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    <title>SF Signal</title>
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        <title>SF Signal</title>
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    <description>A science fiction blog featuring science fiction book reviews and with frequent ramblings on fantasy, computers and the web.</description>
    <dc:language>en-us</dc:language>
    <dc:creator>SF Signal</dc:creator>
    <dc:date>2008-07-24T00:45:18-06:00</dc:date>
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    <title>Happy Birthday to Us, Part 5</title>
    <link>http://feeds.feedburner.com/~r/Sfsignal/~3/344275582/006940.html</link>
    <description>&lt;p&gt;We're five years old this week!  Yay us!  &lt;/p&gt;

&lt;p&gt;It's &lt;a href="http://www.sfsignal.com/archives/001740.html"&gt;been&lt;/a&gt; &lt;a href="http://www.sfsignal.com/archives/002983.html"&gt;another&lt;/a&gt; &lt;a href="http://www.sfsignal.com/archives/004102.html"&gt;fine&lt;/a&gt; &lt;a href="http://www.sfsignal.com/archives/005378.html"&gt;year&lt;/a&gt; here at SF Signal: our readership is still increasing, we've taken on new bloggers, we managed to &lt;em&gt;not&lt;/em&gt; &lt;a href="http://www.sfsignal.com/archives/004308.html"&gt;kill off James Earl Jones&lt;/a&gt;.  (Whaddya want?  We take what we can get.)&lt;/p&gt;

&lt;p&gt;The most significant thing we did this past year - and by "significant", I mean something that does not involve supermodels - was starting a new weekly feature: &lt;a href="http://www.sfsignal.com/archives/cat_interviews/mind_meld.html"&gt;The SF Signal Mind Meld&lt;/a&gt;.  This is where we throw a single question to some folks in the science fiction community and beyond.  Popular Mind Meld book-related topics included &lt;a href="http://www.sfsignal.com/archives/006901.html"&gt;controversial novels&lt;/a&gt;, &lt;a href="http://www.sfsignal.com/archives/006765.html"&gt;tomorrow's big genre stars&lt;/a&gt;, &lt;a href="http://www.sfsignal.com/archives/006185.html"&gt;Golden Age sf predictions&lt;/a&gt;, &lt;a href="http://www.sfsignal.com/archives/006102.html"&gt;definitions&lt;/a&gt; of &lt;a href="http://www.sfsignal.com/archives/006130.html"&gt;science fiction&lt;/a&gt;, the purpose of &lt;a href="http://www.sfsignal.com/archives/006256.html"&gt;short fiction&lt;/a&gt; and &lt;a href="http://www.sfsignal.com/archives/006547.html"&gt;whether it's in trouble&lt;/a&gt; (it ain't), and &lt;a href="http://www.sfsignal.com/archives/006741.html"&gt;the job of book covers&lt;/a&gt;.  We also wondered whether young adult fiction is &lt;a href="http://www.sfsignal.com/archives/006391.html"&gt;too explicit&lt;/a&gt; and &lt;a href="http://www.sfsignal.com/archives/006660.html"&gt;which YA books were also good for adults&lt;/a&gt;.  We asked &lt;a href="http://www.sfsignal.com/archives/006576.html"&gt;which authors were underrated&lt;/a&gt; and &lt;a href="http://www.sfsignal.com/archives/006612.html"&gt;which books have the best &amp; worst endings&lt;/a&gt;.  We talked about &lt;a href="http://www.sfsignal.com/archives/006013.html"&gt;the impact of the Internet&lt;/a&gt; and &lt;a href="http://www.sfsignal.com/archives/005988.html"&gt;online reviews&lt;/a&gt; on the publishing world.  And because we were feeling particularly daring, we asked about &lt;a href="http://www.sfsignal.com/archives/006846.html"&gt;gender imbalance in publishing&lt;/a&gt;. On the TV and movie Mind Meld fronts, we asked about &lt;a href="http://www.sfsignal.com/archives/006323.html"&gt;better SciFi movie endings&lt;/a&gt;, &lt;a href="http://www.sfsignal.com/archives/006879.html"&gt;the best superhero movies and TV shows&lt;/a&gt;, &lt;a href="http://www.sfsignal.com/archives/006639.html"&gt;stories Hollywood should film&lt;/a&gt;, and whether &lt;a href="http://www.sfsignal.com/archives/006712.html"&gt;TV or Film is the driving force behind SciFi&lt;/a&gt;. We also attacked the more &lt;a href="http://www.sfsignal.com/archives/006215.html"&gt;cerebral&lt;/a&gt;, &lt;a href="http://www.sfsignal.com/archives/006150.html"&gt;technological&lt;/a&gt; and &lt;a href="http://www.sfsignal.com/archives/006692.html"&gt;scientific&lt;/a&gt; aspects of field.   The Mind Meld feature is popular with our readers (that's you) and we thank you for taking the time to consume them.  We also would like to thank the panelists who have participated and continue to put up with out fanboy pestering.  Without them, you would be listening to us whine all day about &lt;em&gt;Heroes&lt;/em&gt; and &lt;em&gt;Battlestar Galactica&lt;/em&gt;.&lt;/p&gt;&lt;p&gt;And whine we did.  (Well, I did anyway).  OK, sure, we gave you an occasional &lt;a href="http://www.sfsignal.com/archives/006026.html"&gt;&lt;em&gt;Heroes&lt;/em&gt; season 3 sneak peek&lt;/a&gt;, but this was the year that I personally &lt;a href="http://www.sfsignal.com/archives/005873.html"&gt;jumped&lt;/a&gt; &lt;a href="http://www.sfsignal.com/archives/005959.html"&gt;off&lt;/a&gt; the &lt;em&gt;Heroes&lt;/em&gt; train.  (Short version: &lt;a href="http://www.sfsignal.com/archives/005822.html"&gt;&lt;em&gt;Heroes&lt;/em&gt; season 2 officially sucks&lt;/a&gt;.)  I had already given up on &lt;em&gt;Battlestar Galactica&lt;/em&gt;, but this year JP &lt;a href="http://www.sfsignal.com/archives/006109.html"&gt;hung in there&lt;/a&gt; with &lt;em&gt;&lt;a href="http://www.sfsignal.com/archives/005626.html"&gt;BSG&lt;/a&gt;&lt;/em&gt; and &lt;em&gt;&lt;a href="http://www.sfsignal.com/archives/005850.html"&gt;Razor&lt;/a&gt;&lt;/em&gt;.  JP also opined &lt;a href="http://www.sfsignal.com/archives/006131.html"&gt;the future of TV science fiction&lt;/a&gt;.  Me? I was too busy &lt;a href="http://www.sfsignal.com/archives/005468.html"&gt;hating &lt;em&gt;Flash Gordon&lt;/em&gt;&lt;/a&gt; and &lt;em&gt;&lt;a href="http://www.sfsignal.com/archives/005544.html"&gt;Masters of Science Fiction&lt;/a&gt;&lt;/em&gt;.  &lt;/p&gt;

&lt;p&gt;It wasn't all small-screen, though.  We did talk about &lt;a href="http://www.sfsignal.com/archives/005307.html"&gt;upcoming sf/f movies&lt;/a&gt; and &lt;a href="http://www.sfsignal.com/archives/005687.html"&gt;watching SciFi movies over and over&lt;/a&gt;.  JP started a new feature called "&lt;a href="http://www.google.com/search?q=site:www.sfsignal.com+%22trailer+park%22&amp;sourceid=navclient-ff&amp;ie=UTF-8&amp;rlz=1B3GGGL_enUS277US278"&gt;At the Trailer Park&lt;/a&gt;" where he showcases movie trailers.  We also memed the list of &lt;a href="http://www.sfsignal.com/archives/005697.html"&gt;Top 50 Dystopian Movies of All Time&lt;/a&gt; because nothing is more memable than a big fat list.  And we asked "&lt;a href="http://www.sfsignal.com/archives/005957.html"&gt;Who's the Best Joker?&lt;/a&gt;", a post enjoying another spike in popularity thanks to the release of &lt;em&gt;The Dark Knight&lt;/em&gt; last week.  Thanks, Batman!&lt;/p&gt;

&lt;p&gt;Believe it or not, we did find time to talk intelligently about books outside our Mind Meld posts... like our post about &lt;a href="http://www.sfsignal.com/archives/006169.html"&gt;sf/f books that make you dumb&lt;/a&gt;.  OK, well maybe a more intelligent post was JP's &lt;a href="http://www.sfsignal.com/archives/005461.html"&gt;examination on mundane sf&lt;/a&gt; or Scott's post about &lt;a href="http://www.sfsignal.com/archives/005586.html/"&gt;new Hard SF&lt;/a&gt;.  More my speed was putting together &lt;a href="http://www.sfsignal.com/archives/005312.html"&gt;a big-@$$ collection of Robert A. Heinlein links&lt;/a&gt;.  We also asked you about &lt;a href="http://www.sfsignal.com/archives/005795.html"&gt;authors you'll buy sight unseen&lt;/a&gt;, &lt;a href="http://www.sfsignal.com/archives/005868.html"&gt;eagerly awaited and long overdue sf/f books&lt;/a&gt;, and &lt;a href="http://www.sfsignal.com/archives/005449.html"&gt;books we couldn't finish&lt;/a&gt;.  The last &lt;strong&gt;Harry Potter&lt;/strong&gt; book was a topic of &lt;a href="http://www.sfsignal.com/archives/005370.html"&gt;much&lt;/a&gt; &lt;a href="http://www.sfsignal.com/archives/005473.html"&gt;discussion&lt;/a&gt;, though not as much as the contents of &lt;a href="http://www.sfsignal.com/archives/006777.html"&gt;the &lt;strong&gt;Eclipse 2&lt;/strong&gt; sf anthology&lt;/a&gt;.   We also continue to pump out book reviews, some of the most popular being for &lt;a href="http://www.sfsignal.com/archives/006210.html"&gt;&lt;strong&gt;Matter&lt;/strong&gt;&lt;/a&gt; by Iain M. Banks, &lt;a href="http://www.sfsignal.com/archives/006080.html"&gt;&lt;strong&gt;Wastelands: Stories of the Apocalypse&lt;/strong&gt;&lt;/a&gt; edited by John Joseph Adams, &lt;a href="http://www.sfsignal.com/archives/005810.html"&gt;&lt;strong&gt;The Best Science Fiction and Fantasy of the Year Volume 1&lt;/strong&gt;&lt;/a&gt; edited by Jonathan Strahan, and &lt;strong&gt;&lt;a href="http://www.sfsignal.com/archives/005905.html"&gt;The Dragon's Nine Sons&lt;/a&gt;&lt;/strong&gt; by Chris Roberson.  Life isn't all tidbits and tube bits, you know!&lt;/p&gt;

&lt;p&gt;On the lighter side (in case the previously mentioned content wasn't light enough), we did present &lt;a href="http://www.sfsignal.com/archives/005427.html"&gt;21 SF/F Books Whose Titles Would Be Funnier if They Used the Word "Pants"&lt;/a&gt;, because the world needs more books with "pants" in their titles.  It also needs more video humor, which is why we post YouTube and other videos, passing along the laughs of &lt;a href="http://www.sfsignal.com/archives/005851.html"&gt;Death Star Canteen&lt;/a&gt;, for example.  (&lt;em&gt;&lt;a href="http://www.sfsignal.com/archives/006747.html"&gt;The Amazing Adventures of Little Batman&lt;/a&gt;&lt;/em&gt; is still popular!)  For homework, we pointed you towards &lt;a href="http://www.sfsignal.com/archives/005604.html"&gt;weekend &lt;em&gt;Doctor Who&lt;/em&gt; projects&lt;/a&gt;.  We also had some fun with a string of &lt;a href="http://www.google.com/search?sitesearch=sfsignal.com&amp;ie=UTF-8&amp;oe=UTF-8&amp;um=1&amp;q=%22Can%20You%20Name%20This%20Story?%22%20site:sfsignal.com&amp;sa=N&amp;tab=bw"&gt;&lt;em&gt;Can You Name This Story?&lt;/em&gt; posts&lt;/a&gt;.  For his part, Tim ran a &lt;a href="http://www.sfsignal.com/archives/005390.html"&gt;series&lt;/a&gt; &lt;a href="http://www.sfsignal.com/archives/005558.html"&gt;of&lt;/a&gt; &lt;a href="http://www.sfsignal.com/archives/005599.html"&gt;caption&lt;/a&gt; &lt;a href="http://www.sfsignal.com/archives/005741.html"&gt;challenges&lt;/a&gt;.  Submitted without comment is our presentation of &lt;a href="http://www.sfsignal.com/archives/005932.html"&gt;a bevy of blue (and green) babes&lt;/a&gt;, a holdover from our younger supermodel infatuation days.  At least, I think it's a holdover.&lt;/p&gt;

&lt;p&gt;And there you have it.  Another year older.  We've &lt;a href="http://web.archive.org/web/20030811011527/http://www.sfsignal.com/"&gt;come a long way&lt;/a&gt;.  As promised/threatened  last year, we threw some advertising up on the site, and it has succeeded in spades.  We make just enough money to pay the web hosts who suspend our account at the slightest sign of traffic increase.  (I kid!  They've been very helpful.  But only if they are reading this.)   &lt;/p&gt;

&lt;p&gt;Seriously, we really want to thank you, dear reader, for returning to our humble blog-thingie and taking the time to comment.  And usually without spelling or grammatical errors! Which is moor then fore us I can say.   :)&lt;/p&gt;</description>
    <dc:subject>Meta</dc:subject>
    <dc:creator>John</dc:creator>
    <dc:date>2008-07-24T00:45:18-06:00</dc:date>
    <content:encoded><![CDATA[<p>We're five years old this week!  Yay us!  </p>

<p>It's <a href="http://www.sfsignal.com/archives/001740.html">been</a> <a href="http://www.sfsignal.com/archives/002983.html">another</a> <a href="http://www.sfsignal.com/archives/004102.html">fine</a> <a href="http://www.sfsignal.com/archives/005378.html">year</a> here at SF Signal: our readership is still increasing, we've taken on new bloggers, we managed to <em>not</em> <a href="http://www.sfsignal.com/archives/004308.html">kill off James Earl Jones</a>.  (Whaddya want?  We take what we can get.)</p>

