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	<updated>2009-10-21T07:19:11Z</updated>
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		<author>
			<name>Mathias Lux</name>
						<uri>http://www.semantic-metadata.net</uri>
					</author>
		<title type="html"><![CDATA[ACM Multimedia 2009: Project Natal in the Brave New Topics Session &#8230;]]></title>
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		<id>http://www.semanticmetadata.net/?p=603</id>
		<updated>2009-10-21T07:19:11Z</updated>
		<published>2009-10-21T07:19:11Z</published>
		<category scheme="http://www.semanticmetadata.net" term="General" /><category scheme="http://www.semanticmetadata.net" term="Conference" /><category scheme="http://www.semanticmetadata.net" term="Multimedia" /><category scheme="http://www.semanticmetadata.net" term="natal" /><category scheme="http://www.semanticmetadata.net" term="xbox" />		<summary type="html"><![CDATA[ Yesterday the &#8220;brave new topics&#8221; session took place. Initially it was meant to present challenging ideas and new things without the demand for extensive evaluation or being picky or realistic. Hrvoje Benko from Microsoft presented a lot of things regarding new output and input interfaces and closed his presentation with the ad for Project [...]]]></summary>
		<content type="html" xml:base="http://www.semanticmetadata.net/2009/10/21/acm-multimedia-2009-project-natal-in-the-brave-new-topics-session/">&lt;p&gt;&lt;a href="http://picasaweb.google.at/mathias.lux/BloggerPictures?authkey=Gv1sRgCJqWmub50-juzwE&amp;amp;feat=embedwebsite#5394947623758152978"&gt;&lt;img src="http://lh3.ggpht.com/_azmKHL9JjlQ/St60R7fxRRI/AAAAAAAACuQ/eSGZi2LF0HE/s144/P1000753.JPG" alt="" align="right" /&gt;&lt;/a&gt; Yesterday the &amp;#8220;brave new topics&amp;#8221; session took place. Initially it was meant to present challenging ideas and new things without the demand for extensive evaluation or being picky or realistic. Hrvoje Benko from Microsoft presented a lot of things regarding new output and input interfaces and closed his presentation with the ad for Project Natal. While some of the audience were astonished I still have to point out that especially the multimedia research community has to get a bit closer to gaming. Many of the engineered solutions there can be applied to common problems in multimedia and the other way round. At GDC europe people said problem in game developments are streaming and asset management. On the other hand gaming provides us with cool I/O devices (Dualshock, Sixaxis, Wiimote, etc.) So get together guys &lt;img src='http://www.semanticmetadata.net/wp-includes/images/smilies/icon_biggrin.gif' alt=':-D' class='wp-smiley' /&gt; &lt;/p&gt;

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		<entry>
		<author>
			<name>Mathias Lux</name>
						<uri>http://www.semantic-metadata.net</uri>
					</author>
		<title type="html"><![CDATA[Caliph &amp; Emir @ ACM MM &#8211; Presentation on Thursday]]></title>
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		<id>http://www.semanticmetadata.net/2009/10/20/caliph-emir-acm-mm-presentation-on-thursday/</id>
		<updated>2009-10-20T04:17:44Z</updated>
		<published>2009-10-20T04:17:44Z</published>
		<category scheme="http://www.semanticmetadata.net" term="General" /><category scheme="http://www.semanticmetadata.net" term="caliph" /><category scheme="http://www.semanticmetadata.net" term="Conference" /><category scheme="http://www.semanticmetadata.net" term="Multimedia" />		<summary type="html"><![CDATA[I&#8217;m currently attending the ACM Multimedia conference in Beijing (nice city by the way, one only has to survive traffic). Tomorrow is out big day for our user intent classification tool &#8220;Intent inside&#8221; and the day after Claiph and Emir are presented by myself. If you are also her, I&#8217;d be happy to meet &#038; [...]]]></summary>
		<content type="html" xml:base="http://www.semanticmetadata.net/2009/10/20/caliph-emir-acm-mm-presentation-on-thursday/">&lt;p&gt;I&amp;#8217;m currently attending the ACM Multimedia conference in Beijing (nice city by the way, one only has to survive traffic). Tomorrow is out big day for our user intent classification tool &amp;#8220;Intent inside&amp;#8221; and the day after Claiph and Emir are presented by myself. If you are also her, I&amp;#8217;d be happy to meet &amp;#038; greet and talk about further developments, etc.&lt;/p&gt;

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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Semanticmetadatanet/~4/jYmvtSnmo_U" height="1" width="1"/&gt;</content>
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		<entry><title type="text">Links for 2009-10-12 [del.icio.us]</title><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Semanticmetadatanet/~3/1ewHCGUAkaQ/motte" /><updated>2009-10-13T00:00:00-07:00</updated><id>http://del.icio.us/motte#2009-10-12</id><content type="html">&lt;ul&gt;
&lt;li&gt;&lt;a href="https://addons.mozilla.org/de/thunderbird/addon/9995"&gt;EMail Address Crawler :: Thunderbird Add-ons&lt;/a&gt;&lt;br/&gt;
This one saved my life :-D&lt;/li&gt;
&lt;/ul&gt;&lt;img src="http://feeds.feedburner.com/~r/Semanticmetadatanet/~4/1ewHCGUAkaQ" height="1" width="1"/&gt;</content><feedburner:origLink>http://del.icio.us/motte#2009-10-12</feedburner:origLink></entry><entry><title type="text">Snake in the water [Flickr]</title><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Semanticmetadatanet/~3/vWOc2uUVvVU/" /><category term="wild" /><category term="nature" /><category term="water" /><category term="swimming" /><category term="austria" /><category term="snake" /><category term="carinthia" /><category term="maltschach" /><author><name>Mathias L.</name><uri>http://www.flickr.com/people/mathias_l/</uri></author><updated>2009-10-09T12:26:40-07:00</updated><id>tag:flickr.com,2005:/photo/3996369904</id><link rel="license" type="text/html" href="http://creativecommons.org/licenses/by/2.0/deed.en" /><content type="html">&lt;p&gt;&lt;a href="http://www.flickr.com/people/mathias_l/"&gt;Mathias L.&lt;/a&gt; posted a photo:&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.flickr.com/photos/mathias_l/3996369904/" title="Snake in the water"&gt;&lt;img src="http://farm4.static.flickr.com/3436/3996369904_7afe9fb888_m.jpg" width="240" height="180" alt="Snake in the water" /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;A snake swimming in lake Maltschacher See&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Semanticmetadatanet/~4/vWOc2uUVvVU" height="1" width="1"/&gt;</content><dc:date.Taken xmlns:dc="http://purl.org/dc/elements/1.1/">2009-10-04T14:28:15-08:00</dc:date.Taken><feedburner:origLink>http://www.flickr.com/photos/mathias_l/3996369904/</feedburner:origLink><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="enclosure" href="http://feedproxy.google.com/~r/Semanticmetadatanet/~5/ylEJIJya2js/3996369904_1d645499db_o.jpg" length="0" type="image/jpeg" /><feedburner:origEnclosureLink>http://farm4.static.flickr.com/3436/3996369904_1d645499db_o.jpg</feedburner:origEnclosureLink></entry><entry><title type="text">Dragonfly sitting on my finger .. [Flickr]</title><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Semanticmetadatanet/~3/ZUHw3RgjVXk/" /><category term="macro" /><category term="nature" /><category term="insect" /><category term="dragonfly" /><category term="finger" /><category term="carinthia" /><category term="maltschach" /><author><name>Mathias L.