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		<title>Simply Maya User Community - Maya Tutorials</title>
		<link>http://simplymaya.com/forum</link>
		<description>SimplyMaya User Community. Discussions on all things Maya</description>
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		<lastBuildDate>Thu, 23 Feb 2012 19:16:11 GMT</lastBuildDate>
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			<title>Simply Maya User Community - Maya Tutorials</title>
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			<title>ZBrush 4R3 coming soon...</title>
			<link>http://feedproxy.google.com/~r/SimplyMaya/~3/BJnqb-DOamQ/showthread.php</link>
			<pubDate>Thu, 23 Feb 2012 14:55:15 GMT</pubDate>
			<description>Looks like another ZBrush update is coming soon.  When you look at the features added in ZBrush R2 and R2b most companies would have made it a full...</description>
			<content:encoded><![CDATA[<div>Looks like another ZBrush update is coming soon.  When you look at the features added in ZBrush R2 and R2b most companies would have made it a full release and charged for it but Pixologic did not and they continue to add new features and improve existing ones at no charge.  This is one of the reasons I really like Pixologic.<br />
<br />
<a href="http://www.zbrushcentral.com/showthread.php?166505" target="_blank">http://www.zbrushcentral.com/showthread.php?166505</a></div>

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			<category domain="http://simplymaya.com/forum/forumdisplay.php?f=5">Members Lounge</category>
			<dc:creator>ctbram</dc:creator>
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		<item>
			<title>Let rendered camera control light?</title>
			<link>http://feedproxy.google.com/~r/SimplyMaya/~3/5k-taSHS4xU/showthread.php</link>
			<pubDate>Thu, 23 Feb 2012 14:27:15 GMT</pubDate>
			<description><![CDATA[Hi!

Is it possible (Maya 2012) to, depending on which camera is rendered, turn certain lights on or off?

I.e. I have two cameras, one "front" and...]]></description>
			<content:encoded><![CDATA[<div>Hi!<br />
<br />
Is it possible (Maya 2012) to, depending on which camera is rendered, turn certain lights on or off?<br />
<br />
I.e. I have two cameras, one &quot;front&quot; and one &quot;back&quot; basically. I also have three light sources, one &quot;frontLight&quot;, one &quot;backLight&quot; and one we could call &quot;fillLight&quot;.<br />
<br />
Now, if a scene is rendered with the &quot;front&quot; camera, I want &quot;frontLight&quot; turned ON, and &quot;backLight&quot; turned OFF. And vice versa of course. The &quot;fillLight&quot; will always be on, for all intents and purposes here anyway.<br />
<br />
Now, where would I go look for how to solve this? I was hoping to find something I could do in the Hypershade or something, like connect an &quot;currentRender&quot; attribute of the camera to the visibility attribute of the light or something along those line.<br />
<br />
But I have not yet found anything (I am a newbie in Maya, it's not normally my field of work) on Google or in the help that has pointed me in the right direction. Not knowing the exact terminology due to being a newb doesn't exactly help either :)<br />
<br />
Any help appreciated!</div>

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			<category domain="http://simplymaya.com/forum/forumdisplay.php?f=17"><![CDATA[Lighting & Rendering]]></category>
			<dc:creator>Bornhall</dc:creator>
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		<item>
			<title>Building a looping</title>
			<link>http://feedproxy.google.com/~r/SimplyMaya/~3/Fos7jmcvm40/showthread.php</link>
			<pubDate>Thu, 23 Feb 2012 11:52:00 GMT</pubDate>
			<description><![CDATA[Hey everyone,

First let me explain what i'm trying to do,
I've been a huge coaster fan for some years now and i have recently gotten access to a 3D...]]></description>
			<content:encoded><![CDATA[<div>Hey everyone,<br />
<br />
First let me explain what i'm trying to do,<br />
I've been a huge coaster fan for some years now and i have recently gotten access to a 3D printer.<br />
<br />
My idea is to build a looping in maya and then let it print.<br />
<br />
But i'm already running into major problems, my experience with maya is near to zero so i'm here for help!<br />
<br />
Where do i start and what can i do to build a looping in maya?<br />
Some hints or tips would be very nice!<br />
<br />
I' ve tried to manually make a line on which 2 rods can follow, but then just isn' t accurate enough..<br />
Is there a way to make a mathematical value for the line in which the 2 rods can follow so it will be extremely smooth?<br />
And where do i go on from there?<br />
<br />
Thanks in advance,<br />
Michiel</div>

