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<!--Generated by Site-Server v6.0.0-26375-26375 (http://www.squarespace.com) on Wed, 14 Oct 2020 03:51:56 GMT
--><rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:media="http://www.rssboard.org/media-rss" version="2.0"><channel><title>SFG News Blog | Steamforged Games</title><link>https://steamforged.com/sfg-news-blog/</link><lastBuildDate>Sat, 10 Oct 2020 18:28:35 +0000</lastBuildDate><language>en-GB</language><generator>Site-Server v6.0.0-26375-26375 (http://www.squarespace.com)</generator><description><![CDATA[]]></description><item><title>Kobold Player Character Miniatures | Epic Encounters</title><category>Epic Encounters</category><dc:creator>Richard Loxam</dc:creator><pubDate>Sat, 10 Oct 2020 18:47:25 +0000</pubDate><link>https://steamforged.com/sfg-news-blog/10-10-2020-kobold-player-character-miniatures-epic-encounters</link><guid isPermaLink="false">56728f72a128e6b1e548ec55:58060e2df5e23169037a1ca4:5f81fd5342af1a2835149885</guid><description><![CDATA[With the removal of the ability score penalty to intelligence for Orc 
player characters, and ability score penalty to strength for Kobold player 
characters we decided to roll up some Player Characters using the Epic 
Encounters range!]]></description><content:encoded><![CDATA[<p class="">Did you hear?&nbsp;</p><p class="">On October 1, Wizards of the Coast published an update to the <a href="https://dnd.wizards.com/articles/sage-advice/sage-advice-compendium"><span>Sage Advice compendium</span></a>.</p><p class="">And why is that relevant to Epic Encounters?</p><p class="">Because, dear reader, that update (finally!) removes the ability score penalty to intelligence for Orc player&nbsp;characters, and ability score penalty to strength for Kobold player characters—and the Epic Encounters range just so happens to include some awesome <a href="https://store.steamforged.com/collections/epic-encounters/products/epic-encounters-shrine-of-the-kobold-queen"><span>Kobold</span></a> and <a href="https://store.steamforged.com/collections/epic-encounters/products/epic-encounters-hall-of-the-orc-king"><span>Orc</span></a> minis!</p><p class="">So, to celebrate, we thought we’d roll up some new player characters using the Epic Encounters minis...</p><h2>Kobold Player Characters</h2><p class=""><strong>By </strong><a href="https://twitter.com/_GiblinKing"><span><strong>Jamie Giblin</strong></span></a><strong>, Community Manager</strong></p><h3>Kobold Cleric, Level 6</h3><p class="">I’m currently playing in a Dungeon of the Mad Mage campaign and things are looking pretty ropey for our party, so I need to roll up a second character (you know, just in case).</p><p class="">I’ve always been intrigued by Kobolds and when I saw the minis in Shrine of the Kobold Queen, one immediately jumped out to me as a perfect player character. The Priest of the Bloody Flame would make an excellent Kobold Cleric.</p><p class="">This miniature plays a similar role in the Shrine of the Kobold Queen, though it comes with a few more <em>fire</em> based spells...and we’ll leave it at that, in case you’re planning on playing soon.</p>








  

    
  
    

      

      
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<p class="">I chose to go with the Life Domain so I can act as our group’s healer, whilst the Spiritual Weapon (in the shape of a Dragon’s Tooth, obviously) can help the frontline. And with the Inspiring Leader Feat, Tik-Tak can help bump up the hit points of the party.&nbsp;</p><p class="">With the GM’s agreement, we came up with a magical item to represent the Holy Symbol Tik-Tak carries: The Unburnt Torch.&nbsp;</p><p class="">&nbsp;<a href="http://ddb.ac/characters/37115853/dXNeNa"><span>You can see Tik-Tak’s Character Sheet and Magical Item here.</span></a></p><h3>Kobold Fighter, Level 5</h3><p class="">With the compendium update removing the negative strength modifier for Kobolds, it’s the perfect time to roll up a Kobold Fighter.&nbsp;</p><p class="">The Fire Brand Kobold Champion is the obvious choice for this. The miniature gives off serious Gladiator vibes, as if it’s screaming “Are you not entertained?” after dispatching another contender.</p>








  

    
  
    

      

      
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<p class="">We went with the Champion subclass to grab the Improved Critical feature, befitting of one who has spent their time learning to please the crowd with deft strikes.&nbsp;</p><p class="">Fortunately, Gladiator exists as a background option, and we took the proficiency in Performance to give our Russel-Crowe-aspirant Kobold the best chance of winning the crowd to their favour.&nbsp;</p><p class="">Finally, for our 4th level Feat, we decided to go with Lucky. After all, it takes more than just skill with a blade to survive for years as a gladiator before taking up a life of adventuring!</p><h3>Kobold Rogue, Level 4</h3><p class="">These Fire Brand Assassins are no pushovers in the Shrine of the Kobold Queen, and the Kobolds’ natural +2 to Dexterity sets them up as excellent Rogues.</p>








  

    
  
    

      

      
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<p class="">We took proficiency in Stealth (duh), Deception, Athletics and Acrobatics and Expertise in Stealth and Thieves Tools.&nbsp;</p><p class="">We wanted to go full-on Assassin’s Creed with this Kobold, so we obviously went for the Assassin Roguish Archetype. As we’re only 4th level we don’t have access to a whole lot just yet, but seeing as we’re really pushing the assassin schtick we’ve picked the Alert feat.&nbsp;</p><p class="">With the +5 to Initiative, we’ll be looking to get the drop on unexpecting enemies with Assassinate giving us advantage on attacks against creatures who don’t have a turn yet. Altaïr, eat your heart out!</p><h2>Share Your Kobold Character Designs</h2><p class="">So, what did you think of our Kobold player characters?</p><p class="">Why not check out the rest of the minis in the <a href="https://store.steamforged.com/collections/epic-encounters/products/epic-encounters-shrine-of-the-kobold-queen"><span>Shrine of the Kobold Queen</span></a> and have a go at making your own?</p><p class="">We’d love to see them if you do, so don’t forget to share on Twitter with #EpicEncounters and tag @SteamforgedLtd.</p>




  

  



  
    
      

        

        

        
          
            
              
                
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                </a>]]></content:encoded><media:content type="image/png" url="https://images.squarespace-cdn.com/content/v1/56728f72a128e6b1e548ec55/1602355234433-BCDVHAR3W7IDVI96RCER/ke17ZwdGBToddI8pDm48kCX-V5vw-8h9IBXN10-_8XN7gQa3H78H3Y0txjaiv_0fDoOvxcdMmMKkDsyUqMSsMWxHk725yiiHCCLfrh8O1z4YTzHvnKhyp6Da-NYroOW3ZGjoBKy3azqku80C789l0k2HH6OEm6WCCYLibno-s8b4weTEWBRU0WHPO2pE1u2Ju0c04VQ6HZ7fTjtKQ38BuA/Kobold_+%2819%29.png?format=1500w" medium="image" isDefault="true" width="1500" height="844"><media:title type="plain">Kobold Player Character Miniatures | Epic Encounters</media:title></media:content></item><item><title>GM’s Guide to Epic Encounters</title><category>Epic Encounters</category><dc:creator>Richard Loxam</dc:creator><pubDate>Fri, 09 Oct 2020 14:33:31 +0000</pubDate><link>https://steamforged.com/sfg-news-blog/9-10-2020-gms-guide-to-epic-encounters</link><guid isPermaLink="false">56728f72a128e6b1e548ec55:58060e2df5e23169037a1ca4:5f8060e55df73348407a5503</guid><description><![CDATA[Wondering how to use Epic Encounters in your next tabletop roleplaying 
campaign? Look no further!

In today’s quick guide, we’ll cover how you can use Epic Encounters to take 
your fantasy roleplaying games to the next level.]]></description><content:encoded><![CDATA[<p class="">Wondering how to use Epic Encounters in your next tabletop roleplaying campaign? Look no further!</p><p class="">In today’s quick guide, we’ll cover how you can use Epic Encounters to take your&nbsp; fantasy roleplaying games to the next level.</p><h2>What Is Epic Encounters?</h2><p class="">Epic Encounters are exactly that: readymade RPG encounters in a box.</p><p class="">They can be added in to your existing campaign, used to kick off a brand new campaign, played as one-shot adventures, or even combined!</p><p class="">Some sets are actually designed to link together. For example, <a href="http://bit.ly/ee-sokq">Shrine of the Kobold Queen</a> and <a href="http://bit.ly/ee-lotrd">Lair of the Red Dragon</a>, which we’ll explore today.</p><h2>Types of Epic Encounter</h2><p class="">Epic Encounters sets come in two types: warband boxes and boss boxes.</p><h3>Warband Boxes</h3><p class="">Warband boxes are plot-driven adventures that include minions and a boss enemy.&nbsp;</p><p class="">(There may be a lot of minions, but don’t expect a lot of repeat content. Shrine of the Kobold Queen and Hall of the Orc King both contain NINE unique sculpts.)</p>&nbsp;








  

    
  
    

      

      
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&nbsp;<h3>Boss Boxes</h3><p class="">Boss boxes are standalone, set-piece encounters that make for a BIG cinematic finish.&nbsp;</p><p class="">(BIG is right—the red dragon in Lair of the Red Dragon has a wingspan over 11 inches!)</p>&nbsp;








  

    
  
    

      

      
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&nbsp;<h2>What’s in the Box?</h2><p class="">Whether a warband or a boss box, each set comes with everything you need to run an epic encounter:&nbsp;</p><p class="">Miniatures, double-sided playmat, and tokens, PLUS a book that helps you turn the ordinary into the epic with plot hooks, rumours, locations, stat blocks, new creatures and behaviours, and awesome GM tactics to impose threat and increase tension.&nbsp;</p><p class="">Now, let’s take a look at those books……</p><h2>Epic Encounters: Shrine of the Kobold Queen</h2><p class=""><em>Mother Krangor and the Cult of the Bloody Flame are the subject of extensive rumours, discussed throughout the region as people try to discover the cause of the brutal kobold attacks.&nbsp;</em></p><p class="">Your adventurers are here to stop the rise of a terrible new threat, prevent the destruction of hundreds of lives and homes, and stop the unleashing of a vast and horrifying draconic threat.&nbsp;</p><p class="">In short, to do the things heroes are meant to do!</p><p class="">This book includes:</p><ul data-rte-list="default"><li><p class=""><strong>Adventure Overview - </strong>background information on the Fire Brand Kobolds and Mother Krangor’s ultimate goal, as well as rumours that your adventurers could learn</p></li><li><p class=""><strong>Hooks - </strong>seed these hooks into your storytelling to raise the stakes of the encounter and introduce some optional quests.</p></li><li><p class=""><strong>Details on Locations - </strong>expansive tables help keep you and your adventurers on their toes. What’s in this Kobold hut? More guards or perhaps a scared hatchling who’s willing to help? Or what about the prisoner pit? Is it empty, or has a ranger been captured who can give you advice?</p></li><li><p class=""><strong>Stat Blocks -</strong> easy to access and read creature stats, including some new creations!</p></li><li><p class=""><strong>New Creatures - </strong>Introduce the Ember Rage Fire Snake and the fearsome Magma Belcher Basilisk (and more) to your adventurers and watch them overcome new threats.</p></li></ul><h3>Shrine of the Kobold Queen Sample Pages</h3><p class=""><a href="https://mailchi.mp/steamforged/epic-encounters-download-pdf">Get the FREE pdf straight to your inbox!</a></p>




  

  



  
    
      

        
          
            
              
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<h1>Epic Encounters: Lair of the Red Dragon</h1><p class="">When played in sequence with Shrine of the Kobold Queen, the fight with the Red Dragon is the climactic battle and the encounter book provides you with everything to make it as memorable as possible.</p><p class="">The book includes:</p><ul data-rte-list="default"><li><p class=""><strong>Lore &amp; Hooks - </strong>What do your adventurers know about Red Dragons, and why on earth would they go and try to kill one?!</p></li><li><p class=""><strong>Dragon Tactics - </strong>Don’t let the fight turn into a “countdown till breath weapon” affair. Use our GM Tips to turn the fight into the grand spectacle it is meant to be.</p></li><li><p class=""><strong>Tips for Using Terrain - </strong>Both Player Characters and the Red Dragon can make use of the terrain in the dragon’s lair (afterall, it <em>chose </em>to live there). Lava pools, stalagmites and piles of gold can all be used by the dragon and players to make the fight more dynamic.</p></li><li><p class=""><strong>New Dragon Abilities - </strong>Fighting a dragon in it’s lair is a brave/stupid thing to do. To represent this there are new abilities for the Red Dragon that take the encounter to the next level!</p></li><li><p class=""><strong>Cinematic Moments - </strong>Just because we’re in combat, doesn’t mean there isn’t time for storytelling. With these cinematic moments you’ll be able to inject some awe inspiring descriptions at pivotal moments in the battle.</p></li><li><p class=""><strong>Treasure - </strong>The only half-sensible reason for venturing into the cavern of a greedy red dragon is for the treasure you’ll find.</p></li><li><p class=""><strong>Stat Blocks - </strong>We’ve given you stat blocks for Young/Adult/Ancient red dragons so you can tailor the experience to your parties level, you’ll also get Fire Brand Kobold stats...in case some enter the encounter along the way.</p></li></ul><h3>Lair of the Red Dragon Sample Pages</h3><p class=""><a href="https://mailchi.mp/steamforged/epic-encounters-download-pdf">Get the free pdf direct to your inbox.</a></p>




  

  



  
    
      

        
          
