<?xml version="1.0" encoding="utf-8"?><rss xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" version="2.0"><channel><title>GalCiv II Forums » RSS Feed » Colonies Posts</title><link>https://feeds.feedburner.com/Stardock/GalCiv2/forum/253</link><copyright>© 2006 - 2026 Stardock Corporation. All rights reserved.</copyright><description>Recent Posts In Colonies</description><language>en-us</language><pubDate>Wed, 29 Apr 2026 9:21:51 AM -0400</pubDate><lastBuildDate>Wed, 29 Apr 2026 9:21:51 AM -0400</lastBuildDate><docs>http://cyber.law.harvard.edu/rss/rss.html</docs><generator>Stardock Rss Generator v1.0</generator><managingEditor>info@stardock.com</managingEditor><webMaster>kwilas@stardock.com</webMaster><item><author>Druzz</author><comments>https://forums.galciv2.com/154385</comments><description><![CDATA[Hi guys,  I am pretty new to this game and when I played several quick games and I had some major problems with colonization... (Dark Avatar)  For some reason I had everywhere class 0 planets BUT the other people could colonizate planets which were class 0 for me and I could conquer them afterwards.... how comes??  I had all the colonization advanced barren, radioactive whatever researched and still all the planets on the screen were class 0 for me....but other races were building colonies...]]></description><guid isPermaLink="True">https://forums.galciv2.com/154385</guid><link>https://forums.galciv2.com/154385</link><pubDate>Tue, 22 Apr 2014 6:42:28 PM -0400</pubDate><pubDateParsed>2014-04-22T18:42:28-04:00</pubDateParsed><title>Everywhere Class 0 + planet types??</title></item><item><author>DescentSphere</author><comments>https://forums.galciv2.com/149992</comments><description><![CDATA[I like playing on the Gigantic maps and I've found that managing anything over 50 colonies is just to time consuming, much less trying to manage 400! So here's an idea I had for managing colonies. Oh, and I have version 1.4x.  I would like to be able to place planets under computer control, but here is how I would like it done. I would like a computer control management screen with the option of "tabbing" planets by class. What I mean is I would like to see all the planets of one class and no ...]]></description><guid isPermaLink="True">https://forums.galciv2.com/149992</guid><link>https://forums.galciv2.com/149992</link><pubDate>Fri, 01 Jun 2012 3:32:59 AM -0400</pubDate><pubDateParsed>2012-06-01T03:32:59-04:00</pubDateParsed><title>Colony Management Idea</title></item><item><author>General Pants</author><comments>https://forums.galciv2.com/130529</comments><description><![CDATA[I realize this may be a politically incorrect idea, but shouldn't there be contingencies to deal with the alien inhabitants of a world you took over? I just occupied 2/3 of the Arcean Empire by force. Now, I treat them reasonably well... I certainly don't want to wipe them out, they are taxpayers. But shouldn't the game be keeping track of how many of my colonists are Arceans vs. Humans. I mean, assuming these guys have voting rights (do they?), why are they ever going to vote for me?  Here's ...]]></description><guid isPermaLink="True">https://forums.galciv2.com/130529</guid><link>https://forums.galciv2.com/130529</link><pubDate>Wed, 23 Nov 2011 8:27:02 PM -0500</pubDate><pubDateParsed>2011-11-23T20:27:02-05:00</pubDateParsed><title>Ethnicity</title></item><item><author>boo8er</author><comments>https://forums.galciv2.com/391031</comments><description><![CDATA[Some of my colonies are under 50% in approval rating and I would like to make my people happy so that they will not rebell. I wonder how can I make them happy. The overall aproval rating is 84% but I would like to make them more happier.  ]]></description><guid isPermaLink="True">https://forums.galciv2.com/391031</guid><link>https://forums.galciv2.com/391031</link><pubDate>Fri, 20 Aug 2010 1:51:19 PM -0400</pubDate><pubDateParsed>2010-08-20T13:51:19-04:00</pubDateParsed><title>How to increase your approval rating?