<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-7020846692271697859</id><updated>2024-11-08T07:40:46.041-08:00</updated><title type='text'>Scout Versus Heavy</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://scoutvsheavytf2.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7020846692271697859/posts/default?redirect=false'/><link rel='alternate' type='text/html' href='http://scoutvsheavytf2.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>13</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-7020846692271697859.post-9044233156224499217</id><published>2013-03-08T20:34:00.001-08:00</published><updated>2013-03-08T20:34:26.634-08:00</updated><title type='text'>Heavy is EINSTEIN</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;http://yourmachinima.com/uploads/thumbs/2614cc116-1.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;240&quot; src=&quot;http://yourmachinima.com/uploads/thumbs/2614cc116-1.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;i&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=oIcevk665II&quot;&gt;&quot;I am SMARGHTEST MAN in HISTORY OF WORLD!&quot;&lt;/a&gt;&lt;/i&gt;&lt;/div&gt;
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&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;div style=&quot;text-align: left;&quot;&gt;
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In my opinion, Heavy is Einstein, by Rushfreak2 is one of the greatest Garry&#39;s Mod videos in HISTORY OF WORLD!&lt;br /&gt;&lt;br /&gt;The plot of Heavy is Einstein is considerably more sophisticated than that of other Garry&#39;s Mod videos. Other videos have a tendency to show only randomly jerking ragdolls, whilst Heavy is Einstein has a consistent plot based on one physics joke - 1/0 = black hole.&lt;/div&gt;
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The faceposing is brilliant. It really contributes to the comedic atmosphere of the piece. In some places, it is sensible, but in most places, it is really over-the-top, which makes it brilliant. This combination of this with the semi-professional audio-splicing makes this really brilliant.&lt;/div&gt;
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The characterisation of Heavy at the beginning really epitomizes the modern idea of Heavy Weapons Guy - a stupid, loud beast who does not fear how he is seen.&lt;/div&gt;
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Thanks for reading. See you next time.&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://scoutvsheavytf2.blogspot.com/feeds/9044233156224499217/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://scoutvsheavytf2.blogspot.com/2013/03/heavy-is-einstein.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7020846692271697859/posts/default/9044233156224499217'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7020846692271697859/posts/default/9044233156224499217'/><link rel='alternate' type='text/html' href='http://scoutvsheavytf2.blogspot.com/2013/03/heavy-is-einstein.html' title='Heavy is EINSTEIN'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7020846692271697859.post-3584433339201256153</id><published>2012-11-25T23:52:00.002-08:00</published><updated>2012-11-26T00:27:07.861-08:00</updated><title type='text'>What does the Engineer have to do with the Robots?</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhzYJEb4N0Dbw2FVLOBRqHS0PePlFPgd8aitcLdOq9WDV-zq3Ok60_h1Rttw2xWcC1r8i31tdJylmAdYq_SbAZrqlLC6my8Kg72-61RnFaMD4Hx9OxOUoMmyhSVR2tr6M4jVlQcgUUX3oY/s1600/Lookattheireyes.PNG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhzYJEb4N0Dbw2FVLOBRqHS0PePlFPgd8aitcLdOq9WDV-zq3Ok60_h1Rttw2xWcC1r8i31tdJylmAdYq_SbAZrqlLC6my8Kg72-61RnFaMD4Hx9OxOUoMmyhSVR2tr6M4jVlQcgUUX3oY/s1600/Lookattheireyes.PNG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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Just look at the eyes of the Sniper. And the Scout. And the Heavy. And even the... Demoman? Maybe? Not really...&lt;br /&gt;
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&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
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And the scariest thing is that this has always been the case for the TF2 homepage. They have been planning this all along. And who are they looking at so suspiciously? The Engineer.&lt;/div&gt;
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If they have been planning this for a long time, then what might it be related to? Perhaps... MVM, the other thing they have been planning for a long time? And what if... the Engineer has been building robots for Gray?&lt;/div&gt;
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This may look like a stab in the dark, but I have evidence. &lt;a href=&quot;http://www.youtube.com/watch?v=dB8AjhnLYkw&quot;&gt;The Engineer Update Video&lt;/a&gt;. Why has the Engineer got plans for robots on his wall? And more importantly, right in the corner, you can clearly see a robot Demoman.&lt;/div&gt;