            
              
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                <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/56728f72a128e6b1e548ec55/1602251401250-7LVQ5ATZK0Q26Y6H7XKU/ke17ZwdGBToddI8pDm48kHekWKcz85m2o7IRsQxWbM57gQa3H78H3Y0txjaiv_0fDoOvxcdMmMKkDsyUqMSsMWxHk725yiiHCCLfrh8O1z4YTzHvnKhyp6Da-NYroOW3ZGjoBKy3azqku80C789l0kD6Ec8Uq9YczfrzwR7e2MhwoAzxPYkozoBsEWnu3jB6nMqhnJtYb3KT_XygryARiA/01LRD-Rulebook-2020-12.jpg" data-image-dimensions="2500x1773" data-image-focal-point="0.5,0.5" alt="01LRD-Rulebook-2020-12.jpg" data-load="false" data-image-id="5f806a6f1cfdc86b751aecf6" data-type="image" src="https://images.squarespace-cdn.com/content/v1/56728f72a128e6b1e548ec55/1602251401250-7LVQ5ATZK0Q26Y6H7XKU/ke17ZwdGBToddI8pDm48kHekWKcz85m2o7IRsQxWbM57gQa3H78H3Y0txjaiv_0fDoOvxcdMmMKkDsyUqMSsMWxHk725yiiHCCLfrh8O1z4YTzHvnKhyp6Da-NYroOW3ZGjoBKy3azqku80C789l0kD6Ec8Uq9YczfrzwR7e2MhwoAzxPYkozoBsEWnu3jB6nMqhnJtYb3KT_XygryARiA/01LRD-Rulebook-2020-12.jpg?format=1000w" /><br>]]></content:encoded><media:content type="image/jpeg" url="https://images.squarespace-cdn.com/content/v1/56728f72a128e6b1e548ec55/1602252894620-VTDFKGW32TOLPSU6FDC8/ke17ZwdGBToddI8pDm48kLkXF2pIyv_F2eUT9F60jBl7gQa3H78H3Y0txjaiv_0fDoOvxcdMmMKkDsyUqMSsMWxHk725yiiHCCLfrh8O1z4YTzHvnKhyp6Da-NYroOW3ZGjoBKy3azqku80C789l0iyqMbMesKd95J-X4EagrgU9L3Sa3U8cogeb0tjXbfawd0urKshkc5MgdBeJmALQKw/Steamforged+-+Epic+Encounters+-+Red+Dragon+-+035-min.jpg?format=1500w" medium="image" isDefault="true" width="1500" height="1000"><media:title type="plain">GM’s Guide to Epic Encounters</media:title></media:content></item><item><title>The Lightweaver | Bardsung</title><dc:creator>Chynna-Blue Haycastle</dc:creator><pubDate>Sat, 26 Sep 2020 11:06:58 +0000</pubDate><link>https://steamforged.com/sfg-news-blog/lightweaver-bardsung</link><guid isPermaLink="false">56728f72a128e6b1e548ec55:58060e2df5e23169037a1ca4:5f6f104f2f2c3c201bfdf7be</guid><description><![CDATA[<figure class="
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            <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/56728f72a128e6b1e548ec55/1601115255650-LCXBHKESD72VGEXB3D88/ke17ZwdGBToddI8pDm48kEhRb-mGDiEi0xC18_AR20gUqsxRUqqbr1mOJYKfIPR7LoDQ9mXPOjoJoqy81S2I8N_N4V1vUb5AoIIIbLZhVYxCRW4BPu10St3TBAUQYVKcIhmhaf0_y3jP90sctjPbyJl_LgGHVX5eJAayYAVUQeLJuPsDj2XpL8L_ZrvpLsfK/Bardsung-Lightweaver.png" data-image-dimensions="1200x630" data-image-focal-point="0.5,0.5" alt="Bardsung-Lightweaver.png" data-load="false" data-image-id="5f6f14753a2a3d397024448a" data-type="image" src="https://images.squarespace-cdn.com/content/v1/56728f72a128e6b1e548ec55/1601115255650-LCXBHKESD72VGEXB3D88/ke17ZwdGBToddI8pDm48kEhRb-mGDiEi0xC18_AR20gUqsxRUqqbr1mOJYKfIPR7LoDQ9mXPOjoJoqy81S2I8N_N4V1vUb5AoIIIbLZhVYxCRW4BPu10St3TBAUQYVKcIhmhaf0_y3jP90sctjPbyJl_LgGHVX5eJAayYAVUQeLJuPsDj2XpL8L_ZrvpLsfK/Bardsung-Lightweaver.png?format=1000w" />
          
        
          
        

        
      
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<h3>It’s time for us to assemble a party of heroes for the trials ahead.</h3><p class="">A hale and hearty fellowship willing to risk life and limb, ready to inspire bardsong and live their legend.&nbsp;</p><p class="">Now, come closer, and I’ll tell you what roles we need to fill…</p><h3>Let’s start with a <strong>mage</strong>.&nbsp;</h3><p class="">Mages use magic to smite both distant and close-by enemies, trapping and blasting their foes with explosions and bursts of light.&nbsp;</p><p class="">To triumph in combat, the best mages chain their abilities in powerful combinations—and in a treacherous place like where you’re headed, I’d say that’s essential.&nbsp;</p><p class="">But never fear. I’d wager even a novice still wet behind the ears will rise to the occasion with a little experience under their belt.</p><p class="">Of course, when pursuing raw destructive power, most mages forget to take care of themselves. Should an enemy weather the storm to get up close and personal, or be of a particularly nimble sort, a mage must rely on their allies to avoid being run through.</p><h3>Take <strong>The Lightweaver</strong>, here.&nbsp;</h3><p class="">Fair of voice and temperament, and possessed of elegant poise, it’s no surprise this hero hails from ancient glades where gods are still rumoured to roam alongside their children.&nbsp;</p><p class="">Doubtless an oath of silence would greet your questions, though, were you to prod this hero for further detail.</p><p class="">Regardless of their mysterious disposition, to my mind—and should the desire take root—The Lightweaver would make a fine mage.&nbsp;</p><p class="">My eyes observe that crystal-headed staff and I at once imagine arcane bolts of light streaking forward to lash at your foes.&nbsp;</p><p class="">Or perhaps an azure blade forming about the head to become a sorcerous halberd, as capable of splitting armour as any bright steel…</p><p class=""><em>~ Bard</em></p>








  

    
  
    

      

      
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<p class=""><strong>Don’t miss a reveal.</strong></p>


	<a href="https://www.facebook.com/groups/bardsung" class="sqs-block-button-element--medium sqs-block-button-element" >Join us in the Tavern</a>]]></description><media:content type="image/png" url="https://images.squarespace-cdn.com/content/v1/56728f72a128e6b1e548ec55/1601116678781-PIM7PF3RWK9HREFG8Y71/ke17ZwdGBToddI8pDm48kBeKD4xV-29St2TbdgTm3gB7gQa3H78H3Y0txjaiv_0fDoOvxcdMmMKkDsyUqMSsMWxHk725yiiHCCLfrh8O1z5QHyNOqBUUEtDDsRWrJLTmoJS2cTsvdqxa50DqDDB1wPQMMeYaBllz1X-0_2ANJtux-gPLdd4HKRL3kosECyuB/Bardsung-Lightweaver-Square.png?format=1500w" medium="image" isDefault="true" width="1272" height="1273"><media:title type="plain">The Lightweaver | Bardsung</media:title></media:content></item><item><title>Ultimate Guide to Godtear Luella | Champion Guides</title><category>Godtear</category><dc:creator>Richard Loxam</dc:creator><pubDate>Fri, 25 Sep 2020 12:25:58 +0000</pubDate><link>https://steamforged.com/sfg-news-blog/1-9-2020-ultimate-guide-to-godtear-luella-champion-guides</link><guid isPermaLink="false">56728f72a128e6b1e548ec55:58060e2df5e23169037a1ca4:5f6ddbb451124953376a1a7c</guid><description><![CDATA[Let’s take a crack at this electric Maelstrom champion! Find out how to use 
Luella’s skills, followers, and ultimate.]]></description><content:encoded><![CDATA[<h3>Let’s take a crack at this electric Maelstrom champion! Find out how to use Luella’s skills, followers, and ultimate.</h3>&nbsp;








  

    
  
    

      

      
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&nbsp;<p class=""><a href="https://store.steamforged.com/collections/godtear/products/luella-the-raging-storm">Add Luella, the Raging Storm to your collection today</a></p><h2>Luella Cons</h2><ul data-rte-list="default"><li><p class="">Very low dodge</p></li><li><p class="">Needs allies for offensive boons</p></li><li><p class="">Easy to predict her turn</p></li></ul><h2>Luella Pros</h2><ul data-rte-list="default"><li><p class="">Low follower count </p></li><li><p class="">﻿Big health pool </p></li><li><p class="">High threat AoE attack </p></li></ul>&nbsp;<p class="">If you were along for the Godtear Kickstarter back in 2018 (and have a curious mind) you might have spotted Luella teased on the retail pledge page.</p><p class="">Now, she’s riding the lightning right to your tabletop, and she’s ready to cause mayhem!&nbsp;</p><p class="">Let’s check out her cards.</p><h2>Luella’s Stats and Traits</h2>&nbsp;








  

    
  
    

      

      
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&nbsp;<p class="">Because she’s a Maelstrom champion, Luella gets bonus steps on the battle ladder when she knocks out enemy followers.&nbsp;</p><p class="">With a speed of one in the plot phase and two in the clash phase, she’s got the usual dwarf statline we’ve come to expect after Rhodri and Nia.&nbsp;</p><p class="">In line with her dwarvish resilience comes a low dodge value, high protection, and a VERY high health pool (especially for a Maelstrom—something <a href="https://steamforged.com/sfg-news-blog/1-9-2020-ultimate-guide-to-godtear-jeen-champion-guides">Jeen</a> will no doubt be jealous about!).</p>&nbsp;








  

    
  
    

      

      
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&nbsp;<p class="">Right away, we can see some exciting stuff on Luella’s trait card.</p><p class="">Momentum increases Luella’s speed by one when she moves in a straight line. Remember that, because it’s important later!</p>&nbsp;

<figure class="block-animation-none">
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    <span>&#147;</span>Top Tip: With her BIG health pool, Luella lives for the scrum.<span>&#148;</span>
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<h2>Luella Skills and Ultimate</h2>








  

    
  
    

      

      
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<p class="">Luella is deceptively fast. You’ll want to take advantage of her speed whenever you can.</p><p class="">On the flipside, it does make it tough for her shieldmaidens to protect her when she’s always charging ahead.</p><h3>Luella Skills In the Plot Phase</h3>&nbsp;








  

    
  
    

      

      
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&nbsp;<p class="">Luella has just two skills to choose from in the plot phase. However, you can use both and move if you wish!</p><p class="">Supercharge provides a speed boon to Luella or an ally within one hex. Use this and advance in a straight line to trigger Momentum, giving you a move of three, which...</p><p class="">...allows you to use Lightning Flash as a bonus action!&nbsp;</p><p class="">Lightning Flash has a range of two hexes and is pretty accurate, rolling six Godtear dice.&nbsp;</p><p class="">On a successful hit you’ll apply a dodge blight; perfect for setting up your clash phase.</p>

<figure class="block-animation-none">
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    <span>&#147;</span>Top Tip: Luella likes to go last in a turn so she can set up multiple targets for the clash phase.<span>&#148;</span>
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</figure>
<h3>Luella Skills In the Clash Phase</h3>&nbsp;








  

    
  
    

      

      
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&nbsp;<p class="">The clash phase is where we see Luella’s Maelstrom nature really come into play. Get ready for the storm!</p><p class="">Firstly, her speed increases to two, which means that with Momentum, we’re hitting that sweet three moves to unlock bonus actions!</p><p class="">Our bonus action this time is Rolling Thunder, which lets Luella target a single opponent with a respectable attack. <em>Hey, if it’s free, you can’t complain.</em></p><p class="">Luella’s ‘big’ attack calls the lightning of her storm to target a single enemy with a strong attack. If you hit, it arcs out, hitting two more models adjacent to the first!&nbsp;</p><p class="">A good use of this is to target a low dodge model so the lightning scatters, catching that model (or models) that are harder to hit.&nbsp;</p><p class="">Finally, Supercharge makes another appearance. Now, with a clever use of Supercharge you can have Luella move three in the following plot phase, plant her banner, <em>and</em> use Lightning Flash.</p>

<figure class="block-animation-none">
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    <span>&#147;</span>Top Tip: Luella’s bonus actions can be triggered by other champion’s move effects on her, just as long as it’s a straight line...<span>&#148;</span>
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</figure>
<h3>Luella Ultimate Ability: Storm Rider</h3>&nbsp;








  

    
  
    

      

      
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&nbsp;<p class="">Well, if there was ever any doubt Luella likes to be in the thick of it, this should put that to rest.</p><p class="">Storm Rider gives Luella the ability to move two hexes (that count towards bonus action movement). And THEN, every enemy adjacent to her suffers a three Godtear dice damage roll!</p><p class="">Yeah, you read correctly: <strong>it completely bypasses dodge</strong>. So, if there’s a scrum over the objective hexes, this is bound to clear the area.</p>

<figure class="block-animation-none">
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    <span>&#147;</span>Top Tip: If you can move Luella one hex with another champion before her activation, it can make for a truly earth-shattering turn!<span>&#148;</span>
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<h2>Luella Followers: Shield Maidens</h2>








  

    
  
    

      

