<?xml version="1.0" encoding="utf-8"?><rss xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" version="2.0"><channel><title>Stardock Games - Everything about Stardock Games</title><link>https://www.stardock.com/games/</link><copyright>© 2006 - 2026 Stardock Corporation. All rights reserved.</copyright><description>Stardock Game news and developer blogs.</description><language>en-us</language><pubDate>Thu, 05 Mar 2026 9:27:16 PM -0500</pubDate><lastBuildDate>Thu, 05 Mar 2026 9:27:16 PM -0500</lastBuildDate><docs>http://cyber.law.harvard.edu/rss/rss.html</docs><generator>Stardock Rss Generator v1.0</generator><managingEditor>info@stardock.com</managingEditor><webMaster>kwilas@stardock.com</webMaster><item><author>Oxide_BrettN</author><comments>https://forums.stardock.net/540983</comments><description><![CDATA[<div id="content" class="highlighter-context page view" data-inline-comments-target="true" data-testid="page-content-only">
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<p style="padding-left: 30px; text-align: center;" data-renderer-start-pos="76" data-local-id="1d3aa3dc1519"><span style="font-size: x-large;"><strong>What's Next After Steam Next Fest</strong></span></p>
<p style="padding-left: 30px; text-align: center;" data-renderer-start-pos="76" data-local-id="1d3aa3dc1519"><strong><a href="https://store.steampowered.com/app/3499790/Ashes_of_the_Singularity_II/">Wishlist Ashes II Now</a></strong></p>
<p style="text-align: left;" data-renderer-start-pos="76" data-local-id="1d3aa3dc1519">Ashes of the Singularity II landed in the top 50 most played demos during Steam Next Fest, <a href="https://store.steampowered.com/app/4312490/Ashes_of_the_Singularity_II_Demo/" target="_blank" rel="noopener">and the demo is still available through March 16</a>.</p>
<p style="text-align: left;" data-renderer-start-pos="76" data-local-id="1d3aa3dc1519">In this video, I open up what we call a "zoo map" for the United Earth Forces faction, it's a development tool that lays out every unit and building for a faction in one place so we can review them all at a glance. I talk a bit about how we use these internally and what's still coming before launch, including the Substrate faction, a full campaign, and further gameplay adjustments.</p>
<p style="text-align: left;" data-renderer-start-pos="76" data-local-id="1d3aa3dc1519">A bunch of us on the dev team jumped into multiplayer matches during Next Fest to experience the game alongside you firsthand, and that feedback, yours and ours, is actively shaping what comes next. We're continuing to collect your input and make adjustments as development moves forward.</p>
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<iframe title="YouTube video player" src="https://www.youtube.com/embed/-CvvxH5AKy4?si=yn1leeaDVNXbik5n" width="560" height="315" frameborder="0" allowfullscreen=""></iframe></div>
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</div>]]></description><guid isPermaLink="true">https://www.stardock.com/games/article/540983/ashes-ii-video-blog-whats-next-after-steam-next-fest</guid><link>https://www.stardock.com/games/article/540983/ashes-ii-video-blog-whats-next-after-steam-next-fest</link><pubDate>Thu, 05 Mar 2026 1:05:00 PM -0500</pubDate><pubDateParsed>2026-03-05T13:05:00-05:00</pubDateParsed><title>Ashes II Video Blog: What's Next After Steam Next Fest</title></item><item><author>redskittlesonly</author><comments>https://forums.stardock.net/540945</comments><description><![CDATA[<p class="md-paragraph" style="text-align: center;"><strong><span style="font-size: x-large;">The 'Hunt fer Booty' v1.51 update is now available</span></strong></p>
<p class="md-paragraph" style="text-align: center;"><span style="font-size: x-large;"><em class="md-em">New pirate capital ship, bounty system, minor faction raids, </em></span></p>
<p class="md-paragraph" style="text-align: center;"><span style="font-size: x-large;"><em class="md-em">and more arrive in the v1.51 update</em></span></p>
<p class="md-paragraph" style="text-align: center;"><a href="https://www.sinsofasolarempire2.com/store" target="_blank" rel="noopener"><span style="font-size: large;">Play Sins II Now</span></a></p>
<p class="md-paragraph">&nbsp;</p>
<p class="md-paragraph"><span style="font-size: large;"><strong class="md-strong">New Unit: Pirate Galleon Capital Ship<br /></strong></span>The Pirates have a new flagship. The Galleon is a playable capital ship with four unique abilities, bringing some new tactical options to the table.</p>
<p class="md-paragraph"><span style="font-size: large;"><strong class="md-strong">Bounty System<br /></strong></span>A new Bounty Office in the Markets window lets players spend resources and exotics to put a price on enemy planets. Place a bounty, and the Pirates will come knocking. Any player can collect bounty by dealing damage in that gravity well, adding a new economic layer to conflict.</p>
<p class="md-paragraph"><span style="font-size: large;"><strong class="md-strong">Minor Faction Raids<br /></strong></span>Hostile Minor Factions now conduct raids across the map instead of passively roaming near their territory. Pirates and the Aluxian Resurgence each have their own raid types with different objectives and triggers. Expect bombardments, annexation attempts, and bounty-driven attacks depending on the faction.</p>
<p class="md-paragraph"><em class="md-em">(Note for modders: roaming functionality is still in the game and usable for modded Minor Factions.)</em></p>
<p class="md-paragraph"><span style="font-size: large;"><strong class="md-strong">Pirate Incursion Event<br /></strong></span>A new event that can trigger on any map with a Pirate Base. In the early-to-mid game, players may find themselves up against a Pirate King, his Galleon, and a growing armada.</p>
<p class="md-paragraph"><span style="font-size: large;"><strong class="md-strong">Two New Advent Minor Factions<br /></strong></span>The Alutar Sect and Nilari Cult join the roster, one peaceful, one hostile, each with their own themed abilities.</p>
<p class="md-paragraph"><span style="font-size: large;"><strong class="md-strong">Core Counter Triangle Rebalance<br /></strong></span>The core counter triangle has been rebalanced to ensure consistent outcomes across all matchups. Light Frigates, PD units, and Gunship Corvettes now perform their intended roles more reliably, which should make early game fleet composition decisions more interesting.</p>
<p class="md-paragraph"><span style="font-size: large;"><strong class="md-strong">Capture System Rework<br /></strong></span>Capturing now uses a points system instead of a timer. New capturable civilian structures, extractors and research labs, have also been added to uncolonizable gravity wells, giving players more reasons to contest those spaces.</p>
<p class="md-paragraph">&nbsp;</p>
<p class="md-paragraph"><img src="https://cdn.stardock.us/forums/40/24/4024393/1d1920d8-35fc-40c6-9219-95087a1ff73c.jpg" alt="" width="100%" /></p>
<p class="md-paragraph"><img src="https://cdn.stardock.us/forums/40/24/4024393/bf74226a-6123-46e8-a61a-70ab27b68d5f.jpg" alt="" width="100%" /></p>
<p class="md-paragraph"><img src="https://cdn.stardock.us/forums/40/24/4024393/43a22fa8-5463-4b27-bc66-9b43e18a7de4.jpg" alt="" width="100%" /></p>
<p class="md-paragraph"><img src="https://cdn.stardock.us/forums/40/24/4024393/95f832b8-3887-45bf-ad18-f0219740e281.jpg" alt="" width="100%" /></p>
<p class="md-paragraph"><img src="https://cdn.stardock.us/forums/40/24/4024393/b85bca98-7a5d-4f97-bbe7-6993480f932d.jpg" alt="" width="100%" /></p>
<p class="md-paragraph"><img src="https://cdn.stardock.us/forums/40/24/4024393/f6e2b438-e6f7-4693-9331-4e029f532a0e.jpg" alt="" width="100%" /></p>
<p class="md-paragraph"><strong><span style="font-size: large;">Full changelog&nbsp;</span></strong></p>
<p class="md-paragraph"><span style="font-size: large;"><p local-id="0763f91be7b8"><style>[data-colorid=tooglrks47]{color:#ff991f} html[data-color-mode=dark] [data-colorid=tooglrks47]{color:#e07a00}</style><strong><span data-colorid="tooglrks47">Release Status:</span></strong> <strong>*** RELEASED ***</strong></p><p local-id="68725da1e212">Welcome to our first update of 2026. True to the update's name, v1.51 is all about bounty, pirates and loot! We've added a new bounty system to the game, which will let players place financial targets on opponents. You won't know who did it, but you'll know how much they're offering! Of course, pirates want a piece of the action too, and they will now conduct regular raids on planets. To facilitate this, the crafty scoundrels have modified an Akkan battlecruiser to act as their first capital ship - the Pirate Galleon. Look for the the bounty system in the Markets menu.</p><p local-id="1af698577585">Two new Advent Minor Factions have also been added in this update: The Alutar Sect and the Nilari Cult.</p><p local-id="875c58f113bc">Next, we've added a new capture system in v1.51. You can now capture neutral extractors and other structures located on the map - including the new Pirate Galleon.</p><p local-id="d5e063922825">Last but not least, the core counter balance has been updated in all match-ups. For example, light frigates will now reliably counter PD frigates and cruisers, etc.</p><div class="table-wrap"><table data-table-width="1010" data-layout="align-start" data-local-id="5b392548-6de9-4338-aa60-fabd557805f2" class="confluenceTable"><tbody><tr data-local-id="16b6e77680c7"><td data-local-id="36dfd4c25e78" class="confluenceTd"><p local-id="e6566633ce71"><strong>Note: </strong>Some translations may have issues. We will hotfix these as they&rsquo;re resolved. Our apologies for the delay.</p></td></tr></tbody></table></div><hr local-id="218b07dcd98f" /><h1 local-id="55e7409b9e27" id="March2026-'TheHuntferBooty'Version1.51-ChangeLog-Highlights">Highlights</h1><ul local-id="aeacc044b7f6"><li local-id="178523c76d0e"><p local-id="37f9fb05b6af"><strong>Pirate Galleon Capital Ship -</strong> New playable unit with four unique abilities: Pillage, Twin Ion Bolt, Redline Navigation and Mag Blast Torpedo Salvo.</p></li><li local-id="3c14ca5f5adc"><p local-id="8f4a787979ef"><strong>Pirate Incursion Event System -</strong> Survive the onslaught of the Pirate Kings in the early game.</p></li><li local-id="4568d6e6e094"><p local-id="b15e053de294"><strong>Two New Advent Minor Factions -</strong> The Alutar Sect and Nilari Cult.</p></li><li local-id="307a59391344"><p local-id="33e10a4af3cb"><strong>Minor Faction Raids -</strong> Dynamic raid events with multiple NPC factions conducting targeted raids on player planets.</p></li><li local-id="c1a75ab69b01"><p local-id="13548a4fa58a"><strong>Capturable Infrastructure -</strong> New capturable civilian structures including Research Labs, Crystal Extractors, and Metal Extractors.</p></li><li local-id="4617b8688e2d"><p local-id="ef215ff8ed55"><strong>Bounty System Expansion -</strong> Players and AI can place bounties on enemy assets, triggering NPC raids with rewards for collection.</p></li></ul><h2 local-id="2001d0acac9d" id="March2026-'TheHuntferBooty'Version1.51-ChangeLog-NewBountySystem">New Bounty System</h2><p local-id="df6247af01ab">The Markets window now includes new tabs for the Bounty Office and Raids. Players can spend resources and exotics to add bounty to a discovered planet, with the Pirates launching raids against those targets (all bounty is converted into an overall credit value that is displayed above a planet in the strategic view). Any player can collect bounty by attacking a planet with bounty (structures in the gravity well, ships and planet damage). The Raid window display active raids against your empire.</p><h2 local-id="99bce39e8838" id="March2026-'TheHuntferBooty'Version1.51-ChangeLog-MinorFactionRaidSystem">Minor Faction Raid System</h2><p local-id="da1c21338af7">Hostile Minor Factions will now conduct raids across the map, each with different objectives and trigger conditions.</p><h3 local-id="6cf82cd8408c" id="March2026-'TheHuntferBooty'Version1.51-ChangeLog-Pirates">Pirates</h3><ul local-id="c4b214f21e3f"><li local-id="6baa77f550b3"><p local-id="8b7887688127">Added Bounty Raid - Will target the planet with the highest bounty anywhere on the map.</p></li><li local-id="bede8bb22df1"><p local-id="de39d78666c0">Added Bombardment Raid - Will target planets adjacent to the Pirate Base and attempt to bombard them.</p></li></ul><h3 local-id="9f62d8a4baf9" id="March2026-'TheHuntferBooty'Version1.51-ChangeLog-AluxianResurgence">Aluxian Resurgence</h3><ul local-id="1a947701a96e"><li local-id="458f4de5069e"><p local-id="447a50e46b34">Added Annexation Raid - Will target adjacent planets and attempt to colonize them, by force if necessary.</p></li><li local-id="9678a25025d8"><p local-id="b70ce4c55ae4">Added Bombardment Raid - Will target planets adjacent to the Aluxian Homeworld and attempt to bombard them.</p></li></ul><h3 local-id="d1175bb58ed8" id="March2026-'TheHuntferBooty'Version1.51-ChangeLog-MinorFactionRoamingDisabled">Minor Faction Roaming Disabled</h3><p local-id="3df0c15fd148">Minor Factions will no longer roam near their territory, they will only leave their homeworld within the context of specific raids.</p><ul local-id="7901cf160fea"><li local-id="aabef3453632"><p local-id="ca4523a4c909"><em>Note to modders - the roaming functionality is not removed from the game, it can still be used in modded Minor Factions. The base game Minor Factions simply have the relevant values set to 0.</em></p></li></ul><h2 local-id="5b6e4a6b098b" id="March2026-'TheHuntferBooty'Version1.51-ChangeLog-PirateIncursionEvent">Pirate Incursion Event</h2><p local-id="da904d705982">A new complex event that can occur on any map with a Pirate Base present, the Pirate Incursion will see an early-mid game battle for survival against a Pirate King, his Galleon, and his ever-growing armada of pirates.</p><h2 local-id="3670d32d45fd" id="March2026-'TheHuntferBooty'Version1.51-ChangeLog-CoreCounterTriangleRebalance">Core Counter Triangle Rebalance</h2><p local-id="94f0b57def30">The core counter triangle has been rebalanced and re-armed as necessary to ensure consistency of outcomes in all matchups, even at a 3:4 ratio of supply. Light Frigates will now reliably defeat PD Frigates and Cruisers - even when those PD units are issued manual evasion orders. PD units will now reliably defeat Corvettes, with the most notable change here being that the Junsurak Warden can now rapidly and thoroughly shut down the Sulsurak Defensor in a Vasari mirror match. Gunship Corvettes (Shriken Gunship, Sulsurak Defensor, Acolyte Corvette), will now easily evade most Light Frigate attacks and rapidly dispatch their clumsier opponents.</p><p local-id="577b5592c62d">In combination, this rebalance should greatly increase the dynamism of early game fleet composition decision making.</p><h2 local-id="b3efa3429c43" id="March2026-'TheHuntferBooty'Version1.51-ChangeLog-CaptureSystem">Capture System</h2><p local-id="196af4f09577">Capturable objects now function on a points system instead of a time system. In addition, new capturable structures have been added to uncolonizeable gravity wells - Metal and Crystal Extractors, as well as Military and Civilian Research Labs.</p><ul local-id="c26bcbb9fc93"><li local-id="9ea1720dd1e0"><p local-id="ad1fd459b857"><strong>Derelict Loot Level 1 -</strong> Capture Point Requirement set to 300.</p></li><li local-id="093dc236e298"><p local-id="52eec68d28f3"><strong>Derelict Loot Level 2 -</strong> Capture Point Requirement set to 600.</p></li><li local-id="a95abd1d9e53"><p local-id="084dc0dfaece"><strong>Derelict Loot Level 3 -</strong> Capture Point Requirement set to 900.</p></li><li local-id="a8196d4961a7"><p local-id="ce90736999b9"><strong>Wreckage -</strong> Capture Point Requirement set to 750.</p></li><li local-id="faa356ec235b"><p local-id="46208591e259"><strong>Ancient Starbase -</strong> Capture type changed to Surrender. Capture Point Requirement set to 2000.</p></li><li local-id="d9ec2e0553e9"><p local-id="4a1a7b40fc53"><strong>Capturable Extractor -</strong> Capture type set to Always. Capture Point Requirement set to 225.</p></li><li local-id="12ec52f8677d"><p local-id="92e80c3e600b"><strong>Capturable Research Station - </strong>Capture type set to Always. Capture Point Requirement set to 450.</p></li></ul><h2 local-id="b91640fdddd3" id="March2026-'TheHuntferBooty'Version1.51-ChangeLog-MinorFactions">Minor Factions</h2><p local-id="e398c8cd0a58">Added New Minor Factions:</p><ul local-id="c38d3847b384"><li local-id="fc0b4ff475e4"><p local-id="6c1c368b285f"><strong>Alutar Sect -</strong> A peaceful Advent Minor Faction with shield and antimatter focused abilities.</p></li><li local-id="0b066417fe33"><p local-id="c979b0b6c240"><strong>Nilari Cult -</strong> A hostile Advent Minor Faction with population and combat focused abilities.