<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-389897103463767447</id><updated>2024-11-08T07:37:13.973-08:00</updated><title type='text'>Starcraft 2 Dude</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://starcraftdude.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/389897103463767447/posts/default?redirect=false'/><link rel='alternate' type='text/html' href='http://starcraftdude.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/389897103463767447/posts/default?start-index=26&amp;max-results=25&amp;redirect=false'/><author><name>Apex</name><uri>http://www.blogger.com/profile/15431767342457562017</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkKDI7fQU75FXb9ZGk2VcuvbDL71b_KofN9I1RyLOGSUF5M7Uxw6NKtSPF-2wIXBLlYWQlH4qKt-1sNk1iOHKjAeXDky4ohhAP1208AmWumdEZ_sm_0R-4E6dDO37m6dU/s220/avatarforudmod.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>43</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-389897103463767447.post-5860526763391659048</id><published>2011-04-15T00:59:00.000-07:00</published><updated>2011-04-15T00:59:44.451-07:00</updated><title type='text'></title><content type='html'>&lt;table cellpadding=&quot;3&quot; cellspacing=&quot;0&quot; style=&quot;color: #13173e; font-family: arial; font-size: 13px; margin-left: auto; margin-right: auto; margin-top: 0px; overflow-x: hidden; overflow-y: hidden; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; table-layout: fixed; width: 600px;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td class=&quot;forumPost&quot; style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; color: #010408; font-family: arial; font-size: 10pt; font: normal normal normal 10pt/normal Arial; width: 594px;&quot; width=&quot;100%&quot;&gt;Hello!&lt;br /&gt;
&lt;br /&gt;
Last weekend me and a friend decided to work on a micro bot to push the potential of the in-game units to the limits.&lt;br /&gt;
&lt;br /&gt;
As of today, we&#39;ve implemented two common scenarios: bum rushing siege tanks with zerglings, and splitting Marines.&lt;br /&gt;
&lt;br /&gt;
Our bot is now capable of :&lt;br /&gt;
40 speed banelings vs. 20 marines (no marines lost)&lt;br /&gt;
20 spread siege tanks vs. 100 zerglings (all tanks dead, 19 zergling survivors)&lt;br /&gt;
&lt;br /&gt;
To liven things up we made videos with footage using the bot, combined with some decent music and scenes from GSL.&lt;br /&gt;
&lt;br /&gt;
Here&#39;s the scenarios:&lt;br /&gt;
&lt;iframe title=&quot;YouTube video player&quot; width=&quot;640&quot; height=&quot;390&quot; src=&quot;http://www.youtube.com/embed/IKVFZ28ybQs&quot; frameborder=&quot;0&quot; allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;iframe title=&quot;YouTube video player&quot; width=&quot;640&quot; height=&quot;390&quot; src=&quot;http://www.youtube.com/embed/0EYH-csTttw&quot; frameborder=&quot;0&quot; allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;</content><link rel='replies' type='application/atom+xml' href='http://starcraftdude.blogspot.com/feeds/5860526763391659048/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://starcraftdude.blogspot.com/2011/04/hello-last-weekend-me-and-friend.html#comment-form' title='57 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/389897103463767447/posts/default/5860526763391659048'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/389897103463767447/posts/default/5860526763391659048'/><link rel='alternate' type='text/html' href='http://starcraftdude.blogspot.com/2011/04/hello-last-weekend-me-and-friend.html' title=''/><author><name>Apex</name><uri>http://www.blogger.com/profile/15431767342457562017</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkKDI7fQU75FXb9ZGk2VcuvbDL71b_KofN9I1RyLOGSUF5M7Uxw6NKtSPF-2wIXBLlYWQlH4qKt-1sNk1iOHKjAeXDky4ohhAP1208AmWumdEZ_sm_0R-4E6dDO37m6dU/s220/avatarforudmod.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/IKVFZ28ybQs/default.jpg" height="72" width="72"/><thr:total>57</thr:total></entry><entry><id>tag:blogger.com,1999:blog-389897103463767447.post-3583085787190522820</id><published>2011-02-06T04:30:00.001-08:00</published><updated>2011-02-06T04:30:44.605-08:00</updated><title type='text'>Glitch</title><content type='html'>&lt;table cellpadding=&quot;3&quot; cellspacing=&quot;0&quot; style=&quot;color: #13173e; font-family: arial; font-size: 13px; margin-left: auto; margin-right: auto; margin-top: 0px; overflow-x: hidden; overflow-y: hidden; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; table-layout: fixed; width: 600px;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td class=&quot;forumPost&quot; style=&quot;color: #010408; font-family: arial; font-size: 10pt; font: normal normal normal 10pt/normal Arial; width: 594px;&quot; width=&quot;100%&quot;&gt;While messing around in unit tester I noticed that building a lot of nydus worms (20 for me) will cause Starcraft 2 to crash. I don&#39;t mean lag. I mean actually quit and go into the error report menu. At first I thought it was just the unit tester that was the problem but I tried this glitch on the standard blizzard maps (Shakuras Platou and Blistering Sands) and it had the same effect.&lt;br /&gt;
&lt;br /&gt;
So far i had 4 of my friends try this. Their computer crashed too lol. They told me that their SC2 quit after 16, 18, 23 and 19 worms. Another interesting thing about this is that you don&#39;t have to be the person building the worms to make another person go to the error report menu.&lt;br /&gt;
&lt;br /&gt;
*building a lot of nydus networks will also cause SC2 to crash&lt;br /&gt;
&lt;br /&gt;
Feel free to try this and post your results here. (its easiest on the fastest maps possible)&lt;br /&gt;
&lt;br /&gt;
Edit: This bug has been around since the beta&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;</content><link rel='replies' type='application/atom+xml' href='http://starcraftdude.blogspot.com/feeds/3583085787190522820/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://starcraftdude.blogspot.com/2011/02/glitch.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/389897103463767447/posts/default/3583085787190522820'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/389897103463767447/posts/default/3583085787190522820'/><link rel='alternate' type='text/html' href='http://starcraftdude.blogspot.com/2011/02/glitch.html' title='Glitch'/><author><name>Apex</name><uri>http://www.blogger.com/profile/15431767342457562017</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkKDI7fQU75FXb9ZGk2VcuvbDL71b_KofN9I1RyLOGSUF5M7Uxw6NKtSPF-2wIXBLlYWQlH4qKt-1sNk1iOHKjAeXDky4ohhAP1208AmWumdEZ_sm_0R-4E6dDO37m6dU/s220/avatarforudmod.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-389897103463767447.post-5708111588744991192</id><published>2010-10-19T04:20:00.000-07:00</published><updated>2010-10-19T04:46:44.144-07:00</updated><title type='text'></title><content type='html'>&lt;h2 style=&quot;background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; border-bottom-color: rgb(170, 170, 170); border-bottom-style: solid; border-bottom-width: 1px; font-family: sans-serif; font-size: 19px; font-weight: normal; line-height: 19px; margin-bottom: 0.7em; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0.17em; padding-top: 0.5em;&quot;&gt;&lt;span class=&quot;mw-headline&quot;&gt;Overview&lt;/span&gt;&lt;/h2&gt;&lt;div style=&quot;font-family: sans-serif; font-size: 13px; line-height: 1.9em; margin-bottom: 0.8em; margin-left: 0px; margin-right: 0px; margin-top: 0.6em;&quot;&gt;This is a 1 base roach build order&lt;/div&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: sans-serif; font-size: 13px; line-height: 19px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: black;&quot;&gt;&lt;a href=&quot;http://www.blogger.com/post-edit.g?blogID=389897103463767447&amp;amp;postID=5708111588744991192&quot; id=&quot;Goal&quot; name=&quot;Goal&quot; style=&quot;background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; text-decoration: none;&quot;&gt;&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;h3 style=&quot;background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; border-bottom-color: initial; border-bottom-style: none; border-bottom-width: initial; font-family: sans-serif; font-size: 17px; font-weight: bold; line-height: 19px; margin-bottom: 0.4em; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-top: 0.5em;&quot;&gt;&lt;span class=&quot;mw-headline&quot;&gt;&lt;br /&gt;
Goal&lt;/span&gt;&lt;/h3&gt;&lt;div style=&quot;font-family: sans-serif; font-size: 13px; line-height: 1.9em; margin-bottom: 0.8em; margin-left: 0px; margin-right: 0px; margin-top: 0.6em;&quot;&gt;To bust through a wall and decimate the opponent&#39;s mineral line to get ahead economically or even out, considering the heavy early investment into army.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: medium;&quot;&gt;Build Order&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: sans-serif; font-size: 13px; line-height: 19px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: black;&quot;&gt;&lt;a href=&quot;http://www.blogger.com/post-edit.g?blogID=389897103463767447&amp;amp;postID=5708111588744991192&quot; id=&quot;Basic_Build_Order&quot; name=&quot;Basic_Build_Order&quot; style=&quot;background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; text-decoration: none;&quot;&gt;&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;h2 style=&quot;background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; border-bottom-color: rgb(170, 170, 170); border-bottom-style: solid; border-bottom-width: 1px; font-family: sans-serif; font-size: 19px; font-weight: normal; line-height: 19px; margin-bottom: 0.7em; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0.17em; padding-top: 0.5em;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: large;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: 17px;&quot;&gt;&lt;b&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: x-large;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: 19px; font-weight: normal;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;-webkit-border-horizontal-spacing: 2px; -webkit-border-vertical-spacing: 2px; border-collapse: collapse; font-size: 13px;&quot;&gt;&lt;ul style=&quot;line-height: 1.6em; list-style-image: url(http://wiki.teamliquid.net/starcraft/skins/liquipediatwo/bullet.gif); list-style-type: square; margin-bottom: 0px; margin-left: 1.5em; margin-right: 0px; margin-top: 0.3em; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;&lt;li style=&quot;margin-bottom: 0.1em;&quot;&gt;9/10 Overlord&lt;/li&gt;
&lt;li style=&quot;margin-bottom: 0.1em;&quot;&gt;(scout with 10th)&lt;/li&gt;
&lt;li style=&quot;margin-bottom: 0.1em;&quot;&gt;13/18 Spawning Pool&lt;/li&gt;
&lt;li style=&quot;margin-bottom: 0.1em;&quot;&gt;15/18 Extractor (+3 Drones asap)&lt;/li&gt;
&lt;li style=&quot;margin-bottom: 0.1em;&quot;&gt;16/18 Roach Warren&lt;/li&gt;
&lt;li style=&quot;margin-bottom: 0.1em;&quot;&gt;15/18 Queen&lt;/li&gt;
&lt;li style=&quot;margin-bottom: 0.1em;&quot;&gt;17/18 2 Overlords (resist the urge to make that one drone; you need all larvae for 8 roaches)&lt;/li&gt;
&lt;li style=&quot;margin-bottom: 0.1em;&quot;&gt;@100% Queen injects larvae (inject twice, then creep tumor 3rd time around. You don&#39;t have the minerals to use larvae while getting hatch and lair)&lt;/li&gt;
&lt;li style=&quot;margin-bottom: 0.1em;&quot;&gt;@100% Roach Warren: 3 Roaches, send to choke ASAP.&lt;/li&gt;
&lt;li style=&quot;margin-bottom: 0.1em;&quot;&gt;@Larvae Pop: 5 more Roaches (move out to pressure when finished)&lt;/li&gt;
&lt;li style=&quot;margin-bottom: 0.1em;&quot;&gt;33/34 Overlord&lt;/li&gt;
&lt;li style=&quot;margin-bottom: 0.1em;&quot;&gt;@ 100&amp;nbsp;: Metabolic Boost&lt;/li&gt;
&lt;li style=&quot;margin-bottom: 0.1em;&quot;&gt;@Larvae Pop: make 7 pairs of Zerglings and rally to Roaches (this leaves just enough minerals for Lair on 100 gas)&lt;/li&gt;
&lt;li style=&quot;margin-bottom: 0.1em;&quot;&gt;@ 100&amp;nbsp;: Lair&lt;/li&gt;
&lt;li style=&quot;margin-bottom: 0.1em;&quot;&gt;@ ~200 minerals: send out drone to make Hatchery&lt;/li&gt;
&lt;li style=&quot;margin-bottom: 0.1em;&quot;&gt;pump drones and overlords&lt;/li&gt;
&lt;li style=&quot;margin-bottom: 0.1em;&quot;&gt;get Extractors depending on your lair tech plan.&lt;/li&gt;
&lt;/ul&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/h2&gt;&lt;h3 style=&quot;background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; border-bottom-color: initial; border-bottom-style: none; border-bottom-width: initial; font-family: sans-serif; font-size: 17px; font-weight: bold; line-height: 19px; margin-bottom: 0.4em; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-top: 0.5em;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: x-large;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: 19px; font-weight: normal;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: large;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: 17px;&quot;&gt;&lt;b&gt;&lt;br /&gt;
&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/h3&gt;&lt;h2 style=&quot;background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; border-bottom-color: rgb(170, 170, 170); border-bottom-style: solid; border-bottom-width: 1px; font-family: sans-serif; font-size: 19px; font-weight: normal; line-height: 19px; margin-bottom: 0.7em; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0.17em; padding-top: 0.5em;&quot;&gt;&lt;span class=&quot;mw-headline&quot;&gt; Execution&lt;/span&gt;&lt;/h2&gt;&lt;ul style=&quot;font-family: sans-serif; font-size: 13px; line-height: 1.6em; list-style-image: url(http://wiki.teamliquid.net/starcraft/skins/liquipediatwo/bullet.gif); list-style-type: square; margin-bottom: 0px; margin-left: 1.5em; margin-right: 0px; margin-top: 0.3em; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;&lt;li style=&quot;margin-bottom: 0.1em;&quot;&gt;The way to attack is by moving your 8 roaches up the ramp and sniping a pylon or a supply depot then allowing your lings to run in. If you manage to destroy the garrison of troops behind the wall, leave a few roaches there to prevent any sneaking out and send the rest to the mineral line to kill as many drones as possible. But it is important to keep in mind macroing and making a metric buttload of drones is more important than controlling your units at this point, since the units have paid for themselves already. Your economic advantage is what wins you the game usually.&lt;/li&gt;
&lt;/ul&gt;&lt;div style=&quot;font-family: sans-serif; font-size: 13px; line-height: 1.9em; margin-bottom: 0.8em; margin-left: 0px; margin-right: 0px; margin-top: 0.6em;&quot;&gt;Note: This build does cut quite a few drones early on, so if you don&#39;t think you can break the ramp, preserve your units, and retreat to set up to defense at your natural. If you commit to the attack and it fails you will be hard-pressed to make enough units to defend and still have an economy.&lt;/div&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: sans-serif; font-size: 13px; line-height: 19px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: black;&quot;&gt;&lt;a href=&quot;http://www.blogger.com/post-edit.g?blogID=389897103463767447&amp;amp;postID=5708111588744991192&quot; id=&quot;Adaptation&quot; name=&quot;Adaptation&quot; style=&quot;background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; text-decoration: none;&quot;&gt;&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;h3 style=&quot;background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; border-bottom-color: initial; border-bottom-style: none; border-bottom-width: initial; font-family: sans-serif; font-size: 17px; font-weight: bold; line-height: 19px; margin-bottom: 0.4em; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-top: 0.5em;&quot;&gt;&lt;span class=&quot;mw-headline&quot;&gt;&lt;br /&gt;
Adaptation&lt;/span&gt;&lt;/h3&gt;&lt;div style=&quot;font-family: sans-serif; font-size: 13px; line-height: 1.9em; margin-bottom: 0.8em; margin-left: 0px; margin-right: 0px; margin-top: 0.6em;&quot;&gt;You can opt to skip zergling speed and instead get a faster lair, but any follow ups with speedlings will not be so &quot;speedy&quot;&lt;/div&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: sans-serif; font-size: 13px; line-height: 19px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: black;&quot;&gt;&lt;a href=&quot;http://www.blogger.com/post-edit.g?blogID=389897103463767447&amp;amp;postID=5708111588744991192&quot; id=&quot;Maps&quot; name=&quot;Maps&quot; style=&quot;background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; text-decoration: none;&quot;&gt;&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;h2 style=&quot;background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; border-bottom-color: rgb(170, 170, 170); border-bottom-style: solid; border-bottom-width: 1px; font-family: sans-serif; font-size: 19px; font-weight: normal; line-height: 19px; margin-bottom: 0.7em; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0.17em; padding-top: 0.5em;&quot;&gt;&lt;span class=&quot;editsection&quot; style=&quot;float: right; font-size: 13px; margin-left: 5px;&quot;&gt;]&lt;/span&gt;&lt;span class=&quot;mw-headline&quot;&gt;Maps&lt;/span&gt;&lt;/h2&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: sans-serif; font-size: 13px; line-height: 19px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: black;&quot;&gt;&lt;a href=&quot;http://www.blogger.com/post-edit.g?blogID=389897103463767447&amp;amp;postID=5708111588744991192&quot; id=&quot;Pro_features&quot; name=&quot;Pro_features&quot; style=&quot;background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; text-decoration: none;&quot;&gt;&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;h3 style=&quot;background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; border-bottom-color: initial; border-bottom-style: none; border-bottom-width: initial; font-family: sans-serif; font-size: 17px; font-weight: bold; line-height: 19px; margin-bottom: 0.4em; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-top: 0.5em;&quot;&gt;&lt;span class=&quot;mw-headline&quot;&gt;&lt;br /&gt;
Pro features&lt;/span&gt;&lt;/h3&gt;&lt;div style=&quot;font-family: sans-serif; font-size: 13px; line-height: 1.9em; margin-bottom: 0.8em; margin-left: 0px; margin-right: 0px; margin-top: 0.6em;&quot;&gt;When to do this build:&lt;/div&gt;&lt;ul style=&quot;font-family: sans-serif; font-size: 13px; line-height: 1.6em; list-style-image: url(http://wiki.teamliquid.net/starcraft/skins/liquipediatwo/bullet.gif); list-style-type: square; margin-bottom: 0px; margin-left: 1.5em; margin-right: 0px; margin-top: 0.3em; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;&lt;li style=&quot;margin-bottom: 0.1em;&quot;&gt;2 player maps&lt;ul style=&quot;line-height: 1.6em; list-style-image: url(http://wiki.teamliquid.net/starcraft/skins/liquipediatwo/bullet.gif); list-style-type: square; margin-bottom: 0px; margin-left: 1.5em; margin-right: 0px; margin-top: 0.3em; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;&lt;li style=&quot;margin-bottom: 0.1em;&quot;&gt;Steppes of War&lt;/li&gt;
&lt;li style=&quot;margin-bottom: 0.1em;&quot;&gt;Blistering sands (you can knock at the back door)&lt;/li&gt;
&lt;li style=&quot;margin-bottom: 0.1em;&quot;&gt;Xel-Naga Caverns&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li style=&quot;margin-bottom: 0.1em;&quot;&gt;Your opponent is walling in and teching (this includes a fast 4-gate that cuts sentries and stalkers early on)&lt;/li&gt;
&lt;li style=&quot;margin-bottom: 0.1em;&quot;&gt;Your opponent is 2-gateing (see above) on close positions (also see above)&lt;/li&gt;
