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	<title>Spacetime Studios</title>
	<link>http://www.spacetimestudios.com</link>
	<description>Game Development, Spacetime Style</description>
	<pubDate>Thu, 11 Jun 2009 18:17:51 +0000</pubDate>
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		<title>More Blackstar</title>
		<link>http://feedproxy.google.com/~r/SpacetimeStudios/~3/Ysw9deh-nGw/</link>
		<comments>http://www.spacetimestudios.com/2009/06/11/more-blackstar/#comments</comments>
		<pubDate>Thu, 11 Jun 2009 16:09:30 +0000</pubDate>
		<dc:creator>techops</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.spacetimestudios.com/2009/06/11/more-blackstar/</guid>
		<description><![CDATA[An unfortunate but necessary aspect of game development is that sometimes you have to be in stealth mode. We&#8217;re working on some truly remarkable things, none of which we can talk about right now. So we&#8217;ll talk about what we can&#8230; here are more concepts from our Science-Fantasy epic Blackstar!


]]></description>
			<content:encoded><![CDATA[<p>An unfortunate but necessary aspect of game development is that sometimes you have to be in stealth mode. We&#8217;re working on some truly remarkable things, none of which we can talk about right now. So we&#8217;ll talk about what we can&#8230; here are more concepts from our Science-Fantasy epic Blackstar!</p>
<p align="center"><a href="http://www.spacetimestudios.com/2009/06/11/more-blackstar/#more-182"><img src="http://www.spacetimestudios.com/wp-content/uploads/2009/06/prologue_vular_battle1.jpg" alt="Vular_battle" /></a></p>
<p align="center"> <a href="http://www.spacetimestudios.com/2009/06/11/more-blackstar/#more-182" class="more-link">(more&#8230;)</a></p>
<img src="http://feeds.feedburner.com/~r/SpacetimeStudios/~4/Ysw9deh-nGw" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>Making Games is a Business (as well as a lot of fun!)</title>
		<link>http://feedproxy.google.com/~r/SpacetimeStudios/~3/2SOGxKDODCE/</link>
		<comments>http://www.spacetimestudios.com/2009/03/19/making-games-is-a-business-as-well-as-a-lot-of-fun/#comments</comments>
		<pubDate>Thu, 19 Mar 2009 20:43:32 +0000</pubDate>
		<dc:creator>techops</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.spacetimestudios.com/2009/03/19/making-games-is-a-business-as-well-as-a-lot-of-fun/</guid>
		<description><![CDATA[Game development covers a wide range of professions. Somewhat less glamorous, but equally important are the legal and business contributors. Our own Director of Finance, Ron Kerwin, recently attended the &#8220;Summit on Law and Business of Video Games Conference&#8221; in Dallas. Here are his notes on what proved to be a very informative event.
]]></description>
			<content:encoded><![CDATA[<p>Game development covers a wide range of professions. Somewhat less glamorous, but equally important are the legal and business contributors. Our own Director of Finance, Ron Kerwin, recently attended the &#8220;Summit on Law and Business of Video Games Conference&#8221; in Dallas. Here are his notes on what proved to be a very informative event.</p>
<p> <a href="http://www.spacetimestudios.com/2009/03/19/making-games-is-a-business-as-well-as-a-lot-of-fun/#more-181" class="more-link">(more&#8230;)</a></p>
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		<item>
		<title>Producer opening</title>
		<link>http://feedproxy.google.com/~r/SpacetimeStudios/~3/hdZr1ACn1XM/</link>
		<comments>http://www.spacetimestudios.com/2009/02/13/producer-opening/#comments</comments>
		<pubDate>Fri, 13 Feb 2009 20:55:52 +0000</pubDate>
		<dc:creator>techops</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.spacetimestudios.com/2009/02/13/producer-opening/</guid>
		<description><![CDATA[Spacetime Studios is seeking a Producer who will be responsible for the successful delivery of a AAA MMO. We are an experienced, extremely successful team of veterans in the genre, with a mature and professional work ethic, and we need someone of exceptionally high caliber to lead the development effort. 

