<?xml version="1.0" encoding="utf-8"?><rss xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" version="2.0"><channel><title>Elemental Forums » RSS Feed » Recent Forum Posts</title><link>https://feeds.feedburner.com/Stardock/Elemental/recent</link><copyright>© 2006 - 2026 Stardock Corporation. All rights reserved.</copyright><description>Recent Forum Posts</description><language>en-us</language><pubDate>Fri, 17 Apr 2026 1:39:59 AM -0400</pubDate><lastBuildDate>Fri, 17 Apr 2026 1:39:59 AM -0400</lastBuildDate><docs>http://cyber.law.harvard.edu/rss/rss.html</docs><generator>Stardock Rss Generator v1.0</generator><managingEditor>info@stardock.com</managingEditor><webMaster>kwilas@stardock.com</webMaster><item><author>RedneckDude</author><comments>https://forums.elementalgame.com/495735</comments><description><![CDATA[    ]]></description><guid isPermaLink="True">https://forums.elementalgame.com/495735</guid><link>https://forums.elementalgame.com/495735</link><pubDate>Thu, 16 Apr 2026 8:13:58 AM -0400</pubDate><pubDateParsed>2026-04-16T08:13:58-04:00</pubDateParsed><title>Let's start a New Jammin Thread!</title></item><item><author>Frogboy</author><comments>https://forums.elementalgame.com/541309</comments><description><![CDATA[      You know those weeks where you're heads down, coffee-fueled, and the commit log looks like a novel? That was this week. And last week. And honestly the week before that.  It’s been a bit of a rough few weeks here. Too many big changes got put in too late without enough testing. Sometimes, enthusiasm overwhelms judgement. We just want you guys to have all the cool stuff as fast as possible. And that’s often not the right decision.  We've been doing a lot of bug fixing. I know that's not a...]]></description><guid isPermaLink="True">https://forums.elementalgame.com/541309</guid><link>https://forums.elementalgame.com/541309</link><pubDate>Thu, 16 Apr 2026 2:00:00 PM -0400</pubDate><pubDateParsed>2026-04-16T14:00:00-04:00</pubDateParsed><title>Dev Journal #26: Under the Hood</title></item><item><author>redskittlesonly</author><comments>https://forums.elementalgame.com/541266</comments><description><![CDATA[   Battle forecasts, expanded modding tools, and stability fixes      View the full changelog &nbsp; |&nbsp;  Get Elemental: Reforged Now    The biggest addition is a new battle forecast system. The pre-battle screen now shows a predicted outcome before you commit to a fight, ranging from Crushing Victory down to Likely Defeat, color-coded green to red. If your champions are at risk of falling, it tells you.  Modding support has been expanded. All game data can now be replaced by internal name, ...]]></description><guid isPermaLink="True">https://forums.elementalgame.com/541266</guid><link>https://forums.elementalgame.com/541266</link><pubDate>Thu, 16 Apr 2026 1:00:00 PM -0400</pubDate><pubDateParsed>2026-04-16T13:00:00-04:00</pubDateParsed><title>Elemental: Reforged v1.02 Update Now Available</title></item><item><author>redskittlesonly</author><comments>https://forums.elementalgame.com/541281</comments><description><![CDATA[   Galactic Civilizations IV v3.3 Now Available     Buy now on  Steam &nbsp; |&nbsp;&nbsp; Epic Games Store &nbsp; |&nbsp;&nbsp; galciv4.com   This update brings a new AI system, a streamlined faction creator, faster controls, and a long list of gameplay, balance, and stability fixes driven by community feedback.    Adaptive AI   The biggest addition in v3.3. Adaptive AI is a new gameplay option that gives struggling AI factions gradual bonuses to stay competitive. The bonuses fade as they ca...]]></description><guid isPermaLink="True">https://forums.elementalgame.com/541281</guid><link>https://forums.elementalgame.com/541281</link><pubDate>Wed, 15 Apr 2026 1:00:00 PM -0400</pubDate><pubDateParsed>2026-04-15T13:00:00-04:00</pubDateParsed><title>Galactic Civilizations IV v3.3 Now Available</title></item><item><author>Willie Lowman</author><comments>https://forums.elementalgame.com/541306</comments><description><![CDATA[Find the CoreAbilities.xml file and search for consumespirit.&nbsp; Edit the ability to match the following and it will appear in the Mage tree.