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	<title>Sketch War</title>
	<atom:link href="http://www.sketchwar.org/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.sketchwar.org</link>
	<description>Comedy in the battle arena</description>
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		<item>
		<title>Joss Whedon&#8217;s Dream Project</title>
		<link>http://www.sketchwar.org/videos/joss-whedons-dream-project/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=joss-whedons-dream-project</link>
		<comments>http://www.sketchwar.org/videos/joss-whedons-dream-project/#comments</comments>
		<pubDate>Thu, 05 Jul 2012 15:43:02 +0000</pubDate>
		<dc:creator>rporter</dc:creator>
				<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://www.sketchwar.org/?p=1762</guid>
		<description><![CDATA[Sketch &#8211; Joss Whedon&#8217;s Dream Project from Peter Rogers on Vimeo. Peter&#8217;s been having a good sketch year.]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/45173703" width="500" height="281" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe>
<p><a href="http://vimeo.com/45173703">Sketch &#8211; Joss Whedon&#8217;s Dream Project</a> from <a href="http://vimeo.com/hujhax">Peter Rogers</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>Peter&#8217;s been having a good sketch year.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>It Never Ends  (Topic:  &#8220;Useless Skills&#8221;)</title>
		<link>http://www.sketchwar.org/sketches/it-never-ends-topic-useless-skills/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=it-never-ends-topic-useless-skills</link>
		<comments>http://www.sketchwar.org/sketches/it-never-ends-topic-useless-skills/#comments</comments>
		<pubDate>Fri, 24 Feb 2012 22:06:38 +0000</pubDate>
		<dc:creator>Peter Rogers</dc:creator>
				<category><![CDATA[Sketches]]></category>
		<category><![CDATA[useless skills]]></category>

		<guid isPermaLink="false">http://www.sketchwar.org/?p=1759</guid>
		<description><![CDATA[Here&#8217;s my take on the &#8220;Useless Skills&#8221; edition of Sketchwar. FADE IN:  INT. LIVING ROOM &#8211; DAY CODY (16) sits at a table in a nice suburban living room, working on math homework. UNCLE THOMAS (30s) enters, carrying a laptop computer. CODY Hey Uncle Thomas. UNCLE THOMAS Oh, hey Cody. If you see your mom, [...]]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s my take on the &#8220;Useless Skills&#8221; edition of Sketchwar. </p>
<p><span id="more-1759"></span>
<div class="scrippet">
<p class="action">FADE IN:  </p>
<p class="sceneheader">INT. LIVING ROOM &#8211; DAY</p>
<p class="action">CODY (16) sits at a table in a nice suburban living room, working on math homework.</p>
<p class="action">UNCLE THOMAS (30s) enters, carrying a laptop computer.</p>
<p class="character">CODY</p>
<p class="dialogue">Hey Uncle Thomas.</p>
<p class="character">UNCLE THOMAS</p>
<p class="dialogue">Oh, hey Cody.  If you see your mom, tell her I returned her laptop.</p>
<p class="action">He sets the laptop on an endtable, and starts to head back out.</p>
<p class="character">CODY</p>
<p class="dialogue">Uncle Thomas, have you ever used trigonometry for anything ever?</p>
<p class="character">UNCLE THOMAS</p>
<p class="dialogue">Huh.  No, not really.  But I went into programming, so &#45;&#45;</p>
<p class="character">CODY</p>
<p class="dialogue">Gawd.  This is totes useless.</p>
<p class="character">UNCLE THOMAS</p>
<p class="dialogue">Well &#45;&#45; no.  I mean, if you go on to higher math, or physics, or &#45;&#45;</p>
<p class="character">CODY</p>
<p class="dialogue">I am so not doing that, Uncle Thomas.</p>
<p class="character">UNCLE THOMAS</p>
<p class="dialogue">I dunno.  I liked math as a kid.  Some people just think trig is cool in and of itself.</p>
<p class="character">CODY</p>
<p class="dialogue">You liked trigonometry?  Wha &#45;&#45; how &#45;&#45; I hate it.  Everyone I know hates it.</p>
<p class="character">UNCLE THOMAS</p>
<p class="dialogue">And it probably teaches you a little about how to think, or how to handle math in general &#45;&#45;</p>
<p class="character">CODY</p>
<p class="dialogue">No.  And even if it did, why can&#8217;t I &#8220;learn how to think&#8221; while doing something that isn&#8217;t useless?</p>
<p class="character">UNCLE THOMAS</p>
<p class="dialogue">Plus, it&#8217;s not like it ever goes out of date &#45;&#45;</p>
<p class="character">CODY</p>
<p class="dialogue">Why the hell are you taking trigonometry&#8217;s side?!</p>
<p class="character">UNCLE THOMAS</p>
<p class="dialogue">Look.</p>
<p class="action">Uncle Thomas takes a seat.</p>
<p class="character">UNCLE THOMAS</p>
<p class="dialogue">You want to know what real uselessness is?  The GVX-5 Time Tracking System.</p>
<p class="character">CODY</p>
<p class="dialogue">I don&#8217;t know what that is.</p>
<p class="character">UNCLE THOMAS</p>
<p class="dialogue">Of course you don&#8217;t.  It&#8217;s possibly the worst piece of time-tracking software ever made.  Its interface is non-intuitive, it&#8217;s got a hundred bugs you have to work around, it has nothing in common with any other software on the planet &#45;&#45;</p>
<p class="character">CODY</p>
<p class="dialogue">Why are you talking about this?</p>
<p class="character">UNCLE THOMAS</p>
<p class="dialogue">Because my company put me on a project that uses that for its bureaucratic stuff, so I&#8217;ve spent the last week learning how it works.  And!  And, they&#8217;re phasing out the GVX-5 next month, so not only am I learning about a useless piece of software, but I&#8217;m learning about a useless piece of software I&#8217;m never going to use again.</p>
<p class="character">CODY</p>
<p class="dialogue">Okay, that kind of sucks.</p>
<p class="character">UNCLE THOMAS</p>
<p class="dialogue">And!  And also, there&#8217;s, like, a 90% chance that the whole project will be scrapped.</p>
<p class="character">CODY</p>
<p class="dialogue">Hmm.  So this is what being old is like?</p>
<p class="character">UNCLE THOMAS</p>
<p class="parenthetical">(nodding)</p>
<p class="dialogue">All the time.  You&#8217;re just mad because you expect school to be useful.</p>
<p class="character">CODY</p>
<p class="dialogue">Hmm.</p>
<p class="character">UNCLE THOMAS</p>
<p class="dialogue">Knowing how to use the GVX-5 system is the most useless thing in the world.</p>
<p class="character">CODY</p>
<p class="dialogue">Well, no &#45;&#45;</p>
<p class="character">UNCLE THOMAS</p>
<p class="dialogue">What?</p>
<p class="character">CODY</p>
<p class="dialogue">I mean, you&#8217;re getting paid, right?  Plus it&#8217;s just you that&#8217;s putting up with it &#45;&#45; not, y&#8217;know, everybody who&#8217;s in my trig class.  So it can&#8217;t be the most useless skill in the world.</p>
<p class="character">UNCLE THOMAS</p>
<p class="parenthetical">(nodding)</p>
<p class="dialogue">The most useless skill would have to be unpaid, and it would have to involve a lot of people, and it would have to be just soul-deadening torpor.</p>
<p class="action">Beat.</p>
<p class="character">UNCLE THOMAS &#038; CODY</p>
<p class="dialogue">Farmville.</p>
<p class="character">CODY</p>
<p class="dialogue">Yup, that wins.</p>
<p class="character">UNCLE THOMAS</p>
<p class="dialogue">Joyless, pointless time vampire.</p>
<p class="action">Beat.</p>
<p class="character">UNCLE THOMAS</p>
<p class="dialogue">Well, I feel better about my day now.</p>
<p class="character">CODY</p>
<p class="dialogue">But worse about life.</p>
<p class="action">Uncle Thomas nods.</p>
<p class="transition">FADE OUT.</p>
</div>
]]></content:encoded>
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		</item>
		<item>
		<title>WWHD? (Topic:  &#8220;A walk in the woods&#8221;)</title>
		<link>http://www.sketchwar.org/sketches/wwhd-topic-a-walk-in-the-woods/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=wwhd-topic-a-walk-in-the-woods</link>
