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	<title>SEGAHD.com</title>
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	<link>http://segahd.com</link>
	<description>The latest SEGA News &#38; Reviews in HD!</description>
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		<title>Rhythm Thief &amp; the Emperor&#8217;s Treasure Demo on the Eshop!</title>
		<link>http://segahd.com/2012/06/rhythm-thief-the-emperors-treasure-demo-on-the-eshop/</link>
		<comments>http://segahd.com/2012/06/rhythm-thief-the-emperors-treasure-demo-on-the-eshop/#comments</comments>
		<pubDate>Sat, 30 Jun 2012 07:08:25 +0000</pubDate>
		<dc:creator>jetmike</dc:creator>
				<category><![CDATA[SEGA News]]></category>

		<guid isPermaLink="false">http://segahd.com/?p=5213</guid>
		<description><![CDATA[Go on your 3DS and download it now. It&#8217;s a demo, it&#8217;s free, do it. Go for it&#8230;like a boss.]]></description>
				<content:encoded><![CDATA[<p>Go on your 3DS and download it now. It&#8217;s a demo, it&#8217;s free, do it.</p>
<p>Go for it&#8230;like a boss.</p>
]]></content:encoded>
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		<title>Sonic and Sega All Stars Racing (IOS) &#8211; Free!</title>
		<link>http://segahd.com/2012/06/sonic-and-sega-all-stars-racing-ios-free/</link>
		<comments>http://segahd.com/2012/06/sonic-and-sega-all-stars-racing-ios-free/#comments</comments>
		<pubDate>Tue, 05 Jun 2012 18:08:16 +0000</pubDate>
		<dc:creator>jetmike</dc:creator>
				<category><![CDATA[SEGA News]]></category>
		<category><![CDATA[Sonic News]]></category>

		<guid isPermaLink="false">http://segahd.com/?p=5204</guid>
		<description><![CDATA[The IOS version of Sonic and Sega All Stars Racing is free to download due to All stars racing transform&#8217;s E3 appearance! Download today and play it like a boss! http://itunes.apple.com/us/app/sonic-sega-all-stars-racing/id429208823?mt=8]]></description>
				<content:encoded><![CDATA[<p>The IOS version of Sonic and Sega All Stars Racing is free to download due to All stars racing transform&#8217;s E3 appearance! Download today and play it like a boss!</p>
<p><a href="http://itunes.apple.com/us/app/sonic-sega-all-stars-racing/id429208823?mt=8">http://itunes.apple.com/us/app/sonic-sega-all-stars-racing/id429208823?mt=8</a></p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>New Trailer for Sonic &amp; All-Stars Racing Transformed</title>
		<link>http://segahd.com/2012/06/new-trailer-for-sonic-all-stars-racing-transformed/</link>
		<comments>http://segahd.com/2012/06/new-trailer-for-sonic-all-stars-racing-transformed/#comments</comments>
		<pubDate>Sat, 02 Jun 2012 00:07:27 +0000</pubDate>
		<dc:creator>jetmike</dc:creator>
				<category><![CDATA[SEGA News]]></category>
		<category><![CDATA[Sonic News]]></category>
		<category><![CDATA[shadow stole mah tank]]></category>

		<guid isPermaLink="false">http://segahd.com/?p=5193</guid>
		<description><![CDATA[Witness the power of Sumo Digital Happy faces all around.]]></description>
				<content:encoded><![CDATA[<p>Witness the power of Sumo Digital</p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/6Y3dW1zaeGY?feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p>Happy faces all around.</p>
]]></content:encoded>
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		<title>The Cave &#8211; Announcement Trailer (Developed by Double Fine)</title>
		<link>http://segahd.com/2012/05/the-cave-announcement-trailer-developed-by-double-fine/</link>
		<comments>http://segahd.com/2012/05/the-cave-announcement-trailer-developed-by-double-fine/#comments</comments>
		<pubDate>Thu, 24 May 2012 17:45:38 +0000</pubDate>
		<dc:creator>jetmike</dc:creator>
				<category><![CDATA[SEGA News]]></category>

		<guid isPermaLink="false">http://segahd.com/?p=5180</guid>
		<description><![CDATA[This is quite an interesting title, made by Ron Gilbert and Double Fine, with Sega as it&#8217;s publisher, this title has the feeling of Little big planet, psychonaughts and Metroid/Castlevania. The game centers around seven characters (the monk, the adventurer, &#8230;]]></description>
				<content:encoded><![CDATA[<p><iframe width="640" height="360" src="http://www.youtube.com/embed/-I6qES_nzPY?feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p>This is quite an interesting title, made by Ron Gilbert and Double Fine, with Sega as it&#8217;s publisher, this title has the feeling of Little big planet, psychonaughts and Metroid/Castlevania.</p>
