<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-445474429061616653</id><updated>2024-09-16T01:05:44.872+01:00</updated><category term="Bridgeport"/><category term="Subhood"/><title type='text'>Severedsolo&#39;s Simcredible Mods.</title><subtitle type='html'>All my mods for Sim&#39;s 3 will be released here. Including ones still in testing so that I can get a good testing base (if people are willing to BETA test for me)</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://severedsolo.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/445474429061616653/posts/default?redirect=false'/><link rel='alternate' type='text/html' href='http://severedsolo.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/445474429061616653/posts/default?start-index=26&amp;max-results=25&amp;redirect=false'/><author><name>Just call me God ;)</name><uri>http://www.blogger.com/profile/05284749904613891882</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>29</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-445474429061616653.post-2214281850389095552</id><published>2013-03-03T14:03:00.003+00:00</published><updated>2013-03-03T14:03:49.827+00:00</updated><title type='text'>Back From Hiatus</title><content type='html'>Sorry for the ridiculously long hiatus, I&#39;ve had alot going on in my life, and until very recently had very little time for Sims.&lt;br /&gt;
&lt;br /&gt;
However, as of now the updating process has begun, first out the gate are going to be the MTS Mods, Romantic Reputation Recombobulator is done, working on Free your Preggo next. I&#39;ll let you know when everything is ready.&lt;br /&gt;
&lt;br /&gt;
Cheers</content><link rel='replies' type='application/atom+xml' href='http://severedsolo.blogspot.com/feeds/2214281850389095552/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://severedsolo.blogspot.com/2013/03/back-from-hiatus.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/445474429061616653/posts/default/2214281850389095552'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/445474429061616653/posts/default/2214281850389095552'/><link rel='alternate' type='text/html' href='http://severedsolo.blogspot.com/2013/03/back-from-hiatus.html' title='Back From Hiatus'/><author><name>Just call me God ;)</name><uri>http://www.blogger.com/profile/05284749904613891882</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-445474429061616653.post-1933351404264661407</id><published>2011-07-28T01:57:00.000+01:00</published><updated>2011-07-28T01:57:49.334+01:00</updated><title type='text'>Regarding Town Life Stuff Compatibility. (Part 2)</title><content type='html'>All mods should be fine with TLS (game version 1.24) now.&lt;br /&gt;
&lt;br /&gt;
Anyone who has downloaded &quot;WalkDontRun&quot; since Generations came out will need to redownload it. For some inexplicable reason EA have blocked the tuning I was using, so I&#39;ve had to override it using a different method. I suspect it has something to do with Pets walk styles being partially implemented in the core to be honest.</content><link rel='replies' type='application/atom+xml' href='http://severedsolo.blogspot.com/feeds/1933351404264661407/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://severedsolo.blogspot.com/2011/07/regarding-town-life-stuff-compatibility_28.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/445474429061616653/posts/default/1933351404264661407'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/445474429061616653/posts/default/1933351404264661407'/><link rel='alternate' type='text/html' href='http://severedsolo.blogspot.com/2011/07/regarding-town-life-stuff-compatibility_28.html' title='Regarding Town Life Stuff Compatibility. (Part 2)'/><author><name>Just call me God ;)</name><uri>http://www.blogger.com/profile/05284749904613891882</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-445474429061616653.post-8334748617097447874</id><published>2011-07-25T23:08:00.000+01:00</published><updated>2011-07-25T23:08:15.417+01:00</updated><title type='text'>Regarding Town Life Stuff Compatibility.</title><content type='html'>At the moment assume everything is working. I haven&#39;t actually checked yet, you know how this works, I have to wait for EGC to be updated before I can patch etc.&lt;br /&gt;
&lt;br /&gt;
However based on past experiences Stuff Packs change very little. I can&#39;t see anything in the changelist that suggests I will need to remod.</content><link rel='replies' type='application/atom+xml' href='http://severedsolo.blogspot.com/feeds/8334748617097447874/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://severedsolo.blogspot.com/2011/07/regarding-town-life-stuff-compatibility.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/445474429061616653/posts/default/8334748617097447874'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/445474429061616653/posts/default/8334748617097447874'/><link rel='alternate' type='text/html' href='http://severedsolo.blogspot.com/2011/07/regarding-town-life-stuff-compatibility.html' title='Regarding Town Life Stuff Compatibility.'/><author><name>Just call me God ;)</name><uri>http://www.blogger.com/profile/05284749904613891882</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-445474429061616653.post-2467085040469134661</id><published>2011-07-22T21:48:00.001+01:00</published><updated>2011-07-22T21:54:09.377+01:00</updated><title type='text'>By Request - Stop Being Lazy!</title><content type='html'>Quick request for Ismaildeath from MTS.&lt;br /&gt;
&lt;br /&gt;
Basically triples the distance at which driving/taking a taxi is a valid option. Vacation Worlds have also been effected. The distance was very short on Vacation anyway, it is now (more or less) the same distance as the original home world distance was.&lt;br /&gt;
&lt;br /&gt;
Edits the &quot;Cars&quot; XML and will conflict with anything that edits the same. Should be a bit of a non-issue though, unless you happen to have a mod that changes what time headlights come on. &lt;br /&gt;
&lt;br /&gt;
Link: &lt;a href=&quot;http://www.mediafire.com/?b2a4a7hs8l0hrl8&quot;&gt;http://www.mediafire.com/?b2a4a7hs8l0hrl8&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://severedsolo.blogspot.com/feeds/2467085040469134661/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://severedsolo.blogspot.com/2011/07/by-request-stop-being-lazy.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/445474429061616653/posts/default/2467085040469134661'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/445474429061616653/posts/default/2467085040469134661'/><link rel='alternate' type='text/html' href='http://severedsolo.blogspot.com/2011/07/by-request-stop-being-lazy.html' title='By Request - Stop Being Lazy!'/><author><name>Just call me God ;)</name><uri>http://www.blogger.com/profile/05284749904613891882</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-445474429061616653.post-7976924595816486883</id><published>2011-07-12T18:12:00.000+01:00</published><updated>2011-07-12T18:12:46.295+01:00</updated><title type='text'>Sneaking Out Fix</title><content type='html'>I&#39;ve had this for a while, but haven&#39;t bothered to publish. Sneaking Out is borked with Generations. Basically if the parents aren&#39;t asleep and are anywhere on the lot, then they will notice the kid sneaking out. WTH?&lt;br /&gt;
&lt;br /&gt;
So here&#39;s the fix. It was quite easy really, EA just for some reason set the broadcaster to broadcast through walls, I limited it again.&lt;br /&gt;
