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<channel>
	<title>Spacetime Studios</title>
	<link>http://www.spacetimestudios.com</link>
	<description>Game Development, Spacetime Style</description>
	<pubDate>Mon, 29 Sep 2008 21:21:09 +0000</pubDate>
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	<language>en</language>
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		<title>Studio Update</title>
		<link>http://feeds.feedburner.com/~r/SpacetimeStudios/~3/375721046/</link>
		<comments>http://www.spacetimestudios.com/2008/08/26/studio-update/#comments</comments>
		<pubDate>Wed, 27 Aug 2008 01:06:48 +0000</pubDate>
		<dc:creator>the Directors</dc:creator>
		
		<category><![CDATA[Developer Blogs]]></category>

		<category><![CDATA[Founder's Blogs]]></category>

		<guid isPermaLink="false">http://www.spacetimestudios.com/2008/08/26/studio-update/</guid>
		<description><![CDATA[The studio is heads-down and figuring out our next move right now. We will be meeting with folks at Austin GDC, so if you would like to discuss business please contact us at this address. Here is 60 seconds of pre-production video from our original IP: Blackstar. This was captured back in February but we [...]]]></description>
			<content:encoded><![CDATA[<p>The studio is heads-down and figuring out our next move right now. We will be meeting with folks at Austin GDC, so if you would like to discuss business please contact us at <a href="mailto:info@spacetimestudios.com">this address</a>. Here is 60 seconds of pre-production video from our original IP: Blackstar. This was captured back in February but we wanted to share it with the community while we find our next path.</p>
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<li><a href="http://www.spacetimestudios.com/booklet/blackstar_prepro_teaser.avi">Download a high res version here.</a></li>
<p>Finally we would like to thank all the people who have helped find a new home for our folks.  Austin is an amazing game development community and it really shines at times like these. Thanks everyone and stay tuned!</p>
<img src="http://feeds.feedburner.com/~r/SpacetimeStudios/~4/375721046" height="1" width="1"/>]]></content:encoded>
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		<feedburner:origLink>http://www.spacetimestudios.com/2008/08/26/studio-update/</feedburner:origLink></item>
		<item>
		<title>Another chapter</title>
		<link>http://feeds.feedburner.com/~r/SpacetimeStudios/~3/351715025/</link>
		<comments>http://www.spacetimestudios.com/2008/07/31/another-chapter/#comments</comments>
		<pubDate>Thu, 31 Jul 2008 16:53:15 +0000</pubDate>
		<dc:creator>the Directors</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.spacetimestudios.com/2008/07/31/another-chapter/</guid>
		<description><![CDATA[News travels fast so let’s get right to it.
Our company has been entirely self-funded the for the last six months while we tried to find a publishing deal for ‘Blackstar.’ Throughout this period we have held onto our pre-production development team because, honestly, we think they are the best of the best. We have been [...]]]></description>
			<content:encoded><![CDATA[<p>News travels fast so let’s get right to it.</p>
<p>Our company has been entirely self-funded the for the last six months while we tried to find a publishing deal for ‘Blackstar.’ Throughout this period we have held onto our pre-production development team because, honestly, we think they are the best of the best. We have been shopping Blackstar around but  - right now, at least – the concept of a SciFi space/ground IP has proven to be a challenge. Our studio cannot survive at its current burn rate without a publishing deal, so we face a necessary (though very difficult and painful) decision. We are scaling down from thirty-two down to sixteen folks in the hopes of developing a pitch, a prototype and another publishing deal.</p>
<p>We will be letting some very good folks go. They will receive extended benefits and we will be doing everything we can to help them land on their feet again. We consider these people to be the cream of the crop, so if you are looking to staff up your team please drop us a line at jobs@spacetimestudios.com.</p>
<img src="http://feeds.feedburner.com/~r/SpacetimeStudios/~4/351715025" height="1" width="1"/>]]></content:encoded>
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		<feedburner:origLink>http://www.spacetimestudios.com/2008/07/31/another-chapter/</feedburner:origLink></item>
		<item>
		<title>RPG Vault Exclusive Concepts - 5</title>
		<link>http://feeds.feedburner.com/~r/SpacetimeStudios/~3/330913528/</link>
		<comments>http://www.spacetimestudios.com/2008/07/09/rpg-vault-exclusive-concepts-5/#comments</comments>
		<pubDate>Wed, 09 Jul 2008 16:23:50 +0000</pubDate>
		<dc:creator>techops</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.spacetimestudios.com/2008/07/09/rpg-vault-exclusive-concepts-5/</guid>
		<description><![CDATA[
A look at some places that have been taken over by the ravenous insect-like Vular menace in Spacetime&#8217;s universe. See the final installment of this exclusive concept series here.
]]></description>
			<content:encoded><![CDATA[<p align="center"><a href="http://rpgvault.ign.com/articles/887/887250p1.html" title="cs_banner_5.jpg"><img src="http://www.spacetimestudios.com/wp-content/uploads/2008/07/cs_banner_5.jpg" alt="cs_banner_5.jpg" /></a></p>
<p>A look at some places that have been taken over by the ravenous insect-like Vular menace in Spacetime&#8217;s universe. See the final installment of this exclusive concept series <a href="http://rpgvault.ign.com/articles/887/887250p1.html">here.</a></p>
<img src="http://feeds.feedburner.com/~r/SpacetimeStudios/~4/330913528" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>RPG Vault Exclusive Concepts - 4</title>
		<link>http://feeds.feedburner.com/~r/SpacetimeStudios/~3/326714125/</link>
		<comments>http://www.spacetimestudios.com/2008/07/04/rpg-vauolt-exclusive-concepts-4/#comments</comments>
		<pubDate>Fri, 04 Jul 2008 15:23:06 +0000</pubDate>
		<dc:creator>the Directors</dc:creator>
		