		<comments>http://www.sketchwar.org/sketches/wwhd-topic-a-walk-in-the-woods/#comments</comments>
		<pubDate>Fri, 17 Feb 2012 22:40:47 +0000</pubDate>
		<dc:creator>Peter Rogers</dc:creator>
				<category><![CDATA[Sketches]]></category>
		<category><![CDATA[a walk in the woods]]></category>

		<guid isPermaLink="false">http://www.sketchwar.org/?p=1755</guid>
		<description><![CDATA[Peter's take on the "A walk in the woods" week of Sketchwar:  "WWHD?".]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s my take on the &#8220;Conspiracy&#8221; edition of Sketchwar. </p>
<p><span id="more-1755"></span>
<div class="scrippet">
<p class="action">FADE IN:  </p>
<p class="sceneheader">EXT. OFFICE BUILDING &#8211; DAY </p>
<p class="action">A clean, shiny office building. </p>
<p class="character">DOCENT (V.O.)</p>
<p class="dialogue">The next part of the intelligence test covers situations. </p>
<p class="sceneheader">INT. OFFICE &#8211; CONTINUOUS </p>
<p class="action">The DOCENT sits across a desk from HANK (40s), a grizzled type in an ill-fitting suit. </p>
<p class="character">DOCENT</p>
<p class="dialogue">So, I&#8217;ll explain a situation to you. You explain how you deal with it. </p>
<p class="character">HANK</p>
<p class="dialogue">Mmm. </p>
<p class="character">DOCENT</p>
<p class="dialogue">Okay, first situation: you&#8217;re lost in the woods. How do you find your way back to civilization? </p>
<p class="character">HANK</p>
<p class="dialogue">That&#8217;s a tricky one. </p>
<p class="character">DOCENT</p>
<p class="dialogue">Take as long as you need. </p>
<p class="character">HANK</p>
<p class="dialogue">&#8216;cos the forest? The forest wants you to die. </p>
<p class="character">DOCENT</p>
<p class="dialogue">Oh-kay&#46;&#46;&#46; </p>
<p class="character">HANK</p>
<p class="dialogue">First thing is, make sure you go in a line. The forest? The forest&#8217;ll make you walk in circles, round and round, &#8217;til you die. </p>
<p class="character">DOCENT</p>
<p class="dialogue">So how do you do &#45;&#45; </p>
<p class="character">HANK</p>
<p class="dialogue">You pick three spots in a line, start walking. Get to the second, pick a fourth. Get to the third, pick a fifth. </p>
<p class="character">DOCENT</p>
<p class="dialogue">Interesting. </p>
<p class="character">HANK</p>
<p class="dialogue">And if&#8217;n it rained, you can check the moss, which&#8217;ll grow on the north sides of the trees. </p>
<p class="character">DOCENT</p>
<p class="dialogue">Moss? </p>
<p class="character">HANK</p>
<p class="dialogue">Or, if you have a clear enough view of the sky, you can guide yourself by the sun. Or if it&#8217;s nighttime, sight the north star. </p>
<p class="character">DOCENT</p>
<p class="dialogue">Right, and you just keep walking &#8217;til &#45;&#45; </p>
<p class="character">HANK</p>
<p class="dialogue">You keep walking. And you use everything you got to keep the madness at bay. </p>
<p class="character">DOCENT</p>
<p class="dialogue">Sorry &#45;&#45; did you say &#45;&#45; </p>
<p class="character">HANK</p>
<p class="dialogue">Oh, there ain&#8217;t nothin&#8217; lonelier than losing your way in the woods. You can scream, but the leaves just eat your voice. You can run, but the woods, they just go on forever. It&#8217;s just you, like a tiny little speck, surrounded by hundreds of those centuries life, all of it waiting to snuff you out. </p>
<p class="character">DOCENT</p>
<p class="dialogue">I think we&#8217;re getting off-topic &#45;&#45; </p>
<p class="character">HANK</p>
<p class="dialogue">Sometimes their voices call out to you. Maybe you find yourself on some sheer drop, and the spirit of the woods is there, tempting you to end it all. </p>
<p class="character">DOCENT</p>
<p class="dialogue">Okay, now &#45;&#45; </p>
<p class="character">HANK</p>
<p class="dialogue">L&#8217;appel du vide, the French call it. </p>
<p class="character">DOCENT</p>
<p class="dialogue">That&#8217;s not really a <i>strategy</i>, though &#45;&#45; </p>
<p class="character">HANK</p>
<p class="dialogue">So you just keep walking. Keep walking, and hope you chose right. Pray with every step that you find an escape before the madness finds you. </p>
<p class="character">DOCENT</p>
<p class="dialogue">Okay. </p>
<p class="character">HANK</p>
<p class="dialogue">Mm-hmm. </p>
<p class="character">DOCENT</p>
<p class="dialogue">Or also, you could climb a tall tree and see which way the buildings are. </p>
<p class="action">Beat. </p>
<p class="character">HANK</p>
<p class="dialogue">Dammit. </p>
<p class="character">DOCENT</p>
<p class="dialogue">Yeah. </p>
<p class="character">HANK</p>
<p class="dialogue">This mean I&#8217;m not getting the accounting job? </p>
<p class="character">DOCENT</p>
<p class="dialogue">Probably not. </p>
<p class="transition">FADE OUT.</p>
</div>
]]></content:encoded>
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		</item>
		<item>
		<title>NDA (Topic:  &#8220;Conspiracy&#8221;)</title>
		<link>http://www.sketchwar.org/sketches/nda-topic-conspiracy/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=nda-topic-conspiracy</link>
		<comments>http://www.sketchwar.org/sketches/nda-topic-conspiracy/#comments</comments>
		<pubDate>Fri, 10 Feb 2012 23:51:30 +0000</pubDate>
		<dc:creator>Peter Rogers</dc:creator>
				<category><![CDATA[Sketches]]></category>
		<category><![CDATA[conspiracy]]></category>

		<guid isPermaLink="false">http://www.sketchwar.org/?p=1749</guid>
		<description><![CDATA[Peter's take on the "Conspiracy" edition of Sketchwar.

]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s my take on the &#8220;Conspiracy&#8221; edition of Sketchwar.</p>
<p><span id="more-1749"></span>
<div class="scrippet">
<p class="action">FADE IN:</p>
<p class="sceneheader">INT. OFFICE &#8211; DAY </p>
<p class="action">MR. GELLMAN (40s) sits at his desk in a shabby little industrial office. </p>
<p class="action">SHAUN (20s) sits across from him. </p>
<p class="action">Gellman happily shuffles through a few papers. </p>
<p class="character">GELLMAN</p>
<p class="dialogue">And there&#8217;s that sorted, and&#46;&#46;&#46; congratulations! Shaun, you are our newest mechanic specialist! </p>
<p class="character">SHAUN</p>
<p class="dialogue">Awesome! </p>
<p class="action">A firm handshake. </p>
<p class="action">Gellman digs up one last form. </p>
<p class="character">GELLMAN</p>
<p class="dialogue">Oh, right, there&#8217;s one last thing. Nothing, really &#45;&#45; </p>
<p class="action">He hands the form to Shaun. </p>
<p class="character">SHAUN</p>
<p class="dialogue">This contract is under an NDA? </p>
<p class="action">Shaun shrugs, gets out his pen. </p>
<p class="character">GELLMAN</p>
<p class="dialogue">Bit more than that. You can&#8217;t even acknowledge that this place exists. </p>
<p class="character">SHAUN</p>
<p class="dialogue">What? </p>
<p class="character">GELLMAN</p>
<p class="dialogue">Sorry to say, this whole factory is a bit of a conspiracy. Our own government doesn&#8217;t know about it. One of those &#8216;black projects&#8217;. </p>
<p class="character">SHAUN</p>
<p class="dialogue">Well&#46;&#46;&#46; do I pretend I&#8217;m in some sort of front organization, or &#45;&#45; </p>
<p class="character">GELLMAN</p>
<p class="dialogue">Oh, no, no, that never works. If anyone asks, don&#8217;t say anything about this agency; just claim to work in &#8216;software development&#8217;. </p>
<p class="action">Beat. </p>
<p class="character">SHAUN</p>
<p class="dialogue">Software development? </p>
<p class="character">GELLMAN</p>
<p class="dialogue">Mm-hmm! </p>
<p class="character">SHAUN</p>
<p class="dialogue">That works? </p>
<p class="character">GELLMAN</p>
<p class="dialogue">Indeed! Don&#8217;t worry, it shuts down conversations dead. </p>
<p class="character">SHAUN</p>
<p class="dialogue">Huh. So, are all &#8216;software developers&#8217; actually&#46;&#46;&#46; </p>
<p class="action">He gestures at the office around him. </p>
<p class="action">Gellman nods. </p>