</title></item><item><author>adesena</author><comments>https://forums.galciv2.com/344018</comments><description><![CDATA[I am REALLY new to GC2: dread lords and I love it BUT&nbsp; I have a problem, when I finally figured out how to colonize, I went a little fast and I had like 6-7 planets, I started to go into debt, so I figured I would build trade centers to generate revenue, the queue on the screen though said 'Never' and it wouldn't let me build it, why is it doing that, is there something I have to build first to be able to build factories, farms, etc on a colony, I got out of debt and it was still saying tha...]]></description><guid isPermaLink="True">https://forums.galciv2.com/344018</guid><link>https://forums.galciv2.com/344018</link><pubDate>Sun, 22 Mar 2009 2:24:19 PM -0400</pubDate><pubDateParsed>2009-03-22T14:24:19-04:00</pubDateParsed><title>dumb colony question</title></item><item><author>Martimus</author><comments>https://forums.galciv2.com/116786</comments><description><![CDATA[It would be nice to redo the planetary build screen to separate the different types of buildings. For example: have a farms tab, a lab tab, a production tab, a morale tab, a trade good tab, and a super project tab. You could set it up like the Explorer in windows, by having them set up similar to how they are with the most advanced building available showing and a plus sign next to it if you want to expand it and pick a lower building (Because it would be faster to build.) It would be like this:...]]></description><guid isPermaLink="True">https://forums.galciv2.com/116786</guid><link>https://forums.galciv2.com/116786</link><pubDate>Wed, 12 Nov 2008 1:29:58 PM -0500</pubDate><pubDateParsed>2008-11-12T13:29:58-05:00</pubDateParsed><title>Suggestion: More options for colony building without increasing clutter</title></item><item><author>RedWarrior888</author><comments>https://forums.galciv2.com/116165</comments><description><![CDATA[In star systems the sun only lasts so long... and  while i realise that suns last much longer then the time of the game, every once and a while i sun should go, completly hindering a civilization or blowing up a useless star system.  On Planets famin can ocur but what about twisters and other natural disasters? Poorer planets should be prone to such things. Even a serous flaw in your factory has caused your planet to be reaseve a ? military and socail production while the factory is rebuilt. B...]]></description><guid isPermaLink="True">https://forums.galciv2.com/116165</guid><link>https://forums.galciv2.com/116165</link><pubDate>Wed, 05 Nov 2008 7:21:08 PM -0500</pubDate><pubDateParsed>2008-11-05T19:21:08-05:00</pubDateParsed><title>Life-like Solar System and Planetary Disasters</title></item><item><author>joe_momma</author><comments>https://forums.galciv2.com/154247</comments><description><![CDATA[ Is there any way to remove colonization ships that belong to other civs without waging war? I mean, say I'm in a galaxy with 3 other civs, and i have a quarter of the galaxy under my influence. However, I don't generally colonise all planets in a system, just the higher PQ ones. So, after i've gotton a fair amount of influence in the galaxy, another civ's colonization ship comes and tries to colonize a lower-PQ planet deep in the heart of my empire. Needless to say, im not too happy about this...]]></description><guid isPermaLink="True">https://forums.galciv2.com/154247</guid><link>https://forums.galciv2.com/154247</link><pubDate>Sun, 07 Sep 2008 4:24:57 PM -0400</pubDate><pubDateParsed>2008-09-07T16:24:57-04:00</pubDateParsed><title>Question About AI Colonization</title></item><item><author>KurtisMayfield</author><comments>https://forums.galciv2.com/106216</comments><description><![CDATA[I like the game except for one part, the land grab. This was my main point of contention with Civ III and I cannot take it with this game. So I figured the best way to do this would be #1. decrease the range bonuses of life support systems, and #2 increase the research time for better life support systems. But I have no idea where to start.  Are there any modding tutorials out there on where to start looking for files? Or can someone point me to the files I would need to change in order to cha...]]></description><guid isPermaLink="True">https://forums.galciv2.com/106216</guid><link>https://forums.galciv2.com/106216</link><pubDate>Mon, 18 Feb 2008 12:22:57 PM -0500</pubDate><pubDateParsed>2008-02-18T09:22:57</pubDateParsed><title>Creating a "Colonization slowdown" mod</title></item><item><author>danielost</author><comments>https://forums.galciv2.com/153947</comments><description><![CDATA[yes i know there are several feeds out there with ideas on how to improve the game but they are so full now mine might get lost   1  been thinking about the moral choices that you have to make from time to time and i am think that when you make a choice.  