      
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<p class="">Luella’s Shield Maidens are sworn to defend her in battle. So, naturally, she gets a defensive bonus whenever they’re around her—although that’s easier said than done!</p><p class="">With the Protective trait, Luella gets a protection boon whenever a Shield Maiden is adjacent to her at the end of their activation.</p><p class="">It’s also important to note that Luella is the first Maelstrom with only three followers, making her an interesting choice if your opponent likes Maelstroms.&nbsp;</p><p class="">Remember: Less followers equals less potential steps on the battle ladder for your opponent.</p><h3>Shield Maidens In The Plot Phase</h3>&nbsp;








  

    
  
    

      

      
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&nbsp;<p class="">Although the Shield Maidens match Luella for speed, they’ll need to March to catch up if she’s used Momentum to rush ahead.</p><p class="">Their second skill, Empower, gives the Shield Maidens a damage boon. This can be put to great use in the clash phase or, if you’re running Nia, there’s the option to Crystal Mirror this boon onto Luella.</p>

<figure class="block-animation-none">
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    <span>&#147;</span>Top Tip: Activate the Shield Maidens before Luella to apply the protective boon before Luella charges off!<span>&#148;</span>
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<h3>Shield Maidens in the Clash Phase</h3>&nbsp;








  

    
  
    

      

      
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&nbsp;<p class="">During the clash phase, if the Shield Maidens are grouped on the same hex they can take full advantage of Cleave to wield an accurate (and damaging) attack, made better by Empower from the previous phase.</p><p class="">Once again, March will let the Shield Maidens catch up with Luella to apply that protective boon.</p>

<figure class="block-animation-none">
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    <span>&#147;</span>Top Tip: Even when split up, the Shield Maiden’s attacks are deadly!<span>&#148;</span>
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<h2>Luella Tips and Tricks</h2>








  

    
  
    

      

      
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<p class=""><strong>Plan your turns. </strong>Luella’s action economy is great when she can move three hexes in a straight line, but it does make her turns predictable. So, you’ll need to try to line up at least two targets for the clash phase.</p><p class=""><strong>Flex into targeting champions. </strong>Luella’s attacks are on par with some Slayers. Throwing an Arc Lightning into an injured champion may net you four battle ladder steps, instead of two for a follower!</p><p class=""><strong>Pick champions that can move Luella out of sequence. </strong>For example, Titus’ Glory Seekers give you the ability to move a champion one hex in the plot phase. This would let Luella Advance, trigger Momentum, have moved three hexes in a straight line to trigger Lightning Flash and THEN, for her second action, plant her banner. Not bad for plot phase activation!</p>&nbsp;]]></content:encoded><media:content type="image/jpeg" url="https://images.squarespace-cdn.com/content/v1/56728f72a128e6b1e548ec55/1601036621685-AC8725N6TNACIKJ7CDJ7/ke17ZwdGBToddI8pDm48kLkXF2pIyv_F2eUT9F60jBl7gQa3H78H3Y0txjaiv_0fDoOvxcdMmMKkDsyUqMSsMWxHk725yiiHCCLfrh8O1z4YTzHvnKhyp6Da-NYroOW3ZGjoBKy3azqku80C789l0iyqMbMesKd95J-X4EagrgU9L3Sa3U8cogeb0tjXbfawd0urKshkc5MgdBeJmALQKw/Steamforged+-+GodTear+-+20+-+V2.jpg?format=1500w" medium="image" isDefault="true" width="1500" height="1000"><media:title type="plain">Ultimate Guide to Godtear Luella | Champion Guides</media:title></media:content></item><item><title>Ultimate Guide to Godtear Jeen | Champion Guides</title><category>Godtear</category><dc:creator>Richard Loxam</dc:creator><pubDate>Tue, 01 Sep 2020 14:41:47 +0000</pubDate><link>https://steamforged.com/sfg-news-blog/1-9-2020-ultimate-guide-to-godtear-jeen-champion-guides</link><guid isPermaLink="false">56728f72a128e6b1e548ec55:58060e2df5e23169037a1ca4:5f4dfcc645a4c61d88cbe80c</guid><description><![CDATA[Let’s see what this Maelstrom goblin can really do!]]></description><content:encoded><![CDATA[<h3>Let’s see what this Maelstrom goblin can really do!</h3>&nbsp;








  

    
  
    

      

      
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&nbsp;<p class=""><a href="https://store.steamforged.com/collections/godtear/products/jeen-the-wandering-warrior">Add Jeen, the Wandering Warrior to your collection today</a></p><h2>Jeen Cons</h2><ul data-rte-list="default"><li><p class="">Rarely Contributes to banner game</p></li><li><p class="">Low health pool</p></li><li><p class="">Relies on allies for boons</p></li></ul><p data-rte-preserve-empty="true" class=""></p><h2>Jeen Pros</h2><ul data-rte-list="default"><li><p class="">Devastatingly fast</p></li><li><p class="">Good action economy</p></li><li><p class="">Disruptive Skills</p></li></ul><h2>Jeen Stats and Traits</h2><p class="">As a goblin, Jeen flips the plot and clash phases on their head, doing most of her work in the plot phase.&nbsp;</p><p class="">But with this unique dynamic comes a balancing act. When playing with Jeen, will you focus on taking out followers, or planting her banner?</p>&nbsp;








  

    
  
    

      

      
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&nbsp;<p class="">Because she’s a Maelstrom champion, Jeen gets bonus steps on the battle ladder when she knocks out enemy followers.&nbsp;</p><p class="">With a speed of three in the plot phase and one in the clash phase, she’s pretty nimble. And with a protection and dodge of three, she’s not the easiest to knock out, either.&nbsp;</p><p class="">Although, as we see with most Maelstroms, she has pretty low health at just five.</p><p class="">Her health may not be the highest, but Jeen’s stellar defensive stats get a boost whenever she’s hit. With Martial Discipline, she can choose either a dodge or protection boon after taking a wound.&nbsp;</p><p class="">This handy little trait lets Jeen assess the battlefield to figure out whether she needs to pack on protection, or prepare to dodge. </p>&nbsp;

<figure class="block-animation-fade-in">
  <blockquote data-animation-role="quote" data-animation-override>
    <span>&#147;</span>Top Tip: As a goblin, Jeen’ll get most of her work done in the plot phase. Plan accordingly.<span>&#148;</span>
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<h2>Jeen Skills and Ultimate</h2>








  

    
  
    

      

      
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<p class="">As you’ll see from her skills, which we’ll explore below, Jeen is absolutely lethal with her polearm.&nbsp;</p><p class="">She also has serious mobility and range to help her catch enemy followers unaware. Spreading out won’t save you this time, enemy followers!&nbsp;</p><h3>Jeen Skills In the Plot Phase</h3>&nbsp;








  

    
  
    

      

      
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&nbsp;<p class="">Jeen has three skills to choose from in the plot phase, all designed with the aim of taking out enemy followers and getting early steps on the battle ladder.</p><p class="">Blade Storm<em> </em>can decimate grouped followers and gives Jeen a pip of movement to relocate and find more enemies.&nbsp;</p><p class="">With a range of just one, you’ll likely need to use her advance first to get in range, but don’t fret about the missed opportunity to attack again.</p><p class="">Why?&nbsp;</p><p class="">Because Jeen has Rapid Strike, a bonus action she can use to strike at a single follower. It’s range two, so if you’ve already advanced and wiped out enemies with Blade Storm, you can still take a stab at any follower within three hexes.&nbsp;</p><p class="">Finally, if your opponent gets wise to your Blade Storm tricks and starts spreading out their followers, you can still take advantage of the situation with Polearm Sweep.&nbsp;</p><p class="">With this skill, you can threaten followers up to <strong>five</strong> hexes away from Jeen’s position (and still make use of Rapid Strike).</p>

<figure class="block-animation-none">
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    <span>&#147;</span>Top Tip: Jeen has some incredibly useful plot phase skills but, sometimes, your best move will be to simply plant her banner.<span>&#148;</span>
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<h3>Jeen Skills In the Clash Phase</h3>&nbsp;








  

    
  
    

      

      
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&nbsp;<p class="">Jeen’s skills in the clash phase are similar to what you’d expect from other champions in the plot phase, as fits her goblin nature.</p><p class="">With her first boon-based skill, Sharpen Blade, she can improve her own damage output.&nbsp;</p><p class="">Press Forward is more generous, letting Jeen improve her speed <strong>or</strong> the speed of her allies—useful for catching your opponent by surprise and crushing their banner with a sudden burst of speed!&nbsp;</p><p class="">Finally, Polearm Sweep makes a comeback from the plot phase, allowing Jeen to put pressure on enemy followers in both phases.</p>

<figure class="block-animation-none">
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    <span>&#147;</span>Top Tip: Use Jeen’s clash phase abilities to prepare for your next turn.<span>&#148;</span>
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<h3>Jeen Ultimate Ability: Overrun</h3>&nbsp;








  

    
  
    

      

      
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&nbsp;<p class="">Whoa—what an ultimate! Overrun<em> </em>gives Jeen and her allies the ability to totally reposition on the battlefield.&nbsp;</p><p class="">As you can imagine, there are tons of ways you could use this. You’ll need to figure out what works for your situation, but there’s one obvious call: use it on turn one to catapult your warband forward, gaining a strong position on the objective hexes for future turns.&nbsp;</p>

<figure class="block-animation-none">
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    <span>&#147;</span>Top Tip: Use Overrun any time in the game to gain serious advantage.<span>&#148;</span>
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<h3>Golden Shrikes In The Plot Phase</h3>&nbsp;








  

    
  
    

      

      
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&nbsp;<p class="">Jeen’s followers are defensively solid, and follow Jeen’s lead with speed three and one in the plot and clash phases respectively.</p><p class="">On the face of it, Sprint<em> </em>doesn’t feel like a particularly strong skill. But when coupled with Drive Back, it can become a useful disruptive ability.</p><p class="">Slash and Dash, on the other hand,<em> </em>follows the typical goblin archetype of being accurate-but-less-damaging when more followers are present, and vice versa. The added benefit is that each Golden Shrike in the chosen hex may make a move to relocate.</p>

<figure class="block-animation-none">
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    <span>&#147;</span>Top Tip: Use Drive Back to push enemy followers into Jeen’s range!<span>&#148;</span>
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<h3>Golden Shrikes in the Clash Phase</h3>&nbsp;








  

    
  
    

      

      
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&nbsp;<p class="">During the clash phase, the Golden Shrikes have a move stat of just one. Like Jeen, they can boost it with Press Forward.&nbsp;</p><p class="">(This group’s potential to give two speed boons should not be overlooked when constructing your warband!)</p><p class="">The Golden Shrikes’ second skill, Balanced Stance, gives them a dodge or protection boon. It’s perfect for keeping that eager Shrike who Sprinted ahead safe throughout the clash phase.</p>

<figure class="block-animation-none">
  <blockquote data-animation-role="quote"
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    <span>&#147;</span>Top Tip: Use Drive Back to clear a path for your champions if enemy followers are fencing off a banner.<span>&#148;</span>
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<h2>Jeen Tips and Tricks</h2>








  

    
  
    

      

