<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-4370075127545983367</id><updated>2024-09-12T05:36:59.646-07:00</updated><title type='text'>SNK fighting games</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://snkfighter.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4370075127545983367/posts/default?redirect=false'/><link rel='alternate' type='text/html' href='http://snkfighter.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/06316987354999919035</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>1</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-4370075127545983367.post-1133473652899843496</id><published>2013-01-08T08:23:00.001-08:00</published><updated>2013-01-08T08:23:50.822-08:00</updated><title type='text'>Last Blade System &amp; Controls</title><content type='html'>&lt;h2&gt;
Last Blade&lt;/h2&gt;
&lt;div&gt;
&lt;br /&gt;
u &amp;nbsp;= up, d = down, f = towards opponent, b = away from opponent&lt;br /&gt;
qcf = quarter circle forward, qcb = quarter circle backward&lt;br /&gt;
hcf = half circle forward, hcb = half circle backward&lt;br /&gt;
dp = dragon punch (shoryken command)&lt;br /&gt;
fc = full circle&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;h3&gt;
System &amp;amp; Controls&lt;/h3&gt;
&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;
&lt;h4&gt;
Basic moves&lt;/h4&gt;
&lt;table border=&quot;0&quot; cellpadding=&quot;2&quot; cellspacing=&quot;2&quot; style=&quot;height: 676px; text-align: left; width: 625px;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td align=&quot;undefined&quot; style=&quot;background-color: #ffcc99;&quot; valign=&quot;undefined&quot;&gt;Weak slash&lt;/td&gt;&lt;td align=&quot;undefined&quot; style=&quot;background-color: #ffcc99;&quot; valign=&quot;undefined&quot;&gt;A&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td align=&quot;undefined&quot; valign=&quot;undefined&quot;&gt;Punch&lt;/td&gt;&lt;td align=&quot;undefined&quot; valign=&quot;undefined&quot;&gt;b + A&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td align=&quot;undefined&quot; style=&quot;background-color: #ffcc99;&quot; valign=&quot;undefined&quot;&gt;Strong slash&lt;/td&gt;&lt;td align=&quot;undefined&quot; style=&quot;background-color: #ffcc99;&quot; valign=&quot;undefined&quot;&gt;B&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td align=&quot;undefined&quot; valign=&quot;undefined&quot;&gt;Power slash&lt;/td&gt;&lt;td align=&quot;undefined&quot; valign=&quot;undefined&quot;&gt;f + B&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td align=&quot;undefined&quot; style=&quot;background-color: #ffcc99;&quot; valign=&quot;undefined&quot;&gt;Weak kick&lt;/td&gt;&lt;td align=&quot;undefined&quot; style=&quot;background-color: #ffcc99;&quot; valign=&quot;undefined&quot;&gt;C&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td align=&quot;undefined&quot; valign=&quot;undefined&quot;&gt;Power kick&lt;/td&gt;&lt;td align=&quot;undefined&quot; valign=&quot;undefined&quot;&gt;f + C&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td align=&quot;undefined&quot; style=&quot;background-color: #ffcc99;&quot; valign=&quot;undefined&quot;&gt;Sweep kick&lt;/td&gt;&lt;td align=&quot;undefined&quot; style=&quot;background-color: #ffcc99;&quot; valign=&quot;undefined&quot;&gt;df + C&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td align=&quot;undefined&quot; valign=&quot;undefined&quot;&gt;Repel normal attacks (stand)&lt;/td&gt;&lt;td align=&quot;undefined&quot; valign=&quot;undefined&quot;&gt;D or b + D&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td align=&quot;undefined&quot; style=&quot;background-color: #ffcc99;&quot; valign=&quot;undefined&quot;&gt;Repel normal&amp;nbsp;attacks&amp;nbsp;(lower)&lt;/td&gt;&lt;td align=&quot;undefined&quot; style=&quot;background-color: #ffcc99;&quot; valign=&quot;undefined&quot;&gt;d + D or db + D&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td align=&quot;undefined&quot; valign=&quot;undefined&quot;&gt;Repel special attacks(stand)&lt;/td&gt;&lt;td align=&quot;undefined&quot; valign=&quot;undefined&quot;&gt;f + D&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td align=&quot;undefined&quot; style=&quot;background-color: #ffcc99;&quot; valign=&quot;undefined&quot;&gt;Repel special&amp;nbsp;attacks&amp;nbsp;(lower)&lt;/td&gt;&lt;td align=&quot;undefined&quot; style=&quot;background-color: #ffcc99;&quot; valign=&quot;undefined&quot;&gt;df + D&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td align=&quot;undefined&quot; valign=&quot;undefined&quot;&gt;Throw&lt;/td&gt;&lt;td align=&quot;undefined&quot; valign=&quot;undefined&quot;&gt;C + D&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td align=&quot;undefined&quot; style=&quot;background-color: #ffcc99;&quot; valign=&quot;undefined&quot;&gt;Hop Back &lt;/td&gt;&lt;td