<p>The most significant thing we did this past year - and by "significant", I mean something that does not involve supermodels - was starting a new weekly feature: <a href="http://www.sfsignal.com/archives/cat_interviews/mind_meld.html">The SF Signal Mind Meld</a>.  This is where we throw a single question to some folks in the science fiction community and beyond.  Popular Mind Meld book-related topics included <a href="http://www.sfsignal.com/archives/006901.html">controversial novels</a>, <a href="http://www.sfsignal.com/archives/006765.html">tomorrow's big genre stars</a>, <a href="http://www.sfsignal.com/archives/006185.html">Golden Age sf predictions</a>, <a href="http://www.sfsignal.com/archives/006102.html">definitions</a> of <a href="http://www.sfsignal.com/archives/006130.html">science fiction</a>, the purpose of <a href="http://www.sfsignal.com/archives/006256.html">short fiction</a> and <a href="http://www.sfsignal.com/archives/006547.html">whether it's in trouble</a> (it ain't), and <a href="http://www.sfsignal.com/archives/006741.html">the job of book covers</a>.  We also wondered whether young adult fiction is <a href="http://www.sfsignal.com/archives/006391.html">too explicit</a> and <a href="http://www.sfsignal.com/archives/006660.html">which YA books were also good for adults</a>.  We asked <a href="http://www.sfsignal.com/archives/006576.html">which authors were underrated</a> and <a href="http://www.sfsignal.com/archives/006612.html">which books have the best & worst endings</a>.  We talked about <a href="http://www.sfsignal.com/archives/006013.html">the impact of the Internet</a> and <a href="http://www.sfsignal.com/archives/005988.html">online reviews</a> on the publishing world.  And because we were feeling particularly daring, we asked about <a href="http://www.sfsignal.com/archives/006846.html">gender imbalance in publishing</a>. On the TV and movie Mind Meld fronts, we asked about <a href="http://www.sfsignal.com/archives/006323.html">better SciFi movie endings</a>, <a href="http://www.sfsignal.com/archives/006879.html">the best superhero movies and TV shows</a>, <a href="http://www.sfsignal.com/archives/006639.html">stories Hollywood should film</a>, and whether <a href="http://www.sfsignal.com/archives/006712.html">TV or Film is the driving force behind SciFi</a>. We also attacked the more <a href="http://www.sfsignal.com/archives/006215.html">cerebral</a>, <a href="http://www.sfsignal.com/archives/006150.html">technological</a> and <a href="http://www.sfsignal.com/archives/006692.html">scientific</a> aspects of field.   The Mind Meld feature is popular with our readers (that's you) and we thank you for taking the time to consume them.  We also would like to thank the panelists who have participated and continue to put up with out fanboy pestering.  Without them, you would be listening to us whine all day about <em>Heroes</em> and <em>Battlestar Galactica</em>.</p><p>And whine we did.  (Well, I did anyway).  OK, sure, we gave you an occasional <a href="http://www.sfsignal.com/archives/006026.html"><em>Heroes</em> season 3 sneak peek</a>, but this was the year that I personally <a href="http://www.sfsignal.com/archives/005873.html">jumped</a> <a href="http://www.sfsignal.com/archives/005959.html">off</a> the <em>Heroes</em> train.  (Short version: <a href="http://www.sfsignal.com/archives/005822.html"><em>Heroes</em> season 2 officially sucks</a>.)  I had already given up on <em>Battlestar Galactica</em>, but this year JP <a href="http://www.sfsignal.com/archives/006109.html">hung in there</a> with <em><a href="http://www.sfsignal.com/archives/005626.html">BSG</a></em> and <em><a href="http://www.sfsignal.com/archives/005850.html">Razor</a></em>.  JP also opined <a href="http://www.sfsignal.com/archives/006131.html">the future of TV science fiction</a>.  Me? I was too busy <a href="http://www.sfsignal.com/archives/005468.html">hating <em>Flash Gordon</em></a> and <em><a href="http://www.sfsignal.com/archives/005544.html">Masters of Science Fiction</a></em>.  </p>

<p>It wasn't all small-screen, though.  We did talk about <a href="http://www.sfsignal.com/archives/005307.html">upcoming sf/f movies</a> and <a href="http://www.sfsignal.com/archives/005687.html">watching SciFi movies over and over</a>.  JP started a new feature called "<a href="http://www.google.com/search?q=site:www.sfsignal.com+%22trailer+park%22&sourceid=navclient-ff&ie=UTF-8&rlz=1B3GGGL_enUS277US278">At the Trailer Park</a>" where he showcases movie trailers.  We also memed the list of <a href="http://www.sfsignal.com/archives/005697.html">Top 50 Dystopian Movies of All Time</a> because nothing is more memable than a big fat list.  And we asked "<a href="http://www.sfsignal.com/archives/005957.html">Who's the Best Joker?</a>", a post enjoying another spike in popularity thanks to the release of <em>The Dark Knight</em> last week.  Thanks, Batman!</p>

<p>Believe it or not, we did find time to talk intelligently about books outside our Mind Meld posts... like our post about <a href="http://www.sfsignal.com/archives/006169.html">sf/f books that make you dumb</a>.  OK, well maybe a more intelligent post was JP's <a href="http://www.sfsignal.com/archives/005461.html">examination on mundane sf</a> or Scott's post about <a href="http://www.sfsignal.com/archives/005586.html/">new Hard SF</a>.  More my speed was putting together <a href="http://www.sfsignal.com/archives/005312.html">a big-@$$ collection of Robert A. Heinlein links</a>.  We also asked you about <a href="http://www.sfsignal.com/archives/005795.html">authors you'll buy sight unseen</a>, <a href="http://www.sfsignal.com/archives/005868.html">eagerly awaited and long overdue sf/f books</a>, and <a href="http://www.sfsignal.com/archives/005449.html">books we couldn't finish</a>.  The last <strong>Harry Potter</strong> book was a topic of <a href="http://www.sfsignal.com/archives/005370.html">much</a> <a href="http://www.sfsignal.com/archives/005473.html">discussion</a>, though not as much as the contents of <a href="http://www.sfsignal.com/archives/006777.html">the <strong>Eclipse 2</strong> sf anthology</a>.   We also continue to pump out book reviews, some of the most popular being for <a href="http://www.sfsignal.com/archives/006210.html"><strong>Matter</strong></a> by Iain M. Banks, <a href="http://www.sfsignal.com/archives/006080.html"><strong>Wastelands: Stories of the Apocalypse</strong></a> edited by John Joseph Adams, <a href="http://www.sfsignal.com/archives/005810.html"><strong>The Best Science Fiction and Fantasy of the Year Volume 1</strong></a> edited by Jonathan Strahan, and <strong><a href="http://www.sfsignal.com/archives/005905.html">The Dragon's Nine Sons</a></strong> by Chris Roberson.  Life isn't all tidbits and tube bits, you know!</p>

<p>On the lighter side (in case the previously mentioned content wasn't light enough), we did present <a href="http://www.sfsignal.com/archives/005427.html">21 SF/F Books Whose Titles Would Be Funnier if They Used the Word "Pants"</a>, because the world needs more books with "pants" in their titles.  It also needs more video humor, which is why we post YouTube and other videos, passing along the laughs of <a href="http://www.sfsignal.com/archives/005851.html">Death Star Canteen</a>, for example.  (<em><a href="http://www.sfsignal.com/archives/006747.html">The Amazing Adventures of Little Batman</a></em> is still popular!)  For homework, we pointed you towards <a href="http://www.sfsignal.com/archives/005604.html">weekend <em>Doctor Who</em> projects</a>.  We also had some fun with a string of <a href="http://www.google.com/search?sitesearch=sfsignal.com&ie=UTF-8&oe=UTF-8&um=1&q=%22Can%20You%20Name%20This%20Story?%22%20site:sfsignal.com&sa=N&tab=bw"><em>Can You Name This Story?</em> posts</a>.  For his part, Tim ran a <a href="http://www.sfsignal.com/archives/005390.html">series</a> <a href="http://www.sfsignal.com/archives/005558.html">of</a> <a href="http://www.sfsignal.com/archives/005599.html">caption</a> <a href="http://www.sfsignal.com/archives/005741.html">challenges</a>.  Submitted without comment is our presentation of <a href="http://www.sfsignal.com/archives/005932.html">a bevy of blue (and green) babes</a>, a holdover from our younger supermodel infatuation days.  At least, I think it's a holdover.</p>

<p>And there you have it.  Another year older.  We've <a href="http://web.archive.org/web/20030811011527/http://www.sfsignal.com/">come a long way</a>.  As promised/threatened  last year, we threw some advertising up on the site, and it has succeeded in spades.  We make just enough money to pay the web hosts who suspend our account at the slightest sign of traffic increase.  (I kid!  They've been very helpful.  But only if they are reading this.)   </p>

<p>Seriously, we really want to thank you, dear reader, for returning to our humble blog-thingie and taking the time to comment.  And usually without spelling or grammatical errors! Which is moor then fore us I can say.   :)</p><div class="feedflare">
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          <foaf:person foaf:name="peggy">
             <foaf:homepage rdf:resource="http://sciencefictionbiology.blogspot.com" />
             <foaf:email rdf:resource="peggy.kolm@gmail.com" />
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          <foaf:person foaf:name="Jim Shannon">
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             <foaf:email rdf:resource="Jim9Shannon@gmail.com" />
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          <foaf:person foaf:name="Frank">
             <foaf:homepage rdf:resource="http://www.phantastik-couch.de" />
             <foaf:email rdf:resource="frank.dudley@phantastik-couch.de" />
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          <foaf:person foaf:name="Morjana">
             <foaf:homepage rdf:resource="http://morjana-subductionleadstoorogeny.blogspot.com/" />
             <foaf:email rdf:resource="morjana@yahoo.com" />
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    <item rdf:about="http://www.sfsignal.com/archives/006938.html">
    <title>George Lucas in Carbonite</title>
    <link>http://feeds.feedburner.com/~r/Sfsignal/~3/344275583/006938.html</link>
    <description>&lt;p&gt;&lt;img alt="GeorgeLucasCarbonite.jpg" src="http://www.sfsignal.com/mt-static/images/GeorgeLucasCarbonite.jpg" class="bookNoResize" /&gt;As a &lt;em&gt;Star Wars&lt;/em&gt; fan, there's only one thing I want more than a sculpture of Han Solo in Carboinite....and that would be a sculpture of &lt;a href="http://gizmodo.com/5028103/george-lucas-in-carbonite"&gt;George Lucas in Carbonite&lt;/a&gt;.  &lt;/p&gt;

&lt;p&gt;What's next?  William Shatner made out of ham?  Or Keanu Reeves made out of wood?  Oh wait...those have already happened.  &lt;/p&gt;

&lt;p&gt;Hiyo!&lt;/p&gt;

&lt;p&gt;[via &lt;a href="http://www.cynical-c.com/?p=11058"&gt;Cynical-C&lt;/a&gt;]&lt;/p&gt;</description>
    <dc:subject>Star Wars</dc:subject>
    <dc:creator>John</dc:creator>
    <dc:date>2008-07-24T00:15:35-06:00</dc:date>
    <content:encoded><![CDATA[<p><img alt="GeorgeLucasCarbonite.jpg" src="http://www.sfsignal.com/mt-static/images/GeorgeLucasCarbonite.jpg" class="bookNoResize" />As a <em>Star Wars</em> fan, there's only one thing I want more than a sculpture of Han Solo in Carboinite....and that would be a sculpture of <a href="http://gizmodo.com/5028103/george-lucas-in-carbonite">George Lucas in Carbonite</a>.  </p>

<p>What's next?  William Shatner made out of ham?  Or Keanu Reeves made out of wood?  Oh wait...those have already happened.  </p>

