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	<title>SOCIAL Creatives</title>
	
	<link>http://socialcreatives.org</link>
	<description>Mastering the Art of Change</description>
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		<title>How Angry Birds Can Change the World</title>
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		<comments>http://socialcreatives.org/2011/08/how-angry-birds-can-change-the-world/#comments</comments>
		<pubDate>Thu, 18 Aug 2011 07:19:22 +0000</pubDate>
		<dc:creator>Charles Tsai</dc:creator>
				<category><![CDATA[Solutions]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[gamification]]></category>

		<guid isPermaLink="false">http://socialcreatives.org/?p=230</guid>
		<description><![CDATA[I don&#8217;t work for Rovio, the maker of the video game Angry Birds. Nor am I trying to get people to buy the game. (I only play the free versions myself.) But in every talk I&#8217;ve given on social innovation [...]]]></description>
			<content:encoded><![CDATA[<p><strong>I don&#8217;t work for Rovio, the maker of the video game <em>Angry Birds</em>. Nor am I trying to get people to buy the game. (I only play the free versions myself.)<br />
</strong><br />
But in every talk I&#8217;ve given on social innovation in the last few months, I&#8217;ve played clips from <em>Angry Birds</em>.</p>
<p>Like this one:</p>
<p><center><object width="595" height="446" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/RsDTChy3utw?version=3&amp;hl=en_US" /><param name="allowfullscreen" value="true" /><embed width="595" height="446" type="application/x-shockwave-flash" src="http://www.youtube.com/v/RsDTChy3utw?version=3&amp;hl=en_US" allowFullScreen="true" allowscriptaccess="always" allowfullscreen="true" /></object></center>To my amazement, a clip like this can get enthusiastic applause from the youth I speak to. All of them, wherever they&#8217;re from, have played <em>Angry Birds</em>. Just like Hollywood blockbusters, popular video games have become universal reference points for youth around the world.</p>
<p>I use clips like this and others to pose a question: What makes this game fun and how can we apply the same design elements to social change?</p>
<p>In other words, how do we make creating change more fun and engaging?</p>
<p>Yes, social innovators are jumping on the gamification bandwagon too. Like entrepreneurs and educators who are venturing into this field, we&#8217;re trying to figure out how to engage people more effectively at a time when they are becoming increasingly more distracted by the tsunami of information and content generated by everyone.</p>
<p>Young people, especially, are distracted by online games that are the very definition of addiction. (As I wrote this last sentence, I was notified by <em>Farmville</em> that I had to harvest my pumpkins, which forced me to take a 10 minute break.)</p>
<p>But social innovators are also turning to gamification &#8212; the application of game elements to non-game settings &#8212; to address an age-old problem.</p>
<p>It&#8217;s a problem described succinctly by some as the &#8220;knowing-doing gap&#8221; &#8212; the unfortunate reality that there&#8217;s a gap between what we know we should do and what we actually do.</p>
<p>We know we should be eating more healthful foods but we gorge ourselves with hamburgers and french fries. We know we should be reducing our use of plastic bags and bottles but we rarely carry reusables with us. We know we should all reduce our carbon footprint but we _________ (fill in your own excuse).</p>
<p>There&#8217;s a limit to how much we can appeal to logic and reason to get people to &#8220;do the right thing.&#8221; The upper limit for recycling (of municipal waste) seems to be 30 percent, even after decades of promoting such practice. For greater success, we have no choice but to appeal to other motivations.</p>
<p>Games, especially video games like <em>Angry Birds</em> and online games like <em>Farmville</em>, teach us what humans are motivated by.</p>
<p>We&#8217;re motivated by <strong>feedback</strong> that&#8217;s frequent and rapid, <strong>challenges</strong> that are not too easy or too hard, <strong>rewards</strong> that are both expected and unexpected, a real sense of purpose or <strong>epic meaning</strong>, <strong>mastery</strong> of skills, <strong>productivity</strong>, <strong>accomplishment</strong>, involvement of <strong>other people</strong>, and some degree of <strong>autonomy</strong>. Those are just a few of the more popular game dynamics.</p>
<p>I&#8217;ve created a social innovation competition called <a href="http://funforachange.org" target="_hplink">Fun for A Change</a> to invite youth to create social change solutions that are more fun and engaging. And I&#8217;ve been testing this approach at conferences in Asia, working mostly with university students but also with children as young as 10.</p>
<p><center><a href="http://images.huffingtonpost.com/2011-08-17-funteam.jpg"><img src="http://images.huffingtonpost.com/2011-08-17-funteam-thumb.jpg" alt="2011-08-17-funteam.jpg" width="595" height="446" /></a></center>Seeing with my own eyes how engaged young people can be in this type of design process, I&#8217;ve come to believe that fun is the most powerful way to invite young people into the social change space.</p>
<p>I&#8217;m especially encouraged by the pilot just completed at Simon Fraser University in Surrey, British Columbia. The school&#8217;s chapter of Students in Free Enterprise (SIFE) held its own Fun for A Change competition and some great ideas emerged.</p>
<p>The runner-up, Lotto Globe, proposed a way to recycle millions of train tickets printed each year by creating a special lottery that you enter by recycling your tickets after you&#8217;re done. The prizes can come from local businesses, which allows the lottery to promote the local economy. It also sends an important message that recycling small pieces of paper can add up.</p>
