<?xml version="1.0" encoding="utf-8"?><rss xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" version="2.0"><channel><title>Sins of a Solar Empire Forums » RSS Feed » Beta Feedback Posts</title><link>https://feeds.feedburner.com/Stardock/SinsOfASolarEmpire/forum/440</link><copyright>© 2006 - 2026 Stardock Corporation. All rights reserved.</copyright><description>Recent Posts In Beta Feedback</description><language>en-us</language><pubDate>Wed, 29 Apr 2026 8:41:11 AM -0400</pubDate><lastBuildDate>Wed, 29 Apr 2026 8:41:11 AM -0400</lastBuildDate><docs>http://cyber.law.harvard.edu/rss/rss.html</docs><generator>Stardock Rss Generator v1.0</generator><managingEditor>info@stardock.com</managingEditor><webMaster>kwilas@stardock.com</webMaster><item><author>sareth01</author><comments>https://forums.sinsofasolarempire.com/425943</comments><description><![CDATA[Where the vasari starbases would be the fastest (we&#39;ll call this 100% starbase movement speed)  Advent starbases would move at 50-75% of this speed,  and TEC starbases would move at 25-35% of this speed.  This would ensure that all starbases are useful in defending their gravity well.&nbsp; This also adds to the game&#39;s skill requirement as all the main defenses in the game aren&#39;t quite so static.&nbsp;  This would also be a way to start to balance the vasari rebel&#39;s phase...]]></description><guid isPermaLink="True">https://forums.sinsofasolarempire.com/425943</guid><link>https://forums.sinsofasolarempire.com/425943</link><pubDate>Mon, 07 Jul 2014 1:20:39 PM -0400</pubDate><pubDateParsed>2014-07-07T13:20:39-04:00</pubDateParsed><title>Mobile starbases for all factions</title></item><item><author>Yodarkore</author><comments>https://forums.sinsofasolarempire.com/333469</comments><description><![CDATA[As far as i play, every game i saw was won or lost with minefields.  &nbsp;  I'm a vasari player mostly (advent if not vas), and my initial rush is now very simple: 3 mil labs, ruiner prototype, 2-3 ruiners and fill a gravity well with mines, repeat at each world. Unbeatable.  &nbsp;  So what i might suggest (as other did too) is that mines would not stay permanently but only 5-10 min or so on.  One also suggested that you could have a given number of permanent mines (but then how to d...]]></description><guid isPermaLink="True">https://forums.sinsofasolarempire.com/333469</guid><link>https://forums.sinsofasolarempire.com/333469</link><pubDate>Sat, 21 Jun 2014 11:48:05 AM -0400</pubDate><pubDateParsed>2014-06-21T12:48:05</pubDateParsed><title>Mines are overpowered</title></item><item><author>kyogre12</author><comments>https://forums.sinsofasolarempire.com/336097</comments><description><![CDATA[As everyone is well aware by now, removing mines sucks. It is slow, time-consuming, and requires way too much micro. Therefore, I have come up with some suggestions (besides a mine-sweeper ship/ ablitiy) that would make removing mines easier. I don't think that these have been suggested before, but I apologize if they have.    If you colonize a TEC owned planet that has mines around it, all of those mines should be destroyed. This won't work with the other races, because their mines don't have...]]></description><guid isPermaLink="True">https://forums.sinsofasolarempire.com/336097</guid><link>https://forums.sinsofasolarempire.com/336097</link><pubDate>Fri, 28 Mar 2014 5:04:48 AM -0400</pubDate><pubDateParsed>2014-03-28T05:04:48-04:00</pubDateParsed><title>Suggestions for Making Mine Removal Easier</title></item><item><author>CyanPile</author><comments>https://forums.sinsofasolarempire.com/423663</comments><description><![CDATA[the game is missing: 1) The artifact affects the energy shield 2) an artifact increasing the limit is&nbsp; of troops 3) an artifact reduces the cooldown of abilities  and once the artifacts are not very relevant in the online games (it is better to spend money on ships - view players), can I go back to whatever artifacts were common for the team?  &nbsp;    sorry for the   poor knowledge   of English    ]]></description><guid isPermaLink="True">https://forums.sinsofasolarempire.com/423663</guid><link>https://forums.sinsofasolarempire.com/423663</link><pubDate>Fri, 08 Nov 2013 4:52:08 AM -0500</pubDate><pubDateParsed>2013-11-08T04:52:08-05:00</pubDateParsed><title>[suggestion] artifacts</title></item><item><author>User45701</author><comments>https://forums.sinsofasolarempire.com/423134</comments><description><![CDATA[ eddited cause title was silly   (er)         i love sins - i dont like the fast paced rts games except on rare occasions    i dont like how some games will just give you info from nowhere &nbsp;- is it that hard for them just to explain where you are getting the info from? (i mean gave devs in general nothing&nbsp;directed&nbsp;at you guys here - in fact the next part of this post is a sins&nbsp;compliment&nbsp;)   &nbsp;   Example in sins you would know if your enemy used one of the...]]></description><guid isPermaLink="True">https://forums.sinsofasolarempire.com/423134</guid><link>https://forums.sinsofasolarempire.com/423134</link><pubDate>Thu, 29 Aug 2013 11:04:51 AM -0400</pubDate><pubDateParsed>2013-08-29T12:04:51</pubDateParsed><title>Rebellion is causing ingame lore annoying</title></item><item><author>Radtoo</author><comments>https://forums.sinsofasolarempire.com/421875</comments><description><![CDATA[I do not believe there is a point to having 4 techs to build titans as-is now. It seems like a handicap for people bad at basic arithmetic, and a boring chore for the rest of us.  Why? Having an un-built Titan locks up a large amount of resources for no gain, so there simply is no point starting to build a Titan unless you know you have/will it all funded... at which point you will start the Titan construction and Techs 2 through 4 more or less simultaneously.  There&#39;s no realistic oppor...]]></description><guid isPermaLink="True">https://forums.sinsofasolarempire.com/421875</guid><link>https://forums.sinsofasolarempire.com/421875</link><pubDate>Tue, 22 Jan 2013 8:41:56 PM -0500</pubDate><pubDateParsed>2013-01-22T20:41:56-05:00</pubDateParsed><title>The 4 titan techs to unlock build percentages seem pointless</title></item><item><author>phoenixst8r</author><comments>https://forums.sinsofasolarempire.com/421213</comments><description><![CDATA[&nbsp;   Hey all was just wondering if anyone else was having this problem, after playing for a few hours I had a run time error on the desktop which crashed the game, this happened twice, said run time error .exe closed in an uncertain way   ]]></description><guid isPermaLink="True">https://forums.sinsofasolarempire.com/421213</guid><link>https://forums.sinsofasolarempire.com/421213</link><pubDate>Wed, 09 Jan 2013 7:41:42 PM -0500</pubDate><pubDateParsed>2013-01-09T19:41:42-05:00</pubDateParsed><title>Runtime Error</title></item><item><author>CLK500</author><comments>https://forums.sinsofasolarempire.com/168340</comments><description><![CDATA[Hi All, what's the maximum capital ship level? thanks]]></description><guid isPermaLink="True">https://forums.sinsofasolarempire.com/168340</guid><link>https://forums.sinsofasolarempire.com/168340</link><pubDate>Sun, 23 Dec 2012 7:32:00 AM -0500</pubDate><pubDateParsed>2012-12-23T07:32:00-05:00</pubDateParsed><title>maximum cap ship level</title></item><item><author>Lord AJCR</author><comments>https://forums.sinsofasolarempire.com/425055</comments><description><![CDATA[I fired 4 at a pirate base and while they did damage structures, they had no effect on ships, contrary to the description, which says &nbsp;"disables and damages all ships and orbital structures upon impact". &nbsp;Ships were neither disabled (as far as I could tell) nor damaged. &nbsp;Structures did take damage (i didnt check to see if they were disabled but i think they were).  ]]></description><guid isPermaLink="True">https://forums.sinsofasolarempire.com/425055</guid><link>https://forums.sinsofasolarempire.com/425055</link><pubDate>Sat, 18 Aug 2012 3:02:20 PM -0400</pubDate><pubDateParsed>2012-08-18T15:02:20-04:00</pubDateParsed><title>Kostura Cannon not affecting ships</title></item><item><author>San Tsu</author><comments>https://forums.sinsofasolarempire.com/324512</comments><description><![CDATA[I know there have already been other posts on this bug, but I couldn't find a simple "[Bug]" thread about it, so I'm creating one for this bug.  Basically every time Sins starts, it resets all key bindings back to the the defaults.  