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But this robot is red. It has a red glow. What could this suggest? A new type of robot in a future update?&amp;nbsp;What do you make of it?&lt;/div&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjjaBRHfqkmmwpkLeC-tz6JBlI-oAN_VTCjn-8fDn_AqKeHOTL5LCeFeM3wON8yOpX89P0OBW3PYTOV5iC39Bopim-D5FOepXtuy_pvWUYgd2rS-vXAH-ujpKmx5hfqubvxJe8i7kTOacY/s1600/ROBOT!.PNG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjjaBRHfqkmmwpkLeC-tz6JBlI-oAN_VTCjn-8fDn_AqKeHOTL5LCeFeM3wON8yOpX89P0OBW3PYTOV5iC39Bopim-D5FOepXtuy_pvWUYgd2rS-vXAH-ujpKmx5hfqubvxJe8i7kTOacY/s1600/ROBOT!.PNG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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There are no robot Engineers in MVM. This seems to support the Engineer theory - perhaps in a future update, the Engineer will defect and join the robots, and show the RED team he was never really on their side. In this version, you may play as the BLU team, and fight against RED robots and a RED Engineer.&lt;/div&gt;
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Even the music supports this - &#39;&lt;a href=&quot;http://www.youtube.com/watch?v=A2QpThyVL8s&quot;&gt;the Calm&lt;/a&gt;&#39;, which is the theme of the robots in the &lt;a href=&quot;http://www.youtube.com/watch?v=C4cfo0f88Ug&quot;&gt;MVM trailer&lt;/a&gt;, has a melody which is a remix of &#39;&lt;a href=&quot;http://www.youtube.com/watch?v=Zm1_zBSUYFc&quot;&gt;More Gun&lt;/a&gt;&#39;, the Engineer&#39;s theme, at around 0:40 in the trailer, which coincides with the&amp;nbsp;appearance&amp;nbsp;of the Engineer. Does this mean the Engineer is part of the robot&#39;s faction? No other character gets their theme remixed in the trailer when they appear. The first melody of &#39;the Calm&#39; is this this song.&lt;/div&gt;
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The Engineer is a somewhat enigmatic figure, and his intellectual ability might even rival that of Gray Mann&#39;s. Why would the Engineer remain on the side of the &#39;idiot&#39; RED and BLU teams when he can join his fellow intellectual?&lt;/div&gt;
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I have asked many questions in this post. I hope Valve answers them one day.&lt;/div&gt;
&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://scoutvsheavytf2.blogspot.com/feeds/3584433339201256153/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://scoutvsheavytf2.blogspot.com/2012/11/what-does-engineer-have-to-do-with.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7020846692271697859/posts/default/3584433339201256153'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7020846692271697859/posts/default/3584433339201256153'/><link rel='alternate' type='text/html' href='http://scoutvsheavytf2.blogspot.com/2012/11/what-does-engineer-have-to-do-with.html' title='What does the Engineer have to do with the Robots?'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhzYJEb4N0Dbw2FVLOBRqHS0PePlFPgd8aitcLdOq9WDV-zq3Ok60_h1Rttw2xWcC1r8i31tdJylmAdYq_SbAZrqlLC6my8Kg72-61RnFaMD4Hx9OxOUoMmyhSVR2tr6M4jVlQcgUUX3oY/s72-c/Lookattheireyes.PNG" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7020846692271697859.post-7910057718485935069</id><published>2012-08-12T22:59:00.001-07:00</published><updated>2012-08-12T22:59:22.088-07:00</updated><title type='text'>Man Versus Machine</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;http://24.media.tumblr.com/tumblr_m6awliDVU51rrtgbwo7_1280.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;http://24.media.tumblr.com/tumblr_m6awliDVU51rrtgbwo7_1280.png&quot; width=&quot;272&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;i&gt;&#39;Are you mechanically inclined?&#39;&lt;/i&gt;&lt;/div&gt;
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&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;div style=&quot;text-align: left;&quot;&gt;
We all knew it. The Pyromania update was just a diversion for what was to come. A diversion for the Man Versus Machine update. A third team will be added. A team of machines. The conflict between BLU and RED has ended, and the war against ROBOT has begun. Both the Scout and the Heavy watch the Engineer on the TF2 home page. The Engineer is a traitor. His grandfather was the one who built a life-extending machine for Gray Mann, the leader of the robots.&lt;/div&gt;
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TF2 is about to go through a massive update. A change of story and pace. Perhaps this video can explain better than I:&lt;/div&gt;
