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	<title>Software Creation Mystery</title>
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		<title>Achieving Top Mental Performance for Software Developers</title>
		<link>https://softwarecreation.org/2012/achieving-top-mental-performance-for-software-developers/</link>
		
		<dc:creator><![CDATA[Andriy Solovey]]></dc:creator>
		<pubDate>Sat, 15 Sep 2012 23:22:38 +0000</pubDate>
				<category><![CDATA[People]]></category>
		<category><![CDATA[Productivity]]></category>
		<category><![CDATA[Skills]]></category>
		<guid isPermaLink="false">http://softwarecreation.org/?p=304</guid>

					<description><![CDATA[Do you want to get all your tasks done fast and furious? Shore up your spectacular software development work with this post! The Imperfect Brain Lets start with the brain – the most important organ for software development work (I would be surprised if you have even more important organ for this job). This biological [&#8230;]]]></description>
										<content:encoded><![CDATA[
<p>Do you want to get all your tasks done fast and furious? Shore up your spectacular software development work with this post!</p>
<p>
    <img fetchpriority="high" decoding="async" class="alignnone  wp-image-387" title="Top Performance" src="https://softwarecreation.org/wp-content/uploads/2012/09/olympics-judo.jpg" alt="" width="635" height="464" />
  </p>
<h3 dir="ltr">The Imperfect Brain</h3>
<p>Lets start with the brain – the most important organ for software development work (I would be surprised if you have even more important organ for this job). This biological tool, composed from 100 billion of neurons and many legacy structures inherited from worms, reptiles, mammals and other animals, is not really perfect for programming tasks.</p>
<p>
    <img decoding="async" class="alignnone size-full wp-image-394" title="confused brain" src="https://softwarecreation.org/wp-content/uploads/2012/09/homer-simpson-any-key.jpg" alt="" width="400" height="300" /><br />
    <br />
    I think I know – you want to have between ears obedient powerful and reliable machine like the shiny new computer on your desk that crunches tasks with the highest performance without taking breaks, emotional drops and losses of attention.
  </p>
<p>Unfortunately, our brain reminds more an old computer that barely runs your development activities competing with other processes for limited memory and processing resources on the top of overloaded unstable Brain OS.</p>
<p>Yes, writing software is not easy and not the most important biological mission for your busy brain. It is difficult to achieve top mental performance for your tasks, especially, if you are just doing your daily job and not writing the next Facebook in your basement.</p>
<p>How can we still squeeze good performance from our programmer’s favorite organ?</p>
<h3 dir="ltr">Problem definition</h3>
<p>
    <strong>Goal:</strong><br />
    Great mental performance for development tasks
  </p>
<p>
    <strong>Desirable Condition:</strong><br />
    Focused &amp; Productive Brain
  </p>
<p>
    <strong>Main obstacles</strong>
  </p>
<ol>
<li>
      <strong>Unclear goals</strong> – brain confusion with lack of certain direction and understanding what to do
    </li>
<li>
      <strong>Dissipated Time</strong> – absence of dedicated committed time for the task opens rich possibilities to avoid hard work and procrastinate.
    </li>
<li>
      <strong>Multi-tasking</strong> – running several activities in the same time significantly drops your IQ.
    </li>
<li>
      <strong>Insufficient energy</strong> – tired, emotionally overwhelmed or indifferent brain is not productive at all
    </li>
<li>
      <strong>Distractions</strong> – frequent interruptions do not allow to immerse into the task
    </li>
<li>
      <strong>Mismatching task</strong> – too boring or challenging tasks prevent full brain engagement
    </li>
<li>
      <strong>Brain overload</strong> &#8211; complex, dull or voluminous information inhibits your brain operational abilities.
    </li>
</ol>
<p>
    <img decoding="async" class="alignnone size-full wp-image-388" title="Compare poor and top performance" src="https://softwarecreation.org/wp-content/uploads/2012/09/performance-compare.png" alt="" width="600" height="500" />
  </p>
<p>There are three elements of your performance</p>
<ol>
<li>
      <strong>Tasks</strong> – what should be done.
    </li>
<li>
      <strong>Time</strong> – how long and what way you work on your tasks.
    </li>
<li>
      <strong>Mind</strong> – mental energy and abilities to get tasks done.
    </li>
</ol>
<p><span id="more-304"></span></p>
<h3 dir="ltr">How to become Top Performance Master</h3>
<p>
    <img loading="lazy" decoding="async" class="alignnone size-full" title="Become the Master of Top Mental Performance" src="https://softwarecreation.org/wp-content/uploads/2012/09/Performance-master.png" alt="" width="500" height="700" />
  </p>
<h4 dir="ltr">A. Master of Tasks – Know Your Goals and Choose Tasks Wisely</h4>
<blockquote>
<p style="text-align: right;">
      “The secret of getting ahead is getting started. The secret of getting started is breaking your complex overwhelming tasks into small manageable tasks, and then starting on the first one.”<br />
      <br />
      -Mark Twain
    </p>
</blockquote>
<p>Tasks define your work and results. Your performance and reputation (and quality of life in general) ultimately depends on tasks you chose. Make wise choice – you can work hard long time and achieve little or get amazing results in the short time.</p>
<p>Important considerations:</p>
<ol>
<li>
      <strong>Know your goals, priorities and abilities</strong> – what you want and can achieve in reality. &nbsp;Focus on the most important high return goals and tasks. Put away low priority stuff – don’t waste your time and valuable energy. &nbsp;Delegate what possible to others.
    </li>
<li>
      <strong>Design your work for high speed?</strong> Break down goals to small and tangible tasks that have clear outcome and can be done in less than 30 minutes. Avoid working on big uncertain scary tasks that cause fear, disorientation and stomach upset.
    </li>
<li>
      <strong>Choose to work with ready tasks.</strong> Avoid bottlenecks or waiting – have all information and tools ready, otherwise postpone an unready task and prepare ground for subsequent triumphal completion.
    </li>
<li>
      <strong>Keep backlog</strong> for all stuff that you should do later to free your brain from worries about forgetting and let it focus on immediate tasks. Use systems as <a href="http://en.wikipedia.org/wiki/Getting_Things_Done">GTD</a><br />
      or<br />
      <a href="http://www.personalkanban.com/pk/personal-kanban-101/">Kanban</a> to manage your mental tasks backlog.
    </li>
</ol>
<p>In short, be pragmatic to be fast and furious – work on important stuff and avoid working on tasks which are not ready, big, uncertain, mismatch your abilities and can be delayed or avoided.</p>
<h4 dir="ltr">B. Master of Time – Run Powerful Sprints</h4>
<p>Time is the most precious and elusive element of your performance. You won’t get much done when time is insufficient or used poorly.</p>
<p>Important considerations:</p>
<ol>
<li>
      <strong>Plan and prioritize first</strong> to establish clear path for achieving your goals. Beware – planning uses a lot of energy and meet serious resistance from the brain.
    </li>
<li>
      <strong>Start with the most important tasks!</strong> Your best quality thinking lasts only for a limited time.
    </li>
<li>
      <strong>Schedule and commit time for the sprints.</strong> Have enough dedicated time to accomplish something meaningful, but keep sprints short to avoid running out of energy and interest.
    </li>
<li>
      <strong>Do one conscious active task at a time.</strong> Brain has very limited working memory and processing capacity (about 4 items). Multitasking seriously reduce your IQ and performance as brain can work only in the serial mode.
    </li>
<li>
      <strong>Start your sprint on the full power</strong> and eagerly run until the end of your committed time. Put yourself in the <strong>champion mindset</strong> to achieve your goals. Forget about everything else and run, run, run…
    </li>
</ol>
<p>
    According a recent <a href="http://www.johndcook.com/blog/2012/08/09/poincare-biography/">biography</a> of Henri Poincar&eacute;,
  </p>
<blockquote>
<p dir="ltr">Poincar&eacute; … worked regularly from 10 to 12 in the morning and from 5 till 7 in the late afternoon. He found that working longer seldom achieved anything …</p>
<p dir="ltr">Poincar&eacute; made tremendous contributions to math and physics. His two-hour work sessions must have been sprints, working with an intensity that could not be sustained much longer.</p>
</blockquote>
<h4 dir="ltr">C. Master of Focus – Remove All Distractions</h4>
<p>Distractions kill your performance. Be serious about your time – don’t let others and yourself to spoil, skip or delay your committed time. Remove distractions to keep your powerful sprint.</p>
<p>Important considerations:</p>
<ol>
<li>
      <strong>Commit to the task and sprint time</strong> and nothing else – don’t give chances for your social curious easy-to-distract brain to engage in any unrelated but tempting activities.
    </li>
<li>
      <strong>Isolate</strong>. Turn off phone, Internet, Facebook, Twitter, news – cut your connections to the World, friends and colleagues (exception is <a href="http://en.wikipedia.org/wiki/Pair_programming">Pair Programming</a>).
    </li>
<li>
      <strong>Recognize and remove distraction early</strong> – internal (dreams, stress) and external (interruptions).
    </li>
<li>
      <strong>Take unrelated pressure off</strong> – concentrate on work and leave all troubles far away.
    </li>
</ol>
<h4 dir="ltr">D. Master of Energy – Charge Yourself</h4>
<p>Thinking is an energy hungry process. You need a lot of energy and fresh brain to think well. In addition, you need high level of arousal and pull to achieve the top mental performance.</p>
<p>Important considerations:</p>
<ol>
<li>
      <strong>Clear mind</strong>  – strive for empty fresh ready brain before starting a sprint.
    </li>
<li>
      <strong>Entice yourself</strong>  – bribe yourself or adjust perspective to make tasks appear interesting, exciting and alluring.
    </li>
<li>
      <strong>Scare yourself</strong> – start adrenaline rush (with reasonable level of stress or fear) – why the task is important and threatening if not finished.
    </li>
<li>
      <strong>Watch the time limit</strong> – keep pushing to finish within allocated time
    </li>
</ol>
<h4 dir="ltr">E. Master of Flow – Achieve Peak Mental Activity</h4>
<p>
    <a href="http://en.wikipedia.org/wiki/Flow_(psychology)">Flow</a> is a mental state when you is fully immersed in a feeling of energized focus, full involvement, and success in the process of the activity
  </p>
<p>Flow state is not spontaneous – few conditions should be in place:</p>
<ol>
<li>
      <strong>Clear set of goals</strong> – adding direction and structure to the tasks
    </li>
<li>
      <strong>Skills should match challenges</strong> – task is not too boring or challenging, just right to have confidence and interest
    </li>
<li>
      <strong>Clear and immediate feedback</strong> – helps to adjust performance to stay in the flow state and keep moving in the right direction
    </li>
</ol>
<p>Therefore, the ideal task for programmers should</p>
<ul>
<li>
      have clear <em>challenging end-state</em> reflected in a working piece of software (verified by unit test, user interface or other means)
    </li>
<li>
      done in <em>small steps</em> as you should <em>continuously learn</em> what works and correct approach
    </li>
</ul>
<h4 dir="ltr">F. Master of Thinking – Use Right and Left Brains Right</h4>
<p>Simplify and structure information for left brain and load right brain with visuals. Minimize exhausting brain work to maximize performance.</p>
<p>Important considerations:</p>
<ol>
<li>
      <strong>Operate in small chunks.</strong> Brain has the limit on the number of concepts it can hold and manipulate in working memory (3-4). Ideally, you want to work only with the few most important ideas.
    </li>
<li>
      <strong>Keep focus on core problems</strong> – identify what is out of scope, too difficult or not ready for processing to avoid wasting your brain energy.
    </li>
<li>
      <strong>Work with simple concepts</strong> – your mind will operate better if you reduce complex ideas to just few simple.
    </li>
<li>
      <strong>Write down and visualize ideas?</strong> Interact with information, do not store – overcome mental and processing limitations.Turn on your right brain intuition, visual and parallel processing capabilities.
    </li>
</ol>
<h4 dir="ltr">G. Master of Control – Monitor, Maintain and Improve Your Mental Performance</h4>
<p>You have to put special effort to sustain top performance for a series of day sprints.</p>
<p>Important considerations:</p>
<ol>
<li>
      <strong>Pay attention to your mind</strong> – what you think, emotions, stress, level of energy, fatigue. Should you stop, reset or change direction? Correct how you work to return to performant focused state.
    </li>
<li>
      <strong>Stay fresh</strong>  during several sprints. Mix heavy with easy or completely different mental activities – to get rest and recharge. A new kind of task can raise interest and spark energy again.
    </li>
<li>
      <strong>Have mental breaks</strong> when necessary. Keep control – do not over relax or overburn yourself too much.
    </li>
</ol>
<p>
    <strong>Learn yourself and improve your task execution system</strong>
  </p>
<ol>
<li>Learn how to focus better on hard (mentally demanding) tasks</li>
<li>Increase performance on repeating tasks, consider automation</li>
<li>Reflect, review, regroup frequently</li>
</ol>
<h3 dir="ltr">Final Thoughts</h3>
<p>
    <img loading="lazy" decoding="async" class="alignnone size-full" title="the elements of top mental performance " src="https://softwarecreation.org/wp-content/uploads/2012/09/performance-elements.png" alt="" width="300" height="300" />
  </p>
<p>Controlling your powerful, but unruly brain and simultaneously managing external world demands is really hard. But this is the way to achieve Top Mental Performance &amp; Great Results with three key elements – Tasks, Time and Mind</p>
<blockquote>
<p>Fortune favors the prepared mind. &nbsp;&#8211; Louis Pasteur</p>
</blockquote>
<h4>Resources</h4>
<div class="left">
<a class="noborder"  href="http://www.amazon.com/gp/product/0061771295/ref=as_li_tf_il?ie=UTF8&#038;camp=1789&#038;creative=9325&#038;creativeASIN=0061771295&#038;linkCode=as2&#038;tag=softwcreatmys-20"><img decoding="async" border="0" src="http://ws.assoc-amazon.com/widgets/q?_encoding=UTF8&#038;ASIN=0061771295&#038;Format=_SL160_&#038;ID=AsinImage&#038;MarketPlace=US&#038;ServiceVersion=20070822&#038;WS=1&#038;tag=softwcreatmys-20" ></a><img loading="lazy" decoding="async" src="http://www.assoc-amazon.com/e/ir?t=softwcreatmys-20&#038;l=as2&#038;o=1&#038;a=0061771295" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" />
</div>
<div class="left">
<a class="noborder" href="http://www.amazon.com/gp/product/0061339202/ref=as_li_qf_sp_asin_il?ie=UTF8&#038;camp=1789&#038;creative=9325&#038;creativeASIN=0061339202&#038;linkCode=as2&#038;tag=softwcreatmys-20"><img decoding="async" border="0" src="http://ws.assoc-amazon.com/widgets/q?_encoding=UTF8&#038;ASIN=0061339202&#038;Format=_SL160_&#038;ID=AsinImage&#038;MarketPlace=US&#038;ServiceVersion=20070822&#038;WS=1&#038;tag=softwcreatmys-20" ></a><img loading="lazy" decoding="async" src="http://www.assoc-amazon.com/e/ir?t=softwcreatmys-20&#038;l=as2&#038;o=1&#038;a=0061339202" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" />
</div>
<div style="clear:both">
		</div>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">304</post-id>	</item>
		<item>
		<title>Know What Software Features to Build Next: User Stories, Business Canvas and Market</title>
		<link>https://softwarecreation.org/2012/know-what-software-features-to-build-next-user-stories-business-canvas-and-market/</link>
		
		<dc:creator><![CDATA[Andriy Solovey]]></dc:creator>
		<pubDate>Thu, 17 May 2012 21:50:00 +0000</pubDate>
				<category><![CDATA[Agile]]></category>
		<category><![CDATA[Concepts]]></category>
		<category><![CDATA[Lean Startup]]></category>
		<category><![CDATA[Practices]]></category>
		<category><![CDATA[Process]]></category>
		<guid isPermaLink="false">http://softwarecreation.org/?p=301</guid>

