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<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/rss2full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><rss xmlns:atom="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr="http://purl.org/syndication/thread/1.0" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" version="2.0"><channel><atom:id>tag:blogger.com,1999:blog-6595139175505946209</atom:id><lastBuildDate>Tue, 11 Oct 2011 08:06:53 +0000</lastBuildDate><category>tetris</category><category>Kotaku</category><category>DJ Hero</category><category>movies</category><category>RPG</category><category>generation y</category><category>death</category><category>decades</category><category>Gizmodo</category><category>video game</category><category>puzzle</category><category>Apple</category><category>Rock 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HD</category><category>Ovi</category><category>Hercules</category><category>food</category><category>Retronauts</category><category>appointment</category><category>Preschool</category><category>social media</category><category>comedy central</category><category>T-Mobile</category><title>SMERC Design</title><description>SMERC has been making great video games since 2000. We've produced over 100 of them for all types of platforms including the iPhone, Android, download, shrinkwrap, web and even an MMO. This blog is where we think about games and what it means to make them. About what they are and what they can be. http://smerc.com</description><link>http://smercdesign.blogspot.com/</link><managingEditor>noreply@blogger.com (SMERC Design)</managingEditor><generator>Blogger</generator><openSearch:totalResults>147</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/SmercDesign" /><feedburner:info uri="smercdesign" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6595139175505946209.post-5594188469862634446</guid><pubDate>Mon, 28 Feb 2011 16:54:00 +0000</pubDate><atom:updated>2011-02-28T11:54:36.276-05:00</atom:updated><title>Relocate</title><description>We've relocated our blog to the main website over at http://smerc.com. All future updates will be made there.&lt;br /&gt;
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thanks!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6595139175505946209-5594188469862634446?l=smercdesign.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/SmercDesign/~4/Rol40xh0ixc" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/SmercDesign/~3/Rol40xh0ixc/relocate.html</link><author>noreply@blogger.com (Brian)</author><thr:total>0</thr:total><feedburner:origLink>http://smercdesign.blogspot.com/2011/02/relocate.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6595139175505946209.post-3205987218894807083</guid><pubDate>Sat, 29 Jan 2011 23:00:00 +0000</pubDate><atom:updated>2011-01-29T18:00:52.652-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">iPhone</category><category domain="http://www.blogger.com/atom/ns#">Hercules</category><title>God of War as Inspiration</title><description>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_nVtzAMj8XrA/TUSb568tlZI/AAAAAAAAATU/4QsSN7uDS5M/s1600/20101213194126960707.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="360" src="http://2.bp.blogspot.com/_nVtzAMj8XrA/TUSb568tlZI/AAAAAAAAATU/4QsSN7uDS5M/s640/20101213194126960707.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="color: #555555; font-family: Helvetica, Arial, sans-serif; font-size: 14px; line-height: 20px;"&gt;&lt;br /&gt;
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&lt;span class="Apple-style-span" style="color: #555555; font-family: Helvetica, Arial, sans-serif; font-size: 14px; line-height: 20px;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;blockquote&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;It should come as no surprise that we’re huge God of War fans. I mean that sort of goes with the territory if you’re making a third person 3-D adventure game set in the mythic past. It is sort of THE standard, right?&lt;/span&gt;&lt;/blockquote&gt;&lt;span class="Apple-style-span" style="color: #555555; font-family: Helvetica, Arial, sans-serif; font-size: 14px; line-height: 20px;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="color: #555555; font-family: Helvetica, Arial, sans-serif; font-size: 14px; line-height: 20px;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="color: #555555; font-family: Helvetica, Arial, sans-serif; font-size: large; line-height: 20px;"&gt;Check out the full post here: &lt;a href="http://hercules.smercgames.com/?p=502"&gt;READ MORE&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6595139175505946209-3205987218894807083?l=smercdesign.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/SmercDesign/~4/rPmA7bM7eVo" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/SmercDesign/~3/rPmA7bM7eVo/god-of-war-as-inspiration.html</link><author>noreply@blogger.com (SMERC Design)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/_nVtzAMj8XrA/TUSb568tlZI/AAAAAAAAATU/4QsSN7uDS5M/s72-c/20101213194126960707.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://smercdesign.blogspot.com/2011/01/god-of-war-as-inspiration.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6595139175505946209.post-8117784653405423016</guid><pubDate>Fri, 28 Jan 2011 22:31:00 +0000</pubDate><atom:updated>2011-01-28T17:31:09.881-05:00</atom:updated><title>Rundlc.com - Hercules: Curse Of The Hydra Preview (Apple iOS, iPad, iPhone, iPod Touch)</title><description>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;&lt;span class="Apple-style-span" style="color: #333333; font-family: 'lucida grande', tahoma, verdana, arial, sans-serif; font-size: 11px;"&gt;&lt;/span&gt;&lt;br /&gt;
&lt;h3 class="UIIntentionalStory_Message" data-ft="{&amp;quot;type&amp;quot;:&amp;quot;msg&amp;quot;}" style="color: #333333; font-size: 13px; font-weight: normal; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;span class="UIStory_Message"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/h3&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_nVtzAMj8XrA/TUNDg87XymI/AAAAAAAAATQ/IT7FB6UzlTI/s1600/rundlc.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="96" src="http://1.bp.blogspot.com/_nVtzAMj8XrA/TUNDg87XymI/AAAAAAAAATQ/IT7FB6UzlTI/s400/rundlc.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;h3 class="UIIntentionalStory_Message" data-ft="{&amp;quot;type&amp;quot;:&amp;quot;msg&amp;quot;}" style="color: #333333; font-size: 13px; font-weight: normal; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;span class="UIStory_Message"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/h3&gt;&lt;h3 class="UIIntentionalStory_Message" data-ft="{&amp;quot;type&amp;quot;:&amp;quot;msg&amp;quot;}" style="color: #333333; font-size: 13px; font-weight: normal; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;span class="UIStory_Message"&gt;The fine folks over at rundlc.com just posted an amazing preview of Hercules: Curse of the Hydra. Be sure to check it out!&amp;nbsp;&lt;a href="http://bit.ly/i2nTqx" rel="nofollow" style="color: #3b5998; cursor: pointer; text-decoration: underline;" target="_blank"&gt;http://bit.ly/i2nTqx&lt;/a&gt;&lt;/span&gt;&lt;/h3&gt;&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6595139175505946209-8117784653405423016?l=smercdesign.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/SmercDesign/~4/Pg5Hut8oYEo" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/SmercDesign/~3/Pg5Hut8oYEo/rundlccom-hercules-curse-of-hydra.html</link><author>noreply@blogger.com (SMERC Design)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_nVtzAMj8XrA/TUNDg87XymI/AAAAAAAAATQ/IT7FB6UzlTI/s72-c/rundlc.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://smercdesign.blogspot.com/2011/01/rundlccom-hercules-curse-of-hydra.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6595139175505946209.post-7290403036610844205</guid><pubDate>Sun, 16 Jan 2011 21:19:00 +0000</pubDate><atom:updated>2011-01-16T16:20:00.675-05:00</atom:updated><title>Hercules Blog: It's complicated being Hercules</title><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://hercules.smercgames.com/wp-content/uploads/2011/01/herc11-396x300.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="300" src="http://hercules.smercgames.com/wp-content/uploads/2011/01/herc11-396x300.jpg" width="396" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
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Everybody has a rough time explain their family to others. This is only exacerbated when you are a half god. So it goes without saying that it's complicated being Hercules, even in a digital format.&lt;br /&gt;
&lt;br /&gt;
You'd think it would be getting easier when you're on the iPhone. Hercules could call up his Dad Zeus and be like, "Hey Pop - My stepmom, your wife, is trying to kill me again. Can I jsut mail her a fruit cake and maybe she'll calm down." But no, you end up having to go on an epic quest and kill lots of myythological beasts. It's a pain.&lt;br /&gt;
&lt;br /&gt;