&lt;br /&gt;
Link: http://www.mediafire.com/?h98kf58o47gj7s3&lt;br /&gt;
&lt;br /&gt;
Please click an ad while your here :) It&#39;s always appreciated.</content><link rel='replies' type='application/atom+xml' href='http://severedsolo.blogspot.com/feeds/7976924595816486883/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://severedsolo.blogspot.com/2011/07/sneaking-out-fix.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/445474429061616653/posts/default/7976924595816486883'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/445474429061616653/posts/default/7976924595816486883'/><link rel='alternate' type='text/html' href='http://severedsolo.blogspot.com/2011/07/sneaking-out-fix.html' title='Sneaking Out Fix'/><author><name>Just call me God ;)</name><uri>http://www.blogger.com/profile/05284749904613891882</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-445474429061616653.post-3127039261968332591</id><published>2011-06-19T04:31:00.002+01:00</published><updated>2011-06-24T04:12:28.055+01:00</updated><title type='text'>Romantic Reputation Recombobulator</title><content type='html'>Alright.... the Romantic Rep Killer seems to be working fine, so here&#39;s the finished version. It&#39;s a bit &quot;sledgehammer to a nut&quot; at the moment. I&#39;m fairly certain with a little work, it can actually be fixed. Or at least made bearable.&lt;br /&gt;
&lt;br /&gt;
The current version has 2 versions.&lt;br /&gt;
Romantic Rep Recombobulator 50, 25, and 10 reduce the relationship hit of getting caught from -90 to -50 -25 and -10 respectively. It won&#39;t change your chances of getting caught. Yet.&lt;br /&gt;
&lt;br /&gt;
Romantic Rep Recombobulator KillAll however will. It effectively completely disables the &quot;Cheater&quot; path of the Romantic Reputation system. All good effects re retained, but you can&#39;t get caught, the relationship won&#39;t be tanked if you do, and nobody will care anyway. In truth though, you shouldn&#39;t get caught in the first place, the other stuff is just there as a failsafe. (Wouldn&#39;t be the first time EA code ignores tuning, although all seemed to be working fine in testing)&lt;br /&gt;
&lt;br /&gt;
Update: Version 2 is now available. Version 2 is the first attempt to actually fix the system. &lt;br /&gt;
&lt;br /&gt;
Link: &lt;a href=&quot;http://www.modthesims.info/download.php?t=446164&quot;&gt;http://www.modthesims.info/download.php?t=446164&lt;/a&gt;&lt;br /&gt;
Link2: RRRv2 is available here: &lt;a href=&quot;http://www.mediafire.com/?ndq585ov4bkzgaj&quot;&gt;http://www.mediafire.com/?ndq585ov4bkzgaj &lt;/a&gt;(had to mirror due to MTS downtime)</content><link rel='replies' type='application/atom+xml' href='http://severedsolo.blogspot.com/feeds/3127039261968332591/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://severedsolo.blogspot.com/2011/06/romantic-reputation-recombobulator.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/445474429061616653/posts/default/3127039261968332591'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/445474429061616653/posts/default/3127039261968332591'/><link rel='alternate' type='text/html' href='http://severedsolo.blogspot.com/2011/06/romantic-reputation-recombobulator.html' title='Romantic Reputation Recombobulator'/><author><name>Just call me God ;)</name><uri>http://www.blogger.com/profile/05284749904613891882</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-445474429061616653.post-9217599688102293771</id><published>2011-06-18T02:32:00.003+01:00</published><updated>2011-06-18T02:48:10.657+01:00</updated><title type='text'>Testers Wanted - The Romantic Rep Killer</title><content type='html'>So, I ran afoul of the stupid Romantic Reputation today. My Sim danced with a girl at Prom, they became Romantic Interests, but I never pursued it. Then later he got a girlfriend, and she decided to accuse him of cheating, completely tanking the relationship.&lt;br /&gt;
&lt;br /&gt;
So I set out to do something about it.&lt;br /&gt;
&lt;br /&gt;
Presenting, The Romantic Rep Killer.&lt;br /&gt;
&lt;br /&gt;
This Mod should completely eliminate all negative effects of cheating from the Romantic Reputation system. Specifically, your significant other should never accuse you of cheating, no-one should see you cheating, and having a bad reputation will not hit your relationship with new partners.&lt;br /&gt;
&lt;br /&gt;
This is a difficult thing to test by myself, as the chance of getting accused seem&#39;s to be a bit random. However if I have done this right, then your reputation should still change, you should still get the positive effects of being faithful, but no negative effects.&lt;br /&gt;
&lt;br /&gt;
There should be no conflicts from this Mod. The resources it overrides are used exclusively for Romantic Rep so the chances of conflicts are pretty much 0. &lt;br /&gt;
&lt;br /&gt;
This is a very early version, so don&#39;t be too surprised if not everything works. I haven&#39;t even given this a playtest myself yet. &lt;br /&gt;
&lt;br /&gt;
Obviously please report all bugs, or if something isn&#39;t working. A detailed description of your Sim&#39;s romantic status with all partners (including Romantic Interests) would help. Also, please just don&#39;t post if it is working. I need to know that too!&lt;br /&gt;
&lt;br /&gt;
Link: &lt;a href=&quot;http://www.mediafire.com/?4exej8ijc7jms3j&quot;&gt;http://www.mediafire.com/?4exej8ijc7jms3j&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://severedsolo.blogspot.com/feeds/9217599688102293771/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://severedsolo.blogspot.com/2011/06/testers-wanted-romantic-rep-killer.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/445474429061616653/posts/default/9217599688102293771'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/445474429061616653/posts/default/9217599688102293771'/><link rel='alternate' type='text/html' href='http://severedsolo.blogspot.com/2011/06/testers-wanted-romantic-rep-killer.html' title='Testers Wanted - The Romantic Rep Killer'/><author><name>Just call me God ;)</name><uri>http://www.blogger.com/profile/05284749904613891882</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-445474429061616653.post-8503784577290080497</id><published>2011-06-12T12:22:00.000+01:00</published><updated>2011-06-12T12:22:24.125+01:00</updated><title type='text'>Generations Compatibility.</title><content type='html'>The votes are in, the mods are done, and the cheese has been eaten.&lt;br /&gt;
&lt;br /&gt;
All mods are now Generations compatible. Free Your Preggo doesn&#39;t need an update per se, it just has extra &quot;modules&quot; that can be tacked on if you want them, the old packages will still work fine, and in fact I&#39;d encourage you to use them.&lt;br /&gt;
&lt;br /&gt;
Other than that, the only mod that needed updating was Go For a Walk! Not a Run! which was causing Strollers to break.&lt;br /&gt;
&lt;br /&gt;