<p>The winning idea, Image Garden, went after a more ambitious behavior change. It&#8217;s a game inspired installation that invites children to express themselves creatively in a public space and take ownership of the public spaces they occupy.</p>
<p><center><iframe src="http://player.vimeo.com/video/27177270?title=0&amp;byline=0&amp;portrait=0" frameborder="0" width="596" height="395"></iframe></center>We plan to demonstrate both ideas in the coming months to measure their effectiveness.</p>
<p>Starting in October, <strong>Fun for A Change</strong> will also be held at 16 universities in Taiwan, one in India, and a few other schools that are not yet confirmed.</p>
<p>Youth who are not at a participating school can also take part in the online challenge at <a href="http://funforachange.org" target="_hplink">Fun for A Change</a>. Designed to be game-like, &#8220;players&#8221; design their social change solutions (powered by game dynamics) by completing seven simple missions.</p>
<p>Gamification is not a panacea. In some cases, it may even do more harm than good. But if much of social change involves behavior change, then we need to start taking cues from <em>Angry Birds.</em></p>
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		<item>
		<title>Fun for A Change Competition</title>
		<link>http://feedproxy.google.com/~r/SocialCreatives/~3/-JfhRuOhzrU/</link>
		<comments>http://socialcreatives.org/2011/07/fun-for-a-change-competition/#comments</comments>
		<pubDate>Mon, 18 Jul 2011 02:02:29 +0000</pubDate>
		<dc:creator>Charles Tsai</dc:creator>
				<category><![CDATA[Solutions]]></category>
		<category><![CDATA[Competitions]]></category>
		<category><![CDATA[featured]]></category>

		<guid isPermaLink="false">http://socialcreatives.org/?p=223</guid>
		<description><![CDATA[Social Creatives is pleased to announce our very own social innovation competition called Fun for A Change! Fun for A Change is a social innovation challenge that encourages youth to come up with fun ways to create positive change. It&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://funforachange.org"><img class="aligncenter size-full wp-image-224" title="Fun for A Change" src="http://socialcreatives.org/wp-content/uploads/2011/07/funchange2011-e1310954459668.jpg" alt="" width="609" height="299" /></a><br />
<strong>Social Creatives is pleased to announce our very own social innovation competition called <a href="http://funforachange.org/" target="_blank">Fun for A Change</a>!</strong></p>
<p>Fun for A Change is a social innovation challenge that encourages youth to come up with fun ways to create positive change. It&#8217;s about getting people to &#8220;do the right thing&#8221; and change behavior by using fun and game-like motivations. It&#8217;s about learning and applying game mechanics without necessarily creating a game. It&#8217;s about thinking outside the box and rethinking how we can change the world.</p>
<p>As you go through the challenge, you will learn about game mechanics, why they are powerful and why they are being adopted by entrepreneurs as well as social entrepreneurs. You will learn how to apply them to social and environmental challenges in order to make a real difference. Along the way, you will pick up valuable innovation skills that you can apply to any field you wish to enter. You may even win funding (up to US$500) to implement your ideas and share your results with the world.</p>
<p>To take part in the <a href="http://funforachange.org/profiles/blogs/fun-for-a-change-launches-2011" target="_blank">2011 Online Challenge</a>, simply join the <a href="http://funforachange.org" target="_blank">Fun for A Change community</a> and join the 2011 Online group and you will receive instructions on how to proceed to the next step.</p>
<p>The game like competition involves taking seven simple missions that help you design your own fun solution!</p>
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		<title>Al Gore: “Games are the new normal.”</title>
		<link>http://feedproxy.google.com/~r/SocialCreatives/~3/7E5PjD9HdUI/</link>
		<comments>http://socialcreatives.org/2011/06/al-gore-games-are-the-new-normal/#comments</comments>
		<pubDate>Tue, 21 Jun 2011 10:39:36 +0000</pubDate>
		<dc:creator>Charles Tsai</dc:creator>
				<category><![CDATA[Solutions]]></category>
		<category><![CDATA[featured]]></category>

		<guid isPermaLink="false">http://socialcreatives.org/?p=218</guid>
		<description><![CDATA[On the first day of the 8th Annual Games for Change Festival in New York, there was one question on everyone&#8217;s mind: &#8220;What&#8217;s Al Gore going to say at a gaming conference?&#8221; Maybe he will announce a game on climate [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://socialcreatives.org/wp-content/uploads/2011/06/gore-games.jpg" alt="" title="Al Gore" width="600" height="450" class="aligncenter size-full wp-image-219" /><br />
<strong>On the first day of the <a href="http://gamesforchange.org/festival2011/" target="_hplink">8th Annual Games for Change Festival</a> in New York, there was one question on everyone&#8217;s mind: &#8220;What&#8217;s Al Gore going to say at a gaming conference?&#8221; Maybe he will announce a game on climate change?<br />
</strong><br />
Imagine saving &#8220;climate refugees&#8221; from the island of Maldives and ferrying them to a nearby Sri Lanka before anyone starts to drown. Or imagine nations competing with one another for precious carbon credits by deploying the military to retrofit entire cities.</p>
<p>Alas, the news wasn&#8217;t that earth shattering. When the former vice president took the stage to give the opening keynote, he simply wanted to say to game developers: &#8220;You have my attention.&#8221;</p>
<p>His exact words: &#8220;Games are the new normal.&#8221;</p>
<p>This is due in no small part to the popularity of smart mobile devices, including iPhones and iPads from Apple, a company on whose board he sits. Facebook deserves credit too for building a platform on which social games can be deployed and spread quickly.</p>