You can read some more about family and friend tensions on the Hercules: Curse of the Hydra Blog's recent post. &lt;a href="http://hercules.smercgames.com/?p=484"&gt;CLICK HERE TO READ MORE&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6595139175505946209-7290403036610844205?l=smercdesign.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/SmercDesign/~4/E_wacl2oKwo" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/SmercDesign/~3/E_wacl2oKwo/hercules-blog-its-complicated-being.html</link><author>noreply@blogger.com (SMERC Design)</author><thr:total>0</thr:total><feedburner:origLink>http://smercdesign.blogspot.com/2011/01/hercules-blog-its-complicated-being.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6595139175505946209.post-560386171124160545</guid><pubDate>Sat, 15 Jan 2011 19:35:00 +0000</pubDate><atom:updated>2011-01-15T14:35:45.977-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">iPhone</category><category domain="http://www.blogger.com/atom/ns#">Hercules</category><category domain="http://www.blogger.com/atom/ns#">Mobile</category><title>Hercules Blog: Game Balancing - Why won’t she die?</title><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://hercules.smercgames.com/?p=424"&gt;&lt;img border="0" height="319" src="http://www.hollowedge.com/hercules/scorpionwithsword.jpg" width="480" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;Whether your fighting the Scorpion King, Medusa or a lowly undead berserker it is important to choose the right weapon. Everyone knows this. As a game developer it is the challenge of balancing difficulty, skill, ease of understanding and the all important fun quotient. Does it makes sense and seem fair that a single swipe of the scorpion king takes half your life? These are the questions we ask our selves on a daily basis.&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;You can read all about it from the horse's mouth, so to speak, on the Herc log as the main programmer talks about balancing Hercules. &amp;nbsp;&lt;a href="http://hercules.smercgames.com/?p=424"&gt;CLICK HERE TO READ MORE&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;Side note: as a game dev try recording yourself talk about your game and the listening to it later in another environment. It is difficult to take yourself seriously. My favorite me quote is this sphere: "Ninjas are way too mature for this game".&amp;nbsp;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6595139175505946209-560386171124160545?l=smercdesign.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/SmercDesign/~4/b7_cQHm8KV4" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/SmercDesign/~3/b7_cQHm8KV4/hercules-blog-game-balancing-why-wont.html</link><author>noreply@blogger.com (Brian)</author><thr:total>0</thr:total><feedburner:origLink>http://smercdesign.blogspot.com/2011/01/hercules-blog-game-balancing-why-wont.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6595139175505946209.post-996464399083528227</guid><pubDate>Wed, 12 Jan 2011 19:17:00 +0000</pubDate><atom:updated>2011-01-12T14:17:28.091-05:00</atom:updated><title>damn it, I guess we're going to be suckers for Journey, too</title><description>&lt;object height="320" width="460"&gt;&lt;param name="movie" value="http://www.youtube.com/v/PjqAN7apHKM&amp;rel=0&amp;hl=en_US&amp;feature=player_embedded&amp;version=3"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowScriptAccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/PjqAN7apHKM&amp;rel=0&amp;hl=en_US&amp;feature=player_embedded&amp;version=3" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="460" height="320"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;
&lt;br /&gt;
Every year there are games that get ridiculous buzz way before they come out. They're the unexplained media darlings of the game world. A good portion of the time we're left wondering what everyone was smoking.&lt;br /&gt;
&lt;br /&gt;
So we were skeptical about Journey, the upcoming release from &lt;a href="http://thatgamecompany.com/"&gt;That Game company&lt;/a&gt;. Yeah, Flower was very pretty and elegant. But have you seen the Journey trailer? A game about loneliness? That's just inspired. Count us in as fans.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6595139175505946209-996464399083528227?l=smercdesign.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/SmercDesign/~4/ITm_D5rSsJw" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/SmercDesign/~3/ITm_D5rSsJw/damn-it-i-guess-were-going-to-be.html</link><author>noreply@blogger.com (Brian)</author><thr:total>0</thr:total><feedburner:origLink>http://smercdesign.blogspot.com/2011/01/damn-it-i-guess-were-going-to-be.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6595139175505946209.post-7681973841600989498</guid><pubDate>Mon, 10 Jan 2011 23:37:00 +0000</pubDate><atom:updated>2011-01-10T18:37:54.222-05:00</atom:updated><title>That Video Game Blog: Test Drive Unlimited 2 gets second dev diary</title><description>That Video Game Blog just posted a video of new dev diary for Test Drive Unlimited 2. We're excited about this game. We can't tell you why quite yet but we'll let you know soon. Its a secret and stuff.&lt;br /&gt;
&lt;br /&gt;
&lt;object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" height="350" id="gorillaPlayer_tvgb001" width="626"&gt;&lt;param name="swliveconnect" value="true"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="allowScriptAccess" value="always"&gt;&lt;param name="movie" value="http://cdn.springboard.gorillanation.com/storage/xplayer/yo033.swf"&gt;&lt;param name="flashvars" value="e=4bffc0037b3a3a49328d685cccfc7c21cc002973d57a44951a38fddf065f5c696a66be9b89ee2d2f0947d4e15d253124c7d296b9a2a5d695fdd446d15f64f11765e48a3171ea9b28f0c3df0d068c62a02723d09accafe3f4ff222bb8b0&amp;width=626&amp;height=350&amp;pid=tvgb001&amp;autostart=false&amp;allowscriptaccess=always&amp;usefullscreen=true"&gt;&lt;embed src="http://cdn.springboard.gorillanation.com/storage/xplayer/yo033.swf" type="application/x-shockwave-flash" name="gorillaPlayer_tvgb001" width="626" height="350" allowscriptaccess="always" swliveconnect="true" allowfullscreen="true"  flashvars="e=4bffc0037b3a3a49328d685cccfc7c21cc002973d57a44951a38fddf065f5c696a66be9b89ee2d2f0947d4e15d253124c7d296b9a2a5d695fdd446d15f64f11765e48a3171ea9b28f0c3df0d068c62a02723d09accafe3f4ff222bb8b0&amp;width=626&amp;height=350&amp;pid=tvgb001&amp;autostart=false&amp;allowscriptaccess=always&amp;usefullscreen=true&amp;esnapshot=4bffc0037b3a3a493b90685cccfc7c21cc002973d57a44951a38fddf065f5c696a66be9b89ee2d2f094ccde2702233248cd5a1b9b2a5de9ffbde459f5b6ff71e72ac976b29a88774ac9198485ad639e32721cc9dd5abf9eaba6263&amp;trueurl=http://www.thatvideogameblog.com/2011/01/10/test-drive-unlimited-2-gets-second-dev-diary/"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6595139175505946209-7681973841600989498?l=smercdesign.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/SmercDesign/~4/cQkl0iULY5M" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/SmercDesign/~3/cQkl0iULY5M/that-video-game-blog-test-drive.html</link><author>noreply@blogger.com (SMERC Design)</author><thr:total>0</thr:total><feedburner:origLink>http://smercdesign.blogspot.com/2011/01/that-video-game-blog-test-drive.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6595139175505946209.post-2452451198288488878</guid><pubDate>Sun, 09 Jan 2011 23:28:00 +0000</pubDate><atom:updated>2011-01-09T18:28:58.775-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Hercules:</category><category domain="http://www.blogger.com/atom/ns#">Unity 3D</category><category domain="http://www.blogger.com/atom/ns#">iPhone</category><title>Hercules blog: A Unity 3D Memory Solution</title><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://thelaborat.org/wp-content/uploads/2008/12/overview-broad.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="176" src="http://thelaborat.org/wp-content/uploads/2008/12/overview-broad.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;We've spent over a year creating &lt;a href="http://hercules.smercgames.com/"&gt;Hercules: Curse of the Hydra&lt;/a&gt;&amp;nbsp;and we've used Unity 3D to do it. That has exposed us to many joys and pitfalls of the platform. Memory usage on a phone is tricky enough as it is. Add a layer of abstraction and it becomes more diabolical still. Read our article on one such memory oriented issue and our creative solution on&lt;a href="http://hercules.smercgames.com/?p=418"&gt; the Hercules blog&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6595139175505946209-2452451198288488878?l=smercdesign.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/SmercDesign/~4/DVe12eBYv_c" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/SmercDesign/~3/DVe12eBYv_c/hercules-blog-unity-3d-memory-solution.html</link><author>noreply@blogger.com (Brian)</author><thr:total>0</thr:total><feedburner:origLink>http://smercdesign.blogspot.com/2011/01/hercules-blog-unity-3d-memory-solution.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6595139175505946209.post-4906337409130326293</guid><pubDate>Fri, 07 Jan 2011 15:55:00 +0000</pubDate><atom:updated>2011-01-07T10:55:04.849-05:00</atom:updated><title>New Hercules Trailer</title><description>Somehow it seems like we didn't post the new Hercules: Curse of the Hydra game trailer to this blog. Whoops! We sent it everywhere else. If you haven't had the pleasure of viewing it before prepare to get excited. The game will be coming out for iPhone, iPad, and various Android devices very soon. We promise!&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://hercules.smercgames.com/?page_id=16"&gt;&lt;img border="0" height="321" src="http://2.bp.blogspot.com/_nVtzAMj8XrA/TSc2dJs-IJI/AAAAAAAAATM/qD59lS_w7fg/s400/youtubeshot.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, sans-serif; line-height: 15px;"&gt;As always, please 'LIKE' the game on FB to stay up to date on all our amusing blog posts.&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: Arial, sans-serif; line-height: 15px;"&gt;&amp;nbsp;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: Arial, sans-serif; line-height: 15px;"&gt;&lt;a href="http://www.facebook.com/pages/Hercules-Curse-of-the-Hydra/163290433690355" style="color: #cc0000; text-decoration: none;"&gt;CLICK HERE TO GO TO THE FB PAGE&lt;/a&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6595139175505946209-4906337409130326293?l=smercdesign.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/SmercDesign/~4/V6P7OAyKN5U" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/SmercDesign/~3/V6P7OAyKN5U/new-hercules-trailer.html</link><author>noreply@blogger.com (SMERC Design)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/_nVtzAMj8XrA/TSc2dJs-IJI/AAAAAAAAATM/qD59lS_w7fg/s72-c/youtubeshot.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://smercdesign.blogspot.com/2011/01/new-hercules-trailer.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6595139175505946209.post-648893146912257723</guid><pubDate>Thu, 06 Jan 2011 21:14:00 +0000</pubDate><atom:updated>2011-01-06T16:14:15.207-05:00</atom:updated><title>Hercules Blog: Hercules vs The Great Bear – or Lou Throws Stuff Into Space</title><description>You've probably heard tell by this point that we're putting out the greatest thing since sliced bread in gaming soon. I'm referring of course to Hercules: Curse of the Hydra for iPhone, iPad and various Android devices.&lt;br /&gt;