<p>Hiyo!</p>

<p>[via <a href="http://www.cynical-c.com/?p=11058">Cynical-C</a>]</p><div class="feedflare">
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    <item rdf:about="http://www.sfsignal.com/archives/006939.html">
    <title>SF Tidbits for 7/24/08</title>
    <link>http://feeds.feedburner.com/~r/Sfsignal/~3/344275584/006939.html</link>
    <description>&lt;p&gt;&lt;script&gt;addBookLink("1597801283");&lt;/script&gt;&lt;ul&gt;&lt;li&gt;John Scalzi's The Big Idea: &lt;a href="http://scalzi.com/whatever/?p=1064"&gt;Greg Egan&lt;/a&gt;&lt;/li&gt;&lt;br /&gt;
	&lt;li&gt;Interview with &lt;a href="http://www.omnivoracious.com/2008/07/david-schwartz.html"&gt;David Schwartz&lt;/a&gt;, author of &lt;strong&gt;Superpowers&lt;/strong&gt;.&lt;/li&gt;&lt;br /&gt;
	&lt;li&gt;&lt;a href="http://www.designobserver.com/archives/entry.html?id=38776"&gt;Randy Nakamura: Steampunk'd, or Humbug by Design&lt;/a&gt;.  (Thanks, &lt;a href="http://www.johncoulthart.com/"&gt;John&lt;/a&gt;!)&lt;/li&gt;&lt;br /&gt;
	&lt;li&gt;Free audio fiction at &lt;a href="http://www.starshipsofa.com/podcast/Arual_Delights_No_35_Kevin_J_Anderson.mp3"&gt;the latest Starship Sofa&lt;/a&gt;!&lt;/li&gt;&lt;br /&gt;
	&lt;li&gt;Hal Duncan offers "&lt;a href="http://notesfromthegeekshow.blogspot.com/2008/07/notes-on-strange-fiction-magic.html"&gt;Notes on Strange Fiction: Magic&lt;/a&gt;".&lt;/li&gt;&lt;br /&gt;
	&lt;li&gt;&lt;a href="http://www.thegreenmeeting.com/2008/07/seattle-woos-sci-fi-convention-with.html"&gt;Seattle attempting to lure WorldCon with "green" appeal&lt;/a&gt;.&lt;/li&gt;&lt;br /&gt;
	&lt;li&gt;&lt;a href="http://acandidworld.wordpress.com/2008/07/23/the-dark-knight-the-war-on-terror-and-science-fictions-moral-authority/"&gt;&lt;em&gt;The Dark Knight&lt;/em&gt;, the War on Terror, and Science Fiction's Moral Authority&lt;/a&gt;.&lt;/li&gt;&lt;br /&gt;
	&lt;li&gt;What's in &lt;a href="http://weirdtales.net/wordpress/2008/07/22/the-new-issue/"&gt;the latest issue of &lt;em&gt;Weird Tales&lt;/em&gt;&lt;/a&gt;?&lt;/li&gt;&lt;br /&gt;
	&lt;li&gt;&lt;a href="http://www.newsday.com/features/booksmags/am-booktrend0721,0,6915982.story"&gt;How publishers spot the next big sellers&lt;/a&gt;.&lt;/li&gt;&lt;br /&gt;
	&lt;li&gt;&lt;a href="http://www.soonews.ca/viewarticle.php?id=18140"&gt;Doctor donates classic sci fi collection to university library&lt;/a&gt;.&lt;/li&gt;&lt;br /&gt;
	&lt;li&gt;&lt;a href="http://www.guardian.co.uk/books/2003/may/28/top10s.slipstream"&gt;Christopher Priest's Top 10 Slipstream Books&lt;/a&gt;.&lt;/li&gt;&lt;br /&gt;
	&lt;li&gt;&lt;a href="http://www.guardian.co.uk/books/2002/may/16/fiction.bestbooks"&gt;China Mieville's Top 10 Weird Fiction Books&lt;/a&gt;.&lt;/li&gt;&lt;br /&gt;
	&lt;li&gt;&lt;a href="http://theferrett.livejournal.com/1128541.html"&gt;Sitting down for writing tips with Neil Gaiman&lt;/a&gt;.&lt;/li&gt;&lt;br /&gt;
    &lt;li&gt;Here's Ellen Datlow's &lt;a href="http://www.nebulaawards.com/index.php/guest_blogs/introduction_to_the_nebula_awards_showcase_2009/"&gt;Introduction to the &lt;strong&gt;Nebula Awards Showcase 2009&lt;/strong&gt;&lt;/a&gt;&lt;/li&gt;&lt;br /&gt;
	&lt;li&gt;John Scalzi: "&lt;a href="http://scalzi.com/whatever/?p=1078"&gt;Just in case you thought hand-wringing over science fiction was an English language thing&lt;/a&gt;".&lt;/li&gt;&lt;br /&gt;
	&lt;li&gt;&lt;a href="http://feeds.feedburner.com/~r/blogspot/fFHE/~3/342995410/fantasy-version-of-godwins-law.html"&gt;A fantasy version of Godwin's Law&lt;/a&gt;.&lt;/li&gt;&lt;br /&gt;
	&lt;li&gt;&lt;a href="http://fantasybookcritic.blogspot.com/2008/07/giveaway-win-set-of-terry-brooks.html"&gt;Win a copy of Terry Brooks' &lt;strong&gt;The Genesis of Shannara&lt;/strong&gt;&lt;/a&gt;.&lt;/li&gt;&lt;br /&gt;
	&lt;li&gt;&lt;a href="http://futurismic.com/2008/07/23/the-life-cycle-of-a-trope-science-fictions-tragedy-of-the-commons/"&gt;The life-cycle of a trope: Sci Fi's tragedy of the commons&lt;/a&gt;?&lt;/li&gt;&lt;br /&gt;
	&lt;li&gt;&lt;a href="http://www.joystiq.com/2008/07/23/sci-fi-author-bruce-sterling-to-keynote-predict-future-at-austi/"&gt;Bruce Sterling to keynote at Austin GDC&lt;/a&gt;.&lt;/li&gt;&lt;br /&gt;
	&lt;li&gt;Jeremiah Tolbert asks, "&lt;a href="http://www.jeremiahtolbert.com/2008/what-are-you-favorite-bad-80s-sf-films/"&gt;What are some of your favorite bad 80's SF films&lt;/a&gt;?"&lt;/li&gt;&lt;br /&gt;
	&lt;li&gt;&lt;a href="http://www.jeffreyethomas.com/blog/?p=131"&gt;Specimen number six from Jeffrey Thomas&lt;/a&gt;.&lt;/li&gt;&lt;br /&gt;
    &lt;li&gt;Cool art at &lt;a href="http://avalanchesoftware.blogspot.com/2008/07/thanks-adam.html"&gt;Avalanche Software Art Blog&lt;/a&gt;.&lt;/li&gt;&lt;br /&gt;
    &lt;li&gt;Newsvine lists &lt;a href="http://wookie.new.newsvine.com/_news/2006/11/07/431280-scifi-books-that-ought-to-be-movies"&gt;SciFi books that ought to be movies&lt;/a&gt;&lt;/li&gt;&lt;br /&gt;
    &lt;li&gt;David Drake lists &lt;a href="http://david-drake.com/roast/Children.html"&gt;joke book covers&lt;/a&gt;. [via &lt;a href="http://texasbestgrok.mu.nu/archives/269098.php"&gt;TexasBestGrok&lt;/a&gt;]&lt;/li&gt;&lt;br /&gt;
    &lt;li&gt;The Evangelical Outpost lists &lt;a href="http://www.evangelicaloutpost.com/archives/2008/07/the-lists50-fav.html"&gt;50 Favorite Works of Imaginative Literature&lt;/a&gt;&lt;/li&gt;&lt;br /&gt;
    &lt;li&gt;Cinemaroll lists &lt;a href="http://www.cinemaroll.com/Science-Fiction/Five-Great-Science-Fiction-Villains.179817"&gt;5 Great Science Fiction Villains&lt;/a&gt;&lt;/li&gt;&lt;br /&gt;
    &lt;li&gt;Paolo Bacigalupi: &lt;a href="http://windupstories.com/2008/01/21/how-to-write-a-short-story-by-throwing-away-a-short-story/"&gt;How to write a short story - by throwing away a short story&lt;/a&gt;&lt;/li&gt;&lt;br /&gt;
    &lt;li&gt;Topless Robot lists &lt;a href="http://www.toplessrobot.com/2008/07/the_top_10_misfired_scifi_tv_shows_of_the_90s.php"&gt;The Top 10 Misfired Sci-Fi TV Shows of the '90s&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/p&gt;</description>
    <dc:subject>Tidbits</dc:subject>
    <dc:creator>Matt</dc:creator>
    <dc:date>2008-07-24T00:11:00-06:00</dc:date>
    <content:encoded><![CDATA[<p><script>addBookLink("1597801283");</script><ul><li>John Scalzi's The Big Idea: <a href="http://scalzi.com/whatever/?p=1064">Greg Egan</a></li><br />
	<li>Interview with <a href="http://www.omnivoracious.com/2008/07/david-schwartz.html">David Schwartz</a>, author of <strong>Superpowers</strong>.</li><br />
	<li><a href="http://www.designobserver.com/archives/entry.html?id=38776">Randy Nakamura: Steampunk'd, or Humbug by Design</a>.  (Thanks, <a href="http://www.johncoulthart.com/">John</a>!)</li><br />
	<li>Free audio fiction at <a href="http://www.starshipsofa.com/podcast/Arual_Delights_No_35_Kevin_J_Anderson.mp3">the latest Starship Sofa</a>!</li><br />
	<li>Hal Duncan offers "<a href="http://notesfromthegeekshow.blogspot.com/2008/07/notes-on-strange-fiction-magic.html">Notes on Strange Fiction: Magic</a>".</li><br />
	<li><a href="http://www.thegreenmeeting.com/2008/07/seattle-woos-sci-fi-convention-with.html">Seattle attempting to lure WorldCon with "green" appeal</a>.</li><br />
	<li><a href="http://acandidworld.wordpress.com/2008/07/23/the-dark-knight-the-war-on-terror-and-science-fictions-moral-authority/"><em>The Dark Knight</em>, the War on Terror, and Science Fiction's Moral Authority</a>.</li><br />
	<li>What's in <a href="http://weirdtales.net/wordpress/2008/07/22/the-new-issue/">the latest issue of <em>Weird Tales</em></a>?</li><br />
	<li><a href="http://www.newsday.com/features/booksmags/am-booktrend0721,0,6915982.story">How publishers spot the next big sellers</a>.</li><br />
	<li><a href="http://www.soonews.ca/viewarticle.php?id=18140">Doctor donates classic sci fi collection to university library</a>.</li><br />
	<li><a href="http://www.guardian.co.uk/books/2003/may/28/top10s.slipstream">Christopher Priest's Top 10 Slipstream Books</a>.</li><br />
	<li><a href="http://www.guardian.co.uk/books/2002/may/16/fiction.bestbooks">China Mieville's Top 10 Weird Fiction Books</a>.</li><br />
	<li><a href="http://theferrett.livejournal.com/1128541.html">Sitting down for writing tips with Neil Gaiman</a>.</li><br />
    <li>Here's Ellen Datlow's <a href="http://www.nebulaawards.com/index.php/guest_blogs/introduction_to_the_nebula_awards_showcase_2009/">Introduction to the <strong>Nebula Awards Showcase 2009</strong></a></li><br />
	<li>John Scalzi: "<a href="http://scalzi.com/whatever/?p=1078">Just in case you thought hand-wringing over science fiction was an English language thing</a>".</li><br />
	<li><a href="http://feeds.feedburner.com/~r/blogspot/fFHE/~3/342995410/fantasy-version-of-godwins-law.html">A fantasy version of Godwin's Law</a>.</li><br />
	<li><a href="http://fantasybookcritic.blogspot.com/2008/07/giveaway-win-set-of-terry-brooks.html">Win a copy of Terry Brooks' <strong>The Genesis of Shannara</strong></a>.</li><br />
	<li><a href="http://futurismic.com/2008/07/23/the-life-cycle-of-a-trope-science-fictions-tragedy-of-the-commons/">The life-cycle of a trope: Sci Fi's tragedy of the commons</a>?</li><br />
	<li><a href="http://www.joystiq.com/2008/07/23/sci-fi-author-bruce-sterling-to-keynote-predict-future-at-austi/">Bruce Sterling to keynote at Austin GDC</a>.</li><br />
	<li>Jeremiah Tolbert asks, "<a href="http://www.jeremiahtolbert.com/2008/what-are-you-favorite-bad-80s-sf-films/">What are some of your favorite bad 80's SF films</a>?"</li><br />
	<li><a href="http://www.jeffreyethomas.com/blog/?p=131">Specimen number six from Jeffrey Thomas</a>.</li><br />
    <li>Cool art at <a href="http://avalanchesoftware.blogspot.com/2008/07/thanks-adam.html">Avalanche Software Art Blog</a>.</li><br />
    <li>Newsvine lists <a href="http://wookie.new.newsvine.com/_news/2006/11/07/431280-scifi-books-that-ought-to-be-movies">SciFi books that ought to be movies</a></li><br />
    <li>David Drake lists <a href="http://david-drake.com/roast/Children.html">joke book covers</a>. [via <a href="http://texasbestgrok.mu.nu/archives/269098.php">TexasBestGrok</a>]</li><br />
    <li>The Evangelical Outpost lists <a href="http://www.evangelicaloutpost.com/archives/2008/07/the-lists50-fav.html">50 Favorite Works of Imaginative Literature</a></li><br />
    <li>Cinemaroll lists <a href="http://www.cinemaroll.com/Science-Fiction/Five-Great-Science-Fiction-Villains.179817">5 Great Science Fiction Villains</a></li><br />
    <li>Paolo Bacigalupi: <a href="http://windupstories.com/2008/01/21/how-to-write-a-short-story-by-throwing-away-a-short-story/">How to write a short story - by throwing away a short story</a></li><br />
    <li>Topless Robot lists <a href="http://www.toplessrobot.com/2008/07/the_top_10_misfired_scifi_tv_shows_of_the_90s.php">The Top 10 Misfired Sci-Fi TV Shows of the '90s</a></li></ul></p><div class="feedflare">
<a href="http://feeds.feedburner.com/~f/Sfsignal?a=UKLrvJ"><img src="http://feeds.feedburner.com/~f/Sfsignal?i=UKLrvJ" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/Sfsignal?a=cUi24J"><img src="http://feeds.feedburner.com/~f/Sfsignal?i=cUi24J" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/Sfsignal?a=nhyr6J"><img src="http://feeds.feedburner.com/~f/Sfsignal?i=nhyr6J" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/Sfsignal?a=EfTe4j"><img src="http://feeds.feedburner.com/~f/Sfsignal?i=EfTe4j" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/Sfsignal?a=Bg4OnJ"><img src="http://feeds.feedburner.com/~f/Sfsignal?i=Bg4OnJ" border="0"></img></a>
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    <item rdf:about="http://www.sfsignal.com/archives/006937.html">
    <title>Tube Bits for 07/24/2008</title>
    <link>http://feeds.feedburner.com/~r/Sfsignal/~3/344275585/006937.html</link>
    <description>&lt;ul&gt;&lt;li&gt;If you've ever missed an episode of your favorite TV show, you may have wondered if there was a way to see what you missed before re-runs. Today, the major networks usually put the episodes for their shows online so you can stream them. Some even put them up on Hulu. But what if they don't? Well, the bittorrent network is around and will always have the latest episodes of almost all TV shows. TorrentFreak did some digging and some figuring and brings us the &lt;a href="http://torrentfreak.com/top-10-most-pirated-tv-shows-on-bittorrent-080722/"&gt;top 10 most pirated shows on bittorrent&lt;/a&gt;. &lt;em&gt;Stargate Atlantis&lt;/em&gt; comes in at number 3. Of course, the biggies are on summer break so expect those to climb the charts when they restart.&lt;/li&gt;

&lt;p&gt;&lt;li&gt;Jennifer Ouellette over at Twisted Physics takes the opportunity of the release of the new &lt;em&gt;X-Files&lt;/em&gt; movie to take a look at the season 6 episode, "Monday", and to use that episode to explain, in wonderful detail, about &lt;a href="http://blogs.discovery.com/twisted_physics/2008/07/loop-the-loop.html"&gt;time loops&lt;/a&gt;. Twisted Physics is always entertaining, and this reminded of this &lt;em&gt;Groundhog Day&lt;/em&gt;-like episode.&lt;/li&gt;&lt;/p&gt;

&lt;p&gt;&lt;li&gt;Femme Fatales interviewed, and photo-shot, Jolene Blalock for their latest issue. She had some things to say about the &lt;a href="http://www.femmefatales.com/?p=982"&gt;upcoming &lt;em&gt;Trek&lt;/em&gt; movie&lt;/a&gt;. Things that should make William Shatner proud.&lt;/li&gt;&lt;/p&gt;

&lt;p&gt;&lt;li&gt;Eoghann over at Solar Flare explains &lt;a href="http://www.sflare.com/archives/why-british-scifi-television-is-better-than-american/"&gt;why British SciFi Television is better than American&lt;/a&gt;. He makes some interesting points.&lt;/li&gt;&lt;/p&gt;

&lt;p&gt;&lt;li&gt;Everyone seems to be jumping on the webisdoes bandwagon. Joss Whedon is planning on doing a "&lt;a href="http://www.syfyportal.com/news425245.html"&gt;full season of them&lt;/a&gt;" for &lt;em&gt;Dollhouse&lt;/em&gt;, to go along with the 13 broadcast epsidoes, one for each TV episode.&lt;/li&gt;&lt;/p&gt;

&lt;p&gt;&lt;li&gt;BBC 1 is producing a &lt;a href="http://www.guardian.co.uk/media/2008/jul/23/bbc.television"&gt;13-part fantasy series called &lt;em&gt;Merlin&lt;/em&gt;&lt;/a&gt;, which Julie Gardner (head of Drama at BBC Wales) says, "In this new version, Merlin and Arthur are young contemporaries for the first time ever, bringing a much loved tale to a whole new generation with a fresh, youthful new look and approach for Saturday nights this autumn on BBC1." Great, &lt;em&gt;Smallville&lt;/em&gt; comes to Camelot. Anywho, Michelle Ryan, the new and canceled &lt;em&gt;Bionic Woman&lt;/em&gt; is set to play the evil sorceress Nimueh.&lt;/li&gt;&lt;/p&gt;

&lt;p&gt;&lt;li&gt;According to Jamie Bamber (Apollo on &lt;em&gt;Galactica&lt;/em&gt; if you've been living under a rock for past three years), the last 10 episodes of &lt;em&gt;Galactica&lt;/em&gt; will &lt;a href="http://www.scifi.com/scifiwire/index.php?id=57983"&gt;wrap up all the outstanding questions&lt;/a&gt; and mysteries. Hopefully that means a 'good' ending, in the sense that it wraps up the series well, and not 'good' in the sense of humans win outright over the Cylons.&lt;/li&gt;&lt;/p&gt;

&lt;p&gt;&lt;li&gt;Is a &lt;a href="http://www.aintitcool.com/node/37584"&gt;live-action adaptation&lt;/a&gt; of the anime series &lt;em&gt;Cowboy Bebop&lt;/em&gt; a good thing? I don't know. I do know it's one of my favorite &lt;a href="http://www.sfsignal.com/archives/004722.html"&gt;SF Anime Shows&lt;/a&gt;. You want to talk heavy CGI, talk live-action &lt;em&gt;Bebop&lt;/em&gt;. Still, I'm intrigued.&lt;/li&gt;&lt;/p&gt;

