<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet href="http://feeds.feedburner.com/~d/styles/rss2full.xsl" type="text/xsl" media="screen"?><?xml-stylesheet href="http://feeds.feedburner.com/~d/styles/itemcontent.css" type="text/css" media="screen"?><rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" version="2.0">

<channel>
	<title>SC2 Blog</title>
	
	<link>http://www.sc2blog.com</link>
	<description>The Official Unofficial StarCraft 2 Blog</description>
	<pubDate>Fri, 05 Sep 2008 13:16:09 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.5.1</generator>
	<language>en</language>
			<atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" href="http://feeds.feedburner.com/StarCraft-2" type="application/rss+xml" /><feedburner:emailServiceId>1297164</feedburner:emailServiceId><feedburner:feedburnerHostname>http://www.feedburner.com</feedburner:feedburnerHostname><feedburner:feedFlare href="http://add.my.yahoo.com/rss?url=http%3A%2F%2Ffeeds.feedburner.com%2FStarCraft-2" src="http://us.i1.yimg.com/us.yimg.com/i/us/my/addtomyyahoo4.gif">Subscribe with My Yahoo!</feedburner:feedFlare><feedburner:feedFlare href="http://www.bloglines.com/sub/http://feeds.feedburner.com/StarCraft-2" src="http://www.bloglines.com/images/sub_modern11.gif">Subscribe with Bloglines</feedburner:feedFlare><feedburner:feedFlare href="http://www.netvibes.com/subscribe.php?url=http%3A%2F%2Ffeeds.feedburner.com%2FStarCraft-2" src="http://www.netvibes.com/img/add2netvibes.gif">Subscribe with Netvibes</feedburner:feedFlare><feedburner:feedFlare href="http://fusion.google.com/add?feedurl=http%3A%2F%2Ffeeds.feedburner.com%2FStarCraft-2" src="http://buttons.googlesyndication.com/fusion/add.gif">Subscribe with Google</feedburner:feedFlare><feedburner:feedFlare href="http://www.plusmo.com/add?url=http%3A%2F%2Ffeeds.feedburner.com%2FStarCraft-2" src="http://plusmo.com/res/graphics/fbplusmo.gif">Subscribe with Plusmo</feedburner:feedFlare><feedburner:feedFlare href="http://www.live.com/?add=http%3A%2F%2Ffeeds.feedburner.com%2FStarCraft-2" src="http://tkfiles.storage.msn.com/x1piYkpqHC_35nIp1gLE68-wvzLZO8iXl_JMledmJQXP-XTBOLfmQv4zhj4MhcWEJh_GtoBIiAl1Mjh-ndp9k47If7hTaFno0mxW9_i3p_5qQw">Subscribe with Live.com</feedburner:feedFlare><item>
		<title>StarCraft 2: Abudance of Coverage, Lack of News</title>
		<link>http://feeds.feedburner.com/~r/StarCraft-2/~3/383475294/</link>
		<comments>http://www.sc2blog.com/2008/09/04/starcraft-2-abudance-of-coverage-lack-of-news/#comments</comments>
		<pubDate>Thu, 04 Sep 2008 18:37:28 +0000</pubDate>
		<dc:creator>Anderson Mccutcheon</dc:creator>
		
		<category><![CDATA[Blizzard]]></category>

		<category><![CDATA[Development]]></category>

		<category><![CDATA[Events]]></category>

		<category><![CDATA[Interviews]]></category>

		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.sc2blog.com/?p=1156</guid>
		<description><![CDATA[As Blizzcon looms near, Blizzard&#8217;s key employees and community managers have been dishing out quite a few interviews and have re-iterated through almost every key aspect of StarCraft 2. Karune, Frank Pearce and others have commented on key issues such as MBS, the new Gas Mechanics, Single player and Account unification issues. However, the build used [...]]]></description>
			<content:encoded><![CDATA[<p>As <a href="http://www.sc2blog.com/2008/08/11/official-blizzcon-site-up-tickets-on-sale/">Blizzcon looms</a> near, Blizzard&#8217;s key employees and community managers have been dishing out quite a few interviews and have re-iterated through almost every key aspect of StarCraft 2. Karune, Frank Pearce and others have commented on key issues such as MBS, the <a href="http://www.sc2blog.com/2008/08/02/starcraft-2-august-discussion-topic-gas-mechanics/">new Gas Mechanics</a>, Single player and Account unification issues. However, the build used as the basis for all this coverage is none other than the <a href="http://www.sc2blog.com/2008/07/04/worldwide-invitational-2008-aftermath/">WWI two-month old version</a> of StarCraft 2.</p>
<p>Out of two dozen Interviews, we have picked the bits of info that shed additional light on what is already known about Blizzard&#8217;s RTS flagship.</p>
<p><a href="http://www.gamesindustry.biz/articles/blizzard-s-frank-pearce">Gameindustry Interview</a> highlights:</p>
<blockquote><p><span style="color: #00ccff;">So like Warcraft III, the replay functionality wasn&#8217;t something we contemplated from day one, it was an afterthought and wasn&#8217;t implemented as well as it could have been - so that&#8217;s something that we can do from day one for StarCraft II, which should be pretty cool.</span></p>
<p style="text-align: center;"><span style="color: #000000;">s</span></p>
<p><span style="color: #00ccff;">We want to take the storytelling component in the single-player campaign to the next level, so we&#8217;re talking about branching missions, decisions on the gamer&#8217;s part in terms of the technology that&#8217;s available to them - there&#8217;s a lot of buzz on the Internet around social communities, and we&#8217;ve got those </span><strong><span style="color: #00ccff;">social communities</span></strong><span style="color: #00ccff;"> around our games and we want to leverage that to </span><strong><span style="color: #00ccff;">bring those players closer together</span></strong><span style="color: #00ccff;"> on Battle.net.</span></p></blockquote>
<p>Blizzard is definitely aiming high with its next-generation unified gaming platform. Blizzard&#8217;s new <a href="http://www.sc2blog.com/2008/08/06/a-blizzard-account-and-a-global-achievement-system/">account system</a>, the <a href="http://www.blizzard.com/store/">online store</a> and the Global Achievement system. Coupled with Frank&#8217;s &#8220;social&#8221; vision, these ingredients form a recipe for a unique and unprecedented gaming platform, bringing together gamers from very different genres under one massive roof. It should be noted, however, that the social gaming niche is already being explored by services such as <a href="http://raptr.com">Raptr</a>.</p>
<p style="text-align: center;"><img class="size-full wp-image-1158 aligncenter" title="Raptr Graph, StarCraft 2" src="http://www.sc2blog.com/wp-content/uploads/2008/09/raptr-usage.jpg" alt="Rapt Graph, StarCraft 2" width="500" height="441" /></p>
<blockquote>
<p class="interviewQuestion"><strong>Q: </strong>Do you see lots of crossover between the different players of your games?</p>
<p class="interviewQuestion" style="text-align: center;"><span style="color: #000000;">s</span></p>
<p class="interviewQuestion"><span class="whoistalking"><span style="color: #00ccff;">Frank Pearce</span></span><span style="color: #00ccff;">: We did some research, and I can&#8217;t remember which direction we did it in - whether it was StarCraft players that played WoW or vice versa - and there&#8217;s a fair amount of overlap.</span></p>
</blockquote>
<p class="interviewAnswer">In a <a href="http://www.videogaming247.com/2008/08/28/pearce-on-starcraft-ii-release-date-this-year-like-2008-too-much-work-to-do/">brief reply to VG247</a>, Pearce also confirmed one of the most obvious estimations one could make - StarCraft 2 is not planned to be released in 2008.</p>
<p class="interviewAnswer">
<blockquote><p>“<span style="color: #00ccff;">This year? Like, 2008? Too much work to do</span>,” Pearce told VG247.</p>
<p style="text-align: center;"><span style="color: #000000;">s</span></p>
<p><span style="color: #00ccff;">He added: “We don’t have a specific release date in mind yet. We still have too much work to do.”</span></p></blockquote>
<p class="interviewAnswer">
<p>StarCraftWire, Incgamer Network&#8217;s new StarCraft site, managed to score <a href="http://www.starcraftwire.net/n/1022/starcraftwirenet-interviews-karune">quite an informative Q&amp;A</a> with Karune during the <a href="http://www.pennyarcadeexpo.com/">PAX expo</a>:</p>
<blockquote><p><span><strong>StarCraftWire.net: Will the Medivac Dropships be able to heal each other?</strong></span></p>
<p style="text-align: center;"><span style="color: #000000;">s</span></p>
<p><strong>Karune:</strong> <span style="color: #00ccff;">No, the Medivac Dropships will not be able to, however, SCVs can still be brought to them in order to repair them</span></p>
<p style="text-align: center;"><span style="color: #000000;">s</span></p>
<p><strong>StarCraftWire.net: Will it be possible to play Starcraft II at LAN Parties?</strong></p>
<p style="text-align: center;"><span style="color: #000000;">s</span></p>
<p><strong>Karune:</strong> <span style="color: #00ccff;">While the idea is still there, the main focus right now is Battle.net and Multiplayer to determine whether or not LAN will be available.</span></p></blockquote>
<p>Unlike StarCraft: BW&#8217;s medics, Medivacs won&#8217;t be able to keep themselves at full health throughout the battles, and will require maintenance to be kept operational. We will be seeing more SCVs coming with every Terran infantry drop in order to keep these vital support units alive.<br />
Considering the wave of coverage about Blizzards grand account unification plans, we can expect Blizzard to pay significantly more attention to the way players interact with their centralized systems, and implement only the minimal, if any, features for closed multiplayer environments.</p>
<blockquote><p><span><strong>StarCraftWire.net: When can we expect to see more updates to the Starcraft II official website, and what can we expect to see?</strong></span></p>
<p style="text-align: center;"><span style="color: #000000;">s</span></p>
<p><strong>Karune:</strong> <span style="color: #00ccff;">Not really sure when there will be an update to the site, although there may be misc. updates now and then for units, but otherwise waiting for closer to the Beta to really update the website.</span></p>
<p style="text-align: center;"><span style="color: #000000;">s</span></p>
<p><span><strong>StarCraftWire.net: Has there been a decision on what units will make it into the final game?</strong></span></p>
<p style="text-align: center;"><span style="color: #000000;">s</span></p>
<p><strong>Karune:</strong> <span style="color: #00ccff;">No real decision has been made really, we&#8217;re still trying to decide what units will make the cut, as you&#8217;ve seen that we dropped a couple units, one of our goals may be to try to keep the unit number closer to to that of the original Starcraft as we don&#8217;t want to have a unit be in the game and have it be useless to the battle.</span></p>
<p style="text-align: center;"><span style="color: #000000;">s</span></p>
<p><span><strong>StarCraftWire.net: What is Blizzard currently focusing on in Starcraft II?</strong></span></p>
<p style="text-align: center;"><span style="color: #000000;">s</span></p>
<p><strong>Karune:</strong> <span style="color: #00ccff;">Single player. Single player is still our primary focus right now, as it&#8217;s our main concern, afterwards, our focus will be on the multiplayer aspect which shouldn&#8217;t be too difficult, with the Editor being our final focus for Starcraft II.</span></p></blockquote>
<p style="text-align: center;"><a href="http://www.sc2blog.com/wp-content/uploads/2008/09/engineering.jpg"><img class="aligncenter size-full wp-image-1157" title="engineering hyperion" src="http://www.sc2blog.com/wp-content/uploads/2008/09/engineering.jpg" alt="Hyperion Engineering bay" width="500" height="375" /></a></p>
<p>Blizzard Developers&#8217;  StarCraft 2 single player efforts have long been mentioned, but it was the <a href="http://www.sc2blog.com/2008/08/23/reports-from-leipzig-and-amds-siggraph-paper/">technical aspect</a> that has really shown how much development and thought is invested in this somewhat overlooked aspect of StarCraft 2. SC2&#8217;s single player campaign was worth developing a separate and innovative 3D engine for, and the hype just keeps coming.</p>
<p>An interesting glimpse into the long term StarCraft Universe strategy is provided <a href="http://www.totalvideogames.com/articles/StarCraft_II_QA_13701.htm">in this TotalVideoGames</a> interview:</p>
<blockquote><p><strong>VG: You talk about expanding the lore this time around in a similar manner as Warcraft II to Warcraft III; the next step after Warcraft III was World of Warcraft, so I have to ask - is this laying down the foundations for the often rumoured &#8216;Universe of StarCraft&#8217;?</strong></p>
<p style="text-align: center;"><span style="color: #000000;">s</span></p>
<p><span style="color: #00ccff;"><strong>Pearce</strong>: Anything we do to evolve the storyline in a franchise </span><strong><span style="color: #00ccff;">lays the foundation for</span></strong><strong><span style="color: #00ccff;"> whatever we want to do in the future</span></strong><span style="color: #00ccff;">. One of our goals with these franchises is to create rich, deep worlds that we can use to leverage for all sorts of things, whether it&#8217;s </span><strong><span style="color: #00ccff;">novels, comic books, games of different genres, or even movies</span></strong><span style="color: #00ccff;">. We&#8217;re also in the process of trying to have a Warcraft movie made.</span></p>
<p style="text-align: center;"><span style="color: #000000;">s</span></p>
<p><strong>Colayco</strong>: <span style="color: #00ccff;">In recent months we&#8217;ve had a StarCraft board game introduced, and manga comics. So having a greatly fleshed out lore and background to a story lends itself to all these different projects.</span></p></blockquote>
<p>These are not fantasy plans, either. The <a href="http://www.imdb.com/title/tt0803096/">WarCraft </a>movie is due to be released some time during 2009, and is produced by none other than the makers of <a href="http://en.wikipedia.org/wiki/300_(film)">300</a> and <a href="http://en.wikipedia.org/wiki/The_Dark_Knight_(film)">The Dark Knight</a> - Legendary Studios.<em> Serious business</em>, so to speak. Leveraging a rich and immersive Universe to <strong>build a multi-million fan base that follows it across multiple genres and platforms</strong> is perhaps <em><strong>the </strong></em>best and most challenging long-term strategy a VP of Product Development can embrace.</p>
<p>We have read through many StarCraft interviews, articles and videos in order to extract the maximum updates from the recent news wave, which to remind you, is still based on the WWI build.</p>
<p>Brace for Blizzcon.</p>
<script type="text/javascript">
  addthis_url    = 'http%3A%2F%2Fwww.sc2blog.com%2F2008%2F09%2F04%2Fstarcraft-2-abudance-of-coverage-lack-of-news%2F';
  addthis_title  = 'StarCraft+2%3A+Abudance+of+Coverage%2C+Lack+of+News';
  addthis_pub    = '';
</script><script type="text/javascript" src="http://s7.addthis.com/js/addthis_widget.php?v=12" ></script>