<p>The game centers around seven characters (the monk, the adventurer, the hillbilly, the scientist, the adorable twins, the knight and the time-traveler) going through a cave, which is described as an interesting character in itself. It&#8217;s a puzzle adventure that goes beyond a mere point and click game, as well as having plenty of action but being more puzzle than action.</p>
<p>Ron Gilbert is known to be a genius by many and said with the combined power of Double Fine, is unstoppable. That being said, this should be very interesting.</p>
<p>&nbsp;</p>
<p>Source :<br />
<a href="http://kotaku.com/5912907/ron-gilberts-new-game-mixes-maniac-mansion-with-a-little-metroidvania">http://kotaku.com/5912907/ron-gilberts-new-game-mixes-maniac-mansion-with-a-little-metroidvania</a></p>
]]></content:encoded>
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		<item>
		<title>Review: Sonic 4 Episode 2</title>
		<link>http://segahd.com/2012/05/review-sonic-4-episode-2/</link>
		<comments>http://segahd.com/2012/05/review-sonic-4-episode-2/#comments</comments>
		<pubDate>Fri, 18 May 2012 18:10:56 +0000</pubDate>
		<dc:creator>MrFranklin</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Sonic News]]></category>
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		<category><![CDATA[Download]]></category>
		<category><![CDATA[Episode 2]]></category>
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		<category><![CDATA[Sonic 4]]></category>
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		<guid isPermaLink="false">http://segahd.com/?p=5048</guid>
		<description><![CDATA[Two years after the release of Episode 1, Episode 2 is finally here. It's been a long wait to find out how fan feedback has factored into the game's development.]]></description>
				<content:encoded><![CDATA[<p>I&#8217;ll admit that I enjoyed Sonic 4 Episode <strong>1 </strong>once I got used to it. It looked nice in HD and the stage design was surprisingly good for a predominantly Dimps-made game&#8230; enough to keep me replaying it often so I guess that&#8217;s saying something.</p>
<p>But Episode 1 also re-used too much of the past and it needed something more&#8230; a spark with good gameplay physics and content that would feel fresh.</p>
<p>Two years after the release of Episode 1, Episode <strong>2</strong> is finally here. It&#8217;s been a long wait to find out how fan feedback has factored into the game&#8217;s development. But I&#8217;m happy to say that I&#8217;m throughly pleased with the changes they&#8217;ve made&#8230;</p>
<p><a href="http://segahd.com/wp-content/uploads/2012/05/sonic4ep2_rpic12.jpg"><img class="aligncenter size-large wp-image-5155" title="sonic4ep2_rpic12" src="http://segahd.com/wp-content/uploads/2012/05/sonic4ep2_rpic12-515x289.jpg" alt="" width="515" height="289" /></a></p>
<h3>Stages</h3>
<p>Just like Episode 1, there are 4 zone themes plus a final boss zone once you&#8217;ve beaten them all. Each zone has 3 acts and a boss act. And if you already own Episode 1 on the same platform, you&#8217;ll get Episode Metal as a bonus (which is a nod to &#8221;lock-on technology&#8221; featuring 4 reworked acts with improved physics and no uncurling!)</p>
<p>This time with Episode 2 much effort has gone into ensuring the stages look and feel original, with 3 of 4 zones appearing to be only loosely inspired by 2 classic zones each with a mix of old and mostly new enemies. It makes Episode 2 feel far more like a sequel should to the point that it&#8217;d be criminal to call these zones rehashes.</p>
<p>Content that you have seen before in the classics is not so &#8221;in your face&#8221; and while the 4th zone is based heavily upon a familiar and key Sonic 2 zone, I feel that it outshines its Sonic 2 variant with a faster pace while simultaneously bringing back beautifully nostalgic memories.</p>
<p>Bosses are also wholly original and progressively challenging, with some gorgeous visual design too! You&#8217;ll enjoy the contrast in gameplay between fighting Eggman and Metal Sonic.</p>
<p><a href="http://segahd.com/wp-content/uploads/2012/05/sonic4ep2_rpic11.jpg"><img class="aligncenter size-large wp-image-5147" title="sonic4ep2_rpic11" src="http://segahd.com/wp-content/uploads/2012/05/sonic4ep2_rpic11-515x289.jpg" alt="" width="515" height="289" /></a></p>
<p>Thankfully, they didn&#8217;t allow for ridicolous spoiling of the progression this time. You unlock zones in order&#8230; though you still need to press a button to continue on to the next act without returning to the 2D world map (there&#8217;s an achievement for playing through the whole game without returning to the map).</p>
<p>Speaking of which, the 2D world map seems to transition over from the right of Episode 1&#8242;s map which is a nice touch (and allows you to play Episode Metal from within Episode 2).</p>
