<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-7192816521175875936</id><updated>2025-05-27T08:14:10.772-04:00</updated><category term="blender"/><category term="Tutorial"/><category term="computer"/><category term="graphics"/><category term="terragen"/><category term="Terragen 2"/><category term="Materials"/><category term="animation"/><category term="composite"/><category term="guitar"/><category term="lightsaber"/><category term="roller coaster"/><category term="video"/><category term="water"/><category term="fIreworks"/><category term="gimp"/><category term="landscape"/><category 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term="gold"/><category term="google earth"/><category term="google sketchup"/><category term="help"/><category term="hills"/><category term="ice"/><category term="ivy"/><category term="ivy generator"/><category term="kitchen"/><category term="lens flare"/><category term="les paul"/><category term="lighting"/><category term="mastering blender"/><category term="model"/><category term="modeling"/><category term="monster"/><category term="navigation"/><category term="neck"/><category term="new"/><category term="new year&#39;s"/><category term="night"/><category term="nodes"/><category term="objects"/><category term="oil"/><category term="pages"/><category term="panorama"/><category term="photography"/><category term="pick"/><category term="poll results"/><category term="present"/><category term="preview"/><category term="pumpkin"/><category term="question"/><category term="reflections"/><category term="render"/><category term="rust"/><category term="saw mill"/><category term="scene"/><category term="shaders"/><category term="shell"/><category term="shine"/><category term="sketch"/><category term="sketch effect"/><category term="slime"/><category term="snail"/><category term="spill"/><category term="stars"/><category term="strip"/><category term="sunset"/><category term="tablet"/><category term="teddy bear"/><category term="telescope"/><category term="terrain"/><category term="textures"/><category term="tip"/><category term="trail"/><category term="tree"/><category term="tutorial requests"/><category term="underwater"/><category term="video vs. text"/><category term="volume"/><category term="vote"/><category term="wand"/><category term="war"/><category term="whammy bar"/><category term="wood"/><title type='text'>SSimpossible&#39;s Blender Tutorials</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://ssimpossible.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7192816521175875936/posts/default?redirect=false'/><link rel='alternate' type='text/html' href='http://ssimpossible.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/7192816521175875936/posts/default?start-index=26&amp;max-results=25&amp;redirect=false'/><author><name>Ben</name><uri>http://www.blogger.com/profile/07646461725265124576</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_vfkyomEnc-E/THKX7WAMZOI/AAAAAAAAALw/9IT496gTA4w/S220/Blender+Logo.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>68</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-7192816521175875936.post-3323885230285316889</id><published>2011-01-29T10:22:00.000-05:00</published><updated>2011-01-29T10:22:10.508-05:00</updated><title type='text'>These Blender Tutorials are... Moving</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;Hey, everyone! &amp;nbsp;I&#39;ve recently bought a domain name and have put up a website under it, and that website is where I will be posting from here on out. &amp;nbsp;I&#39;ve just uploaded the second (and final) part of the firework tutorial there, so go check it out! &amp;nbsp;I still have quite a few things to add to it, but it&#39;s coming along pretty nicely so far.&lt;br /&gt;
&lt;br /&gt;
So, I guess this is most likely the last post you will ever see on this blog. &amp;nbsp;All of my tutorials will now be posted here:&amp;nbsp;&lt;a href=&quot;http://www.benamend.com/&quot;&gt;http://www.benamend.com/&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Tell me of any ways you think my new site could be improved, as I want to make it as good as possible for the viewers/readers.&lt;br /&gt;
&lt;br /&gt;
And I think that&#39;s it. &amp;nbsp;I&#39;ll still be visiting this blog occasionally to check a few things (i.e., my artwork, as I want to have a similar setup on my site in that way), but other than that, I believe I&#39;m finished posting here. &amp;nbsp;Thanks for reading the tutorials all this time, and I hope you&#39;ll continue to do so on my website.&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ssimpossible.blogspot.com/feeds/3323885230285316889/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ssimpossible.blogspot.com/2011/01/these-blender-tutorials-are-moving.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7192816521175875936/posts/default/3323885230285316889'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7192816521175875936/posts/default/3323885230285316889'/><link rel='alternate' type='text/html' href='http://ssimpossible.blogspot.com/2011/01/these-blender-tutorials-are-moving.html' title='These Blender Tutorials are... Moving'/><author><name>Ben</name><uri>http://www.blogger.com/profile/07646461725265124576</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_vfkyomEnc-E/THKX7WAMZOI/AAAAAAAAALw/9IT496gTA4w/S220/Blender+Logo.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7192816521175875936.post-4556228973395338384</id><published>2011-01-23T15:26:00.001-05:00</published><updated>2011-01-23T15:26:52.610-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="fIreworks"/><category scheme="http://www.blogger.com/atom/ns#" term="text"/><category scheme="http://www.blogger.com/atom/ns#" term="trail"/><category scheme="http://www.blogger.com/atom/ns#" term="Tutorial"/><title type='text'>How to Create Fireworks in Blender 2.5 - Part 1</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;Hello, everyone! &amp;nbsp;Sorry it took so long for me to release this tutorial, as I was experiencing technical difficulties. &amp;nbsp;What technical difficulties you ask? &amp;nbsp;Well, notice how there&#39;s no video tutorial accompanying this text tutorial. &amp;nbsp;My video recording software isn&#39;t working, and until it does, or I can find a better one, you won&#39;t be seeing any new video tutorials on my site. &amp;nbsp;I&#39;m sorry to disappoint some of you, and I&#39;m sure that some time soon I&#39;ll get it up and running again.&lt;br /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div&gt;With all of that aside for now, I&#39;ve decided to release the text tutorial anyway so you could have &lt;i&gt;something &lt;/i&gt;to follow on my site, even though it&#39;s not video.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div&gt;Let&#39;s get started now so I don&#39;t bore you with some long introduction :P &amp;nbsp;This part will cover making the trail that the firework leaves behind as it&#39;s being shot into the air.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div&gt;First, delete the default cube (&lt;b&gt;X&lt;/b&gt;), and add an Icosphere (&lt;b&gt;Shift A - Mesh - Icosphere&lt;/b&gt;). &amp;nbsp;Press &lt;b&gt;Tab &lt;/b&gt;to go into Edit Mode, and press &lt;b&gt;A &lt;/b&gt;to deselect everything. &amp;nbsp;Now press &lt;b&gt;B &lt;/b&gt;and drag a box around all of the vertices except the bottom 5, as shown below.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZfOXbVZW5FfX3diEhYDQudlSkS5Jee8t23j9EXXO-N-c-KAVeGs-C5fufepH98b2CvqWYz7PAgDagkPMEmK81YNdP-TaA4msLsuNAnSFXE2YXTIYQmYzK9ledjQniLyxpvMXw39vGyz4/s1600/Firework_1.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZfOXbVZW5FfX3diEhYDQudlSkS5Jee8t23j9EXXO-N-c-KAVeGs-C5fufepH98b2CvqWYz7PAgDagkPMEmK81YNdP-TaA4msLsuNAnSFXE2YXTIYQmYzK9ledjQniLyxpvMXw39vGyz4/s1600/Firework_1.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div&gt;Now delete those as well, and select everything else by pressing &lt;b&gt;A &lt;/b&gt;again. &amp;nbsp;Now type &lt;b&gt;S - Z - 0 &lt;/b&gt;to scale these vertices along the Z axis 0 degrees. &amp;nbsp;This will make our shape completely flat. &amp;nbsp;Now press &lt;b&gt;Shift - Ctrl - Alt - C&lt;/b&gt;, and select &lt;b&gt;&#39;Geometry to Origin&#39;&lt;/b&gt;. &amp;nbsp;This will move our mesh to it&#39;s origin point. &amp;nbsp;If you tab back out into Object Mode, you should have a 2-D Pentagon.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-1r6yrQQynSBBfZBdV4avHFSA2kIhrfgWVWe31dThss_n42dLZ-RQtSSNH0qNfk76s43MCyxVpYrsA34nr18fyju08KD1kF0S3TJ2ppDVas8eRnzxF7lRaJpDZauz6A1wzs5LRyaBvQI/s1600/Firework_2.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-1r6yrQQynSBBfZBdV4avHFSA2kIhrfgWVWe31dThss_n42dLZ-RQtSSNH0qNfk76s43MCyxVpYrsA34nr18fyju08KD1kF0S3TJ2ppDVas8eRnzxF7lRaJpDZauz6A1wzs5LRyaBvQI/s1600/Firework_2.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div&gt;You may be wondering why I&#39;m using this for the trail emitter instead of a plane, and I&#39;m not really sure why, but it gives better results. &amp;nbsp;Plus, it&#39;s only 4 additional faces ;) &amp;nbsp;Now press &lt;b&gt;S &lt;/b&gt;and scale the object down so that it&#39;s really, really tiny. &amp;nbsp;I don&#39;t have a precise measurement for this, and it doesn&#39;t particularly matter. &amp;nbsp;If the finished trail looks good to you, then you did it right.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh442kC1T6yxssioxCTptFfKyDQsVd7oPehIsirrKcbiHNZmQ-xkv4JyNq21y-dNi0IR_4oNrJP_C_1tCDxZqZoo4v7VcIOwjyWsIRLcGQUzHYd9NVT80T632oFvqfVNU_WUhj0TT2EGdg/s1600/Firework_3.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh442kC1T6yxssioxCTptFfKyDQsVd7oPehIsirrKcbiHNZmQ-xkv4JyNq21y-dNi0IR_4oNrJP_C_1tCDxZqZoo4v7VcIOwjyWsIRLcGQUzHYd9NVT80T632oFvqfVNU_WUhj0TT2EGdg/s1600/Firework_3.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div&gt;Now, make sure you&#39;re on frame 1 (check the bottom of the screen), and press &lt;b&gt;I&lt;/b&gt;, then choose &lt;b&gt;Location &lt;/b&gt;on the menu. &amp;nbsp;This will insert a keyframe on frame 1.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJiV2tngpu0f6Mk8rpZ4YViSTBGcfhKUzVIUFTX8DVQdvDy39mievH1UmTIKNPuhF04mxEnKYrCbip-DJ5tGKO5a2pPt02bZZcCYbGWDvPFWjDuhyLNFCC_gLHz2M-FT4DbzqXQHit_S8/s1600/Firework_4.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJiV2tngpu0f6Mk8rpZ4YViSTBGcfhKUzVIUFTX8DVQdvDy39mievH1UmTIKNPuhF04mxEnKYrCbip-DJ5tGKO5a2pPt02bZZcCYbGWDvPFWjDuhyLNFCC_gLHz2M-FT4DbzqXQHit_S8/s1600/Firework_4.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div&gt;Move ahead to frame 20, move your object up (to about one third of the way to where you want it to stop moving and explode) and insert another keyframe. &amp;nbsp;Do the same for frames 40, and 60. &amp;nbsp;Now if you go back to frame 1 and press &lt;b&gt;Alt A&lt;/b&gt;, your object should move upward within the time period of those 60 frames.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div&gt;Now let&#39;s move on to the actual trail. &amp;nbsp;For this, we&#39;ll give it a particle system. &amp;nbsp;Drag the panel on the right out a little bit so you can see the particles button, then add a new particle system and name it &lt;b&gt;&#39;Trail&#39;&lt;/b&gt;. &amp;nbsp;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiHMy3XjbONNyfQqTiOsfrzHr6RpZ6FhdsigOp-YGvLVPBRmMY7LTXZ1jFo3y148-qpStYwzJc_JK36hHNygWn59ofimrNYUGfBX_n1gSW8mNNIqmsqqvo3K_yhElzGHWXxAhOSHdyVesg/s1600/Firework_5.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiHMy3XjbONNyfQqTiOsfrzHr6RpZ6FhdsigOp-YGvLVPBRmMY7LTXZ1jFo3y148-qpStYwzJc_JK36hHNygWn59ofimrNYUGfBX_n1gSW8mNNIqmsqqvo3K_yhElzGHWXxAhOSHdyVesg/s1600/Firework_5.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div&gt;Now set the &lt;b&gt;Amount &lt;/b&gt;to &lt;b&gt;10,000&lt;/b&gt;, the &lt;b&gt;End &lt;/b&gt;to &lt;b&gt;60&lt;/b&gt;, the &lt;b&gt;Lifetime &lt;/b&gt;to &lt;b&gt;30&lt;/b&gt;, the &lt;b&gt;Random Lifetime &lt;/b&gt;to &lt;b&gt;1&lt;/b&gt;, and the &lt;b&gt;Random &lt;/b&gt;(under the &lt;b&gt;Velocity &lt;/b&gt;panel) to &lt;b&gt;0.2&lt;/b&gt;. &amp;nbsp;This will make it so that our object emits 10,000 particles total, stops emitting particles at frame 60, the particles will die out&lt;i&gt;&amp;nbsp;&lt;/i&gt;in the general area of 30 frames after they have been emitted, and they will be slightly randomized so it doesn&#39;t look so perfect and unnatural.&lt;/div&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3iy-72C9M2BxhYkvrwwx0cR1JdOgM1kO7iaRXJ6hc657PX3TneX7hcZlzO86J3jXP7ANMlFg9Ub6SQbnZjDuhHVzyiYIuqe_ktLSxRY8-xwR1unzVPZ1UADLUFq81fDcA45D2ZW_OsEg/s1600/Firework_6.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3iy-72C9M2BxhYkvrwwx0cR1JdOgM1kO7iaRXJ6hc657PX3TneX7hcZlzO86J3jXP7ANMlFg9Ub6SQbnZjDuhHVzyiYIuqe_ktLSxRY8-xwR1unzVPZ1UADLUFq81fDcA45D2ZW_OsEg/s1600/Firework_6.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;Now under the &lt;b&gt;Render &lt;/b&gt;panel, uncheck the box next to &#39;&lt;b&gt;Emitter&lt;/b&gt;&#39;. &amp;nbsp;This will make it so that when you render, it won&#39;t display the object that is emitting the particles.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div&gt;If you were to render now on, say, frame 40, you&#39;d get something like this (I set my background color to black):&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhDTLGTsaspwoYY3vYAcUyGRQSTmLqpJyxhC8O6Fwk_vfKg8JlB0-agbvQjSC4WQFyca9zirQ7DFD-bnEXLtW8wjIgZSMbPPkSPMnGZU3tbMpPipJaszr7hwAJ3AYGBS17RTPu4mUW197I/s1600/Firework_7.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;400&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhDTLGTsaspwoYY3vYAcUyGRQSTmLqpJyxhC8O6Fwk_vfKg8JlB0-agbvQjSC4WQFyca9zirQ7DFD-bnEXLtW8wjIgZSMbPPkSPMnGZU3tbMpPipJaszr7hwAJ3AYGBS17RTPu4mUW197I/s400/Firework_7.png&quot; width=&quot;298&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div&gt;Obviously, this isn&#39;t going to work. &amp;nbsp;It looks really terrible, and doesn&#39;t resemble a firework trail in the least. &amp;nbsp;Let&#39;s change that. &amp;nbsp;The particle system is currently using material 1, so let&#39;s add a material for it to use. &lt;b&gt;&amp;nbsp;&lt;/b&gt;Click on the &lt;b&gt;Materials &lt;/b&gt;button, and add a new material. &amp;nbsp;Name this one &lt;b&gt;Trail &lt;/b&gt;as well. &amp;nbsp;Change the type to &lt;b&gt;Halo&lt;/b&gt;, raise the &lt;b&gt;Add &lt;/b&gt;to maximum, and set the &lt;b&gt;Size &lt;/b&gt;to &lt;b&gt;0.025&lt;/b&gt;.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhTEj02KOU_82zV2fbQcxojVPrCG0IvFT2IeQ99Qcai47ddDfG6nZi2OBbxWyu2FoOXm97SuMkEwGq4KWRW66JQU_Kk3Kipu_B3ch20xncF1DCweNT5glqYiZlh1Y6Bz8lA4icYuoD2aeE/s1600/Firework_8.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhTEj02KOU_82zV2fbQcxojVPrCG0IvFT2IeQ99Qcai47ddDfG6nZi2OBbxWyu2FoOXm97SuMkEwGq4KWRW66JQU_Kk3Kipu_B3ch20xncF1DCweNT5glqYiZlh1Y6Bz8lA4icYuoD2aeE/s1600/Firework_8.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div&gt;Now if we render, we should get this:&lt;/div&gt;&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEixjrz0GyGgBcTPam4GaCqrIO2HyMmizeMnD6fSTq4QhJkMiRX9q7FLEnW2FZV3O00LjkGCkhIRM3vbapqGcfXezIBbTd9f3GhD-cIwDGce6noT9b4vHc3EaIYX2tQ9q5REo__ZeAFZhyphenhyphenE/s1600/Firework_9.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;400&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEixjrz0GyGgBcTPam4GaCqrIO2HyMmizeMnD6fSTq4QhJkMiRX9q7FLEnW2FZV3O00LjkGCkhIRM3vbapqGcfXezIBbTd9f3GhD-cIwDGce6noT9b4vHc3EaIYX2tQ9q5REo__ZeAFZhyphenhyphenE/s400/Firework_9.png&quot; width=&quot;299&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div&gt;It is lacking a little punch, but we&#39;ll fix that by adding glow in the next part of this tutorial. &amp;nbsp;That&#39;s all for this part, though! &amp;nbsp;I&#39;ll try to get the next part out as soon as possible, but it may be a while since I&#39;m very busy at the time. &amp;nbsp;If you have any questions, comments, or problems, post them below or send me an email at ben.amend@gmail.com. &amp;nbsp;Thanks for reading!&lt;/div&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ssimpossible.blogspot.com/feeds/4556228973395338384/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ssimpossible.blogspot.com/2011/01/how-to-create-fireworks-in-blender-25.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7192816521175875936/posts/default/4556228973395338384'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7192816521175875936/posts/default/4556228973395338384'/><link rel='alternate' type='text/html' href='http://ssimpossible.blogspot.com/2011/01/how-to-create-fireworks-in-blender-25.html' title='How to Create Fireworks in Blender 2.5 - Part 1'/><author><name>Ben</name><uri>http://www.blogger.com/profile/07646461725265124576</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_vfkyomEnc-E/THKX7WAMZOI/AAAAAAAAALw/9IT496gTA4w/S220/Blender+Logo.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZfOXbVZW5FfX3diEhYDQudlSkS5Jee8t23j9EXXO-N-c-KAVeGs-C5fufepH98b2CvqWYz7PAgDagkPMEmK81YNdP-TaA4msLsuNAnSFXE2YXTIYQmYzK9ledjQniLyxpvMXw39vGyz4/s72-c/Firework_1.png" height="72" width="72"/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7192816521175875936.post-7032494984775333449</id><published>2011-01-12T22:23:00.001-05:00</published><updated>2011-01-13T12:56:37.323-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="fIreworks"/><category scheme="http://www.blogger.com/atom/ns#" term="update"/><title type='text'>Fireworks</title><content type='html'>Well, no one&#39;s responded to my previous post as far as tutorial requests go, so I&#39;ve thought of something. &amp;nbsp;As soon as I can, I&#39;m going to re-create the firework tutorial. &amp;nbsp;I&#39;ll include a video and text tutorial (in the same post), and this tutorial will be much better than the last one, and it will give&amp;nbsp;&lt;i&gt;much &lt;/i&gt;more satisfying results :D&lt;br /&gt;
&lt;br /&gt;
Since I couldn&#39;t get the video to upload right, here are a few images of it:&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjb9El5zJZY5qqYOI4zZxO0YnRQISZcth_vqMywNWwcCSMEteBOG1-wXXGwuE_alXqAaFAiPvB425HLvftf4XIhpV_ypUIzc8zZlFlAU0BhgR3S1CerFW0th6eyB_741yZZW8Iyo6O6tLM/s1600/Firework_1.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjb9El5zJZY5qqYOI4zZxO0YnRQISZcth_vqMywNWwcCSMEteBOG1-wXXGwuE_alXqAaFAiPvB425HLvftf4XIhpV_ypUIzc8zZlFlAU0BhgR3S1CerFW0th6eyB_741yZZW8Iyo6O6tLM/s320/Firework_1.png&quot; width=&quot;280&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQ82Lf0HiiUEme0brvjVDMCQFou18aA6kIs7YMk1sDcJNeKG3JavMyx-HjfAmJupsIXNDuA5rms6i0jvvuW3_itowvALgjaMjKFG2HgxhqGfmRUs6Cnq-8Fb6igujr-LNfT23tRGnD2j4/s1600/Firework_2.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQ82Lf0HiiUEme0brvjVDMCQFou18aA6kIs7YMk1sDcJNeKG3JavMyx-HjfAmJupsIXNDuA5rms6i0jvvuW3_itowvALgjaMjKFG2HgxhqGfmRUs6Cnq-8Fb6igujr-LNfT23tRGnD2j4/s320/Firework_2.png&quot; width=&quot;280&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrG8FZwr8fUCDiERg5-hfg_H1loQORbukXYP2K10BL8WqGvOpLUqaD8O8VX3zAN2hB6BMi5qMlruQ9jf1lwGlQRC2ALDLhlZt3aQ-nrph5PcM9MdkiN31hQb_aiBFs8oPBYTJq5Ru9zfA/s1600/Firework_3.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrG8FZwr8fUCDiERg5-hfg_H1loQORbukXYP2K10BL8WqGvOpLUqaD8O8VX3zAN2hB6BMi5qMlruQ9jf1lwGlQRC2ALDLhlZt3aQ-nrph5PcM9MdkiN31hQb_aiBFs8oPBYTJq5Ru9zfA/s320/Firework_3.png&quot; width=&quot;280&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjq8K4Ul8kDCmYrj1e_nB5zPClm94NYeCsUGCNgosvVnoqmgQ0GICD_bqORU2eVtkaP1b3LvqpPU9eRuLJVZahIdcVkyiqvY4DXYaMRjd8OE_5Dlg_8RcGbhabPPdT0iTeaFWewaPSr8sw/s1600/Firework_4.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjq8K4Ul8kDCmYrj1e_nB5zPClm94NYeCsUGCNgosvVnoqmgQ0GICD_bqORU2eVtkaP1b3LvqpPU9eRuLJVZahIdcVkyiqvY4DXYaMRjd8OE_5Dlg_8RcGbhabPPdT0iTeaFWewaPSr8sw/s320/Firework_4.png&quot; width=&quot;280&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWJQtMwq5p-qY7bHC9o3LEGE4hxGANoSSKzPcFkDq12QWnP031l0_ZQh3RKgbJie_WOR-HO5yzkQTGMoBsPszr7UVPbbuVATGz1oefC2IkifXwwLqRoppBAmDEyZ1vjvHcSnxGyYpHMUY/s1600/Firework_5.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWJQtMwq5p-qY7bHC9o3LEGE4hxGANoSSKzPcFkDq12QWnP031l0_ZQh3RKgbJie_WOR-HO5yzkQTGMoBsPszr7UVPbbuVATGz1oefC2IkifXwwLqRoppBAmDEyZ1vjvHcSnxGyYpHMUY/s320/Firework_5.png&quot; width=&quot;280&quot; /&gt;&lt;/a&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ssimpossible.blogspot.com/feeds/7032494984775333449/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ssimpossible.blogspot.com/2011/01/fireworks.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7192816521175875936/posts/default/7032494984775333449'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7192816521175875936/posts/default/7032494984775333449'/><link rel='alternate' type='text/html' href='http://ssimpossible.blogspot.com/2011/01/fireworks.html' title='Fireworks'/><author><name>Ben</name><uri>http://www.blogger.com/profile/07646461725265124576</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_vfkyomEnc-E/THKX7WAMZOI/AAAAAAAAALw/9IT496gTA4w/S220/Blender+Logo.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjb9El5zJZY5qqYOI4zZxO0YnRQISZcth_vqMywNWwcCSMEteBOG1-wXXGwuE_alXqAaFAiPvB425HLvftf4XIhpV_ypUIzc8zZlFlAU0BhgR3S1CerFW0th6eyB_741yZZW8Iyo6O6tLM/s72-c/Firework_1.png" height="72" width="72"/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7192816521175875936.post-136564110081307729</id><published>2011-01-08T13:17:00.001-05:00</published><updated>2011-01-08T13:18:24.371-05:00</updated><title type='text'>Poll Results</title><content type='html'>Well, the poll has closed, and here are the results:&lt;br /&gt;
&lt;br /&gt;
I prefer video tutorials: 12%&lt;br /&gt;
I like text tutorials: 37%&lt;br /&gt;
I like both: 50%&lt;br /&gt;
Other: 0%&lt;br /&gt;
&lt;br /&gt;
Oh, and don&#39;t ask me why an extra 1% was somehow left out... &amp;nbsp;obviously 12 + 37 is not 50; I guess the poll was just rounding it up?&lt;br /&gt;
&lt;br /&gt;
