<?xml version="1.0" encoding="utf-8"?><rss xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" version="2.0"><channel><title>GalCiv II Forums » RSS Feed » Trade Posts</title><link>https://feeds.feedburner.com/Stardock/GalCiv2/forum/249</link><copyright>© 2006 - 2026 Stardock Corporation. All rights reserved.</copyright><description>Recent Posts In Trade</description><language>en-us</language><pubDate>Wed, 29 Apr 2026 9:01:12 AM -0400</pubDate><lastBuildDate>Wed, 29 Apr 2026 9:01:12 AM -0400</lastBuildDate><docs>http://cyber.law.harvard.edu/rss/rss.html</docs><generator>Stardock Rss Generator v1.0</generator><managingEditor>info@stardock.com</managingEditor><webMaster>kwilas@stardock.com</webMaster><item><author>SporadicDolphin313</author><comments>https://forums.galciv2.com/127154</comments><description><![CDATA[Post deleted  ]]></description><guid isPermaLink="True">https://forums.galciv2.com/127154</guid><link>https://forums.galciv2.com/127154</link><pubDate>Mon, 24 Dec 2007 3:07:14 PM -0500</pubDate><pubDateParsed>2007-12-24T15:07:14-05:00</pubDateParsed><title>Delete</title></item><item><author>Uhlek</author><comments>https://forums.galciv2.com/135408</comments><description><![CDATA[It seems like I can barely sell a ship for its production cost, even a decently equipped warship to a race with tons of money, a bad military and low technology.  But here's something different that might really need pointed out:  Civilization alliances seem weak and thin to me, even on GC2...  I think this would be an excellent incentive to strengthen alliances (and apply some considerable pressure to break up the alliances of other civs!).  Initiate a trade with an ally.  Click any ship de...]]></description><guid isPermaLink="True">https://forums.galciv2.com/135408</guid><link>https://forums.galciv2.com/135408</link><pubDate>Mon, 06 Nov 2006 2:04:20 AM -0500</pubDate><pubDateParsed>2006-11-06T02:04:20-05:00</pubDateParsed><title>Trading Ships ...</title></item><item><author>Mascrinthus</author><comments>https://forums.galciv2.com/126266</comments><description><![CDATA[Currently when buying or selling a tech there is a lot of unnecessary clicking to get the optimal deal.  Currently, when selling/buying techs you need to increase/decrease the values until you find the maximum/minimum value that keeps the text green (not red).  Sometimes this means clicking the mouse hundreds of times to get the maximum influence points when selling a tech (e.g., sometimes the maximum influence points will be > 3000 and you can only increase it by 10 at a time; the slider is use...]]></description><guid isPermaLink="True">https://forums.galciv2.com/126266</guid><link>https://forums.galciv2.com/126266</link><pubDate>Tue, 05 Sep 2006 5:50:30 PM -0400</pubDate><pubDateParsed>2006-09-05T17:50:30-04:00</pubDateParsed><title>Getting Best Trade Deal = Micro-Management Pain</title></item><item><author>Starcaster</author><comments>https://forums.galciv2.com/128172</comments><description><![CDATA[It would be interesting if you could trade between the planets that both belong to your faction in the game.  Then it could be a tough choice weather you commit to foreign trade or domestic.  While domestic trade could be made more profitable but it won't have the positive diplomatic side-effects.  In fact it could make other races upset that you are not trading with them.  This could also be useful if the minor races are disabled and you are playing one on one.  For balancing you could make tha...]]></description><guid isPermaLink="True">https://forums.galciv2.com/128172</guid><link>https://forums.galciv2.com/128172</link><pubDate>Fri, 25 Aug 2006 7:43:46 AM -0400</pubDate><pubDateParsed>2006-08-25T07:43:46-04:00</pubDateParsed><title>Domestic Trade for the Future GalCiv Releases</title></item><item><author>Mascrinthus</author><comments>https://forums.galciv2.com/124831</comments><description><![CDATA[It would be nice if tech names in the trading window were linked to the tech tree so that you could quickly review the tech before deciding on a trade.  For example if I'm going to trade deflectors, enhanced deflectors, advanced deflectors, and superior deflectors, I will trade them one at a time in order. You don't want to trade superior deflectors before defectors because that devalues the defectors tech. Without checking the tech tree it is not obvious which is better enhanced, advanced, or...]]></description><guid isPermaLink="True">https://forums.galciv2.com/124831</guid><link>https://forums.galciv2.com/124831</link><pubDate>Fri, 04 Aug 2006 3:06:58 PM -0400</pubDate><pubDateParsed>2006-08-04T15:06:58-04:00</pubDateParsed><title>Link the Techs in the Trade Window to the Tech Tree</title></item><item><author>UsariaPrime</author><comments>https://forums.galciv2.com/122448</comments><description><![CDATA[Hey everyone -   Playing as the Korx for my first three games I have been very happy with how quickly I can get my economy rolling, especially coupled with some good trade routes. I had a couple questions regarding freighters and econ starbases before I start playing games on higher difficulties...  