</name><uri>http://www.flickr.com/people/mathias_l/</uri></author><updated>2009-10-09T12:26:37-07:00</updated><id>tag:flickr.com,2005:/photo/3996369830</id><link rel="license" type="text/html" href="http://creativecommons.org/licenses/by/2.0/deed.en" /><content type="html">&lt;p&gt;&lt;a href="http://www.flickr.com/people/mathias_l/"&gt;Mathias L.&lt;/a&gt; posted a photo:&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.flickr.com/photos/mathias_l/3996369830/" title="Dragonfly sitting on my finger .."&gt;&lt;img src="http://farm3.static.flickr.com/2598/3996369830_612de69e47_m.jpg" width="240" height="180" alt="Dragonfly sitting on my finger .." /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;img src="http://feeds.feedburner.com/~r/Semanticmetadatanet/~4/ZUHw3RgjVXk" height="1" width="1"/&gt;</content><dc:date.Taken xmlns:dc="http://purl.org/dc/elements/1.1/">2009-10-04T14:31:21-08:00</dc:date.Taken><feedburner:origLink>http://www.flickr.com/photos/mathias_l/3996369830/</feedburner:origLink><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="enclosure" href="http://feedproxy.google.com/~r/Semanticmetadatanet/~5/gdalFw4rDKU/3996369830_c5c1a25fb2_o.jpg" length="0" type="image/jpeg" /><feedburner:origEnclosureLink>http://farm3.static.flickr.com/2598/3996369830_c5c1a25fb2_o.jpg</feedburner:origEnclosureLink></entry><entry><title type="text">Mist over Lendkanal [Flickr]</title><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Semanticmetadatanet/~3/s38mYjB-P5A/" /><category term="mist" /><category term="water" /><category term="austria" /><category term="carinthia" /><category term="hdr" /><category term="klagenfurt" /><author><name>Mathias L.</name><uri>http://www.flickr.com/people/mathias_l/</uri></author><updated>2009-10-09T12:26:34-07:00</updated><id>tag:flickr.com,2005:/photo/3996369704</id><link rel="license" type="text/html" href="http://creativecommons.org/licenses/by/2.0/deed.en" /><content type="html">&lt;p&gt;&lt;a href="http://www.flickr.com/people/mathias_l/"&gt;Mathias L.&lt;/a&gt; posted a photo:&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.flickr.com/photos/mathias_l/3996369704/" title="Mist over Lendkanal"&gt;&lt;img src="http://farm3.static.flickr.com/2658/3996369704_755f7afee3_m.jpg" width="240" height="180" alt="Mist over Lendkanal" /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;img src="http://feeds.feedburner.com/~r/Semanticmetadatanet/~4/s38mYjB-P5A" height="1" width="1"/&gt;</content><dc:date.Taken xmlns:dc="http://purl.org/dc/elements/1.1/">2009-10-09T21:20:19-08:00</dc:date.Taken><feedburner:origLink>http://www.flickr.com/photos/mathias_l/3996369704/</feedburner:origLink><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="enclosure" href="http://feedproxy.google.com/~r/Semanticmetadatanet/~5/oCasBp-Hp6c/3996369704_3c94635e79_o.jpg" length="0" type="image/jpeg" /><feedburner:origEnclosureLink>http://farm3.static.flickr.com/2658/3996369704_3c94635e79_o.jpg</feedburner:origEnclosureLink></entry><entry><title type="text">Semester starts in Klagenfurt ... people gather [Flickr]</title><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Semanticmetadatanet/~3/bYcR3XjK_S4/" /><category term="start" /><category term="university" /><category term="semester" /><category term="klagenfurt" /><category term="uniklu" /><author><name>Mathias L.</name><uri>http://www.flickr.com/people/mathias_l/</uri></author><updated>2009-10-01T02:52:25-07:00</updated><id>tag:flickr.com,2005:/photo/3971537124</id><link rel="license" type="text/html" href="http://creativecommons.org/licenses/by/2.0/deed.en" /><content type="html">&lt;p&gt;&lt;a href="http://www.flickr.com/people/mathias_l/"&gt;Mathias L.&lt;/a&gt; posted a photo:&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.flickr.com/photos/mathias_l/3971537124/" title="Semester starts in Klagenfurt ... people gather"&gt;&lt;img src="http://farm4.static.flickr.com/3477/3971537124_2959677efb_m.jpg" width="240" height="161" alt="Semester starts in Klagenfurt ... people gather" /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;img src="http://feeds.feedburner.com/~r/Semanticmetadatanet/~4/bYcR3XjK_S4" height="1" width="1"/&gt;</content><dc:date.Taken xmlns:dc="http://purl.org/dc/elements/1.1/">2009-10-01T09:23:53-08:00</dc:date.Taken><feedburner:origLink>http://www.flickr.com/photos/mathias_l/3971537124/</feedburner:origLink><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="enclosure" href="http://feedproxy.google.com/~r/Semanticmetadatanet/~5/ChZTugPYOPQ/3971537124_0b26257e9c_o.jpg" length="0" type="image/jpeg" /><feedburner:origEnclosureLink>http://farm4.static.flickr.com/3477/3971537124_0b26257e9c_o.jpg</feedburner:origEnclosureLink></entry><entry><title type="text">Semester starts in Klagenfurt ... coming together [Flickr]</title><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Semanticmetadatanet/~3/-kNvGXjnOLw/" /><category term="start" /><category term="university" /><category term="semester" /><category term="klagenfurt" /><category term="uniklu" /><author><name>Mathias L.</name><uri>http://www.flickr.com/people/mathias_l/</uri></author><updated>2009-10-01T02:52:23-07:00</updated><id>tag:flickr.com,2005:/photo/3970767581</id><link rel="license" type="text/html" href="http://creativecommons.org/licenses/by/2.0/deed.en" /><content type="html">&lt;p&gt;&lt;a href="http://www.flickr.com/people/mathias_l/"&gt;Mathias L.&lt;/a&gt; posted a photo:&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.flickr.com/photos/mathias_l/3970767581/" title="Semester starts in Klagenfurt ... coming together"&gt;&lt;img src="http://farm3.static.flickr.com/2654/3970767581_5a0b3013d3_m.jpg" width="240" height="180" alt="Semester starts in Klagenfurt ... coming together" /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;img src="http://feeds.feedburner.com/~r/Semanticmetadatanet/~4/-kNvGXjnOLw" height="1" width="1"/&gt;</content><dc:date.Taken xmlns:dc="http://purl.org/dc/elements/1.1/">2009-10-01T09:23:24-08:00</dc:date.Taken><feedburner:origLink>http://www.flickr.com/photos/mathias_l/3970767581/</feedburner:origLink><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="enclosure" href="http://feedproxy.google.com/~r/Semanticmetadatanet/~5/wgbWfGr4xbs/3970767581_2acbb36d89_o.jpg" length="0" type="image/jpeg" /><feedburner:origEnclosureLink>http://farm3.static.flickr.com/2654/3970767581_2acbb36d89_o.jpg</feedburner:origEnclosureLink></entry><entry>
