<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-2493873762760599264</id><updated>2026-05-21T17:02:00.143-03:00</updated><category term="Super Nintendo"/><category term="Snes"/><category term="Vídeos"/><category term="Canal SnesTalgia"/><category term="Humor"/><category term="Youtube"/><category term="Tirinhas"/><category term="Imagens"/><category term="Artigos"/><category term="Roms Snes"/><category term="Análises"/><category term="Campeonatos"/><category term="parceiros"/><category term="Review"/><category term="Personagens"/><category term="Rapidinhas"/><category term="Super Famicom"/><category 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JapanOstalgia"/><category term="Game Boy"/><category term="Mega Drive"/><category term="Samus"/><category term="Super Metroid"/><category term="3DS"/><category term="Capcom"/><category term="KOF"/><category term="Motor Rock"/><category term="Nintendo Wii"/><category term="Play3"/><category term="Trash Game"/><category term="Curiosidades"/><category term="Donkey Kong Country"/><category term="GBA"/><category term="Google+"/><category term="Pokémon Go"/><category term="Super Nostalgia"/><category term="Android"/><category term="Cinema"/><category term="Dragon Ball Z"/><category term="Fatal Fury"/><category term="Filmes"/><category term="Final Fight"/><category term="Livro de Colorir"/><category term="Metroid"/><category term="Neo Geo"/><category term="Nintendinho"/><category term="PS Vita"/><category term="PSP"/><category term="Play 1"/><category term="Playstation"/><category term="Resident Evil"/><category term="Sega"/><category term="Sonic"/><category term="Twitter"/><category term="Unboxing"/><category term="Wii"/><category term="Bowser"/><category term="Dragon Age"/><category term="E3"/><category term="Gog"/><category term="Goku"/><category term="Mario Kart"/><category term="NBA"/><category term="Nintendo 64"/><category term="Play 2"/><category term="Ps4"/><category term="Remakes"/><category term="Squaresoft"/><category term="Super Bomberman"/><category term="Yoshi"/><category term="Yu Yu Hakusho"/><category term="hacks"/><category term="Alex Kidd"/><category term="Amiga"/><category term="Anime Friends"/><category term="Atari"/><category term="BGS"/><category term="Batalhas"/><category term="Blue Mary"/><category term="Capas de Jogos"/><category term="Charlie Nash"/><category term="Choplifter"/><category term="Chrono Trigger"/><category term="Cody"/><category term="Contos"/><category term="Cupomkit"/><category term="Dhalsim"/><category term="Dolls"/><category term="Double Dragon"/><category term="Eventos"/><category term="FEED"/><category term="FIFA 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term="fliperama"/><category term="teorias"/><title type='text'>SnesTalgia o Seu Blog Nostálgico</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://snestalgia.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2493873762760599264/posts/default?redirect=false'/><link rel='alternate' type='text/html' href='http://snestalgia.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/2493873762760599264/posts/default?start-index=26&amp;max-results=25&amp;redirect=false'/><author><name>SnesTalgia</name><uri>http://www.blogger.com/profile/07379888586073776006</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTtW6IQBtpFxdlfUcJAgTxkUwCmU1JJhkQe22YDv1m716QJmZ7l871oJxNbA4TJep6hBlNEH1pEz59wA3HYudrF5gvp0Cbx_Q-dKeMHfqLLXzQWEyhUGbL_u5A750jS4Q/s220/juan-porque2.png'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>716</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-2493873762760599264.post-4611058395522210653</id><published>2026-05-20T11:00:00.000-03:00</published><updated>2026-05-20T11:00:00.123-03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Canal SnesTalgia"/><category scheme="http://www.blogger.com/atom/ns#" term="Roms Snes"/><category scheme="http://www.blogger.com/atom/ns#" term="Snes"/><category scheme="http://www.blogger.com/atom/ns#" term="Street Fighter"/><category scheme="http://www.blogger.com/atom/ns#" term="Super Nintendo"/><category scheme="http://www.blogger.com/atom/ns#" term="Youtube"/><title type='text'>Super Street Fighter 2 Blasto Remix de SNES ROM Download</title><content type='html'>&lt;p style=&quot;text-align: center;&quot;&gt;&amp;nbsp;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh6WXvQIg_MivnC-oRdJ04lyMtwuddDoymgh7QN2p_jGqHZjUtFAQYxE_-pFfX3vYNA0UWqkmepm9V1RCK9pGKWpeM7DhyphenhyphenLW5Ij-ndqc6YNQ87opW8gOzaMR7V7Z3LFd0FxGsdp4n-xa6g-1kc83TidX-3ViJidAUW7C8y5C7R3BHq0Mxf7Um3HdxIhZ-td/s1600/WhatsApp%20Image%202026-05-18%20at%2014.55.45.jpeg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1600&quot; data-original-width=&quot;1200&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh6WXvQIg_MivnC-oRdJ04lyMtwuddDoymgh7QN2p_jGqHZjUtFAQYxE_-pFfX3vYNA0UWqkmepm9V1RCK9pGKWpeM7DhyphenhyphenLW5Ij-ndqc6YNQ87opW8gOzaMR7V7Z3LFd0FxGsdp4n-xa6g-1kc83TidX-3ViJidAUW7C8y5C7R3BHq0Mxf7Um3HdxIhZ-td/s320/WhatsApp%20Image%202026-05-18%20at%2014.55.45.jpeg&quot; width=&quot;240&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;a href=&quot;https://www.mediafire.com/file/t9o926w5rsb48pn/SSFII+Blasto+REMIX+(USA)+Beta+20-05-26.sfc/file&quot; target=&quot;_blank&quot;&gt;Download AQUI&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Vídeo sobre o jogo no Canal SnesTalgia.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;iframe allowfullscreen=&quot;&quot; class=&quot;BLOG_video_class&quot; height=&quot;328&quot; src=&quot;https://www.youtube.com/embed/i7F3brBgtBA&quot; width=&quot;483&quot; youtube-src-id=&quot;i7F3brBgtBA&quot;&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Super Street Fighter II Remix para Super Nintendo.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Se gostar e quiser fazer um vídeo com ela, eu agradeço.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;É basicamente a versão de Snes da minha hack lançada&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;para Mega Drive à alguns anos.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;É uma repaginada no visual do jogo, pra quem já deu uma enjoada&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;das cores dos personagens da versão original.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Então, 8 novas cores para todos os 16 personagens&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Agora as cores padrão dos uniformes (soco fraco) representam as cores das bandeiras dos Países dos lutadores,&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Com algumas exceções como Ryu, que usa o kimono preto e a Cammy com seu collant branco.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Alguns personagens tem &quot;cores&quot; especiais como, Meca Zangief, Hulk Zangief, Evil Ryu e Cammy Nude.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Nova tela de título&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Correção no tom de pele dos personagens, deixando no mesmo tom da versão Arcade, já que no Super Nintendo, tudo é mais escuro.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Correções nas imagens de derrota dos personagens, já que a Nintendo tinha censurado sangue e hematomas.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Versões em Português e Inglês.&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://snestalgia.blogspot.com/feeds/4611058395522210653/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://snestalgia.blogspot.com/2026/05/super-street-fighter-2-blasto-remix-de.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2493873762760599264/posts/default/4611058395522210653'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2493873762760599264/posts/default/4611058395522210653'/><link rel='alternate' type='text/html' href='http://snestalgia.blogspot.com/2026/05/super-street-fighter-2-blasto-remix-de.html' title='Super Street Fighter 2 Blasto Remix de SNES ROM Download'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh6WXvQIg_MivnC-oRdJ04lyMtwuddDoymgh7QN2p_jGqHZjUtFAQYxE_-pFfX3vYNA0UWqkmepm9V1RCK9pGKWpeM7DhyphenhyphenLW5Ij-ndqc6YNQ87opW8gOzaMR7V7Z3LFd0FxGsdp4n-xa6g-1kc83TidX-3ViJidAUW7C8y5C7R3BHq0Mxf7Um3HdxIhZ-td/s72-c/WhatsApp%20Image%202026-05-18%20at%2014.55.45.jpeg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2493873762760599264.post-3434812836578285187</id><published>2026-05-03T09:30:00.002-03:00</published><updated>2026-05-03T09:30:00.115-03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Análises"/><category scheme="http://www.blogger.com/atom/ns#" term="Análises JapanOstalgia"/><category scheme="http://www.blogger.com/atom/ns#" term="JapanOstalgia"/><category scheme="http://www.blogger.com/atom/ns#" term="PC Engine"/><category scheme="http://www.blogger.com/atom/ns#" term="Review"/><title type='text'>Cosmic Fantasy 4 Parte 2 - O Fim do Fim</title><content type='html'>&lt;p style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: x-large; white-space: pre-wrap;&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEi9jGFblAJXDK4ELTMOYDCpWBVUIxcggIjTyQv7UdmTjPNXdj0P-yzneLezbc_X7gvWIeC-rQx5Tqp_0EBezps25PlGKOKtCvTnb8Qbk4Kliq2DRpODCT7eDOyVlWLu9avuEAI5rQBg43s51BWKB8JUuw7penOHeQYmKIgCZeu-IgrQXPS8PtHmJQ_sWJQ&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;1080&quot; data-original-width=&quot;1920&quot; height=&quot;225&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEi9jGFblAJXDK4ELTMOYDCpWBVUIxcggIjTyQv7UdmTjPNXdj0P-yzneLezbc_X7gvWIeC-rQx5Tqp_0EBezps25PlGKOKtCvTnb8Qbk4Kliq2DRpODCT7eDOyVlWLu9avuEAI5rQBg43s51BWKB8JUuw7penOHeQYmKIgCZeu-IgrQXPS8PtHmJQ_sWJQ=w400-h225&quot; width=&quot;400&quot; /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;span style=&quot;color: black;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;p style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;color: black; font-family: verdana; font-size: large; white-space: pre-wrap;&quot;&gt;Chegou a hora, vamos finalmente dar um fim na história dos Cosmic Hunters? Será que a tão esperada paz vai chegar? Não perca o próximo capítulo de Cosmic Fantasy que será… não pera… não tem próximo.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span id=&quot;docs-internal-guid-20728d12-7fff-1fd9-7bb4-175c2659314f&quot; style=&quot;color: black;&quot;&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;A parte 1 foi boa, ao contrário de todo o restante da franquia, tínhamos um RPG decente. Será que a parte 2 continuou com uma boa receita? É o que vamos ver aqui. Então clica aí no &lt;b&gt;&lt;a href=&quot;https://snestalgia.blogspot.com/2026/05/cosmic-fantasy-4-parte-2-o-fim-do-fim.html&quot; target=&quot;_blank&quot;&gt;CONTINUE LENDO&lt;/a&gt;&lt;/b&gt; e bora...&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;span&gt;&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;E se você é novo na galáxia e não está acompanhando a saga mas quer se situar melhor. Seguem os links da série toda.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;Cosmic Fantasy está &lt;b&gt;&lt;a href=&quot;https://snestalgia.blogspot.com/2026/01/cosmic-fantasy-o-inicio-de-um-desastre.html&quot;&gt;NESSE LINK&lt;/a&gt;&lt;/b&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;Cosmic Fantasy 2 está &lt;b&gt;&lt;a href=&quot;https://snestalgia.blogspot.com/2026/02/cosmic-fantasy-2-o-verdadeiro-desastre.html&quot;&gt;NESSE LINK&lt;/a&gt;&lt;/b&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;Cosmic Fantasy 3 está &lt;a href=&quot;https://snestalgia.blogspot.com/2026/03/cosmic-fantasy-3-e-uma-luta-sem-fim.html&quot;&gt;&lt;b&gt;NESSE LINK&lt;/b&gt;&lt;/a&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;Cosmic Fantasy 4 parte 1 está &lt;b&gt;&lt;a href=&quot;https://snestalgia.blogspot.com/2026/04/cosmic-fantasy-4-parte-1-o-inicio-do-fim.html&quot;&gt;NESSE LINK&lt;/a&gt;&lt;/b&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;b&gt;VAMOS DE CONTEXTO&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;Com o advento do CD-ROM², o adaptador de CD do PC Engine, a Telenet Japan viu uma oportunidade de produzir jogos e fazer uma grana. Com isso ela criou a Laser Soft, subsidiária/estúdio que tinha a missão de produzir jogos usando o formato CD-ROM.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;Com o sucesso dos RPGs impulsionados por Dragon Quest e Final Fantasy no Famicom e depois de ver o que a Hudson fez com o CD-ROM em &lt;a href=&quot;https://snestalgia.blogspot.com/2025/11/de-ziria-zero-parte-1-o-primeiro-rpg-em.html&quot;&gt;Tengai Makyou Ziria&lt;/a&gt;, a Laser Soft decidiu fazer o mesmo e apostar em um RPG. Com isso, em 1990 eles entregaram Cosmic Fantasy Bouken Shounen Yuu. O jogo era simples e bastante primitivo, mas funcionava, tanto que ele alcançou apelo suficiente para obter uma sequência.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;Em 1991 veio a tal sequência. Cosmic Fantasy 2 Bouken Shounen Van, que trouxe muita evolução em relação ao primeiro, mas foi muito mal programado e trouxe uma enxurrada de bugs. Curiosamente foi o único jogo a ser localizado para o ocidente, pelas mãos da extinta Working Designs.&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;Já em 1992 veio mais uma sequência, agora Cosmic Fantasy é franquia. Com uma troca de estúdio, o desenvolvimento foi para as mãos da Open Sesame que nos entregou Cosmic Fantasy 3 Bouken Shounen Rei, agora com o formato Super CD-ROM², o jogo entregou muito mais e finalmente começou a se parecer com um RPG, porém faltava aquele polimento.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;636&quot; data-original-width=&quot;640&quot; height=&quot;397&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhGSLHe84EQ-KtiIb5qQnBDQ_70QOlgZoPg_AJvFH1dLsgcJzgSwkai7BmzL5vwvYg-6dtc19kvqr9kN_BL2gIYm5fhGK0WGzIzjy36EpUWRx52LoeRPTU9A5dd1Ghyc_ALs5XNFO_mLiUIhus3mfhJp11lWyFV267x_LFcmJsfq5mdvb2Dy_2trjbxoZ4=w400-h397&quot; style=&quot;margin-left: auto; margin-right: auto;&quot; width=&quot;400&quot; /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-family: verdana;&quot;&gt;Capa do jogo&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhGSLHe84EQ-KtiIb5qQnBDQ_70QOlgZoPg_AJvFH1dLsgcJzgSwkai7BmzL5vwvYg-6dtc19kvqr9kN_BL2gIYm5fhGK0WGzIzjy36EpUWRx52LoeRPTU9A5dd1Ghyc_ALs5XNFO_mLiUIhus3mfhJp11lWyFV267x_LFcmJsfq5mdvb2Dy_2trjbxoZ4&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;A promessa de uma sequência foi feita ainda em Cosmic Fantasy 3, no final do jogo para ser mais preciso. Lá deixaram claro que haveria um Cosmic Fantasy 4 e na falta de um nos entregaram dois. A primeira parte já ganhou review aqui inclusive. Você viu lá em cima o link não é? Pois bem, a segunda parte, batizada de Cosmic Fantasy 4 Ginga Shounen Densetsu - Gekitouhen chegou em 25 de novembro de 1994, 5 meses depois da parte 1. O jogo trata de encerrar os eventos da primeira parte, mas não estamos lidando com o exato mesmo jogo com histórias diferentes, esse intervalo de lançamento entre as duas partes rendeu algumas mudanças, por isso um review separado foi a melhor opção.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;b&gt;CONTINUANDO DOIS JOGOS&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;A história aqui não foca somente em continuar o que começou no jogo anterior mas também para trazer uma continuação para o que aconteceu em Cosmic Fantasy 2. Isso mesmo, temos aqui uma continuação do jogo mais bugado da franquia.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEj9JWX6BKDr6gF3Vh8GWThJYU18PD2-XHzZgr6bb-Y0XjYyjBH6VeV0c23D2acje0yzDmhHFUogMtHoibJwuYK5m9DcQjrSPOOzU5M4_hNAEhXYd7Dc2vNQo9av4Zb-QwAdIL8x8j2M3I3U5pvmkz5vZeBFx9E8hgtbyzKZ0AW94N4X6uC2wJj2qQmesR0&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;128&quot; data-original-width=&quot;192&quot; height=&quot;266&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEj9JWX6BKDr6gF3Vh8GWThJYU18PD2-XHzZgr6bb-Y0XjYyjBH6VeV0c23D2acje0yzDmhHFUogMtHoibJwuYK5m9DcQjrSPOOzU5M4_hNAEhXYd7Dc2vNQo9av4Zb-QwAdIL8x8j2M3I3U5pvmkz5vZeBFx9E8hgtbyzKZ0AW94N4X6uC2wJj2qQmesR0=w400-h266&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Para de remoer o passado Van&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;Agora o foco da história muda de protagonista, começamos a aventura na pele do Van novamente, já se passaram dois anos desde os eventos de Cosmic Fantasy 2, e desde então Van viaja junto da Rim, mesmo tendo falhado duas vezes no teste para se tornar um Cosmic Hunter.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;Começamos o jogo com o Van tendo um pesadelo sobre o que aconteceu com a Larla e ao acordar ele começa a se lamentar. Mas fazer o quê? É a vida…&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;Enquanto Yuu e Saya estavam resolvendo os problemas em Kazarin, ele, a Rim e o Pick estavam patrulhando o espaço quando de repente pegam um sinal de SOS. Eles então resgatam uma pequena nave que estava à deriva e ao verificar por sobreviventes, uma surpresa, quem estava lá era Annie, depois de acordar ela conta ao Van que Idea está novamente com problemas, uma pirâmide surgiu do nada na ilha onde o Van vivia no passado, pessoas que foram investigar desapareceram, e à pedido do presidente que Annie se arriscou no espaço para encontrar o Van.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhRfBUtFaUhvw-lV1u3xbZMQSIoQI9JnIgCFmT-Al6m9wsvGy8ZIYqK8ys4QE48094iVEjO6CZLsS4Pc0cvvCxQ_emLx3x7XFuL98nZA5GXQZgAJSbRQ_t4qvQ7k3504Q22tHbBbHkFN61xG1BCIKKYJ08F2Vj4zahxD8WGbO0QjWRp_H4dj2PeYD5diMY&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;224&quot; data-original-width=&quot;256&quot; height=&quot;350&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhRfBUtFaUhvw-lV1u3xbZMQSIoQI9JnIgCFmT-Al6m9wsvGy8ZIYqK8ys4QE48094iVEjO6CZLsS4Pc0cvvCxQ_emLx3x7XFuL98nZA5GXQZgAJSbRQ_t4qvQ7k3504Q22tHbBbHkFN61xG1BCIKKYJ08F2Vj4zahxD8WGbO0QjWRp_H4dj2PeYD5diMY=w400-h350&quot; width=&quot;400&quot; /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-family: verdana;&quot;&gt;A nave que estava à deriva&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;Sem pensar muito, Van e Rim decidem retornar para Idea, agora o planeta é membro da aliança galáctica e muita coisa mudou, um grande avanço tecnológico ocorreu. A missão agora é investigar a tal pirâmide e impedir que algo ruim aconteça. E o resto é sempre com você o jogador…&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;O elenco do jogo tem um personagem a menos que o da parte 1, temos 8 personagens jogáveis no total mas sempre com no máximo 4 na party. Só que ao contrário da primeira parte, aqui não temos nenhum personagem original, todo mundo aqui é retornado dos jogos anteriores. O que faz bastante sentido dada as circunstâncias da história.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;b&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;b&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhqns86MesltY9X1mMSAo4PQywiMA2g85IX3u9JyDhBjS117nT514QAtrkqmMzMclsgZSpzWDeJrTQuB-0WoBeOaK6r6sAiOEZ7vOWrXnf6WRxokeW_MkPQRfnNscJVvIFbXlm_UKXUIMMuulWaxR8wNCLDWHeiVfgCv-SmWhQQ5vfYCgAynmMgxVd9QzU&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;126&quot; data-original-width=&quot;157&quot; height=&quot;161&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhqns86MesltY9X1mMSAo4PQywiMA2g85IX3u9JyDhBjS117nT514QAtrkqmMzMclsgZSpzWDeJrTQuB-0WoBeOaK6r6sAiOEZ7vOWrXnf6WRxokeW_MkPQRfnNscJVvIFbXlm_UKXUIMMuulWaxR8wNCLDWHeiVfgCv-SmWhQQ5vfYCgAynmMgxVd9QzU=w200-h161&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;b&gt;Van:&lt;/b&gt; Agora é ele quem é o protagonista aqui. 2 anos depois dos eventos de Cosmic Fantasy 2 ele ainda se culpa pelo que aconteceu lá. Agora ele retorna à Idea para ajudar a resolver o problema da pirâmide misteriosa. Apesar do passado triste, ele continua sendo o mesmo Van bobão de antes, muita força e pouco cérebro, tanto que ele falhou duas vezes no exame para se tornar um Cosmic Hunter e vive de favor na Little Fox a nave que a Rim usa.&amp;nbsp;&lt;/div&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;b&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;b&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgq88X-faigbyeKpAdzzEa9qkIg-r0wPWetomSw8Moh3eDPfc8g7Fs6itmzHfxLs3M8E7dWUhXsnE509Zpj78U-klJPQlEVrDg5pndq56-CA7BSaKjYNKPDdG5vvPs6qFbGc33xxQ4eKWMyyT4N7stokDzMhDs9UWiikG23feHlapWuAIexD8uuUJCGotE&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;125&quot; data-original-width=&quot;157&quot; height=&quot;159&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgq88X-faigbyeKpAdzzEa9qkIg-r0wPWetomSw8Moh3eDPfc8g7Fs6itmzHfxLs3M8E7dWUhXsnE509Zpj78U-klJPQlEVrDg5pndq56-CA7BSaKjYNKPDdG5vvPs6qFbGc33xxQ4eKWMyyT4N7stokDzMhDs9UWiikG23feHlapWuAIexD8uuUJCGotE=w200-h159&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;b&gt;Rim:&lt;/b&gt; Assim como o Van, ela retorna aos holofotes dentro da história. Dois anos convivendo com o Van mudam uma pessoa? Sim, Rim está diferente, um bocado mais stressada e implicando com quase tudo o que ele faz. E só não enxerga quem não quer, ela está afim dele, não é nem spoiler dizer isso.&amp;nbsp;Como diria o Greg &quot;&lt;a href=&quot;https://www.youtube.com/watch?v=UkjXjFq-ISE&amp;amp;pp=ygUWY2FyYSBlbGEgdGEgdGFvIG5hIHN1YdIHCQnUCgGHKiGM7w%3D%3D&quot;&gt;Cara ela tá tão na sua&lt;/a&gt;&quot;.&lt;/div&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;b&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;b&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgg7ZKSbU-1QmtrSFwWSYLpDuilJV0OGE3153Lzg2Hksb8N5KqxMTGWm4HZGmKgWLV3LMnkny6sik_JveJy776t1DYI4GLvrLCMO00RQ-_FOt0tbkLMCVcoE2gOzUlS_kGD2pNj8ScHATAoh-Op6svyZ-_EltMOj96GQKAhnpvg3P_9qCrcQXb7Q8KmTs0&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;132&quot; data-original-width=&quot;159&quot; height=&quot;166&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgg7ZKSbU-1QmtrSFwWSYLpDuilJV0OGE3153Lzg2Hksb8N5KqxMTGWm4HZGmKgWLV3LMnkny6sik_JveJy776t1DYI4GLvrLCMO00RQ-_FOt0tbkLMCVcoE2gOzUlS_kGD2pNj8ScHATAoh-Op6svyZ-_EltMOj96GQKAhnpvg3P_9qCrcQXb7Q8KmTs0=w200-h166&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;b&gt;Pick:&lt;/b&gt; O gatinho filho do Nyan também voltou, mais inteligente do que nunca e igualmente mais covarde. Covardia é uma herança do pai… aqui é graças à ele que vamos ter uma chance de invadir e agir para resolver os problemas com a pirâmide.&amp;nbsp;&lt;/div&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;b&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;b&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjET76e0jKs2OPZh6N2oJmdtcbn8hpTAIlUCW45Ow5d4kP6FdlsLwfEs_HwhqhgoKPf8Kk4zTkLx-4tk_zTo2JVtU6Fj-AOYVMbcBuOzPUgzsift7yk1J5ovwycSx6OVEawiJQN2tyY3P18XvgDhnr_Wnx_UrNt-Y58n5x4rL99T4TMpyBg32dyTNYr-Fs&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;133&quot; data-original-width=&quot;163&quot; height=&quot;163&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjET76e0jKs2OPZh6N2oJmdtcbn8hpTAIlUCW45Ow5d4kP6FdlsLwfEs_HwhqhgoKPf8Kk4zTkLx-4tk_zTo2JVtU6Fj-AOYVMbcBuOzPUgzsift7yk1J5ovwycSx6OVEawiJQN2tyY3P18XvgDhnr_Wnx_UrNt-Y58n5x4rL99T4TMpyBg32dyTNYr-Fs=w200-h163&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;b&gt;Annie:&lt;/b&gt; E com ela temos o elenco principal do jogo original de volta. Ela não veio só para pedir ajuda, mas também vai colaborar com a solução do problema. Depois dos eventos do segundo jogo, ela seguiu mantendo o santuário do velho Darba e ajudando o pessoal assim como ele fazia.&amp;nbsp;&lt;/div&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;b&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;b&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgTRUY9gUr-SDaClud1DKxjXYNBUOmNMT0BdnPrIA7ZeYlMUqyZAR4sciJFTKaSME_opT8ISrwfFtRi5Yd9CSsl8xLBkQJSRzZ0-quZqPhxcwoOwFjUEE7suNW8A9PyApGD6-YdDkA0x2iu9R2aiSEm3zFo52fxdk61Rqmb74sUpQ7Ei-jdJa2aHoKboGQ&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;129&quot; data-original-width=&quot;162&quot; height=&quot;159&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgTRUY9gUr-SDaClud1DKxjXYNBUOmNMT0BdnPrIA7ZeYlMUqyZAR4sciJFTKaSME_opT8ISrwfFtRi5Yd9CSsl8xLBkQJSRzZ0-quZqPhxcwoOwFjUEE7suNW8A9PyApGD6-YdDkA0x2iu9R2aiSEm3zFo52fxdk61Rqmb74sUpQ7Ei-jdJa2aHoKboGQ=w200-h159&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;b&gt;Nyan:&lt;/b&gt; Mas ele não estava em Kazarin? O gato mercenário e tarado não perde uma. Ao menos ele também luta.&amp;nbsp;&lt;/div&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;b&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;b&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjfjyaLNUK_DDYH0RVdvjLghp0F42xqyoYTWdLoVmDT2Xbk9lshfNyiNjeu1VsJmYJ52VzHgKMRSay05U2lZ9pl8_WNex0MlCO9n4RQlqNRfMi9DorcWv2CfJKAMtiDM1HOZGrY7pdYDplJ4m7izYEXsQ_9ts9Pl8f59mkCEMjN-xVR1twvd4tZ0qVayEk&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;129&quot; data-original-width=&quot;160&quot; height=&quot;161&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjfjyaLNUK_DDYH0RVdvjLghp0F42xqyoYTWdLoVmDT2Xbk9lshfNyiNjeu1VsJmYJ52VzHgKMRSay05U2lZ9pl8_WNex0MlCO9n4RQlqNRfMi9DorcWv2CfJKAMtiDM1HOZGrY7pdYDplJ4m7izYEXsQ_9ts9Pl8f59mkCEMjN-xVR1twvd4tZ0qVayEk=w200-h161&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;b&gt;Milan:&lt;/b&gt; Nomes parecidos, mas não estamos lidando com o príncipe de Kazarin aqui. Esse é um velho amigo do Van, dos tempos da resistência contra o Galam.&amp;nbsp;&lt;/div&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;b&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;b&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhJPWcpVCflx8m8ej77nKPPqRQybp0klLZu9IkErUBZrpXRYLjlIP_7YGxF11eN-SVzTnwpxE6WlpmXt3NdojoRU9uSGo6dsTYWdcDFXm6fwtxg2vf0iWakQtbWe9aBl0GouO3TOSbU2GHMDCQi-ZRFAKYN7ytyDWN0JJwUaK46GnPxlUMf8CCs0OcY_dQ&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;129&quot; data-original-width=&quot;161&quot; height=&quot;160&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhJPWcpVCflx8m8ej77nKPPqRQybp0klLZu9IkErUBZrpXRYLjlIP_7YGxF11eN-SVzTnwpxE6WlpmXt3NdojoRU9uSGo6dsTYWdcDFXm6fwtxg2vf0iWakQtbWe9aBl0GouO3TOSbU2GHMDCQi-ZRFAKYN7ytyDWN0JJwUaK46GnPxlUMf8CCs0OcY_dQ=w200-h160&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;b&gt;Yuu:&lt;/b&gt; Quando eu digo que ele está em todos os jogos da franquia é porque ele realmente está. O único diferencial aqui é que como ele não é o protagonista, deram uma limitada nele. Mas se é o final da saga, ele tinha que estar presente.&amp;nbsp;&lt;/div&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;b&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;b&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEh4zn_EKfzgZl98CmImVV6p8ViXWCwBXunQWo0i4mSkSEpXa7kCAvb5YSPFWdMOKMSI29fBt_aN9W7FQpgMl1NmNSrriQPUzJaew_3hrMwrzeIbkPMNd9EYntq5Lg2f5CoSGtho0XQFd6BKygK3azKliBds9KGeFJXGR4fjV_e_eSF-E2hyuuhzs9efUx8&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;130&quot; data-original-width=&quot;159&quot; height=&quot;163&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEh4zn_EKfzgZl98CmImVV6p8ViXWCwBXunQWo0i4mSkSEpXa7kCAvb5YSPFWdMOKMSI29fBt_aN9W7FQpgMl1NmNSrriQPUzJaew_3hrMwrzeIbkPMNd9EYntq5Lg2f5CoSGtho0XQFd6BKygK3azKliBds9KGeFJXGR4fjV_e_eSF-E2hyuuhzs9efUx8=w200-h163&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;b&gt;Saya:&lt;/b&gt; Se o Yuu está aqui, ela também está. Aqui o papel dela é puramente limitado à suporte para os combates. Não deram muita participação para ela.&amp;nbsp;&lt;/div&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;A história não é bem a mesma mas o elenco é essencialmente o mesmo que tínhamos em Cosmic Fantasy 2… estariam os produtores tentando consertar o estrago feito? Será que temos bugs e mancadas tudo de novo? Vai travar tudo no LV 50?&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;Brincadeiras à parte, a história desse jogo é realmente boa, os eventos são bem mais elaborados que os outros jogos. Cosmic Fantasy 2 até tinha uma boa história, mas a experiência matava. Aqui temos uma continuação dela e sem quebrar o jogo de fato.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;b&gt;AQUELE POLIMENTO QUE FALTAVA&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;A parte 1 trouxe uma jogabilidade melhorada para a franquia, mas faltava um polimento em alguns pontos. Esse pequeno intervalo entre os jogos trouxe a melhora necessária. É como se fosse as revisões que Street Fighter II tinha na época. Nem tudo foi realmente mudado, tanto é que eu poderia dar um CTRL+C e um CTRL+V para falar da maior parte da jogabilidade, mas vamos lá, vamos repetir e notar o que foi mudado.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjZiCjW_7PCfD0MSQumQSarwkSjdOPOQzbae94gG6zydmzM7jSejJQQNLiu2yCzuxSuOC4vrcAj5K2ehZy3d4ZiU-sqc1bmRcuFlq0XIuuws0hqxHAeZUZasckTFs0DzC1Zt8BGSwmg6Z9KmV4LmD-IAINgs3wDLPe3Fz9nVM-VjGe5CIfRhBdXEFbJKns&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;263&quot; data-original-width=&quot;534&quot; height=&quot;198&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjZiCjW_7PCfD0MSQumQSarwkSjdOPOQzbae94gG6zydmzM7jSejJQQNLiu2yCzuxSuOC4vrcAj5K2ehZy3d4ZiU-sqc1bmRcuFlq0XIuuws0hqxHAeZUZasckTFs0DzC1Zt8BGSwmg6Z9KmV4LmD-IAINgs3wDLPe3Fz9nVM-VjGe5CIfRhBdXEFbJKns=w400-h198&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Controles funcionam bem...&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;Comecemos pelos controles então?&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;/p&gt;&lt;ul&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;Direcionais = movimento no campo e navegação do cursor em menus.&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;Botão I = ação no campo para revistar e conversar e confirmação em menus&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;Botão II = segue sendo o cancelador, procure por ele no X… não pera…&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;O RUN ainda faz muito bem o trabalho de pular cenas animadas e diálogos falados, e abrir o menu de campo.&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;O SELECT que era inútil no jogo anterior agora faz algo bem útil. Ao pressionar ele nas telas de magia, equipamento e status do menu de campo, podemos alternar entre os personagens da party. Algo similar ao que R e L fazem em Final Fantasy, por exemplo.&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;b&gt;OBS:&lt;/b&gt; Não é aqui que vamos ver um Cosmic Fantasy suportando o controle de seis botões. Troca logo o modo para jogar heim.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjwbXHxd6SREkL_ydv6-t-awKscotSFrhqt7biBaBaRhKU-vC-686Y4j0bb2WaB-1R45dth8THQ_H6V__yr_vzIrvl3maan9fyYYIaPGtWm2Rruj96oAzFeizt0YTjkY0ZyiAQcrkoJsR7LDMU5Ml7SJV2q1TDuap22Z3IgO21263E1u2YgGuEL--_EQZ0&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;224&quot; data-original-width=&quot;256&quot; height=&quot;350&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjwbXHxd6SREkL_ydv6-t-awKscotSFrhqt7biBaBaRhKU-vC-686Y4j0bb2WaB-1R45dth8THQ_H6V__yr_vzIrvl3maan9fyYYIaPGtWm2Rruj96oAzFeizt0YTjkY0ZyiAQcrkoJsR7LDMU5Ml7SJV2q1TDuap22Z3IgO21263E1u2YgGuEL--_EQZ0=w400-h350&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;No modo aventura tudo igual na parte 1&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;Assim como na parte 1 começamos no modo aventura, mesmo esquema, bastante texto pra ler, visual legal e opções para interagir. Só que aqui essa intro é mais curta que na parte 1, só não sei se foi porque não gostaram tanto ou porque não tinha tanta necessidade de interagir mais com uma introdução.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;As opções do que fazer continuam as mesmas. Não tinha o que mudar aqui.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;b&gt;LOOK:&lt;/b&gt; Para dar aquela olhada nos arredores, nas pessoas, nos objetos…&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;b&gt;TALK:&lt;/b&gt; Tem alguém na cena, converse com eles usando essa opção.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;b&gt;SEARCH:&lt;/b&gt; O que vamos revistar eu não sei, mas vai ser aqui que vamos fazer.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;b&gt;MOVE:&lt;/b&gt; Use essa opção para ir para outro lugar. Geralmente quando não temos mais o que fazer num lugar, é hora de ir para outro.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;b&gt;??:&lt;/b&gt; A opção com a interrogação é o comando extra. Esse muda de acordo com o contexto.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEh5gsR2r4EUQLwCYxsCqaSD-ASQvLFgWctBYkQFwcZGKDkRIOJv0bwhErqDboEqxGLtdSxyx-lmX97RwBxgdnoYpdUTNdoYCuhdvqWReUoBKlY-Ds0YO2MlzxKALxLDO80RT897-39yyCVGGeOOaKJF9O7DIJwLKmClDVq1-eNwiX8nHRAIb3f7NYP1opY&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;224&quot; data-original-width=&quot;256&quot; height=&quot;350&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEh5gsR2r4EUQLwCYxsCqaSD-ASQvLFgWctBYkQFwcZGKDkRIOJv0bwhErqDboEqxGLtdSxyx-lmX97RwBxgdnoYpdUTNdoYCuhdvqWReUoBKlY-Ds0YO2MlzxKALxLDO80RT897-39yyCVGGeOOaKJF9O7DIJwLKmClDVq1-eNwiX8nHRAIb3f7NYP1opY=w400-h350&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Olhando assim nem parece que é um jogo diferente&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;A parte de RPG também não mudou muito, A maior parte do que podemos fazer na parte 1 se manteve aqui. Ao menos os INN não te roubam nos preços já que Idea não é planeta turístico kkkkkkkkkkkkkkkkkk&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhmY3aUjqXWbliyyOP8KoT8jB-a97fnbaRlMQwy0TosjM0G7Yr9Oc9BOT7p8JzrpKVaXGeAezajH3OV1mWSJ4cQ1tqB6rPsOFSuaL0yzIbbb7gBMcUNKIMjZsUgpl7gPcG5cytMrKwzxPr8exBUheRZSFEfocUbcQqeg0ElQHoipDqZA7wnMs6UUeDufwI&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;705&quot; data-original-width=&quot;857&quot; height=&quot;329&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhmY3aUjqXWbliyyOP8KoT8jB-a97fnbaRlMQwy0TosjM0G7Yr9Oc9BOT7p8JzrpKVaXGeAezajH3OV1mWSJ4cQ1tqB6rPsOFSuaL0yzIbbb7gBMcUNKIMjZsUgpl7gPcG5cytMrKwzxPr8exBUheRZSFEfocUbcQqeg0ElQHoipDqZA7wnMs6UUeDufwI=w400-h329&quot; width=&quot;400&quot; /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-family: verdana;&quot;&gt;Verifique os equipamentos antes de comprar&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;A experiência com as lojas ganhou um upgrade legal. Agora quando vamos comprar equipamentos, se apertamos RUN não vemos mais o que cada arma modifica de atributos. O jogo exibe a lista de personagens da party e o que cada equipamento muda nos atributos. Os números em verde são o que aumenta, os em branco os que se mantém e os em cinza os que são reduzidos. Isso ficou perfeito, poucos RPGs exibem esse tipo de informação detalhada e de forma tão prática. Uma pena que só acertaram no último jogo da franquia.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;Tem algo que eu pensei mas os produtores talvez não. Considerando que os saves dos jogos são armazenados numa mesma memória no PC Engine, o jogo poderia ter feito algo do tipo usar o save da parte 1 para trazer algo para esse jogo. Tá certo que na época desse jogo nem mesmo se pensava em jogos com mais de um disco no Playstation, mas até no SNES existe jogo que leva algo do título anterior por meio de password, então seria algo interessante de ver.&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEh2Ji0RQA0dpVg3O-umSASWCKnoRbfZLO2N13jimxXVUajn_LzCCQYvY3BdGx7NGu-_abla08kp_g2ZkcBKNwOzfCTSN4zK5sZtgHnpOnl910vUj_SMvVLf6wStGIbD8ypB7fpf3OB9EgQ2mFUsADvJcaY7Dfs9RUhlAYqjVSdP5JcQn9xVyMqfZaYiTV0&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;224&quot; data-original-width=&quot;256&quot; height=&quot;350&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEh2Ji0RQA0dpVg3O-umSASWCKnoRbfZLO2N13jimxXVUajn_LzCCQYvY3BdGx7NGu-_abla08kp_g2ZkcBKNwOzfCTSN4zK5sZtgHnpOnl910vUj_SMvVLf6wStGIbD8ypB7fpf3OB9EgQ2mFUsADvJcaY7Dfs9RUhlAYqjVSdP5JcQn9xVyMqfZaYiTV0=w400-h350&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Menu de campo só trocou os personagens praticamente&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;Eu sempre digo nas legendas das imagens que RPG é tudo igual, aqui é duas vezes mais igual. Já que ele é virtualmente idêntico a parte 1. Se olhar o menu de campo então, mais igual impossível, mesmo assim ainda deram aquela passada de pano para deixar mais polido.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;O layout do menu é idêntico ao da parte 1. Com as opções de uso na parte esquerda, abaixo temos o ato que estamos na história, mesmo esquema do jogo anterior, cumprimos um passo importante na história o ato muda. E no final o gold que temos no bolso. Já do lado direito aquele resumo dos personagens, sprite bonitinho, nome, LV, HP e MP…&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;O que podemos fazer no menu de campo não mudou, temos as mesmas opções da parte 1 e poucas mudanças.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiOOGkj1zPM8bwS_8PnWU1RDAu1G01EpBdZ3WWaKbwVraU9Qz4fmlKux4-gfCre_ZI0FayZNr-J0tZ1l0Pyack2wfmE4qJaGMn9nQRKWvY8p6IgzhoH7e_QEcv74FhtZqorRcC7thSiGXoVq7f9p5xx2Nr5ikKW9KjqgSHRvV8jn4hm1DBoml1kOYzv-QY&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;705&quot; data-original-width=&quot;857&quot; height=&quot;329&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiOOGkj1zPM8bwS_8PnWU1RDAu1G01EpBdZ3WWaKbwVraU9Qz4fmlKux4-gfCre_ZI0FayZNr-J0tZ1l0Pyack2wfmE4qJaGMn9nQRKWvY8p6IgzhoH7e_QEcv74FhtZqorRcC7thSiGXoVq7f9p5xx2Nr5ikKW9KjqgSHRvV8jn4hm1DBoml1kOYzv-QY=w400-h329&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;A erva de cura padrão também cura paralisia&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;b&gt;ITEM:&lt;/b&gt; O gerenciamento de itens segue na mesma forma da parte 1, temos praticamente os mesmos itens de uso comum entre os dois jogos, salvo algumas adições com itens mais raros. O esquema ainda é aquele de até 30 entradas na lista e poder acumular até 9 de um item. Itens com nome em vermelho não podem ser usados, geralmente os que só usamos em combate ou os de quest. E temos opções para descartar ou organizar os itens.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEi4iNLCAPtkWq0KjtH0PI6o6T2VxK4rqVNDDlnnY0pAwuKToHJtbOEyxRSbPSyftgaXlf2Whqj0I66KfxsRMz_Ut1uLJWD0W9PSrk_7ZkoxwZK_CTY3CWDSKPeHvxw-M_HLiNXkh0aDZ84lMuuA93DYJPLGRB-JnDj5d_KL-cvWAWAcMfnfHw5YS52k47M&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;705&quot; data-original-width=&quot;857&quot; height=&quot;329&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEi4iNLCAPtkWq0KjtH0PI6o6T2VxK4rqVNDDlnnY0pAwuKToHJtbOEyxRSbPSyftgaXlf2Whqj0I66KfxsRMz_Ut1uLJWD0W9PSrk_7ZkoxwZK_CTY3CWDSKPeHvxw-M_HLiNXkh0aDZ84lMuuA93DYJPLGRB-JnDj5d_KL-cvWAWAcMfnfHw5YS52k47M=w400-h329&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;O custo das magias mudou um pouco&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;b&gt;MAGIC:&lt;/b&gt; Aqui a maioria dos personagens pode usar magia, então é aqui que vamos fazer isso no campo, bem como conferir com mais detalhes o que cada personagem tem no repertório. Não mudou nada também aqui, magias de cura podem ser usadas em mais de um personagem por vez, magias em vermelho não podem ser usadas, as explicações estão lá pra ajudar um pouco, só tem o extra de apertar SELECT para alternar entre os personagens, bem conveniente.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhSQIEwQAReo631Lgq3MORJ5h3jhT2iHvkHizoFZz8coBIXxky2uoE1aaGw7jZAIQrapEvD8xGbBaxekAkosUhCIUyTw98O8S2OR5_oIkDYN8lPVIU0MynGtpwNP6b2xjZiffCcBqIrEKEL-CNKmtkmHHgxwF8gyUPpdFy7A1J2QeWBB986IwkY30pw63o&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;705&quot; data-original-width=&quot;857&quot; height=&quot;329&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhSQIEwQAReo631Lgq3MORJ5h3jhT2iHvkHizoFZz8coBIXxky2uoE1aaGw7jZAIQrapEvD8xGbBaxekAkosUhCIUyTw98O8S2OR5_oIkDYN8lPVIU0MynGtpwNP6b2xjZiffCcBqIrEKEL-CNKmtkmHHgxwF8gyUPpdFy7A1J2QeWBB986IwkY30pw63o=w400-h329&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Status da Rim&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;b&gt;STATUS:&lt;/b&gt; Mesmo esquema da parte 1. Lado esquerdo é foto e nome do personagem e uma lista com os equipamentos que ele está usando. Do lado direito vem aquela lista com os atributos.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;/p&gt;&lt;ul&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;HP&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;MP&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;Força&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;Resistência&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;Inteligência&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;Sorte&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;Ataque&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;Defesa&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;Defesa Mágica&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;EXP&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;Quantidade de EXP para o próximo LV&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;E mais uma vez o LV max é 50, e não travamos ao chegar nele mesmo estando jogando uma continuação de Cosmic Fantasy 2… ah! Apertar SELECT aqui também alterna entre os personagens.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiAWg4Re_eTj5VAMQu9YnqWe69rMihd0AADSrupADrkJu0FhJOtT0MX7NSc2zOnKkdSGQTnGevYQQe69pPJEVHfq2Vt61W-HG0_1kjHINwIu55O9Ncd1FpNlZyHXiB2apAu0Mnii_GWfeSABXH_WVbUnwhwfdQ8s51tff0UfGOlTtdhTV05NL9tnBDN-pw&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;705&quot; data-original-width=&quot;857&quot; height=&quot;329&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiAWg4Re_eTj5VAMQu9YnqWe69rMihd0AADSrupADrkJu0FhJOtT0MX7NSc2zOnKkdSGQTnGevYQQe69pPJEVHfq2Vt61W-HG0_1kjHINwIu55O9Ncd1FpNlZyHXiB2apAu0Mnii_GWfeSABXH_WVbUnwhwfdQ8s51tff0UfGOlTtdhTV05NL9tnBDN-pw=w400-h329&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Equipando o Van&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;b&gt;EQUIP:&lt;/b&gt; O sistema de equipamentos do jogo é essencialmente o mesmo da parte 1, mas existem algumas mudanças que lembram bastante Cosmic Fantasy 2. Praticamente nenhum personagem do jogo tem restrições com o equipamento, dá quase que para equipar tudo em todo mundo, mas isso não significa melhorias simplesmente botando o equipamento mais forte em todo mundo. Van e Rim, por exemplo, usam espadas melhor do que a Annie, nela equipar chicotes e cajados oferece melhores resultados. Você já vai notar isso ao apertar RUN nas lojas para ver o que os equipamentos mudam no personagem. O que não mudou é o que cada personagem usa.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;/p&gt;&lt;ul&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;Uma arma que varia na forma de usar. Algumas são usadas com duas mãos, com isso não podemos equipar escudos. Algumas conseguem atingir um grupo ou todos os inimigos de uma vez, porém com precisão reduzida. Algumas têm um ataque especial que pode ser ativado após o ataque físico e dar um dano extra.&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;Um escudo, para garantir proteção extra aumentando a defesa. Se a arma não for de duas mãos você também pode substituir o escudo por algumas armas, elas lhe darão um golpe a mais e ataque aumentado.&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;Um capacete. Nesse jogo aumentaram um pouco a quantidade de itens como tiaras e similares, esses trazem muito mais do que aumento de defesa. Personagens como a Annie e a Saya se beneficiam bastante disso, já que o foco em magia com as duas é grande.&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;Uma armadura. Aqui é onde o Nyan brilha. Não como personagem mas sim como vendedor. Ele vende ótimas armaduras em momentos adiantados do jogo.&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;Um acessório. Os mesmos acessórios que você tinha na parte 1, além de alguns novos. Porém, com o sistema de compatibilidade de equipamentos que o jogo usa, o mesmo acessório pode modificar atributos diferentes em cada personagem. O que não vai mudar é a função base do acessório, por exemplo, se ele tem proteção contra envenenamento, ele sempre fará isso.&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;Confesso que no começo estranhei um pouco a lógica de equipamentos serem melhores com um personagem do que com outros ao invés do padrão de que nem todo mundo pode equipar qualquer coisa, mas olhando bem, a possibilidade de customização é bem maior do que eu imaginava. Além claro de conseguir fazer builds sem gastar muito, já que nem sempre o equipamento mais caro é o melhor.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgcppQVUZZKHN66TGF9c9KB7UbaTWU0kJstmfvCJswo81kVfCM8VY9FfYJtF9cZ6tmSsBN6lSZdDH-wbWj_qdVBzFHddICN22xG_5VNF0-IrkZafjfsddXhyStKzT8RXYp-PIuiFOpOvGJzdbS2v0ZvwV8BLFTfuvgmptc2cAMS4hVSGdMr9aG6-XthG-k&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;705&quot; data-original-width=&quot;857&quot; height=&quot;329&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgcppQVUZZKHN66TGF9c9KB7UbaTWU0kJstmfvCJswo81kVfCM8VY9FfYJtF9cZ6tmSsBN6lSZdDH-wbWj_qdVBzFHddICN22xG_5VNF0-IrkZafjfsddXhyStKzT8RXYp-PIuiFOpOvGJzdbS2v0ZvwV8BLFTfuvgmptc2cAMS4hVSGdMr9aG6-XthG-k=w400-h329&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Configurações do moto automático&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;b&gt;CONFIG:&lt;/b&gt; O jogo manteve as mesmas configurações da parte 1 e adicionou uma nova.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;b&gt;Order:&lt;/b&gt; É para ordenar a party. O manual diz que o terceiro e quarto personagem na ordem ficam na parte de trás da formação e podem ser menos atingidos por ataques inimigos. Eu não notei isso, logo considero que ordenar os personagens é pura estética.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;b&gt;Message Speed:&lt;/b&gt; Bota no mais rápido que tiver, para não ficar perdendo tempo com o texto se arrastando pela tela.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;b&gt;Walk Speed:&lt;/b&gt; Na parte 1 eu até joguei andando na velocidade máxima, porém aqui deixei na média. Rápido demais faz a gente se enroscar em alguns lugares e quebra a fluidez.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;b&gt;Auto Settings:&lt;/b&gt; Os devs deram uma pequena polida no modo de combate automático aqui. Agora podemos definir separadamente o comportamento dos membros da party. Letras e números representam cada um dos modos que podemos usar.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;/p&gt;&lt;ul&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;F é o modo livre (Free) que significa que o combate automatizado está desativado para o personagem.&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;1 é similar ao modo que usávamos na parte 1, assim que a barra amarela se enche o personagem faz um ataque físico automaticamente.&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;2 faz o mesmo do 1 só que dessa vez o personagem espera a barra verde se encher para fazer o ataque físico mais forte.&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;C é uma espécie de semi automático. Aqui assim que a barra amarela se enche o cursor vai automaticamente para o personagem com a barra cheia e abre os comandos para ele, bem parecido com Final Fantasy. Caso você não queira usar um comando com o personagem é só apertar o botão II, com isso a barra verde começará a se encher e quando ela estiver cheia a janela de comandos irá se abrir novamente. Esse para mim deveria ser o padrão do jogo desde a parte 1, é muito mais conveniente e ainda podemos selecionar manualmente o personagem se quisermos. Recomendo usar esse modo.&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;E como eu tinha dito. O Menu de campo é basicamente o mesmo com alguns ajustes pontuais. O polimento que faltava foi dado aqui. E nos combates também não mudaram muito, só deram uma melhorada.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;O layout é o mesmo. Em cima informações dos personagens, no meio tela de ação e em baixo os comandos e nomes dos monstros e durante a execução de alguma ação a janela de contexto. A forma de agir também não mudou, com as barras se enchendo enquanto nenhuma ação é feita, a velocidade é quem determina de quem a barra enche mais rápido.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjpvEPv61MAZNdxNWruvDRdXPM4aEZnNE7xyjUvxbJUsSNJIxbpf7t2likUPEXGCiqNIQGsnVM_0tDMtIQLSEzSwtCe7crK1N2jOFfMPnshRiKJOfFyRYoIF8U7O1q63n806m6oWx3SazG8mUjPB7kg81Q0Quy6qZyEM3YgUiaj0bQU7eti_fLk4UDD2yY&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;224&quot; data-original-width=&quot;256&quot; height=&quot;350&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjpvEPv61MAZNdxNWruvDRdXPM4aEZnNE7xyjUvxbJUsSNJIxbpf7t2likUPEXGCiqNIQGsnVM_0tDMtIQLSEzSwtCe7crK1N2jOFfMPnshRiKJOfFyRYoIF8U7O1q63n806m6oWx3SazG8mUjPB7kg81Q0Quy6qZyEM3YgUiaj0bQU7eti_fLk4UDD2yY=w400-h350&quot; width=&quot;400&quot; /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-family: verdana;&quot;&gt;Os combates continuam com o mesmo visual também&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;Se pressionar o botão II sem ter os comandos dos personagens aberto vai acessar as configurações para o modo automático ou a opção para fugir dos combates. Da mesma forma que na parte 1 a chance de fugir com sucesso depende do atributo sorte.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;Durante os combates temos os mesmos comandos para usar com os personagens que estavam presentes na parte 1.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;b&gt;ATTACK:&lt;/b&gt; Da mesma forma que na parte 1, se atacar com a barra amarela cheia é o padrão. Com a barra verde pode dar o dobro do dano e as chances de dano crítico aumentam.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjSmmujDhTLi8Y2pZeE6NB36pgNZuTNEJs59CrXNEBnnjZv2AIISTS4_MvbB_vfg_1FV8Sij_wwtP43_-HNHrxNB9-Mph_AiEceJEcvCrOqTIP-kPdFywvjRNXKN6ukkqQBfEe3oAmUURSVge6U3O1k2nA2wLxAv67Qb2VVrJY-0rOqb14yfLrx0Z5_0dY&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;705&quot; data-original-width=&quot;857&quot; height=&quot;329&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjSmmujDhTLi8Y2pZeE6NB36pgNZuTNEJs59CrXNEBnnjZv2AIISTS4_MvbB_vfg_1FV8Sij_wwtP43_-HNHrxNB9-Mph_AiEceJEcvCrOqTIP-kPdFywvjRNXKN6ukkqQBfEe3oAmUURSVge6U3O1k2nA2wLxAv67Qb2VVrJY-0rOqb14yfLrx0Z5_0dY=w400-h329&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Pick tentando afogar o inimigo&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;b&gt;MAGIC:&lt;/b&gt; Também não mudou muito na forma de usar. Se for usar uma magia em múltiplos alvos aperte para cima ou baixo no direcional. Com a barra verde cheia, as magias comuns ficam mais fortes e aquelas que tinham nome em verde ficam disponíveis para uso. As magias que só podiam ser usadas no campo foram retiradas nos combates e as magias em vermelho na lista do Yuu são aquelas que requerem os poderes dele no máximo, o que é uma condição relacionada ao momento no jogo.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;b&gt;ITEM:&lt;/b&gt; O uso de itens comuns é igual era na parte 1 porém o uso de equipamentos como itens foi limitado, agora só podemos usar o que o personagem está equipado e não mais temos acesso à lista de equipamentos.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;b&gt;DEFEND:&lt;/b&gt; Se defender também não mudou nada. Podemos nos defender ou proteger um aliado e com a barra verde cheia podemos dar um contra ataque no inimigo ao invés de somente nos defendermos.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjTk6j3cPRimKxh9zBHvtbbbf3qWEMqW73i01e4GiQutIi1qX0g-rudtTTmHBGs_uObUqqY1AK3yYmmbH9JICYx7P_-yXj34vc-8qOyTzKfl5muPoMRQoxh3OWozV7bsL6DQNmKSSphDGOhzyoCyAXZY16YUFANcXX0nCrdJAUw_y6OKSQtbcUuFkHdWM8&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;705&quot; data-original-width=&quot;857&quot; height=&quot;329&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjTk6j3cPRimKxh9zBHvtbbbf3qWEMqW73i01e4GiQutIi1qX0g-rudtTTmHBGs_uObUqqY1AK3yYmmbH9JICYx7P_-yXj34vc-8qOyTzKfl5muPoMRQoxh3OWozV7bsL6DQNmKSSphDGOhzyoCyAXZY16YUFANcXX0nCrdJAUw_y6OKSQtbcUuFkHdWM8=w400-h329&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Habilidade especial da Annie faz cair pintos do céu...&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;b&gt;SPECIAL:&lt;/b&gt; Assim como na parte 1, os personagens podem usar uma habilidade única com efeitos variados. Cada vez que usamos uma habilidade, a barra de tempo vai se encher mais devagar após ela ser executada, porém nesse jogo algumas condições a mais foram adicionadas.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;/p&gt;&lt;ul&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;Van só pode usar a dele se estiver com menos de um quarto do HP.&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;Rim, Annie, Yuu, Saya e Nyan só podem usar as deles até 3 vezes por combate.&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;Yuu precisa de 3 a 5 turnos para executá-la, enquanto isso você segue usando ele normalmente.&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;Saya precisa de ao menos 2 turnos, ela ficará indisponível para uso enquanto carrega.&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;Pick não tem limites no uso mas os resultados são aleatórios. Pode dar errado.&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;Você ainda pode usar magias e ataques combinados assim como na parte 1. Basta ter os personagens com as barras cheias e usar os ataques ou magias suportados que a opção será disponibilizada.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhFiNTgpnXdv-Ri1gtKEf0pOspVlNxkfhgLUZJ2YtDwt6osAl6zjaB_s0gP-lSjYce83s11jYctbHbUheNNix4dI6Yd4fPitXEHn-uElyLiYgYbrztdSDriL4Hq4DmPJa6bhBYErOq7K702YTw64BPYDd3BMj2iNdUoavEzH3BhXX2KplUxYuQXrF1WZAY&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;705&quot; data-original-width=&quot;857&quot; height=&quot;329&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhFiNTgpnXdv-Ri1gtKEf0pOspVlNxkfhgLUZJ2YtDwt6osAl6zjaB_s0gP-lSjYce83s11jYctbHbUheNNix4dI6Yd4fPitXEHn-uElyLiYgYbrztdSDriL4Hq4DmPJa6bhBYErOq7K702YTw64BPYDd3BMj2iNdUoavEzH3BhXX2KplUxYuQXrF1WZAY=w400-h329&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Nyan não acha o jogo difícil&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;As regras de término dos combates são as mesmas de praticamente todo RPG. Se você vencer vai ganhar EXP e Gold, um item também pode vir nas recompensas. Seu personagem não vai recuperar HP e MP ao subir de LV, sendo que na franquia toda e até na parte 1 era… vai entender… em todo o caso, se você perder é game over, vai voltar para a tela de load. O LV máximo segue sendo 50 e o jogo não trava mesmo carregando o DNA de Cosmic Fantasy 2.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;O desafio é mediano, diria que em partes mais fácil do que o da parte 1, exceto nos chefes, esses estão mais difíceis, mas nada que um grind não resolva. Finalmente os devs aliviaram o encounter rate! Você ainda vai ter muito o que lutar, mas não vai ser tão apertado o intervalo entre uma batalha e outra e você vai conseguir andar pelos lugares. Logo no último jogo eles começam a fazer um RPG decente…&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;No geral o jogo é curto, maior que a parte 1, porém ainda bem curto. Desde Cosmic Fantasy 3 parece que tudo ficou menor na duração, ou talvez seja porque os dois primeiros jogos eram mais lentos na movimentação…&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;No final de tudo fizeram um RPG com jogabilidade boa, ajustaram os pequenos detalhes da parte 1 e entregaram o que talvez os fãs da franquia queriam desde o início. Eu jogaria todos os jogos da franquia com gosto se eles fossem assim. Mas é melhor não desejar muito.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;b&gt;E O VISUAL SE MANTÉM BOM&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;Graficamente falando o jogo mudou pouca coisa em relação a parte 1. Não tem nem porquê mudar mesmo. Os gráficos já estavam bons lá.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiOk6M0iqYU2MhtmtvVEvWlypM3PZTICq0NQWu6UQ_TrCy27BBBwdpCrlFotLHPYnhMhcDyCzUAwer01Y3ol5uWR0MvQC9UmJbMmvDMiewPYet7NSQXAHv0rpn-gQ9xTECxRbrtEQ0ZnUK9vFenGOCmwzCt_8Z1KNbq6GXsMJ45n0IIFLi-YD0aU4zqv7M/s1600/Sem%20t%C3%ADtulo.jpg&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1200&quot; data-original-width=&quot;1600&quot; height=&quot;300&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiOk6M0iqYU2MhtmtvVEvWlypM3PZTICq0NQWu6UQ_TrCy27BBBwdpCrlFotLHPYnhMhcDyCzUAwer01Y3ol5uWR0MvQC9UmJbMmvDMiewPYet7NSQXAHv0rpn-gQ9xTECxRbrtEQ0ZnUK9vFenGOCmwzCt_8Z1KNbq6GXsMJ45n0IIFLi-YD0aU4zqv7M/w400-h300/Sem%20t%C3%ADtulo.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;O mapa de Cosmic Fantasy 2 e Cosmic Fantasy 4 num mesmo lugar&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;Ver lugares de um jogo mais antigo com gráficos melhores é algo que eu acho legal. E aqui tive a oportunidade de conferir bem o mundo de Cosmic Fantasy 2 com um visual aprimorado. Com todos os assets usados na parte 1 o jogo deu à Idea um ar muito mais bonito. Os NPCs são similares aos da parte 1 em sua maioria, até alguns personagens que aparecem em ambas as partes são exatamente os mesmos.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;Não há muito o que falar de diferenças com a parte 1 no campo. Para não dizer que não vi nada tão diferente, mudaram o design dos cursor que usamos para navegar nos menus kkkkkkkkkkkkkkkkkk&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhIA54RKgwXh-ZBYpnt_BdndV5jComk7DtHJXDdvMUPd0xze81N886UxJix05s2kehOB5xME909_tTbhnvFPiOFWA4EQAUB_8iPAUO2wQ-ClfMaoYUcVf-dekl3J4FnQA2xzvByoakAfqaHxfT8MOtHI1JgQzGcR41kyek-bSyJo1eOhrjdBa0eV-K-hfk&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;320&quot; data-original-width=&quot;320&quot; height=&quot;400&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhIA54RKgwXh-ZBYpnt_BdndV5jComk7DtHJXDdvMUPd0xze81N886UxJix05s2kehOB5xME909_tTbhnvFPiOFWA4EQAUB_8iPAUO2wQ-ClfMaoYUcVf-dekl3J4FnQA2xzvByoakAfqaHxfT8MOtHI1JgQzGcR41kyek-bSyJo1eOhrjdBa0eV-K-hfk=w400-h400&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Inimigos com gráficos de Cosmic Fantasy 2&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;Nos combates temos algumas mudanças mais evidentes, mas não tem como dizer qual jogo é qual se não estiver familiarizado com as duas partes. A primeira mudança é no efeito quando entramos no combate. A parte 1 usava o mesmo efeito do Cosmic Fantasy 3, aqui criaram um mais original.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;Alguns ataques físicos e algumas magias também mudaram em relação a parte 1, com as magias foi até melhor porque o visual era bem genérico.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;Com os monstros o jogo foi um pouco além, temos monstros novos com o visual mais moderno, alguns vindos da parte 1 outros criados para a parte 2 e o jogo me colocou vários monstros de Cosmic Fantasy 2, o que faz muito sentido já que estamos no mesmo planeta, só que não refizeram os sprites, o que temos aqui é exatamente os mesmos sprites do jogo de 1991. Um contraste muito estranho.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiIQ2ezEKWmMeU4XtbowuA2Mwf7U_eSx8XZhQqZqdyBdcQVu8ZiK-v1c8YOdCV24VVEYfadCI-1Hm_bBHnTZCr5MqBnuahyaNcHyZgJSfvM3XyUjvf5Dp--j0Vvme0uVfq1DjEBrYZ4NV59aXpQUm1-31cqFGx7fE1mNhibQzHvFXrBhoqYOttAC2dam10&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;224&quot; data-original-width=&quot;256&quot; height=&quot;350&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiIQ2ezEKWmMeU4XtbowuA2Mwf7U_eSx8XZhQqZqdyBdcQVu8ZiK-v1c8YOdCV24VVEYfadCI-1Hm_bBHnTZCr5MqBnuahyaNcHyZgJSfvM3XyUjvf5Dp--j0Vvme0uVfq1DjEBrYZ4NV59aXpQUm1-31cqFGx7fE1mNhibQzHvFXrBhoqYOttAC2dam10=w400-h350&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Rim não parece muito feliz de te ver... com razão...&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;No modo aventura tem zero mudanças a não ser o contexto. Não tem nem o que falar. Não vou descrever de novo como as coisas são. Vai ler o review da parte 1, blz?&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjL-rnuU6Y8dPFLg2CorAaYQLZhD3G7q3uOt0eB5jUdRA_bDj-eWSazayTj9KzsTpWD6_RtiHSmu0d2G3VpMdE0g-br_KMZrh7ACzlHk23IVmDUQAnheIoZXTJW-G1AYjaj3yvJicxPrahhLSRN85ENIbo4PpfI5UHTtkXMg42VydpS5B2AHWdlLux8ZgI&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;312&quot; data-original-width=&quot;555&quot; height=&quot;225&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjL-rnuU6Y8dPFLg2CorAaYQLZhD3G7q3uOt0eB5jUdRA_bDj-eWSazayTj9KzsTpWD6_RtiHSmu0d2G3VpMdE0g-br_KMZrh7ACzlHk23IVmDUQAnheIoZXTJW-G1AYjaj3yvJicxPrahhLSRN85ENIbo4PpfI5UHTtkXMg42VydpS5B2AHWdlLux8ZgI=w400-h225&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;A arte já era boa... não tem o que mudar&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;Com as cenas animadas o jogo se manteve com um ótimo padrão de qualidade. Parece que a qualidade está melhor que a parte 1. Fora que as cenas no geral são mais legais. Só reduziram bem o fanservice… será que depois do exagero na parte 1 rolou reclamações?&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;E no final os gráficos estão mesmo iguais aos da parte 1. Estão bons. Kazuhiro Ochi pode sentir orgulho que fizeram um jogo bonito ao menos duas vezes.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;b&gt;TOCANDO EM REPLAY&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgk20-giShOSfo27jCRzOxhN9vkUf1FqHO633dSc93z8aXU1_CKo3W0V4nLAn60kD2xhtkhelCsq30U8vGVxk8G3eSF1MnEr-tnQI4POzh0vYfRSOvFsCZEWbvRumuC3PUZfEJKaf-4vq2O46Ebe07t6roqqMTsbgeVJ_pQNxFcO_whGaGGgEm3ChU6bx0&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;360&quot; data-original-width=&quot;480&quot; height=&quot;300&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgk20-giShOSfo27jCRzOxhN9vkUf1FqHO633dSc93z8aXU1_CKo3W0V4nLAn60kD2xhtkhelCsq30U8vGVxk8G3eSF1MnEr-tnQI4POzh0vYfRSOvFsCZEWbvRumuC3PUZfEJKaf-4vq2O46Ebe07t6roqqMTsbgeVJ_pQNxFcO_whGaGGgEm3ChU6bx0=w400-h300&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Galera sentada pra ouvir a música tocando...&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;A parte sonora não mudou nada… nem dá pra dizer que fizeram alterações mesmo eles tendo feito. A trilha sonora é a mesma da parte 1, talvez uma ou duas músicas diferentes que eu não reparei… em todo o caso, não são músicas ruins, muito pelo contrário, a trilha sonora é realmente boa. Também pudera, Motoi Sakuraba e Shinji Tamura.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;Quer ouvir a trilha sonora? Clique &lt;b&gt;&lt;a href=&quot;https://downloads.khinsider.com/game-soundtracks/album/cosmic-fantasy-4-ginga-shounen-densetsu-pc-engine-cd&quot;&gt;AQUI&lt;/a&gt;&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;Os efeitos sonoros são também em grande parte os mesmos da parte 1, mudaram alguns como os sons que o cursor faz e o som de confirmação. Tem algumas magias com som diferente, em especial as que tiveram a animação alterada.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjOcrTcMGCpYHAyyJ0pC6xwuo9caHdn7pLu1-s18riFC2iPFEHdtmI8Ih_XmxoOTZf3pQPEzwvMI6eJAWJzcac1_YqKwzxV5_66ceek-eoRx0rXj10H41EUWjNiIGBljKj2VO-Y0ILGIF3DW8hjlYYYV5A06F23V0m4tNKkzL53pbzhrZVNwp_naB00pSA&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;750&quot; data-original-width=&quot;1095&quot; height=&quot;274&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjOcrTcMGCpYHAyyJ0pC6xwuo9caHdn7pLu1-s18riFC2iPFEHdtmI8Ih_XmxoOTZf3pQPEzwvMI6eJAWJzcac1_YqKwzxV5_66ceek-eoRx0rXj10H41EUWjNiIGBljKj2VO-Y0ILGIF3DW8hjlYYYV5A06F23V0m4tNKkzL53pbzhrZVNwp_naB00pSA=w400-h274&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;81Produce é um estúdio de dublagem famoso&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;Nas vozes temos praticamente todo o elencos original de Cosmic Fantasy 2 aqui, a única mudança é com o Nyan e com o Pick que já tinham sido mudados em Cosmic Fantasy 3. Não vou fazer uma lista de referências dessa vez, até porque seria repetir os mesmos nomes e papéis.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;/p&gt;&lt;ul&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;Van continua sendo o Toshihiko Seki.&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;Rim é interpretada pela Hiromi Tsuru.&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;Pick e Nyan seguem com a Sanae Miyuki desde Cosmic Fantasy 3.&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;Annie e Saya são a Yumi Takada dando voz.&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;O Yuu já sabe né? Minami Takayama.&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;O coitado do Milan nem tem voz aqui, até a mãe dele que é NPC tem voz e ele não kkkkkkkkkkkkkkkkkk&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;Além do elenco principal temos nomes como Michie Tomizawa, Hikaru Midorikawa, Shozo Iizuka, Hirotaka Suzuoki, Yuko Minaguchi, Chafurin e Tessho Genda.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;Zero reclamações sobre a qualidade das vozes aqui. Os caras só mantiveram o que já era bom desde o começo na franquia.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;É, temos bons gráficos, temos boa parte sonora… se o último jogo não nos desse no mínimo isso de bom era para fechar a Telenet Japan. Se bem que eles fecharam mesmo…&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;b&gt;SEGREDINHOS&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;Não tem para onde correr, Cosmic Fantasy é garantido umas parada extra. Não escondido no disco mas pelo menos por meio dos códigos. Tem de tudo um pouco. Só garanta um slot vazio de save para poder começar um novo jogo.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhCGM_Y4RwFCM8Wc3QWnsM1sdw1KtF8gU1VxI3G0oYiuA6ogPzWwyqpByCgYDIy7W6u27pD-rEpgADph8U13l_gvHVrWq6XjpTGW6v6KYxFziDa-sAC1u39OAOZYMY5-aSLduMjIzYjRXXlQn_DMmeOg6oxeZggGejH6oyX5IPttiFj8aN5UlTZmPg7yfw&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;748&quot; data-original-width=&quot;1007&quot; height=&quot;297&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhCGM_Y4RwFCM8Wc3QWnsM1sdw1KtF8gU1VxI3G0oYiuA6ogPzWwyqpByCgYDIy7W6u27pD-rEpgADph8U13l_gvHVrWq6XjpTGW6v6KYxFziDa-sAC1u39OAOZYMY5-aSLduMjIzYjRXXlQn_DMmeOg6oxeZggGejH6oyX5IPttiFj8aN5UlTZmPg7yfw=w400-h297&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Nyan sempre dando a dica do Debug Mode&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;b&gt;DEBUG MODE:&lt;/b&gt; Na tela onde você insere o seu nome digite ニャンのふろしき (Nyan no Furoshiki) para ter acesso ao debug. Mesmo esquema da parte 1. Você vai poder ver as cenas animadas sem ter que jogar.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhYZjL1dDTdO-DwklV309LGklAFsGaRVJYms9uuAHZI7QVz_97F3G_j6PeRjRHV3yOV5K6IjZYidy1de0gFcsaudzQ0_sunu1MRF_p8oam5VgxAD2wuvMWCs4ZN9kjBbtRJZe1P095OK1f3YNMcMhWbS9TqZIZJA-0p5cq-T27n-w_Rex4KLczqBBq7VaI&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;705&quot; data-original-width=&quot;857&quot; height=&quot;329&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhYZjL1dDTdO-DwklV309LGklAFsGaRVJYms9uuAHZI7QVz_97F3G_j6PeRjRHV3yOV5K6IjZYidy1de0gFcsaudzQ0_sunu1MRF_p8oam5VgxAD2wuvMWCs4ZN9kjBbtRJZe1P095OK1f3YNMcMhWbS9TqZIZJA-0p5cq-T27n-w_Rex4KLczqBBq7VaI=w400-h329&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Minigame que você pode brincar&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;b&gt;MINIGAME ESCONDIDO:&lt;/b&gt; Digite ビデオをかったよ (Video o kattayo) para acessar um minigame onde você disputa um melhor de 3 no janken com os personagens do jogo, só não achei a recompensa boa.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;b&gt;PULAR O MODO AVENTURA:&lt;/b&gt; Só digitar レーザーソフト (Laser Soft) que você começará direto do início do RPG.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgJAx_ezpF5NIoIwOf1hi4Wr8bx6kY2ekG78v1rO75OIhHK7fmn-3mQFExAS-c3WV0G6EscG3pVgdCsfGIWEUBBcaWdfhokX9pUfjvOEfyT4rdF0dru4fj8FTMA-7RFB31oaF--MAFoUSr8dCjVYF4dQMkbTZRJV4dD8lsb20TpSevzrbjoahyB84VaFCY&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;705&quot; data-original-width=&quot;857&quot; height=&quot;329&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgJAx_ezpF5NIoIwOf1hi4Wr8bx6kY2ekG78v1rO75OIhHK7fmn-3mQFExAS-c3WV0G6EscG3pVgdCsfGIWEUBBcaWdfhokX9pUfjvOEfyT4rdF0dru4fj8FTMA-7RFB31oaF--MAFoUSr8dCjVYF4dQMkbTZRJV4dD8lsb20TpSevzrbjoahyB84VaFCY=w400-h329&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Mensagens de Telefone pra usar com a secretária eletrônica&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;b&gt;VOICE TEST:&lt;/b&gt; Digitando サヤのプレゼント (Saya no Present) você terá acesso aos diálogos falados que aparecem no jogo todo. Desde o modo aventura.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhBUV_FM1L7xQAhRZkptULxqq3ByVxL5sbQMSXkrF1Ta706jE-H1JP6yGkg8oD3KXu_ZVthsiNmUipohDvQ7tQvUCQPWFr9P_hkhEGETAzFxRAbGQCk4EiTVKSAzh8GTKao57LVCnatAuzqWhA36esLcgEkLRXep0NGWgroAgXZJo8pODsrrN1M5Qq9PTg&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;705&quot; data-original-width=&quot;857&quot; height=&quot;329&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhBUV_FM1L7xQAhRZkptULxqq3ByVxL5sbQMSXkrF1Ta706jE-H1JP6yGkg8oD3KXu_ZVthsiNmUipohDvQ7tQvUCQPWFr9P_hkhEGETAzFxRAbGQCk4EiTVKSAzh8GTKao57LVCnatAuzqWhA36esLcgEkLRXep0NGWgroAgXZJo8pODsrrN1M5Qq9PTg=w400-h329&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Rim muito educada explicando sobre o SysCard incompatível&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;span style=&quot;white-space-collapse: preserve;&quot;&gt;&lt;b&gt;MENSAGEM DO SYSCARD: &lt;/b&gt;Quando colocamos o jogo para rodar com um System Card V1.0 ou 2.0 o jogo não irá rodar, por se tratar de um jogo no formato Super CD-ROM², é necessário um System Card V3.0 ou hardware compatível. Caso tente jogar com um SysCard mais antigo a Rim manda o aviso de forma não muito educada. &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;span style=&quot;white-space-collapse: preserve;&quot;&gt;Detalhe que digitando VER1 como na parte 1 não nos exibe essa mensagem mas sim um aviso do Nyan dizendo que nada nessa vida é de graça... gato safado kkkkkkk&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;b&gt;RECEPÇÃO? LEGADO?&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;Esse é literalmente o fim de tudo. Não sei dizer se a franquia teria continuado caso a Telenet Japan não tivesse começado a afundar. Talvez o Kazuhiro Ochi estivesse com mais ideias. Até porque aquele trailer de Cosmic Fantasy 4 que aparecia no final do 3 mostrou algumas coisas que não aconteceram nos jogos lançados.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;Se a franquia tivesse continuado, será que ela teria migrado para o fracassado PC-FX? Ou talvez eles tivessem ido brincar com 3D no Playstation ou no Saturn…&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEj44oWthoCPDv-l_Kqu0wcilT-6_U7XbGm0vQ8nBAO_o3WGKdyyXccZAIWuYJbE7nQMj53WXXveYmtja9T7gmyWEqmlQtnPnPlQT2TwppXtHYwXeEqPeO1Ef4ySOMSgdRL1aTdBNyUt_OBex6FG3_B3C6rSHQFdgjE5gd5_OE8LvjH8H-BYKG9WAtqh4Do&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;705&quot; data-original-width=&quot;857&quot; height=&quot;329&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEj44oWthoCPDv-l_Kqu0wcilT-6_U7XbGm0vQ8nBAO_o3WGKdyyXccZAIWuYJbE7nQMj53WXXveYmtja9T7gmyWEqmlQtnPnPlQT2TwppXtHYwXeEqPeO1Ef4ySOMSgdRL1aTdBNyUt_OBex6FG3_B3C6rSHQFdgjE5gd5_OE8LvjH8H-BYKG9WAtqh4Do=w400-h329&quot; width=&quot;400&quot; /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-family: verdana;&quot;&gt;Nyan quer saber se você comprou o anime... eu não vi ainda&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;Eu me pergunto qual foi o jogo mais vendido da franquia. Seria o 2 por ter um lançamento ocidental para somar com as vendas? Ou talvez o 4 com as duas partes somadas?&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;Em todo o caso esse jogo ficou somente no Japão. O Turbografx 16, a versão ocidental do PC Engine, já tinha sido descontinuado por fracassar em ganhar espaço no mercado norte americano. Mas o relançamento do Nintendo Switch te garante o texto em inglês, Cosmic Fantasy Collection 2 está disponível desde 2025 na eShop ocidental.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;E não tem negócio. Nenhum jogo além dos dois primeiros ganharam sets de conquistas lá no Retro Achievements.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;b&gt;CURIOSIDADES&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;/p&gt;&lt;ul&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;Esse foi o último jogo de PC Engine publicado pela Telenet Japan.&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;Este foi o último RPG para consoles e o penúltimo RPG publicado pela Telenet Japan&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;Também podemos dizer que esse foi o último jogo publicado pela Telenet Japan para consoles, depois disso eles seguiram vivos até meados de 2006 mas tudo o que publicaram foi jogos de pachinko e mahjong… eu não considero isso um jogo então…&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;Pouco tempo depois do lançamento desse jogo a Telenet Japan abriu um Game Center no Hawaii com o nome de Cosmic Fantasy, embora nome similar, não há relação com os jogos.&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;Kazuhiro Ochi não deixou o mundo dos jogos logo após o final de Cosmic Fantasy, ele trabalhou em alguns jogos no Saturn e sua última contribuição foi em 1999 no RPG Startling Odyssey 1: Blue Evolution do Playstation, um remake de um RPG do PC Engine. Ele atuou como diretor do projeto e contribuiu com o script.&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;b&gt;UM POUCO MAIS DE OPINIÃO&lt;/b&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;Terminamos a saga mas não os jogos. Ainda tem um, mas esse é assunto para outro review. O que eu quero aqui é repassar um pouco mais de opinião direta sobre o que eu de fato achei de cada jogo. Relembrando que eu ainda acho que você não deve jogar algo da franquia. E que se eu não estivesse sendo pago para jogar e fazer esses reviews eu teria abandonado no começo de Cosmic Fantasy 2 essa jornada. Então vamos lá falar um pouco de cada jogo.&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjTCKp4R34LqjqlrqdwnxChsqaCVlDXSUD9C6BGgWpg9jPStbDO93W5at8EtCEcMSEVG6S1-ZUa5A60XaN5Ya4N2ESnSSCx57tVoEdWcTfzK0D1S72qVbzsWayQYfRBeB6VViPCCRhAgZFM3RU_9Ll3mWrdczmwE5E4qjp1E3vwE1s2kkBCJvPzqvcuAO4&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;448&quot; data-original-width=&quot;512&quot; height=&quot;350&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjTCKp4R34LqjqlrqdwnxChsqaCVlDXSUD9C6BGgWpg9jPStbDO93W5at8EtCEcMSEVG6S1-ZUa5A60XaN5Ya4N2ESnSSCx57tVoEdWcTfzK0D1S72qVbzsWayQYfRBeB6VViPCCRhAgZFM3RU_9Ll3mWrdczmwE5E4qjp1E3vwE1s2kkBCJvPzqvcuAO4=w400-h350&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Era feio mas funcionava&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;b&gt;Cosmic Fantasy Bouken Shounen Yuu:&lt;/b&gt; É o primeiro, temos que dar um desconto para ele, mas não tem muito o que defender quando paramos para observar que ele saiu em 1990 e jogos de concorrentes faziam muito mais dois anos antes ou mais.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;A jogabilidade é bem sofrida mas ao menos funciona. A história é interessante e as animações são bonitas para um jogo da época. Os gráficos in game são ruins para a época, podiam ter feito melhor, os sons também não são exemplo mas são toleráveis.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEi4kj6wiQOiYaqw_pSt1Af6od62d540hdw6_yAG2BAV1FA3433Yk_zdBAK6mjxo4TBBhINQIP-ftoIlKcrOLYoAMVq_zzXL6-VWCpKV9nPuNYE4nzWPQ1rmAzHYwxIWcnu8P3qdUFlmuDvnZYd9fgaHkVdmDEN7wncTpHp-Cgg366hR9eikgpF1_khvPW4&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;480&quot; data-original-width=&quot;549&quot; height=&quot;349&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEi4kj6wiQOiYaqw_pSt1Af6od62d540hdw6_yAG2BAV1FA3433Yk_zdBAK6mjxo4TBBhINQIP-ftoIlKcrOLYoAMVq_zzXL6-VWCpKV9nPuNYE4nzWPQ1rmAzHYwxIWcnu8P3qdUFlmuDvnZYd9fgaHkVdmDEN7wncTpHp-Cgg366hR9eikgpF1_khvPW4=w400-h349&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Bug Fantasy 2 Bug Shounen Van&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;b&gt;Cosmic Fantasy 2 Bouken Shounen Van:&lt;/b&gt; Tinha tanto potencial… só esqueceram de contratar gente que sabia programar e gente com capacidade cognitiva para testar o jogo.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;A história é muito melhor que a do primeiro jogo, mas a jogabilidade… mil vezes a coisa primitiva de lá do que o monte de bugs e coisas mal feitas que colocaram aqui.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;Os gráficos e a parte sonora foram uma boa evolução, as cenas animadas também. Considero ele o pior Cosmic Fantasy.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgNB-XRO12O-KYqmhpEcvHCKSn5vSyI3rK1paMGhz3VOjh2rxADkbDCO6KotR3ACQ7aHomv57EcRlasQQoeFYTOj1176kYPsAPyv0hQA610wNQNY4OZb9ufWsgqNPCmBO-aMx6bYLB1ES8yBc29tETqK1kuOzpyP_mRY08RlWELJe0zJ_IvF3_rAsvi_5Y&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;224&quot; data-original-width=&quot;256&quot; height=&quot;350&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgNB-XRO12O-KYqmhpEcvHCKSn5vSyI3rK1paMGhz3VOjh2rxADkbDCO6KotR3ACQ7aHomv57EcRlasQQoeFYTOj1176kYPsAPyv0hQA610wNQNY4OZb9ufWsgqNPCmBO-aMx6bYLB1ES8yBc29tETqK1kuOzpyP_mRY08RlWELJe0zJ_IvF3_rAsvi_5Y=w400-h350&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;É dois passos uma luta&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;b&gt;Cosmic Fantasy 3 Bouken Shounen Rei:&lt;/b&gt; Agora sim colocaram gente competente para fazer um RPG. Mas ainda faltou algo.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;Legal eles terem dado uma atenção para o passado para tentar contar um pouco das origens da CSC e dos Cosmic Hunters, mas a história ainda é bem sem graça.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;Trouxeram várias mecânicas novas legais como equipar mais de uma arma e os vários modos de atacar um inimigo. O sistema de ordenar os personagens pela velocidade também ficou bom. Um mundo sem um mapa também foi uma ideia legal. Só deviam ter aprendido que encounter rate não precisa estragar tudo.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;Ao menos não podemos reclamar da parte visual, vai por mim, o outro Cosmic Fantasy de 1992 não se compara. Só podiam ter feito uma trilha sonora melhorzinha.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEikWo7RvAgQhxgj4XoyyIh7PBjgtTO3CT0e3g2ImAiSzEjlEeAPK9Ei81fWEAStdRiwyWMPX1IiHJSX7r7sBcFcAJ4yIlP6NhyZEbll5KIGCzcRZa_UofzKI9l9180pli1vV731f0qiBb8CBG-LWbaJRzevA1I8aTC5EPzwAGhX4nqrZPD7eqxbaqkrpSo&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;448&quot; data-original-width=&quot;512&quot; height=&quot;350&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEikWo7RvAgQhxgj4XoyyIh7PBjgtTO3CT0e3g2ImAiSzEjlEeAPK9Ei81fWEAStdRiwyWMPX1IiHJSX7r7sBcFcAJ4yIlP6NhyZEbll5KIGCzcRZa_UofzKI9l9180pli1vV731f0qiBb8CBG-LWbaJRzevA1I8aTC5EPzwAGhX4nqrZPD7eqxbaqkrpSo=w400-h350&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Quando aprenderam a fazer RPG a firma quebrou&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;b&gt;Cosmic Fantasy 4 Ginga Shounen Densetsu Totsunyuuhen:&lt;/b&gt; Finalmente começaram a fazer RPG de verdade, que até podemos comparar com os grandes nomes e notar que têm coisas boas aqui. Só foi meio tarde demais.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;A história aqui começa meio besta, mas não é ruim como a do terceiro jogo que desanima. A jogabilidade ficou legal, novo sistema de combate bem legal, mas o encounter rate… maldito encounter rate.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;Jogo bonito, trilha sonora de qualidade…&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjqIFHVcdJqhnLVt7YnoVpJ5RHjVCd06NWT-6-nUh8XWePdTviqHQd7bT6YLBqufNbH8mHuZtvJHJeT6SYDIwb5e89_GUGtzzQDpX838mS1uYRgLkHmAC7hUC5lPwkY-EcNyYD950hzb4hBm7pkXzIr6ftrkz8LXYnV5nJ-Qk9JoEiQg90nUDGOlbF3AdY&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;214&quot; data-original-width=&quot;236&quot; height=&quot;362&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjqIFHVcdJqhnLVt7YnoVpJ5RHjVCd06NWT-6-nUh8XWePdTviqHQd7bT6YLBqufNbH8mHuZtvJHJeT6SYDIwb5e89_GUGtzzQDpX838mS1uYRgLkHmAC7hUC5lPwkY-EcNyYD950hzb4hBm7pkXzIr6ftrkz8LXYnV5nJ-Qk9JoEiQg90nUDGOlbF3AdY=w400-h362&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Ao menos teriminaram razoavelmente bem&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;b&gt;Cosmic Fantasy 4 Ginga Shounen Densetsu Gekitouhen:&lt;/b&gt; E aqui temos facilmente o melhor jogo que eles poderiam fazer. Pegaram o bom trabalho que fizeram no anterior e poliram…&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;De longe a melhor história entre os jogos. Deram um final decente para Cosmic Fantasy 2 embora não tenha sido um grande desfecho para a saga toda, talvez houvesse esperança de um Cosmic Fantasy 5?&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;O que era bom na parte 1 ficou melhor aqui. O último jogo de verdade que a Telenet Japan fez foi caprichado na medida do possível.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;Dos 5 jogos eu diria que 2 jogos e meio são bem feitos. No final das contas, Cosmic Fantasy é uma ideia que no papel parece boa, mas na prática foi mal executada durante a maior parte do tempo e no final não adiantou consertar. Terminar os jogos era uma grande satisfação, não porque eu estava me divertindo e me sentia realizado por chegar ao final, mas sim porquê eu me sentia torturado jogando os primeiros ou então lidando com o encounter rate absurdo no terceiro. Os dois últimos até melhoraram a experiência mas o estrago já estava feito para mim.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjYFRRAtmm_MTWN9RcvbJQ-OZHIaA-cotM2kyKtCmhLkQoWSFhjjjfGagZHgDs0SkeiUX-1mmUYaSuZHy_RwulGLV1JaVnZZZ3p9IlcbIRDOhtd_NILkp-na2aFNQiOqicwVdpSoY7w1HACWHta8PIw-Tcz9A4mG_YX7gmkx37vvhvHRO5e8-qqvI5aGqs&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;632&quot; data-original-width=&quot;640&quot; height=&quot;395&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjYFRRAtmm_MTWN9RcvbJQ-OZHIaA-cotM2kyKtCmhLkQoWSFhjjjfGagZHgDs0SkeiUX-1mmUYaSuZHy_RwulGLV1JaVnZZZ3p9IlcbIRDOhtd_NILkp-na2aFNQiOqicwVdpSoY7w1HACWHta8PIw-Tcz9A4mG_YX7gmkx37vvhvHRO5e8-qqvI5aGqs=w400-h395&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Só falta esse&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;No final das contas eu posso concluir dizendo. Não perca seu tempo jogando Cosmic Fantasy, nenhum deles. Existem RPGs melhores no PC Engine, até mesmo da Telenet Japan, não precisa se maltratar como eu fiz aqui. Embora tenha sido contra a minha vontade… Kkkkkkkkkkkkk&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;Eu tenho que reconhecer que o Kazuhiro Ochi teve boas ideias, mas digo que tudo isso poderia ter sido melhor aproveitado em um bom anime shounen…&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;Eu encerro por aqui, mas Cosmic Fantasy ainda não acabou, falta 1, o remake dos dois primeiros, Cosmic Fantasy Stories me espera no Mega Drive com todo o poder do Mega CD. Seria esse o jogo que consertou Cosmic Fantasy 2? Veremos no futuro… mas não no próximo review, tem um joguinho que talvez seja a melhor coisa que a Telenet Japan fez na vida deles mesmo o jogo não sendo deles, que vai entrar no próximo review.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;Então sem enrolar mais do que eu já enrolei, vamos em frente porque o sonho não terá fim.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-size: 11pt; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;/span&gt;&lt;div class=&quot;NIGHTEYE_BlueFilter NIGHTEYE_Filter&quot;&gt;&lt;/div&gt;&lt;div class=&quot;NIGHTEYE_YellowFilter NIGHTEYE_Filter&quot;&gt;&lt;/div&gt;&lt;div class=&quot;NIGHTEYE_DimFilter NIGHTEYE_Filter&quot;&gt;&lt;/div&gt;&lt;style id=&quot;night-eye-overrides&quot;&gt;@media screen {html{background:rgb(31,31,31) !important;color:rgb(191,191,191) !important;}body, body &gt; .container{background-color:rgb(31,31,31);}input, select, textarea, button{border-color:rgb(97,97,97);background-color:rgb(31,31,31);color:rgb(191,191,191);}input[type=&quot;radio&quot;]::before, input[type=&quot;radio&quot;]::after{background-color:rgb(97,97,97) !important;}text{fill:rgb(191,191,191);}font{color:rgb(191,191,191);}a{color:rgb(153,198,229);}svg{fill:rgb(191,191,191);}.NIGHTEYE_YellowFilter{background:rgba(102,75,0,0.15);}.NIGHTEYE_BlueFilter{background:rgba(51,51,204,0.15);}.NIGHTEYE_DimFilter{background:rgba(0,0,0,0.5);}}&lt;/style&gt;&lt;style id=&quot;night-eye-overrides&quot;&gt;@media screen {html{background:rgb(31,31,31) !important;color:rgb(191,191,191) !important;}body, body &gt; .container{background-color:rgb(31,31,31);}input, select, textarea, button{border-color:rgb(97,97,97);background-color:rgb(31,31,31);color:rgb(191,191,191);}input[type=&quot;radio&quot;]::before, input[type=&quot;radio&quot;]::after{background-color:rgb(97,97,97) !important;}text{fill:rgb(191,191,191);}font{color:rgb(191,191,191);}a{color:rgb(153,198,229);}svg{fill:rgb(191,191,191);}.NIGHTEYE_YellowFilter{background:rgba(102,75,0,0.15);}.NIGHTEYE_BlueFilter{background:rgba(51,51,204,0.15);}.NIGHTEYE_DimFilter{background:rgba(0,0,0,0.5);}}&lt;/style&gt;&lt;style id=&quot;night-eye-overrides&quot;&gt;@media screen {}&lt;/style&gt;</content><link rel='replies' type='application/atom+xml' href='http://snestalgia.blogspot.com/feeds/3434812836578285187/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://snestalgia.blogspot.com/2026/04/cosmic-fantasy-4-parte-2-o-fim-do-fim.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2493873762760599264/posts/default/3434812836578285187'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2493873762760599264/posts/default/3434812836578285187'/><link rel='alternate' type='text/html' href='http://snestalgia.blogspot.com/2026/04/cosmic-fantasy-4-parte-2-o-fim-do-fim.html' title='Cosmic Fantasy 4 Parte 2 - O Fim do Fim'/><author><name>Soterio Salles</name><uri>http://www.blogger.com/profile/08620031192966980922</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjehzVr9hPgQMcxW3_hecIJ4iFGV0MVoCOP2lJhUU_R6bokyzNyeJNqo0WZXNxwbp5pv_j965fBTw3xkIIe6RKhIGn3P0E3xj2Do9CiCEEUk-b4pIJmytn8ZfH-cvpi9hFpaah6C_uRck57BbVoo3keDPjqobYYQuIJWc-PfSoZ_8pKmQA/s220/IMG_20140323_135503.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/a/AVvXsEi9jGFblAJXDK4ELTMOYDCpWBVUIxcggIjTyQv7UdmTjPNXdj0P-yzneLezbc_X7gvWIeC-rQx5Tqp_0EBezps25PlGKOKtCvTnb8Qbk4Kliq2DRpODCT7eDOyVlWLu9avuEAI5rQBg43s51BWKB8JUuw7penOHeQYmKIgCZeu-IgrQXPS8PtHmJQ_sWJQ=s72-w400-h225-c" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2493873762760599264.post-7814340152810400231</id><published>2026-04-24T13:54:00.004-03:00</published><updated>2026-04-24T13:54:26.129-03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Análises"/><category scheme="http://www.blogger.com/atom/ns#" term="Análises JapanOstalgia"/><category scheme="http://www.blogger.com/atom/ns#" term="JapanOstalgia"/><category scheme="http://www.blogger.com/atom/ns#" term="PC Engine"/><category scheme="http://www.blogger.com/atom/ns#" term="Review"/><category scheme="http://www.blogger.com/atom/ns#" term="Snes"/><category scheme="http://www.blogger.com/atom/ns#" term="Super Nintendo"/><title type='text'>Cosmic Fantasy 4 Parte 1 - O Início do Fim</title><content type='html'>&lt;span id=&quot;docs-internal-guid-aaad8733-7fff-af46-c7ac-3ef46a9ae396&quot;&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEijXvczcXgkHSuCt98sHyqrzjmRzheeD-8zKH4uOBHocd3cIGqDNZgij5i4qx3O1mkr4GLyYeCWQNxx8_d1NoMnAxmzXN6Tw1BHYMC8w7u3x0A-VSB21wBrAsaURZFyWrpOBolVUujP0lifY4oXB9QKfe2w7zJIzBLnFD0Z9avDG7E5E-HUXusXY1PjK5k&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;1080&quot; data-original-width=&quot;1920&quot; height=&quot;225&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEijXvczcXgkHSuCt98sHyqrzjmRzheeD-8zKH4uOBHocd3cIGqDNZgij5i4qx3O1mkr4GLyYeCWQNxx8_d1NoMnAxmzXN6Tw1BHYMC8w7u3x0A-VSB21wBrAsaURZFyWrpOBolVUujP0lifY4oXB9QKfe2w7zJIzBLnFD0Z9avDG7E5E-HUXusXY1PjK5k=w400-h225&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Toda franquia tem um final? Não, basta a produtora ter interesse e criatividade para mantê-la viva. Mas quando estamos falando da Telenet Japan, sim, tudo teve um final… e agora é a vez de Cosmic Fantasy ver um final…&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Depois de uma árdua jornada pela franquia, com jogos altamente questionáveis e decisões estranhas, finalmente teremos um jogo decente para ao menos dar um fim justo para a franquia?&amp;nbsp;É isso que vamos descobrir hoje nesse post, clique ai em &lt;b&gt;&lt;a href=&quot;https://snestalgia.blogspot.com/2026/04/cosmic-fantasy-4-parte-1-o-inicio-do-fim.html&quot; target=&quot;_blank&quot;&gt;CONTINUE LENDO&lt;/a&gt;&lt;/b&gt; e bora.&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Antes de prosseguir. Você já conhece a franquia Cosmic Fantasy? Não? Então, se você gosta de ler, que tal conferir os artigos dos jogos anteriores? É só clicar nos links abaixo.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Cosmic Fantasy está &lt;b&gt;&lt;a href=&quot;https://snestalgia.blogspot.com/2026/01/cosmic-fantasy-o-inicio-de-um-desastre.html&quot;&gt;NESSE LINK&lt;/a&gt;&lt;/b&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Cosmic Fantasy 2 está &lt;b&gt;&lt;a href=&quot;https://snestalgia.blogspot.com/2026/02/cosmic-fantasy-2-o-verdadeiro-desastre.html&quot;&gt;NESSE LINK&lt;/a&gt;&lt;/b&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Cosmic Fantasy 3 está &lt;b&gt;&lt;a href=&quot;https://snestalgia.blogspot.com/2026/03/cosmic-fantasy-3-e-uma-luta-sem-fim.html&quot;&gt;NESSE LINK&lt;/a&gt;&lt;/b&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Vamos recapitular? Eu peguei a franquia Cosmic Fantasy da Telenet Japan para jogar por curiosidade, pensei em desistir, mas fui coagido a continuar jogando até o final.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Minhas experiências não foram nada boas com metade da série praticamente.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;O primeiro jogo é o típico RPG primitivo somado a péssimas escolhas e visualmente pobre, mas apesar disso ele funcionava bem.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;O segundo jogo consertou vários problemas do primeiro, trouxe ideias novas e visual muito melhor. Só que esqueceram de programar o jogo direito, ele é praguejado de bugs e mecânicas mal implementadas.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;O terceiro jogo foi uma verdadeira evolução digna, visual melhor, várias mecânicas realmente boas e praticamente sem bugs. Mas sofreu com um encounter rate totalmente absurdo pior que muito RPG mais antigo e a história não é das melhores.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Mesmo assim eles prometeram um quarto jogo e não entregaram só um, mas sim dois jogos. O final da série veio em duas partes.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Eu até pensei em fazer um review das duas partes juntas, mas não seria tão justo porque mesmo com suas similaridades, temos muitas diferenças que talvez valha a pena colocar em textos separados.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhq6SRCw9I44Nruy5bz51v0_JVkbn4QKhvp-0dvarKm_jHMifefGOoGDken8dNmn2Qppcuq5_aBihY8jkSQN24x3YaC7b8rOEe4KODifIOP3LCu8QpFzyotzj0qPak9If7Et1V2tE4EBCCJpI2XJEL-kTL8zt1PQnaEN3nESmdBKb1aizkKqTlfLT9Qt5Y&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;640&quot; data-original-width=&quot;640&quot; height=&quot;400&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhq6SRCw9I44Nruy5bz51v0_JVkbn4QKhvp-0dvarKm_jHMifefGOoGDken8dNmn2Qppcuq5_aBihY8jkSQN24x3YaC7b8rOEe4KODifIOP3LCu8QpFzyotzj0qPak9If7Et1V2tE4EBCCJpI2XJEL-kTL8zt1PQnaEN3nESmdBKb1aizkKqTlfLT9Qt5Y=w400-h400&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Capa do jogo&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Ao final de Cosmic Fantasy 3 temos um trailer de uma possível continuação e conclusão da saga. “Cosmic Fantasy 4 está chegando” eles disseram. Como a Open Sesame, estúdio que desenvolveu o terceiro jogo, não pertencia a Telenet Japan, eles continuaram trabalhando sem muitos problemas com a reestruturação que a empresa fez no final de 1993.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Em 10 de junho de 1994, quase dois anos após o lançamento de Cosmic Fantasy 3, chegava ao mercado Cosmic Fantasy 4: Ginga Shounen Densetsu - Totsunyuuhen, que não era apenas um título mas sim a primeira parte do que seria o fim da saga.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Aí vem uma dúvida. Será que era planejado desde o início que a saga tivesse um final neste quarto jogo, indiferente de ele ter sido dividido em duas partes? Se você andou lendo meu último review sobre o &lt;a href=&quot;https://snestalgia.blogspot.com/2026/04/o-triste-fim-de-tenshi-no-uta-no-super.html&quot;&gt;Tenshi no Uta do SNES&lt;/a&gt;, deve saber que a Telenet Japan não estava numa boa fase e meio que estava parando de fazer jogos para focar em pachinko… será que não teríamos um Cosmic Fantasy 5 caso a situação fosse outra? Talvez nunca iremos saber.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;UMA NOVA MISSÃO&lt;/b&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Estamos de volta aos tempos atuais na série, nada de contar histórias que aconteceram antes por aqui. E também temos Yuu retornando como protagonista.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Depois de uma grande introdução bastante interativa, nossa nova missão como membro da CSC é um pouco diferente do habitual.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjjW_0mKdYhK8mVfUrQy_kX3DEX9HyXCxxM6uH0a14h4dTZnk73ieBBLPaRmLXnjIh9bvPsNSTNGPHJqkH1bkEtE3pDcM24XcFP35G99QoOhcjE4_2BzoW7McjUiNFOwFo5pdWNNFjM4V0tCp2BK72DauJLRVBRzuFRFdwDrMREFNYX-gW9dnSyXg77RSk&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;480&quot; data-original-width=&quot;640&quot; height=&quot;300&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjjW_0mKdYhK8mVfUrQy_kX3DEX9HyXCxxM6uH0a14h4dTZnk73ieBBLPaRmLXnjIh9bvPsNSTNGPHJqkH1bkEtE3pDcM24XcFP35G99QoOhcjE4_2BzoW7McjUiNFOwFo5pdWNNFjM4V0tCp2BK72DauJLRVBRzuFRFdwDrMREFNYX-gW9dnSyXg77RSk=w400-h300&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-family: verdana;&quot;&gt;A princesa sequestrada... ou já é a Saya disfarçada? Agora não sei...&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;A princesa Saria do planeta Kazarin foi sequestrada, porém o acontecido não pode se tornar público. Nossa missão é de resgate, porém, não podemos deixar nossa identidade como membros da CSC ser exposta.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Yuu e Saya partem para Kazarin. Enquanto Yuu vai investigar e tentar resgatar a princesa, Saya terá uma missão um pouco diferente, ela irá se disfarçar como a princesa raptada já que ambas são convenientemente parecidas.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;O elenco do jogo não é pequeno, temos 10 personagens jogáveis, embora no máximo 4 estejam disponíveis, e rola aquela rotação de acordo com o momento da história. Eu geralmente só falaria dos mais importantes, muito para evitar spoilers, mas aqui vou fazer um pouco diferente. Vou dizer quem são todos os personagens, porém os que podem impactar na história vai ser com menos spoilers. Vou listar na ordem de aparição de cada um e não vou falar muito sobre como é em termos de gameplay, pra deixar o mínimo possível de spoilers.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEg8oW0AjN210SbPex7v_l83SUysfNtc23Ob4vbREFtVdJZiEoIhdOfeO5dazXb6kX9wkWhLUb7fpt0BVrvpL6wTaJPE8JtamjVZw97kjMGKOLDmKkH5xvtbbdcFVUq8cxwoEKTIWLe3gh9Ueb_fFNvla3slqRmFqLe2rpieApzokMoPUT0EEBtgahx8yUg&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;207&quot; data-original-width=&quot;238&quot; height=&quot;163&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEg8oW0AjN210SbPex7v_l83SUysfNtc23Ob4vbREFtVdJZiEoIhdOfeO5dazXb6kX9wkWhLUb7fpt0BVrvpL6wTaJPE8JtamjVZw97kjMGKOLDmKkH5xvtbbdcFVUq8cxwoEKTIWLe3gh9Ueb_fFNvla3slqRmFqLe2rpieApzokMoPUT0EEBtgahx8yUg=w187-h163&quot; width=&quot;187&quot; /&gt;&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;b&gt;Yuu:&lt;/b&gt; O garoto do capacete tosco está de volta. Não que ele tenha realmente sumido, já que ele dá as caras em todos os jogos da franquia. Mas aqui ele retoma o posto de protagonista.&amp;nbsp;&lt;/div&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Por conta da missão exigir que ele se disfarce, ele passa parte do jogo usando o nome do pai dele, e indiferente disso ele acaba fazendo muito mais em Kazarin do que simplesmente resgatar a princesa.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiaLTj77Fs6SDY2y3rJ3rpeNJJPxMNTwwpgIBbFB4mffAiNgwKilE7NzFKH_RjV7axAzcpHzh1w9Ome4oO9hW8qlCn3ynRxIk9aufebPvE2XRQhqTYuLxsP23Jxvvp1ukONnST0PVBzP0uL4MoXfVEtvTcg9cnmS_Ja2gsUCWkJqGpEtmdJ0zJRjEV7ElA&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;208&quot; data-original-width=&quot;238&quot; height=&quot;175&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiaLTj77Fs6SDY2y3rJ3rpeNJJPxMNTwwpgIBbFB4mffAiNgwKilE7NzFKH_RjV7axAzcpHzh1w9Ome4oO9hW8qlCn3ynRxIk9aufebPvE2XRQhqTYuLxsP23Jxvvp1ukONnST0PVBzP0uL4MoXfVEtvTcg9cnmS_Ja2gsUCWkJqGpEtmdJ0zJRjEV7ElA=w200-h175&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;b&gt;Rusty:&lt;/b&gt; Filho do velho Battons ele é o nosso contato em Kazarin. É com ele e seu grupo que iremos investigar os suspeitos do sequestro.&amp;nbsp;&lt;/div&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEj16UKbF3z2HTUiLfDWx3NfD4AJl7NutGiqG5eICr-xTvKqAT6U82qPJyKIC6TouKzCEyMeYhgUDXEcYGCrJB38WwQ0L8dmdk0gfossoJu2aALraccz3rTsv4oSZjTPglhm_4teqPLKQ2o6P2iZICYSm5EcvZkIuq6RGvc1EWLEnabhU-Or7vb7QMtTxIg&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;207&quot; data-original-width=&quot;238&quot; height=&quot;174&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEj16UKbF3z2HTUiLfDWx3NfD4AJl7NutGiqG5eICr-xTvKqAT6U82qPJyKIC6TouKzCEyMeYhgUDXEcYGCrJB38WwQ0L8dmdk0gfossoJu2aALraccz3rTsv4oSZjTPglhm_4teqPLKQ2o6P2iZICYSm5EcvZkIuq6RGvc1EWLEnabhU-Or7vb7QMtTxIg=w200-h174&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;b&gt;Pallas:&lt;/b&gt; O músculo do grupo do Rusty, o cara se gaba da força física e parece ter um fetiche por arrombar portas que poderiam ser abertas normalmente. Apesar das atitudes ele não é o típico fortão sem cérebro, ao menos ele joga xadrez.&amp;nbsp;&lt;/div&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEg-luXs__G-Edr8mQ9igNrXe29ymIZCKHStVnQ8XpXtAC8ZLxp2RI8yTOzGRpL7EiuWnD8jc-N4z2V312QI3rJWsgDXeGvRdikt-A8mkNEnKGZPk2NDQpZkOFqxAzP4rwsYZrRoQ2lRBi1uXN7brS8MFxHlKFE6pXd5_7PuHvlmZGzBRoANrLEdOfE5wPA&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;206&quot; data-original-width=&quot;251&quot; height=&quot;164&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEg-luXs__G-Edr8mQ9igNrXe29ymIZCKHStVnQ8XpXtAC8ZLxp2RI8yTOzGRpL7EiuWnD8jc-N4z2V312QI3rJWsgDXeGvRdikt-A8mkNEnKGZPk2NDQpZkOFqxAzP4rwsYZrRoQ2lRBi1uXN7brS8MFxHlKFE6pXd5_7PuHvlmZGzBRoANrLEdOfE5wPA=w200-h164&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;b&gt;Milly:&lt;/b&gt; A presença feminina no grupo do Rusty é em vários momentos a única parte racional dele. Milly também tem habilidades psíquicas.&amp;nbsp;&lt;/div&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEg28jW5hRaSaXFEHSvvPPPoOrVuGF93-JF25rDyq1InT4zIRLsEOaH0pxwr_YsKZznmv7GN4jKgxQbpJ6oTBGqQovkAeAuWGsw9DeYATpSUZUTNitAYjd_EvhRsVmYFccPqQ6jOigDXgjKGOySQY5HK4KZJTn39SE1U0xI8HCiYMYwSI37_qJWxTEpG0sI&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;210&quot; data-original-width=&quot;251&quot; height=&quot;167&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEg28jW5hRaSaXFEHSvvPPPoOrVuGF93-JF25rDyq1InT4zIRLsEOaH0pxwr_YsKZznmv7GN4jKgxQbpJ6oTBGqQovkAeAuWGsw9DeYATpSUZUTNitAYjd_EvhRsVmYFccPqQ6jOigDXgjKGOySQY5HK4KZJTn39SE1U0xI8HCiYMYwSI37_qJWxTEpG0sI=w200-h167&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;b&gt;Saya:&lt;/b&gt; Não é só para fazer cosplay de princesa que ela está aqui, alguém tem que garantir o fanservice também… além claro de ser a mesma Saya que já conhecemos dos jogos anteriores.&amp;nbsp;&lt;/div&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgf-oB_uuu0kJKMZH_Kh8RXnhT621lL-aFyi_KFer-nHPbMY__0w7g721P_b03eWRoLKDpm9AUGcMVcgx-B_jp7VuJ7LGd24Um6BYEuX4wZomTtxR8rKie7d3TipKWkyaw9rZabbX5OjNR3A_WZGT49X26JDTSn2j1_fic59szXE7AOfVpJBW18aKK-WB8&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;206&quot; data-original-width=&quot;251&quot; height=&quot;164&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgf-oB_uuu0kJKMZH_Kh8RXnhT621lL-aFyi_KFer-nHPbMY__0w7g721P_b03eWRoLKDpm9AUGcMVcgx-B_jp7VuJ7LGd24Um6BYEuX4wZomTtxR8rKie7d3TipKWkyaw9rZabbX5OjNR3A_WZGT49X26JDTSn2j1_fic59szXE7AOfVpJBW18aKK-WB8=w200-h164&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;b&gt;Milan:&lt;/b&gt; O príncipe herdeiro do trono de Kazarin e irmão mais novo da princesa Saria. Não é porque somos nobres de sangue azul que não vamos lutar, não é?&amp;nbsp;&lt;/div&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEg-SpHN0B0mkDQBgbdeHq44cf9ijaza8XfgFFINUbIidBciYYf1AeThLPpH1BOIB91ZEkDPhWrxKeolQpW52BkFvlUyLoIU90iaLw-j4PK3x-Unjj6FTJiKT1M8-LBJM3-EFFug56oo6j9vrFK-obwYLMCQvurNynGa6qEU_8tp1xKH0sUByyu2QYDwK_0&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;204&quot; data-original-width=&quot;251&quot; height=&quot;163&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEg-SpHN0B0mkDQBgbdeHq44cf9ijaza8XfgFFINUbIidBciYYf1AeThLPpH1BOIB91ZEkDPhWrxKeolQpW52BkFvlUyLoIU90iaLw-j4PK3x-Unjj6FTJiKT1M8-LBJM3-EFFug56oo6j9vrFK-obwYLMCQvurNynGa6qEU_8tp1xKH0sUByyu2QYDwK_0=w200-h163&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;b&gt;Battons:&lt;/b&gt; Não subestime o velho, ele não é quem é atoa. Bora mostrar como se luta contra o mal.&amp;nbsp;&lt;/div&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhVw1aHG-iWF_WWnmasM2-PkZnraaYRRTW6jVyt4NCLhVs6vOuSZiUWT0rGcDcPJ_arBvrpNJL476jNBu74q0pCWzhIAnKpx6G4ym_lYAK3NR8a2SPKrq4QxSaIM-3POInRWpWsRw67Pz-XCVd7zuU7qFJjJVc5R5wtNyXdSFN5f66JU350Jw3R6C7LbLM&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;208&quot; data-original-width=&quot;251&quot; height=&quot;166&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhVw1aHG-iWF_WWnmasM2-PkZnraaYRRTW6jVyt4NCLhVs6vOuSZiUWT0rGcDcPJ_arBvrpNJL476jNBu74q0pCWzhIAnKpx6G4ym_lYAK3NR8a2SPKrq4QxSaIM-3POInRWpWsRw67Pz-XCVd7zuU7qFJjJVc5R5wtNyXdSFN5f66JU350Jw3R6C7LbLM=w200-h166&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;b&gt;Nyan:&lt;/b&gt; Ele mesmo disse no primeiro jogo que onde o Yuu estivesse ele estaria porque é uma boa forma de fazer negócios. E o infeliz tem razão. Mas não vamos só vender bugiganga aqui não, vamos lutar e muito bem.&amp;nbsp;&lt;/div&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEix952xhguN8gGwS36z8AEqm-kdkZ32L_Skpz119nNzEVqa9u1dxtspR_GAYTJgzAcG0W3j0ir__YJHAge2iQU03Nxt0CGCc-kKIeUT4PbpH5FekM4mWFXKjTFCbWVCMoJ8P1St079zc4mwsxw8l_P8d4ks6cnIzZ9a2qERmVwWNzCQ38-kYfVCjVheJx4&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;207&quot; data-original-width=&quot;251&quot; height=&quot;165&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEix952xhguN8gGwS36z8AEqm-kdkZ32L_Skpz119nNzEVqa9u1dxtspR_GAYTJgzAcG0W3j0ir__YJHAge2iQU03Nxt0CGCc-kKIeUT4PbpH5FekM4mWFXKjTFCbWVCMoJ8P1St079zc4mwsxw8l_P8d4ks6cnIzZ9a2qERmVwWNzCQ38-kYfVCjVheJx4=w200-h165&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;b&gt;Monmo:&lt;/b&gt; Nosso amiguinho com cara de tanuki… ops, esquilo voador, está de volta. Agora com upgrades para uma melhor performance.&amp;nbsp;&lt;/div&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEi_pWC0Vo_Lk2Pwl-B6Tx6YdX7YGU6AUXrLs013nHEaMbnbctsNEO8j63dnXlMkzJU7ps2x8v-tOu-m4znrQyFwOyqN7HmmWSJl--HFHxl0mXo1CIqpVaTcofmDHVaxgRwHS--MtC8WDOYEhvEAeRcXadD4xKB6_4VDsjLZHv4JqEhSPIV1MD2Gvig0BuM&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;209&quot; data-original-width=&quot;251&quot; height=&quot;167&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEi_pWC0Vo_Lk2Pwl-B6Tx6YdX7YGU6AUXrLs013nHEaMbnbctsNEO8j63dnXlMkzJU7ps2x8v-tOu-m4znrQyFwOyqN7HmmWSJl--HFHxl0mXo1CIqpVaTcofmDHVaxgRwHS--MtC8WDOYEhvEAeRcXadD4xKB6_4VDsjLZHv4JqEhSPIV1MD2Gvig0BuM=w200-h167&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;b&gt;Saria:&lt;/b&gt; Pera, a princesa raptada também luta? Tem certeza que não é a Saya disfarçada?&amp;nbsp;&lt;/div&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Elenco até interessante, fora um bom tanto de NPCs importantes, mas a história aqui é um tanto besta no começo e parece até sem nexo. Muita coisa aqui nem parece coincidir com o trailer que colocaram no final do Cosmic Fantasy 3. Mas acredite, tudo vai se esclarecer aos poucos tanto nesse jogo quanto na parte 2.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Um ponto legal desse jogo é que temos um trabalho melhor no desenvolvimento de personagens do que nos jogos anteriores. Mesmo lidando com personagens já estabelecidos desde o início da franquia, o trabalho foi melhor aqui. Cosmic Fantasy nunca foi necessariamente ruim com história e personagens, o problema maior sempre foi na jogabilidade… e é justamente dela que vamos falar em seguida.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;POLIMENTO E NOVAS IDEIAS&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;A partir de agora vamos chamar o jogo de Cosmic Fantasy 4 parte 1. E vendo os controles dele já deu pra notar que não mudamos tanta coisa do padrão PC Engine.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiU4XdVy9tuSi3dng2y3NRAuiOnf95J9EdC9Kk9ejKIJJ-KbuaVFG7IuOlbNyUhQCTK40xxSK7ovlC2gfQhQfRmYdG7nVLY4u3_PZwfDioVCpHXkyYW-VJreFNwsICVOQArg8HZoeOHQ3NkJS05BYv-PrvCspknbBgACB08u6rroBI44OvPxZVbtQtx2WA&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;271&quot; data-original-width=&quot;483&quot; height=&quot;225&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiU4XdVy9tuSi3dng2y3NRAuiOnf95J9EdC9Kk9ejKIJJ-KbuaVFG7IuOlbNyUhQCTK40xxSK7ovlC2gfQhQfRmYdG7nVLY4u3_PZwfDioVCpHXkyYW-VJreFNwsICVOQArg8HZoeOHQ3NkJS05BYv-PrvCspknbBgACB08u6rroBI44OvPxZVbtQtx2WA=w400-h225&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-family: verdana;&quot;&gt;Tá tudo sob controle&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;/p&gt;&lt;ul&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Direcionais são para movimento de personagens no campo e do cursor nos menus e combates.&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;O botão I é o botão de ação como sempre e o botão para confirmar as coisas nos menus.&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;O botão II você usa para cancelar as coisas.&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;O RUN não está restrito à tela de título aqui. Ele abre o menu de campo e pula diálogos falados e cenas animadas.&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;O SELECT sim tirou folga, não faz nada.&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;OBS:&lt;/b&gt; Já sabe né? Tá lendo meus reviews? Então não adianta querer usar o controle de seis botões, tem que trocar o modo ou ajustar no emulador. Senão vai ter problemas.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEg2BBo12xVCns-9cVR0Rw82vc8HTJcUKzbkBtb62RXHpizRS4RxDhQF7PRdZFP0T7U-b9TO8ZCZGqO5VF3bPMiOgTubumJkPDjNEcjBsIh88K-UigcVhlU95i_Oc0Q3Ph0GIdqwsMCltijd9Sdb6jfM7JcrOdrHfPfrV-A-aqJGMsezfa_FRAJzY3Xpomc&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;224&quot; data-original-width=&quot;256&quot; height=&quot;350&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEg2BBo12xVCns-9cVR0Rw82vc8HTJcUKzbkBtb62RXHpizRS4RxDhQF7PRdZFP0T7U-b9TO8ZCZGqO5VF3bPMiOgTubumJkPDjNEcjBsIh88K-UigcVhlU95i_Oc0Q3Ph0GIdqwsMCltijd9Sdb6jfM7JcrOdrHfPfrV-A-aqJGMsezfa_FRAJzY3Xpomc=w400-h350&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;O modo aventura que serve de introdução pro jogo&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Ao invés de simplesmente fazer uma cena em anime para introduzir o jogador, os produtores aqui decidiram ser diferentes. Toda a parte introdutória do jogo é feita como uma espécie de Adventure Game. Já jogou Snatcher da Konami? Se sim você já tem uma ideia de como as coisas vão funcionar aqui.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Aqui teremos o jogo como se estivéssemos na visão do Yuu, com uma janela que mostra a ação por meio de cenários e quando disponível os personagens com quem podemos interagir. Abaixo teremos uma lista de comandos e uma janela de texto com os diálogos e nos momentos oportunos, algumas opções de objetos, pessoas, lugares e etc que podemos selecionar para dar continuidade. As opções disponíveis são:&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjpuV0BkKpgBPIdtDn8Or4F2YeX0LTtj_HQaU1zbpQ32JP1PULV9F3fncC3rFkBBmUWeh3vZFz_XQmKGp_zfxFdUyqVNpnv7ET9DXVuhfLaCsS8z1PcW9jCdaPPDfjgQVOauy9g5Yo299Yc9mjJibmq3xQoql97kKIx1cwi4avzjUtsODVuhxykLqbp49M&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;98&quot; data-original-width=&quot;640&quot; height=&quot;61&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjpuV0BkKpgBPIdtDn8Or4F2YeX0LTtj_HQaU1zbpQ32JP1PULV9F3fncC3rFkBBmUWeh3vZFz_XQmKGp_zfxFdUyqVNpnv7ET9DXVuhfLaCsS8z1PcW9jCdaPPDfjgQVOauy9g5Yo299Yc9mjJibmq3xQoql97kKIx1cwi4avzjUtsODVuhxykLqbp49M=w400-h61&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Opções disponíveis no modo aventura&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;LOOK:&lt;/b&gt; Pura e simplesmente olhar para o lugar ou pessoa que está na sua frente. Sempre vai render algum pensamento peculiar do Yuu.&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;TALK:&lt;/b&gt; Quando tem alguém no local em que estamos podemos conversar com a pessoa. Muitas vezes conversar mais de uma vez é o segredo para avançar.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;SEARCH:&lt;/b&gt; Podemos revistar objetos, lugares e até pessoas. Tudo em nome do progresso da história e do fanservice… inclusive descobri que o Yuu tem visão de raio X.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;MOVE:&lt;/b&gt; Quando não há mais o que fazer em um local é porque precisamos ir para outro. Essa opção se encarrega disso.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;? :&lt;/b&gt; Essa última opção é variada. Ela fica a maior parte do tempo como uma interrogação, mas em momentos específicos ela muda para algo necessário para o andamento da história.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana;&quot;&gt;&lt;div style=&quot;font-size: x-large; text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;font-size: x-large; margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEi8jWUK6BVPAXfXLQqkWI3Y4hC97_hTqniWFO1ytiM1yWSs85hraw3ptxQpURPDcPXk_qgEkFQX7toaFERiorGSePK1wUvYc5RSyXiLDk3NboIXmM4C3NEcb4aPilI92jv5kZjfbkjXq5tCIX1gmJA8gFIZpkUi4fhuUuBD5GDATz1b8bp0qUtDacT5HSQ&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;224&quot; data-original-width=&quot;256&quot; height=&quot;350&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEi8jWUK6BVPAXfXLQqkWI3Y4hC97_hTqniWFO1ytiM1yWSs85hraw3ptxQpURPDcPXk_qgEkFQX7toaFERiorGSePK1wUvYc5RSyXiLDk3NboIXmM4C3NEcb4aPilI92jv5kZjfbkjXq5tCIX1gmJA8gFIZpkUi4fhuUuBD5GDATz1b8bp0qUtDacT5HSQ=w400-h350&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;Felizmente o jogo volta a ser um RPG&lt;br /&gt;Mesmo sendo um Cosmic Fantasy...&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Eu não sou o maior fã desse tipo de jogo, então meio que não gostei disso no início do jogo. Mas o maior problema aqui foi o uso disso somente para a introdução e nunca mais. Poderiam então ter feito algo como em Mystic Ark, incrementando o sistema de jogos assim para elementos dentro do jogo, mesmo que fosse só em poucos momentos. Seria mais interessante.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Ainda bem que depois de toda essa introdução vamos para o jogo mesmo, no caso o RPG. O jogo passou por mudanças em relação ao anterior, mas mantém a fórmula básica de todo bom e velho RPG.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Devolveram o mapa ao invés de dividir o jogo em grandes áreas como foi em Cosmic Fantasy 3, talvez tenham recebido reclamações disso, porque era ruim de explorar.&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgIT6NgNbkoiUhFfoEIt8qI0vX_Znm7_11S2v4-3CGEllrNlG2abF3QHTQqwTh_142Vn0bk_nBjUWHMoZm6tv46-8LT694lknqKxflMGofSeTHrrAwFGbDnL6icqc-3qKYiEHEqccF8sPTOFeHXK96UMl2Nlu1srRmAphLEK_T9x3S2jEm9BeughdQMT0s&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;224&quot; data-original-width=&quot;256&quot; height=&quot;350&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgIT6NgNbkoiUhFfoEIt8qI0vX_Znm7_11S2v4-3CGEllrNlG2abF3QHTQqwTh_142Vn0bk_nBjUWHMoZm6tv46-8LT694lknqKxflMGofSeTHrrAwFGbDnL6icqc-3qKYiEHEqccF8sPTOFeHXK96UMl2Nlu1srRmAphLEK_T9x3S2jEm9BeughdQMT0s=w400-h350&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-family: verdana;&quot;&gt;Bom... sabemos que RPG é tudo igual... ou não é?&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Ainda vamos salvar nos INN e pagar caro demais para dormir, sério, Kazarin é um planeta turístico, mas não precisava levar isso ao pé da letra kkkkkkkkkkkkkkkkkk&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;As lojas deram outro salto para a melhoria também, agora além de amplas informações nos itens, se apertar RUN podemos ver atributos que são modificados com as peças de equipamento. Também podemos comprar itens em quantidade, o que é bem bom considerando que o lojista requer muita confirmação para cada transação… Quer comprar? Sim… tem certeza? Kkkkkkkkkk&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Outro ponto interessante do jogo é que conversar mais de uma vez com os NPCs pode te dar mais informações ou até render itens. Inclusive sempre que retornar à uma cidade, converse novamente com o povo, sempre podemos ganhar recompensas.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhdTM6n11E1CZVx9cwceJX91v9xgoiNALruMHswczjAttmjU1sp07jq-aeuL7MrwvmT4xsQI6h6i4LiUAMiFGqu5HkJ801st63VLD8sMyUOwT_lqhjCbyXg9fTdU5awX2sAdyqq-NiZ-Du6PynXenRD2pisUFSr0Xy9Iv6-41fp-ljs3N_FTtwMuO27Pn0&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;224&quot; data-original-width=&quot;256&quot; height=&quot;350&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhdTM6n11E1CZVx9cwceJX91v9xgoiNALruMHswczjAttmjU1sp07jq-aeuL7MrwvmT4xsQI6h6i4LiUAMiFGqu5HkJ801st63VLD8sMyUOwT_lqhjCbyXg9fTdU5awX2sAdyqq-NiZ-Du6PynXenRD2pisUFSr0Xy9Iv6-41fp-ljs3N_FTtwMuO27Pn0=w400-h350&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Menu de campo ficou mais normal... e funcional&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;O menu de campo também passou por muitas mudanças, agora ele traz não só mais informações úteis como também tem uma vasta quantidade de opções úteis. Até digo que Cosmic Fantasy finalmente está à altura de grandes RPGs neste ponto, uma pena que foi só no final da franquia… mas vamos ver o que tem lá.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;O layout do menu está muito bem elaborado, no lado esquerdo teremos a janela com as opções que podemos usar e logo abaixo um indicador de qual ato estamos. A história do jogo é dividida em atos, a cada evento importante que completamos o número aumenta. São 10 atos no total. Abaixo temos o contador de dinheiro, o gold como tem sido desde o início da franquia.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;No lado direito temos aquele resumo dos personagens, com nome, LV, HP e MP, um indicador em caso de status negativos e um sprite do personagem acompanha o resumo.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;As opções disponíveis no menu são poucas, assim como eram no jogo anterior, porém elas são o necessário, sem frescura e sem firula.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjZ-IZa9m332Q7_XLbqDLgwp1hXdOqjp2B2aRNA9zX7yig8HwgNubYMwzbH8Jmr13GScPK7GfNpP7aYt_Xz8X7d98fE7Og5ohcqST0YtSMr0Uh_QQNgGc-f_FC1KiRRnA68mK2zo_hzl3zxFMbbxHTh0BqJUA5WSLbdd8Tj8Og-pMqqic9VmNktuRHdRw8&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;696&quot; data-original-width=&quot;846&quot; height=&quot;329&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjZ-IZa9m332Q7_XLbqDLgwp1hXdOqjp2B2aRNA9zX7yig8HwgNubYMwzbH8Jmr13GScPK7GfNpP7aYt_Xz8X7d98fE7Og5ohcqST0YtSMr0Uh_QQNgGc-f_FC1KiRRnA68mK2zo_hzl3zxFMbbxHTh0BqJUA5WSLbdd8Tj8Og-pMqqic9VmNktuRHdRw8=w400-h329&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Usando itens&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;ITEM:&lt;/b&gt; A primeira opção é usar os itens que temos. Aqui veremos os itens de cura, os itens que só são usados em combate, itens de quest entre outros. Temos 5 páginas com 6 entradas o que dá um total de 30 espaços, porém os itens são cumulativos em até 9 unidades, e ao atingir essa quantidade uma nova entrada será feita. Algo parecido com o que o Tenshi no Uta do SNES fez.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Itens com o nome em vermelho não podem ser usados no campo ou são itens de quest que tem o uso automático. Na parte inferior da lista temos um ícone de uma lixeira que serve para descartar itens e um ícone de duas setas em rotação que organiza os itens em uma ordem pré definida e junta de 9 em 9 os itens que estiverem espalhados.&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;E também temos explicações das funções que cada item tem. Aquela explicação vaga é verdade, mas ao menos sabemos o que recupera HP, o que cura algum status, o que é item para ataque em combate e etc.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEg9JhbvYZ5p0IcLxcjfxQfvnMC3RtyKv6JGi3zeq2HmLoXrOKMb8czS48A0vDza5k7Tnn90os2afHweg1bcm8m_Iz-1ywd75TAZO3j3Lao1Ww3tREwsnieQ9SEhfxAeutnVfVIBTYZIage_o1e23jc39htqrJDeMj8xyoN-DAMBJNQ44mh0vKTE331T5vQ&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;696&quot; data-original-width=&quot;846&quot; height=&quot;329&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEg9JhbvYZ5p0IcLxcjfxQfvnMC3RtyKv6JGi3zeq2HmLoXrOKMb8czS48A0vDza5k7Tnn90os2afHweg1bcm8m_Iz-1ywd75TAZO3j3Lao1Ww3tREwsnieQ9SEhfxAeutnVfVIBTYZIage_o1e23jc39htqrJDeMj8xyoN-DAMBJNQ44mh0vKTE331T5vQ=w400-h329&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;As magias em vermelho só usa em combate&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;MAGIC:&lt;/b&gt; Aqui você pode usar as magias que são usadas em campo e também pode ver as magias que o seu personagem tem, o diferencial é que as magias com nome em vermelho são as que não podem ser usadas.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;O jogo abandonou o sistema de magias que evoluem que existe desde o primeiro jogo, mantendo uma ou duas magias de um determinado tipo com nomes parecidos, sejam elas magias ou habilidades psíquicas. Porém o efeito da magia aumenta quando o personagem fica mais forte.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Agora podemos usar magias em mais de um personagem no mesmo estilo de Final Fantasy, se apertar para os lados no direcional o cursor irá marcar todo mundo e o efeito irá atingir toda a party. E as explicações das magias se fazem presentes também, embora meio vagas.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgQsBnFfhDaTQRcGlu67mwQsoJbfD3xDZeoidciTTHghAZrL_L_d30pNylDL8s9o-GVrks_3yMIKFltcrBikUFW4dLGMrvvHHxfIWcqFxB2S5qdh4xoRbDW9bZehUcB8SoLZIc7unzXd1CyDVWUGUnT4KSZJD3i298Xo7MzK9FJA7nxiGL1N8IeYGwdSms&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;696&quot; data-original-width=&quot;846&quot; height=&quot;329&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgQsBnFfhDaTQRcGlu67mwQsoJbfD3xDZeoidciTTHghAZrL_L_d30pNylDL8s9o-GVrks_3yMIKFltcrBikUFW4dLGMrvvHHxfIWcqFxB2S5qdh4xoRbDW9bZehUcB8SoLZIc7unzXd1CyDVWUGUnT4KSZJD3i298Xo7MzK9FJA7nxiGL1N8IeYGwdSms=w400-h329&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Tela de status do Yuu&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;STATUS:&lt;/b&gt; A tela que exibe o resumo dos personagens nos mostra o seguinte.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Do lado esquerdo temos a foto do personagem, o nome dele e abaixo uma lista com os equipamentos que o personagem está usando.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Do lado direito temos.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;/p&gt;&lt;ul&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;HP&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;MP&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Força, que é o ataque sem equipamentos&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Resistência, a defesa sem equipamentos&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Velocidade&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Inteligência, é o atributo diretamente relacionado à força que as magias terão.&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Sorte, aqui influencia vários pontos desde o golpe crítico à chances de fuga em um combate.&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Ataque, que é a força física total do personagem, somado a força com o quanto a arma equipada acrescenta.&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Defesa, a mesma regra do ataque, só que a soma é da resistência com as armaduras equipadas.&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Defesa mágica, aqui é o quão resistente seu personagem é aos ataques mágicos inimigos.&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;EXP&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Quantidade de EXP necessária para o próximo LV.&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;O LV máximo do jogo é 50, e dessa vez ele não vai travar quando você chegar nele. E procure aumentar bem a defesa mágica dos seus personagens, alguns inimigos podem literalmente te dar um game over com uma magia caso sua defesa seja baixa.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEj5XMgnY5iFG5UQXBimjPy59VQZmh4j3lhxK9Q7r0oMQ9cpU8YnQ4jnDzHbqfXjTvJdZ0n2FNziZgoEtN4exE8F_fMzkHMO5tE1pP2QKUvcTLDhnIkELnan0BjeNgky7q7Os3bKyMT0tqGbFWNI-NUoag99y2qGx_1u8vBP5NQ6yUuJ72HVZtcU6yJx0mc&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;696&quot; data-original-width=&quot;846&quot; height=&quot;329&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEj5XMgnY5iFG5UQXBimjPy59VQZmh4j3lhxK9Q7r0oMQ9cpU8YnQ4jnDzHbqfXjTvJdZ0n2FNziZgoEtN4exE8F_fMzkHMO5tE1pP2QKUvcTLDhnIkELnan0BjeNgky7q7Os3bKyMT0tqGbFWNI-NUoag99y2qGx_1u8vBP5NQ6yUuJ72HVZtcU6yJx0mc=w400-h329&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;A adaga pode ser equipada no lugar do escudo&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;EQUIP:&lt;/b&gt; O sistema de equipamentos do jogo mudou de novo, descartaram o sistema de 3 armas do Cosmic Fantasy 3 para voltar a usar um sistema mais tradicional porém com algumas variações permitidas. A tela de equipamento é parecida com a de itens, inclusive podemos ter até 30 espaços ocupados e acumular as peças de equipamento em até 9 igual fazemos nos itens. Temos opções para descartar, organizar e remover uma peça de equipamento do personagem e até uma pequena explicação sobre o equipamento. Quando estamos equipando um personagem vemos a lista do que está equipado nele e durante a alteração podemos ver quais atributos irão mudar ao trocar um equipamento. Os nomes em verde são equipamentos que não podem ser usados pelo personagem.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Por padrão podemos equipar.&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;/p&gt;&lt;ul&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Uma arma&amp;nbsp; cuja variedade é grande, temos tradicionais como facas, espadas, lanças, cajados, arcos entre outras e até coisas mais futuristas como sabres de luz e canhões laser.&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Um escudo ou proteção para o braço.&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Uma proteção para a cabeça.&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Uma armadura.&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Um acessório. Aqui temos também uma variedade grande de coisas que nos ajudam. Podemos aumentar a força de um elemento, podemos adicionar resistência à envenenamento, até mesmo impedir ataques que causem morte instantânea.&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Além do padrão de equipar um personagem, temos algumas variedades para se fazer com as armas.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;/p&gt;&lt;ul&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Algumas armas podem ser equipadas no lugar do escudo, com isso teremos um ataque duplo e mais dano causado.&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Armas como bumerangues e metralhadoras atacam todos os inimigos de uma vez, porém com dano reduzido.&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Várias armas maiores ocupam duas mãos, com isso não podemos equipar um escudo.&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Algumas armas possuem propriedades especiais e irão realizar um ataque especial depois do ataque físico. Esses ataques variam muito nas chances de ocorrer e podem até atingir todos os inimigos.&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Eu gostava do sistema de equipamentos do Cosmic Fantasy 3, era legal poder equipar mais de uma arma e ter várias opções do que fazer com elas. Mas o sistema aqui não é ruim não. Eu pessoalmente gosto muito de usar ataque duplo equipando duas armas por exemplo.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEj0S104EGnoCAVw5lwF9t5P3dvp1Z7TeEzoRpQCrjxcmeZWYGoNQJZJP6-cHOhrNpFUVJcHgwDC5f4oV2qtBl9KvburaJ63x0WM50z-DOCakf_AfYZb3yXqETzo_hAusD5EqzhXXMfp08xh-g7eOV83wFyeoiVX1PfbjHrQCiLvJB4Z4L0SxXSbvTUA8Js&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;696&quot; data-original-width=&quot;846&quot; height=&quot;329&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEj0S104EGnoCAVw5lwF9t5P3dvp1Z7TeEzoRpQCrjxcmeZWYGoNQJZJP6-cHOhrNpFUVJcHgwDC5f4oV2qtBl9KvburaJ63x0WM50z-DOCakf_AfYZb3yXqETzo_hAusD5EqzhXXMfp08xh-g7eOV83wFyeoiVX1PfbjHrQCiLvJB4Z4L0SxXSbvTUA8Js=w400-h329&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Pouca coisa pra configurar, mas o necessário&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;OTHER:&lt;/b&gt; Dentro dessa opção temos alguns itens que podemos ajustar para melhorar a experiência de gameplay. São coisas simples porém bem úteis.&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;/p&gt;&lt;ul&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;Order:&lt;/b&gt; Aqui você pode ordenar seus personagens na ordem que quiser. O jogo entende que os personagens nas posições 3 e 4 estão no fundo da formação e tendem a receber menos ataques inimigos.&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;Message Speed:&lt;/b&gt; Ajusta a velocidade do texto nos diálogos no campo. Não é interessante ver o jogo escrevendo texto devagar, então só podemos concluir que rápido é o melhor.&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;Walk Speed:&lt;/b&gt; Também podemos definir a velocidade que iremos andar pelo campo. Lento é o puro suco do masoquismo, normal é até ok, rápido é ótimo.&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;E com isso finalizo o menu de campo. O melhor até então na franquia. É simples, funcional, fácil de usar e ainda tem um design agradável. É triste que precisaram de 4 jogos para chegar em algo que a concorrência já fazia por padrão. E por falar em concorrência, vamos dar uma olhada nos combates?&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgKGl1MnBcUEIkc7zkCV0DyTI6g6jkjiqoEr7TOrVSxPTi-adlTY1jJKJEwA0O_xjSnK42WUCbI5DlNXEgz62Z2SREbE4VU9aA0zgmxngcPZgve8odW_UMwX3V_K2nfpeUgkrT5Wg-McRNBaaFVe70-Ro5bL1VBoRbHPaWT_2bAabBo3eUwmm_8JDXRC3Q&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;696&quot; data-original-width=&quot;846&quot; height=&quot;329&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgKGl1MnBcUEIkc7zkCV0DyTI6g6jkjiqoEr7TOrVSxPTi-adlTY1jJKJEwA0O_xjSnK42WUCbI5DlNXEgz62Z2SREbE4VU9aA0zgmxngcPZgve8odW_UMwX3V_K2nfpeUgkrT5Wg-McRNBaaFVe70-Ro5bL1VBoRbHPaWT_2bAabBo3eUwmm_8JDXRC3Q=w400-h329&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Tela padrão de combate&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Os combates mudaram de novo. Dessa vez alguém andou olhando o que a concorrência andou fazendo. Mas não copiaram totalmente, ao menos criaram algo interessante em cima da ideia.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;O layout da tela de combate, que segue em primeira pessoa, é bem parecido com o que já tínhamos nos jogos anteriores. Na parte superior o resumo dos personagens, no meio a tela de ação e em baixo a janela com comandos e nome dos inimigos e durante a ação, a janela de contexto.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;O sistema aqui ainda é por turnos, porém não mais de forma ordenada, isso porque a provável inspiração dos produtores foi Final Fantasy no Super Nintendo. Agora temos uma barra de tempo que nos permite agir somente quando ela está cheia, a barra obviamente irá se encher mais rápido quanto maior o atributo velocidade do personagem. Enquanto a barra se enche os inimigos poderão agir, e o combate só parará de fato quando estivemos com alguma seleção de comandos ativa. Mais ou menos como o modo WAIT dos combates em Final Fantasy funciona. Só que a inspiração em Final Fantasy meio que para por aí. O jogo adaptou a ideia das barras de tempo em algo um pouco diferente, com mecânicas próprias. Eles até batizaram o sistema deles de AIR - Advance In Real-time.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Diferente de FF que os comandos ficam disponíveis assim que uma barra se enche, aqui temos um cursor abaixo dos nomes dos personagens e para exibir os comandos do personagem temos que navegar até o personagem com a barra cheia e pressionar o botão I. Só assim teremos os comandos dos personagens. Isso é um pouco chato, porque os inimigos não dão folga, enquanto você movimenta o cursor eles já te deram algumas boas pancadas.&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjhS0Kc5iRUNhAw44FcKYuEW6Ofu_N5PeIH1dldEgeAfd7fm0HPLd3sWCvtA7hy__ibS5wQnIiIv4gRfbvSTcUX3HwIEWrYEN151_Y9gfJg9PtpjteLVHH_LVFpPJAnkjsQvgGJc39PAsIxKQkSLXqZBJb35ViKzWMgVX8FrK0KXRpsiKj2dBxMXhwIOKA&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;696&quot; data-original-width=&quot;846&quot; height=&quot;329&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjhS0Kc5iRUNhAw44FcKYuEW6Ofu_N5PeIH1dldEgeAfd7fm0HPLd3sWCvtA7hy__ibS5wQnIiIv4gRfbvSTcUX3HwIEWrYEN151_Y9gfJg9PtpjteLVHH_LVFpPJAnkjsQvgGJc39PAsIxKQkSLXqZBJb35ViKzWMgVX8FrK0KXRpsiKj2dBxMXhwIOKA=w400-h329&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-family: verdana;&quot;&gt;Opções para fugir ou automatizar os combates&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Indiferente das barras cheias ou não, se você pressionar o botão II terá duas opções. A primeira decide se vamos lutar manualmente ou colocar a party no modo automático. No automático seus personagens irão aguardar a barra se encher e usar o ataque físico padrão até o final do combate. Se quiser sair desse modo é só apertar o botão II e mudar a opção de volta para lutar manualmente. A segunda opção é para fugir dos combates, aqui é onde o atributo sorte atua, e como eu sou azarado, mal consegui fugir das lutas kkkkkkkkkkkkkkkkkk. O pior é que se não conseguir fugir, todas as barras de ação dos personagens irão voltar ao zero.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Vamos então assumir que você vai lutar sem deixar a CPU controlar os personagens e nem mesmo vai se arriscar a fugir. Você pode simplesmente apertar o I com o cursor em um personagem que esteja com a barra amarela cheia e já terá comandos de ação com o personagem, ou então esperar mais um pouco e a barra irá se encher novamente só que na cor verde e isso vai lhe dar alguns benefícios extras. Em todo o caso vamos ver quais comandos podem ser usados pelos personagens.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEh6odDMKQOdm7OWcuU0vd8MZsSDzz_wyKHdXshDFBk7O01XQS-7T5UzXt2KqcELo5C0yKf6KWRWfZ8Ot74sv0mrEyjJy2YK8nY7NMV23ADZfk0Sk_Cf40-UP6A1FOhET4uB3uymUj-pcLqOqBCZesRI0onm7W8ACeVPoEJsVdCIqxT8KM2a4PevLAWpDVQ&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;696&quot; data-original-width=&quot;846&quot; height=&quot;329&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEh6odDMKQOdm7OWcuU0vd8MZsSDzz_wyKHdXshDFBk7O01XQS-7T5UzXt2KqcELo5C0yKf6KWRWfZ8Ot74sv0mrEyjJy2YK8nY7NMV23ADZfk0Sk_Cf40-UP6A1FOhET4uB3uymUj-pcLqOqBCZesRI0onm7W8ACeVPoEJsVdCIqxT8KM2a4PevLAWpDVQ=w400-h329&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Comandos disponíveis para o personagem&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;ATTACK:&lt;/b&gt; A opção mais básica de todas, você ataca o inimigo com a arma equipada para causar dano físico. Dano crítico existe aqui e é absurdo de forte, dependendo do inimigo e da arma que estamos usando, dá pra mandar até 3 ou mais vezes o dano padrão.&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Com a barra verde cheia podemos dar um ataque ainda mais forte e ainda tem o bônus de precisão maior, garantindo que o ataque não irá falhar.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;MAGIC:&lt;/b&gt; Eu já tinha mencionado lá em cima enquanto falava do menu de campo que as magias tinham passado por algumas mudanças em relação aos jogos anteriores. Em combate algumas regras também se aplicam, mas a forma de usar magia segue sendo igual a qualquer outro Cosmic Fantasy no geral.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Algumas magias têm o nome em verde, essas só podem ser usadas com a barra verde cheia. Podemos dizer que são as magias mais fortes dos personagens, por isso precisam de mais tempo.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Usar uma magia comum com a barra verde cheia tem efeitos melhorados, da mesma forma que com o ataque físico. Uma magia causará mais dano, ou então recuperará mais HP e também terá sua eficácia aumentada em caso de magias que modificam atributos ou causam status negativos.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;No caso do Yuu algumas magias que tem nome em amarelo só serão utilizadas em momentos específicos da história pois dependem dos poderes psíquicos dele no máximo.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;ITEM:&lt;/b&gt; Aqui você usa os itens que você tem durante os combates. Não há muito o que falar sobre usar itens comuns de cura ou que fazem algo em combate.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Porém temos a possibilidade de usar equipamentos como itens, estes serão separados em um submenu dentro da opção de itens e podemos usar tanto os equipamentos em uso pelo personagem quanto os que estão guardados. Existem vários equipamentos que podem ser usados e muitos são de grande ajuda.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;No caso dos itens, não há diferença entre usar com a barra verde cheia ou não.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;DEFEND:&lt;/b&gt; Aqui podemos nos defender de ataques inimigos e também podemos proteger um aliado, basta escolher outro personagem no lugar do que vai se defender.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Com a barra verde a defesa muda para modo de contra ataque, além de recebermos menos danos ainda podemos contra atacar o adversário.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;SPECIAL:&lt;/b&gt; Alguns personagens possuem uma habilidade especial que você pode usar para causar algum efeito no oponente ou no seu personagem. Yuu, Saya, Nyan e Monmo são os únicos que possuem uma habilidade.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;As habilidades nem sempre funcionam, o atributo sorte deve ter alguma influência aqui também.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;O uso da habilidade não muda com a barra verde cheia e usar uma habilidade fará seu personagem ficar um tempo parado, fazendo a barra de espera dele demorar um pouco mais para voltar a encher.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiZ-ZaVW_vFEWqoMlg_pvNGEgkerzj_5AFEaHZzghLRul142xlv52gEEofxZkAn4N70dqxW7O05QJq3pSoI3lpvgJae2fEmcHJA1HZ0w4AggsEmZ47br01-4nHsjvg2TPrMIg7PNnl5b4AZB4xYtBZbe7JPdJtOhm2ldtgEVfGi4Gc2TDI1ec5XyvpoNyc&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;696&quot; data-original-width=&quot;846&quot; height=&quot;329&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiZ-ZaVW_vFEWqoMlg_pvNGEgkerzj_5AFEaHZzghLRul142xlv52gEEofxZkAn4N70dqxW7O05QJq3pSoI3lpvgJae2fEmcHJA1HZ0w4AggsEmZ47br01-4nHsjvg2TPrMIg7PNnl5b4AZB4xYtBZbe7JPdJtOhm2ldtgEVfGi4Gc2TDI1ec5XyvpoNyc=w400-h329&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;A barra verde se enchendo&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Os comandos em combate são esses, mas o jogo tem um pouco mais à oferecer. Os ataques combinados de Cosmic Fantasy 3 voltaram aqui, e o jogo ainda adicionou uma novidade que são as magias combinadas. Em ambos os casos é o mesmo esquema, dois personagens se juntam para atacar um único alvo causando dano maior.&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Para usar tanto ataques quanto magias em combinação é necessário que ambos os personagens tenham a barra verde cheia e não podem ser interrompidos pelo inimigo. No caso da magia só funciona se os personagens utilizarem a mesma magia.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;As regras para o término dos combates segue sendo a mesma. Se o HP dos inimigos acabar eles caem e você vence. Ganha EXP e Gold, talvez um item de brinde. LV UP garante HP e MP recuperados. Se todos os personagens seus caírem em combate é game over e você volta automaticamente para o último save que você fez.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;O desafio do jogo é mediano pra alto. No começo estamos fracos e enfrentar vários inimigos de uma vez é um pouco chato, mas é só pegar uns LV e comprar uns equipamentos melhores que fica mais fácil… o problema é que com novos membros na party entra outro ponto chato, eles entram em LV muito baixo, aí acaba que temos que repetir o processo com eles fazendo o jogo ficar um pouco lento na progressão. O encounter rate novamente é estúpido, não tanto quanto o de Cosmic Fantasy 3, mas ainda é pesado. As dungeons do jogo são meio complexas e o encounter rate faz tudo ficar bem arrastado. Enfrentamos tantas batalhas que eu consegui chegar no LV 50 com os personagens principais no final do jogo. Ao menos não travou… Kkkkkkkkkkkkk&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;O jogo não é muito longo, apesar de ser arrastado com o encounter rate a história acaba até rápido.&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Por falar em travar, eu encontrei um único bug no jogo. Durante o incêndio em Kazarin, uma casa perto do cemitério tem um ponto onde podemos atravessar a parede, fazer isso corrompe o jogo e um tempo depois um NPC que deveria aparecer não aparece, deixando o jogo em soft lock.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Em geral a experiência com a jogabilidade foi boa aqui. Tirando ali o encounter rate que poderia ser um pouco menos agressivo, teríamos um excelente RPG. Uma pena que a franquia já estava no fim quando finalmente começaram a fazer ela se parecer com um bom RPG.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;MAS E OS GRÁFICOS?&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Visualmente o jogo ficou muito bom também. Cosmic Fantasy 3 não era feio, mas os quase 2 anos de distância evidenciam bastante como o jogo evoluiu.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiCDE59r6jrdQ2XjGOI_Zy33HOdOViSHfiDkWxfQf6CZMb86zseWRm555PNMZLqxYdPlyoxFkHBdxiI-q-6Bjj-RJvx7Y7ok32hxeTrboef8d-BYBy0nFkT40k3IrbDIZwxsUAmG8Fp1WXGDk4SZtVYYPambniiOwSowQ6uRJZyZvwS2a_46-fMF9plfrs&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;1080&quot; data-original-width=&quot;1341&quot; height=&quot;322&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiCDE59r6jrdQ2XjGOI_Zy33HOdOViSHfiDkWxfQf6CZMb86zseWRm555PNMZLqxYdPlyoxFkHBdxiI-q-6Bjj-RJvx7Y7ok32hxeTrboef8d-BYBy0nFkT40k3IrbDIZwxsUAmG8Fp1WXGDk4SZtVYYPambniiOwSowQ6uRJZyZvwS2a_46-fMF9plfrs=w400-h322&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;O mapa voltou, e está bem bonito&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;O campo está bom, os sprites de personagens lembram bastante os de Cosmic Fantasy 3 com melhorias, temos bastante quadros de animação diferentes e vários NPCs legais mesmo sem ter importância real na história. Monstros é que deram uma reduzida na aparição dos sprites por aqui, embora ainda tenhamos alguns. Sprites gigantes também deram uma diminuída no campo.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;O mapa é relativamente simples porém não é feio, não há muita variedade real de terreno porque exploramos basicamente um continente de Kazarin, mas ao menos dá pra diferenciar elementos. Não fazemos uso de veículos no jogo então não tem muito o que ver por aqui.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEh3IJTV7-q0KxpPvSNoYt0kbNCXlxBj0UA2aNu-p3ODFtlkwRexyBlVZizRvVlCl5EWG3xz2Ezznc5xbBK6HenmPbQhuMt5FIdk9jWZn7z4DgUWUeQ0cnxDyvXMgi2zZFUI6QCUTDNIIZFxpHq5ayTuw_muK8-Xaka2FQ-1c_dOBudwOvEuwxAu7eeNbHs&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;224&quot; data-original-width=&quot;256&quot; height=&quot;350&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEh3IJTV7-q0KxpPvSNoYt0kbNCXlxBj0UA2aNu-p3ODFtlkwRexyBlVZizRvVlCl5EWG3xz2Ezznc5xbBK6HenmPbQhuMt5FIdk9jWZn7z4DgUWUeQ0cnxDyvXMgi2zZFUI6QCUTDNIIZFxpHq5ayTuw_muK8-Xaka2FQ-1c_dOBudwOvEuwxAu7eeNbHs=w400-h350&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-family: verdana;&quot;&gt;Interior das casas&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Nas cidades temos um visual melhor, com bastante detalhes tanto dentro quanto fora das casas. Também temos o castelo de Kazarin que é bem detalhado. O porto espacial que mostra um lado bem futurista, um tremendo contraste com a maior parte do planeta, embora não seja um lugar com ambientação medieval como era Norg no primeiro jogo.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;O destaque do jogo eu diria que vai para as dungeons. Cada uma tem um visual diferente da outra, isso porque elas meio que tem uma temática envolvida. O nível de detalhes só aumenta de acordo com o avanço do jogo, tal qual cada dungeon fica mais complexa.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEipJQi35S0nlO3glcxsa6qcENEqlS_oysdDb-fqlpAiCvg2Co6yJELYGmFm6kYME-6miSFVKPtvnUki8Yxdqb0vTR2YyK7ijyyxy_bpHPdaXvhGvKFlL2t5S9wo0E0VS4Cikji7dz4oFnSz1PDi7G_N6lCwPc8Snt7QQ_NfNtoIUgnNpGVSToTmuQPe0I0&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;696&quot; data-original-width=&quot;846&quot; height=&quot;329&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEipJQi35S0nlO3glcxsa6qcENEqlS_oysdDb-fqlpAiCvg2Co6yJELYGmFm6kYME-6miSFVKPtvnUki8Yxdqb0vTR2YyK7ijyyxy_bpHPdaXvhGvKFlL2t5S9wo0E0VS4Cikji7dz4oFnSz1PDi7G_N6lCwPc8Snt7QQ_NfNtoIUgnNpGVSToTmuQPe0I0=w400-h329&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;As magias são bem simples&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Nos combates também tivemos melhorias visuais. Ainda temos combates em primeira pessoa e o pouco que vemos dos nossos personagens em combates se resume aos retratos que são usados para representar as ações de ataque ou dano recebido que sobrepõem as informações do personagem.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Os monstros aqui tem uma variedade relativamente baixa, rola muito palette swap com base em elementos, por exemplo. Alguns poucos monstros voltaram de Cosmic Fantasy 3, em geral as máquinas. Por conta do layout dos combates não rola muito sprite grande de fato por aqui, mas ao menos não são criaturas sem detalhes.&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEg9T25JWZVB-q26C8mLjkgbXeR1Qr3WQtkGHfTHSqbpBKyoA5Rw2fBZAQwvxvGkvqSrpEFP_b4BEhq5HaqiMrAHeAGbJANPKfCHAI5h3ESqQsl0ff1X4pgBeXEUzS9H_ea7gtVN5Q5LhYUJ3RVM6vDPTjRZK-0h2hdztaLRqRllg1sKKDlD8cHIYhIY2tM&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;224&quot; data-original-width=&quot;256&quot; height=&quot;350&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEg9T25JWZVB-q26C8mLjkgbXeR1Qr3WQtkGHfTHSqbpBKyoA5Rw2fBZAQwvxvGkvqSrpEFP_b4BEhq5HaqiMrAHeAGbJANPKfCHAI5h3ESqQsl0ff1X4pgBeXEUzS9H_ea7gtVN5Q5LhYUJ3RVM6vDPTjRZK-0h2hdztaLRqRllg1sKKDlD8cHIYhIY2tM=w400-h350&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-family: verdana;&quot;&gt;Temos um bom design de monstros, pena que ninguém se mexe&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Em termos de movimentação, os monstros comuns seguem estáticos enquanto os chefes são bem mais animados, mesmo quando não estão atacando alguns chefes têm movimentação. E por falar em movimentação, as animações são ok. Temos coisas bem simples para os ataques físicos mas ao menos as magias tem efeitos razoavelmente bons, só são um pouco genéricos. Ainda temos algumas animações cobrindo a tela mas são apenas o efeito base multiplicado com alguns elementos a mais. Eu ainda digo que são melhores que os de Cosmic Fantasy 3.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;No começo tínhamos cenários e layouts diferentes… depois não tivemos cenários e o quadrado preto escroto… depois fomos de fundo preto em tudo… agora em Cosmic Fantasy 4 os cenários de combate estão de volta. No mapa eles variam de acordo com o terreno que estamos pisando quando o combate se inicia, temos uma variedade legal. Quando nas dungeons o tema fica bem mais amplo, além claro de se basear no tema do lugar, os cenários têm um elemento criativo, por exemplo, se na sala que estamos tiver alguns caixotes, o cenário do combate vai colocar alguns caixotes ao fundo, se tem um buraco na parede, a mesma coisa pode aparecer no cenário em combate. É como se o jogo tivesse mapeado a sala antes dele gerar o cenário de combate, o chão ou as paredes irão mudar quando necessário. Eu achei isso bem legal, é bem difícil ver jogos 2D fazerem tanta mudança assim num elemento.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana;&quot;&gt;&lt;div style=&quot;font-size: x-large; text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;font-size: x-large; margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEi8CnRaKRuSBA60NcWcGppWEjWyzPbIGFfjVrkbpQlnZNOBJaF3ndS0ybEkAVWH80mu1RirZmQpu4UIkf-HLVBLZBeDyT7U3eobub8zkgJBXq_0ivOvJNc8NnOcQKsFva_htDzvX5SdYWoA3oL2JKg8pS1giL9rs-knlfS77f3lU3pjYzBsDwM0oKRwSRs&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;480&quot; data-original-width=&quot;640&quot; height=&quot;300&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEi8CnRaKRuSBA60NcWcGppWEjWyzPbIGFfjVrkbpQlnZNOBJaF3ndS0ybEkAVWH80mu1RirZmQpu4UIkf-HLVBLZBeDyT7U3eobub8zkgJBXq_0ivOvJNc8NnOcQKsFva_htDzvX5SdYWoA3oL2JKg8pS1giL9rs-knlfS77f3lU3pjYzBsDwM0oKRwSRs=w400-h300&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;A qualidade das animações está muito boa aqui...&lt;br /&gt;só exageraram na Saya e no fanservice mas eu não mostrarei aqui...&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;E as cenas animadas seguem firmes. É padrão do PC Engine, é padrão na franquia Cosmic Fantasy também, não tem como não ter. E o jogo meio que não economizou nesse tipo de conteúdo, tem pra todo lado e de todo jeito.&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgvt72z3aHOwTMpEZEp4V1132Nh5DRu2swQ31BI_YyYptAnPsi83GDT1J2ad5LKTk9VSbwFg0d_TTfxpJxpbKC-q8o_OK-gqtZI_UxF6Ow7S97mDFM1IS13F71KitzDYIh4PBQ4ioxg7af2OMoZiEWSMta0s7FbLo3iFs2QesegdkbYVjTTENA_8pDA8NU&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;480&quot; data-original-width=&quot;640&quot; height=&quot;300&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgvt72z3aHOwTMpEZEp4V1132Nh5DRu2swQ31BI_YyYptAnPsi83GDT1J2ad5LKTk9VSbwFg0d_TTfxpJxpbKC-q8o_OK-gqtZI_UxF6Ow7S97mDFM1IS13F71KitzDYIh4PBQ4ioxg7af2OMoZiEWSMta0s7FbLo3iFs2QesegdkbYVjTTENA_8pDA8NU=w400-h300&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-family: verdana;&quot;&gt;O modo aventura é bonito... e tem fanservice...&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Comecemos então falando do visual do modo aventura ali do começo do jogo. Não tem como não ver aquilo como uma cena animada interativa. Temos vários personagens bem feitos em tamanho grande, temos cenários detalhados, várias cenas estáticas e obviamente alguns clipes animados. Não é incomum jogos com essa temática terem visual caprichado, aqui mesmo sendo só um pedaço do jogo, não poderia ser diferente.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjvbjE2YYzFlFBRFXvSPJAYViVmc7dSxbbkO135HB46SUECuimZ4xd6vrZQjlbNd7X4A7c65McggiwUQb_ZJ_cMCxPOvNHSeRdZ7UpZga9onHVWoHSXx61cZxDGyWOVsHrkdBDg1Fh_Kvs7eWVKM7iORg5F4Ih5ZOO-gnCVoXz-vjzsD6kOWc865wvB_Aw&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;480&quot; data-original-width=&quot;640&quot; height=&quot;300&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjvbjE2YYzFlFBRFXvSPJAYViVmc7dSxbbkO135HB46SUECuimZ4xd6vrZQjlbNd7X4A7c65McggiwUQb_ZJ_cMCxPOvNHSeRdZ7UpZga9onHVWoHSXx61cZxDGyWOVsHrkdBDg1Fh_Kvs7eWVKM7iORg5F4Ih5ZOO-gnCVoXz-vjzsD6kOWc865wvB_Aw=w400-h300&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-family: verdana;&quot;&gt;Saya com ciumes da Milly conversando com o Yuu&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;As cenas animadas mesmo estão obviamente ainda melhores na qualidade, mais coloridas, mais detalhadas e muito mais animadas. Deram um passo à frente no que já era bom em Cosmic Fantasy 3. Até o fanservice deu um salto aqui… rapaz, os caras foram um pouco além nesse jogo.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Cenas estáticas durante o jogo são bem raras, mas temos retratos dos personagens durante os diálogos importantes e tem à cena do Yuu despertando os poderes que é amplamente reaproveitada.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Em gráficos o jogo está realmente muito bonito, melhor que seus antecessores obviamente, mas também dá pra dizer com segurança que ele é um dos RPGs mais bonitos do PC Engine. E ainda digo mais, ele bate de frente com vários bons RPGs do SNES nos gráficos heim.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;E O SOM?&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana;&quot;&gt;&lt;div style=&quot;font-size: x-large; text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;font-size: x-large; margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjp7GNujnDBj9QXqByMAiqW5ludCJfWo0i-5dZP8PTqEMb9g-S-S4FrrUn8JZYqTBGiElldHwmKmDKKHfURzP2kqiXsPztFhhNPqrP8qnVcrwqyg9EzDkvKmJiiipZqGlMCSqa0QeIbVQre1cIxAK9mpnwyW9cgQGCU58BhWrxFZf8ZilU8bxzTV3uGHlc&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;596&quot; data-original-width=&quot;600&quot; height=&quot;397&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjp7GNujnDBj9QXqByMAiqW5ludCJfWo0i-5dZP8PTqEMb9g-S-S4FrrUn8JZYqTBGiElldHwmKmDKKHfURzP2kqiXsPztFhhNPqrP8qnVcrwqyg9EzDkvKmJiiipZqGlMCSqa0QeIbVQre1cIxAK9mpnwyW9cgQGCU58BhWrxFZf8ZilU8bxzTV3uGHlc=w400-h397&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;Não é a OST do jogo mas tem uma música do jogo nele..&lt;br /&gt;quer ouvir ele? Clica &lt;a href=&quot;https://downloads.khinsider.com/game-soundtracks/album/1q94-woodsoft-20th-anniversary-game-collection&quot;&gt;AQUI&lt;/a&gt;&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;O jogo conta com uma trilha sonora bem modesta no tamanho eu diria. Temos a impressão de que falta variedade nas músicas. Mas o que falta em quantidade sobra em qualidade, o jogo conta com uma excelente trilha sonora feita pela dupla Motoi Sakuraba e Shinji Tamura. Os caras tem bagagem de sobra quando o assunto é trilha sonora e você nota isso aqui.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Quer ouvir a OST do jogo? Clica &lt;b&gt;&lt;a href=&quot;https://downloads.khinsider.com/game-soundtracks/album/cosmic-fantasy-4-ginga-shounen-densetsu-pc-engine-cd&quot;&gt;NESSE LINK&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Os efeitos sonoros seguem a fórmula do Cosmic Fantasy 3 de usar samples digitais, o que lá era um pouco incômodo pelo pequeno load. Ao que parece aqui deram uma boa optimizada nisso, até porque o jogo no geral é mais fluido que o anterior. Especialmente nos combates.