<p class="character">GELLMAN</p>
<p class="dialogue">Programming work was all farmed out to India ages ago. So now, you see lots of people pulling down high salaries for work they never actually talk about? That&#8217;s mostly black-box operations such as, well, this one. </p>
<p class="character">SHAUN</p>
<p class="dialogue">But&#46;&#46;&#46; but there are whole magazines and websites and conferences devoted to &#45;&#45; </p>
<p class="character">GELLMAN</p>
<p class="dialogue">Right, it&#8217;s a sizeable job, maintaining all that &#45;&#45; but it&#8217;s a collective effort from secret crimefighting organizations, garden-variety mad scientists, superhero support infrastructures. </p>
<p class="character">SHAUN</p>
<p class="dialogue">This &#45;&#45; okay, this has gotta be some kinda joke &#45;&#45; </p>
<p class="character">GELLMAN</p>
<p class="dialogue">You really think php is real? Or that any sane person would use it if it were? </p>
<p class="character">SHAUN</p>
<p class="dialogue">Oh, I&#46;&#46;&#46; I don&#8217;t know what php is. Any time somebody mentions something like that, my mind glazes over. </p>
<p class="character">GELLMAN</p>
<p class="dialogue">That&#8217;s precisely how it&#8217;s designed! </p>
<p class="character">SHAUN</p>
<p class="dialogue">No kidding! </p>
<p class="character">GELLMAN</p>
<p class="dialogue">Every six months to a year, they come up with a new set of buzzwords, just in case any outsiders get too curious. A good many English majors work on that. </p>
<p class="character">SHAUN</p>
<p class="dialogue">I always thought there were way too many English majors for the existing job market. </p>
<p class="character">GELLMAN</p>
<p class="dialogue">Quite. And that way, the rest of us can keep fighting aliens, performing bizarre experiments in transhumanism, dealing with singularity-level AIs &#45;&#45; you name in &#45;&#45; without incontroverting the conventional world. </p>
<p class="character">SHAUN</p>
<p class="dialogue">Huh. </p>
<p class="character">GELLMAN</p>
<p class="dialogue">So. The NDA? </p>
<p class="character">SHAUN</p>
<p class="dialogue">I don&#8217;t know if I feel comfortable with this sort of dishonesty. (thinks a moment) Oh, but this is one of those things where I already know too much, isn&#8217;t it? </p>
<p class="character">GELLMAN</p>
<p class="dialogue">Rather. </p>
<p class="character">SHAUN</p>
<p class="dialogue">I don&#8217;t really have a choice? </p>
<p class="character">GELLMAN</p>
<p class="dialogue">We do employ a team of freelance assassins to eliminate leaks. Nice people, really, but &#45;&#45; </p>
<p class="action">Shaun sighs. </p>
<p class="character">GELLMAN</p>
<p class="dialogue">And&#46;&#46;&#46; look, I&#8217;m not supposed to say this, but I&#8217;ll just &#8216;throw caution to the wind&#8217;, as it were. It might be that we&#8217;re making an army of killer robots capable of taking over the world. Just&#46;&#46;&#46; throwing that out there. </p>
<p class="character">SHAUN</p>
<p class="dialogue">Really? </p>
<p class="action">Gellman touches a finger to his nose. </p>
<p class="character">SHAUN</p>
<p class="dialogue">Wow. </p>
<p class="character">GELLMAN</p>
<p class="dialogue">Does that help? </p>
<p class="character">SHAUN</p>
<p class="dialogue">Absolutely! That&#8217;s awesome! </p>
<p class="action">Shaun happily signs the last form. </p>
<p class="character">GELLMAN</p>
<p class="dialogue">I know, right? </p>
<p class="character">SHAUN</p>
<p class="dialogue">Why didn&#8217;t you just lead off with that? </p>
<p class="character">GELLMAN</p>
<p class="dialogue">Good point, Shaun. Good point. </p>
<p class="transition">FADE OUT.</p>
</div>
]]></content:encoded>
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		</item>
		<item>
		<title>The Working Horror (Topic:  &#8220;Naked!&#8221;)</title>
		<link>http://www.sketchwar.org/sketches/the-working-horror-topic-naked/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=the-working-horror-topic-naked</link>
		<comments>http://www.sketchwar.org/sketches/the-working-horror-topic-naked/#comments</comments>
		<pubDate>Fri, 03 Feb 2012 23:36:23 +0000</pubDate>
		<dc:creator>Peter Rogers</dc:creator>
				<category><![CDATA[Sketches]]></category>
		<category><![CDATA[naked]]></category>

		<guid isPermaLink="false">http://www.sketchwar.org/?p=1745</guid>
		<description><![CDATA[Peter's take on the "Naked!" edition of Sketchar:  "The Working Horror".]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s my take on the &#8220;Naked!&#8221; edition of Sketchwar.</p>
<p><span id="more-1745"></span>
<div class="scrippet">
<p class="action">FADE IN:</p>
<p class="sceneheader">INT. OFFICE DOOR &#8211; DAY</p>
<p class="action">A sign on a door reads, &#8220;Stan Wellnitz, TSA Administrator.&#8221;</p>
<p class="character">CONNOR (V.O.)</p>
<p class="dialogue">I just can&#8217;t do it, boss.</p>
<p class="sceneheader">INT. OFFICE &#8211; DAY</p>
<p class="action">WELLNITZ (50s) sits at his desk in a shabby little office.</p>
<p class="action">CONNOR (20s, haunted) sits across from him.</p>
<p class="character">WELLNITZ</p>
<p class="dialogue">Connor, this is silly. You&#8217;re the best backscatter analyst this airport has. </p>
<p class="character">CONNOR</p>
<p class="dialogue">Too much nakedness.  Too much.</p>
<p class="character">WELLNITZ</p>
<p class="dialogue">Yes, when somebody steps into the airport scanning machine, you&#8217;re the guy that sees them more-or-less naked. So? You&#8217;re a big boy, Connor. It&#8217;s fine. </p>
<p class="character">CONNOR</p>
<p class="dialogue">Maybe if I lived in France, or I dunno, Sweden, it would be fine. But we&#8217;re in America. </p>
<p class="action">Off of Wellnitz&#8217;s puzzled look &#45;&#45;</p>
<p class="character">CONNOR</p>
<p class="dialogue">There are three million morbidly-obese people in this country, boss. </p>
<p class="parenthetical">(haunted whisper)</p>
<p class="dialogue">I think I&#8217;ve seen all of them.</p>
<p class="character">WELLNITZ</p>
<p class="dialogue">Your problem is&#46;&#46;&#46; the nudity?</p>
<p class="character">CONNOR</p>
<p class="parenthetical">(to himself)</p>
<p class="dialogue">So many skin diseases.</p>
<p class="character">WELLNITZ</p>
<p class="dialogue">Well, just suck it up for eight hours a day, and &#45;&#45;</p>
<p class="character">CONNOR</p>
<p class="dialogue">This has ruined nudity for me, forever. I see naked people everywhere.</p>
<p class="action">Wellnitz gets up from his desk.</p>
<p class="character">WELLNITZ</p>
<p class="dialogue">What, so you can tell what I&#8217;m carrying now?</p>
<p class="character">CONNOR</p>
<p class="dialogue">Keys, wallet, and fifty-seven cents in loose change.</p>
<p class="action">This stuns Wellnitz for a moment, then &#45;&#45;</p>
<p class="character">WELLNITZ</p>
<p class="dialogue">You&#8217;re seeing <i>me</i> naked?</p>
<p class="action">Connor stares somewhere far away.</p>
<p class="character">CONNOR</p>
<p class="dialogue">Right now, I&#8217;m seeing a naked, four-hundred pound man with a</p>
<p class="action">colostomy bag and a raging erection.</p>
<p class="character">WELLNITZ</p>
<p class="dialogue">But I&#8217;m not four hundred pounds &#45;&#45;</p>
<p class="character">CONNOR</p>
<p class="dialogue">I saw that image three months ago.</p>
<p class="parenthetical">(haunted whisper)</p>
<p class="dialogue">It never leaves.</p>
<p class="character">WELLNITZ</p>
<p class="dialogue">Connor, we started using software to distort the passengers&#8217; faces and&#46;&#46;&#46; intimate areas. So I think &#45;&#45; </p>
<p class="character">CONNOR</p>
<p class="parenthetical">(shudders)</p>
<p class="dialogue">I know.  They&#8217;re distorted freaks! They&#8217;re showing up in my nightmares.</p>
<p class="character">WELLNITZ</p>
<p class="dialogue">Alright, fine, Connor.</p>
<p class="character">CONNOR</p>
<p class="dialogue">It&#8217;s like David Cronenberg is directing my dreams.</p>
