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    <title>TIEBIAOJI SketchUp Tutorials</title>
    <link>http://www.tiebiaoji.info</link>
    <language>en-en</language>
    <pubDate>Mon, 23 Jan 2012 03:18:26 GMT</pubDate>

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 <title>Using Shift and CtrlOption Keys Google SketchUp 3D Tips and Tricks</title>
 <description><![CDATA[The previous exercise involved the use of mass-painting keys - Shift and Ctrl Option. As you've seen, Shift paints all faces that have the same material as the selected face. The Ctrl Option key will paint the selected face plus all faces that are connected to it. 2. Pick a material and use either Shift or Ctrl Option to select one face, which paints the entire form. 2. Pick a material and use either Shift or Ctrl Option to select one face, which paints the entire form. In this case, both keys...<p><a href="http://www.tiebiaoji.info/tips-tricks/using-shift-and-ctrloption-keys.html"><img src="http://www.tiebiaoji.info/tips-tricks/images/608_99_1059.jpg" style="width: 127pt; height: 104pt;" title=" Pick material and use either Shift Ctrl Option select one face which paints the entire form"/></a></p>]]></description>
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 <media:description type="html"> Pick material and use either Shift Ctrl Option select one face which paints the entire form</media:description>
 <pubDate>Mon, 23 Jan 2012 03:18:26 GMT</pubDate>
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 <title>Circle and Polygon Google SketchUp 3D Tips and Tricks</title>
 <description><![CDATA[These two tools are grouped together because they are basically the same. Both create multi-segmented polygons a higher number of segments is a better approximation to a circle. The difference basically lies in the appearance of the faces that result when you use Push Pull. 1. Start in top view and activate Circle Draw Circle . Draw a circle in the red-green plane by clicking the center point and then a point on the circumference. You could also click and drag from the center to the...<p><a href="http://www.tiebiaoji.info/tips-tricks/circle-and-polygon.html"><img src="http://www.tiebiaoji.info/tips-tricks/images/608_16_117.jpg" style="width: 225pt; height: 118pt;" title="Note you get the context menu for one the faces try right clicking again the arc edge that the edge highlighted Then the menu should look like the one shown above"/></a></p>]]></description>
 <link>http://www.tiebiaoji.info/tips-tricks/circle-and-polygon.html</link>
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 <media:description type="html">Note you get the context menu for one the faces try right clicking again the arc edge that the edge highlighted Then the menu should look like the one shown above</media:description>
 <pubDate>Fri, 06 Jan 2012 22:54:23 GMT</pubDate>
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 <title>Move and Copy Google SketchUp 3D Tips and Tricks</title>
 <description><![CDATA[The Move tool can be used in two ways - to move objects to a different location, or to make one or more copies. Move can also be used to resize curves and curved faces. You can modify your model by moving edges, faces, points, or a combination of selected objects. 3. Click the edge shown, and drag it downward blue direction . You can also click the edge and then click its new location. 4. Move is still active. Move the point shown on the left down till it meets the corner point below it. 6. Use...<p><a href="http://www.tiebiaoji.info/tips-tricks/move-and-copy.html"><img src="http://www.tiebiaoji.info/tips-tricks/images/608_25_301.jpg" style="width: 241pt; height: 111pt;" title=" You can also resize the curved face itself While Move still active move the cursor until movable edge and not the entire face highlighted bold dotted line These edges correspond the locations the quadrant points Move the edge outward "/></a></p>]]></description>
 <link>http://www.tiebiaoji.info/tips-tricks/move-and-copy.html</link>
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 <media:description type="html"> You can also resize the curved face itself While Move still active move the cursor until movable edge and not the entire face highlighted bold dotted line These edges correspond the locations the quadrant points Move the edge outward </media:description>
 <pubDate>Wed, 28 Dec 2011 01:37:23 GMT</pubDate>
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 <title>Summary Mur Google SketchUp Visualization</title>
 <description><![CDATA[In this chapter you have learned how to extend your skills 200 as a rendering artist. You have learned how to take renders and native SketchUp images and add some seasoning. In particular, I think you will keep coming back to Compositing photos and renders into one image Tweaking levels to give realistic lighting Creating the straight out of the camera depth of field effect Adding reflection to windows without even touching a render application These are some of the main skills a 3D artist...]]></description>
 <link>http://www.tiebiaoji.info/visualization/summary-mur.html</link>
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 <pubDate>Mon, 19 Dec 2011 13:14:07 GMT</pubDate>
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 <title>Inserting and Editing Predefined Components Google SketchUp 3D Tips and Tricks</title>
 <description><![CDATA[Editing components is a simple procedure. We'll start with predefined components, to save you the trouble of creating your own for now . 1. Open the Transportation_Sampler category and insert an armored truck, a delivery truck, and a sedan. Open In Model. The three components you inserted will appear here. Open In Model. The three components you inserted will appear here. Switch to List View to see the components listed by name. Insert another armored truck, and open either truck for editing...<p><a href="http://www.tiebiaoji.info/tips-tricks/inserting-and-editing-predefined-components.html"><img src="http://www.tiebiaoji.info/tips-tricks/images/608_76_851.jpg" style="width: 249pt; height: 139pt;" title="Now this vehicle longer grouped and does not act one individual object Its sub components are still intact but now they appear first level components the Outliner"/></a></p>]]></description>
 <link>http://www.tiebiaoji.info/tips-tricks/inserting-and-editing-predefined-components.html</link>
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 <media:description type="html">Now this vehicle longer grouped and does not act one individual object Its sub components are still intact but now they appear first level components the Outliner</media:description>
 <pubDate>Wed, 30 Nov 2011 03:16:39 GMT</pubDate>
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 <title>Soap Skin Bubble Google SketchUp Modeling Guide</title>
 <description><![CDATA[This Ruby Script is similar to From Contour. It creates gridded faces between selected edges. The generated faces can be given a value to add bulge and curvature by adding pressure to the face, much like a soap bubble Fig. 12.22, Fig. 12.23 . The script was authored by Josef Leibinger. Website Fig. 12-22 Comparison between From Contour and Soap Bubble. From Contour requires two or more edges. Soap Bubble needs a closed loop of edges to stitch the faces. Fig. 12-22 Comparison between From...<p><a href="http://www.tiebiaoji.info/modeling-guide/soap-skin-bubble.html"><img src="http://www.tiebiaoji.info/modeling-guide/images/609_176_379.jpg" style="width: 98pt; height: 113pt;" title="Negative pressure"/></a></p>]]></description>
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 <media:description type="html">Negative pressure</media:description>
 <pubDate>Tue, 27 Sep 2011 09:17:39 GMT</pubDate>
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 <title>Importing and editing strokes drawn on paper Google SketchUp 3D models</title>
 <description><![CDATA[Here are the steps for importing and editing the strokes drawn on a piece of paper. You need a graphics editing program to handle these chores that lets you organize your work in separate layers. The steps below explain by using Photoshop as an example, but you could use Adobe Fireworks, Corel Paint Shop Pro, or a free program like the GIMP www.gimp.org or Paint.NET http paint.net . If you used a graphics tablet to draw strokes, you need to do only the editing part of these steps 1. Scan the...<p><a href="http://www.tiebiaoji.info/3d-models/importing-and-editing-strokes-drawn-on-paper.html"><img src="http://www.tiebiaoji.info/3d-models/images/601_367_420.jpg" style="width: 292pt; height: 158pt;"/></a></p>]]></description>
 <link>http://www.tiebiaoji.info/3d-models/importing-and-editing-strokes-drawn-on-paper.html</link>
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 <pubDate>Tue, 27 Sep 2011 06:53:15 GMT</pubDate>
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 <title>Changing Scenes Google SketchUp 3D models</title>
 <description><![CDATA[Why do I see a warning box when I create a new scene Occasionally when you create a scene, an ominous warning pops up, demanding attention before you can go on Figure 12-3 . Here's what's going on SketchUp keeps track of the Styles you're using. When you choose a style and then make changes to the style, SketchUp takes note. The change could be something like turning on shadows or hiding guides. When you create a scene, SketchUp remembers the style used in the scene. However, if you made...<p><a href="http://www.tiebiaoji.info/3d-models/changing-scenes.html"><img src="http://www.tiebiaoji.info/3d-models/images/601_294_350.jpg" style="width: 384pt; height: 142pt;"/></a></p>]]></description>
 <link>http://www.tiebiaoji.info/3d-models/changing-scenes.html</link>
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 <pubDate>Tue, 27 Sep 2011 06:02:43 GMT</pubDate>
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 <title>Polygon Tool SketchUp Mac OSX</title>
 <description><![CDATA[The Polygon Tool is used to draw regular Polygon entities, inscribed within a circle, with 3 to 100 sides. Activate the Polygon Tool from either the Tool Palette, or by selecting Polygon from the Draw menu. Polygons can be placed on existing faces or separate from existing geometry aligned to an axes plane . To draw a polygon 1. Select the Polygon Tool. The cursor changes to a pencil with a polygon. 2. Click to place the center point of the polygon. You can also specify the number of sides for...]]></description>
 <link>http://www.tiebiaoji.info/mac-osx/polygon-tool.html</link>
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 <pubDate>Tue, 27 Sep 2011 04:04:38 GMT</pubDate>
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 <title>Specifying Precise Arc Values SketchUpWindows</title>
 <description><![CDATA[The VCB displays the chord length of the of the arc after setting the starting point , then the bulge distance after setting the ending point . Use the VCB to enter exact lengths for the chord length, bulge distance, radius value, and number of segments. Note - SketchUp will use the current file units setting if you only type in a numerical value. You can also specify either Imperial 1'6 or Metric 3.652m units at any time, regardless the file's units setting. Units are set within the Units...<p><a href="http://www.tiebiaoji.info/windows/specifying-precise-arc-values.html"><img src="http://www.tiebiaoji.info/windows/images/605_235_104.jpg" style="width: 116pt; height: 134pt;"/></a></p>]]></description>
 <category>SketchUpWindows</category>
 <link>http://www.tiebiaoji.info/windows/specifying-precise-arc-values.html</link>
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 <pubDate>Tue, 27 Sep 2011 02:39:22 GMT</pubDate>
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 <title>Identifying Entries in the Component Outliner Hierarchy SketchUp Mac OSX</title>
 <description><![CDATA[The Component Outliner uses a combination of icons and text to identify groups and component status in a hierarchy. Component - Four black squares Locked Component - Four grey squares with small lock in lower right corner Locked Group - One grey square with small lock in lower right corner Open Component - Four hollow squares Open Group - One hollow square Hidden Component or Group - Name of component or group is in italics ]]></description>
 <link>http://www.tiebiaoji.info/mac-osx/identifying-entries-in-the-component-outliner-hierarchy.html</link>
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 <pubDate>Tue, 27 Sep 2011 00:59:39 GMT</pubDate>
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 <title>Modifying Styles Using the Mix Tab Google SketchUp 3D models</title>