</p></li></ul><p local-id="1d59fbbffa84">All Minor Factions are now prevented from Surveying. This will ensure they do not discover Artifacts they cannot use - especially the Aluxians with their expansionist tendencies.</p><hr local-id="4f465200847b" /><div class="table-wrap"><table data-table-width="673" data-layout="align-start" data-local-id="a071e499-be0d-4456-85bd-1434d8106cba" class="confluenceTable"><tbody><tr data-local-id="b8abec2d8e09"><td data-highlight-colour="#f4f5f7" data-local-id="6fbba14bee09" class="confluenceTd"><p local-id="ace2a9a749f9"><strong>NOTE:  </strong>Be aware that updates will break most mods until the mod author updates them.</p></td></tr></tbody></table></div><h1 local-id="0944f7a20a80" id="March2026-'TheHuntferBooty'Version1.51-ChangeLog-Changelogv1.51.9→v1.51.12">Changelog v1.51.9 &rarr; v1.51.12</h1><h2 local-id="519a80185f94" id="March2026-'TheHuntferBooty'Version1.51-ChangeLog-Gameplay">Gameplay</h2><ul local-id="3936155372df"><li local-id="a4a5636f8e91"><p local-id="62336b8f9a4a">Standardized heavy (250 &rarr; 300), medium (200 &rarr; 250) and light autocannon (100 &rarr; 50) Pierce values.</p></li><li local-id="4137f515d593"><p local-id="be286e36e65a">Standardized heavy (250 &rarr; 300) and medium pulse gun (200 &rarr; 270) Pierce values.</p></li><li local-id="0ef32a6fb951"><p local-id="243b7959bcb6">Standardized medium (200 &rarr; 250) and light laser (100 &rarr; 50) Pierce values.</p></li><li local-id="4d3665d0698b"><p local-id="1614618128a5">Influence costs on Alutar Sect and Nilari Cult minor faction abilities updated.</p></li><li local-id="0bc7c83c824b"><p local-id="b68efba88b82"><strong>TEC</strong></p><ul local-id="6f897a525c43"><li local-id="f5f87312cbf2"><p local-id="3f4d7d7b9608">Metal/Crystal Extractors:</p><ul local-id="4ea42907e40a"><li local-id="58f14ddbd117"><p local-id="59c3e54e756a">Cost changed from 400/50/0 to 400/0/0</p></li></ul></li><li local-id="39891285891f"><p local-id="b1f8f98439c1">TEC Cielo Command Cruiser:</p><ul local-id="adefa5123e8d"><li local-id="7db438eadc2b"><p local-id="a6bb06063666">Durability increased from 200 to 250</p></li></ul></li><li local-id="16e5498d-0958-4bb1-bdf7-90ff1d18f2cb"><p local-id="fcb66f371e2f">TEC Hoshiko Robotics Cruiser:</p><ul local-id="0f4e0706-711a-4b48-bf6e-89921e7099f2"><li local-id="96056b03-ec3b-4197-9d01-7c093234af13"><p local-id="e3a32a729189">Durability increased from 200 to 250</p></li></ul></li></ul></li><li local-id="5a62d55124de"><p local-id="b79cc6bb04f0"><strong>Advent</strong></p><ul local-id="62788be57a48"><li local-id="780d97be9d31"><p local-id="c55d829f82bd">Metal/Crystal Extractors:</p><ul local-id="42d326628b83"><li local-id="9691735dd9c1"><p local-id="e7bf3f0fe398">Cost changed from 250/0/90 to 150/0/75</p></li></ul></li><li local-id="ce48aced7a19"><p local-id="c5b91d6085e9">Advent Tempest Frigate:</p><ul local-id="04fbd3aff1d8"><li local-id="79737bf6cdd5"><p local-id="d18c9e376868">Durability increased from 200 to 300</p></li><li local-id="6e4130124245"><p local-id="e811840a891b">Max Hull decreased from 900 to 800</p></li><li local-id="35765be2079d"><p local-id="aa414a16b57d">Max Armor decreased from 410 to 285</p></li><li local-id="ff4f6754d35b"><p local-id="54d7190c5c4e">Max Shields decreased from 925 to 825</p></li><li local-id="4bf355948989"><p local-id="11109ea85adc">Missile Pierce increased from 0 to 150</p></li></ul></li><li local-id="83a8aed525d1"><p local-id="9860fafe5d6c">Advent Subjugator Cruiser:</p><ul local-id="803e08de8cf7"><li local-id="020a3761dd82"><p local-id="7658ced2b477">Durability increased from 200 to 250</p></li></ul></li><li local-id="2cc76a8d8e59"><p local-id="271fcfb5c8e0">Advent Bomber Strikecraft:</p><ul local-id="e0cc88f66945"><li local-id="aa697dbcb9b7"><p local-id="49586a7d73c3">Max Armor decreased from 75 to 50</p></li></ul></li></ul></li><li local-id="c4d8308c663e"><p local-id="3e4a3be366fd"><strong>Vasari</strong></p><ul local-id="4686c5b0ae7c"><li local-id="d1f7e50385b7"><p local-id="ab1ce33561c1">Vasari Overseer Cruiser:</p><ul local-id="f302dd96cd11"><li local-id="4222e15a799f"><p local-id="ab87b4b85079">Durability increased from 210 to 270</p></li></ul></li><li local-id="6fe98e23df11"><p local-id="95619c8c524b">Vasari Bomber Strikecraft:</p><ul local-id="c0a9406e58b3"><li local-id="fc7dc45d8b88"><p local-id="816017768b4b">Max Hull decreased from 90 to 60</p></li></ul></li><li local-id="500a2894e7be"><p local-id="d2e9b2997363">Medium Phase Missiles:</p><ul local-id="fe7cd11c9a9a"><li local-id="b2cc6d061acd"><p local-id="f26d951f612b">Max Angular Speed decreased</p></li><li local-id="b2c6f9f21bde"><p local-id="15252c82673d">Max HP decreased from 9 to 6</p></li><li local-id="8dd719367602"><p local-id="0f30d3a5cc7f">Max Armor decreased from 12 to 9</p></li></ul></li></ul></li></ul><h1 local-id="a0fbf591de9c" id="March2026-'TheHuntferBooty'Version1.51-ChangeLog-Changelogv1.51.8→v1.51.9">Changelog v1.51.8 &rarr; v1.51.9</h1><h2 local-id="4a3918993ede" id="March2026-'TheHuntferBooty'Version1.51-ChangeLog-Gameplay.1">Gameplay</h2><ul local-id="95b822b90653"><li local-id="d78e2fae0260"><p local-id="6c6a29bbece3">Added new bounty and raid statistics to end-game screen.</p></li><li local-id="266112dab249"><p local-id="6fc756bb5c81">Added ability for pirate incursion units to join fleets.</p></li><li local-id="b5309b74fc34"><p local-id="644ed58f99cb">[Paths to Power] Disabled pirate incursions from unique scenarios by default.</p></li><li local-id="94c552645e4e"><p local-id="1e082ea3cd8c">Roaming fleets can now defend nearby planets if they&rsquo;re under attack and they don&rsquo;t have another mission.</p></li><li local-id="3431c8b4f5e8"><p local-id="269b9670374a">Updated raid balance and composition for Pirates, Nilari Cult and Aluxian Resurgence.</p></li><li local-id="7249524433bb"><p local-id="b437884caf81"><strong>Pirate</strong></p><ul local-id="cce6c12d140c"><li local-id="950f014bab8f"><p local-id="adb4ef84e9bc">Pirate Galleon:</p><ul local-id="01345f3127ec"><li local-id="685764b9eb72"><p local-id="f9a5ea76868f">Redline Navigation ability autocast default set to off. This should reduce cases of hull damage being incurred needlessly if a player chooses to destroy a Phase Jump Inhibitor instead of using Redline Navigation to bypass it.</p></li></ul></li></ul></li><li local-id="91cdc28aa12b"><p local-id="d41042b9e424"><strong>TEC</strong></p><ul local-id="9b7f4fa104b5"><li local-id="72dbdadbe875"><p local-id="3dd38db18a2f">Metal/Crystal Extractors:</p><ul local-id="adb77b043e2a"><li local-id="e40f6003725c"><p local-id="731996f6b1f3">Cost increased from 250/20/0 (credits/metal/crystal) to 400/50/0.</p></li></ul></li><li local-id="9bdb90caa908"><p local-id="bfb1cf163058">Orbital Transit Hub:</p><ul local-id="1bc368f75e69"><li local-id="daa9c01066ca"><p local-id="1db03df867cf">Cost decreased from 750/125/100 to 500/125/75.</p></li></ul></li><li local-id="271c130cc1a6"><p local-id="5546b6d1355d">Kalev Gauss Frigate:</p><ul local-id="31dd6667e1d7"><li local-id="eaf7816f7af3"><p local-id="139af8ea3504">Durability changed from 125 to 50</p></li><li local-id="60ff50f64a5e"><p local-id="393e29a2ac7a">HP increased from 685 to 845</p></li><li local-id="490360bc06f3"><p local-id="21092717a0d2">Armor increased from 575 to 800</p></li><li local-id="8bd565fa91e0"><p local-id="f3c00bca23f8">Gauss Cannon cooldown decreased from 12.5 to 10 seconds</p></li></ul></li><li local-id="d68992f3f662"><p local-id="693965b7f3d3">Harcka Heavy Cruiser:</p><ul local-id="a55d227054d2"><li local-id="25d1af35b331"><p local-id="7db2b61e97a9">Cost increased from 550/200/25 to 650/250/25</p></li></ul></li><li local-id="f3a2023dc44f"><p local-id="644b5eda0c4b">Fighter:</p><ul local-id="a256f29c6674"><li local-id="ba43360dd71e"><p local-id="f5bf696b9dec">Armor Points increased from 30 to 50</p></li><li local-id="d1d93131ed9d"><p local-id="7fda7356c368">Build time reduced from 40 to 30</p></li><li local-id="38ec2a669868"><p local-id="5db5ad937feb">Light Autocannon:</p><ul local-id="6a65dfdb247a"><li local-id="c3f848f52eb0"><p local-id="1f7c5a8ece4d">Cooldown reduced from 3s to 2.5s</p></li><li local-id="a403890fc876"><p local-id="72684dce6b0d">Pierce reduced from 100 to 50</p></li></ul></li></ul></li><li local-id="21b38d7ee33d"><p local-id="5d8d427b6627">Bomber:</p><ul local-id="a0c8fc8304f5"><li local-id="7e2471fe89ce"><p local-id="1a3aeb126824">Durability increased from 0 to 50 - This will make bombers more susceptible to fighter attack specifically, while allowing them to be resilient to PD weaponry.</p></li><li local-id="65204f6ebf71"><p local-id="1ecb9deb6ca9">Armor Points increased from 50 to 75</p></li><li local-id="35be0e7c101c"><p local-id="4467ae1e2398">Light Missile:</p><ul local-id="18fc0a0d1b69"><li local-id="9d33b881de5b"><p local-id="825435a27540">Range increased from 5500 to 6000</p></li><li local-id="2e2d809c4d2e"><p local-id="e2943d74ad56">Now fires 4 missiles instead of 6 - damage output is unchanged, but this will make it easier to stop a TEC bomber strike with PD</p></li></ul></li></ul></li><li local-id="970b8a6fe9f5"><p local-id="f19fd4081b52">Akkan - Mobile Trade Port Ability:</p><ul local-id="dad16102115a"><li local-id="6554b673b5fe"><p local-id="778825755a68">Changed Import Points from 1/3/5 to 1/2/4</p></li><li local-id="fe7f79d1f51a"><p local-id="78290e49aac6">Changed Credit Export Points from 1/1/1 to 1/2/4</p></li><li local-id="826d72a24586"><p local-id="bf83a98acec2">Added 1/1/1 metal/crystal export points.</p></li></ul></li><li local-id="df3d7687c7b4"><p local-id="2b344fab0845">Ankylon Titan:</p><ul local-id="3124e09748ea"><li local-id="536f32986595"><p local-id="98d0f6fd1bd0">Heavy Autocannon changed to match the Heavy Autocannon used by the Harcka, but with faster rate of fire.</p><ul local-id="b1f9553ed999"><li local-id="0fc32131a221"><p local-id="fe367368aa37">Tracking changed from 25 to 35</p></li><li local-id="a8baf6e6c706"><p local-id="7fb1305c6b57">Damage changed from 25 to 20</p></li><li local-id="883a98a222cd"><p local-id="fa54de434f29">Cooldown changed from 2.5 to 1.5 seconds</p></li><li local-id="81c15fb1f2f7"><p local-id="91d6af315927">Pierce changed from 250 to 300</p></li></ul></li></ul></li><li local-id="36d95be9be6f"><p local-id="5eba0ff5f223">Interplanetary Transit Research:</p><ul local-id="c4adf86c6201"><li local-id="5be2b78aebc7"><p local-id="8ce7e6301ded">The TEC population structure has been moved earlier to ensure it can be accessed in a timely manner and avoid being out competed by Trade and Extractor unlocks.</p></li><li local-id="200326340f07"><p local-id="e2668046f114">Moved from Tier 2 to Tier 1</p></li></ul></li><li local-id="84c4a9a8-a9de-47ac-8dd2-933db0d5eba0"><p local-id="9c3a9a155bd4">Cruiser Shield Refit Research:</p><ul local-id="ac627dd7-fa3c-4538-981d-3ab197ab9654"><li local-id="66e0a37a-6a52-49c4-8aef-4e27fed0bdb1"><p local-id="01d688826e52">Moved from Tier 3.5 to Tier 4</p></li></ul></li><li local-id="f6af3035896e"><p local-id="6b2e7dc762d7">Superior Shield Emitters Research:</p><ul local-id="89db88919cb6"><li local-id="cbdb37d7109c"><p local-id="c5a44d85408d">Prerequisite added: Cruiser Shield Refit</p></li></ul></li></ul></li><li local-id="f4e8bc9fc5a2"><p local-id="ede5f9a6053d"><strong>Advent</strong></p><ul local-id="29010f1f980e"><li local-id="e7c371eaeaf0"><p local-id="7d5d12062df1">Progenitor Mothership:</p><ul local-id="f395473e57f3"><li local-id="7c9ac7b11ee2"><p local-id="406dffed8312">Strike Craft capacity from levels changed from 1/1/1/2/2/2/2/3/3/3 to 1/1/2/2/2/3/3/3/4/4</p></li></ul></li><li local-id="dd3273dee3ff"><p local-id="7c5831b19bc9">Vigilis Sentinel:</p><ul local-id="6b1151258abe"><li local-id="cfa3e7759133"><p local-id="bd1cd4af0ab0">The Vigilis has the least DPS density of the PD units, and is the easiest to focus fire without wasted damage. This change means Light Frigates will only counter it at a 1:1 ratio, but keeps it safer from focus fire and ensure the Advent have a higher Durability unit available before Tier 4.</p></li><li local-id="a8ae6abff5bc"><p local-id="a42a4ed68dfb">Durability restored 250 to 300.</p></li></ul></li><li local-id="8e581f894c2f"><p local-id="c6b33bd894a4">Exoria Illuminator:</p><ul local-id="4fa726259641"><li local-id="d84dda47ee27"><p local-id="157df7b51353">Durability reduced from 300 to 250</p></li><li local-id="cafcf4f48cce"><p local-id="12ebbd813a06">Armor Points reduced from 410 to 350</p></li><li local-id="5474e9acc0bf"><p local-id="b10f932ef41a">Medium Beam:</p><ul local-id="2004fad0cb52"><li local-id="c300869f4c4b"><p local-id="bf568cae89b7">Damage increased from 90 to 150</p></li></ul></li><li local-id="0cb6865b95ee"><p local-id="1722eae37120">Beam Turret:</p><ul local-id="de833e8c0c31"><li local-id="a184b837e4cb"><p local-id="7386b2654ef6">Cooldown increased from 6s to 8s</p></li><li local-id="2ab277c37579"><p local-id="3288c01a0e51">Damage increased from 25 to 40</p></li></ul></li></ul></li><li local-id="ee746def0921"><p local-id="f430334dd3b5">Fighter</p><ul local-id="e5411796308c"><li local-id="c034782c7774"><p local-id="68c1e72ac572">Hull Points increased from 45 to 75</p></li><li local-id="5f60bd16a077"><p local-id="2dbf39c5904c">Build time reduced from 30 to 25</p></li><li local-id="91f4a54dc9eb"><p local-id="bd819510f13b">Shield Burst is now enabled when the fighter gains shields from outside sources, such as the Shield Blessing ability.</p></li><li local-id="b0dbd75d32cc"><p local-id="1b148c45d5ec">Light Laser:</p><ul local-id="ce0c59465cbc"><li local-id="d41ed2421144"><p local-id="d19f11d22fef">Damage increased from 10 to 14</p></li><li local-id="6ab99ff05fe3"><p local-id="5748711f6ffc">Cooldown increased from 2.5s to 3s</p></li><li local-id="1c2294992633"><p local-id="a3bb9716bc5b">Pierce reduced from 100 to 50</p></li></ul></li></ul></li><li local-id="e23559d0bf2a"><p local-id="45fe9fcc2b57">Bomber</p><ul local-id="d191fe6ad7fc"><li local-id="f3c14b9faf1c"><p local-id="29702c94527b">Durability increased from 0 to 50 - This will make bombers more susceptible to fighter attack specifically, while allowing them to be resilient to PD weaponry.</p></li><li local-id="198ff6f6713a"><p local-id="f2e0a0966499">Hull Points increased from 80 to 100</p></li><li local-id="05c2383e9c45"><p local-id="389731947e0c">Shield Burst is now enabled when the fighter gains shields from outside sources, such as the Shield Blessing ability.</p></li><li local-id="56600f73d162"><p local-id="53de08281e24">Light Beam:</p><ul local-id="e34a0c4cc18e"><li local-id="683bed9e2369"><p local-id="6c0db03447d3">Range increased from 4000 to 5000</p></li><li local-id="dc51898af6ca"><p local-id="63f8b8f1d6ec">Cooldown reduced from 15 to 12</p></li></ul></li></ul></li><li local-id="dce724bbb7c0"><p local-id="83a394d7040c">Metal/Crystal Extractors:</p><ul local-id="beee3beb94a7"><li local-id="91fbd69f99be"><p local-id="a8d2dcf634ed">Cost increased from 200/0/25 to 250/0/90</p></li></ul></li><li local-id="a8a7c551a500"><p local-id="bee079a61d21">Temple of Congregation:</p><ul local-id="3d55021cc2ab"><li local-id="1df8e0b9d115"><p local-id="3d93a13a75d6">Cost decreased from 600/125/120 to 300/125/120</p></li></ul></li><li local-id="df323ff59936"><p local-id="c5f9f075fbdb">Orbital Habitation Blueprint</p><ul local-id="9b0b0f7bd124"><li local-id="23d8821c0f46"><p local-id="64bf20255cdf">Moved from Tier 2.5 to Tier 2</p></li></ul></li></ul></li><li local-id="862ae86c0979"><p local-id="6d6be63e0c0e"><strong>Vasari</strong></p><ul local-id="8ea7f6215255"><li local-id="cd50e21f7bd3"><p local-id="d1529be84fba">Metal/Crystal Extractors:</p><ul local-id="23501ea2d7c4"><li local-id="6472b77dc088"><p local-id="3e4f4506cebc">Cost increased from 0/120/30 to 0/120/60</p></li></ul></li><li local-id="09a9ee43a6d1"><p local-id="fbdb1aa58271">Jarrasul Evacuator:</p><ul local-id="f67b32055f6c"><li local-id="9345d773f864"><p local-id="cefc4fd61c64">Strike Craft capacity from levels changed from 1/2/2/3/3/3/4/4/4/5 to 1/1/1/2/2/2/2/3/3/3</p></li><li local-id="55427240eef1"><p local-id="cb0718ccd213">Weapon damage and rate of fire from levels reduced to account for additional weaponry</p></li></ul></li><li local-id="f3c54a48d9df"><p local-id="c9b4e69e5728">Kanrak Assailant:</p><ul local-id="245056fce7a2"><li local-id="5a90e0767473"><p local-id="9b5fba62b043">The Kanrak needs to reliably defeat Heavy Cruisers, these changes allow it to do that while having no impact on its anti-capital ship effectiveness.</p></li><li local-id="e4b67ee8ca73"><p local-id="e5ed861f9ace">Shields increased from 820 to 940</p></li><li local-id="9102665fd7df"><p local-id="dd99d02ea4e3">Armor increased from 410 to 455</p></li><li local-id="2c564b0c8fb0"><p local-id="bb4ab7ccb1cc">Medium Phase Missile</p><ul local-id="648d02ed890d"><li local-id="2e94faf9bb5a"><p local-id="8fa523684427">Damage changed from 60 to 72</p></li><li local-id="22e6d8296855"><p local-id="df214d9ea192">Cooldown changed from 7.2 to 4.8 seconds</p></li><li local-id="cd1959f9d273"><p local-id="16e70c378260">Pierce changed from 510 to 420</p></li><li local-id="f18b93dca5a3"><p local-id="979a0202fb24">Armor reduced from 15 to 12 - the Kanrak&rsquo;s faster rate of fire requires its missile to be more easily intercepted to prevent PD from becoming overwhelmed.