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<?xml-stylesheet href="http://feeds.feedburner.com/~d/styles/rss2full.xsl" type="text/xsl" media="screen"?><?xml-stylesheet href="http://feeds.feedburner.com/~d/styles/itemcontent.css" type="text/css" media="screen"?><rss xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" version="2.0"><channel><title>GalCiv II Forums » RSS Feed » Strategies Posts</title><link>http://feeds.feedburner.com/Stardock/GalCiv2/forum/347</link><copyright>© 2006 - 2008 Stardock Corporation. All rights reserved.</copyright><description>Recent Posts In Strategies</description><language>en-us</language><pubDate>2008-07-24T12:19:29</pubDate><lastBuildDate>2008-07-24T12:19:29</lastBuildDate><docs>http://cyber.law.harvard.edu/rss/rss.html</docs><generator>Stardock Rss Generator v1.0, Andrew Powell</generator><managingEditor>info@stardock.com</managingEditor><webMaster>apowell@stardock.com</webMaster><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" href="http://feeds.feedburner.com/Stardock/19/forum/347" type="application/rss+xml" /><feedburner:feedFlare href="http://add.my.yahoo.com/rss?url=http%3A%2F%2Ffeeds.feedburner.com%2FStardock%2F19%2Fforum%2F347" src="http://us.i1.yimg.com/us.yimg.com/i/us/my/addtomyyahoo4.gif">Subscribe with My Yahoo!</feedburner:feedFlare><feedburner:feedFlare href="http://www.newsgator.com/ngs/subscriber/subext.aspx?url=http%3A%2F%2Ffeeds.feedburner.com%2FStardock%2F19%2Fforum%2F347" src="http://www.newsgator.com/images/ngsub1.gif">Subscribe with NewsGator</feedburner:feedFlare><feedburner:feedFlare href="http://feeds.my.aol.com/add.jsp?url=http%3A%2F%2Ffeeds.feedburner.com%2FStardock%2F19%2Fforum%2F347" src="http://o.aolcdn.com/favorites.my.aol.com/webmaster/ffclient/webroot/locale/en-US/images/myAOLButtonSmall.gif">Subscribe with My AOL</feedburner:feedFlare><feedburner:feedFlare href="http://www.rojo.com/add-subscription?resource=http%3A%2F%2Ffeeds.feedburner.com%2FStardock%2F19%2Fforum%2F347" src="http://blog.rojo.com/RojoWideRed.gif">Subscribe with Rojo</feedburner:feedFlare><feedburner:feedFlare href="http://www.bloglines.com/sub/http://feeds.feedburner.com/Stardock/19/forum/347" src="http://www.bloglines.com/images/sub_modern11.gif">Subscribe with Bloglines</feedburner:feedFlare><feedburner:feedFlare href="http://www.netvibes.com/subscribe.php?url=http%3A%2F%2Ffeeds.feedburner.com%2FStardock%2F19%2Fforum%2F347" src="http://www.netvibes.com/img/add2netvibes.gif">Subscribe with Netvibes</feedburner:feedFlare><feedburner:feedFlare href="http://fusion.google.com/add?feedurl=http%3A%2F%2Ffeeds.feedburner.com%2FStardock%2F19%2Fforum%2F347" src="http://buttons.googlesyndication.com/fusion/add.gif">Subscribe with Google</feedburner:feedFlare><feedburner:feedFlare href="http://www.pageflakes.com/subscribe.aspx?url=http%3A%2F%2Ffeeds.feedburner.com%2FStardock%2F19%2Fforum%2F347" src="http://www.pageflakes.com/ImageFile.ashx?instanceId=Static_4&amp;fileName=ATP_blu_91x17.gif">Subscribe with Pageflakes</feedburner:feedFlare><item><author>TharqRuhr</author><comments>http://forums.galciv2.com/316272</comments><description>Hi,&lt;br/&gt;&lt;br/&gt;Only bought the game last week, but really enjoying it. I only have the original game at the moment (no expansions yet) and have been playing a few games on smaller maps to get the hang of things before venturing into a large universe.&lt;br/&gt;&lt;br/&gt;Anyway, I've a couple of questions if you can help please?&lt;br/&gt;&lt;br/&gt;As my population grows (to the 18bn level) on each planet, my popularity plummets to the 40% area. I’ve built cultural centres and sports stadiums on the planets, but it appears to have no pos...