Anyway, towards the beginning, video was winning over. &amp;nbsp;Both still had the majority of the votes, but over yesterday and last night, text won over. &amp;nbsp;Now that doesn&#39;t mean I&#39;ll stop recording video tutorials. &amp;nbsp;Like I said, I&#39;ll be trying to do a little of both. &amp;nbsp;All I need now are tutorial requests. &amp;nbsp;Anyone?</content><link rel='replies' type='application/atom+xml' href='http://ssimpossible.blogspot.com/feeds/136564110081307729/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ssimpossible.blogspot.com/2011/01/poll-results.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7192816521175875936/posts/default/136564110081307729'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7192816521175875936/posts/default/136564110081307729'/><link rel='alternate' type='text/html' href='http://ssimpossible.blogspot.com/2011/01/poll-results.html' title='Poll Results'/><author><name>Ben</name><uri>http://www.blogger.com/profile/07646461725265124576</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_vfkyomEnc-E/THKX7WAMZOI/AAAAAAAAALw/9IT496gTA4w/S220/Blender+Logo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7192816521175875936.post-7084013215411617316</id><published>2011-01-06T16:26:00.000-05:00</published><updated>2011-01-06T16:26:23.182-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="conclusion"/><category scheme="http://www.blogger.com/atom/ns#" term="poll"/><category scheme="http://www.blogger.com/atom/ns#" term="poll results"/><title type='text'>Current Conclusion</title><content type='html'>Okay; so I&#39;ve put up the poll a few days ago to ask whether people prefer video tutorials or text tutorials. &amp;nbsp;Today is your last day to vote, so go and do it if you haven&#39;t yet.&lt;br /&gt;
&lt;br /&gt;
However, 75% of the votes have gone towards the &lt;b&gt;Both &lt;/b&gt;option, and 25% has been &lt;b&gt;Video Tutorials&lt;/b&gt;.&lt;br /&gt;
&lt;br /&gt;
Unless this has changed by tomorrow morning, I am going to attempt to create video tutorials, &lt;b&gt;and &lt;/b&gt;write a text tutorial to go with it. &amp;nbsp;This appears to be the best conclusion to all of this, but I may not be able to keep it up due to time restraints (as text tutorials do take a lot longer to create than video).&lt;br /&gt;
&lt;br /&gt;
But we&#39;ll see how it works out. &amp;nbsp;Expect a new tutorial some time this week!</content><link rel='replies' type='application/atom+xml' href='http://ssimpossible.blogspot.com/feeds/7084013215411617316/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ssimpossible.blogspot.com/2011/01/current-conclusion.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7192816521175875936/posts/default/7084013215411617316'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7192816521175875936/posts/default/7084013215411617316'/><link rel='alternate' type='text/html' href='http://ssimpossible.blogspot.com/2011/01/current-conclusion.html' title='Current Conclusion'/><author><name>Ben</name><uri>http://www.blogger.com/profile/07646461725265124576</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_vfkyomEnc-E/THKX7WAMZOI/AAAAAAAAALw/9IT496gTA4w/S220/Blender+Logo.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7192816521175875936.post-4172176323362704395</id><published>2011-01-01T10:40:00.000-05:00</published><updated>2011-01-01T10:40:27.634-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="poll"/><category scheme="http://www.blogger.com/atom/ns#" term="question"/><category scheme="http://www.blogger.com/atom/ns#" term="video vs. text"/><category scheme="http://www.blogger.com/atom/ns#" term="vote"/><title type='text'>Addressing the Readers</title><content type='html'>Hello, everyone!  I&#39;ve been looking at my pageviews lately, and I&#39;ve noticed that my video tutorials aren&#39;t getting very many views.  Technically, I&#39;m not sure if this is because the people reading my blog prefer text over video, or if they think I do a poor job at the video tutorials (if you think so, please state it below; I don&#39;t want to keep recording these tutorials if people don&#39;t want to watch them).  So, I&#39;ve started a poll to the right of this post --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I&#39;d like it if all of you voted, but I know that&#39;s not going to happen. &amp;nbsp;Just keep in mind that all you have to do is click an option; nothing else required. &amp;nbsp;I&#39;d really appreciate it if this worked out, because I&#39;d like to know what format my viewers want the tutorials delivered in: text, or video.&lt;br /&gt;
&lt;br /&gt;
Thanks for reading this post, and thanks for voting!</content><link rel='replies' type='application/atom+xml' href='http://ssimpossible.blogspot.com/feeds/4172176323362704395/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ssimpossible.blogspot.com/2011/01/addressing-readers.html#comment-form' title='10 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7192816521175875936/posts/default/4172176323362704395'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7192816521175875936/posts/default/4172176323362704395'/><link rel='alternate' type='text/html' href='http://ssimpossible.blogspot.com/2011/01/addressing-readers.html' title='Addressing the Readers'/><author><name>Ben</name><uri>http://www.blogger.com/profile/07646461725265124576</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_vfkyomEnc-E/THKX7WAMZOI/AAAAAAAAALw/9IT496gTA4w/S220/Blender+Logo.jpg'/></author><thr:total>10</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7192816521175875936.post-760672048578227277</id><published>2010-12-31T23:27:00.000-05:00</published><updated>2010-12-31T23:28:07.973-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="2011"/><category scheme="http://www.blogger.com/atom/ns#" term="blender"/><category scheme="http://www.blogger.com/atom/ns#" term="fIreworks"/><category scheme="http://www.blogger.com/atom/ns#" term="holidays"/><category scheme="http://www.blogger.com/atom/ns#" term="new year&#39;s"/><category scheme="http://www.blogger.com/atom/ns#" term="Tutorial"/><title type='text'>How to Create Fireworks in Blender</title><content type='html'>Happy New Year, everyone (depending on when you&#39;re reading this and what time zone you&#39;re in :P)!  This tutorial was a bit rushed, so if you think I left anything out or if you had any problems, let me know in the comments below.  Enjoy!&lt;br /&gt;
&lt;br /&gt;
&lt;object width=&quot;640&quot; height=&quot;385&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/LgYbLaysqVg?fs=1&amp;amp;hl=en_US&amp;amp;hd=1&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowFullScreen&quot; value=&quot;true&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowscriptaccess&quot; value=&quot;always&quot;&gt;&lt;/param&gt;&lt;embed src=&quot;http://www.youtube.com/v/LgYbLaysqVg?fs=1&amp;amp;hl=en_US&amp;amp;hd=1&quot; type=&quot;application/x-shockwave-flash&quot; allowscriptaccess=&quot;always&quot; allowfullscreen=&quot;true&quot; width=&quot;640&quot; height=&quot;385&quot;&gt;&lt;/embed&gt;&lt;/object&gt;</content><link rel='replies' type='application/atom+xml' href='http://ssimpossible.blogspot.com/feeds/760672048578227277/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ssimpossible.blogspot.com/2010/12/how-to-create-fireworks-in-blender.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7192816521175875936/posts/default/760672048578227277'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7192816521175875936/posts/default/760672048578227277'/><link rel='alternate' type='text/html' href='http://ssimpossible.blogspot.com/2010/12/how-to-create-fireworks-in-blender.html' title='How to Create Fireworks in Blender'/><author><name>Ben</name><uri>http://www.blogger.com/profile/07646461725265124576</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_vfkyomEnc-E/THKX7WAMZOI/AAAAAAAAALw/9IT496gTA4w/S220/Blender+Logo.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7192816521175875936.post-60032573475924740</id><published>2010-12-20T22:42:00.000-05:00</published><updated>2010-12-20T22:52:02.570-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Christmas"/><category scheme="http://www.blogger.com/atom/ns#" term="gift"/><category scheme="http://www.blogger.com/atom/ns#" term="holidays"/><category scheme="http://www.blogger.com/atom/ns#" term="present"/><title type='text'>Christmas Present</title><content type='html'>Happy Holidays, everyone! &amp;nbsp;In light of that, I&#39;ve whipped up a little something and decided to upload it here. &amp;nbsp;I know it&#39;s not the best idea when it comes to Christmas related things, but I wanted to do something that hadn&#39;t already been taken/made into a tutorial, so here it is!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://dc213.4shared.com/download/DilsOzFt/Gingerbread_Cookies.blend?tsid=20101220-224308-27cb345&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;118&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjbvgiGLrh24WvKDtmNkeYiekP_EfhWxqyfiSXl2qkG6SwGoVrqvvxFfdYlQMeFtd7ThZSEU8JfbwoDEheSjaWW67VYi_Y0v-SmuMJbiXT0-Y7Au7t1Y8gT75MMiFdJ-ydyH4Rssjh2aHI/s200/Button.png&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ssimpossible.blogspot.com/feeds/60032573475924740/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ssimpossible.blogspot.com/2010/12/christmas-present.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7192816521175875936/posts/default/60032573475924740'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7192816521175875936/posts/default/60032573475924740'/><link rel='alternate' type='text/html' href='http://ssimpossible.blogspot.com/2010/12/christmas-present.html' title='Christmas Present'/><author><name>Ben</name><uri>http://www.blogger.com/profile/07646461725265124576</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_vfkyomEnc-E/THKX7WAMZOI/AAAAAAAAALw/9IT496gTA4w/S220/Blender+Logo.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjbvgiGLrh24WvKDtmNkeYiekP_EfhWxqyfiSXl2qkG6SwGoVrqvvxFfdYlQMeFtd7ThZSEU8JfbwoDEheSjaWW67VYi_Y0v-SmuMJbiXT0-Y7Au7t1Y8gT75MMiFdJ-ydyH4Rssjh2aHI/s72-c/Button.png" height="72" width="72"/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7192816521175875936.post-3935724495374327320</id><published>2010-12-20T18:29:00.000-05:00</published><updated>2010-12-20T18:30:01.846-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="blender"/><category scheme="http://www.blogger.com/atom/ns#" term="ocean"/><category scheme="http://www.blogger.com/atom/ns#" term="sea"/><category scheme="http://www.blogger.com/atom/ns#" term="Tutorial"/><category scheme="http://www.blogger.com/atom/ns#" term="video"/><title type='text'>How to Create an Ocean in Blender</title><content type='html'>Well, it appears as though a solution has been found for the video tutorials; I know this isn&#39;t holiday related as I wanted it to be, but I haven&#39;t recorded any tutorials on that topic as I haven&#39;t been able to upload any, so I stopped recording the tutorials. &amp;nbsp;However, I&#39;ll try to get a tutorial posted that&#39;s Christmas related as soon as possible (in the remaining 4 days left since I want to release it before Christmas). &amp;nbsp;Sorry about that, though :D&lt;br /&gt;
&lt;br /&gt;
&lt;object width=&quot;640&quot; height=&quot;385&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/9kSrD9s5YwA?fs=1&amp;amp;hl=en_US&amp;amp;hd=1&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowFullScreen&quot; value=&quot;true&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowscriptaccess&quot; value=&quot;always&quot;&gt;&lt;/param&gt;&lt;embed src=&quot;http://www.youtube.com/v/9kSrD9s5YwA?fs=1&amp;amp;hl=en_US&amp;amp;hd=1&quot; type=&quot;application/x-shockwave-flash&quot; allowscriptaccess=&quot;always&quot; allowfullscreen=&quot;true&quot; width=&quot;640&quot; height=&quot;385&quot;&gt;&lt;/embed&gt;&lt;/object&gt;</content><link rel='replies' type='application/atom+xml' href='http://ssimpossible.blogspot.com/feeds/3935724495374327320/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ssimpossible.blogspot.com/2010/12/how-to-create-ocean-in-blender.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7192816521175875936/posts/default/3935724495374327320'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7192816521175875936/posts/default/3935724495374327320'/><link rel='alternate' type='text/html' href='http://ssimpossible.blogspot.com/2010/12/how-to-create-ocean-in-blender.html' title='How to Create an Ocean in Blender'/><author><name>Ben</name><uri>http://www.blogger.com/profile/07646461725265124576</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_vfkyomEnc-E/THKX7WAMZOI/AAAAAAAAALw/9IT496gTA4w/S220/Blender+Logo.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7192816521175875936.post-344990802685580020</id><published>2010-12-18T17:09:00.000-05:00</published><updated>2010-12-18T17:09:45.889-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="edit"/><category scheme="http://www.blogger.com/atom/ns#" term="Notice"/><category scheme="http://www.blogger.com/atom/ns#" term="sketch effect"/><category scheme="http://www.blogger.com/atom/ns#" term="update"/><title type='text'>Sketch Effect Update</title><content type='html'>I just updated my sketch effect tutorial; to anti-alias your image, click on the render tab, then enable Full Sampling (under &lt;b&gt;Anti-Aliasing&lt;/b&gt;). &amp;nbsp;I&#39;ve modified the original post, too. &amp;nbsp;Believe me, this gives much smoother results :D&lt;br /&gt;
&lt;br /&gt;
Before:&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhyOoD0CYn8gHXxdEUKP8RsqPJrgKppU61Er1VCZQ99ZlOnlRmQwCQO0QWxFhIbrvUBWyz9-DNWkEWJ3SFIayPb5F9sNFE3m601YtfF-FM1cR3GunqyNZz5DdgYL0JPYGxUbXuigPkv_Ho/s1600/Before.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;360&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhyOoD0CYn8gHXxdEUKP8RsqPJrgKppU61Er1VCZQ99ZlOnlRmQwCQO0QWxFhIbrvUBWyz9-DNWkEWJ3SFIayPb5F9sNFE3m601YtfF-FM1cR3GunqyNZz5DdgYL0JPYGxUbXuigPkv_Ho/s640/Before.png&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
After:&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZlm6H5tCWTa9x_2GlnlyEnfEUW5odksxxhCUxtpnjZyjc9y4R1KE8XnpTqEt2dM5dIrCMZ1CsBcvgQusnBpdqKrBgQc0M1zHlsGEm7AFbapCF87RQLfNDWSDmncGBIVqKM6kbw_8IYBs/s1600/After.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;360&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZlm6H5tCWTa9x_2GlnlyEnfEUW5odksxxhCUxtpnjZyjc9y4R1KE8XnpTqEt2dM5dIrCMZ1CsBcvgQusnBpdqKrBgQc0M1zHlsGEm7AFbapCF87RQLfNDWSDmncGBIVqKM6kbw_8IYBs/s640/After.png&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ssimpossible.blogspot.com/feeds/344990802685580020/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ssimpossible.blogspot.com/2010/12/sketch-effect-update.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7192816521175875936/posts/default/344990802685580020'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7192816521175875936/posts/default/344990802685580020'/><link rel='alternate' type='text/html' href='http://ssimpossible.blogspot.com/2010/12/sketch-effect-update.html' title='Sketch Effect Update'/><author><name>Ben</name><uri>http://www.blogger.com/profile/07646461725265124576</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_vfkyomEnc-E/THKX7WAMZOI/AAAAAAAAALw/9IT496gTA4w/S220/Blender+Logo.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhyOoD0CYn8gHXxdEUKP8RsqPJrgKppU61Er1VCZQ99ZlOnlRmQwCQO0QWxFhIbrvUBWyz9-DNWkEWJ3SFIayPb5F9sNFE3m601YtfF-FM1cR3GunqyNZz5DdgYL0JPYGxUbXuigPkv_Ho/s72-c/Before.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7192816521175875936.post-470666284479994572</id><published>2010-12-16T13:19:00.000-05:00</published><updated>2010-12-16T13:19:21.974-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="blender"/><category scheme="http://www.blogger.com/atom/ns#" term="desktop"/><category scheme="http://www.blogger.com/atom/ns#" term="desktop background"/><category scheme="http://www.blogger.com/atom/ns#" term="Tutorial"/><title type='text'>How to Make a Slightly Abstract Desktop Background in 60 Seconds</title><content type='html'>Well, it takes 60 seconds if you know what you&#39;re doing :D &amp;nbsp;I&#39;ll be using Blender 2.55 beta for this tutorial.&lt;br /&gt;
&lt;br /&gt;
The final result of this tutorial:&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEga1OIa4_6kCwUvR_RhhLG5eGujOuoCPANiijs_zAhCH46xUujwSDWKXIr9fNMJF_ZT_lI4PxXMYLetJwn9vXU5eWbWt5oAD0wjIanOJ8fJk9DjYyn5EWOucbOaVCz7CmPRM2keLMONOHk/s1600/Desktop_Back_1.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;360&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEga1OIa4_6kCwUvR_RhhLG5eGujOuoCPANiijs_zAhCH46xUujwSDWKXIr9fNMJF_ZT_lI4PxXMYLetJwn9vXU5eWbWt5oAD0wjIanOJ8fJk9DjYyn5EWOucbOaVCz7CmPRM2keLMONOHk/s640/Desktop_Back_1.png&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
So let&#39;s get started!&lt;br /&gt;
&lt;br /&gt;
First, press &lt;b&gt;0 &lt;/b&gt;on your number pad to go into camera view, then delete the default cube by pressing &lt;b&gt;X&lt;/b&gt;. &amp;nbsp;Add an Icosphere (&lt;b&gt;Shift A - Mesh - Icosphere&lt;/b&gt;), and on the panel to the left, set the &lt;b&gt;Subdivisions &lt;/b&gt;to &lt;b&gt;4&lt;/b&gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJmi7NX77zROp5V7PdgiPGkkXSl7J78PldKxhGdbPdPrtrnUu6FY0QnWXH-HzUPnUs6RkWblX-9xnuE7oWfiq3Is5H3l-RGWdu-1vg52ze2dk0GNMYq4-sivyi4KK6oufXqxtRHUOuYFg/s1600/Desk_1.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJmi7NX77zROp5V7PdgiPGkkXSl7J78PldKxhGdbPdPrtrnUu6FY0QnWXH-HzUPnUs6RkWblX-9xnuE7oWfiq3Is5H3l-RGWdu-1vg52ze2dk0GNMYq4-sivyi4KK6oufXqxtRHUOuYFg/s1600/Desk_1.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
On the panel to the right (Make sure you&#39;re in the &lt;b&gt;Render &lt;/b&gt;tab), set the camera dimensions to match that of your desktop size.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhDbEc45TLd3PfC8TKwe-Jf0HHm_5Nd4a-9uKdSmlCi6VjF-0TGhDuLnfc40awXUa1yekuzSQD8u07Rn3ql7v5734faPmXtCX2nJbIGd2u7FDINLS82n1HJIRehxMRnldd5v6-xv82L0fQ/s1600/Desk_2.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhDbEc45TLd3PfC8TKwe-Jf0HHm_5Nd4a-9uKdSmlCi6VjF-0TGhDuLnfc40awXUa1yekuzSQD8u07Rn3ql7v5734faPmXtCX2nJbIGd2u7FDINLS82n1HJIRehxMRnldd5v6-xv82L0fQ/s1600/Desk_2.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Now in the 3D viewport, scale the sphere up (&lt;b&gt;S&lt;/b&gt;)&amp;nbsp;so that it&#39;s larger than your camera; move it if you need to (&lt;b&gt;G&lt;/b&gt;).&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiFplntmSfuLENQuPPmB1vqB0WHaFkSokQmgtXe2WzXlKyGSl6A4jGAF1GKrbMpRBCSFZS7YrShfuzf2imPPkZXtl0M9aT7jdBOu8utz9IxMHJ2oEVty7mJEzRTaDHSfdrrEyZ6SVMH90A/s1600/Desk_3.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;260&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiFplntmSfuLENQuPPmB1vqB0WHaFkSokQmgtXe2WzXlKyGSl6A4jGAF1GKrbMpRBCSFZS7YrShfuzf2imPPkZXtl0M9aT7jdBOu8utz9IxMHJ2oEVty7mJEzRTaDHSfdrrEyZ6SVMH90A/s400/Desk_3.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Now go into the &lt;b&gt;World &lt;/b&gt;tab, and change the background color to black.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjW70GnA4OiJGVNFJVYCtjS0BU2kGGY2SGdO5R8wTUWL1jdBWAZ4e2SlUvaGDZRq3FG-mos33S6aaWXwgCCz7ewBHB3wvnmJtQz8TPd5G1jQg2x3hiiHf1aAwdSDvjrhQbXYw1DSiIIxyA/s1600/Desk_4.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjW70GnA4OiJGVNFJVYCtjS0BU2kGGY2SGdO5R8wTUWL1jdBWAZ4e2SlUvaGDZRq3FG-mos33S6aaWXwgCCz7ewBHB3wvnmJtQz8TPd5G1jQg2x3hiiHf1aAwdSDvjrhQbXYw1DSiIIxyA/s1600/Desk_4.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Now go into the &lt;b&gt;Materials &lt;/b&gt;tab, and give your Sphere a new material. &amp;nbsp;Change the type to &lt;b&gt;Halo&lt;/b&gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTOgf3SYgn_LKXNyopm0j9c4aTA7iVZTrh498HPu4fCtTUCI1Kz0ajpfEHlHAgw7t_7kvzDHZH9tf6T4470FexvMVK0RMg6tdYq_hByu2u2inIhkgZKHrutryi9Up2oHHIegQ6TTTNQ_8/s1600/Desk_5.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTOgf3SYgn_LKXNyopm0j9c4aTA7iVZTrh498HPu4fCtTUCI1Kz0ajpfEHlHAgw7t_7kvzDHZH9tf6T4470FexvMVK0RMg6tdYq_hByu2u2inIhkgZKHrutryi9Up2oHHIegQ6TTTNQ_8/s1600/Desk_5.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Change the diffuse color to whatever color you want, and drag the &lt;b&gt;Add &lt;/b&gt;value all the way up.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTOgf3SYgn_LKXNyopm0j9c4aTA7iVZTrh498HPu4fCtTUCI1Kz0ajpfEHlHAgw7t_7kvzDHZH9tf6T4470FexvMVK0RMg6tdYq_hByu2u2inIhkgZKHrutryi9Up2oHHIegQ6TTTNQ_8/s1600/Desk_5.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTOgf3SYgn_LKXNyopm0j9c4aTA7iVZTrh498HPu4fCtTUCI1Kz0ajpfEHlHAgw7t_7kvzDHZH9tf6T4470FexvMVK0RMg6tdYq_hByu2u2inIhkgZKHrutryi9Up2oHHIegQ6TTTNQ_8/s1600/Desk_5.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Now enable the &lt;b&gt;Rings &lt;/b&gt;option, and make it sort of a lighter version of your color. &amp;nbsp;So basically:&lt;br /&gt;
&lt;br /&gt;
If you chose Blue, use Turquoise for the ring color&lt;br /&gt;
Red = Orange&lt;br /&gt;
Green = Yellow&lt;br /&gt;
Purple = Pink&lt;br /&gt;
etc...&lt;br /&gt;
&lt;br /&gt;
You can sort of approximate for those colors.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh2l3wY1y7f6UWu7X9Bmyw3r1BvDbKfE9oxBpv2xA22TuML6XTVNEuXKraWuv1ugcveToWMY42drsOw7O8uRC4HGsQZ2hfO6K23dZFPKtF8f2NFbTi4O1HB4vEq2OZ_hEA3TdaG-uRN9UA/s1600/Desk_7.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh2l3wY1y7f6UWu7X9Bmyw3r1BvDbKfE9oxBpv2xA22TuML6XTVNEuXKraWuv1ugcveToWMY42drsOw7O8uRC4HGsQZ2hfO6K23dZFPKtF8f2NFbTi4O1HB4vEq2OZ_hEA3TdaG-uRN9UA/s1600/Desk_7.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
