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<channel>
	<title>Space Strategy Games Sector</title>
	
	<link>http://www.spacesector.com/blog</link>
	<description>Everything about Space Strategy Games. 4x, Turn Based, Real Time, Massively Multiplayer Online. Reviews, News, Interviews, Discussions and more.</description>
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		<title>Interview with Horizon Designer and Producer Raffi Parsekhian</title>
		<link>http://feedproxy.google.com/~r/SpaceStrategyGamesWhatNext/~3/4KEIWA95AqU/</link>
		<comments>http://www.spacesector.com/blog/2010/08/interview-with-horizon-designer-and-producer-raffi-parsekhian/#comments</comments>
		<pubDate>Sat, 28 Aug 2010 12:47:30 +0000</pubDate>
		<dc:creator>Adam Solo</dc:creator>
				<category><![CDATA[Games Under Development]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[4x game]]></category>
		<category><![CDATA[horizon]]></category>
		<category><![CDATA[horizon interview]]></category>
		<category><![CDATA[horizon space strategy]]></category>
		<category><![CDATA[research]]></category>
		<category><![CDATA[space strategy]]></category>
		<category><![CDATA[tbs]]></category>
		<category><![CDATA[under development]]></category>

		<guid isPermaLink="false">http://www.spacesector.com/blog/?p=2546</guid>
		<description>&lt;a href="http://www.spacesector.com/blog/2010/08/interview-with-horizon-designer-and-producer-raffi-parsekhian/"&gt;&lt;img align="left" hspace="5" width="130" height="110" src="http://www.spacesector.com/blog/wp-content/uploads/horizon_box2-150x150.jpg" class="alignleft wp-post-image tfe" alt="horizon_box2" title="horizon_box2" /&gt;&lt;/a&gt;A couple of weeks ago I made a post about Horizon, a space strategy game under development by &lt;a title="L3O Interactive" href="http://www.l3o.com/" target="_blank"&gt;L3O Interactive&lt;/a&gt;, an Indie developer being lead by Raffi Parsekhian. I asked Raffi for an interview for SpaceSector.com which he kindly accepted. Here is the interview. Enjoy!
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/z-Mkoq3MjHW9gb3o3MWwmENKj0A/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/z-Mkoq3MjHW9gb3o3MWwmENKj0A/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/z-Mkoq3MjHW9gb3o3MWwmENKj0A/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/z-Mkoq3MjHW9gb3o3MWwmENKj0A/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/SpaceStrategyGamesWhatNext?a=4KEIWA95AqU:56T_EdtwqMc:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SpaceStrategyGamesWhatNext?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SpaceStrategyGamesWhatNext?a=4KEIWA95AqU:56T_EdtwqMc:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SpaceStrategyGamesWhatNext?i=4KEIWA95AqU:56T_EdtwqMc:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SpaceStrategyGamesWhatNext?a=4KEIWA95AqU:56T_EdtwqMc:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SpaceStrategyGamesWhatNext?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SpaceStrategyGamesWhatNext?a=4KEIWA95AqU:56T_EdtwqMc:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SpaceStrategyGamesWhatNext?i=4KEIWA95AqU:56T_EdtwqMc:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SpaceStrategyGamesWhatNext?a=4KEIWA95AqU:56T_EdtwqMc:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SpaceStrategyGamesWhatNext?i=4KEIWA95AqU:56T_EdtwqMc:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SpaceStrategyGamesWhatNext?a=4KEIWA95AqU:56T_EdtwqMc:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SpaceStrategyGamesWhatNext?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/SpaceStrategyGamesWhatNext/~4/4KEIWA95AqU" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.spacesector.com/blog/2010/08/interview-with-horizon-designer-and-producer-raffi-parsekhian/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		<feedburner:origLink>http://www.spacesector.com/blog/2010/08/interview-with-horizon-designer-and-producer-raffi-parsekhian/</feedburner:origLink></item>
		<item>
		<title>Elemental: War of Magic Released</title>
		<link>http://feedproxy.google.com/~r/SpaceStrategyGamesWhatNext/~3/BVwYo04We_A/</link>
		<comments>http://www.spacesector.com/blog/2010/08/elemental-war-of-magic-released/#comments</comments>
		<pubDate>Wed, 25 Aug 2010 16:26:21 +0000</pubDate>
		<dc:creator>Adam Solo</dc:creator>
				<category><![CDATA[News & Announcements]]></category>
		<category><![CDATA[elemental]]></category>
		<category><![CDATA[elemental war of magic]]></category>
		<category><![CDATA[fantasy strategy]]></category>
		<category><![CDATA[stardock]]></category>
		<category><![CDATA[war of magic]]></category>

		<guid isPermaLink="false">http://www.spacesector.com/blog/?p=2571</guid>
		<description>&lt;a href="http://www.spacesector.com/blog/2010/08/elemental-war-of-magic-released/"&gt;&lt;img align="left" hspace="5" width="130" height="110" src="http://www.spacesector.com/blog/wp-content/uploads/elemental_intro-150x150.jpg" class="alignleft wp-post-image tfe" alt="elemental_intro" title="elemental_intro" /&gt;&lt;/a&gt;Sometimes I'll be posting about non-Sci-Fi strategy games if I found them of interest to the strategy gaming community of SpaceSector.com. Elemental: War of Magic is one of such titles. 
 