&lt;/ul&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: sans-serif; font-size: 13px; line-height: 19px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: black;&quot;&gt;&lt;a href=&quot;http://www.blogger.com/post-edit.g?blogID=389897103463767447&amp;amp;postID=5708111588744991192&quot; id=&quot;Con_features&quot; name=&quot;Con_features&quot; style=&quot;background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; text-decoration: none;&quot;&gt;&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;h3 style=&quot;background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; border-bottom-color: initial; border-bottom-style: none; border-bottom-width: initial; font-family: sans-serif; font-size: 17px; font-weight: bold; line-height: 19px; margin-bottom: 0.4em; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-top: 0.5em;&quot;&gt;&lt;span class=&quot;mw-headline&quot;&gt;&lt;br /&gt;
Con features&lt;/span&gt;&lt;/h3&gt;&lt;div style=&quot;font-family: sans-serif; font-size: 13px; line-height: 1.9em; margin-bottom: 0.8em; margin-left: 0px; margin-right: 0px; margin-top: 0.6em;&quot;&gt;When not to do this build&amp;nbsp;:&lt;/div&gt;&lt;ul style=&quot;font-family: sans-serif; font-size: 13px; line-height: 1.6em; list-style-image: url(http://wiki.teamliquid.net/starcraft/skins/liquipediatwo/bullet.gif); list-style-type: square; margin-bottom: 0px; margin-left: 1.5em; margin-right: 0px; margin-top: 0.3em; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;&lt;li style=&quot;margin-bottom: 0.1em;&quot;&gt;Your opponent is getting sizable army early on of sentries and stalkers or 3-raxing (You can sometimes do it vs a marine heavy 3 rax)&lt;/li&gt;
&lt;li style=&quot;margin-bottom: 0.1em;&quot;&gt;If your opponent is 2-gating defend first then counter (This build is very 2-gate safe)&lt;/li&gt;
&lt;li style=&quot;margin-bottom: 0.1em;&quot;&gt;You are on Scrap Station, Desert Oasis (Seriously, who hasn&#39;t thumbed down this one?), Kulas Ravine, or Delta Quadrant vs T (At least I have had little luck with it)&lt;/li&gt;
&lt;li style=&quot;margin-bottom: 0.1em;&quot;&gt;They are going Speed Reaper&lt;/li&gt;
&lt;/ul&gt;</content><link rel='replies' type='application/atom+xml' href='http://starcraftdude.blogspot.com/feeds/5708111588744991192/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://starcraftdude.blogspot.com/2010/10/overview-this-is-1-base-roach-build.html#comment-form' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/389897103463767447/posts/default/5708111588744991192'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/389897103463767447/posts/default/5708111588744991192'/><link rel='alternate' type='text/html' href='http://starcraftdude.blogspot.com/2010/10/overview-this-is-1-base-roach-build.html' title=''/><author><name>Apex</name><uri>http://www.blogger.com/profile/15431767342457562017</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkKDI7fQU75FXb9ZGk2VcuvbDL71b_KofN9I1RyLOGSUF5M7Uxw6NKtSPF-2wIXBLlYWQlH4qKt-1sNk1iOHKjAeXDky4ohhAP1208AmWumdEZ_sm_0R-4E6dDO37m6dU/s220/avatarforudmod.gif'/></author><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-389897103463767447.post-1731925590492346184</id><published>2010-10-14T08:55:00.000-07:00</published><updated>2010-10-14T08:55:07.639-07:00</updated><title type='text'>Tree tag</title><content type='html'>&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: verdana, geneva, lucida, &#39;lucida grande&#39;, arial, helvetica, sans-serif; font-size: 13px;&quot;&gt;Hello everyone. I will be writing about my custom map in SC2, Tree tag. Its almost a clone of the Warcraft 3 map of the same name. I wanted to port it because it was such a great map.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: verdana, geneva, lucida, &#39;lucida grande&#39;, arial, helvetica, sans-serif; font-size: 13px;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: verdana, geneva, lucida, &#39;lucida grande&#39;, arial, helvetica, sans-serif; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: verdana, geneva, lucida, &#39;lucida grande&#39;, arial, helvetica, sans-serif; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: verdana, geneva, lucida, &#39;lucida grande&#39;, arial, helvetica, sans-serif; font-size: 13px;&quot;&gt;Description:&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: verdana, geneva, lucida, &#39;lucida grande&#39;, arial, helvetica, sans-serif; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: verdana, geneva, lucida, &#39;lucida grande&#39;, arial, helvetica, sans-serif; font-size: 13px;&quot;&gt;Terrans are coming to invade your Taldarim homeworld. You must prepare defences as a probe and hide until your mothership arrives to fend off the attack.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: verdana, geneva, lucida, &#39;lucida grande&#39;, arial, helvetica, sans-serif; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: verdana, geneva, lucida, &#39;lucida grande&#39;, arial, helvetica, sans-serif; font-size: 13px;&quot;&gt;Protoss players start with a Probe which can summon a variety of structures.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: verdana, geneva, lucida, &#39;lucida grande&#39;, arial, helvetica, sans-serif; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: verdana, geneva, lucida, &#39;lucida grande&#39;, arial, helvetica, sans-serif; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: verdana, geneva, lucida, &#39;lucida grande&#39;, arial, helvetica, sans-serif; font-size: 13px;&quot;&gt;Terrans: You start with an Odin/Thor/Loki. Your task is to kill off all the probes so you can claim the Terrazine Gas on the planet.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: verdana, geneva, lucida, &#39;lucida grande&#39;, arial, helvetica, sans-serif; font-size: 13px;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: verdana, geneva, lucida, &#39;lucida grande&#39;, arial, helvetica, sans-serif; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: verdana, geneva, lucida, &#39;lucida grande&#39;, arial, helvetica, sans-serif; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: verdana, geneva, lucida, &#39;lucida grande&#39;, arial, helvetica, sans-serif; font-size: 13px;&quot;&gt;Captured/Dead probes are placed in the middle of the map. They can be rescued by a team mate.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: verdana, geneva, lucida, &#39;lucida grande&#39;, arial, helvetica, sans-serif; font-size: 13px;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: verdana, geneva, lucida, &#39;lucida grande&#39;, arial, helvetica, sans-serif; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: verdana, geneva, lucida, &#39;lucida grande&#39;, arial, helvetica, sans-serif; font-size: 13px;&quot;&gt;Terrans can win the game by capturing all probes.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: verdana, geneva, lucida, &#39;lucida grande&#39;, arial, helvetica, sans-serif; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: verdana, geneva, lucida, &#39;lucida grande&#39;, arial, helvetica, sans-serif; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: verdana, geneva, lucida, &#39;lucida grande&#39;, arial, helvetica, sans-serif; font-size: 13px;&quot;&gt;Search Tree tag Alpha in NA or SEA server to play this map.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: verdana, geneva, lucida, &#39;lucida grande&#39;, arial, helvetica, sans-serif; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: verdana, geneva, lucida, &#39;lucida grande&#39;, arial, helvetica, sans-serif; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: verdana, geneva, lucida, &#39;lucida grande&#39;, arial, helvetica, sans-serif; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: verdana, geneva, lucida, &#39;lucida grande&#39;, arial, helvetica, sans-serif; font-size: 13px;&quot;&gt;Feedback is much appreciated.&lt;/span&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://img834.imageshack.us/img834/7268/terrain002e.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;373&quot; src=&quot;http://img834.imageshack.us/img834/7268/terrain002e.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://img87.imageshack.us/img87/1919/terrain001.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;373&quot; src=&quot;http://img87.imageshack.us/img87/1919/terrain001.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: verdana, geneva, lucida, &#39;lucida grande&#39;, arial, helvetica, sans-serif; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;</content><link rel='replies' type='application/atom+xml' href='http://starcraftdude.blogspot.com/feeds/1731925590492346184/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://starcraftdude.blogspot.com/2010/10/tree-tag.html#comment-form' title='13 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/389897103463767447/posts/default/1731925590492346184'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/389897103463767447/posts/default/1731925590492346184'/><link rel='alternate' type='text/html' href='http://starcraftdude.blogspot.com/2010/10/tree-tag.html' title='Tree tag'/><author><name>Apex</name><uri>http://www.blogger.com/profile/15431767342457562017</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkKDI7fQU75FXb9ZGk2VcuvbDL71b_KofN9I1RyLOGSUF5M7Uxw6NKtSPF-2wIXBLlYWQlH4qKt-1sNk1iOHKjAeXDky4ohhAP1208AmWumdEZ_sm_0R-4E6dDO37m6dU/s220/avatarforudmod.gif'/></author><thr:total>13</thr:total></entry><entry><id>tag:blogger.com,1999:blog-389897103463767447.post-7520225324211009173</id><published>2010-10-10T02:03:00.001-07:00</published><updated>2010-10-10T02:03:54.467-07:00</updated><title type='text'>Patch 1.2 Coming soon?</title><content type='html'>Some notes from Justin Bowder, the lead for Starcraft 2.&lt;br /&gt;
&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Tahoma, Arial, Helvetica, sans-serif; font-size: 12px; line-height: 24px;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-size: 12px; margin-bottom: 0.5em; margin-left: 0px; margin-right: 0px; margin-top: 0.5em; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 6px; padding-left: 0px; padding-right: 0px; padding-top: 6px;&quot;&gt;The balance changes in our next patch will primarily focus on improving the zerg. &lt;br /&gt;
&lt;br /&gt;
Here are a few of the changes we currently have planned:&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-size: 12px; margin-bottom: 0.5em; margin-left: 40px; margin-right: 0px; margin-top: 0.5em; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 6px; padding-left: 0px; padding-right: 0px; padding-top: 6px;&quot;&gt;•&amp;nbsp;&amp;nbsp; &amp;nbsp;We&#39;re increasing roach range. This will allow roaches to be more effective in large groups, giving the zerg more options in the mid to end game.&lt;br /&gt;
&lt;br /&gt;
•&amp;nbsp;&amp;nbsp; &amp;nbsp;Fungal Growth will now prevent Blink, which will give zerg a way to stop endlessly Blinking stalkers which can be very challenging to deal with in large numbers.&lt;br /&gt;
&lt;br /&gt;
•&amp;nbsp;&amp;nbsp; &amp;nbsp;The Barracks are going to require a Supply Depot, which will impact a lot of early terran reaper pushes.&lt;br /&gt;
&lt;br /&gt;
•&amp;nbsp;&amp;nbsp; &amp;nbsp;The reaper speed upgrade will require the Factory, which is meant to weaken a lot of the early terran reaper attacks that dominate so many matches, especially in team games.&lt;br /&gt;
&lt;br /&gt;
•&amp;nbsp;&amp;nbsp; &amp;nbsp;We&#39;re making a number of increases to the health of zerg buildings, which will make the very vulnerable zerg technology structures more resistant to raids.&amp;nbsp; We don&#39;t expect these hit point changes to have a super significant impact on the game, but the current numbers felt way too low.&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-size: 12px; margin-bottom: 0.5em; margin-left: 40px; margin-right: 0px; margin-top: 0.5em; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 6px; padding-left: 0px; padding-right: 0px; padding-top: 6px;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-size: 12px; margin-bottom: 0.5em; margin-left: 40px; margin-right: 0px; margin-top: 0.5em; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 6px; padding-left: 0px; padding-right: 0px; padding-top: 6px;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-size: 12px; margin-bottom: 0.5em; margin-left: 40px; margin-right: 0px; margin-top: 0.5em; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 6px; padding-left: 0px; padding-right: 0px; padding-top: 6px;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-size: 12px; margin-bottom: 0.5em; margin-left: 40px; margin-right: 0px; margin-top: 0.5em; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 6px; padding-left: 0px; padding-right: 0px; padding-top: 6px;&quot;&gt;From these changes, if they are all implemented, I think reapers would be useless, unless they make another use for them.&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://starcraftdude.blogspot.com/feeds/7520225324211009173/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://starcraftdude.blogspot.com/2010/10/patch-12-coming-soon_10.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/389897103463767447/posts/default/7520225324211009173'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/389897103463767447/posts/default/7520225324211009173'/><link rel='alternate' type='text/html' href='http://starcraftdude.blogspot.com/2010/10/patch-12-coming-soon_10.html' title='Patch 1.2 Coming soon?'/><author><name>Apex</name><uri>http://www.blogger.com/profile/15431767342457562017</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkKDI7fQU75FXb9ZGk2VcuvbDL71b_KofN9I1RyLOGSUF5M7Uxw6NKtSPF-2wIXBLlYWQlH4qKt-1sNk1iOHKjAeXDky4ohhAP1208AmWumdEZ_sm_0R-4E6dDO37m6dU/s220/avatarforudmod.gif'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-389897103463767447.post-8046525631890840435</id><published>2010-10-03T18:51:00.000-07:00</published><updated>2010-10-03T18:51:20.489-07:00</updated><title type='text'>Must Watch GSL final Game</title><content type='html'>GSL final game NO.2 between FruitDealer (Z) and Hopetorture(T)&lt;br /&gt;
&lt;object bgcolor=&quot;#000000&quot; data=&quot;http://www.justin.tv/widgets/archive_embed_player.swf&quot; height=&quot;300&quot; id=&quot;clip_embed_player_flash&quot; type=&quot;application/x-shockwave-flash&quot; width=&quot;400&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.justin.tv/widgets/archive_embed_player.swf&quot; /&gt;&lt;param name=&quot;allowScriptAccess&quot; value=&quot;always&quot; /&gt;&lt;param name=&quot;allowNetworking&quot; value=&quot;all&quot; /&gt;&lt;param name=&quot;allowFullScreen&quot; value=&quot;true&quot; /&gt;&lt;param name=&quot;flashvars&quot; value=&quot;auto_play=false&amp;start_volume=25&amp;title=[GSL] Season 1 Finals: FruitDealer (Z) vs. HopeTorture (T) - GAME 2&amp;channel=seriouscallersonly&amp;archive_id=271132308&quot; /&gt;&lt;/object&gt;&lt;br /&gt;
Watch the rest of it here&amp;nbsp;&lt;a href=&quot;http://www.justin.tv/seriouscallersonly/videos&quot;&gt;http://www.justin.tv/seriouscallersonly/videos&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://starcraftdude.blogspot.com/feeds/8046525631890840435/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://starcraftdude.blogspot.com/2010/10/must-watch-gsl-final-game.html#comment-form' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/389897103463767447/posts/default/8046525631890840435'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/389897103463767447/posts/default/8046525631890840435'/><link rel='alternate' type='text/html' href='http://starcraftdude.blogspot.com/2010/10/must-watch-gsl-final-game.html' title='Must Watch GSL final Game'/><author><name>Apex</name><uri>http://www.blogger.com/profile/15431767342457562017</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkKDI7fQU75FXb9ZGk2VcuvbDL71b_KofN9I1RyLOGSUF5M7Uxw6NKtSPF-2wIXBLlYWQlH4qKt-1sNk1iOHKjAeXDky4ohhAP1208AmWumdEZ_sm_0R-4E6dDO37m6dU/s220/avatarforudmod.gif'/></author><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-389897103463767447.post-2705740107825955674</id><published>2010-10-01T07:17:00.000-07:00</published><updated>2010-10-01T07:17:18.153-07:00</updated><title type='text'>IdrA vs Boxer</title><content type='html'>The one and Only IdrA versus the Pro from Broodwar, Boxer on Xel Naga Caverns.&lt;br /&gt;
&lt;br /&gt;
&lt;object height=&quot;385&quot; width=&quot;480&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/r_RCBfSAHnM?fs=1&amp;amp;hl=en_US&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowFullScreen&quot; value=&quot;true&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowscriptaccess&quot; value=&quot;always&quot;&gt;&lt;/param&gt;&lt;embed src=&quot;http://www.youtube.com/v/r_RCBfSAHnM?fs=1&amp;amp;hl=en_US&quot; type=&quot;application/x-shockwave-flash&quot; allowscriptaccess=&quot;always&quot; allowfullscreen=&quot;true&quot; width=&quot;480&quot; height=&quot;385&quot;&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;
I think Boxer would have done well if he was able to use those minerals that he saved. He&amp;nbsp;definitely&amp;nbsp;needed more banshees earlier. But he is just learning SC2, and i hope he starts playing it professionally.</content><link rel='replies' type='application/atom+xml' href='http://starcraftdude.blogspot.com/feeds/2705740107825955674/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://starcraftdude.blogspot.com/2010/10/idra-vs-boxer.html#comment-form' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/389897103463767447/posts/default/2705740107825955674'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/389897103463767447/posts/default/2705740107825955674'/><link rel='alternate' type='text/html' href='http://starcraftdude.blogspot.com/2010/10/idra-vs-boxer.html' title='IdrA vs Boxer'/><author><name>Apex</name><uri>http://www.blogger.com/profile/15431767342457562017</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkKDI7fQU75FXb9ZGk2VcuvbDL71b_KofN9I1RyLOGSUF5M7Uxw6NKtSPF-2wIXBLlYWQlH4qKt-1sNk1iOHKjAeXDky4ohhAP1208AmWumdEZ_sm_0R-4E6dDO37m6dU/s220/avatarforudmod.gif'/></author><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-389897103463767447.post-290782731264347139</id><published>2010-09-30T05:03:00.000-07:00</published><updated>2010-09-30T05:03:41.069-07:00</updated><title type='text'>Cool aka Fruit Seller aka FruitDealer</title><content type='html'>So there&#39;s this guy named Cool. He is playing in GSL at the moment and currently in the semi finals against 3 terrans. He is an amazing player because he plays Zerg so well. This is all I could find of his matches in GSL. They are very entertaining to watch, and i hope he becomes GSL champion, although unlikely.&lt;br /&gt;
&lt;object height=&quot;385&quot; width=&quot;640&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/DfM2NE_0i_Q?fs=1&amp;amp;hl=en_US&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowFullScreen&quot; value=&quot;true&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowscriptaccess&quot; value=&quot;always&quot;&gt;&lt;/param&gt;&lt;embed src=&quot;http://www.youtube.com/v/DfM2NE_0i_Q?fs=1&amp;amp;hl=en_US&quot; type=&quot;application/x-shockwave-flash&quot; allowscriptaccess=&quot;always&quot; allowfullscreen=&quot;true&quot; width=&quot;480&quot; height=&quot;385&quot;&gt;&lt;/embed&gt;&lt;/object&gt;</content><link rel='replies' type='application/atom+xml' href='http://starcraftdude.blogspot.com/feeds/290782731264347139/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://starcraftdude.blogspot.com/2010/09/cool-aka-fruit-seller-aka-fruitdealer.html#comment-form' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/389897103463767447/posts/default/290782731264347139'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/389897103463767447/posts/default/290782731264347139'/><link rel='alternate' type='text/html' href='http://starcraftdude.blogspot.com/2010/09/cool-aka-fruit-seller-aka-fruitdealer.html' title='Cool aka Fruit Seller aka FruitDealer'/><author><name>Apex</name><uri>http://www.blogger.com/profile/15431767342457562017</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkKDI7fQU75FXb9ZGk2VcuvbDL71b_KofN9I1RyLOGSUF5M7Uxw6NKtSPF-2wIXBLlYWQlH4qKt-1sNk1iOHKjAeXDky4ohhAP1208AmWumdEZ_sm_0R-4E6dDO37m6dU/s220/avatarforudmod.gif'/></author><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-389897103463767447.post-7408893631156446656</id><published>2010-09-27T21:08:00.003-07:00</published><updated>2010-09-27T21:08:31.714-07:00</updated><title type='text'>Patch 1.1.1 Live!</title><content type='html'>StarCraft II: Wings of Liberty – Patch 1.1.1&lt;br /&gt;
