<?xml version="1.0" encoding="utf-8"?><rss xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" version="2.0"><channel><title>Stardock Forums » RSS Feed » Modding Posts</title><link>https://feeds.feedburner.com/Stardock/Stardock_com/forum/348</link><copyright>© 2006 - 2026 Stardock Corporation. All rights reserved.</copyright><description>Recent Posts In Modding</description><language>en-us</language><pubDate>Mon, 11 May 2026 7:43:52 AM -0400</pubDate><lastBuildDate>Mon, 11 May 2026 7:43:52 AM -0400</lastBuildDate><docs>http://cyber.law.harvard.edu/rss/rss.html</docs><generator>Stardock Rss Generator v1.0</generator><managingEditor>info@stardock.com</managingEditor><webMaster>kwilas@stardock.com</webMaster><item><author>RemingtonRyder</author><comments>https://forums.stardock.com/457944</comments><description><![CDATA[ Project origins   There was some discussion on the Steam forums as to how to get an update to GalCiv 2 out there.  Draginol popped in and suggested that an update incorporating the expertise of the fanbase would be the best way forward.&nbsp; A bugfixing update would soon be on the way.  I sent a message to the other tech tree modders, and luckily secured the assistance of Gaunathor, and later MabusAltarn, as well as some dedicated members of the community who posted some valuable feedbac...]]></description><guid isPermaLink="True">https://forums.stardock.com/457944</guid><link>https://forums.stardock.com/457944</link><pubDate>Tue, 04 Feb 2025 11:08:45 AM -0500</pubDate><pubDateParsed>2025-02-04T12:08:45</pubDateParsed><title> GalCiv 2 Ultimate Edition Community Update</title></item><item><author>Maiden666</author><comments>https://forums.stardock.com/479466</comments><description><![CDATA[  http://www.xup.in/dl,19679606/FutureWorlds_v0.65.7z/    Filesize: 68.5 MB   &nbsp;  Bugfix for version 0.65:    http://www.xup.in/dl,44779613/FW_Bugfix_for_version_0.65.7z/    &nbsp;   1. Mega Homesystems:  All races start out at a system holding 4 habitable planets averageing a total of base PQ40 (moons &amp; rings count as PQ1) with 2 exceptions - Iconian &amp; Thalan. The idea behind this change is that homesystems now do form a considerable stronghold for every race, and that it...]]></description><guid isPermaLink="True">https://forums.stardock.com/479466</guid><link>https://forums.stardock.com/479466</link><pubDate>Thu, 17 Oct 2024 9:53:14 AM -0400</pubDate><pubDateParsed>2024-10-17T09:53:14-04:00</pubDateParsed><title>[MOD] Future Worlds v0.65</title></item><item><author>ojdrew</author><comments>https://forums.stardock.com/511761</comments><description><![CDATA[I've had a lot of requests for the GALCIV2 Starwars vs StarTrek Mod since I posted it years ago because all the other download links seem to be broken.  Google drive has changed their access policies so I am going to re-post the link to the mod so that you don't have to request access.   https://drive.google.com/drive/folders/0Bw8abjj6xoCPd0RPeUZUQWZIaVU?resourcekey=0-aqP7ob2L7e-OMx691aNDZw&amp;usp=sharing   PS: Please note that I didn't create this MOD.&nbsp; All I did was remove ship tem...]]></description><guid isPermaLink="True">https://forums.stardock.com/511761</guid><link>https://forums.stardock.com/511761</link><pubDate>Thu, 21 Apr 2022 4:53:16 PM -0400</pubDate><pubDateParsed>2022-04-21T16:53:16-04:00</pubDateParsed><title>Star Wars vs Star Trek Mod</title></item><item><author>1Alex3</author><comments>https://forums.stardock.com/483304</comments><description><![CDATA[- GC II Empire State Mod v3.2 for Galactic Civilizations c2.2  - It is a major modification in areas:  &nbsp; &nbsp; &nbsp; &nbsp;- New civilization (major race) - Terran Empire (with apropriate picture)  &nbsp; &nbsp; &nbsp; &nbsp;- Improved all other civilizations, political parties, UN; items &nbsp;- cost, power, strength, etc.&nbsp;  &nbsp; &nbsp; &nbsp; &nbsp;- 9 new ship designs  &nbsp; &nbsp; &nbsp; &nbsp;- Prepared ships for everything that can happen and may happen    &nbsp;...]]