Elemental is developed and published by Stardock, it was released yesterday 24th of August 2010. It is a fantasy strategy game set on a world of magic and
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/xRuWfHDwo9YSM_CtJEVlQEKySPA/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/xRuWfHDwo9YSM_CtJEVlQEKySPA/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/xRuWfHDwo9YSM_CtJEVlQEKySPA/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/xRuWfHDwo9YSM_CtJEVlQEKySPA/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/SpaceStrategyGamesWhatNext?a=BVwYo04We_A:MJFQul-RYdc:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SpaceStrategyGamesWhatNext?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SpaceStrategyGamesWhatNext?a=BVwYo04We_A:MJFQul-RYdc:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SpaceStrategyGamesWhatNext?i=BVwYo04We_A:MJFQul-RYdc:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SpaceStrategyGamesWhatNext?a=BVwYo04We_A:MJFQul-RYdc:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SpaceStrategyGamesWhatNext?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SpaceStrategyGamesWhatNext?a=BVwYo04We_A:MJFQul-RYdc:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SpaceStrategyGamesWhatNext?i=BVwYo04We_A:MJFQul-RYdc:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SpaceStrategyGamesWhatNext?a=BVwYo04We_A:MJFQul-RYdc:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SpaceStrategyGamesWhatNext?i=BVwYo04We_A:MJFQul-RYdc:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SpaceStrategyGamesWhatNext?a=BVwYo04We_A:MJFQul-RYdc:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SpaceStrategyGamesWhatNext?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/SpaceStrategyGamesWhatNext/~4/BVwYo04We_A" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.spacesector.com/blog/2010/08/elemental-war-of-magic-released/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.spacesector.com/blog/2010/08/elemental-war-of-magic-released/</feedburner:origLink></item>
		<item>
		<title>Real-time Strategy (RTS) vs Turn-based Strategy (TBS). Who wins?</title>
		<link>http://feedproxy.google.com/~r/SpaceStrategyGamesWhatNext/~3/3wJfOSTALaQ/</link>
		<comments>http://www.spacesector.com/blog/2010/08/real-time-strategy-rts-vs-turn-based-strategy-tbs-who-wins/#comments</comments>
		<pubDate>Mon, 16 Aug 2010 21:18:00 +0000</pubDate>
		<dc:creator>Adam Solo</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Ideas & Concepts]]></category>
		<category><![CDATA[gameplay mechanic]]></category>
		<category><![CDATA[real-time space battles]]></category>
		<category><![CDATA[real-time strategy]]></category>
		<category><![CDATA[rts]]></category>
		<category><![CDATA[tbs]]></category>
		<category><![CDATA[turn-based strategy]]></category>

		<guid isPermaLink="false">http://www.spacesector.com/blog/?p=2524</guid>
		<description>In what respects to space strategy games there is one gameplay element that mostly decides the style of the game, its pace mechanic: Real-time or Turn-based. These are two paradigms, normally you prefer one style or the other and judging from the latest poll hosted at SpaceSector.com that seems to be the case.
The last poll [...]
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/_-X6ugFtHLJL_Jd_R7a43w46w1Q/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/_-X6ugFtHLJL_Jd_R7a43w46w1Q/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/_-X6ugFtHLJL_Jd_R7a43w46w1Q/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/_-X6ugFtHLJL_Jd_R7a43w46w1Q/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/SpaceStrategyGamesWhatNext?a=3wJfOSTALaQ:QKBI_e3bNaw:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SpaceStrategyGamesWhatNext?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SpaceStrategyGamesWhatNext?a=3wJfOSTALaQ:QKBI_e3bNaw:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SpaceStrategyGamesWhatNext?i=3wJfOSTALaQ:QKBI_e3bNaw:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SpaceStrategyGamesWhatNext?a=3wJfOSTALaQ:QKBI_e3bNaw:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SpaceStrategyGamesWhatNext?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SpaceStrategyGamesWhatNext?a=3wJfOSTALaQ:QKBI_e3bNaw:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SpaceStrategyGamesWhatNext?i=3wJfOSTALaQ:QKBI_e3bNaw:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SpaceStrategyGamesWhatNext?a=3wJfOSTALaQ:QKBI_e3bNaw:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SpaceStrategyGamesWhatNext?i=3wJfOSTALaQ:QKBI_e3bNaw:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SpaceStrategyGamesWhatNext?a=3wJfOSTALaQ:QKBI_e3bNaw:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SpaceStrategyGamesWhatNext?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/SpaceStrategyGamesWhatNext/~4/3wJfOSTALaQ" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.spacesector.com/blog/2010/08/real-time-strategy-rts-vs-turn-based-strategy-tbs-who-wins/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		<feedburner:origLink>http://www.spacesector.com/blog/2010/08/real-time-strategy-rts-vs-turn-based-strategy-tbs-who-wins/</feedburner:origLink></item>
		<item>
		<title>Horizon – A New Turn-Based Space Strategy Game Under Development</title>
		<link>http://feedproxy.google.com/~r/SpaceStrategyGamesWhatNext/~3/3iFjqnzzS-c/</link>
		<comments>http://www.spacesector.com/blog/2010/08/horizon-a-new-turn-based-space-strategy-game-under-development/#comments</comments>
		<pubDate>Sat, 14 Aug 2010 09:44:11 +0000</pubDate>
		<dc:creator>Adam Solo</dc:creator>
				<category><![CDATA[Games Under Development]]></category>
		<category><![CDATA[4x game]]></category>
		<category><![CDATA[horizon]]></category>
		<category><![CDATA[ship design]]></category>
		<category><![CDATA[space strategy game]]></category>
		<category><![CDATA[tbs]]></category>
		<category><![CDATA[turn based]]></category>
		<category><![CDATA[under development]]></category>