					<description><![CDATA[&#8220;Devoted to Facebook IPO&#8221; Is there any development process that can really increase chances of the software system market success in this uncertain world? Traditionally Project Managers make decisions for the horde of software developers what features should be attacked in the long release. Yes, this approach frees busy developers brains from the mind boggling [&#8230;]]]></description>
										<content:encoded><![CDATA[<p align="right"><em>&#8220;Devoted to Facebook IPO&#8221;</em></p>
<div class="stress">Is there any development process that can really increase chances of the software system market success in this uncertain world?</div>
<div class="stress"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-356" title="any-process" src="https://softwarecreation.org/wp-content/uploads/2012/05/any-process.jpg" alt="" width="640" height="480" /></div>
<p>Traditionally Project Managers make decisions for the horde of software developers what features should be attacked in the long release. Yes, this approach frees busy developers brains from the mind boggling task of thinking about the business. But developers <em>no longer get business context</em> &#8211; why features should be done and what is important for the business. In addition, long releases detach developers from the product market results and <em>inhibit learning and adaptation</em> to the customer needs.</p>
<h3><strong>Agile Development</strong><strong></strong></h3>
<p>Agile fixes these problems with three important practices &#8211; <a href="http://xprogramming.com/xpmag/whatisxp#whole">The Whole Team</a>, <a href="http://xprogramming.com/xpmag/whatisxp#small">Small Releases</a> and <a href="http://www.mountaingoatsoftware.com/topics/user-stories">User Stories</a>. Customers and developers are one team that <em>frequently discuss features face-to-face</em> and create User Stories together. Important User Stories become part of the new release, others go to <a href="http://en.wikipedia.org/wiki/Scrum_(development)#Product_Backlog">Backlog</a>. The team releases features frequently and learn from customer feedback and implementation.</p>
<p><span id="more-322"></span></p>
<div class="inset"><strong>User Story</strong> captures the &#8216;who&#8217;, &#8216;what&#8217; and &#8216;why&#8217; of a requirement in a short simple way from the customer perspective. A user story is a unit of requirement, estimation and planning. It should be testable and fit into a single iteration. Often a user story is broken into programming tasks which describe specific implementation steps.</div>
<p>User Story is <a href="http://www.scrumalliance.org/articles/106-definition-of-done-a-reference">done </a>when it is:</p>
<ul>
<li>Code Complete and <strong>Working</strong></li>
<li>Tested</li>
<li>Accepted by customer</li>
</ul>
<p>Agile is wonderful process! Developers work closely with business providing <em>speed</em>, <em>accurate interpretation</em> of requirements and <em>intellectual contribution</em> (surprise!) in translating business vision and needs into the concrete software system.</p>
<p>The Customer accepts the User Stories at the end of frequent iterations, provides feedback and change future User Stories based on experience with this real working system. In short, the customer steers the direction of the project instead of being a hostage of the unruly slow development machine.</p>
<p>However, one big problem remains &#8211; everything depends on the customer’s ability to get brilliant ideas, correctly read the market and envision what set of features will succeed. Unfortunately, it is almost impossible to get right. Business geniuses (except Steve Jobs), smart analysts or even consumers themselves cannot reliably predict how people would react, what they really need and will like next. And developers can contribute more to the <strong>market discovery</strong> and <strong>quality of business decisions</strong>.</p>
<p><span id="more-301"></span></p>
<h3><strong>Market-oriented Development</strong><strong></strong></h3>
<p>Lean startup movement, Facebook and Toyota  have some interesting ideas that can be applied to the development process and improve chances of software market success.</p>
<div class="inset">
<div class="title"><strong>Facebook </strong><a href="http://www.wired.com/epicenter/2012/02/zuck-letter/"><strong>Hacker Way</strong></a></div>
<p>Hackers try to build the best services over the long term by quickly releasing and learning from smaller iterations rather than trying to get everything right all at once. To support this, we have built a testing framework that at any given time can try out thousands of versions of Facebook. We have the words <strong>“Done is better than perfect”</strong> painted on our walls to remind ourselves to always keep shipping.</p>
<p>Hacking is also an inherently hands-on and active discipline. Instead of debating for days whether a new idea is possible or what the best way to build something is, hackers would rather just prototype something and see what works. There’s a hacker mantra that you’ll hear a lot around Facebook offices: <strong>“Code wins arguments.”</strong></p>
<p align="right">&#8211; Mark Zuckerberg, Facebook CEO</p>
</div>
<div class="inset">
<div class="title"><strong>Toyota Production System </strong></div>
<p>All we are doing is looking at the time line from the moment the customer give us an order to the point when we collect the cash. And we are reducing that time line by removing the non-value-added wastes.</p>
<p align="right">&#8211; Taiichi Ohno, founder of TPS</p>
</div>
<div class="inset">
<div class="title"><strong>Lean startup</strong></div>
<p>The fundamental activity of a startup is to turn ideas into products, measure how customers respond, and then learn whether to pivot or persevere. All successful startup processes should be geared to accelerate that feedback loop.</p>
<p align="right">&#8211; Eric Ries, <a href="http://theleanstartup.com/">Lean Startup</a></p>
</div>
<p><strong>Market-oriented Development </strong>has three distinctive characteristics:</p>
<ol start="1">
<li>Requirements goal is to maximize learning, reduce risks and uncertainty</li>
<li>Build-Measure-Learn Feature Cycle</li>
<li>Delivery Mechanism &#8211; Continuous Deployment and Flow</li>
</ol>
<h3><strong>1. Requirements &#8211; Business Model Canvas and Customer Development</strong><strong></strong></h3>
<blockquote>
<p>Maximize learning (about what’s riskiest) per unit time. Systematically eliminate risks.</p>
<p align="right">&#8211; Ash Maurya, Running Lean</p>
</blockquote>
<p>Your software system carries more than just technical risks:</p>
<ul>
<li>product risk &#8211; do you solve right problem in right way?</li>
<li>customer risk &#8211; do you know who has the problem and how approach them?</li>
<li>market risk &#8211; can you build effective business and make money?</li>
</ul>
<p>Each software system feature (reflected in User Story) has similar risks on the smaller scale. Every new feature is an attempt to improve software system and business. The process should breed successful and eliminate failing features.</p>
<p><a class="noborder" href="http://www.businessmodelgeneration.com/"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-359" title="Business Model Canvas" src="https://softwarecreation.org/wp-content/uploads/2012/05/Business_Model_Canvas.png" alt="" width="640" height="427" /></a></p>
<p><strong>Business Model Canvas</strong> is an excellent source of requirements  &#8211; define areas of risks and opportunities to focus on what features should be built next.</p>
<div class="inset">
<div class="title"><a href="http://www.businessmodelgeneration.com/canvas">Business Model Canvas</a> (or <a href="http://leancanvas.com/">Lean Canvas</a>)</div>
<p>The Business Model Canvas is a strategic management template for developing new or documenting existing business models. It is a visual chart with elements describing a firm&#8217;s value proposition, infrastructure, customers, and finances. It assists firms in aligning their activities by illustrating potential trade-offs.</p>
</div>
<p>Another great source of requirements is Steve Blank’s <a href="http://steveblank.com/2012/03/29/nail-the-customer-development-manifesto/">Customer Development</a> process that helps to discover, validate and create customer’s needs.</p>
<p>The initial result is <strong>Minimum Viable Product</strong> (MVP) described with User Stories. Developers help to cross a bridge between business models and feasible technical implementation to form MVP.</p>
<div class="inset">
<div class="title"><a href="http://www.startuplessonslearned.com/2009/08/minimum-viable-product-guide.html">Minimal Viable Product</a></div>
<p>The minimum viable product is that version of a new product which allows a team to collect the maximum amount of <a href="http://www.startuplessonslearned.com/2009/04/validated-learning-about-customers.html">validated learning about customers</a> with the least effort.</p>
</div>
<div class="stress"><strong>Mental Shift:</strong> <em>Each Feature should improve a business model or increase learning about it.</em></div>
<h3><strong>2. Build &#8211; Measure &#8211; Learn Feature Cycle</strong><strong></strong></h3>
<p>Selected User Stories are transformed into <strong>Minimum Marketable Feature </strong>(MMF) for the release.</p>
<div class="inset">
<div class="title"><strong>Minimum Marketable Feature</strong> (from <a href="http://www.softwarebynumbers.org/">Software By Numbers</a> with their <a href="http://en.wikipedia.org/wiki/Incremental_funding_methodology">Incremental Funding Methodology</a>)</div>
<p>MMF must provide significant value to the customer. We use the term &#8220;marketable&#8221; to describe this concept. However, value can be measured in many ways, such as revenue generation, cost savings, competitive differentiation, brand-name projection, and enhanced customer loyalty. Even this list is by no means exclusive, as true value can only be defined within the context of the proposed project and measured by the organization developing the software.</p>
</div>
<p><strong>Use </strong><a href="http://en.wikipedia.org/wiki/Scientific_method"><strong>Scientific Method</strong></a><br />
Build features as experiments in proving <strong>hypothesis</strong>. An experiment is valid when you can definitely measure if hypothesis has <em>succeeded or failed</em>.</p>
<p><strong>Follow Build-Measure-Learn Cycle</strong><br />
<a class="noborder" href="http://theleanstartup.com"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-352" title="Build-Measure-Learn Cycle" src="https://softwarecreation.org/wp-content/uploads/2012/05/lean-cycle.jpg" alt="" width="600" height="388" /></a></p>
<p><a class="photocredit" href="http://theleanstartup.com/">theleanstartup.com</a></p>
<h4><em>MMF Extended Lifecycle:</em><strong></strong></h4>
<ol>
<li><strong>Generate ideas</strong> (Theory) with Business Model Canvas and Customer Development &#8211; feature should improve business or increase learning</li>
<li><strong>Survey</strong> (before development) &#8211; what are feature chances of acceptance and success (customer interview, surveys, marketing site traps for potential users)</li>
<li><strong>Build Feature as Hypothesis</strong> avoiding expensive and long effort. Technology is not so important at this stage &#8211; inefficient or even manual solutions are ok.</li>
<li><strong>Probe </strong>(run experiment) with
<ul>
<li>beta testing</li>
<li><a href="http://www.sensible.com/rsme.html">usability testing</a></li>
<li>flip feature for a limited group</li>
<li>A/B testing</li>
<li>internal / close preview</li>
</ul>
</li>
<li><strong>Measure market success</strong> (validate with users, use analytics, get feedback, do <a href="http://52weeksofux.com/post/646711369/cohort-analysis-measuring-engagement-over-time">cohort analysis</a>)
<ul>
<li>If no clear market success (traction, positive feedback) &#8211; hypothesis is not confirmed, refine it</li>
<li>Outcome: <a href="http://www.startuplessonslearned.com/2009/04/validated-learning-about-customers.html">validated learning</a> &#8211; the feature is marketable!</li>
</ul>
</li>
<li><strong>Release</strong> (marketable feature) to wide audience</li>
<li><strong>Adopt and Scale</strong> &#8211; make the feature reliable part of the core product</li>
<li><strong>Monitor and Optimize</strong> &#8211; improve quality and performance of the feature</li>
<li><strong>Improve feature </strong>and continue evaluating
<ul>
<li>Is it still good, marketable and usable?</li>
<li>Does it still confirm to <a href="http://en.wikipedia.org/wiki/Pareto_principle">80/20 rule</a>?</li>
<li>Does it escape over-complication and bloating after rounds of improvements?</li>
<li>Should it be replaced with something better and new?</li>
</ul>
</li>
</ol>
<p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-366" title="Software Feature Cycle" src="https://softwarecreation.org/wp-content/uploads/2012/05/Feature-Cycle.png" alt="" width="600" height="600" /></p>
<p>MMF is <strong>done</strong> when it is :</p>
<ul>
<li>Code complete and Working</li>
<li>Tested</li>
<li>Accepted by customer</li>
<li><strong>Proved to be Marketable</strong> &#8211; users want and like this feature, and it can bring money / increase value</li>
</ul>
<p>The Market-oriented Developers should target in parallel three completely different goals:</p>
<ol>
<li><strong>Traditional </strong>&#8211; design a solid system and lay stable foundation for the system expansion and usage</li>
<li><strong>Agile </strong>&#8211; build a simple optimal system that can be adapted for the future changes</li>
<li><strong>Market </strong>&#8211; create a minimum quick solution to prove viability of feature early and reduce product, customer and market risks. Be ready to radically change or scrap unsuccessful features.</li>
</ol>
<p>Developers work with two types of features: <strong>Hypothesis </strong>and <strong>Core </strong>(proved by market). As a result two kinds of development activity streams run in parallel</p>
<ul>
<li>Form <strong>stable core</strong> for proven features &#8211; high quality, refactored and optimized</li>
<li>Build<strong> isolated hypothetical features</strong> with options to flip or remove completely (without consequences). Lower quality and shortcuts are acceptable. The main goal is to prove the feature with minimal effort and system disturbance.</li>
</ul>
<div class="stress"><strong>Mental Shift:</strong> A n<em>ew feature is a <strong>Hypothesis </strong>about solution that should pass Ultimate Marketability Test to become Core.</em></div>
<h3>3. Delivery Mechanism &#8211; Continuous Deployment and Flow</h3>
<blockquote>
<p>Startups that succeed are those that manage to iterate enough times before running out of resources. Time between these iterations is fundamental.</p>
<p style="text-align: right;">&#8211; Ash Maurya, Running Lean</p>
</blockquote>
<div class="inset">
<div class="title"><strong><a href="http://www.informit.com/articles/article.aspx?p=1829417">Continuous Deployment</a> </strong>is a practice of releasing software continuously throughout the day — in minutes versus days, weeks, or months. Features are released as soon as they are done.</div>
<p>Continuous Deployment is built on continuous flow techniques that were developed at Toyota. Continuous flow has been shown to boost productivity by rearranging manufacturing processes so that products are built end to-end, one at a time, versus the more prevalent batch-and-queue approach. The goal is to eliminate waste. The biggest waste in manufacturing is created from having to transport products from one place to another. The biggest waste in software is created from waiting for software as it moves from one state to another: waiting to code, waiting to test, waiting to deploy. Reducing or eliminating these wait times leads to faster iterations, which is the key to success.</p>
<p style="text-align: right;">&#8211; Ash Maurya, Running Lean</p>
</div>
<p>The software team that practice Continuous Deployment should be disciplined, professional and focused. Developers work in <em>advanced mode</em> &#8211; frequently release a system woven from features on different life stages instead of rarely releasing big slumps of monolithic frozen codebase.</p>
<h4>The Flow</h4>
<p><strong>Input</strong></p>
<ul>
<li>Business Model Hypotheses</li>
<li>Core Feature Improvements</li>
</ul>
<p><strong>1. Develop</strong></p>
<ul>
<li>Build in <strong>small batches</strong> &#8211; less disruption, easier to swallow</li>
<li>Reduce <strong>work in progress</strong> &#8211; focus on features that can be completed and released in short time (otherwise reduce feature scope)</li>
<li>Eliminate <strong>waste </strong>&#8211; keep only value-added code and activities</li>
</ul>
<p><strong>2. Test </strong></p>
<ul>
<li>QA is the part of the development process, not a separate phase</li>
<li>Automated Testing and Continuous Integration are core mandatory practices</li>
<li><a href="http://www.toyota-global.com/company/vision_philosophy/toyota_production_system/jidoka.html">Jidoka</a> &#8211; no failing tests, zero defect totlerance &#8211; stop and fix if a problem arises</li>
</ul>
<p><strong>3. Deploy </strong></p>
<ul>
<li>One click deployment and rollback</li>
<li>Feature flipper system (e.g. <a href="http://code.flickr.com/blog/2009/12/02/flipping-out/">Flickr</a>, <a href="http://www.quora.com/Facebook-Engineering/How-does-Facebooks-Gatekeeper-service-work">Facebook Gatekeeper</a>)</li>
<li>Integrated Operations and Development &#8211; both teams are part of the whole process from requirements to launch</li>
</ul>
<p><strong>4. Monitor </strong></p>
<ul>
<li>Build a Signal System that detects, alerts and recovers software system from errors</li>
<li><a href="http://lssacademy.com/2009/02/13/genchi-genbutsu-do-you-really-understand-it/">Genchi Genbutsu</a> &#8211; Go and See -thoroughly and objectively understand problem before making decisions</li>
<li><a href="https://softwarecreation.org/2009/how-to-rescue-failing-software-projects-toyota-way/">Remove root causes</a> &#8211; tolerate unexpected problems only once &#8211; use Toyota <a href="http://en.wikipedia.org/wiki/5_Whys">5 whys</a> and <a href="http://en.wikipedia.org/wiki/Kaizen">Kaizen</a>.</li>
</ul>
<p>This delivery mechanism enables <a href="http://www.ashmaurya.com/2009/12/achieving-flow-in-a-lean-startup/">fast product cycles</a> for market validation, refining product and eliminating risks.</p>
<div class="stress"><strong>Mental Shift:</strong> <em>Create lean continuous flow to achieve <a href="http://en.wikipedia.org/wiki/Just_in_time_(business)">just-in-time</a> delivery.</em></div>
<h3><strong>Outcome</strong><strong></strong></h3>
<p>Three mental shifts:</p>
<ol>
<li>Each Feature should improve a business model or increase learning about it.</li>
<li>A new feature is a <strong>Hypothesis </strong>about solution that should pass Ultimate Marketability Test to become Core.</li>
<li>Create lean continuous flow to achieve just-in-time delivery.</li>
</ol>
<p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-363" title="Process Found" src="https://softwarecreation.org/wp-content/uploads/2012/05/planet-found.jpg" alt="" width="640" height="480" /></p>
<p>A market-oriented team goes beyond regular development practices. Developers are not only building good software system focusing on technology, but they are <strong>improving product market chances</strong>, and become active contributors in the quest for <strong>repeatable and scalable business model</strong>.</p>
<p>Isn’t this kind of development the best process for any business?</p>
<h3>Books</h3>
<div class="left"><a class="noborder" href="http://www.amazon.com/gp/product/0307887898/ref=as_li_qf_sp_asin_il?ie=UTF8&amp;tag=softwcreatmys-20&amp;linkCode=as2&amp;camp=1789&amp;creative=9325&amp;creativeASIN=0307887898"><img decoding="async" src="http://ws.assoc-amazon.com/widgets/q?_encoding=UTF8&amp;Format=_SL160_&amp;ASIN=0307887898&amp;MarketPlace=US&amp;ID=AsinImage&amp;WS=1&amp;tag=softwcreatmys-20&amp;ServiceVersion=20070822" alt="" border="0" /></a><img loading="lazy" decoding="async" style="border: none !important; margin: 0px !important;" src="http://www.assoc-amazon.com/e/ir?t=softwcreatmys-20&amp;l=as2&amp;o=1&amp;a=0307887898" alt="" width="1" height="1" border="0" /></div>
<div class="left"><a class="noborder" href="http://www.amazon.com/gp/product/1449305172/ref=as_li_tf_il?ie=UTF8&amp;tag=softwcreatmys-20&amp;linkCode=as2&amp;camp=1789&amp;creative=9325&amp;creativeASIN=1449305172"><img decoding="async" src="http://ws.assoc-amazon.com/widgets/q?_encoding=UTF8&amp;Format=_SL160_&amp;ASIN=1449305172&amp;MarketPlace=US&amp;ID=AsinImage&amp;WS=1&amp;tag=softwcreatmys-20&amp;ServiceVersion=20070822" alt="" border="0" /></a><img loading="lazy" decoding="async" style="border: none !important; margin: 0px !important;" src="http://www.assoc-amazon.com/e/ir?t=softwcreatmys-20&amp;l=as2&amp;o=1&amp;a=1449305172" alt="" width="1" height="1" border="0" /></div>
<div class="left"><a class="noborder" href="http://www.amazon.com/gp/product/0071392319/ref=as_li_tf_il?ie=UTF8&amp;tag=softwcreatmys-20&amp;linkCode=as2&amp;camp=1789&amp;creative=9325&amp;creativeASIN=0071392319"><img decoding="async" src="http://ws.assoc-amazon.com/widgets/q?_encoding=UTF8&amp;Format=_SL160_&amp;ASIN=0071392319&amp;MarketPlace=US&amp;ID=AsinImage&amp;WS=1&amp;tag=softwcreatmys-20&amp;ServiceVersion=20070822" alt="" border="0" /></a><img loading="lazy" decoding="async" style="border: none !important; margin: 0px !important;" src="http://www.assoc-amazon.com/e/ir?t=softwcreatmys-20&amp;l=as2&amp;o=1&amp;a=0071392319" alt="" width="1" height="1" border="0" /></div>
<div class="left"><a class="noborder" href="http://www.amazon.com/gp/product/0984999302/ref=as_li_tf_il?ie=UTF8&amp;tag=softwcreatmys-20&amp;linkCode=as2&amp;camp=1789&amp;creative=9325&amp;creativeASIN=0984999302"><img decoding="async" src="http://ws.assoc-amazon.com/widgets/q?_encoding=UTF8&amp;Format=_SL160_&amp;ASIN=0984999302&amp;MarketPlace=US&amp;ID=AsinImage&amp;WS=1&amp;tag=softwcreatmys-20&amp;ServiceVersion=20070822" alt="" border="0" /></a><img loading="lazy" decoding="async" style="border: none !important; margin: 0px !important;" src="http://www.assoc-amazon.com/e/ir?t=softwcreatmys-20&amp;l=as2&amp;o=1&amp;a=0984999302" alt="" width="1" height="1" border="0" /></div>
<div class="left"><a class="noborder" href="http://www.amazon.com/gp/product/0131407287/ref=as_li_tf_il?ie=UTF8&amp;tag=softwcreatmys-20&amp;linkCode=as2&amp;camp=1789&amp;creative=9325&amp;creativeASIN=0131407287"><img decoding="async" src="http://ws.assoc-amazon.com/widgets/q?_encoding=UTF8&amp;Format=_SL160_&amp;ASIN=0131407287&amp;MarketPlace=US&amp;ID=AsinImage&amp;WS=1&amp;tag=softwcreatmys-20&amp;ServiceVersion=20070822" alt="" border="0" /></a><img loading="lazy" decoding="async" style="border: none !important; margin: 0px !important;" src="http://www.assoc-amazon.com/e/ir?t=softwcreatmys-20&amp;l=as2&amp;o=1&amp;a=0131407287" alt="" width="1" height="1" border="0" /></div>
<div class="left"><a class="noborder" href="http://www.amazon.com/gp/product/0321601912/ref=as_li_tf_il?ie=UTF8&amp;tag=softwcreatmys-20&amp;linkCode=as2&amp;camp=1789&amp;creative=9325&amp;creativeASIN=0321601912"><img decoding="async" src="http://ws.assoc-amazon.com/widgets/q?_encoding=UTF8&amp;Format=_SL160_&amp;ASIN=0321601912&amp;MarketPlace=US&amp;ID=AsinImage&amp;WS=1&amp;tag=softwcreatmys-20&amp;ServiceVersion=20070822" alt="" border="0" /></a><img loading="lazy" decoding="async" style="border: none !important; margin: 0px !important;" src="http://www.assoc-amazon.com/e/ir?t=softwcreatmys-20&amp;l=as2&amp;o=1&amp;a=0321601912" alt="" width="1" height="1" border="0" /></div>
<div class="left"><a class="noborder" href="http://www.amazon.com/gp/product/0470876417/ref=as_li_tf_il?ie=UTF8&amp;tag=softwcreatmys-20&amp;linkCode=as2&amp;camp=1789&amp;creative=9325&amp;creativeASIN=0470876417"><img decoding="async" src="http://ws.assoc-amazon.com/widgets/q?_encoding=UTF8&amp;Format=_SL160_&amp;ASIN=0470876417&amp;MarketPlace=US&amp;ID=AsinImage&amp;WS=1&amp;tag=softwcreatmys-20&amp;ServiceVersion=20070822" alt="" border="0" /></a><img loading="lazy" decoding="async" style="border: none !important; margin: 0px !important;" src="http://www.assoc-amazon.com/e/ir?t=softwcreatmys-20&amp;l=as2&amp;o=1&amp;a=0470876417" alt="" width="1" height="1" border="0" /></div>
<div class="clear"></div>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">301</post-id>	</item>
		<item>
		<title>Raising Software Architecture. 9 Troubles and 3 Answers</title>
		<link>https://softwarecreation.org/2012/raising-software-architecture-9-troubles-and-3-answers/</link>
					<comments>https://softwarecreation.org/2012/raising-software-architecture-9-troubles-and-3-answers/#comments</comments>
		
		<dc:creator><![CDATA[Andriy Solovey]]></dc:creator>
		<pubDate>Sat, 21 Apr 2012 21:40:47 +0000</pubDate>
				<category><![CDATA[Agile]]></category>
		<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Lean Startup]]></category>
		<category><![CDATA[System]]></category>
		<guid isPermaLink="false">http://softwarecreation.org/?p=298</guid>