		<author>
			<name>Mathias Lux</name>
						<uri>http://www.semantic-metadata.net</uri>
					</author>
		<title type="html"><![CDATA[CfP 2nd International Conferences on Advances in Multimedia]]></title>
		<link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Semanticmetadatanet/~3/4yx2VMYWCEg/" />
		<id>http://www.semanticmetadata.net/?p=600</id>
		<updated>2009-09-30T08:58:05Z</updated>
		<published>2009-09-30T08:58:05Z</published>
		<category scheme="http://www.semanticmetadata.net" term="General" /><category scheme="http://www.semanticmetadata.net" term="call" /><category scheme="http://www.semanticmetadata.net" term="CfP" /><category scheme="http://www.semanticmetadata.net" term="Conference" /><category scheme="http://www.semanticmetadata.net" term="Multimedia" />		<summary type="html"><![CDATA[MMEDIA 2010 aims to provide an international forum by researchers, students, and professionals for presenting recent research results on advances in multimedia, mobile and ubiquitous multimedia and to bring together experts from both academia and industry for the exchange of ideas and discussion on future challenges in multimedia fundamentals, mobile and ubiquitous multimedia, multimedia ontology, [...]]]></summary>
		<content type="html" xml:base="http://www.semanticmetadata.net/2009/09/30/cfp-2nd-international-conferences-on-advances-in-multimedia/">&lt;p&gt;MMEDIA 2010 aims to provide an international forum by researchers, students, and professionals for presenting recent research results on advances in multimedia, mobile and ubiquitous multimedia and to bring together experts from both academia and industry for the exchange of ideas and discussion on future challenges in multimedia fundamentals, mobile and ubiquitous multimedia, multimedia ontology, multimedia user-centered perception, multimedia services and applications, and mobile multimedia.&lt;/p&gt;
&lt;p&gt;&amp;gt;&amp;gt; &lt;a href="http://www.iaria.org/conferences2010/CfPMMEDIA10.html"&gt;more information&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/JZAK9wVaoZHAZpMlch_xINx7HFY/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/JZAK9wVaoZHAZpMlch_xINx7HFY/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/JZAK9wVaoZHAZpMlch_xINx7HFY/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/JZAK9wVaoZHAZpMlch_xINx7HFY/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/Semanticmetadatanet?a=4yx2VMYWCEg:gkKGd0uowl4:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Semanticmetadatanet?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Semanticmetadatanet?a=4yx2VMYWCEg:gkKGd0uowl4:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Semanticmetadatanet?i=4yx2VMYWCEg:gkKGd0uowl4:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Semanticmetadatanet?a=4yx2VMYWCEg:gkKGd0uowl4:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Semanticmetadatanet?i=4yx2VMYWCEg:gkKGd0uowl4:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Semanticmetadatanet/~4/4yx2VMYWCEg" height="1" width="1"/&gt;</content>
		<link rel="replies" type="text/html" href="http://www.semanticmetadata.net/2009/09/30/cfp-2nd-international-conferences-on-advances-in-multimedia/#comments" thr:count="0" />
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	<link rel="license" type="text/html" href="http://creativecommons.org/licenses/by-nc-sa/3.0/" /><feedburner:origLink>http://www.semanticmetadata.net/2009/09/30/cfp-2nd-international-conferences-on-advances-in-multimedia/</feedburner:origLink></entry>
		<entry><title type="text">Links for 2009-09-28 [del.icio.us]</title><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Semanticmetadatanet/~3/I-4ZOn88kYE/motte" /><updated>2009-09-29T00:00:00-07:00</updated><id>http://del.icio.us/motte#2009-09-28</id><content type="html">&lt;ul&gt;
&lt;li&gt;&lt;a href="http://thereifixedit.com/wp-content/uploads/2009/09/MaggieE-lemonade.jpg"&gt;Funny: MaggieE-lemonade.jpg (500&amp;times;375)&lt;/a&gt;&lt;br/&gt;
Thx to Oge for the website :-D&lt;/li&gt;
&lt;/ul&gt;&lt;img src="http://feeds.feedburner.com/~r/Semanticmetadatanet/~4/I-4ZOn88kYE" height="1" width="1"/&gt;</content><feedburner:origLink>http://del.icio.us/motte#2009-09-28</feedburner:origLink></entry><entry>
		<author>
			<name>Mathias Lux</name>
						<uri>http://www.semantic-metadata.net</uri>
					</author>
		<title type="html"><![CDATA[Workshop on Semantic Multimedia Database Technologies (SeMuDaTe2009)]]></title>
		<link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Semanticmetadatanet/~3/TPT2uk01Nrk/" />
		<id>http://www.semanticmetadata.net/?p=597</id>
		<updated>2009-09-01T10:48:22Z</updated>
		<published>2009-09-01T10:48:22Z</published>
		<category scheme="http://www.semanticmetadata.net" term="General" />		<summary type="html"><![CDATA[Call for Contributions
The workshop is collocated with the 4th International Conference on
Semantic and Digital Media Technologies
2-4 December 2009
Graz, Austria

The Workshop on Semantic Multimedia Database Technologies (SeMuDaTe2009) searches for research contributions on the mapping and integration of multimedia metadata and ontologies into databases, on multimedia query languages, on the optimization and processing of semantic queries. Moreover, [...]]]></summary>
		<content type="html" xml:base="http://www.semanticmetadata.net/2009/09/01/workshop-on-semantic-multimedia-database-technologies-semudate2009/">&lt;p&gt;&lt;strong&gt;Call for Contributions&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;The workshop is collocated with the 4th International Conference on&lt;br /&gt;
Semantic and Digital Media Technologies&lt;/p&gt;
&lt;p&gt;2-4 December 2009&lt;br /&gt;
Graz, Austria&lt;/p&gt;
&lt;p&gt;&lt;span id="more-597"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;The Workshop on Semantic Multimedia Database Technologies (SeMuDaTe2009) searches for research contributions on the mapping and integration of multimedia metadata and ontologies into databases, on multimedia query languages, on the optimization and processing of semantic queries. Moreover, we are interested how multimedia data services are conceived to ensure interoperability, how to improve security and reliability of access and storage of multimedia data and metadata.&lt;br /&gt;
It is the 10th International Workshop of the Multimedia Metadata Community:&lt;br /&gt;
&lt;a href="http://www.multimedia-metadata.info/"&gt; http://www.multimedia-metadata.info/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Contributio&lt;/strong&gt;&lt;strong&gt;ns&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;We invite the following types of contributions:&lt;/p&gt;
