<?xml version="1.0" encoding="utf-8"?><rss xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" version="2.0"><channel><title>GalCiv II Forums » RSS Feed » Diplomacy Posts</title><link>https://feeds.feedburner.com/Stardock/GalCiv2/forum/252</link><copyright>© 2006 - 2026 Stardock Corporation. All rights reserved.</copyright><description>Recent Posts In Diplomacy</description><language>en-us</language><pubDate>Wed, 29 Apr 2026 9:45:57 AM -0400</pubDate><lastBuildDate>Wed, 29 Apr 2026 9:45:57 AM -0400</lastBuildDate><docs>http://cyber.law.harvard.edu/rss/rss.html</docs><generator>Stardock Rss Generator v1.0</generator><managingEditor>info@stardock.com</managingEditor><webMaster>kwilas@stardock.com</webMaster><item><author>ramob2</author><comments>https://forums.galciv2.com/335532</comments><description><![CDATA[ I&rsquo;m working on GCII Twilight of the Arnor campaign. I&rsquo;m at Rock and Hard spot. How do you make an alliance with the player to finish this campaign?   ]]></description><guid isPermaLink="True">https://forums.galciv2.com/335532</guid><link>https://forums.galciv2.com/335532</link><pubDate>Tue, 13 Jan 2009 3:54:52 PM -0500</pubDate><pubDateParsed>2009-01-13T15:54:52-05:00</pubDateParsed><title>How to make Alliences</title></item><item><author>McDoogles</author><comments>https://forums.galciv2.com/138311</comments><description><![CDATA[It would be beneficial (aka fun) for the AI players allied with you to hold a council on the eve of a vote to discuss their stance on the upcoming topic.  There you could sway or be swayed to a particular line of thinking to ensure your collective votes push the issue yours (and your allies) direction.  Without knowing their stand, its not only unrealistic, but really leaves a huge question mark over what direction you should vote to better your stance.  Perhaps your spies (if placed) could ...]]></description><guid isPermaLink="True">https://forums.galciv2.com/138311</guid><link>https://forums.galciv2.com/138311</link><pubDate>Wed, 31 Dec 2008 6:48:43 PM -0500</pubDate><pubDateParsed>2008-12-31T18:48:43-05:00</pubDateParsed><title>Pre-Voting Counsel</title></item><item><author>gherardo</author><comments>https://forums.galciv2.com/173298</comments><description><![CDATA[I've seen that the AI very unfrequently trade planets. I'd like that to be made more feasible in a 1:1 matter with the diplomatic power leveraging only the planet quality and/or current buildings. Population would be moved swapped. Possibly some time should pass between swap deal and actuation.  In addition I'd like to trade 1:1 - mines - starbases with same considerations made above. This would ease situations where it would beneficial to swap them in a mutual advantage.  On the interfa...]]></description><guid isPermaLink="True">https://forums.galciv2.com/173298</guid><link>https://forums.galciv2.com/173298</link><pubDate>Fri, 29 Aug 2008 9:27:38 AM -0400</pubDate><pubDateParsed>2008-08-29T09:27:38-04:00</pubDateParsed><title>Planets/mines/starbases trading and minimap on diplomatic screen</title></item><item><author>gherardo</author><comments>https://forums.galciv2.com/173297</comments><description><![CDATA[I'd like to add one additional level before alliance called Partnership. It would be sharing of astronomical data like stars, planets, and so on. Basically would mean that I see what my partner ships see. Could be stopped with 1 year notice or war obviously. Should be very simple to code in the AI compared to others.]]></description><guid isPermaLink="True">https://forums.galciv2.com/173297</guid><link>https://forums.galciv2.com/173297</link><pubDate>Mon, 21 Jan 2008 11:38:45 AM -0500</pubDate><pubDateParsed>2008-01-21T12:38:45</pubDateParsed><title>Partnership (before Alliance)</title></item><item><author>Franbo</author><comments>https://forums.galciv2.com/173077</comments><description><![CDATA[Greetings and salutations,  I have an idea for consideration by the house with regards to an improvement to the diplomacy screens, namely:  Allow the lists of items to be traded (i.e. Technologies, ships, planets) to be expanded (using an expand window button) temporarily.  