		<guid isPermaLink="false">http://www.spacesector.com/blog/?p=2488</guid>
		<description>&lt;a href="http://www.spacesector.com/blog/2010/08/horizon-a-new-turn-based-space-strategy-game-under-development/"&gt;&lt;img align="left" hspace="5" width="130" height="110" src="http://www.spacesector.com/blog/wp-content/uploads/horizon_select_opponents_small-150x150.jpg" class="alignleft wp-post-image tfe" alt="horizon_select_opponents_small" title="horizon_select_opponents_small" /&gt;&lt;/a&gt;Came across another space strategy game under development the other day, it is called &lt;a title="Horizon home page" href="http://www.l3o.com/" target="_blank"&gt;Horizon&lt;/a&gt;. It will be a turn-based space strategy game set in the future where humans have just begun exploring outer space. 
 
The story is about humanity coming into contact with other life forms and civilizations and the decisions they will have to make after that.
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/9FreGndpb-oPw9eAu1MbQpeIaB8/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/9FreGndpb-oPw9eAu1MbQpeIaB8/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
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&lt;a href="http://feeds.feedburner.com/~ff/SpaceStrategyGamesWhatNext?a=3iFjqnzzS-c:hc4QgaEXPyc:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SpaceStrategyGamesWhatNext?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SpaceStrategyGamesWhatNext?a=3iFjqnzzS-c:hc4QgaEXPyc:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SpaceStrategyGamesWhatNext?i=3iFjqnzzS-c:hc4QgaEXPyc:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SpaceStrategyGamesWhatNext?a=3iFjqnzzS-c:hc4QgaEXPyc:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SpaceStrategyGamesWhatNext?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SpaceStrategyGamesWhatNext?a=3iFjqnzzS-c:hc4QgaEXPyc:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SpaceStrategyGamesWhatNext?i=3iFjqnzzS-c:hc4QgaEXPyc:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SpaceStrategyGamesWhatNext?a=3iFjqnzzS-c:hc4QgaEXPyc:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SpaceStrategyGamesWhatNext?i=3iFjqnzzS-c:hc4QgaEXPyc:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SpaceStrategyGamesWhatNext?a=3iFjqnzzS-c:hc4QgaEXPyc:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SpaceStrategyGamesWhatNext?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/SpaceStrategyGamesWhatNext/~4/3iFjqnzzS-c" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.spacesector.com/blog/2010/08/horizon-a-new-turn-based-space-strategy-game-under-development/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		<feedburner:origLink>http://www.spacesector.com/blog/2010/08/horizon-a-new-turn-based-space-strategy-game-under-development/</feedburner:origLink></item>
		<item>
		<title>Star Ruler – A new 4x/RTS Hybrid by Blind Mind Studios</title>
		<link>http://feedproxy.google.com/~r/SpaceStrategyGamesWhatNext/~3/DESUDJ2t-EQ/</link>
		<comments>http://www.spacesector.com/blog/2010/07/star-ruler-a-new-4xrts-hybrid-by-blind-mind-studios/#comments</comments>
		<pubDate>Tue, 27 Jul 2010 11:25:51 +0000</pubDate>
		<dc:creator>Adam Solo</dc:creator>
				<category><![CDATA[Game First Impressions]]></category>
		<category><![CDATA[Games Under Development]]></category>
		<category><![CDATA[News & Announcements]]></category>
		<category><![CDATA[4x game]]></category>
		<category><![CDATA[announcement]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[pc game]]></category>
		<category><![CDATA[rts]]></category>
		<category><![CDATA[space strategy]]></category>
		<category><![CDATA[star ruler]]></category>
		<category><![CDATA[under development]]></category>

