<?xml version="1.0" encoding="utf-8"?><rss xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" version="2.0"><channel><title>GalCiv II Forums » RSS Feed » Research Posts</title><link>https://feeds.feedburner.com/Stardock/GalCiv2/forum/250</link><copyright>© 2006 - 2026 Stardock Corporation. All rights reserved.</copyright><description>Recent Posts In Research</description><language>en-us</language><pubDate>Wed, 29 Apr 2026 9:00:56 AM -0400</pubDate><lastBuildDate>Wed, 29 Apr 2026 9:00:56 AM -0400</lastBuildDate><docs>http://cyber.law.harvard.edu/rss/rss.html</docs><generator>Stardock Rss Generator v1.0</generator><managingEditor>info@stardock.com</managingEditor><webMaster>kwilas@stardock.com</webMaster><item><author>admiralWillyWilber</author><comments>https://forums.galciv2.com/449400</comments><description><![CDATA[This is tp help the game designers for Civilization 3, but it might be helpful to know which tech trees r underpowered. It also would be nice to know what kind of custom tech trees for custom races to include or how u can modify the small race tech trees or the Dread lords. The reason I do this is so I can play the best game possible  ]]></description><guid isPermaLink="True">https://forums.galciv2.com/449400</guid><link>https://forums.galciv2.com/449400</link><pubDate>Thu, 24 Oct 2013 9:38:58 PM -0400</pubDate><pubDateParsed>2013-10-24T21:38:58-04:00</pubDateParsed><title>Which tech trees r underpowered</title></item><item><author>fightingviper12</author><comments>https://forums.galciv2.com/391152</comments><description><![CDATA[I'm trying to use it but unable to research anything i make. Can someone help me????  ]]></description><guid isPermaLink="True">https://forums.galciv2.com/391152</guid><link>https://forums.galciv2.com/391152</link><pubDate>Sat, 21 Aug 2010 5:57:08 PM -0400</pubDate><pubDateParsed>2010-08-21T17:57:08-04:00</pubDateParsed><title>How To use The Research Editor????</title></item><item><author>faceplant2</author><comments>https://forums.galciv2.com/379340</comments><description><![CDATA[I need to research shields for some ships, but I don't know where they are. How do you research shields?  ]]></description><guid isPermaLink="True">https://forums.galciv2.com/379340</guid><link>https://forums.galciv2.com/379340</link><pubDate>Fri, 02 Apr 2010 11:44:37 AM -0400</pubDate><pubDateParsed>2010-04-02T12:44:37</pubDateParsed><title>Shields?</title></item><item><author>iglobal1</author><comments>https://forums.galciv2.com/366259</comments><description><![CDATA[  Hi,   &nbsp;   Join the world recognized MBBS  program in Ukraine.   &nbsp;   You can now earn your MBBS  degree at an expense less than 30% by doing it in one of the most reputed  universities in Ukraine with world class accreditation.      50% Aggregate In Physics,    Chemistry &amp; Biology      30% Cheaper      World Class Standards      Medical University Listed&nbsp;    With International Medical Education Directory (IMED).       Karabuts  Logovenko Street,  Mykolayiv  Ukraine - 16600...]]></description><guid isPermaLink="True">https://forums.galciv2.com/366259</guid><link>https://forums.galciv2.com/366259</link><pubDate>Thu, 08 Oct 2009 9:41:44 AM -0400</pubDate><pubDateParsed>2009-10-08T09:41:44-04:00</pubDateParsed><title>MBBS in Ukraine</title></item><item><author>Jm2010</author><comments>https://forums.galciv2.com/344994</comments><description><![CDATA[  What Is The American Dream?!?!?!?!?!?!?!?!?!?!?!?!?!?    ]]></description><guid isPermaLink="True">https://forums.galciv2.com/344994</guid><link>https://forums.galciv2.com/344994</link><pubDate>Thu, 02 Apr 2009 8:21:10 AM -0400</pubDate><pubDateParsed>2009-04-02T08:21:10-04:00</pubDateParsed><title>American Dream?</title></item><item><author>Darkfire7</author><comments>https://forums.galciv2.com/111708</comments><description><![CDATA[  I've been trying to build a research-heavy empire and go for a technology victory, and I noticed something odd: the last few techs on that path have no in-game bonuses, despite having descriptions that sound very useful. It seems to me that "galactic understanding" might provide something like an espionage bonus,  "near omniscience" could improve sensor range,  and "beyond mortality" might increase population growth. None of those bonuses are overpowering, and it would be nice to have some ben...]]></description><guid isPermaLink="True">https://forums.galciv2.com/111708</guid><link>https://forums.galciv2.com/111708</link><pubDate>Thu, 01 Jan 2009 3:38:24 AM -0500</pubDate><pubDateParsed>2009-01-01T03:38:24-05:00</pubDateParsed><title>Technology victory research</title></item><item><author>jazika2</author><comments>https://forums.galciv2.com/322397</comments><description><![CDATA[Penis Enlargement - Bathmate, the best selling penis enlargement device.  &nbsp;&nbsp;&nbsp;&nbsp; Penis enlargement using hydraulic science meaning safe and simple penis enlargement.  &nbsp;  ]]></description><guid isPermaLink="True">https://forums.galciv2.com/322397</guid><link>https://forums.galciv2.com/322397</link><pubDate>Thu, 28 Aug 2008 11:23:06 AM -0400</pubDate><pubDateParsed>2008-08-28T12:23:06</pubDateParsed><title>Penis Enlargement</title></item><item><author>phoenixpaw</author><comments>https://forums.galciv2.com/321503</comments><description><![CDATA[In the description of Neutrality (from Xeno Ethics and under Ethical Alignment in Civilisation Manager) states that I will get "Additional weapons and defences" ... I have yet to see any such, though I have not yet played with every race under ToA.  Will we see something official in the 2.0 version?  In the meantime, I'll try to mod something researchable for neutral aligned. Probably a weapon training tech, or something. ]]></description><guid isPermaLink="True">https://forums.galciv2.com/321503</guid><link>https://forums.galciv2.com/321503</link><pubDate>Wed, 20 Aug 2008 1:46:36 PM -0400</pubDate><pubDateParsed>2008-08-20T13:46:36-04:00</pubDateParsed><title>Neutral Weapons and Defenses</title></item><item><author>millertime335</author><comments>https://forums.galciv2.com/170340</comments><description><![CDATA[I was thinking that when researching weapons, defense, and engines, that the improved designs should constitute a separate branch rather than just flowing into the next 'innovative' tech. Something like this:  New Propulsion Techniques | V Ion Drive | V Impulse Drive -> Impulse drive 2 -> Impulse Drive 3 | V Warp Drive -> Warp Drive 2 -> Warp Drive 3 -> Warp Drive 4 -> Warp Drive 5 | V Hyperwarp Drive -> Hyperwarp Drive 2 -> Hyperwarp Drive 3  ------- The idea is that improving...]]></description><guid isPermaLink="True">https://forums.galciv2.com/170340</guid><link>https://forums.galciv2.com/170340</link><pubDate>Sat, 15 Dec 2007 9:53:46 AM -0500</pubDate><pubDateParsed>2007-12-15T09:53:46-05:00</pubDateParsed><title>branching out</title></item><item><author>AdelaideBread</author><comments>https://forums.galciv2.com/161488</comments><description><![CDATA[Just a couple of ideas on research. They've probably been mentioned before, but I think they are good ones. I think     - Instead of researching one particular ‘technology’ with all of your universal research points, have a system for allocating a certain number of labs to each individual scientific field - Have breakthroughs in each field occur randomly, but generally faster with more labs assigned to research in that field - Split technology into field breakthroughs and specific beneficial...]]></description><guid isPermaLink="True">https://forums.galciv2.com/161488</guid><link>https://forums.galciv2.com/161488</link><pubDate>Wed, 12 Sep 2007 3:15:21 AM -0400</pubDate><pubDateParsed>2007-09-12T03:15:21-04:00</pubDateParsed><title>Research Expanded</title></item><item><author>SporadicDolphin313</author><comments>https://forums.galciv2.com/152684</comments><description><![CDATA[Post deleted  ]]></description><guid isPermaLink="True">https://forums.galciv2.com/152684</guid><link>https://forums.galciv2.com/152684</link><pubDate>Thu, 09 Aug 2007 3:41:30 AM -0400</pubDate><pubDateParsed>2007-08-09T03:41:30-04:00</pubDateParsed><title>Delete</title></item><item><author>DrApostle</author><comments>https://forums.galciv2.com/108840</comments><description><![CDATA[  Using the html tech tree found here:   Link   I came up with some numbers comparing the three weapon technologies.  I did this in an attempt to find the quickest way to reach 2 damage with a weapon, but while researching I found that the three techs have extremely different costs in the end:  Beam - 43,725 Guns - 65,875 Missle - 77,050  Now, I haven't double checked my work, but if my numbers are correct there is a huge cost difference here.  And guns seem to be shortchanged in the e...]]></description><guid isPermaLink="True">https://forums.galciv2.com/108840</guid><link>https://forums.galciv2.com/108840</link><pubDate>Sun, 05 Aug 2007 4:07:06 PM -0400</pubDate><pubDateParsed>2007-08-05T16:07:06-04:00</pubDateParsed><title>Weapon Technology Research Costs</title></item><item><author>AngleWyrm</author><comments>https://forums.galciv2.com/125448</comments><description><![CDATA[   This list of what ships can be built, and what techs are needed is very useful. Here is a suggestion to make it even more so.  The reason  When examining the list, it becomes quite long, and picking out which new ships are now available with this technology involves a long study of a scrolling list.  