it should affect your moral depending on what choice you make and the alignment of the choice and the alignment of the race.  yes you can have a good sociaty being lead by an evil person or vice versa.  2. i would still like to see mining s...]]></description><guid isPermaLink="True">https://forums.galciv2.com/153947</guid><link>https://forums.galciv2.com/153947</link><pubDate>Fri, 01 Jun 2007 11:10:38 AM -0400</pubDate><pubDateParsed>2007-06-01T12:10:38</pubDateParsed><title>moral and stuff</title></item><item><author>feelfreetodie</author><comments>https://forums.galciv2.com/151237</comments><description><![CDATA[What makes a colony stop growing?      homeworld is Era, 2nd colony is Era II  Era II has 6mt/wk food, 82% approval, pop was boosted by citizens from Era to 3.2B now after 20 turns pop is still at 3.2B? Era has maxed out at 15B with additional farm, 3 other colonies also maxed out at 6B.  Why wont EraII grow in pop?    ]]></description><guid isPermaLink="True">https://forums.galciv2.com/151237</guid><link>https://forums.galciv2.com/151237</link><pubDate>Thu, 26 Apr 2007 8:01:30 PM -0400</pubDate><pubDateParsed>2007-04-26T20:01:30-04:00</pubDateParsed><title>no pop growth</title></item><item><author>TheHumungus</author><comments>https://forums.galciv2.com/142750</comments><description><![CDATA[Does anyone else have a colony on Jupiter? In my latest game, I'mrunning my empire as an evil one and something popped up about a new planet found and it was given to my race and I now have a colony on Jupiter.]]></description><guid isPermaLink="True">https://forums.galciv2.com/142750</guid><link>https://forums.galciv2.com/142750</link><pubDate>Fri, 02 Feb 2007 8:20:55 PM -0500</pubDate><pubDateParsed>2007-02-02T20:20:55-05:00</pubDateParsed><title>Colony on Jupiter?</title></item><item><author>Phenylman</author><comments>https://forums.galciv2.com/139230</comments><description><![CDATA[Greetings, I have been trying Galciv2 for quite a while and have some suggestion - that is quite much of he reason why I registered an account.   This game is indeed great, yet I would like to criticize a little so I may help to make it even better.   We know that the population growth in Galciv2 is constant, that is, a linear growth.  Yet, a high school student taking up to Gr. 12 Biology might have studied that a natural population would grow under a "logistic growth" (not exponential gro...]]></description><guid isPermaLink="True">https://forums.galciv2.com/139230</guid><link>https://forums.galciv2.com/139230</link><pubDate>Tue, 19 Dec 2006 5:42:12 PM -0500</pubDate><pubDateParsed>2006-12-19T17:42:12-05:00</pubDateParsed><title>Population Growth Rate</title></item><item><author>Shadowmaster King</author><comments>https://forums.galciv2.com/132299</comments><description><![CDATA[ Alright i just had an idea. What about every colony in your empire when you research star federation every planet has it's own election. Different parties control different planets and the way i see it this can have good and bad effects on your empire.   Good ponits: - The bonuses can apply to different planets, so it can put a different spin on wars and the stragies used to exploit weaknesses. - Depending on the state of the empire with poltic's can change (eg if the wars going well, incr...]]></description><guid isPermaLink="True">https://forums.galciv2.com/132299</guid><link>https://forums.galciv2.com/132299</link><pubDate>Tue, 24 Oct 2006 7:39:20 PM -0400</pubDate><pubDateParsed>2006-10-24T19:39:20-04:00</pubDateParsed><title>Indiviulism of goverments in empires</title></item><item><author>Shadowmaster King</author><comments>https://forums.galciv2.com/134243</comments><description><![CDATA[ Ok, just throwing it out there.  Hypercities: A place were it is practically a planet in the void, but is controlled by the amount of constructors you put on it, it takes 3 constuctors in one place to build the base of the hypercity or the parent bioshpere. Add on constuctors to build factories, labs, defences, trading outposts, defences and offences.  