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	<title>Simon Snail app a game for the Apple iPhone &#38; iPad found on the AppStore. &#187; Blog</title>
	<atom:link href="http://simonsnail.com/category/Blog/feed/" rel="self" type="application/rss+xml" />
	<link>http://simonsnail.com</link>
	<description>Simon Snail. The fastest snails in the garden.</description>
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		<title>Let the Races BEGIN!!! Simon Snail hits the App Store on 12/7/2011</title>
		<link>http://simonsnail.com/2011/12/let-the-races-begin-simon-snail-hits-the-app-store-on-1272011/</link>
		<comments>http://simonsnail.com/2011/12/let-the-races-begin-simon-snail-hits-the-app-store-on-1272011/#comments</comments>
		<pubDate>Tue, 06 Dec 2011 22:40:16 +0000</pubDate>
		<dc:creator>simo4819</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[first post simon snail project notes]]></category>
		<category><![CDATA[simons snail development documentary]]></category>

		<guid isPermaLink="false">http://simonsnail.com/?p=225</guid>
		<description><![CDATA[AHHHH Finally the day of reckoning is upon us!!!! Find out who the fastest snail in the garden really is! I received this from Apple a few minutes ago&#8230; Your app status is Processing for App Store It should hit in the next 24 hours! Go to the App Store]]></description>
			<content:encoded><![CDATA[<p>AHHHH Finally the day of reckoning is upon us!!!! Find out who the fastest snail in the garden really is!<br />
I received this from Apple a few minutes ago&#8230; Your app status is Processing for App Store<br />
It should hit in the next 24 hours! 	<a href="http://bit.ly/SimonSnailAppStore" title="Go to the App Store" target="_blank"><strong>Go to the App Store</strong> </a></p>
]]></content:encoded>
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		<title>Beta Testing is complete, the binary is submitted to the app store and we&#8217;re in &#8220;Waiting for Review&#8221; status.</title>
		<link>http://simonsnail.com/2011/11/beta-testing-is-complete-weve-the-binary-submitted-to-the-app-store-and-were-in-under-review-status/</link>
		<comments>http://simonsnail.com/2011/11/beta-testing-is-complete-weve-the-binary-submitted-to-the-app-store-and-were-in-under-review-status/#comments</comments>
		<pubDate>Sun, 20 Nov 2011 12:16:17 +0000</pubDate>
		<dc:creator>simo4819</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[first post simon snail project notes]]></category>
		<category><![CDATA[simons snail development documentary]]></category>

		<guid isPermaLink="false">http://simonsnail.com/?p=216</guid>
		<description><![CDATA[That pretty much sums it up. 4 months of work finally came to an end when we submitted it to the app store. It was completely done uncerimoniously too. In fact the first time it was submitted we got this message: &#8220;Your recent binary submission to the App Store (Simon Snail Racing)&#8221; So at first [...]]]></description>
			<content:encoded><![CDATA[<p>That pretty much sums it up.<br />
4 months of work finally came to an end when we submitted it to the app store. It was completely done uncerimoniously too. In fact the first time it was submitted we got this message:<br />
&#8220;Your recent binary submission to the App Store (Simon Snail Racing)&#8221;<br />
So at first we were like YEAAA</p>
<p>That was followed by another email which went like this:<br />
&#8220;Dear Developer,<br />
We have discovered one or more issues with your recent binary submission for &#8220;Simon Snail Racing&#8221;. Before your app can be reviewed, the following issues must be corrected:<br />
Invalid Code Signing Entitlements &#8211; The signature for your app bundle contains entitlement values that are not supported.&#8221; Blah Blah Blah.</p>
<p>And then were like UGHHHH. But the developer knew just what to do, he fixed a little of this and a little of that and resubmitted and we got another bummer letter from Apple.</p>
<p>After that we got an email saying the following:<br />
&#8220;Dear Developer,<br />
The status for the following app has changed to Waiting For Review.<br />
App Name: Simon Snail Racing&#8221;<br />
App Version Number: 1.0</p>
<p>And there it still stands in &#8220;Waiting for Review&#8221; status and here we &#8220;patiently&#8221; wait for it to move to &#8220;Approved Status&#8221; so it can finally be released onto the App Store. The anticipation is much worse than that feeling you get when waiting for the ketchup to come out of the bottle but not quite as bad as waiting for one of your kids to be born. So overall the anxiety level is between ketchup coming out and babies being born. Hmmm, after writing that last sentence I now think I could have chosen better analogy examples but whatever they work.</p>