      
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<p class=""><strong>Use the clash phase to prepare for the plot phase: </strong>Jeen and the Golden Shrikes can set up their upcoming turns by boosting their speed, giving them a staggering advance of four hexes and allowing Jeen to pose a threat from up to six hexes away!</p><p class=""><strong>Use Jeen’s Range: </strong>Jeen can attack from two hexes away. Exploit clever positioning so you don’t have to advance as often.</p><p class=""><strong>Pick champions that synergise: </strong>Jeen’s attacks are reasonably accurate for attacking followers. If you pick a champion that can give her accuracy boons, you’ll be reaping those steps on the battle ladder!</p>&nbsp;]]></content:encoded><media:content type="image/jpeg" url="https://images.squarespace-cdn.com/content/v1/56728f72a128e6b1e548ec55/1598970811721-YQDGO25491X028NYYJSF/ke17ZwdGBToddI8pDm48kLkXF2pIyv_F2eUT9F60jBl7gQa3H78H3Y0txjaiv_0fDoOvxcdMmMKkDsyUqMSsMWxHk725yiiHCCLfrh8O1z4YTzHvnKhyp6Da-NYroOW3ZGjoBKy3azqku80C789l0iyqMbMesKd95J-X4EagrgU9L3Sa3U8cogeb0tjXbfawd0urKshkc5MgdBeJmALQKw/Steamforged+-+GodTear+-+18.jpg?format=1500w" medium="image" isDefault="true" width="1500" height="1000"><media:title type="plain">Ultimate Guide to Godtear Jeen | Champion Guides</media:title></media:content></item><item><title>Meet the Sacred Land Hunters | Horizon Zero Dawn: The Board Game</title><category>Horizon Zero Dawn</category><dc:creator>Richard Loxam</dc:creator><pubDate>Mon, 24 Aug 2020 15:22:36 +0000</pubDate><link>https://steamforged.com/sfg-news-blog/24-8-2020-meet-the-sacred-land-hunters-hunter-series-update-2</link><guid isPermaLink="false">56728f72a128e6b1e548ec55:58060e2df5e23169037a1ca4:5f43dad350ded441fb4fc4e9</guid><description><![CDATA[<h1>The Hunters from the Sacred Land in Horizon Zero Dawn™: The Board Game</h1><p class=""><a href="https://twitter.com/sherwinsagenda"><strong>By Sherwin Matthews</strong></a></p><p class="">Hey, everyone!</p><p class="">Last time around, Steve took you through the hunters from the core game. If you missed that update, I’d definitely recommend&nbsp;<a href="https://www.kickstarter.com/projects/steamforged/horizon-zero-dawntm-the-board-game/posts/2905223" target="_blank">checking it out</a>, as it will provide invaluable context for this &nbsp;one!</p><p class="">Naturally, hunter characterisation and playstyle will have a significant effect on your experience when playing Horizon Zero Dawn™: The Board Game.</p><p class="">For the core game, we wanted to create a diverse pool of hunters for you to choose from. The video game celebrates numerous detailed and rich cultures, and we strongly felt our tabletop adaptation should follow suit.</p><p class="">When it came to the expansions, we decided to hone in and explore those cultures in more depth. Each one is themed around a specific tribe—the location you find them in, the machines that inhabit those lands, and the unique weapons and armour the tribe creates.</p><p class="">The first of these expansions is the Sacred Land, and the hunters here are from the Nora tribe.</p><p class=""><a href="https://www.kickstarter.com/projects/steamforged/horizon-zero-dawntm-the-board-game/posts/2923260">Read more</a> on Kickstarter</p>]]></description><media:content type="image/jpeg" url="https://images.squarespace-cdn.com/content/v1/56728f72a128e6b1e548ec55/1598282549167-AIYX9YS6UJCLLXXC0YHV/ke17ZwdGBToddI8pDm48kG_PeJ9UK8qr3ztIsElKGA1Zw-zPPgdn4jUwVcJE1ZvWQUxwkmyExglNqGp0IvTJZUJFbgE-7XRK3dMEBRBhUpybhp7JpESjS3sbyDOJmHT7a0luQu9EtQpintkZndvSNWpK9uOzUGWnVjANqw3XSyE/a8dc0de424062b3429d71ae6175eed0f_original.jpg?format=1500w" medium="image" isDefault="true" width="700" height="330"><media:title type="plain">Meet the Sacred Land Hunters | Horizon Zero Dawn: The Board Game</media:title></media:content></item><item><title>Meet the Core Set Hunters | Horizon Zero Dawn: The Board Game</title><category>Horizon Zero Dawn</category><dc:creator>Richard Loxam</dc:creator><pubDate>Mon, 24 Aug 2020 15:20:32 +0000</pubDate><link>https://steamforged.com/sfg-news-blog/24-8-2020-meet-the-core-set-hunters-hunter-series-update-1</link><guid isPermaLink="false">56728f72a128e6b1e548ec55:58060e2df5e23169037a1ca4:5f43da1a50ded441fb4f9f0f</guid><description><![CDATA[<h2>Fledgling Beginnings&nbsp;-&nbsp;Core Hunters in Horizon Zero Dawn™: The Board Game</h2><p class=""><a href="https://twitter.com/xoryn"><strong>By Steve Margetson</strong></a></p><p class="">Throughout Aloy’s adventures in the video game, she encounters people from a variety of tribal backgrounds. Originally hailing from the Nora Territory, she meets the stoic Oseram, noble Carja, and the mysterious Banuk on her travels.</p><p class="">Following Aloy’s adventures, the Hunters Lodge decides to open its doors, allowing members from any tribe the chance to prove themselves to the Lodge. This gave the ideal background for the board game: four hunters, one from each tribe, each attempting to gain glory with the Lodge.</p><p class=""><a href="https://www.kickstarter.com/projects/steamforged/horizon-zero-dawntm-the-board-game/posts/2905223">Read more</a> on Kickstarter</p>]]></description><media:content type="image/jpeg" url="https://images.squarespace-cdn.com/content/v1/56728f72a128e6b1e548ec55/1598282413593-ZG6MBLSRUI5PZAPOGACP/ke17ZwdGBToddI8pDm48kAEJrbsFhWLqsgpoQx73qC1Zw-zPPgdn4jUwVcJE1ZvWQUxwkmyExglNqGp0IvTJZUJFbgE-7XRK3dMEBRBhUpyf-i7HqzWRj6Qnixywj4DB-I0eAIFeuR6DviqjBRr8uBbu3jqDLNXNrXP7XxnmM3k/94e44cfedbcedd5ede0c0c269c33ad4a_original.jpg?format=1500w" medium="image" isDefault="true" width="700" height="525"><media:title type="plain">Meet the Core Set Hunters | Horizon Zero Dawn: The Board Game</media:title></media:content></item><item><title>Announcing the End of Guild Ball</title><category>SFG Announcement</category><category>Guild Ball</category><dc:creator>Richard Loxam</dc:creator><pubDate>Mon, 10 Aug 2020 12:00:11 +0000</pubDate><link>https://steamforged.com/sfg-news-blog/10-8-2020-announcing-the-end-of-guild-ball</link><guid isPermaLink="false">56728f72a128e6b1e548ec55:58060e2df5e23169037a1ca4:5f311bc86a5ace51e4fe0d1a</guid><description><![CDATA[<p class="">On March 22, 2014, Guild Ball was successfully funded on Kickstarter. 890 backers pledged £93,691 to bring this game to life.&nbsp;</p><p class="">We pioneered. When others locked their rules behind a paywall, we made the Guild Ball rules, and even paper dolls, available to download for free. And we did the same with rules for every following release.&nbsp;</p><p class="">We innovated. Instead of letting gameplay issues lie dormant, we took community feedback on board and made regular core updates to the game.&nbsp;</p>&nbsp;








  

    
  
    

      

      
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            <p class=""><em>Season One Cover Art</em></p>
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&nbsp;<p class="">Over the following six years, Guild Ball continued to captivate players with its playbook system and resource management. It’s a game where skill truly outshines luck.</p><p class="">But as much as we’ve loved developing, living, and breathing Guild Ball across four seasons, 17 Guilds, and 250+ miniatures, the time has come to announce the end.</p><p class="">Rich Loxam, Mat Hart, Jamie Perkins, and Sherwin Matthews have shared more details and thoughts on what this means below. But, first, some practicalities.</p><p class="">Starting from <strong>September 1st</strong>, Steamforged Games will no longer sell any Guild Ball products. What's available now is end-of-line stock. Once it sells out, it won’t be resupplied.</p><p class="">There will be an amazing sale on all remaining stock, perfect for rounding out your collection. <a href="http://eepurl.com/hau45T"><span>Sign up to find out when the sale goes live</span></a>.</p><p class="">To hear from Rich, Mat, Jamie, and Sherwin, please read on.</p>&nbsp;








  

    
  
    

      

      
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&nbsp;<h2>A Word from Rich &amp; Mat</h2><h3>The Birth of Guild Ball</h3><p class="">It’s strange, looking back through our emails to piece together a history of Guild Ball.&nbsp;</p><p class="">The story of how it all began back in February, 2012, when we were both chilling at the end of a tournament, has been told many times since, but it’s certainly a powerful journey to look back on now.</p><h3>The Road to Kickstarter...</h3><p class="">The idea for Guild Ball was always strong and after begging favours from people like Doug, Russ, and Sherwin, we were able to share that idea more widely. The game had an instant ‘hook’. Soccer with axes became our elevator pitch, and it just worked!</p><p class="">Those were fun days and exciting times. We were always looking to engage with anyone interested in what we were doing, and to share our joy in the game’s creation.&nbsp;</p><p class="">Then, on 20th February, 2014, the Guild Ball Kickstarter launched. Just 24 hours later, we were fully funded and on course to change our lives forever.&nbsp;&nbsp;</p><h3>Retail Launch!</h3><p class="">Fast-forward a year to SALUTE 2015. Anxiously waiting in a tiny 6ft x 6ft booth, we had no idea what to expect when the doors opened.&nbsp;</p><p class="">The day passed in a blur. The queues were massive. Everyone was super excited about the game, and the SALUTE organisers were panicking because the aisles were getting jammed up. Crazy day!&nbsp;</p><p class="">This game had surpassed all our expectations. The vibrant world we’d created was connecting with people. All the while, the realisation was dawning that we’d created a bit of a monster.&nbsp;</p><p class="">That was the pattern for the next couple of years. Every single stocking of minis sold out almost instantly.&nbsp;</p><p class="">In a short space of time, Guild Ball became well-known for its balance and clean rules, as well as being entertaining and quick to play.&nbsp;</p><p class="">By Adepticon 2016, it had broken into America and started establishing Steamforged as a significant new developer in the industry.&nbsp;</p><h3>A Wild Ride</h3><p class="">As Guild Ball continued to grow in popularity, we scaled the size of the development team, too. Jamie Perkins stepped up to help us manage the development of Guild Ball and to look to refine the game into what it is today.</p><p class="">One of the pivotal moments in Guild Ball’s history was the creation of the Kick Off! Set. We’re incredibly proud of this product and believe it still stands up as one of the best introductions to a minis game you can get.&nbsp;</p><p class="">Kick Off! was a huge success. That success felt like it opened the door to a more accessible format for the entire range: pre-assembled miniatures, with everything you need to play in the box.</p><p class="">It was our first foray into pre-assembled miniatures, which we hoped would take Guild Ball into the next area of growth.&nbsp;</p><p class="">We also began to focus on bringing the new teams into PVC, going from single releases to full teams.&nbsp;</p><p class="">Smooth Sailing?</p><p class="">Be careful what you wish for. We set out to make the cleanest, most balanced miniatures game you could play at that time. And we achieved this hands down, flat out, nailed it!</p><p class="">Guild Ball truly was a competitive player’s dream. It rewarded player skill and experience, with a very flat probability curve to minimize variance. The competitive scene grew and grew.</p><p class="">But this ended up hurting the lifespan of the game.&nbsp;</p><p class="">Guild Ball became the type of game where you win your first game (demo) and then lose the next 100 games. When matched against a lesser skilled or inexperienced opponent, a better player would simply win the vast majority of games.</p><p class="">As the competitive scene began to dominate, the design space for wilder, more ‘fun’ elements began to shrink. New minis were either ‘OP’ or ‘trash-tier’ the second they were announced. Why take a new model when model XYZ already filled the role?&nbsp;</p><p class="">The style of gameplay changed to low-risk, ultra-conservative play where the ball was often deliberately side-lined.&nbsp;</p><p class=""><strong>This wasn’t the Guild Ball we envisaged.</strong></p><p class="">But we always knew this would happen eventually. From the beginning, we said Guild Ball had a shelf-life if we wanted to avoid the game collapsing under its own weight through SKU creep and shrinking design space.</p><p class="">With a game that new players found tough to get into and a gameplay style that wasn’t very ‘football-y’,&nbsp; the community began to dwindle.&nbsp;</p><p class="">Launching new captains last year gave us the best view on the size of the community and helped shape our understanding of how best to move forward.</p><h2>Thanks 2020!</h2><p class="">Season Five was always intended to be the end of the current story arc.&nbsp;</p><p class="">With a polished set of rules and well-balanced minis, it was the perfect moment for Guild Ball to come to an end. We just needed to finish and release the last few Minor Guild teams.</p><p class="">But then COVID-19 happened.</p><p class="">Like many businesses, Steamforged has had to react quickly and decisively to the changing world we live in right now.&nbsp;</p><p class="">Games that thrive on competitive play require players to be in the same location at the same time. With stores on lockdown and events being cancelled left and right, the future of Guild Ball became harder and harder to envisage in the current climate.</p><p class="">We didn’t give up, though. We looked at every angle, including reaching out to the community via the Field Test, to find new ideas and suggestions as to the best way forward.</p><p class="">The Field Test yielded some interesting results. Whilst the community rallied around and provided a lot of feedback, it became very clear we couldn’t have our cake and eat it, too. Bringing in new players would mean changing the game too much for the existing players to remain happy.</p><p class="">So, where does that leave Guild Ball?</p><p class="">Well, the game has an incredible ruleset well-supported by the community, and a huge assortment of balanced teams with enough variety to suit every playstyle.&nbsp;</p><p class="">We’ll be finishing the Season Five storylines but we won’t be releasing the remaining Minor Guilds.&nbsp;</p><p class="">The story leaves enough of an opening for us to look ahead for Guild Ball, and the Minor Guilds give us a great opportunity to revisit this wonderful game at some point in the future.&nbsp;</p><p class="">It has been an honour and a privilege to be the creators and custodians of this game and its world. Sadly, Guild Ball needs to retire from the spotlight…for now.</p>&nbsp;








  

    
  
    

      

      
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&nbsp;<h2>Jamie Perkins</h2><p class="">As a lifelong fan of miniature games, working on Guild Ball for the last six years has been a true privilege.&nbsp;</p><p class="">For myself, and the whole team past and present, it’s been a labor of love. I’ve lost track of the number of times conversations that started in the office would continue long after official working hours were over.</p><p class="">I’ll sorely miss being able to jump in a car at the weekend, drive to an event, and spend a day just playing Guild Ball. For those fortunate enough to be in the profession of making games, there’s no greater joy than seeing fans enjoy something you’ve poured your heart and soul into.</p><p class="">I’d like to thank everyone who contributed to Guild Ball’s success over the years:&nbsp;</p><p class="">My colleagues at Steamforged Games, our roster of meticulous volunteer playtesters, and of course, you—the fans—for supporting every new update and release.</p><p class="">Since Guild Ball’s inception, the competitive balance has been of the utmost importance. And although we believed in regularly updating the rules and stat cards to maintain that balance, we also firmly believed in never releasing undeveloped miniatures.</p><p class="">As it stands, there are four unreleased Minor Guilds. All are in various stages of concept and design, with none close to being ready for release. Standing firmly by our principals, we will not be releasing miniatures or rules for the remaining four Minor Guilds with the exception of confirming their titles:</p><ul data-rte-list="default"><li><p class="">The Lamplighter’s Guild – Alchemist’s Minor Guild</p></li><li><p class="">The Watch – Blacksmith’s Minor Guild</p></li><li><p class="">The Entertainer’s Guild – Brewer’s Minor Guild</p></li><li><p class="">The Moneylender’s Guild – Mason’s Minor Guild</p></li></ul><p class="">As the first game many of us worked on professionally, Guild Ball will always have a special place in our hearts.</p>&nbsp;








