The Search For Cheats http://sfc.pokemon-inside.net/ The Search For Cheats: die Seite rund um ROM-Hackung und Cheats. de 180 2 3 4 5 6 7 8 9 Fancy Knowledge #6 - Inserting The Ruins Of Alph Puzzle http://sfc.pokemon-inside.net/news-443 <p>13.04.2009</p> <p class="text">And another article for you. This time you will learn how to use the good old Ruins Of Alph Riddle in your romhack. You can find it (as always) in the tutorial section.</p> http://sfc.pokemon-inside.net/news-443 Fancy Knowledge #5 - Editing the Catch-Areas In The Pokedex http://sfc.pokemon-inside.net/news-442 <p>11.04.2009</p> <p class="text">I received another request concerning the worldmap these days. This time i was informed that the catch-areas in FR/LG are not automatically updated if you change the worldmap(s) of the game.</p> <p class="text">As some kind of Easter present I wrote this article. Happy Easter. =)</p> <a href="http://sfc.pokemon-inside.net/lesson.php?id=20" class="navilink">http://sfc.pokemon-inside.net/lesson.php?id=20</a> http://sfc.pokemon-inside.net/news-442 Fancy Knowledge #4 - Assigning A Map To A Certain Worldmap http://sfc.pokemon-inside.net/news-441 <p>05.04.2009</p> <p class="text">Seems as if I left something out when I explained how you would be able to edit the worldmap. Therefore here is a quick reference:</p> <a class="navilink" href="http://sfc.pokemon-inside.net/lesson.php?id=19">http://sfc.pokemon-inside.net/lesson.php?id=19</a> http://sfc.pokemon-inside.net/news-441 Removing the truck in emerald http://sfc.pokemon-inside.net/news-440 <p>08.03.2009</p> <p class="text">I want to give you a short overview of the things I have been working on the last weeks:</p> <p class="text">1) I visited Aeonos and we were working on the Zelda Map Editor. Further details soon...<br> 2) I got my topic for the proseminar I´ll have to do at university and I therefore put a lot of effort into that.<br> 3) I provided some nice enhancements to Advance Map. They´ll be included in the new version...<br> 4) And the last thing was that I removed the truck sequence in Emerald long time ago. Sadly I forgot to post it... ^_^</p> <pre class="code">If you want to remove the truck overwrite the following data: BPED - Base Adress: 080FAF90 080FAFE2 => 0000 080FB002 => 00000000 080FB018 => 0000 080FB03C => 0000 080FB046 => 0000 080FB054 => 00000000 080FB064 => 00000000 080FB088 => 00000000 080FB0A4 => 0000 080FB0A8 => 00000000 080FB0C2 => 0000 080FB0CC => 00000000 If you dont want teleport1 to be set 080FB0D8 => 00000000 If you dont want teleport2 to be set 080FB0E4 => 00000000 If you dont want teleport3 to be set 080FB0EE => 00000000 BPEE - Base Adress: 080FB36C 080FB3BE => 0000 080FB3DE => 00000000 080FB3F4 => 0000 080FB418 => 0000 080FB422 => 0000 080FB430 => 00000000 080FB440 => 00000000 080FB464 => 00000000 080FB480 => 0000 080FB484 => 00000000 080FB49E => 0000 080FB4A8 => 00000000 If you dont want teleport1 to be set 080FB4B4 => 00000000 If you dont want teleport2 to be set 080FB4C0 => 00000000 If you dont want teleport3 to be set 080FB4CA => 00000000</pre> http://sfc.pokemon-inside.net/news-440 DP Maps http://sfc.pokemon-inside.net/news-439 <p>09.02.2009</p> <p class="text">Heyho. I wasn´t online for some weeks because I had to reinstall my system... But now I´m back to provide you with the great news: I was able to display the DP Map-Models... I don´t know if anyone else already succeeded in this task but here it comes:</p> <a class="navilink" href="http://sfc.pokemon-inside.net/pictures/map1.jpg">http://sfc.pokemon-inside.net/pictures/map1.jpg</a><br> <a class="navilink" href="http://sfc.pokemon-inside.net/pictures/map2.jpg">http://sfc.pokemon-inside.net/pictures/map2.jpg</a><br> <a class="navilink" href="http://sfc.pokemon-inside.net/pictures/map3.jpg">http://sfc.pokemon-inside.net/pictures/map3.jpg</a><br> <p class="text">greetz MX</p> http://sfc.pokemon-inside.net/news-439 Zelda Map - Screenshot http://sfc.pokemon-inside.net/news-438 <p>21.01.2009</p> <p class="text">Maybe you remember the tool which we created to display the maps of Zelda - The Minish Cap.