</p></li></ul></li></ul></li><li local-id="0e6ef72a9902"><p local-id="41b60f7abd90">Kortovas Oppressor:</p><ul local-id="48c8b7b9cd5f"><li local-id="da5cb426a964"><p local-id="f2c4a511b0cd">The Kortovas required an increase to DPS density now that it has lost its Point Defense Pulse. It now defeats most lower tier units, but correctly loses to most missile units.</p></li><li local-id="bafd0a8dc896"><p local-id="73b09adc1570">Supply cost increased from 16 to 18</p></li><li local-id="27efffd8b313"><p local-id="6c3cbabc1e88">Heavy Wave Cannon:</p><ul local-id="ef0ca1935b13"><li local-id="c3e871d6d4a2"><p local-id="2026dc49d948">Damage changed from 48 to 36</p></li><li local-id="343ed750b8f3"><p local-id="a50042c9d807">Cooldown changed from 6 to 4 seconds</p></li></ul></li></ul></li><li local-id="9a326b6e0e8f"><p local-id="5ed1a759c18e">Heavy Fighter:</p><ul local-id="1d4347d09ccd"><li local-id="a4bffe619b9f"><p local-id="cea089ca0bba">Build Time increased from 90s to 120s - unlike the other faction Fighters, the Heavy Fighter has considerable resilience, further augmented by multiple modes of regenerating HP. Together with very small squadron size, this makes it remarkably easy to maintain at full strength in combat, necessitating an even further increased build time.</p></li><li local-id="e724acdbb2c0"><p local-id="e12ed5c9a806">Light Beam:</p><ul local-id="6bcc293b826c"><li local-id="f755f85cdb8d"><p local-id="8a76856a3fb6">Pierce reduced from 120 to 60</p></li></ul></li></ul></li><li local-id="33b09e253bcc"><p local-id="5d4240c457a9">Bomber:</p><ul local-id="1eccfd08c11f"><li local-id="18f2a329d952"><p local-id="aac68dec3d28">Durability increased from 0 to 60 - This will make bombers more susceptible to fighter attack specifically, while allowing them to be resilient to PD weaponry.</p></li><li local-id="958da51ae0fc"><p local-id="1b0507d33e8d">Light Phase Missile:</p><ul local-id="337e660104d6"><li local-id="217c95c1fb60"><p local-id="3a2f45fe2fb7">Range increased from 5100 to 6000</p></li><li local-id="59a404bc9bdd"><p local-id="7887f97f059d">Cooldown reduced from 18s to 12s</p></li><li local-id="eac6d8656309"><p local-id="310840295092">Pierce reduced from 420 to 360</p></li></ul></li></ul></li><li local-id="8f7cbd355c56"><p local-id="061cbb2e6faf">Labor Distribution Center:</p><ul local-id="8f5f32c8c5e2"><li local-id="f892e1c1393e"><p local-id="35a02f2c64b6">Cost decreased from 0/240/120 to 0/240/90</p></li></ul></li><li local-id="a84eaab5788f"><p local-id="dcf16c5f1a23">Heavy Phase Missile:</p><ul local-id="d2f2ca8679aa"><li local-id="e2f2b4528aee"><p local-id="c7c77af7588e">Armor reduced from 30 to 24</p></li></ul></li></ul></li></ul><h2 local-id="47517cb3fe68" id="March2026-'TheHuntferBooty'Version1.51-ChangeLog-UI/UX">UI / UX</h2><ul local-id="42219e9298fc"><li local-id="5672d1bf9c65"><p local-id="d2c5812b4e84">Added final new minor faction portrait art</p></li></ul><h2 local-id="0dd4eace4e63" id="March2026-'TheHuntferBooty'Version1.51-ChangeLog-Misc/BugFixes">Misc / Bug Fixes</h2><ul local-id="a1f2b97bde9d"><li local-id="e05d036f3757"><p local-id="cfe4caebf03d">Fixed Replays not working; should work properly from this version onward.</p></li><li local-id="cfff3022968d"><p local-id="0581c5001cc3">Performance Improvements:</p><ul local-id="8fa8a621e9b8"><li local-id="796b7441-c55f-4fb3-bd26-95cf65c7c6da"><p local-id="e44626c50989">Reworked raid cooldown-to-spawning transition to re-pick targets fresh instead of validating stale cached targets.</p></li><li local-id="b80267e8-3074-4912-8c30-51d700a57a2a"><p local-id="0990344600f7">Added BFS-based reachable gravity well precomputation, replacing per-target jump distance checks.</p></li><li local-id="76797d86-2b09-46af-b849-d692ce72c8a3"><p local-id="118179c9c266">Added bounty market mutation versioning to skip redundant UI rebuilds, cap snapshot history via uniform and build exotic credit lookup table at bind time.</p></li><li local-id="06249919-5417-4c92-8e8a-1df406bb324e"><p local-id="d5b2b680eded">Fixed bounty chart stale data on window re-open and fade-out rendering artifacts.</p></li><li local-id="4b9a3b81-2d40-4978-9104-a7dccfd4632f"><p local-id="d58afd9e1151">Show cooldown raids in raid list, removed cooldown progress bar and used hash map-based raid consolidation in the window.</p></li><li local-id="12926f95-5d60-4779-9639-12645ef3c82c"><p local-id="5be62c5ad351">Switched AI controllers from optional-copy to pointer-based bounty state access.</p></li><li local-id="caa85971-6ec0-43ec-8981-198ffa99a984"><p local-id="14336e328e3f">Removed all raid TRACE logging.</p></li></ul></li><li local-id="41415bdb801e"><p local-id="cc746e33736b">Removed lockup on obtaining capturable units that persisted after capture.</p></li><li local-id="adb46e817fd5"><p local-id="6d708f5c80d5">Cleaned-up handling of mods that are removed from <a class="external-link" href="http://Mod.io" rel="nofollow">Mod.io</a>. Should prevent invalid data and mods becoming &lsquo;stuck&rsquo; in a subscribed state.</p></li><li local-id="e9f16510d80a"><p local-id="faff0c6301a5">Fixed crash in the debug window system on game exit.</p></li></ul><h2 local-id="0ec2081d059f" id="March2026-'TheHuntferBooty'Version1.51-ChangeLog-Audio">Audio</h2><ul local-id="10d201d72526"><li local-id="f5b8a250d50c"><p local-id="14f84ff36682">Added Pirate Galleon VO.</p></li></ul><h2 local-id="a044ca61806f" id="March2026-'TheHuntferBooty'Version1.51-ChangeLog-Modding">Modding</h2><ul local-id="d8a096fcbecd"><li local-id="129eddc8b8e5"><p local-id="acce30358dde">Added new debug commands to trigger raids</p></li><li local-id="8d95664be46a"><p local-id="5e272d36eb7e">Added new debug command to force trigger event scripts</p></li></ul><hr local-id="3fd1264d657e" /><h1 local-id="7d5c54e3dbc0" id="March2026-'TheHuntferBooty'Version1.51-ChangeLog-Changelogv1.51.7→v1.51.8">Changelog v1.51.7 &rarr; v1.51.8</h1><h2 local-id="b81b50b150e7" id="March2026-'TheHuntferBooty'Version1.51-ChangeLog-Gameplay.2">Gameplay</h2><ul local-id="aea51b9b-e7b8-4f38-bbf1-34295a29b0a0"><li local-id="940ed9ca-5f7b-4b9b-a323-9eae55296c76"><p local-id="3458e94b50b1">New Game Setup Options</p><ul local-id="9561192e-a7d9-4fcd-84e3-6f7ed285c313"><li local-id="f4e59e5e-c4e9-4722-8ad7-6f63082d53b5"><p local-id="73ed06a6a08e">Raid Strength Scalar</p></li><li local-id="a124fcc0-2677-4565-9c89-6c0bd6045aaa"><p local-id="dd73c8936ae0">Raid Frequency Scalar</p></li><li local-id="a69aff89-b5e0-4914-89c0-583386088dfe"><p local-id="aa4e46cdc967">Time to First Raid Scalar</p></li></ul></li><li local-id="fb691054-dfed-4c85-ac92-44c42688371a"><p local-id="ed2313743009">Pirate Galleon:</p><ul local-id="56f30f06-0fc6-4613-b22a-bb96d7b3b2a3"><li local-id="d0573d4a-c35f-4cab-b430-fcbeeb5038e6"><p local-id="3e9a177d910a">Spawned incursion fleets will now try to defend the Galleon when it comes under attack. When the gravity well is cleared of enemies, the incursion force will resume looting.</p></li></ul></li><li local-id="f67a1dbb-6873-4ed1-a0a5-007b3dfad479"><p local-id="3f0fa1198931"><strong>TEC</strong></p><ul local-id="d2ac0241-f5d9-4467-a3f6-9a9e8b297d3e"><li local-id="aaf31ec1-6249-4788-895a-0dda7e18453d"><p local-id="9524ea542484">Harcka Heavy Cruiser</p><ul local-id="4d44de32-1e5a-47a0-bf7e-c1e3ba82580e"><li local-id="7716253e-3f04-4fbb-a30f-8807fd2186d0"><p local-id="b03e86b55c72">HP increased from 1100 to 1250</p></li><li local-id="d007fc01-a39e-4040-aea7-75771a9644e2"><p local-id="f92632e237a8">Armor increased from 1250 to 1400</p></li><li local-id="d6d80e0e-f373-4a4f-a576-322991d15675"><p local-id="d2c31b4f90df">Armor Strength increased from 75 to 90</p></li><li local-id="4d4818a8-dcee-4bc8-a2de-22d562486332"><p local-id="7c92621c9b3f">Supply cost increased from 14 to 15</p></li><li local-id="b57acb9f-ec14-4c60-a197-b4e5c63fb373"><p local-id="8e8d49587dce">Autocannon cooldown decreased from 5 to 3 sec</p></li><li local-id="fad30788a66c"><p local-id="bf9c9b19f9f6">Autocannon damage decreased from 25 to 20</p></li><li local-id="a3633d914c53"><p local-id="77b7f5ad1b17">Autocannon pierce increased from 250 to 300</p></li><li local-id="26309aff-9ba6-4459-a2da-36549d615304"><p local-id="83a032d243f8">Autocannon range decreased from 5000 to 4000</p></li></ul></li><li local-id="07b5920a-4aee-4fb1-8dd7-58b267172cd1"><p local-id="4f9963ad2d6d">Stilat Missile Corvette</p><ul local-id="daaca6f3-55d4-4eb4-9154-8505eec68bf0"><li local-id="7b6faf38-a384-4c8e-8f05-e818c868cda6"><p local-id="29f37d11da29">HP increased from 300 to 325</p></li><li local-id="439cd8e8-06e2-41c7-a65c-085d3e356082"><p local-id="e23307b89124">Armor increased from 325 to 400</p></li><li local-id="b978fe7d8c95"><p local-id="8ac256f638c0">Missile damage increased from 40 to 50</p></li><li local-id="bb945de1-e9da-4cf9-91d6-7d368a1a3444"><p local-id="87bd3bc021a3">Missile armor decreased from 5 to 1</p></li></ul></li></ul></li><li local-id="0a1c6650-9cc6-4082-ba7c-16ca6f93f39a"><p local-id="c471be3d725e"><strong>Vasari</strong></p><ul local-id="a0fae1c0-cdf9-4ee0-bb63-5873dd03b918"><li local-id="ed7d2f33-e72c-49cf-9f56-9c6720a2032c"><p local-id="fb4533ec83b2">Kortovas Oppressor</p><ul local-id="dbd2b657-aadf-45ed-bf78-86dabd3e5cdc"><li local-id="8928239b-469f-4760-9489-b506ed92e707"><p local-id="bf3e27f3cc03">HP increased from 1335 to 1545</p></li><li local-id="6d41239b-6241-4990-9dc2-7d07c5e1b016"><p local-id="adf4d4fac6b7">Shields increased from 1260 to 1410</p></li><li local-id="0532b27a-11ff-4eb2-9c81-3f494868be4e"><p local-id="28b0b0802fc5">Armor changed from 925 to 1120</p></li><li local-id="349a6673-e9ce-4663-83ab-9edd929f2f04"><p local-id="a97fec63b025">Wave cannon range decreased from 5100 to 4200</p></li><li local-id="0162d8ac-7981-44b9-9a77-e17f6b079aa7"><p local-id="0bfe92b54181">Removed point-defense turret</p></li></ul></li></ul></li><li local-id="b47156f4-f11f-4c41-95d7-fb2ec5039f37"><p local-id="e221e71beb36">Pirate Incursions</p><ul local-id="953ee0e3-d794-46ee-b624-0d28ea73f8c0"><li local-id="06f37515-b890-4f97-8cf0-966a9f228295"><p local-id="e12b243ad1e6">Added unique art and descriptions to Pirate Incursion notifications</p></li><li local-id="95eb6714-e2ef-4ed4-b4f9-d83e0d59fe55"><p local-id="34ec0ef7f4e8">Initial Pirate raid spawn increased from 15 to 20 minutes.</p></li><li local-id="2b773e6f-c22a-4ea8-9d2d-5c0a41554210"><p local-id="a96fca7e1fc9">Increased time between waves from 2 to 4 minutes</p></li><li local-id="b34d405c-4b4e-4cce-891a-7b97f43c55cb"><p local-id="e2c727adcf6b">Decreased supply increase per wave from 50 to 30</p></li><li local-id="514c51c8-5792-4092-8d4d-a243e2ffe3af"><p local-id="fe3f6726b0d9">Decreased max supply per wave from 500 to 200</p></li><li local-id="7b92d411-ecc1-4b28-934a-600cb21260b0"><p local-id="4829e71624f1">Reduced max total supply from 1000 to 650</p></li><li local-id="67037859-73bd-4d55-83f1-5cd49b2e1289"><p local-id="3f805c4d0af4">Made Pirates less chatting with the taunts</p></li></ul></li><li local-id="1038930c-2f8c-4d70-94f6-8ca5bb9bdf91"><p local-id="c103030387c4">Added raids for Aluxian Resurgence and Nilari Cult.</p></li></ul><h2 local-id="0040879bee63" id="March2026-'TheHuntferBooty'Version1.51-ChangeLog-UI/UX.1">UI / UX</h2><ul local-id="a6646f82-b179-4880-84da-b2334acdd927"><li local-id="66c8c81b-af33-4ec8-87ff-3379403d451a"><p local-id="495c9ccc3aca">Updated notification system tooltips to display additional raid information on mouseover</p><ul local-id="9d098636-7e8a-45fe-82fa-d4671a7f4ce8"><li local-id="0a7ff07b-359b-47c0-b45a-073c77b3438b"><p local-id="592824e9830f">Will now display a progress bar on countdown</p></li><li local-id="068f490a-3f0b-42e8-8466-0f0b8043db19"><p local-id="1aa1dbd9526a">Raid launches will now go to all players; along with the target.</p></li><li local-id="90517064-765c-46af-9187-c79de55d4561"><p local-id="fa445704eef7">Player whose planet is being raided will now be notified when the raid arrives.</p></li></ul></li><li local-id="669dd929-9880-448e-812b-a842f2198227"><p local-id="e14d9a6e6915">Bounty UI</p><ul local-id="5bf536f9-8863-4ff3-9460-293e96678792"><li local-id="908f3492-874e-467b-9b52-0cd5005db609"><p local-id="200c1ddbd821">Updated display logic for raid strength tracking</p></li><li local-id="ac1009bc-c708-47a5-ba30-90660c21a517"><p local-id="ad3b760b603e">Overhauled raid list display and filtering</p></li><li local-id="ad8b0a3d-f432-4c02-a383-1091f4b1aa01"><p local-id="d254a254ec75">Crosshair will now appear in strategic view for planets targeted for a raid</p></li></ul></li><li local-id="c9d5e8c5-f86c-4b18-ba61-36a65af7521d"><p local-id="367ee2bed3d5">Added unique art and descriptions to Pirate Incursion notifications</p></li></ul><h2 local-id="745e23f94b72" id="March2026-'TheHuntferBooty'Version1.51-ChangeLog-Misc/BugFixes.1">Misc / Bug Fixes</h2><ul local-id="fce35cff-ffdc-48c1-9c84-a98cc6065edc"><li local-id="ba5b03ab-7643-4b80-935b-8e8c12bf87ac"><p local-id="160469477c8c">Fixed bug that could have caused multiples of the same NPC faction to spawn (pirates excluded)</p></li><li local-id="3399289c-d060-42ac-b607-93526aa43a5a"><p local-id="7f085e29fc25">Improved Raid system to better track instancing and reward calculations</p><ul local-id="297345fd-6014-4b1a-b1de-556e44ecc25a"><li local-id="3a0594de-349c-48f6-871f-f42ee09691d0"><p local-id="6330e021069a">Fixed raid missions possibly blocking behavior</p></li></ul></li><li local-id="44c9ffdb-905e-42cd-afff-c1c035e58f8d"><p local-id="9c398ad3390a">Updated capture system to better handle decapping of enemy-owned units</p></li><li local-id="9602dc90-13b2-41ca-8a31-0da4874970d2"><p local-id="80c0767fcb3b">Fixed issue that caused UI updates to lag on tooltips</p></li><li local-id="4ad96ef3-5d50-4e3b-b1d9-e21cbe8c8a5d"><p local-id="379ac9ad3b5e">Optimized unit movement code to improve pathfinding/performance.</p></li><li local-id="e8f56b60-6247-4fef-84cd-bf56b1292de4"><p local-id="bd5f88d76359">Fixed minor faction spawning on random maps to allow the Nilari Cult to spawn.</p></li><li local-id="ec2f8021-c45e-4859-8d99-a2c35e46bd8c"><p local-id="f8182f683ddc">Updated random 10-player multi-star map to not spawn multiple Pirates</p></li><li local-id="ebfa52ed-fcd1-4711-ba5b-6bb4ce6725f7"><p local-id="79502a43e6a4">[Paths to Power] Fixed bug in the Seek &amp; Destroy scenarios caused by the new Lua changes.</p></li></ul><h2 local-id="a94ee9d93fde" id="March2026-'TheHuntferBooty'Version1.51-ChangeLog-Modding.1">Modding</h2><ul local-id="a09cf194-a007-4463-aef9-87cb1856f765"><li local-id="5d592383-b856-48b2-b275-b3afffa5aea5"><p local-id="afa37921312e">Added new unit operator actions:</p><ul local-id="a6e8dd9d-3001-46c5-895b-c4f948fe568b"><li local-id="c7c07c12-29b8-4527-9eac-b95e42ec52de"><p local-id="3452c46cd95e"><code>population_add_value</code></p></li><li local-id="7520cd27-d53e-49be-81f1-7c9e7e8a163e"><p local-id="a9238a8ec358"><code>population_add_modifier_type</code></p></li><li local-id="1d021b2d-710c-442e-907e-2af6e365c830"><p local-id="b4b547a4682b"><code>cap_at_max_population</code></p></li><li local-id="4c2eb9f1-3559-47a8-a605-4bee2dc867a0"><p local-id="75cf904e4fca"><code>flee_to_hyperspace</code></p></li></ul></li><li local-id="20f7e0f5-c774-46d7-a950-6598f2aba8c5"><p local-id="45acf14575ee">Added more Lua scripting API functions</p><ul local-id="be58f46e-84dc-4467-9759-8afbda052e3e"><li local-id="beb483b5-2cfb-4df3-b267-4d3b1260c1f7"><p local-id="0d1d7ae0606f">For details, visit: <a class="external-link" data-card-appearance="inline" href="https://wiki.sinsofasolarempire2.com/space/SSEFW/3170238513/Lua+Event+Tutorial" local-id="835e32f6-c87b-4d42-a341-9140c8e0819f" rel="nofollow">https://wiki.sinsofasolarempire2.com/space/SSEFW/3170238513/Lua+Event+Tutorial</a></p></li></ul></li></ul><hr local-id="0d22f6bb1bc0" /><h1 local-id="a8117a5c74fa" id="March2026-'TheHuntferBooty'Version1.51-ChangeLog-Changelogv1.51">Changelog v1.51</h1><h2 local-id="bccf55e12457" id="March2026-'TheHuntferBooty'Version1.51-ChangeLog-Gameplay.3">Gameplay</h2><h3 local-id="bfdd970d0a09" id="March2026-'TheHuntferBooty'Version1.51-ChangeLog-TEC">TEC</h3><ul local-id="5a32d80a3c99"><li local-id="ee6f5335ff71"><p local-id="c12a92f794d4"><strong>Re-armed Units:</strong></p><ul local-id="6eb3a6e4fa05"><li local-id="2ef4578f697e"><p local-id="5c57009bb673"><strong>Akkan Battlecruiser: </strong>The Akkan has long been considered extremely under-armed for a capital ship. In order to rectify this, additional light weapons were added. This should greatly increase its militia clearing and anti-corvette capabilities while keeping it appropriately limited in a Capital vs. Capital fight. To further increase flexibility, it has also received Hangar Hardpoints (including the ability to equip the Reserve Squadron Hangar item).