></description><guid isPermaLink="True">https://forums.stardock.com/483304</guid><link>https://forums.stardock.com/483304</link><pubDate>Thu, 15 Jul 2021 8:43:01 PM -0400</pubDate><pubDateParsed>2021-07-15T20:43:01-04:00</pubDateParsed><title>GC II Empire State Mod v32</title></item><item><author>Gaunathor</author><comments>https://forums.stardock.com/492753</comments><description><![CDATA[Hey, everyone! I released a new version of Autumn Twilight v2 and it's available on  NexusMods  now!  Well, it's been a while since I've last posted on here and a lot of things have changed since then. Most importantly, the original thread for my mod got locked!    I'm not sure why. From what I recall, I never broke any rules. So, maybe it's due to the inactivity?  &nbsp;  Anyhow, I'm making this thread so you can still ask me questions about the new version or discuss some of the changes, i...]]></description><guid isPermaLink="True">https://forums.stardock.com/492753</guid><link>https://forums.stardock.com/492753</link><pubDate>Tue, 25 Dec 2018 5:52:59 AM -0500</pubDate><pubDateParsed>2018-12-25T05:52:59-05:00</pubDateParsed><title>A new version of Autumn Twilight v2 is out now</title></item><item><author>fleet_captain901</author><comments>https://forums.stardock.com/489287</comments><description><![CDATA[So I noticed that no one has created a Starship troopers mod for Galactic Civilizations II I've seen a Babylon 5 mod , a Battlestar Galactica Mod , and a Star Trek vs Star wars mod but no Starship Troopers ? . I would like to put in a request , could someone here create a Starship troopers modfor Galactic Civilizations II ? just a few of the images that I have currently .&nbsp;  &nbsp;              ]]></description><guid isPermaLink="True">https://forums.stardock.com/489287</guid><link>https://forums.stardock.com/489287</link><pubDate>Mon, 28 May 2018 2:34:28 PM -0400</pubDate><pubDateParsed>2018-05-28T14:34:28-04:00</pubDateParsed><title>Starship Troopers Mod for Galactic Civilizations II</title></item><item><author>Misuke11</author><comments>https://forums.stardock.com/489141</comments><description><![CDATA[Hi, i'm new here, i get this game from humble bundle.  I really liked the game. and i was fascinated of the ability to create custom civilization! ( In Stellaris you could create them... but A.I couldn't play as them! )  Well... i was pretty curious about creating civilizations... and i get an question, is this possible to make custom musics and race looks for civilizations?  &nbsp;  I'm very thankful for every reply!  ]]></description><guid isPermaLink="True">https://forums.stardock.com/489141</guid><link>https://forums.stardock.com/489141</link><pubDate>Mon, 21 May 2018 2:09:31 PM -0400</pubDate><pubDateParsed>2018-05-21T14:09:31-04:00</pubDateParsed><title>Is this possible to make custom race look and music?</title></item><item><author>The Emperor of Mankind</author><comments>https://forums.stardock.com/486427</comments><description><![CDATA[I looked at the&nbsp;AsteroidFieldMiningBaseModules.xml but, I can't figure it out.. is there a way to allow it to both give Industrial and Economy points? or is it locked to just Industrial?  ]]></description><guid isPermaLink="True">https://forums.stardock.com/486427</guid><link>https://forums.stardock.com/486427</link><pubDate>Mon, 19 Feb 2018 7:38:55 AM -0500</pubDate><pubDateParsed>2018-02-19T07:38:55-05:00</pubDateParsed><title>Help requested with modding</title></item><item><author>Maxvorstadt</author><comments>https://forums.stardock.com/477101</comments><description><![CDATA[I have GalCiv II from GoG, which has now the community patch integrated. Since I`m using this version I have very much uninhabitable planets in my games. Most solar systems only contain class 0 planets, which I can`t colonize, of course. I`ve set habitable planets to abundant (or how is it called) so I should have a mass of habitable planets. But most planets are not habitable. Will there be a patch for this problem? Or is there a way to alter configuration files to have more habitable planets?...]]