<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/atom10full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><feed xmlns="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/" xmlns:blogger="http://schemas.google.com/blogger/2008" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr="http://purl.org/syndication/thread/1.0" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" gd:etag="W/&quot;C0cHQH8_eSp7ImA9WhBUEko.&quot;"><id>tag:blogger.com,1999:blog-5610919249139526780</id><updated>2013-04-29T22:30:31.141+01:00</updated><category term="Random" /><category term="Summer" /><category term="Pop" /><category term="Square Enix" /><category term="Documentary" /><category term="Microsoft" /><category term="Journalism" /><category term="Technology" /><category term="Cyberpunk" /><category term="RPG" /><category term="Vision" /><category term="Podcast" /><category term="Atlus" /><category term="UNTZ-UNTZ" /><category term="Pokémon" /><category term="South West Londoner" /><category term="Film" /><category term="Industrial" /><category term="One Hit Pixel" /><category term="Dubstep" /><category term="Puzzle" /><category term="Comedy" /><category term="Drama" /><category term="PixelXCore" /><category term="Electronica" /><category term="Jazz" /><category term="Nintendo" /><category term="Poetry" /><category term="MMO" /><category term="Thriller" /><category term="Game Design" /><category term="Hip-Hop" /><category term="Capcom" /><category term="LGBT" /><category term="The Yorker" /><category term="Action/Adventure" /><category term="review" /><category term="Video" /><category term="Animation" /><category term="beat 'em up" /><category term="VG Resource" /><category term="Sega" /><category term="simulation" /><category term="Dungeon Crawler" /><category term="n-Europe" /><category term="Feature" /><category term="Sony" /><category term="Destructoid" /><category term="Essay" /><category term="Music" /><category term="Point 'n' Click" /><category term="Winter" /><category term="parody" /><category term="Horror" /><category term="indie" /><category term="Trip-Hop" /><category term="Shadowlocked" /><category term="Funk" /><category term="industry" /><category term="Retro" /><category term="preview" /><category term="fighter" /><category term="Runic Games" /><category term="interview" /><category term="R'n'B" /><category term="Lemon Press" /><category term="FPS" /><category term="Rhythm" /><category term="Art and Design" /><category term="Platformer" /><category term="IRL" /><category term="Lifestyle" /><category term="Local News" /><category term="article" /><category term="Literature" /><category term="Sports" /><category term="Visual Novel" /><category term="Racing" /><title>Specs 'n' Headphones</title><subtitle type="html">What happens when a aspiring writer wants to flex his literary muscles, moan about his hobbies, and share his passions?

I have no idea, and this blog probably won't tell you either.</subtitle><link rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml" href="http://specsandheadphones.blogspot.com/feeds/posts/default" /><link rel="alternate" type="text/html" href="http://specsandheadphones.blogspot.com/" /><link rel="next" type="application/atom+xml" href="http://www.blogger.com/feeds/5610919249139526780/posts/default?start-index=26&amp;max-results=25&amp;redirect=false&amp;v=2" /><author><name>Nathan Blades (a.k.a. GrooveMan)</name><uri>http://www.blogger.com/profile/17859938660094194298</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="25" height="32" src="http://4.bp.blogspot.com/-gccmU6N1OBc/UGIuNYwWizI/AAAAAAAAANU/QGEcP8TuneQ/s220/314428_10150377390094155_1551750885_n.jpg" /></author><generator version="7.00" uri="http://www.blogger.com">Blogger</generator><openSearch:totalResults>129</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/atom+xml" href="http://feeds.feedburner.com/SpecsnHeadphones" /><feedburner:info uri="specsnheadphones" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><entry gd:etag="W/&quot;C0cHQH8-eSp7ImA9WhBUEko.&quot;"><id>tag:blogger.com,1999:blog-5610919249139526780.post-4293775859026591441</id><published>2013-04-29T22:30:00.000+01:00</published><updated>2013-04-29T22:30:31.151+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-04-29T22:30:31.151+01:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Technology" /><category scheme="http://www.blogger.com/atom/ns#" term="Feature" /><category scheme="http://www.blogger.com/atom/ns#" term="South West Londoner" /><title>Tech Talk: The ghost of Myspace past</title><content type="html">&lt;i&gt;This feature can also be found at the South West Londoner, &lt;a href="http://swlondoner.co.uk/content/19041732-tech-talk-ghost-myspace-past" target="_blank"&gt;here&lt;/a&gt;.&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;&lt;i&gt;&lt;b&gt;Every
 so often, I remember something embarrassing I did as a teenager and 
feel such intense shame that I am slightly more welcoming to the idea of
 being struck by lightning. Or a nuclear warhead.&lt;/b&gt;&lt;/i&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;How
 lucky I am that nearly all of the message boards and social networking I
 did in high school has since been consigned to the annals of internet 
history. To that end, I feel just a touch of sympathy (though not much) 
for the teenagers of the last decade, who aren’t going to have their 
Facebook and Twitter exploits fade any time soon.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;Indeed, Paris Brown, the 17-year-old adviser to the Kent police commissioner had her career grind to a &lt;a href="http://www.guardian.co.uk/uk/2013/apr/09/paris-brown-stands-down-twitter%5D"&gt;screeching halt&lt;/a&gt;,
 because she forgot (and her detractors chose to not forgive) that 
teenagers will say some impressively stupid things when left to their 
own devices.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;The
 racist and homophobic tweets that were plastered all over newspapers 
last week apparently were dredged from years ago, and Ms Brown had 
probably forgotten all about them.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;That’s
 not to say that they aren’t awful (my goodness, I never realised casual
 racism could sound so inane) but it’s a useful parable for all of us. 
If someone doesn’t like you, it’s the easiest thing for them to put your
 name into Google and browse through the various terrible thoughts 
you’ve had.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;For
 most it will be incredibly boring things, but to potential employers 
who need to whittle down applicants – or dissenters looking to do a 
little character assassination – they’ll take any excuse.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;Even
 if you’re already comfortably set in a job, you’re not safe. Here’s a 
story from last year that struck a chord with me personally.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;Lauren
 Wainwright is a games journalist who was called out in October last 
year over something she had posted on Twitter. She expressed a lot of 
excitement for the newest&amp;nbsp;&lt;i&gt;Tomb Raider&lt;/i&gt;&amp;nbsp;game (which is actually released now). However, it was picked up that Ms Wainwright had worked for the publishers for&amp;nbsp;&lt;i&gt;Tomb Raider&lt;/i&gt;&amp;nbsp;in the past – it said as much on her LinkedIn profile.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;This
 lead to suspicion over whether the opinions she was expressing were 
actually genuine. Articles were written, fingers were pointed, and other
 journalists were threatened with Libel. Members of the public, looking 
for journalists (not to mention a woman) to vilify, took to threatening 
Wainwright personally. It was a &lt;a href="http://www.forbes.com/sites/erikkain/2012/10/25/video-game-journalist-robert-florence-leaves-eurogamer-after-libel-complaints/"&gt;huge mess&lt;/a&gt;.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;I
 was lucky enough to meet her in person, and was told that her 
excitement for Tomb Raider was, perhaps obviously, entirely genuine and 
unrelated to her previous employers.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;While
 I feel there could have been a little more attention paid to what 
people could infer from the tweets of professional figures, it would be 
wholly unfair to blame Ms Wainwright for what had happened to her.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;The
 lesson to be learned here is that we could all do with taking a step 
back and looking at just what we’re posting in public spaces, and how it
 could affect us professionally.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;The
 simplest solution is to isolate anything that could reflect badly on 
you to somewhere more private. Either by limiting viewer access, or 
better yet using a pseudonym. Many people run two Twitter accounts – one
 for professional discourse, and one for general purpose. The people it 
will matter to will still know it’s you, but Google won’t.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;Speaking
 of which, it may do you well to search your own name. Especially if you
 have a distinctive one (like me, I guess). If you had a Myspace in the 
distant past, now would be a good time to shut it down.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;On a closing note, if you have a free afternoon, I strongly recommend you check out&amp;nbsp;&lt;i&gt;dont take it personally, babe, it just aint your story&lt;/i&gt;&amp;nbsp;– a visual &lt;a href="http://scoutshonour.com/donttakeitpersonallybabeitjustaintyourstory/"&gt;novel &lt;/a&gt;written
 by Christine Love. The name is ridiculous, but it explores the themes 
of a future where accessing the messages and profiles of someone online 
is commonplace. Would your judgements of people be clouded by things 
you're not meant to know? See for yourself.&lt;/span&gt;&lt;/span&gt;&lt;img src="http://feeds.feedburner.com/~r/SpecsnHeadphones/~4/BW7J51zKxLI" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://specsandheadphones.blogspot.com/feeds/4293775859026591441/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://specsandheadphones.blogspot.com/2013/04/tech-talk-ghost-of-myspace-past.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5610919249139526780/posts/default/4293775859026591441?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5610919249139526780/posts/default/4293775859026591441?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/SpecsnHeadphones/~3/BW7J51zKxLI/tech-talk-ghost-of-myspace-past.html" title="Tech Talk: The ghost of Myspace past" /><author><name>Nathan Blades (a.k.a. GrooveMan)</name><uri>http://www.blogger.com/profile/17859938660094194298</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="25" height="32" src="http://4.bp.blogspot.com/-gccmU6N1OBc/UGIuNYwWizI/AAAAAAAAANU/QGEcP8TuneQ/s220/314428_10150377390094155_1551750885_n.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://specsandheadphones.blogspot.com/2013/04/tech-talk-ghost-of-myspace-past.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A0YNSXc-fyp7ImA9WhBUEks.&quot;"><id>tag:blogger.com,1999:blog-5610919249139526780.post-5081254499051566705</id><published>2013-04-29T21:59:00.001+01:00</published><updated>2013-04-29T21:59:58.957+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-04-29T21:59:58.957+01:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Music" /><category scheme="http://www.blogger.com/atom/ns#" term="Funk" /><category scheme="http://www.blogger.com/atom/ns#" term="Video" /><category scheme="http://www.blogger.com/atom/ns#" term="Jazz" /><category scheme="http://www.blogger.com/atom/ns#" term="interview" /><category scheme="http://www.blogger.com/atom/ns#" term="South West Londoner" /><title>A Jazz Interlude: Interview with George Simmonds of The Squintet</title><content type="html">&lt;i&gt;This article can also be found at the South West Londoner, &lt;a href="http://swlondoner.co.uk/content/19041737-jazz-interlude-interview-george-simmonds-squintet" target="_blank"&gt;here&lt;/a&gt;.&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;&lt;span&gt;&lt;em&gt;&lt;strong&gt;It's
 difficult being 22. For most of us, it's the point where we struggle to
 balance adulthood with the aftermath of university. But for George 
Simmonds there's a jazz quintet to lead and a music agency to run. And 
astoundingly, both things are rapidly gaining momentum.&lt;/strong&gt;&lt;/em&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;A
 Londoner through and through and presently based in Tottenham, George 
has taken his love of jazz music from a young age and formed his band, 
The Squintet, with childhood friends and other budding artists.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;George
 himself leads on trombone and vocals, his old high school friend Jamie 
Hone on saxophone, Mike Cuthbert on keyboard, and Jack Polley on bass 
guitar.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;object width="320" height="266" class="BLOGGER-youtube-video" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" data-thumbnail-src="http://i.ytimg.com/vi/4y47x8w1RvM/0.jpg"&gt;&lt;param name="movie" value="http://www.youtube.com/v/4y47x8w1RvM?version=3&amp;f=user_uploads&amp;c=google-webdrive-0&amp;app=youtube_gdata" /&gt;&lt;param name="bgcolor" value="#FFFFFF" /&gt;&lt;param name="allowFullScreen" value="true" /&gt;&lt;embed width="320" height="266"  src="http://www.youtube.com/v/4y47x8w1RvM?version=3&amp;f=user_uploads&amp;c=google-webdrive-0&amp;app=youtube_gdata" type="application/x-shockwave-flash" allowfullscreen="true"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: inherit;"&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;Rob Hervais is the newest member of the band, on the drums, replacing Bryan Taylor who left.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;With
 them, he's shared his jazz passion all over London (including Soho, 
Islington and the famous The Rivoli Ballroom in Lewisham) and also 
abroad in Istanbul and Norway.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;Over
 time their sound has changed - starting out with a strong swing 
feeling, before moving to a more funk-focused, New Orleans-style sound 
in recent months. The change was sparked by the drummer Rob, and George 
says that the band has definitely become more comfortable since.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;At
 the start of performances with The Squintet, George likes to open with 
'Honeysuckle Rose' by Fats Wallop, a piece played to him by his 
grandfather as a child. The version he was familiar with was performed 
by Acker Bilk, and the memory has always stuck with him.&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: inherit;"&gt;&lt;/span&gt;&lt;span style="font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;His musical influences include &lt;a href="http://www.youtube.com/watch?v=_VOz8mwVGbc%20"&gt;J.J. Johnson, Jimmy Knepper &lt;/a&gt;(both
 trombonists), and Charlie Parker. More recently he's been taking on the
 funk-based influences of James Brown and Fred Wesley.&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: inherit;"&gt;&lt;/span&gt;
&lt;br /&gt;
&lt;span style="font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;During a period of taking an interest in composing, &lt;a href="http://www.youtube.com/watch?v=Yq1NvG01nj4"&gt;Duke Ellington &lt;/a&gt;and Charles Mingus' jazz orchestras were a major factor.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;For
 the last two months, George has also plunged into the world of business
 with the Maxwell Barrett Music Agency. Christened after his middle 
names, he uses it to both set up his own gigs and those of his steadily 
increasing client list.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;After
 playing music professionally for three years, he felt that to go into 
conventional employment and have less time for his music was not an 
option.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;Running a business in your early 20s is a fairly daunting task, so he co-runs it with his father.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;New gigs are being planned all the time, and George is definitely looking to perform more in the South West London area.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;You can find out about future gigs at &lt;a href="http://www.maxwellbarrett.com/" target="_blank" title="http://www.maxwellbarrett.com/"&gt;&lt;span style="text-decoration: underline;"&gt;&lt;span style="color: #0066cc;"&gt;www.maxwellbarrett.com&lt;/span&gt;&lt;/span&gt;&lt;/a&gt; or on his &lt;a href="https://www.facebook.com/maxwellbarrettmusicagency?fref=ts"&gt;Facebook page. &lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;img src="http://feeds.feedburner.com/~r/SpecsnHeadphones/~4/p5ZeEursF0w" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://specsandheadphones.blogspot.com/feeds/5081254499051566705/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://specsandheadphones.blogspot.com/2013/04/a-jazz-interlude-interview-with-george.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5610919249139526780/posts/default/5081254499051566705?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5610919249139526780/posts/default/5081254499051566705?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/SpecsnHeadphones/~3/p5ZeEursF0w/a-jazz-interlude-interview-with-george.html" title="A Jazz Interlude: Interview with George Simmonds of The Squintet" /><author><name>Nathan Blades (a.k.a. GrooveMan)</name><uri>http://www.blogger.com/profile/17859938660094194298</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="25" height="32" src="http://4.bp.blogspot.com/-gccmU6N1OBc/UGIuNYwWizI/AAAAAAAAANU/QGEcP8TuneQ/s220/314428_10150377390094155_1551750885_n.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://specsandheadphones.blogspot.com/2013/04/a-jazz-interlude-interview-with-george.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DUQMSHw4eCp7ImA9WhBVE0w.&quot;"><id>tag:blogger.com,1999:blog-5610919249139526780.post-4595178133313343310</id><published>2013-04-18T21:36:00.001+01:00</published><updated>2013-04-18T21:36:29.230+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-04-18T21:36:29.230+01:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Shadowlocked" /><category scheme="http://www.blogger.com/atom/ns#" term="Film" /><category scheme="http://www.blogger.com/atom/ns#" term="LGBT" /><category scheme="http://www.blogger.com/atom/ns#" term="review" /><title>Film Review: Out in the Dark</title><content type="html">&lt;i&gt;This review can also be found on Shadowlocked, &lt;a href="http://www.shadowlocked.com/201303303005/reviews/review-out-in-the-dark.html" target="_blank"&gt;here&lt;/a&gt;.&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
The &lt;a href="http://www.bfi.org.uk/llgff%5D" target="_blank"&gt;BFI London Lesbian &amp;amp; Gay Film Festival&lt;/a&gt;
 is something I truly appreciate. It warms my heart to know that there 
are actually plenty of films out there that star more than just straight
 white men as protagonists; and it's a shame that they end up relegated 
to a single, yearly event.&lt;br /&gt;&lt;br /&gt;There were a huge number of films 
showing this year, almost guaranteeing a wide range of experiences on 
offer - but I only got to watch one in particular. &lt;i&gt;Out in the Dark&lt;/i&gt;, 
filmed in 2012 and directed by Michael Mayer.&lt;br /&gt;&lt;br /&gt;
The
 plot is something rather simple. Nimer (Nicholas Jacob) is a 
Palestinian student who, on a risky night out to an Israeli nightclub 
meets Roy (Michael Aloni), an Israeli lawyer. Their love blossoms 
rapidly, but severe social standards (and gun-happy police) get in the 
way. More on the plot later.&lt;br /&gt;&lt;br /&gt;From a technical perspective, the 
film is incredibly solid. Film production norms differ from country to 
country, so one of the fun things about foreign film is seeing the 
different stylistic rules they go by.&lt;br /&gt;&lt;br /&gt;The cinematography was 
nothing to hugely fawn over, but the wide shots of the skyline and city 
streets did wonders for a loser like me who is obsessively urban. The 
dialogue style definitely stood out - lengthy chats pierced with 
succinct one word sentences, in a blend of Hebrew and Arabic that's 
sadly lost on my monolingual self.&lt;br /&gt;&lt;br /&gt;The decision to have the plot 
heavily focus on the Israeli-Palestinian conflict is a harrowing, but 
well-researched one. It assumes you know the basics of the issue, and 
although you can understand all of the story without prior knowledge, 
being aware of the background definitely helps add context.&lt;br /&gt;&lt;br /&gt;What 
it also adds is a marginally fresher angle on what would otherwise be a 
tired love story. Straight romances in films are rather rote, but gay 
(male) ones are more so in a slightly different way.&lt;br /&gt;&lt;br /&gt;Star crossed
 lovers, one humble and sexually introverted, the other metropolitan and
 liberated have their love halted by the grim face of &lt;b&gt;systemic 
oppression&lt;/b&gt; (feel free to imagine those two words in a 72pt font and on 
fire). It's a valid story, but it's one &lt;a href="http://specsandheadphones.blogspot.co.uk/2011/12/film-review-weekend.html" target="_blank"&gt;told a little too often&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;
As
 such, the racial conflict adds some flavour to the proceedings; 
juxtaposing cute intimate moments and longing stares with border 
crossers getting shot in the head.&lt;br /&gt;&lt;br /&gt;It's all a very well-produced 
reminder of the social injustices in the world, both sexual and racial -
 but we know this all already. That is, the people who would be inclined
 to see &lt;i&gt;Out in the Dark&lt;/i&gt; in the first place. Dudebro McHomophobe would 
definitely benefit from watching something so well made (and with such 
impact, too), but you'd have a better chance of actually &lt;i&gt;ending&lt;/i&gt; 
oppression than getting him into the cinema.&lt;br /&gt;&lt;br /&gt;It's all very 
'preaching to the choir', really. That's not the end of the world - we 
all like to have our political opinions re-enforced, but in the end I 
ended up not enjoying &lt;i&gt;Out in the Dark&lt;/i&gt; as much as I could have done – I 
was holding out for something more experimental.&lt;br /&gt;&lt;br /&gt;I continue to 
wait for the action blockbuster where Jake Gyllenhaal saves Ben Whishaw 
from an exploding building, and they make out to the sound of helicopter
 blades and gunfire. Now &lt;i&gt;that&lt;/i&gt; would be progressive.&lt;img src="http://feeds.feedburner.com/~r/SpecsnHeadphones/~4/MFW8f53Lqx0" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://specsandheadphones.blogspot.com/feeds/4595178133313343310/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://specsandheadphones.blogspot.com/2013/04/film-review-out-in-dark.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5610919249139526780/posts/default/4595178133313343310?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5610919249139526780/posts/default/4595178133313343310?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/SpecsnHeadphones/~3/MFW8f53Lqx0/film-review-out-in-dark.html" title="Film Review: Out in the Dark" /><author><name>Nathan Blades (a.k.a. GrooveMan)</name><uri>http://www.blogger.com/profile/17859938660094194298</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="25" height="32" src="http://4.bp.blogspot.com/-gccmU6N1OBc/UGIuNYwWizI/AAAAAAAAANU/QGEcP8TuneQ/s220/314428_10150377390094155_1551750885_n.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://specsandheadphones.blogspot.com/2013/04/film-review-out-in-dark.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DE4AQ34-fyp7ImA9WhBVE0w.&quot;"><id>tag:blogger.com,1999:blog-5610919249139526780.post-2379864868629259333</id><published>2013-04-18T21:29:00.000+01:00</published><updated>2013-04-18T21:29:02.057+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-04-18T21:29:02.057+01:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Music" /><category scheme="http://www.blogger.com/atom/ns#" term="IRL" /><category scheme="http://www.blogger.com/atom/ns#" term="Feature" /><category scheme="http://www.blogger.com/atom/ns#" term="LGBT" /><category scheme="http://www.blogger.com/atom/ns#" term="South West Londoner" /><title>My Big Mouth: Save Our Subcultures</title><content type="html">&lt;i&gt;This feature can also be found at the South West Londoner, &lt;a href="http://swlondoner.co.uk/content/05041685-my-big-mouth-save-our-subcultures" target="_blank"&gt;here&lt;/a&gt;.&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;span&gt;&lt;em&gt;&lt;strong&gt;&lt;span style="line-height: 115%;"&gt;Violent
 attacks against subcultures like punks and goths are now being 
considered as hate crimes by the Greater Manchester Police (GMP).&lt;/span&gt;&lt;/strong&gt;&lt;/em&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;span style="line-height: 115%;"&gt;What
 was once only the territory of politically-established social 
minorities (so race, religion, disability, sexuality or transgender 
identity) is now broadened to alternative music scenes and subcultures –
 at least by the GMP.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;span style="line-height: 115%;"&gt;The
 plan to record attacks in this manner was sparked by the murder of 
Sophie Lancaster back in 2007. The 20-year-old goth was attacked in a 
park in Lancashire along with her boyfriend, Robert Maltby, simply 
because of their style of dress. While the boyfriend managed to survive,
 Ms Lancaster was not as lucky.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;span style="line-height: 115%;"&gt;Because
 this attack was motivated by judgements about the victims’ identities, a
 pretty strong parallel can be drawn between attacks of this nature and 
existing hate crimes.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;span style="line-height: 115%;"&gt;You
 could replace these goths with queer people or people of colour, and I 
could most likely find an existing news report to match. Hell, in March 
last year there were &lt;a href="http://www.bbc.co.uk/news/world-middle-east-17333275"&gt;reports&lt;/a&gt;&amp;nbsp;of emos in Iraq being murdered by militia, partially because the subculture is heavily associated with homosexuality there.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;span style="line-height: 115%;"&gt;The
 crux of attacks like these is ignorant fear of identities that differ 
from the ‘norm’. Why the scare quotes? Because in Western culture, to be
 anything other than a straight white man with a taste in Top 40s pop is
 an ‘other’, someone to be changed or removed. It’s an awful way to 
think of things, really. That demographic may not be the most prevalent 
in terms of numbers, but social dominance counts for so much more than 
manpower.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;span style="line-height: 115%;"&gt;Society
 has progressed just enough to cut some minorities some slack. You’re 
allowed to be, for example, black in a public place in much of the world
 without pulling much ire (Though sometimes it doesn’t feel that way).&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;span style="line-height: 115%;"&gt;But
 often, our identity as minorities is displayed in ways that aren’t 
physiological. There’s nothing in terms of body type that separates 
straight men from gay ones, but there’s a laundry list of ‘coded 
behaviour’ that society decides is indicative of being gay, or 
religious, or yes – belonging to a subculture.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;span style="line-height: 115%;"&gt;What
 raises the hackles of violent bigots is that people who differ from the
 ‘norm’ have the temerity to express themselves openly, and think that 
beating them will change that in some way. That seems very much like 
hate crime to me.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div class="mpu"&gt;
    &lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;span style="line-height: 115%;"&gt;That
 subcultures are largely tied to musical tastes, rather than biology may
 cause some to feel that they aren’t appropriately equitable to the 
other minorities, but I have issues with that.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;span style="line-height: 115%;"&gt;Most
 notably, there are some subcultures that are heavily involved in 
socio-political struggles. Punk as a movement revolves around being 
non-conformist, and as such features heavy streaks of anti-racist and 
anti-sexist ideologies.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;span style="line-height: 115%;"&gt;The
 emo scene, while considered rather male dominated, embraces emotional 
openness (hence the name) and androgynous fashions, making it a social 
safe haven for many queer teenagers.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;span style="line-height: 115%;"&gt;The
 workings and intricacies of subcultures is just as fascinating to me as
 learning about feminism, racial history and queer theory, and deserves 
to be respected in a similar manner. For a glimpse of just how vastly 
different subcultures can be, take a look at &lt;a href="http://fuckyeahurbantribes.tumblr.com/"&gt;Urban Tribes&lt;/a&gt;. Hours will fly by.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;span style="line-height: 115%;"&gt;The
 official consideration of subcultures as being part of the hate crime 
demographic is a while off – England’s courts cannot recognise its 
legitimacy, and the GMP are the only police force that are recording it.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;span style="line-height: 115%;"&gt;But
 all is not lost. By bringing the idea up as a point to be seriously 
considered, the public are also forced to think of those who are part of
 alternative scenes as people, not targets.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;span style="line-height: 115%;"&gt;What this news hopefully&lt;em&gt; won’t&lt;/em&gt;
 do is get people arguing over which minority has it worse, and flinging
 mud at whatever groups might have it easier. These kinds of ‘Oppression
 Olympics’ aren’t helpful to discussion; those who try to start them 
require immediate defenestration.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;
&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;span style="line-height: 115%;"&gt;Note: Simon Price’s entry on The Guardian’s &lt;a href="http://www.guardian.co.uk/commentisfree/2013/apr/04/violence-against-goths-hate-crime"&gt;Comment is Free&lt;/a&gt;&amp;nbsp;gives a great break down on different subcultures, as well as detailing his own experiences of being targeted.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;img src="http://feeds.feedburner.com/~r/SpecsnHeadphones/~4/LNvxWq7yGwM" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://specsandheadphones.blogspot.com/feeds/2379864868629259333/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://specsandheadphones.blogspot.com/2013/04/my-big-mouth-save-our-subcultures.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5610919249139526780/posts/default/2379864868629259333?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5610919249139526780/posts/default/2379864868629259333?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/SpecsnHeadphones/~3/LNvxWq7yGwM/my-big-mouth-save-our-subcultures.html" title="My Big Mouth: Save Our Subcultures" /><author><name>Nathan Blades (a.k.a. GrooveMan)</name><uri>http://www.blogger.com/profile/17859938660094194298</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="25" height="32" src="http://4.bp.blogspot.com/-gccmU6N1OBc/UGIuNYwWizI/AAAAAAAAANU/QGEcP8TuneQ/s220/314428_10150377390094155_1551750885_n.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://specsandheadphones.blogspot.com/2013/04/my-big-mouth-save-our-subcultures.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DEEEQn8zfip7ImA9WhBVE0w.&quot;"><id>tag:blogger.com,1999:blog-5610919249139526780.post-3018429408519868479</id><published>2013-04-18T21:23:00.001+01:00</published><updated>2013-04-18T21:23:23.186+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-04-18T21:23:23.186+01:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Film" /><category scheme="http://www.blogger.com/atom/ns#" term="Feature" /><category scheme="http://www.blogger.com/atom/ns#" term="LGBT" /><category scheme="http://www.blogger.com/atom/ns#" term="South West Londoner" /><category scheme="http://www.blogger.com/atom/ns#" term="Literature" /><title>My Big Mouth: Queer up the media</title><content type="html">&lt;i&gt;This feature can also be found at the South West Londoner, &lt;a href="http://swlondoner.co.uk/content/22031636-my-big-mouth-queer-media" target="_blank"&gt;here&lt;/a&gt;.&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="NoSpacing"&gt;
&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;span&gt;&lt;span style="color: black;"&gt;A thought experiment for you:&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;
&lt;/span&gt;&lt;/span&gt;&lt;div class="NoSpacing"&gt;
&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;span&gt;&lt;span style="color: black;"&gt;Think of three pieces of media (books, film, games, whatever) that meet the following criteria:&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;
&lt;/span&gt;&lt;/span&gt;&lt;ul&gt;
&lt;li&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;span&gt;&lt;span style="color: black;"&gt;The main character is straight.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;span&gt;&lt;span style="color: black;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;span&gt;&lt;span style="color: black;"&gt;The piece is not of the Romance genre.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;/span&gt;&lt;/span&gt;&amp;nbsp;&lt;/li&gt;
&lt;li&gt;The sexuality of the main character and its social impacts are not the main plot point.&lt;/li&gt;
&lt;/ul&gt;
&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;span&gt;&lt;span style="color: black;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;
&lt;/span&gt;&lt;/span&gt;&lt;div class="NoSpacing"&gt;
&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;span&gt;&lt;span style="color: black;"&gt;You
 could probably name at least 10 without thinking too hard. Now try to 
do the same, but with a queer main character. Go on, I'll wait.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="NoSpacing"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;
&lt;/span&gt;&lt;/span&gt;&lt;div class="NoSpacing"&gt;
&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;span&gt;&lt;span style="color: black;"&gt;If
 you've managed to think of any, congratulations! No, seriously, it's a 
pretty difficult challenge; feel free to tell me what you've thought of 
in the comments.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="NoSpacing"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;
&lt;/span&gt;&lt;/span&gt;&lt;div class="NoSpacing"&gt;
&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;span&gt;&lt;span style="color: black;"&gt;I
 suppose it's nothing that you think too much about unless you're 
actually affected by it, but the presence of characters in fiction that 
aren't straight and white isn't thrillingly prevalent.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="NoSpacing"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;
&lt;/span&gt;&lt;/span&gt;&lt;div class="NoSpacing"&gt;
&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;span style="color: black;"&gt;However, queer media definitely exists out there - this month had &lt;a href="http://www.bfi.org.uk/llgff"&gt;BFI's 27th London Lesbian &amp;amp; Gay Film Festival&lt;/a&gt;&lt;/span&gt;&lt;span&gt;&lt;span style="color: black;"&gt;. The problem is, all this content is kept away from the mainstream, and only given a chance to shine once a year.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="NoSpacing"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;
&lt;/span&gt;&lt;/span&gt;&lt;div class="NoSpacing"&gt;
&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;span&gt;&lt;span style="color: black;"&gt;That's
 great for all the pretentious artsy types who already know how 
wonderfully liberal and accepting they are, but the people who need to 
see queer media the most barely know it's around. The teenagers who are 
questioning their identity and sexuality; people who are jaded with the 
stereotypes they're spoon-fed; that one old homophobic guy down the pub.
 You know the one. I hate that guy.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="NoSpacing"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;
&lt;/span&gt;&lt;/span&gt;&lt;div class="NoSpacing"&gt;
&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;span&gt;&lt;span style="color: black;"&gt;What
 we do get in the mainstream media isn't making me super-thrilled to be 
open about my sexuality. I'm not too keen on the idea of having my skull
 cracked open with a tyre iron (&lt;em&gt;Brokeback Mountain&lt;/em&gt;), nor do I want to pursue a career in being a Sassy Gay Best Friend (The Hellish Nightmare that is &lt;em&gt;Glee&lt;/em&gt;). Though I'm sure I could make a killing if I did. Maybe with the aforesaid tyre iron.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="NoSpacing"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;
&lt;/span&gt;&lt;/span&gt;&lt;div class="NoSpacing"&gt;
&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;span&gt;&lt;span style="color: black;"&gt;For
 sure, I would have been a lot more confident in my identity growing up 
if there was a role model who was much like me. That's not to say my 
imagination was so poor I couldn't project myself into a James Bond 
power fantasy - the assortment of gay villains excepting - but a 
reminder that queer heroes (or black heroes or female heroes...) are 
allowed to exist would be nice.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="mpu"&gt;
    &lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;
&lt;/span&gt;&lt;/span&gt;&lt;div class="NoSpacing"&gt;
&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;span&gt;&lt;span style="color: black;"&gt;To
 flip it on its head, only those who are the most literal and devoid of 
critical thought could argue that an increased number of openly queer 
protagonists would be alienating to straight audiences. Last time I 
checked, empathy and sexual expression were two different things, unless
 you consider &lt;em&gt;How I Met Your Mother&lt;/em&gt; the pinnacle of character-driven storytelling.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="NoSpacing"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;
&lt;/span&gt;&lt;/span&gt;&lt;div class="NoSpacing"&gt;
&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;span&gt;&lt;span style="color: black;"&gt;Speaking
 of which, I'm finding it a lot harder to watch action films these days.
 Aside from gunfights and explosions being tired mindless pap; the 
levels of machismo are so over-emphasised and forced, it's like a high 
budget blockbuster Shrine to Straightness. &lt;em&gt;Sucker Punch&lt;/em&gt; managed
 to be full to the brim of bubbling testosterone with barely any men on 
screen. The sight of Vin Diesel flexing has been scientifically proven 
to instantly impregnate women.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="NoSpacing"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;
&lt;/span&gt;&lt;/span&gt;&lt;div class="NoSpacing"&gt;
&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;span&gt;&lt;span style="color: black;"&gt;The
 secret to creating reasonable queer media isn't some kind of 
well-guarded secret. They're the same as the media we already consume, 
with the genders of the romances switched around. It doesn't seem like 
an unreasonable demand to have, say, a crime thriller where the 
long-suffering detective happens to be a lesbian.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="NoSpacing"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;
&lt;/span&gt;&lt;/span&gt;&lt;div class="NoSpacing"&gt;
&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;span&gt;&lt;span style="color: black;"&gt;Oh. That actually &lt;a href="http://amzn.to/16N1ZLw"&gt;exists&lt;/a&gt;. Well okay then.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="NoSpacing"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;
&lt;/span&gt;&lt;/span&gt;&lt;div class="NoSpacing"&gt;
&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;span&gt;&lt;span style="color: black;"&gt;That's
 not to say that good queer media can't or shouldn't explore sexuality 
as a main theme, it just often feels like that's all that we're given. I
 want to identify with an escapist fantasy, not systemic oppression so 
gritty I could use it as sandpaper. Explorations of sex are enjoyable 
enough in private, but it's not something I could share with others, for
 obvious reasons.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="NoSpacing"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;
&lt;/span&gt;&lt;/span&gt;&lt;div class="NoSpacing"&gt;
&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;span style="color: black;"&gt;Then
 again, maybe some soapboxing and issue awareness is a first step in 
what we need right now. It recently came to light that the 'Ex-Gay' 
advertisements produced by the Christian group Core Issues Trust was, 
although banned in short order, deemed &lt;a href="http://www.bbc.co.uk/news/uk-england-london-21894518"&gt;'not illegal'&lt;/a&gt; by the High Court&lt;/span&gt;&lt;span&gt;&lt;span style="color: black;"&gt;. Regardless of legality technicalities, that the advert exists at all is indicative of a serious need to queer up the media.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;img src="http://feeds.feedburner.com/~r/SpecsnHeadphones/~4/vBVuIYNZY5s" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://specsandheadphones.blogspot.com/feeds/3018429408519868479/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://specsandheadphones.blogspot.com/2013/04/my-big-mouth-queer-up-media.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5610919249139526780/posts/default/3018429408519868479?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5610919249139526780/posts/default/3018429408519868479?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/SpecsnHeadphones/~3/vBVuIYNZY5s/my-big-mouth-queer-up-media.html" title="My Big Mouth: Queer up the media" /><author><name>Nathan Blades (a.k.a. GrooveMan)</name><uri>http://www.blogger.com/profile/17859938660094194298</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="25" height="32" src="http://4.bp.blogspot.com/-gccmU6N1OBc/UGIuNYwWizI/AAAAAAAAANU/QGEcP8TuneQ/s220/314428_10150377390094155_1551750885_n.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://specsandheadphones.blogspot.com/2013/04/my-big-mouth-queer-up-media.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DEYHRnwzfip7ImA9WhBVE0w.&quot;"><id>tag:blogger.com,1999:blog-5610919249139526780.post-8864639059358583210</id><published>2013-04-18T21:15:00.002+01:00</published><updated>2013-04-18T21:15:37.286+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-04-18T21:15:37.286+01:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Music" /><category scheme="http://www.blogger.com/atom/ns#" term="Film" /><category scheme="http://www.blogger.com/atom/ns#" term="review" /><category scheme="http://www.blogger.com/atom/ns#" term="Drama" /><category scheme="http://www.blogger.com/atom/ns#" term="South West Londoner" /><title>Film Review: A Late Quartet</title><content type="html">&lt;i&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;This review can also be found at the South West Londoner, &lt;a href="http://swlondoner.co.uk/content/09041698-cinema-review-late-quartet" target="_blank"&gt;here&lt;/a&gt;.&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;br /&gt;
&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;
&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;span&gt;&lt;em&gt;&lt;strong&gt;Despite
 my constant burning need to see pretentious non-mainstream film (if 
it's in a different language or about socio-politics, even better), my 
knowledge of the fine arts is actually not so great.&lt;/strong&gt;&lt;/em&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;span&gt;My initial interest in seeing &lt;em&gt;A Late Quartet&lt;/em&gt; was, embarrassingly, because Christopher Walken takes a major role in it. He's had a myriad of roles and cameos in &lt;a href="http://www.rottentomatoes.com/celebrity/christopher_walken/"&gt;films&lt;/a&gt; since the 60s, many of which ended up being cult hits. He even starred in some terrible &lt;a href="http://www.youtube.com/watch?v=mKlBq-MDq-0"&gt;video games&lt;/a&gt; in the mid 90s.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;span&gt;A
 large part of his popularity is his notably stilted speech, and since 
it tends to work best in comedies, I was interested to see how he would 
fare in something that looked to be so serious.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;span&gt;As it turns out, &lt;em&gt;A Late Quartet &lt;/em&gt;is wonderfully human and moving, and Walken does a great performance by... largely not being there. It's an odd situation.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;span&gt;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;span&gt;Pete
 Mitchell (Walken) is the cellist in an internationally famous string 
quartet called The Fugue. He shares the spotlight with Daniel Lerner 
(Mark Ivanir) on Violin I, Robert Gelbart (Philip Seymour Hoffman) on 
Violin II and Juliette Gelbart (Catherine Keener) on Viola.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;span&gt;Recently
 Pete's playing has been affected by his shaking hands. After a doctors 
appointment, he finds out that it's Parkinsons, and bows out from The 
Fugue, asking the other members to find a replacement.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;span&gt;As it turns out, this upset sparks desires for change in the rest of the quartet, and emotional havoc ensues.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;span&gt;It's
 all very melodramatic, but the way the script is written makes that not
 matter. All the narrative points are closely and expertly woven in with
 the films themes, in a way that you won't need a degree in media 
studies to get (though a little knowledge about classical music will 
help).&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;span&gt;The
 ideas are honestly clever, from the way that the amount of time Pete is
 on screen is related to how badly he's suffering from his condition 
(though he's arguably the protagonist, Parkinsons is very effective at 
taking away his agency, both as a disease and in the script), to how the
 emotional issues of the quartet match up nicely with the musical role 
they play.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;span&gt;The
 soundtrack was funnily enough, a mixed bag. There are some elegant and 
well timed cues of classical string pieces, including the one piece that
 the film is arguably 'about', that I won't spoil for you. However, it's
 matched with a general orchestral score that feels very generic. 
Although the two musical styles share instruments, the &lt;em&gt;feel&lt;/em&gt; is very different. It made some scenes feel notably schmaltzy - though that may just be my jaded heart.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;span&gt;That
 said, the experience as a whole was touching. It manages to pull you 
along on an emotionally manipulative ride so well you'd think it was a 
Hollywood production, if it wasn't for the quietly middle class subject 
matter.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;span&gt;&lt;strong&gt;Watch It:&lt;/strong&gt;
 If you know your way around a string section, If you want to see a cult
 actor happily make peace with his age on film, if you want a talking 
point for your film discussion club.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;span&gt;&lt;strong&gt;Skip It:&lt;/strong&gt; If the phrase 'human drama' makes you dry heave, if you're not ready to make peace with &lt;em&gt;your &lt;/em&gt;age, if you want something that doesn't feature the American Middle Class.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;span&gt;&lt;strong&gt;Want more?&lt;/strong&gt;
 Go and check out some live classical quartets! I promise, it's a moving
 experience the first time. If you want to see Walken in something 
cheerier, he has a great supporting role in &lt;em&gt;Catch Me If You Can&lt;/em&gt;.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;img src="http://feeds.feedburner.com/~r/SpecsnHeadphones/~4/LoUyyqAvUzA" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://specsandheadphones.blogspot.com/feeds/8864639059358583210/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://specsandheadphones.blogspot.com/2013/04/film-review-late-quartet.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5610919249139526780/posts/default/8864639059358583210?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5610919249139526780/posts/default/8864639059358583210?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/SpecsnHeadphones/~3/LoUyyqAvUzA/film-review-late-quartet.html" title="Film Review: A Late Quartet" /><author><name>Nathan Blades (a.k.a. GrooveMan)</name><uri>http://www.blogger.com/profile/17859938660094194298</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="25" height="32" src="http://4.bp.blogspot.com/-gccmU6N1OBc/UGIuNYwWizI/AAAAAAAAANU/QGEcP8TuneQ/s220/314428_10150377390094155_1551750885_n.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://specsandheadphones.blogspot.com/2013/04/film-review-late-quartet.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D0AFQ3w-eSp7ImA9WhBVE0w.&quot;"><id>tag:blogger.com,1999:blog-5610919249139526780.post-6151491420850102710</id><published>2013-04-18T21:08:00.001+01:00</published><updated>2013-04-18T21:08:32.251+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-04-18T21:08:32.251+01:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Horror" /><category scheme="http://www.blogger.com/atom/ns#" term="Thriller" /><category scheme="http://www.blogger.com/atom/ns#" term="Film" /><category scheme="http://www.blogger.com/atom/ns#" term="review" /><category scheme="http://www.blogger.com/atom/ns#" term="South West Londoner" /><title>Film Review: Stoker</title><content type="html">&lt;i&gt;This review can also be found at the South West Londoner, &lt;a href="http://swlondoner.co.uk/content/06031580-cinema-review-stoker" target="_blank"&gt;here&lt;/a&gt;.&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-size: small;"&gt;&lt;em&gt;&lt;strong&gt;I do love a bit of 
Gothic Horror. Not because I'm a fan of the macabre (not entirely, 
anyway), but because it has a wonderful precedent of being understated. 
And in the current Hollywood climate, bombast and explosions are king - 
so Stoker is a refreshing presence.&lt;/strong&gt;&lt;/em&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;