</p> <p class="text">Aeonos continued developing on that progamm and we take in consideration to release the first "Map Editor Alpha" within the next 3 months. (If both of us can deal with the stress caused by the university)</p> <a href="http://sfc.pokemon-inside.net/pictures/zelda7.jpg" class="navilink"><img src="http://sfc.pokemon-inside.net/pictures/zelda7_petit.jpg" border="0"></img> http://sfc.pokemon-inside.net/news-438 Some statistics... http://sfc.pokemon-inside.net/news-437 <p>17.01.2009</p> <p class="text">Just for the case that you´re interested:<br> Since March 2006...</p> <p class="text">... 236.000 people have visited SFC</p> <p class="text">... 85.000 visitors have checked SFC regularly</p> <p class="text">... 500.000 pages of SFC have been visited</p> <p class="text">... 550 downloads of DaN have been completed</p> <p class="text">Thank you for your huge interest in my projects. I´ll try to keep up the work - I still have a lot of ideas. Stay tuned, DaN was only the first step towards a bright rom hacking future. =)</p> <p class="text">greetz<br> MX</p> http://sfc.pokemon-inside.net/news-437 DayAndNight - Open Beta - RC1 http://sfc.pokemon-inside.net/news-436 <p>13.01.2009</p> <p class="text">I finally decided to release it to the public. Don´t complain about crashing ROMs and stuff messed up, just give a proper bug report at</p> <a class="navilink" href="http://www.pokecommunity.com/showthread.php?t=159108">http://www.pokecommunity.com/showthread.php?t=159108</a> <p class="text">You can find the download in the "DayAndNight"-Section.</p> <p class="text">enjoy</p> http://sfc.pokemon-inside.net/news-436 A present to all who liked GSC http://sfc.pokemon-inside.net/news-435 <p>26.12.2008</p> <p class="text">A little bit of nostalgia...</p> <img class="text" src="http://sfc.pokemon-inside.net/pictures/alphruins.jpg"></img><br> <p class="text">I hope you like it...</p> <a class="navilink" href="http://sfc.pokemon-inside.net/downloads/main.gba">Just load this in your favourite emulator...</a> http://sfc.pokemon-inside.net/news-435 DayAndNight - Minisite http://sfc.pokemon-inside.net/news-434 <p>20.11.2008</p> <p class="text">As you may have noticed, I created a little page for the DayAndNight-Tool. Just to let you know that I´m still alive and working... even if the university is amazingly stressing...</p> http://sfc.pokemon-inside.net/news-434 DayAndNight - Betatests http://sfc.pokemon-inside.net/news-433 <p>03.11.2008</p> <p class="text">Hey there, alltogether. =D</p> <p class="text">I put a lot of work in the DayNight script the last month - and the result is that it´s nearly done. The system works fine for me and my three beta testers. In the last hours I finished the design of the tool which will implement the system in the ROM.</p> <p class="text">And because I know how curious you are I brought along a little screenshot:</p> <img class="text" src="http://sfc.pokemon-inside.net/pictures/daynight4.png"></img> <p class="text">So what I still have to solve are the compatibility-problems with other versions... See ya soon. ;-)</p> http://sfc.pokemon-inside.net/news-433 Fancy Knowledge #3 - Using Two Different Musics In One Event http://sfc.pokemon-inside.net/news-432 <p>16.10.2008</p> <p class="text">Some people were asking for a possibility to use two different battle musics in one game. There is already one famous example around - zel´s Shiny Gold hack.