					<description><![CDATA[The main architecture goal is to strengthen and align system ideas, muscles and structures in areas most impacted by stress, changes and expansion. In short, architecture covers every important aspect of the software system. A good thoughtful software developer is torn apart by conflicting approaches for architecting complex software system: Heavy upfront system design leads [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-300" title="Raising Software Architecture" alt="" src="https://softwarecreation.org/wp-content/uploads/2012/04/RaisingArchitecture.jpg" width="640" height="420" /></p>
<blockquote><p>The main architecture goal is to strengthen and align system ideas, muscles and structures in areas most impacted by stress, changes and expansion.</p></blockquote>
<p>In short, architecture covers <a href="/2012/the-role-of-software-architecture-taming-a-monster/">every important aspect</a> of the software system.</p>
<p>A good thoughtful software developer is torn apart by conflicting approaches for architecting complex software system:</p>
<ol>
<li>Heavy upfront system design leads to rigid, costly and over-engineered solutions</li>
<li>Ignored business and technical perspectives cause business irrelevance or failure</li>
<li>Poor reliability, performance or flaws could kill promising beautiful software system</li>
</ol>
<p>What is the best approach to build a sound and successful system?<br />
<span id="more-298"></span></p>
<h3>Problems</h3>
<p>Let’s consider several architecture challenges that a software team faces during system development.</p>
<ol>
<li><strong>Idealism</strong> (assumed known knowns) – mostly theoretical views, lack of practical experience, illusions. We often exaggerate our intellectual abilities to find right solution theoretically.</li>
<li><strong>Open problems</strong> (known unknowns) – problems or needs without foreseeable solution. These evil inconvenient unknowns could seriously impact the course of the project</li>
<li><strong>Uncertainty</strong> (unknown unknowns) – low predictability of the future in technology, business and Universe. Many good decisions could turn to be wrong after some time.</li>
<li><strong>Over-complication</strong> – <a href="http://en.wikipedia.org/wiki/Overengineering">over-engineering</a> for domain problems because of over-thinking, misunderstanding, lack of information or technical enthusiasm. Over-complication steals development time and increase cost and complexity.</li>
<li><strong>Fragility</strong> – poor system quality (performance, reliability, uptime, security, etc.). Neglecting quality could cost reputation and harm system success.</li>
<li><strong>Complexity</strong> – complex structures, unpredictable behavior and states that turn a system into the Ball of Mud.</li>
<li><strong>Inconsistency</strong> – dissonance of the system approaches and parts; fragmented and incomplete knowledge in heads. Development teams produce incoherent system without coordination of ideas and implementation.</li>
<li><strong>Inertia</strong>&#8211; difficulties to introduce disruptive changes (for business, users, operations). People and established processes resist changes and have inertia that is difficult to overcome.</li>
<li><strong>Misalignment</strong> – with business goals, existing systems, infrastructure. Building a software system without considering business vision, existing IT landscape is the path to disaster.</li>
</ol>
<h3>Three Architecture Answers</h3>
<p>There are 3 useful approaches to Software Architecture that address these challenges:</p>
<ol>
<li>Strategic</li>
<li>Technical</li>
<li>Evolutionary</li>
</ol>
<p><span id="more-298"></span></p>
<h3>1. Strategic Architecture</h3>
<p><em>“Plans are nothing; planning is everything.”</em> – Dwight D. Eisenhower</p>
<p><strong>Question:</strong> What are direction, constraints and external factors?</p>
<p><strong>How:</strong> dedicated architecture group moves ahead of the main development activities to align ideas for business, development, infrastructure and partners.</p>
<p><strong>Attacks challenges</strong></p>
<ul>
<li>Misalignment</li>
<li>Inertia</li>
</ul>
<p><strong><strong> Outcome<br />
</strong></strong>Strategic Architecture defines a system playing field:</p>
<ul>
<li><strong>Vision</strong>: system goals, purpose and desired end-state</li>
<li><strong>Domain</strong>: business needs and problems to solve; describe models and processes</li>
<li><strong>Constraints</strong>: budget, time and resources; acceptable system qualities</li>
<li><strong>IT landscape</strong>: existing infrastructure, required integration with internal and partner systems; standards and API</li>
<li><strong>Coordination</strong>: release planning, deployment and all necessary steps to build and operate successful systems.</li>
</ul>
<p><strong><strong>Approach</strong></strong></p>
<ul>
<li><a href="http://en.wikipedia.org/wiki/Business_Model_Canvas">Business Canvas</a> – strategic tool for business models</li>
<li><a href="http://en.wikipedia.org/wiki/Domain-driven_design">Domain Driven Design</a> – implementation of core business concepts</li>
<li><a href="http://en.wikipedia.org/wiki/Enterprise_architecture">Enterprise Architecture</a> – organizing logic for complex business and IT fields.</li>
</ul>
<h3 dir="ltr">2. Technical Architecture</h3>
<p><em>“Vision without execution is hallucination.”</em> – Thomas A. Edison</p>
<p><strong>Question</strong>: How to build a solid well-engineered system?</p>
<p><strong>How</strong>: Developers predict (based on experience and preliminary information) possible challenges and future requests and implement architecture elements early (system layers, databases, security, caching) keeping system consistent and meeting required system qualities.</p>
<p><strong>Attacks challenges</strong></p>
<ul>
<li>Complexity</li>
<li>Fragility</li>
<li>Inconsistency</li>
</ul>
<p><strong><strong> Outcome<br />
</strong></strong>Technical architecture proactively cares about building an excellent engineering solution:</p>
<ul>
<li><strong>Technology</strong>: technical and development platforms</li>
<li><strong>Organization</strong>: well structured software system, where all elements fit together without excessive dependencies and side effects</li>
<li><strong>System Qualities</strong>: reliability, performance and other quality targets; protection against failures and security threats</li>
<li><strong>Integrity</strong>: consistency in developers heads, their approaches and system implementation</li>
</ul>
<p><strong><strong>Approach</strong></strong></p>
<ul>
<li>Architecture patterns and principles: open-closed, single responsibility, separation of concerns, dependency inversions, etc.</li>
<li>QA; failure and performance testing</li>
<li>Pair Programming, code reviews and threat assessment</li>
</ul>
<h3 dir="ltr">3. Evolutionary Architecture</h3>
<p><em>“In theory there is no difference between theory and practice. In practice there is.”</em> – Yogi Berra</p>
<p><strong>Question</strong>: How to find the most optimal design and adapt the system to unknown?</p>
<p><strong>How</strong>: Architecture emerges as a result of iterative development and refining the system for the most important business needs and optimal design.</p>
<p><strong>Attacks challenges</strong></p>
<ul>
<li>Idealism</li>
<li>Uncertainty</li>
<li>Open problems</li>
<li>Over-complication</li>
</ul>
<p><strong><strong> Outcome<br />
</strong></strong>Evolutionary architecture grows a system by quickly adapting for new discoveries, changes and feedback</p>
<ul>
<li><strong>Quick validation</strong> and refinement of ideas</li>
<li><strong>Optimal design</strong> – well-refactored system based on the best development practices and design principles</li>
<li><strong>Fast learning</strong></li>
</ul>
<p><strong><strong>Approach</strong></strong></p>
<ul>
<li>Agile practices: iterations, refactoring, continuous integration</li>
<li>Start small with end-to-end simple, but working solution and grow based on learning what is needed and important</li>
<li><a href="http://en.wikipedia.org/wiki/Lean_Startup">Lean startup</a> with ideas adaptation and validation</li>
</ul>
<h3 dir="ltr">Selecting right Architecture Mix</h3>
<p>The choice is not what kind of architecture is needed, but what is the right mix</p>
<p><strong><strong><img loading="lazy" decoding="async" class="alignnone size-full wp-image-309" title="Architecture Rose" alt="" src="https://softwarecreation.org/wp-content/uploads/2012/04/ArchitectureRose.png" width="613" height="416" /><br />
</strong></strong></p>
<div dir="ltr">
<table border="1">
<tbody>
<tr>
<td><strong>Context / Approach</strong></td>
<td><strong>Strategic</strong></td>
<td><strong>Technical</strong></td>
<td><strong>Evolutionary</strong></td>
</tr>
<tr valign="top">
<td><strong>Startup</strong> (new business, uncertainty)</td>
<td>Medium</p>
<ul>
<li>Fit for business and potential customers</li>
</ul>
</td>
<td>Low</p>
<ul>
<li>Cover most basic needs and demands</li>
<li>Avoid large effort that is expensive and premature – everything could change</li>
</ul>
</td>
<td>High</p>
<ul>
<li>Grow the system incrementally</li>
<li>Explore, experiment, validate and learn</li>
</ul>
</td>
</tr>
<tr valign="top">
<td><strong>Growing business</strong> (expansion, new projects, existing expertise and infrastructure)</td>
<td>Medium</p>
<ul>
<li>Integration with existing systems and projects</li>
<li>Adjust to business needs and customers</li>
</ul>
</td>
<td>Medium</p>
<ul>
<li>Support demands and system quality expectations</li>
<li>Provide integrity of a solution and adequate system design for increasing complexity</li>
</ul>
</td>
<td>Medium</p>
<ul>
<li>Reduce uncertainty, solve emerging problems</li>
<li>Refine and optimize growing system</li>
</ul>
</td>
</tr>
<tr valign="top">
<td><strong>Technological frontier</strong> (technical complexity, open non-trivial problems, innovative solutions, rapid growth)</td>
<td>Low</p>
<ul>
<li>Potential markets and possible business models are not clear</li>
<li>The team is focusing more on technical problems</li>
</ul>
</td>
<td>High</p>
<ul>
<li>Engineering excellence</li>
<li>Embracing complexity, technical challenges and constraints</li>
</ul>
</td>
<td>Medium</p>
<ul>
<li>Adapting to changing demands and discoveries</li>
<li>Learning and experimenting</li>
</ul>
</td>
</tr>
<tr valign="top">
<td><strong>Large business</strong> (many moving parts, maintenance, stability, bureaucracy)</td>
<td>High</p>
<ul>
<li>Alignment with complex existing landscapes: IT, organizational, political and business</li>
</ul>
</td>
<td>High</p>
<ul>
<li>Organize large teams to implement for known domains</li>
<li>Integrate to existing infrastructure and systems</li>
<li>Stabilize, support SLA and standards</li>
</ul>
</td>
<td>Low</p>
<ul>
<li>High predictability is more important</li>
<li>There are enough resources to tolerate inefficiency and inhibited adaptation</li>
</ul>
</td>
</tr>
</tbody>
</table>
</div>
<p>&nbsp;</p>
<p><em>One cannot embrace the unembraceable</em> and deeply focus on all architectural dimensions at the same time. However, you can tailor your approach to your current situation and most pressing challenges.</p>
<p>Right architecture mix will greatly increase chances of your system success!</p>
<p>&nbsp;</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">298</post-id>	</item>
		<item>
		<title>The Role of Software Architecture: Taming a Monster.</title>
		<link>https://softwarecreation.org/2012/the-role-of-software-architecture-taming-a-monster/</link>
					<comments>https://softwarecreation.org/2012/the-role-of-software-architecture-taming-a-monster/#comments</comments>
		
		<dc:creator><![CDATA[Andriy Solovey]]></dc:creator>
		<pubDate>Fri, 10 Feb 2012 17:23:48 +0000</pubDate>
				<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Concepts]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Practices]]></category>
		<category><![CDATA[System]]></category>
		<guid isPermaLink="false">http://softwarecreation.org/?p=270</guid>

					<description><![CDATA[The software system in the period of active growth is a really wild beast. Excited developers with creative minds and feature obsessed marketers consistently add the fuel to this fire of software creation. Uncontrollable growth, race for features and engineering wonders sometimes give rise to a monster &#8211; a software system bloated with useless features, [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-272" title="Wild Software Beast" src="https://softwarecreation.org/wp-content/uploads/2012/02/WildSoftwareBeast.png" alt="" width="576" height="310" srcset="https://softwarecreation.org/wp-content/uploads/2012/02/WildSoftwareBeast.png 576w, https://softwarecreation.org/wp-content/uploads/2012/02/WildSoftwareBeast-300x161.png 300w" sizes="auto, (max-width: 576px) 100vw, 576px" /></p>
<p>The software system in the period of active growth is a really wild beast. Excited developers with creative minds and feature obsessed marketers consistently add the fuel to this fire of software creation.</p>
<p>Uncontrollable growth, race for features and engineering wonders sometimes give rise to a monster &#8211; a software system bloated with useless features, over-engineered internals and erratic behavior.</p>
<p><span id="more-270"></span></p>
<p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-285" title="Software Monster" src="https://softwarecreation.org/wp-content/uploads/2012/02/Software-Monster1.png" alt="" width="600" height="400" srcset="https://softwarecreation.org/wp-content/uploads/2012/02/Software-Monster1.png 600w, https://softwarecreation.org/wp-content/uploads/2012/02/Software-Monster1-300x200.png 300w" sizes="auto, (max-width: 600px) 100vw, 600px" /></p>
<p>At some point, developers stop understanding the system and start fearing it while doing less and less productive attempts to fix and grow it under pressure from screaming users and management.</p>
<h4>What is happening during this transformation of the bright promising software idea into a scary monster system?</h4>
<p>Here is a complete state diagram of a wild young software system growth:</p>
<p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-284" title="Software Development Loops" src="https://softwarecreation.org/wp-content/uploads/2012/02/Software-Loops.png" alt="" width="600" height="500" srcset="https://softwarecreation.org/wp-content/uploads/2012/02/Software-Loops.png 600w, https://softwarecreation.org/wp-content/uploads/2012/02/Software-Loops-300x250.png 300w" sizes="auto, (max-width: 600px) 100vw, 600px" /></p>
<p>&nbsp;</p>
<p>The root reason of this scary transformation is <strong>get-out-of-control complexity</strong>. Eventually, <strong>Success Loop</strong> dries up and <strong>Failure Loop </strong>takes over and lead the software system to disaster.</p>
<p>What could prevent this pitiful descent and ensure long-term health of the software system?</p>
<h3>Here comes Architecture!</h3>
<p>The primary goal of the software architecture is <strong>taming complexity </strong>of the <strong>functionally growing</strong> <strong>software system</strong> <strong>under</strong> physical <strong>load</strong> from demanding users, harsh environmental impact and psychological pressure from managers. Architecture attacks and reduces effects of the software development <strong>Failure Loop</strong>.</p>
<p>Good architecture strengthens and aligns <strong>system ideas, muscles and structures</strong> in areas most impacted by <strong>stress, changes and expansion</strong>.</p>
<p><strong>Three Architecture Responsibilities:</strong></p>
<ol>
<li>Explain and carry <strong>The Theory</strong> of the system. Align new ideas and needs with system realities.</li>
<li>Guide system <strong>Organization</strong>. Enable fast growth and modifications.</li>
<li>Support required system <strong>Qualities</strong> (stability, performance, security, etc). Make system behave well.</li>
</ol>
<h3>1. Architecture Carries The Theory of The System</h3>
<p><em>A theory is the more impressive the greater is the simplicity of its premises, the more different are the kinds of things it relates and the more extended the range of its applicability.</em> &#8211; Albert Einstein<em></em></p>
<p>Creating Software Architecture means building <strong>a common theory</strong> that explains the software system. It is an attempt to join many fragmented pieces into a package that is consistent and easy to digest for human brains Architecture creates bird’s-eye view on mundane torrent of code details, states and behaviors.</p>
<p>Architecture is the essence of <strong>what, why and how of the software system</strong>. It is <strong>a set of ideas and explanations</strong> that allow humans to make sense of the system. A small system require little help to understand. A large complex system requires a lot of explanation &#8211; volumes of information, pictures and tales from people who had firsthand account of the battle for the system.</p>
<p><strong> </strong><strong>Concerns</strong></p>
<ol>
<li><strong>Simplicity </strong>&#8211; fight complexity on every possible level. Simple systems are easy to grow and maintain. More complex system lead to stressed minds and broken hearts.<strong></strong></li>
<li><strong>Clarity </strong>&#8211; tune everything about the system (ideas, design, code, documentation, etc.) for better digestion by human brains. <strong></strong></li>
<li><strong>Interpretation </strong>&#8211; how close the system reflects the business concepts in implementation. Is it direct translation that guides system organization and logic or irrelevant pile of technical ideas?<strong></strong></li>
</ol>
<p><strong>Methods</strong></p>
<ol>
<li><strong><a href="http://en.wikipedia.org/wiki/Domain-driven_design">Domain Driven Development</a></strong> is an excellent approach for translating customer domain into relevant architecture</li>
<li><strong>Conceptual models</strong> translate vague business ideas into formal description of the problem space.</li>
<li><strong>Metaphors and abstractions</strong> bring disjointed ideas into coherent whole that is easier to digest.</li>
<li><strong>Shared language</strong> and domain-driven naming synchronize customer domain and technical ideas.</li>
<li><strong>Storytelling, user personas and usage scenarios</strong> help to convert overwhelming information massives into easy to remember chunks that are friendly for developer’s brains.</li>
</ol>
<h3>2. Architecture Guides System Organization</h3>
<p><em>Perfection is achieved, not when there is nothing more to add, but when there is nothing left to take away. </em>-Antoine de Saint-Exupery<em></em></p>
<p>The software system is a system (not surprisingly) with elements, structures, connections. All this stuff is a projection of the theory into practice.</p>
<p><strong>Concerns</strong>:<strong></strong></p>
<ol>
<li><strong>Flexibility </strong>&#8211; ease of change without painful struggle, breaking the system and causing unexpected <a href="http://en.wikipedia.org/wiki/Butterfly_effect">butterfly effects</a> (side-effects).<strong></strong></li>
<li><strong>Integrity </strong>&#8211; alignment and good fit of parts with each other and overall theory of the system that create coherent tight assembly.<strong></strong></li>
<li><strong>Preservation </strong>&#8211; ease of keeping original system intent and healthy organization without hacks and workarounds.<strong></strong></li>
</ol>
<h4>Structure and Dependencies</h4>
<p>Complexity and problems are often coming from internal mess and tangled dependencies.</p>
<p><strong>Methods</strong></p>
<ol>
<li><a href="http://en.wikipedia.org/wiki/Separation_of_concerns"><strong>Separation of Concerns</strong></a> &#8211; breaking down and taming smaller groups of related elements reducing overall complexity of the system (modules, hierarchies, layers, etc.)<strong></strong></li>
<li><strong>Restrain dependencies</strong> &#8211; reduce elements connections (with <a href="http://en.wikipedia.org/wiki/Information_hiding">isolation</a>) and side-effects (with <a href="http://www.artima.com/intv/dry3.html">orthogonality</a>).<strong></strong></li>
<li><strong>Generalization </strong>&#8211; rely mostly on abstractions and interfaces, hide concrete implementation on lower level.<strong></strong></li>
<li><strong>Federation of specialized components</strong> &#8211; favor reusable smaller components with narrow responsibilities to big rigid elements or procedures suited only for one scenario.<strong></strong></li>
<li><strong>Design and Architecture patterns</strong> are an excellent source of design ideas and their trade-offs.<strong></strong></li>
</ol>
<h4>Minimization</h4>
<p><em>Every piece of knowledge must have a single, unambiguous, and authoritative representation within a system.</em> &#8211; The Pragmatic Programmer<em></em></p>
<p>Producing more code inevitably increase complexity and reduce mental control. Architecture helps to focus on keeping clean minimal codebase for needed functionality.</p>
<p><strong>Methods</strong></p>
<ol>
<li><strong>Use 3d party</strong> &#8211; integration with existing libraries, components and services could significantly reduce system codebase and required effort. Certainly, there are <a href="https://softwarecreation.org/2010/should-an-effective-developer-innovate-imitate-or-just-integrate/">some risks and shortcomings</a>.<strong></strong></li>
<li><strong>Maximize reuse &amp; follow </strong><a href="http://media.pragprog.com/articles/may_04_oo1.pdf"><strong>DRY</strong></a> &#8211; avoid duplication and cloning<strong></strong></li>
<li><strong>Refactoring</strong> &#8211; continuously improve system design to keep it in minimal, optimal and clean state<strong></strong></li>
<li><strong>Abstraction </strong>&#8211; synthesize system concepts and elements to avoid different solutions to similar problems.<strong></strong></li>
</ol>
<h4>Extensibility</h4>
<p><em>A system should be open for extension but closed for modification</em> &#8211; <a href="http://www.objectmentor.com/resources/articles/ocp.pdf">The Open Closed Principle</a><em></em></p>
<p>A software system should provide an easy way to extend and add new features without invasive surgery on already tested and working parts. Architecture helps to consciously establish this way.</p>
<p><strong>Methods</strong></p>
<ol>
<li><a href="http://martinfowler.com/bliki/PublishedInterface.html"><strong>Published API</strong></a> &#8211; stable and officially endorsed set of interfaces that open ways for safe and supported way to manipulate a system.<strong></strong></li>
<li><strong>Extension points</strong> &#8211; clear definition of intent to extend through interfaces, inheritance, etc.<strong></strong></li>
<li><strong>Pluggable architecture</strong> &#8211; allow to add elements in formalized way with open framework infrastructure and component specifications (WordPress, jQuery)<strong></strong></li>
</ol>
<h3>3. Architecture supports System Qualities</h3>
<p><em>Better to be rich and healthy than poor and sick.</em> &#8211; Russian proverb<em></em></p>
<p>Correct, secure and responsive system is much better than buggy, vulnerable and slow. However complex software systems under heavy unpredictable usage could easily degrade to a pitiful state of sick unruly monster.  Proper architecture could prevent this bad behavior and keep the system within borders of correct, well-performing and stable state in most situations.</p>
<p>There are three important characteristics: Stability, Performance and Protection.</p>
<h4>Stability</h4>
<ol>
<li><strong>Resilience and self-healing</strong> &#8211; ability to survive and recover from surges and failures<strong></strong></li>
<li>Elements <strong>packaging and release management</strong> &#8211; the way to package and release elements to avoid disruptive shocks to the system on updates.</li>
<li><strong>End-to-end testability, automated testing and sandbox environments</strong> &#8211; ability to completely simulate the system live behaviour in short time before release into wild<strong></strong></li>
<li>Freeze <strong>published interfaces</strong> and provide legacy support for dependant subsystems</li>
<li><strong>Monitoring,  signal system and self-assessment</strong> &#8211; promptly alert when something goes wrong<strong></strong></li>
<li><strong>Operational manageability and control </strong>&#8211; easy to manage and configure</li>
</ol>
<h4>Performance</h4>
<ol>
<li><strong>Optimize processing, data flows and storage </strong>&#8211; achieve right balance between fresh data and cache, throughput and latency, processor cycles and memory.<strong></strong></li>
<li><strong>Scalabiliy</strong> &#8211; ability to scale the system with increased load (replication, distribution, partitioning / sharding)<strong></strong></li>
<li><a href="http://en.wikipedia.org/wiki/Theory_of_constraints"><strong>Elimination of bottlenecks</strong></a> and easing of stress lines</li>
</ol>
<h4>Protection &#8211; from threats, disasters and surges</h4>
<ol>
<li><strong>Security, proactive defence, threat assessment and detection</strong> &#8211; resist hackers and vandals<strong></strong></li>
<li><strong>Backups, standby reserves / redundancy, multiple locations</strong> &#8211; avoid single points of failure and have ability to fully restore in case of bad crashes and losses.<strong></strong></li>
<li><strong>Prepare for worst</strong> &#8211; closely monitor points of failure; simulate and train people to recover from disasters.</li>
</ol>
<h3><img loading="lazy" decoding="async" class="alignnone size-full wp-image-283" title="Architecture Targets" src="https://softwarecreation.org/wp-content/uploads/2012/02/ArchitectureTargets1.png" alt="" width="600" height="400" srcset="https://softwarecreation.org/wp-content/uploads/2012/02/ArchitectureTargets1.png 600w, https://softwarecreation.org/wp-content/uploads/2012/02/ArchitectureTargets1-300x200.png 300w" sizes="auto, (max-width: 600px) 100vw, 600px" /></h3>
<h3>Raising Architecture</h3>
<p>As any theory, software architecture could be bad or great, helpful or misleading, clear or convoluted. Architecture directly impacts the fate of any non-trivial software system.</p>
<p>&nbsp;</p>
<p>The real architecture is not a static theory or prescription how to build the software system. This is a theory that emerges with the growth of the system, refined by discoveries and failures. Developers adapt this theory to fit harsh realities of the external world, confusing requirements, management pressure and user demands. And in return, good architecture helps to keep the system consistent, stable and controllable over the time.</p>
<p>&nbsp;</p>
<p>The main benefit of architecture is ability to effectively grow the system that embrace demands, bring market success and makes people happy. Tame your software monster and make it obedient machine! <img src="https://s.w.org/images/core/emoji/17.0.2/72x72/1f642.png" alt="🙂" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
<p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-277" title="Obedient Software Machine" src="https://softwarecreation.org/wp-content/uploads/2012/02/ObedientSoftwareMachine.jpg" alt="" width="528" height="300" srcset="https://softwarecreation.org/wp-content/uploads/2012/02/ObedientSoftwareMachine.jpg 528w, https://softwarecreation.org/wp-content/uploads/2012/02/ObedientSoftwareMachine-300x170.jpg 300w" sizes="auto, (max-width: 528px) 100vw, 528px" /></p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">270</post-id>	</item>
		<item>
		<title>Can Software Team deliver like McDonalds?</title>
		<link>https://softwarecreation.org/2011/can-software-team-deliver-like-mcdonalds/</link>
		