<p>The map functions as it did in Episode 1 - once you&#8217;ve beaten a stage, boss stage or special stage, you can go back and replay it from the world map to improve those online leaderboard times/scores.</p>
<p><strong>Stage design</strong> is similar to but better than Episode 1, continuing the traditional middle route, lower route and challenging to reach but rewarding higher route which often makes use of the new combo moves. This adds replay value to stages especially for players who like doing speed runs. Red rings can be found although they only unlock an achievement. </p>
<p><a href="http://segahd.com/wp-content/uploads/2012/05/sonic4ep2_rpic2.jpg"><img class="aligncenter size-large wp-image-5113" title="sonic4ep2_rpic2" src="http://segahd.com/wp-content/uploads/2012/05/sonic4ep2_rpic2-515x289.jpg" alt="" width="515" height="289" /></a></p>
<p>Bottomless pits are placed more intelligently in Episode 2 and more often than not, you will hit a ramp with enough of a platform to stop yourself from falling into a pit. That and the seemingly popular warning signs which have been around for a few games now have made their way into this game too.</p>
<p>As for enemy placement&#8230; not bad. I rarely crashed into enemies off-screen and didn&#8217;t feel any unfair lack of warning (except maybe that bear). And you still lose all your rings when you get hit as you should!</p>
<p>Coupled with Tails&#8217; abilities and no uncurling (more on that later), and assuming you&#8217;re familiar with Sonic games, it is far more difficult to die in &#8221;unfair&#8221; deaths than Episode 1.</p>
<p>Stage gimmicks are better implemented and tastefully make use of combo moves and the homing attack which factors in more naturally and feels like it belongs now. </p>
<p>Many gimmicks have been seen before in previous games but some of the best ones are in Episode 2 and there are some new ones too.</p>
<p><a href="http://segahd.com/wp-content/uploads/2012/05/sonic4ep2_rpic1.jpg"><img class="aligncenter size-large wp-image-5119" title="sonic4ep2_rpic1" src="http://segahd.com/wp-content/uploads/2012/05/sonic4ep2_rpic1-515x289.jpg" alt="" width="515" height="289" /></a></p>
<p>On the point of stage gimmicks, some of you will still feel the game has too many speed boosters taking control away from the player and I can understand that. But aside from maybe White Park Act 2, I&#8217;d say there is a more reasonable amount of them than Episode 1 though still too many compared to the classics.</p>
<p><strong>Special stages</strong> are accessed the same way as they were in Episode 1 &#8211; a big ring appears at the end of each stage if you finish with 50 rings.</p>
<p>This time around special stages are similar to the style you&#8217;ve seen in Sonic 2 and some Dimps handheld games. Keyword here being &#8221;similar&#8221; as they play quite differently from Sonic 2 for better or worse.</p>
<p><a href="http://segahd.com/wp-content/uploads/2012/05/sonic4ep2_rpic7.jpg"><img class="aligncenter size-large wp-image-5132" title="sonic4ep2_rpic7" src="http://segahd.com/wp-content/uploads/2012/05/sonic4ep2_rpic7-515x289.jpg" alt="" width="515" height="289" /></a></p>
<p>I actually loved the special stages once I got used to them. You can&#8217;t move as instantly and responsively as you can in Sonic 2 special stages but the pacing is gentler and easier.</p>
<p>Oh and computer controlled Tails no longer loses your rings for you!</p>
<p>Interesting new twists have been added such as the ability to boost through them faster, perfect ring challenges and a power up to link with Tails for more rings.</p>
<p>Challenging the 7 stages are (especially the last 2) but if you think you won&#8217;t have enough rings for a checkpoint then as with Episode 1, you can just hit pause and retry. As with Episode 1, I find the special stages here to be an overall improvement over the stages they are based upon.</p>
<h3><a href="http://segahd.com/wp-content/uploads/2012/05/sonic4ep2_rpic4.jpg"><img class="aligncenter size-large wp-image-5111" title="sonic4ep2_rpic4" src="http://segahd.com/wp-content/uploads/2012/05/sonic4ep2_rpic4-515x289.jpg" alt="" width="515" height="289" /></a></h3>
<h3>Gameplay</h3>
<p>The previous game, Episode <strong>1</strong> only really became enjoyable once you&#8217;d adjusted to its somewhat stiff and unnatural gameplay as well as the disliked &#8221;uncurling off ramps&#8221; which hurt the game&#8217;s pacing and allowed homing attack chains to overpower the game.</p>