&lt;p&gt;* Full papers (8-12 Pages)&lt;br /&gt;
* Position papers (4-8 Pages)&lt;br /&gt;
* Poster and Demo papers (3-4 Pages)&lt;/p&gt;
&lt;p&gt;Submissions should be formatted according to LNCS style and submitted in PDF format. Please use the link below for your submission. The workshop proceedings will be published as a volume at CEUR Workshop Proceedings. Selected papers will appear in a special issue of an international&lt;br /&gt;
journal.&lt;/p&gt;
&lt;p&gt;In case of questions please contact &amp;#8220;Florian.Stegmaier [at] uni-passau.de&amp;#8221;.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Topics&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;* Multimedia metadata models and mappings to databases&lt;br /&gt;
* Multimedia ontology and interoperability&lt;br /&gt;
* Multimedia ontology to database mapping and processing&lt;br /&gt;
* Multimedia query optimization and processing&lt;br /&gt;
* Ontology query languages and multimedia&lt;br /&gt;
* Semantic retrieval in multimedia databases&lt;br /&gt;
* Database management: security, indexing, reliability, distribution, transactions&lt;br /&gt;
* Indexing strategies for multimedia databases&lt;br /&gt;
* Semantic enrichment and annotation of multimedia&lt;br /&gt;
* Semantic metadata management&lt;br /&gt;
* Uncertainty in multimedia databases&lt;br /&gt;
* Human-computer interfaces for multimedia database access&lt;br /&gt;
* Mobile multimedia database services&lt;br /&gt;
* Context-aware multimedia&lt;br /&gt;
* Semantic adaptation of multimedia&lt;br /&gt;
* Proactive semantic multimedia delivery &amp;amp; distribution services&lt;br /&gt;
* Self-organization in service oriented multimedia architectures&lt;br /&gt;
* Semantic multimedia demonstrations and applications&lt;/p&gt;
&lt;p&gt;Important Dates&lt;br /&gt;
===============&lt;/p&gt;
&lt;p&gt;All Papers&lt;br /&gt;
&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8211;&lt;br /&gt;
September 7, 2009 &amp;#8211; Deadline for Workshop Papers&lt;br /&gt;
September 28, 2009 &amp;#8211; Notification of Acceptance for Workshop Papers&lt;br /&gt;
October 19, 2009 &amp;#8211; Camera-ready Workshop Papers due&lt;/p&gt;
&lt;p&gt;General and Local Chairs&lt;br /&gt;
&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&lt;br /&gt;
Harald Kosch, University Passau, Germany&lt;br /&gt;
Ralf Klamma, RWTH Aachen University, Germany&lt;br /&gt;
Mathias Lux, University of Klagenfurt, Austria&lt;br /&gt;
Florian Stegmaier, Local Chair, University Passau, Germany&lt;/p&gt;
&lt;p&gt;Workshop Technical Programme Committee&lt;br /&gt;
&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8211;&lt;br /&gt;
* Anna Carreras (Universitat Politècnica de Catalunya, Spain)&lt;br /&gt;
* Baltasar Fernández-Manjón (Complutense University of Madrid, Madrid, Spain)&lt;br /&gt;
* Bill Grosky (University of Michigan, USA)&lt;br /&gt;
* Christian Guetl (Graz University of Technology, Austria)&lt;br /&gt;
* Dominik Renzel (RWTH Aachen University, Aachen, Germany)&lt;br /&gt;
* François Bry (LMU, University of Munich, Germany)&lt;br /&gt;
* Giuseppe Amato (ISTI Pisa, Italy)&lt;br /&gt;
* Laszlo Böszörmenyi (Klagenfurt University, Austria)&lt;br /&gt;
* Marc Spaniol (MPI, Saarbrücken, Germany)&lt;br /&gt;
* Markus Strohmaier (Know Center, Graz, Austria)&lt;br /&gt;
* Oge Marques (Florida Atlantic University, USA)&lt;br /&gt;
* Pascal Hitzler (University of Karlsruhe, Germany)&lt;br /&gt;
* Richard Chbeir (Bourgogne University, France)&lt;br /&gt;
* Romulus Grigoras (ENSEEIHT, France)&lt;br /&gt;
* Savvas Chatzichristofis (Democritus University of Thrace, Greece)&lt;br /&gt;
* Thierry Delot (University of Valenciennes, France)&lt;br /&gt;
* Timothy Shih (NTUE, Taiwan)&lt;br /&gt;
* Vincent Oria (NJIT, USA)&lt;br /&gt;
* Werner Bailer (Joanneum Research, Graz, Austria)&lt;br /&gt;
* Yiwei Cao (RWTH Aachen University, Aachen, Germany)&lt;br /&gt;
* Lionel Brunie (INSA de Lyon, France)&lt;br /&gt;
* Yu Cao (California State University at Fresno, USA)&lt;/p&gt;

&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/o_TXPmUT8ijc7qQnxWcbgedfjX8/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/o_TXPmUT8ijc7qQnxWcbgedfjX8/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/o_TXPmUT8ijc7qQnxWcbgedfjX8/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/o_TXPmUT8ijc7qQnxWcbgedfjX8/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/Semanticmetadatanet?a=TPT2uk01Nrk:W9AzAPw3KPM:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Semanticmetadatanet?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Semanticmetadatanet?a=TPT2uk01Nrk:W9AzAPw3KPM:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Semanticmetadatanet?i=TPT2uk01Nrk:W9AzAPw3KPM:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Semanticmetadatanet?a=TPT2uk01Nrk:W9AzAPw3KPM:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Semanticmetadatanet?i=TPT2uk01Nrk:W9AzAPw3KPM:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Semanticmetadatanet/~4/TPT2uk01Nrk" height="1" width="1"/&gt;</content>
		<link rel="replies" type="text/html" href="http://www.semanticmetadata.net/2009/09/01/workshop-on-semantic-multimedia-database-technologies-semudate2009/#comments" thr:count="2" />
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		<thr:total>2</thr:total>
	<link rel="license" type="text/html" href="http://creativecommons.org/licenses/by-nc-sa/3.0/" /><feedburner:origLink>http://www.semanticmetadata.net/2009/09/01/workshop-on-semantic-multimedia-database-technologies-semudate2009/</feedburner:origLink></entry>
		<entry>
		<author>
			<name>Mathias Lux</name>
						<uri>http://www.semantic-metadata.net</uri>
					</author>
		<title type="html"><![CDATA[GDC Europe 09: Peter Molyneux]]></title>
		<link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Semanticmetadatanet/~3/BRmQmWZ_Ek8/" />
		<id>http://www.semanticmetadata.net/?p=595</id>
		<updated>2009-08-19T12:04:51Z</updated>
		<published>2009-08-19T12:04:51Z</published>
		<category scheme="http://www.semanticmetadata.net" term="General" /><category scheme="http://www.semanticmetadata.net" term="fable" /><category scheme="http://www.semanticmetadata.net" term="gdc" /><category scheme="http://www.semanticmetadata.net" term="lionhead" /><category scheme="http://www.semanticmetadata.net" term="populus" />		<summary type="html"><![CDATA[Game mechanics, especially choices, were the main topic of Peter Molyneux&#8217;s (Lionhead Studio) talk. He motivated the whole idea by an example from Populus, were one could choose the color to be a blue or a red god.  While this had no effect on the gameplay people liked the idea of choosing between good [...]]]></summary>