&lt;img src="http://feeds.feedburner.com/~r/Stardock/19/forum/347/~4/319565866" height="1" width="1"/&gt;</description><guid isPermaLink="false">http://forums.galciv2.com/316272</guid><link>http://feeds.feedburner.com/~r/Stardock/19/forum/347/~3/319565866/316272</link><pubDate>Wed, 23 Jul 2008 14:44:41 -0400</pubDate><pubDateParsed>2008-07-23T18:44:41</pubDateParsed><title>A Few Newb Questions</title><feedburner:origLink>http://forums.galciv2.com/316272</feedburner:origLink></item><item><author>DarkMadMax</author><comments>http://forums.galciv2.com/318429</comments><description>Seriously it just ruins the game for me now. You can win hardest level of difficulty with the most stacked odds by just doing trades and building 2 galactic projects (translators and bazaar). I don't understand why AI trades their planets&amp;nbsp; for a few techs-&amp;nbsp; planets should be traded for planets only or huge amounts of fleet, techs and money. As of now you can get PQ 20 planet for a few techs just because it is underpopulated.&lt;br/&gt;&lt;br/&gt;In ToA&amp;nbsp; the overall disaster is also exacerbated by t...&lt;img src="http://feeds.feedburner.com/~r/Stardock/19/forum/347/~4/337599122" height="1" width="1"/&gt;</description><guid isPermaLink="false">http://forums.galciv2.com/318429</guid><link>http://feeds.feedburner.com/~r/Stardock/19/forum/347/~3/337599122/318429</link><pubDate>Wed, 23 Jul 2008 13:10:07 -0400</pubDate><pubDateParsed>2008-07-23T17:10:07</pubDateParsed><title>Diplomacy is broken</title><feedburner:origLink>http://forums.galciv2.com/318429</feedburner:origLink></item><item><author>TheXantor</author><comments>http://forums.galciv2.com/318772</comments><description>Hey!&amp;nbsp; I'm sorry about my previous post, I wrote a bunch of stuff and it dint seem to appear.&amp;nbsp; Anyways, i got the Gold Edition of this game a week or two ago, and liked it so much i decided to get Twilight.&amp;nbsp; I mainly play on normal, once or twice I've done Challenging but both times lost.&amp;nbsp; I can't accomplish anything other than a Cultural or an Alliance victory.&amp;nbsp; Cultural victories are hard for me, still.&amp;nbsp; I play on a Huge galaxy map with everything abundant and rese...&lt;img src="http://feeds.feedburner.com/~r/Stardock/19/forum/347/~4/341025292" height="1" width="1"/&gt;</description><guid isPermaLink="false">http://forums.galciv2.com/318772</guid><link>http://feeds.feedburner.com/~r/Stardock/19/forum/347/~3/341025292/318772</link><pubDate>Wed, 23 Jul 2008 02:47:56 -0400</pubDate><pubDateParsed>2008-07-23T06:47:56</pubDateParsed><title>Military &amp; Economy in ToA</title><feedburner:origLink>http://forums.galciv2.com/318772</feedburner:origLink></item><item><author>darkviking</author><comments>http://forums.galciv2.com/177532</comments><description>OK, I'm sure this has been discussed before -- but I wasn't around then, so I'm hoping someone will indulge me...&lt;br/&gt;&lt;br/&gt;So far I've only been playing the GC2 campaign -- no DA, no sandbox games.  I'm stubborn that way.  It pretty quickly become obvious that the easiest way to beat the Dread Lords is with stacks of 4+ small ships.  In every campaign game starting with "Apocalypse", I've consistently been able to take out even their Frigates and Battleships at a cost of only 1-2 small fighters per en...&lt;img src="http://feeds.feedburner.com/~r/Stardock/19/forum/347/~4/261652078" height="1" width="1"/&gt;</description><guid isPermaLink="false">http://forums.galciv2.com/177532</guid><link>http://feeds.feedburner.com/~r/Stardock/19/forum/347/~3/261652078/177532</link><pubDate>Tue, 22 Jul 2008 09:07:01 -0400</pubDate><pubDateParsed>2008-07-22T13:07:01</pubDateParsed><title>Capital Ships vs. Fighter Swarms?