</p><ul local-id="2a8b82ecfffd"><li local-id="8fc0b80d09a1"><p local-id="edba17016815">Added 6 new Light Autocannon Turrets - 6.7 DPS, Pierce 150, Range 8000.</p></li><li local-id="77c6f7e83fc2"><p local-id="b5533f6dea77">Added Hangar Capacity of 1/1/1/2/2/2/2/3/3/3.</p></li></ul></li><li local-id="15baff0d58d5"><p local-id="de1b4a33d982"><strong>Ankylon Titan: </strong>The Ankylon has had a few extra PD turrets added to its side batteries to give it more consistent coverage.</p><ul local-id="d88f94da00cf"><li local-id="7448ce628e95"><p local-id="4c40ca543f1c">Added 4 additional PD Autocannon Turrets.</p></li></ul></li><li local-id="3e3b88b21554"><p local-id="7864b8d65495"><strong>Garda Flak Frigate: </strong>The Garda has long suffered from a complete lack of ventral weapons, leaving a blind-spot where Corvettes are safe from retaliation and missiles may slip beneath a tall enough formation. This has been rectified with the addition of two ventral turrets with 180 degree firing arcs.</p><ul local-id="5916887ece83"><li local-id="bd720b4f5b84"><p local-id="27f2722915f1">Added 2 additional PD Autocannon Turrets.</p></li></ul></li></ul></li><li local-id="e305d782ac3f"><p local-id="97842cece62c"><strong>Capture Weight: </strong>The new capture system requires capture capable units to have a capture weight defined. High capture weight allows units to capture faster.</p><ul local-id="87e241333e96"><li local-id="5911b1c93e1e"><p local-id="b779d532c016">Kol Battleship: Capture Weight 5</p></li><li local-id="bcf97c248ec2"><p local-id="c865cfe93da0">Akkan Battlecruiser: Capture Weight 5</p></li><li local-id="afe2eb446170"><p local-id="d3c258bc4464">Dunov Battlecruiser: Capture Weight 5</p></li><li local-id="dc2cb67a9b1c"><p local-id="f21b419662af">Sova Carrier: Capture Weight 5</p></li><li local-id="3223b29a031b"><p local-id="9045f4db07f4">Marza Dreadnought: Capture Weight 5</p></li><li local-id="d7a59aa1305f"><p local-id="4b787342338c">Takadaran Command Fortress: Capture Weight 10</p></li><li local-id="e1c4374c657b"><p local-id="18bdeca76313">Khevarkov Modular Battlecruiser: Capture Weight 10</p></li><li local-id="214998afe154"><p local-id="e70332c71eb3">Ankylon Titan: Capture Weight 15</p></li><li local-id="839c2ad39c05"><p local-id="2ab77f266bf5">Ragnarov Titan: Capture Weight 15</p></li></ul></li><li local-id="eb1c2e134068"><p local-id="099d35f90b6c"><strong>TEC Enclave Garrison:</strong></p><ul local-id="b25b52066b87"><li local-id="1cf3e96f8b5a"><p local-id="97250eec1206">Percheron Light Carrier removed from possible garrison unit pool.</p></li></ul></li><li local-id="9bcf3224b73c"><p local-id="0046dcc9b586"><strong>Research:</strong></p><ul local-id="7291ba3c544c"><li local-id="9dfbd78d70ec"><p local-id="e6ae7e5226a0">Added the Privateer Persuasion research to the TEC Primacy faction at Tier 4.0, allowing them to gain a windfall of a single Pirate Galleon.</p></li><li local-id="ca3a5b0c4bef"><p local-id="ed0116d5c646">TEC Shield Tech Tree ratio rework: TEC ships previously started the game with lower effective hit points (EHP) per supply, placing them behind the other factions in survivability until they unlocked their shield points from the tech tree. In order to provide better late game viability to TEC Corvettes and Frigates, these units now begin the game matching the EHP per Supply of the other factions with only Hull, Armor and Armor Strength. Unlocking Shield Points will now place these units ahead of the standard EHP per Supply values for their archetype, matching the impact on survivability that Vasari Self Repair and Advent Shield Burst upgrades provide.</p></li></ul></li><li local-id="311ca532354e"><p local-id="d70c12c47ea4"><strong>Units:</strong></p><ul local-id="f72049d508cf"><li local-id="9d77346fbf3c"><p local-id="5e0588b480b8">Cobalt Light Frigate</p><ul local-id="e903b988e6a0"><li local-id="093ee439a14b"><p local-id="5070fe99e6ad">HP changed from 610 to 750</p></li><li local-id="4bdc654b625e"><p local-id="d6b5fb9568a4">Armor changed from 635 to 825</p></li><li local-id="e5f45a597dda"><p local-id="6646bdac7264">Armor Strength changed from 40 to 50</p></li></ul></li><li local-id="7b39698a0e31"><p local-id="a3fe3a4f860c">Garda Flak Frigate</p><ul local-id="b2752bb00dfa"><li local-id="5987fcaa8c03"><p local-id="1d10dea80e13">HP changed from 325 to 400</p></li><li local-id="92ec9b5e278a"><p local-id="611f26daa7d3">Armor changed from 410 to 450</p></li></ul></li><li local-id="f11daf74622b"><p local-id="b3ba73b73ef8">Shriken Gunship Corvette</p><ul local-id="8f0890f4e3ba"><li local-id="b4a08b79e4df"><p local-id="8bee72e0c76a">HP changed from 215 to 275</p></li><li local-id="a34f14ef2a32"><p local-id="e0e9cb690f4c">Armor changed from 200 to 300</p></li><li local-id="6d0168eb7083"><p local-id="42a0d9fc7283">Build Cost:</p><ul local-id="d76417dffb8d"><li local-id="116938d90cb1"><p local-id="77b08f1b575c">Credits changed from 200 to 185</p></li><li local-id="468137fc0c73"><p local-id="0900aeaac521">Crystal changed from 15 to 10</p></li></ul></li></ul></li><li local-id="f8f594aa85b9"><p local-id="ecb84718143e">Stilat Missile Corvette</p><ul local-id="e22e8728916e"><li local-id="6a909155ad8f"><p local-id="1563eb3a470f">Build Cost:</p><ul local-id="81fdad3e114d"><li local-id="0d0311d203e5"><p local-id="271e9ea4edc8">Credits changed from 245 to 215</p></li><li local-id="dbeae6952652"><p local-id="34b918bd3770">Crystal changed from 55 to 40</p></li></ul></li></ul></li><li local-id="484074ad9680"><p local-id="5985c58cc088">Akkan Colony Capital</p><ul local-id="1528ab4f2c5b"><li local-id="89084fd7ef05"><p local-id="e9c6657d9b4f">Mobile Trade Port now also adds an additive Export Credits Point Modifier of 1/1/1.</p></li></ul></li></ul></li><li local-id="704f534424b2"><p local-id="43a8768efa06"><strong>Research:</strong></p><ul local-id="f8122bbb14db"><li local-id="dde43d01fe3f"><p local-id="a8316fd00a17">Backup Shield Generator Blueprint</p><ul local-id="8102840ecc4d"><li local-id="b9e8b794d45f"><p local-id="bc81cb208772">Tier changed from Tier 2 to Tier 3</p></li><li local-id="1d3a071c20f2"><p local-id="7f687081d2a0">Research Time changed from 225 seconds to 360 seconds</p></li><li local-id="c67bee472aaf"><p local-id="330d7ef77540">Price:</p><ul local-id="118deba1e641"><li local-id="7a26c39428c3"><p local-id="ed8c9ec3ec3c">Credits changed from 1200 to 1700</p></li><li local-id="691125f3428f"><p local-id="6fae18f039ea">Metal changed from 200 to 300</p></li><li local-id="bdf9e06ca4c8"><p local-id="40505ccf0d38">Crystal changed from 300 to 500</p></li></ul></li><li local-id="e9dc446b191d"><p local-id="c11d81d8f14e">Prerequisites:  Improved Shield Arrays</p></li></ul></li><li local-id="d9b0c5377775"><p local-id="f28778623226">Corvette Shield Refit</p><ul local-id="5c5a935cc791"><li local-id="3d97ee7cb41a"><p local-id="3d0d1ec9548c">Tier changed from Tier 1 to Tier 2</p></li><li local-id="7de76722302c"><p local-id="f71c844dc6b5">Research Time changed from 120 seconds to 225 seconds</p></li><li local-id="706404d37b2c"><p local-id="5271a03df571">Price:</p><ul local-id="90f8e5e66220"><li local-id="e7e0e6d39f4c"><p local-id="1aeea945fbe9">Credits changed from 700 to 1200</p></li><li local-id="844b282503ae"><p local-id="d712abb73eef">Metal changed from 100 to 200</p></li><li local-id="65b1cdabd79d"><p local-id="2d7d4d3d21d3">Crystal changed from 125 to 300</p></li></ul></li></ul></li><li local-id="1db87986b03b"><p local-id="8b375399ddd7">Cruiser Shield Refit</p><ul local-id="3ac475642b5a"><li local-id="afd0f50522c0"><p local-id="5226827e9a5f">Research Time changed from 225 seconds to 270 seconds</p></li><li local-id="94d56dc6d260"><p local-id="38ae28714456">Price:</p><ul local-id="e5b9760e4a62"><li local-id="6785ad5eabaa"><p local-id="47bf20eba768">Credits changed from 1200 to 1250</p></li><li local-id="999e9020377b"><p local-id="fe13bf43ae81">Metal changed from 200 to 225</p></li><li local-id="cca4fea2a597"><p local-id="804de7e94383">Crystal changed from 300 to 350</p></li></ul></li></ul></li><li local-id="75a1878af8b9"><p local-id="955b246413fc">Derelict Specialists</p><ul local-id="4192479cabb1"><li local-id="18aa42389ad9"><p local-id="bff12848ff95">Adds +1 to capture weight; removes previous time scalar</p></li></ul></li><li local-id="994706ecb3ea"><p local-id="d0e405d3cdf3">Enhanced Shield Cohesion</p><ul local-id="02e01812e31c"><li local-id="6f4a6a55e1f7"><p local-id="b00cc81e421d">Tier changed from Tier 3 to Tier 4</p></li><li local-id="2753a3ce874f"><p local-id="eefc74e46bb5">Research Time changed from 420 seconds to 525 seconds</p></li><li local-id="87afbf949534"><p local-id="8408727cb7ad">Price:</p><ul local-id="3451bfb292c4"><li local-id="0705e5268dbe"><p local-id="6f4a79f88696">Credits changed from 1750 to 2200</p></li><li local-id="1d904b343587"><p local-id="45760d986e07">Metal changed from 325 to 400</p></li><li local-id="cf19f35d6aa9"><p local-id="ac006d72f50f">Crystal changed from 550 to 700</p></li></ul></li><li local-id="c9e3088f680b"><p local-id="72838b722f82">Prerequisites: Removed Improved Shield Arrays</p></li></ul></li><li local-id="f09f67b63f7a"><p local-id="fbd88671f7a5">Frigate Shield Refit</p><ul local-id="fe6a52fd5885"><li local-id="3b4142621651"><p local-id="383301625cb1">Tier changed from Tier 1 to Tier 2</p></li><li local-id="25d51884f22f"><p local-id="b16a000f2bf5">Research Time changed from 150 seconds to 225 seconds</p></li><li local-id="7d1df182510d"><p local-id="da94959b2c3b">Price:</p><ul local-id="d206bd42c9c5"><li local-id="0903e7847439"><p local-id="485896c3251d">Credits changed from 750 to 1200</p></li><li local-id="cece1d2287a6"><p local-id="d7a867670b08">Metal changed from 125 to 200</p></li><li local-id="cdf7e8ab4cbc"><p local-id="ccb216261ed3">Crystal changed from 150 to 300</p></li></ul></li></ul></li><li local-id="9339a74b6934"><p local-id="d9811ee2221e">Improved Shield Arrays</p><ul local-id="07e5857ec403"><li local-id="39ce547befad"><p local-id="76bd520d217f">Tier changed from Tier 3 to Tier 2</p></li><li local-id="22030d504e00"><p local-id="48baa9f8b5e8">Research Time changed from 360 seconds to 270 seconds</p></li><li local-id="03e0051b0e2f"><p local-id="4289322e2ceb">Price:</p><ul local-id="927d4f8e43f9"><li local-id="7ff5bf942bfb"><p local-id="104477d4edd7">Credits changed from 1700 to 1250</p></li><li local-id="af1dff5f049c"><p local-id="52c1ed502ff6">Metal changed from 300 to 225</p></li><li local-id="077c6493d392"><p local-id="cf8c922a3d18">Crystal changed from 500 to 350</p></li></ul></li><li local-id="6859d0444c89"><p local-id="cc11c8770b22">Prerequisites:  Removed Cruiser Shield Refit</p></li></ul></li></ul></li></ul><h3 local-id="99997edd2585" id="March2026-'TheHuntferBooty'Version1.51-ChangeLog-Advent">Advent</h3><ul local-id="dd8aea4964cb"><li local-id="f89dec347d15"><p local-id="68552e7cf0da"><strong>Re-armed Units:</strong></p><ul local-id="0fbc891d9a7a"><li local-id="db764bbef964"><p local-id="79a0308fd928"><strong>Transcencia Starbase:</strong> The Transcencia has had its Heavy Plasma Turrets greatly increased in scale to ensure they are visible from afar, along with an increase in damage to match their new stature. In addition, both its Heavy Plasma and PD Laser turrets have had their arcs tweaked for consistency.</p><ul local-id="cec202a6e179"><li local-id="54192189477a"><p local-id="f8ccc2ffc593">Increased the size of the Starbase Heavy Plasma Turret by 500%.</p></li><li local-id="ebedb96095e2"><p local-id="b2e5b5bb2edd">Re-aligned Heavy Plasma Turrets for consistency.</p></li><li local-id="49416f179846"><p local-id="e9f9370350db">Re-aligned PD Pulse Turrets for consistency.</p></li></ul></li><li local-id="c18ddfcc2df7"><p local-id="369b80953890"><strong>Acolyte Corvette: </strong>In service of the core counter triangle rebalance, the Acolyte has been granted three new Light Laser Turrets to ensure it can properly engage other Corvettes. With two dorsal weapons and one ventral weapon, all with excellent clearance, the Acolyte will never be out-maneuvered again.</p><ul local-id="ea8398704c3e"><li local-id="c56a6e28f184"><p local-id="09354474eedd">Added 3 new Light Laser Turrets - 2.0 DPS, Pierce 50, Range 3000.</p></li></ul></li></ul></li><li local-id="c104520e1dae"><p local-id="fa2cc1af9c92"><strong>Capture Weight: </strong>The new capture system requires capture capable units to have a capture weight defined. High capture weight allows units to capture faster.</p><ul local-id="6b9d94addb81"><li local-id="b327ca90e4ea"><p local-id="9153c8204e9e">Radiance Battleship: Capture Weight 5</p></li><li local-id="26e344fe7f88"><p local-id="d204da0e8494">Rapture Battlecruiser: Capture Weight 5</p></li><li local-id="046ad2245296"><p local-id="35bf70e92a6f">Revelation Battlecruiser: Capture Weight 5</p></li><li local-id="cb68801f3b0d"><p local-id="b1f7347063fc">Halcyon Carrier: Capture Weight 5</p></li><li local-id="7f42f0561699"><p local-id="a5d14c799105">Progenitor Mothership: Capture Weight 5</p></li><li local-id="4acf60f183a4"><p local-id="8cb41696bdd0">Oblivia Dreadnought: Capture Weight 10</p></li><li local-id="dafc21da6695"><p local-id="ea221e4f6175">Justicia Dreadnought: Capture Weight 10</p></li><li local-id="9548b122b30e"><p local-id="8d49d7b1f293">Coronata Titan: Capture Weight 15</p></li><li local-id="2ad19944e5c5"><p local-id="e9481be3445c">Eradica Titan: Capture Weight 15</p></li></ul></li><li local-id="5d3643030873"><p local-id="f89a40aa9617"><strong>Units:</strong></p><ul local-id="f759cac8686d"><li local-id="8983e34b36c7"><p local-id="c7642bf662da">Acolyte Corvette</p><ul local-id="fd4dbcaf5617"><li local-id="9003f959b3e2"><p local-id="54884fae0e2a">HP changed from 450 to 325</p></li><li local-id="a226b2226be5"><p local-id="55e3ba280d11">Shields changed from 425 to 300</p></li><li local-id="9096b0c402c9"><p local-id="9d49dfb74634">Build Cost:</p><ul local-id="3ea3a8bf05a5"><li local-id="a9fd8ae258a9"><p local-id="c14914958744">Credits changed from 90 to 75</p></li><li local-id="66ab218e5918"><p local-id="499d63f1c5a1">Metal changed from 40 to 30</p></li></ul></li></ul></li><li local-id="0077cf2dce68"><p local-id="6f8bba1d7b97">Disciple</p><ul local-id="03787bcf0d51"><li local-id="c9ba46f60737"><p local-id="7a091ea14c4b">HP changed from 625 to 650</p></li><li local-id="3d083683ea6a"><p local-id="1724c8326524">Shields changed from 650 to 700</p></li><li local-id="61a6b6ca2a3e"><p local-id="aa102be101b1">Armor changed from 215 to 245</p></li></ul></li></ul></li><li local-id="edcc2665e7a9"><p local-id="71c6a791df31"><strong>Research:</strong></p><ul local-id="30e34561f991"><li local-id="2ce97ff91d01"><p local-id="512de3aeb967">Rite of Reclamation</p><ul local-id="591bc81c03fd"><li local-id="431b0a2b19e3"><p local-id="9e0f45a30ab9">Increases capture weight by +2; removes previous time bonus.</p></li></ul></li><li local-id="87dbb5897092"><p local-id="8c5e943e07d3">Vigilis Blueprint</p><ul local-id="1e4a2af90038"><li local-id="0d19389443d2"><p local-id="cd4f7a907b87">Tier changed from Tier 2 to Tier 1</p></li><li local-id="33f44e443125"><p local-id="57a1620632bf">Research Time changed from 270 seconds to 150 seconds</p></li><li local-id="62da840d3e76"><p local-id="00d9d2230c00">Price:</p><ul local-id="ce4e87b28ff2"><li local-id="24c6deadda52"><p local-id="180702cd27e1">Credits changed from 850 to 550</p></li><li local-id="9cef24226c3f"><p local-id="626a5cc3fa0d">Metal changed from 275 to 150</p></li><li local-id="895f845fc577"><p local-id="e17688e8cfd8">Crystal changed from 650 to 350</p></li></ul></li></ul></li></ul></li></ul><h3 local-id="c719490b8dc3" id="March2026-'TheHuntferBooty'Version1.51-ChangeLog-Vasari">Vasari</h3><ul local-id="46693e986755"><li local-id="37a8d509b377"><p local-id="4762c47c76f8"><strong>Re-armed Units:</strong></p><ul local-id="a259e781f192"><li local-id="08195604cf7b"><p local-id="9b016e985669"><strong>Jarrasul Evacuator:</strong> Although always a capable capital ship, the Jarrasul has had a relatively boring and visually plain weapon layout. In order to increase the unit's flexibility and interest level, especially in early game engagements against highly agile targets, 5 additional Light Wave Cannons have been added, with one near the existing Light Wave mount, and the other four in broadside only mounts - two left, two right.</p></li><li local-id="d46ae1a0ff97"><p local-id="f3780e4bd3b5"><strong>Junsurak Warden: </strong>The Junsurak Warden has had its PD Pulse weapons re-aligned, with its dorsal gun now facing forward by default. This will greatly increase its ability to act as a close escort missile screening ship for the Vasari fleet.</p><ul local-id="c9ab2522a45f"><li local-id="d5b5ad71f144"><p local-id="f7f576cc6576">Re-Aligned all three PD Pulse turrets.</p></li></ul></li></ul></li><li local-id="17e463767275"><p local-id="a47c7e7ed223"><strong>Capture Weight: </strong>The new capture system requires capture capable units to have a capture weight defined. High capture weight allows units to capture faster.