&lt;br /&gt;
Bug Fixes&lt;br /&gt;
&lt;br /&gt;
* Fixed an issue where Ultralisk cleave range was being unintentionally extended by larger targets.&lt;br /&gt;
* Fixed an issue where the Phoenix&#39;s Graviton Beam was automatically canceled if you used it just after the Phoenix reached 50 energy.&lt;br /&gt;
* Fixed an issue where queuing Return Cargo on a worker would cause it to ignore the built-in delay after it finished gathering.&lt;br /&gt;
* Fixed an issue where players watching older replays or saved games would experience stuttering.&lt;br /&gt;
* Fixed an issue where some Mac users were unable to join games properly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So there is no more mineral boosting, and Ultras Splash bug. Sadface.jpg</content><link rel='replies' type='application/atom+xml' href='http://starcraftdude.blogspot.com/feeds/7408893631156446656/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://starcraftdude.blogspot.com/2010/09/patch-111-live_27.html#comment-form' title='10 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/389897103463767447/posts/default/7408893631156446656'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/389897103463767447/posts/default/7408893631156446656'/><link rel='alternate' type='text/html' href='http://starcraftdude.blogspot.com/2010/09/patch-111-live_27.html' title='Patch 1.1.1 Live!'/><author><name>Apex</name><uri>http://www.blogger.com/profile/15431767342457562017</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkKDI7fQU75FXb9ZGk2VcuvbDL71b_KofN9I1RyLOGSUF5M7Uxw6NKtSPF-2wIXBLlYWQlH4qKt-1sNk1iOHKjAeXDky4ohhAP1208AmWumdEZ_sm_0R-4E6dDO37m6dU/s220/avatarforudmod.gif'/></author><thr:total>10</thr:total></entry><entry><id>tag:blogger.com,1999:blog-389897103463767447.post-8035177528563224585</id><published>2010-09-25T02:53:00.000-07:00</published><updated>2010-09-25T02:53:31.029-07:00</updated><title type='text'>Muta Magic box</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://www.wfbrood.com/xingji/UploadFiles_9710/200803/20080319054753786.gif&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;br /&gt;
&lt;img border=&quot;0&quot; src=&quot;http://www.wfbrood.com/xingji/UploadFiles_9710/200803/20080319054753786.gif&quot; /&gt;&lt;/a&gt;Many Zerg players still see Thors as a hard counter to a Mutalisk build. The Mutalisks&#39; tendency to group up into a tightly packed ball combined with the Thor&#39;s aerial splash damage and bonus damage against Light units can make quick work of a pack of Mutas. However, it doesn&#39;t have to be that way. A little extra micromanagement with your Mutalisks can give you the edge in these encounters.&lt;/div&gt;It&#39;s a tactic called the &quot;magic box.&quot; The magic box concept isn&#39;t brand new to Starcraft, it was used in Brood War as well, but Mutalisks currently gain a higher benefit from it than any other unit in Starcraft 2 and probably moreso than any unit in Brood War. So how does the magic box work?&lt;br /&gt;
If you&#39;re a Zerg player that has used Mutalisks, you have surely noticed how eager they are to pile on top of one another. When you give them an attack command, they all fly toward the enemy and stop at the same exact point and bunch up. Since they&#39;re aerial units, they are capable of stacking up on top of one another. It&#39;s easy to create a situation where all of your Mutas are sent to attack a specific unit and they all start attacking from the exact same spot on the map and then slowly drift apart. If your Terran opponent has a mech build with Thors (rather than an infantry MnM build), that piled up formation puts all of your Mutalisks at risk. They take a staggering amount of excess splash damage simply because of how the units move. Once the Mutalisks have finished drifting apart, the splash damage goes down significantly. Careful movement can prevent that initial volley of splash damage from ever happening.&lt;br /&gt;
The goal of the magic box is to let your Mutalisks complete the &quot;drift phase&quot; of their movement far away from your opponent. Once they&#39;ve drifted apart, they will hold that formation as they fly around the map unless you issue a new attack command or tell them to move to a point within their formation.&lt;br /&gt;
Select your Mutalisks (which you&#39;ve placed into a control group, right?) and click in the center of them to force then to clump up. They will clump and then drift apart. Once they&#39;ve stopped drifting and are in a wide spread formation, this is the formation you want to keep them in. They will hold this formation as you move them around the map, as long as you take care not to issue a move order within their formation give them a specific attack target. To attack with your Mutalisks, do not issue an attack command. Fly your Mutalisks over your target, much like you would aim Zerglings past an enemy army to surround them, and hit Hold Position. The Mutalisks will hold their formation and automatically attack targets beneath them. If those targets are Thors, the Mutalisks will not suffer any splash damage whatsoever. This works best with a group of less than 40 Mutalisks. Between 36 and 40 is where the formation starts to break down, and they start bumping into each other again.&lt;br /&gt;
This technique does not turn Mutalisks into a hard counter for Thors, but it does significantly reduce the threat that Thors pose to your Mutalisks. Getting enough Mutas to take down a pack of Thors is still going to be one of the most expensive ways to try and bring down those Thors. The magic box technique could potentially save you from needing to make a full tech switch, however. If the magic box sounds complicated, don&#39;t worry, it can sound much more difficult than it actually is. To see the magic box in motion, check out the tutorial video from PsyStarcraft which is embedded below.&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
Select a worker that is holding minerals and follow below:&lt;br /&gt;
&lt;br /&gt;
Hold Shift&lt;br /&gt;
Press C (Return Cargo)&lt;br /&gt;
Right click the mineral patch it was gathering from&lt;br /&gt;
Repeat steps 2 and 3 quickly&lt;br /&gt;
Be sure the last command queued up is the right click&lt;br /&gt;
Repeat the whole process for the other workers&lt;br /&gt;
According to sockfolder, after 5 minutes of normal mining, a worker would gather 495 minerals. A worker with boosted mining, would gather 530 minerals, which is 7% more! Check out the below video&lt;br /&gt;
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Ultralisk&#39;s ram ability has been removed and now does splash damage towards buildings, which has created a bug that increases the range of the Ultralisk to 7 when hitting a Planetary fortress or some other large building.&lt;br /&gt;
&lt;br /&gt;
&lt;object height=&quot;385&quot; width=&quot;640&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/Px0zB9_ePmI?fs=1&amp;amp;hl=en_US&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowFullScreen&quot; value=&quot;true&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowscriptaccess&quot; value=&quot;always&quot;&gt;&lt;/param&gt;&lt;embed src=&quot;http://www.youtube.com/v/Px0zB9_ePmI?fs=1&amp;amp;hl=en_US&quot; type=&quot;application/x-shockwave-flash&quot; allowscriptaccess=&quot;always&quot; allowfullscreen=&quot;true&quot; width=&quot;480&quot; height=&quot;385&quot;&gt;&lt;/embed&gt;&lt;/object&gt;</content><link rel='replies' type='application/atom+xml' href='http://starcraftdude.blogspot.com/feeds/7317841741122140553/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://starcraftdude.blogspot.com/2010/09/patch-11-zerg-bug.html#comment-form' title='15 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/389897103463767447/posts/default/7317841741122140553'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/389897103463767447/posts/default/7317841741122140553'/><link rel='alternate' type='text/html' href='http://starcraftdude.blogspot.com/2010/09/patch-11-zerg-bug.html' title='Patch 1.1 Zerg Bug'/><author><name>Apex</name><uri>http://www.blogger.com/profile/15431767342457562017</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkKDI7fQU75FXb9ZGk2VcuvbDL71b_KofN9I1RyLOGSUF5M7Uxw6NKtSPF-2wIXBLlYWQlH4qKt-1sNk1iOHKjAeXDky4ohhAP1208AmWumdEZ_sm_0R-4E6dDO37m6dU/s220/avatarforudmod.gif'/></author><thr:total>15</thr:total></entry><entry><id>tag:blogger.com,1999:blog-389897103463767447.post-7801382871359145958</id><published>2010-09-22T04:22:00.000-07:00</published><updated>2010-09-22T04:22:39.976-07:00</updated><title type='text'>Starcraft 2 Patch 1.1 Finally Out!</title><content type='html'>&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;Looks like Zerg is getting a buff while terran and protoss will be getting nerfs. My prediction is that Terran Bio ball will still own early and mid game as Protoss has had a pretty significant nerf while not much has happened to zerg in the early-mid game. Also the gameclock is pretty cool.&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
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&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;StarCraft II: Wings of Liberty - Patch 1.1.0&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;To get the latest news and interact with the community, visit our StarCraft II website. Be sure to check out our Game Guide for an in-depth look at StarCraft II gameplay. We wish you all the best on your journeys through the embattled Koprulu Sector!&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;General&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;* The Standard (US) and Standard for Lefties (US) hotkey configurations are now available in all regions.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;* A new game clock has been added. Players can now instantly see how long they&#39;ve been in their current mission or match. This feature can be turned on or off in the Gameplay Options menu.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;* A new Quick Save option is now available for the single-player campaign. Players can now quickly save their mission progress by pressing Ctrl + Q.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;* A new System Panel has been added. Players can now view their local time and FPS while in game by mousing over the Menu (F10) button in the upper-left hand corner of the game screen. Laptop users can also view Wi-Fi signal strength and battery levels.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;* Sight granted by death reveal no longer lifts Fog of War. Units revealed in this manner are not targetable.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;* (Mac only) Moved StarCraft II data files and settings from the Documents folder into the Application Support folder.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;* Support for NVIDIA 3D Vision has been added. To experience StarCraft II: Wings of Liberty in 3D on your desktop or notebook, you will need 3D Vision. For more information, visit&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;a href=&quot;http://www.nvidia.com/Starcraft3D&quot; rel=&quot;nofollow&quot; style=&quot;text-decoration: underline;&quot; target=&quot;_blank&quot; title=&quot;http://www.nvidia.com/Starcraft3D&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: black;&quot;&gt;www.nvidia.com/Starcraft3D&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;Balance Changes&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;* PROTOSS&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;o Zealot&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;+ Build time increased from 33 to 38.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;+ Warp Gate cooldown increased from 23 to 28.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;* TERRAN&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;o Battlecruiser&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;+ Ground damage decreased from 10 to 8.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;o Bunker&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;+ Build time increased from 30 to 35.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;o Reaper&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;+ Build time increased from 40 to 45.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;o Siege Tank&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;+ Siege mode damage changed from 50 to 35 (+15 armored).&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;+ Upgrade damage changed from +5 to +3 (+2 armored).&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;* ZERG&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;o Ultralisk&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;+ Ram ability removed. Ultralisk will now use normal attack against buildings.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;+ Damage decreased from 15 (+25 armored) to 15 (+20 armored).&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;* Maps&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;o Desert Oasis&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;+ Destructible Rocks have been added to make natural expansions easier to protect.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;+ Center Xel&#39;Naga Tower area has been narrowed.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;StarCraft II Editor Improvements&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;* Added new requirement types: Odd, Divide, Mod, Multiply.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;* Added a chance field to effect data.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;* Added support for the Slider dialog control type.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;* Added a trigger to deal damage from a unit.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;* Added a trigger event response to provide the amount a player or unit property changes.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;* Added a trigger event when an effect executes.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;* New Trigger Editor functions:&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;o Save Data Conversation State Value (Action).&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;o Load Data Conversation State Value (Action).&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;o Players On Team (returns Player Group associated with teams in game lobby).&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;o Unit Owner Changes (Event).&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;o Old Unit Owner (returns player ID in response to Unit Owner Changes).&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;o New Unit Owner (returns player ID in response to Unit Owner Changes).&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;* XP, Level, and Bounty unit properties can now be modified by triggers.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;* Banks now save/restore XP, learned abilities, and items.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;* Message Window now includes a time stamp for each message.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;* An actor event is now dispatched when a missile cannot hit its target.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;* When loading documents with Battle.net-only dependencies, you will now be prompted to log in and download the dependency data, rather than failing to load.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;* Game variants now automatically use the default melee variants for new maps, without requiring manual generation. This will not take effect for maps created prior to this patch.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;* The Custom game variant is no longer automatically included when other non-default variants are defined.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;* Increased the maximum recharge vital rate for heal effects.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;Bug Fixes&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;* Battle.net&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;o Chat windows no longer vanish when exiting a multiplayer map or campaign mission.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;o Fixed an issue where players would still receive toasts when their status was set to busy.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;* Custom Games&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;o Default race in a game lobby is now properly set to Random.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;o Players can now configure the lobby for 1v5 matches.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;o The search functionality for map searches has been improved.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;o Lobby hosts will now receive a toast when an invited player declines an invitation.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;o Custom game lobbies will now remember the game mode chosen under a category.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;o Fixed an issue where changing the category to &quot;Custom&quot; would default the teams to 5v3.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;o Fixed an issue where custom maps could not be reported from the map preview screen.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;* Gameplay&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;o General&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;+ If a unit loads into a transport, missiles targeting it will no longer target similar units in the area.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;+ Structures damaged during construction will no longer count towards structures lost.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;+ Fixed an issue where builders waiting for an area to clear could block units trying to leave the area.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;+ Fixed an issue with inventory drop range checks.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;+ Fixed an issue that, in certain cases, allowed a command to be issued that did not appear on the command card&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;o Interface&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;+ Queue tooltips now display information about what is in progress.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;+ Fixed an issue where the back button would not always return players to the score screen properly.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;o Terran&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;+ Marines trained at multiple Barracks will now prefer a Barracks with a Reactor over one with a Tech Lab or no attachment.