</title><feedburner:origLink>http://forums.galciv2.com/177532</feedburner:origLink></item><item><author>TheXantor</author><comments>http://forums.galciv2.com/318740</comments><description>&lt;img src="http://feeds.feedburner.com/~r/Stardock/19/forum/347/~4/340778919" height="1" width="1"/&gt;</description><guid isPermaLink="false">http://forums.galciv2.com/318740</guid><link>http://feeds.feedburner.com/~r/Stardock/19/forum/347/~3/340778919/318740</link><pubDate>Sun, 20 Jul 2008 11:11:28 -0400</pubDate><pubDateParsed>2008-07-20T15:11:28</pubDateParsed><title>Early Game Military (Possibly Mid-Game)</title><feedburner:origLink>http://forums.galciv2.com/318740</feedburner:origLink></item><item><author>Tegramon</author><comments>http://forums.galciv2.com/310787</comments><description>Which is better as a race? Economy or Research? In bonus areas of course. In TA it seems to me that research is a little harder, in DA I could reach quite easily the end of the tree for a technological victory. Here it is a little harder. The problem is, that in order to have a good research, you need several 20 or so planets with lots of labs in them, and this of course require a lot of economy. What are your suggestions?&lt;img src="http://feeds.feedburner.com/~r/Stardock/19/forum/347/~4/282965321" height="1" width="1"/&gt;</description><guid isPermaLink="false">http://forums.galciv2.com/310787</guid><link>http://feeds.feedburner.com/~r/Stardock/19/forum/347/~3/282965321/310787</link><pubDate>Sun, 20 Jul 2008 06:26:54 -0400</pubDate><pubDateParsed>2008-07-20T10:26:54</pubDateParsed><title>Economy vs Research</title><feedburner:origLink>http://forums.galciv2.com/310787</feedburner:origLink></item><item><author>dbkita</author><comments>http://forums.galciv2.com/318153</comments><description>As this post would be otherwise prohibitively long I amsplitting it into several pieces. Hopefully this isn’t violating protocol onthese forums.Before I go into my questions / observations about"all labs" strategies in ToA let me state that I am by no means anexpert of Galciv2, having skipped DA altogether, and only recently started toplay ToA (like a month ago).&lt;br/&gt;&lt;br/&gt;I enjoy the game immensely and am able to win easily on crippling and with someanxiety / luck on masochistic. I have read multiple ...&lt;img src="http://feeds.feedburner.com/~r/Stardock/19/forum/347/~4/334922286" height="1" width="1"/&gt;</description><guid isPermaLink="false">http://forums.galciv2.com/318153</guid><link>http://feeds.feedburner.com/~r/Stardock/19/forum/347/~3/334922286/318153</link><pubDate>Fri, 18 Jul 2008 19:34:44 -0400</pubDate><pubDateParsed>2008-07-18T23:34:44</pubDateParsed><title>Questions about "all labs" in ToA</title><feedburner:origLink>http://forums.galciv2.com/318153</feedburner:origLink></item><item><author>Agcsy</author><comments>http://forums.galciv2.com/318024</comments><description>Hello sorry if this has been asked before i searched the forums and the ship design wiki and found nothing. When i use the ship editor to create a ship i am unable to create anything&amp;nbsp;that comes close to the &amp;nbsp;pre made ships. For example i just finished researching the huge hull and while trying to create a huge ship i was only able to get my ship to 50 points in beam weapons and 10 points in defense before hull points are maxed out&amp;nbsp;. While the pre made ship that i gained when i lea...