<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-1829250873405130121</id><updated>2024-09-13T10:10:41.160+01:00</updated><category term="Visualisation"/><category term="CryEngine"/><category term="Stonehenge"/><category term="CityScape"/><category term="Laxton"/><category term="CryEngine 2"/><category term="Visibility"/><category term="Panoramas"/><category term="Terrestrial Laser Scanning"/><category term="CryEngine 3"/><category term="anaglyph 3D"/><category term="lidar"/><category term="Climate Change"/><category term="Leskernick"/><category term="SketchUp"/><category term="West Burton"/><category term="timelapse"/><category term="Lighting"/><category term="Little Gidding"/><category term="Alt-games"/><category term="Google Earth"/><category term="Half-Life 2"/><category term="Simulation"/><category term="Source"/><category term="Unity"/><category term="York"/><title type='text'>Second Site</title><subtitle type='html'>Landscape, Heritage and Visualisation&#xa;&#xa;&#xa;&#xa;&#xa;</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://secondsiteresearch.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1829250873405130121/posts/default?redirect=false'/><link rel='alternate' type='text/html' href='http://secondsiteresearch.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/1829250873405130121/posts/default?start-index=26&amp;max-results=25&amp;redirect=false'/><author><name>Keith Challis</name><uri>http://www.blogger.com/profile/09891921491581952224</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>89</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-1829250873405130121.post-2644745491185572086</id><published>2012-12-07T13:16:00.000+00:00</published><updated>2012-12-07T13:20:02.729+00:00</updated><title type='text'>Bomb Sight</title><content type='html'>&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: inherit;&quot;&gt;As a child growing up in East London in the early 1970s I vividly remember the scattered derelict plots that were the vestiges of bombed-out buildings of the Blitz and the family stories that accompanied each, so and so was killed here, this bomb fell on such a date, the day the house was bombed, my mother pursued along the High Road by a&amp;nbsp;&lt;/span&gt;marauding&lt;span style=&quot;font-family: inherit;&quot;&gt;&amp;nbsp;&lt;/span&gt;Messerschmidt&lt;span style=&quot;font-family: inherit;&quot;&gt;.  In our sideboard we had a scrapbook that held a copy of the bomb census map, published in the local paper just after the War ended.  Fascinated I poured over it, looking for all the bombs that fell near our family home. 

So here is something rather special and evocative for me.  &lt;/span&gt;&lt;a href=&quot;http://bombsight.org/&quot; style=&quot;font-family: inherit;&quot; target=&quot;_blank&quot;&gt;Bomb Sight&lt;/a&gt;&lt;span style=&quot;font-family: inherit;&quot;&gt; is an interactive map of the London Blitz, resulting from a &lt;/span&gt;&lt;a href=&quot;http://www.jisc.ac.uk/&quot; style=&quot;font-family: inherit;&quot; target=&quot;_blank&quot;&gt;JISC&lt;/a&gt;&lt;span style=&quot;font-family: inherit;&quot;&gt; funded research project led by &lt;/span&gt;&lt;a href=&quot;http://www.port.ac.uk/departments/academic/geography/staff/title,109932,en.html&quot; style=&quot;font-family: inherit;&quot; target=&quot;_blank&quot;&gt;Dr Kate Jones&lt;/a&gt;&lt;span style=&quot;font-family: inherit;&quot;&gt;&amp;nbsp;in the &lt;/span&gt;&lt;a href=&quot;http://www.port.ac.uk/departments/academic/geography/&quot; style=&quot;font-family: inherit;&quot; target=&quot;_blank&quot;&gt;Department of Geography&lt;/a&gt;&lt;span style=&quot;font-family: inherit;&quot;&gt; at the University of Portsmouth.  As well as being a fascinating piece of research, it is a great example of the power of GIS and web mapping to mash together disparate data to generate new insight and meaning, and has some really nice, clean cartography to boot. &lt;/span&gt;&lt;p&gt;
&lt;span style=&quot;font-family: inherit;&quot;&gt;&lt;embed height=&quot;600&quot; src=&quot;http://bombsight.org/#14/51.5109/-0.0961&quot; width=&quot;570&quot;&gt;&lt;/embed&gt;

Available via the &lt;a href=&quot;http://bombsight.org/&quot; target=&quot;_blank&quot;&gt;project website&lt;/a&gt; and soon as an &lt;a href=&quot;http://bombsight.org/androidapp/&quot; target=&quot;_blank&quot;&gt;Android Ap&lt;/a&gt;&amp;nbsp;with added augmented reality function,&amp;nbsp;this is a very clever use of technology and personally carries me back to those childhood days of parental reminiscence and a not so distant and ominous past.&lt;/span&gt;&lt;br /&gt;
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</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1829250873405130121/posts/default/2644745491185572086'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1829250873405130121/posts/default/2644745491185572086'/><link rel='alternate' type='text/html' href='http://secondsiteresearch.blogspot.com/2012/12/bomb-sight.html' title='Bomb Sight'/><author><name>Keith Challis</name><uri>http://www.blogger.com/profile/09891921491581952224</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-1829250873405130121.post-273253568344155530</id><published>2012-12-06T23:14:00.001+00:00</published><updated>2012-12-06T23:14:26.459+00:00</updated><title type='text'>Beyond Red: MS Remote Sensing of Landscape</title><content type='html'>&lt;div style=&quot;text-align: left;&quot;&gt;
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&lt;span style=&quot;font-family: inherit;&quot;&gt;Greatly enjoyed speaking at the&amp;nbsp;&lt;a href=&quot;http://www.iqua.ie/&quot; target=&quot;_blank&quot;&gt;Irish Quaternary Association&lt;/a&gt;&amp;nbsp;annual symposium on&amp;nbsp;Remote sensing: Applications in Quaternary Science, Archaeology and Landscape Management at the&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;a href=&quot;http://www.iqua.ie/&quot; target=&quot;_blank&quot;&gt;Geological survey of Ireland&lt;/a&gt;&amp;nbsp;in Dublin. &amp;nbsp;Among&amp;nbsp;some outstanding contributions the work of the&amp;nbsp;&lt;a href=&quot;http://www.gsi.ie/&quot; target=&quot;_blank&quot;&gt;Geological Survey of Ireland&lt;/a&gt; on mapping&amp;nbsp;Quaternary&amp;nbsp;sediments stood out. &amp;nbsp;The draft digital mapping was of exceptional quality and the maps themselves highly effective cartography. &amp;nbsp;GSI make much of their digital data freely available for use via their &lt;a href=&quot;http://www.gsi.ie/Mapping.htm&quot; target=&quot;_blank&quot;&gt;website&lt;/a&gt;, which is an example to all providers of public data.&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: inherit;&quot;&gt;My own presentation,on work using multispectral and hyperspectral&amp;nbsp;airborne&amp;nbsp;imagery for archaeological prospection and mapping is on slideshare and available below.&lt;/span&gt;&lt;/div&gt;
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</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1829250873405130121/posts/default/273253568344155530'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1829250873405130121/posts/default/273253568344155530'/><link rel='alternate' type='text/html' href='http://secondsiteresearch.blogspot.com/2012/12/beyond-red-ms-remote-sensing-of.html' title='Beyond Red: MS Remote Sensing of Landscape'/><author><name>Keith Challis</name><uri>http://www.blogger.com/profile/09891921491581952224</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-1829250873405130121.post-8495146756757011661</id><published>2012-10-06T01:20:00.001+01:00</published><updated>2012-10-06T08:55:17.598+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Visualisation"/><title type='text'>Mind Maps</title><content type='html'>&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: inherit;&quot;&gt;I remember first coming across the idea of mental maps, maps that reflect how we&amp;nbsp;perceive&amp;nbsp;and negotiate the environment around us, rather than reflect real space or concrete spatial relationships as a geography undergraduate. &amp;nbsp;I like this &lt;a href=&quot;http://www.ted.com/&quot; target=&quot;_blank&quot;&gt;TED&lt;/a&gt; talk by graphic designer and cartographer&amp;nbsp;&lt;span style=&quot;background-color: white;&quot;&gt;&lt;a href=&quot;http://www.ted.com/speakers/aris_venetikidis.html&quot; target=&quot;_blank&quot;&gt;Aris Venetikidis&lt;/a&gt; that elegantly describes how we mentally process space and movement through it and applies these concepts to the chaotic muddle of public transport in Dublin, &amp;nbsp;The results are elegant,&amp;nbsp;meaningful&amp;nbsp;visualizations&amp;nbsp;of movement through the real and mental space of Dublin. &amp;nbsp;Impressive.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1829250873405130121/posts/default/8495146756757011661'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1829250873405130121/posts/default/8495146756757011661'/><link rel='alternate' type='text/html' href='http://secondsiteresearch.blogspot.com/2012/10/mind-maps.html' title='Mind Maps'/><author><name>Keith Challis</name><uri>http://www.blogger.com/profile/09891921491581952224</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-1829250873405130121.post-8436215216490055151</id><published>2012-09-11T22:09:00.000+01:00</published><updated>2012-09-11T22:17:38.903+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Stonehenge"/><title type='text'>Found some stones in a field: A day of Stonehenge</title><content type='html'>September 11th 2012, one day at Stonehenge, one day of visitors, one day of tweeted pictures. &amp;nbsp;Found some stones in a field, definitely made by&amp;nbsp;aliens...&lt;br /&gt;
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&lt;img border=&quot;0&quot; height=&quot;133&quot; src=&quot;http://distilleryimage1.instagram.com/a386295cfb5811e191e622000a1cd14c_7.jpg&quot; width=&quot;133&quot; /&gt;
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</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1829250873405130121/posts/default/8436215216490055151'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1829250873405130121/posts/default/8436215216490055151'/><link rel='alternate' type='text/html' href='http://secondsiteresearch.blogspot.com/2012/09/found-some-stones-in-field-day-of.html' title='Found some stones in a field: A day of Stonehenge'/><author><name>Keith Challis</name><uri>http://www.blogger.com/profile/09891921491581952224</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-1829250873405130121.post-1846490406863966352</id><published>2012-08-20T17:47:00.003+01:00</published><updated>2012-08-20T22:08:21.655+01:00</updated><title type='text'>Tweeting the Past </title><content type='html'>&lt;div style=&quot;text-align: center;&quot;&gt;