		<category><![CDATA[Blackstar]]></category>

		<category><![CDATA[Press]]></category>

		<guid isPermaLink="false">http://www.spacetimestudios.com/2008/07/04/rpg-vauolt-exclusive-concepts-4/</guid>
		<description><![CDATA[ 
Three more illustrations created by Spacetime to help envision its intriguing property. See Planet Colorado, Core Zero, and The Maelstrom concepts here.
]]></description>
			<content:encoded><![CDATA[<p align="center"> <a href="http://rpgvault.ign.com/articles/885/885669p1.html" title="cs_banner_4.jpg"><img src="http://www.spacetimestudios.com/wp-content/uploads/2008/07/cs_banner_4.jpg" alt="cs_banner_4.jpg" /></a></p>
<p>Three more illustrations created by Spacetime to help envision its intriguing property. See Planet Colorado, Core Zero, and The Maelstrom concepts <a href="http://rpgvault.ign.com/articles/885/885669p1.html">here</a>.</p>
<img src="http://feeds.feedburner.com/~r/SpacetimeStudios/~4/326714125" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>RPG Vault Exclusive Concepts - 3</title>
		<link>http://feeds.feedburner.com/~r/SpacetimeStudios/~3/319812534/</link>
		<comments>http://www.spacetimestudios.com/2008/06/25/rpg-vault-exclusive-concepts-3/#comments</comments>
		<pubDate>Wed, 25 Jun 2008 16:11:59 +0000</pubDate>
		<dc:creator>the Directors</dc:creator>
		
		<category><![CDATA[Blackstar]]></category>

		<category><![CDATA[Press]]></category>

		<guid isPermaLink="false">http://www.spacetimestudios.com/2008/06/25/rpg-vault-exclusive-concepts-3/</guid>
		<description><![CDATA[ 

Spacetime shows more examples of the diverse locales its artists have envisioned within the space combat universe. See Kraken, the Celestial Sea, and the Twisting Void concepts here.
]]></description>
			<content:encoded><![CDATA[<p align="center"> <a href="http://www.spacetimestudios.com/wp-content/uploads/2008/06/cs_banner_3.jpg" title="cs_banner_3.jpg"></a></p>
<p style="text-align: center"><a href="http://rpgvault.ign.com/articles/884/884112p1.html" title="cs_banner_3.jpg"><img src="http://www.spacetimestudios.com/wp-content/uploads/2008/06/cs_banner_3.jpg" alt="cs_banner_3.jpg" /></a></p>
<p>Spacetime shows more examples of the diverse locales its artists have envisioned within the space combat universe. See Kraken, the Celestial Sea, and the Twisting Void concepts <a href="http://rpgvault.ign.com/articles/884/884112p1.html">here</a>.</p>
<img src="http://feeds.feedburner.com/~r/SpacetimeStudios/~4/319812534" height="1" width="1"/>]]></content:encoded>
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		<feedburner:origLink>http://www.spacetimestudios.com/2008/06/25/rpg-vault-exclusive-concepts-3/</feedburner:origLink></item>
		<item>
		<title>RPG Vault Exclusive Concepts - 2</title>
		<link>http://feeds.feedburner.com/~r/SpacetimeStudios/~3/314718334/</link>
		<comments>http://www.spacetimestudios.com/2008/06/18/rpg-vault-exclusive-concepts-2/#comments</comments>
		<pubDate>Wed, 18 Jun 2008 16:02:51 +0000</pubDate>
		<dc:creator>the Directors</dc:creator>
		
