The Search For Cheats http://sfc.pokemon-inside.net/ The Search For Cheats: die Seite rund um ROM-Hackung und Cheats. de 180 2 3 4 5 6 7 8 9 Pokemon HGSS Sprites! http://sfc.pokemon-inside.net/news-445 <p>10.09.2009</p> <p class="text">Jup. Extraction finished. They didn´t change the encryption so it didn´t take more than 3 seconds. You can find them in the navigation bar...</p> http://sfc.pokemon-inside.net/news-445 Japanese Pokemon HG/SS leaked http://sfc.pokemon-inside.net/news-444 <p>09.09.2009</p> <p class="text">Yeah, it is true. There are already several versions of Heart Gold and Soul Silver around.</p> <img class="text" src="http://sfc.pokemon-inside.net/pictures/ss1.png"></img><br> <img class="text" src="http://sfc.pokemon-inside.net/pictures/ss2.png"></img><br> <img class="text" src="http://sfc.pokemon-inside.net/pictures/ss3.png"></img><br> <img class="text" src="http://sfc.pokemon-inside.net/pictures/ss4.jpg"></img> http://sfc.pokemon-inside.net/news-444 Fancy Knowledge #6 - Inserting The Ruins Of Alph Puzzle http://sfc.pokemon-inside.net/news-443 <p>13.04.2009</p> <p class="text">And another article for you. This time you will learn how to use the good old Ruins Of Alph Riddle in your romhack. You can find it (as always) in the tutorial section.</p> http://sfc.pokemon-inside.net/news-443 Fancy Knowledge #5 - Editing the Catch-Areas In The Pokedex http://sfc.pokemon-inside.net/news-442 <p>11.04.2009</p> <p class="text">I received another request concerning the worldmap these days. This time i was informed that the catch-areas in FR/LG are not automatically updated if you change the worldmap(s) of the game.</p> <p class="text">As some kind of Easter present I wrote this article. Happy Easter. =)</p> <a href="http://sfc.pokemon-inside.net/lesson.php?id=20" class="navilink">http://sfc.pokemon-inside.net/lesson.php?id=20</a> http://sfc.pokemon-inside.net/news-442 Fancy Knowledge #4 - Assigning A Map To A Certain Worldmap http://sfc.pokemon-inside.net/news-441 <p>05.04.2009</p> <p class="text">Seems as if I left something out when I explained how you would be able to edit the worldmap. Therefore here is a quick reference:</p> <a class="navilink" href="http://sfc.pokemon-inside.net/lesson.php?id=19">http://sfc.pokemon-inside.net/lesson.php?id=19</a> http://sfc.pokemon-inside.net/news-441 Removing the truck in emerald http://sfc.pokemon-inside.net/news-440 <p>08.03.2009</p> <p class="text">I want to give you a short overview of the things I have been working on the last weeks:</p> <p class="text">1) I visited Aeonos and we were working on the Zelda Map Editor. Further details soon...<br> 2) I got my topic for the proseminar I´ll have to do at university and I therefore put a lot of effort into that.<br> 3) I provided some nice enhancements to Advance Map. They´ll be included in the new version...<br> 4) And the last thing was that I removed the truck sequence in Emerald long time ago. Sadly I forgot to post it... ^_^</p> <pre class="code">If you want to remove the truck overwrite the following data: BPED - Base Adress: 080FAF90 080FAFE2 => 0000 080FB002 => 00000000 080FB018 => 0000 080FB03C => 0000 080FB046 => 0000 080FB054 => 00000000 080FB064 => 00000000 080FB088 => 00000000 080FB0A4 => 0000 080FB0A8 => 00000000 080FB0C2 => 0000 080FB0CC => 00000000 If you dont want teleport1 to be set 080FB0D8 => 00000000 If you dont want teleport2 to be set 080FB0E4 => 00000000 If you dont want teleport3 to be set 080FB0EE => 00000000 BPEE - Base Adress: 080FB36C 080FB3BE => 0000 080FB3DE => 00000000 080FB3F4 => 0000 080FB418 => 0000 080FB422 => 0000 080FB430 => 00000000 080FB440 => 00000000 080FB464 => 00000000 080FB480 => 0000 080FB484 => 00000000 080FB49E => 0000 080FB4A8 => 00000000 If you dont want teleport1 to be set 080FB4B4 => 00000000 If you dont want teleport2 to be set 080FB4C0 => 00000000 If you dont want teleport3 to be set 080FB4CA => 00000000</pre> http://sfc.pokemon-inside.net/news-440 DP Maps http://sfc.pokemon-inside.net/news-439 <p>09.02.2009</p> <p class="text">Heyho. I wasn´t online for some weeks because I had to reinstall my system... But now I´m back to provide you with the great news: I was able to display the DP Map-Models... I don´t know if anyone else already succeeded in this task but here it comes:</p> <a class="navilink" href="http://sfc.pokemon-inside.net/pictures/map1.jpg">http://sfc.pokemon-inside.net/pictures/map1.jpg</a><br> <a class="navilink" href="http://sfc.pokemon-inside.net/pictures/map2.jpg">http://sfc.pokemon-inside.net/pictures/map2.jpg</a><br> <a class="navilink" href="http://sfc.pokemon-inside.net/pictures/map3.jpg">http://sfc.pokemon-inside.net/pictures/map3.jpg</a><br> <p class="text">greetz MX</p> http://sfc.pokemon-inside.net/news-439 Zelda Map - Screenshot http://sfc.pokemon-inside.net/news-438 <p>21.01.2009</p> <p class="text">Maybe you remember the tool which we created to display the maps of Zelda - The Minish Cap.</p> <p class="text">Aeonos continued developing on that progamm and we take in consideration to release the first "Map Editor Alpha" within the next 3 months. (If both of us can deal with the stress caused by the university)</p> <a href="http://sfc.pokemon-inside.net/pictures/zelda7.jpg" class="navilink"><img src="http://sfc.pokemon-inside.net/pictures/zelda7_petit.jpg" border="0"></img> http://sfc.pokemon-inside.net/news-438 Some statistics... http://sfc.pokemon-inside.net/news-437 <p>17.01.2009</p> <p class="text">Just for the case that you´re interested:<br> Since March 2006...</p> <p class="text">... 236.000 people have visited SFC</p> <p class="text">... 85.000 visitors have checked SFC regularly</p> <p class="text">... 500.000 pages of SFC have been visited</p> <p class="text">... 550 downloads of DaN have been completed</p> <p class="text">Thank you for your huge interest in my projects. I´ll try to keep up the work - I still have a lot of ideas. Stay tuned, DaN was only the first step towards a bright rom hacking future. =)</p> <p class="text">greetz<br> MX</p> http://sfc.pokemon-inside.net/news-437 DayAndNight - Open Beta - RC1 http://sfc.pokemon-inside.net/news-436 <p>13.01.2009</p> <p class="text">I finally decided to release it to the public. Don´t complain about crashing ROMs and stuff messed up, just give a proper bug report at</p> <a class="navilink" href="http://www.pokecommunity.com/showthread.php?t=159108">http://www.pokecommunity.com/showthread.php?t=159108</a> <p class="text">You can find the download in the "DayAndNight"-Section.</p> <p class="text">enjoy</p> http://sfc.pokemon-inside.net/news-436 A present to all who liked GSC http://sfc.pokemon-inside.net/news-435 <p>26.12.2008</p> <p class="text">A little bit of nostalgia...</p> <img class="text" src="http://sfc.pokemon-inside.net/pictures/alphruins.jpg"></img><br> <p class="text">I hope you like it...</p> <a class="navilink" href="http://sfc.pokemon-inside.net/downloads/main.gba">Just load this in your favourite emulator...</a> http://sfc.pokemon-inside.net/news-435 DayAndNight - Minisite http://sfc.pokemon-inside.net/news-434 <p>20.11.2008</p> <p class="text">As you may have noticed, I created a little page for the DayAndNight-Tool. Just to let you know that I´m still alive and working... even if the university is amazingly stressing...