 <description><![CDATA[The Mix tab gives you another way to make changes to your styles. The way it works is unique and kind of clever. When you click the Mix tab, you see the settings shown in Figure 6-37. You're forgiven if you haven't got a clue about what you should do next. At the top of the Mix tab you see five sections labeled Edge Settings, Face Settings, Background Settings, Watermark Settings, and Modeling Settings. SketchUp calls these sections wells. In the bottom of the window, you see a selection pane...<p><a href="http://www.tiebiaoji.info/3d-models/modifying-styles-using-the-mix-tab.html"><img src="http://www.tiebiaoji.info/3d-models/images/601_169_202.jpg" style="width: 223pt; height: 330pt;"/></a></p>]]></description>
 <link>http://www.tiebiaoji.info/3d-models/modifying-styles-using-the-mix-tab.html</link>
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 <pubDate>Mon, 26 Sep 2011 23:51:20 GMT</pubDate>
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 <title>Drawing Scale Size SketchupTutorial</title>
 <description><![CDATA[These settings let you control the final physical size of your exported drawing. If you're in Parallel Projection view, you can assign a scale if you're in Perspective view, scale doesn't apply. You have the following options 1 Full Scale 1 1 Most people use SketchUp Pro's DXF DWG Export feature to produce nonperspectival, orthographic views of their models that they can use in their CAD programs. If that's what you're trying to do, you should select this check box it'll make opening your...]]></description>
 <category>SketchupTutorial</category>
 <link>http://www.tiebiaoji.info/tutorial-3/drawing-scale-size.html</link>
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 <pubDate>Mon, 26 Sep 2011 22:09:43 GMT</pubDate>
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 <title>Time for action manipulating entourage in Kerkythea Google SketchUp Visualization</title>
 <description><![CDATA[Kerkythea has a slightly clunky interface, as do most rendering applications. That's why in Chapter 3, I suggested doing all design and composition of the scene in SketchUp. But once you learn the basics in Kerkythea it's perfectly possible to insert, move, and scale stuff in Kerkythea. Inserting entourage directly into Kerkythea has the advantage of keeping your SketchUp scene uncluttered, import the 3DS format better, and will also allow you to use the OBJ format not supported in SketchUp....<p><a href="http://www.tiebiaoji.info/visualization/time-for-action-manipulating-entourage-in-kerkythea.html"><img src="http://www.tiebiaoji.info/visualization/images/604_199_233.jpg" style="width: 252pt; height: 189pt;"/></a></p>]]></description>
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 <pubDate>Mon, 26 Sep 2011 18:55:25 GMT</pubDate>
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 <title>Adding Color and Texture Google SketchUp Modeling Guide</title>
 <description><![CDATA[By striking a balance between solid colors and textures, you can make your model more visually appealing and expressive. Use colors and textures that best define the material that represents the surface. As a general rule, apply more solid colors than textures. This will help delineate between the surfaces Fig. 7-31 . Fig. 7-31 Colored areas on a site plan. Fig. 7-31 Colored areas on a site plan. You can adjust Hue, Saturation, and Contrast under the Materials Edit tab. Make the colors lighter...<p><a href="http://www.tiebiaoji.info/modeling-guide/adding-color-and-texture.html"><img src="http://www.tiebiaoji.info/modeling-guide/images/609_94_129.jpg" style="width: 299pt; height: 197pt;" title="Fig Colored areas site plan"/></a></p>]]></description>
 <link>http://www.tiebiaoji.info/modeling-guide/adding-color-and-texture.html</link>
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 <media:description type="html">Fig Colored areas site plan</media:description>
 <pubDate>Mon, 26 Sep 2011 18:15:00 GMT</pubDate>
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 <title>Component Library Google SketchUp Modeling Guide</title>
 <description><![CDATA[Compiling and organizing a component library made of both pre-made and custom components Fig. 3-24 is important. Organize your components by category types for example, trees, benches, buildings . The Components menu Window gt Components can be linked to a user component library for easy access Fig. 3-25 . Fig. 3-24 Tree component library compiled from various websites. Fig. 3-24 Tree component library compiled from various websites. Fig. 3-25 Organize your components into a coherent component...<p><a href="http://www.tiebiaoji.info/modeling-guide/component-library.html"><img src="http://www.tiebiaoji.info/modeling-guide/images/609_40_61.jpg" style="width: 332pt; height: 232pt;" title="Fig Tree component library compiled from various websites"/></a></p>]]></description>
 <link>http://www.tiebiaoji.info/modeling-guide/component-library.html</link>
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 <media:description type="html">Fig Tree component library compiled from various websites</media:description>
 <pubDate>Mon, 26 Sep 2011 17:31:51 GMT</pubDate>
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 <title>Component Definitions and Instances Google Sketchup Pro Tutorial</title>
 <description><![CDATA[A Component Definition and a Component Instance are created when a component is created using the Create Component dialog box. Components Definitions define or provide a blueprint for how all components of a specific type, called instances, appear and behave within the drawing area whether they can be glued to faces, where insertion points appear, and so on . Component Definitions are represented by thumbnail images in the Component Browser. Component Instances are components definitions that...]]></description>
 <link>http://www.tiebiaoji.info/tutorial-4/component-definitions-and-instances.html</link>
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 <pubDate>Mon, 26 Sep 2011 14:05:33 GMT</pubDate>
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 <title>Printing from Windows Google SketchUp 3D models</title>
 <description><![CDATA[After you have your view arranged properly, follow these steps to print from Windows The Print Setup window Figure 13-11 appears. 2. Adjust the Print settings to match your job. Then click OK. Windows remembers your printer's usual settings, so you usually don't need to change the choice of printer and paper size. However, you may want to double-check the Orientation options, since SketchUp images usually use Landscape orientation, and most other documents use Portrait. When you click OK, the...<p><a href="http://www.tiebiaoji.info/3d-models/printing-from-windows.html"><img src="http://www.tiebiaoji.info/3d-models/images/601_336_381.jpg" style="width: 242pt; height: 274pt;"/></a></p>]]></description>
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 <pubDate>Mon, 26 Sep 2011 11:54:56 GMT</pubDate>
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 <title>Articulating the Buildings Google SketchUp Modeling Guide</title>
 <description><![CDATA[Buildings provide context. You can add pre-made or custom window and door components to the buildings. Then you can further adjust and manipulate the volume of the building mass Fig. 19-25 through Fig. 19-27 . There are three types of buildings that should be included in a site plan 3 Any proposed building or structure that has been designed and modeled. 3 E xisting buildings adjacent to the site plan or proposed architecture. Google Earth and 3D Warehouse contain many pre-made existing...<p><a href="http://www.tiebiaoji.info/modeling-guide/articulating-the-buildings.html"><img src="http://www.tiebiaoji.info/modeling-guide/images/609_240_646.jpg" style="width: 304pt; height: 161pt;" title="Fig Construct window and door components and place them the buildings"/></a></p>]]></description>
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 <media:description type="html">Fig Construct window and door components and place them the buildings</media:description>
 <pubDate>Mon, 26 Sep 2011 03:39:32 GMT</pubDate>
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 <title>Creating a TIN Google Sketchup Pro Tutorial</title>
 <description><![CDATA[There are several ways to obtain a starting TIN as the foundation of your model. These are Create or import contour lines and use the Sandbox From Contours Tool to create a TIN. Import an image of a site plan or contour map and trace its contours with the Freehand Tool. Then, adjust the contours to their proper elevation and use the Sandbox From Contours Tool to create a TIN. Import a TIN using the SketchUp ArcGIS Plug-in available at ArcGIS is an industry standard application suite or...]]></description>
 <link>http://www.tiebiaoji.info/tutorial-4/creating-a-tin.html</link>
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 <pubDate>Sun, 25 Sep 2011 06:31:38 GMT</pubDate>
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 <title>Playing the Scenes Animation Google SketchUp 3D models</title>
 <description><![CDATA[When you're working in SketchUp, it's great to be able to click a scene to jump from one predesigned view to another. When you're making a presentation, you may prefer to have SketchUp automatically show one view and then move to the next. That's a cinch just choose View Animation Play. An even quicker way to play the animation is to right-click any of the scene tabs and then to choose Play from the shortcut menu. You can choose which scenes are included or excluded from the animation, as...<p><a href="http://www.tiebiaoji.info/3d-models/playing-the-scenes-animation.html"><img src="http://www.tiebiaoji.info/3d-models/images/601_295_351.jpg" style="width: 302pt; height: 274pt;"/></a></p>]]></description>
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 <pubDate>Sun, 25 Sep 2011 03:43:38 GMT</pubDate>
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 <title>Raising the Roof SketchupTutorial</title>
 <description><![CDATA[If you're lucky, the roof you want to build is fairly simple. Unfortunately, home builders sometimes go a little crazy, creating roofs with dozens of different pitches slopes , dormers, and other doodads that make modeling them a nightmare. For this reason, I'm going to keep things pretty simple The following sections are dedicated to showing you how to identify and model some of the basic roof forms. After that, I tell you about a great tool you can use to assemble complicated roofs from...<p><a href="http://www.tiebiaoji.info/tutorial-3/raising-the-roof.html"><img src="http://www.tiebiaoji.info/tutorial-3/images/600_62_132.jpg" style="width: 334pt; height: 234pt;" title="Gabled roof Dormer Valley Hip roof Flat roof Parapet Shed roof"/></a></p>]]></description>
 <category>SketchupTutorial</category>
 <link>http://www.tiebiaoji.info/tutorial-3/raising-the-roof.html</link>
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 <media:description type="html">Gabled roof Dormer Valley Hip roof Flat roof Parapet Shed roof</media:description>
 <pubDate>Sat, 24 Sep 2011 21:52:42 GMT</pubDate>
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 <title>Modeling and Grading Tips Google SketchUp Modeling Guide</title>
 <description><![CDATA[As you follow along with the tutorials to generate slopes and elevation, keep the following tips in mind. 3 As discussed earlier, all drafted edges and faces should be drawn on Layer 0. 3 G eometry generated using From Contour will be created as a group. Place the group geometry onto its own layer called Terrain. 3 When you are working with Groups and Components, make sure you are aware of group or component instances within which you are working, especially the Flatwork Base. 3 You will have...]]></description>
 <link>http://www.tiebiaoji.info/modeling-guide/modeling-and-grading-tips.html</link>
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 <pubDate>Sat, 24 Sep 2011 20:57:25 GMT</pubDate>
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 <title>Walk and Look Around Google SketchUp 3D Tips and Tricks</title>
 <description><![CDATA[These two tools basically represent a camera moving around the model. The camera can simulate a person, but it can also be placed at any height, using any zoom angle. The Walk tool moves the camera, while the Look Around tool pivots the camera about its base. These tools are easy enough to explain in words, but you really have to play with them to get a feel for it. To walk forward, drag the mouse up holding the left mouse button . To walk backward, drag the mouse down. While walking or...<p><a href="http://www.tiebiaoji.info/tips-tricks/walk-and-look-around.html"><img src="http://www.tiebiaoji.info/tips-tricks/images/608_131_1344.jpg" style="width: 521pt; height: 223pt;" title="Now press Alt Cmd and Walk forward again Now you can walk through the door and any other barrier Once inside you should able see the light colored walls and the downstairs furniture"/></a></p>]]></description>
 <link>http://www.tiebiaoji.info/tips-tricks/walk-and-look-around.html</link>
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 <media:description type="html">Now press Alt Cmd and Walk forward again Now you can walk through the door and any other barrier Once inside you should able see the light colored walls and the downstairs furniture</media:description>
