<?xml version="1.0" encoding="utf-8"?><rss xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" version="2.0"><channel><title>Sins of a Solar Empire Forums » RSS Feed » Sins Modding Posts</title><link>https://feeds.feedburner.com/Stardock/SinsOfASolarEmpire/forum/443</link><copyright>© 2006 - 2026 Stardock Corporation. All rights reserved.</copyright><description>Recent Posts In Sins Modding</description><language>en-us</language><pubDate>Wed, 29 Apr 2026 9:59:29 AM -0400</pubDate><lastBuildDate>Wed, 29 Apr 2026 9:59:29 AM -0400</lastBuildDate><docs>http://cyber.law.harvard.edu/rss/rss.html</docs><generator>Stardock Rss Generator v1.0</generator><managingEditor>info@stardock.com</managingEditor><webMaster>kwilas@stardock.com</webMaster><item><author>rjhughes67</author><comments>https://forums.sinsofasolarempire.com/442965</comments><description><![CDATA[     A web site started in April of 2009 that's dedicated to the game Sins of a Solar Empire modding. A place where you can find mods to download, links to mods, reference files, modding tools and a lot more.      &nbsp;Mods currently updated, maintained and available for download:   &nbsp;&nbsp;&nbsp;&nbsp;  Rebellion:  Alliance Hidden Agenda's-2, Bailknight's Graphical Mod, Real Capital Ships, Sins Plus, Volumetric Explosions and Damage Effects, Distant Stars, Universal Mayhem (Sins Plus add...]]></description><guid isPermaLink="True">https://forums.sinsofasolarempire.com/442965</guid><link>https://forums.sinsofasolarempire.com/442965</link><pubDate>Sun, 11 Jan 2026 11:13:56 AM -0500</pubDate><pubDateParsed>2026-01-11T12:13:56</pubDateParsed><title>[Mods-Mod Links] Ricks Galaxy</title></item><item><author>Ryat</author><comments>https://forums.sinsofasolarempire.com/450023</comments><description><![CDATA[   First I would like to take the thank&nbsp; rjhughes67 for taking up this project. Nacey has had a lot of things on his plate and so he has not gotten around to Distant Stars lately. He says he will occasionally pop in with comments and ideas but his time is being taken up else where. I, Ryat, will continue to be forum moderator and master bug hunter for this project. And maybe the occasional change/addition.  Second I would like to thank Nacey, -Ue_Carbon, Draakjacht, Stant123 and Skyline...]]></description><guid isPermaLink="True">https://forums.sinsofasolarempire.com/450023</guid><link>https://forums.sinsofasolarempire.com/450023</link><pubDate>Sat, 20 Dec 2025 9:18:19 AM -0500</pubDate><pubDateParsed>2025-12-20T09:18:19-05:00</pubDateParsed><title>Distant Stars Mod both Rebellion and Diplomacy (Trinity) supported.</title></item><item><author>maidenless</author><comments>https://forums.sinsofasolarempire.com/533257</comments><description><![CDATA[I'm just gonna shoot these 2 ideas into the dark, because I think it would make the competitive multiplayer scene more fun  There was a custom map for starcraft 2 called desert strike, which involved building structures which would periodically spawn troops (in the formation you set up your buildings, or a default arrangement).  It was a simple "RTS-lite" sort of gameplay, greatly simplifying eco options and removing micro control entirely. Eventually you'd kind of "cap out" what is possible...]]></description><guid isPermaLink="True">https://forums.sinsofasolarempire.com/533257</guid><link>https://forums.sinsofasolarempire.com/533257</link><pubDate>Wed, 25 Dec 2024 3:41:09 PM -0500</pubDate><pubDateParsed>2024-12-25T15:41:09-05:00</pubDateParsed><title>Suggestion for official or unofficial mod</title></item><item><author>Sinperium</author><comments>https://forums.sinsofasolarempire.com/407617</comments><description><![CDATA[ This is the place to ask and recieve  specific  modding (mod  making ) questions and answers. If you have a mod  making  question, post it here.     I  f your question involves  long  snippets of entity files and the like, please  don&#39;t  paste the entire file contents here but put them at the incredibly easy to use    http://pastebin.com    and then provide the  link  to your paste in your question posted here .   Please do limit&nbsp; "just comments" here to brief posts please.&nbsp; I...]]