&lt;img src="http://feeds.feedburner.com/~r/Stardock/19/forum/347/~4/333808337" height="1" width="1"/&gt;</description><guid isPermaLink="false">http://forums.galciv2.com/318024</guid><link>http://feeds.feedburner.com/~r/Stardock/19/forum/347/~3/333808337/318024</link><pubDate>Fri, 18 Jul 2008 11:59:31 -0400</pubDate><pubDateParsed>2008-07-18T15:59:31</pubDateParsed><title>Ship design help, Twilight of the Arnor</title><feedburner:origLink>http://forums.galciv2.com/318024</feedburner:origLink></item><item><author>MishkaSM</author><comments>http://forums.galciv2.com/315010</comments><description>I honestly dont know what Im doing wrong. I dont remember having this problem in DA but now that i got TA i seem to be having a lot of problems with economy in the early game. Here is what I do to start:&lt;br/&gt;&lt;br/&gt;Explore and try to colonize as many planets around as I can. I often buy a couple colony ships. Then I start to build up planats. I prefer to specialize planets to one thing or another, like one planet will ony have farms, enternainment centers and economy centers, while another will only hav...&lt;img src="http://feeds.feedburner.com/~r/Stardock/19/forum/347/~4/312515486" height="1" width="1"/&gt;</description><guid isPermaLink="false">http://forums.galciv2.com/315010</guid><link>http://feeds.feedburner.com/~r/Stardock/19/forum/347/~3/312515486/315010</link><pubDate>Fri, 18 Jul 2008 06:41:56 -0400</pubDate><pubDateParsed>2008-07-18T10:41:56</pubDateParsed><title>Nelp me with early game economic problems</title><feedburner:origLink>http://forums.galciv2.com/315010</feedburner:origLink></item><item><author>Dominic Gould</author><comments>http://forums.galciv2.com/316176</comments><description>Hi,&lt;br/&gt;&lt;br/&gt;I've been experimenting with this strategy since coming back to the game. On Tough, Large maps, I can pull off a win with all industrial with ease and can see the advantages. However on research only, I just CANNOT get enough production going, without going bust from speed buying buildings. so....&lt;br/&gt;&lt;br/&gt;1) when going all industry, and you find a 700% research tile, you still stick a factory on it? since research has 0 funding a lab will get nothing right?&lt;br/&gt;&lt;br/&gt;2) how the hell do you get your e...&lt;img src="http://feeds.feedburner.com/~r/Stardock/19/forum/347/~4/318996917" height="1" width="1"/&gt;</description><guid isPermaLink="false">http://forums.galciv2.com/316176</guid><link>http://feeds.feedburner.com/~r/Stardock/19/forum/347/~3/318996917/316176</link><pubDate>Fri, 18 Jul 2008 01:55:18 -0400</pubDate><pubDateParsed>2008-07-18T05:55:18</pubDateParsed><title>quick questions about all X strategy</title><feedburner:origLink>http://forums.galciv2.com/316176</feedburner:origLink></item><item><author>Unspeakable.Elvis</author><comments>http://forums.galciv2.com/318093</comments><description>Howdy.&lt;br/&gt;&lt;br/&gt;I've been using the all factories approach for a long while now, believing (rightly) that it gives one a distinct advantage. Besides this I've been playing Gal Civ for at least a year.&lt;br/&gt;&lt;br/&gt;Nontheless I still struggle breaching the "Tough" difficulty level. Having considered every possible approach, optimising my strategy, and being a relatively experienced gamer, I'm currently wondering exactly what the ingredient is that I'm missing in order to go for year zero victories on Suidical....&lt;img src="http://feeds.feedburner.com/~r/Stardock/19/forum/347/~4/334401210" height="1" width="1"/&gt;</description><guid isPermaLink="false">http://forums.galciv2.com/318093</guid><link>http://feeds.feedburner.com/~r/Stardock/19/forum/347/~3/334401210/318093</link><pubDate>Mon, 14 Jul 2008 19:09:21 -0400</pubDate><pubDateParsed>2008-07-14T23:09:21</pubDateParsed><title>(all factories) does not = supremacy</title><feedburner:origLink>http://forums.galciv2.com/318093</feedburner:origLink></item><item><author>Lord_Arkham</author><comments>http://forums.galciv2.com/317639</comments><description>Have you noticed any recurring things a particular AI does?