]]></description>
			<content:encoded><![CDATA[<p style="margin: 0in 0in 0pt" class="bodytext"><font face="Times New Roman">Spacetime Studios is seeking a Producer who will be responsible for the successful delivery of a AAA MMO. We are an experienced, extremely successful team of veterans in the genre, with a mature and professional work ethic, and we need someone of exceptionally high caliber to lead the development effort. </font></p>
<p><o:p><font face="Times New Roman"> <a href="http://www.spacetimestudios.com/2009/02/13/producer-opening/#more-180" class="more-link">(more&#8230;)</a></p>
<img src="http://feeds.feedburner.com/~r/SpacetimeStudios/~4/hdZr1ACn1XM" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>What a Night!</title>
		<link>http://feedproxy.google.com/~r/SpacetimeStudios/~3/kxbKD0HMPlk/</link>
		<comments>http://www.spacetimestudios.com/2009/01/20/what-a-night/#comments</comments>
		<pubDate>Tue, 20 Jan 2009 22:14:27 +0000</pubDate>
		<dc:creator>the Directors</dc:creator>
		
		<category><![CDATA[Developer Blogs]]></category>

		<guid isPermaLink="false">http://www.spacetimestudios.com/2009/01/20/what-a-night/</guid>
		<description><![CDATA[We want to extend a huge thanks to everyone that came out to talk with us. The response was literally overwhelming as we had over 200 people move through the meet-and-greet process. Everyone exhibited both patience and professionalism, and once again brought home the fact that Austin has a great pool of extremely talented, passionate, [...]]]></description>
			<content:encoded><![CDATA[<p style="margin: 0in 0in 0pt" class="MsoNormal"><font face="Calibri">We want to extend a huge thanks to everyone that came out to talk with us. The response was literally overwhelming as we had over 200 people move through the meet-and-greet process. Everyone exhibited both patience and professionalism, and once again brought home the fact that Austin has a great pool of extremely talented, passionate, and dynamic individuals.</font></p>
<p><o:p></o:p></p>
<p style="margin: 0in 0in 0pt" class="MsoNormal"><font face="Calibri">We are working our way through the resumes, so please be patient with us as we get back in touch for next steps.</font></p>
<p style="margin: 0in 0in 0pt" class="MsoNormal"><font face="Calibri">Thanks!</font></p>
<img src="http://feeds.feedburner.com/~r/SpacetimeStudios/~4/kxbKD0HMPlk" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>We got Space… you got Time?</title>
		<link>http://feedproxy.google.com/~r/SpacetimeStudios/~3/B3kW37DSng4/</link>
		<comments>http://www.spacetimestudios.com/2008/12/18/we-got-space-you-got-time/#comments</comments>
		<pubDate>Fri, 19 Dec 2008 00:57:00 +0000</pubDate>
		<dc:creator>Human Resources</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.spacetimestudios.com/2008/12/18/we-got-space-you-got-time/</guid>
		<description><![CDATA[Come test drive your future at Spacetime Studios&#8217; Recruitment Night. We have immediate openings as well as future needs, so even if your skill set is not listed below please feel free to stop by to eat free food, socialize, and drop off a resume or a reel.
Wednesday, January 14th, 2009
6 p.m. - 9 p.m.
8627 [...]]]></description>
			<content:encoded><![CDATA[<p>Come test drive your future at <strong>Spacetime Studios&#8217; Recruitment Night</strong>. We have immediate openings as well as future needs, so even if your skill set is not listed below please feel free to stop by to eat free food, socialize, and drop off a resume or a reel.</p>