></description><guid isPermaLink="True">https://forums.sinsofasolarempire.com/407617</guid><link>https://forums.sinsofasolarempire.com/407617</link><pubDate>Sun, 22 Dec 2024 3:45:53 AM -0500</pubDate><pubDateParsed>2024-12-22T03:45:53-05:00</pubDateParsed><title>Modder's "Get-an-Answer" Thread</title></item><item><author>SoA2Team</author><comments>https://forums.sinsofasolarempire.com/371686</comments><description><![CDATA[    Can anyone remember when we used to be explorers? -  Jean Luc Picard    &nbsp;                                                              &nbsp;                                   ]]></description><guid isPermaLink="True">https://forums.sinsofasolarempire.com/371686</guid><link>https://forums.sinsofasolarempire.com/371686</link><pubDate>Mon, 28 Oct 2024 7:20:18 PM -0400</pubDate><pubDateParsed>2024-10-28T19:20:18-04:00</pubDateParsed><title>[MOD WIP] Star Trek: Sacrifice of Angels 2 - 0.9.5R Update 7/09/2024</title></item><item><author>Starwatcher6891</author><comments>https://forums.sinsofasolarempire.com/531276</comments><description><![CDATA[Hello,  I have been playing SINS for a long time and now with SINS 2 i am thinking of getting into modding.   I would appreciate it if someone can point me in the correct direction of where to start. I am thinking  of a re-balance situation where we could limit the number of star bases each player can have.  In my mind this would aid lower player maps by making star bases a strategic asset you use and not something  you just plop on every planet.  ]]></description><guid isPermaLink="True">https://forums.sinsofasolarempire.com/531276</guid><link>https://forums.sinsofasolarempire.com/531276</link><pubDate>Tue, 08 Oct 2024 4:49:18 AM -0400</pubDate><pubDateParsed>2024-10-08T04:49:18-04:00</pubDateParsed><title>Less Starbases ?</title></item><item><author>FieryDove</author><comments>https://forums.sinsofasolarempire.com/530594</comments><description><![CDATA[Greetings!  Does anyone have the rebellion reference text files? None of the links work for me. Thanks for any help! btw I have tried the converter and it doesn't convert even with a bat file I used. Sigh  ]]></description><guid isPermaLink="True">https://forums.sinsofasolarempire.com/530594</guid><link>https://forums.sinsofasolarempire.com/530594</link><pubDate>Fri, 13 Sep 2024 9:16:13 AM -0400</pubDate><pubDateParsed>2024-09-13T09:16:13-04:00</pubDateParsed><title>Does anyone have the Rebellion reference files?</title></item><item><author>Nomada_Firefox</author><comments>https://forums.sinsofasolarempire.com/479227</comments><description><![CDATA[This mod is my second complete modification for the Sins of a Solar Empire Rebellion game and I have choosen the Wing Commander universe because never a mod from this universe was finished before. It is not a proyect from few days ago, I have been thinking about it more of one year. It is not a proyect started without any chance, I have the skills, the time and the stuff for to complete it at a small amount of time.   &nbsp;  About the mod. Mainly it will be a three races mod. Humans, Kilrathi...]]></description><guid isPermaLink="True">https://forums.sinsofasolarempire.com/479227</guid><link>https://forums.sinsofasolarempire.com/479227</link><pubDate>Mon, 19 Aug 2024 9:51:03 AM -0400</pubDate><pubDateParsed>2024-08-19T09:51:03-04:00</pubDateParsed><title>[MOD] Wing Commander - Alliance - Rebellion 1.91 Released</title></item><item><author>TobiWahn_Kenobi</author><comments>https://forums.sinsofasolarempire.com/361694</comments><description><![CDATA[     This is the story of the last of the Babylon 5 mod-efforts. It's goal, to prevent another failure, by creating a place to solve our problems collaboratively. Its a port of call, home away from home, for modelers, texturers, programmers and&nbsp;sound&nbsp;engineers.&nbsp;     &nbsp;     Babylon 5 - Sins of the Younger Races     &nbsp;  Disclaimer: The authors are not responsible for any damage that may arise from using this mod. This mod may not be sold under any circumstances. It may b...]]