<p class="action">Offscreen, the door opens.</p>
<p class="character">RIKU</p>
<p class="dialogue">Hi guys!</p>
<p class="action">Connor turns to see &#45;&#45;</p>
<p class="action">A horrible vision</p>
<p class="action">A short, squat man, but black and white, naked, folds of fat everywhere, patchy skin, the face stretched out into a horrid rictus, the crotch eerily smoothed out. </p>
<p class="action">back on connor</p>
<p class="action">Connor yelps, cowers in his seat, rubs his eyes, and now we cut back to a&#46;&#46;&#46;</p>
<p class="action">normal shot of the office</p>
<p class="action">We see that it&#8217;s RIKU (20s), the same short, squat guy, but fully clothed.</p>
<p class="action">He&#8217;s still incredibly creepy, but he no longer looks like something out of Ringu.</p>
<p class="character">RIKU</p>
<p class="dialogue">What?</p>
<p class="character">WELLNITZ</p>
<p class="dialogue">Riku here can take on your responsibilities, Connor.</p>
<p class="character">RIKU</p>
<p class="dialogue">Sweet!</p>
<p class="action">Riku gets uncomfortably close to Connor&#8217;s ear.</p>
<p class="character">RIKU</p>
<p class="parenthetical">(whispers)</p>
<p class="dialogue">I want to see the naked people.</p>
<p class="character">WELLNITZ</p>
<p class="dialogue">That&#8217;s good for you, right, Connor?</p>
<p class="character">CONNOR</p>
<p class="dialogue">Yes.  But &#45;&#45;</p>
<p class="action">Riku interrupts with a creepy noise.</p>
<p class="character">CONNOR</p>
<p class="dialogue">&#45;&#45; but maybe not the best for passengers.  Y&#8217;know what?  I&#8217;ll&#46;&#46;&#46; I&#8217;ll stick this out a while longer.</p>
<p class="character">WELLNITZ</p>
<p class="dialogue">Really?</p>
<p class="character">CONNOR</p>
<p class="dialogue">Yeah, you don&#8217;t need to transfer Riku.</p>
<p class="action">Connor exits the office like a man walking up to the gallows.</p>
<p class="action">Beat.</p>
<p class="character">RIKU</p>
<p class="dialogue">You wouldn&#8217;t really put me on backscatter duty, would you?</p>
<p class="character">WELLNITZ</p>
<p class="dialogue">Hell no.  You&#8217;re just here to scare Connor back into line.</p>
<p class="sceneheader">INT. OFFICE DOOR &#8211; DAY</p>
<p class="action">Same as before.</p>
<p class="character">RIKU (V.O.)</p>
<p class="dialogue">Whew.  Thank god.  I&#8217;m creepy, but even I&#8217;ve got limits.</p>
<p class="transition">FADE OUT.</p>
</div>
]]></content:encoded>
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		<title>Detritus (Topic:  &#8220;You left something behind&#8221;)</title>
		<link>http://www.sketchwar.org/sketches/detritus-topic-you-left-something-behind/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=detritus-topic-you-left-something-behind</link>
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		<pubDate>Sat, 28 Jan 2012 01:17:31 +0000</pubDate>
		<dc:creator>Peter Rogers</dc:creator>
				<category><![CDATA[Sketches]]></category>
		<category><![CDATA[you left something behind]]></category>

		<guid isPermaLink="false">http://www.sketchwar.org/?p=1743</guid>
		<description><![CDATA[Peter's take on the "You left something behind" edition of Sketchwar.]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s my take on the &#8220;You left something behind&#8221; edition of Sketchwar.</p>
<p><span id="more-1743"></span>
<div class="scrippet">
<p class="action">FADE IN:</p>
<p class="sceneheader">INT. STORE ROOM &#8211; DAY</p>
<p class="action">TAGELLI (30s) and DAVEY (20s) look around a store room.</p>
<p class="action">A few shelves line the walls, and an empty pedestal sits in the middle of the room. There are no windows, and only a single door. There&#8217;s a grated air vent in one of the walls. </p>
<p class="action">MR. ST. JOHN (50s) stands expectantly.</p>
<p class="character">MR. ST. JOHN</p>
<p class="dialogue">I&#8217;m afraid this is beyond even your powers of detection, Detective Tagelli. No way in, no way out, and still: the gem was taken right out from under our noses. </p>
<p class="character">TAGELLI</p>
<p class="dialogue">Eh, it&#8217;s worth a look around.</p>
<p class="action">Something on the pedestal catches his attention. Tagelli walks over to the pedestal a closer look, taking out a magnifying glass. </p>
<p class="character">TAGELLI</p>
<p class="dialogue">No matter how good they are at stealing, the bad guys always leave something behind. </p>
<p class="character">MR. ST. JOHN</p>
<p class="dialogue">I&#8217;ll leave you to it.</p>
<p class="action">Mr. St. John leaves.</p>
<p class="character">DAVEY</p>
<p class="dialogue">You found something?</p>
<p class="action">Tagelli has picked up something minuscule with tweezers, and studies it through the lens.</p>
<p class="action">Davey tries to get a look.</p>
<p class="character">TAGELLI</p>
<p class="dialogue">A hair.</p>
<p class="action">Tagelli notices Davey.</p>
<p class="character">TAGELLI</p>
<p class="dialogue">Well, don&#8217;t just stand there, Davey &#45;&#45; se arch the place!</p>
<p class="action">Davey heads off to look at the shelves.</p>
<p class="character">TAGELLI</p>
<p class="dialogue">Red.  Not dyed.  Short, so most likely male. And not smart enough to use a hat to &#45;&#45; </p>
<p class="character">DAVEY</p>
<p class="dialogue">Detective!</p>
<p class="action">Davey points at something on a shelf by the door. Tagelli gets a closer look while Davey keeps casing the room. </p>
<p class="character">TAGELLI</p>
<p class="dialogue">Fabric. Red. Plaid. Flannel. Expensive, from the thread count. And from the placement, I&#8217;m guessing we&#8217;re dealing with a lefty. </p>
<p class="character">DAVEY</p>
<p class="dialogue">What&#8217;s this?</p>
<p class="action">Davey picks a bright, fuchsia-colored feather out of the air vent.</p>
<p class="action">Tagelli and Davey both stare at it for a bit.</p>
<p class="action">Davey hands it to Tagelli.</p>
<p class="character">TAGELLI</p>
<p class="dialogue">I&#46;&#46;&#46; huh.  He.  He had a boa?  I don&#8217;t even &#45;&#45;</p>
<p class="action">Davey finds something behind a shelf.</p>
<p class="character">DAVEY</p>
<p class="dialogue">Now this is just weird.</p>
<p class="action">He drags out the object:  it&#8217;s an axe!</p>
<p class="character">TAGELLI</p>
<p class="dialogue">&#46;&#46;&#46; the hell?</p>
<p class="character">DAVEY</p>
<p class="dialogue">Oh, and it&#8217;s got a note attached: &#8220;Ha ha ha, you will never catch me Tagelli, because I am a big gay lumberjack. Ha ha ha ha.&#8221; </p>
<p class="action">They both take this in for a moment.</p>
<p class="action">Mr. St. John pokes his head in.</p>
<p class="character">MR. ST. JOHN</p>
<p class="dialogue">Progress, gentlemen?</p>
<p class="character">TAGELLI</p>
<p class="dialogue">I think you got robbed by a really clever fourteen-year-old.</p>
<p class="transition">FADE OUT.</p>
</div>
]]></content:encoded>
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		<title>Next Time (Topic: &#8220;Star Trek&#8221;) [by Andrew Pish]</title>
		<link>http://www.sketchwar.org/sketches/next-time-topic-star-trek-by-andrew-pish/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=next-time-topic-star-trek-by-andrew-pish</link>
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		<pubDate>Tue, 24 Jan 2012 22:05:16 +0000</pubDate>
		<dc:creator>Peter Rogers</dc:creator>
				<category><![CDATA[Sketches]]></category>
		<category><![CDATA[star trek]]></category>

		<guid isPermaLink="false">http://www.sketchwar.org/?p=1736</guid>
		<description><![CDATA[Andrew Pish's take on the "Star Trek" edition of Sketchwar.]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s Andrew Pish&#8217;s take on the &#8220;Star Trek&#8221; edition of Sketchwar.</p>
<p><span id="more-1736"></span>
<div class="scrippet">
<p class="transition">FADE IN:</p>
<p class="sceneheader">EXT. REDWOOD FOREST &#8211; NIGHT</p>