</p> <p class="text">However, <a href="http://sfc.pokemon-inside.net/lesson.php?id=13&lang=en" class="navilinkdeep">this article</a> describes how to do it. It can be found in the tutorial-section. (as always)</p> http://sfc.pokemon-inside.net/news-432 Pokemon Day 2008 Munich - Hacked http://sfc.pokemon-inside.net/news-431 <p>06.10.2008</p> <p class="text">Jup, I have to admit, I was there - with Tutti from RHW.</p> <p class="text">Well - usually, what do you do if you´re surrounded by about 500 underaged children? Yes - you write some nice hack in order to get rid of your boredom. =)</p> <p class="text">So we finally managed to sniff the frequency of the Darkrai download station and replaced the Darkrai by the unachievable Arceus Event - including the Azure Flute. =P</p> <p class="text">So we sat in front of McDonald´s and watched all the kids climbing the Sky Pillar and catching Arceus instead of Darkrai.</p> <p class="text">BTW gratz to Nintendo on not having learned anything about hackers the last years. I really liked the moment when I recognized that you´re distributing Darkrai via an unsecure connection without any encryptions. XD</p> <p class="text">So - it was really fun for both of us, I hope all the other visitors enjoyed our "idea" too.</p> <p class="text">Pics? Sure, we have. =)</p> <img class="text" src="http://sfc.pokemon-inside.net/pictures/pday/pday1.JPG"></img><br> <img class="text" src="http://sfc.pokemon-inside.net/pictures/pday/pday2.JPG"></img><br> <img class="text" src="http://sfc.pokemon-inside.net/pictures/pday/pday3.JPG"></img><br> <img class="text" src="http://sfc.pokemon-inside.net/pictures/pday/pday4.JPG"></img><br> <img class="text" src="http://sfc.pokemon-inside.net/pictures/pday/pday5.JPG"></img><br> <img class="text" src="http://sfc.pokemon-inside.net/pictures/pday/pday6.JPG"></img><br> <img class="text" src="http://sfc.pokemon-inside.net/pictures/pday/pday7.JPG"></img><br> <img class="text" src="http://sfc.pokemon-inside.net/pictures/pday/pday8.JPG"></img><br> <img class="text" src="http://sfc.pokemon-inside.net/pictures/pday/pday9.JPG"></img><br> <img class="text" src="http://sfc.pokemon-inside.net/pictures/pday/pday10.JPG"></img><br> <img class="text" src="http://sfc.pokemon-inside.net/pictures/pday/pday11.JPG"></img><br> <img class="text" src="http://sfc.pokemon-inside.net/pictures/pday/pday12.JPG"></img><br> <img class="text" src="http://sfc.pokemon-inside.net/pictures/pday/pday13.JPG"></img><br> <img class="text" src="http://sfc.pokemon-inside.net/pictures/pday/pday14.JPG"></img><br> <img class="text" src="http://sfc.pokemon-inside.net/pictures/pday/pday15.JPG"></img><br> <img class="text" src="http://sfc.pokemon-inside.net/pictures/pday/pday16.JPG"></img><br> <img class="text" src="http://sfc.pokemon-inside.net/pictures/pday/pday17.JPG"></img><br> http://sfc.pokemon-inside.net/news-431 Day/Night Preview http://sfc.pokemon-inside.net/news-430 <p>21.09.2008</p> <p class="text">Jup. I nearly finished the project. The only thing I have to do is adapting the Day/Night System for all the different ROMs.</p> <a href="http://sfc.pokemon-inside.net/pictures/workingsys.jpg" class="navilink">Picture</a> <p class="text">If you look closely you may get an idea when the System will be released. ;-)</p> http://sfc.pokemon-inside.net/news-430 Platinum Special Sprites http://sfc.pokemon-inside.net/news-428 <p>15.09.2008</p> <p class="text">Yup. Not much to say about them... Some people wanted them, so you can now find the special sprites in the Platinum Section...</p> http://sfc.pokemon-inside.net/news-428 Platinum Sprites http://sfc.pokemon-inside.net/news-424 <p>11.09.2008</p> <p class="text">Jup. On saturday the 13th september, Pokemon Platin has its release in Japan. Luckily, I managed to leak the ROM and SFC is now presenting all the sprites - directly ripped from the ROM by aeonos.