<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/rss2full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" version="2.0">

<channel>
	<title>Silverlight Games 101</title>
	
	<link>http://blogs.silverarcade.com/silverlight-games-101</link>
	<description>Learn to write games in Silverlight using C#</description>
	<lastBuildDate>Wed, 10 Mar 2010 04:38:38 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/SilverlightGames101" /><feedburner:info uri="silverlightgames101" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><item>
		<title>Space Rocks game step 3: Sprites (part 2)</title>
		<link>http://feedproxy.google.com/~r/SilverlightGames101/~3/JRzemR_iE8Q/</link>
		<comments>http://blogs.silverarcade.com/silverlight-games-101/09/silverlight-space-rocks-game-step-3-sprites-part-2/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 04:38:38 +0000</pubDate>
		<dc:creator>Bill Reiss</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://blogs.silverarcade.com/silverlight-games-101/09/silverlight-space-rocks-game-step-3-sprites-part-2/</guid>
		<description>Source code: http://www.bluerosegames.com/spacerocks/SpaceRocks_3_Sprites_2.zip 
In the last step we created a sprite class based on the Silverlight Templated control. We gave this class X and Y properties to position the sprite. This is a great start and combining that with our game loop from step 1 we could start putting together the basics for a game. [...]
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/b4eeCx22iBq-EqG6Tf9eS9M3pss/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/b4eeCx22iBq-EqG6Tf9eS9M3pss/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/b4eeCx22iBq-EqG6Tf9eS9M3pss/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/b4eeCx22iBq-EqG6Tf9eS9M3pss/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/SilverlightGames101?a=JRzemR_iE8Q:9--8nFVDGic:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SilverlightGames101?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SilverlightGames101?a=JRzemR_iE8Q:9--8nFVDGic:D7DqB2pKExk"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SilverlightGames101?i=JRzemR_iE8Q:9--8nFVDGic:D7DqB2pKExk" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SilverlightGames101?a=JRzemR_iE8Q:9--8nFVDGic:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SilverlightGames101?i=JRzemR_iE8Q:9--8nFVDGic:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SilverlightGames101?a=JRzemR_iE8Q:9--8nFVDGic:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SilverlightGames101?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SilverlightGames101?a=JRzemR_iE8Q:9--8nFVDGic:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SilverlightGames101?i=JRzemR_iE8Q:9--8nFVDGic:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SilverlightGames101?a=JRzemR_iE8Q:9--8nFVDGic:_Gq8ExX3QV0"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SilverlightGames101?i=JRzemR_iE8Q:9--8nFVDGic:_Gq8ExX3QV0" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/SilverlightGames101/~4/JRzemR_iE8Q" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://blogs.silverarcade.com/silverlight-games-101/09/silverlight-space-rocks-game-step-3-sprites-part-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://blogs.silverarcade.com/silverlight-games-101/09/silverlight-space-rocks-game-step-3-sprites-part-2/</feedburner:origLink></item>
		<item>
		<title>Space Rocks game step 2: Sprites (part 1)</title>
		<link>http://feedproxy.google.com/~r/SilverlightGames101/~3/D7U3xvZYAi8/</link>
		<comments>http://blogs.silverarcade.com/silverlight-games-101/09/silverlight-space-rocks-game-step-2-sprites-part-1/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 03:29:08 +0000</pubDate>
		<dc:creator>Bill Reiss</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://blogs.silverarcade.com/silverlight-games-101/09/silverlight-space-rocks-game-step-2-sprites-part-1/</guid>
		<description>Source code: http://www.bluerosegames.com/spacerocks/SpaceRocks_2_Sprites.zip
When we refer to a “sprite” in game development, we’re typically referring to any 2D visual element. Sometimes sprites are defined as only elements that can move but since any element in Silverlight can be moved by repositioning it, the definition still fits. In the Space Rocks game, the sprites will be the [...]
