<?xml version="1.0" encoding="utf-8"?><rss xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" version="2.0"><channel><title>GalCiv II Forums » RSS Feed » Economics Posts</title><link>https://feeds.feedburner.com/Stardock/GalCiv2/forum/248</link><copyright>© 2006 - 2026 Stardock Corporation. All rights reserved.</copyright><description>Recent Posts In Economics</description><language>en-us</language><pubDate>Wed, 29 Apr 2026 9:05:06 AM -0400</pubDate><lastBuildDate>Wed, 29 Apr 2026 9:05:06 AM -0400</lastBuildDate><docs>http://cyber.law.harvard.edu/rss/rss.html</docs><generator>Stardock Rss Generator v1.0</generator><managingEditor>info@stardock.com</managingEditor><webMaster>kwilas@stardock.com</webMaster><item><author>Phil Osborn</author><comments>https://forums.galciv2.com/450215</comments><description><![CDATA[&nbsp; A Solution &ndash; The Shorter Version     &nbsp;Last update: 06/31/17    &nbsp;   Reasons to support a basic income:    http://www.basicincome.org.uk/reasons-support-basic-income    What is different, important and unique in my approach to the "Basic Income" proposal?  See the source above for the first mention - so far as I know - of the integration of social justice into the debate. &nbsp;My version (below) focused almost exclusively on this as the main supportive theme. &n...]]></description><guid isPermaLink="True">https://forums.galciv2.com/450215</guid><link>https://forums.galciv2.com/450215</link><pubDate>Wed, 12 Oct 2016 12:16:05 PM -0400</pubDate><pubDateParsed>2016-10-12T09:16:05</pubDateParsed><title>A General Solution to Poverty</title></item><item><author>Phil Osborn</author><comments>https://forums.galciv2.com/478764</comments><description><![CDATA[Update: 08/28/2016  http://www.kurzweilai.net/clear-and-present-danger-to-your-life-as-of-now-from-cyberblitzkrieg   http://www.millennium-project.org/millennium/AI-Work.html   http://www.kurzweilai.net/one-second-after  July 25, 2016  I opened the OC Register at work this morning and almost skipped over the front page article "Zoltan, a presidential candidate for the future." &nbsp; http://www.ocregister.com/articles/need-723287-says-income.html%20   I&#39;ve been talking up the "ba...]]></description><guid isPermaLink="True">https://forums.galciv2.com/478764</guid><link>https://forums.galciv2.com/478764</link><pubDate>Sat, 30 Jul 2016 1:02:25 AM -0400</pubDate><pubDateParsed>2016-07-30T01:02:25-04:00</pubDateParsed><title>Know Where Man</title></item><item><author>Phil Osborn</author><comments>https://forums.galciv2.com/462922</comments><description><![CDATA[I&#39;m suddenly deluged with a flood of posts on my FaceBook page&nbsp;regarding anarcho-capitalism, a term that I still apply to myself - privately.&nbsp; Publically, I am more likely to use anarcho-commonist. &nbsp;My own redefinition has come about from two logically entwined realizations.  First, that Auguste Comte is fundamentally correct in one major sense: That we each individually must own up to the fact that everything we own, every thing of value to us, is largely the product of ot...]]></description><guid isPermaLink="True">https://forums.galciv2.com/462922</guid><link>https://forums.galciv2.com/462922</link><pubDate>Sun, 29 Mar 2015 8:16:53 PM -0400</pubDate><pubDateParsed>2015-03-29T20:16:53-04:00</pubDateParsed><title>Anarcho-capitalism Revisited</title></item><item><author>Alex Drew</author><comments>https://forums.galciv2.com/107317</comments><description><![CDATA[  I think the way in which you manage the economy in GalCiv 2 could be done better. I don't want to change the rules or make the game more complex and I can understand that, for example, the civilization capital on the home planet generates 24 technology points (24TP) and that I need to spend 24 billion credits (24BC) per turn to get those points. The problem is that there's no way to do that and run the empire at the same time.  Let me explain what I mean. On the economy screen you have a num...]]></description><guid isPermaLink="True">https://forums.galciv2.com/107317</guid><link>https://forums.galciv2.com/107317</link><pubDate>Thu, 27 Mar 2014 4:33:59 AM -0400</pubDate><pubDateParsed>2014-03-27T04:33:59-04:00</pubDateParsed><title>The flaw in GalCiv2's economy (LONG)</title></item><item><author>Phil Osborn</author><comments>https://forums.galciv2.com/451335</comments><description><![CDATA[ This is the beginning of my long-awaited* extension of my popular earlier blog, which&nbsp;focussed on the concept of property as associated with physical things.