I have investigated this bug a little bit, and I found that the actual contents of the $HOME\uimappings.setting file are simply not loaded by the game. Presumably the game then uses hardcoded defaults, and then at a later point writes the current settings (which ...]]></description><guid isPermaLink="True">https://forums.sinsofasolarempire.com/324512</guid><link>https://forums.sinsofasolarempire.com/324512</link><pubDate>Tue, 19 Jun 2012 5:40:48 PM -0400</pubDate><pubDateParsed>2012-06-19T17:40:48-04:00</pubDateParsed><title>[Bug] Key bindings are reset every time the game starts</title></item><item><author>Jeff26jeff</author><comments>https://forums.sinsofasolarempire.com/420658</comments><description><![CDATA[Help Please.  ]]></description><guid isPermaLink="True">https://forums.sinsofasolarempire.com/420658</guid><link>https://forums.sinsofasolarempire.com/420658</link><pubDate>Sat, 16 Jun 2012 1:21:40 PM -0400</pubDate><pubDateParsed>2012-06-16T13:21:40-04:00</pubDateParsed><title>Rebellion beta will not download</title></item><item><author>Tyrelise</author><comments>https://forums.sinsofasolarempire.com/425889</comments><description><![CDATA[A friend and I were playing an online game together against two AI&#39;s. At one point my game crashed and we had to both quit the game and rejoin later. Then we started chatting on the game, and he remarked that he was going to lose on of his planets to hostile culture. Only on my screen, he wasn&#39;t. On his side of the game, he told me he lost the planet to hostile culture, but on my side, it was actually gaining culture. It was like we were playing completely different games. We backed out ...]]></description><guid isPermaLink="True">https://forums.sinsofasolarempire.com/425889</guid><link>https://forums.sinsofasolarempire.com/425889</link><pubDate>Fri, 15 Jun 2012 2:55:31 PM -0400</pubDate><pubDateParsed>2012-06-15T14:55:31-04:00</pubDateParsed><title>Huge Multiplayer problem.</title></item><item><author>bilun</author><comments>https://forums.sinsofasolarempire.com/426089</comments><description><![CDATA[   Introduction:     &nbsp;  It&#39;s no secret that the advent Loyalists are at present a weak faction. &nbsp;I&#39;ve spent the last few days thinking about what exactly makes them weak and more to the point how these problems could be addressed with simple changes which are actually a reasonable expectation this late into beta.  &nbsp;  I&#39;ll start by discussing the problems and some of their causes, the move on to proposed revisions.  &nbsp;     The Problems:     &nbsp;   ...]]></description><guid isPermaLink="True">https://forums.sinsofasolarempire.com/426089</guid><link>https://forums.sinsofasolarempire.com/426089</link><pubDate>Sun, 10 Jun 2012 2:06:46 PM -0400</pubDate><pubDateParsed>2012-06-10T14:06:46-04:00</pubDateParsed><title>Addressing the Advent Loyalists</title></item><item><author>Braethias</author><comments>https://forums.sinsofasolarempire.com/426502</comments><description><![CDATA[The Vasari rebel titan&#39;s ability for anti matter at rank 2 gives 0.2 regen, at rank 3 it states it gives 0.0 regen, and at rank 4 it says 0.4 regen. I have no idea if it was actually giving back anti matter. (I totally almost called it Mana.)  &nbsp;  When making a map via map creator, if you use more than one star and set orbit radius to anything but farthest left, no planets or suns are visible on the screen. They don&#39;t show up at all. I moved the slider to the left and went to pre...]]></description><guid isPermaLink="True">https://forums.sinsofasolarempire.com/426502</guid><link>https://forums.sinsofasolarempire.com/426502</link><pubDate>Sat, 09 Jun 2012 1:32:12 PM -0400</pubDate><pubDateParsed>2012-06-09T13:32:12-04:00</pubDateParsed><title>[Bug] Multiple, vasari rebel + map preview</title></item><item><author>deadeye25</author><comments>https://forums.sinsofasolarempire.com/426265</comments><description><![CDATA[I must admit I am a little disappointed in the beta. I don&#39;t believe that a few extra ships and technologies is entirely worth the cost. I was wondering if there was a place where we could make suggestions as to what we would like to see in the game?   ]]></description><guid isPermaLink="True">https://forums.sinsofasolarempire.com/426265</guid><link>https://forums.sinsofasolarempire.com/426265</link><pubDate>Thu, 07 Jun 2012 2:07:33 AM -0400</pubDate><pubDateParsed>2012-06-07T02:07:33-04:00</pubDateParsed><title>Beta Suggestions</title></item><item><author>ShadowSlayer56</author><comments>https://forums.sinsofasolarempire.com/425724</comments><description><![CDATA[so far i am loving all of the new battleships, but there are a few skills i am still a bit confused about  &nbsp;  1 the Discords Ultimate - its rather vague on some of the details, the ultimate does not say how long it effects your ships for. i see something on the tooltip that says max targets one, does that mean once one of your ships blow up the effect stops?  &nbsp;  &nbsp;2 the ultimate for the new vasari Battleship makes greater nanites out of the other nanits, but sometimes when ...]]></description><guid isPermaLink="True">https://forums.sinsofasolarempire.com/425724</guid><link>https://forums.sinsofasolarempire.com/425724</link><pubDate>Tue, 05 Jun 2012 5:52:27 PM -0400</pubDate><pubDateParsed>2012-06-05T17:52:27-04:00</pubDateParsed><title>New Battleships ability questions</title></item><item><author>SCuMattly</author><comments>https://forums.sinsofasolarempire.com/426300</comments><description><![CDATA[Hi All  I have been playing the beta for several weeks now and really enjoying the experience. In trying different options out it has become apparent that there are limitations to what you can get away with online without the game becoming a sluggish and ultimately frustrating experience. What I would like to see is some form of system/connection analyzer incorporated into the game to prevent unrealistic setups for online games. Here&#39;s an example.  Two Player vs Two A.I  Medium Map siz...]]></description><guid isPermaLink="True">https://forums.sinsofasolarempire.com/426300</guid><link>https://forums.sinsofasolarempire.com/426300</link><pubDate>Mon, 04 Jun 2012 9:49:35 PM -0400</pubDate><pubDateParsed>2012-06-04T21:49:35-04:00</pubDateParsed><title>Reccomended Settings For Multiplayer</title></item><item><author>Codan Armada</author><comments>https://forums.sinsofasolarempire.com/426248</comments><description><![CDATA[I am not sure about what anyone else thinks, but I have a suggestion. When you are creating a game, it would be really helpful if there was a graphic of the shape of the star system or systems.  For example if I was to click on Balance of Power in the small map window, below the text description should be an screen shot of what the entire layout looks like. Not the kinds of planets or anything, just the shape of the system including the phase lanes. This way I could determine if the map is wor...]]></description><guid isPermaLink="True">https://forums.sinsofasolarempire.com/426248</guid><link>https://forums.sinsofasolarempire.com/426248</link><pubDate>Mon, 04 Jun 2012 12:53:15 PM -0400</pubDate><pubDateParsed>2012-06-04T09:53:15</pubDateParsed><title>Map Selection Screen</title></item><item><author>costi033</author><comments>https://forums.sinsofasolarempire.com/340653</comments><description><![CDATA[When there are previous autosaves from Sins of a Solar Empire, the autosaves from Entrenchment that would have the same name generate a game crash.  For example:  - there is an autosave-10 from Sins of a Solar Empire  - when Entrenchment wants to create autosave-10 it crashes  &nbsp;  The simple solution would be that the 2 games should have different names.  ]]></description><guid isPermaLink="True">https://forums.sinsofasolarempire.com/340653</guid><link>https://forums.sinsofasolarempire.com/340653</link><pubDate>Mon, 04 Jun 2012 5:29:04 AM -0400</pubDate><pubDateParsed>2012-06-04T05:29:04-04:00</pubDateParsed><title>[Bug]Autosave crash</title></item><item><author>nagstrup</author><comments>https://forums.sinsofasolarempire.com/426250</comments><description><![CDATA[Hi there  This is my first post on these forums. I have played trinity, though never online. I though rebellion sounded great and preordered for beta.  After playing a while online, here is my take on the problems and a few idea on how to solve them.  BIGGEST problem is the crashes, dsync, minidump etc causing multiplayer to be less fun, as most of the games are decided by that and not the actual play. There is nothing as frustration as the minidumps when your in position to win.  SO, ho...]]