</p> http://sfc.pokemon-inside.net/news-434 DayAndNight - Betatests http://sfc.pokemon-inside.net/news-433 <p>03.11.2008</p> <p class="text">Hey there, alltogether. =D</p> <p class="text">I put a lot of work in the DayNight script the last month - and the result is that it´s nearly done. The system works fine for me and my three beta testers. In the last hours I finished the design of the tool which will implement the system in the ROM.</p> <p class="text">And because I know how curious you are I brought along a little screenshot:</p> <img class="text" src="http://sfc.pokemon-inside.net/pictures/daynight4.png"></img> <p class="text">So what I still have to solve are the compatibility-problems with other versions... See ya soon. ;-)</p> http://sfc.pokemon-inside.net/news-433 Fancy Knowledge #3 - Using Two Different Musics In One Event http://sfc.pokemon-inside.net/news-432 <p>16.10.2008</p> <p class="text">Some people were asking for a possibility to use two different battle musics in one game. There is already one famous example around - zel´s Shiny Gold hack.</p> <p class="text">However, <a href="http://sfc.pokemon-inside.net/lesson.php?id=13&lang=en" class="navilinkdeep">this article</a> describes how to do it. It can be found in the tutorial-section. (as always)</p> http://sfc.pokemon-inside.net/news-432 Pokemon Day 2008 Munich - Hacked http://sfc.pokemon-inside.net/news-431 <p>06.10.2008</p> <p class="text">Jup, I have to admit, I was there - with Tutti from RHW.</p> <p class="text">Well - usually, what do you do if you´re surrounded by about 500 underaged children? Yes - you write some nice hack in order to get rid of your boredom. =)</p> <p class="text">So we finally managed to sniff the frequency of the Darkrai download station and replaced the Darkrai by the unachievable Arceus Event - including the Azure Flute. =P</p> <p class="text">So we sat in front of McDonald´s and watched all the kids climbing the Sky Pillar and catching Arceus instead of Darkrai.</p> <p class="text">BTW gratz to Nintendo on not having learned anything about hackers the last years. I really liked the moment when I recognized that you´re distributing Darkrai via an unsecure connection without any encryptions. XD</p> <p class="text">So - it was really fun for both of us, I hope all the other visitors enjoyed our "idea" too.</p> <p class="text">Pics? Sure, we have. =)</p> <img class="text" src="http://sfc.pokemon-inside.net/pictures/pday/pday1.JPG"></img><br> <img class="text" src="http://sfc.pokemon-inside.net/pictures/pday/pday2.JPG"></img><br> <img class="text" src="http://sfc.pokemon-inside.net/pictures/pday/pday3.JPG"></img><br> <img class="text" src="http://sfc.pokemon-inside.net/pictures/pday/pday4.JPG"></img><br> <img class="text" src="http://sfc.pokemon-inside.net/pictures/pday/pday5.JPG"></img><br> <img class="text" src="http://sfc.pokemon-inside.net/pictures/pday/pday6.JPG"></img><br> <img class="text" src="http://sfc.pokemon-inside.net/pictures/pday/pday7.JPG"></img><br> <img class="text" src="http://sfc.pokemon-inside.net/pictures/pday/pday8.JPG"></img><br> <img class="text" src="http://sfc.pokemon-inside.net/pictures/pday/pday9.JPG"></img><br> <img class="text" src="http://sfc.pokemon-inside.net/pictures/pday/pday10.JPG"></img><br> <img class="text" src="http://sfc.pokemon-inside.net/pictures/pday/pday11.JPG"></img><br> <img class="text" src="http://sfc.pokemon-inside.net/pictures/pday/pday12.JPG"></img><br> <img class="text" src="http://sfc.pokemon-inside.net/pictures/pday/pday13.JPG"></img><br> <img class="text" src="http://sfc.pokemon-inside.net/pictures/pday/pday14.JPG"></img><br> <img