</p><ul local-id="fc87988127dd"><li local-id="2d4702e4658c"><p local-id="76cdcc602fc3">Kortul Devastator: Capture Weight 5</p></li><li local-id="4954421cf631"><p local-id="7b1ede6d63b9">Antorak Marauder: Capture Weight 5</p></li><li local-id="d4a4533e5e25"><p local-id="ffaff35a689e">Jarrasul Evacuator: Capture Weight 5</p></li><li local-id="b425fd599159"><p local-id="f9b6dc720ef7">Skirantra Carrier: Capture Weight 5</p></li><li local-id="9fc445600fe3"><p local-id="ac3c2e3bce15">Vulkoras Desolator: Capture Weight 5</p></li><li local-id="059a3bf21ceb"><p local-id="54b836770e80">Anarkrul Wanderer: Capture Weight 10</p></li><li local-id="21f74a936601"><p local-id="9d4f6cd1c9d3">Sularkon Tyrant: Capture Weight 10</p></li><li local-id="d898926865f8"><p local-id="d14fd6252fbc">Vorastra Titan: Capture Weight 15</p></li><li local-id="99267fbb40c2"><p local-id="beb55e0ef039">Kultorask Titan: Capture Weight 15</p></li></ul></li><li local-id="97f52be8b79c"><p local-id="bef346c239b2"><strong>Units:</strong></p><ul local-id="4b107938c549"><li local-id="e8f243c5c109"><p local-id="08a4d656aa4f">Junsurak Warden</p><ul local-id="7b1538173f0c"><li local-id="e2e11d2894c3"><p local-id="c2b28e341f15">Shields changed from 535 to 635</p></li></ul></li><li local-id="b0c2ee8452dd"><p local-id="bf339aa84168">Ravastra Skirmisher</p><ul local-id="824f32b2d22f"><li local-id="73e257ca2ecb"><p local-id="9c89353eace7">HP changed from 910 to 940</p></li><li local-id="1d26efad887e"><p local-id="0fce2ea5750e">Shields changed from 660 to 720</p></li></ul></li><li local-id="0e073df92141"><p local-id="e35ff3dd4d83">Sulsurak Defensor</p><ul local-id="50bf0de5a64b"><li local-id="d6f198198960"><p local-id="a3325ad97eae">HP changed from 460 to 420</p></li><li local-id="96a73d4eb605"><p local-id="252be687f711">Armor changed from 180 to 120</p></li><li local-id="b6aba08d84b3"><p local-id="434fdea7942e">Build Cost:</p><ul local-id="a2f34dc7f33a"><li local-id="bd138c948ff9"><p local-id="54d958e075d6">Metal changed from 60 to 80</p></li><li local-id="cc9a2b58ab1c"><p local-id="820ef4b0f7f8">Crystal changed from 35 to 45</p></li></ul></li></ul></li><li local-id="9adff61f173a"><p local-id="4ce802f97c09">Tosurak Raider</p><ul local-id="92052b3f74c1"><li local-id="32295affa3ad"><p local-id="8fa7b5bb799c">Build Cost:</p></li><li local-id="5140446f5293"><p local-id="3bf7fe0a64ec">Metal changed from 75 to 95</p></li><li local-id="a2e3d88cc2d2"><p local-id="71345dae6612">Crystal changed from 45 to 60</p></li></ul></li></ul></li><li local-id="c2ad99b46e4d"><p local-id="98b94e733ce0"><strong>Research:</strong></p><ul local-id="f24989d214f2"><li local-id="7bd91a4fb35d"><p local-id="a6e3d80fb05e">Heavy Turret Servos</p><ul local-id="cbb685ebd396"><li local-id="4b1659dbbb16"><p local-id="005babec38dd">Removed range bonus; decreased tracking speed bonus from 2 to 0.48.</p></li></ul></li><li local-id="406600d91268"><p local-id="7855be377316">Improved Orbital Extraction</p><ul local-id="0e032a1279a5"><li local-id="734f5b988314"><p local-id="adb5665901b3">Research Time changed from 60 seconds to 75 seconds</p></li><li local-id="d40b607d8548"><p local-id="d704d6d087eb">Price:</p><ul local-id="193c25e47830"><li local-id="88ec2d9c06aa"><p local-id="f925b42d2a8f">Metal changed from 120 to 150</p></li><li local-id="f7552074e284"><p local-id="2cf2cd11ffb1">Crystal changed from 60 to 90</p></li></ul></li><li local-id="8bb49593a325"><p local-id="d536c70f628a">Prerequisites: Added: Orbital Extraction</p></li></ul></li><li local-id="b8b8f4d0603c"><p local-id="0f0f7dbb7015">Precise Turret Servos</p><ul local-id="e77be5c4ee62"><li local-id="ef8c002a0acf"><p local-id="03318484f092">Tracking speed: scalar changed from 0.2 to 0.24</p></li><li local-id="eb8e8418697f"><p local-id="3ddcbc2339f0">Range: scalar changed from 0.15 to 0.12</p></li></ul></li></ul></li></ul><h3 local-id="6d9785e27640" id="March2026-'TheHuntferBooty'Version1.51-ChangeLog-Pirates.1">Pirates</h3><ul local-id="4fb6885b64dc"><li local-id="f6f89f27c9c3"><p local-id="7d15181c28d5"><strong>Capture Weight: </strong>The new capture system requires capture capable units to have a capture weight defined. High capture weight allows units to capture faster.</p><ul local-id="7604318dab94"><li local-id="ef87ca17e4d8"><p local-id="948bb63f5f8d">Pirate Galleon: Capture Weight 10</p></li></ul></li><li local-id="a63936b6bf68"><p local-id="772968023a8f"><strong>Units:</strong></p><ul local-id="cdbe3c2cfb99"><li local-id="79f34c232b32"><p local-id="1daddade7a06">Pirate Galleon: The new Pirate Galleon capital ship has arrived.</p><ul local-id="09db0118d86a"><li local-id="3d2514b5b35e"><p local-id="8bda748bd699">Abilities:</p><ul local-id="7a50c3ea6e32"><li local-id="edfb650fcf45"><p local-id="16474e6b2b2f">Pillage: Acquire a unique buff for the Galleon by targeting different structures, from research, to economic, to combat buffs.</p></li><li local-id="f3664691d7a8"><p local-id="5c3f46f5d774">Twin Ion Bolt: Fully disable the target enemy unit, capable of targeting even Titans.</p></li><li local-id="9a0940008c50"><p local-id="73053925b595">Redline Navigation: Allow the Galleon and nearby units to temporarily ignore Phase Jump Inhibition at the cost of hull damage.</p></li><li local-id="0a9a8626ee09"><p local-id="fb75df3ade55">Mag Blast Torpedo Salvo: Fire a salvo of heavy torpedoes to deal shield damage in an area.</p></li></ul></li><li local-id="d87276549926"><p local-id="d546f56fd656">Armament:</p><ul local-id="99d27c432130"><li local-id="23c7119f4bc1"><p local-id="c041a75bc290">1x Heavy Missile - DPS: 40, Pierce: 1000, Range: 12000.</p></li><li local-id="8e9ecde13146"><p local-id="bc768d1c0656">1x Gauss Cannon - DPS: 25, Pierce: 600, Range: 12000.</p></li><li local-id="19d2a3e2ccad"><p local-id="0d3c22ef7ece">6x Medium Autocannon - DPS: 7.5, Pierce: 200, Range: 8000.</p></li><li local-id="bb4714fc6b80"><p local-id="f65111978f13">4x PD Autocannon - DPS: 4, Pierce: 0, Range: 5000.</p></li><li local-id="afb96ffe6eaa"><p local-id="4f2ac840d628">Planet Bomb - DPS: 5, Pop Kill DPS: 0.2.</p></li></ul></li><li local-id="d8d36860103a"><p local-id="bcd07c352b42">Defenses:</p><ul local-id="e0add3b0a3cd"><li local-id="89b1baba0aa0"><p local-id="50538e92df11">Hull: 5170</p></li><li local-id="785e5c6f0709"><p local-id="fa0b2ae731e7">Armor: 2165 (Armor Strength: 100)</p></li><li local-id="6c5f3894aa02"><p local-id="1d0635eacc07">Shields: 0</p></li></ul></li></ul></li><li local-id="072aaa873554"><p local-id="0f2bb2d524bd">Pirate Rogue: The Pirate Rogue has been rebalanced to be more flexible, though remaining most aligned with the Light Frigate unit archetype.</p><ul local-id="f5c2a413dcf7"><li local-id="423d7c438b1d"><p local-id="7f2e8e757b95">Hull: 585 &rarr; 685</p></li><li local-id="c3dd448256a6"><p local-id="e862a163ec4b">Armor: 730 &rarr; 810</p></li><li local-id="76f71f69bddc"><p local-id="fa1391da76ff">Light Autocannons changed to Medium Autocannons.</p></li><li local-id="b1110755df8c"><p local-id="68327aae9226">Primary Medium Autocannon changed from 6 DPS, 100 Pierce &rarr; 7.5 DPS, 150 Pierce</p></li><li local-id="207fcafa4b39"><p local-id="b33944994fa3">Medium Autocannon Turret changed from 4 DPS, 100 Pierce &rarr; 3.3 DPS, 150 Pierce.</p></li><li local-id="28bb41df890b"><p local-id="2d6ff1694782">Medium Autocannon Turret Tracking Rate reduced from 40 degrees/s &rarr; 30 degrees/s.</p></li></ul></li></ul></li><li local-id="f566d3b091ad"><p local-id="4f2770d49065">Pirate Minor Faction Starting Fleet: To make the Pirate Base more of a challenge to attack, Pirate Galleons have been added to the Garrison. These capital ships start at level 6, and will always have Twin Ion Bolt, as well as a selection items to further augment their stats. Like other Pirate Galleons, they can be captured if forced to Surrender. They will not be used in any roaming fleet, acting purely as defenders.</p><ul local-id="28d705be301c"><li local-id="9ec13634df75"><p local-id="4f1b2df4a16e">Added 3 Pirate Galleon Capital Ships.</p></li></ul></li></ul><h2 local-id="f01d820516da" id="March2026-'TheHuntferBooty'Version1.51-ChangeLog-UI">UI</h2><ul local-id="2bd3ede7c37d"><li local-id="f8911b6f560f"><p local-id="849c7e2978af">Added additional detail to modifier tooltips</p></li><li local-id="31af27c6d91e"><p local-id="7581c8f7b93b">Unit tooltips now display Psi Power</p></li><li local-id="946254ced420"><p local-id="650c9824246b">Trade tooltips enhanced with additional information</p></li><li local-id="ad39272dc238"><p local-id="b294a1cfadde">Empire tooltips expanded with more detail</p></li></ul><h2 local-id="4c12940e3329" id="March2026-'TheHuntferBooty'Version1.51-ChangeLog-AI">AI</h2><ul local-id="14686137c3b2"><li local-id="68fd3879-de39-4962-9b7a-600017a231d7"><p local-id="586ac7553ffe">Fleet behavior improvements for captured units</p></li><li local-id="f00c44b1-b447-49c6-bd95-0e9036bdb4db"><p local-id="1ab0b40f89f7">Unit AI behavior expanded with capturable state handling</p></li><li local-id="32c4a014-8335-4393-ade5-203ce4c74374"><p local-id="653693a82cd9">Attack controller improvements for raid scenarios</p></li><li local-id="2b63778e-1c57-44d6-9c63-e7a58f58b453"><p local-id="f96833867ca9">Defense controller improved raid response mechanics</p></li><li local-id="e7486207-98b1-43cd-ae74-c3788453933a"><p local-id="a74edcd1bdf9">Fleet controller enhancements for captured unit integration</p></li><li local-id="97131952-29eb-437f-99bb-69a738ba4f3f"><p local-id="1848ab58fe46">Fleet data improvements for behavior tracking</p></li><li local-id="2395fbf7-6b7c-44b3-83ca-a39e8340e392"><p local-id="36728c02cd53">AI can respond to scripted events with appropriate threat assessment</p></li><li local-id="5640f111-77c0-4524-8e8a-733c0facddbd"><p local-id="820e01033160">AI difficulty uniforms expanded with raid parameters</p></li><li local-id="4f4b6738-d03e-4a32-9967-ea3f1c340b46"><p local-id="6918bb85379c">AI diplomacy uniforms include raid considerations</p></li><li local-id="18fc38d8-423b-46d2-9c21-22416d9639dd"><p local-id="6c18b81a24b6">AI attack score improvements for bounty planet targeting</p></li><li local-id="aef6589d-9b40-4571-9542-b1e3efecefc7"><p local-id="52022ce46fff">AI includes event system integration for dynamic responses</p></li><li local-id="8305b032-3d0f-4b1b-b4bd-f5473c5a114e"><p local-id="5c94773e9524">Defense controller tracks raid threats separately</p></li></ul><h2 local-id="e82ca02e3117" id="March2026-'TheHuntferBooty'Version1.51-ChangeLog-Misc.">Misc.</h2><ul local-id="f72078edca95"><li local-id="a1deefafd255"><p local-id="d79a8a2f106b">Optimized &lsquo;god rays&rsquo; to improve performance</p></li><li local-id="46bca82b1fcb"><p local-id="2840073cbcf0">Optimized render meshes for performance improvements.</p></li><li local-id="bfc87e5705c8"><p local-id="0f7fa0ab1978">Optimized particle effect renderer.</p></li><li local-id="5d56af5277d1"><p local-id="173dd76a44bd">Optimized skybox renderer.</p></li><li local-id="7debc2b28512"><p local-id="2c321c653398">Updated unit selection system to improve performance.</p></li><li local-id="f2ca8cbebcbc"><p local-id="666f4990a11a">Optimized late game code to improve performance.</p><ul local-id="b4cebee18fd2"><li local-id="225cf457af4c"><p local-id="6043f3e33d74">Overall, the above improvements may increase performance by as much as 50% on some systems</p></li></ul></li><li local-id="3ad009ce59ca"><p local-id="7957ba526b6a">Fixed bug that would cause incoming diplomacy offers to be blocked with patience at 1, after patience hit 0.</p></li></ul><h2 local-id="24419e8e2994" id="March2026-'TheHuntferBooty'Version1.51-ChangeLog-Modding.2">Modding</h2><ul local-id="52b8ec526ea8"><li local-id="f2b51eb6-dae8-4e28-b293-9673a9f523f2"><p local-id="43458c2ddfe1">Added repeatable research feature allowing players to repeatedly research certain technologies</p></li><li local-id="a1f48c84d74d"><p local-id="38231bd3898a">Added mod dependency resolver with automatic load order management</p></li><li local-id="e3d742b579eb"><p local-id="74d67ab01920">Added mod folder location customization in settings</p></li><li local-id="16de94ab27c8"><p local-id="3843821b7f68">Added mod unsubscribe warning dialogs to prevent accidental removal</p></li><li local-id="f0334130b3f4"><p local-id="fe1b6a721bb1">Added orphaned mod cleanup system</p></li><li local-id="6237bf6aae27"><p local-id="f478e43f046a">Added mod migration system for handling deprecated mods</p></li><li local-id="9ee47b69f72d"><p local-id="c91924aac7a3">Modding tooltip now displays mod dependencies and conflicts</p><ul local-id="6d86acb118d2"><li local-id="39e953751cb0"><p local-id="229cd8d766ba">Mods that have dependencies on other mods can now be set on <a class="external-link" href="http://Mod.io" rel="nofollow">Mod.io</a> for authors.</p></li><li local-id="8b64bdb873d4"><p local-id="1a3b2968cfb7">The game will automatically download dependencies when needed during mod install/update.</p></li></ul></li><li local-id="c4843f8bd337"><p local-id="991522d5a3ff">Updated diplomacy window to allow exotics to scroll if modders add more than 5</p></li><li local-id="4915d14abbe1"><p local-id="e0c23b7cbbc8">Added mesh animation support for modding.</p></li><li local-id="b6ba2685d7c8"><p local-id="743e762dce96"><strong>Lua Scripting System:</strong></p><ul local-id="0617b46cbc4e"><li local-id="eaeb64e8-620f-4e26-bfad-3e6f989b6cdf"><p local-id="45bbeb541132">Complete Lua event system infrastructure added. Custom, completely scripted, ingame events are now allowed. They do not have to be tied to a specific map.</p></li><li local-id="6110dbae-f57d-4702-95bc-fc013a64c865"><p local-id="874ad5177727">Event system supports multi-instancing for simultaneous events</p></li><li local-id="b351637c-96d6-441a-8185-88817f1429dd"><p local-id="3c804df2bfe6">Event metadata generator for script documentation</p></li><li local-id="5fbcf168-689b-4840-a7e8-5e2afe7aa39d"><p local-id="1c760d838e83">Lua event bindings added for unit, player, gravity well, and simulation state</p></li><li local-id="e2409383-75d5-4d33-b321-37bb312e006a"><p local-id="700c72260454">Event system integrates with AI threat detection</p></li><li local-id="ef5d52f9-09ec-4654-bf9c-ba234b7448f7"><p local-id="d67dbafdf748">Countdown timer system for simulation events</p></li><li local-id="8d3c8f2ced4f"><p local-id="648681f5fe5c">For more information on using Lua, please see: <a class="external-link" data-card-appearance="inline" href="https://wiki.sinsofasolarempire2.com/space/SSEFW/3170238513/Lua+Event+Tutorial" local-id="8b0a3c440d2a" rel="nofollow">https://wiki.sinsofasolarempire2.com/space/SSEFW/3170238513/Lua+Event+Tutorial</a> </p></li></ul></li><li local-id="96f0b836ab36"><p local-id="48c553d9bb9d"><strong>Capturable Units System:</strong></p><ul local-id="9fdd6f47d8a8"><li local-id="c1d207a2-bc72-46ab-9f6d-14bda08e706a"><p local-id="d8e8f0f69d89">Complete rewrite of capturable unit mechanics replacing objective-based structures</p></li><li local-id="290b9bce-55bd-4a87-9a3e-26a1e4be52e7"><p local-id="77749e9b81ac">Capturable units now support surrender state instead of just destruction</p></li><li local-id="653cf02a-1c8f-4b80-aea7-5c4fdb0769e4"><p local-id="f228c8997c9d">Capture point system implemented for gradual unit capture</p></li><li local-id="bc1a2f24-611b-4f2c-8d84-6bad0799d07d"><p local-id="57193a9ec4ac">Capturable unit data includes surrender tracking and capture progress</p></li><li local-id="c1ccff03-253b-4a75-9bc8-f4e5e5d36fad"><p local-id="28debfb91284">Rotating child mesh animations for visual feedback during capture</p></li><li local-id="2ee2260e-72dc-45a4-a206-7a483916c7ab"><p local-id="8105b9d1a319">Unit capture weight attribute for tactical depth</p></li><li local-id="0788f38e-7734-48b5-b562-e7c507a2dbc3"><p local-id="da4fc9ecfec1">Cannot scuttle unit mutation prevents player destruction</p></li><li local-id="0f7a0c47-a622-4666-ac74-57c14a0f0165"><p local-id="1443523196ac">Galaxy generator now spawns capturables and asteroids in uncolonizable systems</p></li><li local-id="5dd5b071-7e96-4228-a044-ea217cc13f36"><p local-id="25e51237a6cc">Capturable units uniforms patch system for modding support</p></li></ul></li><li local-id="9fe6f749dc01"><p local-id="3a9ccc1dcda5"><strong>Strikecraft System</strong></p><ul local-id="1f52c2af8208"><li local-id="82f2102e-ef82-4300-98de-53d4f0334ddc"><p local-id="4afa7ee54ef8">Added strikecraft kind expansion system</p></li><li local-id="9d3f6797-42cb-4620-95b0-045321794670"><p local-id="ff691dca7f2f">Strikecraft capacity limits system implemented</p></li><li local-id="86451140-e00b-4ac6-a6f4-d53a907c7eb4"><p local-id="35d55aa90304">Added strikecraft kind capacity data tracking</p></li><li local-id="dcbc6dcc-458c-4aa4-826b-67901e36712e"><p local-id="baab2ad30ad6">Strikecraft uniforms enhanced with kind-specific capacity information</p></li></ul></li></ul><p local-id="c99b3f226326" /></span></p>]]></description><guid isPermaLink="true">https://www.stardock.com/games/article/540945/hunt-fer-booty-update-now-available-for-sins-of-a-solar-empire-ii</guid><link>https://www.stardock.com/games/article/540945/hunt-fer-booty-update-now-available-for-sins-of-a-solar-empire-ii</link><pubDate>Thu, 05 Mar 2026 3:14:12 PM -0500</pubDate><pubDateParsed>2026-03-05T15:14:12-05:00</pubDateParsed><title>Hunt fer Booty Update Now Available for Sins of a Solar Empire II</title></item><item><author>Unikraken</author><comments>https://forums.stardock.net/540921</comments><description><![CDATA[<p><span class="cf0"><p local-id="6591e3c0775a">In our <a class="external-link" href="https://wiki.sinsofasolarempire2.com/space/SSEFW/3104243715/Dev+Journal:+Introducing+the+Pirate+Galleon" rel="nofollow">last dev journal</a>, we introduced the Pirate Galleon and hinted at unsubstantiated reports of these fearsome vessels roaming the phaselanes and attacking planets. We advised that a wise admiral should be prepared for anything.