<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/rss2enclosuresfull.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:media="http://search.yahoo.com/mrss/" version="2.0"><channel><title>Secret Microsoft Communications</title><link>http://blogs.msdn.com/b/devschool/</link><description>It&amp;#39;s secret because I said it&amp;#39;s secret</description><dc:language>en-US</dc:language><generator>Telligent Evolution Platform Developer Build (Build: 5.6.50428.7875)</generator><itunes:subtitle>Learn about Microsoft stuff</itunes:subtitle><itunes:author>Socal Sam</itunes:author><itunes:summary>secrets and technology</itunes:summary><itunes:owner><itunes:name>Socal Sam</itunes:name><itunes:email>run2destruction@hotmail.com</itunes:email></itunes:owner><itunes:explicit>no</itunes:explicit><itunes:keywords>Windows Phone 7, Windows Presentation Foundation</itunes:keywords><language>en-US</language><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/SecretMicrosoftCommunications" /><feedburner:info xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" uri="secretmicrosoftcommunications" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><media:keywords>Windows Phone 7, Windows Presentation Foundation</media:keywords><media:category scheme="http://www.itunes.com/dtds/podcast-1.0.dtd">Technology/Software How-To</media:category><itunes:category text="Technology"><itunes:category text="Software How-To" /></itunes:category><item><title>XAML/C++: Does anyone really know what time it is? Timers</title><link>http://blogs.msdn.com/b/devschool/archive/2013/05/23/xaml-c-does-anyone-really-know-what-time-it-is-timers.aspx</link><pubDate>Thu, 23 May 2013 19:23:22 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:10420981</guid><dc:creator>Surf4Fun</dc:creator><slash:comments>0</slash:comments><wfw:commentRss>http://blogs.msdn.com/b/devschool/rsscomments.aspx?WeblogPostID=10420981</wfw:commentRss><comments>http://blogs.msdn.com/b/devschool/archive/2013/05/23/xaml-c-does-anyone-really-know-what-time-it-is-timers.aspx#comments</comments><description>Why is it so hard to find a working example on how to use the timer in your C++ app?&amp;#160; &amp;#160; So let's take a look at some code: Changes to stdafx.h First you need to change the stdafx.h file, you can simply copy and paste the following into a console...(&lt;a href="http://blogs.msdn.com/b/devschool/archive/2013/05/23/xaml-c-does-anyone-really-know-what-time-it-is-timers.aspx"&gt;read more&lt;/a&gt;)&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=10420981" width="1" height="1"&gt;</description><category domain="http://blogs.msdn.com/b/devschool/archive/tags/C_2B002B002F00_XAML/">C++/XAML</category><category domain="http://blogs.msdn.com/b/devschool/archive/tags/C_2B002B00_/">C++</category><category domain="http://blogs.msdn.com/b/devschool/archive/tags/C_2B002B00_+and+XAML/">C++ and XAML</category><category domain="http://blogs.msdn.com/b/devschool/archive/tags/C_2B002B00_+Game+Design/">C++ Game Design</category><category domain="http://blogs.msdn.com/b/devschool/archive/tags/C_2B002B002F00_CX/">C++/CX</category><category domain="http://blogs.msdn.com/b/devschool/archive/tags/C_2B002B00_+and+Direct2D/">C++ and Direct2D</category><category domain="http://blogs.msdn.com/b/devschool/archive/tags/C_2B002B00_+and+Direct3D/">C++ and Direct3D</category></item><item><title>XBOX, XAML/C++, Direct2, Direct3, scalable, repeatable and immersive art form game engines</title><link>http://blogs.msdn.com/b/devschool/archive/2013/05/21/xbox-xaml-c-direct2-direct3-scalable-repeatable-and-immersive-art-form-game-engines.aspx</link><pubDate>Tue, 21 May 2013 21:14:55 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:10420416</guid><dc:creator>Surf4Fun</dc:creator><slash:comments>0</slash:comments><wfw:commentRss>http://blogs.msdn.com/b/devschool/rsscomments.aspx?WeblogPostID=10420416</wfw:commentRss><comments>http://blogs.msdn.com/b/devschool/archive/2013/05/21/xbox-xaml-c-direct2-direct3-scalable-repeatable-and-immersive-art-form-game-engines.aspx#comments</comments><description>Cool stuff about the Xbox launch.