&lt;br /&gt;
Hercules has had many a turn in pop culture media. Perhaps one of the least famous but most entertaining is the '80s Movie with Lou ferrigno. Check out our post about it on the official Hercules website : &lt;a href="http://hercules.smercgames.com/?p=59"&gt;CLICK HERE&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://hercules.smercgames.com/wp-content/uploads/2010/12/hercvsbear.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="236" src="http://hercules.smercgames.com/wp-content/uploads/2010/12/hercvsbear.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
And don't forget to 'LIKE' the game on FB to stay up to date on all our amusing blog posts. &lt;a href="http://www.facebook.com/pages/Hercules-Curse-of-the-Hydra/163290433690355"&gt;CLICK HERE TO GO TO THE FB PAGE&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6595139175505946209-648893146912257723?l=smercdesign.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/SmercDesign/~4/vpKmFyKEl10" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/SmercDesign/~3/vpKmFyKEl10/hercules-blog-hercules-vs-great-bear-or.html</link><author>noreply@blogger.com (Brian)</author><thr:total>0</thr:total><feedburner:origLink>http://smercdesign.blogspot.com/2011/01/hercules-blog-hercules-vs-great-bear-or.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6595139175505946209.post-5214298267242020218</guid><pubDate>Thu, 23 Dec 2010 17:21:00 +0000</pubDate><atom:updated>2011-01-06T15:56:18.472-05:00</atom:updated><title>Hercules: Curse of the Hydra Website</title><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_nVtzAMj8XrA/TRODtFsacsI/AAAAAAAAATE/34ek281ZvZA/s1600/her_side3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="301" src="http://4.bp.blogspot.com/_nVtzAMj8XrA/TRODtFsacsI/AAAAAAAAATE/34ek281ZvZA/s400/her_side3.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Hercules: Curse of the Hydra website is up here: &lt;a href="http://hercules.smercgames.com/"&gt;http://hercules.smercgames.com&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Also, Make sure you LIKE us on Facebook so you can stay up to date on all the news and releases: &lt;a href="http://www.facebook.com/pages/Hercules-Curse-of-the-Hydra/163290433690355?v=wall#%21/pages/Hercules-Curse-of-the-Hydra/163290433690355?v=wall%20"&gt;http://www.facebook.com/pages/Hercules-Curse-of-the-Hydra/163290433690355?v=wall#!/pages/Hercules-Curse-of-the-Hydra/163290433690355?v=wall &lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Hercules is coming out on iPhone very soon and not long after that it will be available for iPad, Android and Android Tablet.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6595139175505946209-5214298267242020218?l=smercdesign.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/SmercDesign/~4/nj6372zFCP8" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/SmercDesign/~3/nj6372zFCP8/hercules-curse-fo-hydra-website.html</link><author>noreply@blogger.com (SMERC Design)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_nVtzAMj8XrA/TRODtFsacsI/AAAAAAAAATE/34ek281ZvZA/s72-c/her_side3.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://smercdesign.blogspot.com/2010/12/hercules-curse-fo-hydra-website.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6595139175505946209.post-4469257526896213646</guid><pubDate>Sat, 24 Jul 2010 16:20:00 +0000</pubDate><atom:updated>2010-07-24T12:38:45.471-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Babble</category><category domain="http://www.blogger.com/atom/ns#">tic tac paddywhack</category><category domain="http://www.blogger.com/atom/ns#">iPhone</category><category domain="http://www.blogger.com/atom/ns#">Kids</category><title>Tic Tac Paddywhack! Makes Babble's Top 50 Favorite iPhone Apps For Kids</title><description>&lt;a href="http://itunes.apple.com/us/app/tic-tac-paddywhack/id313241855?mt=8"&gt;Tic Tac Paddywhack!&lt;/a&gt; has made Babble's list of the &lt;a href="http://babble.com/mom/parenting-top-50/50-best-iphone-apps-for-kids/"&gt;Top 50 Favorite iPhone Apps for Kids&lt;/a&gt;.  &lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://babble.com"&gt;Babble&lt;/a&gt; is the fastest growing website for moms, with over 4 millions moms visiting the hippest parenting site in the US every month.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://itunes.apple.com/us/app/tic-tac-paddywhack/id313241855?mt=8"&gt;Get Tic Tac Paddywhack! &lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6595139175505946209-4469257526896213646?l=smercdesign.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/SmercDesign/~4/YYXBX6u1Y60" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/SmercDesign/~3/YYXBX6u1Y60/tic-tac-paddywhack-makes-babbles-top-50.html</link><author>noreply@blogger.com (the.dub)</author><thr:total>0</thr:total><feedburner:origLink>http://smercdesign.blogspot.com/2010/07/tic-tac-paddywhack-makes-babbles-top-50.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6595139175505946209.post-1117682747762605263</guid><pubDate>Tue, 22 Jun 2010 19:11:00 +0000</pubDate><atom:updated>2010-06-22T15:11:13.023-04:00</atom:updated><title>Playdom picks up another $33 million</title><description>&lt;blockquote&gt;A week following gigantic Zynga fundraiser, Playdom draws more money for social gaming.&lt;/blockquote&gt;&lt;blockquote&gt;Playdom's latest round comes at a time where social gaming startups are constantly making headlines with fundraisers, acquisitions, and other announcements. A week ago, for example, Zynga&amp;nbsp;&lt;a href="http://vator.tv/news/2010-06-15-report-zynga-raises-147m-from-softbank"&gt;&lt;span class="Apple-style-span" style="color: black;"&gt;raised&lt;/span&gt;&lt;/a&gt;&amp;nbsp;a whopping $147 million from Japanese telecom SoftBank to expand the company's social gaming offerings in Asia.&lt;/blockquote&gt;It looks like the social media spending wars are on. Time will tell if his leads to innovation or saturation. The drop off in userbase is a sharp one when you count down from the top developers. Zynga and Playdom seem to be saying that you need to buy your place at the top in the current social network geography.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6595139175505946209-1117682747762605263?l=smercdesign.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/SmercDesign/~4/9_rOLaPHqbA" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/SmercDesign/~3/9_rOLaPHqbA/playdom-picks-up-another-33-million.html</link><author>noreply@blogger.com (SMERC Design)</author><thr:total>0</thr:total><feedburner:origLink>http://smercdesign.blogspot.com/2010/06/playdom-picks-up-another-33-million.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6595139175505946209.post-3101848847802282528</guid><pubDate>Wed, 16 Jun 2010 20:07:00 +0000</pubDate><atom:updated>2010-06-16T16:07:23.183-04:00</atom:updated><title>We're at E3!</title><description>&lt;span style="font-family: Arial,Helvetica,sans-serif; font-size: small;"&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;We're showcasing our latest iPhone/Android game at E3 this week and we're pretty amped on how great it looks.&amp;nbsp; Here's an exclusive sneak peek at "Hercules - Curse of the Hydra"&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;&lt;object height="385" width="640"&gt;&lt;param name="movie" value="http://www.youtube.com/v/7UaidOayy-4&amp;hl=en_US&amp;fs=1&amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/7UaidOayy-4&amp;hl=en_US&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;This epic action-adventure game allows you to play as Hercules, as he fights to stop the goddess Hera from unleashing havoc on the city of Athens. The game features multiple weapons upgrades, myriads of baddies, and lush levels that introduce you to characters and settings from Greek mythology.&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;We'll keep you posted with more news and previews as the week goes on...&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6595139175505946209-3101848847802282528?l=smercdesign.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/SmercDesign/~4/sFl1lM7aaPQ" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/SmercDesign/~3/sFl1lM7aaPQ/were-at-e3.html</link><author>noreply@blogger.com (SMERC Design)</author><thr:total>2</thr:total><feedburner:origLink>http://smercdesign.blogspot.com/2010/06/were-at-e3.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6595139175505946209.post-5355521113005627648</guid><pubDate>Mon, 14 Jun 2010 22:43:00 +0000</pubDate><atom:updated>2010-06-14T18:43:15.155-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">iPhone</category><title>The Stupid iPhone-Controlled Computer Game You Have to Play Today</title><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://cache.gawkerassets.com/assets/images/4/2010/06/500x_pirata_boatrace_1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="http://cache.gawkerassets.com/assets/images/4/2010/06/500x_pirata_boatrace_1.jpg" width="352" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: 'Lucida Grande', Helvetica, Arial, sans-serif; font-size: 12px; line-height: 20px;"&gt;&lt;a class="autolink" href="http://gizmodo.com/tag/pirataboatrace/" style="background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; background-position: initial initial; background-repeat: initial initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; color: #303030; font-size: 12px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-decoration: none; vertical-align: baseline;" title="Click here to read more posts tagged #pirataboatrace"&gt;Pirata Boat Race&lt;/a&gt;&amp;nbsp;gets undeniable cool points for this unique implementation. Download the program, scan the QR Code and start rowing with your iPhone. The set up is a bit clunky but the innovation on the cheap is top notch. &amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: 'Lucida Grande', Helvetica, Arial, sans-serif; font-size: 12px; line-height: 20px;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: 'Lucida Grande', Helvetica, Arial, sans-serif; font-size: 12px; line-height: 20px;"&gt;Check out the title link for more or just go to&amp;nbsp;&lt;/span&gt;&lt;a href="http://piratalondon.com/boatrace/"&gt;http://piratalondon.com/boatrace/&lt;/a&gt;&amp;nbsp;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6595139175505946209-5355521113005627648?l=smercdesign.