</p><p local-id="e2f51a37d6dc">Consider this your preparation.</p><span class="confluence-embedded-file-wrapper image-center-wrapper confluence-embedded-manual-size"><img class="confluence-embedded-image image-center" alt="Pirate Incursion 1.png" width="598" loading="lazy" src="https://stardock.atlassian.net/wiki/download/thumbnails/3181936642/Pirate%20Incursion%201.png?version=1&amp;modificationDate=1771352318813&amp;cacheVersion=1&amp;api=v2&amp;width=598&amp;height=281" data-image-src="https://stardock.atlassian.net/wiki/download/attachments/3181936642/Pirate%20Incursion%201.png?version=1&amp;modificationDate=1771352318813&amp;cacheVersion=1&amp;api=v2" data-height="281" data-width="598" data-unresolved-comment-count="0" data-linked-resource-id="3180920840" data-linked-resource-version="1" data-linked-resource-type="attachment" data-linked-resource-default-alias="Pirate Incursion 1.png" data-base-url="https://stardock.atlassian.net/wiki" data-linked-resource-content-type="image/png" data-linked-resource-container-id="3181936642" data-linked-resource-container-version="10" data-media-id="f713aeb3-dbef-4f1b-b2be-236e0f44a73d" data-media-type="file" srcset="https://stardock.atlassian.net/wiki/download/thumbnails/3181936642/Pirate%20Incursion%201.png?version=1&amp;modificationDate=1771352318813&amp;cacheVersion=1&amp;api=v2&amp;width=797&amp;height=375 2x, https://stardock.atlassian.net/wiki/download/thumbnails/3181936642/Pirate%20Incursion%201.png?version=1&amp;modificationDate=1771352318813&amp;cacheVersion=1&amp;api=v2&amp;width=598&amp;height=281 1x"></span><p local-id="ff49c9e04a8a">The Pirate Incursion is a new game event in which a Pirate Galleon will actively target a player's territory, stage a forward operating position on their border, and launch escalating waves of Pirate raiders against their planets. This isn't a bounty raid you can redirect with credits. This is a sustained assault, and it won't stop until you deal with the source.</p><h2 local-id="24846dddc27c" id="SinsIIDevJournal:PirateIncursions-AnatomyofanIncursion">Anatomy of an Incursion</h2><p local-id="12facd23c02a">When a Pirate Incursion triggers, the Galleon takes on the role of Incursion Commander, the beating heart of the entire operation. Here's how it plays out:</p><p local-id="58f4870bc43e"><strong>Spawning:</strong> The Incursion Commander spawns at a Pirate Base belonging to one of the Pirate minor factions on the map. If no valid Pirate Base exists, it will spawn at a star instead. Either way, it arrives ready for a fight.</p><p local-id="96a0ba0bce2e"><strong>Staging:</strong> The Galleon identifies an unowned gravity well adjacent to one of the target player's planets and travels there to establish a staging point. If no unowned wells are available nearby, it will set up in one of the target's own gravity wells as the Pirates aren't picky about trespassing.</p><p local-id="2c251d53eb64"><strong>Raiding:</strong> Once the Incursion Commander reaches its staging point, it selects the highest-level planet owned by the target player within striking distance and begins calling in waves of Incursion Raiders. These raiders attack into the target gravity well, putting direct pressure on the player's infrastructure and defenses.</p><p local-id="b824e16cdda2"><strong>Escalation:</strong> The Incursion operates on a progression table. As time passes, the composition of each wave intensifies. What starts as probing attacks by light Pirate ships will escalate into increasingly dangerous assault groups the longer the Incursion is left unchecked.</p><span class="confluence-embedded-file-wrapper image-center-wrapper confluence-embedded-manual-size"><img class="confluence-embedded-image image-center" alt="Sins of a Solar Empire II 1_28_2026 4_00_21 PM.png" width="1512" loading="lazy" src="https://stardock.atlassian.net/wiki/download/thumbnails/3181936642/Sins%20of%20a%20Solar%20Empire%20II%201_28_2026%204_00_21%20PM.png?version=1&amp;modificationDate=1771352441274&amp;cacheVersion=1&amp;api=v2&amp;width=1512&amp;height=850" data-image-src="https://stardock.atlassian.net/wiki/download/attachments/3181936642/Sins%20of%20a%20Solar%20Empire%20II%201_28_2026%204_00_21%20PM.png?version=1&amp;modificationDate=1771352441274&amp;cacheVersion=1&amp;api=v2" data-height="2160" data-width="3840" data-unresolved-comment-count="0" data-linked-resource-id="3179249699" data-linked-resource-version="1" data-linked-resource-type="attachment" data-linked-resource-default-alias="Sins of a Solar Empire II 1_28_2026 4_00_21 PM.png" data-base-url="https://stardock.atlassian.net/wiki" data-linked-resource-content-type="image/png" data-linked-resource-container-id="3181936642" data-linked-resource-container-version="10" data-media-id="ecab5518-237a-43cc-97d3-2397c60bacf7" data-media-type="file" srcset="https://stardock.atlassian.net/wiki/download/thumbnails/3181936642/Sins%20of%20a%20Solar%20Empire%20II%201_28_2026%204_00_21%20PM.png?version=1&amp;modificationDate=1771352441274&amp;cacheVersion=1&amp;api=v2&amp;width=3024&amp;height=1700 2x, https://stardock.atlassian.net/wiki/download/thumbnails/3181936642/Sins%20of%20a%20Solar%20Empire%20II%201_28_2026%204_00_21%20PM.png?version=1&amp;modificationDate=1771352441274&amp;cacheVersion=1&amp;api=v2&amp;width=1512&amp;height=850 1x"></span><h2 local-id="2873a46580ad" id="SinsIIDevJournal:PirateIncursions-EndingtheIncursion">Ending the Incursion</h2><p local-id="dde6c1eb114c">The Incursion continues as long as its Commander is alive and under Pirate control. There are two ways to end it:</p><p local-id="8fc74aa01207"><strong>Destroy the Galleon:</strong> A direct assault on the staging point to eliminate the Commander is the most straightforward solution. No Commander, no Incursion and the raider waves stop immediately. However, once the Pirate Galleon is under attack it may recall raider fleets back to defend their swashbuckling leader so prepare for a tough fight!</p><p local-id="d8e6c32eb306"><strong>Capture the Galleon:</strong> As we covered in our previous journal, the Galleon will surrender when beaten below its hull threshold rather than entering a crippled state and running away. A surrendered Galleon can be captured using the new capture system. Successfully capturing the Incursion Commander ends the Incursion just as decisively as destroying it, but now you've got yourself a Pirate Galleon. With Pillage, Twin Ion Bolt, Redline Navigation, and Mag Blast Torpedo Salvo at your disposal, your former problem just became your opponents' new headache.</p><p local-id="a62a9d7c8b5b">Importantly, simply forcing the Galleon into its surrender state does not end the Incursion. The raiders keep coming until the Commander is either destroyed or changes ownership. A surrendered Galleon sitting uncaptured on your border will heal slowly and can become an active threat again.</p><h2 local-id="21ba1edf4806" id="SinsIIDevJournal:PirateIncursions-StrategicImplications">Strategic Implications</h2><p local-id="50f9bef95c4f">The Pirate Incursion system is designed to create moments of tension that ripple across the entire map. When an Incursion lands, the targeted player faces immediate, difficult decisions:</p><ul local-id="b6782ad7-30c2-4633-96d0-476d5da2c249"><li local-id="e3602c21-56c2-4257-83e3-6ed3038475f1"><p local-id="374d69b37800"><strong>Do you pull your fleet back</strong> from an offensive to deal with the staging point, giving your opponent time to recover?</p></li><li local-id="ab0f5176-faef-4772-9459-77d4885c53d5"><p local-id="549f2657fea4"><strong>Do you trust your defenses</strong> to absorb the raids while you finish what you started elsewhere?</p></li><li local-id="76a2c80d-f878-4db0-b572-5eb22ddf5007"><p local-id="c50138368688"><strong>Do you commit to capturing</strong> the Galleon, accepting the risk and time investment for a powerful reward?</p></li></ul><p local-id="9730e25a84e3">In multiplayer, these decisions matter even more. Every other player in the game can see that you're under pressure. An Incursion tying down one player's fleet is an opening for everyone else — and a captured Galleon swinging the balance of power is something no neighbor can afford to ignore.</p><span class="confluence-embedded-file-wrapper image-center-wrapper confluence-embedded-manual-size"><img class="confluence-embedded-image image-center" alt="Sins of a Solar Empire II 2_25_2026 1_59_59 PM.png" width="1800" loading="lazy" src="https://stardock.atlassian.net/wiki/download/thumbnails/3181936642/Sins%20of%20a%20Solar%20Empire%20II%202_25_2026%201_59_59%20PM.png?version=1&amp;modificationDate=1772046034262&amp;cacheVersion=1&amp;api=v2&amp;width=1800&amp;height=1012" data-image-src="https://stardock.atlassian.net/wiki/download/attachments/3181936642/Sins%20of%20a%20Solar%20Empire%20II%202_25_2026%201_59_59%20PM.png?version=1&amp;modificationDate=1772046034262&amp;cacheVersion=1&amp;api=v2" data-height="2160" data-width="3840" data-unresolved-comment-count="0" data-linked-resource-id="3208151052" data-linked-resource-version="1" data-linked-resource-type="attachment" data-linked-resource-default-alias="Sins of a Solar Empire II 2_25_2026 1_59_59 PM.png" data-base-url="https://stardock.atlassian.net/wiki" data-linked-resource-content-type="image/png" data-linked-resource-container-id="3181936642" data-linked-resource-container-version="10" data-media-id="fe4e9c12-ff1a-459b-afe4-6310be0c0567" data-media-type="file" srcset="https://stardock.atlassian.net/wiki/download/thumbnails/3181936642/Sins%20of%20a%20Solar%20Empire%20II%202_25_2026%201_59_59%20PM.png?version=1&amp;modificationDate=1772046034262&amp;cacheVersion=1&amp;api=v2&amp;width=3600&amp;height=2024 2x, https://stardock.atlassian.net/wiki/download/thumbnails/3181936642/Sins%20of%20a%20Solar%20Empire%20II%202_25_2026%201_59_59%20PM.png?version=1&amp;modificationDate=1772046034262&amp;cacheVersion=1&amp;api=v2&amp;width=1800&amp;height=1012 1x"></span><p local-id="a75027644808" /><h2 local-id="8312455ffa89" id="SinsIIDevJournal:PirateIncursions-TechnicalImplementationandModding">Technical Implementation and Modding</h2><p local-id="198e84f9d4d8">This is a very complex event from a technical angle! Some among you may be asking, “Can I leverage something similar for my mod?“ “How much power do I have in altering this event?“ The answer, my friend, is yes.</p><p local-id="27e1b8d9bdc5">The Pirate Incursion event represents the first addition into a brand new engine system, the events system. One may now write their own Lua script, import them from their mod, and have them sit alongside the Pirate Incursion, edit the Incursion, or disable it. </p><p local-id="8e56e3770a14">We would love to be very clear on this fact for modders: This is an incredibly powerful system for your mod. You can do an absolute ton that you were not able to before. Next time you want something in your mod (spawning X ships on startup for player Y, for example), consider trying to add it as an event. The possibilities are truly endless, and if you find something that it cannot do, and you want the system to handle, you do know how to get in touch with us via Discord channels.</p><span class="confluence-embedded-file-wrapper image-center-wrapper confluence-embedded-manual-size"><img class="confluence-embedded-image image-center" alt="Sins of a Solar Empire II 2_17_2026 1_27_01 PM.png" width="1800" loading="lazy" src="https://stardock.atlassian.net/wiki/download/thumbnails/3181936642/Sins%20of%20a%20Solar%20Empire%20II%202_17_2026%201_27_01%20PM.png?version=1&amp;modificationDate=1772046100636&amp;cacheVersion=1&amp;api=v2&amp;width=1800&amp;height=1012" data-image-src="https://stardock.atlassian.net/wiki/download/attachments/3181936642/Sins%20of%20a%20Solar%20Empire%20II%202_17_2026%201_27_01%20PM.png?version=1&amp;modificationDate=1772046100636&amp;cacheVersion=1&amp;api=v2" data-height="2160" data-width="3840" data-unresolved-comment-count="0" data-linked-resource-id="3205201993" data-linked-resource-version="1" data-linked-resource-type="attachment" data-linked-resource-default-alias="Sins of a Solar Empire II 2_17_2026 1_27_01 PM.png" data-base-url="https://stardock.atlassian.net/wiki" data-linked-resource-content-type="image/png" data-linked-resource-container-id="3181936642" data-linked-resource-container-version="10" data-media-id="a4b6ae0c-1776-4364-b13f-25e2c2cf571e" data-media-type="file" srcset="https://stardock.atlassian.net/wiki/download/thumbnails/3181936642/Sins%20of%20a%20Solar%20Empire%20II%202_17_2026%201_27_01%20PM.png?version=1&amp;modificationDate=1772046100636&amp;cacheVersion=1&amp;api=v2&amp;width=3600&amp;height=2024 2x, https://stardock.atlassian.net/wiki/download/thumbnails/3181936642/Sins%20of%20a%20Solar%20Empire%20II%202_17_2026%201_27_01%20PM.png?version=1&amp;modificationDate=1772046100636&amp;cacheVersion=1&amp;api=v2&amp;width=1800&amp;height=1012 1x"></span><p local-id="0837d54433c9" /><p local-id="71dc6050e11e">We're looking forward to seeing how players rise to meet this new challenge. The Pirates have been lurking in the shadows long enough. Now they're kicking down the door.</p><p local-id="da6d21b3d086">Stay tuned for more updates as development continues.</p><p local-id="764eb7b52732" /></span></p>]]></description><guid isPermaLink="true">https://www.stardock.com/games/article/540921/sins-ii-dev-journal-pirate-incursions</guid><link>https://www.stardock.com/games/article/540921/sins-ii-dev-journal-pirate-incursions</link><pubDate>Thu, 26 Feb 2026 12:00:00 AM -0500</pubDate><pubDateParsed>2026-02-26T13:00:00</pubDateParsed><title>Sins II Dev Journal: Pirate Incursions</title></item><item><author>redskittlesonly</author><comments>https://forums.stardock.net/540968</comments><description><![CDATA[<h2 class="BB_Header2 _6-VR2WCBCDupCcUN5INQM QuKtTJ4LCPUlQeWYfLNyX" style="text-align: center;" data-pm-slice="0 0 []">Ashes of the Singularity II was one of the most played demos during Steam Next Fest!</h2>
<h3 class="BB_Header3 _1sGnlGwCeaGUp63h4Lx-pU _3s7cUqglDds9wzcWb7OLz6" style="text-align: center;">We're extending the demo play period through <strong class="BB_Bold _3cln317VYhwhE1fSeMCG48">March 16 at 1:00 PM ET</strong>.</h3>
<h3 class="BB_Header3 _1sGnlGwCeaGUp63h4Lx-pU _3s7cUqglDds9wzcWb7OLz6" style="text-align: center;"><a class="_29bMZB6BOQfTQ_3za-w60I Link" href="https://store.steampowered.com/app/4312490/Ashes_of_the_Singularity_II_Demo/">Play the Demo</a></h3>
<p class="pm_paragraph _3lnqGBzYap-Z2T81XBiBUU"><img src="https://cdn.stardock.us/forums/40/24/4024393/e88957c7-b409-4133-9ca2-ce6efd9e6302.jpg" alt="" width="100%" /></p>
<h3 class="BB_Header3 _1sGnlGwCeaGUp63h4Lx-pU _3s7cUqglDds9wzcWb7OLz6"><strong class="BB_Bold _3cln317VYhwhE1fSeMCG48">What's in the Demo</strong></h3>
<p class="pm_paragraph _3lnqGBzYap-Z2T81XBiBUU"><strong class="BB_Bold _3cln317VYhwhE1fSeMCG48">Two fully playable factions</strong>. The United Earth Forces bring numbers, durability, and relentless ground power. The Post-Human Coalition abandoned flesh for advanced tech, fielding smaller armies that hit harder and cost more. They play completely differently.</p>
<p class="pm_paragraph _3lnqGBzYap-Z2T81XBiBUU"><strong class="BB_Bold _3cln317VYhwhE1fSeMCG48">Multiplayer for up to 8 players</strong>. Full PvP, co-op against AI, or solo skirmish. Can't fill a lobby? Add AI opponents to any open slot.</p>
<p class="pm_paragraph _3lnqGBzYap-Z2T81XBiBUU"><strong class="BB_Bold _3cln317VYhwhE1fSeMCG48">Three maps across two environments</strong>. Arctic tundra and desert wastelands, day and night. Small (2-4 players), Medium (2-6), and Large (2-8). All available immediately with zero unlocks.</p>
<p class="pm_paragraph _3lnqGBzYap-Z2T81XBiBUU"><strong class="BB_Bold _3cln317VYhwhE1fSeMCG48">Thousands of units, one strategy</strong>. Pull back to orbit to read the full battlefield, then zoom down to the front line to direct an assault. Ashes II rewards planning over click speed. The best strategy wins, not the fastest hands.</p>