<p>With Episode 2, all of the above has been addressed and fixed. Whether they are close enough to classic physics depends on your own feelings but the team has clearly taken feedback into consideration to the point that the gameplay feels smooth and natural, especially the jump which now arcs properly, doesn&#8217;t drop like a stone and doesn&#8217;t feel floaty but doesn&#8217;t feel remotely heavy or stiff either.</p>
<p><a href="http://segahd.com/wp-content/uploads/2012/05/sonic4ep2_rpic9.jpg"><img class="aligncenter size-large wp-image-5142" title="sonic4ep2_rpic9" src="http://segahd.com/wp-content/uploads/2012/05/sonic4ep2_rpic9-515x289.jpg" alt="" width="515" height="289" /></a></p>
<p>Momentum-based gameplay is there and while you won&#8217;t feel its presence as strongly as some of you would like, letting go of the Analog Stick / D-Pad will no longer put you to an instant stop. And while not perfect or a big factor in stage design, you do gain some speed rolling down a hill now.</p>
<p>Basically unless you are of the crowd who on principle won&#8217;t accept anything other than &#8221;Classic 100% Physics&#8221; then there is a good chance you will enjoy Episode 2&#8242;s smooth gameplay.</p>
<p><a href="http://segahd.com/wp-content/uploads/2012/05/sonic4ep2_rpic10.jpg"><img class="aligncenter size-large wp-image-5145" title="sonic4ep2_rpic10" src="http://segahd.com/wp-content/uploads/2012/05/sonic4ep2_rpic10-515x289.jpg" alt="" width="515" height="289" /></a></p>
<p>That said, I do have a few criticisms such as there appears to be a Sonic 1 style maximum running speed cap which weighs in most noticeably on the speed act, White Park Act 2. The spindash also seems a tad weak but I wouldn&#8217;t want it as strong as Sonic Generations HD either. And although still really fun&#8230; Super Sonic strangely lacks most of the physics improvements&#8230; bit odd?</p>
<p><strong>Combo moves</strong> add a new dynamic to the game giving you a sense of choice in tackling a stage, requiring only a simple button press whether on land, sea or air. Whenever you activate a combo, it freezes time for a second giving you a fair chance to observe your surroundings. This makes the traditional &#8221;Copter Combo&#8221; more useful than before for saving Sonic from miss-jumps into bottomless pits.</p>
<p>The &#8221;Copter Combo&#8221; is more balanced than the classics allowing you to gain height quickly but within a short flight time. Plenty of platforming relies on it and its focus removes the sense of &#8221;too many homing attack chains&#8221; that Episode 1 suffered from.</p>
<p><a href="http://segahd.com/wp-content/uploads/2012/05/sonic4ep2_rpic3.jpg"><img class="aligncenter size-large wp-image-5115" title="sonic4ep2_rpic3" src="http://segahd.com/wp-content/uploads/2012/05/sonic4ep2_rpic3-515x289.jpg" alt="" width="515" height="289" /></a></p>
<p>Other moves include the &#8221;Submarine Combo&#8221; an ability allowing Tails to finally carry Sonic underwater which I personally feel is a huge improvement from the classics and makes underwater sections a 100% more fun. I especially liked that you can swim infinitely fast in all directions.</p>
<p>The &#8221;Rolling Combo&#8221; is some crazy fun motorized roll that factors into some stage gimmicks and paths. It can feel somewhat overpowered especially on a couple of acts and spoils an iconic section late in the game but on the plus side, you won&#8217;t find it suitable to use all the time as it&#8217;s balanced by being awkward to control and one directional.</p>
<p><a href="http://segahd.com/wp-content/uploads/2012/05/sonic4ep2_rpic8.jpg"><img class="aligncenter size-large wp-image-5140" title="sonic4ep2_rpic8" src="http://segahd.com/wp-content/uploads/2012/05/sonic4ep2_rpic8-515x289.jpg" alt="" width="515" height="289" /></a></p>
<p>Disappointingly, elemental shields have not yet returned but hopefully we&#8217;ll get an Episode 3 with them. Of course the usual shield, invincibility, running shoes and ring boxes return including a new item that destroys everything on screen in a spectacular fashion.</p>
<p>Overall, Episode 2 offers far more enjoyable and challenging gameplay over Episode 1.</p>
<h3>Multiplayer Co-Op</h3>
<p>Episode 2 offers both offline and online co-op allowing 2 players to enjoy every stage, boss and special stage they&#8217;ve unlocked so far. Both players share lives, rings and combo moves which kicks the challenge up a notch.</p>
<p>Tails can also fly and swim independently in co-op. Since players share the same screen, if one player starts to leave the screen&#8230; the other player is boomeranged back to them and floats in a jump state. This player then has to mash a button a few times to regain control. It&#8217;s an odd looking solution but it works really well.</p>