Director Park Chan-wook had a worldwide cult hit with &lt;em&gt;Oldboy&lt;/em&gt; in 2003, but &lt;em&gt;Stoker&lt;/em&gt; is his first film with English actors. India Stoker (Mia Wasikowska, &lt;em&gt;Alice in Wonderland&lt;/em&gt;)
 is a troubled girl living in opulent American Suburbia. Her father 
sadly deceased, she's quietly withdrawn but comfortable - until her 
Uncle Charlie (Matthew Goode, &lt;em&gt;Watchmen&lt;/em&gt;) comes to stay, and gets a little too close to her mother Evelyn (Nicole Kidman).&lt;br /&gt;
&lt;br /&gt;

Things soon escalate, but carefully and quietly. The first act is 
very much a slow burner, but when the spark of intrigue shows itself, 
you begin to reach the state of mind that the film demands - a focus on 
the finer details. This is helped in no small part by the cinematography
 director Chung-hoon Chung, who sets up shot after shot filled with 
detail. There's a scene where a close-up of long hair pans and fades 
into swaying long grass. It's perfectly done, and pretentious as all get
 out.&lt;br /&gt;
&lt;br /&gt;

The acting definitely reflects that - while no one is &lt;em&gt;under&lt;/em&gt; 
acting, the script is filled with hushed fear, quiet lusting and silent 
anger. Nicole Kidman pulls off hateful, piercing stares that I never 
knew she was capable of.While there's a heavy focus of suspenseful 
horror; there's also a core of human drama, as India grows into herself.
 She could be best described as Wednesday Adams reaching adolescence; 
and it works wonderfully.&lt;br /&gt;
&lt;br /&gt;

When the instances of violence occur (and they definitely do occur, though not as intensely as in &lt;em&gt;Oldboy&lt;/em&gt;)
 it's a huge snapping of tension, and I appreciated the film's low-key 
nature for it. It takes skilled direction to have violence that will get
 a reaction from its audience (since we're generally desensitised to 
watching mild violence in films these days) without it going into 
fetishistic territory. Likewise, discussions and display of sexuality 
are toyed with here, often feeling unsettling but never gratuitous or 
disturbing.&lt;br /&gt;
&lt;br /&gt;

It's what, in my opinion, separates it from the standard Hollywood 
fare. In a traditional suspense horror film, the violence and feelings 
of entrapment come on hard and heavy, and after a while the impact is 
lost. More so with the standard of action films. Some manage to go 
beyond the basic requirement of &amp;nbsp;'all spectacle, no substance' (I don't 
know anyone who didn't love &lt;em&gt;Django Unchained&lt;/em&gt;, and would rather 
not meet them), but that kind of film making is both easy and lucrative,
 so there may not be a change on that front for some time.&lt;br /&gt;
&lt;br /&gt;

&lt;strong&gt;Watch It:&lt;/strong&gt; If you want to watch something different from the current releases, if you're a fan of cinematography, if you fondly remember &lt;em&gt;The Addams Family&lt;/em&gt; or &lt;em&gt;Daria&lt;/em&gt;.&lt;br /&gt;
&lt;br /&gt;

&lt;strong&gt;Skip It:&lt;/strong&gt; If you want more laid-back cinema, if 
you're wary of sexuality without romance, if you picked on 'the quiet 
kid' in high school.&lt;br /&gt;
&lt;br /&gt;