		<dc:creator><![CDATA[Andriy Solovey]]></dc:creator>
		<pubDate>Mon, 11 Jul 2011 01:08:14 +0000</pubDate>
				<category><![CDATA[Practices]]></category>
		<category><![CDATA[Process]]></category>
		<category><![CDATA[Productivity]]></category>
		<guid isPermaLink="false">http://softwarecreation.org/?p=243</guid>

					<description><![CDATA[What does a customer wants? Usually your customer wants to know a simple thing &#8211; when your team will deliver working software based on agreed requirements. They naively want to safely bet on highly uncertain future outcome &#8211; delivery of the complex never created before system that completely fulfil their dreams. The customer wants reliable [&#8230;]]]></description>
										<content:encoded><![CDATA[<div>
<h3><a href="https://softwarecreation.org/wp-content/uploads/2011/07/mcdonalds.jpg" rel="attachment wp-att-246"><img loading="lazy" decoding="async" class="alignnone size-medium wp-image-246" src="https://softwarecreation.org/wp-content/uploads/2011/07/mcdonalds-300x225.jpg" alt="McDonald's" width="300" height="225" srcset="https://softwarecreation.org/wp-content/uploads/2011/07/mcdonalds-300x225.jpg 300w, https://softwarecreation.org/wp-content/uploads/2011/07/mcdonalds.jpg 550w" sizes="auto, (max-width: 300px) 100vw, 300px" /></a></h3>
<h3>What does a customer wants?</h3>
<p>Usually your customer wants to know a simple thing &#8211; when your team will deliver working software based on agreed requirements. They naively want to safely bet on highly uncertain future outcome &#8211; delivery of the complex never created before system that completely fulfil their dreams.</p>
<p>The customer wants reliable McDonalds experience, but with a little tweak &#8211; they want to hand in their own exclusive menu, often created by people who don’t have any idea how to cook.</p>
<p>In short, the customer requires creative flexibility of Cooking Master Chef fortified by ability to predictably deliver hamburgers as McDonalds.</p>
<p>But, is it possible in our development reality to chase two opposing goals &#8211; Predictability and Flexibility in the same time?</p>
<p><span id="more-243"></span></p>
<h3 dir="ltr">Predictability vs Flexibility</h3>
<p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-248" title="Predictability vs. Flexibility" src="http://softwarecreation.canadianray.com/wp-content/uploads/2011/07/predictability-flexibility.jpg" alt="Predictability vs. Flexibility" width="621" height="285" srcset="https://softwarecreation.org/wp-content/uploads/2011/07/predictability-flexibility.jpg 621w, https://softwarecreation.org/wp-content/uploads/2011/07/predictability-flexibility-300x137.jpg 300w" sizes="auto, (max-width: 621px) 100vw, 621px" /></p>
<p>The best way to achieve predictability is standardization &#8211; formalize process, nail-down rules, follow and optimize them mercilessly. However, standards have negative effects &#8211; lower morale, inhibited creativity, reduced flexibility and slower response to changes.</p>
<p>Rapid adaptation is the best way to to be flexible &#8211; eagerness to quickly regroup and self-organize to address new challenges and creatively solve new problems. However, constant changes and creativity sparks lead to unpredictable and ad-hoc results without much opportunity to stabilize and optimize delivery.</p>
<p>Standardization is a crystallized answer to past events &#8211; how to repeat effectively something that was solved before and proved to work.</p>
<p>Adaptation is the response to current events &#8211; how to embrace unforeseen requests, challenges and events.</p>
<p>Standardization has own cost &#8211; processes and rules should be maintained, reviewed and optimized otherwise they will become source of overhead, rigidity and frustration. But if there is no standardization, lessons and best practices could be lost or not followed.</p>
<p>It is difficult, but possible to chase these two contrary goals in the same time. Build standards to solve repeating problems and optimize recurring activities. Adapt to meet new challenges.</p>
<p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-266" title="Predictability vs. Flexibility details" src="http://softwarecreation.canadianray.com/wp-content/uploads/2011/07/predictability-flexibility-22.jpg" alt="Predictability vs. Flexibility details" width="714" height="366" srcset="https://softwarecreation.org/wp-content/uploads/2011/07/predictability-flexibility-22.jpg 714w, https://softwarecreation.org/wp-content/uploads/2011/07/predictability-flexibility-22-300x153.jpg 300w" sizes="auto, (max-width: 714px) 100vw, 714px" /></p>
<h3 dir="ltr">Team Maturity Matrix</h3>
<p>Development teams have different capabilities to strike both predictable and flexible delivery.</p>
<p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-250" title="Team matrix" src="http://softwarecreation.canadianray.com/wp-content/uploads/2011/07/team-matrix.jpg" alt="Team matrix" width="413" height="290" srcset="https://softwarecreation.org/wp-content/uploads/2011/07/team-matrix.jpg 413w, https://softwarecreation.org/wp-content/uploads/2011/07/team-matrix-300x210.jpg 300w" sizes="auto, (max-width: 413px) 100vw, 413px" /></p>
<ul>
<li><strong>Amateurs</strong> &#8211; do even simple things&#8230; unpredictably</li>
<li><strong>Explorers</strong> &#8211; capable of solving complex non-standard problems, but cannot guarantee time and budget (Ph.D guys)</li>
<li><strong>Mechanics</strong> &#8211; very efficient with standard solutions, but struggle with new stuff (anal-retentive guys)</li>
<li><strong>Regulars</strong> &#8211; predictability of delivery lowers for more challenging problems</li>
<li><strong>Strike Force</strong> &#8211; deliver reliable results for any type of problem</li>
</ul>
<p>Any team should grow from Amateur status, but rare team could become Strike Force that mastered both &#8211; predictable and flexible delivery. Than what direction of growth to choose? It depends on nature of projects and problems the team tackle.</p>
<h3 dir="ltr">Finding sweet spot</h3>
<p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-251" title="Growth Focus" src="http://softwarecreation.canadianray.com/wp-content/uploads/2011/07/growth-focus.jpg" alt="Growth Focus" width="549" height="298" srcset="https://softwarecreation.org/wp-content/uploads/2011/07/growth-focus.jpg 549w, https://softwarecreation.org/wp-content/uploads/2011/07/growth-focus-300x162.jpg 300w" sizes="auto, (max-width: 549px) 100vw, 549px" /></p>
<p>Predictable delivery requires reduced variations in development process: uniform, ordered and consistent approach with focus on high efficiency.</p>
<p>Flexible delivery requires increased variations in the process: enabling more options, wider range of responses to improve fitness in changing environment.</p>
<p>These 2 goals could compliment each other. Predictability (with standardization) could bring consistency and stability in volatile and evolving development ecosystem. Adaptation helps to improve and find better standards and ideas for established processes.</p>
<p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-252" title="Finding Sweet Spot - Predictability vs. Flexibility" src="http://softwarecreation.canadianray.com/wp-content/uploads/2011/07/process.jpg" alt="process" width="726" height="377" srcset="https://softwarecreation.org/wp-content/uploads/2011/07/process.jpg 726w, https://softwarecreation.org/wp-content/uploads/2011/07/process-300x155.jpg 300w" sizes="auto, (max-width: 726px) 100vw, 726px" /></p>
<div dir="ltr">
<table border="0">
<colgroup>
<col width="*" />
<col width="*" /> </colgroup>
<tbody>
<tr valign="top">
<td><strong>Predictable delivery</strong> &#8211; reduce variations, increase efficiency and productivity<br />
Repeatable, well known steps and technology &#8211; candidates for standardization (concrete rules)</td>
<td><strong>Flexible delivery</strong> &#8211; increase variations and fitness<br />
New, uncertain events, requests and challenges &#8211; adaptation and transformation (principles, patterns)</td>
</tr>
<tr valign="top">
<td>Development</p>
<ul>
<li>Proven solutions</li>
<li>Standard development platforms and tools</li>
</ul>
<ul>
<li>Formalized architecture patterns and design conventions</li>
<li>Approved external libraries and vendors</li>
<li>Code standards</li>
</ul>
<p>Stabilization and control</p>
<ul>
<li>PM software</li>
</ul>
<ul>
<li>Production and Development Environments</li>
<li>Source Control</li>
<li>Iterations and process flows</li>
<li>QA</li>
<li>Development management</li>
</ul>
<p>Checklists</p>
<ul>
<li>Product launch</li>
<li>Security</li>
<li>SEO</li>
</ul>
<p>Templates</p>
<ul>
<li>User Stories</li>
<li>Architecture and Functional specifications</li>
<li>Test cases</li>
</ul>
<p>Procedures</p>
<ul>
<li>Interviews, hiring</li>
<li>New version release</li>
<li>Retrospectives</li>
</ul>
<p>Automation</p>
<ul>
<li>Unit and System Testing</li>
<li>Build and Deployment</li>
<li>System monitoring and validation</li>
</ul>
<p>Elimination and optimization</p>
<ul>
<li>Waste</li>
<li>Stress / overburden</li>
<li>Inconsistency</li>
</ul>
<p>Measurement</p>
<ul>
<li>Defects</li>
<li>Productivity</li>
<li>Time, resources, work-in progress</li>
<li>Deviation from standards</li>
</ul>
</td>
<td>Development</p>
<ul>
<li>Innovative and creative solutions</li>
<li>New platforms and emerging technologies</li>
<li>Experiments, prototypes, pilot projects</li>
<li>Design competitions</li>
<li>Stay on edge &#8211; use of modern libraries, tools and techniques</li>
</ul>
<p>Expansion</p>
<ul>
<li>New business opportunities</li>
<li>New products and features</li>
<li>Market niches and trends</li>
<li>Self-organization and initiative</li>
</ul>
<p>Idea formation</p>
<ul>
<li>Brainstorming</li>
<li>JAD sessions</li>
<li>Research</li>
<li>Analytics</li>
<li>Team suggestions</li>
<li>Customer feedback</li>
</ul>
<p>Challenges and response</p>
<ul>
<li>Competition</li>
<li>System problems</li>
<li>Emergencies</li>
<li>Conflicts</li>
<li>Team / organization changes</li>
<li>Unsatisfied users</li>
<li>Falling sales</li>
</ul>
<p>Measurements</p>
<ul>
<li>Growth</li>
<li>Rate of innovation</li>
<li>New ideas and creativity</li>
</ul>
</td>
</tr>
</tbody>
</table>
</div>
<p>So, can team deliver as McDonalds, but using exclusive menu? Yes, if they not only excel in programming, but also excel in the way they work &#8211; persistently re-evaluating approaches and improving both predictability and flexibility.</p>
<p>There are three simple requirements for the team</p>
<ol>
<li>Follow standards (minimal, adhering to principles)</li>
<li>Challenge standards (not relevant, rigid, impeding, excessive)</li>
<li>Introduce and Improve standards (from lessons learned, best practices, enhancing flexibility and value stream)</li>
</ol>
<p>And you will build powerful development machine that continuously transforming to embrace fluid reality while keeping steadiness and predictability as McDonalds.</p>
<p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-254" title="mcdonalds-team" src="http://softwarecreation.canadianray.com/wp-content/uploads/2011/07/mcdonalds-team.jpg" alt="mcdonalds-team" width="304" height="420" srcset="https://softwarecreation.org/wp-content/uploads/2011/07/mcdonalds-team.jpg 304w, https://softwarecreation.org/wp-content/uploads/2011/07/mcdonalds-team-217x300.jpg 217w" sizes="auto, (max-width: 304px) 100vw, 304px" /></p>
</div>
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		<post-id xmlns="com-wordpress:feed-additions:1">243</post-id>	</item>
		<item>
		<title>Stuck on a Big Hard Programming Task? Read this!</title>
		<link>https://softwarecreation.org/2011/stuck-on-a-big-hard-programming-task-read-this/</link>
					<comments>https://softwarecreation.org/2011/stuck-on-a-big-hard-programming-task-read-this/#comments</comments>
		
		<dc:creator><![CDATA[Andriy Solovey]]></dc:creator>
		<pubDate>Mon, 25 Apr 2011 00:18:45 +0000</pubDate>
				<category><![CDATA[Practices]]></category>
		<category><![CDATA[Productivity]]></category>
		<category><![CDATA[Skills]]></category>
		<guid isPermaLink="false">http://softwarecreation.org/?p=232</guid>

					<description><![CDATA[Sometimes I am stuck on a mind-boggling task. I know this because I found myself fiddling around, giving advises to other people, searching for food, drinking coffee or working on low priority stuff. Clock is ticking but little gets done. After I notice this unfortunate state, I talk with myself seriously &#8211; calling to conscience, [&#8230;]]]></description>
										<content:encoded><![CDATA[<div><img loading="lazy" decoding="async" class="alignnone" title="Wild Things" src="https://softwarecreation.org/images/2011/wild-things.jpg" alt="" width="640" height="283" /></div>
<div><span id="internal-source-marker_0.06952311238273978">Sometimes I am stuck on a mind-boggling task. I know this because I found myself fiddling around, giving advises to other people, searching for food, drinking coffee or working on low priority stuff. Clock is ticking but little gets done. After I notice this unfortunate state, I talk with myself seriously &#8211; calling to conscience, sense of duty and pride of a man who never fails his mission and the team.</span></div>
<div>
<p>Over the time I have learnt how to return to a productive state and even finish difficult tasks. I want to share my experience here.</p>
<p><strong>Precondition</strong><br />
I assume that you have a good idea what you should build. If not, you have to get back to your notes, client or a drawing board. You definitely will be unproductive if you don&#8217;t have clear understanding of your task. Most probably you will waste your time and client&#8217;s money.</p>
<p>Now, you know what to do but don&#8217;t know how and intellectually overwhelmed by this too big to bite piece!</p>
<p>I recommend 3 phase strategy to conquer your difficult task:</p>
<ol>
<li><strong>Hit the road</strong> &#8211; start moving and build the confidence</li>
<li><strong>Take control</strong> &#8211; conquer uncertainty and map the road</li>
<li><strong>Accelerate</strong> &#8211; drive on full speed while keeping control<span id="more-232"></span></li>
</ol>
</div>
<h3><strong>Hit the road</strong></h3>
<div>
<p><em>&#8220;Writing a novel is like driving a car at night. You can see only as far as your headlights, but you can make the whole trip that way&#8221;</em> &#8211; E. L. Doctorow</p>
<p><strong>25 Minutes Burst</strong><br />
First, you have to physically sit in front of your computer &#8211; ready to write code. If you are not in this well suited for programming position, you should apply your negotiation skills to put your resisting body there. It is not easy to argue with yourself, but you can always ask for firm 25 minutes attempt in exchange for some personal favor. Use these negotiated minutes to hit the road &#8211; start powerful programming burst. What about other 25 minute burst after a short break? And another? You can try <a href="http://www.pomodorotechnique.com/">The Pomodoro Technique</a>.</p>
<p><strong>Pick Low Hanging Fruit by Fruit</strong><br />
The Huge Difficult task will try to kick you out of a saddle (chair) and immobilize. You have to gain confidence and steady mindset to make a real progress. Dive into programming as soon as you can. Start with some necessary piece that you know how to implement. Not everything should be clear &#8211; just couple steps ahead. You will discover next steps while you work on the current. Pick fruit by fruit to gain momentum: move from one small task to another without stops. Hold the chain of these tasks to stubbornly step forward against severe winds and waves of procrastination.</p>
<p><strong>Copy and Paste</strong><br />
Copy and Paste is <a href="http://en.wikipedia.org/wiki/Copy_and_paste_programming">a bad practice</a>. However, it is an excellent starting point if you have huge demoralizing task. Find similar code in your previous projects, help examples or Google / Stackoverflow it. Refine and knead these examples into acceptable for your purpose shape. Certainly, remember to clean and <a href="https://softwarecreation.org/2008/a-few-words-in-defense-of-copy-and-paste-programming/">remove bad effects</a> before you finish.</p>
<p><strong>Offensive Reconnaissance</strong><br />
Survey the territory of your development task for potential paths and roadblocks. Do not engage in open fights until you mentally strong and prepared. Work on discovered tasks only if they are easy, otherwise estimate complexity and mark them for the next phases. In order to have better intelligence you can</p>
<ul>
<li>Search on Internet for implementation ideas</li>
<li>Talk with somebody who can spark a solution (at work, online) or at least with <a href="http://c2.com/cgi/wiki?RubberDucking">Rubber Duck</a></li>
<li>Load information in brain and forget about this problem &#8211; let your subconscious to prepare for the Eureka! moment while you are busy with other stuff.</li>
</ul>
<p><strong>Important question: Are you ready for engagement</strong>?<br />
Tell honestly if you feel you are not ready to tackle the task. Ask for help or take a break to learn. You will put yourself in a bad stressful position continuing struggle and failing at the end. It is not fair to your team, company and clients. Nobody will appreciate it.</p>
<p><strong>Phase Outcome:</strong> you are on the road and can get things done!</p>
<h3>Take control</h3>
<p><em>“Chance favors the prepared mind”</em> &#8211; Louis Pasteur</p>
<p>And your project manager and client stand behind and nervously ask &#8211; &#8220;When are you going to finish this f* task?&#8221;</p>
<p>Long drive in the dark is not fun and not safe &#8211; you can be late and end up in the wrong place. Once your mind stop resisting and become cooperative, you should grasp the control and get better view how to get your task done and what effort is required.</p>
<p>You would ask: “Why do not take a control at the beginning &#8211; plan all operation steps ahead and follow them with discipline?” My answer: You need offensive reconnaissance into task area and prepared mind for planning. Also you need some time to play with the task, align your mind with people, requirements, technology, tools, environment and other moving parts. That is why Hit The Road is an essential stage for programmer’s timid mind scared by The Big Monster Task.</p>
<p><strong>Break down</strong><br />
First, break down the big task on smaller steps to map your road to victory.</p>
<p><strong>Fire </strong><a href="http://c2.com/cgi/wiki?TracerBullets"><strong>Tracer Bullets</strong></a><br />
Build small quick simple end-to-end working prototype that touches all major components. Connecting them together and making them work is a big achievement to find your target solution. This will become your frame for next programming pieces that you discovered during reconnaissance.<br />
Plan deeper <a href="http://c2.com/cgi/wiki?SpikeSolution">spikes</a> for technically risky and unknown areas.</p>
<p><strong>Evade Premature Fights: Grand Re-Design, Refactoring or Optimization</strong><br />
You  will be tempted to apply your outstanding architecture skills and guru expertise to radically improve design of the system, completely refactor a cluster of ugly classes or optimize potentially slow layers. Be careful &#8211; these activities often lead  to a deep pit right before finish. Exercise self-restrain and pragmatism. Focus on a practical solution that solves the client problem, not idealism of the perfect system. If you need a lot of tension &#8211; go to gym or create a separate task from the current to accomplish these amazing feats with the system.</p>
<p>These are sign that you took the control:<br />
1. You know your major steps to finish the task<br />
2. You can estimate time, effort and risks for these steps<br />
3. You know what is unknown and how to deal with this stuff</p>
<p><strong>Phase Outcome:</strong> you have a plan, estimation and a frame for putting things together</p>
<h3>Accelerate</h3>
<p><em>&#8220;A good plan executed today is better than a perfect plan executed at some indefinite point in the future.&#8221; </em>&#8211; General George Patton Jr</p>
<p>Once you have clarity and mental control, you can move on a full speed. You just need to keep high motivation, control and quality. Rare developer’s mind will resist to program at this point <img src="https://s.w.org/images/core/emoji/17.0.2/72x72/1f642.png" alt="🙂" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
<p><strong>Small Clear Wins </strong><br />
Keep moving from one small victory to another leaving behind things that you like, work good and well-refactored. Do not leave half-baked pieces that collapse after you step away.</p>
<p><strong>Immersion</strong><br />
Enter <a href="http://en.wikipedia.org/wiki/Flow_(psychology)">Flow</a> &#8211; “mental state of operation in which a person in an activity is fully immersed in a feeling of energized focus, full involvement, and success in the process of the activity”.<br />
Conditions for flow:</p>
<ol>
<li>Clear goals that add direction and structure to the task</li>
<li>Challenges match skills &#8211; you feel capable to wrestle a task, but not easily.</li>
<li>Immediate feedback &#8211; you can quickly adjust based on the results of work and changing demands</li>
</ol>
<p><strong>Anti-perfectionism<br />
</strong>Don’t overthink the problem and spend too much time on polishing of a <a href="http://www.artima.com/intv/goodenough.html">good enough solution</a>. Instead strive for simple design, open for future extensions and delay big decisions for later than you have more information and feedback. Just know when to stop and have confidence that the stuff you claim as done is really <a href="http://www.scrumalliance.org/articles/106-definition-of-done-a-reference">DONE</a>.</p>
<p><strong>Phase Outcome:</strong> your train is moving on the full speed to the final stop on a schedule and nothing could stop you <img src="https://s.w.org/images/core/emoji/17.0.2/72x72/1f642.png" alt="🙂" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
<p><img loading="lazy" decoding="async" style="border: 0px initial initial;" title="Conquer Big Hard Task" src="https://softwarecreation.org/images/2011/Big-Hard-Task.png" alt="" width="640" height="450" /></p>
<p>Can you share you own strategies to overcome and conquer difficult tasks?</p></div>
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		<post-id xmlns="com-wordpress:feed-additions:1">232</post-id>	</item>
		<item>
		<title>Three Spirits in The Soul of a Software Developer</title>
		<link>https://softwarecreation.org/2011/three-spirits-in-the-soul-of-a-software-developer/</link>
					<comments>https://softwarecreation.org/2011/three-spirits-in-the-soul-of-a-software-developer/#comments</comments>
		