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhrno0n58HBSt17sNnKMgiqBSBjz_6mVqRX2uyRm-yM8GHSba2724SIc6wwRpdeaH5XO8xnholTGR9SiaykFc0eZ4KaAhofU0ZJTz8U3Vca8Lb0A3rML4XYcZQVTQRhrUzJDyLHvLEV0jievpOLI_Sy0xtxE1io1NFxwTSok0gPnRw9KRK2Do74FN7grgY&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;480&quot; data-original-width=&quot;640&quot; height=&quot;300&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhrno0n58HBSt17sNnKMgiqBSBjz_6mVqRX2uyRm-yM8GHSba2724SIc6wwRpdeaH5XO8xnholTGR9SiaykFc0eZ4KaAhofU0ZJTz8U3Vca8Lb0A3rML4XYcZQVTQRhrUzJDyLHvLEV0jievpOLI_Sy0xtxE1io1NFxwTSok0gPnRw9KRK2Do74FN7grgY=w400-h300&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Tema de abertura cantado sendo reciclado desde o 3&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Nas vozes o elenco meio que se mantém em quem volta do jogo anterior e não temos economia nos diálogos falados mesmo fora das cenas animadas. Não há do que reclamar quanto a qualidade também.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;/p&gt;&lt;ul&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Yuu segue sendo a Minami Takayama, desde o primeiro jogo, inclusive cantando Cosmic Fantasy, a música tema do jogo que voltou do jogo anterior para a abertura aqui. Eu já disse algumas vezes, mas ela é quem dá voz pro Axl nos jogos da franquia Rockman X, além de outros personagens em jogos como a Pai-chan de Virtua Fighter. Em animes ela é a voz do Conan Edogawa o protagonista do anime Meitantei Conan, também é ela dando voz para a Nabiki Tendo a melhor das irmãs em Ranma.&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Rusty ganhou voz graças à lenda Hirotaka Suzuoki que era a voz do Daigo no jogo anterior. Nunca se esqueça, ele foi o Bright Noa e o Shiryu… sem mais…&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Pallas é interpretado pelo Tessho Genda, outro cara incrível. Você sabe que um cara é bruto na dublagem quando ele dá voz para o Batman e para o Kratos no Japão. Ele também foi o Takeda Shingen em Sengoku Basara. Nos animes ele tem uma carreira gigantesca, sempre lembro dele pelo Umibouzu em City Hunter, mas ele também é a voz original do Aldebaran de Touro em Saint Seiya e do Toguro em Yu Yu Hakusho.&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Milly tem a voz da Yuko Minaguchi, já falamos dela lá em Cosmic Fantasy 2 já que ela era a Larla. Lembrando, ela é a Videl e a Pan em Dragon Ball.&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Saya e Monmo seguem com a Yumi Takada. Também já disse que ela é a voz original da Aeka em Tenchi Muyo, né?&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;O velho Battons tem a voz do Koichi Kitamura, aquele cara que você já ouviu em vários lugares mas nem sabia que era ele, já que tudo que eu vi que ele está no elenco são papéis menores. Ele dublou o Tio Patinhas do Ducktales na versão japonesa.&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Nyan segue com a Sanae Miyuki desde o jogo anterior. É a voz original da Botan em Yu Yu Hakusho.&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;O príncipe Milan e a princesa Saria tem a voz feita pela Minami Takayama e pela Yumi Takada, ou seja, Yuu e Saya.&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Além dos personagens principais temos outros personagens que falam no jogo, aí temos vozes de Toshihiko Seki, Hiromi Tsuru, Yoko Matsuoka, Rei Sakuma, Ryuzaburou Ohtomo entre outros.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Dá pra dizer que Cosmic Fantasy 4 parte 1 fez bem com a trilha sonora. É a melhor da franquia. Além disso, no geral a qualidade da parte sonora não é ruim, com um CD seria absurdo ter som ruim… se bem que o primeiro Cosmic Fantasy era pobre nesse departamento…&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;OS SEGREDOS&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Seguindo com o método de Cosmic Fantasy 3, aqui podemos acessar alguns segredos na hora de inserir o nome na hora de começar um novo jogo. Então garanta um slot de save vazio.&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEijmwumLCAsTPw_RKRuNZQ4Jzoo49_7NYUwVorTCK2ZELTEHx8Wxm3YlrUdRbKjjN9zFbf6ITgiox5Rvk7oEprJbuStkYIiEAXHSgcG-6KGNzqR3rQWxiEK7EsuAEEQGVy-ybFUVvO4M6Kuy84d8VFlO9PJpGGm0GprsH8TQtm9LN6svyjDYn36mv7YcMw&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;480&quot; data-original-width=&quot;640&quot; height=&quot;300&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEijmwumLCAsTPw_RKRuNZQ4Jzoo49_7NYUwVorTCK2ZELTEHx8Wxm3YlrUdRbKjjN9zFbf6ITgiox5Rvk7oEprJbuStkYIiEAXHSgcG-6KGNzqR3rQWxiEK7EsuAEEQGVy-ybFUVvO4M6Kuy84d8VFlO9PJpGGm0GprsH8TQtm9LN6svyjDYn36mv7YcMw=w400-h300&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Dica do debug que aparece no final do jogo&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;DEBUG MENU:&lt;/b&gt; Digite ニャンのしっぽ (Nyan no shippo) no lugar do seu nome ao começar um novo jogo e você terá acesso ao menu de debug. Aqui você poderá ver as cenas animadas, ouvir as músicas e as vozes e até os efeitos sonoros.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiSbQX6Afy4dhbdpsWu7tUE0tNE2A-76yIaxr_tkxSAQjSdQLHk46iB6muxbjA5UkHTM8DPKePQrlhn5IidVBJQQIDz-3UY6db1RY59QhhmednAZcX1cqDppyB8c-iot_jdT1CVOv5jJcnlIDftEzZQOGg8R_dliGsd6Zj6qShwA2qOUvzVrpnm9sKuDDU&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;696&quot; data-original-width=&quot;846&quot; height=&quot;329&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiSbQX6Afy4dhbdpsWu7tUE0tNE2A-76yIaxr_tkxSAQjSdQLHk46iB6muxbjA5UkHTM8DPKePQrlhn5IidVBJQQIDz-3UY6db1RY59QhhmednAZcX1cqDppyB8c-iot_jdT1CVOv5jJcnlIDftEzZQOGg8R_dliGsd6Zj6qShwA2qOUvzVrpnm9sKuDDU=w400-h329&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Acerte o Nyan para ganhar pontos&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;MINIGAME:&lt;/b&gt; O minigame do Nyan que jogamos durante o jogo para ganhar recompensas pode ser jogado fora do jogo também. É só digitar ニャンたたき (Nyan tataki) no lugar do seu nome para acessar.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhuEzUWVQ_9qwVidB3D2Iaxm7EW4DZVKoRMC0U2SAETBhXHLi_WG9YeCCfn1NzTV_Dqu7PaPT36pqibEM7Y0r_CLl__JN59XPpKg1tTiUcO9twCs9Qi_x2FyQw7htz_q_8Vvk54uYOYztUZmy8vTTX2tTFwM4sJDkkhrAkajUC_ovMTWjKuCaQShXkM0dg&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;696&quot; data-original-width=&quot;846&quot; height=&quot;329&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhuEzUWVQ_9qwVidB3D2Iaxm7EW4DZVKoRMC0U2SAETBhXHLi_WG9YeCCfn1NzTV_Dqu7PaPT36pqibEM7Y0r_CLl__JN59XPpKg1tTiUcO9twCs9Qi_x2FyQw7htz_q_8Vvk54uYOYztUZmy8vTTX2tTFwM4sJDkkhrAkajUC_ovMTWjKuCaQShXkM0dg=w400-h329&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Saya dando a dica do SYSCARD&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;MENSAGEM DO SYSCARD:&lt;/b&gt; Como o jogo só funciona com um System Card V3, existe uma mensagem para quem tenta jogar com versões anteriores. Para ver essa mensagem digite VER1 no lugar do seu nome.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;PULE O MODO AVENTURA:&lt;/b&gt; Não tem interesse na introdução em modo aventura? Você pode pular ela com um código. É só digitar LASER no lugar do seu nome e o jogo começa direto no RPG.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Sobre o conteúdo perdido no disco, esse é mais um que ou não tem nada escondido, ou ninguém procurou. Eu não sei procurar então, não conte comigo para esse tipo de coisa.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;RECEPÇÃO E LEGADO&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Agora sim, depois de anos com a franquia sendo feita pela metade, mais conteúdo e menos jogo, podemos dizer que a galera da Telenet Japan mandou bem com Cosmic Fantasy. Digo isso porque esse jogo sim recebeu avaliações realmente positivas.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Não é estranho encontrar boas opiniões sobre ele na internet e tanto ele quanto a parte 2 até aparece em alguns top 10 de RPGs do PC Engine. Pra mim o jogo é bom, precisa de um polimento em alguns pontos, especialmente o encounter rate que ainda está nos anos 80, mas no geral eu meio que concordo com avaliações positivas que o jogo recebeu.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Apesar disso eu não estou procurando informações sobre preços de uma cópia, como eu disse em outros artigos, eu sigo não achando que valha a pena investir em Cosmic Fantasy. Um jogo não compensa a imensa massa de desgosto que a franquia proporciona.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEh9gLUOgWdbtQmpGI6kM5rMJP6lb8NLa4ih_GU_thrydeLAexDFVVufsZku-EsZV0yp2JqPi8G6gaplgKtdaNTENtgxM927kZi82D33U0KdQq0-UbgZ-MhmmRdd5m51BUjrq8mdA50g6CLhLjmxiIMIWTTVvSI1I1nZeWfLTPyD3ZOwa6wsIEefMSlSNLs&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;480&quot; data-original-width=&quot;640&quot; height=&quot;300&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEh9gLUOgWdbtQmpGI6kM5rMJP6lb8NLa4ih_GU_thrydeLAexDFVVufsZku-EsZV0yp2JqPi8G6gaplgKtdaNTENtgxM927kZi82D33U0KdQq0-UbgZ-MhmmRdd5m51BUjrq8mdA50g6CLhLjmxiIMIWTTVvSI1I1nZeWfLTPyD3ZOwa6wsIEefMSlSNLs=w400-h300&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Jabá do mangá dentro do jogo&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Agora não temos mais um legado para a franquia. Só falta um jogo que é a parte 2 desse e que encerra a história de vez. Mas isso não significa que a franquia ficou ali.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Pouco tempo antes, um mangá baseado nos jogos começou a ser publicado na PC Engine Fan Magazine, com 7 capítulos no total. Ao que parece ele traz algumas histórias originais. Dentro desse jogo rola um pequeno jabá do mangá feito pelo Nyan.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Além do mangá, pouco tempo depois um OVA foi lançado em VHS e Laserdisc, batizado de Cosmic Fantasy: Ginga Mehyou no Wana a história acontece depois dos eventos do terceiro jogo. Apenas um episódio de pouco mais de 40 minutos foi produzido.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgPasqVgQ7vlNLRx6v7VDEQj4iQdVq6v8MZNdWneAkkZ31ZwbjUc0s0mFE5V_J4G7wwdhdgeX2qfZ80KIZrtUpA1aFHdfQPU4XLa_wWIvHCKLbap0qiSdtZGtRelegqul24JWoh0r3BhTP-ENXpTEXcBH5Q8_6fmAGx67eTn1OwNuL4HHpCL_UmLnhrajU&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;1500&quot; data-original-width=&quot;917&quot; height=&quot;400&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgPasqVgQ7vlNLRx6v7VDEQj4iQdVq6v8MZNdWneAkkZ31ZwbjUc0s0mFE5V_J4G7wwdhdgeX2qfZ80KIZrtUpA1aFHdfQPU4XLa_wWIvHCKLbap0qiSdtZGtRelegqul24JWoh0r3BhTP-ENXpTEXcBH5Q8_6fmAGx67eTn1OwNuL4HHpCL_UmLnhrajU=w245-h400&quot; width=&quot;245&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Coletânea parte 2&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;O jogo original do PC Engine ficou no Japão assim como a maior parte da franquia, aparentemente não há fãs interessados em traduzir o jogo. Mas desde 2023 o jogo está disponível de forma oficial no Nintendo Switch graças a Edia que tem focado em trazer vários jogos da finada Telenet Japan para as plataformas modernas. Cosmic Fantasy Collection 2 traz numa única mídia Cosmic Fantasy 3 e ambas as partes de Cosmic Fantasy 4. Em 2025 o pessoal da Limited Run Games trouxe localizações (feitas com IA heim) das coletâneas de Cosmic Fantasy, inclusive é possível conseguir as versões localizadas até mesmo em mídia física.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;white-space-collapse: preserve;&quot;&gt;E não temos set de conquistas no Retro Achievements para esse jogo. Isso só poderia acontecer com uma tradução da versão de PC Engine e nem assim é certeza.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;/span&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;ALGUMA CURIOSIDADE?&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;ul&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Apesar de não ter sido desenvolvido pela Telenet Japan diretamente e sim pela Open Sesame, vários integrantes do Wolf Team trabalharam no jogo.&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Ainda mais absurdo é que a maior parte dos envolvidos não continuou com a Open Sesame, Namco Tales Studio ou tri-Ace.&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Alguns integrantes nem mesmo seguiram carreira com produção de jogos depois de lançar esse jogo (parte 2 inclusa).&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Meio que é isso, não tem mais nada novo aqui, só o final da franquia mesmo…&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;b style=&quot;white-space-collapse: preserve;&quot;&gt;O NEGÓCIO É CONCLUIR&amp;nbsp;&lt;/b&gt;&lt;/div&gt;&lt;/span&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;white-space-collapse: preserve;&quot;&gt;Depois de muitas experiências de qualidade questionável nos jogos anteriores, agora sim temos um RPG realmente bom. Cosmic Fantasy 4 parte 1 entrega o que os demais jogos realmente precisavam, uma experiência sólida e funcional.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Temos uma história meio fraca mas não dá para julgar metade dela, afinal são dois jogos. A jogabilidade melhorou bastante, faltou um polimento em um ou outro canto mas a experiência é tão boa quanto em muitos RPGs famosos. Também temos gráficos e sons de qualidade e praticamente sem bugs.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;É triste ver que quando finalmente estavam fazendo algo direito era o fim… não só da franquia, da Telenet Japan mesmo.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgiHS3qhHR_8Aq10P0eL0fVITkEB0eygK5MCoptssqnnBYFeQgt3S87FyiZ5IE5gWy2uuQFZn84b5nPwskAGYyi0OsSoSXdc8avDEKHd649q5UmvjNEhOyBb9t-8fIYxn1D9-aIGwvaEce9A_N8MOhVqMoJT9HjCu0WJAeeUlF4oN7XNZUJYBiUyp0rHcY&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;480&quot; data-original-width=&quot;640&quot; height=&quot;300&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgiHS3qhHR_8Aq10P0eL0fVITkEB0eygK5MCoptssqnnBYFeQgt3S87FyiZ5IE5gWy2uuQFZn84b5nPwskAGYyi0OsSoSXdc8avDEKHd649q5UmvjNEhOyBb9t-8fIYxn1D9-aIGwvaEce9A_N8MOhVqMoJT9HjCu0WJAeeUlF4oN7XNZUJYBiUyp0rHcY=w400-h300&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Yuu e Saya vão embora de Kazarin, mas a aventura não acabou&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Finalizamos a metade de Cosmic Fantasy 4,mas a jornada ainda tem caminho para percorrer. Vamos ter a parte 2 do Cosmic Fantasy 4 e o Cosmic Fantasy Stories do Mega CD que é o remake dos dois primeiros jogos.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;O próximo review não será desvio, vamos direto para Cosmic Fantasy 4 parte 2 que eu já estou finalizando e não vá pensando que é o mesmo jogo copiado não, tem diferenças…&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; white-space-collapse: preserve;&quot;&gt;Enfim, eu vou encerrar por aqui e me preparar para o próximo. Espero por vocês lá… até breve.&lt;/span&gt;&lt;span style=&quot;font-size: 11pt; white-space-collapse: preserve;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;/span&gt;&lt;/span&gt;</content><link rel='replies' type='application/atom+xml' href='http://snestalgia.blogspot.com/feeds/7814340152810400231/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://snestalgia.blogspot.com/2026/04/cosmic-fantasy-4-parte-1-o-inicio-do-fim.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2493873762760599264/posts/default/7814340152810400231'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2493873762760599264/posts/default/7814340152810400231'/><link rel='alternate' type='text/html' href='http://snestalgia.blogspot.com/2026/04/cosmic-fantasy-4-parte-1-o-inicio-do-fim.html' title='Cosmic Fantasy 4 Parte 1 - O Início do Fim'/><author><name>Soterio Salles</name><uri>http://www.blogger.com/profile/08620031192966980922</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjehzVr9hPgQMcxW3_hecIJ4iFGV0MVoCOP2lJhUU_R6bokyzNyeJNqo0WZXNxwbp5pv_j965fBTw3xkIIe6RKhIGn3P0E3xj2Do9CiCEEUk-b4pIJmytn8ZfH-cvpi9hFpaah6C_uRck57BbVoo3keDPjqobYYQuIJWc-PfSoZ_8pKmQA/s220/IMG_20140323_135503.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/a/AVvXsEijXvczcXgkHSuCt98sHyqrzjmRzheeD-8zKH4uOBHocd3cIGqDNZgij5i4qx3O1mkr4GLyYeCWQNxx8_d1NoMnAxmzXN6Tw1BHYMC8w7u3x0A-VSB21wBrAsaURZFyWrpOBolVUujP0lifY4oXB9QKfe2w7zJIzBLnFD0Z9avDG7E5E-HUXusXY1PjK5k=s72-w400-h225-c" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2493873762760599264.post-1096942610127980291</id><published>2026-04-14T11:00:00.004-03:00</published><updated>2026-04-14T11:00:00.116-03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Análises"/><category scheme="http://www.blogger.com/atom/ns#" term="Review"/><category scheme="http://www.blogger.com/atom/ns#" term="Snes"/><category scheme="http://www.blogger.com/atom/ns#" term="Super Nintendo"/><title type='text'>O Triste Fim de Tenshi no Uta no Super Nintendo</title><content type='html'>&lt;span id=&quot;docs-internal-guid-fb58cace-7fff-a808-28b8-cbc08b8ac1d6&quot;&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgQpwWNQnZoAVRXLmBtyNckPWYhzzLvXjMQXvuKfWr7GRuYzCU_51iV4vFW-j4VCtLMRSklCN4hM58COJ02Um5SrRG5GtSmBKJ6vzRPZvLTZ2a24c0ibIBJfYG_KFmTAB5Yee0wqY9ViRPrwTBrUUS7Ra8IdtmLAWenIEhKmZA-aTuyBc0kMvBFWEpwjGc&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;720&quot; data-original-width=&quot;1280&quot; height=&quot;247&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgQpwWNQnZoAVRXLmBtyNckPWYhzzLvXjMQXvuKfWr7GRuYzCU_51iV4vFW-j4VCtLMRSklCN4hM58COJ02Um5SrRG5GtSmBKJ6vzRPZvLTZ2a24c0ibIBJfYG_KFmTAB5Yee0wqY9ViRPrwTBrUUS7Ra8IdtmLAWenIEhKmZA-aTuyBc0kMvBFWEpwjGc=w439-h247&quot; width=&quot;439&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;E chegamos ao fim… terceiro e último jogo da franquia Tenshi no Uta… um novo console poderia ter sido um novo começo para a franquia, mas não tinha como…&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Mudando de PC Engine para o Super Famicom, o que esse terceiro jogo nos entregou? Valeu a pena mudar? Era esse o melhor curso à se tomar?&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;É isso que vamos ver aqui… então clique em &lt;a href=&quot;https://snestalgia.blogspot.com/2026/04/o-triste-fim-de-tenshi-no-uta-no-super.html&quot; target=&quot;_blank&quot;&gt;CONTINUE LENDO&lt;/a&gt; e vamos lá?&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;span&gt;&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Só que antes de eu prosseguir, diz aí, você leu sobre os jogos anteriores? Ainda não?&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Tenshi no Uta está &lt;a href=&quot;https://snestalgia.blogspot.com/2026/03/tenshi-no-uta-uma-historia-de-amor-e.html&quot;&gt;&lt;b&gt;NESSE LINK&lt;/b&gt;&amp;nbsp;&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Tenshi no Uta II Datenshi no Sentaku está &lt;b&gt;&lt;a href=&quot;https://snestalgia.blogspot.com/2026/03/tenshi-no-uta-ii-e-divino.html&quot;&gt;NESSE LINK&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;TUDO TEM UM FINAL&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhPN8uTuTCnc0J6HORG8AO-kff9uJLl_Aro6vC-h8-vcAUdfRDFVG8bOfZHQNd1rzhHcykcThAC7IgcrCMCLnMp3C4R2Qrlv0s5kmovc92d_iSUSuhr9p46uCB6gW_mIawnPk6dIhTYewuoVQ3LNmYE3lpu5KvhWboayk74j4f2Wo2NtrgDFtqSxfU2YMM&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;400&quot; data-original-width=&quot;223&quot; height=&quot;640&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhPN8uTuTCnc0J6HORG8AO-kff9uJLl_Aro6vC-h8-vcAUdfRDFVG8bOfZHQNd1rzhHcykcThAC7IgcrCMCLnMp3C4R2Qrlv0s5kmovc92d_iSUSuhr9p46uCB6gW_mIawnPk6dIhTYewuoVQ3LNmYE3lpu5KvhWboayk74j4f2Wo2NtrgDFtqSxfU2YMM=w357-h640&quot; width=&quot;357&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-family: verdana;&quot;&gt;Caixa do jogo&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Como tenho jogado e escrito sobre vários jogos lançados pela Telenet Japan e seus estúdios/subsidiárias, eu já mencionei em alguns dele que, ao final de 1993 a situação da empresa não era das melhores, dizem que por se envolver com a produção de máquinas de pachinko a empresa começou a amargar prejuízos enormes. Com isso uma reestruturação na tentativa de salvar a empresa teve que acontecer. Os muitos estúdios/subsidiárias foram fechados, pessoas foram demitidas e os que ficaram foram realocados.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Talvez você se pergunte onde isso afeta o jogo tema do texto… então, não sei te dizer até onde o projeto esteve nas mãos da Riot, mas, quem fez o trabalho foi essencialmente membros do Wolf Team que foi praticamente o único estúdio dentro da Telenet Japan que sobrou. Sabe o que isso significa? Nenhum dos membros da extinta Riot está presente no desenvolvimento desse jogo… isso mesmo, NENHUM deles, nem produtor, nem diretor, nem gráficos, nem sons, jogabilidade, nada.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;É bem estranho pensar que nem mesmo uma supervisão rolou, já que praticamente todo mundo estava fora da Telenet Japan, só que indiferente disso, a galera que ficou responsável pelo projeto fez o que pode.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Como eu disse antes, não sei dizer se o projeto já havia sido iniciado pela Riot ou não, nem mesmo sei se ele seria um jogo de SNES originalmente, talvez fosse um terceiro jogo ainda no PC Engine. Mas o importante é que o “filho sem pais” Tenshi no Uta Shiroki Tsubasa no Inori chegou em 29 de julho de 1994 às lojas japonesas, pouco mais de um ano depois do lançamento do segundo jogo. E não, apesar de sites como o Gamefaqs darem a entender que ele é um remake do primeiro jogo do PC Engine, ele não é, na verdade ele é uma sequência dos dois jogos, embora muito distante de ambos na história dado ao imenso salto de tempo e o mundo onde o jogo se passa.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;AMOR À PRIMEIRA VISTA&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEidaBXraXDMSYfiTQ4HQA6NHWNHzex7JR4CbGB2KiKBZOVpMMLQLbrcG2W75X9reFZMjQX5ojDyyX9REzfSO-liIufCKrdNmHQGpipYbP8UMb_5gES4zZaiuPs8l03G8QJeN0-aue6kTTcRAmJ5WhpKlCE9k4DzkR954fi08RFH94cyNyMIA8sKswyL4Cc&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;223&quot; data-original-width=&quot;256&quot; height=&quot;348&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEidaBXraXDMSYfiTQ4HQA6NHWNHzex7JR4CbGB2KiKBZOVpMMLQLbrcG2W75X9reFZMjQX5ojDyyX9REzfSO-liIufCKrdNmHQGpipYbP8UMb_5gES4zZaiuPs8l03G8QJeN0-aue6kTTcRAmJ5WhpKlCE9k4DzkR954fi08RFH94cyNyMIA8sKswyL4Cc=w400-h348&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Moça linda, até eu me apaixonaria&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Amor e tragédia andam lado à lado com Tenshi no Uta. Desde o primeiro jogo esse é um tema mais do que recorrente. E obviamente que aqui não seria diferente, tudo meio que começou por conta de duas pessoas apaixonadas.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;A nossa história começa em Farrell, estamos no controle do Rayard, acabamos de acordar e nosso pai já nos coloca para trabalhar. Como somos filhos de um ferreiro bastante requisitado, temos que dar uma forcinha cuidando das entregas. Ao sair de casa damos de cara com nossos amigos Alf e Milly, que além da habitual zueira com a nossa cara, nos convida para assistir a performance do circo que chegou na cidade.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Primeiro o trabalho, vamos entregar o machado para o lenhador e na volta, vemos uma moça conversando com os animais à beira do rio… pronto, só faltou mostrar o Rayard com corações no lugar dos olhos.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;A moça se apresenta como Clanna e conversa vai conversa vem, voltamos para Farrell com ela e eventualmente descobrimos que ela é membro do circo que está na cidade, uma excelente cantora, dona de uma linda voz.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEi_g-jAO0t6LEutqkexGfRJV5160BBvAaGOu7oWROsGw4VQIOVF1IG_16D7Gdgapk7JVjwSWFCBQ_QvygeiJnK5Pand1ebXTTPR8pbmqxfuApxXcsN47r4Srf1QuJi569Za8GZJLx7pyEcmkI7jiw8-cy4KqGVe7DzgHGbO9hR5eGEi5VKTNw6HxBdcnVc&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;224&quot; data-original-width=&quot;256&quot; height=&quot;350&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEi_g-jAO0t6LEutqkexGfRJV5160BBvAaGOu7oWROsGw4VQIOVF1IG_16D7Gdgapk7JVjwSWFCBQ_QvygeiJnK5Pand1ebXTTPR8pbmqxfuApxXcsN47r4Srf1QuJi569Za8GZJLx7pyEcmkI7jiw8-cy4KqGVe7DzgHGbO9hR5eGEi5VKTNw6HxBdcnVc=w400-h350&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-family: verdana;&quot;&gt;Mal começamos o dia e já somos motivo de piada dos amigos...&amp;nbsp;&lt;br /&gt;logo podemos concluir que são bons amigos...&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Durante os dias, nos encontramos com ela na beira do rio e conversamos sobre muitas coisas, descobrimos a razão dela viajar com o circo, Clanna foi abandonada na porta de uma igreja e foi criada por uma freira de lá, porém ela gostaria de encontrar os pais biológicos e descobrir o motivo dela ter sido abandonada, por isso ela se juntou à trupe circense… e é tão notável que estamos cada vez mais apaixonados. Até que chegou o dia do circo deixar a cidade…&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Nossos amigos nos encorajam à confessar nosso amor para ela, porém Rayard sofre porque além dele ser um covarde, ele pensa que se fizer isso, vai prejudicar a busca pelos pais da Clanna… enfim, no dia da partida não vamos nem mesmo nos despedir dela.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Os dias passam e um rumor começa a circular… Clanna está sendo forçada à se casar com o filho de um duque porque o cara simplesmente se apaixonou por ela à primeira vista e está usando do status que tem para forçar o casamento. Agora sim! Rayard criou coragem! Vamos resgatar o nosso amor… com um empurrão do nosso pai e ajuda dos nossos amigos é claro. E eu paro de contar o que acontece por aqui… quer saber como a novela termina? Vai ter que jogar kkkkkkkkkkkkkkkkkk&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Em termos de elenco, Tenshi no Uta Shiroki Tsubasa no Inori, que eu vou passar a chamar de Tenshi no Uta SNES porque é mais fácil assim, podemos ter até 4 personagens na nossa party, e o jogo oferece uma boa quantidade de personagens jogáveis, 9 no total. Alguns deles ficam pouquíssimo tempo conosco, como se fossem personagens temporários, no geral eu diria que temos apenas 5 personagens realmente importantes na party, mas eu vou listar todos os personagens aqui.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEj32wQjsCmaiLLR-yU7veO4k3QySBdV6giGWWvJQ4TBw1l7D4kseV7YFHOYCvQm5iTb-qYVveWTobUSlKYl4tBZgnQLJ4ydHXDmLxJR-0S-kTBr5CqzdKFESzM9c1DW95dMKnxgdv8ug78FYJrKL8okZ9dBhSv5tM0o_SH254T9O3B730FP73nUJ6urSSU&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;292&quot; data-original-width=&quot;195&quot; height=&quot;200&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEj32wQjsCmaiLLR-yU7veO4k3QySBdV6giGWWvJQ4TBw1l7D4kseV7YFHOYCvQm5iTb-qYVveWTobUSlKYl4tBZgnQLJ4ydHXDmLxJR-0S-kTBr5CqzdKFESzM9c1DW95dMKnxgdv8ug78FYJrKL8okZ9dBhSv5tM0o_SH254T9O3B730FP73nUJ6urSSU=w133-h200&quot; width=&quot;133&quot; /&gt;&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;b style=&quot;font-family: verdana;&quot;&gt;RAYARD:&lt;/b&gt;&lt;span style=&quot;font-family: verdana;&quot;&gt; Ou simplesmente Ray como os amigos mais próximos o chamam. Nosso protagonista nasceu e cresceu na cidade de Farrell onde vive com o pai (não sabemos nada sobre sua mãe) o ferreiro McLeod. Meio indeciso e bem covarde à princípio vemos o quanto o amor pode mudar um homem.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Visualmente eu diria que ele é bem comum, um protagonista de RPG do tipo mais básico. Só que em termos de desenvolvimento e evolução de personagem, Rayard leva prêmio. Muito melhor do que o Kear e o Fate juntos. É legal ver um personagem “crescer” num jogo.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Em termos de gameplay ele segue a fórmula dos protagonistas dos jogos anteriores, forte até certo ponto, usa algumas magias boas, consegue equipar umas paradas dahora e tem bons atributos.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEis0SE4_QoRYvaVtQKqlOQOX0ykepNZDBoknaNNEuJdk36iCGeXYRk-E_3be14vn8F7OPJ7tUAvU1A3KylyQFb20ivxKuB9yCsQRP79ue4ZHuqpgVJuha6MNn9Ks7qWlS3LTGcylFYMGe0QQ6LrIBqoyp8Syz2agkwYiyvO50r4rLh8NeqnniDyvBvFSA0&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;285&quot; data-original-width=&quot;194&quot; height=&quot;200&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEis0SE4_QoRYvaVtQKqlOQOX0ykepNZDBoknaNNEuJdk36iCGeXYRk-E_3be14vn8F7OPJ7tUAvU1A3KylyQFb20ivxKuB9yCsQRP79ue4ZHuqpgVJuha6MNn9Ks7qWlS3LTGcylFYMGe0QQ6LrIBqoyp8Syz2agkwYiyvO50r4rLh8NeqnniDyvBvFSA0=w136-h200&quot; width=&quot;136&quot; /&gt;&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;b style=&quot;font-family: verdana;&quot;&gt;CLANNA:&lt;/b&gt;&lt;span style=&quot;font-family: verdana;&quot;&gt; Se é Tenshi no Uta temos que ter uma mocinha bonita para se apaixonar pelo protagonista e que tenha um passado diferenciado, ou não tenha nenhum… aqui temos Clanna que cumpre com os requisitos. Ainda bebê ela foi abandonada na porta de uma igreja onde ela foi acolhida e criada por uma freira que residia no local. Quando cresceu ela decidiu procurar pelos pais e descobrir a razão de ter sido abandonada, para isso ela se juntou à uma trupe circense para poder viajar pelo mundo, sua única pista é o colar que ela carrega consigo. Dona de uma voz bonita, ela atua como cantora nos espetáculos, o que encanta as pessoas por onde ela se apresenta.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Clanna poderia ser facilmente um NPC se considerarmos o seu visual, o que nem é de se estranhar, já que nos jogos anteriores muitos personagens também tinham esse estilo de não ser tão chamativo.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Em gameplay temos mais uma vez a personagem especializada em magia, especialmente as de cura. Não é nada incomum em RPGs isso e aqui não é diferente. Mas ela tem um pouco mais de versatilidade, equipando alguns arcos fortes nela podemos usar ataques mais eficientes.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhRTOGQfWUct-_PAeO9PLi77L7VACTqLK71S3SMBZ3Xpi9wdgFYH8BGl0ui0vlearzjdXbP9rMEIuj8685kL34UvP2E5R5gkC9uenP1ssNVUyQ_KfdVWMv8cm14hFuioOraHufj1TM0w9aGVyUbU-dhq-4Wt5lTKBDW5pyMJ01RAAYk_ApUyVOQF3XSmBg&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;291&quot; data-original-width=&quot;195&quot; height=&quot;200&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhRTOGQfWUct-_PAeO9PLi77L7VACTqLK71S3SMBZ3Xpi9wdgFYH8BGl0ui0vlearzjdXbP9rMEIuj8685kL34UvP2E5R5gkC9uenP1ssNVUyQ_KfdVWMv8cm14hFuioOraHufj1TM0w9aGVyUbU-dhq-4Wt5lTKBDW5pyMJ01RAAYk_ApUyVOQF3XSmBg=w134-h200&quot; width=&quot;134&quot; /&gt;&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;b style=&quot;font-family: verdana;&quot;&gt;ALFRED:&lt;/b&gt;&lt;span style=&quot;font-family: verdana;&quot;&gt; Ou Alf para os amigos. Não, ele não é nem o mordomo de um certo morcego rico e tampouco um alien peludo que era dublado por um peru… Alf é um dos amigos de infância do Rayard que também vive em Farrell, só que diferente do amigo ele tem mais coragem e muitas vezes é quem impulsiona o nosso protagonista para frente. Apesar de não ficar muito conosco na aventura ele tem habilidade com uma espada e faz bom uso dela protegendo a cidade quando os ataques de monstros se tornam mais frequentes.&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-family: verdana; font-size: x-large;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Eu gosto do Alf, queria que ele tivesse mais tempo de party e mais participação ativa na história do jogo, mas os devs pensaram diferente de mim… fazer o que? Kkkkkkkkkk&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Alfred é um guerreiro, espada e golpe físico são o seu forte. Não tem MP então nada de magia… um pouco lento, mas isso pode ser facilmente ajustado durante o jogo.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhMXwi6Bw778XOQyzaF905N96ABZg_lV84ErxuMOpso50UHe9WmHYy1yGTiiFluFY6qzI67HCf11Fl_RLnBlL7vVzS1MjUFTWFrvay0k6Uh-x8xk4gJG_OV04OsN54bxL6oHv_t6OYdeAnIRuYMbmDRrdIUV5GeY4qybQy6tR0FroZYoYN3wcjxBtu0MJE&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;290&quot; data-original-width=&quot;191&quot; height=&quot;200&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhMXwi6Bw778XOQyzaF905N96ABZg_lV84ErxuMOpso50UHe9WmHYy1yGTiiFluFY6qzI67HCf11Fl_RLnBlL7vVzS1MjUFTWFrvay0k6Uh-x8xk4gJG_OV04OsN54bxL6oHv_t6OYdeAnIRuYMbmDRrdIUV5GeY4qybQy6tR0FroZYoYN3wcjxBtu0MJE=w132-h200&quot; width=&quot;132&quot; /&gt;&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;b style=&quot;font-family: verdana;&quot;&gt;MILIA:&lt;/b&gt;&lt;span style=&quot;font-family: verdana;&quot;&gt; Ou Milly como a chamam é a outra amiga de infância do Rayard. Ela é uma jovem bem alegre e não se segura na hora que quer dizer algo. Ela tem, ou melhor dizendo, tinha sentimentos pelo Rayard que iam além da amizade, mas ela aceitou que não seria correspondida. Assim como o Alf, ela ajuda a proteger Farrell dos monstros.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Dizer que ela não foi inspirada na Enya ou na Tiara seria meio errado da minha parte. Uma pena que assim como o Alfred ela não é membro regular da party.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Podemos dizer que ela é uma versão simplificada da Clanna no gameplay, até porque não dá nem tempo de desenvolver a personagem pelo pouco que ela nos acompanha.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiCLMVLO1g0xihsD4SHd5ImUsLTk-1wuzzvRNTTQ422SkfJYMy7Ep2mKrtYzVYS9lFsgbzI3hk7WpZXZ1ZVjbSdWndTBAyU6x5pONPkn_g97r5ZvZepCY40TWoEP65TCzWj43a8SuJNYLRWjHTeanSHUmcDYHhk_z9aqh4WPbzon18h7leOn6480gbsPk0&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;287&quot; data-original-width=&quot;192&quot; height=&quot;200&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiCLMVLO1g0xihsD4SHd5ImUsLTk-1wuzzvRNTTQ422SkfJYMy7Ep2mKrtYzVYS9lFsgbzI3hk7WpZXZ1ZVjbSdWndTBAyU6x5pONPkn_g97r5ZvZepCY40TWoEP65TCzWj43a8SuJNYLRWjHTeanSHUmcDYHhk_z9aqh4WPbzon18h7leOn6480gbsPk0=w134-h200&quot; width=&quot;134&quot; /&gt;&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;b style=&quot;font-family: verdana;&quot;&gt;LEON:&lt;/b&gt;&lt;span style=&quot;font-family: verdana;&quot;&gt; Guerreiro habilidoso, filho de um grande herói do passado, nos encontramos com ele em um momento delicado da história. Rayard então, impressionado com as habilidades de Leon, pede para que ele o ensine a lutar para que ele possa proteger a Clanna sem depender dos outros. Leon tem um bom coração e atende o pedido do jovem, por um tempo eles viajam juntos enquanto ele ensina a arte da espada para o Rayard.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Eu até iria comparar o Leon ao Jito, mas ao contrário do guerreiro do primeiro Tenshi no Uta, aqui temos muito mais personalidade e até o visual é mais legal. Eu diria que um dos melhores personagens do jogo até.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Leon é o cara que bate forte, mas não é só isso, ele também usa ótimas magias de ataque, fora equipar muito do que o jogo tem de melhor para guerreiros.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhMWlHjwNl7UWpM7VFvMZbvgLHczasBeOZgKsPny9fcN50UnOSrHKfk_DfA84EVkZKGbL_54Qo02fD5yrs7ikIznjq0Y-QCSXsXZtBXhKw92Lgq0iAwv3Oeo8Ica_Az5k3RZ1atAaS7yy2JFPi1fCGWKdyzNvgzZ_vg1ftybhWh11XriBPOeC1xV944-Tw&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;290&quot; data-original-width=&quot;190&quot; height=&quot;200&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhMWlHjwNl7UWpM7VFvMZbvgLHczasBeOZgKsPny9fcN50UnOSrHKfk_DfA84EVkZKGbL_54Qo02fD5yrs7ikIznjq0Y-QCSXsXZtBXhKw92Lgq0iAwv3Oeo8Ica_Az5k3RZ1atAaS7yy2JFPi1fCGWKdyzNvgzZ_vg1ftybhWh11XriBPOeC1xV944-Tw=w131-h200&quot; width=&quot;131&quot; /&gt;&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;b style=&quot;font-family: verdana;&quot;&gt;GILGAR:&lt;/b&gt;&lt;span style=&quot;font-family: verdana;&quot;&gt; Será que ele é primo do Gilius Thunderhead do Golden Axe? Kkkkkkkkkk… guerreiro que lutou no passado contra os demônios, Gilgar se mantém na ativa protegendo sua cidade natal e sua família dos constantes ataques dos monstros. Nos juntamos à ele na tentativa de erradicar os problemas da cidade e ele nos acompanha por um tempo como forma de agradecimento.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Eu fiz piada com o personagem de Golden Axe justamente porque o visual lembra o Gilius, só precisava usar verde… com a idade vem a experiência e conhecimento, Gilgar compartilha um bom tanto do dele com Rayard em alguns momentos.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Aqui temos mais um personagem que é pura força física e zero magia… nem coletando garrafinhas azuis de poção ele vai usar algo… mas ele pode equipar não só os machadão bruto, mas muita arma forte… seu problema só fica na velocidade.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjjb2Z6IfnAqv6pcByGsTX6i6dpnIn6Wwgt2e3IZGOyYJUoxg6tz5WU71FIOFXH5c_c4yMtyw-V_wyvih-KkVx7sRAjYHeI77rExSNchNHm2n8JSmlcUvz5snHeK44nH4gqrTHsGHp9mXNh8j82KSvsY8MNkiDR9pM3vRnRuZurWUNgd-jTR_QKCeiuG8Y&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;241&quot; data-original-width=&quot;161&quot; height=&quot;200&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjjb2Z6IfnAqv6pcByGsTX6i6dpnIn6Wwgt2e3IZGOyYJUoxg6tz5WU71FIOFXH5c_c4yMtyw-V_wyvih-KkVx7sRAjYHeI77rExSNchNHm2n8JSmlcUvz5snHeK44nH4gqrTHsGHp9mXNh8j82KSvsY8MNkiDR9pM3vRnRuZurWUNgd-jTR_QKCeiuG8Y=w133-h200&quot; width=&quot;133&quot; /&gt;&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;b style=&quot;font-family: verdana;&quot;&gt;KEITH:&lt;/b&gt;&lt;span style=&quot;font-family: verdana;&quot;&gt; Um famoso estudioso de diversos assuntos, nos conhecemos graças ao Gilgar com quem ele compartilha uma longa amizade. Aprendemos muito sobre o mundo e sobre o passado com ele, além claro de ele nos ajudar diretamente a alcançar parte dos nossos objetivos.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Maior cara de tiozinho, talvez o personagem mais NPC do jogo em termos de aparência. Mas apesar de ser o estudioso da turma ele não é nada incapaz.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Podemos equipar ele bem dentro das possibilidades para magos e ainda vai ter um excelente repertório de magias tanto de ataque quanto de suporte, não temos do que reclamar aqui, o personagem é de grande ajuda em todo campo.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiRTl6SS1n69c30yoEmVvRGsn2oZWGdCiuelhnS2daIgsSnfp8FI8QV5rQQbuAKNY3miwQAdh2GJ3n8klfpuHiP1IsUb5xY-G-cOZODZkDLYJTuh8MKUfEBFHRj4isF31z0vppj112YRJTHhQyM99RUV20g_xEHmmrWoaaqw8yJ-zmmeptmewPChwurY5w&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;238&quot; data-original-width=&quot;161&quot; height=&quot;200&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiRTl6SS1n69c30yoEmVvRGsn2oZWGdCiuelhnS2daIgsSnfp8FI8QV5rQQbuAKNY3miwQAdh2GJ3n8klfpuHiP1IsUb5xY-G-cOZODZkDLYJTuh8MKUfEBFHRj4isF31z0vppj112YRJTHhQyM99RUV20g_xEHmmrWoaaqw8yJ-zmmeptmewPChwurY5w=w135-h200&quot; width=&quot;135&quot; /&gt;&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;b style=&quot;font-family: verdana;&quot;&gt;SOFIA:&lt;/b&gt;&lt;span style=&quot;font-family: verdana;&quot;&gt; Amiga de infância do Leon, ela viaja junto dele em busca de algo. É mais do que óbvio que ela gosta dele, mas o Leon é lerdo, nem o Rayard é tão… não se sabe muito sobre ela além disso já que ela só se junta à nós bem depois no jogo. Mas podemos dizer que ela se tornou uma maga para acompanhar o Leon.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Assim como o Leon, Sofia ao menos não se parece com um NPC do jogo, uma pena que o jogo não exiba mais artes dos personagens em tamanho grande além do que vemos… quando finalmente temos personagens mais elaborados eles não aparecem muito.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Sofia é pura magia, ela tem de tudo, ataque, cura, suporte… mais do que a Clanna inclusive.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjYtyHU6Rrjij7IUdGck5xLzJLivsNd4DSagXX82O0eNI5cm8rO6Z9H-IPV-dc8hOAOx1UEQjijZqtiYMUOv0RvFqnvFsx_X84y46Mc2UVmRwsKc5TpG8neO_wdWqo93ZfrCj8z56T-EEtI4zcQwO3IHc0Q0EL3x1aSQulNZk2k0ttli4Qk_iK3FSZB7lc&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;242&quot; data-original-width=&quot;163&quot; height=&quot;200&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjYtyHU6Rrjij7IUdGck5xLzJLivsNd4DSagXX82O0eNI5cm8rO6Z9H-IPV-dc8hOAOx1UEQjijZqtiYMUOv0RvFqnvFsx_X84y46Mc2UVmRwsKc5TpG8neO_wdWqo93ZfrCj8z56T-EEtI4zcQwO3IHc0Q0EL3x1aSQulNZk2k0ttli4Qk_iK3FSZB7lc=w135-h200&quot; width=&quot;135&quot; /&gt;&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;b style=&quot;font-family: verdana;&quot;&gt;LEVI:&lt;/b&gt;&lt;span style=&quot;font-family: verdana;&quot;&gt; Um mago viajante que está em busca da “magia suprema” que conhecemos durante a jornada. Bastante arrogante no melhor estilo Vegeta, porém não tem o coração puro igual kkkkkkkkkkkkkkkkkk… ele tem algumas conexões com o Leon e a Sofia, bem provável que tenham crescido juntos e aparentemente a Sofia é das poucas que bota um freio na atitude dele.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Levi é um personagem muito bom, desde o Buzen não temos um personagem que têm conhecimento e atitude fora da curva na party. Eu gosto de ver o desenvolvimento dele no jogo, é bem engraçado em alguns momentos.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Negócio dele é magia de ataque, ele pode usar muitas e causar estrago com elas, mas ele tem uma vantagem legal que é poder equipar lanças, isso dá pra ele um pouco mais de ataque físico. Uma pena que a defesa dele seja de papel como todo mago.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana;&quot;&gt;&lt;div style=&quot;font-size: x-large; text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgvsv8VRV5oRWHSFtMxd3KY1_RDjwHGg4-tX0lsTIpYJoO-klWGFQAcPFFgbu1l-vNuKoyx7pbt6AyFY8HZ-qkyFgqQ4Repk-A7UiOhu2T_mir8BdsG62wUWUrD3dPTr3Dr9Xl2dJURItKew7C-ZKOkYBYpNedsn71Hggdy5ywDZIzZf0CPKJnyEnaaX4k&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;209&quot; data-original-width=&quot;241&quot; height=&quot;347&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgvsv8VRV5oRWHSFtMxd3KY1_RDjwHGg4-tX0lsTIpYJoO-klWGFQAcPFFgbu1l-vNuKoyx7pbt6AyFY8HZ-qkyFgqQ4Repk-A7UiOhu2T_mir8BdsG62wUWUrD3dPTr3Dr9Xl2dJURItKew7C-ZKOkYBYpNedsn71Hggdy5ywDZIzZf0CPKJnyEnaaX4k=w400-h347&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Nosso pai tem muita importância na história&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Além de uma boa história, temos um excelente elenco jogável. Também contamos com diversos personagens importantes fora dos jogáveis e a construção de mundo aqui é bastante interessante. Porém tudo termina aqui…&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Como eu disse lá no começo, esse jogo meio que foi feito por outro time já que os membros da Riot já não estavam mais na Telenet Japan, e a história é um dos pontos que podemos notar isso, o jogo não explora diversos pontos que ele mesmo aborda, é um plot interessante mas sem substância. É bem provável que isso tenha acontecido porque o time que assumiu o desenvolvimento não quis ou não pode elaborar melhor a história do jogo. Um tremendo potencial desperdiçado…&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana;&quot;&gt;&lt;div style=&quot;font-size: x-large; text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;font-size: x-large; margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEix5u6yEC4PSjCQdFMe6B777XK9UyOU0BINxGFG-vXz7Cbga-AgX6-p1Sd3dIbAFvS0aqqan56yH6bCoXRgOMlGtnLUTGa2tC22S1DXPzjmnyJrznVSBaCtiWV_u2U9IpU9XBaRfwObtZiEgu9-7xGN8ZcDTGaNUXCNZLP2UPr73I8MwkSPZx6dUq7tffc&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;224&quot; data-original-width=&quot;256&quot; height=&quot;350&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEix5u6yEC4PSjCQdFMe6B777XK9UyOU0BINxGFG-vXz7Cbga-AgX6-p1Sd3dIbAFvS0aqqan56yH6bCoXRgOMlGtnLUTGa2tC22S1DXPzjmnyJrznVSBaCtiWV_u2U9IpU9XBaRfwObtZiEgu9-7xGN8ZcDTGaNUXCNZLP2UPr73I8MwkSPZx6dUq7tffc=w400-h350&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;Como que faz isso com as moças do save?&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Agora é hora de reclamar… não da história e nem de personagens, sejam eles os jogáveis ou até os secundários que tinham potencial e não foram aproveitados… minha reclamação vai para o que fizeram com as moças do save point. Elas são somente o save agora, não tem mais nada de personalidade, nenhuma entrada estilizada, nenhum diálogo diferente, nem mesmo as placas que elas ficavam ao lado tem algo escrito… COMO QUE ME FAZEM UMA MALDADE DESSAS? KKKKKKKKKK&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;AINDA ESTÁ FLUÍDO NO GAMEPLAY?&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Trocamos de console agora, além da troca de time. O jogo mudou bastante em vários aspectos por conta disso. Upgrades, downgrades, temos de tudo um pouco aqui. Tenshi no Uta SNES segue parte da fórmula da franquia mas eu realmente não sei o quanto do que foi introduzido é ou era planejado pelo time original da Riot. Vamos ver agora como tudo ficou e se o jogo ainda tem algo que os anteriores tinham de bom, a jogabilidade. Comecemos então pelos controles.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgZQh0zxCWaqf45aIJ1dvcZZ1W5QThckYrAdbsq6nNHFtU7IKTaSL1EViIC5nzN-FibYOiZ25NRDxA7aXvl0NMjAfTiiSxMMwkhX6ixrV8YLn5Rd4GSnVk02o2L8gFSfGulz_XRAru64iPjoCg4JiZ89XcXYzUuDb3fjfxYMQc6D9ZLR7m6RGuxlYzTNrY&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;267&quot; data-original-width=&quot;708&quot; height=&quot;151&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgZQh0zxCWaqf45aIJ1dvcZZ1W5QThckYrAdbsq6nNHFtU7IKTaSL1EViIC5nzN-FibYOiZ25NRDxA7aXvl0NMjAfTiiSxMMwkhX6ixrV8YLn5Rd4GSnVk02o2L8gFSfGulz_XRAru64iPjoCg4JiZ89XcXYzUuDb3fjfxYMQc6D9ZLR7m6RGuxlYzTNrY=w400-h151&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-family: verdana;&quot;&gt;Aprenda a usar os controles&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Já que estamos no Super Nintendo, o controle é bem mais aproveitável. Mais botões significam mais funções… ou não?&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;/p&gt;&lt;ul&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Direcionais, como era de se esperar, nunca mudam, é o movimento do personagem no campo e do cursor nos menus. Um extra é que agora o jogo tem movimentação na diagonal, agiliza muito heim.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;O botão A serve para conversar com NPCs, abrir baús, revistar objetos no campo e também é o botão que confirma as ações nos menus.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;O botão B abre o menu de campo e é o botão que serve para cancelar ações.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;O botão X imita o B na função de abrir o menu de campo. Se bem que em RPGs do SNES ele é bem comum nessa função.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;O botão Y faz exatamente a mesma coisa que o botão A.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;O START você só utiliza na tela de título.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;O SELECT troca o estilo dos atributos dos personagens em combate. Falo melhor quando for falar sobre os combates.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Os botões R e L ganharam folga aqui, não fazem nada.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Controle bem padrão eu diria, até mal utilizado, poderiam ter adicionado funções para o R e L para agilizar navegação nos menus por exemplo. Mas como eu disse, não foge do padrão, igual a boa parte das mecânicas do jogo.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Muita coisa que já tínhamos nos jogos anteriores veio pra cá. Uma delas é o ciclo de dia e noite, que é até mais elaborado aqui, com coloração para o fim de tarde e até para o amanhecer, porém é só estética. Temos zero aproveitamento da mecânica, não existem eventos ou side quests que usam a mecânica, as lojas não fecham durante a noite e nem mesmo as tabernas ficam movimentadas. Muitos NPCs nem vão para casa dormir durante as noites… um autêntico desperdício de mecânica.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgag-zW9CQl1bBWLcRQcW_CSzvHnjaztTK-VR9fR-a3bauIQ7EUQSQFwq9Wp15WmtPRD3odRayxBSSIJkOxrQJEBm_VCyYKXrOHLTvSbF2jelwHNROM17R3TlY1JTeMR_V7DoNWFEg3c8KfV-KM2QwmN7uyFDhNoyxSy2zX0erb4M8AjkZemcKYyvR4-rY&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;281&quot; data-original-width=&quot;321&quot; height=&quot;350&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgag-zW9CQl1bBWLcRQcW_CSzvHnjaztTK-VR9fR-a3bauIQ7EUQSQFwq9Wp15WmtPRD3odRayxBSSIJkOxrQJEBm_VCyYKXrOHLTvSbF2jelwHNROM17R3TlY1JTeMR_V7DoNWFEg3c8KfV-KM2QwmN7uyFDhNoyxSy2zX0erb4M8AjkZemcKYyvR4-rY=w400-h350&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-family: verdana;&quot;&gt;Lojas ficaram mais eficientes aqui&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Ainda visitamos a igreja para recuperar status negativos ou reviver nossos personagens de graça… o dinheiro do jogo segue sendo o Gimel… e por falar em dinheiro, a experiência com lojas melhorou bastante, agora podemos não só ver atributos que um equipamento tem como também quem pode ou não equipar ele durante o ato da compra.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Dormir nos INN é conveniente aqui, não importa onde são apenas 5 Gimel o que jamais pesará no bolso, fora lugares que você pode descansar de graça.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;O jogo adiciona um mapa no canto direito que nos ajuda com a navegação porém ele não é dos melhores, lembra bastante o que temos em Final Fantasy VI, inclusive ele só exibe nossa posição atual e um ponto para as vilas e cidades. Comparado ao que tinham dado no jogo anterior foi um downgrade chato.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;E eu acho que é isso que temos para comparar ou destacar, o resto segue sendo como nos jogos anteriores que também é igual a outros RPGs…&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEi7AaY-2Ywx64-FS8VFE4hhNK3Ho9ogLy2zyQnuPkUKEFfYN-TDzZHRmgmXJGXpTKybg0NK-tdAS8ttXhd0C5zbHQDk4U5rN0PAWJRzpOr_sSEwvK6tM5CitfJyjGXzYUdeRKEV-0yoBcVjVlV5dSVyv8XQIjomFQBXXcRoLiXQpvyFMeJfNj3Xopx1WvY&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;960&quot; data-original-width=&quot;1280&quot; height=&quot;300&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEi7AaY-2Ywx64-FS8VFE4hhNK3Ho9ogLy2zyQnuPkUKEFfYN-TDzZHRmgmXJGXpTKybg0NK-tdAS8ttXhd0C5zbHQDk4U5rN0PAWJRzpOr_sSEwvK6tM5CitfJyjGXzYUdeRKEV-0yoBcVjVlV5dSVyv8XQIjomFQBXXcRoLiXQpvyFMeJfNj3Xopx1WvY=w400-h300&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Tecnicamente o mesmo menu de campo desde 1991&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Se pararmos para olhar o menu de campo, parece que nada mudou só de olhar a tela inicial dele. Está tudo no mesmo canto superior esquerdo, do mesmo jeito que era desde 1991. Mas não se deixe enganar, temos mudanças sim, algumas eram mais do que esperadas inclusive. Bora lá apertar o X… ou o B se preferir…&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana;&quot;&gt;&lt;div style=&quot;font-size: x-large; text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;font-size: x-large; margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiZdAyESGRqh7C9uno04Rec_iDntWFMGwZq9qmjJ36FBEOLmoiF-SxSf5AAc4-aIYSMMj8BYuQ03HY6xdOYTPC9G-aHmtMfZK16Tv8DwjqY0d_gWVNu_CBSxDmHXRmDACXyTmnJycf4vQzNA2wP2EpsPiDHHg-UmGnlsrG3h-r-prsFLAp8lVerJ6D_n7Q&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;960&quot; data-original-width=&quot;1280&quot; height=&quot;300&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiZdAyESGRqh7C9uno04Rec_iDntWFMGwZq9qmjJ36FBEOLmoiF-SxSf5AAc4-aIYSMMj8BYuQ03HY6xdOYTPC9G-aHmtMfZK16Tv8DwjqY0d_gWVNu_CBSxDmHXRmDACXyTmnJycf4vQzNA2wP2EpsPiDHHg-UmGnlsrG3h-r-prsFLAp8lVerJ6D_n7Q=w400-h300&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;Usando magias... olha que explicação boa...&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;MAGIC:&lt;/b&gt; A forma de lidar com magias no jogo não mudou muito, ainda temos a categorização delas no seguinte:&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;/p&gt;&lt;ul&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Magias de ataque, aquelas que tem total foco em causar dano nos inimigos. A variedade é grande e o jogo reduziu o custo da maioria em relação ao jogo anterior, assim podemos descarregar a raiva em alguns inimigos explodindo eles sem dó.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Magias de cura, que são as que nos ajudam a recuperar HP, curar os status negativos ou reviver um aliado caído. Todas as magias funcionam como nos jogos anteriores aqui, até os custos são exatamente os mesmos.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Magias de suporte são as que nos ajudam modificando atributos nossos ou dos inimigos e também causam status negativos nos inimigos.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Magias diversas são geralmente magias que usamos no campo para algum tipo de conveniência. Reduzir encontros, teleport de cidade em cidade, sair de uma dungeon na hora e etc. Temos uma variedade menor de magias aqui do que nos jogos anteriores, mas o importante está presente.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Magias de invocação são a novidade desse jogo. Essas funcionam como as que temos em um Final Fantasy qualquer do SNES, chama uma criatura que realiza um ataque poderoso e causa danos altos. Porém aqui somente Rayard, Leon, Sofia e Levi podem usar esse tipo de magia, isso porque tudo está diretamente ligado ao plot do jogo. São poucas criaturas que ficam disponíveis se comparado ao que fazemos em um Final Fantasy.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Da mesma forma que nos jogos anteriores, as magias que podemos usar no campo aparecem com o nome na fonte padrão enquanto as que não, ficam com a fonte escura. Para a alegria de todo mundo o jogo adicionou explicações para cada magia dentro do menu, se você veio dos jogos anteriores vai lembrar que lá era só com o manual na mão, mas aqui embora o manual ainda tenha uma tabela explicando magias ao menos não temos que correr pra lá toda vez.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEh1Moo3l_Se6APpSD3C4afgT9a81md-SGpatQuvRdOZ86KqVSgp3OUdNjjbnozfhfE_MIehCpS0G_blHls_YTHz0Xmr-oVWL5qbtrOGG-S3Rs_b6vCXl6hzxb6JoUSuPVVxd5YyZMtt5EuEgp91PPrzOKvl0_HyynNpRK3705piyAiib69dQCmmSG6l1v0&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;960&quot; data-original-width=&quot;1280&quot; height=&quot;300&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEh1Moo3l_Se6APpSD3C4afgT9a81md-SGpatQuvRdOZ86KqVSgp3OUdNjjbnozfhfE_MIehCpS0G_blHls_YTHz0Xmr-oVWL5qbtrOGG-S3Rs_b6vCXl6hzxb6JoUSuPVVxd5YyZMtt5EuEgp91PPrzOKvl0_HyynNpRK3705piyAiib69dQCmmSG6l1v0=w400-h300&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Usando itens&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;ITEM:&lt;/b&gt; Tivemos mudanças aqui, os itens seguem como em Tenshi no Uta II, sendo uma lista para todos os personagens acessarem, mas algumas mudanças na forma de acumular itens foram feitas. Agora os itens consumíveis são acumulados de 9 em 9. Por exemplo, você junta 9 Raihi Herbs aí pegando uma décima o jogo cria uma outra entrada para o item, até que mais 9 sejam acumuladas e assim segue para qualquer item consumível. Os equipamentos continuam colocando uma entrada para cada peça, porém os que estão equipados nos personagens não ficam nessa lista.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;O jogo melhorou as opções de gerenciamento de itens também, a opção para organizar eles faz tudo automaticamente, colocando itens de cura e os itens utilizáveis acima no menu e mesmo nos equipamentos ele vai organizar por tipo, uma melhoria muito bem vinda.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgn_S4kW6MEZlqrnBTbU8nwX1ORGjKz7S2HozV_ICRlmMdcRpw5DLwKjAP0lopusroI3QAKwTyFNoc_SdY_FksyAQVcNWneqHlWNlEP8QWZ4HWK7_Cn3z1s9psVaxZTi3fX1ANs8SvElzh9JuwNVfAHOF6zJE-XQrFsJYLQEvrFlvJ5wrEUZL8O0j9_bTA&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;960&quot; data-original-width=&quot;1280&quot; height=&quot;300&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgn_S4kW6MEZlqrnBTbU8nwX1ORGjKz7S2HozV_ICRlmMdcRpw5DLwKjAP0lopusroI3QAKwTyFNoc_SdY_FksyAQVcNWneqHlWNlEP8QWZ4HWK7_Cn3z1s9psVaxZTi3fX1ANs8SvElzh9JuwNVfAHOF6zJE-XQrFsJYLQEvrFlvJ5wrEUZL8O0j9_bTA=w400-h300&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Tela de status padrão&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;STATUS:&lt;/b&gt; Seguindo o padrão dos jogos anteriores, primeiro temos uma tela com o resumo dos personagens, além de exibir a quantidade de Gimel que temos no bolso. O resumo é o de sempre. Nome do personagem, HP, MP e LV. Ao selecionar um personagem vamos ver os status detalhados dele. O layout da tela é o seguinte.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Do lado esquerdo temos:&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;/p&gt;&lt;ul&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Nome&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;LV&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;EXP&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Quantidade de EXP para o próximo LV&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;HP&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;MP&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;AP = ataque&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;AC = defesa&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;DX = velocidade&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;WS = sabedoria, que é o que determina a força das magias&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;LC = sorte que influencia chances de dano crítico e até de evitar um ataque inimigo&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Do lado direito temos o retrato do personagem e a lista com os equipamentos que ele está usando.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiEPygeXX910LVPF8YgtIHu8SjUnE8VZNROZMeLtXhmvHHvpyuIDG0Dmjg-ZMtrXT6c-m1pQhQiQzgA6JowPpoQ1nP2sflev3PBpRnDHKblF-yV21-2ljlpvKqhkUBgzz5bZJAsK6wWonR9rvkYigIZnmQGoK5MeSMm4_aqeSjOJHklcRxMuUW2rJirgf4&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;960&quot; data-original-width=&quot;1280&quot; height=&quot;300&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiEPygeXX910LVPF8YgtIHu8SjUnE8VZNROZMeLtXhmvHHvpyuIDG0Dmjg-ZMtrXT6c-m1pQhQiQzgA6JowPpoQ1nP2sflev3PBpRnDHKblF-yV21-2ljlpvKqhkUBgzz5bZJAsK6wWonR9rvkYigIZnmQGoK5MeSMm4_aqeSjOJHklcRxMuUW2rJirgf4=w400-h300&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-family: verdana;&quot;&gt;Resumo dos status como negociador&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Se apertar o X em alguma tela de status, seja no resumo ou na tela de algum personagem, você poderá ver informações relacionadas às suas habilidades de negociação. Assim como os jogos da franquia Shin Megami Tensei da ATLUS, podemos tentar negociar com os monstros durante os combates para obter diversas vantagens. Vou explicar melhor como funciona quando for falar sobre os combates, mas nessa tela podemos ver o seguinte:&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;LV de negociação:&lt;/b&gt; É o nível de negociação que temos, ele sobe quanto mais negociações bem sucedidas conseguimos. E quanto maior ele for, mais chances das negociações darem certo.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;EXP:&lt;/b&gt; Para subir de LV precisamos acumular EXP certo? Uma pena que não temos uma prévia do quanto precisamos para subir de LV.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;Quantidade de Black Coins:&lt;/b&gt; A moeda dos monstros, você pode comprar elas em troca de Gimel nos combates quando conseguir negociar com um monstro. Elas serão usadas para comprar itens em um lugar específico onde somente elas são aceitas.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;Lista de linguagens:&lt;/b&gt; São as formas de comunicação entre você e os monstros, à princípio começamos somente com a linguagem de sinais e gestos, mas podemos aprender novas linguagens em locais específicos pagando quantias variadas de Gimel.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiffLLXlS-79dHDq49tY3YSpUjbJ6WunhisC9l3TyMobTYyDrHeo6KQR8P1Aot5u11PXBcD7KPIB7bWV2ahv7VexI0eVvFGbyZBMGkw6mQHlLc3d-A0QP88A53R4Qopug82tEx7oc0o1FGQ4nqesLBnhfO_uSuMzqaVRBAjlqindn49B44dOxdnDslHJbU&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;960&quot; data-original-width=&quot;1280&quot; height=&quot;300&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiffLLXlS-79dHDq49tY3YSpUjbJ6WunhisC9l3TyMobTYyDrHeo6KQR8P1Aot5u11PXBcD7KPIB7bWV2ahv7VexI0eVvFGbyZBMGkw6mQHlLc3d-A0QP88A53R4Qopug82tEx7oc0o1FGQ4nqesLBnhfO_uSuMzqaVRBAjlqindn49B44dOxdnDslHJbU=w400-h300&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Equipando uma nova arma no Levi&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;EQUIP:&lt;/b&gt; Aqui é onde você equipa o seu personagem. Podemos equipar o seguinte.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;/p&gt;&lt;ul&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Uma arma que varia entre espadas, machados, lanças, cajados, arcos e afins. Armas que usam duas mãos não nos permite equipar um escudo.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Uma armadura que varia entre armaduras para os guerreiros e diversos tipos de túnicas para os magos, embora haja exceções como o Levi que pode equipar algumas armaduras mais pesadas.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Uma proteção para a cabeça que é o mais básico dos equipamentos, algo que você bota na cabeça e aumenta a defesa. Se bem que para os magos rola alguns extras com algumas melhoras em outros atributos além da defesa.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Uma proteção para os braços que em geral varia entre escudos e luvas, e em alguns casos uma arma secundária. Se a arma ocupa duas mãos não podemos usar escudos e nem armas secundárias. As armas secundárias aumentam o ataque junto da defesa porém diferente do jogo anterior não vamos dar dois golpes nos inimigos.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Um acessório, que é onde a coisa é mais variada, temos vários tipos de apetrechos para alterar diversos atributos dos personagens, no começo vemos mais botas que focam em aumentar a velocidade, porém à medida que avançamos no jogo ganhamos acesso à diversas coisas para customizar e ajustar nossos personagens.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Quando vamos equipar uma arma de duas mãos o jogo nos pede para remover o escudo equipado e uma mensagem será exibida caso tentemos equipar um escudo usando uma arma de duas mãos.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Durante o processo de equipar os personagens só são mostrados equipamentos compatíveis com o personagem e finalmente o jogo decidiu mostrar as alterações de atributos que um equipamento faz, é algo que faltava nos jogos anteriores.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana;&quot;&gt;&lt;div style=&quot;font-size: x-large; text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;font-size: x-large; margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhs8pklV6LLhq_Y2C4m9Q_CdByg4nRN-vgGb_mCEZKGL0qstMekG8bFkYuYEGMqCNm2NO9-Sh4eTkYBiU_tAqXZwGcEy3hJSxnMQMx0OTB3gOmXfxd3ZPRDy91jolDwGSW8ADnYX1dwuXbTZKgynAkp-XiZ-f5LLDjjOvVWgQdIAh6zDIbz5q4px_F57Cc&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;960&quot; data-original-width=&quot;1280&quot; height=&quot;300&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhs8pklV6LLhq_Y2C4m9Q_CdByg4nRN-vgGb_mCEZKGL0qstMekG8bFkYuYEGMqCNm2NO9-Sh4eTkYBiU_tAqXZwGcEy3hJSxnMQMx0OTB3gOmXfxd3ZPRDy91jolDwGSW8ADnYX1dwuXbTZKgynAkp-XiZ-f5LLDjjOvVWgQdIAh6zDIbz5q4px_F57Cc=w400-h300&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;Os tópicos que o jogo armazena para consultar&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;MEMO:&lt;/b&gt; Seguindo o padrão do jogo anterior, a opção que nos permite armazenar informações sobre o que está acontecendo segue dividida em tópicos relacionados aos acontecimentos do jogo. A primeira opção aqui é sempre aquela que nos diz o que fazer para avançar e as outras focam mais em explicar elementos da história do jogo. Uma pena que aqui é tudo muito inútil além da opção do que fazer para avançar, isso porque o jogo praticamente não tem conteúdo extra para fazer se comparado ao anterior. Ainda é legal aprender sobre o mundo do jogo mas não usar esse conhecimento como foi feito no jogo anterior é um bocado triste.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;LOAD:&lt;/b&gt; Do mesmo jeito que você fazia no PC Engine. Carregue o seu save de antes para caso tenha feito aquela cagada no jogo. Dar reset no jogo não é tão demorado no cartucho do SNES mas a opção é útil também.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Deu pra ver que o menu de campo é aquele mesmo desde o primeiro jogo, mas com as melhorias necessárias. Uma pena que não é um jogo que realmente aproveitou tudo o que tinha para oferecer, porque o potencial é grande. Inclusive, grandes mudanças quem teve foram os combates, e isso sem perder parte da fórmula original. Parece estranho não é? Mas vamos ver.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhUBQDvWyGRRcmzq-1gtfS-18WTZpeP1_c2DXEAi76LVYVs7oRdPSed_PdJInKHCZcvY86H0xG5UdKfXaCmpG9wdukjCo41BqL0bAEQp0uBXPudbzF17Y8M6XQWM90FasgugE-SIwZ7u4c0XGzA2OtAGrAS4xi3bpIXeXrO2SOaleVqayzskPKQ29Io9rA&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;535&quot; data-original-width=&quot;609&quot; height=&quot;352&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhUBQDvWyGRRcmzq-1gtfS-18WTZpeP1_c2DXEAi76LVYVs7oRdPSed_PdJInKHCZcvY86H0xG5UdKfXaCmpG9wdukjCo41BqL0bAEQp0uBXPudbzF17Y8M6XQWM90FasgugE-SIwZ7u4c0XGzA2OtAGrAS4xi3bpIXeXrO2SOaleVqayzskPKQ29Io9rA=w400-h352&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Os combates mudaram um pouco&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Aqui os combates continuam sendo por turnos e a ordem segue sendo definida pelo atributo velocidade (DX), só que não escolhemos os comandos para todos os personagens e vemos o turno correr. Agora é no estilo &lt;a href=&quot;https://snestalgia.blogspot.com/2025/12/ziriaazeropt4.html&quot;&gt;Tengai Makyou&lt;/a&gt;, por exemplo, você escolhe o comando, o personagem executa e passa a vez. E isso até o final da luta.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;O layout da tela nos combates é bem similar aos jogos anteriores. Na parte superior temos o resumo dos personagens que é nome, HP e MP. Aqui se você pressionar o SELECT poderá trocar a forma como as informações são exibidas. O jogo por padrão exibe os números por cima de uma barra para o HP e MP, com o SELECT você alterna para uma exibição mais tradicional, apenas com números para HP e MP exibindo a quantidade atual e o total. Eu pessoalmente prefiro somente os números sem as barras, até acho ruim o jogo usar as barras por padrão. Enfim, ao meio da tela temos a ação ocorrendo e na parte de baixo temos a janela de comandos que se torna o espaço para as mensagens de contexto quando ações são executadas. Um ponto a se observar é que o jogo memoriza a última ação realizada por um personagem em cada turno durante o combate, e não há nenhum tipo de configuração para alterar isso, então fique atento para não usar um item sem querer ou uma magia que pode ter efeito inútil só porque você saiu apertando A sem pensar.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Nos combates normais, ao iniciar um teremos sempre 3 opções disponíveis antes de começar de fato a luta. Elas não irão aparecer em lutas que fazem parte do script ou contra chefes. O que teremos então é:&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana;&quot;&gt;&lt;div style=&quot;font-size: x-large; text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjgXgh4SwJl6Lff1CE7J6ZObyqsYm7HP6wPkIf6DoPEVDJUe9w5XQvHH6BpgV-CsXdiXKLSaYjVI9OvPd6rcav_gRtAJ7j38S_Y7_r7xith56wSxeFLkh7U7bOvA-SHXrs1sDmP8P0ddHCqiG7u4IDx9C0HNG5bYJMb61rAjnP4M2KwIXlL6ArGtLKHH0E&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;1080&quot; data-original-width=&quot;1440&quot; height=&quot;300&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjgXgh4SwJl6Lff1CE7J6ZObyqsYm7HP6wPkIf6DoPEVDJUe9w5XQvHH6BpgV-CsXdiXKLSaYjVI9OvPd6rcav_gRtAJ7j38S_Y7_r7xith56wSxeFLkh7U7bOvA-SHXrs1sDmP8P0ddHCqiG7u4IDx9C0HNG5bYJMb61rAjnP4M2KwIXlL6ArGtLKHH0E=w400-h300&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Os monstros se recusaram a negociar comigo&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;FIGHT:&lt;/b&gt; Selecionando essa opção vamos iniciar de fato a luta, a música até muda quando clicamos nela. Daí em diante iremos escolher os comandos de cada personagem até o final.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;ESCAPE:&lt;/b&gt; Tentar fugir é uma opção e o sucesso dessa empreitada é bem bom. Eu não tentei fugir muito das lutas no jogo, mas quando quis deu bom.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;NEGOTIATE:&lt;/b&gt; Aqui sim uma grande novidade no jogo. Agora podemos tentar negociar com os monstros ao invés de lutar, assim como fazemos nos jogos da franquia Shin Megami Tensei, só que aqui não temos uma mecânica tão robusta, são menos opções e resultados oriundos das tentativas. Existem diversas vantagens em tentar negociar mesmo que em vão, então não custa tentar ao invés de simplesmente sair lutando. Só que aqui só negociamos com o primeiro monstro da formação à esquerda, não adianta tentar negociar com outros. E diferente de Shin Megami Tensei que às vezes os monstros é que começam a negociação, aqui é somente o jogador quem pode tentar isso.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Quando você clica na opção de negociar, algumas situações podem ocorrer antes mesmo de iniciar a negociação.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;/p&gt;&lt;ul&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Os monstros podem simplesmente se recusar a dialogar com você, eles irão dizer algo ofensivo e o combate irá começar de fato. Isso pode dar vantagem para eles no início, com eles tendo um turno livre de interrupções.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Os monstros podem estar assustados e isso irá te levar ao menu inicial do combate, onde você pode decidir por lutar ganhando um turno de iniciativa, pode tentar negociar novamente ou pode simplesmente fugir com 100% de eficiência.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Os monstros fogem do combate por medo, isso te dá 1 ou 2 pontos de EXP em negociação. &lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Em caso do monstro não recusar negociar, indiferente de ele estar ou não assustado teremos uma opção para escolher a linguagem que iremos usar para tentar negociar. No começo só temos uma forma de nos comunicar, mas ao visitar as Mansões das Línguas podemos aprender novas formas pagando uma quantia em Gimel. No total são 6 linguagens que são.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjixF1ZWG6yBzp0NbSLvoU2_Zu9Y-nRKv30MerAir0Ao_RwtogJkzTb0tvnlJH-nYn-VcYGmkmHi9ikct1-TAnbZhSR9x65objB3Erjbpe0jU8lCKKzD7jK14qGINJyQS-wt-I9r6XcdoGRPjWPlmnHBBawga-BJRbhAXqiCU-h6FRTtgFJGr1-vBIEFOo&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;1080&quot; data-original-width=&quot;1440&quot; height=&quot;300&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjixF1ZWG6yBzp0NbSLvoU2_Zu9Y-nRKv30MerAir0Ao_RwtogJkzTb0tvnlJH-nYn-VcYGmkmHi9ikct1-TAnbZhSR9x65objB3Erjbpe0jU8lCKKzD7jK14qGINJyQS-wt-I9r6XcdoGRPjWPlmnHBBawga-BJRbhAXqiCU-h6FRTtgFJGr1-vBIEFOo=w400-h300&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-family: verdana;&quot;&gt;Selecione a linguagem adequada pra facilitar a negociação&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;/p&gt;&lt;ul&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;Linguagem Comum:&lt;/b&gt; É o idioma padrão falado pelos humanos e por monstros da superfície.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;Linguagem dos Monstros:&lt;/b&gt; É o idioma comum falado pela maioria dos monstros.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;Linguagem Antiga:&lt;/b&gt; Um idioma antigo falando nos primórdios do mundo.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;Linguagem dos Espíritos:&lt;/b&gt; O idioma falado pelos espíritos e forças místicas na natureza.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;Linguagem do Submundo:&lt;/b&gt; Essa é falada pelos demônios do jogo.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;Linguagem de Gestos:&lt;/b&gt; Começamos somente com essa disponível no começo do jogo, é exatamente o que você pensa… gesticular e acenar para os monstros. Só não vai mostrar o dedo do meio hein kkkkkkkkkkkkkkkkkk&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Qualquer linguagem pode ser utilizada com qualquer monstro, porém usar a linguagem certa pode te dar mais chances de sucesso. E se você de fato obter êxito vai receber 3 opções de um total de 6. Elas aparecem de forma aleatória e mesmo com um mesmo tipo de monstro elas podem variar. Mas o que você poderá fazer é.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgI9RUB4HAVL0R1pX8NX_B8BmPcmSgvH_v-vKRqlXXxogGY5br_b6SQgjJcGnY-uZQ7mYnqBtHKdQ7zodkYWu1mTN51WSTt9bR2jr3XO-b6mDO_7VXABp_LgeEffxyoXfajUQGsdOP1NwT-fGg1PqdH7i_p1hUd8s16e6zhjAbXr8iLT5AIyZspkP8uYGk&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;1080&quot; data-original-width=&quot;1440&quot; height=&quot;300&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgI9RUB4HAVL0R1pX8NX_B8BmPcmSgvH_v-vKRqlXXxogGY5br_b6SQgjJcGnY-uZQ7mYnqBtHKdQ7zodkYWu1mTN51WSTt9bR2jr3XO-b6mDO_7VXABp_LgeEffxyoXfajUQGsdOP1NwT-fGg1PqdH7i_p1hUd8s16e6zhjAbXr8iLT5AIyZspkP8uYGk=w400-h300&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-family: verdana;&quot;&gt;Conseguimos negociar com o monstro... bora escolher o que queremos&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;/p&gt;&lt;ul&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;Comprar Itens:&lt;/b&gt; Os monstros irão lhe oferecer um item por preços muito melhores que os das lojas e até itens que não são vendidos em lugar nenhum. Você pode ou não aceitar a proposta sem nenhuma consequência por recusar.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;Receber EXP:&lt;/b&gt; O monstro irá pedir uma pequena quantia em Gimel para lhe dar EXP sem nem mesmo lutar. Geralmente um pouco mais do que recebemos pela luta normal.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;Receber Gimel:&lt;/b&gt; Você recebe a quantidade de Gimel que iria ganhar lutando sem ter que lutar.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;Comprar Black Coins:&lt;/b&gt; As moedas negras são o dinheiro dos monstros, para cada 500 Gimel você compra uma moeda. Elas serão usadas em uma loja específica no mapa para comprar itens únicos.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;Aumentar a Amizade:&lt;/b&gt; Aumentar a amizade com os monstros te traz vantagens, além de receber mais experiência de negociação e aumentar o nível de negociação mais rápido, alguns monstros podem aparecer de forma aleatória em combates e te ajudar atacando os inimigos.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;Abandonar a Luta:&lt;/b&gt; Aqui o monstro concorda em não lutar e você ganha metade da EXP que ganharia lutando.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;É importante lembrar que qualquer forma de negociação bem sucedida lhe dará experiência em negociar com os monstros e vai te ajudar a subir o nível de negociação. Fora o benéfico dos monstros ajudarem em combate, por mais que seja aleatório eu tive boas ajudas até no último chefe. Mas agora chega de tentar ser bonzinho. Vamos lutar! E escolhendo a opção para isso o que teremos para cada personagem é o seguinte.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;ATTACK:&lt;/b&gt; Se vamos lutar temos que bater. Pegue a sua espada e ataque o alvo escolhido para causar dano físico. Tá, não precisa ser a espada, pode ser outra arma mas bata nele.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;MAGIC:&lt;/b&gt; Quem usa magia usa essa opção. Funciona igual nos jogos anteriores. Não muda nada. A única coisa que difere do menu de campo é que as explicações se foram.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;ITEM:&lt;/b&gt; Aqui você usa seus itens. Alguns equipamentos podem ser usados como itens para efeitos diversos, no menu de campo podemos ver nas explicações se um equipamento faz algo diferente.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;DEFEND:&lt;/b&gt; Reduz o dano sofrido com ataques inimigos.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;ESCAPE:&lt;/b&gt; A mesma opção que aparece no começo do combate. Se a coisa aperta no meio da luta, você pode tentar fugir.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEglEVpFJLq9qumphCGX2d1ONjx3RsFlWNZt8kbwdU_PgcOknA1Ns41B5mptXog__57bAuE1IpGw9_9yoqh0gDzVLV9nNya7vImVYEOkhaCMUfWbq4jBVsliKbV4ejwG-eXWZc7x8LGeda_kbEQdP8ObmN5bSHAzg3u8p6ZcPera1MuGmalb0BR9Yuqh1_s&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;1080&quot; data-original-width=&quot;1440&quot; height=&quot;300&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEglEVpFJLq9qumphCGX2d1ONjx3RsFlWNZt8kbwdU_PgcOknA1Ns41B5mptXog__57bAuE1IpGw9_9yoqh0gDzVLV9nNya7vImVYEOkhaCMUfWbq4jBVsliKbV4ejwG-eXWZc7x8LGeda_kbEQdP8ObmN5bSHAzg3u8p6ZcPera1MuGmalb0BR9Yuqh1_s=w400-h300&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Usando magias de evocação&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;E é isso… não mudou muito dos anteriores? Bem mudou por acrescentar a opção de negociar, mas o resto é praticamente o mesmo.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;As regras para o término do combate são as de sempre caso você não negocie com os monstros. Se o HP deles acabar você ganha EXP e Gimel como recompensa, se subir de LV vai ganhar HP e MP recuperados. Caso você caia em combate com todos os personagens é game over, o jogo te leva para a tela de load automaticamente.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;O desafio do jogo no geral é baixo, é um dos RPGs mais fáceis que eu joguei até hoje. Isso porque o próprio jogo tem alguns sistemas que regulam o desafio, ele faz com que chefes fiquem mais fáceis quanto menor o seu LV, para que você não fique preso por muito tempo numa parte. O jogo também tem um pequeno sistema de “checkpoints”, em alguns momentos onde o jogo te dá alguns LV de graça à fim de te ajudar a acompanhar melhor o desenrolar da história. Segundo o manual eles chamam isso de ALAS ou Auto Level Adjustment System.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Em termos de encounter rate o jogo é bem chato, não que os anteriores fossem melhores, mas os combates mesmo sem negociação são mais lentos aqui do que nos jogos do PC Engine. Isso te garante uma grande quantidade de combates só indo de um lado pro outro, o que te garante LV up fácil mesmo sem lutar já que é possível obter EXP nas negociações. Ao menos as dungeons do jogo não são grandes e você não tem muito o que encontrar nelas além de ir para o caminho certo e finalizar tudo.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgYZ-0s9M0x-ojNZI9Xrvvvv9f6KGA2IZk6-BkSV7Ycg_Pl5TCNuUDyjw1BsDHXs6IAtd2_itg599Q22iPwtYZxgKt50jsmdXMvuKm5fo1caEV0YzpIRRgoUYQgRCkNJAQqyVD_ykDJsFZMZd7IMIK772PYp10mzrnM_q96aH6sXdNNcHBM3ouBVoql4pI&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;1080&quot; data-original-width=&quot;1440&quot; height=&quot;300&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgYZ-0s9M0x-ojNZI9Xrvvvv9f6KGA2IZk6-BkSV7Ycg_Pl5TCNuUDyjw1BsDHXs6IAtd2_itg599Q22iPwtYZxgKt50jsmdXMvuKm5fo1caEV0YzpIRRgoUYQgRCkNJAQqyVD_ykDJsFZMZd7IMIK772PYp10mzrnM_q96aH6sXdNNcHBM3ouBVoql4pI=w400-h300&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;O NPC que buga o jogo... durante a noite em Madick não fale com ele&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Durante o jogo eu encontrei um bug e uma mancada, mesmo o jogo não sendo Cosmic Fantasy 2… mas é da Telenet Japan né? Kkkkkkkkkkk&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;O bug quebra o primeiro “checkpoint” que te dá LV extra. Logo na primeira cidade que chegamos ao sair de Farrell para salvar a Clanna, tem um NPC na loja de armas. Se você conversar com ele durante a noite a janela de fala vai bugar, aí quando você seguir a aventura e passar pelo primeiro checkpoint o jogo vai deixar todo mundo no LV 99. Não sei se o bug teria outros efeitos no jogo além, mas para evitar é só ignorar o NPC se estiver de noite.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;A mancada envolve dinheiro. No jogo o máximo que podemos carregar é 65535 Gimel, só que o jogo não trava o contador quando chegamos nesse valor, se pegamos mais dinheiro, o que é normal, já que teremos combates no jogo, o contador vai zerar e recomeçar. E você terá perdido todo o seu dinheiro. Aí você irá juntar tudo de novo e quando chegar em 65535 vai zerar de novo.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Ambos os problemas aí poderiam ter sido corrigidos facilmente mas não temos nem nomes listados nos créditos de alguém responsável por debug ou testing… isso só me comprova algo que eu vi jogando, que o jogo foi terminado porque sim e não porque queriam de fato fazer o jogo. E eu digo isso por outros pontos além desses bugs.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgCU6qrOluuh1fpSPQdkdVyYuEB2lxjs8akcra0a1ShpIFY1Rq46rPiAvdLA0HxWpkwofmUB4M9ZnU0jX_3wFsA2efgY6EQRvQNPiJGadNPt_ROj4t_hJfCY5J0Zeln_-sdx3L6qOk-paKEL3uZVpaP9Rhv1K6A5jV3BOJL2EyqoY19wKKFvesxtlcpZ-8&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;1080&quot; data-original-width=&quot;1440&quot; height=&quot;300&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgCU6qrOluuh1fpSPQdkdVyYuEB2lxjs8akcra0a1ShpIFY1Rq46rPiAvdLA0HxWpkwofmUB4M9ZnU0jX_3wFsA2efgY6EQRvQNPiJGadNPt_ROj4t_hJfCY5J0Zeln_-sdx3L6qOk-paKEL3uZVpaP9Rhv1K6A5jV3BOJL2EyqoY19wKKFvesxtlcpZ-8=w400-h300&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Não se esqueça de manter seus itens em estoque&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Enfim, temos uma jogabilidade boa em Tenshi no Uta SNES, mas no geral eu diria que é um potencial desperdiçado, não só pelos bugs, é mais pelo fato de que o jogo todo tem um ar de que não foi totalmente finalizado, aquela sensação de projeto adiantado para acabar logo, aquele tipo de trabalho que não era seu mas seu chefe te mandou fazer e você fez, mas não com o mesmo capricho que você faz o seu trabalho, entendeu? Bom, chega de papo, vamos pros gráficos…&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;AINDA ESTAMOS NA MÉDIA&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Quando paramos para olhar os gráficos de Tenshi no Uta SNES podemos notar que o jogo entrega muito menos do que ele poderia entregar. Vamos ser justos, não é caso de gráficos ruins, na real eles até que são bem bonitos considerando a realidade que o jogo teve no desenvolvimento.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhKK7rUNoalGmfeetk3hkhKfEbyx1PRVHAVIJ12YjLCRnnMAwrTWY5r7iZDuGI5ru37BNlQzCTe-8rg-UZC0Zpd3xv64rC3QHtfFJ06Z5U_usfGsRwC3DnXqA6V7oT04PqzrEByUuGFJ2gsRD4GnbHE79BVuyGL0JM1mJmLp7nSQxBPLNNwDPxCS-ZWktE&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;1080&quot; data-original-width=&quot;1440&quot; height=&quot;300&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhKK7rUNoalGmfeetk3hkhKfEbyx1PRVHAVIJ12YjLCRnnMAwrTWY5r7iZDuGI5ru37BNlQzCTe-8rg-UZC0Zpd3xv64rC3QHtfFJ06Z5U_usfGsRwC3DnXqA6V7oT04PqzrEByUuGFJ2gsRD4GnbHE79BVuyGL0JM1mJmLp7nSQxBPLNNwDPxCS-ZWktE=w400-h300&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-family: verdana;&quot;&gt;O mapa é bem parecido com os dos jogos anteriores&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Vamos começar vendo o campo, os sprites são bem feitos, eles têm uma boa quantidade de detalhes considerando o tamanho, e eles ainda mantêm a ausência de atributos faciais assim como foi nos jogos anteriores. Muitos personagens nossos até parecem NPCs, o que também não é estranho visto como foi no primeiro jogo. Mas não diria que eles são feios.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Os NPCs importantes são até detalhados, mas também nada além, monstros até aparecem no campo mas não são muitos, tem uns até grandes e detalhados.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEg5U55lSQKR_7FuWsoR7sV6i78jQO0gVOaUOPJfYIluyyV6dujQiDun0XaYemXOdwl2FlcoM4Gm9WZyYPhWRgVOO6dhfbhhFxPevA0PnTq4VgliSdrxmsqVRf_W0A6lUbDKKYzUoEUJnn_tOUnytmffsbnN_h0GLq5TGNHrWJMzwpnPfMAfk4ypYxRbsI0&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;1080&quot; data-original-width=&quot;1440&quot; height=&quot;300&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEg5U55lSQKR_7FuWsoR7sV6i78jQO0gVOaUOPJfYIluyyV6dujQiDun0XaYemXOdwl2FlcoM4Gm9WZyYPhWRgVOO6dhfbhhFxPevA0PnTq4VgliSdrxmsqVRf_W0A6lUbDKKYzUoEUJnn_tOUnytmffsbnN_h0GLq5TGNHrWJMzwpnPfMAfk4ypYxRbsI0=w400-h300&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-family: verdana;&quot;&gt;Varios lugares foram ignorados no jogo... &lt;br /&gt;Certeza que essa mina seria uma dungeon...&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Os cenários são bem variados, o mapa lembra muito uma adaptação do que a gente via nos dois jogos anteriores, algumas mudanças visuais foram feitas e o efeito de transição de tempo é bem legal aqui. Nas cidades o jogo exibe bastante detalhes até, as casas são no geral bem feitas tanto fora quanto dentro, inclusive o jogo mudou o formato, agora ele troca de câmera para dentro das casas ao invés de remover o teto para exibir o interior, algo mais comum em RPGs. Castelos, dungeons e outros lugares são legais mas o jogo tem uma variedade menor de ambientes, é tudo mais padronizado com mais elementos comuns do que nos jogos anteriores. Bem, com menos espaço temos que economizar não é?&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;O maior defeito nesse ponto do jogo é o mundo vazio, mesmo com cidades e enormes temos poucos NPCs, elementos como placas de aviso nas cidades sequer tem texto para ser lido, poucos elementos de interação, algumas portas e passagens seladas provavelmente seriam lugares num jogo mais elaborado. Um desperdício enorme de potencial.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiMt-kTls85W1g-_L8dKdhYfOd0-N6OdN8IhAinIdiWt4ckEQlM7qRICAzKpUedfr8asUa2P0mZXzp7rqpj-Y9xipnWVfaJcRa1GfdhuabToURxrW0WaG_TrrSm-Bjy5MPlzS3cY_cPBymNT9mVl84x3eZjHnZ4zD0qD1eV_ke3HpeTlpGdppKudYg32Rw&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;1080&quot; data-original-width=&quot;1440&quot; height=&quot;300&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiMt-kTls85W1g-_L8dKdhYfOd0-N6OdN8IhAinIdiWt4ckEQlM7qRICAzKpUedfr8asUa2P0mZXzp7rqpj-Y9xipnWVfaJcRa1GfdhuabToURxrW0WaG_TrrSm-Bjy5MPlzS3cY_cPBymNT9mVl84x3eZjHnZ4zD0qD1eV_ke3HpeTlpGdppKudYg32Rw=w400-h300&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;O jogo é bonito nos combates...&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Nos combates o jogo já se sobressai bem mais. Apesar de ainda estarmos em primeira pessoa, o visual é bonito. Muitos monstros do jogo anterior retornaram com um visual mais interessante e muitos novos apareceram, temos uma boa variedade de criaturas bem desenhadas. O melhor é que vários são sprites realmente grandes e detalhados mesmo não sendo chefes. Até porque os chefes são realmente o destaque do design de monstros aqui. A grande maioria são sprites grandes e detalhados, uma pena que não tem movimento, mas a arte é realmente muito bonita. Muitos deles preenchem a tela toda.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;As animações são boas também, as magias são bem detalhadas e temos várias animações para cobrir a tela. Até os inimigos que usam magia deram um jeito de colocar um efeito visual ao menos para representar a ação, muitos jogos em primeira pessoa não fazem nada, só usam as mensagens de contexto para isso. Por fim temos as magias de invocação, a novidade da franquia, essas além da animação do ataque em si, ainda trazem a criatura em sprites grandes.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;E nesse jogo não ficamos sem cenários nas batalhas. Não é uma grande variedade, mas temos cenários dessa vez. A maioria deles também muda com a passagem do tempo entre dia e noite, o que acrescenta para o visual. A única coisa que ficou meio podre é que perdemos o efeito de entrada em combate, o jogo simplesmente para, a tela muda do campo pro combate e pronto.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana;&quot;&gt;&lt;div style=&quot;font-size: x-large; text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhUJEj8sIPpWyMjtEYp4QS7z3VHQKlYCrn3wQ63GW9q1xFvPJj941L12n9-iBQfDlJoRGOo_79alxLKLde-j9fZMVHCSLPfL40eb9aVnMBi3-w4EEc8qRQWjWja1KAGqVBcjIH28TrBtFcgph6gdLaWNFx9etWqLAL85-H4GTYnixvAbmMvYWmG6j2Iuw0&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;676&quot; data-original-width=&quot;849&quot; height=&quot;319&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhUJEj8sIPpWyMjtEYp4QS7z3VHQKlYCrn3wQ63GW9q1xFvPJj941L12n9-iBQfDlJoRGOo_79alxLKLde-j9fZMVHCSLPfL40eb9aVnMBi3-w4EEc8qRQWjWja1KAGqVBcjIH28TrBtFcgph6gdLaWNFx9etWqLAL85-H4GTYnixvAbmMvYWmG6j2Iuw0=w400-h319&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Temos cenas que não são animadas mas temos&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;E por fim podemos dizer que se o jogo não é em CD não temos cenas animadas não é? Sim e não. De fato não temos cenas animadas no jogo, mas temos cenas estáticas com texto escrito para os diálogos. E não são poucas considerando as limitações do cartucho. Não são as cenas mais bonitas que eu já vi em um jogo de Super Nintendo, é verdade, mas o que temos é até bem feito, o estilo de arte do jogo é legal, os personagens são muito bem retratados nas cenas. O que temos aqui é o que eu queria ver mais em outros RPGs do SNES, imagina uma cena com artes detalhadas em Final Fantasy VI… ou então umas artes do Toriyama em Chrono Trigger… uma pena que poucos tentavam fazer uso disso nos jogos.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;No final das contas dá pra dizer que visualmente Tenshi no Uta foi uma franquia com gráficos na média do primeiro ao último jogo. Eles entregavam uma experiência agradável mas nada espetacular de fato. Esse último jogo no SNES só peca pela falta de carinho que ele sofre em alguns pontos, o mundo vazio é o mais evidente dos problemas. Como eu queria que esse jogo tivesse sido finalizado pelos membros do time original… Não que esse time tenha feito algo ruim.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;UMA NOVA TRILHA SONORA&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana;&quot;&gt;&lt;div style=&quot;font-size: x-large; text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiD_oOH4Q-ZacZH0a56fCTD6uVizok7IW1BsKQtRGnEx4XySz-kWD0qVRkxATMkbetXg0ADOzcRsEpbI2LpVU77fggTLjmdlDJlVmbSOvaNzwCVvZ73_9n2l-ec5B5gIz4D3k0b9M9aq1zD1gkCaAX8YBIlH8L7DHc4r-V6_QO3ad1F37BruBnBQGochWM&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;224&quot; data-original-width=&quot;256&quot; height=&quot;350&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiD_oOH4Q-ZacZH0a56fCTD6uVizok7IW1BsKQtRGnEx4XySz-kWD0qVRkxATMkbetXg0ADOzcRsEpbI2LpVU77fggTLjmdlDJlVmbSOvaNzwCVvZ73_9n2l-ec5B5gIz4D3k0b9M9aq1zD1gkCaAX8YBIlH8L7DHc4r-V6_QO3ad1F37BruBnBQGochWM=w400-h350&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Clanna ocupada ouvindo a OST do jogo e o tiozinho atrapalhando&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;A mudança de equipe trouxe uma mudança na parte sonora também. Não temos mais a Michiko Naruke na composição, ela foi substituída pelo Motoi Sakuraba, e isso é bom e ruim ao mesmo tempo. É ruim porque a trilha sonora do jogo perdeu aquela vibe Wild Arms misturada com Psycho Dream que os jogos anteriores tinham, mas é bom porque o Motoi Sakuraba é um tremendo de um compositor bom também.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;As músicas do jogo lembram facilmente um outro trabalho do compositor no SNES, Tales of Phantasia. Não tem como não fazer a associação. Eu até brinco que Tenshi no Uta SNES é a OST beta do Tales of Phantasia. Para não dizer que o jogo não tem nada que relembre os jogos anteriores, a música da tela de título é uma espécie de rearranjo da mesma música dos jogos anteriores.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Quer ouvir a OST e tirar as suas conclusões? Clique no link &lt;b&gt;&lt;a href=&quot;https://downloads.khinsider.com/game-soundtracks/album/tenshi-no-uta-3-shiroki-tsubasa-no-inori&quot;&gt;AQUI&lt;/a&gt;&lt;/b&gt; e escute a trilha sonora direto do jogo.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Os efeitos sonoros estão aqui, tem bastante até, mas como sempre, nada grandioso, só o necessário para o jogo não ficar estranho sem som nenhum.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Porém tem um som em específico que eu faço piada. Quando um personagem ou inimigo decide se defender por um turno temos um som que lembra um peido para representar a ação… aí eu saio dizendo que o personagem tá se cagando de medo de lutar… é, eu sou besta quase sempre kkkkkkkkkkkkkkkkkk&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiu5TS5OJXlIAzVX7WwPSE7DExbnKzBJGRma2gD7dfQb-IM-0wvf63OGh3q_pvTR4DexWRdwlJKyE3HyDasnezweKDCQ3nnxFI5zamc8nT5xbT-y4rpDs2RCIMIM6sdxMdeQQlU8jrbSDkWn72hhViF6gXwZiE-JWE4vXLu3RB3jVk8K8SB-UunQ7szkvU&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;210&quot; data-original-width=&quot;240&quot; height=&quot;350&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiu5TS5OJXlIAzVX7WwPSE7DExbnKzBJGRma2gD7dfQb-IM-0wvf63OGh3q_pvTR4DexWRdwlJKyE3HyDasnezweKDCQ3nnxFI5zamc8nT5xbT-y4rpDs2RCIMIM6sdxMdeQQlU8jrbSDkWn72hhViF6gXwZiE-JWE4vXLu3RB3jVk8K8SB-UunQ7szkvU=w400-h350&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Infelzmente não tem voz aqui&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;E apesar da parte sonora ter ali sua lembrança com Tales of Phantasia, infelizmente um dos destaques lá, que são as vozes, aqui ficamos sem, o espaço é bem menor do que o jogo da Namco, são míseros 16 Mbit contra 48. E menor ainda se lembrarmos que os de PC Engine são em CD-ROM com até 600 MB de armazenamento. Mas eu não reclamo, já nos deram cenas com artes.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;No final das contas a experiência sonora é bem padrão para um RPG de Super Nintendo. Uma ótima trilha sonora, efeitos sonoros ok e nada de vozes. Eu confesso que preferia ter ouvido a Michiko Naruke de novo na composição, mas não reclamo nenhum pouco do que o Motoi Sakuraba fez aqui, até porque não tem como reclamar do trabalho dele em jogo nenhum… ou tem?&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;O QUE ESCONDEM NO JOGO?&lt;/b&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Se tem algo escondido no jogo, ou ninguém procurou ou realmente não tem nada. E olha que esse é o mais fácil de procurar. Mas o jogo não passou ileso pelo debug mode. Ele funciona um pouco diferente dos jogos anteriores até mesmo na forma de acessar.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana;&quot;&gt;&lt;div style=&quot;font-size: x-large; text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;font-size: x-large; margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEik_u0MN9xTHWtL3Lq6ce7TLbudnXnU4GB3SqIFJXVFHamPYDGGHcss65eMTaODrwJQkQkLv6n3RVBE2e4cGKfrIZCJhLrwnDMfZHhHOMvwsW-srVP5Qi3hjhcKTA0Dl7-L4pEopUD0Q1qVXyB1PAcgmyHQftkboDiRsfAJ2wH9ZHjFCeo9R3YrJG-pc_U&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;1080&quot; data-original-width=&quot;1440&quot; height=&quot;300&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEik_u0MN9xTHWtL3Lq6ce7TLbudnXnU4GB3SqIFJXVFHamPYDGGHcss65eMTaODrwJQkQkLv6n3RVBE2e4cGKfrIZCJhLrwnDMfZHhHOMvwsW-srVP5Qi3hjhcKTA0Dl7-L4pEopUD0Q1qVXyB1PAcgmyHQftkboDiRsfAJ2wH9ZHjFCeo9R3YrJG-pc_U=w400-h300&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;Esse item te dá o acesso ao debug&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Em Farrell assim que vocês sai da casa do Rayard e tem o controle sobre o personagem, faça o seguinte.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;/p&gt;&lt;ul&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Fale 3 vezes com a mulher na parte superior direita da cidade, ela está um pouco pra baixo da sua casa.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Vá para a esquerda e fale 3 vezes com a mulher atrás da cerca.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Agora vá até a moça do Save Point e fale 3 vezes com ela respondendo SIM mas sem salvar o progresso de fato.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Agora vá até o poço ao lado da casa do Rayard e aperte A. Se você fez tudo certo vai encontrar o さかだてのゆびわ (anel de ponta cabeça).&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Usando esse item você terá acesso ao DEBUG MODE do jogo e pressionando alguns botões poderá obter algumas informações ou efeitos.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiYZhM9ChhyypbrD5kTUIDhwtglpheTa1Uc5xHoAzLdxCGUCyQgjJqvKniIWllxCYKgKW11LPhRpjuMifJUB-ZfMzTqzmBraUjRA9iUOXnJeRt4Bog6CiQnhJ22nVC1_ebt9HbQVv5M8PQWJ7Wkr9So-2BeLIUnXjiQHoz2SrSjQ5gvNMNXMA_hrvN8FtI&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;1080&quot; data-original-width=&quot;1440&quot; height=&quot;300&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiYZhM9ChhyypbrD5kTUIDhwtglpheTa1Uc5xHoAzLdxCGUCyQgjJqvKniIWllxCYKgKW11LPhRpjuMifJUB-ZfMzTqzmBraUjRA9iUOXnJeRt4Bog6CiQnhJ22nVC1_ebt9HbQVv5M8PQWJ7Wkr9So-2BeLIUnXjiQHoz2SrSjQ5gvNMNXMA_hrvN8FtI=w400-h300&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-family: verdana;&quot;&gt;Atravessar paredes e andar em qualquer lugar é só&lt;br /&gt;uma das coisas que dá pra fazer&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;/p&gt;&lt;ul&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Apertando o botão R você poderá ver as coordenadas do personagem no mapa em que ele está.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Segurando o botão L você pode atravessar as paredes.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Dentro de uma cidade ou dungeon pressione SELECT para teleportar para o próximo mapa na ordem.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Nos combates pressione R e L ao mesmo tempo para vencer automaticamente. Funciona em qualquer combate mesmo contra chefes.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Se apertar A e START ao mesmo tempo vai poder refazer a última batalha encontrada.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Dentro de uma cidade ou dungeon pressione START e SELECT juntos para ir para o mapa.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Quer ouvir a trilha sonora dentro do jogo mesmo. Tem como também. Vai precisar de um segundo controle conectado para fazer.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Deixe o jogo na tela de título e então.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;No controle 2 segure a diagonal superior esquerda no direcional e os botões A, B, X, L e R e então aperte START no controle 1. Se deu certo você irá para o Music Test Menu.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;RECEPÇÃO E LEGADO&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Eu não achei nada relacionado ao lançamento ou matérias da época sobre o jogo. Já foi difícil achar algo dos jogos anteriores. Mas é claro que não poderia deixar de procurar nos grupos de jogos antigos japoneses que eu faço parte por opiniões dos membros. O consenso geral de quem jogou é de que temos um jogo ok que poderia ter sido muito melhor, com um potencial desperdiçado. Ainda mais vendo que o segundo jogo deu um passo à frente para fazer uma franquia melhor.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Na internet o jogo é bem mais conhecido do que os seus antecessores e com razão, tem algo que o tornou bem mais acessível além de ser mais fácil emular SNES em comparação com o PC Engine. Desde 2018 o jogo tem uma tradução feita por fãs para o idioma inglês. O que torna o título muito mais acessível. Em 2023 o jogo recebeu uma tradução para o espanhol também. O português brasileiro ainda não apareceu mas quem sabe um dia…&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana;&quot;&gt;&lt;div style=&quot;font-size: x-large; text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;font-size: x-large; margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhOEfCQq0f2_jfrBtBsyYBzol2O3FhnjpPT5e8VK2oJ5T9DXxN-rzEh28EUXnXTIS-hk4wI4iHCIK7Pfjuc79B-V1Ja3sMCJjh6V6ckMxJTzr8gnmkCu4IQmEj3yeZLh1l1PKDVcXkJlkjbZMByd5mxJJhqlz1frmFwRDLLGSQhbNrqu3QNWtb2SFoG5vM&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;224&quot; data-original-width=&quot;256&quot; height=&quot;350&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhOEfCQq0f2_jfrBtBsyYBzol2O3FhnjpPT5e8VK2oJ5T9DXxN-rzEh28EUXnXTIS-hk4wI4iHCIK7Pfjuc79B-V1Ja3sMCJjh6V6ckMxJTzr8gnmkCu4IQmEj3yeZLh1l1PKDVcXkJlkjbZMByd5mxJJhqlz1frmFwRDLLGSQhbNrqu3QNWtb2SFoG5vM=w400-h350&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;Tela de título do jogo traduzida pelos fãs&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Se por algum motivo você está interessado em adquirir uma cópia do jogo é só via importação. Achei alguns no ebay para vender por valores que começam nos 450 reais e vão até os 750 facilmente… não entendi o porquê… achei absurdo, e ainda tem o frete e impostos… definitivamente não compensa.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana;&quot;&gt;&lt;div style=&quot;font-size: x-large; text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;font-size: x-large; margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEg0aq9b1c6S7iMXoMUJbq6xv7t4aF71Ys0nV0De1YbhY5hKIcm1q95cG2h1EMCg1GrR0GQCh8N_wlxDVD1lDwwPNQJyWUXnJ70ZqXZV2q9FPFFRQbp92kgVWi9keeO63-yGQVAtGZs3bcNTSDxpITD6Q2ayP50wt852yX3d6Dhi8YK_r5gZ5r6RD-1o_U8&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;239&quot; data-original-width=&quot;239&quot; height=&quot;400&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEg0aq9b1c6S7iMXoMUJbq6xv7t4aF71Ys0nV0De1YbhY5hKIcm1q95cG2h1EMCg1GrR0GQCh8N_wlxDVD1lDwwPNQJyWUXnJ70ZqXZV2q9FPFFRQbp92kgVWi9keeO63-yGQVAtGZs3bcNTSDxpITD6Q2ayP50wt852yX3d6Dhi8YK_r5gZ5r6RD-1o_U8=w400-h400&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;Versão relançada no Switch em mídia física&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Em setembro de 2025 a Edia, que já tinha lançado os dois jogos do PC Engine em uma coletânea, lançou este mesmo jogo no Nintendo Switch, mídia física inclusa. Essa versão você consegue por aproximadamente 160 reais no Playasia sem considerar frete e impostos.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Um detalhe é que esse que já tem uma tradução de fãs não foi anunciado para um lançamento ocidental pela Limited Run Games.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;E é claro que se tem tradução para o inglês… não pera… não tem não… ainda não temos um set de conquistas lá no Retro Achievements para Tenshi no Uta SNES.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;CURIOSIDADES&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;/p&gt;&lt;ul&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Vários integrantes do time de produção por serem parte do Wolf Team desenvolveram Tales of Phantasia que foi lançado no ano seguinte no Super Famicom. Alguns deles passaram a integrar o Namco Tales Studio que desenvolveu muitos dos jogos da franquia Tales.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Muitos nomes eventualmente foram trabalhar na tri-Ace, estúdio responsável pelo desenvolvimento de Star Ocean no Super Famicom, daí nasceu uma relação longa com a Enix (hoje Square Enix) que publicou além dos jogos da série Star Ocean, os títulos da série Valkyrie Profile.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;O design de personagens do jogo é feito pelo Hiroki Uehira, infelizmente não temos muitos trabalhos feitos por ele, uma arte tão boa… mas o cara sumiu no mundo depois de trabalhar nesse jogo praticamente.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Tenshi no Uta Shiroki Tsubasa no Inori foi o último jogo de verdade lançado pela Telenet Japan no Super Nintendo, depois disso eles até lançaram coisas, mas não dá para considerar pachinko como jogo não é? Kkkkkkkkkk&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;NO FINAL… É O FIM…&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Tenshi no Uta Shiroki Tsubasa no Inori não é um jogo ruim, mas nem de longe podemos dizer que ele é um jogo bom. Mediano é até exagero ao ver o quanto o jogo deixa à desejar. Tudo o que ele não foi é o puro resultado da má gestão que acabou com os estúdios da Telenet Japan.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Tem tanta coisa no jogo que não foi devidamente aproveitada e explorada, fora um monte de coisa incompleta e alguns bugs. Aqui temos um ótimo candidato para um remake, para dar o devido valor às ideias que o jogo carrega. Infelizmente é só ilusão ver isso acontecer.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjgQSjW6VFDwpJuOrV-4fjUqofDUJ50Pw9-cNhGlPR31QKLnQh0KhpPvk94F4fenqb7KWJJjoJeO6wW3s2u5lBgsTiKvRjUbM3eGnMXI7JIyVE_gKLXfF_Oxxcws-Pg3JTOg950WlbxTeLMfMz4INzc-7S88TAkcA1LdkKFiV1uQByfWFisnlW5InxoTsM&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;634&quot; data-original-width=&quot;848&quot; height=&quot;299&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjgQSjW6VFDwpJuOrV-4fjUqofDUJ50Pw9-cNhGlPR31QKLnQh0KhpPvk94F4fenqb7KWJJjoJeO6wW3s2u5lBgsTiKvRjUbM3eGnMXI7JIyVE_gKLXfF_Oxxcws-Pg3JTOg950WlbxTeLMfMz4INzc-7S88TAkcA1LdkKFiV1uQByfWFisnlW5InxoTsM=w400-h299&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;E tudo acaba aqui...&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Mesmo com todo o desânimo que eu tive jogando, muito por conhecer os anteriores eu ainda recomendaria você jogar esse Tenshi no Uta. Não é o melhor RPG que você vai jogar na vida, mas também não será o pior… é uma experiência interessante apesar de tudo.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Não dá pra colocarmos ele em listas de melhores RPGs nem do SNES e nem de todos os tempos, mas ao menos ele não entra nos piores. Ainda mais considerando que ele é da Telenet Japan.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Com Tenshi no Uta tudo acaba por aqui, não temos mais jogos da franquia. Mas os reviews não param e o negócio vai voltar para Cosmic Fantasy… tá na hora de encerrar com a franquia não é?&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Então o próximo review entra em Cosmic Fantasy 4, que serão dois reviews já que temos dois jogos.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Eu encerro por aqui com esse texto. Até a próxima então?&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-size: 11pt; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;/span&gt;</content><link rel='replies' type='application/atom+xml' href='http://snestalgia.blogspot.com/feeds/1096942610127980291/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://snestalgia.blogspot.com/2026/04/o-triste-fim-de-tenshi-no-uta-no-super.html#comment-form' title='4 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2493873762760599264/posts/default/1096942610127980291'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2493873762760599264/posts/default/1096942610127980291'/><link rel='alternate' type='text/html' href='http://snestalgia.blogspot.com/2026/04/o-triste-fim-de-tenshi-no-uta-no-super.html' title='O Triste Fim de Tenshi no Uta no Super Nintendo'/><author><name>Soterio Salles</name><uri>http://www.blogger.com/profile/08620031192966980922</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjehzVr9hPgQMcxW3_hecIJ4iFGV0MVoCOP2lJhUU_R6bokyzNyeJNqo0WZXNxwbp5pv_j965fBTw3xkIIe6RKhIGn3P0E3xj2Do9CiCEEUk-b4pIJmytn8ZfH-cvpi9hFpaah6C_uRck57BbVoo3keDPjqobYYQuIJWc-PfSoZ_8pKmQA/s220/IMG_20140323_135503.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/a/AVvXsEgQpwWNQnZoAVRXLmBtyNckPWYhzzLvXjMQXvuKfWr7GRuYzCU_51iV4vFW-j4VCtLMRSklCN4hM58COJ02Um5SrRG5GtSmBKJ6vzRPZvLTZ2a24c0ibIBJfYG_KFmTAB5Yee0wqY9ViRPrwTBrUUS7Ra8IdtmLAWenIEhKmZA-aTuyBc0kMvBFWEpwjGc=s72-w439-h247-c" height="72" width="72"/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2493873762760599264.post-1564756929854985732</id><published>2026-03-27T17:00:00.001-03:00</published><updated>2026-03-27T17:00:00.115-03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Análises"/><category scheme="http://www.blogger.com/atom/ns#" term="PC Engine"/><category scheme="http://www.blogger.com/atom/ns#" term="Review"/><title type='text'>Tenshi no Uta II é Divino</title><content type='html'>&lt;p style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;span style=&quot;white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgNZBOhaOyM_hEtvoEbvN5JFnW8Fvrhlxe4GUeMKY9fb8w3_aXsUJPoy-qNkGxD9F3qu89ebxHOlVIlGJXi__Mfc6wtgTgdj09sDLDy6OuY_FlqthlRhGyxUJypYPuwCkN5G02g73G8QaxtE3HzPQYkW_Cv4AebzXmzvfPHYhEyATN3jVzN3mNtA0uGIi8&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;770&quot; data-original-width=&quot;1368&quot; height=&quot;225&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgNZBOhaOyM_hEtvoEbvN5JFnW8Fvrhlxe4GUeMKY9fb8w3_aXsUJPoy-qNkGxD9F3qu89ebxHOlVIlGJXi__Mfc6wtgTgdj09sDLDy6OuY_FlqthlRhGyxUJypYPuwCkN5G02g73G8QaxtE3HzPQYkW_Cv4AebzXmzvfPHYhEyATN3jVzN3mNtA0uGIi8=w400-h225&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;p style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Eu tive uma ótima experiência com Tenshi no Uta. Em partes foi por ter saído de uma péssima experiência com Cosmic Fantasy 2, mas não diria que foi só pela diferença de qualidade entre os dois jogos… também não digo que foi porque é um jogo dos produtores de Wild Arms, embora isso tenha pesado muito na minha escolha por jogá-lo.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span id=&quot;docs-internal-guid-869378e3-7fff-4a15-43bc-97665f25b242&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: x-large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Mas quando os jogos ganham sequências é que a coisa pode complicar… não que seja regra ter um jogo ruim depois de um começo mediano, mas será que os jogos da Telenet Japan são amaldiçoados no número 2?&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;&lt;a href=&quot;https://snestalgia.blogspot.com/2026/03/tenshi-no-uta-ii-e-divino.html&quot; target=&quot;_blank&quot;&gt;Bora conferir?&lt;/a&gt;&lt;/b&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;span&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Tenshi no Uta foi o primeiro RPG da recém formada Riot em 1991. O jogo trouxe uma história interessante em um pacote de elementos medianos. Não trouxe jogabilidade revolucionária, não trouxe gráficos fantásticos e nem mesmo a trilha sonora era algo épico para se lembrar… o jogo era relativamente curto inclusive. Mas o que foi apresentado era bom, não haviam tantas falhas na jogabilidade e o jogo tinha uma fluência muito agradável.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;E se você ainda não leu sobre ele clica &lt;a href=&quot;https://snestalgia.blogspot.com/2026/03/tenshi-no-uta-uma-historia-de-amor-e.html&quot;&gt;&lt;b&gt;NESSE LINK&lt;/b&gt;&lt;/a&gt; e vai lá dar uma lida.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhr8r_Y7d_g-HMBvQYqfdKVIXskFPbJWOcnV9T_HmMoIbSnFkObXhjCM6Tx7I9bVzUFXhJriGsy7FGi1LFPoqQl_dCGcIazEb6JlyGx3Odc9ON692tcJTXMZqnchl_wx1VAjAswTVlh8B-kvHa9kxYYhfqR0Iz7RS8dUK62cFGbscryvaPTIPKKoBAmE40&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;640&quot; data-original-width=&quot;640&quot; height=&quot;400&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhr8r_Y7d_g-HMBvQYqfdKVIXskFPbJWOcnV9T_HmMoIbSnFkObXhjCM6Tx7I9bVzUFXhJriGsy7FGi1LFPoqQl_dCGcIazEb6JlyGx3Odc9ON692tcJTXMZqnchl_wx1VAjAswTVlh8B-kvHa9kxYYhfqR0Iz7RS8dUK62cFGbscryvaPTIPKKoBAmE40=w400-h400&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-family: verdana;&quot;&gt;Capa do jogo&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;É claro que eles trabalharam em outros jogos, mas em 26 de março de 1993, um ano e meio depois do lançamento do primeiro jogo, chegava às lojas japonesas Tenshi no Uta II Datenshi no Sentaku que em tese deve entregar mais do que o primeiro onde realmente importa. E é isso que vamos ver aqui ao longo do texto. O que melhorou, o que deixou a desejar e o rumo que a série tomou, até porque eu já disse no artigo do primeiro jogo que são duas sequências e não uma. Então sem mais enrolação, vamos em frente.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;CONTINUANDO DE ONDE PARAMOS (MAIS OU MENOS)&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;A história em Tenshi no Uta II continua com os eventos do primeiro, mas não é algo tão aparente e direto ao ponto. Quando você começa a jogar nem mesmo sabe onde está e qual a ligação toda que o jogo faz com o anterior. Mas tudo vai se esclarecer, é só ir seguindo a história. Mas não aqui, aqui não tem spoilers além do necessário.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgtuLUCh-mhDCh2T4ETydUOZMLmeXTXNpS3AKl2Guegrn2CkdSNfiM--z8ABy7r-U_ZyBHhq1Hc3LPsF6M6zEhim7gQmyZrNYkn5V6Zqljtc1BCUbDeOSV6TTNAIDSMdNruh8cmvxBuIJNsKRInBFkKglkwJwv15Lid_31Tg1P6TT9y5YfVbdZ-Ne54E2w&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;224&quot; data-original-width=&quot;352&quot; height=&quot;255&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgtuLUCh-mhDCh2T4ETydUOZMLmeXTXNpS3AKl2Guegrn2CkdSNfiM--z8ABy7r-U_ZyBHhq1Hc3LPsF6M6zEhim7gQmyZrNYkn5V6Zqljtc1BCUbDeOSV6TTNAIDSMdNruh8cmvxBuIJNsKRInBFkKglkwJwv15Lid_31Tg1P6TT9y5YfVbdZ-Ne54E2w=w400-h255&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Começando do começo&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Mas nossa história aqui começa na cidade de Erwin onde estamos no controle do jovem Fate e do seu amigo de infância Scion. Juntos os jovens ajudam a proteger a cidade dos monstros que ameaçam a vida pacífica dos moradores. Em um dia de patrulha pela ilha eles estão em frente à velha torre que sempre esteve selada, porém após um terremoto eles ganham acesso ao local e decidem explorar.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Lá eles encontram uma moça inconsciente que ao despertar só se lembra do próprio nome, Lianna. Ela passa à viver junto do Fate que promete ajudá-la a recuperar suas memórias perdidas, mas pouco tempo depois a vida pacífica deles acaba. Monstros atacam a cidade e eles são forçados a fugir. Rumores dizem que a Ordem dos Cavaleiros do Deus Negro está por trás do ataque, só tem um problema, Scion nosso amigo de infância é membro da ordem e devoto do deus em questão. Após a fuga eles decidem buscar pela verdade e ajudar Lianna a recuperar as memórias perdidas… mas a história vai muito além, e você terá que jogar para saber mais…&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgzBuj-80o90rkhvsheirTGT9J09wPlxfx9CVtvfVDIsl8XkUXoGQHMHsCOWjaelucnMl2JJjMvQzpQLIh7iDhwwYgR7_NbvKm1jQAolPAPP6iXaFkRb5M3A4zB4gcWAMYs-rswLCuKn15z3NASIdmxIloEt3so1OWmqa3PQC6eUcY_0QUW7Iaa03wXeOI&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;224&quot; data-original-width=&quot;256&quot; height=&quot;350&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgzBuj-80o90rkhvsheirTGT9J09wPlxfx9CVtvfVDIsl8XkUXoGQHMHsCOWjaelucnMl2JJjMvQzpQLIh7iDhwwYgR7_NbvKm1jQAolPAPP6iXaFkRb5M3A4zB4gcWAMYs-rswLCuKn15z3NASIdmxIloEt3so1OWmqa3PQC6eUcY_0QUW7Iaa03wXeOI=w400-h350&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Quais os segredos que Lianna guarda no seu passado?&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Eu fiquei meio perdido, onde isso se liga com o jogo anterior? É o que eu pensava mas não pude deixar de gostar de como o jogo começou, uma premissa melhor que a do jogo anterior, inclusive com um elenco maior e mais completo. O jogo só mudou as regras um pouco, agora temos muito mais personagens que nos acompanham na jornada, porém no máximo 4 farão parte da equipe e muitos irão circular de acordo com eventos que irão ocorrer durante o jogo. Temos um total de 9 personagens jogáveis, alguns ficam mais tempo que outros na party mas no geral nunca estamos sozinhos. Bora então conhecer o elenco jogável.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEh_kJjpxIeXyXmlfloVUIK59L2f1Qgvfy7759xcvEwpCE3YtfnebEKYbr0RFAq6mtnewiPxiMfsreWsidCVtafC23_kyCPV7nGrQjrs_FcVLSxXTGVFo9W_n_ViNqoN7ZjDW6TNilvoZfW4Zo0DWxypCiyvB4g4dqknnmHd7R-cAqb8sMMqwMjDmkx8IuA&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;207&quot; data-original-width=&quot;182&quot; height=&quot;200&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEh_kJjpxIeXyXmlfloVUIK59L2f1Qgvfy7759xcvEwpCE3YtfnebEKYbr0RFAq6mtnewiPxiMfsreWsidCVtafC23_kyCPV7nGrQjrs_FcVLSxXTGVFo9W_n_ViNqoN7ZjDW6TNilvoZfW4Zo0DWxypCiyvB4g4dqknnmHd7R-cAqb8sMMqwMjDmkx8IuA=w176-h200&quot; width=&quot;176&quot; /&gt;&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;b style=&quot;font-family: verdana;&quot;&gt;Fate:&lt;/b&gt;&lt;span style=&quot;font-family: verdana;&quot;&gt; Comecemos então pelo protagonista não é? 21 anos, personalidade descontraída e um tremendo de um mulherengo. Chegou em Erwin ainda pequeno junto da mãe que já é falecida, do pai ele não sabe nada. As coisas mudam quando ele conhece a Lianna, ou Lia como ele a chama… tão logo os dois começam a ficar próximos o ataque na cidade acontece e eles passam a viajar o mundo em busca de respostas.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Fate de certa forma lembra o Kear no que toca o gameplay, com algumas mudanças no que toca às magias e equipamentos. Temos um protagonista padrão.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgmJ0Smx0rHGF7XAJggxoAB4aSReN3oS6sKbCh63OgLi-jzmcI18HxcKrvkRnfhvzgLcFgPmrOr9ZlGUwpG6FNtRzyi8Vx620cfTPCatcfIEW4Hn21IbaHPUjS3d57Pu20LJTWxIt00ene5N_DTxao4v3XCbijKAFzPPvbe7Xya0nzXUtOc8hPNHgKigw8&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;205&quot; data-original-width=&quot;182&quot; height=&quot;200&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgmJ0Smx0rHGF7XAJggxoAB4aSReN3oS6sKbCh63OgLi-jzmcI18HxcKrvkRnfhvzgLcFgPmrOr9ZlGUwpG6FNtRzyi8Vx620cfTPCatcfIEW4Hn21IbaHPUjS3d57Pu20LJTWxIt00ene5N_DTxao4v3XCbijKAFzPPvbe7Xya0nzXUtOc8hPNHgKigw8=w178-h200&quot; width=&quot;178&quot; /&gt;&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;b style=&quot;font-family: verdana;&quot;&gt;Scion:&lt;/b&gt;&lt;span style=&quot;font-family: verdana;&quot;&gt; Amigo de infância do Fate, 22 anos, um cara sério e devoto. Desde jovem ele admira a Ordem do Deus Negro à qual ele acabou se tornando um cavaleiro. Não há como dizer se a ordem é algo bom ou ruim e nem questionar os ideais que Scion acredita, só sabemos que ele é fiel à eles.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Dentre os personagens jogáveis ele é dos que passa menos tempo conosco embora amigo de infância do Fate, uma série de fatores contribuem para isso.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Scion é um personagem totalmente voltado ao dano físico, sem MP, então sem magias aqui. Mas ele não é o equivalente ao Jito, não tem tanta força assim.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiBghbM1bVPvNXzXOjn_3dvk23R0gNYMCclHRbwZZyUWXnKmUZgScdg41TuxQOaWPbYCpp9FvdwGiFfndG6JSKVPGfUNZqqw9RVsO6zkTueNQ_mnxr65xtH8ZiHPWuNlkpNa2dEcuVBCeTLpYKdK93Ucj-EP9goFSw8v7PxLT0x13oKcYmmhxXQ5d7slEI&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;207&quot; data-original-width=&quot;182&quot; height=&quot;200&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiBghbM1bVPvNXzXOjn_3dvk23R0gNYMCclHRbwZZyUWXnKmUZgScdg41TuxQOaWPbYCpp9FvdwGiFfndG6JSKVPGfUNZqqw9RVsO6zkTueNQ_mnxr65xtH8ZiHPWuNlkpNa2dEcuVBCeTLpYKdK93Ucj-EP9goFSw8v7PxLT0x13oKcYmmhxXQ5d7slEI=w176-h200&quot; width=&quot;176&quot; /&gt;&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;b style=&quot;font-family: verdana;&quot;&gt;Lianna:&lt;/b&gt;&lt;span style=&quot;font-family: verdana;&quot;&gt; Não sabemos de onde ela veio, não sabemos sua idade, seu passado é um mistério já que ela perdeu suas memórias. Tudo o que sabemos sobre ela é que ela foi encontrada na torre selada. Mas isso não impede o Fate de ficar caidinho por ela kkkkkkkkkkkkkkkkkk… tá, a moça é bonita… mas é aquilo né? Quando encontramos personagens assim misteriosos no jogo é porque eles têm um papel importante na história, e ela tem, mas não é bem o que esperamos até certo ponto. Ficou curioso? Vai jogar… vale a pena…&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Lianna é tipo a Claire do jogo anterior, nossa fonte de magias de cura, mas ela não deixa a desejar nas outras magias também. Os atributos dela são até decentes, mas a falta de equipamento bom é um problema com ela.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEikmKitrorxnshcW-psyCbEE6BQxCS0XwzRBUMaPG4o40HIsAWwoVv9rBKk8mr8TTfJev0Y5WrTeLpSlld7SyZpIvygHHp2zbW5VoodRI6TZZ071BHa_TGkEbZ3GIBfcflPdTGrTYdPKvjcHpQ9Rs-IE4aFhW3cgudkXZ15uCLifhw11IkZ2KlavcEnqHg&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;206&quot; data-original-width=&quot;185&quot; height=&quot;200&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEikmKitrorxnshcW-psyCbEE6BQxCS0XwzRBUMaPG4o40HIsAWwoVv9rBKk8mr8TTfJev0Y5WrTeLpSlld7SyZpIvygHHp2zbW5VoodRI6TZZ071BHa_TGkEbZ3GIBfcflPdTGrTYdPKvjcHpQ9Rs-IE4aFhW3cgudkXZ15uCLifhw11IkZ2KlavcEnqHg=w180-h200&quot; width=&quot;180&quot; /&gt;&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;b style=&quot;font-family: verdana;&quot;&gt;Zea:&lt;/b&gt;&lt;span style=&quot;font-family: verdana;&quot;&gt; 27 anos, uma mulher da tribo do deserto que se opõe à Ordem do Deus Negro que tenta a todo custo “evangelizar” o seu povo. Não se deixe enganar, aqui não é mulherzinha frágil não, Zea não só é proficiente com magias mas também uma hábil lutadora. Ela se une a nós durante uma fuga e decide nos ajudar por termos alguns ideais em comum.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Pra mim uma das melhores personagens para se ter na party. Não só as magias de suporte dela ajudam muito, mas ela é muito boa por poder equipar garras nas duas mãos, o que dá à ela ataques duplos. Em vários momentos ela causa mais dano que o Fate simplesmente por ter duas armas equipadas… isso ajuda e muito.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjWjAg8sPUeWZ992hpKQeF818O6dTZjgEB_52dFhUzjsDZQXfcxb1U9HMBCvATR0LiwdFrb-DZb0kOvxkxco6vtgM0bd2AvjwYXofHpZAqq0vSukD5vZ09FNxQmAhZo2FsTg7YBMdQpxBQf_pazrTqi0lF_AXLsDe_R0CjLnuxfZEV1nRiP3Y8OP6OC_fg&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;205&quot; data-original-width=&quot;182&quot; height=&quot;200&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjWjAg8sPUeWZ992hpKQeF818O6dTZjgEB_52dFhUzjsDZQXfcxb1U9HMBCvATR0LiwdFrb-DZb0kOvxkxco6vtgM0bd2AvjwYXofHpZAqq0vSukD5vZ09FNxQmAhZo2FsTg7YBMdQpxBQf_pazrTqi0lF_AXLsDe_R0CjLnuxfZEV1nRiP3Y8OP6OC_fg=w178-h200&quot; width=&quot;178&quot; /&gt;&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;b style=&quot;font-family: verdana;&quot;&gt;Ranzo:&lt;/b&gt;&lt;span style=&quot;font-family: verdana;&quot;&gt; Um ladrão que ajudamos a fugir e ele desde então decide retribuir a nossa bondade nos seguindo… na real ele ficou apaixonado pela Zea e tá tentando impressionar ela… mas tem muito mais sobre ele que não vamos saber tão cedo no jogo, exceto pelo fato dele ser o personagem mais velho na party, com 34 anos. Ele é meio desbocado e fala umas bobagens fora de hora, mas não é igual ao Buzen, no caso dele é mais besteira do que sabedoria.&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-family: verdana; font-size: x-large;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Ter um ladrão na party é conveniente, afinal, alguém tem que abrir portas e baús trancados não é. Até porque o jogo não tem comando para roubar algo durante os combates e o Ranzo não usa magia. Ao menos ele é rápido e bate bem.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEh32rIKS197LVDc2JFbt_iD0CUgywmElhL_nos63oqTx9APm9SgSq9OzcAQXZT2ZT3EqJllp3xtaZBKO-Fo5ZaB2QrAAPlQSEEBjXY9yQ6ra2Uo1PxhacYK4hcQlyudkVimIXBPvrjCMePpBuzw9dlyei4p4Igv-Z9T7JIA0qdwWGk6lxv9w0mrwkBrCAA&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;208&quot; data-original-width=&quot;183&quot; height=&quot;200&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEh32rIKS197LVDc2JFbt_iD0CUgywmElhL_nos63oqTx9APm9SgSq9OzcAQXZT2ZT3EqJllp3xtaZBKO-Fo5ZaB2QrAAPlQSEEBjXY9yQ6ra2Uo1PxhacYK4hcQlyudkVimIXBPvrjCMePpBuzw9dlyei4p4Igv-Z9T7JIA0qdwWGk6lxv9w0mrwkBrCAA=w176-h200&quot; width=&quot;176&quot; /&gt;&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;b style=&quot;font-family: verdana;&quot;&gt;Fan:&lt;/b&gt;&lt;span style=&quot;font-family: verdana;&quot;&gt; Só tem adulto responsável nesse elenco… aqui temos um senhor de 32 anos que é um bardo viajante kkkkkkkkkkkkkkkkkk. Na verdade ele é mais do que isso. Conhecemos Fan por intermédio do pai do Scion que diz que ele iria nos ajudar na nossa causa. Fan faz jus à personalidade descontraída que dizem que ele tem, mas é muito mais responsável do que parece…&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;E aqui temos um bardo que não perde tempo tocando musiquinha nos combates. Fan usa espada e outros equipamentos como um guerreiro deve ser… fica com esse papo de tocar harpinha não… (You spoony bard!! Kkkkkkkk) ele tem magias de cura boas para dar uma ajuda além de bater forte, excelente apoio em grande parte da história.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEg1m6JJg648QQi6cZDnLV29d11bljXAU84jaWO7Yp6RG_aiN1uk4Q8n3wgLPHz7Fqj-7fGxPg9ie233WwVul-yZ8O2MehbiCIK8xkln8wwMBPnfCOwGu0tdsqbtbRmtj_G8I0ORQqP3uvUzOW8_AnSkmHrsavfzgX7sWXC8MKztn_Jc_gnojKiMLOnmV0s&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;207&quot; data-original-width=&quot;183&quot; height=&quot;200&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEg1m6JJg648QQi6cZDnLV29d11bljXAU84jaWO7Yp6RG_aiN1uk4Q8n3wgLPHz7Fqj-7fGxPg9ie233WwVul-yZ8O2MehbiCIK8xkln8wwMBPnfCOwGu0tdsqbtbRmtj_G8I0ORQqP3uvUzOW8_AnSkmHrsavfzgX7sWXC8MKztn_Jc_gnojKiMLOnmV0s=w177-h200&quot; width=&quot;177&quot; /&gt;&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;b style=&quot;font-family: verdana;&quot;&gt;Dewey:&lt;/b&gt;&lt;span style=&quot;font-family: verdana;&quot;&gt; Se estava faltando um mago habilidoso na party como era o Buzen, aqui temos Dewey, embora ele não tenha todos os anos, só 29. Nosso estudante de magia não enxerga um palmo à frente sem os óculos mas é muito inteligente e é ele quem nos ajuda à buscar artefatos místicos para impedir uma catástrofe. Ele passa por umas experiências desagradáveis ao nosso lado, mas ele não parece se importar muito.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Dewey é literalmente o estudante de magia, amplamente especializado nas magias ofensivas e péssimo nos demais atributos… e nem podemos equipar uma calcinha nele para aumentar a defesa kkkkkkkkkkkkkkkkkk&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhLMDGE8HhD_gDpklglgJL0ajsBnG_xaQCo3RAhqcCMkuFtzuM4lG76Z8er2T23wBPYIcmSVzShKURJvZxIRKAdEVZ4hRY8U8hS5BlqJpba0IFcWSIvrf-8sCo7bR5NpDoL-a8Q95bFfjCir5JSHaqh6uwvZI6UGWazJ9lSPnw5Wk_EJmm2kWZdbU8e3rI&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;204&quot; data-original-width=&quot;180&quot; height=&quot;200&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhLMDGE8HhD_gDpklglgJL0ajsBnG_xaQCo3RAhqcCMkuFtzuM4lG76Z8er2T23wBPYIcmSVzShKURJvZxIRKAdEVZ4hRY8U8hS5BlqJpba0IFcWSIvrf-8sCo7bR5NpDoL-a8Q95bFfjCir5JSHaqh6uwvZI6UGWazJ9lSPnw5Wk_EJmm2kWZdbU8e3rI=w177-h200&quot; width=&quot;177&quot; /&gt;&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;b style=&quot;font-family: verdana;&quot;&gt;Tiara:&lt;/b&gt;&lt;span style=&quot;font-family: verdana;&quot;&gt; No meio de tanto adulto apareceu uma adolescente. Com 15 anos ela é descendente dos Kelt e entra em nossa party por recomendação da Enya, sim daquela mesma Enya do primeiro jogo. Tiara é quase um equivalente à Enya mesmo, personalidade descontraída, fala umas bobagens de vez em quando, contribui com parte dos humor do jogo, mas ela não manja das artes druidas.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Tiara é muito habilidosa com um arco e flecha, tanto que é o que podemos equipar nela. Além disso ela tem um ótimo repertório de magias de suporte como a Enya tinha no jogo anterior.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgsLi-Hvh-vi60UtXRylQ3t1U_tXY-NLXBvoWJRmJMXcgopK66jRDpNnlGi2Ex1fBoDnfEBMLVdnB4VNifK8DJgUC7YuYMtBZyg0bWXpn5E5KrL4ZENFDotnSwqe1kfWcEgERhj7yofGh3HEmQhw2VFDa0bQPJy7picwt9afQ0whjJUv4UNTAAB4MX9XUA&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;206&quot; data-original-width=&quot;181&quot; height=&quot;200&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgsLi-Hvh-vi60UtXRylQ3t1U_tXY-NLXBvoWJRmJMXcgopK66jRDpNnlGi2Ex1fBoDnfEBMLVdnB4VNifK8DJgUC7YuYMtBZyg0bWXpn5E5KrL4ZENFDotnSwqe1kfWcEgERhj7yofGh3HEmQhw2VFDa0bQPJy7picwt9afQ0whjJUv4UNTAAB4MX9XUA=w176-h200&quot; width=&quot;176&quot; /&gt;&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;b&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Alef:&lt;/span&gt;&lt;/b&gt;&lt;span style=&quot;font-family: verdana;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt; Poderia dizer que ele é o personagem mais jovem do grupo, mas ele tem os mesmos 15 anos que a Tiara. Talvez seja porque ele é um crianção no comportamento e de fato aparenta ser mais jovem. Dizem que ele descende de um grande guerreiro que lutou contra o mal no passado e isso explica sua força.&lt;/span&gt;&lt;span style=&quot;font-size: x-large;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;A melhor espada do primeiro jogo está de volta e só o Alef vai poder equipar ela… o garoto é forte, muito forte. Quer atropelar inimigos? Deixe ele na sua party, sem mais…&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;E é esse o elenco do jogo, bastante adultos e poucos adolescentes, bem diferente de muitos RPGs que vemos por aí que são bem mais próximos dos mangá shounen onde tem o moleque escolhido que vai salvar o mundo do mal. No geral eu gostei muito do elenco do jogo, uma ótima evolução do primeiro jogo, bastante gente, bastante personalidade… o humor bobo que tinha no primeiro jogo ainda se mantém.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;E por falar em manter algo, as moças do save point seguem mantendo o padrão de qualidade, cada vez mais legais e até com referências… ainda temos outros bons NPCs para curtir um bom humor com diálogos absurdos e claro, pessoas importantes que fazem a história acontecer. Diferente do jogo anterior que a treta era toda com demônios, aqui temos também alguns inimigos humanos, isso adiciona muito para o plot.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;No geral é notável o quanto os produtores tentaram ir além com plot, elenco, ambientação também. O jogo ficou mais completo, eu diria. Mas os upgrades não se resumem a isso, vamos de jogabilidade.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;CONSERTANDO O QUE NÃO ESTAVA QUEBRADO&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Tenshi no Uta II fez o certo, acrescentou na jogabilidade sem perder a essência e nem quebrar o jogo. É o mínimo que esperamos de um segundo jogo, embora nem todos nos entreguem isso. Toda a simplicidade do primeiro jogo ainda está aqui, mas com aquele “plus” que melhora tudo. Como padrão, começamos falando dos controles.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Não tem muita mudança aqui, só um ou outro retoque.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiHAp8vyHBD0FX-tSFuXM0bNWo2JQ3d0lvOrygO5m9oJ6FrG2oUMWgzFkNOnJJXmRKa6OEsAb8ahOUt7oL8FHasMzdILS2n4T-SYrZtC2Ap9TwG2ufvJP4gZQRpTjfmFp9t6ntZO6_taK_niOiLUYSQkACEXEYElwCaQB-TP6T-T98RB_0HADOOmn58ZqE&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;491&quot; data-original-width=&quot;343&quot; height=&quot;400&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiHAp8vyHBD0FX-tSFuXM0bNWo2JQ3d0lvOrygO5m9oJ6FrG2oUMWgzFkNOnJJXmRKa6OEsAb8ahOUt7oL8FHasMzdILS2n4T-SYrZtC2Ap9TwG2ufvJP4gZQRpTjfmFp9t6ntZO6_taK_niOiLUYSQkACEXEYElwCaQB-TP6T-T98RB_0HADOOmn58ZqE=w280-h400&quot; width=&quot;280&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-family: verdana;&quot;&gt;Os controles segundo o manual&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;/p&gt;&lt;ul&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Direcionais fazem o de sempre, movem o mundo ao nosso redor Kkkkkkkkkk e nos ajuda a navegar pelos menus.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;O botão I ainda é o botão de ação que vai conversar com NPCs, revistar objetos no campo e claro, confirmar ações nos menus.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;O botão II perdeu a função de correr, nesse jogo os personagens se movem rapidamente sem necessidade de dash. Ainda usamos o mesmo botão para cancelar escolhas em menus e se pressionamos ele no campo podemos abrir o menu de campo.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;START é só na tela de título, mais nada…&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;SELECT abre um menu de configurações com algumas opções úteis.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;OBS:&lt;/b&gt; O controle de 6 botões aqui não funciona. Acho que só &lt;a href=&quot;https://snestalgia.blogspot.com/2025/10/emerald-dragon-do-pc-engine-e-o-rpg-que.html&quot;&gt;Emerald Dragon&lt;/a&gt; dentre todos os RPGs que eu joguei no PC Engine tem suporte para ele. Em todo o caso, não se esqueça de trocar o modo antes de jogar para evitar problemas.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;Sabedoria NPC:&lt;/b&gt; Não está nem no manual heim. Os NPCs na primeira cidade do jogo lhe ensinam dois pequenos truques com os controles que não aparecem em lugar algum.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;/p&gt;&lt;ul&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;O primeiro é, se manter o botão START pressionado enquanto no campo você vai poder ver quem está escondido atrás de paredes ou outros elementos no campo.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;O segundo é, mantenha o botão II pressionado e ande na direção de um NPC, você irá atravessar ele. Com exceção dos NPCs que bloqueiam o caminho por necessidade, tipo os guardas no portão, você poderá passar por quem está no caminho atrapalhando a sua vida… sério, que função maravilhosa… acho que todo mundo já ficou com raiva de um NPC no caminho.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiGzpsGZgTtwdPVWXr5_R0N8YhVzycR_1EiNmMWRmnNowJgcZFewyxvOOaPXw97paNxpQpBR0raRT_fnF9-aTA37-27OQeXRpSv0w1X54JPHCU5Uog0UGIFm7byJvrkeIp_AvDvFww640GDEbPerQquTQeMpEMp5GUg13vwFo0IrEyAvIKmf8QgAlcVcW8&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;1048&quot; data-original-width=&quot;1272&quot; height=&quot;330&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiGzpsGZgTtwdPVWXr5_R0N8YhVzycR_1EiNmMWRmnNowJgcZFewyxvOOaPXw97paNxpQpBR0raRT_fnF9-aTA37-27OQeXRpSv0w1X54JPHCU5Uog0UGIFm7byJvrkeIp_AvDvFww640GDEbPerQquTQeMpEMp5GUg13vwFo0IrEyAvIKmf8QgAlcVcW8=w400-h330&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Agora temos um mapa para andar pelo mundo&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Em geral tudo o que vemos em RPGs é comum aqui também, até mesmo muito do que tínhamos no jogo anterior aqui se manteve. Uma adição foi no campo das side quests, aqui temos muito mais para fazer além de seguir adiante. Conversar com os NPCs nas cidades pode ser bem mais útil do que no jogo anterior, já que muitos deles dão pistas. Até mesmo alguns personagens podem não entrar na party dependendo de respostas diferentes ou de eventos que deixamos ou não de fazer.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;O jogo mantém o sistema de transição entre dia e noite, mas dessa vez mais lento como vemos em jogos da franquia Dragon Quest e não aquela coisa acelerada do primeiro jogo. Inclusive aqui o sistema é bem mais explorado do que no jogo anterior. Não podemos entrar em alguns lugares dependendo da hora e para invadir outros tem que ser de noite, por exemplo. As tabernas se tornaram muito úteis também, podemos aprender um bocado gastando uns Gimel com umas bebidas.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEh2o6-vWi256eLhS78MPYI5QwnZEktxX154LNxYxHxc6tjwrhIBbsAzQEok-VfU31pKv-fu7x1RLrBGW9y7IrMQfSx4rcczhW-hWm4qMfDZBVCrjBnFLX0LLQjBBso-rLMAu0E0XBnfdU2GClmkyxDuQfESMVfcKlTMj8Mn_FjzJW26t_ss_qQ2svMj3xs&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;746&quot; data-original-width=&quot;999&quot; height=&quot;299&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEh2o6-vWi256eLhS78MPYI5QwnZEktxX154LNxYxHxc6tjwrhIBbsAzQEok-VfU31pKv-fu7x1RLrBGW9y7IrMQfSx4rcczhW-hWm4qMfDZBVCrjBnFLX0LLQjBBso-rLMAu0E0XBnfdU2GClmkyxDuQfESMVfcKlTMj8Mn_FjzJW26t_ss_qQ2svMj3xs=w400-h299&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-family: verdana;&quot;&gt;Olhe cada canto para não perder itens escondidos&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Dungeons ficaram em geral menores, ou ao menos mais fáceis de explorar. Também ganhamos um mapa do mundo com indicações de lugares e a nossa posição. Isso porque a exploração é mais aberta nesse ponto, como eu disse antes, temos mais side quests para fazer.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Em algumas cidades temos acesso à um minigame de cartas que funciona de forma parecida com hanafuda, só que de um jeito mais simples e direto. Devemos formar pares com cartas com o maior número de pontos possíveis e se possível fazer algumas sequências para conseguir uma pontuação maior que a do nosso oponente, quanto maior a pontuação total final melhor a nossa recompensa. Recomendo jogar pelo melhor escudo para a Lianna…&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;E é isso, não tem nada a mais tão fora do padrão que estava no primeiro jogo ou nos muitos RPGs da época. Vamos avançar conhecendo o menu de campo.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiYrDeRSp1RMoatifOSU660F0qRlGDnjciCgNvwETtRZ2uo7c9afE91iswVjK7-56tENrU2mRpJ0WF-rEeeR-kixOUdc6JkxJbisNVHeYD4yas97wsWNLNOPrMNxSeayOZ2dfrjIQYyWJAOw6iHe9zW1cOOTH_lpJZOl-INMyluf6DbUoVbV8bb31wZGBo&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;746&quot; data-original-width=&quot;1002&quot; height=&quot;297&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiYrDeRSp1RMoatifOSU660F0qRlGDnjciCgNvwETtRZ2uo7c9afE91iswVjK7-56tENrU2mRpJ0WF-rEeeR-kixOUdc6JkxJbisNVHeYD4yas97wsWNLNOPrMNxSeayOZ2dfrjIQYyWJAOw6iHe9zW1cOOTH_lpJZOl-INMyluf6DbUoVbV8bb31wZGBo=w400-h297&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;O menu de campo em toda a sua ausência de detalhes&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Apertando o botão II vamos abrir o menu de campo, que aparentemente não mudou nada em relação ao jogo anterior… nem mesmo acrescentaram o básico que faltava que era um resumo dos personagens e se possível a quantidade de Gimel… na verdade tiraram coisas, olha a decoração da janela, não temos nem isso mais… Kkkkkkkkkkkkk&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Deixando a brincadeira de lado, o menu de campo teve sim muitas melhorias úteis, poderia até ter mais eu diria, mas mexeram em lugares que importam. Vamos ver o que mudou então.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjMpCmZ6cZDKrIZWugShTDPeaA2LeAejJ5xkA7l0kXsyLORSx9QZeVAKEsMJeGP-UYvq2Ahu_CecnHUvUV6Lb3zdwYv-V006Q8xJJqOa6vZ0AtjIznpRr2LPtrutUKuQ2sK-3-a7m9MpE4YiyqCdj-JgwkAHJHSswy0XWyagWnQJH2pLN7MiPrnPdhT2ws&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;744&quot; data-original-width=&quot;1005&quot; height=&quot;296&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjMpCmZ6cZDKrIZWugShTDPeaA2LeAejJ5xkA7l0kXsyLORSx9QZeVAKEsMJeGP-UYvq2Ahu_CecnHUvUV6Lb3zdwYv-V006Q8xJJqOa6vZ0AtjIznpRr2LPtrutUKuQ2sK-3-a7m9MpE4YiyqCdj-JgwkAHJHSswy0XWyagWnQJH2pLN7MiPrnPdhT2ws=w400-h296&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Usando magias de cura&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;MAGIC:&lt;/b&gt; Assim como era no jogo anterior aqui usamos as magias que podem ser usadas em campo e podemos ver que magias temos. Elas continuam divididas em categorias.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;/p&gt;&lt;ul&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Magias de ataque que são as que causam danos nos inimigos&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Magias de cura que são as que recuperam nosso HP, curam status negativos e revivem nosso personagem&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Magias de suporte que são as que alteram atributos ou causam status negativos em inimigos ou nos dão melhorias nos nossos atributos&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Magias diversas que são as magias de teleport, que reduzem o encounter rate e etc&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;E mais uma vez não temos qualquer explicação sobre funcionalidades de magias, a menos que você encontre um guia online ou esteja com o manual do jogo.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Me permitam sair um pouco do menu de campo para falar sobre explicações de itens e magias. Fui perguntado porque eu implico com isso já que praticamente todo RPG antigo ignora isso. Tem alguns pontos que eu preciso mencionar sobre isso.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;O primeiro é pelo fator review. Se eu estou passando a informação aqui, eu acho interessante mostrar como as coisas são. Se alguém vai ler ou não, ao menos eu fiz a minha parte de informar da melhor forma possível.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;O segundo é mais pela experiência de gameplay mesmo, quando você pega um jogo pela primeira vez é meio chato ter que sair testando tudo pra saber como funciona algo e o que cada coisa faz. Como eu já disse antes, nem todo mundo joga com o manual do jogo do lado pra conferir informações e isso se elas estiverem no manual.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Por fim, eu não ligo muito para isso, por exemplo, depois de jogar o primeiro Tenshi no Uta eu aprendi a nomenclatura das magias e as funcionalidades delas, então na hora de jogar o segundo eu já sabia o que era cada coisa, o mesmo eu digo dos Cosmic Fantasy por exemplo. Mas eu ainda penso em quem joga pela primeira vez e fica perdido com o jogo e acaba desistindo.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Agora voltemos ao menu de campo.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgr4fyEGCx-sKXwuGNmhn9jCan4UbEozhalrUkORAOF0OBJzHBc8aEukS7OEFkL7qFOj2bWU0T2SnFZ_vP5HXkAo3nONWNhKa8s-5hY6p-w3pPulzydjegMl8V81XzwGD4TcZYQuOstEtfb5_iY63PV4AIRqcgWiT4x77R1m1Vjfa9uMQo5q1IAbQVMLPo&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;752&quot; data-original-width=&quot;1007&quot; height=&quot;299&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgr4fyEGCx-sKXwuGNmhn9jCan4UbEozhalrUkORAOF0OBJzHBc8aEukS7OEFkL7qFOj2bWU0T2SnFZ_vP5HXkAo3nONWNhKa8s-5hY6p-w3pPulzydjegMl8V81XzwGD4TcZYQuOstEtfb5_iY63PV4AIRqcgWiT4x77R1m1Vjfa9uMQo5q1IAbQVMLPo=w400-h299&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Gerenciar itens ficou muito melhor&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;ITEM:&lt;/b&gt; Alguém deve ter reclamado tanto, mas tanto, na orelha dos desenvolvedores do primeiro jogo que eles fizeram uma verdadeira revolução nos itens. Acabou o sofrimento com espaço extremamente limitado, agora temos espaço de sobra, talvez até infinito, não consegui testar, mas não temos itens separados por personagens mais e sim uma única lista para todos usarem. Os itens consumíveis continuam sendo cumulativos enquanto os equipamentos não, o mesmo vale para itens importantes que ocupam um espaço cada mesmo sendo iguais. Podemos organizar na ordem que quisermos os itens e até descartar os que não queremos mais. Os itens usáveis aparecem com fonte branca enquanto os que não podem ficam com o nome em cinza escuro.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Itens de cura passaram por mudanças na organização, nomenclatura e etc. Agora os itens comuns têm o nome baseado na magia com efeito equivalente, por exemplo, o item de cura mais simples é uma Raihi Herb fazendo referência à magia de cura básica Raihi. Isso ficou muito bom, facilita saber o que cada item faz já que as explicações também não existem por aqui.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Os equipamentos usados pelos personagens aparecem na lista também com uma indicação de que estão em uso, e não poderão ser vendidos se não forem removidos previamente.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Uma coisa é certa, lidar com itens não é a melhor coisa ainda, mas é infinitamente melhor do que no jogo anterior.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEg2Lm7_R0p05951jTcCUIhaaAPzbYSF3c83XF4fH8vdnD9B-4UTFAg_4v6nmxvI2OkOB9gpf2YmT9xOtJB0eNC0Ko9oo7iRyZQo1aGYouPD0h-PmyEUSS676gI2cZrLQlnYoHbQUdYZTEPYVwtvsGRB3vjqEmcQbEM-YLuDafJCwBbJZenIiwvaqK-6gLE&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;600&quot; data-original-width=&quot;800&quot; height=&quot;300&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEg2Lm7_R0p05951jTcCUIhaaAPzbYSF3c83XF4fH8vdnD9B-4UTFAg_4v6nmxvI2OkOB9gpf2YmT9xOtJB0eNC0Ko9oo7iRyZQo1aGYouPD0h-PmyEUSS676gI2cZrLQlnYoHbQUdYZTEPYVwtvsGRB3vjqEmcQbEM-YLuDafJCwBbJZenIiwvaqK-6gLE=w400-h300&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Tela de status&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;STATUS:&lt;/b&gt; Primeiro temos o famoso resumo dos personagens que deveria aparecer logo ao abrir o menu de campo, inclusive é nele que vemos a quantidade de Gimel que temos no bolso. Mas selecionando um personagem vamos ver a tela de status completa dele com os detalhes. No topo temos o nome do personagem, aí no lado esquerdo temos.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;/p&gt;&lt;ul&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;LV&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;EXP e EXP necessária para LV up&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;HP&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;MP&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;AP (attack power)&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;AC (armor class) que é a defesa&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Velocidade&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Sabedoria que é o fator que determina a força das magias&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Sorte que determina a precisão dos ataques e magias bem como as chances de um critical hit&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;E por fim no lado direito temos um retrato do personagem, algo que faltava no primeiro jogo heim e a lista dos itens equipados.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;A única mudança real é o retrato do personagem, de resto é praticamente um CTRL+C CTRL+V do jogo anterior.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhQ1HHUoZ8tBtwQwMz24o6fC62yp-KSo3BZZEb3c75v0mYDNMf7IznWp9e9nbNSzt40Cs-CEpRnsMO_dRlfC8PSzFeQm-4LuL7CnlnTKOB4cIqr5xkG78EAkoyER6OW4cCzStNPKNcm2StMq_jnKREvkL1t5qrAPddOvlA42I_loemeTgeblBIYwmaoa6U&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;747&quot; data-original-width=&quot;1008&quot; height=&quot;296&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhQ1HHUoZ8tBtwQwMz24o6fC62yp-KSo3BZZEb3c75v0mYDNMf7IznWp9e9nbNSzt40Cs-CEpRnsMO_dRlfC8PSzFeQm-4LuL7CnlnTKOB4cIqr5xkG78EAkoyER6OW4cCzStNPKNcm2StMq_jnKREvkL1t5qrAPddOvlA42I_loemeTgeblBIYwmaoa6U=w400-h296&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Equipando um personagem&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;EQUIP:&lt;/b&gt; Aqui a fórmula também se mantém bem próxima do jogo anterior, pouca coisa foi alterada. Ao selecionar um personagem teremos a lista de equipamentos dele. Aqui podemos equipar o seguinte.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;/p&gt;&lt;ul&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Uma arma, que varia entre espadas, lanças, porretes, arcos, cajados, garras e afins. Só depende do personagem poder ou não equipar a arma desejada.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Um escuro ou item de proteção para o braço, que também pode ser uma segunda arma dependendo do personagem. Detalhe que quem equipar duas armas poderá bater duas vezes.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Uma armadura, e fica aqui minha indignação com a quantidade patética de proteções para personagens focados em magia nesse jogo. É crueldade demais kkkkkkkkkkkkkkkkkk&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Uma proteção para a cabeça, afinal o sol é forte e precisamos ao menos de um boné kkkkkkkkkkkkkkkkkk&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Um acessório. Aqui temos uma grande variedade de itens para equipar, até alguns itens importantes podem ser usados como acessórios, os efeitos e modificações em atributos também são bem variados. Recomendo uma boa dose de experimentação até achar o que melhor te atende.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;A compatibilidade com equipamentos é bem variada de personagem para personagem, o que pode ser equipado aparece com o nome em branco e se não tiver o símbolo de equipado, por estar em outro personagem, você poderá equipar. E assim como no jogo anterior, para remover um equipamento é só selecionar o mesmo item na lista enquanto equipa o personagem. Um último ponto à ser mencionado, os equipamentos de um personagem permanecem na nossa lista de itens quando ele sai da party e poderão ser reutilizados por outros personagens ou então vendidos livremente.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEg4svAs6xhk6gl6dh7aZsiD3nF0sRf7HsURjbEcJ4B8ecrIEZ5iMxW34NXhVzelRfpYUg9857XiXhYhHaHIVLjZk9GyxJw3y6ktIlUBM-1aPU0wyoc_hrVR1HRDm0lIYY3GTwdyQor2Ds-YQ7_iZ9siumcrnogWKawsbApkplC6LNQ2EnBwcw-cRJcmSVI&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;742&quot; data-original-width=&quot;1011&quot; height=&quot;294&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEg4svAs6xhk6gl6dh7aZsiD3nF0sRf7HsURjbEcJ4B8ecrIEZ5iMxW34NXhVzelRfpYUg9857XiXhYhHaHIVLjZk9GyxJw3y6ktIlUBM-1aPU0wyoc_hrVR1HRDm0lIYY3GTwdyQor2Ds-YQ7_iZ9siumcrnogWKawsbApkplC6LNQ2EnBwcw-cRJcmSVI=w400-h294&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;As anotaçõpes são divididas em tópicos&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;MEMO:&lt;/b&gt; Aquela função que tinha o objetivo de lhe ajudar à progredir sem se perder ficou ainda melhor. Ela não armazena diretamente as falas dos NPCs como no jogo anterior, agora a opção é dividida em tópicos de acordo com temas relacionados ao que acontece no jogo. A primeira opção é a mais útil delas por ser a “o que fazer de agora em diante?” onde os personagens conversam entre si e dão as dicas do que fazer para avançar no jogo. Os demais tópicos ajudam também, e ainda complementam a lore do jogo. Recomendo usar a opção sempre que acontecer algo importante no jogo para acrescentar um pouco mais de informação e aprender uns extras que podem te ajudar com mais do que só avançar no jogo.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;LOAD:&lt;/b&gt; Por fim, a função mais simples de todas. É a mesma coisa que você vê em diversos jogos no PC Engine, carregar um save sem ter que dar reset no console ou voltar para a tela de título.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Por fim o menu de campo é praticamente o mesmo do jogo anterior, com as mesmas funções porém com muitas melhorias mais do que necessárias… uma pena que alguns detalhes seguiram iguais ao jogo anterior, mas sinceramente, só de não ter que lidar com o espaço patético para itens já é uma satisfação imensa.