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		<title>Lightwave Community at SimplyLightwave</title>
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		<lastBuildDate>Wed, 22 May 2013 14:21:17 GMT</lastBuildDate>
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			<title>Lightwave Community at SimplyLightwave</title>
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			<title>Deformation of arm?</title>
			<link>http://feedproxy.google.com/~r/Simplylightwave/~3/Z1JAfdMdM98/showthread.php</link>
			<pubDate>Fri, 17 May 2013 03:55:55 GMT</pubDate>
			<description><![CDATA[I guess this would be the place to post about rigging. I'm trying to find the best way to get good deformations for the arm/underarms. I use bones...]]></description>
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<div>I guess this would be the place to post about rigging. I'm trying to find the best way to get good deformations for the arm/underarms. I use bones and Endomorhs, but they seem limited. I was told that creating an adjustment map for a low poly character would be best. <br />
<br />
Do you guys know of any tutorials on creating adjustment maps to help with deformations?<br />
<br />
<br />
<img src="http://i61.photobucket.com/albums/h47/lan73nb/w3_zps15b71a0d.jpg" border="0" alt="" /><br />
<br />
<img src="http://i61.photobucket.com/albums/h47/lan73nb/DEFORM-1_zps08ee3f7c.jpg" border="0" alt="" /><br />
<br />
<img src="http://i61.photobucket.com/albums/h47/lan73nb/DEFORM-2_zps2d81acec.jpg" border="0" alt="" /></div>


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			<category domain="http://simplylightwave.com/forum//forumdisplay.php?f=16">Animation</category>
			<dc:creator>wobbyeyez</dc:creator>
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			<title>Convert .lwo to .stp or .3DS</title>
			<link>http://feedproxy.google.com/~r/Simplylightwave/~3/7pnnzdIL-Dw/showthread.php</link>
			<pubDate>Wed, 01 May 2013 07:39:38 GMT</pubDate>
			<description>I need to convert my .LWO file into either .STP or .3DS file and I am not having any luck. This started out as a love job for my brother, now its...</description>
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<div>I need to convert my .LWO file into either .STP or .3DS file and I am not having any luck. This started out as a love job for my brother, now its turned into hell! I wouldn't mind if he was paying. Anyhow can someone please help me? <br />
I have had no luck with the tutorials on the net to convert to .STP ( think my version, V9.6 of LW is not up to-date )<br />
<br />
I tried to export directly from LW to 3DS but I get an error &quot;Vertex or Polygon count exceeds max (65k)&quot;<br />
<br />
Can someone Please Help?<br />
<br />
Desperate</div>


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			<category domain="http://simplylightwave.com/forum//forumdisplay.php?f=7">LightWave Basics</category>
			<dc:creator>bazza3</dc:creator>
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			<title>I need to texture without being affected by morphing</title>
			<link>http://feedproxy.google.com/~r/Simplylightwave/~3/AVcTazHSUKo/showthread.php</link>
			<pubDate>Fri, 26 Apr 2013 11:52:41 GMT</pubDate>
			<description><![CDATA[Ok so here is what I want to do. I'm not sure if this is possible.

I have a cube with a checkerboard texture.
In the middle of one of the faces of...]]></description>
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<div>Ok so here is what I want to do. I'm not sure if this is possible.<br />
<br />
I have a cube with a checkerboard texture.<br />
In the middle of one of the faces of that cube I want a squarish mouth to open up. I am currently using morphs to do this.  When you start to morph the polygons, the textures morph with those polygons (which is good in most cases). But, I want that texture board to stay the same, while still being able to morph a hole that opens up on the side (that's the mouth).  I don't want to lose the integrity of the checkerboard pattern when the polygons morph<br />
<br />
Any ideas?<br />
<br />
Thanks!</div>


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			<category domain="http://simplylightwave.com/forum//forumdisplay.php?f=14">Modeling</category>
			<dc:creator>jfreeze256</dc:creator>
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