		<guid isPermaLink="false">http://www.spacesector.com/blog/?p=2443</guid>
		<description>&lt;a href="http://www.spacesector.com/blog/2010/07/star-ruler-a-new-4xrts-hybrid-by-blind-mind-studios/"&gt;&lt;img align="left" hspace="5" width="130" height="110" src="http://www.spacesector.com/blog/wp-content/uploads/sr_image11-150x150.jpg" class="alignleft wp-post-image tfe" alt="star_ruler_image1" title="star_ruler_image1" /&gt;&lt;/a&gt;&lt;p style="text-align: left;"&gt;Star Ruler is a real-time 4x space strategy game being developed by the Blind Mind Studies where you control an interstellar empire in a hostile galaxy against a number of opponents. From Blind Mind Studios Staff: "&lt;em&gt;It's slightly more RTS than 4X; it is most certainly way more 4X than SoaSE (Sins of a Solar Empire).&lt;/em&gt;"&lt;/p&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/SFH9zDQs3v4WYQjpa_W4-XGKL-Q/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/SFH9zDQs3v4WYQjpa_W4-XGKL-Q/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/SFH9zDQs3v4WYQjpa_W4-XGKL-Q/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/SFH9zDQs3v4WYQjpa_W4-XGKL-Q/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/SpaceStrategyGamesWhatNext?a=DESUDJ2t-EQ:19hAx1oJVFE:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SpaceStrategyGamesWhatNext?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SpaceStrategyGamesWhatNext?a=DESUDJ2t-EQ:19hAx1oJVFE:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SpaceStrategyGamesWhatNext?i=DESUDJ2t-EQ:19hAx1oJVFE:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SpaceStrategyGamesWhatNext?a=DESUDJ2t-EQ:19hAx1oJVFE:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SpaceStrategyGamesWhatNext?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SpaceStrategyGamesWhatNext?a=DESUDJ2t-EQ:19hAx1oJVFE:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SpaceStrategyGamesWhatNext?i=DESUDJ2t-EQ:19hAx1oJVFE:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SpaceStrategyGamesWhatNext?a=DESUDJ2t-EQ:19hAx1oJVFE:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SpaceStrategyGamesWhatNext?i=DESUDJ2t-EQ:19hAx1oJVFE:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SpaceStrategyGamesWhatNext?a=DESUDJ2t-EQ:19hAx1oJVFE:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SpaceStrategyGamesWhatNext?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/SpaceStrategyGamesWhatNext/~4/DESUDJ2t-EQ" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.spacesector.com/blog/2010/07/star-ruler-a-new-4xrts-hybrid-by-blind-mind-studios/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		<feedburner:origLink>http://www.spacesector.com/blog/2010/07/star-ruler-a-new-4xrts-hybrid-by-blind-mind-studios/</feedburner:origLink></item>
		<item>
		<title>Gratuitous Space Battles Review</title>
		<link>http://feedproxy.google.com/~r/SpaceStrategyGamesWhatNext/~3/_n9R3jbv-Dw/</link>
		<comments>http://www.spacesector.com/blog/2010/07/gratuitous-space-battles-review/#comments</comments>
		<pubDate>Thu, 22 Jul 2010 16:20:16 +0000</pubDate>
		<dc:creator>Adam Solo</dc:creator>
				<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[battles]]></category>
		<category><![CDATA[fun]]></category>
		<category><![CDATA[gratuitous space battles]]></category>
		<category><![CDATA[gsb]]></category>
		<category><![CDATA[indie developer]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[space battles]]></category>
		<category><![CDATA[space strategy]]></category>
		<category><![CDATA[spaceship design]]></category>

		<guid isPermaLink="false">http://www.spacesector.com/blog/?p=2345</guid>
		<description>&lt;a href="http://www.spacesector.com/blog/2010/07/gratuitous-space-battles-review/"&gt;&lt;img align="left" hspace="5" width="130" src="https://store.stardock.com//images/ESD-IMP-W586_box.png" class="alignleft wp-post-image tfe" alt="Gratuitous Space Battles Complete" title="" /&gt;&lt;/a&gt;Gratuitous Space Battles is a Space Strategy Game developed by an UK indie developer named Positech Games. It’s a strategy and simulation game that does not contain all the traditional elements of a 4x space strategy game but rather concentrates in ship design and space battles.