></description><guid isPermaLink="True">https://forums.sinsofasolarempire.com/361694</guid><link>https://forums.sinsofasolarempire.com/361694</link><pubDate>Fri, 14 Jun 2024 7:43:32 AM -0400</pubDate><pubDateParsed>2024-06-14T07:43:32-04:00</pubDateParsed><title>[v0.54.2]Babylon 5 - Sins of the Younger Races Remastered {Rebellion 1.95+} *UPDATE 16.05.2023*</title></item><item><author>GoaFan77</author><comments>https://forums.sinsofasolarempire.com/414639</comments><description><![CDATA[    Sins of a Solar Empire is often described as a 4XRTS game, or a game that tried to merge the action and tactics packed gameplay of a Real time strategy game with the deep, complex, empire wide strategy of a 4X turn based game. Its up to debate whether Sins succeeded in this goal, but I think all can agree that of the 4Xs of "e x plore, e x pand, e x ploit, and e x terminate", Sins is much more focused on the exterminate than on the other three.  This mod seeks to give more depth to the o...]]></description><guid isPermaLink="True">https://forums.sinsofasolarempire.com/414639</guid><link>https://forums.sinsofasolarempire.com/414639</link><pubDate>Wed, 12 Jun 2024 12:56:19 PM -0400</pubDate><pubDateParsed>2024-06-12T09:56:19</pubDateParsed><title>[Mod] Enhanced 4X Mod (for Diplomacy 1.37, Rebellion 1.98, updated 12/20/23)</title></item><item><author>Abyssinian02</author><comments>https://forums.sinsofasolarempire.com/483801</comments><description><![CDATA[Showing off something I've been working on for ages now (and am still working on)     ]]></description><guid isPermaLink="True">https://forums.sinsofasolarempire.com/483801</guid><link>https://forums.sinsofasolarempire.com/483801</link><pubDate>Sun, 09 Jun 2024 2:59:02 PM -0400</pubDate><pubDateParsed>2024-06-09T14:59:02-04:00</pubDateParsed><title>Showing off SC2 mod</title></item><item><author>Nomada_Firefox</author><comments>https://forums.sinsofasolarempire.com/528203</comments><description><![CDATA[Lately I have seen how the settings from the old Nvidia export plugin does not work with the last version because it exports a orange normal map instead from one grey and when I try it in the game, it crashes in the begining.  Any tip about it?  &nbsp;  ]]></description><guid isPermaLink="True">https://forums.sinsofasolarempire.com/528203</guid><link>https://forums.sinsofasolarempire.com/528203</link><pubDate>Wed, 29 May 2024 3:55:55 AM -0400</pubDate><pubDateParsed>2024-05-29T03:55:55-04:00</pubDateParsed><title>How can I create a normal map with the last Nvidia photoshop plugin?</title></item><item><author>444113</author><comments>https://forums.sinsofasolarempire.com/527762</comments><description><![CDATA[E4X has a mini mod that gives infinite research. I would like to add the infinite researches to Star Gate Invasion mod. Could someone walk me through the general steps of doing this? Thank you!  ]]></description><guid isPermaLink="True">https://forums.sinsofasolarempire.com/527762</guid><link>https://forums.sinsofasolarempire.com/527762</link><pubDate>Sat, 04 May 2024 1:26:23 AM -0400</pubDate><pubDateParsed>2024-05-04T01:26:23-04:00</pubDateParsed><title>Adding a research from one mod to another</title></item><item><author>GoaFan77</author><comments>https://forums.sinsofasolarempire.com/447324</comments><description><![CDATA[&nbsp;     Intro  &nbsp;     Star Wars: Interregnum   is an upcoming mod for Sins of a Solar Empire: Rebellion that builds off of the highly successful  Enhanced 4X Mod . Fleeing the unknown terror that is chasing the Vasari, the factions of Sins of a Solar Empire stumble on a temporary wormhole that takes them to a galaxy far, far away. The sudden arrival of armadas with trillions of refugees and thousands of warships between the events of Episodes 5 &amp; 6 forever alters the Star Wars uni...]]></description><guid isPermaLink="True">https://forums.sinsofasolarempire.com/447324</guid><link>https://forums.sinsofasolarempire.com/447324</link><pubDate>Wed, 20 Dec 2023 8:41:44 PM -0500</pubDate><pubDateParsed>2023-12-20T20:41:44-05:00</pubDateParsed><title>[Mod]Star Wars: Interregnum [Beta 2.5 Release, 12-20-23]</title></item><item><author>ZombiesRus5</author><comments>https://forums.sinsofasolarempire.com/411962</comments><description><![CDATA[ Tweets by @zombiesrus5   &nbsp;   &nbsp;     &nbsp;       Current Version:        &nbsp;Fall of Kobol Downloads      &nbsp;   No longer enhanced but available: &nbsp;   &nbsp; SotF: Fall of Kobol Diplomacy/Trinity 1.043&nbsp;      &nbsp;  Instructions:   &nbsp;How To Install Sins of the Fallen       Important: RESTART Sins of a Solar Empire after activating the mod. This will avoid a common mini-dump after starting a game. If the game mini-dumps attempting to deactivate th...]]