<img src="http://feeds.feedburner.com/~r/SimplyMaya/~4/Fos7jmcvm40" height="1" width="1"/>]]></content:encoded>
			<category domain="http://simplymaya.com/forum/forumdisplay.php?f=31"><![CDATA[Maya Basics & Newbie Lounge]]></category>
			<dc:creator>michielh3</dc:creator>
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		<item>
			<title>Hey I just noticed this!</title>
			<link>http://feedproxy.google.com/~r/SimplyMaya/~3/OfGApVm_K60/showthread.php</link>
			<pubDate>Thu, 23 Feb 2012 11:44:21 GMT</pubDate>
			<description>I just realized that when using polygons with smoothing (3 key), that you get a sub-D type smoothing except on outside edge corners, see...</description>
			<content:encoded><![CDATA[<div>I just realized that when using polygons with smoothing (3 key), that you get a sub-D type smoothing except on outside edge corners, see illustration. I understand that this may just be the way it is in Maya, but it's not what I'm used to.<br />
<br />
<a href="http://simplymaya.com/forum/attachment.php?attachmentid=50525" target="_blank">Attachment 50525</a><br />
<br />
Normally if I want sharp corners I would add more divisions.<br />
<br />
The other thing is that this sharp cornering will disappear if I give that object thickness, behaving once more as I would expect it.<br />
<br />
Should I just ignore this and accept it, I think the same thing happens in XSI.</div>


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	<td><a href="http://simplymaya.com/forum/attachment.php?attachmentid=50525&amp;d=1329997215" target="_blank">screen 1.jpg</a> (109.6 KB)</td>
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<img src="http://feeds.feedburner.com/~r/SimplyMaya/~4/OfGApVm_K60" height="1" width="1"/>]]></content:encoded>
			<category domain="http://simplymaya.com/forum/forumdisplay.php?f=9">Modeling</category>
			<dc:creator>djwaterman</dc:creator>
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		<item>
			<title>ikHandle</title>
			<link>http://feedproxy.google.com/~r/SimplyMaya/~3/qKf6NsqK2M4/showthread.php</link>
			<pubDate>Thu, 23 Feb 2012 11:21:55 GMT</pubDate>
			<description><![CDATA[Hi all, 
I'm learning to use the ikHandle tool but I already have some problems... 
I made my skeleton with the joint tool and built my ikHandle with...]]></description>
			<content:encoded><![CDATA[<div>Hi all, <br />
I'm learning to use the ikHandle tool but I already have some problems... <br />
I made my skeleton with the joint tool and built my ikHandle with ikRSolver. But here's my problem, the white arrow is not in the good direction. When I try to change it with the pole vector, it &quot;destroy&quot; my joint...<br />
Hope you can understand my problem with my english... :)<br />
Someone has an idea to resolve it? <br />
Thanks for your time!</div>

<img src="http://feeds.feedburner.com/~r/SimplyMaya/~4/qKf6NsqK2M4" height="1" width="1"/>]]></content:encoded>
			<category domain="http://simplymaya.com/forum/forumdisplay.php?f=14">Animation</category>
			<dc:creator>waste</dc:creator>
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		<item>
			<title>Faceless Demon</title>
			<link>http://feedproxy.google.com/~r/SimplyMaya/~3/zQGSdpsX3tk/showthread.php</link>
			<pubDate>Thu, 23 Feb 2012 07:27:08 GMT</pubDate>
			<description>moving on to the next model of my project this one is SO much easier on the head because well... IT HAS NO FACE HA! it is however going to have wings...</description>
			<content:encoded><![CDATA[<div>moving on to the next model of my project this one is SO much easier on the head because well... IT HAS NO FACE HA! it is however going to have wings and a cloth wraith-like bottom ugh... anyway here's the head so far. Will be doing sculpting details in mudbox later like the nasal cavity is actually going to be open.</div>


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	<td><a href="http://simplymaya.com/forum/attachment.php?attachmentid=50520&amp;d=1329981966" target="_blank">Untitled-1.jpg</a> (367.1 KB)</td>
</tr><tr>
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</tr>
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	</div>
<img src="http://feeds.feedburner.com/~r/SimplyMaya/~4/zQGSdpsX3tk" height="1" width="1"/>]]></content:encoded>
			<category domain="http://simplymaya.com/forum/forumdisplay.php?f=34">Work In Progress</category>
			<dc:creator>MamoruK</dc:creator>
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		<item>
			<title>maya muscle system</title>
			<link>http://feedproxy.google.com/~r/SimplyMaya/~3/o9Ds5mVgHzo/showthread.php</link>
			<pubDate>Wed, 22 Feb 2012 21:43:37 GMT</pubDate>
			<description><![CDATA[has anyone used this yet? I'm thinking that I might want to start playing around with it and was wondering if anyone here has any experience with it...]]></description>
			<content:encoded><![CDATA[<div>has anyone used this yet? I'm thinking that I might want to start playing around with it and was wondering if anyone here has any experience with it yet.</div>