That&#39;s it! &amp;nbsp;Render it out, and see what you&#39;ve got! &amp;nbsp;Thanks for reading this short tutorial, and post any questions, comments, or problems below. &amp;nbsp;Remember, I need more tutorial requests, as I&#39;m running out of ideas that haven&#39;t already been taken.</content><link rel='replies' type='application/atom+xml' href='http://ssimpossible.blogspot.com/feeds/470666284479994572/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ssimpossible.blogspot.com/2010/12/how-to-make-slightly-abstract-desktop.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7192816521175875936/posts/default/470666284479994572'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7192816521175875936/posts/default/470666284479994572'/><link rel='alternate' type='text/html' href='http://ssimpossible.blogspot.com/2010/12/how-to-make-slightly-abstract-desktop.html' title='How to Make a Slightly Abstract Desktop Background in 60 Seconds'/><author><name>Ben</name><uri>http://www.blogger.com/profile/07646461725265124576</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_vfkyomEnc-E/THKX7WAMZOI/AAAAAAAAALw/9IT496gTA4w/S220/Blender+Logo.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEga1OIa4_6kCwUvR_RhhLG5eGujOuoCPANiijs_zAhCH46xUujwSDWKXIr9fNMJF_ZT_lI4PxXMYLetJwn9vXU5eWbWt5oAD0wjIanOJ8fJk9DjYyn5EWOucbOaVCz7CmPRM2keLMONOHk/s72-c/Desktop_Back_1.png" height="72" width="72"/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7192816521175875936.post-5196093103771150487</id><published>2010-12-15T18:47:00.001-05:00</published><updated>2010-12-15T18:47:57.102-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="tutorial requests"/><title type='text'>Tutorial Requests</title><content type='html'>Anyone have any Blender tutorial requests? &amp;nbsp;I have a couple ideas, but I need to think them through a little more before doing anything with them. &amp;nbsp;In the mean time, fire away :D</content><link rel='replies' type='application/atom+xml' href='http://ssimpossible.blogspot.com/feeds/5196093103771150487/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ssimpossible.blogspot.com/2010/12/tutorial-requests.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7192816521175875936/posts/default/5196093103771150487'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7192816521175875936/posts/default/5196093103771150487'/><link rel='alternate' type='text/html' href='http://ssimpossible.blogspot.com/2010/12/tutorial-requests.html' title='Tutorial Requests'/><author><name>Ben</name><uri>http://www.blogger.com/profile/07646461725265124576</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_vfkyomEnc-E/THKX7WAMZOI/AAAAAAAAALw/9IT496gTA4w/S220/Blender+Logo.jpg'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7192816521175875936.post-8177423435830751723</id><published>2010-12-15T00:55:00.000-05:00</published><updated>2010-12-15T00:55:18.224-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="final"/><category scheme="http://www.blogger.com/atom/ns#" term="objects"/><category scheme="http://www.blogger.com/atom/ns#" term="terragen"/><category scheme="http://www.blogger.com/atom/ns#" term="Terragen 2"/><category scheme="http://www.blogger.com/atom/ns#" term="Tutorial"/><category scheme="http://www.blogger.com/atom/ns#" term="water"/><title type='text'>The Basics of Terragen 2 - Part 6</title><content type='html'>Hello, everyone! &amp;nbsp;This will be the final part in the Terragen 2 tutorial series (then I&#39;m back to making more Blender tutorials! &amp;nbsp;But I need tutorial requests :D), and this will cover both Water &lt;i&gt;and &lt;/i&gt;Objects.&lt;br /&gt;
&lt;br /&gt;
This is the final result of all of the tutorials combined (with higher detail settings and different render dimensions):&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjthmSrP2SbafmRPPyLbmYlH1cXYe3lu8SdGIbtvCPK1JQulFcANrsMDr8PDb8NdzC8mOg8TGf68QiOK6ibPS1eaZlXg5bD2VdgWASmJWcYnzKLmz_T3oKZQJrDPMN_XgRiUl6EF-UmX9g/s1600/Planet_Render.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;300&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjthmSrP2SbafmRPPyLbmYlH1cXYe3lu8SdGIbtvCPK1JQulFcANrsMDr8PDb8NdzC8mOg8TGf68QiOK6ibPS1eaZlXg5bD2VdgWASmJWcYnzKLmz_T3oKZQJrDPMN_XgRiUl6EF-UmX9g/s400/Planet_Render.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
So let&#39;s get started! &amp;nbsp;Begin by first selecting the big&lt;i&gt;&amp;nbsp;&lt;/i&gt;&lt;b&gt;Water &lt;/b&gt;button at the top, then adding a &lt;b&gt;Lake &lt;/b&gt;water object.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiYjc9iDWUNd3sDvzZEM_x4kgoLOze8R1L-k3rb__Vmf_hW3_jVaXqP-ixWTauB33Y_VT1TKEYJdlF-09s7I5dg5lpbI-bHJ4WUzLXBHIDsfrRqPK7cjjdiwGy5PuFGjulI3cg8kgmbG7Q/s1600/Light_10.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiYjc9iDWUNd3sDvzZEM_x4kgoLOze8R1L-k3rb__Vmf_hW3_jVaXqP-ixWTauB33Y_VT1TKEYJdlF-09s7I5dg5lpbI-bHJ4WUzLXBHIDsfrRqPK7cjjdiwGy5PuFGjulI3cg8kgmbG7Q/s1600/Light_10.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Just about the only thing we need to change on our water is the water level, which we can adjust by changing the &lt;b&gt;Water Level &lt;/b&gt;slider.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-FAg4pXje2y_mX92Px8dPtO_3oI98xnVDnTeRI7_mDXSe2secHH5TB1yoovegORuJFwUgnfwxljtLfDoSL37iwbx9E4LXhaMrl4l-gbYMQcjiDGiWkCHNNEqmMLj6a3nyOsrTYStVukE/s1600/Water_1.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-FAg4pXje2y_mX92Px8dPtO_3oI98xnVDnTeRI7_mDXSe2secHH5TB1yoovegORuJFwUgnfwxljtLfDoSL37iwbx9E4LXhaMrl4l-gbYMQcjiDGiWkCHNNEqmMLj6a3nyOsrTYStVukE/s1600/Water_1.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
But how high do we put the water? &amp;nbsp;This can be answered by hovering your cursor over the 3D Preview (where you want your water to be, more specifically) and look at the number next to the letter &#39;y&#39; on the small panel beneath the window; then type that number into the water level value.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgzW_Ihixdz5bfXiNUD39swYmHXu-EuM7_d-cgxHae_BdXcLvRZ6rpUE_NsLdBCJYyoY-kPqOO-Sshk4o88iyUTWv8FdWElsGKhi3kNkhaRLejTOVb42-s8waGtSY33Wft88PGC9qzYNBQ/s1600/Water_2.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgzW_Ihixdz5bfXiNUD39swYmHXu-EuM7_d-cgxHae_BdXcLvRZ6rpUE_NsLdBCJYyoY-kPqOO-Sshk4o88iyUTWv8FdWElsGKhi3kNkhaRLejTOVb42-s8waGtSY33Wft88PGC9qzYNBQ/s1600/Water_2.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
That&#39;s it on the water! &amp;nbsp;That was short, wasn&#39;t it? &amp;nbsp;Yeah, that&#39;s why I&#39;ve incorporated Objects into this final part, too. &amp;nbsp;So let&#39;s add some in! &amp;nbsp;If you look at the first part of this tutorial (that can be found&amp;nbsp;&lt;a href=&quot;http://ssimpossible.blogspot.com/2010/12/basics-of-terragen-2-part-1.html&quot;&gt;here&lt;/a&gt;) I suggested you download the two additional plant packs at the bottom of the page; well, this is where I&#39;ll be using them. &amp;nbsp;Let&#39;s start by clicking on the &lt;b&gt;Objects &lt;/b&gt;button up at the top in the toolbar.&lt;br /&gt;
&lt;br /&gt;
If you click on &lt;b&gt;Add Object &lt;/b&gt;you get 2 choices; whether you want to add an Object, or a Population. &amp;nbsp;An object is just one single object, whereas a population is a group of objects. &amp;nbsp;We&#39;re going to add a population, so hover over &lt;b&gt;Population &lt;/b&gt;and choose &lt;b&gt;tgo Reader&lt;/b&gt;. &amp;nbsp;Locate your plant that you want to include; in my case, I&#39;ll be using the Grand Fir tree from XFrog.&lt;br /&gt;
&lt;br /&gt;
You&#39;ll notice that when you add the population, nothing show up. &amp;nbsp;This is because you need to define the center of the population by hovering over the spot you want it to be in in the 3D Preview, right clicking, and selecting &lt;b&gt;Copy Coordinates&lt;/b&gt;. &amp;nbsp;Paste the coordinates in the &lt;b&gt;Area Centre &lt;/b&gt;spot in the properties panel.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhUtbn7GRYYOqNeF5kzSInq_n3aWtsUg0duGq17wNNvqcUDYeaFgVIl4br9G49ekPHZ2IOGlMgmWg5or2uarp9_Ls5MOpEq9kQN9yMIs6XQhGDJ9akA0Tzfby5YoF_A7C4eXmUBIDHa_r0/s1600/Water_3.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhUtbn7GRYYOqNeF5kzSInq_n3aWtsUg0duGq17wNNvqcUDYeaFgVIl4br9G49ekPHZ2IOGlMgmWg5or2uarp9_Ls5MOpEq9kQN9yMIs6XQhGDJ9akA0Tzfby5YoF_A7C4eXmUBIDHa_r0/s1600/Water_3.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Now our population is set, but we may need to change a few of the other settings. &amp;nbsp;In the Distribution tab, you may want to adjust the &lt;b&gt;Object Spacing&lt;/b&gt;. &amp;nbsp;This defines the amount of space between each object. &amp;nbsp;In the &lt;b&gt;Object Scale &lt;/b&gt;tab, you might want to adjust the size of your objects. &amp;nbsp;I won&#39;t go over those, as they&#39;re fairly self explanatory. &amp;nbsp;Once you want to test out your settings, do a quick render to see how it looks. &amp;nbsp;Once you&#39;ve finally settled upon something you&#39;re happy with, click the big &lt;b&gt;Populate Now &lt;/b&gt;button at the bottom of the properties panel.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiXEqZfWy5XGwrdCfkWxtyiXae9u_2GWnsnkM3xS8jJ3xGp7c0CnEfRvwKGT2bh2-FyhPTvEm6-elkA67utzVLZf_hkbVviBryGbM-ZMYsoBA4Cl3zNCDxUN2puP4EpPWjRR-czK0Dbl9Y/s1600/Water_4.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiXEqZfWy5XGwrdCfkWxtyiXae9u_2GWnsnkM3xS8jJ3xGp7c0CnEfRvwKGT2bh2-FyhPTvEm6-elkA67utzVLZf_hkbVviBryGbM-ZMYsoBA4Cl3zNCDxUN2puP4EpPWjRR-czK0Dbl9Y/s1600/Water_4.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Now I&#39;ll give you a real treat; let&#39;s add a planet :D&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgYUtK7PpjvJc_wDMQ_HG7rF_nIB5-5P9tC8iwQBYlBM9VdWw5d_enm2rK8RaBtioq5IOoiZ-b06oVbKB4ELeEhmlDcS0aZrJsyaJwGtq9FFS8O7bhqDEkIItKLD9VqFrajXVqNTkykFVk/s1600/Water_5.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgYUtK7PpjvJc_wDMQ_HG7rF_nIB5-5P9tC8iwQBYlBM9VdWw5d_enm2rK8RaBtioq5IOoiZ-b06oVbKB4ELeEhmlDcS0aZrJsyaJwGtq9FFS8O7bhqDEkIItKLD9VqFrajXVqNTkykFVk/s1600/Water_5.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
A box should appear in your 3D Preview; click on it, then use the arrows (or 3D manipulator) to move it around.&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: -webkit-auto;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEizy9mKuIQYYC-F_JKUOfGo19HDKmYWw1FP3NSWmkagsz7dbgZQ1farXrOdnVtrQ7bVd2jnO00MhyphenhyphenhX_YYRhx1lRILpl58BpWHpOW2ZL1rXjDILx_y2l_HKtSEqKQ97Moh6O5H3wF3svPc/s1600/Water_6.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEizy9mKuIQYYC-F_JKUOfGo19HDKmYWw1FP3NSWmkagsz7dbgZQ1farXrOdnVtrQ7bVd2jnO00MhyphenhyphenhX_YYRhx1lRILpl58BpWHpOW2ZL1rXjDILx_y2l_HKtSEqKQ97Moh6O5H3wF3svPc/s1600/Water_6.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
There are other settings for the planets, but I&#39;m not that familiar with most of them, and I&#39;m happy with the defaults anyway.&lt;br /&gt;
&lt;br /&gt;
That&#39;s it for the final part! &amp;nbsp;I hope you&#39;ve enjoyed looking at this whole series, and if you have any questions, comments, or problems you&#39;ve encountered, feel free to post them below or email me at ben.amend@gmail.com. &amp;nbsp;Thanks for reading!</content><link rel='replies' type='application/atom+xml' href='http://ssimpossible.blogspot.com/feeds/8177423435830751723/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ssimpossible.blogspot.com/2010/12/basics-of-terragen-2-part-6.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7192816521175875936/posts/default/8177423435830751723'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7192816521175875936/posts/default/8177423435830751723'/><link rel='alternate' type='text/html' href='http://ssimpossible.blogspot.com/2010/12/basics-of-terragen-2-part-6.html' title='The Basics of Terragen 2 - Part 6'/><author><name>Ben</name><uri>http://www.blogger.com/profile/07646461725265124576</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_vfkyomEnc-E/THKX7WAMZOI/AAAAAAAAALw/9IT496gTA4w/S220/Blender+Logo.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjthmSrP2SbafmRPPyLbmYlH1cXYe3lu8SdGIbtvCPK1JQulFcANrsMDr8PDb8NdzC8mOg8TGf68QiOK6ibPS1eaZlXg5bD2VdgWASmJWcYnzKLmz_T3oKZQJrDPMN_XgRiUl6EF-UmX9g/s72-c/Planet_Render.png" height="72" width="72"/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7192816521175875936.post-4122435244145197357</id><published>2010-12-14T19:22:00.000-05:00</published><updated>2010-12-14T19:22:41.513-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="atmosphere"/><category scheme="http://www.blogger.com/atom/ns#" term="lighting"/><category scheme="http://www.blogger.com/atom/ns#" term="terragen"/><category scheme="http://www.blogger.com/atom/ns#" term="Terragen 2"/><category scheme="http://www.blogger.com/atom/ns#" term="Tutorial"/><title type='text'>The Basics of Terragen 2 - Part 5</title><content type='html'>Hey, everyone! &amp;nbsp;In this part of the Terragen series, I&#39;ll be covering two things that can dramatically change the overall feel of your landscape: Lighting &amp;amp; Atmosphere&lt;br /&gt;
&lt;br /&gt;
This is the final result of this part of the tutorial:&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9E55SpV_m0dJ85-_HzTM0sqh633m7FrDhtUqFkcmDN6swVm5a9hgrnHEzWzvu5X7dloXV8NXeftnjhbpWXbkY-B7sRmWwN7_DF2NCk3yhVHvQER-nUPg1okz-pWvPugBsTwpRj19R6jo/s1600/Light_0.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;300&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9E55SpV_m0dJ85-_HzTM0sqh633m7FrDhtUqFkcmDN6swVm5a9hgrnHEzWzvu5X7dloXV8NXeftnjhbpWXbkY-B7sRmWwN7_DF2NCk3yhVHvQER-nUPg1okz-pWvPugBsTwpRj19R6jo/s400/Light_0.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
So let&#39;s get started! &amp;nbsp;Begin by clicking the big &lt;b&gt;Lighting &lt;/b&gt;button in the toolbar at the top.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiCPLvn-eNGcP4fIiYxdrn2WJolMgmkUKrYcD9KwxoKQdD1FGp5YVYy91Lz2VKVQ87SsEwEk5VAccB3bcNA5Pav0VhPepDSGitg00E5fZwjz0pWjp9CHIxXCOPpl4WdsxwJh9uT-61jMnQ/s1600/Light_1.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiCPLvn-eNGcP4fIiYxdrn2WJolMgmkUKrYcD9KwxoKQdD1FGp5YVYy91Lz2VKVQ87SsEwEk5VAccB3bcNA5Pav0VhPepDSGitg00E5fZwjz0pWjp9CHIxXCOPpl4WdsxwJh9uT-61jMnQ/s1600/Light_1.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
We&#39;ll first put our sun into a better position. &amp;nbsp;The only 2 settings we&#39;ll be using on our sun are the &lt;b&gt;Heading &lt;/b&gt;and &lt;b&gt;Elevation&lt;/b&gt;. &amp;nbsp;Adjusting the heading will basically rotate the sun around the camera, and the elevation will determine how high the sun is, to give a sunset/sunrise feel to it. &amp;nbsp;Let&#39;s tweak those until we get the results we want. &amp;nbsp;When you&#39;re rotating the sun, you&#39;ll notice a little white cross come into view. &amp;nbsp;This resembles the sun, and I&#39;ll use it as a guideline to positioning my sun where I want it to be.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiEdIAA9kC9WaMr5smLv2K8m-JmHNGeX1ZlBFWbglGUgy3T3Sucw9iY9FJZTewP74tqyxIEMnatASTiG7pPDjcJ9FggV4UjfzBoOY2elYFN4T6Opkg6wLLaLUcVVm1R6sJQ1UZmmtRFVX0/s1600/Light_2.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiEdIAA9kC9WaMr5smLv2K8m-JmHNGeX1ZlBFWbglGUgy3T3Sucw9iY9FJZTewP74tqyxIEMnatASTiG7pPDjcJ9FggV4UjfzBoOY2elYFN4T6Opkg6wLLaLUcVVm1R6sJQ1UZmmtRFVX0/s1600/Light_2.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
After I adjusted those settings, here&#39;s what I came up with:&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9BX3TB9ZkyI0b5wF1fgTNul-dWQkxf-l6BrysqXXOUpHAsvc4RNZGkbC3WfdDUWetSHus3gEdl-suMs7mkS_N_YniBCGVv0-C1eSQ-n8e-f831SfW1aMM0d0gJAHpCFUHfdHOfV9iXCM/s1600/Light_3.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9BX3TB9ZkyI0b5wF1fgTNul-dWQkxf-l6BrysqXXOUpHAsvc4RNZGkbC3WfdDUWetSHus3gEdl-suMs7mkS_N_YniBCGVv0-C1eSQ-n8e-f831SfW1aMM0d0gJAHpCFUHfdHOfV9iXCM/s1600/Light_3.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;Well, that pretty much sums up the lighting part! &amp;nbsp;Now let&#39;s move on to some of the atmosphere settings. &amp;nbsp;First off, you&#39;ll notice that if you render (I&#39;m not going to, for time&#39;s sake) there&#39;s some really ugly noise all over the darker parts of your image. &amp;nbsp;To fix this, first go to the &lt;b&gt;Atmosphere &lt;/b&gt;tab in the toolbar, then go to the &lt;b&gt;Quality &lt;/b&gt;tab in the Properties panel, and finally raise the &lt;b&gt;Number of Samples &lt;/b&gt;value. &amp;nbsp;I&#39;ll keep mine at about 45 for now, but typically I won&#39;t render a final image unless the atmospheric samples are at least 55 (64 is the maximum).&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjUiP7aRAzhxGWi4FHK8jsmIUskYXZYw3xVGPjLHyo1CQZXHLf2CK_qLsTeS1CW-mBaYkUHF2PkVbC_PX2pNvP_1FvkEFnoSqejTr3QzUUXqyoT9dvQn6yo8mWodkeFD79tSFd5jBmlNPs/s1600/Light_4.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjUiP7aRAzhxGWi4FHK8jsmIUskYXZYw3xVGPjLHyo1CQZXHLf2CK_qLsTeS1CW-mBaYkUHF2PkVbC_PX2pNvP_1FvkEFnoSqejTr3QzUUXqyoT9dvQn6yo8mWodkeFD79tSFd5jBmlNPs/s1600/Light_4.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;There are two more things I want to do with the atmosphere settings; first, go back to the &lt;b&gt;Main &lt;/b&gt;tab and increase the redsky decay to 3 or 4 (unless your scene isn&#39;t a sunrise/sunset). &amp;nbsp;this will add a little more red to the sky, and make it much more believable.&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj__KW-ttJyuFWYuHIDMcRuRWnAXNhfhNpz3q-ocF0FDywP9uxa0jrYiLY9u-nLNZ1UatEwd5pg3LB3By09Kc2gNw155ogQGIy9IuY1UWfO-J75HtHJTovIjt8Ln0goxVvJR8eDc1MC8_U/s1600/Light_5.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj__KW-ttJyuFWYuHIDMcRuRWnAXNhfhNpz3q-ocF0FDywP9uxa0jrYiLY9u-nLNZ1UatEwd5pg3LB3By09Kc2gNw155ogQGIy9IuY1UWfO-J75HtHJTovIjt8Ln0goxVvJR8eDc1MC8_U/s1600/Light_5.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;Now for the other thing: Clouds! &amp;nbsp;You can&#39;t have a &lt;i&gt;perfectly &lt;/i&gt;clear sky (well, you can, but not often :P), so let&#39;s add a few clouds in there to make the image much more interesting. &amp;nbsp;Back up above the outline, click on &lt;b&gt;Add Cloud Layer &lt;/b&gt;and select the 3D Volumetric option.&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi80zXupdmzPPatjGTc50AQfjAWrS5x_GKbG7jJCp71LkPJoW3xLaLNc_B1VjI5xCRgmYYMLuyeWxUPu2FPOhIQ4D6iSkAAY2Z3_D2iUQeCly7Q_L31INbhHBCsRn8ONVuWQTJqwpCeIhU/s1600/Light_6.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi80zXupdmzPPatjGTc50AQfjAWrS5x_GKbG7jJCp71LkPJoW3xLaLNc_B1VjI5xCRgmYYMLuyeWxUPu2FPOhIQ4D6iSkAAY2Z3_D2iUQeCly7Q_L31INbhHBCsRn8ONVuWQTJqwpCeIhU/s1600/Light_6.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;Begin by first changing the &lt;b&gt;Edge Sharpness &lt;/b&gt;to 10, and the &lt;b&gt;Cloud Density &lt;/b&gt;to 0.03.&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhSPkgcvgeYhVqMwHY8xGS-uxsHQWtw5aTjZFvq9OiFwAVV949DEqYXQ_Vy2lgmjllXBBcPdQ4kFlkaFVZaixUoU_ZJ_vaz9jL4nhD6D4-zKxK95tCOFigG3nR8SZrqdg7uQrHXxxHkqHg/s1600/Light_7.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhSPkgcvgeYhVqMwHY8xGS-uxsHQWtw5aTjZFvq9OiFwAVV949DEqYXQ_Vy2lgmjllXBBcPdQ4kFlkaFVZaixUoU_ZJ_vaz9jL4nhD6D4-zKxK95tCOFigG3nR8SZrqdg7uQrHXxxHkqHg/s1600/Light_7.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;Next, go to to the Density Fractal Shader by clicking on the + sign next to it, then choosing &lt;b&gt;Go to Density Fractal&lt;/b&gt;.&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiP-Sqb1GoztZIlrhcWQp715bGGaKycA_W92h06u4gX65QLBZsqOZ5xDVmcxg02ZuDphGou1nDKyDnmiO1-Os-JZtY_0x4lV26mwoDdutqNs82NL6vorhzis1Dev0gQCFSLRVMWR3cOnFo/s1600/Light_8.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiP-Sqb1GoztZIlrhcWQp715bGGaKycA_W92h06u4gX65QLBZsqOZ5xDVmcxg02ZuDphGou1nDKyDnmiO1-Os-JZtY_0x4lV26mwoDdutqNs82NL6vorhzis1Dev0gQCFSLRVMWR3cOnFo/s1600/Light_8.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;On the new window that opens up, press the &lt;b&gt;Random Seed &lt;/b&gt;button repeatedly until you&#39;re happy with the scattering of the clouds.&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhFyvPQwyABMY-0ot45YuTG8vMuEeQBjFFUpPB9qllyYZLB4HIGA9S7StWYhX-3JQZ0lP922zsbt1YL2YPBo3vGAq8Tt7Bj7Q7uCQ6SF37SFDAsY6lS8oWKlY-uigsgblANH2hBTG5gc5s/s1600/Light_9.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhFyvPQwyABMY-0ot45YuTG8vMuEeQBjFFUpPB9qllyYZLB4HIGA9S7StWYhX-3JQZ0lP922zsbt1YL2YPBo3vGAq8Tt7Bj7Q7uCQ6SF37SFDAsY6lS8oWKlY-uigsgblANH2hBTG5gc5s/s1600/Light_9.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;Now close out of that window, and under the &lt;b&gt;Tweaks &lt;/b&gt;tab, enable &lt;b&gt;Flatter Base &lt;/b&gt;and adjust the &lt;b&gt;Base Wispiness &lt;/b&gt;and the &lt;b&gt;Base Softness &lt;/b&gt;values to your taste.&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;Now let&#39;s add one more cloud layer; make this a high level cirrus. &amp;nbsp;The only thing you need to do to this layer is to tweak the random seed again until you think it looks right.&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;That&#39;s it! &amp;nbsp;I hope you enjoyed this part of the Terragen 2 series, and if you have any questions, comments, or problems related to this tutorial, please post them below or email me at ben.amend@gmail.com. &amp;nbsp;Thanks for reading!&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ssimpossible.blogspot.com/feeds/4122435244145197357/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ssimpossible.blogspot.com/2010/12/basics-of-terragen-2-part-5.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7192816521175875936/posts/default/4122435244145197357'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7192816521175875936/posts/default/4122435244145197357'/><link rel='alternate' type='text/html' href='http://ssimpossible.blogspot.com/2010/12/basics-of-terragen-2-part-5.html' title='The Basics of Terragen 2 - Part 5'/><author><name>Ben</name><uri>http://www.blogger.com/profile/07646461725265124576</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_vfkyomEnc-E/THKX7WAMZOI/AAAAAAAAALw/9IT496gTA4w/S220/Blender+Logo.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9E55SpV_m0dJ85-_HzTM0sqh633m7FrDhtUqFkcmDN6swVm5a9hgrnHEzWzvu5X7dloXV8NXeftnjhbpWXbkY-B7sRmWwN7_DF2NCk3yhVHvQER-nUPg1okz-pWvPugBsTwpRj19R6jo/s72-c/Light_0.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7192816521175875936.post-119585774428190645</id><published>2010-12-14T14:33:00.000-05:00</published><updated>2010-12-14T14:33:25.268-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Materials"/><category scheme="http://www.blogger.com/atom/ns#" term="shaders"/><category scheme="http://www.blogger.com/atom/ns#" term="terragen"/><category scheme="http://www.blogger.com/atom/ns#" term="Terragen 2"/><category scheme="http://www.blogger.com/atom/ns#" term="Tutorial"/><title type='text'>The Basics of Terragen 2 - Part 4</title><content type='html'>Hello, everyone! &amp;nbsp;In this tutorial, I&#39;ll be covering the materials of our landscape, or &lt;b&gt;Shaders&amp;nbsp;&lt;/b&gt;as they are (inaccurately) termed in Terragen 2. &amp;nbsp;I&#39;ll be using the same landscape that I used in our last tutorial on &lt;b&gt;Rendering &lt;/b&gt;(you can find that&amp;nbsp;&lt;a href=&quot;http://ssimpossible.blogspot.com/2010/12/basics-of-terragen-2-part-3.html&quot;&gt;here&lt;/a&gt;). &lt;br /&gt;
&lt;br /&gt;
This is the final result of this tutorial (rendered, obviously):&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPo8cwWUpvhnQUnXU_JeA1_R_dsW2ezMJ9tDXMV2JhlTtxvhoM2N35wSRonW0pUGHsvRa_d9picBWNlxJ9rWRexkfG0VyQJHFw5DaNh5s-FRmJiOTvzXzU516zLLJZltLcNc9764MSVcY/s1600/Shaders_0.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;300&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPo8cwWUpvhnQUnXU_JeA1_R_dsW2ezMJ9tDXMV2JhlTtxvhoM2N35wSRonW0pUGHsvRa_d9picBWNlxJ9rWRexkfG0VyQJHFw5DaNh5s-FRmJiOTvzXzU516zLLJZltLcNc9764MSVcY/s400/Shaders_0.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