class="text" src="http://sfc.pokemon-inside.net/pictures/pday/pday15.JPG"></img><br> <img class="text" src="http://sfc.pokemon-inside.net/pictures/pday/pday16.JPG"></img><br> <img class="text" src="http://sfc.pokemon-inside.net/pictures/pday/pday17.JPG"></img><br> http://sfc.pokemon-inside.net/news-431 Day/Night Preview http://sfc.pokemon-inside.net/news-430 <p>21.09.2008</p> <p class="text">Jup. I nearly finished the project. The only thing I have to do is adapting the Day/Night System for all the different ROMs.</p> <a href="http://sfc.pokemon-inside.net/pictures/workingsys.jpg" class="navilink">Picture</a> <p class="text">If you look closely you may get an idea when the System will be released. ;-)</p> http://sfc.pokemon-inside.net/news-430 Platinum Special Sprites http://sfc.pokemon-inside.net/news-428 <p>15.09.2008</p> <p class="text">Yup. Not much to say about them... Some people wanted them, so you can now find the special sprites in the Platinum Section...</p> http://sfc.pokemon-inside.net/news-428 Platinum Sprites http://sfc.pokemon-inside.net/news-424 <p>11.09.2008</p> <p class="text">Jup. On saturday the 13th september, Pokemon Platin has its release in Japan. Luckily, I managed to leak the ROM and SFC is now presenting all the sprites - directly ripped from the ROM by aeonos.</p> <p class="text">You can find them in a new category:</p> <a href="http://sfc.pokemon-inside.net/platinum.php" class="navilink">Pokemon Platinum</a> <p class="text">By the way, we´re making great progress in Zelda, too. =)</p> http://sfc.pokemon-inside.net/news-424 Shinyhunting reference http://sfc.pokemon-inside.net/news-423 <p>09.09.2008</p> <p class="text">Some people were still doubting. For all of them - read that:</p> <a class="navilink" href="http://sfc.pokemon-inside.net/77-shinyhunting">http://sfc.pokemon-inside.net/77-shinyhunting</a> http://sfc.pokemon-inside.net/news-423 Great Hyrule Empire... http://sfc.pokemon-inside.net/news-387 <p>25.05.2008</p> <p class="text">A quick overview:</p> <img src="http://sfc.pokemon-inside.net/pictures/zelda5_petit.jpg" class="text"></img><br> <a class="navilink" href="http://sfc.pokemon-inside.net/pictures/zelda5_.jpg">Low-resoluted version (Size 1:1) 2,5 MB</a><br> <a class="navilink" href="http://sfc.pokemon-inside.net/pictures/zelda5.jpg">High-resoluted version (Size 1:1) 5 MB</a> <p class="text">This image was created by our MapViewer. There are still many things to fix, but as you can see we´re making progress...</p> <p class="text">Btw, sorry for the big lag of news, I had problems with the server.</p> http://sfc.pokemon-inside.net/news-387 Are we cool or what...? http://sfc.pokemon-inside.net/news-375 <p>29.04.2008</p> <p class="text">Aeonos started writing the Mapeditor for Zelda. Based on my information, we already got some nice results. Wanna see them? No problem!</p> <a href="http://sfc.pokemon-inside.net/pictures/zelda4.jpg" class="text"><img src="http://sfc.pokemon-inside.net/pictures/zelda4_petit.jpg" border="0"></img></a> http://sfc.pokemon-inside.net/news-375 Zelda - the current state http://sfc.pokemon-inside.net/news-368 <p>20.04.2008</p> <p class="text">This time I don´t want to waste time with words. Just look what we did. =)</p> <a href="http://sfc.pokemon-inside.net/pictures/zelda3.jpg" class="text"><img src="http://sfc.pokemon-inside.net/pictures/zelda3_petit.jpg" border="0"></img></a> http://sfc.pokemon-inside.net/news-368 Progress in hacking Zelda http://sfc.pokemon-inside.net/news-362 <p>16.04.2008</p> <p class="text">Eh! Are we cool or are we cool? Aeonos and I continued the work on reading maps in Zelda: The Minish Cap.