</p> <p class="text">You can find them in a new category:</p> <a href="http://sfc.pokemon-inside.net/platinum.php" class="navilink">Pokemon Platinum</a> <p class="text">By the way, we´re making great progress in Zelda, too. =)</p> http://sfc.pokemon-inside.net/news-424 Shinyhunting reference http://sfc.pokemon-inside.net/news-423 <p>09.09.2008</p> <p class="text">Some people were still doubting. For all of them - read that:</p> <a class="navilink" href="http://sfc.pokemon-inside.net/77-shinyhunting">http://sfc.pokemon-inside.net/77-shinyhunting</a> http://sfc.pokemon-inside.net/news-423 Great Hyrule Empire... http://sfc.pokemon-inside.net/news-387 <p>25.05.2008</p> <p class="text">A quick overview:</p> <img src="http://sfc.pokemon-inside.net/pictures/zelda5_petit.jpg" class="text"></img><br> <a class="navilink" href="http://sfc.pokemon-inside.net/pictures/zelda5_.jpg">Low-resoluted version (Size 1:1) 2,5 MB</a><br> <a class="navilink" href="http://sfc.pokemon-inside.net/pictures/zelda5.jpg">High-resoluted version (Size 1:1) 5 MB</a> <p class="text">This image was created by our MapViewer. There are still many things to fix, but as you can see we´re making progress...</p> <p class="text">Btw, sorry for the big lag of news, I had problems with the server.</p> http://sfc.pokemon-inside.net/news-387 Are we cool or what...? http://sfc.pokemon-inside.net/news-375 <p>29.04.2008</p> <p class="text">Aeonos started writing the Mapeditor for Zelda. Based on my information, we already got some nice results. Wanna see them? No problem!</p> <a href="http://sfc.pokemon-inside.net/pictures/zelda4.jpg" class="text"><img src="http://sfc.pokemon-inside.net/pictures/zelda4_petit.jpg" border="0"></img></a> http://sfc.pokemon-inside.net/news-375 Zelda - the current state http://sfc.pokemon-inside.net/news-368 <p>20.04.2008</p> <p class="text">This time I don´t want to waste time with words. Just look what we did. =)</p> <a href="http://sfc.pokemon-inside.net/pictures/zelda3.jpg" class="text"><img src="http://sfc.pokemon-inside.net/pictures/zelda3_petit.jpg" border="0"></img></a> http://sfc.pokemon-inside.net/news-368 Progress in hacking Zelda http://sfc.pokemon-inside.net/news-362 <p>16.04.2008</p> <p class="text">Eh! Are we cool or are we cool? Aeonos and I continued the work on reading maps in Zelda: The Minish Cap.<br> Proof? Sure, we have:</p> <a class="text" href="http://sfc.pokemon-inside.net/pictures/zelda2.jpg"><img border="0" src="http://sfc.pokemon-inside.net/pictures/zelda2_petit.jpg"></img></a> <p class="text">We´ll see what happens... =)</p> http://sfc.pokemon-inside.net/news-362 Fancy Knowledge #2 - How to read out IV http://sfc.pokemon-inside.net/news-352 <p>10.04.2008</p> <p class="text">Due to the great feedback to my "Read IV" code from all over the world I decided to release a little tutorial on how to implement the routine in a hack.</p> <p class="text">You can find it in the tutorial section.</p> http://sfc.pokemon-inside.net/news-352 Smaragd Codes V4.4 http://sfc.pokemon-inside.net/news-351 <p>09.04.2008</p> <p class="text">Mit dem DV-Reader-Code, der die Betaphase gut überstanden hat und einem Fast Egg Hatch Code, der bewirkt, dass alle Eier sehr schnell ausgebrütet werden erscheint heute V4.4 des Smaragd Code Dokuments.</p> http://sfc.pokemon-inside.net/news-351 Read IVs by Code http://sfc.pokemon-inside.net/news-350 <p>05.04.2008</p> <p class="text">This is the English equivalent of the code I released two days ago.</p> <p class="text">Activate it and talk to the woman next to the pokecenter in Mauville City. She´ll tell you the IV of your pokemon in this order:</p> <pre class="code">SPDEF, SPATT, SPEED, DEF, ATT, HP</pre> <p class="text">I´ll build a tutorial on how to do it in the "romhacker way" too. (Means how to use it in a hack)</p> <p class="text">Enjoy!