<p align="center">Wednesday, January 14th, 2009<br />
6 p.m. - 9 p.m.<br />
8627 N. Mo-Pac Ste. 300<br />
Austin, Texas 78759</p>
<p align="center">(Chancellor Office Building - Just past the NTB &amp; old Harold&#8217;s Barn)</p>
<h2>Current Openings:</h2>
<h3>Tech:</h3>
<p>• Flash Programmers<br />
• C++ Programmers</p>
<h3>Design:</h3>
<p>• Senior Content Designers<br />
• Senior System Designers</p>
<p>• Audio Director<br />
• Senior Sound Designer</p>
<h3>Art:</h3>
<p>• Environment Artists<br />
• Character Artists<br />
• Flash/ UI Artists<br />
• Concept Artists</p>
<h3>Production:</h3>
<ul>
<li>Associate Producers</li>
<li>Producers</li>
</ul>
<p>If you are unable to attend please apply online at <a href="mailto:jobs@spacetimestudios.com">jobs@spacetimestudios.com</a></p>
<img src="http://feeds.feedburner.com/~r/SpacetimeStudios/~4/B3kW37DSng4" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>Studio Update</title>
		<link>http://feedproxy.google.com/~r/SpacetimeStudios/~3/v_9yE9R4k6Q/</link>
		<comments>http://www.spacetimestudios.com/2008/10/22/studio-update-2/#comments</comments>
		<pubDate>Wed, 22 Oct 2008 17:30:36 +0000</pubDate>
		<dc:creator>the Directors</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.spacetimestudios.com/2008/10/22/studio-update-2/</guid>
		<description><![CDATA[Head&#8217;s up&#8230; we&#8217;re back! We have found an amazing publishing partner and are working on a truly EVOLUTIONARY project. We are scaling back up so if you are looking for employment over the next 6 months please keep watching our job listings. There is not a lot more we can talk about right now, but [...]]]></description>
			<content:encoded><![CDATA[<p>Head&#8217;s up&#8230; we&#8217;re back! We have found an amazing publishing partner and are working on a truly EVOLUTIONARY project. We are scaling back up so if you are looking for employment over the next 6 months please keep watching our <a href="http://www.spacetimestudios.com/careers/">job listings</a>. There is not a lot more we can talk about right now, but we would like to take a moment to say THANKS to all the folks who have stuck with us and offered their support during this time of transition.</p>
<img src="http://feeds.feedburner.com/~r/SpacetimeStudios/~4/v_9yE9R4k6Q" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>Flash Programmer</title>
		<link>http://feedproxy.google.com/~r/SpacetimeStudios/~3/RnS1XK4xqNQ/</link>
		<comments>http://www.spacetimestudios.com/2008/10/22/flash-programmer/#comments</comments>
		<pubDate>Wed, 22 Oct 2008 17:25:25 +0000</pubDate>
		<dc:creator>techops</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.spacetimestudios.com/2008/10/22/flash-programmer/</guid>
		<description><![CDATA[
]]></description>
			<content:encoded><![CDATA[<h4> <a href="http://www.spacetimestudios.com/2008/10/22/flash-programmer/#more-175" class="more-link">(more&#8230;)</a></p>
<img src="http://feeds.feedburner.com/~r/SpacetimeStudios/~4/RnS1XK4xqNQ" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.spacetimestudios.com/2008/10/22/flash-programmer/feed/</wfw:commentRss>
		<feedburner:origLink>http://www.spacetimestudios.com/2008/10/22/flash-programmer/</feedburner:origLink></item>
		<item>
		<title>Studio Update</title>
		<link>http://feedproxy.google.com/~r/SpacetimeStudios/~3/kQ1cS0UV36M/</link>
		<comments>http://www.spacetimestudios.com/2008/08/26/studio-update/#comments</comments>
		<pubDate>Wed, 27 Aug 2008 01:06:48 +0000</pubDate>
		<dc:creator>the Directors</dc:creator>
		