		<dc:creator><![CDATA[Andriy Solovey]]></dc:creator>
		<pubDate>Mon, 21 Mar 2011 00:11:24 +0000</pubDate>
				<category><![CDATA[Job]]></category>
		<category><![CDATA[Management]]></category>
		<category><![CDATA[People]]></category>
		<guid isPermaLink="false">http://softwarecreation.org/?p=225</guid>

					<description><![CDATA[I noticed that three spirits are fighting in the soul of a software developer &#8211; Great Artist, Reliable Worker and Selfish Pragmatist. Great Artist If you hear a voice within you say, ‘You cannot paint,’ then by all means paint, and that voice will be silenced. &#8211; Vincent van Gogh The first spirit is a [&#8230;]]]></description>
										<content:encoded><![CDATA[<div><img loading="lazy" decoding="async" class="alignnone" title="Battle" src="https://softwarecreation.org/images/2011/battle.jpg" alt="" width="600" height="257" /></div>
<div><span id="internal-source-marker_0.4501636205241084">I noticed that three spirits are fighting in the soul of a software developer &#8211; Great Artist, Reliable Worker and Selfish Pragmatist.</span></div>
<div>
<h3>Great Artist</h3>
<p><em> If you hear a voice within you say, ‘You cannot paint,’ then by all means paint, and that voice will be silenced.</em> &#8211; Vincent van Gogh</p>
<p>The first spirit is a <em>Great Artist</em> who pushes our fellow programmer to work on challenging tasks, invent new approaches and seek for self realization. The spirit gives power and desire to create state of art solutions and move forward with learning and practice. The <em>Great Artist</em> spirit is behind the best software; it makes the developer to think out of box, strive for beautiful code and forget everything outside the problem. It is powerful spirit but dangerous for ordinary business &#8211; there is no predictability and assurance that developer will remember what client really needs. The developer driven by this spirit tend to reject mediocre, but good enough solutions, will do stuff his own way and go far beyond what is necessary. This developer has zero tolerance to poor code and will refactor most important pieces of code even night before important demo&#8230; after testers go home to sleep.</p>
<p><span id="more-225"></span></p>
<h3>Reliable Worker</h3>
<p><em> No man is an island, entire of itself; every man is a piece of the continent.</em> &#8211; John Donne</p>
<p>The second spirit is a <em>Reliable Worker</em> who puts interests of the team, company and client on the first place. The developer driven by this spirit completely dedicates himself to success of the project and Greater Good. The <em>Reliable Worker</em> spirit  suppresses creativity and code that is not sanctioned by management and could fail. The developer will stay late to meet deadlines and fix embarrassing bugs; he will test after testers and verify installation after administrators.This altruistic spirit makes a developer focused, accountable and disciplined citizen of the company, but sometimes cause stress, uneasiness and feeling of wasted talent.  The danger is that  Reliable Worker spirit can evaporate fast if a company don’t care about developer’s hard work and sacrifices.</p>
<h3>Selfish Pragmatist</h3>
<p><em> Life is what happens to you while you&#8217;re busy making other plans</em>. – John Lennon</p>
<p>The spirit of <em>Selfish Pragmatist</em> is concerned about personal interests, financial well being, job security and career growth. This spirit forces a developer to accept shit and concentrate mostly on paycheck and managers recognition. The <em>Selfish Pragmatist</em> spirit becomes stronger with age as family and personal matters take over dreams of building great software and day-to-day problems kick out illusions about dedication and loyalty at work. Sometimes the developer influenced by this spirit starts to focus on stuff that is more beneficial for personal growth, produce tangled code for better job security and increase complexity for longer contacts or even work on own side projects, business or simply waste time on Internet. This spirit is fed by natural desire to achieve personal goals, secure own future and have life outside work. The danger of this spirit is that the developer could become counter-productive and don’t care about quality and long-term success of  	the project and company.</p>
<p>Each of spirits have positive effects: <em>Great Artist</em> provides creative power, <em>Reliable Worker</em> encourage discipline and focus on results and <em>Selfish Pragmatist</em> ability to meet personal interests. But there are also side effects:  <em>Great Artist</em> overdoes and misses real needs, <em>Reliable Worker</em> causes burn down and fear of change and <em>Selfish Pragmatist</em> downplays company and client best interests.</p>
<p>These spirits tear on pieces many poor developer&#8217;s souls and prevent peace in their minds. What is usual result of this battle of spirits?  I saw many developers who end up with one spirit rule (unfortunately often with Selfish Pragmatist) and no longer have much struggle. Other developers will flip between spirits depending on circumstances: some companies spark creative Great Artist and some provoke defensive Selfish Pragmatist.</p>
<p>The existence of the spirits is my subjective observation and theory, but it helps to explain many interesting phenomena in life of software teams. So, I have few questions to you, my dear reader.</p>
<p>Do you agree that these spirits exist?  Can you handle and balance them well? Did I miss any other important spirit or force in the soul of the software developer?</p></div>
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		<post-id xmlns="com-wordpress:feed-additions:1">225</post-id>	</item>
		<item>
		<title>How to Meet Challenges with Systems Thinking</title>
		<link>https://softwarecreation.org/2010/how-to-meet-challenges-with-systems-thinking/</link>
					<comments>https://softwarecreation.org/2010/how-to-meet-challenges-with-systems-thinking/#comments</comments>
		
		<dc:creator><![CDATA[Andriy Solovey]]></dc:creator>
		<pubDate>Sun, 05 Dec 2010 19:30:56 +0000</pubDate>
				<category><![CDATA[Expertise]]></category>
		<category><![CDATA[Skills]]></category>
		<guid isPermaLink="false">http://softwarecreation.org/?p=205</guid>

					<description><![CDATA[A. Life Challenges and Systems Your life continuously presents new challenges. And your success directly depends on your ability to meet these challenges. You can choose various approaches &#8211; react on problems as they come, appeal to supernatural forces or seek for advise. But how many times you didn&#8217;t understand why thing happen and what [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><img loading="lazy" decoding="async" class="alignnone" title="Life Challenges and Systems" src="https://softwarecreation.org/images/2010/don-quixote.gif" alt="" width="557" height="473" /></p>
<h3>A. Life Challenges and Systems</h3>
<p>Your life continuously presents new challenges. And your success directly depends on your ability to meet these challenges. You can choose various approaches &#8211; react on problems as they come, appeal to supernatural forces or seek for advise.</p>
<p>But how many times</p>
<ul>
<li>you didn&#8217;t understand why thing happen and what to do</li>
<li>you found that reality and challenges are more complex than they seem</li>
<li>your solutions create new problems and make things worse</li>
</ul>
<p>Welcome to the messy world of complex systems that encompass your life and compose our Universe.</p>
<blockquote><p><strong>1. You can be the master of your life if you can understand and influence systems involved in your challenges. </strong>That means that you should become the Master of Systems Thinking.</p></blockquote>
<div>However, it is daunting task to understand and use the systems around you. That is why many people stuck without career growth, cannot achieve their top level or stop pursuing big goals. They gave up attempts to master systems that drive our projects and life.</div>
<div><span id="more-205"></span></div>
<div>
<h3>B. What is a system and systems thinking?</h3>
<p><strong>system</strong><span> </span>&#8211; a group of independent but interrelated elements comprising an integrated whole</p>
<p><strong>systems thinking</strong><span> </span>&#8211; the process of understanding how system elements interact to produce system behavior.</p>
<div>The <a id="o6v4" title="systems" href="http://en.wikipedia.org/wiki/System">systems</a> are characterized by</div>
<ul>
<li><strong>structure<span> </span></strong>&#8211; composition of elements</li>
<li><strong>behavior<span> </span></strong>&#8211; involved inputs, processes and outputs of material, energy and/or information</li>
<li><strong>interconnections<span> </span></strong>&#8211; structural and functional relations between elements</li>
<li><strong>emerging properties</strong><span> </span>-system properties that do not appear in individual elements (e.g. car individual parts cannot move by themselves)</li>
</ul>
<p>Systems are everywhere. They interact with each other and environment, belong to other systems and contain own sub systems. In addition, we, humans, constantly create new systems that usually cause more problems than solve.</p>
<p><img loading="lazy" decoding="async" class="alignnone" title="systems nets" src="https://softwarecreation.org/images/2010/internetscape.jpg" alt="" width="334" height="250" /></p>
<div>The most valuable outcome of systems thinking is accurate explanation of the current state and right prediction of what will happen next.</div>
<blockquote><p><strong>2. Ability to predict and influence future is the most important skill of the Master of Systems Thinking</strong></p></blockquote>
<div>Examples of systems related to Software Development</div>
<ul>
<li>Technology, software systems and operation environments</li>
<li>People, team, company</li>
<li>Business, industry, customers and user communities</li>
<li>Economy, society, world</li>
<li>Universe</li>
</ul>
<h3>C. Elusive Systems</h3>
<p><img loading="lazy" decoding="async" class="alignnone" title="elusive systems" src="https://softwarecreation.org/images/2010/don-quixote2.gif" alt="" width="248" height="315" /></p>
<p>Here is grim reality: &#8220;Large complex systems are beyond human capacity to evaluate&#8221; [Systemantics]</p>
<blockquote><p><strong>3. Inability to understand systems is the most serious obstacle for the Master of Systems Thinking. </strong>Unfortunately, most systems are complex and the master will not understand them.</p></blockquote>
<p>Even a system with few components can be considered as complex &#8211; elements can be in multiple states, relations and participate in many interactions inside and outside of the system. People spend billions dollars on <a id="r.q6" title="research" href="http://en.wikipedia.org/wiki/Large_Hadron_Collider">research</a> of relatively simple systems as interaction of elementary particles and best minds cannot still can get the right theory. I doubt that anybody will spend large effort on research of more complicated peculiarities of your software development ecosystem and projects. In most cases, you are on your own to deal with problems.</p>
<p>Three properties of non-trivial systems make us almost incapable to understand them: <strong>Complexity, Metamorphosis and Delusion</strong>.</p>
<div><strong>Complexity</strong></div>
<p>There are few sources of complexity:</p>
<ul>
<li><em>internal</em>&#8211; system structure and behavior under specific circumstances and inputs (software system testing in lab, company employment policies)</li>
<li><em>feedback loops</em> &#8211; the system output becomes new system input causing complex and unpredictable behavior (live software system crushes, changing requirements in process of development)</li>
<li><em>external </em>&#8211; other systems and environment alter system behavior all the time (client doesn&#8217;t like final software system, management shifts business strategy)</li>
</ul>
<p>In short, complex systems exhibit complex odd behavior.</p>
<div><strong>Metamorphosis</strong></div>
<div>Beside complex behavior, the system changes its essence over the time.</div>
<ul>
<li><em>new structures</em> introduce new functions and problems (e.g. software system after development and patching over time can completely departs from original design ideas &#8211; a convenient utility becomes bloated software suite)</li>
<li><em>lose of basic functionality</em> &#8211; as system grows in size and complexity, it tends to alter or lose basic functionality and initial purpose (e.g. small agile startup can grow into large sluggish company )</li>
<li><em>self-serving goals</em> &#8211; the system develops unintended goals (behave as it has will to live) and start to work for them (e.g. PM office is more concerned about adherence to the process than software delivery)</li>
<li><em>encroaching</em> &#8211; the system tends to slowly expand to fill known Universe (e.g. meetings and documents take more time than development)</li>
</ul>
<div><strong>Delusion</strong></div>
<div>The system (intentionally or not) disguise own behavior and influence people perception.</div>
<ul>
<li><em>operational fallacy</em> &#8211; the people in system do not do what system says they are doing and the system itself doesn&#8217;t do what it reports doing [Systemantics] (e.g. productivity improvement campaign consume people time and delay project).</li>
<li><em>distortion by system</em> &#8211; people and their wills are absorbed by the system; their judgment and perspective become impaired (e.g. developers don&#8217;t see that their software completely unusable)</li>
<li><em>misinterpretation</em> &#8211; obscure and difficult to get information (e.g. nobody has clue about software system logic and documentation is outdated)</li>
<li><em>ignoring reality</em> &#8211; the system sees the world from reports, and &#8220;a<em> system is not better than its sensory organs&#8221;</em> [Systemantics] (e.g. project manager commits to delivery date without talking with developers)</li>
</ul>
<h3>D. Systems Thinking in Action</h3>
<div>So, should we return to mystical or intuitive ways to solve the problems if systems thinking is extremely difficult?</div>
<blockquote><p><strong>4. You can still master complex systems if you realize that you cannot change complex systems as you wish and get predictable results.</strong></p></blockquote>
<p><img loading="lazy" decoding="async" title="dance-system" src="https://softwarecreation.org/images/2010/dance-beast.jpg" alt="" width="400" height="300" /></p>
<p>You will be engaged into complex dance with the system until you can get positive results. I recommend five step dancing procedure:</p></div>
<div>1.<span> </span><strong>Scope</strong><span> </span>&#8211; define boundaries of systems, problems and solutions</div>
<ul>
<li>what problems should you solve?</li>
<li>should you reframe the problem?</li>
<li>what would be an ideal solution?</li>
<li>what systems should be considered?</li>
<li>what belongs to these systems?</li>
<li>what is out of scope?</li>
</ul>
<p>2. <strong>Model &#8211; </strong>come up with a model that describe the problem and a preferable solution</p>
<div>A model is a simplified system representation that helps to understand and predict future system behavior. Solution should be a part of the model as it is a dynamic interaction of Response (system A) and Problem (system B).</div>
<ul>
<li>what is the structure of the involved system?</li>
<li>what are goals and known system behavior?</li>
<li>what system parameters can be influenced?</li>
<li>what can be a solution &#8211; the system of responses and actions?</li>
<li>what outcomes can be predicted?</li>
</ul>
<div>3.<span> </span><strong>Intervene</strong><span> </span>&#8211; implement solution based on the model</div>
<div>Extent of solution should be based on level of certainty in the model. Focus on small local changes for the new untried model that is full of gaps. Go ahead with the new system (solution) if you are confident in the model.</div>
<div>Considerations:</div>
<ul>
<li><em>target feedback loops</em><span> </span>&#8211; amplify stale beneficial, minimize unstable harmful feedback (e.g. increase customer feedback, reduce team interruptions)</li>
<li><em>stability</em><span> </span>&#8211; to remain unchanged, system should change: the system should effectively respond to various situations &#8211; even unknown!</li>
<li><em>interconnections</em><span> </span>&#8211; you cannot change only one thing and you cannot change everything.</li>
<li><em>beware of opposing reaction</em><span> </span>&#8211; The System always Kicks Back (<a id="r2cs" title="Le Chatelier's principle" href="http://en.wikipedia.org/wiki/Le_Chatelier's_principle">Le Chatelier&#8217;s principle</a>)</li>
<li><em>avoid new systems<span> </span></em>&#8211; they always cause new problems</li>
<li><em>evolve existing working solutions</em><span> </span>&#8211; it is better strategy than introducing new complex solutions</li>
<li><em>the first solution is imperfect<span> </span></em>&#8211; be ready to scrap it after learning and building better models</li>
<li><em>probe / stress test</em><span> </span>&#8211; try to run trial to assess impact of the changes before committing to intervention</li>
<li><em>design signal / sensory systems</em><span> </span>for measuring result of intervention and<span> </span><em>establish clear information paths</em></li>
</ul>
<p>4. <strong>Review</strong> results of intervention</p>
<ul>
<li>how well did intervention work?</li>
<li>did you meet challenge or at least improved situation?</li>
<li>did you create new problems?</li>
<li>are you sure you&#8217;ve got objective and full information?</li>
<li>have you got feedback from all participants?</li>
</ul>
<p>5. <strong>Learn</strong> &#8211; analyze the gap between model and reality. Why did it work this way?</p>
<div>Learn by</div>
<ul>
<li>studying mistakes and bugs</li>
<li>evaluating prior predictions</li>
<li>assessing assumptions</li>
<li>dispelling delusions and biases</li>
<li>exposing flaws of the model</li>
<li>detaching yourself from the system for better perspective</li>
<li>realizing real system goals, functions and interests (for humans)</li>
</ul>
<p>Go to step 1 of the dance until you like results or run out of time and energy.</p>
<p><img loading="lazy" decoding="async" class="alignnone" title="Systems Thinking In Action" src="https://softwarecreation.org/images/2010/system-thinking-in-action.png" alt="" width="640" height="480" /></p>
<p>Finally remember: &#8220;Today solutions are tomorrow problems&#8221; [Fifth Discipline]</p>
<h3>E. Circle of Influence</h3>
<div>Your today actions will define your future. Do you have an idea what challenge you should focus on?</div>
<blockquote><p><strong>5. Focus on important challenges that you can really meet.</strong></p></blockquote>
<div>Here is how you can target your Systems Thinking and Focus.</div>
<div><img loading="lazy" decoding="async" class="alignnone" title="Target Systems Thinking" src="https://softwarecreation.org/images/2010/challenges-focus.png" alt="" width="640" height="480" /></div>
<blockquote><p>Proactive people focus time and energy on things they can control (Circle of Influence) instead of reacting to or worrying about conditions over which they have little or no control (Circle of Concern). &#8211; <em>Stephen Convey</em></p></blockquote>
<div>Here you can review post arguments again</div>
<ol>
<li><strong>You can be the master of your life if you can understand and influence systems involved in your challenges. </strong>That means that you should become the Master of Systems Thinking.</li>
<li><strong>Ability to predict and influence future is the most important skill of the Master of Systems Thinking</strong></li>
<li><strong>Inability to understand systems is the most serious obstacle for the Master of Systems Thinking. </strong>Unfortunately, most systems are complex and the master will not understand them.</li>
<li><strong>You can still master complex systems if you realize that you cannot change complex systems as you wish and get predictable results.</strong></li>
<li><strong>Focus on important challenges that you can really meet.</strong></li>
</ol>
<p>You cannot change Universe laws and can barely affect economical situation, but you can make a difference for your projects and life by becoming the Master of Systems Thinking and mastering systems under your control.</p>
<div>One of the next posts will explore concrete approaches of Systems Thinking.</div>
<div><strong>Reference:</strong></div>
<div><span><a href="http://www.amazon.com/gp/product/0961825170?ie=UTF8&amp;tag=softwcreatmys-20&amp;linkCode=xm2&amp;camp=1789&amp;creativeASIN=0961825170" target="_blank">The Systems Bible: The Beginner&#8217;s Guide to Systems Large and Small</a></span> [Systemantics], John Gall</div>
<div><span><a href="http://www.amazon.com/gp/product/0743269519?ie=UTF8&amp;tag=softwcreatmys-20&amp;linkCode=xm2&amp;camp=1789&amp;creativeASIN=0743269519" target="_blank">The 7 Habits of Highly Effective People</a></span> , Stephen R. Covey</div>
<div><span><a href="http://www.amazon.com/gp/product/0385517254?ie=UTF8&amp;tag=softwcreatmys-20&amp;linkCode=xm2&amp;camp=1789&amp;creativeASIN=0385517254" target="_blank">The Fifth Discipline: The Art &amp; Practice of The Learning Organization</a> </span>, Peter M. Senge</div>
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		<title>The Toolkit for Increasing Productivity of Software Teams</title>
		<link>https://softwarecreation.org/2010/the-toolkit-for-increasing-productivity-of-software-teams/</link>
					<comments>https://softwarecreation.org/2010/the-toolkit-for-increasing-productivity-of-software-teams/#comments</comments>
		
		<dc:creator><![CDATA[Andriy Solovey]]></dc:creator>
		<pubDate>Tue, 14 Sep 2010 03:43:55 +0000</pubDate>
				<category><![CDATA[Concepts]]></category>
		<category><![CDATA[Management]]></category>
		<category><![CDATA[Practices]]></category>
		<category><![CDATA[Productivity]]></category>
		<guid isPermaLink="false">http://softwarecreation.org/?p=182</guid>