1) After setting up an initial trade route, does the speed of your freighter really matter seeing that you get money from trade each turn. I understand that actually getting the freighter to a go...]]></description><guid isPermaLink="True">https://forums.galciv2.com/122448</guid><link>https://forums.galciv2.com/122448</link><pubDate>Mon, 03 Jul 2006 3:26:19 PM -0400</pubDate><pubDateParsed>2006-07-03T15:26:19-04:00</pubDateParsed><title>Questions about speed of your frieghters, econ starbase stacking, trade route paths</title></item><item><author>sam0t</author><comments>https://forums.galciv2.com/103946</comments><description><![CDATA[  What does trade embargo actually do?   There was no mention at all in the games manual about Trade Embargo, and atleast forum search cannot find any topic about it. ]]></description><guid isPermaLink="True">https://forums.galciv2.com/103946</guid><link>https://forums.galciv2.com/103946</link><pubDate>Tue, 23 May 2006 8:50:44 AM -0400</pubDate><pubDateParsed>2006-05-23T08:50:44-04:00</pubDateParsed><title>Trade Embargo</title></item><item><author>Europa2010AD</author><comments>https://forums.galciv2.com/106293</comments><description><![CDATA[  Hi, I just got the game today, and I'm playing the first mission in the campaign ... for some reason, I don't seem to be able to equip any of my ships with a trade module?  I don't even see this module in the ship designer ...  I already have the trade centre in place on my home planet ... am I missing something?    Thanks a lot for your help!       ]]></description><guid isPermaLink="True">https://forums.galciv2.com/106293</guid><link>https://forums.galciv2.com/106293</link><pubDate>Mon, 01 May 2006 7:43:07 AM -0400</pubDate><pubDateParsed>2006-05-01T07:43:07-04:00</pubDateParsed><title>Newbie question about Trade Modules</title></item><item><author>clayton</author><comments>https://forums.galciv2.com/108899</comments><description><![CDATA[  It's frustrating finding what technologies are needed to research a specific trade good or Achievement. I've seen lots of other people complaining about this on the forums as well. Is there already a list out there that someone has compiled that tells you what to research to reach a certain objective? If not, how about we start posting them here? I've only been playing for a little while, but I'd appreciate it if others would post what they've found. I'll post whatever I find as well. ]]></description><guid isPermaLink="True">https://forums.galciv2.com/108899</guid><link>https://forums.galciv2.com/108899</link><pubDate>Thu, 13 Apr 2006 2:36:37 PM -0400</pubDate><pubDateParsed>2006-04-13T14:36:37-04:00</pubDateParsed><title>How to research Galactic Achievements, Trade Goods and Super projects</title></item><item><author>JonSarik</author><comments>https://forums.galciv2.com/110087</comments><description><![CDATA[  With the new beta, I traded for a couple trade goods with the Torians (hull plating and the speed booster, I think), but they're not showing up in my trade inventory.  Nor do I have the option to build those goods.  Is this a bug?  Do I have the goods and benefiting from them without knowing it, or is this a bug in the beta? ]]></description><guid isPermaLink="True">https://forums.galciv2.com/110087</guid><link>https://forums.galciv2.com/110087</link><pubDate>Tue, 11 Apr 2006 7:51:51 AM -0400</pubDate><pubDateParsed>2006-04-11T07:51:51-04:00</pubDateParsed><title>Trade Goods Bugs?</title></item><item><author>wizit</author><comments>https://forums.galciv2.com/111525</comments><description><![CDATA[  can someone plz tell me how to protect my trade       ]]></description><guid isPermaLink="True">https://forums.galciv2.com/111525</guid><link>https://forums.galciv2.com/111525</link><pubDate>Tue, 04 Apr 2006 1:54:40 PM -0400</pubDate><pubDateParsed>2006-04-04T13:54:40-04:00</pubDateParsed><title>Trade</title></item><item><author>Vampiloup</author><comments>https://forums.galciv2.com/111277</comments><description><![CDATA[   	   Hi  Can we hope for a no thief / no trade tag in the tech file ? Without that, it's really HARD to do custom races.     P.S. I have a problem, here : My messages don't show on the board, but they are listed in my "my messages" list. ]]></description><guid isPermaLink="True">https://forums.galciv2.com/111277</guid><link>https://forums.galciv2.com/111277</link><pubDate>Mon, 03 Apr 2006 2:47:49 PM -0400</pubDate><pubDateParsed>2006-04-03T14:47:49-04:00</pubDateParsed><title>No trade and no thief tag ?