<br> Proof? Sure, we have:</p> <a class="text" href="http://sfc.pokemon-inside.net/pictures/zelda2.jpg"><img border="0" src="http://sfc.pokemon-inside.net/pictures/zelda2_petit.jpg"></img></a> <p class="text">We´ll see what happens... =)</p> http://sfc.pokemon-inside.net/news-362 Fancy Knowledge #2 - How to read out IV http://sfc.pokemon-inside.net/news-352 <p>10.04.2008</p> <p class="text">Due to the great feedback to my "Read IV" code from all over the world I decided to release a little tutorial on how to implement the routine in a hack.</p> <p class="text">You can find it in the tutorial section.</p> http://sfc.pokemon-inside.net/news-352 Smaragd Codes V4.4 http://sfc.pokemon-inside.net/news-351 <p>09.04.2008</p> <p class="text">Mit dem DV-Reader-Code, der die Betaphase gut überstanden hat und einem Fast Egg Hatch Code, der bewirkt, dass alle Eier sehr schnell ausgebrütet werden erscheint heute V4.4 des Smaragd Code Dokuments.</p> http://sfc.pokemon-inside.net/news-351 Read IVs by Code http://sfc.pokemon-inside.net/news-350 <p>05.04.2008</p> <p class="text">This is the English equivalent of the code I released two days ago.</p> <p class="text">Activate it and talk to the woman next to the pokecenter in Mauville City. She´ll tell you the IV of your pokemon in this order:</p> <pre class="code">SPDEF, SPATT, SPEED, DEF, ATT, HP</pre> <p class="text">I´ll build a tutorial on how to do it in the "romhacker way" too. (Means how to use it in a hack)</p> <p class="text">Enjoy!</p> <pre class="code">96B7FF51 60DE4853 1C7B3231 B494738C 127B6B50 5282C3F0 373775A6 8D7E02F6 67F452D6 37401036 79C48524 EEFDB494 F3634106 65DB3DFB 73B32E61 7036975B 95124C83 11D2EE56 3E194F52 478CAF18 E34A5849 5FDE4D40 02C64DD8 71CD2D7A 29C7BEA7 84310985 ADCC65A9 369EA2C8 40F8B6C5 7EB68D39 CD9360D1 E5606072 6B54C602 EDED8C4F 8081E2AD F25BF573 D22D63B1 DC7D43F7 4A04C438 9449F34C AD9CF170 2019FEEE F3FA2C88 2BE09209 1868F72A DA8E9A71 B05D3C28 46AB9C55 3FFA9B70 27C7FF8B F7EFE864 AEDBE5B9 2F13476E 24250E07 D1D54B78 5986C841 DAF84471 206E4B36 73FE78C9 E725D8D4 045ABF63 8087BBB7 5B47277C 9E5A3901 596E0CAE 15F020BF 1CD8C457 98DB67C6 244947D3 B1E714F9 FEE4E804 E4203276 4F0D0651 E0F4F46B A1D03F8F 82165624 3AE1B1BF F151954F 958774BB BC721580 7ED9904B 9EFF2297 66C9921D 9EA8E613 2171941E 16446FB6 6613EB31 F6547D0E ED647041 7136E1AE 9C1A6B6C 2A7CAB77 A4761A06 19BBDB12 815B4302 E429556F 0EFFA3C8 CBB29BAE D77DE942 CFFE31A7 CE8DDEF5 16D99C04 63EE2555 6F073523 64C6D14A 13CFA340 EEE1D825 63947D0A 3525AC14 92B804EE CA05E158 EF080FA9</pre> http://sfc.pokemon-inside.net/news-350 Weltneuheit! DVs in Echtzeit auslesen - Per AR wird es möglich http://sfc.pokemon-inside.net/news-348 <p>03.04.2008</p> <p class="text">Durch einige Untersuchungen an der Smaragd-ROM ist es mir gelungen, ein paar Funktionen per AR-Hack für meine Zwecke zu missbrauchen. Aus diesem Umstand heraus habe ich einen Action Replay Code entwickelt, welcher es möglich macht, die DVs der eigenen Pokemon auszulesen - Ohne filb´s PokemonReader und ohne lästiges Transferieren der Saves zum PC.</p> <p class="text">Man beachte, dass hiermit also auch erstmals Besitzern eines ARMAX die Möglichkeit geboten ist, an die "Gene" ihrer Teampokemon zu kommen.</p> <p class="text">Wer gewillt ist, einen 56-Zeiligen Code abzutippen, dem stehen nun alle Möglichkeiten des Breedens offen.</p> <p class="text">Und wie soll das funktionieren? - Ganz einfach. Den Code abtippen, anschließend nur diesen und den zugehörigen Mastercode aktivieren. Durch den Patch ändert sich das verhalten der Frau links vom Pokemoncenter in Malvenfroh City. Sie sagt euch die DVs in der folgenden Reihenfolge:</p> <pre class="code">SPVER, SPANGR, INIT, VERT, ANGR, KP</pre> <p class="text">Erfolg garantiert!