&nbsp; That blog was not intended to promote a particular version of property, although it has probably been taken that way by many readers.&nbsp; I will try to maintain some degree of neutrality here, as well.&nbsp; I certainly have my own opinions, positions and implicit agenda, but the standard to which I try to adhere is what suppo...]]></description><guid isPermaLink="True">https://forums.galciv2.com/451335</guid><link>https://forums.galciv2.com/451335</link><pubDate>Tue, 21 Jan 2014 4:12:09 PM -0500</pubDate><pubDateParsed>2014-01-21T16:12:09-05:00</pubDateParsed><title>Property Foundations, Part II</title></item><item><author>Phil Osborn</author><comments>https://forums.galciv2.com/449510</comments><description><![CDATA[Notes on Property:&nbsp; Phil Osborn&nbsp; 06/15/2013  (Originally presented at the Santa Ana Escualita.)  Note: this is hardly exhaustive of the subject, but I&rsquo;m hoping it will provoke an ongoing discussion and some good ideas and understandings of the key elements of the various issues.  What this covers:&nbsp;    A fairly detailed overview of property history and theory focusing mainly on &ldquo;land&rdquo; property  A number of key examples of differing implementations of prope...]]></description><guid isPermaLink="True">https://forums.galciv2.com/449510</guid><link>https://forums.galciv2.com/449510</link><pubDate>Sat, 26 Oct 2013 4:20:31 PM -0400</pubDate><pubDateParsed>2013-10-26T16:20:31-04:00</pubDateParsed><title>Property Foundations</title></item><item><author>Draginol</author><comments>https://forums.galciv2.com/440842</comments><description><![CDATA[Found this video here:      Even being familiar with the stats, it was a really fascinating and well put together illustration of the massive level of inequality in wealth we have in the United States.  I have two fundamental criticisms with it.  First, knowledge isn&rsquo;t understanding. That is, the author gives me the impression that he thinks wealth is &ldquo;distributed&rdquo; by some..entity. That somehow wealth is being divied up by some sort of directed intelligence and that we,...]]></description><guid isPermaLink="True">https://forums.galciv2.com/440842</guid><link>https://forums.galciv2.com/440842</link><pubDate>Tue, 06 Aug 2013 9:31:43 PM -0400</pubDate><pubDateParsed>2013-08-06T21:31:43-04:00</pubDateParsed><title>The Wealth Inequality thread</title></item><item><author>curriculumvitae</author><comments>https://forums.galciv2.com/446053</comments><description><![CDATA[Para conseguir trabajar, es importante tener una actitud proactiva y optimista. Una vez tengamos esto, buscaremos entre las miles de ofertas de empleo que est&aacute;n a nuestra disposici&oacute;n en publicaciones de todo tipo e Internet. Buscar entre todas ellas unas pocas que nos interesen. Debemos ser realistas a la hora de seleccionarlas, serlo puede hacer que todo el proceso tenga &eacute;xito.  Ahora viene la parte en que hacemos un CV para contestar a un anuncio, puede ir acompa&ntilde;...]]></description><guid isPermaLink="True">https://forums.galciv2.com/446053</guid><link>https://forums.galciv2.com/446053</link><pubDate>Tue, 25 Jun 2013 11:05:39 AM -0400</pubDate><pubDateParsed>2013-06-25T12:05:39</pubDateParsed><title>CV para rellenar</title></item><item><author>thadianaphena</author><comments>https://forums.galciv2.com/442371</comments><description><![CDATA[There is vicious debate about ethical theories, economical modeling, utopian fantasies of capitalists and socialists and the realities that plagued them both.  Therefore, I would like to ask if you had 100% of the national wealth, how would you distribute it and what rules and regulations would you have?   To keep things civil and to the point, I propose that each post contains two things.  A claim, and A response.  Lets try to keep things ethical, and make use of economic, ethical, and social...]]></description><guid isPermaLink="True">https://forums.galciv2.com/442371</guid><link>https://forums.galciv2.com/442371</link><pubDate>Sat, 25 May 2013 2:27:27 AM -0400</pubDate><pubDateParsed>2013-05-25T02:27:27-04:00</pubDateParsed><title>Economic Models: What would you choose?