Suggestion  Would it be possible to have the list highlight New Ship Designs that become available with the selected technology? Maybe even sort them to the top?]]></description><guid isPermaLink="True">https://forums.galciv2.com/125448</guid><link>https://forums.galciv2.com/125448</link><pubDate>Wed, 01 Aug 2007 5:18:40 PM -0400</pubDate><pubDateParsed>2007-08-01T17:18:40-04:00</pubDateParsed><title>Research information suggestion</title></item><item><author>Cikomyr</author><comments>https://forums.galciv2.com/151043</comments><description><![CDATA[I was wondering.. It would be nice to have more random tech-trees. Giving civs advantage over techs "X" and others over techs "Y" (decided at random during game progression). Or maybe have random events give the opportunity to the race that benefits it to research an exclusive tech.  I have also to say that I loved Alpha Centauri's idea of setting "blind research" on/off, where you cannot choose your line of exploring. Off course, since in GalCiv2, some techs are absolutely necessary to the co...]]></description><guid isPermaLink="True">https://forums.galciv2.com/151043</guid><link>https://forums.galciv2.com/151043</link><pubDate>Fri, 04 May 2007 8:52:57 PM -0400</pubDate><pubDateParsed>2007-05-04T20:52:57-04:00</pubDateParsed><title>IDEA: Give Flavour to all games through random events</title></item><item><author>Greenfrogonafence</author><comments>https://forums.galciv2.com/149839</comments><description><![CDATA[starbase engines would be nice maby at the top 3parsec each week. and could there also be a "droid ship" class to where you buy the droids for the ship and send it and it's mini fleet to battle]]></description><guid isPermaLink="True">https://forums.galciv2.com/149839</guid><link>https://forums.galciv2.com/149839</link><pubDate>Wed, 11 Apr 2007 6:34:51 AM -0400</pubDate><pubDateParsed>2007-04-11T06:34:51-04:00</pubDateParsed><title>ship class</title></item><item><author>Greenfrogonafence</author><comments>https://forums.galciv2.com/149840</comments><description><![CDATA[instead of having the tech tree pop up after every time you complete atech how about you can chose a 2nd tech that way it won't intrupt me will i makeing a decision. on how to kill the terran in a slow painful way.]]></description><guid isPermaLink="True">https://forums.galciv2.com/149840</guid><link>https://forums.galciv2.com/149840</link><pubDate>Tue, 10 Apr 2007 8:49:02 AM -0400</pubDate><pubDateParsed>2007-04-10T08:49:02-04:00</pubDateParsed><title>2nd tech</title></item><item><author>sevenwarlocks</author><comments>https://forums.galciv2.com/110620</comments><description><![CDATA[  Population provides your tax base, and money-improvements increase this by a percentage, as in most 4X games.  Why, I wonder, are research and production not calculated the same way? As a strategy gamer, I am in favor of whatever makes for a more interesting game dynamic, not necessarily what it is the most "realistic." But the ability to buy 4 factories and a starbase on a planet, and then see that planet cranking out constructors or warships, when there are still only about 100 million peo...]]></description><guid isPermaLink="True">https://forums.galciv2.com/110620</guid><link>https://forums.galciv2.com/110620</link><pubDate>Fri, 26 Jan 2007 12:06:49 PM -0500</pubDate><pubDateParsed>2007-01-26T09:06:49</pubDateParsed><title>Population Not Tied to Planetary Production or Research? Very Odd...</title></item><item><author>FuzzyMatrix</author><comments>https://forums.galciv2.com/92922</comments><description><![CDATA[Alpha Centauri had almost-blind research as you indicated the field of research. Would this fit as an option in GC2 at some point? Now or in some later version?  Since we're at it.... by modding, "blind" research could give a greater percentage to end up on certain techs if you act more militaristic, commercial or whattever.]]></description><guid isPermaLink="True">https://forums.galciv2.com/92922</guid><link>https://forums.galciv2.com/92922</link><pubDate>Tue, 12 Dec 2006 5:35:56 PM -0500</pubDate><pubDateParsed>2006-12-12T17:35:56-05:00</pubDateParsed><title>not-so-blind research</title></item><item><author>ChasC</author><comments>https://forums.galciv2.com/128955</comments><description><![CDATA[Should I build these on the tiles that give a research bonus or does building a technological capital on these tiles waste them?]]></description><guid isPermaLink="True">https://forums.galciv2.com/128955</guid><link>https://forums.galciv2.com/128955</link><pubDate>Fri, 24 Nov 2006 6:54:31 PM -0500</pubDate><pubDateParsed>2006-11-24T18:54:31-05:00</pubDateParsed><title>Help w/ Technological Capitals please!!