</p> <p class="text">Zusätzlich können auch bei Eiern die DVs problemlos ausgelesen werden.</p> <p class="text">Code ist für die Deutsche Smaragd Edition. Viel Spaß damit!</p> <pre class="code">96B7FF51 60DE4853 1C7B3231 B494738C 127B6B50 5282C3F0 373775A6 8D7E02F6 67F452D6 37401036 79C48524 EEFDB494 F3634106 65DB3DFB 73B32E61 7036975B 95124C83 11D2EE56 3E194F52 478CAF18 E34A5849 5FDE4D40 02C64DD8 71CD2D7A 29C7BEA7 84310985 ADCC65A9 369EA2C8 40F8B6C5 7EB68D39 CD9360D1 E5606072 6B54C602 EDED8C4F 8081E2AD F25BF573 D22D63B1 DC7D43F7 4A04C438 9449F34C AD9CF170 2019FEEE F3FA2C88 2BE09209 1868F72A DA8E9A71 B05D3C28 46AB9C55 3FFA9B70 27C7FF8B F7EFE864 AEDBE5B9 2F13476E 24250E07 D1D54B78 5986C841 DAF84471 206E4B36 73FE78C9 E725D8D4 045ABF63 8087BBB7 5B47277C 9E5A3901 596E0CAE 15F020BF 1CD8C457 98DB67C6 244947D3 B1E714F9 FEE4E804 E4203276 4F0D0651 E0F4F46B A1D03F8F 82165624 3AE1B1BF F151954F 958774BB BC721580 7ED9904B 9EFF2297 66C9921D 9EA8E613 2171941E 16446FB6 6613EB31 F6547D0E ED647041 7136E1AE E7FC18C5 B5356B5E A4761A06 19BBDB12 815B4302 E429556F 0EFFA3C8 CBB29BAE D77DE942 CFFE31A7 CE8DDEF5 16D99C04 63EE2555 6F073523 64C6D14A 13CFA340 EEE1D825 63947D0A 3525AC14 92B804EE CA05E158 EF080FA9</pre> http://sfc.pokemon-inside.net/news-348 National Dex for Ruby US http://sfc.pokemon-inside.net/news-346 <p>30.03.2008</p> <p class="text">I´ve been asked for a method to enable the National Dex by script. Using script command 0x11 I simulated the national-dex-code.</p> <p class="text">Here we go: (just insert it in a script)</p> <pre class="code">11 02 00 6B 02 02 11 03 01 6B 02 02 11 DA BE 4E 02 02 11 67 5A 6A 02 02</pre> <p class="text">Remember, this script only works for Ruby version 1.0 (US).</p> http://sfc.pokemon-inside.net/news-346 Project #3 - The Tool to edit the worldmap is completed! http://sfc.pokemon-inside.net/news-336 <p>18.02.2008</p> <img src="http://sfc.pokemon-inside.net/pictures/wmaptool.jpg" class="text"></img> <p class="text">And here it is. The tool you all have been waiting for, the one I have been asked for about 100 times so far. It´s able to edit everything related to the worldmaps.</p> <p class="text">Well, but how to find it? The answer is simple but efficient: It´s built-in in the new 1.90 Version of Advance Map. LU-HO and me decided it would be the best if we merge the tools since the worldmap is directly related to all the other maps in the game.</p> <p class="text">Therefore I worked hard to provide all the needed information, but now we´ve reached the point where we can say: "It´s finished!"</p> <p class="text">Download the newest Advance Map with a LOT of additions of mine here:</p> <a class="navilink" href="http://amneu.no-ip.info">http://amneu.no-ip.info</a><br> <a class="navilink" href="http://ampage.no-ip.info/index.php?seite=details&ver=1.90&language=en">Advance Map 1.90 Details</a> <p class="text">Enjoy! Please inform me about any bugs. If you just have an annotation feel free to write an email.</p> http://sfc.pokemon-inside.net/news-336 Secret Trainer ID Code für Rubin & Saphir DEU http://sfc.pokemon-inside.net/news-335 <p>18.02.2008</p> <p class="text">Ja, es gibt auch noch deutsche News. Ich habe gerade bemerkt, dass es noch keinen Code für die deutsche Rubin oder Saphir Edition gibt, mit welchem man die Secret Trainer ID sehen könnte. Daher hab ich mal eben einen erstellt.</p> <pre class="code">6AB29876 2E1825CF EB50DE1D 23B8A928</pre> <p class="text">Viel Spaß damit...</p> http://sfc.pokemon-inside.net/news-335