<p>But even &#8220;gamfication&#8221; &#8211; the use of game mechanics for non-game uses &#8211; is now ubiquitous. Businesses of all sizes see potential in making their products more addictive (or engaging) to their customers and have invested accordingly in integrating game mechanics.</p>
<p>The social sector, as usual, is lagging behind.</p>
<p>Al Gore admits that he and his team at the <a href="http://www.climateprotect.org/" target="_hplink">Alliance for Climate Protection</a> have had numerous discussions on how to use games and are determined to do something.  So what&#8217;s holding him back?</p>
<p>He hinted at one answer: good games are not so easy to pull off.</p>
<p>You can&#8217;t add points and badges and then stir and mix and expect to have a hit.</p>
<p>&#8220;Mechanics can matter,&#8221; says Gore, &#8220;but it&#8217;s about the WOW moments, the fist-pump moments, the lean-into-the-screen moments.&#8221;</p>
<p>I believe there&#8217;s a bigger, unstated, reason at play. It has to do with impact.  Can a game on climate change really produce the real life results we need to see to turn things around?</p>
<p>Gore, I assume, is not yet convinced, despite gaming&#8217;s popularity.</p>
<p>His hesitation is understandable.  The field of &#8220;serious games&#8221; is still new, not mature enough to provide rock solid proof that games can have profound and sustained social impact.</p>
<p>This open question is why the conference spent the entire first day on making &#8220;The Case for Social Impact Games&#8221; by presenting a series of case studies.</p>
<p>They included <a href="http://www.icivics.org/" target="_hplink">iCivics</a>, an effort by former Supreme Court Justice Sandra Day O&#8217;Connor to use games to teach civics, and <a href="http://www.urgentevoke.com/" target="_hplink">EVOKE</a>, a game funded by the World Bank Institute to teach African youth the skills and abilities to change the world.</p>
<p>iCivics has seen two million plays and EVOKE was played by 20,000 users.  But learning and social outcomes are much trickier to track, let alone quantify. The sessions&#8217; content reflected that challenge.</p>
<p>Until game developers get more comfortable talking about outcomes and spend more time discussing outcomes rather than outputs, mass adoption by the social sector will remain unlikely. (Most funders are sitting on the sidelines, with the exception of the <a href="http://www.macfound.org" target="_hplink">MacArthur Foundation</a> and a few corporate foundations.)</p>
<p>The crowd favorite seemed to be <a href="http://www.maconmoney.org/" target="_hplink">Macon Money</a>, an experiment by the <a href="http://www.knightfoundation.org/" target="_hplink">Knight Foundation</a> to use a real life social game, designed around a new currency, to build stronger social ties in Macon, Georgia.</p>
<p>This is how it worked: some lucky residents in Macon received half a bond each and were instructed to find others whose half bonds match theirs.  Together they have to show up at game headquarters to redeem the bonds for real cash in a special currency.  The Macon Money is then spent on local businesses, benefitting the local economy.</p>
<p><object width="592" height="337"><param name="movie" value="http://www.youtube.com/v/OT91aQTFHiY?version=3&amp;hl=en_US&amp;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/OT91aQTFHiY?version=3&amp;hl=en_US&amp;rel=0" type="application/x-shockwave-flash" width="592" height="337" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>The fact that the game is played in real life probably helped make its impact more visible to the audience. Photos of smiling residents holding up their matching bonds also spoke volumes.</p>
<p>The Knight Foundation has hired two firms to evaluate the game to see if it produced changes in knowledge, attitude and behavior of the residents and whether the newly formed connections lasted. A full report will be released in August.</p>
<p>The case for social impact games &#8211; virtual and real &#8211; is one that many social innovators are desperate to make. They&#8217;ve seen the limits of knowledge and reason in changing human behavior &#8211; to exercise, eat healthy, recycle, and reduce one&#8217;s carbon footprint.  They need other ways to motivate people to &#8220;do the right thing.&#8221;</p>
<p>This is the main reason I&#8217;m exploring gamification as well with a new social innovation competition called <a href="http://www.funforachange.org" target="_hplink">Fun for A Change</a>.  I&#8217;m engaging youth in several countries in designing fun solutions to our common challenges to see if we can improve results&#8230; for people and for our planet.</p>
<p>I&#8217;ve already kicked off a pilot at Simon Fraser University in Canada and will spread it to other universities in the U.S. and India in the fall.</p>
<p>I&#8217;m trying to see whether solutions powered by game mechanics can engage youth to change behavior and to become changemakers themselves.</p>
<p>If that can happen, then maybe saving the world can be fun too (for a change).</p>
<div style="width:595px" id="__ss_8351209"> <strong style="display:block;margin:12px 0 4px"><a href="http://www.slideshare.net/FunChange/fun-for-a-change" title="Fun for a Change">Fun for a Change</a></strong> <iframe src="http://www.slideshare.net/slideshow/embed_code/8351209" width="595" height="497" frameborder="0" marginwidth="0" marginheight="0" scrolling="no"></iframe>
<div style="padding:5px 0 12px"> View more <a href="http://www.slideshare.net/">presentations</a> from <a href="http://www.slideshare.net/FunChange">FunChange</a> </div>
</p></div>
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		<title>A Poodle, A Kitten, and a Really Smart Crow: Lessons in Change</title>
		<link>http://feedproxy.google.com/~r/SocialCreatives/~3/V9D7c-tQW_g/</link>
		<comments>http://socialcreatives.org/2011/05/a-poodle-a-kitten-and-a-really-smart-crow/#comments</comments>
		<pubDate>Mon, 16 May 2011 00:29:23 +0000</pubDate>
