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<?xml-stylesheet href="http://feeds.feedburner.com/~d/styles/rss2full.xsl" type="text/xsl" media="screen"?><?xml-stylesheet href="http://feeds.feedburner.com/~d/styles/itemcontent.css" type="text/css" media="screen"?><rss xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" version="2.0"><channel><title>PoliticalMachine Forums » RSS Feed » Journals Posts</title><link>http://feeds.feedburner.com/Stardock/PoliticalMachine_com/forum/163</link><copyright>© 2006 - 2008 Stardock Corporation. All rights reserved.</copyright><description>Recent Posts In Journals</description><language>en-us</language><pubDate>Tue, 07 Oct 2008 02:06:58 -0400</pubDate><lastBuildDate>Tue, 07 Oct 2008 02:06:58 -0400</lastBuildDate><docs>http://cyber.law.harvard.edu/rss/rss.html</docs><generator>Stardock Rss Generator v1.0, Andrew Powell</generator><managingEditor>info@stardock.com</managingEditor><webMaster>apowell@stardock.com</webMaster><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" href="http://feeds.feedburner.com/Stardock/10/forum/163" type="application/rss+xml" /><feedburner:feedFlare href="http://add.my.yahoo.com/rss?url=http%3A%2F%2Ffeeds.feedburner.com%2FStardock%2F10%2Fforum%2F163" src="http://us.i1.yimg.com/us.yimg.com/i/us/my/addtomyyahoo4.gif">Subscribe with My Yahoo!</feedburner:feedFlare><feedburner:feedFlare href="http://www.newsgator.com/ngs/subscriber/subext.aspx?url=http%3A%2F%2Ffeeds.feedburner.com%2FStardock%2F10%2Fforum%2F163" src="http://www.newsgator.com/images/ngsub1.gif">Subscribe with NewsGator</feedburner:feedFlare><feedburner:feedFlare href="http://feeds.my.aol.com/add.jsp?url=http%3A%2F%2Ffeeds.feedburner.com%2FStardock%2F10%2Fforum%2F163" src="http://o.aolcdn.com/favorites.my.aol.com/webmaster/ffclient/webroot/locale/en-US/images/myAOLButtonSmall.gif">Subscribe with My AOL</feedburner:feedFlare><feedburner:feedFlare href="http://www.rojo.com/add-subscription?resource=http%3A%2F%2Ffeeds.feedburner.com%2FStardock%2F10%2Fforum%2F163" src="http://blog.rojo.com/RojoWideRed.gif">Subscribe with Rojo</feedburner:feedFlare><feedburner:feedFlare href="http://www.bloglines.com/sub/http://feeds.feedburner.com/Stardock/10/forum/163" src="http://www.bloglines.com/images/sub_modern11.gif">Subscribe with Bloglines</feedburner:feedFlare><feedburner:feedFlare href="http://www.netvibes.com/subscribe.php?url=http%3A%2F%2Ffeeds.feedburner.com%2FStardock%2F10%2Fforum%2F163" src="http://www.netvibes.com/img/add2netvibes.gif">Subscribe with Netvibes</feedburner:feedFlare><feedburner:feedFlare href="http://fusion.google.com/add?feedurl=http%3A%2F%2Ffeeds.feedburner.com%2FStardock%2F10%2Fforum%2F163" src="http://buttons.googlesyndication.com/fusion/add.gif">Subscribe with Google</feedburner:feedFlare><feedburner:feedFlare href="http://www.pageflakes.com/subscribe.aspx?url=http%3A%2F%2Ffeeds.feedburner.com%2FStardock%2F10%2Fforum%2F163" src="http://www.pageflakes.com/ImageFile.ashx?instanceId=Static_4&amp;fileName=ATP_blu_91x17.gif">Subscribe with Pageflakes</feedburner:feedFlare><item><author>erathoniel</author><comments>http://forums.politicalmachine.com/308304</comments><description>&amp;nbsp;&amp;nbsp;&amp;nbsp; I was playing Tremulous tonight as Winsu on the PureTremulous server (my fave). I noticed two tactics. Jetty defending and bleeding.&lt;br/&gt;&lt;br/&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Jetty is basically a derogatory term for one who uses a jetpack(infinite flight time). Jettytards are people who use them on offense,it's a stronger derogatory term. However, people hate people who usethem on defense. The Jet-Pack, however, is a direct counter to Dretchrushes and is very useful S2 and S3, when there needs to...