The issue here is that I often find I want to trade something, but that finding the specific item I want to trade in the list is very annoying to do (particularly if I want to do various trades in succession, where the ...]]></description><guid isPermaLink="True">https://forums.galciv2.com/173077</guid><link>https://forums.galciv2.com/173077</link><pubDate>Fri, 18 Jan 2008 11:06:53 AM -0500</pubDate><pubDateParsed>2008-01-18T12:06:53</pubDateParsed><title>Diplomacy Screen Enhancements</title></item><item><author>TheJopa</author><comments>https://forums.galciv2.com/85298</comments><description><![CDATA[What will be options and advantages of espionage? List benefits with each level of espionage if you have some ideas, and also sabotage options. I also don't know how may 'levels' of infiltration there will be. Espionage:  low levels: View every pact and treaty with other empires, view balance budget and intenal politics, view basic info (how many ships they have, how many planets, no. of techs researched, trade routes etc.) Mid levels: See all their technologies, gain vision on all of their t...]]></description><guid isPermaLink="True">https://forums.galciv2.com/85298</guid><link>https://forums.galciv2.com/85298</link><pubDate>Mon, 10 Dec 2007 9:33:42 AM -0500</pubDate><pubDateParsed>2007-12-10T09:33:42-05:00</pubDateParsed><title>Espionage</title></item><item><author>thepekay</author><comments>https://forums.galciv2.com/160825</comments><description><![CDATA[Well.. there's a possibility that this might've been written about before, but I'll post my idea anyways just to see if there's anyone who might agree or disagree with it, because well, it's just an idea.  I've noticed that empires surrender themselves, like anyone else has, but I feel like if it was a sort of unfair ending for an empire.. they just go and surrender their two or three planets left (or whichever number) and then plain disappear. Obviously this means that if we ever surrender to...]]></description><guid isPermaLink="True">https://forums.galciv2.com/160825</guid><link>https://forums.galciv2.com/160825</link><pubDate>Wed, 12 Sep 2007 1:18:33 AM -0400</pubDate><pubDateParsed>2007-09-12T01:18:33-04:00</pubDateParsed><title>Surrendering as a human player</title></item><item><author>ThatNewGuy</author><comments>https://forums.galciv2.com/123236</comments><description><![CDATA[I mentioned this idea already in another thread that was devoted to fixing tech trading via the UP , but I figured that this should be in a thread of it's own.    Why can't the UP have a military like the UN does today? Granted that military is made up of other country's military, but it could be used similarly...  For the UP to exist, all the civs contribute a percentage of their income to allow the UP to function and build up a military that can be used when a civ is being horribly abused ...]]></description><guid isPermaLink="True">https://forums.galciv2.com/123236</guid><link>https://forums.galciv2.com/123236</link><pubDate>Thu, 23 Aug 2007 2:29:21 PM -0400</pubDate><pubDateParsed>2007-08-23T14:29:21-04:00</pubDateParsed><title>UP Politics and Actions</title></item><item><author>General Pants</author><comments>https://forums.galciv2.com/130400</comments><description><![CDATA[It would be nice if you could offer "Protectorate Status" to minor races, or offer it as a condition of a peace treaty (or possibly ask for it as a condition of a treaty). This would entail basically a peace treaty, with a relationship rather like an alliance, only one-sided: the protector is expected to defend the protectee, but not vice-versa. The protectee would have to abide by various conditions set at the time, including potentially: tribute, a limitation on military strength, etc.  Migh...]]></description><guid isPermaLink="True">https://forums.galciv2.com/130400</guid><link>https://forums.galciv2.com/130400</link><pubDate>Sun, 01 Jul 2007 3:13:25 AM -0400</pubDate><pubDateParsed>2007-07-01T03:13:25-04:00</pubDateParsed><title>Protectorate Status</title></item><item><author>Cikomyr</author><comments>https://forums.galciv2.com/144919</comments><description><![CDATA[I've read about Vanguard's diplomacy system, and it seems neat for a Human-AI negociation. How do you think it could be implimented in a TBS?]]