 <pubDate>Sat, 24 Sep 2011 18:59:12 GMT</pubDate>
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 <title>Some menu bar minutiae SketchupTutorial</title>
 <description><![CDATA[Just like almost every other piece of software in the universe, LayOut has a menu bar. And just like SketchUp, you can use LayOut's menu bar to access the vast majority of its tools, commands, settings, and dialog boxes. Here's a brief description of each of LayOut's nine menus 1 File No big surprises here you use the items in the File menu to create new LayOut files, save and adjust settings for the document you're working on, and insert SketchUp and other graphics files. 1 Edit You use the...<p><a href="http://www.tiebiaoji.info/tutorial-3/some-menu-bar-minutiae.html"><img src="http://www.tiebiaoji.info/tutorial-3/images/600_276_405.jpg" style="width: 312pt; height: 245pt;"/></a></p>]]></description>
 <category>SketchupTutorial</category>
 <link>http://www.tiebiaoji.info/tutorial-3/some-menu-bar-minutiae.html</link>
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 <pubDate>Sat, 24 Sep 2011 17:57:44 GMT</pubDate>
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 <title>Section Slices Google Sketchup Pro Tutorial</title>
 <description><![CDATA[The term section slice refers to the edges that are highlighted after intersecting geometry with a section plane. The following image shows a section slice in red. These edges act as dynamic virtual edges in that they continually change as you move the section plane through your model with the Move Tool. You can create a group from these edges, such as when slicing horizontally through a house, to create a wire frame of the model such the outline of a floor plan . Then, export this section...<p><a href="http://www.tiebiaoji.info/tutorial-4/section-slices.html"><img src="http://www.tiebiaoji.info/tutorial-4/images/607_69_43.jpg" style="width: 188pt; height: 186pt;"/></a></p>]]></description>
 <link>http://www.tiebiaoji.info/tutorial-4/section-slices.html</link>
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 <pubDate>Sat, 24 Sep 2011 16:06:06 GMT</pubDate>
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 <title>Stopping to look around Google Sketchup Tutorial</title>
 <description><![CDATA[Look Around is the third tool in SketchUp that's dedicated to exploring your model from the inside. If using Position Camera is like swooping in to stand in a particular spot, and Walk is like moving around while maintaining a constant eye-height, Look Around is like turning your head while standing in one spot. It's pretty well named, I think it does exactly what it says. Using Look Around is so simple it hardly merits these steps 2. Click and drag around in the modeling window to turn your...]]></description>
 <link>http://www.tiebiaoji.info/tutorial-2/stopping-to-look-around.html</link>
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 <pubDate>Sat, 24 Sep 2011 13:40:01 GMT</pubDate>
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 <title>Importing Site Plans Google SketchUp Modeling Guide</title>
 <description><![CDATA[SketchUp lets you import several standard image formats JPEG images .jpg , tagged images .tif , bitmap images .bmp , and Portable Network Graphic images .png . When you use a site plan, make sure it was scanned or saved in a compatible image format. To import an image, go to File gt Import and select the file extension that supports the plan image. Several options will appear to the right of the file import screen. Select the Use As Image option. Click Open and the image will appear in...<p><a href="http://www.tiebiaoji.info/modeling-guide/importing-site-plans.html"><img src="http://www.tiebiaoji.info/modeling-guide/images/609_86_107.jpg" style="width: 139pt; height: 141pt;"/></a></p>]]></description>
 <link>http://www.tiebiaoji.info/modeling-guide/importing-site-plans.html</link>
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 <pubDate>Sat, 24 Sep 2011 11:31:06 GMT</pubDate>
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 <title>PhotoReal Rendering Google SketchUp Visualization</title>
 <description><![CDATA[This chapter is mostly concerned with applying materials and textures for photo-real rendering with Kerkythea or other rendering software, or for output directly from SketchUp. If you're aiming for artistic styles such as pencil or watercolor, it is often better to use an untextured model, so skip this chapter for now and go to Chapter 6, Entourage the SketchUp Way. We're now going to work through the various texturing processes together. Texturing is a simple process of applying the techniques...]]></description>
 <link>http://www.tiebiaoji.info/visualization/photoreal-rendering.html</link>
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 <pubDate>Sat, 24 Sep 2011 11:29:16 GMT</pubDate>
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 <title>Working in the Styles Window Google SketchUp 3D models</title>
 <description><![CDATA[With colors and textures applied to your model, you can begin to see the differences between the face styles. The top image shows the Shaded face style. You see the base colors but no textures. The bottom image is the Shaded With Textures view. With colors and textures applied to your model, you can begin to see the differences between the face styles. The top image shows the Shaded face style. You see the base colors but no textures. The bottom image is the Shaded With Textures view. ft O O...<p><a href="http://www.tiebiaoji.info/3d-models/working-in-the-styles-window.html"><img src="http://www.tiebiaoji.info/3d-models/images/601_155_192.jpg" style="width: 408pt; height: 231pt;" title=" nbsp styles begin work2 skp SketchUp"/></a></p>]]></description>
 <link>http://www.tiebiaoji.info/3d-models/working-in-the-styles-window.html</link>
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 <media:description type="html"> nbsp styles begin work2 skp SketchUp</media:description>
 <pubDate>Sat, 24 Sep 2011 08:00:47 GMT</pubDate>
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 <title>OBJ Export Options Dialog Box SketchUpWindows</title>
 <description><![CDATA[The OBJ Export Options dialog box contains options for exporting OBJ files. Export only current selection The Export only current selection checkbox is used to export the currently selected geometry. The entire SketchUp model is exported when there is no selection. Additionally, the entire model is exported when this checkbox is not checked. Triangulate all faces The Triangulate all faces checkbox is used to break the output into triangles instead of multi-sided faces. Export two-sided faces...]]></description>
 <category>SketchUpWindows</category>
 <link>http://www.tiebiaoji.info/windows/obj-export-options-dialog-box.html</link>
 <guid isPermaLink="true">http://www.tiebiaoji.info/windows/obj-export-options-dialog-box.html</guid>
 <pubDate>Sat, 24 Sep 2011 07:26:39 GMT</pubDate>
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 <title>Time for action creating spotlights in SketchUp Google SketchUp Visualization</title>
 <description><![CDATA[1. You will only be using SketchUp to set up and export lights. So you can hide all unnecessary geometry to help you place lights more easily. Your main scene is already open in Kerkythea. 2. Click the Insert Spotlight button on the SU2KT toolbar. 3. Click somewhere on the ceiling to place it. 4. Move the cursor down along the blue axis and click near the floor. 5. Click OK to accept the default settings. 7. Select Yes on Export Lights only. Leave the rest set to No. 8. Name the file spotlights...]]></description>
 <link>http://www.tiebiaoji.info/visualization/time-for-action-creating-spotlights-in-sketchup.html</link>
 <guid isPermaLink="true">http://www.tiebiaoji.info/visualization/time-for-action-creating-spotlights-in-sketchup.html</guid>
 <pubDate>Sat, 24 Sep 2011 00:15:14 GMT</pubDate>
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 <title>Template SketchUpWindows</title>
 <description><![CDATA[Use the Template preferences panel to designate a SketchUp file that you would want to use as a template for all of your subsequent models. A template file contains default settings from the Model Info dialog box and base geometry. To create a template 1. Select File gt New menu item to start a new SketchUp file. 2. Modify the Model Info settings to fit your particular needs. For example, you might want to set default units and snaps, activate a ground plane, and set a geographic location. 3....]]></description>
 <category>SketchUpWindows</category>
 <link>http://www.tiebiaoji.info/windows/template.html</link>
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 <pubDate>Fri, 23 Sep 2011 19:07:44 GMT</pubDate>
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 <title>Basic Follow Me Google SketchUp 3D Tips and Tricks</title>
 <description><![CDATA[This exercise will show you the several ways you can use Follow Me. 1. Start with a form like this - a box with an arc form 3. The first way to use this tool is the real-time way. First, activate Follow Me Tools Follow Me . 4. Then select click and release the cutout face as the face to drive along the path. 5. Move the cursor to the back endpoint shown. . . 6. . . then move it along the back of the box and the opposite edge . . . 6. . . then move it along the back of the box and the opposite...<p><a href="http://www.tiebiaoji.info/tips-tricks/basic-follow-me.html"><img src="http://www.tiebiaoji.info/tips-tricks/images/608_38_554.jpg" style="width: 214pt; height: 146pt;" title=" find out why undo the last action Use Offset the bottom face create the surrounding edges Stop the moat section far endpoint"/></a></p>]]></description>
 <link>http://www.tiebiaoji.info/tips-tricks/basic-follow-me.html</link>
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 <media:description type="html"> find out why undo the last action Use Offset the bottom face create the surrounding edges Stop the moat section far endpoint</media:description>
 <pubDate>Fri, 23 Sep 2011 16:54:17 GMT</pubDate>
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 <title>Creating a Dynamic Component SketchUp Pro Only Google SketchUp 3D models</title>
 <description><![CDATA[In Chapter 5 you saw how components give you a great way to create multiple instances of a single object like windows for a building or fence boards. If that's not enough SketchUp magic for you, you can use dynamic components, which let anyone using SketchUp change their properties. For example, you can change the dimensions of the window or change the color of those fence boards. In this section you'll learn how to create your own dynamic components. The only caveat is, you have to have...]]></description>
 <link>http://www.tiebiaoji.info/3d-models/creating-a-dynamic-component-sketchup-pro-only.html</link>
 <guid isPermaLink="true">http://www.tiebiaoji.info/3d-models/creating-a-dynamic-component-sketchup-pro-only.html</guid>
 <pubDate>Fri, 23 Sep 2011 16:15:10 GMT</pubDate>
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 <title>At which stage do I introduce entourage Google SketchUp Visualization</title>
 <description><![CDATA[There are three options here, illustrated in the first column of this table Broadly speaking, the level of difficulty experienced with entourage will increase the further along the process you decide to introduce it. So, as already discussed in Chapter 3, Composing the Scene, it is best to set up entourage place markers at least in SketchUp right at the start. The disadvantage of introducing detailed entourage high polygon, detailed textures into SketchUp is that it tends to slow the program...]]></description>
 <link>http://www.tiebiaoji.info/visualization/at-which-stage-do-i-introduce-entourage.html</link>
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 <pubDate>Fri, 23 Sep 2011 15:37:21 GMT</pubDate>
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 <title>Cutting and Embossing SketchupTutorial</title>
 <description><![CDATA[This exercise shows how you can use Intersect with Model to create the edges needed to make cutouts. 1. Start with an arc and use Offset to create an outer arc. Connect the arcs with lines to complete the face. Note If this option does not appear, open File Preferences to the Extensions page and check Ruby Script Examples. Note If this option does not appear, open File Preferences to the Extensions page and check Ruby Script Examples. This creates a construction point at the center of the arc....<p><a href="http://www.tiebiaoji.info/tutorial/cutting-and-embossing.html"><img src="http://www.tiebiaoji.info/tutorial/images/597_54_714.jpg" style="width: 247pt; height: 120pt;" title=" The intersection edges are only needed the outer face the arc wall Right click this face and select Intersect with Model"/></a></p>]]></description>
 <category>SketchupTutorial</category>