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/WA1kjSkihzE7FSUZaRIi_o9LjZc/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/WA1kjSkihzE7FSUZaRIi_o9LjZc/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/WA1kjSkihzE7FSUZaRIi_o9LjZc/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/WA1kjSkihzE7FSUZaRIi_o9LjZc/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/SilverlightGames101?a=D7U3xvZYAi8:uQYhlQSr6j4:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SilverlightGames101?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SilverlightGames101?a=D7U3xvZYAi8:uQYhlQSr6j4:D7DqB2pKExk"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SilverlightGames101?i=D7U3xvZYAi8:uQYhlQSr6j4:D7DqB2pKExk" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SilverlightGames101?a=D7U3xvZYAi8:uQYhlQSr6j4:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SilverlightGames101?i=D7U3xvZYAi8:uQYhlQSr6j4:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SilverlightGames101?a=D7U3xvZYAi8:uQYhlQSr6j4:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SilverlightGames101?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SilverlightGames101?a=D7U3xvZYAi8:uQYhlQSr6j4:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SilverlightGames101?i=D7U3xvZYAi8:uQYhlQSr6j4:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SilverlightGames101?a=D7U3xvZYAi8:uQYhlQSr6j4:_Gq8ExX3QV0"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SilverlightGames101?i=D7U3xvZYAi8:uQYhlQSr6j4:_Gq8ExX3QV0" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/SilverlightGames101/~4/D7U3xvZYAi8" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://blogs.silverarcade.com/silverlight-games-101/09/silverlight-space-rocks-game-step-2-sprites-part-1/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://blogs.silverarcade.com/silverlight-games-101/09/silverlight-space-rocks-game-step-2-sprites-part-1/</feedburner:origLink></item>
		<item>
		<title>Space Rocks game step 1: The game loop</title>
		<link>http://feedproxy.google.com/~r/SilverlightGames101/~3/I50C7dmMaMc/</link>
		<comments>http://blogs.silverarcade.com/silverlight-games-101/08/silverlight-space-rocks-game-step-1-the-game-loop/#comments</comments>
		<pubDate>Tue, 09 Mar 2010 02:02:35 +0000</pubDate>
		<dc:creator>Bill Reiss</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://blogs.silverarcade.com/silverlight-games-101/08/silverlight-space-rocks-game-step-1-the-game-loop/</guid>
		<description>Source code: http://www.bluerosegames.com/SpaceRocks/SpaceRocks_1_GameLoop.zip
Most games require a game loop which is simply a method that executes on a timer. This method can contain things like input handling, repositioning sprites, checking for collisions, or spawning particles. In Silverlight there are a few options for this, including using a zero duration Storyboard, a DispatcherTimer, or the CompositionTarget.Rendering event. [...]
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/A4qIUJOfuTbXS5jmPDzAupCm48M/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/A4qIUJOfuTbXS5jmPDzAupCm48M/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/A4qIUJOfuTbXS5jmPDzAupCm48M/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/A4qIUJOfuTbXS5jmPDzAupCm48M/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/SilverlightGames101?a=I50C7dmMaMc:oB6PjnmGAow:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SilverlightGames101?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SilverlightGames101?a=I50C7dmMaMc:oB6PjnmGAow:D7DqB2pKExk"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SilverlightGames101?i=I50C7dmMaMc:oB6PjnmGAow:D7DqB2pKExk" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SilverlightGames101?a=I50C7dmMaMc:oB6PjnmGAow:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SilverlightGames101?i=I50C7dmMaMc:oB6PjnmGAow:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SilverlightGames101?a=I50C7dmMaMc:oB6PjnmGAow:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SilverlightGames101?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SilverlightGames101?a=I50C7dmMaMc:oB6PjnmGAow:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SilverlightGames101?i=I50C7dmMaMc:oB6PjnmGAow:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SilverlightGames101?a=I50C7dmMaMc:oB6PjnmGAow:_Gq8ExX3QV0"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SilverlightGames101?i=I50C7dmMaMc:oB6PjnmGAow:_Gq8ExX3QV0" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/SilverlightGames101/~4/I50C7dmMaMc" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://blogs.silverarcade.com/silverlight-games-101/08/silverlight-space-rocks-game-step-1-the-game-loop/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://blogs.silverarcade.com/silverlight-games-101/08/silverlight-space-rocks-game-step-1-the-game-loop/</feedburner:origLink></item>