Enjoy :)</content><link rel='replies' type='application/atom+xml' href='http://severedsolo.blogspot.com/feeds/8503784577290080497/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://severedsolo.blogspot.com/2011/06/generations-compatibility.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/445474429061616653/posts/default/8503784577290080497'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/445474429061616653/posts/default/8503784577290080497'/><link rel='alternate' type='text/html' href='http://severedsolo.blogspot.com/2011/06/generations-compatibility.html' title='Generations Compatibility.'/><author><name>Just call me God ;)</name><uri>http://www.blogger.com/profile/05284749904613891882</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-445474429061616653.post-716939847786674192</id><published>2011-06-09T18:03:00.000+01:00</published><updated>2011-06-09T18:03:30.099+01:00</updated><title type='text'>Alright, I lied.</title><content type='html'>Forget what I said yesterday. I&#39;m back again. I was out shopping today and wandered into GAME, where I realised saw &quot;The Sims 3 Generations&quot; Yeah, I couldn&#39;t resist. So updates are coming. Soon, tonight, or possibly tomorrow, depending on how lazy I&#39;m feeling.</content><link rel='replies' type='application/atom+xml' href='http://severedsolo.blogspot.com/feeds/716939847786674192/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://severedsolo.blogspot.com/2011/06/alright-i-lied.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/445474429061616653/posts/default/716939847786674192'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/445474429061616653/posts/default/716939847786674192'/><link rel='alternate' type='text/html' href='http://severedsolo.blogspot.com/2011/06/alright-i-lied.html' title='Alright, I lied.'/><author><name>Just call me God ;)</name><uri>http://www.blogger.com/profile/05284749904613891882</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-445474429061616653.post-796664210851241158</id><published>2011-06-08T13:30:00.000+01:00</published><updated>2011-06-08T13:30:36.604+01:00</updated><title type='text'>I&#39;m not dead.</title><content type='html'>Massive apologies for the lack of updates and news lately.&lt;br /&gt;
&lt;br /&gt;
Real world stuff has cut into my Simming time to the point where I haven&#39;t played at all. As all of my mods are stuff that I&#39;ve made for myself, I haven&#39;t had an incentive to update.&lt;br /&gt;
&lt;br /&gt;
At the moment all production is suspended, until such a time that I have time to start Simming again.&lt;br /&gt;
&lt;br /&gt;
Have a good one.&lt;br /&gt;
Martin</content><link rel='replies' type='application/atom+xml' href='http://severedsolo.blogspot.com/feeds/796664210851241158/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://severedsolo.blogspot.com/2011/06/im-not-dead.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/445474429061616653/posts/default/796664210851241158'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/445474429061616653/posts/default/796664210851241158'/><link rel='alternate' type='text/html' href='http://severedsolo.blogspot.com/2011/06/im-not-dead.html' title='I&#39;m not dead.'/><author><name>Just call me God ;)</name><uri>http://www.blogger.com/profile/05284749904613891882</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-445474429061616653.post-5766218143974054691</id><published>2011-02-18T05:16:00.000+00:00</published><updated>2011-02-18T05:16:44.015+00:00</updated><title type='text'>OLS compatibility.</title><content type='html'>Good News!&lt;br /&gt;
&lt;br /&gt;
Thank&#39;s to my wonderful girlfriend, I have managed to get my hands on the relevant data for the 1.19 patch. As Baxim still hasn&#39;t updated CORE I have been unable to patch.&lt;br /&gt;
&lt;br /&gt;
As suspected, EA changed nothing XML wise that I can see. Or at least, nothing that I have modded. So all Mod&#39;s are OLS compatible apart from Family Day Out (production suspended) and Simcredible Toilets (will not work for LN toilets, all other toilets will work fine.)</content><link rel='replies' type='application/atom+xml' href='http://severedsolo.blogspot.com/feeds/5766218143974054691/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://severedsolo.blogspot.com/2011/02/ols-compatibility.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/445474429061616653/posts/default/5766218143974054691'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/445474429061616653/posts/default/5766218143974054691'/><link rel='alternate' type='text/html' href='http://severedsolo.blogspot.com/2011/02/ols-compatibility.html' title='OLS compatibility.'/><author><name>Just call me God ;)</name><uri>http://www.blogger.com/profile/05284749904613891882</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-445474429061616653.post-3956988324770137688</id><published>2011-02-13T02:31:00.000+00:00</published><updated>2011-02-13T02:31:14.625+00:00</updated><title type='text'>Copyright and Sharing Policy plus Disclaimer.</title><content type='html'>It has come to my attention, that as this blog is now starting to get quite a bit of traffic, that I need to put some sort of rules on sharing, as some of my stuff is being used in ways I don&#39;t particularly like much. I apologise for the long list, but a quick google of my stuff (yeah I was bored) showed that alot of it was ending up on paysites, or links were only available to registered members of paysites.&lt;br /&gt;
&lt;br /&gt;
These rules (where applicable) also apply to my stuff on MTS, I have changed my creator policies on there, so make sure you check there too. (Although it gets a bit hazy there, as they are also bound by MTS&#39; copyright rules, so make sure you check their rules too.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Due to the wonderful way that British copyright law works, as the creator I own the rights (excluding parts already copyrighted by EA or other parties.) for life plus 10 years. All of my creations are distributed as Freeware. This means that you should never have to pay a fee for anything I have made.&lt;br /&gt;
&lt;br /&gt;
I expressly forbid uploading anything I have created to a payware site without my permission. Likewise I forbid bundling anything I have created with content that requires a fee to download (commonly called payware)&lt;br /&gt;
&lt;br /&gt;
If you want to share any of my creations, do not bundle them with your own creations, or upload them to any sites. Instead link to the page with the description and the download link. All of my creations are either uploaded onto www.modthesims.info or severedsolo.blogspot.com (via 3rd party file sharing websites, which will always be linked to from the blog) if you have obtained any of my creations from elsewhere then please let me know, by contacting severedsolo@gmail.com.&lt;br /&gt;
&lt;br /&gt;
If you wish to use my creations as a basis for your own work, and you intend to share it, then you must first obtain my permission. You must also credit me with a link to the original creation and make it clear that you have used my work as a baseline.&lt;br /&gt;
&lt;br /&gt;