 <link>http://www.tiebiaoji.info/tutorial/cutting-and-embossing.html</link>
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 <media:description type="html"> The intersection edges are only needed the outer face the arc wall Right click this face and select Intersect with Model</media:description>
 <pubDate>Fri, 23 Sep 2011 13:37:39 GMT</pubDate>
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 <title>Creating a Painted D Bus Google SketchUp 3D Tips and Tricks</title>
 <description><![CDATA[This exercise uses a picture to create the side, front, and top of a bus. This will work for any vehicle, but a bus is handy because it's prismatic. You can do a web search for a bus picture, but the one used in this example is from the Greyhound web site - It's actually a toy bus, but it looks real enough Here is the picture www. f1help.biz ccp51 cgi-bin SU5StudentFiles.htm. Download the file bus.jpg. 1. First make a box in the general shape of a bus. If you care about making it realistic, use...<p><a href="http://www.tiebiaoji.info/tips-tricks/creating-a-painted-d-bus.html"><img src="http://www.tiebiaoji.info/tips-tricks/images/608_113_1194.jpg" style="width: 221pt; height: 190pt;" title="Tip very helpful use the zoom functions when placing pushpins Use Zoom Window lift the pin then Zoom Extents see the whole model Zoom Window again the target point and click place the pin"/></a></p>]]></description>
 <link>http://www.tiebiaoji.info/tips-tricks/creating-a-painted-d-bus.html</link>
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 <media:description type="html">Tip very helpful use the zoom functions when placing pushpins Use Zoom Window lift the pin then Zoom Extents see the whole model Zoom Window again the target point and click place the pin</media:description>
 <pubDate>Fri, 23 Sep 2011 12:40:33 GMT</pubDate>
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 <title>Portable Network Graphics PNG SketchupTutorial</title>
 <description><![CDATA[ ftoER Hooray for PNG Pronounced ping, this graphics file format is my hero. Unfortunately, it isn't as widely used as it should be. If I had my druthers I keep leaving them on the subway , every raster export from SketchUp would be a PNG. Why Because, at least as far as SketchUp is concerned, PNG combines all the best features of TIFF and JPEG. Why don't more people use PNGs Because standards are hard to change, and right now, it's a JPEG world. PNG details are as follows 1 PNGs compress image...]]></description>
 <category>SketchupTutorial</category>
 <link>http://www.tiebiaoji.info/tutorial-3/portable-network-graphics-png.html</link>
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 <pubDate>Fri, 23 Sep 2011 05:23:49 GMT</pubDate>
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 <title>Finishing touches Google SketchUp Visualization</title>
 <description><![CDATA[1. As with the Dennis technique, add a Vignette layer to finish the composition. 2. Save a copy in GIMP .xcf format to allow you to edit it further some other time if desired. This format retains all the layers and masks. 3. Go to Image Flatten Image this will remove layers and masks . 4. Go to Filters Artistic Apply Canvas to get the paper affect. 5. Choose a depth setting to your own taste. You can see here how the paper grain shows up the smudged graphite just like when you do it by hand. 6....<p><a href="http://www.tiebiaoji.info/visualization/finishing-touches.html"><img src="http://www.tiebiaoji.info/visualization/images/604_185_224.jpg" style="width: 264pt; height: 247pt;"/></a></p>]]></description>
 <link>http://www.tiebiaoji.info/visualization/finishing-touches.html</link>
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 <pubDate>Fri, 23 Sep 2011 01:54:39 GMT</pubDate>
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 <title>Face Painting Rules SketchUp Mac OSX</title>
 <description><![CDATA[There are several face painting rules that apply when painting multiple faces or edges at the same time. These rules follow The side of the faces that will be painted depends on the side initially painted when more than one face is selected. For example, if all faces are selected and you paint the front of one face, the front of all faces will be painted. Conversely, if all faces are selected and you paint the back of one face, all back faces will be painted. All selected edges will be painted...]]></description>
 <link>http://www.tiebiaoji.info/mac-osx/face-painting-rules.html</link>
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 <pubDate>Fri, 23 Sep 2011 01:46:59 GMT</pubDate>
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 <title>Stretching a photo over a face Google Sketchup Tutorial</title>
 <description><![CDATA[The basic metaphor here is one of a photograph printed on a piece of really stretchy fabric. You stretch the fabric until the photo looks the way you want and then you hold it in place with pins. Follow these steps to stretch your texture using the Texture Tweaker's Stretch Texture mode 1. With the Select tool, click the face with the texture you want to edit. 2. Choose EditOFaceOTextureOPosition. A quicker way to get to Edit mode is to right-click the textured face and choose TextureOPosition...<p><a href="http://www.tiebiaoji.info/tutorial-2/stretching-a-photo-over-a-face.html"><img src="http://www.tiebiaoji.info/tutorial-2/images/598_147_319.jpg" style="width: 336pt; height: 208pt;"/></a></p>]]></description>
 <link>http://www.tiebiaoji.info/tutorial-2/stretching-a-photo-over-a-face.html</link>
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 <pubDate>Fri, 23 Sep 2011 00:02:11 GMT</pubDate>
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 <title>Edge Extensions SketchUp Mac OSX</title>
 <description><![CDATA[The Edge Extensions section of the Export Options Dialog box contains options for exporting extension lines. Show extensions Some CAD applications might have problems recognizing endpoints and intersections of lines with SketchUp extensions. The show extensions option is used to toggle the export of line extensions. Length The Length field is used to specify an exact length for line extensions. This option is only available when Show extensions is checked and Automatic is unchecked. Automatic...<p><a href="http://www.tiebiaoji.info/mac-osx/edge-extensions.html"><img src="http://www.tiebiaoji.info/mac-osx/images/606_1030_484.jpg" style="width: 31pt; height: 31pt;"/></a></p>]]></description>
 <link>http://www.tiebiaoji.info/mac-osx/edge-extensions.html</link>
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 <pubDate>Thu, 22 Sep 2011 22:16:36 GMT</pubDate>
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 <title>Creating eaves for buildings with pitched roofs SketchupTutorial</title>
 <description><![CDATA[My favorite way to create eaves roof overhangs is to use the Offset tool. Follow these steps to get the general idea see Figure 4-31 1. Make a group out of your whole building before you start modeling the roof. This makes it easier to keep your roof separate, which in turn makes your model easier to work with. Retrace or Copy and Paste the roof line Retrace or Copy and Paste the roof line Eaves are the parts of the roof that overhangs a building's walls. Eaves are the parts of the roof that...<p><a href="http://www.tiebiaoji.info/tutorial-3/creating-eaves-for-buildings-with-pitched-roofs.html"><img src="http://www.tiebiaoji.info/tutorial-3/images/600_64_138.jpg" style="width: 336pt; height: 104pt;" title="Push Pull fascia thickness"/></a></p>]]></description>
 <category>SketchupTutorial</category>
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 <media:description type="html">Push Pull fascia thickness</media:description>
 <pubDate>Thu, 22 Sep 2011 20:36:56 GMT</pubDate>
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 <title>The coolest things since radially sliced bread SketchupTutorial</title>
 <description><![CDATA[You can model objects that exhibit radial symmetry just as easily as those with bilateral symmetry you just start out slightly differently. The only thing you have to decide before you start is how many wedges how many identical parts your object is made of. To set yourself up to model something with radial symmetry, you start by modeling one wedge, then you make it into a component, and then you rotate copies around the center. Follow these steps to get the hang of it yourself 1. Draw a...<p><a href="http://www.tiebiaoji.info/tutorial-3/the-coolest-things-since-radially-sliced-bread.html"><img src="http://www.tiebiaoji.info/tutorial-3/images/600_106_197.jpg" style="width: 336pt; height: 248pt;"/></a></p>]]></description>
 <category>SketchupTutorial</category>
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 <pubDate>Thu, 22 Sep 2011 18:09:25 GMT</pubDate>
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 <title>Making hip roofs SketchupTutorial</title>
 <description><![CDATA[Believe it or not, building a hip roof is easier than making a gabled one. Hip roofs don't have rakes, which makes them a lot less complicated to model. Follow these steps to find out what I mean see Figure 4-35 1. Follow Steps 1 through 5 in the section Constructing gabled roofs to begin making a hip roof. 2. Measure the distance from the midpoint of the gable to the corner of the roof. Because hip roofs have pitches that are the same on all sides, you can use a simple trick to figure out...<p><a href="http://www.tiebiaoji.info/tutorial-3/making-hip-roofs.html"><img src="http://www.tiebiaoji.info/tutorial-3/images/600_67_148.jpg" style="width: 336pt; height: 103pt;" title="Now you have hip"/></a></p>]]></description>
 <category>SketchupTutorial</category>
 <link>http://www.tiebiaoji.info/tutorial-3/making-hip-roofs.html</link>
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 <media:description type="html">Now you have hip</media:description>
 <pubDate>Thu, 22 Sep 2011 17:26:56 GMT</pubDate>
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 <title>Edge Panel Google Sketchup Pro Tutorial</title>
 <description><![CDATA[SketchUp contains a variety of edge rendering styles allowing you to manipulate the edge appearance on the screen. Note - Endpoints and Jitter edge rendering styles are not available for NPR Edges. ' s Tip - Models with perfectly straight digitally drawn lines are often perceived to be in a finished state. Edge Rendering Styles are useful in conveying that a model is still in conceptual state and, therefore, is open for feedback. ]]></description>
 <link>http://www.tiebiaoji.info/tutorial-4/edge-panel.html</link>
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 <pubDate>Thu, 22 Sep 2011 16:48:14 GMT</pubDate>
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 <title>Adjusting the Building Components Google SketchUp Modeling Guide</title>
 <description><![CDATA[Components placed on buildings can be scaled, copied, moved, arrayed, rotated, and edited the same as other components. Select the door component and adjust its size using the Scale tool Fig. 6-37 . Adjust the door to match the length of the steps. You can see the completed building in Fig. 6-38. Fig. 6-38 The completed building with component detail. Fig. 6-38 The completed building with component detail. <p><a href="http://www.tiebiaoji.info/modeling-guide/adjusting-the-building-components.html"><img src="http://www.tiebiaoji.info/modeling-guide/images/609_78_101.jpg" style="width: 220pt; height: 94pt;" title="Fig The completed building with component detail"/></a></p>]]></description>
 <link>http://www.tiebiaoji.info/modeling-guide/adjusting-the-building-components.html</link>
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 <media:description type="html">Fig The completed building with component detail</media:description>
 <pubDate>Thu, 22 Sep 2011 16:34:22 GMT</pubDate>
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 <title>Intersecting Moldings SketchupTutorial</title>
 <description><![CDATA[This exercise may not represent a typical or practical design a funky picture frame , but it's useful to know how to handle objects that intersect. It demonstrates how to use Follow Me to easily create interesting edges, and uses Intersect with Model to trim them to one another. 1. Start with a flat box for the frame itself, then draw a vertical arc starting from the endpoint of one edge. This arc will be driven along two of the frame's edges. 2. Another section will be driven along the other...<p><a href="http://www.tiebiaoji.info/tutorial/intersecting-moldings.html"><img src="http://www.tiebiaoji.info/tutorial/images/597_62_807.jpg" style="width: 247pt; height: 67pt;" title=" Zoom the copied arc and draw rectangle that encloses Rectangle click Points and and press Shift lock the width Then click Point the top the arc define the height"/></a></p>]]></description>
 <category>SketchupTutorial</category>
 <link>http://www.tiebiaoji.info/tutorial/intersecting-moldings.html</link>