&amp;nbsp; I'm curious to know.&amp;nbsp; Please put your descriptions in some order like this:&lt;br/&gt;&lt;br/&gt;Terrans:&amp;nbsp; blah blah blah&lt;br/&gt;&lt;br/&gt;Thalans:&amp;nbsp; yakkity yakkity yak yak&lt;br/&gt;&lt;br/&gt;Drengin:&amp;nbsp; zoinks!&lt;br/&gt;&lt;br/&gt;I haven't played a whole lot but have noticed that some races are more aggressive than others.&amp;nbsp; What have -YOU- noticed?&lt;br/&gt;&lt;br/&gt;Thanks for sharing!&lt;img src="http://feeds.feedburner.com/~r/Stardock/19/forum/347/~4/330319902" height="1" width="1"/&gt;</description><guid isPermaLink="false">http://forums.galciv2.com/317639</guid><link>http://feeds.feedburner.com/~r/Stardock/19/forum/347/~3/330319902/317639</link><pubDate>Sat, 12 Jul 2008 23:04:53 -0400</pubDate><pubDateParsed>2008-07-13T03:04:53</pubDateParsed><title>Dread Lords AI Intelligence Report</title><feedburner:origLink>http://forums.galciv2.com/317639</feedburner:origLink></item><item><author>Callipygea</author><comments>http://forums.galciv2.com/315885</comments><description>I noticed some odd behavior in my last game.  Specifically, the AI fleets seem to pretty consistently focus their first attacks on the smallest ships in my fleet.  For example, if I had a fleet with two large hulled ships and one medium, the enemy consistently attacks the medium ship first.&lt;br/&gt;&lt;br/&gt;So what I did is make a medium ship with lots of defense (vs missiles in this case) and almost no defense on my large ships.  I had a decent military tech advantage over the Drengin, so I went after them f...&lt;img src="http://feeds.feedburner.com/~r/Stardock/19/forum/347/~4/317283361" height="1" width="1"/&gt;</description><guid isPermaLink="false">http://forums.galciv2.com/315885</guid><link>http://feeds.feedburner.com/~r/Stardock/19/forum/347/~3/317283361/315885</link><pubDate>Sat, 12 Jul 2008 07:46:57 -0400</pubDate><pubDateParsed>2008-07-12T11:46:57</pubDateParsed><title>Exploiting the fleet combat system</title><feedburner:origLink>http://forums.galciv2.com/315885</feedburner:origLink></item><item><author>DivineWrath</author><comments>http://forums.galciv2.com/310907</comments><description>This guide was written to serve as an introductory guide to TA, as many people at the time this guide was first written were having trouble making the change to this game. &lt;br/&gt;&lt;br/&gt;With the first rewrite done, I'm ready to go do other things. I intend to return to keep details up to date with the latest patch, and to do some prof reading. I however, do not have any major changes planned.&lt;br/&gt;&lt;br/&gt;For the record, the TA expansion has too many changes for me to know what they all are (plus to metion them mig...&lt;img src="http://feeds.feedburner.com/~r/Stardock/19/forum/347/~4/283544191" height="1" width="1"/&gt;</description><guid isPermaLink="false">http://forums.galciv2.com/310907</guid><link>http://feeds.feedburner.com/~r/Stardock/19/forum/347/~3/283544191/310907</link><pubDate>Fri, 11 Jul 2008 14:36:32 -0400</pubDate><pubDateParsed>2008-07-11T18:36:32</pubDateParsed><title>TA 101</title><feedburner:origLink>http://forums.galciv2.com/310907</feedburner:origLink></item><item><author>ROBO</author><comments>http://forums.galciv2.com/316652</comments><description>I am in a large map. I have the 2nd largest Military of the last 3 teams. Started with 9. I should have taken out my neighbour early but I didn't. Now they have the swing vote and the strongest Military. Mine is pretty potent. I have researched Terror stars fully. My plan is to build several in several of my "Allies" main systems. He has some with 5 planets around a sun. &lt;br/&gt;&lt;br/&gt;My plan is&amp;nbsp;to build 4 and then surprise attack taking out half his population and ships in 1 turn and then attack wit...