		<category><![CDATA[Developer Blogs]]></category>

		<category><![CDATA[Founder's Blogs]]></category>

		<guid isPermaLink="false">http://www.spacetimestudios.com/2008/08/26/studio-update/</guid>
		<description><![CDATA[The studio is heads-down and figuring out our next move right now. We will be meeting with folks at Austin GDC, so if you would like to discuss business please contact us at this address. Here is 60 seconds of pre-production video from our original IP: Blackstar. This was captured back in February but we [...]]]></description>
			<content:encoded><![CDATA[<p>The studio is heads-down and figuring out our next move right now. We will be meeting with folks at Austin GDC, so if you would like to discuss business please contact us at <a href="mailto:info@spacetimestudios.com">this address</a>. Here is 60 seconds of pre-production video from our original IP: Blackstar. This was captured back in February but we wanted to share it with the community while we find our next path.</p>
<p><object width="425" height="350">
<param name="movie" value="http://www.youtube.com/v/fRL7KZ0tJk0&#038;fmt=18"> </param> <embed src="http://www.youtube.com/v/fRL7KZ0tJk0&#038;fmt=18" type="application/x-shockwave-flash" width="425" height="350"> </embed> </object></p>
<li><a href="http://www.spacetimestudios.com/booklet/blackstar_prepro_teaser.avi">Download a high res version here.</a></li>
<p>Finally we would like to thank all the people who have helped find a new home for our folks.  Austin is an amazing game development community and it really shines at times like these. Thanks everyone and stay tuned!</p>
<img src="http://feeds.feedburner.com/~r/SpacetimeStudios/~4/kQ1cS0UV36M" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>Another chapter</title>
		<link>http://feedproxy.google.com/~r/SpacetimeStudios/~3/SRy6KfUoF4E/</link>
		<comments>http://www.spacetimestudios.com/2008/07/31/another-chapter/#comments</comments>
		<pubDate>Thu, 31 Jul 2008 16:53:15 +0000</pubDate>
		<dc:creator>the Directors</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.spacetimestudios.com/2008/07/31/another-chapter/</guid>
		<description><![CDATA[News travels fast so let’s get right to it.
Our company has been entirely self-funded the for the last six months while we tried to find a publishing deal for ‘Blackstar.’ Throughout this period we have held onto our pre-production development team because, honestly, we think they are the best of the best. We have been [...]]]></description>
			<content:encoded><![CDATA[<p>News travels fast so let’s get right to it.</p>
<p>Our company has been entirely self-funded the for the last six months while we tried to find a publishing deal for ‘Blackstar.’ Throughout this period we have held onto our pre-production development team because, honestly, we think they are the best of the best. We have been shopping Blackstar around but  - right now, at least – the concept of a SciFi space/ground IP has proven to be a challenge. Our studio cannot survive at its current burn rate without a publishing deal, so we face a necessary (though very difficult and painful) decision. We are scaling down from thirty-two down to sixteen folks in the hopes of developing a pitch, a prototype and another publishing deal.</p>
<p>We will be letting some very good folks go. They will receive extended benefits and we will be doing everything we can to help them land on their feet again. We consider these people to be the cream of the crop, so if you are looking to staff up your team please drop us a line at jobs@spacetimestudios.com.</p>
<img src="http://feeds.feedburner.com/~r/SpacetimeStudios/~4/SRy6KfUoF4E" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>RPG Vault Exclusive Concepts - 5</title>
		<link>http://feedproxy.google.com/~r/SpacetimeStudios/~3/lugO0R1Rgk4/</link>
		<comments>http://www.spacetimestudios.com/2008/07/09/rpg-vault-exclusive-concepts-5/#comments</comments>
		<pubDate>Wed, 09 Jul 2008 16:23:50 +0000</pubDate>
		<dc:creator>techops</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.spacetimestudios.com/2008/07/09/rpg-vault-exclusive-concepts-5/</guid>
		<description><![CDATA[
A look at some places that have been taken over by the ravenous insect-like Vular menace in Spacetime&#8217;s universe. See the final installment of this exclusive concept series here.
]]></description>
			<content:encoded><![CDATA[<p align="center"><a href="http://rpgvault.ign.com/articles/887/887250p1.html" title="cs_banner_5.jpg"><img src="http://www.spacetimestudios.com/wp-content/uploads/2008/07/cs_banner_5.jpg" alt="cs_banner_5.jpg" /></a></p>
<p>A look at some places that have been taken over by the ravenous insect-like Vular menace in Spacetime&#8217;s universe. See the final installment of this exclusive concept series <a href="http://rpgvault.ign.com/articles/887/887250p1.html">here.</a></p>
<img src="http://feeds.feedburner.com/~r/SpacetimeStudios/~4/lugO0R1Rgk4" height="1" width="1"/>]]></content:encoded>
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