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhu3FKVoYIIc6gc4OVGBArifrGq8OdA0DSGk4tz7dQoBOmLE3F0IKobHDVpBcm6cAJw9vNxYR64mavqoGACONGR7FuYf5SYEwz0IDstKsMHDAKjar2Gz3jPCv987o_uJSnFL96ajSfAvYHlvEXM4Co_PVisOokAvOAft1Ppsn9DfqzQ4sG7z56xe2Oi2SQ&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;747&quot; data-original-width=&quot;1001&quot; height=&quot;299&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhu3FKVoYIIc6gc4OVGBArifrGq8OdA0DSGk4tz7dQoBOmLE3F0IKobHDVpBcm6cAJw9vNxYR64mavqoGACONGR7FuYf5SYEwz0IDstKsMHDAKjar2Gz3jPCv987o_uJSnFL96ajSfAvYHlvEXM4Co_PVisOokAvOAft1Ppsn9DfqzQ4sG7z56xe2Oi2SQ=w400-h299&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-family: verdana;&quot;&gt;Menu secundário com opções de ajuste úteis&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Agora temos um segundo menu, que é acessado ao apertar o botão SELECT e é chamado de System Menu no manual… só faltou o manual descrever o que tem nele, aliás fica aqui uma reclamação sobre os manuais dos dois Tenshi no Uta no PC Engine, ambos são muito simples e não explicam várias mecânicas dos jogos e até o que explicam é um bocado superficial perto de outros manuais. Não precisa fazer uma enciclopédia, mas focar na jogabilidade ao invés de mostrar 10 páginas de lore seria melhor. Então vamos deixar o manual de lado por enquanto e vamos ver o que tem ao apertar SELECT no campo.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;A primeira coisa que este menu exibe é o tempo de jogo, algo que alguns RPGs antigos não contam mas eu sempre quero saber. Aqui temos como. Em seguida temos:&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;MESSAGE SPEED:&lt;/b&gt; Podemos ajustar a velocidade do texto exibido no campo. Sendo 0 o mais rápido e 7 o mais lento. Mesmo na velocidade padrão o texto desse jogo não é tão lerdo, mas deixar no mais rápido é conveniente.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;BATTLE SPEED:&lt;/b&gt; Mesmo esquema do texto porém com os combates, recomendo manter no padrão ou aumentar em um ponto a velocidade. Isso porque se acelerar demais as mensagens passam mais rápido do que você consegue acompanhar, e se for para acelerar é só segurar o botão I que o jogo avança tudo durante o turno.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;AUTO BATTLE:&lt;/b&gt; Fazia tempo que não falava de um RPG com recursos de combate automatizado aqui heim… excluindo Cosmic Fantasy que é somente o padrão durante os combates o último foi Tengai Makyou Zero.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Aqui tem Tenshi no Uta II temos um pouco mais de opções como decidir o que será automatizado e não simplesmente botar o povo para bater sem pensar no amanhã. E eu sigo não gostando da função como eu não gosto em nenhum RPG kkkkkkkkkkkkkkkkkk&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhO9ZzYAXkdlaA-NtyUU8eMRCz6TdWZEYYmXPfUgI1m_FBYjbMSQYtieP1hmyw5ZvQg_ed93m8OKnF4Cp83Iq7is4yKISjAOlBbeqnd1fHhSa4884QRXKw0AGuTuA1EDuDn93PASSbDuI16vdfkD7qleqF43oxrSRLreu3K5q2LMtVOXZj7uMVGWTsMDEE&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;748&quot; data-original-width=&quot;1001&quot; height=&quot;299&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhO9ZzYAXkdlaA-NtyUU8eMRCz6TdWZEYYmXPfUgI1m_FBYjbMSQYtieP1hmyw5ZvQg_ed93m8OKnF4Cp83Iq7is4yKISjAOlBbeqnd1fHhSa4884QRXKw0AGuTuA1EDuDn93PASSbDuI16vdfkD7qleqF43oxrSRLreu3K5q2LMtVOXZj7uMVGWTsMDEE=w400-h299&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Tela padrão dos combates&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;E é isso que temos nos menus, agora é hora de lutar e assim como no jogo anterior, temos combates por turnos no melhor estilo Dragon Quest clássico. Escolhemos as ações para todo mundo e o turno rola na ordem decidida pelo atributo velocidade. Assim como no jogo anterior, também temos batalhas que começam com vantagens para nós ou para os inimigos o que dá um turno extra sem interrupções para quem começar com a vantagem.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;O layout dos combates segue idêntico ao jogo anterior também. Na parte superior há uma janela com o resumo dos personagens, no caso nome, HP, MP e caso um status nos afete um ícone na esquerda indicará isso. Ao centro teremos a parte da ação e abaixo a janela dos comandos e durante os turnos as mensagens de contexto serão exibidas ali. Diferente do jogo anterior, a primeira coisa que temos ao começar o combate são 3 opções e não os comandos dos personagens.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;FIGHT:&lt;/b&gt; Selecionar essa opção vai levar você para os comandos dos personagens.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;SETTINGS:&lt;/b&gt; Aqui podemos ajustar as configurações de batalha automática igual fazemos no menu do botão SELECT.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;ESCAPE:&lt;/b&gt; Se for fugir da luta é essa a opção à se escolher. A taxa de sucesso é variada, eu diria que é boa, eu consegui fugir quando precisei com relativa facilidade.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Mas vamos lutar certo? Então escolhendo FIGHT vamos ver os comandos que cada personagem pode usar. Lembrando que, não mudou muito do que tinha no jogo anterior aqui também.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;ATTACK:&lt;/b&gt; Mantendo o padrão de todos os RPGs, atacar o inimigo com a arma equipada para causar dano é o que fazemos aqui.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Personagens que equipam uma segunda arma atacam duas vezes e o dano é combinado.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Algumas armas como bumerangues e alguns cajados com atributos especiais podem atacar todos os inimigos de uma vez, mas não é algo que acontece sempre, existe uma probabilidade baseada no atributo sorte. Os bumerangues fazem um único ataque, já os cajados executam um ataque mágico depois do dano físico padrão.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Dano crítico se faz presente aqui também e os valores são mais variados, dando mais do que o dano normal mas nem sempre um valor próximo do dobro. Danos críticos são capazes de quebrar a defesa absoluta de alguns inimigos.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Os ataques podem falhar, o que é comum em RPGs, porém os cajados que tem atributos especiais irão executar o ataque em grupo mesmo se o ataque físico falhar se tivermos sorte.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiWRJntg4gU0A7_uwhANY2z0rZRO2IgAqLY0bHS3J_lAn56HezLniKkovQqROdqOrsIa1uycNGAGc58qE-qwAQbSMcmTFxalCHjq5EU-HNHbQdYC3Y4Kpk6uahuZ-6Nw2vr7s18nf0Z68F2hRQmv23Y_iO5hgAlQtoWT0qmhzTxZM1MJzWuEerg2oRqeCM&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;752&quot; data-original-width=&quot;1000&quot; height=&quot;301&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiWRJntg4gU0A7_uwhANY2z0rZRO2IgAqLY0bHS3J_lAn56HezLniKkovQqROdqOrsIa1uycNGAGc58qE-qwAQbSMcmTFxalCHjq5EU-HNHbQdYC3Y4Kpk6uahuZ-6Nw2vr7s18nf0Z68F2hRQmv23Y_iO5hgAlQtoWT0qmhzTxZM1MJzWuEerg2oRqeCM=w400-h301&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Usando Zarogu pra fritar os peixe tudo&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;MAGIC:&lt;/b&gt; Personagem que tem magia para usar? Então é aqui que você faz isso nos combates. As magias seguem divididas nas categorias como é no menu de campo, porém as magias diversas nem aparecem em combate já que elas são praticamente para uso no campo.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Uma dica que eu deixo é, use magias que causam status negativos como cegueira e confusão em chefes. Muitos deles são suscetíveis à esses status e isso vai te dar imensa vantagem nas lutas. Tentar selar as magias deles também é bem válido. Até o último chefe tem algumas vulnerabilidades para explorar.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;DEFEND:&lt;/b&gt; É o bom e velho comando para se defender dos ataques inimigos e tomar menos dano. Sem mais e nem menos.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;ITEM:&lt;/b&gt; Usar itens em combate ficou tão bom quanto no campo, em partes graças à remoção das limitações de espaço que o jogo anterior tinha, mas a melhor parte é que usar equipamentos e outros itens com propriedades especiais em combate é muito mais conveniente aqui. O jogo destaca o nome igual ele faz no menu de campo para o que pode ser usado e a variedade de itens úteis é imensa. Temos inclusive um cajado que cura HP de uso infinito… recomendo e muito.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiud7aRbirqB5co7fDLNu5-5OZgC7z7BgpzP0rPOe1TSKe6R42MVF9FRMx7AJU9UeKSCGw6YJW0sOAzMJd5W7dUsrFUp0YtqzKGLMu5B3onK0bFPb-OHcHswsQ2ATAbfTrQdZPFeHk1TdmemOpsw9ode1xODTO3z9KDwNheV6ACoXdI9Bs_L3lGgq8vvlw&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;749&quot; data-original-width=&quot;1006&quot; height=&quot;297&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiud7aRbirqB5co7fDLNu5-5OZgC7z7BgpzP0rPOe1TSKe6R42MVF9FRMx7AJU9UeKSCGw6YJW0sOAzMJd5W7dUsrFUp0YtqzKGLMu5B3onK0bFPb-OHcHswsQ2ATAbfTrQdZPFeHk1TdmemOpsw9ode1xODTO3z9KDwNheV6ACoXdI9Bs_L3lGgq8vvlw=w400-h297&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Nem o Kraken poderá sobreviver ao nosso ataque&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;E é isso… só isso… mudou praticamente nada se olhar o jogo anterior. Mas se funciona bem, por que mudar? Melhor manter o que está bom e acrescentar pouco. Enfim…&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;As regras para o término dos combates são as mesmas de sempre. Se os inimigos caírem você ganha EXP e Gimel, talvez um item (alguns equipamentos só conseguimos de inimigos)... se o seu personagem subir de LV recupera o HP e MP e você vai ver uma lista dos atributos que receberam melhorias na subida de LV. Se ganhar magia nova agora o jogo diz qual magia foi ganha. Se nossos personagens forem derrotados é game over, você será mandado para a tela de load para escolher o último save e tentar de novo.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Em termos de status negativos, o jogo mantém o mesmo esquema do jogo anterior. Todos são curados com a magia Einoru ou com uma Einoru Fruit, que é o equivalente em item. Também podemos curar os personagens nas igrejas como era no jogo anterior. Reviver personagens também mantém o padrão do jogo anterior.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;No geral o desafio do jogo é bem menor do que o jogo anterior, eu já achava lá relativamente fácil então aqui ficou ainda mais fácil. O jogo é maior na duração em relação ao jogo anterior mas não é dos maiores RPGs que eu já joguei. Sabendo o que fazer e pra onde ir creio que 30h seja o bastante.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;O encounter rate é bem parecido com o primeiro jogo também, só que os combates aqui são mais rápidos, o que acabava rápido agora termina mais rápido ainda. O diferencial é que temos mais conteúdo fora da quest principal, então se for explorar de fato pode esperar umas 45h.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;No final das contas podemos dizer que em termos de jogabilidade Tenshi no Uta II é um Tenshi no Uta Plus, mantém praticamente tudo o que o original tinha e fez ali as mudanças e acréscimos que quiseram fazer… podia ser melhor? Com toda a certeza! Mas não temos algo ruim aqui, ainda é muito fluido e o melhor, sem bugs que é o que importa.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;ADEUS RPG DE FORMIGUINHA&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Chegamos nos gráficos, e aqui o jogo melhorou sim. Não que o primeiro fosse ruim, só era simples e pequeno demais.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEh3s1QYnIcrN4YFVPNSxzkdkEicnX4VvIe8PQjVOc2uiQQpKx-fLS0wPEuFNXGNoeEwA8imFTPNa3u7ylq5Ze6YGPQyGWc0NeYz-OaRXhoOAi5rKkblJy7-JnnQ3WgOC2bEG9JX0PJRS1zYlNaovxR_IXbLEq1woR4VH6vN6NKTHmdA8udyrB2orjcbLLE&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;745&quot; data-original-width=&quot;1004&quot; height=&quot;296&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEh3s1QYnIcrN4YFVPNSxzkdkEicnX4VvIe8PQjVOc2uiQQpKx-fLS0wPEuFNXGNoeEwA8imFTPNa3u7ylq5Ze6YGPQyGWc0NeYz-OaRXhoOAi5rKkblJy7-JnnQ3WgOC2bEG9JX0PJRS1zYlNaovxR_IXbLEq1woR4VH6vN6NKTHmdA8udyrB2orjcbLLE=w400-h296&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Estátua dedicada ao Buzen...&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;No campo a melhoria é notável, os personagens seguem sem rosto, isso acabou virando marca registrada da franquia. Mas o tamanho e nível de detalhes dos sprites aumentou e muito. Isso inclui nossos personagens, os NPCs, inimigos, monstros e tudo mais. Agora também temos alguns quadros diferentes de animação para nossos personagens e até para os NPCs… as moças do save estão melhores do que nunca. Era algo que eu achava fraco no jogo anterior ter NPCs com poucas animações, se melhoraram isso eu já vejo como ponto positivo.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEj81gViHOU7k9ONJrM8QuitlWgR6TC-4G9sXhCqXCaU79N9NTuxWViP9AEJA85nL_l8ttS2Yfra4n91ffCZJYGKzvlR7PmjLfbLBlohhJYV8u0cqq16zv6-qIYZKPQx8w8-tFWyEkn8WPk7Oo3P-Q08OsWYZ9cpuDeCP3RRMTQ83tRGlbxrwuyPHmLP-M4&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;748&quot; data-original-width=&quot;1002&quot; height=&quot;299&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEj81gViHOU7k9ONJrM8QuitlWgR6TC-4G9sXhCqXCaU79N9NTuxWViP9AEJA85nL_l8ttS2Yfra4n91ffCZJYGKzvlR7PmjLfbLBlohhJYV8u0cqq16zv6-qIYZKPQx8w8-tFWyEkn8WPk7Oo3P-Q08OsWYZ9cpuDeCP3RRMTQ83tRGlbxrwuyPHmLP-M4=w400-h299&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-family: verdana;&quot;&gt;O mapa é muito parecido com o anterior&amp;nbsp;&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;O campo também melhorou bastante. O mapa ainda é bem parecido com o jogo anterior, só que com detalhes a mais. A mudança foi mesmo nas cidades e vilarejos, tudo ficou maior e mais detalhado. A arquitetura no geral é mais elegante, só que elementos padronizados aumentaram também. Não rola tanta diferença em cidades ou vilarejos como no jogo anterior.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEie_zncEqv9ZqV_sXvBIvpgxsXJ_OGt7Yd1VkFbLEPBQLPDbrLomlpGWDxj-Az0L9T8b8wFyz6BNCnxz5UEt92l81IjGPPxD9a3MvfK6Og3ud0baajGvXUmhcfAZx1ZoZseUOt4dJiGUUo2rSX7CCeeS5BocvFgjLkLmsiljdL0Ral-iOHakozK3ICOsD0&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;745&quot; data-original-width=&quot;1014&quot; height=&quot;294&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEie_zncEqv9ZqV_sXvBIvpgxsXJ_OGt7Yd1VkFbLEPBQLPDbrLomlpGWDxj-Az0L9T8b8wFyz6BNCnxz5UEt92l81IjGPPxD9a3MvfK6Og3ud0baajGvXUmhcfAZx1ZoZseUOt4dJiGUUo2rSX7CCeeS5BocvFgjLkLmsiljdL0Ral-iOHakozK3ICOsD0=w400-h294&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-family: verdana;&quot;&gt;Revisitando uma dungeon do primeiro jogo&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Nas dungeons também estamos mais padronizados, mas não está feio, é tudo mais detalhado também, os produtores até brincam com efeitos de reflexo. O que aumentou muito foi a quantidade de passagens e portas escondidas… é bom ficar atento.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;O jogo tem um probleminha nos gráficos. Em alguns lugares os devs tentaram fazer um efeito de parallax, algo comum em jogos clássicos, mas não deu muito certo, o fundo até se move mas com engasgos.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgWaK81irxCGv8aIMPdraow3yxICFMZ2qnHnZ9naAwfLNCLvtw-2STveoCwqdAHrncaydQgI7XBgVvTybQeSpYxiSCh79Nq_rIgjKDeHFK0zEd378DlkTQeTPNjtHdVdHYEfmOQB5JhPrVHqHjwcCzoMg_k-4lV42kjX8932RTyzicVpQOya7SkYrvsUl0&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;749&quot; data-original-width=&quot;1006&quot; height=&quot;297&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgWaK81irxCGv8aIMPdraow3yxICFMZ2qnHnZ9naAwfLNCLvtw-2STveoCwqdAHrncaydQgI7XBgVvTybQeSpYxiSCh79Nq_rIgjKDeHFK0zEd378DlkTQeTPNjtHdVdHYEfmOQB5JhPrVHqHjwcCzoMg_k-4lV42kjX8932RTyzicVpQOya7SkYrvsUl0=w400-h297&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Os combates também mantém o estilo do primeiro jogo&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Nos combates o visual segue em primeira pessoa, o que nem é estranho, eu diria que é mais difícil encontrar RPGs que não sejam em primeira pessoa isso sim. Mas indiferente disso, os monstros estão bem padrão, sprites pequenos e grandes entre eles, dependendo do lugar e de quem te ataca. Continuam imóveis também… com relação ao visual eu já achei um downgrade, não é que sejam ruins, é que no primeiro jogo os monstros tinham um ar mais impactante, eram mais assustadores e até atraentes se comparados com o que temos aqui. Só não digo o mesmo dos chefes porque enfrentamos umas coisas bem bizarras aqui, por conta dos eventos do jogo, agora temos mais inimigos humanos também. Os chefes são animados e com uma variedade boa de animações para os ataques.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjtHTZgJwZUSmItGNAfbLzKqInW5wNJf2q2vH2W7GdtmhuZAB8gbNY9iHSeBBDWdCYXuc2ibw8Q7mykL8JsVnerqUTTE-h580th71msgQxkPo_sXwkk8JZJvnMumUzYl3dPWvdBK-drkvKn8Cyccv36fh6jksBIhNHKZMOQefNtbEHaGF2n63Rtj-Au_wI&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;749&quot; data-original-width=&quot;1010&quot; height=&quot;296&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjtHTZgJwZUSmItGNAfbLzKqInW5wNJf2q2vH2W7GdtmhuZAB8gbNY9iHSeBBDWdCYXuc2ibw8Q7mykL8JsVnerqUTTE-h580th71msgQxkPo_sXwkk8JZJvnMumUzYl3dPWvdBK-drkvKn8Cyccv36fh6jksBIhNHKZMOQefNtbEHaGF2n63Rtj-Au_wI=w400-h296&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-family: verdana;&quot;&gt;Os chefes ganharam um cenário de fundo nas lutas&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Na parte dos cenários é quase a mesma coisa do jogo anterior, aquele efeito na entrada do combate, o fundo é o campo sem cores e sem sprites. Porém os chefes ganharam cenários de fundo. Nada muito grandioso mas colocaram fundo…&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;As animações dos ataques e magias variam do simples ao complexo e são boas no geral, outra melhoria em relação ao jogo anterior, até colocaram animações para magias que nem tinham uma no jogo anterior, as magias que causam status negativos por exemplo, ganharam animações mais únicas.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;No final das contas os combates estão mais bonitos mas ainda mantém muito da essência do jogo original, como se os produtores não quisessem se afastar muito de um padrão. Só diria que os monstros terem perdido o estilo do jogo anterior foi o maior “downgrade”.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiKjLKOWlEo3fRk3klC02WJ8LVge-qMYKTmqjMhZIvjXpRMm6tfGjy7K8BgVACyoym1Zdhf3U9hdsopWtvmuAiZyfikInjuu2yPyuOqyCGa9PLxrekw8Q0-8vn1-XjZAj9a8Mwy6cnHzQn4zHo1uRYy8LGDIr6JKvFfK4oSszZAWYBaRfDIv5_tRRjES6Q&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;744&quot; data-original-width=&quot;971&quot; height=&quot;307&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiKjLKOWlEo3fRk3klC02WJ8LVge-qMYKTmqjMhZIvjXpRMm6tfGjy7K8BgVACyoym1Zdhf3U9hdsopWtvmuAiZyfikInjuu2yPyuOqyCGa9PLxrekw8Q0-8vn1-XjZAj9a8Mwy6cnHzQn4zHo1uRYy8LGDIr6JKvFfK4oSszZAWYBaRfDIv5_tRRjES6Q=w400-h307&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;As cenas animadas merecem destaque&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;E claro que não podemos nos esquecer, as cenas animadas estão aqui também. Temos mais do que no jogo anterior, mas não é uma grande quantidade… ainda mais quando comparamos com os Tengai Makyou ou com os Cosmic Fantasy.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Uma coisa é certa, a qualidade visual das cenas é muito mas muito melhor. Os personagens são bem mais expressivos e o nível de detalhes nas cenas é muito maior, fora que aquele estilo “colagem” do jogo anterior desapareceu aqui. E cenas em tela inteira são mais frequentes. O jogo tem umas cenas realmente muito bonitas.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;O que não temos mais com a mesma frequência é o uso dos retratos de personagens e NPCs importantes como era no jogo anterior. Vários diálogos importantes ficaram sem os retratos dos personagens. Com uma arte mais bonita chega a ser meio triste isso…&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhZ1frDwLAJwJkv2Ga52oKno7pEL_iYgPyd0GzB-ycyuTtnC-g5Kr-wkq9Oi_L2fLj08a4398YxFxLwVm0STHZDS-jRayRwKRortSrS8-AZUMcBVBk9aWqP8Ssw_4jZJmGnN-b8So3pMd0L49hDixGBezTOsAVgw2NauCoiPzW8rgRERs1tXD5XjpNST8I&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;748&quot; data-original-width=&quot;1002&quot; height=&quot;299&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhZ1frDwLAJwJkv2Ga52oKno7pEL_iYgPyd0GzB-ycyuTtnC-g5Kr-wkq9Oi_L2fLj08a4398YxFxLwVm0STHZDS-jRayRwKRortSrS8-AZUMcBVBk9aWqP8Ssw_4jZJmGnN-b8So3pMd0L49hDixGBezTOsAVgw2NauCoiPzW8rgRERs1tXD5XjpNST8I=w400-h299&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Fundo bonito... pena que o paralax é defeituoso&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Em gráficos podemos dizer que Tenshi no Uta II fez o que pode? Mais ou menos… o jogo está bonito, melhor que o primeiro e melhor que muito RPG do PC Engine é verdade, mas a impressão que eu tenho é que dava para fazer mais e os devs preferiram jogar de forma mais segura. Eu até entendo esse padrão de se manter na média que criaram com o primeiro jogo, mas diria que ser um pouco mais ambicioso faria bem aqui.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;ERA SOM O QUE ME FALTAVA?&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Na parte sonora, o primeiro Tenshi no Uta não fazia feio também, era padrão, na média, como tudo era por lá. Aqui podemos dizer que o segundo jogo amadureceu bem.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEj_qyJE7AopX4VLTE0iwK2Di-hN0MxRl3KF0_SiFK4RlVCcSoQ0A8rvA7t3OYH43jWuk-ekowEnPmd_kErpiZ9R6C1O55KIkeLBacsvLwxZasqo8CJUg4As-YHWVd-SL6E9EBZ0ZXSOtkzQ0HwITuIESDaHNiGruS3vKZb6Afu95ucmn4wTfP-urPP9DBI&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;1474&quot; data-original-width=&quot;1456&quot; height=&quot;400&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEj_qyJE7AopX4VLTE0iwK2Di-hN0MxRl3KF0_SiFK4RlVCcSoQ0A8rvA7t3OYH43jWuk-ekowEnPmd_kErpiZ9R6C1O55KIkeLBacsvLwxZasqo8CJUg4As-YHWVd-SL6E9EBZ0ZXSOtkzQ0HwITuIESDaHNiGruS3vKZb6Afu95ucmn4wTfP-urPP9DBI=w395-h400&quot; width=&quot;395&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Não tem OST oficial mas vai a foto do disco&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;A trilha sonora é um belo de um passo à frente, as músicas tranquilas seguem tranquilas, mas os temas de batalha, de chefe e afins estão bem mais impactantes. E não é só isso não, dungeons ganharam músicas bem mais legais também.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Algumas músicas eu poderia facilmente pegar e colocar no meio da OST de algum Wild Arms ou de Psycho Dream e você nem iria notar que elas eram na verdade de Tenshi no Uta II… em todo o caso eu tiro meu chapéu para o que a Michiko Naruke fez aqui.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Quer ouvir a trilha sonora de Tenshi no Uta II? Então clica &lt;b&gt;&lt;a href=&quot;https://downloads.khinsider.com/game-soundtracks/album/tenshi-no-uta-2-datenshi-no-sentaku&quot;&gt;AQUI&lt;/a&gt;&lt;/b&gt; para ouvir a trilha sonora do jogo.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Diferente do Cosmic Fantasy 3 que decidiu apelar para os sons PCM para fazer efeitos sonoros, Tenshi no Uta II decidiu misturar os bons e velhos efeitos feitos com o som PSG do console base aos efeitos em PCM, isso trouxe uma experiência ok já que o jogo não precisa de tempo para carregar os sons à todo tempo. A boa e velha fluidez do primeiro jogo foi mantida. Não há muito o que falar sobre efeitos sonoros, sempre digo que é melhor ter do que não ter…&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjw4TFYKa-Rs4nXpdzzVzkMpCnTZLOxBWKmI9r6fYRY2ViajWMK8XEBaYSO-QXWKhKr-HEgmySEqsFt7e77vdYgioNW50a4kfo1TVYSSeLVBbnuyLIM7ZjW45y9YcVBxkltuxfDvTInAHv7xHmAu7oWBKEwf_iuFmddkqb0ZW4U_bmHafwrWBgrcTTlz4U&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;729&quot; data-original-width=&quot;962&quot; height=&quot;303&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjw4TFYKa-Rs4nXpdzzVzkMpCnTZLOxBWKmI9r6fYRY2ViajWMK8XEBaYSO-QXWKhKr-HEgmySEqsFt7e77vdYgioNW50a4kfo1TVYSSeLVBbnuyLIM7ZjW45y9YcVBxkltuxfDvTInAHv7xHmAu7oWBKEwf_iuFmddkqb0ZW4U_bmHafwrWBgrcTTlz4U=w400-h303&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;As vozes aqui só nas cenas animadas&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;As vozes, é claro, marcam presença no jogo. Seguindo o padrão do jogo anterior, somente nas cenas animadas… o que é bem triste e eu já reclamei disso lá. Diálogos importantes sem voz perdem um pouco do charme nesses jogos. É como ter um potencial em mãos mas não utilizá-lo. O lado bom é que o elenco escalado nesses jogos é sempre cheio de nomes grandes e vozes famosas.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;/p&gt;&lt;ul&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Fate ganhou voz graças ao Kazuki Yao, esse gosta de fazer personagens ruins em jogos, ou seria personagem de jogo ruim… não pera… é que ele deu voz para os malditos Irmãos Ashimoto nos jogos da franquia &lt;a href=&quot;https://snestalgia.blogspot.com/2025/12/ziriaazeropt4.html&quot;&gt;Tengai Makyou&lt;/a&gt; e também para o Earnest Evans do jogo ruim de mesmo nome. Deixando a zueira de lado, o cara tem longa carreira em animes, eu sempre vou lembrar dele por conta do Judeau Ashta de Gundam ZZ e pelo Shinobu de Dancougar (joguei muito SRW…), mas ele também está em animes de longa data como Initial D e é dele a voz do Franky em One Piece.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Scion ganhou voz pelo trabalho do Shigeru Nakahara, ele fez a voz do Mouri Motonari nos jogos da franquia Sengoku Basara da Capcom. Em animes ele é a voz original do Android 17 em todas as aparições do personagem em Dragon Ball. Ele também dá voz ao Trowa Barton em Gundam Wing.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Lianna ganhou voz pela Yuriko Yamamoto, em jogos eu não achei muita coisa mas em animes ela tem vários trabalhos grandes. Ela trabalhou junto do Kazuki Yao em Dancougar, a voz da Sara Yuki é dela. Também é dela a voz da Yuria em Hokuto no Ken clássico, da Marin em Saint Seiya, da Iczer-1 nas obras baseadas em Iczer…&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Zea foi creditada como Yoshiko Fujita, só que ao que parece ela não seguiu carreira com dublagem, embora ela tenha trabalhado em jogos na parte sonora e até em localizações e gráficos. Especialmente na Level 5 que produziu jogos como Rogue Galaxy e os Dragon Quest VIII e IX.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Ranzo o ladrão tem a voz feita pelo Norio Wakamoto, é dele a voz nos jogos da franquia Tales onde o Barbatos aparece, embora ele tenha se originado em Tales of Destiny 2, Chaos nos jogos da série Dissidia Final Fantasy também é a voz dele lá. Ah! A voz do Dracula em Castlevania SOTN japonês é dele também. O infeliz do Igniz nos KOF também é ele… Nobunaga Oda em Sengoku Basara. Os Psycho Crusher que você escuta nos Street Fighter também é ele, afinal ele dá voz para o Vega/M.Bison… Em animes ele é a voz original do Cell em Dragon Ball Z e etc… já viu Gintama? Matsudaira tá lá te esperando com a voz dele kkkkkkkkkkkkkkkkkk&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Fan não aparece em cenas animadas então não tem voz…&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Dewey teve a voz feita pelo Kiyoyuki Yanada que faleceu em 2022. A voz do Jotaro no Jojo&#39;s Bizarre Adventure de luta da Capcom é dele, ele também fez a voz do prefeito mais casca grossa dos jogos o Mike Haggar em Marvel VS Capcom 3, a voz do Richter Belmont no Japão é dele também. Em animes eu vi muita coisa onde ele estava no elenco mas a grande maioria eram personagens menores, só reconheci e lembrei do Shoma Akagi em F por ser algo mais recente na lista de animes que eu vi.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Tiara fez a Junko Hagimori voltar do primeiro jogo, lá ela dava voz para a Enya.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Alef tem a voz da Kazue Ikura, ela já apareceu em reviews já que é dela a voz do Manjimaru, o protagonista de &lt;a href=&quot;https://snestalgia.blogspot.com/2025/11/de-ziria-zero-parte-2-duas-vezes-maior.html&quot;&gt;Tengai Makyou II&lt;/a&gt;. Não vou me esquecer também que ela dá voz à Kaori de City Hunter.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Além dos personagens principais temos vozes para outros personagens, no elenco aparecem nomes como Kaneto Shiozawa (lendário), Kazuhiko Inoue, Shozo Iizuka e Katsuji Mori.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiVa83QwNYssUNwMRzcfOp5ZN4yj0JjU5fnaV_fOck9L_BH_KgejjvjDOG0tr0QqKRlYchtWN48mUBs4Zjyd-fDpQ3iYkqef-FXZ1u1Ij9l-WwH58bFddEd_M_2fR9eUEwKJleRG9IrKxFR46P_Vc-TT3Smq7QvVlhXPcNuT_PgtsWaHuQMK2iMdFV-qP0&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;729&quot; data-original-width=&quot;968&quot; height=&quot;301&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiVa83QwNYssUNwMRzcfOp5ZN4yj0JjU5fnaV_fOck9L_BH_KgejjvjDOG0tr0QqKRlYchtWN48mUBs4Zjyd-fDpQ3iYkqef-FXZ1u1Ij9l-WwH58bFddEd_M_2fR9eUEwKJleRG9IrKxFR46P_Vc-TT3Smq7QvVlhXPcNuT_PgtsWaHuQMK2iMdFV-qP0=w400-h301&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Lianna quer saber se você ouviu a OST ou não&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Tenshi no Uta II segue mais uma vez fazendo o necessário para ser melhor que seu antecessor, mas ainda poderia entregar mais. A parte sonora é boa mas ainda não aceito o fato das cenas importantes não terem vozes. Se nem tudo vai ser animado ao menos poderiam ter falado… Kkkkkkkkkkkk&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;SE RODAR AO CONTRÁRIO VIRA AKUMA NO UTA?&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Se tem algo escondido no disco do jogo eu não sei encontrar… esse é mais um que eu não achei nada do tipo online. Ou a galera da Riot é organizada e não deixa as coisas largadas ou ninguém procurou. Mas tem códigos secretos aqui sim.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhr0HmJrR8TBBs-Z5MQBCCb7pCAO9--p8wIK6qWlfmuR9YKi5Ys9IXrfFlB2PbsqvIiGW67nybVT9zxecdwcMDjZazCefVKjvL5thbs5gHv-D0GrDajeFvSnMBn123w4XHcmKbv8eMhPG9vZPBA_nNxQ8u8w5QrPpB5tIN8vbe827BIQm_kSuk8JGPZzBs&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;1080&quot; data-original-width=&quot;1312&quot; height=&quot;329&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhr0HmJrR8TBBs-Z5MQBCCb7pCAO9--p8wIK6qWlfmuR9YKi5Ys9IXrfFlB2PbsqvIiGW67nybVT9zxecdwcMDjZazCefVKjvL5thbs5gHv-D0GrDajeFvSnMBn123w4XHcmKbv8eMhPG9vZPBA_nNxQ8u8w5QrPpB5tIN8vbe827BIQm_kSuk8JGPZzBs=w400-h329&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;O joguinho de cartas que te dá recompensas no jogo&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;Joguinho de cartas:&lt;/b&gt; Na tela de título faça a sequência II, II, CIMA, BAIXO, II, II e RUN. Se fizer corretamente você poderá jogar o jogo de cartas do minigame dentro do jogo à vontade.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgDvSe14hN-LKlaWiOa3XuIqL7gjVSsGDElVyCQsyxMIcsVr0N3V4Z5boE01-7dAAzpn85jub0Y0UUcG7VjZqBg-KXAzzriLQW8hSyUnoXj8gQ9uQecx6Dwq5ROAeGd86ac1vs7T6w4OYPG-ItC0hX1YucxRvJAkpVETo0FD0TtITyC0jd6BHOIZlE6ok0&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;1080&quot; data-original-width=&quot;1312&quot; height=&quot;329&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgDvSe14hN-LKlaWiOa3XuIqL7gjVSsGDElVyCQsyxMIcsVr0N3V4Z5boE01-7dAAzpn85jub0Y0UUcG7VjZqBg-KXAzzriLQW8hSyUnoXj8gQ9uQecx6Dwq5ROAeGd86ac1vs7T6w4OYPG-ItC0hX1YucxRvJAkpVETo0FD0TtITyC0jd6BHOIZlE6ok0=w400-h329&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Jogo extra que devia ser acessível até sem um SysCard antigo&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;O shooter secreto:&lt;/b&gt; Se você tem um PC Engine com System Card V1 ou V2, você não pode jogar Tenshi no Uta II já que o jogo exige um System Card V3 e assim como vários jogos que tem essa exigência, uma mensagem é exibida para alertar que o jogo é incompatível com os modelos mais antigos de System Card. Nessa mesma tela de aviso pressione CIMA, CIMA, BAIXO, BAIXO e os botões I e II ao mesmo tempo. Se fizer corretamente você irá jogar o shooter Dark Left.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Lembrando que para fazer isso no emulador é só trocar o arquivo da BIOS que equivale ao System Card do PC Engine.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhEqAjiTms7gq90-xXESJzmBgUMGyYz1qx23igCjiXPHEW0Fs6U2dzf1k_ernuzznIfmjdk7pG8RjFyqEHS6WkHutYrtrbaV33RxaEAQbYMZ3pROki-Qvz5p3siCnwo2xZD7yVfGgHF03CnhE3mEfriamXca36eAHAIpkfhVTictR7wtRSeMZLxsXg6DIs&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;1080&quot; data-original-width=&quot;1312&quot; height=&quot;329&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhEqAjiTms7gq90-xXESJzmBgUMGyYz1qx23igCjiXPHEW0Fs6U2dzf1k_ernuzznIfmjdk7pG8RjFyqEHS6WkHutYrtrbaV33RxaEAQbYMZ3pROki-Qvz5p3siCnwo2xZD7yVfGgHF03CnhE3mEfriamXca36eAHAIpkfhVTictR7wtRSeMZLxsXg6DIs=w400-h329&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;O joguinho é até bom demais pra ter ficado oculto&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;16 milhões de EXP:&lt;/b&gt; Nesse aqui vamos precisar de um multitap e um controle conectado à porta 3. Na tela de título mantenha o cursor em Beginning e no controle 3 segure RUN e SELECT, aí no controle 1 pressione e segure o RUN e mantenha tudo segurado até que você possa movimentar o Fate. Se fizer corretamente vai ver que seu personagem tem 16 milhões de EXP.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhwjqrh3lFavDiva4SGisXY_DbNGtYd9sNyl76LBvadtpC_WfSMMBgOKith7IZEZCAfe8HUVdNuKY_UahdQjnTlS1bRcArx9b9YxmWX8n_HflnBnOGzASV2YK0fFKcR6t6b2MTqcpXRxSu51iB1QPp4u0OEQkOGBKrxNQibSIQ_ioPvAgdT61uq3EVupMg&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;1080&quot; data-original-width=&quot;1312&quot; height=&quot;329&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhwjqrh3lFavDiva4SGisXY_DbNGtYd9sNyl76LBvadtpC_WfSMMBgOKith7IZEZCAfe8HUVdNuKY_UahdQjnTlS1bRcArx9b9YxmWX8n_HflnBnOGzASV2YK0fFKcR6t6b2MTqcpXRxSu51iB1QPp4u0OEQkOGBKrxNQibSIQ_ioPvAgdT61uq3EVupMg=w400-h329&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Mensagem de aviso que precisamos de um SysCard 3&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;Assista os filminho tudo:&lt;/b&gt; Na tela com o logo da Riot pressione rapidamente II, I, BAIXO, BAIXO, CIMA, CIMA. Se fizer corretamente vai direto para o Visual Test Menu onde poderá ver as cenas animadas do jogo.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;RECEPÇÃO E LEGADO&lt;/b&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Tenshi no Uta II foi muito bem recebido, bem mais do que o primeiro. Tanto avaliações da crítica quanto de jogadores são em geral muito melhores, ele figura como um dos melhores RPGs do PC Engine para muita gente. Também pudera, é um jogo mais maduro que o primeiro e a experiência segue com a mesma fluidez agradável. Eu mesmo já considero ele o melhor Tenshi no Uta, lembrando que ainda tem um terceiro e que o review dele tá chegando.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Apesar de um relativo sucesso com o jogo, isso não impediu o fim da Riot no final de 1993, bem como aconteceu com outros estúdios da Telenet Japan. Com essa reestruturação, vários membros do time deixaram a Telenet e fundaram a Media Vision que foi a responsável por publicar não só o primeiro RPG do Playstation mas por dar vida a franquia Wild Arms.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEj5OKO7SZTKDOTvJs8D2aOpTLb31LbDF5z7LzCFkSyVzTdajV1646RqBOE9IFLYzfsPqv8r-sZ-JWB9NHYD-znfZaBPM2roNKpggoCOlD79z8Dl1P5AdCbYy2ryUF9Q1y_nU1t0yiOHIKzdPGqW7Qlol4_MwEytaFyOmJuLmBJmsntQ6uXifxzXN0D_DLA&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;752&quot; data-original-width=&quot;966&quot; height=&quot;312&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEj5OKO7SZTKDOTvJs8D2aOpTLb31LbDF5z7LzCFkSyVzTdajV1646RqBOE9IFLYzfsPqv8r-sZ-JWB9NHYD-znfZaBPM2roNKpggoCOlD79z8Dl1P5AdCbYy2ryUF9Q1y_nU1t0yiOHIKzdPGqW7Qlol4_MwEytaFyOmJuLmBJmsntQ6uXifxzXN0D_DLA=w400-h312&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Kear aprovou a continuação do jogo dele&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Apesar disso, assim como o primeiro, Tenshi no Uta II Datenshi no Sentaku ficou exclusivo do mercado japonês no PC Engine e não foi relançado até que em 12 de setembro de 2024 a Edia nos fez um gigantesco favor lançando Tenshi no Uta Collection no Nintendo Switch. Como eu falei lá no review do primeiro, essa coletânea traz os dois jogos do PC Engine juntos e alguns extras.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiKw8fz_rYm1fc-P3c53GKkt7iJ4l0AGWMI3e7qcDfObp7i5Zume2zWhdQmg-nMhykhgJ1nkq_hLdKbcIGdMfl2pZOlfzXaXmlDxb0dDh0jJGTb8iQe2VQ76SiMuCaITfSXrsrR0bZd3yTRoHPurHWfGRjfx-1_CeJ4X8uuT7UKH-uLMwu6Mx6Zr97Hors&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;1080&quot; data-original-width=&quot;1080&quot; height=&quot;400&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiKw8fz_rYm1fc-P3c53GKkt7iJ4l0AGWMI3e7qcDfObp7i5Zume2zWhdQmg-nMhykhgJ1nkq_hLdKbcIGdMfl2pZOlfzXaXmlDxb0dDh0jJGTb8iQe2VQ76SiMuCaITfSXrsrR0bZd3yTRoHPurHWfGRjfx-1_CeJ4X8uuT7UKH-uLMwu6Mx6Zr97Hors=w400-h400&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Isso iria ficar lindo na minha coleção de Nintendo Switch&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Em dezembro de 2025 a Limited Run Games prometeu uma localização em inglês dos dois jogos. Com direito à mídia física inclusive. Eis uma chance para quem não manja de japonês jogar, já que tradução para os jogos do PC Engine infelizmente não aconteceram.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjIvXKuoi6YiR7Yoqx11ZioRAxAqhzDOYOoXvmzHLRLYZDtgGT77mGPq76q-gFAiVDT3rzqHOVLY0Kbq_vMErsg3aafAn5A0wxVw0z1qaoNVBYtgc7bjd5Osjp20w9qlr6zxQpoGSM5tWGrsKM30Gd2QBmH5j3JU6oySmOuzJ67l39-kY2GnAqI0AM9vtk&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;1600&quot; data-original-width=&quot;1200&quot; height=&quot;400&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjIvXKuoi6YiR7Yoqx11ZioRAxAqhzDOYOoXvmzHLRLYZDtgGT77mGPq76q-gFAiVDT3rzqHOVLY0Kbq_vMErsg3aafAn5A0wxVw0z1qaoNVBYtgc7bjd5Osjp20w9qlr6zxQpoGSM5tWGrsKM30Gd2QBmH5j3JU6oySmOuzJ67l39-kY2GnAqI0AM9vtk=w300-h400&quot; width=&quot;300&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Até o original do PC Engine me deixaria feliz&lt;br /&gt;mesmo eu não tendo um PC Engine kkkkk&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Em todo o caso se você coleciona e gostaria de uma cópia da versão original do PC Engine, no ebay você encontra por valores que vão de 170 a 230 reais sem considerar frete e eventuais impostos de importação.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;A coletânea em versão padrão para o Nintendo Switch em japonês com os dois jogos sai por aproximadamente 180 reais na Playasia mas os impostos acabam com a brincadeira.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;E como estamos falando de um jogo sem tradução, o pessoal do Retro Achievements não fez um set de conquistas para ele.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;CURIOSIDADES CURIOSAS&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjy0ZwGdvQ_JDj09yW4R4Bf3y9KLbjKWod4iEuZxQ36axcgCeViBYbfzq1xl7s1tx3bHYsHMewM2tADRCZkzC0UgbIfkcHUhuo70ZY1xXFR6eo2X2O9xYa2PP_y5zbDpn7KBHecESIBBG7jukFJfdPHsRgW9EmOwoils6Mdb2vpGCzHkEdKqlIsNVME8pw&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;1200&quot; data-original-width=&quot;1600&quot; height=&quot;300&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjy0ZwGdvQ_JDj09yW4R4Bf3y9KLbjKWod4iEuZxQ36axcgCeViBYbfzq1xl7s1tx3bHYsHMewM2tADRCZkzC0UgbIfkcHUhuo70ZY1xXFR6eo2X2O9xYa2PP_y5zbDpn7KBHecESIBBG7jukFJfdPHsRgW9EmOwoils6Mdb2vpGCzHkEdKqlIsNVME8pw=w400-h300&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Tenshi no Uta II e Wild Arms 3&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;/p&gt;&lt;ul&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;O primeiro inimigo que encontramos no jogo é o Balloon, quem jogou Wild Arms vai reconhecer ele já que ele marca presença em quase toda a franquia sendo lá também o inimigo mais fraco.&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;/p&gt;&lt;ul&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Itens como a erva milagrosa que cura qualquer doença em Wild Arms também é um item aqui usado com o mesmo propósito.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEg0Zp0IXx3AlyrIQmiekUylQQoxk8ibttV16qA6JDLzzhJCOd5Go7jzvM2rJVNmbJNttMC6CQWcKyVnqf--4JF4_VyVgjRPJp4VyoU3OvdBRcSwmhu35Bzk4VMax7dpUna6p3jqOszG4w1NMblgHX6dS6FQMLWUxafdq7HPwqrw_jN_8Vpr7jpT0FAbucI&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;1200&quot; data-original-width=&quot;1600&quot; height=&quot;300&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEg0Zp0IXx3AlyrIQmiekUylQQoxk8ibttV16qA6JDLzzhJCOd5Go7jzvM2rJVNmbJNttMC6CQWcKyVnqf--4JF4_VyVgjRPJp4VyoU3OvdBRcSwmhu35Bzk4VMax7dpUna6p3jqOszG4w1NMblgHX6dS6FQMLWUxafdq7HPwqrw_jN_8Vpr7jpT0FAbucI=w400-h300&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Fate na esquerda e Rudy na direita&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;/p&gt;&lt;ul&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Fate o nosso protagonista aqui é um jovem de cabelos azuis e roupa com detalhes vermelhos… lembra alguém? Rudy Roughnight o protagonista do primeiro Wild Arms&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;/p&gt;&lt;ul&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Se bem que nada me tira da cabeça que Fate, Scion e Lianna foram de certa forma inspiração para Rudy, Jack e Cecília em Wild Arms&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEh1KUW4tSBWr2LUvjL1wLxkxKDyxU-6AR1n9rD62mLmdisbow44EB-PCVGekKj7NFKoUefMkRkRp9jaahiGncf8tJ7g3qEtO4sfhgtzOWBeDk8juNB37C8Jbx_Syy3LiJ-nusFhmfpt_2YNsGTr9-ZqNyaFWyiCN8jcFvDg2BRfEEOTA8FluU7sIeiO57w&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;1200&quot; data-original-width=&quot;1600&quot; height=&quot;300&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEh1KUW4tSBWr2LUvjL1wLxkxKDyxU-6AR1n9rD62mLmdisbow44EB-PCVGekKj7NFKoUefMkRkRp9jaahiGncf8tJ7g3qEtO4sfhgtzOWBeDk8juNB37C8Jbx_Syy3LiJ-nusFhmfpt_2YNsGTr9-ZqNyaFWyiCN8jcFvDg2BRfEEOTA8FluU7sIeiO57w=w400-h300&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Fate na capa do jogo e Van do anime Escaflowne&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;/p&gt;&lt;ul&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;O design de personagens do jogo é assinado pelo artista Nobuteru Yuki, você pode não reconhecer o nome, mas a arte dele você já viu se jogou Chrono Cross por exemplo. Isso também me faz lembrar que o Fate se parece muito com o Van, protagonista do anime Tenkuu no Escaflowne, que também tem personagens feitos por ele.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiUiFpD6ycNA2BIZnJpbxUKpYimL9LQxhRVtCLs9JpxEl-nhdoJc7xHPs3wZIoS_tf4CDhnSlkXX3xAcZsiEDXbfDl7FCu05iyWbCJirXm2Ka9_vvqHXz_YF-g4nqaXZXnnUoHgZaLYHY4qesxUXatriVRqrLfxGvSz9Nq4qMyF5eh-H5SwXaNIz6Ddopw&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;752&quot; data-original-width=&quot;1001&quot; height=&quot;301&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiUiFpD6ycNA2BIZnJpbxUKpYimL9LQxhRVtCLs9JpxEl-nhdoJc7xHPs3wZIoS_tf4CDhnSlkXX3xAcZsiEDXbfDl7FCu05iyWbCJirXm2Ka9_vvqHXz_YF-g4nqaXZXnnUoHgZaLYHY4qesxUXatriVRqrLfxGvSz9Nq4qMyF5eh-H5SwXaNIz6Ddopw=w400-h301&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Não é o Gamera&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;/p&gt;&lt;ul&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Uma das moças do save point faz referência direta à Gamera, kaiju famoso na mesma vibe do Godzilla, porém ele é uma tartaruga. Existem outras referências à outras obras fora do jogo por parte das moças, mas essa é a mais evidente.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjMu_qLmif3fyv8aMTJmVqTTy-4naxje7xfaoSbV1wOLo4o_AT3d2bTbF7Wo7m5Eo5khuPwvQGLUBXvLRKR_ctfKXOxiBm1R9v8V9m9aDq1orlGvUY5ip_DUYqGyEcT7MTFi5c-lBweh7RPqliyflY5Iz0alTLT036VQQS0Uu54MHwHBNZOFcsqYdgRgSU&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;719&quot; data-original-width=&quot;1002&quot; height=&quot;288&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjMu_qLmif3fyv8aMTJmVqTTy-4naxje7xfaoSbV1wOLo4o_AT3d2bTbF7Wo7m5Eo5khuPwvQGLUBXvLRKR_ctfKXOxiBm1R9v8V9m9aDq1orlGvUY5ip_DUYqGyEcT7MTFi5c-lBweh7RPqliyflY5Iz0alTLT036VQQS0Uu54MHwHBNZOFcsqYdgRgSU=w400-h288&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;O barco aqui não carrega pares de animais&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;/p&gt;&lt;ul&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Em determinado momento usamos barcos voadores, mas ao contrário do que estamos habituados a ver em jogos como Final Fantasy, aqui são barcos mesmo, só que o visual deles pode ter sido inspirado nas representações da Arca de Noé. Em determinado momento no jogo temos referências à um dilúvio, o que deixa mais evidente a inspiração.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Eu devo estar esquecendo de alguma coisa… deixa pra lá… vamos para a conclusão.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;AH SE NÃO FOSSE DA TELENET JAPAN…&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Tenshi no Uta II é claramente uma evolução do primeiro jogo sem abandonar a fórmula original. Jogabilidade, gráficos e sons era de se esperar pelas melhorias, mas o jogo brilha mesmo é com a história muito mais profunda e elaborada do que a do primeiro jogo.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;A experiência fluida segue marcando presença e isso só torna a jornada mais agradável, não é nem comparando com o sofrimento que eu peguei com os Cosmic Fantasy não, dessa vez eu apreciei ainda mais do que eu apreciei o primeiro jogo. Esse é um dos jogos que me fez pensar em como valeu a pena explorar mais os RPGs do PC Engine.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Uma pena que o jogo não tem uma tradução fácil, porque eu mais do que recomendo você jogar, vale a pena demais. Já nem é por ser do mesmo pessoal que fez Wild Arms, é porque o jogo é bom por ele mesmo.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgW_I8MdRrq4mrvrl-JdLcpMY141yabCE8T3yPNmmggT1gnfiJW27S1HdhyXWjHwGb1it5tKpyVGbPksw480dFzq7gdc61N0O48uSPB03cpOdCaV_l_b6MZQKnfLMqOCHt9EQtPZvWLjgW7ayS1sTA9dIE9YEsT48Gpndie1hcTj59teSgyNXxmiYFIGlQ&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;746&quot; data-original-width=&quot;1010&quot; height=&quot;295&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgW_I8MdRrq4mrvrl-JdLcpMY141yabCE8T3yPNmmggT1gnfiJW27S1HdhyXWjHwGb1it5tKpyVGbPksw480dFzq7gdc61N0O48uSPB03cpOdCaV_l_b6MZQKnfLMqOCHt9EQtPZvWLjgW7ayS1sTA9dIE9YEsT48Gpndie1hcTj59teSgyNXxmiYFIGlQ=w400-h295&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Olha Lia, esse cara que tá lendo o texto vai jogar o jogo um dia&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Uma pena que ao final de 1993 a Telenet Japan começou a enfrentar problemas e iniciou uma reestruturação, com isso o fechamento da Riot aconteceu e vários membros foram movidos para o Wolf Team.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Com isso a franquia Tenshi no Uta meio que ficou órfã dos criadores, já que os que não foram para o Wolf Team deixaram a Telenet Japan.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Mas a saga não para por aqui, temos mais um jogo na franquia, agora no Super Nintendo. E vai ser o próximo review que eu vou fazer, até porque eu ainda tenho muito Cosmic Fantasy pra jogar…&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Então já sabe, finalmente vamos voltar para o console que é a origem do blog com o terceiro Tenshi no Uta.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Então até a próxima e não esquece de deixar um feedback aí.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-size: 11pt; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;/span&gt;</content><link rel='replies' type='application/atom+xml' href='http://snestalgia.blogspot.com/feeds/1564756929854985732/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://snestalgia.blogspot.com/2026/03/tenshi-no-uta-ii-e-divino.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2493873762760599264/posts/default/1564756929854985732'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2493873762760599264/posts/default/1564756929854985732'/><link rel='alternate' type='text/html' href='http://snestalgia.blogspot.com/2026/03/tenshi-no-uta-ii-e-divino.html' title='Tenshi no Uta II é Divino'/><author><name>Soterio Salles</name><uri>http://www.blogger.com/profile/08620031192966980922</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjehzVr9hPgQMcxW3_hecIJ4iFGV0MVoCOP2lJhUU_R6bokyzNyeJNqo0WZXNxwbp5pv_j965fBTw3xkIIe6RKhIGn3P0E3xj2Do9CiCEEUk-b4pIJmytn8ZfH-cvpi9hFpaah6C_uRck57BbVoo3keDPjqobYYQuIJWc-PfSoZ_8pKmQA/s220/IMG_20140323_135503.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/a/AVvXsEgNZBOhaOyM_hEtvoEbvN5JFnW8Fvrhlxe4GUeMKY9fb8w3_aXsUJPoy-qNkGxD9F3qu89ebxHOlVIlGJXi__Mfc6wtgTgdj09sDLDy6OuY_FlqthlRhGyxUJypYPuwCkN5G02g73G8QaxtE3HzPQYkW_Cv4AebzXmzvfPHYhEyATN3jVzN3mNtA0uGIi8=s72-w400-h225-c" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2493873762760599264.post-4930177874750681381</id><published>2026-03-26T10:30:00.000-03:00</published><updated>2026-03-26T10:39:21.176-03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Análises"/><category scheme="http://www.blogger.com/atom/ns#" term="PC Engine"/><category scheme="http://www.blogger.com/atom/ns#" term="Review"/><title type='text'>Cosmic Fantasy 3 é Uma Luta Sem Fim</title><content type='html'>&lt;span id=&quot;docs-internal-guid-31dbdb9e-7fff-0e66-9f54-c0bb2d7ec214&quot;&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: x-large; white-space-collapse: preserve;&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjiTz9Z8EfVBHWc0InEwTqzrOUIDWiOJgPOndkxPD-v9RfLARaQnpK9fiQAxzV5lTSoh35Mxa_St3bSoCpulVQCXXqlwhicFc2OVOn2Z_Q4xh_7Ywq8nd6hiRrnRRd3KIID6cn82sH8ZE1YwTTjoc71lToF7X0saKlf8u_QZVpHFEH6jS1huAdEDGXAPHA&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;1080&quot; data-original-width=&quot;1920&quot; height=&quot;225&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjiTz9Z8EfVBHWc0InEwTqzrOUIDWiOJgPOndkxPD-v9RfLARaQnpK9fiQAxzV5lTSoh35Mxa_St3bSoCpulVQCXXqlwhicFc2OVOn2Z_Q4xh_7Ywq8nd6hiRrnRRd3KIID6cn82sH8ZE1YwTTjoc71lToF7X0saKlf8u_QZVpHFEH6jS1huAdEDGXAPHA=w400-h225&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;p&gt;&lt;/p&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; white-space-collapse: preserve;&quot;&gt;Estamos de volta… mais um Cosmic Fantasy… dessa vez o 3…&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Eu tenho mesmo que escrever sobre ele? Não posso simplesmente dizer que não vale a pena e pronto? Tem mais dois Tenshi no Uta pra falar sobre… não posso né? O jeito é honrar o compromisso assumido…&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Pois bem, vamos ver se dessa vez vai ser melhor… se bem que melhor que Cosmic Fantasy 2 não é tão difícil de ser não.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Vamos recapitular antes de prosseguir?&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Passamos por Cosmic Fantasy que era um RPG deveras primitivo mesmo tendo saído 4 anos depois do primeiro Dragon Quest. Ele funcionava bem, porém a parte gráfica e sonora deixava muito à desejar.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Em seguida apostamos em Cosmic Fantasy 2 que melhorou vários aspectos do primeiro jogo, porém se esqueceu de testar o jogo antes de lançar, temos um festival de mecânicas mal implementadas e bugs, inclusive um bug que impede o jogo de prosseguir.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Se por acaso você ainda não leu sobre os jogos anteriores…&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Cosmic Fantasy está &lt;a href=&quot;https://snestalgia.blogspot.com/2026/01/cosmic-fantasy-o-inicio-de-um-desastre.html&quot;&gt;&lt;b&gt;NESSE LINK&lt;/b&gt;&lt;/a&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Cosmic Fantasy 2 está &lt;b&gt;&lt;a href=&quot;https://snestalgia.blogspot.com/2026/02/cosmic-fantasy-2-o-verdadeiro-desastre.html&quot;&gt;NESSE LINK&lt;/a&gt;&lt;/b&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Enquanto editava o post de Cosmic Fantasy 2 eu me deparei com um comentário em um blog gringo que dizia algo mais ou menos assim.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;blockquote style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;i&gt;“Obrigado pelo post. Eu sempre quis gostar de Cosmic Fantasy porque eu sou apaixonado por animes e OVAs do final dos anos 80 e início dos anos 90, mas pelo que eu vi dos jogos eles ficam devendo em vários aspectos e parecem até trabalho amador. Eles tem ótimas músicas tema e cenas animadas, mas todo o resto é uma bagunça. Todo o trabalho foi posto para entregar uma música tema boa e ótimas animações, mas toda a parte do jogo em si foi negligenciada pelo time. No mais, são jogos cheios de estilo com zero substância. Porém, em Cosmic Fantasy 4 as coisas pareciam melhorar, mas esses foram os últimos jogos da série. Para o bem ou mal.”&lt;/i&gt;&lt;/span&gt;&lt;/blockquote&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Imagina como eu fiquei lendo isso… primeiro que eu me identifico muito com a linha de pensamento, adoro animes e OVAs dos anos 80 e 90 e se só fica bom no 4 e eu ainda tenho que jogar o 3… socorro!! Kkkkkkkkkkkkkkkkkk&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;SUPER CD-ROM²&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhoJLN_SGfRm8ceP6_NqceEbfC58tvs3eqGaVTov8ZpmPGQoxAMDGOdp73rXIpoH510IRaCkMgQGhWJflxbLilrVzdFBi_y9UYPJzPuuIswWd03wIhkqxJTXgkpsLwpmV_gWXRuxiQahmNBTC1yIy0BTIHiYBOViTiRT2j2ArArRY_rR4-ntMsd-rYQC_8&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;545&quot; data-original-width=&quot;640&quot; height=&quot;340&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhoJLN_SGfRm8ceP6_NqceEbfC58tvs3eqGaVTov8ZpmPGQoxAMDGOdp73rXIpoH510IRaCkMgQGhWJflxbLilrVzdFBi_y9UYPJzPuuIswWd03wIhkqxJTXgkpsLwpmV_gWXRuxiQahmNBTC1yIy0BTIHiYBOViTiRT2j2ArArRY_rR4-ntMsd-rYQC_8=w400-h340&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Capa do jogo&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Lançado no final de 1991 essa revisão do formato de CD-ROM do PC Engine trouxe uma grande melhoria. Com melhor velocidade de acesso e um belo upgrade na RAM de 64kb para 256kb, o novo padrão aumentava e muito as possibilidades. &lt;a href=&quot;https://snestalgia.blogspot.com/2026/03/tenshi-no-uta-uma-historia-de-amor-e.html&quot;&gt;Tenshi no Uta&lt;/a&gt;, que foi o review anterior à esse, conta com suporte para o novo padrão e podemos sentir a fluidez do jogo. Cosmic Fantasy 2 embora tenha saído em 1991 ele ainda estava no padrão original, o CD-ROM². Talvez o jogo ficasse melhor com o novo padrão? Ou não, o problema lá é a falta de revisão dos devs e não o formato usado.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Em todo o caso, agora não tem desculpas, Cosmic Fantasy 3 Bouken Shounen Rei chegou em 25 de setembro de 1992, praticamente um ano depois do jogo anterior. Novamente exclusivo do mercado japonês e desta vez desenvolvido por um outro estúdio, chamado de Open Sesame, embora ainda vejamos o logo da Laser Soft e alguns membros do time, além do Kazuhiro Ochi se fazem presentes. Novo jogo, novo formato com mais recursos, novo estúdio… como diria o Bubsy, “O que poderia dar errado?”&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;EPISÓDIO ZERO&lt;/b&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgLw-QUw-SGf3MFPrWTEHGPgXcPnOq4bqj15nRTKhQcQjMd63VLeve9cToXjM_B4pwmURs9CPJa9gXoPFj4rzKM2d0EPW-B_6OF73O-ErxRmysf2P8tgaoJ3kPx5jusVuT6TvM-wJx72W5AL8IAoZYKsvX1doEUz0_FzU-77U_qAeGZjc7BlajJjxyKRUM&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;448&quot; data-original-width=&quot;512&quot; height=&quot;350&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgLw-QUw-SGf3MFPrWTEHGPgXcPnOq4bqj15nRTKhQcQjMd63VLeve9cToXjM_B4pwmURs9CPJa9gXoPFj4rzKM2d0EPW-B_6OF73O-ErxRmysf2P8tgaoJ3kPx5jusVuT6TvM-wJx72W5AL8IAoZYKsvX1doEUz0_FzU-77U_qAeGZjc7BlajJjxyKRUM=w400-h350&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Nyan deveria ser o protagonista aqui?&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Nesse novo capítulo da saga Cosmic Fantasy a história se passa há vários anos no passado. E em partes é contada pelo Nyan. Depois da cena animada, vamos tomar o controle do jovem Rei que vive em paz no vilarejo de Toto no planeta Aila. Seu vilarejo embora bem isolado, é bem famoso pela produção de ervas e plantas medicinais de qualidade, estas são regularmente vendidas nas maiores cidades do continente.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Claro que por extrema conveniência do plot, o jovem Rei é o escolhido da vez para ir até Tristan vender as ervas e é aí que a nossa aventura começa… e o que seria apenas uma viagem rotineira se desvia do caminho um bocado. Mas vamos conseguir vender as ervas ao menos… Kkkkkkkkkkkkk&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Em termos de roteiro Cosmic Fantasy 3 é o mais simples de todos. Não temos ali um objetivo pré definido desde o início, bem, até temos o que era vender ervas medicinais, mas as coisas vão se desviando e eventos meio aleatórios acontecem. Daí pra diante temos que salvar crianças, brincamos de cupido duas vezes, visitamos fadas, rola viagem no tempo, reunimos 7 pedras mágicas que realizam desejos (Toriyama? És tu?) e por aí vai… apesar disso, temos um ponto muito importante acontecendo nesse jogo, as origens da CSC são contadas nesse jogo. Por isso que podemos dizer que ele é o episódio zero. Em todo o caso vamos ver quem temos de elenco.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhLsZ49F0xZTI-ontV8vLDyybW16wTJou5P0cMEIv16tt22pOu-tm06HapMOr9nTcTI46CWvqc71t3YY51J6umvmeRX3w26_wVKVijbJ-v1d4qh92FjNoag1HDm0UVWkLQf68wx5oeiLLdWK1LziljCKHw0GQFUslMRY8LhKjrV5S5Svh9NgIZMSQYH0U4&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;448&quot; data-original-width=&quot;512&quot; height=&quot;350&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhLsZ49F0xZTI-ontV8vLDyybW16wTJou5P0cMEIv16tt22pOu-tm06HapMOr9nTcTI46CWvqc71t3YY51J6umvmeRX3w26_wVKVijbJ-v1d4qh92FjNoag1HDm0UVWkLQf68wx5oeiLLdWK1LziljCKHw0GQFUslMRY8LhKjrV5S5Svh9NgIZMSQYH0U4=w400-h350&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Rei, nosso herói aqui, está sempre bem disposto&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Em Cosmic Fantasy 3 temos um sistema similar ao do jogo anterior, com até 4 membros na party. Temos 4 personagens principais e mais 4 temporários que entram de acordo com o momento. Só que diferente de Cosmic Fantasy 2, aqui os personagens são mais elaborados e não rola aquele vai e vem de gente. Sabendo disso, vamos conhecer somente os principais, o restante é só pra quem jogar pra saber quem é.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjzp-IQMGdWkqxaZb_P8edGqTPYMxfnLekpff32vUcjPuZZvsiD1eCsjGnHos6nOlmolLz9tGiwdffuZFa0-tiHfccCSkEUFzuHtP1y6cLxwGcNLW0rmn-Czf-ZbeXjSUKagYokiKDgfJtYFoAwdvJA8DbaBP1-E-sworTE7Tn_TvVY7bjm51BRsNQqHmA&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;235&quot; data-original-width=&quot;328&quot; height=&quot;229&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjzp-IQMGdWkqxaZb_P8edGqTPYMxfnLekpff32vUcjPuZZvsiD1eCsjGnHos6nOlmolLz9tGiwdffuZFa0-tiHfccCSkEUFzuHtP1y6cLxwGcNLW0rmn-Czf-ZbeXjSUKagYokiKDgfJtYFoAwdvJA8DbaBP1-E-sworTE7Tn_TvVY7bjm51BRsNQqHmA=w320-h229&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;b style=&quot;font-family: verdana;&quot;&gt;REI:&lt;/b&gt;&lt;span style=&quot;font-family: verdana;&quot;&gt; O protagonista aqui é um jovem de 17 anos que nasceu e cresceu no vilarejo de Toto no planeta Aila. Dotado de habilidades misteriosas, ele sempre usa esses poderes para ajudar as pessoas.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Essa bondade toda é o que faz com que ele se envolva com os acontecimentos da história. E para quem só queria levar uma vida tranquila no vilarejo onde nasceu, ele acaba se tornando uma peça importante na história.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Seguindo a trend de protagonista de anime que os personagens principais de Cosmic Fantasy tem, Rei é facilmente identificado como o protagonista… nem mesmo entre os habitantes de Aila vemos alguém com visual minimamente próximo do dele. O cara tem estilo próprio kkkkkkkkkkkkkkkkkk… eu gosto do visual dele.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Em gameplay temos o melhor protagonista da franquia até agora eu diria. Além de ótimos atributos ele tem excelentes habilidades psíquicas, embora na época do jogo ainda não tivessem classificado assim. Digamos que Rei é o equivalente ao Yuu mas com o bônus de magias sempre disponíveis.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjFbzwRxeKastedL30WwHwbJQjwZmeDdYDGcNbHFZOpMMYAabxBbbTpRsrUevenawwe6BYHecLzvXEjJ-_VxOyA4vqvUotWVHuoOutITk8pBhbKmBlh6aDoMxV5Hj1n2Z1_oYU7-jP08D-2Ra5NNB7N-B3TspS9Q2ZeniVs-eWCxxWcqZhNiykseZGKH3M&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;236&quot; data-original-width=&quot;330&quot; height=&quot;229&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjFbzwRxeKastedL30WwHwbJQjwZmeDdYDGcNbHFZOpMMYAabxBbbTpRsrUevenawwe6BYHecLzvXEjJ-_VxOyA4vqvUotWVHuoOutITk8pBhbKmBlh6aDoMxV5Hj1n2Z1_oYU7-jP08D-2Ra5NNB7N-B3TspS9Q2ZeniVs-eWCxxWcqZhNiykseZGKH3M&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;b style=&quot;font-family: verdana;&quot;&gt;NYAN:&lt;/b&gt;&lt;span style=&quot;font-family: verdana;&quot;&gt; Deviam ter feito ele como protagonista aqui… imagina só, Cosmic Fantasy 3 Bouken Shounin Nyan kkkkkkkkkkkkkkkkkk. Nem é tão piada assim quando temos o fato de ser o Nyan o personagem que move o plot do jogo. A abertura do jogo é com ele inclusive. Mas falando sério, Nyan vai ao planeta Aila em busca das 7 Sebulrakis Stones que juntas podem realizar qualquer desejo (só não aparece um dragão e elas não são redondas), segundo ele, para se tornar o maior comerciante do universo. Com tanta insistência ele acaba arrastando o Rei como ajudante na busca.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Visualmente é o mesmo Nyan de sempre, só não está com o seu saco de bugigangas nas costas e seu chapéu está rasgado em uma orelha… rola um palette swap na cor da roupa também. Mas de fato aqui ele é 20 anos mais jovem, solteiro, porém ambicioso e mercenário como sempre.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;No gameplay ele é um personagem mediano, pode usar uma boa variedade de armas porém não é muito forte, só é rápido. Nada de mágicas com ele também já que ele nunca teve algum tipo de poder.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgUq8cbFcLfgLRnTOjHrjsV9H-bG6_TrhJPcM20qx4YdcpGsA6U_FoQd0HNEmi43GPLCc1om6LJLjRFgjJYugu6YNggsA1oOkjjMr2Pj3aqqABeDXLGW0Kkk8bSUtx2UiXjN73qKq-RYFIC4BTnqX6eJA_6u9qIGX4doEV9pWi3kzCqC8gX_BESM19mLKw&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;238&quot; data-original-width=&quot;339&quot; height=&quot;225&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgUq8cbFcLfgLRnTOjHrjsV9H-bG6_TrhJPcM20qx4YdcpGsA6U_FoQd0HNEmi43GPLCc1om6LJLjRFgjJYugu6YNggsA1oOkjjMr2Pj3aqqABeDXLGW0Kkk8bSUtx2UiXjN73qKq-RYFIC4BTnqX6eJA_6u9qIGX4doEV9pWi3kzCqC8gX_BESM19mLKw&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;b style=&quot;font-family: verdana;&quot;&gt;DAIGO:&lt;/b&gt;&lt;span style=&quot;font-family: verdana;&quot;&gt; Ex piloto da aliança galactica, Daigo viaja pelo universo estudando fenômenos como as habilidades psíquicas do Rei. Com forte senso de justiça, ele sempre está disposto a fazer o que é certo. Sua nave teve de fazer um pouso forçado em Aila por conta de uma distorção dimensional e é assim que nos encontramos com ele. Desgostoso com as atitudes de piratas espaciais, ele sonha em fundar uma organização que proteja os habitantes da galáxia da ameaça dos piratas.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Daigo é um personagem relativamente comum no visual, considerando o que temos na franquia. Não fosse o fato dele ser um personagem jogável, poderiam deixar ele de NPC numa boa.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Daigo é pura força física e zero atributos mágicos. Considerando que nem todo mundo tem poderes no universo do jogo, isso é bem normal, até mesmo no jogo anterior tínhamos vários personagens assim. A maior vantagem dele é poder usar equipamentos pesados como marretas nas armas brancas e bazookas como armas de fogo. O único problema é que ele é muito lento.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhX8n3H99h0v8CGhkUJfg40xuwrmQmjLIDVOrzH2-hf9Fl-fcFzR7LzGSs0aw4EHBtORFubt9p9RC5kKvfThT1K2chISVEOrZeTSVKKelPQIRxBoH52l6wFyLaOJlnwT7TB5WeNqZesMQGNrD7MQelCbMcDJJJ_ykyzhnBfhyXQQfXAslBOYvDQ3uuvGWs&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;240&quot; data-original-width=&quot;333&quot; height=&quot;231&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhX8n3H99h0v8CGhkUJfg40xuwrmQmjLIDVOrzH2-hf9Fl-fcFzR7LzGSs0aw4EHBtORFubt9p9RC5kKvfThT1K2chISVEOrZeTSVKKelPQIRxBoH52l6wFyLaOJlnwT7TB5WeNqZesMQGNrD7MQelCbMcDJJJ_ykyzhnBfhyXQQfXAslBOYvDQ3uuvGWs&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;b style=&quot;font-family: verdana;&quot;&gt;MAI:&lt;/b&gt;&lt;span style=&quot;font-family: verdana;&quot;&gt; Irmã mais nova do Daigo, ela viaja junto do irmão e é ela quem realmente tem interesse em estudar habilidades psíquicas. Com motivo, ela assim como o Rei tem poderes, porém ela não tem tanto controle sobre eles, assim como o Yuu no primeiro jogo. Mai é a presença feminina do jogo, ela assim como o irmão tem forte senso de justiça e como bônus, adora bancar o cupido. Acredito que ela tenha a mesma idade do Rei, inclusive rola um clima entre eles… embora o Rei seja do tipo lerdo kkkkkkkkkkkkkkkkkk&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Seguindo o padrão das garotas em Cosmic Fantasy, Mai vem com o padrão roupa curta e contribuição para o fanservice.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;No jogo ela tem boas magias à disposição, um pouco de velocidade mas pouca força física. Lembra bastante a Saya no primeiro jogo…&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEh5wwZgLXFmoC7O3H-g2Z8q48VRzJoSQlmrDf4XrLQpBpIZrD5ntGgAnCG9SKeZW6AMAo6Y-Ncj52kXoby_qFI8rof2_Yc_U6k3T3HHp1JsZF3qwu08CjV6iywENgEz4G3oQXDa70JgMy-xM30d_UgP6XkfC6CcgTbmppfMJZOyGdVKPYERAjqg3xMBQnU&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;562&quot; data-original-width=&quot;1000&quot; height=&quot;225&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEh5wwZgLXFmoC7O3H-g2Z8q48VRzJoSQlmrDf4XrLQpBpIZrD5ntGgAnCG9SKeZW6AMAo6Y-Ncj52kXoby_qFI8rof2_Yc_U6k3T3HHp1JsZF3qwu08CjV6iywENgEz4G3oQXDa70JgMy-xM30d_UgP6XkfC6CcgTbmppfMJZOyGdVKPYERAjqg3xMBQnU=w400-h225&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Há quem diga que esse é o pior elenco da franquia&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;No geral eu até gostei do elenco aqui, o Rei apesar de ser o protagonista é um pouco sem graça, o Nyan é facilmente o personagem mais presente, mas o Daigo e a Mai são um bom complemento. No elenco extra temos alguns personagens legais e os NPCs importantes são bem variados. O desenvolvimento de personagens melhorou milênios perto dos dois jogos anteriores juntos, mesmo eu achando o plot geral meio sem graça é notável que houve melhoras. Só que o problema com Cosmic Fantasy não está no enredo e elenco, nosso problema é com a jogabilidade que era primitiva mas funcional no primeiro jogo e totalmente defeituosa no segundo. Será que esse jogo fez algo direito? Vamos ver…&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;ANTIGAMENTE AS COISAS FUNCIONAVAM MELHOR&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Voltamos ao passado na trama, será que é por isso que temos uma jogabilidade melhor? Sim, você não está lendo errado, Cosmic Fantasy 3 é bem melhor na jogabilidade do que seus dois antecessores juntos. Não é perfeito, mas melhorou vários pontos e não é praguejado de bugs, tanto que nem vou colocar o “tem bug ou mancada?” aqui.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;No geral muita coisa mudou em relação aos jogos anteriores, fora sistemas novos que foram introduzidos. Mas vamos por partes, primeiro os controles.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhp5dK0zRxW1wvLRR8oc39ZtyZXMiskwVSGp58dj4k7a4F5R0Br9PHTo5qtXcswH6GRpnVRjkx3NJfmu8M8_hGrLJU49e9JTOIgyKnTDWCcOQWh9sPpIgN_KcJhosrCq9CUVU5yMH9yOC9yqp47qW7rvs4_PhlFK3CxOdejYrid6f-URtAIu_ShXAAi44I&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;485&quot; data-original-width=&quot;831&quot; height=&quot;234&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhp5dK0zRxW1wvLRR8oc39ZtyZXMiskwVSGp58dj4k7a4F5R0Br9PHTo5qtXcswH6GRpnVRjkx3NJfmu8M8_hGrLJU49e9JTOIgyKnTDWCcOQWh9sPpIgN_KcJhosrCq9CUVU5yMH9yOC9yqp47qW7rvs4_PhlFK3CxOdejYrid6f-URtAIu_ShXAAi44I=w400-h234&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Controles segundo o manual&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Os controles seguem um padrão bem comum nos RPGs do PC Engine, usa tudo o que tem de botão para ajudar.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;/p&gt;&lt;ul&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;O direcional segue sua eterna função. Movimentar o personagem no campo ou o cursor nos menus e combates.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;O botão I é o botão de ação, vai conversar com NPCs, interagir com objetos e baús e aqui se mantivermos ele pressionando enquanto andamos o personagem corre. Claro que ele também confirma as ações nos menus.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;O botão II é o cancelador, mas também serve para abrir o menu de campo.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;O START não ficou restrito à tela de título não. Aperte ele dentro de qualquer tela do menu de campo para fechar ele imediatamente (uma excelente função) ou então durante as cenas animadas se você quer pular elas.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Até o SELECT vai trabalhar aqui, ele é quem abre um segundo menu no campo com algumas opções extras.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;OBS:&lt;/b&gt; Já sabe né? Nada de controle de seis botões aqui, até porque o controle só foi lançado em 1993 e o jogo é de 1992… não esquece de trocar o modo para poder jogar em paz se for o caso.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgA8zcm-9Ht5_-T_i2NRf-LPhLvj4aOMNWVZ9kr3qmzrDJPUjRCHQqerCItwRug_16KH44lfGHFT_78JLsoqKCdGreG2Eo26QmlXtY2_fhVdCNqtYimE52W8WLcRoxnbWqAZfOQ-U3IK80mB-ruI4uq7rHlBuIsp7ZC0y0wzmgdNPKATHlA_GPAv3VOz0Q&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;224&quot; data-original-width=&quot;256&quot; height=&quot;350&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgA8zcm-9Ht5_-T_i2NRf-LPhLvj4aOMNWVZ9kr3qmzrDJPUjRCHQqerCItwRug_16KH44lfGHFT_78JLsoqKCdGreG2Eo26QmlXtY2_fhVdCNqtYimE52W8WLcRoxnbWqAZfOQ-U3IK80mB-ruI4uq7rHlBuIsp7ZC0y0wzmgdNPKATHlA_GPAv3VOz0Q=w400-h350&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;RPGs seguem sendo tudo iguais... o que é bom...&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;A boa e velha fórmula de RPG segue firme aqui. Mas com algumas mudanças aqui e ali. A primeira mudança é o mundo ser dividido em grandes áreas e não mais no mapa com vilas e dungeons como é mais comum. Lembra bastante o &lt;a href=&quot;https://snestalgia.blogspot.com/2025/10/emerald-dragon-do-pc-engine-e-o-rpg-que.html&quot;&gt;Emerald Dragon&lt;/a&gt;. Só que tem um problema, não temos mais um mapa para navegação, eu reclamei do que tinha nos dois jogos anteriores e agora nem temos um… se bem que até temos, mas não é nada eficiente e não podemos ver em qualquer lugar, a exploração ficou bem complicada aqui. Os mapas são grandes e cheios de caminhos sem saída, tem que ser paciente para explorar tudo.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;A experiência com lojas evoluiu muito. Voltamos a ter informações sobre os equipamentos e itens, agora também podemos saber a compatibilidade dos equipamentos com os personagens. Os lojistas não explicam as coisas, mas não precisamos mais afinal temos a informação necessária.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Save continua sendo nos INN como era antes, ainda achamos coisas em barris, potes e armários, então não deixe de revistar as cidades. Conversar mais de uma vez com NPCs também é interessante, sempre podemos aprender algo a mais ou até ganhar algo.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Vale a pena mencionar que este jogo é extremamente linear, não que os anteriores não fossem, mas aqui você nem mesmo poderá retornar para muitos lugares à medida que avançamos no jogo. Então tente resolver tudo o que você quer antes de avançar para não deixar nada para trás.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Fora o que foi mencionado, Cosmic Fantasy 3 segue igual aos anteriores que são iguais a outros RPGs, mas o menu de campo sim não é igual. Aqui tivemos excelentes melhorias.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgAdPtDtb2KVlSnsEriP0WbTKWoMDdmGde2qQHBKsHgwy7RnjXI_AkLwHtIxAvLwL-2FwX87iaG9JvMlC8NpVrEvuJaEZy3d-IQ89WxO1lFobvjhbh4-1Z-GxpH85rroUwPqg2_D8ggMO87OEYqu0sMA8q9-9Ad195efl8vsmT4xCz7yMS8g-FKNfZVdVM&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;566&quot; data-original-width=&quot;756&quot; height=&quot;300&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgAdPtDtb2KVlSnsEriP0WbTKWoMDdmGde2qQHBKsHgwy7RnjXI_AkLwHtIxAvLwL-2FwX87iaG9JvMlC8NpVrEvuJaEZy3d-IQ89WxO1lFobvjhbh4-1Z-GxpH85rroUwPqg2_D8ggMO87OEYqu0sMA8q9-9Ad195efl8vsmT4xCz7yMS8g-FKNfZVdVM=w400-h300&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Menu de campo&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Apertando o botão II vamos ver o menu de campo, aqui temos um menu com menos opções do que nos jogos anteriores mas temos o necessário. O layout também foi bem simplificado, porém com o necessário.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Na parte superior esquerda da tela temos as opções disponíveis. Enquanto na parte superior direita temos a quantidade de Gold que temos e por fim na parte de baixo aquele resumo básico dos personagens da party com nome, HP, MP e LV. Viu só Tenshi no Uta? Não é tão difícil exibir isso.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;As opções disponíveis menu são:&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhJboRMxntQEbVJ0q8vVRAgWbxJnFj6y-Sa1NHvo30gV3TKg85cI99OiLdpCybJC9pGFi8Q5eQNWGUwC-6akGZcgzuButHuP8v5whFOmbNmtzlRmoEM7i0i6r44A--EzDNC0DOnOPm8b0awVxXXOC6V56aPpPuE90xOm2QY-w1IPMtzCvWRc9PGApJxZ8o&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;575&quot; data-original-width=&quot;747&quot; height=&quot;308&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhJboRMxntQEbVJ0q8vVRAgWbxJnFj6y-Sa1NHvo30gV3TKg85cI99OiLdpCybJC9pGFi8Q5eQNWGUwC-6akGZcgzuButHuP8v5whFOmbNmtzlRmoEM7i0i6r44A--EzDNC0DOnOPm8b0awVxXXOC6V56aPpPuE90xOm2QY-w1IPMtzCvWRc9PGApJxZ8o=w400-h308&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Lista de itens à direita&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;ITEM:&lt;/b&gt; O gerenciamento de itens mudou aqui. Não mais dividimos os itens entre os personagens, agora está tudo junto, inclusive equipamentos não usados. O espaço é limitado em 24 itens e eles não são cumulativos, dá para encher de erva o espaço rapidinho então é bom ficar de olho. Logo ao abrir a opção de itens o jogo dá as opções de usar ou descartar algo. E quando encontramos um novo item com o inventário lotado ele nos dá a opção de descartar algo ou ignorar o novo item.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Não temos explicação dos itens comuns no jogo, então não vamos ver nada aqui. Porém não é tão fora da curva saber o que os itens fazem. Alguns já estão presentes desde os jogos anteriores e os mais novos são auto explicativos pelo nome.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;MAGIC:&lt;/b&gt; Para os personagens que têm MP e podem usar magia, aqui você tem acesso às magias que podem ser usadas em campo. As demais nem mesmo aparecem nesta tela. Aqui você seleciona o personagem, aí aparece a lista de magias que não tem explicações sobre a finalidade, porém mostram o custo de MP finalmente.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;O sistema de magias segue como nos jogos anteriores com as evoluções das magias sendo mostradas por números. E sem bugs dessa vez.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;A forma de lidar com magia nesse jogo melhorou muito. O simples fato de separar campo e combate, algo que Dragon Quest faz desde os anos 80, facilita muito, só ficaram devendo na explicação mesmo.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiiOBErP52u23pbE1vUnUpTwcZilqA4Pj0ZJvMLAAYkkValy6iu0j22bA3HJ1FVCfYGhQvmlhQ939iP3I7BbfK9xlI02AdRfd4H4UUmANoXFmVxUeoIHN_k3sk0MVGQin8uObolqNAH_Fpi2TzQX-LGQCs72zo9q_EseLsKar_PvdNF8xn3mhPkybNPkvY&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;232&quot; data-original-width=&quot;256&quot; height=&quot;362&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiiOBErP52u23pbE1vUnUpTwcZilqA4Pj0ZJvMLAAYkkValy6iu0j22bA3HJ1FVCfYGhQvmlhQ939iP3I7BbfK9xlI02AdRfd4H4UUmANoXFmVxUeoIHN_k3sk0MVGQin8uObolqNAH_Fpi2TzQX-LGQCs72zo9q_EseLsKar_PvdNF8xn3mhPkybNPkvY=w400-h362&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Tela de status&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;STATUS:&lt;/b&gt; Aqui vemos as informações detalhadas dos nossos personagens. Do lado esquerdo de cima para baixo temos o retrato do personagem e a lista de equipamentos. No lado direito temos.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;/p&gt;&lt;ul&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Nome&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;LV&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;HP&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;MP&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Força sem a arma equipada&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Velocidade&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Spirit que é o que influencia a força das magias.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Ataque que é a força somada ao quanto a arma equipada aumenta&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Defesa&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Defesa mágica&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;EXP&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Quantidade de EXP necessária para o próximo LV&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;/p&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Apertando o botão I nesta tela vemos a lista de magias que o personagem possui, nela tem uma separação onde as que aparecem na janela de cima são as que podem ser usadas no campo e as na janela de baixo as que podem ser usadas em combate. Lembrando que é apenas uma listagem, você não pode navegar por ela e nem vamos ter as explicações para as magias. Mas tudo bem…&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;EQUIP:&lt;/b&gt; Uma tremenda evolução em relação aos anteriores. Equipar os personagens mudou bastante aqui. Não só o jogo exibe os atributos que são alterados com equipamentos como também a compatibilidade com o personagem. Ao clicar na opção teremos 3 opções extras.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Equipar o personagem é a primeira delas. Com ela podemos equipar o seguinte:&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;/p&gt;&lt;ul&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Até 3 armas diferentes de acordo com a compatibilidade com o personagem. Algo parecido com &lt;a href=&quot;https://snestalgia.blogspot.com/2025/09/eien-no-filena-e-o-final-fantasy-da.html&quot;&gt;Eien no Filena&lt;/a&gt;.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Uma armadura&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Uma proteção para os braços&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Uma proteção para a cabeça&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;/p&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;É interessante como esse sistema de até 3 armas adiciona uma ótima variedade de estratégias de gameplay. Podemos equipar armas que atendam diferentes ocasiões e manter elas no personagem para reutilizar caso necessário e não há limitação ao tipo de arma. Podemos ter 3 espadas ou 3 armas de fogo, não importa o tipo desde que o personagem possa equipar tais armas.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;A segunda opção é remover equipamentos de um personagem, isso fará eles voltarem à lista de itens caso tenha espaço disponível. Essa opção é dividida entre armas e armaduras.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;A última opção é para trocar a arma principal, a primeira arma equipada é a que o personagem usa por padrão ao atacar um inimigo, aqui podemos alterar essa arma de acordo com a necessidade.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;É interessante notar que cada peça de equipamento exibida quando se está gerenciando os equipamentos têm os atributos mostrados ao lado do nome, o que ajuda muito. E eu tiro o chapéu para a equipe de desenvolvimento aqui. Não só deram uma boa de uma melhora num dos pontos mais pobres dos jogos anteriores como colocaram uma boa mecânica com a possibilidade de equipar 3 armas.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;E isso encerra o menu de campo. Pouquíssima coisa para fazer, mas ao menos tudo funciona bem. Só merecíamos umas explicações ali para os itens e magias, mas tá bom, só de não ser praguejado de bugs como era no jogo anterior já é uma grande vitória. Mas não acabamos, tem um segundo menu no jogo quando apertamos SELECT. ele tem pouca coisa para se fazer também, mas não podemos ignorar.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Aperta aí o SELECT agora…&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiLN9UF1QqtRlGgTTrk8bzjQlOeB4Eg-ePQ1eC3ndPxxURjVFcMJ1xaIkDG5hQ-qP_jV2Dz1qgf8dqUV_UqmyVaGZC6pcToqFkw8LvK7qvW_sRR5cUga0nW1IG0_5A9C1ztPDsk6TpSQd2j_pS-3t7qMPCqgTr9FfQmTJB_xifBKxjW16qw1hbCXdv7qlI&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;578&quot; data-original-width=&quot;754&quot; height=&quot;307&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiLN9UF1QqtRlGgTTrk8bzjQlOeB4Eg-ePQ1eC3ndPxxURjVFcMJ1xaIkDG5hQ-qP_jV2Dz1qgf8dqUV_UqmyVaGZC6pcToqFkw8LvK7qvW_sRR5cUga0nW1IG0_5A9C1ztPDsk6TpSQd2j_pS-3t7qMPCqgTr9FfQmTJB_xifBKxjW16qw1hbCXdv7qlI=w400-h307&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Tela do menu secundário&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;ORDER:&lt;/b&gt; Aqui é para poder ordenar os membros da party. Não traz nenhuma vantagem real, só serve mesmo para você decidir a ordem que eles aparecem nos menus e combate e quem anda atrás de quem no campo.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;TEXT SPEED:&lt;/b&gt; Aqui podemos escolher a velocidade do texto tanto no campo quanto em combates. Temos 3 opções: devagar, médio e rápido. Eu pessoalmente recomendo o médio que é o padrão. Devagar é lento e inútil e rápido é bom no campo mas torna os diálogos em combate complicados de acompanhar, aí tu não vê o que tá acontecendo direito.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;LOAD:&lt;/b&gt; Essa é bem comum em jogos de PC Engine. Carregar um save sem ter que ir pro menu principal ou dar reset no console.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;E é isso. Pouca coisa funcionando, alguém aprendeu algo na troca de estúdios… tava demorando pra fazerem algo mais organizado e funcional. Mas e os combates? Como ficou?&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEj1-EX52k1HqB8FBO4V9QfZ4bOynng9k1GBQsMXNk-SK_gmpWK3lh31hhOc_y9CJGGS7ZOK8B0vNo6u4oWDzv-J3O_Nxx31idYoS4NkCQXJMiO0EX2RoGmkIcbOgVuD1I317bPMKrZOrxAcSupNPlgiubrRmyR81hEi7-T4GoA34858wcs-gp1yhHnvdIQ&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;224&quot; data-original-width=&quot;256&quot; height=&quot;350&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEj1-EX52k1HqB8FBO4V9QfZ4bOynng9k1GBQsMXNk-SK_gmpWK3lh31hhOc_y9CJGGS7ZOK8B0vNo6u4oWDzv-J3O_Nxx31idYoS4NkCQXJMiO0EX2RoGmkIcbOgVuD1I317bPMKrZOrxAcSupNPlgiubrRmyR81hEi7-T4GoA34858wcs-gp1yhHnvdIQ=w400-h350&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Tela padrão dos combates&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Em se tratando dos combates, Cosmic Fantasy 3 meio que pegou o sistema que tentaram implementar no 2 e fez ele funcionar direito, ainda acrescentaram muita coisa. Se no menu de campo tinha pouca coisa para se fazer, nos combates é o oposto, tem opção até demais, mas antes vamos conhecer a fórmula básica.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Os combates continuam sendo por turnos, porém o jogo retornou para o estilo Dragon Quest onde vamos escolher todos os comandos dos personagens para o turno realmente começar. O layout é o seguinte, temos na parte superior da tela o resumo dos personagens com nome, HP, MP e velocidade. No centro é a tela de ação e em baixo temos os comandos numa janela na esquerda e o nome dos inimigos numa janela na direita. Quando vamos escolhendo comandos outras janelas vão se abrindo na direita da janela de comandos e durante o desenrolar do turno uma janela de contexto ocupa a parte inferior da tela por inteiro.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;A ordem de ação é definida pelo atributo velocidade porém podemos escolher a ordem em que os nossos personagens irão agir, só tem um porém, caso um inimigo seja mais rápido que o personagem escolhido, a ordem será quebrada. O jogo já exibe o atributo velocidade para que você saiba quem pode agir antes de quem entre os seus personagens.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Os combates podem começar com vantagens tanto para nós quanto para o inimigo, assim quem começa com a vantagem leva um turno de graça para agir sem interrupções. Assim que um combate se inicia e a vantagem não é do inimigo teremos 3 opções iniciais.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;FIGHT:&lt;/b&gt; Selecionando essa opção iremos então escolher os personagens e as ações que cada um irá executar no turno.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;ESCAPE:&lt;/b&gt; Para fugir da luta. Aqui temos uma taxa de sucesso bem alta, até assusta a facilidade com que podemos fugir das lutas. Claro que não podemos fugir de lutas contra chefes.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;AUTO:&lt;/b&gt; Selecionando essa opção, os personagens irão atacar fisicamente os inimigos sem que você defina ordem, alvo ou tipo de ataque. Após o final do turno o jogo retorna ao menu inicial e você pode escolher se quer fazer outro turno assim ou lutar manualmente. Ou talvez fugir da luta se for mais conveniente.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Se decidirmos por lutar selecionando a opção FIGHT o jogo irá colocar uma seta abaixo dos personagens na tela, essa seta é para selecionar quem irá agir. Você pode escolher na ordem que quiser mas o jogo já deixa o atributo velocidade visível e automaticamente deixa a seta no personagem mais rápido sempre, eu recomendo seguir assim, evita interrupções inimigas.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Assim que selecionamos um personagem a janela de comandos dele fica disponível. Aí o que podemos fazer é:&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhPX9CjNvd0KnxUzuGu2DXL1EAXRKX17prCh7j4qwpZLpiEEucdk9_XrlN7VqkHNmkdNAZl4iLoyib-CFfg5iZXe_nzVk2tuw96ijaRaHrYuIQcsiRGRJp4zGGLSg3jpB0PilyQBpPYm_Oi60Acvl2HAoyCZ8qGaM7d-hAHyzDT8mujNuWwkjzXFQw-GfI&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;239&quot; data-original-width=&quot;256&quot; height=&quot;374&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhPX9CjNvd0KnxUzuGu2DXL1EAXRKX17prCh7j4qwpZLpiEEucdk9_XrlN7VqkHNmkdNAZl4iLoyib-CFfg5iZXe_nzVk2tuw96ijaRaHrYuIQcsiRGRJp4zGGLSg3jpB0PilyQBpPYm_Oi60Acvl2HAoyCZ8qGaM7d-hAHyzDT8mujNuWwkjzXFQw-GfI=w400-h374&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Escolhendo o tipo de ataque que vai ser usado&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;ATTACK:&lt;/b&gt; Fugindo totalmente do padrão, aqui temos 6 variedades de ataques para utilizar. É só escolher uma no menu que se abre.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;/p&gt;&lt;ul&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;Normal:&lt;/b&gt; A forma mais comum de ataque, aquela que todo jogo tem. Você bate com a arma equipada e causa dano no alvo. Às vezes pode ser dano crítico que causa mais que o dobro do dano padrão ou o ataque falha também às vezes.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;Critical:&lt;/b&gt; Seu personagem irá juntar forças para causar um dano crítico com 100% de eficácia, porém se o ataque acertar. Caso o ataque acerte seu personagem terá a defesa reduzida até o final do turno como sendo o custo por usar todas as forças no ataque.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;Special:&lt;/b&gt; Essa forma de ataque está ligada à arma usada. Se a arma tem alguma propriedade especial como algum atributo elemental, o ataque especial será usado. A variedade do que se pode fazer aqui é grande e alguns ataques são extremamente eficientes dando pra encerrar lutas num ataque.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;Pre-emptive:&lt;/b&gt; O personagem irá quebrar a ordem e realizar um ataque antes de todo mundo. Esse ataque irá causar um dano menor e sua defesa será ligeiramente reduzida como custo.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;Combined:&lt;/b&gt; Essa opção só se torna disponível do segundo personagem em diante. Com ela podemos realizar um ataque combinado com o personagem anterior em um único alvo, porém para a habilidade funcionar o personagem anterior deve usar o ataque normal. O dano causado por ataques combinados é bem alto, ambos os personagens dão danos mais altos que o padrão.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;Change Weapon:&lt;/b&gt; Com essa última opção o seu personagem poderá trocar entre as armas que ele está equipado e realizar um ataque. Você seleciona a arma a ser usada e o personagem irá atacar com ela e passará a usar ela do próximo turno em diante.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;MAGIC:&lt;/b&gt; Se o seu personagem pode usar magia é só selecionar essa opção. E vejam só, aqui temos explicação sobre a funcionalidade das magias. Uma explicação vaga tipo “Cura HP, 1 aliado” ou “Ataque, fogo, grupo” mas temos algo. Até fiquei um pouco mais feliz de ver isso. Ajuda um bocado. Usar magia nesse jogo é mais durante as lutas contra chefes e para curar o pessoal nos combates normais. As magias de ataque são fortes porém é exagero em muitos combates normais. Ainda mais quando temos alguma arma que pode fazer ataques especiais, muitos têm efeitos similares as magias de ataque porém com dano reduzido, o que é o bastante para inimigos comuns, só que sem nenhum custo para usar.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;DEFEND:&lt;/b&gt; Assim como atacar, defender também ganhou algumas variações no jogo. Podemos fazer mais do que simplesmente reduzir o dano recebido aqui.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;/p&gt;&lt;ul&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Defender no modo padrão é a primeira opção que temos. Aqui o personagem se defende dos ataques inimigos podendo receber pouco menos da metade do dano caso o ataque o acerte. A taxa de evasão também aumenta um pouco, então podemos levar nenhum dano em alguns casos.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Podemos proteger aliados com a segunda opção. Com isso o nosso personagem entra na frente dos ataques direcionados ao aliado que escolhemos proteger. Os danos serão reduzidos porém serão mais da metade do dano regular.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;A última opção coloca o personagem em modo de contra ataque, assim todo dano que recebemos iremos tentar devolver ao inimigo. A única desvantagem é que a taxa de sucesso é mais baixa do que um ataque normal.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;ITEM:&lt;/b&gt; A última opção é para fazer uso dos itens que temos durante o combate. Curar um aliado, remover algum status negativo, causar dano ao inimigo com itens dedicados… são muitas opções.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Aproveitando o gancho, status negativos aqui são diferentes dos demais jogos. Podemos ser envenenados, paralisados, entre outras situações porém essas situações são mais relacionadas à possibilidade do seu personagem agir em combate do que o padrão dos jogos. Por exemplo, um personagem envenenado vai ter a velocidade drasticamente reduzida fazendo em muitos casos ele agir por último no turno e não perder HP aos poucos como vemos em todos os jogos. Inclusive todos os status negativos aqui desaparecem ao final do combate.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgbQJ9zVxCXvgMaWleqIcTUjYKJrzkbJRpRyjtTRP4LEVqAATWV682Let5l3jEQhSjpaL20soUKsodvKT9NxcyYrvC1XO0651ZVskz-MRInx06WF8xK7vaIgQXyCjUxznCdDBdCEzNc2B1144Y1bnC4_g84DxdnxTDdATAkmkReLtBxoeVolYR8HE5jUlo&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;210&quot; data-original-width=&quot;240&quot; height=&quot;350&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgbQJ9zVxCXvgMaWleqIcTUjYKJrzkbJRpRyjtTRP4LEVqAATWV682Let5l3jEQhSjpaL20soUKsodvKT9NxcyYrvC1XO0651ZVskz-MRInx06WF8xK7vaIgQXyCjUxznCdDBdCEzNc2B1144Y1bnC4_g84DxdnxTDdATAkmkReLtBxoeVolYR8HE5jUlo=w400-h350&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Durante os combates os retratos representam nossas reações&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;E é isso. Poucos comandos, porém muita variedade. As modalidades de ataque são facilmente o ponto mais interessante, nos dando muitas possibilidades de lidar com inimigos. É tão eficiente focar dois personagens para combinarem as forças para bater um inimigo ao invés de eles atacarem um por vez. Ou então arriscar um dano crítico para encerrar a luta no primeiro turno.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;As regras para o término do combate seguem as mesmas, se os inimigos caírem você ganha EXP, gold e itens dependendo da sorte. Se seu personagem sobe de LV, recupera HP e MP. Caso um aliado caia é só usar magias para recuperar ele, caso todos os personagens caiam é game over. O jogo vai te voltar do último ponto salvo automaticamente.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhdmV7DPlc9Y6vhhImML9ipMIQWI0o7DVoIdL3DQRM4t3A1AKIFF5PSHCWECoK6hnNjOBi1mFWk6jm_qc6FwXpdPrR5hddNoUFUuE49TPDXyAd0V94wZc0jib30aYniuUTtscVAzPz9lRRWWmCM2VcYW_3etsJOj29n3wQmAsYUyg-qdBG3d_jgbOAimBs&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;232&quot; data-original-width=&quot;256&quot; height=&quot;362&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhdmV7DPlc9Y6vhhImML9ipMIQWI0o7DVoIdL3DQRM4t3A1AKIFF5PSHCWECoK6hnNjOBi1mFWk6jm_qc6FwXpdPrR5hddNoUFUuE49TPDXyAd0V94wZc0jib30aYniuUTtscVAzPz9lRRWWmCM2VcYW_3etsJOj29n3wQmAsYUyg-qdBG3d_jgbOAimBs=w400-h362&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-family: verdana;&quot;&gt;Você pode até perder para esse chefe uma vez...&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Existem alguns poucos combates em que temos que perder para dar continuidade, esses você identifica pelo dano surreal causado pelo inimigo.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana;&quot;&gt;O desafio do jogo é mediano, no começo até pesa um pouco mais por falta de equipamento bom, mas é só ir avançando que os LV sobem rapidinho e o bolso se enche de gold sem nem parar para grind.&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-family: verdana; white-space-collapse: preserve;&quot;&gt;.. isso porque o maior defeito desse jogo é o encounter rate. Sério… pense num negócio absurdo, você nem consegue andar em paz, é 3 ou 4 passos e batalha… e isso andando, porque se for correndo parece até pior. Os caras conseguiram fazer algo pior que Tengai Makyou Kabuki Den… explorar os lugares se tornou uma tarefa árdua por conta disso. Confesso que eu pensei em desistir de jogar só por causa disso.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Embora seja cansativo lutar tanto, o jogo é até curto perto dos anteriores. Acho que é por essa pouca história que os caras carregaram no encounter rate pra fazer o jogo render kkkkkkkkkkkkkkkkkk&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Por fim podemos dizer que a equipe responsável pelo jogo fez de Cosmic Fantasy 3 tudo o que o 2 poderia ter sido se alguém lá fosse dedicado à testar o que foi feito. Temos menus funcionais, várias opções legais para usar em combate e tudo sem bugs… se tinha algum eu não achei… se não fosse o encounter rate estúpido, teríamos um jogo tão bom… não maravilhoso é claro, afinal isso aqui ainda é Cosmic Fantasy e aquele comentário lá do começo do texto continua de certa forma fazendo sentido. Vamos logo para os gráficos antes que o encounter rate nos interrompa kkkkkkkkkkkkkkkkkk&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;MELHORIAS VISUAIS BEM VINDAS&lt;/b&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Começamos em um jogo que tinha gráficos horríveis, passamos por um que tinha bom visual mas não tinha o jogo. Aqui as coisas mudaram um bocado. Já vimos que a jogabilidade é decente exceto pelo encounter rate, mas como estamos na parte gráfica? Vamos ver?&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgd7FxAM3guMxIyMCMXhhVxlVGTLP_HIOLO_Wc00yRcRhoL-Rs5puh2VkjVFEwqN2mGMtFx8Aw3yCE3XOqHsBvYc2Cmi5EodHiDKtpcyPoe3-oOqRW1Qa2zLBfyeLTviKNf0BK-lySwbPCj1lzvHY2G-VaF-1xvYKlVtPgqbq-IFLEUu-beDhOIVYRamG0&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;239&quot; data-original-width=&quot;256&quot; height=&quot;374&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgd7FxAM3guMxIyMCMXhhVxlVGTLP_HIOLO_Wc00yRcRhoL-Rs5puh2VkjVFEwqN2mGMtFx8Aw3yCE3XOqHsBvYc2Cmi5EodHiDKtpcyPoe3-oOqRW1Qa2zLBfyeLTviKNf0BK-lySwbPCj1lzvHY2G-VaF-1xvYKlVtPgqbq-IFLEUu-beDhOIVYRamG0=w400-h374&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;As cidades do jogo são bonitas até&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;No campo vamos começar com os sprites. Nossos personagens possuem visual ligeiramente destacado dos NPCs porém nada tão a mais. Temos alguns quadros a mais de animação além do ciclo de caminhada e alguns personagens até trocam de roupa. Os NPCs sejam importantes ou não tem uma boa variedade e também oferecem variações de roupas de acordo com a região de Aila. Só não temos muitos monstros ou sprites gigantes no campo, embora os poucos que aparecem sejam até legais já que temos muitos robôs na trama.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEitczdmfHJUbo6FIXYjSaY0pvvNV-nP7MDZkg5Obn5BPc2TPI5Bw-RTdx5396ctAVDlUkZAcSim0BAPtCg4ilwwF2OtjCvuWW0etR0M3-3OQmSNja_VudqKCZAzj5PX607eFmP3V5JnQO-Mi67RnemOJnKOFVi1sOmU9CLnFODDTnL08-oM98QW-W_7kPw&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;224&quot; data-original-width=&quot;256&quot; height=&quot;350&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEitczdmfHJUbo6FIXYjSaY0pvvNV-nP7MDZkg5Obn5BPc2TPI5Bw-RTdx5396ctAVDlUkZAcSim0BAPtCg4ilwwF2OtjCvuWW0etR0M3-3OQmSNja_VudqKCZAzj5PX607eFmP3V5JnQO-Mi67RnemOJnKOFVi1sOmU9CLnFODDTnL08-oM98QW-W_7kPw=w400-h350&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;O jogo também não faz feio nos ambientes internos&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Como não temos um mapa separado, as áreas em que o jogo se divide são bem detalhadas e cheias de caminhos. As cidades tem bastante elementos fazendo um bom contraste com áreas não habitadas que, ou são desertas ou tem vegetação em abundância. Dentro das casas temos uma boa quantidade de detalhes que deixam os lugares mais parecidos com uma habitação… quase todas as lojas do jogo tem um segundo andar onde fica a residência do comerciante. Os castelos são detalhados também e tem uma escala maior dando aquele ar de pomposidade que esses lugares têm na vida real. As dungeons também tem boa variedade de detalhes e temáticas e até uns elementos curiosos… em Tenshi no Uta eu elogiei o save point por ser divertido. Aqui quando não estamos salvando nos INN que é o padrão, temos um save point que é literalmente um quadrado no chão escrito SAVE… somente isso… minimalismo kkkkkkkkkkkkkkkkkk&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjmPX2_poHfV5JsCoSiXnIv1EV_qnTs_Tsp1wMO0ytY3XmZL9ZRKEcj6qGRsY6YCojtnIrmKHGbHUnJNwPMjyBH9_rUFRV5ZiX78__Jmi1Glj5kk7_dyXoV2trlemYdgTUCMYLtHAFgss1wx8yxkq63pRo5CiXeLp21fYJJ-R7zR_0oEm_wIFMNnCtv6K0&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;210&quot; data-original-width=&quot;240&quot; height=&quot;350&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjmPX2_poHfV5JsCoSiXnIv1EV_qnTs_Tsp1wMO0ytY3XmZL9ZRKEcj6qGRsY6YCojtnIrmKHGbHUnJNwPMjyBH9_rUFRV5ZiX78__Jmi1Glj5kk7_dyXoV2trlemYdgTUCMYLtHAFgss1wx8yxkq63pRo5CiXeLp21fYJJ-R7zR_0oEm_wIFMNnCtv6K0=w400-h350&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Monstros com visual caricato aqui não falta&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;O visual dos combates mudou de novo. Eles continuam em primeira pessoa, mas tivemos mudanças visuais. Até Cosmic Fantasy 2 alguns designs dos monstros eram compartilhados entre os jogos. Mas aqui, com exceção do Monster Egg, praticamente todo monstro do jogo é novidade. Eles agora são mais coloridos e com um visual mais caricato o que eu achei bem esquisito é verdade mas considerando que esse jogo é o mais cômico da franquia talvez faça mais sentido o estilo dos monstros. Em todo o caso eles continuam estáticos e não temos tantos monstros gigantes dessa vez. Até porque é bem comum enfrentarmos grupos maiores.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Os chefes continuam mantendo o padrão de serem animados, dessa vez com um pouco mais de carinho, muitos têm até mais animações para ataques diferentes. Só tem um detalhe… no jogo enfrentamos bem menos chefes do que o normal.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;As animações em combate são bem modestas, temos animações para ataques e magias usadas nos inimigos mas são animações pequenas e bem simples, são melhores do que o que temos em Cosmic Fantasy 2 mas ainda ficam devendo… ao menos temos algo, ao contrário do primeiro Cosmic Fantasy.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjfjMwwFqCVchfkavAaq3C3vzc5di49I05ycrLDu6seG3MjzsdgD9ChgFgPE4OhMSTdki_lDhP772fSjXxQk2Ol9YpgbDnw1ywKncU18dcmi1-9apQ9e7Sk7K16ma-cBy-DwXNKKD5mpoNUDh7bpw-TuZXxFIz9SmyFV764jbNxvVJKSDK7JuQBapZfhQo&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;232&quot; data-original-width=&quot;256&quot; height=&quot;362&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjfjMwwFqCVchfkavAaq3C3vzc5di49I05ycrLDu6seG3MjzsdgD9ChgFgPE4OhMSTdki_lDhP772fSjXxQk2Ol9YpgbDnw1ywKncU18dcmi1-9apQ9e7Sk7K16ma-cBy-DwXNKKD5mpoNUDh7bpw-TuZXxFIz9SmyFV764jbNxvVJKSDK7JuQBapZfhQo=w400-h362&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-family: verdana;&quot;&gt;Cadê os cenários mano?&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Por fim temos, ou melhor dizendo, não temos cenários nas batalhas, nenhum cenário mesmo. É tudo no fundo preto na tela toda, com exceção dos monstros e menus. Eu diria que é um retrocesso em partes, o primeiro jogo tinha cenários, o segundo usava o campo de fundo, agora não usamos nada. Fora que em 1992, usando uma tecnologia melhor no console… meio complicado pensar que até o primeiro RPG do console em HuCard tinha cenário de batalha e até monstros animados…&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgbtFUhuMCbZQpwjJfCeltki6J6MR0334hSpwN-F2CEbUr-7zqJc0NJ7Z7tAwp4mEh00oyL4_vW4vP2Hb-fI_LYShYmtZ16-9AtpnszyM1w_HFrIs_1klHeMA2OjJBbtZd_8umM2pOFnB1XwWz8Cuje1kpSCbEhcsLK8EDVuteDvyZY1LPDwutplaeDNdU&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;239&quot; data-original-width=&quot;256&quot; height=&quot;374&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgbtFUhuMCbZQpwjJfCeltki6J6MR0334hSpwN-F2CEbUr-7zqJc0NJ7Z7tAwp4mEh00oyL4_vW4vP2Hb-fI_LYShYmtZ16-9AtpnszyM1w_HFrIs_1klHeMA2OjJBbtZd_8umM2pOFnB1XwWz8Cuje1kpSCbEhcsLK8EDVuteDvyZY1LPDwutplaeDNdU=w400-h374&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Cenas animadas com qualidade é marca registrada da franquia&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Agora nas cenas animadas… aí sim o jogo evoluiu. O que nem mesmo era ruim nos jogos anteriores só se fez melhorar por aqui. Talvez devessem ter feito anime desde o início e nem tentando fazer jogos…&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Mas é sério, o jogo deu um belo salto na qualidade das cenas animadas, são menos ainda do que nos jogos anteriores mas temos algumas com duração maior e muito mais bonitas. Desde a intro até o final do jogo você vai ver bastante cena bonita… e sem deixar o fanservice de lado hein kkkkkkkkkkkkkkkkkk&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Retratos e as cenas estáticas também só seguem no mesmo ritmo, melhores do que os jogos anteriores entregavam.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEg0EiZrv-xwD9yC_CtsJxwO18RLAEfTFOusGEAc4YlprwiprsnEWcjSo6-ydwWDsf-xZWATiM048lbMk5UibQRNXxg1txPtBBwE7zBzSifgy0MFAntk3oSmRi-etC9Nk13dYbTXCybgkUtEJrzxHzqlrZVLTnche97Fr_VV-EAuTF6kj33WPu13sDgRDwI&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;544&quot; data-original-width=&quot;708&quot; height=&quot;308&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEg0EiZrv-xwD9yC_CtsJxwO18RLAEfTFOusGEAc4YlprwiprsnEWcjSo6-ydwWDsf-xZWATiM048lbMk5UibQRNXxg1txPtBBwE7zBzSifgy0MFAntk3oSmRi-etC9Nk13dYbTXCybgkUtEJrzxHzqlrZVLTnche97Fr_VV-EAuTF6kj33WPu13sDgRDwI=w400-h308&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Todo Cosmic Fantasy tem que ter uma cena de banho...&lt;br /&gt;BTW, PC Engine não tem censura nessa cena...&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Podemos concluir então que os gráficos receberam um excelente upgrade em Cosmic Fantasy 3. Tirando o sumiço dos cenários nos combates e talvez umas animações melhores para as magias, o jogo é um bom exemplo de jogo bonito embora as limitações. Considerando alguns títulos famosos do SNES da mesma época eu diria que ele está até um pouco à frente de alguns… Dragon Quest V do mesmo ano não tem metade do visual de Cosmic Fantasy 3, mas também entrega um jogo muito mais sólido kkkkkkkkkkkkkkkkkk&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Enfim, temos um jogo bonito aqui mas e quanto a parte sonora?&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;CANTE JUNTO COM O JOGO! COSMIC FANTASY….&lt;/b&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Com a parte sonora já tínhamos grandes melhorias em Cosmic Fantasy 2, o jogo tinha deixado de lado boa parte do PSG para trás. Aqui os caras foram um pouco além, aproveitaram ainda mais o som digital que o CD traz como benefício.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana;&quot;&gt;&lt;div style=&quot;font-size: x-large; text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;font-size: x-large; margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEh-TRFw8W9KZZdzm9zcE0uNNDEzoR6sBd-S59b5vrUOGrj5WrXYtxqINC-tIREY50eH8_8JPhEtY5xDMmr_xRLpkcED_EfeqcJ11cFfkM7gUOfgoMjZcd00t9GfLzF6az_1wMWLDVKXdLKLzby5VgGqy6HPab3ezJcPr736Lm6jvIT9ZLpgV7stDio1yu4&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;187&quot; data-original-width=&quot;250&quot; height=&quot;299&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEh-TRFw8W9KZZdzm9zcE0uNNDEzoR6sBd-S59b5vrUOGrj5WrXYtxqINC-tIREY50eH8_8JPhEtY5xDMmr_xRLpkcED_EfeqcJ11cFfkM7gUOfgoMjZcd00t9GfLzF6az_1wMWLDVKXdLKLzby5VgGqy6HPab3ezJcPr736Lm6jvIT9ZLpgV7stDio1yu4=w400-h299&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;A múisca tema do jogo é COSMIC FANTASY&lt;br /&gt;cantada pela Minami Takayama que também dá voz ao Yuu&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;A trilha sonora é ok, em partes melhor do que os jogos anteriores, em partes pior, muitas músicas tem um ar mais cômico e descontraído em relação ao jogo anterior, o que faz bastante sentido já que a história aqui é notavelmente mais leve. As músicas cantadas não ficaram restritas a tela de título dessa vez, inclusive o tema das lutas contra chefes é uma versão sem vocais da música tema do jogo. Até o tema do Nyan ganhou vocais aqui.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEi0Mq3HHXYVV_-B3AOMs41-rMCbW2TJ6ZcmtPdoJx3UqoyJBEKRSftk9BboVS_A8W7k93NfYnlhspauPOLxv9E4-VQrKm4i1abX42Qu3hFXxcKKPBAfhefHDzDRFEuvUyZ5Te506pC2F5HDlyKsqr1OMFnIxLWoNeUb3ZPneSNY77jAnLwAKoaShATc9qs&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;1273&quot; data-original-width=&quot;1280&quot; height=&quot;398&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEi0Mq3HHXYVV_-B3AOMs41-rMCbW2TJ6ZcmtPdoJx3UqoyJBEKRSftk9BboVS_A8W7k93NfYnlhspauPOLxv9E4-VQrKm4i1abX42Qu3hFXxcKKPBAfhefHDzDRFEuvUyZ5Te506pC2F5HDlyKsqr1OMFnIxLWoNeUb3ZPneSNY77jAnLwAKoaShATc9qs=w400-h398&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Mini CD com músicas cantadas e versões karaoke de algumas faixas do jogo&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Quer ouvir a OST do jogo? Clique &lt;b&gt;&lt;a href=&quot;https://downloads.khinsider.com/game-soundtracks/album/cosmic-fantasy-3-bouken-shounen-rei-pc-engine-cd&quot;&gt;AQUI&lt;/a&gt;&lt;/b&gt; para ouvir a trilha sonora do jogo e &lt;b&gt;&lt;a href=&quot;https://downloads.khinsider.com/game-soundtracks/album/cosmic-fantasy-3-bouken-shounen-rei-special-edition-1992&quot;&gt;AQUI&lt;/a&gt;&lt;/b&gt; para ouvir um CD especial com as faixas cantadas.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Nos efeitos sonoros o jogo quis fazer diferente também, ao invés de usar o som PSG do console decidiu usar samples no formato PCM que tem qualidade maior e digamos que sejam mais “realistas”. Isso é até legal, mas um problema que apareceu é um pequeno load toda vez que um efeito sonoro vai ser tocado, dando uma certa “lerdeza” ao jogo. Alguns efeitos poderiam ter ficado no PSG, ao menos nos combates para adicionar fluidez ao jogo, ninguém iria ver isso como algo ruim.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEh4Ok-Xqr7m8ND-Kgn9U__m7Ii38NJrT6UDTCe4M9zwM9DDzgVgWNfc_QloGv7JoKYzWqBUDz50I3nTubTD1tp_hFnM4dsGGh-EVzPSct9dAVACPl9QW8DNGOBUHvIbMwkbWDFP2FUDDI4nP9tslPbhh7UiKpofaVxO0va0mUGfQ5MwAq1C_QBZN_7m_uM&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;232&quot; data-original-width=&quot;256&quot; height=&quot;362&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEh4Ok-Xqr7m8ND-Kgn9U__m7Ii38NJrT6UDTCe4M9zwM9DDzgVgWNfc_QloGv7JoKYzWqBUDz50I3nTubTD1tp_hFnM4dsGGh-EVzPSct9dAVACPl9QW8DNGOBUHvIbMwkbWDFP2FUDDI4nP9tslPbhh7UiKpofaVxO0va0mUGfQ5MwAq1C_QBZN_7m_uM=w400-h362&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;O que não falta aqui são vozes conhecidas de animes e jogos&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Nas vozes não tem muito o que falar da quantidade ou da qualidade. O que já era bem destacado desde o primeiro jogo segue sendo bem aproveitado aqui. O elenco tem muitos nomes que retornam dos jogos anteriores além de novos nomes.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;/p&gt;&lt;ul&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Rei é interpretado pelo Koji Tsujitani que infelizmente faleceu em 2018. Além de dublador ele também trabalhou bastante na área de produção e direção sonora em animes. Dentre seus trabalhos em jogos eu destaco o Azai Nagamasa da franquia Sengoku Basara da Capcom. Em animes ele tem uma extensa carreira e eu tenho certeza que já ouvi ele em algum Gundam, mas com certeza eu vou lembrar mais dele como a voz original do Miroku do anime Inuyasha.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Nyan agora tem a voz feita pela Sanae Miyuki em lugar da Seiko Nakano e eu nem reparei a mudança até ver nos créditos… em jogos ela não fez praticamente nada além do Nyan e do Pick desde esse Cosmic Fantasy. Porém em animes ela deu voz para uma boa quantidade de personagens menores, em geral crianças. O maior papel dela que eu me lembro é a voz original da Botan em Yu Yu Hakusho.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Daigo tem a voz feita pela lenda Hirotaka Suzuoki, que também é falecido desde 2006. Além de bons papéis ele deu voz ao Galam em Cosmic Fantasy 2 kkkkkkkkkkkkkkkkkk… brincadeiras à parte, esse cara é lendário. Deu voz para muitos personagens famosos ao longo dos anos. É dele a voz de personagens como Bright Noa em várias interações em Gundam, do Tenshinhan em Dragon Ball, do Shiryu em Saint Seiya, Kuno Tatewaki em Ranma, Saito Hajime em Rurouni Kenshin e muito mais.&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;A Mai tem a voz feita pela Yumi Touma, ela deu voz para a Pharna em Emerald Dragon, mas não é só isso. Aya Kobayashi na franquia Super Robot Wars, Lenneth na franquia Valkyrie Profile, Leifang nos jogos da franquia Dead or Alive, Xiaoyu na série Tekken. Fora personagens em animes que eu só me lembro agora de Tenchi Muyo que ela fez a Tokimi, a irmã da Washu e da Tsunami e de Gundam F91 que ela fez a Cecily Fairchild/Bellah Ronah…&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;span style=&quot;white-space-collapse: preserve;&quot;&gt;Além dos citados temos Minami Takayama, Yumi Tanaka, Toshihiko Seki, Hiromi Tsuru, Ryusei Nakao, Tesho Genda entre outros nomes já bem conhecidos pra quem joga ou vê animes em japonês.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;No geral o jogo melhorou muito no desempenho sonoro. Aquele bug ridículo do jogo anterior que fazia a música reiniciar a cada foto renderizada desapareceu, o jogo só é um pouco chato por ter adicionado uma música separada para dentro das casas aí quando entramos e saímos nas cidades a troca de músicas fica um pouco lenta, mesmo problema dos efeitos sonoros em PCM. Mas no geral não há muito o que reclamar do som, eu só acho a trilha sonora do jogo um cadinho chata, só que aí é gosto pessoal mesmo.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;AS SAFADEZAS OCULTAS&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Não sei se não tem nada ou se ninguém na web procurou, e eu não manjo de procurar também… então vou dizer que não tem nada perdido dentro do disco do jogo, nem mensagem de dev nem nada. Mas o jogo vem recheado de códigos para você usar…&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjtye9fmesi0iz5-YdbYPLcsRGngb4yw_wm-Y2P1GrQbNVeocWuVt9azjGIPd42sjSJsK74esYS2X3foqTfkCzN-w_CMWCdLM-LpjUBrgMjnUNeLLcpccUa1_aPnd6trNm8icstYSkZ7k0xTxEvawYTUCOFboU5ZUxXEoA5-kN7Tzy_LOFcm27bHLUsEhk&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;760&quot; data-original-width=&quot;1159&quot; height=&quot;263&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjtye9fmesi0iz5-YdbYPLcsRGngb4yw_wm-Y2P1GrQbNVeocWuVt9azjGIPd42sjSJsK74esYS2X3foqTfkCzN-w_CMWCdLM-LpjUBrgMjnUNeLLcpccUa1_aPnd6trNm8icstYSkZ7k0xTxEvawYTUCOFboU5ZUxXEoA5-kN7Tzy_LOFcm27bHLUsEhk=w400-h263&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Nyan esninando a acessar o debug&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;DEBUG MODE:&lt;/b&gt; Esse você aprende no final do jogo como sempre. O Nyan sempre dando a letra, ele só não te diz onde está a cena do banho da Mai kkkkkkkkkkkkkkkkkk… mas vamos lá, na tela inicial com um slot de save vazio inicie um novo jogo e na hora de colocar o nome digite にくきゅう (Nikukyuu) e confirme, se digitou corretamente vai ir para o menu de debug, onde você pode ver as cenas animadas e ouvir as músicas, efeitos sonoros e vozes do jogo.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;IMAGENS SAFADEENHAS:&lt;/b&gt; Tá, eu sei que o fanservice é uma das marcas registradas da franquia. Mas aqui os devs foram um pouco além e adicionaram umas imagens mais quentes.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;/p&gt;&lt;ul&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Se no lugar do seu nome você digitar サヤだいすき (Saya daisuki) vai ver uma imagem da Saya&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Se digitar リムだいすき (Rim daisuki) vai ver a Rim&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Se digitar マイだいすき (Mai daisuki) aí é da Mai a imagem&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;É engraçado como RPGs do PC Engine tem tantos códigos acessíveis para debug enquanto em outros consoles isso estaria escondido ou nem mesmo existe. Fora outros truques como as safadezas aí de cima. Eu nunca parei para dar muita atenção mas agora que eu comecei a escrever sobre o que tenho jogado tenho curiosidade de olhar um pouco mais isso. Vamos ver o que reviews futuros nos reserva.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;RECEPÇÃO E LEGADO&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Não adianta eu dizer que o jogo foi ou não bem recebido, já tivemos dois antes dele e o jogo ainda vai além, no final do jogo ele mete um “No próximo episódio” no melhor estilo anime e exibe um trailer de Cosmic Fantasy 4, que acabou até virando dois jogos. Então podemos dizer que esse jogo foi bem aceito.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Porém enquanto eu pesquisava sobre a franquia e conversava com os grupos japas de jogo velho, esse Cosmic Fantasy é o que menos vi gente falar sobre. Não sei o real motivo, mas se for pelo mesmo pensamento que eu tenho, é porque a história é a menos interessante da franquia até então.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiJCxaitVT4rG_wrIY9YqbU0B6Mtx3Srulz2oS05tUCTsqfXj7bxs8TaiSwzgZeFmIiE6-ZfDY_I4SxpgNjrJlbgnLxgeSK6ojzHxJl09HJaptyG7UIO7l1s2n-bsJG4D9-XbGgiydsV691DFuwHy15aJkonVmqAa3qJ8acrEiUeWQqibEgsdHl2vGVee8&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;745&quot; data-original-width=&quot;1005&quot; height=&quot;296&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiJCxaitVT4rG_wrIY9YqbU0B6Mtx3Srulz2oS05tUCTsqfXj7bxs8TaiSwzgZeFmIiE6-ZfDY_I4SxpgNjrJlbgnLxgeSK6ojzHxJl09HJaptyG7UIO7l1s2n-bsJG4D9-XbGgiydsV691DFuwHy15aJkonVmqAa3qJ8acrEiUeWQqibEgsdHl2vGVee8=w400-h296&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Ele está chegando... o final da saga...&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;O jogo permaneceu exclusivo do PC Engine e sem nenhum tipo de tradução até 14 de dezembro de 2023 quando Cosmic Fantasy Collection 2 foi lançado no Nintendo Switch, trazendo esse terceiro jogo junto das suas duas sequências. Essa coletânea assim como a anterior recebeu tradução para o inglês e foi lançada em 13 de fevereiro de 2025 no ocidente, inclusive com versão física pela Limited Run Games. Apesar das melhorias eu não compraria ele, o ranço do Cosmic Fantasy 2 não se apaga tão fácil assim kkkkkkkkkkkkkkkkk&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;CURIOSIDADES?&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;/p&gt;&lt;ul&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Em uma cidade cheia de gatos, os produtores colocaram vários gatos com nomes de mascotes de garotas mágicas. Eu não conheço todos, mas identifiquei 3 nomes ao menos. Posi e Nega são do anime Mahou no Tenshi Creamy Mami e Luna de Sailor Moon.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Com a Luna a piada vai um pouco além. Quando conversamos com o gato em questão… é, podemos falar com os bichos nessa parte do jogo… ele diz estar procurando por uma guerreira com poderes para enfrentar o mal… dando a entender que está procurando pela Usagi.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Na vila que começamos o jogo tem um túmulo dedicado à Heidi… Me pergunto se é a Heidi dos Alpes do anime de mesmo nome.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Eu não sei se é piada no jogo ou não mas, a vila onde o protagonista começa a aventura se chama Toto. É a única cidade do jogo onde podemos “cair” dentro dos banheiros e sair pelos esgotos (ARGH!)... pois bem, Toto é uma empresa japonesa que fabrica vasos sanitários… cara, que coincidência de merda… Kkkkkkkkkkkkk&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Cosmic Fantasy 3 é o único jogo da franquia a se passar antes de todos os eventos da franquia e é o único jogo em que o protagonista não retorna em nenhum outro título. O Yuu e o Van são bem frequentes nos jogos além dos deles, inclusive aparecem aqui no terceiro jogo.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Dizem que o Rei foi odiado por quem jogou o jogo na época e ele ficou atrás de vários personagens da franquia numa pesquisa de popularidade. Talvez seja por isso que ele não retornou nos jogos seguintes? Eu digo que tem outro motivo…&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Existem rumores de que a Working Designs planejava localizar esse jogo também, mas com os problemas que a Telenet Japan estava enfrentando na época os planos foram por água abaixo (deram descarga em um vaso da marca Toto?).&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;A Open Sesame que desenvolveu o jogo não era um estúdio da Telenet Japan e não teve fim em 1993 como a própria Laser Soft teve junto de outros estúdios da Telenet Japan. Eles desenvolveram vários jogos ao longo dos anos até meados de 2010. O último jogo creditado à eles é um jogo baseado no anime Sailor Moon lançado no Nintendo DS em 2011.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;O mesmo estúdio trabalhou em diversos jogos baseados na série de animes Precure, o que explica as referências à garotas mágicas em Cosmic Fantasy mesmo tendo sido jogos que vieram depois dele… alguém ali gostava de garotas mágicas…&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Ah! Cosmic Fantasy 3 foi o primeiro jogo feito pelo estúdio.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;E eu acho que é isso… então bora fazer uma conclusão…&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;NO FINAL DAS CONTAS&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Cosmic Fantasy 3 melhorou muito em relação aos jogos anteriores, trouxe várias novidades no sistema de combate, tem gráficos e sons melhores também, mas não tem como, a história aqui é bem abaixo do que se tinha nos anteriores e isso desanima um pouco. Mas o maior defeito do jogo é com certeza o encounter rate estúpido. Navegar por áreas grandes sem um mapa e com encontros à cada 4 ou 5 passos torna a experiência horrível. Eu pensei em desistir várias vezes por conta disso.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Se você não se importa com tanta encheção de saco com os combates eu até digo que esse você pode experimentar jogar, ao contrário dos dois primeiros, esse jogo é mais polido como RPG em pontos que importam. Claro que o idioma ainda pode ser um problema pra muita gente… mas eu até posso recomendar esse Cosmic Fantasy. Ah! A história é meio chata então… melhor não recomendar então? Kkkkkkkkkk&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhnB7pIsWY8TQsf_rhAoz8lLu2K6r7rfU0MVAoGE85D9tDMmGUjc_ZwPXv34MLtkBpvmN85DjFlxEK_WgPpj_qRpo-5kT_qsGwlC2WsmHonWY_ykKFCteHAf0eZXRkOkeSYvw44GL_5jRDimiDJh7hy5ixPajeVpub_l1YT1ZhrrU3XP9UvyLH2UsnBThE&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;744&quot; data-original-width=&quot;950&quot; height=&quot;314&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhnB7pIsWY8TQsf_rhAoz8lLu2K6r7rfU0MVAoGE85D9tDMmGUjc_ZwPXv34MLtkBpvmN85DjFlxEK_WgPpj_qRpo-5kT_qsGwlC2WsmHonWY_ykKFCteHAf0eZXRkOkeSYvw44GL_5jRDimiDJh7hy5ixPajeVpub_l1YT1ZhrrU3XP9UvyLH2UsnBThE=w400-h314&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Nyan se casou no final e isso nem é spoiler...&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Enfim, eu sigo jogando os jogos dessa franquia com pouca vontade. Ainda temos os dois Cosmic Fantasy 4 e o Cosmic Fantasy Stories que é o remake dos dois primeiros.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Mas não vamos continuar os reviews de Cosmic Fantasy ainda, vou fazer outra parada porque o próximo é Tenshi no Uta II, também do PC Engine que vai ganhar o review… depois veremos… ando jogando 3 RPGs em paralelo… ou seriam 2 e um Cosmic Fantasy? Kkkkkkkkkk&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Bom, chega de papo, eu vou ficar por aqui. Nos vemos no próximo review então? Lembrando que se você realmente leu e quer falar algo eu vou apreciar o seu comentário.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-size: 11pt; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://snestalgia.blogspot.com/feeds/4930177874750681381/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://snestalgia.blogspot.com/2026/03/cosmic-fantasy-3-e-uma-luta-sem-fim.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2493873762760599264/posts/default/4930177874750681381'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2493873762760599264/posts/default/4930177874750681381'/><link rel='alternate' type='text/html' href='http://snestalgia.blogspot.com/2026/03/cosmic-fantasy-3-e-uma-luta-sem-fim.html' title='Cosmic Fantasy 3 é Uma Luta Sem Fim'/><author><name>Soterio Salles</name><uri>http://www.blogger.com/profile/08620031192966980922</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjehzVr9hPgQMcxW3_hecIJ4iFGV0MVoCOP2lJhUU_R6bokyzNyeJNqo0WZXNxwbp5pv_j965fBTw3xkIIe6RKhIGn3P0E3xj2Do9CiCEEUk-b4pIJmytn8ZfH-cvpi9hFpaah6C_uRck57BbVoo3keDPjqobYYQuIJWc-PfSoZ_8pKmQA/s220/IMG_20140323_135503.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/a/AVvXsEjiTz9Z8EfVBHWc0InEwTqzrOUIDWiOJgPOndkxPD-v9RfLARaQnpK9fiQAxzV5lTSoh35Mxa_St3bSoCpulVQCXXqlwhicFc2OVOn2Z_Q4xh_7Ywq8nd6hiRrnRRd3KIID6cn82sH8ZE1YwTTjoc71lToF7X0saKlf8u_QZVpHFEH6jS1huAdEDGXAPHA=s72-w400-h225-c" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2493873762760599264.post-7765042188896890058</id><published>2026-03-08T21:00:00.001-03:00</published><updated>2026-03-08T21:50:45.656-03:00</updated><title type='text'>Melhores Jogos de Nave de SNES - Parte 3</title><content type='html'>&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjefsp-EPMJ_SV9mor1Dpvzmoe9ItCPV57zBYb0kStKVYMp6Aq_gEq28Xckv9ABmi08c2alUcO_CYysmLzSsy-gRqahNh_Tnd5dKv2_bWS01ahWgMtF7nw5hV_Z2ycKVgx-zyd8clN4RMmFaybmyuPy67KdWe98TIPoLPG-PQbacgRqCFWF0KwFMcecHHm8/s1280/top-15-shmup-snes-nintendo.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;720&quot; data-original-width=&quot;1280&quot; height=&quot;289&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjefsp-EPMJ_SV9mor1Dpvzmoe9ItCPV57zBYb0kStKVYMp6Aq_gEq28Xckv9ABmi08c2alUcO_CYysmLzSsy-gRqahNh_Tnd5dKv2_bWS01ahWgMtF7nw5hV_Z2ycKVgx-zyd8clN4RMmFaybmyuPy67KdWe98TIPoLPG-PQbacgRqCFWF0KwFMcecHHm8/w513-h289/top-15-shmup-snes-nintendo.jpg&quot; width=&quot;513&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Finalmente após 1 ano escrevendo chegamos na ultima parte do nosso top com os 50 melhores jogos de Nave de Super Nintendo e aqui iremos reunir os &lt;b&gt;&lt;span style=&quot;color: red;&quot;&gt;15 melhores&lt;/span&gt;&lt;/b&gt;, todo esse post é o roteiro do meu vídeo que você pode assistir abaixo, mas caso queira ler clica ai em &lt;b&gt;&lt;a href=&quot;https://snestalgia.blogspot.com/2026/03/blog-post.html&quot; target=&quot;_blank&quot;&gt;CONTINUE LENDO&lt;/a&gt;&lt;/b&gt; e bora e se perdeu as partes anteriores confira nos links&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;a href=&quot;https://snestalgia.blogspot.com/2025/02/TOP-15-NAVE-SNES.html&quot; target=&quot;_blank&quot;&gt;PARTE 1&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;a href=&quot;https://snestalgia.blogspot.com/2025/03/melhores-jogos-de-nave-de-snes-parte-2.html&quot; target=&quot;_blank&quot;&gt;PARTE 2&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;iframe allowfullscreen=&quot;&quot; class=&quot;BLOG_video_class&quot; height=&quot;330&quot; src=&quot;https://www.youtube.com/embed/Uqc3ovoS6kE&quot; width=&quot;486&quot; youtube-src-id=&quot;Uqc3ovoS6kE&quot;&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;span&gt;&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;/span&gt;&lt;div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiChbLYr2bOcCtoRHqeth96Pb6DkXSHz_f6t8Rn0UeZJMz018hEKM66QZpzdoFhZ8dbPQwsJWlRvnNIaYMuf3_gLCbxgilblL5o-h-LkcMtAOmuG8zJXN9a9DqlyMVqY3-fuj_YHGvzkbdmRphexG-Y4USSQPNm7gVVY4BA9AdGRQYcNZTlm_R6nkq0EpCU/s811/15-firepower-2000-snes-cartridge.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;518&quot; data-original-width=&quot;811&quot; height=&quot;204&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiChbLYr2bOcCtoRHqeth96Pb6DkXSHz_f6t8Rn0UeZJMz018hEKM66QZpzdoFhZ8dbPQwsJWlRvnNIaYMuf3_gLCbxgilblL5o-h-LkcMtAOmuG8zJXN9a9DqlyMVqY3-fuj_YHGvzkbdmRphexG-Y4USSQPNm7gVVY4BA9AdGRQYcNZTlm_R6nkq0EpCU/s320/15-firepower-2000-snes-cartridge.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;b style=&quot;font-family: verdana; font-size: x-large;&quot;&gt;15 Firepower 2000&lt;/b&gt;&lt;span style=&quot;font-family: verdana; font-size: x-large;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;font-family: verdana; font-size: x-large;&quot;&gt;- &lt;/span&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Desenvolvido pela Sales Curve Interactive e publicado pela Sunsoft em 1992 também é chamado de Super Swiv e é um jogo muito bom no Super Nintendo principalmente se for jogado de dois, porque um player vai com o Jeep que é o carrinho que atira nos inimigos terrestres e esse carrinho pode atirar em todas as direções, e outro player vai com o Helicoptero atirando nos inimigos aereos, mas diferente do nosso Jeep, com o Helicoptero só podemos atirar pra frente mesmo, o jogo é frenético tem sprites grande a trilha sonora é muito boa e jogar de um é divertido mas jogar de dois é ainda mais, o jogo tem apenas 6 fases mas as fases são longas e o jogo tem uma boa dificuldade então você não vai terminar ele tão rápido, começamos com 3 armas que possuem tiro infinito que são os misseis o plasma e o lança chamas, podemos subir elas do nivel 1 até o nivel 7 coletando powerups e toda vez que a gente morre a gente perde um nivel dessas armas, existem também outras armas escondidas ao longo do jogo mas o tiro delas não é infinito o legal de jogar com o Jeep porque na terceira fase a gente vira um barco, na quarta fase um jato super sonico e depois volta a ser Jeep de novo, ja o helicoptero também vira jato na quarta fase mas no restante é só helicoptero mesmo, a jornada no jogo é muito boa se não jogou jogue que vc vai gostar.&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgzW02Ig4WuyArKM4D2YNLqKvzU4e9Fj_SiPQBvHjqNkHSC3Id1dnmRNWyY4gpKVEz6deYweWLWctft73-Ptce5Puwja3GE7TUtBdrRd_3cUHsy_PSqPBBepqOlNCBuptiAFg4y75xTuuPDYPca_-VRoVm3OIDcrkxEwRv8EXluNkCkij80bMByDswlpUMw/s811/14-Gradius-III-snes-cartridge.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;518&quot; data-original-width=&quot;811&quot; height=&quot;204&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgzW02Ig4WuyArKM4D2YNLqKvzU4e9Fj_SiPQBvHjqNkHSC3Id1dnmRNWyY4gpKVEz6deYweWLWctft73-Ptce5Puwja3GE7TUtBdrRd_3cUHsy_PSqPBBepqOlNCBuptiAFg4y75xTuuPDYPca_-VRoVm3OIDcrkxEwRv8EXluNkCkij80bMByDswlpUMw/s320/14-Gradius-III-snes-cartridge.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;b&gt;14 Gradius III&lt;/b&gt;&amp;nbsp;- Desenvolvido e publicado pela Konami em 1991 é um grande clássico dos fliperamas que chegou no Super Nintendo sendo o primeiro Shmup lançado para o console, o jogo é um pouco mais fácil que sua versão do arcade mas ainda assim é dificil no Super Nintendo, mas o que facilita ele um pouco é que em algumas partes o jogo sofre com slows porém já fizeram hack que corrigem esse problema deixando o jogo liso sem travar, mas isso deixa o jogo super dificil, então se quiser jogar no extra super hard é só jogar o jogo modificado, não tem muito o que falar porque é um grande clássico, com fases legais chefes grandes e musicas nostalgicas o jogo criou um padrão que foi copiado por muitos outros jogos, a jogabilidade é boa e a variedade de tiros da um fator replay para o jogo, antes de começar o jogo você pode customizar seus powerup, aqui vai ter muita tentativa e erro até você encontrar o padrão que mais te agrada eu acho ele um jogo incrivel principalmente levando em consideração o ano de seu lançamento e é que um jogo de apenas 4 megabits.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjd25OR1yOAV68dYGDdAaeASxqa9soG-9Kegtmd_jMEkrI__PTssJYRzvbAzbsVPRoOOSPqFLTuQmKYuOBPGYEU2wBa9yWs0GPotp2KYHJ9c7oqqjIBhelByahzwcZVUP_1O5BL4L2tGuO-Dhymhi0p4R0ZrP5WS4CnaLX3zFKcVAQbyi1xPDJX7YCt92Vg/s811/13-darius-force-snes-cartridge.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;518&quot; data-original-width=&quot;811&quot; height=&quot;204&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjd25OR1yOAV68dYGDdAaeASxqa9soG-9Kegtmd_jMEkrI__PTssJYRzvbAzbsVPRoOOSPqFLTuQmKYuOBPGYEU2wBa9yWs0GPotp2KYHJ9c7oqqjIBhelByahzwcZVUP_1O5BL4L2tGuO-Dhymhi0p4R0ZrP5WS4CnaLX3zFKcVAQbyi1xPDJX7YCt92Vg/s320/13-darius-force-snes-cartridge.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;b&gt;13 Darius Force / Super Nova&lt;/b&gt;&amp;nbsp;- Desenvolvido pela ACT Japan e publicado pela Taito em 1993 aqui gera polêmica porque tem gente que prefere o Darius Twin no Super Nintendo que realmente é ótimo, mas tem quem prefira o Darius Force ou Super Nova que é o meu caso, mas é por diferença pouca ambos os jogos são muito bons, nesse aqui não teremos a opção de jogar de 2 o que é uma pena, mas temos 3 naves disponiveis para escolher sendo a Type 1, 2 e 3 elas vão ter algumas diferenças nos seus tiros e acho que estão na ordem de dificuldade certa para cada uma então se você não for nenhum especialista nesse tipo de jogo escolha a tipo 1 para pegar o jeito e depois sim tente as outras para ter um maior desafio. No jogo temos 3 tipos de powerups pra coletar sendo o verde para aprimorar os misseis, o vermelho aprimora sua arma e o azul nos concede um escudo, esses powerups vão aprimorando nossa nave e quanto mais a gente coletar mais ficaremos próximos do level máximo de cada tiro e assim como em Darius Twin a rota até o final do jogo não é fixa e a gente vai podendo escolher o caminho ao longo da jornada que é outro coisa que trás um fator replay para o jogo os gráficos do jogo são legais seguindo o padrão da série teremos que enfrentar chefes que são peixes gigantes boladões, algumas fases possuem efeitos de rotação bem legais só a musica que eu acho mediana, não é ruim, mas não consegue bater as musicas de Darius Twin, de qualquer forma é um jogo muito legal que recomendo que joguem.&lt;/div&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhavuYYYbGa1WOSwQSI9h86z642y8JJmt4HU0EeqAx4rUPloCDG-gAxQP-s0c67VhI-CpwCqahHZVtroFQWUC3THZJDISG41VZkZHj3vC0daPhVurwCuovH1U4n9CqOEvsA91cG4h7DwkqEWsMUxuM1Ysy1QIAp4BjV_NRGVx3aEHury0UKjmASm126EPjD/s512/12-cotton-snes-cartridge.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;359&quot; data-original-width=&quot;512&quot; height=&quot;224&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhavuYYYbGa1WOSwQSI9h86z642y8JJmt4HU0EeqAx4rUPloCDG-gAxQP-s0c67VhI-CpwCqahHZVtroFQWUC3THZJDISG41VZkZHj3vC0daPhVurwCuovH1U4n9CqOEvsA91cG4h7DwkqEWsMUxuM1Ysy1QIAp4BjV_NRGVx3aEHury0UKjmASm126EPjD/s320/12-cotton-snes-cartridge.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style=&quot;font-family: verdana; font-size: x-large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;b&gt;12 Märchen Adventure Cotton 100%&lt;/b&gt;&amp;nbsp;- Desenvolvido pela Success e publicado pela Datam Polystan em 1994 é jogo de navinha onde a nave é a bruxa voadora na vassoura é uma pena que só foi lançado no Japão e merecia ser lembrado mais vezes, bom o jogo é para um jogador e de inicio podemos escolher entre 4 combinações possiveis de tiro, mais uma vez algo legal pra o fator replay até você encontrar a variação que você mais gosta, uma coisa legal é que podemos subir de nivel durante as fases coletando cristais isso faz com que a nossa barra de experência fique maior e quanto maior ela ficar mais o nosso especial fica mais forte e também dura por mais tempo. Teremos ajuda de pequenas fadas durante as fases é só resgatar elas quando as encontrar e podemos ter no máximo 3 delas para nos ajudar, nos temos powerup pra coletar durante as fases, mas podemos pegar os cristias como eu já falei e pegar um item que aumenta o nosso numero de especiais mas eles são bem limitados e aparecem pouco, ainda mais limitadas são as vidas que aparecem umas duas vezes no jogo para serem coletadas porém não tem tanto problema porque da pra ganhar vidas fazendo pontos o jogo graficamente é lindo todas as fases são muito coloridas e cheias de detalhes os inimigos e nossa personagem possuem muitas animações fazendo desse um dos jogos de nave mais bonitos do console as musicas também são um show a parte sendo bem divertidas e gostosas de ouvir os sons também são acima da média e temos até vozes durante a jogatina que mesmo sendo bem feitas podem irritar algumas pessoas por serem gritinhos bem agudos e pra fechar o jogo conta com cut scenes animadas bem divertas acho que os unicos pontos negativos ficam por ser apenas de um jogador e que em algumas partes o jogo é tão colorido e tem tanta coisa na tela ao mesmo tempo que você vai morrer e não vai entender nada, mas isso nem chega ser um defeito de fato, jogaço apenas joguem.&lt;/div&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiHl2oBSW7qhbojBkpEd0skA5apWCXKLly7mlkPlh6mcS8HNNWmF5QY__Z2v8hspFbF_3_bGzjuPcV7Mh1BmcVfOf-ieSKsvQP6r7HEuskdRJqxnJAknteW4gl93ucI824CHQjD5tZyrya0JrpDAiTIELxtNJyHfpRwQuD8GJbNOFDVUIufjz-YvIe8eFOT/s512/11-Rendering%20Ranger-snes-cartridge.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;359&quot; data-original-width=&quot;512&quot; height=&quot;224&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiHl2oBSW7qhbojBkpEd0skA5apWCXKLly7mlkPlh6mcS8HNNWmF5QY__Z2v8hspFbF_3_bGzjuPcV7Mh1BmcVfOf-ieSKsvQP6r7HEuskdRJqxnJAknteW4gl93ucI824CHQjD5tZyrya0JrpDAiTIELxtNJyHfpRwQuD8GJbNOFDVUIufjz-YvIe8eFOT/s320/11-Rendering%20Ranger-snes-cartridge.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style=&quot;font-family: verdana; font-size: x-large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;b&gt;11 Rendering Ranger R2&amp;nbsp;&lt;/b&gt;- Desenvolvido pela Rainbow Arts e publicado pela Virgin Interactive em 1995 esse é um hibrido run n gun com Shmup sendo um dos jogos mais elevados tecnicmente falando no Super Nintendo com gráficos pré renderizados muito bem feitos e cheio de efeitos gráficos de encher os olhos para um jogo que foi feito apenas por uma pessoa, o mestre Manfred Trenz famoso por ser o criador de Turrican, para ser justo ele não fez o jogo 100% sozinho porque as musicas não foram feitas por ele, mas só isso, todo o resto do jogo o Manfred fez sozinho e demorou 3 anos para ficar pronto, o engraçado é que Manfred é alemão mas esse jogo saiu apenas no Japão.&lt;/div&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;O que chama mais atenção nesse jogo é quantidade de coisas que muitos diziam que o Super Nintendo não seria capaz de fazer como por exemplo um jogo de nave rápido e sem slow, aqui vemos que isso era muito possivel, alias ja vimos isso em outros jogos, mas esse é mais um pra reforçar que iria depender de quem estava programando o jogo pra ele ser bom tecnicamente falando. Além de fases rapidas e cheia de inimigos temos explosões incriveis e chefes gigantes que fazem bom uso do mode 7, esse jogo gera polêmica porque tem pessoas que se ofendem quando citamos ele como jogo de nave mas como eu disse no começo ele é um hibrido mas vamos considerar aqui só as fases de nave que são a fase 3, 4, 6, 7 e 8 ou seja são cinco fases de nave e apenas 3 de run n gun ele tem mais fase de nave do que muito jogo de nave então acho justo colocar ele aqui até porque pra mim ele tem a melhor fase para um jogo de nave, que é a fase 7 que é linda, rapida, tem deslocamento para esquerda e depois para direita, enche de inimigo, aparecem inimigos enormes e tem uma musica legal, sério contemplem algumas partes. E ai gostam desse jogo?&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghvah4jpFzCvnW_6_5PosYPlHWVp8t6xO2_bHGmwkFzq_wkFf-k75hg3rlSxQSCXLUOKdiy9XU8XNCksS4hjluJnCxTjBtFjBrIAG5TCWNWgV5CXrPdJAe0FX1s_4X7HSkg0zgP9P6NL_40eQU0FvwKJRKi282baz528c1dj3Dcl26oW3jozEnnRXCr47B/s512/10-Jikkyou%20Oshaberi%20Parodius-snes-cartridge.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;359&quot; data-original-width=&quot;512&quot; height=&quot;224&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghvah4jpFzCvnW_6_5PosYPlHWVp8t6xO2_bHGmwkFzq_wkFf-k75hg3rlSxQSCXLUOKdiy9XU8XNCksS4hjluJnCxTjBtFjBrIAG5TCWNWgV5CXrPdJAe0FX1s_4X7HSkg0zgP9P6NL_40eQU0FvwKJRKi282baz528c1dj3Dcl26oW3jozEnnRXCr47B/s320/10-Jikkyou%20Oshaberi%20Parodius-snes-cartridge.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;b&gt;10 Jikkyou Oshaberi Parodius&lt;/b&gt;&amp;nbsp;- Desenvolvido e publicado pela Konami em 1995 é o terceiro jogo da série Paroduis no Super Nintendo, mas diferente dos anteriores esse não veio do arcade e sim foi feito exclusivamente para o Super Nintendo e só depois foi portado para Playstation e Sega Saturn, uma critica que fiz ao primeiro jogo é a quantidade pequena de personagens para escolher, mas não da pra criticar isso nesse jogo pois temos 16 personages selecionaveis sendo um mais esquisito que o outro, mas se você era um jovem safadenho com eu é claro que você iria jogar com as fadinhas para ver elas na tela, e essas &quot;sa fadinhas&quot; faziam bem o seu papel porque são bons personagens, falando em fadas podemos coletar fadinhas nas fases e são 70 no total, coletando todas o jogo habilita pra gente a seleção de fases mas você não precisa coletar todas de uma vez o jogo vai salvando seu progresso e fica salvo quantas você já conseguiu pegar, um dos destaques desse jogo é sua trilha sonora e narração que são de ótima qualidade apesar que algumas pessoas dizem que se irritam com o narrador falando o tempo todo e se for o seu caso tem como desabilitar a narração nas opções e falando em opções podemos aumentar nosso numero de vidas e escolher se queremos reviver exatamente onde morremos ou se morrer voltar do inicio da fase, ai cabe a você decidir o que é melhor, o jogo tem opção para dois jogadores mas infelizmente não é simultaneo, os gráficos são ótimos cada fase com inimigos unicos e temáticas engraçadas e claro a marca registrada do jogo que são chefes gigantes e sem noção. A jogabilidade segue o padrão de qualidade dos jogos da série, sem duvida um jogaço para o Super Nintendo.&lt;/div&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhyAZ7SFxmn43Vo8AtAAPDubxlj1KLt4rnDtIk_4fgpKBSb3Pidf8M9bNn43XWn2rnbdm9fcDgzsDE_Nh9GGOGPsiw00WzBjMqkKq1ZWkNd2zdAkSruBz50mDDOmpCcFeufVzRjicx2dk6K-6OsLV4NzHxf1QpD43-uoe-tSrhhz4Dz85YccwXUHSqLqqUF/s811/09-Sonic-wings-snes-cartridge.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;518&quot; data-original-width=&quot;811&quot; height=&quot;204&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhyAZ7SFxmn43Vo8AtAAPDubxlj1KLt4rnDtIk_4fgpKBSb3Pidf8M9bNn43XWn2rnbdm9fcDgzsDE_Nh9GGOGPsiw00WzBjMqkKq1ZWkNd2zdAkSruBz50mDDOmpCcFeufVzRjicx2dk6K-6OsLV4NzHxf1QpD43-uoe-tSrhhz4Dz85YccwXUHSqLqqUF/s320/09-Sonic-wings-snes-cartridge.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;b&gt;9 Aero Fighters / Sonic Wings&lt;/b&gt;&amp;nbsp;- Desenvolvido pela Video System e publicado pela MC O’ River em 1993 o que eu acho que nem precisava ser dito porque todo os MC são &quot;oRRIVEIS&quot; com O mesmo pra piada ficar boa :P Esse provavelmente é um dos jogos mais populares de Shmup nos anos 90 vindo direto dos arcades para o Super Nintendo com um Port bem competente, era um dos poucos jogos de nave que viamos a galera jogando na locadora e era diversão garantida já que o modo multiplayer estava presente e a briga começava na hora escolher quem seria o player 1 ou player 2 porque todo mundo queria jogar com o Ninja, mas eu gostava de jogar com o robozinho, os personagens eram divididos em duplas que são eles:&lt;/div&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;Keaton e Keith&lt;/b&gt;&amp;nbsp;representado os USA com as naves F-18 Hornet e F-14 Tomcat.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;Hien e Mao Mao&lt;/b&gt;&amp;nbsp;representando o Japão com as naves FSX e F-15 Eagle, lembrando que a FSX de Hien tem o tiro mais legal do jogo que são kunais e shurikens.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;Kohful e Tee-Bee&lt;/b&gt;&amp;nbsp;representando a Suécia com as naves AJ-37 e JAS-39 um vinking e um robo dupla top.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;Villiam e Lord White&lt;/b&gt;&amp;nbsp;representando a Grã-Betanha com as naves AV-8 Harrier e IDS. Claro que todos esses personagens possuem caracteristicas unicas com seus próprios tiros e bombas.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Vou te falar que mesmo sendo um ótimo jogo para se jogar de dois eu joguei muito sozinho para fazer final com todos os personagens e só depois de velho descobri que tinham dos personagens secretos que são o Rabio e o Lepus que são dois coelhos que vieram do jogo de 1987 chamado Rabbit Punch.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;O jogo é muito bonito com sprites bem feitos e fases bem detalhadas, não está entre os jogos mais bonitos do console mas faz bem o seu papel, as musicas também são boas e o desafio é na medida fazendo desse um dos melhores jogos de nave do Super Nintendo.&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiudO45VClIb7-r-17zXt3HzpWJMC4QETkC25F0DMqUiWVQdThP_lV9pR5QSa6ig4y_bha-FhBrmosefPZjgyM9Aka65BAvClRXjjB-GMqPVxiN-dYKASIkZeBdpaaw0VGiRr2OdUH2ORKUsf1K298FzsaqT26WV_nrM7dJjDlOchsgDc5ocHdkrlcLtO53/s811/08-Popn%20TwinBee-snes-cartridge.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;518&quot; data-original-width=&quot;811&quot; height=&quot;204&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiudO45VClIb7-r-17zXt3HzpWJMC4QETkC25F0DMqUiWVQdThP_lV9pR5QSa6ig4y_bha-FhBrmosefPZjgyM9Aka65BAvClRXjjB-GMqPVxiN-dYKASIkZeBdpaaw0VGiRr2OdUH2ORKUsf1K298FzsaqT26WV_nrM7dJjDlOchsgDc5ocHdkrlcLtO53/s320/08-Popn%20TwinBee-snes-cartridge.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;b&gt;8 Pop&#39;n TwinBee&lt;/b&gt;&amp;nbsp;- Desenvolvido e publicado pela Konami em 1993 ao longo da lista você reparou que o Super Nintendo tem bom jogos de nave no estilo mais fofinho né? Bom, esse aqui é mais um deles, se eu fizer uma lista com os jogos mais bonitos do Super Nintendo esse aqui com toda certeza não pode ficar de fora já que ele tem fases extremamente coloridas, sprites com muitas animações e efeitos gráficos muito bem executados, a coisa fica ainda melhor porque da pra jogar de dois o player 1 joga com o Twinbee e o player 2 joga com a Winbee a jogabilidade é muito boa podemos atirar nos inimigos aereos, jogar bombas nos terrestes e ainda podemos dar socos que é util porque alguns inimigos são mais fáceis de derrotar na base da porrada, eu acho esse jogo muito acima da média técnicamente falando, tanto que coloquei ele no top com jogos supremos de Snes, vou mostrar aqui pra você novamente.&lt;/div&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh43VXo_2A2TrAM-sgZa4SzxsvJ6PwnxjRwCbfebJAuJRdlSrWhiYR-eMAcT9f4Sap_NDAdTpPu7zo_e5rUDOvNJ0JekSKMtm-eTgsTxt8OocYlbyoptC-saWD9CWQkcf347ui1eUoPV78lmHkxTyTmjAWKeDvaHtVzvT9UUal75BGU9TfVpzmXjJYTOsC9/s811/04-UN%20Squadron-snes-cartridge.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;518&quot; data-original-width=&quot;811&quot; height=&quot;204&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh43VXo_2A2TrAM-sgZa4SzxsvJ6PwnxjRwCbfebJAuJRdlSrWhiYR-eMAcT9f4Sap_NDAdTpPu7zo_e5rUDOvNJ0JekSKMtm-eTgsTxt8OocYlbyoptC-saWD9CWQkcf347ui1eUoPV78lmHkxTyTmjAWKeDvaHtVzvT9UUal75BGU9TfVpzmXjJYTOsC9/s320/04-UN%20Squadron-snes-cartridge.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;7 U.N. Squadron&lt;/b&gt;&amp;nbsp;- Desenvolvido e publicado pela Capcom em 1991 também é conhecido como Area 88 é um jogo baseado num manga e anime é um jogo bem divertido por ter uma boa variação em sua gameplay, podemos escolher entre 3 pilotos que são o Shin Kazama, Mickey e o Greg o Shin evolui mais rápido sua arma, o Mickey consegue carregar mais armas especiais e o Greg é o que aguenta mais pancada, além dessa diferença nos pilotos também teremos uma variedade de naves e armas que podemos comprar no decorrer do jogo e temos que escolher qual nave comprar para se sair melhor em determinada missão o legal é jogar com todas as naves e testar todas as armas.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Uma coisa legal é que temos life então não vamos morrer com apenas um tiro e da pra recuperar a vida durante a gameplay, mas não se engane, pois mesmo com essa mecanica que não é tão punitiva o jogo ainda assim apresenta uma boa dificuldade, outra mecanica legal é o esquema de subir de nivel para ficar com os tiros mais fortes, o jogo tem todo lance de estratégia de qual nave comprar pra economizar dinheiro ou não e algumas fases é melhor ir depois que estiver um pouco mais forte, graficamente falando eu acho ele apenas ok, não é o jogo mais bonito dessa lista, mas ele também não é feio, as musicas também são ok com uma ou outra que ficam acima da média e infelizmente o jogo é só pra um jogador diferente da versão arcade que da pra jogar de 2, eu acho o Un Squadron um jogo bem redondinho e que tudo funciona como deveria ele não fica com nada muito acima da média mas é muito divertido eu recomendo bastante.&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhLnU3fDTKUS5lwgbDfFVWWw4forQjp7mFXA5wL5ZoF6v1IRPd9-GB5XYWYOmBuw3uQUJ6LwUz5QF4EIBtwQjeFNMNi16s9A1zoTiNhp450jAOyFXcG3LrpqnzH3pcKFtt3iGX0ajN_YUJzAhnzUCnEtVz-GFVofMMFzT0HS-UDwOEUTKckmDtLuZhC6Vih/s811/07-Super%20R-Type-snes-cartridge.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;518&quot; data-original-width=&quot;811&quot; height=&quot;204&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhLnU3fDTKUS5lwgbDfFVWWw4forQjp7mFXA5wL5ZoF6v1IRPd9-GB5XYWYOmBuw3uQUJ6LwUz5QF4EIBtwQjeFNMNi16s9A1zoTiNhp450jAOyFXcG3LrpqnzH3pcKFtt3iGX0ajN_YUJzAhnzUCnEtVz-GFVofMMFzT0HS-UDwOEUTKckmDtLuZhC6Vih/s320/07-Super%20R-Type-snes-cartridge.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;b&gt;6 Super R-Type&lt;/b&gt;&amp;nbsp;- Desenvolvido e publicado pela IREM em 1991 é um dos jogos de nave mais dificeis do console e considerando que ele é um dos primeiros shmups de SNES ele também impressiona pelos Sprites bem detalhados, muitas explosões e boa utilização das cores, os stages são variados com um ar futurista e deixam tudo mais legal com bons efeitos de parallax e com bastante inimigos em tela em várias partes, porém ela acaba pagando o preço por ser um dos primeiros jogos do console, como os programadores ainda não estavam com total afinidade com o hardware do Super Nintendo o jogo sofre com slowdown em várias partes.&lt;/div&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Já as musicas e efeitos sonoros combinam bem com o estilão futurista do jogo, algumas musicas são novas e outras são remixes baseadas na musicas da versão arcade do R-Type II, o sons cumprem seu papel sem nada de especial mas sem atrapalhar também.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Na parte da jogabilidade o diferencial do jogo fica no Force Pod que é aquela capsula que fica na nave você pode colocar ela tanto na frente quanto atrás (lá ele) ela também serve como escudo e causa dano se acertar o inimigo além da liberdade da gente poder posicionar ela de maneira mais estratégica para passar os chefes, além disso temos powerups como o laser azul que solta vários raios teleguiados, laser vermelho que é um tiro bem largo e causa bastante dano nos inimigos e o laser amarelo que vão ricochetear nas paredes, teremos também misséis, Speed-up com 3 niveis de velocidade e ainda contar com bits que são mini satélites que ficam rodeando nossa nave e atiram junto com a gente e ainda temos o famoso tiro carregado. Uma pena ser apenas para um jogador e ter uma dificuldade bem elevada, mas é um baita jogo.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmIsvZypIb9Vvuf8nN_wqn-d0svqa1_dbeOsMZcOSS_tHyI6bsfxMK0V3gCIU-YCVYfZJsbLct0-rtVbeBpCiegbm25Qvb5eeGBQnby_85VFFUSjzRa9_7LTq-IZoNkTwSQV6htW9c9lJSUCQtotJ13Eaap0zutADZ1-Tb6Yupmt0HiN6Rfslxyfmk-sjM/s811/06-Choujikuu%20Yousai%20Macross%20-snes-cartridge.