<?xml version="1.0" encoding="utf-8"?><rss xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" version="2.0"><channel><title>Stardock Forums » RSS Feed » Modding Pinned Posts</title><link>https://feeds.feedburner.com/Stardock/Stardock_com/pinned/348</link><copyright>© 2006 - 2026 Stardock Corporation. All rights reserved.</copyright><description>Recent Pinned Posts In Modding</description><language>en-us</language><pubDate>Mon, 11 May 2026 8:18:12 AM -0400</pubDate><lastBuildDate>Mon, 11 May 2026 8:18:12 AM -0400</lastBuildDate><docs>http://cyber.law.harvard.edu/rss/rss.html</docs><generator>Stardock Rss Generator v1.0</generator><managingEditor>info@stardock.com</managingEditor><webMaster>kwilas@stardock.com</webMaster><item><author>Gaunathor</author><comments>https://forums.stardock.com/438296</comments><description><![CDATA[   [Disclaimer: Stardock does not endorse or support this mod. This thread has merely been stickied so users can more easily direct comments or questions to the authors of this popular modification.]        About:     Autumn Twilight  v2 is a overhaul mod for Galactic Civilizations 2 - Ultimate Edition. Its purpose is to remove the more extreme changes made to the game due to the integration of the Community Update, to make the gameplay more like how it was in the last official version (v2.04)...]]></description><guid isPermaLink="True">https://forums.stardock.com/438296</guid><link>https://forums.stardock.com/438296</link><pubDate>Sun, 01 Jan 2017 2:47:08 PM -0500</pubDate><pubDateParsed>2017-01-01T14:47:08-05:00</pubDateParsed><title>[MOD] Autumn Twilight - v2.3 Release</title></item><item><author>kryo</author><comments>https://forums.stardock.com/148042</comments><description><![CDATA[In order to make a custom style for your own use, where all (or some) of the core ships are replaced:  1.During a game, design enough templates to make up the new style. You'll need at leastone template of each hull size if you want it to be useable by the AIs. If you won't ever use it for an AI race anddon't build core ships, you'll really only need a Cargo (preferably two) and a Medium template tocover the colony, miner, and survey ships you start with.  2. In AI race customization screen ...]]></description><guid isPermaLink="True">https://forums.stardock.com/148042</guid><link>https://forums.stardock.com/148042</link><pubDate>Tue, 07 Oct 2014 7:10:14 PM -0400</pubDate><pubDateParsed>2014-10-07T19:10:14-04:00</pubDateParsed><title>Making a player-usable custom ship style</title></item><item><author>RemingtonRyder</author><comments>https://forums.stardock.com/400674</comments><description><![CDATA[ [Disclaimer: Stardock does not endorse or support this mod. This thread has merely been stickied so users can more easily direct comments or questions to the authors of this popular modification.]   Some time ago the modding community started poking around in the TA tech trees to see why the AI was reluctant to develop certain techs.&nbsp; We found that some weapons techs were categorised as PD, instead of Military, meaning that unless missile weapons were deployed, those techs would never be...]]></description><guid isPermaLink="True">https://forums.stardock.com/400674</guid><link>https://forums.stardock.com/400674</link><pubDate>Sun, 31 Aug 2014 7:03:09 AM -0400</pubDate><pubDateParsed>2014-08-31T07:03:09-04:00</pubDateParsed><title>MarvinKosh's Space Weapons Fix Mod v6B (updated 31/08/2014)</title></item><item><author>LogicSequence</author><comments>https://forums.stardock.com/142714</comments><description><![CDATA[  Introducing:      The High Resolution Graphics Mod by LogicSequence     Do you like eye candy?  Do you wish Galactic Civilizations 2 had Higher Resolution textures?  Do you wish the planets and solar systems looked more realistic?  Do you think your PC can HANDLE IT?  Welcome players of Galactic Civilizations 2, to The High Resolution Graphics Mod by LogicSequence.  I've been developing this mod for some weeks now, and the time is near for it's release.    In short, this mod will: Rep...]]