<p>A big thank you to all the beta testers that took their time to test, re-test and re-re-test the game over and over and over after every change we made to the game play and while we added and deleted functionality. It&#8217;s greatly appreciated, I know I spent my fair share of time saying blue, red, yellow, blue, blue, green to myself and I know that playing the same levels over and over and over again may have gotten a little tedious with each release but it&#8217;s a necessary part of game development. Again I sincerely appreciate your time and feedback. Thank you. You helped make the game better.</p>
<p>The next update will be. We&#8217;re on the app store so stay tuned.</p>
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		<title>Beta test phase is going really well&#8230;</title>
		<link>http://simonsnail.com/2011/11/beta-test-phase-is-going-really-well/</link>
		<comments>http://simonsnail.com/2011/11/beta-test-phase-is-going-really-well/#comments</comments>
		<pubDate>Sat, 12 Nov 2011 23:08:16 +0000</pubDate>
		<dc:creator>simo4819</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Ball Chart]]></category>
		<category><![CDATA[beta]]></category>
		<category><![CDATA[beta testers]]></category>
		<category><![CDATA[game play]]></category>
		<category><![CDATA[simons snail development documentary]]></category>

		<guid isPermaLink="false">http://simonsnail.com/?p=213</guid>
		<description><![CDATA[I&#8217;ve been collecting fastest times from the beta tester and putting them into a spreadsheet by level and then calculating average number of balls per second and average time for each level. I then took that data and created a spreadsheet to tell the programmer how to change the difficulty on each level by increasing [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been collecting fastest times from the beta tester and putting them into a spreadsheet by level and then calculating average number of balls per second and average time for each level. I then took that data and created a spreadsheet to tell the programmer how to change the difficulty on each level by increasing or decreasing the number of balls. The first tier gets progressively harder and harder, and then drops a little at the next tier and then gets even harder by the end of that tier etc<br />
Take a look at the chart below and you&#8217;ll see how it ramps up drops back down, then ramps up and then drops back down. Each point on the chart is a new level.<br />
<img src="http://simonsnail.com/wp-content/themes/iPhoneApp/images/dummy/BallChart.png" alt="Ball Chart" /></p>
<p>The last few levels are Bonus Levels and there are a few surprises in there as you can tell by the spike in the graph. They will definitely challenge your level of concentration, your dexterity and ability to remain calm if you start getting behind in the race.</p>
<p>I see being able to finish testing game play by Monday and Tuesday and Submit to Apple by mid-week. Nearly 4 months from conception to finish.</p>
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		<title>Beta Test Contest and new release coming out today!</title>
		<link>http://simonsnail.com/2011/11/beta-test-contest-and-new-release-coming-out-today/</link>
		<comments>http://simonsnail.com/2011/11/beta-test-contest-and-new-release-coming-out-today/#comments</comments>
		<pubDate>Tue, 08 Nov 2011 12:15:53 +0000</pubDate>
		<dc:creator>simo4819</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[beta]]></category>
		<category><![CDATA[beta testers]]></category>
		<category><![CDATA[simons snail development documentary]]></category>

		<guid isPermaLink="false">http://simonsnail.com/?p=208</guid>
		<description><![CDATA[IMPORTANT: UNINSTALL PREVIOUS VERSION BEFORE YOU INSTALL THE NEW VERSION OR IT WILL NOT WORK. CLICK AND HOLD THE ICON AND THEN TAP THE X TO DELETE THE PREVIOUS VERSION READ the entire email/post as there is important info and a contest. This new release will have a major change to the Level Completion Screen. [...]]]></description>
			<content:encoded><![CDATA[<p><strong>IMPORTANT: UNINSTALL PREVIOUS VERSION BEFORE YOU INSTALL THE NEW VERSION OR IT WILL NOT WORK. CLICK AND HOLD THE ICON AND THEN TAP THE X TO DELETE THE PREVIOUS VERSION</strong><br />
READ the entire email/post as there is important info and a contest.</p>
<p>This new release will have a major change to the Level Completion Screen. You will be getting a lot more information about &#8220;how&#8221; you did in the game. We are now displaying your time, best time, points earned, boosts used, score, high score, coins earned, diamonds earned, and tattoos you&#8217;ve won.</p>
<p>If you take a look at the attached files you will see versions for 1st, 2nd 3rd and 4th/5th place.<br />