		<category><![CDATA[Blackstar]]></category>

		<category><![CDATA[Press]]></category>

		<guid isPermaLink="false">http://www.spacetimestudios.com/2008/06/18/rpg-vault-exclusive-concepts-2/</guid>
		<description><![CDATA[ 
We continue our annotated visual tour of Spacetime&#8217;s universe by visiting three places scarred by the Scorn invasion. Part two of a series of exclusive environment concepts can be found here.
]]></description>
			<content:encoded><![CDATA[<p align="center"> <a href="http://rpgvault.ign.com/articles/882/882492p1.html" title="rv_banner_2.jpg"><img src="http://www.spacetimestudios.com/wp-content/uploads/2008/06/rv_banner_2.jpg" alt="rv_banner_2.jpg" /></a></p>
<p>We continue our annotated visual tour of Spacetime&#8217;s universe by visiting three places scarred by the Scorn invasion. Part two of a series of exclusive environment concepts can be found <a href="http://rpgvault.ign.com/articles/882/882492p1.html">here</a>.</p>
<img src="http://feeds.feedburner.com/~r/SpacetimeStudios/~4/314718334" height="1" width="1"/>]]></content:encoded>
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		<feedburner:origLink>http://www.spacetimestudios.com/2008/06/18/rpg-vault-exclusive-concepts-2/</feedburner:origLink></item>
		<item>
		<title>How to Intern at a Game Development Studio</title>
		<link>http://feeds.feedburner.com/~r/SpacetimeStudios/~3/314297919/</link>
		<comments>http://www.spacetimestudios.com/2008/06/17/justin-oaksfords-intern-blog/#comments</comments>
		<pubDate>Wed, 18 Jun 2008 03:29:27 +0000</pubDate>
		<dc:creator>the Concept Art Team</dc:creator>
		
		<category><![CDATA[Concept Team Blogs]]></category>

		<category><![CDATA[Developer Blogs]]></category>

		<guid isPermaLink="false">http://www.spacetimestudios.com/2008/06/17/justin-oaksfords-intern-blog/</guid>
		<description><![CDATA[Being an intern in the gaming industry isn’t what many people think. There aren’t any coffee runs or dry cleaning (except on Thursdays). It feels much more like being a student at a workshop, or perhaps an apprentice.

]]></description>
			<content:encoded><![CDATA[<p>Being an intern in the gaming industry isn’t what many people think. There aren’t any coffee runs or dry cleaning (except on Thursdays). It feels much more like being a student at a workshop, or perhaps an apprentice.</p>
<p align="center"><a href="http://www.spacetimestudios.com/2008/06/17/justin-oaksfords-intern-blog/" title="jo_banner_small.jpg"><img src="http://www.spacetimestudios.com/wp-content/uploads/2008/06/jo_banner_small.jpg" alt="jo_banner_small.jpg" /></a></p>
<p> <a href="http://www.spacetimestudios.com/2008/06/17/justin-oaksfords-intern-blog/#more-111" class="more-link">(more&#8230;)</a></p>
<img src="http://feeds.feedburner.com/~r/SpacetimeStudios/~4/314297919" height="1" width="1"/>]]></content:encoded>
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		<feedburner:origLink>http://www.spacetimestudios.com/2008/06/17/justin-oaksfords-intern-blog/</feedburner:origLink></item>
		<item>
		<title>RPG Vault Exclusive Concepts - 1</title>
		<link>http://feeds.feedburner.com/~r/SpacetimeStudios/~3/309748097/</link>
		<comments>http://www.spacetimestudios.com/2008/06/11/rpg-vault-exclusive-concepts/#comments</comments>
		<pubDate>Wed, 11 Jun 2008 16:45:29 +0000</pubDate>
		<dc:creator>the Directors</dc:creator>
		
		<category><![CDATA[Blackstar]]></category>

		<category><![CDATA[Press]]></category>

		<guid isPermaLink="false">http://www.spacetimestudios.com/2008/06/11/rpg-vault-exclusive-concepts/</guid>
		<description><![CDATA[&#160;