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&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;320&#39; height=&#39;266&#39; src=&#39;https://www.youtube.com/embed/TzxpbUeN-eg?feature=player_embedded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://scoutvsheavytf2.blogspot.com/feeds/7910057718485935069/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://scoutvsheavytf2.blogspot.com/2012/08/man-versus-machine.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7020846692271697859/posts/default/7910057718485935069'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7020846692271697859/posts/default/7910057718485935069'/><link rel='alternate' type='text/html' href='http://scoutvsheavytf2.blogspot.com/2012/08/man-versus-machine.html' title='Man Versus Machine'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7020846692271697859.post-4710413954570551354</id><published>2012-06-29T14:27:00.001-07:00</published><updated>2012-06-29T14:27:21.570-07:00</updated><title type='text'>Meet the Pyro: First Impressions</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;http://wiki.teamfortress.com/w/images/4/4a/Pyroava.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://wiki.teamfortress.com/w/images/4/4a/Pyroava.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;a href=&quot;http://www.youtube.com/watch?v=WUhOnX8qt3I&quot;&gt;&quot;Meet the Pyro&quot;&lt;/a&gt;&lt;/div&gt;
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&lt;span style=&quot;text-align: left;&quot;&gt;I think everyone who watched Meet the Pyro can agree on many things, the most important and obvious of which is that the Pyro is&lt;/span&gt;&lt;i style=&quot;text-align: left;&quot;&gt;&amp;nbsp;insane&lt;/i&gt;&lt;span style=&quot;text-align: left;&quot;&gt;. Someone who hasn&#39;t watched Meet the Pyro could simply say &quot;We already knew the Pyro was insane!&quot; People like that cannot understand....&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;text-align: left;&quot;&gt;&lt;/span&gt;&lt;/div&gt;
&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
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&lt;a href=&quot;http://geek.pikimal.com/files/2012/06/Copy.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;179&quot; src=&quot;http://geek.pikimal.com/files/2012/06/Copy.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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It may be the Pyro&#39;s mind, or maybe the mask creating the delusion, or perhaps everyone else is delusional, and only the Pyro is seeing the real world. This delusion has been named by Valve: Pyroland. Before Meet the Pyro, perhaps a burning city, or the crater on an erupting volcano was Pyroland. But no, Pyroland is the land of little flying babies, green meadows, cupcakes, lollipops, and rainblowers.&lt;/div&gt;
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In the end, Meet the Pyro didn&#39;t tell us who the Pyro really is, or whether the Pyro is male or female. But now I think... we don&#39;t really need to know. This revelation is shocking enough in itself.&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://scoutvsheavytf2.blogspot.com/feeds/4710413954570551354/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://scoutvsheavytf2.blogspot.com/2012/06/meet-pyro-first-impressions.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7020846692271697859/posts/default/4710413954570551354'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7020846692271697859/posts/default/4710413954570551354'/><link rel='alternate' type='text/html' href='http://scoutvsheavytf2.blogspot.com/2012/06/meet-pyro-first-impressions.html' title='Meet the Pyro: First Impressions'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7020846692271697859.post-9203035976537436395</id><published>2012-06-12T00:50:00.000-07:00</published><updated>2012-06-12T00:50:38.546-07:00</updated><title type='text'>Meet the Outtakes 2</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;http://www.3d-reel.com/images/mtt_sniper.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;174&quot; src=&quot;http://www.3d-reel.com/images/mtt_sniper.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;a href=&quot;http://www.youtube.com/watch?v=baDz5QQbHhQ&quot;&gt;&quot;Bo-&lt;i&gt;&lt;b&gt;OOOM!&lt;/b&gt;&lt;/i&gt;&quot;&lt;/a&gt;&lt;/div&gt;
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&lt;/div&gt;
&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;div style=&quot;text-align: left;&quot;&gt;
The first &#39;outtake&#39; is somewhat a pun on the word &#39;boom&#39;. The word has many uses in the TF2 universe. The second actually isn&#39;t related to any of the Meet the Team videos, and is made using a clip from real gameplay. The third uses a beep to imply swearing. It is a shame that it is the same beep used between each &#39;outtake&#39;; the effect is lessened somewhat. The fourth is a series of &#39;outtakes&#39;, with the Heavy&#39;s voice rising as he makes various incorrect statements about himself. The fifth uses audio replacement with lip-syncing&amp;nbsp;on Meet the Scout.&lt;br /&gt;
&lt;br /&gt;
The sixth begins with a clip with audio splicing, followed by a clip from Meet the Sniper which goes against what the Sniper said in the&amp;nbsp;initial&amp;nbsp;clip. This is&amp;nbsp;accompanied&amp;nbsp;by sad music. The seventh involves audio-replaced clip from Meet the Soldier, followed by a audio-replaced response from Meet the Heavy. The Heavy&#39;s response is shown by a gameplay clip. The eighth series of &#39;outtakes&#39; makes fun of the Soldier&#39;s strange laugh. The ninth outtake concerns what is going through the BLU Heavy&#39;s head when someone asks him a question. The tenth is a random gameplay clip mirroring the early moments of Meet the Soldier. The eleventh is the engineer playing a tune on his guitar.&lt;br /&gt;