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Not so very long ago capture and analysis of the live stream of geolocated tweets using Twitters &lt;a href=&quot;https://dev.twitter.com/docs/streaming-apis&quot; target=&quot;_blank&quot;&gt;streaming API&lt;/a&gt;&amp;nbsp;was at the cutting edge of social science research. Caught up in the wow of it all we (at Vista) built an application to capture the live stream and after a 50 day proving run had&amp;nbsp;ourselves&amp;nbsp;1.87 million tweets to analyse. &amp;nbsp;&lt;/div&gt;
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&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhwspU6-7V8Gnb0L-eD8Zjrfj_F2gnLfQup5JaLSbC7TgXGFVkGRG7YAQsziSifsfnd-nFPg91p1Yd4hsMGpZHas85Hq5Nj2yMjP5nGuPpKrZGbRS7Gc_01AVdp0NBQYVRxwE_oArA85UM/s1600/all_tweets_satmap_close.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhwspU6-7V8Gnb0L-eD8Zjrfj_F2gnLfQup5JaLSbC7TgXGFVkGRG7YAQsziSifsfnd-nFPg91p1Yd4hsMGpZHas85Hq5Nj2yMjP5nGuPpKrZGbRS7Gc_01AVdp0NBQYVRxwE_oArA85UM/s320/all_tweets_satmap_close.jpg&quot; width=&quot;298&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;font-size: 13px; text-align: center;&quot;&gt;50 days, 1.87 million geolocated tweets for the British Isles&lt;/td&gt;&lt;/tr&gt;
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&lt;span style=&quot;font-family: inherit;&quot;&gt;Much of the analysis of twitter data has tended to focus on the spatial patters of use or the social&amp;nbsp;networks&amp;nbsp;revealed by the complex interrelationship of users &amp;nbsp;We we interested primarily on information relation to heritage, what do people tweet about heritage subject, where from, etc. &amp;nbsp;Results, it has to be admitted, were modest. Over 50 days only 22 tweets mentioning archaeology - including the wonderfully derogatory &quot;goodness me archaeology is boring&quot; (with more than a nod to &lt;a href=&quot;http://www.youtube.com/embed/F6P90SOf4jY&quot; target=&quot;_blank&quot;&gt;Armstrong and Miller&lt;/a&gt;). &amp;nbsp;More&amp;nbsp;interesting&amp;nbsp;were spatial patterns of tweets in relation to heritage&amp;nbsp;imbued&amp;nbsp;landscapes, archetypally tweets from Stonehenge, displaying wonder at the monument and often accompanied by tweeter links to&amp;nbsp;pictures. &amp;nbsp;This is richer fare for the study of reception of the past, and deserved more thought than we gave it at the time. &amp;nbsp;You can read about our work in the presentation below and in our paper&amp;nbsp;&lt;a href=&quot;http://www.scopus.com/scopus/inward/record.url?eid=2-s2.0-84859992326&amp;amp;partnerID=K84CvKBR&amp;amp;rel=3.0.0&amp;amp;md5=fc141bd7ac4887f3b34e83799fea8727&quot; style=&quot;background-color: #f0f9ec; border: 0px none; color: #418b34; line-height: 19px; margin: 0px; outline: none; padding: 0px; vertical-align: baseline;&quot;&gt;A software system for data mining with twitter&lt;/a&gt;&lt;span style=&quot;background-color: white; line-height: 19px;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;background-color: white; line-height: 19px;&quot;&gt;Proceedings of 2011, 10th IEEE International Conference on Cybernetic Intelligent Systems, CIS 2011, pp. 139–144, 2011.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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And now, barely a year later, everybody is grabbing and mapping the live twitter stream. &amp;nbsp;Some of the applications are quite impressive, my personal favorite&amp;nbsp;&lt;a href=&quot;http://www.mibazaar.com/meprotests.html&quot; target=&quot;_blank&quot;&gt;this live map&lt;/a&gt; of tweets from the Middle East, greatly revealing of the conflicts in Syria and elsewhere. What is still more astounding is that in the latest&amp;nbsp;iteration&amp;nbsp;of &lt;a href=&quot;http://www.bing.com/maps/&quot; target=&quot;_blank&quot;&gt;Bing Maps&lt;/a&gt;, Microsoft have added the facility to&lt;a href=&quot;http://www.bing.com/maps/?form=MPSRCH&amp;amp;app=40326~&quot; target=&quot;_blank&quot;&gt; map live tweets&lt;/a&gt; against a Bing maps&amp;nbsp;background. So, here, by way of experiment, live maps of all tweets from the Stonehenge area, and all tweets from the UK mentioning &quot;archaeology&quot;. Remember, these are&amp;nbsp;live&amp;nbsp;maps and so most&amp;nbsp;tweets&amp;nbsp;will be sent during UK daylight&amp;nbsp;hours&amp;nbsp; especially from Stonehenge. &amp;nbsp;&lt;/div&gt;
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</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1829250873405130121/posts/default/1846490406863966352'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1829250873405130121/posts/default/1846490406863966352'/><link rel='alternate' type='text/html' href='http://secondsiteresearch.blogspot.com/2012/08/tweeting-past.html' title='Tweeting the Past '/><author><name>Keith Challis</name><uri>http://www.blogger.com/profile/09891921491581952224</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhwspU6-7V8Gnb0L-eD8Zjrfj_F2gnLfQup5JaLSbC7TgXGFVkGRG7YAQsziSifsfnd-nFPg91p1Yd4hsMGpZHas85Hq5Nj2yMjP5nGuPpKrZGbRS7Gc_01AVdp0NBQYVRxwE_oArA85UM/s72-c/all_tweets_satmap_close.jpg" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-1829250873405130121.post-6576652074360266108</id><published>2012-06-09T19:00:00.000+01:00</published><updated>2012-06-12T02:00:48.181+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="SketchUp"/><title type='text'>Why SketchUp Matters...</title><content type='html'>&lt;div style=&quot;text-align: justify;&quot;&gt;
Thinking about Google&#39;s sale of SketchUp a little more I begun to&amp;nbsp;realize&amp;nbsp;what makes me uneasy about this parting of the ways. It&#39;s not just the change of&amp;nbsp;ownership&amp;nbsp;from a company whose ethos I&amp;nbsp;admire&amp;nbsp;to one I am a little less comfortable with, its the fact that I think SketchUp, and particularly here I&#39;m thinking about the free version, matters, and especially matters to the heritage community. &amp;nbsp;A threat to SketchUp is a threat to digital heritage in general and the&amp;nbsp;democratization&amp;nbsp;of the study of cultural heritage, the&amp;nbsp;wrestling&amp;nbsp;of heritage recording from the hands of the expert into a skilled community.&lt;/div&gt;
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As an example, let me&amp;nbsp;introduce&amp;nbsp;you to the work of &lt;a href=&quot;https://plus.google.com/103801729496481121675/plusones&quot; target=&quot;_blank&quot;&gt;Tom Harvey&lt;/a&gt;. I don&#39;t know Tom, we&#39;ve never met, although I&#39;ve used his work, the freely offered fruit of his labour with SketchUp, especially his excellent Stonehenge model. &amp;nbsp;But what marks Tom&#39;s work out as exceptional is his steady methodical&amp;nbsp;effort&amp;nbsp;to single handedly create a digital version of his home town of Leominster, using SketchUp and sharing the results in the &lt;a href=&quot;http://sketchup.google.com/3dwarehouse/search?uq=0388592991624889543320564&amp;amp;scoring=m&amp;amp;start=0&quot; target=&quot;_blank&quot;&gt;3D Warehouse&lt;/a&gt; and on Google Earth. &amp;nbsp;This is digital heritage at its best, an authentic record of a community and its architecture at a point in time emerging from that community. &amp;nbsp;And what is the catalyst, well I&#39;d argue it is the&amp;nbsp;democratizing&amp;nbsp;influence of SketchUp, its ease of use, its zero cost, its accessibility. &amp;nbsp;Meddle with that model and I fear that both the ethos that prompts the work of individuals like Tom and the ability to create it, vanishes.&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1829250873405130121/posts/default/6576652074360266108'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1829250873405130121/posts/default/6576652074360266108'/><link rel='alternate' type='text/html' href='http://secondsiteresearch.blogspot.com/2012/06/why-sketchup-matters.html' title='Why SketchUp Matters...'/><author><name>Keith Challis</name><uri>http://www.blogger.com/profile/09891921491581952224</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZ7jAJs3arJxH1eJiMKvjFyhHidbGerqHb7Oftuc6Yo8SY9CL9bdJ38Qwrd_IMqOQ_UDR_mdQKuXJkZfd1y887shVudo5z_nDthEdqNVRxdlpWL_JM0c6lNHN8Lbu3zgXFQdA0M2xBYUI/s72-c/leominster.jpg" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-1829250873405130121.post-4301202755903228998</id><published>2012-06-09T08:43:00.002+01:00</published><updated>2012-06-13T16:32:36.064+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="SketchUp"/><title type='text'>What&#39;s Up SketchUp</title><content type='html'>&lt;div style=&quot;text-align: justify;&quot;&gt;
Google have&amp;nbsp;&lt;a href=&quot;http://sketchupdate.blogspot.co.uk/2012/04/new-home-for-sketchup.html&quot; target=&quot;_blank&quot;&gt;quietly parted company with their SketchUp product&lt;/a&gt; to Navigation company &lt;a href=&quot;http://ww2.trimble.com/index.aspx&quot; target=&quot;_blank&quot;&gt;Trimble&lt;/a&gt;, best known for their range of navigation and survey grade GPS hardware. Now this raises all sorts of interesting questions. What are Google up to parting with a significant piece of the jigsaw that is the Google Earth hegemony? &amp;nbsp;What are Trimble up to, not noted for their consumer grade or navigation GPS, with a corresponding requirement for 3D urban environments, why are they interested in SketchUp and what market are they aiming to break in to?&lt;/div&gt;