&lt;strong&gt;Want more?&lt;/strong&gt; Why not look at &lt;em&gt;Shadow of a Doubt&lt;/em&gt;, a Hitchcock work which heavily inspires &lt;em&gt;Stoker&lt;/em&gt;'s plot. Definitely watch more of Park Chan-wook’s films if you haven’t already – if &lt;em&gt;Oldboy&lt;/em&gt; is too extreme for you, &lt;em&gt;I’m a Cyborg, But That’s Okay&lt;/em&gt; is a more comical affair.&lt;img src="http://feeds.feedburner.com/~r/SpecsnHeadphones/~4/Xw4VQCgvWdI" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://specsandheadphones.blogspot.com/feeds/6151491420850102710/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://specsandheadphones.blogspot.com/2013/04/film-review-stoker.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5610919249139526780/posts/default/6151491420850102710?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5610919249139526780/posts/default/6151491420850102710?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/SpecsnHeadphones/~3/Xw4VQCgvWdI/film-review-stoker.html" title="Film Review: Stoker" /><author><name>Nathan Blades (a.k.a. GrooveMan)</name><uri>http://www.blogger.com/profile/17859938660094194298</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="25" height="32" src="http://4.bp.blogspot.com/-gccmU6N1OBc/UGIuNYwWizI/AAAAAAAAANU/QGEcP8TuneQ/s220/314428_10150377390094155_1551750885_n.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://specsandheadphones.blogspot.com/2013/04/film-review-stoker.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D0IFSX0yeip7ImA9WhBVE0w.&quot;"><id>tag:blogger.com,1999:blog-5610919249139526780.post-6366536946105037363</id><published>2013-04-18T21:05:00.001+01:00</published><updated>2013-04-18T21:05:18.392+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-04-18T21:05:18.392+01:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Technology" /><category scheme="http://www.blogger.com/atom/ns#" term="Feature" /><category scheme="http://www.blogger.com/atom/ns#" term="South West Londoner" /><title>Tech Talk: Remove U</title><content type="html">&lt;i&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;This feature can also be found on the South West Londoner, &lt;a href="http://swlondoner.co.uk/content/27031651-tech-talk-remove-u" target="_blank"&gt;here&lt;/a&gt;.&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;br /&gt;
&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;
&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;span&gt;&lt;em&gt;&lt;strong&gt;&lt;span style="color: #333333;"&gt;&lt;a href="http://swlondoner.co.uk/content/25031644-wimbledon-teenager-delighted-after-selling-app-yahoo-millions"&gt;Nick D'Aloisio &lt;/a&gt;is both a pretty cool guy and entirely frustrating.&lt;/span&gt;&lt;/strong&gt;&lt;/em&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;span style="color: #333333;"&gt;On
 one hand, I entirely support independent developers. With app stores on
 mobile phones and game download services like Steam, Average Joes being
 able to make and share creative endeavours is a glimpse into a 
marginally less corporate future.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;span style="color: #333333;"&gt;On another, he's a 17-year-old kid who's more financially successful than me. What a little punk.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;span style="color: #333333;"&gt;The actual app itself, Summly, is honestly pretty useful. With Google's news feed aggregator &lt;a href="http://www.guardian.co.uk/technology/blog/2013/mar/15/google-reader-killing-mistake"&gt;dying a death&lt;/a&gt;,
 my main method of pumping raw information directly into my veins will 
be cut off in a few months, leaving me with a hole in my life that 
Summly would fill – if I had an iPhone.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;span style="color: #333333;"&gt;That
 someone so young made it big isn't surprising. Newspapers were stunned 
to see a teenager making so much money, but we forget that we're all 
old, and already outstripped by the next generation. I say this as a 
22-year-old.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;span style="color: #333333;"&gt;Schools
 are teaching programming a lot more these days, and the software for 
making your own programs is more accessible than it’s ever been. That's 
especially true for games production – there have been some pretty good &lt;a href="http://amzn.to/ZpwwYq"&gt;books&lt;/a&gt;&amp;nbsp;written about it.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;span style="color: #333333;"&gt;Hell,
 I'm sure I could make my own hyper-successful app – it's not like I 
lack ideas. I'm sure there's a hole in the market for misanthropic 
technology users like me.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;span style="color: #333333;"&gt;****&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;span style="color: #333333;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;span style="color: #333333;"&gt;Are
 you having problems with people in your life? Family? Co-Workers? 
Frenemies? Don't you just sometimes wish that you could make annoying 
people disappear?&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;span style="color: #333333;"&gt;Well, you need the latest product from BladesTech; Remove U. Available for only £9.99!&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;span style="color: #333333;"&gt;Remove U is &lt;em&gt;the&lt;/em&gt;
 killer app for your smartphone, computer, GPS and Google Glass headset 
that offers a clean and efficient solution for clearing up your social 
problems.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;span style="color: #333333;"&gt;Remove U works with all social software, from Facebook to &lt;em&gt;World of Warcraft&lt;/em&gt;
 to the dregs of society who still use Bebo. When installed, it will 
linger unobtrusively in the background of your computer systems waiting 
for activation.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;span style="color: #333333;"&gt;Got into an argument with someone? Say or type the magic words "Why don't you just vanish!" and Remove U kicks into gear.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div class="mpu"&gt;
    &lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;span style="color: #333333;"&gt;Remove
 U doesn't just block your target; it's closely engineered to remove all
 sights and references to your now ex-acquaintance.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;span style="color: #333333;"&gt;Photographs
 with the target tagged will be automatically photoshopped to remove 
them from the picture - and top of the range facial recognition software
 will insure you won't accidentally see them in photos elsewhere, 
either. There's a chance it might accidentally remove faces of unrelated
 people, but if they're as hideous as That Guy You Don't Like, it won't 
be a big deal.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;span style="color: #333333;"&gt;Remove U doesn't just stop at aesthetic removal, the target of your ire will be &lt;em&gt;professionally&lt;/em&gt;
 invisible to you too! Looking through LinkedIn and public address 
books, Remove U can find and block addresses, phone numbers and public 
domain documents that reference the target. Trying to access web pages 
that are blocked in this manner will redirect you to our website of cute
 kittens in sweaters. Adorable!&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;span style="color: #333333;"&gt;Those
 who need to drive past the target’s home on the way to work will have 
their GPS map subtly altered so the building is replaced with a relaxing
 rural scene of your choosing An open field, a serene lake or unspoilt 
woodland are all at your fingertips.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;span style="color: #333333;"&gt;Google
 Glass users will also have access to the 'Passive-Aggressive 
Camouflage' feature! By projecting subtle patterns of light into your 
eye, it will blur the image of anyone the Glasses pick up as looking 
like the target. They're a real faceless nobody now!&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;span style="color: #333333;"&gt;Customers
 who want additional functionality can purchase downloadable content 
from our online store. For a nominal fee you can have access to the 
Deluxe Remove U Pack, that not only gives you 3 gift codes for your 
friends, it will also remove &lt;em&gt;your&lt;/em&gt; internet presence from the people that you block!&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;span style="color: #333333;"&gt;&lt;em&gt;Notes and Disclaimers:&lt;/em&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;span style="color: #333333;"&gt;&lt;em&gt;Cancellations
 to the Remove U service can only be processed by calling our 
premium-rate customer service number in Siberia, and paying the 
cancellation fee. The ability to restore Removed targets is available at
 £30 per restoration.&lt;/em&gt; &lt;em&gt;Passive-Aggressive Camouflage may cause 
blindness in 5% of users. We are not responsible for any lasting social,
 physical or mental injury Remove U may cause. You probably deserve it, 
anyway.&lt;/em&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;img src="http://feeds.feedburner.com/~r/SpecsnHeadphones/~4/n802kIb32qw" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://specsandheadphones.blogspot.com/feeds/6366536946105037363/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://specsandheadphones.blogspot.com/2013/04/tech-talk-remove-u.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5610919249139526780/posts/default/6366536946105037363?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5610919249139526780/posts/default/6366536946105037363?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/SpecsnHeadphones/~3/n802kIb32qw/tech-talk-remove-u.html" title="Tech Talk: Remove U" /><author><name>Nathan Blades (a.k.a. GrooveMan)</name><uri>http://www.blogger.com/profile/17859938660094194298</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="25" height="32" src="http://4.bp.blogspot.com/-gccmU6N1OBc/UGIuNYwWizI/AAAAAAAAANU/QGEcP8TuneQ/s220/314428_10150377390094155_1551750885_n.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://specsandheadphones.blogspot.com/2013/04/tech-talk-remove-u.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D0YNRng4fyp7ImA9WhBVE0w.&quot;"><id>tag:blogger.com,1999:blog-5610919249139526780.post-4802348140145919867</id><published>2013-04-18T20:59:00.003+01:00</published><updated>2013-04-18T20:59:57.637+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-04-18T20:59:57.637+01:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Technology" /><category scheme="http://www.blogger.com/atom/ns#" term="Feature" /><category scheme="http://www.blogger.com/atom/ns#" term="South West Londoner" /><title>Tech Talk: This personality has 5,000 Likes</title><content type="html">&lt;i&gt;This feature can also be found on the South West Londoner, &lt;a href="http://swlondoner.co.uk/content/22031632-tech-talk-personality-has-5000-likes" target="_blank"&gt;here&lt;/a&gt;.&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-size: small;"&gt;&lt;em&gt;&lt;strong&gt;&lt;span style="font-family: arial,helvetica,sans-serif;"&gt;Social
 Networking is both the glory and the bane of the modern age. It 
connects us to our friends and family in a way that would be impossible 
20 years ago, but there are very few that use it who don't feel at least
 a little... exposed.&lt;/span&gt;&lt;/strong&gt;&lt;/em&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;

&lt;span style="font-family: arial,helvetica,sans-serif; font-size: x-small;"&gt;There's
 a bit of a mental disconnect where we are all aware that what we put on
 the internet is publically accessible, but we’re still willing to share
 our interests in great detail.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;

&lt;span style="font-family: arial,helvetica,sans-serif; font-size: x-small;"&gt;You may think that what you post on Facebook doesn't reveal too much about yourself, but a &lt;a href="http://www.pnas.org/content/early/2013/03/06/1218772110.full.pdf+html"&gt;recent study &lt;/a&gt;by
 the University of Cambridge discusses a system of working out a 
person's personality and background from as little as a single Facebook 
like.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;

&lt;span style="font-family: arial,helvetica,sans-serif; font-size: x-small;"&gt;To
 quickly explain how, they took a sample of 58,466 American volunteers, 
who gave their Facebook profiles, a list of their Likes, and took a 
standardised personality test. Matching the test results to the pages 
they liked, those correlations were used to work out the personalities 
of other Facebook users.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;

&lt;span style="font-family: arial,helvetica,sans-serif; font-size: x-small;"&gt;The
 range of categories discerned is pretty mind blowing, if I'm honest. 
Things like age and gender are obvious, but the ability to predict 
things like race, sexuality, political leanings and drug use is a lot 
more shocking. In fact, male homosexuality was predicted with 85% 
accuracy and determining race (either Caucasian or African American) was
 predicted with a whopping 95%.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;

&lt;span style="font-family: arial,helvetica,sans-serif; font-size: x-small;"&gt;There
 are also results for personality traits like intelligence, emotional 
stability and satisfaction with life, but the accuracy of these was a 
lot more variable. The levels of IQ determined from Likes only matched 
up with personality tests 39% of the time. However, to guess something 
as nebulous as intelligence correctly more than a third of the time is 
nothing to sniff at.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;

&lt;span style="font-family: arial,helvetica,sans-serif; font-size: x-small;"&gt;Of
 course, the more Likes a person has, the easier it is to determine 
their personality. For age and gender, you only need to have Liked 10 
things for this system to guess right with at least 50% accuracy. The 
curve of prediction accuracy peters out eventually, so those of you out 
there with 700 Likes, you don't need to worry - the system could figure 
you out with 300.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;

&lt;span style="font-family: arial,helvetica,sans-serif; font-size: x-small;"&gt;The
 types of Liked items that indicated personality traits are a mixed bag.
 It wouldn't take much lateral thinking to decide if someone who Liked 
the &lt;a href="https://www.facebook.com/noh8campaign?fref=ts"&gt;"No H8 Campaign"&lt;/a&gt;&amp;nbsp;
 page is gay or not, but "Curly Fries" don't seem to have an obvious 
relation to high IQ. I definitely agree with "Being Confused After 
Waking Up From Naps" being an indicator of Male Heterosexuality.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;

&lt;span style="font-family: arial,helvetica,sans-serif; font-size: x-small;"&gt;The
 study is understandably scary news to anyone who has concerns for 
internet privacy, but although we humans can't help but use social 
trends to express ourselves, we have far more than just one personality.&lt;/span&gt;&lt;br /&gt;

&lt;span style="font-family: arial,helvetica,sans-serif; font-size: x-small;"&gt;How
 you identify yourself changes all the time, depending on where you are 
and who you're talking to. Your personality online is most likely a good
 deal different from how you are in real life, and I’m sure the way you 
use Facebook is different to your Twitter social life.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;

&lt;span style="font-family: arial,helvetica,sans-serif; font-size: x-small;"&gt;It's
 sadly quite hard to break social stereotyping and mask your gender, 
race or sexuality online (even if you don't overtly post about it, 
correlations can still be made), but your emotional stability or your 
tastes in entertainment change all the time. There's no need to feel 
indignant just because Liking Lady Antebellum is linked to low IQ.&lt;/span&gt;&lt;br /&gt;

&lt;span style="font-family: arial,helvetica,sans-serif; font-size: x-small;"&gt;I
 hope the researchers of this study move on to other social networks in 
later research. A personality breakdown on Tumblr would be a sight to 
see.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;

&lt;b&gt;&lt;span style="font-family: arial,helvetica,sans-serif; font-size: x-small;"&gt;Want to learn more?&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;

&lt;ul&gt;
&lt;li&gt;&lt;span style="font-family: arial,helvetica,sans-serif; font-size: x-small;"&gt;You can take the test yourself at &lt;a href="http://youarewhatyoulike.com/"&gt;You Are What You Like&lt;/a&gt;. &lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="font-size: x-small;"&gt;Zadie Smith feels a bit left behind by the ‘Facebook Generation’ in a post on &lt;a href="http://swlondoner.co.uk/content/%5Bhttp://www.nybooks.com/articles/archives/2010/nov/25/generation-why/?pagination=false]"&gt;NY Books&lt;/a&gt; &lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="font-size: x-small;"&gt;The study has a &lt;a href="http://swlondoner.co.uk/content/%5Bhttp://www.pnas.org/content/suppl/2013/03/07/1218772110.DCSupplemental/st01.pdf%5D"&gt;supplement&lt;/a&gt; that lists the biggest indicators of personality types.&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;img src="http://feeds.feedburner.com/~r/SpecsnHeadphones/~4/_lBIzLJtL9U" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://specsandheadphones.blogspot.com/feeds/4802348140145919867/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://specsandheadphones.blogspot.com/2013/04/tech-talk-this-personality-has-5000.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5610919249139526780/posts/default/4802348140145919867?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5610919249139526780/posts/default/4802348140145919867?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/SpecsnHeadphones/~3/_lBIzLJtL9U/tech-talk-this-personality-has-5000.html" title="Tech Talk: This personality has 5,000 Likes" /><author><name>Nathan Blades (a.k.a. GrooveMan)</name><uri>http://www.blogger.com/profile/17859938660094194298</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="25" height="32" src="http://4.bp.blogspot.com/-gccmU6N1OBc/UGIuNYwWizI/AAAAAAAAANU/QGEcP8TuneQ/s220/314428_10150377390094155_1551750885_n.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://specsandheadphones.blogspot.com/2013/04/tech-talk-this-personality-has-5000.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkADR3s5eCp7ImA9WhBVE0w.&quot;"><id>tag:blogger.com,1999:blog-5610919249139526780.post-7964387134190131421</id><published>2013-04-18T20:52:00.003+01:00</published><updated>2013-04-18T20:52:56.520+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-04-18T20:52:56.520+01:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Technology" /><category scheme="http://www.blogger.com/atom/ns#" term="Feature" /><category scheme="http://www.blogger.com/atom/ns#" term="South West Londoner" /><title>Tech Talk: Though the Google glass</title><content type="html">&lt;i&gt;This feature can also be found on the South West Londoner, &lt;a href="http://swlondoner.co.uk/content/15031611-tech-talk-through-google-glass" target="_blank"&gt;here&lt;/a&gt;.&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;em style="font-size: medium;"&gt;&lt;strong&gt;The world of cyberpunk novels 
is close at hand. A few years ago, having a computer screen overlay your
 vision felt like a flight of fancy - but now is the time of Google 
Glass, headgear produced by the technology giant that can shoot video, 
give directions and do video calls.&lt;/strong&gt;&lt;/em&gt;&lt;br /&gt;

&lt;br /&gt;
It's being advertised as a new wave in content sharing, and that's 
not off-base. In the same way that the advent of smartphones have made 
it easier to take a picture and email it or upload to Facebook, Google 
Glass reduces it to simple verbal commands. Recording drunken exploits 
has never been so effort-free. &lt;a href="http://www.theverge.com/2013/2/22/4013406/i-used-google-glass-its-the-future-with-monthly-updates#"&gt;From the experiences of those who've tested the device, it works startlingly well.&lt;/a&gt;&lt;br /&gt;

&lt;br /&gt;
Project leaders Steve Lee and Isabelle Olsson see Google Glass as 
removing the barrier between using technology and living your life. They
 find that looking at a screen or through a camera lens shifts your 
attention away from the real world. With the old joke of people walking 
into trees and lamp posts because they're so absorbed in their phone, 
it's not entirely far-fetched.&lt;br /&gt;
&lt;br /&gt;

However, the more cynical out there (myself included) find this all a
 bit voyeuristic. Consumers recording anything and everything for 
Google's perusal would both give me a vague feeling of being watched, 
and make me wary of what Google would do with all this footage.&lt;br /&gt;
&lt;br /&gt;

To understand my concern, you'll want to be aware of a concept called
 'Business intelligence'. Put simply, it's when companies process the 
information you leave out on the 'net. If you have a Google Mail 
account, and then search the internet or browse YouTube while logged in,
 Google remembers.&lt;br /&gt;
&lt;br /&gt;

What do they do with this information? It's all pretty innocuous, 
really. Most noticeably, the recommendations you get on YouTube are 
based on your browsing history. But it's also used to give advertisers a
 little more information about you.&lt;br /&gt;
&lt;br /&gt;

Nothing highly confidential is ever taken through Business 
Intelligence - your credit card details are safe - but information that 
you're shopping for suede shoes, or you like watching urban dance videos
 on YouTube is going to be useful to someone - and they'll pay for it, 
too.&lt;br /&gt;
&lt;br /&gt;

The impacts that Google Glass could have on data research is 
absolutely huge. Your information, both online and offline would be at 
the fingertips of Google. Whether they actually do anything with it is 
down to the terms and conditions that you'll (inevitably) agree to upon 
purchasing the hardware.&lt;br /&gt;
&lt;br /&gt;
The biggest hurdle for the development of the Google Glass (and the 
audience's reception) is how the general public can maintain their own 
privacy. Sure, Google can't stop a consumer from using the Glass to peep
 on the neighbours, but because it's an item of wireless technology, it 
can do all kinds of things, if the software's there. Facial recognition 
is always just on the cusp of being a reality; and while it would make 
tagging your photos for Facebook a lot more straightforward, there are 
plenty of people who would rather remain unseen.&lt;br /&gt;
&lt;br /&gt;

Are there prevention methods? Google developers are hoping that the 
community of Glass users will form their own ethics around not recording
 people who want to remain unobserved, and give indications of when they
 aren't filming. For those who fear facial recognition technology, 
there's the fashionably avant-garde concept of make-up and hairstyle 
designs to &lt;a href="http://cvdazzle.com/"&gt;fool computers&lt;/a&gt;, which look suitably cyberpunk. Detecting the wireless signals of Google Glass headsets would be a simple hack.&lt;br /&gt;

&lt;br /&gt;
But I'm getting a little speculative here. While Google Glass is 
definitely first chapter in a story of technology becoming more 
integrated into our bodies, we can only guess at Google using any 
recordings for truly nefarious plots, as plausible as they may be.&lt;br /&gt;

I would still totally buy a pair.&lt;br /&gt;

&lt;br /&gt;
Interested in finding out more?&lt;br /&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;a href="http://www.google.com/glass/start/"&gt;Google Glass' website&lt;/a&gt;&amp;nbsp;has promotional material and demonstration videos.&lt;br /&gt;

&lt;/li&gt;
&lt;li&gt;
Charlie Brooker's &lt;em&gt;Black Mirror&lt;/em&gt; had a great episode on the woes of integrated technology: &lt;a href="http://www.youtube.com/watch?v=ImbpjWRMy2k"&gt;'The Entire History of You'&amp;nbsp;&lt;/a&gt;&lt;br /&gt;
&amp;nbsp;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.goodreads.com/book/show/102439.Rainbows_End#"&gt;Rainbow's End&lt;/a&gt;&amp;nbsp;by Vernor Vinge is a classic cyberpunk tale that explores the roads technology like Google Glass could eventually go down.&lt;/li&gt;
&lt;/ul&gt;
&lt;img src="http://feeds.feedburner.com/~r/SpecsnHeadphones/~4/dgt4w6znZCI" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://specsandheadphones.blogspot.com/feeds/7964387134190131421/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://specsandheadphones.blogspot.com/2013/04/tech-talk-though-google-glass.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5610919249139526780/posts/default/7964387134190131421?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5610919249139526780/posts/default/7964387134190131421?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/SpecsnHeadphones/~3/dgt4w6znZCI/tech-talk-though-google-glass.html" title="Tech Talk: Though the Google glass" /><author><name>Nathan Blades (a.k.a. GrooveMan)</name><uri>http://www.blogger.com/profile/17859938660094194298</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="25" height="32" src="http://4.bp.blogspot.com/-gccmU6N1OBc/UGIuNYwWizI/AAAAAAAAANU/QGEcP8TuneQ/s220/314428_10150377390094155_1551750885_n.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://specsandheadphones.blogspot.com/2013/04/tech-talk-though-google-glass.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkIERHo4fip7ImA9WhBVE0w.&quot;"><id>tag:blogger.com,1999:blog-5610919249139526780.post-6148334461946222470</id><published>2013-04-18T20:48:00.003+01:00</published><updated>2013-04-18T20:48:25.436+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-04-18T20:48:25.436+01:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Local News" /><category scheme="http://www.blogger.com/atom/ns#" term="review" /><category scheme="http://www.blogger.com/atom/ns#" term="South West Londoner" /><category scheme="http://www.blogger.com/atom/ns#" term="Lifestyle" /><title>Popular Wandsworth pub reopens its doors after extensive refurbishment</title><content type="html">&lt;i&gt;This restaurant review can also be found at the South West Londoner, &lt;a href="http://swlondoner.co.uk/content/11031603-popular-wandsworth-pub-reopens-its-doors-after-extensive-refurbishment" target="_blank"&gt;here&lt;/a&gt;.&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-size: small;"&gt;&lt;em&gt;&lt;strong&gt;The riverside Wandsworth restaurant The Ship reopened on Friday after a refurbishment starting in January.&lt;/strong&gt;&lt;/em&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;

The venue, which has been around since 1786 under the name Thameside 
Waterman's Inn, has expanded to included a larger courtyard with a new 
view of the river, bigger toilets and a new menu.&lt;br /&gt;
&lt;br /&gt;

As the opening fell on &amp;nbsp;a miserably overcast day, the large outside 
seating area went unused, something which made the inside feel even more
 warm and welcoming. The bar area is inside a conservatory, letting the 
room fill up with light, even on such a grey day.&lt;br /&gt;
&lt;br /&gt;

The view into the dining area&amp;nbsp; from the bar made it appear rather 
small, but upon entering, it had a large expansion off to the side. The 
kitchen is in full view of the diners, so those who are paranoid about 
food preparation need not break a sweat. The décor was rather 'antique 
rustic', with wood panelling everywhere, and intentionally mismatched 
chairs. It all felt rather relaxed and home-made.&lt;br /&gt;
&lt;br /&gt;

The full dinner menu started at 6pm (before that, there's a small pub
 menu available, though the prices are similar to the dinner menu), and 
was rather diverse - I was expecting seafood as a speciality, given the 
restaurant name.&lt;br /&gt;
&lt;br /&gt;

The courgette and sage soup was decently big and ideal for the 
weather, but I found it overly salty. Not enough to ruin it, but it 
drowned out the flavour of a sage a bit too much.&lt;br /&gt;
&lt;br /&gt;

For the main course I had the monkfish, clam and tomato tart. The 
portion was sizeable, and the mix of seafood tasted great with the 
saffron cream sauce they used. The monkfish itself had a nice, slightly 
chewy texture - a must-try for those who haven't had that type of fish 
before.&lt;br /&gt;
&lt;br /&gt;

I was looking forward to trying one of their rich-sounding desserts, 
the treacle tart in particular, but the monkfish tart was so filling I 
had to call it quits.&lt;br /&gt;
&lt;br /&gt;

While I visited on a Friday, The Ship has a history of live music on 
Sundays and a dedicated Irish traditional music night on Tuesdays. Most 
notably, Tad Sargent and George Stains perform regularly.&lt;br /&gt;
&lt;br /&gt;

"The primary aim is to look after customers through the summer," said Oisin Rodgers, manager of the establishment since 2006.&lt;br /&gt;
&lt;br /&gt;

I entirely agree. Though The Ship had a successful opening 
(especially in the pub area), I think that come summer, The Ship will 
come into its own. The food is definitely at 'special occasions' prices for the
 post-university set like me, but I'm still looking forward to having an
 outdoors barbecue in the sunshine.&lt;br /&gt;
&lt;br /&gt;

Information about The Ship, including menus and bookings can be found on their website &lt;a href="http://www.theship.co.uk/"&gt;www.theship.co.uk&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/SpecsnHeadphones/~4/cGDMKSy8bok" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://specsandheadphones.blogspot.com/feeds/6148334461946222470/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://specsandheadphones.blogspot.com/2013/04/popular-wandsworth-pub-reopens-its.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5610919249139526780/posts/default/6148334461946222470?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5610919249139526780/posts/default/6148334461946222470?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/SpecsnHeadphones/~3/cGDMKSy8bok/popular-wandsworth-pub-reopens-its.html" title="Popular Wandsworth pub reopens its doors after extensive refurbishment" /><author><name>Nathan Blades (a.k.a. GrooveMan)</name><uri>http://www.blogger.com/profile/17859938660094194298</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="25" height="32" src="http://4.bp.blogspot.com/-gccmU6N1OBc/UGIuNYwWizI/AAAAAAAAANU/QGEcP8TuneQ/s220/314428_10150377390094155_1551750885_n.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://specsandheadphones.blogspot.com/2013/04/popular-wandsworth-pub-reopens-its.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkYNQns8fSp7ImA9WhBVE0w.&quot;"><id>tag:blogger.com,1999:blog-5610919249139526780.post-489838501357165934</id><published>2013-04-18T20:43:00.000+01:00</published><updated>2013-04-18T20:43:13.575+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-04-18T20:43:13.575+01:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Local News" /><category scheme="http://www.blogger.com/atom/ns#" term="South West Londoner" /><title>Urgent need for more primary school places in Croydon, new figures reveal</title><content type="html">&lt;i&gt;This news piece can also be found at the South West Londoner, &lt;a href="http://swlondoner.co.uk/content/19031623-urgent-need-more-primary-school-places-croydon-new-figures-reveal" target="_blank"&gt;here&lt;/a&gt;.&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-size: small;"&gt;&lt;em&gt;&lt;strong&gt;&lt;span style="color: #333333; font-family: arial,helvetica,sans-serif;"&gt;Croydon is&amp;nbsp;projected to be in severe need of primary school placements by 2014, according to an England-wide study.&lt;/span&gt;&lt;/strong&gt;&lt;/em&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;

