<?xml version="1.0" encoding="utf-8"?><rss xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" version="2.0"><channel><title>Stardock Forums » RSS Feed » DesktopX Wishlist Posts</title><link>https://feeds.feedburner.com/Stardock/Stardock_com/forum/244</link><copyright>© 2006 - 2026 Stardock Corporation. All rights reserved.</copyright><description>Recent Posts In DesktopX Wishlist</description><language>en-us</language><pubDate>Mon, 11 May 2026 7:54:49 AM -0400</pubDate><lastBuildDate>Mon, 11 May 2026 7:54:49 AM -0400</lastBuildDate><docs>http://cyber.law.harvard.edu/rss/rss.html</docs><generator>Stardock Rss Generator v1.0</generator><managingEditor>info@stardock.com</managingEditor><webMaster>kwilas@stardock.com</webMaster><item><author>ZubaZ</author><comments>https://forums.stardock.com/345094</comments><description><![CDATA[What sorts of features would you like to see in the 4.x series?  ]]></description><guid isPermaLink="True">https://forums.stardock.com/345094</guid><link>https://forums.stardock.com/345094</link><pubDate>Thu, 17 Mar 2011 9:49:44 AM -0400</pubDate><pubDateParsed>2011-03-17T09:49:44-04:00</pubDateParsed><title>What would you like to see in DesktopX 4.x?</title></item><item><author>Veest</author><comments>https://forums.stardock.com/378217</comments><description><![CDATA[I am despirately scouring the Stardock sites trying to find the desktop shown in the link, but I cannot find it anywhere. I believe it is called "Angular" by Xion.  Any help would be appreciated. The lines, the cleanness of the desktop have me hooked.  Help Please, Veest.  feel free to email me directly at stevebaker47@windstream.net with the download link.  ]]></description><guid isPermaLink="True">https://forums.stardock.com/378217</guid><link>https://forums.stardock.com/378217</link><pubDate>Tue, 16 Mar 2010 7:48:55 AM -0400</pubDate><pubDateParsed>2010-03-16T07:48:55-04:00</pubDateParsed><title>"Angular" desktop in Desktopx</title></item><item><author>BobL</author><comments>https://forums.stardock.com/369083</comments><description><![CDATA[What are the plans for integrating Google Gadgets into DesktopX.&nbsp; If the objective of DesktopX 4 is to get back to its roots in extensions, it seems like it is necessary to integrate and work with Google Gadgets.&nbsp; Finding the key to the desktop gadget - extension concept seems to be a struggle.&nbsp;  Any thoughts about cross platform gadgets - iphone?  &nbsp;  ]]></description><guid isPermaLink="True">https://forums.stardock.com/369083</guid><link>https://forums.stardock.com/369083</link><pubDate>Fri, 13 Nov 2009 8:10:54 AM -0500</pubDate><pubDateParsed>2009-11-13T08:10:54-05:00</pubDateParsed><title>DesktopX and Google Desktop Integration</title></item><item><author>DakotaSport</author><comments>https://forums.stardock.com/335161</comments><description><![CDATA[I would like to see the ability to use hex codes for color selection. Unless I'm missing it, whenever I try to change the font color for text in a new object, all it gives me is the color picker, RGB, and HSL. Also, when I add a color to my palette, it is always gone whenever I create a new object.  Also, would it be possible to add some sort of "viewer" to test skins at different resolutions?  ]]></description><guid isPermaLink="True">https://forums.stardock.com/335161</guid><link>https://forums.stardock.com/335161</link><pubDate>Fri, 02 Jan 2009 9:07:27 AM -0500</pubDate><pubDateParsed>2009-01-02T09:07:27-05:00</pubDateParsed><title>A (hopefully) simple request</title></item><item><author>Frogboy</author><comments>https://forums.stardock.com/64235</comments><description><![CDATA[Some of these things won't be in 3.0 but they are things I'd like&nbsp;to see in DesktopX at some point:    External development mode. That is, a way for me to turn on and off all of the DesktopX scripting in all objects so I can put things together with the objects "Dead" and flick a switch to see them live. Would be nice to have a Photoshop type interface for this that I coudl drag and drop common things to and from.   .x support for 3D. Once Avalon comes, I want to be able to make 3D model...]]></description><guid isPermaLink="True">https://forums.stardock.com/64235</guid><link>https://forums.stardock.com/64235</link><pubDate>Fri, 04 Aug 2006 11:55:37 AM -0400</pubDate><pubDateParsed>2006-08-04T12:55:37</pubDateParsed><title>Brad's DesktopX 3.x wishlist</title></item><item><author>MountainDragon</author><comments>https://forums.stardock.com/89564</comments><description><![CDATA[  Thought I would start a DX feature request thread, since I have a few, and I'm sure others do also.  1. Access to Z-order settings from the script.  Currently we're able to set OnTop for an object, but have no access to what Z-order group the object belongs to: Normal, Always On Top, or Desktop.  2. Access to an object's label from the script.  Currently if you drag a file to a container object, there is no script access to the label that get's added with it.  3. Access to an object's ty...]]></description><guid isPermaLink="True">https://forums.stardock.com/89564</guid><link>https://forums.stardock.com/89564</link><pubDate>Mon, 10 Jul 2006 8:17:22 AM -0400</pubDate><pubDateParsed>2006-07-10T08:17:22-04:00</pubDateParsed><title>DX Requests</title></item><item><author>cyril_lemerle</author><comments>https://forums.stardock.com/89973</comments><description><![CDATA[  Hi all,  I'm going through some issue while building independent objects. And my biggest issue is to access variable (public or not) defined in the script of an object from an external object.  