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The sale of SketchUp has some interesting implications for users. &amp;nbsp;For the time being, at least, Trimble have committed to&amp;nbsp;honoring&amp;nbsp;the free basic version of SketchUp and educational&amp;nbsp;licensing, while obviously promoting the premium Pro version. &amp;nbsp;More interesting are the implications for &lt;a href=&quot;http://sketchup.google.com/3dwarehouse/&quot; target=&quot;_blank&quot;&gt;3D Warehouse&lt;/a&gt; contributors as Trimble have&amp;nbsp;acquired, along with SketchUp, the assigned rights to the Warehouse. &amp;nbsp;Now this is interesting. &amp;nbsp;Google are a company that pride themselves on &lt;a href=&quot;http://www.google.com/about/company/philosophy/&quot; target=&quot;_blank&quot;&gt;making money without being evil&lt;/a&gt;&amp;nbsp;and their support of the free product, &lt;a href=&quot;http://googleblog.blogspot.co.uk/2011/12/giving-back-in-2011.html&quot; target=&quot;_blank&quot;&gt;educational and philanthropic funding&lt;/a&gt; and general goodness is manifold (although let&#39;s not be naive here, they get up to some &lt;a href=&quot;http://www.dailymail.co.uk/news/article-2150606/Google-deliberately-stole-information-executives-covered-years.html&quot; target=&quot;_blank&quot;&gt;less&amp;nbsp;shiny&amp;nbsp;stuff&lt;/a&gt; too). &amp;nbsp;Trimble&amp;nbsp;among&amp;nbsp;their &lt;a href=&quot;http://ww2.trimble.com/product_types.aspx&quot; target=&quot;_blank&quot;&gt;portfolio of products&lt;/a&gt; include a substantial&amp;nbsp;defense&amp;nbsp;element. &amp;nbsp;Now, how do you feel about your carefully crafted 3D models working alongside an &lt;a href=&quot;http://www.trimble.com/defense/force22e.aspx?dtID=overview&quot; target=&quot;_blank&quot;&gt;unmanned drone&lt;/a&gt;, say circling silently over the streets of Gaza or the West Bank...Just asking. &amp;nbsp;Warehouse users have a&amp;nbsp;limited&amp;nbsp;period to &lt;a href=&quot;http://sketchup.google.com/intl/en/usernotice.html&quot; target=&quot;_blank&quot;&gt;op out&lt;/a&gt; of licensing their models to Trimble before its a done deal.&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1829250873405130121/posts/default/4301202755903228998'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1829250873405130121/posts/default/4301202755903228998'/><link rel='alternate' type='text/html' href='http://secondsiteresearch.blogspot.com/2012/06/whats-up-sketchup.html' title='What&#39;s Up SketchUp'/><author><name>Keith Challis</name><uri>http://www.blogger.com/profile/09891921491581952224</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-1829250873405130121.post-3722286986652094506</id><published>2012-06-06T09:21:00.001+01:00</published><updated>2012-06-06T09:21:58.544+01:00</updated><title type='text'>Mountains of Data</title><content type='html'>&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: inherit;&quot;&gt;Enjoying the work of Edinburgh based Dutch artist Eddy&amp;nbsp;&lt;span style=&quot;background-color: white; line-height: 22px;&quot;&gt;Van Mourik, seen on his blogs&amp;nbsp;&lt;a href=&quot;http://eddyvanmourik.nl/wordpress/&quot; target=&quot;_blank&quot;&gt;Field&lt;/a&gt; and &lt;a href=&quot;http://mountainsofdata.wordpress.com/&quot; target=&quot;_blank&quot;&gt;Mountains of Data&lt;/a&gt;.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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Eddy qualified from the&amp;nbsp;&lt;span style=&quot;background-color: white; text-align: left;&quot;&gt;&lt;a href=&quot;http://www.ed.ac.uk/schools-departments/edinburgh-college-art/graduate-school/taughtdegrees/mfa-art-space-nature&quot; style=&quot;font-family: inherit; line-height: 22px;&quot; target=&quot;_blank&quot;&gt;Edinburgh College of Arts&lt;/a&gt;&lt;span style=&quot;font-family: inherit;&quot;&gt;&lt;span style=&quot;line-height: 22px;&quot;&gt; with a degree mixing visual arts,&amp;nbsp;landscape&amp;nbsp;architecture and the earth sciences (nice!). &amp;nbsp;As well as working in game engines his present work involves an&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;line-height: 22px;&quot;&gt;inciting&lt;/span&gt;&lt;span style=&quot;font-family: inherit;&quot;&gt;&lt;span style=&quot;line-height: 22px;&quot;&gt;&amp;nbsp;blend of digital representation and the real world, I particularly like the reverse engineering of digital data into tangible real world art in&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;line-height: 22px;&quot;&gt;pieces&lt;/span&gt;&lt;span style=&quot;font-family: inherit;&quot;&gt;&lt;span style=&quot;line-height: 22px;&quot;&gt;&amp;nbsp;like&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;background-color: white; line-height: 22px;&quot;&gt;&lt;span style=&quot;font-family: inherit;&quot;&gt;&lt;a href=&quot;http://mountainsofdata.wordpress.com/2012/01/23/nt-251732/&quot; target=&quot;_blank&quot;&gt;NT 251732&lt;/a&gt; (above). &amp;nbsp;I find the idea of mixing real and digital exciting (in all its forms) and this sort of reversal of the augmented reality paradigm is a fresh approach with some challenging perspectives on both.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1829250873405130121/posts/default/3722286986652094506'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1829250873405130121/posts/default/3722286986652094506'/><link rel='alternate' type='text/html' href='http://secondsiteresearch.blogspot.com/2012/06/mountains-of-data.html' title='Mountains of Data'/><author><name>Keith Challis</name><uri>http://www.blogger.com/profile/09891921491581952224</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://farm3.static.flickr.com/2485/5805209527_d42cdd0819_t.jpg" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-1829250873405130121.post-663903491833085138</id><published>2012-04-09T10:03:00.000+01:00</published><updated>2012-04-09T10:03:21.441+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Visualisation"/><title type='text'>Dear Esther</title><content type='html'>&lt;div style=&quot;text-align: justify;&quot;&gt;
Dan Pinchbeck&#39;s &lt;a href=&quot;http://dear-esther.com/&quot;&gt;Dear Esther&lt;/a&gt;, the seminal Half-Life 2 Mod funded by the &lt;a href=&quot;http://www.ahrc.ac.uk/Pages/default.aspx&quot;&gt;AHRC&lt;/a&gt;&amp;nbsp;has taken new life in this wonderful remodelling, undertaken in collaboration with Robert Briscoe at &lt;a href=&quot;http://www.littlelostpoly.co.uk/&quot;&gt;LittleLostPoly&lt;/a&gt;&lt;/div&gt;
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The outstanding quality of the visual&amp;nbsp;ascetics, narrative, music and voice acting of this&amp;nbsp;superb&amp;nbsp;little game cannot be&amp;nbsp;emphasized&amp;nbsp;enough, this is engrossing, though-provoking and moving interactive fiction at its best. &amp;nbsp;What I really want to draw attention to and praise however is the sheer visual quality of the natural landscapes as modelling by Robert Briscoe, all the more astounding as this is&amp;nbsp;accomplished&amp;nbsp;in Value&#39;s &lt;a href=&quot;http://source.valvesoftware.com/&quot;&gt;Source&lt;/a&gt;, which while an accomplished engine isn&#39;t an obvious choice for natural landscapes (step up CryENGINE here). &amp;nbsp;Briscoe&#39;s work is outstanding, technically amazing, scraping every last once of power from Source by stripping away all but the essential functions for this very low-key game. &amp;nbsp;What most impressed me is the sheer ascetic popwer of the landscapes, particularly the outside spaces and uplands, and the tangible sense of place this embodies. &amp;nbsp;This hypereal landscape takes on a salty, wind-swept solidity that is quite overwhelming at times. &amp;nbsp;I cannot praise this game enough. &amp;nbsp;If you haven&#39;t already, get it now.&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1829250873405130121/posts/default/663903491833085138'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1829250873405130121/posts/default/663903491833085138'/><link rel='alternate' type='text/html' href='http://secondsiteresearch.blogspot.com/2012/04/dear-esther.html' title='Dear Esther'/><author><name>Keith Challis</name><uri>http://www.blogger.com/profile/09891921491581952224</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/D7VJ4lP-05A/default.jpg" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-1829250873405130121.post-826645571488226975</id><published>2012-04-05T15:57:00.003+01:00</published><updated>2012-04-05T16:23:48.617+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Panoramas"/><category scheme="http://www.blogger.com/atom/ns#" term="Visualisation"/><title type='text'>Photosynth on the iPhone</title><content type='html'>&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;a href=&quot;http://research.microsoft.com/en-us/default.aspx&quot; target=&quot;_blank&quot;&gt;Microsoft Research&lt;/a&gt; are doing some pretty sexy things with&amp;nbsp;visualization&amp;nbsp;at the moment. &amp;nbsp;I&#39;ve greatly&amp;nbsp;enjoyed&amp;nbsp;their &lt;a href=&quot;http://research.microsoft.com/en-us/um/redmond/groups/ivm/ice/&quot; target=&quot;_blank&quot;&gt;Image Composite Editor&lt;/a&gt;&amp;nbsp;(ICE, now at version 1.4.4) and already extolled the&amp;nbsp;virtues&amp;nbsp;of &lt;a href=&quot;http://photosynth.net/&quot; target=&quot;_blank&quot;&gt;Photosynth&lt;/a&gt;&amp;nbsp;for creating panoramic images from sequences of &lt;a href=&quot;http://secondsiteresearch.blogspot.co.uk/2010/12/microsoft-ice-panoramas-revisited.html&quot; target=&quot;_blank&quot;&gt;game rendered stills&lt;/a&gt;. &amp;nbsp;Trawling through the iOS App&amp;nbsp;Store&amp;nbsp;on my iPhone I was intrigued to discover an iOS version of &lt;a href=&quot;http://itunes.apple.com/gb/app/photosynth/id430065256?mt=8&quot; target=&quot;_blank&quot;&gt;Photosynth&lt;/a&gt;. &amp;nbsp;This neat little App turns my iPhone into a significantly useful handheld panorama creator, limited only by the&amp;nbsp;relatively&amp;nbsp;low resolution of the iPhone&#39;s camera (well on my ageing 3GS anyway). The end results can be uploaded to Photosynth.net for sharing. &amp;nbsp; I think the combination of iOS and Photosynth make a very capable device for capturing&amp;nbsp;landscape&amp;nbsp;and building panoramas. &amp;nbsp;Here, by way of example a bit of playing at &lt;a href=&quot;http://www.english-heritage.org.uk/daysout/properties/whitby-abbey/&quot; target=&quot;_blank&quot;&gt;Whitby Abbey&lt;/a&gt;. &amp;nbsp;I really like the ability to grab panoramas at will, in any circumstance that I can lay my hands on my iPhone, I can see lots of uses for this new toy - now, how can I lay my hands on a new generation iPad...&lt;/div&gt;
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&lt;iframe frameborder=&quot;0&quot; height=&quot;300&quot; src=&quot;http://photosynth.net/embed.aspx?cid=040fc31b-ed80-4661-bf31-86c74fc7101d&amp;amp;delayLoad=true&amp;amp;slideShowPlaying=false&quot; width=&quot;500&quot;&gt;&lt;/iframe&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1829250873405130121/posts/default/826645571488226975'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1829250873405130121/posts/default/826645571488226975'/><link rel='alternate' type='text/html' href='http://secondsiteresearch.blogspot.com/2012/04/photosynth-on-iphone.html' title='Photosynth on the iPhone'/><author><name>Keith Challis</name><uri>http://www.blogger.com/profile/09891921491581952224</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-1829250873405130121.post-8286911776511004890</id><published>2012-03-25T10:37:00.002+01:00</published><updated>2012-03-25T10:40:04.730+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Visualisation"/><title type='text'>AgiSoft PhotoScan</title><content type='html'>&lt;div style=&quot;text-align: justify;&quot;&gt;