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;+ SCVs will now load into the closest Command Center if multiple are within range.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;o Zerg&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;+ Creep now recedes properly when an AI-controlled Hatchery, Lair, or Hive is destroyed.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;* StarCraft II Editor&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;o The Player Leaves Game event now fires when a player leaves or they are defeated/victorious.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;o Loading screen progress bar option now works when using Melee loading screen type.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;o Test Document now works properly on maps with Battle.net-only dependencies.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;o Publishing a new file using Major revision will now properly set the document version to 1.0.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;o Publish dialog now properly remembers the Show Real Name setting from previous publish.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;o File preview panel now displays author&#39;s real name if that option was set during publishing.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;o The Import module will now allow importing an override Assets.txt file.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;o Undoing a terrain object modification will now also undo associated terrain changes.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;o Editor will display document text from another locale if no text for the active locale exists.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;o Copying points with custom models will display the model properly on the pasted point.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;o It is no longer possible to have multiple default variants in the Game Variants dialog.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;o Removed icon support for attribute and variant definitions, as Battle.net does not display these.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;o Fixed issues with invalid map bounds when creating 32x32 maps.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;o Fixed issues with poor performance in the Terrain Editor when scroll bars are visible.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;o Fixed issues with drag-and-drop in Trigger Editor when tracking is not enabled.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;o Fixed an issue that would cause a crash if multiple unit forms had too many abilities.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;o Fixed an issue with temporary publish names in the Publish dialog still verifying the original name.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;o Fixed an issue with the Unit Manipulates Item trigger.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;o Fixed excessive delays on some systems when saving files using the Smaller Files option, and also when publishing Locked files.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;o Fixed preview panel display in Terrain Editor palettes.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;o Fixed performance issues in Terrain Editor when modifying terrain with many road tiles on the map.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;o Fixed initial display of variables in the Trigger Debugging Window.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;o Fixed generated script for built-in attribute values, which caused them to not be accessed properly.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;o Fixed action list when modifying a Custom Script action without sub-views enabled.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;o Fixed loading map dependency data.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;o Fixed an issue where loading complex bank files would cause the client to disconnect from Battle.net.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;* Technical Issues&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;o Fixed an issue where unplugging headphones could cause the game to freeze.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;o Fixed an issue where XP systems running with Unicode characters enabled could prevent a player from starting a multiplayer game.&lt;/span&gt;</content><link rel='replies' type='application/atom+xml' href='http://starcraftdude.blogspot.com/feeds/7801382871359145958/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://starcraftdude.blogspot.com/2010/09/starcraft-2-patch-11-finally-out.html#comment-form' title='8 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/389897103463767447/posts/default/7801382871359145958'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/389897103463767447/posts/default/7801382871359145958'/><link rel='alternate' type='text/html' href='http://starcraftdude.blogspot.com/2010/09/starcraft-2-patch-11-finally-out.html' title='Starcraft 2 Patch 1.1 Finally Out!'/><author><name>Apex</name><uri>http://www.blogger.com/profile/15431767342457562017</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkKDI7fQU75FXb9ZGk2VcuvbDL71b_KofN9I1RyLOGSUF5M7Uxw6NKtSPF-2wIXBLlYWQlH4qKt-1sNk1iOHKjAeXDky4ohhAP1208AmWumdEZ_sm_0R-4E6dDO37m6dU/s220/avatarforudmod.gif'/></author><thr:total>8</thr:total></entry><entry><id>tag:blogger.com,1999:blog-389897103463767447.post-6754369060437501155</id><published>2010-09-20T18:35:00.000-07:00</published><updated>2010-09-20T18:35:59.422-07:00</updated><title type='text'>Photon Cannon Cheese Rush Guide</title><content type='html'>&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;b&gt;What You Will Need&lt;/b&gt;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;A bold and adventurous spirit. A quick and discerning mind. The ability to laugh in the face of convention. And a willingness to sacrifice social validation and embrace your inner wild man.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;If you possess these noble qualities, then you, too, can become a cannon cheeser.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;Before we get started, my qualifications:&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;I have none. I am just a guy who plays starcraft. I am not good at the game. I am not bad at it either. When I play, I am a Diamond Zerg. &amp;nbsp;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;If people tell you that cheese doesn&#39;t work, don’t believe it. Anyone can get got. And if people tell you that cannon rushing is all in, don’t believe it either. Cannon rushing is a crime of opportunity. The key to success is having proper information and knowing when opportunity is knocking.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;b&gt;When to Cannon Rush&lt;/b&gt;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;Cannon rushing is a crime of opportunity. If you decide, a priori, to cannon rush someone, you have at best a 50/50 shot at it working. You can’t just say, “I’m going to cannon rush.” Instead, you have to scout their base and look for the opportunity. If you see it, you need to act quickly. Otherwise, you need to have a plan to transition to a normal opening.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;In order to know whether or not to cannon rush someone, you need to ask a few questions.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;b&gt;Question #1: What race are you facing?&lt;/b&gt;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;The race you are facing makes a huge difference in your decision to rush. In order of difficulty, the races break down like this:&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;i&gt;Zerg - Most Difficult&lt;/i&gt;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;The Zerg is the hardest race to cannon rush because of three factors: Creep, Units, and Spine Crawlers.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;i&gt;Zerg Problem #1: Creep&lt;/i&gt;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;When you are cannon rushing, you want to build as few cannons as possible to destroy or cripple their base. Creep makes it difficult to build cannons near the main base. So, you often have to come at them from an angle or from behind. This is often difficult to do and depends greatly on the map.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;i&gt;Zerg Problem #2: Units&lt;/i&gt;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;The early zerg units can kill the probe quickly. Zerglings are fast, and they can appear early in a game (especially if the zerg is going to rush you). Queens are ranged, and can also kill the probe quickly.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;i&gt;Zerg Problem #3: Spine Crawlers&lt;/i&gt;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;FIXED -&amp;gt; Spine crawlers cost the same as cannons (100 minerals + drone vs 150) but they do more damage (25 +5 against a cannon vs 20 for the cannon). So, once the zerg gets them built, they can take out your cannon line pretty handily.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;i&gt;Terran - Difficult&lt;/i&gt;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;Terrans are difficult to rush mainly because of the Marine. Because the Marine is ranged, it can take out the probe quickly. It comes out faster than a zealot. But, it is also weak, so it takes a long time for it to eliminate the pylon. Terrans are also difficult to rush because they can move their buildings. More on this later.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;i&gt;Protoss - Medium&lt;/i&gt;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;Protoss is the easiest to rush against because you know exactly what they have at any given time. They have the same tools you do, so you have a better sense of their timing and possibilities. The initial unit, the zealot, is slow and can’t catch the probe. Their buildings are immobile and can&#39;t move. They have no ranged units early. Because of this, your best chance of winning with a cannon rush is against another toss. But it’s still not a given.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;b&gt;Question #2: What map are you playing?&lt;/b&gt;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;Once you’ve looked at the race matchups, you have to look at the map. The big question here is scouting. On a 1v1 map, there is no scouting necessary. You know where the guy is going to be, so you can just haul ass over there and see what&#39;s up.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;On larger maps, however, you have to find them. This rush works better the earlier you get it started. So, if it takes you a long time to find the opponent’s base, it might be too late to rush them. The longer you wait, the further along the opponent will be in development. That means that by the time you get there, your window of opportunity might be gone.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;In addition to map size, there are also map specific features that you need to consider. Some maps are easier to cannon rush. Other maps allow for unique cannon rushes. For instance, on desert oasis, you don’t need to build the pylon inside the enemy base to cannon rush. So, it’s a lot easier to try it than on some other maps. These are all things to consider when evaluating the map.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;b&gt;Question #3: What are THEY doing?&lt;/b&gt;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;The biggest factor that determines if you rush or not is what you do or do not see when you enter their base. No pylons? No Rax? Early pool? They might be rushing you. Did they see your probe and follow it? No more stealth option. Are they building a forge? They might be cannon rushing YOU.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;With those things in mind, let’s look at the two main opportunities for cannon rushing.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;b&gt;The Opportunities&lt;/b&gt;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;In general, there are two opportunities to cannon rush:&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;One, you slip into the base unnoticed. You are in stealth mode. They don’t know the probe is there. You build cannons, they don&#39;t find out about it till it&#39;s too late.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;Two, they see you, but they are a long ways away from having units (zealots, marines, lings). You are in rush mode. You try to finish your cannons and they try to stop you with workers.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;So, with these opportunities in mind, enter the world of the cannon rush.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;b&gt;Step 1: Send an Early Scout&lt;/b&gt;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;How early? I usually go after building the pylon on 9. It looks normal, and it minimizes impact on my economy. If you get scouted and people don’t see the pylon, it immediately raises suspicion.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;On the other hand, some toss wait till 14 to make a gateway, so if they see the early pylon, you can often chase their probe out before you put down the forge, and they will be none the wiser.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;Sometimes on 1v1 maps, I send earlier probes. But, usually, 9 is early enough.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;b&gt;Step 2: Build the Forge&lt;/b&gt;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;When you know where the enemy is, start building your forge at your main.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;b&gt;Step 3: The Enemy Base&lt;/b&gt;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;You should arrive at the enemy base with your forge under construction.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;Now, you have to look for the opportunity. Once you get good, you will just have a feel for it. The main thing to note is if you think they saw you, or if you got in by surprise.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;b&gt;Discovered Entering Base&lt;/b&gt;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;If you are discovered entering the base, you have to make a choice. Your forge should still be building back home, so you need to decide if you want to rush or not. If you let the forge complete, you are committed. Even if you don’t build a pylon and cannons, you will be behind in teching, so you need to decide quickly.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;Against Terran and Toss, it is possible to rush even if they see you doing it. You do NOT have to hide in order to successfully cannon rush someone. But, you do need to be decisive.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;When I am deciding to do this, I usually look at how far along they are on their build. If the toss does not have a gateway complete, I usually continue. Same thing for the Terran... if the barracks is just underway, I will usually go ahead. Zerg I usually won’t rush.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;If the gateways or rax are too far along, or I don’t feel like the time is right, then I scout like normal, possibly cancel the forge, and transition into something else. You lose a bit of economy, but it is recoverable. You won’t be using any CB during this part, so you can just CB probes if you decide to bail.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;If I see no gateways, no pylons, no rax, or an early pool, I think cheese. I transition by letting the forge complete, building two cannons next to my nexus, and cranking probes. This lets you shut down all early rushes, from 2 gate to reaper to 6-pool, and it lets you emerge with a very solid probe count. More on this later.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;b&gt;Step 3: Build the Pylon&lt;/b&gt;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;If you are not detected or followed, you are still in stealth mode. Congrats, this is prime time for cannon rushing.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;If you have been detected, and decide to rush anyway, then it&#39;s time to build that pylon in his face! Position it to cause maximum psychological damage and distraction.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;The cannon rush starts when you plant the first pylon.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;Start the pylon BEFORE the forge finishes, when the forge is 1/2 to 3/4 done. You want them to finish at the same time. If the forge is completed at home, and you haven&#39;t placed the pylon yet, you are running late. The longer you wait, the less likely your rush will succeed.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;Placement is crucial. I usually don’t target Zerg, but when I do, I target the mineral line. For Toss and Terran, I usually target the CC or Nexus.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;I try to place the pylon OUT OF SIGHT and in a position that makes it as hard as possible for his ground troops (zealot or marine) to get to once it is discovered. You want them to have to run as far as possible and pass through the field of fire of your defense cannon in order to get to the pylon. You do NOT want them to be able to snipe the pylon without taking shots from the first cannon.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;b&gt;Step 4: First Cannon&lt;/b&gt;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;If you are still undetected, put the first cannon right next to the pylon. You will need this cannon to hold off the initial defense. It is not critical that this cannon be able to hit the target. It just needs to protect the pylon. If you are lucky, you will remain undetected as the cannon gets 3/4 complete.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;Don’t build too many of these.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;The main goal is to build as few cannons as possible. If this cannon completes, you are WAY WAY closer to successfully completing the rush, as a single early cannon can just wreck just about anything that is thrown at it.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;If you are building in his face, then position the cannon to cover approaching defensive forces AND hit the CC or nexus. You need to start doing damage asap.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;b&gt;Step 5: Finishing Cannons&lt;/b&gt;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;When that first cannon is 3/4 done, build two more cannons between the pylon and the nexus or CC. These are the cannons that will do the damage. They should be the first cannons your opponent sees, and they should be covered by the field of fire of the first cannon. You should have 300 minerals saved at this point for this purpoase. If it’s zerg, aim to hit the gas and mineral line.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;Usually what happens is that the enemy sees the cannons building and sends some probes to hit them. As they approach, the probes start taking fire from the first cannon. At this point, it’s probably GG. But there are ways to respond, as noted below.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;Against terran or zerg, you need to place the finishing cannons so that the marine or queen can’t hit them without taking fire from the first cannon. How to do this depends on the map and how the enemy builds. But carefully look at the field of fire for the cannon before placing it. It can mean the difference between success and failure.