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;518&quot; data-original-width=&quot;811&quot; height=&quot;204&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmIsvZypIb9Vvuf8nN_wqn-d0svqa1_dbeOsMZcOSS_tHyI6bsfxMK0V3gCIU-YCVYfZJsbLct0-rtVbeBpCiegbm25Qvb5eeGBQnby_85VFFUSjzRa9_7LTq-IZoNkTwSQV6htW9c9lJSUCQtotJ13Eaap0zutADZ1-Tb6Yupmt0HiN6Rfslxyfmk-sjM/s320/06-Choujikuu%20Yousai%20Macross%20-snes-cartridge.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;5 Choujikuu Yousai Macross Scrambled Valkyrie&lt;/b&gt;&amp;nbsp;- Desenvolvido pela Winkysoft e publicado pela Zamuse em 1993 é um dos melhores jogos exclusivos do Japão no Super Nintendo, ele é baseado no universo do clássico anime do Macross e se destaca por sua beleza gráfica usando técnicas incriveis que usam o Super Nintendo no limite e esse é mais um dos jogos extremos de Snes sem chip especial, você vai perceber isso já que cada fase tem um visual unico e nossas naves também que no jogo são chamadas de Valkyrires e possuem 3 váriações de nave durante a gameplay que são a Fighter, Gerwalk e Battroid além é claro de três personagens selecionaveis: Hikaru, Max e Millia cada um com suas prórias armas e caracteristicas e isso da um bom fator replay para o jogo. As musicas do jogos são ótimas&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;background-color: white; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;apesar de ser baseado na franquia Macross mais da metade da trilha sonora do game é original, mas existem alguns remixes de músicas do anime que é algo incrivel principalmente para quem é fã da série.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Agora na jogabilidade o jogo da um show, como eu disse antes nossas naves possuem três formas e cada personagem muda totalmente a forma de se jogar, temos power-ups que podem aumentar o poder da nossa arma em três niveis e também podemos coletar tanques de energia que recuperam nosso HP, mas uma das coisas mais legais da jogabilidade é que se ficarmos parados sem atirar nossa nave vai começar a piscar ai é só esconstar em um inimigo ele vai virar nosso aliado, claro que não da pra fazer isso em todos os inimigos mas o legal é descobrir quais podem nos ajudar ou não, enfim esse é considerados por muitos o melhor jogo de nave do Snes, e por isso aparece tão bem posicionado nesse top.&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjl2_OgxHfJt7QVcMqXPTQEzmkDV97wGc3CvNezeZFTtgW7ZUbU06Y9RK4hvhiFdGHUv5uu59oltG30t4bn-zrZZvT6IIVHhXzR6DLs-kmXS_yOs6-Ven1-zMBL92W-YmG4Uf6-OktlLglV6YiRuSGDpINvyz2Nc1vgfdjVXTinKpqOSYRmrwq1jkq_eCou/s811/05-R-Type%20III-snes-cartridge.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;518&quot; data-original-width=&quot;811&quot; height=&quot;204&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjl2_OgxHfJt7QVcMqXPTQEzmkDV97wGc3CvNezeZFTtgW7ZUbU06Y9RK4hvhiFdGHUv5uu59oltG30t4bn-zrZZvT6IIVHhXzR6DLs-kmXS_yOs6-Ven1-zMBL92W-YmG4Uf6-OktlLglV6YiRuSGDpINvyz2Nc1vgfdjVXTinKpqOSYRmrwq1jkq_eCou/s320/05-R-Type%20III-snes-cartridge.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;b&gt;4 R-Type III&lt;/b&gt;&amp;nbsp;- Desenvolvido pela IREM e publicado pela Jaleco em 1994 outro grande clássico para o Super Nintendo com belos gráficos possui sprites bem detalhados o design de naves desse jogo é bem sólido e vamos contar com belos efeitos de explosões e parallax utilizando várias camadas, as fases são variadas cheias de obstaculos com destaque para os cenários biomecânicos.&lt;/div&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;A trilha sonora é intensa e bem imersiva com efeitos sonoros impactantes das armas e inimigos, mas vale destacar que pelo menos para o meu gosto eu não acho todas as musicas la grandes coisas, uma outra se destaca, mas da pra dizer que tudo fica na média.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;O diferencial maior fica por conta da jogabilidade, antes de começar o jogo temos que escolher qual force vamos usar, force no caso, seria o tipo de tiro que são o Round Force, Shadown Froce e Cyclone Force cada uma com suas próprias caracteristicas e se você for bom mesmo vai zerar o jogo com cada uma dessas armas o que garante um ótimo fator replay, mas depois de se acostumar com uma fica bem dificil de se acostumar com outra, levando em consideração que o jogo já é dificil naturalmente então você vai sofrer tentando zerar o jogo de qualquer maneira. Uma curiosidade legal é que existem diferenças entre as versões japonesa e americana do jogo, os japas tentaram sexualizar muitas coisas no jogo como num chefão que atira leite de boi se é que você me entende, mas foi refeito na versão americana virando globos oculares e isso é muito louco.&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: x-large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9wlbl80xwBWJgmWO5Xm2VFHmNYx3eV4pqUrSsE5J7xbDch1hrW76ub4GII-1qrNavKOq_pjOQw3D8VRDk_mQhNkb022X6tuo3TXAV3uFF8Nl4Zdz4Hnc1lUKuQYHB-lr6qVUujzhSPEofFEDzi6IzdoYN7sI5d37iDe-bJfLcrQ-Xz9SVCAXQd2IGtfi5/s811/03-space-megaforce-snes-cartridge.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;518&quot; data-original-width=&quot;811&quot; height=&quot;204&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9wlbl80xwBWJgmWO5Xm2VFHmNYx3eV4pqUrSsE5J7xbDch1hrW76ub4GII-1qrNavKOq_pjOQw3D8VRDk_mQhNkb022X6tuo3TXAV3uFF8Nl4Zdz4Hnc1lUKuQYHB-lr6qVUujzhSPEofFEDzi6IzdoYN7sI5d37iDe-bJfLcrQ-Xz9SVCAXQd2IGtfi5/s320/03-space-megaforce-snes-cartridge.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;b&gt;3 Space Megaforce&lt;/b&gt;&amp;nbsp;- Desenvolvido pela Compile e publicado pela Toho em 1992 também conhecido como Super Aleste é um jogo tecnicamente incrivel no Super Nintendo, fases cheias de efeitos e inimigos e tiros para todos os lados, alta velocidade que deixa o jogo frenético, bombas e explosões incriveis que deixam a tela com o limite máximo de sprites do super nintendo, acho que o unico ponto negativo do jogo é ser apenas para 1 jogador, mas fora isso iremos passar por 12 fases uma fase ou outra meio que se repetem só mudando de cor mas nenhuma delas fica enjoativa, na verdade as fases são um show a parte onde temos fases que abusam do mode 7 dando um visual bacana, fase onde o cenário interage com a gente e chefões gigantes com padrões de ataque diferenciados tudo para que o jogo não cai no erro de alguns titulos do genero de ficar muito repetitivo, falando em repetição o fato da gente sempre ter muita disponibilidade de trocar de arma durante a gameplay é muito legal, mas isso também pode deixar você maluco quando troca de arma sem querer já que muitas vezes para não levar um tiro você acaba pegando o power up sem querer, da pra aprimorar esse power ups pegando gemas que ficam flutuando na tela e você acumulando elas deixando seu tiro mais forte meio que funciona como life, você só morre quando estiver com o tiro no minimo e for acertado, aqui também merece elogiar o balanceamento do jogo, algumas armas eu definitivamente não consigo usar muito bem, mas não é que ela seja ruim, só não combinam com meu estilo de jogo então não temos nenhum tiro que seja consedirado fraco e nenhum super forte que quebre o jogo, o ideial é ir testando e ver qual você gosta mais e qual é mais util em certa fases ou chefes. Eu adoro as musicas desse jogo e sons também o trabalho aqui foi muito bem feito assim como fizeram na jogabilide e fluides do jogo, lembra que eu falei que ele coloca o limite máximo de sprites na tela do super nintendo? então ele faz tudo isso sem apresentar slowdown durante todo jogo e isso é incrivel, Super Aleste é uma ótima pedida pra quem gosta de um joga de nave frenético e com bons efeitos gráficos, Super Recomendo.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhN9GAGfP0aQlFA-JZCGr9LaUj7WRsXzVQsmaxJgP_cz-QYlz4aqEXZfqAD6wjnl-vgqKSD9Y3MAWCEtwdsDl41n8Ue-HCG1QjPvIV9qyafmZ6G7gNArNTjxoSJl56FHBDkImPAX_WZCPC2jn71jDKH4pFwM1a4ihL18ZCB5cZaWbIZhKxjQNYcoM2VRrHc/s512/02-Gokujou%20Parodius-snes-cartridge.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;359&quot; data-original-width=&quot;512&quot; height=&quot;224&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhN9GAGfP0aQlFA-JZCGr9LaUj7WRsXzVQsmaxJgP_cz-QYlz4aqEXZfqAD6wjnl-vgqKSD9Y3MAWCEtwdsDl41n8Ue-HCG1QjPvIV9qyafmZ6G7gNArNTjxoSJl56FHBDkImPAX_WZCPC2jn71jDKH4pFwM1a4ihL18ZCB5cZaWbIZhKxjQNYcoM2VRrHc/s320/02-Gokujou%20Parodius-snes-cartridge.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;b&gt;2 Gokujou Parodius&lt;/b&gt;&amp;nbsp;- Desenvolvido e publicado pela Konami em 1994 esse aqui eu diria que foi o primeiro jogo de nave que eu realmente gostei de jogar, eu chamava ele de Parodius 2 na minha infância eu sabia que era o segundo jogo mas eu ainda nem tinha jogado o 1, esse eu meio que tenho um carinho maior por ele porque eu sempre jogava com um amigo meu na época de infância e a gente dava muita risada jogando, o jogo até tem um modo para dois jogadores mas não é de forma simultanea no total são 11 personagens para escolher, mas se jogarmos de 2 o numero sobe para 22 pois o segundo player vai ter seu personagem exclusivo e isso é muito legal, tudo no jogo é lindo, as fases, os personagens, os inimigos e principalmente os chefes, o chefe panda gigante mesmo faz seguista chorar no banho e vocês não vão acreditar heim o panda é preto e branco.&lt;/div&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;A jogabilidade segue os padrões de toda série e é excelente, mas pra mim o ponto mais alto do jogos são as musicas que também fazem paródia com temas clássicos ou folclóricos do japão ou china como por exemplo a musica que toca no panda que é uma musica festiva mas com elementos de música chinesa, a primeira fase já vem logo com cancan e muitos outros temas que você vai reconhecer assim que tocarem e fizeram isso de forma tão primosa que as músicas e sons se encaixam perfeitamente na fases, jogaço.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: x-large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhaAUu6pIspTqB6Fq0pTFVfodq6eSQQKijEnMxy7mwPsKEjKjredasBWlKi55N63iEsYC7jgeWvzLJQM0EVcXDTltcQSusUFQfahundkGaIgxyeVQU-cR6yhDqX6ya7MA18-lE1fC9GZg03ieJF5zvsfyu98kewPZcpJffomT7ti3rfh-_Yo4EghOQnNbaE/s811/01-Axelay-snes-cartridge.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;518&quot; data-original-width=&quot;811&quot; height=&quot;204&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhaAUu6pIspTqB6Fq0pTFVfodq6eSQQKijEnMxy7mwPsKEjKjredasBWlKi55N63iEsYC7jgeWvzLJQM0EVcXDTltcQSusUFQfahundkGaIgxyeVQU-cR6yhDqX6ya7MA18-lE1fC9GZg03ieJF5zvsfyu98kewPZcpJffomT7ti3rfh-_Yo4EghOQnNbaE/s320/01-Axelay-snes-cartridge.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;1 Axelay&lt;/b&gt;&amp;nbsp;-&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Desenvolvido e publicado pela Konami em 1992 esse é considerado por muitos o melhor jogo de nave do Super Nintendo e até o melhor jogo de nave de sua geração, é isso pode até ser meio polêmico mas não da pra negar o quão grandioso é esse jogo ao começar pelo seu visual charmoso diferentão mesmo com fases na horizontal e vertical com as famosas fases de rolo de macarrão que não é mode 7, até hoje você encontra na internet pessoas dizendo que esse efeito é mode 7, se você pesquisar análises sobre esse jogo vai encontrar essa informação em 90% delas sem contar os malucos que dizem que o jogo tem o chip mode 7, mas isso só mostra como o jogo é diferenciado e gera essas confusões até hoje, eu adoro jogos que possuem variações nas fases e Axelay faz isso muito bem, um ponto marcante do jogo é o chefão de lava que pega a tela toda, mas todos os chefes desse jogo são bem legais sempre trazendo algo tecnicamente impressionante para um console de 16 bits o jogo é relativamente curto mas trás um ótimo desafio, dificil alguém zerar esse aqui de primeira principalmente por causa da ultima fase que é pedreira mesmo, a trilha sonora do jogo é impecavel, todas as musicas são boas, os efeitos sonoros não são muitos mas também são ótimos, aqui diferente de outros jogos a gente não precisa ficar se preocupando com powerups durante as fases, escolhemos nosso tiro antes de começar e vamos pro jogo, na medida que avançamos novos aprimoramento dos tiros são liberados isso é bom porque a gente fica concentrado nos inimigos e não perde tempo tentando coletar algo e acaba morrendo por isso, pra mim esse jogo tem 3 pecados, o primeiro é ser apenas para um jogador, o segundo é que o chefão da fase do fogo não é o ultimo chefe do jogo e mano esse chefão tem muita cara de boss final e por ultimo é que no final do jogo existe uma menção de que teriamos um novo Axelay, e aqui estamos decadas depois ainda esperando por isso, mas quem sabe um dia né e isso não muda o fato de que Axelay é melhor jogo de nave do Super Nintendo.&lt;/span&gt;&lt;/div&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://snestalgia.blogspot.com/feeds/7765042188896890058/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://snestalgia.blogspot.com/2026/03/blog-post.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2493873762760599264/posts/default/7765042188896890058'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2493873762760599264/posts/default/7765042188896890058'/><link rel='alternate' type='text/html' href='http://snestalgia.blogspot.com/2026/03/blog-post.html' title='Melhores Jogos de Nave de SNES - Parte 3'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjefsp-EPMJ_SV9mor1Dpvzmoe9ItCPV57zBYb0kStKVYMp6Aq_gEq28Xckv9ABmi08c2alUcO_CYysmLzSsy-gRqahNh_Tnd5dKv2_bWS01ahWgMtF7nw5hV_Z2ycKVgx-zyd8clN4RMmFaybmyuPy67KdWe98TIPoLPG-PQbacgRqCFWF0KwFMcecHHm8/s72-w513-h289-c/top-15-shmup-snes-nintendo.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2493873762760599264.post-4621411774404602041</id><published>2026-03-06T11:29:00.001-03:00</published><updated>2026-03-06T12:26:08.939-03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Análises"/><category scheme="http://www.blogger.com/atom/ns#" term="PC Engine"/><category scheme="http://www.blogger.com/atom/ns#" term="Review"/><title type='text'>Tenshi no Uta - Uma História de Amor e Tragédia</title><content type='html'>&lt;span id=&quot;docs-internal-guid-b0aa7198-7fff-7e1a-7851-e99c3a520d20&quot; style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiYNBjBx2GPHcFPMqXcNnGeS_7UTFGWPD3LkfqwPLeC-CU91QGts_8PmSFGk9srM20z4gG2V_xfOu1_ZYegxRH9-LMGcKrIS96qIE7_PQBWU4DYxWtW2aDnc5-ZCGnAG0PfmLNB0wF0boV8KRIqi_7POv-JGM1x_0ksfwv61iz_0kSTlUCRKenid1GnMDg&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;770&quot; data-original-width=&quot;1368&quot; height=&quot;225&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiYNBjBx2GPHcFPMqXcNnGeS_7UTFGWPD3LkfqwPLeC-CU91QGts_8PmSFGk9srM20z4gG2V_xfOu1_ZYegxRH9-LMGcKrIS96qIE7_PQBWU4DYxWtW2aDnc5-ZCGnAG0PfmLNB0wF0boV8KRIqi_7POv-JGM1x_0ksfwv61iz_0kSTlUCRKenid1GnMDg=w400-h225&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;p&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Cosmic Fantasy 2 foi uma experiência tão desagradável que eu peguei um certo desgosto da Telenet Japan, mais especificamente da Laser Soft.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Foi então que, antes de ser coagido à fazer análises da franquia toda, eu decidi por dar uma desviada no caminho e experimentar outro jogo.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Só tem um pequeno detalhe, esse jogo também é da Telenet Japan…&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Será que eu deveria ter feito isso? Confesso que um pequeno detalhe foi o que me motivou a jogar esse jogo, mesmo ele sendo da Telenet Japan e eu estar correndo risco de encarar outro Cosmic Fantasy 2 disfarçado.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Vamos ver então se Tenshi no Uta valeu a pena?&amp;nbsp;Clica ai em &lt;b&gt;&lt;a href=&quot;https://snestalgia.blogspot.com/2026/03/tenshi-no-uta-uma-historia-de-amor-e.html&quot; target=&quot;_blank&quot;&gt;CONTINUE LENDO&lt;/a&gt;&lt;/b&gt; e bora&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;span&gt;&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Dentro de muitas empresas grandes que trabalham com jogos é bem comum encontrar equipes ou estúdios separados para se trabalhar em mais de um projeto. Com a Telenet Japan isso não era diferente, porém a empresa via esses grupos como uma espécie de subsidiária, com nomes próprios e até com os logos nas capas e dentro dos jogos.&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEh1Z4sodCDOaUpHl1OUUgMMbYg5r5MXtUemvG2YPK3xGRQVOEGNZbe_Gn-vFiEie_FvH2BU4eJOpFTPs6X1KCu5yhrWb-i8WNqFHrgtsRxGPqzAeXZZMpm22NjRz8_0jrh6RcM22PHjmoJzBEvCuromSAouMzeyFyZvU93yD9_bpcaZhMDw2ewb7MZe6mE&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;173&quot; data-original-width=&quot;291&quot; height=&quot;238&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEh1Z4sodCDOaUpHl1OUUgMMbYg5r5MXtUemvG2YPK3xGRQVOEGNZbe_Gn-vFiEie_FvH2BU4eJOpFTPs6X1KCu5yhrWb-i8WNqFHrgtsRxGPqzAeXZZMpm22NjRz8_0jrh6RcM22PHjmoJzBEvCuromSAouMzeyFyZvU93yD9_bpcaZhMDw2ewb7MZe6mE=w400-h238&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Logo da Riot&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Além da Laser Soft que tinha o foco em publicar jogos em CD-ROM no PC Engine e foi de onde se originou os &lt;a href=&quot;https://snestalgia.blogspot.com/2026/01/cosmic-fantasy-o-inicio-de-um-desastre.html&quot;&gt;Cosmic Fantasy&lt;/a&gt;, tínhamos outros nomes. O mais famoso talvez seja o Wolf Team, que para quem conhece um pouco mais sobre a história e desenvolvimento de jogos, foi quem produziu Tales of Phantasia para a Namco e eventualmente se tornou o Namco Tales Studio, fora fundar a tri-Ace que nos deu títulos como Star Ocean e Valkyrie Profile.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Mas não é nem da Laser Soft e nem do Wolf Team que eu quero falar nesse texto, meu foco vai para a RIOT, um dos muitos estúdios que desenvolveu jogos na Telenet Japan e que foi fundado em 1991.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Fundado com o propósito não só de criar jogos originais mas também trabalhar em ports de jogos para os consoles da época, eles trabalharam até meados de 1994, quando a equipe se desfez e vários membros foram integrados ao Wolf Team. Mas voltemos ao ano de fundação do estúdio, porque foi em 25 de outubro desse mesmo ano que o jogo tema do artigo foi lançado.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjwT0lXFAKolX27gqz54OBCdU7J5gus1qK8Y1uLqlN05HN25TPoiIrg1BY0PNkmzxgC-y1rknoIXJRcVmowHuZ2bmgNWPEJhAphY-a_Cc3r9GA18yE-7TZF6eN3piQMsMpk9ePq5Av6khOVYOaxa19pc36ArjGEuXt7c5mwp0eMr5Fd1HeFIKG-CRkO54w&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;542&quot; data-original-width=&quot;640&quot; height=&quot;339&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjwT0lXFAKolX27gqz54OBCdU7J5gus1qK8Y1uLqlN05HN25TPoiIrg1BY0PNkmzxgC-y1rknoIXJRcVmowHuZ2bmgNWPEJhAphY-a_Cc3r9GA18yE-7TZF6eN3piQMsMpk9ePq5Av6khOVYOaxa19pc36ArjGEuXt7c5mwp0eMr5Fd1HeFIKG-CRkO54w=w400-h339&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Capa do jogo&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Exclusivo do mercado japonês e fazendo uso do PC Engine Super CD-ROM² chegava ao mercado Tenshi no Uta.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;O jogo mistura mitologia celta, uma Inglaterra fictícia pré cristianismo, uma história de amor, sacrifício e tragédias. Mas um único fator que me fez decidir por jogar o jogo. E ele está no time de produção. Vários membros da Riot que trabalharam no jogo após o fim da Riot e a integração com o Wolf Team deixaram a Telenet Japan e fundaram a Media Vision, empresa responsável por desenvolver Wild Arms, um dos meus RPGs favoritos do Playstation. Isso é claro inclui os criadores e a compositora do jogo da Sony…. precisava de mais?&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;UMA BOA HISTÓRIA FAZ UM BOM JOGO?&lt;/b&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhg5mQMad04kX8C98j7fBJT-oMon-LTd4KFIj6YaRhp43wEKk2-2PmVgREw0smQfvjXG0EFTo63GAW-6JrlRAZPzhir1jpSPUoQPD6-SrPEXQIp2GIj8o7UmgI924JqNhpHLbu4HPTtuMWi9BcPG1Gnu4PW9Xv1beyodogF8i-JLk_5mb8cLQDceopxCoU&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;4009&quot; data-original-width=&quot;7645&quot; height=&quot;210&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhg5mQMad04kX8C98j7fBJT-oMon-LTd4KFIj6YaRhp43wEKk2-2PmVgREw0smQfvjXG0EFTo63GAW-6JrlRAZPzhir1jpSPUoQPD6-SrPEXQIp2GIj8o7UmgI924JqNhpHLbu4HPTtuMWi9BcPG1Gnu4PW9Xv1beyodogF8i-JLk_5mb8cLQDceopxCoU=w400-h210&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Boa parte do manual do jogo é dedicada a contar sobre a lore&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;O mundo de Tenshi no Uta se divide em 3 planos. O celestial, o terrestre e o submundo.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;No passado os anjos desceram dos céus e lutaram contra Lúcifer e seus exércitos, selando ele no submundo. Após a batalha os anjos retornaram aos céus porém deixaram os monstros no plano terrestre junto dos humanos e assim tem sido desde sempre.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;É nesse mundo que tomamos o controle do jovem Kear, no vilarejo de Roscommon. Acordamos atrasados no nosso grande dia, mas que dia é esse? O início da jornada que devemos fazer junto de nossa noiva Claire, a filha do ancião do vilarejo. O destino é colher a flor de Eureka e levar ao castelo de Cork para receber a benção do rei e nos unir em matrimônio.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Mas o destino prega peças, a nossa felicidade durou pouco. Próximos do nosso destino somos atacados por um monstro voador, ele leva a Claire e nos deixa para morrer. Quando voltamos à si, estamos sozinhos e nossa jornada agora é para resgatar nossa amada… e muito mais, porém você vai ter que ir jogar se quiser saber o que acontece.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEg3RTKB9w0RZR_WEKEfYcEvBjFy2WQyrDWY2eTDdFDm1Kxll0rDnr_UPJ_NrORloVwbS4srQTLrfsy0wv4TLNQlZUIDOWtpCHLK0AlI1zI5jFwxs51YNsajTr2jtwYKI1fQ_vsY47tKi1ggWV5Gmx8MWZUH4ws3_hWF9ob-YGze7HW3GjUJxXu4oSoEGQk&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;224&quot; data-original-width=&quot;256&quot; height=&quot;350&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEg3RTKB9w0RZR_WEKEfYcEvBjFy2WQyrDWY2eTDdFDm1Kxll0rDnr_UPJ_NrORloVwbS4srQTLrfsy0wv4TLNQlZUIDOWtpCHLK0AlI1zI5jFwxs51YNsajTr2jtwYKI1fQ_vsY47tKi1ggWV5Gmx8MWZUH4ws3_hWF9ob-YGze7HW3GjUJxXu4oSoEGQk=w400-h350&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;A alegria de quem vai se casar em breve&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Passando para o elenco principal, temos 5 personagens jogáveis, podemos inclusive ter todos eles em combate simultaneamente, algo bem diferente, muitos jogos da época limitavam o número em 3 ou 4. Vamos então conhecer um pouco do elenco.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhitPWhFk-dCz59oDwe9hgCsNXSWg6BMwaphY-USj9qNM05D7YzmYqnZWYOPhmjogD70g18o43PaFh_lOQdAa84fscKJ9nitbqK8OGnguhMkFO8s4s_C9MOaURqu_U6_XPXZ-7Ng1XiTb8t2ofz3dAn_YwDHGgptC0IPpx7uEvufXaO7Ujve_JMgwdsFpM&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;160&quot; data-original-width=&quot;161&quot; height=&quot;256&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhitPWhFk-dCz59oDwe9hgCsNXSWg6BMwaphY-USj9qNM05D7YzmYqnZWYOPhmjogD70g18o43PaFh_lOQdAa84fscKJ9nitbqK8OGnguhMkFO8s4s_C9MOaURqu_U6_XPXZ-7Ng1XiTb8t2ofz3dAn_YwDHGgptC0IPpx7uEvufXaO7Ujve_JMgwdsFpM=w258-h256&quot; width=&quot;258&quot; /&gt;&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;Kear:&lt;/b&gt; O nosso protagonista aqui. Pobre Kear, o que deveria ser um dia feliz se tornou em tragédia. Temos aqui o protagonista modelo. Apesar de tudo o que está acontecendo na vida dele, ele não deixa de ajudar as pessoas. Ele tem um bom coração… talvez seja esse o motivo da Claire ter se apaixonado por ele.&amp;nbsp;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Em termos de gameplay temos um bom personagem, com excelentes atributos e ainda pode usar boas magias o que ajuda muito.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhSEpA2azK_YP_V6pUdJFqsCn9G9VEkVs8EyWahzEqvZCwb686ewXevu-aviA3O9rnko0f3lgRXmpVqjpELcEBjrMoo-8UwS_h-DvuDt7NbLtyxfmRVlAOeHo1u_09Nb5rkXX36C-0oeSzOtqy1X20YzpaU_oqQaHOpPiYbqPCn0EizW2RRgxVXosYNfpM&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;159&quot; data-original-width=&quot;158&quot; height=&quot;284&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhSEpA2azK_YP_V6pUdJFqsCn9G9VEkVs8EyWahzEqvZCwb686ewXevu-aviA3O9rnko0f3lgRXmpVqjpELcEBjrMoo-8UwS_h-DvuDt7NbLtyxfmRVlAOeHo1u_09Nb5rkXX36C-0oeSzOtqy1X20YzpaU_oqQaHOpPiYbqPCn0EizW2RRgxVXosYNfpM=w281-h284&quot; width=&quot;281&quot; /&gt;&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;Claire:&lt;/b&gt; Cresceu junto do Kear no vilarejo de Roscommon, acabaram se apaixonando e decidiram se casar. Infelizmente o destino fez com que os dois fossem separados e ela foi raptada por monstros. Apesar de ser a nossa “donzela em apuros” Claire tem muito mais importância na história do que aparenta no início. Mas não vamos dar spoilers, não é?&amp;nbsp;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Claire não possui muita força física, mas em termos de usar magias ela tem um belo de um repertório. Magias de cura excelentes e muito dano com magias de ataque.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjFdQ8svHsp3z0Fe14UhASguwrJep9r_O6qkQ6sRzmDu08g0chwHN3DyWughUMNsdrT8lvHPGQ7KA714i-XZBreqoytpiSnQpWSg80wD0m9266ot2wAQ1k8IZymPxcY5flg-PrN4Kq14Q0etT9xaAFnUgDTkUx6XCW3Z2R7qkX8iEPZNzDZzKOqFds81c4&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;141&quot; data-original-width=&quot;161&quot; height=&quot;229&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjFdQ8svHsp3z0Fe14UhASguwrJep9r_O6qkQ6sRzmDu08g0chwHN3DyWughUMNsdrT8lvHPGQ7KA714i-XZBreqoytpiSnQpWSg80wD0m9266ot2wAQ1k8IZymPxcY5flg-PrN4Kq14Q0etT9xaAFnUgDTkUx6XCW3Z2R7qkX8iEPZNzDZzKOqFds81c4=w262-h229&quot; width=&quot;262&quot; /&gt;&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;Buzen:&lt;/b&gt; Um velho praticante de magia e artes druidas, Buzen se junta à nossa busca pela Claire à pedido do rei de Cork. Inicialmente ele é quem nos pede ajuda para acalmar o deus dos mares Mananan. Buzen tem sabedoria e uma língua afiada. Se fosse mulher provavelmente seria a Dercy Gonçalves kkkkkkkkkkkkkkkkkk… apesar disso é ele quem mantém os jovens na linha em vários momentos.&amp;nbsp;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Do ponto de vista do gameplay temos um excelente mago, mas com bons atributos físicos também, dá pra tirar um dano satisfatório com as pancadas que ele dá…. fora o fato de ele ter a maior quantidade de MP da party então dá pra usar magia com gosto.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjhozDslsx-DZcpfT2gGAG3HKsTdA0nI3nbCJA8k-TSN4nnBCAdxhkUTTvfaPEPx-s2yZrU2XehYWZx0Q7pcSA1ZMVzkh88Jrzv9h-QFesdDepfTUws-LkOIdlv1ptcjY-VfxdriSh-w6auMnIDVp3zO9ViXjHaAoTiJBqtz0fDDERzQbZXNELQtboQ06U&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;152&quot; data-original-width=&quot;149&quot; height=&quot;280&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjhozDslsx-DZcpfT2gGAG3HKsTdA0nI3nbCJA8k-TSN4nnBCAdxhkUTTvfaPEPx-s2yZrU2XehYWZx0Q7pcSA1ZMVzkh88Jrzv9h-QFesdDepfTUws-LkOIdlv1ptcjY-VfxdriSh-w6auMnIDVp3zO9ViXjHaAoTiJBqtz0fDDERzQbZXNELQtboQ06U=w274-h280&quot; width=&quot;274&quot; /&gt;&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;Jito:&lt;/b&gt; Extremamente habilidoso com uma espada, ele é bem conhecido por sua força e técnica. Assim como Kear, ele teve a esposa sequestrada por monstros e está em busca do paradeiro dela. À princípio ele se recusa a nos ajudar na busca pela Claire, porém mais tarde ele decide se juntar à nós.&amp;nbsp;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;No meio de tanto mago na party, Jito é o único personagem que não usa magia, nem mesmo tem MP, porém é o único capaz de empunhar algumas das mais poderosas espadas do jogo, e isso é evidente, o cara derrete o HP dos inimigos a cada turno que ele ataca. Curioso que nem mesmo o Kear sendo o protagonista ele consegue equipar as melhores espadas que o Jito consegue.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiqzExfXw2F4-HMCdh3cr1lDLTn6wHfCkCM6m2QcpvrIckItaGl8EYLkMBMtbyMXu1LJqVCfcPHZPKMTHTUWabVmgh59_zpBC7_8PLVe6o21PIm1Ka-Dooc50kSduH3iw2Ta3GCre9wDK-YteFNXU1cOG4UIEbTkhNi4tuqT_JjLZcvBbbLtyXE8fNuNO8&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;172&quot; data-original-width=&quot;159&quot; height=&quot;265&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiqzExfXw2F4-HMCdh3cr1lDLTn6wHfCkCM6m2QcpvrIckItaGl8EYLkMBMtbyMXu1LJqVCfcPHZPKMTHTUWabVmgh59_zpBC7_8PLVe6o21PIm1Ka-Dooc50kSduH3iw2Ta3GCre9wDK-YteFNXU1cOG4UIEbTkhNi4tuqT_JjLZcvBbbLtyXE8fNuNO8=w245-h265&quot; width=&quot;245&quot; /&gt;&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;Enya:&lt;/b&gt; A última personagem a entrar na party e a mais jovem do elenco principal. Descendente dos Kelt, ela vive com o avô em um vilarejo da tribo. É graças a ela e suas habilidades que conseguimos de fato resgatar a Claire e também é por ela que aprendemos mais sobre a realidade do mundo. Dentro do grupo em muitos pontos ela serve como alívio cômico, mas temos muito mais com ela do que simplesmente uma menina alegre.&amp;nbsp;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Em combate ela é semelhante à Claire nos atributos porém suas magias são mais focadas no ataque e no suporte, o que ajuda muito, aumentar o ataque dos que batem forte ajuda muito.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Além do elenco principal temos lá um tanto de NPCs que tem uma importância a mais na trama, normal de qualquer RPG. Mas o destaque aqui vai para algo que não deveria ser visto como NPC. O save point do jogo é representado por mulheres que ficam nas cidades ao lado de placas indicando que elas fazem o serviço. Na hora que falamos com elas, não temos somente aquele diálogo padrão de “Quer salvar o seu progresso?”, elas sempre dizem coisas relacionadas com o lugar e o que está acontecendo. Eu ri muito com algumas situações como em uma vila onde um NPC está apaixonado por uma delas e ela se sente incomodada porque ele fica olhando estranho pra ela… ou em uma outra cidade se frente pro mar a moça do Save se emociona toda vez que olha pro mar… eu simplesmente amei isso no jogo. Quando eu chegava em uma nova cidade eu corria para salvar o jogo não só para garantir o meu progresso mas também para ver o que a moça lá diria pra mim.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Além disso também temos muitas situações bem humoradas com NPCs, tem gente comendo escondido, gente fingindo doença para não trabalhar, magos fazendo magias estranhas e por aí vai… você vai rir bastante com alguns diálogos nesse jogo.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEixTZcfZE_h1_Cd0WoIDgYJnt__3ZPgYLRJ85kK1BUtns24UyLa6wLMl2ApvegUkRAcqOnfq-mspSmpobq0yUEYMRIKFRg2BXpHooSvAZHdhvUYAJoYcVFP7bgh71s0cqyfdtbaQPOuijzflv-olPDjPoHmwXMpto9Wdq3hCuZSxM52bXo53SHotqXornU&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;4002&quot; data-original-width=&quot;7687&quot; height=&quot;209&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEixTZcfZE_h1_Cd0WoIDgYJnt__3ZPgYLRJ85kK1BUtns24UyLa6wLMl2ApvegUkRAcqOnfq-mspSmpobq0yUEYMRIKFRg2BXpHooSvAZHdhvUYAJoYcVFP7bgh71s0cqyfdtbaQPOuijzflv-olPDjPoHmwXMpto9Wdq3hCuZSxM52bXo53SHotqXornU=w400-h209&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Mapa do &quot;mundo&quot; em Tenshi no Uta&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Enfim, Tenshi no Uta entrega uma boa história com um elenco decente e um mundo bem produzido, vale mencionar que esse é o segundo jogo original desenvolvido pela Riot e o primeiro RPG deles, o que eles nos entregaram é bem sólido para uma primeira experiência, digo isso comparando com o que a outra equipe da Telenet Japan estava fazendo. É só você ver o que a Laser Soft nos deu no mesmo ano com &lt;a href=&quot;https://snestalgia.blogspot.com/2026/02/cosmic-fantasy-2-o-verdadeiro-desastre.html&quot;&gt;Cosmic Fantasy 2&lt;/a&gt;, é um mundo de diferença. E você vai notar bem quando entrarmos na jogabilidade.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;CONTROLES DIVINOS?&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhA4nBtA8rBzbM4SBplSfqI-CbvoO3VaFY7fYIwdXc6u-SXwmm0WUN9gjv2hMAgEKAb0AqEVSzkkkFJ5HmjHSho2YV2otNBWbQ9dpzsWHyvEltX21Hv8pmNEVJwqYTtPghuaGp5MHTFoCppY66tB1cQh_B75TlfpeHZfLf2fJt4Lzan7a7_qJg9Us4lSDY&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;280&quot; data-original-width=&quot;431&quot; height=&quot;260&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhA4nBtA8rBzbM4SBplSfqI-CbvoO3VaFY7fYIwdXc6u-SXwmm0WUN9gjv2hMAgEKAb0AqEVSzkkkFJ5HmjHSho2YV2otNBWbQ9dpzsWHyvEltX21Hv8pmNEVJwqYTtPghuaGp5MHTFoCppY66tB1cQh_B75TlfpeHZfLf2fJt4Lzan7a7_qJg9Us4lSDY=w400-h260&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Aprenda a usar os controles&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Tenshi no Uta não inova, ele meio que pega o que funciona em RPGs e usa direito. Você não vai encontrar aqui nada tão revolucionário, embora algumas coisas podem até ser novidade considerando os RPGs da época. Vamos então ver como são os controles.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Direcional é o nosso amigo na hora de mover o personagem no campo ou o cursor nos menus.&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;O botão I é o botão de ação, vai servir para conversar, revistar, abrir e etc no campo. Também é o botão que confirma as ações nos menus e combates.&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;O botão II se você mantiver pressionado enquanto anda pelo campo fará seu personagem correr e por padrão é o botão que cancela/volta as ações.&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;O botão RUN foi o ignorado da vez… ele literalmente não faz nada no jogo todo, nem mesmo na tela de título ele trabalha.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;O botão SELECT trabalha muito aqui, ele é quem abre o menu de campo.&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;OBS:&lt;/b&gt; A gente sempre avisa e eu creio que você já está mais do que ciente, mas esse é mais um jogo incompatível com controles de 6 botões. Não se esqueça de alterar o modo no controle para 2 botões ou configurar o seu emulador corretamente.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjWOuLAQWzoUD7QLM5kKYG81fnGFRJOZBt0eYwjGwRtiEeJz-YLfYTbP1ApuFwx4Bz6KiUuDHjWkwwJFQZ5wygDeoQnd6INkPbjr2f-0hIIv_cz8xUTn74FNGBvPSHF9DCkZ7A3imoGXzgdO5VTEX0LVJSrkQIfKtIsFbMaFySPQKgnfPZ_4AadeHV6qv0&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;224&quot; data-original-width=&quot;352&quot; height=&quot;255&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjWOuLAQWzoUD7QLM5kKYG81fnGFRJOZBt0eYwjGwRtiEeJz-YLfYTbP1ApuFwx4Bz6KiUuDHjWkwwJFQZ5wygDeoQnd6INkPbjr2f-0hIIv_cz8xUTn74FNGBvPSHF9DCkZ7A3imoGXzgdO5VTEX0LVJSrkQIfKtIsFbMaFySPQKgnfPZ_4AadeHV6qv0=w400-h255&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Conversar com as galinhas não muda o fato de que RPG é tudo igual...&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Depois de jogar um jogo quebrado como Cosmic Fantasy 2, encontrar um RPG simples e funcional como Tenshi no Uta faz ele parecer o melhor jogo do mundo. Mas esse exagero todo meio que se justifica. Apesar de ser bem pé no chão com a fórmula, o jogo funciona de uma forma bem fluida.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Não temos muita coisa diferente do que vemos em outros jogos, você compra itens nas lojas, dorme nos INNs, revive aliados caídos ou recupera os status negativos nas igrejas sem pagar nada (chupa Dragon Quest mercenário), o dinheiro do jogo é o Gimel…&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;O jogo possui um sistema de transição de dia e noite, assim como Dragon Quest III e IV, mas ele só é usado em cidades, não afetando dungeons. Tanto é que se entramos em alguma dungeon quando está de noite o jogo já faz a transição para dia automaticamente e assim que saímos de volta pro mapa estará de dia.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEj3t58-YXWOYO4qUJ8o19RCAmbcL4BaKddrF-xbFRkizBg3FMlxOQGg9dpHxW8nrAjg6muLm-FcaJPelISF7tOdbi2opBOma6koeny8EwjK2uyIDkwos89W_dOlZWDaD9ZSLdisxzDC0zN4QGIxy2uI6yGUPMaDL4xu7sqepM0zhe4TyJCk-dvFjltxoRY&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;665&quot; data-original-width=&quot;1114&quot; height=&quot;239&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEj3t58-YXWOYO4qUJ8o19RCAmbcL4BaKddrF-xbFRkizBg3FMlxOQGg9dpHxW8nrAjg6muLm-FcaJPelISF7tOdbi2opBOma6koeny8EwjK2uyIDkwos89W_dOlZWDaD9ZSLdisxzDC0zN4QGIxy2uI6yGUPMaDL4xu7sqepM0zhe4TyJCk-dvFjltxoRY=w400-h239&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;O tiozinho dando em cima da moça do save...&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Uma peculiaridade desse sistema é que ele tem uma transição muito rápida e se você ficar parado no mapa ela irá acontecer, mesmo enquanto usamos o menu de campo. É um pouco estranho para quem se acostumou com a fórmula mais comum de usar esse tipo de transição em jogos, no caso a de Dragon Quest. Mas é bem conveniente quando queremos ver um evento noturno numa cidade, em segundos no mapa podemos resolver isso.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Em alguns lugares temos uns eventos no jogo que nos deixa presos na cidade até resolvermos o problema. Não poderemos nem salvar o progresso durante esses momentos. Quando isso acontece temos que ir conversando com NPCs e coletando pistas para resolvermos a situação. Você sabe que está num momento desses porque a música muda e quando você conversa com alguém e obtém uma nova pista o jogo toca um jingle.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;E é isso, não tem nada de tão diferente que precise de uma menção além do que foi dito acima. Eu disse, o jogo é bem pé no chão com a fórmula.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiUkTRoD6urAqGmuZdapN34SGzNs3M6A6nRoiaG0rGRvxXQISsjsvGXo7rTj3VWO2P05p_Hk0_Lbv5uSEb7yPZDOfSJzp4pnKE9IoVvpbL9r4tlZnsXGov8ZXLN_okIHKCTCf7DdqvN_vMzmJJB5AXdnro9cyxTpDDPbeasL0Jr_HGJbRuaTMeIWuGRWPc&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;692&quot; data-original-width=&quot;895&quot; height=&quot;310&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiUkTRoD6urAqGmuZdapN34SGzNs3M6A6nRoiaG0rGRvxXQISsjsvGXo7rTj3VWO2P05p_Hk0_Lbv5uSEb7yPZDOfSJzp4pnKE9IoVvpbL9r4tlZnsXGov8ZXLN_okIHKCTCf7DdqvN_vMzmJJB5AXdnro9cyxTpDDPbeasL0Jr_HGJbRuaTMeIWuGRWPc=w400-h310&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Menu de campo do jogo&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Até o menu de campo do jogo é simples, simples até demais em alguns pontos eu diria. Você aperta SELECT e o menu é exibido na parte superior esquerda da tela. E é só isso, nem mesmo vemos um resumo dos nossos personagens como temos em outros RPGs, eu achei isso bem ruim, embora possamos de fato ver os atributos dos personagens, não é sem ter que escolher uma opção antes. Sou sempre à favor da simplicidade mas sem prejudicar a experiência. Enfim, vamos conhecer o menu de campo do jogo então.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgKetx77z6T6l8NtS_M-U9L2Wa85EywphDIGXmKZy2SC4saOxbbxSP99nslB996Q-HcI4BpXUztkyieHFPQRvIL7uOM91XjEfhKLB_bC19QSHnIWH5zFoHVNlx9awwRLuM3VTxq1IbgyBDjJie4cuOK9pgJwplzvBs3CPjqWWdzuzgQko9AKIDKlebpLQo&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;705&quot; data-original-width=&quot;857&quot; height=&quot;329&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgKetx77z6T6l8NtS_M-U9L2Wa85EywphDIGXmKZy2SC4saOxbbxSP99nslB996Q-HcI4BpXUztkyieHFPQRvIL7uOM91XjEfhKLB_bC19QSHnIWH5zFoHVNlx9awwRLuM3VTxq1IbgyBDjJie4cuOK9pgJwplzvBs3CPjqWWdzuzgQko9AKIDKlebpLQo=w400-h329&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;As magias são divididas por categoria&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;MAGIC:&lt;/b&gt; Serve para ver as magias que seu personagem tem e usar as que podem ser usadas em campo. O jogo separa as magias em 4 categorias.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Magias de ataque, que são aquelas voltadas a causar dano nos inimigos durante os combates. Existem magias baseadas em elementos como fogo ou vento e sem nenhum vínculo elemental. Elas podem acertar um único inimigo, um grupo de inimigos conforme o tipo ou todos eles de forma indiscriminada.&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Magias de cura, as que servem para recuperar o HP dos personagens, curar status negativos ou revive rum aliado caído. As magias de cura possuem variações que recuperam um único aliado ou todos de uma vez. O jogo oferece apenas uma magia para curar status e ela resolve todos eles. Para reviver alguém o jogo seguiu a fórmula de Dragon Quest, uma magia mais simples com chances reduzidas de sucesso e uma melhor com total garantia.&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Magias de suporte são aquelas que você usa para modificar atributos durante os combates. Experimente aumentar o ataque do Jito e veja o estrago acontecendo. Além de aumentar nossos atributos, podemos reduzir os dos inimigos ou causar algum status negativo neles, também podemos roubar HP ou MP deles.&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Magias diversas. Aqui ficam magias que muitas vezes só podem ser usadas no campo ou em um ponto específico. Aquelas magias que reduzem o encounter rate que nos levam para fora de uma dungeon na hora, que nos manda para a última cidade visitada, uma que protege os personagens ao pisar em terreno que causa dano. Até umas diferentes como uma que traz o seu barco até a praia mais próxima ou uma que nos leva até o barco.&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;O jogo só tem um problema, nada de explicações, sem o manual ou um guia o negócio vai ser testar magia por magia até saber o que cada uma faz, e ter boa memória para lembrar porque os nomes são originais.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhUhcwJbjHczwC_GOOO6QhYFL3TbVwryOTlAGzckYs0bG2ASpQ_rblKrysoP06MHDfAcmuCYUBN9R03NduWLLiKMkYXaowxB_dBV0eCffTMKsBtc6zrPcJYTDOmoItbrTPBI3QX5_y-b6cEooPhW0E--4Bn9eelMBKv_KVShTHBE7eOcqtvkPlHWIlw7ZQ&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;705&quot; data-original-width=&quot;857&quot; height=&quot;329&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhUhcwJbjHczwC_GOOO6QhYFL3TbVwryOTlAGzckYs0bG2ASpQ_rblKrysoP06MHDfAcmuCYUBN9R03NduWLLiKMkYXaowxB_dBV0eCffTMKsBtc6zrPcJYTDOmoItbrTPBI3QX5_y-b6cEooPhW0E--4Bn9eelMBKv_KVShTHBE7eOcqtvkPlHWIlw7ZQ=w400-h329&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Gerir itens não é nada fácil aqui... pouco espaço&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;ITEM:&lt;/b&gt; O jogo adota o padrão de Dragon Quest para lidar com itens. Cada personagem carrega até 8 itens, o problema é que o equipamento ocupa espaço e itens importantes nem mesmo podem ser deixados com qualquer personagem. Considerando que um personagem com o set de equipamentos completo vai ocupar 5 dos 8 slots de item já dá para entender como é ruim isso. Eu sofri um bocado com o gerenciamento de itens no jogo.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Ao menos com itens consumíveis, o jogo nos dá uma pequena ajuda. Itens de cura, aqueles itens que usamos em combate e os que fazem algo no campo similar a algumas magias de suporte são cumulativos. Veremos um número junto deles e podemos juntar o quanto conseguirmos deles.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;O jogo oferece opções para trocar itens entre os personagens e até para descartar itens que não queremos mais. O item só não pode estar equipado para poder ser transferido. E para itens que são cumulativos ao transferir para outro personagem só vamos mandar um por vez e não o total que temos em algum personagem.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Assim como nas magias, não temos explicação dos itens, nem nas lojas… só no manual e nem tudo está listado lá. Tão ruim quanto Cosmic Fantasy 2 heim…&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEivZ9JH4hp1eF-j9P4zTwKqsm8H9KI1m5u1hjC7GLyLaIEGg2Z3D2UDl28kZlwnOxbkYvSoz-S-R93u5YMhh4PXt5S5PZ0kt78zIf8ADUlSGYFqMZMe5wLnBS4Yg_bB49wMDOFKsNxH-RsiAHyKDfaPaQW5ypSxwzcqiPMd_HB7zMwSVaSWGqcINKdX8fI&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;705&quot; data-original-width=&quot;857&quot; height=&quot;329&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEivZ9JH4hp1eF-j9P4zTwKqsm8H9KI1m5u1hjC7GLyLaIEGg2Z3D2UDl28kZlwnOxbkYvSoz-S-R93u5YMhh4PXt5S5PZ0kt78zIf8ADUlSGYFqMZMe5wLnBS4Yg_bB49wMDOFKsNxH-RsiAHyKDfaPaQW5ypSxwzcqiPMd_HB7zMwSVaSWGqcINKdX8fI=w400-h329&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Equipando o personagem&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;EQUIP:&lt;/b&gt; Equipar seu personagem é bem simples aqui. Como eu disse lá nos itens, podemos equipar até 5 peças de equipamento no personagem. Uma arma, uma proteção para os braços que varia entre escudos ou luvas, uma armadura, uma proteção para a cabeça e um acessório.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;No momento que vamos equipar um item podemos ver as mudanças de atributos que ele traz (chupa Cosmic Fantasy 2!) e para remover um equipamento do seu personagem é só selecionar ele novamente como se fosse equipar. Vale lembrar que o personagem só poderá equipar itens que estiverem em sua possessão e na loja quando vamos comprar um equipamento incompatível com o personagem o lojista avisa, o mesmo diálogo aparece se tentamos equipar um item incompatível que tenha sido encontrado em baús por exemplo.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Uma coisa engraçada do jogo é que recebemos uma peça de armadura que é uma calcinha, literalmente uma calcinha de algodão com um lacinho na frente. Não seria nada de mais não fosse o fato dessa ser a melhor armadura disponível para o Buzen durante boa parte do jogo kkkkkkkkkkkkkkkkkk&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiu1b0gkCxBgtNKaJF-oPMZmPecyS6XWXAAwDY9HJcuCM6HxxtktXFhTAeqCTiTmfmCe_Lwhl68J_pDkpqzvDRUH90dKYOhSMwTzdCVIW8ywbxtRAprxn7iGvFr68qv_dkYNl_nJ5Ph8-ug2Hsb7tV5c-cH5HvxrGDCj6yyXb0sweikADlE1la7txhHiDI&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;705&quot; data-original-width=&quot;857&quot; height=&quot;329&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiu1b0gkCxBgtNKaJF-oPMZmPecyS6XWXAAwDY9HJcuCM6HxxtktXFhTAeqCTiTmfmCe_Lwhl68J_pDkpqzvDRUH90dKYOhSMwTzdCVIW8ywbxtRAprxn7iGvFr68qv_dkYNl_nJ5Ph8-ug2Hsb7tV5c-cH5HvxrGDCj6yyXb0sweikADlE1la7txhHiDI=w400-h329&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Tela de status padrão do jogo&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;STATUS:&lt;/b&gt; Clicando nessa opção veremos primeiro aquele resumo dos personagens que deveria aparecer por padrão no menu de campo. Logo ao clicar na opção teremos uma janela que mostra o quanto temos em dinheiro, além das informações básicas dos personagens. Nome, LV, HP, MP… o cursor fica disponível nesta janela e selecionando um personagem vamos ver os status detalhados dele. Na janela que se abre teremos o nome do personagem no topo ao centro, na parte esquerda teremos.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;LV&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;HP&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;MP&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;EXP sendo o quanto temos e o que precisamos para o próximo LV&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;AP = Attack Power&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;AC = Armor Class = Defesa&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Velocidade&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Sabedoria que quanto maior mais forte serão suas magias&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Sorte que influencia os danos críticos&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Por fim teremos no lado direito a lista de itens equipados no personagem.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Faltou só um retrato do personagem nos status detalhados porque não vi faltar nenhuma informação importante, só achei confuso no começo essa parada de AP e AC, mas é só acostumar porque não há nada diferente alem dos nomes.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEh6QwBBzKRIUvSLmg8HZkXuEoDLuuNGS96v-IIcHb79Y2CzbEKdgixJcYkcCQFA-k-QkuvNtnrdUXsq4tRocdRzjgK7cbBR7R1V3F9zz-mFpflVGOk6d7DTs5luwiASFGT7l3j9d3tUp98RE-RMvlzwKXVO0RvgwqlQJRRfMTHx9Rh_DGvQJLITbcvR1FI&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;705&quot; data-original-width=&quot;857&quot; height=&quot;329&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEh6QwBBzKRIUvSLmg8HZkXuEoDLuuNGS96v-IIcHb79Y2CzbEKdgixJcYkcCQFA-k-QkuvNtnrdUXsq4tRocdRzjgK7cbBR7R1V3F9zz-mFpflVGOk6d7DTs5luwiASFGT7l3j9d3tUp98RE-RMvlzwKXVO0RvgwqlQJRRfMTHx9Rh_DGvQJLITbcvR1FI=w400-h329&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;As anotações que o jogo faz ajudam muito&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;MEMO:&lt;/b&gt; Essa é a opção para quem se perde fácil ou não sabe o que fazer. Quando falamos com alguns NPCs ouvimos um jingle, isso significa que o que ele disse é útil e deve ser lembrado mais tarde. Aí o jogo armazena as últimas 8 mensagens úteis de NPCs aqui, como uma forma de ajudar o jogador a prosseguir ou obter informações úteis mesmo não estando no local onde ele ouvir tal informação de um NPC. Nem toda informação dada pelos NPCs é realmente útil para o avanço da história, muitas nem mesmo são relacionadas com o momento ou local, algumas são mais para aprofundar a lore do jogo, acrescentam na construção de mundo. Mas a função é útil, quando você para de jogar por um tempo e volta meio perdido ao menos não precisa sair conversando com todo mundo para se situar, é só olhar as últimas anotações.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;LOAD:&lt;/b&gt; Aqui você carrega um jogo previamente salvo sem ter que dar reset no console. Simples assim. É uma função bem útil considerando que consoles de CD-ROM tem um tempo de load maior que os de cartucho e isso impacta na espera.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;E é isso, um menu de campo bem simples. Falta uma coisinha aqui e ali para melhorar, mas ao menos tudo realmente funciona. Não temos bugs que podem prejudicar a experiência. Para um primeiro RPG eu diria que o pessoal da Riot fez um bom trabalho.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Mas se esse trabalho ficasse só no menu de campo não seria algo bom não é, e é por isso que vamos ver como os combates do jogo funcionam.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEj1B0pYixIOJqwdJp9rRAtPyAW5VZLSVU2r7faKJdeXWbRSO5ePOXuq_kJrcmY0mpqWdS6cJRcyNm7zMyoRbQ_LyOwXi2REiwlDkTPTstGf4cVORRxKVAZvNt9VW9O88tc6v-1YMeYKXEOBfL-4fD-Nv7FHqgFoVYqgrZ3f8Miu-d4y38sCAnbzxjdAMyI&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;704&quot; data-original-width=&quot;888&quot; height=&quot;317&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEj1B0pYixIOJqwdJp9rRAtPyAW5VZLSVU2r7faKJdeXWbRSO5ePOXuq_kJrcmY0mpqWdS6cJRcyNm7zMyoRbQ_LyOwXi2REiwlDkTPTstGf4cVORRxKVAZvNt9VW9O88tc6v-1YMeYKXEOBfL-4fD-Nv7FHqgFoVYqgrZ3f8Miu-d4y38sCAnbzxjdAMyI=w400-h317&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Tela padrão dos combates&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Em Tenshi no Uta temos combates por turno no melhor estilo Dragon Quest clássico. Antes de realizarmos as ações vamos escolher o que cada personagem vai fazer e o turno irá rolar com a ordem decidida pelo atributo velocidade. Assim que os personagens e inimigos realizarem suas ações, vamos ter as opções exibidas novamente e depois de escolher o que cada um fará, um novo turno vai se iniciar.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;O layout dos combates é simples tal qual é o menu de campo, na parte superior temos o resumo dos nossos personagens com nome, HP e MP, se estivermos sob o efeito de um status negativo veremos um ícone representando o mesmo do lado esquerdo do HP do personagem… na parte central é a tela de ação e na parte inferior temos as opções disponíveis e durante o turno a janela com as informações contextuais. As opções disponíveis para cada personagem são as seguintes.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;ATTACK:&lt;/b&gt; Não importa quantas vezes eu faça um review de RPG, essa opção dificilmente vai ser diferente do padrão. Ataque físico com a arma equipada para causar dano no alvo escolhido. Não há muita variação aqui, ou seu ataque acerta ou não e se a animação exibida for diferente isso significa dano crítico o que dá mais do que o dobro do dano no caso desse jogo. Um ponto legal desse jogo está na velocidade, ataques normais são bem rápidos nas animações e isso faz com que vários ataques em um mesmo alvo sejam executados bem rápido, fazendo os combates serem mais rápidos.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEh9yy1c1k3NuP14ubml4ERCyBP2ydYdyoPW7qIfka7EfMQp9NOPTif5-WE8dgBHF_fIFKvn71L9F_JJMub0pJytMUol0et_pPhznteVIMixK2FkYqfAwDwgEWDrZgeK-854ZITsr9NoxdwZyuelpz5FimjUOtxUMwHuE1nIRWoKGdTfBh0HBdF8GGLAY4E&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;656&quot; data-original-width=&quot;1287&quot; height=&quot;204&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEh9yy1c1k3NuP14ubml4ERCyBP2ydYdyoPW7qIfka7EfMQp9NOPTif5-WE8dgBHF_fIFKvn71L9F_JJMub0pJytMUol0et_pPhznteVIMixK2FkYqfAwDwgEWDrZgeK-854ZITsr9NoxdwZyuelpz5FimjUOtxUMwHuE1nIRWoKGdTfBh0HBdF8GGLAY4E=w400-h204&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Essas tabelas do manual são suas melhores amigas na hora de usar magia&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;MAGIC:&lt;/b&gt; Com exceção do Jito, todo mundo pode usar magia aqui. Então é nessa opção que vamos encontrar elas. Assim como no menu de campo, elas estão divididas nas categorias e as que não podem ser usadas em combate ficam com a fonte escura indicando que não podem ser selecionadas. Fora isso fica aquele lembrete sobre a ausência das explicações das magias, se não tiver acesso ao manual fica complicado.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;ITEM:&lt;/b&gt; Nessa opção você usa os itens em possessão do personagem. Existe uma boa variedade de coisas para serem usadas durante os combates, mas não me lembro se era possível usar ou não equipamentos como itens. No manual também não tem nenhuma referência… preguiça de testar kkkkkkkkkkkkkkkkkk&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Aproveitando o embalo, o jogo não tem muitos status negativos e para curar eles usamos apenas um item ou magia, salvo o personagem morto que têm item e magias separadas para isso. Também podemos curar tudo sem usar nada ao visitar uma igreja.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Os status disponíveis são:&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Envenenamento que faz nosso personagem perder um pouco de HP a cada turno ou um ponto por passo dado no campo.&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Medo que é o equivalente ao silêncio nos RPGs, impede o personagem de usar magias.&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Confusão que faz o personagem ter dificuldade em diferenciar aliados de inimigos na hora do ataque.&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Sono que bota seu personagem pra dormir e perder o turno até que ele acorde. Detalhe que mesmo levando um ataque inimigo ele não irá acordar.&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Morte é quando seu personagem é incapacitado. Você não poderá usá-lo até que ele seja revivido. É o único status representado de forma diferente, o nome do personagem fica com a fonte escura e o sprite de no campo fica em preto e branco.&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;OBS:&lt;/b&gt; Envenenamento, Medo e Morte persistem ao final do combate enquanto os demais status somem ao término do mesmo.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;DEFEND:&lt;/b&gt; Para reduzir danos tanto dos ataques físicos quanto das magias inimigas, essa é a opção ideal. Quando os combates são mais pesados, é fácil saber que vamos ter que preservar um personagem só para curar a party, usar a defesa com ele é uma boa estratégia.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;ESCAPE:&lt;/b&gt; Fugir dos combates é uma opção válida, ainda mais quando a coisa está complicada com monstros fortes que não nos deixam em paz. Eu achei a taxa de sucesso relativamente baixa indiferente do inimigo ser forte ou não. O lado bom é que podemos escolher a opção com mais de um personagem, então temos mais de uma chance de fugir com sucesso.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjw4Zg2LJhv_Y2rdRNOEPrHAfnuPvZMdV8qpNy2aXDayhOJ46CEdDgOtDJtorddVqk28AaCjD0s73kkbJV_xO9cHu32HqwBorbln0a6SFtOztBwr5cKwYPy_zJiH1QHyoA99R_DFCz9OV_xLcIZesVBMKRimTYq52GRB1mQUsU0jOgZMog7NzQXDAhC_UY&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;232&quot; data-original-width=&quot;341&quot; height=&quot;272&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjw4Zg2LJhv_Y2rdRNOEPrHAfnuPvZMdV8qpNy2aXDayhOJ46CEdDgOtDJtorddVqk28AaCjD0s73kkbJV_xO9cHu32HqwBorbln0a6SFtOztBwr5cKwYPy_zJiH1QHyoA99R_DFCz9OV_xLcIZesVBMKRimTYq52GRB1mQUsU0jOgZMog7NzQXDAhC_UY=w400-h272&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Contra chefes a coisa não muda muito... só não podemos fugir das lutas&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Eu disse que era pouca coisa, e é só isso mesmo, o jogo oferece o mínimo, mas ao menos tudo funciona. Não adianta oferecer o mundo sem funcionar direito igual ao que Cosmic Fantasy 2 fez, se o simples te atende melhor quando funcional.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;As regras para o término do combate são o padrão, ou você derrota os inimigos ou eles te derrubam. Se você perder o jogo volta do último ponto salvo sem nenhuma penalidade. Se você vencer recebe o Gimel, aí a tela retorna para o campo é vamos ver quanto de EXP cada um ganhou. Se o seu personagem sobe de LV a tela de status é exibida e ao apertar o botão ela mostra o aumento de cada atributo. E em seguida um diálogo indicando que ele aprendeu uma nova magia se for o caso.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;O encounter rate do jogo é bem alto, mas no geral os combates não são demorados. Muitos inimigos caem com uma ou duas pancadas. Fora que ter mais personagens na party ajuda um bocado para bater mais em cada turno.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgDUZH3XAZ57k6JRffvC-2fdYe6qWUh3uVXa64szpyfJMfoMKJkvrBb4KEr-WWDfsII6Os68dKDLH4-ZmZUznc1as-vRHmu7kMeEHEvRQPtWDWivZQD7c6u7R92rmGxl1lsQVtI8az8F7I6VtEFs02TvcRV62cbtbXBrmvoOYGmCEdJXTnHrS4GCk2-Aw8&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;1302&quot; data-original-width=&quot;1700&quot; height=&quot;307&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgDUZH3XAZ57k6JRffvC-2fdYe6qWUh3uVXa64szpyfJMfoMKJkvrBb4KEr-WWDfsII6Os68dKDLH4-ZmZUznc1as-vRHmu7kMeEHEvRQPtWDWivZQD7c6u7R92rmGxl1lsQVtI8az8F7I6VtEFs02TvcRV62cbtbXBrmvoOYGmCEdJXTnHrS4GCk2-Aw8=w400-h307&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Não é difícil de avançar no jogo&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;No geral o desafio do jogo é mediano, não temos muito trabalho para avançar por conta do sistema de anotações com a opção MEMO do menu de campo, sempre sabemos onde ir. Fora que com a grande quantidade de batalhas que encontramos no caminho os personagens pegam LV rápido, o que garante HP e MP recuperados à cada LV up, fora aprender magias boas bem rápido. Dinheiro raramente é problema aqui também… para não dizer que algo não pesa um pouco no desafio algumas dungeons são grandes e fáceis de se perder na navegação. No geral o jogo é relativamente curto perto de muitos RPGs, com boa administração de recursos é fácil ir de uma ponta a outra sem parar muito.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Como o jogo usa o formato Super CD-ROM² temos disponível mais memória, com isso os tempos de loads são menores do que no padrão CD-ROM² do PC Engine. O jogo tem uma fluência muito agradável. Não me entenda mal, ainda temos sim loads, mas a forma com que os desenvolvedores trabalharam o jogo deixou eles menos irritantes. Por exemplo, o jogo só faz longas pausas quando entramos do mapa em uma cidade ou dungeon, ou quando saímos de volta ao mapa. Para simplificar tudo o jogo faz poucas trocas de mapa e o efeito de transição para os combates é muito rápido. Comparando com outros jogos do console que usam o mesmo padrão eu diria que Tenshi no Uta consegue ser mais fluido do que muitos outros que saíram depois, nem mesmo o &lt;a href=&quot;https://snestalgia.blogspot.com/2025/11/de-ziria-zero-parte-2-duas-vezes-maior.html&quot;&gt;jogo mais vendido do console&lt;/a&gt; é tão fluido assim.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEidWXu5i_o55LB0roMAXO0aeokeA64GOy3cqPwL9qq0U5XcT_-48TivQyECIbQogDysGM2_ikgoH1qoYa8nB-AQUHQFhyE2NAlUyzmNTx4hFM5oY7QHYKeQVPKnk1nkqmcsns615crRdMQoP599dSUvU2yiVGsnDpPvs4A11xin9p4MtGeYDTnV28d5u80&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;232&quot; data-original-width=&quot;256&quot; height=&quot;362&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEidWXu5i_o55LB0roMAXO0aeokeA64GOy3cqPwL9qq0U5XcT_-48TivQyECIbQogDysGM2_ikgoH1qoYa8nB-AQUHQFhyE2NAlUyzmNTx4hFM5oY7QHYKeQVPKnk1nkqmcsns615crRdMQoP599dSUvU2yiVGsnDpPvs4A11xin9p4MtGeYDTnV28d5u80=w400-h362&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;E pensar que tudo começou por conta de um casório&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Enfim, podemos finalizar com a jogabilidade dizendo que a de Tenshi no Uta é uma boa experiência. A aposta na simplicidade somada à boa otimização dos loads fez o jogo seguir de uma forma muito agradável, porém nem tudo são flores. Não tem como não achar o gerenciamento de itens bom, ou então a total ausência de explicações sobre itens e magias algo bom, ter que recorrer ao manual é complicado pra muita gente que provavelmente joga via emulação. E tem um fator um tanto quanto ruim, o manual do jogo não é dos melhores. Tirando as tabelas com uma breve ajuda com itens e magias e a parte sobre a lore do jogo, as informações sobre os sistemas do jogo são bastante limitadas ou ausentes lá. Tem mais informações sobre os combates aqui do que no manual kkkkkkkkkkkkkkkkkk&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Mas se for só pela jogabilidade, Tenshi no Uta passa, ainda mais para quem estava sofrendo com os dois primeiros Cosmic Fantasy kkkkkkkkkkkkkkkkkk&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;BELEZA ANGELICAL?&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Quando paramos para olhar melhor os gráficos do jogo vemos que não temos um super visual, é um jogo de 1991 e vem de um time meio que recém formado. Mas não adianta só falar isso. Bora descrever tudo.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiVNGyfMID4IyE6A5G1aMyOefXPPKjq5hHWGYiDvp5fnpJJqbTI61mkrVmMJaMnJFPv9buaC8J7ISu1Aj5bNrslAIgPBNUNMtEDwxUdajfGEapiBsplye-pg8NP5n9hcAa3Eg_cOFJv9YxEXekC_03kaaexKhcfya8OAKVF-5ii8oGFwmtRkVjLSR3vGTY&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;1302&quot; data-original-width=&quot;1688&quot; height=&quot;309&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiVNGyfMID4IyE6A5G1aMyOefXPPKjq5hHWGYiDvp5fnpJJqbTI61mkrVmMJaMnJFPv9buaC8J7ISu1Aj5bNrslAIgPBNUNMtEDwxUdajfGEapiBsplye-pg8NP5n9hcAa3Eg_cOFJv9YxEXekC_03kaaexKhcfya8OAKVF-5ii8oGFwmtRkVjLSR3vGTY=w400-h309&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;RPG de formiguinhas&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Começando pelos nossos personagens e NPCs, tudo é muito pequeno e com poucos detalhes, os personagens sequer tem um rosto nos sprites. Pra dizer a verdade, nossos personagens se passariam por NPCs facilmente. Apesar disso não temos visual SD (ou Chibi se preferir) como a grande maioria dos RPGs da época. É uma escolha diferenciada, não é das melhores eu diria mas é de certa forma interessante. Como eu disse que os personagens até parecem com os NPCs, tudo fica com um ar mais normal por assim dizer, não precisamos de um herói que usa uma armadura reluzente e uma espada gigante… infelizmente não temos animações além do ciclo de caminhada… é algo que faz falta.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Em contrapartida, os monstros que aparecem no campo são mais detalhados e alguns tem sprites bem grandes, com os NPCs pequenos isso passa uma percepção da diferença de tamanho bem interessante. Uma pena que vemos poucos inimigos no campo.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjSauswnsKt1rNQvrDG1852kf8BDdzu5CJLrI7vncq2JTD35zDRf67cDY-J9ZuY3nRLK6WMcJS283JVnu1oUA6xStvikD8m7w73vaSXa45IxapxzWwMAK6QICuYu8eneif9IWIYvGH2q9oE49Rlq4BfLW1JPGYsuG2E_8OBDt2kiqm2SFsQZH0ySCTQkkw&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;1200&quot; data-original-width=&quot;1600&quot; height=&quot;300&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjSauswnsKt1rNQvrDG1852kf8BDdzu5CJLrI7vncq2JTD35zDRf67cDY-J9ZuY3nRLK6WMcJS283JVnu1oUA6xStvikD8m7w73vaSXa45IxapxzWwMAK6QICuYu8eneif9IWIYvGH2q9oE49Rlq4BfLW1JPGYsuG2E_8OBDt2kiqm2SFsQZH0ySCTQkkw=w400-h300&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Tenshi no Uta VS Final Fantasy IV&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;O mapa do jogo é mais interessante, apesar de usarmos os personagens pequeninos o nível de detalhes no mapa é bem interessante. Se compararmos com muitos RPGs da mesma época é notável o quanto o mapa de Tenshi no Uta é bonito. Só para comparar, na imagem acima temos o mapa de Tenshi no Uta VS o mapa de Final Fantasy IV no SNES… não é sempre que o jogo mais famoso é o mais bonito…&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiX9i7btGl4Eti_irHJVhb6fVAPJYQApxNyzW45onI0U-E2RROZN6QCXrIcmD-quSQn7Md4AWpNVQNsJ1VBRoZZCILRGKj1leDSFdM-QR2Z7HBMhmGPUPKxm4HfyFDMuu3qbDLUr0cKLNBTzqAQFRbAAhjavWaLFw6ospzZY_aq8IKHyyvFBU216HMVIXc&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;232&quot; data-original-width=&quot;341&quot; height=&quot;272&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiX9i7btGl4Eti_irHJVhb6fVAPJYQApxNyzW45onI0U-E2RROZN6QCXrIcmD-quSQn7Md4AWpNVQNsJ1VBRoZZCILRGKj1leDSFdM-QR2Z7HBMhmGPUPKxm4HfyFDMuu3qbDLUr0cKLNBTzqAQFRbAAhjavWaLFw6ospzZY_aq8IKHyyvFBU216HMVIXc=w400-h272&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;As cidades são bem simples... até demais...&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Agora quando entramos nas cidades e nos vilarejos… tudo fica muito simples de novo. Não é que seja feio, algumas cidades tem até bons detalhes mas com sprites pequenos parece que estamos jogando um RPG com formigas. Ao menos as casas tem mobília e não são coisas vazias… no final das contas eu ainda prefiro esse visual “formiguinha” do que o que se tinha nos dois primeiros Cosmic Fantasy. Um detalhe legal é que ao invés de trocar a câmera e forçar transições o tempo todo, o jogo usa o artifício de remover o teto dos lugares para mostrar o interior. Ao menos se os sprites são pequenos a escala dos lugares fica mais “realista” assim.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;E se as cidades são mais simples, as dungeons são também kkkkkkkkkkkkkkkkkk… na real temos cenários mais detalhados aqui e muita pouca reciclagem de assets. A ambientação varia bem de acordo com a dungeon, temos mudanças até&amp;nbsp; na mesma área às vezes.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjZVTQC83NRr9I0KKH0tZxpmLfAjR5Bi2J_e2oDI2SpLJZlyaOVe9zCpzABMACv7oDkhs4Gazj6xEGHnpJUj6nxZBPZeGRgMZ8c4XCDFBJR7e6g8jD_oSHs4p_0CsN8J39Jcp05KW6ZeNVzI-OttvM84GUQahZeaYOA_74vu3TJjq3LQdlV1vtoZpZuHXU&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;1300&quot; data-original-width=&quot;1690&quot; height=&quot;308&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjZVTQC83NRr9I0KKH0tZxpmLfAjR5Bi2J_e2oDI2SpLJZlyaOVe9zCpzABMACv7oDkhs4Gazj6xEGHnpJUj6nxZBPZeGRgMZ8c4XCDFBJR7e6g8jD_oSHs4p_0CsN8J39Jcp05KW6ZeNVzI-OttvM84GUQahZeaYOA_74vu3TJjq3LQdlV1vtoZpZuHXU=w400-h308&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Dungeons são no geral melhor desenhadas que as cidades&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;No final das contas os gráficos no campo são medianos, é fato que as formiguinhas de personagens são bem sem graça e que as cidades parecem faltar alguma coisa… ao menos o mapa e as dungeons ainda compensam. Mas e os combates?&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiGVpP1vyNarQIF2BdlNmIt3muQVlQhOz8e--nC_ux9rJZNZSJDf6FXUK4UeinY0E-1RVN6b00_jtgxDfn0r7bQx-AE0m-GxNstCmtV7qB00wG7tWIrpI_wZ-UMgGcepJcD7Ippw6ozNc84kDDJDpyEgTAvVI2E_vyvnTh6LMM1Es0tOhYrdW7NZwstLVo&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;224&quot; data-original-width=&quot;336&quot; height=&quot;266&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiGVpP1vyNarQIF2BdlNmIt3muQVlQhOz8e--nC_ux9rJZNZSJDf6FXUK4UeinY0E-1RVN6b00_jtgxDfn0r7bQx-AE0m-GxNstCmtV7qB00wG7tWIrpI_wZ-UMgGcepJcD7Ippw6ozNc84kDDJDpyEgTAvVI2E_vyvnTh6LMM1Es0tOhYrdW7NZwstLVo=w400-h266&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;O fundo dos combates é onde você estiver&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Quando nos combates o jogo usa a mesma proposta visual de Cosmic Fantasy 2, embora com algumas melhorias na fórmula. Assim como a grande maioria dos RPGs da época, os combates são em primeira pessoa. Os monstros variam de tamanho, mas no geral temos bons sprites com bastante detalhes e o designer caprichou aqui, temos uma ótima seleção de criaturas legais. Infelizmente são todos imóveis… quando passamos para os chefes a coisa muda um pouco. A grande maioria dos chefes são gigantes e bem detalhados, também temos movimentos para os ataques deles. Alguns chefes são tão maiores que sobrepõem as janelas de texto omitindo alguns dados dos personagens… o ideal era as caixas de texto sobrepor os sprites mas é bem provável que alguém ali quis destacar o visual dos “bicho grandão” kkkkkkkkkkkkkkkkkk&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;As animações são boas em sua maioria. A animação de ataque físico é padrão mas as magias em geral tem uma boa variedade para as de ataque. As de redução de atributos ou as que causam algum status negativos nos inimigos ou reciclam uma animação simples ou nem trazem uma.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;A única coisa que não temos aqui são cenários. Assim como Cosmic Fantasy 2, os combates ocorrem com o campo como cenário de fundo, até mesmo contra os chefes. Só que o jogo ao menos criou um efeito legal para não ficar tão simples quanto já é. Quando entramos em combate o jogo faz um efeito visual que remove a cor do campo e os sprites, deixando somente o cenário sem cor ao fundo. Isso destaca mais os monstros visualmente. Eu realmente preferia ter um cenário aqui, mas olhando pelo lado da fluidez, dá pra entender a decisão de não criar um. As transições entre a movimentação no campo e os combates são realmente muito rápidas, bem provável que carregar um cenário teria algum impacto…&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjMrxEfNV9gd2MSdbvhCzSFBmA8Pv1DIFP_9iAxUqEdj2CW8eUXMcKxZWHIaIc3M49xby4JaHN7_US4BLTSlee5AV7Zu__zijzrX2YKj2Vx7zJpAPkd_Y0PDLQJBfZD-fXWuNoOyccEFhNz-PGVs1PzChcXuIeboIMIEKINEB2OwLx2GLSUM16u6U9vXU0&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;232&quot; data-original-width=&quot;256&quot; height=&quot;362&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjMrxEfNV9gd2MSdbvhCzSFBmA8Pv1DIFP_9iAxUqEdj2CW8eUXMcKxZWHIaIc3M49xby4JaHN7_US4BLTSlee5AV7Zu__zijzrX2YKj2Vx7zJpAPkd_Y0PDLQJBfZD-fXWuNoOyccEFhNz-PGVs1PzChcXuIeboIMIEKINEB2OwLx2GLSUM16u6U9vXU0=w400-h362&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;As cenas animadas estão no jogo mas não são as melhores que você vai ver&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Por fim nos sobra aquele recurso famoso dos jogos em CD para analisar, as cenas animadas. Apesar de ser em CD-ROM, Tenshi no Uta tem bem poucas cenas… se comparado com o quanto o primeiro Cosmic Fantasy tem por exemplo, dá até pra dizer que não temos cenas animadas em Tenshi no Uta. Os produtores jogaram bem safe nessa parte.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;As cenas presentes no jogo tem um estilo um cadinho diferente do que eu vejo em outros jogos, elas tem meio que um ar de colagem, tipo, vários clipes separados que alguém juntou e montou uma cena inteira. A qualidade geral também não é das melhores, perdem para o que Cosmic Fantasy 2 que é do mesmo ano entrega (pena que lá falta o jogo onde sobra cena). Ao menos temos boas cenas para a introdução e para o final do jogo, o que vem no meio dele é lucro.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiAOYhIyHzVgZEwR3bdNlnXIl2AlO9JWtEz61UN7LCLS4S6AUV7C6muxFKd6kzGIib6pragjAMEdS2fGCVnuV1Ejc7Z95yLpWgVIzIje0hEmL0EBZtBrkIJ7KkIe3xHk3YVGkyUSNRFtsp_3Gb7jYzVgug0L-ntVGZVY0t_X0abtynCx6fDE1K3y6gkg-k&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;232&quot; data-original-width=&quot;256&quot; height=&quot;362&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiAOYhIyHzVgZEwR3bdNlnXIl2AlO9JWtEz61UN7LCLS4S6AUV7C6muxFKd6kzGIib6pragjAMEdS2fGCVnuV1Ejc7Z95yLpWgVIzIje0hEmL0EBZtBrkIJ7KkIe3xHk3YVGkyUSNRFtsp_3Gb7jYzVgug0L-ntVGZVY0t_X0abtynCx6fDE1K3y6gkg-k=w400-h362&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;A arte do jogo é bem própria dele&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Com relação à arte usada temos um estilo bem parecido com mangás shoujo, personagens mais magros e altos com um traço mais delicado. Um bocado diferente do estilo mais shounen que muitos jogos com estilo anime adotavam na época. Eu pessoalmente gostei, acho legal jogos que fogem um pouco do padrão. Inclusive podemos ver alguns retratos para os personagens principais e alguns NPCs durante o jogo e o estilo permanece, uma pena que não rolam mais daquelas cenas mais estáticas que outros jogos usam, seria uma boa forma de colocar mais arte dentro dele.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Podemos então dizer que Tenshi no Uta segue o padrão mediano. Gráficos que não são realmente bonitos, mas também não são feios. O jogo entrega o necessário e de fato algumas decisões tomadas fazem você pensar que poderiam ter feito muito mais. Eu dou um desconto porque quando falamos de um primeiro jogo, sempre se deve considerar a experiência (ou a falta dela) que a equipe tem. Uma coisa eu posso garantir, considerando o que a outra equipe da Telenet Japan fez como um primeiro RPG, Tenshi no Uta é o paraíso.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;OUÇA O CANTO DOS ANJOS&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Na parte sonora o jogo se mantém no padrão. Entrega algo bom, mas nada realmente espetacular. Considerando a compositora, eu diria que ela se conteve aqui, mesmo assim temos uma boa trilha sonora.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Como estamos falando da Michiko Naruke, eu já estava esperando algo no mesmo nível de Wild Arms, que foi o meu primeiro contato com o trabalho dela. E de fato algumas músicas me fazem lembrar do RPG do Playstation, porém muitas músicas tem um ar meio Psycho Dream, um jogo de SNES produzido pela mesma equipe de Tenshi no Uta e que conta com a trilha sonora feita por ela. No geral eu acho a trilha sonora desse jogo bem relaxante, tem boas músicas pra se ouvir ali enquanto estudamos ou estamos escrevendo um review de um jogo de RPG kkkkkkkkkkkkkkkkkk&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Para a minha alegria, a maior parte da trilha sonora do jogo tira proveito do som digital que o CD oferece, apenas alguns jingles fazem uso do som PSG do PC Engine. Se lançaram a trilha sonora do jogo de forma oficial eu desconheço.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgvgt_gQXLzD6oHqDYX85s12Ki3w8mQw2g8sABGQ0uh7eI7KXZFPhG2PeVc46QH4ZOHIfJYtWFK2h59SWX_9_v0JJ07jrieI2cMnkFyLNhF1FHspzDg3Up-6QvP4tiLfSbbftcRLleSSXZZYFiz7ZDpqNpOiWBKx1WbtlipoSlzyH8TfjYgDJsiqN45_H8&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;1000&quot; data-original-width=&quot;1000&quot; height=&quot;400&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgvgt_gQXLzD6oHqDYX85s12Ki3w8mQw2g8sABGQ0uh7eI7KXZFPhG2PeVc46QH4ZOHIfJYtWFK2h59SWX_9_v0JJ07jrieI2cMnkFyLNhF1FHspzDg3Up-6QvP4tiLfSbbftcRLleSSXZZYFiz7ZDpqNpOiWBKx1WbtlipoSlzyH8TfjYgDJsiqN45_H8=w400-h400&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Não tem OST oficial então vai foto do disco do jogo mesmo kkkkkk&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Mas se você quiser ouvir a OST de Tenshi no Uta, é só clicar &lt;b&gt;&lt;a href=&quot;https://downloads.khinsider.com/game-soundtracks/album/tenshi-no-uta&quot;&gt;NESSE LINK&lt;/a&gt;&lt;/b&gt; que você consegue ouvir o que é tocado dentro do jogo.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;O jogo também não economiza com efeitos sonoros, temos sons para coisas que acontecem e para as ações nos combates. Nada impressionante é verdade, mas é bom ter sons para ações… isso acrescenta na experiência.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;E por fim, temos vozes é claro, porém somente nas cenas animadas. O jogo não fez uso de vozes para diálogos importantes, o que é um bocado triste eu diria. Eu adoro quando um jogo acrescenta diálogos para as cenas importantes, adiciona impacto e passa mais emoção. O elenco listado nos créditos do jogo é bem pequeno.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Temos creditados no elenco:&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Kazuhiko Inoue deu voz ao Kear. Lembra do Klarth em Tales of Phantasia? Então, a voz é dele. Considerando os jogos que ganharam review aqui ele está no &lt;a href=&quot;http://snestalgia.blogspot.com/2025/10/emerald-dragon-do-pc-engine-e-o-rpg-que.html&quot;&gt;Emerald Dragon&lt;/a&gt; como Hathram. Fora uma gigantesca carreira com animes.&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Hiroko Emori dá voz para Claire. Ela também já deu as caras por aqui com a voz da Tsunade no primeiro &lt;a href=&quot;https://snestalgia.blogspot.com/2025/11/de-ziria-zero-parte-1-o-primeiro-rpg-em.html&quot;&gt;Tengai Makyou&lt;/a&gt; e jogos seguintes.&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Gara Takashima deu voz para a Maria, essa você vai ter que jogar pra saber quem é no jogo. A dubladora é aquele exemplo de voz que você ouviu em vários animes ao longo dos anos mas sempre em papéis menores. Em jogos a mesma coisa. Ah! Ela dublou a Carrie Fisher, a eterna Princesa Leia nos episódios IV a VI de Star Wars no Japão.&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Hideyuki Tanaka é o Jito. Em jogos só me lembro dele dando voz para o Citan de Xenogears (jogão demais)... em animes ele é o Aiolia de Leão e o narrador da versão original de Saint Seiya além de outras obras baseadas no universo criado pelo Kurumada.&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Junko Hagimori dá voz para a Enya. Sabe aquela pessoa que faz um monte de papel pequeno em animes e você nem se liga que é ela? Então… tirando isso, ela deu voz para a Saki daquele trio de inimigas no Grandia.&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Kouhei Miyauchi fez a voz do Buzen, Esse cara é uma lenda, fez a voz do Mestre Kame em tudo de Dragon Ball até meados de 1995, ano em que ele faleceu. Em jogos ele não tem muitos papéis, mas ele esteve em Tengai Makyou Ziria e Manjimaru fazendo alguns personagens.&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;A qualidade das vozes embora decente tem um problema, volume meio baixo. Em algumas cenas mal dá pra ouvir o que os personagens falam porque os efeitos sonoros sobrepõem demais as vozes. Mesmo com ajustes nos canais de áudio do emulador só para isso ainda não fica bom, dá até pra deixar pior. Não sei dizer se é assim no hardware original, mas eu achei muito baixo para ouvir detalhes em momentos importantes. Eu jogo em emulador mas não faço uso de savestate, fast forward entre outras melhorias que emuladores trazem, tento jogar o mais próximo possível da experiência no console para ter um contexto mais próximo da época do jogo. Acho mais justo assim, mas nesse jogo eu tive que usar a função de rebobinar para ouvir alguns diálogos melhor.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Tenshi no Uta é definitivamente um jogo mediano. Faz o necessário para entregar uma experiência satisfatória mas não é perfeito. O som segue junto dos gráficos e da jogabilidade nessa fórmula. Boa trilha sonora mas não é algo espetacular, tem efeitos sonoros, coisa que alguns jogos esquecem de usar, e apesar de ter ali as vozes, não faz o melhor uso delas.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;NÃO ME ESCONDA NADA&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Não achei nenhum artigo mostrando coisas escondidas ou deixadas no disco do jogo. Mas o jogo tem uns truques e códigos.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEguzoiHLciMSAhqO7wGXQLeMIyHUvX2F8QMwVu_VWpN_QIJDAwx23YhsNw9u6CR__N6QRj9zFbHIC54AAFFITR1h2eJnznyugyJ4zLbimTTHdwc04ehszpkIQOLmd7_qySOaBYW1ZRQPc5y2rNrVYjGgmlwIZgkXihKDsUxHRirIZjw_9Pbz32lfssa740&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;360&quot; data-original-width=&quot;480&quot; height=&quot;300&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEguzoiHLciMSAhqO7wGXQLeMIyHUvX2F8QMwVu_VWpN_QIJDAwx23YhsNw9u6CR__N6QRj9zFbHIC54AAFFITR1h2eJnznyugyJ4zLbimTTHdwc04ehszpkIQOLmd7_qySOaBYW1ZRQPc5y2rNrVYjGgmlwIZgkXihKDsUxHRirIZjw_9Pbz32lfssa740=w400-h300&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Telas escondidas pra explorar o que tem dentro do jogo&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;DEBUG MODE:&lt;/b&gt; Na tela de título pressione o direcional para direita 4 vezes, para cima 3 vezes e para esquerda 6 vezes, em seguida pressione o botão II 7 vezes e por fim o botão I. Se fizer a sequência corretamente o debug menu vai aparecer na hora.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;OMAKE:&lt;/b&gt; Na tela do “The End” pressione o botão II 62 vezes e em seguida o botão I. Se fizer corretamente, poderá ver uma cena e ouvir uma espécie de Radio Drama.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;LEVEL 99:&lt;/b&gt; Para fazer esse truque vai precisar de um segundo controle conectado ao PC Engine/emulador. Na tela de boot do console, aquela que mostra a versão do Super CD-ROM², segure para cima no direcional e os botões I e II no controle 2 e então pressione o botão RUN no controle 1. Se der certo você começa o jogo no LV 99.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;RECEPÇÃO E LEGADO&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Eu não sou muito de pesquisar por avaliações da crítica especializada, mas ao que parece Tenshi no Uta definitivamente é o RPG da média. As poucas avaliações que eu vi tratam o jogo como algo mediano. Em fóruns e blogs japoneses, quem jogou na época também não viu o jogo como algo grandioso.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;A popularidade dele parece ter vindo com o advento e popularização da internet e da emulação. Conversando em grupos japoneses de retrogaming vi que muita gente só foi jogar ele muitos anos depois do lançamento usando um emulador.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;No ocidente como não tivemos localização oficial o jogo é apenas um nome na lista de jogos do PC Engine. Quem tem conhecimento do idioma japonês e se arriscou no jogo provavelmente foi por ter lido que o jogo foi feito por gente que mais tarde faria Wild Arms, foi inclusive assim comigo. Além claro do fato de que eu não queria ir jogar outro Cosmic Fantasy logo em seguida do 2 kkkkkkkkkkkkkkkkkk&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Hoje em dia o jogo tem um status de clássico cult por conta da sua história e ambientação. Em uma rápida pesquisa eu achei alguns anúncios no ebay do jogo. O preço fica em média de 150 a 200 reais sem contar frete e impostos… eu compraria, mas não tenho vontade de pagar impostos abusivos.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgeXQJ4Gk9tq-SYcDrnNiFTaK0brA5JL2lAIuGK5nL-pjTxMyrpZ4Y6HeHBXTyArhnvWzQWAn4-sLNbjya_G3XCpfHR40uXf6DS0rR8PhyNimHILIbzHOf8aOzDrQat-SFtvVPOaZJbjnGog-tSGTueIVjGkVTw1P4Q9CQQICDEXD3eb45nLkWPrzpW-DU&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;1600&quot; data-original-width=&quot;1600&quot; height=&quot;400&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgeXQJ4Gk9tq-SYcDrnNiFTaK0brA5JL2lAIuGK5nL-pjTxMyrpZ4Y6HeHBXTyArhnvWzQWAn4-sLNbjya_G3XCpfHR40uXf6DS0rR8PhyNimHILIbzHOf8aOzDrQat-SFtvVPOaZJbjnGog-tSGTueIVjGkVTw1P4Q9CQQICDEXD3eb45nLkWPrzpW-DU=w400-h400&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Jogo completo à venda no eBay&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Indiferente disso, o jogo conseguiu vender o bastante para ganhar uma sequência… na verdade duas. E elas irão ganhar review aqui também. Só vai demorar um pouco…&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Infelizmente a versão de PC Engine não recebeu uma tradução feita por fãs. Até vi alguns projetos começados na web, mas nada de concreto foi apresentado.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Só que o jogo não ficou preso no console não. Em setembro de 2024 chegava às lojas japonesas com exclusividade para o Nintendo Switch, Tenshi no Uta Collection trazendo esse jogo junto da sua sequência no PC Engine.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;E não para por aí, a galera da Limited Run Games está trazendo essa coletânea para o ocidente, rebatizada de Tenshi no Uta The Angel Verse Collection, ela foi anunciada no final de 2025 e vai ter inclusive lançamento físico. O jogo contará com textos em inglês e sem dublagem para não estragar a obra original kkkkkkkkkkkkkkkkkk&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;E eu fico como? Morrendo de vontade de comprar essa coletânea. Só não sei como vou fazer sem ser por importação. O jogo é muito desconhecido para nós BR.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjMQk0d9gqovPsZrQjNIUssEMx5NIISX_Gr7MvjFPoJYAHGV4kZMENIhGQFZXzJdcesjy9T8V4V_jWzO-Wd-_8dIJYS46qnTH0pbHArt6vXBkZlEfarjoKGbc8SZNrWKbwE67U3lpf_VgSBJQODqJaZDDNDioa4LsN-abpLv_1j3NaH6iJyyKKH5QDj2Ss&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;1080&quot; data-original-width=&quot;1080&quot; height=&quot;400&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjMQk0d9gqovPsZrQjNIUssEMx5NIISX_Gr7MvjFPoJYAHGV4kZMENIhGQFZXzJdcesjy9T8V4V_jWzO-Wd-_8dIJYS46qnTH0pbHArt6vXBkZlEfarjoKGbc8SZNrWKbwE67U3lpf_VgSBJQODqJaZDDNDioa4LsN-abpLv_1j3NaH6iJyyKKH5QDj2Ss=w400-h400&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Olha que coisa linda&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;E pra variar nada de set de conquistas no Retro Achievements, o que nem é de se estranhar de um jogo sem tradução.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiHJSiBsng95GJ6n0g6h6TLx7U9NF9zmg5VWy84G9CzM9uM1QPcYBBEj2jWy203kF1BQ0vEe5s3bDWqtdj42_uxSYIKqSt0dlkFefGuyJh5WVAh9OELci1Ndep1TL0YZ-msui9VE1sQGiWxYTJK5my23AFEroRyuLFmf61cT7-vYZbO6-prYQIfWbksTQo&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;680&quot; data-original-width=&quot;907&quot; height=&quot;300&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiHJSiBsng95GJ6n0g6h6TLx7U9NF9zmg5VWy84G9CzM9uM1QPcYBBEj2jWy203kF1BQ0vEe5s3bDWqtdj42_uxSYIKqSt0dlkFefGuyJh5WVAh9OELci1Ndep1TL0YZ-msui9VE1sQGiWxYTJK5my23AFEroRyuLFmf61cT7-vYZbO6-prYQIfWbksTQo=w400-h300&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Simon Belmont descansa... se virem com o Drácula aí...&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Curiosidades não temos nada tão impactante pra mencionar. Mas…&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Akifumi Kaneko, que foi um dos assistentes de planejamento de Tenshi no Uta, deve ser o nome a ser lembrado. Ele quem foi para a Media Vision junto de outros membros da Riot e deu vida à franquia Wild Arms.&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Kiyofumi Kato que trabalhou nos gráficos do jogo mais tarde foi trabalhar na Squaresoft onde ele trabalhou em vários títulos desenvolvidos pela empresa, entre eles estão Super Mario RPG, Live a Live e Final Fantasy Tactics. Atualmente ele esteve envolvido com os remakes de Dragon Quest I&amp;amp;II HD-2D.&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;A moeda em Wild Arms é o Gella, porém os centavos são chamados de Gimel, o nome da moeda corrente de Tenshi no Uta.&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Em uma cidade do jogo, visitando o cemitério encontramos um túmulo pertencente ao Simon Belmont, protagonista dos primeiros jogos da série Castlevania. Não creio que seja algum tipo de provocação mas sim uma homenagem para um guerreiro assim como Final Fantasy no seu primeiro jogo fez com o Link da série The Legend of Zelda.&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Já disse lá em cima que a trilha sonora é de autoria da Michiko Naruke certo? Ao que parece esse foi o segundo jogo cuja trilha sonora é creditada para ela.&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;E é isso. Estou sem mais o que dizer sobre o jogo… já tá na hora de fazer uma conclusão.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;CONCLUA ENTÃO&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Tenshi no Uta é um RPG simples e bem construído. Tudo nele segue uma média, não é incrível mas não é quebrado. Pra mim que vim de uma péssima experiência com Cosmic Fantasy 2, eu já poderia considerar ele uma obra prima digna de premiação kkkkkkkkkkkkkkkkkk&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgV4Kw6Kd6FKwW3PmnrJ3-gcdHC_3DkLCKPRji11cDATiC3X8oGLzYbhKetllR7AqwxQs-PUSo1xbr60hfS8YtpJZeNZqXKxps-bay5IY8wJ0eRoOqXKUq_Ia8RIPU71SD5N_n0laJhV_lJIIhqg2ydOY_TfNVlQ-tVWEwjsPq4bpMBKvotxgQAEWSd6Go&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;442&quot; data-original-width=&quot;628&quot; height=&quot;281&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgV4Kw6Kd6FKwW3PmnrJ3-gcdHC_3DkLCKPRji11cDATiC3X8oGLzYbhKetllR7AqwxQs-PUSo1xbr60hfS8YtpJZeNZqXKxps-bay5IY8wJ0eRoOqXKUq_Ia8RIPU71SD5N_n0laJhV_lJIIhqg2ydOY_TfNVlQ-tVWEwjsPq4bpMBKvotxgQAEWSd6Go=w400-h281&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Toda jornada tem um fim...&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Eu creio que o jogo merece o carinho que ele tem recebido na internet, é um bom RPG. O relançamento ajuda a comprovar o quanto o jogo é interessante. Uma pena que a Telenet Japan deu mais valor à Cosmic Fantasy do que para o que poderiam ter feito com Tenshi no Uta.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Eu peguei o jogo para jogar porque o nome não me era estranho, afinal temos um jogo da série no SNES e eu achava que era o mesmo jogo em versões diferentes como é o caso com Emerald Dragon. Fora que sites como o Gamefaqs colocam essa informação errada de que são o mesmo jogo. Indiferente disso, o fato de ser feito por gente que foi lá fazer Wild Arms depois influenciou muito a minha decisão de jogar e eu não me arrependo nenhum pouco. Se você entende japonês eu mais do que recomendo jogar o jogo, ou quem sabe você possa comprar o relançamento que traz o idioma inglês, de qualquer forma eu mais do que recomendo.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Eu bem que gostaria de seguir os reviews com a sequência de Tenshi no Uta, mas eu tenho que honrar o compromisso que assumi e pagar pelos meus pecados em vida, ou seja, o próximo review é de Cosmic Fantasy 3. Desde já eu peço socorro… Kkkkkkkkkkkkk&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Enfim, eu encerro mais um review e espero que você tenha lido até aqui sem pedir pro ChatGPT resumir para você. Então, até a próxima.&lt;/span&gt;&lt;/p&gt;&lt;/span&gt;</content><link rel='replies' type='application/atom+xml' href='http://snestalgia.blogspot.com/feeds/4621411774404602041/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://snestalgia.blogspot.com/2026/03/tenshi-no-uta-uma-historia-de-amor-e.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2493873762760599264/posts/default/4621411774404602041'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2493873762760599264/posts/default/4621411774404602041'/><link rel='alternate' type='text/html' href='http://snestalgia.blogspot.com/2026/03/tenshi-no-uta-uma-historia-de-amor-e.html' title='Tenshi no Uta - Uma História de Amor e Tragédia'/><author><name>Soterio Salles</name><uri>http://www.blogger.com/profile/08620031192966980922</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjehzVr9hPgQMcxW3_hecIJ4iFGV0MVoCOP2lJhUU_R6bokyzNyeJNqo0WZXNxwbp5pv_j965fBTw3xkIIe6RKhIGn3P0E3xj2Do9CiCEEUk-b4pIJmytn8ZfH-cvpi9hFpaah6C_uRck57BbVoo3keDPjqobYYQuIJWc-PfSoZ_8pKmQA/s220/IMG_20140323_135503.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/a/AVvXsEiYNBjBx2GPHcFPMqXcNnGeS_7UTFGWPD3LkfqwPLeC-CU91QGts_8PmSFGk9srM20z4gG2V_xfOu1_ZYegxRH9-LMGcKrIS96qIE7_PQBWU4DYxWtW2aDnc5-ZCGnAG0PfmLNB0wF0boV8KRIqi_7POv-JGM1x_0ksfwv61iz_0kSTlUCRKenid1GnMDg=s72-w400-h225-c" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2493873762760599264.post-6293811267463452844</id><published>2026-02-24T14:40:00.002-03:00</published><updated>2026-02-24T21:11:37.395-03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Análises"/><category scheme="http://www.blogger.com/atom/ns#" term="PC Engine"/><category scheme="http://www.blogger.com/atom/ns#" term="Review"/><title type='text'>Cosmic Fantasy 2 - O Verdadeiro Desastre</title><content type='html'>&lt;p style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; text-align: justify;&quot;&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center; white-space-collapse: preserve;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiwRj2Eb7nzBWBVzRG7SNP3sFCY68-gmi1FpiS5XCSN_CdRkW4cLfh3IgW-cXavGMDiuNF9gchsZJQB3jCXSUmT33XaJGg2rcQ-lq7gT3IkeUMioh6O8vk-QHWNaPsEBby9Xf65BPJQNVisA5Q5SSm4biVvYFcba1Wi64HTGFqx92qmWraoRVl3Uz4tp3I&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;1080&quot; data-original-width=&quot;1920&quot; height=&quot;225&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiwRj2Eb7nzBWBVzRG7SNP3sFCY68-gmi1FpiS5XCSN_CdRkW4cLfh3IgW-cXavGMDiuNF9gchsZJQB3jCXSUmT33XaJGg2rcQ-lq7gT3IkeUMioh6O8vk-QHWNaPsEBby9Xf65BPJQNVisA5Q5SSm4biVvYFcba1Wi64HTGFqx92qmWraoRVl3Uz4tp3I=w400-h225&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; text-align: justify; white-space-collapse: preserve;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;text-align: justify; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Vocês conseguiram Laser Soft! Cosmic Fantasy ganhou uma sequência! Agora é a chance de vocês mostrarem que é possível fazer um jogo maior e melhor.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span id=&quot;docs-internal-guid-931d28f5-7fff-7d55-a300-363199a45d3f&quot;&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: x-large; text-align: justify; white-space-collapse: preserve;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; text-align: justify; white-space-collapse: preserve;&quot;&gt;O que será que eles nos entregaram em praticamente um ano de desenvolvimento? Teremos um jogo digno de elevar o padrão não só de Cosmic Fantasy mas dos RPGs em si?&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;É exatamente isso que vamos ver nesse artigo. Então clica aí no &lt;b&gt;&lt;a href=&quot;https://snestalgia.blogspot.com/2026/02/cosmic-fantasy-2-o-verdadeiro-desastre.html&quot; target=&quot;_blank&quot;&gt;CONTINUE LENDO&lt;/a&gt;&lt;/b&gt; e bora.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;span&gt;&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Antes de tudo. Já leu sobre o primeiro Cosmic Fantasy? Ainda não? Então clica no link abaixo e dedique um tempo à mais para leitura.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Cosmic Fantasy está &lt;b&gt;&lt;a href=&quot;https://snestalgia.blogspot.com/2026/01/cosmic-fantasy-o-inicio-de-um-desastre.html&quot;&gt;NESSE LINK&amp;nbsp;&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Agora sim. Podemos retomar com o texto… já estamos mais do que cientes de que o advento do CD-ROM², o adaptador de CD do PC Engine trouxe muitas possibilidades em termos de jogos e conteúdo adicional nos mesmos. RPGs de uma forma geral tiraram bom proveito disso, trouxeram cenas em anime para os momentos importantes, diálogos falados para adicionar mais emoção e é claro, músicas ainda mais ricas usando o formato redbook para o áudio.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;A própria Hudson Soft, co-criadora do console foi quem deu o pontapé inicial na ideia. &lt;a href=&quot;https://snestalgia.blogspot.com/2025/11/de-ziria-zero-parte-1-o-primeiro-rpg-em.html&quot;&gt;Tengai Makyou Ziria&lt;/a&gt; chegou com a proposta de trazer um lado mais anime pra dentro do jogo. Ao passo que a Telenet Japan, fazendo uso da Laser Soft, uma subsidiária/estúdio, criou Cosmic Fantasy Bouken Shounen Yuu, que tentava entregar a mesma experiência.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Apesar dos trancos e barrancos, o primeiro jogo conquistou um espaço ao sol. Ao passo que uma sequência foi encomendada.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Uma grande oportunidade eu diria. Poder melhorar os pontos em que o primeiro jogo deixava à desejar, expandir a lore e criar muito mais… deveras tentador eu diria.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEg3b8z69DmRQIlmqKYcScKIRxe6QyZE0VvX8sQnS4VGBqMTUgS7D4PxrVpak_0ns9KIGKexoFTSCeyTARVVuQW5-F4jI1vk4Czk_oVmIjyXWQeCkunLfHQCJz_TWI2Nyx_DZqFgOK9EICUEooEZopgF_oQU6a7ehaGm9yMCT6OA5vFB6Ee9FtAwUlUDBp4&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;672&quot; data-original-width=&quot;680&quot; height=&quot;395&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEg3b8z69DmRQIlmqKYcScKIRxe6QyZE0VvX8sQnS4VGBqMTUgS7D4PxrVpak_0ns9KIGKexoFTSCeyTARVVuQW5-F4jI1vk4Czk_oVmIjyXWQeCkunLfHQCJz_TWI2Nyx_DZqFgOK9EICUEooEZopgF_oQU6a7ehaGm9yMCT6OA5vFB6Ee9FtAwUlUDBp4=w400-h395&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Capa do jogo&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Pois bem, em 5 de abril de 1991, os japoneses poderiam comprar Cosmic Fantasy 2 Bouken Shounen Van. Só que dessa vez eles não ficaram com o jogo todo pra eles não. Em maio de 1992, o público ocidental (leia-se EUA) poderia jogar Cosmic Fantasy 2 no poderoso Turbografx 16. Localização feita pela tenebrosa Working Designs.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;OBS:&lt;/b&gt; Para todos os efeitos eu joguei apenas a versão japonesa. Não tenho motivos pra jogar versões localizadas e ainda mais quando elas tem o dedo da Working Designs. Se houverem muitas diferenças além da baixa qualidade da dublagem e as mudanças regionais habituais eu fico devendo na informação.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;UM NOVO HERÓI E UMA NOVA AVENTURA&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjGpyvn8wzZRnTzYuC8OuRRuLcQnT8SIPZ_p3050r89Xd4yhRyinqLn9lWBgoeq4dLzJc-9sKhbZSDhpEWkrymYsEDUHrUADsFaoUFTCLAauWw6ms199rMsFg5jQ0HMX2YXHTPTfoCt_StY_qaaSkxlrDASZvnc8p1gWy4YUYRC_ltKnbQqiClRGepUJM8&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;480&quot; data-original-width=&quot;720&quot; height=&quot;266&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjGpyvn8wzZRnTzYuC8OuRRuLcQnT8SIPZ_p3050r89Xd4yhRyinqLn9lWBgoeq4dLzJc-9sKhbZSDhpEWkrymYsEDUHrUADsFaoUFTCLAauWw6ms199rMsFg5jQ0HMX2YXHTPTfoCt_StY_qaaSkxlrDASZvnc8p1gWy4YUYRC_ltKnbQqiClRGepUJM8=w400-h266&quot; width=&quot;400&quot; /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-family: verdana;&quot;&gt;Van, vai trabalhar e pare de dar trabalho!!&lt;br /&gt;Foi o que ela disse, eu juro... kkkkkkkk&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Apesar de ser uma sequência de Cosmic Fantasy, a história aqui não começa necessariamente depois do primeiro jogo,não sei dizer exatamente se ela começa na mesma época dos eventos do primeiro jogo ou se antes. Mas o que temos aqui é o seguinte.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Estamos no planeta Idea, um planeta sem praticamente nenhum desenvolvimento tecnológico que inclusive não faz parte da Aliança Galáctica. Aparentemente um planeta pacífico… e é no meio de toda essa paz que conhecemos o protagonista da história, o jovem Van. Um garoto rebelde que não gosta de ajudar nem mesmo sua amiga de infância Larla… e é essa a vida que ele leva no vilarejo de Shura numa ilha.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Mas tudo isso iria mudar quando ele avista ao longe um vilarejo vizinho sendo bombardeado, aparentemente quem atacou o local está procurando pela princesa de Idea. Na volta pra casa, Van descobre que o seu vilarejo também está sob ataque do mesmo grupo. Depois de repelir a invasão, Van descobre que a sua amiga Larla é a tal princesa e que ela foi sequestrada à mando de um feiticeiro poderoso chamado Galam. Ao que se sabe, a princesa do antigo reino de Idea ao atingir uma certa idade desperta poderes capazes de alcançar até a imortalidade. Mas não temos tempo pra perder com aulas de história, temos que resgatar nossa amiga, e é isso que Van tentou fazer, porém sem sucesso nessa primeira tentativa.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Deste ponto em diante o jogo vai nos fazer progredir por conta para avançar na história, o que eu disser então seria spoiler e eu prefiro evitar. Mas tem um ponto a ser observado, a história do jogo lá pela metade, avança 20 anos no futuro, indo então para o que corresponde aos tempos atuais da série, algum tempo depois dos eventos do primeiro Cosmic Fantasy. Inclusive é assim que encontramos o restante do elenco importante. E eu só disse isso porque agora é hora de apresentar o elenco jogável.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjxXqJ_gvI_j3rx4kK9h5zaY7rwiw9SxW-SkBFsLAnDKhh_7X4wbJM9syhQtIjF3oAv1Laqexq2QgWHVGPHIg6gXP07mxJXir3SKyW94-5FrI1Z2osYb5v4wIOJMpDAdwH4ydRTdIpUbgMFUI85mUlS68kBKdHSnv7Chnj-q_YV8WK0k93RTBm-E9BmDvk&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;386&quot; data-original-width=&quot;686&quot; height=&quot;225&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjxXqJ_gvI_j3rx4kK9h5zaY7rwiw9SxW-SkBFsLAnDKhh_7X4wbJM9syhQtIjF3oAv1Laqexq2QgWHVGPHIg6gXP07mxJXir3SKyW94-5FrI1Z2osYb5v4wIOJMpDAdwH4ydRTdIpUbgMFUI85mUlS68kBKdHSnv7Chnj-q_YV8WK0k93RTBm-E9BmDvk=w400-h225&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Galam o grande vilão...&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Em Cosmic Fantasy 2 o elenco no geral é bem maior que no primeiro. Desde os personagens que temos controle, aos que por algum motivo se envolvem conosco. Apesar de podermos controlar até 4 membros na party ativamente, teremos muito mais personagens jogáveis. Porém podemos dizer que o jogo tem 4 personagens mais importantes e uns 5 ou 6 membros temporários que vão e vêm de acordo com o momento. Nem mesmo dá tempo de se apegar à alguns deles… mesmo os 4 principais às vezes não estão na party. Mas chega de enrolar, vamos fazer o seguinte, vamos conhecer os 4 personagens mais importantes e o restante entra no campo dos spoilers.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEihukMDDQupC7h4ZGA7mnTwk8Cm19S6fi5MzH35UVMGHjcOkdtvlmuKan2sVP5jojlhxhiF-rDdHej2D4bGybJIZYRP3rVhVth2J3aJE_qCVHzhDI1T274KpaQrdWRcBgJDtw3N17UEy5AgYUfUpUqhlgjCouwyHcAt1KYfQSGZ7d1Aj9tW-JhQyV9mdo4&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;264&quot; data-original-width=&quot;319&quot; height=&quot;265&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEihukMDDQupC7h4ZGA7mnTwk8Cm19S6fi5MzH35UVMGHjcOkdtvlmuKan2sVP5jojlhxhiF-rDdHej2D4bGybJIZYRP3rVhVth2J3aJE_qCVHzhDI1T274KpaQrdWRcBgJDtw3N17UEy5AgYUfUpUqhlgjCouwyHcAt1KYfQSGZ7d1Aj9tW-JhQyV9mdo4=w320-h265&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;Van:&lt;/b&gt;&lt;span&gt; Começando pelo personagem principal, aquele que dá nome pro jogo inclusive. Van é um garoto de 16 anos que vive em paz no vilarejo de Shura. Sempre fugindo das tarefas, um dia ele vê a sua vida virar de cabeça pra baixo quando sua amiga de infância (e interesse amoroso) Larla é sequestrada. Depois de confrontar o vilão do jogo, Galam, ele é mandado pelo mesmo, 20 anos no futuro para que ele pudesse ver Idea sob o comando dele.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Visualmente o Van é o personagem mais simples de todos, mesmo quando ele ganha algumas peças de armadura ele ainda mantém um visual bem simples… ao menos ele não usa um capacete tosco igual ao Yuu kkkkkkkkkkkkkkkkkk&lt;/span&gt;&lt;span style=&quot;font-family: verdana; font-size: x-large;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Van é um usuário de magia igual a Saya do primeiro jogo porém com o adicional da força física já que ele é o protagonista aqui.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjwUJNRnh1DPb2ywY9HkQ8F28-qiekW0hWQ85ZNnCJRf6Nd-RM01EQYJ7c2QRLp8-16aFI2zPDEhy6qJG-_lFZyeZiNlNLCiu_u3srDU3OeRO_33o8KkZeZRIqkzmY9tDTCFt3u2ovzH2vMiBOtuxHrcZzxpBJcswZWUIPs5uUyrjoWVexz-Z225jMgt-0&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;263&quot; data-original-width=&quot;318&quot; height=&quot;265&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjwUJNRnh1DPb2ywY9HkQ8F28-qiekW0hWQ85ZNnCJRf6Nd-RM01EQYJ7c2QRLp8-16aFI2zPDEhy6qJG-_lFZyeZiNlNLCiu_u3srDU3OeRO_33o8KkZeZRIqkzmY9tDTCFt3u2ovzH2vMiBOtuxHrcZzxpBJcswZWUIPs5uUyrjoWVexz-Z225jMgt-0=w320-h265&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;b style=&quot;font-family: verdana;&quot;&gt;Rim:&lt;/b&gt;&lt;span style=&quot;font-family: verdana;&quot;&gt; Nossa personagem feminina principal aqui, Rim é membro da CSC e só aparece no jogo depois do salto temporal. Ela está sobrevoando o planeta Idea quando recebe um sinal de SOS vindo do planeta. Porém como Idea não faz parte da Aliança Galáctica e é governado por um ditador (Galam) existem regras sobre estabelecer contato com habitantes de lá.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Rim não poderia estar lá, mas desobedecendo as regras e os avisos do Dandy, o computador de bordo da nave, ela vai mesmo assim.&lt;/span&gt;&lt;span style=&quot;font-family: verdana; font-size: x-large;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Eu não faço ideia da idade dela, mesmo no manual do jogo não temos essa informação, mas devo imaginar que ela tenha lá seus 15 anos, considerando que o Yuu tinha 14 e que a CSC parece não ligar para idade dos membros mesmo eles sendo expostos à situações de perigo extremo… enfim, Rim tem poderes psíquicos assim como o Yuu, porém ao contrário do jovem no jogo anterior ela tem total controle das habilidades dela. Jogar somente com ela é um pouco complicado no começo. Apesar de ser relativamente forte ela demora para obter habilidades de cura.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEg5UwNnHirM5uEhehCXRBzfPt9cCmwuY_f5z9QhCFz9y_smGINWb6H0OySRYRhZ5136vFZWTrEBUJ7bDaA55SSY5Z2WMu2udcth1cVmUj0xTKmUMiYzS13A2IyY6Jtm0bruJ9SCwID0O0ya7UhnOhC8gR1mQNWaCEklSBM8fkqV9sWgtrRZ5nf7ndFm0WU&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;260&quot; data-original-width=&quot;321&quot; height=&quot;259&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEg5UwNnHirM5uEhehCXRBzfPt9cCmwuY_f5z9QhCFz9y_smGINWb6H0OySRYRhZ5136vFZWTrEBUJ7bDaA55SSY5Z2WMu2udcth1cVmUj0xTKmUMiYzS13A2IyY6Jtm0bruJ9SCwID0O0ya7UhnOhC8gR1mQNWaCEklSBM8fkqV9sWgtrRZ5nf7ndFm0WU=w320-h259&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;b style=&quot;font-family: verdana;&quot;&gt;Pick:&lt;/b&gt;&lt;span style=&quot;font-family: verdana;&quot;&gt; Habitante do planeta Sham, Pick é o motivo da Rim entrar na história. Enquanto procurava pelo seu pai que não voltava para casa há muito tempo, ele foi atacado por piratas espaciais e caiu no planeta Idea. E se você leu o artigo anterior já deu pra notar que sim, ele é filho do Nyan, aquele gato mercenário safado do jogo anterior. Teria o Nyan ido comprar cigarro em outro planeta? Kkkkkkkkkk&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Como acabamos nos envolvendo com a treta em Idea, Pick junto da Rim passa a lutar. Ele possui habilidades psíquicas também, porém num nível mais fraco que os demais personagens. Ao menos, ao contrário do pai, ele tem um bom coração e não tenta pegar o nosso dinheiro à todo tempo.&lt;/span&gt;&lt;span style=&quot;font-family: verdana; font-size: x-large;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;/span&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgb9Xg3QXcCuCDFcBD3vws1onP4_bOPO56u8sErYlaFp-m3tuMcRQAGdPhAtuIAUw3YoQxdNOIG02YPRFT_jXkg8wtsXfLR_XRxgGcsi9_ImEaJdfnNvYYZ3WQfCiErFx2oNTUS0uXbdWbTq4zPRq1m21NKWpis_Oiqz1gnIrwIzrLuOSRKp0lZZskfHl4&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;269&quot; data-original-width=&quot;320&quot; height=&quot;269&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgb9Xg3QXcCuCDFcBD3vws1onP4_bOPO56u8sErYlaFp-m3tuMcRQAGdPhAtuIAUw3YoQxdNOIG02YPRFT_jXkg8wtsXfLR_XRxgGcsi9_ImEaJdfnNvYYZ3WQfCiErFx2oNTUS0uXbdWbTq4zPRq1m21NKWpis_Oiqz1gnIrwIzrLuOSRKp0lZZskfHl4=w320-h269&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;b style=&quot;font-family: verdana;&quot;&gt;Annie:&lt;/b&gt;&lt;span style=&quot;font-family: verdana;&quot;&gt; Uma jovem que o Van encontra em um vilarejo onde os habitantes pensam que ela é um fantasma. Ela apenas é uma estudante de magia que quer treinar com o sábio Darba. Eventualmente ela consegue iniciar o treinamento junto com o Van, embora o garoto tenha feito um curso rápido para derrotar o Galam, que também foi aprendiz do Darba… carai, o véio era brutal… de volta para a Annie que é o que interessa, ela retorna ao jogo depois da passagem de tempo como uma espécie de sucessora do mestre Darba e passa a nos acompanhar na luta contra o Galam.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana;&quot;&gt;Annie deve ter a mesma idade do Van no começo do jogo mas ao contrário do garoto que foi transportado para o futuro, ela reaparece já mais velha quando à reencontramos… na moral Van, esquece a Larla… Kkkkkkkkkkkkk&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Como é de se imaginar, o foco da Annie é usar magia, nem tem muito o que falar sobre.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Embora o elenco do jogo anterior ser basicamente o Yuu e a Saya isso não era necessariamente um problema lá, porém termos um elenco maior com mais personagens e personalidades é algo sempre mais legal. Porém, com exceção do Van e da Rim, podemos dizer que o jogo não nos dá muito tempo para nos apegarmos aos outros personagens. Eu citei o Pick e a Annie por eles terem mais tempo conosco do que o restante que entra na party. Isso desanima um pouco porque alguns personagens são até legais.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Podemos dizer que a história e o elenco foram uma boa evolução em relação ao jogo anterior, mas eu diria que o desenvolvimento de personagens e um melhor aproveitamento do elenco ficaram faltando aqui, para um jogo que se usa da premissa de se inspirar em animes para construir o enredo e elenco eu diria que poderiam fazer melhor. Mesmo assim eu diria que esse é o menor dos problemas que Cosmic Fantasy 2 tem… nem diria que é um problema de fato quando vemos o que vem à seguir.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;ENFIM O DESASTRE&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Quando eu dei um título ao artigo do primeiro Cosmic Fantasy eu perguntei se era ele o início de um desastre certo? Você foi lá ler não é? Pois bem, se aquele era o começo, Cosmic Fantasy 2 é o desastre consumado. Vamos tentar descrever a jogabilidade, que teve de fato muitas melhorias em relação ao anterior, mas iremos mostrar que foi aqui que o jogo definitivamente deixou à desejar. A minha vontade era de baixar o nível e sair xingando tudo, mas não é isso que eu quero passar com os reviews que eu faço. A ideia é sempre misturar minha experiência com explicações de como o jogo funciona, mesmo que ele funcione mal. Então vamos manter o padrão só adicionando algumas observações sobre coisas estranhas ou problemáticas que eu encontrei durante a minha jornada com o jogo. E sem mais enrolação, bora conhecer os controles.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEg99Eue1sJoUvIbbOUBgyAXnPwAaAmmDluQ-saRB9UHF_9nsWbalZM-6lOQiIFfDhavhXcyC6G3fjLHSncrfqCpDA8Vdl3r5VrBJp6QMkSoiAoYTOXVCbMYfLB0fn3Clh73ZCZ_v0mbTUbUWFNxO275SiHc9dTwhL43fIqks8Lr4QyVRm8jBcF1tgqHnUM&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;306&quot; data-original-width=&quot;786&quot; height=&quot;156&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEg99Eue1sJoUvIbbOUBgyAXnPwAaAmmDluQ-saRB9UHF_9nsWbalZM-6lOQiIFfDhavhXcyC6G3fjLHSncrfqCpDA8Vdl3r5VrBJp6QMkSoiAoYTOXVCbMYfLB0fn3Clh73ZCZ_v0mbTUbUWFNxO275SiHc9dTwhL43fIqks8Lr4QyVRm8jBcF1tgqHnUM=w400-h156&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Aprenda a usar os controles&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Sejamos justos, os controles são muito melhores do que os do jogo anterior só pelo simples fato de termos um botão de ação. Isso melhorou muito a experiência com o jogo. Mas o que podemos apertar é.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;/p&gt;&lt;ul&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Direcionais para movimentar personagens pelo campo ou mover o cursor nos menus diversos.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;O botão I para conversar com NPCs interagir com objetos no campo e obviamente confirmar as coisas nos menus diversos.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;O botão II ainda faz o trabalho de cancelar decisões, mas agora ele também abre o menu de campo.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;O botão RUN você usa para começar o jogo obviamente, mas ele também serve para pular cenas animadas.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;O botão SELECT ficou inutilizado, não faz nada aqui.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;OBS:&lt;/b&gt; Como era de se esperar, a compatibilidade com controles de 6 botões não existe aqui. Se não configurar o emulador ou alterar o modo no controle para 2 botões, vai ter os personagens se movendo sozinhos feito loucos pela tela ou o cursor maluco nos menus.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana;&quot;&gt;&lt;div style=&quot;font-size: x-large; text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;font-size: x-large; margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgYkIAZpt-2NUCX3stB56otBcJM1ix2vxrffKCueFtPYoi2ucUeTPSXh1fkokbfr9u_y8W7RhqqK2VfhR6KnXRKigmJxelN4KmOoi7gk-UZWfL1qZYs68bYav4WeoyVZfLFiLdJZCxzD1O_L2KORi_r6gV8qwWJq5Px6Ik9fDlyDHJXbtEGPIWZiAiaF2c&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;480&quot; data-original-width=&quot;549&quot; height=&quot;349&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgYkIAZpt-2NUCX3stB56otBcJM1ix2vxrffKCueFtPYoi2ucUeTPSXh1fkokbfr9u_y8W7RhqqK2VfhR6KnXRKigmJxelN4KmOoi7gk-UZWfL1qZYs68bYav4WeoyVZfLFiLdJZCxzD1O_L2KORi_r6gV8qwWJq5Px6Ik9fDlyDHJXbtEGPIWZiAiaF2c=w400-h349&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;Continuamos dizendo que RPG é tudo igual...&lt;br /&gt;mas esse é diferente....&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;O jogo segue muitas premissas estabelecidas no primeiro jogo, bem como as fórmulas padrão que você encontra em RPGs de console. Com um botão de ação a experiência melhorou muito já que não temos de acessar o menu o tempo todo.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Ainda salvamos o progresso nos INNs mas agora o jogo não te cobra para dormir em lugar algum, o que é conveniente mas eu me pergunto se isso não é um bug ou falta de revisão antes de publicar o jogo. Hotel que não cobra diária vai à falência pow kkkkkkkkkkkkkkkkkk&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhV3MyEfKVMoUGI3L-C4fM2f7qYlGfa_NLoRN3whrqBGKRHjeQ5mfFNILjrlcQHfejGfIULAV3BiH1BS1KMv6SuwwuvTU0I1ms0YSCfgudWeFuEzkqHIXjU6fz2BkkHyVrC97GOfET0FIi3oKHj4iWr1Qz0uURu0trM3AQ9yqQd-bZ3XXiwd3HKa2kFbSw&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;758&quot; data-original-width=&quot;906&quot; height=&quot;334&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhV3MyEfKVMoUGI3L-C4fM2f7qYlGfa_NLoRN3whrqBGKRHjeQ5mfFNILjrlcQHfejGfIULAV3BiH1BS1KMv6SuwwuvTU0I1ms0YSCfgudWeFuEzkqHIXjU6fz2BkkHyVrC97GOfET0FIi3oKHj4iWr1Qz0uURu0trM3AQ9yqQd-bZ3XXiwd3HKa2kFbSw=w400-h334&quot; width=&quot;400&quot; /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-family: verdana;&quot;&gt;As lojas desse jogo são uma experiência terrível&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;A experiência com as lojas piorou e muito, isso porque a explicação dos itens que nos ajudava a saber o que era melhor ou pior, foi removida. Os lojistas até dão explicações sobre o que é cada coisa, mas é uma explicação mais vaga, sem mencionar atributos. Na moral, eu não quero saber que um escudo de ferro é feito de ferro e tem formato redondo. Eu quero saber quantos pontos de defesa ele acrescenta ao meu personagem quando eu vou equipar ele e também quem pode ou não equipar ele. Nem os itens de cura tem explicação útil, podemos saber facilmente o que uma erva medicinal ou um antídoto faz, mas quando começam a vender uns cristais especiais a coisa desanima viu. Não diria que é um bug mas é uma regressão grande em relação ao jogo anterior.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Agora podemos encontrar itens em vasos, barris e armários, até em alguns pontos no chão, então lembre-se de revistar as cidades, dá pra economizar um trocado ou outro. Também dá para achar dinheiro que ainda é apenas Gold, no geral sem grana você não fica.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Agora é aquela hora de falar sobre o menu de campo… se tem forma melhor de explicar as mecânicas do jogo sem ser falando do menu de campo, eu desconheço. Até o manual do jogo faz uso deste formato, foi inclusive de onde eu tirei a inspiração para descrever melhor tudo kkkkkkkkkkkkkkkkkk.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Aperta o botão II aí pra gente ver um negócio.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjvgo1UzMaMhRUO0d_e0bUyUGupAagk8brSVsknpqZD3ouzfPhfRN6VZSIOPDZNG3oby0y8YzAa2QxucdK06tZSbHanHu_1AgB92_6qKcNBIlcalZ2ETGs__ycmJpMB1PKgoPSdmZefJUtI77AhzIBc7iZb3tC6_frQNspxIin1xE2clYnoHmANiyAlFhU&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;772&quot; data-original-width=&quot;913&quot; height=&quot;338&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjvgo1UzMaMhRUO0d_e0bUyUGupAagk8brSVsknpqZD3ouzfPhfRN6VZSIOPDZNG3oby0y8YzAa2QxucdK06tZSbHanHu_1AgB92_6qKcNBIlcalZ2ETGs__ycmJpMB1PKgoPSdmZefJUtI77AhzIBc7iZb3tC6_frQNspxIin1xE2clYnoHmANiyAlFhU=w400-h338&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Menu de campo do jogo&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Já deu pra notar que temos um menu de campo bem simples, todo na parte inferior da tela. Ele exibe quase tudo o que é necessário. Temos nome, HP e MP dos personagens à esquerda e à direita temos os comandos disponíveis para uso. Desta vez temos menos comandos disponíveis já que só temos um menu de campo e muita coisa foi removida, não temos que usar o menu para ações básicas (ainda bem) e comandos como aquele de chat que não tinha nenhuma utilidade também viraram história. O que podemos acessar agora é.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;MAGIC:&lt;/b&gt; A primeira opção do menu é onde podemos usar as magias ou habilidades psíquicas que funcionam no campo, geralmente as de cura. No geral temos mais magias e habilidades psíquicas do que no jogo anterior, a maior parte do elenco do jogo tem algum tipo de habilidade, os poucos que não usam magia não tem MP.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Alguns nomes de habilidades psíquicas mudaram em relação ao jogo anterior, mas o sistema de evolução das magias se manteve, só vamos continuar sem qualquer explicação do que as magias fazem, isso é só no manual. A propósito os danos e pontos de vida recuperados agora não são fixos como no jogo anterior, adicionaram um pouco do fator aleatório que a maioria dos RPGs tem.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Um ponto complicado é o consumo de MP. As magias no jogo tem um consumo bem elevado, não dá pra sair gastando MP, tudo tem que ser bem planejado, senão fica sem recursos nas horas mais críticas. A propósito, o custo de uso das magias não é mostrado nem no manual do jogo, o que é um belo de um deslize da equipe responsável.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;Tem Bug ou Mancada? Sim:&lt;/b&gt; O jogo não respeita o próprio sistema de evolução de magias que foi criado lá no primeiro. Na real até respeita mas não totalmente. Você de vez em quando vai ver uma magia que deveria ser uma evolução de outra que você já tem como uma nova entrada no menu, meio desorganizado.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;ITEM:&lt;/b&gt; Gerir e usar itens aqui é bem simples mas funciona. A regra ainda é que cada personagem carrega os seus itens, mas dessa vez podemos trocar itens entre os personagens na party. Temos uma variedade ligeiramente menor de itens em relação ao jogo anterior, o Nyan não nos vende tranqueira aqui kkkkkkkkkkkkkkkkkk&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;Tem Bug ou Mancada? Não:&lt;/b&gt; Apesar de não ter descrições do que cada item faz, ao menos não temos problemas para lidar com itens no jogo.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana;&quot;&gt;&lt;div style=&quot;font-size: x-large; text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;font-size: x-large; margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgYh238DM5M1St59M9MIyVcRQqwf_Le2ZBFYUSZWI-jfvWqOxC91X633czTnF2qlX20PRMQEh0gDe5VEV3lahJI_51EFZzRa0ggtk2gvHcdQ14QGZ0OKmwI5-tncrzMwRmU0PHDNfvURFE4SeQFvoF59WRzb1o3qvkDgPPdYYFgeU1jW5FtUN4D_0qujwo&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;759&quot; data-original-width=&quot;911&quot; height=&quot;333&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgYh238DM5M1St59M9MIyVcRQqwf_Le2ZBFYUSZWI-jfvWqOxC91X633czTnF2qlX20PRMQEh0gDe5VEV3lahJI_51EFZzRa0ggtk2gvHcdQ14QGZ0OKmwI5-tncrzMwRmU0PHDNfvURFE4SeQFvoF59WRzb1o3qvkDgPPdYYFgeU1jW5FtUN4D_0qujwo=w400-h333&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;Equipando um personagem é só isso que você irá ver&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;EQUIP:&lt;/b&gt; A tela de equipar o personagem passou por algumas melhorias, podemos equipar uma arma, uma armadura, um escudo e uma jóia nos personagens, jóias no caso servem para adicionar proteção contra magias elementais ou aumentar a força das nossas magias. Cada personagem pode carregar até 3 peças de equipamento de cada tipo, mas ainda não é possível trocar equipamentos entre os personagens, então pense bem em quem você irá colocar aquela espada rara que você achou.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;Tem Bug ou Mancada? Sim:&lt;/b&gt; Existe um bug que quando vendemos um equipamento igual ao que estamos usando o personagem fica sem o equipamento, embora não o percamos teremos que ir equipar novamente o item. A mancada é pelo fato de durante o ato de equipar não termos nenhuma informação sobre a mudança de atributos, nenhuma mesmo! No jogo anterior também não mostravam nada, é verdade, mas tínhamos informações com os lojistas para ao menos saber se algo era melhor ou não, aqui como os “jênios” removeram essa informação da explicação dos lojistas temos que ir na tela de status e ficar comparando atributos… e isso considerando que você tem que comprar o item primeiro, o que vai acarretar em muito reset para testar equipamentos.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Eu até poderia citar a compatibilidade com equipamentos como falta de revisão, já que todo mundo meio que pode equipar qualquer coisa mas isso não chega a ser ruim, é só falta de cuidado dos desenvolvedores.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;OBS:&lt;/b&gt; O menu exibe 3 opções e a quarta NEXT serve para alternar para as outras 3, então clicando nessa opção podemos circular entre as opções disponíveis. De volta então às descrições.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana;&quot;&gt;&lt;div style=&quot;font-size: x-large; text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEh94o4-HaOwpvnTMTlonD8hCA3NmF5mCppS1h6Mkygnn9Qihc-mOhqFEwOWt5isldvyiQU8aN88UlFko7YcfnndBxDWKAy0cV4S45-grwN8fPRkjE8__OSlFr7z1Na1TCve16AF77sIsrOHT6zFhd2-38Eafgom7OmimfWyKnsDt3fIDWneWvIMlNLfvow&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;754&quot; data-original-width=&quot;906&quot; height=&quot;333&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEh94o4-HaOwpvnTMTlonD8hCA3NmF5mCppS1h6Mkygnn9Qihc-mOhqFEwOWt5isldvyiQU8aN88UlFko7YcfnndBxDWKAy0cV4S45-grwN8fPRkjE8__OSlFr7z1Na1TCve16AF77sIsrOHT6zFhd2-38Eafgom7OmimfWyKnsDt3fIDWneWvIMlNLfvow=w400-h333&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;A tela de status do jogo que você vai usar mais do que realmente deveria&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;STATUS:&lt;/b&gt; A boa e velha tela de status que mostra informações do seu personagem. Do lado esquerdo temos o retrato do personagem e abaixo a lista de equipamentos que ele está usando. Do lado direito temos.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Nome e LV do personagem&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;HP&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;MP&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Condição que é onde vemos se estamos com algum status negativo.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Força sem a arma equipada&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Velocidade&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Inteligência (afeta a potência das magias)&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Ataque&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Defesa&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;EXP acumulada&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Quantidade necessária de EXP para subir de LV&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Gold que só pode ser visto aqui além das lojas&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Você irá ver muito essa tela enquanto lida com os equipamentos já que só vendo aqui o aumento de atributos.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;Tem Bug ou Mancada? Sim:&lt;/b&gt; Tem um bug muito besta aqui. Quando clicamos na opção STATUS no menu de campo vamos ter que selecionar um personagem para ver os status certo? Se decidirmos cancelar sem escolher nenhum personagem, o jogo vai exibir os status do Van ou da Rim a depender de quem está no topo da lista no momento mesmo sem escolher um dos dois.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;A mancada não está diretamente relacionada com a tela de status mas sim com a forma que o jogo lida com personagens fora da party que não sejam o Van ou a Rim. Por exemplo, a primeira personagem a entrar na party é a Annie. Ela chega no LV 1, e com um determinado conjunto de equipamentos. Obviamente que vamos pegar alguns níveis com ela e vamos trocar equipamentos. Mas quando ela deixar a party tudo isso vai ser perdido, quando ela retornar à party ela estará novamente no LV1 e com os mesmos equipamentos básicos que ela estava, isso numa parte muito mais difícil com monstros mais fortes. Isso é ridículo, faz todo o esforço para melhorar um personagem em vão, totalmente contrário à lógica dos RPGs.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;MAP:&lt;/b&gt; Fizeram melhorias no mapa? Sim e não. Sim porque agora o mapa fica na região que estamos e não no mapa todo e por terem adicionado pontos que indicam a posição de cidades e vilarejos. Não porque continuamos sem ter um indicativo de onde nós estamos.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;Tem Bug ou Mancada? Não:&lt;/b&gt; Não funciona mal nem nada, só é uma porcaria de função mal implementada desde o primeiro jogo.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;LOAD:&lt;/b&gt; Fez algo de errado no jogo? Quer voltar para o último ponto salvo? É isso que temos aqui e funciona igual ao primeiro jogo. Ah! Vale mencionar que só temos dois slots de save nesse jogo ao contrário dos 4 no primeiro jogo.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;Tem Bug ou Mancada? Sim:&lt;/b&gt; Bugs temos 2, se for começar um novo jogo, use sempre o slot 1, se usar o slot 2 sem ter um save no slot 1 o jogo vai simplesmente apagar o seu save na hora que você parar de jogar. Eu vi o relato desse bug num fórum onde o bug aparecia no hardware original, mas consegui reproduzir ele no emulador.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;O segundo bug é com a opção load mesmo, na maioria das vezes que usamos ela para carregar um save o jogo trava. Felizmente não perdemos o save, mas acaba sendo mais fácil dar soft reset usando os botões RUN e SELECT ao mesmo tempo.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Mancada é o fato do jogo não exibir nenhuma informação no slot de save. Todo jogo exibe alguma coisa para indicar que tem um save ali, esse jogo não. Até o primeiro jogo tinha esse cuidado.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;E é isso que temos no menu de campo. Melhoras em cima do primeiro jogo que era bem primitivo por assim dizer, mas uma sessão de decisões estranhas e bugs. Eu me pergunto se alguém revisou o jogo antes de mandar para a linha de produção. Mas acredite, até o final deste artigo você vai ver que o menu de campo é só uma parte do desastre.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana;&quot;&gt;&lt;div style=&quot;font-size: x-large; text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiSrI9aENpaXcHaybP_Q4Pa9FrdaxGvZ4oV2U6hO1oK-LF6JnrdoN5wq5z5BIrPxBLGAnpEOQvlY7CBY1TiM1Qs4g8Wl7i191G2GbVrQq1om4_0-1yYekJBGVPwbgU-c-2Hx7TI3nMfCi8hVa6hsSor1rPa7KwNVJv8J2dmAE9M6vWbCZa-L0i90_YREt0&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;224&quot; data-original-width=&quot;256&quot; height=&quot;350&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiSrI9aENpaXcHaybP_Q4Pa9FrdaxGvZ4oV2U6hO1oK-LF6JnrdoN5wq5z5BIrPxBLGAnpEOQvlY7CBY1TiM1Qs4g8Wl7i191G2GbVrQq1om4_0-1yYekJBGVPwbgU-c-2Hx7TI3nMfCi8hVa6hsSor1rPa7KwNVJv8J2dmAE9M6vWbCZa-L0i90_YREt0=w400-h350&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Tela padrão dos combates&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Mas será que os combates são desastrosos também? Com certeza são, mas não é justo só falar isso. Temos que explicar melhor não é? Então vamos lá.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Os combates mudaram um pouco a fórmula em relação ao primeiro jogo, embora sejam por turnos como é padrão em RPGs antigos, mas aqui podemos dizer que eles são parecidos com os táticos na forma com que os turnos acontecem. Mas primeiro o layout. Temos uma janela no topo que mostra o nome dos inimigos que limita em até 4 inimigos nos atacando, o que faz com que sejam no máximo 4 VS 4. No meio temos a tela de ação e em baixo uma reprodução do menu de campo só que adaptado para os combates com as opções apropriadas, o que eu achei bem inteligente, tudo fica bem familiar. E por fim a janela com as mensagens de contexto aparece sobre o menu na parte de baixo mostrando o que está sendo feito no combate.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;De volta ao sistema de turnos, aqui quando um combate se inicia o jogo nos deixa escolher qual personagem nosso irá agir, escolhemos algo para ele fazer e ele executa a ação e com isso o turno dele se encerra e podemos escolher o próximo personagem e repetir o processo, quando todos os personagens que temos na party agirem o turno é dos inimigos e teremos que aguardar eles agirem para o turno voltar para nós. A única variação que temos é caso os inimigos começam com a vantagem no combate que aí só temos controle depois que todos eles fazem a ação.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Já jogou algum RPG tático, ou estratégia como alguns chamam? Então, tipo Fire Emblem ou então Bahamut Lagoon, talvez você seja fã como eu e jogou os Super Robot Wars… é dessa forma que Cosmic Fantasy 2 faz o sistema de turnos, usamos todos os personagens disponíveis e entregamos a vez pro inimigo. Ah! Final Fantasy Tactics e Shining Force não servem de exemplo porque o sistema deles é diferente.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;Tem Bug ou Mancada? Sim:&lt;/b&gt; Não sei se deveria ver isso como um bug mas lembra do atributo velocidade? Então, ele é totalmente inútil nesse jogo. Afinal podemos atacar com quem quisermos na ordem que quisermos enquanto o turno for nosso. Mancada tem a de não indicar de alguma forma o personagem que já fez sua ação, poderiam escurecer a fonte ou então colocar um indicativo, podiam até mesmo impedir o cursor de ir para o nome do personagem que já executou uma ação, quem sabe até uma mensagem…&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Mas indiferente de como o combate funciona é com os comandos disponíveis que fazemos nossas ações certo? Então vamos seguindo com o texto conhecendo os comandos.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana;&quot;&gt;&lt;div style=&quot;font-size: x-large; text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEg8GZmrfELt7F3x5kumcWtlNQN74aDHFpDfv7wuVYvPZ2dI1UObdI7eHOqQ2_Q0iDPBDEyI3p9OMcbWTlaLS3bK-kSXXG6gsuQ3fchEhbDgPDxTiZ-YUQ3W1Q4AsCGGyTyQyJICrQr_wHxoT02PYzefLXdTERCkttJFhmRcLo5fFCUFBz10HepwBnGBT0w&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;757&quot; data-original-width=&quot;910&quot; height=&quot;332&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEg8GZmrfELt7F3x5kumcWtlNQN74aDHFpDfv7wuVYvPZ2dI1UObdI7eHOqQ2_Q0iDPBDEyI3p9OMcbWTlaLS3bK-kSXXG6gsuQ3fchEhbDgPDxTiZ-YUQ3W1Q4AsCGGyTyQyJICrQr_wHxoT02PYzefLXdTERCkttJFhmRcLo5fFCUFBz10HepwBnGBT0w=w400-h332&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Van levando porrada do monstro&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;ATTACK:&lt;/b&gt; A ação mais comum de um jogo de RPG em combate. Dar aquele ataque físico com a arma equipada. Eu não me lembro se o jogo oferece a opção de dano crítico… mas os personagens bem equipados nesse jogo causam um bom dano físico.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;Tem Bug ou Mancada? Sim:&lt;/b&gt; Bug mesmo não tem, mas tem algo que é e não é mancada ao mesmo tempo. Algumas armas possuem habilidades especiais que são usadas aleatoriamente. Podemos ver alguma delas sendo usada quando a animação de ataque muda. Essas habilidades funcionam mais ou menos como as magias no jogo anterior, causam um valor fixo de dano sempre. Isso não é ruim quando nossos personagens são fracos e causam pouco dano, mas quando estamos fortes e essa habilidade é ativada, ela causa menos dano do que com o nosso ataque físico padrão. Isso é horrível em chefes.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;MAGIC:&lt;/b&gt; Se o seu personagem tem alguma habilidade especial é aqui que você usa elas. Menu idêntico ao de campo não há muito o que dizer sobre.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;Tem Bug ou Mancada? Sim:&lt;/b&gt; Vamos lá… o primeiro bug não é nem incomum em RPGs, algumas magias não funcionam. Não no sentido de falhar ou ser ineficaz, no sentido de simplesmente não fazer nada nunca.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;O segundo bug é com relação às mensagens contextuais. Em jogos de RPG que usam esse recurso é comum vermos o diálogo “Personagem usou a magia” e em seguida a mensagem “Inimigo recebeu xx pontos de dano”. Aqui isso está invertido, os “jenios” não se deram ao trabalho de revisar algo tão básico. Vamos ver a mensagem do dano ou da cura antes da mensagem dizendo quem usou a magia. E o mais engraçado é que algumas magias da Rim e de uns personagens menores não sofrem desse mal, elas têm as mensagens exibidas na ordem correta.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Ah! Lembra das jóias que você pode equipar para reduzir danos das magias inimigas? Então, pode ignorar elas por completo. Sabe o porquê? Então, é porque os monstros do jogo não usam NENHUMA magia, nem mesmo os chefes, nem o chefe final!! Sem palavras… Kkkkkkkkkkkkk&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;ITEM:&lt;/b&gt; Use os itens que seu personagem tem com ele para recuperar algum atributo ou então para causar danos nos inimigos. Uma boa dica é quando o jogo passar a ofertar os cristais passar a comprar eles no lugar de outros itens. Eles oferecem curas completas por preços bem atraentes.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;Tem Bug ou Mancada? Sim:&lt;/b&gt; E se os monstros não usam magia, os status negativos também não existem em Idea. Seria uma força divina que te protege do mal? Não, é só um jogo sem controle de qualidade ou revisão mesmo. Nem perca seu tempo comprando antídotos ou outras iguarias com finalidades similares. Não precisa…&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Assim como no menu de campo, em combate vamos usar a opção NEXT para circular entre os comandos disponíveis.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana;&quot;&gt;&lt;div style=&quot;font-size: x-large; text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhb76ahgaV1BgSS-xomqx6r4P-50lFaM90L7iISFYEF3ZXAMeYPLJMioagCzRbeAWuUjWCTh0TUmDCQdLIW2BWZdWgdmNPEMvbNVrMxZeaH-McE0DpvYNx89HfJItk59dTb7pwo0EYOZVgXtGfqMwjEfVG5RlVieeXGl8erqwg6oy1J_lCH_u7z5G4pQRw&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;754&quot; data-original-width=&quot;910&quot; height=&quot;331&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhb76ahgaV1BgSS-xomqx6r4P-50lFaM90L7iISFYEF3ZXAMeYPLJMioagCzRbeAWuUjWCTh0TUmDCQdLIW2BWZdWgdmNPEMvbNVrMxZeaH-McE0DpvYNx89HfJItk59dTb7pwo0EYOZVgXtGfqMwjEfVG5RlVieeXGl8erqwg6oy1J_lCH_u7z5G4pQRw=w400-h331&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Temos total liberdade pra escolher com quem agir&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;DEFEND:&lt;/b&gt; Simplesmente isso, se defender de um ataque inimigo e tomar menos dano. Num jogo que é basicamente ataques físicos para todo lado é uma função bem útil quando pegamos aquele personagem que fortalecemos, ele saiu da party mas voltou depois com a progressão anulada. Já que ele pode morrer com um ataque é bom poder deixá-lo protegido até recuperarmos o tempo perdido pegando uns níveis com ele.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;Tem Bug ou Mancada? Não:&lt;/b&gt; Alguma coisa tem que funcionar normalmente nesse jogo não é?&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;ESCAPE:&lt;/b&gt; Se não quer lutar, a única alternativa é fugir da luta. A taxa de sucesso é bem alta até. Se comparado com o jogo anterior e até com outros RPGs eu diria que conseguimos fugir bem.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;Tem Bug ou Mancada? Não:&lt;/b&gt; Duas funções funcionando normal? Não acredito… Kkkkkkkkkkkkk&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;CANCEL:&lt;/b&gt; Serve única e exclusivamente para voltar para a seleção de personagens sem executar nenhum comando. É exatamente o que o botão II faz.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;Tem Bug ou Mancada? Não:&lt;/b&gt; Se tivesse algo errado aqui era caso de não lançar o jogo. Se bem que eu não iria lançar sem revisar tudo o que já foi relatado aqui…&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhykt_Ay0DBpu5h7YY722hoOih1QqVb7AdBSHnJ-7HXuL3G8VeXF1YuRxq8NjyS_GyCBmJIKZI2ckcRWGp91RBCc8gG2wHzApCecqjoUVly1tZRhqyeIdFYiTLn-KgI8zfYtKu8BV9Qpc7INhdnj6OG9hnLsvFsrOaRHhT6Yx2wBv3FI0ZIwCi_Kpcgxq0&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;748&quot; data-original-width=&quot;917&quot; height=&quot;327&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhykt_Ay0DBpu5h7YY722hoOih1QqVb7AdBSHnJ-7HXuL3G8VeXF1YuRxq8NjyS_GyCBmJIKZI2ckcRWGp91RBCc8gG2wHzApCecqjoUVly1tZRhqyeIdFYiTLn-KgI8zfYtKu8BV9Qpc7INhdnj6OG9hnLsvFsrOaRHhT6Yx2wBv3FI0ZIwCi_Kpcgxq0=w400-h327&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Usando magia contra chefes... cadê o diálogo de contexto?&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;E é isso que podemos fazer em combate. Não é muito diferente do que tínhamos no jogo anterior, mas a quantidade de problemas é maior, o jogo parece dar um passo à frente e dois para trás em cada recurso.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;As regras para o término do combate são as mesmas de sempre, ganha quem sair vivo. Se os seus personagens caírem em combate o jogo faz como o anterior, te leva automaticamente ao último ponto salvo sem nenhuma cobrança ou penalidade. Só não rola diálogos como no jogo anterior.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Se vencermos ganhamos EXP e gold mas não recebemos itens dos inimigos. Se o seu personagem sobe de LV ele tem o HP e MP recuperados.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;O desafio do jogo não é muito diferente do que o jogo anterior tinha, só digo que é um pouco pior por conta dos problemas que esse jogo tem, o fato dele resetar o progresso dos personagens que saem da party salvo o Van e a Rim prejudica muito o andamento do jogo. Ao menos juntar dinheiro ou subir LV não é tão penoso, os inimigos são muito generosos nesse ponto, os chefes batem forte mesmo só com danos físicos, mas para isso é que temos magias que aumentam nossa defesa por exemplo.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Se é pra ter problemas com o desafio é mais no sentido de “para onde eu vou”. As dungeons do jogo são bem grandes e cheias de caminhos. Você ainda vai ter um encounter rate bem elevado para complicar um pouco mais.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;Tem Bug ou Mancada? Sim:&lt;/b&gt; Aqui não temos um bug, temos “o bug”, sério mesmo, não é exagero não, é algo que quebra o jogo e te impede de progredir.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;O LV máximo no jogo é 50 com qualquer personagem. Considerando o tempo que ficamos no controle do Van não é impossível atingir essa marca, já que como eu disse acima, os inimigos são generosos com a EXP dada ao final dos combates. O jogo é tão generoso que raramente paramos pra fazer grinding, não precisamos nem nos preocupar porque sempre podemos correr atrás do progresso perdido nos outros personagens enquanto avançamos, até iremos juntar uma boa grana navegando nas grandes dungeons.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Pareceu bom não é? Só que… sabe o que o jogo faz quando um personagem sobe de LV, ele exibe um diálogo no campo após o combate, igual ao primeiro jogo inclusive. Só tem um problema, um problema bem grande, os “jenios” que programaram esse jogo deixaram um bug que, quando qualquer personagem atinge o LV 50 o jogo simplesmente trava antes de exibir o diálogo de LV up. Isso mesmo, o jogo trava ali e não se mexe quando você atinge o LV 50 com qualquer personagem.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Sabe como eu descobri isso? Jogando… estava na última dungeon do jogo, no castelo do Galam, aí o Van que estava próximo do LV 50 fez o jogo congelar. Dei reset e voltei do último save achando que era um problema aleatório, aconteceu de novo. Fui pesquisar na web (perguntar para um grupo de japoneses que jogaram o jogo) e eles confirmaram o bug até no hardware original.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Na moral, minha vontade era de largar tudo, mas ainda tinha uma alternativa meio “desonesta”. Para evitar que o Van subisse de LV eu usei um cheat no emulador que desativou os encontros aleatórios, aí fui direto pro Galam… parecia um bom plano, mas… o que o jogo faz? Ele dá EXP depois de derrotar o último chefe, aí o jogo trava antes de exibir o final… sem comentários… mas sabe como eu fiz para ver o final do jogo? Final muito bom a propósito. Zerei o jogo pelo YouTube kkkkkkkkkkkkkkkkkk, fui ver o final no YouTube porque a vontade de quebrar um disco desse jogo se eu tivesse um era grande.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjxv-1fxKpOw8IvaZVPKbS1Fl2R-EKM48xSUjI9elhvA4DBd8n7ti_xoVmRILCkF3O9WqfwlFo82z_9MGt-ZenupszQbKo_fBu_aSfzFnA8go_TVAdWJSp65x6nJd_XEtQr9abe7lGMOQh9XFl4VjdlNXTT3VFcompx6lCsUsy5L3uTyniuO-KiSmvz1pQ&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;763&quot; data-original-width=&quot;913&quot; height=&quot;334&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjxv-1fxKpOw8IvaZVPKbS1Fl2R-EKM48xSUjI9elhvA4DBd8n7ti_xoVmRILCkF3O9WqfwlFo82z_9MGt-ZenupszQbKo_fBu_aSfzFnA8go_TVAdWJSp65x6nJd_XEtQr9abe7lGMOQh9XFl4VjdlNXTT3VFcompx6lCsUsy5L3uTyniuO-KiSmvz1pQ=w400-h334&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;LV44... falta pouco pra o jogo se estragar...&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Enfim, melhor parar com a jogabilidade porque o nível iria baixar e eu iria ter que xingar os nomes que eu vi nos créditos. Mas sinceramente, a jogabilidade de Cosmic Fantasy 2 é facilmente a pior parte do jogo, eu poderia até relevar se ao menos eu pudesse terminar o jogo, o que eu não pude de forma natural. Não dá pra entender como foi possível terem lançado um jogo com tanta coisa torta como esse foi. O primeiro jogo era primitivo em vários pontos e tinha funções incompletas ou mal implementadas, mas ao menos o jogo chegava ao final sem problemas. Esse jogo quebrou um pilar muito importante de um bom jogo, ele estragou a jogabilidade, o ponto mais importante para um bom jogo.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;ESTÁ MAIS BONITO AO MENOS?&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Seguindo com o review, temos que falar sobre os gráficos e temos de ser honestos. O jogo está sim muito mais bonito. Neste praticamente um ano de desenvolvimento eles entregaram uma melhora gráfica imensa em relação ao primeiro Cosmic Fantasy. Praticamente todos os problemas que o jogo anterior tinha com o visual aqui foram consertados, só rola uns problemas com sobreposição de sprites e as janelas de texto mas é mínimo.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhC2EwVcRqL9SUVmpydu8bXFZ1-5iby2mhX7J6vNrTzY_uI6L3QTXK8zR8NSsVT6CGwTvl8oV21DmkmqrWGAX6PYy37U0OrH3uxHtz26u8D6awam-S7FroZIYHHxPg6k9EZ68zJmuh21zfe-QjLVlynyJpazb0s5wbFIAjdKmfzv1Q8vME7EZKD7zytQA0&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;745&quot; data-original-width=&quot;909&quot; height=&quot;328&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhC2EwVcRqL9SUVmpydu8bXFZ1-5iby2mhX7J6vNrTzY_uI6L3QTXK8zR8NSsVT6CGwTvl8oV21DmkmqrWGAX6PYy37U0OrH3uxHtz26u8D6awam-S7FroZIYHHxPg6k9EZ68zJmuh21zfe-QjLVlynyJpazb0s5wbFIAjdKmfzv1Q8vME7EZKD7zytQA0=w400-h328&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Só de ver a primeira cidade do jogo já se nota que o jogo está mais bonito&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;O campo do jogo foi uma verdadeira revolução, o mapa está muito mais bonito, com mais detalhes e proporções mais agradáveis. Também ficou mais colorido.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Os personagens e NPCs estão melhores e bem detalhados, agora todo mundo anda livremente e não rola aquelas sobreposições estranhas entre os membros da party. Não temos uma grande variedade de NPCs mas os que têm estão bons o suficiente e nossos personagens são bem fáceis de reconhecer.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;As cidades melhoraram bem, na parte externa temos até mais de um visual, cidades menores são diferentes na arquitetura com relação às grandes cidades. Dentro das casas melhoramos muito também, temos mobília, proporções melhores e o jogo exibe um pouco de exterior além das paredes o que deixa o visual mais agradável. As lojas e os hotéis ainda estão sem um interior assim como no jogo anterior, assim que tocamos nas portas o menu de cada um se abre.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Castelos, templos, dungeons e afins também são mais bonitos do que no jogo anterior mas eu acho que usaram marrom e cinza demais e tudo acaba ficando meio apagado, porém o nível de detalhes no geral é bom, até as partes tecnológicas estão mais bonitas nesse jogo.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEj5yXWbrLVsKpQFwbtIghuY2ex9lgtFu2OIlEXNP1Zb_7UZeOfLaLrUwPcOkmFk0Enz49GIDxF09b2dJO1nbh_ZpExcO31rCldk8_YBh9Lkz0wfwP90atxCO2KgN3FTyxTS4Zs4VXB0yR7LPRc---QaEIF39QqBByGDk-LBAFqwrBDsD0SCY7h8O0dZJ9w&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;770&quot; data-original-width=&quot;923&quot; height=&quot;333&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEj5yXWbrLVsKpQFwbtIghuY2ex9lgtFu2OIlEXNP1Zb_7UZeOfLaLrUwPcOkmFk0Enz49GIDxF09b2dJO1nbh_ZpExcO31rCldk8_YBh9Lkz0wfwP90atxCO2KgN3FTyxTS4Zs4VXB0yR7LPRc---QaEIF39QqBByGDk-LBAFqwrBDsD0SCY7h8O0dZJ9w=w400-h333&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Tela padrão nos combates&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Nos combates temos muitos sprites de inimigos que voltaram do jogo anterior porém com cores e detalhes um pouco melhores. Também temos vários inimigos novos, só que todos continuam estáticos.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Animações de ataque, magias e afins finalmente se fazem presentes, não são muitos detalhes mas temos boas animações no geral, fazia falta no jogo anterior.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;O maior downgrade dos combates foi a remoção do cenário de fundo. O jogo simplesmente nos joga num combate com o local do campo em que estamos como fundo. Não é algo que só ele fez um bom exemplo de jogo que faz isso é o primeiro Estpolis, ou Lufia se preferir… não digo que seja algo ruim mas eu preferia ver alguns fundos.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjcUHKn7nknjUi5_82F2QurcAyu3oMNcSyIygaGelq7udnIhaxKLAvocCjOyoqOaBBpCYeYsg78xVkMny1xjteuPvWIREWjEmTBDk36-xsfrVd9v97vkcdw-SPdZWjC1J1kYagOos66And2SwRxAj3IZ4hs9zDazJDAl-NjMjPS8pL6jMMHxACPqv6hM_8&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;746&quot; data-original-width=&quot;909&quot; height=&quot;329&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjcUHKn7nknjUi5_82F2QurcAyu3oMNcSyIygaGelq7udnIhaxKLAvocCjOyoqOaBBpCYeYsg78xVkMny1xjteuPvWIREWjEmTBDk36-xsfrVd9v97vkcdw-SPdZWjC1J1kYagOos66And2SwRxAj3IZ4hs9zDazJDAl-NjMjPS8pL6jMMHxACPqv6hM_8=w400-h329&quot; width=&quot;400&quot; /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-family: verdana;&quot;&gt;Contra os chefes tem esse quadrado ridículo na tela&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Contra os chefes não têm mudanças de layout como fizeram no jogo anterior, os chefes seguem a regra dos inimigos comuns de ter sprites até grandes e com boa quantidade de detalhes, porém eles se mexem, não tanto, mas tem sim animações.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Só tem um problema com os chefes, ou melhor com o cenário. Ao invés de manter o padrão e usar o campo como fundo, eles colocaram uma caixa de texto enorme com o fundo preto e nela que vemos os chefes. Bem provável que isso tenha sido feito porque os chefes são na verdade cenário de fundo e não sprites no primeiro plano. Mas esse quadradão ficou horrível, era melhor ter feito o fundo todo ficar preto sem bordas do que ter feito dessa forma.