&lt;span style="color: #333333; font-family: arial,helvetica,sans-serif; font-size: x-small;"&gt;The
 National Audit Office (NAO) warned on Friday that due to one in five 
primary schools in England being at capacity, there could be a deficit 
of 250,000 places by 2014. Croydon's projected shortfall of 15.8% is the
 one of the highest figures released.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;

&lt;span style="color: #333333; font-family: arial,helvetica,sans-serif; font-size: x-small;"&gt;The
 shortage of school placements in the borough has been acknowledged for 
some time. In February, residents campaigned against plans to expand a 
primary school in South Norwood, fearing it would put strain on nearby 
roads.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;

&lt;span style="color: #333333; font-family: arial,helvetica,sans-serif; font-size: x-small;"&gt;There
 is an ongoing consultation in progress on building a new primary school
 on Haling Road in South Croydon, offering 60 places a year. If the 
proposal is accepted, the school would take students from September 
2014.&lt;/span&gt;&lt;br /&gt;

&lt;span style="color: #333333; font-family: arial,helvetica,sans-serif; font-size: x-small;"&gt;John
 Bownas, a spokesperson for Croydon Council’s Education Department, said
 that each student place matters when helping placement deficit issues 
in the area.&lt;/span&gt;&lt;img src="http://feeds.feedburner.com/~r/SpecsnHeadphones/~4/dsHAbYhyGmg" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://specsandheadphones.blogspot.com/feeds/489838501357165934/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://specsandheadphones.blogspot.com/2013/04/urgent-need-for-more-primary-school.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5610919249139526780/posts/default/489838501357165934?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5610919249139526780/posts/default/489838501357165934?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/SpecsnHeadphones/~3/dsHAbYhyGmg/urgent-need-for-more-primary-school.html" title="Urgent need for more primary school places in Croydon, new figures reveal" /><author><name>Nathan Blades (a.k.a. GrooveMan)</name><uri>http://www.blogger.com/profile/17859938660094194298</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="25" height="32" src="http://4.bp.blogspot.com/-gccmU6N1OBc/UGIuNYwWizI/AAAAAAAAANU/QGEcP8TuneQ/s220/314428_10150377390094155_1551750885_n.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://specsandheadphones.blogspot.com/2013/04/urgent-need-for-more-primary-school.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkcMQHs5fip7ImA9WhBVE0w.&quot;"><id>tag:blogger.com,1999:blog-5610919249139526780.post-6673101425235339760</id><published>2013-04-18T20:41:00.002+01:00</published><updated>2013-04-18T20:41:21.526+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-04-18T20:41:21.526+01:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Local News" /><category scheme="http://www.blogger.com/atom/ns#" term="South West Londoner" /><title>Annual Wandsworth festival boosted thanks to Arts Council funds</title><content type="html">&lt;i&gt;This news piece can also be found at the South West Londoner, &lt;a href="http://swlondoner.co.uk/content/08031586-annual-wandsworth-festival-boosted-thanks-arts-council-funds" target="_blank"&gt;here&lt;/a&gt;.&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-size: small;"&gt;&lt;em&gt;&lt;strong&gt;Arts Council England 
will provide £40,000 to fund Wandsworth Arts Festival, helping to claim 
back run-down public areas by the river.&lt;/strong&gt;&lt;/em&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;

The event will run from May 3 - 19, with the official launch taking place on the opening day.&lt;br /&gt;

This year, over 40 events are set to feature including a new event 
called the Festival Fringe - a volunteer organised collection of 
community-based events as a testing ground for new work.&lt;br /&gt;

The festival will close on a large-scale outdoor event called The 
Shimmy. Lasting all day and free to attend, the public are invited to 
walk along the riverside &lt;a href="http://www.bing.com/maps/#Y3A9NTEuNDYzNTA0fi0wLjIwOTM2MCZsdmw9MTYmc3R5PXImcnRwPXBvcy41MS40NjUzOTNfLTAuMjEyODg3X1B1dG5leSUyMFdoYXJmJTJDJTIwTG9uZG9uJTJDJTIwU1cxNSUyMDFfX19lX35wb3MuNTEuNDYyMzMwXy0wLjIwNDU0NV9XYW5kc3dvcnRoJTIwUGFyayUyQyUyMFVuaXRlZCUyMEtpbmdkb21fX19lXyZtb2RlPVc="&gt;between Putney Wharf and Wandsworth Park&lt;/a&gt;, filled with art installations, performances and spoken word recitals.&lt;br /&gt;
&lt;br /&gt;

Councillor Jonathan Cook, Wandsworth's culture spokesman said that 
the 'generous' funding would help the festival to be even better than 
before.&lt;br /&gt;
&lt;br /&gt;

"For the past two years, the arts festival has given residents and 
visitors from all over London the chance to discover the enormous wealth
 of culture and creativity Wandsworth has to offer," he said.&lt;br /&gt;

Details on the acts and events will be released by the Arts Team from April.&lt;br /&gt;
&lt;br /&gt;

To find out more about the festival, event information can be found at &lt;a href="http://www.wandsworth.gov.uk/artsfestival" title="http://www.wandsworth.gov.uk/artsfestival"&gt;http://www.wandsworth.gov.uk/artsfestival&lt;/a&gt;, on Facebook as 'WandsworthArtsTeam' and on Twitter &lt;a href="https://twitter.com/wandsworth_arts"&gt;@wandsworth_arts&lt;/a&gt;.&lt;img src="http://feeds.feedburner.com/~r/SpecsnHeadphones/~4/uLHRDAFE3GY" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://specsandheadphones.blogspot.com/feeds/6673101425235339760/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://specsandheadphones.blogspot.com/2013/04/annual-wandsworth-festival-boosted.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5610919249139526780/posts/default/6673101425235339760?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5610919249139526780/posts/default/6673101425235339760?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/SpecsnHeadphones/~3/uLHRDAFE3GY/annual-wandsworth-festival-boosted.html" title="Annual Wandsworth festival boosted thanks to Arts Council funds" /><author><name>Nathan Blades (a.k.a. GrooveMan)</name><uri>http://www.blogger.com/profile/17859938660094194298</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="25" height="32" src="http://4.bp.blogspot.com/-gccmU6N1OBc/UGIuNYwWizI/AAAAAAAAANU/QGEcP8TuneQ/s220/314428_10150377390094155_1551750885_n.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://specsandheadphones.blogspot.com/2013/04/annual-wandsworth-festival-boosted.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CU4ARXg6cCp7ImA9WhBVE0w.&quot;"><id>tag:blogger.com,1999:blog-5610919249139526780.post-1928917326828450919</id><published>2013-04-18T20:39:00.000+01:00</published><updated>2013-04-18T20:39:04.618+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-04-18T20:39:04.618+01:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Local News" /><category scheme="http://www.blogger.com/atom/ns#" term="South West Londoner" /><title>South West London high streets feel the impact of shop closures</title><content type="html">&lt;i&gt;This news item can also be read on the South West Londoner, &lt;a href="http://swlondoner.co.uk/content/04031567-south-west-london-high-streets-feel-impact-shop-closures" target="_blank"&gt;here&lt;/a&gt;.&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="NoSpacing"&gt;
&lt;em style="font-size: medium;"&gt;&lt;strong&gt;Wimbledon is feeling the impact of high street closures, reflecting national figures released last week.&lt;/strong&gt;&lt;/em&gt;&lt;/div&gt;
&lt;div class="NoSpacing"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="NoSpacing"&gt;
Unlike other towns in the area, Wimbledon's HMV 
store has so far escaped closure, but elsewhere the high street has 
succumbed to financial pressures.&amp;nbsp;&lt;/div&gt;
&lt;div class="NoSpacing"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="NoSpacing"&gt;
PWC and the Local Data Company stated that last 
year, an average of 20 shops a day closed down, with further figures 
from December 2012 to February 2013 predicting this will increase to 28 
per day.&lt;/div&gt;
&lt;div class="NoSpacing"&gt;
Among the hardest-hit retailers across the 
researched town centres have been video games (-45%), health food 
(-24.7%) and clothing (-15.9%); while payday loan establishments, 
pawnbrokers and charity shops have increased in number (20%, 13.2% and 
2.7% respectively).&lt;/div&gt;
&lt;div class="NoSpacing"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="NoSpacing"&gt;
Around Wimbledon town centre, owners of high street
 shops have been affected by recent closures. A GAME and a Jessops, long
 closed and abandoned since those businesses faced bankruptcy last year,
 linger unclaimed.&lt;/div&gt;
&lt;div class="NoSpacing"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="NoSpacing"&gt;
Millets, which also closed last year, had since 
been turned into a pop-up laptop repair shop, before finally becoming an
 Oxfam only three weeks ago. The Deputy Online Manager of the branch, 
21-year-old Ellen Melhuish, said that many unemployed locals came to 
volunteer at the shop, including ex-employees from the nearby Jessops.&lt;/div&gt;
&lt;div class="NoSpacing"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="NoSpacing"&gt;
Mark Newbury, 28, deputy manager of the FARA 
charity shop, said that the opening of the new Oxfam branch had not 
affected the number of customers in his own store. He added that high 
street shop closures had affected him personally in the past, having 
taken up charity volunteering as a result of being made redundant during
 the recession.&lt;/div&gt;
&lt;div class="NoSpacing"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="NoSpacing"&gt;
Some sales assistants are seeing the closure of bigger businesses in a more positive light.&lt;/div&gt;
&lt;div class="NoSpacing"&gt;
&lt;span&gt;“It’s nice to see smaller, privately opened businesses," said Erin Luke, manager of the Cancer Research shop.&lt;/span&gt;&lt;/div&gt;
&lt;div class="NoSpacing"&gt;
&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div class="NoSpacing"&gt;
&lt;span&gt;"Independently-run stores foster a better sense of community, so closures are not always a bad thing.”&lt;/span&gt;&lt;/div&gt;
&lt;img src="http://feeds.feedburner.com/~r/SpecsnHeadphones/~4/5BTgMCmCnT4" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://specsandheadphones.blogspot.com/feeds/1928917326828450919/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://specsandheadphones.blogspot.com/2013/04/south-west-london-high-streets-feel.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5610919249139526780/posts/default/1928917326828450919?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5610919249139526780/posts/default/1928917326828450919?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/SpecsnHeadphones/~3/5BTgMCmCnT4/south-west-london-high-streets-feel.html" title="South West London high streets feel the impact of shop closures" /><author><name>Nathan Blades (a.k.a. GrooveMan)</name><uri>http://www.blogger.com/profile/17859938660094194298</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="25" height="32" src="http://4.bp.blogspot.com/-gccmU6N1OBc/UGIuNYwWizI/AAAAAAAAANU/QGEcP8TuneQ/s220/314428_10150377390094155_1551750885_n.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://specsandheadphones.blogspot.com/2013/04/south-west-london-high-streets-feel.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUMBRHk6cCp7ImA9WhBVE0w.&quot;"><id>tag:blogger.com,1999:blog-5610919249139526780.post-8711579607001071786</id><published>2013-04-18T20:30:00.003+01:00</published><updated>2013-04-18T20:30:55.718+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-04-18T20:30:55.718+01:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="industry" /><category scheme="http://www.blogger.com/atom/ns#" term="article" /><category scheme="http://www.blogger.com/atom/ns#" term="One Hit Pixel" /><category scheme="http://www.blogger.com/atom/ns#" term="Microsoft" /><category scheme="http://www.blogger.com/atom/ns#" term="Nintendo" /><category scheme="http://www.blogger.com/atom/ns#" term="Sony" /><title>Imagine This: A Medium Divided</title><content type="html">&lt;i&gt;This article can also be found on One Hit Pixel, &lt;a href="http://onehitpixel.com/2013/02/14/imagine-this-a-medium-divided/44387" target="_blank"&gt;here&lt;/a&gt;.&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="content left span8"&gt;
                                    I want you to imagine something 
for a moment. Picture a film industry where each film company had their 
own brand of DVD player, that would only play discs produced under their
 own publishing label. To be able to watch, say, &lt;i&gt;Scott Pilgrim vs. The World&lt;/i&gt; or &lt;i&gt;The Dark Knight Rises&lt;/i&gt; at home, you would have to purchase separate Universal and Warner Bros. brand players.&lt;br /&gt;
&lt;br /&gt;

This, of course, sounds abjectly ridiculous. Yet it’s more or less 
how the games console industry operates. To the consumer it’s an 
annoyance – to experience more of the medium, you’re expected to pay a 
lot of money in extra hardware. However, Nintendo, Microsoft and Sony 
absolutely crave brand loyalty; it’s what brings in the largest revenue.
 To ensure that customers pick their hardware over competitors, these 
guys will try all sorts of tactics.&lt;br /&gt;

&lt;h2&gt;
&lt;b&gt;Means for the Market Share&lt;/b&gt;&lt;/h2&gt;
Nintendo is very committed to selling hardware designed exclusively 
for gaming, and little else. This gives them a lot of creative freedom 
with hardware designs that can’t be easily transplanted to other 
hardware (we’re used to it now, but the design of the DS was really out 
there back in 2004). Of all possible tactics to fight for exclusivity, I
 don’t mind this one. A prompt for developers to design games of worth 
with new and interesting hardware encourages interesting results. They 
also have an illustrious history of iconic franchises on their side, 
requiring very little maintenance. The Pokémon franchise alone will have
 me putting money into their wallets for a long time to come.&lt;br /&gt;
&lt;br /&gt;

Sony invests a whole lot of money in developers producing exclusive 
content just for their hardware. The occasional big titles that they 
have all to themselves are quite the customer draw. Because of&amp;nbsp;Sony’s 
long and established &amp;nbsp;connection with the Japanese game development 
scene, a lot of titles developed in the country end up being Sony 
exclusives. But in terms of hardware functions, there’s nothing, 
currently, that requires it to be exclusive to one kind of hardware. If 
those new IPs don’t gain traction with the consumers, all is lost.&lt;br /&gt;
&lt;br /&gt;

These days, Microsoft is generally blasé about software exclusivity; 
realising that in terms of hardware, the Xbox 360 wasn’t really 
outstanding from the PS3, and definitely not from the ever-improving 
standards of the PC. Instead the draw is unique utility options, like 
the Kinect and Xbox SmartGlass technology – both of which can be 
considered underwhelming to date. I can respect the movement away from 
focusing on exclusives, but the push towards more peripheral hardware 
doesn’t help make gaming more affordable or accessible.&lt;br /&gt;

&lt;h2&gt;
&lt;b&gt;It’s The Same, But Different&lt;/b&gt;&lt;/h2&gt;
So bearing in mind the present standards for how our three console 
giants handle themselves, how will this impact the new generation of 
consoles? We already have the Wii U following Nintendo’s Modus Operandi 
to the letter, but it’s the approach of the new Sony and Microsoft 
machines that have people speculating. Though honestly, it’s hard to 
think that their business practices will significantly change.&lt;br /&gt;
&lt;br /&gt;

Sony, while they remain stony silent about the technical specs on 
their new games console (which everyone is calling the Playstation 4 for
 convenience’s sake) until February 20, we do know that many of Sony’s 
game development studios are also suspiciously quiet. What this most 
likely means is a line-up of Sony’s exclusive IPs – Uncharted, God of 
War, Killzone, LittleBigPlanet, Gran Turismo&amp;nbsp;and some new from 
MotorStorm developers Evolution Studios all potentially in the pipeline.
 Studios are already making playful references to new titles on the 
horizon. It would be nice to take the presence of characters in &lt;em&gt;Playstation All Stars&lt;/em&gt; as hints for releases, but I sadly doubt that game’s marketing ploys extend beyond &lt;em&gt;DmC&lt;/em&gt; and &lt;em&gt;Metal Gear Rising&lt;/em&gt;.&lt;br /&gt;
&lt;br /&gt;

As for Microsoft, a little bit more of the Xbox 360 successor’s 
(referred to as the Xbox 720 in a few circles but we’re just calling in 
the next Xbox for now) &lt;a href="http://bgr.com/2013/02/11/microsoft-xbox-720-specs-rumor-324980/" target="_blank"&gt;technical specs available&lt;/a&gt;.
 There are a lot of words regarding the types of processors that may be 
used, but I struggle to find that especially interesting. That the use 
of a Kinect might be &lt;em&gt;mandatory&lt;/em&gt; falls in line with Microsoft’s focus on peripherals, at the least. What raised my eyebrows was a &lt;a href="http://www.t3.com/news/xbox-720-3d-environment-tech-leaked" target="_blank"&gt;mention of a patent&lt;/a&gt; by Microsoft being filed regarding ’3D projection’ back in September 2012, turning the entire room into a game screen – &lt;a href="http://onehitpixel.com/2013/01/10/microsofts-illumiroom-projects-extended-field-of-view-around-your-tv/43347"&gt;which was then demoed as IllumiRoom last month&lt;/a&gt;.
 It feels ridiculous, but that step towards virtual reality is a 
tantalising prospect for a new direction of game development, moreso 
than graphical fidelity.&lt;br /&gt;
&lt;br /&gt;

For both of these, there’s a personal concern of backwards 
compatibility. Neither the PS3 or the 360 made much of playing old 
works; but allowing previous software to be played will let the 
companies wring the last few dollars out of the previous generation, and
 allow the consumers to keep their collection without having two 
consoles hooked up.&lt;br /&gt;

&lt;h2&gt;
&lt;b&gt;The Coming of the Uber Console?&lt;/b&gt;&lt;/h2&gt;
If you’ll allow me one more thought experiment, could you actually 
imagine an industry where there’s only a single brand of household 
console? From a development perspective, it would be a godsend. While at
 present it’s generally desirable to have a game released on multiple 
platforms, it requires a lot of work for developers to create such 
ports, generally due to differences in hardware specifications, but 
sometimes it’s just a matter of politics.&lt;br /&gt;
&lt;br /&gt;

As such, development for a single platform allows maximum running 
optimisation. An industry with only the one home console would seriously
 cut down on development times, since development tools like physics or 
particle effect engines would be useful to everyone.&lt;br /&gt;
&lt;br /&gt;

In a way you could say that the Ouya is trying to be this Uber 
Console, as the barrier to entry for developing it is intentionally very
 low. But it will never have the kind of major software development 
support our resident Big Three do – nor does it help that, on Android, 
there’s already a fractured install base. There would have to be a near 
collapse of the games industry as we know it before such a unified 
movement could be feasible…&lt;br /&gt;
&lt;br /&gt;

So who wants to cause an industry collapse with me?&lt;br /&gt;

                                &lt;/div&gt;
&lt;img src="http://feeds.feedburner.com/~r/SpecsnHeadphones/~4/6SlpvtvmTRw" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://specsandheadphones.blogspot.com/feeds/8711579607001071786/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://specsandheadphones.blogspot.com/2013/04/imagine-this-medium-divided.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5610919249139526780/posts/default/8711579607001071786?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5610919249139526780/posts/default/8711579607001071786?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/SpecsnHeadphones/~3/6SlpvtvmTRw/imagine-this-medium-divided.html" title="Imagine This: A Medium Divided" /><author><name>Nathan Blades (a.k.a. GrooveMan)</name><uri>http://www.blogger.com/profile/17859938660094194298</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="25" height="32" src="http://4.bp.blogspot.com/-gccmU6N1OBc/UGIuNYwWizI/AAAAAAAAANU/QGEcP8TuneQ/s220/314428_10150377390094155_1551750885_n.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://specsandheadphones.blogspot.com/2013/04/imagine-this-medium-divided.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CEYNQXcycSp7ImA9WhBVGEk.&quot;"><id>tag:blogger.com,1999:blog-5610919249139526780.post-7747127201373381441</id><published>2013-04-18T20:24:00.002+01:00</published><updated>2013-04-24T23:23:10.999+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-04-24T23:23:10.999+01:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="review" /><category scheme="http://www.blogger.com/atom/ns#" term="One Hit Pixel" /><category scheme="http://www.blogger.com/atom/ns#" term="RPG" /><category scheme="http://www.blogger.com/atom/ns#" term="Capcom" /><title>Review: Monster Hunter 3 Ultimate</title><content type="html">&lt;i&gt;This review can also be found on One Hit Pixel, &lt;a href="http://onehitpixel.com/review/monster-hunter-3-ultimate" target="_blank"&gt;here&lt;/a&gt;.&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
I had fallen out of love with action RPGs. &lt;i&gt;Kingdom Hearts: Dream Drop Distance&lt;/i&gt; played well, but is obsessed with its own terrible plot, and the less said about what I think of &lt;i&gt;Dark Souls&lt;/i&gt;, the better.&amp;nbsp;It was a genre that didn’t feel fun any more; then I played &lt;i&gt;Monster Hunter 3 Ultimate&lt;/i&gt;.
 It managed to do something I hadn’t seen in the genre for a few years –
 not take itself seriously, but remain in top form mechanically.&amp;nbsp;If 
you’re a &lt;i&gt;Monster Hunter&lt;/i&gt; veteran, you already know this – but 
this review isn’t so much for you (reinforcing your opinions aside). 
Those of you who are cautious newcomers, please read on.&lt;br /&gt;
&lt;br /&gt;
Plot is very light; the tropical settlement of Moga Village has been 
ravaged by earthquakes and lightning-spewing leviathans. You, a Hunter, 
are tasked with showing such beasts the business, and reviving the 
community while you’re at it.&amp;nbsp;As such, &lt;i&gt;Monster Hunter 3 Ultimate&lt;/i&gt;&amp;nbsp;is two games: A more fluid version of &lt;i&gt;Phantasy Star 0 &lt;/i&gt;and&amp;nbsp;a menu-based &lt;i&gt;Harvest Moon&lt;/i&gt;. Both are compelling, but are even better combined.&lt;br /&gt;
&lt;br /&gt;
As you set out to smack overgrown lizards silly, you’ll find that 
almost everything gives you items and resources; carved from your kills 
and foraged from the surroundings. Upon returning to base, you use those
 items to farm, fish, or best of all make new equipment.&lt;br /&gt;
&lt;br /&gt;
Every weapon and armour piece is made from the skulls you’ve just 
caved in. It’s a kind of ridiculous joy to come back with a fresh corpse
 and see what you can turn it into. Giant butterfly-beetles? Now a sweet
 top hat. Armour-plated bear? Now some giant cymbals.&amp;nbsp;The game is kind 
enough to give you the base versions of the 12 weapon types, and 
experimenting with them to find your favourite will push you to explore 
upgrade paths. The moment I found I could commit monster genocide using a
 huge metal bagpipe, I was sold.&lt;br /&gt;
&lt;br /&gt;
That’s not to say the combat is easy. God, no. Each weapon type has 
its own quirks, generally in terms of attack ranges and animation 
length. Every move will leave you vulnerable in some way, and looking 
for openings and not committing to risky attacks is key to survival. 
Once you start fighting boss monsters, you’ll become an instant 
strategist, calculating but desperate.&amp;nbsp;For those who can no longer get 
it up unless you’re putting bullet to brain-pan, there’s a set of ranged
 weapons (Bows and Light and Heavy Bowguns) that work in their own 
special way, along with armour sets that can only be worn by gunners.&lt;br /&gt;
&lt;br /&gt;
However, despite the daunting nature of larger hunts, death is not 
swift, nor is it time-consuming. While success takes skill, early on it 
takes a few solid hits before your health starts getting low. This is a 
nice way to ease new players in – there’s a whole lot to learn, but the 
basics are fully explained and you’re given a lot of breathing room to 
figure things out. Blind and sudden failure is enjoyable only to 
masochists and those with too much free time.&lt;br /&gt;
&lt;br /&gt;
The hunting locations are wonderfully diverse; forests, deserts, 
swamps, tundra, and implausibly safe volcanoes. Each comes with a 
pleasant musical sting upon entry, and then you’re left to the sounds of
 the wilderness – until you come across larger monsters, at which point 
satisfyingly tribal beats kick in. This sound design makes Moga 
Village’s non-stop jaunty tunes a touch grating.&lt;br /&gt;
&lt;br /&gt;
Multiplayer is a major aspect of the experience. Some are happy to 
hunt on their lonesome (with AI buddies if need be), but after a while, 
repeating hunts to grind materials became less exciting when I could 
clear them consistently. However, with other people playing with you, 
nearly every mission becomes a thrill. Coordinating a hunt with each 
player taking on a different role (my Hunting Horn is great for this, 
the music the weapon type plays gives party-wide buffs) is incredibly 
satisfying.&lt;br /&gt;
&lt;div class="review-gallery"&gt;
&lt;div class="gallery"&gt;
&lt;div id="slider-ajax-container"&gt;
&lt;div class="royalSlider default review-gallery with-thumbs" id="gallery" style="overflow: visible;"&gt;
&lt;div class="royalWrapper"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
A warning, though. The 3DS version of &lt;i&gt;Monster Hunter 3 Ultimate&lt;/i&gt;&amp;nbsp;only
 allows for local multiplayer. If you want online, the Wii U version is 
required. The games are cross-compatible – as are the save files – but 
if you don’t have other like-minded hunters near you, bear this in mind.&lt;br /&gt;
&lt;br /&gt;
The &lt;i&gt;Monster Hunter&lt;/i&gt; experience isn’t for everyone, as cult 
series tend to be. Some resent resource management. Some see repeating 
missions as grinding (and the main story goes quickly if you only play 
required missions). Some prefer a more forgiving combat system. And 
that’s entirely okay – the long-time &lt;i&gt;Monster Hunter&lt;/i&gt; players 
will fondly remember the moment the game ‘clicked’ for them, but no one 
is going to blame you for being hesitant to roll with the die-hards.&lt;br /&gt;
&lt;br /&gt;
&lt;span class="review-score bebas"&gt;&lt;/span&gt;
As for me, outstripping any concerns over grinding and resources, I 
got to be a sartorial king. A skirt made from sea monsters, a top made 
from shrieking tropical birds, and a cello made from creepy crawlies. 
Fabulous.&lt;img src="http://feeds.feedburner.com/~r/SpecsnHeadphones/~4/Sa5ddGLX4Vc" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://specsandheadphones.blogspot.com/feeds/7747127201373381441/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://specsandheadphones.blogspot.com/2013/04/review-monsrter-hunter-3-ultimate.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5610919249139526780/posts/default/7747127201373381441?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5610919249139526780/posts/default/7747127201373381441?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/SpecsnHeadphones/~3/Sa5ddGLX4Vc/review-monsrter-hunter-3-ultimate.html" title="Review: Monster Hunter 3 Ultimate" /><author><name>Nathan Blades (a.k.a. GrooveMan)</name><uri>http://www.blogger.com/profile/17859938660094194298</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="25" height="32" src="http://4.bp.blogspot.com/-gccmU6N1OBc/UGIuNYwWizI/AAAAAAAAANU/QGEcP8TuneQ/s220/314428_10150377390094155_1551750885_n.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://specsandheadphones.blogspot.com/2013/04/review-monsrter-hunter-3-ultimate.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUYBSHo7cSp7ImA9WhNbGUU.&quot;"><id>tag:blogger.com,1999:blog-5610919249139526780.post-2297311281203381436</id><published>2013-01-23T23:19:00.001Z</published><updated>2013-01-23T23:19:19.409Z</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-01-23T23:19:19.409Z</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Shadowlocked" /><category scheme="http://www.blogger.com/atom/ns#" term="Nintendo" /><category scheme="http://www.blogger.com/atom/ns#" term="RPG" /><category scheme="http://www.blogger.com/atom/ns#" term="preview" /><title>Paper Mario: Sticker Star (3DS)</title><content type="html">&lt;i&gt;This (at the time of writing) preview can also be found on Shadowlocked, &lt;a href="http://www.shadowlocked.com/201212032916/features/preview-paper-mario-sticker-star.html" target="_blank"&gt;here&lt;/a&gt;.&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
The &lt;em&gt;Mario RPGs &lt;/em&gt;stick a hefty middle finger up at the stat-crunching of traditional RPGs – and I love it. Whereas in the &lt;em&gt;Final Fantasy &lt;/em&gt;series, a large portion of the combat is aiming to reach 9999 damage per attack, Mario's quests (and the &lt;em&gt;Paper Mario &lt;/em&gt;games in particular) make you put a lot of strategy and effort into dealing what damage you can.&lt;br /&gt;
&lt;br /&gt;