<img src="http://feeds.feedburner.com/~r/SimplyMaya/~4/o9Ds5mVgHzo" height="1" width="1"/>]]></content:encoded>
			<category domain="http://simplymaya.com/forum/forumdisplay.php?f=14">Animation</category>
			<dc:creator>MamoruK</dc:creator>
			<guid isPermaLink="false"><![CDATA[http://simplymaya.com/forum/showthread.php?t=37277&utm_source=main_rss&utm_medium=rss&utm_campaign=external]]></guid>
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		<item>
			<title>misss_fast_skin + exposure_photographic</title>
			<link>http://feedproxy.google.com/~r/SimplyMaya/~3/Khh1xAaPwdw/showthread.php</link>
			<pubDate>Wed, 22 Feb 2012 09:28:24 GMT</pubDate>
			<description>Ahoi again! - I would need some help.

Either this is bug number x or I missed some additional connections to the shader network.

simple...</description>
			<content:encoded><![CDATA[<div>Ahoi again! - I would need some help.<br />
<br />
Either this is bug number x or I missed some additional connections to the shader network.<br />
<br />
simple scene:<br />
linear workflow<br />
sphere + misss_fast_skin_maya<br />
camera + mia_exposure_photographic<br />
2 areaLights<br />
<br />
= renders black<br />
<br />
<br />
I pinned the problem down to the combination of the photographic lensShader and skinShader. it renders black until ridiculous high values within the Cm 2 Factor. in addition there seems to be no diffuse/scatter/specular/whatever color information on the skinShaded sphere. its just a flat grey from pure black to white depending on the Cm 2 Factor value.<br />
<br />
Any workarounds to make misss_fast_skin_maya work with the photographic lensShader?<br />
<br />
thanks in advance!</div>

<img src="http://feeds.feedburner.com/~r/SimplyMaya/~4/Khh1xAaPwdw" height="1" width="1"/>]]></content:encoded>
			<category domain="http://simplymaya.com/forum/forumdisplay.php?f=48">Mental Ray</category>
			<dc:creator>Falott</dc:creator>
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		<item>
			<title>Scarecrow</title>
			<link>http://feedproxy.google.com/~r/SimplyMaya/~3/zDDZLabKqWY/showthread.php</link>
			<pubDate>Tue, 21 Feb 2012 22:11:19 GMT</pubDate>
			<description><![CDATA[For Speed Texturing Challenge 

C&C Welcomed

Image: http://img543.imageshack.us/img543/2860/scarecrow1.jpg 

Image:...]]></description>
			<content:encoded><![CDATA[<div>For Speed Texturing Challenge <br />
<br />
C&amp;C Welcomed<br />
<br />
<img src="http://img543.imageshack.us/img543/2860/scarecrow1.jpg" border="0" alt="" /><br />
<br />
<img src="http://img803.imageshack.us/img803/319/scarecrow2.jpg" border="0" alt="" /><br />
<br />
<img src="http://img403.imageshack.us/img403/6283/texturessheet.jpg" border="0" alt="" /></div>

<img src="http://feeds.feedburner.com/~r/SimplyMaya/~4/zDDZLabKqWY" height="1" width="1"/>]]></content:encoded>
			<category domain="http://simplymaya.com/forum/forumdisplay.php?f=42">Finished Work</category>
			<dc:creator>ColdWave</dc:creator>
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		<item>
			<title>Eager Beaver Newbie scripting and plugin question.</title>
			<link>http://feedproxy.google.com/~r/SimplyMaya/~3/zVdngyBG2Yk/showthread.php</link>
			<pubDate>Tue, 21 Feb 2012 20:42:09 GMT</pubDate>
			<description>I am new to Maya as well as the SimplyMaya  community and I am excited to contribute and participate. 