While I do offer support for my creations, all of my creations are presented &quot;As is&quot; and I accept no responsibility for any adverse effects they may have on your computer, your game, or the universe as a whole.</content><link rel='replies' type='application/atom+xml' href='http://severedsolo.blogspot.com/feeds/3956988324770137688/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://severedsolo.blogspot.com/2011/02/copyright-and-sharing-policy-plus.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/445474429061616653/posts/default/3956988324770137688'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/445474429061616653/posts/default/3956988324770137688'/><link rel='alternate' type='text/html' href='http://severedsolo.blogspot.com/2011/02/copyright-and-sharing-policy-plus.html' title='Copyright and Sharing Policy plus Disclaimer.'/><author><name>Just call me God ;)</name><uri>http://www.blogger.com/profile/05284749904613891882</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-445474429061616653.post-4347762408423391793</id><published>2011-02-10T16:21:00.000+00:00</published><updated>2011-02-10T16:21:37.610+00:00</updated><title type='text'>News: Patch 1.19 and other stuff.</title><content type='html'>At the moment, I cannot check whether any of my Mod&#39;s are OLS compatible. This will remain the case until Baxim updates his CORE. I honestly do not see the point of patching at the moment, as EA didn&#39;t actually change anything anyway, and I hate playing the game without CORE.&lt;br /&gt;
&lt;br /&gt;
If someone with the latest patch would like to upload their GamePlayData package from their latest expansion/stuff pack then I will quite happily take a look.&lt;br /&gt;
&lt;br /&gt;
Also, while looking through some game files earlier, I discovered that Easier/Harder Homeshot Design LTW is actually incompatible with CORE. Therefore, as of today, I will be dropping support for that particular mod. Happily this shouldn&#39;t matter, as I don&#39;t anticipate EA changing an XML that should never need changing. (All it does is tweaks figures on LTW&#39;s so I don&#39;t think they will change that.)&lt;br /&gt;
&lt;br /&gt;
For those of you waiting for an update for Simcredible Toilets. I am trying to track down the resource for the &quot;Common Commode&quot; which is (I think) the only toilet which isn&#39;t Simcredible at the moment. It doesn&#39;t appear to be with the other toilets though, but I&#39;m trying to find it.&lt;br /&gt;
&lt;br /&gt;
&quot;Family Day Out&quot; production has been suspended, due to a lack of progress with the rabbitholes. If someone expresses an interest in it, even with rabbitholes not working, I will consider an update. Otherwise, consider it dead.</content><link rel='replies' type='application/atom+xml' href='http://severedsolo.blogspot.com/feeds/4347762408423391793/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://severedsolo.blogspot.com/2011/02/news-patch-119-and-other-stuff.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/445474429061616653/posts/default/4347762408423391793'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/445474429061616653/posts/default/4347762408423391793'/><link rel='alternate' type='text/html' href='http://severedsolo.blogspot.com/2011/02/news-patch-119-and-other-stuff.html' title='News: Patch 1.19 and other stuff.'/><author><name>Just call me God ;)</name><uri>http://www.blogger.com/profile/05284749904613891882</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-445474429061616653.post-3763806973171356974</id><published>2011-02-03T05:18:00.000+00:00</published><updated>2011-02-03T05:18:58.105+00:00</updated><title type='text'>No Vampire Turning/ Vampires are born not made.</title><content type='html'>Might as well post this, as I have gone to the trouble to make it.&lt;br /&gt;
&lt;br /&gt;
Basically this Mod turns off the &quot;ask to turn&quot; and the &quot;offer to turn&quot; interactions, effectively you can only get a Vampire through Try For Baby with a Vampire, not asking them to turn you.&lt;br /&gt;
&lt;br /&gt;
I actually made it for brillopad over at MTS, he/she asked for some help with disabling the interactions, and as I actually had to do it to see whether it would work, I uploaded it to the post.&lt;br /&gt;
&lt;br /&gt;
The Mod edits the &quot;Socialization&quot; XML and will conflict with any mod that edits the same. (Which is ALOT of Mods)&lt;br /&gt;
&lt;br /&gt;
It can be got from here: http://modthesims.info/showpost.php?p=3439436&amp;amp;postcount=2</content><link rel='replies' type='application/atom+xml' href='http://severedsolo.blogspot.com/feeds/3763806973171356974/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://severedsolo.blogspot.com/2011/02/no-vampire-turning-vampires-are-born.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/445474429061616653/posts/default/3763806973171356974'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/445474429061616653/posts/default/3763806973171356974'/><link rel='alternate' type='text/html' href='http://severedsolo.blogspot.com/2011/02/no-vampire-turning-vampires-are-born.html' title='No Vampire Turning/ Vampires are born not made.'/><author><name>Just call me God ;)</name><uri>http://www.blogger.com/profile/05284749904613891882</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-445474429061616653.post-6513889410196293061</id><published>2011-02-02T01:52:00.000+00:00</published><updated>2011-02-02T01:52:55.879+00:00</updated><title type='text'>Bug Report - All Ages NPC&#39;s</title><content type='html'>It has been brought to my attention that the &quot;All Teen&quot; package of All Ages NPC&#39;s has a serious flaw.&lt;br /&gt;
&lt;br /&gt;
Basically, it seems that the Teen Burglar and the Teen Police Officer don&#39;t play nice together (for some reason). This issue &lt;b&gt;is &lt;/b&gt;a game breaker, so please upgrade asap.&lt;br /&gt;
&lt;br /&gt;
A temporary stopgap fix has been issued on the MTS download page, along with more details on the bug.&lt;br /&gt;
&lt;br /&gt;
Also on the download page are details of a (smaller and non game breaking) issue with the workaround I have issued for the time being until I can figure out exactly what is wrong with it.</content><link rel='replies' type='application/atom+xml' href='http://severedsolo.blogspot.com/feeds/6513889410196293061/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://severedsolo.blogspot.com/2011/02/bug-report-all-ages-npcs.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/445474429061616653/posts/default/6513889410196293061'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/445474429061616653/posts/default/6513889410196293061'/><link rel='alternate' type='text/html' href='http://severedsolo.blogspot.com/2011/02/bug-report-all-ages-npcs.html' title='Bug Report - All Ages NPC&#39;s'/><author><name>Just call me God ;)</name><uri>http://www.blogger.com/profile/05284749904613891882</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-445474429061616653.post-7138857521334309807</id><published>2011-01-18T05:40:00.000+00:00</published><updated>2011-01-18T05:40:00.361+00:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Bridgeport"/><category scheme="http://www.blogger.com/atom/ns#" term="Subhood"/><title type='text'>Bridgeport - The Vacation World.</title><content type='html'>Like Bridgeport? Fed up of boring holidays to the middle of nowhere? Send your Sim&#39;s to this years number 1 tourist destination - Bridgeport!&lt;br /&gt;
&lt;br /&gt;
Yes thats right people, this is Bridgeport, the subhood. This is a default replacement for one of your Vacation Worlds. Therefore obviously you will need World Adventures and Late Night to play it. and you will lose the use of the Vacation World you choose to replace.&lt;br /&gt;
&lt;br /&gt;
There are a few quirks with it, and as such it won&#39;t be uploaded to MTS yet, as it isn&#39;t in a completely finished state, but if you don&#39;t mind spending 2 minutes setting it up, then it works fine.&lt;br /&gt;
&lt;br /&gt;
Installation:&lt;br /&gt;