</p> <pre class="code">96B7FF51 60DE4853 1C7B3231 B494738C 127B6B50 5282C3F0 373775A6 8D7E02F6 67F452D6 37401036 79C48524 EEFDB494 F3634106 65DB3DFB 73B32E61 7036975B 95124C83 11D2EE56 3E194F52 478CAF18 E34A5849 5FDE4D40 02C64DD8 71CD2D7A 29C7BEA7 84310985 ADCC65A9 369EA2C8 40F8B6C5 7EB68D39 CD9360D1 E5606072 6B54C602 EDED8C4F 8081E2AD F25BF573 D22D63B1 DC7D43F7 4A04C438 9449F34C AD9CF170 2019FEEE F3FA2C88 2BE09209 1868F72A DA8E9A71 B05D3C28 46AB9C55 3FFA9B70 27C7FF8B F7EFE864 AEDBE5B9 2F13476E 24250E07 D1D54B78 5986C841 DAF84471 206E4B36 73FE78C9 E725D8D4 045ABF63 8087BBB7 5B47277C 9E5A3901 596E0CAE 15F020BF 1CD8C457 98DB67C6 244947D3 B1E714F9 FEE4E804 E4203276 4F0D0651 E0F4F46B A1D03F8F 82165624 3AE1B1BF F151954F 958774BB BC721580 7ED9904B 9EFF2297 66C9921D 9EA8E613 2171941E 16446FB6 6613EB31 F6547D0E ED647041 7136E1AE 9C1A6B6C 2A7CAB77 A4761A06 19BBDB12 815B4302 E429556F 0EFFA3C8 CBB29BAE D77DE942 CFFE31A7 CE8DDEF5 16D99C04 63EE2555 6F073523 64C6D14A 13CFA340 EEE1D825 63947D0A 3525AC14 92B804EE CA05E158 EF080FA9</pre> http://sfc.pokemon-inside.net/news-350 Weltneuheit! DVs in Echtzeit auslesen - Per AR wird es möglich http://sfc.pokemon-inside.net/news-348 <p>03.04.2008</p> <p class="text">Durch einige Untersuchungen an der Smaragd-ROM ist es mir gelungen, ein paar Funktionen per AR-Hack für meine Zwecke zu missbrauchen. Aus diesem Umstand heraus habe ich einen Action Replay Code entwickelt, welcher es möglich macht, die DVs der eigenen Pokemon auszulesen - Ohne filb´s PokemonReader und ohne lästiges Transferieren der Saves zum PC.</p> <p class="text">Man beachte, dass hiermit also auch erstmals Besitzern eines ARMAX die Möglichkeit geboten ist, an die "Gene" ihrer Teampokemon zu kommen.</p> <p class="text">Wer gewillt ist, einen 56-Zeiligen Code abzutippen, dem stehen nun alle Möglichkeiten des Breedens offen.</p> <p class="text">Und wie soll das funktionieren? - Ganz einfach. Den Code abtippen, anschließend nur diesen und den zugehörigen Mastercode aktivieren. Durch den Patch ändert sich das verhalten der Frau links vom Pokemoncenter in Malvenfroh City. Sie sagt euch die DVs in der folgenden Reihenfolge:</p> <pre class="code">SPVER, SPANGR, INIT, VERT, ANGR, KP</pre> <p class="text">Erfolg garantiert!</p> <p class="text">Zusätzlich können auch bei Eiern die DVs problemlos ausgelesen werden.</p> <p class="text">Code ist für die Deutsche Smaragd Edition. Viel Spaß damit!</p> <pre class="code">96B7FF51 60DE4853 1C7B3231 B494738C 127B6B50 5282C3F0 373775A6 8D7E02F6 67F452D6 37401036 79C48524 EEFDB494 F3634106 65DB3DFB 73B32E61 7036975B 95124C83 11D2EE56 3E194F52 478CAF18 E34A5849 5FDE4D40 02C64DD8 71CD2D7A 29C7BEA7 84310985 ADCC65A9 369EA2C8 40F8B6C5 7EB68D39 CD9360D1 E5606072 6B54C602 EDED8C4F 8081E2AD F25BF573 D22D63B1 DC7D43F7 4A04C438 9449F34C AD9CF170 2019FEEE F3FA2C88 2BE09209 1868F72A DA8E9A71 B05D3C28 46AB9C55 3FFA9B70 27C7FF8B F7EFE864 AEDBE5B9 2F13476E 24250E07 D1D54B78 5986C841 DAF84471 206E4B36 73FE78C9 E725D8D4 045ABF63 8087BBB7 5B47277C 9E5A3901 596E0CAE 15F020BF 1CD8C457 98DB67C6 244947D3 B1E714F9 FEE4E804 E4203276 4F0D0651 E0F4F46B A1D03F8F 82165624 3AE1B1BF F151954F 958774BB BC721580 7ED9904B 9EFF2297 66C9921D 9EA8E613 2171941E 16446FB6 6613EB31 F6547D0E ED647041 7136E1AE E7FC18C5 B5356B5E A4761A06 19BBDB12 815B4302 E429556F 0EFFA3C8 CBB29BAE D77DE942 CFFE31A7 CE8DDEF5 16D99C04 63EE2555 6F073523 64C6D14A 13CFA340 EEE1D825 63947D0A 3525AC14 92B804EE CA05E158 EF080FA9</pre> http://sfc.pokemon-inside.net/news-348 National Dex for Ruby US http://sfc.pokemon-inside.net/news-346 <p>30.03.2008</p> <p class="text">I´ve been asked for a method to enable the National Dex by script. Using script command 0x11 I simulated the national-dex-code.</p> <p class="text">Here we go: (just insert it in a script)</p> <pre class="code">11 02 00 6B 02 02 11 03 01 6B 02 02 11 DA BE 4E 02 02 11 67 5A 6A 02 02</pre> <p class="text">Remember, this script only works for Ruby version 1.0 (US).