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhpD0kwWDKMje35lwtYukmQDvKqbTa3pKGmUSSmVb6X1dBucMz4DHu4hYw-KwInG4XGLsghBuseg97KHDWZ1LLcBqUgQZ1YmhRjYY6H8JTQ1EjE-QxgjwyJqxKqffPd_qmLHXjMXQV1doQ1Vusi7bMXSKCo6GJUS_8ib6Gbe-rW8VuC_cZcDnZEYmfVHd8&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;745&quot; data-original-width=&quot;913&quot; height=&quot;327&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhpD0kwWDKMje35lwtYukmQDvKqbTa3pKGmUSSmVb6X1dBucMz4DHu4hYw-KwInG4XGLsghBuseg97KHDWZ1LLcBqUgQZ1YmhRjYY6H8JTQ1EjE-QxgjwyJqxKqffPd_qmLHXjMXQV1doQ1Vusi7bMXSKCo6GJUS_8ib6Gbe-rW8VuC_cZcDnZEYmfVHd8=w400-h327&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;As cenas animadas são bem detalhadas&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;No que toca às cenas animadas o jogo também fez muito progresso, já começa que as cenas são mais animadas, embora o jogo tenha um pouco menos do que no jogo anterior. Mas a arte também está melhor do que no jogo anterior. Uma pena que eu não pude ver o final jogando o jogo…&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Os retratos que seguem sendo bem feitos também agora ao menos coincidem com os NPCs, até os itens e equipamentos que compramos tem um retrato exibido quando vemos as explicações inúteis nas lojas ou achamos um item durante o jogo. Até as cenas estáticas ainda são bem feitas e obviamente que o jogo não abandonou o fanservice… não poderia não é? Kkkkkkkkkk&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEi7d0QgClAsKHPlGe_XEBiUEtufMQJipgVHuGaJoA2BA9XVK2SSN-IS8Y_F9Uv2XctfO1QFwso2o-nofE9gEqiBhIuufCKy373wCmEGDKMRcMzRSfvvYo7pkC7RpttrliRCeDyqOTM_1Vkay582RNqUMLH6zw1rtx_YnAtBFiy7AZBViQe4F5IAIkJlGl8&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;745&quot; data-original-width=&quot;917&quot; height=&quot;325&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEi7d0QgClAsKHPlGe_XEBiUEtufMQJipgVHuGaJoA2BA9XVK2SSN-IS8Y_F9Uv2XctfO1QFwso2o-nofE9gEqiBhIuufCKy373wCmEGDKMRcMzRSfvvYo7pkC7RpttrliRCeDyqOTM_1Vkay582RNqUMLH6zw1rtx_YnAtBFiy7AZBViQe4F5IAIkJlGl8=w400-h325&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Esquece a Larla de vez Van... kkkkkkk&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;A parte visual do jogo foi só evolução, apesar de algumas decisões porcas como o “quadradão dos chefes” ser bem tosca, no geral o jogo está bem bonito, e olha que estamos falando de um jogo de 1991, muitos RPGs do SNES não tinham um visual tão bom assim. Uma piada que eu faço com o jogo é que aumentaram a equipe responsável pelos gráficos e reduziram os que cuidavam da jogabilidade, por isso o jogo está mais bonito mas cheio de mancadas e bugs.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;E NÓS USAMOS O CD DESSA VEZ&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;A parte sonora também fez progresso, o jogo praticamente jogou o som PSG na lata do lixo em favor do som digital. A trilha sonora inteira é composta por faixas em formato digital e temos músicas muito boas, a abertura segue cantada para manter o padrão do jogo anterior.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiAtMBSs1hJJTF3iQOOtkhowgEq_9HNTiuUcY-HViAAM1WOhhoaXe9wkxnm8rimVBgZZmT0ad5bbYah6Z5-y886Ef7sP3n-dJo7Hj2O-NvfidfMJYVHXgDHOdv_xoo3vQGjCWBZbbFUYQ_huen7lIh8jshW2jpmpkkkAJl425Jfs8tcs2zSXEj_XL-oH_k&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;745&quot; data-original-width=&quot;912&quot; height=&quot;327&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiAtMBSs1hJJTF3iQOOtkhowgEq_9HNTiuUcY-HViAAM1WOhhoaXe9wkxnm8rimVBgZZmT0ad5bbYah6Z5-y886Ef7sP3n-dJo7Hj2O-NvfidfMJYVHXgDHOdv_xoo3vQGjCWBZbbFUYQ_huen7lIh8jshW2jpmpkkkAJl425Jfs8tcs2zSXEj_XL-oH_k=w400-h327&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Dessa vez não é só aqui que tem música boa&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Quer ouvir a trilha sonora do jogo? Clica &lt;b&gt;&lt;a href=&quot;https://downloads.khinsider.com/game-soundtracks/album/cosmic-fantasy-2-bouken-shounen-ban-pc-engine-cd&quot;&gt;AQUI&lt;/a&gt;&lt;/b&gt; para estudar a trilha retirada direto do jogo.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;Tem Bug ou Mancada? Sim:&lt;/b&gt; Não esperava colocar isso numa sessão que não fosse a da jogabilidade mas, aqui é necessário. O jogo foi lançado em 1991 porém ele ainda fazia uso do padrão CD-ROM² que era mais lento e ocasionava tempos de carregamento maiores. Porém esse jogo não sofre muito com isso em relação ao primeiro jogo. O único impacto que o jogo teve foi com as músicas. O que acontece é o seguinte, cada vez que o jogo precisa exibir um retrato de personagens ou itens, seja em diálogos, em telas de status ou o que for, ele para a música e ela recomeça após o retrato ser exibido, mas não é uma pausa, a música reinicia. Isso não é tão problemático durante o gameplay, mas é ridículo de ouvir em um diálogo extenso com personagens que exibem um retrato por exemplo.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Os efeitos sonoros estão presentes dessa vez. O que faltava no jogo anterior aqui se faz bem presente. Não há muito o que falar sobre eles. Algumas magias ainda não tem efeitos sonoros mas ao menos houve algum esforço em colocar o que faltava no jogo anterior.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhzYyX4Cq0ZUHCaFKMON17LVbIBXVk3O-9LVhaYXM24rpZYFPca5vlXX_k-pc_RZ7MjqTyUNd_xJ4a3c2utfWCHEx-XK-kkzgbffS3AgAtiYAxj8S_ycm9rG8Dy9bMa-unpwCEv02T_TddN1siCxpOJq7wWxSQ6itJ6VLLFH3d0u8W18j-Q7GjGASsMdtk&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;720&quot; data-original-width=&quot;1280&quot; height=&quot;225&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhzYyX4Cq0ZUHCaFKMON17LVbIBXVk3O-9LVhaYXM24rpZYFPca5vlXX_k-pc_RZ7MjqTyUNd_xJ4a3c2utfWCHEx-XK-kkzgbffS3AgAtiYAxj8S_ycm9rG8Dy9bMa-unpwCEv02T_TddN1siCxpOJq7wWxSQ6itJ6VLLFH3d0u8W18j-Q7GjGASsMdtk=w400-h225&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Se não tiver aquele fanservice maroto não é Cosmic Fantrasy&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;O último elemento da parte sonora é obviamente as vozes. Diálogos falados estão presentes aqui, assim como no jogo anterior, e obviamente nas cenas animadas. Apesar de que esse jogo parece ter menos uso de vozes do que o anterior…&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Em todo o caso colocaram um bom elenco entre os personagens, afinal jogo antigo quase sempre conta com nomes já consagrados.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;/p&gt;&lt;ul&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Van tem a voz feita pelo Toshihiko Seki, já citamos ele por aqui, ele fez a voz do Atrushan de Emerald Dragon (&lt;a href=&quot;https://snestalgia.blogspot.com/2025/10/emerald-dragon-do-pc-engine-e-o-rpg-que.html&quot;&gt;PC Engine&lt;/a&gt; e &lt;a href=&quot;https://snestalgia.blogspot.com/2025/10/emerald-dragon-no-snes-e-um-cartucho.html&quot;&gt;SNES&lt;/a&gt;) também é dele a voz do Loni de Tales of Destiny 2 do PS2, do Warrior of Light nos jogos da série Dissidia Final Fantasy, além claro de uma longa carreira em animes.&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Rim ganhou voz graças a já falecida Hiromi Tsuru, a voz original da Bulma de Dragon Ball. Não precisa dizer muito mais sobre ela não é.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Pick o gatinho tem a voz feita pela Seiko Nakano, a mesma que deu voz ao Nyan no jogo anterior. E aqui também…&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Annie tem a voz feita pela Yumi Takada que fez a voz da Saya e do Monmo no jogo anterior. Relembrando, é a voz original da Aeka em Tenchi Muyo.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;A Larla ganhou pela Yuko Minaguchi, ela dá voz para a Videl e para a Pan nas animações e jogos baseados em Dragon Ball, também podemos ouvir ela como a Farah em Tales of Eternia do Playstation. Mas minha personagem favorita dela segue sendo a Yawara do anime de mesmo nome.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Além desses nomes temos nomes como Hirotaka Suzuoki, Minami Takayama, Tessho Genda entre outros dando vozes para outros personagens e NPCs no jogo.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Em relação à qualidade das vozes não há o que reclamar, no primeiro jogo já era bom também. Ao menos nessa parte o jogo é até melhor que alguns jogos mais novos que eu joguei em consoles mais novos inclusive.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Na parte sonora como um todo o jogo se sai tão bem quanto na parte gráfica, tem ali um ou outro problema mas é algo bobo, chega até a ser um desperdício para um jogo bugado que não te deixa terminar…&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;WORKING DESIGNS&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Eu já tinha mencionado lá em cima que o jogo foi localizado ainda no PC Engine, ou melhor dizendo, no Turbografx 16. Temos que respeitar o esforço da Working Designs em trazer RPGs para o ocidente quando o apelo pelo gênero era bem menor, mas isso não significa que eu goste do trabalho deles, já tive contato com umas paradas horríveis… ainda bem que eu aprendi japonês kkkkkkkkkkkkkkkkkk&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Enfim, o que importa aqui é falar um pouco sobre algumas mudanças que foram feitas no jogo quando ele chegou ao ocidente.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana;&quot;&gt;&lt;div style=&quot;font-size: x-large; text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;font-size: x-large; margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjr3du_E-NJEynhErDyCDuzqI8U9puFKby5VWjP9OZDawF8goTkPuxEECvgOeomK1vDbMl16T0Cxp53AKWyQ8z6Skj5FZYYj_6NsAKXUeB665UtfjTfHq22oT9t2KzLiFBXSvJ6tCTiGtxoHtNI_hkTnMT86vfvojI6q6W6giBlnm8kGd_3zvjbSlWuo0c&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;346&quot; data-original-width=&quot;289&quot; height=&quot;400&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjr3du_E-NJEynhErDyCDuzqI8U9puFKby5VWjP9OZDawF8goTkPuxEECvgOeomK1vDbMl16T0Cxp53AKWyQ8z6Skj5FZYYj_6NsAKXUeB665UtfjTfHq22oT9t2KzLiFBXSvJ6tCTiGtxoHtNI_hkTnMT86vfvojI6q6W6giBlnm8kGd_3zvjbSlWuo0c=w333-h400&quot; width=&quot;333&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;Capa da versão ocidental com aquela arte&amp;nbsp;&lt;br /&gt;de padrão questionável...&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;O nome do jogo ficou somente Cosmic Fantasy 2 sem o subtítulo Bouken Shounen Van que até poderia ser traduzido como Adventure Boy Van mas não tem problema.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiRpZcojFERnX3SgfhzMpjXGrUNR0h00UBD-1J7JtXSYgd4QacPIXXOqxLaKLV5dB9IEWtqEox19LI-e5g5iqbP4xGahk7YNFjsDeRQ5Os3W9_ZQnnAJHF_G2F0e29X68Dyxc9BKqZY4N1zpK3ePhkHznPlhDWvohcDhIs5xuiFoK1yvYMGafiskMcK660&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;277&quot; data-original-width=&quot;535&quot; height=&quot;208&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiRpZcojFERnX3SgfhzMpjXGrUNR0h00UBD-1J7JtXSYgd4QacPIXXOqxLaKLV5dB9IEWtqEox19LI-e5g5iqbP4xGahk7YNFjsDeRQ5Os3W9_ZQnnAJHF_G2F0e29X68Dyxc9BKqZY4N1zpK3ePhkHznPlhDWvohcDhIs5xuiFoK1yvYMGafiskMcK660=w400-h208&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Larla virou Laura...&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Alguns nomes foram trocados ou adaptados, a Larla teve o nome alterado para Laura… eu estava chamando ela de Lara até ver a imagem abaixo. Mas a pior mudança nos nomes foi com a Rim, batizaram ela como Babbette… véi, que desgraça de nome sem noção é esse? Kkkkkkkkkk&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiyBmOc0oVYLiC0G_rlPCa6MyvrsMirZZFZXiGTQDIfkSpmSI51KsOD6oz3FopZO8Q-Cu7nWp4F9wPg8Z-cOVU1EKOvEml0DuoDwSROU66ZiloZ0glcxKUhX2JGH42q69lsE4c6z-_L8lLElr4_-leM3sFlhUV35GxqAO7hdNr36qxHauRu14uQpxezJHY&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;273&quot; data-original-width=&quot;540&quot; height=&quot;203&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiyBmOc0oVYLiC0G_rlPCa6MyvrsMirZZFZXiGTQDIfkSpmSI51KsOD6oz3FopZO8Q-Cu7nWp4F9wPg8Z-cOVU1EKOvEml0DuoDwSROU66ZiloZ0glcxKUhX2JGH42q69lsE4c6z-_L8lLElr4_-leM3sFlhUV35GxqAO7hdNr36qxHauRu14uQpxezJHY=w400-h203&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Não pode mostrar o dedo pro inimigo... é falta de educação kkkk&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Além de remover ou alterar alguns textos em japonês que aparecem nas cenas rolou uma censura aqui e ali para remover gestos obscenos por exemplo.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEj3yaRlSHtvBOlDek4HmBihrsShbDCKRJdS6mE6ce9F87_NcfqUD4iNXiGhtp3ySsahXibnaAvdYRUNV3_zVOS0MZRWESZryOy4x3qjGBOJ-B9FZZoL4MU6PATSnb0Kpm3bBFThbJgBbEBHq62nyAxHEaTRzoX-wxkpXds2R2F4uP3gd3fv4LbSAGS8dbU&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;272&quot; data-original-width=&quot;540&quot; height=&quot;201&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEj3yaRlSHtvBOlDek4HmBihrsShbDCKRJdS6mE6ce9F87_NcfqUD4iNXiGhtp3ySsahXibnaAvdYRUNV3_zVOS0MZRWESZryOy4x3qjGBOJ-B9FZZoL4MU6PATSnb0Kpm3bBFThbJgBbEBHq62nyAxHEaTRzoX-wxkpXds2R2F4uP3gd3fv4LbSAGS8dbU=w400-h201&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Textos em japónês não pode também&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Fizeram um balanceamento na dificuldade do jogo, ele não ficou necessariamente mais fácil, porém alguns itens ficaram mais baratos e o custo de algumas magias em MP foi reduzido. Também parece que ajustaram alguns dos problemas que eu mencionei no texto com relação à jogabilidade, porém não encontrei relatos que comprovem tal feito. Ao menos acredito que o bug do LV 50 não está no jogo localizado, senão haveriam relatos online.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;RECEPÇÃO E LEGADO&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Apesar dos problemas, o jogo foi tão bem recebido quanto o anterior. Talvez esse seja o título mais vendido da franquia no PC Engine, já que ele foi localizado o que aumenta o potencial de vendas. Eu já disse no artigo sobre o primeiro Cosmic Fantasy que temos aqui uma franquia e que temos mais 3 jogos lançados depois deste segundo.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjzFfy_M2Bp4mRAmZi0HFqhwM_MrJiPEbXn15aRFiSRRZd_tfiOQbY0nBUV2tpRTfpJIOoDc1UGqhlssH0FMn-2Ln0ZvbdsxsqDXzh74CvP7BvmhIF5SPke62mUMyCyIBhoNr-ckUSSAqkYZBKgykcd2Hzgq908EIN48PJHL1i7R8_QUsIZFioo6EKPLLo&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;632&quot; data-original-width=&quot;640&quot; height=&quot;395&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjzFfy_M2Bp4mRAmZi0HFqhwM_MrJiPEbXn15aRFiSRRZd_tfiOQbY0nBUV2tpRTfpJIOoDc1UGqhlssH0FMn-2Ln0ZvbdsxsqDXzh74CvP7BvmhIF5SPke62mUMyCyIBhoNr-ckUSSAqkYZBKgykcd2Hzgq908EIN48PJHL1i7R8_QUsIZFioo6EKPLLo=w400-h395&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Será que vai travar no LV50 igual a original?&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Assim como também disse no texto lá, esse jogo recebeu um remake em 1992 junto do primeiro Cosmic Fantasy no Mega/SEGA CD batizado de Cosmic Fantasy Stories. Muitos dos assets gráficos desse remake são baseados nesse segundo jogo do PC Engine.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEh5VG3Uv5bfHigzZ4VF7zqi3SC-25mp743lW7TxglgXLrvpwNNnRZ06peQ3PB0vTCsTGdWw_a37VIfkEHwobsU1ssIYk14uOAwrY-MTOIkuaBt7txbt_3R6sKQJNNqXU-H4uovI0q1i1XFiiW3hKVB4K7dUPegCEEgdFrQT5LFHi73QbnRb7z-jQWpmYA4&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;451&quot; data-original-width=&quot;801&quot; height=&quot;225&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEh5VG3Uv5bfHigzZ4VF7zqi3SC-25mp743lW7TxglgXLrvpwNNnRZ06peQ3PB0vTCsTGdWw_a37VIfkEHwobsU1ssIYk14uOAwrY-MTOIkuaBt7txbt_3R6sKQJNNqXU-H4uovI0q1i1XFiiW3hKVB4K7dUPegCEEgdFrQT5LFHi73QbnRb7z-jQWpmYA4=w400-h225&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Arte exibida na eshop do Switch no ocidente&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Também dito lá mas relembramos aqui, o jogo foi relançado em 2022 junto do primeiro no Nintendo Switch com o nome de Cosmic Fantasy Collection. Porém aqui temos um diferencial, ele não faz uso da localização da Working Designs, o jogo não tem dublagem e nem mesmo usa os nomes trocados da localização original… me pergunto se os bugs da versão japonesa original estão aqui…&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;No artigo anterior eu não falei sobre preços e como adquirir uma cópia do jogo original para quem coleciona e aqui também não o farei, peguei tanto ranço desse Cosmic Fantasy que eu jamais iria atrás de ter uma cópia dele kkkkkkkkkkkkkkkkkk&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjDN4mPlFKGZHCvo-nqt8aCx_ZJrGmenXPHIbHqaXGfIUZ6nUmOOem0f3rSknrHjD0JetTYo11kuNQG5ahQr2tM6jX5qt9p4p58Ssx8BYvdso-a8XAb8yHVwuLN_PnAzkANypbypSPnOsWt0xkYDSbw0X8cGjf_B159fS6gVLOgqeazcjc9QMsRtkCmhNQ&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;602&quot; data-original-width=&quot;906&quot; height=&quot;266&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjDN4mPlFKGZHCvo-nqt8aCx_ZJrGmenXPHIbHqaXGfIUZ6nUmOOem0f3rSknrHjD0JetTYo11kuNQG5ahQr2tM6jX5qt9p4p58Ssx8BYvdso-a8XAb8yHVwuLN_PnAzkANypbypSPnOsWt0xkYDSbw0X8cGjf_B159fS6gVLOgqeazcjc9QMsRtkCmhNQ=w400-h266&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Página do jogo no RA&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Como tem versão em inglês, o jogo tem aquele set de troféus para quem gosta do desafio extra do Retro Achievements. Analisando o set aqui é basicamente jogar o jogo do começo ao fim e dar uma explorada boa para abrir os baús jogo afora.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Se quer ver o set clica &lt;b&gt;&lt;a href=&quot;https://retroachievements.org/game/12890&quot;&gt;AQUI&lt;/a&gt;&lt;/b&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;E se você não conhece o Retro Achievements, é só assistir o vídeo clicando &lt;b&gt;&lt;a href=&quot;https://www.youtube.com/watch?v=lBLe5qnJ3BE&quot;&gt;AQUI&lt;/a&gt;&lt;/b&gt;.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;CONTEÚDO ESCONDIDO E CURIOSIDADES?&lt;/b&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Existe uma porção de mensagens dos desenvolvedores escondida no código do jogo. Ao invés de revisar o jogo pra não deixar bugs que impedem o jogador de finalizar ele, perdem tempo colocando mensagem kkkkkkkkkkkkkkkkkk&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEi57cjwNqu95fZ3X9Aoa4Ix5to156ymOkfEiF5kwcmfOD44AiWi-C8ycR-3y4W1Vvd8d9nKdtGW84TdwqNrspl1aIX-1mHEed0bTgRMf3w9c9uB5RM3uSO79Gj97aVghHh3mTcqLrXABGliKudFmCN430GAvJLuVTP7tr0kO-BoEc9D3Reb6upOUtX-Px8&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;196&quot; data-original-width=&quot;512&quot; height=&quot;154&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEi57cjwNqu95fZ3X9Aoa4Ix5to156ymOkfEiF5kwcmfOD44AiWi-C8ycR-3y4W1Vvd8d9nKdtGW84TdwqNrspl1aIX-1mHEed0bTgRMf3w9c9uB5RM3uSO79Gj97aVghHh3mTcqLrXABGliKudFmCN430GAvJLuVTP7tr0kO-BoEc9D3Reb6upOUtX-Px8=w400-h154&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Mensagem deixada por um dev dentro do código do jogo&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Colocaram também uns textos nos mapas, provavelmente para ajudar a identificar eles no desenvolvimento. Não é algo incomum de se fazer, eu mesmo fazia algo do tipo no RPG Maker…&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjGftQTn6YZOqhgFhYr_1g-h69ojRY-vTM1UUsiWDPLIM87oiSUgS_-Gin3xFTAJWxBPkJjvF--T_oUvFHHuaEcpUdc7vC176Sl0Zq05KNlDeDf90esonki2JHuR8kHFYRktQukB0b_cbWhXEGpOKmxiT-SjBnH1VsXnSmOyD6_i60gMcd-ypF9kdjo-A8&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;232&quot; data-original-width=&quot;256&quot; height=&quot;362&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjGftQTn6YZOqhgFhYr_1g-h69ojRY-vTM1UUsiWDPLIM87oiSUgS_-Gin3xFTAJWxBPkJjvF--T_oUvFHHuaEcpUdc7vC176Sl0Zq05KNlDeDf90esonki2JHuR8kHFYRktQukB0b_cbWhXEGpOKmxiT-SjBnH1VsXnSmOyD6_i60gMcd-ypF9kdjo-A8=w400-h362&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Rim não gostou da dica do Nyan&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Terminando o jogo é só largar ele parado, vai ter o Nyan mandando outra mensagem ensinando a acessar o DEBUG MODE, pra você ver a cena do banho da Rim… Kkkkkkkkkkkkk&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Para acessar o DEBUG segure para cima no direcional junto dos botões I, II e SELECT na tela de boot do PC Engine CD-ROM² e aperte e segure o botão RUN até a tela aparecer. Você poderá ver os filminhos, ouvir as músicas e outros sons e explorar outros conteúdos.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEguCuJPoEX6haLQptE0ZyhI8sZeCWf75DUdMsMPjIBK8svkZ6n8JDdqZ-h5RA4HAtB_0f5-L1o2MTw7a_N89B0-YjcSwGxW0DXLJ8y64bHBwpzr0B6MwgJGk8VOVvV_GUsFdI6rM6mXHmNA3lXNUoU-jt3qzHBXGuEuHXbGvP9HAwb29VoIj6H6xLno9m8&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;489&quot; data-original-width=&quot;547&quot; height=&quot;358&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEguCuJPoEX6haLQptE0ZyhI8sZeCWf75DUdMsMPjIBK8svkZ6n8JDdqZ-h5RA4HAtB_0f5-L1o2MTw7a_N89B0-YjcSwGxW0DXLJ8y64bHBwpzr0B6MwgJGk8VOVvV_GUsFdI6rM6mXHmNA3lXNUoU-jt3qzHBXGuEuHXbGvP9HAwb29VoIj6H6xLno9m8=w400-h358&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Estátua do Mazinger Z&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Material curioso eu não achei muito não, ou eu sou burro e não pego as referências ou não tem muito não, mas em uma cidade do jogo eu encontrei uma estátua do robô Mazinger Z do anime de mesmo nome em uma fonte. Até pensei que o Kazuhiro Ochi tinha trabalhado no anime mas não é o caso aqui… e foi só isso que eu achei nesse jogo.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;ESTÁ NA HORA DE CONCLUIR ISSO&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Cosmic Fantasy 2 tentou entregar algo melhor que o seu antecessor e podemos afirmar que de fato o fizeram, apesar dos problemas o jogo melhorou praticamente todos os aspectos possíveis em relação ao anterior. Temos uma história e elenco mais interessante, muitas mecânicas novas, gráficos e sons muito melhores. Porém não tem como passar pano pro jogo com tantos problemas na jogabilidade, tudo bem que ele não seria um RPG fantástico mesmo sem os problemas mas não tem como ignorar um jogo que trava por você fazer algo normal.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEimFmzkTzAZywYsOBoXJSlV0aKpnpEFdOZGO6wU8zpd6-BOunlDyIIfweviwUHU75yffDBbZnPYu6CrWbVbLnxTH4on9iBGFPtlD1kWMDPaaFTPuoeJJDVuog6XO0-RIopAOL0tih7Vt3W1WHpyn6e9peoH2u-E29AheJkloyO0Hm5VuhCFwZsqPoBfRFE&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;749&quot; data-original-width=&quot;909&quot; height=&quot;330&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEimFmzkTzAZywYsOBoXJSlV0aKpnpEFdOZGO6wU8zpd6-BOunlDyIIfweviwUHU75yffDBbZnPYu6CrWbVbLnxTH4on9iBGFPtlD1kWMDPaaFTPuoeJJDVuog6XO0-RIopAOL0tih7Vt3W1WHpyn6e9peoH2u-E29AheJkloyO0Hm5VuhCFwZsqPoBfRFE=w400-h330&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;A turma toda reunida pra dar tchau... pena que eles voltam...&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Eu peguei ódio de Cosmic Fantasy 2 e não recomendo ninguém jogar ele, foi uma das piores experiências que eu tive com RPGs, não poder ver o final do jogo foi broxante. Coloco o jogo como um dos piores RPGs que eu já joguei, se o primeiro era o princípio de um desastre, é porque esse jogo é o desastre em si.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Mesmo assim sigo na franquia, vai demorar um pouco mas vamos ter textos dos outros Cosmic Fantasy que faltam. Só não teremos Cosmic Fantasy 3 logo na sequência porque irei fazer um pequeno desvio com outro RPG do PC Engine, um da mesma Telenet Japan que prova o quanto a equipe de Cosmic Fantasy é incompetente. Até porque eu preciso descansar dessa franquia aí… chega um pouco de fantasias cósmicas kkkkkkkkkkkkkkkkkk&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Enfim, eu encerro mais um texto e fico no aguardo do seu feedback. Pode até questionar porque eu jogo essas merdas kkkkkkkkkkkkkkkkkk enfim, até a próxima.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-size: 11pt; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;/span&gt;&lt;style id=&quot;night-eye-overrides&quot;&gt;@media screen {}&lt;/style&gt;&lt;style id=&quot;night-eye-overrides&quot;&gt;@media screen {}&lt;/style&gt;&lt;style id=&quot;night-eye-overrides&quot;&gt;@media screen {}&lt;/style&gt;</content><link rel='replies' type='application/atom+xml' href='http://snestalgia.blogspot.com/feeds/6293811267463452844/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://snestalgia.blogspot.com/2026/02/cosmic-fantasy-2-o-verdadeiro-desastre.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2493873762760599264/posts/default/6293811267463452844'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2493873762760599264/posts/default/6293811267463452844'/><link rel='alternate' type='text/html' href='http://snestalgia.blogspot.com/2026/02/cosmic-fantasy-2-o-verdadeiro-desastre.html' title='Cosmic Fantasy 2 - O Verdadeiro Desastre'/><author><name>Soterio Salles</name><uri>http://www.blogger.com/profile/08620031192966980922</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjehzVr9hPgQMcxW3_hecIJ4iFGV0MVoCOP2lJhUU_R6bokyzNyeJNqo0WZXNxwbp5pv_j965fBTw3xkIIe6RKhIGn3P0E3xj2Do9CiCEEUk-b4pIJmytn8ZfH-cvpi9hFpaah6C_uRck57BbVoo3keDPjqobYYQuIJWc-PfSoZ_8pKmQA/s220/IMG_20140323_135503.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/a/AVvXsEiwRj2Eb7nzBWBVzRG7SNP3sFCY68-gmi1FpiS5XCSN_CdRkW4cLfh3IgW-cXavGMDiuNF9gchsZJQB3jCXSUmT33XaJGg2rcQ-lq7gT3IkeUMioh6O8vk-QHWNaPsEBby9Xf65BPJQNVisA5Q5SSm4biVvYFcba1Wi64HTGFqx92qmWraoRVl3Uz4tp3I=s72-w400-h225-c" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2493873762760599264.post-4605470942957693247</id><published>2026-01-30T14:10:00.006-03:00</published><updated>2026-01-30T14:10:00.125-03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Análises"/><category scheme="http://www.blogger.com/atom/ns#" term="PC Engine"/><category scheme="http://www.blogger.com/atom/ns#" term="Review"/><title type='text'>Cosmic Fantasy - O Início de um Desastre?</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjBRUeAoyo0RpoE9KcGuF9vqBdzdG0vgVbZ9nVPB-XNoy-r8Wa_nLxW1JT8EMUO513IIT05rVmScwKEErGVHddL6Yqm_rtF7oQ3ZfBEOkXZAs4ZLQHjmkMDjzbRdEhhL86Xv1S9GFRwawcR5S1_D8Oukc4tE-OCVSISThgg5L0D4od2n7VvvbnO4xz2Uag&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;img alt=&quot;&quot; height=&quot;225&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjBRUeAoyo0RpoE9KcGuF9vqBdzdG0vgVbZ9nVPB-XNoy-r8Wa_nLxW1JT8EMUO513IIT05rVmScwKEErGVHddL6Yqm_rtF7oQ3ZfBEOkXZAs4ZLQHjmkMDjzbRdEhhL86Xv1S9GFRwawcR5S1_D8Oukc4tE-OCVSISThgg5L0D4od2n7VvvbnO4xz2Uag=w400-h225&quot; width=&quot;400&quot; /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Depois de anos eu decidi me aprofundar nos RPGs do PC Engine que não são Tengai Makyou. A franquia da Hudson foi de fato a responsável por me apresentar ao console, mas eu nunca corri atrás de jogar outros RPGs do console.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;Com exceção dos Tengai Makyou, o único que eu joguei até o final foi Emerald Dragon, mas isso tem mudado, e esse é o primeiro texto de uma série sobre uma franquia que me surpreendeu… de que forma foi a surpresa? Aí você vai ter que ir acompanhando. Clica ai em &lt;b&gt;&lt;a href=&quot;https://snestalgia.blogspot.com/2026/01/cosmic-fantasy-o-inicio-de-um-desastre.html&quot; target=&quot;_blank&quot;&gt;CONTINUE LENDO&lt;/a&gt;&lt;/b&gt; e bora.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;text-align: justify;&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;/p&gt;&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;p&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;&lt;b&gt;CONTEXTO&lt;/b&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;Eu já expliquei um pouco sobre o PC Engine lá no primeiro texto sobre &lt;a href=&quot;https://snestalgia.blogspot.com/2025/11/de-ziria-zero-parte-1-o-primeiro-rpg-em.html&quot;&gt;Tengai Makyou&lt;/a&gt;, mas não custa dar uma relembrada aqui pra ajudar quem ainda não leu o texto lá (vai ler, eu sei que você gosta de leitura).&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;O PC Engine, conhecido no ocidente como Turbografx 16, é um console da quarta geração que foi lançado em 1987 e foi fruto de uma parceria entre a Hudson Soft e a NEC. O objetivo era brigar com o Famicom pelas vendas, mas ele acabou tendo que disputar com o Super Famicom e com o Mega Drive.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;No Japão ele foi um sucesso de vendas mesmo não batendo os 16 bits da Nintendo ele conseguiu o segundo lugar, fazendo o Mega Drive comer poeira. Provavelmente por conta do seu adaptador de CD-ROM, o PC Engine foi o primeiro console de videogame da história a usar o CD-ROM como mídia. Já no ocidente ele foi um fracasso, não chegou nem perto da Nintendo e da SEGA na disputa.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiOg_jKUUOP9D0hWnENtCd255BTdF3Nf9hWgbRZRHKiuNUr07Nmg6RZZh_wkbuRXFIlmEXWm_DaMG4Hc-bNFPQ9Bq1g6eAC1EPt2CHcFGIYb-tjDN3Y74Dz1Tj6V2oFHTxib1Wuxxl-7MVptjsRwSDBpYJ9Vuuy0hwLrBTC7G8XvsMIRn9bb2ds1R_NTaM&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; height=&quot;300&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiOg_jKUUOP9D0hWnENtCd255BTdF3Nf9hWgbRZRHKiuNUr07Nmg6RZZh_wkbuRXFIlmEXWm_DaMG4Hc-bNFPQ9Bq1g6eAC1EPt2CHcFGIYb-tjDN3Y74Dz1Tj6V2oFHTxib1Wuxxl-7MVptjsRwSDBpYJ9Vuuy0hwLrBTC7G8XvsMIRn9bb2ds1R_NTaM=w400-h300&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;PC Engine com seu adaptador de CD&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;Deu pra entender né? CD-ROM, mais espaço, musiquinha, filminho… jogos poderiam ir muito além. Imagina as possibilidades…&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;&lt;b&gt;TELENET JAPAN&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;Você pode ter lido esse nome em algum lugar jogando por aí… os caras estavam em todo canto no final dos anos 80 e início dos anos 90. Começaram nos PCs japoneses produzindo jogos diversos. Mas era óbvio que iriam chegar nos consoles onde havia muito dinheiro à ser ganho.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;Com o advento do CD-ROM² no PC Engine eles decidiram apostar lá também. O primeiro jogo que lançaram foi Valis II que obteve um excelente resultado comercial.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhLrFi3v7MdxXsS-XbSuwm-dvuwoHTodQyHd590-dMKGAlZqNfOSHS0WLlFTr-wcSfCadt0w7lW5qJJhTM_6etzkBs2W6PiNxbWGofcOGxxgLeVBBufXC2IGz7Vswdrllk6D2BngnhR9n9ZfgnaP1UgqYI-ECSQmbh0FUIVMyDLWHj1KkbuEYM_5WL76J4&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;800&quot; data-original-width=&quot;797&quot; height=&quot;400&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhLrFi3v7MdxXsS-XbSuwm-dvuwoHTodQyHd590-dMKGAlZqNfOSHS0WLlFTr-wcSfCadt0w7lW5qJJhTM_6etzkBs2W6PiNxbWGofcOGxxgLeVBBufXC2IGz7Vswdrllk6D2BngnhR9n9ZfgnaP1UgqYI-ECSQmbh0FUIVMyDLWHj1KkbuEYM_5WL76J4=w398-h400&quot; width=&quot;398&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Capa do jogo&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;Mas alguém lá estava de olho nos RPGs, a popularidade do gênero já era grande nos computadores, a própria Telenet já tinha jogos bem recebidos na plataforma, mas depois de Dragon Quest, RPGs em consoles se mostrou um negócio muito interessante.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;O que a Telenet fez então? Juntou um time de funcionários que já tinha alguma experiência com o gênero, colocou um cara que tinha histórico respeitado na produção de animes e usou a Laser Soft, o estúdio que eles fundaram para trabalhar exclusivamente com jogos em CD-ROM no PC Engine.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;Soa familiar? Parece um pouco com o que a Hudson Soft fez com Tengai Makyou Ziria e o surgimento da Red Company… mas não para por aí, tem mais semelhanças… o jogo que saiu dessa ideia é o tema deste artigo, Cosmic Fantasy Bouken Shounen Yuu, que foi lançado com exclusividade no mercado japonês em 30 de março de 1990. Sabe qual era a proposta do jogo? Oferecer uma experiência próxima de um anime fazendo uso do formato CD-ROM para entregar conteúdo mais rico durante o jogo… não há dúvidas que a franquia que inaugurou os RPGs em CD-ROM nos consoles foi inspiração. Mas será que os resultados são os mesmos? Vamos em frente para conferirmos…&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;&lt;b&gt;AO INFINITO E ALÉM?&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;Só pelo nome Cosmic Fantasy já dá pra entender que o jogo mexe com temática espacial né? O ponto positivo de se colocar gente envolvida com animes para se fazer jogos é termos uma boa construção de universo, o que Cosmic Fantasy tem.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;A história se passa em um futuro onde a humanidade passou a explorar o espaço e encontrou vida inteligente. Os planetas pacíficos então se uniram para criar uma Aliança Galáctica, uma organização que mira a cooperação no desenvolvimento das civilizações do universo. Existem uma série de regras entre os membros da Aliança e não é qualquer planeta que entra.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;Mas é claro que se existem pessoas lutando em prol da paz e da prosperidade, temos que ter alguém contra isso. Aqui no universo do jogo são os piratas espaciais, que causam o terror pelo universo.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;Para conter a ameaça, uma organização independente foi criada, a Cosmic Security Corporation ou CSC, que atua na segurança do universo não só combatendo os piratas espaciais, mas também em missões diversas como resgates, resolução de conflitos e etc. Por conta da constante ação contra a pirataria, os membros da organização são chamados de Cosmic Hunters.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEi_fL7v3KfDagyFoYKV7flwi1CdqmYtsQGOa3zrzi-xXIQtKIKv0vydKJXtc6odmcm1r1Tkzv6TdA_ELdcbV3THRd-eOVcUZCYQ1sIhGMBSdpio2Zxvp-n77CBKoKfmadiV-kks6vsZwQr4Tf2M5280AUCDQ8aSUIw8nioAWR3HIcYgW3I5lZMvfZTaiRY&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; height=&quot;374&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEi_fL7v3KfDagyFoYKV7flwi1CdqmYtsQGOa3zrzi-xXIQtKIKv0vydKJXtc6odmcm1r1Tkzv6TdA_ELdcbV3THRd-eOVcUZCYQ1sIhGMBSdpio2Zxvp-n77CBKoKfmadiV-kks6vsZwQr4Tf2M5280AUCDQ8aSUIw8nioAWR3HIcYgW3I5lZMvfZTaiRY=w400-h374&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Yuu e Monmo patrulhando o espaço&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;E é nesse contexto que encontramos o nosso protagonista Yuu. Um garoto de 14 anos que já é um membro ativo e respeitado dentro da CSC. Filho de dois grandes membros da mesma organização que desapareceram, ele viaja pelo universo em sua nave Algernon, acompanhado do computador de bordo da nave Mother e do robô em formato de esquilo voador Monmo. Juntos eles não só fazem o trabalho de Cosmic Hunters mas também buscam por pistas do paradeiro dos pais do Yuu.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;Em uma missão de caça aos piratas espaciais Yuu está sobrevoando o planeta Norg quando sua nave é atingida por asteroides e ele é forçado a fazer um pouso forçado no planeta. Enquanto sua nave é auto reparada ele vai procurar por informações sobre os piratas espaciais.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;O que o garoto não imaginava é que ele acabaria se envolvendo em algo maior. Uma poderosa feiticeira chamada Morgan havia tentando conquistar o planeta Norg no passado, mas foi selada por um herói chamado Tytanus. Agora no presente o selo parece ter sido desfeito e os habitantes do planeta pedem ajuda ao Yuu por ele ser membro da CSC.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgWgauDoYq3ZDQoRXIq_WKiAfAjXJasIFGpRpMgSpJ9LCPsNuC89q-j6YbXxdxzAh6YvcMOHX10i5KagyXVnH6X-anPE7Z1y2alEN9EWXez1RtCfR1TJrkb3xpiXH53oBlLRxolRkBCTceQvYaiWx95kfbEpOwg1FjM9spEDY1t5NETZNiJYhWTjuOGjcU&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; height=&quot;374&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgWgauDoYq3ZDQoRXIq_WKiAfAjXJasIFGpRpMgSpJ9LCPsNuC89q-j6YbXxdxzAh6YvcMOHX10i5KagyXVnH6X-anPE7Z1y2alEN9EWXez1RtCfR1TJrkb3xpiXH53oBlLRxolRkBCTceQvYaiWx95kfbEpOwg1FjM9spEDY1t5NETZNiJYhWTjuOGjcU=w400-h374&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Um pouso forçado em Norg&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;Os caras criaram uma mistura de anime de ópera espacial com a fórmula bem cliché de RPG. Não ficou ruim, definitivamente a lore de Cosmic Fantasy é um dos seus pontos mais positivos. Durante os anos 80, a quantidade de animes e mangás que tiravam proveito da temática espacial, se passando em outros mundos e cheios de robôs e coisas do tipo era grande, então misturar isso com a fórmula de RPGs foi sim uma boa decisão. Não é a ideia mais original, até porque Phantasy Star no Master System já tinha saído em 1987, mas ainda era um tema muito menos explorado nos jogos de RPG.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhNRTkMKsiBoOr1CRVqBoY1kbHNKP_220uVwQQjepM76oq9MnwU4xVK05lT-3RvGGFPjK506YFcr4b5cbQ5Iw5SmyATTaRppiduEXZLsL3XLKPfuRL3EhXncOQIdUP1xXOf3RW3gltxtkmy83lUcKHHBX_ykA_hFOUhaerq7TAvbtIBPmvx_1IHR6mkUhQ&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; height=&quot;300&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhNRTkMKsiBoOr1CRVqBoY1kbHNKP_220uVwQQjepM76oq9MnwU4xVK05lT-3RvGGFPjK506YFcr4b5cbQ5Iw5SmyATTaRppiduEXZLsL3XLKPfuRL3EhXncOQIdUP1xXOf3RW3gltxtkmy83lUcKHHBX_ykA_hFOUhaerq7TAvbtIBPmvx_1IHR6mkUhQ=w400-h300&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Podemso dizer que esse é basicamente o elenco principal do jogo&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;O elenco do jogo é ridiculamente curto. Sabe quantos personagens jogáveis temos no jogo todo? 2, apenas 2. O mais comum era ter 3 ou 4 membros na party. Em alguns casos tínhamos de criar todos os personagens ali na hora de começar o jogo. É bem peculiar ver um RPG usar tão pouca gente jogável. Então, vamos conhecer um pouco do grande elenco?&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;&lt;b&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhsQh41805sjoOcc9yTi5wxjZ7bmgxUBetOJRam33BGAuxuun8jqrX5ITnRu7yKDfiBBPH1DKQkrmlxdXO153bP7r3qXyg5RbAYYkFkDl_HXQ0qX_RiY6HCByC6aUSDQi0Yql3967oBpsYAhOGNmsag6mPpbzZPCzsNJWi5PVYpH0VIbkwmSM4YaAjgz-w&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;&quot; height=&quot;240&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhsQh41805sjoOcc9yTi5wxjZ7bmgxUBetOJRam33BGAuxuun8jqrX5ITnRu7yKDfiBBPH1DKQkrmlxdXO153bP7r3qXyg5RbAYYkFkDl_HXQ0qX_RiY6HCByC6aUSDQi0Yql3967oBpsYAhOGNmsag6mPpbzZPCzsNJWi5PVYpH0VIbkwmSM4YaAjgz-w&quot; width=&quot;192&quot; /&gt;&lt;/a&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;&lt;b&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;b&gt;Yuu:&lt;/b&gt; Nosso protagonista aqui, um garoto de 14 anos com talento de sobra como membro da CSC. Em suas missões ele está sempre em busca de pistas sobre o paradeiro dos seus pais. É o típico herói com forte senso de justiça, um pouco de inocência também…&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Yuu é dotado de poderes psíquicos, porém ele ainda não tem um controle efetivo sobre eles, em grande parte do tempo esses poderes ficam dormentes e despertam em momentos específicos na história. Geralmente quando ele fica bravo com algo de errado que está acontecendo… não ouse matar o Kuririn na frente dele... kkkkkkkkkkk&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;Visualmente podemos dizer que o Yuu é o típico patrulheiro espacial, não fosse por um único fator, o bendito capacete com temática inspirada no Monmo… sério, pra que isso garoto? Kkkkkkkkkk&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;No aspecto gameplay Yuu é um equivalente ao herói do primeiro Dragon Quest, vai usar as armas mais fortes, as armaduras mais resistentes e vai bater com força nos inimigos. Seu diferencial aqui vai entrar na hora que ele pode usar seus poderes psíquicos. Alguns deles são verdadeiras vantagens de gameplay à nível de roubalheira. O escudo que anula ataques inimigos é surreal… Kkkkkkkkkkkkk&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;&lt;b&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgJSfPq-944EziaiULWIxxZA-PvqxEU7HeqqfWBZ6TncoPeyCo_XElMcnvBPxNDMHWSwciRKMWrwR5bk4ProJJ_0N1bdvBYoIYqpPJ0WS9dX6K5HsxOC66t0_-5MR05QvrILzKtWIex5AMEeC9v0HiNFiMrLOJ7GVM-HISInphImHQWjTwUko9fk-ttj6A&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;&quot; height=&quot;240&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgJSfPq-944EziaiULWIxxZA-PvqxEU7HeqqfWBZ6TncoPeyCo_XElMcnvBPxNDMHWSwciRKMWrwR5bk4ProJJ_0N1bdvBYoIYqpPJ0WS9dX6K5HsxOC66t0_-5MR05QvrILzKtWIex5AMEeC9v0HiNFiMrLOJ7GVM-HISInphImHQWjTwUko9fk-ttj6A&quot; width=&quot;199&quot; /&gt;&lt;/a&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;&lt;b&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;b&gt;Saya:&lt;/b&gt; A nossa companhia durante a jornada, Saya é descendente do herói Tytanus que salvou o planeta Norg no passado. Saya tem 16 anos se não me engano, estou sem o manual do jogo então algumas informações são difíceis de conseguir. Mas em frente…&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Saya é uma usuária de magia proficiente. Domina os mais diversos tipos de magia espacial (acho que nem chamavam assim nesse jogo ainda kkkkkkkk). O que faz dela o suporte perfeito para o Yuu nos combates.&amp;nbsp;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;Não tem nem como esconder, se o Yuu é o guerreiro básico, a Saya é o personagem de suporte que auxilia com magias. É um padrão bem comum de RPGs. Eu gosto do visual dela, não é nada espetacular, mas ao menos ela não usa um capacete tosco kkkkkkkkkkkkkkkkkk&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiYIutU8OEPNoBrsShHd1bESXfSYPzsQ-6bkYlk7AiqEV0Bs33VD6BH6CJ_rLtbLQ7V9gx4SChE6fccJSmXav2WewQLM5FUrbsdB31d7b4bdwmPjVl8yPJpGMvT-XtZh6FBvmID18dK_LtevSmpY9jh410V7RHARv7Y0SEJPtZZ85Cl3e2Dr6r7n1ZFYUI&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; height=&quot;400&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiYIutU8OEPNoBrsShHd1bESXfSYPzsQ-6bkYlk7AiqEV0Bs33VD6BH6CJ_rLtbLQ7V9gx4SChE6fccJSmXav2WewQLM5FUrbsdB31d7b4bdwmPjVl8yPJpGMvT-XtZh6FBvmID18dK_LtevSmpY9jh410V7RHARv7Y0SEJPtZZ85Cl3e2Dr6r7n1ZFYUI=w348-h400&quot; width=&quot;348&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Nyan o gato mercenário maldito&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;Apesar desse pequeno elenco jogável, o jogo tem uma boa quantidade de personagens que se juntam à nós durante o jogo, mas não lutam, mesmo alguns sendo amplamente capazes. Além claro do Monmo que nos acompanha desde o início do jogo, temos um personagem que tem um papel bastante importante. O gato Nyan, que não é bem um gato mas sim um habitante do planeta Sham. Ele se autoproclama o maior comerciante do universo e está sempre em volta do Yuu porque segundo ele, dá para fazer negócios. O bicho é um mercenário safado, mas de fato ele vende itens únicos quando nos encontramos com ele.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;E é isso. Uma história interessante e um elenco bem curto pra se jogar. Cosmic Fantasy veio bem enxuto nesse ponto, mas ainda entrega umas coisas legais no gameplay. Então vamos adiante…&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;&lt;b&gt;JOGABILIDADE NO MÍNIMO PECULIAR&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;Os controles aqui são padrão PC Engine, tentando aproveitar o máximo de botões possível. Mas não deveriam ter feito do jeito que fizeram. Imitando a parte ruim de Dragon Quest que é não ter um botão de ação. Vamos ver o que temos aqui então.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiQ4cgjXHKzOxLd3pgbNslDDnconN9fPADlKi5W--oV62JkLpzDXQ41gkhd3mqgT9Bgr60kw54icJCH0Y8mRFPPLOHlVpm0caNYvQbKqCosl44a1LU4gPre-Hc8Cluk3KVLiiyS20apn1NSgRJXqRqgX2BKrr1AQznyiUarV55TXPaQ54MLJjgRHhpdNEQ&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;224&quot; data-original-width=&quot;240&quot; height=&quot;374&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiQ4cgjXHKzOxLd3pgbNslDDnconN9fPADlKi5W--oV62JkLpzDXQ41gkhd3mqgT9Bgr60kw54icJCH0Y8mRFPPLOHlVpm0caNYvQbKqCosl44a1LU4gPre-Hc8Cluk3KVLiiyS20apn1NSgRJXqRqgX2BKrr1AQznyiUarV55TXPaQ54MLJjgRHhpdNEQ=w400-h374&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;span&gt;Yuu usa seus poderes pra adivinhar os controles...&lt;br /&gt;Melhor ler o manual garoto...&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot;&gt;&lt;/p&gt;&lt;ul&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;Direcionais servem para movimentar o personagem e navegar pelos menus.&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;O botão I abre o menu de campo e confirma suas escolhas tanto nos menus quanto nos combates.&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;O botão II faz o serviço de cancelar as coisas, mas poderia facilmente ser o botão de abrir o menu de campo…&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;O botão RUN você só vai usar na tela de título, pra começar o jogo e talvez pra pular algumas cenas durante o jogo.&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;O botão SELECT tem mais função aqui, ele abre um segundo menu de campo com algumas opções a mais que poderiam até estar no menu padrão… enfim, escolhas questionáveis…&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;&lt;b&gt;OBS:&lt;/b&gt; “Teje” avisado. Controles de 6 botões aqui não entram. Se vai usar um, não esqueça de ajustar o modo para ele funcionar como o padrão do PC Engine de 2 botões.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;Controles padrão de qualidade Dragon Quest com extras eu diria, até porque não tem como não ver Dragon Quest como uma das inspirações do jogo, mas não é tudo cópia pura não, tem coisas que, se não vieram de outros jogos da Telenet Japan lançados antes, são ideias dos produtores do jogo. Inclusive o jogo é bem cheio de ideias diferentes, porém, com uma execução não tão boa em algumas delas. Só que melhor do que eu só dizer isso, seria eu seguir adiante com o texto pra você entender melhor não é?&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiOEyuQoSm2Y5DyqUAwnrE8IXFoLaQvGiv57MtyscoySJjgIC_Wypl7hWwVAr_xtqnbiFl-bo6Z2XWM4Y6JwAPjbkUEfDjS_Eq3cuAxR3mtyLVdGYdDmeafZ1_FImM-QfYfnt4qw3w5QrknoE41Z3ehBPOOkEvvWbNh1j4Qe1mRbtvvJ097ITsBxNAXPsg&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;478&quot; data-original-width=&quot;512&quot; height=&quot;374&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiOEyuQoSm2Y5DyqUAwnrE8IXFoLaQvGiv57MtyscoySJjgIC_Wypl7hWwVAr_xtqnbiFl-bo6Z2XWM4Y6JwAPjbkUEfDjS_Eq3cuAxR3mtyLVdGYdDmeafZ1_FImM-QfYfnt4qw3w5QrknoE41Z3ehBPOOkEvvWbNh1j4Qe1mRbtvvJ097ITsBxNAXPsg=w400-h374&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;O básico do básico do básico de um RPG você encontra aqui&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;Aquela fórmula básica de RPG japonês, que foi popularizada com Dragon Quest em 1986, está toda aqui, o jogo só é um pouco mais gentil em alguns pontos, como o fato de dormir já curar status negativos e não precisarmos ser extorquidos pelas igrejas, que nem existem aqui.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;O fato de termos um herói declarado pela profissão, como é o caso do Yuu, nos faz estar sempre aceitando uma tarefa para avançar o jogo. Sempre que chegamos em uma nova vila ou cidade, alguém está com problemas, em vários casos relacionados com a volta da bruxa Morgan, aí aceitamos a missão de ajudar os locais e vamos resolver o problema deles, para só assim eles nos ajudar à avançar.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjTjgTnLnP9O3WpASzCxqO_7zEXn-GIe2QO5Ln1nXe6IwfFfjTqdkmligrTECdicWttHs8gkNjuQ8_F7dT3aH3Y9OdVH0ZfAHxG9nL_jaVXgQcVbsy7H-cd-VoLLCIAOBOe4Gk4OKgWnhvlVcunll3Hon8TGjG81u8MHphKjOlfrgBl39ujfLjfulvzQE4&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;210&quot; data-original-width=&quot;240&quot; height=&quot;350&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjTjgTnLnP9O3WpASzCxqO_7zEXn-GIe2QO5Ln1nXe6IwfFfjTqdkmligrTECdicWttHs8gkNjuQ8_F7dT3aH3Y9OdVH0ZfAHxG9nL_jaVXgQcVbsy7H-cd-VoLLCIAOBOe4Gk4OKgWnhvlVcunll3Hon8TGjG81u8MHphKjOlfrgBl39ujfLjfulvzQE4=w400-h350&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Em todo lugar tem alguém precisando de ajuda nesse jogo&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;&lt;b&gt;PECULIARIDADE:&lt;/b&gt; Não é incomum em RPGs recebermos EXP e gold ou outras recompensas por concluir uma quest. &lt;a href=&quot;https://snestalgia.blogspot.com/2025/11/de-ziria-zero-parte-1-o-primeiro-rpg-em.html&quot;&gt;Tengai Makyou Ziria&lt;/a&gt; mesmo, para várias ações que fazíamos fora dos combates, recebíamos EXP.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;Mas Cosmic Fantasy é diferente, o simples fato de aceitar uma missão respondendo com o “Sim” ali no diálogo já nos dá a recompensa em EXP (e gold em alguns casos) sem nem ao menos termos terminado. Tanto é que ao resolvermos o problema não ganhamos mais nada. O contrário do que estamos acostumados… vai ver é costume do planeta Norg fazer pagamento adiantado kkkkkkkkkkkkkkkkkk&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;Mas para conhecer melhor o jogo, conhecer o menu de campo se faz necessário. Afinal muitas mecânicas podem ser compreendidas explorando ele. E na falta de um menu o jogo colocou dois. O mais comum é o menu que temos acesso ao apertar o botão I, ele é a principal forma de interagir com praticamente tudo no jogo.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;Apertando o botão I então vamos ter:&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgOI4RLjXwL3h9FiFhKSOWyoDAAoUgdPSkVY4g1QVkGe-fSCeOMzvEZ5C1IAS_dLwtpMpKCUekj1nO7reYZsT3i-zI0bkn_-WzwYgjT7TDvrhJ2aS5O8hXlKIJBNFLGhe_XF1nB4oi0NeS4Q0TqQWQl9RklSp9Ya6Ub6W-MNZxk2MeVovuC2Cho8R2U10g&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;478&quot; data-original-width=&quot;512&quot; height=&quot;374&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgOI4RLjXwL3h9FiFhKSOWyoDAAoUgdPSkVY4g1QVkGe-fSCeOMzvEZ5C1IAS_dLwtpMpKCUekj1nO7reYZsT3i-zI0bkn_-WzwYgjT7TDvrhJ2aS5O8hXlKIJBNFLGhe_XF1nB4oi0NeS4Q0TqQWQl9RklSp9Ya6Ub6W-MNZxk2MeVovuC2Cho8R2U10g=w400-h374&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;O menu de campo em toda a sua glória&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;&lt;b&gt;TALK:&lt;/b&gt; A opção para conversar com os NPCs está no menu, da mesma forma que Dragon Quest fez por anos mesmo quando nem era necessário. Se tiver alguém pra bater um papo, é nessa opção que você vai fazer.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;&lt;b&gt;MAGIC:&lt;/b&gt; Aqui podemos usar algumas magias que tem funcionalidade no campo e dá pra ver as magias que aprendemos ao longo da jornada. Só tem um detalhe, o jogo fornece ZERO explicações das magias que você tem, então vai ter que usar o manual, ou pegar um guia na web.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;Com o Yuu é até fácil saber o que as magias fazem, já que os nomes são mais simples de entender. Exemplos como Psychic Bomb ou Ice Wave falam por si. Mas quando mudamos para a Saya as magias passam a ter nomes próprios, que nem sempre deixam claro a função de cada uma. Ah! Vale mencionar que ganhamos novas habilidades ao subir de LV e o Yuu só vai poder usar as dele quando seus poderes estiverem ativos, então não estranhe ele estar com 0 pontos de MP na maior parte do tempo.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEho9kSIKBzjIeNf-wLFahVrslct5YxFj6Ts50iYJk0D8EYPjPWhWC82Ivk8v1fpe5GuPd8kBMOd8EqEJ8M1v5GUNyrOmstMxfPKk7_6JUGC8aZmVZyKHtVXI6nqJpieOhOaX0SUdw_RuKq7W3di2oRlWWGxY7uPdB-yhqo17j6eVxUPidgFtxXSajKyew4&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;1079&quot; data-original-width=&quot;1435&quot; height=&quot;301&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEho9kSIKBzjIeNf-wLFahVrslct5YxFj6Ts50iYJk0D8EYPjPWhWC82Ivk8v1fpe5GuPd8kBMOd8EqEJ8M1v5GUNyrOmstMxfPKk7_6JUGC8aZmVZyKHtVXI6nqJpieOhOaX0SUdw_RuKq7W3di2oRlWWGxY7uPdB-yhqo17j6eVxUPidgFtxXSajKyew4=w400-h301&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Saya usando magia no Yuu porque ele viu coisas... kkkkk&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;&lt;b&gt;PECULIARIDADE:&lt;/b&gt; O jogo possui um sistema de evolução para as magias muito bom. Para exemplificar melhor vamos pegar a magia de cura básica da Saya, a Rana, num primeiro momento vemos Rana 1 no menu, ela cura aproximadamente 40 pontos de HP e custa 4 pontos de MP para ser usada. Depois de um tempo subindo LV no jogo a magia vira Rana 2, recuperando uns 80 pontos de HP mas custando os mesmos 4 pontos de MP. Praticamente todas as magias do jogo funcionam nesse sistema, evoluem e não gastam mais MP do que as versões iniciais. O lado bom é que temos um catálogo bem enxuto e com custo baixo para o uso, o que ajuda muito a progredir no jogo sem viver só de apertar I para atacar.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;Outro detalhe é sobre os efeitos, todas as magias que causam danos ou curam HP tem números fixos. A magia que diz causar 20 de dano vai causar sempre 20… nunca 19, nem 21, é 20 sempre. As magias que modificam atributos também duram sempre 3 ou 5 turnos nunca fora desse número. O jogo não oferece variáveis para magias.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;&lt;b&gt;ITEM:&lt;/b&gt; O jogo usa o formato Dragon Quest onde cada personagem carrega uma quantidade de itens consigo. Mas ao contrário dos jogos da Enix, aqui os equipamentos não ocupam espaços. A variedade de itens disponíveis no jogo é bem pequena, temos o básico para curar os personagens e alguns itens de quest que são usados em sua maioria automaticamente.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;Infelizmente não temos descrições dos itens também, mas ao contrário das magias, é possível saber a funcionalidade dos itens vendidos já que podemos pedir explicações aos lojistas.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;O gerenciamento de itens no jogo é péssimo. Não há nenhuma forma de trocar itens entre os personagens, só podemos usar ou descartar um item. É bom pensar bem em quem carrega o que para facilitar o uso nos combates.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;&lt;b&gt;SEARCH:&lt;/b&gt; A opção usada para revistar elementos no campo ou abrir baús. Sem mais nem menos, é só isso mesmo.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;/span&gt;&lt;/span&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;span style=&quot;font-family: verdana;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjCyr89vq61IBSNhvQcnS84yPBPSrtdmgZAupvqF56JgibF7iow31XFQY3tSygHCZVtDVTYvTa1a5R038yk3KpMJjd-Y2SHM-7dnXOewLRuBuslAQZraq2RbbqqOXBLRTreiT8hE7Hru-usLojzGzZluNNBukpdZU3IgQc2NJKIpN_WKvit6MRP4rJwfEo&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;1079&quot; data-original-width=&quot;1441&quot; height=&quot;300&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjCyr89vq61IBSNhvQcnS84yPBPSrtdmgZAupvqF56JgibF7iow31XFQY3tSygHCZVtDVTYvTa1a5R038yk3KpMJjd-Y2SHM-7dnXOewLRuBuslAQZraq2RbbqqOXBLRTreiT8hE7Hru-usLojzGzZluNNBukpdZU3IgQc2NJKIpN_WKvit6MRP4rJwfEo=w400-h300&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;span&gt;Equipando um personagem...&amp;nbsp;&lt;br /&gt;Parece até um diálogo normal do jogo...&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;&lt;b&gt;EQUIP:&lt;/b&gt; Aqui é onde você equipa o seu personagem com as armas e armaduras que você comprou ou achou pelo caminho. Podemos equipar apenas 3 itens nos personagens, uma arma, uma armadura e uma proteção para os braços.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;Os personagens só podem carregar equipamentos compatíveis com eles, tanto que na hora de comprar o lojista avisa caso o equipamento não seja compatível com o personagem.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;Não é possível ver o aumento de atributos durante o ato de equipar algo, felizmente os lojistas nos dizem o quanto de um atributo é modificado quando pedimos explicações sobre o equipamento que estamos comprando.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;&lt;b&gt;OBS:&lt;/b&gt; O jogo não oferece qualquer tipo de sistema de depósito. Então, se não quer algo é bom vender porque não vai valer tanto a pena guardar pra depois. Isso vale tanto para os itens quanto para os equipamentos.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiIRTg3O6sOPQ2SZKdymvp10xC68ija70SCrI9Ma-3RBg3oswqQsj5h9OVNkRl8qbezPhdWN5_FQ9lB1L0FbaNL1PROZZKuMYkU-CsC80IJbDxZXeVDNUzel39POcLzSUfKSiR8gAOifxByxsfM5wp19HF6JxZwWMT97XlCaN6WPLZvpsuV9hdm6nNIxpk&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;232&quot; data-original-width=&quot;256&quot; height=&quot;362&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiIRTg3O6sOPQ2SZKdymvp10xC68ija70SCrI9Ma-3RBg3oswqQsj5h9OVNkRl8qbezPhdWN5_FQ9lB1L0FbaNL1PROZZKuMYkU-CsC80IJbDxZXeVDNUzel39POcLzSUfKSiR8gAOifxByxsfM5wp19HF6JxZwWMT97XlCaN6WPLZvpsuV9hdm6nNIxpk=w400-h362&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Usando o Monmo pra única coisa que ele faz e faz muito bem&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;&lt;b&gt;MONMO:&lt;/b&gt; A última opção do menu do botão I carrega o nome do robô que acompanha o Yuu. Aqui temos uma das melhores coisas que o jogo tem. Se estiver no mapa e precisar voltar correndo para uma cidade visitada antes para recuperar HP ou comprar mais itens de cura, é só usar essa opção sem custo algum.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;Só temos duas limitações aqui, se estivermos dentro de uma dungeon ou numa área muito isolada do mapa, como uma ilha, a opção não vai funcionar.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;Terminamos um menu… falta o outro. Agora apertamos SELECT e abriu outro menu, tem até a foto do Yuu nele… o que dá pra fazer é:&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEj6nEatb7rGMSY5rFNRrF27jzJ1UJFCx7idIVUgG9AXqjFHKUjatM1mQdp5Xtmxeb_lFedl2XSyQTqTcFLwrMvUqbvd5UJA3--GQWO36hR5X7e8jfxk908lW8UYEovop98-_f1gMT85hJDrcjq00HOXhNQVq0iYf_MRC4Wlcw-kPfkN2ndz42z4uMZeA1w&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;1079&quot; data-original-width=&quot;1430&quot; height=&quot;302&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEj6nEatb7rGMSY5rFNRrF27jzJ1UJFCx7idIVUgG9AXqjFHKUjatM1mQdp5Xtmxeb_lFedl2XSyQTqTcFLwrMvUqbvd5UJA3--GQWO36hR5X7e8jfxk908lW8UYEovop98-_f1gMT85hJDrcjq00HOXhNQVq0iYf_MRC4Wlcw-kPfkN2ndz42z4uMZeA1w=w400-h302&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Segundo menu de campo que é acessado ao apertar SELECT&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;&lt;b&gt;STATUS:&lt;/b&gt; Para verificar os status dos seus dois personagens, aqui você vê os atributos, HP e MP, LV e etc… tem como verificar o quanto temos de EXP acumulada bem como o quanto falta para subir de LV. Também podemos consultar a quantidade de gold que temos, embora não seja realmente necessário ver isso sem ser durante as visitas nas lojas.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;Aproveitando que estamos falando sobre LV, aqui o LV máximo de cada personagem é diferente. Yuu chega ao LV 50 enquanto a Saya para no LV 35.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;&lt;b&gt;SYSTEM:&lt;/b&gt; Aqui temos basicamente uma opção, a de permitir ou não pular diálogos e cenas faladas pressionando botões. Algo que muito jogo não tem, mas que apesar de ser a única opção, é muito útil… imagina o seguinte, você tomou um game over num chefe cretino… vai ter que ir até ele de novo, pular a conversa pra ir direto pra luta é bom.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;&lt;b&gt;CHAT:&lt;/b&gt; Apesar ambas terem o mesmo nome de conversar em japonês, aqui a ideia seria bater papo com os personagens que estão na party. Não só o Yuu e a Saya, mas também o Monmo e até outros personagens que nos acompanham mesmo não lutando.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;Só que a ideia que talvez fosse algo no estilo de &lt;a href=&quot;https://snestalgia.blogspot.com/2025/10/emerald-dragon-do-pc-engine-e-o-rpg-que.html&quot;&gt;Emerald Dragon&lt;/a&gt;, onde os personagens conversam entre si para descontrair ou nos dar dicas de progressão, aqui os personagens repetem uma ou duas frases padronizadas que em nada contribuem de fato para ajudar no jogo… provavelmente não implementaram direito ou faltou tempo pra isso…&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;&lt;b&gt;MAP:&lt;/b&gt; Exibe um mapa do local que você está, só que… não exibe a sua localização nem mesmo onde temos vilarejos e dungeons. Não tem nada além do terreno sendo exibido. Facilmente um dos piores mapas, se não o pior mapa, que eu já vi em um RPG. Felizmente não temos dungeons muito complexas no jogo, porque se tivéssemos de depender de um mapa, que não temos para esses locais é claro, seria um problema muito grande.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;&lt;b&gt;LOAD:&lt;/b&gt; A última opção do menu é para carregar um jogo previamente salvo. Fez cagada durante o gameplay? Não precisa apertar reset, é só usar essa opção.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiDP-0wKmxZP2t0iT2NAKiUud8egqVCM3UNtsB_j7_gq5SQ1skWRqFOLT-jsPK88py2_zjmxEA0i7ZNcLnB4oTzdMt2vx5q8TtZevWw9VlOHeCXgOL6WLfIR0hY2ZyzaKOgJXJe20GDzqJ-xs0GrCtei0j-xNorzAW5Qz8rxiteGAA2Sg4BwzRKSanLmNo&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;224&quot; data-original-width=&quot;240&quot; height=&quot;374&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiDP-0wKmxZP2t0iT2NAKiUud8egqVCM3UNtsB_j7_gq5SQ1skWRqFOLT-jsPK88py2_zjmxEA0i7ZNcLnB4oTzdMt2vx5q8TtZevWw9VlOHeCXgOL6WLfIR0hY2ZyzaKOgJXJe20GDzqJ-xs0GrCtei0j-xNorzAW5Qz8rxiteGAA2Sg4BwzRKSanLmNo=w400-h374&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Mapa do Planeta Norg... tenta advinhar onde você está&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;E esses são os menus de campo do jogo. Tirando as funções totalmente inúteis como a de conversar entre os personagens e o mapa, as funções de conversar com NPCs e revistar objetos, poderiam estar num botão de ação. Os menus de campo poderiam ser bem melhores, e o tempo gasto com funções inúteis poderiam ter sido usado para melhorar opções comuns e úteis como gerenciamento de itens. Apesar de tudo isso eu ainda digo que não é a pior experiência em menus que eu tive. Já peguei cada coisa faria esse jogo parecer um jogo ultra moderno cheio dos tutoriais kkkkkkkkkkkkkkkkkk&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjhLnprYClb2TPPGeeT5uHADQYI0QKHLjIqcXSk95IoExmgxccB3Kq5XqaMKDOfiGQiezx95d2z_4YXvFMCTobYoX_tWj2JWE0EtEI8KR9oLpnhNnBYX3bK89mRSHAELBkUDpFPJ5LxZEBXazMT5E8ixOdkCAWhb4HVWJZQTJSXAp1BnHpDZmh-5_gZLCA&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;210&quot; data-original-width=&quot;240&quot; height=&quot;350&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjhLnprYClb2TPPGeeT5uHADQYI0QKHLjIqcXSk95IoExmgxccB3Kq5XqaMKDOfiGQiezx95d2z_4YXvFMCTobYoX_tWj2JWE0EtEI8KR9oLpnhNnBYX3bK89mRSHAELBkUDpFPJ5LxZEBXazMT5E8ixOdkCAWhb4HVWJZQTJSXAp1BnHpDZmh-5_gZLCA=w400-h350&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Tela de combate do jogo&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;Nos combates o jogo é bem mais pé no chão. Não tem nada tão fora da curva se comparado aos menus. Os combates são no bom e velho padrão de turnos no melhor estilo Dragon Quest. Você escolhe as ações que seus personagens vão tomar e o turno se desenrola, cada personagem e inimigo vai executar sua ação em ordem definida pelo atributo velocidade. Ao final do turno as opções são liberadas novamente e tudo se repete. Não são muitas as opções do que se pode fazer em combate. O jogo nesse departamento jogou bem safe. O que podemos fazer é.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;&lt;b&gt;ATTACK:&lt;/b&gt; O bom e velho ataque físico padrão. Pegue sua arma e bata uma vez no inimigo que você escolheu como alvo.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;O jogo contabiliza dano crítico dando pouco menos que o dobro do dano padrão e no caso da Saya algumas armas dela causam um dano extra com base no elemento da arma. Uma tremenda ajuda isso.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;&lt;b&gt;PSYCHIC/MAGIC:&lt;/b&gt; Essa opção é onde usamos as habilidades especiais que cada personagem tem.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;No caso do Yuu as habilidades psíquicas só estarão disponíveis em momentos específicos da aventura, você saberá que pode usar as habilidades dele quando tiver MP disponível&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;Para a Saya é tudo liberado desde o início já que ela não tem nenhuma restrição de poderes.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;Vale lembrar que, não tem explicação nenhuma sobre a funcionalidade, então é bom olhar o manual do jogo heim kkkkkkkkkkkkkkkkkk&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;&lt;b&gt;ITEM:&lt;/b&gt; Usar itens é algo fundamental nos combates, aqui é tudo direto, escolha o item na possessão do personagem e ele vai usar no turno dele. Aqui não podemos usar equipamentos como itens, mas temos uma grande variedade de itens para serem usados somente em combate, alguns como armas de fogo podem ser usados mais de uma vez até que a munição se esgote.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;&lt;b&gt;AUTO:&lt;/b&gt; O combate automatizado também se faz presente no jogo, mas é no modo mais simples, os personagens vão simplesmente atacar fisicamente os inimigos até o combate acabar. Útil para fazer grinding, fora isso não vejo muita utilidade. Dependendo do ponto no jogo dá até pra tomar um game over se for só atacar indiscriminadamente.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;&lt;b&gt;DEFEND:&lt;/b&gt; Se defender é um recurso comum de RPGs, aqui é igual ao padrão. Escolha o comando e seu personagem caso seja atacado recebe dano reduzido até que o turno termine.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;&lt;b&gt;ESCAPE:&lt;/b&gt; Fugir dos combates é necessário? Se sim, escolha essa opção para poder escapar dos combates. As taxas de sucesso são bem variadas, não é sempre que você vai conseguir. Mas no geral dá pra evitar umas lutas em momentos oportunos.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;Claro que não se pode fugir dos chefes, a opção nem aparece em combates contra chefes.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiHRf2E6K7KtuCjLj70VQj7C0jQAvrmYwxGqVDGVDZ19Yt12oNU0sBrNrIPS10jYP_7ifkqBihi9SHZ8SRw3HM2zoQ_zKrVrRw3po8aYS4-MT-RBuhCI_cqK62EWnD0q40V5w_SnHuozwdImMX613aHh7eCse-kBJRgACKjPNlr0IeUytX_UG7DZl779fk&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;478&quot; data-original-width=&quot;512&quot; height=&quot;374&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiHRf2E6K7KtuCjLj70VQj7C0jQAvrmYwxGqVDGVDZ19Yt12oNU0sBrNrIPS10jYP_7ifkqBihi9SHZ8SRw3HM2zoQ_zKrVrRw3po8aYS4-MT-RBuhCI_cqK62EWnD0q40V5w_SnHuozwdImMX613aHh7eCse-kBJRgACKjPNlr0IeUytX_UG7DZl779fk=w400-h374&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Nas lutas contra chefes o layout muda&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;As regras para o término dos combates são as de sempre. Se o HP dos inimigos acabar, nós vencemos. Ganhamos EXP e gold… se nosso LV sobe, teremos HP e MP recuperados. Itens não são dados por monstros neste jogo. Se são, eu não vi ninguém me dar algo.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;Se o Yuu cair em combate ou for petrificado é game over, o jogo irá carregar o último save automaticamente e a Saya ou o Monmo irá fazer alusão ao que aconteceu como sendo um pesadelo. Aí é só tentar de novo…&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;Se a Saya cair em combate, ela vai ficar com 1 ponto de HP e defendendo até o final do combate caso você não recupere ela, mas você não terá um game over.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEghbQqfray-QmdXelYm_D4aNzlHYP0bhw46kh8vdCKk5NbovG-ephDJXwH4zh3UBN2PjWeLKcL0A82lN5fdVtaaFCJeNayM3TEiRu8ayqWKDx1qI6jsEU16LePcqzSqDKv2BMJYffOoF0Gx3nyoJ4vGNNDaCN5LOPXOWC7dPd9TkfyBVdW3MHQoGZ5vSBk&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;224&quot; data-original-width=&quot;256&quot; height=&quot;350&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEghbQqfray-QmdXelYm_D4aNzlHYP0bhw46kh8vdCKk5NbovG-ephDJXwH4zh3UBN2PjWeLKcL0A82lN5fdVtaaFCJeNayM3TEiRu8ayqWKDx1qI6jsEU16LePcqzSqDKv2BMJYffOoF0Gx3nyoJ4vGNNDaCN5LOPXOWC7dPd9TkfyBVdW3MHQoGZ5vSBk=w400-h350&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Não se esqueça de manter o jogo salvo...&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;E por ter falado em petrificar, vale lembrar que podemos ser acometidos por status negativos. Os monstros irão nos envenenar, petrificar, causar tristeza (faz com que o personagem perca a vontade de lutar) ou reduzir atributos. Envenenamento e petrificação permanecem após os combates e devem ser curados com itens ou magias. O restante some após o final do combate.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;O desafio do jogo é no padrão RPG dos anos 80. Encounter rate não é necessariamente alto mas não vai te dar trégua. Os inimigos variam muito, alguns vão cair com um ataque do Yuu enquanto outros vão durar muito e bater com força. Não dá pra simplesmente apertar o I sem parar e achar que vai vencer tudo. Tem que fazer algum planejamento e usar magias nos momentos certos.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;Contra chefes o jogo varia muito. Tem chefes que são uma piada, parece até que o jogo é muito fácil, em contrapartida outros vão te fazer “ter pesadelos com o Yuu”.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;Felizmente todo o grinding que você tem de fazer vai te dar dinheiro para obter os melhores equipamentos possíveis e muitos itens de cura e apoio bons.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;O maior defeito da jogabilidade não será com o desafio nem com as mecânicas, mas sim com a programação. O jogo não é cheio de bugs nem nada, até tem um ou outro problema simples mas não tive nenhum erro que me fizesse parar de jogar ou perder o progresso.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;O que realmente quebra a experiência são os loads. O PC Engine usa dois padrões para o CD-ROM. O primeiro é o CD-ROM² que tem velocidade de leitura menor e menor quantidade de RAM e o Super CD-ROM² que foi introduzido em 1991, depois do lançamento desse jogo. Considerando então que o jogo usa o padrão antigo, temos tempos de load grandes em praticamente toda transição que o jogo faz, das entradas em cidades até os combates. Também vale mencionar que o jogo foi mal otimizado nesse ponto já que Tengai Makyou Ziria que é o primeiro RPG em CD-ROM do console é bem mais eficiente nesse ponto.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgeTMXGJurh0f8lHEdNaHu_WLm7FtnREDtExuiqBA16ZtnmS_DfbWO2TABXClEbfkX0TuysbGT2qUPyRZeJchjVMGUEw7_hwF8rWalA1IYradufq-wmoAN33cl5dySItO4TNyZO2Miu0Hm02Y4B_GK_z02onKS96_27wuKJzxVjZTTQrtd3B8UP3L6FGlw&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;217&quot; data-original-width=&quot;232&quot; height=&quot;374&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgeTMXGJurh0f8lHEdNaHu_WLm7FtnREDtExuiqBA16ZtnmS_DfbWO2TABXClEbfkX0TuysbGT2qUPyRZeJchjVMGUEw7_hwF8rWalA1IYradufq-wmoAN33cl5dySItO4TNyZO2Miu0Hm02Y4B_GK_z02onKS96_27wuKJzxVjZTTQrtd3B8UP3L6FGlw=w400-h374&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Yuu ouça o computador de bordo da sua nave... ela é mais que uma mãe pra você...&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;No final das contas podemos dizer que em termos de jogabilidade Cosmic Fantasy é um título bastante primitivo e sem polimento, dá pra entender que os desenvolvedores queriam inovar em alguns pontos, mas deveriam ter focado em apresentar uma experiência mais fluida e otimizada no básico. Eu diria que não temos aqui a pior experiência em gameplay, mas considerando que já tínhamos pelo menos 3 anos de referências em RPGs desde o primeiro Dragon Quest, os resultados poderiam ser bem melhores.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;&lt;b&gt;E OS GRÁFICOS SÃO…&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;Quando vamos olhar os gráficos do jogo, temos uma experiência mista. O jogo consegue ser feio, mais ou menos e bonito ao mesmo tempo… parece confuso né? Mas vai acompanhando…&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjsyuRXTAzSPBWu7TN35Jq5DEOwcH5nLGQ8e148PFDpyls8TV_mOoWE02s2_2YAE7wbpNiCU0FA864yg9oRyzjKes8w3CSj-4eH3G0mebzfzXvBV-y_d6qr9V_sO4JoyEp8WHHOAp1TBHN1onN7Umixr0VJ5iX0Za-mqAz0lAuYW5aO6lYlYI27a1ec6nU&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;448&quot; data-original-width=&quot;512&quot; height=&quot;350&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjsyuRXTAzSPBWu7TN35Jq5DEOwcH5nLGQ8e148PFDpyls8TV_mOoWE02s2_2YAE7wbpNiCU0FA864yg9oRyzjKes8w3CSj-4eH3G0mebzfzXvBV-y_d6qr9V_sO4JoyEp8WHHOAp1TBHN1onN7Umixr0VJ5iX0Za-mqAz0lAuYW5aO6lYlYI27a1ec6nU=w400-h350&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Não precisa ser bonito, só tem que caprichar mais...&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;No campo temos gráficos horríveis, não é nem exagero. Cosmic Fantasy é facilmente um dos jogos com o campo mais feio que eu já joguei. Pouco importa se é no mapa, nas cidades ou nas dungeons. Os cenários são horrendos, sem nenhum tipo de relevo ou profundidade. Dentro das casas o jogo se supera em baixa qualidade visual, só de olhar dá vontade de chorar. Mas não para por aí… os personagens da party não são os melhores sprites do jogo e ainda tem um defeito bem ridículo, a sobreposição, o Yuu está por cima de tudo e todos, como o jogo tem zero noção de profundidade, você verá o Yuu pisando na cabeça da Saya quando você anda para cima. E pior ainda é que sprites sobrepõem até as caixas de diálogo, ficando na frente do texto.&amp;nbsp;O jogo nem mesmo tem um sprite diferente para os baús que você abriu, o que só piora a experiência... se você não tiver boa memória vai ir abrir um baú já aberto algumas vezes.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgt8_jXyXAKCn0KBwFxvBYZpnPwB18Y6aAXIA0YDFZVoABUT6xABZR18YJ4tFdTZf5szoVHbY92M49xrVpf_sVqMDWeWVCM-5bU6-GssXJzcAJ4U9F_2lzhOv8ZarVcRLQonGgtL4FMmsKxe29Di0kXKxQazOzN-TjPV2d4uchs6LvamRKX6wqmKeOXZKM&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;239&quot; data-original-width=&quot;256&quot; height=&quot;374&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgt8_jXyXAKCn0KBwFxvBYZpnPwB18Y6aAXIA0YDFZVoABUT6xABZR18YJ4tFdTZf5szoVHbY92M49xrVpf_sVqMDWeWVCM-5bU6-GssXJzcAJ4U9F_2lzhOv8ZarVcRLQonGgtL4FMmsKxe29Di0kXKxQazOzN-TjPV2d4uchs6LvamRKX6wqmKeOXZKM=w400-h374&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Dentro das casas é ainda pior&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;p&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;Seus personagens tem ao menos o ciclo de caminhada mas os NPCs nem isso tem, tanto que eles nem mesmo andam pelos lugares, quando um NPC se move ele literalmente se teleporta de um ponto ao outro.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;Se eu tivesse de escolher a parte visual mais feia do jogo, desconsiderando o descuido com sprites de personagens e NPCs, eu com toda a certeza diria que a pior parte está no interior das casas. Eu não acho ruim jogos com casas vazias nem nada do tipo, mas no caso de Cosmic Fantasy a escolha de design parece deixar tudo pior.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjdpdFWJIsnyis7eCbIT_pJkKkCKEzVFUbTub7Se5Q8rowrXKFWSIdPxUs43vSpGtZtebCakKGJQC1LrNC3EXHCeZTJcqq7ApGfPOG2rdPVdPV7jWxE1qxoe0WN2v75k6i7VjWTIP0pZphG4mfRpVxLS_4CE6opvKQwmML-MtdgXX98uP3zwdPE5AU0H_I&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;224&quot; data-original-width=&quot;256&quot; height=&quot;350&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjdpdFWJIsnyis7eCbIT_pJkKkCKEzVFUbTub7Se5Q8rowrXKFWSIdPxUs43vSpGtZtebCakKGJQC1LrNC3EXHCeZTJcqq7ApGfPOG2rdPVdPV7jWxE1qxoe0WN2v75k6i7VjWTIP0pZphG4mfRpVxLS_4CE6opvKQwmML-MtdgXX98uP3zwdPE5AU0H_I=w400-h350&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Os combates são ok... podiam ter mais animações mas...&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;Nos combates o jogo entra naquela parte mais ou menos. Os combates são em primeira pessoa como praticamente 95% dos RPGs da época. Na parte superior temos os status dos nossos personagens, com Nome, LV, HP e MP, no meio temos a tela de ação exibindo inimigos e um cenário e na parte inferior temos os comandos e uma janela com informação contextual enquanto os turnos rolam. Quando vamos enfrentar chefes o layout da tela de combate é modificado. Nossas informações vão para a parte inferior da tela e a janela de comandos fica no canto superior esquerdo. A janela contextual sobrepõe nossas informações durante o desenrolar do turno.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;Os inimigos tem um design até bom, não são os melhores monstros que eu já vi num RPG mas visualmente são até legais, os gráficos não são dos melhores mas nem de longe é o mesmo horror do campo. Os chefes têm sprites maiores e mais detalhados e tem ao menos alguma movimentação, não como animações de ataque, é mais ou menos como uma idle animation.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEic8FJ1gOaG1iVv8GHxgEE789fexkl1-v6QPT45mNLy-9xwvGOHfsAyLBlrotf2bJ3P0UsTHzb662KDtxQ9a27mtz1xEJh8hMQsN35ojg-pA6DlTixP4QrfrJgwTN0G6ILsIbdkEnQLh03fqY2YyvW3F3irfWecPlO_SppeuDE29PWsc8MPY46GyBkoBQ8&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;1079&quot; data-original-width=&quot;1442&quot; height=&quot;299&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEic8FJ1gOaG1iVv8GHxgEE789fexkl1-v6QPT45mNLy-9xwvGOHfsAyLBlrotf2bJ3P0UsTHzb662KDtxQ9a27mtz1xEJh8hMQsN35ojg-pA6DlTixP4QrfrJgwTN0G6ILsIbdkEnQLh03fqY2YyvW3F3irfWecPlO_SppeuDE29PWsc8MPY46GyBkoBQ8=w400-h299&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Contra os chefes o visual muda e os chefes se mexem um pouco&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;Os cenários são simples mas são o bastante pra não ter uma tela vazia. Em geral eles acompanham bem os locais onde estamos e os fundos das lutas contra os chefes são em geral melhores que os padrões também.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;Mas como estamos lidando com um jogo abaixo da média no quesito gráfico, o que temos de realmente ruim na parte visual dos combates fica no campo das animações, ou melhor dizendo, na falta delas. O jogo não exibe nenhuma animação especial para magias usadas, nem mesmo para os ataques físicos que não seja um piscado branco no alvo. Não dá pra saber se a magia que usamos é de fogo, de gelo, um raio ou o que for sem ler no manual e acho que nem lá devem dizer exatamente o que é cada magia… isso no caso da Saya, porque com o Yuu ao menos os nomes nos dão certeza que estamos lançando uma bola de fogo no inimigo.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;É notável que os combates são mais bonitos que o campo, ao contrário de Emerald Dragon inclusive, mas a falta de animações deixa tudo mais feio do que deveria ser.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgmOYRmzLmikoK4tYyjLaKrqpYoqnydi4H3ya4vfP_OaxKDVEX7tTGsXmy1IPKfaiSppE8qo-nLBXyoazt_g_Pu3n5oeOdFnZ7SmcWmymOGS8GEK48QJSk3NtRbPIco_iuSbrH82ubnVkY14uFl7rug9p8EtjEzdd6qEsEazGoeUCdn4Nma85IFLTUCymY&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;506&quot; data-original-width=&quot;900&quot; height=&quot;225&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgmOYRmzLmikoK4tYyjLaKrqpYoqnydi4H3ya4vfP_OaxKDVEX7tTGsXmy1IPKfaiSppE8qo-nLBXyoazt_g_Pu3n5oeOdFnZ7SmcWmymOGS8GEK48QJSk3NtRbPIco_iuSbrH82ubnVkY14uFl7rug9p8EtjEzdd6qEsEazGoeUCdn4Nma85IFLTUCymY=w400-h225&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;span&gt;As cenas animadas são bem feitas...&amp;nbsp;&lt;br /&gt;Chega a ser um desaforo ver gráficos feios no campo e os filminho tudo bonito&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;E por fim, como todo bom jogo em CD, temos aquelas ceninhas animadas que eram o grande destaque dos jogos na mídia. E sem muita enrolação, essa é a parte mais bonita que Cosmic Fantasy tem nos gráficos. Todos os personagens que aparecem nas cutscenes são muito bem desenhados, não é destaque somente nos personagens principais não, os NPCs e vilões que aparecem também são muito bem feitos. Contratar quem faz anime pra fazer jogos tem essas vantagens, temos a chance de ver boa arte. Inclusive fica aqui um ponto legal do jogo para a parte artística no geral, que mesmo com gráficos horríveis ainda se dedica a exibir bons personagens.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;Apesar de eu ter falado de animação, as cenas do jogo são bem paradas. Não é nem questão de poucos quadros, a grande maioria das cenas são literalmente estáticas, sem movimento labial e tudo mais, mas ainda temos algumas cenas mais animadas para as partes mais importantes. O lado legal é que por usar cenas mais estáticas, o jogo vai ter uma grande quantidade de cenas, muito mais que muitos jogos do mesmo console e que saíram depois inclusive, mas eu acho que poderiam ter incluído um movimento labial, ou ao menos botar legendas e deixar claro que são cenas estáticas como jogos clássicos faziam isso sem o uso do CD-ROM.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjtNQCzMuIaq0nRtVIKHKAw3HpVgc04TOdRaYrKE6wUgMVYpir7G3-CNW-Fn-oK5XDOhC2QR5-v6Y7tbHM53bBsyiSh0oBdZkf8Ur7HR7L_BrI7vt8LT6Ekh7ZUQVHYvjrzJBJ66xDlNpm8jPnnYLVNKC_FfxTJOs--TbYWMPvSpFJkxD6peiOFVMyZgi8&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;478&quot; data-original-width=&quot;512&quot; height=&quot;374&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjtNQCzMuIaq0nRtVIKHKAw3HpVgc04TOdRaYrKE6wUgMVYpir7G3-CNW-Fn-oK5XDOhC2QR5-v6Y7tbHM53bBsyiSh0oBdZkf8Ur7HR7L_BrI7vt8LT6Ekh7ZUQVHYvjrzJBJ66xDlNpm8jPnnYLVNKC_FfxTJOs--TbYWMPvSpFJkxD6peiOFVMyZgi8=w400-h374&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;span&gt;Isso é falsidade ideológica...&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;p&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;Também temos retratos para personagens importantes no jogo durante os diálogos, esses são igualmente bem desenhados, só tem um probleminha aqui, eles acabam por não condizer com os sprites… eu cansei de fazer piada durante o jogo com isso, um NPC careca que o retrato era um cara cabeludo ou então um NPC jovem que era uma pessoa velha no retrato.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhmrUB1fGun9f1uXt_VgSbzybrLiVns0RFECIkoauiTUTfM71KnbuP470G8lU2VX1JpTjNBoXpkiABobddNRQ0G1fqWZ7c84kM3BybOkZ-SfDw0Q4dUELJLYtn3w8cusU4KI9r62TP7HrNZa4RLeYYAcpSAZ52zKoZyK0a0_wYDRKnoF8-JKWvA2csnncg&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;386&quot; data-original-width=&quot;686&quot; height=&quot;225&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhmrUB1fGun9f1uXt_VgSbzybrLiVns0RFECIkoauiTUTfM71KnbuP470G8lU2VX1JpTjNBoXpkiABobddNRQ0G1fqWZ7c84kM3BybOkZ-SfDw0Q4dUELJLYtn3w8cusU4KI9r62TP7HrNZa4RLeYYAcpSAZ52zKoZyK0a0_wYDRKnoF8-JKWvA2csnncg=w400-h225&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;O pequeno Yuu juntos dos pais desaparecidos&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;No final das contas a experiência visual de Cosmic Fantasy é a segunda pior coisa que o jogo tem pra te oferecer, só perdendo para os loads longos que dão uma judiada no andamento do jogo. A diferença de cuidado com o campo, as batalhas e as cenas animadas dão a impressão do jogo ter 3 times de desenvolvimento na parte gráfica que não conversavam entre si. Eu sacrificaria parte da qualidade das cenas animadas para entregar um campo melhor, com um visual mais polido e ajustado… ainda mais quando vemos que RPGs mais antigos e em consoles e mídias muito mais limitadas entregavam resultados melhores no geral.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;Só pra exemplificar, abaixo temos uma imagem comparando Jaseiken Necromancer, o primeiro RPG do PC Engine, que foi lançado ainda em HuCard e o Cosmic Fantasy lançado dois anos depois dele e usando o CD-ROM. Vendo isso talvez seja mais fácil de tirar conclusões sobre os gráficos.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEguNbGQOAxKBysQraIWBgdSin4QfFrUQ4WSTWidjtkcjcogMX39DOI-ajSHNDT9u3LXlWWZJPY0LTccWvsGsrH7tM5FSE_0v5z9kcqcZlSIIU4luzU5y_DQTy0rfYbqu8V-R2VE4arW4nrwt-j7B_LsY6D-AEwjtImyA-j2JcjrpyYk1FfQi6P-MFQXgAg&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;1200&quot; data-original-width=&quot;1600&quot; height=&quot;300&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEguNbGQOAxKBysQraIWBgdSin4QfFrUQ4WSTWidjtkcjcogMX39DOI-ajSHNDT9u3LXlWWZJPY0LTccWvsGsrH7tM5FSE_0v5z9kcqcZlSIIU4luzU5y_DQTy0rfYbqu8V-R2VE4arW4nrwt-j7B_LsY6D-AEwjtImyA-j2JcjrpyYk1FfQi6P-MFQXgAg=w400-h300&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;À esquerda Jaseiken Necromancer de 1988 e à direita Cosmic Fantasy de 1990&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;&lt;b&gt;SONS QUE OUVIMOS E OS QUE NÃO OUVIMOS&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;Será que a parte sonora do jogo tirou proveito do CD-ROM como se deve? Porque a parte gráfica no geral não aproveitou muito não.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhXL2jduoqNEyJs7Ig62aJnn18h2JIQqs_iEZNSQQIHWel5-BtCWjbb6c_yhTdbtQwoWIBr6U-vZW11Cz9ilhu6ywZlHuQcp2eIkRk0vl8Ev3CkXoPnAH3M3ggCdek7odLpYeYJskkLh9oKQxDSWX7zjvlLYWRLLGG7JWclDClHNDzS9zgWEXUUmKg6mqo&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;224&quot; data-original-width=&quot;256&quot; height=&quot;350&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhXL2jduoqNEyJs7Ig62aJnn18h2JIQqs_iEZNSQQIHWel5-BtCWjbb6c_yhTdbtQwoWIBr6U-vZW11Cz9ilhu6ywZlHuQcp2eIkRk0vl8Ev3CkXoPnAH3M3ggCdek7odLpYeYJskkLh9oKQxDSWX7zjvlLYWRLLGG7JWclDClHNDzS9zgWEXUUmKg6mqo=w400-h350&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;span&gt;Nessa tela você vai ver praticamente a única música que faz real uso&amp;nbsp;&lt;br /&gt;do CD-ROM no jogo todo&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;Logo de início na tela de título o jogo faz uso do CD-ROM com uma canção interpretada pela cantora Tomomi Nishimura, mas logo em seguida a realidade cai. Toda a trilha sonora do jogo é feita com o som PSG do console, só temos músicas com o CD-ROM na tela de título e no final. Ao menos as músicas são legais. Nada épico que vá te fazer lembrar e incluir na sua playlist (eu sei que você ouve músicas de jogos e tem uma) mas para um jogo que não tem grandes feitos pra chamar atenção, as músicas ao menos são boas.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;Você gosta de ouvir as músicas dos jogos que você joga?&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;Clique &lt;a href=&quot;https://downloads.khinsider.com/game-soundtracks/album/cosmic-fantasy-bouken-shounen-yuu-pc-engine-cd&quot;&gt;&lt;b&gt;AQUI&lt;/b&gt;&lt;/a&gt; e você irá direto para a página para ouvir a trilha sonora direto do jogo.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;Nos efeitos sonoros o jogo não tem muito o que mostrar, ou melhor dizendo, não tem barulho pra fazer. O jogo não tem muitos efeitos sonoros no campo, nos combates ele reusa muitos dos sons comuns para ataques e magias.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgAwFJNXG434pJLZ_bMHzNTFS8aJmuB1XB0yEBWgMZxJNvWn7fE3-lVrdqGx25vN_PrDPaYXv6WMWl4K7mFWEb5658Y1MgZUlf9kG-dBRLx-spF3gcS-RMfPanDNRaAHXtX2ltm2NePwR2W-2E0JzTJP2WhSugNofn9p0jqT4E89IWo2tnUGpozITITYNg&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;675&quot; data-original-width=&quot;1200&quot; height=&quot;225&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgAwFJNXG434pJLZ_bMHzNTFS8aJmuB1XB0yEBWgMZxJNvWn7fE3-lVrdqGx25vN_PrDPaYXv6WMWl4K7mFWEb5658Y1MgZUlf9kG-dBRLx-spF3gcS-RMfPanDNRaAHXtX2ltm2NePwR2W-2E0JzTJP2WhSugNofn9p0jqT4E89IWo2tnUGpozITITYNg=w400-h225&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Yuu descobriu que os efeitos sonoros são ruins&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;Ao menos com as vozes o jogo não faz feio. Temos vozes de boa qualidade e bem audíveis nos diálogos falados. A quantidade de diálogos também é razoavelmente grande.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;O elenco escalado conta com uma quantidade boa de nomes já famosos na cena de dublagem no Japão.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot;&gt;&lt;/p&gt;&lt;ul&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;A voz do Yuu é feita pela Minami Takayama, se você curte Ranma ½ vai reconhecer a voz dela. A Nabiki Tendo a melhor das irmãs kkkkkkkkkkkkkkkkkk… ela também dá voz para o Conan da série Detective Conan. Ah! E também dá voz para o Axl dos jogos da série Rockman X, desde a lixeira chamada X7 que foi onde o personagem surgiu.&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;A Saya tem a voz feita pela Yumi Takada, que também faz a voz do Monmo. Ela fez a voz da Aeka da série Tenchi Muyo.&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;Também estão no elenco nomes como, Yu Mizushima, Ryusei Nakao, Tessho Genda, Banjo Ginga, Rei Sakuma entre outros nomes.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;O jogo segue a fórmula dos gráficos com os sons. Faz pouco pelo campo, um pouco mais pelos combates e muito mais pelas cenas importantes. Chega a ser um desperdício o quanto eles deixam um ponto de lado para focar em outro. Mas no geral podemos dizer que os sons são melhores que os gráficos ao menos.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;&lt;b&gt;TEM COISA ESCONDIDA?&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;Aparentemente os desenvolvedores não deixaram muita coisa perdida no jogo. Existem duas músicas não utilizadas, que você pode inclusive ouvir na lista do link da trilha sonora acima.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiolsdEN6bKK_U1VaGTZDhfQNTbJZNeCfnogeQkDsPzytJQBRQQzslWNKljPRGTyZ9un-1qkUnE6OCSrNRMpBh687jLsqoBrn3HzCD8LoT1VSo1LnYgisXtHXI6QjclG1VM2OuRWE52wnw3MBdMuurFpJz1lJckCqSFT21HScDWQO6KUZd6-3kYQhRBr44&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;232&quot; data-original-width=&quot;256&quot; height=&quot;362&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiolsdEN6bKK_U1VaGTZDhfQNTbJZNeCfnogeQkDsPzytJQBRQQzslWNKljPRGTyZ9un-1qkUnE6OCSrNRMpBh687jLsqoBrn3HzCD8LoT1VSo1LnYgisXtHXI6QjclG1VM2OuRWE52wnw3MBdMuurFpJz1lJckCqSFT21HScDWQO6KUZd6-3kYQhRBr44=w400-h362&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Menu de Debug do jogo pra você ver os filminho&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;Mas o jogo botou uns segredos ativados por códigos e um pequeno bônus depois do “the end”&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot;&gt;&lt;/p&gt;&lt;ul&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;Para acessar o DEBUG MODE, na tela de título segure para cima, I, II e SELECT e depois pressione o botão RUN, se der certo você verá uma tela onde poderá ver as cenas animadas ouvir as músicas e etc.&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;A cantora Tomomi Nishimura também têm um pequeno extra. Segurando I e II e em seguida apertando o botão RUN você verá uma mensagem gravada pela cantora dando direções para uma loja chamada Tomorose.&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;Depois de ver a mensagem de THE END após os créditos, aguarde uns 40 segundos mais ou menos e você verá uma cena extra chamada “Character Index” com um pouquinho de fanservice.&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;&lt;b&gt;OBS:&lt;/b&gt; Ao final do jogo, depois da cena extra do fanservice, o jogo diz para você anotar um código único que era incluso no manual e mandar para a TELENET. Não se sabe ao certo o que seria dado aos 50 primeiros que o fizessem e nem se alguém de fato o fez e ganhou algo.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEi_SieFEHz9s9NsAR9JFnsVvgOu0GIaurC4_GrNjux0dIVdeZHWeYCyJIvGu9hfXwTygOvTel4mi1XSArQGCdUf7s1fXy0297F_XcleVF3sfjYs_lrTJLOd7tlMx8matQ94KODj1k5_Qvg3FSWLQLnPSni4hw8IYBDzxc7Utj71cuO-laW59ICpWhztTbA&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;1080&quot; data-original-width=&quot;1920&quot; height=&quot;225&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEi_SieFEHz9s9NsAR9JFnsVvgOu0GIaurC4_GrNjux0dIVdeZHWeYCyJIvGu9hfXwTygOvTel4mi1XSArQGCdUf7s1fXy0297F_XcleVF3sfjYs_lrTJLOd7tlMx8matQ94KODj1k5_Qvg3FSWLQLnPSni4hw8IYBDzxc7Utj71cuO-laW59ICpWhztTbA=w400-h225&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;span&gt;Tomomi Nishimura quem canta o tema principal do jogo&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;&lt;b&gt;OBS2:&lt;/b&gt; O mesmo código poderia ser utilizado ao visitar a loja Tomorose. Talvez para algum desconto ou brinde? Não achei informações…&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;&lt;b&gt;RECEPÇÃO E LEGADO&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;Apesar dos pesares e de um ar ligeiramente amador, o jogo foi bem recebido e obteve algumas boas avaliações na época do lançamento. Pra variar não faço ideia da quantidade de cópias vendidas mas a popularidade foi grande o bastante para que Cosmic Fantasy se tornasse uma franquia.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;Depois desse jogo ao longo dos anos foram lançados mais 4 jogos, continuando e expandindo a história desse primeiro jogo.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgncLCWxtXL2L-GsPB3yxupU_F7k5IyPycncrenA99hJ6qfxx7UvcST6-dDoUshHYnh1G3cQGORr82kFxwEw0Kw3tkavM6ybS8nPLl1bhBpGDSlX-OxJB_oO1onjSQjv5yR4ga-0rS3r30HoKNQUqqVmA1gYN5Yyv9eHNPgvxIseT2a_5B9rMc7uxxNqLs&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;632&quot; data-original-width=&quot;640&quot; height=&quot;395&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgncLCWxtXL2L-GsPB3yxupU_F7k5IyPycncrenA99hJ6qfxx7UvcST6-dDoUshHYnh1G3cQGORr82kFxwEw0Kw3tkavM6ybS8nPLl1bhBpGDSlX-OxJB_oO1onjSQjv5yR4ga-0rS3r30HoKNQUqqVmA1gYN5Yyv9eHNPgvxIseT2a_5B9rMc7uxxNqLs=w400-h395&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Cosmic Fantasy Stories para o Mega CD&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;Em 1992 um remake foi lançado no Mega/SEGA CD com o nome de Cosmic Fantasy Stories. O jogo vem acompanhado da sequência dele trazendo diversas melhorias na jogabilidade e sobretudo nos gráficos. Alguns diferenciais incluem a possibilidade de jogar com mais personagens na party além do Yuu e da Saya, logo de início já podemos controlar o Monmo em combate. E esse terá review aqui no blog depois que eu finalizar com a série principal.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjO003cWrC9wIsD_Hhp9LILvUBlge2kHZUjgTQ93AfE9OJSYZpjVMSxhb6jqW6PQBI_9fqSd58wLxBp2gkLIQwZdzExGrk6Cqvi4CNX2YHMXbv8lrzrUxm7jHJANbs-JtRporEX28zqE2XxBd_sDumZZ9DPQdJIaj-CILtBGD6n8W5-Wth0bSvMqgloWqw&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;1483&quot; data-original-width=&quot;1476&quot; height=&quot;400&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjO003cWrC9wIsD_Hhp9LILvUBlge2kHZUjgTQ93AfE9OJSYZpjVMSxhb6jqW6PQBI_9fqSd58wLxBp2gkLIQwZdzExGrk6Cqvi4CNX2YHMXbv8lrzrUxm7jHJANbs-JtRporEX28zqE2XxBd_sDumZZ9DPQdJIaj-CILtBGD6n8W5-Wth0bSvMqgloWqw=w398-h400&quot; width=&quot;398&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Cosmic Fantasy Visual Shuu não é bem um jogo&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;Em 1993 Cosmic Fantasy Visual Shuu foi lançado para o PC Engine. Ao invés de um novo jogo da franquia, aqui temos uma coletânea de cenas animadas para assistir, no caso todas as cenas dos dois primeiros jogos.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEh25L8RYJyaCRF4dIf5UJf87RaWefwMyVeemKfGyIYzdl3XnTfmMF5t0KLVzlrWsJQCvQbbxL3XuERrzVhOnlJBO8DdIymKYMdux9A257Glkwy3wiOis9Hho8GPkqWaqqll82IytTxQfHnCF4J-hie1nY2GfppjMcAbNqjpTBNeZ1nFqdzUqiWf8sTIB7k&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;1300&quot; data-original-width=&quot;800&quot; height=&quot;640&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEh25L8RYJyaCRF4dIf5UJf87RaWefwMyVeemKfGyIYzdl3XnTfmMF5t0KLVzlrWsJQCvQbbxL3XuERrzVhOnlJBO8DdIymKYMdux9A257Glkwy3wiOis9Hho8GPkqWaqqll82IytTxQfHnCF4J-hie1nY2GfppjMcAbNqjpTBNeZ1nFqdzUqiWf8sTIB7k=w395-h640&quot; width=&quot;395&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Coleção relançada no Switch&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;Em 2022 o jogo retorna acompanhado do segundo jogo, só que desta vez no Nintendo Switch. Com o título de Cosmic Fantasy Collection, além dos jogos, temos vários conteúdos adicionais que vão desde scans dos manuais até artes conceituais e outros materiais relacionados. Inclusive essa foi a primeira vez que o jogo recebeu uma tradução para o inglês.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;&lt;b&gt;QUER DESAFIO? TEMOS UM A MAIS ALÉM DE JOGAR EM JAPONÊS…&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;Apesar da versão lançada no Nintendo Switch trazer suporte para o idioma inglês, a versão original do PC Engine não foi localizada à época e nem mesmo uma tradução feita por fãs o jogo recebeu. Procurando pela internet eu vi vários reviews de pessoas que jogaram mesmo sem o conhecimento do idioma japonês e conseguiram prevalecer no modo &quot;chutando tudo&quot; até terminar.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjcRUiXAhpPqvXDhtSelfbd1isUAveUyuXSZa3ulaZ38ShSwTmUNkB5GGrt4flGBjAUDUcEsG4e5psbDN4nO-i5L6VtGFvj2erCeAf63t507yJvXx1H3s8QbaOkR7_w8qRTTJfRGgtQF11Q-9ZoxdxZVHcSYV8XY06pvRl8luomUtpx8rM5RlUDVTEa0FU&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;422&quot; data-original-width=&quot;750&quot; height=&quot;225&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjcRUiXAhpPqvXDhtSelfbd1isUAveUyuXSZa3ulaZ38ShSwTmUNkB5GGrt4flGBjAUDUcEsG4e5psbDN4nO-i5L6VtGFvj2erCeAf63t507yJvXx1H3s8QbaOkR7_w8qRTTJfRGgtQF11Q-9ZoxdxZVHcSYV8XY06pvRl8luomUtpx8rM5RlUDVTEa0FU=w400-h225&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;A versão do Switch tem tradução que dizem ter sido feita por IA&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;Tanto é que a barreira de idiomas não impediu a galera lá do Retro Achievements de fazer um set de conquistas para o jogo.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhtXv8v3ZQYb231rA6kME2myClVNZG5hGXhEtqIjaLu1G1AEUUceqFup3AEgj-fmmGL1KFaEyuN-kmPcugSP1Zx6eBPAXnVpHAEwP7yI7l-5FdN-v9wLzFLDvLKh2XFjS-KzfoyuJmVU5nM1uKqUxAn6G3pXqV6S_uXcpbioxzU85bJMaAAr5IMt1Ov8kQ&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;661&quot; data-original-width=&quot;1280&quot; height=&quot;206&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhtXv8v3ZQYb231rA6kME2myClVNZG5hGXhEtqIjaLu1G1AEUUceqFup3AEgj-fmmGL1KFaEyuN-kmPcugSP1Zx6eBPAXnVpHAEwP7yI7l-5FdN-v9wLzFLDvLKh2XFjS-KzfoyuJmVU5nM1uKqUxAn6G3pXqV6S_uXcpbioxzU85bJMaAAr5IMt1Ov8kQ=w400-h206&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;span&gt;Página do jogo no RA&lt;br /&gt;Cadaxar o autor do set é um ser humano corajoso&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;É um set bem simples de conquistas com desafio medido pelo seu progresso e vontade de explorar o jogo. Eu não uso o RA mas joguei o jogo. E fazendo uma análise das conquistas deu pra notar que você vai desbloquear praticamente todas simplesmente jogando, explorando e subindo de LV.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;Quer conferir o set de conquistas? Clique &lt;a href=&quot;https://retroachievements.org/game/28009&quot;&gt;&lt;b&gt;AQUI&lt;/b&gt;&amp;nbsp;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;E se você não conhece o Retro Achievements mas ficou curioso com a proposta de troféus para desafios nos jogos antigos. Clique &lt;b&gt;&lt;a href=&quot;https://www.youtube.com/watch?v=lBLe5qnJ3BE&quot;&gt;AQUI&lt;/a&gt;&lt;/b&gt; e assista ao vídeo.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;&lt;b&gt;CURIOSO?&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjUPahOSS_6Izz-SCDAUMeDwRQePy3Jz8tRcQUHBOgxUE7vivnTWeKqqsbvfjpGOuwySo-TWj3xtiGEuQVloiK8iUWNHeMw8cVEi9GfMp1sbWaCHfmU4LT8fZHlZpcnKu9dBNzF00G5rk420nmi9KdTn-jja9NDHsYXN4nWzHZ1n4EHvWiGCykI10yEy9M&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;290&quot; data-original-width=&quot;190&quot; height=&quot;400&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjUPahOSS_6Izz-SCDAUMeDwRQePy3Jz8tRcQUHBOgxUE7vivnTWeKqqsbvfjpGOuwySo-TWj3xtiGEuQVloiK8iUWNHeMw8cVEi9GfMp1sbWaCHfmU4LT8fZHlZpcnKu9dBNzF00G5rk420nmi9KdTn-jja9NDHsYXN4nWzHZ1n4EHvWiGCykI10yEy9M=w262-h400&quot; width=&quot;262&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Kazuhiro Ochi o pai da obra&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot;&gt;&lt;/p&gt;&lt;ul&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;Kazuhiro Ochi o responsável pela produção do jogo tem longa carreira como diretor, animador e roteirista em animes. Uma boa quantidade de animes de mecha clássicos ele tem algum tipo de envolvimento, o que até faz sentido ao ver parte da ideia de Cosmic Fantasy ser focada em exploração espacial, um tema recorrente nesse tipo de anime.&lt;/span&gt;&amp;nbsp;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;O visual de alguns personagens importantes e de alguns vilões lembra muito o visual de personagens de Saint Seiya. Como o próprio Kazuhiro Ochi foi quem desenhou os personagens até fui ver se ele tinha Saint Seiya na lista de trabalhos dele… de fato ele trabalhou em Saint Seiya mas foi no Lost Canvas muitos anos depois dos jogos da franquia Cosmic Fantasy terem saído e não foi nem com a parte artística, mas sim como roteirista.&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;Cosmic Fantasy tem um anime, embora ele tenha sido produzido bem depois com mais jogos da franquia lançados, ele foca bastante no Yuu e na Saya tentando ter um dia de folga. Obviamente que o anime foi produzido, roteirizado e dirigido pelo próprio Kazuhiro Ochi, já que o cara é eficiente nesse campo. Foram feitos apenas um episódio no formato de OVA com duração de 40 minutos, a empresa responsável pela produção foi a Tokuma Shoten, aquela que publicou os livros e o jogo de &lt;a href=&quot;https://snestalgia.blogspot.com/2025/09/eien-no-filena-e-o-final-fantasy-da.html&quot;&gt;Eien no Filena&lt;/a&gt; no SNES&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEggYYzQA8k7ONLxaPd0FVGSG1Bk1ZZoFOPl7v0beXWfluxYmdEkprEhdhOpxETxWaMoz9IRxIMTklSgbOrS6MA1fZfjBFOfeRX85pZu-gey93oHd5YRxb9ggoAjLhapiRmVw0SyQeDzSH8lHrKAgJlXDByugVgmK8ENdzmq1JeBtsGpVwCxXfqASrGs7SM&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;283&quot; data-original-width=&quot;200&quot; height=&quot;400&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEggYYzQA8k7ONLxaPd0FVGSG1Bk1ZZoFOPl7v0beXWfluxYmdEkprEhdhOpxETxWaMoz9IRxIMTklSgbOrS6MA1fZfjBFOfeRX85pZu-gey93oHd5YRxb9ggoAjLhapiRmVw0SyQeDzSH8lHrKAgJlXDByugVgmK8ENdzmq1JeBtsGpVwCxXfqASrGs7SM=w283-h400&quot; width=&quot;283&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Imagem promocional do anime&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;&lt;b&gt;HORA DE ENCERRAR&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;Estamos no final do texto e tudo que eu posso dizer sobre Cosmic Fantasy é que. Temos um jogo que tentou fazer mais do que conseguiu. Ele tenta ser criativo e inovador trazendo uma história interessante, um elenco atrativo, um dedinho de fanservice, mas não adianta tudo isso sem uma boa execução.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;A jogabilidade é até decente, mas é notável que estamos lidando com algo que parece incompleto, com ideias que parecem promissoras no papel, só que no jogo não funcionam como deveriam ou estão inacabadas. A dúvida é o motivo de termos esses resultados, se foi incapacidade do time envolvido, problemas com tempo ou com finanças.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;Quando olhamos os gráficos o jogo fica ainda pior, apesar de termos aquelas cenas todas bonitas e bem desenhadas, não é só disso que um jogo vive, até porque se for pra ver ceninha eu vou é ver anime e não jogar. O campo do jogo é facilmente uma das coisas mais feias que um jogo pode fazer. Tecnicamente nem o primeiro Dragon Quest lá em 1986 fazia algumas coisas que esse jogo de 1990 faz de feio. Ao menos podemos aproveitar uma boa trilha sonora em PSG…&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjWKR5Xzgx0fXkZgY2mjy6dUj5xHYrsUNJ-RKVtmvoiPQI35rPze6EZXbub1y-TbvNnYQ9vO9tJTcvclAGCQx2bVZkB8lynUmpdcn8_k139bRl5ZrsGPWSWHGAOb-TJ5Qy0uBoQ0rAUMPC_XuZxFV-2Rk07YRw4Q07HgIsaTsjndZeTPS_Drmwg8QGtVE4&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;1079&quot; data-original-width=&quot;1426&quot; height=&quot;303&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjWKR5Xzgx0fXkZgY2mjy6dUj5xHYrsUNJ-RKVtmvoiPQI35rPze6EZXbub1y-TbvNnYQ9vO9tJTcvclAGCQx2bVZkB8lynUmpdcn8_k139bRl5ZrsGPWSWHGAOb-TJ5Qy0uBoQ0rAUMPC_XuZxFV-2Rk07YRw4Q07HgIsaTsjndZeTPS_Drmwg8QGtVE4=w400-h303&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Tá quase acabando...&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;Eu pessoalmente achei o jogo bem mediano, mediano para ruim eu diria… se eu fosse da turma das notas eu daria uma nota 5 de 10 pra ele. 5 pelo esforço que tiveram em criar algo mas não conseguindo entregar de uma forma tão boa quanto poderiam ter entregue. Eu não coloco esse jogo como algo que você tem que jogar a todo custo, mas sim como algo que só quem é curioso vai querer conhecer e quem sabe finalizar… dá pra dizer que o jogo é igual a um trator, é feio, não tem o que exibir se comparado com um carro esportivo ou de luxo, mas consegue fazer o trabalho dele.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;Eu nem mesmo pensava em fazer um texto sobre ele, mas como houve demanda de um amigo psicopata… vou atender o desejo dele, não só com esse primeiro jogo mas com o restante da franquia que sigo jogando. Então já sabe né? O próximo é Cosmic Fantasy 2.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhGkT5OXKJ9tOllanv0Hef-WAAFtqehpEJH-1WSbq9LZaanx3EMhbq5L1yGEntOOsqkzG78A0h9NMOlyHqr6yYAbID53smElkMF_niMHnDlZZuvPF5ucLqDloJa5Wfvdi9LqpUNjnMbCK9b6UqDvjq1QuIWcDIztTFtJHtbM9mnA_5D5rm26VE0TDUruT8&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;1079&quot; data-original-width=&quot;1374&quot; height=&quot;314&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhGkT5OXKJ9tOllanv0Hef-WAAFtqehpEJH-1WSbq9LZaanx3EMhbq5L1yGEntOOsqkzG78A0h9NMOlyHqr6yYAbID53smElkMF_niMHnDlZZuvPF5ucLqDloJa5Wfvdi9LqpUNjnMbCK9b6UqDvjq1QuIWcDIztTFtJHtbM9mnA_5D5rm26VE0TDUruT8=w400-h314&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Não... não é o fim...&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;E com isso eu vou encerrando por aqui mas com garantia de que vamos voltar… então, até a próxima.&lt;/span&gt;&lt;/div&gt;&lt;/span&gt;&lt;/span&gt;</content><link rel='replies' type='application/atom+xml' href='http://snestalgia.blogspot.com/feeds/4605470942957693247/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://snestalgia.blogspot.com/2026/01/cosmic-fantasy-o-inicio-de-um-desastre.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2493873762760599264/posts/default/4605470942957693247'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2493873762760599264/posts/default/4605470942957693247'/><link rel='alternate' type='text/html' href='http://snestalgia.blogspot.com/2026/01/cosmic-fantasy-o-inicio-de-um-desastre.html' title='Cosmic Fantasy - O Início de um Desastre?'/><author><name>Soterio Salles</name><uri>http://www.blogger.com/profile/08620031192966980922</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjehzVr9hPgQMcxW3_hecIJ4iFGV0MVoCOP2lJhUU_R6bokyzNyeJNqo0WZXNxwbp5pv_j965fBTw3xkIIe6RKhIGn3P0E3xj2Do9CiCEEUk-b4pIJmytn8ZfH-cvpi9hFpaah6C_uRck57BbVoo3keDPjqobYYQuIJWc-PfSoZ_8pKmQA/s220/IMG_20140323_135503.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/a/AVvXsEjBRUeAoyo0RpoE9KcGuF9vqBdzdG0vgVbZ9nVPB-XNoy-r8Wa_nLxW1JT8EMUO513IIT05rVmScwKEErGVHddL6Yqm_rtF7oQ3ZfBEOkXZAs4ZLQHjmkMDjzbRdEhhL86Xv1S9GFRwawcR5S1_D8Oukc4tE-OCVSISThgg5L0D4od2n7VvvbnO4xz2Uag=s72-w400-h225-c" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2493873762760599264.post-1310913853525744908</id><published>2026-01-21T13:00:00.001-03:00</published><updated>2026-01-21T13:29:55.264-03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Análises"/><category scheme="http://www.blogger.com/atom/ns#" term="Análises JapanOstalgia"/><category scheme="http://www.blogger.com/atom/ns#" term="Review"/><category scheme="http://www.blogger.com/atom/ns#" term="Snes"/><category scheme="http://www.blogger.com/atom/ns#" term="Super Famicom"/><category scheme="http://www.blogger.com/atom/ns#" term="Super Nintendo"/><title type='text'>De Ziria a Zero Parte 4: O Maior Jogo do SNES</title><content type='html'>&lt;span id=&quot;docs-internal-guid-9228fdf7-7fff-6c99-e023-57de7487cda2&quot;&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEih2tBqoP2OMpXgX9WZJK3YxNH5peN0MvDwmr_lrJFdsh9gYI6rgRW8Y-gKq0NGtNcByB00Rff5ilXwFMdP-BkMP5tEG755RzN_urUb2YsFPMAOt0_aRncqBL_bGcuhF_IlVwaJtrBOvzeEXOYfZX1DkkQufLzXlDodHlc4IoJn68EO2Zi2IgylCqWeyAI&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;196&quot; data-original-width=&quot;419&quot; height=&quot;188&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEih2tBqoP2OMpXgX9WZJK3YxNH5peN0MvDwmr_lrJFdsh9gYI6rgRW8Y-gKq0NGtNcByB00Rff5ilXwFMdP-BkMP5tEG755RzN_urUb2YsFPMAOt0_aRncqBL_bGcuhF_IlVwaJtrBOvzeEXOYfZX1DkkQufLzXlDodHlc4IoJn68EO2Zi2IgylCqWeyAI=w400-h188&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Nasceu no PC Engine, como uma forma de divulgar o poder do CD-ROM. Era pra ser um jogo focado na ação, mas mudanças o aproximaram de Dragon Quest. Sua sequência vendeu, vendeu muito, se tornou o mais famoso, um terceiro jogo chegou como uma forma de encerrar a história daquela Jipang. Mas não era o bastante, os horizontes se expandiram. Tivemos jogos de luta… mas e os RPGs? Eles continuaram? Sim e não…&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Vem comigo, nesse último capítulo da série De Ziria a Zero vamos conhecer o último RPG da franquia Tengai Makyou à ser lançado em um console da quarta geração.&amp;nbsp;Clica ai em &lt;b&gt;&lt;a href=&quot;https://snestalgia.blogspot.com/2025/12/ziriaazeropt4.html&quot; target=&quot;_blank&quot;&gt;CONTINUE LENDO&lt;/a&gt;&lt;/b&gt;...&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Antes de continuar lendo esse texto, você leu os anteriores? Ainda não? Tá esperando o que?&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;/p&gt;&lt;ul&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Leia sobre Tengai Makyou Ziria clicando &lt;b&gt;&lt;a href=&quot;https://snestalgia.blogspot.com/2025/11/de-ziria-zero-parte-1-o-primeiro-rpg-em.html&quot;&gt;AQUI&lt;/a&gt;&lt;/b&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Leia sobre Tengai Makyou II Manjimaru clicando &lt;b&gt;&lt;a href=&quot;https://snestalgia.blogspot.com/2025/11/de-ziria-zero-parte-2-duas-vezes-maior.html&quot;&gt;AQUI&lt;/a&gt;&lt;/b&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Leia sobre Tengai Makyou Fuun Kabuki Den clicando &lt;b&gt;&lt;a href=&quot;https://snestalgia.blogspot.com/2025/12/de-ziria-zero-parte-3-tengai-makyou-iii.html&quot;&gt;AQUI&lt;/a&gt;&lt;/b&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Já leu tudo? Então vamos continuar por aqui.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;Expandindo Para a Nova Geração&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;O PC Engine foi um sucesso no Japão, não bateu o Super Famicom, é verdade, mas obteve um excelente número de vendas, que em grande parte foi pelo fato do bom uso do CD-ROM como mídia. Nesse negócio é que nasceu a franquia Tengai Makyou, para uma série de RPGs, o segundo jogo sozinho se tornou o jogo mais vendido do console.&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;A Hudson Soft, que era a parceira da NEC no projeto do PC Engine, nunca foi de manter exclusividade com suas franquias em um hardware específico, era de se esperar que um dia Tengai Makyou deixasse de ser algo atrelado ao console onde a franquia nasceu. Além claro do fato das vendas do PC Engine estarem diminuindo e os consoles de nova geração estarem chegando.&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;O primeiro jogo da franquia a ser lançado fora do PC Engine foi o Tengai Makyou Shin Den (Kabuki Klash) que saiu em 1995 para os arcades com a placa MVS da SNK. Mas o nosso foco são os RPGs aqui então vamos voltar um pouco no tempo. Ainda em 1993 quando Tengai Makyou Fuun Kabuki Den era o título mais recente a Hudson Soft lançou a seguinte propaganda.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;400&#39; height=&#39;332&#39; src=&#39;https://www.blogger.com/video.g?token=AD6v5dxSBTCyDVcxpwUdgcDjQR2TzOfri9tBN6W-sI_9uDQBReYNZr25IEjIfxj0v91E6R0E4USr4Q6APK-nL8hh7Q&#39; class=&#39;b-hbp-video b-uploaded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Eram esperados então 3 novos RPGs na franquia Tengai Makyou. Todos iriam sair fora do PC Engine e em anos diferentes.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;/p&gt;&lt;ul&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Em 1994, Tengai Makyou III Namida seria lançado para o NEC PC-FX o sucessor do PC Engine. O console em si foi um grande flop, perdeu feio para o Playstation e Saturn e o jogo acabou nem sendo lançado… até 2006 quando ele foi finalmente lançado com exclusividade para o Playstation 2, mas é notável que os projetos diferem. Enfim, esse ganha review em outra oportunidade.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Em 1995, Tengai Makyou Zero seria lançado para o Super Famicom, esse é o jogo tema do nosso texto e o último jogo a ser lançado num console de quarta geração baseado na franquia.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Em 1996, Tengai Makyou: Dai Yon no Mokushiroku The Apocalypse IV seria lançado no SEGA Saturn, o jogo deu uma atrasada e chegou em 1997 e é o segundo jogo da franquia lançado em um console da quinta geração e também o último a ser lançado nos anos 90. E é o único jogo da franquia a não se passar em Jipang em nenhum momento. Mais um que eu posso fazer um texto mais pra frente…&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Considerando o período de 1993 quando o anúncio dos jogos foi feito e 1995 que foi o ano de lançamento de Tengai Makyou Zero, a Red Company tava full power. Os caras estavam fazendo (e cancelando) Tengai Makyou III, lançaram o Kabuki Klash, lançaram o Kabuki Ittou Ryodan, lançaram o Dennou Karakuri Kakutouden (jogo de luta animado no PC-FX) e lançou o Tengai Makyou Zero tudo em 1995 e ainda estavam produzindo o Tengai Makyou IV do Saturn. Quando olhei os créditos de todos esses jogos, muitos nomes eram os mesmos… esses caras comiam e dormiam? Kkkkkkkkkk&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;E pensar que todo esse esforço e investimento ficou preso no Japão… o único jogo lançado oficialmente no ocidente foi Tengai Makyou Shin Den que é o Kabuki Klash por aqui. Mas chega de conversa fora da curva, agora é hora de focar no jogo tema do texto. Bora!&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;Não Vai Caber Tudo…&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Acho que não precisa dizer que o Super Nintendo não tem um adaptador de CD não é? O plano era ter, mas a Nintendo não soube negociar… pagaram o preço, o Playstation se tornou a maior pedra no sapato que eles poderiam ter na época. Como que a Red Company iria colocar um jogo rico em conteúdo por tirar proveito do espaçoso CD-ROM num cartucho com centenas de vezes menos espaço de armazenamento? A resposta é criatividade. Tudo bem que não estamos falando de um port mas de um jogo feito do zero, mas ainda assim fica a dúvida do quanto o jogo vai entregar em tão pouco espaço, conhecendo o quanto os jogos lançados antes traziam para a mesa.&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Só pra exemplificar melhor, a maioria dos jogos de SNES durante a vida útil dele usava cartuchos com ROM de 16 Mbit (2MB) enquanto o CD-ROM do PC Engine já começou em 1988 com 540MB. Com o tempo, os cartuchos do SNES passaram a oferecer tamanhos maiores, é claro, mas nada perto de um CD-ROM ainda.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjyQu4AWUGrG3UY0-03j1S83cKYvgFvQ3ZZOodR6oKEOd1Utp2iWvYnOuZfq1s012_jOHlQ11I46yBc9HPd0x_Rv7cFs-ghj9qlp28MYTJ18A6YQJ4tcetmjjGCwFSKHCBZj9UjRWhkoBG2c7UrLkLvFctogzXbPnMNgfEtSsfIcgtdxOIIEi8KTFLdQLk&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;449&quot; data-original-width=&quot;599&quot; height=&quot;300&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjyQu4AWUGrG3UY0-03j1S83cKYvgFvQ3ZZOodR6oKEOd1Utp2iWvYnOuZfq1s012_jOHlQ11I46yBc9HPd0x_Rv7cFs-ghj9qlp28MYTJ18A6YQJ4tcetmjjGCwFSKHCBZj9UjRWhkoBG2c7UrLkLvFctogzXbPnMNgfEtSsfIcgtdxOIIEi8KTFLdQLk=w400-h300&quot; width=&quot;400&quot; /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-family: verdana;&quot;&gt;Foto do chip dentro do cartucho.&amp;nbsp;&lt;br /&gt;O SPC7110 pode ser visto no canto inferior direito&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Os maiores cartuchos do SNES em tamanho de ROM são de 48 Mbit (6MB), Star Ocean da Enix e Tales of Phantasia da Namco são dois jogos que usam essa capacidade, por exemplo. Mas e se eu te disser que Tengai Makyou Zero é maior do que eles mesmo usando uma ROM do mesmo tamanho? Sim, você não está lendo errado, são 72 Mbit (9MB) no tamanho total do jogo mas os caras compactaram tudo dentro de uma ROM de 48 Mbit. Como fizeram isso? Usando um chip especial, o SPC7110, que não adiciona nenhum recurso de processamento extra como os SuperFX por exemplo, tudo que ele faz é trabalhar descompactando o conteúdo da ROM e mandando pro console ler… digamos que ele seja uma espécie de WinRAR. Esse chip também traz uma outra função muito importante para o jogo, mas essa é pra eu explicar mais pra frente no texto já que ela tem um papel diferenciado.&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Com isso podemos concluir que, Tengai Makyou Zero é o maior jogo em tamanho de dados no Super Nintendo, mas ele é um jogão indiferente do seu tamanho e vamos deixar um pouco a parte técnica de lado e focar no que faz ele ser grande.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;Começando do Zero&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEh1xSwom1XDmz6bTg-2rIqInfnj_FR8FGUUUntHPrN_VhiVdCzDr2YC0I_18hzgbItiTKxpXjEZgLX1ke6XBjMsa0XQPPGur6X8-1EiKKnkB43nqqmzLQduVXfGDESFMfesZiongxx6kXVTaL3WXndc17PNrikuZ3UoWmO0lP6TaRr01yTk_gE_ePGqQCQ&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;1600&quot; data-original-width=&quot;1600&quot; height=&quot;400&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEh1xSwom1XDmz6bTg-2rIqInfnj_FR8FGUUUntHPrN_VhiVdCzDr2YC0I_18hzgbItiTKxpXjEZgLX1ke6XBjMsa0XQPPGur6X8-1EiKKnkB43nqqmzLQduVXfGDESFMfesZiongxx6kXVTaL3WXndc17PNrikuZ3UoWmO0lP6TaRr01yTk_gE_ePGqQCQ=w400-h400&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Jogo com caixa e manual&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Até 22 de dezembro de 1995, a data de lançamento de Tengai Makyou Zero, todos os jogos anteriores se passavam no mesmo universo, a mesma Jipang, mesmo os jogos de luta que não eram diretamente ligados com os RPGs, usavam tanto os personagens quanto o mundo criado. A única dúvida que temos é com o Tengai Makyou III Namida que não saiu no PC-FX, não sabemos como era o mundo daquele jogo, não temos como saber até onde ele é similar ao jogo do Playstation 2 de mesmo nome também.&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Detalhe que pra um jogo que começou como uma espécie de Dragon Quest mais oriental na temática, Tengai Makyou também tem outra similaridade. Os 3 primeiros jogos da franquia são ligados no enredo, aí um quarto jogo vem com um novo mundo e uma história separada. Tengai Makyou Zero ainda se passa em um lugar chamado Jipang, existem elementos como o Clã do Fogo e o herói que salvará Jipang, mas digamos que tudo aqui funciona de forma diferente. Vamos contar a história e você vai entender melhor.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEj_OFgNE3TU5eT08q4bz_j8MxvOYqeQT24HUt1I8gdARwI99Gb2erSRtywv0VLpLoXXqabdQ5bv_RYpUYQ5csSA_-MSd3Uh11SnvpY_PLhelrctrT1VdVT6yOg6PzJpujF8ohe_o6feyHCT-iSGUN6zna6HJPJbVafkZqOco3hwGYDWXnITsHCzGGb6kRQ&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;224&quot; data-original-width=&quot;256&quot; height=&quot;350&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEj_OFgNE3TU5eT08q4bz_j8MxvOYqeQT24HUt1I8gdARwI99Gb2erSRtywv0VLpLoXXqabdQ5bv_RYpUYQ5csSA_-MSd3Uh11SnvpY_PLhelrctrT1VdVT6yOg6PzJpujF8ohe_o6feyHCT-iSGUN6zna6HJPJbVafkZqOco3hwGYDWXnITsHCzGGb6kRQ=w400-h350&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Tela de verificação do SPC7110 antes do primeiro boot&lt;br /&gt;ou quando um save se corrompe&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Ao ligar o jogo não se assuste, tá tudo certo pra um primeiro boot, o SPC7110 fará algumas verificações. Basta apertar A e aguardar, quando terminar aperte o RESET no console… agora aperte B e quando terminar RESET de novo. Pronto! Agora o jogo inicia normalmente. Se deixar ele parado vai ver a abertura depois do logo da Hudson (faltou um “by Hudson” com a voz do Bomberman aqui). Um compilado de cenas do jogo será exibida, ao final iremos pra tela de título, mas se largar o controle até a tela de título sumir vamos ver a abertura de novo, só que dessa vez algumas cenas serão diferentes. Fica à seu critério assistir ou não, mas vamos apertar START de uma vez.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEghvkpiPeMDQLnl-Ex7kgatZAo2PBgdzodp6ZBbSRt1M4zvArip_utfeCV1G5MalV0X4n94gpZNvFB0O31fpOR7VmuBKGk6cPxfVJWRjEpEe_JOdFpGZCc4CpdpYpKoGQtUWH-C3nhTI2KrtNzP7zii-1xYxXn5-7Vc0RJ8cny2SmuY3tekijfV0plTkh4&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;224&quot; data-original-width=&quot;256&quot; height=&quot;350&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEghvkpiPeMDQLnl-Ex7kgatZAo2PBgdzodp6ZBbSRt1M4zvArip_utfeCV1G5MalV0X4n94gpZNvFB0O31fpOR7VmuBKGk6cPxfVJWRjEpEe_JOdFpGZCc4CpdpYpKoGQtUWH-C3nhTI2KrtNzP7zii-1xYxXn5-7Vc0RJ8cny2SmuY3tekijfV0plTkh4=w400-h350&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Configurando o relógio interno&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Não tem save no jogo então a primeira coisa que você vai fazer é configurar data e hora. Isso mesmo. Data e hora do mundo real. Achou diferente? Mais pra frente vamos explicar o que é isso com muitos detalhes. Mas de volta ao assunto, depois o jogo vai te pedir para inserir a sua data de nascimento.&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Você pode ou não colocar dados reais tanto no relógio quanto na sua data de nascimento, mas eu realmente te recomendo fazer isso com dados reais. Acredite, fica mais legal assim. Enfim, fizemos o setup inicial, agora sim o jogo vai iniciar de fato. Vamos então contar um pouco melhor qual é a história dele.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhJMp3Uqpx--QtEZARfSkoPq-yS8RBpncU53Y0VTDblj7p9msysa5trq4eQ2wyCijlgG4Jzmz_BSM1ZYeLjpAWgowaSMT3AZwHDkKfZAT6FUPg3XTaKpQP6qko1F-MzQ1HCmB4L0C-ql9BKWvXtE_Kgvl8jYyZlSFBkgVmEwMZrlsHGLtkGFpSdvN6aZ28&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;224&quot; data-original-width=&quot;256&quot; height=&quot;350&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhJMp3Uqpx--QtEZARfSkoPq-yS8RBpncU53Y0VTDblj7p9msysa5trq4eQ2wyCijlgG4Jzmz_BSM1ZYeLjpAWgowaSMT3AZwHDkKfZAT6FUPg3XTaKpQP6qko1F-MzQ1HCmB4L0C-ql9BKWvXtE_Kgvl8jYyZlSFBkgVmEwMZrlsHGLtkGFpSdvN6aZ28=w400-h350&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Bem vindos a Jipang&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Estamos no leste do mundo, em Jipang, uma terra próspera dividida em 6 províncias. Cada uma é protegida por um animal sagrado. Mas é na província do Dragão que fica o Palácio Real de onde o rei governa por toda Jipang.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;E é justamente nesse lugar que presenciamos a coroação do jovem rei que foi escolhido por uma entidade misteriosa, a Chama Eterna.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Mas nem todo mundo está feliz com o novo rei. Seu irmão mais velho, que não aceita a escolha da Chama Eterna, faz então um pacto com o Rei do Inferno Ninigi.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Quem é Ninigi? O deus maligno que há 600 anos atrás tentou conquistar Jipang, mas graças aos esforços da deusa Agni e dos membros do Clã do Fogo que desceram de Takamagahara, tanto Ninigi quanto seus exércitos foram selados nos Portões do Inferno.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Mas o irmão mais velho do rei não liga para as consequências, ele só quer governar Jipang. Num ato de tamanha estupidez eu diria, ele abre os Portões do Inferno, se deixa possuir por Ninigi, mata o irmão e usurpa o trono e dá um fim na espada que sela os portões para garantir que ninguém refaça o selo.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiD9nD5D0B9IQiv2iyn-HWSCCDEB30BF5fyf1fx7ZR52ch_AGe3dtvxc25qOBmOmtrGtyTyfqysvN4nnn1j3uifjewDp-LzbF0kxZ-GbtiqsaUVWRzeRt_0zlv8gH14ODmrYRqkaMvnUKwSAHbkwweCSMwoBe55vkiYljxy2AEenA9Bg1BP7s3bNHGHjhY&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;5900&quot; data-original-width=&quot;6069&quot; height=&quot;389&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiD9nD5D0B9IQiv2iyn-HWSCCDEB30BF5fyf1fx7ZR52ch_AGe3dtvxc25qOBmOmtrGtyTyfqysvN4nnn1j3uifjewDp-LzbF0kxZ-GbtiqsaUVWRzeRt_0zlv8gH14ODmrYRqkaMvnUKwSAHbkwweCSMwoBe55vkiYljxy2AEenA9Bg1BP7s3bNHGHjhY=w400-h389&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Ninigi e os Generais do Inferno&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;100 dias depois, as tropas infernais já estão dominando Jipang, estamos no vilarejo de Hikage, finalmente no controle do protagonista, Higan que à mando do seu avô, deve derrotar o mestre nas minas de carvão e se tornar um Herói do Fogo, não há tempo à perder. E finalmente estamos no controle, agora é você quem vai fazer a história acontecer.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Agora que sabemos o que nos motiva, precisamos saber com quem iremos nos aventurar por Jipang certo? Então bora conhecer melhor o elenco jogável. Vou apresentar eles da seguinte forma, primeiro os personagens principais que são fixos na party e por fim os temporários que nos ajudam, mas não irão até o final conosco.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhNsmkCMQlWr5RSLVng8vAqgKm6IZkXlg_Yq008V-MFpZSBrtEsTzpvLqtIFZ_lC92FfxONr1g_RKmNfohEMVY6vTztnrg3L8uZf1MEV99hndnxk79MzDMIn4iLNWHxULcYNejkByc5UdrMdjJD_fg9i7UaCLJuPq9d17pLB6oEvQy_L_N4KTsmjhh7zHc&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;416&quot; data-original-width=&quot;352&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhNsmkCMQlWr5RSLVng8vAqgKm6IZkXlg_Yq008V-MFpZSBrtEsTzpvLqtIFZ_lC92FfxONr1g_RKmNfohEMVY6vTztnrg3L8uZf1MEV99hndnxk79MzDMIn4iLNWHxULcYNejkByc5UdrMdjJD_fg9i7UaCLJuPq9d17pLB6oEvQy_L_N4KTsmjhh7zHc=w271-h320&quot; width=&quot;271&quot; /&gt;&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;b&gt;Higan:&lt;/b&gt;&lt;span&gt; Descendente do Clã do Fogo, Higan é apenas um garoto de 12 anos, o protagonista mais jovem da franquia, que vive com o avô Byakuen no vilarejo de Hikage. Desde que os portões do inferno foram reabertos, seu avô insiste em fazer o menino se tornar um Herói do Fogo. O que o garoto não esperava é que ele fosse escolhido pela Chama Eterna e com isso receber a missão de selar Ninigi novamente nos Portões do Inferno e se tornar o novo rei de Jipang.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Pela primeira vez na franquia temos um protagonista sem nenhuma personalidade. Higan segue os moldes dos heróis da franquia Dragon Quest, ou para se familiarizar melhor, igual ao Crono em Chrono Trigger. Ele não fala nada e só podemos escolher respostas simples de sim e não com ele em alguns pontos. Apesar disso, não podemos trocar o nome dele como podemos em outros jogos que trazem protagonistas assim.&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Higan quebra um pouco o padrão de protagonista com atributos equilibrados que são comuns na franquia. Ele é forte, muito forte, seus ataques especiais causam muito dano e até o final do jogo ele fica absurdamente forte.&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Eu acho o Higan um personagem legal, embora sem personalidade por conta da vibe silent hero. O visual dele é legal e ele tem habilidades legais. A probabilidade dele ter sido inspirado no Manjimaru é grande.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgvt9C2PMnMznXiwMbaer7wFp8WS7F5EoEP3MQeaT5BembAiiJGg4e21lxwsxarVDcAnm3aVSVH-t0Mlt4x_K_wZjINoIOom71iplOYMDcbTbpnwJu5KM1GUhFbhilIFojbfpIrS8NsoowCSZjCSBCCKKKMDv-DdA8qJkc1EIU3VAn9_qqTFSD_0Eksxn4&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;416&quot; data-original-width=&quot;352&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgvt9C2PMnMznXiwMbaer7wFp8WS7F5EoEP3MQeaT5BembAiiJGg4e21lxwsxarVDcAnm3aVSVH-t0Mlt4x_K_wZjINoIOom71iplOYMDcbTbpnwJu5KM1GUhFbhilIFojbfpIrS8NsoowCSZjCSBCCKKKMDv-DdA8qJkc1EIU3VAn9_qqTFSD_0Eksxn4=w271-h320&quot; width=&quot;271&quot; /&gt;&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;b style=&quot;font-family: verdana;&quot;&gt;Subaru:&lt;/b&gt;&lt;span style=&quot;font-family: verdana;&quot;&gt; Uma pequena fada do Clã do Fogo que foi impedida de nascer por conta da invasão das tropas do inferno. Após alguns eventos no jogo ela finalmente desperta e vai ao encontro de Higan. Sem noção total ela sai falando o que pensa e muitas vezes não diferencia aliados de inimigos. Ela se apresenta como tendo zero anos de idade já que acabou de nascer. Mas ela tem um papel muito importante no decorrer da história.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Subaru é uma personagem fraca fisicamente e com grandes habilidades em magia, como ela consegue usar esferas como arma, ela também tem a habilidade de invocar criaturas que nos ajudam em combate, bem similar as habilidades da Okuni em Tengai Makyou Fuun Kabuki Den.&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Dos personagens do elenco principal a Subaru é facilmente a que mais tem personalidade, embora não seja das melhores personagens ela ao menos se faz presente.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjluJIPLDtX8qC-Im8QPi20O5YtlaR50DxUQX2Ax54rxdXnYLuMTcoUJhFPqQKxQxVqu_xGqdC8AQiuCb9dOyjZ8nqrC49FKKOSdpgZjIV2W8w4jN_aX-QdqS7DjJrBUZ2H9714CbMhrwznoUAo5Ro9jlEoSaDDVW5mFYRqD8AY7SXuw19hKDMZMLrsJek&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;416&quot; data-original-width=&quot;352&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjluJIPLDtX8qC-Im8QPi20O5YtlaR50DxUQX2Ax54rxdXnYLuMTcoUJhFPqQKxQxVqu_xGqdC8AQiuCb9dOyjZ8nqrC49FKKOSdpgZjIV2W8w4jN_aX-QdqS7DjJrBUZ2H9714CbMhrwznoUAo5Ro9jlEoSaDDVW5mFYRqD8AY7SXuw19hKDMZMLrsJek=w271-h320&quot; width=&quot;271&quot; /&gt;&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;b style=&quot;font-family: verdana;&quot;&gt;Tenjin:&lt;/b&gt;&lt;span style=&quot;font-family: verdana;&quot;&gt; Guerreiro do Clã do Fogo que desceu de Takamagahara para lutar contra Ninigi 600 anos atrás, parece ser um cara de poucos amigos mas é na real um grande homem. Não só nas atitudes mas também é um grande guerreiro.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Além de grandes habilidades com a espada, Tenjin consegue usar uma boa quantidade de magias e suas habilidades especiais são baseadas nas técnicas com espelhos comuns de sua tribo entre as demais do Clã do Fogo.&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Se estava faltando algum adulto para supervisionar as crianças viajando por Jipang, Tenjin está aí pra isso… Kkkkkkkkkkkkk. Eu acho ele um personagem peculiar e mal explorado, esperava mais dele quando ele se juntou à party.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhOYBy3d98r2JlYR20aB2DzospMVM8s-TmeL3E6ddnq8S3RBQdrIqiGMy-QaOF9gQDw4QMCM30498j6OKtbeyNsllomJL7TsaguDoR6aa8ndaiEEhS4aCh4L3rNn7m2aunuF3ocUumZzjR3yBoH29Wm4Y7H9xY9w4gWubzpa8AhY-B8JyzZxP9LjKxVCyA&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;416&quot; data-original-width=&quot;352&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhOYBy3d98r2JlYR20aB2DzospMVM8s-TmeL3E6ddnq8S3RBQdrIqiGMy-QaOF9gQDw4QMCM30498j6OKtbeyNsllomJL7TsaguDoR6aa8ndaiEEhS4aCh4L3rNn7m2aunuF3ocUumZzjR3yBoH29Wm4Y7H9xY9w4gWubzpa8AhY-B8JyzZxP9LjKxVCyA=w271-h320&quot; width=&quot;271&quot; /&gt;&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;b style=&quot;font-family: verdana;&quot;&gt;Mizuki:&lt;/b&gt;&lt;span style=&quot;font-family: verdana;&quot;&gt; Quarta e última personagem fixa à entrar na party. Mizuki é uma desertora das tropas infernais que invadiram Jipang 600 anos atrás. Ela acabou se apaixonando pelo Tenjin e mudou de lado, o que inclusive acarretou em punições para ela, incluindo um destino bem cruel.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;No gameplay Mizuki é talvez a melhor personagem do grupo, forte, defesa alta, habilidades excelentes e é a única personagem capaz de usar todas as magias disponíveis no jogo.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Do elenco do jogo ela é minha personagem favorita com facilidade. A única coisa que me desanima é que ela sofre do mesmo mal do Tenjin, poderiam ter explorado e desenvolvido mais a personagem. Mas uma coisa é certa, ela sempre está na minha party.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEin6yXmAOuiDc4cArSq5bc_pdcHHitttWRJj3BWA5tWJH9Rsz8dCsRjq1dyZfX-FAsEHifgk4rQa85OaPgDywuy4QqO2dmfNL5X8Dnt1EiBUKoXdzdxEVQYegRMB5j3MFKV66uTeOk8ouHfk-avgb-3T8ENMS86wo29z8quit5UdkokB-A4tll35sV5cMw&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;416&quot; data-original-width=&quot;352&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEin6yXmAOuiDc4cArSq5bc_pdcHHitttWRJj3BWA5tWJH9Rsz8dCsRjq1dyZfX-FAsEHifgk4rQa85OaPgDywuy4QqO2dmfNL5X8Dnt1EiBUKoXdzdxEVQYegRMB5j3MFKV66uTeOk8ouHfk-avgb-3T8ENMS86wo29z8quit5UdkokB-A4tll35sV5cMw=w271-h320&quot; width=&quot;271&quot; /&gt;&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;b style=&quot;font-family: verdana;&quot;&gt;Hisui:&lt;/b&gt;&lt;span style=&quot;font-family: verdana;&quot;&gt; Personagem temporária, ela é a irmã mais velha de Subaru, ela vive em uma floresta onde ela ajuda os aldeões das vilas próximas restaurando ferramentas enferrujadas com seus poderes. Inclusive é por esse motivo que vamos ao encontro dela. Ela então se junta ao Higan para tentar salvar o ovo da Subaru que está congelado em uma cidade.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Hisui não tem muitas habilidades, é uma usuária de magia razoável e mesmo nos atributos físicos ela é bem abaixo da média. Mas como ela é temporária, não precisamos nos preocupar muito com isso.&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Apesar de temporária eu gostaria de ter visto mais eventos com ela, poderiam ter explorado um pouco mais a relação dela com a Subaru mesmo que de forma indireta.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjkmx8V1ULQb7fTBFFP8iCfFzwlWhgKPHWYpWCBq-XeaTYXFTmwyJB78fjZ_NJgRbX3Q3FULUHs1ksdpU8hUR3_V28b9RfIlc1srhDp6DMdimwcvo5PrSapzECOAKHyu7l7-fssSotCmhspO_7vs9MKKDiKaBkU_Lge6fPLjSxGHvz0YhO-oLWFQfFYSVQ&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;416&quot; data-original-width=&quot;704&quot; height=&quot;189&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjkmx8V1ULQb7fTBFFP8iCfFzwlWhgKPHWYpWCBq-XeaTYXFTmwyJB78fjZ_NJgRbX3Q3FULUHs1ksdpU8hUR3_V28b9RfIlc1srhDp6DMdimwcvo5PrSapzECOAKHyu7l7-fssSotCmhspO_7vs9MKKDiKaBkU_Lge6fPLjSxGHvz0YhO-oLWFQfFYSVQ=w320-h189&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;b style=&quot;font-family: verdana;&quot;&gt;Genkotsu e Binta:&lt;/b&gt;&lt;span style=&quot;font-family: verdana;&quot;&gt; Os dois amigos do Higan que acompanham ele na tentativa de derrotar o mestre nas minas de carvão de Hikage. Tentam parecer corajosos mas na real são dois covardes que sempre acabam fugindo na hora que a coisa aperta. Depois dos eventos do começo do jogo eles não vão te acompanhar por Jipang. Uma curiosidade, os nomes deles significam cascudo e bofetada, inclusive você nota isso nas habilidades especiais deles.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Jogar com eles é mais pra se ter uma ajudinha ali no começo pra pegar uns LV com o Higan e pela conveniência de plot. Eles só fazem o básico, sem possibilidade de usar qualquer coisa além das próprias habilidades.&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Não dá nem tempo de se apegar à um dos dois bobos de Hikage, mas eles são bons amigos quando o assunto não é lutar ao seu lado… isso mesmo, os covardes tem uma utilidade maior fora da party… e é claro que eu só vou te contar depois… Kkkkkkkkkkkkk&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEj-w6mO6bHTaXD8hjCGAyx0M9IyLTWOtRlWhLxHMnCf7ejsBKUVoAlY5C0EbKzI8FBVeMOx6buK0JesDJ7zvr1YWW7TWFU-jxI2ctChE29I-mw5c48m9Msd1xozihrUOwH1kfaES9TjRVVidhbgoj4aC-hOcBPVg0xzS0VvEeUH3qjvo1_HVGMORVhO3qw&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;224&quot; data-original-width=&quot;256&quot; height=&quot;350&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEj-w6mO6bHTaXD8hjCGAyx0M9IyLTWOtRlWhLxHMnCf7ejsBKUVoAlY5C0EbKzI8FBVeMOx6buK0JesDJ7zvr1YWW7TWFU-jxI2ctChE29I-mw5c48m9Msd1xozihrUOwH1kfaES9TjRVVidhbgoj4aC-hOcBPVg0xzS0VvEeUH3qjvo1_HVGMORVhO3qw=w400-h350&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Os Portões do Inferno foram abertos&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Conhecendo o plot inicial e o elenco eu diria que Tengai Makyou Zero tira muito pouco proveito do que ele mesmo criou. A história é ótima, tem bastante referências nos jogos anteriores e muita coisa nova, mas o elenco é muito, mas muito, muito mal explorado mesmo. O desenvolvimento de personagens é muito ruim, chega a ser pior que o de Tengai Makyou Ziria que é o primeiro jogo. Pra mim foi um erro fazer do Higan um silent hero. Não me entenda mal, eu não odeio esse tipo de protagonista, mas numa franquia onde o protagonista só cresceu em personalidade nos jogos anteriores eu vejo isso como um tremendo desperdício.&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Mas por favor, não se deixe desanimar do jogo pelo que eu disse acima. Ainda vamos ter ótimos momentos na história, excelentes personagens de apoio, inimigos com bastante personalidade e o humor característico da franquia.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;Onde tá o que?&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Se houveram mudanças em Tengai Makyou Zero foram na jogabilidade, é quase um RPG totalmente diferente nesse ponto. Os detalhes que prendiam o jogo naquela fórmula Dragon Quest praticamente não existem. E não para por aí, o jogo também criou coisas que são únicas na franquia até hoje. Os caras não tinham um CD-ROM cheio de espaço pra aproveitar, mas o que fizeram no espaço menor não foi pouco. Bora conferir então?&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEi5md2ZluYPk_kfnboNY0-rRxLEvivTmSBYeHDlYLybLuy8XH-axJQHfayR5-z36K_NwKfbDialVFm7CbARfp3u_9Weyfvu1LDUqTPsExgHRi5Mjw7YdDRL0_FAV4JHr_rcCxbRZNBVCxYpSPbe2tGqkIDGWxSRdP_Ql_39hhDZ4e4fE0_Xu1L5ftNI8KM&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;713&quot; data-original-width=&quot;941&quot; height=&quot;303&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEi5md2ZluYPk_kfnboNY0-rRxLEvivTmSBYeHDlYLybLuy8XH-axJQHfayR5-z36K_NwKfbDialVFm7CbARfp3u_9Weyfvu1LDUqTPsExgHRi5Mjw7YdDRL0_FAV4JHr_rcCxbRZNBVCxYpSPbe2tGqkIDGWxSRdP_Ql_39hhDZ4e4fE0_Xu1L5ftNI8KM=w400-h303&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Mais botões pra apertar, mais coisas pra fazer...&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Começando pelos controles, aqui não é mais o PC Engine, o SNES tem por padrão muito mais botões e eles foram bem usados. Até demais eu diria. Aqui vou ter que repetir o que o manual faz, vou ter que separar o controle entre campo menu e batalha. Praticamente todos os botões são usados em todos os casos.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Os controles no campo são:&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;/p&gt;&lt;ul&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Direcionais servem para movimentar o personagem, que pode se mover inclusive na diagonal e eventualmente navegar entre opções nas caixas de diálogo.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;O botão A serve pra conversar e revistar, também confirma as coisas&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;O B cancela as escolhas feitas e se manter pressionado vai poder correr pelo campo.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Apertar o X te leva para o menu de campo, que vai ser bem descrito logo logo.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;O Y repete a função do botão A&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Os botões L e R se pressionar um deles junto do botão A na tela do mapa aciona um atalho para os recursos de teleport, podendo ir de um vilarejo ou cidade para outro instantaneamente&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;O START aqui não vai fazer nada&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Por fim o SELECT exibe o mapa da província que estamos e nossa posição no mesmo.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Dentro do menu de campo os controles são:&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;/p&gt;&lt;ul&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Direcionais você usa para navegar entre as opções disponíveis. Padrão aqui…&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;O botão A confirma as coisas&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;O botão B cancela as coisas e fecha o menu&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Os botões X e Y servem para navegar entre blocos na tela de itens, agilizando para encontrar algo caso estejamos com muita coisa. O botão X avança e o Y retrocede.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Os botões L e R trocam páginas inteiras na tela de itens, também alternam entre personagens nas telas de equipamentos, magias e status. Seguindo, é claro, a lógica dos lados dos botões no controle.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;START e SELECT não servem para nada&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Nos combates os controles são.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;/p&gt;&lt;ul&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Direcionais fazem o mesmo do menu de campo, navegar.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;A para confirmar suas escolhas&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;B para cancelar elas&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;X e Y são usados para trocar blocos rapidamente nas telas de magia e itens, da mesma forma que fazemos na tela de itens no menu de campo&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Os botões R e L são usados para trocar os comandos disponíveis e no caso dos itens trocam as páginas igual ao menu de campo.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;START e SELECT seguem sem uso&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Parece complicado né? Lendo assim fica parecendo que o jogo quer fazer mais do que o necessário. Mas acredite, é bem mais simples lidar com os controles nesse jogo do que nos títulos anteriores no PC Engine. Se você olhar bem o que cada botão faz não vai achar tão fora do padrão de outros RPGs do Super Nintendo. Pega lá um Final Fantasy VI por exemplo, muitos dos controles são bem parecidos.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;font-size: x-large; margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjuwtGgQcwvXVPU-R6jW7sr7Euv6qMt0Ioz7aTysgmhSCIYZ_t2G5ScD0CLjODnR72gL5rZHPtmpFrTnTYpGhi1ttUBV93XW5WMde7FVg29qOimRsco2rk4d4Oz73fVN8ogSS0Q55v1AIbnIvwOyTGHEMhFnRMbDRWjp56L7b_qyAfsqAKB6YWjHCR5dH0&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;224&quot; data-original-width=&quot;256&quot; height=&quot;350&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjuwtGgQcwvXVPU-R6jW7sr7Euv6qMt0Ioz7aTysgmhSCIYZ_t2G5ScD0CLjODnR72gL5rZHPtmpFrTnTYpGhi1ttUBV93XW5WMde7FVg29qOimRsco2rk4d4Oz73fVN8ogSS0Q55v1AIbnIvwOyTGHEMhFnRMbDRWjp56L7b_qyAfsqAKB6YWjHCR5dH0=w400-h350&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;RPG definitivamente é tudo igual... ou será que não?&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;E sabe o que é parecido com qualquer outro RPG? A interação básica no campo. As regras são sempre as mesmas. Praticamente tudo o que você aprendeu jogando os outros jogos da franquia podem ser aplicados aqui até um certo ponto. O restante no geral foi só melhorias. Salvar continua sendo com a galera nos INN, não temos mais problemas de armazenamento, então dê adeus aos depósitos. A moeda corrente segue sendo o Ryo… existe uma boa quantidade de lojas diferentes no jogo além das tradicionais lojas de equipamento e itens. Podemos comprar muita coisa diferente nesse jogo. Mais adiante no texto eu vou falar sobre algumas lojas e coisas diferentes que podemos fazer no jogo. Agora vamos fazer o básico de conhecer o menu de campo. Apresentando ele fica fácil explicar algumas mudanças que o jogo teve em relação aos anteriores.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;font-size: x-large; margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEguBzxYNJdALX_i-5TMxzPBJg1_VQQhQW0vrH-YCW0dDIuw1s_DhEF6qGYpS2EURsqk0kJyPU8VjeAmWeo7crginTi2QFBLUAbjnK2LHWBxS3nB37mOPMM8WcYHKLZ7D8s56hDk6poc_AAlmAzUi178cP_N0Fokc1jXEr0gh7bmu33LsFTyzTu36PP1WZY&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;224&quot; data-original-width=&quot;256&quot; height=&quot;350&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEguBzxYNJdALX_i-5TMxzPBJg1_VQQhQW0vrH-YCW0dDIuw1s_DhEF6qGYpS2EURsqk0kJyPU8VjeAmWeo7crginTi2QFBLUAbjnK2LHWBxS3nB37mOPMM8WcYHKLZ7D8s56hDk6poc_AAlmAzUi178cP_N0Fokc1jXEr0gh7bmu33LsFTyzTu36PP1WZY=w400-h350&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;Menu de campo do jogo&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Apertando o X vamos ver o básico. No topo da tela à esquerda temos as opções disponíveis. Abaixo temos a data e hora do mundo real, aquela que você configurou no começo, lembra? Abaixo teremos o tempo de jogo, aquele que muitos RPGs exibem e abaixo disso tudo o quanto temos em dinheiro. E mais uma vez sumiram com o nome do lugar que estamos, algo que eu gosto nos jogos, mas aqui temos um diferencial, todo lugar que entramos ou mesmo quando saímos pro campo o jogo exibe o nome, tanto em kanji quanto em hiragana pra quem quiser… de volta ao menu, na direita temos aquele resumo dos nossos personagens na party, de cima pra baixo temos, foto, nome, LV, HP e MP e se tivermos um status ruim ele será mostrado também. Então vamos ver o que podemos fazer no menu de campo.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEieNN2rL3fchMA6Q0rilRv2HC1mYvvGBJo2OWC3KiVv21xOSwGGWb91DBNYVO9jiNA4ryJFkVCMIEYoPUX1t9urn61EYt4b-lJu6aNmflYkyW_Zquhpd0MOfX8ahJym2oTiBukfPEMhUUgtlELB12Gg3JZYVwe4D8NpRhv2FfUKXOgxWhQiZ-MnVbGT818&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;1080&quot; data-original-width=&quot;1440&quot; height=&quot;300&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEieNN2rL3fchMA6Q0rilRv2HC1mYvvGBJo2OWC3KiVv21xOSwGGWb91DBNYVO9jiNA4ryJFkVCMIEYoPUX1t9urn61EYt4b-lJu6aNmflYkyW_Zquhpd0MOfX8ahJym2oTiBukfPEMhUUgtlELB12Gg3JZYVwe4D8NpRhv2FfUKXOgxWhQiZ-MnVbGT818=w400-h300&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;MAGIC:&lt;/b&gt; Aqui podemos gerenciar e usar as magias disponíveis. Existem dois tipos de magia no jogo.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;/p&gt;&lt;ul&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;As magias de fusão que aparecem no topo da tela são pergaminhos em pares com os 4 elementos base do jogo: fogo, água, vento e elétrico.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;As magias comuns que tem o nome exibido iguais aos jogos anteriores.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;/p&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;As magias de fusão são totalmente voltadas ao ataque e só são usadas em combate. Você escolhe um par delas e o personagem executa, elas podem ser tanto em um quanto em todos os alvos. Um ponto à se notar é que, caso você escolha vento e água terá um ataque diferente do escolhendo água e vento.&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Com as magias comuns o jogo é mais próximo dos anteriores da franquia. Temos uma lista de todas que temos e as que podem ser utilizadas em campo ficam com o nome escrito em branco. Algumas magias podem ser usadas tanto em um quanto em vários alvos, mais ou menos como fazemos em um Final Fantasy, basta apertar para cima ou para baixo no direcional na hora de escolher o alvo.&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Para obter novas magias no jogo, vamos visitar os mestres que detém os pergaminhos ao redor de Jipang, bem parecido com o que fazíamos em Tengai Makyou II com os tengu. O diferencial maior aqui é que elas não precisam ser organizadas entre personagens, fica tudo aí na tela das magias, aí você usa o que seu personagem puder usar.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjC6dXBmmcXr3nFhpxWc5WKpcLE09mcKHLVnv37v6TK9vg7vjJQlA9taNQSE0Hh3XGWvxs-l-uXh4ZbXDDH6PUjr-zq3S0zulTS_-1jL07dMrZRQtqolPlr4nDoqDfJg_6mlX0Bk3L-RhGIb-gWPtFWN-oWI94Xpmj4z7wuRKSzzlCdsYHFrOOeK63X0VU&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;1080&quot; data-original-width=&quot;1440&quot; height=&quot;300&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjC6dXBmmcXr3nFhpxWc5WKpcLE09mcKHLVnv37v6TK9vg7vjJQlA9taNQSE0Hh3XGWvxs-l-uXh4ZbXDDH6PUjr-zq3S0zulTS_-1jL07dMrZRQtqolPlr4nDoqDfJg_6mlX0Bk3L-RhGIb-gWPtFWN-oWI94Xpmj4z7wuRKSzzlCdsYHFrOOeK63X0VU=w400-h300&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;ITEM:&lt;/b&gt; Aqui podemos gerenciar e usar os itens que temos. É notável que aqui temos uma mudança gigantesca em relação à todos os jogos anteriores. Os itens aqui funcionam mais parecidos com um Final Fantasy do que com um Dragon Quest. Temos 4 grandes listas que podemos encher de itens e os itens agora são cumulativos, podemos ter até 99 de cada um. E não tem bagunça não, temos opções tanto para organizar manualmente quanto automaticamente, fica ao gosto do freguês kkkkkkkkkkkkkkkkkk&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Os equipamentos aparecem entre os itens agora, e os que estão equipados nos personagens aparecem com uma indicação, esses não poderão ser vendidos ou descartados sem serem retirados dos personagens.&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;As explicações do que cada item faz também foi um upgrade gigante, são muito mais detalhadas e o melhor de tudo é que elas aparecem nos combates também, então nada de confusão. Ah! As magias também tem descrição viu.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiU-R7LXs8EUfO_MTcP8OS_U0y6P8dWp2wiHN-UGk2vrW6_UQvMgEYunJeTtTYJThqV8EuXoe7ugK8SQvDFN1eIopbSg4VFm-K0qMpeyt0MI1SHkctZFS1MEVnnXOOGMVap4Svcpc-Hp0HBFhF1XicmIV6fMAUBAHR-UV4Vph3rUtLIF8mFI40K8-JS0E4&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;1080&quot; data-original-width=&quot;1440&quot; height=&quot;300&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiU-R7LXs8EUfO_MTcP8OS_U0y6P8dWp2wiHN-UGk2vrW6_UQvMgEYunJeTtTYJThqV8EuXoe7ugK8SQvDFN1eIopbSg4VFm-K0qMpeyt0MI1SHkctZFS1MEVnnXOOGMVap4Svcpc-Hp0HBFhF1XicmIV6fMAUBAHR-UV4Vph3rUtLIF8mFI40K8-JS0E4=w400-h300&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;EQUIP:&lt;/b&gt; Aqui vamos poder equipar nossos personagens para a batalha. Podemos equipar o personagem da seguinte forma: uma arma, uma armadura e quatro acessórios. Os acessórios no caso são variados e podemos até equipar alguns iguais. Dá pra fazer muita coisa em termos de combinação com os acessórios.&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Dentro desta tela podemos mais uma vez notar que o jogo se distancia do padrão dos jogos anteriores, agora temos opções mais comuns de RPGs mais novos como equipar os melhores itens possíveis (arma e armadura), remover todo o equipamento e afins. Facilita um pouco mas eu ainda acho melhor fazer o processo manualmente.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEin0dupQcLNpXlZhxG5KqE_LYli4IBkhh_OrDdEEA7pi_aUEcyHii8a_zNsP4esCj1p-S4ObkKN_n7XiFA1Ts7NV5S8w7ECDjl3JZeAqtWpTRQ9_LukHckCSPKtPx3HdQY90TjhGfA4rBrcq8kAT7TkLdry9FI2mqsxbueTvsEXtc-MamuQ9baCczVWbAE&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;1080&quot; data-original-width=&quot;1440&quot; height=&quot;300&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEin0dupQcLNpXlZhxG5KqE_LYli4IBkhh_OrDdEEA7pi_aUEcyHii8a_zNsP4esCj1p-S4ObkKN_n7XiFA1Ts7NV5S8w7ECDjl3JZeAqtWpTRQ9_LukHckCSPKtPx3HdQY90TjhGfA4rBrcq8kAT7TkLdry9FI2mqsxbueTvsEXtc-MamuQ9baCczVWbAE=w400-h300&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;STATUS:&lt;/b&gt; Aquela boa e velha tela que exibe o que você precisa das informações do seu personagem.