<p><a href="http://feeds.feedburner.com/~a/StarCraft-2?a=KKilk7"><img src="http://feeds.feedburner.com/~a/StarCraft-2?i=KKilk7" border="0"></img></a></p><img src="http://feeds.feedburner.com/~r/StarCraft-2/~4/383475294" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.sc2blog.com/2008/09/04/starcraft-2-abudance-of-coverage-lack-of-news/feed/</wfw:commentRss>
		<feedburner:origLink>http://www.sc2blog.com/2008/09/04/starcraft-2-abudance-of-coverage-lack-of-news/</feedburner:origLink></item>
		<item>
		<title>Interracial Karunology and the Fourth StarCraft 2 Race</title>
		<link>http://feeds.feedburner.com/~r/StarCraft-2/~3/378813739/</link>
		<comments>http://www.sc2blog.com/2008/08/30/interracial-karunology-and-the-fourth-starcraft-2-race/#comments</comments>
		<pubDate>Sat, 30 Aug 2008 09:44:52 +0000</pubDate>
		<dc:creator>Zetaras Xal'Kurat</dc:creator>
		
		<category><![CDATA[Blizzard]]></category>

		<category><![CDATA[Interviews]]></category>

		<category><![CDATA[Karunology]]></category>

		<category><![CDATA[Official]]></category>

		<category><![CDATA[Starcraft 2]]></category>

		<category><![CDATA[rumors]]></category>

		<guid isPermaLink="false">http://www.sc2blog.com/?p=1150</guid>
		<description><![CDATA[Blizzard&#8217;s co-founder, Frank Pearce, has come out with a statement sure to excite StarCraft fans in an interview given to VideoGaming247.
When asked about the possibility of a 4th race in StarCraft 2, Frank deals the usual response:
We talked about the possibility of a fourth race early on, but we felt like we had a finite [...]]]></description>
			<content:encoded><![CDATA[<p>Blizzard&#8217;s co-founder, Frank Pearce, has come out with a statement sure to excite StarCraft fans in an interview given to <a href="http://www.videogaming247.com/2008/08/29/pearce-fourth-starcraft-ii-race-may-be-added-by-expansion/">VideoGaming247</a>.</p>
<p>When asked about the possibility of a 4th race in StarCraft 2, Frank deals the usual response:</p>
<blockquote><p><span style="color: #00ccff;">We talked about the possibility of a fourth race early on, but we felt like we had a finite amount of great ideas and wanted to make sure we focused all the cool, best ideas on the existing three races rather than diluting those ideas across four races.</span></p></blockquote>
<p>However, for the first time, Frank gives hope when it comes to the inevitable StarCraft 2 expansion:</p>
<blockquote><p><span style="color: #00ccff;">We don’t have the resources or time to add a fourth race to the launch of StarCraft II, but I’m sure in the event that we decide to do an expansion set it’s a feature that’ll come up for discussion.</span></p></blockquote>
<p>This is the first time a Blizzard representative has not completely denied the possibility of adding a new playable race to StarCraft 2. Blizzard have been very adamant in their choice of sticking with the three original StarCraft races, which they decided to further explore and differentiate between. It will be interesting to see how they tackle the challenge of introducing a completely new race to the delicate balance currently evolving amongst the three existing races in StarCraft 2.</p>
<p style="text-align: center;"><img class="size-full wp-image-1151" title="4th race in the oven" src="http://www.sc2blog.com/wp-content/uploads/2008/08/hybrids.jpg" alt="4th race in the oven" width="522" height="391" /></p>
<p>Next up, we have a few bits of information about StarCraft 2&#8217;s most recent gameplay tactics, straight from the mouth of Blizzard - Karune, Blizzard&#8217;s community manager. First up, <a href="http://www.battle.net/forums/thread.aspx?FN=sc2-general&amp;T=1742374&amp;P=1" target="_blank">Karune discusses a sneaky tactic </a>employed by the Terran.</p>
<blockquote><p><span style="color: #00ccff;">Thought I&#8217;d share with you guys that in internal gameplay, we&#8217;ve had some poor souls find out the hard way that apparently if you are playing Terran and you <strong>immediately lift off your command center to a close by high yield mineral field, you will easily make up the difference of the time lost from collecting minerals</strong> during that period, and essentially be able to out produce any other race very quickly. Thus far, it seems like it is easy to defend this new fast expansion strategy. Nonetheless, I&#8217;m sure it will be balanced in the coming weeks, but thought it was funny so I thought I&#8217;d share.</span></p></blockquote>
<p>The yellow, <a href="http://www.sc2blog.com/2007/07/01/qa-4-yellow-minerals-resource-sharing-allied-chat-zealot-charge-and-future-updates/">high yield minerals</a> currently provide 50% more resources than the normal, blue variants. Since the Terran Command Center, like all Terran buildings, has a natural ability to lift off, maps with a closeby yellow mineral patch make this almost a crime not to abuse.</p>
<p style="text-align: center;"><img class="size-full wp-image-1152" title="No yellow minerals around?" src="http://www.sc2blog.com/wp-content/uploads/2008/08/minerals.jpg" alt="No yellow minerals around?" width="351" height="270" /></p>
<p>Karune has received a few suggestions to &#8220;fix&#8221; this issue on the forums and <a href="http://www.battle.net/forums/thread.aspx?fn=sc2-general&amp;t=1742513#post1742513" target="_blank">responded to them</a>:</p>
<blockquote><p><span style="color: #00ccff;">Making lift off a researched ability and hard coating the minerals both seem like interesting ideas - I&#8217;ll be sure to forward that along to the devs. Like I said before though, this has only worked on &#8216;certain&#8217; maps. If anything, those maps could be modified slightly and it would probably fix it.</span></p></blockquote>
<p>Knowing Blizzard, this strategy will likely still be viable on certain maps, but in a balanced way that allows the other races to respond to it without being at an obvious disadvantage.</p>
<p><a href="http://www.battle.net/forums/thread.aspx?fn=sc2-general&amp;t=1742366#post1742366" target="_blank">Karune&#8217;s next post</a> discusses the Mutalisks&#8217; ability to bunch up tightly and function like a single unit, attacking targets for very high damage, as well as utilizing their attack cool-down time to move. This tactic requires some micromanaging skill to accomplish, and has become a favorite discussion point in Q&amp;As. This is what the situation is like, currently:</p>
<blockquote><p><span style="color: #00ccff;">There has not been extensive testing of this yet, but in terms of Mutalisks, players will be able to stack, but <strong>it will be much harder to keep them clumped up</strong>. As more info surfaces about this, I will keep you informed.</span></p>
<p><span style="color: #000000;"><br />
</span></p>
<p><span style="color: #00ccff;">Also, Mutalisks at first in StarCraft II while slowed down a bit before they attacked, but the code has been fixed to allow it to attack on the move like the original StarCraft.</span></p></blockquote>
<p>It seems like Mutalisks will still be able to attack and move if used by skilled, agile players, but creating a Korean Mutalisk super-unit will be significantly more difficult.</p>
<p style="text-align: center;"><img class="size-full wp-image-1153" title="Clumpalisks" src="http://www.sc2blog.com/wp-content/uploads/2008/08/mutalisks3.jpg" alt="Clumpalisks" /></p>
<script type="text/javascript">
  addthis_url    = 'http%3A%2F%2Fwww.sc2blog.com%2F2008%2F08%2F30%2Finterracial-karunology-and-the-fourth-starcraft-2-race%2F';
  addthis_title  = 'Interracial+Karunology+and+the+Fourth+StarCraft+2+Race';
  addthis_pub    = '';
</script><script type="text/javascript" src="http://s7.addthis.com/js/addthis_widget.php?v=12" ></script>