></description><guid isPermaLink="True">https://forums.galciv2.com/144919</guid><link>https://forums.galciv2.com/144919</link><pubDate>Wed, 21 Feb 2007 9:23:31 AM -0500</pubDate><pubDateParsed>2007-02-21T09:23:31-05:00</pubDateParsed><title>Vanguard's Diplomacy system</title></item><item><author>papermuscles</author><comments>https://forums.galciv2.com/96103</comments><description><![CDATA[  Why can't i deliver ultimatums eh? at least in GC1(and i assume in GC2) if i was making a obvious cultural subversion attempt (eg a starbase) they would flat out say that i would either give therm the starbase or they would declare war on me. my thing is this, i have about 3/4 of the galctic power bar (i assume thats what the thing to the left of the graph is) i have an atronomically high military, yet when i send a tiny demand to a race, they give me crap on being interstellar beings when i w...]]></description><guid isPermaLink="True">https://forums.galciv2.com/96103</guid><link>https://forums.galciv2.com/96103</link><pubDate>Fri, 09 Feb 2007 6:15:00 PM -0500</pubDate><pubDateParsed>2007-02-09T18:15:00-05:00</pubDateParsed><title>Ultimatums?</title></item><item><author>Scintor</author><comments>https://forums.galciv2.com/134979</comments><description><![CDATA[I have never seen any posts that even mention reaching the 'team' level of alliance. As far as I can tell, no one uses it. What I would propose is a set bonus that each civ gives to each of their 'team members' automatically. (i.e. 5-10% diplomacy bonus for teaming up with the Humans etc.) This would actually give players a reason to team up. I would also like to see this extended to minor races (maybe with a smaller bonus) which would give players a reason to treat them as more than a speed bu...]]></description><guid isPermaLink="True">https://forums.galciv2.com/134979</guid><link>https://forums.galciv2.com/134979</link><pubDate>Fri, 10 Nov 2006 7:39:57 AM -0500</pubDate><pubDateParsed>2006-11-10T07:39:57-05:00</pubDateParsed><title>Bonus for reaching 'team' of alliance</title></item><item><author>Mascrinthus</author><comments>https://forums.galciv2.com/112058</comments><description><![CDATA[  Currently the game desides which proposals will be voted on by the UP.  How about allowing the players (both human and A.I.) to submit proposals for consideration?  Either all would be voted on or one would be picked at random.  Also it would be nice to be able to try to buy the vote of another empire. ]]></description><guid isPermaLink="True">https://forums.galciv2.com/112058</guid><link>https://forums.galciv2.com/112058</link><pubDate>Wed, 08 Nov 2006 8:39:40 AM -0500</pubDate><pubDateParsed>2006-11-08T08:39:40-05:00</pubDateParsed><title>Submitting Proposals before the UP</title></item><item><author>Jeznob</author><comments>https://forums.galciv2.com/124709</comments><description><![CDATA[Instead of banning tech trading all together, why not make this an option?   The player(human or AI) can only sell techs that they have researched themselves.  Or in other words, you can't sell a tech that you have either bought or stolen from another race.  All that would need to happen would be to give technologies an extra binary variable.  A tech is set to 0 when it either: - has not been researched - has been bought from another race - has been stolen through espionage/planet inva...]]></description><guid isPermaLink="True">https://forums.galciv2.com/124709</guid><link>https://forums.galciv2.com/124709</link><pubDate>Tue, 31 Oct 2006 6:47:16 PM -0400</pubDate><pubDateParsed>2006-10-31T17:47:16-05:00</pubDateParsed><title>A better solution to tech trading</title></item><item><author>Jeznob</author><comments>https://forums.galciv2.com/121957</comments><description><![CDATA[Galciv2 is a fun game, but I think its diplomacy system needs an overhaul. Resorting to disabling tech trading reeks of a quick fix and ultimately detracts from the 'feel' of the game. This is probably too big of an idea for a patch but could be implemented for the expansion.  