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/SmercDesign/~4/IC9_FJxtr9o" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/SmercDesign/~3/IC9_FJxtr9o/stupid-iphone-controlled-computer-game.html</link><author>noreply@blogger.com (SMERC Design)</author><thr:total>0</thr:total><feedburner:origLink>http://smercdesign.blogspot.com/2010/06/stupid-iphone-controlled-computer-game.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6595139175505946209.post-2291653453183185987</guid><pubDate>Mon, 14 Jun 2010 19:28:00 +0000</pubDate><atom:updated>2010-06-14T15:28:59.583-04:00</atom:updated><title>Boing Boing's 8-bit obsession is now a contest</title><description>&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;From Boing Boing:&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;We love chiptunes, the quirky celebration of 8-bit-style music that's become a&amp;nbsp;&lt;/span&gt;&lt;a href="http://www.boingboing.net/2010/06/03/with-chiptunes-silic.html" style="border-bottom-style: none; border-color: initial; border-left-style: none; border-right-style: none; border-top-style: none; border-width: initial;"&gt;&lt;span class="Apple-style-span" style="color: black;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;a vibrant genre of its own&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&amp;nbsp;with a thriving scene supporting it. The compositions evoke a time where electronic musicians had to make the most of the limited resources offered by primitive computing technology. Keeping that fire alive, the latest compositions are like the soundtracks to vintage videogames that never existed.&lt;/span&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;As&amp;nbsp;&lt;/span&gt;&lt;a href="http://www.boingboing.net/2010/06/08/free-access-to-safar.html" style="border-bottom-style: none; border-color: initial; border-left-style: none; border-right-style: none; border-top-style: none; border-width: initial;"&gt;&lt;span class="Apple-style-span" style="color: black;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;teased last week&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;, we're joining with&amp;nbsp;&lt;/span&gt;&lt;a href="http://www.safaribooksonline.com/boingboing/gamedev/?cid=201006-my-bbnet-gamedev" style="border-bottom-style: none; border-color: initial; border-left-style: none; border-right-style: none; border-top-style: none; border-width: initial;"&gt;&lt;span class="Apple-style-span" style="color: black;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;Safari Books Online&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;, the massive online library of technical know-how, to honor the mighty chip in the form of a Game Dev Challenge. Your task is to make those games real. For inspiration or technical insight, Safari Books Online is offering Boing Boing readers&amp;nbsp;&lt;/span&gt;&lt;a href="http://www.safaribooksonline.com/boingboing/gamedev/?cid=201006-my-bbnet-gamedev" style="border-bottom-style: none; border-color: initial; border-left-style: none; border-right-style: none; border-top-style: none; border-width: initial;"&gt;&lt;span class="Apple-style-span" style="color: black;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;30 days free access&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&amp;nbsp;to five videogame-related books from the library.&lt;/span&gt;&lt;/blockquote&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;Game dev folks have until July 5 to get there 8-bit tribute to Boing Boing to submit in time. The prizes include a&amp;nbsp;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-size: 15px; line-height: 22px;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;limited-edition art print to a Gama-Goon statue&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;While we understand the nostalgia around 8-bit graphics and music it seems quite tired now. Boing Boing might as well be asking the game development community to make a cubist game. It is endemic of a culture of sentimentality and childhood obsession that is running rampant.&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;This contest does nothing to move gaming forward. It only keeps us mired in the past.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6595139175505946209-2291653453183185987?l=smercdesign.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/SmercDesign/~4/Nwf74zNMcIM" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/SmercDesign/~3/Nwf74zNMcIM/boing-boings-8-bit-obsession-is-now.html</link><author>noreply@blogger.com (SMERC Design)</author><thr:total>0</thr:total><feedburner:origLink>http://smercdesign.blogspot.com/2010/06/boing-boings-8-bit-obsession-is-now.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6595139175505946209.post-7628011398236934703</guid><pubDate>Fri, 11 Jun 2010 22:13:00 +0000</pubDate><atom:updated>2010-06-14T09:29:35.833-04:00</atom:updated><title>Big Money in Social Apps Virtual Goods</title><description>&lt;span class="Apple-style-span" style="color: #222222; letter-spacing: 1px; line-height: 19px;"&gt;&lt;span class="Apple-style-span" style="color: #000066; letter-spacing: -1px; line-height: 40px;"&gt;&lt;a href="http://www.insidefacebook.com/2010/06/10/investment-opportunities-in-social-apps-not-just-publishers-and-not-just-in-the-us/" rel="bookmark" style="color: #333399; text-decoration: underline;" title="Permanent Link to Investment Opportunities in Social Apps – Not Just Publishers and Not Just in the US"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: x-large;"&gt;Investment Opportunities in Social Apps – Not Just Publishers and Not Just in the US&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="color: #222222; font-size: 13px; letter-spacing: 1px; line-height: 19px;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt; &lt;/span&gt;&lt;br /&gt;
&lt;blockquote&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;The industry is well on its way to contribute&amp;nbsp;&lt;/span&gt;&lt;a href="http://insidevirtualgoods.com/future-social-gaming/"&gt;&lt;span class="Apple-style-span" style="color: black;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;$835 million to the $1.6 billion US virtual goods market&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&amp;nbsp;this year. &amp;nbsp;And even though many developers’ traffic has been wracked by Facebook’s changes to its communication channels, there are still opportunities for investment, as leading social app investors told us recently.&lt;/span&gt;&lt;/blockquote&gt;&lt;span class="Apple-style-span" style="color: #222222; font-size: 13px; letter-spacing: 1px; line-height: 19px;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt; &lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="color: #222222; letter-spacing: 1px; line-height: 19px;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;We're just excited it's Friday. Let's all go out and buy some virtual beers and contribute to the billions being made by those social games out there.&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6595139175505946209-7628011398236934703?l=smercdesign.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/SmercDesign/~4/wOlmNDv22MU" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/SmercDesign/~3/wOlmNDv22MU/big-money-in-social-apps-virtual-goods.html</link><author>noreply@blogger.com (SMERC Design)</author><thr:total>0</thr:total><feedburner:origLink>http://smercdesign.blogspot.com/2010/06/big-money-in-social-apps-virtual-goods.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6595139175505946209.post-5581908534656941703</guid><pubDate>Thu, 10 Jun 2010 16:58:00 +0000</pubDate><atom:updated>2010-06-10T12:58:54.503-04:00</atom:updated><title>For Power Users: The iPhone vs Android Showdown</title><description>&lt;blockquote&gt;With the new iPhone being released in two weeks and the Android OS continuously getting better software and hardware, the battle between these two is more fierce than ever. Obviously when buying a phone of this type, doing as much research as possible in order to make sure you get the best phone for your money, for what YOU’RE going to use it for. So what phone should you spend your pennies on?&lt;/blockquote&gt;Though this &lt;a href="http://www.talkandroid.com/2853-for-power-users-the-iphone-vs-android-showdown/"&gt;article &lt;/a&gt;provides (obviously biased) comparison between the two platforms there are two key areas that they fail to address which still give iPhone the advantage.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Fragmentation&lt;/b&gt;&lt;br /&gt;
The Android phone market is rapidly fragmenting with all the new handsets making is very difficult for users to find the apps they want. This, in addition to the lack of any Android Marketplace&amp;nbsp;curation&amp;nbsp;or moderation, makes for a vastly inferior Android experience.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Applications&lt;/b&gt;&lt;br /&gt;
Not to be redundant, but the quality and accessibility of the Android apps in the marketplace leaves a lot to be desired. Developers with quality apps get lost in deluge of crap apps. Even the service providers attempts at their own&amp;nbsp;App Stores&amp;nbsp;are flimsy. Is anyone home at the&amp;nbsp;Android&amp;nbsp;Marketplace? It will be interesting to see if these new phones have an impact on the app market which for Android is estimated to be at $1.7 million annually compared to Apples $250 million.&lt;br /&gt;
&lt;br /&gt;