&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Acima à esquerda temos:&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;/p&gt;&lt;ul&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;HP e MP&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Nome do personagem&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;LV&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;EXP acumulada&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;EXP necessário para subir de LV&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Acima à direita temos os atributos comuns que são:&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;/p&gt;&lt;ul&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Ataque&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Defesa&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Velocidade&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Sorte, que aqui serve para ditar as chances de um inimigo te dar um item ao final do combate.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Coolness. Esse é o mais peculiar dos status, ele representa o quão legal é o seu personagem. Só que ele não é representado numericamente. Quanto mais “legal” for o seu personagem, mais chances ele tem de dar um dano crítico.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;/p&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Abaixo à esquerda temos uma arte do personagem (muito boas artes à propósito) e na direita temos uma lista do que está equipado no personagem e outra lista com as habilidades únicas que ele possui.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;OBS:&lt;/b&gt; Nesse jogo não temos uma tela dedicada às habilidades únicas que cada personagem possui. Todas elas aqui são totalmente voltadas para os combates, então não temos uma tela já que não podemos usá-las no campo como nos jogos anteriores. Em todo o caso uma explicação de como elas funcionam é bem vinda.&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Cada personagem fixo do jogo possui 6 habilidades únicas, enquanto os temporários têm apenas uma. Existem várias regras para uso. Algumas tem zero custo para usar, enquanto outras custam HP ou MP do usuário. Algumas podem ser executadas na hora enquanto outras precisam de ao menos um turno para “carregar”. Nesse ponto o jogo não foge muito do que tínhamos na franquia desde Tengai Makyou II.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;/p&gt;&lt;ul&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Higan aprende as dele derrotando os mestres na mesma vibe do Ziria no primeiro Tengai Makyou. Todas as habilidades dele são focadas em ataque e são técnicas de espada.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;A Subaru como eu disse lá em cima usa invocação de criaturas como habilidades. Podemos conseguir novas criaturas abrindo os baús azuis espalhados por Jipang e uma única habilidade depende de uma espécie de minigame para conseguir.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Tenjin e Mizuki ganham novas habilidades ao subir de LV e são os que têm a maior variedade entre habilidades de ataque, suporte e etc.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;De volta agora ao menu de campo.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhKtu2JOXD2agmR8S6VrTTuJwMlDuJQ3IRDn3vW-IiAaN1F5u_Fm4Kdx-dIfunkcZmT69p18_tnssjtVOBjQLV3UdiCBPPC6ywLrZ99amyKNawiJgM_DbY_p13BXENZqBNjRDQp-CYxq6aobM5ga2VoAhtGDRCjBagxm9sOA1SeRJe0LnQIwxZzsfB_xG8&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;1080&quot; data-original-width=&quot;1440&quot; height=&quot;300&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhKtu2JOXD2agmR8S6VrTTuJwMlDuJQ3IRDn3vW-IiAaN1F5u_Fm4Kdx-dIfunkcZmT69p18_tnssjtVOBjQLV3UdiCBPPC6ywLrZ99amyKNawiJgM_DbY_p13BXENZqBNjRDQp-CYxq6aobM5ga2VoAhtGDRCjBagxm9sOA1SeRJe0LnQIwxZzsfB_xG8=w400-h300&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;STRATEGY:&lt;/b&gt; Não poderiam deixar de fora não é? Aqui é onde configuramos os personagens para eles serem controlados pela CPU. Aqui podemos configurar até 4 perfis diferentes para cada personagem e podemos definir diversos tipos de comportamento baseados em ataques, magias, habilidades e itens. Se bem que o sistema aqui é um pouco diferente do que temos nos jogos anteriores. Podemos dizer que o que temos aqui funciona muito mais próximo de um sistema de macros misturado com o de batalhas automáticas, inclusive podemos configurar o Higan também. Nos jogos anteriores o protagonista não podia ser automatizado. Em todo o caso eu sigo não usando… Não gosto, mesmo sendo eu quem define o comportamento… ponto pra Final Fantasy que não tinha isso kkkkkkkkkkkkkkkkkk&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgQup-2iqM2ARocFhBW7CSXyfYZ0fFcXHGuy4CprEf39dZhI1prQ2CeTOxUMmCLaF2WIJ5IZW_s7FStOnWrjhtsildQpiPCWZfv7XVvmtK7cVau7LIVOwwlCjYlWdCfHnfh1kGJHkMMmh4aldWEPF0iTsfmiNmsPYAmh0HrOBacGzmoEcpPIZTjM0AooR0&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;1080&quot; data-original-width=&quot;1440&quot; height=&quot;300&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgQup-2iqM2ARocFhBW7CSXyfYZ0fFcXHGuy4CprEf39dZhI1prQ2CeTOxUMmCLaF2WIJ5IZW_s7FStOnWrjhtsildQpiPCWZfv7XVvmtK7cVau7LIVOwwlCjYlWdCfHnfh1kGJHkMMmh4aldWEPF0iTsfmiNmsPYAmh0HrOBacGzmoEcpPIZTjM0AooR0=w400-h300&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;CONFIG:&lt;/b&gt; As configurações do jogo estão aqui. Tem bastante coisa para ajustar e melhorar a experiência. Vejamos o que pode ser feito aqui:&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;/p&gt;&lt;ul&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Ajustar a velocidade do texto no campo, sendo 1 o mais rápido e 5 o mais devagar. Eu recomendo fortemente deixar no 1. Inclusive fica aqui uma reclamação minha, nos eventos o jogo exibe texto na velocidade 5 e sem poder pular.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Ajustar a velocidade dos diálogos em combate. Deixar no 1 é tão rápido que não vamos ter tempo de ler coisas como o quanto ganhamos de EXP, mas se deixar no 5 você terá que avançar manualmente os diálogos apertando A. O melhor é deixar no 3 que dá tempo pra ler e não ficamos apertando botões o tempo todo.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;A velocidade que andamos pelo campo por padrão pode ser ajustada também. Se deixarmos no padrão, vamos correr mantendo o botão B pressionado. Se colocar rápido o personagem irá correr automaticamente e se mantivermos o B pressionado ele irá andar.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Escolha entre som mono ou stereo. Mas lembre-se, Top Gear 2 já dava a dica na música tema. &lt;a href=&quot;https://youtu.be/3gC0qjt9SzE?si=hxpzPp98UytcEnrU&amp;amp;t=44&quot;&gt;Você pode estar perdendo benefícios que o estéreo pode proporcionar&lt;/a&gt; kkkkkkkkkkkkkkkkkk&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Lembra daquela opção que podemos fazer o cursor memorizar a última posição nos menus e combates? Temos ela aqui. Se você pretende repetir alguma sequência de ações talvez seja bom deixar ativo. Eu pessoalmente não uso muito, ainda mais quando eu conheço bem o jogo, os menus e tudo mais.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Podemos personalizar o fundo das caixas de diálogo e dos menus com algumas decorações diferentes. Fica à seu critério escolher qual te agrada mais.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Podemos trocar o formato da borda das janelas de texto também, mais uma vez, ao gosto do freguês.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Quer trocar a cor da borda também? Escolha aqui a sua favorita das opções disponíveis.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;/p&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;É bom que o jogo nos deixa ajustar algumas coisas úteis e não aquela bobagem de andar desviando sozinho ou conversar só de encostar nos NPCs, as decorações de janelas também são bem vindas mas aqui vai uma reclamação. A decoração estilo japonesa que os jogos anteriores tinham faz falta aqui.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiUBhmx-LMbSmPzZE_VCDoEDocs0LyByXlPZsfHQYu0QPUeq__ohyJVCZ8REWOQgHXyatHKbvnpm9gO-437p1kiaW1mFY7fopP7EF_u0GyVi6R0G5kUwRsukoq9_67HjToWqthWRL2117ZYxdcp5W4Z5H7betZgKA-r-Ymci_t7G-B2wbDQf3HPrz8ounA&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;1080&quot; data-original-width=&quot;1440&quot; height=&quot;300&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiUBhmx-LMbSmPzZE_VCDoEDocs0LyByXlPZsfHQYu0QPUeq__ohyJVCZ8REWOQgHXyatHKbvnpm9gO-437p1kiaW1mFY7fopP7EF_u0GyVi6R0G5kUwRsukoq9_67HjToWqthWRL2117ZYxdcp5W4Z5H7betZgKA-r-Ymci_t7G-B2wbDQf3HPrz8ounA=w400-h300&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;CALENDAR:&lt;/b&gt; Aqui não tem muito o que fazer de fato. Vamos ter um negócio de bio ritmo ou algo assim que é um gráfico inútil que se baseia na sua data de aniversário e nas horas que você joga. Nem lendo o manual eu achei interessante isso. Mas tem duas coisas razoavelmente interessantes aqui. Uma é o “que dia é hoje?” que mostra algum feriado ou data comemorativa. A outra é o “esse dia na história” que mostra algum fato histórico que aconteceu no dia de hoje (hoje no jogo é claro). Só que tudo é amplamente focado no Japão, embora os fatos históricos falam algo sobre a história mundial também. Não é a função mais útil do mundo, mas é apenas mais uma coisa atrelada ao relógio dentro do cartucho.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEh9Oineu3HzNYJuM644NVOTiSssDSychxHBlsVXPjh-IJHvCDsrgjuXP1SITKpOI_NryorQusnDeWZtF-fFRccBQ1iPcvFrLc3CYNoE-r2llPw4-q0mImPZ3yzVlSlta3tOr_KpiwDGMCixss8lEdOvJ2kJkKY_jR7iNpjBpla78lhEVaOYgXHNeko78G8&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;1080&quot; data-original-width=&quot;1440&quot; height=&quot;300&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEh9Oineu3HzNYJuM644NVOTiSssDSychxHBlsVXPjh-IJHvCDsrgjuXP1SITKpOI_NryorQusnDeWZtF-fFRccBQ1iPcvFrLc3CYNoE-r2llPw4-q0mImPZ3yzVlSlta3tOr_KpiwDGMCixss8lEdOvJ2kJkKY_jR7iNpjBpla78lhEVaOYgXHNeko78G8=w400-h300&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;CLOCK:&lt;/b&gt; A última opção do menu de campo é para exibir o relógio, isso mesmo, exibir o relógio com os segundos e tudo mais. Um protetor de tela talvez? Porque sinceramente, pense em algo atoa… mas você pode fazer algo aí. Se pressionar START quando os segundos estão entre 00 a 29 o contador de segundos reseta. Se o contador estiver entre 30 e 59 segundos o relógio avança um minuto e o contador de segundos recomeça.&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Essa opção é facilmente a coisa mais inútil que eles poderiam ter colocado no menu. Esse relógio poderia facilmente estar dentro da opção de calendário e poderiam ter feito algo mais útil. O que? Talvez uma agenda… não para compromissos e eventos do mundo real, é claro. Estamos falando do jogo e logo você vai entender melhor o que eu quero dizer.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgEqZ3jYwzu1uT1yvlIpTQRnia7gVHJAeoZK1M1ok2ni3eh91DzlstvcvRWIccyo9Qe4z8o3lim-O22PNEHQDAd3eTUe35CtcYoViCtXJmwvihNU8rNjOS6rHe_FvFIJF_OU0nhOsZqyyfy8TIknNdiMnCX4OLHQxrj6HMQRgmEpyySCFUtQ7vX3EijvRI&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;1080&quot; data-original-width=&quot;1440&quot; height=&quot;300&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgEqZ3jYwzu1uT1yvlIpTQRnia7gVHJAeoZK1M1ok2ni3eh91DzlstvcvRWIccyo9Qe4z8o3lim-O22PNEHQDAd3eTUe35CtcYoViCtXJmwvihNU8rNjOS6rHe_FvFIJF_OU0nhOsZqyyfy8TIknNdiMnCX4OLHQxrj6HMQRgmEpyySCFUtQ7vX3EijvRI=w400-h300&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Mapa que vemos ao apertar SELECT&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Como se nota. O menu de campo mudou muito em relação aos jogos anteriores. Bem como várias mecânicas de gameplay. Gerenciar magias, equipamentos e itens ficou infinitamente melhor aqui do que nos 3 jogos anteriores juntos. Fora que com explicações melhores das funcionalidades das coisas como itens, magias e equipamentos tudo fica ainda melhor para se lidar, melhorias mais do que pontuais eu diria.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;Se você vai lutar, lute como um verdadeiro herói do fogo.&lt;/b&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgwG5w8oz_p3-aLUqR8Pkftjt5ncJnAfTnqPtcU_5m_O8ffmprKHnqrUcv_rdKghcz-twXYfqbfXOnAgfNcclZvamxHdMmwStUu1aTiUGxv6lpx867gTKV65vVY7MZI46Bxs9k1v9wk3_bCXoh5dMP5JMUyinG8NL2tRzewB4bsUDjhY1nqahjjcZ59zgE&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;224&quot; data-original-width=&quot;256&quot; height=&quot;350&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgwG5w8oz_p3-aLUqR8Pkftjt5ncJnAfTnqPtcU_5m_O8ffmprKHnqrUcv_rdKghcz-twXYfqbfXOnAgfNcclZvamxHdMmwStUu1aTiUGxv6lpx867gTKV65vVY7MZI46Bxs9k1v9wk3_bCXoh5dMP5JMUyinG8NL2tRzewB4bsUDjhY1nqahjjcZ59zgE=w400-h350&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Layout padrão dos combates&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Mas e os combates? O quanto tudo mudou? Será que melhoraram também? Vamos seguir em frente e explicar o sistema de combates do jogo.&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;O sistema de combate ainda é bem próximo dos jogos anteriores, com turnos (obviamente) e com a ordem de ação decidida pelo atributo velocidade. Dessa vez temos além dos combates tradicionais que começa agindo quem for mais rápido, temos os combates que se iniciam com o famoso “Pre-emptive Strike”, onde ganhamos um turno com todos os nossos personagens sem interferência inimiga. E pra deixar as coisas justas, os inimigos também tem o “Ambushed” onde eles que ganham o turno sem nossa intervenção. A regra de ação é idêntica a de Tengai Makyou II e Fuun Kabuki Den, onde escolhemos uma ação, o personagem executa e passa o turno, só não são executadas no ato as habilidades que necessitem de um turno de “carga”, essas serão executadas no turno seguinte do personagem e ele perderá o turno em que a habilidade foi executada.&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;O layout do combate mudou drasticamente, adeus janelas de contexto ao melhor estilo Dragon Quest, agora dano, cura e afins são exibidos com números sobre os personagens ou inimigos, igual muitos RPGs o fazem, o HP e MP dos nossos personagens é exibido na parte de baixo da tela e é só o que veremos por padrão, a menos que um status negativo nos pegue, aí um símbolo relacionado será mostrado próximo dos dados do personagem acometido. Mensagens de contexto somente na parte superior da tela com nomes de magias e habilidades usadas tanto por personagens quanto por inimigos, além de alguns poucos diálogos com chefes. E obviamente, ao final é assim que vemos o quanto ganhamos com a vitória em EXP e Ryo… quem sabe um item…&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Habilidades, magias e itens são exibidas com uma janela por cima dos personagens, essas janelas são tão ricas em informações quanto as que aparecem no menu de campo. E é isso… não, não é. O mais básico eu não expliquei ainda, não é? Os comandos disponíveis kkkkkkkkkkkkkkkkkk&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Quando entramos em combate e o turno é de algum dos nossos personagens, vamos ver 4 opções em volta do nosso personagem com uma destacada. Por padrão será a de atacar a destacada, a menos que você tenha definido pro jogo memorizar a última posição do cursor. Em todo o caso temos quatro opções e para ver as demais devemos pressionar os botões R ou L para circular entre elas. Então bora saber o que se pode de fato fazer.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgHvq_1FSBGf2IPjufvbU8S2-L-yzPv0LkDMUjh0A8mTs0sr1d7rPMizLNVwMBKyJp_hkC5O8oHHsf4Rfvf1980yuB4TsYklbSjU8eXK6ZOokHaCitjBc9TIpUf0QiIsi4mChjLMGCxDGApSjNV8I-HJpSLuKx7e1ghMGrR2UWMlwPVn2HFggz8jmTV52A&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;340&quot; data-original-width=&quot;454&quot; height=&quot;240&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgHvq_1FSBGf2IPjufvbU8S2-L-yzPv0LkDMUjh0A8mTs0sr1d7rPMizLNVwMBKyJp_hkC5O8oHHsf4Rfvf1980yuB4TsYklbSjU8eXK6ZOokHaCitjBc9TIpUf0QiIsi4mChjLMGCxDGApSjNV8I-HJpSLuKx7e1ghMGrR2UWMlwPVn2HFggz8jmTV52A=w320-h240&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;ATTACK:&lt;/b&gt; A opção mais básica de todas. Você escolhe um alvo e bate nele para causar dano com a arma equipada. Tudo aqui funciona como nos jogos anteriores. Um ataque, quem sabe dois, chances de dano crítico tanto em um quanto nos dois, ou falha um ou falha todos. O básico do básico. Diferencial somente em raros casos de armas que conseguem atacar todos os alvos de uma vez.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; font-weight: bold; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgmynbSVmS4VR2XgcYrxuS4Jzll7aWMxKcX6nb_kinRDj9ws_IRvp8ANxpNb8a68ExgHDEpmKpONQMt6OETum_PUNUTQ43BT0cQNMDXbDNAf_6OK1Si65mAXlokU2fx1EsDLMKUlxcn3IJ3spHuRYY_wSVC4NmLm88CGIojYVXf86ycytTOVcwfuKmv68Q&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;340&quot; data-original-width=&quot;454&quot; height=&quot;240&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgmynbSVmS4VR2XgcYrxuS4Jzll7aWMxKcX6nb_kinRDj9ws_IRvp8ANxpNb8a68ExgHDEpmKpONQMt6OETum_PUNUTQ43BT0cQNMDXbDNAf_6OK1Si65mAXlokU2fx1EsDLMKUlxcn3IJ3spHuRYY_wSVC4NmLm88CGIojYVXf86ycytTOVcwfuKmv68Q&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;b style=&quot;font-weight: bold;&quot;&gt;SKILLS:&lt;/b&gt;&lt;b&gt; &lt;/b&gt;Aqui você escolhe e usa uma habilidade única do personagem da vez. Como eu tinha dito antes, vai se abrir uma janela com as habilidades, a explicação do que ela faz e o que ela consome. Você confirma, escolhe o alvo ou os alvos pressionando para cima no direcional na hora de escolher o alvo e antes de ela ser executada ou iniciar carga, vamos ver uma foto do personagem passar pela tela, lembra do status legal? Então, quanto mais alto for a sua “legalidade” mais impactante será o retrato aqui.&amp;nbsp;&lt;/div&gt;&lt;/span&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEi7oavHp9ek70702h4kTj9UqmHkPw_o4BFU0RDKKER2og8vjo_SH6SG9m9s8E4QVi_9ix7OI-G36-Bw5anN-Hkzvk_RN42wD89Lk8n3XQttpkRV4QDuC1UIhsGEmANzf4uq_Wxja3n7GalkCyCnkndmKU8PZo5ETDLQzUzNSs6PRfKmozzQ9-hgBeCKL7I&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;340&quot; data-original-width=&quot;454&quot; height=&quot;240&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEi7oavHp9ek70702h4kTj9UqmHkPw_o4BFU0RDKKER2og8vjo_SH6SG9m9s8E4QVi_9ix7OI-G36-Bw5anN-Hkzvk_RN42wD89Lk8n3XQttpkRV4QDuC1UIhsGEmANzf4uq_Wxja3n7GalkCyCnkndmKU8PZo5ETDLQzUzNSs6PRfKmozzQ9-hgBeCKL7I&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;b style=&quot;font-family: verdana;&quot;&gt;ITEMS:&lt;/b&gt;&lt;span style=&quot;font-family: verdana;&quot;&gt; Tem que poder usar itens não é? E dessa vez à vontade. Não há mais nenhuma limitação de espaço, não precisa ficar se planejando quanto ao que vai carregar com cada personagem. Temos itens para tudo e para todo momento, é só comprar ou achar.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Vale lembrar que a ideia de usar alguns equipamentos como itens também funciona aqui. E se não achar rápido o item que você precisa, lembre-se de usar os botões X, Y, R e L para agilizar a navegação, igual no menu de campo.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgcy_bEfsHDau5gY2fQcCyeNSRHaapqFP5QEekqlqtdg2fx45F8bw14ZZOYwXqxgYVDFn5ZgLqN1yhAnR_9MMbEbW07mkKZSD965rKq8pIYVtT-QAWAQEudXnqii7m-Fk_dgnyROfVcVcpEO5txbrePrIFmMVOohfgjNkNrMDk3Khhqtn8O7wr6nJILucM&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;340&quot; data-original-width=&quot;454&quot; height=&quot;240&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgcy_bEfsHDau5gY2fQcCyeNSRHaapqFP5QEekqlqtdg2fx45F8bw14ZZOYwXqxgYVDFn5ZgLqN1yhAnR_9MMbEbW07mkKZSD965rKq8pIYVtT-QAWAQEudXnqii7m-Fk_dgnyROfVcVcpEO5txbrePrIFmMVOohfgjNkNrMDk3Khhqtn8O7wr6nJILucM&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;b style=&quot;font-family: verdana;&quot;&gt;MAGIC:&lt;/b&gt;&lt;span style=&quot;font-family: verdana;&quot;&gt; Quando decidir usar uma magia você irá escolher primeiro o tipo à ser usado. Se for uma magia de fusão vai escolher o par de pergaminhos e em seguida o alvo, apenas um ou todos. Com as magias comuns a regra é parecida, escolha a magia na lista, escolha o alvo e use. Se por acaso a magia tiver de falhar a animação nem será exibida.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Apertando R agora vamos mudar alguns comandos e ver o que aparece.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhKoDgARmZcF9gwyfW-5dn1msTFGC32Lw81QFxGkJ-urSUEy2w47nlR1SLNUqR_k83dwgIaO-dPNpQdop3NcXs57xzgAv8U4DeooQxe7KAk-W0nER7yAEZd1-WsxNp70gdMPe_cnDcz3EszYniOoKQa9vYH0CMIjD6CVzmP0oCJJhpHUP6oEc4LF54IWEw&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;340&quot; data-original-width=&quot;454&quot; height=&quot;240&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhKoDgARmZcF9gwyfW-5dn1msTFGC32Lw81QFxGkJ-urSUEy2w47nlR1SLNUqR_k83dwgIaO-dPNpQdop3NcXs57xzgAv8U4DeooQxe7KAk-W0nER7yAEZd1-WsxNp70gdMPe_cnDcz3EszYniOoKQa9vYH0CMIjD6CVzmP0oCJJhpHUP6oEc4LF54IWEw=w320-h240&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;b style=&quot;font-family: verdana;&quot;&gt;DEFEND:&lt;/b&gt;&lt;span style=&quot;font-family: verdana;&quot;&gt; Se não queremos bater, mas sabemos que vamos apanhar o negócio é se defender. E aqui o jogo regrediu ao padrão dos RPGs. Não podemos mais tentar proteger um aliado ou então desviar dos ataques, agora somente podemos nos defender e tomar menos danos.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjGfhaJaqhDpQQPOKVFHZdgN1rLxFOjmW0ouB9AhXWYnH-yGwyfCWP8WDrbMBqLzJXF7MZINkuzJVMePua-NT45nbeJs_6DDcJEpCUKadnTEec2m7dn-dNQSgbToI1Zm_K-LLcONLgyzvT_6iJiqSli5V472g1_fUmmrKflK-pAV2_AZcrNpO2KPHWTRo0&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;340&quot; data-original-width=&quot;454&quot; height=&quot;240&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjGfhaJaqhDpQQPOKVFHZdgN1rLxFOjmW0ouB9AhXWYnH-yGwyfCWP8WDrbMBqLzJXF7MZINkuzJVMePua-NT45nbeJs_6DDcJEpCUKadnTEec2m7dn-dNQSgbToI1Zm_K-LLcONLgyzvT_6iJiqSli5V472g1_fUmmrKflK-pAV2_AZcrNpO2KPHWTRo0&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;b style=&quot;font-family: verdana;&quot;&gt;ESCAPE:&lt;/b&gt;&lt;span style=&quot;font-family: verdana;&quot;&gt; Se não aguenta, bebe leite… não, pera… se não aguenta, foge que é melhor. Dessa vez é fugir mesmo, não tentar despistar os inimigos, como fizeram nos jogos anteriores. A taxa de sucesso varia, é claro.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Apertando o R mais uma vez agora.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgroJt-QphKm4z3FMmkDW6gtOp5gk7pb_Av40DTQhXBhOlAy-5sEN_sMlVeeEUC2Sib8Set2TKS3RzNYpIOJ93OKbM_zdXMCmxa1OHrMdY6bEdRMJmFrWOMkjg-XNg9Dtl6El9y34TXqozxe4_g7S4tbd5kxl0gf_LN59kk6EsJvOqcyfCMsCTPqe2PCMo&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;340&quot; data-original-width=&quot;454&quot; height=&quot;240&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgroJt-QphKm4z3FMmkDW6gtOp5gk7pb_Av40DTQhXBhOlAy-5sEN_sMlVeeEUC2Sib8Set2TKS3RzNYpIOJ93OKbM_zdXMCmxa1OHrMdY6bEdRMJmFrWOMkjg-XNg9Dtl6El9y34TXqozxe4_g7S4tbd5kxl0gf_LN59kk6EsJvOqcyfCMsCTPqe2PCMo&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;b style=&quot;font-family: verdana;&quot;&gt;STRATEGY:&lt;/b&gt;&lt;span style=&quot;font-family: verdana;&quot;&gt; Aqui os 4 comandos disponíveis serão as 4 estratégias de automação que você configurou no menu de campo. Se nada tiver sido configurado previamente, o comando nem funciona, mas se tiver algo é só clicar na que você configurou e o personagem passará a fazer o programado. Para cancelar a ação automatizada e tomar o controle novamente pressione B.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;E é isso o que basicamente podemos fazer nos combates. Temos algumas coisas a mais para fazer, como alternar entre o Tenjin e a Mizuki que são os únicos personagens que podem ser trocados livremente usando um item específico.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;font-size: x-large; margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiEIq0pWie2ZZVjYA_HJ6UfRzpS4vwHg8YEtzJIcRZzsNfH-n2R6Ldfz9faG3beb4m15IQPhyzcPeKpBsxKhu_U1eb1yERUh9O4nIqHj8bwcPOIDI6MzLnYCaPZkc_wn93fKYaWUtOMC-Z9wFYqMqQwMjgt6EBfRybpQZ6lpcBe_rLCJFtGXFnEeoeeFPI&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;340&quot; data-original-width=&quot;454&quot; height=&quot;300&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiEIq0pWie2ZZVjYA_HJ6UfRzpS4vwHg8YEtzJIcRZzsNfH-n2R6Ldfz9faG3beb4m15IQPhyzcPeKpBsxKhu_U1eb1yERUh9O4nIqHj8bwcPOIDI6MzLnYCaPZkc_wn93fKYaWUtOMC-Z9wFYqMqQwMjgt6EBfRybpQZ6lpcBe_rLCJFtGXFnEeoeeFPI=w400-h300&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;Higan petrificado... Mizuki incapacitada... Subaru dormindo...&lt;br /&gt;Estamos perdidos...&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Tanto nossos personagens quanto os inimigos podem ser acometidos com status negativos, a lista é bem maior do que a dos jogos anteriores.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;/p&gt;&lt;ul&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Envenenamento que faz o HP ser drenado aos poucos. Se no combate, até nosso personagem cair, vamos perder um pouco de HP a cada turno, se no campo até o HP chegar à 1 ponto, perdendo 1 a cada passo dado.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Petrificado que nos transforma em estátua. Se todo mundo for petrificado é game over. Os inimigos morrem na hora se atingidos por esse status.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Esquecimento é o equivalente ao silêncio nos RPGs, nesse status somos impedidos de usar magias.&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Confusão deixa o personagem incapaz de diferenciar aliados de inimigos. Não podemos nos bater nesse jogo, logo receber um ataque inimigo também não irá curar o status negativo.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Paralisia deixa seu personagem imóvel até o final do combate ou até que ele seja curado com itens ou magias.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Sono faz o personagem dormir e com isso perder o turno. Se você receber um ataque físico de um inimigo irá acordar na hora. Caso não seja curado com itens, magias ou com uma ataque inimigo, vai dormir até o final do combate.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Cegueira faz a precisão dos seus ataques físicos ser drasticamente reduzida, com isso você irá perder turnos tentando acertar o inimigo.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;OBS:&lt;/b&gt; Os status envenenado, petrificado e esquecimento persistem após o combate e devem ser curados para restaurar o personagem ao padrão. Enquanto os status confusão, paralisia, sono e cegueira são curados automaticamente ao final do combate caso você não os tenha curado antes.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhjpZn81M4TyunvEFWJ1GETcLMdGI9soKdkDCDJ0Ib-koZresGJxBmJ5hG1ggSAyiuA-LlGwdutqgprFvXNhaUobrsnMg8eUzyFJiLtADsW1Z5462hsVInkEBMaOJQvpQeucXrGdGvhM5i7UV89V9JDxwmOlKcWVKp5xeNHhSChJAFtzRB4wEY9Z62aE4s&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;224&quot; data-original-width=&quot;256&quot; height=&quot;350&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhjpZn81M4TyunvEFWJ1GETcLMdGI9soKdkDCDJ0Ib-koZresGJxBmJ5hG1ggSAyiuA-LlGwdutqgprFvXNhaUobrsnMg8eUzyFJiLtADsW1Z5462hsVInkEBMaOJQvpQeucXrGdGvhM5i7UV89V9JDxwmOlKcWVKp5xeNHhSChJAFtzRB4wEY9Z62aE4s=w400-h350&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;You win!!&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;As regras para o término do combate seguem sendo o padrão de praticamente todos os RPGs. Se todos os inimigos forem derrotados iremos receber EXP, Ryo e talvez um item como recompensas, lembrando que inimigos que fogem do combate não contabilizam recompensas para nós. Se por um acaso um personagem seu subir de LV ele irá recuperar o HP e MP total automaticamente.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Em caso de game over, que é quando os inimigos nos detonam em combate, o jogo irá nos perguntar se desejamos retomar do último save point usado sem penalidade alguma. Caso responda não, o jogo irá retornar para a tela de load game.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;font-size: x-large; margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhBzuXgqqZ9oJNBhNzwRKHrReA2EbwELnIlDFvLz5LpLqFm5hhmJr6bnAb9JcH4CoeQd4-jTA32yrEXV4BpYiEvRS_iLL-i5t42LW7gEkoSVP9QNDzylSsyVuH_kM6PzmT0EMJoeBSnO1QPLiVplKCaDYWrfAwovbLdr7aw4IOgtn9h6NGEivwSChOl_Ro&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;1024&quot; data-original-width=&quot;768&quot; height=&quot;400&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhBzuXgqqZ9oJNBhNzwRKHrReA2EbwELnIlDFvLz5LpLqFm5hhmJr6bnAb9JcH4CoeQd4-jTA32yrEXV4BpYiEvRS_iLL-i5t42LW7gEkoSVP9QNDzylSsyVuH_kM6PzmT0EMJoeBSnO1QPLiVplKCaDYWrfAwovbLdr7aw4IOgtn9h6NGEivwSChOl_Ro=w300-h400&quot; width=&quot;300&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;Tá difícil? Compre o guia oficial do jogo...&lt;br /&gt;Custa só uns 2000 reais o mais barato kkkkkkk&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;O desafio do jogo não é alto, me atrevo a afirmar que esse é o Tengai Makyou mais fácil de toda a franquia. Não é nem pela dificuldade em si, mas é porque ele dá muito mais possibilidades removendo limitações que os jogos anteriores tinham, acabamos tendo muito mais ferramentas para sobreviver aos combates. Por falar em lutar, o encounter rate desse jogo é relativamente alto, bem parecido com o do primeiro Tengai Makyou, o Ziria. Não é irritante mas não é tranquilo. Dá pra levar numa boa se comparado ao que fizeram em Fuun Kabuki Den por exemplo, que é uma atrocidade. Quando salvamos uma província os encontros não desaparecem, porém a frequência diminui para nos deixar andar um pouco mais aliviados.&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Em contra partida o jogo aumenta significativamente o desafio no final, combates que duravam ali 2 ou no máximo 3 rodadas, agora duram 5 ou mais. Os inimigos serão casca grossa. Mesmo em LV alto o jogo vai te desafiar, mas não vai te punir em momento algum, se você chegou aos momentos finais do jogo já está mais do que familiarizado com mecânicas, tem bons equipamentos e está em um LV bom, aí é só persistir.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhA6GMNtVtGpR6iBJ0beXsTeKC54I5BUAyeBWSJMnrFpX2y3Mp6net1L2cAY92AoKitLQfd0_e2ftyzzHOb8shVWH-XH2LuGBSEjB1czCw2kYy43cSVT_ZeCW3WIh8kesuzVLJylUFZsSXr7UuE5eLCME0r8cc4fAXj7k2fEQVMMjYinVsdfAViFijir04&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;224&quot; data-original-width=&quot;256&quot; height=&quot;350&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhA6GMNtVtGpR6iBJ0beXsTeKC54I5BUAyeBWSJMnrFpX2y3Mp6net1L2cAY92AoKitLQfd0_e2ftyzzHOb8shVWH-XH2LuGBSEjB1czCw2kYy43cSVT_ZeCW3WIh8kesuzVLJylUFZsSXr7UuE5eLCME0r8cc4fAXj7k2fEQVMMjYinVsdfAViFijir04=w400-h350&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Bora deitar esse gato safado na porrada!!&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Tengai Makyou Zero não é um RPG difícil, e você não irá passar raiva jogando, a menos que você seja realmente muito ruim com RPGs. Em todos os anos que eu conheço e joguei o jogo eu nunca passei raiva como eu passei com o Tengai Makyou Ziria e mais ainda com o Fuun Kabuki Den. Ir até o final é uma boa experiência e o jogo ainda nos dá mais de uma opção de final e até um New Game+, mas não acaba por aí não. O jogo tem muito mais pra se fazer do que ir até o final. E é justamente sobre isso que vamos falar à seguir.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;PLGS? Que papo doido é esse?&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Jogos com um relógio interno não são comuns no Super Nintendo. Até existe um segundo jogo, curiosamente da Hudson Soft também, mas eu te garanto que nenhum RPG de Super Nintendo fez o que Tengai Makyou Zero fez. Isso tudo graças ao que o jogo chama de PLGS que é uma sigla para Personal Life Game System. Esse sistema se baseia naquele relógio que configuramos no começo para trazer uma série de eventos, algumas comemorações com coisas especiais e até algumas side quests para você fazer.&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Detalhe que nada disso é realmente necessário para a campanha principal do jogo, mas isso adiciona e muito para trazer uma experiência mais rica de gameplay. Nessa parte do texto vamos falar um pouco sobre o que se pode fazer com o PLGS, o que o jogo oferece e como aproveitar isso.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjpht2Hh-39wwEwbZjYuuz5Rv8c0jB9j_gVbrpNFjcIpc81FgAEzWvSNTPWC9eeXa0V_6JdEKIZwJ1qx57ecyMexTciIGFP8AGTGj-taiNUsg3GoTAXq7UEzbBcvUDiLMItmWr1kFlx83D8OtKiuiVIJrJMU2us45Ovk5wTUETXyJf44_qy515MHXEwnhM&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;5928&quot; data-original-width=&quot;6116&quot; height=&quot;387&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjpht2Hh-39wwEwbZjYuuz5Rv8c0jB9j_gVbrpNFjcIpc81FgAEzWvSNTPWC9eeXa0V_6JdEKIZwJ1qx57ecyMexTciIGFP8AGTGj-taiNUsg3GoTAXq7UEzbBcvUDiLMItmWr1kFlx83D8OtKiuiVIJrJMU2us45Ovk5wTUETXyJf44_qy515MHXEwnhM=w400-h387&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Jogos com relógio dentro? Não é bem assim mas...&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;OBS:&lt;/b&gt; Apesar de termos hora real, o jogo não possui nenhum tipo de ciclo de dia e noite, nem livremente como Dragon Quest III e nem com uso do relógio. Mas existe uma exceção que eu vou mencionar mais adiante.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;Festa e festivais&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjD9bZizhMwzQ2tFls-m8lV4oxk_0NuUfopDzdOZsqX5WNFSnLXatk5Xb5kghK4PIQKlvizPgpofxGFNZTHEr2AN-C6DkD3ap3T9s5IuRu-bW6cfKfrWcOkD_VbBM66PhV__TXeN4Ssd5yUhAvrv98_jBZ1xjRycazSVxdBfJ7CcGzZpqQg6BSavbyTlRw&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;224&quot; data-original-width=&quot;256&quot; height=&quot;350&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjD9bZizhMwzQ2tFls-m8lV4oxk_0NuUfopDzdOZsqX5WNFSnLXatk5Xb5kghK4PIQKlvizPgpofxGFNZTHEr2AN-C6DkD3ap3T9s5IuRu-bW6cfKfrWcOkD_VbBM66PhV__TXeN4Ssd5yUhAvrv98_jBZ1xjRycazSVxdBfJ7CcGzZpqQg6BSavbyTlRw=w400-h350&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;O jogo te dando os parabéns pelo seu aniversário&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;A primeira coisa que você pode aproveitar com o PLGS é o seu aniversário. Quando você inicia o jogo no dia, antes mesmo de exibir o logo da Hudson ele irá te dar os parabéns. Mas não é só pra isso não, tem presentes dentro do jogo. Lembra do Genkotsu e do Binta? Aqueles dois amigos covardes do começo do jogo? Então. Volte para Hikage e vá até sua casa, você irá encontrá-los junto das meninas do vilarejo (que são apaixonadas pelo Higan) e eles irão te dar alguns itens caros e raros de presente de aniversário. Dá até pra voltar mais vezes no mesmo dia e ganhar mais itens.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhIF5RZLRX7qmRJwAW6AYBGD08TO_LCibqscLD1KHWw7-aNpc8NNKMOZ24qDTFT--9PHKWgKmX8GjIx94nIFDdVvxuxfhzm_Bdw4bOxTeVcoQCxB-YAbW3unRgd7NV3rg_MuutwhRo4wL0HVYqcZxDjQbe39bJD8F-bw6iNmlDMv2magTHLdMqPyVD7x80&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;810&quot; data-original-width=&quot;1080&quot; height=&quot;300&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhIF5RZLRX7qmRJwAW6AYBGD08TO_LCibqscLD1KHWw7-aNpc8NNKMOZ24qDTFT--9PHKWgKmX8GjIx94nIFDdVvxuxfhzm_Bdw4bOxTeVcoQCxB-YAbW3unRgd7NV3rg_MuutwhRo4wL0HVYqcZxDjQbe39bJD8F-bw6iNmlDMv2magTHLdMqPyVD7x80=w400-h300&quot; width=&quot;400&quot; /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-family: verdana;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&amp;nbsp; &amp;nbsp; &lt;/span&gt;Quer saber onde tem festa?&lt;br /&gt;Pergunte ao Kabuki&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Datas comemorativas e feriados também têm importância aqui. Algumas o jogo até te avisa no mesmo estilo do seu aniversário. O que você pode fazer é visitar os templos onde os animais sagrados de cada província de Jipang residem e lá existe um espaço onde são realizados festivais. Só tem um porém, para que os festivais aconteçam você deve ter livrado a província das tropas do Inferno e quebrado o selo do animal sagrado que guarda a província.&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Para saber quando e onde acontece as festividades é só visitar a casa dos jornaleiros e você vai encontrar o grande Kabuki Danjuro lá… tá, não é o Kabuki que a gente conhece dos jogos anteriores, mas ele tá lá pra festar, assim como o original faria.&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Para exemplificar melhor, durante os dias 23 a 25 de dezembro, no santuário do urso na primeira província do jogo, temos um festival de Natal. Podemos brincar, comprar alguns itens diferentes e obviamente que, sendo um bom menino como somos, ganhamos um presente do Papai Noel, na verdade até mais de um se voltarmos ao festival mais vezes e tocamos o sino que chama o bom velhinho.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEh5c4hCM81t-UYC17rkkdblob52ipJcAbdSfMpnXoBAz6INWZtLjlFOTSGI_tjbPRSKqedx36TArzqPE_BS4eLspKaDW2UAw_rOxFJgpZ-0bFQirzJdyc1kDmLQicvUT0xJ2ttbUMkvNGTw3XpuLC2OiHFPb9sLdC9oqwCC4pBtnMTz_Etcq9nRSp00unE&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;386&quot; data-original-width=&quot;686&quot; height=&quot;225&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEh5c4hCM81t-UYC17rkkdblob52ipJcAbdSfMpnXoBAz6INWZtLjlFOTSGI_tjbPRSKqedx36TArzqPE_BS4eLspKaDW2UAw_rOxFJgpZ-0bFQirzJdyc1kDmLQicvUT0xJ2ttbUMkvNGTw3XpuLC2OiHFPb9sLdC9oqwCC4pBtnMTz_Etcq9nRSp00unE=w400-h225&quot; width=&quot;400&quot; /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-family: verdana;&quot;&gt;O bom velhinho não tem trenó mas tem presentes&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Apesar de eu ter mencionado o Natal, os festivais são obviamente baseados em feriados e calendário japonês, então não espere ver tantos festivais coincidindo com datas ocidentais. Em todo o caso temos festa quase o ano todo pra curtir, exceto no mês de novembro. Em todo o caso fale com o Kabuki pra saber onde tem festa.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Cada festival tem uma temática diferente de acordo com o feriado em que ele é baseado. Teremos itens comemorativos, decoração apropriada e na grande maioria alguns minigames únicos para participar, obviamente, com prêmios. Por exemplo, nas festividades de ano novo, podemos participar de uma competição de pião, basta manter o seu girando por mais tempo que você ganha. Podemos até disputar partidas de sumô em uma das festividades.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;As feiras dominicais apesar de serem em lugares diferentes ao longo do ano, são todas iguais no formato e no que se pode conseguir de cada uma e mesmo em novembro elas continuam rolando regularmente todo domingo, ao contrário dos festivais.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;Promoções, descontos, eventos e oportunidades.&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEj9Lb-IN888cCBRTqgdymh8LXQJh9we-6VFdv_GK53DOwY83MX1SyBFF879HxACkxkjKB2WpoW3IAWeCfTs-ikGIo95hKoQo27vJCUyiqZdehVptn7uS35cBQXpLZ0EtwD9blpESwEeFqdNchsua3NEG6pUnkxX-LOChmK0Dj5d-Kx49mP9--V5EBAUd3w&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;224&quot; data-original-width=&quot;256&quot; height=&quot;350&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEj9Lb-IN888cCBRTqgdymh8LXQJh9we-6VFdv_GK53DOwY83MX1SyBFF879HxACkxkjKB2WpoW3IAWeCfTs-ikGIo95hKoQo27vJCUyiqZdehVptn7uS35cBQXpLZ0EtwD9blpESwEeFqdNchsua3NEG6pUnkxX-LOChmK0Dj5d-Kx49mP9--V5EBAUd3w=w400-h350&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Será que tem algo com desconto aqui?&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;A alegria do PLGS não é só pra fazer festinha não. Uma vasta quantidade de lojas ao redor de Jipang realizam promoções diversas baseadas nos recursos de data e hora que o jogo tem.&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Algumas lojas oferecem descontos em itens específicos ou em toda loja em determinados dias da semana, ou então em horários específicos.&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Algumas lojas colocam itens únicos à venda em determinados momentos com base no PLGS.&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;A parte ruim de tudo isso é que não existe nenhum guia comercial de Jipang. Em alguns lugares os NPCs até comentam sobre promoções, mas não é algo comum.&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Em uma feira na província do pavão temos lojas diversas que abrem em dias específicos da semana, por exemplo, algumas só abrem na segunda, quarta e sexta feira, enquanto outras só abrem às terças, quintas e sábados. Aí nos domingos todas as lojas estão abertas.&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Há apenas uma exceção nesse local: a loja de bolinhos trabalha todos os dias das 10 às 22 horas.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;Buscando companhia? Venha tomar um chá&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgdAZ02Ybw_E0ewRMt-Rf-13tI2hBt8KWMfRwBo-rNrWR-jQ2v1DdcMbuaicqBXFCtNYKTLiojadB8HkSlKpHuBW3AoNXl1RppEM-hIVILLjt07ANdgbx8tCvjuP514C-Ou0JddVAjviARuo23CxA0y99v-nrEZ7lTOguQ3EB0VZd9YGSgjA9v1qjvrx_s&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;224&quot; data-original-width=&quot;256&quot; height=&quot;350&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgdAZ02Ybw_E0ewRMt-Rf-13tI2hBt8KWMfRwBo-rNrWR-jQ2v1DdcMbuaicqBXFCtNYKTLiojadB8HkSlKpHuBW3AoNXl1RppEM-hIVILLjt07ANdgbx8tCvjuP514C-Ou0JddVAjviARuo23CxA0y99v-nrEZ7lTOguQ3EB0VZd9YGSgjA9v1qjvrx_s=w400-h350&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Compre o item recomendado pra subir ao segundo andar&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;As casas de chá já não são bem novidades do jogo. Elas estão presentes em Tengai Makyou II, podemos parar lá e comprar alguns itens de cura por valores em conta ou obter informações durante a jornada. Mas em Tengai Makyou Zero os caras foram além.&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;As casas de chá com dois andares tem um extra, a possibilidade de encontrar jovens moças e… bem… não é bem isso que o jogo dá à entender, mas… enfim, nessas casas de chá especiais, que encontramos nas maiores cidades das províncias, se você comprar o item superfaturado do cardápio, poderá subir ao segundo andar, lá teremos quatro salas, cada uma com uma moça. Você pode entrar nelas e bater um papo com as moças…&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Até aí tudo bem, mas temos um extra, uma das moças costuma ter um comportamento diferente das demais, dependendo dos pedidos que ela lhe fizer, podemos conquistar o coração delas. Se você obtiver sucesso na empreitada amorosa, poderá comprar uma casa na cidade e trazer a moça para morar lá, assim sempre que você visitar ela, poderá desfrutar de momentos juntos.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiSozPiDOn_UBSIQGAZMf3-zQuEI3ebl-SDPDzM57ycwVIElfTJcNjYOathtMxNOuWI3kkSLpdwzC4NDPUv0dq9V2pNMeEBTiuyS9kVxdtiz8XaMAotEwS8zfPKOr7sfbgAlprKH6yfzyr9ID1hSvABeEouXAFFLMP3Ooi1sLBwW8lGwVLH-Y2OooTWfPo&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;224&quot; data-original-width=&quot;256&quot; height=&quot;350&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiSozPiDOn_UBSIQGAZMf3-zQuEI3ebl-SDPDzM57ycwVIElfTJcNjYOathtMxNOuWI3kkSLpdwzC4NDPUv0dq9V2pNMeEBTiuyS9kVxdtiz8XaMAotEwS8zfPKOr7sfbgAlprKH6yfzyr9ID1hSvABeEouXAFFLMP3Ooi1sLBwW8lGwVLH-Y2OooTWfPo=w400-h350&quot; width=&quot;400&quot; /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-family: verdana;&quot;&gt;Não é só chocolate que você vai ganhar dela não...&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;E onde o PLGS entra nisso tudo? Bem, algumas moças reclamam que fazem dias que você não a visita. Outras pedem que você vá diariamente visitar ela durante um período. Outras enviam cartas pra você que chegam em dias diferentes. E por aí vai... dá até pra ganhar chocolates de uma delas no dia de São Valentim, igual você vê nos animes. Uma delas adora receber presentes, e a loja que vende os tais presentes tem promoções em dias específicos da semana… ao menos não temos os irmãos Ashimoto e a mocinha que eles usaram para nos extorquir por aqui kkkkkkkkkkkkkkkkkk&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Um ponto curioso sobre essas namoradinhas do Higan é que elas têm papel em parte de um dos finais do jogo.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;OBS:&lt;/b&gt; Nem vamos considerar o fato do Higan ter apenas 12 anos de idade, estar frequentando um local de natureza questionável e ainda por cima coabitar com algumas das moças. Isso é apenas um detalhe...&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;Criando bichinhos virtuais&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Criar pets em um jogo não é algo incomum, mas em Tengai Makyou Zero isso tinha que obviamente estar atrelado ao PLGS. Na província do urso temos uma loja de ovos. Mas não são ovos comuns, que você pode fazer um omelete e matar a sua fome. Eles dão origem a criaturas peculiares que o próprio jogo chama de pets. Sua responsabilidade ao comprar um ovo é manter um pet vivo, tem que alimentar eles regularmente para evitar que eles morram, eles perdem 1 ponto de HP à cada uma hora do mundo real. Mas se você cuidar bem eles podem viver muito e até evoluir mudando de forma.&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Qual a finalidade? Simplesmente te dar algo a mais pra fazer no jogo. Não tem nada extra para se fazer com os pets. Mas eu acho que esse recurso foi incluído no jogo porque na época os bichinhos virtuais eram populares… lembra dos Tamagotchi?&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhf1WO-SoxeNtMVCZ9OvhCL1AXI6rWKcpAxyE4uU2qvDA_FqZSz0yL2KINVSuBzYpdUvBmHEt3qsUoNjv0mc35M3xYJTo7AwBN3X_6qjJkX7QUY7AFSH65sXqTzYMBntERY6tMtxZB1FjfudO0KkiiqzXf-brI7a8397zSUJOyG4-oBX9B_KNloM7zmd_Q&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;224&quot; data-original-width=&quot;256&quot; height=&quot;350&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhf1WO-SoxeNtMVCZ9OvhCL1AXI6rWKcpAxyE4uU2qvDA_FqZSz0yL2KINVSuBzYpdUvBmHEt3qsUoNjv0mc35M3xYJTo7AwBN3X_6qjJkX7QUY7AFSH65sXqTzYMBntERY6tMtxZB1FjfudO0KkiiqzXf-brI7a8397zSUJOyG4-oBX9B_KNloM7zmd_Q=w400-h350&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Criando pets... por criar apenas... nada de recompensas...&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Só que a loja de ovos tem um extra útil. Depois de um tempo, a loja passa a ofertar um ovo roxo gigante. Esse ovo dependendo de uma combinação de itens que você dá à ele dará origem à uma criatura diferente que poderá ser usada como habilidade com a Subaru. No total são 5 criaturas diferentes mas você só poderá ter uma delas.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;Side quests, itens especiais e lugares para se divertir.&lt;/b&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Algumas side quests que fazemos durante o jogo são diretamente ligadas ao PLGS. Embora todas sejam opcionais e não afetem diretamente o andamento do jogo, é algo a mais para se fazer.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;O melhor exemplo de side quest é quando encontramos os caranguejos entre a província da tartaruga e do cachorro em um restaurante. Eles nos pedem ajuda para nos livrarmos do Grande Idiota, o único personagem que está literalmente em todos os jogos da franquia Tengai Makyou. Só que esse evento só pode ser feito no outono (nossa primavera).&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjoQnNNsVwHHsjUFXPNiKhgw4tHcByAfYDcpdGA4xd7V7QlMGhDVszcLs1aF5vqS6Sc2K7EEN4wxosGNL0Nr31aOvWHtM11xZcI4724VmcbbHMp8wEoJKFr2Xgsl4X9mgf9Sjhsq7pcCa969UcZNmWSy_84t1HU1GHvWirJox5R-ezODaYqYsOn5K5GMl0&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;225&quot; data-original-width=&quot;225&quot; height=&quot;400&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjoQnNNsVwHHsjUFXPNiKhgw4tHcByAfYDcpdGA4xd7V7QlMGhDVszcLs1aF5vqS6Sc2K7EEN4wxosGNL0Nr31aOvWHtM11xZcI4724VmcbbHMp8wEoJKFr2Xgsl4X9mgf9Sjhsq7pcCa969UcZNmWSy_84t1HU1GHvWirJox5R-ezODaYqYsOn5K5GMl0=w400-h400&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;O idiota sempre se faz presente&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Se as moças que você conhece nas casas de chá não são o bastante, você pode se encontrar com as 3 aparições misteriosas. Basta visitar a caverna que liga as províncias do urso e do pavão em horários como 3, 6, 9, 12, 15 e assim por diante até a área com o chão colorido ficar rosa. Se fizer corretamente, 3 moças misteriosas aparecem e fazem uma oferta ao Higan. Escolha uma das 3 e além de um carinho receba um item único da escolhida.&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Vale mencionar que você não poderá mudar sua escolha, uma vez escolhida uma das 3, à cada 12 horas do primeiro encontro, se voltar ao local poderá receber outro item da escolhida (e o carinho é claro).&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Que tal ganhar presentes por não ser curioso? Ao ganhar a caixinha da Princesa Mitsuko ela te adverte para nunca abri-la. Ouça o conselho dela e no dia seguinte volte até ela para ela abrir a caixa. Você ganha um item com isso. Fique vários dias sem abrir a caixa e quando ela abrir pra você, o item ganho será ainda melhor. Dá pra conseguir muitos itens raros assim.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEj6j-HMDv6QBvmo-95Vako96kvyEkUvY_vZt6QcC29cZFqMcoWKLFSA5oAuc8LDdMe0yWwKR9d8R98yley-OhoRMSrnH6o5uIei4zquX6EmbXjgotT1-LiuCBjGLgHXJyRMEjzhqTlcoZDouwtcgzCdkhigYsV1LFMyhuqJT4ReXaqLgEfvn-R7hxUC5Lc&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;224&quot; data-original-width=&quot;256&quot; height=&quot;350&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEj6j-HMDv6QBvmo-95Vako96kvyEkUvY_vZt6QcC29cZFqMcoWKLFSA5oAuc8LDdMe0yWwKR9d8R98yley-OhoRMSrnH6o5uIei4zquX6EmbXjgotT1-LiuCBjGLgHXJyRMEjzhqTlcoZDouwtcgzCdkhigYsV1LFMyhuqJT4ReXaqLgEfvn-R7hxUC5Lc=w400-h350&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Minigame de tiro ao alvo... não pode acertar a Subaru&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Existem vários minigames no jogo em diversos lugares, isso sem contar os dos festivais e da feira de domingo. Em especial temos uma cidade totalmente voltada ao entretenimento, nela o PLGS opera com ambientação e até algumas atrações. Das 6 às 18 horas a cidade tem aparência diurna, após esse período ela é exibida com luzes de néon acesas e clima noturno. Dependendo do horário que você visitar essa cidade poderá conferir eventos e minigames diferentes.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Finalizando com o papo de PLGS então. Eu diria que esse é o maior diferencial que o jogo entrega, tem muito conteúdo pra se aproveitar fora da história principal. Além de ser uma enorme inovação no Super Nintendo. Eu sempre digo que Tengai Makyou Zero é um jogo para se jogar por um ano inteiro antes de finalizar, isso porque temos muito o que ver dentro do jogo seguindo o calendário.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhAZBjw7vcLzrI4y_aF2S1cgL01S4Ys4QxLBrfchVXmHmX-ld7Xsq92BvtDFa_WmLbjDbiKCo07BUCLA6kBYkfGgWAQ8gqVRKRWmm9_O-iI4Y1bXXxphAitKevEtuedVrCZwyezZSKYx1kmIPERpX_Xj37tFDypEhyRcAOm8ZjkPDfl22TPxZzMzpfCsZ4&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;224&quot; data-original-width=&quot;256&quot; height=&quot;350&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhAZBjw7vcLzrI4y_aF2S1cgL01S4Ys4QxLBrfchVXmHmX-ld7Xsq92BvtDFa_WmLbjDbiKCo07BUCLA6kBYkfGgWAQ8gqVRKRWmm9_O-iI4Y1bXXxphAitKevEtuedVrCZwyezZSKYx1kmIPERpX_Xj37tFDypEhyRcAOm8ZjkPDfl22TPxZzMzpfCsZ4=w400-h350&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Se você é velho o bastante vai reconhecer isso aqui&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;E dito tudo isso eu finalizo com a parte da jogabilidade. O jogo deu um salto imenso na qualidade do gameplay. Removeu limitações que incomodavam nos jogos anteriores e ainda acrescentou mecânicas legais. Com desafio equilibrado também, não temos que passar raiva atoa. E o adicional que o PLGS traz é imenso. A quantidade de coisas que podemos fazer além de só ir pra frente com o jogo é muito grande. Mas será que o jogo é atraente o bastante para representar tudo o que ele promete?&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;Tá bonito ou não tá?&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Já sabemos que o jogo não tem um CD-ROM para se apoiar, afinal, o Playstation virou concorrente oficial nesta altura do campeonato… e o Philips CD-i melhor nem comentar né? Enfim, com o espaço limitado vimos que a galera da Red colocou muito conteúdo no jogo, mas como ficou esse conteúdo visualmente falando?&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjWZUgnOd-F7YfkZEqzhdtRbSQNsKdv32rwi0Iu-jBNRtbFkE__aizeB28xYaWZMoAsDZczM0-kQNfg9yu74ojrk5Ah3WES0wPq1kT5Ou884JMTrAiJ1bKj-Yi5UK0RZG3ZSgWl6L5Dp6kQhPOokPlddqkfI_uEDJ65nBD13NG_T47uPpJiiw18P1K9dEI&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;224&quot; data-original-width=&quot;256&quot; height=&quot;350&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjWZUgnOd-F7YfkZEqzhdtRbSQNsKdv32rwi0Iu-jBNRtbFkE__aizeB28xYaWZMoAsDZczM0-kQNfg9yu74ojrk5Ah3WES0wPq1kT5Ou884JMTrAiJ1bKj-Yi5UK0RZG3ZSgWl6L5Dp6kQhPOokPlddqkfI_uEDJ65nBD13NG_T47uPpJiiw18P1K9dEI=w400-h350&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;O mapa é facilmente o que mais lembra os jogos anteriores&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Começando então pelo mapa, aqui não temos praticamente nenhum NPC, somente nossos personagens e dependendo da província, um meio de locomoção que possa ser usado. Nossos personagens são bem pequenos, no mesmo estilo de Tengai Makyou II e Fuun Kabuki Den, com detalhes até, porém bem limitados devido ao tamanho. Os cenários sim são o destaque aqui, cada província tem uma geografia própria, elementos de terreno diferentes que mudam o visual. Também temos nuvens cheias de transparência já que o SNES faz isso de forma nativa e é claro que iriam aproveitar não é? Só não temos uma coisa que sempre vemos em RPGs do SNES, o mapa com Mode 7, esse não foi convidado kkkkkkkkkkkkkkkkkk&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;De todos os lugares que o jogo mostra o mapa é facilmente o mais simples de todos, mesmo assim ele ainda é muito detalhado, mais até do que os mapas dos Final Fantasy do console. Talvez justamente por não fazer uso do Mode 7 já que apesar de termos airships no jogo, os produtores não tentaram usar a ideia de 3D durante o voo.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgQ6K3fDF7xuFjRPvI9nB12GK5n5_k7PMg2Vmi6Nufo3IX4ND3ZGY7je1SYrCv-P0uEA0GO2HnRXorAHdoQGqlaEINjSJS-KIngTLtYhAcIY7yhgBDg7t48vySTdHRXHsxdrN4eXZ6Uh5wV9kAd3ZUf2WUYoc7BiJCax8xeTLGIosGSVHL7qt_rTkutWaU&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;1080&quot; data-original-width=&quot;1920&quot; height=&quot;225&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgQ6K3fDF7xuFjRPvI9nB12GK5n5_k7PMg2Vmi6Nufo3IX4ND3ZGY7je1SYrCv-P0uEA0GO2HnRXorAHdoQGqlaEINjSJS-KIngTLtYhAcIY7yhgBDg7t48vySTdHRXHsxdrN4eXZ6Uh5wV9kAd3ZUf2WUYoc7BiJCax8xeTLGIosGSVHL7qt_rTkutWaU=w400-h225&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Lugares bonitos e bem detalhados&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Nas cidades e dungeons os sprites dos personagens mudam para uma versão maior e mais detalhada, seguindo aquela ideia de Tengai Makyou II, só que em todos os lugares exceto no mapa. Os sprites são detalhados e é fácil reconhecer personagens e NPCs importantes. Os NPCs regulares tem uma variedade bem interessante, mas não é tão grande quanto em outros jogos. Mas nem tudo são flores, temos poucas animações diferentes para os nossos personagens além do ciclo de caminhada. E os NPCs não tem praticamente nenhuma além do ciclo de caminhada. Para um jogo de 1995 no SNES é bem pouco, mas, os jogos anteriores da franquia tinham basicamente o mesmo e até menos. Os vilões sim costumam ter sprites mais caprichados e em muitos casos até maiores, e com animações extras. Isso porque eles têm um papel mais único no jogo, e não ficam regularmente na sua tela.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEibnZb8geJXRRGhEzXGB5-xY2dSRMe21GqUvOoSShZPAAsST0nl-GK_wEREI39f5577SrEbIahVH-KunNvWo2Nan2FgoovO71loOMOMV7XgLB86El663lQ3keoiDubNXI2EUDFLK_48gYSPU6RGI0cyCvB0UsbR6gUu66GnekUxC9UpPNGDGScoIeZPyII&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;240&quot; data-original-width=&quot;529&quot; height=&quot;181&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEibnZb8geJXRRGhEzXGB5-xY2dSRMe21GqUvOoSShZPAAsST0nl-GK_wEREI39f5577SrEbIahVH-KunNvWo2Nan2FgoovO71loOMOMV7XgLB86El663lQ3keoiDubNXI2EUDFLK_48gYSPU6RGI0cyCvB0UsbR6gUu66GnekUxC9UpPNGDGScoIeZPyII=w400-h181&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-family: verdana;&quot;&gt;Exemplo prático de cenários de cidades do jogo&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Nos cenários as cidades e vilarejos seguem um padrão visual do que você vê ou encontra, salvo alguns elementos únicos que estão presentes em alguns lugares. Mas pra não ficar tudo repetitivo o jogo faz variações visuais de acordo com a província que estamos, seja uma arquitetura diferente nos telhados das casas, o estilo da mobília, até os potes que revisamos para achar itens. Ainda assim, muitos lugares são razoavelmente bem detalhados, mais do que nos jogos anteriores inclusive.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiQOluQOuew5rXuBH6fEZbFwaBr58jBXeHoS5RZPuhuEKhoKsOBx939udcFTNpdw915my0FV5G-0yl_IuMc7iIn-0yQ7w_t2f9T2rh4JiuV3RIy0_YIf1ZBOvw0prvWffRVlNCW8Hi0kJzbaL2lmB9i-Abuicm3gsdaDGqcZpKM4aaqKEXHRfsKV_iQ1cA&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;242&quot; data-original-width=&quot;523&quot; height=&quot;185&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiQOluQOuew5rXuBH6fEZbFwaBr58jBXeHoS5RZPuhuEKhoKsOBx939udcFTNpdw915my0FV5G-0yl_IuMc7iIn-0yQ7w_t2f9T2rh4JiuV3RIy0_YIf1ZBOvw0prvWffRVlNCW8Hi0kJzbaL2lmB9i-Abuicm3gsdaDGqcZpKM4aaqKEXHRfsKV_iQ1cA=w400-h185&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-family: verdana;&quot;&gt;As dungeons também são bem bonitas&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Nas dungeons o jogo se difere mais, ele praticamente não recicla nenhum padrão. Cada dungeon tem um visual único, mesmo aquela caverna onde só vamos passar de uma província para a outra eles fazem algo diferente. As bases dos generais do exército do Inferno são sempre bem legais de ver, é onde mais capricharam nas dungeons do jogo.&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Então quer dizer que o jogo não reaproveita nenhum cenário sem mudar nada? Sim, ele reaproveita e muito. Os lugares onde encontramos os mestres que nos dão as magias e as habilidades do Higan são praticamente o mesmo cenário, sem praticamente nenhuma mudança visual.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjD3H1PqSRADRW4TaStTW940thaYsNoRyf_QfnlwmYj1iInpx7aHYAq2NgvzyzcxXEDcqIWM95QpSdqlsRutHrH46YdzmeNEtZrXEmYsqb0KRV6DZdgZ-pGOy9p2HZ6clLyfD0WWoNzXFTKM9ZMQDD8awlzoJACGq9QQ9dY1oQpV3rWy90GxxpmMNHhDmc&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;224&quot; data-original-width=&quot;256&quot; height=&quot;350&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjD3H1PqSRADRW4TaStTW940thaYsNoRyf_QfnlwmYj1iInpx7aHYAq2NgvzyzcxXEDcqIWM95QpSdqlsRutHrH46YdzmeNEtZrXEmYsqb0KRV6DZdgZ-pGOy9p2HZ6clLyfD0WWoNzXFTKM9ZMQDD8awlzoJACGq9QQ9dY1oQpV3rWy90GxxpmMNHhDmc=w400-h350&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Combates trazem personagens e inimigos grandes&lt;br /&gt;junto de um cenário bonito&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Nos dois primeiros jogos os combates eram em primeira pessoa, no Kabuki Den fizeram algo no estilo FF com visão lateral e finalmente pudemos ver nossos personagens. Mas o que fizeram em Tengai Makyou Zero sim foi uma evolução digna. Os combates são facilmente o maior destaque nos gráficos do jogo.&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Os nossos personagens ficam de costas para a tela, vemos eles da cintura pra cima, algo parecido com o que temos em Phantasy Star II e IV do Mega Drive por exemplo. Nossos personagens são extremamente detalhados e possuem diversas animações, temos animações para o ataque normal armado, para o uso de itens e magias, o uso de habilidades também traz animações diferentes para alguns personagens. Também temos animações para defesa, quando somos petrificados, quando estamos dormindo e para fugir dos combates. Tudo super bem detalhado e com sprites grandes. A única coisa que o jogo não exibe é o personagem indo de fato bater no inimigo, não que isso seja problema já que muitos dos jogos mais famosos do SNES fazem isso. Vale lembrar que mesmo Genkotsu, Binta e Hisui que são temporários são igualmente detalhados e com várias animações.&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Os inimigos comuns em contrapartida são estáticos, não se movem e sabemos que eles vão fazer algo quando eles piscam o sprite, igual em Final Fantasy por exemplo, mas não podemos reclamar disso, afinal o jogo tem vários inimigos detalhados e alguns sprites bem grandes, e com um diferencial em relação à muito RPG, inclusive aos jogos anteriores da franquia. Não tem color swap aqui, o recurso amplamente usado por muitos RPGs para representar inimigos mais fortes não existe aqui, todos os inimigos que enfrentamos ao longo do jogo são únicos, inclusive não vemos inimigos de um lugar se repetir em outro. Os chefes em contrapartida são animados, mas nem tanto, algo bem próximo do que o jogo anterior fazia, o que na real é menos do que Tengai Makyou II por exemplo. Mas nada a reclamar, ao menos os sprites dos chefes são grandes e detalhados. Alguns chegam a cobrir quase toda a tela.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgjNdEYvqihfXI98VeeyavcaJTU5CLIax5ARDadAthoJVSRt3Lr_OJXdkxlhUq9HN2rna3r5Ah7KxvN3-XMRe_faa3TIUOwZ4C0sJUY9s8kuxrUf0j8WdXcokKHu8cmd2Z4yuTUxXXhJz53u3uXpE3BV_dUhXh-iX82wm77Y88Il96wNTvDk9jG6mkujMY&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;224&quot; data-original-width=&quot;256&quot; height=&quot;350&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgjNdEYvqihfXI98VeeyavcaJTU5CLIax5ARDadAthoJVSRt3Lr_OJXdkxlhUq9HN2rna3r5Ah7KxvN3-XMRe_faa3TIUOwZ4C0sJUY9s8kuxrUf0j8WdXcokKHu8cmd2Z4yuTUxXXhJz53u3uXpE3BV_dUhXh-iX82wm77Y88Il96wNTvDk9jG6mkujMY=w400-h350&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-family: verdana;&quot;&gt;Os chefes do jogo são gigantes&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Outro upgrade gigantesco do jogo está nas animações e efeitos visuais para magias e ataques especiais. As magias mais simples no geral tem efeito mais básicos, as de fusão já trazem efeitos visuais bem mais legais, ainda mais pelo fato de que usar uma magia em um único alvo exibe uma animação diferente de usar ela em todos os alvos. As habilidades especiais dos personagens já começa chamando atenção pelos retratos que aparecem antes, cada personagem tem 5 artes diferentes ali de acordo com o quão legal ele é (isso é tão nada a ver Kkkkkkkkkk) e a maioria das habilidades tem animações legais, com amplo destaque para a Subaru aqui, as criaturas que ela invoca já vem com sprite grande e enchendo a tela de efeitos.&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Por fim, os cenários de batalha também são um ponto de destaque. Temos uma grande variedade de artes, que embora estáticas, são super bem feitas e cheias de detalhes. Somente contra os generais do Inferno o jogo troca os cenários por um fundo estilizado, mas não tem luta no fundo verde e preto horrendo aqui não.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEi8M-qpvfWcY5NYYxSRQ0KjPIrcUbuFOv-hfr3a7ERmsPhY9J6Bli7QA4EOqqeVmmCbPt1kvMoYK4-Rxa4KyBUfRLZsO7dzIXZ7coKIybEJzQdjYwFQIth_0v8AYUogEWY5p6DhLZVi6diFxGrvz4i8VuCs1hH22PJJDH1k-06LLfc_S9bs_3NfW-7FSZ0&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;224&quot; data-original-width=&quot;256&quot; height=&quot;350&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEi8M-qpvfWcY5NYYxSRQ0KjPIrcUbuFOv-hfr3a7ERmsPhY9J6Bli7QA4EOqqeVmmCbPt1kvMoYK4-Rxa4KyBUfRLZsO7dzIXZ7coKIybEJzQdjYwFQIth_0v8AYUogEWY5p6DhLZVi6diFxGrvz4i8VuCs1hH22PJJDH1k-06LLfc_S9bs_3NfW-7FSZ0=w400-h350&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Cutscenes o jogo não nos oferece muito infelizmente&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Por fim, podemos afirmar que, já que não tem CD-ROM, não tem cena animada pra ver, não é? Certo… bem, certo e errado ao mesmo tempo. Não temos cenas épicas em anime, o que desanima é verdade, ainda mais quando vemos o Kabuki Den elevando isso a um nível muito maior na franquia, mas o jogo tem sim algumas cutscenes, logo no começo você já vê algumas com a introdução de Jipang e o portão do inferno. Rola algumas coisas dentro do jogo também, usando o Mode 7 inclusive. Também tem algumas situações feitas com gráficos do campo mesmo. E pra não falar que o jogo não tem arte, as imagens dos personagens na tela de status ainda são muito legais. Não vou dizer que tudo isso é melhor do que as cenas animadas que sempre foram destaque nos jogos anteriores mas ao menos não ficamos sem nada.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjMtjkLErHXnsB-xGHVOFxlB5lJmjrCxgkwhIpCSinU4zw3vYIqn2tUbX6HDDlC7W7HAzwnME2sP0AZpYIj7rVe6TZZ_6zpB4MwxsajXRqolhn6bdOPDwELzUC0c7AKWnZmGOAyZ8RTbJ0n06wz-HCzPJUXaocUAocBVSDZ_o8DLyYW2PxKOuUVOgPAsK0&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;224&quot; data-original-width=&quot;256&quot; height=&quot;350&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjMtjkLErHXnsB-xGHVOFxlB5lJmjrCxgkwhIpCSinU4zw3vYIqn2tUbX6HDDlC7W7HAzwnME2sP0AZpYIj7rVe6TZZ_6zpB4MwxsajXRqolhn6bdOPDwELzUC0c7AKWnZmGOAyZ8RTbJ0n06wz-HCzPJUXaocUAocBVSDZ_o8DLyYW2PxKOuUVOgPAsK0=w400-h350&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Tem Mode 7 também, só não está no mapa...&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Graficamente falando, Tengai Makyou Zero é muito bom, visualmente falando, muito superior aos jogos anteriores da franquia, mesmo não tendo as cenas animadas. Os gráficos no campo são mais simples do que mútuos jogos do SNES, mas nos combates o jogo vai além. Não são muitos RPGs que exibem personagens grandes com cenários bonitos e animações detalhadas. Mas um jogo não é feito só de gráficos bonitos, se o som for ruim…&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;Isso é música para os meus ouvidos&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;E agora? Como é que vamos fazer sem o CD? Downgrade na parte sonora? Não! Nenhum pouco!&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgP5R_dHo4X88-a9xjuTD6nHoqcA3JCchDDE3DccYZXcCIWD1Ty-2k7gaoch2p3B-1AYeKfK7WWDjpgJu9yLWgNBgXeNW9z89VIcNMdMIJEuE33Wrmz9kEOzL7Jl2fvLGuRwq8i8yBhbmB8E7gdL2yJhyTGHm2O-9zZSgCXjP-nuCYaiTsmQ7kyLH223qo&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;450&quot; data-original-width=&quot;600&quot; height=&quot;300&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgP5R_dHo4X88-a9xjuTD6nHoqcA3JCchDDE3DccYZXcCIWD1Ty-2k7gaoch2p3B-1AYeKfK7WWDjpgJu9yLWgNBgXeNW9z89VIcNMdMIJEuE33Wrmz9kEOzL7Jl2fvLGuRwq8i8yBhbmB8E7gdL2yJhyTGHm2O-9zZSgCXjP-nuCYaiTsmQ7kyLH223qo=w400-h300&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Trilha sonora oficial do jogo&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Na parte musical, como o SNES tem um chip de som mais avançado do que o do PC Engine padrão sem CD, as músicas do jogo não terão aquela vibe PSG, é tudo MIDI, e MIDI de qualidade. Da abertura ao final eu te garanto que você vai ouvir muita música boa. Os temas de batalha são excelentes, o compositor se animou tanto que o tema de batalha padrão dura mais do que um combate no jogo kkkkkkkkkkkkkkkkkk&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Tengai Makyou Ziria tinha uma trilha sonora ok… não era nada de mais… Tengai Makyou II Manjimaru veio consertando isso, trouxe muitas músicas boas… Tengai Makyou Fuun Kabuki Den deu outro passo à frente nesse ponto com músicas ainda melhores… mas Tengai Makyou Zero se superou sem usar uma mídia diferente. A trilha sonora do jogo é fenomenal e eu mais do que recomendo você ouvir ela.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Vai ouvir ou não? Clique &lt;b&gt;&lt;a href=&quot;https://downloads.khinsider.com/game-soundtracks/album/tengai-makyo-zero-far-east-of-eden-zero-1995-snes&quot;&gt;AQUI&lt;/a&gt;&lt;/b&gt; para ouvir a trilha sonora de dentro do jogo e clique &lt;b&gt;&lt;a href=&quot;https://downloads.khinsider.com/game-soundtracks/album/tengai-makyou-zero-digital-remix-1996&quot;&gt;AQUI&lt;/a&gt;&lt;/b&gt; caso queira ouvir a trilha sonora lançada oficialmente.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Os efeitos sonoros também são bem melhores que os dos jogos anteriores e obviamente que isso se dá por conta do chip de som do console mais uma vez. Não é que isso fosse necessariamente ruim antes, mas temos efeitos mais condizentes pra muita coisa, cortar os inimigos na espada é mais satisfatório com um efeito sonoro melhor.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjDwiVK7ULGCjZc8DRaLN-jdx79u1xtlE-Ekmp5Z8sKJ312eyCRLDRuObaMwUlCWhFzcIaj_na-NfXU5-ozW4WlJWAqT4m2Nav7gE2pvkoBGetfhAHBOymwTaIr_5PauR7kwstLZ_LYVjGTX0Cw9zg4Y1xPPc2t9B6AdHcdIopV5_vSv2h9p7uhnwg5DrI&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;224&quot; data-original-width=&quot;256&quot; height=&quot;350&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjDwiVK7ULGCjZc8DRaLN-jdx79u1xtlE-Ekmp5Z8sKJ312eyCRLDRuObaMwUlCWhFzcIaj_na-NfXU5-ozW4WlJWAqT4m2Nav7gE2pvkoBGetfhAHBOymwTaIr_5PauR7kwstLZ_LYVjGTX0Cw9zg4Y1xPPc2t9B6AdHcdIopV5_vSv2h9p7uhnwg5DrI=w400-h350&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Não tem voz no jogo mas você pode cantar no karaoke nessa cidade&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Só é meio óbvio que assim como não temos cenas animadas, também não tenhamos vozes no jogo. Embora Tales of Phantasia e Star Ocean que usam menos espaço tenham… até Emerald Dragon do SNES tem vozes nos combates e olha que o cartucho lá é um mísero 16 Mbit (2MB). Mas infelizmente Tengai Makyou Zero não ganhou vozes… nem mesmo um grito… pra não dizer que ninguém emite som, os animais que encontramos espalhados por Jipang fazem barulho, mas sinceramente, era melhor não fazerem, são sons totalmente artificiais feitos com um teclado ou com computador e não som de um animal real que foi gravado.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgAfXujF9_3TtFM1zONIpM4gvObkSecMF87JJtT_xsXf7YbYr_kWhMaI-Hlwg_2pvCrecd7YaLJm9lC2aZbxUnH21vL6Lc9-i8AdelQVhwfPhWKLJYcig2f38ZU2UtnlG2WTtmojEneM2vOMBD3SHUZ4uTvqBtrY5V-ENf3htvbl4V_l_jyv7WEHqehZwA&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;224&quot; data-original-width=&quot;256&quot; height=&quot;350&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgAfXujF9_3TtFM1zONIpM4gvObkSecMF87JJtT_xsXf7YbYr_kWhMaI-Hlwg_2pvCrecd7YaLJm9lC2aZbxUnH21vL6Lc9-i8AdelQVhwfPhWKLJYcig2f38ZU2UtnlG2WTtmojEneM2vOMBD3SHUZ4uTvqBtrY5V-ENf3htvbl4V_l_jyv7WEHqehZwA=w400-h350&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Eu adoraria ver as cenas da intro sendo faladas... uma pena...&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Na parte sonora o jogo é tão bom quanto na visual, trilha sonora excelente e efeitos sonoros ok. Tá, não temos vozes, o que é bem triste mas seria ainda pior se a trilha sonora fosse fraca. Eu acho que a experiência sonora completa o jogo muito bem.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;Recepção e Legado&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Eu nunca acho a quantidade de vendas dos jogos quando eu quero saber delas. Mas Tengai Makyou Zero teve uma boa recepção, menor que as dos jogos do PC Engine da franquia, porém não foi um jogo que passou batido pelo público japonês. Ele não é lembrado nem como o melhor e nem como favorito por quem jogou mais da franquia, mas é sempre elogiado pelo que ele tem de bom.&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Ele é facilmente o RPG da franquia mais conhecido até pelo público ocidental graças à internet. Não pelo jogo em si mas pelos diferenciais que ele carrega como ser o maior jogo em tamanho de ROM lançado oficialmente no SNES, por ter o relógio interno, por sua dificuldade de emulação nas antigas…&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhr0KMiUyqujomhbKxyLhTXzTLY1GcC4ouKSazHLZRE6a_8v7KJyglSSS7g6OjQRAuV5FIT6z5R2HGRjuzfKLBFBh7GApGffgurxGPbzONSD3O8QUa1XY83xuR2ydvSY3TQyl-DYml5yI2rAZaeh3IWvR2aHSVTMBmfmjVzBNbFz7nWdyYdaM6TmvdxRn0/s1600/Sem%20t%C3%ADtulo.jpg&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1200&quot; data-original-width=&quot;1600&quot; height=&quot;300&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhr0KMiUyqujomhbKxyLhTXzTLY1GcC4ouKSazHLZRE6a_8v7KJyglSSS7g6OjQRAuV5FIT6z5R2HGRjuzfKLBFBh7GApGffgurxGPbzONSD3O8QUa1XY83xuR2ydvSY3TQyl-DYml5yI2rAZaeh3IWvR2aHSVTMBmfmjVzBNbFz7nWdyYdaM6TmvdxRn0/w400-h300/Sem%20t%C3%ADtulo.jpg&quot; width=&quot;400&quot; /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-family: verdana;&quot;&gt;Versão especial da Shounen Jump&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;O jogo não teve nenhum tipo de relançamento ao longo dos anos, provavelmente pela dificuldade de emulação. Mas existe uma versão especial do jogo chamada Tengai Makyou Zero Shonen Jump no Shou, essa versão foi lançada como premiação em um concurso da revista Shonen Jump, aquela que publica os mangá mais famosos que tem.&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Essa versão além do nome na tela de título, traz uma decoração pro fundo das janelas de texto com o logo da Jump, alguns itens diferentes e únicos dentro do jogo como comprar uma revista Jump e uma casa em uma cidade do jogo foi removida para dar lugar ao prédio da Shueisha, a editora responsável pela Jump.&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Essa versão é considerada um dos cartuchos mais raros e caros da biblioteca japonesa do SNES. Procurando na web, nem mesmo achei uma cópia à venda.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjA6R3fbh-guZWyTfmqQmu73mm6HseR7pNBita2ad6LIuVRPNpJBebG9zP7mzdvfXiGpUFChfKh5zKStNA-zt1b90qyyAcGOlQIheY1aqffeIZui4QPmqQdZ3HpyKh864FYYkhvc-csZOMNAc7OtvW4zmuSKJklrMs74VXn96Y_n2Lz8JEOg38AeCzaJz0&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;644&quot; data-original-width=&quot;847&quot; height=&quot;304&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjA6R3fbh-guZWyTfmqQmu73mm6HseR7pNBita2ad6LIuVRPNpJBebG9zP7mzdvfXiGpUFChfKh5zKStNA-zt1b90qyyAcGOlQIheY1aqffeIZui4QPmqQdZ3HpyKh864FYYkhvc-csZOMNAc7OtvW4zmuSKJklrMs74VXn96Y_n2Lz8JEOg38AeCzaJz0=w400-h304&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Não é difícil achar o jogo pra venda online no Brasil&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Esse foi o meu primeiro contato com a franquia, comprei um cartucho loose num camelô aqui na minha cidade por míseros 15 reais em 2001. Tenho esse cartucho até hoje e ainda comprei um completo no ebay nas antigas. Inclusive a trilha sonora oficial dele é das poucas que eu tenho uma cópia física, também importada quando era barato.&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Hoje em dia não é impossível comprar uma cópia do jogo tanto loose quanto completa por valores que começam nos 50 reais no Brasil ou em 20~30 importando (sem contar frete e impostos de importação).&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Graças aos avanços na emulação e tudo mais é possível até de se conseguir cartuchos reprô do jogo, inclusive com a tradução. Esses eu não pesquisei por valores já que muitos são vendidos por lojas sob encomenda.&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Foi graças à esse jogo que eu fui me aprofundar pra conhecer melhor o PC Engine, já que a franquia nasceu lá. Eu real me tornei um grande fã da franquia, comprei quase tudo o que eu pude de jogos graças à boa experiência que tive com esse jogo.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;E eu que não entendo japonês? Jogo como?&lt;/b&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjbIlwa5Kmdf9bxoYzIy9VPFgrVXAiAKdLJsjpsrgPLl-L775ULAYkek4RF2r-dLLMHGLtDvtmntTBj1g1o3y4_TC0wLsaDtWedtT7TJ4ZKEGbhgk4Fpu2w4_lyI8ngdVewGpX5tBguyIOqLvsTY3a7rfYcFz3RB2YilqjPUXV0a6Y4U9hGt7_6kOq1g9Q&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;224&quot; data-original-width=&quot;256&quot; height=&quot;350&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjbIlwa5Kmdf9bxoYzIy9VPFgrVXAiAKdLJsjpsrgPLl-L775ULAYkek4RF2r-dLLMHGLtDvtmntTBj1g1o3y4_TC0wLsaDtWedtT7TJ4ZKEGbhgk4Fpu2w4_lyI8ngdVewGpX5tBguyIOqLvsTY3a7rfYcFz3RB2YilqjPUXV0a6Y4U9hGt7_6kOq1g9Q=w400-h350&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Tá em PT-BR mermão!! É só jogar!!&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Por conta da forma como o jogo foi feito, uma tradução demorou anos para acontecer, porque a forma como o texto era armazenado era diferente de muitos jogos. Graças aos esforços de uma galera mais do que sensacional, em outubro de 2017 uma tradução completa para o inglês chegou.&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Mesmo podendo jogar livremente em japonês eu sou uma das pessoas que mais ficou feliz, porque finalmente muito mais gente poderia jogar um jogo bom.&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;E não para por aí não, dessa vez você não precisa vir aqui reclamar que não entende inglês também. Desde 2024, uma galera firmeza também disponibilizou tradução para o português brasileiro do jogo.&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Ambas as traduções estão 100% completas e você acha fácil ROMs com o patch de tradução já aplicado na web. Então já sabe né? Terminou de ler, deixou o comentário, vai lá jogar.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgLDzUQWLhfaCl0Irpg8n1eYM1T09wW3T16FXawtxKfFQ-yhUAhTY7nZvoI4RWs2LF-dDRdS6-4wtQ5hFAB1XBeU20zgDUEd4C9-inQeB-mHRcEzLALx_zdb_vpFpUzkhaNfPFzMaUY-fFwRRzC21E5Lhtkezm6k5d1k6z5Q5HaoayVd21Hhojlrh_em5Q&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;634&quot; data-original-width=&quot;1291&quot; height=&quot;196&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgLDzUQWLhfaCl0Irpg8n1eYM1T09wW3T16FXawtxKfFQ-yhUAhTY7nZvoI4RWs2LF-dDRdS6-4wtQ5hFAB1XBeU20zgDUEd4C9-inQeB-mHRcEzLALx_zdb_vpFpUzkhaNfPFzMaUY-fFwRRzC21E5Lhtkezm6k5d1k6z5Q5HaoayVd21Hhojlrh_em5Q=w400-h196&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Página do jogo no RA&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;E é claro que se o jogo é bom, tem tradução ao menos para o inglês ele tem grandes chances de ganhar set de conquistas lá no Retro Achievements. E não deu outra, temos um set para o jogo pra dar aquela temperada no desafio.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;OBS:&lt;/b&gt; Até o momento que eu escrevo esse texto não há suporte para conquistas na ROM com a tradução em português brasileiro, ao menos não oficialmente. Então vai ter que usar a versão em inglês ou então jogar em japonês se quiser pegar as conquistas.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Confira o set de conquistas do jogo &lt;b&gt;&lt;a href=&quot;https://retroachievements.org/game/11664&quot;&gt;NESSE LINK&lt;/a&gt;&lt;/b&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;E se você quiser saber mais sobre o que é o Retro Achievements e como usar. Assista o vídeo &lt;b&gt;&lt;a href=&quot;https://www.youtube.com/watch?v=lBLe5qnJ3BE&quot;&gt;DESTE LINK&lt;/a&gt;&lt;/b&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;O que temos de curioso?&lt;/b&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;/p&gt;&lt;ul&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;O PLGS é algo totalmente único desse jogo e nunca mais foi utilizado da mesma forma em outro jogo da franquia. Tengai Makyou The Apocalypse IV do SEGA Saturn até tem um sistema batizado de PLGS2 que usa o relógio interno do console, porém não entrega nem um quinto do conteúdo relacionado ao que vemos aqui.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;O chip SPC7110, que é o responsável por brincar de WinRAR com a ROM, também foi utilizado no jogo de baseball da Hudson Power League 4 e no jogo de tabuleiro Momotaro Dentetsu Happy, para fazerem compressão de dados, o que dá a entender que talvez o chip fosse mais barato do que uma ROM maior no cartucho talvez&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;O outro jogo a ter um relógio interno no SNES é o RPG Daikaijuu Monogatari II, lançado em 1996, também publicado pela Hudson Soft, porém é de uma franquia diferente que nasceu no NES. Ele não usa o mesmo chip para fazer o serviço de data e hora, porém ele não entrega nada extra no jogo com a tecnologia, apenas um relógio e um pequeno sistema de lembretes.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Os personagens do jogo aparecem em um jogo chamado Same Game também do Super Nintendo, inclusive com amplo destaque para a Subaru na tela de título do jogo. Também temos personagens dos jogos anteriores da franquia aparecendo bem como outros personagens de jogos da Hudson.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhEnmHuVzqxsya4O7s5jswy0tta1wnT8woaBUKrY71pMeMhSF2Dsw9sq7-H9Wf9aPnooJPWVSMFqDx9SQ4cgGdWffzruPKA_VXygQnxs0hXoBG-NnDXWSlcvDsTb_LsgkO1wvGM0KtgPktCrFqnflahDGB8P62NkiuMYd4cjP2acs-VWr2oREUKDyz_N4o&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;258&quot; data-original-width=&quot;295&quot; height=&quot;350&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhEnmHuVzqxsya4O7s5jswy0tta1wnT8woaBUKrY71pMeMhSF2Dsw9sq7-H9Wf9aPnooJPWVSMFqDx9SQ4cgGdWffzruPKA_VXygQnxs0hXoBG-NnDXWSlcvDsTb_LsgkO1wvGM0KtgPktCrFqnflahDGB8P62NkiuMYd4cjP2acs-VWr2oREUKDyz_N4o=w400-h350&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Tela de título do Same Game com personagens de Tengai Makyou&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;Tática marota…&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Tá afim de grana infinita? O jogo tem um glitch de Ryo infinito. Não é bem infinito, mas você pode ir buscar mais sempre que quiser, vai poder comprar tudo e mais um pouco.&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Na província da cegonha perto do vilarejo dos mano que faz sake, tem um inimigo pequeno com tentáculos, esse inimigo é bem resistente e entra no combate basicamente para roubar o seu dinheiro. Ele vai te roubar por dois ou três turnos e vai fugir te deixando na miséria.&amp;nbsp;É quase um político o safado kkkkkk&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Como ele sempre aparece em dupla ou trio, eles sempre vão te roubar mais dinheiro do que você realmente tem. Aí que entra o segredo, se você deixar eles te roubarem em dois turnos e depois detonar com eles no terceiro turno usando suas habilidades e magias mais fortes, vai ganhar de recompensa todo o dinheiro roubado, até o que você não tinha. Dá pra quebrar a barreira dos milhões de Ryo rapidinho.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiGeoFvkIMwLyRAI1Pa0IoxO_r_p-6ywB-CVJMsW0Rep2duoLn3MHmZqgg28t0w6_KXo6ifPkjBgpRKNEyDGZNm7MxwOIXbVZ7rjFPQxdjA7iT1mwSHI7Qm2Hjv7j4jBeAojakok1dLBx6rACDIWWGhUzEDPqzJtz8M1TOMdS_-IbTY4StcwKjq3GOzeC0&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;224&quot; data-original-width=&quot;256&quot; height=&quot;350&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiGeoFvkIMwLyRAI1Pa0IoxO_r_p-6ywB-CVJMsW0Rep2duoLn3MHmZqgg28t0w6_KXo6ifPkjBgpRKNEyDGZNm7MxwOIXbVZ7rjFPQxdjA7iT1mwSHI7Qm2Hjv7j4jBeAojakok1dLBx6rACDIWWGhUzEDPqzJtz8M1TOMdS_-IbTY4StcwKjq3GOzeC0=w400-h350&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Esse carinha aqui é o que você usa pra fazer o glitch de grana...&lt;br /&gt;Taque fogo nele sem dó...&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Existem outros truques para fazer dinheiro no jogo bem documentados em guias na web, alguns já no começo do jogo. Mas esse aqui eu não vi ninguém falar ainda então tá aí uma coisa que eu fazia quando jogava.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;Conclusão chegando…&lt;/b&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Tengai Makyou Zero é surpreendente, não era conhecido como deveria ser, mas traz a fórmula que popularizou a franquia no Japão, traz jogabilidade de qualidade, gráficos e sons acima da média para o Super Nintendo e ainda inova como nenhum jogo do console fez. Temos que agradecer e muito os esforços da comunidade retrogamer que se dedicou para que uma tradução fosse possível, esse jogo merece ser mais popular do que ele é.&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Eu jamais vou me esquecer da sensação de conhecer um jogo de Super Nintendo que tivesse todas essas paradas diferentes, tipo, eu já conhecia jogos que usavam data e hora graças às revistas que falavam de Shenmue no Dreamcast, que eu só fui jogar muitos anos depois. Mas ver conteúdo assim interativo em um console muito mais antigo…&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjhOlKXsOtx0qj_F6dAfnWbpJYiJ1rPuXOH5dhBbCSo1lL6zgFdmwRA-NLrJzlsBiQzDguowtfCv6h3yyv1IthcMR66IHL64p1jPqeHVA8GtysPZfXAhxQggHC0KRgxIqHsNvmOX-s8MxRU9y7cZeMSpTSH880lNgy4dtlmm_FN_GkN0nzNFusPU5t41is&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;224&quot; data-original-width=&quot;256&quot; height=&quot;350&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjhOlKXsOtx0qj_F6dAfnWbpJYiJ1rPuXOH5dhBbCSo1lL6zgFdmwRA-NLrJzlsBiQzDguowtfCv6h3yyv1IthcMR66IHL64p1jPqeHVA8GtysPZfXAhxQggHC0KRgxIqHsNvmOX-s8MxRU9y7cZeMSpTSH880lNgy4dtlmm_FN_GkN0nzNFusPU5t41is=w400-h350&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Ninigi... se prepare que seu fim está chegando...&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Eu já disse várias vezes, esse foi o meu primeiro contato com a franquia. Foi o jogo que me abriu as portas para conhecer o PC Engine graças aos outros jogos da franquia, até hoje ele tem um espaço no meu coração. Eu coloco ele não só como um dos melhores RPGs do SNES, mas também como um dos melhores que eu já joguei. Ele não é meu Tengai Makyou favorito mas daria fácil um segundo lugar pra ele.&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Quando fui vendo que haviam remakes dos jogos anteriores, que existia um jogo novo (Tengai Makyou III Namida do PS2) eu sonhava que um dia veria um remake de Tengai Makyou Zero, mas não sei dizer se isso aconteceria, mesmo se a Hudson ainda estivesse viva… infelizmente eles foram foram adquiridos pela Konami pouco tempo depois do lançamento do remake de Tengai Makyou Ziria no Xbox 360 e bem… Konami né? Não se pode esperar nada deles…&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Eu mais do que recomendo a você que gosta de RPG dar uma chance para Tengai Makyou Zero, tá até traduzido para facilitar a sua vida. Você vai gostar do jogo. Inclusive se você jogou, deixa aí um comentário. Quero conhecer sua experiência com ele.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;E assim vamos encerrando a série de textos que eu batizei de “De Ziria a Zero”. Falamos sobre os 4 jogos da franquia que foram lançados na quarta geração de consoles. O que vem à seguir? Bem… por hora não vou falar sobre Tengai Makyou por algum tempo, mas estou planejando sim novas análises sobre outros jogos da franquia, no caso os RPGs apenas, os de luta são bem mais acessíveis, não vejo motivo pra dedicar um texto sobre eles.&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;O que viria então seriam textos sobre:&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;/p&gt;&lt;ul&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Tengai Makyou The Apocalypse IV do SEGA Saturn e seu relançamento no PSP&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Tengai Makyou II Manjimaru nos remakes do PS2 e Gamecube e posteriormente um artigo dedicado ao port do Nintendo DS&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Tengai Makyou III Namida do Playstation 2&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Tengai Makyou Ziria Harukanaru Jipang do Xbox 360&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Alguns eu já joguei até o final como Tengai Makyou IV no port do PSP e o remake 3D do Manjimaru, o restante até comecei mas nunca terminei. Só o tempo vai dizer quando vou conseguir dar conta de finalizar o que falta e produzir os textos, mas vou me esforçar para isso.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEj-_rPYgLLcj8JSSIeKt0UYG2kURJyhtq_XzStvIxtzc15X0r3844aBy3CRTS25cP81ZKsn6YyyrGruAmRyTieh4aIWh-hIBpzG6rmXF9idkXoXg3Ucu9b266XsBvvW2CurHCtku7f-KIdCie1GqoMedTGIF9MzAobEWAI175DJIQPL-Y0Efvyh8qcteeQ&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;1050&quot; data-original-width=&quot;1358&quot; height=&quot;310&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEj-_rPYgLLcj8JSSIeKt0UYG2kURJyhtq_XzStvIxtzc15X0r3844aBy3CRTS25cP81ZKsn6YyyrGruAmRyTieh4aIWh-hIBpzG6rmXF9idkXoXg3Ucu9b266XsBvvW2CurHCtku7f-KIdCie1GqoMedTGIF9MzAobEWAI175DJIQPL-Y0Efvyh8qcteeQ=w400-h310&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Eu encerro por aqui deixando um spoiler. O próximo review é de um jogo que é sofrível… enquanto eu sofro espero que vocês estejam jogando Tengai Makyou… até a próxima então.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-size: 11pt; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;/span&gt;</content><link rel='replies' type='application/atom+xml' href='http://snestalgia.blogspot.com/feeds/1310913853525744908/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://snestalgia.blogspot.com/2025/12/ziriaazeropt4.html#comment-form' title='1 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2493873762760599264/posts/default/1310913853525744908'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2493873762760599264/posts/default/1310913853525744908'/><link rel='alternate' type='text/html' href='http://snestalgia.blogspot.com/2025/12/ziriaazeropt4.html' title='De Ziria a Zero Parte 4: O Maior Jogo do SNES'/><author><name>Soterio Salles</name><uri>http://www.blogger.com/profile/08620031192966980922</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjehzVr9hPgQMcxW3_hecIJ4iFGV0MVoCOP2lJhUU_R6bokyzNyeJNqo0WZXNxwbp5pv_j965fBTw3xkIIe6RKhIGn3P0E3xj2Do9CiCEEUk-b4pIJmytn8ZfH-cvpi9hFpaah6C_uRck57BbVoo3keDPjqobYYQuIJWc-PfSoZ_8pKmQA/s220/IMG_20140323_135503.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/a/AVvXsEih2tBqoP2OMpXgX9WZJK3YxNH5peN0MvDwmr_lrJFdsh9gYI6rgRW8Y-gKq0NGtNcByB00Rff5ilXwFMdP-BkMP5tEG755RzN_urUb2YsFPMAOt0_aRncqBL_bGcuhF_IlVwaJtrBOvzeEXOYfZX1DkkQufLzXlDodHlc4IoJn68EO2Zi2IgylCqWeyAI=s72-w400-h188-c" height="72" width="72"/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2493873762760599264.post-4033793301244544709</id><published>2025-12-19T06:41:00.137-03:00</published><updated>2025-12-19T12:09:10.489-03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Análises"/><category scheme="http://www.blogger.com/atom/ns#" term="Artigos"/><category scheme="http://www.blogger.com/atom/ns#" term="Review"/><title type='text'>De Ziria a Zero Parte 3: Tengai Makyou III? NÃO NÃO!!!</title><content type='html'>&lt;span&gt;&lt;p dir=&quot;ltr&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;/p&gt;&lt;div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEivQ1cTS7djbjj1w0mJOKsTuO-MFjiBEhTXvH2bz0flbBkZ1hLl9P8OfNI9VVe1fX7SQI1jssnUPMna2_btPnWzt9DNOeG_Hz-Q-AKJIRLfToPWIFhZPCvjaCvfM57Qg5nVGwK3itlJCkjxy5jcnzgtfcPMcEfSpNAj4rFsc2Rp0Fa-AYDY3Ux-X_H9UKE&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;&quot; height=&quot;225&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEivQ1cTS7djbjj1w0mJOKsTuO-MFjiBEhTXvH2bz0flbBkZ1hLl9P8OfNI9VVe1fX7SQI1jssnUPMna2_btPnWzt9DNOeG_Hz-Q-AKJIRLfToPWIFhZPCvjaCvfM57Qg5nVGwK3itlJCkjxy5jcnzgtfcPMcEfSpNAj4rFsc2Rp0Fa-AYDY3Ux-X_H9UKE=w400-h225&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;/div&gt;&lt;span&gt;&lt;br /&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Depois de um começo promissor mas não tão grandioso e de uma sequência que bateu recordes, será que os produtores da Red Company ainda teriam o que entregar de bom?&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Não precisamos de um novo herói, apenas de alguém popular pra ir lá e salvar o mundo. Ao menos é o que vamos perceber aqui…&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Mas será que esse jogo que é ao mesmo tempo sequência e spin-off entrega tanto quanto Tengai Makyou II Manjimaru? Vamos descobrir clicando no &lt;b&gt;CONTINUE LENDO&lt;/b&gt;?&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;&lt;span&gt;&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Já passamos por dois jogos da franquia Tengai Makyou. Um foi o pioneiro em vários pontos e ajudou à pavimentar o caminho. O segundo foi o resultado, chegou quebrando recordes e estabelecendo outros. Era natural que com tantos resultados positivos, a Hudson Soft fosse novamente encomendar um novo Tengai Makyou com a Red Company. Mas me diz aí, você leu os textos anteriores para não ficar perdido aqui? Não? Então vai lá.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Clicando &lt;b&gt;&lt;a href=&quot;https://snestalgia.blogspot.com/2025/11/de-ziria-zero-parte-1-o-primeiro-rpg-em.html&quot;&gt;NESSE LINK&lt;/a&gt;&lt;/b&gt; você vai ler o texto sobre Tengai Makyou Ziria e clicando &lt;b&gt;&lt;a href=&quot;https://snestalgia.blogspot.com/2025/11/de-ziria-zero-parte-2-duas-vezes-maior.html&quot;&gt;NESSE LINK&lt;/a&gt;&lt;/b&gt; você lê o texto sobre Tengai Makyou II Manjimaru.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;span&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjGN1TC5LGTosf8boaQLTbeKfIy7yc7hi3Y_WswlgP7229zac1BmgBDd57KbP6HIufCiUSMoO19DrUNeNt9i45XiKyLWcMLgsq5Q-YTrTqwEmGWTsLITZ-bgfpEN3ROAHpXDUFPO27cIz0cOvgZeTXlUvDAG58-LxwtxPcy3EUE7RK3kDfoY6eNcQFSfzQ&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; height=&quot;278&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjGN1TC5LGTosf8boaQLTbeKfIy7yc7hi3Y_WswlgP7229zac1BmgBDd57KbP6HIufCiUSMoO19DrUNeNt9i45XiKyLWcMLgsq5Q-YTrTqwEmGWTsLITZ-bgfpEN3ROAHpXDUFPO27cIz0cOvgZeTXlUvDAG58-LxwtxPcy3EUE7RK3kDfoY6eNcQFSfzQ=w327-h278&quot; width=&quot;327&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Capa do Jogo&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div&gt;&lt;span style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;span style=&quot;text-align: justify;&quot;&gt;Em 10 de julho de 1993, praticamente um ano depois do lançamento de Tengai Makyou II Manjimaru, chegava às lojas japonesas Tengai Makyou III… NÃO NÃO!! KKKKKKKKKKKKKKKKKK… chegava às lojas japonesas Far East of Eden Tengai Makyou Fuun Kabuki Den.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span&gt;Depois do lançamento de Tengai Makyou II Manjimaru, o personagem Kabuki Danjuro se tornou extremamente popular, mesmo não sendo o protagonista do jogo, ele passou a aparecer em eventos como um mascote da Hudson Soft no Japão. Era de se imaginar que ele fosse ganhar um jogo só pra ele em algum momento, e na real nem demorou muito.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;b&gt;De Jipang para o mundo&amp;nbsp;&lt;/b&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span&gt;Deixando o jogo parado já temos introdução pra ver. Vamos ver que alguém não está satisfeito, querendo conquistar o mundo, mas existe um obstáculo. Então depois de termos certeza que este não é Tengai Makyou III, vamos então apertar RUN e começar um novo jogo. E lá vamos nós ver mais uma longa cena animada… nela vemos Kabuki salvando donzelas em perigo. É uma peça de teatro, teatro Kabuki no caso… não porque o Kabuki tá atuando, é teatro Kabuki com o Kabuki atuando… Kkkkkkkkkkkkk&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEh0JSOjFQtmwsM-OrTCwZlh4FhMdjA0jnhBSnDSS_7nu95-IPpAlPxxIJ739qjUAEoS3OBxIcaqS1AUSQ8MzkbDUYdn8OOfQsWxfhaw5hs8qbssDFho5LbP5SdeaqAUbLEwF2CJZoEiSL77C6DYTms8CVkzHJwvPz-ur8DwmCUSfUqfAqUfqFsGb7sI1gE&quot; style=&quot;clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;img alt=&quot;&quot; height=&quot;289&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEh0JSOjFQtmwsM-OrTCwZlh4FhMdjA0jnhBSnDSS_7nu95-IPpAlPxxIJ739qjUAEoS3OBxIcaqS1AUSQ8MzkbDUYdn8OOfQsWxfhaw5hs8qbssDFho5LbP5SdeaqAUbLEwF2CJZoEiSL77C6DYTms8CVkzHJwvPz-ur8DwmCUSfUqfAqUfqFsGb7sI1gE=w320-h289&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;O herói lendário que salvou Jipang do Clã da Raíz&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;span&gt;&lt;/span&gt;&lt;/div&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/span&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: x-large;&quot;&gt;Enfim, nossa história começa um ano depois dos eventos de Tengai Makyou II, após a derrota do Clã da Raiz, estamos na capital Kyo. Kabuki tornou-se uma grande estrela do teatro Kabuki. Até mesmo seus amigos de jornada lhe dão os parabéns pelo sucesso. Dentre os cumprimentos recebemos uma carta inusitada, o remetente, Orochimaru, convidando Kabuki pra bater um papo, relembrar dos tempos de treinamento já que ambos são discípulos do mesmo mestre.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Recomendo andar um pouco pela cidade antes de prosseguir… pronto… agora sim, hora da festa, mulheres e bebida pra todo mundo, Kabuki torrou toda a grana que ele ganhou… de repente, todas as mulheres sumiram. Orochimaru então revela o real motivo do encontro entre ele e Kabuki. O Culto Daimon, os vilões do primeiro Tengai Makyou estão de volta, agora seduzindo o Tycoon eles tentam novamente dominar Jipang e pra isso sequestraram todas as mulheres. Só isso foi o bastante para que o Kabuki decidisse entrar na briga, agora é pessoal.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;span&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEg43FSRC3kuqr0kBRqEQn5Y2WkwOMQeZCmkKzweg0eIzdCARL4rcMOIkN9EOhIVrttqCtVt55Hbc0bseQPGJbEr1ycxr0ncWyeVr1OJfu226XIXjDY37UFuVWv9Y9kpmwmDaXifjR1pNbzbAeFhrU9LLWybd4Hq8utUlcErq_4zursaql1WlappDqv4YsM&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; height=&quot;350&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEg43FSRC3kuqr0kBRqEQn5Y2WkwOMQeZCmkKzweg0eIzdCARL4rcMOIkN9EOhIVrttqCtVt55Hbc0bseQPGJbEr1ycxr0ncWyeVr1OJfu226XIXjDY37UFuVWv9Y9kpmwmDaXifjR1pNbzbAeFhrU9LLWybd4Hq8utUlcErq_4zursaql1WlappDqv4YsM=w400-h350&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Kabuki encontra Ziria que também é fã da Okuni&lt;br /&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div&gt;&lt;span&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span&gt;Eu não deveria ir além disso na descrição da história para evitar dar muito spoiler, mas aqui preciso falar um pouco mais sobre a ambientação do jogo, esse é o primeiro jogo da franquia que não se passa somente em Jipang, em determinado momento vamos viajar pra Londres onde a maior parte do jogo acontece. Isso porque pra quem jogou o primeiro jogo, sabe que o Culto Daimon não é original de Jipang eles vieram do ocidente. Agora chegou a hora de acabar com a Igreja do Demônio de uma vez por todas, e isso só pode ser feito no lugar onde ela surgiu.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span&gt;E assim como em todo Tengai Makyou já temos toda a noção de quem é nosso inimigo desde o início da história. Demon King Garp é o líder da igreja satânica. Ele teme uma profecia que dizia que um herói vindo do leste iria pôr um fim ao seu reinado. E é isso que temos de fazer no jogo.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;/span&gt;&lt;span&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhtENBDPQqKvEOWIyrCYSWX4IhsfLT9s25R-gqzboUowS8X3CNfxohhSRKPcHzejwC9-0jCepgYopu4onJa39EpjdzIKbJfT8m7cMeSz-nOi5Kfb-gg8IP2zq0_YN1SpWqvvthkok4zhXJC88I6UgvFoikc0aOQ_4GVH-GjMkQvkZt9VJQYnBvvlFln4yM&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; height=&quot;309&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhtENBDPQqKvEOWIyrCYSWX4IhsfLT9s25R-gqzboUowS8X3CNfxohhSRKPcHzejwC9-0jCepgYopu4onJa39EpjdzIKbJfT8m7cMeSz-nOi5Kfb-gg8IP2zq0_YN1SpWqvvthkok4zhXJC88I6UgvFoikc0aOQ_4GVH-GjMkQvkZt9VJQYnBvvlFln4yM=w400-h309&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Em Londres não se esqueça de visitar os famosos PUBs&lt;br /&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div&gt;&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; style=&quot;text-align: center;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;span&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Assim como nos jogos anteriores temos um elenco pequeno pra jogar, mas aqui temos um diferencial. Apesar de termos 4 personagens, somente 3 no máximo estarão em nossa party. Em momentos do jogo alguns personagens saem da party e outros entram. E apesar de vermos muitos personagens clássicos dos jogos anteriores aqui, somente Kabuki é jogável, o restante aparece apenas em eventos. Então, bora conhecer o elenco do jogo.&lt;/div&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;/span&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiR_BMcfu03D0F4GJJlVGlsXRbQiw5LtkrV8hYYhCdTY5aH0G7dXIA0ojcePamnu7l9BHaZ51fetKQCal4_KxD_HxND86hpBwxaqFwIOcfi6ejTQzP3UoxpiZuehclv8qu0R2RL7iGz-YiOPXtFeQaSQhWmK8B1MEh0BbMRzi2wf9GWeoHpHNqOni28ER8&quot;&gt;&lt;img alt=&quot;&quot; height=&quot;243&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiR_BMcfu03D0F4GJJlVGlsXRbQiw5LtkrV8hYYhCdTY5aH0G7dXIA0ojcePamnu7l9BHaZ51fetKQCal4_KxD_HxND86hpBwxaqFwIOcfi6ejTQzP3UoxpiZuehclv8qu0R2RL7iGz-YiOPXtFeQaSQhWmK8B1MEh0BbMRzi2wf9GWeoHpHNqOni28ER8=w261-h243&quot; width=&quot;261&quot; /&gt;&lt;/a&gt;&lt;/span&gt;&lt;b style=&quot;font-family: verdana; font-size: x-large; text-align: justify;&quot;&gt;Kabuki Danjuro:&lt;/b&gt;&lt;span style=&quot;font-family: verdana; font-size: x-large; text-align: justify;&quot;&gt; Duas vezes mais absurdo em tudo o que ele era em Tengai Makyou II. O nosso protagonista é dessa vez o único membro do Clã do Fogo. Entre curtir a vida e ser um herói já sabemos o que ele diria, mas curtir a vida sem mulheres? Não tem como pra ele. Maldito Culto Daimon, não deviam ter feito isso.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;span&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Quando pegamos o controle do Kabuki no começo já notamos que ele começa com praticamente tudo o que ele aprendeu durante Tengai Makyou II, apesar de não estarmos em um LV alto não começamos no 1. As habilidades que aprendemos no jogo anterior também estão todas conosco e podemos pegar vários pergaminhos de magia no depósito que o Kabuki usava no jogo anterior.&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Se tem algo que eu gostava no jogo anterior era o jeito do Kabuki, com isso duas vezes mais absurdo nesse jogo eu gostei ainda mais do personagem. A quantidade de vezes que eu ri jogando só por conta de algo que o Kabuki falou… eu poderia listar alguns momentos que eu ri feito besta jogando, mas sem spoilers além do que eu já dou no texto.&amp;nbsp;&lt;/div&gt;&lt;/span&gt;&lt;span&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhSep1kwiD8XB7nol2Nb2EP_X81IkHUTuCucWcJE3l83Q2IZp3KFZS26t5gg-dGRlZub-4ADViVJfs-iboYMQRsKcTt9NZuu3FnNWnASFfzNu-NQgxpERDVPjfIRtj8nd2Z8G0SfmfbyXjPg6apGKvdymIiPfMXImSsKPiheHe4q5_uXHoLPoO09bink3Y&quot;&gt;&lt;img alt=&quot;&quot; height=&quot;295&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhSep1kwiD8XB7nol2Nb2EP_X81IkHUTuCucWcJE3l83Q2IZp3KFZS26t5gg-dGRlZub-4ADViVJfs-iboYMQRsKcTt9NZuu3FnNWnASFfzNu-NQgxpERDVPjfIRtj8nd2Z8G0SfmfbyXjPg6apGKvdymIiPfMXImSsKPiheHe4q5_uXHoLPoO09bink3Y=w320-h295&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;b style=&quot;font-family: verdana; font-size: x-large; text-align: justify;&quot;&gt;Zeami:&lt;/b&gt;&lt;span style=&quot;font-family: verdana; font-size: x-large; text-align: justify;&quot;&gt; Personagem misterioso, sempre de máscara, não fazemos ideia de como é o seu rosto. Não tenho nem certeza se Zeami é seu nome verdadeiro. Além de esconder seu rosto ele se usa de máscaras variadas para lutar, cada uma traz uma habilidade diferente.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Não sabemos muito sobre ele, mas aparentemente ele é um cara extremamente inteligente, conhece técnicas de exorcismo, consegue lidar com selos, também conhece artes e magias druidas que são usadas no ocidente.&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Zeami é o personagem fraco do grupo, nem vale a pena confiar na força física dele, o negócio é usar as máscaras o tempo todo e deixar com ele as melhores magias do jogo já que ele consegue usar quase todas. E mais uma vez Tengai Makyou quebrou o padrão de dar o cargo de mago frágil para uma personagem feminina, algo que é bem comum nos RPGs da época.&amp;nbsp;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;No começo eu pensava que o Zeami era um dos integrantes do Culto Daimon que enfrentamos no primeiro Tengai Makyou, que ele tinha sobrevivido e estava buscando alguma redenção pelo mal que ele causou em Jipang… mas a história dele é outra.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;span&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiDxN_gOAcolhFP6i2uqgO6hyz-RGP46hzEW2hLMZI-HeCWEz9_wV4hVprBjGt2Nc4UmNvf3VPwWegxl_DZxNNq5B7psEPpUtE7ftu32LSZ0kEnudz2MmA6vO3i_FiV8tgYCzwqmCi1puXC7umK3mTUBfDazxMcV62V1vxZ3UfIfZzMVbG6BpWF7R-6Lck&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;&quot; height=&quot;237&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiDxN_gOAcolhFP6i2uqgO6hyz-RGP46hzEW2hLMZI-HeCWEz9_wV4hVprBjGt2Nc4UmNvf3VPwWegxl_DZxNNq5B7psEPpUtE7ftu32LSZ0kEnudz2MmA6vO3i_FiV8tgYCzwqmCi1puXC7umK3mTUBfDazxMcV62V1vxZ3UfIfZzMVbG6BpWF7R-6Lck=w262-h237&quot; width=&quot;262&quot; /&gt;&lt;/a&gt;&lt;b&gt;&lt;/b&gt;&lt;b&gt;Okuni:&lt;/b&gt; A nossa presença feminina no grupo, Okuni é uma grande atriz no teatro Kabuki, tanto que até o próprio Kabuki é fã dela (nada anormal aqui). No começo pensamos que ela também foi sequestrada junto das mulheres de Jipang mas na verdade ela é uma agente do shogun de Edo assim como o Orochimaru, inclusive ela foi treinada por ele.&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Além de bonita e hábil em combate ela é especialista em magias de invocação e consegue trazer para os combates criaturas poderosas que vão ajudar e muito nas lutas. Ela também guarda um grande segredo e é peça fundamental para o andamento do plot, mas sem spoilers, né?&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Uma coisa legal até agora na franquia é que as personagens femininas são ótimas. Com a Okuni não foi diferente, e com um bônus, mais atitude e participação direta na trama. Eu poderia dizer que ela é minha personagem favorita do elenco feminino da franquia, mas gosto muito da Kinu e teria que reavaliar o que vem depois do Zero… assunto pra outro momento talvez.&amp;nbsp;&lt;/div&gt;&lt;/span&gt;&lt;span&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;span&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhX6Ny3xGoGiJjjVQ4d5DZYmrvRQhV6yKKjc3tUUI-Qdo47f5YwvK0h3dDf9bgeRGlbiDqg7JifhO4cwcoiN9dAN1494yiYXMZU3pazf6OOBJ8Yxeo6-bas_dDfnLjS_E05fnSOIMCYX-Js1iQdP6viwapoZILmeyLHcf82e-bJx0CENW65B6h9aywWxe8&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;&quot; height=&quot;293&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhX6Ny3xGoGiJjjVQ4d5DZYmrvRQhV6yKKjc3tUUI-Qdo47f5YwvK0h3dDf9bgeRGlbiDqg7JifhO4cwcoiN9dAN1494yiYXMZU3pazf6OOBJ8Yxeo6-bas_dDfnLjS_E05fnSOIMCYX-Js1iQdP6viwapoZILmeyLHcf82e-bJx0CENW65B6h9aywWxe8=w320-h293&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;b&gt;&lt;/b&gt;&lt;b&gt;Push Fujiyama:&lt;/b&gt; Um lutador de sumô que viajava junto de um grupo promovendo lutas como espetáculo em Londres. Encontramos eles durante nossa jornada e o Fujiyama, um iniciante na arte, quer largar o grupo e se juntar à nossa luta contra o Culto Daimon. Zeami o convence do contrário dizendo que ele tem potencial para se tornar um yokozuna, o maior título que um lutador de sumô pode alcançar. Mais tarde no jogo ele retorna já como yokozuna e se junta ao grupo.&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Fujiyama é pura força física, nem tem MP, zero uso de magia… mas o cara é bruto mesmo assim. Ele é forte, tem habilidades que derretem o HP do inimigo, além de outras que paralisam, reduzem ataque, até removem um oponente da luta na força bruta. Jogamos muito pouco com ele na minha opinião, mal podemos aproveitar o personagem.&amp;nbsp;&lt;/div&gt;&lt;/span&gt;&lt;span&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgb9LAwSOkatEKfEUj3dApeAd9rJfTlfzugVasqF9sStwiONaTlPJ8BbklVo-OrxmTByTeG0WcVszq1sz-FHhIspq7Nd681F-XzkaBcWbytJqfifRmfBsZj8vV-UndQ0AlJaDFuAwP1MfgDuoCTCPAn474j9FH8I95u_NzNf4peDsjS6rv97rtZ6z4dAtk&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; height=&quot;350&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgb9LAwSOkatEKfEUj3dApeAd9rJfTlfzugVasqF9sStwiONaTlPJ8BbklVo-OrxmTByTeG0WcVszq1sz-FHhIspq7Nd681F-XzkaBcWbytJqfifRmfBsZj8vV-UndQ0AlJaDFuAwP1MfgDuoCTCPAn474j9FH8I95u_NzNf4peDsjS6rv97rtZ6z4dAtk=w400-h350&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div&gt;&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; style=&quot;text-align: center;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span&gt;Além dos personagens do jogo vamos rever personagens dos jogos anteriores, embora pouco, os personagens de Tengai Makyou II só temos uma mensagem de cada um no começo. Orochimaru é peça importante na trama e sempre se comunica conosco por cartas, a Tsunade podemos fazer ela aparecer para um evento bem humorado se dermos informações do paradeiro do Orochimaru e o Ziria é fã da Okuni… te entendo Ziria, eu também sou kkkkkkkkkkkkkkkkkk&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span&gt;Também temos aparição do maior idiota da franquia, quem conhece? E dos malditos irmãos Ashimoto. Fora disso temos um elenco todo novo de aliados e vilões, como o jogo se passa mais em Londres vamos conhecer muita gente diferente do habitual em Jipang.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;/span&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; style=&quot;text-align: justify;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhOBTtUppeFHpQN2JhcbpwWIyBVfEyA8cDRZHUxqex-hZYJcXw4kS52u6stajt-6HtmW8lRUTUMaNl1UHGtytLldy3n01npPkRcFwNYPQi2cKKPJzokuAhhXvkQewYrlPMvMKqlgpPujbB9Sh_h5kvQFQMGhUuzPqfN5iQGteJ6CeCwgWfHOkLWlzv9lJI&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;img alt=&quot;&quot; height=&quot;280&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhOBTtUppeFHpQN2JhcbpwWIyBVfEyA8cDRZHUxqex-hZYJcXw4kS52u6stajt-6HtmW8lRUTUMaNl1UHGtytLldy3n01npPkRcFwNYPQi2cKKPJzokuAhhXvkQewYrlPMvMKqlgpPujbB9Sh_h5kvQFQMGhUuzPqfN5iQGteJ6CeCwgWfHOkLWlzv9lJI=w320-h280&quot; width=&quot;320&quot; /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Tem certeza que não é Tengai Makyou III?&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Tengai Makyou sempre teve ali o humor misturado à trama principal. Com Kabuki Den isso foi além. Esse é facilmente o jogo mais bem humorado da franquia, tem piadas muito além, o que era de se esperar só por dar o protagonismo ao Kabuki, mas não é só por ele. Você vai rir um bocado das coisas que acontecem no jogo. Mas não se engane, temos momentos pesados também, afinal nem só de zueira se salva o mundo do mal não é? Eu não sei dizer se as ideias do jogo foram algo que não puderam encaixar no jogo anterior ou se foi algo construído ali no calor do momento pra fazer esse jogo, digo isso porque foi somente um ano entre ele e o anterior. Mas eu posso te garantir que a história aqui é tão boa quanto a dos jogos anteriores e diria que foi melhor explorada que a do Tengai Makyou II que é tido como o melhor da franquia. Indiferente disso temos que entender como jogar isso tudo não é? Então vamos seguir adiante…&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;b&gt;Mais do mesmo, mas nem tanto…&amp;nbsp;&lt;/b&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Já vamos adiantar parte do assunto. A jogabilidade de Kabuki Den é 95% a mesma de Tengai Makyou II, nem faria sentido mudar tanto. Mas tem diferenças sim, tem os 5% Kkkkkkkkkk&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;img alt=&quot;&quot; height=&quot;300&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhtQk_lw2UHcH2OxeHjnTzN5o97B3Y4tYwltJ8Yuh0-rkb7ll4KmyL5e_gAipbZ72daC4RKOlX-1Ql_OlXwU29cSmoLCLRiNdhKgZv3B7my2di-cg4io0qIOvhOvLdM9xdVrBe8XvWUzxHbSmEaITpmaINtVPxRaqYTr3jofDNHiy4pBXI01TpBKwyuriQ=w294-h300&quot; style=&quot;margin-left: auto; margin-right: auto;&quot; width=&quot;294&quot; /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Vamos Jogar&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;p dir=&quot;ltr&quot; style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhtQk_lw2UHcH2OxeHjnTzN5o97B3Y4tYwltJ8Yuh0-rkb7ll4KmyL5e_gAipbZ72daC4RKOlX-1Ql_OlXwU29cSmoLCLRiNdhKgZv3B7my2di-cg4io0qIOvhOvLdM9xdVrBe8XvWUzxHbSmEaITpmaINtVPxRaqYTr3jofDNHiy4pBXI01TpBKwyuriQ&quot; style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;; font-size: medium;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Vamos começar então pelos controles que é o nosso padrão aqui. Direcionais nunca mudam não é? Movimento de personagens e navegação pelos menus. O botão I é para confirmar, conversar, revistar. O botão II faz o oposto, cancela as coisas, volta telas de menus, mas dessa vez não serve pra correr se manter pressionado. O botão RUN você só vai usar para pular a intro e na tela de título e o SELECT eu poderia dizer que é inútil, mas adicionaram uma função peculiar para ele. Meio que um bug fix… falo melhor sobre isso depois.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;b&gt;OBS:&lt;/b&gt; Este jogo também não é compatível com os controles de 6 botões do PC Engine. Não se esqueça de configurar o seu emulador ou mudar o modo de controle para não ficar sem entender porque nada funciona no jogo.&amp;nbsp;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; style=&quot;text-align: center;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgBw-mw_buVLYQSfIlqW2PPbF1-oWa4yRQMLdcRjg79Ies_NATV0VdVSgHymW2LLvuAhDQimKy7uyqFXllD-ohX3NERMwWM3pYJQ58_SBSq1S4_Vxleppa2oXJXDCXySLNQJuC_HMH3Mb_qKg23ScHL1nqTIN-wwuEUEHc08F2KLZs3abJjeP4JqoHgXWw&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;img alt=&quot;&quot; height=&quot;358&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgBw-mw_buVLYQSfIlqW2PPbF1-oWa4yRQMLdcRjg79Ies_NATV0VdVSgHymW2LLvuAhDQimKy7uyqFXllD-ohX3NERMwWM3pYJQ58_SBSq1S4_Vxleppa2oXJXDCXySLNQJuC_HMH3Mb_qKg23ScHL1nqTIN-wwuEUEHc08F2KLZs3abJjeP4JqoHgXWw=w400-h358&quot; width=&quot;400&quot; /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Parece até que estamos jogando o mesmo jogo&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;A base do jogo segue muito próxima do jogo anterior, daria quase para dizer que esse jogo é uma DLC do Tengai Makyou II, tivemos apenas uma mudança grande.&amp;nbsp;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Agora dormir não cura os status negativos. Temos clínicas médicas em Jipang e as igrejas druidas em Londres, o que muda é o custo do serviço. Enquanto pagamos uma taxa fixa em Jipang, em Londres só faremos uma doação opcional à quem nos presta o serviço. Fora isso, praticamente tudo funciona como no jogo anterior.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;img alt=&quot;&quot; height=&quot;284&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiuW4aaxEEdoU3mMpGcRrW3xIQrLupZBfTmHphkIr670-hD7z0RZRxEYP8px9sFpThbfedKj_IgAT8oxtv8zeuEOe5qHLAtZZBKEkjz_JXhnrH2IFbz2Wwv8ULuK1U0oINaMgiHntCWYrFYxlEMZCNQ0c1gCgD_uKPTdsUESPl1bq4PdBX3z-8hpcRu_6E=w400-h284&quot; style=&quot;margin-left: auto; margin-right: auto;&quot; width=&quot;400&quot; /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; style=&quot;text-align: center;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Algumas coisas mudam em Londres&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;p dir=&quot;ltr&quot; style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiuW4aaxEEdoU3mMpGcRrW3xIQrLupZBfTmHphkIr670-hD7z0RZRxEYP8px9sFpThbfedKj_IgAT8oxtv8zeuEOe5qHLAtZZBKEkjz_JXhnrH2IFbz2Wwv8ULuK1U0oINaMgiHntCWYrFYxlEMZCNQ0c1gCgD_uKPTdsUESPl1bq4PdBX3z-8hpcRu_6E&quot; style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;; font-size: medium;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Apesar disso o jogo muda as regras dele mesmo, entre Jipang e Londres algumas coisas funcionam de forma diferente. Os termos para LV, EXP, HP e MP mudam dos termos japoneses usados em Jipang para os termos em inglês, igual aos que eu citei, o mesmo vale para ataque, defesa e velocidade. O dinheiro também muda, em Jipang usamos ainda o Ryo, mas em Londres passamos a usar a Libra (malditos irmãos Ashimoto). Outros elementos mudam mas aí eu vou mencionando e explicando ao longo do texto onde faz mais sentido.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;O menu de campo é bem parecido com o que tinha no jogo anterior, daria pra dizer que é idêntico até, não fosse alguns elementos aqui e ali e o diferencial Jipang/Londres. Segundo na ordem que o manual fala sobre cada um então…&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; style=&quot;text-align: center;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhkTHolVHDR-9_0kKN24Hv2X6SfV179sFYaLtdJI_K6dwwun_rxywIzzFHwQ6a_VHrYKq_LgZRoc5Z42uSbYRmCcnyGEFyalcOC_C33dD2BFLMoWnAo1l-0ELvzeQwMSMOYWWoFqjNr9GtfbwEkfUunLA7gJErk_sEktuSrdJKQ_PKl7A_XvwUi5kRTKOE&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;img alt=&quot;&quot; height=&quot;300&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhkTHolVHDR-9_0kKN24Hv2X6SfV179sFYaLtdJI_K6dwwun_rxywIzzFHwQ6a_VHrYKq_LgZRoc5Z42uSbYRmCcnyGEFyalcOC_C33dD2BFLMoWnAo1l-0ELvzeQwMSMOYWWoFqjNr9GtfbwEkfUunLA7gJErk_sEktuSrdJKQ_PKl7A_XvwUi5kRTKOE=w400-h300&quot; width=&quot;400&quot; /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;O menu de campo mudou e não mudou ao mesmo tempo&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;b&gt;STATUS:&lt;/b&gt; A boa e velha tela de status. Selecione a opção no menu, e selecione o nome do personagem e exiba todos os dados sobre ele, desde o LV, HP, MP e EXP até os equipamentos, itens e magias em posse e as habilidades especiais dele. Se optar, também é possível exibir os dados de todo o grupo de uma vez por categorias. Aí veremos os mesmos dados de todos os personagens de acordo com os blocos exibidos na tela de status individual. É só apertar o botão I para circular entre eles. Por fim temos uma opção nova, a que mostra a condição do personagem. Aqui poderemos ver se eles estão com algum status negativo ou algum bônus de atributo entre outras coisas. É um pouco inútil no campo mas como podemos ver as mesmas informações nos combates é onde essa opção é muito útil.&amp;nbsp;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;MAGIC:&lt;/b&gt; Usar magia ainda é recurso do jogo e aqui temos duas formas de fazer isso. Em Jipang ainda usamos os pergaminhos com as magias, tanto que o termo ainda é Makimono. Podemos carregar 12 por personagem e as mesmas regras do jogo anterior se aplicam aqui, embora as explicações sobre a função de cada magia tenha ficado melhor. Quando em Londres as magias de Jipang não funcionam, aí temos que recorrer à magia druida, o termo também muda para Mahou, que é literalmente Mágica, e agora podemos usar apenas 6 por personagem. As regras continuam as mesmas, algumas magias são apenas alternativas ao que temos em Jipang, mas temos algumas únicas como uma que ilumina ambientes escuros ou outra que reduz o encounter rate. Diferente do jogo anterior, aqui todo mundo carrega a mesma quantidade de magias e mesmo o Fujiyama não podendo usá-las, é possível guardar algumas com ele ao invés de mandar pro depósito, o que facilita muito pra uma troca rápida dependendo das circunstâncias.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;SKILLS:&lt;/b&gt; As habilidades únicas de cada personagem estão aqui também. Do mesmo jeito que funcionava no jogo anterior sem nenhuma mudança. Cada personagem possui 8 habilidades. O Kabuki começa com as mesmas 6 que ele tinha no jogo anterior, ganhando uma ao subir de LV e uma definitiva com o andamento do plot. O Zeami como eu disse antes, usa máscaras, conseguimos novas habilidades para ele ao encontrar as máscaras no decorrer do jogo. A Okuni vem com uma quantidade de magias de invocação já habilitadas, aprende umas com LV up e no final ganha uma especial. Somente o Fujiyama entra na party com todas as dele já liberadas.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;ITEM:&lt;/b&gt; De novo, mesma forma de usar e gerenciar do jogo anterior, e infelizmente o Fujiyama não carrega mais do que os outros… era útil com o Gokuraku… mas ok, 6 pra cada um e você passando raiva porque nunca tem espaço. Os itens básicos de cura e etc mudam de nome entre Jipang e Londres mas não mudam a funcionalidade. O que o jogo acrescenta em relação ao anterior é a quantidade de itens de quest que ocupam espaço e por isso eu disse que dá raiva. Você acaba não tendo onde guardar itens de cura. Parece até que fizeram de propósito, mas sempre que achamos um item útil numa dungeon estamos sem espaço kkkkkkkkkkkkkkkkkk&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;EQUIP:&lt;/b&gt; Um guerreiro sem sua espada é um guerreiro morto nesse jogo. Não é bem verdade se olharmos para o Fujiyama… e o Zeami nem compensa usar a arma dele pra bater… ok, ok… mais uma vez o jogo vai utilizar o sistema do jogo anterior. Podemos carregar até 6 peças de equipamento e podemos equipar 4 tipos, uma arma, uma armadura, um item na cabeça e um nos pés… não tem muito segredo aqui não.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Só vale mencionar algo que vai impactar no gameplay. Esse jogo tem muito mais equipamentos amaldiçoados do que o jogo anterior. Tome muito cuidado com o que você acha nas dungeons, não se deixe enganar pelos grandes aumentos nos atributos. Voltar até uma cidade para remover o equipamento amaldiçoado vai ser muito pior que no jogo anterior.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;CONFIG:&lt;/b&gt; Por fim o menu de configuração do jogo que oferece pouca coisa. Não que os jogos anteriores tivessem muito o que ajustar mas… é pouquinho… e algumas opções, sinceramente, deixam a desejar. O que podemos ajustar é.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Ajustar a velocidade que o seu personagem anda, sendo devagar ou rápido. Mas isso só funciona dentro de cidades e vilarejos. Nas dungeons ou no mapa ele sempre irá andar devagar.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;A velocidade do texto também pode ser ajustada aqui. Sendo 1 o mais rápido e 4 o mais lento. Deixar o mais rápido possível é bom no campo mas o jogo não separa essa lógica dos diálogos do combate, aí colocando no mais rápido as vezes não vemos o dano sofrido, ou então no final o quanto ganhamos de EXP e grana porque o texto passou rápido demais e automaticamente. Essa é uma rara exceção na minha recomendação, deixe no 2 ou 3 a depender da sua preferência de leitura pelos combates.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Essa terceira opção é a de estragar o jogo. Aqui podemos fazer a loucura de trocar o botão I para conversar/revistar no campo para o modo automático. Aí você ficará esbarrando em NPC e tendo que pular as falas deles quando estiver com pressa… não faça isso… Emerald Dragon já não foi tortura o suficiente? Kkkkkkkkkk&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Por fim, outra opção útil, andar ou não na diagonal, sempre é bom. Dá uma economizada na caminhada.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;img alt=&quot;&quot; height=&quot;350&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjioJC6cFn2sZ_wwgm2vw-ZNqhLZQ1XlM7CpQAgOzlFCHwfA9dwOHlrVKYupPLC5jlXnw7yMHfQdqBJwzULz8L4xSdm_VAysyp5vERLToIuMGsCpbWhrBl3RNPdwhpzuiun4saUdWgvpSmRLx8bpUb_uGyBks3h2PBFsV0wRRRlhH-4DiyKg1L4WZsANcE=w400-h350&quot; style=&quot;margin-left: auto; margin-right: auto;&quot; width=&quot;400&quot; /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-size: x-large;&quot;&gt;Tela de status exibe tudo e mais um pouco&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjioJC6cFn2sZ_wwgm2vw-ZNqhLZQ1XlM7CpQAgOzlFCHwfA9dwOHlrVKYupPLC5jlXnw7yMHfQdqBJwzULz8L4xSdm_VAysyp5vERLToIuMGsCpbWhrBl3RNPdwhpzuiun4saUdWgvpSmRLx8bpUb_uGyBks3h2PBFsV0wRRRlhH-4DiyKg1L4WZsANcE&quot; style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;; font-size: medium;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Como deu pra ler, o menu de campo é praticamente idêntico ao do jogo anterior. Só removeram aquela opção com as interrogações e botaram as configurações no lugar, isso porque não temos mais tantos veículos para andar, até temos algo mas não rola interação dessa vez no mesmo nível do jogo anterior. O lado ruim é que o menu com o SELECT já era e com ele foram-se os mapas que eram bem úteis. Imagina você no mapa procurando um lugar qualquer… vai ter que andar só com as instruções dos NPCs pra chegar em algum lugar. O bom disso é que você vai lutar e muito… então eu tenho que continuar com o texto falando sobre os combates agora não é?&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; style=&quot;text-align: center;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;img alt=&quot;&quot; height=&quot;350&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhJDp_8l8bJNUQzFNrr_aGimktzoK3LEkOBiPtwKMZTDbG9Jb-CT27ZzI5QF2J1HGslKwqeQ6w1XNKPn829C2F9ATsI_r_Ku-xTo4zaISZJY0rivYhPPCEpW9eTOeaebjti83-LqXeuv0EW0zuhdXcpZCZpdLz2621uwEwVmq59JjCsiKf6enR9j3LtaXI=w400-h350&quot; style=&quot;margin-left: auto; margin-right: auto;&quot; width=&quot;400&quot; /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; style=&quot;text-align: center;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;span style=&quot;font-family: verdana;&quot;&gt;Os combates parecem diferentes mas na real...&lt;br /&gt;Ainda são muito parecidos com o jogo anterior...&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhJDp_8l8bJNUQzFNrr_aGimktzoK3LEkOBiPtwKMZTDbG9Jb-CT27ZzI5QF2J1HGslKwqeQ6w1XNKPn829C2F9ATsI_r_Ku-xTo4zaISZJY0rivYhPPCEpW9eTOeaebjti83-LqXeuv0EW0zuhdXcpZCZpdLz2621uwEwVmq59JjCsiKf6enR9j3LtaXI&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;p&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Os combates vão funcionar da mesma forma que no jogo anterior. Ainda são por turnos com a ordem decidida pelo atributo velocidade e o personagem age assim que finalizamos a escolha dele e não de todo o grupo. Mas nem tudo é realmente igual, a primeira diferença é a redução do grupo de 4 para 3 personagens. O layout é igual ao do jogo anterior nos menus e nas informações exibidas. Então vamos ver o que dá pra fazer?&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;ATTACK:&lt;/b&gt; Não sabe o que fazer? É só bater no oponente. A função básica de sempre, atacar o oponente com a arma equipada para causar dano. Às vezes rola um Critical Hit, que nesse jogo é destruidor e dá muito mais que o dobro do dano. Também rola as vezes aquele ataque duplo como já acontecia nos jogos anteriores. Somente um personagem não se deve usar nunca essa opção, o Zeami. Ele não serve pra bater nos oponentes.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;MAGIC:&lt;/b&gt; Aqui é onde vamos usar as magias que tivermos em mãos. Mesmas regras do jogo anterior indiferente das magias serem as de Jipang ou as de Londres. E mais uma vez não temos explicação para a funcionalidade de cada magia em combate. Sabe aquele pôster bonito que vem com o jogo? Então, é na parte de trás dele que temos as explicações sempre disponíveis… eu até conheço bem as magias de Jipang, afinal, são os mesmos nomes do Tengai Makyou II, então não me atrapalhou ali, agora quando foi pra me habituar com as magias druidas de Londres…&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;ITEM:&lt;/b&gt; Na hora de usar um item é tudo igual também, podemos usar mesmo sem saber pra que servem, já que não temos a explicação em batalha. Também podemos usar nossos equipamentos como itens, aqui o jogo aumentou muito esse potencial em relação ao anterior, tem muito equipamento útil como item em combate, uma pena que o espaço seja tão limitado. Por fim podemos mudar nosso equipamento também, vai que estamos com uma arma melhor guardada. Você vai lutar bastante nesse jogo então explore o potencial de um equipamento usado como item para ter ajuda.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;SKILLS:&lt;/b&gt; O que não falta é habilidade útil nesse jogo. Não tenha medo de usar e explorar o máximo de cada uma delas. A maioria delas nem mesmo tem custo para o uso, então acaba compensando o abuso frequente. No caso do Zeami mesmo é só isso que você vai usar com ele quando não for usar magia ou itens. As máscaras dele são muito úteis. Mesmo a Okuni que é a única que todas as habilidades tem custo de MP ainda compensa pelo custo baixo. Kabuki e Zeami tem algumas técnicas que os deixam imóveis por um turno, essas eu recomendo usar com mais planejamento.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;DEFEND:&lt;/b&gt; Da mesma forma que no jogo anterior a defesa tem muito mais utilidade e formas de se utilizar.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Defender o ataque e reduzir o dano é o padrão. Seu personagem que se vire pra sobreviver se o ataque for muito forte…&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Proteger um aliado tomando dano por ele também é conveniente. Ainda mais quando temos de segurar a barra pro Zeami curar a galera por exemplo.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Desviar do ataque de uma vez pode acontecer, a taxa de sucesso não é tão baixa até contra o chefe final. Salva umas vidas heim, mas não conte tanto com a sorte.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;ESCAPE:&lt;/b&gt; Eu digo que é a opção pra fugir da luta mas é igual no jogo anterior. É despistar os inimigos. A ideia funciona diferente dos jogos habituais. Vamos tentar despistar os inimigos. Aí dependendo da taxa de sucesso alguns ficam pra trás e enfrentamos quem nos alcança, ou todos ficam pra trás, ou nenhum… você pode não fugir de uma vez mas dá pra reduzir a dificuldade de um combate com menos gente pra enfrentar. Pra variar não funciona contra chefes.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;STATUS:&lt;/b&gt; A mesma tela de status do menu de campo. Mas agora mais útil do que no jogo anterior. Lembra que eu disse que era possível ver se um personagem estava com status negativo ou algum atributo alterado por magia? Então, não há lugar melhor pra isso do que a tela de status durante a luta. É uma mão na roda saber o quanto aumentamos de ataque ou defesa e se o buff ainda está ativo.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;STRATEGY:&lt;/b&gt; Aqui vamos ter aquela opção que bota os personagens para serem controlados pela CPU. Não podemos colocar o Kabuki em modo automático, somente os outros personagens. Uma vez ativado para um determinado personagem podemos decidir se ele poderá usar somente ataques físicos ou também magias e habilidades próprias. Também podemos definir como ele fará o consumo de MP, se ele poderá usar magias de cura somente ou não usar nenhum. Por fim podemos decidir como ele vai lidar com os alvos dos ataques, se ele vai agir livre, se vai atacar o mesmo alvo que o Kabuki ou então os inimigos ao fundo da formação. E eu só estou escrevendo isso porque eu fui ler no manual do jogo. Sabe quantas vezes eu clico nessa opção no jogo? Nenhuma. Eu realmente odeio deixar a CPU estragar meu jogo. Eles sempre tomam as piores decisões possíveis mesmo que eu tenha ajustado tudo antes.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;img alt=&quot;&quot; height=&quot;300&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhLi3gs5fYp_1zt62KibwLQpvZjvSwrAb3iyCKlBDxU9lc9kxMHXfnudwW-jePIjl0AwaxX_yI7wCcCxbHvTiAuqLEQE2NzrDobkHXtV6JD5e9FXlASddTB7DPUb_HIhAhAjnBlP6iwcS8lOfSsSiQSGEODdpF8gk6Q8CbuGXuSmTRqJILBgO4wyuM2LyI=w400-h300&quot; style=&quot;margin-left: auto; margin-right: auto;&quot; width=&quot;400&quot; /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-size: x-large;&quot;&gt;Kabuki fica debochando de tudo...&amp;nbsp;&lt;/span&gt;&lt;br style=&quot;font-size: x-large;&quot; /&gt;&lt;span style=&quot;font-size: x-large;&quot;&gt;Depois apanha e não sabe o motivo...&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhLi3gs5fYp_1zt62KibwLQpvZjvSwrAb3iyCKlBDxU9lc9kxMHXfnudwW-jePIjl0AwaxX_yI7wCcCxbHvTiAuqLEQE2NzrDobkHXtV6JD5e9FXlASddTB7DPUb_HIhAhAjnBlP6iwcS8lOfSsSiQSGEODdpF8gk6Q8CbuGXuSmTRqJILBgO4wyuM2LyI&quot; style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;; font-size: medium;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Essas são as opções básicas no combate. Bem parecidas com o que temos em Tengai Makyou II, por isso que eu digo que esse jogo até parece uma DLC dele. Mas se você notar, tem um espaço vazio no menu de combate. Ali tem uma opção, a opção FINISH que só aparece nas lutas contra os chefes grandes, os líderes do Culto Daimon no caso. Para derrotá-los é necessário um item ou habilidade específica, elas só ficam disponíveis pelo comando FINISH quando o HP do chefe foi drenado em combate. Sempre que esse comando fica disponível é a hora de usar, se você não o fizer vai recomeçar a luta e terá que drenar o HP do chefe tudo de novo.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;img alt=&quot;&quot; height=&quot;245&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEj-Fkgg4AObWcoDfbOugpTBnaFkCGG0JjdQIsStATP0MYjhm-iAgI_L6fvfzKvycewpn22EQ6ase5LuEQa4t1oT4Ziic776qh00NrhWr5e7QPz3ji2KR5LKg-eo5yNAfloPgwItYWp-cp4yKuTAs7CGCkiUU30G5h3eRFXTPkPIPIVB3SHlClBvB_21CZg=w400-h245&quot; style=&quot;margin-left: auto; margin-right: auto;&quot; width=&quot;400&quot; /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: small;&quot;&gt;O Culto Daimon vai te garantir que o desafio seja um inferno&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;p dir=&quot;ltr&quot; style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEj-Fkgg4AObWcoDfbOugpTBnaFkCGG0JjdQIsStATP0MYjhm-iAgI_L6fvfzKvycewpn22EQ6ase5LuEQa4t1oT4Ziic776qh00NrhWr5e7QPz3ji2KR5LKg-eo5yNAfloPgwItYWp-cp4yKuTAs7CGCkiUU30G5h3eRFXTPkPIPIVB3SHlClBvB_21CZg&quot; style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;; font-size: medium;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Como sempre, pra vencer um combate é detonar com os inimigos. Exceto nos chefes que exigem o comando FINISH o negócio é bater até o inimigo cair. As regras de game over também são iguais às do jogo anterior. Se o Kabuki cair é game over na hora, vamos voltar para uma clínica médica em Jipang ou uma igreja druida em Londres, felizmente nosso dinheiro segue firme conosco, nada de levarem metade. Caso algum outro personagem caia em combate podemos reviver ele com itens próprios para isso ou então retornarmos à uma clínica/igreja e solicitar o serviço.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;O desafio do jogo é pesado, sim, bem mais difícil do que parece. Tengai Makyou Ziria é difícil por ser um RPG dos anos 80, que tem um desafio característico dos jogos do período, requerendo grinding excessivo. Tengai Makyou II Manjimaru nivelou perfeitamente o desafio. Não é fácil nem difícil. Agora chegou em Kabuki Den os caras literalmente perderam a mão. Começando pelo encounter rate, misericórdia, é facilmente o pior da franquia, isso considerando todos os jogos mesmo nem é os que saíram antes. Você mal dá um passo às vezes e já vê o efeito de entrada de combate, até existe uma magia que reduz isso mas sinceramente, não tem diferença só demora um pouco mais e o efeito logo termina. Alguns inimigos são bem chatos, já entram te batendo sempre, você nunca tem vantagem nos combates. Ao menos não enchem a tela de bichos para você matar. E não para por isso não… pra deixar tudo ainda mais tenso, a quantidade de EXP que ganhamos para o necessário para subir de LV é muito baixa, você vai ter que lutar muito, o que não será problema com o encounter rate. E ai de você se não subir de LV. Os chefes batem ainda mais forte que muito inimigo, muitos golpes duplos ou golpes que levam mais da metade do seu HP com facilidade. Ao menos todo esse sofrimento vai te dar muito dinheiro pra ter sempre os melhores equipamentos. O jogo até te dá uma meia ajuda, lugares que você derrota o chefe e expulsa o Culto Daimon tem os encontros removidos, aí podemos andar um pouco mais sossegados.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;O jogo em si é bem curto, bem mais curto que os anteriores, mesmo com todo o grinding e o encounter rate me enroscando na exploração eu levei pouco mais de 23 horas pra finalizar ele. Foi sofrido mas eu consegui. E tem um ponto positivo, as dungeons são pequenas e bem mais fáceis de explorar se comparado com o jogo anterior.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; style=&quot;text-align: center;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgvQ5XMeXTpnIuInwHcYnR1iwgX26GJl825z0fywus2Olx-tjJvUv1BIqFfxW4MPM0XygP2_XCPO7M0XFek0XfZJavpgihW41rE_--rnOJ5Tznn4d_nKVVvqSQKzxclAozwObDFXnGspxUiewta4f0GFYENL13ciobBhXe8goRD30eyIcSPpQFzz7wSmeU&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;img alt=&quot;&quot; height=&quot;329&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgvQ5XMeXTpnIuInwHcYnR1iwgX26GJl825z0fywus2Olx-tjJvUv1BIqFfxW4MPM0XygP2_XCPO7M0XFek0XfZJavpgihW41rE_--rnOJ5Tznn4d_nKVVvqSQKzxclAozwObDFXnGspxUiewta4f0GFYENL13ciobBhXe8goRD30eyIcSPpQFzz7wSmeU=w400-h329&quot; width=&quot;400&quot; /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Todo mundo feliz e eu apanhando no jogo kkkkkk&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Depois de tudo eu diria que a jogabilidade é boa, mas o desafio mal planejado deixa tudo doloroso demais para jogar. Por mais que eu tenha me divertido com a história, tinha momentos que eu pensava em abandonar o jogo porque eu não conseguia andar pelo mapa em paz. Eu nem tentava fugir já saia lutando porque sabia que eu precisava da EXP.&amp;nbsp;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;Ainda mais bonito, mas nem tanto…&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Visualmente eu poderia facilmente dizer que Tengai Makyou Fuun Kabuki Den é idêntico à Tengai Makyou II Manjimaru… em partes isso é bem verdade. Os produtores foram lá e aproveitaram tudo que o jogo anterior tinha de bom, expediram muitos pontos, mas nem tudo é upgrade. E nem tudo que é upgrade é realmente bonito. Mas vamos vendo…&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; style=&quot;text-align: center;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjf3rR81fZFUoqNBCV5D7oPrGsxcM1u3Zg2_XjWf2T0K6HFjXCOz9LG8gBnGcGtIJkrpV29QdEPJV0LX2OgZ-bW3aNyhD1KsJO5JSNB7riymP7Tg4z5drdCyEVjf3lp8K-ncZLJwgTxSmFC7VGGXzjpg2YtLlURjCo0Q_A2M_ea3QePfqTvC2B2-WcGop0&quot;&gt;&lt;img alt=&quot;&quot; height=&quot;300&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjf3rR81fZFUoqNBCV5D7oPrGsxcM1u3Zg2_XjWf2T0K6HFjXCOz9LG8gBnGcGtIJkrpV29QdEPJV0LX2OgZ-bW3aNyhD1KsJO5JSNB7riymP7Tg4z5drdCyEVjf3lp8K-ncZLJwgTxSmFC7VGGXzjpg2YtLlURjCo0Q_A2M_ea3QePfqTvC2B2-WcGop0=w400-h300&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Olhando assim você consegue ver diferença entre os dois jogos?&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Começando pelo campo, a primeira coisa que eu quero chamar a atenção é na mudança de Jipang para Londres. As janelas de texto mudam a decoração, achei isso uma das partes mais legais do jogo junto com a mudança de termos que eu mencionei na jogabilidade, é uma das coisas que eu gostei nesse jogo. Uma pena o jogo não ser um pouco maior e visitar outros lugares, imagina que legal seria. Mas vamos voltar aos gráficos do campo.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;img alt=&quot;&quot; height=&quot;225&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjLA1PJXop_QEf4AzowDGMh4FulKK6ZhyZRBuWXWpLJkcxXUCWWf6qxJHDsLbDnhQNTJdbTt7hQ689Qn4r6KMLIRTwSDVrDyRmm25WNB_Uv56T-GlB5DSKQWkadvXSiNvcMrOGDR56vTcYkBaLG8RZL2idpzGEZi8do-8FEYNS6AjeuOOXN2POaZ9sPwe4=w400-h225&quot; style=&quot;margin-left: auto; margin-right: auto;&quot; width=&quot;400&quot; /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;O Idiota está aqui também&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjLA1PJXop_QEf4AzowDGMh4FulKK6ZhyZRBuWXWpLJkcxXUCWWf6qxJHDsLbDnhQNTJdbTt7hQ689Qn4r6KMLIRTwSDVrDyRmm25WNB_Uv56T-GlB5DSKQWkadvXSiNvcMrOGDR56vTcYkBaLG8RZL2idpzGEZi8do-8FEYNS6AjeuOOXN2POaZ9sPwe4&quot; style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;; font-size: medium; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Sprites de personagens no geral são bem próximos do que você via em Tengai Makyou II, eu até diria que alguns foram reciclados de lá diretamente, embora com um ou outro retoque visual. Os NPCs importantes são facilmente reconhecidos e mesmo os comuns são ok, ainda rola um bom diferencial entre Jipang e Londres para isso também. Mas infelizmente tivemos um downgrade, aqueles sprites maiores em dungeons e lugares mais importantes deixou de existir aqui. Uma pena, queria muito ver alguns personagens maiores no campo.&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Por falar em campo aqui já tivemos um upgrade e tanto no visual. O mapa já era legal no jogo anterior, mas aqui deram um passo extra, do primeiro momento que você sai para andar na província de Kyo já vai notar que deram muito mais detalhes ao mapa. Em Londres cada região também tem alguns detalhes únicos.&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Nas cidades o jogo também detalhou bem os lugares, eu sempre reparo nos detalhes dentro das casas nos jogos, e aqui tivemos evolução também, mobília só aumenta. Mas a parte externa das cidades também está bem legal, em Londres principalmente temos bastante variedade entre os lugares mais voltados à indústria ou então onde o palácio real fica.&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Por fim, nas dungeons e lugares importantes fora das cidades o jogo tem uma variedade boa também. Os lugares tem visual distinto um do outro, não rola tiles repetidos aqui. Alguns lugares são muito legais de ver como o Stonehenge por exemplo, ou então visitar o Lago Ness… até a pista de corridas de cavalo em Epson é bem feita.&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; style=&quot;text-align: center;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjchMsS-JtAt6KccdMl_9P2YKcvMLULyf-DPrEyj9KFdzt5lRUrq-ogrK9kqPSva6Zfxn4LZSV5xUXZ23TmRfk_Y6XRkZfFsda3BF_0v16lV1bvnbn3dYzQqEPasjyDFkruYPv5Bs6orQ7Q-3_8Cvet5C748vQpb3_6TK5eGP4QMQPkWvoZXfIMQDuA6Yo&quot;&gt;&lt;img alt=&quot;&quot; height=&quot;350&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjchMsS-JtAt6KccdMl_9P2YKcvMLULyf-DPrEyj9KFdzt5lRUrq-ogrK9kqPSva6Zfxn4LZSV5xUXZ23TmRfk_Y6XRkZfFsda3BF_0v16lV1bvnbn3dYzQqEPasjyDFkruYPv5Bs6orQ7Q-3_8Cvet5C748vQpb3_6TK5eGP4QMQPkWvoZXfIMQDuA6Yo=w400-h350&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Os combates são ok... poderiam ser melhores...&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;E se o campo é bonito, podemos esperar a mesma beleza dos combates, não é? Bem, sim e não. O layout ainda é o mesmo do jogo anterior, que veio do primeiro jogo inclusive. Temos uma janela no topo com os status dos nossos personagens, ao centro a tela de ação que mostra o combate acontecendo e em baixo temos o menu de combate e a janela contextual com as informações. Mas não é tudo necessariamente igual, a primeira mudança é logo a mais notável. Os combates pela primeira vez na franquia deixaram de ser em primeira pessoa, agora temos um layout mais parecido com Final Fantasy onde nossos personagens ficam à direita e os inimigos à esquerda. Talvez seja por exibir os personagens no combate que removeram os personagens com sprites maiores no campo? Dúvidas…&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Os sprites de combate são medianos na qualidade. Em termos de detalhes eles estão legais, o defeito é talvez a falta de quadros de animação. Temos poucas animações nos geral para cada personagem,o que eu diria ser um belo potencial desperdiçado. Só pra comparação, Final Fantasy V que era o jogo mais recente da franquia da Square na época tinha muito mais variedade de animações para um elenco basicamente do mesmo tamanho em combate, e olha que eles estavam usando um cartucho com muito menos espaço do que o CD.&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; style=&quot;text-align: center;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgjfvbWMTpaGj-aopQXMaQuVCJuCGF7cmBz1VoFomkWUyy_5tuihN-jxtuMqC1bhQXiU0XSnYDuSaSVEZ59CvUJ-iZaLLB53GLCw8lZMTYO_IpH31k-pd2wQRpSpBjpE6lRB_cp_zIxULpaCkL0I-6_Hq2lKCDhQWftPbFyeJH1qm9qSRzRn7SkoPdD62c&quot;&gt;&lt;img alt=&quot;&quot; height=&quot;225&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgjfvbWMTpaGj-aopQXMaQuVCJuCGF7cmBz1VoFomkWUyy_5tuihN-jxtuMqC1bhQXiU0XSnYDuSaSVEZ59CvUJ-iZaLLB53GLCw8lZMTYO_IpH31k-pd2wQRpSpBjpE6lRB_cp_zIxULpaCkL0I-6_Hq2lKCDhQWftPbFyeJH1qm9qSRzRn7SkoPdD62c=w400-h225&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Os chefes ao menos são bem detalhados&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Os inimigos comuns seguem estáticos, como já eram nos jogos anteriores. No geral o jogo não tem uma grande variedade de monstros comuns se comparado com o jogo anterior. O que até é compreensível visto que esse é um jogo bem menor em duração. A única parte que é um pouco triste fica no design de monstros, se comparado com tudo o que foi feito no jogo anterior parece que a inspiração foi toda embora. Mesmo os monstros iguais que temos em Jipang parecem menos caprichosos do que no jogo anterior. Os subchefes seguem a lógica dos inimigos comuns, embora os designs sejam melhores, ainda são estáticos. Ao menos os chefes grandes já ganharam algumas animações, menos do que no jogo anterior porém não estão estáticos.&amp;nbsp;&lt;/div&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Os cenários ao menos agora existem, são razoavelmente detalhados porém nada complexo, mas pra quem tinha um fundo verde e preto no jogo anterior isso é um tremendo upgrade bem vindo. A variedade deles também é boa. Pena que não rola muita animação neles também…&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Por fim, o visual mais pobre dos combates para mim são os efeitos. Não é nem questão de que no jogo anterior eram melhores nem nada disso, é mais pela reciclagem absurda de efeitos muito simples. Por exemplo, a mesma animação para a magia de fogo base, replicada várias vezes para a magia mais forte e até na máscara de fogo do Zeami. Não temos magias que enchem a tela ou chamam a atenção pelo visual, o que é um defeito e tanto.&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; style=&quot;text-align: center;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiSDUSakpcixuq7Geftl6rYwejdqEMqmtVGVX34UNAyu16hpMIAaVLCxOlQ-P8opcI6J60r6ok0Xy5sVd-VbAe0xDZQOcn-T02_3TLfbO-svyA8cKpMbgQv-0SozSN__1ZGMtNEUj6WDzux9rm73esl91sQ8QtqyWzeyawBgIpnqe4_QUYXgrICWCsYUDc&quot;&gt;&lt;img alt=&quot;&quot; height=&quot;225&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiSDUSakpcixuq7Geftl6rYwejdqEMqmtVGVX34UNAyu16hpMIAaVLCxOlQ-P8opcI6J60r6ok0Xy5sVd-VbAe0xDZQOcn-T02_3TLfbO-svyA8cKpMbgQv-0SozSN__1ZGMtNEUj6WDzux9rm73esl91sQ8QtqyWzeyawBgIpnqe4_QUYXgrICWCsYUDc=w400-h225&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;A qualidade geral das cenas é bem maior aqui&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;E obviamente que, se estamos falando de um jogo de PC Engine em CD-ROM, tem que ter cenas animadas não é? Então, as que temos aqui são muito boas, ao menos aqui o jogo não fica devendo em nada pro anterior. Na verdade, está muito superior na qualidade geral das cenas.&amp;nbsp;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Segundo os desenvolvedores, eles usaram técnicas diferentes aqui que eles achavam que nem seria possível de usar no console. Não disseram quais são essas técnicas mas eu iria achar legal ver eles tentando isso no jogo anterior também. A fluidez é bem maior, e muitas cenas são bem mais detalhadas.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;E mesmo aquelas cenas mais estáticas que aparecem em eventos menos importantes ainda são muito bem detalhadas. A arte segue impecável.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Até aqueles retratos que aparecem quando conversamos com algum NPC importante são muito mais detalhados… todo chefe importante também tem uma intro antes da luta que chama a atenção na arte.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; style=&quot;text-align: center;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEh7dlEB7B3iJ8jyipohPeSd-RTv0hc6-bEketcNqnp68Rdmhz1hwNWX6nTKdGtGLsFsH0YiJYrSFy4lc4cp7srp38PeX73hgheU6EPsu0q3dRiGyLnVZJz1fHRDYONtnB7NgBgfnCL_mFfyPS3muObylJVao7dpQXUCdD89Sw63Wrh57vqkvTLd3uXOkmk&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;img alt=&quot;&quot; height=&quot;300&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEh7dlEB7B3iJ8jyipohPeSd-RTv0hc6-bEketcNqnp68Rdmhz1hwNWX6nTKdGtGLsFsH0YiJYrSFy4lc4cp7srp38PeX73hgheU6EPsu0q3dRiGyLnVZJz1fHRDYONtnB7NgBgfnCL_mFfyPS3muObylJVao7dpQXUCdD89Sw63Wrh57vqkvTLd3uXOkmk=w400-h300&quot; width=&quot;400&quot; /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Cenas estáticas tem legendas pra ver junto&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Finalizando com os gráficos, eu diria que o jogo segue muito bonito. Tivemos vários upgrades no geral, o campo é bonito e os combates poderiam ser melhores no visual, mas se tem algo que foi só melhora com certeza foram as cenas animadas. Algo que se tornou marca da franquia só podia ficar melhor.&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;É um musical?&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;A parte sonora do jogo não sofreu mudanças significativas em relação ao jogo anterior. A mesma fórmula foi aplicada aqui.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; style=&quot;text-align: center;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgd9WTRUXT7g-KtM5oZ6rXJUorUxo1xn-POYbSRONLcSbtxIQikPYUi7ymUHwOLY2f9PPlVhKh90eatZnRTfDzOJ8hE9IMegFcwoDiCbkgpsIvUBiJm0MoUhS-XHH4Q7J63p5Ag_vquyR4nnSYROb_vT6sYyqCGMOSEmIE49HSDS9QyGcXrgS_dshlDW4o&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;img alt=&quot;&quot; height=&quot;352&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgd9WTRUXT7g-KtM5oZ6rXJUorUxo1xn-POYbSRONLcSbtxIQikPYUi7ymUHwOLY2f9PPlVhKh90eatZnRTfDzOJ8hE9IMegFcwoDiCbkgpsIvUBiJm0MoUhS-XHH4Q7J63p5Ag_vquyR4nnSYROb_vT6sYyqCGMOSEmIE49HSDS9QyGcXrgS_dshlDW4o=w400-h352&quot; width=&quot;400&quot; /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Capa da trilha sonora oficial&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Começando com as músicas, ainda temos aquela divisão entre PSG e PCM, as faixas em PSG seguem sendo as mais usadas no jogo, como em cidades, dungeons e batalhas. Inclusive o tema da batalha aqui é muito bom. As faixas em PSG parecem no geral ter um capricho maior, são mais detalhadas.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Quando passamos para as faixas em PCM o negócio vai ainda mais além, temos o tema dos personagens tocando nos mapas, temos músicas em algumas cenas, o jogo não economizou em trazer boas faixas aqui. Da tela de título até os créditos finais não tem como reclamar.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Embora o jogo tenha um bug. Se durante o jogo uma faixa parar de tocar do nada, pressione SELECT e em seguida o botão II duas vezes pra fazer o console ler o disco novamente e voltar a tocar a música. Isso é o que o botão SELECT faz a mais nesse jogo.&amp;nbsp;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Eu não vi isso acontecer durante a minha campanha pelo jogo. Mas como estava no manual do jogo achei interessante citar isso.