&lt;img src="http://feeds.feedburner.com/~r/Stardock/19/forum/347/~4/322263253" height="1" width="1"/&gt;</description><guid isPermaLink="false">http://forums.galciv2.com/316652</guid><link>http://feeds.feedburner.com/~r/Stardock/19/forum/347/~3/322263253/316652</link><pubDate>Wed, 09 Jul 2008 10:16:24 -0400</pubDate><pubDateParsed>2008-07-09T14:16:24</pubDateParsed><title>How do I use Terror Stars</title><feedburner:origLink>http://forums.galciv2.com/316652</feedburner:origLink></item><item><author>MustangSammy</author><comments>http://forums.galciv2.com/317400</comments><description>Ok, I have read a bit about the battle equations but I still don't quite grasp the concept. I want to know how it works before I throw my ships&amp;nbsp; into battle and watch them get decimated.&lt;br/&gt;&lt;br/&gt;edit: using original version of DL.&lt;img src="http://feeds.feedburner.com/~r/Stardock/19/forum/347/~4/328243023" height="1" width="1"/&gt;</description><guid isPermaLink="false">http://forums.galciv2.com/317400</guid><link>http://feeds.feedburner.com/~r/Stardock/19/forum/347/~3/328243023/317400</link><pubDate>Mon, 07 Jul 2008 13:15:19 -0400</pubDate><pubDateParsed>2008-07-07T17:15:19</pubDateParsed><title>Battle formulas</title><feedburner:origLink>http://forums.galciv2.com/317400</feedburner:origLink></item><item><author>nuckchorris</author><comments>http://forums.galciv2.com/313459</comments><description>ignore this, goto first reply&lt;img src="http://feeds.feedburner.com/~r/Stardock/19/forum/347/~4/300122020" height="1" width="1"/&gt;</description><guid isPermaLink="false">http://forums.galciv2.com/313459</guid><link>http://feeds.feedburner.com/~r/Stardock/19/forum/347/~3/300122020/313459</link><pubDate>Mon, 07 Jul 2008 07:12:19 -0400</pubDate><pubDateParsed>2008-07-07T11:12:19</pubDateParsed><title>Index Of Tricks</title><feedburner:origLink>http://forums.galciv2.com/313459</feedburner:origLink></item><item><author>bosoxhead</author><comments>http://forums.galciv2.com/305854</comments><description>I am new to the game.&amp;nbsp; Is there a way to tell what prerequisites there are to get different ships?&amp;nbsp; In the tech tree a tech will list which new ship design will be unlocked when that tech is researched but sometimes it will then say more research is required but won't tell you which technologies are needed for each ship design.&amp;nbsp; Am I missing something?&lt;br/&gt;&lt;br/&gt;Thanks in advance.&lt;img src="http://feeds.feedburner.com/~r/Stardock/19/forum/347/~4/259345067" height="1" width="1"/&gt;</description><guid isPermaLink="false">http://forums.galciv2.com/305854</guid><link>http://feeds.feedburner.com/~r/Stardock/19/forum/347/~3/259345067/305854</link><pubDate>Sun, 06 Jul 2008 21:06:54 -0400</pubDate><pubDateParsed>2008-07-07T01:06:54</pubDateParsed><title>GC2 - Dread Lords</title><feedburner:origLink>http://forums.galciv2.com/305854</feedburner:origLink></item><item><author>FLPNDRox</author><comments>http://forums.galciv2.com/316544</comments><description>Dear Penthouse,&lt;br/&gt;&lt;br/&gt;I never thought this could happen to me.&amp;nbsp; I just started a new game and in the next system over I found two hot sister planets...&lt;br/&gt;&lt;br/&gt;Sorry about that, don't know where that came from.&amp;nbsp; Anyway, I just fired up a new TA game (Tough, medium galaxy, 9 opps, uncommon everything but rare anomalies, tight clusters) as the Terrans to test the my editing of the opponent AIs (all but the Korx and Drath) who I tried to toughen up and give better gov't.