<p><a href="http://feeds.feedburner.com/~a/StarCraft-2?a=Xyp3pN"><img src="http://feeds.feedburner.com/~a/StarCraft-2?i=Xyp3pN" border="0"></img></a></p><img src="http://feeds.feedburner.com/~r/StarCraft-2/~4/378813739" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.sc2blog.com/2008/08/30/interracial-karunology-and-the-fourth-starcraft-2-race/feed/</wfw:commentRss>
		<feedburner:origLink>http://www.sc2blog.com/2008/08/30/interracial-karunology-and-the-fourth-starcraft-2-race/</feedburner:origLink></item>
		<item>
		<title>New StarCraft 2 HD Gameplay Videos Explained</title>
		<link>http://feeds.feedburner.com/~r/StarCraft-2/~3/376059999/</link>
		<comments>http://www.sc2blog.com/2008/08/27/new-starcraft-2-hd-gameplay-videos-explained/#comments</comments>
		<pubDate>Wed, 27 Aug 2008 10:11:53 +0000</pubDate>
		<dc:creator>Zetaras Xal'Kurat</dc:creator>
		
		<category><![CDATA[Events]]></category>

		<category><![CDATA[Pictures]]></category>

		<category><![CDATA[Starcraft 2]]></category>

		<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://www.sc2blog.com/?p=1146</guid>
		<description><![CDATA[Three new videos, all in high definition, have emerged from the Leipzig Gaming Convention. Although players were given the chance to play for 15 minutes at a time, so far, these short videos contain the only worthy StarCraft 2 gameplay footage from the event.
The first video shows a Protoss base, as it is being built, [...]]]></description>
			<content:encoded><![CDATA[<p>Three new videos, all in high definition, have emerged from the <a href="http://www.sc2blog.com/wp-admin/post.php?action=edit&amp;post=1136" target="_blank">Leipzig Gaming Convention</a>. Although players were given the chance to play for 15 minutes at a time, so far, these short videos contain the only worthy StarCraft 2 gameplay footage from the event.</p>
<p><a href="http://www.gametrailers.com/player/39073.html" target="_blank">The first video</a> shows a Protoss base, as it is being built, up close. Nothing majorly interesting happens, but one can&#8217;t help but notice how pretty it all looks.</p>
<p><a href="http://www.gametrailers.com/player/39089.html" target="_blank">The next one</a> is the most interesting of the bunch. It features a Terran attack on a minimally-defended Zerg base.</p>
<p>The two defensive buildings in place, the <strong>Spine Crawlers</strong>, are quickly taken out by <strong>Siege Tanks</strong> in siege mode, and the reinforcements being hatched come too little and too late. The <strong>Swarm</strong> units are making their first appearance - these can be seen when the Terran army destroys the <strong>Spawning Pool</strong> at 0:47.</p>
<p style="text-align: center;"><img class="size-full wp-image-1147" title="Swarm" src="http://www.sc2blog.com/wp-content/uploads/2008/08/swarm.jpg" alt="Swarm" width="500" height="286" /></p>
<p style="text-align: left;">The Swarm are the same units that emerge from the <a href="http://www.sc2blog.com/2008/03/11/blizzards-rush-36-hours-of-zerg/" target="_blank">Swarm Guardian</a>&#8217;s new attack, and are basically StarCraft 2&#8217;s <a href="http://www.battle.net/scc/zerg/units/broodling.shtml" target="_blank">Broodling</a> units. They are very fragile, deal little damage - 4 points at melee range, and die off by themselves after a few seconds. However, they serve to keep an attacking enemy busy for a short time, which can be precious under some circumstances. In this video, we can see another great benefit - they close the distance to the attacking <strong>Marines </strong>quickly, drawing Siege Tank fire to them, and this greatly damages the friendly Marines themselves.</p>
<p style="text-align: left;">The Swarm are only created when major buildings are destroyed - the more important the building is, the more of them will come out. This is very reminiscent of the <a href="http://en.wikipedia.org/wiki/Command_and_conquer" target="_blank"><strong>Command &amp; Conquer</strong></a> games, where basic, wounded infantry units have a chance of popping out of destroyed buildings.</p>
<p style="text-align: left;">The rest of the video shows the slow and painful death of the Zerg base by the remaining Terran Siege Tanks. Two <strong>Reapers </strong>make an appearance before the end, moving in on the mineral line, quickly mowing down Drones with their dual guns. It&#8217;s clear that these units were designed with devastating the enemy economy in mind, as evident by the amazing speed in which two of them completely obliterate all the workers.</p>
<p style="text-align: center;"><img class="size-full wp-image-1149" title="Reapers" src="http://www.sc2blog.com/wp-content/uploads/2008/08/reapers.png" alt="Reapers" width="479" height="271" /></p>
<p style="text-align: left;"><a href="http://www.gametrailers.com/player/38778.html" target="_blank">The last video</a> is another short one, with a few brief, interesting bits. A few seconds of the living, breathing Zerg base are seen, and the video quickly jumps to show Protoss units abusing an unhatched Zerg egg. Later, a group of <strong>Zealots </strong>and a <a href="http://www.sc2blog.com/2007/09/25/neglected-protoss-units-immortal-stalker-phase-prism/" target="_blank"><strong>Stalker</strong></a> are captured at the moment when they <a href="http://www.sc2blog.com/2007/10/30/starcraft-2-qa-19-exploding-doodads-and-protoss-nutrition/">destroy a neutral barrier</a>, moving on to attack another Zerg base.</p>
<p style="text-align: center;"><img class="size-full wp-image-1148" title="Barrier" src="http://www.sc2blog.com/wp-content/uploads/2008/08/barrier.png" alt="Barrier" width="465" height="333" /></p>
<p style="text-align: left;">Throughout the videos, and especially in the Zerg portions, it&#8217;s very easy to see how alive everything looks. The creep is constantly shifting underneathe its purple skin, buildings have protruding, constantly undulating tenctacles, and everything seems to <strong>breath</strong>. Everything in StarCraft 2 is always in motion, enhancing the sense of immersion,  yet such high level of passive activity <strong>might </strong>impede the player&#8217;s ability to focus on meaningful animations. Either way, it&#8217;s highly apparent, with each new demonstration, that the graphical aspects of StarCraft 2 are being constantly honed and adjusted, just like the gameplay.</p>
<script type="text/javascript">
  addthis_url    = 'http%3A%2F%2Fwww.sc2blog.com%2F2008%2F08%2F27%2Fnew-starcraft-2-hd-gameplay-videos-explained%2F';
  addthis_title  = 'New+StarCraft+2+HD+Gameplay+Videos+Explained';
  addthis_pub    = '';
</script><script type="text/javascript" src="http://s7.addthis.com/js/addthis_widget.php?v=12" ></script>

<p><a href="http://feeds.feedburner.com/~a/StarCraft-2?a=zW9JEk"><img src="http://feeds.feedburner.com/~a/StarCraft-2?i=zW9JEk" border="0"></img></a></p><img src="http://feeds.feedburner.com/~r/StarCraft-2/~4/376059999" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.sc2blog.com/2008/08/27/new-starcraft-2-hd-gameplay-videos-explained/feed/</wfw:commentRss>
		<feedburner:origLink>http://www.sc2blog.com/2008/08/27/new-starcraft-2-hd-gameplay-videos-explained/</feedburner:origLink></item>
		<item>
		<title>Reports from Leipzig and AMD’S SIGGRAPH Paper</title>
		<link>http://feeds.feedburner.com/~r/StarCraft-2/~3/373045677/</link>
		<comments>http://www.sc2blog.com/2008/08/23/reports-from-leipzig-and-amds-siggraph-paper/#comments</comments>
		<pubDate>Sat, 23 Aug 2008 23:45:06 +0000</pubDate>
		<dc:creator>Anderson Mccutcheon</dc:creator>
		
