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<title>Serious Games Source Feature Articles</title>
<link>http://www.seriousgamessource.com/features.php</link>
<description>Serious Games Source Feature Articles</description>
<language>en</language>
<copyright>Copyright 2006, SeriousGamesSource.com</copyright>
<pubDate>Sun, 12 Jul 2009 15:43:11 -0400</pubDate>
<lastBuildDate>Sun, 12 Jul 2009 15:43:11 -0400</lastBuildDate>
<managingEditor>editors@gamasutra.com</managingEditor>
<webMaster>editors@gamasutra.com</webMaster>

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<title>SGS DC 2005 White Paper: Fostering a Culture of Exploration</title>
<link>http://feedproxy.google.com/~r/SeriousGamesSourceFeatureArticles/~3/BEy4BjYtGzw/VirtualHeroes-CultureofExploration-WhitePaper.pdf</link>
<description>&lt;p&gt;&lt;img src="http://www.gamasutra.com/features/20051031/index_vh_sm.jpg" align="left" hspace="5"/&gt;This Serious Games Summit white paper (in PDF format) is brought to you by the sponsor of our SGS coverage, Virtual Heroes. The paper covers using serious games to spark the exploration of space, suggesting that such games could "...inspire the American public and the next generation of space explorers, scientists and engineers."&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/SeriousGamesSourceFeatureArticles?a=BEy4BjYtGzw:dpowAMwhKFM:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SeriousGamesSourceFeatureArticles?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SeriousGamesSourceFeatureArticles?a=BEy4BjYtGzw:dpowAMwhKFM:63t7Ie-LG7Y"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SeriousGamesSourceFeatureArticles?d=63t7Ie-LG7Y" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SeriousGamesSourceFeatureArticles?a=BEy4BjYtGzw:dpowAMwhKFM:dnMXMwOfBR0"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SeriousGamesSourceFeatureArticles?d=dnMXMwOfBR0" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SeriousGamesSourceFeatureArticles?a=BEy4BjYtGzw:dpowAMwhKFM:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SeriousGamesSourceFeatureArticles?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/SeriousGamesSourceFeatureArticles/~4/BEy4BjYtGzw" height="1" width="1"/&gt;</description>
<pubDate>Fri, 28 Oct 2005 12:00:00 -0400</pubDate>
<feedburner:origLink>http://www.gamasutra.com/features/20051031/VirtualHeroes-CultureofExploration-WhitePaper.pdf</feedburner:origLink></item>

<item>
<title>GDCTV: How We Morphed Beyond our Original Mission: Lessons Learned Integrating America's Army into Traditional Simulation Infrastructure &amp;  Programs</title>
<link>http://feedproxy.google.com/~r/SeriousGamesSourceFeatureArticles/~3/NLfzt9XwRKE/chambers_01.shtml</link>
<description>&lt;p&gt;&lt;img src="http://www.gamasutra.com/features/20051207/index_chambers_sm.jpg" align="left" hspace="5"/&gt;This episode of GDCTV features leaders of the Army Game Project detailing the backend infrastructure and work they've layered into the original project that has enabled it to assist other government and non-government users who want to leverage the U.S. Army's investment in the game.&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/SeriousGamesSourceFeatureArticles?a=NLfzt9XwRKE:7cRHz7zSrNI:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SeriousGamesSourceFeatureArticles?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SeriousGamesSourceFeatureArticles?a=NLfzt9XwRKE:7cRHz7zSrNI:63t7Ie-LG7Y"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SeriousGamesSourceFeatureArticles?d=63t7Ie-LG7Y" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SeriousGamesSourceFeatureArticles?a=NLfzt9XwRKE:7cRHz7zSrNI:dnMXMwOfBR0"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SeriousGamesSourceFeatureArticles?d=dnMXMwOfBR0" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SeriousGamesSourceFeatureArticles?a=NLfzt9XwRKE:7cRHz7zSrNI:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SeriousGamesSourceFeatureArticles?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/SeriousGamesSourceFeatureArticles/~4/NLfzt9XwRKE" height="1" width="1"/&gt;</description>
<pubDate>Wed,  7 Dec 2005 12:00:00 -0500</pubDate>
<feedburner:origLink>http://www.gamasutra.com/features/20051207/chambers_01.shtml</feedburner:origLink></item>

<item>
<title>GDCTV: HazMat Hotzone: First-Person First Responder Gaming</title>
<link>http://feedproxy.google.com/~r/SeriousGamesSourceFeatureArticles/~3/ftpOCa_Kyyk/hazmat_01.shtml</link>
<description>&lt;p&gt;&lt;img src="http://www.gamasutra.com/features/20051223/index_hazmat_sm.jpg" align="left" hspace="5"/&gt;GDCTV features representatives from Carnegie Mellon University and the 44th Engine Co. of the New York Fire Department presenting their experiences on the HazMat Hotzone project in this case study.&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/SeriousGamesSourceFeatureArticles?a=ftpOCa_Kyyk:SGHNPNtzyt0:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SeriousGamesSourceFeatureArticles?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SeriousGamesSourceFeatureArticles?a=ftpOCa_Kyyk:SGHNPNtzyt0:63t7Ie-LG7Y"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SeriousGamesSourceFeatureArticles?d=63t7Ie-LG7Y" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SeriousGamesSourceFeatureArticles?a=ftpOCa_Kyyk:SGHNPNtzyt0:dnMXMwOfBR0"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SeriousGamesSourceFeatureArticles?d=dnMXMwOfBR0" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SeriousGamesSourceFeatureArticles?a=ftpOCa_Kyyk:SGHNPNtzyt0:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SeriousGamesSourceFeatureArticles?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/SeriousGamesSourceFeatureArticles/~4/ftpOCa_Kyyk" height="1" width="1"/&gt;</description>
<pubDate>Fri, 23 Dec 2005 12:00:00 -0500</pubDate>
<feedburner:origLink>http://www.gamasutra.com/features/20051223/hazmat_01.shtml</feedburner:origLink></item>