		<content type="html" xml:base="http://www.semanticmetadata.net/2009/08/19/gdc-europe-09-peter-molyneux/">&lt;p&gt;Game mechanics, especially choices, were the main topic of Peter Molyneux&amp;#8217;s (&lt;a href="http://www.lionhead.com/"&gt;Lionhead Studio&lt;/a&gt;) talk. He motivated the whole idea by an example from Populus, were one could choose the color to be a blue or a red god.  While this had no effect on the gameplay people liked the idea of choosing between good and evil and &amp;#8211; ka-ching &amp;#8211; Black &amp;amp; White worked out. With Fable three theyare now working on a system of choices, which are based on judgements the player makes as king/queen. A further mechanic will be the action of touching AI characters in the Fable III world. Touching will create an emotional bond affecting gameplay and story as well as choices later on.&lt;/p&gt;

&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/57KH_xnMMUYbJSAIP_yBYUI8rdc/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/57KH_xnMMUYbJSAIP_yBYUI8rdc/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/57KH_xnMMUYbJSAIP_yBYUI8rdc/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/57KH_xnMMUYbJSAIP_yBYUI8rdc/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/Semanticmetadatanet?a=BRmQmWZ_Ek8:WW836mlFJQk:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Semanticmetadatanet?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Semanticmetadatanet?a=BRmQmWZ_Ek8:WW836mlFJQk:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Semanticmetadatanet?i=BRmQmWZ_Ek8:WW836mlFJQk:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Semanticmetadatanet?a=BRmQmWZ_Ek8:WW836mlFJQk:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Semanticmetadatanet?i=BRmQmWZ_Ek8:WW836mlFJQk:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Semanticmetadatanet/~4/BRmQmWZ_Ek8" height="1" width="1"/&gt;</content>
		<link rel="replies" type="text/html" href="http://www.semanticmetadata.net/2009/08/19/gdc-europe-09-peter-molyneux/#comments" thr:count="0" />
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		<thr:total>0</thr:total>
	<link rel="license" type="text/html" href="http://creativecommons.org/licenses/by-nc-sa/3.0/" /><feedburner:origLink>http://www.semanticmetadata.net/2009/08/19/gdc-europe-09-peter-molyneux/</feedburner:origLink></entry>
		<entry>
		<author>
			<name>Mathias Lux</name>
						<uri>http://www.semantic-metadata.net</uri>
					</author>
		<title type="html"><![CDATA[GDC Europe 09: Keynote of David Cage (Quantic Dream)]]></title>
		<link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Semanticmetadatanet/~3/JtnGF7zYXYY/" />
		<id>http://www.semanticmetadata.net/?p=593</id>
		<updated>2009-08-18T15:00:38Z</updated>
		<published>2009-08-18T15:00:38Z</published>
		<category scheme="http://www.semanticmetadata.net" term="General" /><category scheme="http://www.semanticmetadata.net" term="Games" /><category scheme="http://www.semanticmetadata.net" term="gdc" /><category scheme="http://www.semanticmetadata.net" term="heavyrain" /><category scheme="http://www.semanticmetadata.net" term="quantic" />		<summary type="html"><![CDATA[Second keynote for today was David Cage from Quantic Dream, which one might already know from Fahrenheit or from their title in development Heavy Rain. He made &#8211; unsurprisingly &#8211; a good chain of arguments against the mainstream game insdustry. In his opinion games are more or less build on primal emotions and feature no [...]]]></summary>
		<content type="html" xml:base="http://www.semanticmetadata.net/2009/08/18/gdc-europe-09-keynote-of-david-cage-quantic-dream/">&lt;p&gt;Second keynote for today was David Cage from &lt;a href="http://www.quanticdream.com"&gt;Quantic Dream&lt;/a&gt;, which one might already know from &lt;em&gt;Fahrenheit&lt;/em&gt; or from their title in development &lt;em&gt;Heavy Rain&lt;/em&gt;. He made &amp;#8211; unsurprisingly &amp;#8211; a good chain of arguments against the mainstream game insdustry. In his opinion games are more or less build on primal emotions and feature no or only a very simplistic story. The sequence of narrative elements is constantly interrupted by action sequences, an people just play it for the action scenes &amp;#8230;. just like a porn movie (David&amp;#8217;s word &lt;img src='http://www.semanticmetadata.net/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /&gt;  )&lt;/p&gt;
&lt;p&gt;He outlines a way to create games for a mature audience featuring more social and complex emotions. According to the figures he presented (which looked valid according to the studies I&amp;#8217;ve read) 75% of the people buying games are 18+ years old, in average 35. This indicates that there actually is a mature audience. His propsed tool for this is interactive storytelling. You might now go and see a &lt;a href="http://www.gametrailers.com/video/e3-09-heavy-rain/50415"&gt;video&lt;/a&gt; (from E3 2009) of Heavy Rain, so I can stop writing :)&lt;/p&gt;
&lt;p&gt;Byline: I found my seat beside the editor in chief of a major german game magazine, which I won&amp;#8217;t mention but rhymes on games-car. By trying to communicate I found the complete absence of humour and small talk ability in  this guy. I&amp;#8217;m again impressed by the selectiveness of journalists towards people they don&amp;#8217;t know.&lt;/p&gt;

&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/Oole_dtc53ej_CrJ6bY8MBA39Uo/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Oole_dtc53ej_CrJ6bY8MBA39Uo/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/Oole_dtc53ej_CrJ6bY8MBA39Uo/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Oole_dtc53ej_CrJ6bY8MBA39Uo/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/Semanticmetadatanet?a=JtnGF7zYXYY:ma92GfGvJhM:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Semanticmetadatanet?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Semanticmetadatanet?a=JtnGF7zYXYY:ma92GfGvJhM:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Semanticmetadatanet?i=JtnGF7zYXYY:ma92GfGvJhM:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Semanticmetadatanet?a=JtnGF7zYXYY:ma92GfGvJhM:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Semanticmetadatanet?i=JtnGF7zYXYY:ma92GfGvJhM:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Semanticmetadatanet/~4/JtnGF7zYXYY" height="1" width="1"/&gt;</content>
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		<thr:total>0</thr:total>
	<link rel="license" type="text/html" href="http://creativecommons.org/licenses/by-nc-sa/3.0/" /><feedburner:origLink>http://www.semanticmetadata.net/2009/08/18/gdc-europe-09-keynote-of-david-cage-quantic-dream/</feedburner:origLink></entry>
		<entry>
		<author>
			<name>Mathias Lux</name>
						<uri>http://www.semantic-metadata.net</uri>
					</author>
