<?xml version="1.0" encoding="utf-8"?><rss xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" version="2.0"><channel><title>Stardock Forums » RSS Feed » Ideas Posts</title><link>https://feeds.feedburner.com/Stardock/Stardock_com/forum/247</link><copyright>© 2006 - 2026 Stardock Corporation. All rights reserved.</copyright><description>Recent Posts In Ideas</description><language>en-us</language><pubDate>Mon, 11 May 2026 8:18:01 AM -0400</pubDate><lastBuildDate>Mon, 11 May 2026 8:18:01 AM -0400</lastBuildDate><docs>http://cyber.law.harvard.edu/rss/rss.html</docs><generator>Stardock Rss Generator v1.0</generator><managingEditor>info@stardock.com</managingEditor><webMaster>kwilas@stardock.com</webMaster><item><author>admiralWillyWilber</author><comments>https://forums.stardock.com/474317</comments><description><![CDATA[If I unload unused textures, then you get all white ships.  ]]></description><guid isPermaLink="True">https://forums.stardock.com/474317</guid><link>https://forums.stardock.com/474317</link><pubDate>Fri, 25 Dec 2015 2:34:09 PM -0500</pubDate><pubDateParsed>2015-12-25T14:34:09-05:00</pubDateParsed><title>Do you want all white ships</title></item><item><author>admiralWillyWilber</author><comments>https://forums.stardock.com/448853</comments><description><![CDATA[I would like to hear everyones idea on Galactic civilizations 3 on how u think the new game should be remember that it should at least be an improvement on Galactic civilizations 3 be able to compete with the other turn based tech researching stratedegy games  ]]></description><guid isPermaLink="True">https://forums.stardock.com/448853</guid><link>https://forums.stardock.com/448853</link><pubDate>Mon, 02 Dec 2013 5:40:55 PM -0500</pubDate><pubDateParsed>2013-12-02T17:40:55-05:00</pubDateParsed><title>Galactic civilizations 3</title></item><item><author>admiralWillyWilber</author><comments>https://forums.stardock.com/448854</comments><description><![CDATA[My question does the Yor needs fixing in a mod, patch, and or a new game. If it doesn&#39;t need fixing canU explain how they r at least average or better.  f they do need fixing how. be cimprehensive.   ]]></description><guid isPermaLink="True">https://forums.stardock.com/448854</guid><link>https://forums.stardock.com/448854</link><pubDate>Fri, 11 Oct 2013 3:13:30 AM -0400</pubDate><pubDateParsed>2013-10-11T03:13:30-04:00</pubDateParsed><title>Yor</title></item><item><author>admiralWillyWilber</author><comments>https://forums.stardock.com/448856</comments><description><![CDATA[My question is what would u like to see in a patch for the game. I would suggest that the Yor needs a patch  ]]></description><guid isPermaLink="True">https://forums.stardock.com/448856</guid><link>https://forums.stardock.com/448856</link><pubDate>Thu, 10 Oct 2013 8:55:38 AM -0400</pubDate><pubDateParsed>2013-10-10T08:55:38-04:00</pubDateParsed><title>Patch</title></item><item><author>admiralWillyWilber</author><comments>https://forums.stardock.com/448855</comments><description><![CDATA[I&#39;ve noticed Stardock instead of making a new Galactic civilizations game they have tried to replace that with a new game. The problem is they have tried to classify Galactic civilizations as a role playing game or tried to come out with real time stradegy instead but the problem is that Gakactic civilizations is a tech researching turn based space stradegy game not a fantasy role playing game I would like to hear your ideas for a new tech researching turn based space stradegy game that star...]]