Here is my idea:  Instead of allowing individual races to barter over trade goods and research in the diplomacy screen, make the United Planets a one stop shop.  If you research a technology and are the first to sell...]]></description><guid isPermaLink="True">https://forums.galciv2.com/121957</guid><link>https://forums.galciv2.com/121957</link><pubDate>Fri, 21 Jul 2006 3:21:39 PM -0400</pubDate><pubDateParsed>2006-07-21T15:21:39-04:00</pubDateParsed><title>Fixing Diplomacy and Tech Trading through the United Planets</title></item><item><author>Bingjack</author><comments>https://forums.galciv2.com/100452</comments><description><![CDATA[  I think I see evidence in the screens of the figures in the portraits being in different positions.  Are these depictions static, or are they animated as the screen opens? ( Im already working on some of my own custom content   )  Thanks! ]]></description><guid isPermaLink="True">https://forums.galciv2.com/100452</guid><link>https://forums.galciv2.com/100452</link><pubDate>Sun, 04 Jun 2006 7:08:36 AM -0400</pubDate><pubDateParsed>2006-06-04T07:08:36-04:00</pubDateParsed><title>Gamma Testers:  Are the race portraits in the diplomacy screens animated or static?</title></item><item><author>DashRader</author><comments>https://forums.galciv2.com/118393</comments><description><![CDATA[It would be nice to have two new requests: 1) Remove ships from your influence 2) Request that starbases be destroyed, rather than just "give it to me"]]></description><guid isPermaLink="True">https://forums.galciv2.com/118393</guid><link>https://forums.galciv2.com/118393</link><pubDate>Tue, 23 May 2006 9:31:46 AM -0400</pubDate><pubDateParsed>2006-05-23T09:31:46-04:00</pubDateParsed><title>Diplomatic requests</title></item><item><author>Royall</author><comments>https://forums.galciv2.com/112999</comments><description><![CDATA[  It'd be nice in cases where there's more than 2 options to vote on (such as voting for freighter minimum speeds and taxes) that after the first vote is done, a second vost is cast with only the winning option and the runner-up option available so that if most want a trade tax but can't agree on a number, it doesn't end up selecting "none". ]]></description><guid isPermaLink="True">https://forums.galciv2.com/112999</guid><link>https://forums.galciv2.com/112999</link><pubDate>Sat, 20 May 2006 8:11:30 AM -0400</pubDate><pubDateParsed>2006-05-20T08:11:30-04:00</pubDateParsed><title>United Planets Voting</title></item><item><author>mystic</author><comments>https://forums.galciv2.com/116966</comments><description><![CDATA[I'd love it if i can somehow create teams and so create custom situations. yes you can already ally yourself with some IA players, but i would love to be able to ally some IA's with eachother. so i can get 3 VS 3 wars or 2 vs 2 vs 2 vs 2 wars and so on. i would love to have such huge coalitionwars.  you can still play your diplomacy skill and be friends or close with your oppononts (in this mode being an ally with the other team might have to be disabled) but if your teammates are being sl...]]></description><guid isPermaLink="True">https://forums.galciv2.com/116966</guid><link>https://forums.galciv2.com/116966</link><pubDate>Wed, 10 May 2006 7:14:06 PM -0400</pubDate><pubDateParsed>2006-05-10T19:14:06-04:00</pubDateParsed><title>Creating IA teams</title></item><item><author>Dilanor</author><comments>https://forums.galciv2.com/116492</comments><description><![CDATA[Hey,  since you intend to listen to some of your fans ideas, here are some of mine concerning diplomacy. Since I prefer to combine all methods in order to win (alliances, influence and military) I would really love to have changes in the diplomacy area more than anything else....  1. Treaties: Non Agression Pacts - you know them, we need them. Allow us to limit them (1 year, 2 years) Tech-Exchange - both parties receive bonuses when researching the a tech from the tree the tech exchange co...]]