		<item>
		<title>SilverSprite: Not just for XNA games any more</title>
		<link>http://feedproxy.google.com/~r/SilverlightGames101/~3/ISkCZLcDnAU/</link>
		<comments>http://blogs.silverarcade.com/silverlight-games-101/08/silverlight-silversprite-not-just-for-xna-games-any-more/#comments</comments>
		<pubDate>Mon, 08 Mar 2010 19:22:21 +0000</pubDate>
		<dc:creator>Bill Reiss</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://blogs.silverarcade.com/silverlight-games-101/08/silverlight-silversprite-not-just-for-xna-games-any-more/</guid>
		<description>The last time I started creating a sample game on this blog, I had to go through creating a game loop, handling keyboard input, dealing with vector mathematics, and a few other low level tasks. Along the way I created a helpers library which people could use to get started with their own games. A [...]
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/42qvEHtrnrt5lWJ9hwu251skeeM/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/42qvEHtrnrt5lWJ9hwu251skeeM/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/42qvEHtrnrt5lWJ9hwu251skeeM/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/42qvEHtrnrt5lWJ9hwu251skeeM/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/SilverlightGames101?a=ISkCZLcDnAU:pc9w8b0xBXY:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SilverlightGames101?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SilverlightGames101?a=ISkCZLcDnAU:pc9w8b0xBXY:D7DqB2pKExk"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SilverlightGames101?i=ISkCZLcDnAU:pc9w8b0xBXY:D7DqB2pKExk" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SilverlightGames101?a=ISkCZLcDnAU:pc9w8b0xBXY:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SilverlightGames101?i=ISkCZLcDnAU:pc9w8b0xBXY:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SilverlightGames101?a=ISkCZLcDnAU:pc9w8b0xBXY:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SilverlightGames101?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SilverlightGames101?a=ISkCZLcDnAU:pc9w8b0xBXY:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SilverlightGames101?i=ISkCZLcDnAU:pc9w8b0xBXY:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SilverlightGames101?a=ISkCZLcDnAU:pc9w8b0xBXY:_Gq8ExX3QV0"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SilverlightGames101?i=ISkCZLcDnAU:pc9w8b0xBXY:_Gq8ExX3QV0" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/SilverlightGames101/~4/ISkCZLcDnAU" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://blogs.silverarcade.com/silverlight-games-101/08/silverlight-silversprite-not-just-for-xna-games-any-more/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		<feedburner:origLink>http://blogs.silverarcade.com/silverlight-games-101/08/silverlight-silversprite-not-just-for-xna-games-any-more/</feedburner:origLink></item>
		<item>
		<title>Blitting images and the creativity of others</title>
		<link>http://feedproxy.google.com/~r/SilverlightGames101/~3/u5zQ_KWgQtA/</link>
		<comments>http://blogs.silverarcade.com/silverlight-games-101/10/silverlight-blitting-images-and-the-creativity-of-others/#comments</comments>
		<pubDate>Mon, 11 Jan 2010 01:45:50 +0000</pubDate>
		<dc:creator>Bill Reiss</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://blogs.silverarcade.com/silverlight-games-101/10/silverlight-blitting-images-and-the-creativity-of-others/</guid>
		<description>I get a huge kick out of other people using things that I’ve created and especially when they do things that I haven’t even imagined and take it to the next level. Adam Kinney posted about doing a torn photo effect with the image blitting methods that I contributed to the open source WriteableBitmapEx project [...]