The team at Spacetime Studios introduces three of the locations it&#8217;s creating for its space fantasy combat property. Part one of a series of exclusive environment concepts can be found here.
]]></description>
			<content:encoded><![CDATA[<p align="center">&nbsp;</p>
<p><a href="http://rpgvault.ign.com/articles/880/880826p1.html" title="cs_banner_2.jpg"><img src="http://www.spacetimestudios.com/wp-content/uploads/2008/06/cs_banner_2.jpg" alt="cs_banner_2.jpg" /></a></p>
<p>The team at Spacetime Studios introduces three of the locations it&#8217;s creating for its space fantasy combat property. Part one of a series of exclusive environment concepts can be found <a href="http://rpgvault.ign.com/articles/880/880826p1.html">here</a>.</p>
<img src="http://feeds.feedburner.com/~r/SpacetimeStudios/~4/309748097" height="1" width="1"/>]]></content:encoded>
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		<feedburner:origLink>http://www.spacetimestudios.com/2008/06/11/rpg-vault-exclusive-concepts/</feedburner:origLink></item>
		<item>
		<title>Brandon Reinhart’s talk at ION</title>
		<link>http://feeds.feedburner.com/~r/SpacetimeStudios/~3/296666350/</link>
		<comments>http://www.spacetimestudios.com/2008/05/23/gamasutra-covers-brandon-reinharts-talk-at-ion/#comments</comments>
		<pubDate>Fri, 23 May 2008 16:17:36 +0000</pubDate>
		<dc:creator>the Design Team</dc:creator>
		
		<category><![CDATA[Press]]></category>

		<guid isPermaLink="false">http://www.spacetimestudios.com/2008/05/23/gamasutra-covers-brandon-reinharts-talk-at-ion/</guid>
		<description><![CDATA[ 
Click here for the 6/10/08 Massively article by Akela Talamasca (thanks Akela!)
Click here for the 6/9/08 MPOGD article by Jason Van Horn (thanks Jason!)
Click here for the 5/16/08 Gamasutra article by Wendy Despain (thanks Wendy!)
Click here for the 5/15/08 transcript by Darius Kazemi (thanks Darius!)
]]></description>
			<content:encoded><![CDATA[<p align="center"> <a href="http://www.spacetimestudios.com/2008/05/23/gamasutra-covers-brandon-reinharts-talk-at-ion/" title="ch_sm.jpg"><img src="http://www.spacetimestudios.com/wp-content/uploads/2008/05/ch_sm.jpg" alt="ch_sm.jpg" /></a></p>
<p>Click <a href="http://www.massively.com/2008/06/10/blackstar-and-the-importance-of-narrative-design/">here </a>for the 6/10/08 Massively article by Akela Talamasca (thanks Akela!)</p>
<p>Click <a href="http://www.mpogd.com/news/?ID=3740">here </a>for the 6/9/08 MPOGD article by Jason Van Horn (thanks Jason!)</p>
<p>Click <a href="http://www.gamasutra.com/php-bin/news_index.php?story=18659">here </a>for the 5/16/08 Gamasutra article by <span class="body11point">Wendy Despain (thanks Wendy!)</span></p>
<p>Click <a href="http://tinysubversions.blogspot.com/2008/05/ion08-conference-brandon-reinhart-on.html">here </a>for the 5/15/08 transcript by Darius Kazemi (thanks Darius!)</p>
<img src="http://feeds.feedburner.com/~r/SpacetimeStudios/~4/296666350" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>Massively Interview</title>
		<link>http://feeds.feedburner.com/~r/SpacetimeStudios/~3/291700465/</link>
		<comments>http://www.spacetimestudios.com/2008/05/16/massively-interview/#comments</comments>
		<pubDate>Fri, 16 May 2008 15:20:13 +0000</pubDate>
		<dc:creator>the Directors</dc:creator>
		
		<category><![CDATA[Blackstar]]></category>

		<category><![CDATA[Press]]></category>

		<guid isPermaLink="false">http://www.spacetimestudios.com/2008/05/16/massively-interview/</guid>
		<description><![CDATA[
]]></description>
			<content:encoded><![CDATA[<p align="center"><a href="http://www.massively.com/2008/05/16/blackstar-exclusive-interview/" title="vular_egg_sm.jpg"><img src="http://www.spacetimestudios.com/wp-content/uploads/2008/05/vular_egg_sm.jpg" alt="vular_egg_sm.jpg" /></a></p>
<p> <a href="http://www.spacetimestudios.com/2008/05/16/massively-interview/#more-99" class="more-link">(more&#8230;)</a></p>
<img src="http://feeds.feedburner.com/~r/SpacetimeStudios/~4/291700465" height="1" width="1"/>]]></content:encoded>
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