We're hoping the slew of Android tablets coming out this year to compete with the iPad&amp;nbsp;have a positive impact on the&amp;nbsp;Android&amp;nbsp;app market. We're banking on it. Our new indie title Hercules: Curse of the Hydra, which is due out this summer, will be released on a bevy of Android tablets. Here is hoping for change for the better!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6595139175505946209-5581908534656941703?l=smercdesign.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/SmercDesign/~4/-zuj-RaJ9O4" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/SmercDesign/~3/-zuj-RaJ9O4/for-power-users-iphone-vs-android.html</link><author>noreply@blogger.com (SMERC Design)</author><thr:total>0</thr:total><feedburner:origLink>http://smercdesign.blogspot.com/2010/06/for-power-users-iphone-vs-android.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6595139175505946209.post-6827275679593288882</guid><pubDate>Tue, 08 Jun 2010 17:59:00 +0000</pubDate><atom:updated>2010-06-08T13:59:16.461-04:00</atom:updated><title>Lazy, Hazy, Crazy: The 10 Laws of Behavioral Cloudonomics</title><description>Cloud computing is taking its turn as the hot technology that will solve everyone's problems. It turns out there is a complex psychology to cloud computing, but this article goes beyond that.&amp;nbsp;We think we learned a lot about life, and why we always get the venti size at Starbucks. Check out the full article for the whole skinny.&lt;br /&gt;
&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Georgia, 'Times New Roman', Times, serif; font-size: 15px; line-height: 24px;"&gt;&lt;/span&gt;&lt;br /&gt;
&lt;li class="first" style="background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; background-position: initial initial; background-repeat: initial initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-size: 15px; list-style-type: decimal; margin-bottom: 15px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"&gt;&lt;blockquote&gt;&lt;span style="background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"&gt;Risk and Loss Aversion&lt;/span&gt;&amp;nbsp;— There are emotional and perceptual asymmetries between losses and gains. A loss is more painful than a commensurate gain is pleasurable: losing a $10 bill can be more irritating than finding one is joyful. Certainly CIOs must exercise due diligence regarding proposed cloud initiatives, but should also be aware that these asymmetries&amp;nbsp;&lt;a href="http://www.cio.com/article/500634/Cloud_Hype_Peaks_But_IT_Concerns_Increase" style="background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"&gt;&lt;span class="Apple-style-span" style="color: black;"&gt;may cause some concerns to be overweighted relative to benefits&lt;/span&gt;&lt;/a&gt;&amp;nbsp;such as total cost reduction and enhanced agility.&lt;/blockquote&gt;&lt;/li&gt;&lt;br /&gt;
&lt;li style="background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; background-position: initial initial; background-repeat: initial initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-size: 15px; list-style-type: decimal; margin-bottom: 15px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"&gt;&lt;blockquote&gt;&lt;span style="background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"&gt;Flat-Rate Bias&lt;/span&gt;&amp;nbsp;— One effect of loss aversion is that consumers often prefer&amp;nbsp;&lt;a href="http://www.test2.marketing.wiwi.uni-frankfurt.de/fileadmin/Publikationen/Lambrecht_Skiera_Tariff-Choice-Biases-JMR.pdf" style="background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"&gt;&lt;span class="Apple-style-span" style="color: black;"&gt;flat-rate plans&lt;/span&gt;&lt;/a&gt;&amp;nbsp;(PDF) even when pay-per-use would cost less. With flat rates or up-front capital expenditures, the charges are never in doubt. The cloud’s pay-per-use pricing for on-demand resources typically reduces total cost while enhancing scalability, but the pleasure of a dollar saved may not outweigh the fear of loss from auto-scaling gone awry. Flat-rate buckets, monitoring and reporting, and auto-scaling policy management with maximum capacity limits can help.&lt;/blockquote&gt;&lt;/li&gt;&lt;br /&gt;
&lt;li style="background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; background-position: initial initial; background-repeat: initial initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-size: 15px; list-style-type: decimal; margin-bottom: 15px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"&gt;&lt;blockquote&gt;&lt;span style="background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"&gt;Need for Control and Autonomy&lt;/span&gt;&amp;nbsp;— Author&amp;nbsp;&lt;a href="http://www.davidrock.net/" style="background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"&gt;&lt;span class="Apple-style-span" style="color: black;"&gt;David Rock&amp;nbsp;&lt;/span&gt;&lt;/a&gt;reports that&amp;nbsp;&lt;a href="http://www.oxfordleadership.com/journal/vol1_issue1/rock.pdf" style="background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"&gt;&lt;span class="Apple-style-span" style="color: black;"&gt;people have a deep-seated need for control over their environment&lt;/span&gt;&lt;/a&gt;&amp;nbsp;(PDF), or they may exhibit “learned helplessness” and&amp;nbsp;&lt;a href="http://capital2.capital.edu/faculty/jfournie/documents/Rodin_Judith.pdf" style="background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"&gt;&lt;span class="Apple-style-span" style="color: black;"&gt;shortened life spans&lt;/span&gt;&lt;/a&gt;&amp;nbsp;(PDF). Owning a data center may provide a perception of greater control over assets, making dashboards, portals, transparent policies and fine-grained management essential for cloud providers. Autonomy —“I can do it myself!”— is an important driver for cloud computing. Developers can autonomously procure infrastructure resources, and platform services enable the democratization of IT.&lt;/blockquote&gt;&lt;/li&gt;&lt;br /&gt;
&lt;li style="background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; background-position: initial initial; background-repeat: initial initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-size: 15px; list-style-type: decimal; margin-bottom: 15px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"&gt;&lt;blockquote&gt;&lt;span style="background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"&gt;Fear of Change&lt;/span&gt;&amp;nbsp;— Rock also observes that people are often uncomfortable with uncertainty and therefore fear change. The cloud offers not just new technologies but new business and organizational models. Consequently, overcoming the inertia of the traditional owned asset model may require free trials, unalterable and explicit privacy policies, and/or multiyear price guarantees.&lt;/blockquote&gt;&lt;/li&gt;&lt;br /&gt;
&lt;li style="background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; background-position: initial initial; background-repeat: initial initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-size: 15px; list-style-type: decimal; margin-bottom: 15px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"&gt;&lt;blockquote&gt;&lt;span style="background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"&gt;The Endowment Effect&lt;/span&gt;&amp;nbsp;— People value goods that they already own more than they would pay to acquire them. Ariely&amp;nbsp;&lt;a href="http://scienceblogs.com/cortex/2009/06/the_endowment_effect.php" style="background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"&gt;&lt;span class="Apple-style-span" style="color: black;"&gt;showed&lt;/span&gt;&lt;/a&gt;&amp;nbsp;that for the same hard-to-acquire Duke basketball tickets, students were willing to pay up to about $170, but weren’t willing to sell them for less than $2,400. Add in the&amp;nbsp;&lt;a href="http://en.wikipedia.org/wiki/Choice-supportive_bias" style="background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"&gt;&lt;span class="Apple-style-span" style="color: black;"&gt;choice-supportive bias&lt;/span&gt;&lt;/a&gt;, which rationalizes selected options and discounts unselected ones, and a stubborn fondness for existing IT technology and organization assets can be understood.&lt;/blockquote&gt;&lt;/li&gt;&lt;br /&gt;
&lt;li style="background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; background-position: initial initial; background-repeat: initial initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-size: 15px; list-style-type: decimal; margin-bottom: 15px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"&gt;&lt;blockquote&gt;&lt;span style="background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"&gt;The Status Quo Bias and Escalation of Commitment&amp;nbsp;&lt;/span&gt;— Moreover, we tend to&lt;a href="http://en.wikipedia.org/wiki/Status_quo_bias" style="background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"&gt;&lt;span class="Apple-style-span" style="color: black;"&gt;prefer things the way they’ve always been&lt;/span&gt;&lt;/a&gt;, and&amp;nbsp;&lt;a href="http://en.wikipedia.org/wiki/Escalation_of_commitment" style="background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"&gt;&lt;span class="Apple-style-span" style="color: black;"&gt;invest additional amounts&lt;/span&gt;&lt;/a&gt;&amp;nbsp;in past strategies which we have pursued. Again, this can lead to inertia slowing the adoption of new approaches.&lt;/blockquote&gt;&lt;/li&gt;&lt;br /&gt;
&lt;li style="background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; background-position: initial initial; background-repeat: initial initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-size: 15px; list-style-type: decimal; margin-bottom: 15px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"&gt;&lt;blockquote&gt;&lt;span style="background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"&gt;Hyperbolic Discounts and Instant Gratification&lt;/span&gt;&amp;nbsp;— People tend to discount future risks and benefits&amp;nbsp;&lt;a href="http://en.wikipedia.org/wiki/Hyperbolic_discounting" style="background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"&gt;&lt;span class="Apple-style-span" style="color: black;"&gt;hyperbolically&lt;/span&gt;&lt;/a&gt;, that is, more steeply than accounting texts teach: a chocolate chip cookie is much more valuable now than in an hour. This is good for the cloud, which promises instant gratification via on-demand services. Moreover, the “pain” of payment is deferred, thus discounted.&lt;/blockquote&gt;&lt;/li&gt;&lt;br /&gt;