&lt;br /&gt;
The ending clip reveals the Heavy&#39;s opinion on the people who watch &#39;Meet the Outtakes 2&#39;.&lt;br /&gt;
&lt;br /&gt;
Thanks for reading today.&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://scoutvsheavytf2.blogspot.com/feeds/9203035976537436395/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://scoutvsheavytf2.blogspot.com/2012/06/meet-outtakes-2.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7020846692271697859/posts/default/9203035976537436395'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7020846692271697859/posts/default/9203035976537436395'/><link rel='alternate' type='text/html' href='http://scoutvsheavytf2.blogspot.com/2012/06/meet-outtakes-2.html' title='Meet the Outtakes 2'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7020846692271697859.post-278971352102573519</id><published>2012-05-24T21:39:00.001-07:00</published><updated>2012-05-24T21:39:35.150-07:00</updated><title type='text'>Intelligent Heavy visits an idle server</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;http://t0.gstatic.com/images?q=tbn:ANd9GcTdAKMLhoYFW2w11KrQ4ksEvERc-0JlLZf16U2DiR-8QzhAAV7n27eNBhk7&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://t0.gstatic.com/images?q=tbn:ANd9GcTdAKMLhoYFW2w11KrQ4ksEvERc-0JlLZf16U2DiR-8QzhAAV7n27eNBhk7&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;a href=&quot;http://www.youtube.com/watch?v=nnG3_nysspc&quot;&gt;&quot;Oh no!!!!! Scout is not moving!!! Scout is &lt;i&gt;dead&lt;/i&gt;!!!!&quot;&lt;/a&gt;&lt;/div&gt;
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&lt;/div&gt;
&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;div style=&quot;text-align: left;&quot;&gt;
Idle servers would be considered by some to be cheating. Indeed, some people would be utterly confused by the rationale of this idea. You log into a server... then you minimize TF2. Team Fortress 2 wasn&#39;t intended to be an idling game. Or a trading game for that matter.&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
The characters themselves would be most confused by this type of server. They came to TF2 to fight, not to idle. This short video, well made video by minifett&amp;nbsp;thoroughly investigates this idea.&amp;nbsp;&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
Thanks for reading this post. Have a nice day.&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://scoutvsheavytf2.blogspot.com/feeds/278971352102573519/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://scoutvsheavytf2.blogspot.com/2012/05/intelligent-heavy-visits-idle-server.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7020846692271697859/posts/default/278971352102573519'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7020846692271697859/posts/default/278971352102573519'/><link rel='alternate' type='text/html' href='http://scoutvsheavytf2.blogspot.com/2012/05/intelligent-heavy-visits-idle-server.html' title='Intelligent Heavy visits an idle server'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7020846692271697859.post-5705879556796897200</id><published>2012-05-11T16:17:00.000-07:00</published><updated>2012-05-11T16:17:46.311-07:00</updated><title type='text'>Meet the Outtakes 1</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;http://tf2wiki.net/w/images/2/24/Meetthesoldierbutton.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://tf2wiki.net/w/images/2/24/Meetthesoldierbutton.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;a href=&quot;http://www.youtube.com/watch?v=MGGRPvyeTos&quot;&gt;http://www.youtube.com/watch?v=MGGRPvyeTos&lt;/a&gt;
&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
Meet the Outtakes&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;/div&gt;
&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
Of all the &#39;outtakes&#39; meet the team videos, the Meet the Outtakes series by Ashwarehouse445 is one of my favourites.&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
The first &#39;outtake&#39; is a simple example of good audio-splicing and lip-synching. The second is a &#39;failed&#39; opening card which I think is a good example of audio editing. The third is a simple audio replacement.&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
The fourth is the first &#39;outtake&#39; to contain a reply sequence, and is from Meet the Scout. The fifth is the first to contain sequences from different videos. The sixth is a rather mediocre example of lip-syncing, followed by a replay sequence. The seventh involves the Demoman being blown up by his own grenades. The eighth involves a response to the question &quot;Do you have any idea who I am?&quot;.&lt;br /&gt;
&lt;br /&gt;
The ninth is a pretty good example of lip-syncing. The tenth and eleventh are similar. The twelfth is also lip-synching. The thirteenth involves a bit of audio replacement, and the fourteenth is entirely replay. The final &#39;outtake&#39; is a good example of lip-syncing. The Heavy says &quot;All of you are BABIES!&quot;&lt;br /&gt;