		<dc:creator>Charles Tsai</dc:creator>
				<category><![CDATA[ChangeModels]]></category>
		<category><![CDATA[featured]]></category>

		<guid isPermaLink="false">http://socialcreatives.org/?p=213</guid>
		<description><![CDATA[If you clicked on this, you probably are a sucker for animal stories. You watch every animal video sent to you and feel a tad guilty for doing so at work. Well, you can banish that guilt, temporarily. These irresistible [...]]]></description>
			<content:encoded><![CDATA[<p><strong>If you clicked on this, you probably are a sucker for animal stories. You watch every animal video sent to you and feel a tad guilty for doing so at work. Well, you can banish that guilt, temporarily. These irresistible videos are SFW (safe for work).</strong></p>
<p>Believe it or not, some viral videos contain valuable life lessons. They also teach us a few things about social innovation, the field I write about.</p>
<p>For instance, any entrepreneur or social entrepreneur who has suffered failure can probably relate to the excited poodle in this video:</p>
<p><object width="594" height="338"><param name="movie" value="http://www.youtube.com/v/Ia8YlUwzrp8?fs=1&amp;hl=en_US&amp;rel=0" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="594" height="338" src="http://www.youtube.com/v/Ia8YlUwzrp8?fs=1&amp;hl=en_US&amp;rel=0" allowfullscreen="true" allowscriptaccess="always"></embed></object></p>
<p>Remind you of anyone?</p>
<p>Like the dog, you may have tried and failed at achieving a goal before. And like the dog, you refused to give up.  You could not admit defeat. You could not let go of your brilliant idea, despite little or no evidence of its brilliance.  You hung on for way too long.</p>
<p>Where you wanted to end up is better illustrated by this video of a surprised kitten:</p>
<p><object width="595" height="446"><param name="movie" value="http://www.youtube.com/v/0Bmhjf0rKe8?fs=1&amp;hl=en_US&amp;rel=0" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="595" height="446" src="http://www.youtube.com/v/0Bmhjf0rKe8?fs=1&amp;hl=en_US&amp;rel=0" allowfullscreen="true" allowscriptaccess="always"></embed></object></p>
<p>You wanted more than luck or one time success.  You wanted a sure thing. You wanted to know that every time you do something (scratch kitten&#8217;s belly and open palms) you get the results you want (a surprised kitty). Over and over again.</p>
<p>In other words, you wanted a formula for success, one that you can repeat and scale.</p>
<p>In entrepreneurship, this is called a business model; in social entrepreneurship, a &#8220;change model&#8221; &#8211; a repeatable and scalable formula for creating change. Others use different terms: social impact model, logic model and theory of change.</p>
<p>But ask most activists, changemakers and social entrepreneurs to describe their &#8220;change model&#8221; &#8211; or whatever you call it &#8211; and they won&#8217;t know what you&#8217;re talking about.</p>
<p>We don&#8217;t tend to think that way, even though we should.</p>
<p>So how do we establish change models?  In the social sector, the two best known approaches are called <a href="http://www.wkkf.org/knowledge-center/resources/2006/02/WK-Kellogg-Foundation-Logic-Model-Development-Guide.aspx" target="_hplink">Logic Model</a> and <a href="http://www.theoryofchange.org" target="_hplink">Theory of Change</a>.</p>
<p>But a good way to start is to think of change as a process, not a product &#8211; the recipe, not the cake. You have ingredients and then you have to take a series of actions, one at a time or simultaneously, to arrive at the desired outcome.</p>
<p>If you make canvas bags, what do you have to do beyond making the bags to get people to buy them and then use them habitually?</p>
<p>If you build wells in Africa, how do you help people use them properly and keep the wells in working order so that they don&#8217;t break down after six months?</p>
<p>These are the questions that separate good intentions from good outcomes &#8211; poodles from kittens.</p>
<p>Finding the right answers can take time.  Give yourself permission to experiment and if you&#8217;re not seeing success, allow yourself to &#8220;pivot&#8221; &#8211; change course while staying grounded to what you&#8217;ve learned.</p>
<p>Let this crow be your inspiration:</p>
<p><object width="595" height="446"><param name="movie" value="http://www.youtube.com/v/DvFB8Fc5h2w?fs=1&amp;hl=en_US&amp;rel=0" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="595" height="446" src="http://www.youtube.com/v/DvFB8Fc5h2w?fs=1&amp;hl=en_US&amp;rel=0" allowfullscreen="true" allowscriptaccess="always"></embed></object></p>
<p>Keep experimenting until you find a formula for change that is repeatable and maybe even scalable.  There&#8217;s no reason you have to keep hanging on to some idea that occurred to you in the shower on some random Tuesday morning.</p>
<p>So if you&#8217;re a social entrepreneur, make establishing a CHANGE model your first priority, even if others only ask you about your BUSINESS model. While you&#8217;re at it, learn the other five habits of highly effective SOCIAL entrepreneurs.</p>
<div id="__ss_7046202" style="width: 595px;"><strong style="display: block; margin: 12px 0 4px;"><a title="Six Habits of SOCIAL Entrepreneurs" href="http://www.slideshare.net/CharlesGYF/six-habits-of-social-entrepreneurs">Six Habits of SOCIAL Entrepreneurs</a></strong> <object id="__sse7046202" width="595" height="497"><param name="movie" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=socialdeck-110224113435-phpapp02&amp;stripped_title=six-habits-of-social-entrepreneurs&amp;userName=CharlesGYF" /><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><embed type="application/x-shockwave-flash" width="595" height="497" src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=socialdeck-110224113435-phpapp02&amp;stripped_title=six-habits-of-social-entrepreneurs&amp;userName=CharlesGYF" allowfullscreen="true" allowscriptaccess="always" name="__sse7046202"></embed></object></p>