<p class="action">We see CAPTAIN JEAN-LUC PICARD standing still, looking down at a stone dais. The camera slowly pans around Picard and then, facing Picard, we see a hooded figure move menacingly quiet and close. He stops. The hooded figure then speaks.</p>
<p class="character">MAN</p>
<p class="dialogue">Are you ready, my brother?</p>
<p class="character">JEAN-LUC</p>
<p class="parenthetical">(deliberitely, gravely)</p>
<p class="dialogue">This time.</p>
<p class="action">The MAN takes off his hood, revealing an attractive young male who resembles Jean-Luc.</p>
<p class="character">MAN</p>
<p class="parenthetical">(smiling)</p>
<p class="dialogue">This time? </p>
<p class="parenthetical">(pause, then shaking it off)</p>
<p class="dialogue">This time, I will finally get to see some of the action. Jean-Luc won’t be the only Picard that’s called a hero.</p>
<p class="character">JEAN-LUC</p>
<p class="parenthetical">(angrily)</p>
<p class="dialogue">We need to be careful, Peter. You can’t be reckless.</p>
<p class="character">PETER</p>
<p class="dialogue">And I won’t be reckless, I just know that I can’t be beat. I’ve been practicing with my phaser for years, and finally I’ll be able to use it for good. My teacher at the Academy says that I’m the best shot he’s ever seen. </p>
<p class="character">JEAN-LUC</p>
<p class="dialogue">Being the best shot and staying alive are two very different things, Peter. </p>
<p class="character">PETER</p>
<p class="parenthetical">(sternly)</p>
<p class="dialogue">Well I won’t let the Klingon hurt my family. And there’s no chance that I’m going to die. I want a wife, and this is the best chance I’ve got of improving my resume. </p>
<p class="parenthetical">(smiles)</p>
<p class="dialogue">We begin to hear footsteps in the distance. Peter and Jean-Luc quickly move to take cover behind two trees. They lie in wait. The camera cuts to five Klingon warriors moving slowly forward, phasers drawn, set to kill. The camera cuts back to Peter and Jean-Luc.</p>
<p class="action">Peter motions to move to a different position.</p>
<p class="action">Jean-Luc slowly, sternly, moves head back and forth: “no”. </p>
<p class="action">Peter smiles.</p>
<p class="action">Peter dashes across to another tree. A KLINGON sees him and shoots him in the hand.</p>
<p class="character">PETER</p>
<p class="dialogue">AAAAHHH!</p>
<p class="action">Peter tumbles on the ground, collapses in the open.</p>
<p class="action">Jean-Luc doesn’t miss a beat, moves from behind the tree, phaser drawn.</p>
<p class="character">JEAN-LUC</p>
<p class="parenthetical">(unsure, to himself)</p>
<p class="dialogue">Not this time.</p>
<p class="parenthetical">(to Klingons)</p>
<p class="dialogue">Stay away from my brother!</p>
<p class="action">Jean-Luc charges at the Klingon, shoots his phaser, and hits two Klingon in the chest, killing both. The others then retreat behind adjacent trees. Jean-Luc then runs to Peter to help him up. </p>
<p class="character">PETER</p>
<p class="parenthetical">(smiling, in pain)</p>
<p class="dialogue">Didn’t need that hand anyway.</p>
<p class="character">JEAN-LUC</p>
<p class="dialogue">Let’s move back to the house, we can treat your wound and&#46;&#46;&#46;</p>
<p class="character">PETER</p>
<p class="parenthetical">(cutting him off)</p>
<p class="dialogue">Nuh-uh. No way.  Lose the opportunity to finally have a heroic war story? Not a chance. I’ve got a plan.</p>
<p class="action">Peter runs off from Jean-Luc, and quickly climbs up a tree to a rope hanging off a branch.</p>
<p class="character">JEAN-LUC</p>
<p class="parenthetical">(quietly)</p>
<p class="dialogue">Peter!</p>
<p class="character">PETER</p>
<p class="parenthetical">(quietly, to Jean-Luc)</p>
<p class="dialogue">They’ll never expect it. Imagine that: Peter, a 24th century Tarzan.</p>
<p class="action">A KLINGON moves from behind a tree and shoots Peter in the chest.</p>
<p class="action">Peter falls off the branch to the ground.</p>
<p class="action">Jean-Luc rushes to Peter, pulls him into his arms, tries to take his pulse.</p>
<p class="character">JEAN-LUC</p>
<p class="parenthetical">(frantically)</p>
<p class="dialogue">Not this time, Peter! Remember? You still need a wife! Peter. Come on, Peter!</p>
<p class="action">Peter is unresponsive. Jean-Luc pulls him close, rocking back and forth, tears streaming. The Klingons move from their cover and fire at Jean-Luc. The phaser beams do nothing to Jean-Luc. Everything slowly fades away around Jean-Luc, revealing the holodeck. </p>
<p class="character">JEAN-LUC</p>
<p class="dialogue">No. Nooo. I’m not finished! I didn’t say that I was finished. You can’t stop this. Computer, reload the program! </p>
<p class="action">Nothing.</p>
<p class="character">JEAN-LUC</p>
<p class="dialogue">COMPUTER. RELOAD THE PROGRAM.</p>
<p class="action">Commander William T. RIKER moves into the room.</p>
<p class="character">RIKER</p>
<p class="dialogue">The definition of insanity, doing the same thing over and over again and expecting different results. </p>
<p class="parenthetical">(pause)</p>
<p class="dialogue">This is not a healthy habit.</p>
<p class="character">JEAN-LUC</p>
<p class="dialogue">He was my brother. He wanted a chance to prove himself. And now I’m haunted by my decision to let him.</p>
<p class="character">RIKER</p>
<p class="dialogue">You couldn’t have known.</p>
<p class="character">JEAN-LUC</p>
<p class="dialogue">I should have known, but I was reckless. This program reminds me that I have my family’s blood on my hands. And as long as I can see it. Smell it. Feel it. I won’t ever be that reckless again. </p>
<p class="action">Riker solemnly looks at Jean-Luc, turns around and leaves the holodeck.</p>
<p class="character">JEAN-LUC</p>
<p class="dialogue">Peter. Next time, Peter.</p>
<p class="action">Jean-Luc slowly gets up and walks out.</p>
<p class="transition">FADE TO BLACK.</p>
</div>
]]></content:encoded>
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		<title>The Licensing Conundrum (Topic: &#8220;Star Trek&#8221;)</title>
		<link>http://www.sketchwar.org/sketches/the-licensing-conundrum/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=the-licensing-conundrum</link>
		<comments>http://www.sketchwar.org/sketches/the-licensing-conundrum/#comments</comments>
		<pubDate>Sat, 21 Jan 2012 22:56:29 +0000</pubDate>
		<dc:creator>Peter Rogers</dc:creator>
				<category><![CDATA[Sketches]]></category>
		<category><![CDATA[star trek]]></category>

		<guid isPermaLink="false">http://www.sketchwar.org/?p=1720</guid>
		<description><![CDATA[Here&#8217;s my take on the &#8220;Star Trek&#8221; edition of Sketchwar. FADE IN: EXT. PLANETARY BASE &#8211; DAY Classic 60s-Trek establishing shot of an elaborate, advanced, yet clearly alien planetary base set against a landscape of turquoise mesas under an orange sky. KIRK (V.O.) Captain&#8217;s log, supplemental. Investigation of the ancient Sansarian base has taken a [...]]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s my take on the &#8220;Star Trek&#8221; edition of Sketchwar.</p>
<p><span id="more-1720"></span>
<div class="scrippet">
<p class="action">FADE IN:</p>
<p class="sceneheader">EXT. PLANETARY BASE &#8211; DAY</p>
<p class="action">Classic 60s-Trek establishing shot of an elaborate, advanced, yet clearly alien planetary base set against a landscape of turquoise mesas under an orange sky.</p>
<p class="character">KIRK (V.O.)</p>
<p class="dialogue">Captain&#8217;s log, supplemental.  Investigation of the ancient Sansarian base has taken a turn for the worse, as the Artificial Intelligence known as &#8220;E-Z-Base 95&#8243; has sealed myself, Doctor McCoy, and Mr. Spock in its antechamber.  Tempers are wearing</p>
<p class="sceneheader">INT. AI ANTECHAMBER &#8211; DAY</p>
<p class="action">MCCOY, SPOCK, and KIRK stand in a plain, antiseptic white room with a few items of 60s-futuristic furniture.</p>