&lt;br /&gt;
Thanks for reading. Have a good day.&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://scoutvsheavytf2.blogspot.com/feeds/5705879556796897200/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://scoutvsheavytf2.blogspot.com/2012/05/meet-outtakes-1.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7020846692271697859/posts/default/5705879556796897200'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7020846692271697859/posts/default/5705879556796897200'/><link rel='alternate' type='text/html' href='http://scoutvsheavytf2.blogspot.com/2012/05/meet-outtakes-1.html' title='Meet the Outtakes 1'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7020846692271697859.post-2788203953012007372</id><published>2012-05-05T21:38:00.001-07:00</published><updated>2012-05-08T21:44:48.494-07:00</updated><title type='text'>Scout is Delicious</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;http://media.steampowered.com/steamcommunity/public/images/avatars/05/05af265ec9240a82da722f68b5e3ff10bb709a04_full.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://media.steampowered.com/steamcommunity/public/images/avatars/05/05af265ec9240a82da722f68b5e3ff10bb709a04_full.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;a href=&quot;http://www.youtube.com/watch?v=vgXQw9I8Fic&quot;&gt;http://www.youtube.com/watch?v=vgXQw9I8Fic&lt;/a&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;div style=&quot;text-align: left;&quot;&gt;
This is was a major TF2 fad and meme when it was first around. It was so successful, it spawned a massive Steam group, and a &lt;a href=&quot;http://www.youtube.com/watch?v=W6_r57gEsb0&quot;&gt;video competition&lt;/a&gt;.&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
In fifth place came &lt;a href=&quot;http://www.youtube.com/watch?v=gS3gnk8yTwE&quot;&gt;Medic Is Jarate&lt;/a&gt;. It showed what life would be like if you were a Jarate. In fourth came &#39;Scout is combine&#39;, with a Scout becoming a Combine from Half-Life. This helps emphasize the antagonistic relationship between Scout and Heavy- Combines are evil. In third, came &#39;Professionals Standards&#39;, making fun of &#39;Meet the Sniper&#39;. I&#39;m not entirely sure how this relates to Scout is Delicious. The bungee clip at the end was&amp;nbsp;particularly&amp;nbsp;amusing, and a good example&amp;nbsp;of&amp;nbsp;audio splicing. In second came &#39;Scout is dispenser&#39;, which was rather fad-like in its own right. First was &#39;I eat your Razorback&#39;. The audio-splicing was done very well, especially with the word &#39;Razorback&#39;, which is very long and complex.&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
I&#39;m not entirely sure how this became such a great meme, although it is a good example of audio-splicing and highlights the relationship between Heavy and Scout.&lt;/div&gt;
&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://scoutvsheavytf2.blogspot.com/feeds/2788203953012007372/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://scoutvsheavytf2.blogspot.com/2012/05/scout-is-delicious.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7020846692271697859/posts/default/2788203953012007372'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7020846692271697859/posts/default/2788203953012007372'/><link rel='alternate' type='text/html' href='http://scoutvsheavytf2.blogspot.com/2012/05/scout-is-delicious.html' title='Scout is Delicious'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7020846692271697859.post-3247367390060131763</id><published>2012-05-02T20:31:00.001-07:00</published><updated>2012-05-05T20:51:07.717-07:00</updated><title type='text'>Get Acquainted with the Overweight</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;http://wiki.teamfortress.com/w/images/5/5b/Port_overweight_blu.png&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;200&quot; src=&quot;http://wiki.teamfortress.com/w/images/5/5b/Port_overweight_blu.png&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
The Overweight, like the Heavy, is the slowest largest and class in the game. Being only two dimensions to play in, he is somewhat of an obstacle for other classes, which makes him a good defensive class. He is ideally paired with a healer, and he has a large amount of health, more than any other classes.&lt;br /&gt;
&lt;br /&gt;
His chain gun doesn&#39;t require spin up time, giving him more offensive potential than the Heavy. His health-restoring secondary items allow the Overweight to take more damage, making him good for defending against multiple waves of enemies.&lt;br /&gt;
&lt;br /&gt;
&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;When I play Overweight, I either use the default chain gun or the brass beast. The default chain gun gives none of the nerfs of the other guns, with normal mobility, and reasonable attacking power, and would be good for offense. I like the brass beast as well, as it gives you extra damage, but you can&#39;t move. This is for an &#39;obstacle&#39; Overweight I believe that damage with an Overweight is very important- Overweights act as an obstacle.&lt;br /&gt;