		<title type="html"><![CDATA[GDC Europe 09: Telltale Games]]></title>
		<link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Semanticmetadatanet/~3/mZebB_MjJJo/" />
		<id>http://www.semanticmetadata.net/?p=591</id>
		<updated>2009-08-18T13:14:42Z</updated>
		<published>2009-08-18T13:14:42Z</published>
		<category scheme="http://www.semanticmetadata.net" term="General" />		<summary type="html"><![CDATA[I just heard the talk of Dan Connors, CEO of Telltale Games. For those of you who are not familiar with the company: they buy licenses for existing franchises and publish story telling games in episodes. They latest big hit in the news was Tales of Monkey Island (originally Lucasarts). He said that they understand [...]]]></summary>
		<content type="html" xml:base="http://www.semanticmetadata.net/2009/08/18/gdc-europe-09-telltale-games/">&lt;p&gt;I just heard the talk of Dan Connors, CEO of &lt;a href="http://www.telltalegames.com/"&gt;Telltale Games&lt;/a&gt;. For those of you who are not familiar with the company: they buy licenses for existing franchises and publish story telling games in episodes. They latest big hit in the news was &lt;em&gt;Tales of Monkey Island&lt;/em&gt; (originally Lucasarts). He said that they understand themselves as story telling company, while not so much being a game company. In a world of people trying to make  AAA games they focus on short  dev times (e.g. 8-10 months) and small and fast sequels (e.g. 4-6 months). Judging from the history of Telltale Games thihs approach works out fine &lt;img src='http://www.semanticmetadata.net/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /&gt;   They focus mostly on digital distribution, also based on their own platform.&lt;/p&gt;
&lt;p&gt;Buying licenses is an interesting thing as Dan stated. Companies either give them away with the freedom of telling the story on and on, while other need to be involved or have lots of handbooks with do&amp;#8217;s and don&amp;#8217;ts.&lt;/p&gt;

&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/bD7aDAsx9pKNTQSLkw9hCrrd06s/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/bD7aDAsx9pKNTQSLkw9hCrrd06s/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/bD7aDAsx9pKNTQSLkw9hCrrd06s/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/bD7aDAsx9pKNTQSLkw9hCrrd06s/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/Semanticmetadatanet?a=mZebB_MjJJo:2mNttId-LWM:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Semanticmetadatanet?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Semanticmetadatanet?a=mZebB_MjJJo:2mNttId-LWM:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Semanticmetadatanet?i=mZebB_MjJJo:2mNttId-LWM:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Semanticmetadatanet?a=mZebB_MjJJo:2mNttId-LWM:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Semanticmetadatanet?i=mZebB_MjJJo:2mNttId-LWM:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Semanticmetadatanet/~4/mZebB_MjJJo" height="1" width="1"/&gt;</content>
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	<link rel="license" type="text/html" href="http://creativecommons.org/licenses/by-nc-sa/3.0/" /><feedburner:origLink>http://www.semanticmetadata.net/2009/08/18/gdc-europe-09-telltale-games/</feedburner:origLink></entry>
		<entry>
		<author>
			<name>Mathias Lux</name>
						<uri>http://www.semantic-metadata.net</uri>
					</author>
		<title type="html"><![CDATA[GDC Europe 09: Dolby &amp; Crytek]]></title>
		<link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Semanticmetadatanet/~3/xnsFHo7vDNw/" />
		<id>http://www.semanticmetadata.net/?p=588</id>
		<updated>2009-08-18T12:04:49Z</updated>
		<published>2009-08-18T12:04:49Z</published>
		<category scheme="http://www.semanticmetadata.net" term="General" /><category scheme="http://www.semanticmetadata.net" term="crytek" /><category scheme="http://www.semanticmetadata.net" term="dolby" /><category scheme="http://www.semanticmetadata.net" term="gdc" />		<summary type="html"><![CDATA[After lunch I had the chance to take a look at the demos on the Dolby booth. I&#8217;ve heard Pro Logic IIz in action (having two extra channels for high up speaker, left &#38; right) and I&#8217;ve seen and heard a multiplayer demo of Dolby Axon. Axon is a rather new technology for voice communication [...]]]></summary>
		<content type="html" xml:base="http://www.semanticmetadata.net/2009/08/18/gdc-europe-09-dolby-crytek/">&lt;p&gt;&lt;img class="alignright size-full wp-image-589" title="logo_axon_152" src="http://www.semanticmetadata.net/wp-content/uploads/2009/08/logo_axon_152.jpg" alt="logo_axon_152" width="152" height="62" /&gt;After lunch I had the chance to take a look at the demos on the Dolby booth. I&amp;#8217;ve heard Pro Logic IIz in action (having two extra channels for high up speaker, left &amp;amp; right) and I&amp;#8217;ve seen and heard a multiplayer demo of &lt;a href="http://www.dolby.com/consumer/technology/dolby-axon.html"&gt;Dolby Axon&lt;/a&gt;. Axon is a rather new technology for voice communication within games. and virtual environments. New is that the environment affects the communication. In contrast to teamspeak and alikes you can&amp;#8217;t hear a player when s/he out of reach. Of course it supports surround sound, so you&amp;#8217;ll hear colleagues talking from behind and so on. Also walls, doors and windows affect sound based on echos, blocking or distortion of the sound. Real fun seems to be the option to invent spy devices. In the demo an Unreal translocator was used as remote mic.&lt;/p&gt;
&lt;p&gt;The first presentation after lunch was on building a level with the Cryengine 3 level editor in 45 minutes. The &amp;#8211; obviously experienced &amp;#8211; presenter should a rapid level creation process given the fact you already have yourr models and textures &lt;img src='http://www.semanticmetadata.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /&gt;  While I do not really agree with the &lt;a href="http://en.wikipedia.org/wiki/Crytek"&gt;Crytek&lt;/a&gt; way of doing, seeing and commenting on things I still have to confess that I wasimpressed by the editor.&lt;/p&gt;

&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/jDAo8WrA1NFd6izO_2FuZnPJr-k/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/jDAo8WrA1NFd6izO_2FuZnPJr-k/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/jDAo8WrA1NFd6izO_2FuZnPJr-k/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/jDAo8WrA1NFd6izO_2FuZnPJr-k/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/Semanticmetadatanet?a=xnsFHo7vDNw:9tDwWXc1TYg:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Semanticmetadatanet?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Semanticmetadatanet?a=xnsFHo7vDNw:9tDwWXc1TYg:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Semanticmetadatanet?i=xnsFHo7vDNw:9tDwWXc1TYg:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Semanticmetadatanet?a=xnsFHo7vDNw:9tDwWXc1TYg:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Semanticmetadatanet?i=xnsFHo7vDNw:9tDwWXc1TYg:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Semanticmetadatanet/~4/xnsFHo7vDNw" height="1" width="1"/&gt;</content>