<div style="padding: 5px 0 12px;">View more <a href="http://www.slideshare.net/">presentations</a> from <a href="http://www.slideshare.net/CharlesGYF">Charles Tsai</a></div>
</div>
<p>Now, go ahead and share these animal videos at work, even on a busy day. Your boss may thank you for it!</p>
<p><script src="http://b.scorecardresearch.com/beacon.js?c1=7&amp;c2=7400849&amp;c3=1&amp;c4=&amp;c5=&amp;c6="></script></p>
<img src="http://feeds.feedburner.com/~r/SocialCreatives/~4/V9D7c-tQW_g" height="1" width="1"/>]]></content:encoded>
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		<title>“I’m inspired. Now what?” – A Beginner’s Guide to Social Change</title>
		<link>http://feedproxy.google.com/~r/SocialCreatives/~3/S_wz7sw9TqI/</link>
		<comments>http://socialcreatives.org/2011/04/im-inspired-now-what/#comments</comments>
		<pubDate>Fri, 29 Apr 2011 15:39:44 +0000</pubDate>
		<dc:creator>Charles Tsai</dc:creator>
				<category><![CDATA[Solutions]]></category>
		<category><![CDATA[Books]]></category>
		<category><![CDATA[featured]]></category>

		<guid isPermaLink="false">http://socialcreatives.org/?p=202</guid>
		<description><![CDATA[What a difference a decade makes. In 2001, when I worked with the Creative Visions Foundation to produce PBS GlobalTribe, the first TV series of its kind that showcased people we now refer to as &#8220;changemakers&#8221; and &#8220;social entrepreneurs,&#8221; we [...]]]></description>
			<content:encoded><![CDATA[<p>What a difference a decade makes.  In 2001, when I worked with the <a href="http://www.creativevisions.org" target="_blank">Creative Visions Foundation</a> to produce PBS <a href="http://www.pbs.org/kcet/globaltribe/" target="_blank">GlobalTribe</a>, the first TV series of its kind that showcased people we now refer to as &#8220;changemakers&#8221; and &#8220;social entrepreneurs,&#8221; we avoided using those terms, afraid they were too esoteric for the general public.</p>
<p>Today, social entrepreneurship is recognized by all sectors of society, even if its definition remains vague.  Changemaking has gained popularity too.  Many organizations and even schools now urge everyone to be changemakers, or agents of change.</p>
<p>Helping people become changemakers became my sole mission as well.</p>
<p><div id="attachment_205" class="wp-caption alignright" style="width: 310px"><a href="http://socialcreatives.org/wp-content/uploads/2011/04/Amy_Eldon.jpg"><img src="http://socialcreatives.org/wp-content/uploads/2011/04/Amy_Eldon-300x201.jpg" alt="" title="Amy Eldon" width="300" height="201" class="size-medium wp-image-205" /></a><p class="wp-caption-text">Amy Eldon, Host, PBS GlobalTribe</p></div>I stopped producing documentaries and launched a new foundation, <a href="http://www.globalyouthfund.org" target="_blank">Global Youth Fund</a>, to engage as many young people as possible in creating social and environmental change.</p>
<p>Why did I feel the need to leave the media when it has unrivaled potential to raise awareness and inspire?</p>
<p>I suppose it has to do with what I recognized as the limits of social issues media. In my experience, such media leave most people in the same place, with the same question: &#8220;I&#8217;m inspired. Now what?&#8221;</p>
<p>My work in the last 10 years &#8211; at the Creative Visions Foundation, Ashoka&#8217;s Youth Venture and my own organization &#8211; is basically a series of attempts to answer that simple question.</p>
<p>What have I learned?</p>
<p>The first thing I would say is that it remains a difficult question to answer and we shouldn&#8217;t trivialize it by saying, &#8220;Just do something, anything!&#8221; </p>
<p>It remains difficult because most would-be changemakers are smart enough to foresee some potential problems. (And if they don&#8217;t anticipate them, they run into these problems sooner rather than later.)</p>
<ol>
<li><strong>Wrong Action</strong><br />They fear they don&#8217;t know enough about an issue to know what solution to champion.  Even worse, they might support the wrong action and make things worse, which is actually quite common.</li>
<p></p>
<li><strong>Little Impact</strong><br />Assuming they&#8217;re doing something constructive to address a problem, they worry they won&#8217;t make much of a difference, that their efforts won&#8217;t amount to a hill of beans.</li>
<p></p>
<li><strong>No Support</strong><br />Finally, they worry about sustainability.  Even if they are doing the right thing and creating real impact, can they really sustain their efforts, given limited resources and all other demands on their time?</li>
</ol>
<p>These are no trivial concerns. </p>
<p>Having mentored hundreds of youth in starting their own social change projects, I encounter and wrestle with these issues all the time.</p>
<p>That&#8217;s why I&#8217;ve come to believe we need to change how we engage new practitioners of social innovation so that they don&#8217;t fall prey (so easily) to the most common mistakes.  We need to shape a new path for &#8220;amateur&#8221; activists, changemakers and social entrepreneurs so that mass engagement can truly mean massive change.</p>
<p>In partnership with the Creative Visions Foundation, I&#8217;ve put together a new road map to help individuals and teams launch new social change initiatives. </p>
<div style="width:425px" id="__ss_7772258"><strong style="display:block;margin:12px 0 4px"><a href="http://www.slideshare.net/CharlesGYF/the-creative-activist-toolkit" title="The Creative Activist Toolkit">The Creative Activist Toolkit</a></strong><object id="__sse7772258" width="595" height="430"><param name="movie" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=creative-activist-110428210616-phpapp02&#038;stripped_title=the-creative-activist-toolkit&#038;userName=CharlesGYF" /><param name="allowFullScreen" value="true"/><param name="allowScriptAccess" value="always"/><embed name="__sse7772258" src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=creative-activist-110428210616-phpapp02&#038;stripped_title=the-creative-activist-toolkit&#038;userName=CharlesGYF" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="595" height="430"></embed></object>