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/Be10vUdMc63oOrIS2pVKyhRWqjg/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Be10vUdMc63oOrIS2pVKyhRWqjg/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/Be10vUdMc63oOrIS2pVKyhRWqjg/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Be10vUdMc63oOrIS2pVKyhRWqjg/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/SilverlightGames101?a=u5zQ_KWgQtA:Pu41OIpJ_1Q:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SilverlightGames101?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SilverlightGames101?a=u5zQ_KWgQtA:Pu41OIpJ_1Q:D7DqB2pKExk"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SilverlightGames101?i=u5zQ_KWgQtA:Pu41OIpJ_1Q:D7DqB2pKExk" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SilverlightGames101?a=u5zQ_KWgQtA:Pu41OIpJ_1Q:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SilverlightGames101?i=u5zQ_KWgQtA:Pu41OIpJ_1Q:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SilverlightGames101?a=u5zQ_KWgQtA:Pu41OIpJ_1Q:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SilverlightGames101?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SilverlightGames101?a=u5zQ_KWgQtA:Pu41OIpJ_1Q:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SilverlightGames101?i=u5zQ_KWgQtA:Pu41OIpJ_1Q:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SilverlightGames101?a=u5zQ_KWgQtA:Pu41OIpJ_1Q:_Gq8ExX3QV0"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SilverlightGames101?i=u5zQ_KWgQtA:Pu41OIpJ_1Q:_Gq8ExX3QV0" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/SilverlightGames101/~4/u5zQ_KWgQtA" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://blogs.silverarcade.com/silverlight-games-101/10/silverlight-blitting-images-and-the-creativity-of-others/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		<feedburner:origLink>http://blogs.silverarcade.com/silverlight-games-101/10/silverlight-blitting-images-and-the-creativity-of-others/</feedburner:origLink></item>
		<item>
		<title>Video – Overview of Silverlight Game Development</title>
		<link>http://feedproxy.google.com/~r/SilverlightGames101/~3/J9Mb48RX8Mg/</link>
		<comments>http://blogs.silverarcade.com/silverlight-games-101/08/silverlight-video-overview-of-silverlight-game-development/#comments</comments>
		<pubDate>Fri, 08 Jan 2010 18:42:25 +0000</pubDate>
		<dc:creator>Bill Reiss</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://blogs.silverarcade.com/silverlight-games-101/08/silverlight-video-overview-of-silverlight-game-development/</guid>
		<description>This is a video of a presentation I did for the XNA Calgary Users Group recently. It runs about a 30 minutes and is a good introduction to getting started with Silverlight game development and some of the things to watch out for. I also cover using the SilverSprite library to make game development easier [...]
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/_EJhW3ycv_DzDGDVEsk9hBPyKA8/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/_EJhW3ycv_DzDGDVEsk9hBPyKA8/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/_EJhW3ycv_DzDGDVEsk9hBPyKA8/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/_EJhW3ycv_DzDGDVEsk9hBPyKA8/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/SilverlightGames101?a=J9Mb48RX8Mg:c_1PEJrK-Bc:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SilverlightGames101?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SilverlightGames101?a=J9Mb48RX8Mg:c_1PEJrK-Bc:D7DqB2pKExk"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SilverlightGames101?i=J9Mb48RX8Mg:c_1PEJrK-Bc:D7DqB2pKExk" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SilverlightGames101?a=J9Mb48RX8Mg:c_1PEJrK-Bc:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SilverlightGames101?i=J9Mb48RX8Mg:c_1PEJrK-Bc:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SilverlightGames101?a=J9Mb48RX8Mg:c_1PEJrK-Bc:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SilverlightGames101?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SilverlightGames101?a=J9Mb48RX8Mg:c_1PEJrK-Bc:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SilverlightGames101?i=J9Mb48RX8Mg:c_1PEJrK-Bc:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SilverlightGames101?a=J9Mb48RX8Mg:c_1PEJrK-Bc:_Gq8ExX3QV0"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SilverlightGames101?i=J9Mb48RX8Mg:c_1PEJrK-Bc:_Gq8ExX3QV0" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/SilverlightGames101/~4/J9Mb48RX8Mg" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://blogs.silverarcade.com/silverlight-games-101/08/silverlight-video-overview-of-silverlight-game-development/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		<feedburner:origLink>http://blogs.silverarcade.com/silverlight-games-101/08/silverlight-video-overview-of-silverlight-game-development/</feedburner:origLink></item>