In Gratuitous Space Battles you assign your ships, arrange them into fleets, give them upfront orders of engagement and then site down and watch the result of your deployment strategy: It’s all about wondering if all the decisions have been done right and if you can come out victorious from battle.
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/jb7X2hrKFmlWj9sI8AMnuUCy-PY/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/jb7X2hrKFmlWj9sI8AMnuUCy-PY/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/jb7X2hrKFmlWj9sI8AMnuUCy-PY/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/jb7X2hrKFmlWj9sI8AMnuUCy-PY/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/SpaceStrategyGamesWhatNext?a=_n9R3jbv-Dw:r7yM0bKfKNQ:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SpaceStrategyGamesWhatNext?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SpaceStrategyGamesWhatNext?a=_n9R3jbv-Dw:r7yM0bKfKNQ:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SpaceStrategyGamesWhatNext?i=_n9R3jbv-Dw:r7yM0bKfKNQ:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SpaceStrategyGamesWhatNext?a=_n9R3jbv-Dw:r7yM0bKfKNQ:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SpaceStrategyGamesWhatNext?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SpaceStrategyGamesWhatNext?a=_n9R3jbv-Dw:r7yM0bKfKNQ:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SpaceStrategyGamesWhatNext?i=_n9R3jbv-Dw:r7yM0bKfKNQ:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SpaceStrategyGamesWhatNext?a=_n9R3jbv-Dw:r7yM0bKfKNQ:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SpaceStrategyGamesWhatNext?i=_n9R3jbv-Dw:r7yM0bKfKNQ:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SpaceStrategyGamesWhatNext?a=_n9R3jbv-Dw:r7yM0bKfKNQ:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SpaceStrategyGamesWhatNext?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/SpaceStrategyGamesWhatNext/~4/_n9R3jbv-Dw" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.spacesector.com/blog/2010/07/gratuitous-space-battles-review/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		<feedburner:origLink>http://www.spacesector.com/blog/2010/07/gratuitous-space-battles-review/</feedburner:origLink></item>
		<item>
		<title>Sword of the Stars 2 Update</title>
		<link>http://feedproxy.google.com/~r/SpaceStrategyGamesWhatNext/~3/GZZ-085JoWA/</link>
		<comments>http://www.spacesector.com/blog/2010/06/sword-of-the-stars-2-update/#comments</comments>
		<pubDate>Tue, 29 Jun 2010 22:04:37 +0000</pubDate>
		<dc:creator>Adam Solo</dc:creator>
				<category><![CDATA[Games Under Development]]></category>
		<category><![CDATA[News & Announcements]]></category>
		<category><![CDATA[4x game]]></category>
		<category><![CDATA[announcement]]></category>
		<category><![CDATA[e3]]></category>
		<category><![CDATA[kerberos productions]]></category>
		<category><![CDATA[paradox interactive]]></category>
		<category><![CDATA[pc game]]></category>
		<category><![CDATA[sots]]></category>
		<category><![CDATA[sots2]]></category>
		<category><![CDATA[space strategy]]></category>
		<category><![CDATA[under development]]></category>

		<guid isPermaLink="false">http://www.spacesector.com/blog/?p=2278</guid>
		<description>&lt;a href="http://www.spacesector.com/blog/2010/06/sword-of-the-stars-2-update/"&gt;&lt;img align="left" hspace="5" width="130" height="110" src="http://www.spacesector.com/blog/wp-content/uploads/sots2_announced1-150x150.jpg" class="alignleft wp-post-image tfe" alt="sots2_announced" title="sots2_announced" /&gt;&lt;/a&gt;&lt;p style="text-align: left;"&gt;Currently under development Sword of the Stars 2 will be the sequel 4x Sci-&lt;span&gt;&lt;span&gt;Fi&lt;/span&gt;&lt;/span&gt; game to the &lt;span&gt;&lt;span&gt;Kerberos&lt;/span&gt;&lt;/span&gt; Productions acclaimed title Sword of the Stars. The game was announced back on January 2010 and by then I made an article on &lt;span&gt;&lt;span&gt;SpaceSector&lt;/span&gt;&lt;/span&gt;.com to cover that. Check it out: "Sword of the Stars 2 Announced".&lt;/p&gt; 
&lt;p style="text-align: left;"&gt;Targeted for release on Q1 2011 SotS2 promises to take the series to a new level at the same time keeping some essential features and &lt;span&gt;&lt;span&gt;gameplay&lt;/span&gt;&lt;/span&gt; mechanics of the original title.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/jK1_353wJRZSDfRTQq0exvY5Drc/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/jK1_353wJRZSDfRTQq0exvY5Drc/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/jK1_353wJRZSDfRTQq0exvY5Drc/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/jK1_353wJRZSDfRTQq0exvY5Drc/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/SpaceStrategyGamesWhatNext?a=GZZ-085JoWA:EtmhB1v1x9k:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SpaceStrategyGamesWhatNext?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SpaceStrategyGamesWhatNext?a=GZZ-085JoWA:EtmhB1v1x9k:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SpaceStrategyGamesWhatNext?i=GZZ-085JoWA:EtmhB1v1x9k:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SpaceStrategyGamesWhatNext?a=GZZ-085JoWA:EtmhB1v1x9k:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SpaceStrategyGamesWhatNext?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SpaceStrategyGamesWhatNext?a=GZZ-085JoWA:EtmhB1v1x9k:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SpaceStrategyGamesWhatNext?i=GZZ-085JoWA:EtmhB1v1x9k:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SpaceStrategyGamesWhatNext?a=GZZ-085JoWA:EtmhB1v1x9k:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SpaceStrategyGamesWhatNext?i=GZZ-085JoWA:EtmhB1v1x9k:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SpaceStrategyGamesWhatNext?a=GZZ-085JoWA:EtmhB1v1x9k:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SpaceStrategyGamesWhatNext?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/SpaceStrategyGamesWhatNext/~4/GZZ-085JoWA" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.spacesector.com/blog/2010/06/sword-of-the-stars-2-update/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.spacesector.com/blog/2010/06/sword-of-the-stars-2-update/</feedburner:origLink></item>
		<item>
		<title>Star Legacy – New 4X Sci-Fi Game Announced by Shrapnel Games</title>
		<link>http://feedproxy.google.com/~r/SpaceStrategyGamesWhatNext/~3/2vr2u6wSskk/</link>
		<comments>http://www.spacesector.com/blog/2010/05/star-legacy-%e2%80%93-new-4x-sci-fi-game-announced-by-shrapnel-games/#comments</comments>
		<pubDate>Mon, 31 May 2010 12:49:13 +0000</pubDate>
		<dc:creator>Adam Solo</dc:creator>
				<category><![CDATA[Games Under Development]]></category>
		<category><![CDATA[News & Announcements]]></category>
		<category><![CDATA[4x game]]></category>
		<category><![CDATA[announcement]]></category>
		<category><![CDATA[moddable]]></category>
		<category><![CDATA[pc game]]></category>
		<category><![CDATA[shrapnel games]]></category>
		<category><![CDATA[star legacy]]></category>
		<category><![CDATA[tbs]]></category>
		<category><![CDATA[under development]]></category>