					<description><![CDATA[Seasoned project managers will tell that delivery of software is result of many trade offs. The main trade off is between Time (when project will finish) and Scope (how much will be done). This post will show that using right tools you could gain improvement for both variables. While it is possible to create orderly step-by-step process [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><img loading="lazy" decoding="async" class="aligncenter" style="height: 310px; width: 450px;" src="https://softwarecreation.org/images/2010/5letka.jpg" alt="" width="450" height="310" /></p>
<p>Seasoned project managers will tell that delivery of software is result of many trade offs. The main trade off is between <strong>Time </strong>(when project will finish) and <strong>Scope </strong>(how much will be done). This post will show that using right tools you could gain improvement for both variables.</p>
<p>While it is possible to create orderly step-by-step process for increasing productivity of software teams, it will never be ideal &#8211; too many variations and situations will hinder it usefulness. I believe in set of useful tool that could be combined to craft custom optimal solution.</p>
<h3>Strategies</h3>
<p style="margin: 0px;">There are several strategies that lead to increase in productivity &#8211; how many units of scope software team can produce within fixed time.</p>
<ol>
<li><strong>Increase Capacity (Capacity) </strong>&#8211; increase capacity by hiring more people or increasing work hours
<ul>
<li>productivity is increased as result of more resources and hours available</li>
</ul>
</li>
<li><strong>Improve Value Stream (Value) </strong>&#8211; increase added business value on each step and reduce waste and overhead
<ul>
<li>productivity is increased as result of optimized delivery of value</li>
</ul>
</li>
<li><strong>Adaptat to Reality  (Adaptation)</strong>&#8211; learn from practice and mistakes, validation of ideas by reality, adapt to changing situation
<ul>
<li>productivity increased as result of early corrections and improving how things are done</li>
</ul>
</li>
<li><strong>Empower Individuals (Individuals) </strong>&#8211; boost people knowledge, skills, morale and focus
<ul>
<li>productivity is increased as result of higher individual performance and motivation</li>
</ul>
</li>
<li><strong>Enhance Communication (Communication) </strong>&#8211; improve communication and mutual understanding inside and outside of the team
<ul>
<li>productivity is increased as result of availability of necessary information, clarity of what should be done and exchange of ideas for implementation</li>
</ul>
</li>
<li><strong>Organize Better (Organization)</strong> &#8211;  structure team and assign roles for better coordination and decision making
<ul>
<li>productivity is increased as result of better decisions and focus on important areas</li>
</ul>
</li>
<li><strong>Expand Expertise (Expertise) </strong>&#8211; increase range of skills and services offered by team
<ul>
<li>productivity is increased as result of better execution of necessary project activities</li>
</ul>
</li>
<li><strong>Scale Externally (Externality)</strong> &#8211; outsourcing and involvement of external communities
<ul>
<li>productivity is increased as result of involvement of more people outside of team</li>
</ul>
</li>
<li><strong>Tame Complexity (Design)</strong> &#8211; manage complexity and provide simple and well designed solutions
<ul>
<li>productivity is increased as result of reducing complexity burden on software development</li>
</ul>
</li>
<li><strong>Preserve Quality (Quality)</strong> &#8211; use defensive tactics to ensure high quality
<ul>
<li>productivity is increased as result of preventing system flaws and reduced effort to fix bugs</li>
</ul>
</li>
</ol>
<div>I separated tools into three categories:</div>
<ul>
<li><strong>People-oriented</strong> &#8211; people are the creators of software and have major effect on output</li>
<li><strong>Process-oriented</strong> &#8211; the way how people work has significant impact on outcome</li>
<li><strong>Development-oriented</strong> &#8211; development practices and approach to the system implementation matters a lot</li>
</ul>
<p><img loading="lazy" decoding="async" class="alignnone" title="Productivity Strategic Areas" src="https://softwarecreation.org/images/2010/Productivity Toolkit.png" alt="" width="798" height="870" /></p>
<p><span id="more-182"></span></p>
<h3 style="font-size: 12pt;">People-oriented tools</h3>
<p><span style="font-weight: normal; line-height: 26px; font-size: 13px; "><img loading="lazy" decoding="async" class="alignnone" title="union" src="https://softwarecreation.org/images/2010/union.jpg" alt="" width="450" height="334" /></span></p>
<div id="nuwr" style="margin-top: 0px; margin-bottom: 0px; text-align: left;"><strong>1. Hire New People</strong></div>
<p><em>Strategies: </em>Capacity <img decoding="async" class="icon" src="https://softwarecreation.org/images/2010/good.png" alt="good" />, Expertise <img decoding="async" class="icon" src="https://softwarecreation.org/images/2010/good.png" alt="good" />, Communication <img decoding="async" class="icon" src="https://softwarecreation.org/images/2010/poor.png" alt="poor" />,  Organization <img decoding="async" class="icon" src="https://softwarecreation.org/images/2010/poor.png" alt="poor" /></p>
<p>New people increase volume of possible work within the same time and new expertise increases range and quality of tasks. However, the increase in output is not linear and quickly diminishes, because more people cause communication and coordination overhead. In addition, compensation increase make this tool expensive and less attractive.</p>
<div><em>Tips: </em>Form few small teams to avoid large group overhead and scale by parallel development of system components and sync within team of teams. Also remember what Fred Brook said: <em>Adding manpower to a late software project makes it later</em>.</div>
<p><em>Resources:</em></p>
<ul>
<li><a id="qhcz" title="Methodology and Team Size" href="http://alistair.cockburn.us/Methodology+per+project">Methodology and Team Size</a>, Alistair Cockburn</li>
<li><a id="l6bz" title="Team Size Matters" href="http://www.shmula.com/181/team-dynamics-size-matters">Team Size Matters</a>, schmula</li>
</ul>
<p><strong>2. Motivate</strong></p>
<div><em>Strategies: </em>Individuals <img decoding="async" class="icon" src="https://softwarecreation.org/images/2010/good.png" alt="good" />, Quality <img decoding="async" class="icon" src="https://softwarecreation.org/images/2010/good.png" alt="good" /></div>
<p>Happy motivated people are more productive, focused and concerned about quality and end result. While there is no common receipt for each individual, I believe there are some strong motivators: interesting and meaningful work, fair compensation, control over own tasks and outcomes, ability to learn and professionally grow, comfortable workplace and adequate tools, empathetical and caring management and so on.<br />
Daniel H. Pink in <a id="pp90" title="Drive" href="http://www.amazon.com/gp/product/1594488843?ie=UTF8&amp;tag=softwcreatmys-20&amp;linkCode=xm2&amp;camp=1789&amp;creativeASIN=1594488843">Drive</a> thinks that people are motivated by three elements:</p>
<ul>
<li>Autonomy: People want to have control over their work.</li>
<li>Mastery: People want to get better at what they do.</li>
<li>Purpose: People want to be part of something that is bigger than they are.</li>
</ul>
<div><em>See Also: </em></div>
<ul>
<li>Professional Growth</li>
</ul>
<p><em>Tips:</em> Motivate individually, but set also group targets to encourage cooperation</p>
<div><em>Resources:</em></div>
<ul>
<li><a id="pkhw" title="Drive" href="http://www.amazon.com/gp/product/1594488843?ie=UTF8&amp;tag=softwcreatmys-20&amp;linkCode=xm2&amp;camp=1789&amp;creativeASIN=1594488843">Drive</a>, Daniel H. Pink</li>
<li><a title="The Ideal Software Company. Utopia?" href="https://softwarecreation.org/2007/the-ideal-software-company-utopia/">The Ideal Software Company. Utopia?</a></li>
</ul>
<p><strong>3. Professional Growth</strong></p>
<p><em>Strategies: </em>Individuals <img decoding="async" class="icon" src="https://softwarecreation.org/images/2010/good.png" alt="good" />, Expertise <img decoding="async" class="icon" src="https://softwarecreation.org/images/2010/good.png" alt="good" />, Quality <img decoding="async" class="icon" src="https://softwarecreation.org/images/2010/good.png" alt="good" />, Adaptation <img decoding="async" class="icon" src="https://softwarecreation.org/images/2010/good.png" alt="good" /></p>
<p>Software professionals should learn a lot to become productive and proficient. People learn in several ways and learning from mistakes is the most memorable, but expensive way. Learning by self-study, formal training and coaching by experienced colleagues are more effective ways. Encourage and direct learning to grow high performance experts and team. And certainly, continue learning as much as possible from mistakes and practice. <img src="https://s.w.org/images/core/emoji/17.0.2/72x72/1f642.png" alt="🙂" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
<div><em>Tips:</em> Give opportunity for people to learn things that are beyond immediate needs of the project. Ability to learn and perspectives of growth are the strongest motivation factors for majority of software professionals.</div>
<div><em>Resources:</em></div>
<ul>
<li><a href="https://softwarecreation.org/2009/how-to-become-an-expert-top-7-qualities/">How to Become an Expert. Top 7 Qualities</a></li>
<li><a href="https://softwarecreation.org/2009/how-to-become-an-expert-the-effective-way/">How to Become an Expert. The Effective Way</a></li>
</ul>
<p><strong>4. Overtime</strong></p>
<div><em>Strategies: </em>Capacity <img decoding="async" class="icon" src="https://softwarecreation.org/images/2010/good.png" alt="good" />, Individuals <img decoding="async" class="icon" src="https://softwarecreation.org/images/2010/poor.png" alt="poor" />, Quality <img decoding="async" class="icon" src="https://softwarecreation.org/images/2010/poor.png" alt="poor" /></div>
<p>Nobody recommends involuntary overtime for a long time as benefits will disappear quickly when a stressed team lowers quality and starts breaking apart.</p>
<div><em>Tips: </em>Use overtime as a last resort for very short period.</div>
<div>Resources:</div>
<div>
<ul>
<li><a id="i82t" title="Overtime Considered Harmful" href="http://www.basilv.com/psd/blog/2006/overtime-considered-harmful">Overtime Considered Harmful</a></li>
</ul>
</div>
<p><strong>5. Right leaders</strong></p>
<div><em>Strategies: </em>Communication <img decoding="async" class="icon" src="https://softwarecreation.org/images/2010/good.png" alt="good" />, Organization <img decoding="async" class="icon" src="https://softwarecreation.org/images/2010/good.png" alt="good" /></div>
<p>Good leaders jell teams, align people with goals, boost energy and remove barriers. Leaders vary from commanders to visionaries and each style has merits under specific circumstances. Right leaders are essential for the project success.</p>
<p><em>Tips:</em> Adjust leadership style to situation</p>
<div><em>Resources:</em></div>
<ul>
<li><a id="j-h0" title="What is The Best Leadership Style for The Software Team?" href="https://softwarecreation.org/2007/what-is-the-best-leader-for-the-software-team/">What is The Best Leadership Style for The Software Team?</a></li>
</ul>
<div><strong>6. Specialize</strong></div>
<p><em>Strategies:</em> Expertise <img decoding="async" class="icon" src="https://softwarecreation.org/images/2010/good.png" alt="good" />, Organization <img decoding="async" class="icon" src="https://softwarecreation.org/images/2010/good.png" alt="good" /></p>
<p>A software team requires range of skills and involved in different activities to achieve end goal &#8211; implemented software system for customer needs. Beyond software implementation the team deals with a customer domain, company vision, market demands, technologies, operation environments and other project aspects. The team is involved in research, analysis, coordination, design, architecture, usability, testing, deployment, hosting and other activities. Therefore team players should be able to play different roles and have expertise to cover various aspects to ensure good end results.</p>
<div><em>Tips:</em> A high degree of specialization and separation of roles is inevitable for large teams and projects. However specialization can hurt the project as people forget about big picture, holistic solutions and instead focus on what is important for their local area. The team leaders should pay a lot of attention to <em>Alignment </em>to counter-attack sub-optimization and locally focused decisions.</div>
<p><em>Resources:</em></p>
<ul>
<li><a title="Why specialization in Software development is bad for business" href="http://softwaredevelopmenttoday.blogspot.com/2009/06/why-specialization-in-software.html">Why specialization in Software development is bad for business</a></li>
</ul>
<div><strong>7. Outsource</strong></div>
<p><em>Strategies: </em>Capacity <img decoding="async" class="icon" src="https://softwarecreation.org/images/2010/good.png" alt="good" />, Expertise <img decoding="async" class="icon" src="https://softwarecreation.org/images/2010/good.png" alt="good" />, Externality <img decoding="async" class="icon" src="https://softwarecreation.org/images/2010/good.png" alt="good" />, Organization <img decoding="async" class="icon" src="https://softwarecreation.org/images/2010/poor.png" alt="poor" />, Communication <img decoding="async" class="icon" src="https://softwarecreation.org/images/2010/poor.png" alt="poor" /></p>
<p>Tasks and challenges should match skills and experience of team players. It doesn&#8217;t make sense for backend developers to convert Photoshop files into html or conduct marketing research and focus groups. If team cannot afford to hire a permanent specialist, they should try to find professional mercenaries who will do work faster on higher quality level.</p>
<div><em>Tips:</em> It is more difficult to align outsiders, who don&#8217;t have long-term commitment and interest in the end result. Communication and clear understanding are hard to achieve. Preferably, outsiders should be assigned well-defined tasks and sub-projects with clear outcome and frequent validation points.</div>
<div><em>Resources:</em></div>
<div>
<ul>
<li><a title="Using an Agile Software Process with Offshore Development" href="http://martinfowler.com/articles/agileOffshore.html">Using an Agile Software Process with Offshore Development</a></li>
</ul>
</div>
<div><strong>8. Induce Individual Flow</strong></div>
<div><em>Strategies: </em>Individuals <img decoding="async" class="icon" src="https://softwarecreation.org/images/2010/good.png" alt="good" /></div>
<p>Flow (or Immersion) is a state of mental focus so intense that awareness of the real world is lost, generally resulting in a feeling of joy and satisfaction. When learning and tasks are too easy, people become bored. If they are too complex they become stressed and frustrated. Flow happens when perception and understanding are challenged near capacity without being exceeded.</p>
<div><em>Tips:</em> Flow conditions:</div>
<ul>
<li>ability to focus</li>
<li>clear goals</li>
<li>immediate feedback</li>
<li>control over actions, activities and the environment</li>
</ul>
<div><em>Resources:</em></div>
<ul>
<li>
<p style="margin: 0px;"><a id="fbb6" title="Flow: The Psychology of Optimal Experience" href="http://www.amazon.com/gp/product/0061339202?ie=UTF8&amp;tag=softwcreatmys-20&amp;linkCode=xm2&amp;camp=1789&amp;creativeASIN=0061339202">Flow: The Psychology of Optimal Experience</a>, Mihaly Csikszentmihalyi</p>
</li>
</ul>
<div><strong>9. Discipline</strong></div>
<div><em>Strategies: </em>Quality <img decoding="async" class="icon" src="https://softwarecreation.org/images/2010/good.png" alt="good" />, Organization <img decoding="async" class="icon" src="https://softwarecreation.org/images/2010/good.png" alt="good" />, Individuals <img decoding="async" class="icon" src="https://softwarecreation.org/images/2010/poor.png" alt="poor" /></div>
<p>Few people will be always disciplined no matter what and few will always violate rules. Majority are context sensitive &#8211; relax than discipline is low and work hard when discipline is enforced. Build a minimal set of rules approved by majority and stick to these rules.</p>
<div><em>Tips:</em> Too much discipline could significantly deprive productivity, motivation and promote compliance instead of dedication.</div>
<p><em>Resources:</em></p>
<ul>
<li><a href="https://softwarecreation.org/2007/lost-personalities-how-our-company-alters-us/">Lost Personalities: How our company alters us</a></li>
</ul>
<h3 style="font-size: 12pt;">Process-oriented tools</h3>
<div><img loading="lazy" decoding="async" style="height: 500px; width: 364px;" src="https://softwarecreation.org/images/2010/industry.jpg" alt="" width="364" height="500" /></div>
<p><strong>10. Increase feedback and early practical use of ideas</strong></p>
<div><em>Strategies: </em>Adaptation <img decoding="async" class="icon" src="https://softwarecreation.org/images/2010/good.png" alt="good" />, Quality <img decoding="async" class="icon" src="https://softwarecreation.org/images/2010/good.png" alt="good" />, Value <img decoding="async" class="icon" src="https://softwarecreation.org/images/2010/good.png" alt="good" /></div>
<p>Reality is complex, fluid and unclear. Many assumptions and plans quickly go bust. The process that has built-in mechanism for signaling problems and self-correction is the most effective. Rapid feedback is the core part of such process.</p>
<p><em>Tips:</em> Iterative development is one of the best examples of the process that relies heavily on feedback.</p>
<div><em>Resources:</em></p>
<ul>
<li><a title="How to become an Expert. Embrace Reality." href="https://softwarecreation.org/2009/how-to-become-an-expert-embrace-reality/">How to become an Expert. Embrace Reality.</a></li>
</ul>
</div>
<p><strong>11. Build alignment</strong></p>
<div><em>Strategies:<span style="font-style: normal;"> Communication <img decoding="async" class="icon" src="https://softwarecreation.org/images/2010/good.png" alt="good" />, Organization <img decoding="async" class="icon" src="https://softwarecreation.org/images/2010/good.png" alt="good" /></span><br />
</em></div>
<p>People jump significant gaps to understand each other &#8211; sometimes without much success. Clear vision, smart priorities and honest evaluation allow team players moving in unison and enforce each other. Good understanding focus people on right goals and reduce wasteful activities. Communication and trust are important for alignment.</p>
<div><em>Tips:</em> Take care about important alignment elements:</div>
<ul>
<li>vision &#8211; project direction and top-level goals</li>
<li>interests &#8211; mix of personal, customer and companies interests (sometimes conflicting)</li>
<li>understanding &#8211; clarity about what others mean</li>
<li>trust &#8211; confidence in other people intentions and promises</li>
</ul>
<div><em>Resources:</em></p>
<ul>
<li><a href="https://softwarecreation.org/2007/software-development-is-the-flow-of-ideas-the-rest-is-secondary/">Software Development is The Flow of Ideas. The Rest is Secondary</a></li>
</ul>
</div>
<p><strong>12. Integrated decision making</strong><br />
<em> </em></p>
<p><em>Strategies:</em> Communication <img decoding="async" class="icon" src="https://softwarecreation.org/images/2010/good.png" alt="good" />, Quality <img decoding="async" class="icon" src="https://softwarecreation.org/images/2010/good.png" alt="good" />, Adaptation <img decoding="async" class="icon" src="https://softwarecreation.org/images/2010/good.png" alt="good" /></p>
<div>Quality of decisions cause projects failure or success. Good decisions are based on correct information, experience, goals, feedback, expert opinions and so on. Decisions could be centralized, consensus based or delegated to lower level. The project should have right mix of these styles, but most effective decisions are made by people who will implement them.<br />
In addition, involvement in decision making empower people and give them sense of control.</div>
<p><em>See Also:</em></p>
<ul>
<li>Self-organization</li>
</ul>
<div>
<div><em>Tips:</em> Decisions often won&#8217;t be perfect, but they more chances on success if</div>
<ul>
<li>underlying causes are understood</li>
<li>decisions are early validated on practice</li>
<li>diverse group of people is involved</li>
<li>goals and background for decision are clearly communicated (preferably on one sheet of paper)</li>
</ul>
<p><em>Resources:</em></p>
<ul>
<li><a title="How to become an Expert. Embrace Reality." href="https://softwarecreation.org/2009/how-to-become-an-expert-embrace-reality/">How to become an Expert. Embrace Reality.</a></li>
<li><a href="https://softwarecreation.org/2007/review-the-wisdom-of-crowds-making-the-best-decisions/">Review: The Wisdom of Crowds. Making the Best Decisions</a></li>
</ul>
<div><strong>13. Verification (QA) and Stopping to Fix Problems</strong></div>
<p><em>Strategies:</em> Quality <img decoding="async" class="icon" src="https://softwarecreation.org/images/2010/good.png" alt="good" />, Capacity <img decoding="async" class="icon" src="https://softwarecreation.org/images/2010/poor.png" alt="poor" /></div>
<div>
<div>Good Quality Assurance makes projects solid and expose not only bugs, but serious system flaws &#8211; requirements discrepancies, problems with user experience and system inconsistencies. Low tolerance to quality problems should be a working principle. The team should have mandate to stop and fix root problems immediately and avoid patching that causes painful chronic problems.</div>
<p><em>Tips: </em>Productivity could decrease if QA becoming ceremony and impede efficiency and speed of software team. Automation of routine testing could help.</p>
<div><em>Resources:</em></div>
<ul>
<li><a href="https://softwarecreation.org/2009/how-to-rescue-failing-software-projects-toyota-way/">How to rescue failing software projects: The Toyota Way</a></li>
</ul>
<div><strong>14. Continuous improvements (Kaizen)</strong></div>
<p><em>Strategies:</em> Adaptation <img decoding="async" class="icon" src="https://softwarecreation.org/images/2010/good.png" alt="good" />, Quality <img decoding="async" class="icon" src="https://softwarecreation.org/images/2010/good.png" alt="good" />, Value <img decoding="async" class="icon" src="https://softwarecreation.org/images/2010/good.png" alt="good" /></div>
<p>As project progresses you will find problems, wrong assumptions and challenges. You will have better experience and understanding. Even brightest ideas, best practices and excellent analysis and design could become outdated and ineffective. Continuously look for improvements, eliminate waste and bottlenecks.</p>
<div><em>See Also: </em></div>
<div>
<ul>
<li>Feedback</li>
</ul>
</div>
<p><em>Resources:</em></p>
<ul>
<li><a href="https://softwarecreation.org/2009/how-to-rescue-failing-software-projects-toyota-way/">How to rescue failing software projects: The Toyota Way</a></li>
<li><a id="n59s" title="Theory of Constraints" href="http://en.wikipedia.org/wiki/Theory_of_Constraints">Theory of Constraints</a></li>
<li><a title="Kaizen" href="http://en.wikipedia.org/wiki/Kaizen">Kaizen</a></li>
</ul>
<div><strong>15. Focus on distinctive core</strong></div>
<p><em>Strategies:</em> Individuals <img decoding="async" class="icon" src="https://softwarecreation.org/images/2010/good.png" alt="good" />, Quality <img decoding="async" class="icon" src="https://softwarecreation.org/images/2010/good.png" alt="good" />, Value <img decoding="async" class="icon" src="https://softwarecreation.org/images/2010/good.png" alt="good" /></p>
<p>Highly productive team shouldn&#8217;t waste time on routine or non-core activities. Routine work should be automated and non-core work outsourced or covered by external components. The team should focus on high value-added distinctive work for business and application domain &#8211; this will bring maximum business results with minimal development effort.</p>
<div><em>See also :</em></div>
<div>
<ul>
<li>Outsource</li>
<li>More integration &#8211; less innovation</li>
</ul>
</div>
<div><em>Tips: </em>Qualities that support focus on Core (high value-added distinctive work for business):</div>
<ul>
<li>system thinking</li>
<li>understanding what really matters and what are limitations</li>
<li>broad vision and out-of-the box thinking</li>
<li>knowledge of environment, context and system outside relations</li>
<li>synthesis of concepts, information and experience</li>
</ul>
<div><em>Resources:</em></p>
<ul>
<li> <a href="https://softwarecreation.org/2008/top-5-non-traditional-traits-for-survival-of-in-house-programmers/">Top 5 non-traditional traits for survival of in-house programmers</a></li>