  

    
  
    

      

      
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            <p class=""><em>Season Three Cover Art</em></p>
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&nbsp;<h2>Sherwin Matthews</h2><p class="">I remember where I was the very first time I heard the name Guild Ball, and indeed, met Mat for the first time. It was at my local gaming club one lazy Sunday afternoon. Mat had just moved back to the area and had come along to hang out and play games with one of his friends.&nbsp;</p><p class="">After his game we got to talking, and that’s when he proudly told me “I’m currently designing a game, and releasing it on Kickstarter next year. It’s like a game of football, with axes. We’re calling it Guild Ball.”&nbsp;</p><p class="">Was I intrigued? You can bet I was. Mat’s a charismatic guy, and he really sold me on the game in just a few sentences. But what I found more interesting was the world.&nbsp;</p><p class="">Ever since I’ve been a gamer, I’ve loved delving into the lore for tabletop games and learning about the characters, histories, religions, and cultures within the various settings. For me, any army or faction I paint and play has to hook me somehow, and without a lore connection I quickly lose interest.&nbsp;</p><p class="">All that said, at the time I’d become rather jaded with a lot of what was out there. So much fantasy literature, in particular, was derivative of one source or another, and I was very tired of characters with potent destinies running around, seemingly having to do little to justify their importance. In the tabletop world, the latter wasn’t so bad at least, but most of the best stories and histories had been established in years past but hadn’t actually developed or changed since.&nbsp;</p><p class="">So when Mat told me about his vision for the Empire of the Free Cities, complete with scheming Guilds, self-determination, gritty violence, and a continuing story-arc, it honestly felt like Christmas had come early. And it was then that I knew I simply had to be involved.&nbsp;</p><p class="">A week later, I submitted a piece named ‘Match Day’ to Mat. It’s the opening story piece to Season One—the infamous scene where Corsair is hobbled by Ox. Mat loved it, and asked me on the spot to write the rest of the Guild Ball lore.&nbsp;</p><p class="">And the rest, as they say, is history.</p><p class="">Creating and writing Guild Ball’s story and lore has been an experience that I’ll remember for the rest of my life. More than just about anyone else on the team, I’ve spent long periods scribbling barely-readable notes into the early hours of the morning about some obscure story arc or location, most of which have never seen the light of day. Every so often I find them in an old notebook and smile, like hearing from an old friend.</p><p class="">We’ve created plenty of memories I’m immensely proud of over the last five years—stories of love and hate, friendship and rivalries, and victory and defeat. Characters worthy of little but abject hatred have rubbed shoulders with individuals that make our hearts soar.&nbsp;</p><p class="">We’ve seen moments that have genuinely brought a tear to the eye; the triumph of the Farmer’s Guild at the Sovereign States, Brisket turning her back on the Butcher’s Guild, Theron’s last post, Amber and Layne’s bittersweet farewell, and of course, the death of poor Greyscales. Those are just a few. There are too many to mention.</p><p class="">But more than anything, it's been a privilege to meet so many people from our community that have fallen in love with the Guild Ball universe, from all across the world. Every one of you that has dropped me a message, come to one of our seminars, or stopped me at a convention somewhere will know how much I’ve always valued your input and been humbled by your praise.&nbsp;</p><p class="">I guess that leaves us with one final question. Where does it all end?&nbsp;</p><p class="">Well, fear not. I’m currently working on Season Five, and the finale for the first Guild Ball story arc—keep an eye on our website in the near future, where we’ll be releasing it in its entirety, before adding it to the resource section. Because there’s no way I wouldn’t want to give Guild Ball the ending it so richly deserves.</p>&nbsp;








  

    
  
    

      

      
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&nbsp;<h2>Conclusion</h2><p class="">Over the years, the Guild Ball community’s dedication, skill, and enthusiasm have made this game what it is.</p><p class="">And who knows what the future has in store for the Empire of the Free Cities?</p><p class="">Not even Obulus could tell you that.</p>]]></description></item><item><title>Gen Con 2020: Epic Encounters, Animal Adventures, Godtear, and More!</title><category>SFG Announcement</category><category>Epic Encounters</category><dc:creator>Chynna-Blue Haycastle</dc:creator><pubDate>Mon, 03 Aug 2020 21:10:23 +0000</pubDate><link>https://steamforged.com/sfg-news-blog/gen-con-2020-round-up</link><guid isPermaLink="false">56728f72a128e6b1e548ec55:58060e2df5e23169037a1ca4:5f286e56256860093f78da42</guid><description><![CDATA[<p class="">If you missed our Gen Con 2020 keynote livestream, or want a refresher, we’ve got a round-up of ALL the cool stuff we announced right here!</p><p class="">(And there’s a LOT of it.)</p><p class="">If you’d like to watch the recording, you can <a href="https://youtu.be/ROBdKTq1sII"><span>check it out on YouTube</span></a>.&nbsp;</p><p class="">Otherwise, let’s dig in.</p><h2>Something Epic This Way Comes...</h2><p class="">...get ready to turn your roleplaying campaigns up to eleven!</p>








  

    
  
    

      

      
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<p class="">Epic Encounters are exactly that: </p><p class=""><strong>Epic, cinematic, ready-to-play encounters for your tabletop roleplaying campaigns.</strong></p><p class="">You’ll get everything you need right there in the box, from awesome minis to rules, monster stats, tokens, and battlemaps.&nbsp;&nbsp;</p><p class="">(Plus, they’re fifth edition compatible!)</p><p class="">Let’s take a peek at the first two sets...</p><h3>Epic Encounters: Shrine of the Kobold Queen</h3>








  

    
  
    

      

      
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<p class=""><em>The kobolds speak of a saviour queen with visions of a world made new—made, she vows, ‘in the image of the dragon’.&nbsp;</em></p><p class=""><em>This new world will belong to the kobolds, and the queen has filled her followers with the raging passion of her cause. Now, they will destroy anything in their path to claim it.&nbsp;</em></p><h3>Epic Encounters: Lair of the Red Dragon</h3>








  

    
  
    

      

      
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<p class=""><em>Is it cunning that gleams in the red dragon’s eye? Or a reflection of the gold it so jealously hoards?&nbsp;</em></p><p class=""><em>With intelligence sharp as its teeth, this tyrant covets riches above all else—and will rain fire on any foolish enough to enter its glittering lair.</em></p><p class="">(Psst. Check out that <strong>11-inch wingspan</strong>!)</p><h3>Ready for an Epic Encounter?</h3><p class="">These ready-to-play encounters are coming VERY soon and can be played separately or combined.</p><p class="">Slide them into an existing RPG campaign, or use them to kick off a brand new adventure!</p><p class="">Oh, and there’s more Epic Encounters news to come VERY soon.</p><p class=""><a href="https://steamforged.us3.list-manage.com/subscribe?u=0fb49f649d5c0f7c1e10c55b5&amp;id=f05a4d4b60"><span>Get your email on the list so you don’t miss a thing</span></a>!</p><h2>Are You Worthy of New Godtear Champions?</h2><p class="">Because you’re getting them!</p><p class="">That’s right:&nbsp;</p><p class="">Tabletop skirmish game<a href="https://steamforged.com/godtear"> <span>Godtear</span></a> is getting THREE brand new champions!</p><p class="">We’ve got<a href="https://steamforged.com/sfg-news-blog/3-7-2020-introducing-keera-the-dragon-princess-new-slayer-champion-godtear"> <span>Keera, the Dragon Princess</span></a>, who’s already available for preorder and is set for release August 14.</p>








  

    
  
    

      

      
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<p class="">Next up is <strong>Jeen, the Wandering Warrior</strong>:</p>








  

    
  
    

      

      
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<p class="">A Maelstrom champion, Jeen’s playstyle is tailored to taking out followers.&nbsp;</p><p class="">Unlike other slow-advancing Maelstroms (*cough* Titus *cough*), Jeen is all about speed and agility, landing rapid strikes and repositioning while her Golden Shrike followers push enemies away.&nbsp;</p><p class=""><strong>TL;DR</strong> - Jeen lands fast, small attacks rather than dealing massive damage.</p><p class="">Third up, we’ve got <strong>Luella, the Raging Storm</strong>:</p>








  

    
  
    

      

      
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<p class="">Luella is also a Maelstrom and was originally previewed way back in the Kickstarter campaign.</p><p class="">Unlike Jeen, who’s centred around agile manoeuvring and repositioning, Luella is a linebreaker.&nbsp;</p><p class="">Not only will she lead the charge, she’ll charge straight into (and through) enemy lines. A maelstrom indeed!&nbsp;</p><p class=""><strong>TL;DR</strong> - Luella comes in like a wrecking ball.&nbsp;</p><h3>So, Are You Worthy?</h3><p class="">We’ll be sharing more info on these two new champions in the coming weeks.&nbsp;</p><p class="">Watch this space or<a href="https://steamforged.us3.list-manage.com/subscribe?u=0fb49f649d5c0f7c1e10c55b5&amp;id=d89ae9e50d"> <span>sign up to the newsletter</span></a> to be first to know when the full reveals go live.</p><p class="">But that’s not all.</p><p class="">Those of you who watched the livestream will remember we snuck in an early preview of a <em>shocking</em> new champion:</p><p class=""><strong>Helena, the Inspiration of Hope</strong>!</p>








  

    
  
    

      

      
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<p class="">Alongside Helena’s artwork came a small spoiler:</p><p class="">Helena is a Guardian champion, but she <strong>doesn’t have a banner</strong> (and that’s all we’ll say right now…).</p><p class="">If you haven’t played Godtear yet, you can<a href="https://tabletopia.com/games/godtear-board-game"> <span>play for free on Tabletopia</span></a>.&nbsp;</p><p class="">Digital Keera is already available online and we’ll be adding new champions soon.</p><p class="">On to the next announcement!</p><h2>New Expansions for Dark Souls™: The Board Game&nbsp;</h2><p class="">Now we’re coming to the other side of the HUGE amount of Kickstarter releases, it’s finally time for brand new expansions!</p><p class="">First up is <strong>The Executioner’s Chariot</strong>, featuring a brand new mega boss, minions, and different encounter levels.</p>








  

    
  
    

      

      
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<p class="">We know people have been excited about The Executioner’s Chariot, and we’re sure you’ll be just as excited about ANOTHER big guy that’s on the way:&nbsp;</p><p class=""><strong>Manus</strong>!&nbsp;</p>








  

    
  
    

      

      
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<p class="">This awesome model comes assembled right out of the box (and it’s a BIG box).</p><p class="">Manus rounds out the last of the releases previewed during the Kickstarter campaign, but the first flame still burns for <a href="https://steamforged.com/dark-souls-the-board-game" target="_blank">Dark Souls™: The Board Game</a>.&nbsp;</p><p class="">So, watch this space for more!</p><h2>Get Into RPG with the Animal Adventures Starter Set</h2><p class="">From the humble beginnings of a crazy idea to make dogs for D&amp;D came an entire fifth edition campaign setting: Gullet Cove!</p>








  

    
  
    

      

      
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            <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/56728f72a128e6b1e548ec55/1596487178955-OPI633F0XAYK4OEGTXHN/ke17ZwdGBToddI8pDm48kGRaydxxTHVIiyXdE7LGNw5Zw-zPPgdn4jUwVcJE1ZvWQUxwkmyExglNqGp0IvTJZamWLI2zvYWH8K3-s_4yszcp2ryTI0HqTOaaUohrI8PIYepC7iDYdcqnYhHHTM9RFLPXqv3GMOSnJcVuu4EhHw0KMshLAGzx4R3EDFOm1kBS/AA-Gullet-Cove.JPG" data-image-dimensions="993x686" data-image-focal-point="0.5,0.5" alt="AA-Gullet-Cove.JPG" data-load="false" data-image-id="5f28760a0c1de733fb8f8cb8" data-type="image" src="https://images.squarespace-cdn.com/content/v1/56728f72a128e6b1e548ec55/1596487178955-OPI633F0XAYK4OEGTXHN/ke17ZwdGBToddI8pDm48kGRaydxxTHVIiyXdE7LGNw5Zw-zPPgdn4jUwVcJE1ZvWQUxwkmyExglNqGp0IvTJZamWLI2zvYWH8K3-s_4yszcp2ryTI0HqTOaaUohrI8PIYepC7iDYdcqnYhHHTM9RFLPXqv3GMOSnJcVuu4EhHw0KMshLAGzx4R3EDFOm1kBS/AA-Gullet-Cove.JPG?format=1000w" />
          
        
          
        

        
      
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<p class="">Everything is on track (and looking excellent) for the<a href="https://www.kickstarter.com/projects/russrmc/animal-adventures-secrets-of-gullet-cove"> <span>Gullet Cove Kickstarter</span></a>, and we can’t wait to share more in the updates.</p><p class="">If you fancy a sneak preview, you can<a href="https://tabletopia.com/games/animal-adventures-gullet-cove"> <span>play a preview adventure right now on Tabletopia</span></a>.</p><p class="">Of course, Gullet Cove is just one corner of the Animal Adventures world.&nbsp;</p><p class="">In another corner, we have the <strong>Complete Starter Set</strong>.</p><h3>Animal Adventures: Complete Starter Set</h3>








  

    
  
    