<p>For the most part the online works quite well so long as both players have a really good connection to each other. Hence forth you can get some nasty results on Quick Match. For an online buddy (USA) and myself (UK), co-op provided us with hours of entertainment, amusement and only the occasional lag spike. </p>
<p>Co-op really is best enjoyed with someone you know is interested in playing the game properly, since co-ordinating the co-op moves is a challenging team effort but incredibly satisfying when you pull it off.</p>
<h3>Visuals</h3>
<p>Episode 2 manages to strike an awesome balance between the simple art style of the classics with the gorgeously detailed graphics expected of a modern game, and continues to do this at a smooth 60 frames per second. And importantly, they managed to make the graphics detailed enough without looking too busy or distracting.</p>
<p>Episode 2 sticks to a wholly 2D perspective for that classic feel but the graphics are now all 3D polygons so no more &#8221;pop-up book&#8221; or plastic looks that Episode 1 sometimes had. And yes&#8230; this game has god rays.</p>
<p><a href="http://segahd.com/wp-content/uploads/2012/05/sonic4ep2_rpic6.jpg"><img class="aligncenter size-large wp-image-5123" title="sonic4ep2_rpic6" src="http://segahd.com/wp-content/uploads/2012/05/sonic4ep2_rpic6-515x289.jpg" alt="" width="515" height="289" /></a></p>
<p>Animations are also vastly improved over Episode 1 with Sonic&#8217;s &#8221;wheel of feet&#8221; animation looking better than ever.</p>
<p>Honestly, I can&#8217;t stress enough that this game&#8217;s graphics are gorgeous and quite detailed, especially White Park. No&#8230; I don&#8217;t mean multi-million retail title detailed. I mean that care and attention has been taken into smaller details.</p>
<p>You are even treated to neat little cut-scenes for a few of the stages reminiscent of the transitional cut-scenes in Sonic 3 &amp; Knuckles.</p>
<p><a href="http://segahd.com/wp-content/uploads/2012/05/sonic4ep2_rpic5.jpg"><img class="aligncenter size-large wp-image-5110" title="sonic4ep2_rpic5" src="http://segahd.com/wp-content/uploads/2012/05/sonic4ep2_rpic5-515x289.jpg" alt="" width="515" height="289" /></a></p>
<h3>Sounds</h3>
<p>Sound effects are meant to be similar to the classics and work well. There is not really much I can say about them. I remember someone saying the spindash sound is wrong so if someone could explain that in the comments I&#8217;d appreciate that.</p>
<p>Music is a vast improvement on Episode 1 in my personal opinion. Some better instrumentation, I rather like the opening act tune and some catchy tunes that stand out such as Metal Sonic&#8217;s boss theme, Sky Fortress, Oil Desert and the rest are all pretty decent. Eggman&#8217;s boss theme still repeats too often but it&#8217;s passable and it&#8217;s not the &#8221;clown&#8221; music at least&#8230; it&#8217;s the music from Egg Station.</p>
<p>I still question whether they should be trying to recreate the Mega Drive / Genesis 16-bit sound for music when they have left 16-bit graphics behind. That said, it works well for Episode 2 and I enjoyed it.</p>
<p><a href="http://segahd.com/wp-content/uploads/2012/05/sonic4ep2_rpic13.jpg"><img class="aligncenter size-large wp-image-5157" title="sonic4ep2_rpic13" src="http://segahd.com/wp-content/uploads/2012/05/sonic4ep2_rpic13-515x289.jpg" alt="" width="515" height="289" /></a></p>
<h3>Closing Comments</h3>
<p>Sonic 4 Episode 2 seems a much better package for all Sonic fans including those who grew up with the classics. Not everyone will be convinced because there are those whom have much higher expectations of anything carrying the Sonic 4 name. But SEGA has certainly convinced me and likely millions of others that giving Episode 2 a try was well worth it.</p>
<p>As someone who has already spent countless hours with this game, I would personally <strong>highly recommend</strong> it. It&#8217;s an all-round polished product that surpasses Episode 1 in every way. A fun game in my book!</p>
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		<title>Sonic the Hedgehog 4 : Episode 2 Now available for PC, XBOX 360, PS3, and Tegra 3 devices!</title>
		<link>http://segahd.com/2012/05/sonic-the-hedgehog-4-episode-2-now-available-for-pc-xbox-360-ps3-and-tegra-3-devices/</link>
		<comments>http://segahd.com/2012/05/sonic-the-hedgehog-4-episode-2-now-available-for-pc-xbox-360-ps3-and-tegra-3-devices/#comments</comments>