</title></item><item><author>Vampiloup</author><comments>https://forums.galciv2.com/111268</comments><description><![CDATA[  Hi  Can we hope for a no thief / no trade tag in the tech file ? Without that, it's really HARD to do custom races. ]]></description><guid isPermaLink="True">https://forums.galciv2.com/111268</guid><link>https://forums.galciv2.com/111268</link><pubDate>Mon, 03 Apr 2006 11:14:36 AM -0400</pubDate><pubDateParsed>2006-04-03T12:14:36</pubDateParsed><title>Tech : no thief / no trade ?</title></item><item><author>DarienZear0</author><comments>https://forums.galciv2.com/111136</comments><description><![CDATA[  Hey, I've never actully bothered with a techonlogical victory, but when you get a victory with diplomacy, influence, or conquest on the turn that you win you still have to hit the "turn" button before your given your victory movie. So if you researcha Technological Victory, and then trade it to another species that same turn... who wins?  Has anyone tried it? ]]></description><guid isPermaLink="True">https://forums.galciv2.com/111136</guid><link>https://forums.galciv2.com/111136</link><pubDate>Sun, 02 Apr 2006 2:04:49 PM -0400</pubDate><pubDateParsed>2006-04-02T14:04:49-04:00</pubDateParsed><title>Trade a Tech Victory?</title></item><item><author>Lord Zardoz</author><comments>https://forums.galciv2.com/110911</comments><description><![CDATA[  Putting aside for a moment specific weapons (ie, Nano Ripper), and ignoring defense for a moment, what are the pros and cons of choosing one line of weapon tech over another?  Is one weapon set generally cheaper, or generally take less hull space, or take less damage?  Does one line research faster then the other?  I have noticed that missiles tend to have higher damage (at least early on) and take more hull space.  But other then the Nano Ripper, I have not noticed any particular obvious di...]]></description><guid isPermaLink="True">https://forums.galciv2.com/110911</guid><link>https://forums.galciv2.com/110911</link><pubDate>Sun, 02 Apr 2006 4:54:23 AM -0400</pubDate><pubDateParsed>2006-04-02T04:54:23-04:00</pubDateParsed><title>What are the weapon tradeoffs?</title></item><item><author>The Mythdranor</author><comments>https://forums.galciv2.com/111034</comments><description><![CDATA[  In a recent game, the trading bug that causes the game to crash forced me to restart. Normal bug, so I figured, no big deal, I'll just embargo them.  It seems the embargo button only works if you're actually trading with the player. At the time, the player had no trade routes with me. Couldn't it be set up to be pre-emptive as well? I ended up having to buy a starport, a ship, and go to war just to continue my game. ]]></description><guid isPermaLink="True">https://forums.galciv2.com/111034</guid><link>https://forums.galciv2.com/111034</link><pubDate>Sat, 01 Apr 2006 6:27:43 PM -0400</pubDate><pubDateParsed>2006-04-01T17:27:43-05:00</pubDateParsed><title>Trading Bug/War</title></item><item><author>Tetrasodium</author><comments>https://forums.galciv2.com/110906</comments><description><![CDATA[   Link   ]]></description><guid isPermaLink="True">https://forums.galciv2.com/110906</guid><link>https://forums.galciv2.com/110906</link><pubDate>Sat, 01 Apr 2006 3:59:12 AM -0400</pubDate><pubDateParsed>2006-04-01T02:59:12-05:00</pubDateParsed><title>wierd trade offering of nothing for nothing from AI.</title></item><item><author>kaiapo</author><comments>https://forums.galciv2.com/110689</comments><description><![CDATA[  Hello,  I've been reading mixed suggestions about how to place economy starbases. Some people seem to think it works like GC1 where you had to put bases along a trade route. Others think you should stack them near the planet where the route starts. So I can't really narrow down the answer to this.  Do I place econ.bases along a trade route? Or they only matter to the planet of origin so I should stack them up there?  Thank you. ]]></description><guid isPermaLink="True">https://forums.galciv2.com/110689</guid><link>https://forums.galciv2.com/110689</link><pubDate>Thu, 30 Mar 2006 5:22:08 PM -0400</pubDate><pubDateParsed>2006-03-30T16:22:08-05:00</pubDateParsed><title>Starbases and Trade</title></item><item><author>mikeswi</author><comments>https://forums.galciv2.com/110524</comments><description><![CDATA[  When I send a freighter to another world, who benefits? Me, them, or both of us?  During one game, I chose most of the evil ethical choices to get the bonuses, because I was tired of getting whomped early on. I didn't research the ethics tree, but apparently you're evil, good or neutral despite not "officially" picking one. The United Planets decided that evil governments should be limited to 3 routes and it destroyed my economy.  