1st, 2nd or 3rd place you can move on to the next level, 4th and 5th you need to replay and try again.</p>
<p>Up until now we have been testing functionality. Example: &#8220;when I click here____does it do that and make the right sound&#8221;. You may have noticed that the game is really easy, some of you have probably already won the game or at least all 25 levels. (I&#8217;m keeping the bonus levels a secret even from the beta testers cause I got some fun things I&#8217;ll be doing to make it very ery very challenging.) This is by design. It&#8217;s tough to test functionality on all 25 levels if you can&#8217;t make it past the first tier because the game exceeds your capabilities. Also you have unlimited boosts, who can&#8217;t win every level with unlimited boosts?!</p>
<p>So this release we will start collecting information that will help up nail down the game play. We aim to make it challenging, but not too challenging. We want people 8 to 80 to be able to play this game and still be able to complete some of the levels with some boosts, most of the levels with a bunch of boosts on 2nd or 3rd try and all the levels with lots of boosts. As you can tell BOOSTS will be very important to keep in your inventory. The objective is to find the balance between winning enough coins and diamonds to be able to buy enough boosts to win the race AND still be able to &#8220;save up&#8221; to buy the tattoos you want. </p>
<p>SO HERE&#8217;S what I need you to do with this release.  EVERY TIME you complete a race either take a picture of the level completion screen (see attached for an example) or fill out the chart below and post it on the Facebook page (<a href="http://facebook.com/simonsnail" title="Simon Snail on Facebook" target="_blank">http://facebook.com/simonsnail</a> or email it to me&#8230;.I need this information on as many levels as possible. TRY NOT to use boosts. Use them only to win a race. If you have to use them that&#8217;s OK just try NOT to use them. </p>
<p>Fill out and click here to POST ON FACEBOOK or reply back and email to me EVERY TIME you play a level. OR take a screen shot by pressing off and square button and email me the photo.</p>
<p> Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8 Level 9 Level 10<br />
Time<br />
Best<br />
Points<br />
Boosts<br />
Score<br />
High Score<br />
Balls<br />
Reward<br />
Used<br />
 Level 11 Level 12 Level 13 Level 14 Level 15 Level 16 level 17 Level 18 Level 19 Level 20<br />
Time<br />
Best<br />
Points<br />
Boosts<br />
Score<br />
High Score<br />
Balls<br />
Reward<br />
Used<br />
 Level 21 Level 22 Level 23 Level 24 Level 25<br />
Time<br />
Best<br />
Points<br />
Boosts<br />
Score<br />
High Score<br />
Balls<br />
Reward<br />
Used                     </p>
<p>THIS IS A VERY IMPORTANT PART OF BETA TESTING. In fact for me it&#8217;s the most important part. If the game isn&#8217;t &#8220;fun and challenging&#8221; then people won&#8217;t play it over and over and over again. I&#8217;ve gotten some great feed back from beta testers that has helped with the functionality but the testers that help with this section the most will be getting some very big thank you prizes! So play, play, play and track your results.</p>
<p><strong>CONTEST:  </strong>Post a screen shot of the level completion screen for each of the 25 levels on the Facebook Fan Page. NO BOOSTS ALLOWED.<br />
The first person to do this wins a $20 gift card.</p>
<p>Screen shots posted to Facebook only will be considered so everyone knows there&#8217;s proof . And believe me I&#8217;m GOOD at this game, in fact very good so you better B-B-B-Bring it&#8230; I will post my scores on the Facebook page as well<br />
http://facebook.com/simonsnail and on the blog http://simonsnail.com/category/blog</p>
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		<title>Coming down to the wire now but a few things are off with the SFX.</title>
		<link>http://simonsnail.com/2011/11/coming-down-to-the-wire-now-but-a-few-things-are-off-with-the-sfx/</link>
		<comments>http://simonsnail.com/2011/11/coming-down-to-the-wire-now-but-a-few-things-are-off-with-the-sfx/#comments</comments>
		<pubDate>Sat, 05 Nov 2011 11:19:05 +0000</pubDate>
		<dc:creator>simo4819</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[simons snail development documentary]]></category>

		<guid isPermaLink="false">http://simonsnail.com/?p=196</guid>
		<description><![CDATA[Here&#8217;s a funny conversation I had via skype chat with my developer. The ButtonClick.wav file sounds like it&#8217;s being stretched out. It&#8217;s a short pop not a shwert sound. When you get to a level select screen and select a level and then the game launches. between the Level intro screen and the countdown there [...]]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s a funny conversation I had via skype chat with my developer. </p>