></description><guid isPermaLink="True">https://forums.sinsofasolarempire.com/411962</guid><link>https://forums.sinsofasolarempire.com/411962</link><pubDate>Mon, 18 Dec 2023 8:20:52 AM -0500</pubDate><pubDateParsed>2023-12-18T08:20:52-05:00</pubDateParsed><title>[SotF] Fall of Kobol (The only Battlestar Galactica Mod)</title></item><item><author>Haustmyrkr8689</author><comments>https://forums.sinsofasolarempire.com/523630</comments><description><![CDATA[Hello all, guys!  I've MD Wolfe Fleet Size mod properly installed for a long time and suddenly I have an 2500 fleet cap instead of 4000 somehow.  How can it happen and where I can change this constant? Pictures strongly related.  Please help, I'll be appreciate you so much.           ]]></description><guid isPermaLink="True">https://forums.sinsofasolarempire.com/523630</guid><link>https://forums.sinsofasolarempire.com/523630</link><pubDate>Tue, 31 Oct 2023 1:57:38 PM -0400</pubDate><pubDateParsed>2023-10-31T13:57:38-04:00</pubDateParsed><title>MD Wolfe Fleet Size mod - 2500 fleet supply cap instead of 4000</title></item><item><author>mazurenko2133958</author><comments>https://forums.sinsofasolarempire.com/523505</comments><description><![CDATA[Hi everyone! It's fantastic that Sins 2 supports tracking turrets on ships (I have been waiting for this for ten years). I would love to know if the Sins 2 engine supports animated ship parts. In Sins 1, modders applied particle meshes to emitters on ship meshes to mimic moving ship parts (like with the pirate base skull). However, this method has a limited application because it gives nothing more than plain rotation of the mesh particle effect.  I would love to know if Sins 2 provides more f...]]></description><guid isPermaLink="True">https://forums.sinsofasolarempire.com/523505</guid><link>https://forums.sinsofasolarempire.com/523505</link><pubDate>Thu, 26 Oct 2023 4:17:53 PM -0400</pubDate><pubDateParsed>2023-10-26T16:17:53-04:00</pubDateParsed><title>Animated ship parts</title></item><item><author>Murica 428325</author><comments>https://forums.sinsofasolarempire.com/516310</comments><description><![CDATA[Created this map for Rebellion but i get a instant defeat everytime i try to play   https://mega.nz/file/hkwRkR4T#lw2oFzdj_e6gZO2VtYNk0DkV6OQd8YpARCAj5_iNg18   Every player has a home planet but the problme persists, i dont know what to&nbsp; to do solve this.  Thanks in advance.  ]]></description><guid isPermaLink="True">https://forums.sinsofasolarempire.com/516310</guid><link>https://forums.sinsofasolarempire.com/516310</link><pubDate>Fri, 06 Jan 2023 4:17:30 PM -0500</pubDate><pubDateParsed>2023-01-06T16:17:30-05:00</pubDateParsed><title>Instant defeat</title></item><item><author>TomyTheBest</author><comments>https://forums.sinsofasolarempire.com/516252</comments><description><![CDATA[Dear All,&nbsp;  I'm looking for an old mod's updated version for Rebellion.&nbsp; The main feature was that the capitals and titans can evolve at maximum level into a way too powerful monster.&nbsp; Here is the link for the old mod.&nbsp; https://www.nexusmods.com/sinsofasolarempire/mods/69 Nowadays this mod frequently crashes during the game which is annoying.  Do you know about any new updated version for this?&nbsp; Or any idea how to debug the process?&nbsp;  Thank you,&nbsp;  ]]></description><guid isPermaLink="True">https://forums.sinsofasolarempire.com/516252</guid><link>https://forums.sinsofasolarempire.com/516252</link><pubDate>Mon, 02 Jan 2023 5:13:40 AM -0500</pubDate><pubDateParsed>2023-01-02T05:13:40-05:00</pubDateParsed><title>Looking for an old mod</title></item><item><author>Phoenix-SHADOW</author><comments>https://forums.sinsofasolarempire.com/516155</comments><description><![CDATA[&nbsp;  &nbsp; &nbsp; "text": [  &nbsp; &nbsp; &nbsp; &nbsp; ["pre_load_font_chars",&nbsp;  &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; "абвгґдеєжзиіїйклмнопрстуфхцчшщьюяАБВГҐДЕЄЖЗИІЇЙКЛМНОПРСТУФХЦЧШЩЬЮЯ1234567890"],&nbsp;  &nbsp; &nbsp; &nbsp; &nbsp; ["escape_menu.save_game_button",&nbsp; "Зберегти гру"],  &nbsp; &nbsp; &nbsp; &nbsp; ["escape_menu.quit_game_button",&nbsp; "Вийти з гри"],  &nbsp; &nbsp; &nbsp; &nbsp; ["escape_menu.exit_app_button",&nbsp; "Вихід на робочий стіл"],  &n...]]