Postives: + Can move populations to matian and build the hypercity. + Can built industrial sectors and research labs to highten your eve...]]></description><guid isPermaLink="True">https://forums.galciv2.com/134243</guid><link>https://forums.galciv2.com/134243</link><pubDate>Mon, 23 Oct 2006 8:31:22 AM -0400</pubDate><pubDateParsed>2006-10-23T08:31:22-04:00</pubDateParsed><title>Hypercities</title></item><item><author>Evil Muppet</author><comments>https://forums.galciv2.com/133951</comments><description><![CDATA[Right now, people seem to ignore the food bonus tiles on most worlds. I think it's a shame that they're so worthless, so I've been thinking of an alternative way to use them.  Perhaps if natural population growth was slowed down, farms and food production could be used to make your population grow faster. That way, good agricultural worlds can be used for filling transports and colony ships, as the population used would return more quickly. Farms in their current form could be replaced by Habi...]]></description><guid isPermaLink="True">https://forums.galciv2.com/133951</guid><link>https://forums.galciv2.com/133951</link><pubDate>Thu, 19 Oct 2006 6:41:06 PM -0400</pubDate><pubDateParsed>2006-10-19T18:41:06-04:00</pubDateParsed><title>Food/Population Idea</title></item><item><author>Ragovic</author><comments>https://forums.galciv2.com/132020</comments><description><![CDATA[      I've placed limits to farms (2 per world), embassies (2/wrld), markets (3/wrld) and entertainment buildings (2/wrld) and experienced tougher economic development.    Looks like specialized worlds work better for economic issues. However, the AI now doesn't build LOTS of embassies, for example, and seems to build better colonies, tougher to invade and yummier after the victory. I think it was a trade-off placing limits in that improvements.    ]]></description><guid isPermaLink="True">https://forums.galciv2.com/132020</guid><link>https://forums.galciv2.com/132020</link><pubDate>Sat, 30 Sep 2006 11:14:24 AM -0400</pubDate><pubDateParsed>2006-09-30T12:14:24</pubDateParsed><title>Impact of Placement Limits in some Improvements</title></item><item><author>Shadowmaster King</author><comments>https://forums.galciv2.com/130193</comments><description><![CDATA[ I was wondering, double, triple and every quads of stars in a single system are common in the universe anyway we can incoprate that into the game, because it would look cool       And plus you could incorperate some sort of bonus and/or penlty for colonising the planets there]]></description><guid isPermaLink="True">https://forums.galciv2.com/130193</guid><link>https://forums.galciv2.com/130193</link><pubDate>Tue, 12 Sep 2006 8:47:10 AM -0400</pubDate><pubDateParsed>2006-09-12T08:47:10-04:00</pubDateParsed><title>Double systems</title></item><item><author>Firefly2442</author><comments>https://forums.galciv2.com/109107</comments><description><![CDATA[  Hello.  Thanks for making such a great game and supporting it with patches!  I've played Gal Civ a lot and I'm looking forward to playing Gal Civ 2 even more!    I have a suggestion however.  Would it be possible in the options for automatic ship movement (like auto-explore and so on) to include an option for any colonize ship to automatically go out and colonize?  On larger maps this might make it easier for people to spread out and gain planets without having to search manually.  Maybe eve...]]></description><guid isPermaLink="True">https://forums.galciv2.com/109107</guid><link>https://forums.galciv2.com/109107</link><pubDate>Sat, 09 Sep 2006 7:26:34 AM -0400</pubDate><pubDateParsed>2006-09-09T07:26:34-04:00</pubDateParsed><title>Auto-Colonize Option?</title></item><item><author>taltamir</author><comments>https://forums.galciv2.com/117385</comments><description><![CDATA[The rename dialogue upon colonization of a planet is rather unnecessary, and quite annoying. It is especially bothersome when playing a huge galaxy where hundreds of planets are colonized. It is possible to rename planets at any times anyways, so why not make the popup rename dialogue optional?]]