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		<thr:total>0</thr:total>
	<link rel="license" type="text/html" href="http://creativecommons.org/licenses/by-nc-sa/3.0/" /><feedburner:origLink>http://www.semanticmetadata.net/2009/08/18/gdc-europe-09-dolby-crytek/</feedburner:origLink></entry>
		<entry>
		<author>
			<name>Mathias Lux</name>
						<uri>http://www.semantic-metadata.net</uri>
					</author>
		<title type="html"><![CDATA[GDC Europe 09: CCP &#8211; Winning the War]]></title>
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		<id>http://www.semanticmetadata.net/?p=585</id>
		<updated>2009-08-18T10:14:49Z</updated>
		<published>2009-08-18T10:14:27Z</published>
		<category scheme="http://www.semanticmetadata.net" term="General" /><category scheme="http://www.semanticmetadata.net" term="ccp" /><category scheme="http://www.semanticmetadata.net" term="dust514" /><category scheme="http://www.semanticmetadata.net" term="eve" /><category scheme="http://www.semanticmetadata.net" term="Games" /><category scheme="http://www.semanticmetadata.net" term="gdc" />		<summary type="html"><![CDATA[A great talk   Hilmar Petursson introduces CCP (developer and now also publisher and IP holder of Eve Online). He divides MMOs in thema parks and playgrounds, whereas WoW is the first and Eve of course is the latter. Within a playground people can make new friends compared to the theme parl easily, but [...]]]></summary>
		<content type="html" xml:base="http://www.semanticmetadata.net/2009/08/18/585/">&lt;p&gt;A great talk &lt;img src='http://www.semanticmetadata.net/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /&gt;  Hilmar Petursson introduces &lt;a href="http://www.ccpgames.com/"&gt;CCP&lt;/a&gt; (developer and now also publisher and IP holder of Eve Online). He divides MMOs in thema parks and playgrounds, whereas WoW is the first and Eve of course is the latter. Within a playground people can make new friends compared to the theme parl easily, but the environment is more challenging and not so flashing and rewarding.&lt;/p&gt;
&lt;p&gt;Obviously the whole Eve world is in the hand of the players, so there is minor interference by game masters etc. So compared to many other games divine intervention is reduced to a minimum. Hilmar has shown several good examples on how political and commercial alliances form and challenge each other. They even have an economic newsletter produced by an economist quarterly.&lt;/p&gt;
&lt;p&gt;Hilmar also announced a new product, called &amp;#8220;DUST 514&amp;#8243;, a first person shooter integrated in and connected with the Eve Universe. It will be a console game with a lot of real time strategy. DUST mercenaries have to be contracted by Eve cooperations and will fight the infantry wars. It&amp;#8217;s developed in Shanghai and kept secret now for three years. The trailer looks great, expect the video to be online soon.&lt;/p&gt;

&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/-GNTRQARGdylnsw3cvyBnhbyJno/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/-GNTRQARGdylnsw3cvyBnhbyJno/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/-GNTRQARGdylnsw3cvyBnhbyJno/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/-GNTRQARGdylnsw3cvyBnhbyJno/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/Semanticmetadatanet?a=PviUFj4DcY4:uQRnU1z6Fvc:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Semanticmetadatanet?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Semanticmetadatanet?a=PviUFj4DcY4:uQRnU1z6Fvc:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Semanticmetadatanet?i=PviUFj4DcY4:uQRnU1z6Fvc:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Semanticmetadatanet?a=PviUFj4DcY4:uQRnU1z6Fvc:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Semanticmetadatanet?i=PviUFj4DcY4:uQRnU1z6Fvc:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Semanticmetadatanet/~4/PviUFj4DcY4" height="1" width="1"/&gt;</content>
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		<thr:total>4</thr:total>
	<link rel="license" type="text/html" href="http://creativecommons.org/licenses/by-nc-sa/3.0/" /><feedburner:origLink>http://www.semanticmetadata.net/2009/08/18/585/</feedburner:origLink></entry>
		<entry>
		<author>
			<name>Mathias Lux</name>
						<uri>http://www.semantic-metadata.net</uri>
					</author>
		<title type="html"><![CDATA[GDC Europe 09: Social Games]]></title>
		<link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Semanticmetadatanet/~3/QiYXCK_EGb4/" />
		<id>http://www.semanticmetadata.net/?p=580</id>
		<updated>2009-08-18T09:05:48Z</updated>
		<published>2009-08-18T09:04:59Z</published>
		<category scheme="http://www.semanticmetadata.net" term="General" /><category scheme="http://www.semanticmetadata.net" term="Games" /><category scheme="http://www.semanticmetadata.net" term="gdc" /><category scheme="http://www.semanticmetadata.net" term="social" /><category scheme="http://www.semanticmetadata.net" term="Web2.0" />		<summary type="html"><![CDATA[Second talk for today for me was the &#8220;Lessons learned from social games&#8221; presented by Hugh de  Loayza from Zynga Inc. He states that social games are meant for socializing, which is also the viral component. One plays, invitest friends, plays again, gets invited, &#8230; And thats different from casual gaming, which is not [...]]]></summary>
		<content type="html" xml:base="http://www.semanticmetadata.net/2009/08/18/gdc-europe-09-social-games/">&lt;p&gt;Second talk for today for me was the &amp;#8220;Lessons learned from social games&amp;#8221; presented by Hugh de  Loayza from &lt;a href="http://www.zynga.com/"&gt;Zynga Inc.&lt;/a&gt; He states that social games are meant for socializing, which is also the &lt;em&gt;viral component&lt;/em&gt;. One plays, invitest friends, plays again, gets invited, &amp;#8230; And thats different from casual gaming, which is not necessarily a social thing. Business models are mainly based on &lt;em&gt;advertising &lt;/em&gt;or &lt;em&gt;micro transactions&lt;/em&gt;, whereas the latter just starts in the U.S. Hugh states that this is not the end of possible models, but there will be new ones. An interesting thing he pointed out is that he came into Zynga as &amp;#8220;the game guy&amp;#8221; in a company full of &amp;#8220;web 2.0 guys&amp;#8221;, which was a clash of culture. They had to work on the integration of game mechanics and social interaction. The focus of social games is more on traffic and interactions (installs,invites, gifts, etc.) than actual game play. The benefit is that one can look at and adopt the game mechanics of other social games (so a big part of the innovation is in the interaction and socializing part). There are also some hints for first approaches:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;keep it more casual than casual (kiss),&lt;/li&gt;