&amp;#160; You will need to stick with my blog as I show you how to work with C++ and Direct2 or Direct 3. You have got to create apps, and a good way to get started is to use the entry path of Windows 8 and Windows 8 Phone...(&lt;a href="http://blogs.msdn.com/b/devschool/archive/2013/05/21/xbox-xaml-c-direct2-direct3-scalable-repeatable-and-immersive-art-form-game-engines.aspx"&gt;read more&lt;/a&gt;)&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=10420416" width="1" height="1"&gt;</description><category domain="http://blogs.msdn.com/b/devschool/archive/tags/XBOX/">XBOX</category><category domain="http://blogs.msdn.com/b/devschool/archive/tags/C_2B002B002F00_XAML/">C++/XAML</category><category domain="http://blogs.msdn.com/b/devschool/archive/tags/C_2B002B00_/">C++</category><category domain="http://blogs.msdn.com/b/devschool/archive/tags/C_2B002B00_+Specifications/">C++ Specifications</category><category domain="http://blogs.msdn.com/b/devschool/archive/tags/C_2B002B00_+and+XAML/">C++ and XAML</category><category domain="http://blogs.msdn.com/b/devschool/archive/tags/C_2B002B00_+Game+Engines/">C++ Game Engines</category><category domain="http://blogs.msdn.com/b/devschool/archive/tags/C_2B002B00_+Design/">C++ Design</category><category domain="http://blogs.msdn.com/b/devschool/archive/tags/C_2B002B00_+Game+Design/">C++ Game Design</category><category domain="http://blogs.msdn.com/b/devschool/archive/tags/C_2B002B00_+XAML/">C++ XAML</category><category domain="http://blogs.msdn.com/b/devschool/archive/tags/C_2B002B002F00_CX/">C++/CX</category><category domain="http://blogs.msdn.com/b/devschool/archive/tags/C_2B002B00_+and+Direct2D/">C++ and Direct2D</category><category domain="http://blogs.msdn.com/b/devschool/archive/tags/C_2B002B00_+and+DirectX/">C++ and DirectX</category><category domain="http://blogs.msdn.com/b/devschool/archive/tags/C_2B002B00_+and+Direct3D/">C++ and Direct3D</category></item><item><title>Xbox game Design: Mission Impossible and Nuremberg UFO battle of 1561</title><link>http://blogs.msdn.com/b/devschool/archive/2013/05/21/xbox-game-design-mission-impossible-and-nuremberg-ufo-battle-of-1561.aspx</link><pubDate>Tue, 21 May 2013 16:50:00 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:10420360</guid><dc:creator>Surf4Fun</dc:creator><slash:comments>0</slash:comments><wfw:commentRss>http://blogs.msdn.com/b/devschool/rsscomments.aspx?WeblogPostID=10420360</wfw:commentRss><comments>http://blogs.msdn.com/b/devschool/archive/2013/05/21/xbox-game-design-mission-impossible-and-nuremberg-ufo-battle-of-1561.aspx#comments</comments><description>I have been watching the old Mission Impossible from Television, keeping an eye out for the judo chop that was in every show at least up to season 4.&amp;#160; The nice thing about this show, you could believe that it was really a secret mission, no car chases...(&lt;a href="http://blogs.msdn.com/b/devschool/archive/2013/05/21/xbox-game-design-mission-impossible-and-nuremberg-ufo-battle-of-1561.aspx"&gt;read more&lt;/a&gt;)&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=10420360" width="1" height="1"&gt;</description><category domain="http://blogs.msdn.com/b/devschool/archive/tags/XBOX/">XBOX</category><category domain="http://blogs.msdn.com/b/devschool/archive/tags/C_2B002B002F00_XAML/">C++/XAML</category><category domain="http://blogs.msdn.com/b/devschool/archive/tags/C_2B002B00_+XAML/">C++ XAML</category><category domain="http://blogs.msdn.com/b/devschool/archive/tags/C_2B002B002F00_CX/">C++/CX</category><category domain="http://blogs.msdn.com/b/devschool/archive/tags/C_2B002B00_+and+Direct2D/">C++ and Direct2D</category><category domain="http://blogs.msdn.com/b/devschool/archive/tags/C_2B002B00_+and+DirectX/">C++ and DirectX</category><category domain="http://blogs.msdn.com/b/devschool/archive/tags/C_2B002B00_+and+Direct3D/">C++ and Direct3D</category></item><item><title>C++: Clone Code detection, is this some kind of Star Wars thing?