></description><guid isPermaLink="True">https://forums.stardock.com/448855</guid><link>https://forums.stardock.com/448855</link><pubDate>Thu, 10 Oct 2013 5:05:34 AM -0400</pubDate><pubDateParsed>2013-10-10T05:05:34-04:00</pubDateParsed><title>New game</title></item><item><author>admiralWillyWilber</author><comments>https://forums.stardock.com/448852</comments><description><![CDATA[I want to open this thread sp they can fix the Jagged Knife and the other events like that like the order so can U post your ideas  ]]></description><guid isPermaLink="True">https://forums.stardock.com/448852</guid><link>https://forums.stardock.com/448852</link><pubDate>Thu, 10 Oct 2013 4:45:36 AM -0400</pubDate><pubDateParsed>2013-10-10T04:45:36-04:00</pubDateParsed><title>The Jagged Knife</title></item><item><author>Galacticruler5000</author><comments>https://forums.stardock.com/447099</comments><description><![CDATA[Well, GalCiv2UE is great, but for GC3, I&#39;d like to see the following:  &nbsp;  1. A change in file types: .X, .XML and .PNG are all great, but there are better file types out there, I suggest the use of .TGA(compressed), .INI and some other model type that can be re-opened in blender (.x files can be exported but not imported.).  2. Don&#39;t forget the little guy: Even if it is a newer game, please don&#39;t forget most people cannot shell out $800 on a new PC to run the game, so I su...]]></description><guid isPermaLink="True">https://forums.stardock.com/447099</guid><link>https://forums.stardock.com/447099</link><pubDate>Mon, 26 Aug 2013 6:50:43 PM -0400</pubDate><pubDateParsed>2013-08-26T18:50:43-04:00</pubDateParsed><title>If GalCiv3 Happens (ever), then this is what I'd like to see</title></item><item><author>Cookar</author><comments>https://forums.stardock.com/435701</comments><description><![CDATA[As the title says. &nbsp;Even in a game where you can micromanage each individual city/planet, the idea of micromanaging to avoid wasted production is antiquated. &nbsp;In a game where you set sliders at a macro level and hope you aren&#39;t wasting too much? &nbsp;Crazy. &nbsp;I&#39;ve tested this and it doesn&#39;t overflow for ships or improvements. &nbsp;You also still PAY for the production that is wasted! &nbsp;This is a mind boggling design decision that should be changed with the next pa...]]></description><guid isPermaLink="True">https://forums.stardock.com/435701</guid><link>https://forums.stardock.com/435701</link><pubDate>Thu, 01 Nov 2012 6:46:32 PM -0400</pubDate><pubDateParsed>2012-11-01T18:46:32-04:00</pubDateParsed><title>Production should overflow</title></item><item><author>ImperatorThax</author><comments>https://forums.stardock.com/399488</comments><description><![CDATA[10-26-2010  General Notes:    Hexagon tiles!  Some sort of in game Galactipedia, even if it is only a list of components and buildings, would really help  No productivity slider, separate production and research sliders?  o&nbsp;&nbsp; Or, no sliders (except tax rate) but you can build nothing or shut down a planet&rsquo;s research to save money    No going into debt? If savings reach 0, then production/research is reduced  No social production  o&nbsp;&nbsp; Buildings build themselves (th...]]></description><guid isPermaLink="True">https://forums.stardock.com/399488</guid><link>https://forums.stardock.com/399488</link><pubDate>Sat, 23 Jun 2012 3:10:51 PM -0400</pubDate><pubDateParsed>2012-06-23T15:10:51-04:00</pubDateParsed><title>Galactic Civilizations 3 Ideas</title></item><item><author>pndrev</author><comments>https://forums.stardock.com/173580</comments><description><![CDATA[Ok, so I'm in the office. I type and code while having a few relevant websites open. I have the connection to our beta server and to our live server with clear separation between the two.  How does this relate to an idea for GC2?  Two monitor setup.  I think GC2 (GC3, non-MoM...) would benefit from such a setup as well. On the first monitor, you have your galaxy view, just like now. On the second monitor, you get the Civ-Manager, the planet screen for the currently selected planet, the dip...]]></description><guid isPermaLink="True">https://forums.stardock.com/173580</guid><link>https://forums.stardock.com/173580</link><pubDate>Wed, 21 Sep 2011 8:13:48 PM -0400</pubDate><pubDateParsed>2011-09-21T20:13:48-04:00</pubDateParsed><title>Multi Monitor Support</title></item><item><author>thetraviler</author><comments>https://forums.stardock.com/303530</comments><description><![CDATA[Ok, ive been around GalCiv2 since months after its first release.&nbsp; It is an AMAZING game that I have continued to play and play and play.