So let&#39;s get right into it!&lt;br /&gt;
&lt;br /&gt;
Begin by clicking the big &lt;b&gt;Shaders &lt;/b&gt;button on the toolbar at the top.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgX81kRs9rmLPRoR8jipk34baMbtTgtm4h7qiVLepgerBUVU9Bo9BvnTKSEEEp2i0yCvD9fYCEouPRkxaUBb52psRGckpVbPdiAJUDT_psKW-tSrkAHQqkx_1dDG2jEE3WXWrMr6ryj35M/s1600/Shaders_1.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgX81kRs9rmLPRoR8jipk34baMbtTgtm4h7qiVLepgerBUVU9Bo9BvnTKSEEEp2i0yCvD9fYCEouPRkxaUBb52psRGckpVbPdiAJUDT_psKW-tSrkAHQqkx_1dDG2jEE3WXWrMr6ryj35M/s1600/Shaders_1.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;In the outline, you&#39;ll see something that says &lt;b&gt;Base colours&lt;/b&gt;. &amp;nbsp;This is, as it states, the base color of our landscape; it&#39;s the color that&#39;s being displayed when we render our scene. &amp;nbsp;Some people use it, and some don&#39;t. &amp;nbsp;In this case, I won&#39;t; click on &lt;b&gt;Add Layer &lt;/b&gt;and choose &lt;b&gt;Surface Layer&lt;/b&gt;&amp;nbsp;from the menu.&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPuOBxvprbs1tX5Ojw6ofoAxLbIj4tBIGyZPKRPVq4bWy-Ljv22Rcp43Njintxe3Yu4GmAVNS3x-YAM0SOX4zoueTJfWcLAKl0WG3qse1wTtJikafV_vnfEtreGkIC6KeLaWjj3P8X4Hk/s1600/Shaders_2.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPuOBxvprbs1tX5Ojw6ofoAxLbIj4tBIGyZPKRPVq4bWy-Ljv22Rcp43Njintxe3Yu4GmAVNS3x-YAM0SOX4zoueTJfWcLAKl0WG3qse1wTtJikafV_vnfEtreGkIC6KeLaWjj3P8X4Hk/s1600/Shaders_2.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;In the 3D viewport, your whole landscape will be shrouded in white. &amp;nbsp;Or at least, it &lt;i&gt;looks &lt;/i&gt;like white; it&#39;s actually just a light gray. &amp;nbsp;We&#39;re going to make this layer our dirt (every landscape should have at least a &lt;i&gt;tiny &lt;/i&gt;bit of dirt; it looks more natural), so name it dirt in the box next to the word &lt;b&gt;Name&lt;/b&gt;.&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj5_39PW64iVqTgaTKInqb8gc68DfAgiE1zHUZW5T6qYOtYPW3Jpxo3uGv1pTbHhhPX1xci24kZcAAn4Qnj09zTzr3N6dUA3Ck4_VL2OPMObz5X55w8vnCoZY1QBzvgAs-MoT11zBw-2Qk/s1600/Shaders_3.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj5_39PW64iVqTgaTKInqb8gc68DfAgiE1zHUZW5T6qYOtYPW3Jpxo3uGv1pTbHhhPX1xci24kZcAAn4Qnj09zTzr3N6dUA3Ck4_VL2OPMObz5X55w8vnCoZY1QBzvgAs-MoT11zBw-2Qk/s1600/Shaders_3.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;Next, choose a color for your layer by selecting the box with the gray color in it, and changing it to a dark brown.&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4vtxT5F5iNP4gLtpxyLQ6BJN24L4gDPHeq7oYUSb4CPSQhlQXrLos2w80QdHbzGHOVqo9pwEAcCyP_DteQ8K_Or1Lx_kExEYovQma_qfiKe3tWEAUyMNzBfeDvRdvUdgQ8DtehCxp3nM/s1600/Shaders_4.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4vtxT5F5iNP4gLtpxyLQ6BJN24L4gDPHeq7oYUSb4CPSQhlQXrLos2w80QdHbzGHOVqo9pwEAcCyP_DteQ8K_Or1Lx_kExEYovQma_qfiKe3tWEAUyMNzBfeDvRdvUdgQ8DtehCxp3nM/s1600/Shaders_4.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;Now click on the + button next to the &lt;b&gt;Color Function &lt;/b&gt;box, and go to &lt;b&gt;Create New Shader - Color Shader - Power Fractal v3&lt;/b&gt;. &amp;nbsp;This will add color variation, and break up the dirt a little more to make it look a lot more realistic.&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjfDb-Qr9gQKtTmWlKJF_IzzNRvGNpfLVP4kMbjo0dBly46jZZs27x-pk_T5-TYvaDIn1dy7XDHql-qmxOMZXiqwPPk8n_MY4Ma9D5LZgxgLdkH4h_BQNsBKUEMk0gMEzmLpm2fT5v8294/s1600/Shaders_5.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;208&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjfDb-Qr9gQKtTmWlKJF_IzzNRvGNpfLVP4kMbjo0dBly46jZZs27x-pk_T5-TYvaDIn1dy7XDHql-qmxOMZXiqwPPk8n_MY4Ma9D5LZgxgLdkH4h_BQNsBKUEMk0gMEzmLpm2fT5v8294/s400/Shaders_5.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;Now that the dirt&#39;s done, we can add on another surface layer; so let&#39;s do that. &amp;nbsp;Add another Surface Layer, and name it &lt;b&gt;Grass&lt;/b&gt;. &amp;nbsp;Select a green color in the color box, and give your grass a &lt;b&gt;Power Fractal v3 &lt;/b&gt;shader as well.&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjjshD-54EGV0Ynq78JaZ_bPmQmCaQGQ49_VjuexATeLjuP1GERnIFGhKGITVSkv43FvhoIUOKgMUnrDEXwXN6OJXbzjcKI_GY9ELGiCvTowGcqOCZLTjB7PEuGn2KmDpQkoudmF8fUfOw/s1600/Shaders_6.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjjshD-54EGV0Ynq78JaZ_bPmQmCaQGQ49_VjuexATeLjuP1GERnIFGhKGITVSkv43FvhoIUOKgMUnrDEXwXN6OJXbzjcKI_GY9ELGiCvTowGcqOCZLTjB7PEuGn2KmDpQkoudmF8fUfOw/s1600/Shaders_6.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;But there are two problems here; one is, we want to be able to see some of our dirt poking through the grass (I know it sounds like it should be the other way around, but I know what I&#39;m doing :D), so go to the &lt;b&gt;Effects &lt;/b&gt;tab in the properties panel, and enable &lt;b&gt;Intersect Underlying&lt;/b&gt;.&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgA4eDagNFgkHGwmH5AxkNUVg47RNLZpIUAGY9F8yUNtACl8YzTUCEyjQhDWqEtp5zYnyJi4r8uSolmzgzTajJzsKCl-5KZgG07sUWP7Z_BgqE0U1cIrbPngEYw7O6nQPpCHOtFMapUdDo/s1600/Shaders_7.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgA4eDagNFgkHGwmH5AxkNUVg47RNLZpIUAGY9F8yUNtACl8YzTUCEyjQhDWqEtp5zYnyJi4r8uSolmzgzTajJzsKCl-5KZgG07sUWP7Z_BgqE0U1cIrbPngEYw7O6nQPpCHOtFMapUdDo/s1600/Shaders_7.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;If we take a look at our 3D Preview window, we should see something like this:&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjUAVSZ3LBippljOUWeUceqjNeRNiBtcptX_5fpiLSsj9qutaSlBBdwdnKuuQIO_rTlvxuRB9HzRW0OUdLNvk6ZNjxLHvE_WWUtXIEJuWDHDxxJsZ5F7q73Fiu0MqnkImUR3l1NgWfKHFE/s1600/Shaders_8.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjUAVSZ3LBippljOUWeUceqjNeRNiBtcptX_5fpiLSsj9qutaSlBBdwdnKuuQIO_rTlvxuRB9HzRW0OUdLNvk6ZNjxLHvE_WWUtXIEJuWDHDxxJsZ5F7q73Fiu0MqnkImUR3l1NgWfKHFE/s1600/Shaders_8.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;As you can see, the dirt is breaking through the grass based on slope angles; this is especially handy when creating a snow-capped mountain (or even just a mountain completely covered in snow) and you want the rock underneath to poke through.&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;Let&#39;s add another Surface Layer; name it &lt;b&gt;Rock&lt;/b&gt;, and select a dark grey color from the color box. &amp;nbsp;Give this one a power fractal shader as well. &amp;nbsp;You&#39;ll notice that the rock is covering the entire mountain, but we only want it to cover a certain portion of it, and starting at a certain point in elevation. &amp;nbsp;This can be fixed by going into &lt;b&gt;Altitude Constraints &lt;/b&gt;and selecting &lt;b&gt;Limit Minimum Altitude&lt;/b&gt;.&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3rYqAegj3sl4VMhzueyMCLVs_znHA6SaliNTjrF50VWB34Hat0cTcS7aynnTKQhb4CLFXIN-9WLO15DD76xu0qzxUBQ8PZjpAEh5Ojvcq7KbAktUKJcu9n5RQ-YN7swuzK7CwwXQgz2I/s1600/Shaders_9.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3rYqAegj3sl4VMhzueyMCLVs_znHA6SaliNTjrF50VWB34Hat0cTcS7aynnTKQhb4CLFXIN-9WLO15DD76xu0qzxUBQ8PZjpAEh5Ojvcq7KbAktUKJcu9n5RQ-YN7swuzK7CwwXQgz2I/s1600/Shaders_9.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;The &lt;b&gt;Minimum altitude &lt;/b&gt;determines what height we should limit the rock to, and the &lt;b&gt;Min alt fuzzy zone &lt;/b&gt;is what controls how sharply we want the grass and the rock to blend together. &amp;nbsp;In my case, the defaults work fine (surprise, surprise! &amp;nbsp;That&#39;s a first :D), but you may need to tweak the altitude a little bit until you&#39;re happy with it.&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhz654pcyRkJ2K0NHmOWvDNqNsQ9DdlumeW-m0jCQbQVBWKQNSRv-7blExcn_rNxT06esBk5_QsNvD97Yohjy1NH5RTMpOcTc-pkJA2Boz3LimtYtbs71Q0xd7pi837YHjiaAuhdT1Hm48/s1600/Shaders_10.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhz654pcyRkJ2K0NHmOWvDNqNsQ9DdlumeW-m0jCQbQVBWKQNSRv-7blExcn_rNxT06esBk5_QsNvD97Yohjy1NH5RTMpOcTc-pkJA2Boz3LimtYtbs71Q0xd7pi837YHjiaAuhdT1Hm48/s1600/Shaders_10.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;As you can see, the rock now only starts at a certain altitude, instead of covering the entire mountain. &amp;nbsp;I&#39;m going to add a snow layer on top, but I won&#39;t describe everything I do with it, as I&#39;ll be using the &lt;b&gt;Intersect Underlying &lt;/b&gt;option and the &lt;b&gt;Limit Minimum Altitude &lt;/b&gt;as well, and I just covered these two aspects.&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgfexe8Y0OdQ0HCZ-VMGvgQpdoyg5N0db264SPxINi5Ol1AUx6VtTOKacy_NUd6RAbKmiI-3pL11rBYbNeWIkWw54UQcsuPaik6ZNCMbza3HMVgpV43VFGqpjA4anmx3ntV6VQVPE29w8o/s1600/Shaders_11.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgfexe8Y0OdQ0HCZ-VMGvgQpdoyg5N0db264SPxINi5Ol1AUx6VtTOKacy_NUd6RAbKmiI-3pL11rBYbNeWIkWw54UQcsuPaik6ZNCMbza3HMVgpV43VFGqpjA4anmx3ntV6VQVPE29w8o/s1600/Shaders_11.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;And that&#39;s all! &amp;nbsp;I hope you enjoyed this tutorial, and if you have any questions, comments, or encountered any problems while following this tutorial, post them in the comments below or send me an email at ben.amend@gmail.com. &amp;nbsp;Thanks for reading!&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ssimpossible.blogspot.com/feeds/119585774428190645/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ssimpossible.blogspot.com/2010/12/basics-of-terragen-2-part-4.html#comment-form' title='9 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7192816521175875936/posts/default/119585774428190645'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7192816521175875936/posts/default/119585774428190645'/><link rel='alternate' type='text/html' href='http://ssimpossible.blogspot.com/2010/12/basics-of-terragen-2-part-4.html' title='The Basics of Terragen 2 - Part 4'/><author><name>Ben</name><uri>http://www.blogger.com/profile/07646461725265124576</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_vfkyomEnc-E/THKX7WAMZOI/AAAAAAAAALw/9IT496gTA4w/S220/Blender+Logo.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPo8cwWUpvhnQUnXU_JeA1_R_dsW2ezMJ9tDXMV2JhlTtxvhoM2N35wSRonW0pUGHsvRa_d9picBWNlxJ9rWRexkfG0VyQJHFw5DaNh5s-FRmJiOTvzXzU516zLLJZltLcNc9764MSVcY/s72-c/Shaders_0.png" height="72" width="72"/><thr:total>9</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7192816521175875936.post-7587058554479224724</id><published>2010-12-13T19:04:00.000-05:00</published><updated>2010-12-13T19:04:25.354-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="landscape"/><category scheme="http://www.blogger.com/atom/ns#" term="render"/><category scheme="http://www.blogger.com/atom/ns#" term="terragen"/><category scheme="http://www.blogger.com/atom/ns#" term="Terragen 2"/><category scheme="http://www.blogger.com/atom/ns#" term="terrain"/><category scheme="http://www.blogger.com/atom/ns#" term="Tutorial"/><title type='text'>The Basics of Terragen 2 - Part 3</title><content type='html'>Hello, everyone!  This tutorial will focus on another, and rather important aspect of Terragen 2: rendering. &amp;nbsp;You may think, &lt;i&gt;why devote an &lt;/i&gt;entire &lt;i&gt;tutorial on just rendering? &amp;nbsp;&lt;/i&gt;This is because there&#39;s more to rendering than just pressing a button and letting it work. &amp;nbsp;You&#39;ll need to change some settings, and these will vary depending on your scene. &amp;nbsp;Let&#39;s get started now.&lt;br /&gt;
&lt;br /&gt;
I&#39;ll be using this landscape here that I generated:&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigW4wK37gRIM6SYcM8xhcDA-qxDYlg4wKjaUOdeP9NgouRPbKD1F-3nh6WxusfRd3yAgyutGFIX5hKRNrqm7150dcwNp8O-rzMmLF1GpIEiZU6YrnTzDCYOTzJVG3NYsb5W_XHkFp8KBU/s1600/Render_2.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigW4wK37gRIM6SYcM8xhcDA-qxDYlg4wKjaUOdeP9NgouRPbKD1F-3nh6WxusfRd3yAgyutGFIX5hKRNrqm7150dcwNp8O-rzMmLF1GpIEiZU6YrnTzDCYOTzJVG3NYsb5W_XHkFp8KBU/s1600/Render_2.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;If you don&#39;t know how to do this, please go to my previous tutorial&amp;nbsp;&lt;a href=&quot;http://ssimpossible.blogspot.com/2010/12/basics-of-terragen-2-part-2.html&quot;&gt;here&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;Now click on the big &lt;b&gt;Render &lt;/b&gt;button on the toolbar at the top&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEirH44_Ls5XiMj1-24pFHNYhCq9ChiEcfKgFi375IWZikDU6JAFPMjCJRlcC7icOmjYyFaNQ-JWOVXaicZf05y3O4sIUDPeMX8KnOK3wb7bWCmH39SPkVRjmJ09KfEHVYYJQ8hIbXlyivc/s1600/Render_3.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEirH44_Ls5XiMj1-24pFHNYhCq9ChiEcfKgFi375IWZikDU6JAFPMjCJRlcC7icOmjYyFaNQ-JWOVXaicZf05y3O4sIUDPeMX8KnOK3wb7bWCmH39SPkVRjmJ09KfEHVYYJQ8hIbXlyivc/s1600/Render_3.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;Your 3D Preview should have changed now; the lighting should be more accurate, and you should be able to see the sky, too.&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgvqImYvRyTrwJ8cmVlPwv73rh-0yeBMvmfYosfw8W3JKptXKrpdHvtxINWSsN1nFp56Iiwpa4mmmDyZcftk2LpwR4R-oG-Cyuxz5rHg1RXImmopHnY_ej6jM3trtUCDwNvzaJOeKM70UE/s1600/Render_4.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgvqImYvRyTrwJ8cmVlPwv73rh-0yeBMvmfYosfw8W3JKptXKrpdHvtxINWSsN1nFp56Iiwpa4mmmDyZcftk2LpwR4R-oG-Cyuxz5rHg1RXImmopHnY_ej6jM3trtUCDwNvzaJOeKM70UE/s1600/Render_4.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;In other words, when you click on render, you get a preview of your render, and not just the landscape as you had before while you were generating the terrain. &amp;nbsp;You should notice two options in the Outline on the left: &amp;nbsp;&lt;b&gt;Full Render &lt;/b&gt;and &lt;b&gt;Quick Render&lt;/b&gt;. &amp;nbsp;The full render is just what it says; the full render. &amp;nbsp;The quick render is supposed to be smaller and show less detail so it renders faster. &amp;nbsp;The quick render should only be used for preview renderings, not the final image.&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjf6-aNinGQ54V38H7QRZ08aOgmaEumLx1Hg45dC13JTX2BkJREphiRChS6ZeyyNwsHC2UKbW6bHLBOrH3JJOalL6HnnB6FmaozCDQYvEBxzcG535ecEqZ07aX_qqGFJyg9GbGBUEhhbAs/s1600/Render_5.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjf6-aNinGQ54V38H7QRZ08aOgmaEumLx1Hg45dC13JTX2BkJREphiRChS6ZeyyNwsHC2UKbW6bHLBOrH3JJOalL6HnnB6FmaozCDQYvEBxzcG535ecEqZ07aX_qqGFJyg9GbGBUEhhbAs/s1600/Render_5.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;Let&#39;s do a quick render, first off. &amp;nbsp;Click on the &lt;b&gt;Quick Render &lt;/b&gt;option, and a bunch of options will appear on the Properties panel below.&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEixJbjY5wnZZTknW4FV9GW4CI2DWGbHW0heYtf8b45IhqA93NnQqYjyAVN7uTrOJnGSMWzgq8It1FHT9V-C8bMh6im-QWi6p-djCa7SLQRcg5UPtNjwanj2v3fulSkVLbNFnmLIP3XbsiQ/s1600/Render_6.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEixJbjY5wnZZTknW4FV9GW4CI2DWGbHW0heYtf8b45IhqA93NnQqYjyAVN7uTrOJnGSMWzgq8It1FHT9V-C8bMh6im-QWi6p-djCa7SLQRcg5UPtNjwanj2v3fulSkVLbNFnmLIP3XbsiQ/s1600/Render_6.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;We won&#39;t be focusing on any of these particular settings, as the defaults are just fine. &amp;nbsp;Keep in mind that some of the features are limited if you have the free edition, though (like I do). &amp;nbsp;Let&#39;s just render this and see what it looks like.&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;You&#39;ll notice that when you begin the render, you&#39;ll see this little dots begin to cover the screen. &amp;nbsp;This is just the Global Illumination taking effect (if you want to learn more about GI, here&#39;s the wikipedia article on it:&amp;nbsp;&lt;a href=&quot;http://en.wikipedia.org/wiki/Global_illumination&quot;&gt;http://en.wikipedia.org/wiki/Global_illumination&lt;/a&gt;).&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhe1FwZ1_A4A00cCQVZu-Nf2sdTMBz-KNyF_rCUsHchVAtGxykiNxi6eaZPo9p_uLVvYQol_364-O4P4s-bUYQzkZh4Tquq8Ajpybbb1iLUYP5DDTDVxl6vvHBGwF9H6XFh7PBZiT2BMjM/s1600/Render_7.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhe1FwZ1_A4A00cCQVZu-Nf2sdTMBz-KNyF_rCUsHchVAtGxykiNxi6eaZPo9p_uLVvYQol_364-O4P4s-bUYQzkZh4Tquq8Ajpybbb1iLUYP5DDTDVxl6vvHBGwF9H6XFh7PBZiT2BMjM/s1600/Render_7.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;This is my result with the quick renderer:&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjGekjUBjJ3Y1Ka-KNqseDGrRxZGIM1wTAlzdwJHbpcPNK4x3YjqBfV4H3JxjV9Gm2T3ky2goXmEqJzjfn6JPEZ8WR89MTtMV5OJ63hGjJQriBFhLYqrDjF6w12DIRa5yZ7JGZrYnsbGPg/s1600/Render_1.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjGekjUBjJ3Y1Ka-KNqseDGrRxZGIM1wTAlzdwJHbpcPNK4x3YjqBfV4H3JxjV9Gm2T3ky2goXmEqJzjfn6JPEZ8WR89MTtMV5OJ63hGjJQriBFhLYqrDjF6w12DIRa5yZ7JGZrYnsbGPg/s1600/Render_1.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;As you can see, it&#39;s not very detailed. &amp;nbsp;In fact, it doesn&#39;t look much different than what we see in our 3D Preview. &amp;nbsp;So let&#39;s try out the Full Render now.&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;Click on the &lt;b&gt;Full Render &lt;/b&gt;button in the outline. &amp;nbsp;Set your camera dimensions as you wish; I&#39;ll be keeping mine at the default, though. &amp;nbsp;Typically I&#39;d raise the &lt;b&gt;Detail &lt;/b&gt;setting to &lt;b&gt;0.8&lt;/b&gt;, but since I&#39;m making these tutorials, and I need fast renders (:D), I&#39;ll keep it at 0.5.&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;Here&#39;s my result with the Full Render:&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEihtU6YI6rD761hGGTdx1HS695eZ4LRWqspyV7u5V2it29nh9LHAqR5gHWXgASLqV-ticA_s5430hR9t95S2a8yGGduIpnxggHPoccSzyxpaknrczNyxaXxKSlW24X90xOD0HXHue8wVmE/s1600/Render_00.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;300&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEihtU6YI6rD761hGGTdx1HS695eZ4LRWqspyV7u5V2it29nh9LHAqR5gHWXgASLqV-ticA_s5430hR9t95S2a8yGGduIpnxggHPoccSzyxpaknrczNyxaXxKSlW24X90xOD0HXHue8wVmE/s400/Render_00.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;As you can see, the detail is a lot higher, the image is a lot bigger, and the overall quality is a lot nicer.&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;The render settings I talked about that would depend on your scene are controlled with the Atmosphere, so they will be covered in a later tutorial, which I will release as soon as possible. &amp;nbsp;However, a more important feature is what I will be writing on next: the Shaders. &amp;nbsp;These (though termed incorrectly) control the color and texture of your land (think of it as a material in other software, such as Blender).&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;That&#39;s it! &amp;nbsp;Thanks for reading, and if you have any questions, comments, or problems, post them below, or email me at ben.amend@gmail.com&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ssimpossible.blogspot.com/feeds/7587058554479224724/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ssimpossible.blogspot.com/2010/12/basics-of-terragen-2-part-3.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7192816521175875936/posts/default/7587058554479224724'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7192816521175875936/posts/default/7587058554479224724'/><link rel='alternate' type='text/html' href='http://ssimpossible.blogspot.com/2010/12/basics-of-terragen-2-part-3.html' title='The Basics of Terragen 2 - Part 3'/><author><name>Ben</name><uri>http://www.blogger.com/profile/07646461725265124576</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_vfkyomEnc-E/THKX7WAMZOI/AAAAAAAAALw/9IT496gTA4w/S220/Blender+Logo.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigW4wK37gRIM6SYcM8xhcDA-qxDYlg4wKjaUOdeP9NgouRPbKD1F-3nh6WxusfRd3yAgyutGFIX5hKRNrqm7150dcwNp8O-rzMmLF1GpIEiZU6YrnTzDCYOTzJVG3NYsb5W_XHkFp8KBU/s72-c/Render_2.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7192816521175875936.post-3095752391355706039</id><published>2010-12-13T15:13:00.000-05:00</published><updated>2010-12-13T15:14:32.755-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="landscape"/><category scheme="http://www.blogger.com/atom/ns#" term="terragen"/><category scheme="http://www.blogger.com/atom/ns#" term="Terragen 2"/><category scheme="http://www.blogger.com/atom/ns#" term="Tutorial"/><title type='text'>The Basics of Terragen 2 - Part 2</title><content type='html'>Hello, everyone! &amp;nbsp;In the last tutorial, I demonstrated the basics of the navigation controls, and a small breakdown of what exactly everything was that you were seeing. &amp;nbsp;Well, now we&#39;re going to actually generate a landscape!&lt;br /&gt;
&lt;br /&gt;
If you missed the previous tutorial, you can find it&amp;nbsp;&lt;a href=&quot;http://ssimpossible.blogspot.com/2010/12/basics-of-terragen-2-part-1.html&quot;&gt;here&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
So, jumping right into this, you&#39;ll see in the outline that there is already a default &quot;Heightfield shader 01&quot;. &amp;nbsp;If we click the &lt;b&gt;+ &lt;/b&gt;button next to it, we&#39;ll see that a &quot;Heightfield generate 01&quot; is connected to it. &amp;nbsp;We won&#39;t be using these currently, but later on in this tutorial, I&#39;ll show you a very interesting function you can use them for.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjwPsUaz8dsQFMEOZ1etJf1WY7_Y5SWB9q3WbJoDpfiVK_Tg8HoxHxBpVwGvo84hZwpLDjBlMXx7QrfxXsKmxsuYVihRFgUBWl4tJFEfoHeHnr2bs61MbqS2Hgmpn0kKl9pUGZ16DbsD1s/s1600/Terragen_1.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjwPsUaz8dsQFMEOZ1etJf1WY7_Y5SWB9q3WbJoDpfiVK_Tg8HoxHxBpVwGvo84hZwpLDjBlMXx7QrfxXsKmxsuYVihRFgUBWl4tJFEfoHeHnr2bs61MbqS2Hgmpn0kKl9pUGZ16DbsD1s/s1600/Terragen_1.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Since we don&#39;t need these at the time, click the &lt;b&gt;- &lt;/b&gt;button to minimize the smaller outline. &amp;nbsp;Let&#39;s start by first clicking on &lt;b&gt;Add Terrain&lt;/b&gt;, and selecting &lt;b&gt;Power Fractal&lt;/b&gt;&amp;nbsp;from the menu.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhFd_jme8z_25HCeu2pCP4ZBTVOnxnwJpul81Nf9GW9z7bHzTEpelM_mvDBEukrD0NHagwuMwLc0CRLSqr7QUVz51db8u6yCHSYDDAlObch9jQ-PUiCkwG5nv62Uc-6NPBUBfdf3vsFdws/s1600/Terragen_2.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhFd_jme8z_25HCeu2pCP4ZBTVOnxnwJpul81Nf9GW9z7bHzTEpelM_mvDBEukrD0NHagwuMwLc0CRLSqr7QUVz51db8u6yCHSYDDAlObch9jQ-PUiCkwG5nv62Uc-6NPBUBfdf3vsFdws/s1600/Terragen_2.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