&lt;li&gt;build viral mechanics into the game (gifting, competition, crewing like building up groups by invites, notifications, etc.),&lt;/li&gt;
&lt;li&gt;less game, more social,&lt;/li&gt;
&lt;li&gt;use ubiquitous technologies (e.g. flash, php) and&lt;/li&gt;
&lt;li&gt;think reach (which and how many social networks will be reached).&lt;/li&gt;
&lt;/ul&gt;
&lt;ol&gt;&lt;/ol&gt;
&lt;p&gt;He also mentions how to bring a social game to market. One needs to seeds the game by&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;buying installs,&lt;/li&gt;
&lt;li&gt;trading installs with other developers (cross promotion) or&lt;/li&gt;
&lt;li&gt;develop a brand, a social network within a social network based on your game.&lt;/li&gt;
&lt;/ul&gt;
&lt;ol&gt;&lt;/ol&gt;
&lt;p&gt;Biggest mistakes in social games are&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;licenses (people seem to be not interested),&lt;/li&gt;
&lt;li&gt;linking to a destination site (breaks the viral loop),&lt;/li&gt;
&lt;li&gt;converting existing games,&lt;/li&gt;
&lt;li&gt;overthinking everything (just try it!) and&lt;/li&gt;
&lt;li&gt;widgets (they just don&amp;#8217;t work, e.g. they break the viral loop).&lt;/li&gt;
&lt;/ul&gt;
&lt;ol&gt;&lt;/ol&gt;

&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/WNcfvPz63veXq-aB1cqejEkf-_U/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/WNcfvPz63veXq-aB1cqejEkf-_U/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/WNcfvPz63veXq-aB1cqejEkf-_U/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/WNcfvPz63veXq-aB1cqejEkf-_U/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/Semanticmetadatanet?a=QiYXCK_EGb4:6QH315qeqmQ:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Semanticmetadatanet?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Semanticmetadatanet?a=QiYXCK_EGb4:6QH315qeqmQ:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Semanticmetadatanet?i=QiYXCK_EGb4:6QH315qeqmQ:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Semanticmetadatanet?a=QiYXCK_EGb4:6QH315qeqmQ:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Semanticmetadatanet?i=QiYXCK_EGb4:6QH315qeqmQ:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Semanticmetadatanet/~4/QiYXCK_EGb4" height="1" width="1"/&gt;</content>
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	<link rel="license" type="text/html" href="http://creativecommons.org/licenses/by-nc-sa/3.0/" /><feedburner:origLink>http://www.semanticmetadata.net/2009/08/18/gdc-europe-09-social-games/</feedburner:origLink></entry>
	<entry><title type="text">Links for 2009-08-12 [del.icio.us]</title><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Semanticmetadatanet/~3/9IZhYEdPf_Y/motte" /><updated>2009-08-13T00:00:00-07:00</updated><id>http://del.icio.us/motte#2009-08-12</id><content type="html">&lt;ul&gt;
&lt;li&gt;&lt;a href="http://www.industrygamers.com/news/wii-has-fewest-percentage-of-active-users-says-nielsen/"&gt;Wii Has Fewest Percentage of Active Users, says Nielsen - IndustryGamers&lt;/a&gt;&lt;br/&gt;
Interesting survey on which consoles are actually used more than others ...&lt;/li&gt;
&lt;/ul&gt;&lt;img src="http://feeds.feedburner.com/~r/Semanticmetadatanet/~4/9IZhYEdPf_Y" height="1" width="1"/&gt;</content><feedburner:origLink>http://del.icio.us/motte#2009-08-12</feedburner:origLink></entry><entry><title type="text">Links for 2009-07-10 [del.icio.us]</title><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Semanticmetadatanet/~3/mGr4I7r1jxY/motte" /><updated>2009-07-11T00:00:00-07:00</updated><id>http://del.icio.us/motte#2009-07-10</id><content type="html">&lt;ul&gt;
&lt;li&gt;&lt;a href="http://www.jameshay.net/blog/?p=4"&gt;Compiled QT_FASTSTART.exe at JAMES HAY&lt;/a&gt;&lt;br/&gt;
A little tool that moves the file index of an mp4 file from the end to the beginning to allow progressive download, e.g. in a flash player.&lt;/li&gt;
&lt;/ul&gt;&lt;img src="http://feeds.feedburner.com/~r/Semanticmetadatanet/~4/mGr4I7r1jxY" height="1" width="1"/&gt;</content><feedburner:origLink>http://del.icio.us/motte#2009-07-10</feedburner:origLink></entry><entry><title type="text">Links for 2009-07-09 [del.icio.us]</title><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Semanticmetadatanet/~3/NUl59JHwnGc/motte" /><updated>2009-07-10T00:00:00-07:00</updated><id>http://del.icio.us/motte#2009-07-09</id><content type="html">&lt;ul&gt;
&lt;li&gt;&lt;a href="http://www.digitalhomethoughts.com/news/show/93953/zune-video-service-coming-to-xbox-360-in-18-countries.html"&gt;Digital Home Thoughts: Zune Video Service Coming to Xbox 360 in 18 Countries&lt;/a&gt;&lt;br/&gt;
VoD service for the XBox 360 coming to Austria in fall 2009 !!!&lt;/li&gt;
&lt;/ul&gt;&lt;img src="http://feeds.feedburner.com/~r/Semanticmetadatanet/~4/NUl59JHwnGc" height="1" width="1"/&gt;</content><feedburner:origLink>http://del.icio.us/motte#2009-07-09</feedburner:origLink></entry><entry><title type="text">Links for 2009-07-08 [del.icio.us]</title><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Semanticmetadatanet/~3/5ibYiltMYIY/motte" /><updated>2009-07-09T00:00:00-07:00</updated><id>http://del.icio.us/motte#2009-07-08</id><content type="html">&lt;ul&gt;
&lt;li&gt;&lt;a href="http://www.netbeans.org/kb/docs/cnd/qt-applications.html"&gt;Working with Qt Applications - NetBeans IDE 6.7 Tutorial&lt;/a&gt;&lt;br/&gt;
Some short article describing a first small application building process with NetBeans using QT.&lt;/li&gt;
&lt;/ul&gt;&lt;img src="http://feeds.feedburner.com/~r/Semanticmetadatanet/~4/5ibYiltMYIY" height="1" width="1"/&gt;</content><feedburner:origLink>http://del.icio.us/motte#2009-07-08</feedburner:origLink></entry><entry><title type="text">Links for 2009-07-06 [del.icio.us]</title><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Semanticmetadatanet/~3/oSn-TJtzuWw/motte" /><updated>2009-07-07T00:00:00-07:00</updated><id>http://del.icio.us/motte#2009-07-06</id><content type="html">&lt;ul&gt;
&lt;li&gt;&lt;a href="http://de.wikibooks.org/wiki/GNU_R:_rbind"&gt;GNU R: rbind &amp;ndash; Wikibooks, Sammlung freier Lehr-, Sach- und Fachb&amp;uuml;cher&lt;/a&gt;&lt;br/&gt;
That&amp;#039;s why it never worked the way I wanted it to work :-(&lt;/li&gt;
&lt;/ul&gt;&lt;img src="http://feeds.feedburner.com/~r/Semanticmetadatanet/~4/oSn-TJtzuWw" height="1" width="1"/&gt;</content><feedburner:origLink>http://del.icio.us/motte#2009-07-06</feedburner:origLink></entry></feed>