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For the secondary weapon, I either recommend a Sandvich, or a Dalakohs bar. Both are very useful health restoring items. The Sandvich, I would recommend for more of an &#39;offensive&#39; Overweight, as the Overweight is likely to get damaged more than an &#39;obstacle&#39; Overweight. The Dalakohs bar gives overheal, and would be good for an &#39;obstacle&#39; Overweight, as he needs the extra health to survive enemy waves.&lt;br /&gt;
&lt;br /&gt;
One paticularly interesting map that features the Overweight and exploits his large amount of health is the &#39;duck hunt&#39; maps. The BLU side all becomes Overweight, and the RED side all become Riflemen. On the RED side is the three BLU control points. The RED Riflemen&#39;s objective is to snipe the Overweights before they cap all the points.&lt;br /&gt;
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Thanks for reading. Have a good day!</content><link rel='replies' type='application/atom+xml' href='http://scoutvsheavytf2.blogspot.com/feeds/3247367390060131763/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://scoutvsheavytf2.blogspot.com/2012/05/get-acquainted-with-overweight.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7020846692271697859/posts/default/3247367390060131763'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7020846692271697859/posts/default/3247367390060131763'/><link rel='alternate' type='text/html' href='http://scoutvsheavytf2.blogspot.com/2012/05/get-acquainted-with-overweight.html' title='Get Acquainted with the Overweight'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7020846692271697859.post-2276116262864101893</id><published>2012-04-28T20:27:00.002-07:00</published><updated>2012-05-02T19:59:34.297-07:00</updated><title type='text'>Meet the Heavy</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;http://wiki.teamfortress.com/w/images/7/7d/Heavytaunt3.PNG&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;181&quot; src=&quot;http://www.volcom-mapping.com/hlmaps/screenshots/volcom_hud_icon/HUD_BLU_Heavy.gif&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
The Heavy does happen to be the slowest class in the game. He is also the largest class in the game, which gives him a massive pool of health (300), the most in the game. The Heavy is one of my personal favourites, as I can equip a minigun, click and hold, and if I can keep the cursor on my target, I would almost be guaranteed a kill.&lt;br /&gt;
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The rather bland angry &#39;hibernating bear&#39; take on the Heavy&#39;s personality in &lt;a href=&quot;http://www.youtube.com/watch?v=jHgZh4GV9G0&amp;amp;feature=relmfu&quot;&gt;Meet the Heavy&lt;/a&gt; has been replaced by a more stupid, energetic Heavy in fan-made videos, such as Moments with Heavy, and &lt;a href=&quot;http://www.youtube.com/watch?v=0_xD3nhSQ_g&quot;&gt;Heavy&#39;s Mission to Mars&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;I do not actually own any primary Heavy weapons, but I find the default can get many kills. My basic strategy is to start spinning with a right click when you may be going into a field of battle, and keep spinning a short while after the shoot off is complete to avoid wasting ammo. Wasting ammo with a minigun is very easy, and it is very easy to run out of it. If you find yourself low, visit a resupply cabinet as soon as you can: this is your first priority. In the meantime, use boxing gloves to punch out anyone near the resupply cabinet and use your Sandvich if you find yourself low on health. Alternatively, you could throw your Sandvich on the ground and pick it up again to restore ammo.&lt;br /&gt;
&lt;br /&gt;
The Sandvich is probably the best secondary item a Heavy can have, if you don&#39;t have a medic buddy. It heals you to full health, but you can also throw it to heal your teammates as well. If you are in an important defensive position, then with Sandvich, you can heal without leaving your post. However, while Heavy is eating Sandvich, he is unable to move or attack, and he make loud munching noises, which may alert the other team to his presence. You may be forced to retreat slightly to a more secluded position to eat Sandvich. In fanmade videos , Sandvich is seen as the Heavy&#39;s ultimate goal. He is seen as doing anything to retrieve a Sandvich. He was one of the participants in the original &lt;a href=&quot;http://www.youtube.com/watch?v=TZidNxR20XE&amp;amp;feature=player_embedded&quot;&gt;food debate&lt;/a&gt;, participating with Sandvich.&lt;br /&gt;
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I feel that the best boxing gloves to have equipped is the Killing Gloves of Boxing, which gives you crits if you kill an enemy with them. Then, I&amp;nbsp;recommend&amp;nbsp;using those crits with the fists, unless you have a shotgun equipped, in which case, use that.&lt;br /&gt;
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The Heavy is prominent in many TF2 videos, some of which I will highlight later on.&lt;br /&gt;