&nbsp; Ill get tired of it, stop, on the next patch ill be back at it again.&nbsp; But somthing as ALWAYS bugged me.&nbsp; And its their apparant lack of TLC for the Starbase.&nbsp; I personally LOVE star bases.&nbsp; Im a huge fan of Deep Space 9.&nbsp; I love the way star bases are simply AWE INSPIRING feats of engineering in most scifi universes.&nbsp; ...]]></description><guid isPermaLink="True">https://forums.stardock.com/303530</guid><link>https://forums.stardock.com/303530</link><pubDate>Wed, 07 Sep 2011 1:37:34 PM -0400</pubDate><pubDateParsed>2011-09-07T13:37:34-04:00</pubDateParsed><title>Star Bases?!?</title></item><item><author>adamsolo</author><comments>https://forums.stardock.com/359879</comments><description><![CDATA[Don't you think that space strategy games are still missign the mark in what concerns Spaceship design? Galciv2 did a nice effort by allowing us to costumize our spaceships but I think something is still definitely wrong in what SpaceShip design is concerned. There are too many spaceship models and too many possible costumizations. Spaceships are ultimatelly easy to build which allows the creation of tons of them. In late games sooner or later the game looses its interest because there are just ...]]></description><guid isPermaLink="True">https://forums.stardock.com/359879</guid><link>https://forums.stardock.com/359879</link><pubDate>Fri, 02 Sep 2011 4:59:54 AM -0400</pubDate><pubDateParsed>2011-09-02T04:59:54-04:00</pubDateParsed><title>Spaceships Personality</title></item><item><author>delfin1971</author><comments>https://forums.stardock.com/406978</comments><description><![CDATA[What I am really missing on the planet screen is the possibility to see where the planet is located globally&nbsp;(on the minimap). Or, at leat, the sector number the planet is located at (I think this option is rather easy to implement).Knowing the location of the planet on the global map&nbsp;will help making decisions regarding what should be built (the frontier planets should have a strong industry, defences etc.&nbsp;while the "safe" planets can build research facilities and farms). Also, t...]]></description><guid isPermaLink="True">https://forums.stardock.com/406978</guid><link>https://forums.stardock.com/406978</link><pubDate>Mon, 28 Mar 2011 4:44:01 AM -0400</pubDate><pubDateParsed>2011-03-28T04:44:01-04:00</pubDateParsed><title>Planet location on the planet screen</title></item><item><author>huminado</author><comments>https://forums.stardock.com/406910</comments><description><![CDATA[if I&#39;m not playing correctly, feel free to correct me.  &nbsp;  In GalcivII ToA, the ship edittor has an Update and an Obsolete button. &nbsp;I really want a "Replace" button, which creates an updated version but automatically obsoletes the basis ship for the new design.  &nbsp;  All of this gets back to having to navigate enormous lists of available crap designs that are no longer relevant to current technology. &nbsp;I&#39;ve also seen in the forum a suggestion for an obsolete chec...]]></description><guid isPermaLink="True">https://forums.stardock.com/406910</guid><link>https://forums.stardock.com/406910</link><pubDate>Sun, 27 Mar 2011 12:01:32 PM -0400</pubDate><pubDateParsed>2011-03-27T09:01:32</pubDateParsed><title>Replace/Update/Obsolete ship edittor buttons</title></item><item><author>Taco Bob</author><comments>https://forums.stardock.com/403261</comments><description><![CDATA[Hello all.&nbsp; We've been enjoying this wonderful game for a some years now.&nbsp; And we're all kind of spoiled in that we got two fantastic expansions along the way.&nbsp; But now, if you're anything like me, though you're still playing and loving it, your thinking that this or that could be improved, maybe as an expansion.&nbsp; So I've created this post to provide a forum for suggestions.&nbsp; Stardock is good about listening to their customers.&nbsp;  My recommendation for this forum i...]]></description><guid isPermaLink="True">https://forums.stardock.com/403261</guid><link>https://forums.stardock.com/403261</link><pubDate>Mon, 03 Jan 2011 3:41:21 PM -0500</pubDate><pubDateParsed>2011-01-03T15:41:21-05:00</pubDateParsed><title>What would you like to see in the next expansion?