		<guid isPermaLink="false">http://www.spacesector.com/blog/?p=2264</guid>
		<description>Shrapnel Games announces the next great epic science-fiction strategy game, Star Legacy! This game is being developed by the Star Legacy Development Group, and scheduled for release on late 2011. 
 
Star Legacy is promised to be a feature-rich 4x game being designed from scratch. The game is targeted to answer the simple question: "what would the ultimate sci-fi 4X game include?" 
 
&lt;strong&gt;Turn-Based with Multiplayer&lt;/strong&gt; 
 
Star Legacy will be an open-ended turn-based game. As in all good 4X (eXplore, eXpand, eXploit, eXterminate) titles it promises to offer
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/Q-j0HINAFnxHI-cFiuhDtDpatRI/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Q-j0HINAFnxHI-cFiuhDtDpatRI/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/Q-j0HINAFnxHI-cFiuhDtDpatRI/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Q-j0HINAFnxHI-cFiuhDtDpatRI/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/SpaceStrategyGamesWhatNext?a=2vr2u6wSskk:-BzuVoGZlk8:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SpaceStrategyGamesWhatNext?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SpaceStrategyGamesWhatNext?a=2vr2u6wSskk:-BzuVoGZlk8:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SpaceStrategyGamesWhatNext?i=2vr2u6wSskk:-BzuVoGZlk8:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SpaceStrategyGamesWhatNext?a=2vr2u6wSskk:-BzuVoGZlk8:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SpaceStrategyGamesWhatNext?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SpaceStrategyGamesWhatNext?a=2vr2u6wSskk:-BzuVoGZlk8:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SpaceStrategyGamesWhatNext?i=2vr2u6wSskk:-BzuVoGZlk8:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SpaceStrategyGamesWhatNext?a=2vr2u6wSskk:-BzuVoGZlk8:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SpaceStrategyGamesWhatNext?i=2vr2u6wSskk:-BzuVoGZlk8:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SpaceStrategyGamesWhatNext?a=2vr2u6wSskk:-BzuVoGZlk8:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SpaceStrategyGamesWhatNext?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/SpaceStrategyGamesWhatNext/~4/2vr2u6wSskk" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.spacesector.com/blog/2010/05/star-legacy-%e2%80%93-new-4x-sci-fi-game-announced-by-shrapnel-games/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		<feedburner:origLink>http://www.spacesector.com/blog/2010/05/star-legacy-%e2%80%93-new-4x-sci-fi-game-announced-by-shrapnel-games/</feedburner:origLink></item>
		<item>
		<title>Distant Worlds Patches v1.0.2 and v1.0.3 Released</title>
		<link>http://feedproxy.google.com/~r/SpaceStrategyGamesWhatNext/~3/GRF4sc5R9fI/</link>
		<comments>http://www.spacesector.com/blog/2010/04/distant-worlds-patches-v1-0-2-and-v1-0-3-released/#comments</comments>
		<pubDate>Sat, 10 Apr 2010 14:35:01 +0000</pubDate>
		<dc:creator>Adam Solo</dc:creator>
				<category><![CDATA[Game Patches]]></category>
		<category><![CDATA[News & Announcements]]></category>
		<category><![CDATA[announcement]]></category>
		<category><![CDATA[codeforce]]></category>
		<category><![CDATA[distant worlds]]></category>
		<category><![CDATA[matrix games]]></category>
		<category><![CDATA[patch]]></category>

		<guid isPermaLink="false">http://www.spacesector.com/blog/?p=2229</guid>
		<description>&lt;a href="http://www.spacesector.com/blog/2010/04/distant-worlds-patches-v1-0-2-and-v1-0-3-released/"&gt;&lt;img align="left" hspace="5" width="130" height="110" src="http://www.spacesector.com/blog/wp-content/uploads/sw_colony1-150x150.jpg" class="alignleft wp-post-image tfe" alt="Distant Worlds Planet Screen" title="distant_worlds_patch" /&gt;&lt;/a&gt;Since its release in 25th of March Matrix Games has already released 2 patches for Distant Worlds. In 28th of March Matrix Games released v1.0.2, in April 8th released v1.0.3 that among other things fixes the following major issues. 
 