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Thanks for reading today&#39;s post. Have a nice day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://scoutvsheavytf2.blogspot.com/feeds/2276116262864101893/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://scoutvsheavytf2.blogspot.com/2012/04/meet-heavy.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7020846692271697859/posts/default/2276116262864101893'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7020846692271697859/posts/default/2276116262864101893'/><link rel='alternate' type='text/html' href='http://scoutvsheavytf2.blogspot.com/2012/04/meet-heavy.html' title='Meet the Heavy'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7020846692271697859.post-5884281848925020246</id><published>2012-04-28T15:08:00.002-07:00</published><updated>2012-04-30T23:32:56.677-07:00</updated><title type='text'>Get Acquainted with the Runner</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;http://www.ganggarrison.com/img/red/taunts/runner_red.gif&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;100&quot; src=&quot;http://www.ganggarrison.com/img/red/runner.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
The Runner is the Gang Garrison 2 counterpart of the Scout. Like the Scout, the runner is extremely fast, and can also double jump. While the Scout and the Runner are usually offensive classes, if a Runner equips the Rundown in their primary slot (exclusive to GG2 randomizer mod), they become a brilliant defensive class, with their maneuverability increasing with&amp;nbsp;each kill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;br /&gt;
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While playing Scout, there are two styles of play I feel are possible: the defensive scout, and the offensive scout. For the defensive scout, I definitely recommend a Rundown equipped in a primary slot. This means you can no longer capture points or achieve any objectives whatsoever, but now, for each kill, you can jump higher and move faster. Once you reach the maximum after five kills, you will be able to get just about anywhere very quickly.&lt;br /&gt;
&lt;br /&gt;
In your secondary slot for the defensive scout, you should have Mad Milk, which functions similarly to its TF2 counterpart (see &lt;a href=&quot;http://scoutvsheavytf2.blogspot.co.nz/2012/04/meet-scout.html&quot;&gt;previous post&lt;/a&gt;). It works well with the Rundown because to achieve the Rundown&#39;s awesome power, you need kills, and you need to stay alive. The health restoring ability of Mad Milk will help keep you alive to realise the full power of the Rundown.&lt;br /&gt;
&lt;br /&gt;
For the offensive scout, I actually recommend the default scattergun. It has the largest clip size (6), making it good for long &#39;shoot-offs&#39;. This large clip size helps in emergencies, meaning you don&#39;t need to carry an offensive secondary weapon.&lt;br /&gt;
&lt;br /&gt;
In your secondary slot, you should have Bonk! Atomic Punch. Bonk! gives you invulnerability, and can help draw enemy fire, whether it&#39;s from an autogun, a detonator&#39;s sticky bombs, or just to distract an overweight. With Bonk! in GG2, unlike in TF2, you can cap points while Bonk!&#39;ed. Unfortunately, you can&#39;t pick up the intel, but Bonk! is still useful for any offensive runner.&lt;br /&gt;
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Thanks for reading today&#39;s post. Have a good day!</content><link rel='replies' type='application/atom+xml' href='http://scoutvsheavytf2.blogspot.com/feeds/5884281848925020246/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://scoutvsheavytf2.blogspot.com/2012/04/get-acquainted-with-runner.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7020846692271697859/posts/default/5884281848925020246'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7020846692271697859/posts/default/5884281848925020246'/><link rel='alternate' type='text/html' href='http://scoutvsheavytf2.blogspot.com/2012/04/get-acquainted-with-runner.html' title='Get Acquainted with the Runner'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7020846692271697859.post-1311164629678320688</id><published>2012-04-28T13:59:00.001-07:00</published><updated>2012-04-28T19:58:51.781-07:00</updated><title type='text'>Meet the Scout</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;http://wiki.teamfortress.com/w/images/4/47/Scouttaunt4.PNG&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;200&quot; src=&quot;http://wiki.teamfortress.com/w/images/4/47/Scouttaunt4.PNG&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
The scout, as you probably already know, is the fastest class in Team Fortress 2. This, combined with their remarkable ability to double jump, makes them one of the most maneuverable classes in the game.&lt;br /&gt;