For example: I'm building a simple scrollbar where I defined a variable called "progress".  My variable is updated whenever onMove happens, blablabla ... Anyway...  How do I access this "progress" variable from another object ? (ie: vitesse parameter)  How do I do that with group ?  My progre...]]></description><guid isPermaLink="True">https://forums.stardock.com/89973</guid><link>https://forums.stardock.com/89973</link><pubDate>Sun, 23 Oct 2005 6:29:44 AM -0400</pubDate><pubDateParsed>2005-10-23T06:29:44-04:00</pubDateParsed><title>DX Script : How to access variable of another object</title></item><item><author>ExodusCrow</author><comments>https://forums.stardock.com/88224</comments><description><![CDATA[  Would be possible to have DX save previously exported widget/gadget information? Currently it only saves the last exported widget in the registry. Could this be done easily with an XML file that would save multiple widget preferences? It would save information such as: Name, author, path, icon, version, etc, and could be accessible when you export a widget/gadget. I envision a combo box titled "Previously exported widgets", with a list of widgets. Select the widget and all the appropriate fiel...]]></description><guid isPermaLink="True">https://forums.stardock.com/88224</guid><link>https://forums.stardock.com/88224</link><pubDate>Tue, 04 Oct 2005 11:52:37 AM -0400</pubDate><pubDateParsed>2005-10-04T12:52:37</pubDateParsed><title>DX Request: Save multiple widget export information</title></item><item><author>JGSaxon</author><comments>https://forums.stardock.com/87502</comments><description><![CDATA[  I have a laptop and would like to see a widget or Object created that displays the current temperature of my processor and my harddrive. I have no idea of where to start with either. I have a program called Everest that reads the data from the sensor but it would be cool if I can have it sit on my desktop without having to open the program. I know there is a ObjectDock item for sysstats but I am leaning away from object dock and working mainly with DesktopX. ]]></description><guid isPermaLink="True">https://forums.stardock.com/87502</guid><link>https://forums.stardock.com/87502</link><pubDate>Thu, 29 Sep 2005 11:38:40 AM -0400</pubDate><pubDateParsed>2005-09-29T12:38:40</pubDateParsed><title>CPU and Harddrive Sensor Reading</title></item><item><author>Madam GoodMorphing</author><comments>https://forums.stardock.com/83628</comments><description><![CDATA[Sometimes when I use the hue shift in a widget properties window I wish&nbsp;I could adjust&nbsp;'intensity' (is that the word?) and contrast too.&nbsp; Would that be possible to add?  ]]></description><guid isPermaLink="True">https://forums.stardock.com/83628</guid><link>https://forums.stardock.com/83628</link><pubDate>Sun, 25 Sep 2005 1:13:22 PM -0400</pubDate><pubDateParsed>2005-09-25T13:13:22-04:00</pubDateParsed><title>Add contrast and intensity options on widget property configurations?</title></item><item><author>c242</author><comments>https://forums.stardock.com/79670</comments><description><![CDATA[  What would be great to have is  a combined graphics/text object, which behaves like one unit but where could configure the states of the text and graphic seperately. Would make lifes easier especially with buildung menus or little text/graphic shortcuts. ]]></description><guid isPermaLink="True">https://forums.stardock.com/79670</guid><link>https://forums.stardock.com/79670</link><pubDate>Sat, 02 Jul 2005 2:54:45 AM -0400</pubDate><pubDateParsed>2005-07-02T02:54:45-04:00</pubDateParsed><title>New Object Type - Suggestion</title></item><item><author>XX</author><comments>https://forums.stardock.com/69134</comments><description><![CDATA[  Two new suggestions this time...  New ability to change fonts.  Object.Font="Microsoft san seref" Object.Fontsize=76 Object.text="Get the idea?"   Ability to split the entire script into "areas" with 2 viewing modes, "One Page" and "Sectioned"  In one page mode, the entire script would look like this:  'Called when the script is executed  Script.Group Wakeup  Sub Object_OnScriptEnter Msgbox "I'm awake!" End Sub  End Group Wakeup  Script.Group Exit 'Called when the scrip...]]></description><guid isPermaLink="True">https://forums.stardock.com/69134</guid><link>https://forums.stardock.com/69134</link><pubDate>Sun, 27 Mar 2005 8:36:11 AM -0400</pubDate><pubDateParsed>2005-03-27T07:36:11-05:00</pubDateParsed><title>Yet another DesktopX ideas.</title></item><item><author>Frogboy</author><comments>https://forums.stardock.com/63490</comments><description><![CDATA[The next generation version of DesktopX is in development.&nbsp; What sorts of features would you like to see in the 3.x series?]]></description><guid isPermaLink="True">https://forums.stardock.com/63490</guid><link>https://forums.stardock.com/63490</link><pubDate>Thu, 10 Mar 2005 12:09:58 PM -0500</pubDate><pubDateParsed>2005-03-10T09:09:58</pubDateParsed><title>What would you like to see in DesktopX 3.x?</title></item></channel></rss>