</title><link>http://blogs.msdn.com/b/devschool/archive/2013/05/20/c-clone-code-detection-is-this-some-kind-of-star-wars-thing.aspx</link><pubDate>Mon, 20 May 2013 16:06:46 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:10420074</guid><dc:creator>Surf4Fun</dc:creator><slash:comments>0</slash:comments><wfw:commentRss>http://blogs.msdn.com/b/devschool/rsscomments.aspx?WeblogPostID=10420074</wfw:commentRss><comments>http://blogs.msdn.com/b/devschool/archive/2013/05/20/c-clone-code-detection-is-this-some-kind-of-star-wars-thing.aspx#comments</comments><description>Clones, they exist everywhere in today's world right?&amp;#160; No… Oh.&amp;#160; Well, in Star Wars all of the guys who wear white fighting suits are clones right?&amp;#160; But what about code clones?&amp;#160; I might be only person who is too lazy to create reusable...(&lt;a href="http://blogs.msdn.com/b/devschool/archive/2013/05/20/c-clone-code-detection-is-this-some-kind-of-star-wars-thing.aspx"&gt;read more&lt;/a&gt;)&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=10420074" width="1" height="1"&gt;</description><category domain="http://blogs.msdn.com/b/devschool/archive/tags/Visual+Studio+12+Ultimate/">Visual Studio 12 Ultimate</category><category domain="http://blogs.msdn.com/b/devschool/archive/tags/Code+Clones/">Code Clones</category><category domain="http://blogs.msdn.com/b/devschool/archive/tags/Finding+Code+Clones/">Finding Code Clones</category></item><item><title>Async coding in C++ means never having to say you are sorry</title><link>http://blogs.msdn.com/b/devschool/archive/2013/05/15/async-coding-in-c-means-never-having-to-say-you-are-sorry.aspx</link><pubDate>Thu, 16 May 2013 03:53:29 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:10419151</guid><dc:creator>Surf4Fun</dc:creator><slash:comments>1</slash:comments><wfw:commentRss>http://blogs.msdn.com/b/devschool/rsscomments.aspx?WeblogPostID=10419151</wfw:commentRss><comments>http://blogs.msdn.com/b/devschool/archive/2013/05/15/async-coding-in-c-means-never-having-to-say-you-are-sorry.aspx#comments</comments><description>Maybe.&amp;#160; That is a paraphrase quote from an old movie called &amp;quot;Love Story&amp;quot;, that is seriously boring, unless you are with someone you either love or hope to, then it is still boring if you actually watched it.&amp;#160; Like Dr. Zhivago or whatever...(&lt;a href="http://blogs.msdn.com/b/devschool/archive/2013/05/15/async-coding-in-c-means-never-having-to-say-you-are-sorry.aspx"&gt;read more&lt;/a&gt;)&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=10419151" width="1" height="1"&gt;</description><category domain="http://blogs.msdn.com/b/devschool/archive/tags/Windows+8/">Windows 8</category><category domain="http://blogs.msdn.com/b/devschool/archive/tags/AsyncUI+Library/">AsyncUI Library</category><category domain="http://blogs.msdn.com/b/devschool/archive/tags/Windows+8+Design/">Windows 8 Design</category><category domain="http://blogs.msdn.com/b/devschool/archive/tags/Windows+8+App+Is+functional+and+feels+natural+on+a+system+that+has+only+a+mouse+or+keyboard/">Windows 8 App Is functional and feels natural on a system that has only a mouse or keyboard</category><category domain="http://blogs.msdn.com/b/devschool/archive/tags/Windows+8+Animation/">Windows 8 Animation</category><category domain="http://blogs.msdn.com/b/devschool/archive/tags/Windows+8+Apps/">Windows 