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;Remember, these are the critical cannons. If they complete, the rush most likely succeeds. But normally it won’t be that simple. They will usually struggle and fight before they rage quit.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;b&gt;Responses&lt;/b&gt;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;There are many responses to the cannon rush. Most of them are wrong. If you know what the responses are, you can deal with them and make it more difficult for your opponent to defend. Before you get started with the responses of the opponent, however, there are two things you need to know how to do.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;b&gt;Thing #1 - Probe Micro&lt;/b&gt;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;When they attack your probe, run away. I usually run in a circle around the pylon or cannons that are building. There is no way that they can kill your probe unless your micro fails or they get a marine. Probes are too fast and their shields regenerate. So, as soon as they start to attack you, run the probe in a circle.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;Do NOT run home just because they found you. You can do the rush even if they see you. Seeing it isn’t stopping it. Just don’t let your probe take unnecessary shots. Just queue up a big circle and let the probe run on its own while you do production back in your main.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;b&gt;Thing #2 - CANCEL&lt;/b&gt;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;Do NOT let them destroy any of your pylons or cannons. Cancel your pylons and cannons before they die. If you do this, it only costs you 25% of the building cost, which is either 25 minerals for the pylon or 37.50 for the cannon.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;You must learn to cancel buildings quickly before they are destroyed in order to maximize your chances of success, waste as much of their time as possible and minimize the damage of a failed rush.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;b&gt;Enemy Response Fail #1 - Pylon is Building - Send One Worker to Kill Probe&lt;/b&gt;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;Some people try to solve the problem by sending only one worker to kill or follow your probe. One worker cannot stop anything. Probes are fast. If they send one worker to kill your probe, just queue it up to run a big circle in their base, and build the pylons and cannons as the other worker chases you.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;b&gt;Enemy Response Fail #2 - Pylon is Building - Send One Worker to Kill Pylon&lt;/b&gt;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;If they send one worker to kill the pylon, laugh at it. It won’t do enough damage in time. They can’t stop you unless they commit more resources to the task.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;While their probe is attacking the pylon, use your probe to attack their probe. If they don’t pay attention, you will kill it. If they do, they might try to fight you. In that case, either kill them (if you are ahead on damage) or run around in a circle.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;b&gt;Enemy Response Fail #3 - Pylon is Building - Send All Workers to Kill Pylon&lt;/b&gt;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;Some people overreact. They send ALL workers. Workers collect minerals at a rate of about 0.8 minerals per second. So, if they have sent 10 workers, that’s 8 minerals per second. If you can waste their time for 3 seconds, you pretty much break even when you cancel the pylon.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;If they send all the workers to kill the pylon, start building another pylon. Just watch the first pylon and cancel it before it dies. Usually, I will build this second pylon far away to make sure their probes have to travel and waste maximum time.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;If they are killing your pylons, you may have to bail on the strategy eventually. But you can really damage their economy by forcing them to stop mining. More importantly, you damage their mind set and their rhythm. Also note that YOU won’t have to stop mining while this happens, so you can use this time to start building probes and catch up.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;b&gt;Enemy Response Fail #4 - Pylon is Building - Send All Workers to Kill Probe&lt;/b&gt;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;If they send all of the probes after your probe, just laugh and run their probes around (or even out of) their base. As Borat said, &quot;They will never get this!&quot; There is no greater comedy than watching a comet tail form behind your probe as it trails angry workers around the enemy base.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;b&gt;Enemy Response Fail #5 - Pylon Completes - Send All Workers to Kill Pylon&lt;/b&gt;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;This is my favorite mistake. When the pylon completes, immediately start building cannons. If they send a ton of probes to kill the pylon, good. The main goal is to get your cannons to complete.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;Most people think that if they can take out the pylon, the cannons will power down. This is true. But, once the cannons are completed, it is really easy for me to build a bunch of pylons and get the cannons to power up again.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;Anyone who has seen the Korean 4 warp gate knows that you can’t stop ALL the pylons from completing. One of them will finish. And when it does, the cannons will power up again. I have won many games like this.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;The moral here is focus on what kills you... a pylon can’t shoot you, but a cannon can. It’s easy to build pylons: they are cheap and they complete quickly. Cannons are more expensive and take more time. Without the cannons there is no rush. So don’t let the cannons complete.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;b&gt;Defending the Rush - Early Detect&lt;/b&gt;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;So what do you do if someone rushes you? The best way to defend the rush is to know that it is coming. If you find a probe hanging out, keep tabs on it. If it starts to build pylons, use the rush defense outlined below.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;b&gt;Defending the Rush - What to Do&lt;/b&gt;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;If someone is cannon rushing you, take 4 workers and kill whatever they are building. If the pylon is already up, leave it up. Just kill any new things that get built. Don’t chase the probe. You won’t catch it. Just continue to tech and force the rusher to cancel everything.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;At 4 workers, you are only losing 3.2 minerals per second, so every time he cancels, it costs 25. You have 8 seconds per pylon before you go negative, and you can usually stop it faster than that.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;*Added for Clarification*&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;If he builds 2 cannons at once, send two groups of 4 workers, one to each cannon. If he builds 3 cannons at once, and you don&#39;t have enough workers, then queue up the first set of workers to hit the 3rd cannon. With all the workers, queue them up to return to mining when they are done so you don&#39;t waste time.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;He should not be able to build more than 3 cannons at once because the rush happens so early. When I do this rush, it usually goes down before 4 minutes. You will either be firing on their nexus at 3 minutes and something, or you will be canceling and transitioning into something else. The later they try the rush, the better off you will be. Regardless, just keep killing anything he tries to warp in.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;Eventually, he will either run out of money or you will have the tech to stop the rush outright (ie, marines, zerglings, zealots). The main thing is DON’T get hypnotized by the probe or the pylon. Just take 4 workers to kill whatever is building.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;b&gt;Defending the Rush - Cannons Up&lt;/b&gt;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;If the cannons are up and they are hitting your base, that’s very close to a GG. But there are some things you can do.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;i&gt;Protoss&lt;/i&gt;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;For protoss, it pretty much IS gg. Your only hope is to rush whatever zealots and forces you have to his base, and then hope you can base trade faster. But usually you won’t be able to because he will have cannons there by the time you arrive, and your only recourse will be to nerd rage and call him a noob.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;If you have the cash, you can try to expand. But that&#39;s usually just delaying the inevitable.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;i&gt;Zerg&lt;/i&gt;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;Zerg can fight back by getting a spine crawler up. Although you will take a ton of damage, spine crawlers have great range, and they can eventually push the cannons back. Because of creep, cannons can’t really get close to the main hatch anyway, so spine crawlers can help fend it off.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;You can also try to use the queen to snipe the pylon if the toss has mis-positioned it. But, that&#39;s unlikely. Because of the creep, I rarely rush zerg with cannons unless there is a map like desert oasis that is prone to outside pylon rushes.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;i&gt;Terran&lt;/i&gt;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;Terran has the best response options for anti-cannon rushing. The first thing you can do is move your base. Take ALL of your scvs and move them to your natural, then fly your command center over there. You can begin production again almost immediately without losing a thing. And since your barracks are already building, you can start cranking rines to go smash his base with.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;Because of the placement of ramps, its difficult for a cannon rusher to sneak in between you and your natural. They usually have to go to the far side of your base where they can hide. So this line of retreat is usually open.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;If the natural is not open, you can fly the CC to another expansion and just move the workers there. You can even move the CC to the OTHER side of the minerals sometimes, depending on the map and the angle of the rush. The main idea is that you GTFO when the rush starts and move to a new base.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;If you can’t move and the cannon placement is bad, you can sometimes get the marine to snipe the pylon without the cannon hitting him. Do that if you can, then reinforce the marine. If you can snipe the probe, do that too. Terrans have the best shot at eliminating the probe because marines are ranged, so take advantage of it. But don’t rely on it. Good cannon placement usually makes this option mute.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;b&gt;Step 6: Responding to Rush Defense&lt;/b&gt;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;If someone defends your rush, then as a good rusher, you need to be able to respond. These are things you can do if you see them defending.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;b&gt;Build Few Cannons&lt;/b&gt;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;The most important thing that you need to understand is you want to build as FEW cannons as possible. I usually go for 3. The more cannons you build, the farther behind you will be if and when the strat fails.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;If you make him run away, you are not necessarily ahead. He might have more minerals banked and a higher worker count. This is your chance to pull back to even. It&#39;s going to take him some time to get productive again. So, use that time to get your economy up. In particular, I like to expand into their base as soon as they run.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;b&gt;Transition into Gateways&lt;/b&gt;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;If the person runs, they usually can’t run far. By this time you are behind on probe count and tech, but the disruption your harass caused probably evened that out. What you need to do now is get units. You should have a nexus full of chronoboost. So, build gateways and CB some zealots.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;I usually build the gateways by the cannons, and then rush down and smash the natural. If they aren’t at the natural, I scout for them. But I usually keep the gateways with the cannons. A lot of times there are left behind buildings in their main. Just destroy those as you start to churn out some zealots.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;b&gt;Expand to their Base&lt;/b&gt;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;Once I have enough minerals, I take their base as my expansion. You already have static defenses up in the form of the cannons and you already have gateways, so the expansion becomes my main. This is how you get back in the game economically.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;It’s effective. Plus, it’s salt in the wound: All your base are belong to us. Literally.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;This is also great because people who get rushed usually target your original main. Because of that, I usually just cannon it up a little and treat it as an expansion. I love the surprise when they march into it, fight through the cannons, and realize that there was nothing there.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;b&gt;Step 7: Nerd Rage&lt;/b&gt;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;If you have followed along diligently, you have learned the ways of the cannon rush and successfully rushed someone. Prepare to receive your reward!&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;Nerd rage is a confection sweeter than honey, an ambrosia of the gods. Savor it. There are many ways to enjoy it. Be magnanimous in victory. Offer tips. Comfort him. Talk shit. The options are endless. Stockpile witty sayings and pithy remarks that you can use to rejoinder the vitriol that will be heaped upon you.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;Some typical quips:&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;Loser: “You $@#$%#@$ noob! I will kill you! You SUCK!!!!!”&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;Loser: “I bet you are in the bronze leage you !@$!$##! loser”&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;Loser: “You @%$#!$ cheeser, that !@#$ will NEVER work again!”&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;Feel free to respond in the way that amuses you most.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;There may come a point when you start to feel bad about cheesing. Don’t. Terrans don’t feel bad about playing their POS overpowered race. So you shouldn’t feel bad about cheesing. It takes a lot more skill to do a cannon rush than it does to do 3rax 1A GG.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;And yes, anyone who says cheesing doesn’t take skill obviously isn’t very good at it.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;Anyone can cheese a noob. But to cheese platinum and diamond level players, you need a bit of skill. A sliver of luck. And a touch of grace. If you learn to recognize your opportunities, you will have a viable opening that can end games quickly and crush your opponent psychologically. And who doesn’t want to do that?&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;b&gt;Think About It&lt;/b&gt;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;Stealth aside, the reason this rush works is because of two factors. The first is build timing. I can build a pylon and a cannon faster than you can complete a gateway and boost out a zealot. Even if the zealot gets out, he can’t kill the cannon or the pylon alone. It takes a long time. You will have to use workers.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;The marine is in the same boat. But, because he is ranged, he is more difficult to handle. But only a little. He can take the probe out. Still, he can’t kill a pylon or a cannon very fast, and it becomes a race. Unfortunately for the defender, it is a race in which I know all the correct decisions, and you probably don’t.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;Therefore, you will be analyzing while I am still in book. This gives me an advantage. The chances of you calculating the right response and not making a mistake are slim. On the other hand, I know exactly what to do based on your decisions. So, I can react instantly.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;The second reason it works is pressure. Building stuff in someone&#39;s base puts them on tilt. If they make a mistake, they lose. If they don’t, I simply cancel my stuff and walk away. Total investment is usually less than 100 minerals on my part for a failed rusher.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;I will be behind in probe count, and slightly behind on tech. But not that much. I have a forge and a nexus full of CB, and I can often make that ground back up. On the flip side, the disruption, both economically and psychologically, that it inflicts on my opponent is often be worth it.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;There are two ways to win in chess... playing the board, and playing the opponent. This opening is designed for people who like to play the opponent.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;b&gt;Anti-Cheese&lt;/b&gt;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;One of the positive side effects of this line of thinking is that if someone tries to cheese you before you cheese them, you have a great chance of winning. You will know that the enemy is cheesing when you enter their base. At some point, you will realize they have NOTHING. At that monent, your ears should perk up.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;Fortunately, having an early forge lets you defend almost all of the early rushes you will face.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;i&gt;Zerg Ling Rush&lt;/i&gt;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;Build two cannons by your nexus. You will crush 6 pool or any other zergling rush. Just make sure to use the cannon nexus and forge to block off 3 sides of the main pylon. Or, build another pylon at the base. If they can’t get a surround on the pylon, they are toast. Use probes to attack when they enter the line. I often repel this attack without losing a single probe.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;Note: I used this to defend against Zerg rushes in SC1 on Bloodbath. If you haven’t played it, it is a map with a VERY short rush distance. This always worked. Just build a tight base. Don&#39;t spread your structures out.