Couple this with the ability to deal extra damage and dodge blows taken via 'Timed Hits', and the combat of &lt;em&gt;Mario RPGs &lt;/em&gt;feel
 more like puzzles than a series of statistics comparisons. However, 
among the series, there are some variations and exceptions. The Wii 
instalment, &lt;em&gt;Super Paper Mario&lt;/em&gt;, crammed the system into a (surprisingly loose) platforming game – which didn't really work for me. Its predecessor, &lt;em&gt;Paper Mario: The Thousand Year Door &lt;/em&gt;on the Gamecube felt like the pinnacle of what a &lt;em&gt;Mario RPG&lt;/em&gt; could offer me, and I was secretly hoping that &lt;em&gt;Paper Mario Sticker Star &lt;/em&gt;would match that.&lt;br /&gt;
&lt;br /&gt;

The setup is exact &lt;em&gt;Paper Mario&lt;/em&gt; fare. Bowser interrupts the 
annual Sticker Fest of Decalburg by causing the Sticker Comet to 
explode, throwing the 6 Royal Stickers in all directions, and leaving 
Mario to clean up his mess. His only companion in his adventure this 
time is Kersti, a 'sticker fairy'. For the early sections that I played,
 &lt;em&gt;Sticker Star &lt;/em&gt;definitely echoes &lt;em&gt;Thousand Year Door&lt;/em&gt; in 
tone and style (which is excellent and a huge plus by itself), and the 
writing is as long-form and self-referentially goofy as you could ever 
want. However, mechanically, it takes a surprising step towards... the 
adventure game genre?&lt;br /&gt;
&lt;br /&gt;

&lt;strong&gt;Mario-nostalgia&amp;nbsp;&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;

&lt;div style="text-align: center;"&gt;
&lt;img alt="Preview: Paper Mario Sticker Star" border="0" class="shadborder" src="http://www.shadowlocked.com/images/stories/reviews/games/2012/012_December/003/paper_2.png" style="border: 1px solid black;" title="Preview: Paper Mario Sticker Star" /&gt;&lt;/div&gt;
&lt;br /&gt;
Yes, while the basic tenets of a &lt;em&gt;Mario RPG&lt;/em&gt; are present and correct – with 'Timed Hits', enemies to be defeated in less-than-straightforward ways, and incredibly jaunty &lt;a href="http://www.youtube.com/watch?v=4EL48B9A4x0" target="_blank"&gt;battle themes&lt;/a&gt; – battles are given slightly less of a focus to favour exploration and puzzle solving in the game world. Think &lt;em&gt;Monkey Island,&lt;/em&gt; and you're on the right track.&lt;br /&gt;
&lt;br /&gt;

You could reason this change as being related to &lt;em&gt;Sticker Star&lt;/em&gt;'s&lt;em&gt; &lt;/em&gt;main
 theme and mechanical gimmick – all of your actions and abilities are 
powered by stickers. Littered across the game world are stickers 
depicting weapons and items, and these are your only means of attack in 
battle. This means that if you run out of stickers you're defenceless; 
but they are easily replenished, and will generally be tailored to the 
foes in the area. Other, more significant items found are also turned 
into stickers for use in combat.&lt;br /&gt;
&lt;br /&gt;

This system is incredibly streamlined; and forces you to think in a 
way that's contrasting to many RPGs – you don't benefit from holding 
onto your strongest items. Why waste three stickers on winning a fight 
when you can do it in one? Unfortunately, it also means that the finer 
features of &lt;em&gt;Thousand Year Door &lt;/em&gt;are no longer present. There's 
no audience cheering you on in fights, or Partner Characters. The loss 
of the latter is a huge shame, but begrudgingly accepted. Attacks do a 
lot more damage than standard for a &lt;em&gt;Paper Mario &lt;/em&gt;game, and 
you're rewarded for finishing fights quickly without taking damage. You 
don't even gain experience after battle (which is honestly a good 
thing). It definitely feels like battles are being pushed out of focus, 
but not in a way that makes them irrelevant or poor.&lt;br /&gt;
&lt;br /&gt;

&lt;strong&gt;Puzzle me this&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;

&lt;div style="text-align: center;"&gt;
&lt;img alt="Preview: Preview Mario Sticker Star" border="0" class="innerLEFT" src="http://www.shadowlocked.com/images/stories/reviews/games/2012/012_December/003/paper_3.png" style="border: 1px solid black;" title="Preview: Preview Mario Sticker Star" /&gt;&amp;nbsp;&lt;/div&gt;
&lt;br /&gt;

And what of the puzzle-adventure aspects? The game world is broken down into many small acts spread across a map, as with &lt;em&gt;Super Mario Bros. 3&lt;/em&gt;/&lt;em&gt;Super Mario World&lt;/em&gt;/&lt;em&gt;New Super Mario Bros./&lt;/em&gt;etc.
 Not only is this a sensible decision for a 3DS game (it makes it a lot 
easier to play in bursts), it gives a focus for each area having a main 
event or puzzle to solve.&lt;br /&gt;
&lt;br /&gt;

As with battles, they are also sticker-related; the focus of your 
play will be on finding items to resolve requests and obstacles in your 
path. What would wake up a sleeping &lt;a href="http://www.mariowiki.com/Wiggler" target="_blank"&gt;Wiggler&lt;/a&gt;?
 Can you replant a Toad's destroyed flower garden? Some of the puzzles 
even take an oft-criticised aspect from point 'n' click adventures, with
 very specific and arguably obtuse solutions. There will only be one 
item that will wake up that Wiggler, even if you have something else 
that would make sense. Fortunately, you can press the L button at any 
time to get a hint from Kersti.&lt;br /&gt;
&lt;br /&gt;

While, from its opening hour or so, &lt;em&gt;Paper Mario Sticker Star &lt;/em&gt;is not &lt;em&gt;Paper Mario: The Thousand Year Door &lt;/em&gt;again,
 it doesn't really need to be (which is painfully obvious when said like
 that, but fans of a series have complicated feelings about sequels). 
It's mindful of the past in all the right ways, and the shift towards 
puzzle-adventure is a genre I actually like a whole lot (for whatever 
that's worth). The &lt;em&gt;Mario RPGs&lt;/em&gt; continue to offer more than what's normally demanded of an RPG, and that's a very good thing indeed.&lt;img src="http://feeds.feedburner.com/~r/SpecsnHeadphones/~4/-wkb4BN2BBM" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://specsandheadphones.blogspot.com/feeds/2297311281203381436/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://specsandheadphones.blogspot.com/2013/01/paper-mario-sticker-star-3ds.html#comment-form" title="4 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5610919249139526780/posts/default/2297311281203381436?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5610919249139526780/posts/default/2297311281203381436?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/SpecsnHeadphones/~3/-wkb4BN2BBM/paper-mario-sticker-star-3ds.html" title="Paper Mario: Sticker Star (3DS)" /><author><name>Nathan Blades (a.k.a. GrooveMan)</name><uri>http://www.blogger.com/profile/17859938660094194298</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="25" height="32" src="http://4.bp.blogspot.com/-gccmU6N1OBc/UGIuNYwWizI/AAAAAAAAANU/QGEcP8TuneQ/s220/314428_10150377390094155_1551750885_n.jpg" /></author><thr:total>4</thr:total><feedburner:origLink>http://specsandheadphones.blogspot.com/2013/01/paper-mario-sticker-star-3ds.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CE4ESXw-fyp7ImA9WhNbGUU.&quot;"><id>tag:blogger.com,1999:blog-5610919249139526780.post-4265912537637798394</id><published>2013-01-23T23:15:00.000Z</published><updated>2013-01-23T23:15:08.257Z</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-01-23T23:15:08.257Z</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Shadowlocked" /><category scheme="http://www.blogger.com/atom/ns#" term="Comedy" /><category scheme="http://www.blogger.com/atom/ns#" term="Animation" /><category scheme="http://www.blogger.com/atom/ns#" term="review" /><title>Ape Escape (DVD)</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;/div&gt;
&lt;div style="margin-left: 1em; margin-right: 1em;"&gt;
&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;This review can be found at Shadowlocked, &lt;a href="http://www.shadowlocked.com/201301212951/reviews/review-ape-escape-dvd.html" target="_blank"&gt;here&lt;/a&gt;.&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://www.shadowlocked.com/images/stories/news/2012/003_March/010/ape_2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img alt="Review: Ape Escape DVD" border="0" class="innerLEFT" height="227" src="http://www.shadowlocked.com/images/stories/news/2012/003_March/010/ape_2.png" title="Review: Ape Escape DVD" width="163" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
I'm not entirely sure what I was expecting when I popped &lt;em&gt;Ape Escape&lt;/em&gt; into my DVD player. My frame of reference of the series was the original &lt;em&gt;Ape Escape &lt;/em&gt;on PS1; the pioneer software for Sony's dual-stick Dualshock controller; a sweet soundtrack filled with poppy &lt;a href="http://www.youtube.com/watch?v=ELTBJoAVsXI" target="_blank"&gt;drum 'n' bass&lt;/a&gt;, and more ridiculous monkeys than you could count - trying their hardest to put their IQ-giving 'Pipo Helmets' to good use.&lt;br /&gt;
&lt;br /&gt;

Plot-wise, the &lt;em&gt;Ape Escape &lt;/em&gt;DVD provides the last of those 
three. A series of two-to-three minute episodes that largely focus on 
Specter - the villain of the Ape Escape series. He's an evil ape granted
 a genius intelligence though an experimental helmet. With his army of 
fellow apes (given helmets of their own), he intends to take over the 
world... but never manages to succeed.&lt;br /&gt;&lt;br /&gt;At the very least, I 
expected an animation of the Ape Escape series to be an anime. Anyone 
would with such a 'typically Japanese' source material. But upon 
watching, these expectations were heavily subverted! &lt;em&gt;Ape Escape&lt;/em&gt; is animated by Frederator, an American animation team, most notably responsible for &lt;em&gt;The Fairly Odd Parents&lt;/em&gt;, but have more recently had a hand in the production of &lt;em&gt;Adventure Time&lt;/em&gt; and &lt;em&gt;Bravest Warriors.&lt;/em&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;A More American Monkey&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;


There are two issues with this, one an outright problem and the other... more of a thinking point. The problem here is that &lt;em&gt;Ape Escape&lt;/em&gt;
 was very much a side-project for Frederator. Written to fill Ad-break 
slots on the Nicktoons channel in 2009, the animation was produced in 
Flash, leading to a cheap and loose-looking finished product. That would
 be perfectly fine when watched on TV, but packed together like this, it
 stands out much more.&lt;br /&gt;
&lt;br /&gt;

That's not to say Frederator didn't put in any effort into the 
production. The writers and directors of each episode shuffle around and
 are recognisable from the team's larger projects, and the voice cast (&lt;a href="http://www.imdb.com/name/nm0254862/?ref_=fn_al_nm_1" target="_blank"&gt;Greg Ellis&lt;/a&gt; as Spectre and &lt;a href="http://www.shadowlocked.com/%5Bhttp:/www.imdb.com/name/nm1754239/?ref_=fn_al_nm_1"&gt;Annie Mumolo &lt;/a&gt;as the kids out to stop him) are well-established in doing voices for cartoons and video games.&lt;br /&gt;
&lt;br /&gt;

The show's writing is my second issue, but not necessarily a 
complaint. With an American studio handling the project, the writing is 
very typical of a Western show aimed at children, rather than a Japanese
 one. Since, as said before, the source material is full to the brim of 
Japanese-specific wacky humour, the absence of that is a surprise.&lt;br /&gt;
&lt;br /&gt;

Here, you'll see slapstick reminiscent of &lt;em&gt;Dennis the Menace&lt;/em&gt;; Sound effects just like a Hannah Barbera cartoon, and the visual gags of &lt;em&gt;Dexter's Laboratory&lt;/em&gt;.
 All of it is aimed at someone at least a decade younger than me (I'm 
22), but every so often a gag would be absurd and timely enough to get a
 chuckle from my cold, dead heart.&lt;br /&gt;
&lt;br /&gt;

&lt;strong&gt;A Good Catch?&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;

Still, the biggest question lingers: who should buy this? Animation 
fans aren't going to get much entertainment from a show that could be 
technically compared to Johnny Test. Fans of the &lt;em&gt;Ape Escape &lt;/em&gt;games are likely to want the Japanese humour of the source material. Young kids would enjoy it, but &lt;em&gt;Ape Escape &lt;/em&gt;is barely a recognisable name in the West these days, and as a kid your watching habits are very much franchise-driven.&lt;br /&gt;
&lt;br /&gt;

For those who want to give&lt;em&gt; Ape Escape&lt;/em&gt; a shot, the DVD will go on sale on February 18th for a reasonably cheap £7.99.&lt;img src="http://feeds.feedburner.com/~r/SpecsnHeadphones/~4/ucin_h4N_AM" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://specsandheadphones.blogspot.com/feeds/4265912537637798394/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://specsandheadphones.blogspot.com/2013/01/ape-escape-dvd.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5610919249139526780/posts/default/4265912537637798394?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5610919249139526780/posts/default/4265912537637798394?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/SpecsnHeadphones/~3/ucin_h4N_AM/ape-escape-dvd.html" title="Ape Escape (DVD)" /><author><name>Nathan Blades (a.k.a. GrooveMan)</name><uri>http://www.blogger.com/profile/17859938660094194298</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="25" height="32" src="http://4.bp.blogspot.com/-gccmU6N1OBc/UGIuNYwWizI/AAAAAAAAANU/QGEcP8TuneQ/s220/314428_10150377390094155_1551750885_n.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://specsandheadphones.blogspot.com/2013/01/ape-escape-dvd.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CEIGR345fyp7ImA9WhNbGUU.&quot;"><id>tag:blogger.com,1999:blog-5610919249139526780.post-3677596637412301140</id><published>2013-01-23T23:08:00.002Z</published><updated>2013-01-23T23:08:46.027Z</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-01-23T23:08:46.027Z</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="n-Europe" /><category scheme="http://www.blogger.com/atom/ns#" term="Feature" /><category scheme="http://www.blogger.com/atom/ns#" term="RPG" /><category scheme="http://www.blogger.com/atom/ns#" term="Game Design" /><title>The Solution is Fisticuffs</title><content type="html">&lt;i&gt;This feature is also available at n-Europe, found &lt;a href="http://www.n-europe.com/features/the-solution-is-fisticuffs" target="_blank"&gt;here&lt;/a&gt;.&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
The Menu-Based RPG. Iconic for the games that come under it, the way 
it changed perspectives on game design, and the impact it had on gaming 
culture. It's also a genre that's fallen almost entirely out of favour 
with the present gaming scene; all due to two common design features.&lt;br /&gt;
&lt;br /&gt;

&lt;span style="line-height: 1.3em;"&gt;The first is grinding, a concept 
that - if you're reading this - is most likely known to you. The process
 of doing a task over and over until you're in the condition to 
progress. It could appear in subtle fashions, but because grinding can 
lengthen a 10 hour game into 20 hours, the games of old used it to make 
the title worth the high sale price, and the games of today use it to 
keep you firmly glued to your screen.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;

The second is something I call 'Stats as Progression'. It's something
 also familiar to RPG players, but it's less commonly discussed. Since 
the classic definition of the RPG is based around concepts of pen and 
paper games like &lt;em&gt;Dungeons &amp;amp; Dragons&lt;/em&gt;, RPG characters have 
their abilities quantified. I'm talking about Health Points, Defence, 
Agility... Let's just call them your 'Numbers'. As a shorthand for your 
character growing stronger, these Numbers increase as you fight and win 
battles. The player can feel as though progress is being made, but in 
games without an action element, they can remove 'agency' from the 
player a little. It's frustrating to have an attack miss, just because a
 hidden calculation dictates so.&lt;br /&gt;
&lt;br /&gt;

&lt;img alt="Final Fantasy" height="200" src="http://www.n-europe.com/images/featuresgfx/mbrpg1.jpg" style="float: left; margin: 10px;" width="300" /&gt;&lt;br /&gt;

Combine these two ideas in one game, and you have a system where 
progression through the game is dictated by how high your Numbers are. 
And to get your Numbers to a level where progression is possible, you 
need to grind – most likely through killing enemies. But if this was 
just a flat proportion of Numbers Required to Time Playing, the game 
wouldn't feel like it's increasing in difficulty. So to combat this, the
 time grinding to get to the target Numbers gets progressively longer.&lt;br /&gt;
&lt;br /&gt;

Does this sound like a game you've played before? I'm sure you can 
name a few. The thing is, when that's all that there is to a game's 
progression, the only aspect of a player that's being challenged is 
their patience. In an action-oriented game, to progress requires a 
steady increase in skill. Here, the player's skill need never improve.&lt;br /&gt;
&lt;br /&gt;

Honestly, it's the number one reason why I, personally, will stop 
playing a game. Grinding is not fun by itself, and if the process isn't 
made engaging, or the reward doesn't feel worth the effort, then it's 
time to move on to greener pastures.&lt;br /&gt;
&lt;br /&gt;

To avoid a game where winning is simply a matter of having the 
biggest Numbers, game designers need to look at what exactly their 
barriers to progress are, and how they can give the players more agency.
 It's almost like... a puzzle.&lt;br /&gt;
&lt;br /&gt;

&lt;strong&gt;&lt;span style="font-size: 12pt;"&gt;Puzzling Punch-Ups Performed on Paper&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;

&lt;em&gt;Paper Mario: The Thousand Year Door&lt;/em&gt; is my favourite title on
 the GameCube. Its aesthetics were top-notch and would be enough for me 
to love the game alone, but it was the gameplay that sold me. &lt;em&gt;PM:TTYD&lt;/em&gt;
 turned combat into a performance, figuratively and literally. To defeat
 enemies by just selecting your strongest attack was inefficient, and in
 some cases outright impossible – success came to those who mastered the
 infamous '&lt;a href="http://www.mariowiki.com/Action_Command" target="_blank"&gt;timed hits&lt;/a&gt;'.&lt;br /&gt;
&lt;br /&gt;

And it wasn't just about attack execution – many enemies were 
designed with a puzzle-solving element. Beyond Mario's skill-set of 
stomps and hammers, he gets an entourage of partners who each have their
 own special skills. Koops the Koopa Troopa is immune to damage from 
spikes. Vivian the Shadow Siren can pull Mario into the ground, avoiding
 attacks that would otherwise be unblockable. As your partners are 
introduced to you, the fights get more demanding, requiring you to use 
your new abilities effectively.&lt;br /&gt;
&lt;br /&gt;

To have battles be 'perfect' puzzles, the abilities of the player 
have to be known at all times. This can be a hard thing to incorporate 
into the normal RPG style. While this works for &lt;em&gt;Zelda&lt;/em&gt; games, where access to every weapon is carefully timed with what dungeons and bosses you'll be fighting; imagine if &lt;em&gt;Pokémon&lt;/em&gt; limited the monsters available to you for Gym battles! It would definitely be more challenging, but a lot more restrictive.&lt;br /&gt;
&lt;br /&gt;

&lt;span style="font-size: 12pt;"&gt;&lt;strong&gt;Examples off the Beaten Path&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;

&lt;img alt="Puzzle Quest" height="450" src="http://www.n-europe.com/images/featuresgfx/mbrpg2.jpg" style="float: right; margin: 10px;" width="300" /&gt;Some
 titles get around this by making the method of combat puzzle-like, 
rather than detailed strategies to defeat specific enemies. &lt;em&gt;Puzzle Quest&lt;/em&gt;
 immediately comes to mind (though I find it a bad example, as the 
computer tends to cheat), but if you take a dip into the esoteric there 
are some good examples.&lt;br /&gt;
&lt;br /&gt;

The 2009 DS title &lt;em&gt;Radiant Historia&lt;/em&gt; was, in many respects, 
generic. The setting, characters and writing were entirely uninteresting
 (at times painfully so). However, it had a fascinating battle system. 
Enemies you fight hang out on a 3x3 grid, and can be repositioned by 
your party's attacks. Consecutive attacks will chain together, so with 
some careful planning you can force all foes onto the same panel, taking
 heavy damage with every attack.&lt;br /&gt;
&lt;br /&gt;

&lt;em&gt;Baten Kaitos&lt;/em&gt; was a beautifully weird GameCube game that 
featured cards as your means of attack. While each card had its own 
ability, they also came marked with a number; creating 'chains' of cards
 with incrementing numbers was vital to dealing good damage. As such, 
building your deck of attacks was a very involved and careful process.&lt;br /&gt;