8 Apps</category><category domain="http://blogs.msdn.com/b/devschool/archive/tags/Windows+8+C_2B002B00_/">Windows 8 C++</category><category domain="http://blogs.msdn.com/b/devschool/archive/tags/Asynchronous+operations/">Asynchronous operations</category></item><item><title>Visual Studio 2012 Express for Windows 8</title><link>http://blogs.msdn.com/b/devschool/archive/2013/05/15/visual-studio-2012-express-for-windows-8.aspx</link><pubDate>Wed, 15 May 2013 17:25:36 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:10418992</guid><dc:creator>Surf4Fun</dc:creator><slash:comments>0</slash:comments><wfw:commentRss>http://blogs.msdn.com/b/devschool/rsscomments.aspx?WeblogPostID=10418992</wfw:commentRss><comments>http://blogs.msdn.com/b/devschool/archive/2013/05/15/visual-studio-2012-express-for-windows-8.aspx#comments</comments><description>This is a quick and cheap way to get into Windows 8 store development.&amp;#160; Windows 8 is awesome. I am convinced that Win 8 is simply beautiful, and an easy way to get your apps in the store.&amp;#160; I see students getting multiple apps into the store...(&lt;a href="http://blogs.msdn.com/b/devschool/archive/2013/05/15/visual-studio-2012-express-for-windows-8.aspx"&gt;read more&lt;/a&gt;)&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=10418992" width="1" height="1"&gt;</description><category domain="http://blogs.msdn.com/b/devschool/archive/tags/Visual+Studio+Express/">Visual Studio Express</category><category domain="http://blogs.msdn.com/b/devschool/archive/tags/Visual+Studio+12/">Visual Studio 12</category><category domain="http://blogs.msdn.com/b/devschool/archive/tags/Visual+Studio+12+Express/">Visual Studio 12 Express</category><category domain="http://blogs.msdn.com/b/devschool/archive/tags/Visual+Studio+12+UML/">Visual Studio 12 UML</category><category domain="http://blogs.msdn.com/b/devschool/archive/tags/Visual+Studio+express+for+Windows+8/">Visual Studio express for Windows 8</category></item><item><title>TouchDevelop: Build Windows Store apps easily and quickly</title><link>http://blogs.msdn.com/b/devschool/archive/2013/05/15/touchdevelop-build-windows-store-apps-easily-and-quickly.aspx</link><pubDate>Wed, 15 May 2013 15:09:15 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:10418932</guid><dc:creator>Surf4Fun</dc:creator><slash:comments>0</slash:comments><wfw:commentRss>http://blogs.msdn.com/b/devschool/rsscomments.aspx?WeblogPostID=10418932</wfw:commentRss><comments>http://blogs.msdn.com/b/devschool/archive/2013/05/15/touchdevelop-build-windows-store-apps-easily-and-quickly.aspx#comments</comments><description>I just completed a simple app and got it in the store in about 24 hours.&amp;#160; Students that I work with have gotten apps in the store in less than 3 hours or so.&amp;#160; It isn’t difficult but you do need to get some practice.&amp;#160; Like a doctor who is...(&lt;a href="http://blogs.msdn.com/b/devschool/archive/2013/05/15/touchdevelop-build-windows-store-apps-easily-and-quickly.aspx"&gt;read more&lt;/a&gt;)&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=10418932" width="1" height="1"&gt;</description><category domain="http://blogs.msdn.com/b/devschool/archive/tags/Software+Engineering/">Software Engineering</category><category domain="http://blogs.msdn.com/b/devschool/archive/tags/Windows+Phone+7/">Windows Phone 7</category><category domain="http://blogs.msdn.com/b/devschool/archive/tags/WP7/">WP7</category><category domain="http://blogs.msdn.com/b/devschool/archive/tags/TouchDevelop/">TouchDevelop</category><category domain="http://blogs.msdn.com/b/devschool/archive/tags/Research/">Research</category><category domain="http://blogs.msdn.com/b/devschool/archive/tags/Write+programs+on+WP8/">Write programs on WP8</category><category domain="http://blogs.msdn.com/b/devschool/archive/tags/Programming+the+WP/">Programming the WP</category><category domain="http://blogs.msdn.com/b/devschool/archive/tags/Write+programs+on+the+Windows+PHone+8/">Write programs on the Windows PHone 8</category></item><item><title>XAML/C++: Why learn C++ and not Python?