</title></item><item><author>myfist0</author><comments>https://forums.galciv2.com/443508</comments><description><![CDATA[Yet another great example of our corporations&nbsp;outsourcing&nbsp;to take advantage of slave labour and lack of regulation.    This latest fatal accident, coming five months after&nbsp;  a fire at the Tazreen Fashions  &nbsp;factory killed at least 112 garment workers, is likely to again raise questions about work conditions in Bangladesh: workers told Bangladeshi news outlets that supervisors had ordered them to attend work on Wednesday, even though cracks were discovered in the building on...]]></description><guid isPermaLink="True">https://forums.galciv2.com/443508</guid><link>https://forums.galciv2.com/443508</link><pubDate>Tue, 07 May 2013 4:45:42 PM -0400</pubDate><pubDateParsed>2013-05-07T16:45:42-04:00</pubDateParsed><title>Do you have blood on your clothes?</title></item><item><author>DsRaider</author><comments>https://forums.galciv2.com/440872</comments><description><![CDATA[Check out this great video on the Chinese housing bubble. I have heard the same thing from multiple other sources but this is the best intro to the topic. It discusses why many believe there to be a huge real estate bubble in China.   http://www.cbsnews.com/video/watch/?id=50142079n   Here is a similar article if you don&#39;t like video.    http://www.forbes.com/sites/gordonchang/2013/03/03/chinas-property-sector-just-before-the-crash/   &nbsp;  Here The Economist gives a brief summar...]]></description><guid isPermaLink="True">https://forums.galciv2.com/440872</guid><link>https://forums.galciv2.com/440872</link><pubDate>Tue, 12 Mar 2013 11:00:01 AM -0400</pubDate><pubDateParsed>2013-03-12T12:00:01</pubDateParsed><title>China: The Next Great Economic Disaster</title></item><item><author>Istari</author><comments>https://forums.galciv2.com/440869</comments><description><![CDATA[The Economics forum is the designated place to discuss all things related to economics. That includes economics in games or economics in real life.  ]]></description><guid isPermaLink="True">https://forums.galciv2.com/440869</guid><link>https://forums.galciv2.com/440869</link><pubDate>Tue, 05 Mar 2013 7:01:09 PM -0500</pubDate><pubDateParsed>2013-03-05T19:01:09-05:00</pubDateParsed><title>Economic Forum topics</title></item><item><author>MatanF</author><comments>https://forums.galciv2.com/369155</comments><description><![CDATA[  sup fellows.  I have recently bought the game and having problems with the economy at the early stages of the game. I wish to create an evil empire which is based soley on it's own economy (no trading!) but it seems impossible. I tried building billions of banks, taking race bonuses for population growth, building farms and researching entertainment shit, nothing works. Plus, i just don't understand why the enemy always colonize more planets than i do, no matter how fast i spam my colonizing...]]></description><guid isPermaLink="True">https://forums.galciv2.com/369155</guid><link>https://forums.galciv2.com/369155</link><pubDate>Sat, 14 Nov 2009 11:31:14 AM -0500</pubDate><pubDateParsed>2009-11-14T12:31:14</pubDateParsed><title>Beginners' economy problems</title></item><item><author>captainxark</author><comments>https://forums.galciv2.com/328556</comments><description><![CDATA[As Arcean...  I've got a planet, close to my capital, 10b population, 7 factories and 3 asteroid mines.&nbsp;  Building a ship with a 'cost' of 130BC (but if i buy now it's 800), it's taking 20 turns.  When I focus on military production, I have 9 military shields, 3 social shields and 2 research shields.  When I click summary, it says the planet has 73 MP's.&nbsp;  It also has 2 markets and a farm.  There has to be something I'm not getting, the way I see it small sized ships should...]]></description><guid isPermaLink="True">https://forums.galciv2.com/328556</guid><link>https://forums.galciv2.com/328556</link><pubDate>Thu, 30 Oct 2008 7:44:11 AM -0400</pubDate><pubDateParsed>2008-10-30T07:44:11-04:00</pubDateParsed><title>I have 7 factories but small ships still take 20 turns!(DA)</title></item><item><author>gherardo</author><comments>https://forums.galciv2.com/173854</comments><description><![CDATA[Usually I do spend some time adjusting % of expenditures for technologies to reach my targets. I'd like to have the technology slider adjustable not in % but in days left before discovery. The program should auto adjust in case of economy changes.]]