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 <media:description type="html"> Zoom the copied arc and draw rectangle that encloses Rectangle click Points and and press Shift lock the width Then click Point the top the arc define the height</media:description>
 <pubDate>Thu, 22 Sep 2011 15:55:22 GMT</pubDate>
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 <title>Speeding Up Construction with Arrays Google SketchUp 3D models</title>
 <description><![CDATA[Once you create a component, it's easy to add a copy of it to your model. Open the Components window Window Components , and then click the In Model button it looks like a house . In Model shows the components that are in your document. In the Outliner window, two things distinguish components from groups. The name of a component appears in brackets, and the icon for a component consists of four small squares. In the Outliner window, two things distinguish components from groups. The name of a...<p><a href="http://www.tiebiaoji.info/3d-models/speeding-up-construction-with-arrays.html"><img src="http://www.tiebiaoji.info/3d-models/images/601_99_145.jpg" style="width: 251pt; height: 306pt;"/></a></p>]]></description>
 <link>http://www.tiebiaoji.info/3d-models/speeding-up-construction-with-arrays.html</link>
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 <pubDate>Thu, 22 Sep 2011 15:11:09 GMT</pubDate>
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 <title>Walking the Camera Google SketchUp 3D models</title>
 <description><![CDATA[Like other SketchUp tools, the Walk tool helps you do a very specific task. You use the Walk tool to move around your SketchUp model in a way that mimics a person walking from one place to another 1. In modern_house_scenes_begin.skp, move to a camera view where you can see the front stairs. For this exercise, you can use a fresh copy of the file, or you can use the version you modified during the previous exercises in this chapter. After you choose Camera Field of View, type a value in degrees...<p><a href="http://www.tiebiaoji.info/3d-models/walking-the-camera.html"><img src="http://www.tiebiaoji.info/3d-models/images/601_311_360-sketchup-camera-lens-change.jpg" style="width: 209pt; height: 297pt;" alt="Sketchup Camera Lens Change"/></a></p>]]></description>
 <link>http://www.tiebiaoji.info/3d-models/walking-the-camera.html</link>
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 <pubDate>Thu, 22 Sep 2011 13:53:12 GMT</pubDate>
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 <title>The SketchUp Coordinate Systems Google Sketchup Pro Tutorial</title>
 <description><![CDATA[SketchUp uses a 3D coordinate system whereby points in space are identified by position along three drawing axes plus or minus X, Y, and Z above ground below ground values. In SketchUp, plus or minus X is represented by solid red and dotted red lines respectively plus or minus Y are represented by a solid green and dotted green axis lines respectively plus or minus Z above and below the ground plane are represented by solid blue and dotted blue lines respectively. The plane where the red and...<p><a href="http://www.tiebiaoji.info/tutorial-4/the-sketchup-coordinate-systems.html"><img src="http://www.tiebiaoji.info/tutorial-4/images/607_35_9.jpg" style="width: 202pt; height: 206pt;"/></a></p>]]></description>
 <link>http://www.tiebiaoji.info/tutorial-4/the-sketchup-coordinate-systems.html</link>
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 <pubDate>Thu, 22 Sep 2011 10:32:40 GMT</pubDate>
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 <title>Part Tweaks and lighting levels Google SketchUp Visualization</title>
 <description><![CDATA[Rendered output from Kerkythea is superb. There's no doubt about it. And that's because it's a physically accurate light simulator. When you click Start Render it fires light beams at the scene and recaptures them in the camera. So, it's really just a digital camera with simulated digital light. What that means to you and me, apart from the superb results, is that light levels saturation, white balance, and so on aren't always right, straight out of the box. And that's where GIMP comes in....<p><a href="http://www.tiebiaoji.info/visualization/part-tweaks-and-lighting-levels.html"><img src="http://www.tiebiaoji.info/visualization/images/604_233_265.jpg" style="width: 345pt; height: 284pt;"/></a></p>]]></description>
 <link>http://www.tiebiaoji.info/visualization/part-tweaks-and-lighting-levels.html</link>
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 <pubDate>Thu, 22 Sep 2011 10:31:27 GMT</pubDate>
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 <title>Section Lines 1 Google Sketchup Pro Tutorial</title>
 <description><![CDATA[The Section Lines section of the DWG DXF Hidden Options Dialog box contains options for exporting section lines. Specify Section Line Width The Specify section line width option is used to adjust settings for Section Slice lines that are output. Match Screen Display Auto Width The Match screen display auto width automatically sets the width of section lines by matching the output to the proportions you see in the SketchUp drawing area. This option is only available when Specify section line...]]></description>
 <link>http://www.tiebiaoji.info/tutorial-4/section-lines-1.html</link>
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 <pubDate>Thu, 22 Sep 2011 08:55:03 GMT</pubDate>
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 <title>Tape Measure Google SketchUp 3D models</title>
 <description><![CDATA[Activates the Tape Measure tool, which is used both for measuring distances and for setting guides in your modeling window page 281 . To measure, click a point, move the cursor, and then click a second point. The distance appears in the Measurements toolbar. To create a guide, click an edge or face in the modeling window, move the cursor to a new location, and click again. A guide appears as a dashed line in the modeling window. Use Ctrl Option to toggle Guide mode on and off. Erase individual...]]></description>
 <link>http://www.tiebiaoji.info/3d-models/tape-measure.html</link>
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 <pubDate>Wed, 21 Sep 2011 20:29:41 GMT</pubDate>
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 <title>Enabling the Sandbox Tools SketchUpWindows</title>
 <description><![CDATA[The sandbox tools do not appear in SketchUp by default, but can easily be enabled using the Extensions Manager the Extensions panel of the Preferences dialog box . To enable the sandbox tools 1. Open the Extensions Manager Window gt Preferences gt Extensions 2. Click the check box next to the extension that you want to enable. V Functionality only available in SketchUp Pro 5 <p><a href="http://www.tiebiaoji.info/windows/enabling-the-sandbox-tools.html"><img src="http://www.tiebiaoji.info/windows/images/605_373_223.jpg" style="width: 382pt; height: 209pt;"/></a></p>]]></description>
 <category>SketchUpWindows</category>
 <link>http://www.tiebiaoji.info/windows/enabling-the-sandbox-tools.html</link>
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 <pubDate>Wed, 21 Sep 2011 16:25:38 GMT</pubDate>
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 <title>Acknowledgments Google Sketchup Tutorial</title>
 <description><![CDATA[For helping in all the ways that it is possible to help with a book offering technical advice, lending a critical ear, providing moral support and encouragement I'd like to thank Sandra Winstead. It's rare to find everything you need in a single person, and I can't imagine having written this book without her. I'd like to thank Chris Dizon for agreeing to be the Technical Editor for this volume I can't think of anyone who brings more enthusiasm and curiosity to everything he does. As a...]]></description>
 <link>http://www.tiebiaoji.info/tutorial-2/acknowledgments.html</link>
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 <pubDate>Wed, 21 Sep 2011 15:56:33 GMT</pubDate>
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 <title>Layer Manager Google Sketchup Pro Tutorial</title>
 <description><![CDATA[The Layer Manager is used to apply and manage layers in your model. Activate the Layers Manager from the Window menu. The Layers Manager displays all the layers and their associated visibility in the model. Every model has one layer, called Layer0, which will be visible the first time you activate the Layers dialog box. Note - You cannot delete Layer0. If you use any other layer as a drawing layer, all the entities that were created on that layer will become invisible when you hide that layer....]]></description>
 <link>http://www.tiebiaoji.info/tutorial-4/layer-manager.html</link>
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 <pubDate>Wed, 21 Sep 2011 13:02:06 GMT</pubDate>
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 <title>Campus QuadArea Yvg Google SketchUp Modeling Guide</title>
 <description><![CDATA[This tutorial uses the same model from Areas 1 and 2 to complete Area 3. Successful completion will require attention to detail and patience. Although the steps are quick, creating the desired surfaces is somewhat complex. The intent is to show how it is possible to create varied, yet connected elevations in multiple locations. As with the previous tutorial, pay close attention to the diagrams for the locations to place, copy, and draft arcs and edges. 1. Identify Area 3 in the example model....<p><a href="http://www.tiebiaoji.info/modeling-guide/campus-quadarea-yvg.html"><img src="http://www.tiebiaoji.info/modeling-guide/images/609_192_475.jpg" style="width: 378pt; height: 181pt;" title=" Add color the sloping walks Path Path Sidewalk Sidewalk and Sidewalk "/></a></p>]]></description>
 <link>http://www.tiebiaoji.info/modeling-guide/campus-quadarea-yvg.html</link>
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 <media:description type="html"> Add color the sloping walks Path Path Sidewalk Sidewalk and Sidewalk </media:description>
 <pubDate>Wed, 21 Sep 2011 12:47:45 GMT</pubDate>
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 <title>Time for action setting up Pencil sketch technique Google SketchUp Visualization</title>
 <description><![CDATA[Create scenes in SketchUp corresponding to the following images and export them as before. They can be based on any black and white sketchy line style from the style pallet. All the settings listed below are modified in the style manager pallet The Heavy Construction Lines layer, consisting of The Light Construction Lines layer, as before but it consists of These first two layers are created using the Level of Detail slider with high Extension values, as you can see in the following screenshot...<p><a href="http://www.tiebiaoji.info/visualization/time-for-action-setting-up-pencil-sketch-technique.html"><img src="http://www.tiebiaoji.info/visualization/images/604_182_219.jpg" style="width: 214pt; height: 273pt;"/></a></p>]]></description>
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 <pubDate>Wed, 21 Sep 2011 11:35:55 GMT</pubDate>
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 <title>Editing an Arc Entity SketchUpWindows</title>
 <description><![CDATA[You can edit the radius of an Arc entity by using the Move Tool. To edit an Arc entity 1. Select the Move Tool. The cursor will change to an four-way arrow. 2. Move over the Arc entity to locate the midpoint of the Arc entity. 3. Click and hold on the midpoint of the Arc entity. 4. Move the cursor to adjust the bulge of the Arc entity. 5. Click and hold on the starting or ending point of the Arc. 6. Move the mouse to adjust the radius and length of the arc entity. The radius attempts to stay...<p><a href="http://www.tiebiaoji.info/windows/editing-an-arc-entity.html"><img src="http://www.tiebiaoji.info/windows/images/605_465_309.jpg" style="width: 285pt; height: 84pt;"/></a></p>]]></description>
 <category>SketchUpWindows</category>
 <link>http://www.tiebiaoji.info/windows/editing-an-arc-entity.html</link>
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 <pubDate>Wed, 21 Sep 2011 09:18:46 GMT</pubDate>
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 <title>Making and Placing Stair Treads Google SketchUp 3D models</title>
 <description><![CDATA[Your landing and stair stringers are in place, just waiting for the last element the stair treads. Measure your stringer to determine the run, the distance each step covers horizontally. For the model in the figures, the distance is 10 inches. The treads are going to be an inch wider, and their exposed edge will be rounded over. Because you need 11 identical treads, it makes sense to create a single component. 1. With the Rectangle R tool, begin to draw a rectangle on the ground next to the...<p><a href="http://www.tiebiaoji.info/3d-models/making-and-placing-stair-treads.html"><img src="http://www.tiebiaoji.info/3d-models/images/601_193_231.jpg" style="width: 302pt; height: 287pt;"/></a></p>]]></description>
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 <pubDate>Wed, 21 Sep 2011 07:38:47 GMT</pubDate>