</title></item><item><author>cyberdragon2279</author><comments>https://forums.stardock.com/391201</comments><description><![CDATA[Game development is a constantly changing pattern of thoughts and ideas, people get bored with the same old stuff and the inevitable Clones that we are bombarded with such as WW2 shooters, warcraft, and doom mutations. Thats not say the previous games did not do one thing to near perfection that should be over looked but instead embraced and tweaked to fit into new games, after all this is the very basic idea of evolution towards perfection.  Galactiv Civilization in my opinion is a great game...]]></description><guid isPermaLink="True">https://forums.stardock.com/391201</guid><link>https://forums.stardock.com/391201</link><pubDate>Sun, 22 Aug 2010 12:13:56 PM -0400</pubDate><pubDateParsed>2010-08-22T09:13:56</pubDateParsed><title>Galactic Civ 3, could it be a legend of the 4X generation?</title></item><item><author>HuggyMonster</author><comments>https://forums.stardock.com/108107</comments><description><![CDATA[  Before i start first of all i love GC2, it has its flaws just like any game, but also like any game the could do soo much more, i like list few idea's of my own, i like see more strategy, more epic feel, all the while maintaining the basic simplisity of the current game, i try keep it it simple and easy to read, i apreciate people comments also       Deeper Stratergy    1) Seperate Weapons  Firstly i like see weapons work indvidually, as opposed to stacking up to single weapon addition...]]></description><guid isPermaLink="True">https://forums.stardock.com/108107</guid><link>https://forums.stardock.com/108107</link><pubDate>Tue, 01 Jun 2010 1:20:40 PM -0400</pubDate><pubDateParsed>2010-06-01T13:20:40-04:00</pubDateParsed><title>Galtactic Civalisations 3 Concept Ideas (long)</title></item><item><author>Hammus</author><comments>https://forums.stardock.com/362494</comments><description><![CDATA[Please add a Multiplayer option. Thank you.  ]]></description><guid isPermaLink="True">https://forums.stardock.com/362494</guid><link>https://forums.stardock.com/362494</link><pubDate>Sun, 31 Jan 2010 4:37:03 PM -0500</pubDate><pubDateParsed>2010-01-31T16:37:03-05:00</pubDateParsed><title>Multiplayer</title></item><item><author>wmountney</author><comments>https://forums.stardock.com/373686</comments><description><![CDATA[I just recently purchased and started playing GalCiv2 Ultimate, and one thing I have noticed that is a bit "user-unfriendly" about the user interface is the selection of sort order for the planet and ship lists.  I think I counted a total of 37 different sort options for the planet list, and 26 for the ship list, and you need to repeatedly click to go from one to the other.&nbsp; If you have managed to memorize the order, it could take as much as 18 clicks to get from one sort order to the one...]]></description><guid isPermaLink="True">https://forums.stardock.com/373686</guid><link>https://forums.stardock.com/373686</link><pubDate>Wed, 13 Jan 2010 6:07:49 PM -0500</pubDate><pubDateParsed>2010-01-13T18:07:49-05:00</pubDateParsed><title>Update Suggestion: Offer a drop-down or popup list to select sort order for Planet/Ship List</title></item><item><author>RogueIdea</author><comments>https://forums.stardock.com/138018</comments><description><![CDATA[Here is another thing I'd like to see: Maurading Pirates.  That do...pirate stuff.    How about a 'minor race' of sorts that was pirates.  They could run a protection racket against you (or other civs), for them to 'protect' your trade routes.  ("Gosh, wouldn't it be a shame if your trade routes were set on by pirates?  I hear they're pretty bad in this sector...let me do you a favor.  For three easy payments of 250BC, I'll see to it that those nasty pirates don't bother you.")  They could h...]]