		<category><![CDATA[Blizzard]]></category>

		<category><![CDATA[Events]]></category>

		<category><![CDATA[Interviews]]></category>

		<category><![CDATA[Official]]></category>

		<category><![CDATA[Starcraft 2]]></category>

		<guid isPermaLink="false">http://www.sc2blog.com/?p=1142</guid>
		<description><![CDATA[ATI - AMD&#8217;s &#8220;Advances in Real‐Time Rendering in 3D Graphics and Games Course&#8220;, during the highly technical SIGGRAPH 2008 conference, included a whole chapter dedicated solely to the implementation of the shader framework and the rendering techniques used in StarCraft 2.
As the name implies, the paper, which won&#8217;t be an easy read even for seasoned [...]]]></description>
			<content:encoded><![CDATA[<p>ATI - AMD&#8217;s &#8220;<a href="http://ati.amd.com/developer/SIGGRAPH08%5CSiggraph2008-Advances_in_Real-Time_Rendering_Course.pdf">Advances in Real‐Time Rendering in 3D Graphics and Games Course</a>&#8220;, during the highly technical <a href="http://en.wikipedia.org/wiki/SIGGRAPH">SIGGRAPH</a> 2008 conference, included a whole chapter dedicated solely to the implementation of the shader framework and the rendering techniques used in StarCraft 2.<br />
As the name implies, the paper, which won&#8217;t be an easy read even for seasoned programmers, is a <a href="http://ati.amd.com/developer/SIGGRAPH08%5CChapter05-Filion-StarCraftII.pdf">part of a course</a> with the following prerequisites:</p>
<blockquote><p><strong>Prerequisites</strong><br />
This course assumes working knowledge of a modern real‐time graphics API like OpenGL or Direct3D, as well as a solid basis in commonly used graphics algorithms. The participants are also assumed to be familiar with the concepts of programmable shading and shading languages.</p></blockquote>
<p style="text-align: center;"><img class="size-full wp-image-1143" title="raynor" src="http://www.sc2blog.com/wp-content/uploads/2008/08/raynor.jpg" alt="Raynor" width="500" height="375" /></p>
<p>The StarCraft 2 engine definitely has a split personality, and for a good reason - there is a fully interactive, playable &#8220;Story Mode&#8221;, which requires a completely different form of real-time rendering. Rendering four high-resolution characters and a detailed static environment is quite unlike rendering two hundred units with hundreds of constantly changing lighting sources, but both of the above scenarios must be supported by the same engine.</p>
<blockquote><p><span style="color: #00ccff;">Starcraft II is supported by an engine that in many ways has a split personality; during normal game play we typically render scenes from a relatively far away distance, with high batch counts, and a focus on action rather than details. At the same time, we really wanted to push our storytelling forward with Starcraft II, and this is where the game’s<br />
“Story Mode” comes in. In this mode, the player generally sits back to take in the game’s rich story, lore and visuals, interacting with other characters through dialogues and watching actions unfold&#8230;.</span><br />
<br/><br />
<span style="color: #00ccff;">&#8230;story mode generally boasts lower batch counts, close‐up shots, and a somewhat more contemplative feel –<strong> all things more typical of a first person shooter.</strong></span></p></blockquote>
<p>All technical details aside, Chapter 5 includes one over-quoted statement which presumably reveales the GPU system requirements for StarCraft 2.</p>
<blockquote><p><span style="color: #00ccff;">Yet we also wanted to utilize the full potential of any available hardware to ensure the game’s looks were competitive. This meant supporting a widerange of hardware, from <strong>ATI Radeon 9800/NVIDIA GeForce FX’s to the ATI Radeon HD 4800s and NVIDIA GeForce G200s</strong>, targeting maximum utilization on each different GPU platform.</span></p></blockquote>
<p>The above statement effectively puts the minimum requirement bar at an ATI Radeon 9800 or at Nvidia&#8217;s GeForce 5 family - cards which have been introduced more than 5 years ago. Blizzard&#8217;s developers are staying loyal to their tradition of aiming for the mainstream and putting an emphasis on gameplay instead of intense system punishment.</p>
<p style="text-align: center;"><img class="size-full wp-image-1144" title="StarCraft 2 Single player screen" src="http://www.sc2blog.com/wp-content/uploads/2008/08/storyscreen1.jpg" alt="StarCraft 2 Single player screen" width="500" height="375" /></p>
<p>Reports from the Game Convention in Leipzig are streaming in, but considering that the presented build is actually identical to the <a href="http://www.sc2blog.com/2008/07/04/worldwide-invitational-2008-aftermath/">World Wide Invitational one</a>, nothing major is expected to be either announced or discovered during the event.<br />
<a href="http://pc.ign.com/articles/900/900934p1.html">IGN&#8217;s brief interview with Frank Pearce</a>, Blizzard&#8217;s senior vice president of product development, hasn&#8217;t revealed much, but it did confirm that there is no super-secret  StarCraft 2 closed beta testing group, and that <span style="color: #ff6600;"><strong>the beta is months away at best.</strong></span></p>
<blockquote><p><span style="color: #00ccff;">Currently, the testing for StarCraft II doesn&#8217;t include that many people. &#8220;It&#8217;s like a<strong> limited internal alpha phase</strong>,&#8221; says Pearce. &#8220;The development team that&#8217;s working on it is playing it and we&#8217;ve released some alpha builds to some other development teams internally and then the quality assurance department is also playing it.&#8221;</span><br/></p>
<p><span style="color: #00ccff;">&#8230;<span style="color: #c0c0c0;">We asked when the field of testers might expand to beyond Blizzard&#8217;s walls</span>. &#8220;That&#8217;s months away,&#8221; said Pearce. &#8220;We still have to expand our internal alpha to include the rest of the organization, iterate on that feedback, and then we have to evaluate what kind of beta we need, whether we need one at all. There&#8217;s a pretty high level of certainty that we&#8217;re going to need a beta and then we have to decide if we want to do a host beta or a closed beta or both. So, months.&#8221;</span></p></blockquote>
<div align="center"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="wmode" value="transparent" /><param name="allowFullScreen" value="true" /><param name="src" value="http://www.youtube.com/v/lhRSPA2jZy0&amp;color1=11645361&amp;color2=13619151&amp;hl=en&amp;fs=1" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/lhRSPA2jZy0&amp;color1=11645361&amp;color2=13619151&amp;hl=en&amp;fs=1" allowfullscreen="true" wmode="transparent"></embed></object></div>
<p><br/></p>
<p>Another <a href="http://www.videogamer.com/pc/starcraft_2/preview-1164.html">interview was given to VideoGamer</a>, with Frank&#8217;s line remaining consistent - things are going well, but the game is far from being being ready to be released.</p>
<blockquote><p><strong>VideoGamer.com: Which leads me nicely on to the next question which is when will they get the chance to play the game? Do you have even a rough ballpark for when the game&#8217;s gong to be released?</strong><br />
<br/><br />
<strong>FP:</strong><span style="color: #00ccff;"> </span><span style="color: #00ccff;">Not really. We still have a lot of work to do. Anyone that&#8217;s had the opportunity to play it at any of the shows we&#8217;ve shown it at might think wow, this feels pretty good, this feels pretty complete, so why don&#8217;t they just release it? But we still have a lot of work to do on the Battle.net side and we still have a lot of work to do on the single-player campaign side. And until that stuff is done, the total package isn&#8217;t there.</span></p></blockquote>
<p>The second part of the interview, however, is interesting, and sheds quite a lot of light on the development and decision making processes inside Blizzard. When the interview touches WoW and the possibility of a StarCraft MMO, Frank puts things in perspective by reminding that World of WarCraft has been in development since 1999, and says that bringing the StarCraft Universe to the same level won&#8217;t be easy.</p>
<blockquote><p><strong>VideoGamer.com You&#8217;ve made it difficult for yourself!</strong><br />
<br/><br />
<strong>FP:</strong> <span style="color: #00ccff;">Yeah, we&#8217;ve made it very difficult for ourselves and it&#8217;s an overwhelming thought! I&#8217;ve been there at Blizzard since we started on WoW and it&#8217;s been a very long and arduous journey. And to think about taking that journey again with the StarCraft franchise is a little scary! It makes an RTS like Starcraft 2 seem very achievable [laughs].</span><br />
<br/><br />
<strong>VideoGamer.com: Fans say a StarCraft MMO would be great, but they don&#8217;t see your side of things do they?</strong><br />
<br/><br />
<strong>FP:</strong> <span style="color: #00ccff;">The World of Warcraft team is 135 people. The StarCraft 2 team is 40 people.</span></p></blockquote>
<p>During the interview, Frank also confirms that unlike StarCraft (which was <a href="http://www.gamespot.com/n64/strategy/starcraft64/index.html">ported to Nintendo 64</a>), StarCraft 2 is not planned to be ported to any sort of console, mainly due to the game&#8217;s fast pace.</p>
<blockquote><p><strong>FP:</strong> <span style="color: #00ccff;">It&#8217;s not something we&#8217;re specifically planning for right now. The development team is working on the game and the interface with the PC and the PC interface peripherals in mind.</span><br />
<br/><br />
<strong>BC:</strong> <span style="color: #00ccff;">One barrier to entry there is just the speed of the game. If you look at how the RTS genre has evolved a lot of it has slowed things down, make things a little bit more, not a plodding place, but a little bit more of giving players more of a chance to evaluate. StarCraft is really action packed.</span></p></blockquote>
<p>All in all, It looks like <a href="http://www.sc2blog.com/2007/08/23/leipzig-convention-no-new-starcraft-2-information/" target="_blank">once again</a>, StarCraft 2 fans are going to have to wait for <a href="http://www.sc2blog.com/2008/08/11/official-blizzcon-site-up-tickets-on-sale/" target="_blank">BlizzCon</a> for real news and information about the game.</p>
<script type="text/javascript">
  addthis_url    = 'http%3A%2F%2Fwww.sc2blog.com%2F2008%2F08%2F23%2Freports-from-leipzig-and-amds-siggraph-paper%2F';
  addthis_title  = 'Reports+from+Leipzig+and+AMD%26%238217%3BS+SIGGRAPH+Paper';
  addthis_pub    = '';
</script><script type="text/javascript" src="http://s7.addthis.com/js/addthis_widget.php?v=12" ></script>

<p><a href="http://feeds.feedburner.com/~a/StarCraft-2?a=pCCu9U"><img src="http://feeds.feedburner.com/~a/StarCraft-2?i=pCCu9U" border="0"></img></a></p><img src="http://feeds.feedburner.com/~r/StarCraft-2/~4/373045677" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.sc2blog.com/2008/08/23/reports-from-leipzig-and-amds-siggraph-paper/feed/</wfw:commentRss>
		<feedburner:origLink>http://www.sc2blog.com/2008/08/23/reports-from-leipzig-and-amds-siggraph-paper/</feedburner:origLink></item>
		<item>
		<title>Q&amp;A 43: Zerg Match Ups, Art Changes for Nomad and Stalker</title>
		<link>http://feeds.feedburner.com/~r/StarCraft-2/~3/369411021/</link>
		<comments>http://www.sc2blog.com/2008/08/19/qa-43-zerg-match-ups-art-changes-for-nomad-and-stalker/#comments</comments>
		<pubDate>Tue, 19 Aug 2008 22:24:26 +0000</pubDate>
		<dc:creator>Zetaras Xal'Kurat</dc:creator>
		