You should now get a pretty cool looking result in your 3D Preview window, and if you wait a minute or so, you should get something like this:&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi4d05yyvcIpYAgcpDdfdNAUIA-hBHfTy9eIMjHJKqyKMe3sWU_O9rTT0w24cRcBNaGnpJGTf_EqBfIn_7FOAVCIMge-0DA601wztB_Bl4J1QvqFlgPPm3b7fqnpyDdt7oiII5nxTFU-Do/s1600/Terragen_3.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi4d05yyvcIpYAgcpDdfdNAUIA-hBHfTy9eIMjHJKqyKMe3sWU_O9rTT0w24cRcBNaGnpJGTf_EqBfIn_7FOAVCIMge-0DA601wztB_Bl4J1QvqFlgPPm3b7fqnpyDdt7oiII5nxTFU-Do/s1600/Terragen_3.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
This looks really good already, but we can tweak it more by changing the &lt;b&gt;Noise Basis&lt;/b&gt;&amp;nbsp;in the Properties panel, by going to the &lt;b&gt;Tweak Noise &lt;/b&gt;tab. &amp;nbsp;There&#39;s an option that says &quot;Noise flavour&quot;, and if you click on the drop-down menu next to it, 5 different choices are displayed. &amp;nbsp;For now, we&#39;ll choose &lt;b&gt;Perlin Billows&lt;/b&gt;, and you&#39;ll notice the update in your 3D Preview.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhzLjKmnp6W5sVhjKxzdk1bQBvSdJg0c6p8_QmZKV5v5hb4VilPWhtM3FN_9X4oqGAnUF9B5AixX1SkhAW2AvEr4Zn-Nvd8CQ7jBAfAGdKlWY2JEmyEIrg_iRGnEQrwhEaQoQg3pvgDrGE/s1600/Terragen_4.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhzLjKmnp6W5sVhjKxzdk1bQBvSdJg0c6p8_QmZKV5v5hb4VilPWhtM3FN_9X4oqGAnUF9B5AixX1SkhAW2AvEr4Zn-Nvd8CQ7jBAfAGdKlWY2JEmyEIrg_iRGnEQrwhEaQoQg3pvgDrGE/s1600/Terragen_4.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
The land now looks more billowy, and it creates the illusion of something similar to rolling hills or worn-down mountains. &amp;nbsp;All of the other settings are fairly self-explanatory, but one that I use a lot is the &lt;b&gt;Random Seed &lt;/b&gt;button. &amp;nbsp;Think of the seed value as a random value; every number that is inserted into the seed value box will randomly scatter the terrain. &amp;nbsp;This is good if you&#39;re not happy with what is currently there, and you want to regenerate it randomly.&lt;br /&gt;
&lt;br /&gt;
Now that we know a little bit about the Power Fractal, let&#39;s move on to another type of terrain (which is my favorite). &amp;nbsp;On the outline, select your &lt;b&gt;Fractal terrain 01&lt;/b&gt;, and press the &lt;b&gt;Delete &lt;/b&gt;key to delete it. &amp;nbsp;Add another terrain, but this time, choose &lt;b&gt;Alpine Fractal&lt;/b&gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLy2vt_hdmtOqbkfpUBNzRg6aiiRkpAFmB1O0GuNhcs6UdJn9XS_5tY6HhFoMONdp0t3xKXvN4CvP1-HqceO32XzI_hl_EZFig7daFsjK6dOW2jDWiIJbzhKueO90MlgeB-Iq6sITsnZc/s1600/Terragen_5.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLy2vt_hdmtOqbkfpUBNzRg6aiiRkpAFmB1O0GuNhcs6UdJn9XS_5tY6HhFoMONdp0t3xKXvN4CvP1-HqceO32XzI_hl_EZFig7daFsjK6dOW2jDWiIJbzhKueO90MlgeB-Iq6sITsnZc/s1600/Terragen_5.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
You&#39;ll notice it says (slow) next to it; this is because the Alpine Fractal &lt;i&gt;is &lt;/i&gt;slower than the power fractal. &amp;nbsp;Basically, the Alpine Fractal combines layers of sediment to produce a much more realistic mountain result than the Power Fractal. &amp;nbsp;You&#39;ll also notice that there are less settings on the Alpine Fractal than there were on the Power Fractal. &amp;nbsp;Because the alpine is more realistic, and based on the way land is formed, you don&#39;t have as much control over it, as you would ruin the results if you did, and might as well have just used a power fractal.&lt;br /&gt;
&lt;br /&gt;
That being said, let&#39;s take one last look at the &lt;b&gt;Add Terrain &lt;/b&gt;option. &amp;nbsp;You&#39;ll notice an option for opening heightfields. &amp;nbsp;Basically, you can create your own heightfield in a separate program, and open it to use as displacement in your Terragen 2 landscape. &amp;nbsp;I haven&#39;t had much luck with this though, as I haven&#39;t found enough information to learn how to do it.&lt;br /&gt;
&lt;br /&gt;
Now for the thing I said I&#39;d show you earlier; something interesting you can do with the default heightfield shader. &amp;nbsp;Add a new terrain (I&#39;m going to add an Alpine Fractal, but if you add a Power Fractal, this will still work. &amp;nbsp;It&#39;s up to you), and then click on the &lt;b&gt;Move &lt;/b&gt;button with the arrow pointing upward. &amp;nbsp;This will move the new terrain above our default heightfield, and you&#39;ll notice (if you move your camera forward a little bit) that the area inside the white square is all flat, but everything else has mountains (or hills). &amp;nbsp;This is a very cool feature, and you can do a multitude of things with it.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhUjrfpL7Aty2auqHLJ068yCF6NyLJYFMqqeCAyARrMmGGgdbw-9wKcP3DF0wA6RPJ6YaCUzZJOYwgV9H4g5zRF_j5V9tnlZUPdphqIuZOEHYiSbP9qA1akpdDjnR1Na_3uRZd7pr4WcHk/s1600/Terragen_6.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhUjrfpL7Aty2auqHLJ068yCF6NyLJYFMqqeCAyARrMmGGgdbw-9wKcP3DF0wA6RPJ6YaCUzZJOYwgV9H4g5zRF_j5V9tnlZUPdphqIuZOEHYiSbP9qA1akpdDjnR1Na_3uRZd7pr4WcHk/s1600/Terragen_6.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
And that&#39;s all for this tutorial! &amp;nbsp;Thanks for reading, and if you had any problems, or have any questions or comments, post them in the comments below. &lt;br /&gt;
&lt;br /&gt;
The next tutorial in this series will be on rendering, so you can actually see your landscape in it&#39;s environment with the right settings to create an amazing render.</content><link rel='replies' type='application/atom+xml' href='http://ssimpossible.blogspot.com/feeds/3095752391355706039/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ssimpossible.blogspot.com/2010/12/basics-of-terragen-2-part-2.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7192816521175875936/posts/default/3095752391355706039'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7192816521175875936/posts/default/3095752391355706039'/><link rel='alternate' type='text/html' href='http://ssimpossible.blogspot.com/2010/12/basics-of-terragen-2-part-2.html' title='The Basics of Terragen 2 - Part 2'/><author><name>Ben</name><uri>http://www.blogger.com/profile/07646461725265124576</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_vfkyomEnc-E/THKX7WAMZOI/AAAAAAAAALw/9IT496gTA4w/S220/Blender+Logo.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjwPsUaz8dsQFMEOZ1etJf1WY7_Y5SWB9q3WbJoDpfiVK_Tg8HoxHxBpVwGvo84hZwpLDjBlMXx7QrfxXsKmxsuYVihRFgUBWl4tJFEfoHeHnr2bs61MbqS2Hgmpn0kKl9pUGZ16DbsD1s/s72-c/Terragen_1.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7192816521175875936.post-193381795018778944</id><published>2010-12-12T15:03:00.000-05:00</published><updated>2011-01-02T12:38:44.640-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="generation"/><category scheme="http://www.blogger.com/atom/ns#" term="navigation"/><category scheme="http://www.blogger.com/atom/ns#" term="terragen"/><category scheme="http://www.blogger.com/atom/ns#" term="Terragen 2"/><category scheme="http://www.blogger.com/atom/ns#" term="Tutorial"/><title type='text'>The Basics of Terragen 2 - Part 1</title><content type='html'>&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Times, &#39;Times New Roman&#39;, serif;&quot;&gt;Hello, everyone! &amp;nbsp;In this tutorial I&#39;ll be teaching you the basics of landscape generation in Terragen 2. &amp;nbsp;This will be a series, as there&#39;s too much to cover in one tutorial. &lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
Terragen 2 is a landscape generator, and it produces extremely realistic results. &amp;nbsp;If you take a quick look at my CG Artwork section on this blog, you&#39;ll see a few landscapes that I have made using this program.&lt;br /&gt;
&lt;br /&gt;
Terragen 2 has both a pro version and a free version, and in this tutorial I will be using the &lt;i&gt;free &lt;/i&gt;version. &amp;nbsp;The restrictions in the free edition are:&lt;br /&gt;
&lt;br /&gt;
1.) You can&#39;t use any of what you make for commercial purposes&lt;br /&gt;
2.) Your maximum render size is 800 by 600&lt;br /&gt;
3.) You have a limitation on detail amounts and anti-aliasing&lt;br /&gt;
4.) You can&#39;t use more than 3 object populations (we&#39;ll go into that later)&lt;br /&gt;
5.) You can&#39;t animate (it would take &lt;i style=&quot;font-weight: bold;&quot;&gt;forever &lt;/i&gt;to render an animation anyway. &amp;nbsp;A 5 minute animation could take up to a year to render, depending on the quality and size)&lt;br /&gt;
&lt;br /&gt;
You may think these are all horrible restrictions, but I can&#39;t afford the pro edition, and I still enjoy using the free.&lt;br /&gt;
&lt;br /&gt;
I know this isn&#39;t related to blender at all, but blender tutorials will still be released, it&#39;s not the end of the world (not that I get a ton of page views, anyway), and this is, after all, free software.&lt;br /&gt;
&lt;br /&gt;
It can be downloaded&amp;nbsp;&lt;a href=&quot;http://www.planetside.co.uk/content/view/21/36/&quot;&gt;here&lt;/a&gt;. &amp;nbsp;I also strongly recommend you download the two additional plant packs at the bottom, as those are incredibly helpful at times (as land does tend to look a little better with some form of foliage covering it). &amp;nbsp;While you&#39;re at the site, take a look at the gallery; believe me, you won&#39;t regret it :D&lt;br /&gt;
&lt;br /&gt;
Assuming that you have installed Terragen 2, let&#39;s get started! &amp;nbsp;Open it up, and a little splash screen will pop up. &amp;nbsp;Unless you want to buy the software, click on Use Free Edition (obviously :P)&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrMT5EODwCgu2PJj9X5LCiDKdVTNUpGo5eXsbIlAMXAHrFt0evrkDEG1LrU5IZr0ccPmEC0yFja3h9nZ4-LtJQSup8Bh10xM63dLBdMSJ04LWMNEbw94uQQzXkyqB69zncXCb-llQcWqw/s1600/Land_1.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;207&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrMT5EODwCgu2PJj9X5LCiDKdVTNUpGo5eXsbIlAMXAHrFt0evrkDEG1LrU5IZr0ccPmEC0yFja3h9nZ4-LtJQSup8Bh10xM63dLBdMSJ04LWMNEbw94uQQzXkyqB69zncXCb-llQcWqw/s400/Land_1.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
As you can see, the interface looks a bit complex at first (maybe not quite as complex as blender looked when you first opened it, though ;), but it doesn&#39;t take long to get used to it. &amp;nbsp;I learned how to use Terragen 2 in about 7 hours (not straight, though) simply by messing around and looking at other tutorials for it. &amp;nbsp;Let&#39;s start with the interface now:&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhxWZWvriR8ZhDjO90XYdQXWBlQ47yUXrBppscfceDpU1mJK3PiKt9QWVNvDEbm5tJS_uD6D6N7WU3eDln4XIQHcp8ztBl1JQwK2AgG0kvN1hWwnDyM2RU7H9gUXRkuP5I5vW_0HfCmehg/s1600/Land_2.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;332&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhxWZWvriR8ZhDjO90XYdQXWBlQ47yUXrBppscfceDpU1mJK3PiKt9QWVNvDEbm5tJS_uD6D6N7WU3eDln4XIQHcp8ztBl1JQwK2AgG0kvN1hWwnDyM2RU7H9gUXRkuP5I5vW_0HfCmehg/s640/Land_2.png&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
As you can see, there are 5 main sections in the interface.&lt;br /&gt;
&lt;br /&gt;
1.) 3D Viewport - This is where you can see the product of your work; the aspects that are displayed in it vary depending on what you&#39;re doing to the landscape&lt;br /&gt;
&lt;br /&gt;
2.) Node Configuration - I&#39;m sure you&#39;ve heard of Blender&#39;s compositing nodes by now (unless you&#39;ve never used blender before); and it&#39;s other nodes: materials and textures. &amp;nbsp;This is similar in a way, except that this time, the nodes control the &lt;i&gt;entire scene&lt;/i&gt;. &amp;nbsp;As you can see, it has multiple different categories in it: Atmosphere, Cameras, Lighting, Objects, Renderers, Shaders, Terrain, and Water. &amp;nbsp;There are several nodes that can be used to control those specific elements. &amp;nbsp;Of course, a lot of things you can do with the nodes, you can do in the properties panel on the left. &amp;nbsp;But there are some advantages to the node set up, and we&#39;ll delve into these later.&lt;br /&gt;
&lt;br /&gt;
3.) Properties - This is where most of the magic is; the properties panel is what you use to do almost &lt;i&gt;anything&lt;/i&gt;&amp;nbsp;to your landscape.&lt;br /&gt;
&lt;br /&gt;
4.) Outliner - The outliner is exactly the same as it is in Blender; it simply displays a list of everything involved in your scene, with a small amount of interactivity.&lt;br /&gt;
&lt;br /&gt;
5.) Toolbar - Whatever option you choose on the toolbar will display its properties in the &lt;b&gt;Properties&lt;/b&gt;&amp;nbsp;window, as covered above.&lt;br /&gt;
&lt;br /&gt;
Of course, there are multiple other options in Terragen 2, but these were the major parts of it.&lt;br /&gt;
&lt;br /&gt;
Let&#39;s move on to the navigation controls. &amp;nbsp;The main one you&#39;ll want to know is rotating your view. &amp;nbsp;This is done by dragging your middle mouse button, just like you&#39;d do in blender to achieve the same effect. &amp;nbsp;You can also zoom out, but it&#39;s actually reverse; when you scroll your mouse wheel in, you zoom out, and vice versa. &amp;nbsp;These a re the only two shortcuts I use, as I rely on the navigation panel for the rest of it. &amp;nbsp;This is located in the upper right corner of your 3D viewport:&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg84YcBjN-73uQI7VtDmiB3UEk3U8eFaa3ozkrPUy9YZBQdcqFk41oHAcgDttDy4Rk1oL-dGxfozmzxoyCMWQZBGHGzfeBgwEb-61ixpxjnPfo67Wi8wjmA0JzOlqGgPnbkpGoY2cb8fkw/s1600/Land_3.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg84YcBjN-73uQI7VtDmiB3UEk3U8eFaa3ozkrPUy9YZBQdcqFk41oHAcgDttDy4Rk1oL-dGxfozmzxoyCMWQZBGHGzfeBgwEb-61ixpxjnPfo67Wi8wjmA0JzOlqGgPnbkpGoY2cb8fkw/s1600/Land_3.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;As you&#39;ve probably noticed, these controls are fairly straightforward, so I don&#39;t need to go into too much detail on them. &amp;nbsp;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;Another thing is, if you move your view around a little, and like the new position, you need to copy the location to the current render camera. &amp;nbsp;If you don&#39;t press this button, when you render, it will render the position you were originally in before moving, so be sure to press that button.&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5tghRqaY4cFCJQvxpKvMVXU2_suxzeSbRIHN9uA0nfHMMBED226PipoduPoHies7XqCJP0RXauUc4SlblWxWVf62H4e7ZSgd_qYHbSqRTCmUT9mp0uLTyPSihGZ2K1TsQaEC3LVJRa4s/s1600/Land_4.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5tghRqaY4cFCJQvxpKvMVXU2_suxzeSbRIHN9uA0nfHMMBED226PipoduPoHies7XqCJP0RXauUc4SlblWxWVf62H4e7ZSgd_qYHbSqRTCmUT9mp0uLTyPSihGZ2K1TsQaEC3LVJRa4s/s1600/Land_4.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;And that&#39;s it for the interface! &amp;nbsp;I hope you enjoyed this quick little tutorial, and I&#39;ll be releasing one on how to generate an actual &lt;i&gt;landscape &lt;/i&gt;next (probably within the next hour or so). &amp;nbsp;Thanks for reading!&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ssimpossible.blogspot.com/feeds/193381795018778944/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ssimpossible.blogspot.com/2010/12/basics-of-terragen-2-part-1.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7192816521175875936/posts/default/193381795018778944'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7192816521175875936/posts/default/193381795018778944'/><link rel='alternate' type='text/html' href='http://ssimpossible.blogspot.com/2010/12/basics-of-terragen-2-part-1.html' title='The Basics of Terragen 2 - Part 1'/><author><name>Ben</name><uri>http://www.blogger.com/profile/07646461725265124576</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_vfkyomEnc-E/THKX7WAMZOI/AAAAAAAAALw/9IT496gTA4w/S220/Blender+Logo.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrMT5EODwCgu2PJj9X5LCiDKdVTNUpGo5eXsbIlAMXAHrFt0evrkDEG1LrU5IZr0ccPmEC0yFja3h9nZ4-LtJQSup8Bh10xM63dLBdMSJ04LWMNEbw94uQQzXkyqB69zncXCb-llQcWqw/s72-c/Land_1.png" height="72" width="72"/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7192816521175875936.post-7016960020694533415</id><published>2010-12-11T14:10:00.000-05:00</published><updated>2010-12-11T14:10:01.239-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="blender"/><category scheme="http://www.blogger.com/atom/ns#" term="ivy"/><category scheme="http://www.blogger.com/atom/ns#" term="ivy generator"/><category scheme="http://www.blogger.com/atom/ns#" term="Tutorial"/><title type='text'>How to use the Ivy Generator with Blender 2.5</title><content type='html'>Hello, everyone! &amp;nbsp;In this tutorial, I will be teaching you how to use the Ivy Generator with Blender 2.5. &amp;nbsp;The Ivy Generator is a separate application, not an add-on in Blender, so here&#39;s the link:&amp;nbsp;&lt;a href=&quot;http://graphics.uni-konstanz.de/~luft/ivy_generator/&quot;&gt;http://graphics.uni-konstanz.de/~luft/ivy_generator/&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
This is the final result of this tutorial (with a few tweaks and post-processing):&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjIJQCrIV4UKwyS4QyjWX9ndmOge3Hr2pr0qbHqHenbIkZe0sXMrulklbRuC1aIkLtE32-b6aaw3hPYnlEGUILsd6TOfZoHvjjhiSGV9dQ1QrawL0pTdc76IfGSS2yNUxyHoarQu8xxs5U/s1600/Verona_Italy.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;640&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjIJQCrIV4UKwyS4QyjWX9ndmOge3Hr2pr0qbHqHenbIkZe0sXMrulklbRuC1aIkLtE32-b6aaw3hPYnlEGUILsd6TOfZoHvjjhiSGV9dQ1QrawL0pTdc76IfGSS2yNUxyHoarQu8xxs5U/s640/Verona_Italy.png&quot; width=&quot;536&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
The installation process is fairly straightforward, but when you&#39;re trying to open the application, it might get a little confusing. &amp;nbsp;Once you&#39;ve installed it, and extracted the files so they are no longer in a zipped folder, what you need to do is go into the &#39;bin&#39; directory, and the application is right there. &amp;nbsp;I recommend creating a desktop or taskbar shortcut so you don&#39;t have to relocate it wherever it was that you installed it.&lt;br /&gt;
&lt;br /&gt;
However, there&#39;s still one more thing you need to install, and that&#39;s this folder of textures located as shown below:&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGICn_VpV0kQawbb6qhMZGG1ZNtvsfYcyaH9b4uQANmGSIE4A9YJizdekfkyEAeeeSeAoI0WEFSQoLAgc9m9K4okNYEw7N-5r1XlRFE6GiXRd7BhuHnOV6zpzSrQq5vunkiPf53L7vBS8/s1600/Ivy_1.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;221&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGICn_VpV0kQawbb6qhMZGG1ZNtvsfYcyaH9b4uQANmGSIE4A9YJizdekfkyEAeeeSeAoI0WEFSQoLAgc9m9K4okNYEw7N-5r1XlRFE6GiXRd7BhuHnOV6zpzSrQq5vunkiPf53L7vBS8/s400/Ivy_1.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Just scroll to the bottom to find them (don&#39;t mind the strange fact that these textures take up more space on your computer than the Ivy Generator did :P)&lt;br /&gt;
&lt;br /&gt;
I&#39;m basically going to re-create a tutorial made by Tim Ellis on the Ivy Generator (you can find it right underneath the textures above), but as there have been some changes between 2.49 and 2.5, that tutorial doesn&#39;t work any more (at least, the materials part doesn&#39;t). &amp;nbsp;So I&#39;m going to fix that problem, make your render times 3 times faster than they would have been if you followed the other tutorial, and show you the basics of the generator as well.&lt;br /&gt;
&lt;br /&gt;
So let&#39;s get started!&lt;br /&gt;
&lt;br /&gt;
First, open up the scene you want to generate Ivy on. &amp;nbsp;In this case, I have this pillar here that I will be generating my ivy on.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKcPmBY0TfdMqY1VCbc_bOppsyaQvpbRp7wT-Z18msSEs9MJkpGWN6st-nv6MJ7WPDjcObeYb8CtuPiYXSOOb3LJG9KxOofifJ4NLMMBB7HcOYc9WaY2X30cKCOMYWhMtg18On2qjmkoM/s1600/Ivy_2.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;640&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKcPmBY0TfdMqY1VCbc_bOppsyaQvpbRp7wT-Z18msSEs9MJkpGWN6st-nv6MJ7WPDjcObeYb8CtuPiYXSOOb3LJG9KxOofifJ4NLMMBB7HcOYc9WaY2X30cKCOMYWhMtg18On2qjmkoM/s640/Ivy_2.png&quot; width=&quot;521&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;What we need to do is select the object(s) that we want our ivy to cover (don&#39;t mind my lighting setup)&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg6TZbYFFhudOKa6Hykqr7Vt0G-iBUyk4Zh9h0_EimeYAvZkIl5MZ_5CT-jN-0jGcpr-URbRbG9ktg42uwJbjUcjLYdhwpqmY4xtV6_8IfYoX74qasMotpsP0jXKbJwedXr5fUTNvkfz_U/s1600/Ivy_3.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg6TZbYFFhudOKa6Hykqr7Vt0G-iBUyk4Zh9h0_EimeYAvZkIl5MZ_5CT-jN-0jGcpr-URbRbG9ktg42uwJbjUcjLYdhwpqmY4xtV6_8IfYoX74qasMotpsP0jXKbJwedXr5fUTNvkfz_U/s1600/Ivy_3.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;Next, click on &lt;b&gt;File &lt;/b&gt;at the top, hover over &lt;b&gt;Export&lt;/b&gt;, and select &lt;b&gt;Wavefront (.obj)&lt;/b&gt;. &amp;nbsp;You will be confronted with a window that is almost the exact same as when you save a file (so you should be familiar with most of the settings on it). &amp;nbsp;On the lower left, enable &lt;b&gt;Selection Only&lt;/b&gt;, &lt;b&gt;Normals&lt;/b&gt;, and &lt;b&gt;Triangulate&lt;/b&gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhrGw5luG4-CxpNwbTvXkNQP8Uo9LQpu_Sk0aYdVIkoN35Kap3n-Etjxt8p8wyqGv52d1e90LPeigR_OxbJc-jKzFqg85CStnGwWNK9LZgurZvyoPWerPX91yDsADLmsuyLpiL4ZDYRPp0/s1600/Ivy_4.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhrGw5luG4-CxpNwbTvXkNQP8Uo9LQpu_Sk0aYdVIkoN35Kap3n-Etjxt8p8wyqGv52d1e90LPeigR_OxbJc-jKzFqg85CStnGwWNK9LZgurZvyoPWerPX91yDsADLmsuyLpiL4ZDYRPp0/s1600/Ivy_4.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Now choose the location you want to export your object file, and then confirm it. &amp;nbsp;Now open up the Ivy Generator.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiwrKkV0riMeavVxJtImaDvJ1N96vKjEfpQBFBslMaNvAwcaJzE3m16HgNzQocAaaFMkSx1kQ_RF4HKIgbygEqCFVH0qX-gvfOGFVDWI0uivpw3dQSIZDWR_N5foqY8R6yVvSbpuq7d5OM/s1600/Ivy_5.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;300&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiwrKkV0riMeavVxJtImaDvJ1N96vKjEfpQBFBslMaNvAwcaJzE3m16HgNzQocAaaFMkSx1kQ_RF4HKIgbygEqCFVH0qX-gvfOGFVDWI0uivpw3dQSIZDWR_N5foqY8R6yVvSbpuq7d5OM/s400/Ivy_5.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