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Gosta de ouvir as músicas dos jogos que você joga?&amp;nbsp;&lt;/div&gt;&lt;/span&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Clique &lt;b&gt;&lt;a href=&quot;https://downloads.khinsider.com/game-soundtracks/album/tengai-makyou-fuun-kabukiden-pc-engine-super-cd-rom2&quot;&gt;AQUI&lt;/a&gt;&lt;/b&gt; para ouvir a trilha sonora de dentro do jogo&amp;nbsp;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Clique &lt;b&gt;&lt;a href=&quot;https://downloads.khinsider.com/game-soundtracks/album/tengai-makyou-fuuun-kabuki-den-original-soundtrack-1993&quot;&gt;AQUI&lt;/a&gt;&lt;/b&gt; para ouvir a trilha sonora lançada oficialmente&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Já os efeitos sonoros continuam sendo os efeitos sonoros. Não são exatamente iguais aos do jogo anterior apesar de termos muita coisa reciclada de lá, mas só estão aí porque eles são necessários. Não há o que falar… ao menos não rola nenhum ruído irritante.&amp;nbsp;&lt;/div&gt;&lt;/span&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; style=&quot;text-align: center;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhemDqT1ABflYyoptYZu4CuMR8ak3ah6afpw908BFwiP22otOC75aMf9T8Isi_SfzvyQ_-aNUhIXgrsYH8SsdRf-H0VFMxAiAYnZlmjIhhuYkVqkN1BJ5c6bATODO0MB8M1FBwWv75wqBiKLQiTYe8rWc_NGZP6qymmORwQViELpRgLPt8iYT1I4Q4hVWo&quot;&gt;&lt;img alt=&quot;&quot; height=&quot;300&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhemDqT1ABflYyoptYZu4CuMR8ak3ah6afpw908BFwiP22otOC75aMf9T8Isi_SfzvyQ_-aNUhIXgrsYH8SsdRf-H0VFMxAiAYnZlmjIhhuYkVqkN1BJ5c6bATODO0MB8M1FBwWv75wqBiKLQiTYe8rWc_NGZP6qymmORwQViELpRgLPt8iYT1I4Q4hVWo=w400-h300&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Ouvir os chefes cantando não era esperado...&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;E não se esqueça, se está no CD tem que ter diálogo falado! Ao menos era regra na época… não que eu ache ruim, um bom diálogo falado dá mais impacto para a cena.&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Tudo o que já tínhamos em matéria de diálogos falados no jogo anterior estão aqui também. Nas cenas animadas, nos diálogos importantes com NPCs e entre os membros da party, nos combates não exatamente, mas os chefes ainda falam e ainda zombam de você em caso de game over.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Mas está tudo igual então? Fizeram exatamente o mesmo? Não… agora temos uma novidade, as músicas cantadas. Sim, você não leu errado, agora temos músicas com vocal, e não é a abertura ou encerramento. Sabe quem é que canta? Os chefes do Culto Daimon… isso mesmo, antes da luta final com cada um, eles mandam ver num musical estilo filme da Disney. Nem o Demon King Garp que é o chefe final, o demônio malégno (é maligno Shiryu) deixa de dar um espetáculo antes da luta final. Confesso que não esperava ver isso no jogo, mas não acho estranho, já me habituei em ver esse tipo de coisa jogando os jogos da série Marl no Playstation…&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; style=&quot;text-align: center;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiGFZDT5p5VzlYZgFxhoQHUCRcHxfPZcDjaQyxZFocVQN20dJiXBUn5a40bhaDkY184HaVdwuUyRnuKMG-mMpJSrAwv2j7_nUW_l9ysYS9WcxsEMWlYBVSOqORIIOrXk4_IcZWSa_8u3gy3e3YZmm1SxeQs_HpfaRfuLfhgyn6GJpNhw3h6ghul3_VObgw&quot;&gt;&lt;img alt=&quot;&quot; height=&quot;362&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiGFZDT5p5VzlYZgFxhoQHUCRcHxfPZcDjaQyxZFocVQN20dJiXBUn5a40bhaDkY184HaVdwuUyRnuKMG-mMpJSrAwv2j7_nUW_l9ysYS9WcxsEMWlYBVSOqORIIOrXk4_IcZWSa_8u3gy3e3YZmm1SxeQs_HpfaRfuLfhgyn6GJpNhw3h6ghul3_VObgw=w400-h362&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Orochimaru com a voz da lenda Kaneto Shiozawa&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Com relação ao elenco, todos os personagens que retornam de jogos anteriores, mesmo para uma pequena aparição, contam com as mesmas vozes. Isso é claro, inclui o Kappei Yamaguchi dando voz ao Kabuki, duas vezes mais absurdo do que antes kkkkkkkkkkkkkkkkkk&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;A voz do Zeami é feita pelo Show Hayami, esse também tem uma longa carreira, fez personagens em várias obras famosas.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;A Okuni tem a voz feita pela Riho Makise, totalmente desconhecida, além desse jogo ela só aparece creditada em um filme de Pokémon.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Por fim o Fujiyama tem a voz feita pelo Yoku Shioya, também um nome com longa carreira na dublagem, mas por volta dos anos 2000 ele passou a trabalhar com direção de som e tem uma boa carreira na área também.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Outros nomes famosos aparecem no elenco entre os vilões e NPCs, entre eles Chisa Yokoyama, Ichiro Nagai, Akira Kamiya, Kazuki Yao, Shigeru Chiba entre outros. Esses jogos mais antigos são geralmente lotados de lendas da dublagem japonesa, já que muitos nomes estavam no auge da carreira.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Para um jogo produzido com bem menos tempo do que o anterior, Tengai Makyou Fuun Kabuki Den não deve em nada ao jogo anterior na parte sonora. É sempre bom ver que os produtores mantiveram o padrão de qualidade. Apesar de ser uma franquia bem desconhecida no ocidente, ao menos em trilha sonora eu diria que eles não devem para nenhum dos jogos populares não, conseguem entregar música de qualidade tal qual um bom Final Fantasy o faz.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;b&gt;Recepção e Legado? Tem isso aí?&amp;nbsp;&lt;/b&gt;&lt;/div&gt;&lt;/span&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; style=&quot;text-align: center;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhJPK27CUFYZSKNorzGdJLk39Q9KQ954c8snsm-LMgVYqZJCI-_vTTdtO1oep1IhMNfLqqxaeCqiyhHg8nNPYs6pBcenL_iXVVWeJGvbgCf_JJNPbB-meEoYMtgWWFDxcbnG8RhYE3gLwcaNcEL67-TF-Nmt4g9mmW70DU-gET8SH4DfWGVhWrHGu3w8OE&quot;&gt;&lt;img alt=&quot;&quot; height=&quot;225&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhJPK27CUFYZSKNorzGdJLk39Q9KQ954c8snsm-LMgVYqZJCI-_vTTdtO1oep1IhMNfLqqxaeCqiyhHg8nNPYs6pBcenL_iXVVWeJGvbgCf_JJNPbB-meEoYMtgWWFDxcbnG8RhYE3gLwcaNcEL67-TF-Nmt4g9mmW70DU-gET8SH4DfWGVhWrHGu3w8OE=w400-h225&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Kabuki Ittou Ryodan pra você que quer bater no povo&lt;br /&gt;sem ligar pra ordem de turnos&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Fuun Kabuki Den vendeu super bem, não chega aos pés do Manjimaru em números, mas dizem que é o segundo jogo mais vendido da franquia. O que pode ser verdade já que o jogo foi a base para o primeiro jogo de luta da franquia, Tengai Makyou Kabuki Ittou Ryodan, que saiu um pouco antes do mais popular Tengai Makyou Shin Den (Kabuki Klash).&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Esse jogo de luta funciona bem parecido com Street Fighter II na sua lógica de gameplay e trás o elenco principal do Kabuki Den junto de alguns personagens do Tengai Makyou II e alguns personagens originais. Ele é até divertido de jogar, mas não conta com o mesmo polimento do jogo do Neo Geo. Como eu estou fazendo reviews somente dos RPGs da franquia vou ficar devendo análise detalhada dele e de outros jogos que não estão no gênero padrão da franquia. Mas quem sabe um dia…&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Apesar disso o jogo não teve nenhum relançamento além da coletânea de 2008 do PSP e não achei informações se um remake dele nos mesmos moldes do Tengai Makyou II Manjimaru foi cogitado. Se foi, talvez a falência da Hudson Soft na época tenha jogado um balde de água fria nos planos. Diria que um remake faria muito bem a ele, embora eu não tenha gostado tanto do remake do Manjimaru por conta do 3D não agradável e uma censura aqui e ali, o balanceamento e algumas melhorias na jogabilidade lá foram bons e com certeza Kabuki Den precisa de melhorias na jogabilidade… Kkkkkkkkkkkkk&amp;nbsp;&lt;/div&gt;&lt;/span&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; style=&quot;text-align: center;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgDDGydVYI5NXdEl1TCZusebv7-8Ts1X0vCjkATMZhZF7lE_i9NSZTC9jOlYhbwv8mRws2vhfYR71GpyRC-vIh4o0IsFn5IOFlM4I-CunI3ZLorHk62cNH5wG_6LveHIrn1hD9IUVqEAT1UAxFn2yfuwJXbfwLVqzDyHYdmKHsBjvmkwwTi0019QmDqlVE&quot;&gt;&lt;img alt=&quot;&quot; height=&quot;300&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgDDGydVYI5NXdEl1TCZusebv7-8Ts1X0vCjkATMZhZF7lE_i9NSZTC9jOlYhbwv8mRws2vhfYR71GpyRC-vIh4o0IsFn5IOFlM4I-CunI3ZLorHk62cNH5wG_6LveHIrn1hD9IUVqEAT1UAxFn2yfuwJXbfwLVqzDyHYdmKHsBjvmkwwTi0019QmDqlVE=w400-h300&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Jogo completo&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Se você deseja ter o jogo na sua coleção é só via importação dessa vez. Os preços variam entre 60 e 200 reais (sem contar frete e impostos) por cópias que variam entre as condições de conservação.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Mas mesmo comprando ele não vai rolar tradução nem nada, é só japonês aqui. Nem o jogo anterior foi traduzido ainda… infelizmente pra quem não tem conhecimento do idioma a barreira aqui é grande.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;E mais uma vez, se não tem tradução, não tem conquistas lá com a galera do Retro Achievements. É raríssimo um RPG ganhar conquistas lá sem ter algum tipo de tradução para facilitar para o jogador, e para o desenvolvedor das conquistas também.&amp;nbsp;&lt;/div&gt;&lt;/span&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;b&gt;Estou ficando sem curiosidades pra falar…&amp;nbsp;&lt;/b&gt;&lt;/div&gt;&lt;/span&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;É triste mas, enquanto o primeiro jogo tinha tanta informação de desenvolvimento, conteúdo esquecido dentro do disco, até um vídeo do protótipo. À medida que os jogos foram surgindo, tudo isso foi desaparecendo. Não encontrei praticamente nada sobre o desenvolvimento e pela galera que dedica o tempo varrendo conteúdo de jogos, não tinha nada dentro além do próprio jogo.&amp;nbsp;&lt;/div&gt;&lt;/span&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; style=&quot;text-align: center;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhe_gLL9fmXFIRWvQovYrIpjwkYvk26QORSGivpLz-zQWLqQIh1wh41O2TMTER_m_fVhn9nV1ItQbpGzxQaqm-sUs7x7kjh5sjH8pVukU34bmw9yBlGwCyetc-CAkTEnAVpJ6C4UZcpSGPLCA6kGtypktaf33NoLHfSuTAjsPQCjFwIBQE1BnNIFa0xwYo&quot;&gt;&lt;img alt=&quot;&quot; height=&quot;300&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhe_gLL9fmXFIRWvQovYrIpjwkYvk26QORSGivpLz-zQWLqQIh1wh41O2TMTER_m_fVhn9nV1ItQbpGzxQaqm-sUs7x7kjh5sjH8pVukU34bmw9yBlGwCyetc-CAkTEnAVpJ6C4UZcpSGPLCA6kGtypktaf33NoLHfSuTAjsPQCjFwIBQE1BnNIFa0xwYo=w400-h300&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Tem certeza que não tem nada escondido no disco Okuni?&lt;br /&gt;Tem não Kabuki... limparam tudo antes de finalizar...&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;A única história que eu vi na web é que. Os personagens Kikugorou, um membro do Clã da Raiz e rival do Kabuki e o missionário Hoteimaru que nos ajuda desde o primeiro jogo iriam aparecer no jogo mas no final das contas ficaram de fora. Detalhe que o Kikugorou é jogável no jogo de luta Kabuki Ittou Ryodan.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Apesar de não ter conteúdo escondido no disco, ainda temos o bom e velho debug mode. Só que para ter acesso você terá que terminar o jogo antes. Depois dos créditos finais no momento que aparece o “THE END” na tela, pressione o botão I. Você irá ouvir o som de confirmação de save. Ao dar load no save você irá estar no último save point na última dungeon do jogo, aí é só ir na sala com 3 baús, revistar o canto superior direito da sala. Você irá cair numa sala secreta que te dará acesso à diversas opções. Entre elas estão ver sprites, informações de monstros, ouvir sons, diálogos, músicas, assistir vídeos e etc.&amp;nbsp;&lt;/div&gt;&lt;/span&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;Sem mais… o jeito é concluir…&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Eu realmente gostaria de falar muito mais sobre o jogo, mas não tem muito o que fazer sem pisar no campo dos spoilers. Tengai Makyou Fuun Kabuki Den é facilmente a aventura mais peculiar da franquia, foi o primeiro jogo a sair de Jipang, adicionou humor não só por colocar o Kabuki como protagonista mas toda a premissa do jogo faz você rir.&amp;nbsp;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Eu me diverti com a história mas odiei de gato a jogabilidade, mesmo ele herdando muito do que já tínhamos no jogo anterior, o desafio não é agradável. O encounter rate estraga e muito a experiência. Eu ficaria dividido entre ele e o Manjimaru entre o melhor da franquia não fosse pelo peso da jogabilidade na comparação.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Não sei se eu poderia recomendar ele facilmente como recomendaria jogar o anterior, mas se você manja de japonês e tem paciência pra dar dois passos e batalha, vai fundo… tem muita história boa pra acompanhar aqui.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgGqU-zMpFmQgB7Ri1bfJO3HtQh2Jotmi-hxXsNKSZgQMN30I3oiMAMvPpS9zKsu4R-REjM7QD3dwQe5E6BNjwFyNpdX-Oe0KN7Q70Ar5EyWJerNMeInTscVaQGxvUh80JO7ppHxW4a2-L2jVhAncW0Jt_FK-lJCKx7HV1nIRS10Okj46rdAGRnqx_FjHI&quot;&gt;&lt;img alt=&quot;&quot; height=&quot;300&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgGqU-zMpFmQgB7Ri1bfJO3HtQh2Jotmi-hxXsNKSZgQMN30I3oiMAMvPpS9zKsu4R-REjM7QD3dwQe5E6BNjwFyNpdX-Oe0KN7Q70Ar5EyWJerNMeInTscVaQGxvUh80JO7ppHxW4a2-L2jVhAncW0Jt_FK-lJCKx7HV1nIRS10Okj46rdAGRnqx_FjHI=w400-h300&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Eu vou encerrar por aqui. Mas ainda fico no aguardo do feedback de vocês. O próximo é o texto final dessa série, e pra mim é um retorno pro início. Espero vocês lá em breve.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;/span&gt;</content><link rel='replies' type='application/atom+xml' href='http://snestalgia.blogspot.com/feeds/4033793301244544709/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://snestalgia.blogspot.com/2025/12/de-ziria-zero-parte-3-tengai-makyou-iii.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2493873762760599264/posts/default/4033793301244544709'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2493873762760599264/posts/default/4033793301244544709'/><link rel='alternate' type='text/html' href='http://snestalgia.blogspot.com/2025/12/de-ziria-zero-parte-3-tengai-makyou-iii.html' title='De Ziria a Zero Parte 3: Tengai Makyou III? NÃO NÃO!!!'/><author><name>Soterio Salles</name><uri>http://www.blogger.com/profile/08620031192966980922</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjehzVr9hPgQMcxW3_hecIJ4iFGV0MVoCOP2lJhUU_R6bokyzNyeJNqo0WZXNxwbp5pv_j965fBTw3xkIIe6RKhIGn3P0E3xj2Do9CiCEEUk-b4pIJmytn8ZfH-cvpi9hFpaah6C_uRck57BbVoo3keDPjqobYYQuIJWc-PfSoZ_8pKmQA/s220/IMG_20140323_135503.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/a/AVvXsEivQ1cTS7djbjj1w0mJOKsTuO-MFjiBEhTXvH2bz0flbBkZ1hLl9P8OfNI9VVe1fX7SQI1jssnUPMna2_btPnWzt9DNOeG_Hz-Q-AKJIRLfToPWIFhZPCvjaCvfM57Qg5nVGwK3itlJCkjxy5jcnzgtfcPMcEfSpNAj4rFsc2Rp0Fa-AYDY3Ux-X_H9UKE=s72-w400-h225-c" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2493873762760599264.post-7060487776836514789</id><published>2025-12-16T18:10:00.000-03:00</published><updated>2025-12-16T18:15:23.714-03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Análises"/><category scheme="http://www.blogger.com/atom/ns#" term="Artigos"/><category scheme="http://www.blogger.com/atom/ns#" term="Review"/><title type='text'>De Ziria a Zero Parte 2: Duas Vezes Maior... Duas Vezes Melhor...</title><content type='html'>&lt;p&gt;&lt;span style=&quot;color: black;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; ne=&quot;0.7004101352010388&quot; style=&quot;background-color: transparent; font-size: 11pt; white-space-collapse: preserve;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span style=&quot;text-align: justify; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEibv59i8Kf8a9Tt185c1umLUdbL1HQRqympnjUOSZ_aMIa6DVPDHxbXnxQR-NI4tdzNp5VTnWbgM-Xu-QO3gDElnDkgSlF3x3gjMdwvScu-dOy96zbAAYhqx4MXbNilmFx7udWhbaQJ91nsIrTI9Ah4OXTLtqOgrxXLr0AaUGSCnB3YLHYMjls1BzhyPxQ&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;232&quot; data-original-width=&quot;400&quot; height=&quot;233&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEibv59i8Kf8a9Tt185c1umLUdbL1HQRqympnjUOSZ_aMIa6DVPDHxbXnxQR-NI4tdzNp5VTnWbgM-Xu-QO3gDElnDkgSlF3x3gjMdwvScu-dOy96zbAAYhqx4MXbNilmFx7udWhbaQJ91nsIrTI9Ah4OXTLtqOgrxXLr0AaUGSCnB3YLHYMjls1BzhyPxQ=w400-h233&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;span style=&quot;text-align: justify; white-space-collapse: preserve;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;No post anterior conhecemos a origem da franquia Tengai Makyou, um jogo que carregava vários primeiros da história, mas que não se tornou um sucesso absoluto. Mesmo assim ele vendeu e se tornou popular entre o público japonês que tinha um PC Engine e seu adaptador de CD.&lt;/div&gt;&lt;/span&gt;&lt;span id=&quot;docs-internal-guid-2cf98850-7fff-9c10-06fc-b97e9f92e064&quot;&gt;&lt;span&gt;&lt;p dir=&quot;ltr&quot; ne=&quot;0.07459922930148566&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.5227504563926565&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Isso foi o bastante para a Hudson Soft encomendar com a já estabelecida Red Company uma sequência.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span id=&quot;docs-internal-guid-2cf98850-7fff-9c10-06fc-b97e9f92e064&quot;&gt;&lt;span&gt;&lt;span ne=&quot;0.6363787505025292&quot; style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; ne=&quot;0.0034947257503966656&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.15088492644238394&quot; style=&quot;background-color: transparent; font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Mas será que essa sequência é melhor do que o primeiro jogo? Vamos ver? Ou melhor dizendo, vamos ler? Clica aí no &lt;b&gt;&lt;a href=&quot;https://snestalgia.blogspot.com/2025/11/de-ziria-zero-parte-2-duas-vezes-maior.html&quot; target=&quot;_blank&quot;&gt;CONTINUE LENDO&lt;/a&gt;&lt;/b&gt; e bora conhecer o segundo Tengai Makyou.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;span ne=&quot;0.2604843834417059&quot;&gt;&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; ne=&quot;0.6256917613651559&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;&quot;&gt;&lt;br /&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; ne=&quot;0.5019877284097005&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.04060351068543988&quot; style=&quot;background-color: transparent; font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Se você não leu o post anterior eu mais do que recomendo a leitura. Fica mais fácil de entender o que vamos falar aqui. Clica no link abaixo e depois que você terminar de ler volta aqui e continua a leitura deste post.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span ne=&quot;0.7913726115945603&quot; style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; ne=&quot;0.04817075526309167&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.6739354218010184&quot; style=&quot;background-color: transparent; font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Leia sobre Tengai Makyou Ziria clicando &lt;b&gt;&lt;a href=&quot;https://snestalgia.blogspot.com/2025/11/de-ziria-zero-parte-1-o-primeiro-rpg-em.html&quot;&gt;AQUI&lt;/a&gt;&lt;/b&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p dir=&quot;ltr&quot; ne=&quot;0.3441840860568435&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; ne=&quot;0.28851431411028894&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; ne=&quot;0.7557005849872858&quot; style=&quot;float: left; font-size: 11pt; text-align: justify;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiungzQt-Xk-lutVqkCSyps5IHGY4DK9zDkZ31QYznWmGwfFwK3fv2czmKwf9NNyO5ehuQHeXsXtqd-KvzGY8Dj4_b_aIahifVtoQ56ZCZqX_Q8yKihjrl0Vjnd0Tt3wlql9Y_L0d87bRVMFeq5ivJEUUqutsY119YYO29ptWK2S3g7jz1JZrhXpZoIuxo&quot; style=&quot;clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;1558&quot; data-original-width=&quot;2000&quot; height=&quot;268&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiungzQt-Xk-lutVqkCSyps5IHGY4DK9zDkZ31QYznWmGwfFwK3fv2czmKwf9NNyO5ehuQHeXsXtqd-KvzGY8Dj4_b_aIahifVtoQ56ZCZqX_Q8yKihjrl0Vjnd0Tt3wlql9Y_L0d87bRVMFeq5ivJEUUqutsY119YYO29ptWK2S3g7jz1JZrhXpZoIuxo=w343-h268&quot; width=&quot;343&quot; /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Capa do jogo&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;span ne=&quot;0.9760210178713196&quot; style=&quot;font-family: verdana; text-align: justify; white-space-collapse: preserve;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;Como eu disse antes, Tengai Makyou Ziria vendeu bem e alcançou uma certa popularidade, embora tenha ficado preso no Japão e não chegue perto de Dragon Quest por lá, os bons resultados foram motivos para que a Hudson Soft tenha encomendado uma sequência com a Red Company. Desta vez o hardware foi melhorado, agora com o Super CD-ROM² temos mais memória e velocidade de acesso maior, e provavelmente o orçamento do jogo foi maior… em todo o caso, foram quase 3 anos de distância entre o primeiro e o segundo jogo.&lt;/span&gt;&lt;span style=&quot;font-size: x-large;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;/span&gt;&lt;p ne=&quot;0.7563835486648034&quot;&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; ne=&quot;0.5606285540467077&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.9667271651420855&quot; style=&quot;background-color: transparent; font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Em 26 de março de 1992 chegou às lojas japonesas Far East of Eden Tengai Makyou II Manjimaru. Literalmente maior, melhor e mais bonito. Mas não adianta eu simplesmente falar isso aqui. Temos que conhecer mais sobre o jogo, não é?&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span ne=&quot;0.34559427848539537&quot; style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; ne=&quot;0.9827744089984518&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.7710485189928044&quot; style=&quot;background-color: transparent; font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;Ainda é Jipang mas…&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;div ne=&quot;0.30487608597055504&quot; style=&quot;text-align: justify;&quot;&gt;&lt;span&gt;&lt;span style=&quot;color: black; font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span ne=&quot;0.9889890381558939&quot; style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjM_ZTnnHmErbOAX76-8ig3dwCfREGx6sNG7UBxQm0zG_LY39Vqz0M72D91NHEAyP-KZ_45kYblNlckP6p3043n8YOrkCWPWjAGjzNjOpIFrj9wi9XehzBl9hHiTVXucYlTi2UEtwX64dTmRD7gsifOqSUryGFspQsjEyJKxbDt1pD6ObdUYuwZph6T314&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;224&quot; data-original-width=&quot;256&quot; height=&quot;350&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjM_ZTnnHmErbOAX76-8ig3dwCfREGx6sNG7UBxQm0zG_LY39Vqz0M72D91NHEAyP-KZ_45kYblNlckP6p3043n8YOrkCWPWjAGjzNjOpIFrj9wi9XehzBl9hHiTVXucYlTi2UEtwX64dTmRD7gsifOqSUryGFspQsjEyJKxbDt1pD6ObdUYuwZph6T314=w400-h350&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Começando do começo&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; ne=&quot;0.8362666403059625&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.03564765575542017&quot; style=&quot;background-color: transparent; font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Se você deixar o jogo parado vai conhecer os personagens, que eu vou falar sobre daqui a pouco, primeiro vamos apertar RUN e iniciar um novo jogo.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span ne=&quot;0.43856951952222356&quot; style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; ne=&quot;0.6298697329558245&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;&quot;&gt;&lt;/p&gt;&lt;blockquote ne=&quot;0.08920290368277173&quot; style=&quot;text-align: justify;&quot;&gt;&lt;span ne=&quot;0.2051079882215604&quot; style=&quot;background-color: transparent; font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;i&gt;“Another time… Another place…”&lt;/i&gt;&lt;/span&gt;&lt;/blockquote&gt;&lt;p ne=&quot;0.9377115029362348&quot;&gt;&lt;/p&gt;&lt;span ne=&quot;0.8431475351987032&quot; style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; ne=&quot;0.06564158045306911&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.21451496622275923&quot; style=&quot;background-color: transparent; font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Uma entidade misteriosa envia seus filhos Mari e Yomi em uma jornada pelo universo, a missão dada é criar vida em algum lugar. Depois de vagar pelo universo, os dois chegam à Terra, onde descem e vão cumprir sua missão. Mari criou o já conhecido Clã do Fogo enquanto o Yomi criou o Clã da Raiz. Ambos os clãs deveriam coexistir e prosperar, mas a ambição tomou conta de Yomi e do Clã da Raiz. Usando às Orquídeas das Trevas o Clã da Raiz tentou conquistar Jipang, mas graças ao sacrifício do Clã do Fogo, que forjou 7 armas sagradas capazes de cortar as raízes das malditas orquídeas, a paz foi restaurada.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; ne=&quot;0.9361234965747699&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.3563930085072915&quot; style=&quot;background-color: transparent; font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Mais de mil anos de paz se seguiram e os eventos do do passado se perderam nas memórias dos humanos. No presente estamos no controle do jovem Manjimaru, conhecido em toda a província de Hida como um “capeta em forma de guri”, depois de escapar do iminente linchamento em sua vila, ele e os moleques da vila vão assistir a cerimônia de coroação do Tycoon que deve governar Jipang. Mas é claro que algo teria de acontecer, as orquídeas estão de volta, bem como o Clã da Raiz e eles sequestraram a sua mãe… daí para diante é com você jogando…&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; ne=&quot;0.5148736113691633&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.3563930085072915&quot; style=&quot;background-color: transparent; font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; ne=&quot;0.37909496148160193&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.3563930085072915&quot; style=&quot;background-color: transparent; font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; ne=&quot;0.031022663889356594&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjkEySn_dVT6Bmlji_buzV6jSGYCjLVJ9sIWDtEMNdyIirqOzxpfBmOoPTFT9udoxQIpjvlZdOztsDILYsQ1-DJIvmT21gqOJZR56PpAObgK14dITnB6KYcAmKecyOsu1RX_ikWIVbJPEcolE-Q4ATK-qyvCId8zLXnaWmdkY9iHw38ZcIntXgoo_vbeM0&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;232&quot; data-original-width=&quot;256&quot; height=&quot;362&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjkEySn_dVT6Bmlji_buzV6jSGYCjLVJ9sIWDtEMNdyIirqOzxpfBmOoPTFT9udoxQIpjvlZdOztsDILYsQ1-DJIvmT21gqOJZR56PpAObgK14dITnB6KYcAmKecyOsu1RX_ikWIVbJPEcolE-Q4ATK-qyvCId8zLXnaWmdkY9iHw38ZcIntXgoo_vbeM0=w400-h362&quot; width=&quot;400&quot; /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-family: verdana;&quot;&gt;Não se ganha uma guerra de estômago vazio&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;span ne=&quot;0.3563930085072915&quot; style=&quot;background-color: transparent; font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;p ne=&quot;0.7956101172719983&quot;&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; ne=&quot;0.46250423676745034&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.6088935584943662&quot; style=&quot;background-color: transparent; font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Uma boa história, assim como a do primeiro jogo, já sabemos desde o início quem é herói e quem é vilão, algo bem comum da franquia.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; ne=&quot;0.8468860370412489&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.9955325889769798&quot; style=&quot;background-color: transparent; font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;O jogo não faz nenhuma menção direta mas estamos no mesmo mundo e na mesma Jipang dos eventos de Tengai Makyou Ziria, só que aqui o que acontece é em outra região. Imagine o mapa do Japão dividido em dois, o lado direito é onde Tengai Makyou Ziria aconteceu, o lado esquerdo é onde Tengai Makyou II Manjimaru está acontecendo.&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; ne=&quot;0.07516393950407163&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.019623596212534733&quot; style=&quot;background-color: transparent; font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Os eventos relacionados ao jogo anterior e o Masakado acontecem muitos anos depois do primeiro conflito entre o Clã do Fogo e o Clã da Raiz, inclusive os eventos do primeiro jogo acontecem 3 anos antes dos eventos desse jogo, ao mesmo tempo entre o lançamento de um e outro. Não vamos ver muitas menções ao jogo anterior aqui, mas depois de jogar esse jogo alguns elementos vão se encaixando.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span ne=&quot;0.21758417673392205&quot; style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; ne=&quot;0.9670276539327096&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; ne=&quot;0.3446662227983489&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Eu tinha dito que se largar o jogo parado vamos ver o elenco ser apresentado, pois é isso mesmo. Tengai Makyou II não esconde isso de ninguém, se bem que, no manual da maioria dos jogos já podemos conhecer o elenco, mas não temos o manual aqui, e muita gente joga via emulação então sabemos que nem todo mundo tem o jogo… enfim vamos conhecer melhor os personagens jogáveis né?&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; ne=&quot;0.6158020345111046&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; ne=&quot;0.514920805132714&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; ne=&quot;0.6577281474656967&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; ne=&quot;0.7575723528807204&quot; style=&quot;clear: both; font-size: 11pt; text-align: center;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; ne=&quot;0.9568028475313212&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjQZx3NzLDKe8qvpO3BsyYSy38lCTtGX3sWUEKkmVyugzN6I7dJEQuZs-B70LuJygvYyia4awsDGcezjsSGHXPROq6XBvMQCNUR6Yx7SnpKCm81a_PV8d6bBtyMmRJML-ytANQ_67IxHTcKJpVq1Rr9sAzjI7pBErpcOJqOqjRLknnGYhY-ogZQ4WLLtYY&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;1243&quot; data-original-width=&quot;1000&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjQZx3NzLDKe8qvpO3BsyYSy38lCTtGX3sWUEKkmVyugzN6I7dJEQuZs-B70LuJygvYyia4awsDGcezjsSGHXPROq6XBvMQCNUR6Yx7SnpKCm81a_PV8d6bBtyMmRJML-ytANQ_67IxHTcKJpVq1Rr9sAzjI7pBErpcOJqOqjRLknnGYhY-ogZQ4WLLtYY=w257-h320&quot; width=&quot;257&quot; /&gt;&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div ne=&quot;0.5435814426947787&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: left;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;b style=&quot;white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Manjimaru Sengoku:&lt;/span&gt;&lt;/b&gt;&lt;span style=&quot;font-family: verdana; font-size: large; white-space-collapse: preserve;&quot;&gt; O nosso protagonista aqui é o delinquente juvenil do vilarejo de Shirakawa na província de Hida. Conhecido por toda a província como o líder das crianças, o negócio dele é aprontar. Vive só com a mãe, o pai já é falecido. Depois de resgatarmos a sua mãe, que foi sequestrada por membros do Clã da Raiz, descobrimos que Manjimaru é um descendente do Clã do Fogo. Apesar do visual de criança, segundo o manual do jogo, Manjimaru tem 15 anos.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;span ne=&quot;0.46690490662762074&quot; style=&quot;background-color: transparent; font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Manjimaru é o único que pode empunhar as espadas lendárias forjadas pelos membros do Clã do Fogo que selaram Yomi no passado, é também com elas que aprendemos as habilidades especiais dele.&amp;nbsp;&lt;/div&gt;&lt;/span&gt;&lt;span ne=&quot;0.9095951844696779&quot; style=&quot;background-color: transparent; font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Gosto do Manjimaru mais do que gostei do Ziria como protagonista no jogo anterior, como Tengai Makyou não é uma franquia de heróis silenciosos, é legal ver o protagonista ter personalidade forte.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;/div&gt;&lt;p ne=&quot;0.20759238552118564&quot;&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; ne=&quot;0.11535462785024908&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; ne=&quot;0.8660947050485426&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; ne=&quot;0.05456598479156305&quot; style=&quot;clear: both; font-size: 11pt; text-align: center;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; ne=&quot;0.40385364091940146&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhIEP15OEB5-YYgxc90pETYzmN5UBFuBtGCdezVtwVSX7lujuN-80NXafHfoN4dPiqbpzsORMvcvL4PaxnkGEEIXxS59ID2WOdphRAmDV2K5XPmZB-4EjFrnLC-S0HHEMN9MUELEuSs8B54M74iQ3s_O8W4ZPz6HRJlg9GOW-EAj0JDQaKvAg31fkW19ko&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;1229&quot; data-original-width=&quot;1000&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhIEP15OEB5-YYgxc90pETYzmN5UBFuBtGCdezVtwVSX7lujuN-80NXafHfoN4dPiqbpzsORMvcvL4PaxnkGEEIXxS59ID2WOdphRAmDV2K5XPmZB-4EjFrnLC-S0HHEMN9MUELEuSs8B54M74iQ3s_O8W4ZPz6HRJlg9GOW-EAj0JDQaKvAg31fkW19ko=w260-h320&quot; width=&quot;260&quot; /&gt;&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div ne=&quot;0.8182378525796815&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: left;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;b style=&quot;white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Kabuki Danjuro:&lt;/span&gt;&lt;/b&gt;&lt;span style=&quot;font-family: verdana; font-size: large; white-space-collapse: preserve;&quot;&gt; Kabuki é o segundo personagem que temos acesso no jogo. Espalhafatoso, escandaloso, egocêntrico, narcisista, tarado, porém lá no fundo um grande herói, muito maior do que você imagina. No começo ele se recusa a lutar contra o Clã da Raiz, segundo ele mesmo tem coisas melhores para fazer, como cortejar todas as mulheres de Jipang e viver todos os dias como se fosse uma festa. O manual diz que ele tem 19, eu diria que tem mais…&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;span ne=&quot;0.23172905265216936&quot; style=&quot;background-color: transparent; font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Kabuki é aprendiz do Mestre da Cobra, o mesmo mestre que treinou o Orochimaru do jogo anterior.&amp;nbsp;&lt;/div&gt;&lt;/span&gt;&lt;span ne=&quot;0.1802949139499802&quot; style=&quot;background-color: transparent; font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Eu adoro o jeito idiotão do Kabuki, e quando ele fica sério também é um excelente personagem. Com o amplo foco no humor, ele preenche com folga a cota de abestado dentro do grupo de heróis. Ele se tornou meu personagem favorito da franquia.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;/div&gt;&lt;p ne=&quot;0.4553831366269254&quot;&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; ne=&quot;0.24019201875591956&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; ne=&quot;0.9508411490567983&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; ne=&quot;0.8382189901617032&quot; style=&quot;clear: both; font-size: 11pt; font-weight: bold; text-align: center;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; ne=&quot;0.15094928118820727&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgXpa1NKnHd6ZNtDCL4qbhQ1gBYVQ5EM-h_DAQK985IKCm97TiELNhLelRfw6L1vPeyDDnOX_IQE5nLCDSFTqG-BdiRv_M1hlNv8dfuoHEkSs2im0oJiUc87USvSJgh57MV0mC_TTjq6pJnUWe4Gu-ovt7_ZfMHRS3ylVCzOO6fnG2WozBx_jHSDSad2XM&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;1211&quot; data-original-width=&quot;1000&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgXpa1NKnHd6ZNtDCL4qbhQ1gBYVQ5EM-h_DAQK985IKCm97TiELNhLelRfw6L1vPeyDDnOX_IQE5nLCDSFTqG-BdiRv_M1hlNv8dfuoHEkSs2im0oJiUc87USvSJgh57MV0mC_TTjq6pJnUWe4Gu-ovt7_ZfMHRS3ylVCzOO6fnG2WozBx_jHSDSad2XM=w264-h320&quot; width=&quot;264&quot; /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;b style=&quot;font-weight: bold;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Gokuraku Taro:&lt;/span&gt;&lt;/b&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt; &lt;/b&gt;Gokuraku é o personagem que esbanja força física, sobrevivente da guerra entre o Clã do Fogo e o Clã da Raiz de 1000 anos atrás. Isso mesmo, Gokuraku tem 1024 anos, o segredo dessa longevidade é que ele bebeu a lágrima de uma sereia, provavelmente sua esposa. Apesar de ser o foco em força física, ele não é o cabeça dura do grupo, Kabuki é mais tapado que ele em vários momentos.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;/span&gt;&lt;/span&gt;&lt;p ne=&quot;0.9488303353421477&quot;&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; ne=&quot;0.027922117078008957&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.6818232075530684&quot; style=&quot;background-color: transparent; font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Gokuraku é um personagem legal que não se destaca muito, eu penso que faltou um pouco mais de cenas pra ele no jogo. Ao menos no gameplay ele é excelente. Habilidades poderosas que causam dano alto. Fora outras conveniências.&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; ne=&quot;0.2816914907583292&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.6818232075530684&quot; style=&quot;background-color: transparent; font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; ne=&quot;0.9958324773893251&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; ne=&quot;0.918478160678705&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; ne=&quot;0.7846258916949578&quot; style=&quot;clear: both; font-size: 11pt; font-weight: bold; text-align: center;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; ne=&quot;0.3979067451181225&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjyFZakTuWMXrrxhNqWluXKlg_fK9qRxqh0WiK5MXvH33uoI5PJ5sFZr0NqSrau4v_ma10qESTsy4IPAhwl-icSfuXA4_rt5wG_E7iofwG1Enw2kn_Qo9VhS3Et9XAwsLckIUqy3H3uxEIoZnR6jizung3XAOgmsAUz9LPQLXX_b8b3Q7WXwejgzIW-Dfs&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;1216&quot; data-original-width=&quot;1000&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjyFZakTuWMXrrxhNqWluXKlg_fK9qRxqh0WiK5MXvH33uoI5PJ5sFZr0NqSrau4v_ma10qESTsy4IPAhwl-icSfuXA4_rt5wG_E7iofwG1Enw2kn_Qo9VhS3Et9XAwsLckIUqy3H3uxEIoZnR6jizung3XAOgmsAUz9LPQLXX_b8b3Q7WXwejgzIW-Dfs=w263-h320&quot; width=&quot;263&quot; /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;b style=&quot;font-weight: bold;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Kinu:&lt;/span&gt;&lt;/b&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt; &lt;/b&gt;A presença feminina no grupo, Kinu é uma linda menina de apenas 14 anos, mas com mais segredos do que os demais personagens. Fruto de suas origens, ela possui um imenso poder destrutivo, mas por opção ela mantém esse poder selado. Mesmo se juntando à nossa luta contra o Clã da Raiz ela não luta diretamente, essa tarefa em boa parte do jogo é cumprida pelo seu companheiro, o cachorro Shiro.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;/span&gt;&lt;/span&gt;&lt;p ne=&quot;0.7413671057894959&quot;&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; ne=&quot;0.7479129994248561&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.9132355620372834&quot; style=&quot;background-color: transparent; font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;No começo eu achava que a Kinu era só uma presença feminina no grupo, com a maior quantidade de magias para usar e só. Mas é ir avançando na história e conhecendo mais sobre ela que você muda de opinião. Descobrir o significado do nome dela é chocante…&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span ne=&quot;0.040592621080775104&quot; style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; ne=&quot;0.3026032127934104&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.36000723195788265&quot; style=&quot;background-color: transparent; font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Assim como no primeiro jogo, aqui temos um elenco de apoio, inclusive maior do que o do jogo anterior. Alguns personagens até retornam para nos ajudar. O jogo cresceu bastante nesse ponto. Até mesmo alguns inimigos ganharam muito mais destaque em relação aos inimigos do primeiro jogo, inclusive temos um inimigo retornando aqui também.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; ne=&quot;0.8167031813387962&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.569816718435607&quot; style=&quot;background-color: transparent; font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;É notável o quanto a galera da Red Company se empenhou em entregar um jogo que superasse o primeiro Tengai Makyou, sabendo trabalhar melhor com o hardware do console agora e com as melhorias do Super CD-ROM² não poderíamos esperar menos.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span ne=&quot;0.15298774849661612&quot; style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; ne=&quot;0.12903726815208538&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.4754184169810064&quot; style=&quot;background-color: transparent; font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;Ainda estamos jogando um Dragon Quest estilizado?&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; ne=&quot;0.27391381577551877&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.2534992020499339&quot; style=&quot;background-color: transparent; font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; ne=&quot;0.4072477273552906&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.8958426546409629&quot; style=&quot;background-color: transparent; font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; ne=&quot;0.554823987678839&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiGtfoy3QjDbFF1FRUU764hjxMOGK2SoC1a3JtabIhR0asN6kaOMGwt_Co31D0rxXJA9YzT1XL9_BNC9JgBCX7o1eliZwJLJgSPl-FCfA00PDDj9R72OABLA1f6KRiTsu_Yp3Sfz-fTrOFmzT2l8uDvl9gLDUn47HUCSUrqIAVdWtDUnSrkD6kxQLMGtkU&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;738&quot; data-original-width=&quot;1200&quot; height=&quot;246&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiGtfoy3QjDbFF1FRUU764hjxMOGK2SoC1a3JtabIhR0asN6kaOMGwt_Co31D0rxXJA9YzT1XL9_BNC9JgBCX7o1eliZwJLJgSPl-FCfA00PDDj9R72OABLA1f6KRiTsu_Yp3Sfz-fTrOFmzT2l8uDvl9gLDUn47HUCSUrqIAVdWtDUnSrkD6kxQLMGtkU=w400-h246&quot; width=&quot;400&quot; /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Estamos vendo você segurar o controle errado aí&lt;br /&gt;porque não leu as instruções&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;span style=&quot;background-color: transparent; font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;p ne=&quot;0.31134059933295577&quot;&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; ne=&quot;0.9395566689903174&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.7610069927216826&quot; style=&quot;background-color: transparent; font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;A jogabilidade também passou por mudanças, muitas inclusive. O jogo ainda mantém a essência de Tengai Makyou Ziria, mas a fórmula totalmente inspirada em Dragon Quest foi sendo modificada e lapidada para se tornar algo mais original do jogo. As mudanças já começam com os controles que agora fazem mais pelo jogador mesmo tendo a mesma quantidade de botões.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; ne=&quot;0.5047053700776194&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.7555045334134441&quot; style=&quot;background-color: transparent; font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;O direcional segue firme na tarefa dele, que é mover personagens pelo campo e navegar pelos menus. Mas agora não precisamos mais abrir o menu para interagir com o campo. Conversar com NPCs, revistar objetos entre outras coisas que você faria com o menu no jogo anterior, agora são responsabilidade do botão I, inclusive ele segue confirmando opções. Já o menu de campo foi parar no botão II, mas o botão também segue fazendo o papel de cancelar opções. O botão RUN ainda é usado só ali na tela de título. Já o botão SELECT ganhou um menu extra com coisas úteis.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; ne=&quot;0.9011849382944052&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.356865158721849&quot; style=&quot;background-color: transparent; font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;E aqui temos um perfeito exemplo de como é possível fazer um jogo funcional com poucos botões, coisa que muito RPG no SNES, que tem um controle com mais botões, não fez. Mas não estamos aqui para causar discórdia…&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span ne=&quot;0.9015652619397139&quot; style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; ne=&quot;0.1824829980265077&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.34117946918985587&quot; style=&quot;background-color: transparent; font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;OBS:&lt;/b&gt; Mais uma vez o jogo não é compatível com os controles de 6 botões do PC Engine, caso esteja usando um no console ou tenha configurado esse padrão no emulador, lembre-se de alterar o modo senão o jogo surta.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span ne=&quot;0.3511526929898444&quot; style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; ne=&quot;0.12937764277218344&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; ne=&quot;0.4490206727445063&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;A grande maioria das regras comuns de RPGs são as mesmas aqui, muita coisa nem mesmo mudou em relação ao primeiro jogo, você ainda salva o seu progresso visitando os INN, mas não temos um NPC só pra isso. Agora é com o mesmo que oferece hospedagem, basta selecionar a opção que melhor lhe atender entre dormir e salvar o jogo. Por falar em save, o jogo agora oferece 5 slots de save (eram 4 no jogo anterior) e o tempo de jogo também passou a ser contabilizado. As lojas no jogo também tiveram uma grande melhora na forma como lidamos com elas, inclusive itens de cura mudaram de nome no geral. Inclusive o Kogama não é mais presente, então temos itens que fazem o serviço de teleportar.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; ne=&quot;0.19870481486864344&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; ne=&quot;0.4490206727445063&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; ne=&quot;0.2793835638634613&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; ne=&quot;0.4490206727445063&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; ne=&quot;0.726289006723134&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhfy1dW_yywDiFaOQAxHU41PwphvvEoZfNvGQl3zEBFAT_jAib1XSI3BFrzDA5O4agcbJjj0qRyIOAh9WuoOpbHQPgfZctF7jAdFWOMuNvwWQl9Sx5XzpqyjzwP3Jnjsklkss2NzeRTMW2gu2xUCVRSYEA0bN9r0LxxW7TdPgS3RTMyaEwBUN6PH-zg5bI&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;224&quot; data-original-width=&quot;256&quot; height=&quot;350&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhfy1dW_yywDiFaOQAxHU41PwphvvEoZfNvGQl3zEBFAT_jAib1XSI3BFrzDA5O4agcbJjj0qRyIOAh9WuoOpbHQPgfZctF7jAdFWOMuNvwWQl9Sx5XzpqyjzwP3Jnjsklkss2NzeRTMW2gu2xUCVRSYEA0bN9r0LxxW7TdPgS3RTMyaEwBUN6PH-zg5bI=w400-h350&quot; width=&quot;400&quot; /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-family: verdana;&quot;&gt;O menu de campo mudou mas nem tanto&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;p dir=&quot;ltr&quot; ne=&quot;0.7988458033768558&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; ne=&quot;0.5217506815470249&quot; style=&quot;background-color: transparent; font-size: 11pt; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;div ne=&quot;0.5510247890721449&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.5217506815470249&quot; style=&quot;background-color: transparent; font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Vamos então conhecer melhor o menu de campo. Aqui ele mantém a ideia que já estava presente no jogo anterior. Na parte superior há um resumo básico dos personagens na party com LV, HP e MP, no lado direito o quanto temos em dinheiro, que continua sendo o Ryo, e no lado esquerdo as opções que temos para usar. Aqui temos um pequeno downgrade em relação ao jogo anterior, perdemos a informação do local onde estamos, algo bastante útil em jogos onde o nome das cidades é bem parecido uns com os outros. Mas indiferente disso vamos ver o que se pode fazer no menu de campo.&lt;/span&gt;&lt;/div&gt;&lt;div ne=&quot;0.6536204347320335&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.5217506815470249&quot; style=&quot;background-color: transparent; font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; ne=&quot;0.8689070025988495&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; ne=&quot;0.6219374987391257&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; ne=&quot;0.8856036014226294&quot; style=&quot;clear: both; font-size: 11pt; text-align: center;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; ne=&quot;0.6219374987391257&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEg54VcN9dM-KbGT9pkTs88vKU7LPOSr478bcVMOXx0vh2Q1aQDRSwLvm7Zey92wNRPGmjfB-gf1SW-HIRDJ59h567cjknSd4nQsXzqY3OZ1VrfvfVIPYOJV5jPyPnPK9Zo12c2U5_FY0Dc8UFtY-G3UhbQ44SVWZl5jjJ35XKMSb5TT2KZFqeh1nHdI8Y8&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;1053&quot; data-original-width=&quot;1280&quot; height=&quot;240&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEg54VcN9dM-KbGT9pkTs88vKU7LPOSr478bcVMOXx0vh2Q1aQDRSwLvm7Zey92wNRPGmjfB-gf1SW-HIRDJ59h567cjknSd4nQsXzqY3OZ1VrfvfVIPYOJV5jPyPnPK9Zo12c2U5_FY0Dc8UFtY-G3UhbQ44SVWZl5jjJ35XKMSb5TT2KZFqeh1nHdI8Y8&quot; width=&quot;292&quot; /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div ne=&quot;0.029062200089647883&quot; style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; ne=&quot;0.6219374987391257&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;A primeira opção é ver os STATUS dos personagens da party. Aqui temos duas formas de conferir as informações. Uma é para um único personagem, onde o jogo vai mostrar todos os dados possíveis. Nome, LV, HP e MP, atributos ataque, defesa e velocidade, EXP acumulada, quantidade necessária para subir de LV, equipamentos em uso, itens em possessão, magias em possessão e por fim as habilidades únicas do personagem. A segunda forma é um método condensado de exibição dos dados necessários de todos os personagens de uma vez, aí ele vai exibir cada bloco de informações das que são exibidas no modo completo ao apertar o botão I.&lt;/span&gt;&lt;span style=&quot;font-size: 11pt;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;p ne=&quot;0.5680543747463044&quot;&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; ne=&quot;0.9430392426530962&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; ne=&quot;0.9153214942565305&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; ne=&quot;0.09750701242283533&quot; style=&quot;clear: both; font-size: 11pt; text-align: center;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; ne=&quot;0.9153214942565305&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgfcJ_qv-XvcKTAA_sTREzRNjpzIwWJIYZoJlqOkiEx9CFf8n0PhJtO03QQHIKvD4bGCTO_lqlKW0cC-jASXGN4QhV43UEUk0jCEig9pqm1G2mvQ8lfJglPfgBHOK2lkVgHWNVzwpjPfLprHjrKaYaxUnbJLKHpFOpgxeqxnsinNExGtqZpAJgNugYYeS0&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;1053&quot; data-original-width=&quot;1280&quot; height=&quot;240&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgfcJ_qv-XvcKTAA_sTREzRNjpzIwWJIYZoJlqOkiEx9CFf8n0PhJtO03QQHIKvD4bGCTO_lqlKW0cC-jASXGN4QhV43UEUk0jCEig9pqm1G2mvQ8lfJglPfgBHOK2lkVgHWNVzwpjPfLprHjrKaYaxUnbJLKHpFOpgxeqxnsinNExGtqZpAJgNugYYeS0&quot; width=&quot;292&quot; /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div ne=&quot;0.3773204341464673&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: left;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; white-space-collapse: preserve;&quot;&gt;Abaixo temos a opção de MAGIA, aqui elas mudaram de nome de Jutsu para Makimono, fazendo referência ao pergaminho enrolado que recebemos ao aprender novas magias. Inclusive as magias agora não são dadas pelos animais sagrados que libertamos, são os tengu, membros do Clã da Raiz que mudaram de lado e nos ajudam na luta. Algumas magias mudaram de nome, mas mantém suas funcionalidades similares às do jogo anterior. Nesta tela poderemos gerenciar as magias da seguinte forma. Podemos usar uma magia no campo, desde que seja possível, podemos trocar magias entre os membros da party e por fim podemos descartar uma magia que não vamos mais usar (não recomendo).&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;span ne=&quot;0.5858648899414117&quot; style=&quot;background-color: transparent; font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Agora o jogo exibe explicações tanto das magias quanto dos itens no menu. Não é necessário ter uma opção específica para isso. Vamos ver na parte superior da tela na seguinte ordem. Custo de MP da magia, a funcionalidade dela e por fim a inicial do nome de cada personagem indicando quem pode usar a referida magia. As explicações são meio vagas, não dá pra saber exatamente qual magia recupera mais HP entre as que fazem isso, mas aí entra um detalhe que pega quem joga no emulador, o jogo exibe uma tabela completa com explicações no manual físico. Outro diferencial nas magias nesse jogo é a quantidade de pergaminhos que cada personagem carrega, Manjimaru e Kabuki carregam 12 pergaminhos cada um e são melhores usuários de magias de ataque e algumas de suporte mais simples. O Gokuraku consegue carregar apenas 6 e além de possuir pouco MP a maior parte das magias ele não usa. A Kinu por sua vez carrega 18 e consegue usar praticamente todas as magias mais importantes do jogo.&amp;nbsp;&lt;/div&gt;&lt;/span&gt;&lt;/div&gt;&lt;p ne=&quot;0.3859924662818267&quot;&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; ne=&quot;0.20377517945509682&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; ne=&quot;0.2900083977284378&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; ne=&quot;0.16964075188197725&quot; style=&quot;clear: both; font-size: 11pt; text-align: center;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; ne=&quot;0.2900083977284378&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEijIn7M3i5OQhDgEt7_cZKwUdRaa3jkgGuX7Y4B809RfPHwldJeWBXxuZKforD0UIX-DXd705FGRC-9pv0RO0DKt68FR1iXv4O9Yh05Cf7dLiquM2OKxAEptfP6dBGQOd90FAgYeEzzAxlTD-VNs9NEd7OaThxL6EdDxrvxTmuXKHFCMcIj7ZKw-yR4oZE&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;1053&quot; data-original-width=&quot;1280&quot; height=&quot;240&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEijIn7M3i5OQhDgEt7_cZKwUdRaa3jkgGuX7Y4B809RfPHwldJeWBXxuZKforD0UIX-DXd705FGRC-9pv0RO0DKt68FR1iXv4O9Yh05Cf7dLiquM2OKxAEptfP6dBGQOd90FAgYeEzzAxlTD-VNs9NEd7OaThxL6EdDxrvxTmuXKHFCMcIj7ZKw-yR4oZE&quot; width=&quot;292&quot; /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div ne=&quot;0.027230972566786193&quot; style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; ne=&quot;0.2900083977284378&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;De volta ao menu de campo, abaixo temos a opção de HABILIDADES ÚNICAS de cada personagem. Diferente do primeiro jogo onde cada personagem tinha ali uma técnica única para usar nos combates e mesmo o Ziria aprendendo algumas extras com os mestres, o uso era aleatório, aqui cada personagem tem 8, alguns poucos podem ser usados no campo mas a principal função é o uso em combate mesmo. Os custos variam de personagem e técnica, a maioria é sem custo algum para usar com taxa de sucesso baixa, ou então consomem o HP do personagem, ou então são bastante eficientes porém deixam o personagem imóvel no próximo turno. Para aprender uma habilidade as condições variam de personagem para personagem, o Manjimaru só aprende uma nova quando pega uma espada sagrada dos falecidos membros do Clã do Fogo, Kabuki, Gokuraku e Kinu vão aprendendo conforme sobem de LV salvo por alguns casos específicos. Na tela teremos algo similar à tela das magias com as explicações e tudo mais.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;p ne=&quot;0.9107368776792437&quot;&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; ne=&quot;0.10767397631362319&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; ne=&quot;0.22193705155149523&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; ne=&quot;0.3545678952020136&quot; style=&quot;clear: both; font-size: 11pt; text-align: center;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; ne=&quot;0.22193705155149523&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEg8PczlTlMqUHVC_tn9fX5T6v4xI-T3G_7VRpnBeprmmhPfIWxfZwUgUGnoQEA7XaCI5L4ddjbVaeIro0GgWzJMht2KbeaJX3-ZkSeq3JSr_m0tEhNNVdbtRx-wgmZeXNLPprhyiwycqioC-EkUPQCBBTi49kqHyaxmUG5P1AiU0XWHMj2vGG12eXvZ-FY&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;1053&quot; data-original-width=&quot;1280&quot; height=&quot;240&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEg8PczlTlMqUHVC_tn9fX5T6v4xI-T3G_7VRpnBeprmmhPfIWxfZwUgUGnoQEA7XaCI5L4ddjbVaeIro0GgWzJMht2KbeaJX3-ZkSeq3JSr_m0tEhNNVdbtRx-wgmZeXNLPprhyiwycqioC-EkUPQCBBTi49kqHyaxmUG5P1AiU0XWHMj2vGG12eXvZ-FY&quot; width=&quot;292&quot; /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div ne=&quot;0.5240292349070313&quot; style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; ne=&quot;0.22193705155149523&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;A tela de ITENS é a próxima da lista seguindo a ordem do manual do jogo. A exibição e funcionalidade é extremamente similar às telas de magia e habilidades únicas, inclusive as explicações continuam sendo meio vagas para a grande maioria dos itens. O padrão é com Manjimaru e Kabuki que podem levar consigo 6 itens cada um, Gokuraku dessa vez pode levar mais coisas, no caso 9 itens, muitos itens inclusive, são de uso exclusivo dele. Por fim a Kinu carrega apenas 3 itens. Lembrando que podemos fazer o mesmo com itens que fazemos com as magias. Usar, trocar entre os membros da party ou descartar.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;p ne=&quot;0.7888069622050299&quot;&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; ne=&quot;0.6045039304187015&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; ne=&quot;0.6915727794575546&quot; style=&quot;background-color: transparent; font-size: 11pt; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;span ne=&quot;0.21845051412572924&quot; style=&quot;white-space-collapse: preserve;&quot;&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; font-size: 11pt; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjVA3UEtQT4Aca38CYFlcEhQsyy7keZvqoIKx7aII6LzGAPMdgCCjq577Af0zRv6wtlM_FtbjTyldVVpoiPNBGt1klS5kXw72ZxI5lMIUhS0K1rUKhpsuCHRV3iatl5pMORyM43rJLd9sTheT8I_CDPjEGgr3K2btT3EHV-Iu_ACDbV6puXOyniP0OEdt4&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;1053&quot; data-original-width=&quot;1280&quot; height=&quot;240&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjVA3UEtQT4Aca38CYFlcEhQsyy7keZvqoIKx7aII6LzGAPMdgCCjq577Af0zRv6wtlM_FtbjTyldVVpoiPNBGt1klS5kXw72ZxI5lMIUhS0K1rUKhpsuCHRV3iatl5pMORyM43rJLd9sTheT8I_CDPjEGgr3K2btT3EHV-Iu_ACDbV6puXOyniP0OEdt4&quot; width=&quot;292&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;A próxima tela é a de EQUIPAMENTOS e aqui vem mais uma grande mudança entre esse e o primeiro jogo. Por padrão podemos equipar 4 itens por vez, sendo eles uma arma, uma armadura, algo na cabeça e algo nos pés. Cada personagem pode carregar 6 peças de equipamento e elas não vão ocupar o espaço dos itens. Nas lojas podemos ver as informações de cada equipamento no ato da compra, quando selecionamos para equipar um personagem vamos ver o que está equipado e ao clicar na parte que vamos alterar aparece uma pequena lista com os equipamentos disponíveis e o valor do atributo alterado. Também podemos trocar equipamentos entre os personagens e descartar eles para liberar espaço. Uma novidade introduzida nesse jogo, muito ruim inclusive, são os equipamentos amaldiçoados, algo que quem jogou Dragon Quest desde o II vai reconhecer. Uma vez equipado, o item amaldiçoado ficará preso no personagem e não poderá ser removido a menos que você vá dormir, nada de igreja nesse jogo kkkkkkkk. Os efeitos das maldições variam de equipamento para equipamento, podemos ficar confusos no combate, ou envenenados, ter a velocidade extremamente reduzida entre outros efeitos.&amp;nbsp;&lt;/div&gt;&lt;/span&gt;&lt;/span&gt;&lt;p ne=&quot;0.17415259826190843&quot;&gt;&lt;/p&gt;&lt;div ne=&quot;0.6308924578609444&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.3937648881466439&quot; style=&quot;background-color: transparent; font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Por fim, a última opção disponível é representada na maior parte do tempo por duas interrogações (??), ela está relacionada com veículos ou montarias que usamos no decorrer do jogo, dependendo do que estivermos usando teremos uma opção ali. Não há muito o que falar que não caia no campo dos spoilers nessa parte então fica como está.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div ne=&quot;0.42213638816272403&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.3937648881466439&quot; style=&quot;background-color: transparent; font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div ne=&quot;0.28692984965774193&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: left;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; white-space-collapse: preserve;&quot;&gt;Uma observação, como o espaço é limitado em tudo no jogo o sistema de depósito se faz presente mais uma vez. Podemos guardar dinheiro, itens, magias e equipamentos. Eu recomendo guardar o dinheiro que sobra sempre que possível e vender itens e equipamentos que não servem mais . O resto é bom guardar…&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;span face=&quot;Arial, sans-serif&quot; ne=&quot;0.03198562350391576&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;No geral a experiência de menu, magias, skills, itens e etc está bem melhor que no primeiro jogo, agora quando pegamos um item o jogo pergunta quem vai carregar ao invés de simplesmente jogar no primeiro personagem disponível, isso ajuda a manter a organização. No mais a minha maior birra ficou com as explicações que dão nos menus, a falta de alguns dados que te força a usar o manual do jogo é um bocado chato.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiKCyDuwVvMaMY2l4tnjQQTYwhmY5qDwrMHoq5rLQUgsKuFbBeimj_7zrgAnbvxKNn80QcklvS6m6wK3QWAywe0e4N4hjgvGd6v3kLeHy3Tt-w_cRAL59Gz8eOG6J6lusXtQzUKRx9XMRnYyOZOU_VciTPtBQf856-teha7vqfd_3UphZsAw1EnK824I4Q&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;670&quot; data-original-width=&quot;893&quot; height=&quot;300&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiKCyDuwVvMaMY2l4tnjQQTYwhmY5qDwrMHoq5rLQUgsKuFbBeimj_7zrgAnbvxKNn80QcklvS6m6wK3QWAywe0e4N4hjgvGd6v3kLeHy3Tt-w_cRAL59Gz8eOG6J6lusXtQzUKRx9XMRnYyOZOU_VciTPtBQf856-teha7vqfd_3UphZsAw1EnK824I4Q=w400-h300&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Mapa da província de Hida&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;/span&gt;&lt;/div&gt;&lt;div ne=&quot;0.5455837049731804&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: left;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Mas os menus de campo não acabaram, ainda temos o menu que o jogo diz ser o menu de ajuda. Apertando SELECT temos 3 opções.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; ne=&quot;0.42493678637358556&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;A primeira é extremamente útil… ver um mapa da província que estamos, o mapa indica nossa posição bem como onde estão vilarejos e cidades que visitamos previamente, além disso ele indica com os nomes as províncias vizinhas que temos acesso. Jipang ficou muito maior que no jogo anterior, um mapa dentro do jogo é extremamente conveniente.&amp;nbsp;&lt;/div&gt;&lt;/span&gt;&lt;span face=&quot;Arial, sans-serif&quot; ne=&quot;0.8059262213459873&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;A segunda opção chamada de MODE é onde temos algumas configurações para ajustar no jogo. A primeira é a velocidade que andamos pelo campo, devagar ou rápido. Rápido sempre, nesse jogo não tem mudanças no encounter rate. Em seguida podemos ajustar a velocidade que o texto é mostrado nos diálogos, que também recomendo ser o mais rápido, diálogos falados não são afetados mesmo. As duas últimas opções podem ignorar… não pera… é que são duas coisas que eu considero irritantes em RPGs que usam isso por padrão… igual fizeram no Emerald Dragon, tanto no SNES quanto no PC Engine. Enfim, uma opção permite que ao invés de usar o botão I, as conversas e interações com objetos do campo sejam feitas só de se aproximar delas e a outra opção serve para que o seu personagem mude de direção automaticamente ao atingir uma parede ou obstáculo mesmo sem pressionar outra direção no controle.&amp;nbsp;&lt;/div&gt;&lt;/span&gt;&lt;span face=&quot;Arial, sans-serif&quot; ne=&quot;0.5105344827962315&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;A última opção do menu é para configurar os combates automáticos, podemos definir várias opções entre atacar e dar suporte, um prato cheio para quem aprecia tal funcionalidade. Para um jogo tão antigo ele tem bastante opções pra esse tipo de coisa, Dragon Quest até tinha o mesmo recurso mas era bem mais limitado e Final Fantasy por exemplo nunca nem sonhou com isso… mas no final das contas, eu nem olho essa opção direito porque eu não suporto a CPU fazendo cagada no meu lugar. Deixa que eu estrago meu jogo se for o caso kkkkkkkkkkkkkkkkkk&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;b style=&quot;text-align: left;&quot;&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;b style=&quot;text-align: left;&quot;&gt;É hora do fight!&amp;nbsp;&lt;/b&gt;&lt;/div&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; ne=&quot;0.7914443895417983&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;&quot;&gt;&lt;span ne=&quot;0.4775388976244823&quot; style=&quot;background-color: transparent; font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; ne=&quot;0.5790542365583555&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;&quot;&gt;&lt;span ne=&quot;0.855782021521036&quot; style=&quot;background-color: transparent; font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; ne=&quot;0.8846340773755612&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjifAHueJMicQledFhA6S45sV32IxxQHsUXA_9jLUyGozTSCsvED5wqb9GRxqC1jURSpXjsBYEuzHoYHpx6XCGLCKNqalujSGdoaGqOYk_WCAjI0GGtJSuqWWy9bjXRGYT45amEM_sVIxASaS1X53gHJhX62bJORrWvLCoyH6qNHaRKRYSoQNcyXEi1Nkg&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;224&quot; data-original-width=&quot;256&quot; height=&quot;350&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjifAHueJMicQledFhA6S45sV32IxxQHsUXA_9jLUyGozTSCsvED5wqb9GRxqC1jURSpXjsBYEuzHoYHpx6XCGLCKNqalujSGdoaGqOYk_WCAjI0GGtJSuqWWy9bjXRGYT45amEM_sVIxASaS1X53gHJhX62bJORrWvLCoyH6qNHaRKRYSoQNcyXEi1Nkg=w400-h350&quot; width=&quot;400&quot; /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;A tela de batalha padrão&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;span style=&quot;background-color: transparent; font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;p ne=&quot;0.5679766944487191&quot;&gt;&lt;/p&gt;&lt;div ne=&quot;0.7653167446674364&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.30492390765853206&quot; style=&quot;background-color: transparent; font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Agora que você sabe usar os menus bora andar em um lugar que tenha presença de monstros, afinal temos que ver como é que se dão as lutas. Como 99% dos RPGs da época, Tengai Makyou II tem encontros aleatórios, e o encounter rate do jogo é mais baseado no seu progresso do que tudo. Lugares mais fortificados tem encounter rate maior, o que de certa forma faz sentido. E comparado com o primeiro jogo temos uma boa aliviada nesse ponto, inclusive os combates costumam ser bem mais rápidos aqui. Mas depois falamos do desafio.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div ne=&quot;0.5206770199039386&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.30492390765853206&quot; style=&quot;background-color: transparent; font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; ne=&quot;0.42221717915404255&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.3939759855773305&quot; style=&quot;background-color: transparent; font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;A tela de combate é bem similar ao que tínhamos no primeiro jogo, na parte superior as informações dos nossos personagens, no meio a tela de ação e em baixo temos uma janela de informação na esquerda e os comandos na parte direita. A ordem de ação é determinada pelo atributo velocidade, como praticamente todo RPG, só que aqui não escolhemos todos os comandos dos nossos personagens e ver o turno se desenrolar, cada um vai realizar sua ação quando for sua vez, por exemplo, é o turno do Kabuki, você escolhe uma magia, escolhe o alvo, ele usa e passa a vez, aí quem age em seguida pode ser outro personagem ou um inimigo, à depender da velocidade. Sabendo disso então, vamos ver o que podemos fazer nos combates.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; ne=&quot;0.5136583359792869&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.3939759855773305&quot; style=&quot;background-color: transparent; font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;div ne=&quot;0.5284749084248833&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: left;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;ATACAR como sempre é o comando padrão, usar a arma equipada para causar dano físico no oponente. Algumas regras presentes no jogo original se mantêm aqui, podemos ter sorte de causar dano crítico, ou então atacar duas vezes e com chances de um ou dois danos críticos. O único diferencial aqui é a regra para ataques que falham que agora afeta os ataques duplos, podendo falhar uma ou duas vezes.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span ne=&quot;0.4575297265972732&quot; style=&quot;background-color: transparent; font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Seguindo com a ordem do manual do jogo, o próximo comando é o de usar as MAGIAS. Nada diferente aqui, é escolher uma magia, escolher um alvo (se necessário) e ver ela sendo executada, só tem um problema, aquelas explicações vagas do menu de campo não são exibidas na tela de combate, então é bom decorar o que cada uma faz ou então jogar com o manual na mão.&amp;nbsp;&lt;/div&gt;&lt;/span&gt;&lt;/div&gt;&lt;p ne=&quot;0.4105518124312494&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: left;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; ne=&quot;0.3026593067443284&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; ne=&quot;0.2125759385935836&quot; style=&quot;float: right; font-size: 11pt;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgraILDiS6wDITXzk7mPxRL3tw36abc-Pr8rDCiIzkeqeuaXFbcdV-j-7DjoGS9oXTVTtQ5reWiktAaOXPUFfSXDX6_JgAqUxLq6ZFj83mT0FLdX62XrsLv8Nt7huFze0x78Yo-wsrTz5ZrEcsACprmTlSEZF5g0I4r5SLlDeX6GCArmTqeb4z58p541b0&quot; style=&quot;clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;232&quot; data-original-width=&quot;256&quot; height=&quot;301&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgraILDiS6wDITXzk7mPxRL3tw36abc-Pr8rDCiIzkeqeuaXFbcdV-j-7DjoGS9oXTVTtQ5reWiktAaOXPUFfSXDX6_JgAqUxLq6ZFj83mT0FLdX62XrsLv8Nt7huFze0x78Yo-wsrTz5ZrEcsACprmTlSEZF5g0I4r5SLlDeX6GCArmTqeb4z58p541b0=w333-h301&quot; width=&quot;333&quot; /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Bora meter a faca nos Vacilão da Raiz&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;p ne=&quot;0.4088281817227414&quot;&gt;&lt;/p&gt;&lt;div ne=&quot;0.4016888452775358&quot; style=&quot;text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; ne=&quot;0.3026593067443284&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Abaixo temos a opção de usar ITENS, sem segredos aqui, é igual a usar magias, até a falta da explicação é igual. O diferencial desse jogo aqui é que podemos usar alguns equipamentos como itens. Algumas armas e armaduras raras possuem efeitos especiais que podem ajudar no combate.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;p ne=&quot;0.3336590398237008&quot;&gt;&lt;/p&gt;&lt;div ne=&quot;0.4430982478969896&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.7423814578889509&quot; style=&quot;background-color: transparent; font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;A opção de usar as SKILLS dos personagens é a próxima, mesma regra de sempre, escolhe o que vai usar, seleciona alvo e o personagem executa. Só não esquece de lembrar a funcionalidade porque ninguém vai te dizer isso durante os combates kkkkkkkkkkkkkkkkkk&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div ne=&quot;0.7500500919818845&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: left;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Ao invés de uma simples opção de DEFENDER, o jogo deu uma boa expansão para o conceito de defesa. Ao selecionar o comando Instância teremos 3 opções, a primeira é a defesa padrão, igual a todo RPG, defendemos os ataques inimigos reduzindo o dano sofrido. A segunda opção é para proteger um aliado, com ela seu personagem irá entrar na frente do ataque inimigo e tomar o dano no lugar do outro personagem que escolhemos proteger. Por fim, a última opção aqui é pra desviar dos ataques e não tomar nenhum dano. A taxa de sucesso é bem variada.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span ne=&quot;0.04773460015358699&quot; style=&quot;background-color: transparent; font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Abaixo teremos a opção ESTRATÉGIA que é onde podemos ativar ou desativar um personagem controlado pela CPU, também podemos fazer alguns ajustes nessa área. Opção inútil… Kkkkkkkkkkkkk&amp;nbsp;&lt;/div&gt;&lt;/span&gt;&lt;span ne=&quot;0.49774953773600905&quot; style=&quot;background-color: transparent; font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;float: left;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjgPpOhMGwWpnKqoQ_Jszzuh7NzV7tJw7ELb4r30BI87pbyEIb6bOSQLZSnh3n2P_9lbIaDaixtkPeZ9GCU3YjZXCQX3ZxdWU_lni-MAMWmPHMGrmQBptDQ9IVZdYZNjBZGwGsfSa_nrzTkpcuW9acLSDF_YrnF3nK449qZzyFLgr29nNwJJT73XmhDiLA&quot; style=&quot;clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;224&quot; data-original-width=&quot;256&quot; height=&quot;286&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjgPpOhMGwWpnKqoQ_Jszzuh7NzV7tJw7ELb4r30BI87pbyEIb6bOSQLZSnh3n2P_9lbIaDaixtkPeZ9GCU3YjZXCQX3ZxdWU_lni-MAMWmPHMGrmQBptDQ9IVZdYZNjBZGwGsfSa_nrzTkpcuW9acLSDF_YrnF3nK449qZzyFLgr29nNwJJT73XmhDiLA=w327-h286&quot; width=&quot;327&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Enfrentar o idiota virou rotina&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;A opção de FUGIR dos inimigos também está aqui, mas também com um diferencial, a ideia não é fugir do combate mas sim despistar inimigos. Pode acontecer de um inimigo ainda te alcançar na fuga… aí tem que tentar de novo. No começo achei muito estranho esse conceito, mas à medida que fui jogando me habituei. Eu não fujo muito de uma boa briga então eu não uso muito a opção.&amp;nbsp;&lt;/div&gt;&lt;/span&gt;&lt;span ne=&quot;0.6643477157985144&quot; style=&quot;background-color: transparent; font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;A opção seguinte é pra ver os STATUS do personagem, a mesma coisa que temos no menu de campo quando vemos os status de um único personagem. Essa opção não consome um turno para ser usada, é mais pra referência, fazer aquele planejamento durante uma luta mais longa…&amp;nbsp;&lt;/div&gt;&lt;/span&gt;&lt;span ne=&quot;0.079712080839199&quot; style=&quot;background-color: transparent; font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;A última opção disponível é novamente representada por duas interrogações (??) e assim como a opção no menu de campo está relacionada com veículos ou montarias que usamos no decorrer do jogo. Quando acontece um combate e estamos usando um barco que tem canhões, por exemplo, podemos disparar os canhões e causar danos nos inimigos.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEig2vwqWXaPGYH64E7pDc4NeHWoDfhmjQ-szhg-HI8RApQhV6sfdipB3QwEBEkHaCXpb4pVW8MLoU8dvFBZQFzz6Cz734RU8c-C9m9YDowuhFG2tiHbOzG0dYlEikiRGJy6v37xdzji59hzm_rIeOGTz6IkKs_Sf-HkHSJpAhGctJEr_dBLTG5pax39-OI&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;320&quot; data-original-width=&quot;320&quot; height=&quot;400&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEig2vwqWXaPGYH64E7pDc4NeHWoDfhmjQ-szhg-HI8RApQhV6sfdipB3QwEBEkHaCXpb4pVW8MLoU8dvFBZQFzz6Cz734RU8c-C9m9YDowuhFG2tiHbOzG0dYlEikiRGJy6v37xdzji59hzm_rIeOGTz6IkKs_Sf-HkHSJpAhGctJEr_dBLTG5pax39-OI=w400-h400&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Você pode gastar o dinheiro que ganhar lutando&lt;br /&gt;com diversão... comprar equipamentos? Também pode...&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; ne=&quot;0.19038628675784353&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.18057041987006772&quot; style=&quot;background-color: transparent; font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Se olhar bem, dá pra notar que o que tivemos aqui foi um belo polimento da fórmula introduzida no primeiro jogo. Tivemos mudanças em mecânicas, que só melhoraram a experiência mas não tá tudo tão diferente.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; ne=&quot;0.7618457842270301&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.36119953984932407&quot; style=&quot;background-color: transparent; font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;As regras de combate ainda são as mesmas que vemos em RPGs no geral, vamos lutando até o HP dos inimigos zerar pra vencer, a propósito, aí vem algo bem conveniente desse jogo, o HP dos inimigos é exibido a todo tempo acima deles, é algo que não é comum em jogos antigos e é muito útil se planejar com base nisso. Mas enfim, se vencemos recebemos EXP e grana, talvez um item ou peça de equipamento… subindo de LV, o personagem tem seu HP e MP recuperado. As regras de game over também mudaram um pouco. Em caso do Manjimaru cair, o combate para na hora, seremos mandados para o último save point que usamos, mas agora não iremos ter a penalidade de perder metade da grana. Caso outro personagem caia em combate a luta segue e não seremos mandados para lugar nenhum ao final dela, aí podemos simplesmente recuperar o aliado caído e seguir a jornada.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; ne=&quot;0.1178087057560786&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.022303041447324756&quot; style=&quot;background-color: transparent; font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;O desafio do jogo é bem parecido com o do primeiro jogo, não temos muita dificuldade no começo mas à medida que avançamos o jogo começa a pegar pesado. É sempre bom manter o equipamento em dia, pegar uns LVs e tomar cuidado com o que os irmãos Ashimoto vendem kkkkkkkkkkkkkkkkkk. Algumas dungeons do jogo são verdadeiros labirintos e não temos mapa não, e pra piorar o encounter rate é alto na maioria delas. Se você não for preparado vai ver seus itens de cura desaparecerem e até altos game overs.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; ne=&quot;0.4953009064652646&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.0029278294751268197&quot; style=&quot;background-color: transparent; font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Mas o jogo também sabe ser gentil quando necessário, além de locais com encounter rate reduzido, quando salvamos alguma província e destruímos uma Orquídea das Trevas os monstros desaparecem de vez, o que deixa tudo mais fácil para andar rápido de um lugar para outro. Outro ponto peculiar desse jogo é com relação à alguns baús em alguns lugares, em especial os com itens de cura, eles se renovam a cada visita que fazemos no lugar. Bem conveniente para estocar itens de cura mais raros, por exemplo.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; ne=&quot;0.4289657847536955&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.49129425596057164&quot; style=&quot;background-color: transparent; font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Finalizando o papo da jogabilidade e do desafio do jogo eu digo que, Tengai Makyou II Manjimaru é facilmente o jogo mais fácil da franquia no PC Engine, não o mais fácil de todos, é bem fácil chegar ao final do jogo sem sofrer tanto quanto no primeiro jogo, pra quem é veterano em RPGs e tem “preparo” é só se habituar com as regras do jogo e seguir em frente.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span ne=&quot;0.21249119896396262&quot; style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; ne=&quot;0.5467891991700244&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.11967925454443684&quot; style=&quot;background-color: transparent; font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;Maior e mais bonito…&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; ne=&quot;0.884796068138043&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.05067905597830491&quot; style=&quot;background-color: transparent; font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;div ne=&quot;0.1616989363233189&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.5170212064638432&quot; style=&quot;background-color: transparent; font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Como todo console, à medida que o tempo avança os desenvolvedores aprendem a trabalhar melhor com o hardware e graças a isso podemos ver jogos mais bonitos. Com Tengai Makyou II isso é notável em praticamente todos os aspectos… até a fonte do jogo é mais legível. Mas como não basta falar isso vamos começar a falar sobre os gráficos do jogo.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div ne=&quot;0.6709065261703074&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.5170212064638432&quot; style=&quot;background-color: transparent; font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div ne=&quot;0.4961349971129666&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.5170212064638432&quot; style=&quot;background-color: transparent; font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgGnCGOD7TPECqW72BJQoyGFrO45EEB2tFfsB-_x_pe7Rt7PyOEJ9n5QZbNUMOZie3GAEQxEh0xQ8nzV5khFh6vEaiBX49pq-YNz23A1PyV6JXfNa3ce9aBK7qtOCVxU05KaNnohMqwNysh2Y0NM7kloe7KFGJzkUWFvSocmdQeGwmxnCk7U33SJdpML6U&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;924&quot; data-original-width=&quot;1640&quot; height=&quot;225&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgGnCGOD7TPECqW72BJQoyGFrO45EEB2tFfsB-_x_pe7Rt7PyOEJ9n5QZbNUMOZie3GAEQxEh0xQ8nzV5khFh6vEaiBX49pq-YNz23A1PyV6JXfNa3ce9aBK7qtOCVxU05KaNnohMqwNysh2Y0NM7kloe7KFGJzkUWFvSocmdQeGwmxnCk7U33SJdpML6U=w400-h225&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Diferença de sprites entre lugares comuns e dungeons&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div ne=&quot;0.05681683711800023&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span face=&quot;Arial, sans-serif&quot; ne=&quot;0.28801371195265&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;No campo temos sprites mais bonitos e detalhados que no jogo anterior, com um bônus de termos animações à mais também. Não só os protagonistas como também os vilões e até os NPCs importantes foram muito melhor construídos. E o jogo ainda faz uma gracinha, nas dungeons importantes ele modifica o sprite dos personagens para um maior e mais detalhado do que os que vemos no mapa e nas cidades. O jogo também tem alguns sprites bem grandes no campo.&lt;/span&gt;&lt;span style=&quot;font-size: 11pt;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div ne=&quot;0.43764017878531025&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: left;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Os cenários também tiveram um upgrade gigante, o mapa é bem mais detalhado e o jogo ainda tem alguns elementos variados para cada província de Jipang, dando uma diferenciada legal no ambiente.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span ne=&quot;0.6172852298705177&quot; style=&quot;background-color: transparent; font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Nas cidades e vilarejos aquele efeito esquisito de perspectiva do primeiro jogo foi totalmente abandonado em favor de algo mais tradicional, o que foi muito bom, tanto dentro quanto fora das casas temos muito mais detalhes e tudo ficou muito mais colorido também. A arquitetura muda em vários lugares, por exemplo, casas em vilarejos pequenos tem telhado de palha enquanto nas grandes cidades vemos telhas de barro e casas maiores, o que é mais condizente com a inspiração do jogo no Japão antigo.&amp;nbsp;&lt;/div&gt;&lt;/span&gt;&lt;span ne=&quot;0.6746148488958922&quot; style=&quot;background-color: transparent; font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;As dungeons também ficaram bem legais, ainda mais com a mudança visual que deixa os personagens maiores, afinal o cenário teve de aumentar e ficar mais detalhado também. O jogo também adiciona bastante elementos tecnológicos, algo que até existia no primeiro mas aqui cresceu muito. Lugares com paredes de metal, computadores e luzes piscando no melhor estilo ficção dos anos 80 e 90 marcam presença aqui.&amp;nbsp;&lt;/div&gt;&lt;/span&gt;&lt;span ne=&quot;0.8905228862296684&quot; style=&quot;background-color: transparent; font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Uma coisa que eu não achei tão legal foi a escolha de cores para as janelas de texto do jogo. As do primeiro jogo eram mais legais na minha opinião.&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEi7x70s8tlZQXP3XEkgVLrYOzam4JEMPRUEAoplJMZhTG0fhel8QN7GO2R__4MkofRJ5Q1pv71cL9lZJmK79hVwU1UgYYU3_nwfvgz8N-sJx9r5vgM0C5f6_ewToqpVc1ZzKCDm57Pz5BSADSRMewu_a7fIsvi8dUIKzwuHeC8-KhgS7wIPsJekZwl_EJQ&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;455&quot; data-original-width=&quot;519&quot; height=&quot;350&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEi7x70s8tlZQXP3XEkgVLrYOzam4JEMPRUEAoplJMZhTG0fhel8QN7GO2R__4MkofRJ5Q1pv71cL9lZJmK79hVwU1UgYYU3_nwfvgz8N-sJx9r5vgM0C5f6_ewToqpVc1ZzKCDm57Pz5BSADSRMewu_a7fIsvi8dUIKzwuHeC8-KhgS7wIPsJekZwl_EJQ=w400-h350&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Os inimigos são bem desenhados mas os cenários...&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;/div&gt;&lt;div ne=&quot;0.32090638531070526&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: left;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Nos combates o jogo também fez melhorias, embora ainda seja um combate em primeira pessoa, temos inimigos maiores e mais detalhados e o designer de monstros estava muito mas muito inspirado nesse jogo. Temos uma vasta seleção de criaturas bizarras para cortar na espada. Infelizmente os inimigos continuam estáticos mas ao menos os chefes se movem, o que não é novidade, no primeiro jogo eles tinham alguma movimentação também, mas aqui isso aumentou também. As animações de magias também ficaram bem melhores que no jogo anterior, mas ainda não são coisas pra encher os olhos, não tanto quanto alguns ataques de chefes eu diria. Uma pena que as habilidades especiais dos nossos personagens não tenham animações tão boas… isso quando elas têm alguma.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span ne=&quot;0.25136537239721923&quot; style=&quot;background-color: transparent; font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Mas o maior downgrade nos combates é facilmente a remoção do cenário de fundo, a coisa mais depressiva que esse jogo tem na parte gráfica é com certeza esse fundo verde e preto dos combates. Eu não sei o motivo da escolha, se foi limitação ou se foi corte de custos mas é uma das coisas que eu menos gostei nos gráficos,senão a que eu mais odiei. Os chefes felizmente ainda tem um fundo um pouco diferente para exibir,embora muito abaixo do primeiro jogo nesse aspecto.&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgp62ul8pbclWlfD3sF_LH_tKFr_V3FIhGuyhZxGCO_Xiwc5hA048SeyKNsaIOM5nb4dwmJpUoApcbmnc4DIXiaQoPUsfRmyiCXRZd68XMnRjhlBskg8z4UrOzu80_nKIokxLDpNiqu9yX7kVlrA10cI9Gw7iTs3MnlFLGOm4IqLuOtyMpvVkzerGKIjWk&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;1079&quot; data-original-width=&quot;1340&quot; height=&quot;322&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgp62ul8pbclWlfD3sF_LH_tKFr_V3FIhGuyhZxGCO_Xiwc5hA048SeyKNsaIOM5nb4dwmJpUoApcbmnc4DIXiaQoPUsfRmyiCXRZd68XMnRjhlBskg8z4UrOzu80_nKIokxLDpNiqu9yX7kVlrA10cI9Gw7iTs3MnlFLGOm4IqLuOtyMpvVkzerGKIjWk=w400-h322&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;As 3 kunoichi do clã Iga nos ajudam durante a aventura&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;/div&gt;&lt;div ne=&quot;0.7716328481780976&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: left;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;background-color: transparent; font-family: verdana; font-size: large; white-space-collapse: preserve;&quot;&gt;E obviamente que estamos falando de um jogo que usa CD-ROM como mídia de armazenamento, colocar cenas animadas, gráficos grandes, retratos, efeitos, etc etc etc… não tem como escapar, era dos pontos de destaque para vender os jogos nessa mídia. Mas aqui só agradecemos, Tengai Makyou II veio recheado de boas cenas pra assistir, desde a tela de título se formando, as introduções dos personagens pra quem deixou o controle de lado, a intro do jogo… já dá pra notar ali que temos um capricho muito maior do que no jogo anterior. As cenas são bem maiores e mais animadas. A arte também está mais bonita do que nunca.&lt;/span&gt;&lt;/div&gt;&lt;span ne=&quot;0.8412839029251872&quot; style=&quot;background-color: transparent; font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;background-color: transparent;&quot;&gt;Além das cenas em momentos importantes, que obviamente são as mais animadas e bem feitas, temos vários momentos em que algum personagem importante é introduzido e ao invés de simplesmente fazer isso com os gráficos do jogo ele exibe o personagem em primeira pessoa numa cena mais simples porém bem feita.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;/span&gt;&lt;span ne=&quot;0.1425431291581981&quot; style=&quot;background-color: transparent; font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;background-color: transparent;&quot;&gt;Duas coisas que o primeiro jogo tinha foram deixadas de lado aqui uma é os diálogos com pessoas importantes ser feito em primeira pessoa com arte grande toda vez, agora só temos esses diálogos num primeiro momento, depois é só com os gráficos do jogo. Outra coisa removida são os retratos que alguns NPCs aleatórios tinham em diálogos normais, era bem comum achar uns NPCs peculiares no jogo anterior com esses retratos. Aqui ainda temos isso, mas somente para personagens e NPCs importantes.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;/span&gt;&lt;span face=&quot;Arial, sans-serif&quot; ne=&quot;0.07800750312866578&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;background-color: transparent; font-family: verdana; font-size: large;&quot;&gt;Por fim o jogo ainda se dedica à exibir algumas cenas com gráficos de dentro do jogo mesmo, com aquela parada de sprites maiores em locais mais importantes o jogo aproveitou pra fazer algumas cenas a mais com isso.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;background-color: transparent; font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span ne=&quot;0.6354838409648313&quot; style=&quot;background-color: transparent; font-family: verdana; font-size: large;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiByfsWbTHIu1pwwXKHbw3FRlvPPlFLmAI4WqJ4Ji4oTsyEy8JDAZUm1sQTwmFRPyjt3ipS2kDLUtuxG0PvVFEtj0uyTgR880f9zkAV7s3Ho2XuZOg1Wd3oh_PEUH5yGNVPjAvl1-7eBlsQuoMW5cnOgeNvBI8oTqduYHwky-XoGworRS9hUthItHeQCDA&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;1079&quot; data-original-width=&quot;1336&quot; height=&quot;323&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiByfsWbTHIu1pwwXKHbw3FRlvPPlFLmAI4WqJ4Ji4oTsyEy8JDAZUm1sQTwmFRPyjt3ipS2kDLUtuxG0PvVFEtj0uyTgR880f9zkAV7s3Ho2XuZOg1Wd3oh_PEUH5yGNVPjAvl1-7eBlsQuoMW5cnOgeNvBI8oTqduYHwky-XoGworRS9hUthItHeQCDA=w400-h323&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Kinu também sabe usar a Genkidama kkkkk&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;/span&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.34578491463590266&quot; style=&quot;background-color: transparent; font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;É interessante como o jogo evoluiu muito na parte gráfica, o PC Engine já tinha 5 anos de idade e o CD-ROM² tinha 3 anos. Era esperado que os desenvolvedores soubessem lidar melhor com o hardware e eles foram lá e mostraram que sabiam. Entregaram um jogo muito bonito, bem colorido e cheio de detalhes. Não fosse aqueles cenários de batalha horrendos, teríamos um jogo ainda mais bonito.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.08640915174684305&quot; style=&quot;background-color: transparent; font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Se você olhar os RPGs do Super Nintendo lançados até a época do Tengai Makyou II vai notar que não tínhamos muita coisa tão bonita no console ainda… depois, não tem mais como comparar kkkkkkkkkkkkkkkkkk&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.8291211655096687&quot; style=&quot;background-color: transparent; font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;Eu ouvi isso… você ouviu?&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;background-color: transparent; font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; ne=&quot;0.8181388034242462&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.7540755719230121&quot; style=&quot;background-color: transparent; font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;A parte sonora segue evoluindo também. Agora sim usaram o CD para áudio como ele deveria ser usado. A qualidade sonora do jogo é muito superior ao jogo anterior e isso dá pra notar desde o começo.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; ne=&quot;0.47855239908713376&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.42200302845589466&quot; style=&quot;background-color: transparent; font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;A trilha sonora do jogo anterior mal usava o formato redbook para as músicas, praticamente o jogo todo estava com trilha sonora em PSG mas algumas foram até gravadas como som digital, mas a música é si não entregava isso. Agora o jogo não só usou mais o formato digital para colocar músicas melhores como usou muito melhor o recurso. Da tela de título ao final todas as músicas em formato redbook são maravilhosas. Uma pena que o jogo ainda use o bom e velho PSG para músicas mais comuns no jogo como as de vilarejo e os temas de batalha. Mas até mesmo essas músicas ainda são boas, não me entenda mal, eu gosto de som PSG mas não trocaria ele por som digital bonitão kkkkkkkkkkkkkkkkkk&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; ne=&quot;0.47855239908713376&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.42200302845589466&quot; style=&quot;background-color: transparent; font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; ne=&quot;0.47855239908713376&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.42200302845589466&quot; style=&quot;background-color: transparent; font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEihPzpDOqPug4PPJJfafkpCk-dWSah58Mb5FPdf8i1y6xbfm57Q8UUrZPhv6CuoSoXEI01IN1omkwBHd7otQ-y5Nrx9C39YhN-_voj2Tdw5CpmfO4kuXk9NtyqqoX6XnDUZm2D-WCS8FLczIbXpSY_FlA14MTuGp_dDkUS0VGdntxWkKmJOV8M-0Cq20VU&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;600&quot; data-original-width=&quot;599&quot; height=&quot;400&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEihPzpDOqPug4PPJJfafkpCk-dWSah58Mb5FPdf8i1y6xbfm57Q8UUrZPhv6CuoSoXEI01IN1omkwBHd7otQ-y5Nrx9C39YhN-_voj2Tdw5CpmfO4kuXk9NtyqqoX6XnDUZm2D-WCS8FLczIbXpSY_FlA14MTuGp_dDkUS0VGdntxWkKmJOV8M-0Cq20VU=w400-h400&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Trilha sonora oficial do jogo... queria...&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;span ne=&quot;0.42200302845589466&quot; style=&quot;background-color: transparent; font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; ne=&quot;0.11654722524015404&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.8009750593179356&quot; style=&quot;background-color: transparent; font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Gosta de ouvir as músicas dos jogos que você joga? Eu gosto e muito ainda mais quando ele tem uma trilha sonora boa.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; ne=&quot;0.11163821429311904&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.5672300805994162&quot; style=&quot;background-color: transparent; font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Clique &lt;b&gt;&lt;a href=&quot;https://downloads.khinsider.com/game-soundtracks/album/tengai-makyou-ii-manjimaru-pc-engine-super-cd-rom2&quot;&gt;AQUI&lt;/a&gt;&lt;/b&gt; para ouvir a trilha sonora do jogo e depois clique &lt;b&gt;&lt;a href=&quot;https://downloads.khinsider.com/game-soundtracks/album/tengai-makyou-ii-manjimaru-far-east-of-eden-original-soundtrack-turbografx-16&quot;&gt;AQUI&lt;/a&gt;&lt;/b&gt; para ouvir a trilha sonora lançada oficialmente em CD.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; ne=&quot;0.8498060388718107&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.2748040682529904&quot; style=&quot;background-color: transparent; font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Eu realmente estou ficando sem ter o que falar sobre os efeitos sonoros dos jogos. Tengai Makyou II usa efeitos melhores que o primeiro Tengai Makyou mas ainda temos aqueles efeitos que deixam claro que estamos jogando no PC Engine. Eu diria que os efeitos aqui são melhores que os de Emerald Dragon que saiu dois anos depois. Gerar sons com um chip PSG é mais complicado do que gravar efeitos de forma digital, então não dá pra sair descendo a lenha nesse aspecto, à menos que as escolhas sejam estranhas.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; ne=&quot;0.8498060388718107&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.2748040682529904&quot; style=&quot;background-color: transparent; font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; ne=&quot;0.8498060388718107&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.2748040682529904&quot; style=&quot;background-color: transparent; font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjMVv6ziJ2z2R4P2HiiTOIXzyrtUI-tyD5lsq4JwLLbzGDUut2nLXtW62Zplk3y7-xJVO8KAj0hnd0qNfUAoK2IIjGNXDjh-V1a8AwnGf8u1x0TkhuXte9HZOfvQ0hhXZr3ZRBAkikg-AgcKCChrx5OWGRsbI3bIvNLmv-ReWPLO23bz5VxqDXrOzGi5Ek&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;362&quot; data-original-width=&quot;250&quot; height=&quot;640&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjMVv6ziJ2z2R4P2HiiTOIXzyrtUI-tyD5lsq4JwLLbzGDUut2nLXtW62Zplk3y7-xJVO8KAj0hnd0qNfUAoK2IIjGNXDjh-V1a8AwnGf8u1x0TkhuXte9HZOfvQ0hhXZr3ZRBAkikg-AgcKCChrx5OWGRsbI3bIvNLmv-ReWPLO23bz5VxqDXrOzGi5Ek=w443-h640&quot; width=&quot;443&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;A luta do século, Kabuki VS Kikugorou&lt;br /&gt;Excelente atuação de Kappei Yamaguchi e Shigeru Chiba&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;span ne=&quot;0.2748040682529904&quot; style=&quot;background-color: transparent; font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; ne=&quot;0.2425522929880921&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.03673811424153495&quot; style=&quot;background-color: transparent; font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;As vozes também evoluíram muito, não tem mais aquela compressão estranha, parecendo que estavam usando um disco de vinil pra tocar elas como era no primeiro jogo. Podemos ouvir claramente a grande maioria dos personagens, não que não fosse possível no jogo anterior mas aqui está bem mais nítida a qualidade. A quantidade de cenas e diálogos falados aumentou bastante também. Cada chefe que enfrentamos costuma falar antes da luta, às vezes depois e se ele nos derrota também tem diálogo zombando da gente.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; ne=&quot;0.3590365268744494&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.8350278218595154&quot; style=&quot;background-color: transparent; font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;A escolha de elenco no geral foi boa. Temos grandes nomes da dublagem japonesa aqui também. Manjimaru teve a voz feita pela Kazue Ikura, a eterna Kaori do anime City Hunter, Kabuki ganhou voz graças ao monstro Kappei Yamaguchi, que deu voz ao Ranma e ao Inuyasha, além do Ryu em Breath of Fire III e IV. Gokuraku teve a voz feita pelo Soichiro Akaboshi, esse realmente não conheço nada relevante… Por fim a Kinu tem a voz feita pela Azumi Inoue, ela não tem um grande histórico com dublagem mas cantou algumas músicas em animes famosos como o Kiki s Delivery Service (Majo no Takkyubin) e vejam só, o tema de encerramento do anime de Eien no Filena é cantado por ela.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; ne=&quot;0.4961582839158205&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.4968879567748157&quot; style=&quot;background-color: transparent; font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Outros grandes nomes integram o elenco como, Keiko Han, Shigeru Chiba, Banjo Ginga, Shuichi Ikeda, Kazuki Yao, Masako Ikeda entre muitos outros.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; ne=&quot;0.5413047680773947&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.7339103644448433&quot; style=&quot;background-color: transparent; font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Se a ideia lá no primeiro Tengai Makyou era aproximar o jogo de um anime eu diria que o segundo jogo fez isso muito bem, as músicas e vozes foram muito bem encaixadas no jogo, dão realmente a impressão de estarmos vendo um anime. Inclusive aqui não ganhamos anime como fizeram com o primeiro jogo… triste.&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; ne=&quot;0.6721449213502806&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.46352098840085565&quot; style=&quot;background-color: transparent; font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;Recepção e Legado&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; ne=&quot;0.6721449213502806&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.46352098840085565&quot; style=&quot;background-color: transparent; font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; ne=&quot;0.6721449213502806&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.46352098840085565&quot; style=&quot;background-color: transparent; font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;span ne=&quot;0.46352098840085565&quot; style=&quot;background-color: transparent; font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiJJXLr09QLfEa7sIOQU7n0chyjclsSMuCvVRfdWoG_ssJC3hbPE9YV5VdlyphOZTsGJOAEA6WoSuOm5Ir679QFkGPuI50iSDhjuvtW_vNxREvZKxQ4oMbjnEMYHrBnG_PRiw6aiwQYlawdqPEsfmgnT1ouQPVo1GrM7iZU4i9DHV2Qf6yyMRf0rGhEdrM&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;235&quot; data-original-width=&quot;250&quot; height=&quot;376&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiJJXLr09QLfEa7sIOQU7n0chyjclsSMuCvVRfdWoG_ssJC3hbPE9YV5VdlyphOZTsGJOAEA6WoSuOm5Ir679QFkGPuI50iSDhjuvtW_vNxREvZKxQ4oMbjnEMYHrBnG_PRiw6aiwQYlawdqPEsfmgnT1ouQPVo1GrM7iZU4i9DHV2Qf6yyMRf0rGhEdrM=w400-h376&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;span ne=&quot;0.46352098840085565&quot; style=&quot;background-color: transparent; font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: left;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;A recepção do primeiro jogo foi boa, a deste então… foi melhor ainda. Pesquisando um pouco dizem que ele foi o jogo mais vendido do PC Engine entre a segunda metade de 1992 e o ano inteiro de 1993, o que é um feito e tanto para um RPG, também dizem que ele é o jogo mais vendido do console. Não sei dizer quantas cópias foram vendidas de fato, é difícil achar números de vendas de jogos do PC Engine, a NEC não tinha o hábito de catalogar isso igual a Nintendo e a SEGA por exemplo.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span ne=&quot;0.5207238867738408&quot; style=&quot;background-color: transparent; font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;A única coisa que eu sei é que esse é o jogo da franquia Tengai Makyou mais famoso, conversando com alguns japoneses que jogavam videogame nos anos 90, os que disseram conhecer Tengai Makyou foi por ter jogado Manjimaru no PC Engine. Em alguns lugares na web muita gente diz que esse foi o primeiro contato deles com a franquia e que o primeiro jogo conheceram bem depois. Vale mencionar que os relatos que eu vi foram 98% de jogadores japoneses já que o jogo é mais uma vez exclusivo do mercado japonês.&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: left;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;Além de seu lançamento original, o jogo recebeu relançamento junto dos demais jogos da franquia no PC Engine na coletânea Tengai Makyou Collection do PSP em 2008. Mais tarde em 2011 ele foi lançado como título virtual na PS Store para o PSP e PS3.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span ne=&quot;0.7980952305856044&quot; style=&quot;background-color: transparent; font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;O mesmo jogo também faz parte da coleção de jogos embarcada no PC Engine Mini, lançado em 2020. É o único Tengai Makyou à fazer parte da lista de jogos do console.&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhQVYJqH8Nmhv4oj2y52uZ_8tSCKetc7nSQWbCX98Bt0G8uGGdDm3wcQHECaxnVocyAKdRlom0MLpGjUK45m1ECZVJPdFYo8EWjl4HODE-LLQWKrFoOoUtlmBjcrhFJfpWbzRVCjyjqkoGTVsnDHSPmA7cSHjD1Q665GhQD9hhYhDbqSat12lkuQtnPFkk&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;1200&quot; data-original-width=&quot;1600&quot; height=&quot;300&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhQVYJqH8Nmhv4oj2y52uZ_8tSCKetc7nSQWbCX98Bt0G8uGGdDm3wcQHECaxnVocyAKdRlom0MLpGjUK45m1ECZVJPdFYo8EWjl4HODE-LLQWKrFoOoUtlmBjcrhFJfpWbzRVCjyjqkoGTVsnDHSPmA7cSHjD1Q665GhQD9hhYhDbqSat12lkuQtnPFkk=w400-h300&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Versão de Playstation 2 do remake&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: left;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;Em 2003 o jogo recebeu um remake lançado para o Playstation 2 e para o Gamecube. Trazendo gráficos totalmente em 3D para os cenários e personagens feitos com sprites 2D. Não é um jogo muito bonito, visualmente ele é bem datado para os consoles que ele foi lançado, porém ele trouxe algumas melhorias como adicionar cenários para os combates e monstros totalmente animados.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span ne=&quot;0.7036319933684634&quot; style=&quot;background-color: transparent; font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;As cenas animadas foram redesenhadas com base nas originais e ganharam mais quadros de animação e a trilha sonora reutiliza as músicas em CD do original porém as faixas em PSG foram refeitas.&amp;nbsp;&lt;/div&gt;&lt;/span&gt;&lt;span ne=&quot;0.25581892130142836&quot; style=&quot;background-color: transparent; font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Mas as melhores mudanças são na jogabilidade, os problemas com descrição de itens e magias foram todos resolvidos. Inclusive podemos vê-las nos combates.&lt;/div&gt;&lt;/span&gt;&lt;span ne=&quot;0.010431945529780773&quot; style=&quot;background-color: transparent; font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Entre as versões de Gamecube e PS2 não existem diferenças dentro do jogo mas a versão de Playstation traz algo a mais. Temos uma entrevista com o Ouji Hiroi contando um pouco sobre a origem da franquia e um trailer de Tengai Makyou III Namida que iria sair uns anos depois exclusivo do console da Sony.&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEj_vUmL-vfHKRzj2MTzFTrX8Ai--BQwH0do3044ePY_aeaxxpKSkrCZhADBZwPherkBs_sP__-WaNNCIQq0Kt7QOI6LnZOrCCcoRQc4uFBVVIG7_AmDIsvOcUt8zIeaTQmCUmlg4cAJx9rQo7-3O7GJhf6PtIWS9b9MQ1uMcC9Dqcl16GcORVHKZj-sKf0&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;1280&quot; data-original-width=&quot;1280&quot; height=&quot;400&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEj_vUmL-vfHKRzj2MTzFTrX8Ai--BQwH0do3044ePY_aeaxxpKSkrCZhADBZwPherkBs_sP__-WaNNCIQq0Kt7QOI6LnZOrCCcoRQc4uFBVVIG7_AmDIsvOcUt8zIeaTQmCUmlg4cAJx9rQo7-3O7GJhf6PtIWS9b9MQ1uMcC9Dqcl16GcORVHKZj-sKf0=w400-h400&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Versão de DS&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; ne=&quot;0.79118769964286&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.8967059566154774&quot; style=&quot;background-color: transparent; font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Em 2006 uma versão foi lançada para o Nintendo DS, ela é essencialmente a versão de PC Engine porém com adaptações para aproveitar melhor as duas telas do portátil da Nintendo. Essa versão teve algumas melhorias visuais em relação a versão original, e a parte sonora pegou as músicas do remake 3D do PS2 e Gamecube ao invés de usar as faixas em PSG do original, porém a qualidade das músicas é bem ruim devido à compressão.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; ne=&quot;0.5614205732148392&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.40362972830024957&quot; style=&quot;background-color: transparent; font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Meu primeiro contato com esse jogo foi na coletânea do PSP, assim como com todos os demais jogos da franquia que foram lançados originalmente no PC Engine. Mas eu nunca me dediquei a terminar ele no PSP, só fui jogar ele quando comprei uma cópia da versão original do PC Engine. Também tenho o remake no Playstation 2, mas curiosamente só fui jogar e finalizar a versão do Gamecube via emulação (Dolphin é um emulador melhor que o PCSX2). Eu pessoalmente não curti muito o remake, algumas coisas perderam o charme do original, ao menos o jogo manteve a história original com pouca censura em cenas mais pesadas do original. Alguns anos atrás eu achei a versão do DS à venda bem baratinho e comprei também… ainda não dediquei tempo pra jogar essa versão. Bora tirar o pó do DS kkkkkkkkkkkkkkkkkk&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; ne=&quot;0.19642733349888497&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.2509697099115852&quot; style=&quot;background-color: transparent; font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Para você que quer comprar o jogo, os preços variam de acordo com a versão.&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; ne=&quot;0.19642733349888497&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.2509697099115852&quot; style=&quot;background-color: transparent; font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; ne=&quot;0.19642733349888497&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.2509697099115852&quot; style=&quot;background-color: transparent; font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiynO11htvdnWS_O-tLxLVaP5mv5C0DdOWr25pVZf9cW0OqsRmTq1T5TbdUbtI3AySOd-0mi26gxSvMtmEnaKfhlFKQaKLWupp5TjFI2iCWMQ8QevGNSAUmHx6vI2utyyM4Okf5lnI0PFdsdXqeHvY0jZIZMQ2R3cyC6dLcrt_NP5bt6714YiNHlm-HK2w&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;1584&quot; data-original-width=&quot;2000&quot; height=&quot;317&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiynO11htvdnWS_O-tLxLVaP5mv5C0DdOWr25pVZf9cW0OqsRmTq1T5TbdUbtI3AySOd-0mi26gxSvMtmEnaKfhlFKQaKLWupp5TjFI2iCWMQ8QevGNSAUmHx6vI2utyyM4Okf5lnI0PFdsdXqeHvY0jZIZMQ2R3cyC6dLcrt_NP5bt6714YiNHlm-HK2w=w400-h317&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Versão original do PC Engine completa&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;span ne=&quot;0.2509697099115852&quot; style=&quot;background-color: transparent; font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; ne=&quot;0.6301453981670433&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;span ne=&quot;0.7117410700109957&quot; style=&quot;background-color: transparent; font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;A versão original de PC Engine eu não achei no Brasil pra vender. Importando aparecem cópias por valores entre 100 e 150 reais. Sem contar frete e impostos.&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span ne=&quot;0.44590635689089186&quot; style=&quot;background-color: transparent; font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;A coletânea do PSP é só importando e é bom preparar o bolso, os valores já passam dos 1200 reais.&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span ne=&quot;0.06797947743996968&quot; style=&quot;background-color: transparent; font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;O remake 3D tem uma cópia da versão de Gamecube no Brasil por 300 reais sem contar frete (ao menos no momento que eu escrevo esse artigo). Caso seja via importação, a versão de Playstation 2 aparece com valores mais em conta à partir de 60 reais e a versão de Gamecube começa nos 120 reais.&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span ne=&quot;0.7606197848995802&quot; style=&quot;background-color: transparent; font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Por fim, a versão do Nintendo DS está disponível via importação à partir dos 1400 reais a cópia… e eu realmente não entendo porque ficou tão caro assim.&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; ne=&quot;0.9186035275610315&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.8901864031579352&quot; style=&quot;background-color: transparent; font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;E dito tudo isso, o jogo segue sendo exclusivo do mercado japonês e sem nenhuma tradução finalizada. Eu até encontrei alguns artigos de gente tentando traduzir tanto a versão original do PC Engine quanto os remakes em 3D mas nenhum projeto finalizado até o momento. A versão 3D parecia estar mais adiantada mas até agora nada completo. Quem sabe um dia…&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEj5oFbEYDvaYjwIdYV1KHxJvG0e8Ljlwy2QVutllxXUaYfFBApM-7uQTTzxwhRu4Ws-0e9NAOqe9FJv6oZQ9dSLInqphTiJlwDwqXneC0y56DcduWHoG11mtO7S4AFsO6od1keiYbaBljNNURKa_oFQtqb7GYkI7bos8xEva1RTH2mMdSty_e4YlpHhp2c&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;598&quot; data-original-width=&quot;1306&quot; height=&quot;184&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEj5oFbEYDvaYjwIdYV1KHxJvG0e8Ljlwy2QVutllxXUaYfFBApM-7uQTTzxwhRu4Ws-0e9NAOqe9FJv6oZQ9dSLInqphTiJlwDwqXneC0y56DcduWHoG11mtO7S4AFsO6od1keiYbaBljNNURKa_oFQtqb7GYkI7bos8xEva1RTH2mMdSty_e4YlpHhp2c=w400-h184&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Página no RA tem, mas sem tradução vai ser difícil ver conquistas&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; ne=&quot;0.5809453372768117&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.09079035563641802&quot; style=&quot;background-color: transparent; font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;E obviamente como o jogo não tem tradução não vamos encontrar um set de conquistas lá no Retro Achievements.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; ne=&quot;0.6015621292771015&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.7081175828141303&quot; style=&quot;background-color: transparent; font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;Curiosidades? Não tantas…&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; ne=&quot;0.6015621292771015&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.7081175828141303&quot; style=&quot;background-color: transparent; font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; ne=&quot;0.6015621292771015&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.7081175828141303&quot; style=&quot;background-color: transparent; font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEh3nC2sQ6GL1w7-67eZzl2JfJf9bZD6AJPhVkTpxdbNMhy2xMiE8AjJWpg31KLO2hsjrL-meMByfXdWHqLFguIxKfnurBGRiwfWN6pmYOI5XUHjTwrcEDIrNm26Yvfpf5SWaj2XTjG8RbhfJV5OpKpwak2h06XCDxnT7q6IO5_11HjGz9Lk4Qtc3SlrgN0&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;224&quot; data-original-width=&quot;320&quot; height=&quot;280&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEh3nC2sQ6GL1w7-67eZzl2JfJf9bZD6AJPhVkTpxdbNMhy2xMiE8AjJWpg31KLO2hsjrL-meMByfXdWHqLFguIxKfnurBGRiwfWN6pmYOI5XUHjTwrcEDIrNm26Yvfpf5SWaj2XTjG8RbhfJV5OpKpwak2h06XCDxnT7q6IO5_11HjGz9Lk4Qtc3SlrgN0=w400-h280&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Em Saturn Bomberman podemos jogar&lt;br /&gt;com Manjimaru, Kabuki e Kinu&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;span ne=&quot;0.7081175828141303&quot; style=&quot;background-color: transparent; font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; ne=&quot;0.724246123729012&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;span ne=&quot;0.6238869793680301&quot; style=&quot;background-color: transparent; font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Não há muito conteúdo escondido no disco. Deixaram uns restos de músicas de outros jogos, como Ys IV que nem mesmo é da Hudson, talvez tenham usado para algum tipo de teste.&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span ne=&quot;0.6419134750641025&quot; style=&quot;background-color: transparent; font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Na tela de boot do Super CD-ROM² depois de pressionar o botão RUN, enquanto a frase “Just a Moment” é exibida, segure RUN e SELECT ao mesmo tempo, se funcionar vai poder ver algumas imagens dos personagens relacionadas ao System Card. Pressione o botão II para ir vendo as imagens disponíveis.&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span ne=&quot;0.4590997541304366&quot; style=&quot;background-color: transparent; font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Os personagens Manjimaru, Kabuki e Kinu aparecem junto de outros personagens da Hudson entre os selecionáveis para se jogar o modo batalha do Saturn Bomberman… pobre Gokuraku… ficou de fora…&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span ne=&quot;0.32401128855491756&quot; style=&quot;background-color: transparent; font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Se você de alguma forma está reconhecendo os personagens e acha que jogou um jogo de luta com eles, você não está confundindo as coisas. Suas memórias não estão te enganando. Tengai Makyou Shinden, ou Kabuki Klash como ele ficou conhecido no ocidente, foi lançado para arcades com a placa MVS da SNK e também recebeu port para o Neo Geo e Neo (loading…) Geo (loading… please wait…) CD. O jogo essencialmente pegou os personagens principais de Tengai Makyou Ziria e Manjimaru, adicionou uma moça nova e botou a galera para quebrar o pau por Jipang.&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span ne=&quot;0.975562995040212&quot; style=&quot;background-color: transparent; font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Kabuki é facilmente o personagem mais popular do jogo. Tanto que além de estar no Tengai Makyou Shin Den ele ganhou protagonismo em dois outros jogos da franquia e até fez um promocional pra Bomberman no PC Engine e por algum tempo figurou junto dos mascotes da Hudson como o Bomberman e o Takahashi Meijin.&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span ne=&quot;0.0184945163146778&quot; style=&quot;background-color: transparent; font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Dizem que o orçamento desse jogo foi o maior gasto em um jogo em 1992 no Japão. Os caras investiram pesado não só no desenvolvimento mas também no marketing e material promocional.&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; ne=&quot;0.31406080982593654&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.000889772827684987&quot; style=&quot;background-color: transparent; font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;Hora da conclusão&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; ne=&quot;0.31406080982593654&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.000889772827684987&quot; style=&quot;background-color: transparent; font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; ne=&quot;0.31406080982593654&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.000889772827684987&quot; style=&quot;background-color: transparent; font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiss6j86zp38G7w4MG0uxS8u-4mbS-ks1Rmem606iHmOHSZym1i3GaOrSsqiU44Xgak7m507kbUY_nOCjLZ63ERHbu1SRA6iZYYvVp2wklYBY9g9R8lkqSm_52JOmuQrtcpfX299K_vNlYf9Z6cNmaQholGGNcrLLX6iW8AxSrrzoAfC9sQqTxJWZ4cv5g&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;192&quot; data-original-width=&quot;256&quot; height=&quot;300&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiss6j86zp38G7w4MG0uxS8u-4mbS-ks1Rmem606iHmOHSZym1i3GaOrSsqiU44Xgak7m507kbUY_nOCjLZ63ERHbu1SRA6iZYYvVp2wklYBY9g9R8lkqSm_52JOmuQrtcpfX299K_vNlYf9Z6cNmaQholGGNcrLLX6iW8AxSrrzoAfC9sQqTxJWZ4cv5g=w400-h300&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Um abraço pra você que leu até aqui&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;span ne=&quot;0.000889772827684987&quot; style=&quot;background-color: transparent; font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; ne=&quot;0.7376631705159624&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.3030095834915908&quot; style=&quot;background-color: transparent; font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Tengai Makyou II Manjimaru veio forte. Pegou o que era promissor no primeiro jogo e melhorou, entregou até mais do que muitas sequências fazem. Ele não reinventou o gênero mas com uma localização e lançamento ocidental eu me arrisco a dizer que ele faria frente para grandes nomes quando o assunto é RPG. Uma história bem trabalhada e uma jogabilidade agradável fazem o diferencial aqui, e ainda temos o extra do conteúdo que só o CD-ROM podia proporcionar na época. É realmente uma pena o quanto esse jogo é desconhecido no ocidente.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; ne=&quot;0.9107236954448558&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.3633189024428327&quot; style=&quot;background-color: transparent; font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Pra mim ele não fica só como o melhor Tengai Makyou mas também como um dos melhores RPGs que eu joguei na vida, tanto que eu sempre uso ele de régua para medir outros RPGs do PC Engine. Se você manja de japonês e gosta de RPG eu mais do que recomendo você jogar, vai ser legal… se eu pudesse eu mesmo traduziria o jogo pra ele ser mais acessível mas eu não sou inteligente à tal nível kkkkkkkkkkkkkkkkkk&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; ne=&quot;0.47497859626626626&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.5514582401359666&quot; style=&quot;background-color: transparent; font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Este texto vai ficando por aqui, mas a aventura por Jipang continua, dessa vez com o Kabuki como herói… o que nos espera? Veremos…&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjuS9l6iulGdkHOpMYU-3eIhxDmaOov8aksLKwaxuH4M-V-T1YiKWGVG-e-3seW-k60ubCL56apNwK_NM0jmZbdwQ1wBY5MgQlvL7I1UMQpq_hNep6tiDLVjLULUoKHDVcz05fZ084V89dKJ-oRdGNl_DRLrtZR5GxKvOo2x7BczGRsdAFYaLRnMZbUahA&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;468&quot; data-original-width=&quot;1000&quot; height=&quot;188&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjuS9l6iulGdkHOpMYU-3eIhxDmaOov8aksLKwaxuH4M-V-T1YiKWGVG-e-3seW-k60ubCL56apNwK_NM0jmZbdwQ1wBY5MgQlvL7I1UMQpq_hNep6tiDLVjLULUoKHDVcz05fZ084V89dKJ-oRdGNl_DRLrtZR5GxKvOo2x7BczGRsdAFYaLRnMZbUahA=w400-h188&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; ne=&quot;0.5133838908505372&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.039782564674422316&quot; style=&quot;background-color: transparent; font-family: verdana; font-size: large; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Lembrando que o seu comentário é sempre bem vindo, nem que seja pra xingar o jogo. Sem mais enrolar então… até a próxima.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;/span&gt;&lt;div class=&quot;NIGHTEYE_BlueFilter NIGHTEYE_Filter&quot;&gt;&lt;/div&gt;&lt;div class=&quot;NIGHTEYE_YellowFilter NIGHTEYE_Filter&quot;&gt;&lt;/div&gt;&lt;div class=&quot;NIGHTEYE_DimFilter NIGHTEYE_Filter&quot;&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://snestalgia.blogspot.com/feeds/7060487776836514789/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://snestalgia.blogspot.com/2025/11/de-ziria-zero-parte-2-duas-vezes-maior.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2493873762760599264/posts/default/7060487776836514789'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2493873762760599264/posts/default/7060487776836514789'/><link rel='alternate' type='text/html' href='http://snestalgia.blogspot.com/2025/11/de-ziria-zero-parte-2-duas-vezes-maior.html' title='De Ziria a Zero Parte 2: Duas Vezes Maior... Duas Vezes Melhor...'/><author><name>Soterio Salles</name><uri>http://www.blogger.com/profile/08620031192966980922</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjehzVr9hPgQMcxW3_hecIJ4iFGV0MVoCOP2lJhUU_R6bokyzNyeJNqo0WZXNxwbp5pv_j965fBTw3xkIIe6RKhIGn3P0E3xj2Do9CiCEEUk-b4pIJmytn8ZfH-cvpi9hFpaah6C_uRck57BbVoo3keDPjqobYYQuIJWc-PfSoZ_8pKmQA/s220/IMG_20140323_135503.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/a/AVvXsEibv59i8Kf8a9Tt185c1umLUdbL1HQRqympnjUOSZ_aMIa6DVPDHxbXnxQR-NI4tdzNp5VTnWbgM-Xu-QO3gDElnDkgSlF3x3gjMdwvScu-dOy96zbAAYhqx4MXbNilmFx7udWhbaQJ91nsIrTI9Ah4OXTLtqOgrxXLr0AaUGSCnB3YLHYMjls1BzhyPxQ=s72-w400-h233-c" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2493873762760599264.post-1225317992252693801</id><published>2025-11-06T07:10:03.396-03:00</published><updated>2025-11-25T10:52:08.990-03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Análises"/><category scheme="http://www.blogger.com/atom/ns#" term="Artigos"/><category scheme="http://www.blogger.com/atom/ns#" term="Review"/><category scheme="http://www.blogger.com/atom/ns#" term="Roms Snes"/><category scheme="http://www.blogger.com/atom/ns#" term="Snes"/><category scheme="http://www.blogger.com/atom/ns#" term="Super Famicom"/><category scheme="http://www.blogger.com/atom/ns#" term="Super Nintendo"/><title type='text'>De Ziria a Zero Parte 1: O Primeiro RPG em CD-ROM </title><content type='html'>&lt;p style=&quot;text-align: justify;&quot;&gt;&lt;span ne=&quot;0.47919542346677835&quot; style=&quot;background-color: transparent; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;color: black; font-family: verdana; font-size: large;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;span ne=&quot;0.47919542346677835&quot; style=&quot;background-color: transparent; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;color: black; font-family: verdana; font-size: large;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjJW3cdSlFsLjZUngUsIGzYtkAM30OLNUM7XaMM0sZ01H_5sYqhlBIhVa1XPNF2ju723jBTZKy18NvA5VA9M7O_zgEUABkqMO8_9TFUqfU9_Fkx28Sr7To-1Z8Sod3Q2G91a85UlV8DdHjHK9S7BULh4cQx9pRJsqdz68jl6clRTJp9MD-UiTY98e_AJmM&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;1080&quot; data-original-width=&quot;1920&quot; height=&quot;225&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjJW3cdSlFsLjZUngUsIGzYtkAM30OLNUM7XaMM0sZ01H_5sYqhlBIhVa1XPNF2ju723jBTZKy18NvA5VA9M7O_zgEUABkqMO8_9TFUqfU9_Fkx28Sr7To-1Z8Sod3Q2G91a85UlV8DdHjHK9S7BULh4cQx9pRJsqdz68jl6clRTJp9MD-UiTY98e_AJmM=w400-h225&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span ne=&quot;0.47919542346677835&quot; style=&quot;background-color: transparent; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;color: black; font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span ne=&quot;0.6660842414491446&quot; style=&quot;background-color: transparent; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Toda série de jogos tem um começo. Mas e você? Começou do começo? Eu não… e isso não me causou uma boa impressão quando eu fui ver como era o começo. Mas sejamos justos, a primeira vez não é a melhor das experiências e os desenvolvedores sabiam disso porque foram além. Mas isso é assunto pra outro momento…&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span id=&quot;docs-internal-guid-934d6d4f-7fff-41b0-0621-8a367491b3d2&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.519758206389548&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;E com essa introdução de qualidade questionável vamos dar início à uma série de análises dos 4 primeiros RPGs da franquia Tengai Makyou, começando do começo e mostrando como tudo evoluiu ao longo dos anos.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.17606087761228362&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Ficou curioso? Quer conhecer mais? Clica no &lt;b&gt;CONTINUE LENDO&lt;/b&gt; e bora.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.6887109392910478&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;/p&gt;&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;color: black;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;span ne=&quot;0.6406482725229211&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEh3VfUx1TMJJQ3Nzsy6QUqxiDQUoATEZItvIMGOkEPtsj0JsAHIkTF0pcV_cTm6M82czj8goLzVmGvrGhXGWzSoB3VtfWCZ2wwzSFzJmxhZdSz-A_0Jy32nfqv99_6S8slZlCZ8n6QEq-19b3owX0jpdBOJk1QnKJPhK107XLXfBJLhXE_rUEYIWFmX32M&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;664&quot; data-original-width=&quot;960&quot; height=&quot;276&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEh3VfUx1TMJJQ3Nzsy6QUqxiDQUoATEZItvIMGOkEPtsj0JsAHIkTF0pcV_cTm6M82czj8goLzVmGvrGhXGWzSoB3VtfWCZ2wwzSFzJmxhZdSz-A_0Jy32nfqv99_6S8slZlCZ8n6QEq-19b3owX0jpdBOJk1QnKJPhK107XLXfBJLhXE_rUEYIWFmX32M=w400-h276&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;PC Engine original de 1987&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.4695692567536339&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;Começando do Começo&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.808317312435481&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Já ouviu falar do PC Engine? Apesar do nome, não é um computador, até era pra ser mas… enfim, estamos falando de um console. Fruto de uma parceria entre a Hudson Soft e a NEC o console chegou ao mercado japonês em 1987 com o objetivo de fazer concorrência ao Famicom da Nintendo.&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;span ne=&quot;0.08232160089220664&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Apesar de não ter derrotado a Nintendo, o console fez bastante sucesso no Japão, competindo com a geração seguinte ele apanhou feio pro Super Famicom mas conseguiu derrotar a SEGA deixando o Mega Drive em terceiro lugar na disputa. Já no ocidente a coisa foi muito diferente, ele chegou ao mercado com o nome de Turbografx 16 e teve um começo promissor, mas foi esmagado pela disputa sangrenta que a Nintendo e a SEGA travaram, sendo lembrado por muito menos gente do que deveria.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;p style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.08232160089220664&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.08232160089220664&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: left;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgMLCIisx0byxWhvDS1qYNk6RVOovgBJjPSTROc0D1oki64nEPGl_d9bwYPh7gWwdvbyQ6fjP5armYJjoDV6J4hGFYMgzi3M4Oa9ViYUpZrZXY7806vBimZ3uiE5m8Qplqc49EQsZcafrVYJa8bIB9gYUH-3zCfpwrub1Ssxft8Hxs-Xb9TQRwUXJ72PFs&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;300&quot; data-original-width=&quot;400&quot; height=&quot;300&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgMLCIisx0byxWhvDS1qYNk6RVOovgBJjPSTROc0D1oki64nEPGl_d9bwYPh7gWwdvbyQ6fjP5armYJjoDV6J4hGFYMgzi3M4Oa9ViYUpZrZXY7806vBimZ3uiE5m8Qplqc49EQsZcafrVYJa8bIB9gYUH-3zCfpwrub1Ssxft8Hxs-Xb9TQRwUXJ72PFs=w400-h300&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Com o CD-ROM² acoplado&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.8142277056171178&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.8142277056171178&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Sucesso ou não, o console foi bastante inovador para sua época. Foi o primeiro console de videogame a usar o CD-ROM como mídia para jogos, isso já em 1988 com o lançamento do adaptador Super CD-ROM².&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;span ne=&quot;0.04977712494370412&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;E com toda a promessa que o CD-ROM trazia para a indústria na época, a Hudson tratou de encomendar alguns jogos para mostrar do que o console seria capaz usando o poder do CD-ROM, entre esses jogos um RPG foi pedido. Como o “full motion video” e o som digital sempre foram usados como chamariz de quem usava o CD-ROM para jogos, a ideia era ter um RPG que parecesse com um anime. Cheio de cenas animadas, com personagens cheios de personalidade e muitos diálogos.&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;span ne=&quot;0.3366283825055444&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Para fazer o trabalho chamaram uma galera que tinha experiência com animes e mangás, juntaram com uma galera que produzia jogos e criaram a Red Company (hoje Red Entertainment), e os caras trabalharam, tanto que em 30 de junho de 1989,praticamente seis meses após o lançamento do Super CD-ROM², chegava às lojas japonesas Far East of Eden Tengai Makyou Ziria, o primeiro RPG de consoles lançado em CD-ROM.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.8294797608606556&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;O Japão tá Diferente…&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;p style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.4892296787800843&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;float: left; text-align: left;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgXnYWzaOjXkSNU4uYewkOad92QSaQvBWz0gpD-r3m33sikT85BqwCi8tXcy--N7OxkLtvdNtRhzCdHv406Q9MkC4gRvBsMuqDscPQGHReJfpZFMxyK8t5b9TDlbJWQHaaffp38Ta-xiT7cO41kTR9VZOQsbjBqmAM7DiIhsWLBoHJAFxobnsMrHT9kRd4&quot; style=&quot;clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;236&quot; data-original-width=&quot;280&quot; height=&quot;266&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgXnYWzaOjXkSNU4uYewkOad92QSaQvBWz0gpD-r3m33sikT85BqwCi8tXcy--N7OxkLtvdNtRhzCdHv406Q9MkC4gRvBsMuqDscPQGHReJfpZFMxyK8t5b9TDlbJWQHaaffp38Ta-xiT7cO41kTR9VZOQsbjBqmAM7DiIhsWLBoHJAFxobnsMrHT9kRd4=w315-h266&quot; width=&quot;315&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Capa do jogo&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;span ne=&quot;0.4892296787800843&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;A nossa história ainda é cheia de fantasia, mas a nossa ambientação é mais japonesa dessa vez. Não creio que tenha sido o primeiro RPG a usar tal ambientação, mas podemos dizer que é uma boa mudança de ares quando a grande maioria deles tem forte inspiração na idade média da Europa.&amp;nbsp;&lt;/div&gt;&lt;/span&gt;&lt;p style=&quot;text-align: left;&quot;&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;p style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.04763169835346315&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Estamos em Jipang, uma terra próspera, cheia de vida, com montanhas e florestas, rios e um lindo céu azul. Quem vê tamanha beleza não acredita que num passado distante um demônio chamado Masakado juntou uma legião e tentou conquistar Jipang. Por onde ele passava a vida simplesmente desaparecia em instantes. Ninguém podia resistir à sua crueldade.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.9908439575965187&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Mas eis que alguém se levantou contra ele e seus exércitos, buscando acabar com o mal, o Clã do Fogo lutou bravamente contra Masakado e suas tropas e com um grande sacrifício, três distintos Heróis do Fogo, usando de três artefatos sagrados selaram Masakado e colocaram um fim no terror.&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.4643762742475819&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Muitos anos se passaram e Jipang voltou a prosperar, mas alguém está planejando reviver Masakado. Ao menos dessa vez estamos preparados para evitar tal desastre, os descendentes dos Heróis do Clã do Fogo foram treinados para esse momento.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;p style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.8789721030093139&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;float: right; text-align: left;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhGjqmesGr9CDN7hZynszuQtDU-dH8YofWinfh-XroJPO61Ru5gm6-XlMfsAkQimBhsnuoPN-GT2CXCkumiVg5c77Mm0GLL3Ze-UxUnZ4f0LnkgdrK2w8wo1x8QDD1rpYhSuKW0x5QoQpPRhR3LWMmQtmO_w5ZTiGN_yFqPZQygtr5sTOKhLxsTWNXfhyI&quot; style=&quot;clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;539&quot; data-original-width=&quot;640&quot; height=&quot;270&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhGjqmesGr9CDN7hZynszuQtDU-dH8YofWinfh-XroJPO61Ru5gm6-XlMfsAkQimBhsnuoPN-GT2CXCkumiVg5c77Mm0GLL3Ze-UxUnZ4f0LnkgdrK2w8wo1x8QDD1rpYhSuKW0x5QoQpPRhR3LWMmQtmO_w5ZTiGN_yFqPZQygtr5sTOKhLxsTWNXfhyI=w320-h270&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Parte de trás da capa&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;span ne=&quot;0.8789721030093139&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Em muitos RPGs a nossa aventura começa com algum propósito diferente e a trama vai se desenvolvendo no decorrer da aventura. Mas já que a ideia era aproximar Tengai Makyou Ziria de um anime, a trama é mais direta em traçar os objetivos e apresentar o elenco. Pelo resumo da história acima você meio que já sabe quem é o vilão, quem vai lutar contra ele e o que fazer pra derrotar ele sem sequer mover um personagem no jogo.&amp;nbsp;&lt;/div&gt;&lt;/span&gt;&lt;p style=&quot;text-align: left;&quot;&gt;&lt;/p&gt;&lt;p style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.9124214045899984&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Resumindo, seu objetivo no jogo então é, reunir os 3 Heróis do Fogo, obter as 3 esferas que foram usadas na luta contra o Masakado no passado e impedir a ressurreição dele. Dito tudo isso vamos conhecer nosso elenco jogável?&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.6261622187595022&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Não era muito comum os RPGs dos anos 80 terem muitos personagens jogáveis, e Tengai Makyou Ziria manteve essa regra, embora a limitação que assolava os cartuchos meio que não estava presente aqui com o CD-ROM… e também rola o contexto da história do jogo, o Clã do Fogo foi praticamente dizimado pelo Masakado no passado e só restaram 3 membros que lutaram até o fim e o derrotaram. Aí no jogo controlamos os 3 descendentes destes heróis do passado. São eles&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;p style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.5478921822953722&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;span ne=&quot;0.5478921822953722&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEh-KTCCvxjtAc6uQCF7GOyJpn5L-d3i_DghXCddfuUGQevI2_XWO3eWgl1E1tka5mEog65IJ3zdlyKa80WfFAzuuFoEcqQxMnd2-z9EVH2pLbfwHoVfdxf8XqYelGhEB2BrFRVKBKyVhoj42dTFwr6E379QEPM5PYop6FMD62BgCZPpeUKfeB8A42grhmA&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;1126&quot; data-original-width=&quot;1080&quot; height=&quot;270&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEh-KTCCvxjtAc6uQCF7GOyJpn5L-d3i_DghXCddfuUGQevI2_XWO3eWgl1E1tka5mEog65IJ3zdlyKa80WfFAzuuFoEcqQxMnd2-z9EVH2pLbfwHoVfdxf8XqYelGhEB2BrFRVKBKyVhoj42dTFwr6E379QEPM5PYop6FMD62BgCZPpeUKfeB8A42grhmA=w259-h270&quot; width=&quot;259&quot; /&gt;&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.5478921822953722&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;Ziria (Jiraiya):&lt;/b&gt; Nosso protagonista que dá inclusive o nome do jogo, Ziria é bem a cara dos japoneses na hora de criar nomes estilizados… ZI se pronuncia JI no idioma deles, aí o RI vira RAI no inglês mesmo e o A segue sendo A… Enfim, Ziria é um dos 3 descendente dos Heróis do Fogo que lutaram contra o Masakado no passado, um ladrão por natureza, foi treinado pelo Mestre Sapo e seu objetivo inicial é encontrar os outros 2 Heróis do Fogo e a Esfera do Sapo pra só então impedir a ressurreição do Masakado.&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;span ne=&quot;0.8761294839288214&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;No começo Ziria se comporta no melhor estilo “eu sou o melhor” mas ele evolui ao longo da trama.&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;span ne=&quot;0.28339137347356713&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Em termos de gameplay ele é o personagem equilibrado, atributos na medida. Como ele era um ladrão antes do treinamento ele pode usar a habilidade de roubar os inimigos. Além disso, ele aprende algumas técnicas especiais com alguns mestres que encontramos durante a jornada.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;p style=&quot;text-align: left;&quot;&gt;&lt;/p&gt;&lt;p style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.2706180724803635&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.5457938343502946&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;span ne=&quot;0.5457938343502946&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgq--UUdp8v85XkgvXA5RtMfgf8cPNGulkCFGJeR-C6FykLGr41zzHB7YT-kupDKwHVW60K7I1e1LVAXiD_Kle7E7582Rr4nERvvaX5eZ3QJP29Qx1A2_x382V68_-I7_rJBbqiW4ZURvtyi8DmOC2CbXPPjRXiNFGC_uxrDWmaVfYVBnANWcgNybsrQnM&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;636&quot; data-original-width=&quot;542&quot; height=&quot;287&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgq--UUdp8v85XkgvXA5RtMfgf8cPNGulkCFGJeR-C6FykLGr41zzHB7YT-kupDKwHVW60K7I1e1LVAXiD_Kle7E7582Rr4nERvvaX5eZ3QJP29Qx1A2_x382V68_-I7_rJBbqiW4ZURvtyi8DmOC2CbXPPjRXiNFGC_uxrDWmaVfYVBnANWcgNybsrQnM=w245-h287&quot; width=&quot;245&quot; /&gt;&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.5457938343502946&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;Tsunade:&lt;/b&gt; A presença feminina na party, Tsunade é a mais jovem do grupo, porém não deixe o fato dela ser mulher e a mais jovem do grupo te enganar, ela é forte, muito forte. Ela usa um machado gigante como arma e em alguns lugares ela é conhecida por derrubar árvores.&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;span ne=&quot;0.08330629564798808&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Tsunade foi treinada pelo Mestre Lesma por ser a última representante do respectivo clã, com isso ela obviamente está em busca da Esfera da Lesma… BTW, não tinha um animal melhor pra representar não? Kkkkkkkkkk&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;span ne=&quot;0.8469142048374697&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Tsunade quebra um padrão relativamente comum de RPGs antigos, a personagem feminina que usa magia e é fraquinha fisicamente não é encontrada aqui. Ela é a mais resistente e forte do trio de heróis e tem o menor acesso às magias do jogo. Eu até acho engraçado ela tentando ser mais feminina em alguns momentos do jogo sendo que uns minutos antes ela derrubou uma árvore gigante ou arrastou uma pedra… Kkkkkkkkkkkkk mas por isso ela acaba sendo minha personagem favorita dos principais.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;p style=&quot;text-align: left;&quot;&gt;&lt;/p&gt;&lt;p style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.08860991671750507&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.6053439772654815&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;span ne=&quot;0.6053439772654815&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgpHGVdFMo9zWpWwTCLDyAjX7PIa0-gNKzwCSmfIMraZAwN2gp28XSoVxrlBju5duruJFjucRguM4gf0IsHEPKBBUAEjjQPZHFI12tIj_XX2Gh6MTF77ByrKDRQA7YDlX7LpmMgUgSY_kSvG6PzbHK8ZntevrqHy4jaIh9Xd_3iEErn2-N7UKsSlUTmD7I&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;899&quot; data-original-width=&quot;657&quot; height=&quot;255&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgpHGVdFMo9zWpWwTCLDyAjX7PIa0-gNKzwCSmfIMraZAwN2gp28XSoVxrlBju5duruJFjucRguM4gf0IsHEPKBBUAEjjQPZHFI12tIj_XX2Gh6MTF77ByrKDRQA7YDlX7LpmMgUgSY_kSvG6PzbHK8ZntevrqHy4jaIh9Xd_3iEErn2-N7UKsSlUTmD7I=w185-h255&quot; width=&quot;185&quot; /&gt;&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.6053439772654815&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;Orochimaru:&lt;/b&gt; Terceiro e último personagem à entrar na party, ele é o cara mais sério do grupo. Inicialmente ele se nega a se juntar ao grupo e conduz investigação própria no Culto Daimon, a seita inimiga do jogo. Isso porque na verdade ele é um guerreiro à serviço do shogun de Edo.&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;span ne=&quot;0.937875090283597&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Representando o Clã da Cobra ele é o primeiro a obter a esfera que ele vai usar contra o Masakado. Um detalhe engraçado é que ele gosta de se vestir de mulher e acha que ninguém percebeu que era ele, bem, na primeira vez ele engana… Kkkkkkkkkkkkk&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;span ne=&quot;0.31111599751283814&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Orochimaru é o personagem focado na velocidade, embora não seja ruim na força física e é o personagem que consegue usar a maior parte das magias do jogo. Em alguns momentos no jogo que temos que fazer uso de um item específico em combate para ganhar alguma vantagem, a melhor opção é colocar o item para ser usado por ele já que ele irá agir antes de todos.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.31111599751283814&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: center;&quot;&gt;&lt;span style=&quot;white-space-collapse: preserve;&quot;&gt;Para para para para...&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: center;&quot;&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEighyu1ETtoyMdfekPJ4QlgD6VjakQNHXmv22Gv3jHspOHnh64bQJAcOg2k3QalmQnnfKxkxjvRpR23HnqWhkGBdzCL_gUZlC7iHEamje8JawEwJnQRU774Xq_LjPMTcg6leLXxmfDanTqhlVFBRVnL5fkSoI3KCb4NXDJVL3yeshASjNgKlwpCv7PyMcw/s536/Jo%C3%A3o-Kleber-Teste-de-Fidelidade1.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;303&quot; data-original-width=&quot;536&quot; height=&quot;181&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEighyu1ETtoyMdfekPJ4QlgD6VjakQNHXmv22Gv3jHspOHnh64bQJAcOg2k3QalmQnnfKxkxjvRpR23HnqWhkGBdzCL_gUZlC7iHEamje8JawEwJnQRU774Xq_LjPMTcg6leLXxmfDanTqhlVFBRVnL5fkSoI3KCb4NXDJVL3yeshASjNgKlwpCv7PyMcw/s320/Jo%C3%A3o-Kleber-Teste-de-Fidelidade1.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style=&quot;white-space-collapse: preserve;&quot;&gt;&lt;b&gt;Jiraiya, Tsunade, Orochimaru? Ué cade o Naruto?&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: center;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgLDniNAxznwXeuPga1RTenBL2fL8Rd1w0QDrYpZYy3SC6rPm8JqPsTBKmrqlYUY63EYoYyDSF3parJmJuD0Hyk4Ui7JH8GZgb4A7HG41cSGQdXudgBMgo_RT7Ui6mbCqcpE4Pc9xVheE9N8PjggHTrlIjY_nR9rBVG0CxcTGttGQxvKuo4KuLw7fkGAUg/s1320/Captura%20de%20tela%202025-11-25%20104901.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;653&quot; data-original-width=&quot;1320&quot; height=&quot;158&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgLDniNAxznwXeuPga1RTenBL2fL8Rd1w0QDrYpZYy3SC6rPm8JqPsTBKmrqlYUY63EYoYyDSF3parJmJuD0Hyk4Ui7JH8GZgb4A7HG41cSGQdXudgBMgo_RT7Ui6mbCqcpE4Pc9xVheE9N8PjggHTrlIjY_nR9rBVG0CxcTGttGQxvKuo4KuLw7fkGAUg/s320/Captura%20de%20tela%202025-11-25%20104901.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Orochimaru, Jiraiya e Tsunade em Naruto&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;p style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.49030193790152743&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: left;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgktsGcfi4taLL9c6aE6LOsV8O6357biKDJi_7JcJfeosC4A0DCAKUiU8C24fZRwzV3q-053aNa7K-ios1Vu6B-pd0HBtlQDZUYffOiv0gw88myJMn25ActaoECynYdGnPtxJv3TJN5NgZYz-ngGkzfiY4f7OK6oKjDFydUdNDanK6aeJw-aZczi_qeBRw&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;462&quot; data-original-width=&quot;469&quot; height=&quot;393&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgktsGcfi4taLL9c6aE6LOsV8O6357biKDJi_7JcJfeosC4A0DCAKUiU8C24fZRwzV3q-053aNa7K-ios1Vu6B-pd0HBtlQDZUYffOiv0gw88myJMn25ActaoECynYdGnPtxJv3TJN5NgZYz-ngGkzfiY4f7OK6oKjDFydUdNDanK6aeJw-aZczi_qeBRw=w400-h393&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Página do mangá que aparece no manual do jogo&lt;br /&gt;mostrando o aprisionamento de Masakado no passado&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;span ne=&quot;0.49030193790152743&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;p style=&quot;text-align: left;&quot;&gt;&lt;/p&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.49030193790152743&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Analisando apenas história e elenco e a proposta de se parecer com um anime, Tengai Makyou Ziria começa muito bem, são poucos os RPGs da época que tinham elenco bem definido e com mais diálogos e participação ativa na história. Claro que o uso do CD-ROM como mídia possibilitou muito disso, mas é notável o quanto se teve um cuidado para criar essa premissa. Inclusive o manual do jogo traz nas suas primeiras páginas um pequeno mangá que ajuda a introduzir ainda mais o mundo do jogo.&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;span ne=&quot;0.48568443137066&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Como eu disse antes, eu veria facilmente um anime com a trama e elementos que o jogo apresenta.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;p style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.27673712700473185&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;Mas Como é que Joga Isso?&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.3447541458522032&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Não adianta criar todo um universo no jogo se ele não for bom pra jogar não é? Animes a gente só assiste, mas jogos são para serem jogados. O quanto Tengai Makyou Ziria fez direito o trabalho dele no campo da jogabilidade? Bem… estamos lidando com um RPG dos anos 80, o primeiro Dragon Quest que é tido como o pai do gênero nos consoles tinha só 3 anos e o Final Fantasy mais novo era o sofrível II de 1988. Muita coisa que temos hoje como padrão ou comum podia ser novidade ou nem mesmo existir, então, vamos tentar olhar e julgar o jogo com os padrões da época dele.