&lt;em style="line-height: 1.3em;"&gt;Final Fantasy XIII&lt;/em&gt;&lt;span style="line-height: 1.3em;"&gt;
 (forgive me for not using a Nintendo example) was heavily criticised 
for being linear, but that meant the game ensured that each fight would 
be a worthy challenge – and its battle system (which revolved around 
changing team tactics on the fly to keep up with fast and vicious enemy 
strategies) made for some of the most intense fights I've played in a 
main-series &lt;/span&gt;&lt;em style="line-height: 1.3em;"&gt;Final Fantasy&lt;/em&gt;&lt;span style="line-height: 1.3em;"&gt;.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;

&lt;strong style="font-size: 12pt; line-height: 1.3em;"&gt;The Paper Mario of the Present&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;

With the release of &lt;a href="http://www.n-europe.com/reviews/paper-mario-sticker-star" target="_blank"&gt;&lt;em&gt;Paper Mario Sticker Star&lt;/em&gt;&lt;/a&gt;, fans everywhere fiercely compared it to the lofty heights of &lt;em&gt;Thousand Year Door&lt;/em&gt;. Unsurprisingly it doesn't hold up, but not because it's inherently bad... just different.&lt;br /&gt;
&lt;br /&gt;

With the sticker gimmick that &lt;em&gt;Sticker Star&lt;/em&gt; is based around, 
it takes the idea of battles being puzzles to extremes. The puzzles 
outside of battle have direct impact on your progress in battle, and 
vice-versa. For those who aren't familiar with the game, Mario's 
abilities are taken from an inventory of stickers. Solving puzzles in 
the field and attacking in battle uses the same resource, and stickers 
are single-use.&lt;br /&gt;
&lt;br /&gt;

&lt;img alt="Paper Mario Sticker Star" height="360" src="http://www.n-europe.com/images/featuresgfx/mbrpg3.jpg" style="float: left; margin: 10px;" width="300" /&gt;This turns &lt;em&gt;Sticker Star&lt;/em&gt;
 into a giant resource-management puzzle. Every battle forces you to 
decide between using your best skills now or later – but hoarding 
stickers results in dead weight. Running out will cost you time and 
money to replenish your stocks (so failure isn't crippling), but you're 
gently encouraged to collect any stickers you find – even if they appear
 useless.&lt;br /&gt;
&lt;br /&gt;

This is all well and good on paper (har har), but for those expecting
 a more tried-and-true RPG experience, the different approach to battles
 has proven a little off-putting. Still, this shouldn't dissuade any &lt;em&gt;Paper Mario&lt;/em&gt;
 sequels – or the Menu-Based RPG genre as a whole – from getting wild 
and experimental with their enemy slaying. 'Solving' a battle brings out
 a sense of satisfaction wholly different from sweeping digital vistas 
or satisfyingly chunky gun feedback.&lt;br /&gt;
&lt;br /&gt;

In a gaming climate where the big-name RPGs are action-oriented, open
 world affairs; the Menu-Based RPG is slowly being forgotten. While no 
one will be too sad to see rigid, grind-heavy affairs fall by the 
wayside, there have been innovative puzzle-like experiences through the 
console generations. Who knows, maybe the next big RPG title of 2013 
will challenge our minds in unforeseen ways.&lt;br /&gt;
&lt;br /&gt;

A &lt;em&gt;Professor Layton&lt;/em&gt; RPG, maybe? Hmm.&lt;img src="http://feeds.feedburner.com/~r/SpecsnHeadphones/~4/d8iIKPvcpqQ" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://specsandheadphones.blogspot.com/feeds/3677596637412301140/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://specsandheadphones.blogspot.com/2013/01/the-solution-is-fisticuffs.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5610919249139526780/posts/default/3677596637412301140?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5610919249139526780/posts/default/3677596637412301140?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/SpecsnHeadphones/~3/d8iIKPvcpqQ/the-solution-is-fisticuffs.html" title="The Solution is Fisticuffs" /><author><name>Nathan Blades (a.k.a. GrooveMan)</name><uri>http://www.blogger.com/profile/17859938660094194298</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="25" height="32" src="http://4.bp.blogspot.com/-gccmU6N1OBc/UGIuNYwWizI/AAAAAAAAANU/QGEcP8TuneQ/s220/314428_10150377390094155_1551750885_n.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://specsandheadphones.blogspot.com/2013/01/the-solution-is-fisticuffs.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C08EQXYyeCp7ImA9WhNbGUU.&quot;"><id>tag:blogger.com,1999:blog-5610919249139526780.post-4896939383844805934</id><published>2013-01-23T22:56:00.000Z</published><updated>2013-01-23T22:56:40.890Z</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-01-23T22:56:40.890Z</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Point 'n' Click" /><category scheme="http://www.blogger.com/atom/ns#" term="n-Europe" /><category scheme="http://www.blogger.com/atom/ns#" term="Visual Novel" /><category scheme="http://www.blogger.com/atom/ns#" term="review" /><title>Why You Should Play Virtue's Last Reward</title><content type="html">&lt;i&gt;This review and eulogy for my game save was originally posted on n-Europe, and can be found &lt;a href="http://www.n-europe.com/features/why-you-should-play-virtues-last-reward" target="_blank"&gt;here&lt;/a&gt;.&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;em&gt;Virtue's Last Reward&lt;/em&gt; is outstandingly fresh, gripping and 
challenging. It's by far the most&amp;nbsp;interesting 3DS game I've played. But 
you shouldn't buy it; at least, not yet.&lt;br /&gt;
&lt;br /&gt;

To explain why you shouldn't buy it is relatively simple, but 
explaining why the game is so good is&amp;nbsp;more involved – and involves a 
small history lesson. So without further ado:&lt;br /&gt;
&lt;br /&gt;

Once upon a time there was a company called Chunsoft. They produced a game in 2009&amp;nbsp;called &lt;em&gt;999: Nine Hours, Nine persons, Nine Doors&lt;/em&gt; for the DS, and it was incredible (see my personal &lt;a href="http://specsandheadphones.blogspot.co.uk/2011/03/death-count-9-hours-9-persons-9-doors.html" target="_blank"&gt;review&lt;/a&gt;).
 While&amp;nbsp;the Visual Novel genre was (and still is) a staple in Japan, the 
closest many western consumers got&amp;nbsp;in the genre was the &lt;em&gt;Ace Attorney&lt;/em&gt; series.&lt;br /&gt;
&lt;br /&gt;

&lt;em&gt;999&lt;/em&gt; offered a suspenseful and harrowing plot; nine people 
find themselves trapped on a sinking&amp;nbsp;ship and tasked with playing the 
'Nonary Game'. The road to escape is filled with puzzle rooms,&amp;nbsp;odd 
discussions about metaphysics, and the occasional spot of chilling gore.
 Even though &lt;em&gt;999&lt;/em&gt; never&amp;nbsp;saw a release in Europe, the title proved to be popular enough for a sequel to be made: &lt;em&gt;Virtue's Last&amp;nbsp;Reward&lt;/em&gt;.&lt;br /&gt;
&lt;br /&gt;

In 2010, a separate games studio called Spike released their own Visual Novel for the PSP: &lt;em&gt;Dangan&amp;nbsp;Ronpa&lt;/em&gt;. It had a distinct, yet similar theme to &lt;em&gt;999;&lt;/em&gt;&amp;nbsp;A
 murder mystery involving 15 students trapped&amp;nbsp;in a high school of 
despair, headmastered by a psychopathic talking teddy bear, Monobear. 
The title&amp;nbsp;was only ever released in Japan, and was an unknown in the 
West, until the game was covered as&amp;nbsp;a '&lt;a href="http://forums.somethingawful.com/showthread.php?threadid=3447397" target="_blank"&gt;Let's Play&lt;/a&gt;', translated&amp;nbsp;into English by Orenronen, a member of the Something Awful message boards.&lt;br /&gt;
&lt;br /&gt;

In early 2012 Spike and Chunsoft had a merger into, er, Spike 
Chunsoft. They had been owned by&amp;nbsp;the same conglomerate as far back as 
2005, but this merger seemed apt; &lt;em&gt;Virtue's Last Reward&lt;/em&gt; takes&amp;nbsp;on many thematic elements from &lt;em&gt;999&lt;/em&gt; and &lt;em&gt;Dangan Ronpa&lt;/em&gt;. It has an outstanding pedigree, and it&amp;nbsp;shows.&lt;br /&gt;


&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;object width="320" height="266" class="BLOGGER-youtube-video" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" data-thumbnail-src="http://2.gvt0.com/vi/D5LktLfV344/0.jpg"&gt;&lt;param name="movie" value="http://www.youtube.com/v/D5LktLfV344&amp;fs=1&amp;source=uds" /&gt;&lt;param name="bgcolor" value="#FFFFFF" /&gt;&lt;param name="allowFullScreen" value="true" /&gt;&lt;embed width="320" height="266"  src="http://www.youtube.com/v/D5LktLfV344&amp;fs=1&amp;source=uds" type="application/x-shockwave-flash" allowfullscreen="true"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;
&lt;br /&gt;
You play as Sigma, a seemingly ordinary university student who, on 
December 25th of 2028, finds&amp;nbsp;himself suddenly kidnapped and trapped 
within a giant warehouse with 8 others. The reason?&amp;nbsp;To play the Nonary 
Game: Ambidex Edition. Escape will only be granted to those who 
can&amp;nbsp;successfully amass 9 Points, gained by allying with fellow 
players... or betraying them.&lt;br /&gt;
&lt;br /&gt;

As with its prequel, &lt;em&gt;Virtue's Last Reward&lt;/em&gt; is incredibly 
verbose, but offsets its novel sections&amp;nbsp;with 'escape the room' puzzles. 
However, this time everything has been kicked up a notch. There are&amp;nbsp;so 
many possible branching paths to the plot, a function to jump between 
checkpoints in the game&amp;nbsp;was mercifully added. Puzzle rooms have bonus 
challenges that give secret files. They explain the&amp;nbsp;game's backstory, in
 a... disarmingly casual fashion. Getting these bonus rewards requires 
some&amp;nbsp;lateral thinking, and are definitely rewarding to solve.&lt;br /&gt;
&lt;br /&gt;

&lt;img alt="Alice from Virtue's Last Reward" height="253" src="http://www.n-europe.com/images/featuresgfx/2070517-alice.jpg" style="float: left; margin: 10px;" width="303" /&gt;The
 characters are also a joy to get to know. The character designs have a 
mixture of hits and&amp;nbsp;misses (the character artist, Kinu Nishimura, often 
adds fanservice to her art, and some of VLR's&amp;nbsp;characters get more than 
their fair share (as seen to the left); but all of them grow over the 
course of the game, some in unexpected ways. The voice&amp;nbsp;acting for the 
European version is Japanese-only (the NA release had an optional 
English dub), but&amp;nbsp;they all suit the characters well; especially the evil
 AI that hosts the Nonary Game, Zero III (his&amp;nbsp;inclusion is very similar 
to that of Monobear in &lt;em&gt;Dangan Ronpa&lt;/em&gt;).&lt;br /&gt;
&lt;br /&gt;

The challenging puzzles and compelling plot had me playing every 
night; staying up until&amp;nbsp;ridiculous hours finding my way out of a locked 
pantry and deciding whether or not to betray my&amp;nbsp;team mates on this play 
through. But as I progressed, cracks began to appear in &lt;em&gt;VLR&lt;/em&gt;'s veneer.&lt;br /&gt;
&lt;br /&gt;

At first they were silly, easily ignored things. The localisation of 
the text often strays from what's&amp;nbsp;said in Japanese, and noticing when 
the two don't match up is a little jarring. During puzzles,&amp;nbsp;the 
framerate stutters when you rotate the camera. The script insists on 
writing 'donno' instead&amp;nbsp;of 'dunno', along with a number of silly typos 
in general.&lt;br /&gt;
&lt;br /&gt;

And then there were the save corruption issues.&lt;br /&gt;
&lt;br /&gt;

It was a problem known about in the American 3DS release. There was a
 bug that could corrupt&amp;nbsp;your save file if you saved in the middle of 
certain puzzle rooms. This was annoying, but&amp;nbsp;easily avoided. After the 
EU release, that warning was extended to all puzzle rooms. This 
was&amp;nbsp;considerably more concerning; but still avoidable.&lt;br /&gt;
&lt;br /&gt;

But then, after around 20 hours of playtime, I decided to take a 
break. I was nowhere near a puzzle&amp;nbsp;room, so I felt I was safe. Not so. 
When I next boot up my game and try to load my save, I was&amp;nbsp;greeted with a
 black screen. My 3DS had crashed. Two-thirds of the way through a great
 game, and&amp;nbsp;my journey was over.&lt;br /&gt;
&lt;br /&gt;

It brought about an odd feeling inside me. I had pre-ordered and 
happily laid down my £30 to play&amp;nbsp;a game that would unlikely see Europe's
 shores. The game was engrossing and compelling enough&amp;nbsp;to lose many, 
many hours of sleep. I would have given the European publishers, Rising 
Star Games,&amp;nbsp;money up front if it guaranteed games like this to be 
consistently released over here. But at the end&amp;nbsp;of the day, I had paid 
£30 for a game that didn't work.&lt;br /&gt;
&lt;br /&gt;

I'm still not sure how to make peace with that. At time of writing, 
Rising Star Games have gone&amp;nbsp;on record to say that they are aware of the 
problem; but nothing regarding what they're going to&amp;nbsp;do about it. 3DS 
games can be patched (It happened with Mario Kart 7 not too long ago); 
but who&amp;nbsp;knows if the same will happen here. Until some concrete action 
has been taken, please hold off on&amp;nbsp;enjoying &lt;em&gt;Virtue's Last Reward&lt;/em&gt;. Getting obscure releases is wonderful; but only if they actually work&amp;nbsp;as intended.&lt;img src="http://feeds.feedburner.com/~r/SpecsnHeadphones/~4/0HX6pC3A-3s" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://specsandheadphones.blogspot.com/feeds/4896939383844805934/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://specsandheadphones.blogspot.com/2013/01/why-you-should-play-virtues-last-reward.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5610919249139526780/posts/default/4896939383844805934?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5610919249139526780/posts/default/4896939383844805934?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/SpecsnHeadphones/~3/0HX6pC3A-3s/why-you-should-play-virtues-last-reward.html" title="Why You Should Play Virtue's Last Reward" /><author><name>Nathan Blades (a.k.a. GrooveMan)</name><uri>http://www.blogger.com/profile/17859938660094194298</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="25" height="32" src="http://4.bp.blogspot.com/-gccmU6N1OBc/UGIuNYwWizI/AAAAAAAAANU/QGEcP8TuneQ/s220/314428_10150377390094155_1551750885_n.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://specsandheadphones.blogspot.com/2013/01/why-you-should-play-virtues-last-reward.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D0EMR387eyp7ImA9WhNWFUQ.&quot;"><id>tag:blogger.com,1999:blog-5610919249139526780.post-3556062521879573255</id><published>2012-12-15T18:21:00.000Z</published><updated>2012-12-15T18:21:26.103Z</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-12-15T18:21:26.103Z</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Shadowlocked" /><category scheme="http://www.blogger.com/atom/ns#" term="RPG" /><category scheme="http://www.blogger.com/atom/ns#" term="preview" /><title>Preview: Ni No Kuni: Wrath of the White Witch</title><content type="html">&lt;i&gt;This preview can also be found at Shadowlocked, &lt;a href="http://www.shadowlocked.com/201212122923/features/preview-ni-no-kuni-wrath-of-the-white-witch-ps3.html" target="_blank"&gt;here&lt;/a&gt;.&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;img alt="Preview: Ni No Kuni: Wrath of the White Witch (PS3)..." border="0" class="shadborder" src="http://www.shadowlocked.com/images/stories/reviews/games/2012/012_December/008/ni_3.png" title="Preview: Ni No Kuni: Wrath of the White Witch (PS3)..." /&gt;&lt;/div&gt;
&lt;br /&gt;
I'll be honest here: I'm not a Studio Ghibli fan, and not of the 
works of Miyazaki in particular. His films are pretty, no arguments 
there. But as a jaded and bitter adult, the endless whimsy does little 
for me, and the ham-fisted environmentalist messages even less.&lt;br /&gt;
&lt;br /&gt;

So on paper, &lt;em&gt;Ni No Kuni, &lt;/em&gt;an RPG co-produced by Studio Ghibli (right down to &lt;a href="http://en.wikipedia.org/wiki/Joe_Hisaishi" target="_blank"&gt;Joe Hisaishi &lt;/a&gt;composing
 the soundtrack) would do little for me. Fortunately they are working 
alongside RPG masterminds Level-5 – and now I've had time to play the 
PS3 title, I can safely say that although the theme is pure Ghibli, the 
gameplay experience is totally my kind of game.&lt;br /&gt;
&lt;br /&gt;

Ah, but why do I say the “PS3 title” specifically? Well, back in 2010, Level-5 and Studio Ghibli made &lt;em&gt;Ni No Kuni: The Jet Black Mage &lt;/em&gt;for
 the DS. While a solid RPG in its own right, its main draw was that it 
came with a real-world grimoire, reflecting one that appeared in the 
game. Within it was information on every weapon, item and enemy, as well
 as detailed lore about the game world. Due to the hefty translation 
requirements of the book, the game was never localised.&lt;br /&gt;
&lt;br /&gt;

However, the PS3 release, retaining the basic story basis and 
characters – as well as including the high quality graphical production 
as expected of any HD console – has the budget and the scale to get a 
full English translation, book included. Hisaishi's soundtrack 
(performed by the Tokyo Philharmonic orchestra, no less) is coupled with
 smatterings of fully animated cut-scenes from Ghibli; in a similar way 
to how &lt;em&gt;Catherine &lt;/em&gt;had some scenes animated by STUDIO4°C.&lt;br /&gt;

&lt;br /&gt;
&lt;strong&gt;The rise of a classic&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;

&lt;div style="text-align: center;"&gt;
&lt;img alt="Ni No Kuni: Rise of the White Witch..." border="0" class="shadborder" src="http://www.shadowlocked.com/images/stories/reviews/games/2012/012_December/008/ni_4.png" title="Ni No Kuni: Rise of the White Witch..." /&gt;&lt;/div&gt;
&lt;br /&gt;
The story is very familiar fare. You play as Oliver, an ordinary kid 
living in an ordinary (if somewhat 50's-ish) town. But due to a series 
of unfortunate events, his mother dies of heart failure. Distraught by 
his sudden loss, Oliver's tears transform a doll given to him by his 
mother. The now living doll (with a charmingly well-localised Welsh 
accent) calls himself Drippy, Lord of the Faeries. He tells Oliver of a 
mysterious evil plaguing his home land, and needs Oliver - as the Chosen
 One - to take up the role of a wizard to cure the spreading case of 
Brokenheartedness plaguing the population.&lt;br /&gt;

&lt;br /&gt;
If you're familiar of the &lt;a href="http://penny-arcade.com/patv/episode/the-heros-journey-part-1" target="_blank"&gt;Hero's Journey&lt;/a&gt; story archetype, &lt;em&gt;Ni No Kuni&lt;/em&gt;
 plays it line for line. And as a game designed for children (and 
written by Studio Ghibli), you would expect no less. The vast lush 
scenery porn of the Other World, its adorable denizens (enemy and ally 
alike), and how the game gently hand holds you from check point to check
 point ensures that &lt;em&gt;Ni No Kuni &lt;/em&gt;is ideal for the son, daughter or young sibling in your life.&lt;br /&gt;
&lt;br /&gt;

But don't take this as &lt;em&gt;Ni No Kuni &lt;/em&gt;being unsuitable for older
 audiences to play. Level-5 shows some great mastery of game design, 
lending tricks from their previous RPG exploits. The battle system is 
that of a simplified action RPG (and a subtle call back to &lt;em&gt;Rogue Galaxy &lt;/em&gt;on
 the PS2). You can freely run around the battle arena, but attacking and
 defending are on timers. Deciding the best time to attack is incredibly
 important, especially when Oliver's running speed is rather feeble.&lt;br /&gt;
&lt;br /&gt;

When battles get too hot for him to handle, Oliver can summon a 
familiar to fight in his stead. Almost every foe in the game can be 
recruited to your side; all detailed in full within your magical 
grimoire. While the preorder version of &lt;em&gt;Ni No Kuni &lt;/em&gt;will come 
with a physical copy, the entire text is available within the game 
itself. The translation and content echoes strongly of &lt;em&gt;Dragon Quest IX &lt;/em&gt;(also
 produced by Level-5), right down to the punny names of foes. The 
Hog-Goblin line of enemies also features the Gobfather, the Gobspeed and
 the Gobforsaken. &lt;i&gt;Christ&lt;/i&gt;.&lt;br /&gt;
&lt;br /&gt;

When you're not battling monsters, you are puzzle solving...of the 
highest order. As a wizard, Oliver's task to cure Brokenheartedness 
requires him to borrow a little Heart from those who have excess to cure
 those who are lacking. A guard lacking a get-up-and-go attitude? Find 
him a little Enthusiasm! On paper they're little more than side quests; 
but it's a clever bit of attention paid to the game's theme. You're 
magically fixing broken hearts on a quest to save your mother... and 
what did she die of again?&lt;br /&gt;

&lt;br /&gt;
I do always have a soft spot for games that include a bestiary; so the way &lt;em&gt;Ni No Kuni &lt;/em&gt;encourages
 you to read as you roam, discovering new pages as you play, is 
incredibly compelling. The game reportedly has an around 50 hour play 
time, but finding all there is to see (and completing the huge number of
 side quests) will add on many more. For those who need to be won over 
(or just want to see the lush visuals in action), a demo is available on
 the PSN right now! Otherwise, the full game will be available from the 
25th January, 2013.&lt;img src="http://feeds.feedburner.com/~r/SpecsnHeadphones/~4/mPgLuuDrqwU" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://specsandheadphones.blogspot.com/feeds/3556062521879573255/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://specsandheadphones.blogspot.com/2012/12/preview-ni-no-kuni-wrath-of-white-witch.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5610919249139526780/posts/default/3556062521879573255?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5610919249139526780/posts/default/3556062521879573255?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/SpecsnHeadphones/~3/mPgLuuDrqwU/preview-ni-no-kuni-wrath-of-white-witch.html" title="Preview: Ni No Kuni: Wrath of the White Witch" /><author><name>Nathan Blades (a.k.a. GrooveMan)</name><uri>http://www.blogger.com/profile/17859938660094194298</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="25" height="32" src="http://4.bp.blogspot.com/-gccmU6N1OBc/UGIuNYwWizI/AAAAAAAAANU/QGEcP8TuneQ/s220/314428_10150377390094155_1551750885_n.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://specsandheadphones.blogspot.com/2012/12/preview-ni-no-kuni-wrath-of-white-witch.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D0YHSH44eyp7ImA9WhNQFk0.&quot;"><id>tag:blogger.com,1999:blog-5610919249139526780.post-1271512115351112902</id><published>2012-11-22T17:25:00.003Z</published><updated>2012-11-22T17:25:39.033Z</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-11-22T17:25:39.033Z</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Shadowlocked" /><category scheme="http://www.blogger.com/atom/ns#" term="Sega" /><category scheme="http://www.blogger.com/atom/ns#" term="Racing" /><category scheme="http://www.blogger.com/atom/ns#" term="preview" /><title>Preview: Sonic &amp; All-Stars Racing: Transformed (WiiU)</title><content type="html">&lt;i&gt;This preview has also been released (in a slightly edited form) on Shadowlocked, &lt;a href="http://www.shadowlocked.com/201211152894/reviews/preview-sonic-a-all-stars-racing-transformed-wii-u.html" target="_blank"&gt;here&lt;/a&gt;.&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;