<p class="pm_paragraph _3lnqGBzYap-Z2T81XBiBUU"><strong class="BB_Bold _3cln317VYhwhE1fSeMCG48">Steam Deck compatible</strong>. Full native controls.</p>
<p class="pm_paragraph _3lnqGBzYap-Z2T81XBiBUU">&nbsp;</p>
<h3 class="BB_Header3 _1sGnlGwCeaGUp63h4Lx-pU _3s7cUqglDds9wzcWb7OLz6"><strong class="BB_Bold _3cln317VYhwhE1fSeMCG48">Your Feedback Matters</strong></h3>
<p class="pm_paragraph _3lnqGBzYap-Z2T81XBiBUU">We're actively reading and collecting player feedback from the demo. Bug reports, balance observations, feature requests, gameplay impressions, all of it is being tracked and factored into development. The response during Next Fest has been incredibly helpful, and we want to keep that going.</p>
<p class="pm_paragraph _3lnqGBzYap-Z2T81XBiBUU">Thank you to everyone who played during Steam Next Fest and helped make Ashes II one of the standout demos of the event. Whether you're jumping in for the first time or running your tenth 8-player match, we appreciate every game played and every piece of feedback shared.</p>
<p class="pm_paragraph _3lnqGBzYap-Z2T81XBiBUU">&nbsp;</p>
<p class="pm_paragraph _3lnqGBzYap-Z2T81XBiBUU">The demo comes down <strong class="BB_Bold _3cln317VYhwhE1fSeMCG48">March 16 at 1:00 PM ET</strong>. Don't wait.</p>
<p class="pm_paragraph _3lnqGBzYap-Z2T81XBiBUU">&nbsp;</p>]]></description><guid isPermaLink="true">https://www.stardock.com/games/article/540968/ashes-of-the-singularity-ii---one-of-steams-most-played-demos-at-next-fest</guid><link>https://www.stardock.com/games/article/540968/ashes-of-the-singularity-ii---one-of-steams-most-played-demos-at-next-fest</link><pubDate>Mon, 02 Mar 2026 2:00:00 PM -0500</pubDate><pubDateParsed>2026-03-02T14:00:00-05:00</pubDateParsed><title>Ashes of the Singularity II - One of Steam's Most Played Demos at Next Fest</title></item><item><author>redskittlesonly</author><comments>https://forums.stardock.net/540944</comments><description><![CDATA[<p style="text-align: center;"><span style="font-size: x-large;">Beta 3B: The Prelude Campaign Arrives</span></p>
<p style="text-align: center;"><span style="font-size: large;">A new campaign, new sovereigns, smarter AI, and faster performance land in Elemental: Reforged's latest update</span></p>
<p style="text-align: center;"><span style="font-size: large;"><a href="https://www.elementalgame.com/store" target="_blank" rel="noopener">Join Early Access</a>&nbsp; |&nbsp; <a href="https://store.steampowered.com/app/3796960/Elemental_Reforged/" target="_blank" rel="noopener">Wishlist Elemental</a></span></p>
<p>The Beta 3b update for Elemental: Reforged is now available. Here's what's new.</p>
<p><span style="font-size: large;"><strong>The Prelude Campaign</strong></span><br />The final campaign, Prelude, is now playable. This joins the existing Fallen Enchantress and Legendary Heroes campaigns, rounding out the campaign lineup ahead of launch.</p>
<p><span style="font-size: large;"><strong>New Sovereigns</strong></span><br />Lord Markinn and Warlord Verga are now selectable sovereigns. You can also edit, copy, and delete your custom sovereigns and factions directly from the selection screen.</p>
<p><span style="font-size: large;"><strong>AI That Puts Up a Fight</strong></span><br />The AI has received a significant pass. It now defends the areas around its cities, correctly respects Zone of Control in tactical battles, and properly pays essence to found cities instead of spamming them. Enemy lair upgrade speed now scales with difficulty -- slower on Novice, faster on Insane.</p>
<p><span style="font-size: large;"><strong>Performance Improvements</strong></span><br />Loading into games and loading saves is noticeably faster. City menus open quicker, and end-of-turn processing takes less time with reduced CPU usage during AI turns.</p>
<p>&nbsp;</p>
<p style="text-align: center;"><span style="font-size: large;">Elemental: Reforged officially launches on March 17!</span></p>
<p style="text-align: center;">&nbsp;</p>
<p><img src="https://cdn.stardock.us/forums/40/24/4024393/82c36b57-aa09-46d8-aa01-21ffb98af207.jpg" alt="" width="100%" /></p>
<p><img src="https://cdn.stardock.us/forums/40/24/4024393/baf1ae88-e8d7-4a0b-8694-f575e5912bad.jpg" alt="" width="100%" /></p>
<p><img src="https://cdn.stardock.us/forums/40/24/4024393/3a142abd-b621-41d0-ab33-816069188f83.jpg" alt="" width="100%" /></p>
<p><img src="https://cdn.stardock.us/forums/40/24/4024393/e5a694f0-8bda-487a-8007-d397030ee6a2.jpg" alt="" width="100%" /></p>
<p>&nbsp;</p>
<p><strong><span style="font-size: large;">Full Beta 3B Changelog:</span></strong></p>
<p><h1 local-id="18d1177ad70a" id="Duplicateof2/26/26LIVEChangeLogBeta3BElementalReforged-ChangeLog"><style>[data-colorid=qz9at8cap6]{color:#ff5630} html[data-color-mode=dark] [data-colorid=qz9at8cap6]{color:#cf2600}[data-colorid=qcaaus2qf7]{color:#4c9aff} html[data-color-mode=dark] [data-colorid=qcaaus2qf7]{color:#004eb3}[data-colorid=xfrj6d9419]{color:#4c9aff} html[data-color-mode=dark] [data-colorid=xfrj6d9419]{color:#004eb3}[data-colorid=wt0w1wl6we]{color:#4c9aff} html[data-color-mode=dark] [data-colorid=wt0w1wl6we]{color:#004eb3}[data-colorid=iyp1076xyl]{color:#4c9aff} html[data-color-mode=dark] [data-colorid=iyp1076xyl]{color:#004eb3}[data-colorid=m6m7bqxijg]{color:#4c9aff} html[data-color-mode=dark] [data-colorid=m6m7bqxijg]{color:#004eb3}[data-colorid=f5ctynxav5]{color:#4c9aff} html[data-color-mode=dark] [data-colorid=f5ctynxav5]{color:#004eb3}[data-colorid=xyc5w5hwn4]{color:#ff5630} html[data-color-mode=dark] [data-colorid=xyc5w5hwn4]{color:#cf2600}[data-colorid=hpq4unpu2f]{color:#ff5630} html[data-color-mode=dark] [data-colorid=hpq4unpu2f]{color:#cf2600}[data-colorid=scz6jivjav]{color:#ff5630} html[data-color-mode=dark] [data-colorid=scz6jivjav]{color:#cf2600}[data-colorid=sy4ljrdpjh]{color:#4c9aff} html[data-color-mode=dark] [data-colorid=sy4ljrdpjh]{color:#004eb3}[data-colorid=z6l7v9zsti]{color:#4c9aff} html[data-color-mode=dark] [data-colorid=z6l7v9zsti]{color:#004eb3}</style>Change Log</h1><h2 local-id="dab48ed06325" id="Duplicateof2/26/26LIVEChangeLogBeta3BElementalReforged-AI"><span data-colorid="f5ctynxav5">AI</span></h2><ul local-id="fb63d24b-34a8-4a3d-953a-500ed3f7685a"><li local-id="43d02cc3-15d9-4f8a-9bfe-dfa4d6d4edb5"><p local-id="98b8ab68ac2d">AI now prioritizes defending areas around friendly cities, targeting goodie huts, enemies, lairs, and quests nearby</p></li><li local-id="fdf85d8a-903d-402f-bcea-090e65fe5b8d"><p local-id="40a613650833">Enemy lair upgrade speed now scales with game difficulty (slower on Novice, faster on Insane)</p></li><li local-id="adb4b034-aa5a-4622-94cd-4a97743b2a01"><p local-id="249d944150f7">Enemies will correctly obey Zone of Control in tactical battles</p></li><li local-id="e7d80c66-f74e-4c03-96a2-2014b2be7053"><p local-id="4002df90844e">AI and Human players now correctly found cities by paying the essence cost to fix spamming cities</p></li><li local-id="b5507cba-a80b-4c9c-82a7-7998ad9ae1d8"><p local-id="089fbd5792cf">Added AI movement and unrest bonuses per difficulty level</p></li></ul><h2 local-id="3107f0b2a71a" id="Duplicateof2/26/26LIVEChangeLogBeta3BElementalReforged-Campaigns"><span data-colorid="xfrj6d9419">Campaigns</span></h2><ul local-id="df217c09-d977-4d95-ac0b-9584fd1a589f"><li local-id="7cacfcb9-9a4d-4a36-815f-e7648b659e02"><p local-id="77ba3701d690">Added in a new campaign: Prelude</p></li><li local-id="d693acaa-2c5d-4b57-85e1-a120077c8bd9"><p local-id="dbe73cb48304">Turned off fame in campaigns that rewards free champions</p></li><li local-id="6cc2e88d-d904-4c38-b56e-099cd4e8ccad"><p local-id="5276d4dd46f0">Fixed missing strings in some quests</p></li><li local-id="5d4818c61d7e"><p local-id="84aeda2dd70b">Fixed campaign loading screens turning black</p></li><li local-id="dc8a9ce95164"><p local-id="ac8bac52a702">Adjusted UI sizing for character conversations in campaigns</p></li></ul><h3 local-id="cb9284757b4e" id="Duplicateof2/26/26LIVEChangeLogBeta3BElementalReforged-FallenEnchantress"><span data-colorid="scz6jivjav">Fallen Enchantress</span></h3><ul local-id="c876cae5-4749-42cc-8ec7-3593467187aa"><li local-id="ebfde90f-e22b-48fe-927a-cb6702631d26"><p local-id="8952d3826bed">Fixed missing city stats for Kilford</p></li><li local-id="988df235-7072-4d7d-8509-d9c577482236"><p local-id="982e025ccdf7">Adjusted sequencing of the final battle popup to correctly appear before the battle</p></li><li local-id="49dd0d58-c539-4c9e-ae7a-7db0c663d737"><p local-id="c66de19a8f9e">Dynasty, Foreign Relations and Kingdom Report UI is disabled to properly align with the campaign</p></li><li local-id="71e994ad-2a2c-40b2-ba52-936171a484d7"><p local-id="90b7f664bfc4">Fixed goodie hut icons not disappearing correctly</p></li><li local-id="3b11a2ec8124"><p local-id="48a217715832">Resolved issues with champions spawning in water while using the transport ship</p></li></ul><h3 local-id="c265458508c5" id="Duplicateof2/26/26LIVEChangeLogBeta3BElementalReforged-LegendaryHeros"><span data-colorid="hpq4unpu2f">Legendary Heros</span></h3><ul local-id="2aff4600-7871-4be1-8425-adef5ec602b9"><li local-id="d5dc8c22-dd1c-4857-941f-71997f7dcf83"><p local-id="9a6a42aa7286">Dynasty and Kingdom Report UI is disabled to properly align with the campaign</p></li><li local-id="9364418c7d54"><p local-id="95a0ed16bde7">Resolved crash pop ups occurring when observing cities</p></li></ul><h2 local-id="f9d4973a0eaf" id="Duplicateof2/26/26LIVEChangeLogBeta3BElementalReforged-Gameplay"><span data-colorid="sy4ljrdpjh">Gameplay</span></h2><ul local-id="1abc87a45724"><li local-id="8c6538fc-6c1e-46db-b1bb-38798b728115"><p local-id="a6625a7fb598">Lord Markinn and Warlord Verga are now available as selectable sovereigns</p></li><li local-id="899214d6a7c5"><p local-id="63f5241fbc16">Added in new item and recipe, the Potion of Essence that gives a sovereign +1 essence</p></li><li local-id="fe726590-9e21-4595-a513-22a1d34681c3"><p local-id="57893d97462d">Units cannot get more than 15 stamina anymore</p></li><li local-id="e1f61e76-f96b-4122-b9c3-0eb35a396ed9"><p local-id="049eb786763f">Fixed stamina changes from tactical battles carrying over to the strategic map</p></li><li local-id="1bc1d5ff-1f56-4ac4-96ef-ac5e8d31f856"><p local-id="3a7fa4376fad">Revealing Shard and Reveal a Champion now correctly only reveals one random location instead of all</p></li><li local-id="4af7bb34-7ebc-4590-9da5-79d25102d06d"><p local-id="2121120c20e2">Chances of having any additional children decrease as players have more children</p></li><li local-id="707859cd-32a8-4140-a213-d6006b1493f4"><p local-id="600a097a9236">Fixed issues where chain mail proficiency was not unlocking high level chain mails </p></li><li local-id="c897c2cf-83e9-43d9-b816-5c9094629f9e"><p local-id="3845407651f2">Added in more quests</p></li><li local-id="82d8ff9a6f57"><p local-id="919d50469ac7">Added functionality to the tent item, the tent will restore health but immobilize the unit/army for 1 turn</p></li><li local-id="de839047d0ca"><p local-id="603fcb0494d1">Removed tech requirement from the air spell</p></li><li local-id="5a62e4a46163"><p local-id="bf5410b16e95">Fixed Fast ability description to show actual effect (+2 Initiative in tactical combat)</p></li><li local-id="8ac4a3864faa"><p local-id="f467d14cf0d1">Fixed Charge ability missing its attack bonus tooltip (+2 Attack first turn)</p></li><li local-id="be5a6c17256e"><p local-id="48a237678dd7">Added missing Rage ability tooltip (+8 Attack when under 25% HP)</p></li><li local-id="245f387998ba"><p local-id="b9363455af4d">Balance ability Initiative corrected from +2 to -1</p></li><li local-id="4bd0e723e605"><p local-id="a944b4686141">Hosten's Library now shows specific +10 Research instead of vague description</p></li></ul><h2 local-id="b234018c5ed3" id="Duplicateof2/26/26LIVEChangeLogBeta3BElementalReforged-Graphics"><span data-colorid="qcaaus2qf7">Graphics</span></h2><ul local-id="86da7617-7d41-4b79-bb5a-6b7be5a91eb6"><li local-id="16916d83-7372-4a32-b9c9-a0816e8efc7c"><p local-id="b57f005f4cb2">Addressed issues with HP bars being extremely high up in tactical battles</p></li><li local-id="c3f8a7c3-23bc-40c7-9289-2baae27a3248"><p local-id="d2a526ca369a">Went through and gave clothing to Units who should be wearing shirts</p></li><li local-id="0f19ffe8-926d-4e85-aa22-c4437a4657ba"><p local-id="b63bb51f941b">Fixed issues with Magnar slave units having broken textures when designing them</p></li><li local-id="2032c3b2-00d3-4c13-b678-1925043cd0c8"><p local-id="aaa2d5f3f73f">Fixed armies appearing 2 tiles away from their actual position</p></li><li local-id="7c70c294-5444-400f-a898-e2395779240f"><p local-id="071d58a9f39c">Magnar Male units now correctly wear helmets instead of having the helmets clip into their forehead</p></li><li local-id="783315dd-afe0-4d62-947d-dc120a6d4e05"><p local-id="506515995310">Made sure the champion Thane Bird is wearing the correct shirt</p></li><li local-id="0dc64688-e658-404b-ac12-d9e57ecee94e"><p local-id="83dd67ca7920">Fixed units in the game having missing hair revealing a black spot on the back of their head</p></li><li local-id="6e339afe-b71b-49cc-9e36-ad2928ee9413"><p local-id="a546f4aebba7">Fixed missing Tile Designs for Wild Ogre Camp and the Witch&rsquo;s Hovel</p></li><li local-id="49a99b96-c51e-4591-b61f-726f3746d490"><p local-id="152b26c638a5">Fixed loading screens blacking out when loading game within a game for campaigns</p></li><li local-id="0e7eaf31-7e8d-43ac-8b81-93f61d37ce70"><p local-id="6c77e98d90a6">Adjusted lighting in tactical battles to not be as bright</p></li><li local-id="7f483824a32d"><p local-id="f0b68b491af9">Fixed mounted units appearing far away and small in the Shop Screen</p></li><li local-id="26530178af8a"><p local-id="d63d9d1ab2dd">Updated tactical maps</p></li><li local-id="c6c18e87-14fb-4516-99d9-5966e712acd5"><p local-id="ecb72ac870ba">Smoother transitions when zooming in close to the map</p></li></ul><h2 local-id="38a681b5c749" id="Duplicateof2/26/26LIVEChangeLogBeta3BElementalReforged-Modding"><span data-colorid="wt0w1wl6we">Modding</span></h2><ul local-id="fadad260-0844-4f2c-b4d9-ea3bfb853ad1"><li local-id="bf84a980-6d77-421b-ac33-3d48c9f56662"><p local-id="1d1f6c867dcb">Added in a bubble indicator on the title screen if there are mod updates</p></li><li local-id="c1e80eb96350"><p local-id="746ccc64f81d">Improved loading and typing for foreign languages in other languages for modding</p></li><li local-id="39cd7690-4a1e-4781-b19b-82abd1d0774a"><p local-id="f2681d563440">Updated the modding UI to be more concise and easier to understand</p></li><li local-id="149cb0ec-51e0-4e4f-97fe-97f90bf15e0e"><p local-id="b1c238be3a54">Fixed a crash when enabling/subscribing to mods</p></li></ul><h2 local-id="71d40eeb52d1" id="Duplicateof2/26/26LIVEChangeLogBeta3BElementalReforged-Optimization"><span data-colorid="iyp1076xyl">Optimization</span></h2><ul local-id="5c4a2a86-82ef-4086-b4eb-912f14841dab"><li local-id="88d51f96-c657-4a32-9142-93210ff04731"><p local-id="5c952c4f5152">Loading games in foreign languages will correctly appear, load and save</p></li><li local-id="52e78f01a07e"><p local-id="4972a10bc1de">Loading into a game and loading a save will be much faster</p></li><li local-id="c066c0996f70"><p local-id="9fa1fc342ccd">Opening the City menus is much faster</p></li><li local-id="8a305d24-c430-4071-9e3d-417833f656b3"><p local-id="34c580683f5c">Improved end-of-turn speed and reduced CPU usage during AI turns</p></li></ul><h2 local-id="4760825d291b" id="Duplicateof2/26/26LIVEChangeLogBeta3BElementalReforged-Text"><span data-colorid="z6l7v9zsti">Text</span></h2><ul local-id="b29ed36b-9e5f-4346-9db9-b1a527408529"><li local-id="b5e9e3d1-a6be-4694-9498-e6a77a97b71b"><p local-id="41305962589f">Fixed negative numbers incorrectly displaying as &quot;+-2&quot; instead of &quot;-2&quot;</p></li><li local-id="e6148020-2f9d-49bd-bb11-67ddb32b1796"><p local-id="85bde8390de6">Updated Refined Arcana description to clarify it increases mana generation, not Essence</p></li><li local-id="95202551-8aad-423a-83b4-624e4ae21f5b"><p local-id="2eb5b76b61a1">Fixed issues where city names would not appear when cycling through the cities</p></li><li local-id="a8a02754-db28-4f05-a315-2e8865650367"><p local-id="730155c0fd36">Fixed missing text in some quests throughout the game</p></li><li local-id="99b6d83c-829e-478f-bb01-a7eb103263eb"><p local-id="4d0148e61432">Improved loading for languages in other languages </p></li><li local-id="8b2225af-8d0e-42ac-837a-f9d30b330511"><p local-id="5371e7a1bfb8">Fixed some typos within the campaigns</p></li><li local-id="9dd42cc2-e4da-4f7d-b7f3-794b943d7f3d"><p local-id="a683f28be5b7">Fixed missing text on some quest popups</p></li><li local-id="6a8be65f-ee4a-4282-ba26-6d7b183bd469"><p local-id="b2e5666b105d">Updated fonts throughout the game</p></li></ul><h2 local-id="f4f440f49e37" id="Duplicateof2/26/26LIVEChangeLogBeta3BElementalReforged-UI"><span data-colorid="m6m7bqxijg">UI</span></h2><ul local-id="5937de03-4a08-4185-bf13-059655b5b53d"><li