		<category><![CDATA[Battle.net]]></category>

		<category><![CDATA[Official]]></category>

		<category><![CDATA[Starcraft 2]]></category>

		<guid isPermaLink="false">http://www.sc2blog.com/?p=1138</guid>
		<description><![CDATA[Karune, Blizzard&#8217;s RTS community manager, has taken some time off from his preparations for Blizzard&#8217;s next event in Leipzig to satiate the fans&#8217; hunger for knowledge with an interesting Q&#38;A session.
Unfortunately, Karune informs that the next few batches will feature &#8220;lighter&#8221; questions, to give the devs time to prepare for Blizzard&#8217;s upcoming events and to&#8230; [...]]]></description>
			<content:encoded><![CDATA[<p>Karune, Blizzard&#8217;s RTS community manager, has taken some time off from his preparations for Blizzard&#8217;s <a href="http://www.sc2blog.com/wp-admin/post.php?action=edit&amp;post=1136" target="_blank">next event in Leipzig</a> to satiate the fans&#8217; hunger for knowledge with an <a href="http://www.battle.net/forums/thread.aspx?fn=sc2-general&amp;t=1673055#post1673055">interesting Q&amp;A session</a>.</p>
<p>Unfortunately, Karune informs that the next few batches will feature &#8220;lighter&#8221; questions, to give the devs time to prepare for Blizzard&#8217;s upcoming events and to&#8230; well, work on StarCraft 2.</p>
<blockquote><p><span style="color: #00ccff;">&#8230; the development team is <strong>working extremely hard on the single player campaign</strong>, which we will be talking in more detail about at a later time. In the meantime, questions will be &#8216;light&#8217; over the next couple of batches, to give the Dev Team ample time to work on their latest design challenges. There are also many preparations being made for both the Games Convention coming up in <a href="http://www.sc2blog.com/wp-admin/post.php?action=edit&amp;post=1136" target="_blank">Leipzig</a>, as well as <a href="http://www.sc2blog.com/wp-admin/post.php?action=edit&amp;post=1125" target="_blank">BlizzCon</a>, to make sure the StarCraft II community definitely gets their feed of info.</span></p></blockquote>
<p>In the mean time, here&#8217;s today&#8217;s Q&amp;A, which is not light by any means.</p>
<blockquote><p><strong>1) What happens if a Nullifier targets a Colossus with the Anti-Gravity ability?</strong><br/><br />
<span style="color: #00ccff;">When Anti-Gravity is used upon a Colossus, the Colossus will still be immobilized and lifted up, which will still allow it to be hit by units that can attack air targets. Colossi will not be able to shoot while under the effect of Anti-Gravity.</span></p></blockquote>
<blockquote><p><strong>2) How many critters will there be available and will they have attack animations? </strong><br/><br/></p>
<p><span style="color: #00ccff;">There will be critters, but there have not been any detailed discussions yet about their attack animations. On that note, there is a possibility that BlizzCon panels may fill the community in a bit more on what type of critters there will be.</span></p></blockquote>
<blockquote><p><strong>3) Can the Infestor infest any building, or only specific ones, such as Barracks or Gateways, if the Protoss can be infested?</strong><br/><br/></p>
<p><span style="color: #00ccff;">This is actually a mechanic they are currently testing quite a bit. <strong>It is undecided if the Infestor will be able to infest Protoss or Zerg buildings</strong>, as there are gameplay and lore reasons which support many different options. Either way, at the end of the day, the development team will choose an option that will be balanced and fun in terms of gameplay for multiplayer.</span></p></blockquote>
<p>The above question has been asked time and time again, and so far, the developers have replied <a href="http://www.sc2blog.com/2008/03/14/fans-visit-blizzards-hq-return-with-answers/" target="_blank">positively regarding the Protoss</a> and <a href="http://www.sc2blog.com/2008/04/07/qa-34-strike-fighters-free-marines-corrupting-clouds/" target="_blank">negatively about the Zerg</a> each time. Does infesting Zerg structures make sense? Will a free supply of infested Zealots be balanced? These are indeed difficult questions to answer, and it&#8217;s not surprising that the issue is still under scrutiny.</p>
<blockquote><p><strong>4) What units are currently undergoing major art changes?</strong><br/><br />
<span style="color: #00ccff;">There are several artistic revisions every week, though the two newest units to get some artistic updates are the Nomad and the Stalker. The Terran Nomad is getting a complete artistic redesign from any versions the community has seen thus far. Furthermore, the Protoss Stalker is also being updated to look more similar to the concept art piece as seen here: </span><a href="http://starcraft2.com/art.xml?s=6">http://starcraft2.com/art.xml?s=6</a></p></blockquote>
<p>The <a href="http://www.sc2blog.com/2007/12/18/new-starcraft-2-terran-unit-page-the-nomad/" target="_blank">Terran Nomad</a> has received a lot of criticism for its look. Here&#8217;s what some of our readers had to say when its <a href="http://www.sc2blog.com/2007/12/18/new-starcraft-2-terran-unit-page-the-nomad/" target="_blank">official unit page</a> was launched:</p>
<blockquote><p><a href="http://www.sc2blog.com/2007/12/18/new-starcraft-2-terran-unit-page-the-nomad/#comment-1784" target="_blank">But WHY is it so ugly?</a></p></blockquote>
<blockquote><p><a href="http://www.sc2blog.com/2007/12/18/new-starcraft-2-terran-unit-page-the-nomad/#comment-1789" target="_blank">Yes, ugliest unit yet.</a></p>
<p><a href="http://www.sc2blog.com/2007/12/18/new-starcraft-2-terran-unit-page-the-nomad/#comment-1789" target="_blank">The flying clamp.</a></p></blockquote>
<p style="text-align: center;"><img src="http://www.sc2blog.com/wp-content/uploads/2007/12/nomad.JPG" alt="The flying clamp" /></p>
<p>The original <a href="http://www.battle.net/scc/terran/us.shtml" target="_blank"><strong>Science Vessel</strong></a>, its prototypic predecessor, was one of the coolest looking, non-combat support unit in StarCraft. The old Nomad design is a complete departure from the Sci-Vessel&#8217;s look; it will be interesting to see whether Blizzard sticks with the basic Nomad design or goes for something completely different for this unique unit.</p>
<p style="text-align: center;"><img class="aligncenter" src="http://www.sc2blog.com/wp-content/uploads/2007/12/sciencevessel2.jpg" alt="" /></p>
<p style="text-align: left;">Likewise, we feel that the look for the in-game stalker could use a shift in the direction of its concept art, which is devastatingly superior.</p>
<p style="text-align: center;"><img class="size-full wp-image-1139" title="Stalker" src="http://www.sc2blog.com/wp-content/uploads/2008/08/ss6-hires.jpg" alt="Stalker" width="552" height="537" /></p>
<blockquote><p><strong>5) How do Zerg vs Zerg games play out in SC2? Is it still mostly a battle of mutalisks and zerglings or have the new units changed things around?</strong><br/><br/></p>
<p><span style="color: #00ccff;">ZvZ (Zerg vesus Zerg)matchup usually opens up in 2 different ways, Zerglings or Roaches. Aggressive players can use Zerglings mobility to take control of the early game, whereas going Roaches is more of a defensive strategy. Zergling vs. Roach relationship is such that for cost, Zerglings wins out in the open, Roaches win at chokes, but in mid/late games when numbers are greater, Roaches can stand up to or even beat Zerglings for cost out in the open. Hydralisks dont have much use in ZvZ early game, as they are more of an anti air unit in StarCraft II.</span></p>
<p><span style="color: #00ccff;">The tier 2 battle continues with Banelings that can dominate Zerglings, but with micro, Zerglings can actually come out ahead in Zergling vs. Baneling battles. Similarly, Lurkers counter Roaches for cost, but Roaches have the mobility advantage. Mutaliks counter Zerglings/Roaches since these units cant hit air. Whats different in StarCraft II is that Hydralisks counter Mutalisks extremely well, meaning something like Roach/Hydralisk combo can stand up to the classic Zergling/Mutalisk combo. Also, another great way to fight vs. mass Mutalisks is to tech to infestation pit (same tech level as the Spire), and make Corruptors or Infestors. Infestors have the disease ability that is great for fighting vs. units that clump really well such as the Mutalisk, and Corruptors are Zergs anti air air unit.</span></p>
<p><span style="color: #00ccff;">Due to the fast pace of the ZvZ game, most games dont end up in tier 3, but ultralisks, with their cleave attack, or swarm guardians that use swarms to soak up a lot of ground vs. ground damage are great options if the game does happen to go into tier 3.</span></p>
<p><span style="color: #00ccff;">Overall, StarCraft II has a variety of options even in a mirror match such as Zerg vs. Zerg. Players can use different unit compositions to counter the classic Zergling/Mutalisk strategy that is a still powerful but not the only option.</span></p></blockquote>
<p>Blizzard seem to be fulfilling their <a href="http://www.sc2blog.com/2008/08/14/blizzcast-4-starcraft-2-community-qa-new-screenshots/" target="_blank">promise to create more options in every match up</a> in StarCraft 2. Lets go over some of the new Zerg match ups:</p>
<p>Zerglings win against roaches in the open because of their <a href="http://www.sc2blog.com/2008/08/14/blizzcast-4-starcraft-2-community-qa-new-screenshots/" target="_blank">new &#8220;ability&#8221; to efficiently surround their targets</a>, quickly taking down unit after unit, while roaches win in choke points because they can limit this capability while still being able to focus their ranged attack. In the late game, with more units, and perhaps the <a href="http://www.sc2blog.com/2008/05/16/starcraft-2-qa-38-offensive-creeping-surviving-psi-storms/" target="_blank">Roach&#8217;s increased regeneration upgrade</a>, Roaches can take down more Zerglings before they close in and take more of their damage before dying.</p>
<p style="text-align: center;"><img class="size-full wp-image-1140" title="Zergling gang bang" src="http://www.sc2blog.com/wp-content/uploads/2008/08/zealots-rape-2.png" alt="Zergling gang bang" width="444" height="175" /></p>
<p><a href="http://www.sc2blog.com/wp-admin/post.php?action=edit&amp;post=974" target="_blank">Banelings</a>, which come out at Tier 2 to counter masses of small units, like the Zerlings, will pose much less of a threat to skilled micromanagers - these will spread out their forces, preventing the Banelings from killing enough enemies to be worth the economic sacrifice. As well, smart usage of small Zergling groups will allow these to pick off the Banelings before they reach the heavier unit concentrations.</p>
<p>The StarCraft 2 Hydralisk, unlike its predecessor, is much more effective against Mutalisks. Previously, its &#8220;explosive&#8221; attack only inflicted 50% of the damage to Mutalisks, which were &#8220;small&#8221; units. With this system gone, <strong>the Hydralisk can now take down Mutalisks much more quickly</strong> with its more punishing damage.</p>
<p>This change allows Zerg versus Zerg battles to escape the standard Mutalisk/Zergling combo of the early-middle (and even late) game, since the Roach/Hydralisk combo can stand up on its own.</p>
<p style="text-align: center;"><img class="size-full wp-image-1141" title="Zerg versus Zerg" src="http://www.sc2blog.com/wp-content/uploads/2008/08/zvz.png" alt="Zerg versus Zerg" width="573" height="399" /></p>
<p>Of course, with Corruptors and Infestors thrown into the mix, even these match ups will constantly be varied. With the Infestor playing a larger role in StarCraft 2 than its old counterpart, the <a href="http://www.battle.net/scc/zerg/units/defiler.shtml" target="_blank">Defiler</a>, we are bound to see <strong>Diseases</strong>, StarCraft 2&#8217;s version of the <strong>Plague</strong>, cast around much more often. However, there might be less incentive to build those in StarCraft 2, depending on whether or not Infestors can Infest other Zerg buildings.</p>
<p>Before even mentioning the third tier, it&#8217;s clear that the Zerg versus Zerg game has been expanded considerably. Hopefully, these additions, which look great in Theorycraft, also function in a balanced and fun way in the game itself.</p>
<script type="text/javascript">
  addthis_url    = 'http%3A%2F%2Fwww.sc2blog.com%2F2008%2F08%2F19%2Fqa-43-zerg-match-ups-art-changes-for-nomad-and-stalker%2F';
  addthis_title  = 'Q%26%23038%3BA+43%3A+Zerg+Match+Ups%2C+Art+Changes+for+Nomad+and+Stalker';
  addthis_pub    = '';
</script><script type="text/javascript" src="http://s7.addthis.com/js/addthis_widget.php?v=12" ></script>