></description><guid isPermaLink="True">https://forums.galciv2.com/116492</guid><link>https://forums.galciv2.com/116492</link><pubDate>Sun, 07 May 2006 6:05:53 PM -0400</pubDate><pubDateParsed>2006-05-07T18:05:53-04:00</pubDateParsed><title>Diplomacy ideas</title></item><item><author>bbrophy75</author><comments>https://forums.galciv2.com/115105</comments><description><![CDATA[Hey All,  Can anyone give me some help understanding the Influence points dynamic. I know what they are and what they do. What I am looking for is more the 'guts' of the calculations. I can't seem to figure it out from the information provided in the game. For example, Planet X might have an IP value of 22, but when I look at the tool tip it will give information like 22 IP from planent + x from population + y from improvements + z from influence ability + t from empire (or something like that...]]></description><guid isPermaLink="True">https://forums.galciv2.com/115105</guid><link>https://forums.galciv2.com/115105</link><pubDate>Thu, 27 Apr 2006 1:58:03 PM -0400</pubDate><pubDateParsed>2006-04-27T13:58:03-04:00</pubDateParsed><title>Help with Influence</title></item><item><author>Happy Camper</author><comments>https://forums.galciv2.com/114060</comments><description><![CDATA[  i know alot of players have complained about the alliance system. What If there were different types of alliances availible at different levels. How bout  a non agression pact availible anytime that would keep a forced peace for 20 turns or a allied defence agreement that would be availible at warm or higher and have the same effects as the current alliance.  And finally the alliance which would be availible at close and would be the same as it is now but also create a forced peace for 100 tur...]]></description><guid isPermaLink="True">https://forums.galciv2.com/114060</guid><link>https://forums.galciv2.com/114060</link><pubDate>Fri, 21 Apr 2006 1:26:17 PM -0400</pubDate><pubDateParsed>2006-04-21T13:26:17-04:00</pubDateParsed><title>More treatys</title></item><item><author>mishoog</author><comments>https://forums.galciv2.com/113358</comments><description><![CDATA[   You should be able to impose conditions when making peace with a civilization you are about to crush like:  - for the next   years, they are not allowed to have a fleet bigger than    - pay a weekly ammount of money, influence, research points - (if you are evil): if they have 2+ techs more than you in a category , they should hand over the last ones (eg. they have phasors 5 and you only have phasors 2, they are forced to give you phasors 3 for free)  ]]></description><guid isPermaLink="True">https://forums.galciv2.com/113358</guid><link>https://forums.galciv2.com/113358</link><pubDate>Sun, 16 Apr 2006 1:04:12 PM -0400</pubDate><pubDateParsed>2006-04-16T13:04:12-04:00</pubDateParsed><title>Peace Conditions</title></item><item><author>ede</author><comments>https://forums.galciv2.com/113130</comments><description><![CDATA[  is it possible to ask for tribute for more than one turn ? ]]></description><guid isPermaLink="True">https://forums.galciv2.com/113130</guid><link>https://forums.galciv2.com/113130</link><pubDate>Fri, 14 Apr 2006 9:23:35 AM -0400</pubDate><pubDateParsed>2006-04-14T09:23:35-04:00</pubDateParsed><title>Tribute more than once</title></item><item><author>DancesWithLobsters</author><comments>https://forums.galciv2.com/112572</comments><description><![CDATA[  So I thought I was doing pretty good till I notice my enemies have tiny ships that deal over 80 beam damage... yippie!  I'm allied with the strongest of the two remaining but then the third gets that stupid "assassination" event and goes to war with my ally.  My ally tells me I need to help them out, or the alliance is off.  Now, our new enemy is insanely stronger than I am.  My best ships couldn't hold a candle to their escort fleets.  But I figure, I'll keep my committments and my ally will ...]]></description><guid isPermaLink="True">https://forums.galciv2.com/112572</guid><link>https://forums.galciv2.com/112572</link><pubDate>Tue, 11 Apr 2006 12:53:46 PM -0400</pubDate><pubDateParsed>2006-04-11T09:53:46</pubDateParsed><title>Damn traitorous allies</title></item></channel></rss>