		<pubDate>Thu, 17 May 2012 00:40:20 +0000</pubDate>
		<dc:creator>jetmike</dc:creator>
				<category><![CDATA[Sonic News]]></category>

		<guid isPermaLink="false">http://segahd.com/?p=5072</guid>
		<description><![CDATA[It&#8217;s the time again for a new Sonic platformer! Episode 2 of Sonic 4 is now live on several platforms officially as of Tuesday morning for many (3am for me) for PC, PSN/SEN, and Tegra 3 devices. Xbox live arcade had &#8230;]]></description>
				<content:encoded><![CDATA[<p>It&#8217;s the time again for a new Sonic platformer!</p>
<p>Episode 2 of Sonic 4 is now live on several platforms officially as of Tuesday morning for many (3am for me) for PC, PSN/SEN, and Tegra 3 devices. Xbox live arcade had it&#8217;s share of episode 2 as of today.</p>
<p>The price for epsode 2 is $15/1200 microsoft points</p>
<p>iOS devies (ipod touch/iphone) will follow on May 17th, the Andriod version will be released in June and Windows Phone version during July.</p>
<p>Happy gaming!</p>
<p><span style="color: #000000"><strong>Update : as of 2 hours ago (it&#8217;s about 12:35<strong>am</strong> (EDT) as I type this)</strong></span></p>
<p><span style="color: #000000"><strong>Episode 2 is now available on the itunes app store for $6.99</strong></span></p>
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		<title>Anarchy Reigns (New Trailer!)</title>
		<link>http://segahd.com/2012/05/anarchy-reigns-new-trailer/</link>
		<comments>http://segahd.com/2012/05/anarchy-reigns-new-trailer/#comments</comments>
		<pubDate>Tue, 08 May 2012 07:25:19 +0000</pubDate>
		<dc:creator>jetmike</dc:creator>
				<category><![CDATA[SEGA News]]></category>

		<guid isPermaLink="false">http://segahd.com/?p=5025</guid>
		<description><![CDATA[It&#8217;s been a busy month for many of us, but we&#8217;re always keeping things in mind no matter what. Anyway let&#8217;s make sense now : For those in the dark (like I was until recently) Anarchy Reigns is Platinum Games &#8230;]]></description>
				<content:encoded><![CDATA[<p>It&#8217;s been a busy month for many of us, but we&#8217;re always keeping things in mind no matter what.</p>
<p>Anyway let&#8217;s make sense now :</p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/OpoBU_MbX5c?feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p>For those in the dark (like I was until recently) Anarchy Reigns is Platinum Games latest title. It&#8217;s basically an all out battle between popular hardcore Sega characters such several characters from Madworld (Jack Cayman, Big Bull, Black Baron and more) and recently confirmed Bayonetta. Needless to say this is looking to be a spectacular all out Beat &#8216;em up up brawler and if the video uploader&#8217;s info is anything to go by</p>
<p>&#8220;Somewhat in the style of Powerstone games in the past, with a big emphasis on online multiplayer.&#8221;</p>
<p>This is a must have Day 1 buy, expect me to pick it up myself.</p>
<p>Release dates:</p>
<p><sup>NA</sup> July 3, 2012</p>
<p><sup>EU</sup> July 6, 2012</p>
<p><sup>AUS</sup> July 5, 2012</p>
<p>Feel free to check out extra characters<br />
appearing in the game on the official site!<br />
<a href="http://www.sega.com/anarchyreigns/">http://www.sega.com/anarchyreigns/</a></p>
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		<title>The House of the Dead 4 (PS3) Gameplay &#8211; Demo out now for PS Plus members!</title>
		<link>http://segahd.com/2012/04/the-house-of-the-dead-4-ps3-gameplay-demo-out-now-for-ps-plus-members/</link>
		<comments>http://segahd.com/2012/04/the-house-of-the-dead-4-ps3-gameplay-demo-out-now-for-ps-plus-members/#comments</comments>
		<pubDate>Thu, 12 Apr 2012 21:14:01 +0000</pubDate>
		<dc:creator>jetmike</dc:creator>
				<category><![CDATA[SEGA News]]></category>

		<guid isPermaLink="false">http://segahd.com/?p=5007</guid>
		<description><![CDATA[After a long wait, we have some real gameplay of the ps3 version of The house of the dead 4! And as a bonus the demo is out for anyone with ps plus! Full game will be out for everyone &#8230;]]></description>
				<content:encoded><![CDATA[<p>After a long wait, we have some real gameplay of the ps3 version of The house of the dead 4!</p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/zALRlcXNKVc?feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p>And as a bonus the demo is out for anyone with ps plus! Full game will be out for everyone next week on April 17th.</p>
<p>Please enjoy the video, as I did&#8230;I&#8217;m also squealing like fan girl. Don&#8217;t judge me!</p>