      

      
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<p class="">Created for new and young roleplayers, the Complete Starter Set is a full introduction to roleplaying designed for people playing tabletop campaigns for the first time.&nbsp;</p><p class="">Inside the box, you’ll find a double-sided vinyl finish game mat, a set of adorable dog and cat miniatures (including an exclusive mini!), character sheets, tokens, a rulebook, adventure, dice, a Gamemaster screen…</p><p class="">...<strong>essentially, everything you need to pick up the box and just start playing.</strong></p><p class="">But is that all from Animal Adventures?&nbsp;</p><p class="">Well, if you watched the livestream, you may have caught a not-so-subtle hint about something frosty on the way come February. </p><p class="">Stay tuned!</p><h2>Time to Get Stylish with Devil May Cry™: The Bloody Palace</h2><p class="">After a successful Kickstarter, <a href="https://www.kickstarter.com/projects/steamforged/devil-may-crytm-the-bloody-palace" target="_blank">Devil May Cry™: The Bloody Palace</a> is about to hit the shelves&nbsp; for a<strong> limited retail release</strong>.</p>








  

    
  
    

      

      
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<p class="">So, if you missed the Kickstarter, make sure you don’t miss this!&nbsp;</p><p class=""><a href="https://steamforged.us3.list-manage.com/subscribe?u=0fb49f649d5c0f7c1e10c55b5&amp;id=d89ae9e50d"><span>Join the mailing list to stay in the loop</span></a>.</p><p class="">And speaking of not missing a thing, we’re STILL not done with this round-up...</p><h2>Introducing the Peaky Blinders Card Game</h2>








  

    
  
    

      

      
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<p class="">That’s right:&nbsp;</p><p class="">It’s a brand new card game set in the Peaky Blinders universe!</p><p class="">In a place where lies travel faster than the truth, you’ll have to bluff and trick your way up the ladder if you want to reach the top.</p><p class="">Keep an eye out for the full details!</p><p class="">That brings us to the last (but not least) of our Gen Con 2020 reveals...</p><h2>Brand New Kickstarter in Q4</h2><p class="">We’re working on a <strong>brand new SFG IP</strong>, <strong>right now</strong>, that’s launching on Kickstarter <strong>in Q4 this year!</strong></p><p class="">Again, the best way to stay up-to-date is to<a href="https://steamforged.us3.list-manage.com/subscribe?u=0fb49f649d5c0f7c1e10c55b5&amp;id=d89ae9e50d"> <span>join the newsletter</span></a> or keep an eye on this blog.</p><h2>And, Finally, Something HUGE is Coming Next Year…</h2><p class="">...which we’ll be announcing VERY soon, and that’s all we can say until then!</p><h2>So, What Do You Think?</h2><p class="">Which release are you most excited for?&nbsp;</p><p class="">Don’t forget: </p><p class=""><strong>We’ll be sharing more exciting info on ALL of the above releases in the Steamforged newsletter.&nbsp;</strong></p><p class="">So, if you want to hear more,<a href="https://steamforged.us3.list-manage.com/subscribe?u=0fb49f649d5c0f7c1e10c55b5&amp;id=d89ae9e50d"> <span>sign up now</span></a>!</p>]]></description><media:content type="image/jpeg" url="https://images.squarespace-cdn.com/content/v1/56728f72a128e6b1e548ec55/1597157824479-TTH98E94A8GLT6FDBZ9M/ke17ZwdGBToddI8pDm48kJK4Mm1kch8SFO9ZNkN1NT97gQa3H78H3Y0txjaiv_0fDoOvxcdMmMKkDsyUqMSsMWxHk725yiiHCCLfrh8O1z5QHyNOqBUUEtDDsRWrJLTmFk_H6M1tkD9NpL7mXac0oVSXdFfjxR5AjcLwGSebOiGBsFzzcw3xKxvyC_6CFFG_/Epic-Encounters.jpg?format=1500w" medium="image" isDefault="true" width="1080" height="1080"><media:title type="plain">Gen Con 2020: Epic Encounters, Animal Adventures, Godtear, and More!</media:title></media:content></item><item><title>Play With Keera On Tabletopia | Godtear</title><category>Godtear</category><dc:creator>Richard Loxam</dc:creator><pubDate>Fri, 31 Jul 2020 12:00:00 +0000</pubDate><link>https://steamforged.com/sfg-news-blog/31-7-2020-play-with-keera-on-tabletopia-godtear</link><guid isPermaLink="false">56728f72a128e6b1e548ec55:58060e2df5e23169037a1ca4:5f23ec5e0c2f684f889bd97f</guid><description><![CDATA[Keera, the Dragon Princess is now available on Tabletopia!]]></description><content:encoded><![CDATA[<p class="">Hey Champions! Big news:&nbsp;</p><p class=""><a href="https://steamforged.com/sfg-news-blog/3-7-2020-introducing-keera-the-dragon-princess-new-slayer-champion-godtear">Keera, the Dragon Princess</a> is now available on<a href="https://tabletopia.com/games/godtear-board-game"> Tabletopia</a>!</p>








  

    
  
    

      

      
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<h2>So, What Do You Think?</h2><p class="">Will you be playing with Keera today?</p><p class="">Or will you be trying to take her down?</p><p class="">Either way, let us know on Facebook and Twitter with #Godtear.</p><p class="">Keera is available to preorder<a href="https://store.steamforged.com/products/keera-the-dragon-princess"><strong> right now</strong></a> and will be released August 14.&nbsp;</p><p class="">If you can, order directly from your local retailer. Now would be a great time to show your support!</p><p class="">&nbsp;</p><p class="">&nbsp;</p><p class=""><br></p>]]></content:encoded><media:content type="image/png" url="https://images.squarespace-cdn.com/content/v1/56728f72a128e6b1e548ec55/1596189861757-UKTZ4KBCKOCZOLK1VLOI/ke17ZwdGBToddI8pDm48kGfrLVpx2bHPDHslXUYdrEl7gQa3H78H3Y0txjaiv_0fDoOvxcdMmMKkDsyUqMSsMWxHk725yiiHCCLfrh8O1z5QHyNOqBUUEtDDsRWrJLTm_Rs0Y9Br-KC7Ip82audjH8ZpHeuoEqu7ecudccAr5u-uJjYCNNxfO7l7lj1tLXFC/image.png?format=1500w" medium="image" isDefault="true" width="1330" height="1231"><media:title type="plain">Play With Keera On Tabletopia | Godtear</media:title></media:content></item><item><title>Keera On Tabletopia | Godtear</title><category>Godtear</category><dc:creator>Richard Loxam</dc:creator><pubDate>Thu, 23 Jul 2020 13:00:18 +0000</pubDate><link>https://steamforged.com/sfg-news-blog/23-7-2020-keera-on-tabletopia-godtear</link><guid isPermaLink="false">56728f72a128e6b1e548ec55:58060e2df5e23169037a1ca4:5f198904929a1c79c5b9c9da</guid><description><![CDATA[We know many of you can’t meet up to play Godtear right now, but we didn’t 
want you to miss out on playing with Keera.]]></description><content:encoded><![CDATA[<p class="">Hey Champions! Big news:&nbsp;</p><p class=""><a href="https://steamforged.com/sfg-news-blog/3-7-2020-introducing-keera-the-dragon-princess-new-slayer-champion-godtear">Keera, the Dragon Princess</a> is coming to <a href="https://steamforged.com/sfg-news-blog/10-4-2020-play-godtear-online"><span>Tabletopia</span></a>!</p><p class="">We know many of you can’t meet up to play Godtear right now, but we didn’t want you to miss out on playing with Keera.</p>&nbsp;








  

    
  
    

      

      
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&nbsp;<p class="">So, from Friday 31 July, you’ll be able to give the fiery new Slayer a try online!&nbsp;</p><p class="">Test out your <a href="https://steamforged.com/sfg-news-blog/10-7-2020-godtear-keera-warband-roster">warband combinations</a>, get some practice under your belt, and be ready for her retail launch on August 14.</p><h2>So, What Do You Think?</h2><p class="">Will Keera join your digital warband on July 31?</p><p class="">Or will you be trying to take her down?</p><p class="">Either way, let us know on Facebook and Twitter with #Godtear.</p><p class="">Keera is available to preorder<strong> </strong><a href="https://store.steamforged.com/products/keera-the-dragon-princess"><strong>right now</strong></a> and will be released August 14.&nbsp;</p><p class="">If you can, order directly from your local retailer. Now would be a great time to show your support!</p>]]></content:encoded><media:content type="image/jpeg" url="https://images.squarespace-cdn.com/content/v1/56728f72a128e6b1e548ec55/1595509169699-POU3Q2ZA6RQLFJXWDNVJ/ke17ZwdGBToddI8pDm48kDhG7LUrUmjeTkAGNQepNhp7gQa3H78H3Y0txjaiv_0fDoOvxcdMmMKkDsyUqMSsMWxHk725yiiHCCLfrh8O1z5QHyNOqBUUEtDDsRWrJLTmo3_5ncHsS_KC884-Z46vJZyYUOhSLvoUII9w2LQvp3viRyH6q1s0ExLqO_m-lzgJ/Keera-Dragons-Slayer-Social.jpg?format=1500w" medium="image" isDefault="true" width="1328" height="1328"><media:title type="plain">Keera On Tabletopia | Godtear</media:title></media:content></item><item><title>Including Keera in Your Warband&nbsp;</title><category>Godtear</category><dc:creator>Richard Loxam</dc:creator><pubDate>Fri, 10 Jul 2020 08:00:00 +0000</pubDate><link>https://steamforged.com/sfg-news-blog/10-7-2020-godtear-keera-warband-roster</link><guid isPermaLink="false">56728f72a128e6b1e548ec55:58060e2df5e23169037a1ca4:5f045811c676342008a7e4b1</guid><description><![CDATA[Want to include Keera in your Godtear warband? Read on to discover ways to 
play with this fiery new Slayer champion!]]></description><content:encoded><![CDATA[<p class="">Last week we <a href="https://steamforged.com/sfg-news-blog/3-7-2020-introducing-keera-the-dragon-princess-new-slayer-champion-godtear"><span>revealed Keera’s cards</span></a>. Today, we’re taking a look at ways to play with this fiery new champion!</p><p class="">Want to find out how you could include Keera in your warband? Read on.</p><h2>Get Started with Keera: ‘Balanced Beginnings’</h2>&nbsp;








  

    
  
    

      

      
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            <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/56728f72a128e6b1e548ec55/1594120832744-PDQHEBGL949LIVR4EXOV/ke17ZwdGBToddI8pDm48kMAUnBJkF9zSWbQq6jMP5s0UqsxRUqqbr1mOJYKfIPR7LoDQ9mXPOjoJoqy81S2I8N_N4V1vUb5AoIIIbLZhVYxCRW4BPu10St3TBAUQYVKcb_HzuTEO5lPKPyEqyrYjBsigq-YdKJTIeyUbC2L4pMQIF3Nm5usK-kX-aQltfZ3M/Keera-Warband-Combination-Balanced-Beginnings" data-image-dimensions="1200x458" data-image-focal-point="0.5,0.5" alt="Keera-Warband-Combination-Balanced-Beginnings" data-load="false" data-image-id="5f045a7df638f1548b65c81b" data-type="image" src="https://images.squarespace-cdn.com/content/v1/56728f72a128e6b1e548ec55/1594120832744-PDQHEBGL949LIVR4EXOV/ke17ZwdGBToddI8pDm48kMAUnBJkF9zSWbQq6jMP5s0UqsxRUqqbr1mOJYKfIPR7LoDQ9mXPOjoJoqy81S2I8N_N4V1vUb5AoIIIbLZhVYxCRW4BPu10St3TBAUQYVKcb_HzuTEO5lPKPyEqyrYjBsigq-YdKJTIeyUbC2L4pMQIF3Nm5usK-kX-aQltfZ3M/Keera-Warband-Combination-Balanced-Beginnings?format=1000w" />
          
        
          
        

        
      
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&nbsp;<p class="">If you’re new to <a href="https://steamforged.com/godtear"><span>Godtear</span></a> and want to get started with Keera, then grab yourself a copy of <a href="https://store.steamforged.com/collections/godtear/products/godtear-the-borderlands-starter-set"><span>The Borderlands Starter Set</span></a>.&nbsp;</p><p class="">You’ll get everything you need to play Godtear, plus two additional champions to bring your warband total up to three. Your warband will include:</p><ul data-rte-list="default"><li><p class=""><a href="https://store.steamforged.com/collections/godtear/products/keera-the-dragon-princess"><span>Keera</span></a></p></li><li><p class=""><a href="https://store.steamforged.com/collections/godtear/products/godtear-the-borderlands-starter-set"><span>Titus</span></a></p></li><li><p class=""><a href="https://store.steamforged.com/collections/godtear/products/godtear-the-borderlands-starter-set"><span>Finvarr</span></a></p></li></ul><p class="">Godtear has four champion classes: Maelstrom, Slayer, Guardian, and Shaper.&nbsp;</p><p class="">With the above combo, you’ll learn to play a Maelstrom (Titus), a Guardian (Finvarr), and a Slayer (Keera), giving you a good basis for getting to grips with the game.</p><p class="">Decided to give this warband a try? Check out the <a href="https://static1.squarespace.com/static/56728f72a128e6b1e548ec55/t/5dd68ab70e89843019ec1318/1574341345868/GT-1-N%26M-Rulebook-Web.pdf"><span>rulebook</span></a> and <a href="https://static1.squarespace.com/static/56728f72a128e6b1e548ec55/t/5dd7cf1684879234de96a9a1/1574424358653/GT-1CoreRelease-BeginnersGuidetoGodtear.pdf"><span>beginner’s guide</span></a> while you wait for your parcel to arrive.</p><h2>Keera with a Shaper: ‘Super Powered Dragons’</h2>&nbsp;