<div style="padding:5px 0 12px">View more <a href="http://www.slideshare.net/">presentations</a> from <a href="http://www.slideshare.net/CharlesGYF">Charles Tsai</a>.</div>
</div>
<p>This new &#8220;Creative Activist Toolkit&#8221; brings together several key best practices that I consider to be essential to social innovation.</p>
<p>In short, they help changemakers avoid three of the most common mistakes in early stages of changemaking, namely:</p>
<ol>
<li><strong>Locking in on ideas too quickly</strong><br />Problem solving requires creativity and to be creative, you need both divergent and convergent thinking. Innovators need to stay open-minded to different possibilities and different solutions before locking in on one.  However, most people feel lucky to come up with just one idea. Afraid they can&#8217;t come up with more, they commit to it too quickly and defend it against any and all critique. Changemakers can do themselves a huge favor by staying open to different solutions and only commit to one when they have to.</li>
<p></p>
<li><strong>Focusing on outputs rather than outcomes</strong><br />What you do (outputs) is different from what difference you make (outcomes). Most people don&#8217;t make this distinction.  They assume the more they tutor, volunteer, fundraise, and lobby, etc., the more impact they&#8217;re making for other people and the environment. So they set goals to maximize their outputs. But social change is ultimately about outcomes &#8211; how people are better off or how the environment is better off. Often, maximizing outcomes is not about doing more but taking different actions. So set goals based on outcomes, not outputs.</li>
<p></p>
<li><strong>Setting unrealistic goals</strong><br />We tend to assume there&#8217;s one ultimate solution to a problem and our job as changemakers is to figure out and implement that one solution. However, that kind of thinking can easily spin out of control. It can lead us to develop solutions that we have no hope of realizing, given our abilities and resources. Instead of scaling down expectations, we scale up: we&#8217;ll raise more money, stretch out the timeline, create a killer app, etc. Without concrete results, momentum and good will are quickly exhausted and one&#8217;s project dies a quiet death. Instead of reaching for the moon, achieve some short-term impact using available resources and use your early success to fuel more ambitious dreams.</li>
</ol>
<p>I don&#8217;t pretend this <em>Creative Activist Toolkit</em> can provide even a fraction of the guidance you&#8217;ll need as changemakers but I hope it makes the journey a bit less intimidating. </p>
<p>And if you&#8217;re still inspired, now what?</p>
<img src="http://feeds.feedburner.com/~r/SocialCreatives/~4/S_wz7sw9TqI" height="1" width="1"/>]]></content:encoded>
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		<title>Living On One Dollar: The Promise of Good Stories</title>
		<link>http://feedproxy.google.com/~r/SocialCreatives/~3/qfi_1TjOv1M/</link>
		<comments>http://socialcreatives.org/2011/04/living-on-one-dollar/#comments</comments>
		<pubDate>Thu, 14 Apr 2011 23:32:09 +0000</pubDate>
		<dc:creator>Charles Tsai</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Solutions]]></category>
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		<guid isPermaLink="false">http://socialcreatives.org/?p=194</guid>
		<description><![CDATA[“Why do you focus on youth?” is a question I get asked from time to time about my work with social entrepreneurs. I was even asked this question by a freshman at UCLA during my recent lecture there on The [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://socialcreatives.org/wp-content/uploads/2011/04/TEDx_corn300dpi.jpg"><img src="http://socialcreatives.org/wp-content/uploads/2011/04/TEDx_corn300dpi.jpg" alt="" title="Living on One Dollar A Day" width="640" height="401" class="aligncenter size-full wp-image-196" /></a><br />
<strong>“Why do you focus on youth?” is a question I get asked from time to time about my work with social entrepreneurs.</strong> I was even asked this question by a freshman at UCLA during my recent lecture there on The Green Generation, which showcased countless examples of young people around the world developing their own solutions to sustainability. Perhaps even youth doubt their own abilities to contribute meaningful change?</p>
<p>In my response, I tend to mention the creativity, passion and idealism of young people I’ve worked with.  But another reason became more clear in recent days in Buenos Aires, Argentina.</p>
<p>I’m here with two students from Claremont McKenna College, Chris Temple and Zach Ingrasci, founders of the project, <a title="Living On One Dollar" href="http://www.livingononedollar.com" target="_blank">Living on One Dollar</a>. They were nominated by Ashoka to speak at <a title="TEDxBuenosAires" href="http://www.tedxbuenosaires.org" target="_blank">TEDxBuenosAires</a>, the largest TEDx event in the world.</p>
<p>In front of 1,300 people, Chris and Zach &#8211; the youngest speakers &#8211; told of how they spent two months in 2010 living in Guatemala on a dollar a day and researched the financial lives of the extreme poor. They brought along two other friends, Sean Leonard and Ryan Christoffersen to document the experience and create weekly videos to distribute through their website and YouTube channel.</p>
<p>They hoped that their own experience of living among the extreme poor and under similar conditions could bring the issue of global poverty closer to their peers &#8211; other American youth.</p>
<p>The gamble paid off.  Their first video caught the attention of YouTube and was featured on its homepage, resulting in more than 400,000 views in one day.</p>
<p>Since coming back, they’ve been focused on putting together their documentary (and going to school).</p>