		<item>
		<title>Make sure to test your Silverlight apps with browser zoom</title>
		<link>http://feedproxy.google.com/~r/SilverlightGames101/~3/_W819kNzX10/</link>
		<comments>http://blogs.silverarcade.com/silverlight-games-101/07/silverlight-make-sure-to-test-your-silverlight-apps-with-browser-zoom/#comments</comments>
		<pubDate>Thu, 07 Jan 2010 13:59:14 +0000</pubDate>
		<dc:creator>Bill Reiss</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://blogs.silverarcade.com/silverlight-games-101/07/silverlight-make-sure-to-test-your-silverlight-apps-with-browser-zoom/</guid>
		<description>My laptop has a 16 inch screen with 1920&amp;#215;1080 resolution and my eyes aren’t what they used to be so I run in high DPI mode 125%. This makes all of my icons and text bigger, but it also sets IE to 125% zoom. This is fine for the most part except for some apps [...]
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/hnrp9pbtVu6JPGY-CLwWOPdQ4qk/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/hnrp9pbtVu6JPGY-CLwWOPdQ4qk/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/hnrp9pbtVu6JPGY-CLwWOPdQ4qk/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/hnrp9pbtVu6JPGY-CLwWOPdQ4qk/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/SilverlightGames101?a=_W819kNzX10:18evhmKZM6Y:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SilverlightGames101?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SilverlightGames101?a=_W819kNzX10:18evhmKZM6Y:D7DqB2pKExk"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SilverlightGames101?i=_W819kNzX10:18evhmKZM6Y:D7DqB2pKExk" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SilverlightGames101?a=_W819kNzX10:18evhmKZM6Y:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SilverlightGames101?i=_W819kNzX10:18evhmKZM6Y:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SilverlightGames101?a=_W819kNzX10:18evhmKZM6Y:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SilverlightGames101?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SilverlightGames101?a=_W819kNzX10:18evhmKZM6Y:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SilverlightGames101?i=_W819kNzX10:18evhmKZM6Y:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SilverlightGames101?a=_W819kNzX10:18evhmKZM6Y:_Gq8ExX3QV0"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SilverlightGames101?i=_W819kNzX10:18evhmKZM6Y:_Gq8ExX3QV0" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/SilverlightGames101/~4/_W819kNzX10" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://blogs.silverarcade.com/silverlight-games-101/07/silverlight-make-sure-to-test-your-silverlight-apps-with-browser-zoom/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		<feedburner:origLink>http://blogs.silverarcade.com/silverlight-games-101/07/silverlight-make-sure-to-test-your-silverlight-apps-with-browser-zoom/</feedburner:origLink></item>
		<item>
		<title>WriteableBitmap extensions now on CodePlex</title>
		<link>http://feedproxy.google.com/~r/SilverlightGames101/~3/TwS-8A5vTZY/</link>
		<comments>http://blogs.silverarcade.com/silverlight-games-101/07/silverlight-writeablebitmap-extensions-now-on-codeplex/#comments</comments>
		<pubDate>Mon, 07 Dec 2009 14:14:14 +0000</pubDate>
		<dc:creator>Bill Reiss</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://blogs.silverarcade.com/silverlight-games-101/07/silverlight-writeablebitmap-extensions-now-on-codeplex/</guid>
		<description>Just a quick note that Rene Schulte has posted the full source code for his WriteableBitmap extensions to CodePlex at&amp;#160; 
http://writeablebitmapex.codeplex.com&amp;#160;
He has also included my image blitting extensions that I posted about here:
http://blogs.silverarcade.com/silverlight-games-101/15/silverlight-blitting-and-blending-with-silverlights-writeablebitmap/
Rene’s helpful extensions include methods that draw shapes and lines. Enjoy!