&lt;div style="margin-bottom: 0cm;"&gt;
The Mario Vs. Sonic rivalry hasn't
quite died yet. Sure, they get along just fine at the Olympics, but
when it comes to Kart racing, Sonic is still looking to take the top
spot.&lt;/div&gt;
&lt;div style="margin-bottom: 0cm;"&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;div style="margin-bottom: 0cm;"&gt;
Between &lt;i&gt;Mario Kart&lt;/i&gt; and its long
list of &lt;a href="http://en.wikipedia.org/wiki/Crash_Team_Racing" target="_blank"&gt;competitors&lt;/a&gt;
across console
&lt;a href="http://en.wikipedia.org/wiki/Diddy_Kong_Racing" target="_blank"&gt;generations&lt;/a&gt;, the
genre has become incredibly refined. At this stage, in order to
remain competitive, innovation and bold statements are definitely
required. In the light of &lt;i&gt;Mario Kart 7&lt;/i&gt;, &lt;i&gt;All-Stars Racing
Transformed&lt;/i&gt; has done both of those things; and it succeeds!
Mostly.&lt;/div&gt;
&lt;div style="margin-bottom: 0cm;"&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;object width="320" height="266" class="BLOGGER-youtube-video" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" data-thumbnail-src="http://3.gvt0.com/vi/Y2qfdDnWTk8/0.jpg"&gt;&lt;param name="movie" value="http://www.youtube.com/v/Y2qfdDnWTk8&amp;fs=1&amp;source=uds" /&gt;&lt;param name="bgcolor" value="#FFFFFF" /&gt;&lt;param name="allowFullScreen" value="true" /&gt;&lt;embed width="320" height="266"  src="http://www.youtube.com/v/Y2qfdDnWTk8&amp;fs=1&amp;source=uds" type="application/x-shockwave-flash" allowfullscreen="true"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0cm;"&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;div style="margin-bottom: 0cm;"&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;div style="margin-bottom: 0cm;"&gt;
What makes the &lt;i&gt;All-Stars Racing&lt;/i&gt;
series stand out is its use of Sega history. While Sonic's in the
game title, it's not all about him. Characters and courses are
sourced from all places, with surprising additions. &lt;i&gt;Transformed&lt;/i&gt;
features a &lt;i&gt;Skies of Arcadia&lt;/i&gt; stage (and Vyse as a racer), and
raceways born from &lt;i&gt;Panzer Dragoon&lt;/i&gt; and &lt;i&gt;Afterburner&lt;/i&gt;, of
all things. For more contemporary cameos, the Starlight Carnival
stage from &lt;i&gt;Sonic Colours &lt;/i&gt;&lt;span style="font-style: normal;"&gt;is
included&lt;/span&gt;, which is just as mind-blowingly colourful as the
original.&lt;/div&gt;
&lt;div style="margin-bottom: 0cm;"&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;div style="margin-bottom: 0cm;"&gt;
&lt;i&gt;Transformed&lt;/i&gt; makes itself
directly comparable to &lt;i&gt;Mario Kart 7&lt;/i&gt; by having the vehicles
(you guessed it) transform. However, while the hang glider and
submersible in &lt;i&gt;Mario Kart&lt;/i&gt; handled in manners similar to the
basic car, the planes and boats in &lt;i&gt;Transformed&lt;/i&gt; handle
noticeably differently.&lt;/div&gt;
&lt;div style="margin-bottom: 0cm;"&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;div style="margin-bottom: 0cm;"&gt;
On paper, this makes a lot of sense. In
terms of... let's say '&lt;a href="http://www.youtube.com/watch?v=MrFK4NlGCo0" target="_blank"&gt;gamefeel&lt;/a&gt;', having each
vehicle type handle differently is logical; a plane controlling
exactly like a car would feel terrible. At the same time, having the
handling of your car change severely in the middle of a race can be
very off-putting if you're not prepared for it.&lt;/div&gt;
&lt;div style="margin-bottom: 0cm;"&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;div style="margin-bottom: 0cm;"&gt;
The previously mentioned planes are
egregious for this. Developers Sumo Digital realised that, in a game
designed for all ages, having total free-flight would end in wayward
chaos. As such, you can turn on a 'guiding path' that creates a
friendly green guideline in the flying sections. It's also somewhat
magnetic – flying too far away from the line will pull you back on
track. You can turn this assist system off at any time, but after
using it for a while, the full plane controls gave me the piloting
skills of a drunken madman. I hastily turned the guides back on.&lt;/div&gt;
&lt;div style="margin-bottom: 0cm;"&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;div style="margin-bottom: 0cm;"&gt;
Like any self-respecting kart racer,
&lt;i&gt;All Stars Racing Transformed&lt;/i&gt; has weapons – but
interestingly, they aren't the randomised game-changers that they are
in &lt;i&gt;Mario Kart&lt;/i&gt;. Equivalents to the Blue Shell and the Lightning
are nowhere to be found. This, personally, is a glorious, well-judged
addition. While, in close races, a well-timed firework will get you
into the lead, the person at the back can no longer effortlessly ruin
the person in first place.&lt;/div&gt;
&lt;div style="margin-bottom: 0cm;"&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;div style="margin-bottom: 0cm;"&gt;
What they have to challenge the leader
instead are stage hazards. On some courses, like Starlight Carnival,
enemies from the source material will hover ahead causing havoc. On
all stages, there will be a sudden swarm of bees at set intervals
during the race. The person in 1&lt;sup&gt;st&lt;/sup&gt; place will have to deal
with them, and poor driving at these moments can leave you fighting
to hold position. While sudden, it never feels unfair – but having
these obstacles be bees on every stage feels like a wasted
opportunity for good theming. They could easily be ninjas on the
&lt;i&gt;Shinobi&lt;/i&gt; stage, or Rokkaku Police on the &lt;i&gt;Jet Set Radio&lt;/i&gt;
stage.&lt;/div&gt;
&lt;div style="margin-bottom: 0cm;"&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;div style="margin-bottom: 0cm;"&gt;
In terms of game modes, they've taken
the time to go beyond the basic standards. There's the regular  Grand
Prix, versus modes, and battle modes – but there's also an
extensive single player mode that acts as a sort of 'career', with
race requirements, branching paths and challenge races. The challenge
races are legitimately difficult, and are a great way to improve your
skills in the game (don't know how to powerslide? Do the checkpoint
challenge where you get bonus time for good drifts, and you'll learn
fast). If you want to take things online, up to 10 racers can
participate at once. 
&lt;/div&gt;
&lt;div style="margin-bottom: 0cm;"&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;div style="margin-bottom: 0cm;"&gt;
While there are additional functions
that make use of the Wii U's assets, they're all rather incidental.
That's no bad thing – labouring gimmicks into the control scheme
would definitely hinder more than it would help. You can use the
tablet controller as a steering wheel should you wish (you won't);
the screen acts as a top-down map in single player, and your own
personal screen in multiplayer.&lt;/div&gt;
&lt;div style="margin-bottom: 0cm;"&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;div style="margin-bottom: 0cm;"&gt;
It feels a little mean-spirited of me
to continually mention &lt;i&gt;Mario Kart&lt;/i&gt; while writing about a game
that's legitimately solid and entertaining in its own right; but much
of &lt;i&gt;Sonic &amp;amp; All-Stars Racing Transformed&lt;/i&gt; wouldn't
exist (or at least wouldn't be so refined) without the context
provided by Nintendo's racing series. That &lt;i&gt;Transformed &lt;/i&gt;has
managed to take that context and make it its own this is definitely
commendable, though. Until Nintendo release &lt;i&gt;Mario Kart WiiU&lt;/i&gt;
(and trust me, they will), &lt;i&gt;Transformed&lt;/i&gt; is looking to happily
be your kart racer for the next generation.&lt;/div&gt;
&lt;div style="margin-bottom: 0cm;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0cm;"&gt;
&lt;i&gt;N.B. After the article went up on Shadowlocked, I had an error corrected. Rather than butcher the paragraph to fix it, and addendum was placed:&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;Since writing this, I've been corrected about the weapons. There is 
actually an equivalent to the Blue Shell in All Stars Racing 
Transformed: the bee swarms. During my (short) time playing, I never 
found them in item rotation, so I took them as a stage hazard. That this
 isn't the case is actually a huge shame, though the reality makes a lot
 of sense. I'd still enjoy it if the bees were themed to to stage they 
appeared in, though. &lt;/div&gt;
&lt;img src="http://feeds.feedburner.com/~r/SpecsnHeadphones/~4/Z-MsSsO7IZE" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://specsandheadphones.blogspot.com/feeds/1271512115351112902/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://specsandheadphones.blogspot.com/2012/11/preview-sonic-all-stars-racing.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5610919249139526780/posts/default/1271512115351112902?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5610919249139526780/posts/default/1271512115351112902?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/SpecsnHeadphones/~3/Z-MsSsO7IZE/preview-sonic-all-stars-racing.html" title="Preview: Sonic &amp; All-Stars Racing: Transformed (WiiU)" /><author><name>Nathan Blades (a.k.a. GrooveMan)</name><uri>http://www.blogger.com/profile/17859938660094194298</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="25" height="32" src="http://4.bp.blogspot.com/-gccmU6N1OBc/UGIuNYwWizI/AAAAAAAAANU/QGEcP8TuneQ/s220/314428_10150377390094155_1551750885_n.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://specsandheadphones.blogspot.com/2012/11/preview-sonic-all-stars-racing.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkQHQX84eyp7ImA9WhNQFU0.&quot;"><id>tag:blogger.com,1999:blog-5610919249139526780.post-2675508601073307144</id><published>2012-11-21T13:34:00.001Z</published><updated>2012-11-21T14:32:10.133Z</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-11-21T14:32:10.133Z</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Film" /><category scheme="http://www.blogger.com/atom/ns#" term="Feature" /><title>5 video games that demand a film adaptation (and some that don't)</title><content type="html">&lt;div style="margin-bottom: 0cm;"&gt;
Going by the AAA titles, game design
shares elements with film design. Having a fully voiced and acted
plotline is common these days. However, video games make for poor
films. Game series that get adapted to film are campy cult hits at
best, and a waste of everyone's time at worst.&lt;/div&gt;
&lt;div style="margin-bottom: 0cm;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0cm;"&gt;
Still, games adapted to film aren't an
entirely toxic concept; it just takes a little bit of lateral
thinking. Here are 5 films I feel could be interesting adaptations,
and a few that definitely shouldn't make a trip to Hollywood. (Note
that some titles I mention may be in production already. Just because
they exist doesn't mean they &lt;i&gt;should&lt;/i&gt;.)&lt;/div&gt;
&lt;div style="margin-bottom: 0cm;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0cm;"&gt;
&lt;span style="font-size: medium;"&gt;Take them to the silver
screen&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0cm;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://1.bp.blogspot.com/-Es18YTNtV9g/UKzW8OMQVfI/AAAAAAAAAO4/fb-8r2zlQUs/s1600/yakuza.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="160" src="http://1.bp.blogspot.com/-Es18YTNtV9g/UKzW8OMQVfI/AAAAAAAAAO4/fb-8r2zlQUs/s320/yakuza.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0cm;"&gt;
&lt;span id="goog_1715989710"&gt;&lt;/span&gt;&lt;span id="goog_1715989711"&gt;&lt;/span&gt;&lt;i&gt;&lt;b&gt;Yakuza&lt;/b&gt;&lt;/i&gt;&lt;b&gt; (2005, Sega)&lt;/b&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0cm;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0cm;"&gt;
&lt;b&gt;Who would direct it?:&lt;/b&gt; Chan-wook
Park (&lt;i&gt;Oldboy&lt;/i&gt;)&lt;/div&gt;
&lt;div style="margin-bottom: 0cm;"&gt;
&lt;i&gt;Yakuza &lt;/i&gt;has drama on two levels.
On one, there's the inter-personal relationships of ageing yakuza
members searching for peace and comfort. On another, there's Kazuma
Kiryu repeatedly ramming a barstool into some thug's face.&lt;/div&gt;
&lt;div style="margin-bottom: 0cm;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0cm;"&gt;
Adapted as an action movie, a gradual
swing between emotional torment and low budget, brutally
choreographed violence would be deliciously harrowing; a welcome
escape from the CGI and explosions that's the normal go-to for the
genre.&lt;/div&gt;
&lt;div style="margin-bottom: 0cm;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/-FJuQmP4YtEs/UKzW59GGqAI/AAAAAAAAAOg/qVbB9gaBk6A/s1600/luigismansion.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="160" src="http://3.bp.blogspot.com/-FJuQmP4YtEs/UKzW59GGqAI/AAAAAAAAAOg/qVbB9gaBk6A/s320/luigismansion.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0cm;"&gt;
&lt;i&gt;&lt;b&gt;Luigi's Mansion&lt;/b&gt;&lt;/i&gt;&lt;b&gt; (2002,
Nintendo)&lt;/b&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0cm;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0cm;"&gt;
&lt;b&gt;Who would direct it?:&lt;/b&gt; Dean
DeBlois (&lt;i&gt;How to Train Your Dragon&lt;/i&gt;, &lt;i&gt;Mulan&lt;/i&gt;)&lt;/div&gt;
&lt;div style="margin-bottom: 0cm;"&gt;
Feel-good summer blockbuster of the
year; one plumber who has long suffered in his brother's shadow,
plucks up the courage to be the driving force in his own life. A
decent animation studio is a must - the Mushroom Kingdom doesn't work
in real-life proportions,
&lt;a href="http://www.imdb.com/title/tt0108255/" target="_blank"&gt;evidenced&lt;/a&gt; &lt;a href="http://browse.deviantart.com/photography/?q=mario+cosplay" target="_blank"&gt;many times&lt;/a&gt;.&lt;/div&gt;
&lt;div style="margin-bottom: 0cm;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0cm;"&gt;
Half the fun would be Luigi's
ghostbusting antics, the other half being a great art direction. Hey,
if Disney's &lt;i&gt;Wreck-It Ralph&lt;/i&gt; makes a decent return at the box
office, and they retain the license to use Nintendo characters, this
may not end up being conjecture.&lt;/div&gt;
&lt;div style="margin-bottom: 0cm;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0cm;"&gt;
...I wish.&lt;/div&gt;
&lt;div style="margin-bottom: 0cm;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-V_Nr3AfuPxk/UKzW20IV1oI/AAAAAAAAAOI/yH8fxWXiS0M/s1600/driversanfran.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="160" src="http://4.bp.blogspot.com/-V_Nr3AfuPxk/UKzW20IV1oI/AAAAAAAAAOI/yH8fxWXiS0M/s320/driversanfran.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0cm;"&gt;
&lt;i&gt;&lt;b&gt;Driver: San Francisco &lt;/b&gt;&lt;/i&gt;&lt;b&gt;(2011,
Ubisoft)&lt;/b&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0cm;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0cm;"&gt;
&lt;b&gt;Who would direct it?:&lt;/b&gt; Scott
Sanders (&lt;i&gt;Black Dynamite&lt;/i&gt;)&lt;/div&gt;
&lt;div style="margin-bottom: 0cm;"&gt;
&lt;i&gt;Driver:SF&lt;/i&gt; is a love letter to
the car chase genre, right down to bonus missions that reference
big-name films set in San Fran. However, a &lt;i&gt;Scary Movie&lt;/i&gt; style
adaptation with endless references isn't going to cut it.&lt;/div&gt;
&lt;div style="margin-bottom: 0cm;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0cm;"&gt;
The plot of &lt;i&gt;Driver:SF&lt;/i&gt; is campy,
simple and incidental (John Tanner is a cop chasing down criminal
mastermind Charles Jericho - even in his dreams), meaning a film
version can go all out in telling a self-parodying tale about comas,
fast cars, and rebellious police.&lt;/div&gt;
&lt;div style="margin-bottom: 0cm;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0cm;"&gt;
If they manage to retain the game's
mechanic of Tanner possessing other drivers, the chase sequences
could be unlike any other.&lt;/div&gt;
&lt;div style="margin-bottom: 0cm;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-vLwT2yT0aXo/UKzW4v7I2OI/AAAAAAAAAOU/hZUcWiB-pOM/s1600/lanoire.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="160" src="http://2.bp.blogspot.com/-vLwT2yT0aXo/UKzW4v7I2OI/AAAAAAAAAOU/hZUcWiB-pOM/s320/lanoire.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0cm;"&gt;
&lt;i&gt;&lt;b&gt;L.A. Noire&lt;/b&gt;&lt;/i&gt;&lt;b&gt; (2011, Team
Bondie)&lt;/b&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0cm;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0cm;"&gt;
&lt;b&gt;Who would direct it?: &lt;/b&gt;Michel
Hazanavicius (&lt;i&gt;The Artist&lt;/i&gt;)&lt;/div&gt;
&lt;div style="margin-bottom: 0cm;"&gt;
&lt;i&gt;The Artist&lt;/i&gt;, though I didn't care
for it, proved an important point - the techniques of old can have
modern relevance. Gaming fans already know about this (what with all
the retro-style indie games out there), but here it means that
mimicking old film styles has more validity than just being a
gimmick.&lt;/div&gt;
&lt;div style="margin-bottom: 0cm;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0cm;"&gt;
&lt;i&gt;L.A. Noire&lt;/i&gt;'s 1940s setting
heavily reflects actual Film Noir (right down to the use of
flashback), but Film Noir is traditionally done in the 'past tense'
(with the protagonist as a narrator), while &lt;i&gt;L.A. Noire&lt;/i&gt; is very
much 'present tense'. Doing the adaptation in a true-to-period style
would make for an interesting angle, and might encourage viewers to
look into some Noir classics.&lt;/div&gt;
&lt;div style="margin-bottom: 0cm;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/-1Jgnq8Dtsr0/UKzW6lQE6CI/AAAAAAAAAOo/hHZXy11UO0c/s1600/mother3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="160" src="http://3.bp.blogspot.com/-1Jgnq8Dtsr0/UKzW6lQE6CI/AAAAAAAAAOo/hHZXy11UO0c/s320/mother3.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0cm;"&gt;
&lt;i&gt;&lt;b&gt;Mother 3&lt;/b&gt;&lt;/i&gt;&lt;b&gt; (2006,
Nintendo)&lt;/b&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0cm;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0cm;"&gt;
&lt;b&gt;Who would direct it?:&lt;/b&gt; Chris
Butler (&lt;i&gt;ParaNorman, Coraline&lt;/i&gt;)&lt;/div&gt;
&lt;div style="margin-bottom: 0cm;"&gt;
The &lt;i&gt;Mother&lt;/i&gt; series is known for
its cute and colourful settings, with a darker horrifying plot
underneath. That kind of setup just begs to be told in a twee
stop-motion format (without Tim Burton, preferably).&lt;/div&gt;
&lt;div style="margin-bottom: 0cm;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0cm;"&gt;
&lt;i&gt;Mother 3&lt;/i&gt; in particular is a
great tale experienced by few, and a surprisingly sad and moving one
at that. Having recently watched &lt;i&gt;ParaNorman&lt;/i&gt;, the team behind
that would do incredible justice to such a project. Just... Don't let
very young children watch - they may be permanently scarred.&lt;/div&gt;
&lt;div style="margin-bottom: 0cm;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0cm;"&gt;
&lt;span style="font-size: medium;"&gt;Keep them on the game
console&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0cm;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/-V7oi9DdNHow/UKzYTkW01-I/AAAAAAAAAPA/5ngPr8vJe_U/s1600/masseffect.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="160" src="http://3.bp.blogspot.com/-V7oi9DdNHow/UKzYTkW01-I/AAAAAAAAAPA/5ngPr8vJe_U/s320/masseffect.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0cm;"&gt;
&lt;i&gt;&lt;b&gt;Mass Effect&lt;/b&gt;&lt;/i&gt;&lt;b&gt; series
(2007-2012, Bioware)&lt;/b&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0cm;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0cm;"&gt;
Mass Effect's charm really isn't in its
world-building. What the games did well was making that world feel
relevant to the player - a range of choices in character design,
dialogue options, good/evil dichotomies, and so on. A film (being a
linear narrative) has to choose a single story path - so writers of a
&lt;i&gt;Mass Effect&lt;/i&gt; movie would have to try and encompass a
representative telling of the games with a single continuity - and
that just ain't happening.&lt;/div&gt;
&lt;div style="margin-bottom: 0cm;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0cm;"&gt;
The series' huge backstory also puts it
in a position similar to the lacklustre &lt;i&gt;Watchmen&lt;/i&gt;. A fine line
stands between drowning newcomers in lore, and not having enough
in-jokes for the diehard fans. Failure results in a hot mess. &lt;i&gt;Mass
Effect&lt;/i&gt; would likely suffer even worse - fans are going to take
every difference between the film and their own personal experience
on board.&lt;/div&gt;
&lt;div style="margin-bottom: 0cm;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://1.bp.blogspot.com/-BRcuV9V4vFo/UKzW7TogHpI/AAAAAAAAAOs/ICIrOJlvugw/s1600/uncharted.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="160" src="http://1.bp.blogspot.com/-BRcuV9V4vFo/UKzW7TogHpI/AAAAAAAAAOs/ICIrOJlvugw/s320/uncharted.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0cm;"&gt;
&lt;i&gt;&lt;b&gt;Uncharted&lt;/b&gt;&lt;/i&gt;&lt;b&gt; series
(2007-2011, Naughty Dog)&lt;/b&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0cm;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0cm;"&gt;
&lt;i&gt;Uncharted&lt;/i&gt; is already 90% film.
The set pieces in the series are grand and dramatic, but the best
moments are where you have control during the death-defying parts -
the possibility that you could mess up and leave Nathan Drake to
perish. Just watching the same scene (without the uncertainty of
survival, no less) voids that tension.&lt;/div&gt;
&lt;div style="margin-bottom: 0cm;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0cm;"&gt;
Aside from that, the actual events in
the &lt;i&gt;Uncharted&lt;/i&gt; games are pressingly generic in action films.
We've had decades of ruins exploration, shoot-outs against Russians
and snappy one-liners - Drake as a character can't offer anything new
to that formula.&lt;/div&gt;
&lt;div style="margin-bottom: 0cm;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-SibZxHfcfrM/UKzW3wGDi3I/AAAAAAAAAOM/ICuVObbLgIs/s1600/heavy+rain.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="160" src="http://2.bp.blogspot.com/-SibZxHfcfrM/UKzW3wGDi3I/AAAAAAAAAOM/ICuVObbLgIs/s320/heavy+rain.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0cm;"&gt;
&lt;i&gt;&lt;b&gt;Heavy Rain&lt;/b&gt;&lt;/i&gt;&lt;b&gt; (2010,
Quantic Dream)&lt;/b&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0cm;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0cm;"&gt;
&lt;i&gt;Heavy Rain&lt;/i&gt; is, in a way, a film
rendered as a video game. The director, David Cage, has gone on
record many times saying that the future of games is to make them
more like films, and has yet to prove himself correct.&lt;/div&gt;
&lt;div style="margin-bottom: 0cm;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0cm;"&gt;
The game's cinematography is definitely
first class, but little else is. &lt;i&gt;Heavy Rain&lt;/i&gt;'s story is unique
for a game, but dire for a film. Character motivations are all over
the place, and the character plot threads are hastily stitched
together. An adaptation would have to fix so much to make things
competent, it may as well be a different story.&lt;/div&gt;
&lt;div style="margin-bottom: 0cm;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0cm;"&gt;
&lt;span style="font-size: medium;"&gt;Final Notes&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0cm;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0cm;"&gt;
Video game stories are generally
unambitious and often pandering, but a common complaint levelled at
film adaptations (and this holds true for films adapted from other
kinds of media) is that the narrative strays too far from the
original work. The long-term fans want to see their darlings in a 1:1
translation, and won't stand for less.&lt;/div&gt;
&lt;div style="margin-bottom: 0cm;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0cm;"&gt;
The best film adaptations that I've
seen don't take the source's story verbatim, but instead understand
the &lt;i&gt;feel&lt;/i&gt; of the original. The &lt;i&gt;Street Fighter&lt;/i&gt; movie
isn't great, but it's an adaptation that definitely captures the
goofy nature of &lt;i&gt;Street Fighter&lt;/i&gt;, even if the character roles
and actor choices are unorthodox.&lt;/div&gt;
&lt;div style="margin-bottom: 0cm;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;object class="BLOGGER-youtube-video" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" data-thumbnail-src="http://1.gvt0.com/vi/TK0ApydEvB0/0.jpg" height="266" width="320"&gt;&lt;param name="movie" value="http://www.youtube.com/v/TK0ApydEvB0&amp;fs=1&amp;source=uds" /&gt;&lt;param name="bgcolor" value="#FFFFFF" /&gt;&lt;param name="allowFullScreen" value="true" /&gt;&lt;embed width="320" height="266"  src="http://www.youtube.com/v/TK0ApydEvB0&amp;fs=1&amp;source=uds" type="application/x-shockwave-flash" allowfullscreen="true"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0cm;"&gt;
&lt;span style="color: navy;"&gt;&lt;span lang="zxx"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0cm;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0cm;"&gt;
If game-to-film adaptations are to
succeed, the games with a strong theme, easily understood context,
and with room for reinterpretation are key. Just taking what sells
well isn't going to cut it.&lt;/div&gt;
&lt;div style="margin-bottom: 0cm;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0cm;"&gt;
Then again, since when were adaptations
about artistic integrity?&lt;/div&gt;
&lt;img src="http://feeds.feedburner.com/~r/SpecsnHeadphones/~4/dyOY77tFi0k" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://specsandheadphones.blogspot.com/feeds/2675508601073307144/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://specsandheadphones.blogspot.com/2012/11/5-video-games-that-demand-film.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5610919249139526780/posts/default/2675508601073307144?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5610919249139526780/posts/default/2675508601073307144?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/SpecsnHeadphones/~3/dyOY77tFi0k/5-video-games-that-demand-film.html" title="5 video games that demand a film adaptation (and some that don't)" /><author><name>Nathan Blades (a.k.a. GrooveMan)</name><uri>http://www.blogger.com/profile/17859938660094194298</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="25" height="32" src="http://4.bp.blogspot.com/-gccmU6N1OBc/UGIuNYwWizI/AAAAAAAAANU/QGEcP8TuneQ/s220/314428_10150377390094155_1551750885_n.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-Es18YTNtV9g/UKzW8OMQVfI/AAAAAAAAAO4/fb-8r2zlQUs/s72-c/yakuza.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://specsandheadphones.blogspot.com/2012/11/5-video-games-that-demand-film.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A0QDQHs9fyp7ImA9WhNSGE0.&quot;"><id>tag:blogger.com,1999:blog-5610919249139526780.post-576067057306392972</id><published>2012-10-30T09:39:00.001Z</published><updated>2012-11-01T22:36:11.567Z</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-11-01T22:36:11.567Z</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Horror" /><category scheme="http://www.blogger.com/atom/ns#" term="PixelXCore" /><category scheme="http://www.blogger.com/atom/ns#" term="Atlus" /><category scheme="http://www.blogger.com/atom/ns#" term="article" /><category scheme="http://www.blogger.com/atom/ns#" term="RPG" /><category scheme="http://www.blogger.com/atom/ns#" term="Game Design" /><title>The Too Spooky Shopping Trip</title><content type="html">&lt;i&gt;This article has been written as part of the Critical Distance &lt;a class="bbc_link" href="http://www.critical-distance.com/2012/10/03/october-fear-and-loathing-in-game-spaces/" target="_blank"&gt;October Blogs of the Round Table&lt;/a&gt;. It can also be read at Digital Heaven Entertainment, &lt;a href="http://boards.digitalhaven-ent.net/index.php?topic=510.0" target="_blank"&gt;here&lt;/a&gt;.&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
The scariest moment in gaming I've experienced? Accidentally saving over a near-endgame file of &lt;i&gt;Final Fantasy Tactics Advance&lt;/i&gt;. I've not really played any horror games. Not because I don't want to, I've just never really gotten around to it. &lt;br /&gt;
&lt;br /&gt;
Hopefully not having played the first 3 &lt;i&gt;Silent Hill&lt;/i&gt;s
 won't invalidate my opinions as a Person Wot Writes About Games; but 
until I eventually play them, there are a few times where a game has 
been successfully unsettling. The one that's still stuck with me is from
 &lt;i&gt;Shin Megami Tensei: Strange Journey&lt;/i&gt;.&lt;br /&gt;
&lt;br /&gt;
As a series, the &lt;i&gt;Shin Megami Tensei&lt;/i&gt; games (this is excluding &lt;i&gt;Persona&lt;/i&gt;
 and other spinoffs, mind) are very thematically similar. You, a lowly 
human have been gifted with the technology to summon demons to fight by 
your side, while a ridiculous catastrophic event goes on around you. 
Depending on how you react to certain story choices, you gain a 
Chaotic/Lawful alignment (intentionally not just 'good/evil', though 
often it pans out to be the same).&lt;br /&gt;
&lt;br /&gt;
Where Strange Journey differs 
is its setting - a series of twisted worlds called the Schwarzwelt. 
Created by demons, it represents the ills of the human condition. You 
play as a soldier of a global army, investigating the Schwarzwelt in an 
attempt to destroy it; though you quickly find yourself unable to 
escape.&lt;br /&gt;
&lt;br /&gt;
&lt;span class="bbc_size" style="font-size: 14pt;"&gt;Welcome to Sector Carina&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
Up
 to a point, each location in the game plays up a problem with humanity,
 with a surreal twist. A lot of these areas don't have the impact they 
should (which I will discuss later), but the third area, Sector Carina 
is meant to represent humanity's greed, being a gigantic demon shopping 
mall.&lt;br /&gt;
&lt;br /&gt;
&lt;div align="center"&gt;
&lt;img alt="" class="bbc_img" src="http://i.imgur.com/QjtMW.png" /&gt;&lt;/div&gt;
&lt;br /&gt;
And
 you know what? It really creeped me out. Sadly, not entirely due to the
 game's aesthetics, but at least partially! Sector Carina was clever in being uncanny. At first look, everything does look like an ordinary 
shopping mall (through the filter of low-quality textures on a DS 
screen), but then you talk to the first NPC:&lt;br /&gt;
&lt;br /&gt;
&lt;div align="center"&gt;
&lt;img alt="" class="bbc_img" src="http://lpix.org/images/Luisfe/d64b0a02b3bb048e49d2d23c8a00b890/SJUp46_0052.png" /&gt;&lt;/div&gt;
&lt;br /&gt;
And then you look at the posters and the shop windows:&lt;br /&gt;
&lt;br /&gt;
&lt;div align="center"&gt;
&lt;img alt="" class="bbc_img" src="http://lpix.org/images/Luisfe/65b40c2a581ff341048d36d6d820f237/SJUp46_0047.png" /&gt;&lt;/div&gt;
&lt;br /&gt;
And then you pay attention to the slow, militaristic waltz used as background music:&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;object class="BLOGGER-youtube-video" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" data-thumbnail-src="http://3.gvt0.com/vi/73JRqAqe9x8/0.jpg" height="266" width="320"&gt;&lt;param name="movie" value="http://www.youtube.com/v/73JRqAqe9x8&amp;fs=1&amp;source=uds" /&gt;&lt;param name="bgcolor" value="#FFFFFF" /&gt;&lt;param name="allowFullScreen" value="true" /&gt;&lt;embed width="320" height="266"  src="http://www.youtube.com/v/73JRqAqe9x8&amp;fs=1&amp;source=uds" type="application/x-shockwave-flash" allowfullscreen="true"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
And
 it settles in that this is a shopping mall with all of the pretence 
stripped away. Everything you could ever want is within these walls 
(along with a whole lot of stuff you don't), and your only company are 
towering urges to BUY, EAT, and CONSUME.&lt;br /&gt;
&lt;br /&gt;
&lt;span class="bbc_size" style="font-size: 14pt;"&gt;Relevance in a Riot&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
I was playing &lt;i&gt;Strange Journey&lt;/i&gt;
 in August 2011, and reached Sector Carina during the time when the 
England Riots occurred. For those who aren't familiar, a riot broke out 
in Tottenham, a district of London, on the 7th of August. What had 
started out as a protest against police corruption and brutality in the 
area took a turn for the violent once someone decided to throw a bottle 
when the police arrived to suppress the protest. Things escalated 
quickly, with shops smashed and ransacked, and arson attempts. Once it 
started, similar riots sprang up all across London, and then into other,
 unrelated cities of England.&lt;br /&gt;
&lt;br /&gt;
&lt;div align="center"&gt;
&lt;img alt="" class="bbc_img" src="http://i.imgur.com/cxBJY.jpg" /&gt;&lt;/div&gt;
&lt;br /&gt;
On
 the day they had started, I happened to already be in the centre of 
town, watching Croydon slowly go up in flames on BBC News. Had I not 
gone home when I did, the underground and bus services would have 
closed, leaving me stranded on Tottenham Court Road. I get home by 
sundown and find through Twitter that even my local high street had 
rioters.&lt;br /&gt;
&lt;br /&gt;
While the area where I lived wasn't especially wealthy, 
it didn't have economic and police problems as severe as the ones in 
Tottenham. &lt;a class="bbc_link" href="http://www.guardian.co.uk/uk/2011/dec/05/summer-riots-consumerist-feast-looters" target="_blank"&gt;As I found out more about the event&lt;/a&gt;,
 it became woefully apparent that the majority of the rioters weren't 
causing anarchy for any kind of cause, other than their own pockets.&lt;br /&gt;
&lt;br /&gt;
In
 a way, even though what happened is incredibly sad, I empathise. People
 riot in pursuit of aspirations, and ideally you'd want those 
aspirations to be political. However, many of us (and I'm including 
myself here) have aspirations that don't extend too far beyond our 
economic status, the next pair of shoes, the next luxury meal, the next 
tablet computer.&lt;br /&gt;
&lt;br /&gt;
That some of us are willing to go to the lengths
 of destruction just to get it (along with the vague promise that you 
won't get caught) is actually pretty scary! It weighed on my mind, as I 
progressed through Carina, being told that the area was run by the demon
 Horkos, a glutton so dedicated, it ate an entire space craft, filled 
with the protagonist's comrades. Drawing a parallel between materialism 
and violence is heavy-handed, but it's not exactly incorrect.&lt;br /&gt;
&lt;br /&gt;
It 
is later implied through some side-NPC dialogue that the layout of the 
Sector was based on a human shopping mall. This kind of M. Night 
Shyamalan twist made me roll my eyes, but then, the Westfield shopping 
mall in Stratford opened.&lt;br /&gt;
&lt;br /&gt;
&lt;span class="bbc_size" style="font-size: 14pt;"&gt;Retail Therapy &amp;amp; Theming Consistency&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div align="center"&gt;
&lt;img alt="" class="bbc_img" src="http://2.bp.blogspot.com/-1iEvkOVEpgM/Tos2ORsEhRI/AAAAAAAACUY/TTKRD67_IuY/s640/westfield-stratford-picture.jpg" /&gt;&lt;/div&gt;
&lt;br /&gt;
It's
 hardly likely to be the largest shopping complex out there, but I felt 
dwarfed by Westfield Stratford's size when I visited in its opening 
week. It had a casino. It had a 10-screen cinema. It had a food court 
that took up almost a third of the whole complex, with every kind of 
regional cooking speciality. It's the kind of place that would get 
anti-capitalists and anti-consumerists feeling violently ill, but I 
actually, honestly enjoy that kind of thing.&lt;br /&gt;
&lt;br /&gt;
As I walk around, I 
recall Sector Carina and suddenly feel awkward. I make a realisation. 
For once, the moral soapboxing in a piece of media is about me. Funnily 
enough, by being very faithfully tied to the rules of what makes an 
Atlus JRPG, Strange Journey keeps its theme and its gameplay woefully 
separated. It hamstrings the entire game, really.&lt;br /&gt;
&lt;br /&gt;
While I 
couldn't get emotionally invested with the themes of war or lust, if 
they'd taken the time to do something to make those ideas relevant to 
the player, they'd have more impact. It makes Sector Carina's 
effectiveness something of an accident. While the stage itself didn't do
 anything to make you think about greed via the game mechanics, 
materialistic greed is something that I can admit to having done in the 
past, way more than bloodthirstiness or careless environmental 
destruction or (sadly) wanton hedonism. Sector Carina was effective because the setting has (at least for me) some real-life parallels; not just a strawman argument of humanity.&lt;br /&gt;
&lt;br /&gt;
While my experience with &lt;i&gt;Strange Journey &lt;/i&gt;is
 very much down to circumstance, the aesthetic and theme of Sector 
Carina could still be used in other games. Commerce as Horror is 
something not really explored, unless you count &lt;i&gt;Dead Rising&lt;/i&gt; (you shouldn't) or &lt;a class="bbc_link" href="http://www.supergreatfriend.com/ILLBLEED-p12.php" target="_blank"&gt;one of the stages in &lt;i&gt;Illbleed&lt;/i&gt;&lt;/a&gt;
 (which does use greed as a mechanic, impressively). No one should 
experience their neighbourhood being torn apart in the pursuit of goods in 
real life, but they can damn sure could see it done in a game.&lt;br /&gt;
&lt;br /&gt;
N.B.: You can read about the finer details of the 2011 riots at the Guardian &lt;a class="bbc_link" href="http://www.guardian.co.uk/uk/series/reading-the-riots?INTCMP=SRCH" target="_blank"&gt;here&lt;/a&gt;. The information is surprisingly extensive.&lt;img src="http://feeds.feedburner.com/~r/SpecsnHeadphones/~4/JlhotgonsGs" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://specsandheadphones.blogspot.com/feeds/576067057306392972/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://specsandheadphones.blogspot.com/2012/10/the-too-spooky-shopping-trip.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5610919249139526780/posts/default/576067057306392972?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5610919249139526780/posts/default/576067057306392972?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/SpecsnHeadphones/~3/JlhotgonsGs/the-too-spooky-shopping-trip.html" title="The Too Spooky Shopping Trip" /><author><name>Nathan Blades (a.k.a. GrooveMan)</name><uri>http://www.blogger.com/profile/17859938660094194298</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="25" height="32" src="http://4.bp.blogspot.com/-gccmU6N1OBc/UGIuNYwWizI/AAAAAAAAANU/QGEcP8TuneQ/s220/314428_10150377390094155_1551750885_n.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-1iEvkOVEpgM/Tos2ORsEhRI/AAAAAAAACUY/TTKRD67_IuY/s72-c/westfield-stratford-picture.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://specsandheadphones.blogspot.com/2012/10/the-too-spooky-shopping-trip.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkYARH4_fip7ImA9WhJaEUo.&quot;"><id>tag:blogger.com,1999:blog-5610919249139526780.post-2143327502151139068</id><published>2012-10-02T12:42:00.000+01:00</published><updated>2012-10-02T12:42:25.046+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-10-02T12:42:25.046+01:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Shadowlocked" /><category scheme="http://www.blogger.com/atom/ns#" term="Feature" /><category scheme="http://www.blogger.com/atom/ns#" term="Game Design" /><title>10 Features More Games Should Include</title><content type="html">&lt;i&gt;This feature can also be found on Shadowlocked, &lt;a href="http://www.shadowlocked.com/201208292768/lists/10-features-more-games-should-include.html" target="_blank"&gt;here&lt;/a&gt;.&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
Everyone has their personal likes and dislikes when it comes to game 
design, and when making games for the public, a developer can't possibly
 please everyone. That said, there are often trends and fashions when it
 comes to putting features in a game, and there are definitely some 
features that I wish would start appearing more often in current 
releases.&lt;br /&gt;&lt;br /&gt;As a small disclaimer, these personal preferences 
aren't at all objective. There is a long time yet before I'm crowned 
Ultimate Overlord of Game Design. And I'm not saying all games have to 
include these features - they are the sprinkles on top that could make a
 solid game even better.&lt;br /&gt;