1) Navigate to your World Adventures Vacation Worlds Directory (on Windows this is C:\Program Files\Electronic Arts\The Sims 3 World Adventures\GameData\Shared\NonPackaged\Worlds)&lt;br /&gt;
2) Backup the World you intend to replace somewhere else, like My Documents, as your game will probably whinge when you go to patch otherwise.&lt;br /&gt;
3) Delete the World you have just backed up from the NonPackaged\Worlds directory.&lt;br /&gt;
4) Copy the Bridgeport.world you just downloaded into NonPackaged\Worlds and rename it to whatever world you just deleted (China.world, Egypt.world or France.world) &lt;br /&gt;
4) If you want to use the world in your saved games you already have then go to Documents\Electronic Arts\Sims 3\Saves\&amp;lt;Save Name&amp;gt; and delete (whateverworld)TravelDB.package&lt;br /&gt;
5) The first time your Sims travel to Bridgeport you will be thrown onto the Game Setup Screen. From here, go into Edit Town and change a lot into a Base Camp (Community Lot) you can select any lot you want for this, I normally just pick an empty apartment block.&lt;br /&gt;
6) Click &quot;Return to Game Setup&quot; the game will then ask you to pick a household (like you started a new game)&lt;br /&gt;
7) Click &quot;Choose Household&quot; and select any household you want. When the game loads, it will be your Sims you sent on Vacation you will be playing as, and they will be at the Base Camp.&lt;br /&gt;
&lt;br /&gt;
Bugs and errata:&lt;br /&gt;
As previously mentioned, this is a Default Replacement. This means that the game thinks that it is the world you have sent them to (Shang Simla, Al Simhara, Champ Les Sims) Therefore a few oddities will appar, this is what I have noticed so far (I use Bridgeport as my replacement for France)&lt;br /&gt;
&lt;br /&gt;
Sims will sing the songs of the world they think they are, in my case, Locals were singing French Songs.&lt;br /&gt;
Sims will ride the &quot;Taxi&quot; Mode of transport for that world (scooters and bikes) NOT actual Taxi&#39;s&lt;br /&gt;
The Food Truck will not appear (as it is no longer a city, it is a Vacation World)&lt;br /&gt;
You will get Adventures related to the appropriate world if you go for them (when you make your Base Camp it will whack an Adventures Board outside) In my case I was seeing adventures asking for Nectar and stuff. Not sure if it asks you to enter Tombs that don&#39;t exist, I haven&#39;t seen any yet, but France doesn&#39;t have that many tombs.&lt;br /&gt;
Unless you improve your Visa, you are still restricted to 3 days (although in my testing, it seemed if I saved and quit, I got all 3 days back when I reloaded, can&#39;t confirm this wasn&#39;t a fluke though)&lt;br /&gt;
All Explorers will try to use whatever building you assign as Base Camp, this means that if you assign a 1 bed apartment (like I did) you will have to kick Sim&#39;s out of bed when you want to sleep.&lt;br /&gt;
&lt;br /&gt;
As ever, feedback is appreciated, and I will upload a more &quot;Polished&quot; version when I have it done.&lt;br /&gt;
&lt;br /&gt;
Link: &lt;a href=&quot;http://www.mediafire.com/?f6x9x9ahbhio2r0&quot;&gt;http://www.mediafire.com/?f6x9x9ahbhio2r0&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://severedsolo.blogspot.com/feeds/7138857521334309807/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://severedsolo.blogspot.com/2011/01/bridgeport-vacation-world.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/445474429061616653/posts/default/7138857521334309807'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/445474429061616653/posts/default/7138857521334309807'/><link rel='alternate' type='text/html' href='http://severedsolo.blogspot.com/2011/01/bridgeport-vacation-world.html' title='Bridgeport - The Vacation World.'/><author><name>Just call me God ;)</name><uri>http://www.blogger.com/profile/05284749904613891882</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-445474429061616653.post-5761438136150538856</id><published>2010-11-29T19:57:00.000+00:00</published><updated>2010-11-29T19:57:09.552+00:00</updated><title type='text'>Late Night Compatibility</title><content type='html'>All the Mods hosted on MTS are now Late Night compatible.&lt;br /&gt;
&lt;br /&gt;
Simcredible Toilets &lt;b&gt;IS&lt;/b&gt; Late Night compatible, in that the same toilets will still work. However, any toilets added with LN, will be unaffected.&lt;br /&gt;
&lt;br /&gt;
Family Day Out is not Late Night compatible. An update is coming, (along with Phase 2) but its not my main priority at the moment.</content><link rel='replies' type='application/atom+xml' href='http://severedsolo.blogspot.com/feeds/5761438136150538856/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://severedsolo.blogspot.com/2010/11/late-night-compatibility.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/445474429061616653/posts/default/5761438136150538856'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/445474429061616653/posts/default/5761438136150538856'/><link rel='alternate' type='text/html' href='http://severedsolo.blogspot.com/2010/11/late-night-compatibility.html' title='Late Night Compatibility'/><author><name>Just call me God ;)</name><uri>http://www.blogger.com/profile/05284749904613891882</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-445474429061616653.post-7534698798512097208</id><published>2010-10-14T21:59:00.000+01:00</published><updated>2010-10-14T21:59:58.817+01:00</updated><title type='text'>Family Day Out - BETA</title><content type='html'>WARNING: This Mod is so far untested.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Currently Seeking Testers: &lt;/b&gt;The basis of this Mod is that Sim&#39;s should be able to take babies and toddlers wherever they want. Venues have been edited, at the moment RabbitHoles may not work, that will be in the next update.&lt;br /&gt;
&lt;br /&gt;
Edits the Venues XML.&lt;br /&gt;
&lt;br /&gt;
Please leave feedback :) either here or send me a PM on MTS. &lt;br /&gt;
&lt;br /&gt;
Link: http://www.mediafire.com/?s795jnck6kt7a80</content><link rel='replies' type='application/atom+xml' href='http://severedsolo.blogspot.com/feeds/7534698798512097208/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://severedsolo.blogspot.com/2010/10/family-day-out-beta.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/445474429061616653/posts/default/7534698798512097208'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/445474429061616653/posts/default/7534698798512097208'/><link rel='alternate' type='text/html' href='http://severedsolo.blogspot.com/2010/10/family-day-out-beta.html' title='Family Day Out - BETA'/><author><name>Just call me God ;)</name><uri>http://www.blogger.com/profile/05284749904613891882</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-445474429061616653.post-6996561317758324663</id><published>2010-09-22T10:43:00.000+01:00</published><updated>2010-09-22T10:43:47.278+01:00</updated><title type='text'>A note on the latest patch (FLS 5.0)</title><content type='html'>All my Mod&#39;s are currently compatible with the new FLS patch. I have spent the last week reviewing various things, and self testing them and it all seems to be working as it should.&lt;br /&gt;
&lt;br /&gt;
I use many of my own Mods, and all seem to be working fine with no bugs. As ever, they have been tested running Baxim&#39;s EGC with Inteen3 as my Game Core so definitely EGC compatible, definitely Un-Core Modded compatible, and probably Awesome compatible but I haven&#39;t checked.&lt;br /&gt;
&lt;br /&gt;