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/P90Ph0JDKUzwLct9ptz5J_tdoJE/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/P90Ph0JDKUzwLct9ptz5J_tdoJE/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/P90Ph0JDKUzwLct9ptz5J_tdoJE/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/P90Ph0JDKUzwLct9ptz5J_tdoJE/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/SilverlightGames101?a=TwS-8A5vTZY:Dcxrnnm7Ybc:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SilverlightGames101?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SilverlightGames101?a=TwS-8A5vTZY:Dcxrnnm7Ybc:D7DqB2pKExk"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SilverlightGames101?i=TwS-8A5vTZY:Dcxrnnm7Ybc:D7DqB2pKExk" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SilverlightGames101?a=TwS-8A5vTZY:Dcxrnnm7Ybc:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SilverlightGames101?i=TwS-8A5vTZY:Dcxrnnm7Ybc:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SilverlightGames101?a=TwS-8A5vTZY:Dcxrnnm7Ybc:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SilverlightGames101?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SilverlightGames101?a=TwS-8A5vTZY:Dcxrnnm7Ybc:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SilverlightGames101?i=TwS-8A5vTZY:Dcxrnnm7Ybc:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SilverlightGames101?a=TwS-8A5vTZY:Dcxrnnm7Ybc:_Gq8ExX3QV0"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SilverlightGames101?i=TwS-8A5vTZY:Dcxrnnm7Ybc:_Gq8ExX3QV0" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/SilverlightGames101/~4/TwS-8A5vTZY" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://blogs.silverarcade.com/silverlight-games-101/07/silverlight-writeablebitmap-extensions-now-on-codeplex/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		<feedburner:origLink>http://blogs.silverarcade.com/silverlight-games-101/07/silverlight-writeablebitmap-extensions-now-on-codeplex/</feedburner:origLink></item>
		<item>
		<title>Is Silverlight 4 moving away from cross platform?</title>
		<link>http://feedproxy.google.com/~r/SilverlightGames101/~3/QWvddqhjrXI/</link>
		<comments>http://blogs.silverarcade.com/silverlight-games-101/21/silverlight-is-silverlight-4-moving-away-from-cross-platform/#comments</comments>
		<pubDate>Sat, 21 Nov 2009 20:30:10 +0000</pubDate>
		<dc:creator>Bill Reiss</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://blogs.silverarcade.com/silverlight-games-101/21/silverlight-is-silverlight-4-moving-away-from-cross-platform/</guid>
		<description>In a recent article in The Register http://www.theregister.co.uk/2009/11/20/silverlight_4_windows_bias/ they make the case that COM support in Silverlight 4 has “crossed a threshold” that will make Silverlight less appealing to developers that want to do cross platform development.
Yes it is true that now there is a feature in Silverlight that is Windows only, but it is [...]
