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February 23, 2012
2K Games
Producer - 2K Games
Big Fish Games
Producer – Mobile Social Games
Blizzard Entertainment
Software Engineer, Web
Blizzard Entertainment
Language Tester, Traditional Chinese
Blizzard Entertainment
Language Tester, Spanish (Castellano)
Blizzard Entertainment
Language Tester, Brazilian Portuguese
Event Calendar
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San Francisco, United States
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, United States
arrow GameTech 2012 Usersí Conference
Orlando, United States
arrow E3 Expo
Los Angeles, United States
spacer Editor-In-Chief/News Director:
Kris Graft
Features Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Leigh Alexander, Chris Morris
Jennifer Sulik
Gina Gross
Feature Submissions
Comment Guidelines
Serious Games News
  World of WarCraft can boost brain function in elderly players, suggests study
by Tom Curtis [02.22.12]
A new study from North Carolina State University has found that World of Warcraft can help elderly players refine their spatial awareness, improve their memory, and better focus their attention. 4
Console/PC, Serious, Design
GDC 2012 details Moriarty, Della Rocca, 'Rant' sessions in Education Summit
by Staff [02.22.12]
GDC 2012 organizers have detailed several sessions within the Education Summit, featuring an energetic rant panel, a presentation on how to create a grueling but effective design curriculum, and more. 1
Console/PC, Serious, Programming, Design
GDC 2012 details Game IT Summit talks featuring McGonigal, Bogost, more
by Staff [02.21.12]
GDC 2012 organizers have debuted a talk details for the first-ever Game IT Summit, featuring a set of lectures on crowdsourcing, health-focused games, new prototyping tools, and more. 4
Console/PC, Serious, Design, Business
University of Colorado receives $1.5M grant for game research
by Tom Curtis [02.15.12]
The National Science Foundation has given a $1.5 million grant to the University of Colorado at Boulder to help fund research on using video games to aid computer science education. 1
Console/PC, Serious, Business
Reminder: Game Developer magazine's annual salary survey ends Friday
by Staff [02.14.12]
The editors of Game Developer magazine would like to remind developers to take part in its annual Salary Survey, which compares salaries and benefits throughout all areas of the video game industry, and closes on Friday the 17th.  
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Console Digital, Programming, Art, Audio, Design, Production, Business, Marketing
GDC 2012 details first-ever Games for Change @ GDC Summit
by Staff [02.14.12]
Today, GDC 2012 organizers have detailed the brand-new Games for Change @ GDC Summit, featuring talks with Eidos life president Ian Livingstone, Sojo Studios on its charity-focused WeTopia, and more. 1
Console/PC, Serious, Design
Serious Games Association opens membership
by Eric Caoili [02.14.12]
Serious Games Association, a new international trade group serving the non-entertainment games industry, has opened its membership to students, developers, publishers, tool providers, analysts, and other professionals.  
Console/PC, Social/Online, Smartphone/Tablet, Serious, Business
What's NASA doing making video games? Exclusive
by Tom Curtis [02.13.12]
While not normally known for video game development, NASA has released two new games that aim to teach players about aeronautics research, and Gamasutra spoke with the organization to learn more. 14
Console/PC, Social/Online, Smartphone/Tablet, Serious, Exclusive, Design

Serious Games Features
  Games With The Power To Offend: Surviving And Stoking Controversy by Michael Thomsen [08.24.10]
Developers, execs and PR talk some of gaming's top controversies -- from Six Days in Fallujah to Resident Evil 5 -- how they handled them, and how they might be avoided in the future. 20
Business, Game Design, Serious
From Research To Games: Interacting With 3D Space by Joseph LaViola Jr. [04.22.10]
While 3D interfaces are just taking off for consumers, years of research have been poured into the field. Dr. Joe LaViola of the University of Central Florida shares detailed academic findings about building useful and fun ways to interact with games. 7
Game Design, Programming, Visual Art, Serious
Persuasive Games: Shell Games by Ian Bogost [03.03.10]
Just what will the achievementization of the world mean? Author and game designer Ian Bogost ponders Jesse Schell's DICE talk and blends his interpretation with research. Will it work... and, more importantly, is it good? 23
Game Design, Serious
Moving Hardcore Gaming To The Web: Making History by Matt Seegmiller [01.05.10]
Can you take your game into the browser and gain in the process? Developer Muzzy Lane (Making History series) discusses the challenges and advantages of this approach in this in-depth tech-oriented article. 31
Business, Game Design, Programming, Serious, Social/Online
Persuasive Games: This Is Only A Drill by Ian Bogost [07.28.09]
In his new Gamasutra column, writer and game designer Ian Bogost asks -- why can't the power of games be used to help retain information in public safety drills, for example replacing the air safety videos that many travelers barely listen to? 13
Game Design, Serious

Serious Games Blogs
  Flying viscera and the brave new world
by Sam Kite [02.23.12]
Kurzweil's singularity, patents, and the impending terrifying reality of creativity (it's so unknowable--there is literally nothing more terrifying than that).  
Business, Serious
New Illyriad Website
by Ben Adams [02.20.12]
The Illyriad website has a new look and more updated, detailed information about the game.  
Business, Production, Visual Art, Serious, Indie, Social/Online
Story Design Tips: The First Law of Timing
by Guy Hasson [02.20.12]
Stories have timing. Here are the rules. 3
Game Design, Console/PC, Serious, Indie, Social/Online
"Do games make you more creative than books" Discussion and Analysis
by Benjamin Hill [02.19.12]
A discussion based upon the question "Do games make you more creative than books", looking at what creativity is and how both games and books can in still different measures of creativity in different people. 1
Game Design, Serious
Assassinís Creed: Medicine in the medieval and renaissance eras
by Sebastian Alvarado [02.18.12]
Maral Tajerian, neuroscientist and history enthusiast, discusses an untapped history in the history-rich Assassin's Creed Series.  
Game Design, Serious

Serious Games Jobs
  Havok — San Francisco,, CA, USA
Software Engineers - Havok - (C++/3d Math)
Software Engineer vacancies in San Francisco, Dublin, Germany and Korea. Havok engineering has been at the cutting edge of innovation in game development for over a decade. We work cross platform, mainly on AAA titles, with top clients. We have a unique environment made up of talented, small, stable teams. We operate in some of the most exciting cities around the world. Our salaries are competitive and we provide excellent benefit and relocation packages.
Programmer / Engineer, Console / PC Games, Serious Games
A Bit Lucky, Inc. — San Mateo, CA, USA
3D Game Visual Effects Artist (Contract) – A Bit Lucky, Inc., San Mateo, CA

Art / Animation, Smartphone / Tablet Games, Serious Games
iRacing.com — Bedford, MA, USA
Software Engineer
Help us create the world's most authentic racing simulations, enable and organize real-time, online racing, and advance and expand motorsport. We invent and provide the tools and environment to enhance the skills of novice to expert racers worldwide and at the same time create a fun and engaging environment and community.
Programmer / Engineer, Console / PC Games, Serious Games
JANUS Research Group, Inc. — Quantico, VA, USA
Senior Software Developer

OTHER, Serious Games
ThinkBox Labs — New York, NY, USA
Educational Game/Simulation Designer

Game / Level Designer / Creative Director, Social / Online Games, Serious Games

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