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 <title>Organizing Styles Google SketchUp 3D models</title>
 <description><![CDATA[If you've already used the Components window, the Styles window probably feels a little familiar. At the top, the Styles window shows a preview and two text boxes Name and Description. You're free to change the name or description just by typing in the boxes. You use the three buttons to the right of the preview area to manage your style collections At the top, the Display the secondary selection pane button opens a new pane at the bottom of the Styles window that displays and lets you select...<p><a href="http://www.tiebiaoji.info/3d-models/organizing-styles.html"><img src="http://www.tiebiaoji.info/3d-models/images/601_159_195.jpg" style="width: 192pt; height: 280pt;"/></a></p>]]></description>
 <link>http://www.tiebiaoji.info/3d-models/organizing-styles.html</link>
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 <pubDate>Wed, 21 Sep 2011 06:40:20 GMT</pubDate>
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 <title>Insert a Component From an External SketchUp skp File Google Sketchup Pro Tutorial</title>
 <description><![CDATA[You can also insert a component from an external SketchUp file. To insert a component from an external SketchUp file 1. Select the File gt Import gt 3D Model menu item. The Open file dialog box appears. 2. Select the type of file to import from the Files of Type drop-down list .skp . 3. Click Open. The cursor changes to the Move Tool anchored to the component's insertion Tip - The component axes origin is the default insertion point for a Component. Change the location of the component's axes...]]></description>
 <link>http://www.tiebiaoji.info/tutorial-4/insert-a-component-from-an-external-sketchup-skp-file.html</link>
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 <pubDate>Wed, 21 Sep 2011 06:24:14 GMT</pubDate>
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 <title>Hidden Geometry Google SketchUp Modeling Guide</title>
 <description><![CDATA[Extruded 3D faces originating from arcs or circle edges are constructed of faceted faces. The number of faceted faces is equal to the number of sides that compose the arc or circle. To set the dashed edges that compose the curvature to be visible Fig. 11-2 , turn on Hidden Geometry View gt Hidden Geometry . This will allow each individual face to be selected and adjusted Fig. 11-3 . Fig. 11-2 Hidden geometry composing the cylinder. Fig. 11-3 By making the hidden geometry visible, you can Push...<p><a href="http://www.tiebiaoji.info/modeling-guide/hidden-geometry.html"><img src="http://www.tiebiaoji.info/modeling-guide/images/609_157_287.jpg" style="width: 394pt; height: 150pt;" title="Fig Hidden geometry composing the cylinder Fig making the hidden geometry visible you can Push Pull the individual faces the cylinder"/></a></p>]]></description>
 <link>http://www.tiebiaoji.info/modeling-guide/hidden-geometry.html</link>
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 <media:description type="html">Fig Hidden geometry composing the cylinder Fig making the hidden geometry visible you can Push Pull the individual faces the cylinder</media:description>
 <pubDate>Tue, 20 Sep 2011 23:44:37 GMT</pubDate>
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 <title>Time for action set up a fake room Google SketchUp Visualization</title>
 <description><![CDATA[Here's an example of how to utilize images in your scene. When rendering a building with large windows, all we need to do is set up a billboard image of a room, such as this one, behind the window. Someone on Flickr took the photo for me. Thankyou But what if you're making an animated flythrough and the camera passes by the window slowly The image behind the window won't move right at all. The answer is to mock up a quick Photo-Match room. Have a go yourself 2. Find a suitable picture of a...<p><a href="http://www.tiebiaoji.info/visualization/time-for-action-set-up-a-fake-room.html"><img src="http://www.tiebiaoji.info/visualization/images/604_105_136.jpg" style="width: 339pt; height: 232pt;" title=" SeleOE cfcr amp Shift toBxtetf select Drag mouseD sesot multlpl amp nbsp Mecaremercs"/></a></p>]]></description>
 <link>http://www.tiebiaoji.info/visualization/time-for-action-set-up-a-fake-room.html</link>
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 <media:description type="html"> SeleOE cfcr amp Shift toBxtetf select Drag mouseD sesot multlpl amp nbsp Mecaremercs</media:description>
 <pubDate>Tue, 20 Sep 2011 20:02:50 GMT</pubDate>
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 <title>Entering Exact Angle Values 1 SketchUp Mac OSX</title>
 <description><![CDATA[The degree of rotation you have indicated appears in angular degrees in the VCB while creating construction lines using the Protractor Tool. You can also manually enter in angular rotation or slope values directly into the VCB while measuring an angle and setting a construction line. To specify an exact angle in degrees, type a decimal value into the VCB while rotating the cursor around the protractor. For example, typing in 34.1 will give you an exact 34.1 degree angle. Negative values will...]]></description>
 <link>http://www.tiebiaoji.info/mac-osx/entering-exact-angle-values-1.html</link>
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 <pubDate>Tue, 20 Sep 2011 19:52:32 GMT</pubDate>
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 <title>D Section Slice Options Dialog Box SketchUpWindows</title>
 <description><![CDATA[The 2D Section Slice Export Options dialog box contains options for exporting 2D section slice files. The projection section contains options for selecting the type of exported file. True Section Orthographic This option outputs the section slice as a true orthographic drawing. This is useful for creating templates for CD drawings or any other time you want to generate accurate, measurable slices. Screen Projection WYSIWG This projects the section cut as you see it on your SketchUp screen,...<p><a href="http://www.tiebiaoji.info/windows/d-section-slice-options-dialog-box.html"><img src="http://www.tiebiaoji.info/windows/images/605_542_369.jpg" style="width: 292pt; height: 49pt;"/></a></p>]]></description>
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 <pubDate>Tue, 20 Sep 2011 17:01:39 GMT</pubDate>
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 <title>Moving Entities to a New Layer Google SketchUp 3D models</title>
 <description><![CDATA[The main reason for creating a layer is to show and hide several entities at the same time. For example, you may have a house model with lots of furniture components inside. The furniture looks great in your house, but it really slows things down when you work on your model. Even with today's fast computers, it takes quite a bit of graphics horsepower to render all those detailed components. So if you put all your furniture components on a layer named Furniture, you can hide all your furniture <p><a href="http://www.tiebiaoji.info/3d-models/moving-entities-to-a-new-layer.html"><img src="http://www.tiebiaoji.info/3d-models/images/601_198_234.jpg" style="width: 200pt; height: 127pt;"/></a></p>]]></description>
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 <pubDate>Tue, 20 Sep 2011 15:36:43 GMT</pubDate>
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 <title>Time for action creating pencil shading in GIMP Google SketchUp Visualization</title>
 <description><![CDATA[1. Select the Shaded Pencil layer. 2. Select the Select by Colour tool from the main pallet. 4. Go to Filters Blur Motion blur. 5. Set Length between 10 and 20, and Angle to however you like it to simulate the direction of your pencil strokes. 6. The contents of the layer are blurred in the direction you specified. 7. Select this layer in the layer pallet. Select the move tool and move it back approximately within the sketchy lines use the arrow keys . 8. Select Colours Brightness contrast,...<p><a href="http://www.tiebiaoji.info/visualization/time-for-action-creating-pencil-shading-in-gimp.html"><img src="http://www.tiebiaoji.info/visualization/images/604_183_220.jpg" style="width: 250pt; height: 260pt;"/></a></p>]]></description>
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 <pubDate>Tue, 20 Sep 2011 13:39:38 GMT</pubDate>
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 <title>Using components to increase productivity Google SketchUp Visualization</title>
 <description><![CDATA[If you've come to SketchUp without any prior knowledge of 3D CAD, one of the features that will absolutely amaze you is components. When you create a component, you can copy it as many times as you like. These copies are linked to the original component and are called instances. If you change something in the original component, all the instances will also change Likewise, if you change something in any of the instances, all the others will change too. Imagine how much difference this single...]]></description>
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 <pubDate>Tue, 20 Sep 2011 12:44:26 GMT</pubDate>
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 <title>Creating a Painted D Tree Google SketchUp 3D Tips and Tricks</title>
 <description><![CDATA[This exercise uses a picture to create a tree in your model. Here is the picture that will be used If you want to use this exact image, you can find it at www. f1help.biz ccp51 cgi-bin SU5StudentFiles.htm. Download the file pinetree.jpg Any picture of a tree can be used. If you don't have tree picture, try a person, street lamp, road sign- something that you would always want to face you in a 3D model not appear as a 2D cutout . For reference, start with a basic house. Select File Import 2D...<p><a href="http://www.tiebiaoji.info/tips-tricks/creating-a-painted-d-tree.html"><img src="http://www.tiebiaoji.info/tips-tricks/images/608_112_1183.jpg" style="width: 256pt; height: 183pt;"/></a></p>]]></description>
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 <pubDate>Tue, 20 Sep 2011 11:37:50 GMT</pubDate>
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 <title>Editing Strokes Google SketchUp 3D models</title>
 <description><![CDATA[No matter how you draw the sample strokes, you need to edit them in a graphics program before they're ready for Style Builder. If you draw strokes using a graphics tablet, they may need only a little editing. If you use the draw-on-paper method, you need a couple of extra steps, as described in this section. First of all, you need to scan the page with strokes into your computer. Once you have your strokes open in your graphics program, you need to open the strokes template and transfer your...]]></description>
 <link>http://www.tiebiaoji.info/3d-models/editing-strokes.html</link>
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 <pubDate>Tue, 20 Sep 2011 05:21:01 GMT</pubDate>
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 <title>Starting Off in Two Dimensions Google SketchUp 3D models</title>
 <description><![CDATA[Every SketchUp model begins with drawing lines and shapes in two dimensions and that's the focus of this chapter. After you create 2-D shapes, you use the Push Pull tool to turn them into 3-D objects, as you'll see in the next chapter. The better you understand all the nuances of drawing lines and creating surfaces in two dimensions, the more success you'll have creating 3-D models. If you've used other 2-D graphics programs like Adobe Illustrator or CorelDraw, you may be tempted to skip this...]]></description>
 <link>http://www.tiebiaoji.info/3d-models/starting-off-in-two-dimensions.html</link>
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 <pubDate>Tue, 20 Sep 2011 03:29:34 GMT</pubDate>
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 <title>Time for action setting up the Dennis technique in SketchUp Google SketchUp Visualization</title>
 <description><![CDATA[This picture shows a dwelling in SketchUp. I've taken this one from the 3D Warehouse. It might be easier for you to do the same, rather than using your pride and joy project, simply because you'll be defacing it beyond recognition and this can be quite upsetting Choose a really simple model like this one First you will set up the three pages which you will export to GIMP. They are 1. Maximize the window so that you keep the window size consistent. 2. Compose your scene, if you haven't done so...<p><a href="http://www.tiebiaoji.info/visualization/time-for-action-setting-up-the-dennis-technique-in-sketchup.html"><img src="http://www.tiebiaoji.info/visualization/images/604_169_190.jpg" style="width: 246pt; height: 175pt;"/></a></p>]]></description>
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 <pubDate>Tue, 20 Sep 2011 02:09:32 GMT</pubDate>
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 <title>Working smarter by only building half SketchupTutorial</title>