&lt;li style="background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; background-position: initial initial; background-repeat: initial initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-size: 15px; list-style-type: decimal; margin-bottom: 15px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"&gt;&lt;blockquote&gt;&lt;span style="background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"&gt;The Zero-Price Effect&amp;nbsp;&lt;/span&gt;-– Ariely argues that&amp;nbsp;&lt;a href="http://web.mit.edu/ariely/www/MIT/Papers/zero.pdf" style="background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"&gt;&lt;span class="Apple-style-span" style="color: black;"&gt;zero is special&lt;/span&gt;&lt;/a&gt;. People would rather receive a free $10 gift certificate (a $10 gain) than pay $7 for a $20 one ($13 gain). This also benefits the cloud, since up-front costs are typically eliminated.&lt;/blockquote&gt;&lt;/li&gt;&lt;br /&gt;
&lt;li style="background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; background-position: initial initial; background-repeat: initial initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-size: 15px; list-style-type: decimal; margin-bottom: 15px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"&gt;&lt;blockquote&gt;&lt;span style="background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"&gt;Need for Status&lt;/span&gt;&amp;nbsp;— Rock points out that humans and other social primates have exquisite, fine-grained status detectors. For cloud adoption, the status associated with managing a large IT organization with a substantial asset base needs to be replaced by the status accruing to being perceived as an innovator through the use of cloud services.&lt;/blockquote&gt;&lt;/li&gt;&lt;br /&gt;
&lt;li class="last" style="background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; background-position: initial initial; background-repeat: initial initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-size: 15px; list-style-type: decimal; margin-bottom: 15px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"&gt;&lt;blockquote&gt;&lt;span style="background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"&gt;Paradox of Choice&lt;/span&gt;&amp;nbsp;— Web commerce has enabled a shift from a few big hits to a&lt;a href="http://gigaom.com/2010/02/16/long-tail-inventory-boosts-other-sales-yahoo/" style="background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"&gt;&lt;span class="Apple-style-span" style="color: black;"&gt;long tail&lt;/span&gt;&lt;/a&gt;&amp;nbsp;of boundless choice. However,&amp;nbsp;&lt;a href="http://www.nytimes.com/2010/04/18/books/review/Postrel-t.html" style="background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"&gt;&lt;span class="Apple-style-span" style="color: black;"&gt;too many choices&lt;/span&gt;&lt;/a&gt;&amp;nbsp;may cause paralysis by analysis, reducing sales. Fewer bundles, rather than unlimited configurability, may best boost service provider revenues.&lt;/blockquote&gt;&lt;/li&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6595139175505946209-6827275679593288882?l=smercdesign.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/SmercDesign/~4/BopLoT39Ru8" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/SmercDesign/~3/BopLoT39Ru8/lazy-hazy-crazy-10-laws-of-behavioral.html</link><author>noreply@blogger.com (Brian)</author><thr:total>0</thr:total><feedburner:origLink>http://smercdesign.blogspot.com/2010/06/lazy-hazy-crazy-10-laws-of-behavioral.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6595139175505946209.post-7431421576438042141</guid><pubDate>Tue, 08 Jun 2010 16:18:00 +0000</pubDate><atom:updated>2010-06-08T12:18:08.716-04:00</atom:updated><title>The next Silicon Valley? It may be New York</title><description>&lt;blockquote&gt;Silicon Valley -- or Silicon Alley? To non-techies, that's the San Francisco Bay Area versus New York. If you're an internet startup company, it's a debate that's probably plagued you at some point.&lt;/blockquote&gt;&lt;br /&gt;
Do you remember the giant Double Click "Welcome to Silicon Alley" sign? The late nineties parties where models swooned with geeks as start ups blew threw venture money like so much confetti. Heady days, friends.&lt;br /&gt;
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Today's New York tech scene has a different, more grounded flavor, but who knows we may be heading back to the glory days of NY tech. I could use a few more VC funded cocktails.... well, if it's at someone else's start up. Having lived through the ups and downs of the economy in NYC for the last 10 years we appreciate what a rare opportunity it is to have your idea believed in, nurtured to a company and product that is brought to fruition. Yes.. we have a few ideas we're looking to step into the ring with.&lt;br /&gt;
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Take a look at the article and let us know what you think.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6595139175505946209-7431421576438042141?l=smercdesign.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/SmercDesign/~4/0DMXg5TtB5Q" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/SmercDesign/~3/0DMXg5TtB5Q/next-silicon-valley-it-may-be-new-york.html</link><author>noreply@blogger.com (Brian)</author><thr:total>0</thr:total><feedburner:origLink>http://smercdesign.blogspot.com/2010/06/next-silicon-valley-it-may-be-new-york.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6595139175505946209.post-8460919957850069738</guid><pubDate>Fri, 04 Jun 2010 22:02:00 +0000</pubDate><atom:updated>2010-06-04T18:02:50.746-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Mobile</category><title>Cellphone in New Role: Loyalty Card</title><description>&lt;blockquote&gt;Loyalty cards — those little paper cards that promise a free sandwich or coffee after 10 purchases, but instead get lost or forgotten — are going mobile. And merchants are looking for ways to marry the concept to games that customers can play to earn more free items and, it is hoped, spend more money.&lt;/blockquote&gt;We love this article. It fits in with our mantra that everything is a game. Loyalty programs have always had game-like properties a game, so it makes sense that these be structured around digital and real world play. Don't be surprised if you are playing games while in the check out line of your favorite grocery store sometime soon. In some ways what we're seeing is simply a defined rule set which allows measured competition for activities that have always been played like a game.&lt;br /&gt;
&lt;br /&gt;
Check out teh article and let us know what you think.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6595139175505946209-8460919957850069738?l=smercdesign.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/SmercDesign/~4/nCGaLwwjpdY" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/SmercDesign/~3/nCGaLwwjpdY/cellphone-in-new-role-loyalty-card.html</link><author>noreply@blogger.com (Brian)</author><thr:total>0</thr:total><feedburner:origLink>http://smercdesign.blogspot.com/2010/06/cellphone-in-new-role-loyalty-card.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6595139175505946209.post-250965062141532267</guid><pubDate>Thu, 03 Jun 2010 13:00:00 +0000</pubDate><atom:updated>2010-06-03T09:03:02.789-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Mobile</category><category domain="http://www.blogger.com/atom/ns#">Appstore</category><category domain="http://www.blogger.com/atom/ns#">Android Market</category><category domain="http://www.blogger.com/atom/ns#">Android</category><title>Searching With Google On Your Mobile? Expect To See Apps In Your Results</title><description>&lt;blockquote&gt;Google is working hard to be the best search engine on the go, and today is tweaking their&amp;nbsp;algorithms&amp;nbsp;to &lt;a href="http://googlemobile.blogspot.com/2010/06/google-search-for-mobile-now-includes.html?utm_source=feedburner&amp;amp;utm_medium=feed&amp;amp;utm_campaign=Feed:+OfficialGoogleMobileBlog+%28Official+Google+Mobile+Blog%29"&gt;include&amp;nbsp;applications&lt;/a&gt; in their mobile results. If you use an iPhone or Android device, for certain search terms Google will now offer you an application to download along with your regular search results. &lt;/blockquote&gt;&lt;br /&gt;
One of the greatest drawbacks for developers and users to the Google market place, all Android AppStores, and the iTunes Appstore presently is the&amp;nbsp; lack of visibility for apps. Users can't find quality apps that are relevant to them easily.&lt;br /&gt;
Curation, up till now was based on apps that are most popular or are those that are curated by the &lt;span class="goog-spellcheck-word"&gt;Appstore&lt;/span&gt; gatekeepers. This new innovation by Google has the potential to change the face of the smart phone app market. We're very excited about it. Check out the full article to learn more.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6595139175505946209-250965062141532267?l=smercdesign.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/SmercDesign/~4/6ki66thgdso" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/SmercDesign/~3/6ki66thgdso/searching-with-google-on-your-mobile.html</link><author>noreply@blogger.com (Brian)</author><thr:total>0</thr:total><feedburner:origLink>http://smercdesign.blogspot.com/2010/06/searching-with-google-on-your-mobile.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6595139175505946209.post-9154099345005793260</guid><pubDate>Wed, 02 Jun 2010 22:07:00 +0000</pubDate><atom:updated>2010-06-02T18:07:45.138-04:00</atom:updated><title>Name Analyzer and Spanish-Language Apps Top This Week’s List of Fastest-Gaining Facebook Apps by DAU</title><description>We're interested to see if this trend towards foreign language apps means that the English language market has plateaued.&lt;br /&gt;
&lt;br /&gt;
Check out the article and let us know what you think.&lt;br /&gt;
&lt;br /&gt;
&lt;div style="color: #990000; font-size: 22px; padding-bottom: 10px; padding-top: 10px;"&gt;Top Gainers This Week&lt;/div&gt;&lt;table&gt;&lt;tbody&gt;