I&#39;m impressed by this piece of work by former&amp;nbsp;Birmingham Landscape Archaeology and GIS master&#39;s student&amp;nbsp;&lt;a href=&quot;http://worlddiggersday.com/Lawrence_Shaw/?page_id=2&quot; target=&quot;_blank&quot;&gt;Lawrence Shaw&lt;/a&gt;&amp;nbsp;demonstrating the archaeological use of &lt;a href=&quot;http://www.agisoft.ru/&quot; target=&quot;_blank&quot;&gt;AgiSoft&#39;&lt;/a&gt;s &lt;a href=&quot;http://www.agisoft.ru/products/photoscan/professional/&quot; target=&quot;_blank&quot;&gt;PhotoScan &lt;/a&gt;photographic modelling software. &amp;nbsp;This nice demonstration of the software is of&amp;nbsp;&lt;span style=&quot;background-color: white;&quot;&gt;&lt;span style=&quot;font-family: inherit;&quot;&gt;&lt;span style=&quot;line-height: 25px;&quot;&gt;rock art found at Al Jassasiyah, Qatar and is compiled from eight different photographs taken from a pole. &amp;nbsp;OK, not landscape, but I&#39;m very impressed by the fidelity of the model. &amp;nbsp;PhotoScan can output models derived from appropriate photographs in a variety of 3D object formats as well as those suitable for &amp;nbsp;digital elevation models. &amp;nbsp;I for one will be downloading the &lt;a href=&quot;http://www.agisoft.ru/products/photoscan/professional/demo/&quot; target=&quot;_blank&quot;&gt;demo version&lt;/a&gt; to take it for a run, maybe at a bit of appropriate landscape, as well as the more&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;line-height: 25px;&quot;&gt;usual&lt;/span&gt;&lt;span style=&quot;font-family: inherit;&quot;&gt;&lt;span style=&quot;line-height: 25px;&quot;&gt;&amp;nbsp;objects and structures.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;iframe allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;315&quot; src=&quot;http://www.youtube.com/embed/tEQ3FNUKIH8&quot; width=&quot;560&quot;&gt;&lt;/iframe&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1829250873405130121/posts/default/8286911776511004890'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1829250873405130121/posts/default/8286911776511004890'/><link rel='alternate' type='text/html' href='http://secondsiteresearch.blogspot.com/2012/03/agisoft-photoscan.html' title='AgiSoft PhotoScan'/><author><name>Keith Challis</name><uri>http://www.blogger.com/profile/09891921491581952224</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/tEQ3FNUKIH8/default.jpg" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-1829250873405130121.post-4176301765705426387</id><published>2012-03-25T09:56:00.001+01:00</published><updated>2012-03-25T09:56:10.304+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Visualisation"/><title type='text'>Lumion 3D</title><content type='html'>&lt;span style=&quot;background-color: #fefdfa; color: #333333; font-family: Verdana, Geneva, sans-serif; font-size: 14px; line-height: 19px; text-align: justify;&quot;&gt;I&#39;ve recently stumbled upon&amp;nbsp;&lt;/span&gt;&lt;a href=&quot;http://lumion3d.com/&quot; style=&quot;background-color: #fefdfa; color: #d52a33; font-family: Verdana, Geneva, sans-serif; font-size: 14px; line-height: 19px; text-align: justify; text-decoration: none;&quot; target=&quot;_blank&quot;&gt;Lumion 3D&lt;/a&gt;&lt;span style=&quot;background-color: #fefdfa; color: #333333; font-family: Verdana, Geneva, sans-serif; font-size: 14px; line-height: 19px; text-align: justify;&quot;&gt;&amp;nbsp;visualization&amp;nbsp;software,&amp;nbsp;courtesy&amp;nbsp;of the&amp;nbsp;&lt;/span&gt;&lt;a href=&quot;http://www.digitalurban.org/&quot; style=&quot;background-color: #fefdfa; color: #d52a33; font-family: Verdana, Geneva, sans-serif; font-size: 14px; line-height: 19px; text-align: justify; text-decoration: none;&quot; target=&quot;_blank&quot;&gt;Digital Urban&lt;/a&gt;&lt;span style=&quot;background-color: #fefdfa; color: #333333; font-family: Verdana, Geneva, sans-serif; font-size: 14px; line-height: 19px; text-align: justify;&quot;&gt;&amp;nbsp;blog. &amp;nbsp;The free version of Lumion produces stunning output and can import greyscale heightmaps (from ArcGIS) and building and object models in collada format, exported from SketchUp. Output is in the form of high quality still images or rendered movies, the free version of the software adds a watermark in the top left corner.&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
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&lt;span style=&quot;background-color: #fefdfa; color: #333333; font-family: Verdana, Geneva, sans-serif; font-size: 14px; line-height: 19px; text-align: justify;&quot;&gt;Above is a great example of the results achievable with the free version, this movie won the 2011 Lumion competition gaining a prize of $I0000 and a free copy of the software. &amp;nbsp;I have yet to see an easier to use piece of&amp;nbsp;visualization&amp;nbsp;software and I recommend&amp;nbsp;immediate&amp;nbsp;download and playing in time for the 2012 competition!&lt;/span&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1829250873405130121/posts/default/4176301765705426387'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1829250873405130121/posts/default/4176301765705426387'/><link rel='alternate' type='text/html' href='http://secondsiteresearch.blogspot.com/2012/03/lumion-3d.html' title='Lumion 3D'/><author><name>Keith Challis</name><uri>http://www.blogger.com/profile/09891921491581952224</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-1829250873405130121.post-7801365018034357715</id><published>2012-03-20T12:04:00.001+00:00</published><updated>2012-03-20T23:32:40.525+00:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Visualisation"/><title type='text'>Outerra and Mirror Worlds</title><content type='html'>&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: inherit;&quot;&gt;I&#39;m&amp;nbsp;grateful&amp;nbsp;once again to the sharp-eyed Jack Hanson for pointing me, via &lt;i&gt;&lt;a href=&quot;http://www.newscientist.com/blogs/onepercent/2012/03/planet-sized-video-game-gets-i.html&quot;&gt;New Scientist&lt;/a&gt;&amp;nbsp;&lt;/i&gt;towards &lt;a href=&quot;http://www.outerra.com/&quot;&gt;Outerra&lt;/a&gt;. Occupying a nice somewhere between Google Earth and Second Life, Outerra is a planetary rendering engine, allowing &quot;seamless planet rendering from space down to the surface.&quot;&lt;/span&gt;&lt;br /&gt;
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&lt;span style=&quot;font-family: inherit;&quot;&gt;This is an interesting development, a true virtual world, unlike Google Earth for example which as an&amp;nbsp;&lt;/span&gt;amalgam&lt;span style=&quot;font-family: inherit;&quot;&gt;&amp;nbsp;of remotely sensed data merely&amp;nbsp;&lt;/span&gt;warehouses&lt;span style=&quot;font-family: inherit;&quot;&gt;&amp;nbsp;digital representations of the real world. &amp;nbsp;I&#39;m put in mind of&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;background-color: white; text-align: -webkit-auto;&quot;&gt;&lt;span style=&quot;font-family: inherit;&quot;&gt;David Gelernter&#39;s &lt;i&gt;&lt;a href=&quot;http://books.google.co.uk/books?id=jh2U379fq18C&amp;amp;printsec=frontcover&amp;amp;source=gbs_ge_summary_r&amp;amp;cad=0#v=onepage&amp;amp;q&amp;amp;f=false&quot; target=&quot;_blank&quot;&gt;Mirror Worlds&lt;/a&gt;&amp;nbsp;- &lt;/i&gt;there are endless interesting possibilities.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
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&lt;span style=&quot;font-family: inherit;&quot;&gt;The free &lt;/span&gt;&lt;a href=&quot;http://outerra.blogspot.com/2012/02/outerra-tech-demo-released.html&quot; style=&quot;font-family: inherit;&quot; target=&quot;_blank&quot;&gt;technical demo&lt;/a&gt;&lt;span style=&quot;font-family: inherit;&quot;&gt;&amp;nbsp;is certainly impressive and there is considerable potential here for&amp;nbsp;&lt;/span&gt;visualizing&lt;span style=&quot;font-family: inherit;&quot;&gt;&amp;nbsp;one&#39;s own data using the sandbox tools provided as part of the paid for version. &amp;nbsp;&lt;/span&gt;&lt;/div&gt;
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&lt;iframe allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;315&quot; src=&quot;http://www.youtube.com/embed/gf8YQ9WSdiw&quot; width=&quot;560&quot;&gt;&lt;/iframe&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1829250873405130121/posts/default/7801365018034357715'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1829250873405130121/posts/default/7801365018034357715'/><link rel='alternate' type='text/html' href='http://secondsiteresearch.blogspot.com/2012/03/outerra-and-mirror-worlds.html' title='Outerra and Mirror Worlds'/><author><name>Keith Challis</name><uri>http://www.blogger.com/profile/09891921491581952224</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/gf8YQ9WSdiw/default.jpg" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-1829250873405130121.post-2921973534103048385</id><published>2011-11-13T08:49:00.001+00:00</published><updated>2011-11-13T09:02:27.053+00:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="lidar"/><category scheme="http://www.blogger.com/atom/ns#" term="Visualisation"/><title type='text'>Making Something Different</title><content type='html'>&lt;span style=&quot;display: block; margin-bottom: 4px; margin-left: 0px; margin-right: 0px; margin-top: 12px; text-align: justify;&quot;&gt;Enjoyed speaking the the &lt;a href=&quot;http://www.britarch.ac.uk/cbaem/&quot;&gt;CBA East Midlands&lt;/a&gt; group in Market Overton yesterday. &amp;nbsp;Part of a programme packed with interesting and varied stuff, including one again Dave Walker on the excellent &lt;a href=&quot;http://nottinghamcavessurvey.org.uk/&quot;&gt;Nottingham Caves Survey&lt;/a&gt;&lt;/span&gt; &lt;br /&gt;
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&lt;iframe frameborder=&quot;0&quot; height=&quot;355&quot; marginheight=&quot;0&quot; marginwidth=&quot;0&quot; scrolling=&quot;no&quot; src=&quot;http://www.slideshare.net/slideshow/embed_code/10136407&quot; width=&quot;425&quot;&gt;&lt;/iframe&gt;&lt;/div&gt;