Enjoy.</content><link rel='replies' type='application/atom+xml' href='http://severedsolo.blogspot.com/feeds/6996561317758324663/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://severedsolo.blogspot.com/2010/09/note-on-latest-patch-fls-50.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/445474429061616653/posts/default/6996561317758324663'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/445474429061616653/posts/default/6996561317758324663'/><link rel='alternate' type='text/html' href='http://severedsolo.blogspot.com/2010/09/note-on-latest-patch-fls-50.html' title='A note on the latest patch (FLS 5.0)'/><author><name>Just call me God ;)</name><uri>http://www.blogger.com/profile/05284749904613891882</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-445474429061616653.post-8995650538951350612</id><published>2010-09-03T15:30:00.000+01:00</published><updated>2010-09-03T15:30:50.684+01:00</updated><title type='text'>Free Your Pregnant Sim: Completed</title><content type='html'>Welcome to my most in depth Mod yet. &lt;br /&gt;
&lt;br /&gt;
This Mod will unlock interactions for pregnant Sims. I have unlocked  just about everything there is to be unlocked except for those noted  below.&lt;br /&gt;
&lt;br /&gt;
The Mod is modular, so you can unlock any interactions you want singley,  or just unlock them all. They are all compatible with each other and  won&#39;t conflict&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;What This Mod Does&lt;/b&gt;&lt;br /&gt;
This Mod allows your pregnant Sim&#39;s to do the following:&lt;br /&gt;
Explore the Mausoleum&lt;br /&gt;
Get a Job (Ambitions or RabbitHole) and register as Self Employed.&lt;br /&gt;
Practise Martial Arts (Board Breaker, Training Dummy, and Sparring, see &quot;Almost Bugs&quot; below for more details)&lt;br /&gt;
Work Out on the Treadmill (according to the code, they should be able to Pump Iron already, must admit, I haven&#39;t checked)&lt;br /&gt;
Play on the Trampoline (Ambitions)&lt;br /&gt;
Time Travel&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;What this Mod does not do&lt;/b&gt;&lt;br /&gt;
This Mod will NOT allow you to Plan Outfit or get a Makeover/Tatoo while  pregnant. This was a deliberate choice, as there is no way for the game  to only show Maternity Wear in CAS (as far as I know) and I didn&#39;t want  you to end up with Sim&#39;s who don&#39;t look pregnant.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Compatibility&lt;/b&gt;&lt;br /&gt;
This Mod was built on a machine with Base Game+WA+HELS+AMB game version  4.2 but has also been tested by my BETA tester Marcella17 who confirms  it works on Base Game+AMB 4.0.&lt;br /&gt;
&lt;br /&gt;
The Jobs and Careers part of this Mod is probably NOT Pre-Ambitions  compatible, due to the fact it references the Ambitions Professions, if  someone can confirm this, I will make one that doesn&#39;t have the  Ambitions Careers in it.&lt;br /&gt;
&lt;br /&gt;
This Mod SHOULD be compatible with all other Mods, (including Core Mods)  unless they edit the XML for the interaction you unlock, Specifically  No Autonomy Mods for any of the Interactions you install will conflict.  (For instance if you have a &quot;No Autonomous Work Out&quot; Mod, it will  conflict with the WorkoutonEquipment package.)&lt;br /&gt;
&lt;br /&gt;
Also attached is a list of all the XML&#39;s modified in this Mod. This Mod  will conflict with Mods that edit the same files. (I didnt put them in  the post because there are so many of them, and I know people only skim  read these things anyway)&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Almost Bugs&lt;/b&gt;&lt;br /&gt;
The following aren&#39;t really bugs, but you should be aware of them.&lt;br /&gt;
&lt;br /&gt;
Sim&#39;s practising Martial Arts will lose their bump, this is due to a lack of pregnancy morphs for Martial Art clothing.&lt;br /&gt;
&lt;br /&gt;
Some Career outfits will cause your Sim to lose the bump (again lack of morphs)&lt;br /&gt;
&lt;br /&gt;
If your Sim gets a job while already pregnant, they will not get  maternity leave, and will just go to work the next day as normal.&lt;br /&gt;
&lt;br /&gt;
Some Ambitions Professions may not work correctly while pregnant. (you  may not be able to peform all the actions needed on a job) I have  unlocked all I could find, but be aware that I&#39;m fairly certain I  haven&#39;t unlocked all of them. If you get this issue then I suggest you  &quot;Take Unpaid Time Off&quot; via the phone. &lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Actual Bugs&lt;/b&gt;&lt;br /&gt;
The &quot;Pregnancy Moodlet&quot; disappears after a while, expecially if the Sim  in question gets a job while pregnant. Im guessing this is the game  doing a sanity check, and going &quot;Well she has just got a job, she can&#39;t  possibly be pregnant&quot; and removing the moodlet.&lt;br /&gt;
&lt;br /&gt;
Okie dokie, I think thats everything. Enjoy &lt;img alt=&quot;&quot; border=&quot;0&quot; class=&quot;inlineimg&quot; src=&quot;http://static.modthesims.info/images/smilies/smile.gif&quot; title=&quot;Smilie&quot; /&gt;&lt;br /&gt;
&lt;br /&gt;
Download: http://modthesims.info/download.php?t=417728&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Additional Credits:&lt;/b&gt;&lt;br /&gt;
Peter Jones for S3PE&lt;br /&gt;
MTS for hosting&lt;br /&gt;
Marcella17 for giving me the idea, being my guinea pig for testing,  providing me with screenshots and generally being nice to me when I was  being a PITA.</content><link rel='replies' type='application/atom+xml' href='http://severedsolo.blogspot.com/feeds/8995650538951350612/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://severedsolo.blogspot.com/2010/09/free-your-pregnant-sim-completed.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/445474429061616653/posts/default/8995650538951350612'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/445474429061616653/posts/default/8995650538951350612'/><link rel='alternate' type='text/html' href='http://severedsolo.blogspot.com/2010/09/free-your-pregnant-sim-completed.html' title='Free Your Pregnant Sim: Completed'/><author><name>Just call me God ;)</name><uri>http://www.blogger.com/profile/05284749904613891882</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-445474429061616653.post-4228432975239250245</id><published>2010-08-25T14:04:00.000+01:00</published><updated>2010-08-25T14:04:11.599+01:00</updated><title type='text'>TESTERS WANTED: Free Your Pregnant Sim</title><content type='html'>Need some testers for this one: The basic premise is that Pregnant Sim&#39;s should have no limitations on them any more on what they can and cannot do.&lt;br /&gt;
&lt;br /&gt;
Plan Outfit, Get a Tattoo and Get a Makeover are DISABLED everything else should be enabled.&lt;br /&gt;
&lt;br /&gt;
Specifically, I need Testers for:&lt;br /&gt;
&lt;br /&gt;
Pregnant Martial Arts, My tester has been unable to confirm one way or another whether it works as she doesn&#39;t have WA. I know MA clothing doesn&#39;t have pregnancy morphs, but I need to know whether they can actually practise Martial Arts while Pregnant.&lt;br /&gt;
&lt;br /&gt;
Ambitions Professions:&lt;br /&gt;
I need someone to install the &quot;Jobs and Careers&quot; package and then get an unemployed Pregnant Sim an Ambitions Career (specifically: Firefighter, PI and Ghost Hunter) and tell me whether they can do all the things they need to to complete jobs. (Pregnant Sim&#39;s who get a job while Pregnant will still go to work)&lt;br /&gt;