&lt;img src="http://feeds.feedburner.com/~r/Stardock/10/forum/163/~4/270913446" height="1" width="1"/&gt;</description><guid isPermaLink="false">http://forums.politicalmachine.com/308304</guid><link>http://feeds.feedburner.com/~r/Stardock/10/forum/163/~3/270913446/308304</link><pubDate>Mon, 14 Apr 2008 23:30:24 -0400</pubDate><pubDateParsed>2008-04-15T03:30:24</pubDateParsed><title>Tremulous- Jettys and Bleeding</title><feedburner:origLink>http://forums.politicalmachine.com/308304</feedburner:origLink></item><item><author>BoogieBac</author><comments>http://forums.politicalmachine.com/127310</comments><description>Mid-project designing has always seemed a 'necessary evil' to me. &lt;br/&gt;&lt;br/&gt;Don't get me wrong, as an artist, it feels really good to be fighting for the best possible idea then finally stumble across something acceptable, or, if I'm lucky, marginaly impressive. But when the clock is ticking, it's hard to be as creative as you'd prefer.&lt;br/&gt;&lt;br/&gt;However, despite the constant nagging form my brain's 'left side' to settle with 'good enough', I plowed through this week and (In my opinion) whipped up some solid...&lt;img src="http://feeds.feedburner.com/~r/Stardock/10/forum/163/~4/259770686" height="1" width="1"/&gt;</description><guid isPermaLink="false">http://forums.politicalmachine.com/127310</guid><link>http://feeds.feedburner.com/~r/Stardock/10/forum/163/~3/259770686/127310</link><pubDate>Thu, 28 Sep 2006 06:59:12 -0400</pubDate><pubDateParsed>2006-09-28T10:59:12</pubDateParsed><title>Christmas Game Dev. Journal - Week 5</title><feedburner:origLink>http://forums.politicalmachine.com/127310</feedburner:origLink></item><item><author>BoogieBac</author><comments>http://forums.politicalmachine.com/123332</comments><description>Proposed new and improved Elfington Design (With Duel Peppermint Blades)Every year I have the intention of making a Christmas themed game...seriously, I try! But looking back, I see that my plans have been unfulfilled for the last THREE years.&lt;br/&gt;&lt;br/&gt;For shame, Scott. For shame.&lt;br/&gt;&lt;br/&gt;This streak of laziness changes this year, however, as I'm starting my Christmas Opus FIVE months in advance! I'll still be sure to have some fun the rest of the summer, and you better believe Oblivion is going to suck up...&lt;img src="http://feeds.feedburner.com/~r/Stardock/10/forum/163/~4/259770687" height="1" width="1"/&gt;</description><guid isPermaLink="false">http://forums.politicalmachine.com/123332</guid><link>http://feeds.feedburner.com/~r/Stardock/10/forum/163/~3/259770687/123332</link><pubDate>Wed, 13 Sep 2006 10:35:26 -0400</pubDate><pubDateParsed>2006-09-13T14:35:26</pubDateParsed><title>Christmas Gaming in July</title><feedburner:origLink>http://forums.politicalmachine.com/123332</feedburner:origLink></item><item><author>BoogieBac</author><comments>http://forums.politicalmachine.com/128922</comments><description>Another quick journal entry...unfortunately I've been working on a lot of small things that aren't full completed (Second Player animation, final BG art, ect), so while it may seem like I'm slacking, these logs don't list the unfinished tasks.  &lt;br/&gt;&lt;br/&gt;Last week I had made some changes to how the maps were loaded, leaving my previous entry less interactive then I had hoped. This week I've fixed that, so you'll get to actually test the current "sandbox" version of the game that I'm currently working ...&lt;img src="http://feeds.feedburner.com/~r/Stardock/10/forum/163/~4/259770693" height="1" width="1"/&gt;</description><guid isPermaLink="false">http://forums.politicalmachine.com/128922</guid><link>http://feeds.feedburner.com/~r/Stardock/10/forum/163/~3/259770693/128922</link><pubDate>Thu, 07 Sep 2006 12:46:55 -0400</pubDate><pubDateParsed>2006-09-07T16:46:55</pubDateParsed><title>Christmas Game Dev. Journal - Week 7</title><feedburner:origLink>http://forums.politicalmachine.com/128922</feedburner:origLink></item><item><author>BoogieBac</author><comments>http://forums.politicalmachine.com/128107</comments><description>Not much time to write up a journal this week, so I'll just rattle off what got accomplished....&lt;br/&gt;&lt;br/&gt;1. Test Enemy Animations: I made animations for the &amp;quot;Fake Ice Thug&amp;quot; monster that causes trouble in the game's first level. Still have more to go, but the main ones are up and running.&lt;br/&gt;&lt;br/&gt;2: Enemies in the Game: Bad guys will now pace back and forth and get hurt when the player smacks them.3. Moving Environment Object: You'll note that the hanging garden beds in these images are in differ...