></description><guid isPermaLink="True">https://forums.galciv2.com/173854</guid><link>https://forums.galciv2.com/173854</link><pubDate>Wed, 24 Sep 2008 2:12:52 PM -0400</pubDate><pubDateParsed>2008-09-24T14:12:52-04:00</pubDateParsed><title>Spending optimization</title></item><item><author>crow_t_robot</author><comments>https://forums.galciv2.com/173450</comments><description><![CDATA[I'm playing on a huge galaxy and I have a large portion of the map as the Yor and I have a ton of money saved up. WAY more than 20,000. I declare war, my revenue plumits from 600bc/turn to -400bc/turn and dropping. That isn't even the best part, through long drawn out wars, my treasury is slowly grinded down.... until I get 19,856bc. Then my economy turns from a perpetual Black Tuesday to an economic boom! 600bc/turn! That is a good thing, but all my millions of bc's went down the toillet becaus...]]></description><guid isPermaLink="True">https://forums.galciv2.com/173450</guid><link>https://forums.galciv2.com/173450</link><pubDate>Fri, 25 Jan 2008 4:33:12 PM -0500</pubDate><pubDateParsed>2008-01-25T16:33:12-05:00</pubDateParsed><title>The 20,000 bc limit officially sucks</title></item><item><author>ZombiesEatPpl</author><comments>https://forums.galciv2.com/173553</comments><description><![CDATA[Im playing a challenging game with maximum opponents and minor races with abundant everything....  So right at aboutt the time every1 is wraping up the colonizing phase, b4 any1 has troop transports, OR the populations too use them, the largest planets only have 6 billion ppl, for every1, and most only have 1-3 billion.  The jagged knife appears and claim  ONE HUNDRED AND SIXTY FIVE PLANETS !!!!!!!!   WHA WHA WHAT      Out of my 45-60 ish planets they stole 20 of them, took a clean geogr...]]></description><guid isPermaLink="True">https://forums.galciv2.com/173553</guid><link>https://forums.galciv2.com/173553</link><pubDate>Thu, 24 Jan 2008 7:59:58 AM -0500</pubDate><pubDateParsed>2008-01-24T07:59:58-05:00</pubDateParsed><title>Jagged KNife appearacne at end of planet grabing phase b4 war phase...</title></item><item><author>Stanley Tarrant</author><comments>https://forums.galciv2.com/161164</comments><description><![CDATA[I notice as I play this game, particulary in the early stages, I am constantly adjusting my industrial capacity to maximize what I can produce with the income of cash I currently have.  As such, I constantly have to open up the domestic screen where I can adjust tax rate and industrial capacity.  It would be nice if the tax and industrial capacity sliders were located on the main screen to make it easier to adjust these two things rather than having to take time to open up the domestic screen an...]]></description><guid isPermaLink="True">https://forums.galciv2.com/161164</guid><link>https://forums.galciv2.com/161164</link><pubDate>Sun, 26 Aug 2007 9:24:53 AM -0400</pubDate><pubDateParsed>2007-08-26T09:24:53-04:00</pubDateParsed><title>An easy way to make the game less tedious</title></item><item><author>Hycanth</author><comments>https://forums.galciv2.com/109902</comments><description><![CDATA[  Introduction to the Economy Model  In GalCiv2, there are separate buildings to increase the capacity for industry and research.  These buildings (factories and labs, respectively) do not increase industry and research by themselves, but instead allow for industry and research to be produced by spending credits (bc).  The sliders to allocate this spending consist of a spending slider that sets the percentage of the capacity which will receive funding to operate, and sliders to distribute the ...]]></description><guid isPermaLink="True">https://forums.galciv2.com/109902</guid><link>https://forums.galciv2.com/109902</link><pubDate>Sat, 19 May 2007 1:44:48 PM -0400</pubDate><pubDateParsed>2007-05-19T13:44:48-04:00</pubDateParsed><title>A Closer Look At the Economic Sliders</title></item><item><author>MoAus</author><comments>https://forums.galciv2.com/108406</comments><description><![CDATA[  I a problem where my economy and technology is always woeful. I play Humans and often find that the other races have more powerful economies and research than I do. I don't know why. I am normally forced to pick "Federalists" (economy bonus) as my political party so that I am not running out of cash.  