&lt;p&gt;&lt;li&gt;NBC has just posted a trailer for the web series, &lt;a href="http://www.geminidivision.com/"&gt;&lt;em&gt;Gemini Division&lt;/em&gt;&lt;/a&gt;, starring Rosario Dawson. This looks like an interesting SF/action drama show. [H/T &lt;a href="http://scifichick.com/2008/07/23/gemini-division-trailer/"&gt;Sci Fi Chick&lt;/a&gt;]&lt;/li&gt;&lt;/p&gt;

&lt;p&gt;&lt;li&gt;And now the video portion of our post, with a tip of the hat to Boing Boing for the links. First up, artist, futurist and all around hoopy frood Syd Mead talks with Boing Boing TV about &lt;em&gt;Bladerunner&lt;/em&gt;:&lt;br&gt;&lt;br&gt;&lt;div align="center"&gt;&lt;embed class='castfire_player' id='cf_63491' name='cf_63491' width='480' height='400' src='http://p.castfire.com/Xu7m0/video/18396/bbtv_2008-07-23-022555.flv' type='application/x-shockwave-flash' allowFullScreen='true'&gt;&lt;/embed&gt;&lt;/div&gt;&lt;li&gt;&lt;/p&gt;

&lt;p&gt;&lt;li&gt;Speaking Syd Mead, &lt;a href="http://www.zombie.com/shrapnel.html"&gt;&lt;em&gt;Shrapnel&lt;/em&gt;&lt;/a&gt; is a new graphic novel, with mechs designed by Syd. Check out the trailer for the comic:&lt;br&gt;&lt;br&gt;&lt;div align="center"&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/_VY2WB3ZXos&amp;hl=en&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/_VY2WB3ZXos&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;/li&gt;&lt;/p&gt;

&lt;p&gt;&lt;li&gt;And finally, here is an awesomely creepy video of the song, "Dust in the Wind", as sung by zombie puppets (an art form sadly lacking in exposure if you ask me):&lt;br&gt;&lt;br&gt;&lt;div align="center"&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/I9FlvJX8PLU&amp;hl=en&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/I9FlvJX8PLU&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/p&gt;</description>
    <dc:subject>Tube Bits</dc:subject>
    <dc:creator>JP</dc:creator>
    <dc:date>2008-07-24T00:04:32-06:00</dc:date>
    <content:encoded><![CDATA[<ul><li>If you've ever missed an episode of your favorite TV show, you may have wondered if there was a way to see what you missed before re-runs. Today, the major networks usually put the episodes for their shows online so you can stream them. Some even put them up on Hulu. But what if they don't? Well, the bittorrent network is around and will always have the latest episodes of almost all TV shows. TorrentFreak did some digging and some figuring and brings us the <a href="http://torrentfreak.com/top-10-most-pirated-tv-shows-on-bittorrent-080722/">top 10 most pirated shows on bittorrent</a>. <em>Stargate Atlantis</em> comes in at number 3. Of course, the biggies are on summer break so expect those to climb the charts when they restart.</li>

<p><li>Jennifer Ouellette over at Twisted Physics takes the opportunity of the release of the new <em>X-Files</em> movie to take a look at the season 6 episode, "Monday", and to use that episode to explain, in wonderful detail, about <a href="http://blogs.discovery.com/twisted_physics/2008/07/loop-the-loop.html">time loops</a>. Twisted Physics is always entertaining, and this reminded of this <em>Groundhog Day</em>-like episode.</li></p>

<p><li>Femme Fatales interviewed, and photo-shot, Jolene Blalock for their latest issue. She had some things to say about the <a href="http://www.femmefatales.com/?p=982">upcoming <em>Trek</em> movie</a>. Things that should make William Shatner proud.</li></p>

<p><li>Eoghann over at Solar Flare explains <a href="http://www.sflare.com/archives/why-british-scifi-television-is-better-than-american/">why British SciFi Television is better than American</a>. He makes some interesting points.</li></p>

<p><li>Everyone seems to be jumping on the webisdoes bandwagon. Joss Whedon is planning on doing a "<a href="http://www.syfyportal.com/news425245.html">full season of them</a>" for <em>Dollhouse</em>, to go along with the 13 broadcast epsidoes, one for each TV episode.</li></p>

<p><li>BBC 1 is producing a <a href="http://www.guardian.co.uk/media/2008/jul/23/bbc.television">13-part fantasy series called <em>Merlin</em></a>, which Julie Gardner (head of Drama at BBC Wales) says, "In this new version, Merlin and Arthur are young contemporaries for the first time ever, bringing a much loved tale to a whole new generation with a fresh, youthful new look and approach for Saturday nights this autumn on BBC1." Great, <em>Smallville</em> comes to Camelot. Anywho, Michelle Ryan, the new and canceled <em>Bionic Woman</em> is set to play the evil sorceress Nimueh.</li></p>

<p><li>According to Jamie Bamber (Apollo on <em>Galactica</em> if you've been living under a rock for past three years), the last 10 episodes of <em>Galactica</em> will <a href="http://www.scifi.com/scifiwire/index.php?id=57983">wrap up all the outstanding questions</a> and mysteries. Hopefully that means a 'good' ending, in the sense that it wraps up the series well, and not 'good' in the sense of humans win outright over the Cylons.</li></p>

<p><li>Is a <a href="http://www.aintitcool.com/node/37584">live-action adaptation</a> of the anime series <em>Cowboy Bebop</em> a good thing? I don't know. I do know it's one of my favorite <a href="http://www.sfsignal.com/archives/004722.html">SF Anime Shows</a>. You want to talk heavy CGI, talk live-action <em>Bebop</em>. Still, I'm intrigued.</li></p>

<p><li>NBC has just posted a trailer for the web series, <a href="http://www.geminidivision.com/"><em>Gemini Division</em></a>, starring Rosario Dawson. This looks like an interesting SF/action drama show. [H/T <a href="http://scifichick.com/2008/07/23/gemini-division-trailer/">Sci Fi Chick</a>]</li></p>

<p><li>And now the video portion of our post, with a tip of the hat to Boing Boing for the links. First up, artist, futurist and all around hoopy frood Syd Mead talks with Boing Boing TV about <em>Bladerunner</em>:<br><br><div align="center"><embed class='castfire_player' id='cf_63491' name='cf_63491' width='480' height='400' src='http://p.castfire.com/Xu7m0/video/18396/bbtv_2008-07-23-022555.flv' type='application/x-shockwave-flash' allowFullScreen='true'></embed></div><li></p>

<p><li>Speaking Syd Mead, <a href="http://www.zombie.com/shrapnel.html"><em>Shrapnel</em></a> is a new graphic novel, with mechs designed by Syd. Check out the trailer for the comic:<br><br><div align="center"><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/_VY2WB3ZXos&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/_VY2WB3ZXos&hl=en&fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object></div></li></p>

<p><li>And finally, here is an awesomely creepy video of the song, "Dust in the Wind", as sung by zombie puppets (an art form sadly lacking in exposure if you ask me):<br><br><div align="center"><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/I9FlvJX8PLU&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/I9FlvJX8PLU&hl=en&fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object></div></li></ul></p><div class="feedflare">
<a href="http://feeds.feedburner.com/~f/Sfsignal?a=Vh3FqJ"><img src="http://feeds.feedburner.com/~f/Sfsignal?i=Vh3FqJ" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/Sfsignal?a=lJQWqJ"><img src="http://feeds.feedburner.com/~f/Sfsignal?i=lJQWqJ" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/Sfsignal?a=S4o1OJ"><img src="http://feeds.feedburner.com/~f/Sfsignal?i=S4o1OJ" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/Sfsignal?a=SJmlEj"><img src="http://feeds.feedburner.com/~f/Sfsignal?i=SJmlEj" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/Sfsignal?a=ze767J"><img src="http://feeds.feedburner.com/~f/Sfsignal?i=ze767J" border="0"></img></a>
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      <annotate:reference rdf:resource="http://www.sfsignal.com/archives/006937.html" />
      
    

    
      <trackback:about rdf:resource="http://www.typepad.com/t/trackback/360369/31047096" />
    

    
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    <item rdf:about="http://www.sfsignal.com/archives/006936.html">
    <title>Steampunk: Empire Strikes Back</title>
    <link>http://feeds.feedburner.com/~r/Sfsignal/~3/343929546/006936.html</link>
    <description>&lt;p&gt;&lt;img alt="bobafett.jpg" src="http://www.sfsignal.com/mt-static/images/bobafett.jpg" width="180" height="280" align="right" /&gt;We've mentioned Sillof's Workshop before, most notably for his (Sillof's) &lt;a href="http://www.sillof.com/C-Steampunk-SW.htm"&gt;Steampunk &lt;em&gt;Star Wars&lt;/em&gt;&lt;/a&gt; and &lt;a href="http://www.sillof.com/C-Gaslight.htm"&gt;Gaslight &lt;em&gt;Justice League&lt;/em&gt;&lt;/a&gt; creations, both of which are extremely cool. This time, Sillof has chosen to give &lt;a href="http://www.sillof.com/C-Steampunk-ESB.htm"&gt;&lt;em&gt;The Empire Strikes Back&lt;/em&gt; the Steampunk treatment&lt;/a&gt;. And all I can say is, "These are way cooler than just about any other official &lt;em&gt;Star Wars&lt;/em&gt; figures, ever!"&lt;/p&gt;

&lt;p&gt;Just check out the cool 'punk version of Boba Fett over there on the right and tell me you wouldn't want one of those over the regular old version. I encourage everyone to go take a look at all the figures Sillhof has created, many of them with 360 degree animated GIFs for you to drool over. &lt;/p&gt;

&lt;p&gt;Let's just imagine, for a moment, that Lucas gets a wild hair and loosens his autocratic grip on the &lt;em&gt;Star Wars&lt;/em&gt; universe and lets people, like Sillhof, go crazy with new concepts for &lt;em&gt;Star Wars&lt;/em&gt;. I would totally play a Steampunk &lt;em&gt;Star Wars&lt;/em&gt; game, or read a book or comic set in this setting. Too bad Lucas would never consider doing something like this, probably because his mattress is stuffed with enough Benjamins and adding anymore would &lt;em&gt;just be ridiculous&lt;/em&gt;. Or Lucas believes he's the only one allowed to be creative with the &lt;em&gt;Star Wars&lt;/em&gt; universe, the first three prequels (and Jar Jar), not withstanding.&lt;/p&gt;</description>
    <dc:subject>Star Wars</dc:subject>
    <dc:creator>JP</dc:creator>
    <dc:date>2008-07-23T15:53:42-06:00</dc:date>
    <content:encoded><![CDATA[<p><img alt="bobafett.jpg" src="http://www.sfsignal.com/mt-static/images/bobafett.jpg" width="180" height="280" align="right" />We've mentioned Sillof's Workshop before, most notably for his (Sillof's) <a href="http://www.sillof.com/C-Steampunk-SW.htm">Steampunk <em>Star Wars</em></a> and <a href="http://www.sillof.com/C-Gaslight.htm">Gaslight <em>Justice League</em></a> creations, both of which are extremely cool. This time, Sillof has chosen to give <a href="http://www.sillof.com/C-Steampunk-ESB.htm"><em>The Empire Strikes Back</em> the Steampunk treatment</a>. And all I can say is, "These are way cooler than just about any other official <em>Star Wars</em> figures, ever!"</p>

<p>Just check out the cool 'punk version of Boba Fett over there on the right and tell me you wouldn't want one of those over the regular old version. I encourage everyone to go take a look at all the figures Sillhof has created, many of them with 360 degree animated GIFs for you to drool over. </p>

<p>Let's just imagine, for a moment, that Lucas gets a wild hair and loosens his autocratic grip on the <em>Star Wars</em> universe and lets people, like Sillhof, go crazy with new concepts for <em>Star Wars</em>. I would totally play a Steampunk <em>Star Wars</em> game, or read a book or comic set in this setting. Too bad Lucas would never consider doing something like this, probably because his mattress is stuffed with enough Benjamins and adding anymore would <em>just be ridiculous</em>. Or Lucas believes he's the only one allowed to be creative with the <em>Star Wars</em> universe, the first three prequels (and Jar Jar), not withstanding.</p><div class="feedflare">
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          <foaf:person foaf:name="Pete Tzinski">
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    <title>Can You Name This Story? (Part 8)</title>
    <link>http://feeds.feedburner.com/~r/Sfsignal/~3/343721030/006935.html</link>
    <description>&lt;p&gt;&lt;img class="bookNoResize" src="http://www.sfsignal.com/mt-static/images/question-marks.jpg" border="0"&gt;&lt;a href="http://tinyurl.com/6otpvn"&gt;Another reader&lt;/a&gt; writes in with a story description looking for a title. Do any of our readers out there know the title of this story?&lt;blockquote&gt;The book concerns an investigator who is looking for a missing Russian (I think) Ballerina who was traveling with her luggage via a teleporter system that is world wide.  The system has sending stations, and receiving stations.  Before transport they weigh the person, and the cargo that will be transmitted to determine how much power to push them into the system with so they will arrive at their destination.   Without accurate measurements they will overshoot, or undershoot the destination. Later in the novel the investigator is in one of the "relay" rooms.  They have large metal spheres that somehow boost the signal as it moves along.  They ping, or ring, when a person or signal is transmitted.&lt;br /&gt;
 &lt;br /&gt;
The plot revolves around the Russian Ballerina who goes into the system but never comes out of the teleport system.  It runs very much like a murder mystery, the investigator looks into other deaths related to the system.  One of which was the death of a linemen, the persons who get into a suit with a power supply of its own and coils on it that allows them to flow in the system, to pull people and items out.  The linemen have a job where they are paid very well and retire only after a few years of svs due to the high hazard level of the work.  This lineman had been retired a few years was living in a posh California home, when he fell into a depression.  He took his life by putting a pistol to his head and pulling the trigger, twice.  Linemen who live develop very fast reflexes.&lt;br /&gt;
 &lt;br /&gt;
The setting is very 1950s to 1960s.  The cars, they cold war... all still a factor in the system.  They treat the teleport stations very much like an airport of today, making a point that the system is expensive and not used for short trips.  They depend on a recovery drug that is taken to assist with the transport shock, a pill.  One trip, with the drug is fine, a few more and it starts to catch up with you, and you really start feeling poorly.&lt;br /&gt;
&lt;div align="right"&gt;- Eric H.&lt;/div&gt;&lt;/blockquote&gt;Can &lt;em&gt;you&lt;/em&gt; name this story?&lt;/p&gt;</description>
    <dc:subject>Books</dc:subject>
    <dc:creator>John</dc:creator>
    <dc:date>2008-07-23T09:59:26-06:00</dc:date>
    <content:encoded><![CDATA[<p><img class="bookNoResize" src="http://www.sfsignal.com/mt-static/images/question-marks.jpg" border="0"><a href="http://tinyurl.com/6otpvn">Another reader</a> writes in with a story description looking for a title. Do any of our readers out there know the title of this story?<blockquote>The book concerns an investigator who is looking for a missing Russian (I think) Ballerina who was traveling with her luggage via a teleporter system that is world wide.  The system has sending stations, and receiving stations.  Before transport they weigh the person, and the cargo that will be transmitted to determine how much power to push them into the system with so they will arrive at their destination.   Without accurate measurements they will overshoot, or undershoot the destination. Later in the novel the investigator is in one of the "relay" rooms.  They have large metal spheres that somehow boost the signal as it moves along.  They ping, or ring, when a person or signal is transmitted.<br />
 <br />
The plot revolves around the Russian Ballerina who goes into the system but never comes out of the teleport system.  It runs very much like a murder mystery, the investigator looks into other deaths related to the system.  One of which was the death of a linemen, the persons who get into a suit with a power supply of its own and coils on it that allows them to flow in the system, to pull people and items out.  The linemen have a job where they are paid very well and retire only after a few years of svs due to the high hazard level of the work.  This lineman had been retired a few years was living in a posh California home, when he fell into a depression.  He took his life by putting a pistol to his head and pulling the trigger, twice.  Linemen who live develop very fast reflexes.<br />
 <br />
The setting is very 1950s to 1960s.  The cars, they cold war... all still a factor in the system.  They treat the teleport stations very much like an airport of today, making a point that the system is expensive and not used for short trips.  They depend on a recovery drug that is taken to assist with the transport shock, a pill.  One trip, with the drug is fine, a few more and it starts to catch up with you, and you really start feeling poorly.<br />
<div align="right">- Eric H.</div></blockquote>Can <em>you</em> name this story?</p><div class="feedflare">
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          <foaf:person foaf:name="Pete Tzinski">
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    <title>MIND MELD: Worldbuilding</title>
    <link>http://feeds.feedburner.com/~r/Sfsignal/~3/343055234/006932.html</link>
    <description>&lt;p&gt;This week's Mind Meld is brought to you in conjunction with the &lt;a href="http://sharedworlds.wofford.edu/"&gt;Shared Worlds&lt;/a&gt; creative writing program for teens, currently in session at Wofford College. During this program, groups of teens create a 'shared world', much like the &lt;b&gt;Wild Cards&lt;/b&gt; or &lt;b&gt;Thieves Guild&lt;/b&gt; books, then create stories, art and games set in that world. Along the way they learn how to work together to create the world and the assets, and how to solve the problems that come up in a team environment. The first challenge is, of course, building the world, which is the subject of our Mind Meld question this week:&lt;/p&gt;