&lt;img src="http://feeds.feedburner.com/~r/Stardock/10/forum/163/~4/259770695" height="1" width="1"/&gt;</description><guid isPermaLink="false">http://forums.politicalmachine.com/128107</guid><link>http://feeds.feedburner.com/~r/Stardock/10/forum/163/~3/259770695/128107</link><pubDate>Sat, 26 Aug 2006 06:52:49 -0400</pubDate><pubDateParsed>2006-08-26T10:52:49</pubDateParsed><title>Christmas Game Dev. Journal - Week 6</title><feedburner:origLink>http://forums.politicalmachine.com/128107</feedburner:origLink></item><item><author>BoogieBac</author><comments>http://forums.politicalmachine.com/126493</comments><description>As a natural procrastinator, game development has never beenan easy fit with me. There are deadlines to meet, multiple timelines to juggle,revisions to make, and, when it’s done, you have to ship a fun end product. There are hundreds of places to fumble, so a planmust be in place to keep the wheels running smoothly.The process of planning, as a procrastinator, blew my mind. I never realized whatgreat friends ‘Waiting ‘till the last minute’ and ‘gross under-estimation’ were.Before falling in love...&lt;img src="http://feeds.feedburner.com/~r/Stardock/10/forum/163/~4/259770697" height="1" width="1"/&gt;</description><guid isPermaLink="false">http://forums.politicalmachine.com/126493</guid><link>http://feeds.feedburner.com/~r/Stardock/10/forum/163/~3/259770697/126493</link><pubDate>Fri, 18 Aug 2006 09:00:25 -0400</pubDate><pubDateParsed>2006-08-18T13:00:25</pubDateParsed><title>Christmas Game Dev. Journal - Week 4</title><feedburner:origLink>http://forums.politicalmachine.com/126493</feedburner:origLink></item><item><author>BoogieBac</author><comments>http://forums.politicalmachine.com/125848</comments><description>The Art/Code Tightrope&lt;br/&gt;&lt;br/&gt;Art vs. Code: It's the ultimate match up, but after working on several games in various positions, I've determined that, to make a good game, the share is 50/50. You can't expect a player to invest time in a game that's visually unappealing, but you also can't expect satisfaction on graphics alone. &lt;br/&gt;&lt;br/&gt;To dust-off my Bennigian's roots.....'Graphics are the spice, code is the meat'.&lt;br/&gt;&lt;br/&gt;When you're working on a game by your lonesome, it tends to be difficult to walk to li...&lt;img src="http://feeds.feedburner.com/~r/Stardock/10/forum/163/~4/259770699" height="1" width="1"/&gt;</description><guid isPermaLink="false">http://forums.politicalmachine.com/125848</guid><link>http://feeds.feedburner.com/~r/Stardock/10/forum/163/~3/259770699/125848</link><pubDate>Thu, 17 Aug 2006 15:12:47 -0400</pubDate><pubDateParsed>2006-08-17T19:12:47</pubDateParsed><title>Christmas Game Dev Journal - Week 3</title><feedburner:origLink>http://forums.politicalmachine.com/125848</feedburner:origLink></item><item><author>BoogieBac</author><comments>http://forums.politicalmachine.com/124554</comments><description>Alas, the first week of my 18 week Christmas project has come and gone, leaving me with 119 days remaining to complete the task.This week I started by taking  baby steps and focusing on the "Walking" animation of our hero (edit: unintentional pun, I assure you). The other animations shouldn't take a week apiece, but will still need my attention in the following month.&lt;br/&gt;&lt;br/&gt;Here's my current "Animation To-Do" list for all characters that can be controlled by the player:.&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;Elfington's "Idle" Pos...&lt;img src="http://feeds.feedburner.com/~r/Stardock/10/forum/163/~4/259770700" height="1" width="1"/&gt;</description><guid isPermaLink="false">http://forums.politicalmachine.com/124554</guid><link>http://feeds.feedburner.com/~r/Stardock/10/forum/163/~3/259770700/124554</link><pubDate>Wed, 02 Aug 2006 10:47:54 -0400</pubDate><pubDateParsed>2006-08-02T14:47:54</pubDateParsed><title>Christmas Game Journal - Week 1</title><feedburner:origLink>http://forums.politicalmachine.com/124554</feedburner:origLink></item><item><author>BoogieBac</author><comments>http://forums.politicalmachine.com/125100</comments><description>This week I tried to diversify myself and get some hefty work done in various areas. Unfortunatly, my list was too long for a week that felt WAY too short. Here's what I shot for....