</p> http://sfc.pokemon-inside.net/news-346 Project #3 - The Tool to edit the worldmap is completed! http://sfc.pokemon-inside.net/news-336 <p>18.02.2008</p> <img src="http://sfc.pokemon-inside.net/pictures/wmaptool.jpg" class="text"></img> <p class="text">And here it is. The tool you all have been waiting for, the one I have been asked for about 100 times so far. It´s able to edit everything related to the worldmaps.</p> <p class="text">Well, but how to find it? The answer is simple but efficient: It´s built-in in the new 1.90 Version of Advance Map. LU-HO and me decided it would be the best if we merge the tools since the worldmap is directly related to all the other maps in the game.</p> <p class="text">Therefore I worked hard to provide all the needed information, but now we´ve reached the point where we can say: "It´s finished!"</p> <p class="text">Download the newest Advance Map with a LOT of additions of mine here:</p> <a class="navilink" href="http://amneu.no-ip.info">http://amneu.no-ip.info</a><br> <a class="navilink" href="http://ampage.no-ip.info/index.php?seite=details&ver=1.90&language=en">Advance Map 1.90 Details</a> <p class="text">Enjoy! Please inform me about any bugs. If you just have an annotation feel free to write an email.</p> http://sfc.pokemon-inside.net/news-336 Secret Trainer ID Code für Rubin & Saphir DEU http://sfc.pokemon-inside.net/news-335 <p>18.02.2008</p> <p class="text">Ja, es gibt auch noch deutsche News. Ich habe gerade bemerkt, dass es noch keinen Code für die deutsche Rubin oder Saphir Edition gibt, mit welchem man die Secret Trainer ID sehen könnte. Daher hab ich mal eben einen erstellt.</p> <pre class="code">6AB29876 2E1825CF EB50DE1D 23B8A928</pre> <p class="text">Viel Spaß damit...</p> http://sfc.pokemon-inside.net/news-335 Project #2 - Commands! http://sfc.pokemon-inside.net/news-334 <p>17.02.2008</p> <p class="text">Well, it took me "some" time, but finally here is it: a (nearly) complete overview of all the commands of Pokemon Fire Red / Leaf Green.</p> <p class="text">For further details use the <a class="navilinkdeep" href="http://pokeguide.filb.de">tools</a> loadingNOW built based on my findings.</p> <p class="text">A complete documentation is under construction. Please be patient...</p> <pre class="code">ROM:0815F9B4 sh_cmd_table DCD sh_00_nop+1 ; DATA XREF: ROM:off_8069A9Co ROM:0815F9B4 ; ROM:off_8069B1Co ... ROM:0815F9B8 DCD sh_01_nop+1 ROM:0815F9BC DCD sh_02_end_script+1 ROM:0815F9C0 DCD sh_03_return+1 ROM:0815F9C4 DCD sh_04_call+1 ROM:0815F9C8 DCD sh_05_goto+1 ROM:0815F9CC DCD sh_06_if_jump+1 ROM:0815F9D0 DCD sh_07_if_call+1 ROM:0815F9D4 DCD sh_08_jumpstd+1 ROM:0815F9D8 DCD sh_09_callstd+1 ROM:0815F9DC DCD sh_0A_jumpstd_if+1 ROM:0815F9E0 DCD sh_0B_callstd_if+1 ROM:0815F9E4 DCD sh_0C_execute_RAM_script+1 ROM:0815F9E8 DCD sh_0D_endscript_killram+1 ROM:0815F9EC DCD sh_0E_write_strange+1 ROM:0815F9F0 DCD sh_0F_load_message+1 ROM:0815F9F4 DCD sh_10_set_var32_val8+1 ROM:0815F9F8 DCD sh_11_set_pointer_to_byte+1 ROM:0815F9FC DCD sh_12_set_var32_to_pointer32+1 ROM:0815FA00 DCD sh_13_set_byte_pointer_to_var32+1 ROM:0815FA04 DCD sh_14_set_var32_to_var32+1 ROM:0815FA08 DCD sh_15_set_byte_to_byte+1 ROM:0815FA0C DCD sh_16_set_var_value+1 ROM:0815FA10 DCD sh_17_add_val_to_var+1 ROM:0815FA14 DCD sh_18_substract_val_from_var+1 ROM:0815FA18 DCD sh_19_set_var_var+1 ROM:0815FA1C DCD sh_1A_get_item+1 ROM:0815FA20 DCD sh_1B_var32_var32_last_byte+1 ROM:0815FA24 DCD sh_1C_cmp_var32_to_byte+1 ROM:0815FA28 DCD sh_1D_cmp_var32_to_pointer+1 ROM:0815FA2C DCD sh_1E_cmp_pointer_to_var32+1 ROM:0815FA30 DCD sh_1F_cmp_pointer_to_byte+1 ROM:0815FA34 DCD sh_20_cmp_pointer_to_pointer+1 ROM:0815FA38 DCD sh_21_cmp_var_val+1 ROM:0815FA3C