 <description><![CDATA[Bilaterally symmetrical forms are everywhere. Most animals you can name, the majority of the furniture in your house, your personal helicopter they can all be modeled by building half, creating a component, and flipping over a copy. This section and the section that follows talks extensively about the use of components, a SketchUp feature so useful it figures prominently in no fewer than three chapters of this book. If you haven't done so already, take a few minutes to read through the first...<p><a href="http://www.tiebiaoji.info/tutorial-3/working-smarter-by-only-building-half.html"><img src="http://www.tiebiaoji.info/tutorial-3/images/600_104_193.jpg" style="width: 334pt; height: 114pt;"/></a></p>]]></description>
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 <pubDate>Tue, 20 Sep 2011 00:05:13 GMT</pubDate>
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 <title>So whats the big deal about low poly modeling Google SketchUp Visualization</title>
 <description><![CDATA[Have you ever downloaded a huge model from Google 3D Warehouse and found SketchUp becomes un-responsive Low poly modeling makes the difference between the smooth, easy navigation around large scenes and a slow jumpy nightmare. That's because SketchUp has to calculate where all these polygons are many times a second when rotating orbiting a view. This is even more difficult once shadows are switched on, because SketchUp also has to work out where shadows hit each polygon. Take a look at the...<p><a href="http://www.tiebiaoji.info/visualization/so-whats-the-big-deal-about-low-poly-modeling.html"><img src="http://www.tiebiaoji.info/visualization/images/604_66_86.jpg" style="width: 397pt; height: 298pt;"/></a></p>]]></description>
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 <pubDate>Mon, 19 Sep 2011 20:09:48 GMT</pubDate>
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 <title>Turning Shadows On and Off for Individual Entities Google SketchUp 3D models</title>
 <description><![CDATA[If you really want to fine-tune the way your SketchUp model displays shadows, you can decide whether individual entities cast shadows or display shadows. Since an entity in SketchUp can be a single edge or face, or a complex group or component, you have tremendous power over the shadow casting and receiving in your model. Initially all faces and edges are set to cast and receive shadows however, edges only cast shadows if you turn on the From Edges option page 393 . Here are the steps to change...<p><a href="http://www.tiebiaoji.info/3d-models/turning-shadows-on-and-off-for-individual-entities.html"><img src="http://www.tiebiaoji.info/3d-models/images/601_291_347.jpg" style="width: 184pt; height: 367pt;"/></a></p>]]></description>
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 <pubDate>Mon, 19 Sep 2011 19:03:06 GMT</pubDate>
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 <title>Example Simple Dormer Google SketchUp Techniques</title>
 <description><![CDATA[The first example is a simple review of the basics of locking a direction. You will create a dormer from a rectangle drawn in a roof. With the help of direction locking, you'll position the dormer and place a copy in relation to other model elements existing windows . 1. Start with a model like the one in Figure 5-14. You can create your model from scratch, or download my Simple Dormer model from the 3D Warehouse. 2. Draw a rectangle in the roof. For the side of the dormer, start a line at the...<p><a href="http://www.tiebiaoji.info/techniques/example-simple-dormer.html"><img src="http://www.tiebiaoji.info/techniques/images/599_163_329.jpg" style="width: 185pt; height: 158pt;"/></a></p>]]></description>
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 <pubDate>Mon, 19 Sep 2011 17:35:23 GMT</pubDate>
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 <title>Compositing in VirtualDUB Google SketchUp Visualization</title>
 <description><![CDATA[Virtualdub was introduced in Chapter 2, How to Collect an Arsenal Rambo Would Be Proud of. If you haven't obtained it yet, check out Chapter 2 for details. VirtualDub basically creates animations from still images, and has loads of other image filters too. In just a couple of steps you're going to take the individual frames saved from Kerkythea and turn them into an uncompressed AVI video. 1. Find the VirtualDub.exe file or shortcut and double-click it. 2. In VirtualDub go to File Open Video...<p><a href="http://www.tiebiaoji.info/visualization/compositing-in-virtualdub.html"><img src="http://www.tiebiaoji.info/visualization/images/604_253_328.jpg" style="width: 131pt; height: 24pt;" title="Hide preview Sample frame Sample video nbsp Cancel"/></a></p>]]></description>
 <link>http://www.tiebiaoji.info/visualization/compositing-in-virtualdub.html</link>
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 <media:description type="html">Hide preview Sample frame Sample video nbsp Cancel</media:description>
 <pubDate>Mon, 19 Sep 2011 15:31:14 GMT</pubDate>
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 <title>Furnishing Components Google SketchUp Modeling Guide</title>
 <description><![CDATA[Site furnishings don't need to be arranged in any particular order. This is true whether you are arranging the ones generated in Chapter 8 or similar pre-made components Fig. 10-13 . As a general rule, though, you should make sure each component type is on its own layer. Before you import your components, create a layer for each furnishing type and make it active. Fig. 10-13 Import and insert custom-made site components from Chapter 8. Insert the bollards, pedestrian lights, park bench, planter...<p><a href="http://www.tiebiaoji.info/modeling-guide/furnishing-components.html"><img src="http://www.tiebiaoji.info/modeling-guide/images/609_146_277.jpg" style="width: 250pt; height: 187pt;" title="Fig Include pre made components complement the custom site furnishings Include additional components such tables and chairs trash cans cars people and water jets"/></a></p>]]></description>
 <link>http://www.tiebiaoji.info/modeling-guide/furnishing-components.html</link>
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 <media:description type="html">Fig Include pre made components complement the custom site furnishings Include additional components such tables and chairs trash cans cars people and water jets</media:description>
 <pubDate>Mon, 19 Sep 2011 12:37:32 GMT</pubDate>
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 <title>Components within Components Google SketchUp Modeling Guide</title>
 <description><![CDATA[Components and groups can be located, pasted, or created within other components. Example Enter the group instance of one of the cubes. Next, select two of the smaller adjacent faces, right-click, and select Make Component. Name the faces Cube Faces and select OK. The two faces are now a separate component within the Cube component Fig. 3-15 . Fig. 3-15 Create a component by selecting two faces within the Cube component instance. Fig. 3-15 Create a component by selecting two faces within the...<p><a href="http://www.tiebiaoji.info/modeling-guide/components-within-components.html"><img src="http://www.tiebiaoji.info/modeling-guide/images/609_33_57.jpg" style="width: 293pt; height: 144pt;" title="Fig Editing the Cylinder component will edit all similar components regardless the instance which they are located"/></a></p>]]></description>
 <link>http://www.tiebiaoji.info/modeling-guide/components-within-components.html</link>
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 <media:description type="html">Fig Editing the Cylinder component will edit all similar components regardless the instance which they are located</media:description>
 <pubDate>Mon, 19 Sep 2011 11:08:55 GMT</pubDate>
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 <title>Furniture Google SketchUp Visualization</title>
 <description><![CDATA[When creating interior views the furniture you choose is of paramount importance in establishing the look and feel of the image. While people are not used to discerning build quality of architecture, they are very well equipped to discern good or bad furnishings. That's because everyone buys furniture, and everyone spends most of their lives in rooms. And so, when looking at an interior visual most of the impact will be created by the furniture, not the room itself, as you can see in this image...<p><a href="http://www.tiebiaoji.info/visualization/furniture.html"><img src="http://www.tiebiaoji.info/visualization/images/604_141_170.jpg" style="width: 340pt; height: 256pt;"/></a></p>]]></description>
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 <pubDate>Mon, 19 Sep 2011 10:12:03 GMT</pubDate>
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 <title>Building a Bench Your First SketchUp Model Google SketchUp 3D models</title>
 <description><![CDATA[At first glance SketchUp doesn't look much different from other programs you use to work with photographs, drawings, or even words. You have menus, toolbars, and a large work area. The difference, of course, is that SketchUp's work area is a window into a three-dimensional world where you can build just about anything. It can be as big as the Empire State building or as small as an iPod. By using SketchUp you can design your new beach house inside and out, and build all the furniture for each...<p><a href="http://www.tiebiaoji.info/3d-models/building-a-bench-your-first-sketchup-model.html"><img src="http://www.tiebiaoji.info/3d-models/images/601_22_11.jpg" style="width: 302pt; height: 217pt;"/></a></p>]]></description>
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 <pubDate>Mon, 19 Sep 2011 09:15:36 GMT</pubDate>
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 <title>Slapping on Some Paint Google Sketchup Tutorial</title>
 <description><![CDATA[I have an ulterior motive for getting you to paint your doghouse To color it, you have to understand how to spin it around first. Moving around your model is the most important skill to develop when you're first learning SketchUp. Run through these steps to apply colors and textures to the faces in your model, and to find out about moving around while you're doing it 1. Choose WindowOMaterials to open the Materials dialog box see Figure 3-11 . Click a color or texture you like. When you do, you...<p><a href="http://www.tiebiaoji.info/tutorial-2/slapping-on-some-paint.html"><img src="http://www.tiebiaoji.info/tutorial-2/images/598_47_86.jpg" style="width: 387pt; height: 143pt;"/></a></p>]]></description>
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 <pubDate>Mon, 19 Sep 2011 02:03:38 GMT</pubDate>
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 <title>HSB Hue Saturation Brightness and HLS Hue Light and Saturation Google Sketchup Pro Tutorial</title>
 <description><![CDATA[The HSB and HLS Color Pickers allows you to pick colors from the HSB Hue Saturation and Brightness color range. HSB often gives you a more intuitive color model for selecting desaturated colors. Adjust the sliders for Hue, Saturation and Brightness until you see the color you want in the Active Color Well. Sometimes it is easier to mix desaturated colors using the HSB or HLS Color Picker in conjunction with one of the other color pickers. Switch to another color picker to make your rough color...]]></description>
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 <pubDate>Mon, 19 Sep 2011 00:35:15 GMT</pubDate>
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 <title>Toolbar Context Menu SketchUp Mac OSX</title>
 <description><![CDATA[The Toolbar context menu is activated by Control or right-clicking on the Toolbar. This menu contains options for manipulating the appearance of your Toolbar. Icon amp Text The Icon amp Text option allow you to display both icons and names of controls in the Toolbar. The Toolbar shows both controls and their labels as a default. Icon Only The Icon Only option allows you to only display icons for controls in the Toolbar. Text Only The Text Only option allows you to only display the names of...]]></description>
 <link>http://www.tiebiaoji.info/mac-osx/toolbar-context-menu.html</link>
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 <pubDate>Sun, 18 Sep 2011 17:38:41 GMT</pubDate>
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 <title>Editing Entities Within a Component Instance Google Sketchup Pro Tutorial</title>
 <description><![CDATA[Editing the entities within a component requires you to enter the component's context. Editing or modifying the entities within a component instance affects the component definition and other instances of the component. To edit the entities within a component 1. Select the Component Instance gt Edit Component command from the Edit Menu to edit the component. Alternatively, context-click on the currently selected component and select Edit Component from the context menu. An edit bounding box...]]></description>
 <link>http://www.tiebiaoji.info/tutorial-4/editing-entities-within-a-component-instance.html</link>