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;i&gt;Terran Proxy Rax&lt;/i&gt;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;Terran proxy rax rush loses to 2 cannons by the nexus or wall off on the choke point. Just cannon up at your base the cannon rush them at theirs and when they run, take it as an expansion.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;i&gt;Terran Early Reaper&lt;/i&gt;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;If you see the early reaper, just build two cannons - one in your mineral line, one on top of the nexus opposite it. This keeps the reaper from hitting probes or sniping your nexus or buildings.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;Positioning is key. The reaper will try to find an area not covered by cannon field of fire, so place carefully. Never build your cannons at the choke point, because the reaper will laugh at you.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;i&gt;Protoss Proxy Rush&lt;/i&gt;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;You win this match up by building 2 defensive cannons at your home base and an extra pylon, then continuing with the cannon rush at his base. Alternate building cannons at home and away, as the longer it takes, the more zealots he’ll have.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;When you enter his base and see NOTHING (no pylon, no gate, no buildings), you know the proxy rush is on. Cannon up at your main, then beat him with cannons at his.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;i&gt;Protoss Cannon Rush&lt;/i&gt;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;This is all about speed and knowledge. If you see the forge in their base, scout your own base immediately. If he has not built any cannons yet in your base, build a defensive cannon. Don’t build this one near your nexus... build far away it to shut off his angle of approach.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;Most cannon rushers have not taken the time to study the opening, so you can beat them the same way you beat someone with an in-your-face rush... with superior knowledge.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;If the cannons are already warping in, hope to god that he doesn’t have a defensive cannon already up. Then, take 4 probes and kill whatever is building. Use 4 probes for EACH thing he builds... so if he builds 2 cannons, use 8 probes total. If you run out of probes, queue the groups up to hit the incoming cannons. While you are doing that, you will have to decide if you can still cannon rush him, or if you need to cancel and start teching.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;b&gt;All In Build&lt;/b&gt;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;There are variations of the cannon rush that you can use and try. One of them that is funny is the enemy base forge. To do this, you run to the enemy base with your first or second probe. You build a pylon right in their face. Then, you build a forge right there next to it in their base. Once it finishes, you buy cannons.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;It sounds stupid, but unless they react correctly, they will lose. They will NOT have a gateway or rax started, and they might not even have a pylon or supply depot. Anyone who tries to build a defense to this loses. There is no way they can get any cannons, zealots or marines to help them in time.They need to send 4 workers to kill everything you build, not target the pylon, not target the probe.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;I don’t like this build because if it fails, you die. Not only do you lose they pylon, you lose the forge too. There is no way to recover if this doesn’t succeed. On the other hand, it&#39;s extremely exciting to attempt, and when it works, NOTHING generates more nerd rage. The change from curiosity to annoyance to panic is priceless. I recommend trying it for cheese connoisseurs.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;And if you can do this to a terran, then so much the better. You will be doing everyone a public service.&lt;/span&gt;</content><link rel='replies' type='application/atom+xml' href='http://starcraftdude.blogspot.com/feeds/6754369060437501155/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://starcraftdude.blogspot.com/2010/09/photon-cannon-cheese-rush-guide.html#comment-form' title='13 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/389897103463767447/posts/default/6754369060437501155'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/389897103463767447/posts/default/6754369060437501155'/><link rel='alternate' type='text/html' href='http://starcraftdude.blogspot.com/2010/09/photon-cannon-cheese-rush-guide.html' title='Photon Cannon Cheese Rush Guide'/><author><name>Apex</name><uri>http://www.blogger.com/profile/15431767342457562017</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkKDI7fQU75FXb9ZGk2VcuvbDL71b_KofN9I1RyLOGSUF5M7Uxw6NKtSPF-2wIXBLlYWQlH4qKt-1sNk1iOHKjAeXDky4ohhAP1208AmWumdEZ_sm_0R-4E6dDO37m6dU/s220/avatarforudmod.gif'/></author><thr:total>13</thr:total></entry><entry><id>tag:blogger.com,1999:blog-389897103463767447.post-5557360242497640960</id><published>2010-09-18T09:13:00.000-07:00</published><updated>2010-09-18T09:13:35.854-07:00</updated><title type='text'>Cheesy Builds</title><content type='html'>What do you guys think of cheesy builds. Some builds that are classified as cheesy builds (in my book) are:&lt;br /&gt;
&lt;br /&gt;
Protoss:&lt;br /&gt;
2 Gate zealots. Very hard to defend against if you are a Protoss/Zerg player and you were not able to scout in time.&lt;br /&gt;
&lt;br /&gt;
Fast Voidray: Hard to deal with if you are Zerg.&lt;br /&gt;
&lt;br /&gt;
4 Gate: Not really a cheese Strategy, but very aggressive and Powerful.&lt;br /&gt;
&lt;br /&gt;
Fast Dark templar: Not used often, but can be hell if encountered.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Zerg: 6 pool, 8 pool. I guess thats all the cheese Zerg has.&lt;br /&gt;
&lt;br /&gt;
Terran:&lt;br /&gt;
Fast Reapers.&lt;br /&gt;
2 barracks marine rush proxy.&lt;br /&gt;
Fast Banshees.&lt;br /&gt;
Marauder marine rush. -semi cheese, but good strat as it is very aggressive.&lt;br /&gt;
Thor rush.</content><link rel='replies' type='application/atom+xml' href='http://starcraftdude.blogspot.com/feeds/5557360242497640960/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://starcraftdude.blogspot.com/2010/09/cheesy-builds.html#comment-form' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/389897103463767447/posts/default/5557360242497640960'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/389897103463767447/posts/default/5557360242497640960'/><link rel='alternate' type='text/html' href='http://starcraftdude.blogspot.com/2010/09/cheesy-builds.html' title='Cheesy Builds'/><author><name>Apex</name><uri>http://www.blogger.com/profile/15431767342457562017</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkKDI7fQU75FXb9ZGk2VcuvbDL71b_KofN9I1RyLOGSUF5M7Uxw6NKtSPF-2wIXBLlYWQlH4qKt-1sNk1iOHKjAeXDky4ohhAP1208AmWumdEZ_sm_0R-4E6dDO37m6dU/s220/avatarforudmod.gif'/></author><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-389897103463767447.post-5770827812326991501</id><published>2010-09-15T03:34:00.001-07:00</published><updated>2010-09-15T03:41:06.687-07:00</updated><title type='text'>Starcraft 2 Sex joke</title><content type='html'>&lt;span class=&quot;Apple-style-span&quot; style=&quot;-webkit-border-horizontal-spacing: 5px; -webkit-border-vertical-spacing: 5px; border-collapse: collapse; font-family: Verdana, Arial, Tahoma, sans-serif; font-size: 12px; line-height: 16px;&quot;&gt;So I&#39;m in college, and Planning my next game.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;-webkit-border-horizontal-spacing: 5px; -webkit-border-vertical-spacing: 5px; border-collapse: collapse; font-family: Verdana, Arial, Tahoma, sans-serif; font-size: 12px; line-height: 16px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;-webkit-border-horizontal-spacing: 5px; -webkit-border-vertical-spacing: 5px; border-collapse: collapse; font-family: Verdana, Arial, Tahoma, sans-serif; font-size: 12px; line-height: 16px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;-webkit-border-horizontal-spacing: 5px; -webkit-border-vertical-spacing: 5px; border-collapse: collapse; font-family: Verdana, Arial, Tahoma, sans-serif; font-size: 12px; line-height: 16px;&quot;&gt;It&#39;s vs a girl I know very little, other then the sit near each other + small talk + name exchange. I do know she&#39;s shy so she would probably turtle up making any all-in strat ineffective. she&#39;s also very nice, and that makes me suspect she might have a proxy Smile-but-not-interested put down somewhere - And I haven&#39;t scouted it out yet.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;-webkit-border-horizontal-spacing: 5px; -webkit-border-vertical-spacing: 5px; border-collapse: collapse; font-family: Verdana, Arial, Tahoma, sans-serif; font-size: 12px; line-height: 16px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;-webkit-border-horizontal-spacing: 5px; -webkit-border-vertical-spacing: 5px; border-collapse: collapse; font-family: Verdana, Arial, Tahoma, sans-serif; font-size: 12px; line-height: 16px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;-webkit-border-horizontal-spacing: 5px; -webkit-border-vertical-spacing: 5px; border-collapse: collapse; font-family: Verdana, Arial, Tahoma, sans-serif; font-size: 12px; line-height: 16px;&quot;&gt;I&#39;m planning to go right for a 6 Ask-if-she-has-anything-after-class, and immediately rush in with a 7 to 10 casual coffee. I&#39;m hoping this BO will beat the 1/1/freind zone build girls often do - And get past before she can build the wall down and really turtle in. (Girls are OP as %*#! but god won&#39;t nerf them &amp;gt;.&amp;lt; I mean look at how they hardcounter anything we throw at them.)&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;-webkit-border-horizontal-spacing: 5px; -webkit-border-vertical-spacing: 5px; border-collapse: collapse; font-family: Verdana, Arial, Tahoma, sans-serif; font-size: 12px; line-height: 16px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;-webkit-border-horizontal-spacing: 5px; -webkit-border-vertical-spacing: 5px; border-collapse: collapse; font-family: Verdana, Arial, Tahoma, sans-serif; font-size: 12px; line-height: 16px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;-webkit-border-horizontal-spacing: 5px; -webkit-border-vertical-spacing: 5px; border-collapse: collapse; font-family: Verdana, Arial, Tahoma, sans-serif; font-size: 12px; line-height: 16px;&quot;&gt;The only problem is that I can&#39;t really get the good scout in before the rush, so I&#39;ve got no idea if she has a BF already built in her base. I&#39;m planning on just crossing my fingures she didn&#39;t go for the BF build and is playing standard.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;-webkit-border-horizontal-spacing: 5px; -webkit-border-vertical-spacing: 5px; border-collapse: collapse; font-family: Verdana, Arial, Tahoma, sans-serif; font-size: 12px; line-height: 16px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;-webkit-border-horizontal-spacing: 5px; -webkit-border-vertical-spacing: 5px; border-collapse: collapse; font-family: Verdana, Arial, Tahoma, sans-serif; font-size: 12px; line-height: 16px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;-webkit-border-horizontal-spacing: 5px; -webkit-border-vertical-spacing: 5px; border-collapse: collapse; font-family: Verdana, Arial, Tahoma, sans-serif; font-size: 12px; line-height: 16px;&quot;&gt;If the rush works, I&#39;ll probably follow up with a 16 Pay-for-the-coffee Like any standard BO should have, and tech switch immediately to Walk-around-campus at 20.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;-webkit-border-horizontal-spacing: 5px; -webkit-border-vertical-spacing: 5px; border-collapse: collapse; font-family: Verdana, Arial, Tahoma, sans-serif; font-size: 12px; line-height: 16px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;-webkit-border-horizontal-spacing: 5px; -webkit-border-vertical-spacing: 5px; border-collapse: collapse; font-family: Verdana, Arial, Tahoma, sans-serif; font-size: 12px; line-height: 16px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;-webkit-border-horizontal-spacing: 5px; -webkit-border-vertical-spacing: 5px; border-collapse: collapse; font-family: Verdana, Arial, Tahoma, sans-serif; font-size: 12px; line-height: 16px;&quot;&gt;The map I&#39;m playing on has really good weather, so the walk-around-campus could be such a deadly harassment tactic if I can get it micro&#39;d well.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;-webkit-border-horizontal-spacing: 5px; -webkit-border-vertical-spacing: 5px; border-collapse: collapse; font-family: Verdana, Arial, Tahoma, sans-serif; font-size: 12px; line-height: 16px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;-webkit-border-horizontal-spacing: 5px; -webkit-border-vertical-spacing: 5px; border-collapse: collapse; font-family: Verdana, Arial, Tahoma, sans-serif; font-size: 12px; line-height: 16px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;-webkit-border-horizontal-spacing: 5px; -webkit-border-vertical-spacing: 5px; border-collapse: collapse; font-family: Verdana, Arial, Tahoma, sans-serif; font-size: 12px; line-height: 16px;&quot;&gt;Not really planning any offensive tactics after 20, other then an expansion to continue the game. Probably at the 4:00 wednessday location.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;-webkit-border-horizontal-spacing: 5px; -webkit-border-vertical-spacing: 5px; border-collapse: collapse; font-family: Verdana, Arial, Tahoma, sans-serif; font-size: 12px; line-height: 16px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;-webkit-border-horizontal-spacing: 5px; -webkit-border-vertical-spacing: 5px; border-collapse: collapse; font-family: Verdana, Arial, Tahoma, sans-serif; font-size: 12px; line-height: 16px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;-webkit-border-horizontal-spacing: 5px; -webkit-border-vertical-spacing: 5px; border-collapse: collapse; font-family: Verdana, Arial, Tahoma, sans-serif; font-size: 12px; line-height: 16px;&quot;&gt;My macro is decent, but micro wise I might need a little help, especially for the casual coffee part of it. Anyone got any tips for that part? Things to talk about?&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;-webkit-border-horizontal-spacing: 5px; -webkit-border-vertical-spacing: 5px; border-collapse: collapse; font-family: Verdana, Arial, Tahoma, sans-serif; font-size: 12px; line-height: 16px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;-webkit-border-horizontal-spacing: 5px; -webkit-border-vertical-spacing: 5px; border-collapse: collapse; font-family: Verdana, Arial, Tahoma, sans-serif; font-size: 12px; line-height: 16px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;-webkit-border-horizontal-spacing: 5px; -webkit-border-vertical-spacing: 5px; border-collapse: collapse; font-family: Verdana, Arial, Tahoma, sans-serif; font-size: 12px; line-height: 16px;&quot;&gt;She&#39;s pretty - not hot- but pretty, and very timid/nice. That makes me think she&#39;s gold league. Diamond league girls will just roflstomp me, even with this cheesy semi-all in strat.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;-webkit-border-horizontal-spacing: 5px; -webkit-border-vertical-spacing: 5px; border-collapse: collapse; font-family: Verdana, Arial, Tahoma, sans-serif; font-size: 12px; line-height: 16px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;-webkit-border-horizontal-spacing: 5px; -webkit-border-vertical-spacing: 5px; border-collapse: collapse; font-family: Verdana, Arial, Tahoma, sans-serif; font-size: 12px; line-height: 16px;&quot;&gt;I&#39;m in gold/low level plat.&lt;/span&gt;</content><link rel='replies' type='application/atom+xml' href='http://starcraftdude.blogspot.com/feeds/5770827812326991501/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://starcraftdude.blogspot.com/2010/09/starcraft-2-sex-joke.html#comment-form' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/389897103463767447/posts/default/5770827812326991501'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/389897103463767447/posts/default/5770827812326991501'/><link rel='alternate' type='text/html' href='http://starcraftdude.blogspot.com/2010/09/starcraft-2-sex-joke.html' title='Starcraft 2 Sex joke'/><author><name>Apex</name><uri>http://www.blogger.com/profile/15431767342457562017</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkKDI7fQU75FXb9ZGk2VcuvbDL71b_KofN9I1RyLOGSUF5M7Uxw6NKtSPF-2wIXBLlYWQlH4qKt-1sNk1iOHKjAeXDky4ohhAP1208AmWumdEZ_sm_0R-4E6dDO37m6dU/s220/avatarforudmod.gif'/></author><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-389897103463767447.post-997009117394080000</id><published>2010-09-13T05:25:00.000-07:00</published><updated>2010-09-13T05:25:36.123-07:00</updated><title type='text'>5 Roach Rush (5RR)</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://fc44.deviantart.com/fs40/f/2009/040/7/a/Roach_by_Mr__Jack.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;288&quot; src=&quot;http://fc44.deviantart.com/fs40/f/2009/040/7/a/Roach_by_Mr__Jack.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;u&gt;&lt;b&gt;5 Roach Rush (5RR)&lt;/b&gt;&lt;/u&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;Looking into other early options for zerg, I&#39;ve come up with a very good opening against both terran and protoss: the 5 roach rush! It&#39;s capable of breaking into your opponents&#39; base early on without going all-in. If it fails, one injection-round of drones and you&#39;re usually leading in the worker count.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;Banelings are great, but way too expensive to use every game. Taking down a supply depot or pylon costs 250/125, and you have to have fighting units on top of that! With the 5RR, the roaches pull double duty by destroying the depot/pylon and still being around after it&#39;s gone. Not to mention they are fantastic against early zealots/marines.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;Pros:&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;ul style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;li&gt;Does significant damage or even wins outright vs some openings. The good thing is that it&#39;s strong against openings that we hate to see: stargate, 1-1-1, reaper, and hellion openings.&lt;/li&gt;
&lt;li&gt;Can get around the stupid wall-ins&lt;/li&gt;
&lt;li&gt;Doesn&#39;t wreck your economy. When the roaches are leaving your base, many times you&#39;re ahead in workers as well as putting your expansion down.&lt;/li&gt;
&lt;li&gt;If you break into their base, you can just rally and send more guys as your next round of larvae have popped.&lt;/li&gt;
&lt;li&gt;Crushes a 2-gate**&lt;/li&gt;
&lt;li&gt;Allows you to set up a hellion contain if you get there early enough&lt;/li&gt;
&lt;li&gt;Forces the game into certain channels: 4-gate, marauders/thor.&lt;/li&gt;
&lt;/ul&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;Cons:&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;ul style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;li&gt;Completely fails against some openings (marauders, stalkers). I&#39;m saying don&#39;t even attack type of fail because you&#39;ll insta-lose.&lt;/li&gt;
&lt;li&gt;If your opponent is opening with marauders or stalkers, you have to back-tech to zerglings ASAP or you&#39;ll often die outright.&lt;/li&gt;