&lt;div class="top10headers"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="top10headers"&gt;
&lt;b&gt;1. Local Multiplayer&lt;/b&gt;&lt;/div&gt;
&lt;img alt="Local Multiplayer on Mario Party N64..." border="0" class="shadborder" src="http://www.shadowlocked.com/images/stories/LISTS/2012/008_August/029/pic_1.png" title="Local Multiplayer on Mario Party N64..." /&gt;&lt;br /&gt;

I grew up playing games designed for 'friends on the couch' style 
gaming. My childhood was filled with many evenings of &lt;i&gt;Snowboard Kids&lt;/i&gt; and
 &lt;i&gt;Mario Party&lt;/i&gt; on the N64. These days, because online play is incredibly 
prevalent, playing with strangers on the internet takes precedence over 
anyone in the room with you. It worked well for Journey, but when there 
are games like &lt;i&gt;SSX&lt;/i&gt; that don't offer Split-screen play, something is 
horribly wrong.&lt;br /&gt;

&lt;div class="top10headers"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="top10headers"&gt;
&lt;b&gt;2.The Non-Violent Option&lt;/b&gt;&lt;/div&gt;
&lt;img alt="Sure, breaking ribs is great, but must we always revert to violence Batman?" border="0" class="shadborder" src="http://www.shadowlocked.com/images/stories/LISTS/2012/008_August/029/pic_2.png" title="Sure, breaking ribs is great, but must we always revert to violence Batman?" /&gt;&lt;br /&gt;

So you're a paragon of virtue, and being attacked by thugs. Sure you 
could just impale them with three feet of steel, but you're 'the good 
guy', so simply cracking all their ribs and leaving them to the elements
 is the obvious humane choice. &lt;em&gt;Batman: Arkham City &lt;/em&gt;and &lt;em&gt;Deus Ex: Human Revolution &lt;/em&gt;both
 do this, and it's a little unsettling. If I'm to be given the option of
 non-lethal force, I'd like to not have to hospitalise half the 
population, thanks.&lt;br /&gt;

&lt;div class="top10headers"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="top10headers"&gt;
&lt;b&gt;3. Theming With a Meaning&lt;/b&gt;&lt;/div&gt;
&lt;img alt="The upcoming Watch Dogs concerns internet security. Should more games have fixed meaning?" border="0" class="shadborder" src="http://www.shadowlocked.com/images/stories/LISTS/2012/008_August/029/pic_3.png" title="The upcoming Watch Dogs concerns internet security. Should more games have fixed meaning?" /&gt;&lt;br /&gt;

With the push for video games to be considered an art form and not 
just entertainment, games are going to have to be 'about' something. Not
 just "This is a game about being a cool guy with awesome powers", but 
actually discussing something relevant to real life. Better yet, let the
 player interact with a meaningful topic through the game play. The soon
 to be released &lt;i&gt;Watch Dogs&lt;/i&gt; is very much about Internet security. By 
placing you as a character who's job is to hack into other people's 
lives, you're going to think a lot more about how you handle your real 
life internet affairs.&lt;br /&gt;

&lt;div class="top10headers"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="top10headers"&gt;
&lt;b&gt;4. Beautiful in Any Body&lt;/b&gt;&lt;/div&gt;
&lt;img alt="Feeling a bit dog-rough? Well Saints Row allowed you to show that through your character customisation..." border="0" class="shadborder" src="http://www.shadowlocked.com/images/stories/LISTS/2012/008_August/029/pic_4.png" title="Feeling a bit dog-rough? Well Saints Row allowed you to show that through your character customisation..." /&gt;&lt;br /&gt;

A popular inclusion in many games of this generation is character 
customisation. On paper it's a good idea - you can immerse yourself in a
 game even further by having a representation of yourself - but often 
the options are rather limited. Which isn't really a problem if you're 
an average-looking white dude, but it can be a bit disappointing for 
everyone else. The &lt;em&gt;Saints Row&lt;/em&gt; series is very notable for how it
 accommodates all body types (and genders!) to a ridiculous extreme, and
 it's something other games with customisation should really look into.&lt;br /&gt;

&lt;div class="top10headers"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="top10headers"&gt;
&lt;b&gt;5. Gotta Collect 'Em All&lt;/b&gt;&lt;/div&gt;
&lt;img alt="You just HAD to have them all. Damn you Pokemon..." border="0" class="shadborder" src="http://www.shadowlocked.com/images/stories/LISTS/2012/008_August/029/pic_5.png" title="You just HAD to have them all. Damn you Pokemon..." /&gt;&lt;br /&gt;

I never grew out of my Pokémon phase. It's sad, but true. What kept 
me coming back was the immense number of team combinations I could come 
up with, and the effort put into all of the monster designs. It's the 
same traits that has me hooked on &lt;em&gt;Magic: the Gathering&lt;/em&gt;, too. Collecting and customisation is a tried and tested way to hook an audience, and it's way less insidious than the &lt;a href="http://penny-arcade.com/patv/episode/the-skinner-box" target="_blank"&gt;Skinner Box &lt;/a&gt;techniques that games like &lt;em&gt;World of Warcraft &lt;/em&gt;employ to keep you playing.&lt;br /&gt;

&lt;div class="top10headers"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="top10headers"&gt;
&lt;b&gt;6. A Grey Matter&lt;/b&gt;&lt;/div&gt;
&lt;img alt="Catherine..." border="0" class="shadborder" src="http://www.shadowlocked.com/images/stories/LISTS/2012/008_August/029/pic_6.png" title="Catherine..." /&gt;&lt;br /&gt;

It's so stale when a game tells you that your actions are either 
unquestionably just or pure evil. It's a weird illusion of choice when 
really a better story can be told without forcing such Black-and-White 
morality. &lt;em&gt;Catherine &lt;/em&gt;does a good job of having a personality quandary without it necessarily being about morality. Better yet, &lt;em&gt;NieR&lt;/em&gt; is a title that at its very core is about subverting your feelings as to what's right or wrong.&lt;br /&gt;

&lt;div class="top10headers"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="top10headers"&gt;
&lt;b&gt;7. In With The New&lt;/b&gt;&lt;/div&gt;
&lt;img alt="CoD: Modern warfare 3 was the 8th installment of Infinity Ward's Call of Duty series. How much is too much?" border="0" class="shadborder" src="http://www.shadowlocked.com/images/stories/LISTS/2012/008_August/029/pic_7.png" title="CoD: Modern warfare 3 was the 8th installment of Infinity Ward's Call of Duty series. How much is too much?" /&gt;&lt;br /&gt;

It's something that plagues all media, not just video games, but 
endless sequels feel really restrictive and stagnating. Some of the best
 games have the benefit of not having to be tied to a canon. Platinum 
Studios (the guys behind &lt;i&gt;Bayonetta&lt;/i&gt; and &lt;i&gt;Vanquish&lt;/i&gt;) have deftly avoided 
making proper sequels to their own Intellectual Property; and it lets 
each game speak for itself.&lt;br /&gt;

&lt;div class="top10headers"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="top10headers"&gt;
&lt;b&gt;8. Mytholo-VG&lt;/b&gt;&lt;/div&gt;
&lt;img alt="Shin Megami Tensei - full of mythological fun" border="0" class="shadborder" src="http://www.shadowlocked.com/images/stories/LISTS/2012/008_August/029/pic_8.png" title="Shin Megami Tensei - full of mythological fun" /&gt;&lt;br /&gt;

Very circumstantial, but I just love it when, if a game has to source
 from world literature and culture, it goes all out in its adaptation. 
The menagerie of mythological beasts and deities in the &lt;em&gt;Shin Megami Tensei&lt;/em&gt; series keeps me coming back game after game. Of course, shallow or lazy insertions are not favoured. More &lt;em&gt;Okami&lt;/em&gt; and less &lt;a href="http://borderhouseblog.com/?p=8736" target="_blank"&gt;&lt;em&gt;Smite&lt;/em&gt;&lt;/a&gt;, please.&lt;br /&gt;

&lt;div class="top10headers"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="top10headers"&gt;
&lt;b&gt;9. Micro, not Macro&lt;/b&gt;&lt;/div&gt;
&lt;img alt="Games like The World Ends With You proved that games don't have to have realistic sizing to work" border="0" class="shadborder" src="http://www.shadowlocked.com/images/stories/LISTS/2012/008_August/029/pic_9.png" title="Games like The World Ends With You proved that games don't have to have realistic sizing to work" /&gt;&lt;br /&gt;

Sandbox games with large explorable worlds are definitely popular ('&lt;em&gt;Skyrim&lt;/em&gt;'
 will show up in the Oxford English Dictionary at this rate), but I've 
always found them a little unsatisfying. For all the landscape, the 
inhabitants - especially ones that aren't plot relevant - feel weak and 
soulless. I'm not easily immersed in my video games, but the game worlds
 I hold the most dear aren't the largest, but put loving detail into 
every inhabitant and the lives they lead. One of the many things that 
made &lt;em&gt;The World Ends With You&lt;/em&gt; my favourite game.&lt;br /&gt;

&lt;div class="top10headers"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="top10headers"&gt;
&lt;b&gt;10. Vampires&lt;/b&gt;&lt;/div&gt;
&lt;img alt="There's something about the blood-suckers that are so...appealing. Castlevania taught us that." border="0" class="shadborder" src="http://www.shadowlocked.com/images/stories/LISTS/2012/008_August/029/pic_10.png" title="There's something about the blood-suckers that are so...appealing. Castlevania taught us that." /&gt;&lt;br /&gt;

For real. Way cooler than zombies. You can't argue with &lt;em&gt;Castlevania&lt;/em&gt;.&lt;img src="http://feeds.feedburner.com/~r/SpecsnHeadphones/~4/OtQzeHNOJ6g" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://specsandheadphones.blogspot.com/feeds/2143327502151139068/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://specsandheadphones.blogspot.com/2012/10/10-features-more-games-should-include.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5610919249139526780/posts/default/2143327502151139068?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5610919249139526780/posts/default/2143327502151139068?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/SpecsnHeadphones/~3/OtQzeHNOJ6g/10-features-more-games-should-include.html" title="10 Features More Games Should Include" /><author><name>Nathan Blades (a.k.a. GrooveMan)</name><uri>http://www.blogger.com/profile/17859938660094194298</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="25" height="32" src="http://4.bp.blogspot.com/-gccmU6N1OBc/UGIuNYwWizI/AAAAAAAAANU/QGEcP8TuneQ/s220/314428_10150377390094155_1551750885_n.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://specsandheadphones.blogspot.com/2012/10/10-features-more-games-should-include.html</feedburner:origLink></entry></feed>