></description><guid isPermaLink="True">https://forums.sinsofasolarempire.com/426250</guid><link>https://forums.sinsofasolarempire.com/426250</link><pubDate>Mon, 04 Jun 2012 1:48:11 AM -0400</pubDate><pubDateParsed>2012-06-04T01:48:11-04:00</pubDateParsed><title>My take on the online play and what is needed for this game to be succesfull</title></item><item><author>Volt_Cruelerz</author><comments>https://forums.sinsofasolarempire.com/426181</comments><description><![CDATA[When messing around recently, I noticed the spikes along the two arcs on either side of its tail stick out slightly.  ]]></description><guid isPermaLink="True">https://forums.sinsofasolarempire.com/426181</guid><link>https://forums.sinsofasolarempire.com/426181</link><pubDate>Sat, 02 Jun 2012 8:15:15 PM -0400</pubDate><pubDateParsed>2012-06-02T20:15:15-04:00</pubDateParsed><title>Spikes on Arcs of Vorastra Stick Out of Shield Mesh</title></item><item><author>Grimmjew</author><comments>https://forums.sinsofasolarempire.com/426061</comments><description><![CDATA[After having spend almost 300 hours on rebellion, playing multiplayer exclusively, I feel like the time has come for me to provide feedback to the developers of this excellent game.  I must start by congratulating the developers on a job well done. Having played a little bit of the original SOASE, mainly singleplayer, I was surprised by the giant leaps this game has made since the original was launched. I felt like the new elements added to the game, such as the diversifying of the different r...]]></description><guid isPermaLink="True">https://forums.sinsofasolarempire.com/426061</guid><link>https://forums.sinsofasolarempire.com/426061</link><pubDate>Fri, 01 Jun 2012 7:43:36 PM -0400</pubDate><pubDateParsed>2012-06-01T19:43:36-04:00</pubDateParsed><title>State of the game</title></item><item><author>Volt_Cruelerz</author><comments>https://forums.sinsofasolarempire.com/426018</comments><description><![CDATA[In a game I just finished which desynced in the first ten minutes, I was using the dev version (I mod frequently, so I just use it by default, though I had no mods enabled). &nbsp;Anyways, after the other human in the FFA gave up, I decided to try something..  I decided to see what happens if I tried Ctrl+Shift+.+a+c+e on all enemy planets. &nbsp;For those of you unfamiliar with the dev version of the game, that keystroke will colonize any selected planets. &nbsp;In other words, if someone sta...]]></description><guid isPermaLink="True">https://forums.sinsofasolarempire.com/426018</guid><link>https://forums.sinsofasolarempire.com/426018</link><pubDate>Thu, 31 May 2012 8:51:29 AM -0400</pubDate><pubDateParsed>2012-05-31T08:51:29-04:00</pubDateParsed><title>[Exploit] Dev Version can Allow False Victories on ICO</title></item><item><author>BoeingB17FF</author><comments>https://forums.sinsofasolarempire.com/425944</comments><description><![CDATA[While playing the Sins: Rebellion beta as Advent, it felt to me that they (the Advent) lacked territorial control abilities that were similar to the TEC or the Vasari.&nbsp; For my post, I will focus on the use of culture with the Advent loyalist ability to spread culture from controlled planets.  &nbsp;  I like how the Advent can spread culture.&nbsp; However, I do not feel that it provides comparable benefits the TEC economic strength or the Vasari military strength.&nbsp; When playing the...]]></description><guid isPermaLink="True">https://forums.sinsofasolarempire.com/425944</guid><link>https://forums.sinsofasolarempire.com/425944</link><pubDate>Thu, 31 May 2012 6:42:47 PM -0400</pubDate><pubDateParsed>2012-05-31T18:42:47-04:00</pubDateParsed><title>Food for Thought: Making the Advent More Offensive</title></item><item><author>tallguyfromnc</author><comments>https://forums.sinsofasolarempire.com/426012</comments><description><![CDATA[As soon as I research mobile starbase the other 3 starbases I had at my star went to sleep and I relized it was he research I had done, anybody else have this problem?  ]]></description><guid isPermaLink="True">https://forums.sinsofasolarempire.com/426012</guid><link>https://forums.sinsofasolarempire.com/426012</link><pubDate>Wed, 30 May 2012 7:36:39 AM -0400</pubDate><pubDateParsed>2012-05-30T07:36:39-04:00</pubDateParsed><title>My other three starbases go dorment at a star when I research moblie starbase</title></item></channel></rss>