></description><guid isPermaLink="True">https://forums.galciv2.com/117385</guid><link>https://forums.galciv2.com/117385</link><pubDate>Sat, 09 Sep 2006 7:19:34 AM -0400</pubDate><pubDateParsed>2006-09-09T07:19:34-04:00</pubDateParsed><title>No rename dialogue upon colonizing</title></item><item><author>Teemu Ruskeepaa</author><comments>https://forums.galciv2.com/113648</comments><description><![CDATA[  I tried out the demo. I think the game is brilliant, refreshing and new in it's gameplay. This consept of rolling 2D universe in a n exploration game is good with the floating planets. However the illusion of reality is seriously severed by these factors:  1. The space should be streched in the scale of  x 10, including all the distances between planets, moons and stars. Jupiter is really very far away from the inner solar system. The exploration needs to be so that planets are like islands ...]]></description><guid isPermaLink="True">https://forums.galciv2.com/113648</guid><link>https://forums.galciv2.com/113648</link><pubDate>Thu, 07 Sep 2006 3:24:42 AM -0400</pubDate><pubDateParsed>2006-09-07T03:24:42-04:00</pubDateParsed><title>All wish listes</title></item><item><author>Egao No Genki</author><comments>https://forums.galciv2.com/126689</comments><description><![CDATA[Hello. When I figured out that no amount of technology could possibly terraform Class-0 planets (at least as of this current patch), I felt peeved by this.  In other sci-fi literature, there are well-known examples of colonies and habitats in what would otherwise appear to be Class-0 planets on GalCiv2.  Bespin, of  Star Wars  fame, is a Gas Giant. Whereas a Gas Giant is a Class-0 in GalCiv2, Cloud City and other cities on "repulsorlifts" (an anti-gravity device) were possible on Bespin, as ...]]></description><guid isPermaLink="True">https://forums.galciv2.com/126689</guid><link>https://forums.galciv2.com/126689</link><pubDate>Thu, 17 Aug 2006 4:06:41 PM -0400</pubDate><pubDateParsed>2006-08-17T16:06:41-04:00</pubDateParsed><title>Please create a patch to allow the Terraforming of Class-0 Planets.</title></item><item><author>AlienJizzOnYou</author><comments>https://forums.galciv2.com/106413</comments><description><![CDATA[  As in planetary bombard and blow up an enemy colony?  I'm tired of having to conquer every colony.  Takes forever. ]]></description><guid isPermaLink="True">https://forums.galciv2.com/106413</guid><link>https://forums.galciv2.com/106413</link><pubDate>Sun, 06 Aug 2006 9:37:49 PM -0400</pubDate><pubDateParsed>2006-08-06T21:37:49-04:00</pubDateParsed><title>Um is there any way to DESTROY colonies?</title></item><item><author>IkimashoZ</author><comments>https://forums.galciv2.com/121623</comments><description><![CDATA[I had an idea recently for land usage in GalCiv3.  I've been thinking that it's kind of wierd that you're only allowed to build these humongous projects on only the most gigantic portions of land.  What if, instead of tiling off a world, you instead give each world an amount of usable land in square kilometers.  Then, each project could take up as much or as little space as you wanted, and would produce an amount of research/food/production/whatever appropriate to how much land is allocated for ...]]></description><guid isPermaLink="True">https://forums.galciv2.com/121623</guid><link>https://forums.galciv2.com/121623</link><pubDate>Thu, 20 Jul 2006 1:46:50 AM -0400</pubDate><pubDateParsed>2006-07-20T01:46:50-04:00</pubDateParsed><title>Land Usage</title></item><item><author>Atlanta7</author><comments>https://forums.galciv2.com/121617</comments><description><![CDATA[With the dynamic that has races colonizing planets that meet their needs, I was curious why not consider "space colonies" in future expansions and/or seqeuls. I don't see alot of people wanting this which suprises me abit. Space Colonies would generally be artifical habitable structures in space. Not exactly making planets, but the ability to just create a colony through constructors. This helps if your civilization is lacking a solid population count and theres a lack of planets to go around. ...]]></description><guid isPermaLink="True">https://forums.galciv2.com/121617</guid><link>https://forums.galciv2.com/121617</link><pubDate>Thu, 20 Jul 2006 1:43:25 AM -0400</pubDate><pubDateParsed>2006-07-20T01:43:25-04:00</pubDateParsed><title>Space Colonies</title></item></channel></rss>