DCD sh_22_cmp_var_var+1 ROM:0815FA40 DCD sh_23_execute_ASM+1 ROM:0815FA44 DCD sh_24_execute_ASM_2+1 ROM:0815FA48 DCD sh_25_special_call+1 ROM:0815FA4C DCD sh_26_special_setvar+1 ROM:0815FA50 DCD sh_27_set_to_waitstate+1 ROM:0815FA54 DCD sh_28_pause+1 ROM:0815FA58 DCD sh_29_setflag+1 ROM:0815FA5C DCD sh_2A_clearflag+1 ROM:0815FA60 DCD sh_2B_checkflag+1 ROM:0815FA64 DCD sh_2C_nop+1 ROM:0815FA68 DCD sh_2D_nop+1 ROM:0815FA6C DCD sh_2E_kill_LASTRESULT+1 ROM:0815FA70 DCD sh_2F_play_music+1 ROM:0815FA74 DCD sh_30_checkmusic+1 ROM:0815FA78 DCD sh_31_play_fanfare+1 ROM:0815FA7C DCD sh_32_wait_fanfare+1 ROM:0815FA80 DCD sh_33_play_music+1 ROM:0815FA84 DCD loc_806B120+1 ROM:0815FA88 DCD sh_35_fade_to_default+1 ROM:0815FA8C DCD sh_36_fade_to_music+1 ROM:0815FA90 DCD sh_37_fadeout+1 ROM:0815FA94 DCD sh_38_fadein+1 ROM:0815FA98 DCD sh_39_warp_sfx+1 ROM:0815FA9C DCD sh_3A_warp_new_music+1 ROM:0815FAA0 DCD sh_3B_warp_keep_music+1 ROM:0815FAA4 DCD sh_3C_warp_v3+1 ROM:0815FAA8 DCD sh_3D_warp_v4+1 ROM:0815FAAC DCD sh_3E_set_new_map+1 ROM:0815FAB0 DCD sh_3F_set_new_map_DMA+1 ROM:0815FAB4 DCD sh_40_set_new_map_2+1 ROM:0815FAB8 DCD sh_41_set_new_map_3+1 ROM:0815FABC DCD sh_42_get_current_hero_pos+1 ROM:0815FAC0 DCD sh_43_get_teampkmn_amount+1 ROM:0815FAC4 DCD sh_44_add_item_silently+1 ROM:0815FAC8 DCD sh_45_remove_item+1 ROM:0815FACC DCD sh_46_check_item_amount+1 ROM:0815FAD0 DCD sh_47_check_item+1 ROM:0815FAD4 DCD sh_48_get_item_type+1 ROM:0815FAD8 DCD sh_49_add_item_pc+1 ROM:0815FADC DCD sh_4A_check_item_pc+1 ROM:0815FAE0 DCD sh_4B_nop_para_u16+1 ROM:0815FAE4 DCD sh_4C_nop_para_u16+1 ROM:0815FAE8 DCD sh_4D_nop_para_u16+1 ROM:0815FAEC DCD sh_4E_nop_para_u16+1 ROM:0815FAF0 DCD sh_4F_execute_movement+1 ROM:0815FAF4 DCD sub_806B244+1 ROM:0815FAF8 DCD sh_51_waitmove+1 ROM:0815FAFC DCD sh_52_waitmove_set_coords+1 ROM:0815FB00 DCD sh_53_hide_sprite+1 ROM:0815FB04 DCD sh_54_hide_sprite_set_coords+1 ROM:0815FB08 DCD sh_55_show_sprite+1 ROM:0815FB0C DCD sh_56_show_sprite_set_coords+1 ROM:0815FB10 DCD sh_57_move_sprite+1 ROM:0815FB14 DCD loc_806B4F0+1 ROM:0815FB18 DCD loc_806B520+1 ROM:0815FB1C DCD sh_5A_face_player+1 ROM:0815FB20 DCD sh_5B_set_sprite_direction+1 ROM:0815FB24 DCD sh_5C_trainer_battle+1 ROM:0815FB28 DCD sh_5D_trainer_battle_repeat+1 ROM:0815FB2C DCD sh_5E_end_battle_missing_start_message+1 ROM:0815FB30 DCD sh_5E_end_battle_missing_win_message+1 ROM:0815FB34 DCD sh_60_check_trainer_flag+1 ROM:0815FB38 DCD sh_61_set_trainer_flag+1 ROM:0815FB3C DCD sh_62_unset_trainer_flag+1 ROM:0815FB40 DCD sh_63_new_sprite_location_permanent+1 ROM:0815FB44 DCD sh_64_set_sprite_top_left_corner+1 ROM:0815FB48 DCD sh_65_set_sprite_behaviour+1 ROM:0815FB4C DCD sh_66_check_text+1 ROM:0815FB50 DCD sh_67_execute_box+1 ROM:0815FB54 DCD sh_68_close_box+1 ROM:0815FB58 DCD sh_69_jingle+1 ROM:0815FB5C DCD sh_6A_lockdown+1 ROM:0815FB60 DCD sh_6B_release+1 ROM:0815FB64 DCD sh_6C_release_2+1 ROM:0815FB68 DCD sh_6D_lock_player_movement+1 ROM:0815FB6C DCD sh_6E_release_player+1 ROM:0815FB70 DCD sh_6F_multiple_choice+1 ROM:0815FB74 DCD sh_70_multiple_choice_no_cancel+1 ROM:0815FB78 DCD sh_71_multiple_choice_dunno+1 ROM:0815FB7C DCD sh_72_nop+1 ROM:0815FB80 DCD sh_73_nop_para_word+1 ROM:0815FB84 DCD sh_74_nop+1 ROM:0815FB88 DCD sh_75_open_picture_box+1 ROM:0815FB8C DCD sh_76_close_picture_box+1 ROM:0815FB90 DCD sh_77_nop_para_byte+1 ROM:0815FB94 DCD sh_78_braille_msgbox+1 ROM:0815FB98 DCD sh_79_give_pokemon+1 ROM:0815FB9C DCD sh_7A_create_egg+1 ROM:0815FBA0 DCD sh_7B_change_pokedata_AP+1 ROM:0815FBA4 DCD sh_7C_check_attack_number+1 ROM:0815FBA8 DCD sh_7D_load_pokename+1 ROM:0815FBAC DCD sh_7E_load_first_pokename+1 ROM:0815FBB0 DCD sh_7F_load_pokename_team+1 ROM:0815FBB4 DCD sh_80_load_item_name+1 ROM:0815FBB8 DCD sh_81_nop_halfword+1 ROM:0815FBBC DCD sh_82_load_item_name+1 ROM:0815FBC0 DCD