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Talking&amp;nbsp;about using airborne lidar in landscape archaeology I think I spent too long dwelling on the relatively mundane choices of data&amp;nbsp;visualization&amp;nbsp;techniques and how they enhance our ability to identify and interpret archaeological information in lidar&amp;nbsp;elevation&amp;nbsp;models. &amp;nbsp;But beyond traditional&amp;nbsp;visualization&amp;nbsp;is the enticing world of game-based immersive&amp;nbsp;visualization&amp;nbsp;of those same data, a better way to engage with the density and complexity of high-volume survey data. &amp;nbsp;I was pleased that suggesting this approach went down well with a general non academic audience who (I&#39;m sue I will be forgiven) were on the whole somewhat older than the &amp;nbsp;usual conference audience. &amp;nbsp;To me this seems hopeful proof that the concept of community digital heritage has some currency and that computer-based&amp;nbsp;visualization&amp;nbsp;is neither too esoteric nor too divorced from the common currency of&amp;nbsp;community archaeology to find a place.&amp;nbsp;&lt;/div&gt;
&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1829250873405130121/posts/default/2921973534103048385'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1829250873405130121/posts/default/2921973534103048385'/><link rel='alternate' type='text/html' href='http://secondsiteresearch.blogspot.com/2011/11/making-something-different.html' title='Making Something Different'/><author><name>Keith Challis</name><uri>http://www.blogger.com/profile/09891921491581952224</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-1829250873405130121.post-890102311618122238</id><published>2011-09-21T00:51:00.001+01:00</published><updated>2011-09-21T00:52:15.507+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="CryEngine"/><category scheme="http://www.blogger.com/atom/ns#" term="CryEngine 2"/><category scheme="http://www.blogger.com/atom/ns#" term="Laxton"/><title type='text'>Different Visions</title><content type='html'>&lt;div style=&quot;text-align: justify;&quot;&gt;
Back to Laxton tonight, wearing a by now slightly unfamilar hat, to talk to the &lt;a href=&quot;http://www.laxtonhistorygroup.org.uk/index.htm&quot;&gt;Laxton&amp;nbsp;History&amp;nbsp;Group&lt;/a&gt;&amp;nbsp;about the past excavation and survey work in the village and &lt;a href=&quot;http://www.laxtoncastle.org.uk/&quot;&gt;castle&lt;/a&gt;.&lt;/div&gt;
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I can&#39;t resist including one of the CryEngine&amp;nbsp;visualizations&amp;nbsp;of the castle survey in the presentation, and have settled for that produced in CE2:&lt;/div&gt;
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&lt;iframe allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;225&quot; src=&quot;http://player.vimeo.com/video/27385758?title=0&amp;amp;byline=0&amp;amp;portrait=0&quot; webkitallowfullscreen=&quot;&quot; width=&quot;400&quot;&gt;&lt;/iframe&gt;
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It strikes me how different the same basic data looks in CryEngine 1:&lt;br /&gt;
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Nothing deep here, but it strikes me as how CE1 has something of a cartoonish, fantastical feel about it. &amp;nbsp;Now we may deride that as lack of&amp;nbsp;photo-realism, something that undermines the authenticity of the&amp;nbsp;visualization, and if we did we might have a point. &amp;nbsp;But there&#39;s also something attractive about this, rather like naive art, the studied lack of realism invites a different kind of engagement and reject criticism for not looking real enough. &amp;nbsp;This might just be my&amp;nbsp;liking&amp;nbsp;for the speed and simplicity of CE1 speaking, but if game based rendering of landscape is about more than simply realism (and I believe it is) then maybe&amp;nbsp;naivety&amp;nbsp;and a simple&amp;nbsp;pallet&amp;nbsp;have something to offer.&lt;/div&gt;
</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1829250873405130121/posts/default/890102311618122238'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1829250873405130121/posts/default/890102311618122238'/><link rel='alternate' type='text/html' href='http://secondsiteresearch.blogspot.com/2011/09/different-visions.html' title='Different Visions'/><author><name>Keith Challis</name><uri>http://www.blogger.com/profile/09891921491581952224</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-1829250873405130121.post-184553227400440133</id><published>2011-09-16T16:53:00.000+01:00</published><updated>2011-09-17T00:58:21.051+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Stonehenge"/><category scheme="http://www.blogger.com/atom/ns#" term="Terrestrial Laser Scanning"/><category scheme="http://www.blogger.com/atom/ns#" term="Visualisation"/><title type='text'>Stonehenge</title><content type='html'>&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;Two exciting pieces of research affecting Stonehenge have been pointed out to me and are too good not to pass on. &amp;nbsp;The English Heritage funded &lt;a href=&quot;http://www.english-heritage.org.uk/about/news/3d-stonehenge-model-unveiled/&quot;&gt;3D Stonehenge model&lt;/a&gt; has used high resolution terrestrial laser scanning to produced an&amp;nbsp;unparalleled, accurate three-dimensional model of the stones.&lt;/span&gt;&lt;/div&gt;
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&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;Meanwhile, at&amp;nbsp;Bournemouth&amp;nbsp;University the team responsible for one of the recent campaigns of fieldwork at Stonehenge have completed the&amp;nbsp;&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: white; color: #444444; line-height: 25px;&quot;&gt;&lt;a href=&quot;http://www.bournemouth.ac.uk/caah/stonehenge-riverside-project/google_seeing_beneath_stonehenge%20.html&quot;&gt;Google Under the Earth: Seeing-beneath-Stonehenge&lt;/a&gt; project. Funded by the &lt;a href=&quot;http://research.google.com/university/relations/research_awards.html&quot;&gt;Google Research Program&lt;/a&gt;. Birmingham Postgraduate Lawrence Shaw has worked on this project and blogs about it &lt;a href=&quot;http://worlddiggersday.com/Lawrence_Shaw/?p=80&quot;&gt;here&lt;/a&gt;.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;Great work, and nice&amp;nbsp;visualization&amp;nbsp;in both cases.&lt;/span&gt;&lt;/div&gt;
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&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: white; color: #444444; font-family: Georgia, Times, &#39;Times New Roman&#39;, serif; font-size: 16px; line-height: 25px;&quot;&gt;&lt;br /&gt;&lt;/span&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1829250873405130121/posts/default/184553227400440133'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1829250873405130121/posts/default/184553227400440133'/><link rel='alternate' type='text/html' href='http://secondsiteresearch.blogspot.com/2011/09/stonehenge.html' title='Stonehenge'/><author><name>Keith Challis</name><uri>http://www.blogger.com/profile/09891921491581952224</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj_HHAAjhhjdHT6EYLAAuOVGI8qILWRPr2CkMFfFDIvMP7A58c727xbJixXzxMrQ1En55jST0rFxEfPkimbFvZtv1HhBbhovogViG5tESNm-bM3zS4EtW7fimWhGq-nJCwvkrifdMKX_A4/s72-c/Untitled.png" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-1829250873405130121.post-8349342283859401132</id><published>2011-09-08T20:52:00.000+01:00</published><updated>2011-09-08T20:56:32.641+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="CryEngine"/><category scheme="http://www.blogger.com/atom/ns#" term="Stonehenge"/><category scheme="http://www.blogger.com/atom/ns#" term="Visibility"/><category scheme="http://www.blogger.com/atom/ns#" term="Visualisation"/><title type='text'>Exploring Visibility and Atmospheric Occlusion in CryEngine</title><content type='html'>&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;
The role of visual appreciation of landscape has taken a
leading role in the archaeology of landscape, encouraged both by theoretical
approaches and the utility of GIS softwares for automatic analysis of the
visual characteristics of large landscapes.&amp;nbsp;
Various writers have critiqued GIS studies of visibility and proposed
enhancements to and refinements of visibility studies (eg. Llobera 1996 and 2000; Ogburn
2006).&amp;nbsp; In essence arguments for the refinement
of visibilities studies focus on the need to appreciate the impact of range,
view direction and target size on visibility. Additionally, a number of authors
have pointed out the shortcomings of both theoretical and practical approaches
to visibility studies, in particular the fact that many studies ignore or
misrepresent the potential impact of vegetation and past vegetation patterns on
landscape and visibility.&amp;nbsp; &lt;/div&gt;
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I have been experimenting with using CryEngine to model
different degrees of visual occlusion of landscape, based on atmospheric fog and rain.&amp;nbsp; Sandbox conveniently allows varying vegetation
scenarios for the same landscape to be stored as layers that may be turned on
and off to explore the visual impact of changes in vegetation.&amp;nbsp; Sandbox&#39;s environment controls allow
alteration of the character, density and occlusion distance of atmospheric fog
and addition the impact of rain on visibility may be simulated through particle
effects.&amp;nbsp; The graphics here illustrate CryEngine
simulations of the effect of increasingly dense atmospheric fog (with view distance decreasing from 200m to 500m) and the addition
of rain on visibility of Stonehenge as viewed from The Cursus, a distance of
just over 2km, and can be compared with a traditional GIS-derived
two-dimensional viewshed diagram from the same location.&lt;/div&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgt9OhilzHQZUrG0pzw9INq8FRAcBXvDrCATJZrPIMGcgoJuKZCTGB8xpvT1dgy7Nx3mwLtPUBfoPNw0qu3abrlCXLxHjeDxaB6FZ-ICylhrU3wJhBEz4z4-Qy5IOAe6lG1-gkOqYMSUVg/s1600/Untitled.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em; text-align: center;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;200&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgt9OhilzHQZUrG0pzw9INq8FRAcBXvDrCATJZrPIMGcgoJuKZCTGB8xpvT1dgy7Nx3mwLtPUBfoPNw0qu3abrlCXLxHjeDxaB6FZ-ICylhrU3wJhBEz4z4-Qy5IOAe6lG1-gkOqYMSUVg/s200/Untitled.jpg&quot; width=&quot;192&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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I think this approach has some potential for exploring