<item>
<title>Game Developers Conference Proceedings Archive</title>
<link>http://feedproxy.google.com/~r/SeriousGamesSourceFeatureArticles/~3/AYsOA0Uj6fk/</link>
<description>&lt;p&gt;&lt;img src="http://www.gamasutra.com/features/20060111/index_gdc_sm.jpg" align="left" hspace="5"/&gt;Just updated, the Game Developer Conference's Proceedings Archives now features proceedings from last year's GDC in San Francisco, as well as last year's Serious Games Summit in Washington D.C.&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/SeriousGamesSourceFeatureArticles?a=AYsOA0Uj6fk:6CSdF315JJs:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SeriousGamesSourceFeatureArticles?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SeriousGamesSourceFeatureArticles?a=AYsOA0Uj6fk:6CSdF315JJs:63t7Ie-LG7Y"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SeriousGamesSourceFeatureArticles?d=63t7Ie-LG7Y" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SeriousGamesSourceFeatureArticles?a=AYsOA0Uj6fk:6CSdF315JJs:dnMXMwOfBR0"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SeriousGamesSourceFeatureArticles?d=dnMXMwOfBR0" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SeriousGamesSourceFeatureArticles?a=AYsOA0Uj6fk:6CSdF315JJs:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SeriousGamesSourceFeatureArticles?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/SeriousGamesSourceFeatureArticles/~4/AYsOA0Uj6fk" height="1" width="1"/&gt;</description>
<pubDate>Wed, 11 Jan 2006 12:00:00 -0500</pubDate>
<feedburner:origLink>http://www.gamasutra.com/features/gdcarchive/</feedburner:origLink></item>

<item>
<title>GDCTV: Riding the Cutting Edge of Distributed Intelligence</title>
<link>http://feedproxy.google.com/~r/SeriousGamesSourceFeatureArticles/~3/NiNRG27_AN8/warner_01.shtml</link>
<description>&lt;p&gt;&lt;img src="http://www.gamasutra.com/features/20060119/index_warner_sm.jpg" align="left" hspace="5"/&gt;This session of GDCTV features medical neuroscientist David Warner sharing his experience and discussing some of the work he has done in next-generation human computer interfaces, systems, and cognition in "Riding the Cutting Edge of Distributed Intelligence."&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/SeriousGamesSourceFeatureArticles?a=NiNRG27_AN8:ZWvyVaR1cmE:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SeriousGamesSourceFeatureArticles?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SeriousGamesSourceFeatureArticles?a=NiNRG27_AN8:ZWvyVaR1cmE:63t7Ie-LG7Y"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SeriousGamesSourceFeatureArticles?d=63t7Ie-LG7Y" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SeriousGamesSourceFeatureArticles?a=NiNRG27_AN8:ZWvyVaR1cmE:dnMXMwOfBR0"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SeriousGamesSourceFeatureArticles?d=dnMXMwOfBR0" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SeriousGamesSourceFeatureArticles?a=NiNRG27_AN8:ZWvyVaR1cmE:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SeriousGamesSourceFeatureArticles?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/SeriousGamesSourceFeatureArticles/~4/NiNRG27_AN8" height="1" width="1"/&gt;</description>
<pubDate>Thu, 19 Jan 2006 12:00:00 -0500</pubDate>
<feedburner:origLink>http://www.gamasutra.com/features/20060119/warner_01.shtml</feedburner:origLink></item>

<item>
<title>GDCTV: Assessment for Interactive Training Applications</title>
<link>http://feedproxy.google.com/~r/SeriousGamesSourceFeatureArticles/~3/NzbpHPjRCPE/heneghan_01.shtml</link>
<description>&lt;p&gt;&lt;img src="http://www.gamasutra.com/features/20060202/index_heneghan_sm.jpg" align="left" hspace="5"/&gt;GDCTV presents this session from 2005's Serious Games Summit entitled "Assessment for Interactive Training Applications," in which a panel of serious game experts discuss how state data is captured and how assessment is being used in serious games.&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/SeriousGamesSourceFeatureArticles?a=NzbpHPjRCPE:_zH37t_mKtE:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SeriousGamesSourceFeatureArticles?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SeriousGamesSourceFeatureArticles?a=NzbpHPjRCPE:_zH37t_mKtE:63t7Ie-LG7Y"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SeriousGamesSourceFeatureArticles?d=63t7Ie-LG7Y" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SeriousGamesSourceFeatureArticles?a=NzbpHPjRCPE:_zH37t_mKtE:dnMXMwOfBR0"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SeriousGamesSourceFeatureArticles?d=dnMXMwOfBR0" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SeriousGamesSourceFeatureArticles?a=NzbpHPjRCPE:_zH37t_mKtE:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SeriousGamesSourceFeatureArticles?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/SeriousGamesSourceFeatureArticles/~4/NzbpHPjRCPE" height="1" width="1"/&gt;</description>
<pubDate>Thu,  2 Feb 2006 12:00:00 -0500</pubDate>
<feedburner:origLink>http://www.gamasutra.com/features/20060202/heneghan_01.shtml</feedburner:origLink></item>

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