  

    
  
    

      

      
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&nbsp;<p class="">If dragons are your thing—and you want to push them to their limit!—you’re going to want a Shaper in the warband to load them up with boons.</p><p class="">Try this roster on for size:</p><ul data-rte-list="default"><li><p class=""><a href="https://store.steamforged.com/collections/godtear/products/keera-the-dragon-princess"><span>Keera</span></a></p></li><li><p class=""><a href="https://store.steamforged.com/collections/godtear/products/rattlebone-prophet-of-the-ascended-past"><span>Rattlebone</span></a></p></li><li><p class=""><a href="https://store.steamforged.com/collections/godtear/products/blackjaw-the-sweeping-flame"><span>Blackjaw</span></a></p></li></ul><p class="">Whichever enemy champion you target, Rattlebone can make sure they’re suitably debuffed for Keera’s Young Dragon followers to exploit.&nbsp;</p><p class="">Meanwhile, Rattlebone’s Hexlings can power up Keera to turn her attacks from big to epic!</p><p class="">To round out this super powered warband, Blackjaw makes a good third. He can apply a speed boon to make sure the Young Dragons get where they need to go—and if your opponent tries to shield their champions, he can clear a hex for the dragons to land.</p><p class="">TL;DR - you can run, but you can’t hide!</p><h2>Keera into Maelstroms: ‘Denying Team Yellow’</h2>&nbsp;








  

    
  
    

      

      
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&nbsp;<p class="">If your regular opponent is leaning heavily into a Maelstrom lineup, they’re probably relying on follower knockouts. Deny them those easy steps on the battle ladder with this roster:</p><ul data-rte-list="default"><li><p class=""><a href="https://store.steamforged.com/collections/godtear/products/keera-the-dragon-princess"><span>Keera</span></a></p></li><li><p class=""><a href="https://store.steamforged.com/collections/godtear/products/shayle-keeper-of-the-oath"><span>Shayle</span></a></p></li><li><p class=""><a href="https://store.steamforged.com/collections/godtear/products/grimgut-the-vile"><span>Grimgut</span></a></p></li></ul><p class="">Two of these champions only have <strong>large</strong> followers: Keera’s two Young Dragons and Shayle’s Landslide.&nbsp;</p><p class="">Now, Maelstroms <em>do</em> get three steps for knocking out a large follower. However, by taking large followers, you’ll be denying the Maelstroms the opportunity to knock out many small followers and gain multiple steps.&nbsp;</p><p class="">For example, knocking out five small followers could get your opponent 10 steps on the battle ladder. Not with this warband, though!</p><p class="">Grimgut, on the other hand, does have multiple followers, but they’re worth only one step when knocked out by a Maelstrom instead of the usual two. Again, denying team yellow their primary scoring opportunity.</p><p class="">And the synergy doesn’t stop there. You can use Grimgut’s Retchlings to corral enemy champions and keep them in range of the Young Dragons, while Shayle and Landslide strip away their boons!</p><h2>So, What Do You Think?</h2><p class="">Will you be playing any of the above warbands?</p><p class="">Or have you got your own roster in mind?</p><p class="">Either way, let us know on <a href="https://www.facebook.com/GodtearTheGame"><span>Facebook</span></a> and <a href="https://twitter.com/godtearthegame"><span>Twitter</span></a> with #Godtear.</p><p class="">Keera is available to <a href="https://store.steamforged.com/collections/godtear/products/keera-the-dragon-princess">preorder right now</a> and will be released August 14. If you can order direct from your local retailer, now would be a great time to show your support. </p>]]></content:encoded><media:content type="image/jpeg" url="https://images.squarespace-cdn.com/content/v1/56728f72a128e6b1e548ec55/1594121939144-25CE7SALPVAC3U5XQ44M/ke17ZwdGBToddI8pDm48kPoswlzjSVMM-SxOp7CV59BZw-zPPgdn4jUwVcJE1ZvWQUxwkmyExglNqGp0IvTJZamWLI2zvYWH8K3-s_4yszcp2ryTI0HqTOaaUohrI8PIeQMKeWYgwh6Mn73n2eZmZLHHpcPIxgL2SArp_rN2M_AKMshLAGzx4R3EDFOm1kBS/Keera-Warband-Roster-Choice.jpg?format=1500w" medium="image" isDefault="true" width="800" height="600"><media:title type="plain">Including Keera in Your Warband&nbsp;</media:title></media:content></item><item><title>Introducing Keera, The Dragon Princess | New Slayer Champion | Godtear</title><category>Godtear</category><dc:creator>Richard Loxam</dc:creator><pubDate>Fri, 03 Jul 2020 11:00:00 +0000</pubDate><link>https://steamforged.com/sfg-news-blog/3-7-2020-introducing-keera-the-dragon-princess-new-slayer-champion-godtear</link><guid isPermaLink="false">56728f72a128e6b1e548ec55:58060e2df5e23169037a1ca4:5efde67a4c0f85227caa9c88</guid><description><![CDATA[That’s right. A brand new Slayer champion is joining the Godtear ranks. 
Yes, she’s got dragons—and she’s not afraid to use them!]]></description><content:encoded><![CDATA[&nbsp;








  

    
  
    

      

      
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&nbsp;<p class=""><em>On the outside, Keera is the essence of nobility. But on the inside, an untameable fire burns. Enemies are advised to tread lightly, for it is uncertain who they should fear more— the fiery mistress, or her mythical dragons.</em>&nbsp;</p><p class="">(<strong>Spoiler:</strong> It’s the Young Dragons).</p>&nbsp;




  

  



  
    
      

        

        

        
          
            
              
                
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&nbsp;<p class="">That’s right. A brand new Slayer champion is joining the Godtear ranks. Yes, she’s got dragons—and she’s not afraid to use them!</p><p class="">Keera is <a href="https://steamforged.com/godtear">Godtear’s</a> first new champion since launch.&nbsp; With her fiery fighting style and fearsome large followers, we expect this champion to become a real contender on the battlefield.</p><h2>Keera’s Cards</h2>&nbsp;




  

  



  
    
      

        

        

        
          
            
              
                
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&nbsp;<p class="">During a battle, you’d expect to find most Slayers in the thick of the fight, putting pressure on a single enemy champion to gain those sweet extra steps on the ladder.&nbsp;</p><p class="">Not Keera. She and her Young Dragons can threaten multiple champions at once—a unique dynamic that opponents should be wary of!</p><p class="">How do they threaten multiple champions, you ask?&nbsp;</p><p class="">Well, for one, Keera’s ultimate, ‘Firebrand’, applies a wound to <strong>any</strong> enemy champion within range of her Young Dragons.&nbsp;</p><p class="">For two, her ‘By My Command’ trait causes Keera to channel her own skills through the dragons, making them a conduit for their mistress’s power.</p><p class="">As you can see, with some planning—and a little help from their warband friends—the Young Dragons can deal a punishing amount of damage!</p><p class=""><strong>TL;DR </strong>- No enemy champion is safe.</p>&nbsp;




  

  



  
    
      

        

        

        
          
            
              
                
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&nbsp;<p class="">As you’d expect from a dragon mistress, Keera’s skills turn the Young Dragons up to 11. Her ability to orchestrate their actions to follow the flow of battle, or to put pressure on enemy champions, makes them a constant threat to be dealt with.</p><p class="">So, will you be recruiting Keera for your warband? Or planning her demise?</p><p class="">Check back next week when we’ll be looking at some synergies that can maximise the Young Dragons’ potential on the battlefield.</p><h2>Preorder and Release Date</h2><p class="">Set for release on August 14, Keera is <a href="https://store.steamforged.com/collections/godtear/products/keera-the-dragon-princess"><span>available for preorder</span></a> right now.&nbsp;</p><p class="">Consider ordering direct from your local retailer, if you can. Local gaming stores need your support—now more than ever.</p>]]></content:encoded><media:content type="image/jpeg" url="https://images.squarespace-cdn.com/content/v1/56728f72a128e6b1e548ec55/1593698202240-3EAMBPFNL98HYF16B1X9/ke17ZwdGBToddI8pDm48kFTEgwhRQcX9r3XtU0e50sUUqsxRUqqbr1mOJYKfIPR7LoDQ9mXPOjoJoqy81S2I8N_N4V1vUb5AoIIIbLZhVYxCRW4BPu10St3TBAUQYVKcW7uEhC96WQdj-SwE5EpM0lAopPba9ZX3O0oeNTVSRxdHAmtcci_6bmVLoSDQq_pb/Blog+Image.jpg?format=1500w" medium="image" isDefault="true" width="1280" height="720"><media:title type="plain">Introducing Keera, The Dragon Princess | New Slayer Champion | Godtear</media:title></media:content></item><item><title>Comic #10 | Godtear</title><category>Godtear</category><dc:creator>Richard Loxam</dc:creator><pubDate>Fri, 03 Jul 2020 10:59:00 +0000</pubDate><link>https://steamforged.com/sfg-news-blog/3-7-2020-comic-10-godtear</link><guid isPermaLink="false">56728f72a128e6b1e548ec55:58060e2df5e23169037a1ca4:5efed025b17cce199284c5e3</guid><description><![CDATA[&nbsp;








  

    
  
    

      

      
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&nbsp;<p class="">A brand new Slayer champion is joining the Godtear ranks. Yes, she’s got dragons—and she’s not afraid to use them!</p><p class="">Keera is&nbsp;<a href="https://steamforged.com/godtear" target="_blank">Godtear’s</a>&nbsp;first new champion since launch. &nbsp;With her fiery fighting style and fearsome large followers, we expect this champion to become a real contender on the battlefield.</p>


	<a href="https://steamforged.com/sfg-news-blog/19-6-2020-comic-09-godtear" class="sqs-block-button-element--medium sqs-block-button-element" >Previous</a>]]></description></item><item><title>Comic #09 | Godtear</title><category>Godtear</category><dc:creator>Richard Loxam</dc:creator><pubDate>Fri, 19 Jun 2020 11:00:00 +0000</pubDate><link>https://steamforged.com/sfg-news-blog/19-6-2020-comic-09-godtear</link><guid isPermaLink="false">56728f72a128e6b1e548ec55:58060e2df5e23169037a1ca4:5eeb589464206d5d0157b151</guid><description><![CDATA[<figure class="
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<p class="">On the outside, Keera is the essence of nobility. But on the inside, an untameable fire burns. Enemies are advised to tread lightly, for it is uncertain who they should fear more—the fiery mistress, or her mythical dragons.&nbsp;</p>


	<a href="https://steamforged.com/sfg-news-blog/1-5-2020-comic-08-godtear" class="sqs-block-button-element--medium sqs-block-button-element" >Previous</a>




	<a href="https://steamforged.com/sfg-news-blog/3-7-2020-comic-10-godtear" class="sqs-block-button-element--medium sqs-block-button-element" >Next</a>]]></description></item><item><title>Play Guild Ball Online With Tabletop Simulator</title><category>Guild Ball</category><dc:creator>Richard Loxam</dc:creator><pubDate>Thu, 18 Jun 2020 15:00:00 +0000</pubDate><link>https://steamforged.com/sfg-news-blog/18-6-2020-play-guild-ball-online-with-tabletop-simulator</link><guid isPermaLink="false">56728f72a128e6b1e548ec55:58060e2df5e23169037a1ca4:5eeb1ae6f4980741ef0dbbbe</guid><description><![CDATA[You can now play Guild Ball on Tabletop Simulator!

