<?xml version="1.0" encoding="utf-8"?><rss xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" version="2.0"><channel><title>WinCustomize Forums » RSS Feed » XAML Posts</title><link>https://feeds.feedburner.com/Stardock/Wincustomize/forum/263</link><copyright>© 2006 - 2026 Stardock Corporation. All rights reserved.</copyright><description>Recent Posts In XAML</description><language>en-us</language><pubDate>Fri, 13 Mar 2026 10:40:12 AM -0400</pubDate><lastBuildDate>Fri, 13 Mar 2026 10:40:12 AM -0400</lastBuildDate><docs>http://cyber.law.harvard.edu/rss/rss.html</docs><generator>Stardock Rss Generator v1.0</generator><managingEditor>info@stardock.com</managingEditor><webMaster>kwilas@stardock.com</webMaster><item><author>Frogboy</author><comments>https://forums.wincustomize.com/92423</comments><description><![CDATA[   What year is it again? Oh yea, 2005 I think.&nbsp; I've been coding a lot lately on   Galactic Civilizations II  .&nbsp; I work mostly on the computer AI.&nbsp; So if it seems like I haven't been around a lot, the main reason for that is that I haven't.&nbsp; Lots of coding.&nbsp;   For GalCiv, we are using   DesktopX   as our way of designing the user interface.&nbsp; Using DesktopX is kind of like our secret weapon. Next time you play a game, any game, notice how primitive the user interf...]]></description><guid isPermaLink="True">https://forums.wincustomize.com/92423</guid><link>https://forums.wincustomize.com/92423</link><pubDate>Thu, 17 Nov 2005 2:45:52 AM -0500</pubDate><pubDateParsed>2005-11-17T02:45:52-05:00</pubDateParsed><title>Microsoft Sparkle the next universal skin format?</title></item></channel></rss>