&lt;div class="mmQuestion"&gt;Q: What do your readers seem to most appreciate about the worlds you create, and does it usually match up to the elements you had the most fun creating?&lt;/div&gt;

&lt;div class="mmRespondent"&gt;Tim Pratt&lt;/div&gt;
&lt;div class="mmBio"&gt;&lt;a href="http://www.timpratt.org/"&gt;Tim Pratt&lt;/a&gt; is the author of the story collections &lt;em&gt;Little Gods&lt;/em&gt; and &lt;em&gt;Hart &amp; Boot &amp; Other Stories&lt;/em&gt;, the poetry collection &lt;em&gt;If There Were Wolves&lt;/em&gt;, the novel &lt;em&gt;The Strange Adventures of Rangergirl&lt;/em&gt;, and an urban fantasy series about a sorceress named Marla Mason that begins with &lt;em&gt;Blood Engines&lt;/em&gt; and continues with &lt;em&gt;Poison Sleep&lt;/em&gt;, &lt;em&gt;Dead Reign&lt;/em&gt;, and &lt;em&gt;Spell Games&lt;/em&gt;.&lt;/div&gt;
The bulk of my writing is contemporary fantasy, set in the recognizable modern world, but with the addition of magic. As such, traditional worldbuilding doesn't usually enter into my process. I have to think more about the implications of inserting magic into the
existing world -- if people had supernatural powers, what would they do? ("Attempt to use it for personal gain" is the short answer for most of my characters.) How does magic fit into a world of cell phones and the internet and hybrid cars and suspension bridges and mood-altering drugs? Most readers seem to respond well to the wide variety of weird-ass magic I try to pack into my books, and I draw on all sorts of mythologies and magical traditions and psychological pathologies to come up with those forms of magic. And, yeah, I do love writing about pornomancers and foul-rag-and-bone witches and silicon mages and swords that can cut through abstract ideas and people who
can turn into bears....&lt;div class="mmRespondent"&gt;Gene Wolfe&lt;/div&gt;
&lt;div class="mmBio"&gt;&lt;a href="http://en.wikipedia.org/wiki/Gene_Wolfe"&gt;Gene Wolfe&lt;/a&gt; is a science fiction author noted for his complex and dense prose which is liberally influenced by his Catholic faith. He has won the Nebula Award and World Fantasy Award twice and has been nominated for the Hugo Award multiple times.&lt;/div&gt;
Atmosphere, hands down.  The feel of the world, the emotional response it gets from them. The way it smells, sounds, and looks.  The kinds of things that happen there.
&lt;div class="mmRespondent"&gt;Kage Baker&lt;/div&gt;
&lt;div class="mmBio"&gt;&lt;a href="http://www.kagebaker.com/"&gt;Kage Baker&lt;/a&gt; was born in Hollywood, California and has lived there and in Pismo Beach most of her life. Before becoming a professional writer she spent many years in theater, including teaching Elizabethan English as a second language. She is best known for her &lt;b&gt;Company&lt;/b&gt; series of historical time travel science fiction.&lt;/div&gt;
I generally world-build in one of two ways. The first is "secret history" (as opposed to alternate history) in which I interlace fictional events with real recorded history, without changing any factual details. The other is in a straight fantasy context, where I create everything.
 
Although the Company series, which uses the "secret history" model, sells better with a larger audience, oddly enough I get little comment on the world-building aspect of it; people tend to be more interested in the interactions between the characters. I get the most fun out of exploring obscure little corners of history and weaving them into stories, but readers want to know more about the Company operatives than about the amazing true history of the Great Snake God Glycon, for example, who was-- swear to God-- a sock puppet operated by a couple of ancient Greek con men....    
 
Where I have received a lot of positive feedback is in my fantasy world-building, and this is perhaps because readers appreciate that my fantasy universe is not modeled on Tolkien's. No elves, dwarves, orcs, feudal political structure. Instead, I've drawn on my general knowledge of history, mythology and economic systems to produce something of my own. Radical concept, eh? And a lot of hard work.
&lt;div class="mmRespondent"&gt;Larry Niven&lt;/div&gt;
&lt;div class="mmBio"&gt;&lt;a href="http://www.larryniven.org/"&gt;Larry Niven&lt;/a&gt; is the author of &lt;strong&gt;Ringworld&lt;/strong&gt;, the co-author of &lt;strong&gt;The Mote in God's Eye&lt;/strong&gt;  and &lt;strong&gt;Lucifer's Hammer&lt;/strong&gt;, the editor of the &lt;strong&gt;Man-Kzin War&lt;/strong&gt; series, and has written or co-authored over 50 books. He is a five-time winner of the Hugo Award, along with a Nebula and numerous others.&lt;/div&gt;
Strangeness times plausibility. My readers aren't just after a good story, though that counts. They want to believe it, at least as long as the story lasts. 

&lt;p&gt;The more interesting the story, the less plausible it needs to be. &lt;/p&gt;

&lt;p&gt;That's where the fun is for me, too.  &lt;br /&gt;
&lt;div class="mmRespondent"&gt;Jay Lake&lt;/div&gt;&lt;br /&gt;
&lt;div class="mmBio"&gt;Jay Lake lives in Portland, Oregon, where he works on numerous writing and editing projects. His 2008 novels are &lt;strong&gt;Escapement&lt;/strong&gt; from Tor Books and &lt;strong&gt;Madness of Flowers&lt;/strong&gt; from Night Shade Books, while his short fiction appears regularly in literary and genre markets worldwide. Jay is a winner of the John W. Campbell Award for Best New Writer, and a multiple nominee for the Hugo and World Fantasy Awards. Jay can be reached through his blog at &lt;a href="http://jaylake.livejournal.com"&gt;jaylake.livejournal.com&lt;/a&gt; or his Web site at &lt;a href="http://www.jlake.com"&gt;www.jlake.com&lt;/a&gt;.&lt;/div&gt;&lt;br /&gt;
What I hear from people is how much they like the details, the richness of my worlds.  Which always strikes me as a vaguely funny, as I subscribe to the shark-in-muddy-waters school of worldbuilding.  It's like the art of the telling detail in developing character, except as applied to setting.&lt;/p&gt;

&lt;p&gt;Here's the metaphor behind that name: You're standing chest-deep in the brownwater surf of the Gulf of Mexico.  The ocean is slapping you with swells, the day is clear, and for the briefest moment, something very big and muscular scrapes your thigh and your heart is chilled.&lt;/p&gt;

&lt;p&gt;You don't need to see the fin, count the teeth, stare into the gelid, dead eye to know how close you just came to disaster.  You know it in that one heart-stopping moment.&lt;/p&gt;

&lt;p&gt;So it is with worldbuilding.  If I give you just *enough* detail, your imagination will color in the rest in vivid terr-O-vision.  Or fantasy-rama.  Or whatever is suitable to the story.&lt;/p&gt;

&lt;p&gt;Another part of this is the common dialect of science fiction.  I had a story a while back called &lt;strong&gt;Lehr, Rex&lt;/strong&gt;, which was E.E. "Doc" Smith by way of Phil Dick, if they'd collaborated to rewrite Shakespeare.  I used the phrase, "coruscating emanations of this forgotten world's overbright sun".  You pretty much can't use the adjective "coruscating" in our field without bringing to mind the Lensman, and all that implies for the world.&lt;/p&gt;

&lt;p&gt;So your telling details can be direct -- sensory observation or bits of description -- but they can also be referential, calling down payloads of association for readers in the know.  At the same time, you have to give enough surface attention to the prose that the reader unfamiliar with the field (or the metaphor in play) will still be able to follow the piece without feeling left behind.&lt;/p&gt;

&lt;p&gt;At least, that's the way I play the game.  Except when I don't, of course.&lt;br /&gt;
&lt;div class="mmRespondent"&gt;Alastair Reynolds&lt;/div&gt;&lt;br /&gt;
&lt;div class="mmBio"&gt;&lt;a href="http://members.tripod.com/~voxish/"&gt;Alastair Reynolds&lt;/a&gt; is a science fiction writer and former scientist. He lives in Wales. His latest novel is the far-future &lt;strong&gt;House of Suns&lt;/strong&gt;.&lt;/div&gt;&lt;br /&gt;
"Worldbuilding", I've got to say, is one of those workshoppy terms that doesn't have a lot to do with the process of writing as I experience it. In fact, I didn't encounter the term until relatively recently, and it certainly wasn't something I was aware of when I started writing professionally. For me, it implies a lot of nasty baggage - reams of notes, calculations, tedious backstory - none of which factor into the way I work. I remember talking to a writer once who could bore for his country on how he'd worked out the precise throughput requirements for the irrigation and sewerage systems of his entirely invented fantasy kingdom. That's got nothing to do with fiction, as far as I'm concerned. In a similar vein, SF writers - hard SF writers in particular - are often advised to build their planets from the raw atoms upwards, beginning with an orbit around a star, a selection of moons, then factoring in influences like metallicity, presence or absence of&lt;br /&gt;
 organic compounds, plate tectonics, atmospheric chemistry, magnetism and so on. I don't work like that at all, which probably doesn't make me much of a hard SF writer. I'm much more likely to begin with a scene, an image, which I then have to work at to concretize in the reader's imagination. To give an example (from &lt;strong&gt;House of Suns&lt;/strong&gt;), it might be a far-future city on a planet somewhere else in the galaxy, rising from the twinkling silver-white sand dunes formed by the shattered and pulverised remains of earlier civilisations. At no point am I required to specify the mass or size of this planet, or worry about its orbit around the star. It just is.&lt;/p&gt;

&lt;p&gt;For me, it's much more about texture than about some mind-numbing checklist of stuff you've got to work out first. If pressed, I'll go back and worry about those details later - but only if they're absolutely germane to the story. Most of my energy, though, will go into "thickening" the sense of place; adding details that imply a three-dimensional world with a history, without ever needing to worry about the intimate facts of that background. This takes time; it's not something that happens in one draft. Much of the pleasure in rewriting, in fact, lies in precisely this act of thickening; layering in details and references that will hopefully resonate against each other to imply a larger whole.&lt;/p&gt;

&lt;p&gt;I guess I'd better answer the question, though. Readers really like the invented societies, technologies and weapons of the &lt;strong&gt;Revelation Space&lt;/strong&gt; universe - the Conjoiners, the lighthuggers and Hell-class weapons, for instance. I like all that stuff as well, and - to a degree - that's exactly the kind of thing I enjoy doing. I have the most fun when I'm playing with some well-worn SF trope and hopefully doing something new with it. In "Great Wall of Mars", I really enjoyed rethinking the whole idea of airlocks and spacesuits - how you could essentially combine the two by having a kind of intelligent, nano-tech membrane stretched across the door, which then wraps itself around the astronaut when they want to go outside, forming a kind of blobby, transparent suit. In &lt;strong&gt;House of Suns&lt;/strong&gt;, I played with the idea of dispensing with airlocks and suits entirely, by inventing (with the aid of inertialess fields) something called "whisking": what if you could be shot between two ships sufficiently quickly that you were only exposed to vacuum for a few milliseconds? You wouldn't even need a spacesuit. It's that kind of thing - taking something hackneyed and rethinking it - that gives me many of the best kicks I get as a writer. To a large extent, I think, it even dictates the area of SF I like to work in - the soggy hinterland between soft and hard SF, because that's where I'm most at liberty to let my imagination fly, without being too tied down by the nuts-and-bolts practicalities of whether or not something might actually be possible. And not unexpectedly, that's also the kind of SF I most enjoy reading.&lt;br /&gt;
&lt;div class="mmRespondent"&gt;Matt Hughes&lt;/div&gt;&lt;br /&gt;
&lt;div class="mmBio"&gt;&lt;a href="http://www.archonate.com/"&gt;Matt Hughes&lt;/a&gt; is a Canadian author who now lives in Britain, where he has taken up a secondary career as a housesitter while continuing to write science fiction. His Guth Bandar novella, "The Helper and His Hero," which ran as a two-parter in the February and March 2007 issues of The Magazine of Fantasy &amp; Science Fiction, made the preliminary Nebula Awards ballot.&lt;/div&gt;&lt;br /&gt;
I sketch rather than describe in detail, letting the readers confabulate to fill in the whole picture.  That makes it a cooperative project between me and the readers -- I pitch, they catch -- and I think that makes it a more "real" experience than if I had gone into minutiae of how buildings are constructed and the particular design embellishments on an aircar.  I try to show my characters interacting normally with a physical and social environment that, for them, constitutes their everyday reality;  that puts the reader in the position of being plonked down in a somewhat strange land and having to pick up a sense of what's going on by following the action.  Nobody's going to stop and explain, via as-you-know-bobbisms, exactly how everything (or anything) works.  The characters are too busy pursuing their goals and making the story move.&lt;br /&gt;
&lt;div class="mmRespondent"&gt;Daniel Abraham&lt;/div&gt;&lt;br /&gt;
&lt;div class="mmBio"&gt;&lt;a href="http://www.danielabraham.com/"&gt;Daniel Abraham&lt;/a&gt; is an award-winning science fiction and fantasy author.  His work includes the International Horror Guild Award winning and Nebula nominated "Flat Diane" and Hugo nominated "The Cambist and Lord Iron."  His &lt;strong&gt;Long Price Quartet&lt;/strong&gt; novels are published by Tor in the US and Orbit UK, along with editions in half a dozen other languages.&lt;/div&gt;&lt;br /&gt;
Well, let me rant for a minute about worldbuilding in general, then I'll get down to cases.&lt;br /&gt;
Worldbuilding is a balancing act between exoticism and familiarity.  On the one hand, if you're building a new world, there's not much point just recapitulating the real world.  Adding in new things -- griffins, spiritual parasites, dragons, shared consensual hallucinations, body transfers, whatever -- is the point of the exercise.  By making the world different, readers (myself included) get to walk into a new environment and be seduced by it.&lt;/p&gt;