</ul>
</div>
<div><strong>16. Engage developer and user communities</strong></div>
<p><em>Strategies:</em> Capacity <img decoding="async" class="icon" src="https://softwarecreation.org/images/2010/good.png" alt="good" />, Expertise <img decoding="async" class="icon" src="https://softwarecreation.org/images/2010/good.png" alt="good" />, Externality <img decoding="async" class="icon" src="https://softwarecreation.org/images/2010/good.png" alt="good" />, Organization <img decoding="async" class="icon" src="https://softwarecreation.org/images/2010/poor.png" alt="poor" /></p>
<div>Experienced users can support beginners, and provide valuable advices on forums and social applications. They can be co-creators of content and even functionality. Passionate users can promote and market your software better than advertisers. They can generate great ideas and provide valuable feedback about your applications.</div>
<div>Go open-source if your problem is complex, large and interesting for other developers (and is not important part of your market advantage). Contribute to other projects and get value by using it for own needs (examples are Linux, Firefox)</div>
<div>
<p><em>Tips:</em> Community groups could pursue own goals and sometimes are difficult to align.</p>
<div><em>Resources:</em></p>
<ul>
<li><a id="cmxv" title="The next step in open innovation" href="https://www.mckinseyquarterly.com/next_step_in_open_innovation_2155">The next step in open innovation</a></li>
</ul>
</div>
<p><strong>17. Actively work with customer ideas</strong></div>
<p><em>Strategies:</em> Value <img decoding="async" class="icon" src="https://softwarecreation.org/images/2010/good.png" alt="good" />, Communication <img decoding="async" class="icon" src="https://softwarecreation.org/images/2010/good.png" alt="good" /></p>
<p>You can better understand and change scope of application if you actively work with customers and become partners</p>
<ul>
<li>establish ubiquitous language &#8211; for better understanding of ideas and translation them into code</li>
<li>tap into experience and get better insight for business domain and processes</li>
<li>transform ideas &#8211; simplify and find better alternatives</li>
</ul>
<div><em>Tips:</em> Productivity could be improved by</div>
<ul>
<li>reducing scope</li>
<li>simplifying solutions</li>
<li>finding good enough alternatives</li>
</ul>
<div><em>Resources:</em></div>
<ul>
<li><a id="yeq-" title="Pareto Principle" href="http://en.wikipedia.org/wiki/Pareto_principle">Pareto Principle</a></li>
<li><a id="qvq4" title="Ubiquitous Language" href="http://domaindrivendesign.org/node/132">Ubiquitous Language</a></li>
<li><a href="https://softwarecreation.org/2007/software-development-is-the-flow-of-ideas-the-rest-is-secondary/">Software Development is The Flow of Ideas. The Rest is Secondary</a></li>
</ul>
<p><strong>18. Select Right Process Flow</strong><br />
<em> </em></p>
<p><em>Strategies:</em> Organization <img decoding="async" class="icon" src="https://softwarecreation.org/images/2010/good.png" alt="good" />, Value <img decoding="async" class="icon" src="https://softwarecreation.org/images/2010/good.png" alt="good" /></p>
<p>Select most optimal process for creating value.</p>
<ul>
<li>real-time flow &#8211;  immediately push tasks for implementation (continuous development flow for highly organized co-located teams)</li>
<li>pull systems (Kanban) &#8211; pull tasks when previous batch is finished and the team is ready to continue (iterations and backlog)</li>
<li>schedule the workload (Heijunka) &#8211; create schedule for contributors with limited availability (outside consultants or shared specialists as designers)</li>
</ul>
<p><em>Tips:</em> Use different flows for distinct stages of software creation. For example, a team process can internally use real-time flow, with external teams &#8211; Kanban and with consultants Heijunka.</p>
<p><em>Resources:</em></p>
<ul>
<li><a id="tkf1" title="The Toyota Way and Development Process" href="https://softwarecreation.org/2009/reliable-software-development-process-the-toyota-way/">The Toyota Way and Development Process</a></li>
</ul>
<p><strong>19. Self-Organization</strong><br />
<em>Strategies:</em> Communication <img decoding="async" class="icon" src="https://softwarecreation.org/images/2010/good.png" alt="good" />, Individuals <img decoding="async" class="icon" src="https://softwarecreation.org/images/2010/good.png" alt="good" />, Adaptation <img decoding="async" class="icon" src="https://softwarecreation.org/images/2010/good.png" alt="good" />, Value <img decoding="async" class="icon" src="https://softwarecreation.org/images/2010/good.png" alt="good" /></p>
<div>Connect a software team to a customer and allow them to make most project decisions based on brainstorming, learning and changing situations.</div>
<p><em>Tips:</em> Not every team can self-organize &#8211; it requires maturity. And loss of direct control could be a problem for management if a project departs from company strategy and desired parameters (as budget, standards, resources).</p>
<div><em>Resources:</em></div>
<div>
<ul>
<li><a id="qowd" title="What is The Best Leadership Style for The Software  Team?" href="https://softwarecreation.org/2007/what-is-the-best-leader-for-the-software-team/">What is The Best Leadership Style for The Software Team?</a></li>
<li><a href="http://www.infoq.com/news/2010/04/organizing-selforganizing-teams;jsessionid=7C54FC7F74FDFFC93F8993175A42FF05">Organizing Self-organizing Teams</a></li>
<li><a title="Agile Self-Organizing Teams" href="http://bradapp.blogspot.com/2009/06/agile-self-organizing-teams.html">Agile Self-Organizing Teams</a></li>
</ul>
<div>
<h3 style="font-size: 12pt;">Development-oriented tools</h3>
<div id="n:xe" style="margin-top: 0px; margin-bottom: 0px; text-align: left;">
<div id="v7:x" style="margin-top: 0px; margin-bottom: 0px; text-align: left;"><img loading="lazy" decoding="async" style="height: 356px; width: 500px;" src="https://softwarecreation.org/images/2010/traktor.jpg" alt="" width="500" height="356" /></div>
</div>
<p><strong>20. Increase reuse</strong></div>
<p><em>Strategies:</em> Design <img decoding="async" class="icon" src="https://softwarecreation.org/images/2010/good.png" alt="good" />, Quality <img decoding="async" class="icon" src="https://softwarecreation.org/images/2010/good.png" alt="good" />, Adaptation <img decoding="async" class="icon" src="https://softwarecreation.org/images/2010/poor.png" alt="poor" /></div>
<p>Reuse code  (components, libraries, solutions) as much as possible to speed up development and minimize code base. Reuse will bring familiar tested solutions and prevent frequent re-inventions of the wheel.</p>
<p><em>See Also:</em></p>
<div>
<ul>
<li>Evolution</li>
</ul>
</div>
<p><em>Tips:</em> Design for reuse requires skills and time. It is easy to overly complicate the system by pursuing reusable code. Evolve and refactor code to achieve practically good reusability. Sometimes custome solutions are lighter and better suited for specific purposes than generic and reusable.</p>
<div><em>Resources:</em></p>
<ul>
<li><a id="mhq0" title="Lifecycle and Refactoring Patterns that Support Evolution and Reuse" href="http://www.laputan.org/lifecycle/lifecycle.html">Lifecycle and Refactoring Patterns that Support Evolution and Reuse</a>, Brian Foote</li>
<li><a href="https://softwarecreation.org/2008/the-elements-of-pragmatic-programming-style-approach/">The Elements of Pragmatic Programming Style. Approach.</a></li>
<li><a href="https://softwarecreation.org/2008/the-elements-of-pragmatic-programming-style-approach/"></a><a id="wnue" title="Should An Effective Developer Innovate, Imitate or  just Integrate?" href="https://softwarecreation.org/2010/should-an-effective-developer-innovate-imitate-or-just-integrate/">Should An Effective Developer Innovate, Imitate or just Integrate?</a></li>
</ul>
</div>
<p><strong>21. Generalize and Simplify</strong><br />
<em>Strategies:</em> Design <img decoding="async" class="icon" src="https://softwarecreation.org/images/2010/good.png" alt="good" />, Quality <img decoding="async" class="icon" src="https://softwarecreation.org/images/2010/good.png" alt="good" />, Communication <img decoding="async" class="icon" src="https://softwarecreation.org/images/2010/good.png" alt="good" /></p>
<p>Complexity and poor understanding of the system is one of the worst problems in development. Design, code and concepts should be as simple as possible and clearly understood by the team. Simplicity and clarity are difficult to achieve and require special effort. It is much easier to produce convoluted over-engineered solution for complex problem (Ball of Mud) than simple and elegant solution.</p>
<div><em>See Also:</em></div>
<div>
<ul>
<li>Follow Design Principles</li>
<li>Evolution</li>
<li>Domain Specific Design</li>
</ul>
</div>
<p><em>Tips:</em> Great design achieve simplicity by abstracting numerous details into simple concepts in process of solution evolution and learning from implementation.</p>
<div><em>Resources:</em></div>
<ul>
<li><a title="Big Ball of Mud" href="http://www.laputan.org/mud/">Big Ball of Mud</a>, Brian Foote</li>
<li><a id="g8.g" title="11 Laws of The System Thinking in Software Development" href="https://softwarecreation.org/2007/11-laws-of-the-system-thinking-in-software-development/">11 Laws of The System Thinking in Software Development</a></li>
<li><a href="https://softwarecreation.org/2008/the-elements-of-pragmatic-programming-style-approach/">The Elements of Pragmatic Programming Style. Approach.</a></li>
</ul>
<div>
<div><strong>22. More integration, less innovation </strong></div>
<p><em>Strategies:</em> Value <img decoding="async" class="icon" src="https://softwarecreation.org/images/2010/good.png" alt="good" />, Design <img decoding="async" class="icon" src="https://softwarecreation.org/images/2010/good.png" alt="good" />,  Adaptation <img decoding="async" class="icon" src="https://softwarecreation.org/images/2010/poor.png" alt="poor" /></div>
<div>Innovation is expensive, uncertain and leave you with custom solutions on your own for support and future development. Piggyback on actively involving products, especially for non-core problems where good and proven solutions are available.<em>Tips: </em>Innovate to gain business advantage or solve serious technical challenges if you have an outstanding team and well-defined problems.</p>
<div><em>Resources:</em></div>
<ul>
<li><a id="x39n" title="Should An Effective Developer Innovate, Imitate or just Integrate?" href="https://softwarecreation.org/2010/should-an-effective-developer-innovate-imitate-or-just-integrate/">Should An Effective Developer Innovate, Imitate or just Integrate?</a></li>
<li><a id="racl" title="Selecting The Best Strategy for Software Teams: Retreat, Evolution or Revolution" href="https://softwarecreation.org/2008/selecting-the-best-strategy-for-software-teams-retreat-evolution-or-revolution/">Selecting The Best Strategy for Software Teams: Retreat, Evolution or Revolution</a></li>
</ul>
<div>
<div><strong>23. Domain Specific Design</strong></div>
<p><em>Strategies:</em> Design <img decoding="async" class="icon" src="https://softwarecreation.org/images/2010/good.png" alt="good" />, Communication <img decoding="async" class="icon" src="https://softwarecreation.org/images/2010/good.png" alt="good" /></div>
<div>Keep technical ideas and code concepts close to the customer domain. You will achieve consistency, better sync between system and business concepts. You can easier translate customer ideas into the system and customers will understand your implementation better.<em>Tips:</em> <a id="q4.q" title="Domain Driven Design" href="http://domaindrivendesign.org/resources/what_is_ddd">Domain Driven Design</a> is one the best approaches to achieve synthesis of technical and business ideas for complex domains.</p>
<div><em>Resources:</em></div>
<ul>
<li><a id="mzc9" title="Domain Driven Design" href="http://www.amazon.com/gp/product/0321125215/102-4895263-8374529?ie=UTF8&amp;tag=softwcreatmys-20&amp;linkCode=xm2&amp;camp=1789&amp;creativeASIN=0321125215">Domain Driven Design</a>, Eric Evans</li>
<li><a id="ldpv" title="The Secret of Building Effective Software Systems" href="https://softwarecreation.org/2008/the-secret-of-building-effective-software-systems/">The Secret of Building Effective Software Systems</a></li>
<li><a href="https://softwarecreation.org/2009/the-elements-of-pragmatic-programming-style-composition/">The Elements of Pragmatic Programming Style. Composition.</a></li>
</ul>
<p><strong>24. Evolution</strong></p>
<div><em>Strategies:</em> Adaptation <img decoding="async" class="icon" src="https://softwarecreation.org/images/2010/good.png" alt="good" />, Value <img decoding="async" class="icon" src="https://softwarecreation.org/images/2010/good.png" alt="good" />, Design <img decoding="async" class="icon" src="https://softwarecreation.org/images/2010/good.png" alt="good" /></div>
<div>Start with the simplest primitive solutions, enforce early use and seek for feedback. Adjust and improve design before continuing adding new features. Look for better ideas and abstractions. Delay fundamental design decisions until you are confident about system development direction and validated ideas on practice. Do not over-engineer and add unnecessary features.</div>
<p><em>Tips: </em>Evolution main deficiency is slowness. Modern businesses often don’t have time for many improvement cycles – they want results now.<span style="font-family: verdana, tahoma, arial, sans-serif;"><span style="color: #333333;"><span style="font-size: x-small;"><br />
</span></span></span></p>
<div><em>Resources:</em></div>
<ul>
<li><a href="https://softwarecreation.org/2008/what-software-development-can-learn-from-biological-evolution/">What can Software Development learn from Biological Evolution?</a></li>
<li><a href="https://softwarecreation.org/2008/ideas-in-software-development-revolution-vs-evolution-part-1/">Ideas in Software Development: Revolution vs. Evolution. Part 1.</a></li>
</ul>
<ul>
<li><a id="cl2i" title="How a beautiful software system becomes Frankenstein" href="https://softwarecreation.org/2008/how-a-beautiful-software-system-becomes-frankenstein/">How a beautiful software system becomes Frankenstein</a></li>
</ul>
<div><strong>25. Open architecture and API</strong></div>
<p><em>Strategies:</em> Externality <img decoding="async" class="icon" src="https://softwarecreation.org/images/2010/good.png" alt="good" />, Design<img decoding="async" class="icon" src="https://softwarecreation.org/images/2010/good.png" alt="good" /></div>
<div>
<div>Open your solution for external developers who can extend and add more useful features. If you are lucky, you will get much more functionality than you can build internally while still controlling a core solution (iPhone is a perfect example).</div>
<div>Also Open API (convenient and supported by good documentation) give developers eligible ways to interact with you system without hacking or completely ignoring it.</div>
<p><em>Tips:</em> Once Open API is used it becomes liability &#8211; next design decisions will be affected by compatibility and legacy concerns.<br />
<em>Resources:</em></p>
<ul>
<li><a title="API" href="http://en.wikipedia.org/wiki/Application_programming_interface">API</a></li>
</ul>
<div><strong>26. Follow Design Principles</strong></div>
<p><em>Strategies:</em> Design <img decoding="async" class="icon" src="https://softwarecreation.org/images/2010/good.png" alt="good" /></div>
<p>Some of design principles</p>
<ul>
<li>You should be able to extend system without modifying it</li>
<li>A class should have one, and only one, reason to change</li>
<li>Depend on abstractions, not on concretions.</li>
<li>Make fine grained interfaces that are client specific.</li>
</ul>
<div>Famous design patterns are built around these principles. Follow sound design principles to build flexible, easy to expand system.</div>
<p><em>Resources:</em></p>
<ul>
<li><a id="x_:o" title="Principles of OOD" href="http://butunclebob.com/ArticleS.UncleBob.PrinciplesOfOod">Principles of OOD</a>, Rob Martin</li>
<li><a href="https://softwarecreation.org/2008/the-elements-of-pragmatic-programming-style-approach/">The Elements of Pragmatic Programming Style. Approach.</a></li>
<li><a href="https://softwarecreation.org/2009/the-elements-of-pragmatic-programming-style-composition/">The Elements of Pragmatic Programming Style. Composition.</a></li>
</ul>
<div><strong>27. Shared Code, Ideas and Standards</strong></div>
<p><em>Strategies:</em> Design <img decoding="async" class="icon" src="https://softwarecreation.org/images/2010/good.png" alt="good" />, Expertise <img decoding="async" class="icon" src="https://softwarecreation.org/images/2010/good.png" alt="good" />, Communication <img decoding="async" class="icon" src="https://softwarecreation.org/images/2010/good.png" alt="good" />, Quality <img decoding="async" class="icon" src="https://softwarecreation.org/images/2010/good.png" alt="good" /></p>
<div>The team should collectively own code and pursue consistency and use of best practices. Otherwise the system will become clash of isolated impassible code islands &#8211; scary for people who didn&#8217;t build them. Share code and learn from each other to build outstanding system with high quality and integrity of every component.</div>
<p><em>Tips:</em> Pair Programming is one the best ways to share code, ideas and best practices<br />
<em>Resources:</em></p>
<ul>
<li><a href="http://c2.com/cgi/wiki?CollectiveCodeOwnership">Collective Code Ownership</a></li>
<li><a title="Pair Programming" href="http://c2.com/cgi/wiki?PairProgramming">Pair Programming</a></li>
</ul>
<p><a id="esyk" title="Principles of OOD" href="http://butunclebob.com/ArticleS.UncleBob.PrinciplesOfOod"></a></p>
<div><strong>28. Use Better technology and tools</strong></div>
<p><em>Strategies:</em> Individuals <img decoding="async" class="icon" src="https://softwarecreation.org/images/2010/good.png" alt="good" />, Design <img decoding="async" class="icon" src="https://softwarecreation.org/images/2010/good.png" alt="good" />, Value <img decoding="async" class="icon" src="https://softwarecreation.org/images/2010/good.png" alt="good" /></div>
<div>Technologies and outside world expectations are changing. Shift to better technology and tools allows effective solution of new challenges and meeting new needs without pushing people and old technologies to grinding.</div>
<p><em>Tips: </em>Obsession with new technologies and race to use them is dangerous for project. Keep sanity until new technology is proven to be beneficial <img src="https://s.w.org/images/core/emoji/17.0.2/72x72/1f642.png" alt="🙂" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
<div><em>Resources:</em></div>
<ul>
<li><a href="http://www.sdtimes.com/">http://www.sdtimes.com</a></li>
<li><a href="http://www.computerworld.com/">http://www.computerworld.com</a></li>
</ul>
<h3><strong>Guide for increasing team productivity</strong></h3>
<p style="margin: 0px;">
<div>Consider strategies for implementation if you cannot give positive answer on the following questions</div>
<table id="qt.5" style="font-size: 1em; line-height: inherit; border-collapse: collapse;" border="1" cellspacing="0" cellpadding="3" width="100%" bordercolor="#000000">
<tbody>
<tr style="text-align: left;">
<td style="text-align: center;" width="25%"><strong>Questions</strong></td>
<td width="25%" align="center"><strong>Strategy</strong></td>
<td style="text-align: center;" width="25%"><strong>Tools</strong></td>
<td style="text-align: center;" width="25%"><strong>Side-effects</strong></td>
</tr>
<tr style="text-align: left;">
<td width="25%">Is team clear about what should be done and have necessary information? Do people exchange ideas and help each other?</td>
<td width="25%" align="center"><strong>Enhance Communication</strong></td>
<td width="25%">
<ul>
<li>Leaders</li>
<li>Alignment</li>
<li>Integrated Decisions</li>
<li>Customer Ideas</li>
<li>Self-Organization</li>
<li>Generalize and Simplify</li>
<li>Domain Specific Design</li>
<li>Shared Code and Standards</li>
</ul>
</td>
<td width="25%">
<ul>
<li>Hiring</li>
<li>Outsource</li>
</ul>
</td>
</tr>
<tr style="text-align: left;">
<td width="25%">Does team know how they build value for customer and what is important for the project success? Do you have wasteful activities and overhead?</td>
<td width="25%" align="center"><strong>Improve Value Stream</strong></td>
<td width="25%">
<ul>
<li>Feedback</li>
<li>Continuous Improvement</li>
<li>Focus on Core</li>
<li>Customer Ideas</li>
<li>Process Flow</li>
<li>Self-Organization</li>
<li>More Integration</li>
</ul>
</td>
<td width="25%"></td>
</tr>
<tr style="text-align: left;">
<td width="25%">Is team capable and experienced to implement the project?</td>
<td width="25%" align="center"><strong>Expand Expertise</strong></td>
<td width="25%">
<ul>
<li>Hiring</li>
<li>Professional Growth</li>
<li>Specialize</li>
<li>Outsource</li>
<li>Engage communities</li>
<li>Shared Code and Standards</li>
</ul>
</td>
<td width="25%"></td>
</tr>
<tr style="text-align: left;">
<td width="25%">Do team members effectively make decisions, assign and execute tasks and know their responsibilities?</td>
<td width="25%" align="center"><strong>Organize Better</strong></td>
<td width="25%">
<ul>
<li>Leaders</li>
<li>Alignment</li>
<li>Specialize</li>
<li>Process Flow</li>
<li>Discipline</li>
</ul>
</td>
<td width="25%">
<ul>
<li>Hiring</li>
<li>Outsource</li>
<li>Engage communities</li>
</ul>
</td>
</tr>
<tr style="text-align: left;">
<td width="25%">Does team learn from practical results and mistakes? Do they consistently improve and correct how things are done?</td>
<td width="25%" align="center"><strong>Adapt to Reality</strong></td>
<td width="25%">
<ul>
<li>Feedback</li>
<li>Continuous Improvement</li>
<li>Evolution</li>
<li>Integrated Decisions</li>
<li>Self-Organization</li>
<li>Professional Growth</li>
</ul>
</td>
<td width="25%">
<ul>
<li>Reuse</li>
<li>More Integration</li>
</ul>
</td>
</tr>
<tr style="text-align: left;">
<td width="25%">Are people motivated, productive and focused on outcomes?</td>
<td width="25%" align="center"><strong>Empower Individuals</strong></td>
<td width="25%">
<ul>
<li>Motivate</li>
<li>Professional Growth</li>
<li>Individual Flow</li>
<li>Focus on Core</li>
<li>Self-Organization</li>
</ul>
</td>
<td width="25%">
<ul>
<li>Overtime</li>
<li>Discipline</li>
</ul>
</td>
</tr>
<tr style="text-align: left;">
<td width="25%">Is system design sound and code easy to understand and maintain?</td>
<td width="25%" align="center"><strong>Design: Taming Complexity</strong></td>
<td width="25%">
<ul>
<li>Evolution</li>
<li>Reuse</li>
<li>Generalize and Simplify</li>
<li>Design Principles</li>
<li>Domain Specific Design</li>
<li>More Integration</li>
<li>Open API</li>
<li>Shared Code and Standards</li>
</ul>
</td>
<td width="25%"></td>
</tr>
<tr style="text-align: left;">
<td width="25%">Does system have high quality? Does team solves problem quickly and eliminate root causes?</td>
<td width="25%" align="center"><strong>Preserve Quality</strong></td>
<td width="25%">
<ul>
<li>Quality Assurance</li>
<li>Feedback</li>
<li>Continuous Improvement</li>
<li>Professional Growth</li>
<li>Integrated Decisions</li>
<li>Focus on Core</li>
<li>Motivate</li>
<li>Discipline</li>
<li>Reuse</li>
<li>Generalize and Simplify</li>
<li>Shared Code and Standards</li>
</ul>
</td>
<td width="25%">
<ul>
<li>Overtime</li>
</ul>
</td>
</tr>
<tr style="text-align: left;">
<td width="25%">Do you outsource non-core activities or involve external communities for improving or extending system?</td>
<td width="25%" align="center"><strong>Scale Externally</strong></td>
<td width="25%">
<ul>
<li>Outsource</li>
<li>Engage communities</li>
<li>Open API</li>
</ul>
</td>
<td width="25%"></td>
</tr>
<tr style="text-align: left;">
<td width="25%">Did you try other strategies and still require more people?</td>
<td width="25%" align="center"><strong>Increase Capacity </strong></td>
<td width="25%">
<ul>
<li>Hiring</li>
<li>Overtime</li>
<li>Outsource</li>
<li>Engage communities</li>
</ul>
</td>
<td width="25%">
<ul>
<li>Quality Assurance</li>
</ul>
</td>
</tr>
</tbody>
</table>
<p><img loading="lazy" decoding="async" class="alignnone" title="Thanks" src="https://softwarecreation.org/images/2010/cook.jpg" alt="" width="500" height="357" /></p>
<h3><span style="font-size: small;"><strong>Questions</strong></span></h3>
<div>Did I miss any tools? What tools do you know and successfully use?</div>
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		<title>Should An Effective Developer Innovate, Imitate or just Integrate?</title>
		<link>https://softwarecreation.org/2010/should-an-effective-developer-innovate-imitate-or-just-integrate/</link>
					<comments>https://softwarecreation.org/2010/should-an-effective-developer-innovate-imitate-or-just-integrate/#comments</comments>
		