<p><a href="http://feeds.feedburner.com/~a/StarCraft-2?a=Py6G9x"><img src="http://feeds.feedburner.com/~a/StarCraft-2?i=Py6G9x" border="0"></img></a></p><img src="http://feeds.feedburner.com/~r/StarCraft-2/~4/369411021" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.sc2blog.com/2008/08/19/qa-43-zerg-match-ups-art-changes-for-nomad-and-stalker/feed/</wfw:commentRss>
		<feedburner:origLink>http://www.sc2blog.com/2008/08/19/qa-43-zerg-match-ups-art-changes-for-nomad-and-stalker/</feedburner:origLink></item>
		<item>
		<title>Play StarCraft 2 in Leipzig. Discounts for the Unemployed.</title>
		<link>http://feeds.feedburner.com/~r/StarCraft-2/~3/367500229/</link>
		<comments>http://www.sc2blog.com/2008/08/17/play-starcraft-2-in-leipzig-discounts-for-the-unemployed/#comments</comments>
		<pubDate>Sun, 17 Aug 2008 20:29:22 +0000</pubDate>
		<dc:creator>Anderson Mccutcheon</dc:creator>
		
		<category><![CDATA[Blizzard]]></category>

		<category><![CDATA[Events]]></category>

		<category><![CDATA[Starcraft 2]]></category>

		<guid isPermaLink="false">http://www.sc2blog.com/?p=1136</guid>
		<description><![CDATA[Blizzard hand picks the events which are used to showcase its pre-beta stage games, and it is not often that StarCraft fans are presented with the chance to play the current StarCraft 2 build. One such event, however, is about to take place on the 20th of August, 2008, in Leipzig.
An announcement on WoW Forums [...]]]></description>
			<content:encoded><![CDATA[<p>Blizzard hand picks the events which are used to showcase its pre-beta stage games, and it is not often that StarCraft fans are presented with the chance to play the current StarCraft 2 build. One such event, however, is about to take place on the 20th of August, 2008, in Leipzig.</p>
<p>An <a href="http://forums.wow-europe.com/thread.html?topicId=5383700190&amp;pageNo=1&amp;sid=1#0">announcement on WoW Forums</a> by an official Blizzard poster, confirms that  <a href="http://forums.wow-europe.com/thread.html?topicId=5383700190&amp;pageNo=1&amp;sid=1#0"><br />
</a></p>
<blockquote><p><span style="color: #00ccff;"><span class="blue">We’re excited to be able to showcase some of Blizzard’s games  at this year’s Games Convention in Leipzig from 21 to 24 August. We’ll be  providing playable demos of StarCraft II(<a onclick="return warn(this)" href="http://eu.starcraft2.com/" target="_new">http://eu.starcraft2.com/</a>) and&#8230;.</span></span></p></blockquote>
<p>This is not the first time that the Leipzig Games Convention is used by Blizzard to showcase StarCraft 2. Even though <a href="http://www.sc2blog.com/2007/08/23/leipzig-convention-no-new-starcraft-2-information/">last year&#8217;s event</a> was anything but exciting, the comfortable location provides a great excuse for European gamers to attend one of the fastest growing and important events in the industry.</p>
<p style="text-align: center;"><a href="http://www.sc2blog.com/wp-content/uploads/2008/08/gameconvention.jpg"><img class="size-full wp-image-1137" title="games convention" src="http://www.sc2blog.com/wp-content/uploads/2008/08/gameconvention.jpg" alt="Game Convention Visitors" width="500" height="320" /></a></p>
<p>The most important thing you should know about this event is&#8230; <a href="http://www.gc-germany.com/index.php?page=904">the pricing</a>. This is<strong> the cheapest way to play StarCraft 2</strong> - tickets go for as low as 4,50 Euros, and you can <a href="http://www.gc-germany.com/index.php?page=906">pre-order here</a>.</p>
<blockquote><p>Day ticket** 12,00 €<br />
Day ticket, reduced rate* 8,50 €<br />
Evening ticket (from 3.30 p.m.) 6,00 €<br />
Day ticket, child rate  4,50 €<br />
Day ticket parents (adults in the company of children) 8,50 €<br />
Four-day ticket** 29,50 €</p>
<p>Children up to the age of five years have free admittance with the company of an adult.</p>
<p>* Concessions apply to schoolchildren, students, pensioners and the unemployed<br />
** Cards in the advance booking available</p></blockquote>
<script type="text/javascript">
  addthis_url    = 'http%3A%2F%2Fwww.sc2blog.com%2F2008%2F08%2F17%2Fplay-starcraft-2-in-leipzig-discounts-for-the-unemployed%2F';
  addthis_title  = 'Play+StarCraft+2+in+Leipzig.+Discounts+for+the+Unemployed.';
  addthis_pub    = '';
</script><script type="text/javascript" src="http://s7.addthis.com/js/addthis_widget.php?v=12" ></script>

<p><a href="http://feeds.feedburner.com/~a/StarCraft-2?a=cVLJc9"><img src="http://feeds.feedburner.com/~a/StarCraft-2?i=cVLJc9" border="0"></img></a></p><img src="http://feeds.feedburner.com/~r/StarCraft-2/~4/367500229" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.sc2blog.com/2008/08/17/play-starcraft-2-in-leipzig-discounts-for-the-unemployed/feed/</wfw:commentRss>
		<feedburner:origLink>http://www.sc2blog.com/2008/08/17/play-starcraft-2-in-leipzig-discounts-for-the-unemployed/</feedburner:origLink></item>
		<item>
		<title>BlizzCast #4: StarCraft 2 Community Q&amp;A, New Screenshots</title>
		<link>http://feeds.feedburner.com/~r/StarCraft-2/~3/364993808/</link>
		<comments>http://www.sc2blog.com/2008/08/14/blizzcast-4-starcraft-2-community-qa-new-screenshots/#comments</comments>
		<pubDate>Thu, 14 Aug 2008 18:19:55 +0000</pubDate>
		<dc:creator>Zetaras Xal'Kurat</dc:creator>
		
		<category><![CDATA[BlizzCast]]></category>

		<category><![CDATA[Blizzard]]></category>

		<category><![CDATA[Development]]></category>

		<category><![CDATA[Official]]></category>

		<category><![CDATA[Starcraft 2]]></category>

		<guid isPermaLink="false">http://www.sc2blog.com/?p=1130</guid>
		<description><![CDATA[Episode 4 of the BlizzCast series has been posted on the official Blizzard site. BlizzCast is a series of recorded interviews and Q&#38;A sessions, dealing with the latest developments and happenings in the Blizzard game universes.
This episode of BlizzCast features one item of interest for StarCraft 2 fans - the Community Q&#38;A session, providing very [...]]]></description>
			<content:encoded><![CDATA[<p>Episode 4 of the BlizzCast series has been <a href="http://us.blizzard.com/blizzcast/archive/episode4.xml" target="_blank">posted on the official Blizzard site</a>. BlizzCast is a series of recorded interviews and Q&amp;A sessions, dealing with the latest developments and happenings in the Blizzard game universes.</p>
<p>This episode of BlizzCast features one item of interest for StarCraft 2 fans - the Community Q&amp;A session, providing very thorough answers to interesting questions. The Q&amp;A is also accompanied by two new, action heavy screenshots.</p>
<p style="text-align: center;"><img class="size-full wp-image-1131" title="BlizzCast" src="http://www.sc2blog.com/wp-content/uploads/2008/08/blizzcast.png" alt="BlizzCast" width="500" height="169" /></p>
<p>Answers are provided by Mike Heiberg, senior game designer, and David Kim, associate game balance designer.</p>
<p>First, they are asked about the reason for the decreased mineral collection rate by workers. This was <a href="http://www.sc2blog.com/2008/06/30/wwis-fallout-starcraft-2s-resource-system-revised/" target="_blank">previously reported to be 5</a>, but is currently at 6 units per trip, down from 8 in StarCraft 1.</p>
<p>The rate of collection for StarCraft 2 was planned to be similar to that of StarCraft 1, with the reduction in per-trip numbers originating from the increased unit pathing efficiency. To counterbalance that somewhat, <strong>SCVs will now have to spend less time on the mineral patch to acquire a full load</strong>.</p>
<p>However, both David and Mike comment that mineral collection feels faster now. The maximum rate of collection is achieved when 3 SCVs are used for each mineral patch, and it&#8217;s easier to see when this limit is reached in StarCraft 2 compared to 1.</p>
<p>The next topic is about the improved unit pathing. As an example, David and Mike describe how <strong>Zerglings easily surround Zealots from all sides</strong>, packing closely next to each other so more Zeglings can get a piece of the action. This creates a situation where smart players will push their Zealots against the wall or put them on choke points to minimize the amount of Zeglings they have to deal with simultaneously.</p>
<p style="text-align: center;"><a href="http://www.sc2blog.com/wp-content/uploads/2008/08/s13.jpg"><img class="size-full wp-image-1132" title="Zerglings gang up on a few helpless Zealots" src="http://www.sc2blog.com/wp-content/uploads/2008/08/zealot-rape.png" alt="Zerglings gang up on a few helpless Zealots" width="500" height="335" /></a></p>
<p style="text-align: center;"><strong><em>* <a href="http://www.sc2blog.com/wp-content/uploads/2008/08/s13.jpg" target="_blank">Click for Big</a></em></strong></p>
<blockquote><p><strong>David Kim</strong>:  <span style="color: #00ccff;">Yeah and the wrap around itself is a little easier to pull off I guess because the A.I. takes care of some of that for you but you do still need the micro if you want to get the maximum out of your melee units.</span></p></blockquote>
<p>Another important change is to deceleration. In StarCraft 1, this was less precise, and units could sometimes slow down in a way that put them before or after the location they were ordered to go to. In StarCraft 2, this mechanism is much more precise, and units know when to start decelerating to reach the specific location.</p>
<blockquote><p><strong>Mike Heiberg</strong>:  <span style="color: #00ccff;">Right, a lot of times you’d be floating your guardians in to take out some spore colony or something and they’d float a little too close and you’d be like “Whoa!” and you’d have to back a couple of them out. They’re a little more intelligent now about not floating directly into danger when they don’t have to.</span></p></blockquote>
<p>Next, the developers discuss resource consumption and its effect on the strategies available to each race. They state that there are more options to choose from in StarCraft 2, which also <strong>makes scouting more important</strong>.</p>
<p>The last question deals with <strong><a href="http://www.sc2blog.com/2008/03/14/fans-visit-blizzards-hq-return-with-answers/">Infestation</a></strong>, <a href="http://www.sc2blog.com/2008/07/16/qa-41-corruption-debuff-zerg-defenses-unit-dance-moves/" target="_blank"><strong>Corruption</strong></a>, and <strong>Mind Control</strong>. Both Infestation and Corruption are time limited, and the inquiry was about a more permanent ownership changing spell, like the StarCraft 1 <a href="http://www.battle.net/scc/protoss/units/darkarchon.shtml" target="_blank"><strong>Dark Archon</strong> <strong>Mind Control</strong></a> ability.</p>
<p>Mike sums it up nicely:</p>
<blockquote><p><span style="color: #00ccff;">Well when we were doing the classic Starcraft mind control we were finding that it actually resulted in some pretty big swings in balance where basically you mind control a large unit, say a Battlecruiser, and now the difference in power from the two different armies is like two Battlecruisers because he lost one and you gained one. So seeing as <strong>in Starcraft II we have a few more of those high impact units, we have Colossi, we have Motherships, and Queens</strong>, that’s a very scary type of spell to be still bringing into the game, I mean we have more opportunities for those large swings in balance. </span></p></blockquote>
<p>A powerful spell like Mind Control would have to be restricted to specific units and leave some of them out, and Blizzard does not like implementing such artificial constraints.</p>
<p>Further, the devs discuss <a href="http://www.battle.net/scc/zerg/units/iterran.shtml" target="_blank">Infestation</a> and its limited effect on StarCraft 1, which resulted from the difficulty in pulling it off.</p>
<blockquote><p><strong>Mike Heiberg</strong>:  <span style="color: #00ccff;">Right, in classic Starcraft infesting someone’s command center was really <strong>more of an insult.</strong></span></p></blockquote>
<p>The StarCraft 2 infestation will be even higher on the tech tree, requiring both the tier 3 <strong>Infestor Pit </strong>and Infestation research, but will be easier to manage. Since Infestation is going to be easier and the <strong>Infested Marines</strong> free, the effect will only be temporary.</p>
<p style="text-align: center;"><a href="http://www.sc2blog.com/wp-content/uploads/2008/08/s14.jpg"><img class="size-full wp-image-1135" title="Infestation!" src="http://www.sc2blog.com/wp-content/uploads/2008/08/infestation.jpg" alt="Infestation!" width="500" height="315" /></a></p>
<p style="text-align: center;"><strong><em>* <a href="http://www.sc2blog.com/wp-content/uploads/2008/08/s14.jpg" target="_blank">Click for Big</a></em></strong></p>
<p style="text-align: left;">As for Corruptors, the developers mention that introducing this mechanism instead of using simple mind control creates new gameplay decisions:</p>
<blockquote>
<p style="text-align: left;"><strong>Mike Heiberg</strong>:<span style="color: #00ccff;"> Right we want to allow those types of little micro decisions where in the middle of the battle: “Should I focus on his guys, his Corrupters? Should I focus on my own corrupted units because I’m not getting them back?  Or should I back off and make those basically invalid because there’s nobody nearby for them to be messing with?”.<br />
</span></p>
</blockquote>
<p style="text-align: left;"> </p>
<script type="text/javascript">
  addthis_url    = 'http%3A%2F%2Fwww.sc2blog.com%2F2008%2F08%2F14%2Fblizzcast-4-starcraft-2-community-qa-new-screenshots%2F';
  addthis_title  = 'BlizzCast+%234%3A+StarCraft+2+Community+Q%26%23038%3BA%2C+New+Screenshots';
  addthis_pub    = '';
</script><script type="text/javascript" src="http://s7.addthis.com/js/addthis_widget.php?v=12" ></script>