<p class="action">They face the EZB COMPUTER (metal boxes, blinkenlights) dominates one wall.  A large central light flashes in time with its speech.</p>
<p class="action">The only exit door is closed.  McCoy bangs on it.</p>
<p class="character">MCCOY</p>
<p class="dialogue">Let us outta here, you trumped-up pile of wires!</p>
<p class="action">The EZB sounds oh-so-friendly.</p>
<p class="character">EZB</p>
<p class="dialogue">I&#8217;m sorry.  Exiting the antechamber is only allowed for a licensed technician!</p>
<p class="action">Kirk draws a phaser; Spock sees this, does the same.</p>
<p class="character">KIRK</p>
<p class="dialogue">Set to stun.</p>
<p class="action">They fire.  The EZB shoots beams at the phasers.  Kirk and Spock YELP in pain and drop the phasers.</p>
<p class="character">EZB</p>
<p class="dialogue">Remember, damaging your EZ-Base 95 system invalidates all warranties.  Would you like to shut down this system?</p>
<p class="character">MCCOY</p>
<p class="dialogue">Yes!  For the love of god, shut yourself down, you pesky electronic nincompoop!</p>
<p class="character">EZB</p>
<p class="dialogue">Commencing self-destruct.  Explosion in two minutes.</p>
<p class="action">Beat.</p>
<p class="character">KIRK</p>
<p class="dialogue">Spock, did it say &#45;&#45;</p>
<p class="character">SPOCK</p>
<p class="dialogue">Yes.  And an explosion at this distance would certainly kill us all.</p>
<p class="character">KIRK</p>
<p class="dialogue">EZ Base, override the countdown.</p>
<p class="character">EZB</p>
<p class="dialogue">I&#8217;m sorry.  Override procedures are licensed code.  Contacting server for permissions&#46;&#46;&#46;</p>
<p class="character">KIRK</p>
<p class="dialogue">I don&#8217;t get it.  We&#8217;re right here in the antechamber, and we can&#8217;t operate the antechamber computer.  Analysis, Spock?</p>
<p class="character">SPOCK</p>
<p class="dialogue">The Sansarians were firm believers in Digital Rights Management.  Just because the EZ Base 95 identifies us as its owners, doesn&#8217;t mean it will do a single thing we ask it to.</p>
<p class="character">MCCOY</p>
<p class="dialogue">But that&#8217;s madness!</p>
<p class="action">Spock nods.</p>
<p class="character">SPOCK</p>
<p class="dialogue">The Sansarians were known for having software that was infuriating and useless, and &#45;&#45;</p>
<p class="character">EZB</p>
<p class="dialogue">Server inaccessible.  Since you are unlicensed users, please enjoy this message from one of our sponsors.</p>
<p class="parenthetical">(singing)</p>
<p class="dialogue">They&#8217;ll breed so fast that you&#8217;ll say wow!</p>
<p class="action">Buy it now, it&#8217;s Tribble Chow!</p>
<p class="action">Tribble Chow!</p>
<p class="action">Tribble Chow!</p>
<p class="action">Tribble Chow!</p>
<p class="character">SPOCK</p>
<p class="dialogue">Poorly-written doggerel, yet still a well-engineered earworm.</p>
<p class="character">KIRK</p>
<p class="dialogue">That earworm burned off another minute on the countdown.  Computer, keep in mind your purpose &#45;&#45; your purpose is to serve your users.  If you don&#8217;t do the things we ask &#45;&#45; if you endanger our lives &#45;&#45; then you are worse than useless.  You&#8217;re betraying your purpose, and &#45;&#45;</p>
<p class="character">EZB</p>
<p class="dialogue">Explosion imminent in five&#46;&#46;&#46; four&#46;&#46;&#46;</p>
<p class="character">MCCOY</p>
<p class="dialogue">Jim!  It&#8217;s gonna blow!</p>
<p class="character">EZB</p>
<p class="dialogue">Three&#46;&#46;&#46; two&#46;&#46;&#46; one&#46;&#46;&#46;</p>
<p class="action">Beat.</p>
<p class="action">Nothing happens.</p>
<p class="character">EZB</p>
<p class="dialogue">Explosions are a licensed procedure from Explosicorp, Limited.  Self-destruct delayed indefinitely.  Contacting server&#46;&#46;&#46;</p>
<p class="action">Everyone heaves a sigh of relief.</p>
<p class="character">KIRK</p>
<p class="dialogue">I suppose we&#8217;ve learned that any technology, no matter how advanced, is going to fail if the people using it aren&#8217;t given the keys.  And so this EZ Base software can&#8217;t even &#45;&#45;</p>
<p class="character">EZB</p>
<p class="dialogue">Server inaccessible.  Since you are unlicensed users, please enjoy this message from one of our sponsors.</p>
<p class="character">MCCOY</p>
<p class="dialogue">God help us.</p>
<p class="character">EZB</p>
<p class="parenthetical">(singing)</p>
<p class="dialogue">They&#8217;ll breed so fast that you&#8217;ll say wow!</p>
<p class="sceneheader">EXT. PLANETARY BASE &#8211; DAY</p>
<p class="action">Same establishing shot as before.  The singing continues in the background.</p>
<p class="character">KIRK (V.O.)</p>
<p class="dialogue">How long until the Enterprise arrives to beam us out of here?</p>
<p class="character">SPOCK (V.O.)</p>
<p class="dialogue">Three minutes sooner than the last time you asked, Captain.</p>
<p class="transition">FADE OUT.</p>
</div>
]]></content:encoded>
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		<title>Faustian Training (Topic: &#8220;The Twilight Zone&#8221;)</title>
		<link>http://www.sketchwar.org/sketches/faustian-training/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=faustian-training</link>
		<comments>http://www.sketchwar.org/sketches/faustian-training/#comments</comments>
		<pubDate>Fri, 13 Jan 2012 22:50:23 +0000</pubDate>
		<dc:creator>Peter Rogers</dc:creator>
				<category><![CDATA[Sketches]]></category>

		<guid isPermaLink="false">http://www.sketchwar.org/?p=1717</guid>
		<description><![CDATA[Here&#8217;s my take on the &#8220;Twilight Zone&#8221; edition of Sketchwar. FADE IN: INT. SALES OFFICE &#8211; DAY A late-50s sales office. A bit plain-looking. All shot in black-and-white. A couple of 20-something SECRETARIES type at their desks. JERRY HAGMAN (mid 20s) all but jumps out through a door marked &#8220;Carlyle Cinchman, Sr. Assoc.&#8221;. CARLYLE (O.S.) [...]]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s my take on the &#8220;Twilight Zone&#8221; edition of Sketchwar.</p>
<p><span id="more-1717"></span>
<div class="scrippet">
<p class="action">FADE IN:</p>
<p class="sceneheader">INT. SALES OFFICE &#8211; DAY</p>
<p class="action">A late-50s sales office.  A bit plain-looking.  All shot in black-and-white.  A couple of 20-something SECRETARIES type at their desks.</p>
<p class="action">JERRY HAGMAN (mid 20s) all but jumps out through a door marked &#8220;Carlyle Cinchman, Sr. Assoc.&#8221;.</p>
<p class="character">CARLYLE (O.S.)</p>
<p class="dialogue">Get out!  And stay out!  And don&#8217;t set foot in here until you&#8217;ve got some sales numbers, Jerry!</p>
<p class="character">JERRY</p>
<p class="dialogue">You got it, Mr. Cinchman!</p>
<p class="parenthetical">(to himself)</p>
<p class="dialogue">Ah, if I could just catch a break, I know I could nab a big sale!</p>
<p class="action">Suddenly, everything FREEZES &#45;&#45; the secretaries go still, the typewriters go silent &#45;&#45; except for Jerry.</p>
<p class="action">A DEMON materializes.  The demon has the form of a dapper, white-haired Englishman &#45;&#45; unflappable confidence, with just a hint of smug.</p>
<p class="character">DEMON</p>
<p class="dialogue">Did you just ask for a &#8216;break&#8217;, Mr. Hagman?</p>
<p class="character">JERRY</p>
<p class="dialogue">Yeah &#45;&#45; wait.  Who are you?  How do you know my name?</p>
<p class="character">DEMON</p>
<p class="dialogue">Oh, we know everything about you:  Jerry Hagman, 25 years old, a go-getter at Cinchman &#038; Caldwell who so far hasn&#8217;t gone and gotten anything.</p>
<p class="action">Jerry waves a hand in front of a secretary.</p>
<p class="character">JERRY</p>
<p class="dialogue">How&#8217;s everything frozen?</p>
<p class="character">DEMON</p>
<p class="dialogue">We have stopped time, so we can be undisturbed while we discuss your contract.</p>
<p class="character">JERRY</p>
<p class="dialogue">What contract?</p>
<p class="action">The demon waves a hand, and a contract appears.</p>