changing visibility in landscapes where views and indivisibility are considered
significant.&amp;nbsp; I&#39;ll be exploring different
vegetation patterns in a similar light in the near future.&lt;/div&gt;
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Llobera, M. 1996.&amp;nbsp;&lt;a href=&quot;http://www.antiquity.ac.uk/Ant/070/Ant0700612.htm&quot;&gt;Exploring the topography of mind: GIS, social space and archaeology&lt;/a&gt;. &lt;i&gt;Antiquity&lt;/i&gt; 70, 612-22.&lt;/div&gt;
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Llobera, M. 2001.&amp;nbsp;&lt;a href=&quot;http://www.sciencedirect.com/science/article/pii/S0305440301907204&quot;&gt;Building past landscape perception with GIS: understanding topographic prominence&lt;/a&gt;. &lt;i&gt;Journal of Archaeological Science&lt;/i&gt; 28,
1005-14.&lt;/div&gt;
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Ogburn, D.E. 2006.&amp;nbsp;&lt;a href=&quot;http://www.sciencedirect.com/science/article/pii/S0305440305001810&quot;&gt;Assessing the level of visibility of cultural objects in past landscapes&lt;/a&gt;. &lt;i&gt;Journal of Archaeological Science&lt;/i&gt; 33,
405-13.&lt;/div&gt;
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</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1829250873405130121/posts/default/8349342283859401132'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1829250873405130121/posts/default/8349342283859401132'/><link rel='alternate' type='text/html' href='http://secondsiteresearch.blogspot.com/2011/09/exploring-visibility-and-atmospheric.html' title='Exploring Visibility and Atmospheric Occlusion in CryEngine'/><author><name>Keith Challis</name><uri>http://www.blogger.com/profile/09891921491581952224</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhu5W4xjs-3quZVMXmWpvrnxrpEfq01Wv_osoQKhzlA29UAEtAG-Jzyh6mrfk4mDGJdHJHtlRFzP_wC6EPjac6oIghpikyLXr0aB7Tkm43PPdvoaotFBk6bgXg26SnRYcb5xAPp8ZjLLVE/s72-c/Figure+N+Stonehenge+Visibility+Simulations.jpg" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-1829250873405130121.post-573228069527900420</id><published>2011-09-07T16:10:00.001+01:00</published><updated>2011-09-07T20:18:36.309+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="CryEngine 2"/><category scheme="http://www.blogger.com/atom/ns#" term="lidar"/><category scheme="http://www.blogger.com/atom/ns#" term="Visualisation"/><title type='text'>Tara</title><content type='html'>&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;One of the nice things to come out of&amp;nbsp;&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: white;&quot;&gt;&lt;a href=&quot;http://www.ucd.ie/archaeology/alr/&quot; style=&quot;color: #992211; line-height: 20px; text-decoration: none;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #992211;&quot;&gt;Technological Advances in Landscape and Heritage Management Recordi&lt;/span&gt;ng&lt;/a&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #333333;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 20px;&quot;&gt;&amp;nbsp;has been the chance to collaborate with&amp;nbsp;colleagues&amp;nbsp;in Ireland on some experimental&amp;nbsp;visualization. &amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: white;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #333333;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 20px;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;a href=&quot;http://www.discoveryprogramme.ie/images/stories/research/tara/lidar/cstudy_ire_tara_11.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;http://www.discoveryprogramme.ie/images/stories/research/tara/lidar/cstudy_ire_tara_11.jpg&quot; width=&quot;261&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: white;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #333333;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 20px;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: white; color: #333333; line-height: 20px;&quot;&gt;I&#39;m very&amp;nbsp;grateful&amp;nbsp;to the&amp;nbsp;&lt;a href=&quot;http://www.discoveryprogramme.ie/&quot;&gt;Discovery Programme&lt;/a&gt;&amp;nbsp;for supplying some of their very high resolution &lt;a href=&quot;http://www.flimap.com/site294.php&quot;&gt;Fli-Map&amp;nbsp;airborne&amp;nbsp;lidar&lt;/a&gt; (c.2m ground resolution) to play about with, including attempting a&amp;nbsp;visualization&amp;nbsp;of the iconic&amp;nbsp;&lt;a href=&quot;http://www.discoveryprogramme.ie/research/tara-research-projects.html&quot;&gt;Hill of Tara&lt;/a&gt;&amp;nbsp;in CryENGINE.&lt;/span&gt;&lt;/div&gt;
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&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: white; color: #333333; line-height: 20px;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: white; color: #333333; line-height: 20px;&quot;&gt;Tara is an interesting landscape to work with. &amp;nbsp;The&amp;nbsp;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #333333;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 20px;&quot;&gt;earthworks are well defined and the lidar data quite startling in its clarity, there are&amp;nbsp;also&amp;nbsp;numerous &lt;/span&gt;&lt;a href=&quot;http://www.google.co.uk/search?q=hill+of+tara+lidar&amp;amp;hl=en&amp;amp;safe=off&amp;amp;rlz=1C1SVEC_en-GBGB382GB382&amp;amp;prmd=ivns&amp;amp;source=lnms&amp;amp;tbm=isch&amp;amp;ei=6IVnTr-RCcTD8QPYnt3tCw&amp;amp;sa=X&amp;amp;oi=mode_link&amp;amp;ct=mode&amp;amp;cd=2&amp;amp;ved=0CA4Q_AUoAQ&amp;amp;biw=924&amp;amp;bih=951#hl=en&amp;amp;safe=off&amp;amp;rlz=1C1SVEC_en-GBGB382GB382&amp;amp;tbm=isch&amp;amp;sa=1&amp;amp;q=hill+of+tara+&amp;amp;pbx=1&amp;amp;oq=hill+of+tara+&amp;amp;aq=f&amp;amp;aqi=&amp;amp;aql=&amp;amp;gs_sm=e&amp;amp;gs_upl=3498l3498l0l3675l1l1l0l0l0l0l0l0ll0l0&amp;amp;bav=on.2,or.r_gc.r_pw.&amp;amp;fp=915066be05824d3e&amp;amp;biw=924&amp;amp;bih=951&quot; style=&quot;line-height: 20px;&quot;&gt;crowd-sourced ground level&amp;nbsp;photographs&lt;/a&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 20px;&quot;&gt;&amp;nbsp;to work from. &amp;nbsp;Working in CE1 was a little disappointing, although layering textures from derivatives of the lidar terrain data (slope mapping, solar insolation&amp;nbsp;modelling, etc) shows promise. &amp;nbsp;Far better at the moment is CE2, with its much improved lighting and&amp;nbsp;vegetation. &amp;nbsp;Below is a&amp;nbsp;rough&amp;nbsp;render of the initial model, with more to follow in due course.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #333333;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 20px;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #333333;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 20px;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #333333;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 20px;&quot;&gt;Getting the vegetation right here is key and requires&amp;nbsp;considerably&amp;nbsp;more work before even beginning to think about&amp;nbsp;adding&amp;nbsp;arcitectural detail. Great to have such fantastic data to work with.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1829250873405130121/posts/default/573228069527900420'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1829250873405130121/posts/default/573228069527900420'/><link rel='alternate' type='text/html' href='http://secondsiteresearch.blogspot.com/2011/09/tara.html' title='Tara'/><author><name>Keith Challis</name><uri>http://www.blogger.com/profile/09891921491581952224</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjiAB9bPZ-VPwGfSj4hpDED8JhF_hURB7RfTJPB1_xmh5hriEsXrRLPHNUXG1iJNlTmWXrc89-lqDP7Txk4_pQ1Q4B6R4xL5qpkEvDYSRqT0nyGIl7WLAXzDlCp3c69-ncVeod2srk_OFw/s72-c/Tara+CE2+Quick+Render.jpg" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-1829250873405130121.post-3175072665505961896</id><published>2011-08-25T23:10:00.004+01:00</published><updated>2011-08-25T23:14:34.563+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Climate Change"/><title type='text'>The Weather Game</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: justify;&quot;&gt;
How do we understand complex data and comprehend uncertainty? &amp;nbsp;That&#39;s just the question that the &lt;a href=&quot;http://www.metoffice.gov.uk/&quot;&gt;UK Met Office&lt;/a&gt; are trying to solve with an attractive on-line casual game:&amp;nbsp;&lt;a href=&quot;http://www.metoffice.gov.uk/weather/weather-game/play.html&quot;&gt;The Weather Game&lt;/a&gt;, playable on their website for the next month.&lt;/div&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzT_WMmA6lai-BsS5HDEV9zMdEnaQLtH6Trl5QuagsSz8U7VXcfjCLLz3UvsVbTvaEHRzYo8ZM_wJdeignRrnsUkrBE4j6L1OCa0qzVVwwci0wRDfW4aZDgMBNykKW6CVx_HU1v6UmvCw/s1600/weather1.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;-webkit-text-decorations-in-effect: none; color: black;&quot;&gt;&lt;/span&gt;&lt;/a&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgI3pOcS7bF2cuAvSYZn9UT9tomFyAmvDMZOgNwMVvO3zDV6hFEEKmFmcVrMAdc8ghBc8LbCsGpvh4DHs53Zi6ZRcvk9EN7qjfvpdqL4RHEeuW9p322PT3cgz3-ojY2k-bvySWCY3uyuqY/s1600/weather2.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; display: inline !important; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;252&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgI3pOcS7bF2cuAvSYZn9UT9tomFyAmvDMZOgNwMVvO3zDV6hFEEKmFmcVrMAdc8ghBc8LbCsGpvh4DHs53Zi6ZRcvk9EN7qjfvpdqL4RHEeuW9p322PT3cgz3-ojY2k-bvySWCY3uyuqY/s320/weather2.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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The game present players with an imaginary (actually rather trite, but no matter) scenario and a variety of&amp;nbsp;visualizations&amp;nbsp;of weather predictions from which future actions need to be determined. &amp;nbsp;How well you do in deciding your future action is&amp;nbsp;obviously, to some extent, a reflection on how clearly data is&amp;nbsp;presented&amp;nbsp;to you and how uncertainty in that data is mediated, so that it is possible to take into&amp;nbsp;account&amp;nbsp;in&amp;nbsp;decision&amp;nbsp;making. &amp;nbsp;Interesting resonances here for interrogation of climate change predictions. I wonder what a similar approach to comprehension of the &lt;a href=&quot;http://www.ukcip.org.uk/&quot;&gt;UK Climate Impacts Programme&lt;/a&gt;&amp;nbsp;UKCP09 &lt;a href=&quot;http://www.ukcip.org.uk/uk-impacts/uk-maps/maps/temperature/&quot;&gt;models of future climate change&lt;/a&gt; based on&amp;nbsp;different&amp;nbsp;emission&amp;nbsp;scenarios, might reveal, particularly in the ability of policy makers to comprehend and adapt. &amp;nbsp;Well, this is a long way from games based&amp;nbsp;visualization&amp;nbsp;of landscape and heritage, but it is&amp;nbsp;visualization, and after all what we are about here is trying to better understand landscape scale data. Recommendation: take a break from Crysis2, play the &lt;a href=&quot;http://www.metoffice.gov.uk/weather/weather-game/play.html&quot;&gt;Met Office game&lt;/a&gt;, explore different&amp;nbsp;visualizations&amp;nbsp;and make a contribution to a useful piece of research at the same time.&lt;/div&gt;