&nbsp; I would prefer to make it a spell you get from a quest, but haven't figured that out yet.  &nbsp; &lt;AbilityBonus InternalName="Spell_ConsumeSpiritAbility"&gt; &nbsp; &nbsp; &lt;AbilityBonusType&gt;Unit_Level&lt;/AbilityBonusType&gt; &nbsp; &nbsp; &lt;AbilityBonusType&gt;Unit_Spell_Rank&lt;/AbilityBonusType&gt; &nbsp; &nbsp; &lt;AbilityBonus...]]></description><guid isPermaLink="True">https://forums.elementalgame.com/541306</guid><link>https://forums.elementalgame.com/541306</link><pubDate>Tue, 14 Apr 2026 1:06:34 PM -0400</pubDate><pubDateParsed>2026-04-14T13:06:34-04:00</pubDateParsed><title>Do you miss the consume spirit spell that Gallowman had?  Here's a quick and dirty way to add it.</title></item><item><author>alanh012</author><comments>https://forums.elementalgame.com/541247</comments><description><![CDATA[I use Revo Uninstaller on my Windows 11 PC. I can not use it because it flickers. Revo support told me it was because of WindowBlinds. They said I need to "whitelist" it. How do I do that?&nbsp;  ]]></description><guid isPermaLink="True">https://forums.elementalgame.com/541247</guid><link>https://forums.elementalgame.com/541247</link><pubDate>Sun, 12 Apr 2026 9:03:57 PM -0400</pubDate><pubDateParsed>2026-04-12T21:03:57-04:00</pubDateParsed><title>whitelist</title></item><item><author>Blake00</author><comments>https://forums.elementalgame.com/508087</comments><description><![CDATA[Hey guys! While I usually post about other peoples mods and indie projects etc that interest me I figured I'd start with a thread about all the retro stuff I'm working on these days...  Back in the 90s I used to muck around with Doom 2 and Civilization 2 modding but never finished any of my projects. Well in recent years I've been getting back into it (call it can early midlife crisis lol) and released a GZDoom enhanced version of my old&nbsp; Star Trek Doom level &nbsp;and also a new&nbsp; Qu...]]></description><guid isPermaLink="True">https://forums.elementalgame.com/508087</guid><link>https://forums.elementalgame.com/508087</link><pubDate>Sun, 12 Apr 2026 5:57:37 AM -0400</pubDate><pubDateParsed>2026-04-12T05:57:37-04:00</pubDateParsed><title>Star Trek Doom plus C&amp;C, Red Alert, Heroes of Might &amp; Magic, Master of Magic Mods for Civilization II</title></item><item><author>ale_TZO</author><comments>https://forums.elementalgame.com/541246</comments><description><![CDATA[I believe the turn configuration is wrong. They should last a full turn from the moment they are cast, but they only last until the start of the turn of the target who received the spell. For example, I use the guardian's protect at the beginning of the round and it should last until my guardian's next turn, but if my warrior who received the spell is next in the round, the protection is already removed.  ]]></description><guid isPermaLink="True">https://forums.elementalgame.com/541246</guid><link>https://forums.elementalgame.com/541246</link><pubDate>Sat, 11 Apr 2026 9:16:57 PM -0400</pubDate><pubDateParsed>2026-04-11T21:16:57-04:00</pubDateParsed><title>Turn configuration</title></item><item><author>Tahir mehmood</author><comments>https://forums.elementalgame.com/541263</comments><description><![CDATA[so i've been trying to dive back into GC3 lately but i keep getting these random stutters and frame drops, even tho my rig handled it fine before. updated drivers, verified game files, even lowered all the settings, but it still hiccups when large fleets are on screen. feels weird bc older maps ran smooth. idk if it&rsquo;s the latest patch or something with my setup. anyone else noticed shaky performance in late‑game fights? any thoughts?  ]]></description><guid isPermaLink="True">https://forums.elementalgame.com/541263</guid><link>https://forums.elementalgame.com/541263</link><pubDate>Thu, 09 Apr 2026 1:41:33 PM -0400</pubDate><pubDateParsed>2026-04-09T13:41:33-04:00</pubDateParsed><title>Weird performance hiccups in Galactic Civilizations III</title></item><item><author>ChrisBushman</author><comments>https://forums.elementalgame.com/541261</comments><description><![CDATA[I recently picked up a physical copy of Elemental: War of Magic. It's a used retail copy. The registration code seems to already be registered to another account, but I was looking for a means to purchase another key and/or get access to the 1.4 update. Is there a way I can do this? Thank you for your time and consideration.  ]]></description><guid isPermaLink="True">https://forums.elementalgame.com/541261</guid><link>https://forums.elementalgame.com/541261</link><pubDate>Wed, 08 Apr 2026 9:24:26 PM -0400</pubDate><pubDateParsed>2026-04-08T21:24:26-04:00</pubDateParsed><title>Looking for War of Magic 1.4 update</title></item><item><author>RammaStardock</author><comments>https://forums.elementalgame.com/541259</comments><description><![CDATA[ Elemental: Reforged - Data Modding Guide  This guide covers how to create data mods for Elemental: Reforged. Data mods let you add new units, spells, items, improvements, and more -- or modify and remove existing ones -- using XML files.     1. Getting Started   Mod Folder Location  All mods live under your Documents folder:    Documents\My Games\ElementalReforged\Mods\    The game automatically creates a  User  subfolder for local mods. You can also create your own named folder.   Mod Folder...]]></description><guid isPermaLink="True">https://forums.elementalgame.com/541259</guid><link>https://forums.elementalgame.com/541259</link><pubDate>Tue, 07 Apr 2026 1:41:01 PM -0400</pubDate><pubDateParsed>2026-04-07T13:41:01-04:00</pubDateParsed><title>Elemental: Reforged - Data Modding Guide</title></item><item><author>RammaStardock</author><comments>https://forums.elementalgame.com/541257</comments><description><![CDATA[ Key Features   Upgraded Modding Support  - Modding tools have been expanded with new ways to replace, remove, and customize game data, alongside faster load times and improved stability    Stability Fixes  - Resolved multiple crash scenarios across saving, loading, battles, and city destruction, plus fullscreen now uses borderless windowed for smoother alt-tabbing and multi-monitor support   New Battle Forecast  - A new prediction system on the pre-battle screen shows your likely outcome befo...]]></description><guid isPermaLink="True">https://forums.elementalgame.com/541257</guid><link>https://forums.elementalgame.com/541257</link><pubDate>Tue, 07 Apr 2026 9:00:31 AM -0400</pubDate><pubDateParsed>2026-04-07T09:00:31-04:00</pubDateParsed><title>(LIVE) Elemental: Reforged v1.02 Update Changelog</title></item><item><author>RammaStardock</author><comments>https://forums.elementalgame.com/541256</comments><description><![CDATA[ Accessing the Preview&nbsp;Branch&nbsp;    Access Elemental: Reforged: Game Properties&nbsp;     Select Game Versions &amp; Betas&nbsp;    In Selected Game Versions locate &ldquo;preview - Public Preview Branch&rdquo;&nbsp;    Select &ldquo;preview - Public Preview Branch&rdquo; &nbsp;    Ensure your game has updated&nbsp;    Launch Game and Confirm that you see Elemental: Reforged&nbsp;    Save Game Compatibility:  Partially Save Compatible (New Game Recommended)     Some fixes only apply to...]]></description><guid isPermaLink="True">https://forums.elementalgame.com/541256</guid><link>https://forums.elementalgame.com/541256</link><pubDate>Tue, 07 Apr 2026 12:58:46 PM -0400</pubDate><pubDateParsed>2026-04-07T09:58:46</pubDateParsed><title>(PREVIEW BUILD) Elemental: Reforged v1.02 Update Changelog</title></item><item><author>Frogboy</author><comments>https://forums.elementalgame.com/541229</comments><description><![CDATA[ Lots of cool things going on. We&rsquo;ve been reading the feedback closely as well as reviewing and fixing crash reports. Your posts are extremely helpful in narrowing things down.  So today we want to talk about the roadmap for Elemental: Reforged. We have two years (at least) of budget now. Thank you for all your support! So let&rsquo;s dive right into the near term:                        Version      What is it      When is it       1.02    Bug fixes, usability improvements, AI improvement...]]></description><guid isPermaLink="True">https://forums.elementalgame.com/541229</guid><link>https://forums.elementalgame.com/541229</link><pubDate>Tue, 07 Apr 2026 8:31:54 AM -0400</pubDate><pubDateParsed>2026-04-07T08:31:54-04:00</pubDateParsed><title>Elemental Dev Journal #25: Spring Roadmap</title></item><item><author>Frogboy</author><comments>https://forums.elementalgame.com/537779</comments><description><![CDATA[If you could list 3, and only 3 things you absolutely want in Reforged, what would they be?  ]]></description><guid isPermaLink="True">https://forums.elementalgame.com/537779</guid><link>https://forums.elementalgame.com/537779</link><pubDate>Tue, 07 Apr 2026 6:35:50 AM -0400</pubDate><pubDateParsed>2026-04-07T06:35:50-04:00</pubDateParsed><title>Elemental Wishlist</title></item><item><author>LightStar</author><comments>https://forums.elementalgame.com/541248</comments><description><![CDATA[         I hope everyone has a very Happy Easter today!      &nbsp;              ]]></description><guid isPermaLink="True">https://forums.elementalgame.com/541248</guid><link>https://forums.elementalgame.com/541248</link><pubDate>Mon, 06 Apr 2026 2:57:02 AM -0400</pubDate><pubDateParsed>2026-04-06T02:57:02-04:00</pubDateParsed><title>Happy Easter!!!</title></item><item><author>Marba27</author><comments>https://forums.elementalgame.com/541173</comments><description><![CDATA[Rivers don't slow down movement like it says in tutorial. Rivers show 1x movement if army is selected and only consumed 1 movement point of army. If a city is selected the river tiles show ends movement.  ]]></description><guid isPermaLink="True">https://forums.elementalgame.com/541173</guid><link>https://forums.elementalgame.com/541173</link><pubDate>Thu, 02 Apr 2026 3:03:46 AM -0400</pubDate><pubDateParsed>2026-04-02T03:03:46-04:00</pubDateParsed><title>River Movement</title></item><item><author>Frogboy</author><comments>https://forums.elementalgame.com/541159</comments><description><![CDATA[      Elemental: Reforged has just been released. And people like it. They really like it. But the question is, now what?  We now have a modern, 64-bit 4X strategy engine with extensive modding support. We've been quietly working on this for years. Nights, weekends, off the books. The &quot;1.0&quot; release was fairly arbitrary.  That matters because there's a difference between spare-time effort and having actual artists and engineers assigned. For the last few months, we got some. You proba...]]></description><guid isPermaLink="True">https://forums.elementalgame.com/541159</guid><link>https://forums.elementalgame.com/541159</link><pubDate>Mon, 30 Mar 2026 8:29:13 PM -0400</pubDate><pubDateParsed>2026-03-30T20:29:13-04:00</pubDateParsed><title>Elemental Dev Journal #24: Now What?</title></item><item><author>redskittlesonly</author><comments>https://forums.elementalgame.com/541191</comments><description><![CDATA[   Elemental: Reforged v1.01 - AI Improvements, Balance Tuning, Stability Fixes    v1.01 is now available. This update focuses on AI decision-making, balance adjustments, performance and stability fixes, and a long list of bug and text corrections reported by the community since launch.   Get it Now &nbsp; |&nbsp;  Full Changelog  &nbsp;    Smarter Non-Cheating AI    The AI settles cities more intelligently and no longer picks barren tiles. Spell usage and outpost construction decisions have...]]></description><guid isPermaLink="True">https://forums.elementalgame.com/541191</guid><link>https://forums.elementalgame.com/541191</link><pubDate>Mon, 30 Mar 2026 2:00:00 PM -0400</pubDate><pubDateParsed>2026-03-30T14:00:00-04:00</pubDateParsed><title>Elemental: Reforged v1.01 - AI Improvements, Balance Tuning, Stability Fixes</title></item><item><author>Fletchi18</author><comments>https://forums.elementalgame.com/541155</comments><description><![CDATA[Have about 10 hours in the game and I have experienced about 8 crashes to desktop.&nbsp;  &nbsp;  Event log from the latest crash. I was in a tactical battle. An enemy was about to attack my units and it crashed. How do I stop these crashes. It is becoming troublesome.  &nbsp;  I masked some information with x's.  Log Name:&nbsp; &nbsp; &nbsp; Application  Source:&nbsp; &nbsp; &nbsp; &nbsp; Application Error  Date:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 3/25/2026 7:24:23 PM  Event ID:...]]