align=&quot;undefined&quot; style=&quot;background-color: #ffcc99;&quot; valign=&quot;undefined&quot;&gt;b, b&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td align=&quot;undefined&quot; valign=&quot;undefined&quot;&gt;Dash forward&lt;/td&gt;&lt;td align=&quot;undefined&quot; valign=&quot;undefined&quot;&gt;f, f&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td align=&quot;undefined&quot; style=&quot;background-color: #ffcc99;&quot; valign=&quot;undefined&quot;&gt;Long jump&lt;/td&gt;&lt;td align=&quot;undefined&quot; style=&quot;background-color: #ffcc99;&quot; valign=&quot;undefined&quot;&gt;f, f, uf&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td align=&quot;undefined&quot; valign=&quot;undefined&quot;&gt;Air recovery &lt;/td&gt;&lt;td align=&quot;undefined&quot; valign=&quot;undefined&quot;&gt;D when hit in midair&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td align=&quot;undefined&quot; style=&quot;background-color: #ffcc99;&quot; valign=&quot;undefined&quot;&gt;Ground recovery&lt;/td&gt;&lt;td align=&quot;undefined&quot; style=&quot;background-color: #ffcc99;&quot; valign=&quot;undefined&quot;&gt;D second after touching ground&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td align=&quot;undefined&quot; valign=&quot;undefined&quot;&gt;Activeate combo special (speed mode only)&lt;/td&gt;&lt;td align=&quot;undefined&quot; valign=&quot;undefined&quot;&gt;d, d + A or B&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
&lt;h4&gt;
Airblock&lt;/h4&gt;
1. Airblock is not possible when jumping forward.&lt;br /&gt;
2. Unblockable and ground based normal moves cannot be blocked.&lt;br /&gt;
&lt;br /&gt;
&lt;h4&gt;
Super cancel&amp;nbsp;&lt;/h4&gt;
1.Only available in Power mode.&lt;br /&gt;
2. Certain special move can be canceled into desperation move.&lt;br /&gt;
&lt;br /&gt;
&lt;h4&gt;
Chain combos&lt;/h4&gt;
1. Only available in Speed mode.&lt;br /&gt;
2. There are many variation for each character.&lt;br /&gt;
3. Basic one that every character has is b + A, A, A, B, f + B (chain can be started from any moves expect for f + B).&lt;br /&gt;
4. Chain combo can be interrupted in to special move, combo special, DM.&lt;br /&gt;
&lt;br /&gt;
&lt;h4&gt;
Playstyle&lt;/h4&gt;
&lt;table border=&quot;0&quot; cellpadding=&quot;2&quot; cellspacing=&quot;2&quot; style=&quot;height: 240px; text-align: left; width: 547px;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td align=&quot;undefined&quot; style=&quot;background-color: red; color: white;&quot; valign=&quot;undefined&quot;&gt;Power&lt;/td&gt;&lt;td align=&quot;undefined&quot; style=&quot;background-color: #3333ff; color: white;&quot; valign=&quot;undefined&quot;&gt;Speed&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td align=&quot;undefined&quot; valign=&quot;undefined&quot;&gt;More damage per hit&lt;/td&gt;&lt;td align=&quot;undefined&quot; valign=&quot;undefined&quot;&gt;Less damage per hit&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td align=&quot;undefined&quot; valign=&quot;undefined&quot;&gt;Guard damage on normal moves&lt;/td&gt;&lt;td align=&quot;undefined&quot; valign=&quot;undefined&quot;&gt;No guard damage on normal moves&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td align=&quot;undefined&quot; valign=&quot;undefined&quot;&gt;No chain combos&lt;/td&gt;&lt;td align=&quot;undefined&quot; valign=&quot;undefined&quot;&gt;Chain combos&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td align=&quot;undefined&quot; valign=&quot;undefined&quot;&gt;B+C unblockable&lt;/td&gt;&lt;td align=&quot;undefined&quot; valign=&quot;undefined&quot;&gt;B+C blockable&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td align=&quot;undefined&quot; valign=&quot;undefined&quot;&gt;SDM moves&lt;/td&gt;&lt;td align=&quot;undefined&quot; valign=&quot;undefined&quot;&gt;No SDM moves (has combo special insted)&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td align=&quot;undefined&quot; valign=&quot;undefined&quot;&gt;Super combo move (1 for each charcter)&lt;/td&gt;&lt;td align=&quot;undefined&quot; valign=&quot;undefined&quot;&gt;No super combo move&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://snkfighter.blogspot.com/feeds/1133473652899843496/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://snkfighter.blogspot.com/2013/01/last-blade-system-controls.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4370075127545983367/posts/default/1133473652899843496'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4370075127545983367/posts/default/1133473652899843496'/><link rel='alternate' type='text/html' href='http://snkfighter.blogspot.com/2013/01/last-blade-system-controls.html' title='Last Blade System &amp; Controls'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/06316987354999919035</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>