Even if I "play turtle" and allocate most of my spending to research, the AI opponents always have better tech than me. I am playing on the "Normal" mode of difficulty. I often find that, parti...]]></description><guid isPermaLink="True">https://forums.galciv2.com/108406</guid><link>https://forums.galciv2.com/108406</link><pubDate>Mon, 14 May 2007 6:41:44 PM -0400</pubDate><pubDateParsed>2007-05-14T18:41:44-04:00</pubDateParsed><title>My economy &amp; tech always let me down, despite my best efforts</title></item><item><author>SporadicDolphin313</author><comments>https://forums.galciv2.com/127109</comments><description><![CDATA[Post deleted  ]]></description><guid isPermaLink="True">https://forums.galciv2.com/127109</guid><link>https://forums.galciv2.com/127109</link><pubDate>Mon, 26 Mar 2007 12:09:44 PM -0400</pubDate><pubDateParsed>2007-03-26T09:09:44</pubDateParsed><title>Delete</title></item><item><author>FireBender</author><comments>https://forums.galciv2.com/140308</comments><description><![CDATA[I do not know if this has been suggested before but how about making Imperial Reserves into the game. Like in Immortal cities: children of the nile. I mean real world countries have oil reserves, gold reserves, food reserves,water reserves,raw material reserves,etc. Let me know if you like this idea. It's been used in countless games.]]></description><guid isPermaLink="True">https://forums.galciv2.com/140308</guid><link>https://forums.galciv2.com/140308</link><pubDate>Fri, 26 Jan 2007 11:55:19 AM -0500</pubDate><pubDateParsed>2007-01-26T12:55:19</pubDateParsed><title>Imperial Reserves</title></item><item><author>FireBender</author><comments>https://forums.galciv2.com/140592</comments><description><![CDATA[Its really a simple test:  I put all the ability points i can into diplomacy and play as terran alliance with one test dummy(drengin). I research the universal translater tech and send my survey ship to drengin territory. after I make contact go to the trade screen try to trade 100 bc to to their 100 bc(i got there after only a few turns so they still have 1567 bc ,after quick buying everything, while i have 5036 bc).  it says i have a incredible ability in diplomacy compared to their but my...]]></description><guid isPermaLink="True">https://forums.galciv2.com/140592</guid><link>https://forums.galciv2.com/140592</link><pubDate>Mon, 08 Jan 2007 4:05:22 AM -0500</pubDate><pubDateParsed>2007-01-08T04:05:22-05:00</pubDateParsed><title>diplomacy effect test</title></item><item><author>Scintor</author><comments>https://forums.galciv2.com/134980</comments><description><![CDATA[I would like to see an option of giving a warship a raiding liscense (letter of marquis I believe they were called) and letting them go.  You would then start getting an income from raiding each turn that they were in another civ's zone of influence, until they were destroyed. You could recall them to your fleet, but you would, of course, loose the income.  Each civ that had a raider loose in their territory would loose income equal to what you gained. Destroying a pirate would not be an act of ...]]></description><guid isPermaLink="True">https://forums.galciv2.com/134980</guid><link>https://forums.galciv2.com/134980</link><pubDate>Wed, 15 Nov 2006 12:35:04 PM -0500</pubDate><pubDateParsed>2006-11-15T09:35:04</pubDateParsed><title>Pirates for fun and profit!</title></item><item><author>Mascrinthus</author><comments>https://forums.galciv2.com/135430</comments><description><![CDATA[The fixed 500BC debt limit does not make sense when your economy gets large!  If I am turning in a surplus of >1000BC per turn then why is my production shutdown if while spending my surplus I accidently exceed the 500BC debt limit!  The debt limit should be relative to GDP!  Also, you should not be able to spend more than the debt limit or a dialog box should pop up a warning you that are going to exceed the debt limit.  This would eliminate all those times I accidently exceeded the limit and n...]]></description><guid isPermaLink="True">https://forums.galciv2.com/135430</guid><link>https://forums.galciv2.com/135430</link><pubDate>Fri, 10 Nov 2006 5:01:12 PM -0500</pubDate><pubDateParsed>2006-11-10T17:01:12-05:00</pubDateParsed><title>Debt Limit Should Be Relative to GDP</title></item></channel></rss>