</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1829250873405130121/posts/default/3175072665505961896'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1829250873405130121/posts/default/3175072665505961896'/><link rel='alternate' type='text/html' href='http://secondsiteresearch.blogspot.com/2011/08/weather-game.html' title='The Weather Game'/><author><name>Keith Challis</name><uri>http://www.blogger.com/profile/09891921491581952224</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgI3pOcS7bF2cuAvSYZn9UT9tomFyAmvDMZOgNwMVvO3zDV6hFEEKmFmcVrMAdc8ghBc8LbCsGpvh4DHs53Zi6ZRcvk9EN7qjfvpdqL4RHEeuW9p322PT3cgz3-ojY2k-bvySWCY3uyuqY/s72-c/weather2.jpg" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-1829250873405130121.post-8439536320120122758</id><published>2011-08-19T11:42:00.001+01:00</published><updated>2011-08-19T14:59:36.676+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Terrestrial Laser Scanning"/><category scheme="http://www.blogger.com/atom/ns#" term="Visualisation"/><title type='text'>The Scottish Ten</title><content type='html'>&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;More&amp;nbsp;from&amp;nbsp;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: white;&quot;&gt;&lt;a href=&quot;http://www.ucd.ie/archaeology/alr/&quot; style=&quot;color: #992211; font-family: inherit; line-height: 20px; text-decoration: none;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #992211;&quot;&gt;Technological Advances in Landscape and Heritage Management Recordi&lt;/span&gt;ng&lt;/a&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #333333; font-family: inherit;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 20px;&quot;&gt;. &amp;nbsp;The &lt;a href=&quot;http://www.scottishten.org/&quot;&gt;Scottish Ten&lt;/a&gt; is another fine example of a terrestrial laser scanning project of epic and imaginative scale&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #333333;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 20px;&quot;&gt;producing&lt;/span&gt;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #333333;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 20px;&quot;&gt;&amp;nbsp;beautifully&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 20px;&quot;&gt;visualized&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 20px;&quot;&gt;&amp;nbsp;results. &amp;nbsp;In its &lt;a href=&quot;http://www.scottishten.org/index/about.htm&quot;&gt;own words&lt;/a&gt; &quot;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: white;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;A groundbreaking international 3D scanning project to digitally document Scotland’s five World Heritage Sites and five international ones&quot;. &amp;nbsp;Work has employed a variety of scanning techniques to document sites as diverse as &lt;a href=&quot;http://www.scottishten.org/index/scotten/property5.htm&quot;&gt;St Kilda&lt;/a&gt;, &lt;a href=&quot;http://www.scottishten.org/property3&quot;&gt;Neolithic Orkney&lt;/a&gt; and &lt;a href=&quot;http://www.scottishten.org/property1&quot;&gt;Mount Rushmore&lt;/a&gt;.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
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I&#39;m particularly taken by the effectiveness of their translation of laser scanning from point cloud to photo-realistic models (viz the movie above) and crave more information on their methodology. &amp;nbsp;The impressive pre-rendered&amp;nbsp;visualizations&amp;nbsp;are a great example of what laser&amp;nbsp;scanning&amp;nbsp;is capable of - but I&#39;d love to see the same data ported to a game-engine for real-time interactive exploration.&lt;/div&gt;
</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1829250873405130121/posts/default/8439536320120122758'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1829250873405130121/posts/default/8439536320120122758'/><link rel='alternate' type='text/html' href='http://secondsiteresearch.blogspot.com/2011/08/scottish-ten.html' title='The Scottish Ten'/><author><name>Keith Challis</name><uri>http://www.blogger.com/profile/09891921491581952224</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-1829250873405130121.post-7561602394987175496</id><published>2011-08-16T10:20:00.009+01:00</published><updated>2011-08-16T11:32:18.501+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Terrestrial Laser Scanning"/><category scheme="http://www.blogger.com/atom/ns#" term="Visualisation"/><title type='text'>The City Beneath</title><content type='html'>&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;As promised something on Dave Walker&#39;s &lt;a href=&quot;http://nottinghamcavessurvey.org.uk/&quot;&gt;Nottingham Cave Survey&lt;/a&gt;&amp;nbsp;that so impressed me at&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: white;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #333333; line-height: 20px;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: white;&quot;&gt;&lt;a href=&quot;http://www.ucd.ie/archaeology/alr/&quot; style=&quot;color: #992211; line-height: 20px; text-decoration: none;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #992211;&quot;&gt;Technological Advances in Landscape and Heritage Management Recordi&lt;/span&gt;ng&lt;/a&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #333333;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 20px;&quot;&gt;&amp;nbsp;in Dublin last Friday. &amp;nbsp;Dave and his team have been working on producing a&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #333333;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 20px;&quot;&gt;comprehensive&lt;/span&gt;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #333333;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 20px;&quot;&gt;&amp;nbsp;digital record of Nottingham&#39;s unique and relatively little known systems of man-made rock cut caves, the earliest survivors of which date to the&amp;nbsp;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 20px;&quot;&gt;Middle&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 20px;&quot;&gt;&amp;nbsp;Ages, but for which there are far earlier accounts.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: white;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: white;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #333333;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 20px;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;iframe allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;349&quot; src=&quot;http://www.youtube.com/embed/8bm8Nmj5WHo&quot; width=&quot;560&quot;&gt;&lt;/iframe&gt;&lt;/div&gt;
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&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: white;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: white;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #333333;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 20px;&quot;&gt;Using a variety of terrestrial laser scanning kit the team have worked on the &quot;cave a day&quot; principle to produce a stunning primary record. &amp;nbsp;While there is little in time and resources to make too much of these data what Dave has done is produce some lovely, quite ethereal flythroughs using &lt;/span&gt;&lt;/span&gt;&lt;a href=&quot;http://www.pointools.com/ptview_intro.php&quot; style=&quot;font-family: inherit; line-height: 20px;&quot;&gt;Pointools View Pro&lt;/a&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 20px;&quot;&gt;. &amp;nbsp;Nottingham is my home city, and I&#39;ve wandered through a few of the caves over the years; these&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 20px;&quot;&gt;visualizations&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 20px;&quot;&gt;&amp;nbsp;perfectly capture the sense of strangeness that&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 20px;&quot;&gt;descent&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 20px;&quot;&gt;&amp;nbsp;from sunlit city street to subterranean space creates - I&#39;m always reminded of something faintly &lt;a href=&quot;http://draft.blogger.com/goog_882064254&quot;&gt;Lovecra&lt;/a&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/H._P._Lovecraft&quot;&gt;ftian&lt;/a&gt; &quot;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: white; line-height: 19px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;the catacombs of Ptolemais, and the carven mausolea of the nightmare countries&quot; but that&#39;s just me...&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1829250873405130121/posts/default/7561602394987175496'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1829250873405130121/posts/default/7561602394987175496'/><link rel='alternate' type='text/html' href='http://secondsiteresearch.blogspot.com/2011/08/city-beneath.html' title='The City Beneath'/><author><name>Keith Challis</name><uri>http://www.blogger.com/profile/09891921491581952224</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/8bm8Nmj5WHo/default.jpg" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-1829250873405130121.post-4269742448263171106</id><published>2011-08-11T10:46:00.006+01:00</published><updated>2011-08-19T11:46:16.107+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="CryEngine"/><category scheme="http://www.blogger.com/atom/ns#" term="CryEngine 2"/><category scheme="http://www.blogger.com/atom/ns#" term="lidar"/><category scheme="http://www.blogger.com/atom/ns#" term="Terrestrial Laser Scanning"/><category scheme="http://www.blogger.com/atom/ns#" term="Visualisation"/><title type='text'>Technological Advances in Landscape and Heritage Management Recording</title><content type='html'>&lt;span style=&quot;display: block; margin-bottom: 4px; margin-left: 0px; margin-right: 0px; margin-top: 12px; text-align: justify;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;Here, for the record, my presentation given at&amp;nbsp;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: white; color: #333333;&quot;&gt;&lt;a href=&quot;http://www.ucd.ie/archaeology/alr/&quot; style=&quot;font-family: inherit; line-height: 20px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #992211;&quot;&gt;Technological Advances in Landscape and Heritage Management Recordi&lt;/span&gt;ng&lt;/a&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 20px;&quot;&gt; in Dublin on Friday. &amp;nbsp;An excellent, useful and enjoyable day with some very interesting presentations, particularly focused on high resolution&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 20px;&quot;&gt;airborne&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 20px;&quot;&gt;&amp;nbsp;and terrestrial lidar. &amp;nbsp;I was really taken by the work of Dr Dave Walker on the Nottingham caves (good enough to deserve its own post, so more later) and the Scottish Ten, mysterious name, but great work, again deserving its own post. Since I managed to give the wrong version of my presentation, anyone interested in what I had to say will get a fuller picture from the below...