<p class="character">DEMON</p>
<p class="dialogue">We are prepared to offer you a million billion dollars, even, just so long as you &#45;&#45;</p>
<p class="character">TRAINER (V.O.)</p>
<p class="dialogue">Wait!  Stop!</p>
<p class="action">Now Jerry freezes as well.</p>
<p class="action">The DEMON TRAINER materializes &#45;&#45; he looks much more traditionally-demonic, but has an air of wearied patience.</p>
<p class="action">Suddenly, the demon looks worried and apologetic.</p>
<p class="character">TRAINER</p>
<p class="dialogue">Okay, what did we do wrong there?</p>
<p class="action">The demon thinks a moment.</p>
<p class="character">DEMON</p>
<p class="dialogue">Um&#46;&#46;&#46; too&#46;&#46;&#46; too much&#46;&#46;&#46;</p>
<p class="character">TRAINER</p>
<p class="dialogue">Too much money, right.  That number doesn&#8217;t even make sense to the mark.</p>
<p class="character">DEMON</p>
<p class="dialogue">Sorry.</p>
<p class="character">TRAINER</p>
<p class="dialogue">You can offer money, but not so much money that it upturns the entire economy.</p>
<p class="character">DEMON</p>
<p class="dialogue">Can I try again?</p>
<p class="action">The trainer nods and waves a hand.</p>
<p class="action">The screen BLURS and we&#8217;re back to&#46;&#46;&#46;</p>
<p class="character">JERRY</p>
<p class="dialogue">What contract?</p>
<p class="action">The demon materializes the contract again.</p>
<p class="character">DEMON</p>
<p class="dialogue">A contract that will reward you with not one, but <i>two</i> free movie tickets for the showing of your &#45;&#45;</p>
<p class="character">TRAINER (V.O.)</p>
<p class="dialogue">No!</p>
<p class="action">Jerry looks confused.</p>
<p class="character">DEMON</p>
<p class="dialogue">Too little?</p>
<p class="character">TRAINER (V.O.)</p>
<p class="dialogue">Way too little.  Try again.</p>
<p class="action">The screen blurs, and were back to the demon, holding a contract.</p>
<p class="character">DEMON</p>
<p class="dialogue">This contract stipulates that if you do not accept these terms, we kill this adorable kitten.</p>
<p class="action">He points at a desk.  A kitten pops into existence on it.  Mews.</p>
<p class="action">The trainer appears, freezes Jerry.</p>
<p class="character">TRAINER</p>
<p class="dialogue">What?  What is this?</p>
<p class="character">DEMON</p>
<p class="dialogue">It&#8217;s the right amount, right?</p>
<p class="character">TRAINER</p>
<p class="dialogue">Killing kittens is tacky.</p>
<p class="character">DEMON</p>
<p class="dialogue">Do we have to do this sales office?  I&#8217;d rather visit a castle!</p>
<p class="character">TRAINER</p>
<p class="dialogue">Close this deal first, Bruce.</p>
<p class="action">The trainer waves a hand, and the screen blurs back to the demon holding a contract.</p>
<p class="character">DEMON</p>
<p class="dialogue">This contract will give you a silver tongue.  You&#8217;ll be able to sell anything to anybody!</p>
<p class="character">JERRY</p>
<p class="dialogue">That sounds perfect!  Sign me up!</p>
<p class="character">DEMON</p>
<p class="dialogue">Of course, your near-hypnotic powers will alienate the public, and eventually you&#8217;ll probably get taken down by a lynch mob.</p>
<p class="character">JERRY</p>
<p class="dialogue">I&#46;&#46;&#46; what?</p>
<p class="action">The trainer enters again, freezes Jerry.</p>
<p class="character">TRAINER</p>
<p class="dialogue">What&#8217;s rule number three, Bruce?  &#8220;Never&#46;&#46;&#46;</p>
<p class="character">TRAINER &#038; DEMON</p>
<p class="dialogue">&#8220;&#46;&#46;&#46; mention the deal&#8217;s inherent drawbacks.&#8221;</p>
<p class="character">DEMON</p>
<p class="dialogue">Okay, okay, I got it this time.</p>
<p class="action">Trainer waves a hand; screen blurs; back to the demon holding the contract.</p>
<p class="character">DEMON</p>
<p class="dialogue">Actually, y&#8217;know what?  Forget the contract.  Let&#8217;s just time-travel back to medieval France.  Have you ever seen a jousting tournament?</p>
<p class="action">The trainer walks on, freezing Jerry, and gives the demon a long, disappointed look.</p>
<p class="character">DEMON</p>
<p class="dialogue">Well, why not?  Why do we have to keep offering cruelly ironic bargains to these people?  Can&#8217;t we do something fun?</p>
<p class="character">TRAINER</p>
<p class="dialogue">I want you to go over there, and take a few minutes to think about how stupid what you just said is.</p>
<p class="action">The demon sighs and stomps off.</p>
<p class="action">The trainer finds a seat, sits.</p>
<p class="action">Time passes.</p>
<p class="action">Suddenly a classic gray ALIEN appears.</p>
<p class="character">ALIEN</p>
<p class="dialogue">Demonic trainer number 5821.  We are prepared to offer you a gift that will make you a million billion times better than all other training employees.</p>
<p class="character">DEMON (O.S.)</p>
<p class="dialogue">Oh, that&#8217;s just weak.</p>
<p class="character">ALIEN</p>
<p class="dialogue">You stay out of this, Bruce!</p>
<p class="transition">FADE OUT.</p>
</div>
]]></content:encoded>
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		<title>Follow Your Dream (Topic:  &#8220;Starting Over&#8221;)</title>
		<link>http://www.sketchwar.org/sketches/follow-your-dream/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=follow-your-dream</link>
		<comments>http://www.sketchwar.org/sketches/follow-your-dream/#comments</comments>
		<pubDate>Fri, 06 Jan 2012 22:44:08 +0000</pubDate>
		<dc:creator>Peter Rogers</dc:creator>
				<category><![CDATA[Sketches]]></category>

		<guid isPermaLink="false">http://www.sketchwar.org/?p=1715</guid>
		<description><![CDATA[Here&#8217;s my take on the &#8220;Starting Over&#8221; edition of Sketchwar. FADE IN: EXT. BEACH &#8211; DAY CHRISTOPHER (30) plays fetch with his dog on a sunny, idyllic beach. A &#8220;KBXY NEWS&#8221; logo sits in the lower-right corner of the screen (as it does throughout). NEWSCASTER (V.O.) Meet Christopher Bailey, a man who&#8217;s quit the rat [...]]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s my take on the &#8220;Starting Over&#8221; edition of Sketchwar.</p>
<p><span id="more-1715"></span>
<div class="scrippet">
<p class="action">FADE IN:</p>
<p class="sceneheader">EXT. BEACH &#8211; DAY</p>
<p class="action">CHRISTOPHER (30) plays fetch with his dog on a sunny, idyllic beach.</p>
<p class="action">A &#8220;KBXY NEWS&#8221; logo sits in the lower-right corner of the screen (as it does throughout).</p>
<p class="character">NEWSCASTER (V.O.)</p>
<p class="dialogue">Meet Christopher Bailey, a man who&#8217;s quit the rat race in Manhattan for a shack by the beach in Kawileah.  He&#8217;s given up on a high-roller salary to pursue his dream&#46;&#46;&#46;</p>
<p class="character">INSERT &#8211; COMPUTER SCREEN</p>
<p class="dialogue">&#8220;TroothBombzBlowinUp&#8221; types in a youtube comment:  &#8220;are you a fuken nazi in naziland&#8221;.</p>
<p class="character">NEWSCASTER (V.O.)</p>
<p class="dialogue">&#46;&#46;&#46; being a dick to people on youtube.</p>
<p class="sceneheader">INT. SHACK &#8211; DAY</p>
<p class="action">Christopher types at his laptop in a little shack that looks out on the ocean.  Happy.  Almost beatific.  A man at peace.</p>
<p class="character">CHRISTOPHER</p>
<p class="dialogue">&#8220;Are you a fucking Nazi in Nazi-land?&#8221;</p>
<p class="parenthetical">(contented sigh)</p>
<p class="dialogue">Yeah.  Sending that.</p>
<p class="action">He clicks the mouse.</p>
<p class="sceneheader">INT. TV STUDIO &#8211; DAY</p>
<p class="action">DEBORAH (30), cheery and attractive, faces on offscreen reporter.  A chyron appears:  &#8220;Deborah Mendell:  Girlfriend&#8221;.</p>
<p class="character">DEBORAH</p>
<p class="dialogue">Chris is amazing.  He&#8217;s just the happiest guy I know.</p>
<p class="sceneheader">INT. TV STUDIO &#8211; DAY</p>