&lt;tr&gt; &lt;th&gt;&lt;/th&gt; &lt;th&gt; &lt;a href="http://www.appdata.com/gainers/week/?cat_id=0&amp;amp;fanbase=0&amp;amp;list_select=apps&amp;amp;metric_select=dau&amp;amp;sort=display_name"&gt;Name&lt;/a&gt;&lt;/th&gt; &lt;th&gt; &lt;a href="http://www.appdata.com/gainers/week/?cat_id=0&amp;amp;fanbase=0&amp;amp;list_select=apps&amp;amp;metric_select=dau&amp;amp;sort=dau"&gt;DAU&lt;/a&gt;&lt;/th&gt; &lt;th&gt; &lt;a href="http://www.appdata.com/gainers/week/?cat_id=0&amp;amp;fanbase=0&amp;amp;list_select=apps&amp;amp;metric_select=dau&amp;amp;sort=gain"&gt;Gain&lt;img alt="↓" src="http://www.appdata.com/images/sort-marker.gif" /&gt;&lt;/a&gt;&lt;/th&gt; &lt;th&gt; &lt;a href="http://www.appdata.com/gainers/week/?cat_id=0&amp;amp;fanbase=0&amp;amp;list_select=apps&amp;amp;metric_select=dau&amp;amp;sort=gain_pct"&gt;Gain,  %&lt;/a&gt;&lt;/th&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;1.&lt;/td&gt; &lt;td&gt;&lt;img alt="icon" src="http://www.appdata.com/app_thumbs/111884338842047_icon.jpg" /&gt; &lt;a href="http://www.appdata.com/facebook/apps/index/id/111884338842047"&gt;My  Empire&lt;/a&gt;&lt;/td&gt; &lt;td&gt;715,564&lt;/td&gt; &lt;td&gt;&lt;span style="color: #339966;"&gt;+615,889&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="color: #339966;"&gt;+617.90&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;2.&lt;/td&gt; &lt;td&gt;&lt;img alt="icon" src="http://www.appdata.com/app_thumbs/163576248142_icon.jpg" /&gt; &lt;a href="http://www.appdata.com/facebook/apps/index/id/163576248142"&gt;PetVille&lt;/a&gt;&lt;/td&gt; &lt;td&gt;3,765,887&lt;/td&gt; &lt;td&gt;&lt;span style="color: #339966;"&gt;+399,202&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="color: #339966;"&gt;+11.86&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;3.&lt;/td&gt; &lt;td&gt;&lt;img alt="icon" src="http://www.appdata.com/app_thumbs/5706713477_icon.jpg" /&gt; &lt;a href="http://www.appdata.com/facebook/apps/index/id/5706713477"&gt;MindJolt  Games&lt;/a&gt;&lt;/td&gt; &lt;td&gt;2,819,402&lt;/td&gt; &lt;td&gt;&lt;span style="color: #339966;"&gt;+336,994&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="color: #339966;"&gt;+13.58&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;4.&lt;/td&gt; &lt;td&gt;&lt;img alt="icon" src="http://www.appdata.com/app_thumbs/155663022639_icon.jpg" /&gt; &lt;a href="http://www.appdata.com/facebook/apps/index/id/155663022639"&gt;Name  Analyzer&lt;/a&gt;&lt;/td&gt; &lt;td&gt;336,958&lt;/td&gt; &lt;td&gt;&lt;span style="color: #339966;"&gt;+335,298&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="color: #339966;"&gt;+20,198.67&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;5.&lt;/td&gt; &lt;td&gt;&lt;img alt="icon" src="http://www.appdata.com/app_thumbs/101539264719_icon.jpg" /&gt; &lt;a href="http://www.appdata.com/facebook/apps/index/id/101539264719"&gt;Café  World&lt;/a&gt;&lt;/td&gt; &lt;td&gt;6,099,510&lt;/td&gt; &lt;td&gt;&lt;span style="color: #339966;"&gt;+252,493&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="color: #339966;"&gt;+4.32&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;6.&lt;/td&gt; &lt;td&gt;&lt;img alt="icon" src="http://www.appdata.com/app_thumbs/6628568379_icon.jpg" /&gt; &lt;a href="http://www.appdata.com/facebook/apps/index/id/6628568379"&gt;Facebook&lt;/a&gt;&lt;/td&gt; &lt;td&gt;18,502,708&lt;/td&gt; &lt;td&gt;&lt;span style="color: #339966;"&gt;+243,808&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="color: #339966;"&gt;+1.34&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;7.&lt;/td&gt; &lt;td&gt;&lt;img alt="icon" src="http://www.appdata.com/app_thumbs/217680310882_icon.jpg" /&gt; &lt;a href="http://www.appdata.com/facebook/apps/index/id/217680310882"&gt;Entrevista  tus Amigos&lt;/a&gt;&lt;/td&gt; &lt;td&gt;358,923&lt;/td&gt; &lt;td&gt;&lt;span style="color: #339966;"&gt;+184,522&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="color: #339966;"&gt;+105.80&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;8.&lt;/td&gt; &lt;td&gt;&lt;img alt="icon" src="http://www.appdata.com/app_thumbs/102153277223_icon.jpg" /&gt; &lt;a href="http://www.appdata.com/facebook/apps/index/id/102153277223"&gt;Frases  Diarias&lt;/a&gt;&lt;/td&gt; &lt;td&gt;1,019,638&lt;/td&gt; &lt;td&gt;&lt;span style="color: #339966;"&gt;+149,403&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="color: #339966;"&gt;+17.17&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;9.&lt;/td&gt; &lt;td&gt;&lt;img alt="icon" src="http://www.appdata.com/app_thumbs/2389801228_icon.jpg" /&gt; &lt;a href="http://www.appdata.com/facebook/apps/index/id/2389801228"&gt;Texas  HoldEm Poker&lt;/a&gt;&lt;/td&gt; &lt;td&gt;5,745,522&lt;/td&gt; &lt;td&gt;&lt;span style="color: #339966;"&gt;+136,127&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="color: #339966;"&gt;+2.43&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;10.&lt;/td&gt; &lt;td&gt;&lt;img alt="icon" src="http://www.appdata.com/app_thumbs/2318966938_icon.jpg" /&gt; &lt;a href="http://www.appdata.com/facebook/apps/index/id/2318966938"&gt;Causes&lt;/a&gt;&lt;/td&gt; &lt;td&gt;1,202,757&lt;/td&gt; &lt;td&gt;&lt;span style="color: #339966;"&gt;+134,357&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="color: #339966;"&gt;+12.58&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;11.&lt;/td&gt; &lt;td&gt;&lt;img alt="icon" src="http://www.appdata.com/app_thumbs/105150252854220_icon.jpg" /&gt; &lt;a href="http://www.appdata.com/facebook/apps/index/id/105150252854220"&gt;Nightclub  City&lt;/a&gt;&lt;/td&gt; &lt;td&gt;708,738&lt;/td&gt; &lt;td&gt;&lt;span style="color: #339966;"&gt;+120,629&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="color: #339966;"&gt;+20.51&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;12.&lt;/td&gt; &lt;td&gt;&lt;img alt="icon" src="http://www.appdata.com/app_thumbs/217638774392_icon.jpg" /&gt; &lt;a href="http://www.appdata.com/facebook/apps/index/id/217638774392"&gt;Mall  World&lt;/a&gt;&lt;/td&gt; &lt;td&gt;538,288&lt;/td&gt; &lt;td&gt;&lt;span style="color: #339966;"&gt;+102,572&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="color: #339966;"&gt;+23.54&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;13.&lt;/td&gt; &lt;td&gt;&lt;img alt="icon" src="http://www.appdata.com/app_thumbs/106729146029752_icon.jpg" /&gt; &lt;a href="http://www.appdata.com/facebook/apps/index/id/106729146029752"&gt;Ranch  Town&lt;/a&gt;&lt;/td&gt; &lt;td&gt;194,202&lt;/td&gt; &lt;td&gt;&lt;span style="color: #339966;"&gt;+95,946&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="color: #339966;"&gt;+97.65&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;14.&lt;/td&gt; &lt;td&gt;&lt;img alt="icon" src="http://www.appdata.com/app_thumbs/96991919724_icon.jpg" /&gt; &lt;a href="http://www.appdata.com/facebook/apps/index/id/96991919724"&gt;phrases  4 fun&lt;/a&gt;&lt;/td&gt; &lt;td&gt;126,651&lt;/td&gt; &lt;td&gt;&lt;span style="color: #339966;"&gt;+91,633&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="color: #339966;"&gt;+261.67&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;15.&lt;/td&gt; &lt;td&gt;&lt;img alt="icon" src="http://www.appdata.com/app_thumbs/62181482841_icon.jpg" /&gt; &lt;a href="http://www.appdata.com/facebook/apps/index/id/62181482841"&gt;Games&lt;/a&gt;&lt;/td&gt; &lt;td&gt;487,339&lt;/td&gt; &lt;td&gt;&lt;span style="color: #339966;"&gt;+89,417&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="color: #339966;"&gt;+22.47&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;16.&lt;/td&gt; &lt;td&gt;&lt;img alt="icon" src="http://www.appdata.com/app_thumbs/168640034863_icon.jpg" /&gt; &lt;a href="http://www.appdata.com/facebook/apps/index/id/168640034863"&gt;Crazy  Cow Music Quiz&lt;/a&gt;&lt;/td&gt; &lt;td&gt;100,560&lt;/td&gt; &lt;td&gt;&lt;span style="color: #339966;"&gt;+85,521&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="color: #339966;"&gt;+568.66&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;17.&lt;/td&gt; &lt;td&gt;&lt;img alt="icon" src="http://www.appdata.com/app_thumbs/179125055286_icon.jpg" /&gt; &lt;a href="http://www.appdata.com/facebook/apps/index/id/179125055286"&gt;American  Flag&lt;/a&gt;&lt;/td&gt; &lt;td&gt;83,971&lt;/td&gt; &lt;td&gt;&lt;span style="color: #339966;"&gt;+81,921&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="color: #339966;"&gt;+3,996.15&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;18.&lt;/td&gt; &lt;td&gt;&lt;img alt="icon" src="http://www.appdata.com/app_thumbs/72396514444_icon.jpg" /&gt; &lt;a href="http://www.appdata.com/facebook/apps/index/id/72396514444"&gt;Good  and Evil&lt;/a&gt;&lt;/td&gt; &lt;td&gt;117,491&lt;/td&gt; &lt;td&gt;&lt;span style="color: #339966;"&gt;+77,343&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="color: #339966;"&gt;+192.64&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;19.&lt;/td&gt; &lt;td&gt;&lt;img alt="icon" src="http://www.appdata.com/app_thumbs/101628414658_icon.jpg" /&gt; &lt;a href="http://www.appdata.com/facebook/apps/index/id/101628414658"&gt;Wild  Ones&lt;/a&gt;&lt;/td&gt; &lt;td&gt;526,480&lt;/td&gt; &lt;td&gt;&lt;span style="color: #339966;"&gt;+77,339&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="color: #339966;"&gt;+17.22&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;20.&lt;/td&gt; &lt;td&gt;&lt;img alt="icon" src="http://www.appdata.com/app_thumbs/338051018849_icon.jpg" /&gt; &lt;a href="http://www.appdata.com/facebook/apps/index/id/338051018849"&gt;Baking  Life&lt;/a&gt;&lt;/td&gt; &lt;td&gt;211,049&lt;/td&gt; &lt;td&gt;&lt;span style="color: #339966;"&gt;+74,963&lt;/span&gt;&lt;/td&gt; &lt;td&gt;&lt;span style="color: #339966;"&gt;+55.09&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6595139175505946209-9154099345005793260?l=smercdesign.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/SmercDesign/~4/tXL313FLuC4" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/SmercDesign/~3/tXL313FLuC4/name-analyzer-and-spanish-language-apps.html</link><author>noreply@blogger.com (Brian)</author><thr:total>0</thr:total><feedburner:origLink>http://smercdesign.blogspot.com/2010/06/name-analyzer-and-spanish-language-apps.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6595139175505946209.post-233333674195994610</guid><pubDate>Thu, 29 Apr 2010 00:43:00 +0000</pubDate><atom:updated>2010-04-28T20:47:52.794-04:00</atom:updated><title>In-game Sponsorship and Advertising</title><description>&lt;!