&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;display: block; margin-bottom: 4px; margin-left: 0px; margin-right: 0px; margin-top: 12px; text-align: justify;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: white; color: #333333;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 20px;&quot;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;strong style=&quot;display: block; margin-bottom: 4px; margin-left: 0px; margin-right: 0px; margin-top: 12px; text-align: center;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-weight: normal;&quot;&gt;&lt;iframe frameborder=&quot;0&quot; height=&quot;355&quot; marginheight=&quot;0&quot; marginwidth=&quot;0&quot; scrolling=&quot;no&quot; src=&quot;http://www.slideshare.net/slideshow/embed_code/8822728&quot; width=&quot;560&quot;&gt;&lt;/iframe&gt;&amp;nbsp;&lt;/span&gt;&lt;/strong&gt; </content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1829250873405130121/posts/default/4269742448263171106'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1829250873405130121/posts/default/4269742448263171106'/><link rel='alternate' type='text/html' href='http://secondsiteresearch.blogspot.com/2011/08/technological-advances-in-landscape-and.html' title='Technological Advances in Landscape and Heritage Management Recording'/><author><name>Keith Challis</name><uri>http://www.blogger.com/profile/09891921491581952224</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-1829250873405130121.post-3898610028847624171</id><published>2011-08-07T08:12:00.006+01:00</published><updated>2011-08-19T11:45:27.491+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="CryEngine 2"/><category scheme="http://www.blogger.com/atom/ns#" term="Laxton"/><category scheme="http://www.blogger.com/atom/ns#" term="Visualisation"/><title type='text'>Recounting the Landscape: Laxton Castle CryENGINE 2</title><content type='html'>&lt;div style=&quot;text-align: justify;&quot;&gt;
Part of the aim of &quot;&lt;a href=&quot;http://secondsiteresearch.blogspot.com/2011/07/lasers-landscape-and-muddy-boots.html&quot;&gt;Lasers, Landscapes and Muddy Boots&lt;/a&gt;&quot; is to demonstrate the way in which game engines can place us as archaeologists physically within the landscape of our surveyed monuments, albeit virtually. &amp;nbsp;As a demonstration I&#39;ve produced this short walkthrough of our survey of&amp;nbsp;&lt;a href=&quot;http://www.laxtoncastle.org.uk/&quot;&gt;Laxton castle&lt;/a&gt;, based on field collected GPS data.&lt;br /&gt;
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Produced using CryTek&#39;s &lt;a href=&quot;http://crytek.com/cryengine/cryengine2/overview&quot;&gt;CryENGINE 2&lt;/a&gt;, it lacks the ludic elements of earlier &lt;a href=&quot;http://crytek.com/cryengine/cryengine1/overview&quot;&gt;CryENGINE 1&lt;/a&gt; models of the same site, but has a greater degree of visual fidelity - it looks more like the real thing. &amp;nbsp;Just the thing to get across the point that standing inside our survey data and rewalking the same fields, getting digital mud on our boots, may bring new insight. In the words of &lt;a href=&quot;http://www.ucl.ac.uk/anthropology/people/academic_staff/c_tilley&quot;&gt;Tilley&lt;/a&gt; &quot;&lt;a href=&quot;http://books.google.com/books?id=yEuBAAAAMAAJ&amp;amp;q=recounted#search_anchor&quot;&gt;To understand a landscape truly it must be felt, but to convey some of this feeling to others it has to be talked about, recounted, or written and depicted.&lt;/a&gt;&quot;  &lt;/div&gt;
</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1829250873405130121/posts/default/3898610028847624171'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1829250873405130121/posts/default/3898610028847624171'/><link rel='alternate' type='text/html' href='http://secondsiteresearch.blogspot.com/2011/08/recounting-landscape-laxton-castle.html' title='Recounting the Landscape: Laxton Castle CryENGINE 2'/><author><name>Keith Challis</name><uri>http://www.blogger.com/profile/09891921491581952224</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-1829250873405130121.post-8431447781065347645</id><published>2011-08-05T07:45:00.003+01:00</published><updated>2011-08-05T07:46:37.065+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Alt-games"/><title type='text'>Narrative and Choice: The Stanley Parable</title><content type='html'>&lt;div style=&quot;text-align: justify;&quot;&gt;
Really enjoying the Half-life 2 mod &lt;a href=&quot;http://www.moddb.com/mods/the-stanley-parable&quot;&gt;The Stanley Parable&lt;/a&gt;. &amp;nbsp;A great example of what is achievable using FP game engines when creativity breaks free of the predisposition to run and shoot things, this strange fractured narrative with its dominant narrator and meta narrator brings to mind &lt;a href=&quot;http://en.wikipedia.org/wiki/Brian_Aldiss&quot;&gt;Aldiss&#39; &lt;i&gt;Report on Probability A&lt;/i&gt;&lt;/a&gt;&amp;nbsp;or the&amp;nbsp;fracturing&amp;nbsp;of narrative form and convention of some of &lt;a href=&quot;http://en.wikipedia.org/wiki/John_Fowles&quot;&gt;John Fowles&#39;s&lt;/a&gt; novels (the ending of &lt;i&gt;The Magus&lt;/i&gt; for example, when the a&amp;nbsp;narrator&amp;nbsp;suddenly appears to discuss choices and outcomes).&lt;/div&gt;
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This is clever,&amp;nbsp;intriguing&amp;nbsp;stuff, done with flair but minimal fuss and with starkly simple visuals that point the player back to the experience of the unfolding narrative and the dominant voices of the narrators, confusing, commenting and instigating choice, while all the time undermining and questioning our freedom to really choose. &amp;nbsp;Great stuff!&lt;br /&gt;
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</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1829250873405130121/posts/default/8431447781065347645'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1829250873405130121/posts/default/8431447781065347645'/><link rel='alternate' type='text/html' href='http://secondsiteresearch.blogspot.com/2011/08/narrative-and-choice-stanley-parable.html' title='Narrative and Choice: The Stanley Parable'/><author><name>Keith Challis</name><uri>http://www.blogger.com/profile/09891921491581952224</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-1829250873405130121.post-1888174888039982722</id><published>2011-07-31T08:56:00.004+01:00</published><updated>2011-08-08T10:16:00.396+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Visualisation"/><title type='text'>Games as Heterotopias</title><content type='html'>&lt;div style=&quot;text-align: justify;&quot;&gt;
Reading Michel Foucault&#39;s &quot;Of Other Spaces&quot; (&lt;a href=&quot;http://www.jstor.org/pss/464648&quot;&gt;&lt;i&gt;Diacritics&lt;/i&gt;, Spring 1986&lt;/a&gt;) a lecture originally given in March 1967 and startlingly prescient of digital technologies and their potential for virtual spaces.&lt;/div&gt;
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Foucault argues the concept of the heterotopia, a sort of anti utopia, a space simultaneously mythic and real defined by five principles. &amp;nbsp;So, heterotopias are capable of juxtaposing in a single space several real spaces that are in themselves incompatible (a theatrical stage,&amp;nbsp;for example), are linked to slices in time - heterochronies, where traditional concepts of time break down, and a spaces detached from the mundane world, in some senses private and requiring of formal entry and exit.&lt;/div&gt;
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These ideas (and I know I am far from original in thinking this) seem to perfectly frame the concept of a free-form game of landscape and memory, in which a virtual representation of the real world (detached, theatrical and demanding formal entry and exit) unites&amp;nbsp;incongruent&amp;nbsp;spaces and times in a single virtual space. Imagine exploring a virtual landscape in which fragments of time and past space litter the present world and you have the general idea. Such fractured worlds are in fact common ground in many games, recall Gordon Freeman&#39;s jolting journey through other spaces in the latter part of the original Half-life, and are the meat and drink of works such as Dear Esther and Korsakovia. In fact in many ways all games that strive to represent the real world digitally are hetrotopias of a sort (Assassin&#39;s Creed&#39;s time and place jumping narrative is another example). &amp;nbsp;&lt;/div&gt;
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I like this concept of the breakdown of&amp;nbsp;formal&amp;nbsp;space and time into something more mysterious and demanding greater engagement to comprehend, as a structure it has much to ponder on in designing mythic-real game spaces for exploring heritage.&lt;br /&gt;
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</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1829250873405130121/posts/default/1888174888039982722'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1829250873405130121/posts/default/1888174888039982722'/><link rel='alternate' type='text/html' href='http://secondsiteresearch.blogspot.com/2011/07/games-as-heterotopias.html' title='Games as Heterotopias'/><author><name>Keith Challis</name><uri>http://www.blogger.com/profile/09891921491581952224</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjEKlvCFagPrBRuLLK8Ir3PlLdVZL8vTZrcqBcxuSrAkdAd6x78-uca9VOwT2RvEDhtohMRm-_VX3Hfc9ApHUhJNezQs2bI62Exa0Fv0dj6RT01JtJPI-nD8mSil6AwGT2nRfi92DuRgO4/s72-c/pano.jpg" height="72" width="72"/></entry></feed>