<p>The ButtonClick.wav file sounds like it&#8217;s being stretched out. It&#8217;s a short pop not a shwert sound.</p>
<p>When you get to a level select screen and select a level and then the game launches. between the Level intro screen and the countdown there is a popping I think it&#8217;s the boost being triggered or the first three balls loading. (can we delay that until the countdown is finished. if it belongs there at all.)</p>
<p>The pop1.wav thru pop5.wav sounds should be when the player pushed the colored buttons not when the balls get released.<br />
So at the start of a game when the balls are released it should play like<br />
pop2.wav, Squish,    pop3, squish,    pop2, squish   pop5, squish<br />
<strong>not a</strong> pop, pop, pop, pop, pop, squish, squish, squish, squish</p>
<p>then the last issue I &#8220;heard&#8221; was the wrong.wav sounds really quiet and distorted. it&#8217;s more of a low bass drum beat not a tap on the desk.<br />
And I forgot about the tier up notification that they can now play with the new character&#8230;.I need to work that in there somehow&#8230;</p>
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		<title>Yea we are in Beta release.</title>
		<link>http://simonsnail.com/2011/11/yea-we-are-in-beta-release/</link>
		<comments>http://simonsnail.com/2011/11/yea-we-are-in-beta-release/#comments</comments>
		<pubDate>Thu, 03 Nov 2011 02:26:27 +0000</pubDate>
		<dc:creator>simo4819</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[simons snail development documentary]]></category>

		<guid isPermaLink="false">http://simonsnail.com/?p=194</guid>
		<description><![CDATA[We got the first few beta testers provisioned and they have installed the game. So the fun begins. It&#8217;s amazing how everything is falling into place. And also amazing how there are so many little things we didn&#8217;t think of doing. Like a simply link back to another page within the game and a pop [...]]]></description>
			<content:encoded><![CDATA[<p>We got the first few beta testers provisioned and they have installed the game. So the fun begins. It&#8217;s amazing how everything is falling into place. And also amazing how there are so many little things we didn&#8217;t think of doing. Like a simply link back to another page within the game and a pop up message to confirm an action has taken place. All those are being fixed, added, changed and adjusted. There are thousands of little interactive actions that can take place and they all need to be scripted. I&#8217;m pointing users down logical pathways, but what may seem logical to me makes no sense to someone else so we re-evaluate it and try something else. </p>
<p>Hopefully we&#8217;ll start getting feedback tomorrow from the testers and by the weekend we&#8217;ll be ready to start playing with the game play. </p>
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		<title>Don&#8217;t think I haven&#8217;t written because I have.</title>
		<link>http://simonsnail.com/2011/10/dont-think-i-havent-written-because-i-have/</link>
		<comments>http://simonsnail.com/2011/10/dont-think-i-havent-written-because-i-have/#comments</comments>
		<pubDate>Fri, 28 Oct 2011 22:21:04 +0000</pubDate>
		<dc:creator>simo4819</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[simons snail development documentary]]></category>

		<guid isPermaLink="false">http://simonsnail.com/?p=192</guid>
		<description><![CDATA[I&#8217;ve written almost every day. There&#8217;s been so many exciting things going on. Many of them a littl bit dramatic so I wanted to be sure they all were resolved before I posted a bunch of 5000 word diatribes. So here&#8217;s the short of it. The original company I hired to develop the Simon Snail [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve written almost every day. There&#8217;s been so many exciting things going on. Many of them a littl bit dramatic so I wanted to be sure they all were resolved before I posted a bunch of 5000 word diatribes. So here&#8217;s the short of it. The original company I hired to develop the Simon Snail Racing game missed several deadlines to get to beta release. After strike three I gave the project someone else and he has been doing a phenomenal job. Unfortunately, the transition of such a project from one developer to another will always cause delays and uncertaintly.</p>
<p>So status is Nov 2nd we will have a beta version ready for testing.<br />
Nov 7th release to the app store.<br />
Release to customers on App store usually takes place within 2 weeks.</p>
<p>Once We&#8217;re firmly in place I may go back and post some of the more dramatic posts as they are quite funny to read when you are not all caught up in the moment.</p>