></description><guid isPermaLink="True">https://forums.stardock.com/477101</guid><link>https://forums.stardock.com/477101</link><pubDate>Mon, 24 Apr 2017 3:48:04 AM -0400</pubDate><pubDateParsed>2017-04-24T03:48:04-04:00</pubDateParsed><title>GoG Version with integrated community patch very much uninhabitable planets</title></item><item><author>Gaunathor</author><comments>https://forums.stardock.com/438296</comments><description><![CDATA[   [Disclaimer: Stardock does not endorse or support this mod. This thread has merely been stickied so users can more easily direct comments or questions to the authors of this popular modification.]        About:     Autumn Twilight  v2 is a overhaul mod for Galactic Civilizations 2 - Ultimate Edition. Its purpose is to remove the more extreme changes made to the game due to the integration of the Community Update, to make the gameplay more like how it was in the last official version (v2.04)...]]></description><guid isPermaLink="True">https://forums.stardock.com/438296</guid><link>https://forums.stardock.com/438296</link><pubDate>Sun, 01 Jan 2017 2:47:08 PM -0500</pubDate><pubDateParsed>2017-01-01T14:47:08-05:00</pubDateParsed><title>[MOD] Autumn Twilight - v2.3 Release</title></item><item><author>Nisikios</author><comments>https://forums.stardock.com/478658</comments><description><![CDATA[&nbsp;I&#39;ve been thinking of modding the weapons and defenses techs and ship components&nbsp;in the game. What I wonder is whether or not I will have to change any of the ship files or other files for the AI to be able to still make fighting ships or if the game will recognize it as a beam, missile, or MD weapon like normal.  ]]></description><guid isPermaLink="True">https://forums.stardock.com/478658</guid><link>https://forums.stardock.com/478658</link><pubDate>Mon, 01 Aug 2016 8:05:34 PM -0400</pubDate><pubDateParsed>2016-08-01T20:05:34-04:00</pubDateParsed><title>Ship Def files</title></item><item><author>Superbob17</author><comments>https://forums.stardock.com/448534</comments><description><![CDATA[The Star Trek Versus Star Wars mod for GC2 has been around a while now but has seemed to get lost. I&#39;ve heard of ones having a hard time finding it, so just for everyones info. You can download it at&nbsp; Rapidshare   Hope that helps.  &nbsp;  ]]></description><guid isPermaLink="True">https://forums.stardock.com/448534</guid><link>https://forums.stardock.com/448534</link><pubDate>Thu, 21 Apr 2016 1:33:45 AM -0400</pubDate><pubDateParsed>2016-04-21T01:33:45-04:00</pubDateParsed><title>Star Trek Vs Star Wars Mod</title></item><item><author>Dickinson11271</author><comments>https://forums.stardock.com/476241</comments><description><![CDATA[hi  &nbsp;    I tried to insert new movies for the factions in game . The movies have been created successfully and converted into bik , the movies appear in game , but curiously they are very accelerated , both video and audio (I&#39;ve integrated audio directly into the bik file).      I would like to know if it&#39;s a problem that you know and if there are ways to solve it.      thanks.    i have gc2 ultimate edition v. 1,97. windows 8,1 64 bit  ]]></description><guid isPermaLink="True">https://forums.stardock.com/476241</guid><link>https://forums.stardock.com/476241</link><pubDate>Thu, 17 Mar 2016 4:37:52 PM -0400</pubDate><pubDateParsed>2016-03-17T16:37:52-04:00</pubDateParsed><title>bik movies problem</title></item><item><author>therealomega01</author><comments>https://forums.stardock.com/475861</comments><description><![CDATA[I have heard people saying in order to mod this game we might have to set up a virtual driver for windows xp. But iv found i can still mod it with windows seven. Is there any major differences between xp modding and windows 7 modding?&nbsp;  ]]></description><guid isPermaLink="True">https://forums.stardock.com/475861</guid><link>https://forums.stardock.com/475861</link><pubDate>Fri, 04 Mar 2016 5:18:04 AM -0500</pubDate><pubDateParsed>2016-03-04T05:18:04-05:00</pubDateParsed><title>XP vrs windows 7 modding.