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/KDxGaCXe23svaE5ZtFNY229GSJE/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/KDxGaCXe23svaE5ZtFNY229GSJE/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/KDxGaCXe23svaE5ZtFNY229GSJE/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/KDxGaCXe23svaE5ZtFNY229GSJE/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/SilverlightGames101?a=QWvddqhjrXI:3dtHZ8nIzg8:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SilverlightGames101?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SilverlightGames101?a=QWvddqhjrXI:3dtHZ8nIzg8:D7DqB2pKExk"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SilverlightGames101?i=QWvddqhjrXI:3dtHZ8nIzg8:D7DqB2pKExk" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SilverlightGames101?a=QWvddqhjrXI:3dtHZ8nIzg8:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SilverlightGames101?i=QWvddqhjrXI:3dtHZ8nIzg8:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SilverlightGames101?a=QWvddqhjrXI:3dtHZ8nIzg8:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SilverlightGames101?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SilverlightGames101?a=QWvddqhjrXI:3dtHZ8nIzg8:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SilverlightGames101?i=QWvddqhjrXI:3dtHZ8nIzg8:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SilverlightGames101?a=QWvddqhjrXI:3dtHZ8nIzg8:_Gq8ExX3QV0"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SilverlightGames101?i=QWvddqhjrXI:3dtHZ8nIzg8:_Gq8ExX3QV0" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/SilverlightGames101/~4/QWvddqhjrXI" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://blogs.silverarcade.com/silverlight-games-101/21/silverlight-is-silverlight-4-moving-away-from-cross-platform/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
		<feedburner:origLink>http://blogs.silverarcade.com/silverlight-games-101/21/silverlight-is-silverlight-4-moving-away-from-cross-platform/</feedburner:origLink></item>
		<item>
		<title>Blitting and Blending with Silverlight’s WriteableBitmap</title>
		<link>http://feedproxy.google.com/~r/SilverlightGames101/~3/vSnLIcRYZ4Q/</link>
		<comments>http://blogs.silverarcade.com/silverlight-games-101/15/silverlight-blitting-and-blending-with-silverlights-writeablebitmap/#comments</comments>
		<pubDate>Mon, 16 Nov 2009 03:54:43 +0000</pubDate>
		<dc:creator>Bill Reiss</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://blogs.silverarcade.com/silverlight-games-101/15/silverlight-blitting-and-blending-with-silverlights-writeablebitmap/</guid>
		<description>Full source code: http://www.bluerosegames.com/BlitWriteableBitmapSample.zip 
This post is partially inspired by René Schulte’s series on extending WriteableBitmap. You can see his fantastic posts here:
http://kodierer.blogspot.com/2009/11/drawing-shapes-silverlight.html
The other inspiration for this comes from efforts that I have been making with SilverSprite, an open source library to compile and run 2D XNA games in Silverlight. When rendering a lot of [...]
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/OuWS-1sfMOWoQBbraCN9veSZ6r0/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/OuWS-1sfMOWoQBbraCN9veSZ6r0/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/OuWS-1sfMOWoQBbraCN9veSZ6r0/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/OuWS-1sfMOWoQBbraCN9veSZ6r0/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/SilverlightGames101?a=vSnLIcRYZ4Q:uZXa4F60JSQ:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SilverlightGames101?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SilverlightGames101?a=vSnLIcRYZ4Q:uZXa4F60JSQ:D7DqB2pKExk"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SilverlightGames101?i=vSnLIcRYZ4Q:uZXa4F60JSQ:D7DqB2pKExk" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SilverlightGames101?a=vSnLIcRYZ4Q:uZXa4F60JSQ:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SilverlightGames101?i=vSnLIcRYZ4Q:uZXa4F60JSQ:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SilverlightGames101?a=vSnLIcRYZ4Q:uZXa4F60JSQ:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SilverlightGames101?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SilverlightGames101?a=vSnLIcRYZ4Q:uZXa4F60JSQ:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SilverlightGames101?i=vSnLIcRYZ4Q:uZXa4F60JSQ:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SilverlightGames101?a=vSnLIcRYZ4Q:uZXa4F60JSQ:_Gq8ExX3QV0"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SilverlightGames101?i=vSnLIcRYZ4Q:uZXa4F60JSQ:_Gq8ExX3QV0" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/SilverlightGames101/~4/vSnLIcRYZ4Q" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://blogs.silverarcade.com/silverlight-games-101/15/silverlight-blitting-and-blending-with-silverlights-writeablebitmap/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		<feedburner:origLink>http://blogs.silverarcade.com/silverlight-games-101/15/silverlight-blitting-and-blending-with-silverlights-writeablebitmap/</feedburner:origLink></item>
	</channel>
</rss>