&lt;strong&gt;Patch v1.0.3 major changes&lt;/strong&gt; 
&lt;ul&gt; 
 &lt;li&gt;Extensive memory usage optimization. Large games now consume much less memory which should resolve the crashes related to Out of Memory and crashes during save/load.&lt;/li&gt; 
 &lt;li&gt;Added an AutoSave feature with a variable save interval between 10 and 60 minutes.&lt;/li&gt; 
 &lt;li&gt;Fleets now respond properly to manual control and will not automatically disband&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/Q6NRY85BKFSuUsApms6HeKmB75M/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Q6NRY85BKFSuUsApms6HeKmB75M/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/Q6NRY85BKFSuUsApms6HeKmB75M/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Q6NRY85BKFSuUsApms6HeKmB75M/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/SpaceStrategyGamesWhatNext?a=GRF4sc5R9fI:PBbMboSfUos:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SpaceStrategyGamesWhatNext?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SpaceStrategyGamesWhatNext?a=GRF4sc5R9fI:PBbMboSfUos:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SpaceStrategyGamesWhatNext?i=GRF4sc5R9fI:PBbMboSfUos:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SpaceStrategyGamesWhatNext?a=GRF4sc5R9fI:PBbMboSfUos:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SpaceStrategyGamesWhatNext?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SpaceStrategyGamesWhatNext?a=GRF4sc5R9fI:PBbMboSfUos:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SpaceStrategyGamesWhatNext?i=GRF4sc5R9fI:PBbMboSfUos:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SpaceStrategyGamesWhatNext?a=GRF4sc5R9fI:PBbMboSfUos:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SpaceStrategyGamesWhatNext?i=GRF4sc5R9fI:PBbMboSfUos:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SpaceStrategyGamesWhatNext?a=GRF4sc5R9fI:PBbMboSfUos:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SpaceStrategyGamesWhatNext?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/SpaceStrategyGamesWhatNext/~4/GRF4sc5R9fI" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.spacesector.com/blog/2010/04/distant-worlds-patches-v1-0-2-and-v1-0-3-released/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		<feedburner:origLink>http://www.spacesector.com/blog/2010/04/distant-worlds-patches-v1-0-2-and-v1-0-3-released/</feedburner:origLink></item>
		<item>
		<title>Distant Worlds: 4x RTS Space Strategy Game Released</title>
		<link>http://feedproxy.google.com/~r/SpaceStrategyGamesWhatNext/~3/KfYHi0JXF8g/</link>
		<comments>http://www.spacesector.com/blog/2010/03/distant-worlds-4x-rts-space-strategy-game-released/#comments</comments>
		<pubDate>Fri, 26 Mar 2010 18:10:27 +0000</pubDate>
		<dc:creator>Adam Solo</dc:creator>
				<category><![CDATA[News & Announcements]]></category>
		<category><![CDATA[4x game]]></category>
		<category><![CDATA[announcement]]></category>
		<category><![CDATA[codeforce]]></category>
		<category><![CDATA[distant worlds]]></category>
		<category><![CDATA[less micromanagement]]></category>
		<category><![CDATA[matrix games]]></category>
		<category><![CDATA[pc game]]></category>
		<category><![CDATA[research]]></category>
		<category><![CDATA[rts]]></category>
		<category><![CDATA[space strategy]]></category>
		<category><![CDATA[spaceship design]]></category>

		<guid isPermaLink="false">http://www.spacesector.com/blog/?p=2169</guid>
		<description>&lt;a href="http://www.spacesector.com/blog/2010/03/distant-worlds-4x-rts-space-strategy-game-released/"&gt;&lt;img align="left" hspace="5" width="130" src="http://www.spacesector.com/blog/wp-content/uploads/distant_worlds_cover.png" class="alignleft wp-post-image tfe" alt="distant_worlds_cover" title="distant_worlds_cover" /&gt;&lt;/a&gt;Distant Worlds, a 4x RTS space strategy game developed by CodeForce and published by Matrix Games has been released yesterday: 25th of March 2010. 
 