I have a question for starter. I love...</description>
			<content:encoded><![CDATA[<div>I am new to Maya as well as the SimplyMaya  community and I am excited to contribute and participate. <br />
<br />
I have a question for starter. I love programming and would like to know about building plugins and Python &amp; MEL scripts.<br />
<br />
I have searched around but I can't find anything that directly relates to learning the language and produres for developing scripts and plugins.<br />
<br />
I suppose it may be intuitive to only build plugins &amp; scripts after you have developed a specific function within a Maya Project, but I thought I would see if there is anything that anyone can share regarding this matter.<br />
<br />
Plus I wanted to test the input features of this forum.<br />
<br />
Thank You and I hope to make collaborators here at SimplyMaya<br />
<br />
Animaguy :nerd:</div>

<img src="http://feeds.feedburner.com/~r/SimplyMaya/~4/zVdngyBG2Yk" height="1" width="1"/>]]></content:encoded>
			<category domain="http://simplymaya.com/forum/forumdisplay.php?f=31"><![CDATA[Maya Basics & Newbie Lounge]]></category>
			<dc:creator>animaguy</dc:creator>
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		<item>
			<title>uv editor - place 1 piece on top of another identical piece</title>
			<link>http://feedproxy.google.com/~r/SimplyMaya/~3/XBZx7IgPl18/showthread.php</link>
			<pubDate>Tue, 21 Feb 2012 15:20:03 GMT</pubDate>
			<description><![CDATA[So I'm unwrapping a low poly sword for texture practice and I have part of the sword selected

http://i43.tinypic.com/wl7pl1.png

and i want to lay...]]></description>
			<content:encoded><![CDATA[<div>So I'm unwrapping a low poly sword for texture practice and I have part of the sword selected<br />
<br />
<a href="http://i43.tinypic.com/wl7pl1.png" target="_blank">http://i43.tinypic.com/wl7pl1.png</a><br />
<br />
and i want to lay it on top of the other identical piece perfectly so when i texture one it textures both.<br />
<br />
what functions do i use to do this?</div>

<img src="http://feeds.feedburner.com/~r/SimplyMaya/~4/XBZx7IgPl18" height="1" width="1"/>]]></content:encoded>
			<category domain="http://simplymaya.com/forum/forumdisplay.php?f=31"><![CDATA[Maya Basics & Newbie Lounge]]></category>
			<dc:creator>n88tr</dc:creator>
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		<item>
			<title>Leviathan Space Station</title>
			<link>http://feedproxy.google.com/~r/SimplyMaya/~3/Wi8Kt86YBYg/showthread.php</link>
			<pubDate>Mon, 20 Feb 2012 19:58:55 GMT</pubDate>
			<description><![CDATA[Copyrights : www.xs-software.com

C&C Welcomed]]></description>
			<content:encoded><![CDATA[<div>Copyrights : <a href="http://www.xs-software.com" target="_blank">www.xs-software.com</a><br />
<br />
C&amp;C Welcomed</div>


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			<category domain="http://simplymaya.com/forum/forumdisplay.php?f=42">Finished Work</category>
			<dc:creator>ColdWave</dc:creator>
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		<item>
			<title>OCEANSPLASH For Maya</title>
			<link>http://feedproxy.google.com/~r/SimplyMaya/~3/86BjKqldzIA/showthread.php</link>
			<pubDate>Mon, 20 Feb 2012 19:22:39 GMT</pubDate>
			<description>Splashes make a scene extremely beautiful, but making them takes a lot of research, resources, time etc resulting in a production cost shoot-up.

If...</description>
			<content:encoded><![CDATA[<div>Splashes make a scene extremely beautiful, but making them takes a lot of research, resources, time etc resulting in a production cost shoot-up.<br />
<br />
If you are likely or are already in a similar situation, then Oceansplash plugin is for you. Its job is to make splashes for animated objects or characters, and it does it in a matter of seconds that otherwise would eat up an expert's valuable time, and that too in order to setup just one. <br />
<br />
Oceansplash has a very user friendly create and edit interfaces. Working on a splash is made simple and very easy like never before. <br />
<br />
<b>VIDEO PRESENTATION:</b><br />
<a href="http://vimeo.com/21799300" target="_blank">DemoReel(oceanSplash Maya Plugin) on Vimeo</a> <br />
<br />
<b>UNDER THE HOOD:</b><br />
Oceansplash uses Maya resident resources to build an oSp-engine(splash engine) for the selected object. These engines are designed to detect Maya ocean surface or pond surface(which ever the object is associated with) and the finest of the ocean's or pond's wave movements. The best part is, oSp-engines are independent of its own builder(the plugin). That means, osp-engines when once built, no longer depend on the plugin to generate splashes except for when required to edit. A saved files containing osp-engines are portable, and to open and run properly, it does not require Oceansplash plugin in any other computer.<br />
<br />
For complete details and downloads:<br />
<a href="http://www.oceansplash.in" target="_blank">http://www.oceansplash.in</a></div>