&lt;p&gt;On the other hand, if the underlying rules are too different from what we know, it's too hard to relate to.  You could, for instance, make a world where people have a new emotion -- gemuftheit, say -- that is totally unlike any feeling we have here, everyone sees radio waves, and men orgasm every time you throw rocks at their left arm.  Thing is, once you've changed things that profoundly, there's no way for readers to identify with it.  At best, you end up writing intellectual allegory.  At worst, it's just weird for the sake of weird.  The things that I believe need to be held sacrosanct and *not* changed when you're building a new world are emotions, economics, and basic physics.&lt;br /&gt;
Basic physics:  If I have two moons in my fantasy world, and they aren't in the same phase (both full at the same time, say), something very weird is going on which had better be central to the plot.  Otherwise, they'll just think I don't understand how moons work,&lt;/p&gt;

&lt;p&gt;Economics:  If I have a huge city in the middle of the wastelands and no farms to supply it, I don't have a credible world.&lt;/p&gt;

&lt;p&gt;Emotions: This is what we read for.  Changing the emotional nature of the characters is pretty much a recipe for making them unlikeable.&lt;/p&gt;

&lt;p&gt;Beyond that, the field's pretty open.&lt;/p&gt;

&lt;p&gt;Okay.  To cases.&lt;/p&gt;

&lt;p&gt;The things that are most often praised in my worldbuilding of the &lt;strong&gt;Long Price Quartet&lt;/strong&gt; books are the magic system (I did a world where it's based on reifying abstract concepts), a secondary language of formal poses that characters use to compliment or replace spoken language, and an overtly oriental set of window dressing.&lt;/p&gt;

&lt;p&gt;Of those, the one I had the least fun with was the magic system.  It's the primary difference between the imaginary world and ours, and thinking about how to balance the power of it with the realities of commerce, trade and politics was tricky.  The poses were actually pretty easy, and mostly there as an exotic grace note -- there's only one place where they serve a plot function that couldn't be done with more customary, familiar gestures, and I could have found a way around that if I needed.&lt;/p&gt;

&lt;p&gt;The faux-oriental feel of the books was a decision I made to help differentiate them from the other fantasy books on the shelf.  That one's done in small ways -- people in the world drink rice wine (sometimes infused with plums) and tea instead of quaffing tankards of mead. It's all window dressing, and it sets the tone (and because of that the reader's expectations) by a long series of small details.  This is where worldbuilding starts to feather into writing description.  Evoking a quasi-oriental tea house (lacquered floors and carved cedar shutters that scent the breeze coming off the ocean) and, for instance, the tech support pit at a small ISP (harsh fluorescent lights, the near-constant ringing of telephones, and a big whiteboard on one wall where someone has written "NO PORN AT WORK UNLESS YOU BRING ENOUGH FOR EVERYONE") actually exercises all the same skills.  Just with different details.&lt;/p&gt;

&lt;p&gt;*That* part's fun.&lt;br /&gt;
&lt;div class="mmRespondent"&gt;Tobias Buckell&lt;/div&gt;&lt;br /&gt;
&lt;div class="mmBio"&gt;&lt;a href="http://www.tobiasbuckell.com/"&gt;Tobias S. Buckell&lt;/a&gt; is a Caribbean-born speculative fiction writer who grew up in Grenada, the British Virgin Islands, and the U.S. Virgin Islands. He has published stories in various magazines and anthologies.&lt;/div&gt;&lt;br /&gt;
From the feedback I seem to be getting, readers seem to enjoy seeing some of their favorite tropes re-imagined in the odd ways that I also seem to find fun. The idea of Caribbean Steampunk that pervades &lt;strong&gt;Crystal Rain&lt;/strong&gt; is a bit of an oxymoron, if you think about it. Steampunk's ethos and sense of style is rooted in the Victorian period, a period where the European powers continued their colonialist behavior throughout the world. While steampower and rail was being introduced, in the colonies forced labor destroyed generations of peoples lives.&lt;/p&gt;

&lt;p&gt;This doesn't mean I'm shunning the trope, I do understand the appeal of Steampunk is not all bad. I've read that for some it's the pastoral fiction of our mega-developed age. That while people from the prior century looked back from planes and WWII of Tolkein toward the simple farms and counryside untouched by technology and lives were simple, our writers today in a world of internet, routers, and spam look back toward a time when machines were physical and simple: you spun dials and belched steam. Steampunk is our pastoral fiction.&lt;/p&gt;

&lt;p&gt;This fascination I have with honoring the tropes and worlds I'm playing in, while bringing it up to date for a very different millennium, seems to work for my readers. Burroughs vision of Africa is a deeply flawed one, but that doesn't change the joy of the pulp fiction he wrote on the level of action/adventure, just the implicit worldbuilding behind it. Writing pulp adventure that speaks to a modern, blended demographic, is where my worldbuilding comes from. Taking these worlds and showing a wide and diverse range of people inhabiting them is what gets me excited, and so far my readers have followed along and seem to be having as much fun as I am.&lt;br /&gt;
&lt;div class="mmRespondent"&gt;Ekaterina Sedia&lt;/div&gt;&lt;br /&gt;
&lt;div class="mmBio"&gt;Ekaterina Sedia's last novel, &lt;strong&gt;The Secret History of Moscow&lt;/strong&gt;, was published in November 2007. &lt;strong&gt;The Alchemy of Stone&lt;/strong&gt; is out now. Her short stories sold to &lt;strong&gt;Analog&lt;/strong&gt;, &lt;strong&gt;Baen's Universe&lt;/strong&gt;, &lt;strong&gt;Fantasy Magazine&lt;/strong&gt;, and &lt;strong&gt;Dark Wisdom&lt;/strong&gt;, as well as &lt;strong&gt;Japanese Dreams&lt;/strong&gt; (Prime Books) and &lt;strong&gt;Magic in the Mirrorstone&lt;/strong&gt; (Mirrorstone Books) anthologies.&lt;/div&gt;&lt;br /&gt;
Yes, so far my impression is that the readers appreciate the same things I do -- the worldbuilding predicated on character development and stemming from the characters' needs and not the other way around. I do believe it is easy to get lost in worldbuilding, and then overstuff the book with details that are neither particularly interesting nor relevant to the plot. I prefer to present the world as the details seen by a viewpoint character -- the things they see and perceive, the details that attract their attention. I think it creates a sense of a world beyond this narrow beam, and this helps to imagine the large world outside of the story's scope.&lt;/p&gt;

&lt;p&gt;Readers like that sense of implicit larger whole -- at least, this is the impression I got. As far as specific elements are concerned, I think the things that are best received are the ones that have a sense of realness to them. For example, in &lt;b&gt;The Alchemy of Stone&lt;/b&gt; the alchemical experiments the character performs have similarities to both alchemical explorations of the past and actual chemical experiments -- which gives them a sense of being fantastical and yet plausible. The same with the gargoyles -- fantastical, mythical creatures that are made real with their understandable dilemmas and occasional helplessness. Both were really fun to write, and both have received a very positive reader reaction so far.&lt;br /&gt;
&lt;div class="mmRespondent"&gt;Holly Black&lt;/div&gt;&lt;br /&gt;
&lt;div class="mmBio"&gt;&lt;a href="http://www.blackholly.com/"&gt;Holly Black&lt;/a&gt; writes contemporary fantasy for teens and children.  Her books include &lt;strong&gt;Tithe&lt;/strong&gt;, &lt;strong&gt;Valiant&lt;/strong&gt;, &lt;strong&gt;Ironside&lt;/strong&gt;, and &lt;strong&gt;The Spiderwick Chronicles&lt;/strong&gt;.&lt;/div&gt;&lt;br /&gt;
I think there are three things that readers like most with regard to worldbuilding: overall atmosphere, interesting physical details and spaces their imaginations can fill in.  &lt;/p&gt;

&lt;p&gt;For me, atmosphere is the part of worldbuilding that I find the most fun.  I also think that tinkering with the rules of the world are interesting and worthy, but I think readers only want rules to make intuitive sense.  I think that the rules that readers care about are the ones that guide their expectations and tell them whether the world operates with straightforward day logic or numinous and messy night logic.  For example, several of my books use rules from faerie folklore.  Faeries have rules that are capricious and seemingly arbitrary, but which they can't defy, like the rule that faeries must tell the truth.  For the reader, however, those rules serve the function of setting expectations for the atmosphere of the work.  Likewise, I think a lot of thought on the author's part goes into creating a world that is rich and multilayered, but again, the reader experiences that more as immersive atmosphere than anything else.&lt;/p&gt;

&lt;p&gt;I also see readers respond to very specific physical details--often ones they can reproduce or draw--that stand in for the whole work.  For an example from the Spiderwick books, kids like to draw the Seeing Stone and the many-lensed monocle because it is a specific and unique object from the series.  Or, for another example,  they are interested in Kaye's appearance--her black eyes, green skin and wings is the image most commonly drawn by fans because they think of her appearance as intrinsic to the world.&lt;/p&gt;

&lt;p&gt;Most of all, I think my readers like when the world seems big enough that there are places not just for them to visit in their minds, but enough openness that their imaginations can fill in the undescribed places.  They like to imagine themselves as the protagonist, sure, but in addition to that, I think they want to see spaces for other characters to have adventures. &lt;/p&gt;

&lt;p&gt;Ultimately, I believe that the involving, fun and lengthy worldbuilding that is done by a writer is mostly obscured to a reader -- the more organic it feels, the more effective it is. The details that they love are the byproduct of the imaginary world, not its core elements.&lt;/p&gt;</description>
    <dc:subject>Mind Meld</dc:subject>
    <dc:creator>JP</dc:creator>
    <dc:date>2008-07-23T00:28:35-06:00</dc:date>
    <content:encoded><![CDATA[<p>This week's Mind Meld is brought to you in conjunction with the <a href="http://sharedworlds.wofford.edu/">Shared Worlds</a> creative writing program for teens, currently in session at Wofford College. During this program, groups of teens create a 'shared world', much like the <b>Wild Cards</b> or <b>Thieves Guild</b> books, then create stories, art and games set in that world. Along the way they learn how to work together to create the world and the assets, and how to solve the problems that come up in a team environment. The first challenge is, of course, building the world, which is the subject of our Mind Meld question this week:</p>

<div class="mmQuestion">Q: What do your readers seem to most appreciate about the worlds you create, and does it usually match up to the elements you had the most fun creating?</div>

<div class="mmRespondent">Tim Pratt</div>
<div class="mmBio"><a href="http://www.timpratt.org/">Tim Pratt</a> is the author of the story collections <em>Little Gods</em> and <em>Hart & Boot & Other Stories</em>, the poetry collection <em>If There Were Wolves</em>, the novel <em>The Strange Adventures of Rangergirl</em>, and an urban fantasy series about a sorceress named Marla Mason that begins with <em>Blood Engines</em> and continues with <em>Poison Sleep</em>, <em>Dead Reign</em>, and <em>Spell Games</em>.</div>
The bulk of my writing is contemporary fantasy, set in the recognizable modern world, but with the addition of magic. As such, traditional worldbuilding doesn't usually enter into my process. I have to think more about the implications of inserting magic into the
existing world -- if people had supernatural powers, what would they do? ("Attempt to use it for personal gain" is the short answer for most of my characters.) How does magic fit into a world of cell phones and the internet and hybrid cars and suspension bridges and mood-altering drugs? Most readers seem to respond well to the wide variety of weird-ass magic I try to pack into my books, and I draw on all sorts of mythologies and magical traditions and psychological pathologies to come up with those forms of magic. And, yeah, I do love writing about pornomancers and foul-rag-and-bone witches and silicon mages and swords that can cut through abstract ideas and people who
can turn into bears....<div class="mmRespondent">Gene Wolfe</div>
<div class="mmBio"><a href="http://en.wikipedia.org/wiki/Gene_Wolfe">Gene Wolfe</a> is a science fiction author noted for his complex and dense prose which is liberally influenced by his Catholic faith. He has won the Nebula Award and World Fantasy Award twice and has been nominated for the Hugo Award multiple times.</div>
Atmosphere, hands down.  The feel of the world, the emotional response it gets from them. The way it smells, sounds, and looks.  The kinds of things that happen there.
<div class="mmRespondent">Kage Baker</div>
<div class="mmBio"><a href="http://www.kagebaker.com/">Kage Baker</a> was born in Hollywood, California and has lived there and in Pismo Beach most of her life. Before becoming a professional writer she spent many years in theater, including teaching Elizabethan English as a second language. She is best known for her <b>Company</b> series of historical time travel science fiction.</div>
I generally world-build in one of two ways. The first is "secret history" (as opposed to alternate history) in which I interlace fictional events with real recorded history, without changing any factual details. The other is in a straight fantasy context, where I create everything.
 
Although the Company series, which uses the "secret history" model, sells better with a larger audience, oddly enough I get little comment on the world-building aspect of it; people tend to be more interested in the interactions between the characters. I get the most fun out of exploring obscure little corners of history and weaving them into stories, but readers want to know more about the Company operatives than about the amazing true history of the Great Snake God Glycon, for example, who was-- swear to God-- a sock puppet operated by a couple of ancient Greek con men....    
 
Where I have received a lot of positive feedback is in my fantasy world-building, and this is perhaps because readers appreciate that my fantasy universe is not modeled on Tolkien's. No elves, dwarves, orcs, feudal political structure. Instead, I've drawn on my general knowledge of history, mythology and economic systems to produce something of my own. Radical concept, eh? And a lot of hard work.
<div class="mmRespondent">Larry Niven</div>
<div class="mmBio"><a href="http://www.larryniven.org/">Larry Niven</a> is the author of <strong>Ringworld</strong>, the co-author of <strong>The Mote in God's Eye</strong>  and <strong>Lucifer's Hammer</strong>, the editor of the <strong>Man-Kzin War</strong> series, and has written or co-authored over 50 books. He is a five-time winner of the Hugo Award, along with a Nebula and numerous others.</div>
Strangeness times plausibility. My readers aren't just after a good story, though that counts. They want to believe it, at least as long as the story lasts. 