&lt;li&gt;If your opponent opens with stalkers/marauders, you&#39;ll be behind economically than if you didn&#39;t rush.&lt;/li&gt;
&lt;li&gt;Forces the game into certain channels: 4-gate, marauders/thor.&lt;/li&gt;
&lt;/ul&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;b&gt;&lt;br /&gt;
Build Order&lt;/b&gt;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;9 Overlord&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;13 Spawning Pool&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;13 Extractor&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;15 Overlord&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;Zergling&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;Queen&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;Drone&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;Drone&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;Roach Warren (latest you should start is when queen is 70% done)&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;Zergling speed when you have 100 gas&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;Drone&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;Overlord when queen pops, inject larvae&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;Drone&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;Take drones off gas once you have 125&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;Re-inject&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;5 Roaches (Warren, OL, and injection should all pop very close to each other)&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;Overlord (31/34 food)&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;Drone&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;Expansion when your roaches are walking to the enemy&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;Re-inject&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;Zerglings as you get the minerals, rallied to your opponent&#39;s base&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;Queen&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;UPDATE: taking drones off of gas greatly helps you to power drones and push out a queen for air defense if you should need it.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;Use your zerglings to kill the enemy scout or shoo him away before you drop the roach warren: this isn&#39;t&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;i&gt;too&lt;/i&gt;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;necessary against terran as he&#39;ll have committed to his tech path by this point. Against protoss it&#39;s more so he doesn&#39;t start building stalkers/sentries. Many times they&#39;ll have multiple zealots blocking and the game is pretty easy. If they know roaches are coming, they just make stalkers and it&#39;s not going to happen for you.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;Also, sometimes you&#39;ll want to do a 1-base muta strategy, or a simple pool-&amp;gt;gas-&amp;gt;hatch powering build. Keeping the worker out of there makes it a guessing game for THEM for once! This helps a lot in match play (or if you get paired against the same opponent in league), as your opponent will often be waiting for an attack that never comes.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;A great thing about this strategy is that it&#39;s very flexible: it&#39;s not all-in by any means, but certainly can be. By the time the roaches leave your base, you&#39;ll have 18 drones and an expansion hatchery going down. If you get to the opponent&#39;s front door and you can&#39;t get in, pumping out 6+ drones from your recent injection pop puts you at equal count if not ahead of your opponent.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;At your opponent&#39;s base, try and find the weakest spot. Against terran, it&#39;s often just focusing down a supply depot and barging in there. Roaches can hit repairing SCV&#39;s, which is really nice. You may lose a roach or two breaking down the depot, which is fine and normal. Against protoss, often the weakest link in the wall are the zealots. However, it&#39;s sometimes best to focus down a pylon if it&#39;s the only one powering the gateways/cyber. If you break the wall, rally and spam zerglings. Generally if you break in you tend to win immediately. If you don&#39;t break in, just spam drones and retreat.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;Learn your roach micro! Move-Stop-Move-Stop to make the absolute most out of your roaches (the replays have tons of examples of this). Your opponents will often bring out their workers, and it&#39;s very important you don&#39;t get your roaches surrounded! Just lead them on a merry chase around their base, slowly killing them off and giving your zerglings time to get there.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;Once your opponent sees early roaches, they tend to make units that crush roaches: immortals, marauders, thors. This means a back-tech to zerglings is usually the best, which is why researching zergling speed is in there.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;Keeping up with your injections is severely important to this strategy! Since you&#39;re on one hatchery for awhile, these injections are vital. Also, you really can&#39;t spare any energy for creep tumors until your 2nd hatch is up.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;That&#39;s all there is to it! Marines and zealots at the ramp are pretty easy to deal with, and often you can force your way in. In that case, just rally and spam units to him. If the rush fails, it&#39;s not a huge loss as you have enough drones as well as an expansion hatch.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;The 5RR channels the game away from super early air units and takes away some of the openings that are troublesome for zerg. However, if your opponent was making anti-roach units, then you&#39;re a little behind where you should be had you not rushed and you need to quickly back-tech into zerglings. Overall, the positives greatly outweigh the negatives.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;**vs a 2-gate: include a few roaches/lings early on if the zealots will arrive before the injection pops.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;Found this on a great website, really helped my game against pesky protoss.&lt;/span&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://starcraftdude.blogspot.com/feeds/997009117394080000/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://starcraftdude.blogspot.com/2010/09/5-roach-rush-5rr.html#comment-form' title='8 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/389897103463767447/posts/default/997009117394080000'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/389897103463767447/posts/default/997009117394080000'/><link rel='alternate' type='text/html' href='http://starcraftdude.blogspot.com/2010/09/5-roach-rush-5rr.html' title='5 Roach Rush (5RR)'/><author><name>Apex</name><uri>http://www.blogger.com/profile/15431767342457562017</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkKDI7fQU75FXb9ZGk2VcuvbDL71b_KofN9I1RyLOGSUF5M7Uxw6NKtSPF-2wIXBLlYWQlH4qKt-1sNk1iOHKjAeXDky4ohhAP1208AmWumdEZ_sm_0R-4E6dDO37m6dU/s220/avatarforudmod.gif'/></author><thr:total>8</thr:total></entry><entry><id>tag:blogger.com,1999:blog-389897103463767447.post-3376444866366336940</id><published>2010-09-12T06:14:00.000-07:00</published><updated>2010-09-12T06:16:20.359-07:00</updated><title type='text'>Review- Custom Games</title><content type='html'>I will be reviewing 3 custom games I played today&lt;br /&gt;
&lt;br /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div&gt;&lt;a href=&quot;http://space.offgamers.com/images/gameguides/2010/aug/baneling-starcraft2.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;149&quot; src=&quot;http://space.offgamers.com/images/gameguides/2010/aug/baneling-starcraft2.jpg&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;First is Fastest Map possible.&lt;/div&gt;&lt;div&gt;Its basically a melee map with no real barriers between the players. Also you will be getting ultra fast minerals and gas, and have 300 supply instead of the usual 200. Its not a game that I would recommend if you&#39;re feeling serious. Its a fun map to mass units and see how they do against other units. I&#39;ve found that 600 banelings are pretty good at killing a base. Nevertheless, the lulz factor is great and definitely worth a try if you haven&#39;t played it yet.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div&gt;&lt;a href=&quot;http://images1.wikia.nocookie.net/__cb20100723234957/starcraft/images/2/20/SCV_SC2_Head1.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;200&quot; src=&quot;http://images1.wikia.nocookie.net/__cb20100723234957/starcraft/images/2/20/SCV_SC2_Head1.jpg&quot; width=&quot;131&quot; /&gt;&lt;/a&gt;Scv Frenzy&lt;/div&gt;&lt;div&gt;This map has recently gained popularity on the SEA server. Seems to be a clone of Footmen Frenzy (A warcraft 3 custom map). Basically you have a building which spawns scvs. Then you can go around killing other doods with your scvs. You also have a choice to upgrade your scv into either zerg units, protoss units, or terran units. Also heros are available, but are not balanced yet as invisible heros are too OP at the moment.&amp;nbsp;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://farm4.static.flickr.com/3259/3260126777_5da2fa24a7.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;200&quot; src=&quot;http://farm4.static.flickr.com/3259/3260126777_5da2fa24a7.jpg&quot; width=&quot;166&quot; /&gt;&lt;/a&gt;Nexus Wars&lt;/div&gt;&lt;div&gt;You all have probably played this by now. Its similar to the Nexus wars from SC1 and Castle wars from Warcraft 3. 2 teams aim to destroy the opponents nexus with units that spawn from buildings. Not a bad game, but gets boring after a while.&amp;nbsp;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://starcraftdude.blogspot.com/feeds/3376444866366336940/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://starcraftdude.blogspot.com/2010/09/review-custom-games.html#comment-form' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/389897103463767447/posts/default/3376444866366336940'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/389897103463767447/posts/default/3376444866366336940'/><link rel='alternate' type='text/html' href='http://starcraftdude.blogspot.com/2010/09/review-custom-games.html' title='Review- Custom Games'/><author><name>Apex</name><uri>http://www.blogger.com/profile/15431767342457562017</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkKDI7fQU75FXb9ZGk2VcuvbDL71b_KofN9I1RyLOGSUF5M7Uxw6NKtSPF-2wIXBLlYWQlH4qKt-1sNk1iOHKjAeXDky4ohhAP1208AmWumdEZ_sm_0R-4E6dDO37m6dU/s220/avatarforudmod.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://farm4.static.flickr.com/3259/3260126777_5da2fa24a7_t.jpg" height="72" width="72"/><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-389897103463767447.post-7929655629127092240</id><published>2010-09-11T04:57:00.000-07:00</published><updated>2010-09-11T04:57:30.757-07:00</updated><title type='text'>Expand! Expand! Expand!</title><content type='html'>&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 15px;&quot;&gt;I have played quite a few games where my opponent did not expand at all. &amp;nbsp;I crushed him easily. &amp;nbsp;When you expand you can double your resource collection rate and therefore double your army. &amp;nbsp;I expand to at least 2 or 3 expansions in any of my games. Some of my opponents who did not expand where making units very slowly and only a few production building. I was able to create a large sized army in a matter of 2 minutes. That might be because I was zerg, but also because I had much more resources.&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 15px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 15px;&quot;&gt;How to know when to expand: Always expand when you think you have the upper hand. For example, if you just harassed someone and killed half their workers, that is a perfect time to expand because they have to get their economy back in shape. When you have a clash with their army, and yours comes out on top, they will be too busy making units, so thats another good time to expand.&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: medium;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: 15px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: medium;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: 15px;&quot;&gt;Ask me any other questions, I cant seem to think of anything at the moment.&lt;/span&gt;&lt;/span&gt;</content><link rel='replies' type='application/atom+xml' href='http://starcraftdude.blogspot.com/feeds/7929655629127092240/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://starcraftdude.blogspot.com/2010/09/expand-expand-expand.html#comment-form' title='10 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/389897103463767447/posts/default/7929655629127092240'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/389897103463767447/posts/default/7929655629127092240'/><link rel='alternate' type='text/html' href='http://starcraftdude.blogspot.com/2010/09/expand-expand-expand.html' title='Expand! Expand! Expand!'/><author><name>Apex</name><uri>http://www.blogger.com/profile/15431767342457562017</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkKDI7fQU75FXb9ZGk2VcuvbDL71b_KofN9I1RyLOGSUF5M7Uxw6NKtSPF-2wIXBLlYWQlH4qKt-1sNk1iOHKjAeXDky4ohhAP1208AmWumdEZ_sm_0R-4E6dDO37m6dU/s220/avatarforudmod.gif'/></author><thr:total>10</thr:total></entry><entry><id>tag:blogger.com,1999:blog-389897103463767447.post-7629838825026178723</id><published>2010-09-09T00:15:00.000-07:00</published><updated>2010-09-09T00:15:15.566-07:00</updated><title type='text'></title><content type='html'>&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: verdana, geneva, lucida, &#39;lucida grande&#39;, arial, helvetica, sans-serif; font-size: 13px;&quot;&gt;How did you pick your race?&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: verdana, geneva, lucida, &#39;lucida grande&#39;, arial, helvetica, sans-serif; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: verdana, geneva, lucida, &#39;lucida grande&#39;, arial, helvetica, sans-serif; font-size: 13px;&quot;&gt;Based on how units look? Or specific units abilities?&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: verdana, geneva, lucida, &#39;lucida grande&#39;, arial, helvetica, sans-serif; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: verdana, geneva, lucida, &#39;lucida grande&#39;, arial, helvetica, sans-serif; font-size: 13px;&quot;&gt;Did you play Starcraft 1?&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: verdana, geneva, lucida, &#39;lucida grande&#39;, arial, helvetica, sans-serif; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: verdana, geneva, lucida, &#39;lucida grande&#39;, arial, helvetica, sans-serif; font-size: 13px;&quot;&gt;Did playing Starcraft 1 and/or Brood War influence your decision?&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: verdana, geneva, lucida, &#39;lucida grande&#39;, arial, helvetica, sans-serif; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: verdana, geneva, lucida, &#39;lucida grande&#39;, arial, helvetica, sans-serif; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: verdana, geneva, lucida, &#39;lucida grande&#39;, arial, helvetica, sans-serif; font-size: 13px;&quot;&gt;I picked Zerg because I played them in Starcraft 1. The more I play the more I realize Zerg seems worse than before.&lt;/span&gt;</content><link rel='replies' type='application/atom+xml' href='http://starcraftdude.blogspot.com/feeds/7629838825026178723/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://starcraftdude.blogspot.com/2010/09/how-did-you-pick-your-race-based-on-how.html#comment-form' title='10 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/389897103463767447/posts/default/7629838825026178723'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/389897103463767447/posts/default/7629838825026178723'/><link rel='alternate' type='text/html' href='http://starcraftdude.blogspot.com/2010/09/how-did-you-pick-your-race-based-on-how.html' title=''/><author><name>Apex</name><uri>http://www.blogger.com/profile/15431767342457562017</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkKDI7fQU75FXb9ZGk2VcuvbDL71b_KofN9I1RyLOGSUF5M7Uxw6NKtSPF-2wIXBLlYWQlH4qKt-1sNk1iOHKjAeXDky4ohhAP1208AmWumdEZ_sm_0R-4E6dDO37m6dU/s220/avatarforudmod.gif'/></author><thr:total>10</thr:total></entry><entry><id>tag:blogger.com,1999:blog-389897103463767447.post-4107481957432414594</id><published>2010-09-06T04:22:00.000-07:00</published><updated>2010-09-06T04:22:49.871-07:00</updated><title type='text'>Women of Starcraft 2</title><content type='html'>Thought I would fill you guys up on some information about the sexy women of Starcraft 2&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://hothardware.com/articleimages/Item1556/KerriganGhost.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;265&quot; src=&quot;http://hothardware.com/articleimages/Item1556/KerriganGhost.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;b&gt;Sarah Kerrigan&lt;/b&gt;&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;First Chapter&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;So she was a girl with a tough childhood, running around blowing off her mum&#39;s head and damaging her fathers brain. Then the&amp;nbsp;Confederacy&amp;nbsp;found out she has powers and kidnapped her and stuff. Then they tortured her for a while, trying find out the limits of her powers. She refused to cooperate so they injected a tumour into a kitten (sarah loves cats). Then she was told to kill the cat or kill the tumour and stuff. She says no, and then they try the same thing with her dad. Then some stuff happens and she is under the power of the&amp;nbsp;confederacy. Then she is a ghost and does some missions, killing some stuff.&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;Second Chapter&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;Kerrigan gets captured by Mengsk and then she&#39;s on the Hyperion and stuff. Then she sides with them and gets to know Jimmy Rainor. Then some other stuff happen and shes stuck on Tarsonis and the Zerg capture her.&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;Third Chapter&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;She&#39;s chilling in an egg sack.&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;Fourth Chapter&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;She emerges from the eggsack and shes full powerful and stuff. She has heaps of powers and goes around killing protoss and terran.&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;Fifth Chapter&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;Jim Rainer finds bunches of rocks and de-infests Kerrigan. Then he carries her outside.&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;b&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-weight: normal;&quot;&gt;The End&lt;/span&gt;&lt;br /&gt;
&lt;/b&gt;&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;b&gt;&lt;br /&gt;
&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://images1.wikia.nocookie.net/__cb20100809195245/starcraft/images/thumb/d/d5/ArielHanson_SC2_Head2.jpg/200px-ArielHanson_SC2_Head2.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://images1.wikia.nocookie.net/__cb20100809195245/starcraft/images/thumb/d/d5/ArielHanson_SC2_Head2.jpg/200px-ArielHanson_SC2_Head2.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;b&gt;Dr. Ariel Hanson&lt;/b&gt;&lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;b&gt;&lt;br /&gt;