Distant Worlds main features are: 
&lt;ul&gt; 
 &lt;li style="text-align: left;"&gt;4x Real-Time Strategy&lt;/li&gt; 
 &lt;li style="text-align: left;"&gt;Less Micromanagement on an Epic Scale&lt;/li&gt; 
 &lt;li style="text-align: left;"&gt;Special emphasis in Exploration and Expansion&lt;/li&gt; 
 &lt;li style="text-align: left;"&gt;Research, Diplomacy and Espionage&lt;/li&gt; 
 &lt;li style="text-align: left;"&gt;Spaceship and Starbase Design&lt;/li&gt; 
&lt;/ul&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/ci33QNWRbsT7Iep-sn1iZC0dZOo/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/ci33QNWRbsT7Iep-sn1iZC0dZOo/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/ci33QNWRbsT7Iep-sn1iZC0dZOo/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/ci33QNWRbsT7Iep-sn1iZC0dZOo/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/SpaceStrategyGamesWhatNext?a=KfYHi0JXF8g:CQprWHKHvqw:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SpaceStrategyGamesWhatNext?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SpaceStrategyGamesWhatNext?a=KfYHi0JXF8g:CQprWHKHvqw:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SpaceStrategyGamesWhatNext?i=KfYHi0JXF8g:CQprWHKHvqw:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SpaceStrategyGamesWhatNext?a=KfYHi0JXF8g:CQprWHKHvqw:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SpaceStrategyGamesWhatNext?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SpaceStrategyGamesWhatNext?a=KfYHi0JXF8g:CQprWHKHvqw:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SpaceStrategyGamesWhatNext?i=KfYHi0JXF8g:CQprWHKHvqw:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SpaceStrategyGamesWhatNext?a=KfYHi0JXF8g:CQprWHKHvqw:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SpaceStrategyGamesWhatNext?i=KfYHi0JXF8g:CQprWHKHvqw:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SpaceStrategyGamesWhatNext?a=KfYHi0JXF8g:CQprWHKHvqw:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SpaceStrategyGamesWhatNext?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/SpaceStrategyGamesWhatNext/~4/KfYHi0JXF8g" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.spacesector.com/blog/2010/03/distant-worlds-4x-rts-space-strategy-game-released/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.spacesector.com/blog/2010/03/distant-worlds-4x-rts-space-strategy-game-released/</feedburner:origLink></item>
		<item>
		<title>Supremacy will go to Las Vegas for Official Star Trek Convention</title>
		<link>http://feedproxy.google.com/~r/SpaceStrategyGamesWhatNext/~3/TzISsBu_2Pc/</link>
		<comments>http://www.spacesector.com/blog/2010/03/supremacy-will-go-to-las-vegas-for-official-star-trek-convention/#comments</comments>
		<pubDate>Tue, 16 Mar 2010 18:00:23 +0000</pubDate>
		<dc:creator>Adam Solo</dc:creator>
				<category><![CDATA[Games Under Development]]></category>
		<category><![CDATA[News & Announcements]]></category>
		<category><![CDATA[birth of the federation]]></category>
		<category><![CDATA[Botf2]]></category>
		<category><![CDATA[las vegas]]></category>
		<category><![CDATA[non-commercial]]></category>
		<category><![CDATA[open source]]></category>
		<category><![CDATA[pc game]]></category>
		<category><![CDATA[space strategy]]></category>
		<category><![CDATA[Star Trek]]></category>
		<category><![CDATA[star trek convention]]></category>
		<category><![CDATA[supremacy]]></category>
		<category><![CDATA[tbs]]></category>
		<category><![CDATA[under development]]></category>

		<guid isPermaLink="false">http://www.spacesector.com/blog/?p=2132</guid>
		<description>&lt;a href="http://www.spacesector.com/blog/2010/03/supremacy-will-go-to-las-vegas-for-official-star-trek-convention/"&gt;&lt;img align="left" hspace="5" width="130" height="110" src="http://www.spacesector.com/blog/wp-content/uploads/startreksupremacy-150x150.jpg" class="alignleft wp-post-image tfe" alt="startreksupremacy" title="startreksupremacy" /&gt;&lt;/a&gt;&lt;p style="text-align: left;"&gt;Mike Strobel, the creator of Star Trek: Supremacy, will be attending the Las Vegas Star Trek convention in August 5 - 8th 2010. He will talk about Birth of the Federation and the development of Star Trek: Supremacy.&lt;/p&gt;

In preparation for this Star Trek event, Mike will release a game update in August 2010 that will improve the multiplayer experience and game performance. The update will also include improvements to Diplomacy and the Intelligence features.
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/CEhiI56LySnSODO4Bx4_OQI5thc/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/CEhiI56LySnSODO4Bx4_OQI5thc/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
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&lt;a href="http://feeds.feedburner.com/~ff/SpaceStrategyGamesWhatNext?a=TzISsBu_2Pc:Xwn7axf_jrQ:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SpaceStrategyGamesWhatNext?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SpaceStrategyGamesWhatNext?a=TzISsBu_2Pc:Xwn7axf_jrQ:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SpaceStrategyGamesWhatNext?i=TzISsBu_2Pc:Xwn7axf_jrQ:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SpaceStrategyGamesWhatNext?a=TzISsBu_2Pc:Xwn7axf_jrQ:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SpaceStrategyGamesWhatNext?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SpaceStrategyGamesWhatNext?a=TzISsBu_2Pc:Xwn7axf_jrQ:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SpaceStrategyGamesWhatNext?i=TzISsBu_2Pc:Xwn7axf_jrQ:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SpaceStrategyGamesWhatNext?a=TzISsBu_2Pc:Xwn7axf_jrQ:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SpaceStrategyGamesWhatNext?i=TzISsBu_2Pc:Xwn7axf_jrQ:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SpaceStrategyGamesWhatNext?a=TzISsBu_2Pc:Xwn7axf_jrQ:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SpaceStrategyGamesWhatNext?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/SpaceStrategyGamesWhatNext/~4/TzISsBu_2Pc" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.spacesector.com/blog/2010/03/supremacy-will-go-to-las-vegas-for-official-star-trek-convention/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		<feedburner:origLink>http://www.spacesector.com/blog/2010/03/supremacy-will-go-to-las-vegas-for-official-star-trek-convention/</feedburner:origLink></item>
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