<p>The more interesting the story, the less plausible it needs to be. </p>

<p>That's where the fun is for me, too.  <br />
<div class="mmRespondent">Jay Lake</div><br />
<div class="mmBio">Jay Lake lives in Portland, Oregon, where he works on numerous writing and editing projects. His 2008 novels are <strong>Escapement</strong> from Tor Books and <strong>Madness of Flowers</strong> from Night Shade Books, while his short fiction appears regularly in literary and genre markets worldwide. Jay is a winner of the John W. Campbell Award for Best New Writer, and a multiple nominee for the Hugo and World Fantasy Awards. Jay can be reached through his blog at <a href="http://jaylake.livejournal.com">jaylake.livejournal.com</a> or his Web site at <a href="http://www.jlake.com">www.jlake.com</a>.</div><br />
What I hear from people is how much they like the details, the richness of my worlds.  Which always strikes me as a vaguely funny, as I subscribe to the shark-in-muddy-waters school of worldbuilding.  It's like the art of the telling detail in developing character, except as applied to setting.</p>

<p>Here's the metaphor behind that name: You're standing chest-deep in the brownwater surf of the Gulf of Mexico.  The ocean is slapping you with swells, the day is clear, and for the briefest moment, something very big and muscular scrapes your thigh and your heart is chilled.</p>

<p>You don't need to see the fin, count the teeth, stare into the gelid, dead eye to know how close you just came to disaster.  You know it in that one heart-stopping moment.</p>

<p>So it is with worldbuilding.  If I give you just *enough* detail, your imagination will color in the rest in vivid terr-O-vision.  Or fantasy-rama.  Or whatever is suitable to the story.</p>

<p>Another part of this is the common dialect of science fiction.  I had a story a while back called <strong>Lehr, Rex</strong>, which was E.E. "Doc" Smith by way of Phil Dick, if they'd collaborated to rewrite Shakespeare.  I used the phrase, "coruscating emanations of this forgotten world's overbright sun".  You pretty much can't use the adjective "coruscating" in our field without bringing to mind the Lensman, and all that implies for the world.</p>

<p>So your telling details can be direct -- sensory observation or bits of description -- but they can also be referential, calling down payloads of association for readers in the know.  At the same time, you have to give enough surface attention to the prose that the reader unfamiliar with the field (or the metaphor in play) will still be able to follow the piece without feeling left behind.</p>

<p>At least, that's the way I play the game.  Except when I don't, of course.<br />
<div class="mmRespondent">Alastair Reynolds</div><br />
<div class="mmBio"><a href="http://members.tripod.com/~voxish/">Alastair Reynolds</a> is a science fiction writer and former scientist. He lives in Wales. His latest novel is the far-future <strong>House of Suns</strong>.</div><br />
"Worldbuilding", I've got to say, is one of those workshoppy terms that doesn't have a lot to do with the process of writing as I experience it. In fact, I didn't encounter the term until relatively recently, and it certainly wasn't something I was aware of when I started writing professionally. For me, it implies a lot of nasty baggage - reams of notes, calculations, tedious backstory - none of which factor into the way I work. I remember talking to a writer once who could bore for his country on how he'd worked out the precise throughput requirements for the irrigation and sewerage systems of his entirely invented fantasy kingdom. That's got nothing to do with fiction, as far as I'm concerned. In a similar vein, SF writers - hard SF writers in particular - are often advised to build their planets from the raw atoms upwards, beginning with an orbit around a star, a selection of moons, then factoring in influences like metallicity, presence or absence of<br />
 organic compounds, plate tectonics, atmospheric chemistry, magnetism and so on. I don't work like that at all, which probably doesn't make me much of a hard SF writer. I'm much more likely to begin with a scene, an image, which I then have to work at to concretize in the reader's imagination. To give an example (from <strong>House of Suns</strong>), it might be a far-future city on a planet somewhere else in the galaxy, rising from the twinkling silver-white sand dunes formed by the shattered and pulverised remains of earlier civilisations. At no point am I required to specify the mass or size of this planet, or worry about its orbit around the star. It just is.</p>

<p>For me, it's much more about texture than about some mind-numbing checklist of stuff you've got to work out first. If pressed, I'll go back and worry about those details later - but only if they're absolutely germane to the story. Most of my energy, though, will go into "thickening" the sense of place; adding details that imply a three-dimensional world with a history, without ever needing to worry about the intimate facts of that background. This takes time; it's not something that happens in one draft. Much of the pleasure in rewriting, in fact, lies in precisely this act of thickening; layering in details and references that will hopefully resonate against each other to imply a larger whole.</p>

<p>I guess I'd better answer the question, though. Readers really like the invented societies, technologies and weapons of the <strong>Revelation Space</strong> universe - the Conjoiners, the lighthuggers and Hell-class weapons, for instance. I like all that stuff as well, and - to a degree - that's exactly the kind of thing I enjoy doing. I have the most fun when I'm playing with some well-worn SF trope and hopefully doing something new with it. In "Great Wall of Mars", I really enjoyed rethinking the whole idea of airlocks and spacesuits - how you could essentially combine the two by having a kind of intelligent, nano-tech membrane stretched across the door, which then wraps itself around the astronaut when they want to go outside, forming a kind of blobby, transparent suit. In <strong>House of Suns</strong>, I played with the idea of dispensing with airlocks and suits entirely, by inventing (with the aid of inertialess fields) something called "whisking": what if you could be shot between two ships sufficiently quickly that you were only exposed to vacuum for a few milliseconds? You wouldn't even need a spacesuit. It's that kind of thing - taking something hackneyed and rethinking it - that gives me many of the best kicks I get as a writer. To a large extent, I think, it even dictates the area of SF I like to work in - the soggy hinterland between soft and hard SF, because that's where I'm most at liberty to let my imagination fly, without being too tied down by the nuts-and-bolts practicalities of whether or not something might actually be possible. And not unexpectedly, that's also the kind of SF I most enjoy reading.<br />
<div class="mmRespondent">Matt Hughes</div><br />
<div class="mmBio"><a href="http://www.archonate.com/">Matt Hughes</a> is a Canadian author who now lives in Britain, where he has taken up a secondary career as a housesitter while continuing to write science fiction. His Guth Bandar novella, "The Helper and His Hero," which ran as a two-parter in the February and March 2007 issues of The Magazine of Fantasy & Science Fiction, made the preliminary Nebula Awards ballot.</div><br />
I sketch rather than describe in detail, letting the readers confabulate to fill in the whole picture.  That makes it a cooperative project between me and the readers -- I pitch, they catch -- and I think that makes it a more "real" experience than if I had gone into minutiae of how buildings are constructed and the particular design embellishments on an aircar.  I try to show my characters interacting normally with a physical and social environment that, for them, constitutes their everyday reality;  that puts the reader in the position of being plonked down in a somewhat strange land and having to pick up a sense of what's going on by following the action.  Nobody's going to stop and explain, via as-you-know-bobbisms, exactly how everything (or anything) works.  The characters are too busy pursuing their goals and making the story move.<br />
<div class="mmRespondent">Daniel Abraham</div><br />
<div class="mmBio"><a href="http://www.danielabraham.com/">Daniel Abraham</a> is an award-winning science fiction and fantasy author.  His work includes the International Horror Guild Award winning and Nebula nominated "Flat Diane" and Hugo nominated "The Cambist and Lord Iron."  His <strong>Long Price Quartet</strong> novels are published by Tor in the US and Orbit UK, along with editions in half a dozen other languages.</div><br />
Well, let me rant for a minute about worldbuilding in general, then I'll get down to cases.<br />
Worldbuilding is a balancing act between exoticism and familiarity.  On the one hand, if you're building a new world, there's not much point just recapitulating the real world.  Adding in new things -- griffins, spiritual parasites, dragons, shared consensual hallucinations, body transfers, whatever -- is the point of the exercise.  By making the world different, readers (myself included) get to walk into a new environment and be seduced by it.</p>

<p>On the other hand, if the underlying rules are too different from what we know, it's too hard to relate to.  You could, for instance, make a world where people have a new emotion -- gemuftheit, say -- that is totally unlike any feeling we have here, everyone sees radio waves, and men orgasm every time you throw rocks at their left arm.  Thing is, once you've changed things that profoundly, there's no way for readers to identify with it.  At best, you end up writing intellectual allegory.  At worst, it's just weird for the sake of weird.  The things that I believe need to be held sacrosanct and *not* changed when you're building a new world are emotions, economics, and basic physics.<br />
Basic physics:  If I have two moons in my fantasy world, and they aren't in the same phase (both full at the same time, say), something very weird is going on which had better be central to the plot.  Otherwise, they'll just think I don't understand how moons work,</p>

<p>Economics:  If I have a huge city in the middle of the wastelands and no farms to supply it, I don't have a credible world.</p>

<p>Emotions: This is what we read for.  Changing the emotional nature of the characters is pretty much a recipe for making them unlikeable.</p>

<p>Beyond that, the field's pretty open.</p>

<p>Okay.  To cases.</p>

<p>The things that are most often praised in my worldbuilding of the <strong>Long Price Quartet</strong> books are the magic system (I did a world where it's based on reifying abstract concepts), a secondary language of formal poses that characters use to compliment or replace spoken language, and an overtly oriental set of window dressing.</p>

<p>Of those, the one I had the least fun with was the magic system.  It's the primary difference between the imaginary world and ours, and thinking about how to balance the power of it with the realities of commerce, trade and politics was tricky.  The poses were actually pretty easy, and mostly there as an exotic grace note -- there's only one place where they serve a plot function that couldn't be done with more customary, familiar gestures, and I could have found a way around that if I needed.</p>

<p>The faux-oriental feel of the books was a decision I made to help differentiate them from the other fantasy books on the shelf.  That one's done in small ways -- people in the world drink rice wine (sometimes infused with plums) and tea instead of quaffing tankards of mead. It's all window dressing, and it sets the tone (and because of that the reader's expectations) by a long series of small details.  This is where worldbuilding starts to feather into writing description.  Evoking a quasi-oriental tea house (lacquered floors and carved cedar shutters that scent the breeze coming off the ocean) and, for instance, the tech support pit at a small ISP (harsh fluorescent lights, the near-constant ringing of telephones, and a big whiteboard on one wall where someone has written "NO PORN AT WORK UNLESS YOU BRING ENOUGH FOR EVERYONE") actually exercises all the same skills.  Just with different details.</p>

<p>*That* part's fun.<br />
<div class="mmRespondent">Tobias Buckell</div><br />
<div class="mmBio"><a href="http://www.tobiasbuckell.com/">Tobias S. Buckell</a> is a Caribbean-born speculative fiction writer who grew up in Grenada, the British Virgin Islands, and the U.S. Virgin Islands. He has published stories in various magazines and anthologies.</div><br />
From the feedback I seem to be getting, readers seem to enjoy seeing some of their favorite tropes re-imagined in the odd ways that I also seem to find fun. The idea of Caribbean Steampunk that pervades <strong>Crystal Rain</strong> is a bit of an oxymoron, if you think about it. Steampunk's ethos and sense of style is rooted in the Victorian period, a period where the European powers continued their colonialist behavior throughout the world. While steampower and rail was being introduced, in the colonies forced labor destroyed generations of peoples lives.</p>

<p>This doesn't mean I'm shunning the trope, I do understand the appeal of Steampunk is not all bad. I've read that for some it's the pastoral fiction of our mega-developed age. That while people from the prior century looked back from planes and WWII of Tolkein toward the simple farms and counryside untouched by technology and lives were simple, our writers today in a world of internet, routers, and spam look back toward a time when machines were physical and simple: you spun dials and belched steam. Steampunk is our pastoral fiction.</p>

<p>This fascination I have with honoring the tropes and worlds I'm playing in, while bringing it up to date for a very different millennium, seems to work for my readers. Burroughs vision of Africa is a deeply flawed one, but that doesn't change the joy of the pulp fiction he wrote on the level of action/adventure, just the implicit worldbuilding behind it. Writing pulp adventure that speaks to a modern, blended demographic, is where my worldbuilding comes from. Taking these worlds and showing a wide and diverse range of people inhabiting them is what gets me excited, and so far my readers have followed along and seem to be having as much fun as I am.<br />
<div class="mmRespondent">Ekaterina Sedia</div><br />
<div class="mmBio">Ekaterina Sedia's last novel, <strong>The Secret History of Moscow</strong>, was published in November 2007. <strong>The Alchemy of Stone</strong> is out now. Her short stories sold to <strong>Analog</strong>, <strong>Baen's Universe</strong>, <strong>Fantasy Magazine</strong>, and <strong>Dark Wisdom</strong>, as well as <strong>Japanese Dreams</strong> (Prime Books) and <strong>Magic in the Mirrorstone</strong> (Mirrorstone Books) anthologies.</div><br />
Yes, so far my impression is that the readers appreciate the same things I do -- the worldbuilding predicated on character development and stemming from the characters' needs and not the other way around. I do believe it is easy to get lost in worldbuilding, and then overstuff the book with details that are neither particularly interesting nor relevant to the plot. I prefer to present the world as the details seen by a viewpoint character -- the things they see and perceive, the details that attract their attention. I think it creates a sense of a world beyond this narrow beam, and this helps to imagine the large world outside of the story's scope.</p>

<p>Readers like that sense of implicit larger whole -- at least, this is the impression I got. As far as specific elements are concerned, I think the things that are best received are the ones that have a sense of realness to them. For example, in <b>The Alchemy of Stone</b> the alchemical experiments the character performs have similarities to both alchemical explorations of the past and actual chemical experiments -- which gives them a sense of being fantastical and yet plausible. The same with the gargoyles -- fantastical, mythical creatures that are made real with their understandable dilemmas and occasional helplessness. Both were really fun to write, and both have received a very positive reader reaction so far.<br />
<div class="mmRespondent">Holly Black</div><br />
<div class="mmBio"><a href="http://www.blackholly.com/">Holly Black</a> writes contemporary fantasy for teens and children.  Her books include <strong>Tithe</strong>, <strong>Valiant</strong>, <strong>Ironside</strong>, and <strong>The Spiderwick Chronicles</strong>.</div><br />
I think there are three things that readers like most with regard to worldbuilding: overall atmosphere, interesting physical details and spaces their imaginations can fill in.  </p>

<p>For me, atmosphere is the part of worldbuilding that I find the most fun.  I also think that tinkering with the rules of the world are interesting and worthy, but I think readers only want rules to make intuitive sense.  I think that the rules that readers care about are the ones that guide their expectations and tell them whether the world operates with straightforward day logic or numinous and messy night logic.  For example, several of my books use rules from faerie folklore.  Faeries have rules that are capricious and seemingly arbitrary, but which they can't defy, like the rule that faeries must tell the truth.  For the reader, however, those rules serve the function of setting expectations for the atmosphere of the work.  Likewise, I think a lot of thought on the author's part goes into creating a world that is rich and multilayered, but again, the reader experiences that more as immersive atmosphere than anything else.</p>

<p>I also see readers respond to very specific physical details--often ones they can reproduce or draw--that stand in for the whole work.  For an example from the Spiderwick books, kids like to draw the Seeing Stone and the many-lensed monocle because it is a specific and unique object from the series.  Or, for another example,  they are interested in Kaye's appearance--her black eyes, green skin and wings is the image most commonly drawn by fans because they think of her appearance as intrinsic to the world.</p>