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhYT9dVpLnzvJ76bHjEe89fWhRzISYEuDk36NdPyVw2XaLCgmD5n6xKmrYizZxlMQ-yGV3MnnDltOncdrvbB5I3abLzJIr6ivb4MTb-NN4quDQ2vR_kla9FeNAOiZnL9OyLPguwGftmnNIYauCUkFgowdb-j2YkYKflvsWDmu00QPQR2FmUFTSt3TCMxfQ&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;161&quot; data-original-width=&quot;320&quot; height=&quot;201&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhYT9dVpLnzvJ76bHjEe89fWhRzISYEuDk36NdPyVw2XaLCgmD5n6xKmrYizZxlMQ-yGV3MnnDltOncdrvbB5I3abLzJIr6ivb4MTb-NN4quDQ2vR_kla9FeNAOiZnL9OyLPguwGftmnNIYauCUkFgowdb-j2YkYKflvsWDmu00QPQR2FmUFTSt3TCMxfQ=w400-h201&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Controle base do PC Engine&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;p style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.14973809979849317&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Começando pelos controles, aqui é PC Engine, controle extremamente similar ao que temos no Nes (salvo os botões turbo) com poucos botões para usar.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.9250713078176074&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;O direcional é usado para movimentar o personagem e navegar pelos menus. Apertando o botão I você confirma ações e abre o menu de campo. Apertando o botão II você cancela as ações, fecha o menu de campo e se manter pressionado pode correr no campo, uma novidade bem útil que muito RPG não tinha. RUN você só vai usar mesmo na tela de título e o SELECT serve pra ativar o combate automático.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;p style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.06959841928087651&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;OBS:&lt;/b&gt; O jogo não é compatível com o controle de seis botões. Ele saiu em 1989 quando nem mesmo se pensava no acessório… se por algum motivo você estiver usando esse modelo de controle seja no console ou no emulador mude o modo para garantir compatibilidade.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;p style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.6284017999983339&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Eu realmente não sei se tem RPG mais antigo que permite correr no campo, até reclamo de RPGs que saíram depois não terem o recurso. Tá certo que tem a punição de aumentar o encounter rate nos lugares que tem monstros mas é uma tremenda ajuda andar mais rápido em jogos essencialmente lentos pela época que foram lançados.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.6789242163110998&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Apesar de ter ali a vantagem de correr no campo, o jogo segue a fórmula de Dragon Quest, usar o menu de campo para ações comuns como conversar com NPCs ou revistar um objeto, o que irrita muita gente que começou jogando RPGs mais novos que não seguem essa forma de interação. Mas no geral o campo é bem padrão, o jogo tem poucas regras diferentes do que você veria em um Dragon Quest da época.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEi9tclQOSvQMM416g7_CkjwxKKBiUQGWRVJG5OLAQz8rknuY_QMAxRlwomvnZhzVY5WHFxOCNY_FfQL6LsFq6TK8571HJkXWM6PQfUqFRPNtZy5BgicewLYoronQw87LdG8jKo0RsUbVcImx3lnl26yo2jv_ga4Nm1yM0LOvPTjapWmcgdbnrtb1ArW-vU&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;224&quot; data-original-width=&quot;256&quot; height=&quot;350&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEi9tclQOSvQMM416g7_CkjwxKKBiUQGWRVJG5OLAQz8rknuY_QMAxRlwomvnZhzVY5WHFxOCNY_FfQL6LsFq6TK8571HJkXWM6PQfUqFRPNtZy5BgicewLYoronQw87LdG8jKo0RsUbVcImx3lnl26yo2jv_ga4Nm1yM0LOvPTjapWmcgdbnrtb1ArW-vU=w400-h350&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Menu de campo com mais opções do que o necessário&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.23687925269600107&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Olhando o menu de campo dá para entender muito melhor como o jogo funciona. Já que vamos usar ele o tempo todo. Aperta aí o I e vamos conferir melhor o menu.&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;span ne=&quot;0.7851889545191306&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;O layout é bem simples, na parte superior da tela temos aquele pequeno resumo dos personagens com nome, LV, HP e MP. No lado esquerdo tem algo interessante e útil, podemos ver o nome do lugar que estamos, algo bastante incomum nos RPGs da época e também podemos ver a quantidade de dinheiro que temos, algo que em muito RPG só é mostrado na tela de status dos personagens (total sem sentido isso mas era assim). A propósito, a moeda corrente no jogo é o Ryo, uma moeda meio oval que realmente foi usada no Japão em épocas antigas como no famoso período Sengoku. De volta ao menu, as opções que temos pra usar são.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.9600077869350954&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;O cursor já começa na opção de CONVERSAR, que vamos usar e muito para interagir com os NPCs do jogo. O puro suco de Dragon Quest nos 8 bits… encoste em um NPC, abra o menu, converse com o NPC.&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;span ne=&quot;0.8944270425563684&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Apertando pra baixo no direcional temos os ITENS, advinha de que jeito o jogo se comporta com relação à isso? Se pensou em Dragon Quest “acertou miserávi”. Cada personagem pode carregar uma quantidade de itens, incluindo equipamento usado que vai aparecer com uma marca nos que estão equipados. Ao selecionar um item com o botão I vamos ter as opções de usar o item, transferir ele para outro membro da equipe ou descartar o mesmo para liberar espaço.&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;span ne=&quot;0.016391763944634152&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;A opção de usar MÁGICA, que aqui é chamada de jutsu, tem funcionalidade similar aos itens em partes. Cada personagem pode carregar uma quantidade de pergaminhos e nem todos podem usar todas as magias. Ganhamos as magias ao libertar os animais sagrados que foram selados pelo Culto Daimon. Quando escolhemos uma magia podemos usar ela caso seja possível em campo ou transferir o pergaminho pra outro personagem, mas não podemos descartar elas para liberar espaço assim como fazemos com itens.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;p style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.9400843458175093&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;float: right; text-align: left;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhgZwKrjrLNKEa1t6u4RnLjoFfAtYVHzj2Js4YZHYpz8hsYT1r65WqrbKl-NK5JiHBTph_uPbIomeDz6UFua5TLUM0OGH3oUBGEprnp66hXxcjYP3aS1LuNexUUf1Kr45xaEtiY3QrwAl5znrqjhuxm4TBbWBYfFRvtvyR8yt7Mkz5T5QPy8B_vOi49T8I&quot; style=&quot;clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;700&quot; data-original-width=&quot;844&quot; height=&quot;238&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhgZwKrjrLNKEa1t6u4RnLjoFfAtYVHzj2Js4YZHYpz8hsYT1r65WqrbKl-NK5JiHBTph_uPbIomeDz6UFua5TLUM0OGH3oUBGEprnp66hXxcjYP3aS1LuNexUUf1Kr45xaEtiY3QrwAl5znrqjhuxm4TBbWBYfFRvtvyR8yt7Mkz5T5QPy8B_vOi49T8I=w286-h238&quot; width=&quot;286&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Tela de status&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;span style=&quot;text-align: justify; white-space-collapse: preserve;&quot;&gt;A tela de STATUS é a boa e velha tela de status. Vamos ver dados precisos de cada personagem com detalhes. Vamos ver acima à esquerda o nome, LV, HP e MP. Na janela abaixo na direita teremos a EXP inclusive mostrando o quanto temos que atingir para subir de LV (não precisa ir na igreja perguntar pro padre kkkkkkkkkkkkkkkkkk) e os 3 únicos atributos que o jogo usa, ataque, defesa e velocidade.&amp;nbsp;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.19881663028856134&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;A opção KOGAMA (eu ia traduzir como SAPINHO mas deixa pra lá kkkk) é bastante conveniente. Sempre que encontramos um novo esconderijo dos Kumogiri, o clã de ladrões que nos ajudam na aventura, assim que encontramos o Kogama pela primeira vez vamos poder teleportar para os esconderijos previamente visitados. Além de ajudar no backtrack vamos poder aproveitar pra dormir e recuperar o HP e MP, também tem algumas lojas pra comprar alguns itens de cura. Basta estar no mapa e usar a opção que um mapa de Jipang vai se abrir e vamos poder escolher pra qual esconderijo vamos voltar.&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;span ne=&quot;0.08025811183200315&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;A próxima opção é a de EQUIPAR os personagens. Podemos equipar uma arma, armadura, algo na cabeça e nos pés nessa ordem. Basta escolher o equipamento na lista de itens do personagem durante o processo. Vale mencionar que podemos equipar qualquer tipo de arma nos personagens, mas existe uma regra de bônus de ataque. Ziria ganha bónus com espadas, Tsunade com machados e Orochimaru com arcos.&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;span ne=&quot;0.0881853331760385&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Se tem uma opção no menu pra conversar, tem que ter uma pra REVISTAR objetos… só faltou uma opção PORTA igual nos primeiros Dragon Quest kkkkkkkkkkkkkkkkkk. Enfim, essa opção é a que você vai usar para verificar objetos no campo, por exemplo, para abrir os baús e pegar itens.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;p style=&quot;text-align: left;&quot;&gt;&lt;/p&gt;&lt;p style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.9747809151079365&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;float: left; text-align: left;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgwe6YlOpocnK_HHrlfxNYywhfVOF-nz6EYA_w0KLLhVzn8Xeli-ox18dbKt-kMjGjo9S6BLXHw8rgUhNhGWLoRjMw4IpQ99dNdhLdpiwnE4H_YoNkq0D-k7l-g6-cYQQEl16o_L1N2ViHfd0irDEF7rKOqPyWF8axdrdMaR4dj7DuCkihRQqMLMnmmuBs&quot; style=&quot;clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;715&quot; data-original-width=&quot;843&quot; height=&quot;229&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgwe6YlOpocnK_HHrlfxNYywhfVOF-nz6EYA_w0KLLhVzn8Xeli-ox18dbKt-kMjGjo9S6BLXHw8rgUhNhGWLoRjMw4IpQ99dNdhLdpiwnE4H_YoNkq0D-k7l-g6-cYQQEl16o_L1N2ViHfd0irDEF7rKOqPyWF8axdrdMaR4dj7DuCkihRQqMLMnmmuBs=w270-h229&quot; width=&quot;270&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Menu de opções à esquerda&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;p style=&quot;text-align: left;&quot;&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span ne=&quot;0.9747809151079365&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Por fim temos o menu de OPÇÕES ou como o jogo chama, MODE. Aqui temos 4 coisas que podemos fazer. A primeira é extremamente útil, é uma opção pra explicar a funcionalidade de itens e magias, você seleciona um personagem e então escolhe um item ou magia que esteja com ele e vê pra que serve ou o que faz cada um. E ao contrário da opção lá no Emerald Dragon, essa aqui funciona super bem. Em seguida podemos definir se vamos andar na diagonal ou não, escolher sim é mais que útil, andar na diagonal não é comum em RPGs tão antigos e isso ajuda muito na locomoção. A próxima opção é ajustar a velocidade que o texto é mostrado na tela… é rápido viu, nem pense em perder tempo vendo caracteres se arrastarem na tela kkkkkkkkkkkkkkkkkk. E por fim temos uma opção para pular diálogos, bastante conveniente quando queremos pular um diálogo repetido. Se habilitada a opção, é só segurar o botão II em uma conversa. Inclusive é possível pular diálogos falados com essa opção ativa.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;p style=&quot;text-align: left;&quot;&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.5800437309765472&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Como deu pra perceber, o jogo pegou o menu de campo de Dragon Quest e deu uma modificada aqui e ali. Muitas regras de gameplay inclusive são muito similares aos jogos da franquia da Enix da época. Até mesmo o sistema de depósito se faz presente, podemos guardar itens, magias e dinheiro nos depósitos nas cidades. Inclusive sempre que chegar em uma nova cidade guarde o que não se pode vender ou descartar e o dinheiro que não tiver gasto.&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;span ne=&quot;0.40673768795616516&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Não temos mais as igrejas, ou melhor dizendo, até temos igrejas no jogo, mas eu não recomendo você ir lá procurar ajuda não. Até porque se é pra salvar o progresso tem um carinha em todo INN fazendo isso agora.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjygqgnlGRrQUTHmICARmCEu0AESjl34_ZOLkuyNCUw5oPjn7PqyK64X-lbV8pf59knDttbPwYq9LHb6NixRWJ1qwM0LBp5LytH7wGdlslhV6nec9EhUvL39xzfBflmtL0XjvewjiQGhe9OYARLs2c_-4HrnfZq70mGoWaZzNLC0yH4ykVU4KO5zXK3i98&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;426&quot; data-original-width=&quot;640&quot; height=&quot;266&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjygqgnlGRrQUTHmICARmCEu0AESjl34_ZOLkuyNCUw5oPjn7PqyK64X-lbV8pf59knDttbPwYq9LHb6NixRWJ1qwM0LBp5LytH7wGdlslhV6nec9EhUvL39xzfBflmtL0XjvewjiQGhe9OYARLs2c_-4HrnfZq70mGoWaZzNLC0yH4ykVU4KO5zXK3i98=w400-h266&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Conversando pra buscar informações&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.7049538232784888&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Conversar com NPCs é interessante aqui, o jogo é daqueles que se não conversar antes não libera os eventos para acontecerem fora que às vezes precisamos de uma pista para encontrar um item num ponto específico que não tem nenhuma indicação. O mesmo acontece com portas e passagens secretas que só encontramos depois de conversar com alguém.&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;span ne=&quot;0.6469721169991405&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Navegar pelos mapas ao menos é bem tranquilo, poucos labirintos no geral, não vamos nos perder muito. E o jogo ainda te oferece mapas de cada província de Jipang que você visita, geralmente você compra eles nas lojas de itens logo nas primeiras cidades ou vilarejos em cada província. Dentro de locais com monstros o encounter rate é alto, afinal ainda é um RPG antigo, mas não é absurdo, vai por mim, já tive experiências mais abismais em jogos mais novos. Mesmo que você decida correr pra agilizar um pouco as coisas não vai sofrer muito.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgvmxENiCwLdsTLOdgoLmBOv2c1oRewbsLdsWTvj_XlRxC5EET3cgZUYHscOImRqo6qEgo0UbSYgoaquxQPmmJWAS7UmEXbsCCtK-9t2TbZp8Fieaudp4s5cbiZ0cISD7_l-9d1O9PT1mDsQt32kwI4KGkt7u6bLpXZLj66yUaBSID-BJW68j_rlAOqRH4&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;350&quot; data-original-width=&quot;400&quot; height=&quot;350&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgvmxENiCwLdsTLOdgoLmBOv2c1oRewbsLdsWTvj_XlRxC5EET3cgZUYHscOImRqo6qEgo0UbSYgoaquxQPmmJWAS7UmEXbsCCtK-9t2TbZp8Fieaudp4s5cbiZ0cISD7_l-9d1O9PT1mDsQt32kwI4KGkt7u6bLpXZLj66yUaBSID-BJW68j_rlAOqRH4=w400-h350&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Tela de batalha&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.9225796450737765&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;E por falar em monstros, como é que lutamos contra eles aqui? Os combates são obviamente por turnos, nem é porque não quisessem fazer algo diferente, meio que era o que dava pra fazer na época. A fórmula mais uma vez é muito parecida com Dragon Quest mas com algumas alterações aqui e ali. Igual fizeram em outros elementos do jogo. É… não tinha muito pra onde correr… até Final Fantasy usava alguns elementos similares naquela época. Enfim, ao entrar em combate vamos poder escolher as ações que todos os personagens irão tomar e ao final o turno irá acontecer com a ordem de ação sendo determinada pelo atributo velocidade. O que podemos fazer em combate é o seguinte.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.5436094713368392&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;ATACAR obviamente, seu personagem bate no inimigo com a arma equipada. Existem chances de conseguir dano crítico que costuma ser o dobro do dano causado normalmente e também existem chances de um ataque duplo onde seu personagem vai bater duas vezes, inclusive um dos golpes nesse caso pode ser com dano crítico. No caso do Ziria temos também as técnicas especiais que aprendemos com mestres espalhados por Jipang… um deles é o Miyamoto Musashi… esses ataques especiais causam outros efeitos além de dano alto. A parte ruim é que eles são usados de forma aleatória.&lt;/span&gt;&lt;/div&gt;&lt;p style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.20963863407999006&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;float: right; text-align: left;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjCZcl4zHloYVnJOrmSCr2t6aaWz4p479npVU8Hk6oRytR6sIB_80LBlR_AbA1Jud4gasgOBL-5CY6buhHxmi5Drv--9oI7kktyEKHG0aqXoyuWo_GT7FaQlucyIOSOCcNsV0te2q8K7PcKUrMc3RpFPNGWlHI2idSC74CTEjZmGIWtvYGs2e3HShQaghg&quot; style=&quot;clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;429&quot; data-original-width=&quot;640&quot; height=&quot;215&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjCZcl4zHloYVnJOrmSCr2t6aaWz4p479npVU8Hk6oRytR6sIB_80LBlR_AbA1Jud4gasgOBL-5CY6buhHxmi5Drv--9oI7kktyEKHG0aqXoyuWo_GT7FaQlucyIOSOCcNsV0te2q8K7PcKUrMc3RpFPNGWlHI2idSC74CTEjZmGIWtvYGs2e3HShQaghg=w320-h215&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Usar magias é vital nesse jogo&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;span style=&quot;text-align: justify; white-space-collapse: preserve;&quot;&gt;Usar MÁGICA é uma opção também, só espero que você lembre o que cada magia faz, porque não podemos ver isso em combate como podemos no campo. Magias funcionam como em qualquer outro RPG, você usa, ela consome o seu MP e causa o efeito proposto. Claro que não é tudo garantido em alguns tipos de magias, existem inimigos que possuem resistências para alguns tipos.&amp;nbsp;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.6114924112508089&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Usar ITENS é a mesma coisa, podemos usar o que tivermos em mãos desde que não seja um item para uso exclusivo no campo. Alguns equipamentos também podem ser usados como itens para efeitos parecidos com algumas mágicas mas são muito poucos que fazem isso.&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;span ne=&quot;0.6447329577882236&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;O comando ao lado dos itens muda de nome de acordo com o personagem pois é uma ação única de cada personagem. Ziria pode roubar os inimigos, mas aqui roubamos dinheiro e não itens como é mais comum em RPGs, se falhamos o inimigo fica mais forte como punição. Tsunade tem o choro falso (lágrimas de crocodilo que fala né?) que causa pânico entre os inimigos e alguns até fogem da luta. Por fim o Orochimaru tem o olhar intimidador, ajuda a paralisar inimigos, também pode aumentar nossos atributos e até eliminar um inimigo na hora. Usar qualquer um dos comandos aqui não tem nenhum custo para o personagem, então é algo que depende do jogador decidir se vai usar ou não algum em combate.&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;span ne=&quot;0.060362126190773635&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Podemos DEFENDER também, ao usar essa opção o personagem fica em posição de guarda até o final do turno e o dano recebido será reduzido na medida do possível.&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;span ne=&quot;0.1557642880918757&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Por fim temos o comando de FUGIR da luta. Função conveniente, tem horas que a situação está crítica, aí é bom sair vivo pra voltar depois… felizmente esse jogo não é cruel com a taxa de sucesso para fuga dos combates.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;p style=&quot;text-align: left;&quot;&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjSnOb9NOEYw5S_WZkDUvSomeU_1RztKHL6gflZQHl3silrEHBy5RNj9EP_n80NfzV4F_oUVxgn8tsBJVGSHyaLmgE6GTtrk8ndcuL6r6ViUIDk7U6wmuBFD0GO2UUJGFlSPGXhxrAnrS9xU8IvBKcEZrznz3XDjl3RO3Gt7M4Pai6Q2gT7CgZU2SOdUP0&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;232&quot; data-original-width=&quot;256&quot; height=&quot;362&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjSnOb9NOEYw5S_WZkDUvSomeU_1RztKHL6gflZQHl3silrEHBy5RNj9EP_n80NfzV4F_oUVxgn8tsBJVGSHyaLmgE6GTtrk8ndcuL6r6ViUIDk7U6wmuBFD0GO2UUJGFlSPGXhxrAnrS9xU8IvBKcEZrznz3XDjl3RO3Gt7M4Pai6Q2gT7CgZU2SOdUP0=w400-h362&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Chefes adoram um papo antes das lutas&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.6205056562515547&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;As condições de término do combate são as de sempre. Se derrotarmos todos os inimigos ganhamos EXP e dinheiro, seu personagem pode subir de LV e se isso acontecer você terá seu HP e MP totalmente recuperado.&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;span ne=&quot;0.11905785243210332&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Inimigos que fogem ou são jogados para fora do combate no choro da Tsunade não dão recompensas. Não cheguei a ver inimigos dando itens ao término dos combates e se vi não lembro então assumo que o jogo não dá esse tipo de recompensa.&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;span ne=&quot;0.9130682242638432&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Agora quando é pra perder as batalhas as coisas mudam um pouco, embora parte da punição seja similar. Se o Orochimaru ou a Tsunade caem em combate, a luta segue até o final e após isso retornaremos pro último ponto onde salvamos com metade do dinheiro que tínhamos em mãos. Não iremos perder o progresso exceto em chefes. Agora se o Ziria cair em combate é game over, o combate para na hora e vamos voltar pro último local onde salvamos com metade do dinheiro. Em ambos os casos eu recomendo dar reset e carregar o save, não perde nada e tu vai lá de novo se arriscar.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhhyFEWHlV4fubGhRM5lCBgCLMSwtSWjkmXGDVeKThJUlbOsbiuM31RGezl3QxNQAenpeX7ENiUgqpndzNiMN0syC2hxTlkmIo-YSXstGmTd8Z9LHgEWG6VXb1Q6739he-o5yWitD5Al-oDjPHnWFKF0ixG5TDN5Aiu3NNMbqp13cthBb_TL9leKRVMcAs&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;427&quot; data-original-width=&quot;640&quot; height=&quot;268&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhhyFEWHlV4fubGhRM5lCBgCLMSwtSWjkmXGDVeKThJUlbOsbiuM31RGezl3QxNQAenpeX7ENiUgqpndzNiMN0syC2hxTlkmIo-YSXstGmTd8Z9LHgEWG6VXb1Q6739he-o5yWitD5Al-oDjPHnWFKF0ixG5TDN5Aiu3NNMbqp13cthBb_TL9leKRVMcAs=w400-h268&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Quanto mais inimigos melhor... mais EXP... acredite, você vai precisar&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;p style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.6995404087086484&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Por falar em perdas, se prepare pra perder um tempo no grinding. Desafio do jogo é nada gentil. Desde o começo os inimigos batem com força, chefes então, batem mais forte ainda.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.889371838897548&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Aqui temos um daqueles jogos em que ter itens de cura na reserva e os melhores equipamentos disponíveis é sempre bom, também não fique com dó de usar magias não, botar alguns inimigos para dormir ajuda bastante. Até alguns chefes são vulneráveis aos status diversos.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.7518218237956286&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Se você jogou ali um Phantasy Star do Master System ou então um Final Fantasy II no NES, Tengai Makyou Ziria não vai ser algo absurdo pra você, caso contrário, coragem…&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;p style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.10458865441064791&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Nas minhas experiências jogando esse jogo duas vezes até o final, passei raiva. Se você não tem paciência com jogos desta época e o desafio maluco eu diria que é melhor você não jogar. Uma coisa que me irritava muito era a demora excessiva para pegar um LV, tipo, o jogo dando lá 1000 de EXP e o personagem precisando de 1 milhão isso mesmo, 1 MILHÃO! O único lado bom de toda essa tortura é que eu acabava enchendo o bolso e conseguia sempre comprar as paradas úteis com facilidade. Tomei muito game over jogando esse. Mas na moral, chega de falar do desafio, senão eu ficaria aqui por muito tempo reclamando. Bora ver os gráficos…&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;p style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.926375176567876&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;Parece Anime?&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjGDxJFgGnOaiGb1ShK0oGmPHWX3ey2xikfvuL5-2poMen8mrpkcnsgYFK3PTmjRQHLp1aFPDA_EGDdw8khmYfRkNEzgPXneCaXIdNvt0VFBpZEAai1RZpFCn9TAidGmBgE9UFad72oVVXMTpyMPcHR3BWdPXFUTzdyY8nLAZZoILKoffFYI_2-3Vz_JxI&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;224&quot; data-original-width=&quot;256&quot; height=&quot;350&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjGDxJFgGnOaiGb1ShK0oGmPHWX3ey2xikfvuL5-2poMen8mrpkcnsgYFK3PTmjRQHLp1aFPDA_EGDdw8khmYfRkNEzgPXneCaXIdNvt0VFBpZEAai1RZpFCn9TAidGmBgE9UFad72oVVXMTpyMPcHR3BWdPXFUTzdyY8nLAZZoILKoffFYI_2-3Vz_JxI=w400-h350&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Tela de título&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.8224927361264321&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Considerando os consoles disponíveis na época, sabemos que o PC Engine é superior ao NES e ao Master System, e contra o Mega Drive ele tem altos e baixos. Ainda com o adicional do CD-ROM ele deveria em tese entregar o RPG mais bonito de todos os tempos, ao menos até 1989 é claro. Mas será que o Tengai Makyou Ziria é tudo isso? Já que vamos falar de gráficos, vamos ver.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiTDBCYtr5wkRwNGOd9DuttVN8SoZLApVCzizThls0HplR-pPWBOX6vQYIxvdMtKz2aQVWojEdGI9H1KZztmTIpqGM9rfP_mNALuX6FqzXmfLiJD0bsI0jhvfeVGeQDCaHzAujXZpdoXraXfLZA02cz4RhmJaXBiuCfCmmm36j7oQme1exeu-a4MQWXMF8&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;448&quot; data-original-width=&quot;512&quot; height=&quot;350&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiTDBCYtr5wkRwNGOd9DuttVN8SoZLApVCzizThls0HplR-pPWBOX6vQYIxvdMtKz2aQVWojEdGI9H1KZztmTIpqGM9rfP_mNALuX6FqzXmfLiJD0bsI0jhvfeVGeQDCaHzAujXZpdoXraXfLZA02cz4RhmJaXBiuCfCmmm36j7oQme1exeu-a4MQWXMF8=w400-h350&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Esse efeito pseudo 3D não ficou muito legal não...&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.6781719411751288&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;No campo os sprites dos personagens são ok pros padrões da época. Personagens e NPCs importantes são fáceis de distinguir e inimigos que aparecem no campo também. Não vamos ver muitos sprites grandes e nenhuma animação fora do círculo de caminhada.&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;span ne=&quot;0.9083069076673231&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Nos cenários o jogo é bem misto, o mapa é bem do feiosinho, geralmente é onde muitos jogos são mais fraquinhos e aqui não é diferente. Você consegue identificar objetos e locais mas é tudo bem simples, só pra representar o terreno mesmo. Eu diria que vi coisas mais bonitas no NES mesmo com capacidade menor, mas não acho que seja motivo de criticar o jogo só por essa parte.&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;span ne=&quot;0.752631488121947&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Nos vilarejos e cidades o jogo tenta fazer graça, casas e outras construções aparecem com uma tentativa de perspectiva meio esquisita. Não achei bonito não, acho estranho toda vez que eu jogo. De certa forma eu entendo que os produtores tentaram fazer mas não encaixou direito quando você nota que o chão ainda mantém a visão padrão. Sabe o que isso me lembra? Aqueles desenhos de criança que tentávamos desenhar a casa com perspectiva mas o chão era só uma linha reta.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;p style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.45884184416357754&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;float: left; text-align: left;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhvW-yV47CEdEq4JremMLwRQfA-xT-0cqq3t6ZOURsbu-0Ovgydo63zmYejEhRAUJ5vR21wtUmJcjIToqr5pPS0LVorkmQlx2fV5qge7PW0ZwPVMVsJdSMrknyshijeCFw39ZWcXDcej-YAW5-d1JpdgJBTvkRDz1m1WW8tu3IXxPV1Czy6qo69iF2_Di8&quot; style=&quot;clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;210&quot; data-original-width=&quot;240&quot; height=&quot;280&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhvW-yV47CEdEq4JremMLwRQfA-xT-0cqq3t6ZOURsbu-0Ovgydo63zmYejEhRAUJ5vR21wtUmJcjIToqr5pPS0LVorkmQlx2fV5qge7PW0ZwPVMVsJdSMrknyshijeCFw39ZWcXDcej-YAW5-d1JpdgJBTvkRDz1m1WW8tu3IXxPV1Czy6qo69iF2_Di8=w320-h280&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Dentro das casas a ideia de perspectiva&lt;br /&gt;parece bem melhor&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;span style=&quot;text-align: justify; white-space-collapse: preserve;&quot;&gt;Felizmente o interior das casas entre outros lugares é bem melhor. Ainda tentam criar um efeito 3D que de certa forma me faz lembrar um pouco do primeiro The Legend of Zelda, mas a parede de baixo aqui exibe o exterior da casa. Aqui eu até gostei da ideia, uma pena que o jogo não faz casas tão detalhadas com mobília e tudo mais, mas tá bom, melhor que o exterior e melhor que alguns jogos que eu joguei.&amp;nbsp;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.13110263102400954&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Com as dungeons o jogo caprichou um pouquinho mais nos cenários. Ainda tentam brincar com perspectiva mas não é algo tão torto ou fora da curva e até que temos uma boa variedade de designs para dungeons considerando que jogos mais antigos eram muito presos em tilesets.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;p style=&quot;text-align: left;&quot;&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;p style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.021400847246619503&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;float: right; text-align: left;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiFK8lZI92EM6G9nvQtgK6eJc-vnDS0TYRdmbWF-SSFWHvsyVUscOCYWwZDt1Z1BkkK99PIJgAimOMv1B7nk-JuTfebxrpmb5JAB5efUp47D7KsS9nr50m9LARTlrdVWo_0TgXmh4v0FxZXru6JF-JJKRovUrnFm9wOK-zrBVgNeaSrSKFbmfkhuouMAdw&quot; style=&quot;clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;232&quot; data-original-width=&quot;256&quot; height=&quot;290&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiFK8lZI92EM6G9nvQtgK6eJc-vnDS0TYRdmbWF-SSFWHvsyVUscOCYWwZDt1Z1BkkK99PIJgAimOMv1B7nk-JuTfebxrpmb5JAB5efUp47D7KsS9nr50m9LARTlrdVWo_0TgXmh4v0FxZXru6JF-JJKRovUrnFm9wOK-zrBVgNeaSrSKFbmfkhuouMAdw=w320-h290&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Os combates são ok&lt;br /&gt;Nem repara no Homem-Aranha...&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;span style=&quot;text-align: justify; white-space-collapse: preserve;&quot;&gt;Quando vamos para os combates o jogo melhora um bocado visualmente falando. Embora mais da metade da tela seja ocupada por janelas de texto (Emerald Dragon é você?). Na parte superior temos os dados dos personagens igual no menu de campo e na parte inferior o menu de ações que durante o turno exibe as informações contextuais.&amp;nbsp;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.15859282595363244&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;O combate é em primeira pessoa, vemos os inimigos com sprites relativamente grandes e bem detalhados, algo bem legal do jogo, uma pena que os inimigos comuns sejam estáticos. Os chefes ao menos possuem quadros de animação, embora poucos. Você não vê animações para golpes comuns mas o jogo exibe algumas animações para as magias usadas nos inimigos, nada muito grandioso mas ao menos tem algo.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;p style=&quot;text-align: left;&quot;&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.9543629706354007&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;E se não tivesse cena animada no jogo, não faria sentido estar usando o CD-ROM né? Pois bem, aqui as cenas extras estão presentes, mas não muito animadas eu diria.&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;span ne=&quot;0.4149900334669824&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Temos boas cenas sendo exibidas ali na introdução, nos momentos mais importantes e no encerramento. Mas no geral o que o jogo mais faz é usar a interface do combate adaptada. Você vai notar isso porque até nos diálogos importantes com alguns NPCs o jogo usa, ao menos o jogo se dá ao trabalho de colocar movimento labial e alguns movimentos mais simples nos personagens principais e alguns NPCs. Acredite… estou jogando um RPG enquanto trabalho nesse texto que nem isso tem. Alguns NPCs tem um retrato, mesmo não sendo realmente importantes, algo peculiar eu diria, mas eu acho esses retratos um bocado legais, tem uns designs bem caricatos e alguns bem fora da curva.&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;span ne=&quot;0.11656123573506927&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;As cenas animadas tem a função de contar mais história com mais detalhes, os RPGs mais famosos dos consoles da época sequer eram capazes de fazer isso, dada às limitações de hardware do NES em especial. Tengai Makyou Ziria se esforçou pra tentar trazer uma experiência mais rica em conteúdo, não seria justo criticar as animações que nem parecem animações, mas temos que ser honestos que não são a melhor coisa que o PC Engine tem pra oferecer.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiZgbuJ6zqa9jVGg5PfKY__DsX0b4mGTxCsLWmgCZt_rG0ZqBV_DGIu8EzB0xcTvKDUSL9naDMc9m3OG8gdGonr31JvUipW8VW6mXbeiWFzbN2h5wmmAbMfeleIg_wnmy-8QI_JwASdO60GasqsQffNLwHaHkqmTUiVN5nramERDRUyEns9fmoRhnkYMXw&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;773&quot; data-original-width=&quot;825&quot; height=&quot;375&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiZgbuJ6zqa9jVGg5PfKY__DsX0b4mGTxCsLWmgCZt_rG0ZqBV_DGIu8EzB0xcTvKDUSL9naDMc9m3OG8gdGonr31JvUipW8VW6mXbeiWFzbN2h5wmmAbMfeleIg_wnmy-8QI_JwASdO60GasqsQffNLwHaHkqmTUiVN5nramERDRUyEns9fmoRhnkYMXw=w400-h375&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Cenas animadas são ok também&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;p style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.7644368057811373&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Avaliando os gráficos do jogo no geral, Tengai Makyou Ziria é um RPG dos anos 80 com mais capacidade porém não bem aproveitado onde poderia ser. Temos mais cores do que muito jogo de NES e Master System, talvez até de Mega Drive dada a época, já que o console da SEGA ainda estava “engatinhando”. A tentativa de 3D nas cidades eu diria que foi um erro, faz o jogo parecer muito mais datado do que ele já é. Essa perspectiva estranha que não se encaixa com o movimento fica estranha toda vez que eu vejo. Já dentro das casas ficou bom. Nos combates eu poderia dizer que é tudo muito bom mas aí eu lembro que Phantasy Star no Master System trazia cenários em tela inteira e monstros animados dois anos antes num hardware mais limitado…&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;p style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.8215608653652812&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;Que barulho foi esse?&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhHfKy6fKsO68WZG7Ku_tykSsNPxeICR4atBZY3PVNFdjDwkRkzDLeofD71QP_-VswGSQbJNbQnRZRJ7arqRD67GIORMaiPr-gk-Z2VVtbS39tjK7jRLu4hzOZYFnuMlK6x_3x57zEAKSaP6gVqzTm0EsVL_Dv7WenFb6Uw5ACy9rNy7Ycu6bAsignvCHI&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;232&quot; data-original-width=&quot;256&quot; height=&quot;362&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhHfKy6fKsO68WZG7Ku_tykSsNPxeICR4atBZY3PVNFdjDwkRkzDLeofD71QP_-VswGSQbJNbQnRZRJ7arqRD67GIORMaiPr-gk-Z2VVtbS39tjK7jRLu4hzOZYFnuMlK6x_3x57zEAKSaP6gVqzTm0EsVL_Dv7WenFb6Uw5ACy9rNy7Ycu6bAsignvCHI=w400-h362&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;O Clã do Fogo gosta de música boa heim&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;p style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.7435323818278541&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;A trilha sonora de Tengai Makyou Ziria é um caso peculiar para mim. Considerando que o jogo foi planejado para aproveitar o “futurista” CD-ROM, era de se imaginar som digital e várias faixas arranjadas muito boas. E de certa forma o jogo entrega isso, temos várias músicas bem legais na trilha sonora do jogo, mas assim como outros jogos do PC Engine ele coloca parte da sua trilha sonora sendo feita pelo chip de som original do console, o bom e velho PSG. Mas tem algo peculiar no jogo, apesar de usar o som PSG, as faixas parecem ter sido gravadas no CD, elas soam diferente de músicas tocadas direto do chip do console, com alguma compressão. Eu achei isso estranho, mas não achei informações que comprovam que isso de fato tenha sido feito.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.99606059395734&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;As músicas em si são boas, o tema da abertura bate forte, embora a trilha sonora no geral não seja tão impactante. Apesar de usar um CD, não temos uma variedade grande de músicas no jogo mas o que tem ao menos não deve desagradar quem jogar.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;p style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.6553308125828261&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Quer ouvir as músicas de Tengai Makyou Ziria?&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;p style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.5907776122968331&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Dá um clique &lt;b&gt;&lt;a href=&quot;https://downloads.khinsider.com/game-soundtracks/album/tengai-makyou-ziria-pc-engine-cd-rom2&quot;&gt;AQUI&lt;/a&gt;&lt;/b&gt; para ouvir a trilha sonora do jogo diretamente.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;p style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.9014519258551341&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Os efeitos sonoros são efeitos sonoros kkkkkkkkkkkkkkkkkk. Se tem algo que não se tem o que falar é sobre eles, só sei que eles existem. Se você é habituado com jogos de Arcade dos anos 80 é provável que você ache os efeitos sonoros desse jogo bem parecidos.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEibVe6cqaK3fxYB-L-k-zlXarcICu2M6z109gsWXUSWy2-iqZGiT2K3MLTdny5y0MMgArFodepZuBlY4KzpIcKabMXyMb2qn_S1ujgLfBhE3_3PbJqndGGUTUnEscylI-ZMBYByYfG19qzP7jh6kQqv2Tj_Y1y8xD621998qbxYSIrmhx1oBJZtnaVJOwM&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;224&quot; data-original-width=&quot;256&quot; height=&quot;350&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEibVe6cqaK3fxYB-L-k-zlXarcICu2M6z109gsWXUSWy2-iqZGiT2K3MLTdny5y0MMgArFodepZuBlY4KzpIcKabMXyMb2qn_S1ujgLfBhE3_3PbJqndGGUTUnEscylI-ZMBYByYfG19qzP7jh6kQqv2Tj_Y1y8xD621998qbxYSIrmhx1oBJZtnaVJOwM=w400-h350&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;É legal ouvir as vozes dos personagens em um&lt;br /&gt;jogo tão antigo...&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;p style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.11044888838459721&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;E obviamente que eu iria “falar” das vozes que o jogo tem. Não faria sentido usar o CD-ROM, ter a proposta de lembrar um anime e não colocar uns diálogos falados no jogo, não é? O jogo fez o necessário para todo diálogo importante ter vozes acompanhando. Da introdução contando sobre o passado de Jipang e sobre o Masakado até combates contra chefes, inclusive se você toma um game over em uma luta contra chefes eles até zombam de você. Todavia, durante os combates não temos nenhuma voz para ataques ou algo do tipo.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.7328311508049601&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;A qualidade das vozes no jogo é um tanto estranha, com um chiado o tempo todo dando a impressão de que estavam tocando elas em um disco de vinil. Talvez seja a compressão que fizeram que não ficou 100%... Não é algo que prejudique a experiência mas é notável. Ao menos escolheram um bocado de gente legal para dar voz aos personagens.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.2137904844241285&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Ziria tem a voz feita pelo Mitsuo Iwata, tá ligado o Kusanagi dos KOF 2002 e 2003? Então…&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.16052098768621514&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;A Tsunade tem a voz feita por Hiroko Emori. Já ouvi a voz dela em vários animes mas talvez o mais conhecido seja Dragon Ball onde ela dá voz pro Chaozu, ou como ficou pra nós, o Caos.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.10477173584379595&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Por fim o Orochimaru tem a voz feita pela lenda, o já falecido Kaneto Shiozawa. Esse nem tem porque citar, é uma pesquisada e você encontra uma vasta lista de personagens legais que tiveram a voz dele.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;p style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.47933617673773343&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;No geral a experiência sonora do jogo é parelha ao que temos com os gráficos. Temos mais capacidade do que foi usado. A trilha sonora do jogo é boa de ouvir, mas não é aquilo que vai te fazer lembrar sempre que você ouvir ela fora do jogo. As vozes dão um toque legal no jogo, ainda mais com um elenco bem escalado, mas não é o bastante. Acho que deu pra perceber um padrão aqui né? O jogo tenta ir além mas fica na média ou sobe um pouco o padrão.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;p style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.2327819298666043&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;Recepção, Legado e um pouco mais…&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEin3n-eUZFvMzQjHiTaLbNhDuIngOYpzVUwW7-cPFtkK5aBFFT22rrmUYikJ0DeMIWN74anR7Ac1n5QEZtgMIw53F1DTOtYEQrgSke7wtow8jIgLGVpRwkNB9zeHQ_Vfvk9byxVKNdVAY3ViLxTtgYmALW1MrUvroUwUXfmXSx-DCBmph0U1jWwz8B-vcQ&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;400&quot; data-original-width=&quot;400&quot; height=&quot;400&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEin3n-eUZFvMzQjHiTaLbNhDuIngOYpzVUwW7-cPFtkK5aBFFT22rrmUYikJ0DeMIWN74anR7Ac1n5QEZtgMIw53F1DTOtYEQrgSke7wtow8jIgLGVpRwkNB9zeHQ_Vfvk9byxVKNdVAY3ViLxTtgYmALW1MrUvroUwUXfmXSx-DCBmph0U1jWwz8B-vcQ=w400-h400&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Versão de relançamento em Super CD-ROM²&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;p style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.8407433731927908&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Agora que você tem uma noção geral de como é o jogo, será que ele deu bom? Vendeu quanto? Então, não temos números de vendas infelizmente, mas o jogo ganhou popularidade na época dele. Quando a NEC lançou revisões do PC Engine com o Super CD-ROM² o jogo foi relançado com uma capa diferente numa versão especial que não foi vendida, foram produzidas 300 mil cópias desta versão. Dá pra estimar um milhão de cópias talvez?&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.6029022294002792&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;O sucesso do jogo pode não ser enorme como RPGs já consagrados que estão até hoje no mercado, mas foi o bastante pra Tengai Makyou deixar de ser um jogo pra se tornar uma franquia, no total foram feitos 6 RPGs, 3 jogos de luta e até um MMORPG foi cogitado, porém cancelado. Além disso, temos 2 remakes de jogos da franquia e alguns relançamentos e coletâneas.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;p style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.3174923789523618&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Tengai Makyou Ziria foi relançado para telefones celulares japoneses em 2004, depois por meio de emulação o jogo foi lançado de forma virtual para o Playstation 3 e PSP, o mesmo PSP recebeu em 2008 uma coletânea batizada de Tengai Makyou Collection que traz a mesma versão lançada para o PSP junto com os outros jogos da franquia lançados no PC Engine. Foi inclusive nessa versão que eu tive o meu primeiro contato com o jogo, embora não tenha terminado na época, só fui finalizar o jogo quando decidi jogar a versão de PC Engine original.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.5168279778996651&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Um remake chamado Tengai Makyou Ziria: Harukanaru Jipang foi lançado em 2005 no Xbox 360, feito todo em 3D e com várias mudanças de gameplay, inclusive com uma imensa expansão na história. O jogo em si é bem fraco considerando as capacidades do console e muitos elementos da jogabilidade são bem pobres. Considerando outros jogos da franquia que saíram antes, ele é bem abaixo da média, eu diria. Mas isso é assunto pra um review dedicado só pra ele… quem sabe um dia…&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.5168279778996651&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjDkFtBlY0wdNDfyU3BdfzrrSIDeLDmHpa1-71gSU0wSSWtMEacoK0DUDh_Q8k77VoJ8Tqc0Qz-HpIklzDXG5LeE9Ua0cHgUdDYgddk5u7av1dKPt9tTVBGKxB_pgsNs4uu8uRJB6BEU7DyG36lU4Br248cTCJTowqn86i6XMYZFpgW9mj1zp8aFqnmkb4&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;1080&quot; data-original-width=&quot;1080&quot; height=&quot;400&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjDkFtBlY0wdNDfyU3BdfzrrSIDeLDmHpa1-71gSU0wSSWtMEacoK0DUDh_Q8k77VoJ8Tqc0Qz-HpIklzDXG5LeE9Ua0cHgUdDYgddk5u7av1dKPt9tTVBGKxB_pgsNs4uu8uRJB6BEU7DyG36lU4Br248cTCJTowqn86i6XMYZFpgW9mj1zp8aFqnmkb4=w400-h400&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Remake no Xbox 360&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;p style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.5174432180333115&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Se você quiser ter uma cópia do jogo, prepare o bolso. Até o momento em que eu escrevo o artigo nenhuma cópia é vendida no Brasil. Recorrendo à importação, a versão de PC Engine você encontra na faixa dos 300 reais sem considerar frete e eventuais tributos. A coletânea de PSP já sai bem mais cara, por volta dos 1100 reais, mas lá são 4 jogos juntos.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.022524836469173914&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Felizmente eu garanti minha cópia, tanto do PSP quanto do PC Engine, a do PSP nem lembro quanto eu paguei mas foi importada. Já a do PC Engine foi no Mercado Livre com um vendedor que era muito gente boa eu comprei todos os Tengai Makyou do PC Engine com ele pagando 50 reais.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;p style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.8410867857204413&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;E como eu vou jogar então?&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.06388613712619218&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Emulador de PC Engine ou PSP já não é tão fora da curva para usar então é a forma mais eficiente de jogar. O jogo nunca saiu oficialmente do Japão, nem mesmo se tem notícias se a NEC tinha interesse em localizar e lançar o jogo no ocidente como parte da biblioteca do Turbografx 16. Mas os fãs dessa vez não decepcionaram. Temos tradução do jogo na versão de PC Engine para o inglês. A tradução foi lançada em 2023 e o jogo está totalmente traduzido.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiiqPeKUSPBe6WnDhCyXx1DQlQFR9PGSNEs2AOyk3RmZ1mFwba4tmVWEBblu0UNBaMobP_nvXMFRKFR2NJMCOYXvSgdL9VShIKMm4jX5iYtXMefV50mYkQOj38UpymGHPlBIsW69mkX06UQO81UPYfjr2XBumGtMcN-3XtIxR4fzRA3CPm8ZOsCYp70I28&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;214&quot; data-original-width=&quot;236&quot; height=&quot;362&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiiqPeKUSPBe6WnDhCyXx1DQlQFR9PGSNEs2AOyk3RmZ1mFwba4tmVWEBblu0UNBaMobP_nvXMFRKFR2NJMCOYXvSgdL9VShIKMm4jX5iYtXMefV50mYkQOj38UpymGHPlBIsW69mkX06UQO81UPYfjr2XBumGtMcN-3XtIxR4fzRA3CPm8ZOsCYp70I28=w400-h362&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Tela de título da versão traduzida por fãs&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;p style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.6189520775667894&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;E se as dificuldades dos RPGs dos anos 80 não forem o bastante pra você, que deseja sempre mais desafios, tem aquele set de conquistas feito com carinho pelo pessoal do Retro Achievements. Graças à tradução, o jogo passou a fazer parte da lista de jogos suportados do site.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;p style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.10016020256243685&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Clique &lt;b&gt;&lt;a href=&quot;https://retroachievements.org/game/27679&quot;&gt;AQUI&lt;/a&gt;&lt;/b&gt; para acessar a página do jogo no RA.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;p style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.6549067007287651&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Se você ainda não conhece o RA e tem interesse nessa forma de “incrementar” os jogos antigos, assista um vídeo explicando tudo clicando &lt;b&gt;&lt;a href=&quot;https://www.youtube.com/watch?v=lBLe5qnJ3BE&quot;&gt;AQUI&lt;/a&gt;&lt;/b&gt;.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;p style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.8198379799202336&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;Curiosidade? Até temos algumas…&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.32751615558204694&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Eu tinha dito lá no começo que esse foi o primeiro jogo desenvolvido pela até então novata Red Company, o que é verdade, não só foi o início do estúdio, que hoje se chama Red Entertainment, como também foi a primeira experiência com jogos de alguns dos funcionários da época. E começaram com um RPG heim…&lt;br /&gt;&lt;/span&gt;&lt;span ne=&quot;0.6919871601860125&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Ativos até hoje, não foi só de Tengai Makyou que eles fizeram carreira, os jogos da franquia Sakura Taisen, títulos famosos na biblioteca do PC Engine como Lords e Gates of Thunder, alguns RPGs de SNES como Kabuki Rocks e Chou Mahou Tairikku Wozz são das muitas obras desenvolvidas por eles. O último jogo produzido por eles é de 2023 e foi lançado para o Nintendo Switch.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;p style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.9289796423106937&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;float: left; text-align: left;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhG3vkXHbFHRXs-no25o6fSDZ5GApCbZvKkvdwycBMudGJWgP0zXgxHBFBE_WnyyfZwm_GFMO2yoOFXRs7gzu_mYgZR-diIlgLVkwitYqVLzqxzjgQ3cSswMHQOTTz0TXQgcM-D3M2vJ-DZ8ROtn0SX82vxS71_yqcyBbYlfWYE_84wNxffNAwA_CS_SN8&quot; style=&quot;clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;165&quot; data-original-width=&quot;220&quot; height=&quot;240&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhG3vkXHbFHRXs-no25o6fSDZ5GApCbZvKkvdwycBMudGJWgP0zXgxHBFBE_WnyyfZwm_GFMO2yoOFXRs7gzu_mYgZR-diIlgLVkwitYqVLzqxzjgQ3cSswMHQOTTz0TXQgcM-D3M2vJ-DZ8ROtn0SX82vxS71_yqcyBbYlfWYE_84wNxffNAwA_CS_SN8=w320-h240&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;O doido por trás de tudo&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;span ne=&quot;0.9289796423106937&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;background-color: transparent;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;A mente por detrás da obra é um cara chamado Ouji Hiroi (Teruhisa Hiroi), já famoso na época como autor de mangás e roteirista de animes. Suas obras em geral são uma mistura de fantasia e tecnologia, com tempos antigos e modernos, uma boa dose de humor e fanservice. Inclusive você vai notar isso em Tengai Makyou, Sakura Taisen entre outros, ele até deu voz para personagens nas obras que ele tem envolvimento.&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;background-color: transparent; color: #bfbfbf;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;/span&gt;&lt;p style=&quot;text-align: left;&quot;&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;p style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.06951109191296312&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;float: left; text-align: left;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiO6peS83j5vgwIWFLEY7hildxAj-o4iRHUaqwlbvTINiFElU5gNH6B6-grhnZvG1sY5ABtiM0jaAVruZD21KKRapbt2PgcDDBuYwrfTdST8Gwk_UsTArwGgSupICY28StVITNTyYAoPgn-yvYo8JCWnw7RDT57Mrtt4WTmoSg1b9ww1uJlnr2vn_vdUgY&quot; style=&quot;clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;363&quot; data-original-width=&quot;350&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiO6peS83j5vgwIWFLEY7hildxAj-o4iRHUaqwlbvTINiFElU5gNH6B6-grhnZvG1sY5ABtiM0jaAVruZD21KKRapbt2PgcDDBuYwrfTdST8Gwk_UsTArwGgSupICY28StVITNTyYAoPgn-yvYo8JCWnw7RDT57Mrtt4WTmoSg1b9ww1uJlnr2vn_vdUgY=w308-h320&quot; width=&quot;308&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;P.H.Chada&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;span ne=&quot;0.06951109191296312&quot; style=&quot;background-color: transparent; color: black; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span ne=&quot;0.5084030724560012&quot; style=&quot;background-color: transparent;&quot;&gt;O nome Far East of Eden que aparece no título do jogo é baseado em um livro do professor e historiador P. H. Chada, que é inclusive creditado no jogo. O livro é um uma espécie de descrição do Japão e sua cultura vista pelos olhos de um ocidental.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span ne=&quot;0.03874454850240472&quot; style=&quot;background-color: transparent;&quot;&gt;Só tem um porém em tudo isso. Tanto o historiador quanto o referido livro não existem. Foi tudo ideia do Ouji Hiroi, tanto que o P. H é basicamente as iniciais do nome dele, Ouji significa Príncipe em japonês, logo Prince Hiroi.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;/span&gt;&lt;p style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.7021525438830647&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;Na época do jogo sem internet era fácil algo assim passar por verdadeiro aos olhos dos jogadores…&lt;/span&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgcCqJhthkSWZVqZ_aD6vf-jehdpzIyvdUqSiNJ02CGckNF2NX4tw6iDmg7WwwELvA0QkMwvwu18jCOYORxeJIZx5GfTZrpQrzfZAr-94F5CPMeuUsI68p8a-DNe0EiaY_jSMlx4Pu2LBN7-Vn2I_lOKotZoSZ2nUN3BTbiERdMw-TCMcAK0Hp5jcoaYig&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;476&quot; data-original-width=&quot;704&quot; height=&quot;270&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgcCqJhthkSWZVqZ_aD6vf-jehdpzIyvdUqSiNJ02CGckNF2NX4tw6iDmg7WwwELvA0QkMwvwu18jCOYORxeJIZx5GfTZrpQrzfZAr-94F5CPMeuUsI68p8a-DNe0EiaY_jSMlx4Pu2LBN7-Vn2I_lOKotZoSZ2nUN3BTbiERdMw-TCMcAK0Hp5jcoaYig=w400-h270&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Cena do anime&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.07493608469644386&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Em 1990 uma adaptação em anime foi feita. Batizada como Tengai Makyou Ziria Oboro Hen, foram produzidos apenas 2 episódios em formato de OVA. Os eventos são originais do anime e não têm nenhuma ligação direta com o que acontece no jogo. A melhor parte é poder ver os personagens melhor desenvolvidos do que dentro do jogo.&amp;nbsp;&lt;/span&gt;&lt;span ne=&quot;0.07493608469644386&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;span ne=&quot;0.07493608469644386&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;O vídeo abaixo mostra uma prévia do jogo exibida em 1988, dá pra notar que o jogo seria muito diferente do produto final, me atrevo a dizer que bem melhor inclusive. Se tivessem lançado ele dessa forma que essa prévia exibia o impacto que o jogo teria causado seria muito maior.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;412&#39; height=&#39;343&#39; src=&#39;https://www.blogger.com/video.g?token=AD6v5dyDUla-CQmQF16ecVELF1c4t7bAaZyJqEqN1y0i54gXl-ekrQhbRqgt1zwmW86dQtloG5CUFe0ERas3BIgcbg&#39; class=&#39;b-hbp-video b-uploaded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.842701133028332&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;O jogo era inicialmente planejado para ser um Action RPG, na mesma pegada de Ys, por exemplo, quando tudo estava praticamente pronto, o pessoal da Hudson pediu para mudarem o projeto e fazerem um RPG de turno igual ao Dragon Quest. Apesar da decisão maluca os caras fizeram.&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;span ne=&quot;0.2793634548152074&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;O resultado disso é que o jogo é entupido de conteúdo não usado que não precisou ser deletado porque tinha espaço de sobra no CD.&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;span ne=&quot;0.6104477702048853&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Tem gráficos, músicas, mapas e até um final diferente perdido dentro do disco.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhgxIwT9zwDMq51gOJm2yKl4E9gEWSbHQQq2p3fTUnM0iXKZGKdgrb7Zd4MPVBcP1FceF2orbL8LAapC5VrFlH7cJ_8rDp9hjHu3qxKszMYgkT4U8UjgZsla6J7jEnsk-w0Jz2rbHULxPOsdrbIeysET1EZC_GXfKV0O1qFnsp6GX3ET4y69s7Kd-W08U0&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;918&quot; data-original-width=&quot;640&quot; height=&quot;640&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhgxIwT9zwDMq51gOJm2yKl4E9gEWSbHQQq2p3fTUnM0iXKZGKdgrb7Zd4MPVBcP1FceF2orbL8LAapC5VrFlH7cJ_8rDp9hjHu3qxKszMYgkT4U8UjgZsla6J7jEnsk-w0Jz2rbHULxPOsdrbIeysET1EZC_GXfKV0O1qFnsp6GX3ET4y69s7Kd-W08U0=w445-h640&quot; width=&quot;445&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Primeira arte do Ziria feita...&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.05299995389050205&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;O artista responsável pelos personagens Torajiro Tsujino, que é um cara fantástico à propósito, diz que quando ele entrou no projeto não fazia ideia de como criar personagens para jogos. Ele fez um conceito de arte para o que seria o protagonista. O design acabou agradando tanto que é praticamente o personagem final.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEg2TR828ZbPvIGiZg-vEhUrryieHcVqXakqQclFcXwwbi3qHVKr2-cHzZsQia_5roA_VwxrIkqaxmQa-m30Q8GGu-oJggoscQ_ayR3vw66_wJz4Tq3HQPHqO8tYChcMM8ga-JQvk1bJ2_hhqQUXFgVWOoxwc0lM8j8fFrlKULYdYARV9omnq1fm-l6-v94&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;232&quot; data-original-width=&quot;256&quot; height=&quot;362&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEg2TR828ZbPvIGiZg-vEhUrryieHcVqXakqQclFcXwwbi3qHVKr2-cHzZsQia_5roA_VwxrIkqaxmQa-m30Q8GGu-oJggoscQ_ayR3vw66_wJz4Tq3HQPHqO8tYChcMM8ga-JQvk1bJ2_hhqQUXFgVWOoxwc0lM8j8fFrlKULYdYARV9omnq1fm-l6-v94=w400-h362&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Uma brincadeira pra quem tem um multitap&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;p style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.5643135316817859&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Existem dois extras no jogo para você acessar. Um requer um multitap e um controle conectado à porta 3, se pressionar o RUN na tela de título nesse controle vai ver um vídeo extra.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.578953985971846&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;O segundo extra é quando você terminar o jogo. Na tela do The End pressione o botão RUN e veja algumas cenas extras.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;p style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.14692778279126995&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;b&gt;Enfim chegou a hora da conclusão&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;p style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.6213844920534679&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Tengai Makyou Ziria chegou pra ser novidade, primeiro RPG de um estúdio com gente que fazia anime antes de fazer jogos, primeiro RPG em CD-ROM do primeiro console de videogame a usar a tal mídia… com tantos primeiros o jogo tentou ser um Action RPG mas não deixaram, aí ganhamos um Dragon Quest japonês… se bem que Dragon Quest já é um jogo japonês…&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.14346043544673703&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Temos um jogo com uma ambientação e história bem únicas para época, mas com jogabilidade já consolidada, o que não é ruim, no máximo podemos dizer que é um jogo mediano, assim como seus gráficos e parte sonora.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.9542096033357419&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;A minha experiência com o jogo foi razoavelmente boa, eu joguei ele já esperando por um RPG dos anos 80, sofri com o desafio ou com elementos de jogabilidade comuns da época, mas não senti raiva jogando, como aconteceu com outros jogos que eu até desisti de jogar.&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.4055328030050377&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Eu recomendaria o jogo mais para quem é curioso do que para quem busca um bom RPG para jogar.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgCujIn9pERR5RrA2Uc_VH_u12wvWHvkjM8jNQt8c2IgGg6aLaB6CBdVC_73XjhubYmjJSe6PJwL0Vx2bZNxE-NHwEXVTcJWn7LVJQw1TxQ4E2uWmOY8POXe8wX6l4tshisQl-5RtZPh1Qve7Ar9LWDRHrOREECYL5gpQf2VJ_5qdyJ6kwwni71cEhGBaE&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;424&quot; data-original-width=&quot;640&quot; height=&quot;265&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgCujIn9pERR5RrA2Uc_VH_u12wvWHvkjM8jNQt8c2IgGg6aLaB6CBdVC_73XjhubYmjJSe6PJwL0Vx2bZNxE-NHwEXVTcJWn7LVJQw1TxQ4E2uWmOY8POXe8wX6l4tshisQl-5RtZPh1Qve7Ar9LWDRHrOREECYL5gpQf2VJ_5qdyJ6kwwni71cEhGBaE=w400-h265&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;No final todo mundo sai feliz&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;p style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.5742751362632825&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Dito tudo isso agora é a sua vez de me contar nos comentários o que você pensa sobre o jogo. Ainda mais se você jogou ele.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span ne=&quot;0.5773587707062683&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Enquanto isso eu já começo a preparar o texto para o próximo Tengai Makyou. Sem mais então… até a próxima.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span ne=&quot;0.712666477424519&quot; style=&quot;background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;/span&gt;&lt;/span&gt;&lt;div class=&quot;NIGHTEYE_BlueFilter NIGHTEYE_Filter&quot; style=&quot;text-align: justify;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;NIGHTEYE_YellowFilter NIGHTEYE_Filter&quot; style=&quot;text-align: justify;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;NIGHTEYE_DimFilter NIGHTEYE_Filter&quot; style=&quot;text-align: justify;&quot;&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://snestalgia.blogspot.com/feeds/1225317992252693801/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://snestalgia.blogspot.com/2025/11/de-ziria-zero-parte-1-o-primeiro-rpg-em.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2493873762760599264/posts/default/1225317992252693801'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2493873762760599264/posts/default/1225317992252693801'/><link rel='alternate' type='text/html' href='http://snestalgia.blogspot.com/2025/11/de-ziria-zero-parte-1-o-primeiro-rpg-em.html' title='De Ziria a Zero Parte 1: O Primeiro RPG em CD-ROM '/><author><name>Soterio Salles</name><uri>http://www.blogger.com/profile/08620031192966980922</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjehzVr9hPgQMcxW3_hecIJ4iFGV0MVoCOP2lJhUU_R6bokyzNyeJNqo0WZXNxwbp5pv_j965fBTw3xkIIe6RKhIGn3P0E3xj2Do9CiCEEUk-b4pIJmytn8ZfH-cvpi9hFpaah6C_uRck57BbVoo3keDPjqobYYQuIJWc-PfSoZ_8pKmQA/s220/IMG_20140323_135503.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/a/AVvXsEjJW3cdSlFsLjZUngUsIGzYtkAM30OLNUM7XaMM0sZ01H_5sYqhlBIhVa1XPNF2ju723jBTZKy18NvA5VA9M7O_zgEUABkqMO8_9TFUqfU9_Fkx28Sr7To-1Z8Sod3Q2G91a85UlV8DdHjHK9S7BULh4cQx9pRJsqdz68jl6clRTJp9MD-UiTY98e_AJmM=s72-w400-h225-c" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2493873762760599264.post-2067403138675500179</id><published>2025-11-03T06:58:00.201-03:00</published><updated>2025-11-07T10:14:35.239-03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Arte Gamer"/><category scheme="http://www.blogger.com/atom/ns#" term="Artes"/><category scheme="http://www.blogger.com/atom/ns#" term="Artigos"/><category scheme="http://www.blogger.com/atom/ns#" term="Livro de Colorir"/><title type='text'>O Livro de Colorir do SnesTalgia - Volume 5</title><content type='html'>&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhTmVXac7LhHR1j_47nCCj4g1nFhdMnsVHmSGYHWIJloZSUvu0BPEjxlFSNdykEVrkItVqt9hQHHaS2XSGsxqXNg5bfilFbZGrhc0e5SuXidCBFlmx0G9aHNMu8_fTl0PpZtfPx3oj1gPUSXQwNm_81sVBnOZ9mdx2_mg1WgU0tfvKVmdADf-BqztojClk&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;1200&quot; data-original-width=&quot;1600&quot; height=&quot;300&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhTmVXac7LhHR1j_47nCCj4g1nFhdMnsVHmSGYHWIJloZSUvu0BPEjxlFSNdykEVrkItVqt9hQHHaS2XSGsxqXNg5bfilFbZGrhc0e5SuXidCBFlmx0G9aHNMu8_fTl0PpZtfPx3oj1gPUSXQwNm_81sVBnOZ9mdx2_mg1WgU0tfvKVmdADf-BqztojClk=w400-h300&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;E lá vamso nós com mais um post cheio de desenho pra quem gosta de colorir, e pra quem não gosta também, mas o importante é o que importa não é?&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;O que começou como passatempo pra filhos de amigos agora é conteúdo no blog... enfim, clica aí no &lt;b&gt;&lt;a href=&quot;https://snestalgia.blogspot.com/2025/11/o-livro-de-colorir-do-snestalgia-volume.html&quot; target=&quot;_blank&quot;&gt;CONTINUE LENDO&lt;/a&gt;&lt;/b&gt; e bora.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span&gt;&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;/span&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Se você chegou agora na brincadeira e não sabe o que é que estamos fazendo aqui, confira as edições anteriores da série de posts.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Volume 1 - &lt;b&gt;&lt;a href=&quot;https://snestalgia.blogspot.com/2025/03/o-livro-de-colorir-do-snestalgia-volume.html&quot;&gt;AQUI&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Volume 2 - &lt;b&gt;&lt;a href=&quot;https://snestalgia.blogspot.com/2025/04/o-livro-de-colorir-do-snestalgia-volume.html&quot;&gt;AQUI&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Volume 3 - &lt;b&gt;&lt;a href=&quot;https://snestalgia.blogspot.com/2025/10/livro-colorir-vol3.html&quot;&gt;AQUI&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Volume 4 - &lt;b&gt;&lt;a href=&quot;https://snestalgia.blogspot.com/2025/10/o-livro-de-colorir-do-snestalgia-volume.html&quot;&gt;AQUI&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;E agora vamos ao conteúdo desse post, começando com....&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;Cashern&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Eu estava com vontade de ver alguns animes antigos da Tatsunoko, aí escolhi Shinzo Ningen Cashern pra ver. Esses animes clássicos da Tatsunoko embora com temas bem básicos tem um enredo bastante pesado, com momentos bem tristes inclusive. Quem gostava era a galera da Capcom, que pegou muita inspiração pra uma série de jogos de um robozinho azul...&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;A arte em questão não é do anime dos anos 70 mas sim de uma série em OVA dos anos 90 batizada de Cashern Robot Hunter que é uma espécie de reboot do anime original. Deu um trabalho desenhar o cabelo da Luna....&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEg6JW6PDny0uLjSLfvwOl8fAq376y4Cge3jFGgL6ujmdEo9wJEg36PkudNb8sn-cuRifVYx-ks3OhInz-T4mdPX2PS0xT-NDUH8SPu_CxxIhvcc1-zk8OMIVktVPd40IfZr3mx6stnZ8OIwCSXb8WQgZz3LBEpvyKtn3vygEjHEEziOWE3vupfLELBXc7g&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;5240&quot; data-original-width=&quot;3680&quot; height=&quot;640&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEg6JW6PDny0uLjSLfvwOl8fAq376y4Cge3jFGgL6ujmdEo9wJEg36PkudNb8sn-cuRifVYx-ks3OhInz-T4mdPX2PS0xT-NDUH8SPu_CxxIhvcc1-zk8OMIVktVPd40IfZr3mx6stnZ8OIwCSXb8WQgZz3LBEpvyKtn3vygEjHEEziOWE3vupfLELBXc7g=w451-h640&quot; width=&quot;451&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Se Cashern não fizer, quem fará?&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;A versão colorida ficou ok... ao menos o efeito de luz feito com ajuda de apps de edição de fotos deu o toque que eu queria kkkkkk&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEijA1jF_huzraT0XQtoxx9HaTfU0_H113tIEmSWOBb9ZSgBDzqt2LQ3NWDUq1upbc9HV3l40A16hSBxIhSaTRCascWQYFvADsQWM4S_Xylyz2dhgYy-X8LtTPTqKJIWMG6u6XdsOD2XpKN5GuEGZrYNK1s-_PqgKMl1gdKanKj3iaWCWmPBw-aXnh4IygY&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;5240&quot; data-original-width=&quot;3680&quot; height=&quot;640&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEijA1jF_huzraT0XQtoxx9HaTfU0_H113tIEmSWOBb9ZSgBDzqt2LQ3NWDUq1upbc9HV3l40A16hSBxIhSaTRCascWQYFvADsQWM4S_Xylyz2dhgYy-X8LtTPTqKJIWMG6u6XdsOD2XpKN5GuEGZrYNK1s-_PqgKMl1gdKanKj3iaWCWmPBw-aXnh4IygY=w451-h640&quot; width=&quot;451&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Lembre-se de tomar sol, vitamina D é importante&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Baixe a arte em preto e branco pra colorir clicando &lt;b&gt;&lt;a href=&quot;https://www.mediafire.com/view/h7twpur3r0xz2qe/cashern-pb.png/file&quot;&gt;AQUI&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;Arle Nadja&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Já jogou algum Puyo Puyo? Sabia que eles na verdade são spin-offs da franquia Madou Monogatari, uma série de RPGs onde os slimes do jogo é que são os Puyo Puyo? Eu não sabia disso até recentemente, eu pensava que era ao contrário kkkkkk&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;A Arle é protagonista em vários jogos das duas séries, ela aparece como criança, como adolescente, adulta... e eu só peguei essa arte porque tava vendo pixel art num grupo de gamers e tava lá a imagem. Nem sei de que jogo é exatamente...&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Desenhar olhando pra imagem pixelada de jogo antigo é um bocado complicado, sempre tem um detalhe que parece confuso quando ampliamos a imagem, mesmo olhando ela com o filtro CRT que deixa a imagem mais próxima do jogo na época dele ainda é confuso ver todos os detalhes. Mas eu fiz o que pude.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgF3q4CI2KbhF9fMAreRwa-v4no6O_ubLvAAcYpUVHQ8JRhTehaT4TbAoQd8Zf_Tjw4gGiKL8wJXmp0tJxZv0RhJ3x_atpUR7VBsRJi0Mp8-6mrzZ6h_LWYmJNtW6KXKPHBMEWr6BgzWX7Omyh-lInLTeXIjj7L2uwGkwfUZa0udPGchLI0THXK9fFFNS8&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;4000&quot; data-original-width=&quot;4000&quot; height=&quot;400&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgF3q4CI2KbhF9fMAreRwa-v4no6O_ubLvAAcYpUVHQ8JRhTehaT4TbAoQd8Zf_Tjw4gGiKL8wJXmp0tJxZv0RhJ3x_atpUR7VBsRJi0Mp8-6mrzZ6h_LWYmJNtW6KXKPHBMEWr6BgzWX7Omyh-lInLTeXIjj7L2uwGkwfUZa0udPGchLI0THXK9fFFNS8=w400-h400&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;De que jogo será que era a original?&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Como eu não tava nem um pouco preocupado com a origem pra colorir enchi a imagem de efeitos kkkkk&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgj6jkl9MUmngbclUKVS_CuclfAZ-XbbGxR4f3GLX20HtwjrUooo4NcFR-Bi5uZdiw3neiuKq723JglbZKh47zt2qhpS254XLdA_-agf5shZET1SVRlHQe018sgaW7__-VzDq2ljBf6oXz73MsjI-kU0xff6dCkVdUtZeMYVHwvVL50NtsVjgSxvWg1kvo&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;4000&quot; data-original-width=&quot;4000&quot; height=&quot;400&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgj6jkl9MUmngbclUKVS_CuclfAZ-XbbGxR4f3GLX20HtwjrUooo4NcFR-Bi5uZdiw3neiuKq723JglbZKh47zt2qhpS254XLdA_-agf5shZET1SVRlHQe018sgaW7__-VzDq2ljBf6oXz73MsjI-kU0xff6dCkVdUtZeMYVHwvVL50NtsVjgSxvWg1kvo=w400-h400&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Efeitos e mais efeitos&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Baixe &lt;b&gt;&lt;a href=&quot;https://www.mediafire.com/view/244lkd6p8l43tsb/arle-pb.png/file&quot;&gt;AQUI&lt;/a&gt;&lt;/b&gt; e faça a sua versão colorida&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;Tales of Phantasia&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;O primeiro jogo da franquia Tales of da Bandai Namco não é o meu favorito, ainda mais na versão de SNES que tem uma IA judiada. Mas o jogo é bom, eu pessoalmente amo a história dele, o elenco, o final é bem bom, e como eu conheci ele pela versão do Playstation a coisa fica um bocado melhor de se jogar. Indiferente disso o Cless e a Mint são um belo casal... quem jogou vai gostar de ver os dois. Essa cena acho que eu peguei em um cartão telefônico... lembra deles?&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhEbv4eKEBkt8XLe3axAqOjYJav_vH67OqXPnVyhtev0TaVEgQ6lYLivigx68gVzX0Z6Ysu3zMtEvS1hA8p47XYDqcsFEssj7RkKvf1fUabIH5Xi9WNrurBNouMNU1G_DfFChCY9TP9zsG-oYqlqLkSmcllosATTbgHfONflWpz1sgrx2mXeu-QTJoYWZc&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;2304&quot; data-original-width=&quot;3072&quot; height=&quot;300&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhEbv4eKEBkt8XLe3axAqOjYJav_vH67OqXPnVyhtev0TaVEgQ6lYLivigx68gVzX0Z6Ysu3zMtEvS1hA8p47XYDqcsFEssj7RkKvf1fUabIH5Xi9WNrurBNouMNU1G_DfFChCY9TP9zsG-oYqlqLkSmcllosATTbgHfONflWpz1sgrx2mXeu-QTJoYWZc=w400-h300&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Essa é uma das melhores cenas do jogo&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Na hora de colorir eu fui querer botar um efeito de desfoque no fundo que acabou criando uma aura nos personagens... tá bom....&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhIUNOmQuBeM_oY2poLM2z6BuRNTBMTgWUxfniLcIfQ6rux-K1Un1GLniQDIDL5h0Q4tvIdk7AkvhCjb4r9RIkudb3lgPwkRAT7_janMHowXqyIDxuM0C8Q6TJLMl89huF9bDSr2GffhcrDA2g141f9ShX12GEvqGjN_t_UWPxpxaN5uIbri2L9j2LHMbg&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;2304&quot; data-original-width=&quot;3072&quot; height=&quot;300&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhIUNOmQuBeM_oY2poLM2z6BuRNTBMTgWUxfniLcIfQ6rux-K1Un1GLniQDIDL5h0Q4tvIdk7AkvhCjb4r9RIkudb3lgPwkRAT7_janMHowXqyIDxuM0C8Q6TJLMl89huF9bDSr2GffhcrDA2g141f9ShX12GEvqGjN_t_UWPxpxaN5uIbri2L9j2LHMbg=w400-h300&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Colorido&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Baixe a imagem pra colorir clicando &lt;b&gt;&lt;a href=&quot;https://www.mediafire.com/view/gq2y6mtis4u02l8/phantasia-pb.png/file&quot;&gt;AQUI&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;Variable Geo&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;O jogo de luta das garçonetes que era um hentão e virou jogo normal, depois voltou a ser hentão e sumiu de vez... não tem muito o que falar sobre ele, até porque tem um artigo sobre a versão de Super Nintendo o Super V.G. aqui no blog. Só clicar &lt;b&gt;&lt;a href=&quot;https://snestalgia.blogspot.com/2015/12/analise-super-Variable-geo.html&quot;&gt;AQUI&lt;/a&gt;&lt;/b&gt; se quiser ler, vai lá e volta aqui depois.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;A arte é do elenco principal com base no jogo original dos tempos do hentão.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhH1lSNPqFMRN4q1l0PulBSXHGcKvs3AjF1sCnOVaIWxrNHZ6Zfh223ToPyVg5yi1D3k-RcA4YnUOS53eDv9lwcXJT2nI8j4x2E1X0KeiBNGmMlP7MUKYHDBpgSwF7iRLd6h-FD84BDWNpIuvXPyNKASdLpSNEmmh_2VNKSThEk08_1Owr1x12uPP47FUo&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;5145&quot; data-original-width=&quot;3680&quot; height=&quot;640&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhH1lSNPqFMRN4q1l0PulBSXHGcKvs3AjF1sCnOVaIWxrNHZ6Zfh223ToPyVg5yi1D3k-RcA4YnUOS53eDv9lwcXJT2nI8j4x2E1X0KeiBNGmMlP7MUKYHDBpgSwF7iRLd6h-FD84BDWNpIuvXPyNKASdLpSNEmmh_2VNKSThEk08_1Owr1x12uPP47FUo=w459-h640&quot; width=&quot;459&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Qual a sua personagem favorita?&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Colorida ficou assim&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEi1nEbbcCxo70tbAxq6w5WeKKQWwZtXM87SaBCNHysdJu0ZcmSbngebozKYEY3XofMaHFNEO5wDQQHoEFC8a0TQxvaWSd_FOE5nmxyBLLh6sNW5hweoSGVpf2wjWiC3pD1xMXC0JYXYm85Py8mO5nZrfKktsvFglbGIfM_pZRS4zZd-ztgXp_uvxATt5ys&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;5145&quot; data-original-width=&quot;3680&quot; height=&quot;640&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEi1nEbbcCxo70tbAxq6w5WeKKQWwZtXM87SaBCNHysdJu0ZcmSbngebozKYEY3XofMaHFNEO5wDQQHoEFC8a0TQxvaWSd_FOE5nmxyBLLh6sNW5hweoSGVpf2wjWiC3pD1xMXC0JYXYm85Py8mO5nZrfKktsvFglbGIfM_pZRS4zZd-ztgXp_uvxATt5ys=w459-h640&quot; width=&quot;459&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Minha favorita é a Kaori, a de óculos&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;E você baixa a versão sem cor pra pintar clicando &lt;b&gt;&lt;a href=&quot;https://www.mediafire.com/view/spxu6gkf60s6wx6/vg-pb.png/file&quot;&gt;AQUI&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;Phantasy Star&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Alguém estava falando de Phantasy Star comigo... acho que era o Yoz, o Gamer Desconstrutor... não lembro exatamente quem. Mas aí eu lembrei que fazia tempo que eu não desenhava nada de Phantasy Star, aí peguei uma imagem popular do jogo e fui desenhar... a pior parte foi desenhar sabe quem? Os esqueletos....&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjPYwDLrK6trAs0HY0BOGGT3gYLZL_n0VfUW8wAoTwnunvOlUlAFMc9XdeUVbkdxvVT07ysVKjDMA-X8hoMu9omPlPF46xLxA781wXbCW2cXFUM_EyYURatlzmf1Boxi7FWnjjrzV0n9VrT91MzVJg_Bd_20UtNrrQ0IyYPLNbT71diO1YtpFf6iQWOqOA&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;3528&quot; data-original-width=&quot;4410&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjPYwDLrK6trAs0HY0BOGGT3gYLZL_n0VfUW8wAoTwnunvOlUlAFMc9XdeUVbkdxvVT07ysVKjDMA-X8hoMu9omPlPF46xLxA781wXbCW2cXFUM_EyYURatlzmf1Boxi7FWnjjrzV0n9VrT91MzVJg_Bd_20UtNrrQ0IyYPLNbT71diO1YtpFf6iQWOqOA=w400-h320&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Maldito saco de ossos que deu trablaho de desenhar&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;O cenário deu um trabalho pra colorir, acertar a iluminação não é uma tarefa fácil... ainda mais quando se tem várias fontes de luz na imagem...&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEg-OXLevxY6xPFuoJnX27I9CFofyHCQNfm8TJV7WCtK4_n7HBU9CU_fgyDTBeToOgwLhotXpw3MUVXMeCpoYxlsFqMgX09HqqpXyesBWRVJCC5JItRijbAMWMfydGmeI1-ENCItFQX3gJmgU0L2wdAumEdjuj5HCzTutctnKpItG2OrMKtcvsWYTwY3Ic8&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;3528&quot; data-original-width=&quot;4410&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEg-OXLevxY6xPFuoJnX27I9CFofyHCQNfm8TJV7WCtK4_n7HBU9CU_fgyDTBeToOgwLhotXpw3MUVXMeCpoYxlsFqMgX09HqqpXyesBWRVJCC5JItRijbAMWMfydGmeI1-ENCItFQX3gJmgU0L2wdAumEdjuj5HCzTutctnKpItG2OrMKtcvsWYTwY3Ic8=w400-h320&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Colorida ficou bom...&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;Enfim, baixe e pinte você também. Clique &lt;b&gt;&lt;a href=&quot;https://www.mediafire.com/view/m4s8s4bie9m93ff/phstar-pb.png/file&quot;&gt;AQUI&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;E eu vou encerrando mais um post por aqui. Quando der tem mais... então até a próxima.&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;NIGHTEYE_BlueFilter NIGHTEYE_Filter&quot;&gt;&lt;/div&gt;&lt;div class=&quot;NIGHTEYE_YellowFilter NIGHTEYE_Filter&quot;&gt;&lt;/div&gt;&lt;div class=&quot;NIGHTEYE_DimFilter NIGHTEYE_Filter&quot;&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://snestalgia.blogspot.com/feeds/2067403138675500179/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://snestalgia.blogspot.com/2025/11/o-livro-de-colorir-do-snestalgia-volume.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2493873762760599264/posts/default/2067403138675500179'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2493873762760599264/posts/default/2067403138675500179'/><link rel='alternate' type='text/html' href='http://snestalgia.blogspot.com/2025/11/o-livro-de-colorir-do-snestalgia-volume.html' title='O Livro de Colorir do SnesTalgia - Volume 5'/><author><name>Soterio Salles</name><uri>http://www.blogger.com/profile/08620031192966980922</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjehzVr9hPgQMcxW3_hecIJ4iFGV0MVoCOP2lJhUU_R6bokyzNyeJNqo0WZXNxwbp5pv_j965fBTw3xkIIe6RKhIGn3P0E3xj2Do9CiCEEUk-b4pIJmytn8ZfH-cvpi9hFpaah6C_uRck57BbVoo3keDPjqobYYQuIJWc-PfSoZ_8pKmQA/s220/IMG_20140323_135503.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/a/AVvXsEhTmVXac7LhHR1j_47nCCj4g1nFhdMnsVHmSGYHWIJloZSUvu0BPEjxlFSNdykEVrkItVqt9hQHHaS2XSGsxqXNg5bfilFbZGrhc0e5SuXidCBFlmx0G9aHNMu8_fTl0PpZtfPx3oj1gPUSXQwNm_81sVBnOZ9mdx2_mg1WgU0tfvKVmdADf-BqztojClk=s72-w400-h300-c" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2493873762760599264.post-2421055755463612478</id><published>2025-10-24T10:55:00.005-03:00</published><updated>2025-10-27T10:33:44.642-03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Análises"/><category scheme="http://www.blogger.com/atom/ns#" term="Review"/><category scheme="http://www.blogger.com/atom/ns#" term="Roms Snes"/><category scheme="http://www.blogger.com/atom/ns#" term="Snes"/><category scheme="http://www.blogger.com/atom/ns#" term="Super Nintendo"/><title type='text'>Emerald Dragon no SNES é um cartucho fazendo o que o CD não conseguiu?</title><content type='html'>&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;background-color: transparent; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;span style=&quot;color: black; font-family: verdana; font-size: large;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;span style=&quot;background-color: transparent; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;span style=&quot;color: black; font-family: verdana; font-size: large;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEivOa5cHBbSLFUwdmkI-k9Bt5Cm2rDU-ZPU6Nv_MdohdtrVXYdDhe2pKnurRnkuqtMmRxiObqlGTbX0i-LPEzYKDC6Os24kHq6cjZBHGLC1Tq_FqW766-hSX6KH4VZewmumuc5b3K5oHxlbMI5s5ajCPKKAukmXj9l1zuIwr0p6frWHFWCYuQcZ-_sgF6s&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;1080&quot; data-original-width=&quot;1920&quot; height=&quot;225&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEivOa5cHBbSLFUwdmkI-k9Bt5Cm2rDU-ZPU6Nv_MdohdtrVXYdDhe2pKnurRnkuqtMmRxiObqlGTbX0i-LPEzYKDC6Os24kHq6cjZBHGLC1Tq_FqW766-hSX6KH4VZewmumuc5b3K5oHxlbMI5s5ajCPKKAukmXj9l1zuIwr0p6frWHFWCYuQcZ-_sgF6s=w400-h225&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;background-color: transparent; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;span style=&quot;color: black; font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;background-color: transparent; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;span style=&quot;color: black; font-family: verdana; font-size: large;&quot;&gt;Você costuma jogar um mesmo RPG duas vezes em seguida? Tirando os que possuem um New Game+ é bem raro de eu rejogar um RPG no geral. Ainda mais em seguida.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;background-color: transparent; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;span style=&quot;color: black; font-family: verdana; font-size: large;&quot;&gt;Mas o que aconteceu aqui foi mais pela curiosidade e intuito de comparar experiências, afinal, estamos lidando com o mesmo jogo em versões de consoles diferentes, bom clica ai em &lt;b&gt;&lt;a href=&quot;https://snestalgia.blogspot.com/2025/10/emerald-dragon-no-snes-e-um-cartucho.html&quot; target=&quot;_blank&quot;&gt;CONTINUE LENDO&lt;/a&gt;&lt;/b&gt; e vamos ver como ficou a versão de Super Nintendo&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span&gt;&lt;span style=&quot;color: black; font-family: verdana; font-size: large;&quot;&gt;&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large; white-space-collapse: preserve;&quot;&gt;Pra quem não está entendendo direito o que eu fiz aqui, meu artigo anterior é sobre Emerald Dragon também, mas na versão para PC Engine, lá eu prometi que jogaria a versão de SNES pra fazer um comparativo e é justamente isso que eu estou trazendo aqui.&lt;/span&gt;&lt;/div&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;background-color: transparent; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;span style=&quot;color: black; font-family: verdana; font-size: large;&quot;&gt;Não leu o artigo sobre o jogo no PC Engine? Clique &lt;a href=&quot;https://snestalgia.blogspot.com/2025/10/emerald-dragon-do-pc-engine-e-o-rpg-que.html&quot;&gt;&lt;b&gt;AQUI&lt;/b&gt;&lt;/a&gt; e confira, depois volte aqui para ler e entender melhor.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;background-color: transparent; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;span style=&quot;color: black; font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot;text-align: justify;&quot;&gt;&lt;b style=&quot;font-weight: normal;&quot;&gt;&lt;span style=&quot;color: black; font-family: verdana; font-size: large;&quot;&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;float: left;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEi0jgTiUE87T8s4NG-4cAHccY0gkP8kTGf8k1tOXKtUQmFTIA2KxT0Y0gFNt2wfnc1oBHmMSZrPUJ0fYJ77JuuB7Pp5nJT35rXmGoyv-z4AINA1C-832YfoRHGkrdHMgNfOTjU69HOT5gps3ACiMunn6U2wpub07THL-wJbIKXQYe-Zb9I3qy_nnhcjkeU&quot; style=&quot;clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;320&quot; data-original-width=&quot;174&quot; height=&quot;400&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEi0jgTiUE87T8s4NG-4cAHccY0gkP8kTGf8k1tOXKtUQmFTIA2KxT0Y0gFNt2wfnc1oBHmMSZrPUJ0fYJ77JuuB7Pp5nJT35rXmGoyv-z4AINA1C-832YfoRHGkrdHMgNfOTjU69HOT5gps3ACiMunn6U2wpub07THL-wJbIKXQYe-Zb9I3qy_nnhcjkeU=w218-h400&quot; width=&quot;218&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Caixa do jogo&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;p&gt;&lt;/p&gt;&lt;div&gt;&lt;b style=&quot;font-weight: normal;&quot;&gt;&lt;span style=&quot;color: black; font-family: verdana; font-size: large;&quot;&gt;&lt;span ne=&quot;0.041829728144026745&quot; style=&quot;background-color: transparent; white-space-collapse: preserve;&quot;&gt;Vamos do começo então. Emerald Dragon é um RPG que foi lançado originalmente em 1989 para o NEC-PC88, um computador extremamente popular no Japão, ele foi desenvolvido por uma empresa chamada Glodia e foi portado para outros computadores japoneses como o MSX e o Sharp X68000 mas a primeira versão em consoles foi a do PC Engine em 1994. Essa versão não era basicamente um port mas uma espécie de remake, trazendo algumas mudanças na jogabilidade, visual, trilha sonora e na história.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;background-color: transparent; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;span style=&quot;color: black; font-family: verdana; font-size: large;&quot;&gt;Em 1995 uma versão pro Super Nintendo foi lançada, essa foi produzida pela Alpha System e publicada pela Media Works. Exclusiva do mercado japonês, essa versão é adaptada da versão do PC Engine então ela carrega vários elementos de lá, porém ela tem muitas diferenças, e foi por isso que eu decidi jogar ela logo em seguida.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot;text-align: justify;&quot;&gt;&lt;b style=&quot;font-weight: normal;&quot;&gt;&lt;span style=&quot;color: black; font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;background-color: transparent; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;span style=&quot;color: black; font-family: verdana; font-size: large;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;float: right;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjvkKJ71-weamS_yAWw9nKlfb_5iY9TpShj0S3vAYcfI_uzD_mn2m9PyZHT3iMUdgVUsgJjs9OXKjn_YW-TXBL4g-eYNt-G7TwbXvyXOiAom3tQdg8MPgZIZ-FzuJRQefVK2iOoGW5I_A4Gdp7qfm5Z--2ejDgAYcFYdJPHXioz4zd14DNRnRtbRdW-FKQ&quot; style=&quot;clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;800&quot; data-original-width=&quot;442&quot; height=&quot;400&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjvkKJ71-weamS_yAWw9nKlfb_5iY9TpShj0S3vAYcfI_uzD_mn2m9PyZHT3iMUdgVUsgJjs9OXKjn_YW-TXBL4g-eYNt-G7TwbXvyXOiAom3tQdg8MPgZIZ-FzuJRQefVK2iOoGW5I_A4Gdp7qfm5Z--2ejDgAYcFYdJPHXioz4zd14DNRnRtbRdW-FKQ=w222-h400&quot; width=&quot;222&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Parte de trás da caixa&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;span ne=&quot;0.986576852587062&quot; style=&quot;background-color: transparent; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;A história é basicamente a mesma, Ishbarne é amaldiçoada no passado, os dragões vão viver em outra dimensão, o barco e a menina resgatada… essa base se mantém desde o original de 1989. Mas a versão de SNES fez diversas mudanças na história no decorrer do jogo. Tem várias alterações em eventos importantes, a maioria eu achei horrível, não deveriam ter mexido nisso, mas algumas mudanças foram perfeitas, especialmente no que toca os eventos finais do jogo.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;background-color: transparent; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;span style=&quot;color: black; font-family: verdana; font-size: large;&quot;&gt;Eu não diria que isso estraga a experiência com o jogo de forma alguma, até porque se eu não conhecesse a história original eu nem mesmo poderia comparar. Podemos dizer que é uma releitura, nem sempre nos agradamos com tudo.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;background-color: transparent; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;span style=&quot;color: black; font-family: verdana; font-size: large;&quot;&gt;Algumas mudanças se deram por conta de censura, partes relacionadas à mortes mais pesadas, até alguns diálogos mudaram um pouco. É compreensível já que a política de conteúdo da Nintendo é diferente da NEC, embora a Nintendo japonesa fosse mais leniente que a americana na época.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot;text-align: justify;&quot;&gt;&lt;b style=&quot;font-weight: normal;&quot;&gt;&lt;span style=&quot;color: black; font-family: verdana; font-size: large;&quot;&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiLBDz1m8XrgRpLwQnuYX4KkHtO4tMxgcf-qBsD2bADGx5G-J5m0Ml1BTBCLpgVXKfDsvJFHghorFbwb9_uGLftaUO1OY_diHjuC7ZZWe5YB65B2bFeKeeNEHVhR3_aazFDe0-ah7ADNZS321jm8HZu-lsoTssiZez29A2tdZGn_TSgRwpMOaHkee91ywY&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;224&quot; data-original-width=&quot;256&quot; height=&quot;350&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiLBDz1m8XrgRpLwQnuYX4KkHtO4tMxgcf-qBsD2bADGx5G-J5m0Ml1BTBCLpgVXKfDsvJFHghorFbwb9_uGLftaUO1OY_diHjuC7ZZWe5YB65B2bFeKeeNEHVhR3_aazFDe0-ah7ADNZS321jm8HZu-lsoTssiZez29A2tdZGn_TSgRwpMOaHkee91ywY=w400-h350&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Tela de título&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;b style=&quot;font-weight: normal;&quot;&gt;&lt;span style=&quot;color: black; font-family: verdana; font-size: large;&quot;&gt;&lt;span ne=&quot;0.18617983091152956&quot; style=&quot;background-color: transparent; white-space-collapse: preserve;&quot;&gt;Agora vamos entrar na jogabilidade… os controles são a primeira parada. Aproveitando que o controle do SNES tem mais botões que o padrão do PC Engine, o jogo tratou de distribuir melhor as funções de cada botão. O direcional segue sendo o padrão de sempre, movimentos para os personagens e selecionar opções nos menus (isso nunca vai mudar), o A confirma escolhas e o B cancela. Para acessar o menu de campo e o de batalha agora temos o botão X, o Y não faz nada, bem como o SELECT que tinha um menu só dele no PC Engine. START só na tela inicial pra começar. L serve para conversar entre os membros e R para ver o mapa de Ishbarne.&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;span style=&quot;background-color: transparent; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;span style=&quot;color: black; font-family: verdana; font-size: large;&quot;&gt;No começo eu estranhei os controles, não que seja problema, mas jogar uma versão e acostumar com controles e atalhos e jogar outra com diferenças logo em seguida faz isso. Acho que não é só eu que quando termina um jogo e vai jogar outro parecido logo em seguida dá uma confundida nos controles quando tem diferenças né? Kkkkkkkkkkk&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;background-color: transparent; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;span style=&quot;color: black; font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style=&quot;text-align: justify;&quot;&gt;&lt;b style=&quot;font-weight: normal;&quot;&gt;&lt;span style=&quot;color: black; font-family: verdana; font-size: large;&quot;&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjKBuH3URo3oZbyr0Po9ts5_OPwUNPk1Bz2zEHYfzxu_7h7ME31VUOnrasW1OjDRz3XADCp6nIF2Y_E9NKFCegJUQNhlrXEHWe91vvtjSa_eilvEFDEYscpeeMW1FpIgBW7z50qmPbb9zjqGL0Sd87Fhw9aWYUDkPmgncqyipWhtwGXhdboDR2wM5H8qrA&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;210&quot; data-original-width=&quot;240&quot; height=&quot;350&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjKBuH3URo3oZbyr0Po9ts5_OPwUNPk1Bz2zEHYfzxu_7h7ME31VUOnrasW1OjDRz3XADCp6nIF2Y_E9NKFCegJUQNhlrXEHWe91vvtjSa_eilvEFDEYscpeeMW1FpIgBW7z50qmPbb9zjqGL0Sd87Fhw9aWYUDkPmgncqyipWhtwGXhdboDR2wM5H8qrA=w400-h350&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;O menu foi todo refeito e ficou muito melhor&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;&lt;b style=&quot;font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;&lt;span ne=&quot;0.6709894388309403&quot; style=&quot;background-color: transparent; white-space-collapse: preserve;&quot;&gt;O menu do jogo foi bastante mudado. Agora temos um menu mais próximo do padrão dos RPGs da época, com uma tela dedicada e várias mudanças interessantes.&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;span style=&quot;background-color: transparent; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;A primeira melhoria é podermos ver o quanto temos de dinheiro assim que abrimos o menu, algo que só era exibido na tela de status de algum personagem. A lista dos personagens na party ainda é exibida, mas agora podemos ver o LV dos personagens além do Atrushan e da Tamryn, embora eles ainda não subam de LV ganhando EXP.&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;background-color: transparent; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;A primeira opção do menu é para ver os status de um personagem da party. Embora o visual seja diferente do que tínhamos no PC Engine, a função é bem a mesma. Só ver os status do personagem.&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;background-color: transparent; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;A próxima opção é a de conversar entre os membros da party presentes. É exatamente a mesma coisa que já tínhamos na versão de PC Engine e que aqui podemos fazer com o botão L. Continua sendo uma função útil para quando nos perdemos e ainda temos os diálogos bem humorados da outra versão.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;background-color: transparent; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;span style=&quot;color: black; font-family: verdana; font-size: large;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;float: left;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEihRiZTkhEcLi8IbFkmoAclkpCgIvCaqq4_iDvHolr52o8ZNXiaNRpPcOw84YJsK9LViZbYbpmgQu6GPfmR1ICUltuoed9VD8hRmSrajlhoV3JBWtOB9vEHMT53xWsJE7roMqkrsPO1PMqgWUN6EgiM50tClfKvVb4SLixxErJhNivuxyEnKjpcq08KM4s&quot; style=&quot;clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;210&quot; data-original-width=&quot;240&quot; height=&quot;286&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEihRiZTkhEcLi8IbFkmoAclkpCgIvCaqq4_iDvHolr52o8ZNXiaNRpPcOw84YJsK9LViZbYbpmgQu6GPfmR1ICUltuoed9VD8hRmSrajlhoV3JBWtOB9vEHMT53xWsJE7roMqkrsPO1PMqgWUN6EgiM50tClfKvVb4SLixxErJhNivuxyEnKjpcq08KM4s=w327-h286&quot; width=&quot;327&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Usando itens&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;p&gt;&lt;/p&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;background-color: transparent; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;span style=&quot;color: black; font-family: verdana; font-size: large;&quot;&gt;A opção de itens é a próxima. Aqui temos uma das melhorias que valem a pena. Removeram a limitação de itens por personagem, agora temos um menu unificado e todos os itens ficam aqui, até porque sejamos sinceros, se só temos controle do Atrushan, para que os outros personagens carregam itens? O menu de itens é dividido em duas categorias, a primeira é a Tools que é onde estão os itens de cura e equipamentos, aquilo que compramos nas lojas aparecerá nessa lista. A segunda opção nomeada como Item é onde temos uma lista dos itens de quest. Tudo o que podemos fazer aqui é ler a descrição da maioria deles, o uso é sempre ligado a eventos e é feito automaticamente. Com a mudança no sistema de itens, os depósitos foram removidos do jogo já que não temos mais limite para carregar itens.&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;background-color: transparent; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;span style=&quot;color: black; font-family: verdana; font-size: large;&quot;&gt;A próxima opção é para equipar os seus personagens, outra maravilhosa melhoria em relação ao menu do PC Engine mas um cadinho diferente do padrão dos jogos mais convencionais. Não escolhemos um personagem para equipar diretamente cada peça de equipamento. Aqui temos uma lista dos equipamentos na esquerda da tela e na direita os personagens da party. Aí vamos movendo o cursor pelos equipamentos disponíveis e uma pequena seta para cima ou para baixo indica o aumento ou redução dos atributos do personagem cujo equipamento é compatível. Um pouco confuso no começo mas é mais eficiente do que na versão de PC Engine.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;span style=&quot;background-color: transparent; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;span style=&quot;color: black; font-family: verdana; font-size: large;&quot;&gt;&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;float: right;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjxxNi1eDc0JULeBikqx2t5p4IWHlzJ6I3zrwlS_qn99ubzPmDPwsRJ_t0G1hlPZHswKC9OCnihPb2ifnsD2ibm5CW9WNfT4gAOjUPge2drY_n8Wdk5MGq4tg38TGNbElajQvsiGTkCZ6LzsclbK0HiILvEIc0q66754b6y2cYTnDrLn3RPuuqCHMNuA0w&quot; style=&quot;clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;216&quot; data-original-width=&quot;240&quot; height=&quot;360&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjxxNi1eDc0JULeBikqx2t5p4IWHlzJ6I3zrwlS_qn99ubzPmDPwsRJ_t0G1hlPZHswKC9OCnihPb2ifnsD2ibm5CW9WNfT4gAOjUPge2drY_n8Wdk5MGq4tg38TGNbElajQvsiGTkCZ6LzsclbK0HiILvEIc0q66754b6y2cYTnDrLn3RPuuqCHMNuA0w=w400-h360&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Mapa de Ishbarne na versão de SNES&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span ne=&quot;0.35797800364163324&quot; style=&quot;background-color: transparent;&quot;&gt;A próxima opção é mostrar o mapa, a mesma coisa que podemos fazer ao apertar o botão R no campo. E aqui temos o primeiro downgrade que o jogo sofreu com relação à versão de PC Engine. O único mapa que podemos ver é o de Ishbarne no geral, não temos mais mapas das dungeons e como tem algumas mudanças no campo esse mapa fica ainda mais inútil. A única coisa meio útil que ele tem é mostrar um ponto indicando onde ir para avançar, mas mesmo sem ele daríamos um jeito com um mapa melhor.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;/span&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;background-color: transparent; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;span style=&quot;color: black; font-family: verdana; font-size: large;&quot;&gt;A opção de configuração é a próxima. Aqui temos algumas coisas pra ajustar e algumas funções que eram da opção Party no PC Engine foram movidas pra cá. A primeira coisa que temos aqui é a velocidade do texto, sempre no mais rápido possível, ou você quer ficar vendo caracteres se arrastando na tela? Kkkkkkkkkk. Também temos a opção de mudar a velocidade de movimento no campo, também pro mais rápido heim. A opção de ordenar a party pra hora da luta também está aqui, bem como a de formação em campo de batalha, existem mudanças no desafio então recomendo usar mais que no PC Engine essas funções. Por fim temos mais duas opções, uma que muda o fundo do menu para personalizar um pouco e outra para ajustar o som entre Mono e Stereo.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;background-color: transparent; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;span style=&quot;color: black; font-family: verdana; font-size: large;&quot;&gt;E a última opção do menu é aquela que é muito útil. O diário. Aqui você pode salvar o seu progresso ou carregar um jogo previamente salvo. Assim como na outra versão, o save é liberado em todo lugar no campo, salvo um único ponto na história. Esquece de salvar não heim, fica a dica.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot;text-align: justify;&quot;&gt;&lt;b style=&quot;font-weight: normal;&quot;&gt;&lt;span style=&quot;color: black; font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;background-color: transparent; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;span style=&quot;color: black; font-family: verdana; font-size: large;&quot;&gt;Enfim, o menu de campo foi uma das melhores evoluções entre o PC Engine e o SNES. Ter um menu mais próximo do que vemos em RPGs mais famosos facilita a experiência e sinceridade, tudo ficou bem mais organizado. Isso pra mim é sempre bom. Alguns itens foram renomeados para ficar mais fácil de entender o uso deles mesmo sem uma descrição, embora o jogo exiba uma nos menus.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot;text-align: justify;&quot;&gt;&lt;b style=&quot;font-weight: normal;&quot;&gt;&lt;span style=&quot;color: black; font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;&lt;p style=&quot;text-align: justify;&quot;&gt;&lt;b style=&quot;font-weight: normal;&quot;&gt;&lt;span style=&quot;color: black; font-family: verdana; font-size: large;&quot;&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgkzWyVEqMWGCUbfXt0bcEKympJ9bHBdK5rOKj-S8F4pKBpygTD6nggye8MuHDI6Ux7r9YFTG4xfu3l08jDV77qHZkwJP_EJD3CXIo4kcYRF8K51AMykYJOyoXBF7imlOwlQSuhb6iU9qedRjsOLtpMji8dZ9kj73wEO4TcQCU7WwScD3X2WqpDCGSGtxc&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;195&quot; data-original-width=&quot;259&quot; height=&quot;301&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgkzWyVEqMWGCUbfXt0bcEKympJ9bHBdK5rOKj-S8F4pKBpygTD6nggye8MuHDI6Ux7r9YFTG4xfu3l08jDV77qHZkwJP_EJD3CXIo4kcYRF8K51AMykYJOyoXBF7imlOwlQSuhb6iU9qedRjsOLtpMji8dZ9kj73wEO4TcQCU7WwScD3X2WqpDCGSGtxc=w400-h301&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Agora temos um mapa como nos RPGs mais populares&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;b style=&quot;font-weight: normal;&quot;&gt;&lt;span style=&quot;color: black; font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;p&gt;&lt;/p&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;background-color: transparent; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;span style=&quot;color: black; font-family: verdana; font-size: large;&quot;&gt;Vamos agora falar da experiência com o campo. A fórmula RPG padrão segue, não garanto que eu vá falar de um jogo que muda isso tão cedo por aqui. E sabe o que também se mantém? Os dois defeitos que eu reclamei no PC Engine… Kkkkkkkkkkkkk. Os caras me quebram… não suporto a lógica de conversar e revistar as coisas só de encostar nelas, pow, tem um botão A para confirmar, ele poderia ser o botão de ação como em praticamente todo RPG bom… e continuamos odiando essa história de personagens que mudam de direção quando encostam na parede. Para com isso véi… ao Menos mantiveram o movimento em 8 direções, andar na diagonal é sempre bom.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;p style=&quot;text-align: justify;&quot;&gt;&lt;b style=&quot;font-weight: normal;&quot;&gt;&lt;span style=&quot;color: black; font-family: verdana; font-size: large;&quot;&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEg1u72YGkeBNVmnupPbR621le45qUuSFBLxq9EkL8laawatpBAGrAbTfxKDqOqsjs_JT4XuydAhWGHaP6AjqFV9cZnNi0R1xXfTFPxuZPafO0d6OwngLJZKZn93P0djY_n3kg05aM3GQgubywrF0ieys1BTWdjeJOuGpyl76vJD3qp6FKx_zGimwfzlTEA&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;360&quot; data-original-width=&quot;480&quot; height=&quot;300&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEg1u72YGkeBNVmnupPbR621le45qUuSFBLxq9EkL8laawatpBAGrAbTfxKDqOqsjs_JT4XuydAhWGHaP6AjqFV9cZnNi0R1xXfTFPxuZPafO0d6OwngLJZKZn93P0djY_n3kg05aM3GQgubywrF0ieys1BTWdjeJOuGpyl76vJD3qp6FKx_zGimwfzlTEA=w400-h300&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;A nossa aventura ainda começa em Draguria&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;b style=&quot;font-weight: normal;&quot;&gt;&lt;span style=&quot;color: black; font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;background-color: transparent; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;span style=&quot;color: black; font-family: verdana; font-size: large;&quot;&gt;As grandes áreas se foram, agora temos um mapa múndi e as cidades e outros locais são pequenos até entrarmos nelas, assim como a imensa maioria dos RPGs da época. Se locomover de um lugar pro outro não ficou mais fácil nem difícil, mas o mapa não é de grande ajuda, ele não mostra os pontos de interesse exceto sua localização atual e o ponto para onde ir para avançar. Se você for fazer alguma side quest já vai se perder.&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;background-color: transparent; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;span style=&quot;color: black; font-family: verdana; font-size: large;&quot;&gt;Essa foi uma das mudanças que eu mais odiei no jogo. Não é ruim de fato, mas um dos pontos que eu achei legal lá no PC Engine eram as grandes áreas abertas. Fora que o mapa se tornou algo bem inútil aqui já que não temos mais acesso à ele nas dungeons.&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;background-color: transparent; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;span style=&quot;color: black; font-family: verdana; font-size: large;&quot;&gt;Por falar em dungeons tivemos outras mudanças aqui. A grande maioria delas foi drasticamente reduzida no tamanho, os labirintos deixaram de existir praticamente. Algumas dungeons foram removidas do jogo ou se fundiram com outra. Sem acesso aos mapas acho que foi uma boa decisão, imagina ter um labirinto e se perder o tempo todo.&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;background-color: transparent; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;span style=&quot;color: black; font-family: verdana; font-size: large;&quot;&gt;Dentre todas as mudanças do jogo eu diria que as do campo foram as que menos me agradaram, tentaram aproximar o jogo dos RPGs mais populares e esqueceram que um diferenciais do jogo estava no mapa ou na forma como os lugares eram dispostos, no desafio dos lugares que eram verdadeiros labirintos.&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-family: verdana; font-size: x-large; white-space-collapse: preserve;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;p style=&quot;text-align: justify;&quot;&gt;&lt;b style=&quot;font-weight: normal;&quot;&gt;&lt;span style=&quot;color: black; font-family: verdana; font-size: large;&quot;&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEg8JWGmooGYVDdWeYPS5viAoRmbAOoi7o07hNXJLX2FWKXxX8dCY8-W-tCmYOGonN4beKBNUXvm0Os4FvkpoYWUZb3NXQnWje_zBZDDiwwMXF292PUdUZvKTUupiKUA_kMIFSWKbZ21VD_TKTDLNh97e0Vor9yM29Q7NIgam29EtZpFrLU_BCTYhag8j2E&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;273&quot; data-original-width=&quot;312&quot; height=&quot;350&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEg8JWGmooGYVDdWeYPS5viAoRmbAOoi7o07hNXJLX2FWKXxX8dCY8-W-tCmYOGonN4beKBNUXvm0Os4FvkpoYWUZb3NXQnWje_zBZDDiwwMXF292PUdUZvKTUupiKUA_kMIFSWKbZ21VD_TKTDLNh97e0Vor9yM29Q7NIgam29EtZpFrLU_BCTYhag8j2E=w400-h350&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Os combates mantém a essência mas a IA...&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;b style=&quot;font-weight: normal;&quot;&gt;&lt;span style=&quot;color: black; font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;p&gt;&lt;/p&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;background-color: transparent; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;span style=&quot;color: black; font-family: verdana; font-size: large;&quot;&gt;Os combates também passaram por mudanças. Talvez não tantas, mas algumas coisas mudaram. A base é a mesma, vamos estar na parte de baixo do campo na formação que definimos lá no menu de campo e vamos atacar na ordem que escolhemos. Ainda ganhamos EXP e Pulse no final das lutas e somente o Atrushan e a Tamryn sobem de LV como era antes. Inclusive a regra de game over também permanece.&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;background-color: transparent; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;span style=&quot;color: black; font-family: verdana; font-size: large;&quot;&gt;A primeira mudança notável é que os pontos de ação que apareciam junto do personagem agora são representados por uma barra no topo da tela, a função é a mesma, só muda a forma de mostrar. Também temos uma representação da área que podemos andar no nosso turno com o Atrushan, um quadrado mais claro no campo representa isso. Ele vai diminuindo à medida que gastamos nossos pontos de ação.&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;background-color: transparent; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;span style=&quot;color: black; font-family: verdana; font-size: large;&quot;&gt;Outra mudança é em relação ao layout, a essência segue sendo a mesma. Temos as informações nossas exibidas no lado esquerdo mas a janela de informações virou história, dados como dano, quantidade curada de HP entre outras agora são exibidas com números em cima do personagem na hora da ocorrência, o que é bem padrão nos RPGs.&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;background-color: transparent; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;span style=&quot;color: black; font-family: verdana; font-size: large;&quot;&gt;No menu de combate as mesmas funções que já estavam lá permanecem. Temos uma mudança de nome, a opção Pass virou Defend, a função é a mesma, o Atrushan vai passar o turno e ficar na defensiva. Usar item é a mesma coisa, assim como dar ordens segue sendo inútil já que não te obedecem kkkkkkkkkkkkkkkkkk&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;background-color: transparent; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;span style=&quot;color: black; font-family: verdana; font-size: large;&quot;&gt;Fugir dos combates ficou mais fácil em relação ao PC Engine. A taxa de sucesso está bem maior, mas eu sigo não recomendando a fuga, as batalhas ainda te recompensam muito bem pra ficar fugindo.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;p style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;background-color: transparent; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;span style=&quot;color: black; font-family: verdana; font-size: large;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;float: left;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjGQWpu0ESEnUQM6IebNCeT_8wmp_M1ES4mtQgb91mK9Nq1UYFdIWwokiK35Y_sS6ibUEU8-Re9wvT2nla1rZZgKByVklMj5nmeKMGuJNz-fiXOBRXkxMSHUIiXZVPeSx695r_rZjlu6usOaKUH7gHuKvLrSbIoSiYTx3oaz48Zv2_RPSl-wQl-B_8xTdM&quot; style=&quot;clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;871&quot; data-original-width=&quot;989&quot; height=&quot;287&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjGQWpu0ESEnUQM6IebNCeT_8wmp_M1ES4mtQgb91mK9Nq1UYFdIWwokiK35Y_sS6ibUEU8-Re9wvT2nla1rZZgKByVklMj5nmeKMGuJNz-fiXOBRXkxMSHUIiXZVPeSx695r_rZjlu6usOaKUH7gHuKvLrSbIoSiYTx3oaz48Zv2_RPSl-wQl-B_8xTdM=w326-h287&quot; width=&quot;326&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Manual destacando o DRAGON CHANGE&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;p&gt;&lt;/p&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;background-color: transparent; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;span style=&quot;color: black; font-family: verdana; font-size: large;&quot;&gt;Agora sim, uma novidade única da versão de SNES. A opção dragon no menu de batalha. Ao selecionar essa opção o Atrushan vai remover a proteção e retornar à sua forma de dragão. Vai fazer um ataque bem forte que atinge todos os inimigos em uma área e vai voltar para a forma humana. A mecânica batizada de Dragon Change requer que o Atrushan esteja com 80% do HP total, e após o ataque ele irá ficar com cerca de 15% do HP. É um ataque útil para chefes mas deve ser bem planejado antes de usar porque se o Atrushan morrer é game over. À medida que vamos avançando no jogo teremos mais formas para o Dragon Change, elas estarão ligadas com itens que você encontra ao longo da jornada. E o legal é que essa mecânica faz total sentido dentro da lore do jogo, dragões não podem viver em Ishbarne, quando o Atrushan tira a proteção que ele usa, ele sofre com os efeitos da maldição, por isso a perda de HP tão drástica. Eu já conhecia a mecânica de ver meu amigo jogando em live, até estranhei quando vi que não tinha isso no PC Engine.&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;background-color: transparent; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;span style=&quot;color: black; font-family: verdana; font-size: large;&quot;&gt;No final das contas os combates estão praticamente iguais, tem um defeito que eu vou mencionar daqui a pouco, mas a quantidade de acertos foi maior. Não removeram nada que prejudicasse a experiência e a adição do Dragon Change foi ótima.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;p style=&quot;text-align: justify;&quot;&gt;&lt;b style=&quot;font-weight: normal;&quot;&gt;&lt;span style=&quot;color: black; font-family: verdana; font-size: large;&quot;&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgf1BSJM-S5OL8bawNt18sTAJKzlytRtkio9pfCRoruTT3UQw6s_DIyhGTItVnBkrTg6-MCQtEqHagMKzVLOPk_kBwnDbiQaZBKJdLhAYUQ-jiHujd1RVIdONgxnjBoaEQPQnRzjWL49pD5T0tFkEwvXuiLaAB050uDsjLl-0di70_GMtlK-SEfCsHOWmg&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;896&quot; data-original-width=&quot;1024&quot; height=&quot;350&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgf1BSJM-S5OL8bawNt18sTAJKzlytRtkio9pfCRoruTT3UQw6s_DIyhGTItVnBkrTg6-MCQtEqHagMKzVLOPk_kBwnDbiQaZBKJdLhAYUQ-jiHujd1RVIdONgxnjBoaEQPQnRzjWL49pD5T0tFkEwvXuiLaAB050uDsjLl-0di70_GMtlK-SEfCsHOWmg=w400-h350&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Não é tão difícil sobreviver no jogo&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;background-color: transparent; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;span style=&quot;color: black; font-family: verdana; font-size: large;&quot;&gt;Por fim vamos ver o desafio, a dificuldade não mudou muito. Temos um RPG com desafio mediano, nem parece um RPG dos anos 80. Progredir continua fácil já que conversando entre os personagens temos dicas, também temos o mapa indicando onde ir embora não seja muito útil. O encounter rate aumentou consideravelmente, tem horas que até irrita mas isso é justificado já que as dungeons estão muito menores.&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;background-color: transparent; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;span style=&quot;color: black; font-family: verdana; font-size: large;&quot;&gt;Não vamos sofrer tanto no começo quanto era no PC Engine quando estávamos sozinhos sem nenhum membro adicional na party. Nos combates a dificuldade aumentou mas não porque os inimigos estão fortes e sim porque a IA dos seus personagens tá péssima, eles são notavelmente mais burros. A Tamryn fica spammando magia de buff, os demais vão atacar quem eles não precisam atacar e o pior de tudo são os usuários de arco que andam e desperdiçam pontos de ação. Com esse modo mais burro de agir dos personagens alguns combates vão durar mais. Os desafios da arena ficaram bem mais difíceis do que no PC Engine, botaram inimigos bem avançados no jogo logo de início. As side quests foram completamente removidas, o que é péssimo. Eram histórias legais e excelentes recompensas. Mas o jogo adicionou duas side quests únicas dele, uma é bem fácil de fazer e a outra vai te dar raiva, ainda mais se você não gosta de minigames.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;p style=&quot;text-align: justify;&quot;&gt;&lt;b style=&quot;font-weight: normal;&quot;&gt;&lt;span style=&quot;color: black; font-family: verdana; font-size: large;&quot;&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjiauSLWrIpqYl1aa8QeFxcvh-KcKetudXhndreQ3fI21KPtcD5_kI_VGvJLaKQ-sHVqSGrG1ljWAxFE06caNKIetSKOklCmIy1hau0zReSPen6UlaH4iurkYz-QrySPPJfzcjE7QCunBQCV6s8LhO30yVV5vvVSEkzaJHYGYdEeSBaKrgQzN4l1MpjSnQ&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;875&quot; data-original-width=&quot;987&quot; height=&quot;354&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjiauSLWrIpqYl1aa8QeFxcvh-KcKetudXhndreQ3fI21KPtcD5_kI_VGvJLaKQ-sHVqSGrG1ljWAxFE06caNKIetSKOklCmIy1hau0zReSPen6UlaH4iurkYz-QrySPPJfzcjE7QCunBQCV6s8LhO30yVV5vvVSEkzaJHYGYdEeSBaKrgQzN4l1MpjSnQ=w400-h354&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Os cassinos agora não tem tigrinho e nem dragãozinho...&lt;br /&gt;temos coelhinhas...&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;background-color: transparent; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;span style=&quot;color: black; font-family: verdana; font-size: large;&quot;&gt;No final das contas a jogabilidade numa visão geral melhorou muita coisa, algumas eu realmente não ligava outras eu achei bem vindas. Se for pra recomendar uma versão só considerando os aspectos do gameplay é fácil fácil a versão de SNES. Não que a de PC Engine seja ruim, é que temos que reconhecer quando melhorias pontuais são feitas.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;p style=&quot;text-align: justify;&quot;&gt;&lt;b style=&quot;font-weight: normal;&quot;&gt;&lt;span style=&quot;color: black; font-family: verdana; font-size: large;&quot;&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgrgWBo-c_RV5p-xjvFfYC449kPcPEoHYF5P71tnSU5zOGG_rcJR0Fd3oRBcOkxABCld7yy42axFKFfKMgih3CiT18k3eGHew3_3Xi5jPnH86pjOA9uODpaLi5_bnj-fiNjsjiWGwzQV3x3_52XGO0n7phAo7eTxP8eoqy2yWnAAxIQTwlaGOxrqKG2Sbs&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;446&quot; data-original-width=&quot;512&quot; height=&quot;348&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgrgWBo-c_RV5p-xjvFfYC449kPcPEoHYF5P71tnSU5zOGG_rcJR0Fd3oRBcOkxABCld7yy42axFKFfKMgih3CiT18k3eGHew3_3Xi5jPnH86pjOA9uODpaLi5_bnj-fiNjsjiWGwzQV3x3_52XGO0n7phAo7eTxP8eoqy2yWnAAxIQTwlaGOxrqKG2Sbs=w400-h348&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Visualmente o jogo é bem bonito&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;b style=&quot;font-weight: normal;&quot;&gt;&lt;span style=&quot;color: black; font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;background-color: transparent; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;span style=&quot;color: black; font-family: verdana; font-size: large;&quot;&gt;Agora é a hora de ver como os gráficos estão. A parte visual também passou por muitas mudanças. Umas boas, outras nem tanto. Então vamos começar pelo campo. Um belo de um upgrade aconteceu aqui, os cenários são infinitamente mais detalhados, até o chão ganhou muito mais detalhes. O único defeito é a escolha de cores talvez. O jogo no PC Engine tinha cores mais vivas, mais vibrantes no campo, o SNES embarcou na onda do cinza e marrom mais do que o necessário.&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;background-color: transparent; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;span style=&quot;color: black; font-family: verdana; font-size: large;&quot;&gt;O mapa que substituiu as grandes áreas talvez seja a parte mais simples visualmente, não é ruim, até faz algo que eu sempre digo que é a marca registrada dos RPGs do SNES que é ser exibido com Mode 7 para simular 3D.&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;background-color: transparent; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;span style=&quot;color: black; font-family: verdana; font-size: large;&quot;&gt;Os sprites dos personagens e NPCs são facilmente o melhor upgrade gráfico, eu tinha mencionado que no PC Engine víamos algo além do ciclo de caminhada padrão né? Então… os caras dobraram a aposta aqui, temos muito mais animações diferentes para os nossos personagens e também para os NPCs, algo que eu achei sensacional. Muitos RPGs famosos não têm metade do que colocaram em termos de poses e animações de sprites que temos aqui.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;p style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;background-color: transparent; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;span style=&quot;color: black; font-family: verdana; font-size: large;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;float: left; margin-left: 1em; text-align: left;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgXvNFocq-9uTwLwZH7-okw3NpsxKGHdIyGTtO2MOSZHgCr-mtllDyskJQ_m3xSdKh5eERK_wFTrBwi-T5y-9bAD6_v07Ll5qPZUDLrN9nZ-VNz05wDIdIcNj_RQs6n8HfHRwFTd2trFf_Fud6BPSZBBS3Uf18IPOPY4-wmwe0aoIiYFwiKk0SXaSKpkQQ&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;273&quot; data-original-width=&quot;312&quot; height=&quot;282&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgXvNFocq-9uTwLwZH7-okw3NpsxKGHdIyGTtO2MOSZHgCr-mtllDyskJQ_m3xSdKh5eERK_wFTrBwi-T5y-9bAD6_v07Ll5qPZUDLrN9nZ-VNz05wDIdIcNj_RQs6n8HfHRwFTd2trFf_Fud6BPSZBBS3Uf18IPOPY4-wmwe0aoIiYFwiKk0SXaSKpkQQ=w322-h282&quot; width=&quot;322&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Os combates foram a maior evolução visual&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;p&gt;&lt;/p&gt;&lt;div&gt;&lt;span ne=&quot;0.4144447406580135&quot; style=&quot;background-color: transparent; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: verdana; font-size: large;&quot;&gt;E os upgrades não param por aqui, nos combates a primeira coisa que você nota é que sem aquela janela horrenda temos muito mais espaço de tela para a luta em si. Cenários mais caprichados também embora continuem sendo um papel sem relevo. Toda a HUD faz uso de efeitos de transparência o que deixa o visual ainda melhor. Personagens e inimigos também são maiores que no PC Engine, e com mais animação também, agora temos animação de ataque, vamos ver o Atrushan balançando a espada. As magias então, um SENHOR upgrade visual. Efeitos visuais muito mais convincentes. E quando a luta termina temos uma pose de vitória para cada personagem.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;background-color: transparent; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;span style=&quot;color: black; font-family: verdana; font-size: large;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;float: right; margin-left: 1em; text-align: right;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgjnoQFAqh_VXqwUKzKx6Imqi2sLW-sYp0KVPOVFr3MGOO5X9eGW705xdiZBFtQnQhXxmdlFzQeoILB0lTP4YL0y42lrzwCvQclhMqmStljpT4nwy61rdqA5Fo506OTl0iN68SK0l1KBZWALSGKY99H7I65_iMFqcU0oGslUee4sc0Fb03cgRdd1l0j-co&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;222&quot; data-original-width=&quot;256&quot; height=&quot;347&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgjnoQFAqh_VXqwUKzKx6Imqi2sLW-sYp0KVPOVFr3MGOO5X9eGW705xdiZBFtQnQhXxmdlFzQeoILB0lTP4YL0y42lrzwCvQclhMqmStljpT4nwy61rdqA5Fo506OTl0iN68SK0l1KBZWALSGKY99H7I65_iMFqcU0oGslUee4sc0Fb03cgRdd1l0j-co=w400-h347&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Ainda temos boas artes mas não o bastante&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;p&gt;&lt;/p&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;background-color: transparent; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;span style=&quot;color: black; font-family: verdana; font-size: large;&quot;&gt;Mas nem tudo são upgrades nessa vida, não é? Algo teria que ser cortado quando se troca um CD-ROM de no mínimo 600MB por um cartucho de 16 Mbit (2MB) e obviamente o que foi cortado foram as cenas animadas, embora eu comece a entender porque as dungeons também foram encurtadas. Ainda temos algumas imagens grandes dos personagens em determinados momentos, elas não são feias, eu até gostaria de ter visto mais delas. Talvez com um cartucho um pouco maior… uns 24 Mbit talvez… aí teríamos as cenas completas porém estáticas? Difícil saber… Só sei que o que temos no jogo tem um defeito grave, colocaram sangue verde nas poucas cenas que tem sangue, ridículo pra não dizer outras coisas.&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;background-color: transparent; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;span style=&quot;color: black; font-family: verdana; font-size: large;&quot;&gt;Mas se não temos cenas animadas, como o jogo fez pra mostrar os momentos em que uma era exibida desde os tempos do PC88? Simples, mais sprites diferentes, lindos diga-se de passagem. As cenas são todas representadas com os gráficos do jogo e muito bem representadas. É claro que eu prefiro as cenas animadas do PC Engine, mas caramba como eu adorei ver algumas delas feitas com sprites. Algumas cenas onde vemos dragões mostram até sprites grandes, algo legal de ver nos jogos de RPG. Outras cenas aproveitam para exibir uma imagem estática tirada das cenas do PC Engine para aumentar o impacto.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style=&quot;text-align: justify;&quot;&gt;&lt;b style=&quot;font-weight: normal;&quot;&gt;&lt;span style=&quot;color: black; font-family: verdana; font-size: large;&quot;&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEg52kzEXW3wwvhZuYMbKTk6VreB3tBjEktmZK2YQjVHi8b6Z3N2xJL0lIcIfbwT9UvgPylZUiwZ9E8rCttDhR2AFyw6zAx_pw9kKdh0yRvTCLvyrQfCFzSXgvRc5pZgvysvXsoRDuov0Pkhc_2ObAUJmFaOnf6OmBQWaVP5VB5DJpZpPmYPPuNiYf-B3Gg&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;222&quot; data-original-width=&quot;256&quot; height=&quot;347&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEg52kzEXW3wwvhZuYMbKTk6VreB3tBjEktmZK2YQjVHi8b6Z3N2xJL0lIcIfbwT9UvgPylZUiwZ9E8rCttDhR2AFyw6zAx_pw9kKdh0yRvTCLvyrQfCFzSXgvRc5pZgvysvXsoRDuov0Pkhc_2ObAUJmFaOnf6OmBQWaVP5VB5DJpZpPmYPPuNiYf-B3Gg=w400-h347&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Cenas animadas no PC Engine são feitas com&amp;nbsp;&lt;br /&gt;sprites no SNES... ficou bom...&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;b style=&quot;font-weight: normal;&quot;&gt;&lt;span style=&quot;color: black; font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;p&gt;&lt;/p&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;background-color: transparent; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;span style=&quot;color: black; font-family: verdana; font-size: large;&quot;&gt;Finalizando com os gráficos eu diria que ganhamos mais do que perdemos. Os gráficos tiveram uma imensa melhora em relação ao PC Engine, especialmente nos combates que eram o ponto mais feio lá. Eu só diria que faltou um pouco mais de cor nos cenários. Perder as cenas animadas foi triste, ao menos pra mim, elas sempre foram meio que uma identidade de RPGs vindos dos NEC-PCs, mas o mal do cartucho era a falta de espaço. Armazenamento era muito caro na época.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;p style=&quot;text-align: justify;&quot;&gt;&lt;b style=&quot;font-weight: normal;&quot;&gt;&lt;span style=&quot;color: black; font-family: verdana; font-size: large;&quot;&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjw94MAzt2lr1asSPR-S9plTe7XZIQtvNGbufeS0QfW7m3Zvvn0-IOWAlAZMtLENSxN-dvaidyfsXELXHuxkWfWLcspe4Cl8yShvCq9s8ueoqYFdbRQi4y279iOSbV3al9Lc6RNWFrJh_wraMyFXvL8F6fk_T8uWixTKphXMK1W3_0tAaDMqBl4VS6lpD0&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;208&quot; data-original-width=&quot;240&quot; height=&quot;347&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjw94MAzt2lr1asSPR-S9plTe7XZIQtvNGbufeS0QfW7m3Zvvn0-IOWAlAZMtLENSxN-dvaidyfsXELXHuxkWfWLcspe4Cl8yShvCq9s8ueoqYFdbRQi4y279iOSbV3al9Lc6RNWFrJh_wraMyFXvL8F6fk_T8uWixTKphXMK1W3_0tAaDMqBl4VS6lpD0=w400-h347&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Super Mario Bros 3?&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;b style=&quot;font-weight: normal;&quot;&gt;&lt;span style=&quot;color: black; font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span&gt;&lt;span style=&quot;color: black; font-family: verdana; font-size: large;&quot;&gt;&lt;span style=&quot;background-color: transparent; white-space-collapse: preserve;&quot;&gt;Entrando na questão sonora vamos ter mais uma vez uma experiência mista com upgrades e downgrades. Som digital com qualidade de CD pode esquecer, não cabe no cartucho. Mesmo assim a trilha sonora é praticamente a mesma do PC Engine, todas as faixas musicais são MIDI comuns em jogos de SNES, as músicas que eram de CD ficaram tão boas quanto embora tenham perdido qualidade no geral, as músicas que eram feitas com o chip FM do PC Engine estão bem melhores, não que eu não goste de som FM, longe disso, mas as versões em MIDI que colocaram aqui estão muito mais ricas. Temas de batalha são facilmente a maior melhoria, eram FM no PC Engine. A música de momentos decisivos, mesma situação. Só deram uma mancada, a música que tocava quando invadimos uma fortaleza inimiga no PC Engine não veio pro SNES, era uma das melhores faixas lá.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;/span&gt;&lt;/b&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;background-color: transparent; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;span style=&quot;color: black; font-family: verdana; font-size: large;&quot;&gt;Quer ouvir e comparar?&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;background-color: transparent; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;span style=&quot;color: black; font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;&lt;a href=&quot;https://downloads.khinsider.com/game-soundtracks/album/emerald-dragon-pc-engine-super-cd-rom2&quot;&gt;AQUI&lt;/a&gt;&lt;/b&gt; e &lt;b&gt;&lt;a href=&quot;https://downloads.khinsider.com/game-soundtracks/album/emerald-dragon&quot;&gt;AQUI&lt;/a&gt;&lt;/b&gt; tem a OST do PC Engine&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot;text-align: justify;&quot;&gt;&lt;b style=&quot;font-weight: normal;&quot;&gt;&lt;span style=&quot;color: black; font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;background-color: transparent; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;span style=&quot;color: black; font-family: verdana; font-size: large;&quot;&gt;&lt;b&gt;&lt;a href=&quot;https://downloads.khinsider.com/game-soundtracks/album/emerald-dragon-1995-snes&quot;&gt;AQUI&lt;/a&gt;&lt;/b&gt; tem a OST do SNES&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot;text-align: justify;&quot;&gt;&lt;b style=&quot;font-weight: normal;&quot;&gt;&lt;span style=&quot;color: black; font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;background-color: transparent; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;span style=&quot;color: black; font-family: verdana; font-size: large;&quot;&gt;Os efeitos sonoros também foram refeitos e pra melhor. Nada contra os do PC Engine, eles faziam o trabalho deles mas aqui tá tudo muito melhor. Os sons das magias, principalmente, são infinitamente mais agradáveis. Algumas coisas que nem mesmo tinham som no PC Engine passaram a ter aqui.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;background-color: transparent; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;span style=&quot;color: black; font-family: verdana; font-size: large;&quot;&gt;Considerando que estamos com um cartucho ao invés de um CD as vozes também devem ter ido embora também né? Bem, não necessariamente. Os diálogos falados nos momentos importantes ou nas cenas animadas obviamente foram removidos já que não caberiam. Mas ainda podemos ouvir o Atrushan ou a Tamryn chamando um pelo outro, por exemplo.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;background-color: transparent; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;span style=&quot;color: black; font-family: verdana; font-size: large;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;float: left; margin-left: 1em; text-align: left;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjOtZOFZEuGu0JVyT8TgUr1bBUMEjZg7ZNiYWZoJEelWkSe43Y1ZuhkA_rp5DoS3LuiFWrdhsdjFy8RMIZF6UWnpgPxdp7BlvuskjexQNgJLZTtnkZTn4Lli0RVs1bihVNqrOthA2W04yOeKhF4_FmTCRx4oV0z-5iW4Zt95bPgxxF-hHWGTRqM_YAOUhk&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;577&quot; data-original-width=&quot;627&quot; height=&quot;310&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjOtZOFZEuGu0JVyT8TgUr1bBUMEjZg7ZNiYWZoJEelWkSe43Y1ZuhkA_rp5DoS3LuiFWrdhsdjFy8RMIZF6UWnpgPxdp7BlvuskjexQNgJLZTtnkZTn4Lli0RVs1bihVNqrOthA2W04yOeKhF4_FmTCRx4oV0z-5iW4Zt95bPgxxF-hHWGTRqM_YAOUhk=w337-h310&quot; width=&quot;337&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;O manual destaca o uso de vozes&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;p&gt;&lt;/p&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;background-color: transparent; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;span style=&quot;color: black; font-family: verdana; font-size: large;&quot;&gt;Mas o jogo ainda tem mais vozes, dessa vez nos combates, bem parecido com o que Tales of Phantasia ou Star Ocean fazem. Todos os personagens gritam quando atacam, quando sofrem dano e etc. A Tamryn e outros personagens usuários de magia falam os nomes das magias agora e o Dragon Change do Atrushan é acompanhado de uma fala, no melhor estilo herói de tokusatsu kkkkkkkkkkkkkkkkkk&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;background-color: transparent; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;span style=&quot;color: black; font-family: verdana; font-size: large;&quot;&gt;Além disso, o jogo diz ter um sistema dinâmico de vozes nos combates, onde personagens falam coisas diferentes em determinadas situações. Por exemplo, se o Atrushan estiver próximo de inimigos e levar muito dano ficando à beira da morte, a Tamryn vai usar magias de cura nele, mas ao invés de dizer o nome da magia ela manda um “Atrushan no bakka!”. Também temos outros diálogos com outros personagens com situações assim. Eles são bem aleatórios, não é sempre que vamos ver um deles então fica legal.&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;background-color: transparent; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;span style=&quot;color: black; font-family: verdana; font-size: large;&quot;&gt;Defeitos nas vozes? Temos também. Apesar de terem mantido os dubladores do Atrushan, da Tamryn e do Ostracon (grande Kaneto Shiozawa) todo o restante dos personagens tiveram vozes mudadas, e da pior forma possível, vários personagens têm a mesma voz somente distorcida pra mudar um pouco o timbre. E as vozes são muito abafadas por conta da compressão.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;p style=&quot;text-align: justify;&quot;&gt;&lt;b style=&quot;font-weight: normal;&quot;&gt;&lt;span style=&quot;color: black; font-family: verdana; font-size: large;&quot;&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEj1hybB09uOn6gT2eNFitNMXtZ7NXX8gE06WcZeDPv_uSDYQkjSiVzR2WsrgjFrLiY0sCRDJAi8bJu0hOXPRz-lyrs6z5jS5YekaLKAMRVPxEVJopaZeYJ_4Joce3z6HVeMYtH4eU-d59QcT-aGCrBwKk8PkJ2z-Yy9b0p4oa9gDo2e9LeE_rQaICwYp7c&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;576&quot; data-original-width=&quot;1038&quot; height=&quot;223&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEj1hybB09uOn6gT2eNFitNMXtZ7NXX8gE06WcZeDPv_uSDYQkjSiVzR2WsrgjFrLiY0sCRDJAi8bJu0hOXPRz-lyrs6z5jS5YekaLKAMRVPxEVJopaZeYJ_4Joce3z6HVeMYtH4eU-d59QcT-aGCrBwKk8PkJ2z-Yy9b0p4oa9gDo2e9LeE_rQaICwYp7c=w400-h223&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Olha o passarinho&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;b style=&quot;font-weight: normal;&quot;&gt;&lt;span style=&quot;color: black; font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;background-color: transparent; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;span style=&quot;color: black; font-family: verdana; font-size: large;&quot;&gt;A parte sonora também não deixa tanto à desejar, a trilha sonora continua boa, os efeitos sonoros melhoraram, as vozes nos combates são legais mas da parte sonora é facilmente onde mais perdemos. Essas coisas custam muito espaço de armazenamento. Novamente digo que o jogo precisava de um cartucho um pouco maior…&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;b style=&quot;font-weight: normal;&quot;&gt;&lt;span style=&quot;color: black; font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;span style=&quot;background-color: transparent; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;span style=&quot;color: black; font-family: verdana; font-size: large;&quot;&gt;A experiência geral do jogo foi ok. Perdi um save mas não foi culpa do jogo, foi arquivo corrompido pelo PC desligando fora de hora e a bateria do nobreak me deixando na mão. Jogar no trabalho tem suas vantagens e desvantagens kkkkkkkkkkkkkkkkkk&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;background-color: transparent; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;span style=&quot;color: black; font-family: verdana; font-size: large;&quot;&gt;No geral não encontrei nenhum bug grande ou algo que quebrasse a experiência, só uma ocorrência curiosa aconteceu. Durante um combate, como não se pode atravessar por cima de outras unidades, amigas ou inimigas, um monstro congelou um personagem meu e se prendeu no canto da tela entre o meu personagem congelado e outro inimigo. A CPU nunca passa o turno e esse inimigo é do tipo que congela os outros e foge pra longe. Logo ele ficou lá parado e o jogo ficou no softlock. Aí você entende melhor porque eu digo que se tem save em qualquer lugar é bom salvar sempre né?&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;p style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;background-color: transparent; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;span style=&quot;color: black; font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot;text-align: justify;&quot;&gt;&lt;b style=&quot;font-weight: normal;&quot;&gt;&lt;span style=&quot;color: black; font-family: verdana; font-size: large;&quot;&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjWBu48kijcEF4C4_KLvbd3lyO94fYXxuIGlhNMVT5QOpoUMzrrt0zMuzP9x-stXo6NGVR7UnWLOpM9O47Im6IN75T0ev8K3Dpi68GpweIEYBhQ33vi3YpYOfLgDkluReWUjSSAN9XrPT7oVuYO33kFJ1flfWSrFE4Qup8K3ZawoaCzZbLXZtEGmRAEmgs&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;1600&quot; data-original-width=&quot;1600&quot; height=&quot;400&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjWBu48kijcEF4C4_KLvbd3lyO94fYXxuIGlhNMVT5QOpoUMzrrt0zMuzP9x-stXo6NGVR7UnWLOpM9O47Im6IN75T0ev8K3Dpi68GpweIEYBhQ33vi3YpYOfLgDkluReWUjSSAN9XrPT7oVuYO33kFJ1flfWSrFE4Qup8K3ZawoaCzZbLXZtEGmRAEmgs=w400-h400&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Jogo completo... não é o meu...&lt;br /&gt;Me falta o manual :-(&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;b style=&quot;font-weight: normal;&quot;&gt;&lt;span style=&quot;color: black; font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;background-color: transparent; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;span style=&quot;color: black; font-family: verdana; font-size: large;&quot;&gt;Esse jogo eu tenho na minha coleção desde os anos 90. Eu consegui comprar ele num sebo, não paguei nem 10 reais na época, já que ninguém dava muita atenção para RPG japonês. Ele veio sem o manual infelizmente… mas tá na coleção já. Procurando por anúncios não achei nada original no Brasil, via importação temos cartucho loose por 100 reais em média e completos na caixa à partir de 350 reais, sem considerar fretes e impostos.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;b style=&quot;font-weight: normal;&quot;&gt;&lt;span style=&quot;color: black; font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;span style=&quot;background-color: transparent; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;span style=&quot;color: black; font-family: verdana; font-size: large;&quot;&gt;Pra você que não entende nada de japonês o jogo já ganhou tradução pro inglês feita por fãs, tanto que a maioria dos prints no texto são da versão traduzida. A tradução é bem completa e você pode jogar tanto no emulador quanto num console real com flashcart ou com cartucho reprô, inclusive é possível encontrar alguns para vender por valores diversos já com o jogo traduzido.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;b style=&quot;font-weight: normal;&quot;&gt;&lt;span style=&quot;color: black; font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;span style=&quot;background-color: transparent; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;span style=&quot;color: black; font-family: verdana; font-size: large;&quot;&gt;Se você quer aquele desafio extra, Emerald Dragon do SNES tem o set de conquistas no Retro Achievements garantido. Observando aqui, o desafio é bem tranquilo, não pedem nada fora da curva para jogadores casuais. Confira o set do jogo clicando &lt;b&gt;&lt;a href=&quot;https://retroachievements.org/game/2840&quot;&gt;AQUI&lt;/a&gt;&lt;/b&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;p style=&quot;text-align: justify;&quot;&gt;&lt;b style=&quot;font-weight: normal;&quot;&gt;&lt;span style=&quot;color: black; font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;&lt;p style=&quot;text-align: justify;&quot;&gt;&lt;b style=&quot;font-weight: normal;&quot;&gt;&lt;span style=&quot;color: black; font-family: verdana; font-size: large;&quot;&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEg5aRctZUNHQPahU6lI32MT-zq6FuffPXwLKoPESTHV7rTLOnQRK7WbjKkHOTp1oKzcLHG4I4sP-wDbffvZcuMNgsswMHpnS-dHGWkWyFUg1EZx5yEk3XFK_QoRF1PKw9lHbba1L6jw1Xr-M6tmFbp1WELsS6c_ai3J_5fReiW1n48vdSuWYW50pGeGlAM&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;722&quot; data-original-width=&quot;1324&quot; height=&quot;219&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEg5aRctZUNHQPahU6lI32MT-zq6FuffPXwLKoPESTHV7rTLOnQRK7WbjKkHOTp1oKzcLHG4I4sP-wDbffvZcuMNgsswMHpnS-dHGWkWyFUg1EZx5yEk3XFK_QoRF1PKw9lHbba1L6jw1Xr-M6tmFbp1WELsS6c_ai3J_5fReiW1n48vdSuWYW50pGeGlAM=w400-h219&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Página do jogo no RA&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;b style=&quot;font-weight: normal;&quot;&gt;&lt;span style=&quot;color: black; font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;p&gt;&lt;/p&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;background-color: transparent; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;span style=&quot;color: black; font-family: verdana; font-size: large;&quot;&gt;E se você não sabe o que é o Retro Achievements é uma boa ver esse vídeo &lt;b&gt;&lt;a href=&quot;https://www.youtube.com/watch?v=lBLe5qnJ3BE&quot;&gt;AQUI&lt;/a&gt;&lt;/b&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;b style=&quot;font-weight: normal;&quot;&gt;&lt;span style=&quot;color: black; font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;span style=&quot;background-color: transparent; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;span style=&quot;color: black; font-family: verdana; font-size: large;&quot;&gt;Enfim estamos chegando no momento de perguntar. Qual é a melhor versão de Emerald Dragon entre PC Engine e SNES? Eu digo que a resposta depende de você, ambas as versões são boas, a experiência é diferente e igual ao mesmo tempo. Na minha preferência a versão de PC Engine é por um pouquinho só a minha favorita. Embora a versão de SNES tenha melhorado muita coisa eu fico com a de PC Engine por conta da história e das cenas animadas. Tem eventos ali que me impactaram no jogo e eu não gostei de como mudaram eles no SNES.&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;background-color: transparent; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;span style=&quot;color: black; font-family: verdana; font-size: large;&quot;&gt;Mas vamos fazer o seguinte, um resumo aqui e você pode decidir nos comentários qual você acha melhor.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;p style=&quot;text-align: justify;&quot;&gt;&lt;b style=&quot;font-weight: normal;&quot;&gt;&lt;span style=&quot;color: black; font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;&lt;p style=&quot;text-align: justify;&quot;&gt;&lt;b style=&quot;font-weight: normal;&quot;&gt;&lt;span style=&quot;color: black; font-family: verdana; font-size: large;&quot;&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjF0RlWEXhUSyKQ9D7pna6Gi1MdwSoyfKC4v3NCeJNCO9itWPJBRWHQf9p-mpYt_cnDJuQUDRtt-BIKVu47J5PaTwfx-_Q5kVNdpz3VxDTLgbNaszb_HxuYv4cwflpKc0iA9OKLzdY9ZwV3Kus2lf41L5IxGR7XIjo8H8VgSsgR1-y1alDaF_hbbh40jUE&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;400&quot; data-original-width=&quot;300&quot; height=&quot;400&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjF0RlWEXhUSyKQ9D7pna6Gi1MdwSoyfKC4v3NCeJNCO9itWPJBRWHQf9p-mpYt_cnDJuQUDRtt-BIKVu47J5PaTwfx-_Q5kVNdpz3VxDTLgbNaszb_HxuYv4cwflpKc0iA9OKLzdY9ZwV3Kus2lf41L5IxGR7XIjo8H8VgSsgR1-y1alDaF_hbbh40jUE=w300-h400&quot; width=&quot;300&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Livro ilustrado do jogo... queria...&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;b style=&quot;font-weight: normal;&quot;&gt;&lt;span style=&quot;color: black; font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;p&gt;&lt;/p&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;span style=&quot;background-color: transparent; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;span style=&quot;color: black; font-family: verdana; font-size: large;&quot;&gt;Em história o PC Engine é mais fiel ao jogo original de 1989, mas o SNES mantém a maior parte dela embora mude como alguns eventos acontecem.&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;background-color: transparent; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;span style=&quot;color: black; font-family: verdana; font-size: large;&quot;&gt;Em jogabilidade o SNES dá um belo banho no PC Engine, o menu é milênios mais útil e organizado, porém a IA dos aliados controlados pela CPU ficou patética.&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;background-color: transparent; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;span style=&quot;color: black; font-family: verdana; font-size: large;&quot;&gt;Em gráficos o SNES leva vantagem no campo e principalmente nas batalhas, mas nas animações que eram um destaque desde a versão original do PC88 ele praticamente não tem nada a oferecer.&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;background-color: transparent; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;span style=&quot;color: black; font-family: verdana; font-size: large;&quot;&gt;Na parte sonora o SNES tem OST mais bonita mesmo sem CD e os efeitos sonoros são melhores, já o PC Engine ganha disparado na parte dos diálogos falados e as músicas ainda são muito boas.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;b style=&quot;font-weight: normal;&quot;&gt;&lt;span style=&quot;color: black; font-family: verdana; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;span style=&quot;background-color: transparent; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;span style=&quot;color: black; font-family: verdana; font-size: large;&quot;&gt;E aí já decidiu qual você prefere? Não esqueça de me dizer nos comentários.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;b style=&quot;font-weight: normal;&quot;&gt;&lt;span style=&quot;color: black; font-family: verdana; font-size: large;&quot;&gt;&lt;span style=&quot;white-space-collapse: preserve;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;span style=&quot;background-color: transparent; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;span style=&quot;color: black; font-family: verdana; font-size: large;&quot;&gt;Para concluir então. Emerald Dragon já era bom no PC Engine, e continua bom no SNES. É um jogo diferente e ao mesmo tempo igual que pra mim valeu a pena jogar ambas as versões. E ainda digo mais eu jogaria ele de novo só que dessa vez eu iria pra versão definitiva das antigas, a do FM Towns.&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;background-color: transparent; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;span style=&quot;color: black; font-family: verdana; font-size: large;&quot;&gt;Até coloquei dois jogos da Right Stuff na lista pra jogar um dia. Quem sabe não aparece review por aqui.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;&quot;&gt;&lt;b style=&quot;font-weight: normal;&quot;&gt;&lt;span style=&quot;color: black; font-family: verdana; font-size: large;&quot;&gt;&lt;span style=&quot;white-space-collapse: preserve;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;span style=&quot;background-color: transparent; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;span style=&quot;color: black; font-family: verdana; font-size: large;&quot;&gt;Eu me despeço deixando um spoiler do próximo review. Vai ser um dos melhores RPGs desconhecidos do SNES. Pensem aí e até a próxima.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;NIGHTEYE_BlueFilter NIGHTEYE_Filter&quot; style=&quot;text-align: justify;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;NIGHTEYE_YellowFilter NIGHTEYE_Filter&quot; style=&quot;text-align: justify;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;NIGHTEYE_DimFilter NIGHTEYE_Filter&quot; style=&quot;text-align: justify;&quot;&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://snestalgia.blogspot.com/feeds/2421055755463612478/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://snestalgia.blogspot.com/2025/10/emerald-dragon-no-snes-e-um-cartucho.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2493873762760599264/posts/default/2421055755463612478'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2493873762760599264/posts/default/2421055755463612478'/><link rel='alternate' type='text/html' href='http://snestalgia.blogspot.com/2025/10/emerald-dragon-no-snes-e-um-cartucho.html' title='Emerald Dragon no SNES é um cartucho fazendo o que o CD não conseguiu?'/><author><name>Soterio Salles</name><uri>http://www.blogger.com/profile/08620031192966980922</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjehzVr9hPgQMcxW3_hecIJ4iFGV0MVoCOP2lJhUU_R6bokyzNyeJNqo0WZXNxwbp5pv_j965fBTw3xkIIe6RKhIGn3P0E3xj2Do9CiCEEUk-b4pIJmytn8ZfH-cvpi9hFpaah6C_uRck57BbVoo3keDPjqobYYQuIJWc-PfSoZ_8pKmQA/s220/IMG_20140323_135503.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/a/AVvXsEivOa5cHBbSLFUwdmkI-k9Bt5Cm2rDU-ZPU6Nv_MdohdtrVXYdDhe2pKnurRnkuqtMmRxiObqlGTbX0i-LPEzYKDC6Os24kHq6cjZBHGLC1Tq_FqW766-hSX6KH4VZewmumuc5b3K5oHxlbMI5s5ajCPKKAukmXj9l1zuIwr0p6frWHFWCYuQcZ-_sgF6s=s72-w400-h225-c" height="72" width="72"/><thr:total>0</thr:total></entry></feed>