Huge thanks to Harry Staszewski, Simon Roberts, and Rich Dorrell for 
creating the mod.]]></description><content:encoded><![CDATA[<p class="">Hey, Guild Ballers—you can now <a href="https://steamcommunity.com/sharedfiles/filedetails/?id=2076818289">play Guild Ball on Tabletop Simulator</a>!</p><p class="">Huge thanks to Harry Staszewski, Simon Roberts, and Rich Dorrell for creating the mod.&nbsp;</p><h2>Ready to Play Guild Ball Online?</h2><p class="">You can play Guild Ball online using Tabletop Simulator, which you can buy on <a href="https://store.steampowered.com/app/286160/Tabletop_Simulator/">Steam</a>.</p><p class="">Once you own the simulator, the <a href="https://steamcommunity.com/sharedfiles/filedetails/?id=2076818289">Guild Ball mod</a> is free to download!</p><p class="">If this is your first time playing Guild Ball, you’ll find a ton of resources on the <a href="https://hub.guild-ball.com">Guild Ball Hub</a>.</p><p class="">And if you’re familiar with Guild Ball but want to know how it works on Tabletop Simulator, this video is for you:</p><p class="">Need people to play with? Join the <a href="https://www.facebook.com/groups/669287583117414">Guild Ball Supporters</a> group on Facebook and <a href="https://discord.com/invite/JFVaNHN">Guild Ball Discord</a> to find new opponents.</p>]]></content:encoded><media:content type="image/png" url="https://images.squarespace-cdn.com/content/v1/56728f72a128e6b1e548ec55/1592466390399-L3KJVODITG3A21WZOR8N/ke17ZwdGBToddI8pDm48kIKogUPb2YHTlnaztcmfVcIUqsxRUqqbr1mOJYKfIPR7LoDQ9mXPOjoJoqy81S2I8N_N4V1vUb5AoIIIbLZhVYwL8IeDg6_3B-BRuF4nNrNcQkVuAT7tdErd0wQFEGFSnExmLcXiSZqVue3uNcGbF9NoI90f8G7qJ_ZCEUp-_7R01SOpxn9AGiFTO_ExPvzVPA/image.png?format=1500w" medium="image" isDefault="true" width="1500" height="586"><media:title type="plain">Play Guild Ball Online With Tabletop Simulator</media:title></media:content></item><item><title>Steamforged Games Black Lives Matter Statement</title><category>SFG Announcement</category><dc:creator>Richard Loxam</dc:creator><pubDate>Thu, 11 Jun 2020 15:47:08 +0000</pubDate><link>https://steamforged.com/sfg-news-blog/11-6-2020-steamforged-games-black-lives-matter-statement</link><guid isPermaLink="false">56728f72a128e6b1e548ec55:58060e2df5e23169037a1ca4:5ee2513e03bc7a19dfdb34c1</guid><description><![CDATA[Steamforged Games Black Lives Matter Statement.]]></description><content:encoded><![CDATA[<figure class="
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            <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/56728f72a128e6b1e548ec55/1591890253050-A7K1ZF54F4AJUTU8OB97/ke17ZwdGBToddI8pDm48kJK4Mm1kch8SFO9ZNkN1NT97gQa3H78H3Y0txjaiv_0fDoOvxcdMmMKkDsyUqMSsMWxHk725yiiHCCLfrh8O1z5QHyNOqBUUEtDDsRWrJLTmFk_H6M1tkD9NpL7mXac0oVSXdFfjxR5AjcLwGSebOiGBsFzzcw3xKxvyC_6CFFG_/SFGBLM2020.jpg" data-image-dimensions="1080x1080" data-image-focal-point="0.5,0.5" alt="SFGBLM2020.jpg" data-load="false" data-image-id="5ee2514cda0b214e6045be4e" data-type="image" src="https://images.squarespace-cdn.com/content/v1/56728f72a128e6b1e548ec55/1591890253050-A7K1ZF54F4AJUTU8OB97/ke17ZwdGBToddI8pDm48kJK4Mm1kch8SFO9ZNkN1NT97gQa3H78H3Y0txjaiv_0fDoOvxcdMmMKkDsyUqMSsMWxHk725yiiHCCLfrh8O1z5QHyNOqBUUEtDDsRWrJLTmFk_H6M1tkD9NpL7mXac0oVSXdFfjxR5AjcLwGSebOiGBsFzzcw3xKxvyC_6CFFG_/SFGBLM2020.jpg?format=1000w" />
          
        
          
        

        
      
        </figure>]]></content:encoded><media:content type="image/jpeg" url="https://images.squarespace-cdn.com/content/v1/56728f72a128e6b1e548ec55/1591890284766-ENMXUTMWAL795CJSRAYZ/ke17ZwdGBToddI8pDm48kJK4Mm1kch8SFO9ZNkN1NT97gQa3H78H3Y0txjaiv_0fDoOvxcdMmMKkDsyUqMSsMWxHk725yiiHCCLfrh8O1z5QHyNOqBUUEtDDsRWrJLTmFk_H6M1tkD9NpL7mXac0oVSXdFfjxR5AjcLwGSebOiGBsFzzcw3xKxvyC_6CFFG_/BLM.jpg?format=1500w" medium="image" isDefault="true" width="1080" height="1080"><media:title type="plain">Steamforged Games Black Lives Matter Statement</media:title></media:content></item><item><title>Organised Play and GBWC 2020&nbsp;</title><category>SFG Announcement</category><category>Guild Ball</category><dc:creator>Richard Loxam</dc:creator><pubDate>Wed, 20 May 2020 11:46:10 +0000</pubDate><link>https://steamforged.com/sfg-news-blog/20-5-2020-organised-play-and-gbwc-2020nbsp</link><guid isPermaLink="false">56728f72a128e6b1e548ec55:58060e2df5e23169037a1ca4:5ec5171970732c6fc94ef26b</guid><description><![CDATA[Following the cancellation of huge shows like AdeptiCon, GenCon, and Spiel, 
we want to talk about the future of organised play (OP) at Steamforged.]]></description><content:encoded><![CDATA[<p class="">Following the cancellation of huge shows like AdeptiCon, GenCon, and Spiel, we want to talk about the future of organised play (OP) at Steamforged.</p><p class="">Like a lot of tabletop developers, we had a full calendar of exciting stuff planned this year. Instead, we’ve had to take a step back and figure out what’s still possible.&nbsp;</p><h2>Guild Ball World Championship 2020</h2><p class="">This year’s <a href="https://steamforged.com/sfg-news-blog/21-2-2020-steamcon-guild-ball-world-championship"><span>Guild Ball World Championship</span></a> was scheduled to take place at the UK Games Expo (UKGE) this month.</p><p class="">When lockdown began, there was a small chance UKGE might go ahead in August. But, like many events planned for this year, <a href="https://www.ukgamesexpo.co.uk/content/news/uk-games-expo-august-cancelled/"><span>it’s now been cancelled altogether</span></a>.&nbsp;</p><p class="">To those of you who’ve been following the news, that cancellation won’t come as a surprise. And with the expo cancelled, the Guild Ball World Championship can’t go ahead either.&nbsp;</p><p class="">In truth, we’re frustrated and disappointed. UKGE seemed like a great option, and it was good to be back on track with a firm plan for a key event in the Guild Ball calendar.</p><p class="">But we also understand that cancelling UKGE was the right call. The organisers made a difficult decision to keep staff and attendees safe, and we stand by them for that.&nbsp;</p><h2>Organised Play</h2><p class="">Because of everything that’s happening right now, we have no way to know when organised play will be safe again, or what it’ll look like when it is.&nbsp;</p><p class="">Restrictions on crowd control, world travel, and venues could all have a major impact for a while. So, for now, all Steamforged organised play events are on hold.</p><h3>Revisiting GBWC 2020</h3><p class="">Because of all the above, we had to take a realistic look at whether GBWC 2020 could still run.</p><p class="">It’s likely a tournament like GBWC won’t be possible until 2021 and, even then, we can’t say for sure. It could be off the cards for longer than we expect.</p><p class="">Because of the uncertainty, rather than keeping you waiting indefinitely—and potentially running a 2019/2020 tournament in 2021/2022—sadly, the logical conclusion is to cancel GBWC 2020 altogether.&nbsp;</p><p class="">If you qualified, keep an eye on your inbox next week. It doesn’t make up for GBWC, but we’ll be sending you something special to commemorate your achievement.&nbsp;</p><p class="">Cancelling GBWC 2020 wasn’t an easy decision and it’s one we’ve given a significant amount of thought.&nbsp;</p><p class="">You’ve been patient, Guild Ballers, and we’re incredibly grateful for that.&nbsp;</p><p class="">If GBWC becomes an option again in future, you’ll be the first to know.&nbsp;</p>]]></content:encoded><media:content type="image/jpeg" url="https://images.squarespace-cdn.com/content/v1/56728f72a128e6b1e548ec55/1589974983789-UX3WF2MX4GD0MPBPZZPI/ke17ZwdGBToddI8pDm48kLkXF2pIyv_F2eUT9F60jBl7gQa3H78H3Y0txjaiv_0fDoOvxcdMmMKkDsyUqMSsMWxHk725yiiHCCLfrh8O1z4YTzHvnKhyp6Da-NYroOW3ZGjoBKy3azqku80C789l0iyqMbMesKd95J-X4EagrgU9L3Sa3U8cogeb0tjXbfawd0urKshkc5MgdBeJmALQKw/Terrain-03.jpg?format=1500w" medium="image" isDefault="true" width="1500" height="1000"><media:title type="plain">Organised Play and GBWC 2020&nbsp;</media:title></media:content></item><item><title>Guild Ball Field Test by Mat Hart #2</title><category>Guild Ball</category><dc:creator>Richard Loxam</dc:creator><pubDate>Fri, 01 May 2020 14:45:41 +0000</pubDate><link>https://steamforged.com/sfg-news-blog/1-5-2020-guild-ball-field-test-by-mat-hart-2</link><guid isPermaLink="false">56728f72a128e6b1e548ec55:58060e2df5e23169037a1ca4:5eac347deda0cb3ce6753dcb</guid><description><![CDATA[I’ve put together a set of ideas that I think would be great to test and to 
get feedback on.]]></description><content:encoded><![CDATA[<p class="">So after observing several weeks of discussion during which some great ideas have been expressed and shared both on Twitter and Facebook. I’ve put together a set of ideas that I think would be great to test and to get feedback on. </p><p class="">These changes are NOT presented as ‘decision made now test’. Instead they are a suite of ideas that need further thought and trying out. They are a part of a suite of ideas that need to be tested but if we try and do everything all at once it’ll get real confusing, real fast!</p><p class="">I’ve included some degree of rationale behind the change/idea and what I believe the expected outcomes might be but its going to be fascinating to see the community feedback over the next few weeks. Towards the end of the test period (3 weeks) I’ll publish a link to an online survey&nbsp; to collate some actual data that can inform the next test.</p><p class="">Discussion on Twitter using #GuildBallFieldTest or #GBFT, or on Facebook in the GUBS area…as always, be excellent to each other!</p><h2>Test 1 – Playbooks no longer wrap</h2><p class="">By far and away the hardest concept to explain to a new player. Its simple enough of a rule but its quite hard to communicate logically and eloquently. </p><p class="">I expect this to throw up a number of models/teams that will need rebalancing as they rely on wrapping more than other teams, but looking past this then this change should make it a) easier to understand how to resolve playbook results (thereby reducing the word count in the rulebook) and b) force players to make harder decisions as to a single result…no more cake and eating it too.</p><h2>Test 2 – Ganging Up / Crowding Out Capped (to +/- 1)</h2><p class="">The trouble with being stuck on the wrong side of a Ganging Up situation is when you activate that model to try and extricate them, the Crowding Out stings you in the tail…this leads to an imprisonment style gameplay which is an NPE if you have no exit strategy. Additionally, with a strict +/- 1 limit it should be fractionally quicker to parse the game-state and work out the final bonus/penalty, most times this will be from a glance.</p><p class="">I expect this to make it a little harder to cage a mini and conversely, a little easier to extricate a mini should it get into a back position. Additionally, I hope a longer-term benefit will be spreading out of models as there’s less reasons to bunch up now.</p><h2>Test 3 – Influence Pool</h2><p class=""><em>“At the start of the turn, each model on your team generates their standard amount of INF, which is then added to a central pool.&nbsp; Any player can spend INF from this pool during their activation, up to their maximum INF stat, leaving any influence spent on the model. The actions and types / costs of influence spend remains the same.” </em></p><p class="">If playbooks wrapping is the hardest thing to explain, seeing new (and experienced) players misallocate Influence at the beginning of the turn and discovering it during play is the most common observation. It requires a big block of knowledge of your team, the opponent’s team, and parsed against the current game state to formulate a decent ‘turn plan’ and allocate effectively. I don’t mind this so much, but it’s the timing of discovery and being locked into a turn once you’ve realised that leads to a negative play experience.</p><p class="">I expect this to develop new decisions as each turn progresses. I’m looking forward to new strategies as to whether you burst a lot of INF early to get an alpha strike, or go for late turn INF dominance. New opportunities should arise if a player fluffs an attack and is forced to spend extra INF for example. This change should be fascinating.</p><h2>Test 4 – “Put Me Back In Coach!” (modified)</h2><p class=""><em>“When a model suffering the taken out condition is activated, this model may immediately remove the taken out condition and return to the pitch as if it were the Maintenance Phase.”</em></p><p class="">No more lost activations (or lost INF using original system) leading to activation advantage. Does away with the need for a tacked-on ‘Pass token’ system elegantly.</p><p class="">I simply expect this to soften the impact of losing a model early in a turn but it should also mean that you don’t end up with models you are frightened to put INF on to when allocating (obviously Test 1 changes this aspect too).</p><h2>(Optional) Test 5 – Goals = 3VP</h2><p class="">As an optional element to try out, how does reducing the VP’s gained from scoring goals affect the key strategic and tactical decisions during the course of the game? </p><p class="">- Mat Hart</p><p class="">  </p>]]></content:encoded><media:content type="image/jpeg" url="https://images.squarespace-cdn.com/content/v1/56728f72a128e6b1e548ec55/1588344255326-UBCJGHA51OU4DPXU9TEI/ke17ZwdGBToddI8pDm48kLkXF2pIyv_F2eUT9F60jBl7gQa3H78H3Y0txjaiv_0fDoOvxcdMmMKkDsyUqMSsMWxHk725yiiHCCLfrh8O1z4YTzHvnKhyp6Da-NYroOW3ZGjoBKy3azqku80C789l0iyqMbMesKd95J-X4EagrgU9L3Sa3U8cogeb0tjXbfawd0urKshkc5MgdBeJmALQKw/Ratcatchers-Falconers-01-min.jpg?format=1500w" medium="image" isDefault="true" width="1500" height="1000"><media:title type="plain">Guild Ball Field Test by Mat Hart #2</media:title></media:content></item><item><title>Comic #08 | Godtear</title><category>Godtear</category><dc:creator>Richard Loxam</dc:creator><pubDate>Fri, 01 May 2020 12:03:00 +0000</pubDate><link>https://steamforged.com/sfg-news-blog/1-5-2020-comic-08-godtear</link><guid isPermaLink="false">56728f72a128e6b1e548ec55:58060e2df5e23169037a1ca4:5eeb58170bb3c8196047d90b</guid><description><![CDATA[<figure class="
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              intrinsic
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