&amp;nbsp; Seriously, I had a ...&lt;img src="http://feeds.feedburner.com/~r/Stardock/19/forum/347/~4/321614103" height="1" width="1"/&gt;</description><guid isPermaLink="false">http://forums.galciv2.com/316544</guid><link>http://feeds.feedburner.com/~r/Stardock/19/forum/347/~3/321614103/316544</link><pubDate>Tue, 01 Jul 2008 13:43:43 -0400</pubDate><pubDateParsed>2008-07-01T17:43:43</pubDateParsed><title>Starting location is too good.</title><feedburner:origLink>http://forums.galciv2.com/316544</feedburner:origLink></item><item><author>coreander</author><comments>http://forums.galciv2.com/316453</comments><description>&amp;nbsp;&lt;br/&gt;&lt;br/&gt;I happily started the campaign setting for TA and ran directly into the same problem I had with DL.&amp;nbsp; Eventually you get to the mission where you have to go to a specific spot and WHAT?&lt;br/&gt;&lt;br/&gt;In both missions I have gotten to the required locale and then nothing happens.&amp;nbsp; Please help the blind idiot at the end of this cruel internet connection&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br/&gt;&lt;br/&gt;Thank you...&lt;img src="http://feeds.feedburner.com/~r/Stardock/19/forum/347/~4/320907937" height="1" width="1"/&gt;</description><guid isPermaLink="false">http://forums.galciv2.com/316453</guid><link>http://feeds.feedburner.com/~r/Stardock/19/forum/347/~3/320907937/316453</link><pubDate>Sat, 28 Jun 2008 15:43:51 -0400</pubDate><pubDateParsed>2008-06-28T19:43:51</pubDateParsed><title>I know I am missing something obvious....</title><feedburner:origLink>http://forums.galciv2.com/316453</feedburner:origLink></item><item><author>Hybrid360</author><comments>http://forums.galciv2.com/315023</comments><description>Hey there,&lt;br/&gt;&lt;br/&gt;the AI doesn't always realize that it's dead and I may be forced to destroy half of their planets until they finally surrender.&amp;nbsp; So I was wondering if there was at least a way to ASK them to surrender.&amp;nbsp; I opened the com window and I looked for some sort of button to ask him to surrender.&lt;br/&gt;&lt;br/&gt;I found a surrender button on my side so I gave it a shot.&amp;nbsp; Oops!&amp;nbsp; Turns out that I offered my surrender by mistake.&lt;br/&gt;Is there at least a way to ask for their surrender?&lt;br/&gt;&lt;br/&gt;T...&lt;img src="http://feeds.feedburner.com/~r/Stardock/19/forum/347/~4/312652432" height="1" width="1"/&gt;</description><guid isPermaLink="false">http://forums.galciv2.com/315023</guid><link>http://feeds.feedburner.com/~r/Stardock/19/forum/347/~3/312652432/315023</link><pubDate>Fri, 27 Jun 2008 12:41:46 -0400</pubDate><pubDateParsed>2008-06-27T16:41:46</pubDateParsed><title>asking AI to surrender</title><feedburner:origLink>http://forums.galciv2.com/315023</feedburner:origLink></item><item><author>Azshel</author><comments>http://forums.galciv2.com/316073</comments><description>Ok, so after a long hietas, I'm playing galciv again, slowly ratcheting up the difficulty.&amp;nbsp; Last game, however, I decided to mix things up and, rather than go for my accustomed alliance victory, try for a cultural.&amp;nbsp; However, things did not go smoothly.&amp;nbsp; As it turned out, I rapidly maxed out my number of starbases taking up space in 'unclaimed' sectors to increase my influence sphere, and was unable to start focusing on the more challenging influence areas without sacrificing these...