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 <pubDate>Sun, 18 Sep 2011 17:36:17 GMT</pubDate>
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 <title>Roofing with Follow Me SketchupTutorial</title>
 <description><![CDATA[This is the easiest method you use the tools Follow Me and Intersect with Model. 1. Start with the initial house form - RoofHouse.skp. or download it from 2. Use Protractor to set an 8 12 slope line at the front of the 90-degree wing. 3. Use Line to create a triangular section of the roof. Make sure it extends past the halfway point of the wing. Now for the magic of Follow Me. With this tool you can either select a shape and then the path along which to extrude it, or select the path first....<p><a href="http://www.tiebiaoji.info/tutorial/roofing-with-follow-me.html"><img src="http://www.tiebiaoji.info/tutorial/images/597_76_1126.jpg" style="width: 215pt; height: 127pt;" title="Intersect and clean some cases you may get lots pesky edges delete but still pretty easy create complex roofs"/></a></p>]]></description>
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 <media:description type="html">Intersect and clean some cases you may get lots pesky edges delete but still pretty easy create complex roofs</media:description>
 <pubDate>Sun, 18 Sep 2011 16:56:39 GMT</pubDate>
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 <title>Pass those attributes up the chain Google Sketchup Tutorial</title>
 <description><![CDATA[For an attribute SketchUp sometimes calls them options to show up in the Component Options dialog box, it has to be associated with the parent main component of a Dynamic Component. In other words, if you want to be able to set an attribute from the Component Options dialog box, make sure it's in the top level of your DC. If your DC has multiple layers of nested components, and you want to show an option associated with one that's buried a few layers deep, you need to create attributes in each...<p><a href="http://www.tiebiaoji.info/tutorial-2/pass-those-attributes-up-the-chain.html"><img src="http://www.tiebiaoji.info/tutorial-2/images/598_105_224.jpg" style="width: 336pt; height: 259pt;"/></a></p>]]></description>
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 <pubDate>Sun, 18 Sep 2011 16:19:12 GMT</pubDate>
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 <title>Getting the hang of Scale Google Sketchup Tutorial</title>
 <description><![CDATA[The basic principle of this technique is pretty simple You select the geometry edges and faces in your model that you want to resize, activate the Scale tool, and go to town. Here's a list of steps, just so it's crystal clear Figure 6-12 tells the story in pictures 1. Select the part of your model that you want to scale. Use the Select tool to do this check out the latter part of Chapter 2 if you need a refresher. 2. Activate the Scale tool by choosing ToolsOScale from the menu bar. You can...<p><a href="http://www.tiebiaoji.info/tutorial-2/getting-the-hang-of-scale.html"><img src="http://www.tiebiaoji.info/tutorial-2/images/598_118_259.jpg" style="width: 336pt; height: 68pt;"/></a></p>]]></description>
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 <pubDate>Sun, 18 Sep 2011 15:36:35 GMT</pubDate>
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 <title>Making good use of the Outliner SketchupTutorial</title>
 <description><![CDATA[If you're going to use lots of groups and components and you should , having the Outliner open on your screen is one of the best things you can do to model efficiently. Here's why 1 Use the Outliner to control visibility. Instead of right-clicking groups and components in your model to hide them, use the Outliner instead. Just right-click the name of any element in the Outliner and choose Hide. When you do, the element is hidden in your modeling window, and its name is grayed out and italicized...]]></description>
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 <pubDate>Sun, 18 Sep 2011 15:06:29 GMT</pubDate>
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 <title>Creating Construction Lines and Construction Points SketchUpWindows</title>
 <description><![CDATA[Construction Line entities and Construction Point entities are useful for drawing precisely. To create an infinite parallel construction line using the Tape Measure Tool 1. Select the Tape Measure Tool. The cursor changes to a tape measure. 2. Click on a line that will be parallel to the construction line, to set the starting point of your measurement. You must click on an On Edge point between the start and end points in the line segment. Note - Start from an On Edge point inference and move...<p><a href="http://www.tiebiaoji.info/windows/creating-construction-lines-and-construction-points.html"><img src="http://www.tiebiaoji.info/windows/images/605_311_189.jpg" style="width: 209pt; height: 144pt;"/></a></p>]]></description>
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 <pubDate>Sun, 18 Sep 2011 13:37:30 GMT</pubDate>
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 <title>Google SketchUp Help Group Google SketchUp 3D models</title>
 <description><![CDATA[The Google SketchUp Help Group is an online forum where you can post questions and get answers from other experienced SketchUp users. To visit the group, go to After you join the group, you'll find answers to frequently asked questions and find forums devoted to SketchUp issues and techniques Figure A-5 . The SketchUp Help Group is the official community for SketchUp and SketchUp Pro. You can join the group for free, and participate in the online discussions. <p><a href="http://www.tiebiaoji.info/3d-models/google-sketchup-help-group.html"><img src="http://www.tiebiaoji.info/3d-models/images/601_409_460.jpg" style="width: 302pt; height: 189pt;"/></a></p>]]></description>
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 <pubDate>Sun, 18 Sep 2011 13:06:37 GMT</pubDate>
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 <title>From Contours Google Sketchup Tutorial</title>
 <description><![CDATA[You know the squiggly lines on topographical maps that show you where the hills and valleys are They're called contour lines or contours because they represent the contours of the terrain every point on a single line is the same height above sea level as every other point on that line. Where the lines are close together, the ground between them is steep. Where the lines are far apart, the slope is less steep. Cartographers, surveyors, engineers, and architects use contour lines to represent 3D...<p><a href="http://www.tiebiaoji.info/tutorial-2/from-contours.html"><img src="http://www.tiebiaoji.info/tutorial-2/images/598_124_278.jpg" style="width: 336pt; height: 97pt;" title="Low detail lines yield fewer triangular faces"/></a></p>]]></description>
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 <media:description type="html">Low detail lines yield fewer triangular faces</media:description>
 <pubDate>Sun, 18 Sep 2011 10:37:35 GMT</pubDate>
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 <title>Specifying Precise Offset Values SketchUpWindows</title>
 <description><![CDATA[The VCB at the bottom right corner of the SketchUp window displays the length of the offset in the units as specified under the Units panel of the Model Info dialog box, while offsetting entities. You can also specify an exact offset during, or immediately after, an offset operation. Note - You can type values in the VCB using an alternate measuring system than the default system. SketchUp will convert the value to the default system. For example, you can type in 3' 6 even if you are using...<p><a href="http://www.tiebiaoji.info/windows/specifying-precise-offset-values.html"><img src="http://www.tiebiaoji.info/windows/images/605_293_171.jpg" style="width: 104pt; height: 121pt;"/></a></p>]]></description>
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 <pubDate>Sun, 18 Sep 2011 07:07:42 GMT</pubDate>
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 <title>Snapping Dialog Boxes to Other User Interface Components SketchUp Mac OSX</title>
 <description><![CDATA[Some dialog boxes, such as the Display Settings dialog box, automatically snap to the outside edges of the application window, the outer edge of the screen, with the top and bottom of other dialog boxes to create a dialog stack. To snap a dialog box to another user interface component 1. Display a dialog box, such as the Window gt Display Settings dialog box. 2. Click and hold on the dialog box's title bar. 3. Move the dialog box to the outside edge of the application window, outside edge of...]]></description>
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 <pubDate>Sun, 18 Sep 2011 03:58:24 GMT</pubDate>
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 <title>Conveying depth in D views SketchupTutorial</title>
 <description><![CDATA[Have you ever looked at a roof plan or building elevation a straight-on view of the exterior and wondered what the heck was going on One of the main reasons that 2D drawings are so hard to read is that they usually don't convey depth. Without knowing how close or far away things are, everything turns into a flat jumble of lines. Of course, experienced draftspersons can use line weight thickness and tone to convey depth SketchUp's style settings, which you can read about it Chapter 8, provide...<p><a href="http://www.tiebiaoji.info/tutorial-3/conveying-depth-in-d-views.html"><img src="http://www.tiebiaoji.info/tutorial-3/images/600_177_310.jpg" style="width: 335pt; height: 66pt;"/></a></p>]]></description>
 <category>SketchupTutorial</category>
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 <pubDate>Sun, 18 Sep 2011 02:38:21 GMT</pubDate>
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 <title>Splitting a Face SketchUp Mac OSX</title>
 <description><![CDATA[Draw a line with starting and ending points on the face's edges to split a face. The following image shows a rectangle being split when a line is drawn from one edge of a face to another opposite edge. Occasionally, overlapping lines will not be split. Any lines that are not part of a face perimeter will be displayed with a thicker line when the Profile Edge rendering style is enabled in the Display Settings dialog box . Use the Line Tool to trace along an existing line to attempt to split...<p><a href="http://www.tiebiaoji.info/mac-osx/splitting-a-face.html"><img src="http://www.tiebiaoji.info/mac-osx/images/606_257_126.jpg" style="width: 418pt; height: 97pt;" title="Tracing over the bolded line yielded integrated line that effectively split the face"/></a></p>]]></description>
 <link>http://www.tiebiaoji.info/mac-osx/splitting-a-face.html</link>
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 <media:title />
 <media:description type="html">Tracing over the bolded line yielded integrated line that effectively split the face</media:description>
 <pubDate>Sun, 18 Sep 2011 00:56:56 GMT</pubDate>
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 <title>Rotating a Component Using the Move Tool SketchUp Mac OSX</title>
 <description><![CDATA[Components can be rotated using either using the Move tool or Rotate tool. The first rotation method rotates the component about its center of mass and in the planes of the component bounding box. The second rotation method allows you to specify precise rotate planes and center of rotation. See the Rotate Tool for further information on this second rotation method. To rotate a component using the Move Tool 1. Select the Move Tool. The cursor will change to a four-way arrow. 2. Move the cursor...]]></description>
 <link>http://www.tiebiaoji.info/mac-osx/rotating-a-component-using-the-move-tool.html</link>
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 <pubDate>Sat, 17 Sep 2011 19:31:52 GMT</pubDate>
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 <title>Choosing Face Settings for a Style Google SketchUp 3D models</title>
 <description><![CDATA[Earlier in this chapter, you saw how much face styles change the look of your model. When you edit or create a new style, you specify which face style is used. Click the Face Settings button shown in Figure 6-30 , and you see the face settings Figure 6-32 . You have a choice of all the face styles described on page 193. They include Wireframe, Hidden Line, Shaded, Shaded With Textures, Monochrome, and X-ray. X-ray is a toggle and can be used in combination with the other face styles. In...<p><a href="http://www.tiebiaoji.info/3d-models/choosing-face-settings-for-a-style.html"><img src="http://www.tiebiaoji.info/3d-models/images/601_164_198.jpg" style="width: 314pt; height: 200pt;"/></a></p>]]></description>
 <link>http://www.tiebiaoji.info/3d-models/choosing-face-settings-for-a-style.html</link>
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 <pubDate>Sat, 17 Sep 2011 16:17:41 GMT</pubDate>
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