</title></item><item><author>S1Genocide</author><comments>https://forums.stardock.com/474969</comments><description><![CDATA[ https://www.dropbox.com/home/Mods   INVADER-Mod 10.0 Full for Twilight 1.97 or 2.04  *Game now uses 4gb of Memory instead of 2gb 1.97 use for 2.04 Community .exe  *inlcuded 4gb memory patch to make your own exe (Good for other games Sword of the Stars, Mater of Orion 3)&nbsp;  *Super Races Revamped  *integrated 1.97 Changes  *integrated Community Patch xml&#39;s  *Every Race Tech Tree Advanced with own weapons and buildings.  *Planet Cities is now Mega Cities  *Super Buildings...]]></description><guid isPermaLink="True">https://forums.stardock.com/474969</guid><link>https://forums.stardock.com/474969</link><pubDate>Sat, 30 Jan 2016 7:48:40 PM -0500</pubDate><pubDateParsed>2016-01-30T19:48:40-05:00</pubDateParsed><title>INVADER-Mod 10.0 Full for Twilight 1.97 or 2.04</title></item><item><author>Ragic</author><comments>https://forums.stardock.com/474376</comments><description><![CDATA[Is there any way to mod galciv 2 v2.20 to include some of the cooler features of gal civ 3?&nbsp; mainly the ideology mechanic and the planet tiles/buildings with adjacency bonuses?&nbsp; I only ask this because the gameplay of 2 is superior to 3 and who knows how long it will take them to get galciv3 to the same level.&nbsp;  I guess what i&#39;d really like to see is a mod for galciv3 that makes it play more like galciv 2 but I assume that would be a bigger job.  ]]></description><guid isPermaLink="True">https://forums.stardock.com/474376</guid><link>https://forums.stardock.com/474376</link><pubDate>Thu, 31 Dec 2015 9:31:50 AM -0500</pubDate><pubDateParsed>2015-12-31T09:31:50-05:00</pubDateParsed><title>Mod request</title></item><item><author>MabusAltarn</author><comments>https://forums.stardock.com/466754</comments><description><![CDATA[Hello everyone,  The Community Update&#39;s is official and I&#39;m discontinuing CUFI.  &nbsp;  ]]></description><guid isPermaLink="True">https://forums.stardock.com/466754</guid><link>https://forums.stardock.com/466754</link><pubDate>Wed, 23 Dec 2015 2:24:57 AM -0500</pubDate><pubDateParsed>2015-12-23T02:24:57-05:00</pubDateParsed><title>Community Update Installer</title></item><item><author>S1Genocide</author><comments>https://forums.stardock.com/471764</comments><description><![CDATA[INVADER-Mod 8.0 Full for Twilight 1.97 or 2.04  *Game now uses 4gb of Memory instead of 2gb 1.97 use for 2.04 Community .exe  *inlcuded 4gb memory patch to make your own exe (Good for other games Sword of the Stars, Mater of Orion 3)    *Super Races Revamped  *integrated 1.97 Changes  *integrated Community Patch xml&#39;s  *Every Race Tech Tree Advanced with own weapons and buildings.  *Planet Cities is now Mega Cities  *Super Buildings Added Industrial Mega Facility, Virtual Rea...]]></description><guid isPermaLink="True">https://forums.stardock.com/471764</guid><link>https://forums.stardock.com/471764</link><pubDate>Tue, 20 Oct 2015 9:39:52 AM -0400</pubDate><pubDateParsed>2015-10-20T09:39:52-04:00</pubDateParsed><title>INVADER-Mod 8.0 Full for Twilight 1.97 or 2.04</title></item><item><author>Galacticruler5000</author><comments>https://forums.stardock.com/471898</comments><description><![CDATA[My custom race&#39;s tech tree is causing new games to crash, I&#39;ve tried loading using a different tree and it loaded fine. If I use their tree it dies mid-load. Linked tech tree above, but I cannot think of what could be wrong? An XML parser found no errors in encoding, so could it be a value?  ]]></description><guid isPermaLink="True">https://forums.stardock.com/471898</guid><link>https://forums.stardock.com/471898</link><pubDate>Tue, 06 Oct 2015 8:09:28 PM -0400</pubDate><pubDateParsed>2015-10-06T20:09:28-04:00</pubDateParsed><title>Custom race tech tree crashes new game?</title></item><item><author>foxthree</author><comments>https://forums.stardock.com/377652</comments><description><![CDATA[whats left of the remaining stargate mod members are working on converting the stargate mod to TA but thats not the good news its whats new.  