></description><guid isPermaLink="True">https://forums.stardock.com/138018</guid><link>https://forums.stardock.com/138018</link><pubDate>Fri, 03 Jul 2009 1:55:09 AM -0400</pubDate><pubDateParsed>2009-07-03T01:55:09-04:00</pubDateParsed><title>Maurading Pirates</title></item><item><author>valthemu</author><comments>https://forums.stardock.com/92244</comments><description><![CDATA[  I have loaded the game and began to attempt to learn how to play it. However, there is no music or sound so far.  I have an onboard Soundmax card.   ]]></description><guid isPermaLink="True">https://forums.stardock.com/92244</guid><link>https://forums.stardock.com/92244</link><pubDate>Wed, 27 May 2009 1:37:04 PM -0400</pubDate><pubDateParsed>2009-05-27T13:37:04-04:00</pubDateParsed><title>No background sound</title></item><item><author>RogueIdea</author><comments>https://forums.stardock.com/138016</comments><description><![CDATA[Rally points are nice, but it'd be great to have a 'patrol' option for my ships/fleets.  That way I could tell a ship to 'patrol' and choose, maybe, the Border Worlds; or maybe All Planets; or, perhaps Trade/Shipping routes.  That would be pretty cool to have 'coast guard' type of ships that had long range, moderate speed and armerment with good sensors that could patrol around my empire, looking for baddies hiding in the fog of war.  Mmmm...no more fog of war!  Delicious!  Can I get it in r...]]></description><guid isPermaLink="True">https://forums.stardock.com/138016</guid><link>https://forums.stardock.com/138016</link><pubDate>Thu, 14 May 2009 11:08:15 AM -0400</pubDate><pubDateParsed>2009-05-14T12:08:15</pubDateParsed><title>All I want for Christmas is...a Patrol option!</title></item><item><author>GoldenEagle777</author><comments>https://forums.stardock.com/160969</comments><description><![CDATA[I don't know if someone else has already proposed this, if so, sorry, I do not wish to steal someone's credit, but this is my first post, and I don't follow the forums, but I have wanted to suggest these ideas ever since I started playing GalCiv II.  The upcoming 2nd expansion is what prompted me to go ahead and post them    Ship Yards  - Space Stations that can build ships  Here is how they would work:  You build a ship yard with a constructor.  Once it is built, you can assign the military...]]></description><guid isPermaLink="True">https://forums.stardock.com/160969</guid><link>https://forums.stardock.com/160969</link><pubDate>Thu, 14 May 2009 8:59:12 AM -0400</pubDate><pubDateParsed>2009-05-14T08:59:12-04:00</pubDateParsed><title>Ship Yards...and some other stuff....please read</title></item><item><author>Stanley Tarrant</author><comments>https://forums.stardock.com/136650</comments><description><![CDATA[I have to be honest.  I think the shirts you can buy are lame.  They only have one little symbol in the upper left part of the shirt.  I think it would be cool if each race had some cool graphic design on the back.  Also, I think it would be neat if you could send your favorite ship you designed and made it into a shirt.  Just some thoughts.]]></description><guid isPermaLink="True">https://forums.stardock.com/136650</guid><link>https://forums.stardock.com/136650</link><pubDate>Mon, 06 Apr 2009 9:25:07 PM -0400</pubDate><pubDateParsed>2009-04-06T21:25:07-04:00</pubDateParsed><title>Cool Shirt Design Ideas</title></item><item><author>Scoutdog</author><comments>https://forums.stardock.com/321011</comments><description><![CDATA[1. There should be other controls along with the "research speed", "star density", "anomaly density" etc. selectors. One should set the speed of esbionage(sp?), and one should increase/decrease the frequency of random stuff happening. (By "random stuff", I mean recessions, xenophobia waves, pirate attacks, Calorans -all the stuff I've read about in the english.str file but have yet to actually see in the game.) 2. Maybe some sort of morale-based "recruitment" system for filling transports, sinc...]]></description><guid isPermaLink="True">https://forums.stardock.com/321011</guid><link>https://forums.stardock.com/321011</link><pubDate>Tue, 27 Jan 2009 4:48:20 PM -0500</pubDate><pubDateParsed>2009-01-27T16:48:20-05:00</pubDateParsed><title>A few random ideas.</title></item></channel></rss>