</title><link>http://blogs.msdn.com/b/devschool/archive/2013/05/10/xaml-c-why-learn-c-and-not-python.aspx</link><pubDate>Fri, 10 May 2013 17:46:14 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:10417698</guid><dc:creator>Surf4Fun</dc:creator><slash:comments>2</slash:comments><wfw:commentRss>http://blogs.msdn.com/b/devschool/rsscomments.aspx?WeblogPostID=10417698</wfw:commentRss><comments>http://blogs.msdn.com/b/devschool/archive/2013/05/10/xaml-c-why-learn-c-and-not-python.aspx#comments</comments><description>Important links: Starting to learn about XAML can be found at: http://msdn.microsoft.com/en-us/library/ms752059.aspx &amp;#160; Now the blah-blah, useless stuff, but the following is the reason for the title and article Python is definitely easier to learn...(&lt;a href="http://blogs.msdn.com/b/devschool/archive/2013/05/10/xaml-c-why-learn-c-and-not-python.aspx"&gt;read more&lt;/a&gt;)&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=10417698" width="1" height="1"&gt;</description><category domain="http://blogs.msdn.com/b/devschool/archive/tags/C_2B002B00_+Office/">C++ Office</category><category domain="http://blogs.msdn.com/b/devschool/archive/tags/TouchDevelop/">TouchDevelop</category><category domain="http://blogs.msdn.com/b/devschool/archive/tags/C_2B002B002F00_XAML/">C++/XAML</category><category domain="http://blogs.msdn.com/b/devschool/archive/tags/C_2B002B00_+Specifications/">C++ Specifications</category><category domain="http://blogs.msdn.com/b/devschool/archive/tags/C_2B002B00_+WinRT/">C++ WinRT</category><category domain="http://blogs.msdn.com/b/devschool/archive/tags/C_2B002B00_+in+Blend/">C++ in Blend</category><category domain="http://blogs.msdn.com/b/devschool/archive/tags/C_2B002B00_+and+XAML/">C++ and XAML</category><category domain="http://blogs.msdn.com/b/devschool/archive/tags/C_2B002B00_+and+Javascript/">C++ and Javascript</category><category domain="http://blogs.msdn.com/b/devschool/archive/tags/C_2B002B00_+External+Dependencies/">C++ External Dependencies</category><category domain="http://blogs.msdn.com/b/devschool/archive/tags/C_2B002B00_+Game+Engines/">C++ Game Engines</category><category domain="http://blogs.msdn.com/b/devschool/archive/tags/C_2B002B00_+Live+Tile+Notification/">C++ Live Tile Notification</category><category domain="http://blogs.msdn.com/b/devschool/archive/tags/C_2B002B00_+Design/">C++ Design</category><category domain="http://blogs.msdn.com/b/devschool/archive/tags/C_2B002B00_+Game+Design/">C++ Game Design</category><category domain="http://blogs.msdn.com/b/devschool/archive/tags/C_2B002B00_+XAML/">C++ XAML</category><category domain="http://blogs.msdn.com/b/devschool/archive/tags/C_2B002B002F00_CX/">C++/CX</category><category domain="http://blogs.msdn.com/b/devschool/archive/tags/C_2B002B00_+Training/">C++ Training</category><category domain="http://blogs.msdn.com/b/devschool/archive/tags/C_2B002B00_+Links/">C++ Links</category><category domain="http://blogs.msdn.com/b/devschool/archive/tags/C_2B002B00_+on+Azure/">C++ on Azure</category><category domain="http://blogs.msdn.com/b/devschool/archive/tags/C_2B002B00_+and+Direct2D/">C++ and Direct2D</category><category domain="http://blogs.msdn.com/b/devschool/archive/tags/C_2B002B00_+and+DirectX/">C++ and DirectX</category><category domain="http://blogs.msdn.com/b/devschool/archive/tags/C_2B002B00_+and+Direct3D/">C++ and Direct3D</category><category domain="http://blogs.msdn.com/b/devschool/archive/tags/C_2B002B00_+and+Open+Source/">C++ and Open