<p>More Pix are coming I promise&#8230;.It looks sweeeettt.</p>
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		<title>Help screens for Simon Snail</title>
		<link>http://simonsnail.com/2011/10/help-screens-for-simon-snail/</link>
		<comments>http://simonsnail.com/2011/10/help-screens-for-simon-snail/#comments</comments>
		<pubDate>Fri, 07 Oct 2011 12:14:56 +0000</pubDate>
		<dc:creator>simo4819</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[first post simon snail project notes]]></category>
		<category><![CDATA[simons snail development documentary]]></category>

		<guid isPermaLink="false">http://simonsnail.com/?p=187</guid>
		<description><![CDATA[Ahh we&#8217;re getting so close&#8230;. I have a new developer that is moving things right a long at a very fast pace. We&#8217;ve pushed a bunch of stuff thru production and I&#8217;m expecting the next alpha build by the end of the day today. I fully expect to be ready for beta release within 7-10 [...]]]></description>
			<content:encoded><![CDATA[<p>Ahh we&#8217;re getting so close&#8230;.<br />
I have a new developer that is moving things right a long at a very fast pace. We&#8217;ve pushed a bunch of stuff thru production and I&#8217;m expecting the next alpha build by the end of the day today.</p>
<p>I fully expect to be ready for beta release within 7-10 days.</p>
<p>Here are some screen shots of the Help Screens<br />
<img src="http://simonsnail.com/wp-content/themes/iPhoneApp/images/dummy/help1.png" alt="Help Screen 1" /><br />
<img src="http://simonsnail.com/wp-content/themes/iPhoneApp/images/dummy/help2.png" alt="Help Screen 2" /><br />
<img src="http://simonsnail.com/wp-content/themes/iPhoneApp/images/dummy/help3.png" alt="Help Screen 3" /><br />
<img src="http://simonsnail.com/wp-content/themes/iPhoneApp/images/dummy/help5.png" alt="Help Screen 4" /></p>
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		<title>ping, ping, ping oops I mean png, png, png</title>
		<link>http://simonsnail.com/2011/09/ping-ping-ping-oops-i-mean-png-png-png/</link>
		<comments>http://simonsnail.com/2011/09/ping-ping-ping-oops-i-mean-png-png-png/#comments</comments>
		<pubDate>Tue, 20 Sep 2011 11:02:03 +0000</pubDate>
		<dc:creator>simo4819</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[first post simon snail project notes]]></category>
		<category><![CDATA[simons snail development documentary]]></category>

		<guid isPermaLink="false">http://simonsnail.com/?p=181</guid>
		<description><![CDATA[In the game we created a feature that allows the player to customize their snail racer. This involves putting an image on the back of their shell. We&#8217;re calling them Shell tattoos. But here&#8217;s the kicker. We need to put 3 different sizes of the tattoos into the game. In the Pit Stop you can [...]]]></description>
			<content:encoded><![CDATA[<p>In the game we created a feature that allows the player to customize their snail racer. This involves putting an image on the back of their shell. We&#8217;re calling them Shell tattoos. But here&#8217;s the kicker. We need to put 3 different sizes of the tattoos into the game. In the Pit Stop you can choose from over 160 different designs. We have everything from daisies and unicorns to skulls and retro tattoos. Anyway in the PItstop the selection area takes one size, the preview area takes another size and we need another size for during the race. So with about 160 images, that&#8217;s 160 X 3 = 480 images all in PNG format.</p>
<p>So an interesting problem cropped up. OK maybe not that interesting but worth a mention in a blog post none-the-less. How do you name 480 images that are really triplicates? I could use the original file name which were typically like 827462hdh17hDD388400.png or Dragon_with_Flame_Tongue_White_Background.jpg as that is file name they came with. Not very user friendly for our programmers to work with. I could highlight them all and rename them in Window 1.png, 2.png, 3.png etc which seems obvious but then we need to designate sizes and also categories. There are 5 categories. We are giving the tattoos away during (1) level ups, (2)tier ups, (3)some are free when you start the game and other costs (4)coins which you can earn by winning races or pruchase with real $ and of course the &#8220;really cool ones&#8221; as determined by my 8 year old son and 5 year old daughter will cost (5) diamonds which can be both earned and purchased with real $. Now we have 3 different sizes and 5 categories which all had to be working into the naming convention.</p>
<p>A long Skype chat session followed. Discussion was had. Decisions were made. Brains were numbed (mine mostly).<br />
As &#8220;The Decider&#8221; I set forth a decree.<br />
I assigned a letter to each category and a number to each size.<br />