&lt;br /&gt;
The other features HAVE been tested, but it will still be useful if people can test it on other versions (most interested in whether it works Pre-Ambitions) &lt;br /&gt;
&lt;br /&gt;
Link: http://www.mediafire.com/?nzj43knrhqztvwq</content><link rel='replies' type='application/atom+xml' href='http://severedsolo.blogspot.com/feeds/4228432975239250245/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://severedsolo.blogspot.com/2010/08/testers-wanted-free-your-pregnant-sim.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/445474429061616653/posts/default/4228432975239250245'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/445474429061616653/posts/default/4228432975239250245'/><link rel='alternate' type='text/html' href='http://severedsolo.blogspot.com/2010/08/testers-wanted-free-your-pregnant-sim.html' title='TESTERS WANTED: Free Your Pregnant Sim'/><author><name>Just call me God ;)</name><uri>http://www.blogger.com/profile/05284749904613891882</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-445474429061616653.post-7101297940851858325</id><published>2010-08-25T10:01:00.000+01:00</published><updated>2010-08-25T10:01:49.877+01:00</updated><title type='text'>The Simcredible Everclean Unbreakable Toilet</title><content type='html'>This Mod was uploaded to MTS a couple of months ago, but was rejected  for being &quot;too cheaty.&quot; So now I offer you an Simcredible Exclusive!&lt;br /&gt;
&lt;br /&gt;
One thing that bugged the hell out of me about Sim&#39;s is the fact that  your toilet would break after about 2 uses. Seriously? even cheapo  toilets don&#39;t break that often. So I decided to fix it.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;What This Mod Does&lt;/b&gt;&lt;br /&gt;
This Mod changes the Game Toilets to have the following attributes (WITHOUT upgrades)&lt;br /&gt;
Unbreakable&lt;br /&gt;
Self Cleaning (well actually, they just can&#39;t get dirty, but its the same thing effectively)&lt;br /&gt;
Self Flushing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;What this Mod does not do&lt;/b&gt;&lt;br /&gt;
This won&#39;t change any CC toilets, or any toilets that came with the game  after Ambitions. Only Toilets that ship WITH the Base Game/WA/HELS/AMB  have been changed. (at the time of writing Fast Lane Stuff and Late  Night are unreleased)&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Compatibility&lt;/b&gt;&lt;br /&gt;
Should be compatible with all patch levels, as its unlikely EA will  change the coding for already made toilets. If you don&#39;t have one of  more Expansions or Stuff Packs then don&#39;t worry, it should still work.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Additional Credits&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Peter Jones for S3PE.&lt;br /&gt;
&lt;br /&gt;
Link: &lt;a href=&quot;http://www.mediafire.com/?nqy54znu8ozyurv&quot;&gt;http://www.mediafire.com/?nqy54znu8ozyurv&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Give me Feedback! and ENJOY!</content><link rel='replies' type='application/atom+xml' href='http://severedsolo.blogspot.com/feeds/7101297940851858325/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://severedsolo.blogspot.com/2010/08/simcredible-everclean-unbreakable.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/445474429061616653/posts/default/7101297940851858325'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/445474429061616653/posts/default/7101297940851858325'/><link rel='alternate' type='text/html' href='http://severedsolo.blogspot.com/2010/08/simcredible-everclean-unbreakable.html' title='The Simcredible Everclean Unbreakable Toilet'/><author><name>Just call me God ;)</name><uri>http://www.blogger.com/profile/05284749904613891882</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-445474429061616653.post-8475956843906529443</id><published>2010-08-25T00:26:00.000+01:00</published><updated>2010-08-25T00:33:43.868+01:00</updated><title type='text'>No Autonomous Homework Fixed for 1.14+ Including Ambitions</title><content type='html'>SIMS 3 MOD ONLY. DO NOT TRY TO INSTALL ON SIMS 2. I DO NOT MOD FOR SIMS 2 &lt;br /&gt;
&lt;br /&gt;
EXCLUSIVE! THIS MOD IS NOT ON MTS YET AND POSSIBLY NEVER WILL BE IF IT GETS REJECTED (depends if the mods think I have done enough to get permission from supaclover, despite her being banned so I have no way of getting hold of her)&lt;br /&gt;
&lt;br /&gt;
Well after downloading supaclover&#39;s version of this Mod, my game gave me  a lovely &quot;Crash to Desktop&quot; everytime my Sim&#39;s went off to school  (presumably when it checks to see if they have done their homework)  which doesn&#39;t suprise me, because it hasn&#39;t been updated in, well  forever. So here is a new version which definitely works&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;What This Mod Does&lt;/b&gt;&lt;br /&gt;
Stops your Sim&#39;s from doing their homework autonomously, they will only do the homework when you tell them to.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;A note on EP/SP Compatibility&lt;/b&gt;&lt;br /&gt;
As usual, I see no reason why this Mod shouldn&#39;t work on any EP/SP as  long as you are running the game version listed in the title. HOWEVER I  have only been able to test it on a game running Base Game+WA+HELS+AMB  as my PC doesn&#39;t like &quot;Any Game Launcher&quot; so MTS rules means I have to  list that as the base of what you need.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Compatibility&lt;/b&gt;&lt;br /&gt;
This Mod edits the &quot;Do Homework&quot; and &quot;Get Homework_DoHomework&quot; XML&#39;s and  will conflict with any mod that does the same. Definitely EGC  Compatible, probably Awesome Compatible, but hasn&#39;t been tested. Should  be compatible with all Core Mod&#39;s though.&lt;br /&gt;
&lt;br /&gt;
Enjoy &lt;img alt=&quot;&quot; border=&quot;0&quot; class=&quot;inlineimg&quot; src=&quot;http://static.modthesims.info/images/smilies/icon_smile_wink.gif&quot; title=&quot;Wink&quot; /&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Additional Credits:&lt;/b&gt;&lt;br /&gt;
Peter Jones for S3PE&lt;br /&gt;
MTS for hosting&lt;br /&gt;
Supaclova for the original mod.&lt;br /&gt;
EA for making The Sims 3.&lt;br /&gt;
&lt;br /&gt;
Link: &lt;a href=&quot;http://www.mediafire.com/?7q3n8b3fjf15apj&quot;&gt;http://www.mediafire.com/?7q3n8b3fjf15apj&lt;/a&gt; (NON MTS)</content><link rel='replies' type='application/atom+xml' href='http://severedsolo.blogspot.com/feeds/8475956843906529443/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://severedsolo.blogspot.com/2010/08/no-autonomous-homework-fixed-for-114.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/445474429061616653/posts/default/8475956843906529443'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/445474429061616653/posts/default/8475956843906529443'/><link rel='alternate' type='text/html' href='http://severedsolo.blogspot.com/2010/08/no-autonomous-homework-fixed-for-114.html' title='No Autonomous Homework Fixed for 1.14+ Including Ambitions'/><author><name>Just call me God ;)</name><uri>http://www.blogger.com/profile/05284749904613891882</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-445474429061616653.post-4514212197782285831</id><published>2010-08-25T00:22:00.001+01:00</published><updated>2010-08-25T00:22:18.778+01:00</updated><title type='text'>Go for a Walk! Not a Run!</title><content type='html'>I must say thank you to Woohoo in the City for giving me the idea to  make this mod, he/she was complaining about how Sims run everywhere.  This Mod stops that behaviour&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;What This Mod Does&lt;/b&gt;&lt;br /&gt;