Source</category><category domain="http://blogs.msdn.com/b/devschool/archive/tags/C_2B002B00_+viewport/">C++ viewport</category><category domain="http://blogs.msdn.com/b/devschool/archive/tags/Python/">Python</category></item><item><title>XAML/C++: Why is it so hard to use XAML and DirectX</title><link>http://blogs.msdn.com/b/devschool/archive/2013/05/06/xaml-c-why-is-it-so-hard-to-use-xaml-and-directx.aspx</link><pubDate>Mon, 06 May 2013 17:49:56 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:10416402</guid><dc:creator>Surf4Fun</dc:creator><slash:comments>0</slash:comments><wfw:commentRss>http://blogs.msdn.com/b/devschool/rsscomments.aspx?WeblogPostID=10416402</wfw:commentRss><comments>http://blogs.msdn.com/b/devschool/archive/2013/05/06/xaml-c-why-is-it-so-hard-to-use-xaml-and-directx.aspx#comments</comments><description>It isn’t.&amp;#160; Seriously.&amp;#160; Ok, it’s harder than say building an Ohm’s Law app using TouchDevelop (see http://www.TouchDevelop.com ) and if you follow the MSDN documentation, it will seem nearly impossible..&amp;#160; But if you take a look at the book...(&lt;a href="http://blogs.msdn.com/b/devschool/archive/2013/05/06/xaml-c-why-is-it-so-hard-to-use-xaml-and-directx.aspx"&gt;read more&lt;/a&gt;)&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=10416402" width="1" height="1"&gt;</description><category domain="http://blogs.msdn.com/b/devschool/archive/tags/C_2B002B002F00_XAML/">C++/XAML</category><category domain="http://blogs.msdn.com/b/devschool/archive/tags/C_2B002B00_+WinRT/">C++ WinRT</category><category domain="http://blogs.msdn.com/b/devschool/archive/tags/C_2B002B00_+and+XAML/">C++ and XAML</category><category domain="http://blogs.msdn.com/b/devschool/archive/tags/C_2B002B00_+XAML/">C++ XAML</category><category domain="http://blogs.msdn.com/b/devschool/archive/tags/C_2B002B002F00_CX/">C++/CX</category><category domain="http://blogs.msdn.com/b/devschool/archive/tags/XAML+C_2B002B00_/">XAML C++</category><category domain="http://blogs.msdn.com/b/devschool/archive/tags/C_2B002B00_+and+Direct2D/">C++ and Direct2D</category><category domain="http://blogs.msdn.com/b/devschool/archive/tags/C_2B002B00_+and+DirectX/">C++ and DirectX</category></item><item><title>Khan: Super fun discussion with someone’s brilliant future student</title><link>http://blogs.msdn.com/b/devschool/archive/2013/04/12/khan-super-fun-discussion-with-someone-s-brilliant-future-student.aspx</link><pubDate>Fri, 12 Apr 2013 16:36:57 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:10410684</guid><dc:creator>Surf4Fun</dc:creator><slash:comments>0</slash:comments><wfw:commentRss>http://blogs.msdn.com/b/devschool/rsscomments.aspx?WeblogPostID=10410684</wfw:commentRss><comments>http://blogs.msdn.com/b/devschool/archive/2013/04/12/khan-super-fun-discussion-with-someone-s-brilliant-future-student.aspx#comments</comments><description>Sometimes in my job you meet a student, in this case a high school student I will refer to as Khan.&amp;#160; Last night we had a great discussion about orbital mechanics and the design of launch vehicles.&amp;#160; Not that I needed a relief from my normal job...(&lt;a href="http://blogs.msdn.com/b/devschool/archive/2013/04/12/khan-super-fun-discussion-with-someone-s-brilliant-future-student.aspx"&gt;read more&lt;/a&gt;)&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=10410684" width="1" height="1"&gt;</description><category domain="http://blogs.msdn.com/b/devschool/archive/tags/General+thoughts/">General thoughts</category><category domain="http://blogs.msdn.com/b/devschool/archive/tags/Get+off+my+lawn/">Get off my lawn</category></item><media:credit role="author">Socal Sam</media:credit><media:rating>nonadult</media:rating><media:description type="plain">Learn about Microsoft stuff</media:description></channel></rss>