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			<category domain="http://simplymaya.com/forum/forumdisplay.php?f=31"><![CDATA[Maya Basics & Newbie Lounge]]></category>
			<dc:creator>coolheat</dc:creator>
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			<title>orthographic camera attribute question</title>
			<link>http://feedproxy.google.com/~r/SimplyMaya/~3/1cRwtyP-qC4/showthread.php</link>
			<pubDate>Sun, 19 Feb 2012 10:35:19 GMT</pubDate>
			<description>Is there any way to lock an attribute that controls zooming in and out? I have my camera set as orthographic and at a 45 degree angle pointing down...</description>
			<content:encoded><![CDATA[<div>Is there any way to lock an attribute that controls zooming in and out? I have my camera set as orthographic and at a 45 degree angle pointing down for an isometric game I'm doing. It's important that this camera not move up or down or be able to zoom closer or further away. I've locked the y axis movement, but can't seem to lock the zooming capabilities. If I happen to step away from my computer, come back, forget I'm in my special rendering camera, and start panning around and zooming in and out, that would really screw up my renderings because it affects the size of the buildings in the renderings. I'm going to be taking several renders across the course of this project and I need to ensure that the models are in proportion to each other, so that's why this is vitally important.<br />
<br />
I've looked through the channel editor and the attributes for the camera, but can't see anything changing when I zoom in and out. Worried that I might not be able to accomplish this.</div>

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			<category domain="http://simplymaya.com/forum/forumdisplay.php?f=31"><![CDATA[Maya Basics & Newbie Lounge]]></category>
			<dc:creator>Darkware</dc:creator>
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			<title>render problems</title>
			<link>http://feedproxy.google.com/~r/SimplyMaya/~3/JZUEHmeTwxY/showthread.php</link>
			<pubDate>Sat, 18 Feb 2012 23:26:07 GMT</pubDate>
			<description>im getting a weird render when i render using mental ray.</description>
			<content:encoded><![CDATA[<div>im getting a weird render when i render using mental ray.</div>


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	<td><a href="http://simplymaya.com/forum/attachment.php?attachmentid=50487&amp;d=1329607526" target="_blank">renderblegh2.jpeg</a> (73.3 KB)</td>
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			<category domain="http://simplymaya.com/forum/forumdisplay.php?f=23">Technical Issues</category>
			<dc:creator>MamoruK</dc:creator>
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			<title>First Ring</title>
			<link>http://feedproxy.google.com/~r/SimplyMaya/~3/jd8dRcI6EHI/showthread.php</link>
			<pubDate>Sat, 18 Feb 2012 22:08:25 GMT</pubDate>
			<description>Hi,

I have just created this Ring. please guide me for the changes to be made to this Ring.

Waiting for reply</description>
			<content:encoded><![CDATA[<div>Hi,<br />
<br />
I have just created this Ring. please guide me for the changes to be made to this Ring.<br />
<br />
Waiting for reply</div>


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	<td><a href="http://simplymaya.com/forum/attachment.php?attachmentid=50486&amp;d=1329602784" target="_blank">ring.jpg</a> (137.2 KB)</td>
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			<category domain="http://simplymaya.com/forum/forumdisplay.php?f=42">Finished Work</category>
			<dc:creator>nilkanthdave</dc:creator>
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			<title>ncloth</title>
			<link>http://feedproxy.google.com/~r/SimplyMaya/~3/n9hvC0eKjkA/showthread.php</link>
			<pubDate>Sat, 18 Feb 2012 12:12:17 GMT</pubDate>
			<description>Hi I have a cached ncloth simulation which is simulating lovely.

But it occurs too quickly. Is there a way I can slow it down in the scene, so I...</description>
			<content:encoded><![CDATA[<div>Hi I have a cached ncloth simulation which is simulating lovely.<br />
<br />
But it occurs too quickly. Is there a way I can slow it down in the scene, so I don't have to change my camera moves etc in the scene.<br />
<br />
Thanks<br />
Graham</div>

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			<category domain="http://simplymaya.com/forum/forumdisplay.php?f=33"><![CDATA[Dynamics & Special Effects]]></category>
			<dc:creator>Sircharles</dc:creator>
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