Nox now have a shipstyle  Aschen have a shipstyle  Travelers have a shipstyle  Ancients have a shipstyle  Tollan have a shipstyle  working on custom techtrees for each race will post screenshots of the mods progress.  ]]></description><guid isPermaLink="True">https://forums.stardock.com/377652</guid><link>https://forums.stardock.com/377652</link><pubDate>Tue, 14 Jul 2015 3:53:33 PM -0400</pubDate><pubDateParsed>2015-07-14T15:53:33-04:00</pubDateParsed><title>StargateCivilizations Final Wars Mod</title></item><item><author>MabusAltarn</author><comments>https://forums.stardock.com/467885</comments><description><![CDATA[I&#39;ve updated LogicSequence amazing mod to work with the Community Update. I have also updated my installer to deal with the installation.  See the CUFI thread for more information &nbsp;and download links.  Please post any problems you have with the addition to the CU in this thread.  Enjoy  .  ]]></description><guid isPermaLink="True">https://forums.stardock.com/467885</guid><link>https://forums.stardock.com/467885</link><pubDate>Sun, 28 Jun 2015 1:54:47 AM -0400</pubDate><pubDateParsed>2015-06-28T01:54:47-04:00</pubDateParsed><title>LogicSequence High Resolution Graphics mod for Community Update</title></item><item><author>nkosilathi1</author><comments>https://forums.stardock.com/467696</comments><description><![CDATA[Hello and god it feels good to be back after so many years. anyways ive been working on a stargate mod. Not to mention i completed a star trek mod some time back but due to zero contact i couldn&#39;t release it without some form of wrath from others. Anyways i was wondering if anyone had the full total conversion mod from I-mod production (which has shut down) currently got Ancient/Lantean, Asgard and Gou&#39;ld ship models but just doesn&#39;t feel right without the other races. especially SGC...]]></description><guid isPermaLink="True">https://forums.stardock.com/467696</guid><link>https://forums.stardock.com/467696</link><pubDate>Mon, 22 Jun 2015 4:59:43 PM -0400</pubDate><pubDateParsed>2015-06-22T16:59:43-04:00</pubDateParsed><title>Stargate Mod TA</title></item><item><author>Gavinfoxx</author><comments>https://forums.stardock.com/467289</comments><description><![CDATA[Hi, as part of learning what things do and what the differences between different technologies are, I am looking for a cheat or mod to immediately access ALL techs and buildings and upgrades and things like that, from all races.  &nbsp;  How would I go about doing that?&nbsp; Is there a mod that does this? Gives a custom &#39;all inclusive&#39; racial tech tree, including the research options available to everyone?  &nbsp;  Thanks!  ]]></description><guid isPermaLink="True">https://forums.stardock.com/467289</guid><link>https://forums.stardock.com/467289</link><pubDate>Fri, 19 Jun 2015 1:26:39 PM -0400</pubDate><pubDateParsed>2015-06-19T13:26:39-04:00</pubDateParsed><title>Mod to access all techs?</title></item><item><author>kapeman</author><comments>https://forums.stardock.com/466974</comments><description><![CDATA[I only have the Dark Avatar add-on. Are their any mods that don&#39;t require ToA?  Also, all the mod tutorial links are dead in the forums.  Thanks!  ]]></description><guid isPermaLink="True">https://forums.stardock.com/466974</guid><link>https://forums.stardock.com/466974</link><pubDate>Sat, 06 Jun 2015 9:51:05 AM -0400</pubDate><pubDateParsed>2015-06-06T09:51:05-04:00</pubDateParsed><title>Any mods for just DA</title></item><item><author>cesaralvarez4</author><comments>https://forums.stardock.com/463210</comments><description><![CDATA[Hi.  &nbsp;  I want to remove entirely the bonus tiles. It&acute;s possible? If it could done... how?  &nbsp;  Thanks  ]]></description><guid isPermaLink="True">https://forums.stardock.com/463210</guid><link>https://forums.stardock.com/463210</link><pubDate>Mon, 01 Jun 2015 2:42:07 PM -0400</pubDate><pubDateParsed>2015-06-01T14:42:07-04:00</pubDateParsed><title>Removing Bonus Tiles</title></item></channel></rss>