In laymans terms, it makes Sims choose to Walk or Fast Walk to their  destination rather than run. (Walk and Fast Walk are 50/50 it can select  either, but no faster walking styles) Your Sims WILL still Jog if you  order them to, but they won&#39;t do it autonomously (the option is disabled  on unmodded games anyway, it goes from Fast Walk to All out Run)&lt;br /&gt;
&lt;br /&gt;
Your Sims WILL still take the car or taxi if it is beyond a reasonable walking distance. &lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Compatibility&lt;/b&gt;&lt;br /&gt;
Has been tested on a Base Game running 1.14 as well as all expansions  using &quot;Any Game Launcher&quot;, works perfectly on all counts. Definitely  compatible with EGC, probably compatible with AwesomeMod but hasn&#39;t been  tested.&lt;br /&gt;
&lt;br /&gt;
This Mod edits the &quot;Walking Styles&quot; XML and will conflict with any mod  that does the same thing (but why would you use this mod along with  another one that edits walking speeds?)&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;The Technical Bit&lt;/b&gt;&lt;br /&gt;
By default the game will choose the best speed for the distance,  basically anything beyond your Home Lot (even across the road) will  result in it picking a faster speed. This Mod sets all walking styles  except for Walk and Fast Walk to a value of &quot;-1&quot; (which in game terms  means &quot;Not an Option&quot;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Additional Credits:&lt;/b&gt;&lt;br /&gt;
Woohoo and the City for giving me the idea.&lt;br /&gt;
EA for making TS3&lt;br /&gt;
Peter Jones for S3PE&lt;br /&gt;
MTS for hosting.&lt;br /&gt;
Johna for his &quot;Any Game Launcher&quot; which I tested it on.&lt;br /&gt;
&lt;br /&gt;
Link: &lt;a href=&quot;http://modthesims.info/download.php?t=414788&quot;&gt;http://modthesims.info/download.php?t=414788 &lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://severedsolo.blogspot.com/feeds/4514212197782285831/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://severedsolo.blogspot.com/2010/08/go-for-walk-not-run.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/445474429061616653/posts/default/4514212197782285831'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/445474429061616653/posts/default/4514212197782285831'/><link rel='alternate' type='text/html' href='http://severedsolo.blogspot.com/2010/08/go-for-walk-not-run.html' title='Go for a Walk! Not a Run!'/><author><name>Just call me God ;)</name><uri>http://www.blogger.com/profile/05284749904613891882</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-445474429061616653.post-2743214681703631189</id><published>2010-08-25T00:21:00.000+01:00</published><updated>2010-08-25T00:21:31.973+01:00</updated><title type='text'>Sim Weightwatchers - More Sensible Weight Gain</title><content type='html'>I noticed that with my fatter Sims, even when they hit the treadmill,  they were still fat again by the next day. Looking at the code I  realised that this is because a sim gains 40% fat per meal! So here is a  Mod to slow down the process.&lt;br /&gt;
&lt;br /&gt;
I think I cut all mention of it out... but I&#39;ll say it here just in  case. This Mod makes your Sims gain 7% of fat per meal not 14%. I got  confused because it works out to 14% a day if you eat 2 meals. The Mod  doesn&#39;t need to be changed, I coded that correctly, I just posted the  wrong figures on here.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt; What this Mod Does &lt;/b&gt;&lt;br /&gt;
Slows the weight gain from 40% per meal (on the basis that eating takes 1  hour) to just over 7% per meal. This works out to roughly a week before  they regain their original figure, plenty of time to hit the treadmill  again.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt; What this Mod does not do &lt;/b&gt;&lt;br /&gt;
This Mod will not stop your sims getting fat. It just slows the process down to a more realistic level&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt; The Technical Bit &lt;/b&gt;&lt;br /&gt;
The Game calculates Weight gain on an &quot;amount of time spent eating&quot;  ratio. By default, a Sim will become &quot;completely fat&quot; (or their Target  weight as determined by genetics) in just 2.4 hours. At roughly an hour  per meal, and 2 meals a day, this means a sim will be back to their  target weight by breakfast the next day! I have tweaked it so that it  takes 14.2 hours worth of food to regain their fat. (I know, its a silly  number, but I couldn&#39;t directly influence the time, it had to be a  percentage of 24 hours, to one decimal place so I set it to &quot;0.6 Sim  days&quot;) Again at 2 meals a day, it will take 1 week for them to regain  their target weight (much more sensible).&lt;br /&gt;
&lt;br /&gt;
If your Sims have gone without Cardio Excersise (Treadmill) for 12 days  then by that time they would have regained their original weight,  regardless of whether they have eaten for 14.2 hours or not.&lt;br /&gt;
&lt;br /&gt;
Muscle loss works exactly the same way except it isn&#39;t influenced by how  you eat. After 12 days of no Strength Workouts your Sim goes back to  normal (Note you won&#39;t actually see it happen, its gradual over the 12  days)&lt;br /&gt;
&lt;br /&gt;
Oh and for those of you wondering it doesn&#39;t matter what you eat the  weight gain is the same. Autumn Salad is no better for your Sims than  Lobster Thermidore.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Compatibility&lt;/b&gt;&lt;br /&gt;
This Mod is compatible with all  EP&#39;s/SP&#39;s and all &lt;span class=&quot;autolink&quot;&gt;&lt;a href=&quot;http://www.modthesims.info/wiki.php?title=Game_Help:Patches&quot; target=&quot;_blank&quot; title=&quot;Auto-Link&quot;&gt;patch&lt;/a&gt;&lt;/span&gt; levels&lt;br /&gt;
&lt;br /&gt;
This Mod is incompatible with all mods that edit the &quot;Sim Descriptions&quot; XML.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Additional Credits:&lt;/b&gt;&lt;br /&gt;
Lytefoot for pointing me in the direction of the right XML&lt;br /&gt;
Peter Jones for S3PE&lt;br /&gt;
MTS for Hosting&lt;br /&gt;
Shimrod for giving me a baseline to work from&lt;br /&gt;
&lt;br /&gt;
Link: &lt;a href=&quot;http://modthesims.info/download.php?t=414538&quot;&gt;http://modthesims.info/download.php?t=414538 &lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://severedsolo.blogspot.com/feeds/2743214681703631189/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://severedsolo.blogspot.com/2010/08/sim-weightwatchers-more-sensible-weight.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/445474429061616653/posts/default/2743214681703631189'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/445474429061616653/posts/default/2743214681703631189'/><link rel='alternate' type='text/html' href='http://severedsolo.blogspot.com/2010/08/sim-weightwatchers-more-sensible-weight.html' title='Sim Weightwatchers - More Sensible Weight Gain'/><author><name>Just call me God ;)</name><uri>http://www.blogger.com/profile/05284749904613891882</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>