></description><guid isPermaLink="True">https://forums.elementalgame.com/541155</guid><link>https://forums.elementalgame.com/541155</link><pubDate>Fri, 27 Mar 2026 3:02:55 PM -0400</pubDate><pubDateParsed>2026-03-27T15:02:55-04:00</pubDateParsed><title>Game keeps crashing</title></item><item><author>PeiGei</author><comments>https://forums.elementalgame.com/541149</comments><description><![CDATA[&nbsp;  Hey, is it WAD that physical attack boni apply separately, indiscriminately and quite bountifully to each type of attack? My henchman Warrior (+3) has three Lethal abilities (+12) and additional banner bonus from a friendly Commander (+1), for a total of +16 attack bonus. I equipped him with a melee weapon and three trinkets adding +1 different elemental damage type each. The calculation is:  Weapon: 16 base attack + 16 bonus  Fire: 1 base + 16 bonus  Cold: 1 + 16  Lightning: 1...]]></description><guid isPermaLink="True">https://forums.elementalgame.com/541149</guid><link>https://forums.elementalgame.com/541149</link><pubDate>Fri, 27 Mar 2026 2:08:52 PM -0400</pubDate><pubDateParsed>2026-03-27T14:08:52-04:00</pubDateParsed><title>Physical attack bonus applying separately to all types of attack?</title></item><item><author>BigDogBigFeet</author><comments>https://forums.elementalgame.com/483568</comments><description><![CDATA[Signs seen at the restaurant workers' pep rally.  &nbsp;  "EMPLOYEES MUST WASH HANDS AFTER THEY PICK IT"  "NO CRACK MINING AT THE KID'S MEAL STATION"  "PLEASE DON'T SNEEZE IN THE CARRY OUT BAGS"  "REMEMBER TO SMILE AND SAY WELCOME TO FLUFFY'S FOOT LONGS"  ]]></description><guid isPermaLink="True">https://forums.elementalgame.com/483568</guid><link>https://forums.elementalgame.com/483568</link><pubDate>Thu, 26 Mar 2026 9:05:41 AM -0400</pubDate><pubDateParsed>2026-03-26T09:05:41-04:00</pubDateParsed><title>I need a joke today</title></item><item><author>Xiskio</author><comments>https://forums.elementalgame.com/540505</comments><description><![CDATA[Greetings,&nbsp;  Once upon a time I "bought" (what counts is paying with my spare time not the money) into a vision called "Elemental - War of Magic" which was the vision of Brad Wardell who also stood for a philosophy that I thought at the time was not often to be found in the games/software industry. He left an impression on me that lead to me buying some tools and several other games from Stardock.&nbsp;  I had a lot of fun with the earlier GalCivs and Sins of a Solar Empire and loved so...]]></description><guid isPermaLink="True">https://forums.elementalgame.com/540505</guid><link>https://forums.elementalgame.com/540505</link><pubDate>Wed, 25 Mar 2026 9:39:02 AM -0400</pubDate><pubDateParsed>2026-03-25T09:39:02-04:00</pubDateParsed><title>Why should a customer burned on "Elemental - War of Magic" trust you this time with "Elemental Reforged"?</title></item><item><author>Zrevnur</author><comments>https://forums.elementalgame.com/523774</comments><description><![CDATA[GOG (standalone, dont know about Galaxy) is still on 3.0. Its been more than a year now.  No answer from Stardock?  &nbsp;  &nbsp;  ]]></description><guid isPermaLink="True">https://forums.elementalgame.com/523774</guid><link>https://forums.elementalgame.com/523774</link><pubDate>Mon, 23 Mar 2026 2:53:58 PM -0400</pubDate><pubDateParsed>2026-03-23T14:53:58-04:00</pubDateParsed><title>Missing GOG version 3.01 for Fallen Enchantress Legendary Heroes?</title></item><item><author>RammaStardock</author><comments>https://forums.elementalgame.com/541135</comments><description><![CDATA[ Key Features   Improved Performance &amp; Stability :  Added in lots of optimization improvements by fixing memory leaks, improved frame rates, and resolved numerous crash scenarios across the game    Smarter AI Opponents : AI now makes more strategic decisions by settling on better terrain, smarter spell usage, and improved outpost construction   Refined Gameplay:  Resolved quest and combat issues including battle freezes, missing rewards, and unclear quest text throughout the game and campa...]]></description><guid isPermaLink="True">https://forums.elementalgame.com/541135</guid><link>https://forums.elementalgame.com/541135</link><pubDate>Mon, 23 Mar 2026 1:16:36 PM -0400</pubDate><pubDateParsed>2026-03-23T13:16:36-04:00</pubDateParsed><title>(LIVE) Elemental Reforged v1.01 Update Changelog</title></item></channel></rss>