The controls may be a little confusing at first; they are as followed:&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Dragging the left mouse button&lt;/b&gt; will rotate your view; sort of like what it would be like if you rotated the camera in Blender while in camera view.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Dragging the right mouse button &lt;/b&gt;will zoom you in and out.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Holding shift and dragging the left mouse button &lt;/b&gt;will rotate your view &lt;i&gt;around the object&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;&lt;br /&gt;
&lt;/i&gt;&lt;br /&gt;
&lt;b&gt;Holding control and dragging the left mouse button &lt;/b&gt;will pan your view (like it would if you held down shift and dragged the middle mouse button in Blender)&lt;br /&gt;
&lt;br /&gt;
Now click on the option &lt;b&gt;Import obj + mtl&lt;/b&gt;, and locate your object file. &amp;nbsp;At first, you won&#39;t see anything, but all you have to do is slightly adjust your view using any of the given controls above and it will refresh the viewport.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEipOJ2b8oFkgrdbvsHGA-LQW9hyphenhyphenubOz0WZVWnuawpPS8MmEBBGO4Pxfr06jTgYyAwrpWIbnL71zKQu-OxN-ZqDXhCOSCdFYadBSTY1rr83htURpcioQzpvr7seWD-Fdjt_PAx1WUN82cUI/s1600/Ivy_6.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;220&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEipOJ2b8oFkgrdbvsHGA-LQW9hyphenhyphenubOz0WZVWnuawpPS8MmEBBGO4Pxfr06jTgYyAwrpWIbnL71zKQu-OxN-ZqDXhCOSCdFYadBSTY1rr83htURpcioQzpvr7seWD-Fdjt_PAx1WUN82cUI/s400/Ivy_6.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
The functions are also a little confusing, but after you mess with them for a while, they&#39;ll start to make more sense. &amp;nbsp;For now, the only thing I&#39;m going to tweak is the size. &amp;nbsp;I&#39;ll just raise it a little, as my ivy is a bit too small. &amp;nbsp;Once you&#39;ve tweaked all the settings you want, double click anywhere on your object. &amp;nbsp;This will assign a root point for the ivy to grow from; a little green box will appear where you clicked.&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: -webkit-auto;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgRsH8htQ4HdI6YF4bgMvHA8mMZHE03aN-31aMhxmWJYZcKIk1_x_PftNedqg9cljBPN_rJDq1YMRqP6eGH1MmHgkLBW_bMrxg7kBAg6dHd5VG8SNcTyWhmnCZ5BcQkwY0C5pWgGPmFYO8/s1600/Ivy_7.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgRsH8htQ4HdI6YF4bgMvHA8mMZHE03aN-31aMhxmWJYZcKIk1_x_PftNedqg9cljBPN_rJDq1YMRqP6eGH1MmHgkLBW_bMrxg7kBAg6dHd5VG8SNcTyWhmnCZ5BcQkwY0C5pWgGPmFYO8/s1600/Ivy_7.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Now click the big &lt;b&gt;Grow &lt;/b&gt;button on the right, and you get to watch your ivy grow! &amp;nbsp;Keep in mind that the more ivy you have, the higher your poly count will be, so don&#39;t go too far. &amp;nbsp;Sometimes, the ivy will stop growing on its own, but most of the time you have to click the &lt;b&gt;Grow &lt;/b&gt;button again to stop it.&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: -webkit-auto;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg0JdHK1GokhgAW5j9lNeAtNpo47-R-MCfQ-LyhKQLOeJcnmmrgWXwSf88esKLkBLnlP1rWmQxFV2ZUm2of8AnOSwvd85aStM4POm4pANFojYkq95XEtXxuHIfkG5JLKMp7rTG4beoH4wY/s1600/Ivy_8.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;244&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg0JdHK1GokhgAW5j9lNeAtNpo47-R-MCfQ-LyhKQLOeJcnmmrgWXwSf88esKLkBLnlP1rWmQxFV2ZUm2of8AnOSwvd85aStM4POm4pANFojYkq95XEtXxuHIfkG5JLKMp7rTG4beoH4wY/s400/Ivy_8.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
If you&#39;re not happy with your ivy, stop the growth by clicking &lt;b&gt;Grow &lt;/b&gt;again, and double clicking somewhere else. &amp;nbsp;However, if you&#39;re happy with your growth, click on &lt;b&gt;Birth &lt;/b&gt;to create the actual geometry.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj5Ra-bRRRVbxr2Q1oktV2W4lVJc8msyvOStWrqRT2EFAz5ZF9Z5SIyBmFt9sGTfhc4fkiFIAV-0CScZirDE7Byfk7dRPB46ZfiGFhzgHPTtbVsxFcU7_IapKdL4QhEsEO1L4uhvqfQVpg/s1600/Ivy_9.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;240&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj5Ra-bRRRVbxr2Q1oktV2W4lVJc8msyvOStWrqRT2EFAz5ZF9Z5SIyBmFt9sGTfhc4fkiFIAV-0CScZirDE7Byfk7dRPB46ZfiGFhzgHPTtbVsxFcU7_IapKdL4QhEsEO1L4uhvqfQVpg/s400/Ivy_9.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Now all you have to do is export your file by clicking the &lt;b&gt;Export obj+mtl&lt;/b&gt;, and choose your file location again.&lt;br /&gt;
&lt;br /&gt;
Just a quick notice, if you&#39;ve double clicked somewhere, and you&#39;ve started the growth, but don&#39;t see anything, it means the ivy is growing on the &lt;b&gt;inside &lt;/b&gt;of your mesh. &amp;nbsp;To fix this, all you need to do is press the &lt;b&gt;Flip Normals &lt;/b&gt;button up at the top (by the import and export options).&lt;br /&gt;
&lt;br /&gt;
Now open up blender again, and load your previous scene (the one you exported into an object file before the ivy generation). &amp;nbsp;All you need to do now is import the ivy object file, and you should get something like this (in my case, I actually had more ivy than I wanted):&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiktwLO2de3ZwmaBhjPUmTFPEfoF_Qs3qNBZmBigvHnjWPWqYaZF3B9K_GeSCptDbSD4wxgL72Hw74ZySdXE9TsG5hi1Tl6Xna-6mCHV4kNc3G40vxKYQvLakbTZk-uB5a2qSRx3DzJz6E/s1600/Ivy_10.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiktwLO2de3ZwmaBhjPUmTFPEfoF_Qs3qNBZmBigvHnjWPWqYaZF3B9K_GeSCptDbSD4wxgL72Hw74ZySdXE9TsG5hi1Tl6Xna-6mCHV4kNc3G40vxKYQvLakbTZk-uB5a2qSRx3DzJz6E/s1600/Ivy_10.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
You may be thinking, &lt;i&gt;that doesn&#39;t look anything like ivy&lt;/i&gt;. &amp;nbsp;Well, you&#39;re right. &amp;nbsp;That&#39;s because the ivy leaves are simply triangulated planes (planes with two triangles on each). &amp;nbsp;We need to assign them their textures in order to get them to be rendered as actual ivy leaves. &amp;nbsp;If you rendered now, you&#39;d get this.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgBmeRwZuJh_2YCLlygsz59dEvGQ9JJsOeG84MEICEebISWTCulSiwyEr2IBIFpz2DkB44_CcpX5lCkILovwTCkXJ8AyKj2hVSiOV_vL22GAjpHEF8VN3sINS_qT5E-NmOTmJBsm15gg24/s1600/Ivy_11.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;640&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgBmeRwZuJh_2YCLlygsz59dEvGQ9JJsOeG84MEICEebISWTCulSiwyEr2IBIFpz2DkB44_CcpX5lCkILovwTCkXJ8AyKj2hVSiOV_vL22GAjpHEF8VN3sINS_qT5E-NmOTmJBsm15gg24/s640/Ivy_11.png&quot; width=&quot;523&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
It looks &lt;i&gt;terrible&lt;/i&gt;. &amp;nbsp;There are no ivy leaves, just grey planes, as I said above. &amp;nbsp;What we need to do is use the textures that we downloaded earlier, and insert them into the right materials.&lt;br /&gt;
&lt;br /&gt;
We&#39;ll start with the &lt;b&gt;leaf_adult &lt;/b&gt;material that you&#39;ll find if you go to the materials panel. &amp;nbsp;Go into the textures panel, and rename the current texture &lt;b&gt;Color_A &lt;/b&gt;(A stands for adult, in this case). &amp;nbsp;Press the button to open an image, and locate the textures you downloaded earlier (created generously by Tim Ellis), and open &lt;b&gt;efeu1.jpg&lt;/b&gt;. &amp;nbsp;Make sure that under the &lt;b&gt;Mapping &lt;/b&gt;tab, the coordinates are set to &lt;b&gt;UV&lt;/b&gt;. &amp;nbsp;Now scroll down to the bottom and enable &lt;b&gt;Color &lt;/b&gt;under the &lt;b&gt;Specular &lt;/b&gt;category.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg0eRaUij8uA29HNk8IEk2xUcBQgeXSxePQ2IWeXiwwWKInfN7h1OHuwrpTnDCTtay2U_Xs-SAQnc6QGMjGP_IwIxaePyaRxOzGxGa8eT6OIfo61DD4u9V5vhSgJqNfb9j0K-V5RMn9W90/s1600/Ivy_12.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg0eRaUij8uA29HNk8IEk2xUcBQgeXSxePQ2IWeXiwwWKInfN7h1OHuwrpTnDCTtay2U_Xs-SAQnc6QGMjGP_IwIxaePyaRxOzGxGa8eT6OIfo61DD4u9V5vhSgJqNfb9j0K-V5RMn9W90/s1600/Ivy_12.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Now add a new texture, and name it &lt;b&gt;Normal_A&lt;/b&gt;. &amp;nbsp;Make it an image texture with UV coordinates, and open the image &lt;b&gt;efeu1_Norm.jpg&lt;/b&gt;. &amp;nbsp;Under &lt;b&gt;Diffuse&lt;/b&gt;, turn off &lt;b&gt;Color&lt;/b&gt;, and under &lt;b&gt;Geometry&lt;/b&gt;, enable &lt;b&gt;Normal&lt;/b&gt;. &amp;nbsp;Then, under &lt;b&gt;Image Sampling&lt;/b&gt;, enable &lt;b&gt;Normal Map &lt;/b&gt;and set the type to &lt;b&gt;Tangent&lt;/b&gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhUefKsG29xoujPL1lAlRRYw3cWYoZfakQblurDHxK2GtRRzz24_rLOP4rFI839QaFrv11GMlK-6o6hubCMORyF-d8Jn90_E5E2asYVKhvkZLsyM-BvfJfxhaiNdRVuZav96807bgehvNo/s1600/Ivy_13.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhUefKsG29xoujPL1lAlRRYw3cWYoZfakQblurDHxK2GtRRzz24_rLOP4rFI839QaFrv11GMlK-6o6hubCMORyF-d8Jn90_E5E2asYVKhvkZLsyM-BvfJfxhaiNdRVuZav96807bgehvNo/s1600/Ivy_13.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Now add another texture, and name it &lt;b&gt;Specular_A&lt;/b&gt;. &amp;nbsp;Set the type to &lt;b&gt;image&lt;/b&gt;, and the coordinates to &lt;b&gt;UV&lt;/b&gt;. &amp;nbsp;Load the texture &lt;b&gt;efeu1_rough.jpg&lt;/b&gt;. &amp;nbsp;Disable &lt;b&gt;Color &lt;/b&gt;under the &lt;b&gt;Diffuse &lt;/b&gt;category, and enable &lt;b&gt;Intensity &lt;/b&gt;under the &lt;b&gt;Specular &lt;/b&gt;category. &amp;nbsp;Set the value to &lt;b&gt;-1&lt;/b&gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj-70SPxsqvzJyiu_lt625INeYyna-H1E0h5ny3xKMwsS7lDCbgX9d3wfruQcEFt3Er1q1zWjBRxsBWOcyfFPi8sBfjgyTxJjSRj491Q_KmbskhMQchMaLdVg4_8HIOOpZ3hCdCeh4MQ1c/s1600/Ivy_14.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj-70SPxsqvzJyiu_lt625INeYyna-H1E0h5ny3xKMwsS7lDCbgX9d3wfruQcEFt3Er1q1zWjBRxsBWOcyfFPi8sBfjgyTxJjSRj491Q_KmbskhMQchMaLdVg4_8HIOOpZ3hCdCeh4MQ1c/s1600/Ivy_14.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Now add another texture, and name it &lt;b&gt;Mask_A&lt;/b&gt;. &amp;nbsp;Set the type to image, load the image &lt;b&gt;efeu1_trans.jpg&lt;/b&gt;, and set the coordinates to &lt;b&gt;UV&lt;/b&gt;. &amp;nbsp;Under &lt;b&gt;Diffuse&lt;/b&gt;, disable &lt;b&gt;Color &lt;/b&gt;and enable &lt;b&gt;Alpha&lt;/b&gt;. &amp;nbsp;Set the Alpha value to &lt;b&gt;-1&lt;/b&gt;, and enable &lt;b&gt;RGB to Intensity&lt;/b&gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRuhFEgM0POx_LBhjfKXETaLELyt_WtmOiC7V1TeSmpmw41QzJ-EsG7-jq8GsWEuF1ZufuNVf8UMbOBqCI6i99LoHgmRCNo4MdErDnKHJmhRYElSSX-WF54tr0pSfXU_ye6pT9Al7REuc/s1600/Ivy_15.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRuhFEgM0POx_LBhjfKXETaLELyt_WtmOiC7V1TeSmpmw41QzJ-EsG7-jq8GsWEuF1ZufuNVf8UMbOBqCI6i99LoHgmRCNo4MdErDnKHJmhRYElSSX-WF54tr0pSfXU_ye6pT9Al7REuc/s1600/Ivy_15.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Now add &lt;i&gt;one more &lt;/i&gt;texture, and name it &lt;b&gt;Bump_A&lt;/b&gt;. &amp;nbsp;Change the type to &lt;b&gt;Image&lt;/b&gt;, load the image &lt;b&gt;efeu1_Bump.jpg&lt;/b&gt;, and set the coordinates to &lt;b&gt;UV&lt;/b&gt;. &amp;nbsp;Disable &lt;b&gt;Color &lt;/b&gt;under the &lt;b&gt;Diffuse &lt;/b&gt;section, and enable &lt;b&gt;Normal &lt;/b&gt;under the &lt;b&gt;Geometry &lt;/b&gt;tab.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiTRHfEgHRHWU6X1UZZoeMkCyFMklsyWY96iLMM0yvNPEG4MXDe_0Q1-4PHRx6YkCAp9d0qyw-W6QKtPWpqX4gcovwftw_sDYvc3xrl9s0-0lTJZueQUAtZ9ZuD8artAC-l5TAgfvCweV0/s1600/Ivy_16.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiTRHfEgHRHWU6X1UZZoeMkCyFMklsyWY96iLMM0yvNPEG4MXDe_0Q1-4PHRx6YkCAp9d0qyw-W6QKtPWpqX4gcovwftw_sDYvc3xrl9s0-0lTJZueQUAtZ9ZuD8artAC-l5TAgfvCweV0/s1600/Ivy_16.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Now go back to the Materials tab, change the diffuse type to &lt;b&gt;Oren-Nayar&lt;/b&gt;, lower the &lt;b&gt;Specularity&lt;/b&gt;&amp;nbsp;to &lt;b&gt;0.057&lt;/b&gt;, and set the &lt;b&gt;Hardness &lt;/b&gt;to &lt;b&gt;100&lt;/b&gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhs7cbrq2ymy4XHfloKX22ug2xw4N6EzkJd2ArW465QVWXOZDO969mlUZSNzNwnOr2Me7ooUXNV4FGLmteYoKWnWaPHEeGNgbMa_TmD0MPbv8jmI4Id-Znw9IwF63IDsUvpyqlf-w_FNHo/s1600/Ivy_17.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhs7cbrq2ymy4XHfloKX22ug2xw4N6EzkJd2ArW465QVWXOZDO969mlUZSNzNwnOr2Me7ooUXNV4FGLmteYoKWnWaPHEeGNgbMa_TmD0MPbv8jmI4Id-Znw9IwF63IDsUvpyqlf-w_FNHo/s1600/Ivy_17.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Under the &lt;b&gt;Shadow &lt;/b&gt;panel, enable &lt;b&gt;Resieve Transp&lt;/b&gt;, so the leaf texture will cast a shadow, and not the whole plain. &amp;nbsp;And last but not least, enable transparency, and lower the alpha to &lt;b&gt;0&lt;/b&gt;. &amp;nbsp;The rendertime saver was here, as Tim Ellis had enabled RayTransparency in his tutorial. &amp;nbsp;It probably would have worked in 2.49, but it doesn&#39;t in 2.5, and you get really bad results &lt;b&gt;and &lt;/b&gt;a longer rendertime if you change the type to RayTransparency. &amp;nbsp;That&#39;s why we kept it on ZTransparency.&lt;br /&gt;
&lt;br /&gt;
Now simply repeat these steps for the other two materials (leaving out the transparency stuff on the branch material), and render it! &amp;nbsp;That&#39;s it, and I hope you enjoyed this tutorial!&lt;br /&gt;
&lt;br /&gt;
If you rendered now, you should get a result like this:&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj-h9E7BmwXsfkpE98D79L9X8LcTTJGQTqtOlOs840wCYFsmLqQ1a1NCa9AltixWgkL1HLIQ35ld4JYAtB0fCqcyBtMCvxptrRNz2KEBdUn0GJHOwPN5HM-zo0rnd7ZJM9Bx7DdOmWxCEk/s1600/Ivy_18.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;640&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj-h9E7BmwXsfkpE98D79L9X8LcTTJGQTqtOlOs840wCYFsmLqQ1a1NCa9AltixWgkL1HLIQ35ld4JYAtB0fCqcyBtMCvxptrRNz2KEBdUn0GJHOwPN5HM-zo0rnd7ZJM9Bx7DdOmWxCEk/s640/Ivy_18.png&quot; width=&quot;523&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
If you have any questions, comments, or you encountered any problems while following this tutorial, post them in the comments below, or email me at ben.amend@gmail.com. &amp;nbsp;Thanks for reading!</content><link rel='replies' type='application/atom+xml' href='http://ssimpossible.blogspot.com/feeds/7016960020694533415/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ssimpossible.blogspot.com/2010/12/how-to-use-ivy-generator-with-blender.html#comment-form' title='8 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7192816521175875936/posts/default/7016960020694533415'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7192816521175875936/posts/default/7016960020694533415'/><link rel='alternate' type='text/html' href='http://ssimpossible.blogspot.com/2010/12/how-to-use-ivy-generator-with-blender.html' title='How to use the Ivy Generator with Blender 2.5'/><author><name>Ben</name><uri>http://www.blogger.com/profile/07646461725265124576</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_vfkyomEnc-E/THKX7WAMZOI/AAAAAAAAALw/9IT496gTA4w/S220/Blender+Logo.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjIJQCrIV4UKwyS4QyjWX9ndmOge3Hr2pr0qbHqHenbIkZe0sXMrulklbRuC1aIkLtE32-b6aaw3hPYnlEGUILsd6TOfZoHvjjhiSGV9dQ1QrawL0pTdc76IfGSS2yNUxyHoarQu8xxs5U/s72-c/Verona_Italy.png" height="72" width="72"/><thr:total>8</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7192816521175875936.post-6512479825589826293</id><published>2010-12-09T18:47:00.001-05:00</published><updated>2011-01-12T22:02:42.300-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="blender"/><category scheme="http://www.blogger.com/atom/ns#" term="doughnut"/><category scheme="http://www.blogger.com/atom/ns#" term="glazed"/><category scheme="http://www.blogger.com/atom/ns#" term="Materials"/><category scheme="http://www.blogger.com/atom/ns#" term="textures"/><category scheme="http://www.blogger.com/atom/ns#" term="Tutorial"/><title type='text'>How to Create a Glazed Doughnut in Blender</title><content type='html'>Hello, everyone! &amp;nbsp;In this tutorial, I&#39;ll be teaching you how to create a glazed doughnut in blender (yum!)&lt;br /&gt;
&lt;br /&gt;
This is the final result of the tutorial:&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjRUK-bOFhJ9Q_x3feHE3IaB4orLqJfEItvx1xaFbp7U8AC4KMIgfVdXJaRn4OVQNUzR3KmNBJAui3Ln4C9RksLeCdQZQ4U2hSoOzzyNbnSZyVbtAIDohIYxYV8DB7cuChtwtxxKIoHZmM/s1600/Glazed_Doughnuts.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;225&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjRUK-bOFhJ9Q_x3feHE3IaB4orLqJfEItvx1xaFbp7U8AC4KMIgfVdXJaRn4OVQNUzR3KmNBJAui3Ln4C9RksLeCdQZQ4U2hSoOzzyNbnSZyVbtAIDohIYxYV8DB7cuChtwtxxKIoHZmM/s400/Glazed_Doughnuts.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
This tutorial will teach you how to:&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Create a realistic doughnut mesh&lt;/li&gt;
&lt;li&gt;Create a realistic (and tasty looking) doughnut material, with no UV Mapping or image textures&lt;/li&gt;
&lt;li&gt;Use color bands effectively&lt;/li&gt;
&lt;/ul&gt;&lt;div&gt;So let&#39;s get started! &amp;nbsp;I&#39;ll be using Blender version 2.55 beta, which can be downloaded here:&amp;nbsp;&lt;a href=&quot;http://www.blender.org/download/get-254-beta/&quot;&gt;Blender 2.55 beta&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div&gt;Begin by pressing &lt;b&gt;X &lt;/b&gt;to delete the default cube, and &lt;b&gt;Shift A &lt;/b&gt;to add a Torus.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgvpT5KufHUANhfJDfrZ4zutR22KHG4U3ZLZNmr_i82ROc6VCczH8WUs5rmWQ-XUTnduzgQCGPUp05b4EYerKy5oM0M05DNxp3clLTBuJvHBdM8EQFSi1DlSQ0fE8d_-KDvirZHlK_jBfE/s1600/Donut_1.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgvpT5KufHUANhfJDfrZ4zutR22KHG4U3ZLZNmr_i82ROc6VCczH8WUs5rmWQ-XUTnduzgQCGPUp05b4EYerKy5oM0M05DNxp3clLTBuJvHBdM8EQFSi1DlSQ0fE8d_-KDvirZHlK_jBfE/s1600/Donut_1.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div&gt;On the toolbar to the left, change the &lt;b&gt;Minor Radius &lt;/b&gt;to &lt;b&gt;0.65&lt;/b&gt;. &amp;nbsp;This will make the doughnut a lot thicker, and the doughnut hole a lot smaller.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgXVPtuBxjN-28-cw-bq81iBuesJiq6KS2B_ttklavTS7nVthAVxlxG9vfnxukx9SoOlwiJAw9AMJtjOIDZugVUHHb-ZkC1qZWnhjG8yUUUD1UWe1nJt30RabEdSU1aHrsv3J3a0yypxUs/s1600/Donut_2.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgXVPtuBxjN-28-cw-bq81iBuesJiq6KS2B_ttklavTS7nVthAVxlxG9vfnxukx9SoOlwiJAw9AMJtjOIDZugVUHHb-ZkC1qZWnhjG8yUUUD1UWe1nJt30RabEdSU1aHrsv3J3a0yypxUs/s1600/Donut_2.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div&gt;Next, under the &lt;b&gt;Shading &lt;/b&gt;title, click on &lt;b&gt;Smooth&lt;/b&gt;. &amp;nbsp;This will make it so that the doughnut doesn&#39;t look so blocky and sharp.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQ9bjdFwKugYRAZ7njOs0HNK7yZT3J_SmmCL22pBbP1nLi7npszA4hKbFY28F0zOxMqyRQXfrAixEdx8ei4Vf780fGyJdKjzx3zvvUFyVdeJRk816X3K_FuErtAR1R6HBNsGIGS5LrOTE/s1600/Donut_3.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQ9bjdFwKugYRAZ7njOs0HNK7yZT3J_SmmCL22pBbP1nLi7npszA4hKbFY28F0zOxMqyRQXfrAixEdx8ei4Vf780fGyJdKjzx3zvvUFyVdeJRk816X3K_FuErtAR1R6HBNsGIGS5LrOTE/s1600/Donut_3.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div&gt;Now on the right, go to the &lt;b&gt;Modifiers &lt;/b&gt;tab (the one that looks like a wrench), click on &lt;b&gt;Add Modifier&lt;/b&gt;, and select &lt;b&gt;Multiresolution&lt;/b&gt;&amp;nbsp;from the menu.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJW0AkQdt9rtY63ppr3JEkUVciPeahYWULn3bVE_VDdlLlHP8jlOx8dNJGdbWO0cXdvuZi2nwmvJXTvQc_1n04wdpAaXLakMEGpgZ4i4fqXfod5M0rZrMFm4_Eyp338Oru9pfFqJiPsao/s1600/Donut_4.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJW0AkQdt9rtY63ppr3JEkUVciPeahYWULn3bVE_VDdlLlHP8jlOx8dNJGdbWO0cXdvuZi2nwmvJXTvQc_1n04wdpAaXLakMEGpgZ4i4fqXfod5M0rZrMFm4_Eyp338Oru9pfFqJiPsao/s1600/Donut_4.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;On the modifier, click the &lt;b&gt;Subdivide &lt;/b&gt;button several times. &amp;nbsp;I&#39;ve set my subdivisions to 4; whatever you set yours to depends on how much your computer can handle (and yes, mine can handle more than that ;). &amp;nbsp;This is adding more vertices and smoothing them out, to make the overall mesh much smoother. &amp;nbsp;After you&#39;ve subdivided, enable the &lt;b&gt;Optimal Display &lt;/b&gt;option. &amp;nbsp;The optimal display will make it so that &lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Times, &#39;Times New Roman&#39;, serif;&quot;&gt;w&lt;span class=&quot;Apple-style-span&quot; style=&quot;border-collapse: collapse;&quot;&gt;hen you render, it only renders the faces of the mesh that you can see directly from your point of view, and doesn&#39;t render the ones on the back that you can&#39;t see. &amp;nbsp;This speeds up render time and 3D viewport interactivity.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEisOs_KN66DF3_hEyp7wotrWnrESuhDLKzLi84PbJ5PUIapBA-XO_E5yb5BPbwVhH8nk1lybDTM8Hry1QabFbeB2A7TZFxi8b-0RXwf5IxQSCDarQOKuG97D6WDuqz-ZIZrOqSGztKiPds/s1600/Donut_5.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEisOs_KN66DF3_hEyp7wotrWnrESuhDLKzLi84PbJ5PUIapBA-XO_E5yb5BPbwVhH8nk1lybDTM8Hry1QabFbeB2A7TZFxi8b-0RXwf5IxQSCDarQOKuG97D6WDuqz-ZIZrOqSGztKiPds/s1600/Donut_5.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;Now click on the &lt;b&gt;Textures &lt;/b&gt;button (the button that looks like a checkerboard), and add a new texture. &amp;nbsp;Name it &lt;b&gt;Displace&lt;/b&gt;. &amp;nbsp;Naming something isn&#39;t necessary, but it helps when you have multiple objects, materials, textures, etc. in your scene.&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg7UXJSsSlWAEkay4j4OKfXy8XbOBEnPO3txGFSrzhbu2X6hNQicRtRpvV6aU5QPax9T8poRhHtg-wY03IdxHkd6J15Zb2T1KfYxPsQXxWuC3al49hbRlNvAQYWCQZp9fuIuCCDGED2Rpw/s1600/Donut_6.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg7UXJSsSlWAEkay4j4OKfXy8XbOBEnPO3txGFSrzhbu2X6hNQicRtRpvV6aU5QPax9T8poRhHtg-wY03IdxHkd6J15Zb2T1KfYxPsQXxWuC3al49hbRlNvAQYWCQZp9fuIuCCDGED2Rpw/s1600/Donut_6.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;You&#39;ll notice that it creates a &lt;b&gt;Clouds &lt;/b&gt;texture by default; that&#39;s okay, but we need to raise the &lt;b&gt;Depth &lt;/b&gt;to &lt;b&gt;6&lt;/b&gt;&amp;nbsp;(the maximum depth value). &amp;nbsp;The higher you put the depth, the more detail the texture has.