</title></item><item><author>Feud</author><comments>https://forums.galciv2.com/130052</comments><description><![CDATA[I think it would be nice if you could click on a tech that you have already researched and have it bring up the screen that you get when you first discover it.  I think the descriptions are great, but I hate how I can't go back and review my favorites (if I want to go back and look at a Phaser one it means a lot of replaying of the game just to see one screen).  I don't know if this would be hard to do, but I would sure enjoy it.]]></description><guid isPermaLink="True">https://forums.galciv2.com/130052</guid><link>https://forums.galciv2.com/130052</link><pubDate>Thu, 14 Sep 2006 1:16:58 AM -0400</pubDate><pubDateParsed>2006-09-14T01:16:58-04:00</pubDateParsed><title>DA Research Idea</title></item><item><author>DroneFragger</author><comments>https://forums.galciv2.com/122377</comments><description><![CDATA[Seriously, I am constantly losing games, Becuase, no matter what I do, I can't keep up with the enemy research. Even after buying research acadamies of the terran ( which was the best research building avaliable so far) I still can't keep up. How do they do it? This is on a Painful AI, Just so you know.]]></description><guid isPermaLink="True">https://forums.galciv2.com/122377</guid><link>https://forums.galciv2.com/122377</link><pubDate>Mon, 03 Jul 2006 6:03:24 AM -0400</pubDate><pubDateParsed>2006-07-03T06:03:24-04:00</pubDateParsed><title>Does the AI just spam Research everywhere?</title></item><item><author>tomkillerboy2</author><comments>https://forums.galciv2.com/120752</comments><description><![CDATA[Is it me or is the tech tree imposible to understand.  I have a suggestion, make it like the civ4 tech tree.  in civ4 you can see ahead and see what techs are available ahead of time in a much more organized manner.]]></description><guid isPermaLink="True">https://forums.galciv2.com/120752</guid><link>https://forums.galciv2.com/120752</link><pubDate>Thu, 15 Jun 2006 12:34:27 PM -0400</pubDate><pubDateParsed>2006-06-15T09:34:27</pubDateParsed><title>Research tech idea</title></item><item><author>Kevin H2765</author><comments>https://forums.galciv2.com/120275</comments><description><![CDATA[I research like crazy.  I grab every tech I can (yes, I know: focus; I can't help it, I love doing research   ).  So why can't I get all those standardized ships the AI always gets?  I know they're the default designs (I've seen their names on the GC2 wiki), but I never seem to get them.  And days of googling has done nothing to help me find a webpage with the information.  Nor has a brief perusal of the manual.  So, what are the techs for each of the default ships?]]></description><guid isPermaLink="True">https://forums.galciv2.com/120275</guid><link>https://forums.galciv2.com/120275</link><pubDate>Sat, 10 Jun 2006 1:18:12 PM -0400</pubDate><pubDateParsed>2006-06-10T13:18:12-04:00</pubDateParsed><title>What techs go with what ships?</title></item><item><author>Liberesio</author><comments>https://forums.galciv2.com/117703</comments><description><![CDATA[Hey ya'll,  Just a word about the Galactic Achievement "Galactic Guidebook" ... It sucks.  By the time anyone can get around to building it, most if not all of the anomalies in the universe have been discovered and explored, and even if there are some left over it's not so many that your flagship can't pick them up anyways or in a scenario with abundant anomalies it's just as well to design a survey ship and build a couple of them as opposed to using up a lot of precious early game resources b...]]></description><guid isPermaLink="True">https://forums.galciv2.com/117703</guid><link>https://forums.galciv2.com/117703</link><pubDate>Sat, 03 Jun 2006 7:20:47 AM -0400</pubDate><pubDateParsed>2006-06-03T07:20:47-04:00</pubDateParsed><title>Galactic Guidebook needs revision</title></item><item><author>Sir_Tuc</author><comments>https://forums.galciv2.com/117921</comments><description><![CDATA[I get so frustated some times with Gal Civ 2!   Why not include in Gal Civ 2 next expansion (or even a game update) a "Research Governor?"  Let me set a goal and then let the "Research Governor (or Czar or whatever you want to call it) set the research tree for me to accomplish/discover that tech.  EXAMPLE; I want to be the first to reasearch all techs required to be the first one to build a Dreadnaught.  Then have the "Research Governor" automatically prioritize the tech research accordingl...]]></description><guid isPermaLink="True">https://forums.galciv2.com/117921</guid><link>https://forums.galciv2.com/117921</link><pubDate>Mon, 22 May 2006 2:27:07 AM -0400</pubDate><pubDateParsed>2006-05-22T02:27:07-04:00</pubDateParsed><title>Set a goal for a "research governor"</title></item></channel></rss>