<p>TEDxBuenosAires marks the first time they are presenting their full story as well as their two month research to a public audience.</p>
<p>As an advisor to their project, I came along to help them prepare their talk. Our hope was that it can be told well (and we’d get a good recording of it) and that their story doesn’t get eclipsed by the Argentinean speakers.</p>
<p>Little did we expect the media frenzy that was to follow.</p>
<p>Argentina’s main national newspaper, Clarin, published a lengthy feature on their project the morning of the event. After the talk, they were immediately surrounded by reporters wanting to interview them for radio, TV, and webcasts. Chris and Zach fielded each interview, sometimes live and sometimes in Spanish, until they became mentally exhausted. That night, we channel surfed in order to catch their various TV appearances.</p>
<p><object width="560" height="349"><param name="movie" value="http://www.youtube.com/v/Bu2YNX8cosI?fs=1&amp;hl=en_US&amp;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Bu2YNX8cosI?fs=1&amp;hl=en_US&amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="349"></embed></object></p>
<p>Watching everything unfold, my one thought was, “Why them?” Why did no other speakers get the kind of coverage they did?</p>
<p>Were they more famous or accomplished? Was it because they were American?  Perhaps it’s because their talk was inspiring but some reporters interviewed them without having even seen their talk.</p>
<p>I think, in the end, it had to do with the simplicity and unexpectedness of their project.  One brief summary &#8211; &#8220;American students living on one dollar a day in Guatemala&#8221; &#8211; and you are promised a good story.</p>
<p>We know the term for this in Hollywood: high-concept.</p>
<p>As much as we want to focus on character, dialogue and storyline, high-concept sells. It gets you funding as well as coverage. Like it or not, the masses are engaged with “What if…” scenarios.</p>
<p>I think the social sector can benefit from more high-concept projects and campaigns, instead of simply relying on the worthiness of causes. If Living on One Dollar can engage the masses to think about global poverty, imagine what can be done with climate change or any of the other Millennium Development Goals, a term few outside the social sector can get excited about. Imagine rescuing “sustainability” from the meaningless abstraction it has become.</p>
<p>But pulling off high-concept projects is not so easy.  I believe you need three essential ingredients:</p>
<ol>
<li><span style="color: #ff6600;"><strong>Experiential learning.</strong></span><br />
Someone has to go experience something interesting.  You can’t just bring back knowledge and insights. You have to take part in some drama.</li>
<li><span style="color: #00ccff;"><strong>Risk of failure.</strong></span><br />
The experience can’t be predictable. It has to go beyond what is normally considered to be safe or sensible. Failure should be possible, even likely.  As Chris acknowledged, “The plan wasn’t perfect, but we didn’t want perfection to stand in the way of action.”</li>
<li><strong><span style="color: #ff0000;">Great media.</span></strong><br />
You have to take us there, especially through video. You have to help us live through the experience with you (as much as you can).</li>
</ol>
<p>For all these reasons, I believe youth are more likely than other groups to bring high-concept stories to our most critical challenges. Today’s youth are naturally high-concept. Look at what Invisible Children did for the civil war in Uganda. Look at what Darius Goes West did for Duchenne muscular dystrophy, a condition few had heard of before.</p>
<p>Of course, the real promise of good stories is that they can deliver meanginful impact and change lives.</p>
<p>Chris and Zach want to use their film to support other young social entrepreneurs, tell their stories and spread their solutions to poverty. Perhaps you can help them find that perfect ending.</p>
<img src="http://feeds.feedburner.com/~r/SocialCreatives/~4/qfi_1TjOv1M" height="1" width="1"/>]]></content:encoded>
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		<title>What Video Games Can Teach Us</title>
		<link>http://feedproxy.google.com/~r/SocialCreatives/~3/jekS524XfRk/</link>
		<comments>http://socialcreatives.org/2011/02/what-video-games-can-teach-us/#comments</comments>
		<pubDate>Fri, 04 Feb 2011 17:36:40 +0000</pubDate>
		<dc:creator>Charles Tsai</dc:creator>
				<category><![CDATA[ChangeModels]]></category>
		<category><![CDATA[Solutions]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://socialcreatives.org/?p=182</guid>
		<description><![CDATA[Similar to Seth Priebatsch&#8217;s talk on game dynamics, Tom Chatfield studies the exploding popularity of video games and tries to draw some key lessons on human engagement. In short, video games can be so addictive because they&#8230; use experience bars [...]]]></description>
			<content:encoded><![CDATA[<p>Similar to <a href="http://socialcreatives.org/2011/01/trigger-behavior-change-with-game-dynamics/" target="_blank">Seth Priebatsch&#8217;s talk</a> on game dynamics, Tom Chatfield studies the exploding popularity of video games and tries to draw some key lessons on human engagement.</p>
<p>In short, video games can be so addictive because they&#8230;</p>
<ul>
<li>use experience bars to measure your progress</li>
<li>set multiple long and short-term goals</li>
<li>reward effort</li>
<li>provide rapid, frequent and clear feedback</li>
<li>integrate elements of uncertainty</li>
<li>create windows of enhanced attention</li>
<li>and involve other people</li>
</ul>
<p>Social innovators are beginning to pay more and more attention to games as they develop their solutions and change models.</p>
<p>It will be interesting to see gaming&#8217;s influence on social entrepreneurship in the years to come.</p>