<p>Source -<a href="http://blogs.sega.com/2012/04/11/the-house-of-the-dead-4-demo-available-for-ps-plus-members/">http://blogs.sega.com/2012/04/11/the-house-of-the-dead-4-demo-available-for-ps-plus-members/</a></p>
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		<title>SEGA Interviewed By Cheat Code Central: Details on Sonic 4&#8230;And More!</title>
		<link>http://segahd.com/2012/04/sega-interviewed-by-cheat-code-central-details-on-sonic-4-and-more/</link>
		<comments>http://segahd.com/2012/04/sega-interviewed-by-cheat-code-central-details-on-sonic-4-and-more/#comments</comments>
		<pubDate>Wed, 11 Apr 2012 19:54:43 +0000</pubDate>
		<dc:creator>Chris</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Sonic News]]></category>

		<guid isPermaLink="false">http://segahd.com/?p=5002</guid>
		<description><![CDATA[Recently Cheat Code Central managed to talk to SEGA about Sonic 4: Episode II and the future of Sonic in general.  This is definitely a must read I&#8217;d say. &#8220;This weekend I got a chance to stop by the SEGA &#8230;]]></description>
				<content:encoded><![CDATA[<p>Recently Cheat Code Central managed to talk to SEGA about Sonic 4: Episode II and the future of Sonic in general.  This is definitely a must read I&#8217;d say.</p>
<p>&#8220;This weekend I got a chance to stop by the SEGA booth at PAX and speak with a few representatives about <span style="color: #0000ff">Sonic</span> the Hedgehog 4: Episode II. Not only were they happy to give me a rundown of the game and all its features, they were also happy to shoot the breeze about Sonic&#8217;s future and the overall design direction of the series. So, of course, I had to start with the question that was on everybody&#8217;s mind: &#8220;Will Sonic ever turn into a werewolf again?&#8221; The answer is no, thankfully.</p>
<p>It appears as if SEGA is learning from the mistakes of their past. The booth reps acknowledged that games like Sonic Unleashed and Sonic and the Black Knight were dark times in Sonic&#8217;s history. However, they also noted that the success of newer games like Sonic Colors and Sonic Generations have given them a better idea of what the Sonic fan base is actually looking for. They then used this info to design Sonic 4: <span style="color: #0000ff">Episode</span> II, and they plan on following the same trends throughout all future Sonic titles. So what does this mean for our spikey blue classic gaming mascot?</p>
<p>First of all, the <span style="color: #0000ff">dev team</span> now realizes that momentum is very important in a Sonic game. In fact, the entire physics engine of Sonic 4 has been redone for Episode II. Sonic has far less traction than he had before, making platforming feel trickier while simultaneously rewarding <span style="color: #0000ff">those players</span> who keep Sonic at his top speed. In fact, speed seems to be the primary focus of all modern day Sonic games. Even the classic Sonic levels of Sonic Generations focused on speed before anything else. In Episode II, this speed is extended to Tails. He can now fly about as fast as Sonic can run, even when he is carrying Sonic along with him. The same holds true for Tails&#8217; ability to swim, which makes water levels far easier to navigate.</p>
<p>Sonic Team also seems to have a renewed focus on level design. The snowy level of Episode II that I played at PAX was designed in such a way that you immediately knew where the upper and lower paths diverged. Sometimes, screwing up on the highest path in the level would drop you all the way to the lower path, and this penalty would be so severe that you would never make that same mistake again.</p>
<p>Future Sonic levels seem to be geared toward the speed running crowd. Platforms seem to be spaced apart in such a way that you can easily skip one or two if you are jumping at high speed. Levels are built with long straightaways filled with loops that continually keep your speed at max. Most of the strategy in these levels involves memorizing where the pitfalls are and avoiding them at the last second. Unfortunately, this does boil a lot of Sonic <span style="color: #0000ff">gameplay</span> down to rote memorization, but hardcore Sonic fans would argue that this isn&#8217;t a bad thing.</p>
<p>The booth reps also said that SEGA is committed to delivering more classic Sonic games in the future. While they confirmed that there would be no DLC add-ons for Episode II, they did say that Episode II does not end the Sonic 4 story. Instead, they are taking Sonic games one at a time. If Episode II does well, Episode III will come out. After that, IV, and so on until they get to the point where they are ready to develop Sonic 5 (the rep speculated this wouldn&#8217;t be until after Sonic 4: Episode IV).</p>