<p><a href="http://feeds.feedburner.com/~a/StarCraft-2?a=dtKIl4"><img src="http://feeds.feedburner.com/~a/StarCraft-2?i=dtKIl4" border="0"></img></a></p><img src="http://feeds.feedburner.com/~r/StarCraft-2/~4/364993808" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.sc2blog.com/2008/08/14/blizzcast-4-starcraft-2-community-qa-new-screenshots/feed/</wfw:commentRss>
		<feedburner:origLink>http://www.sc2blog.com/2008/08/14/blizzcast-4-starcraft-2-community-qa-new-screenshots/</feedburner:origLink></item>
		<item>
		<title>Official BlizzCon Site Up, Tickets on Sale</title>
		<link>http://feeds.feedburner.com/~r/StarCraft-2/~3/362331569/</link>
		<comments>http://www.sc2blog.com/2008/08/11/official-blizzcon-site-up-tickets-on-sale/#comments</comments>
		<pubDate>Mon, 11 Aug 2008 21:56:12 +0000</pubDate>
		<dc:creator>Zetaras Xal'Kurat</dc:creator>
		
		<category><![CDATA[Announcement]]></category>

		<category><![CDATA[Blizzard]]></category>

		<category><![CDATA[Events]]></category>

		<category><![CDATA[Official]]></category>

		<guid isPermaLink="false">http://www.sc2blog.com/?p=1125</guid>
		<description><![CDATA[The official BlizzCon 2008 site is up. The site currently contains information about the panels that will take place during the convention, and will be used to release updates and information pertaining to the upcoming mega-event. Most importantly, however, this is where wishful fans can purchase tickets.
What is BlizzCon, you ask?
In addition to serving as [...]]]></description>
			<content:encoded><![CDATA[<p>The <a href="http://www.blizzard.com/blizzcon/index.xml" target="_blank">official BlizzCon 2008 site</a> is up. The site currently contains information about the panels that will take place during the convention, and will be used to release updates and information pertaining to the upcoming mega-event. Most importantly, however, this is where wishful fans can purchase tickets.<br />
What is BlizzCon, you ask?</p>
<blockquote><p>In addition to serving as a gathering place for the different Blizzard Entertainment gaming communities, BlizzCon will offer an array of activities, including discussion panels, hands-on playtime with upcoming games, tournaments, contests, and more.</p></blockquote>
<p>The event is going to take place on Blizzard’s home turf, at the Anaheim Convention Center in <strong>Anaheim, California on October 10 and 11</strong>. Until then, anxious enthusiasts may take a sneak peak at the swag bag that each visitor will receive upon entering the premises of the convention:</p>
<p style="text-align: center;"><img class="size-full wp-image-1126" title="BlizzCon" src="http://www.sc2blog.com/wp-content/uploads/2008/08/blizzcon.png" alt="BlizzCon" width="576" height="88" /></p>
<blockquote><p><span style="color: #00ccff;">If you’ve ever been on the verge of finishing off a paladin, only to be foiled at the last second, you’ll appreciate the <strong>16&#8243; inflatable divine shield ball, complete with a paladin inside</strong> in the midst of hearthing away. Half of the goody bags handed out will contain the bubble-hearth ball, while the other half will have&#8230;</span></p>
<p style="text-align: center;"><span style="color: #888888;"><span style="color: #000000;">n</span><br />
</span></p>
<p><span style="color: #00ccff;">Frostmourne. The very name of Arthas’s runeblade strikes terror into hearts across Azeroth. Now it comes to you in a more convenient package, and you don’t even have to travel to Icecrown Glacier to get it. As you go about your daily activities, whether they be raising legions of the undead or just brooding on your throne, carrying this <strong>48” inflatable Frostmourne</strong> will grant you an extra touch of sinister majesty.</span></p></blockquote>
<p style="text-align: center;"><img class="size-full wp-image-1127" title="Frostmourne" src="http://www.sc2blog.com/wp-content/uploads/2008/08/frostmourne.jpg" alt="Frostmourne" width="500" height="333" /></p>
<p>Aside from the goody bag, fans will also have access to the on-site store, which will feature all sorts of Blizzard game-related products - Diablo health and mana stress balls, pandaren brewmaster bottle openers, <strong>Zerg Creep</strong>, and much more.</p>
<p style="text-align: left;"><img class="size-full wp-image-1129 alignleft" style="float: left;" title="Mounted Murloc" src="http://www.sc2blog.com/wp-content/uploads/2008/08/mountedmurloc1.png" alt="Mounted Murloc" width="98" height="106" />Of course, no Blizzard event will be complete without a Murloc, and this one is going to be special:</p>
<p><span style="color: #00ccff;"><strong>&#8220;</strong>This one has developed a taste for speed, and sits astride an exclusive polar bear mount, waving a BlizzCon flag. It’s the perfect way to cruise Northrend in style.<strong>&#8220;</strong></span></p>
<p style="text-align: left;"><a href="http://www.sc2blog.com/2008/07/30/blizzcon-2008-ticket-on-sale-august-11/" target="_blank">As previously announced</a>, the tickets to BlizzCon 2008 are now available for purchase - starting today. <a href="http://www.blizzard.com/us/press/080811.html" target="_blank">Get them</a> while they&#8217;re hot!</p>
<script type="text/javascript">
  addthis_url    = 'http%3A%2F%2Fwww.sc2blog.com%2F2008%2F08%2F11%2Fofficial-blizzcon-site-up-tickets-on-sale%2F';
  addthis_title  = 'Official+BlizzCon+Site+Up%2C+Tickets+on+Sale';
  addthis_pub    = '';
</script><script type="text/javascript" src="http://s7.addthis.com/js/addthis_widget.php?v=12" ></script>

<p><a href="http://feeds.feedburner.com/~a/StarCraft-2?a=cLznwZ"><img src="http://feeds.feedburner.com/~a/StarCraft-2?i=cLznwZ" border="0"></img></a></p><img src="http://feeds.feedburner.com/~r/StarCraft-2/~4/362331569" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.sc2blog.com/2008/08/11/official-blizzcon-site-up-tickets-on-sale/feed/</wfw:commentRss>
		<feedburner:origLink>http://www.sc2blog.com/2008/08/11/official-blizzcon-site-up-tickets-on-sale/</feedburner:origLink></item>
		<item>
		<title>Karunology: New Concept Art, Warp Rays Firing While Moving</title>
		<link>http://feeds.feedburner.com/~r/StarCraft-2/~3/359830114/</link>
		<comments>http://www.sc2blog.com/2008/08/08/karunology-new-concept-art-warp-rays-firing-while-moving/#comments</comments>
		<pubDate>Fri, 08 Aug 2008 22:46:17 +0000</pubDate>
		<dc:creator>Zetaras Xal'Kurat</dc:creator>
		
		<category><![CDATA[Battle.net]]></category>

		<category><![CDATA[Karunology]]></category>

		<category><![CDATA[Official]]></category>

		<category><![CDATA[Pictures]]></category>

		<category><![CDATA[Starcraft 2]]></category>

		<guid isPermaLink="false">http://www.sc2blog.com/?p=1118</guid>
		<description><![CDATA[Karune, Blizzard&#8217;s RTS community manager, has been active on the forums lately, posting bits and pieces of new information about StarCraft 2.
First, Karune posted concept art pictures from two, now-cut units from StarCraft 2, and one picture of the evolution of one of those.