So I came up with d being the category indicator for Diamonds and the first number being the &#8220;size indicator&#8221; of the image followed by the (image #).<br />
Small       d (1).png, d (2).png, d (3).png<br />
Medium    d1 (1).png, d1 (2).png, d1 (3).png<br />
Large       d2 (1).png, d2 (2).png, d2 (3).png</p>
<p>The parentheses are a typical file naming convention used within Microsoft Windows operating systems. But of course the developers and designers use Apple Macs so the naming convention is not () but &#8211; dashes. So they no likey this idea.</p>
<p>Basically they wanted&#8230;<br />
Small       d-1.png, d-2.png, d-3.png<br />
Medium      d1-1.png, d1-2.png, d1-3.png<br />
Large       d2-1.png, d2-2.png, d2-3.png</p>
<p>Ultimately, it comes down to&#8230;whatever works and if that works for them that&#8217;s fine with me.<br />
But this falls under the category who knew before I started that I would be having an hour long skype with a developer about naming conventions for file names.</p>
<p>I&#8217;m hoping the next issue isn&#8217;t file size and use of compression algorithms or something.</p>
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		<title>First round of marketing went out to a few select iPhone App review sites</title>
		<link>http://simonsnail.com/2011/09/first-round-of-marketing-went-out-to-a-few-select-iphone-app-review-sites/</link>
		<comments>http://simonsnail.com/2011/09/first-round-of-marketing-went-out-to-a-few-select-iphone-app-review-sites/#comments</comments>
		<pubDate>Fri, 16 Sep 2011 22:22:22 +0000</pubDate>
		<dc:creator>simo4819</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[first post simon snail project notes]]></category>
		<category><![CDATA[simons snail development documentary]]></category>

		<guid isPermaLink="false">http://simonsnail.com/?p=179</guid>
		<description><![CDATA[Simon Snail Racing Website: http://simonsnail.com Blog: http://simonsnail.com/category/blog/ If you ever wanted a deeper “behind the sense” look into the creative process, the challenges of UI design, game play design and all the ups and downs associated with creating an iPhone application be sure to read the Simon Snail blog. Twitter: @simonsnailapp Facebook: http:facebook.com/SimonSnail Video of [...]]]></description>
			<content:encoded><![CDATA[<p>Simon Snail Racing<br />
Website: http://simonsnail.com<br />
Blog: http://simonsnail.com/category/blog/<br />
If you ever wanted a deeper “behind the sense” look into the creative process, the challenges of UI design, game play design and all the ups and downs associated with creating an iPhone application be sure to read the Simon Snail blog.<br />
Twitter: @simonsnailapp<br />
Facebook: http:facebook.com/SimonSnail<br />
Video of Game: Coming Soon<br />
Press Kit: Coming Soon<br />
Contact: Jeff Weidner<br />
Phone: xxxxxx<br />
Email Jeff[ a t }simonsnail.com<br />
Company:  Jeff Weidner<br />
App Store Link: Coming Soon<br />
Category: Games<br />
Platform: iOS iPhone, iPad, iPod Touch<br />
Promo Code: Coming Soon</p>
<p>Description:  An action packed racing game with some of your favorite garden friends. Win a race and you get coins that you can use to upgrade your snail racer. Level up to earn diamonds and you can race as any of the available characters to see who the fastest snail in the garden is. Lose a race and well let&#8217;s just say you&#8217;ll live to race another day and keep it at that. Game Center integration allows you to track all your best racing times and other fun stats. </p>
<p>•	Win races to earn points and coins and level up to earn diamonds.<br />
•	Use coins and diamonds to customize your snail racer.<br />
•	Over 150 cool Shell tattoo designs to choose from.<br />
•	Falling behind in the race? Use a boost to catch up and win the race.<br />
•	Need more coins and diamonds? Buy them in the Shell Station.<br />
•	Incredible graphics with a realistic 3D environment.<br />
•	Unique game play makes it much more than the normal “tap, tap, tap” game.<br />
•	25 challenging levels and 5 bonus levels.<br />
•	5 cute and cuddly garden snail characters;<br />
o	Simon: The fastest snail in the garden. He’s fast and has a flair for dramatic finishes.<br />
o	Chase: The new kid trying to earn a place on the race team.<br />
o	Boomer: The epitome of “old school” snail racing. Watch out for him, he’s got a few tricks up his shell.<br />
o	Rex: Always looking for an opportunity to beat Simon so that one day he can win the race and win back the heart of Simone.<br />
o	Simone: A sassy little snail that can hold her own on the race track. She has a thing for Simon but has a history with Rex. </p>
<p>Catch Simon if you can.</p>
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