<p>Most of all, I think my readers like when the world seems big enough that there are places not just for them to visit in their minds, but enough openness that their imaginations can fill in the undescribed places.  They like to imagine themselves as the protagonist, sure, but in addition to that, I think they want to see spaces for other characters to have adventures. </p>

<p>Ultimately, I believe that the involving, fun and lengthy worldbuilding that is done by a writer is mostly obscured to a reader -- the more organic it feels, the more effective it is. The details that they love are the byproduct of the imaginary world, not its core elements.</p><div class="feedflare">
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          <foaf:person foaf:name="Gene Stewart">
             <foaf:homepage rdf:resource="http://www.genestewart.com" />
             <foaf:email rdf:resource="stews9@cox.net" />
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    <item rdf:about="http://www.sfsignal.com/archives/006933.html">
    <title>Tube Bits for 07/23/2008</title>
    <link>http://feeds.feedburner.com/~r/Sfsignal/~3/343243774/006933.html</link>
    <description>&lt;ul&gt;&lt;li&gt;The bizz is beginning to increase around Joss Whedon's new show, &lt;em&gt;Dollhouse&lt;/em&gt;. The Calgary Sun has an &lt;a href="http://calsun.canoe.ca/Showbiz/2008/07/22/pf-6229301.html"&gt;interview with Eliza Dushku&lt;/a&gt; covering the new show, Joss Whedon, and empowered women characters from Whedon.&lt;/li&gt;

&lt;p&gt;&lt;li&gt;But what's this? Fox has &lt;a href="http://www.syfyportal.com/news425238.html"&gt;ordered a new first episode&lt;/a&gt; of &lt;em&gt;Dollhouse&lt;/em&gt;! They did this with &lt;em&gt;Firefly&lt;/em&gt;, have they not learned from the past? Of course, Whedon is saying "It's not you, it's me!"&lt;/li&gt;&lt;/p&gt;

&lt;p&gt;&lt;li&gt;Apparently NBC is going to ride &lt;em&gt;Heroes&lt;/em&gt; to death. They've ordered &lt;a href="http://www.lansingstatejournal.com/apps/pbcs.dll/article?AID=/20080721/LIFE/807210374"&gt;3 more episodes&lt;/a&gt; for season 3, bringing the total to 25. If the writing stays as poor as it was in season 2, this will be a long, slow, whimpering demise.&lt;/li&gt;&lt;/p&gt;

&lt;p&gt;&lt;li&gt;&lt;em&gt;Avatar: The Last Airbender&lt;/em&gt; may have ended it's series run, but the creators have &lt;a href="http://www.buddytv.com/articles/avatar-the-last-airbender/avatar-officially-over-but-per-21411.aspx"&gt;left open the possibility&lt;/a&gt; of more in the universe, albeit with new characters. This is one show on my 'must see' list.&lt;/li&gt;&lt;/p&gt;

&lt;p&gt;&lt;li&gt;The executive producers of the upcoming &lt;em&gt;Eleventh Hour&lt;/em&gt; series say their show will be f&lt;a href="http://www.scifi.com/scifiwire/index.php?id=57958"&gt;ocusing on real science&lt;/a&gt;. Which sounds good to me, even if the suits actually confused real science with science fiction, as if a little SF would be a bad thing.&lt;/li&gt;&lt;/p&gt;

&lt;p&gt;&lt;li&gt;The Sci-Fi Channel has released a &lt;a href="http://www.scifi.com/scifiwire/index.php?category=14&amp;id=57977"&gt;trailer&lt;/a&gt; for the mini-series &lt;em&gt;Caprica&lt;/em&gt;. I'm still not sold on this. And depending on how &lt;em&gt;Galactica&lt;/em&gt; ends, I may wash my hands entirely of the show.&lt;/li&gt;&lt;/ul&gt;&lt;/p&gt;</description>
    <dc:subject>Tube Bits</dc:subject>
    <dc:creator>JP</dc:creator>
    <dc:date>2008-07-23T00:27:55-06:00</dc:date>
    <content:encoded><![CDATA[<ul><li>The bizz is beginning to increase around Joss Whedon's new show, <em>Dollhouse</em>. The Calgary Sun has an <a href="http://calsun.canoe.ca/Showbiz/2008/07/22/pf-6229301.html">interview with Eliza Dushku</a> covering the new show, Joss Whedon, and empowered women characters from Whedon.</li>

<p><li>But what's this? Fox has <a href="http://www.syfyportal.com/news425238.html">ordered a new first episode</a> of <em>Dollhouse</em>! They did this with <em>Firefly</em>, have they not learned from the past? Of course, Whedon is saying "It's not you, it's me!"</li></p>

<p><li>Apparently NBC is going to ride <em>Heroes</em> to death. They've ordered <a href="http://www.lansingstatejournal.com/apps/pbcs.dll/article?AID=/20080721/LIFE/807210374">3 more episodes</a> for season 3, bringing the total to 25. If the writing stays as poor as it was in season 2, this will be a long, slow, whimpering demise.</li></p>

<p><li><em>Avatar: The Last Airbender</em> may have ended it's series run, but the creators have <a href="http://www.buddytv.com/articles/avatar-the-last-airbender/avatar-officially-over-but-per-21411.aspx">left open the possibility</a> of more in the universe, albeit with new characters. This is one show on my 'must see' list.</li></p>

<p><li>The executive producers of the upcoming <em>Eleventh Hour</em> series say their show will be f<a href="http://www.scifi.com/scifiwire/index.php?id=57958">ocusing on real science</a>. Which sounds good to me, even if the suits actually confused real science with science fiction, as if a little SF would be a bad thing.</li></p>

<p><li>The Sci-Fi Channel has released a <a href="http://www.scifi.com/scifiwire/index.php?category=14&id=57977">trailer</a> for the mini-series <em>Caprica</em>. I'm still not sold on this. And depending on how <em>Galactica</em> ends, I may wash my hands entirely of the show.</li></ul></p><div class="feedflare">
<a href="http://feeds.feedburner.com/~f/Sfsignal?a=M5F5bJ"><img src="http://feeds.feedburner.com/~f/Sfsignal?i=M5F5bJ" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/Sfsignal?a=gK63lJ"><img src="http://feeds.feedburner.com/~f/Sfsignal?i=gK63lJ" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/Sfsignal?a=EolThJ"><img src="http://feeds.feedburner.com/~f/Sfsignal?i=EolThJ" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/Sfsignal?a=EdvbXj"><img src="http://feeds.feedburner.com/~f/Sfsignal?i=EdvbXj" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/Sfsignal?a=MDZzEJ"><img src="http://feeds.feedburner.com/~f/Sfsignal?i=MDZzEJ" border="0"></img></a>
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          <foaf:person foaf:name="A_Z">
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        <dc:contributor>
          <foaf:person foaf:name="Pete Tzinski">
             <foaf:homepage rdf:resource="http://www.saltycactus.com/eotu" />
             <foaf:email rdf:resource="p.tzinski@gmail.com" />
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    <item rdf:about="http://www.sfsignal.com/archives/006934.html">
    <title>SF Tidbits for 7/23/08</title>
    <link>http://feeds.feedburner.com/~r/Sfsignal/~3/343227402/006934.html</link>
    <description>&lt;p&gt;&lt;script&gt;addBookLink("0575079142");&lt;/script&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://www.guardian.co.uk/books/2003/dec/08/top10s.science.fiction.women"&gt;Gwyneth Jones' Top Ten SF by Women Writers&lt;/a&gt;.&lt;/li&gt;&lt;br /&gt;
	&lt;li&gt;&lt;a href="http://www.guardian.co.uk/books/2004/nov/17/bestbooks.sportandleisure?gusrc=rss&amp;feed=books"&gt;M. John Harrison's Top Ten Favorite Books&lt;/a&gt;.&lt;/li&gt;&lt;br /&gt;
	&lt;li&gt;&lt;a href="http://www.guardian.co.uk/books/2000/mar/20/sciencefictionfantasyandhorror.bestbooks"&gt;John Courtenay Grimwood's The Top Ten Cult SF Novels&lt;/a&gt;.&lt;/li&gt;&lt;br /&gt;
	&lt;li&gt;&lt;a href="http://www.sflare.com/archives/the-golden-age-of-geekdom/"&gt;The Golden Age of Geekdom&lt;/a&gt;.&lt;/li&gt;&lt;br /&gt;
	&lt;li&gt;&lt;a href="http://nancykress.blogspot.com/2008/07/point-of-fiction.html"&gt;Nancy Kress on the "point" of fiction&lt;/a&gt;.&lt;/li&gt;&lt;br /&gt;
	&lt;li&gt;Ellen Datlow shares her &lt;a href="http://www.flickr.com/photos/35025258@N00/sets/72157606317988922/"&gt;Readercon photos&lt;/a&gt; .&lt;/li&gt;&lt;br /&gt;
	&lt;li&gt;Podcast fiction: "&lt;a href="http://podcastle.org/2008/07/22/pc017-goblin-lullaby/"&gt;Goblin Lullaby&lt;/a&gt;" by Jim C. Hines.&lt;/li&gt;&lt;br /&gt;
	&lt;li&gt;Contest: &lt;a href="http://www.fantasybookspot.com/jaytomio/2008/07/win-jhegaala-signed-by-steven-brust/"&gt;Win &lt;strong&gt;Jhegaala&lt;/strong&gt; signed by Steven Brust&lt;/a&gt;.&lt;/li&gt;&lt;br /&gt;
	&lt;li&gt;Some cool history and vintage art: "&lt;a href="http://chrisperridas.blogspot.com/2008/07/werewolf-of-ponkert.html"&gt;The Werewolf of Plonkert&lt;/a&gt;" by H. &lt;span style="text-decoration: line-through"&gt;Walter&lt;/span&gt; Warner Munn.&lt;/li&gt;&lt;br /&gt;
	&lt;li&gt;&lt;a href="http://www.jeffreyethomas.com/blog/?p=130"&gt;Jeffrey Thomas invites us to compare his personal life and his fiction: which is more disturbing&lt;/a&gt;?&lt;/li&gt;&lt;br /&gt;
	&lt;li&gt;&lt;a href="http://feeds.feedburner.com/%7Er/blogspot/fFHE/%7E3/342140886/do-sff-authors-have-to-be-sff-fans-in.html"&gt;Do SF/F authors have to be SF/F fans in order to be good writers&lt;/a&gt;?&lt;/li&gt;&lt;br /&gt;
	&lt;li&gt;Charles Tan interviews Night Shade Books' &lt;a href="http://charles-tan.blogspot.com/2008/07/feature-interview-with-jeremy-lassen.html"&gt;Jeremy Lassen&lt;/a&gt;.&lt;/li&gt;&lt;br /&gt;
	&lt;li&gt;Contest: &lt;a href="http://feeds.feedburner.com/%7Er/GraemesFantasyBookReview/%7E3/342004235/giveaway-empire-in-black-and-gold.html"&gt;Win a signed copy of &lt;strong&gt;Empire in Black and Gold&lt;/strong&gt; by Adrian Tchaikovsky&lt;/a&gt;.&lt;/li&gt;&lt;br /&gt;
	&lt;li&gt;&lt;a href="http://forbiddenplanet.co.uk/blog/?p=8457"&gt;&lt;em&gt;Hellboy&lt;/em&gt; now included in revised "Animal Friendly Heroes" list from PeTA&lt;/a&gt;.&lt;/li&gt;&lt;br /&gt;
	&lt;li&gt;Interview with &lt;a href="http://blog.fph.co.uk/page/sfx?entry=author_interview_joe_abercrombie"&gt;Joe Abercrombie&lt;/a&gt;.&lt;/li&gt;&lt;br /&gt;
	&lt;li&gt;&lt;a href="http://matociquala.livejournal.com/1410980.html"&gt;Elizabeth Bear is selling some really cool books&lt;/a&gt;! &lt;/li&gt;&lt;br /&gt;
	&lt;li&gt;Worth1000's latest entry puts &lt;a href="http://www.worth1000.com/contest.asp?contest_id=20242&amp;display=photoshop&amp;page=5000#entries"&gt;&lt;em&gt;Star Wars&lt;/em&gt; characters, items, vehicles and scenes into classic art works&lt;/a&gt;. [via &lt;a href="http://texasbestgrok.mu.nu/archives/268919.php#more"&gt;TexasBestGrok&lt;/a&gt;]&lt;/li&gt;&lt;/ul&gt;&lt;/p&gt;</description>
    <dc:subject>Tidbits</dc:subject>
    <dc:creator>Matt</dc:creator>
    <dc:date>2008-07-23T00:05:00-06:00</dc:date>
    <content:encoded><![CDATA[<p><script>addBookLink("0575079142");</script><ul><li><a href="http://www.guardian.co.uk/books/2003/dec/08/top10s.science.fiction.women">Gwyneth Jones' Top Ten SF by Women Writers</a>.</li><br />
	<li><a href="http://www.guardian.co.uk/books/2004/nov/17/bestbooks.sportandleisure?gusrc=rss&feed=books">M. John Harrison's Top Ten Favorite Books</a>.</li><br />
	<li><a href="http://www.guardian.co.uk/books/2000/mar/20/sciencefictionfantasyandhorror.bestbooks">John Courtenay Grimwood's The Top Ten Cult SF Novels</a>.</li><br />
	<li><a href="http://www.sflare.com/archives/the-golden-age-of-geekdom/">The Golden Age of Geekdom</a>.</li><br />
	<li><a href="http://nancykress.blogspot.com/2008/07/point-of-fiction.html">Nancy Kress on the "point" of fiction</a>.</li><br />
	<li>Ellen Datlow shares her <a href="http://www.flickr.com/photos/35025258@N00/sets/72157606317988922/">Readercon photos</a> .</li><br />
	<li>Podcast fiction: "<a href="http://podcastle.org/2008/07/22/pc017-goblin-lullaby/">Goblin Lullaby</a>" by Jim C. Hines.</li><br />
	<li>Contest: <a href="http://www.fantasybookspot.com/jaytomio/2008/07/win-jhegaala-signed-by-steven-brust/">Win <strong>Jhegaala</strong> signed by Steven Brust</a>.</li><br />
	<li>Some cool history and vintage art: "<a href="http://chrisperridas.blogspot.com/2008/07/werewolf-of-ponkert.html">The Werewolf of Plonkert</a>" by H. <span style="text-decoration: line-through">Walter</span> Warner Munn.</li><br />
	<li><a href="http://www.jeffreyethomas.com/blog/?p=130">Jeffrey Thomas invites us to compare his personal life and his fiction: which is more disturbing</a>?</li><br />
	<li><a href="http://feeds.feedburner.com/%7Er/blogspot/fFHE/%7E3/342140886/do-sff-authors-have-to-be-sff-fans-in.html">Do SF/F authors have to be SF/F fans in order to be good writers</a>?</li><br />
	<li>Charles Tan interviews Night Shade Books' <a href="http://charles-tan.blogspot.com/2008/07/feature-interview-with-jeremy-lassen.html">Jeremy Lassen</a>.</li><br />
	<li>Contest: <a href="http://feeds.feedburner.com/%7Er/GraemesFantasyB