		<dc:creator><![CDATA[Andriy Solovey]]></dc:creator>
		<pubDate>Wed, 07 Jul 2010 04:22:50 +0000</pubDate>
				<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Concepts]]></category>
		<category><![CDATA[Expertise]]></category>
		<category><![CDATA[Skills]]></category>
		<guid isPermaLink="false">http://softwarecreation.org/?p=162</guid>

					<description><![CDATA[in·no·va·tion &#8211; introduction of new things or methods im·i·ta·tion &#8211; the copying of patterns of activity and thought of other groups or individuals in·te·gra·tion &#8211; an act of combining into an integral whole. What is the best strategy for an effective developer &#8211; innovation, imitation or integration? Should you introduce new creative solutions, adapt other [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><strong>in·no·va·tion</strong> &#8211; introduction of new things or methods<br />
<strong>im·i·ta·tion</strong> &#8211; the copying of patterns of activity and thought of other groups or individuals<br />
<span id="glkd"><strong>in·te·gra·tion</strong> &#8211; an</span> act of combining <span id="hurx">into</span> <span id="qhxc">an</span> <span id="x-93">integral</span> <span id="kkor">whole.</span></p>
<p>What is the best strategy for an effective developer &#8211; innovation, imitation or integration? Should you introduce new creative solutions, adapt other people ideas or just integrate existing components?</p>
<p><img loading="lazy" decoding="async" title="Jan Matejko - Alchemist Sedziwoj" src="https://softwarecreation.org/images/2010/alchemist.jpg" alt="" width="800" height="452" /></p>
<p>Software Development is an exciting intellectual endeavor without physical barriers. It is easy to start innovating &#8211; come up with new ideas and quickly submerge into their implementation. And I don&#8217;t mean here fundamental breakthroughs. I consider as innovation building of any non-trivial solution that is not directly stemmed from Google search results, development resources or available examples. And certainly, I pose the dilemma &#8211; innovate or not innovate &#8211; to skillful developers who are quite capable to innovate and who enjoy meaningful creative work.</p>
<p><span id="more-162"></span></p>
<h3>Discount Machine</h3>
<p>Lets start from <a id="jm7-" title="a tournament" href="http://www.intercult.su.se/cultaptation/tournament.php">a tournament</a> organized by <span style="color: #000000;"><a href="http://lalandlab.st-andrews.ac.uk/" target="nsarticle">Kevin Laland</a></span> of the University of St Andrews to find out what strategy works best to gain maximum pay-off:</p>
<ul>
<li><strong>innovation </strong>&#8211; a new behaviour randomly acquired by individual learning;</li>
<li><strong>observation &#8211;</strong> a new behaviour acquired by learning from others or imitation;</li>
<li><strong>exploitation &#8211;</strong> using a previously learned behaviour to gain pay-off.</li>
</ul>
<p>The participant had to build a strategy that their virtual agents would use to decide between these options in a computer-generated world. The challenge was to create the strategy that generated the most successful agents.</p>
<div>New Scientist <a id="lp:s" title="reported" href="http://www.newscientist.com/article/mg20627581.700">reported</a> that the winner strategy, Discount Machine, spent almost all learning time observing rather than innovating. Optimal learning time was between 10-20% and spaced through agent&#8217;s life.</div>
<blockquote><p>Therefore, a tournament showed that the best strategy is keeping up-to-date by learning what others are doing and using their successful solutions most of the time.</p></blockquote>
<div>Can we apply these results to software development?</div>
<h3>Strategies</h3>
<p>You have three main strategies for approaching a new problem in software development</p>
<ol>
<li><strong>Integrate </strong>into the system existing software product, component or service &#8211; commercial or open source (for example, Payment Gateway as PayPal, Blog Engine as WordPress, CMS as Drupal, UI Components as Telerik and so on)</li>
<li><strong>Imitate </strong>good enough solutions and adapt to your problem (Architecture Patterns as MVC, available code examples and guidelines as MSDN, borrow ideas from blogs, open source projects, Starter Kits, SDK and so on)</li>
<li><strong>Innovate </strong>and create new solutions or make significant improvements to existing approaches</li>
</ol>
<div><strong>Strategy comparison (*)</strong></div>
<table id="k7l9" width="100%" border="1" cellspacing="0" cellpadding="3">
<tbody>
<tr>
<td width="25%"></td>
<td width="25%"><strong>Integrate</strong></td>
<td width="25%"><strong>Imitate</strong></td>
<td width="25%"><strong>Innovate</strong></td>
</tr>
<tr>
<td width="25%"><strong>Time to market</strong></td>
<td width="25%"><img loading="lazy" decoding="async" class="alignnone" title="good" src="https://softwarecreation.org/images/2010/thumb-up.png" alt="" width="16" height="16" /> <img loading="lazy" decoding="async" title="good" src="https://softwarecreation.org/images/2010/thumb-up.png" alt="" width="16" height="16" />Fast, if effort to integrate with other system components is low</td>
<td width="25%"><img loading="lazy" decoding="async" title="bad" src="https://softwarecreation.org/images/2010/thumb-down.png" alt="" width="16" height="16" /><img loading="lazy" decoding="async" title="bad" src="https://softwarecreation.org/images/2010/thumb-down.png" alt="" width="16" height="16" />Slow, but predictable, if not many hidden pitfalls or adaptation problems are encountered</td>
<td width="25%"><img loading="lazy" decoding="async" title="bad" src="https://softwarecreation.org/images/2010/thumb-down.png" alt="" width="16" height="16" /><img loading="lazy" decoding="async" title="bad" src="https://softwarecreation.org/images/2010/thumb-down.png" alt="" width="16" height="16" />Unpredictable as any innovative work</td>
</tr>
<tr>
<td width="25%"><strong>Cost</strong></td>
<td width="25%"><img loading="lazy" decoding="async" title="good" src="https://softwarecreation.org/images/2010/thumb-up.png" alt="" width="16" height="16" /><img loading="lazy" decoding="async" title="good" src="https://softwarecreation.org/images/2010/thumb-up.png" alt="" width="16" height="16" />Low, if components are reasonably priced and not much integration work needed</td>
<td width="25%"><img loading="lazy" decoding="async" title="bad" src="https://softwarecreation.org/images/2010/thumb-down.png" alt="" width="16" height="16" />More expensive and depends on complexity and adaptation effort</td>
<td width="25%"><img loading="lazy" decoding="async" title="bad" src="https://softwarecreation.org/images/2010/thumb-down.png" alt="" width="16" height="16" /><img loading="lazy" decoding="async" title="bad" src="https://softwarecreation.org/images/2010/thumb-down.png" alt="" width="16" height="16" />Unpredictable</td>
</tr>
<tr>
<td width="25%"><strong>System integrity (with system architecture and environment)</strong></td>
<td width="25%"><img loading="lazy" decoding="async" title="bad" src="https://softwarecreation.org/images/2010/question.png" alt="" width="16" height="16" />Acceptable if new components don&#8217;t screw and over-complicate core architecture</td>
<td width="25%"><img loading="lazy" decoding="async" title="good" src="https://softwarecreation.org/images/2010/thumb-up.png" alt="" width="16" height="16" />Good, if developers adapt ideas to existing architecture</td>
<td width="25%"><img loading="lazy" decoding="async" title="good" src="https://softwarecreation.org/images/2010/thumb-up.png" alt="" width="16" height="16" /><img loading="lazy" decoding="async" title="good" src="https://softwarecreation.org/images/2010/thumb-up.png" alt="" width="16" height="16" />Solution is built to match core architecture and customer needs</td>
</tr>
<tr>
<td width="25%"><strong>Required Expertise</strong></td>
<td width="25%"><img loading="lazy" decoding="async" title="good" src="https://softwarecreation.org/images/2010/thumb-up.png" alt="" width="16" height="16" /><img loading="lazy" decoding="async" title="good" src="https://softwarecreation.org/images/2010/thumb-up.png" alt="" width="16" height="16" />Not much specialized expertise is required, usually external support is available for integration</td>
<td width="25%"><img loading="lazy" decoding="async" title="good" src="https://softwarecreation.org/images/2010/thumb-up.png" alt="" width="16" height="16" />Good developers can effectively adopt good ideas that are explained well</td>
<td width="25%"><img loading="lazy" decoding="async" title="bad" src="https://softwarecreation.org/images/2010/thumb-down.png" alt="" width="16" height="16" />High level expertise, creativity and specialized knowledge are required for good innovative solution</td>
</tr>
<tr>
<td width="25%"><strong>Control over code and future development</strong></td>
<td width="25%"><img loading="lazy" decoding="async" title="bad" src="https://softwarecreation.org/images/2010/thumb-down.png" alt="" width="16" height="16" /><img loading="lazy" decoding="async" title="bad" src="https://softwarecreation.org/images/2010/thumb-down.png" alt="" width="16" height="16" />Little control and you are on mercy of external developers</td>
<td width="25%"><img loading="lazy" decoding="async" title="good" src="https://softwarecreation.org/images/2010/thumb-up.png" alt="" width="16" height="16" />Good control if ideas are applied well and not over-engineered</td>
<td width="25%"><img loading="lazy" decoding="async" title="good" src="https://softwarecreation.org/images/2010/thumb-up.png" alt="" width="16" height="16" /><img loading="lazy" decoding="async" title="good" src="https://softwarecreation.org/images/2010/thumb-up.png" alt="" width="16" height="16" />Full control</td>
</tr>
<tr>
<td width="25%"><strong>Competitive advantage and uniqueness</strong></td>
<td width="25%"><img loading="lazy" decoding="async" title="bad" src="https://softwarecreation.org/images/2010/thumb-down.png" alt="" width="16" height="16" />Not much for the standard solution that many can use</td>
<td width="25%"><img loading="lazy" decoding="async" title="bad" src="https://softwarecreation.org/images/2010/question.png" alt="" width="16" height="16" />Depends on quality and creativity in adaptation</td>
<td width="25%"><img loading="lazy" decoding="async" title="good" src="https://softwarecreation.org/images/2010/thumb-up.png" alt="" width="16" height="16" /><img loading="lazy" decoding="async" title="good" src="https://softwarecreation.org/images/2010/thumb-up.png" alt="" width="16" height="16" />Innovation is an excellent opportunity to gain advantage</td>
</tr>
<tr>
<td width="25%"><strong>Maintenance, support and improving capabilities</strong></td>
<td width="25%"><img loading="lazy" decoding="async" title="good" src="https://softwarecreation.org/images/2010/thumb-up.png" alt="" width="16" height="16" /><img loading="lazy" decoding="async" title="good" src="https://softwarecreation.org/images/2010/thumb-up.png" alt="" width="16" height="16" />Work is outsourced to dedicated external developers who fix, support and improve the product</td>
<td width="25%"><img loading="lazy" decoding="async" title="bad" src="https://softwarecreation.org/images/2010/question.png" alt="" width="16" height="16" />Your effort is supported in original source of ideas if you are lucky</td>
<td width="25%"><img loading="lazy" decoding="async" title="bad" src="https://softwarecreation.org/images/2010/thumb-down.png" alt="" width="16" height="16" /><img loading="lazy" decoding="async" title="bad" src="https://softwarecreation.org/images/2010/thumb-down.png" alt="" width="16" height="16" />Completely your own effort</td>
</tr>
<tr>
<td width="25%"><strong>Learning curve, tacit knowledge, help</strong></td>
<td width="25%"><img loading="lazy" decoding="async" title="good" src="https://softwarecreation.org/images/2010/thumb-up.png" alt="" width="16" height="16" /><img loading="lazy" decoding="async" title="good" src="https://softwarecreation.org/images/2010/thumb-up.png" alt="" width="16" height="16" />Usually supported by help, tutorials, training and community involvement</td>
<td width="25%"><img loading="lazy" decoding="async" title="bad" src="https://softwarecreation.org/images/2010/question.png" alt="" width="16" height="16" />Partially supported by original source, however can drift far as the result of internal implementation</td>
<td width="25%"><img loading="lazy" decoding="async" title="bad" src="https://softwarecreation.org/images/2010/thumb-down.png" alt="" width="16" height="16" /><img loading="lazy" decoding="async" title="bad" src="https://softwarecreation.org/images/2010/thumb-down.png" alt="" width="16" height="16" />Should be covered by you to enable effective support and future development by existing and new developers</td>
</tr>
</tbody>
</table>
<p>(*) <strong>Disclosure:</strong> I should confess that the table above has some assumptions. I assume that external components for integration have good quality, work as advertised and are backed by solid support and team . Also, I assume that internal developers involved in implementation have good skills and experience. They follow good practices and are motivated to do great job and know what they are doing. I fully realize that life is not simple, and my assumptions could be completely wrong and this would change the table and the whole game <img src="https://s.w.org/images/core/emoji/17.0.2/72x72/1f642.png" alt="🙂" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
<div>As you can see, <strong>Integration</strong>of existing components is the most effective way to develop a new system with lowest risk, effort and minimal future support. However, it still could be not the best approach as sometimes:</p>
<ul>
<li>available solutions do not meet needs or compromises are not satisfactory</li>
<li>non-conventional and state-of-art solution is required for challenging important needs</li>
<li>the component is crucial for the competitive advantage and uniqueness of the software product</li>
<li>full control is required over code and future development of the component</li>
<li>the component has low compatibility with system ideas and core architecture, over-complicates technical solution and breaks integrity of the system that result in
<ul>
<li>unnecessary code and rough system seams to make components work together</li>
<li>limited refactoring and re-design options</li>
<li>reduced ability to expand the system</li>
</ul>
</li>
</ul>
<p><strong>Imitation</strong> is a middle ground &#8211; you build solution yourself but use other people ideas and experience as a guidance.</p>
</div>
<div><strong>Innovation</strong> is expensive and risky to solve the problems. However, it can be the only way if you face unique challenges, cannot find good ideas and cannot change requirements to use existing solution.</div>
<div>Good innovation makes the system better suited for customer needs, economically successful and more reliable. It could be</div>
<ul>
<li>Improvement and simplification of the system design to make it easier to evolve and support</li>
<li>Removing technical constraints and solving technical challenges to make the system faster, more responsive and reliable</li>
<li>Introduction of important business features where no standard solutions exists</li>
<li>Significant improvement of users experience</li>
<li>Reducing cost of development and support</li>
</ul>
<div>Innovation can be harmful. For example,</div>
<ul>
<li>Developing system features or properties that are not required</li>
<li>Building alternatives for good available solutions (reinventing the wheel)</li>
<li>Playing with interesting ideas without customer awareness</li>
</ul>
<h3>The Effective Way To Build Software System</h3>
<div>A short answer to dilemma: <strong>maximum integration and minimal innovation</strong>.</div>
<div><img loading="lazy" decoding="async" class="alignnone" title="Building Effective System" src="https://softwarecreation.org/images/2010/BuildingEffectiveSystem.png" alt="" width="800" height="400" /></div>
<div>A long answer with nuances and description of approach:</div>
<ol>
<li><strong>Understand</strong> purpose of the system, essence of customer needs and desired outcome</li>
<li><strong>Break down</strong>the system into components and research if
<ol>
<li>standard solutions exist (for integration)</li>
<li>implementation ideas exist (for imitation)</li>
<li>innovation is required</li>
</ol>
</li>
<li>Can you <strong>change needs and requirements</strong>? Transform customer needs and architecture ideas to minimize development effort
<ol>
<li>by moving from innovation to imitation strategy</li>
<li>by moving from imitation to integration strategy</li>
</ol>
</li>
<li><strong>Evaluate</strong>each component from the system and business perspective
<ol>
<li>Should you avoid integration and use imitation if:
<ul>
<li>System integrity under the threat and the component is part of the system core</li>
<li>Control over code and future development is required</li>
<li>Competitive advantage and uniqueness are important</li>
</ul>
</li>
<li>Should you still go with innovation because of unresolved contradictions, challenging and unmet needs?</li>
</ol>
</li>
<li><strong>Build prototypes</strong> clearly separated from mainstream development to confirm selected strategy</li>
</ol>
<h3>Becoming an effective software developer</h3>
<div>How can a developer prepare for selecting and using the right strategy?</div>
<div><strong>All strategies</strong></div>
<ol>
<li>Systematically study other solutions in your area of specialization (at least a couple in a month &#8211; understand strengths, weaknesses, high-level architecture and interesting tricks)</li>
<li>Learn concepts and language of your business domain to be able to understand customers and shape their needs together</li>
<li>Enhance abilities to find and brainstorm alternatives (improve techniques, make them essential part of your process)</li>
<li>Become an expert in Google search and fast evaluation (no kidding, these skills <a id="v8ed" title="become very important" href="../2008/how-to-use-search-skills-to-become-effective-programmer/"> become very important</a> for any modern developer)</li>
<li>Master rapid prototyping, apply solutions in practice and seek for rapid feedback (answer in short time if proposed solution is good, learn and correct if you made a mistake)</li>
<li>Develop a holistic view and knowledge of the system, infrastructure and environment (understand subsystems, connections, integration options and trade-offs)</li>
<li>Keep up with latest software development trends, technologies and approaches (subscribe to blogs, magazines and other sources)</li>
</ol>
<div><strong>Innovation</strong></div>
<ol>
<li>Achieve deep specialization in your core technical area and business domain (extensive experience and deep knowledge are great assets for innovator)</li>
<li>Continuously develop creativity and problem solving (<a id="dmcp" title="the post about creative problem solving" href="../2010/how-to-become-an-expert-creative-problem-solving/">the post about creative problem solving</a>)</li>
<li>Enhance architecture and fundamental programming expertise based on own practice and ideas from others</li>
<li>Master <a id="ifze" title="Evolutionary" href="http://martinfowler.com/articles/designDead.html"> Evolutionary</a> and <a id="l7yg" title="Domain Driven Design" href="http://domaindrivendesign.org/resources/what_is_ddd"> Domain Driven Design</a></li>
</ol>
<div>
<h3>At the end,</h3>
<div>The effective developer understands the purpose of the system and customer needs, selects a right strategy for the system components and builds a great solution with minimal effort.</div>
</div>
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