So I embargoed the three governments that voted "yes" in re...]]></description><guid isPermaLink="True">https://forums.galciv2.com/110524</guid><link>https://forums.galciv2.com/110524</link><pubDate>Wed, 29 Mar 2006 6:43:32 PM -0400</pubDate><pubDateParsed>2006-03-29T17:43:32-05:00</pubDateParsed><title>Another trade question</title></item><item><author>Gipper76</author><comments>https://forums.galciv2.com/110188</comments><description><![CDATA[  I just can't figure this one out. Even when I set it to where all technologies have been researched, I sitll can't figure out how to establish trade with other player sin the game.  Can someone help? ]]></description><guid isPermaLink="True">https://forums.galciv2.com/110188</guid><link>https://forums.galciv2.com/110188</link><pubDate>Tue, 28 Mar 2006 12:58:26 PM -0400</pubDate><pubDateParsed>2006-03-28T09:58:26</pubDateParsed><title>How do I establish trade?</title></item><item><author>mikeswi</author><comments>https://forums.galciv2.com/109173</comments><description><![CDATA[  I'm confused about trading routes.     The value of the trade route is proportional to the length of the route, as well as the population of both the destination and home planet of the trade ship. -snip-. The income returned each turn by the route is proportional to the distance of the trade ship from the home planet.      I understand the first part - the longer the trade route, the more it's worth.   I don't understand the second part. If the freighter is further away from home, the ro...]]></description><guid isPermaLink="True">https://forums.galciv2.com/109173</guid><link>https://forums.galciv2.com/109173</link><pubDate>Mon, 27 Mar 2006 6:00:00 PM -0400</pubDate><pubDateParsed>2006-03-27T17:00:00-05:00</pubDateParsed><title>Confused about trade</title></item><item><author>Cikomyr</author><comments>https://forums.galciv2.com/110110</comments><description><![CDATA[  Yello. Just a though. Why not merge the "trade goods" option of the game with the trade routes? Like, you could only trade a good with another empire if you have effective trade routes between you (because, how do you bring those goods if you do not even trade with that other empire?)  and if the trade route if destroyed, and no other trade route exist between the supplier and the customer, and the customer loose all benefits from the trade route.  So, civs with more trade goods would be m...]]></description><guid isPermaLink="True">https://forums.galciv2.com/110110</guid><link>https://forums.galciv2.com/110110</link><pubDate>Mon, 27 Mar 2006 2:52:57 PM -0400</pubDate><pubDateParsed>2006-03-27T13:52:57-05:00</pubDateParsed><title>Trade Goods... In Trade?</title></item><item><author>Syagrius</author><comments>https://forums.galciv2.com/110099</comments><description><![CDATA[  I finished my first game, it was a lot of fun however I never obtained any trade goods to trade with other Civs.  How can you obtain trade goods? ]]></description><guid isPermaLink="True">https://forums.galciv2.com/110099</guid><link>https://forums.galciv2.com/110099</link><pubDate>Mon, 27 Mar 2006 2:10:02 PM -0400</pubDate><pubDateParsed>2006-03-27T13:10:02-05:00</pubDateParsed><title>Trade goods</title></item><item><author>DarthBob</author><comments>https://forums.galciv2.com/110061</comments><description><![CDATA[  When you recieve a Trade Good in the trade screen from another Civ what exactly happens? Does it go into one of your empty grids on a planet?  I was at war with the Iconians and after I started destroying their military I agreed on a peace treaty if they gave me Xinithium Hull Plating which gave a hitpoint bonus. The hitpoints of one of my tiny fighters was 6hp before and 6hp after I recieved the trade good. Do I need to build it on one of my planets after I recieve it? ]]></description><guid isPermaLink="True">https://forums.galciv2.com/110061</guid><link>https://forums.galciv2.com/110061</link><pubDate>Mon, 27 Mar 2006 1:11:18 PM -0400</pubDate><pubDateParsed>2006-03-27T12:11:18-05:00</pubDateParsed><title>Trading Trade Goods</title></item><item><author>Stonewall</author><comments>https://forums.galciv2.com/109927</comments><description><![CDATA[  I'm trying to set up a good system of trade routes and make some monmey with them.  However, even in a huge galaxy with routes from one side to another, my traderoutes never make more than 6-7 BC per turn.  All the ai routes make the same.  What do I need to do to get some lucrative trade routes going? ]]></description><guid isPermaLink="True">https://forums.galciv2.com/109927</guid><link>https://forums.galciv2.com/109927</link><pubDate>Mon, 27 Mar 2006 5:42:48 AM -0400</pubDate><pubDateParsed>2006-03-27T04:42:48-05:00</pubDateParsed><title>How to Get Good Trade Revenue</title></item></channel></rss>