<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/rss2full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><rss version="0.92">
<channel>
	<title>Star Voyage Dev Blog</title>
	<link>http://web.squidsoft.net/devblog</link>
	<description>Star Voyage developer blog</description>
	<lastBuildDate>Sun, 12 Jun 2011 04:48:20 +0000</lastBuildDate>
	<docs>http://backend.userland.com/rss092</docs>
	<language>en</language>
	<!-- generator="WordPress/3.1.3" -->

	<atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/xml" href="http://feeds.feedburner.com/StarVoyageDevBlog" /><feedburner:info xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" uri="starvoyagedevblog" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><item>
		<title>Crew Dynamics</title>
		<description><![CDATA[Right, so research is all done, except for the research project select dialogue, which will require some graphical work from Lily. The next thing I&#8217;ll work on will be crew dynamics! I have a bunch of ideas about this, and this is probably going to look like Toady One&#8216;s devblog for a minute. I have <a href='http://web.squidsoft.net/devblog/2011/06/crew-dynamics/'>[...]</a>]]></description>
		<link>http://web.squidsoft.net/devblog/2011/06/crew-dynamics/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=crew-dynamics</link>
			</item>
	<item>
		<title>Research</title>
		<description><![CDATA[The first thing to tackle from my new huge todo list will be research! I made the images for four laboratories last night and this morning, so at least that&#8217;s out of the way. Now all that&#8217;s ahead of me is fresh new code! Which is a lot more fun than bugfixing. I have some <a href='http://web.squidsoft.net/devblog/2011/06/research/'>[...]</a>]]></description>
		<link>http://web.squidsoft.net/devblog/2011/06/research/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=research</link>
			</item>
	<item>
		<title>Milestone #2: A Deeper Shipboard Game</title>
		<description><![CDATA[This is the part where I sperge out over future game mechanics for many, many words. Milestone #1 has been passed. It never sounded too ambitious. I called it &#8220;A Playable Shipboard Game&#8221; and we definitely have that now.  This milestone was about laying down the groundwork for things to come and making a complete <a href='http://web.squidsoft.net/devblog/2011/05/milestone-2-deeper-shipboard-game/'>[...]</a>]]></description>
		<link>http://web.squidsoft.net/devblog/2011/05/milestone-2-deeper-shipboard-game/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=milestone-2-deeper-shipboard-game</link>
			</item>
	<item>
		<title>Alpha Test Day</title>
		<description><![CDATA[This is it! Time for other people to look at the finally playable shipboard game. I&#8217;m not going to invite every applicant today. I&#8217;ll start with a handful and add more later, and seek more out as we go. Basically, I want to start with a handful of people that I already know and make <a href='http://web.squidsoft.net/devblog/2011/05/alpha-test-day/'>[...]</a>]]></description>
		<link>http://web.squidsoft.net/devblog/2011/05/alpha-test-day/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=alpha-test-day</link>
			</item>
	<item>
		<title>Alpha: 28 May 2011</title>
		<description><![CDATA[I learned long ago that it&#8217;s unwise to make deadlines for software development until you&#8217;ve pretty much already done everything you need to do to reach them. So announcing this date means I&#8217;m basically already done! The one thing I have to do is stairs. I kept forgetting to actually put them into the game, <a href='http://web.squidsoft.net/devblog/2011/05/alpha-28-2011/'>[...]</a>]]></description>
		<link>http://web.squidsoft.net/devblog/2011/05/alpha-28-2011/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=alpha-28-2011</link>
			</item>
	<item>
		<title>The girls are here!</title>
		<description><![CDATA[Now it&#8217;s a party. Lily finished the female crew today, and they&#8217;re looking quite nice for tiny sprites. I started a new game with them and was surprised to find the punk-looking blonde chick on the right building my bulkheads. Exciting! I&#8217;m currently fixing a few lingering issues and adding things that shouldn&#8217;t wait much <a href='http://web.squidsoft.net/devblog/2011/05/girls-here/'>[...]</a>]]></description>
		<link>http://web.squidsoft.net/devblog/2011/05/girls-here/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=girls-here</link>
			</item>
	<item>
		<title>Preparation continues!</title>
		<description><![CDATA[It seems like almost all of my post titles are some variation on the idea that I&#8217;m very, very close to being done with what I&#8217;m doing. It always feels that way, but my todo lists are like some kind of Zeno&#8217;s Paradox, with major goals getting accomplished but then spawning minor finely detailed tasks <a href='http://web.squidsoft.net/devblog/2011/05/preparation-continues/'>[...]</a>]]></description>
		<link>http://web.squidsoft.net/devblog/2011/05/preparation-continues/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=preparation-continues</link>
			</item>
	<item>
		<title>Almost final version complete!</title>
		<description><![CDATA[Final for alpha, that is. Today I finalized the map that&#8217;ll be used for the alpha release, finished up the code for starting a new game, and made saved game management less of a hack. This means that you can start the program, create a fresh new game, and play it. That&#8217;s about all we <a href='http://web.squidsoft.net/devblog/2011/05/final-version-complete/'>[...]</a>]]></description>
		<link>http://web.squidsoft.net/devblog/2011/05/final-version-complete/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=final-version-complete</link>
			</item>
	<item>
		<title>We have a title graphic!</title>
		<description><![CDATA[I spent much of the afternoon throwing together a 3D starship and then making a retro pixelated title screen out of it&#8230; which Lily then touched up so that it would not literally be painful to look at. I&#8217;m not good with art. However, I&#8217;m fairly happy with the final result. Now, this could strike <a href='http://web.squidsoft.net/devblog/2011/05/title-graphic/'>[...]</a>]]></description>
		<link>http://web.squidsoft.net/devblog/2011/05/title-graphic/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=title-graphic</link>
			</item>
	<item>
		<title>Alpha Progress</title>
		<description><![CDATA[My first day off since vacation ended. There isn&#8217;t much to say, I&#8217;m still working away on this thing. Let&#8217;s take a look at the todo list from my last post. Data dump screen for crew members, their professions and current tasks. Data dump screen for tasks and who’s doing them, if anyone. Screen for <a href='http://web.squidsoft.net/devblog/2011/05/alpha-progress/'>[...]</a>]]></description>
		<link>http://web.squidsoft.net/devblog/2011/05/alpha-progress/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=alpha-progress</link>
			</item>
</channel>
</rss>