<p>I asked if Sonic would be remaining 2D in the future. I was told that 3D Sonic is a core part of the brand, but that SEGA is aware that fans want more 2D action. Further Sonic titles will probably continue to use the fusion of 3D and 2D gameplay. SEGA is also aware that Sonic fans want to see more old school conflict between Sonic and Robotnik. This means that we will see less of Sonic traveling through time, space, fantasy worlds, and other dimensions. All we need is just Sonic, his furry friends, and lots of evil robots.</p>
<p>Speaking of furry friends, SEGA also seems to have figured out that Sonic: The Hedgehog has reached a critical furry mass of supporting characters. The booth reps said that they want to shift the focus of Sonic games back onto Sonic himself. Although Tails was added to Sonic 4: Episode II, the focus still remains on Sonic and the Sonic-style gameplay. This holds true for mainstream titles as well. Sonic will always be the main character, and supporting characters will be slowly introduced as if the games are starting all over again.</p>
<p>With a renewed focus on the breakneck speed gameplay that the core Sonic fan base loves so much, Sonic is speeding back onto the scene. As long as SEGA sticks to the design goals they talked about at PAX, Sonic&#8217;s future should be bright indeed. Judging by my time with Sonic 4: Episode II, that&#8217;s exactly what Sonic Team is doing.&#8221;</p>
<p>Source: <a href="http://www.cheatcc.com/extra/thefutureofsonic.html">http://www.cheatcc.com/extra/thefutureofsonic.html</a></p>
<p>So&#8230;alot in this little chat, eh?  Seems after all there might be more Episodes to Sonic 4 than just 2, and there&#8217;s even talk of a possible Sonic 5.  That&#8217;s interesting.  On top of that we now see there will be a bit more Solo Sonica, love it or hate it, it looks like we&#8217;re stuck with it.</p>
<p>And I&#8217;m very glad that Sonic and Eggman will continue to be rivals.  No more travelling to new universes, or wielding swords.  Just good old Sonic.  SEGA and Sonic Team sure have come a long way since &#8217;91.</p>
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		<title>Sonic 4: Episode 2 Price Revealed! (along with a cleaner looking version of the trailer from last week)</title>
		<link>http://segahd.com/2012/04/sonic-4-episode-2-price-revealed-along-with-a-cleaner-looking-trailer-from-last-week/</link>
		<comments>http://segahd.com/2012/04/sonic-4-episode-2-price-revealed-along-with-a-cleaner-looking-trailer-from-last-week/#comments</comments>
		<pubDate>Wed, 11 Apr 2012 07:50:25 +0000</pubDate>
		<dc:creator>jetmike</dc:creator>
				<category><![CDATA[Sonic News]]></category>

		<guid isPermaLink="false">http://segahd.com/?p=4980</guid>
		<description><![CDATA[With one Sonic announcement comes another at the next moment&#8230;or just an odd number of days. Earlier, Sega of America revealed the price with dates for episode 2 for everyone over seas and they are as followed: May 15 for &#8230;]]></description>
				<content:encoded><![CDATA[<p>With one Sonic announcement comes another at the next moment&#8230;or just an odd number of days. Earlier, <a href="http://blogs.sega.com/2012/04/10/sonic-the-hedgehog-4-episode-ii-with-metal-lock-on-revealed/">Sega of America</a> revealed the price with dates for episode 2 for everyone over seas and they are as followed:</p>
<p>May 15 for PlayStation Network ($14.99)<br />
May 16 for Xbox LIVE Arcade for the Xbox 360 (1200 points)<br />
May (unknown) PC Digital Download ($14.99)</p>
<p>Android Devices, iOS systems, and Windows Mobile Phones did not have their prices listed but if episode 1 is anything to go by, they&#8217;ll most likely be priced a bit lower.</p>
<p>Another thing brought along for the ride was a trailer, same as the on the spot and Japanese trailer, but now in much better quality.</p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/2lt1nmTK604?feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p>I&#8217;ll be picking up the 360 version, since it will be gifted due to a friend sending me points for it, and buying the pc version myself and for another person. Which version will you pick up?</p>
<p>One more thing that needs to be noted: Owners of both Episode 1 and Episode 2, will also be able to own Episode &#8220;Metal&#8221; if you own both episodes on the same platform. Unfortunately, if you own the Wii version, you will be unable to get episode 2 and metal. Episode 2 will only be released on the platforms listed above.</p>
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