<p><object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/KyamsZXXF2w?fs=1&amp;hl=en_US&amp;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/KyamsZXXF2w?fs=1&amp;hl=en_US&amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object></p>
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		<title>Trigger Behavior Change with Game Dynamics</title>
		<link>http://feedproxy.google.com/~r/SocialCreatives/~3/upXuceZwXic/</link>
		<comments>http://socialcreatives.org/2011/01/trigger-behavior-change-with-game-dynamics/#comments</comments>
		<pubDate>Tue, 18 Jan 2011 07:16:47 +0000</pubDate>
		<dc:creator>Charles Tsai</dc:creator>
				<category><![CDATA[ChangeModels]]></category>
		<category><![CDATA[Solutions]]></category>
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		<guid isPermaLink="false">http://socialcreatives.org/?p=174</guid>
		<description><![CDATA[Human beings are not rational actors. We rarely make decisions based on logic alone. That&#8217;s why social change can be so frustratingly complex. People won&#8217;t act even if their own well-being is at stake. That&#8217;s why social innovators have learned [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Human beings are not rational actors. We rarely make decisions based on logic alone. That&#8217;s why social change can be so frustratingly complex. People won&#8217;t act even if their own well-being is at stake.</strong></p>
<p>That&#8217;s why social innovators have learned to look to neuroscience and psychology for pointers. Some key insights into human behavior have shown up in games people play &#8211; online and offline.</p>
<p>To learn how to effect change, we need to learn &#8220;game dynamics&#8221; and how to use them.</p>
<p>Seth Priebatsch gives us an entertaining preview in his talk at TEDxBoston.</p>
<p><object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/Yn9fTc_WMbo?fs=1&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Yn9fTc_WMbo?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object></p>
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		<title>Top 10 Mistakes in Behavior Change</title>
		<link>http://feedproxy.google.com/~r/SocialCreatives/~3/bE7A0vxqWj4/</link>
		<comments>http://socialcreatives.org/2011/01/top-10-mistakes-in-behavior-change/#comments</comments>
		<pubDate>Mon, 10 Jan 2011 02:20:08 +0000</pubDate>
		<dc:creator>Charles Tsai</dc:creator>
				<category><![CDATA[ChangeModels]]></category>
		<category><![CDATA[Solutions]]></category>

		<guid isPermaLink="false">http://socialcreatives.org/?p=171</guid>
		<description><![CDATA[When developing solutions or establishing change models (your formula for change), social entrepreneurs need to appreciate the mystery that is human behavior. We don&#8217;t always behave rationally, predictably or in response to newly-acquired information. Stanford University&#8217;s Persuasive Tech Lab puts [...]]]></description>
			<content:encoded><![CDATA[<p><strong>When developing solutions or establishing change models (your formula for change), social entrepreneurs need to appreciate the mystery that is human behavior. We don&#8217;t always behave rationally, predictably or in response to newly-acquired information.</strong></p>
<p>Stanford University&#8217;s Persuasive Tech Lab puts forward this list of the Top 10 Mistakes in Behavior Change.  Consider each one carefully and evaluate your solution and model according to this list.</p>
<div style="width:425px" id="__ss_6401325"><strong style="display:block;margin:12px 0 4px"><a href="http://www.slideshare.net/captology/stanford-6401325" title="Top 10 Mistakes in Behavior Change">Top 10 Mistakes in Behavior Change</a></strong><object id="__sse6401325" width="425" height="355"><param name="movie" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=top10mistakesbehaviorchange-bjfoggv3-101229143325-phpapp02&#038;stripped_title=stanford-6401325&#038;userName=captology" /><param name="allowFullScreen" value="true"/><param name="allowScriptAccess" value="always"/><embed name="__sse6401325" src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=top10mistakesbehaviorchange-bjfoggv3-101229143325-phpapp02&#038;stripped_title=stanford-6401325&#038;userName=captology" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="355"></embed></object>
<div style="padding:5px 0 12px">View more presentations from <a href="http://www.slideshare.net/captology">Persuasive Technology Lab at Stanford</a>.</div>
</div>
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		<title>Business Model Competition</title>
		<link>http://feedproxy.google.com/~r/SocialCreatives/~3/hzwOcQMmZYg/</link>
		<comments>http://socialcreatives.org/2011/01/business-model-competition/#comments</comments>
		<pubDate>Wed, 05 Jan 2011 02:38:56 +0000</pubDate>
		<dc:creator>Charles Tsai</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Competitions]]></category>

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		<description><![CDATA[When thinking about sustaining change, start by thinking about &#8220;business models&#8221; rather than &#8220;business plans.&#8221; Why? Social innovators tend to deal with unknown customers and unknown markets. When dealing with so many unknowns, you need to prove your business model [...]]]></description>
			<content:encoded><![CDATA[<p><strong>When thinking about sustaining change, start by thinking about &#8220;business models&#8221; rather than &#8220;business plans.&#8221; Why? Social innovators tend to deal with unknown customers and unknown markets.</strong></p>
<p>When dealing with so many unknowns, you need to prove your business model before writing any business plans. This methodology, pioneered by Steven Blank, is taking hold at various business schools.</p>
<p>To focus entrepreneurs&#8217; attention on models rather than plans, they&#8217;re holding their first Business Model Competition, with $50,000 in prizes.</p>
<p>To qualify, enter by January 10, 2011.  More info <a href="http://www.businessmodelcompetition.com/index.html" target="_blank">here</a>.</p>
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