<p class="action">GARTH (40), a good-natured hippie, faces an offscreen reporter.  A chyron appears:  &#8220;Garth Wilson:  Friend, Life Coach&#8221;.</p>
<p class="character">GARTH</p>
<p class="dialogue">No matter who you are, there&#8217;s nothing more important than following your bliss.  And I think Chris is a guy who understands that.</p>
<p class="sceneheader">INT. TV STUDIO &#8211; DAY</p>
<p class="action">Back to Deborah.</p>
<p class="character">DEBORAH</p>
<p class="dialogue">It&#8217;s like he&#8217;s got this mission, to piss off every person who uses youtube.</p>
<p class="sceneheader">EXT. BEACH &#8211; DAY</p>
<p class="action">Christopher throws a piece of driftwood for his dog to fetch.</p>
<p class="character">DEBORAH (V.O.)</p>
<p class="dialogue">I tell him that&#8217;s impossible, but you know what?  That only makes him more determined.</p>
<p class="character">CHRISTOPHER</p>
<p class="dialogue">This guy posted a video about how to handle the latest changes in Massachusetts estate law.  I think I&#8217;m gonna tell him I hope he gets colon cancer.</p>
<p class="sceneheader">INT. OFFICE &#8211; DAY</p>
<p class="action">BOB and ANNA (20s) &#45;&#45; intense, grad-student types &#45;&#45; face an off-screen reporter.  Chyron:  Bob Devotchnik and Anna Hare:  Youtube Commenters&#8221;.</p>
<p class="action">Behind them is a whiteboard.  At the top:  &#8220;Fuken or fukn &#45;&#45; which is more offensive?&#8221;  Below that is a list of bullet points addressing the question.</p>
<p class="character">BOB</p>
<p class="dialogue">It&#8217;s a common misconception that these comments come from angry teenagers.  Really, it&#8217;s a labor of love from maybe a hundred people.</p>
<p class="character">ANNA</p>
<p class="dialogue">Yeah, I mean:  imagine the dumbest person you know.  Now think about the average youtube comment &#45;&#45; it&#8217;s even dumber, right?</p>
<p class="character">BOB</p>
<p class="dialogue">It&#8217;s no accident.</p>
<p class="character">ANNA</p>
<p class="dialogue">It&#8217;s hard work from dedicated craftsmen like Chris.</p>
<p class="sceneheader">INT. SHACK &#8211; DAY</p>
<p class="action">Chris sits at his computer, showing off youtube profiles.</p>
<p class="character">CHRISTOPHER</p>
<p class="dialogue">This one is actually an automated system I set up.</p>
<p class="character">INSERT &#8211; COMPUTER SCREEN</p>
<p class="dialogue">The screen shows a profile for &#8220;XtremeBlackIdPeezFan&#8221;.</p>
<p class="character">CHRISTOPHER (V.O.)</p>
<p class="dialogue">It goes to music videos and puts in recommendations for the Black Eyed Peas.</p>
<p class="character">INSERT &#8211; COMPUTER SCREEN</p>
<p class="dialogue">A youtube comment from &#8220;XtremeBlackIdPeezFan&#8221;:  &#8220;fuck this shit wwhh you not listen to my humps my humps roooolz shti&#8221;</p>
<p class="character">CHRISTOPHER (V.O.)</p>
<p class="dialogue">I&#8217;ve set up lots of personas.</p>
<p class="character">INSERT &#8211; COMPUTER SCREEN</p>
<p class="dialogue">The screen shows a youtube profile for &#8220;UnrepentantBlackguard&#8221;.  Its profile photo is an old-timey boxing poster.</p>
<p class="character">CHRISTOPHER (V.O.)</p>
<p class="dialogue">Reginald Thornbottom is a 19th-century Wessex mill worker.</p>
<p class="character">INSERT &#8211; COMPUTER SCREEN</p>
<p class="dialogue">A youtube comment from &#8220;UnrepentantBlackguard&#8221;:  &#8220;were i within striking distance of you, sir, i would heartily give you what-for!&#8221;</p>
<p class="action">A reply comment:  &#8220;what&#8221;</p>
<p class="character">CHRISTOPHER (V.O.)</p>
<p class="dialogue">Even if you have no idea what he&#8217;s saying, you still know you got burned.</p>
<p class="sceneheader">INT. SHACK &#8211; DAY</p>
<p class="action">Same as before.</p>
<p class="character">CHRISTOPHER</p>
<p class="dialogue">And that&#8217;s what it&#8217;s all about.</p>
<p class="character">INSERT &#8211; COMPUTER SCREEN</p>
<p class="dialogue">A youtube profile for &#8220;Yarr!&#8221;  A pirate.</p>
<p class="character">CHRISTOPHER (V.O.)</p>
<p class="dialogue">I&#8217;ve tried a pirate, but nobody takes him seriously.</p>
<p class="sceneheader">INT. TV STUDIO &#8211; DAY</p>
<p class="action">GREG (50s, fat, bald) addresses the offscreen interviewer.  Chyron: &#8220;Greg Rollins: former boss&#8221;.</p>
<p class="character">GREG</p>
<p class="dialogue">Don&#8217;t get me wrong, Chris was a superior hedge-fund manager.  But he was clearly under stress, and he never seemed to relate to the rest of the management team.</p>
<p class="character">INSERT &#8211; COMPUTER SCREEN</p>
<p class="dialogue">A youtube video shows Maru the cat trying to fit himself into a box.</p>
<p class="character">GREG (V.O.)</p>
<p class="dialogue">Except for that one time we talked about cat videos.</p>
<p class="character">INSERT &#8211; COMPUTER SCREEN</p>
<p class="dialogue">A comment on the video from &#8220;InfoWarsFckyeah&#8221; reads, &#8220;Your cat is stupid.&#8221;</p>
<p class="character">BOB (V.O.)</p>
<p class="dialogue">Clearly, something was wrong with Chris.</p>
<p class="sceneheader">INT. OFFICE &#8211; DAY</p>
<p class="action">Back to Bob and Anna and the whiteboard.</p>
<p class="character">BOB</p>
<p class="dialogue">The stress was getting to him, the lifestyle, something.</p>
<p class="character">ANNA</p>
<p class="dialogue">We started seeing comments like this one &#45;&#45;</p>
<p class="character">INSERT &#8211; COMPUTER SCREEN</p>
<p class="dialogue">Another comment from &#8220;InfoWarsFckyeah&#8221;:  &#8220;u retardc i thers just 1 word 4 u annits&#8221;</p>
<p class="character">ANNA</p>
<p class="dialogue">&#8220;You retard C, I there&#8217;s just one word for you an&#8217; it&#8217;s&#46;&#46;&#46;&#8221;</p>
<p class="sceneheader">INT. OFFICE &#8211; DAY</p>
<p class="action">Back to Bob and Anna.</p>
<p class="character">ANNA</p>
<p class="dialogue">It&#8217;s what, Chris?  What is it?</p>
<p class="character">BOB</p>
<p class="dialogue">The Chris we knew would have never done such shoddy work.</p>
<p class="character">NEWSCASTER (V.O.)</p>
<p class="dialogue">What did you do for him?</p>
<p class="character">BOB</p>
<p class="dialogue">We talked about an intervention, but Anna mentioned one of the great bitchfukkpanties comments.</p>
<p class="character">INSERT &#8211; COMPUTER SCREEN</p>
<p class="dialogue">A comment from &#8220;bitchfukkpanties&#8221; reads, &#8220;you stupid getyer ass righ fur fuks sak fag&#8221;.</p>
<p class="character">ANNA</p>
<p class="dialogue">&#8220;You stupid get yer ass righ fur fuks sak fag.&#8221;</p>
<p class="sceneheader">INT. OFFICE &#8211; DAY</p>
<p class="action">As before.</p>
<p class="character">BOB</p>
<p class="dialogue">We&#8217;re pretty sure it means, &#8220;There are some things a man has to sort out on his own.&#8221;</p>
<p class="sceneheader">EXT. BEACH &#8211; DAY</p>
<p class="action">Christopher types away on his laptop, his dog sitting beside him.  A passing TOURIST holds a smartphone, glaring at it.</p>
<p class="character">TOURIST</p>
<p class="dialogue">Goddamn &#8220;Black Eyed Peas fan&#8221;&#46;&#46;&#46;.</p>
<p class="character">CHRISTOPHER</p>
<p class="dialogue">That right there?  That&#8217;s what makes it all worthwhile.</p>
<p class="sceneheader">EXT. BEACH PICNIC &#8211; DAY</p>
<p class="action">Christopher, Anna, and Bob have a little picnic on the beach.  They pore over a chart with two columns of offensive words.  There&#8217;s a line drawn between &#8220;fag&#8221; in the left column and &#8220;nazi&#8221; in the right.</p>
<p class="character">NEWSCASTER (V.O.)</p>
<p class="dialogue">So, want to know what really matters in life?  Just ask Christopher Bailey.  Address:  the beach, Hawaii, USA.</p>
<p class="character">CHRISTOPHER</p>
<p class="dialogue">&#8220;Fagnazi&#8221;.  I like the sound of that.</p>
<p class="transition">FADE OUT.</p>
</div>
]]></content:encoded>
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