&lt;br/&gt;&lt;br/&gt;Elfington's three jumping stages: 'Pre-Jump', 'Jumping', and 'Falling'.1.) Clean up the Code: The interactive walk cycle from last week had some TERRIBLE code, so I wanted to go in and clean it up. My goal was to create an Action Class for handling animation, a Game Object class to generalize the character code, ...&lt;img src="http://feeds.feedburner.com/~r/Stardock/10/forum/163/~4/259770702" height="1" width="1"/&gt;</description><guid isPermaLink="false">http://forums.politicalmachine.com/125100</guid><link>http://feeds.feedburner.com/~r/Stardock/10/forum/163/~3/259770702/125100</link><pubDate>Wed, 02 Aug 2006 10:46:27 -0400</pubDate><pubDateParsed>2006-08-02T14:46:27</pubDateParsed><title>Christmas Game Journal - Week 2</title><feedburner:origLink>http://forums.politicalmachine.com/125100</feedburner:origLink></item><item><author>Draginol</author><comments>http://forums.politicalmachine.com/110728</comments><description>Stardock's business model has been predicated adapting to what users request.&amp;nbsp; The company's motto is "Innovation on demand".&lt;br/&gt;&lt;br/&gt;The idea being that we release the best product we can and then we rapidly enhance it based on user feedback.&amp;nbsp; Users of Object Desktop, for instance, are very familiar with this.&amp;nbsp; We have also introduced this model to our game development which has had very positive results.&amp;nbsp; Our conclusion isn't so much that Stardock is "great" at customer service ...&lt;img src="http://feeds.feedburner.com/~r/Stardock/10/forum/163/~4/259770703" height="1" width="1"/&gt;</description><guid isPermaLink="false">http://forums.politicalmachine.com/110728</guid><link>http://feeds.feedburner.com/~r/Stardock/10/forum/163/~3/259770703/110728</link><pubDate>Tue, 04 Apr 2006 03:51:03 -0400</pubDate><pubDateParsed>2006-04-04T07:51:03</pubDateParsed><title>A victim of ones own success</title><feedburner:origLink>http://forums.politicalmachine.com/110728</feedburner:origLink></item><item><author>dougplotke</author><comments>http://forums.politicalmachine.com/71341</comments><description>Since 1970 we've been celebrating Earth Day.  For those of you who may not know exactly what Earth Day is all about, in short, I offer it deals with environmental issues...all over this Big Blue Marble. &lt;br/&gt;&lt;br/&gt; &lt;br/&gt;&lt;br/&gt;http://www.nasa.gov/audience/forkids/home/F_Big_Blue_Marble_Storybook_Text.html&lt;br/&gt;&lt;br/&gt;One day seems hardly enough to deal with all of these  problems and of course it's not a one-day happening.&lt;br/&gt;&lt;br/&gt;It's happening everyday in every country, county, city, town, neighborhood and street, avenue,...&lt;img src="http://feeds.feedburner.com/~r/Stardock/10/forum/163/~4/259770704" height="1" width="1"/&gt;</description><guid isPermaLink="false">http://forums.politicalmachine.com/71341</guid><link>http://feeds.feedburner.com/~r/Stardock/10/forum/163/~3/259770704/71341</link><pubDate>Wed, 06 Apr 2005 15:07:04 -0400</pubDate><pubDateParsed>2005-04-06T19:07:04</pubDateParsed><title>The Big Blue Marble-Playing For Keeps</title><feedburner:origLink>http://forums.politicalmachine.com/71341</feedburner:origLink></item><item><author>T-Man</author><comments>http://forums.politicalmachine.com/34393</comments><description>Adding a new forum category: Gaming-&amp;gt;PC Gaming-&amp;gt;Journals&lt;br/&gt;&lt;br/&gt;A great place to write about your experiences with specific games.&amp;nbsp; Our first subcategory here will be for GalCiv.&lt;img src="http://feeds.feedburner.com/~r/Stardock/10/forum/163/~4/259770706" height="1" width="1"/&gt;</description><guid isPermaLink="false">http://forums.politicalmachine.com/34393</guid><link>http://feeds.feedburner.com/~r/Stardock/10/forum/163/~3/259770706/34393</link><pubDate>Tue, 09 Nov 2004 11:50:29 -0500</pubDate><pubDateParsed>2004-11-09T16:50:29</pubDateParsed><title>New Category: Journals for Gaming</title><feedburner:origLink>http://forums.politicalmachine.com/34393</feedburner:origLink></item></channel></rss>