sh_83_load_textvar_var+1 ROM:0815FBC4 DCD sh_84_load_textvar_std_expression+1 ROM:0815FBC8 DCD sh_85_load_textvar_pointer+1 ROM:0815FBCC DCD sh_86_open_shop+1 ROM:0815FBD0 DCD sh_87_open_shop+1 ROM:0815FBD4 DCD sh_88_open_shop+1 ROM:0815FBD8 DCD sh_89_open_casino_game1+1 ROM:0815FBDC DCD sh_8A_nop+1 ROM:0815FBE0 DCD sh_8B_set_choose_state+1 ROM:0815FBE4 DCD sh_8C_nop+1 ROM:0815FBE8 DCD sh_8D_nop+1 ROM:0815FBEC DCD sh_8E_nop+1 ROM:0815FBF0 DCD sh_8F_get_random_val+1 ROM:0815FBF4 DCD sh_90_add_money+1 ROM:0815FBF8 DCD sh_91_substract_money+1 ROM:0815FBFC DCD sh_92_check_money+1 ROM:0815FC00 DCD sh_93_display_money+1 ROM:0815FC04 DCD sh_94_hide_money+1 ROM:0815FC08 DCD sh_95_update_money+1 ROM:0815FC0C DCD sh_96_nop+1 ROM:0815FC10 DCD sh_97_screen_special_effect+1 ROM:0815FC14 DCD sh_98_refade_with_timer+1 ROM:0815FC18 DCD sub_806A8FC+1 ROM:0815FC1C DCD sub_806A8E0+1 ROM:0815FC20 DCD sub_806B85C+1 ROM:0815FC24 DCD sh_9C_execute_HM+1 ROM:0815FC28 DCD sh_9D_set_HM_animation_data+1 ROM:0815FC2C DCD sh_9E_checkarray_HM_animation+1 ROM:0815FC30 DCD sh_9F_changeposition_fly+1 ROM:0815FC34 DCD sh_A0_checkgender+1 ROM:0815FC38 DCD sh_A1_play_cry+1 ROM:0815FC3C DCD sh_A2_setmaptile+1 ROM:0815FC40 DCD sh_A3_set_standard_weather_data+1 ROM:0815FC44 DCD sh_A4_set_weather_data+1 ROM:0815FC48 DCD sh_A5_execute_weather+1 ROM:0815FC4C DCD sub_806AA30+1 ROM:0815FC50 DCD sh_A7_set_new_map_footer+1 ROM:0815FC54 DCD loc_806B550+1 ROM:0815FC58 DCD loc_806B58C+1 ROM:0815FC5C DCD sh_AA_create_new_sprite+1 ROM:0815FC60 DCD sub_806B6C0+1 ROM:0815FC64 DCD sh_AC_open_door+1 ROM:0815FC68 DCD sh_AD_close_door+1 ROM:0815FC6C DCD sh_AE_wait_door+1 ROM:0815FC70 DCD sh_AF_open_door_nosound+1 ROM:0815FC74 DCD loc_806C6E0+1 ROM:0815FC78 DCD sh_B1_nop+1 ROM:0815FC7C DCD sh_B2_nop+1 ROM:0815FC80 DCD sh_B3_get_coin_amount+1 ROM:0815FC84 DCD sh_B4_add_coins+1 ROM:0815FC88 DCD sh_B5_substract_coins+1 ROM:0815FC8C DCD sh_B6_load_battle+1 ROM:0815FC90 DCD sh_B7_start_wild_battle+1 ROM:0815FC94 DCD sh_B8_set_virtual_adress+1 ROM:0815FC98 DCD sh_B9_virtual_jump+1 ROM:0815FC9C DCD sh_BA_virtual_call+1 ROM:0815FCA0 DCD sh_BB_virtual_if_jump+1 ROM:0815FCA4 DCD sh_BC_virtual_if_call+1 ROM:0815FCA8 DCD sh_BD_virtual_message+1 ROM:0815FCAC DCD sh_BE_virtual_load_text+1 ROM:0815FCB0 DCD sh_BF_virtual_load_textbuffer+1 ROM:0815FCB4 DCD sh_C0_display_coins+1 ROM:0815FCB8 DCD sh_C1_hide_coins+1 ROM:0815FCBC DCD sh_C2_update_coins+1 ROM:0815FCC0 DCD sub_806A870+1 ROM:0815FCC4 DCD sub_806AF90+1 ROM:0815FCC8 DCD sub_806C540+1 ROM:0815FCCC DCD sh_C6_load_textvar_box_label+1 ROM:0815FCD0 DCD sh_C7_change_text_colour+1 ROM:0815FCD4 DCD sub_806B828+1 ROM:0815FCD8 DCD sub_806B850+1 ROM:0815FCDC DCD sh_CA_message_design_sign+1 ROM:0815FCE0 DCD sh_CB_message_design_person+1 ROM:0815FCE4 DCD sh_CC_compare_secret_game_data+1 ROM:0815FCE8 DCD sh_CD_set_obedient_bit+1 ROM:0815FCEC DCD sh_CE_check_obedient_bit+1 ROM:0815FCF0 DCD sh_CF_execute_RAM_script_DMA+1 ROM:0815FCF4 DCD sh_D0_set_worldmap_flag+1 ROM:0815FCF8 DCD sh_D1_warp_v5+1 ROM:0815FCFC DCD sh_D2_change_catch_location+1 ROM:0815FD00 DCD sub_806BC40+1 ROM:0815FD04 DCD sh_D4_load_item_string_plur_sensitive+1 ROM:0815FD08 sh_max_cmd DCD sh_00_nop+1</pre> http://sfc.pokemon-inside.net/news-334 Bugfixes... http://sfc.pokemon-inside.net/news-331 <p>15.02.2008</p> <p class="text">Hi @ all. Only a short post in order to annotate that I´ve fixed a mistake in the second part of the shiny hack which caused a stack overflow and led to the totalcrash of the ROM.</p> <p class="text">You can find the new version as always in the tutorial section:</p> <a class="navilink" href="http://sfc.pokemon-inside.net/lesson.php?id=17">http://sfc.pokemon-inside.net/lesson.php?id=17</a> <p class="text">Thanks to Teh Baro from PC for advising me of the mistake.</p> http://sfc.pokemon-inside.net/news-331