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In the &lt;a href=&quot;http://www.youtube.com/watch?v=geNMz0J9TEQ&quot;&gt;Meet the Scout&lt;/a&gt;, the scout is portrayed as very arrogant. In fan-made videos, the scout is still shown as arrogant, although more critical of other people&#39;s actions. This is probably because the phrases the fans have to build the video with are mostly those that the scout have to use in battle; in Meet the Scout, he is asked to describe himself.&lt;br /&gt;
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&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;br /&gt;
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For the Scout&#39;s primary weapon, I generally use the Soda Popper. It&#39;s similar to the Force-A-Nature in that you can only fire twice before needing to reload, but it reloads slightly faster. You also get crits every so often for using the Soda Popper, so believe its a useful weapon to have in your primary slot.&lt;br /&gt;
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In your secondary slot, I recommend Mad Milk. Mad Milk is described as milk coming from &#39;cows infused with sweet, wholesome, thermonuclear radiation&#39;. It is useful as when it contacts an enemy, 60% of damage done to that enemy within ten seconds of him being hit by Mad Milk comes back to the attacker as health. Mad Milk, like Jarate, can also reveal enemy spies and put out fire. It is possible for you to be hit by your own Mad Milk if a Pyro airblasts it back at you.&lt;br /&gt;
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For a melee weapon, I like to use the Atomizer. It allows the Scout to triple jump, at a cost of 10 damage, which I don&#39;t think is much. Triple jumping will allow you to get to higher ground that enemy scouts will be unable to reach, giving you an advantage.&lt;br /&gt;
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Videos based on the scout are interesting, ad usually involve rivalry with a Heavy. One very well known one is &quot;&lt;a href=&quot;http://www.youtube.com/watch?v=vgXQw9I8Fic&quot;&gt;Scout is delicious&lt;/a&gt;&quot;. A contest was run from this video, and the top five best responses are found &lt;a href=&quot;http://www.youtube.com/watch?v=W6_r57gEsb0.&quot;&gt;here&lt;/a&gt;.&lt;br /&gt;
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Thanks for reading my post today. Have a nice day!</content><link rel='replies' type='application/atom+xml' href='http://scoutvsheavytf2.blogspot.com/feeds/1311164629678320688/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://scoutvsheavytf2.blogspot.com/2012/04/meet-scout.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7020846692271697859/posts/default/1311164629678320688'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7020846692271697859/posts/default/1311164629678320688'/><link rel='alternate' type='text/html' href='http://scoutvsheavytf2.blogspot.com/2012/04/meet-scout.html' title='Meet the Scout'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7020846692271697859.post-216943743188432983</id><published>2012-04-27T19:42:00.002-07:00</published><updated>2012-04-28T14:03:09.950-07:00</updated><title type='text'>Welcome to Scout versus Heavy!</title><content type='html'>&lt;br /&gt;
Welcome to Scout versus Heavy, a blog dedicated to Team Fortress 2 and Gang Garrison 2. Gang Garrison 2 is a free &#39;demake&#39; of Team Fortress which you can get &lt;a href=&quot;http://www.ganggarrison.com/&quot;&gt;here&lt;/a&gt;. It is a top-down shooter with a retro-art style, and uses slightly simpler, but similar mechanics. &amp;nbsp;I highly recommend both games.&lt;br /&gt;
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For Gang Garrison 2, I suggest you also try out the GG2 randomizer mod found &lt;a href=&quot;http://www.ganggarrison.com/forums/index.php?topic=28842.0&quot;&gt;here&lt;/a&gt;. This mod incorporates mechanics from TF2 not found in vanilla GG2, such as customizable loadouts, multiple slots, and crits. This mod is absolutely brilliant.&lt;br /&gt;
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The name of the blog &#39;Scout versus Heavy&#39;, comes from the natural rivalry&amp;nbsp;between scouts and heavies. Scouts are small and fast, heavies are large and slow. In fan-made videos about TF2, the Scout is generally seen as the Heavy&#39;s nemesis, such as is seen &lt;a href=&quot;http://www.youtube.com/watch?v=bFD98U90MEw&quot;&gt;here&lt;/a&gt;.&lt;br /&gt;
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I hope you enjoy this blog. Have a good day!</content><link rel='replies' type='application/atom+xml' href='http://scoutvsheavytf2.blogspot.com/feeds/216943743188432983/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://scoutvsheavytf2.blogspot.com/2012/04/welcome-to-scout-versus-heavy.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7020846692271697859/posts/default/216943743188432983'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7020846692271697859/posts/default/216943743188432983'/><link rel='alternate' type='text/html' href='http://scoutvsheavytf2.blogspot.com/2012/04/welcome-to-scout-versus-heavy.html' title='Welcome to Scout versus Heavy!'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry></feed>