&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOUDDX1I0qCuk39hlPXAJdejkElPZItoodoT30Oy-mEfW4CqO8FJM5XNgUEzB79It37rrZlWb3sWXpR5i_v6eXuyHvza_gmALXH_-eXv4bunbAiEAdjg_XEwrP1cmdwroizGt78Wzqxz0/s1600/Donut_7.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOUDDX1I0qCuk39hlPXAJdejkElPZItoodoT30Oy-mEfW4CqO8FJM5XNgUEzB79It37rrZlWb3sWXpR5i_v6eXuyHvza_gmALXH_-eXv4bunbAiEAdjg_XEwrP1cmdwroizGt78Wzqxz0/s1600/Donut_7.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;Now go back to the &lt;b&gt;Modifiers &lt;/b&gt;panel, and add a &lt;b&gt;Displace &lt;/b&gt;modifier.&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjULcDO8FMEjv5IHIFzRVG1FnsmWM6ZaVQNE-KoxTbfufxQCAMSnsm1TAH8mWJwbd-6o8Dn3X2YIQ-l2zL6P0h7lOertGVmnyYiCRJM5Bk0nEYEcmahBsxtZvFWZ7Vnn6lySJ-z2ZL-4h8/s1600/Donut_8.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjULcDO8FMEjv5IHIFzRVG1FnsmWM6ZaVQNE-KoxTbfufxQCAMSnsm1TAH8mWJwbd-6o8Dn3X2YIQ-l2zL6P0h7lOertGVmnyYiCRJM5Bk0nEYEcmahBsxtZvFWZ7Vnn6lySJ-z2ZL-4h8/s1600/Donut_8.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;Click on the box underneath the &lt;b&gt;Texture &lt;/b&gt;title, and select our Displace texture we made just a second ago.&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgFm45euBC1ASjcNDY8ooPyMnkYST5Vo5h2IifMnCGMHuwAqScsTlhQalSEnpQSlKa1ug5AJ7-0pM-UBACrCZ_1JCcj7QNSqMg3n6D-ZUshResDMLqWJs56ZnD-ljp49cOrl7XiLdKesDs/s1600/Donut_10.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgFm45euBC1ASjcNDY8ooPyMnkYST5Vo5h2IifMnCGMHuwAqScsTlhQalSEnpQSlKa1ug5AJ7-0pM-UBACrCZ_1JCcj7QNSqMg3n6D-ZUshResDMLqWJs56ZnD-ljp49cOrl7XiLdKesDs/s1600/Donut_10.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;You should now see a result as shown above; this obviously doesn&#39;t look anything like a doughnut. &amp;nbsp;The problem is, the displacement is too strong. &amp;nbsp;All we have to do is lower the strength down to about &lt;b&gt;0.05&lt;/b&gt;. &amp;nbsp;You should now see something like this:&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiiJIMPOK9t1xjHEkMX9ihN4LOokaN0d0ghtdS1rOHLq_pRhnWvkyDG5k4eVntgPl2S4ZlAMPXKLMn7pKZLVQdw_yNFPCHt4q8gUWxsxAdIvQiWeNCTyQ_33UkrJ8kIKw5ak0XXIjV17y4/s1600/Donut_11.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiiJIMPOK9t1xjHEkMX9ihN4LOokaN0d0ghtdS1rOHLq_pRhnWvkyDG5k4eVntgPl2S4ZlAMPXKLMn7pKZLVQdw_yNFPCHt4q8gUWxsxAdIvQiWeNCTyQ_33UkrJ8kIKw5ak0XXIjV17y4/s1600/Donut_11.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;We have simply added a tiny amount of detail to make the doughnut look a little more realistic. &amp;nbsp;But there&#39;s still one underlying problem; and that&#39;s that the doughnut is still too perfect because we need to add &lt;i&gt;more &lt;/i&gt;displacement, but on a larger scale. &amp;nbsp;In other words, now that we&#39;ve added some of the smaller bumps, we need to deform it. &amp;nbsp;A lot.&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;Start this by going into &lt;b&gt;Top View &lt;/b&gt;by pressing &lt;b&gt;7 &lt;/b&gt;on your number pad, then &lt;b&gt;5 &lt;/b&gt;to go into orthographic view. &amp;nbsp;Before we switched to orthographic, we were in &lt;b&gt;Perspective View&lt;/b&gt;. &amp;nbsp;This means that there&#39;s a vanishing point, hence the closer something is to your viewpoint, the larger is is, and the farther, the smaller. &amp;nbsp;This can be inconvenient while editing our mesh, so switching over to &lt;b&gt;Orthographic View &lt;/b&gt;will make it much easier.&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgLTa4Ovg0VuQrzzTk4eu7y90jTLge9OSwBu41dxrB1vDVZ2hOGbIyMLTlicKJeIICBE-nkdHODmFi4Z1ErxL6dJ8Q5LYerA4iEEWu86F3p54m_K-EDqpvDEZYOOoAhk8w2U5TpXvf-B3k/s1600/Donut_12.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgLTa4Ovg0VuQrzzTk4eu7y90jTLge9OSwBu41dxrB1vDVZ2hOGbIyMLTlicKJeIICBE-nkdHODmFi4Z1ErxL6dJ8Q5LYerA4iEEWu86F3p54m_K-EDqpvDEZYOOoAhk8w2U5TpXvf-B3k/s1600/Donut_12.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;Press &lt;b&gt;Tab &lt;/b&gt;to enter &lt;b&gt;Edit Mode&lt;/b&gt;, then &lt;b&gt;A &lt;/b&gt;to deselect everything.&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgE9Q0WKzfInnEVAF0w_pYJK6yIVJHRv67ngOpQCsw2bbkGCyMusXKhUNplHmHz9gsB51tFgJjBhCQaAXdvlSXMSbVODKZfYaKpU9RmyOXlqqBzr2ZDP9Ka9e3S7Ta-ZVUige7cj2CoEj0/s1600/Donut_13.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgE9Q0WKzfInnEVAF0w_pYJK6yIVJHRv67ngOpQCsw2bbkGCyMusXKhUNplHmHz9gsB51tFgJjBhCQaAXdvlSXMSbVODKZfYaKpU9RmyOXlqqBzr2ZDP9Ka9e3S7Ta-ZVUige7cj2CoEj0/s1600/Donut_13.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;Now press the &lt;b&gt;O &lt;/b&gt;key to turn on &lt;b&gt;Proportional Editing&lt;/b&gt;. &amp;nbsp;This way, if we select a couple &lt;b&gt;Vertices &lt;/b&gt;(&lt;b&gt;B &lt;/b&gt;for &lt;b&gt;Box Select&lt;/b&gt;, then click and drag) and move them around (&lt;b&gt;G&lt;/b&gt;), other vertices within a set radius (defined by the circle that appears when you move them) will follow it, but they will be drawn less and less the closer they are to the outer rim. &amp;nbsp;You can adjust the size of the circle by scrolling with your mouse wheel.&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjDc-gCevPuUH_-zMlW8Q1JjoM4o9uE9n66E06prUxMgs7LZSINX8V43m1LEkBbEAR89ZaNGB62KtTig3mTi_CV5_3rrTIifBsGrK2i6L8V3PAULKVo3K3PA5dbpR2kBjUw7qNt0eBRLsI/s1600/Donut_14.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjDc-gCevPuUH_-zMlW8Q1JjoM4o9uE9n66E06prUxMgs7LZSINX8V43m1LEkBbEAR89ZaNGB62KtTig3mTi_CV5_3rrTIifBsGrK2i6L8V3PAULKVo3K3PA5dbpR2kBjUw7qNt0eBRLsI/s1600/Donut_14.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;Just do this continuously until you think your doughnut is deformed enough. &amp;nbsp;Remember, if you want it to look realistic, it needs to have a relatively large amount of deformation, as doughnuts often get squashed up against the edges of the box and against other doughnuts.&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhwz5ZqHi7VdgiCNs4kSifJdkM15fmzSnxNb7wdX5c4BSHcZVqU67IDmBZjByv3P0OKjZa5yZ0GJU-1hsQF2br2ZFhCWiJLTOewfNohxgRcgqH5n6yXEYODE_sOG-sUKARPSx89q_L6gx4/s1600/Donut_15.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhwz5ZqHi7VdgiCNs4kSifJdkM15fmzSnxNb7wdX5c4BSHcZVqU67IDmBZjByv3P0OKjZa5yZ0GJU-1hsQF2br2ZFhCWiJLTOewfNohxgRcgqH5n6yXEYODE_sOG-sUKARPSx89q_L6gx4/s1600/Donut_15.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;Remember, since we&#39;re working in 3 dimensions, we need to go to the front and side views as well (&lt;b&gt;Front - Numpad 1 &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;Side - Numpad 3&lt;/b&gt;). &amp;nbsp;By now your doughnut should be well deformed, so now we&#39;re going to give it &lt;i&gt;another &lt;/i&gt;displacement modifier. &amp;nbsp;But before we do that, we need to apply our current modifiers. &amp;nbsp;Do this by clicking &lt;b&gt;Apply &lt;/b&gt;on both of the modifiers we&#39;ve added.&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjSDKEejj8XLRBTZmiIEIIZYOKix0FLcv0LR7jvWs5FNqaH1SXrw6BTdw_CoI7-2rWeYXCUp_prM2dYSTI345aYQR_0iV62DtMijM-eZBNb47PUFGWDmqgCdm3QFAUYA8CKWVrP3T8tY_c/s1600/Donut_16.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjSDKEejj8XLRBTZmiIEIIZYOKix0FLcv0LR7jvWs5FNqaH1SXrw6BTdw_CoI7-2rWeYXCUp_prM2dYSTI345aYQR_0iV62DtMijM-eZBNb47PUFGWDmqgCdm3QFAUYA8CKWVrP3T8tY_c/s1600/Donut_16.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;Now add your new displacement modifier, and select the &lt;b&gt;Displace &lt;/b&gt;texture again. &amp;nbsp;But this time, go back into the textures panel, and change the &lt;b&gt;Depth &lt;/b&gt;to &lt;b&gt;0&lt;/b&gt;, and the &lt;b&gt;Size &lt;/b&gt;to &lt;b&gt;0.5&lt;/b&gt;. &amp;nbsp;Back on the modifier, change the &lt;b&gt;Strength &lt;/b&gt;to 0.05 again.&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;Now out doughnut&#39;s looking good, but it&#39;s too tall, so press &lt;b&gt;S - Z &lt;/b&gt;to scale it down along the &lt;b&gt;Z axis&lt;/b&gt;.&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEip-cpIvpSOreRP9_ApmxBKC1nq8LcEiwZinu5E61Vqe1wG4ePrgm4gn6aqp9z4ACqABw8EVcVimRNwQLRtNBURAs3hdSCrInot-EFtosYaAkPuQwaYuQBZu5qmwdUKEHphqM6eIQjsJVU/s1600/Donut_17.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;267&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEip-cpIvpSOreRP9_ApmxBKC1nq8LcEiwZinu5E61Vqe1wG4ePrgm4gn6aqp9z4ACqABw8EVcVimRNwQLRtNBURAs3hdSCrInot-EFtosYaAkPuQwaYuQBZu5qmwdUKEHphqM6eIQjsJVU/s400/Donut_17.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;That&#39;s it for the mesh; now we need to move on to the materials. &amp;nbsp;Click on the &lt;b&gt;Materials &lt;/b&gt;button on the right (the checkered sphere), and add a new material. &amp;nbsp;Name it &lt;b&gt;Doughnut&lt;/b&gt;. &amp;nbsp;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7vT1ikGD0UiT_Y601Ds5tWrzsSdtC69KnzNlz89cpPNRc3HM9C2ZyGVj2CVEp_wc0kXWn8Ct2DGGq6ZyVyKJw3pL9bK5iqa-KsVik1ft1l6HeTCsvJSkOwa04AZJnY2_1hDElb9oaBJ8/s1600/Donut_18.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7vT1ikGD0UiT_Y601Ds5tWrzsSdtC69KnzNlz89cpPNRc3HM9C2ZyGVj2CVEp_wc0kXWn8Ct2DGGq6ZyVyKJw3pL9bK5iqa-KsVik1ft1l6HeTCsvJSkOwa04AZJnY2_1hDElb9oaBJ8/s1600/Donut_18.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;First things first, set the diffuse &lt;b&gt;Intensity &lt;/b&gt;to &lt;b&gt;1&lt;/b&gt;. &amp;nbsp;This will ensure that our material won&#39;t render darker than it actually is. &amp;nbsp;Put the &lt;b&gt;Specular &lt;/b&gt;at &lt;b&gt;0.24&lt;/b&gt;, and the &lt;b&gt;Hardness &lt;/b&gt;at &lt;b&gt;55&lt;/b&gt;. &amp;nbsp;This adjusts how much light our doughnut reflects, and how widely it reflects it.&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhjQWCmSioQxmj4HFu0ViFnIkIBcmmfOUsy0pJexrt-M_u5pH8b1Jz3nNp-B_vfPXA_rA-Nz4ENMr5bc_iArz1oubye9t98L-Gqe3tPJQbp2sJE-rsNMTAVtefIAHc9CcE4HHUJT5Oskfc/s1600/Donut_19.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhjQWCmSioQxmj4HFu0ViFnIkIBcmmfOUsy0pJexrt-M_u5pH8b1Jz3nNp-B_vfPXA_rA-Nz4ENMr5bc_iArz1oubye9t98L-Gqe3tPJQbp2sJE-rsNMTAVtefIAHc9CcE4HHUJT5Oskfc/s1600/Donut_19.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;Next, raise the &lt;b&gt;Emit &lt;/b&gt;value to &lt;b&gt;0.1 &lt;/b&gt;(this will make it so that the doughnut is emitting a small amount of light), and enable &lt;b&gt;Mirror&lt;/b&gt;. &amp;nbsp;Under the &lt;b&gt;Mirror &lt;/b&gt;panel, set the reflectivity to &lt;b&gt;0.12&lt;/b&gt;, and the &lt;b&gt;Fresnel &lt;/b&gt;to &lt;b&gt;1.8&lt;/b&gt;. &amp;nbsp;The &lt;b&gt;Fresnel&lt;/b&gt;&amp;nbsp;decides how much of the material is showing through the reflection.&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;You should now see something like this in your Material Preview Window:&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEia_K57xYIUurh3DXVY1q3fGCSfo6dTwf_QSo7ZhBhpmL7-w_t4j7bAu_xcbDv8uzdLpH8ctnPm0bgQC7hiR5CdXR8lKvHbyxCoo3YtHoLFOjEt2fqK_FD9RLCBQtQLdInIMyy41TUDCzg/s1600/Donut_20.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEia_K57xYIUurh3DXVY1q3fGCSfo6dTwf_QSo7ZhBhpmL7-w_t4j7bAu_xcbDv8uzdLpH8ctnPm0bgQC7hiR5CdXR8lKvHbyxCoo3YtHoLFOjEt2fqK_FD9RLCBQtQLdInIMyy41TUDCzg/s1600/Donut_20.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;Now go into the &lt;b&gt;Textures &lt;/b&gt;tab, and add a new texture. &amp;nbsp;Name it &lt;b&gt;Warp&lt;/b&gt;. &amp;nbsp;This texture will warp all of the other textures we&#39;re going to add. &amp;nbsp;Scroll down to the bottom, and disable &lt;b&gt;Color&lt;/b&gt;, and enable &lt;b&gt;Warp&lt;/b&gt;. &amp;nbsp;Set the warp value to &lt;b&gt;0.46&lt;/b&gt;.&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhd3hK5Bsehm6HSlWY9AWQxYZjbrJ7CW36MWbQn41KufauotFw_cZ1_3R19DN9SLTHv9LxQwwYyulTxeLccHzGTvH3raAUAZXCmczVtZcjg2DSOIdLXKXmCCKPCZ6PVzis1Ld3gD2S-9M/s1600/Donut_21.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhd3hK5Bsehm6HSlWY9AWQxYZjbrJ7CW36MWbQn41KufauotFw_cZ1_3R19DN9SLTHv9LxQwwYyulTxeLccHzGTvH3raAUAZXCmczVtZcjg2DSOIdLXKXmCCKPCZ6PVzis1Ld3gD2S-9M/s1600/Donut_21.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;Now under the &lt;b&gt;Mapping &lt;/b&gt;panel, click on the boxes beneath &lt;b&gt;Flat &lt;/b&gt;and change them all to &lt;b&gt;Z&lt;/b&gt;. &amp;nbsp;You won&#39;t see any difference on the boxes, but this makes it so that the blend texture is going vertically instead of horizontally. &amp;nbsp;Make sure you do this with all three of them.&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjs5pimZQc_c0MYHISBwNtoDJ6o1NSRYudkY09r47n5yGyB1h8uzkuG1_qaNZDTgCxZeTrRf8yziAuWL2FOOKBkhalsAjSEpBMrvmO2Zt_OWElcqN6B7p-WA43ThALZW8Urr6VxNWUgqIw/s1600/Donut_0.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjs5pimZQc_c0MYHISBwNtoDJ6o1NSRYudkY09r47n5yGyB1h8uzkuG1_qaNZDTgCxZeTrRf8yziAuWL2FOOKBkhalsAjSEpBMrvmO2Zt_OWElcqN6B7p-WA43ThALZW8Urr6VxNWUgqIw/s1600/Donut_0.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;Scroll back up to the top, click on the channel underneath the texture we just added, and add a new texture there. &amp;nbsp;Name it &lt;b&gt;Color&lt;/b&gt;, and change the type to &lt;b&gt;Blend&lt;/b&gt;.&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhKThM1GD7ZlY4rCcJMz9w5AO3JB89TpU1lR18YU3iDzLUwy6K71UJyiPgMCg4nmi0PW8K6cmh18jzt1l_Q8A8YlKfOawTKhZAn7S31YzcZr4dPiqqFb-Ja9yupjeyeKMwKqhyacyCBTn0/s1600/Donut_22.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhKThM1GD7ZlY4rCcJMz9w5AO3JB89TpU1lR18YU3iDzLUwy6K71UJyiPgMCg4nmi0PW8K6cmh18jzt1l_Q8A8YlKfOawTKhZAn7S31YzcZr4dPiqqFb-Ja9yupjeyeKMwKqhyacyCBTn0/s1600/Donut_22.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;Under the &lt;b&gt;Colors &lt;/b&gt;panel, enable &lt;b&gt;Ramp&lt;/b&gt;. &amp;nbsp;We&#39;ve just now added a color ramp; with this, we can control the colors in the blend texture, and how sharp the transitions are. &amp;nbsp;Click on the color band to the far left (you can&#39;t see it, but it&#39;s there), and click on the black box underneath it. &amp;nbsp;Raise the &lt;b&gt;Alpha &lt;/b&gt;value to &lt;b&gt;1&lt;/b&gt;.&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhSbo8-Q2dqfXkH_usm95oQv2bND8sopUpUmmEPUPwe80LriB3CoNmlkhKmZaxhnVTCKGHYuchBYoeW1AGaaYv8Ou2l_o3RcS4qYaSIGaQAP0S11j_krW4VtyXDPlnQO1YXYFC6erI2wVc/s1600/Donut_23.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhSbo8-Q2dqfXkH_usm95oQv2bND8sopUpUmmEPUPwe80LriB3CoNmlkhKmZaxhnVTCKGHYuchBYoeW1AGaaYv8Ou2l_o3RcS4qYaSIGaQAP0S11j_krW4VtyXDPlnQO1YXYFC6erI2wVc/s1600/Donut_23.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;Now we can go in and adjust the colors, and add new ones as needed. &amp;nbsp;To add a new color band, simply click on the &lt;b&gt;Add &lt;/b&gt;option right above the color ramp. &amp;nbsp;You can then change it&#39;s color, and move it around the ramp accordingly. &amp;nbsp;I won&#39;t go through every color band, but this is my result shown below. &amp;nbsp;Keep in mind that the colors you&#39;re seeing in the texture preview window aren&#39;t accurate; just pay attention to the way you see them on the actual ramp.&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg7HSiUYR6Zyo2X3rtwAX956WBsIqgO2Lep7iR178kdShQj7PbYSTEUrYSPlHvBSJvHxmEdvWUXR4c2Gsf9q7-7p6qtNyA4LWFuQLQQwUuTVhnoKWjTyGqPBFpskJxH4745FWBypFDx_yg/s1600/Donut_24.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg7HSiUYR6Zyo2X3rtwAX956WBsIqgO2Lep7iR178kdShQj7PbYSTEUrYSPlHvBSJvHxmEdvWUXR4c2Gsf9q7-7p6qtNyA4LWFuQLQQwUuTVhnoKWjTyGqPBFpskJxH4745FWBypFDx_yg/s1600/Donut_24.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;I lowered the alpha value on the really light spot in the middle simply because I couldn&#39;t seem to get the color right, so I had to adjust both the color and the alpha values to get the result I wanted.&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;Now at the bottom again, enable &lt;b&gt;Displace&lt;/b&gt;, and raise that value to &lt;b&gt;0.13&lt;/b&gt;, then raise the &lt;b&gt;Normal &lt;/b&gt;value to &lt;b&gt;5 &lt;/b&gt;(but don&#39;t actually &lt;i&gt;enable &lt;/i&gt;the normal). &amp;nbsp;This will use the color ramp to displace our mesh even more. &amp;nbsp;Also, if you&#39;re using 2.56a or newer, make sure you enable &#39;Old Bump Mapping&#39;. &amp;nbsp;Any texture we add where we use the &lt;b&gt;Normal &lt;/b&gt;slider, enable this or you may experience a few problems with your textures.&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj-X-KRHDpWIm1Bc63PuhFhyphenhyphendNOg99NGhRl1o2TByDRsJqeeCBGSCOGFtgsNLACTjTDVMxVKSXYMgFkLV-a4fdQI_UnKq5XmxBAVslZW-wsRQP_c2iNnF17vOfaPvYnl7izqzGFZee32Nw/s1600/Donut_25.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj-X-KRHDpWIm1Bc63PuhFhyphenhyphendNOg99NGhRl1o2TByDRsJqeeCBGSCOGFtgsNLACTjTDVMxVKSXYMgFkLV-a4fdQI_UnKq5XmxBAVslZW-wsRQP_c2iNnF17vOfaPvYnl7izqzGFZee32Nw/s1600/Donut_25.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;Now add a new texture, change the type to &lt;b&gt;Voronoi&lt;/b&gt;, and name it &lt;b&gt;Bump 1&lt;/b&gt;. &amp;nbsp;Now enable the &lt;b&gt;Ramp &lt;/b&gt;option again, to allow us to work with the color bands, and switch the color bands around, so that the black is on the left, and the white is on the right.&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgEmOons6gxoZMlEbCI_3Z8s0y7MPXgySzMFwfEGpBCdiDib-VKMDMqHHDwghXarLMnKICjpEJ_SA2bNuFyv9JkruRn5ENc7ERbUs8XnD1bseICWj1Zuw1l1FOAFzotrkugDA3RlIqKO8Q/s1600/Donut_26.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgEmOons6gxoZMlEbCI_3Z8s0y7MPXgySzMFwfEGpBCdiDib-VKMDMqHHDwghXarLMnKICjpEJ_SA2bNuFyv9JkruRn5ENc7ERbUs8XnD1bseICWj1Zuw1l1FOAFzotrkugDA3RlIqKO8Q/s1600/Donut_26.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;Now scroll down to the bottom, disable &lt;b&gt;Color &lt;/b&gt;and enable &lt;b&gt;Normal &lt;/b&gt;(normal, to sum it up quickly, means &#39;bump&#39;), and set the normal value to &lt;b&gt;0.25&lt;/b&gt;.&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi5BeVAzPxcElHoW8EMRi1K0-7XouSotyLC9P3xYdzL3-MiBrGX7YyjfQ3iK7E1gNm8aMz9K0jEJM-m4RjfJl1JjiIfHaOBIuSL0zTddpukUsedk8ux8XUz3ED5cSEvqGpbRLrrZiwJ5WI/s1600/Donut_27.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi5BeVAzPxcElHoW8EMRi1K0-7XouSotyLC9P3xYdzL3-MiBrGX7YyjfQ3iK7E1gNm8aMz9K0jEJM-m4RjfJl1JjiIfHaOBIuSL0zTddpukUsedk8ux8XUz3ED5cSEvqGpbRLrrZiwJ5WI/s1600/Donut_27.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;Now add another texture and name it &lt;b&gt;Bump 2&lt;/b&gt;. &amp;nbsp;Lower the &lt;b&gt;Depth &lt;/b&gt;to 1, raise the &lt;b&gt;Size &lt;/b&gt;to &lt;b&gt;1.55&lt;/b&gt;, and enable &lt;b&gt;Ramp &lt;/b&gt;so we can work with the color bands yet again. &amp;nbsp;This time, drag the black one up really close to the white one. This will sharpen it.&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEglP2GJWixiHCuPgX1bUcG1-YlDOJO_moXG8clJGrEiPnTrVetZsHyK3_JIVTGE4rocng5_xd_ENiyNryZ9iN-irkX6Tb20IhwtFwHBecWPaCzpzQIU-jgSMdFfeduGlDdE1E7GLpArTW0/s1600/Donut_28.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEglP2GJWixiHCuPgX1bUcG1-YlDOJO_moXG8clJGrEiPnTrVetZsHyK3_JIVTGE4rocng5_xd_ENiyNryZ9iN-irkX6Tb20IhwtFwHBecWPaCzpzQIU-jgSMdFfeduGlDdE1E7GLpArTW0/s1600/Donut_28.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;At the bottom, keep &lt;b&gt;Color &lt;/b&gt;enabled, and also enable &lt;b&gt;Normal&lt;/b&gt;. &amp;nbsp;Drop the color value to &lt;b&gt;0.065&lt;/b&gt;, and drop the &lt;b&gt;Normal &lt;/b&gt;value to &lt;b&gt;-0.5&lt;/b&gt;. &amp;nbsp;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhBvmZ5Co03I7vHfhkzl-EUtQesrEXErd1EnBXHwBCHNdWMNVnJUThcBFVz6zhauqNdsOdvADxTOaiTtG8_2Sh8iZWJQYqQ9RTDjp6ko4IGFoQTmGaw161-M0JOpJGh8vpipKRq45krgyk/s1600/Donut_29.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhBvmZ5Co03I7vHfhkzl-EUtQesrEXErd1EnBXHwBCHNdWMNVnJUThcBFVz6zhauqNdsOdvADxTOaiTtG8_2Sh8iZWJQYqQ9RTDjp6ko4IGFoQTmGaw161-M0JOpJGh8vpipKRq45krgyk/s1600/Donut_29.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;Now add one more texture (last one; hang in there!), and name it &lt;b&gt;Bump 3&lt;/b&gt;. &amp;nbsp;Put the &lt;b&gt;Depth &lt;/b&gt;at &lt;b&gt;0&lt;/b&gt;, and the &lt;b&gt;Size &lt;/b&gt;at &lt;b&gt;0.65&lt;/b&gt;. &amp;nbsp;Enable the color ramp again, and drag the white a little closer to the left, and drag the black a lot closer to the white, as shown below.&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjx5HKL4K7yMUZrpxkiOt-JKzdQD2B7fmnXEW9e9i2PsT4uMXbfipEUs13NF3gOF_qenSrV0I1DYV3vtaBaduZXtheoQ0JZw9oFAqZc5TeyN6X3PWa7v3mPD5Ry99siF0FUo62XMeeyivg/s1600/Donut_30.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjx5HKL4K7yMUZrpxkiOt-JKzdQD2B7fmnXEW9e9i2PsT4uMXbfipEUs13NF3gOF_qenSrV0I1DYV3vtaBaduZXtheoQ0JZw9oFAqZc5TeyN6X3PWa7v3mPD5Ry99siF0FUo62XMeeyivg/s1600/Donut_30.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;Enable &lt;b&gt;Normal&lt;/b&gt;, and raise the value to &lt;b&gt;0.84&lt;/b&gt;. &lt;b&gt;&amp;nbsp;&lt;/b&gt;Lower the &lt;b&gt;Color &lt;/b&gt;value to &lt;b&gt;0.18&lt;/b&gt;.&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQX9lsXq_UibtXbL1oKMzOXLwsO9wkfs3nQO8leKGBxxxeXjSVva58YS2D_UTfs9tzl2chS3SsPk-Dg50icbL6hVGAnK-YqpCqSMgvnrjuihynnJqTANM4CdUQo34dCNOHElhlMneviiQ/s1600/Donut_31.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQX9lsXq_UibtXbL1oKMzOXLwsO9wkfs3nQO8leKGBxxxeXjSVva58YS2D_UTfs9tzl2chS3SsPk-Dg50icbL6hVGAnK-YqpCqSMgvnrjuihynnJqTANM4CdUQo34dCNOHElhlMneviiQ/s1600/Donut_31.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;That&#39;s it! &amp;nbsp;If you take a look now at your Material Preview Window, you should see something like this:&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHWKmaW_ha7zpve7SPGrS9Yh5vGDnl0L0Aq-c-0VeA4cCbBmrui6xAD5vQDETGNI1Z6GBZWcZJAcja9oQhGk88FP4byPMve0l5BsrF5fzesYPZMWcKzHv2U-kN9ZRdlBbFsdSgl88QNZU/s1600/Donut_32.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHWKmaW_ha7zpve7SPGrS9Yh5vGDnl0L0Aq-c-0VeA4cCbBmrui6xAD5vQDETGNI1Z6GBZWcZJAcja9oQhGk88FP4byPMve0l5BsrF5fzesYPZMWcKzHv2U-kN9ZRdlBbFsdSgl88QNZU/s1600/Donut_32.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;If you render now, you should get something like this (results will greatly differ depending on what sort of lighting setup you have):&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh1fJAayfVtR4p34Mgb8LMrVOhiZ9Y1LiT9qSRLITvfLKsGHNaAytvblqsF1SC7ZlF_QYNREDTJNb3pPiBuz4-Ob22E7H86H64z7LBpUEeGqiMiaaoBAlP4BQcINkWGzg7IH95AaEX1POw/s1600/Donut_33.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;225&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh1fJAayfVtR4p34Mgb8LMrVOhiZ9Y1LiT9qSRLITvfLKsGHNaAytvblqsF1SC7ZlF_QYNREDTJNb3pPiBuz4-Ob22E7H86H64z7LBpUEeGqiMiaaoBAlP4BQcINkWGzg7IH95AaEX1POw/s400/Donut_33.