* Click for big
This is the original art concept for the Firebat, [...]]]></description>
			<content:encoded><![CDATA[<p>Karune, Blizzard&#8217;s RTS community manager, has been active on the forums lately, posting bits and pieces of new information about StarCraft 2.</p>
<p>First, <a href="http://www.battle.net/forums/thread.aspx?FN=sc2-general&amp;T=1664568&amp;P=1" target="_blank">Karune posted concept art pictures</a> from two, now-cut units from StarCraft 2, and one picture of the evolution of one of those.</p>
<p style="text-align: center;"><a href="http://www.sc2blog.com/wp-content/uploads/2008/08/starcraft_samwise035c.jpg"><img class="aligncenter size-medium wp-image-1122" title="Firebat" src="http://www.sc2blog.com/wp-content/uploads/2008/08/starcraft_samwise035c-300x200.jpg" alt="Firebat" width="295" height="202" /></a><a href="http://www.sc2blog.com/wp-content/uploads/2008/08/starcraft_samwise036c.jpg"><img class="aligncenter size-medium wp-image-1120" title="Marauder" src="http://www.sc2blog.com/wp-content/uploads/2008/08/starcraft_samwise036c-300x200.jpg" alt="Marauder" width="311" height="202" /></a></p>
<p style="text-align: center;"><strong>* Click for big</strong></p>
<p style="text-align: left;">This is the original art concept for the <strong>Firebat</strong>, which is operating a small mechanized armor. The <a href="http://www.sc2blog.com/2008/01/26/qa-27-more-nullifier-map-effects-introducing-marauder/" target="_blank"><strong>Marauder</strong></a> has slipped into the Firebat&#8217;s old shell, keeping most of its armor, but replacing the flame weapons with grenade launchers.</p>
<p style="text-align: left;">Next up: can you guess which cut unit this concept art picture belongs to?</p>
<p style="text-align: center;"><img class="size-full wp-image-1121 aligncenter" title="Purifier" src="http://www.sc2blog.com/wp-content/uploads/2008/08/starcraft_samwise034c.jpg" alt="Purifier" width="500" height="638" /></p>
<p style="text-align: left;">This is the <strong>Purifier</strong>, the old name for the now-defunct <a href="http://www.sc2blog.com/2007/07/21/soul-hunter-no-longer-a-part-of-starcraft-2/" target="_blank"><strong>Soul Hunter</strong></a>. Perhaps if the Soul Hunter had been this magnificent in-game it would not have been cut.</p>
<p style="text-align: left;">Next, another old concept art picture:</p>
<p style="text-align: center;"><img class="size-full wp-image-1119" title="Ultralisk" src="http://www.sc2blog.com/wp-content/uploads/2008/08/starcraft_samwise038c.jpg" alt="Ultralisk" width="500" height="360" /></p>
<p style="text-align: left;">The Ultralisk originally had spiny tentacles, as <a href="http://www.battle.net/forums/thread.aspx?fn=sc2-general&amp;t=1664559#post1664559" target="_blank">Karune mentions</a>, and as this picture illustrates so well. The spines, which apparently flailed around randomly, skewering marines in their path, were eventually cut due to the random nature of their damage output, which doesn&#8217;t fit StarCraft&#8217;s professional, competitive nature.</p>
<p style="text-align: left;"><a href="http://www.battle.net/forums/thread.aspx?fn=sc2-general&amp;t=1664174#post1664174" target="_blank">Karune further promises</a> that during Blizzard&#8217;s <a href="http://www.sc2blog.com/2008/07/30/blizzcon-2008-ticket-on-sale-august-11/" target="_blank">upcoming mega-event, BlizzCon 2008</a>, new artwork changes will be shown. Specifically, he <a href="http://www.battle.net/forums/thread.aspx?fn=sc2-general&amp;t=1664171#post1664171" target="_blank">mentions</a> a &#8220;<span style="color: #00ccff;">planned community event around the Dark Templar in which we hope to get much feedback about the models in-game of these units</span>&#8220;.</p>
<p style="text-align: left;">Finally, an interesting change to the <strong><a href="http://www.sc2blog.com/2007/07/10/new-protoss-unit-page-the-warp-ray-design-updated/" target="_blank">Warp Ray</a></strong> has been <a href="http://www.battle.net/forums/thread.aspx?fn=sc2-general&amp;t=1647708#post1647708" target="_blank">described by Karune</a>:</p>
<blockquote>
<p style="text-align: left;"><span style="color: #00ccff;">Yes, <strong>the Warp Ray can fire while moving</strong>. Once it begins firing at a target, the Warp Ray will follow the target if it begins to move, keeping at a close proximity since the Warp Ray&#8217;s range is currently quite short.</span></p>
</blockquote>
<p style="text-align: left;">The Warp Ray, whose beam increases in intensity and damage output the longer it is being focused on a target, currently has a relatively short range for its devastating attack. To compensate for the cut in weapons range, which used to be quite long, and to make it harder for units to break away and eliminate the Warp Ray&#8217;s deadly lock, the Warp Ray will be able to keep firing at its target while it&#8217;s moving - even if it means it has to follow it itself.</p>
<p style="text-align: center;"><img class="size-full wp-image-1123" title="Warp Rays" src="http://www.sc2blog.com/wp-content/uploads/2008/08/warprays.jpg" alt="Warp Rays" width="500" height="277" /></p>
<p style="text-align: left;">This means that the only way to avoid the Warp Ray&#8217;s damage barrage is to destroy the Warp Ray itself. This eliminates an aspect of micromanagement, in which the player would constantly move his units out of the Warp Ray&#8217;s range to avoid its attack, just as it&#8217;s gaining focus. Fast units would probably still be able to outrun the Warp Ray, but these are not the units that should fear the Warp Ray&#8217;s attack - its juicer targets, units and buildings which possess many hit points, generally move very slowly.</p>
<p style="text-align: left;">
<p style="text-align: left;">
<p style="text-align: left;">
<script type="text/javascript">
  addthis_url    = 'http%3A%2F%2Fwww.sc2blog.com%2F2008%2F08%2F08%2Fkarunology-new-concept-art-warp-rays-firing-while-moving%2F';
  addthis_title  = 'Karunology%3A+New+Concept+Art%2C+Warp+Rays+Firing+While+Moving';
  addthis_pub    = '';
</script><script type="text/javascript" src="http://s7.addthis.com/js/addthis_widget.php?v=12" ></script>

<p><a href="http://feeds.feedburner.com/~a/StarCraft-2?a=ZkuXKM"><img src="http://feeds.feedburner.com/~a/StarCraft-2?i=ZkuXKM" border="0"></img></a></p><img src="http://feeds.feedburner.com/~r/StarCraft-2/~4/359830114" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.sc2blog.com/2008/08/08/karunology-new-concept-art-warp-rays-firing-while-moving/feed/</wfw:commentRss>
		<feedburner:origLink>http://www.sc2blog.com/2008/08/08/karunology-new-concept-art-warp-rays-firing-while-moving/</feedburner:origLink></item>
		<item>
		<title>A Blizzard Account and a Global Achievement System</title>
		<link>http://feeds.feedburner.com/~r/StarCraft-2/~3/357447972/</link>
		<comments>http://www.sc2blog.com/2008/08/06/a-blizzard-account-and-a-global-achievement-system/#comments</comments>
		<pubDate>Wed, 06 Aug 2008 14:25:28 +0000</pubDate>
		<dc:creator>Anderson Mccutcheon</dc:creator>
		
		<category><![CDATA[Blizzard]]></category>

		<category><![CDATA[Development]]></category>

		<category><![CDATA[Interviews]]></category>

		<category><![CDATA[Official]]></category>

		<guid isPermaLink="false">http://www.sc2blog.com/?p=1115</guid>
		<description><![CDATA[Blizzard will be introducing a massive cross-game Achievement System, which will be featured in all three announced Blizzard projects. If things go well, the system is also likely to be applied retroactively to existing Blizzard titles.
World of WarCraft&#8217;s lead designer, Jeff Kaplan, has told MTV Multiplayer that the Wrath of the Lich King&#8217;s Achievement System [...]]]></description>
			<content:encoded><![CDATA[<p>Blizzard will be introducing a massive cross-game Achievement System, which will be featured in all three announced Blizzard projects. If things go well, the system is also likely to be applied retroactively to existing Blizzard titles.</p>
<p>World of WarCraft&#8217;s lead designer, Jeff Kaplan, has told <a href="http://multiplayerblog.mtv.com/2008/08/01/blizzard-accounts-achievements/">MTV Multiplayer</a> that the<a href="http://www.worldofwarcraft.com/wrath/features/gameplay/achievements.xml"> Wrath of the Lich King&#8217;s Achievement System</a> is just the first step&#8230;</p>
<blockquote><p>&#8230;he revealed that eventually players will have a Blizzard Account that shows Achievements from other Blizzard games they’ve played, including the upcoming titles “Diablo III” and “StarCraft II.”</p>
<p style="text-align: center;"><span style="color: #000000;">n</span></p>
<p>“<span style="color: #00ccff;">Eventually, our plans are for the Achievement system to become an account-based system</span>,” he explained.</p></blockquote>
<p>The Achievement System will undoubtedly introduce a long term, life-time spanning reward system for loyal Blizzard fans. It might even include retroactive achievements which won&#8217;t be available to newcomers, as promised by Blizzard on the Wrath of the Lich King achievements web page:</p>
<blockquote><p><span style="color: #00ccff;">Feats of Strength will be awarded retroactively (that is, they&#8217;ll be immediately granted to your character if you qualify) since many of them will be impossible to earn in Wrath of the Lich King. </span></p></blockquote>
<p style="text-align: center;"><a href="http://www.battle.net/scc/br/bonus.shtml"><img class="size-full wp-image-1116 aligncenter" title="Old-School StarCraft Achievement " src="http://www.sc2blog.com/wp-content/uploads/2008/08/zileas.jpg" alt="Old-School StarCraft Achievement " width="404" height="66" /></a></p>
<p>Blizzard intends to unify all the player&#8217;s achievements under a <span style="color: #ff6600;"><strong>single Blizzard account </strong></span>which will contain a permanent record of achievements. Having to make an educated guess, based on the interview and the <a href="http://www.xbox360achievements.org/achievements.php?gameID=274"><em>somewhat</em> similar systems</a> implemented on other platforms, Blizzard will probably keep record of your highest WarCraft 3 ranks, Diablo 2 levels and official StarCraft tournaments, as well as other multiplayer and single player in-game achievements.</p>
<p style="text-align: center;"><img class="size-full wp-image-1117 aligncenter" title="achievements comic" src="http://www.sc2blog.com/wp-content/uploads/2008/08/achievements.jpg" alt="achievements comic" width="626" height="723" /></p>
<blockquote><p><span style="color: #00ccff;">You’ll have this Blizzard identity, and you’ll be able to see things like ‘Oh, this guy was great at Diablo III, but he never played Starcraft and he was mediocre in WoW.’ </span></p></blockquote>
<script type="text/javascript">
  addthis_url    = 'http%3A%2F%2Fwww.sc2blog.com%2F2008%2F08%2F06%2Fa-blizzard-account-and-a-global-achievement-system%2F';
  addthis_title  = 'A+Blizzard+Account+and+a+Global+Achievement+System';
  addthis_pub    = '';
</script><script type="text/javascript" src="http://s7.addthis.com/js/addthis_widget.php?v=12" ></script>

<p><a href="http://feeds.feedburner.com/~a/StarCraft-2?a=koAC1L"><img src="http://feeds.feedburner.com/~a/StarCraft-2?i=koAC1L" border="0"></img></a></p><img src="http://feeds.feedburner.com/~r/StarCraft-2/~4/357447972" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.sc2blog.com/2008/08/06/a-blizzard-account-and-a-global-achievement-system/feed/</wfw:commentRss>
		<feedburner:origLink>http://www.sc2blog.com/2008/08/06/a-blizzard-account-and-a-global-achievement-system/</feedburner:origLink></item>
	</channel>
</rss>