></description><guid isPermaLink="True">https://forums.sinsofasolarempire.com/516155</guid><link>https://forums.sinsofasolarempire.com/516155</link><pubDate>Sun, 25 Dec 2022 3:26:37 PM -0500</pubDate><pubDateParsed>2022-12-25T15:26:37-05:00</pubDateParsed><title>Ukrainian localization</title></item><item><author>DANMAN3712</author><comments>https://forums.sinsofasolarempire.com/306277</comments><description><![CDATA[          Welcome to the 7 DEADLY SINS&nbsp;mod, as featured in PC GAMER by DANMAN   &nbsp; .        &nbsp;  Welcome to 7 Deadly Sins 2.5 FINAL for the latest version of Sins Entrenchment 1.053. 7DS can only be played at HIGH maximum settings. DO NOT USE VERY HIGH settings. This will cause a minidump. Also, there is an issue with Win7 64 bit. You will get crashes, load errors, or the game will not even play, with or without warning. Just keep reloading the game and trying until you ac...]]></description><guid isPermaLink="True">https://forums.sinsofasolarempire.com/306277</guid><link>https://forums.sinsofasolarempire.com/306277</link><pubDate>Sun, 18 Dec 2022 4:46:07 PM -0500</pubDate><pubDateParsed>2022-12-18T16:46:07-05:00</pubDateParsed><title>[MOD] 7 DEADLY SINS : by DANMAN GAMES (DANMAN3712) ver 2.5 FINAL AVAILABLE to the PUBLIC!</title></item><item><author>Any-Condition-2313</author><comments>https://forums.sinsofasolarempire.com/514965</comments><description><![CDATA[Title says all. How do I pull such a thing off?  ]]></description><guid isPermaLink="True">https://forums.sinsofasolarempire.com/514965</guid><link>https://forums.sinsofasolarempire.com/514965</link><pubDate>Sun, 16 Oct 2022 5:46:22 PM -0400</pubDate><pubDateParsed>2022-10-16T17:46:22-04:00</pubDateParsed><title>Any idea on how to make an ability fire out of two meshpoints simutaneously?</title></item><item><author>holy beast</author><comments>https://forums.sinsofasolarempire.com/513914</comments><description><![CDATA[Hi there yall, im looking for Sins original models that were used back in the early days of the games development. I managed to get a both the Marza and Kol however i cant find the old TEC bomber and also the Advent Drone fighter. Also if anyone knows anymore more of the older models either Vasari or Advent i would love to get ahold of them also!  &nbsp;  ALSO This might be a Hard toss but on a other not does anyone have the Dark mod or a copy of it? would really appreciate it!&nbsp;  &nbs...]]></description><guid isPermaLink="True">https://forums.sinsofasolarempire.com/513914</guid><link>https://forums.sinsofasolarempire.com/513914</link><pubDate>Sat, 13 Aug 2022 7:38:49 PM -0400</pubDate><pubDateParsed>2022-08-13T19:38:49-04:00</pubDateParsed><title>Looking for Sins Beta models?</title></item><item><author>StormingKiwi</author><comments>https://forums.sinsofasolarempire.com/513649</comments><description><![CDATA[Recently I released a simple mod that disables Titans and their associated research for Vanilla Sins of a Solar Empire: Rebellion.  &nbsp;  https://www.moddb.com/mods/titans-disabled  ]]></description><guid isPermaLink="True">https://forums.sinsofasolarempire.com/513649</guid><link>https://forums.sinsofasolarempire.com/513649</link><pubDate>Tue, 26 Jul 2022 7:01:21 AM -0400</pubDate><pubDateParsed>2022-07-26T07:01:21-04:00</pubDateParsed><title>Mod Released - Titans Disabled</title></item><item><author>Romentigo</author><comments>https://forums.sinsofasolarempire.com/512667</comments><description><![CDATA[Hello everyone! After multiple hours I've decided to change all the game's sounds to my favourites. I've started with frigates and capital ships voice sounds. I've changed the original ones and added some more sounds to them. For those entities I've changed NumSounds to the needed values and added the strings of those sounds. All the changes have been made in Mods folder. I have there only two folders: GameInfo and Sounds with edited files. After I try to enable the mod via dev executable, it sa...]]></description><guid isPermaLink="True">https://forums.sinsofasolarempire.com/512667</guid><link>https://forums.sinsofasolarempire.com/512667</link><pubDate>Sat, 04 Jun 2022 7:13:10 AM -0400</pubDate><pubDateParsed>2022-06-04T07:13:10-04:00</pubDateParsed><title>Modding sounds</title></item></channel></rss>