&lt;/b&gt;&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;She was heaps smart when she was young, and when she&#39;s older, she&#39;s still pretty smart. Then she wants help from JiM Rainor or something and then she&#39;s on the Hyperion. Then you can choose to save her colony, where she gives you a kiss on the cheek, or you can kill her people and she becomes a zerg.&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;What I dont understand is that, why doesnt she retain her beauty when she is infested, like Sarah Kerrigan?&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://img818.imageshack.us/img818/7401/screenshot20100731at959.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;200&quot; src=&quot;http://img818.imageshack.us/img818/7401/screenshot20100731at959.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;Other Female characters: Nova, a ghost who kills people. Kate Lockwell, a news reporter. Woman in bar #1, Woman in bar #2. Thats about it.&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;Thanks for reading.&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;Oh wait, Selendis is a woman? or not.&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;b&gt;&lt;br /&gt;
&lt;/b&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://starcraftdude.blogspot.com/feeds/4107481957432414594/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://starcraftdude.blogspot.com/2010/09/women-of-starcraft-2.html#comment-form' title='41 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/389897103463767447/posts/default/4107481957432414594'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/389897103463767447/posts/default/4107481957432414594'/><link rel='alternate' type='text/html' href='http://starcraftdude.blogspot.com/2010/09/women-of-starcraft-2.html' title='Women of Starcraft 2'/><author><name>Apex</name><uri>http://www.blogger.com/profile/15431767342457562017</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkKDI7fQU75FXb9ZGk2VcuvbDL71b_KofN9I1RyLOGSUF5M7Uxw6NKtSPF-2wIXBLlYWQlH4qKt-1sNk1iOHKjAeXDky4ohhAP1208AmWumdEZ_sm_0R-4E6dDO37m6dU/s220/avatarforudmod.gif'/></author><thr:total>41</thr:total></entry><entry><id>tag:blogger.com,1999:blog-389897103463767447.post-5595977471350411355</id><published>2010-09-06T02:18:00.001-07:00</published><updated>2010-09-06T02:18:18.112-07:00</updated><title type='text'>New Hitler Video</title><content type='html'>New Hitler video, Titled Zergling Rush&lt;br /&gt;
&lt;br /&gt;
&lt;object height=&quot;385&quot; width=&quot;640&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/lTH3rSewI3Q?fs=1&amp;amp;hl=en_US&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowFullScreen&quot; value=&quot;true&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowscriptaccess&quot; value=&quot;always&quot;&gt;&lt;/param&gt;&lt;embed src=&quot;http://www.youtube.com/v/lTH3rSewI3Q?fs=1&amp;amp;hl=en_US&quot; type=&quot;application/x-shockwave-flash&quot; allowscriptaccess=&quot;always&quot; allowfullscreen=&quot;true&quot; width=&quot;480&quot; height=&quot;385&quot;&gt;&lt;/embed&gt;&lt;/object&gt;</content><link rel='replies' type='application/atom+xml' href='http://starcraftdude.blogspot.com/feeds/5595977471350411355/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://starcraftdude.blogspot.com/2010/09/new-hitler-video.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/389897103463767447/posts/default/5595977471350411355'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/389897103463767447/posts/default/5595977471350411355'/><link rel='alternate' type='text/html' href='http://starcraftdude.blogspot.com/2010/09/new-hitler-video.html' title='New Hitler Video'/><author><name>Apex</name><uri>http://www.blogger.com/profile/15431767342457562017</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkKDI7fQU75FXb9ZGk2VcuvbDL71b_KofN9I1RyLOGSUF5M7Uxw6NKtSPF-2wIXBLlYWQlH4qKt-1sNk1iOHKjAeXDky4ohhAP1208AmWumdEZ_sm_0R-4E6dDO37m6dU/s220/avatarforudmod.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-389897103463767447.post-6371200211758572844</id><published>2010-09-05T02:56:00.000-07:00</published><updated>2010-09-05T02:56:20.240-07:00</updated><title type='text'>Harassment in League games</title><content type='html'>Harassing the opponents economy is crucial to win higher level games where both players are of equal skill. A successful harass, really throws the opponent off their plan and gives you a better chance to beat them.&lt;br /&gt;
&lt;br /&gt;
Harassment can be in many forms. You may harass their economy, so you have a stronger one, thus a bigger army. You might harass specific buildings, such as supply depots, so they have to waste minerals and build again. You might just harass some of their units to throw them off their game, so they arent building or making an army.&lt;br /&gt;
&lt;br /&gt;
The three races each have a number of units that can&amp;nbsp;harass&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://starcraft.incgamers.com/gallery/data/502/Zerg_Icon.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;200&quot; src=&quot;http://starcraft.incgamers.com/gallery/data/502/Zerg_Icon.jpg&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;&lt;b&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: x-large;&quot;&gt;Zerg&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;ul style=&quot;font-family: sans-serif; font-size: 13px; line-height: 1.6em; list-style-image: url(http://wiki.teamliquid.net/starcraft/skins/liquipediatwo/bullet.gif); list-style-type: square; margin-bottom: 0px; margin-left: 1.5em; margin-right: 0px; margin-top: 0.3em; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;&lt;li style=&quot;margin-bottom: 0.1em;&quot;&gt;Mutalisks&amp;nbsp;are a very strong harassment unit due to their mobility, high damage output and splash damage. Zerg players frequently use them as a &quot;surprise tactic&quot; by transitioning to Mutalisks after they have opened with an other unit combination and try to abuse the fact that the opponent may not have adequate anti-air defenses ready.&lt;/li&gt;
&lt;li style=&quot;margin-bottom: 0.1em;&quot;&gt;Infestors&amp;nbsp;can be used in conjunction with their&amp;nbsp;Fungal Growth&amp;nbsp;ability to damage and possibly destroy large numbers of workers. Because however a single Fungal Growth is not enough to kill a worker they do not see much use. The damage from Fungal Growth, however, can be combined with a few&amp;nbsp;Infested Terrans&amp;nbsp;to decimate the workers.&lt;/li&gt;
&lt;li style=&quot;margin-bottom: 0.1em;&quot;&gt;Roaches&amp;nbsp;with the&amp;nbsp;Tunneling Claws&amp;nbsp;upgrade are sometimes used to sneak past an opponent&#39;s defenses if he lacks detection and unburrow near his mineral line targeting workers.&lt;/li&gt;
&lt;li style=&quot;margin-bottom: 0.1em;&quot;&gt;Banelings&amp;nbsp;have excellent splash damage and are often used to sneak into an enemy mineral line. They can also be dropped from an Overlord directly on the workers, avoiding any base defenses that may exist.&lt;/li&gt;
&lt;li style=&quot;margin-bottom: 0.1em;&quot;&gt;Early speedlings can run past the opponents army without taking too much damage and harass the mineral line.&lt;/li&gt;
&lt;/ul&gt;&lt;div&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: sans-serif; font-size: small;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: 13px; line-height: 20px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;a href=&quot;http://starcraft.incgamers.com/gallery/data/502/Terran_Icon.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;200&quot; src=&quot;http://starcraft.incgamers.com/gallery/data/502/Terran_Icon.jpg&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: sans-serif;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 20px;&quot;&gt;&lt;b&gt;Terran&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: sans-serif; font-size: small;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: 13px; line-height: 20px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 19px;&quot;&gt;&lt;ul style=&quot;line-height: 1.6em; list-style-image: url(http://wiki.teamliquid.net/starcraft/skins/liquipediatwo/bullet.gif); list-style-type: square; margin-bottom: 0px; margin-left: 1.5em; margin-right: 0px; margin-top: 0.3em; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;&lt;li style=&quot;margin-bottom: 0.1em;&quot;&gt;Medivacs&amp;nbsp;are used to drop units at an undefended part of an opponent&#39;s base or near his mineral line to cause damage without taking much damage. Drops are the most commonly used harassment method in the Terran arsenal since Medivacs are almost always a part of the Terran army.&lt;/li&gt;
&lt;li style=&quot;margin-bottom: 0.1em;&quot;&gt;Hellions&amp;nbsp;offer great maneuverability and their splash damage can decimate workers extremely fast.&lt;/li&gt;
&lt;li style=&quot;margin-bottom: 0.1em;&quot;&gt;Banshees&amp;nbsp;have great air-to-ground damage and can cause significant damage if no anti-air is present. Their usefulness is prolonged by the&amp;nbsp;Cloak&amp;nbsp;upgrade, forcing the opponent to get&amp;nbsp;Detectors.&lt;/li&gt;
&lt;li style=&quot;margin-bottom: 0.1em;&quot;&gt;Vikings&amp;nbsp;are often used against Zerg to hunt Overlords. Their big advantage however is their ability to land, damage a remote part of an enemy base-preferably the mineral line- and lifting off again before the enemy can react.&lt;/li&gt;
&lt;li style=&quot;margin-bottom: 0.1em;&quot;&gt;Reaper&amp;nbsp;harass is a very common Terran opening but can also be used in the mid and late game. Reapers can enter and exit a player&#39;s base extremely fast due to their&amp;nbsp;Jet Pack&amp;nbsp;ability.&lt;/li&gt;
&lt;li style=&quot;margin-bottom: 0.1em;&quot;&gt;Auto-Turrets&amp;nbsp;are often used by&amp;nbsp;Ravens&amp;nbsp;behind the enemy mineral line.&lt;/li&gt;
&lt;/ul&gt;&lt;div&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 20px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;a href=&quot;http://starcraft.incgamers.com/gallery/data/502/Protoss_Logo_mobile.png&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://starcraft.incgamers.com/gallery/data/502/Protoss_Logo_mobile.png&quot; /&gt;&lt;/a&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 20px;&quot;&gt;&lt;b&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: medium;&quot;&gt;Protoss&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 20px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 19px;&quot;&gt;&lt;ul style=&quot;line-height: 1.6em; list-style-image: url(http://wiki.teamliquid.net/starcraft/skins/liquipediatwo/bullet.gif); list-style-type: square; margin-bottom: 0px; margin-left: 1.5em; margin-right: 0px; margin-top: 0.3em; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;&lt;li style=&quot;margin-bottom: 0.1em;&quot;&gt;Void Ray&amp;nbsp;harass is commonly used against both Terran and Zerg opponents. Void Rays can be game ending if the opponent doesn&#39;t have anti air by the time they arrive and once charged they can do large amounts of damage to both units and buildings.&lt;/li&gt;
&lt;li style=&quot;margin-bottom: 0.1em;&quot;&gt;Phoenixes&amp;nbsp;are an excellent harassment unit once they have reached a certain number. They can be used to pick off Zerg&amp;nbsp;Overlords&amp;nbsp;as well as use their&amp;nbsp;Graviton Beam&amp;nbsp;ability to pick up and kill workers. Their fast movement speed allows them to fall back before taking significant damage.&lt;/li&gt;
&lt;li style=&quot;margin-bottom: 0.1em;&quot;&gt;Dark Templars&amp;nbsp;can annihilate an entire mineral line worth of workers in seconds if the opposing player does not notice them in time or lacks detection.&lt;/li&gt;
&lt;li style=&quot;margin-bottom: 0.1em;&quot;&gt;Early Zealot harass and rush. Very early zealots can destroy the opponents economy or even win the game if they dont defend well. But it can be a double edged sword, if the rush fails.&lt;/li&gt;
&lt;/ul&gt;&lt;div&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 20px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 20px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 20px;&quot;&gt;Hope this helps&lt;/span&gt;&lt;/div&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://starcraftdude.blogspot.com/feeds/6371200211758572844/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://starcraftdude.blogspot.com/2010/09/harassment-in-league-games.html#comment-form' title='11 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/389897103463767447/posts/default/6371200211758572844'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/389897103463767447/posts/default/6371200211758572844'/><link rel='alternate' type='text/html' href='http://starcraftdude.blogspot.com/2010/09/harassment-in-league-games.html' title='Harassment in League games'/><author><name>Apex</name><uri>http://www.blogger.com/profile/15431767342457562017</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkKDI7fQU75FXb9ZGk2VcuvbDL71b_KofN9I1RyLOGSUF5M7Uxw6NKtSPF-2wIXBLlYWQlH4qKt-1sNk1iOHKjAeXDky4ohhAP1208AmWumdEZ_sm_0R-4E6dDO37m6dU/s220/avatarforudmod.gif'/></author><thr:total>11</thr:total></entry><entry><id>tag:blogger.com,1999:blog-389897103463767447.post-8059683331873885166</id><published>2010-09-04T01:02:00.000-07:00</published><updated>2010-09-04T01:02:12.267-07:00</updated><title type='text'>Zerg Vs Zerg</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://images2.wikia.nocookie.net/__cb20100613222132/starcraft/images/3/37/SarahKerrigan_SC2_DevCine1.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;219&quot; src=&quot;http://images2.wikia.nocookie.net/__cb20100613222132/starcraft/images/3/37/SarahKerrigan_SC2_DevCine1.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;So I was playing some 1v1 the other day, and I&#39;ve noticed that in a mirror match, its usually the player with more of 1 unit wins.&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;When I&#39;m playing zerg, roaches are the unit that defines the game, and the player with more of them wins. It is possible that the other player can tech to mutalisks, but then the game would almost be over due to the pressure from the other player.&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;Tell me your thoughts.&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;Heres a random question as well. SPOILER ALERT&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;Most of you probably have played through the campaign, so any attempts to hide this are probably pretty pointless.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;I was wondering how everyone felt about the ending. To me, I thought it was rather dull. We spent one and half games/expansions developing Kerrigan into the badass Queen Bitch of the Universe. As soon as we come to the conclusion that the Koprulu Sector is screwed and that the zerg just can&#39;t be handled, Raynor&#39;s Raiders and the Dominion manage to piece together an artifact and revert Kerrigan back to normal. It felt to me like the story writers just got bored and decided to end it right there. What do you think? How should they have changed it, if at all?&lt;/span&gt;</content><link rel='replies' type='application/atom+xml' href='http://starcraftdude.blogspot.com/feeds/8059683331873885166/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://starcraftdude.blogspot.com/2010/09/zerg-vs-zerg.html#comment-form' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/389897103463767447/posts/default/8059683331873885166'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/389897103463767447/posts/default/8059683331873885166'/><link rel='alternate' type='text/html' href='http://starcraftdude.blogspot.com/2010/09/zerg-vs-zerg.html' title='Zerg Vs Zerg'/><author><name>Apex</name><uri>http://www.blogger.com/profile/15431767342457562017</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkKDI7fQU75FXb9ZGk2VcuvbDL71b_KofN9I1RyLOGSUF5M7Uxw6NKtSPF-2wIXBLlYWQlH4qKt-1sNk1iOHKjAeXDky4ohhAP1208AmWumdEZ_sm_0R-4E6dDO37m6dU/s220/avatarforudmod.gif'/></author><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-389897103463767447.post-5668673664478047237</id><published>2010-09-02T01:31:00.000-07:00</published><updated>2010-09-02T01:31:05.170-07:00</updated><title type='text'>Starcraft 2 Unused models</title><content type='html'>So I was lurking Starcraft 2 and the editor, and found some unused models.&lt;br /&gt;
These probably would have been used in the campaign, but they were left unused.&lt;br /&gt;
Heres some pictures.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://i570.photobucket.com/albums/ss145/mrzwach/BCPlasma2.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;302&quot; src=&quot;http://i570.photobucket.com/albums/ss145/mrzwach/BCPlasma2.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;Modified Battecruiser&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;
&lt;a href=&quot;http://i570.photobucket.com/albums/ss145/mrzwach/Hurricane2.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;294&quot; src=&quot;http://i570.photobucket.com/albums/ss145/mrzwach/Hurricane2.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
Another modified Battlecruiser&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;
&lt;a href=&quot;http://i570.photobucket.com/albums/ss145/mrzwach/LaserDrillTank2.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;302&quot; src=&quot;http://i570.photobucket.com/albums/ss145/mrzwach/LaserDrillTank2.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;Laser drill tank. Oh god I wish this was in Multiplayer&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;
&lt;a href=&quot;http://i570.photobucket.com/albums/ss145/mrzwach/Fatty2.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://i570.photobucket.com/albums/ss145/mrzwach/Fatty2.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;Infestor model before the change.&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;
&lt;a href=&quot;http://i570.photobucket.com/albums/ss145/mrzwach/GiantCrane2.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;http://i570.photobucket.com/albums/ss145/mrzwach/GiantCrane2.png&quot; width=&quot;253&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;Super tank crane thing&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;
&lt;a href=&quot;http://sc2armory.com/img/zerg/renders/lurker.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;200&quot; src=&quot;http://sc2armory.com/img/zerg/renders/lurker.jpg&quot; width=&quot;193&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;Zerg Lurker, scrapped unit&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://starcraftdude.blogspot.com/feeds/5668673664478047237/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://starcraftdude.blogspot.com/2010/09/starcraft-2-unused-models.html#comment-form' title='35 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/389897103463767447/posts/default/5668673664478047237'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/389897103463767447/posts/default/5668673664478047237'/><link rel='alternate' type='text/html' href='http://starcraftdude.blogspot.com/2010/09/starcraft-2-unused-models.html' title='Starcraft 2 Unused models'/><author><name>Apex</name><uri>http://www.blogger.com/profile/15431767342457562017</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkKDI7fQU75FXb9ZGk2VcuvbDL71b_KofN9I1RyLOGSUF5M7Uxw6NKtSPF-2wIXBLlYWQlH4qKt-1sNk1iOHKjAeXDky4ohhAP1208AmWumdEZ_sm_0R-4E6dDO37m6dU/s220/avatarforudmod.gif'/></author><thr:total>35</thr:total></entry></feed>