></description><guid isPermaLink="True">https://forums.stardock.com/142714</guid><link>https://forums.stardock.com/142714</link><pubDate>Tue, 03 Jun 2014 11:57:24 AM -0400</pubDate><pubDateParsed>2014-06-03T12:57:24</pubDateParsed><title>Introducing: The High Resolution Graphics Mod by LogicSequence</title></item><item><author>CaretFarmer</author><comments>https://forums.stardock.com/100170</comments><description><![CDATA[ If you've been itching to make your own dream planet and don't mind doing a little minor surgery on the game's data files, read on! It's not difficult, but it does require rudimentary knowledge of XML and basic file editing skills. For this example, I'll be changing the appearance of the Yor's home star system and planets, but the steps can be applied to any of the game's races (including the custom race). I won't cover every little detail, but by the time you've finished reading this article, ...]]></description><guid isPermaLink="True">https://forums.stardock.com/100170</guid><link>https://forums.stardock.com/100170</link><pubDate>Mon, 17 Mar 2014 6:20:20 AM -0400</pubDate><pubDateParsed>2014-03-17T06:20:20-04:00</pubDateParsed><title>Creating Custom Planets in GalCiv 2</title></item><item><author>kryo</author><comments>https://forums.stardock.com/103430</comments><description><![CDATA[  Ever want to use a Dreadlord Hull, or some other race's hull as your own, or even just a different hull than the size you picked allows? Now you can! KHSM adds a 'blank' hull of each size (simply a hardpoint and nothing else), and makes ALL ship hulls in the game into jewelry. So now you can have any hull design you like, add hulls upon hulls as jewelry, or even create a ship ENTIRELY out of jewelry with no hull at all!     READ THE INCLUDED README BEFORE USING!     Now updated and improve...]]></description><guid isPermaLink="True">https://forums.stardock.com/103430</guid><link>https://forums.stardock.com/103430</link><pubDate>Sun, 01 Dec 2013 11:43:46 AM -0500</pubDate><pubDateParsed>2013-12-01T12:43:46</pubDateParsed><title>RELEASE: Kryo's Hull System Mod</title></item><item><author>Macmatt</author><comments>https://forums.stardock.com/151102</comments><description><![CDATA[I have here all the GC2 modding tutorials I could find. Enjoy!   Official    The official modding guide [DL]    Tutorials    How to: Set up a mod in the mod folder [DL/DA]    How To: Change Or Add A Planetary Tile [DL/DA]    How to: Create a race-specific tech tree [DL/DA]    How to: Add a major race [DL]     How to: Add a new Planetary Improvement [DL/DA]    How to: Add a new invasion tactic [DL/DA]    How to: Convert and Handle Shipmodels with 3ds Max [DL/DA]    How to e...]]></description><guid isPermaLink="True">https://forums.stardock.com/151102</guid><link>https://forums.stardock.com/151102</link><pubDate>Wed, 12 Sep 2012 8:14:19 PM -0400</pubDate><pubDateParsed>2012-09-12T20:14:19-04:00</pubDateParsed><title>Modding Tutorials</title></item><item><author>CariElf</author><comments>https://forums.stardock.com/118797</comments><description><![CDATA[Along with the code changes that I made for 1.2, I also made a guide to help with modding galciv2. It covers all of the data files that you can mod in GalCiv2, although it occurs to me now that I did not cover screens.&nbsp; However, there are docs out there for DesktopX, and those would cover most of what you need to know.&nbsp;   Anyway, have fun, and please e-mail feedback on the modding docs to  carielf@stardock.com .&nbsp;&nbsp;    https://www.galciv2.com/mods/gc2modsdoc.htm   ]]></description><guid isPermaLink="True">https://forums.stardock.com/118797</guid><link>https://forums.stardock.com/118797</link><pubDate>Tue, 12 Jan 2010 4:25:50 PM -0500</pubDate><pubDateParsed>2010-01-12T16:25:50-05:00</pubDateParsed><title>A Modding Guide</title></item><item><author>Frogboy</author><comments>https://forums.stardock.com/131716</comments><description><![CDATA[Are you making a mod? Or playing a mod? Post some screenshots of what you've got going. We'd love to see how people have done interesting things to the game and so that others can learn from you what is possible.]]></description><guid isPermaLink="True">https://forums.stardock.com/131716</guid><link>https://forums.stardock.com/131716</link><pubDate>Wed, 27 Aug 2008 8:55:55 AM -0400</pubDate><pubDateParsed>2008-08-27T08:55:55-04:00</pubDateParsed><title>Screenshots of Mods in action</title></item></channel></rss>