--StartFragment--&gt;  &lt;p class="MsoListParagraphCxSpFirst" style="margin-right:32.25pt;mso-add-space: auto"&gt;&lt;span style="font-family:Arial;mso-bidi-font-family:Arial;"&gt;Being as we are a sort of digital steward for many high-profile licensed properties and brands, we are often tasked to think of creative ways to involve sponsors and advertisers in games for fairly disparate brands. On the flip side, we can also find it somewhat difficult to explain this integration to our clients, convincing them that it will not dilute their brand. This has been a challenge we’ve faced for a while, so we developed a series of “tiers” of increasingly complex and involved sponsorship opportunities in games we develop.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoListParagraphCxSpMiddle" style="margin-right:32.25pt;mso-add-space: auto"&gt;&lt;span style="font-family:Arial;mso-bidi-font-family:Arial;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoListParagraphCxSpLast" style="margin-right:32.25pt;mso-add-space: auto"&gt;&lt;span style="font-family:Arial;mso-bidi-font-family:Arial;"&gt;&lt;span style="mso-spacerun: yes"&gt; &lt;/span&gt;&lt;b style="mso-bidi-font-weight:normal"&gt;Tier 1&lt;/b&gt; is the application of traditional media placement and sponsorship within games. Interstitials, logos, banners, these are all to be placed within the property in ways analogous to traditional print, web, and on-air practices. These methods are inexpensive to include, easily swapped out or rotated, and readily understandable to less game-savvy clients.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoListParagraphCxSpFirst" style="margin-right:32.25pt;mso-add-space: auto"&gt;&lt;b style="mso-bidi-font-weight:normal"&gt;&lt;span style="font-family:Arial; mso-bidi-font-family:Arial;"&gt;Tier 2&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family:Arial; mso-bidi-font-family:Arial;"&gt; is generally feature specific and involves an understanding of gameplay. Clients should be interested in a specific area of a property, as their exposure will be contextual and will be most effective if they understand the audience of a specific area of the game or of the demographics of recipients. For example, brands that would want to sponsor the “Choose Your Do” section of Jersey Shore Yourself might be those interested in promoting hair products. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoListParagraphCxSpMiddle" style="margin-right:32.25pt;mso-add-space: auto"&gt;&lt;span style="font-family:Arial;mso-bidi-font-family:Arial;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoListParagraphCxSpMiddle" style="margin-right:32.25pt;mso-add-space: auto"&gt;&lt;span style="font-family:Arial;mso-bidi-font-family:Arial;"&gt;Games that lend themselves to this sort of sponsorship are those that have:&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoListParagraphCxSpMiddle" style="margin-right:32.25pt;mso-add-space: auto"&gt;&lt;b style="mso-bidi-font-weight:normal"&gt;&lt;span style="font-family:Arial; mso-bidi-font-family:Arial;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoListParagraphCxSpMiddle" style="margin-top:0in;margin-right:32.25pt; margin-bottom:0in;margin-left:.75in;margin-bottom:.0001pt;mso-add-space:auto; text-indent:-.25in;mso-list:l0 level1 lfo1"&gt;&lt;span style="font-family:Arial;mso-fareast-font-family:Arial;mso-bidi-font-family:Arial;"&gt;&lt;span style="mso-list:Ignore"&gt;a.&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;    &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:Arial;mso-bidi-font-family:Arial;"&gt;Multiple points of entry/exit (iphone, web, FB)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoListParagraphCxSpMiddle" style="margin-top:0in;margin-right:32.25pt; margin-bottom:0in;margin-left:.75in;margin-bottom:.0001pt;mso-add-space:auto; text-indent:-.25in;mso-list:l0 level1 lfo1"&gt;&lt;span style="font-family:Arial;mso-fareast-font-family:Arial;mso-bidi-font-family:Arial;"&gt;&lt;span style="mso-list:Ignore"&gt;b.&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;    &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:Arial;mso-bidi-font-family:Arial;"&gt;Multiple “rooms” or components with some degree of segmentation&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoListParagraphCxSpLast" style="margin-top:0in;margin-right:32.25pt; margin-bottom:0in;margin-left:.75in;margin-bottom:.0001pt;mso-add-space:auto; text-indent:-.25in;mso-list:l0 level1 lfo1"&gt;&lt;span style="font-family:Arial;mso-fareast-font-family:Arial;mso-bidi-font-family:Arial;"&gt;&lt;span style="mso-list:Ignore"&gt;c.&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;     &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:Arial;mso-bidi-font-family:Arial;"&gt;“meme”-style hooks (brands get more mileage by latching on to existing cultural phenomena than by trying to create them from scratch)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoListParagraphCxSpFirst" style="margin-right:32.25pt;mso-add-space: auto"&gt;&lt;b style="mso-bidi-font-weight:normal"&gt;&lt;span style="font-family:Arial; mso-bidi-font-family:Arial;"&gt;Tier 3&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family:Arial; mso-bidi-font-family:Arial;"&gt; is similar to traditional co-branding. There is deep integration with the game, whether through rewards and incentives, or through product placement in-game (See Comedy Central Supermarket Death Race with Keystone placement). &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoListParagraphCxSpMiddle" style="margin-right:32.25pt;mso-add-space: auto"&gt;&lt;span style="font-family:Arial;mso-bidi-font-family:Arial;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoListParagraphCxSpMiddle" style="margin-right:32.25pt;mso-add-space: auto"&gt;&lt;span style="font-family:Arial;mso-bidi-font-family:Arial;"&gt;The sponsor should be interested in seeing their product tied deeply with the property for which the game is an extension. The application of these methods is flexible (can do themed levels or an entire themed game) but the games should always remain mutually exclusive in terms of competitive brands (i.e. Natural Light and Miller Lite should not appear in the same game.)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoListParagraphCxSpMiddle" style="margin-right:32.25pt;mso-add-space: auto"&gt;&lt;span style="font-family:Arial;mso-bidi-font-family:Arial;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoListParagraphCxSpLast" style="margin-right:32.25pt;mso-add-space: auto"&gt;&lt;span style="font-family:Arial;mso-bidi-font-family:Arial;"&gt;This is the most time-consuming form of sponsorship, but it is also the most rewarding in terms of brand effect and exposure. It is difficult to swap out from sponsor to sponsor, as graphics and sometimes even game play have been customized for the product.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;!--EndFragment--&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6595139175505946209-233333674195994610?l=smercdesign.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/SmercDesign/~4/Ahu_-62VTQs" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/SmercDesign/~3/Ahu_-62VTQs/in-game-sponsorship-and-advertising.html</link><author>noreply@blogger.com (Patrice)</author><thr:total>0</thr:total><feedburner:origLink>http://smercdesign.blogspot.com/2010/04/in-game-sponsorship-and-advertising.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6595139175505946209.post-6105264107516047154</guid><pubDate>Mon, 26 Apr 2010 20:11:00 +0000</pubDate><atom:updated>2010-04-26T16:13:25.365-04:00</atom:updated><title>Deadliest Warrior iPhone upgrade!</title><description>&lt;span style="font-size: small;"&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; font-family: Arial,Helvetica,sans-serif; text-align: center;"&gt;&lt;a href="http://itunes.apple.com/us/app/spikes-deadliest-warrior-defend/id359711034?mt=8"&gt;&lt;span style="font-size: small;"&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size: small;"&gt;&lt;a href=""&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_nVtzAMj8XrA/S9Xwr1K647I/AAAAAAAAASo/eaf_Ie-XuHE/s320/dwdc.jpg" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;There's even more reason to play our new tower defense game for Spike TV's &lt;a href="http://www.spike.com/show/31082"&gt;&lt;i&gt;Deadliest Warrior&lt;/i&gt;&lt;/a&gt; for the iPhone and iPod touch - with the launch of the new season of the show, we've unlocked a new Campaign upgrade!&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;Now you can see how Season 2 warriors stack up against some heavily-armored SWAT foes. At just $0.99, the content upgrade lets you throwdown some major firepower: Somali Pirates, Drug Cartel, and the KGB are now at your disposal. Not only can you choose a Hero from the 3 new characters, but you can use any Hero character in the game to create an all-star defense team from Seasons 1 and 2.&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; font-family: Arial,Helvetica,sans-serif; text-align: center;"&gt;&lt;span style="font-size: small;"&gt;&lt;a href="http://itunes.apple.com/us/app/spikes-deadliest-warrior-defend/id359711034?mt=8"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_nVtzAMj8XrA/S9XzEIQwzLI/AAAAAAAAASw/uo4vrxAZ9fo/s320/swat.jpg" /&gt;&lt;/a&gt;&lt;span id="goog_670658715"&gt;&lt;/span&gt;&lt;span id="goog_670658716"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;Buy the &lt;a href="http://itunes.apple.com/us/app/spikes-deadliest-warrior-defend/id359711034?mt=8"&gt;full game on iTunes&lt;/a&gt;, or test ride the &lt;a href="http://itunes.apple.com/us/app/spikes-deadliest-warrior-defend/id359742818?mt=8"&gt;Lite build for free&lt;/a&gt;! &lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6595139175505946209-6105264107516047154?l=smercdesign.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/SmercDesign/~4/yo3fgG8wOkI" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/SmercDesign/~3/yo3fgG8wOkI/deadliest-warrior-iphone-upgrade.html</link><author>noreply@blogger.com (SMERC Design)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_nVtzAMj8XrA/S9Xwr1K647I/AAAAAAAAASo/eaf_Ie-XuHE/s72-c/dwdc.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://smercdesign.blogspot.com/2010/04/deadliest-warrior-iphone-upgrade.html</feedburner:origLink></item></channel></rss>