&lt;img src="http://feeds.feedburner.com/~r/Stardock/19/forum/347/~4/318381072" height="1" width="1"/&gt;</description><guid isPermaLink="false">http://forums.galciv2.com/316073</guid><link>http://feeds.feedburner.com/~r/Stardock/19/forum/347/~3/318381072/316073</link><pubDate>Fri, 27 Jun 2008 03:22:36 -0400</pubDate><pubDateParsed>2008-06-27T07:22:36</pubDateParsed><title>need culture assistance</title><feedburner:origLink>http://forums.galciv2.com/316073</feedburner:origLink></item><item><author>LordCarlos</author><comments>http://forums.galciv2.com/316327</comments><description>I read TA101 and i find it very helpful, as the Post states i try to win the colony rush, but i just cant seem to&amp;nbsp; pull it off.&lt;br/&gt;&lt;br/&gt;Mainly the problem is i cant seem to build ships fast enough. When i play the yor i can build all my ships quickly and even if i cant put all my planets to work quickly i can still colonize a lot of worlds. With the Torians i got all my worlds working very quickly with thier 1 per planet improvments but still it takes them 21w to finish a colony ship and even if...&lt;img src="http://feeds.feedburner.com/~r/Stardock/19/forum/347/~4/320015091" height="1" width="1"/&gt;</description><guid isPermaLink="false">http://forums.galciv2.com/316327</guid><link>http://feeds.feedburner.com/~r/Stardock/19/forum/347/~3/320015091/316327</link><pubDate>Thu, 26 Jun 2008 20:57:45 -0400</pubDate><pubDateParsed>2008-06-27T00:57:45</pubDateParsed><title>Need SomeHelp With the Torians</title><feedburner:origLink>http://forums.galciv2.com/316327</feedburner:origLink></item><item><author>Brysos</author><comments>http://forums.galciv2.com/312829</comments><description>I started a new (TA) game as the Terran Alliance. The difficulty is crippling, with 6 opponents, large map. I settled a few normal worlds near Earth and a few turns later I notice a Purple star with a class 26 or so planet. I scramble to settle the planet, which has a precursor library (yay! 700% to research) and an approval bonus tile.&lt;br/&gt;&lt;br/&gt;I am thinking, should I just fill this entire planet up with research? Why ever take the population over 8b? Since population doesn't effect research, I could...&lt;img src="http://feeds.feedburner.com/~r/Stardock/19/forum/347/~4/295489456" height="1" width="1"/&gt;</description><guid isPermaLink="false">http://forums.galciv2.com/312829</guid><link>http://feeds.feedburner.com/~r/Stardock/19/forum/347/~3/295489456/312829</link><pubDate>Thu, 26 Jun 2008 17:21:37 -0400</pubDate><pubDateParsed>2008-06-26T21:21:37</pubDateParsed><title>What would you do with a class 26 planet?</title><feedburner:origLink>http://forums.galciv2.com/312829</feedburner:origLink></item><item><author>indigo777</author><comments>http://forums.galciv2.com/171018</comments><description>Whats the best strategy for this mission? Any keys to success? The usual strategies (generally  the proverbial 4x) do not seem to work to well....&lt;br/&gt;&lt;br/&gt;First of all, the objective is kind of vague... how can a "lasting peace" by forging alliances be achieved?&lt;br/&gt;&lt;br/&gt;Secondly, the economy. You have 12000 credits at the start, but a minuscule population (1m out of 12m on the home planet), so building up an economy is very hard. At my first attempt I noticed too late that I was overspending way too much ...&lt;img src="http://feeds.feedburner.com/~r/Stardock/19/forum/347/~4/259085892" height="1" width="1"/&gt;</description><guid isPermaLink="false">http://forums.galciv2.com/171018</guid><link>http://feeds.feedburner.com/~r/Stardock/19/forum/347/~3/259085892/171018</link><pubDate>Wed, 25 Jun 2008 15:07:25 -0400</pubDate><pubDateParsed>2008-06-25T19:07:25</pubDateParsed><title>Dread Lords Campaign - Mission "Exploitation"</title><feedburner:origLink>http://forums.galciv2.com/171018</feedburner:origLink></item></channel></rss>