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;If you wanted to take this image a little farther, I&#39;d recommend you enable &lt;b&gt;Subsurface Scattering &lt;/b&gt;(&lt;b&gt;SSS&lt;/b&gt;). &amp;nbsp;I had to tweak the settings on it a bit, but in the end it turned out.&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;So that&#39;s all! &amp;nbsp;You&#39;ve just learned how to create a relatively tasty looking doughnut in Blender! &amp;nbsp;You may want to mess with a few things; typically the cleaner the mesh, the more tasty it looks, so try different levels of detail and see what you come up with.&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;If you encountered any problems, or have any questions or comments, post them below. &amp;nbsp;If I haven&#39;t responded for a while, send me an email here:&amp;nbsp;&lt;a href=&quot;mailto:ben.amend@gmail.com&quot;&gt;ben.amend@gmail.com&lt;/a&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ssimpossible.blogspot.com/feeds/6512479825589826293/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ssimpossible.blogspot.com/2010/12/how-to-create-glazed-doughnut-in.html#comment-form' title='10 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7192816521175875936/posts/default/6512479825589826293'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7192816521175875936/posts/default/6512479825589826293'/><link rel='alternate' type='text/html' href='http://ssimpossible.blogspot.com/2010/12/how-to-create-glazed-doughnut-in.html' title='How to Create a Glazed Doughnut in Blender'/><author><name>Ben</name><uri>http://www.blogger.com/profile/07646461725265124576</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_vfkyomEnc-E/THKX7WAMZOI/AAAAAAAAALw/9IT496gTA4w/S220/Blender+Logo.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjRUK-bOFhJ9Q_x3feHE3IaB4orLqJfEItvx1xaFbp7U8AC4KMIgfVdXJaRn4OVQNUzR3KmNBJAui3Ln4C9RksLeCdQZQ4U2hSoOzzyNbnSZyVbtAIDohIYxYV8DB7cuChtwtxxKIoHZmM/s72-c/Glazed_Doughnuts.png" height="72" width="72"/><thr:total>10</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7192816521175875936.post-9143093981581283503</id><published>2010-12-02T18:20:00.000-05:00</published><updated>2010-12-18T17:03:43.472-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="blender"/><category scheme="http://www.blogger.com/atom/ns#" term="compositing nodes"/><category scheme="http://www.blogger.com/atom/ns#" term="nodes"/><category scheme="http://www.blogger.com/atom/ns#" term="sketch"/><category scheme="http://www.blogger.com/atom/ns#" term="Tutorial"/><title type='text'>How to Create a Sketch Effect in Blender 2.55</title><content type='html'>&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;Well, since I can&#39;t get my video tutorials to upload anywhere else, and my website is still in progress (yes, I got a website with my own domain name), I figured I&#39;d make a few more text tutorials here. &amp;nbsp;This tutorial will teach you how to create a sketch effect in Blender. &amp;nbsp;Here is the final result of this tutorial:&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgq0Wp3Qp6kfD6XpSkJf6eeXIUp7BgCSyYtpqh-BLkcDr7SY-TfM3rbo0_QgBct0PMHSDSEK8JkRvyLmMLOSb9x6fWCzQPn6Ypf4M7sO92iXlff31oKnVPNeuEBXqxW3Onz3APOME7ghj0/s1600/Sketch_Effect.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;180&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgq0Wp3Qp6kfD6XpSkJf6eeXIUp7BgCSyYtpqh-BLkcDr7SY-TfM3rbo0_QgBct0PMHSDSEK8JkRvyLmMLOSb9x6fWCzQPn6Ypf4M7sO92iXlff31oKnVPNeuEBXqxW3Onz3APOME7ghj0/s320/Sketch_Effect.png&quot; style=&quot;cursor: move;&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-align: left;&quot;&gt;In this tutorial, we will be relying on the compositing nodes do do the majority of the work for us. &amp;nbsp;The only thing we&#39;ll be doing outside of the compositing nodes is putting together our scene. &amp;nbsp;I&#39;m assuming you have at least enough knowledge to compile a simple scene (like the one I did above), but even if you don&#39;t, this effect will still work fine on the default cube ;)&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-align: left;&quot;&gt;So, we&#39;ll start by selecting&amp;nbsp;&lt;b&gt;Compositing&amp;nbsp;&lt;/b&gt;from the drop down menu on the toolbar at the top.&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiy5KC5mmhZSWL3epK3TMpha1nW4uCQ4g3tT8EWpKefWk0D3SvfsFu8m2by4uP_YV3T9u_FhkncBq4RJ_QvB4JeT_Lm6bFZ3FioMneocldCntolN-g829dJhcL6s6SN7kXYIruXErIXfxo/s1600/Sketch_1.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiy5KC5mmhZSWL3epK3TMpha1nW4uCQ4g3tT8EWpKefWk0D3SvfsFu8m2by4uP_YV3T9u_FhkncBq4RJ_QvB4JeT_Lm6bFZ3FioMneocldCntolN-g829dJhcL6s6SN7kXYIruXErIXfxo/s1600/Sketch_1.png&quot; style=&quot;cursor: move;&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;Next, enable the&amp;nbsp;&lt;b&gt;Use Nodes&amp;nbsp;&lt;/b&gt;option at the bottom of the compositing window. &amp;nbsp;This should show two nodes: A&amp;nbsp;&lt;b&gt;Render Layer&amp;nbsp;&lt;/b&gt;node, and a&amp;nbsp;&lt;b&gt;Composite&amp;nbsp;&lt;/b&gt;node. &amp;nbsp;Press&amp;nbsp;&lt;b&gt;Shift-A&lt;/b&gt;, and add an&amp;nbsp;&lt;b&gt;Viewer&amp;nbsp;&lt;/b&gt;node (&lt;b&gt;Output - Viewer&lt;/b&gt;). &amp;nbsp;I like to drag the viewer node to the upper right corner, the composite node to the lower right, and the render layer node to the upper left. &amp;nbsp;This will leave plenty of space in between for our additional nodes. &amp;nbsp;Next, connect the image output on the render layer node to the composite node and the viewer node (Simply left-click and drag), then enable the&amp;nbsp;&lt;b&gt;Backdrop&amp;nbsp;&lt;/b&gt;option, which is right next to the&amp;nbsp;&lt;b&gt;Use Nodes&amp;nbsp;&lt;/b&gt;option we used just a second ago. &amp;nbsp;You should now have a setup that looks something like this (if you&#39;re just seeing a black box in the background, try rendering the image, and it should appear as a background in the node window):&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCn1E2vZZUAzCEUEFWSjH4JQj1ul46oMDp9v4rK6Dud1t530zDgKPPC4Nzv_faA119T-Ha7mUmtw5PMgqtcHNGmdfHnTLt-6fQ_0NmxnlmTcoUPZM66VVmnN0vgMCkFynnJUCxVZ_YorU/s1600/Sketch_2.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;158&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCn1E2vZZUAzCEUEFWSjH4JQj1ul46oMDp9v4rK6Dud1t530zDgKPPC4Nzv_faA119T-Ha7mUmtw5PMgqtcHNGmdfHnTLt-6fQ_0NmxnlmTcoUPZM66VVmnN0vgMCkFynnJUCxVZ_YorU/s320/Sketch_2.png&quot; style=&quot;cursor: move;&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;Now that that&#39;s out of the way, we can work on the actual effect. &amp;nbsp;Start by adding a&amp;nbsp;&lt;b&gt;Filter&amp;nbsp;&lt;/b&gt;node (&lt;b&gt;Filter - Filter&lt;/b&gt;), and connecting the render layer output to the input on our new node. &amp;nbsp;From this point on, it&#39;s up to you whether you want to reconnect any new nodes you add to the viewer node; just keep in mind that whatever is connected to the Viewer node is what will be shown in the background. &amp;nbsp;On your filter node, change the type from&amp;nbsp;&lt;b&gt;Soften&amp;nbsp;&lt;/b&gt;to&amp;nbsp;&lt;b&gt;Sharpen&lt;/b&gt;. &amp;nbsp;However, you&#39;ll notice that it doesn&#39;t really sharpen quite as much as we want it to. &amp;nbsp;To increase the amount (since the factor on the node won&#39;t go any higher than 1), duplicate the node and connect it to your previous Sharpen node, then set the factor of the new one to 0.05. &amp;nbsp;The higher you raise it, the more detail will be shown. &amp;nbsp;I usually like to keep mine relatively low, though.&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-iphH_L7it-LGbfGLInjlG6o7OzhIKrGShWFORMMFYU2DInixOMZ5emBVgMn8cD6avWFKOwBBIGxrw0bLNdN81mxLd63pUAF-M2oGBA9W6vE-xXEIyWIs_m3Kc6uDl9L_cf53b59s2kU/s1600/Sketch_3.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;161&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-iphH_L7it-LGbfGLInjlG6o7OzhIKrGShWFORMMFYU2DInixOMZ5emBVgMn8cD6avWFKOwBBIGxrw0bLNdN81mxLd63pUAF-M2oGBA9W6vE-xXEIyWIs_m3Kc6uDl9L_cf53b59s2kU/s320/Sketch_3.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;Next, we&#39;ll add a&amp;nbsp;&lt;b&gt;Math&amp;nbsp;&lt;/b&gt;node. &amp;nbsp;Connect the newest Sharpen node to the first&amp;nbsp;&lt;b&gt;Value&amp;nbsp;&lt;/b&gt;slot on the math node, then set the second value to 0. &amp;nbsp;Next, choose&amp;nbsp;&lt;b&gt;Greater Than&amp;nbsp;&lt;/b&gt;on the drop down menu. &amp;nbsp;This will isolate anything that isn&#39;t part of the actual effect; it&#39;s basically what the render would look like if you used the sharpen effect, but you couldn&#39;t see the rest of the scene. &amp;nbsp;If you connect the Math node to the Viewer node, you should see something like this:&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhI9MPLApaOeHyRjGZUUUvLx5qrB33jsqRzmbTPw5n5SVGxKibfMPH46y6R25IUYWsZTyZd-R2-2_l1mNzohyphenhyphendFjiHcjXRt62TL870iVgGmsHiwgzH9mKsj3Bx1U14pS-Gdo3mxhfNpy1M/s1600/Sketch_4.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;161&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhI9MPLApaOeHyRjGZUUUvLx5qrB33jsqRzmbTPw5n5SVGxKibfMPH46y6R25IUYWsZTyZd-R2-2_l1mNzohyphenhyphendFjiHcjXRt62TL870iVgGmsHiwgzH9mKsj3Bx1U14pS-Gdo3mxhfNpy1M/s320/Sketch_4.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;If we wanted, we could stop right then and there and say that the effect was complete. &amp;nbsp;It looks pretty good, but I think it can still be improved, so I&#39;m going to continue on with that. &amp;nbsp;Add a &lt;b&gt;Blur &lt;/b&gt;node (&lt;b&gt;Filter - Blur&lt;/b&gt;), and connect the value output of our Math node to the input of our blur node. &amp;nbsp;Next, change the blur type from &lt;b&gt;Flat &lt;/b&gt;to &lt;b&gt;Fast Gaussian&lt;/b&gt;. &amp;nbsp;Then raise the numbers on both the &lt;b&gt;X &lt;/b&gt;and the &lt;b&gt;Y &lt;/b&gt;values to 2. &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgko-4uZbhl2pdZiQq-3uMF_fPX_Pz7DT269xt86HkaJSw8SXHRPHShXEmrSyULw52MLZPQptW6sHPk9jw7YdsxFuPk_a-quYEnW_noIB15BKhugOcAvSxuB8ap-xt8cEWmkL-dG56-Y_M/s1600/Sketch_5.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgko-4uZbhl2pdZiQq-3uMF_fPX_Pz7DT269xt86HkaJSw8SXHRPHShXEmrSyULw52MLZPQptW6sHPk9jw7YdsxFuPk_a-quYEnW_noIB15BKhugOcAvSxuB8ap-xt8cEWmkL-dG56-Y_M/s1600/Sketch_5.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;Now add a &lt;b&gt;Mix &lt;/b&gt;node (&lt;b&gt;Color - Mix&lt;/b&gt;) and connect the output of the blur node to the &lt;b&gt;Fac &lt;/b&gt;value of our mix node, then connect the &lt;b&gt;Value &lt;/b&gt;output on the math node to the second input on the mix node. &amp;nbsp;Change the node type from &lt;b&gt;Mix &lt;/b&gt;to &lt;b&gt;Screen&lt;/b&gt;, and by clicking on the little color box, choose a darker grey. &amp;nbsp;How dark you make this grey is up to you and how light you want your &#39;pencil&#39; to be.&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjy-t_0-zDAZaMwDfYJIElK3T-D4AVzGN-d9ud4DfOyBL3QXfn6efH3z1Rm3nzt0_4xwusDC-DHclBNsq2i4kiH-LMutjd0SWl_WG0e4bCeFDG1_nRQX-ZFLh5T0h6kVjSYwiYqf6C3Oz8/s1600/Sketch_6.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;190&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjy-t_0-zDAZaMwDfYJIElK3T-D4AVzGN-d9ud4DfOyBL3QXfn6efH3z1Rm3nzt0_4xwusDC-DHclBNsq2i4kiH-LMutjd0SWl_WG0e4bCeFDG1_nRQX-ZFLh5T0h6kVjSYwiYqf6C3Oz8/s320/Sketch_6.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;Finally, connect the output of the &lt;b&gt;Mix &lt;/b&gt;node to the input on the &lt;b&gt;Composite &lt;/b&gt;node, and you&#39;re done! &amp;nbsp;I&#39;ve also added a vignette effect, but I won&#39;t go over that as it&#39;s not a necessary part of the tutorial.&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-align: -webkit-auto;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-align: -webkit-auto;&quot;&gt;Here is the final node setup (vignette included):&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-align: -webkit-auto;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiG3Sum5_cvQAvVaRlJDCzcW2763Aonw9tl_EwQ6v3Tu23VOohxernPBNdfaniKj5dAOTZnKFd_2J1Ox9NpZntHlYg1_XDyC976Ufbf_4S0tBRefMAVKrzUMKaYxT9lgBf06ef2gNsUnXo/s1600/Sketch_Effect_Nodes.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;163&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiG3Sum5_cvQAvVaRlJDCzcW2763Aonw9tl_EwQ6v3Tu23VOohxernPBNdfaniKj5dAOTZnKFd_2J1Ox9NpZntHlYg1_XDyC976Ufbf_4S0tBRefMAVKrzUMKaYxT9lgBf06ef2gNsUnXo/s320/Sketch_Effect_Nodes.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-align: -webkit-auto;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-align: -webkit-auto;&quot;&gt;And here is a link to the .blend file (this was made in blender version 2.55 beta):&amp;nbsp;&lt;a href=&quot;http://www.mediafire.com/?6cc07j2bih3zxbj&quot;&gt;Sketch Effect .blend&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-align: -webkit-auto;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-align: -webkit-auto;&quot;&gt;If you had trouble with any part of the tutorial (or downloading the .blend), then feel free to post a comment below. &amp;nbsp;Thanks for reading!&lt;br /&gt;
&lt;br /&gt;
*&lt;b&gt;UPDATE*&lt;/b&gt;&amp;nbsp;I figured out how to anti-alias the effect; go into the render panel, and under &lt;b&gt;Anti-Aliasing&lt;/b&gt;, enable &lt;b&gt;Full Sample&lt;/b&gt;. &amp;nbsp;That&#39;s it :D &lt;b&gt;*UPDATE*&lt;/b&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ssimpossible.blogspot.com/feeds/9143093981581283503/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ssimpossible.blogspot.com/2010/12/how-to-create-sketch-effect-in-blender.html#comment-form' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7192816521175875936/posts/default/9143093981581283503'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7192816521175875936/posts/default/9143093981581283503'/><link rel='alternate' type='text/html' href='http://ssimpossible.blogspot.com/2010/12/how-to-create-sketch-effect-in-blender.html' title='How to Create a Sketch Effect in Blender 2.55'/><author><name>Ben</name><uri>http://www.blogger.com/profile/07646461725265124576</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_vfkyomEnc-E/THKX7WAMZOI/AAAAAAAAALw/9IT496gTA4w/S220/Blender+Logo.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgq0Wp3Qp6kfD6XpSkJf6eeXIUp7BgCSyYtpqh-BLkcDr7SY-TfM3rbo0_QgBct0PMHSDSEK8JkRvyLmMLOSb9x6fWCzQPn6Ypf4M7sO92iXlff31oKnVPNeuEBXqxW3Onz3APOME7ghj0/s72-c/Sketch_Effect.png" height="72" width="72"/><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7192816521175875936.post-2881683984840616063</id><published>2010-10-16T19:24:00.000-04:00</published><updated>2010-10-16T19:24:05.553-04:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="blender"/><category scheme="http://www.blogger.com/atom/ns#" term="google earth"/><category scheme="http://www.blogger.com/atom/ns#" term="google sketchup"/><category scheme="http://www.blogger.com/atom/ns#" term="Tutorial"/><category scheme="http://www.blogger.com/atom/ns#" term="video"/><title type='text'>Technically Second Video Tutorial</title><content type='html'>Hello, everyone! &amp;nbsp;This is technically my second video tutorial; I recorded a first one on a different topic, but it was 18 minutes, so I couldn&#39;t find a place to upload it. &amp;nbsp;I&#39;ll redo it sometime soon and divide it into two parts. &amp;nbsp;As it is, here&#39;s a tutorial. &amp;nbsp;Sorry about the subject; I tried to a different one after this, as I wanted to do a tut where the viewer never had to leave blender and go into a separate program, but it was getting too late in the day, so I&#39;ve stuck with this one for now. &amp;nbsp;In other words, ignore the &#39;This is SSimpossible again&#39; as it&#39;s only again to me, and not to you ;) &amp;nbsp;So I guess this tutorial was more of a test; just something for me to practice, and a way for you to possibly get used to my terrible voice.&lt;br /&gt;
&lt;br /&gt;
P.S. Sorry for all the mistakes&lt;br /&gt;
P.P.S. I noticed there was a strange glitch at the end where the cursor remained the same as the one in SketchUp; oops...&lt;br /&gt;
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&lt;object height=&quot;385&quot; width=&quot;640&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/A-OfeO7H0Mk?fs=1&amp;amp;hl=en_US&amp;amp;hd=1&amp;amp;color1=0x2b405b&amp;amp;color2=0x6b8ab6&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowFullScreen&quot; value=&quot;true&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowscriptaccess&quot; value=&quot;always&quot;&gt;&lt;/param&gt;&lt;embed src=&quot;http://www.youtube.com/v/A-OfeO7H0Mk?fs=1&amp;amp;hl=en_US&amp;amp;hd=1&amp;amp;color1=0x2b405b&amp;amp;color2=0x6b8ab6&quot; type=&quot;application/x-shockwave-flash&quot; allowscriptaccess=&quot;always&quot; allowfullscreen=&quot;true&quot; width=&quot;640&quot; height=&quot;385&quot;&gt;&lt;/embed&gt;&lt;/object&gt;</content><link rel='replies' type='application/atom+xml' href='http://ssimpossible.blogspot.com/feeds/2881683984840616063/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ssimpossible.blogspot.com/2010/10/technically-second-video-tutorial.html#comment-form' title='39 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7192816521175875936/posts/default/2881683984840616063'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7192816521175875936/posts/default/2881683984840616063'/><link rel='alternate' type='text/html' href='http://ssimpossible.blogspot.com/2010/10/technically-second-video-tutorial.html' title='Technically Second Video Tutorial'/><author><name>Ben</name><uri>http://www.blogger.com/profile/07646461725265124576</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_vfkyomEnc-E/THKX7WAMZOI/AAAAAAAAALw/9IT496gTA4w/S220/Blender+Logo.jpg'/></author><thr:total>39</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7192816521175875936.post-3240604583509369479</id><published>2010-10-16T14:39:00.000-04:00</published><updated>2010-10-16T14:39:27.680-04:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="help"/><category scheme="http://www.blogger.com/atom/ns#" term="Tutorial"/><category scheme="http://www.blogger.com/atom/ns#" term="video"/><title type='text'>A Little Help?</title><content type='html'>Hey everyone! &amp;nbsp;I&#39;ve recorded my first video tutorial, but it&#39;s 18 minutes long. &amp;nbsp;That means I can&#39;t upload it on youtube, and vimeo&#39;s never worked for me. &amp;nbsp;For some reason when I try to upload videos to it, it just doesn&#39;t do anything! &amp;nbsp;The Recording is an avi file; does anyone know how I can get it up somewhere so people can follow it?! &amp;nbsp;I can&#39;t upload it directly to my blog either; it&#39;ll compress it too badly...</content><link rel='replies' type='application/atom+xml' href='http://ssimpossible.blogspot.com/feeds/3240604583509369479/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ssimpossible.blogspot.com/2010/10/little-help.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7192816521175875936/posts/default/3240604583509369479'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7192816521175875936/posts/default/3240604583509369479'/><link rel='alternate' type='text/html' href='http://ssimpossible.blogspot.com/2010/10/little-help.html' title='A Little Help?'/><author><name>Ben</name><uri>http://www.blogger.com/profile/07646461725265124576</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_vfkyomEnc-E/THKX7WAMZOI/AAAAAAAAALw/9IT496gTA4w/S220/Blender+Logo.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7192816521175875936.post-3788881210914978688</id><published>2010-10-14T16:56:00.000-04:00</published><updated>2010-10-14T16:56:31.060-04:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Input"/><category scheme="http://www.blogger.com/atom/ns#" term="Tutorial"/><category scheme="http://www.blogger.com/atom/ns#" term="video"/><title type='text'>Video Tutorials</title><content type='html'>What do you think? &amp;nbsp;Should I start writing video tutorials? &amp;nbsp;They take up a lot less of my time, so I would have huge delays like this if I did them. &amp;nbsp;I need input on this before it&#39;ll happen, though. &amp;nbsp;If I do, I&#39;ll start by re-doing the Magnifying glass tutorial, this time completing it. &amp;nbsp;And I won&#39;t have so many tutorial parts either.</content><link rel='replies' type='application/atom+xml' href='http://ssimpossible.blogspot.com/feeds/3788881210914978688/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ssimpossible.blogspot.com/2010/10/video-tutorials.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7192816521175875936/posts/default/3788881210914978688'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7192816521175875936/posts/default/3788881210914978688'/><link rel='alternate' type='text/html' href='http://ssimpossible.blogspot.com/2010/10/video-tutorials.html' title='Video Tutorials'/><author><name>Ben</name><uri>http://www.blogger.com/profile/07646461725265124576</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_vfkyomEnc-E/THKX7WAMZOI/AAAAAAAAALw/9IT496gTA4w/S220/Blender+Logo.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7192816521175875936.post-2272310767720158969</id><published>2010-09-29T15:37:00.001-04:00</published><updated>2010-09-29T15:37:54.693-04:00</updated><title type='text'>Apologies</title><content type='html'>Sorry everyone, but the magnifying glass effect part 2 won&#39;t be coming out for a few more days. &amp;nbsp;I hope I didn&#39;t disappoint anyone, and I&#39;ll try to get it posted as soon as possible.</content><link rel='replies' type='application/atom+xml' href='http://ssimpossible.blogspot.com/feeds/2272310767720158969/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ssimpossible.blogspot.com/2010/09/apologies.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7192816521175875936/posts/default/2272310767720158969'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7192816521175875936/posts/default/2272310767720158969'/><link rel='alternate' type='text/html' href='http://ssimpossible.blogspot.com/2010/09/apologies.html' title='Apologies'/><author><name>Ben</name><uri>http://www.blogger.com/profile/07646461725265124576</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_vfkyomEnc-E/THKX7WAMZOI/AAAAAAAAALw/9IT496gTA4w/S220/Blender+Logo.jpg'/></author><thr:total>2</thr:total></entry></feed>