local-id="3b12af34-5828-4a59-89bd-18aa3ac5dced"><p local-id="da0fd722dd94">Fixed the Marriage button on the Dynasty Screen to work on all UI resolutions</p></li><li local-id="ffdd2d8b-1be2-42a0-ab09-8c9e5198e726"><p local-id="f88b598c37e0">Added in the Ability to Edit, Copy and Delete sovereigns from the Choose Sovereign screen</p></li><li local-id="ea4b3456-6e82-4378-9914-3e3615154db4"><p local-id="aa7752064d75">Added in the ability to Edit/Copy for sovereign factions</p></li><li local-id="40002e510d69"><p local-id="c47d31e9145d">Added in quest status information in quest location tooltips</p></li><li local-id="97420209-cdae-43a7-bee8-9c82ae9a005c"><p local-id="3e62db077eae">Fixed equipment tab being inaccessible when viewing enemy units</p></li><li local-id="c37337e2-0f8b-43c8-9987-17e005599ce3"><p local-id="7969dc2b0a18">Resolved issues of certain Units missing portraits, specifically recruitable monsters</p></li><li local-id="70a96e1f-3b81-4f3d-90eb-676b9ffcad04"><p local-id="53203d56cdb9">When opening the Hiergamenon no longer zooms in close to the background</p></li><li local-id="c2ed0775-857a-423e-8d30-edc250dfc326"><p local-id="fc15d852a1c3">Continue button works when launching the game </p></li><li local-id="b864bff2-8e4b-422c-9b3e-e7e58c9e2ef5"><p local-id="8a5f15a05798">Updated the Unit and City tree on the left side of the screen to be updated to match the games UI</p></li><li local-id="0f1f876f-bcd1-4954-b373-16bf03d574b9"><p local-id="bd6fdf71a776">Removed the Intro Sovereign book and replaced it with an updated screen</p></li><li local-id="6d4d960c-561f-4f6c-936b-8ce63ff7dc5b"><p local-id="8309c84ff4d7">Fixed missing map stamps for Mite, Spider, and Wolf lairs</p></li><li local-id="dd82cd2f-34f4-4d1b-b13a-ed7362a19ca1"><p local-id="b30619f0d8d9">Added a confirmation when double clicking on items to use them</p></li><li local-id="d6296b2f-ecae-4e1a-bb48-868580432558"><p local-id="a0a5066fbce6">Fixed missing images for some monster lairs</p></li><li local-id="db8ed406-a34e-4ff4-8c59-e493d6696e18"><p local-id="76356f19a186">Resolved clipping issues with the loading screen</p></li><li local-id="dfcf3d45-f054-430e-8ac5-0b554c49b5f3"><p local-id="6ff19f0a3e46">Fixed missing text after researching the Civic Tech</p></li><li local-id="1a11354f64a9"><p local-id="5f104f70a579">Fixed missing image on the popup for when a faction is busy </p></li><li local-id="3bc33b39-147e-4b66-962e-4b80e79b9518"><p local-id="a62b32132aae">Fixed trait tooltips in conversations showing placeholder text instead of the correct trait name</p></li></ul><h3 local-id="41c5bb05b4ae" id="Duplicateof2/26/26LIVEChangeLogBeta3BElementalReforged-CityUI"><span data-colorid="xyc5w5hwn4">City UI</span></h3><ul local-id="26bb38a0037c"><li local-id="c7185e29591b"><p local-id="6f00d9874d55">Adjusted the City Queue build status to fill when being built instead of using the old circle</p></li><li local-id="cb2e07a6-b845-49e3-95e4-7fe6bf5b4485"><p local-id="cfac9d5ad584">Improved the city build queue adding in smooth dragging when moving around build items</p></li><li local-id="864cb17e7ba8"><p local-id="d9f934bf6818">Resolved issues where after casting Grip of Winter all of the city buttons became disabled</p></li><li local-id="fd7aca5b-d30c-45c4-994d-d8c7f995f422"><p local-id="488fec166191">Fixed city UI tooltips from being cut off</p></li><li local-id="596da896-5aad-4fbf-950b-8321c36efd9b"><p local-id="fd402e51e0c8">Polished the City HUDs to support longer length text</p></li><li local-id="14d62253e0fd"><p local-id="87b9f7787289">Fixed the city enchantment tooltip alignment</p></li></ul><h3 local-id="996f0d0ffbff" id="Duplicateof2/26/26LIVEChangeLogBeta3BElementalReforged-Icons"><span data-colorid="qz9at8cap6">Icons</span></h3><ul local-id="e4367a69ace7"><li local-id="2ffd39e1-e17c-42b0-a1e2-1c0af0fd582f"><p local-id="963c494d1e97">Added in an archer icon for the tech tree</p></li><li local-id="d3dbcb7c-e269-4499-b4b2-15c74afc55ef"><p local-id="c500dc0b92e3">Created icons for Bloodline traits </p></li><li local-id="603c72fb-fff7-4ce9-8817-31f9267839b3"><p local-id="f56265fa3976">Created icons for Lore traits</p></li><li local-id="dfe683ce-4d7e-4678-bc0f-dbc738d896ae"><p local-id="d0f20fb17bbc">Updated the Scholar&rsquo;s Sanctum icon to correctly be transparent</p></li><li local-id="8d0d2a25-5287-44b1-9972-320a4d701dd9"><p local-id="42711bdab6ab">Fixed an issue where a player's Army Strength icon would disappear as they moved around the map</p></li><li local-id="2afe152c-08b0-4d77-b378-897e5110df66"><p local-id="a3cb26d3d754">Added in icons when an army constructs a tower for Spell of Making</p></li><li local-id="0415a388-db43-441a-892a-6d556d9e60f5"><p local-id="c3f8f4ebb0aa">In the active effects tab being immobilized now has a proper icon and display</p></li><li local-id="f518efdb-014a-41f7-ac7a-bdf0408952cb"><p local-id="27fee9a1d12b">Fixed missing icons in the Hiergamenon</p></li><li local-id="57afc15bc9c7"><p local-id="f241408d7a3e">Added in missing icons in the research tree</p></li></ul></p>]]></description><guid isPermaLink="true">https://www.stardock.com/games/article/540944/beta-3b-the-prelude-campaign-arrives-for-elemental-reforged</guid><link>https://www.stardock.com/games/article/540944/beta-3b-the-prelude-campaign-arrives-for-elemental-reforged</link><pubDate>Thu, 26 Feb 2026 1:00:00 PM -0500</pubDate><pubDateParsed>2026-02-26T13:00:00-05:00</pubDateParsed><title>Beta 3B: The Prelude Campaign Arrives for Elemental: Reforged</title></item><item><author>wasabi_md</author><comments>https://forums.stardock.net/540910</comments><description><![CDATA[<p style="text-align: center;"><strong><span style="font-size: xx-large;">United Earth Forces Showcase Pt. 2</span></strong><br /><strong><a href="https://store.steampowered.com/app/4312490/Ashes_of_the_Singularity_II_Demo/">Play the Free Demo</a></strong> | <strong><a href="https://store.steampowered.com/app/3499790/Ashes_of_the_Singularity_II/">Wishlist Now</a></strong></p>
<p>This is the second in a two part series showcasing the forces available to the United Earth Forces in <em>Ashes of the Singularity II</em>. From deadly fighter jets to enormous armored dreadnaughts, the UEF fight for the sake of all humanity.</p>
<p style="text-align: center;"><iframe title="YouTube video player" src="https://www.youtube.com/embed/2GyuRr_Vm5I?si=6WVG5x7uGpa2e01i" width="560" height="315" frameborder="0" allowfullscreen=""></iframe></p>]]></description><guid isPermaLink="true">https://www.stardock.com/games/article/540910/ashes-ii-video-blog-united-earth-forces-showcase-pt-2</guid><link>https://www.stardock.com/games/article/540910/ashes-ii-video-blog-united-earth-forces-showcase-pt-2</link><pubDate>Wed, 25 Feb 2026 1:00:00 PM -0500</pubDate><pubDateParsed>2026-02-25T13:00:00-05:00</pubDateParsed><title>Ashes II Video Blog: United Earth Forces Showcase Pt. 2</title></item><item><author>redskittlesonly</author><comments>https://forums.stardock.net/540876</comments><description><![CDATA[<p style="text-align: center;"><span style="font-size: x-large;"><strong>Free massive-scale RTS demo includes two factions, 8-player multiplayer, three maps and full skirmish mode</strong></span></p>
<p style="text-align: center;"><a href="https://store.steampowered.com/app/4312490/Ashes_of_the_Singularity_II_Demo/" target="_blank" rel="noopener"><strong><span style="font-size: large;">Play the Demo Now</span></strong></a></p>
<p><span style="font-weight: 400;">Stardock Entertainment and Oxide Games announced today that a free demo for </span><em><span style="font-weight: 400;">Ashes of the Singularity II</span></em><span style="font-weight: 400;">, the highly anticipated sequel to the massive-scale RTS, is available now as part of </span><a href="https://store.steampowered.com/app/4312490/Ashes_of_the_Singularity_II_Demo/"><span style="font-weight: 400;">Steam Next Fest</span></a><span style="font-weight: 400;">. The demo will feature two factions, 8-player multiplayer, and full skirmish mode. </span><em><span style="font-weight: 400;">Ashes of the Singularity II</span></em><span style="font-weight: 400;"> is an RTS where you command thousands of units across continent-sized maps, fighting a war for control of the solar system.</span></p>
<p style="text-align: center;"><iframe title='YouTube video player' width='500' height='305' src='//www.youtube.com/embed/OGix7n_B__I?wmode=transparent' frameborder='0' allowfullscreen></iframe></p>
<p><span style="font-weight: 400;">The </span><em><span style="font-weight: 400;">Ashes of the Singularity II</span></em><span style="font-weight: 400;"> demo is set in a near future where the United Earth Forces represent humanity's last stand against the Post-Human Coalition. Each faction commands unique units, with the advanced Post-Humans fielding mechs and tanks with energy weapons vs. the UEF&rsquo;s flesh and blood army. Players will battle it out to determine the winner.&nbsp;</span></p>
<p><span style="font-weight: 400;">"We built </span><em><span style="font-weight: 400;">Ashes of the Singularity II</span></em><span style="font-weight: 400;"> for people who want to think like a general, not compete in a clicking contest," said Brad Wardell, CEO of Stardock Entertainment. "Your strategy should decide the battle, not your APM. Next Fest is a chance for players to find out if that's the kind of RTS they've been looking for."&nbsp;</span></p>
<p><span style="font-size: large;"><strong>Demo Features Available:</strong></span></p>
<ul>
<li style="font-weight: 400;" aria-level="1"><span style="font-weight: 400;">Two playable factions: United Earth Forces and Post-Human Coalition</span></li>
<li style="font-weight: 400;" aria-level="1"><span style="font-weight: 400;">Skirmish mode against AI</span></li>
<li style="font-weight: 400;" aria-level="1"><span style="font-weight: 400;">Full multiplayer for up to 8 players (with AI backfill as an option)</span></li>
<li style="font-weight: 400;" aria-level="1"><span style="font-weight: 400;">Three maps: Small (2-4 players), Medium (2-6 players), Large (2-8 players)</span></li>
<li style="font-weight: 400;" aria-level="1"><span style="font-weight: 400;">Arctic and Desert Environments</span></li>
<li style="font-weight: 400;" aria-level="1"><span style="font-weight: 400;">Day and Night scenes</span></li>
<li style="font-weight: 400;" aria-level="1"><span style="font-weight: 400;">Save and load functionality</span></li>
</ul>
<p><span style="font-weight: 400;">Developed by Oxide Games, renowned for their technological innovation, and published by Stardock Entertainment, the company behind the acclaimed </span><em><span style="font-weight: 400;">Sins of a Solar Empire</span></em><span style="font-weight: 400;"> series, </span><em><span style="font-weight: 400;">Ashes of the Singularity II</span></em><span style="font-weight: 400;"> promises to elevate the RTS genre once again.</span></p>
<p style="text-align: center;"><strong><span style="font-size: large;">Players eager to join the fight are encouraged to <a href="https://store.steampowered.com/app/4312490/Ashes_of_the_Singularity_II_Demo/">play the free demo during the Steam Next Fest</a> and <a href="https://store.steampowered.com/app/3499790/Ashes_of_the_Singularity_II/">wishlist <em>Ashes of the Singularity II</em> now on its Steam page</a>. </span></strong></p>
<p style="text-align: center;"><span style="font-weight: 400;">Engage directly with the development team and community through the <a href="https://discord.gg/HAvPYMxqyK">official Discord</a>.<br /></span><span style="font-weight: 400;">For more updates, visit <a href="http://www.ashesofthesingularity.com">www.ashesofthesingularity.com</a>.</span></p>
<p>&nbsp;</p>
<p><span style="font-weight: 400;"><img src="https://cdn.stardock.us/forums/40/24/4024393/2e8ba6c2-6f2f-48f3-a66e-e90a4161dc7d.png" alt="" width="100%" /></span></p>
<p><span style="font-weight: 400;"><img src="https://cdn.stardock.us/forums/40/24/4024393/6b688b75-4abb-492d-8d1e-f09e9b011d8b.png" alt="" width="100%" /></span></p>
<p><span style="font-weight: 400;"><img src="https://cdn.stardock.us/forums/40/24/4024393/ad6b0051-2759-42cd-a32e-774002d2a5cb.png" alt="" width="100%" /></span></p>
<p><span style="font-weight: 400;"><img src="https://cdn.stardock.us/forums/40/24/4024393/43d1b048-1e37-45e5-aade-1f950a111013.png" alt="" width="100%" /></span></p>
<p>&nbsp;</p>]]></description><guid isPermaLink="true">https://www.stardock.com/games/article/540876/ashes-of-the-singularity-ii-demo-available-now-on-steam-next-fest</guid><link>https://www.stardock.com/games/article/540876/ashes-of-the-singularity-ii-demo-available-now-on-steam-next-fest</link><pubDate>Mon, 23 Feb 2026 10:00:00 AM -0500</pubDate><pubDateParsed>2026-02-23T11:00:00</pubDateParsed><title>Ashes of the Singularity II Demo Available Now on Steam Next Fest</title></item><item><author>Oxide_BrettN</author><comments>https://forums.stardock.net/540885</comments><description><![CDATA[<p data-renderer-start-pos="1079" data-local-id="edadc4b7-0620-452f-8e26-6d11b409a9ae"><p local-id="d980f0457a72">Steam Next Fest is upon us, and with it, a playable demo of Ashes of the Singularity II! We’ve been hard at work getting an early version of the game ready for public play.</p><p local-id="6b0911f68986">In this demo, we’re exposing both Singleplayer Skirmish matches, as well as Multiplayer matches. We currently support up to 8 players in either singleplayer or multiplayer, and you can use AI players in both cases with customizable difficulties. We’ve included 7 different difficulties in the demo, ranging from ‘Trainee’, which lets you learn the basics against a fairly passive AI, all the way up to ‘General’, which pressures even our best internal players.</p><span class="confluence-embedded-file-wrapper image-center-wrapper confluence-embedded-manual-size"><img class="confluence-embedded-image image-center" alt="image-20260219-170356.png" width="800" loading="lazy" src="https://stardock.atlassian.net/wiki/download/thumbnails/3185934435/image-20260219-170356.png?version=1&amp;modificationDate=1771521830409&amp;cacheVersion=1&amp;api=v2&amp;width=800&amp;height=450" data-image-src="https://stardock.atlassian.net/wiki/download/attachments/3185934435/image-20260219-170356.png?version=1&amp;modificationDate=1771521830409&amp;cacheVersion=1&amp;api=v2" data-height="958" data-width="1703" data-unresolved-comment-count="0" data-linked-resource-id="3186917401" data-linked-resource-version="1" data-linked-resource-type="attachment" data-linked-resource-default-alias="image-20260219-170356.png" data-base-url="https://stardock.atlassian.net/wiki" data-linked-resource-content-type="image/png" data-linked-resource-container-id="3185934435" data-linked-resource-container-version="4" data-media-id="7509a437-1917-4b24-9f37-784590bafe9d" data-media-type="file" srcset="https://stardock.atlassian.net/wiki/download/thumbnails/3185934435/image-20260219-170356.png?version=1&amp;modificationDate=1771521830409&amp;cacheVersion=1&amp;api=v2&amp;width=1600&amp;height=900 2x, https://stardock.atlassian.net/wiki/download/thumbnails/3185934435/image-20260219-170356.png?version=1&amp;modificationDate=1771521830409&amp;cacheVersion=1&amp;api=v2&amp;width=800&amp;height=450 1x"></span><p local-id="bc32447e99a1">The AI works in both singleplayer and multiplayer, so feel free to team up with your friends in an online co-op comp-stomp as you learn the ropes. There are both Public and Private lobbies in multiplayer for custom games, so bring in friends or make new ones as you learn to play! There is no ranked play (or ‘quickmatch’) in the demo, but those features will be in the full game.</p><p local-id="4734e4d5e32f">The demo has a selection of three great prebuilt maps, one Small, Medium, and Large map. The small map, Twin Lakes, is an arctic Siberia theme, and is a great place for 1v1 or 2v2 games that are more fast-paced and intense. </p><span class="confluence-embedded-file-wrapper image-center-wrapper confluence-embedded-manual-size"><img class="confluence-embedded-image image-center" alt="ScreenShot_5.png" width="900" loading="lazy" src="https://stardock.atlassian.net/wiki/download/thumbnails/3185934435/ScreenShot_5.png?version=1&amp;modificationDate=1771521830432&amp;cacheVersion=1&amp;api=v2&amp;width=900&amp;height=506" data-image-src="https://stardock.atlassian.net/wiki/download/attachments/3185934435/ScreenShot_5.png?version=1&amp;modificationDate=1771521830432&amp;cacheVersion=1&amp;api=v2" data-height="1440" data-width="2560" data-unresolved-comment-count="0" data-linked-resource-id="3186917408" data-linked-resource-version="1" data-linked-resource-type="attachment" data-linked-resource-default-alias="ScreenShot_5.png" data-base-url="https://stardock.atlassian.net/wiki" data-linked-resource-content-type="image/png" data-linked-resource-container-id="3185934435" data-linked-resource-container-version="4" data-media-id="f3436704-39dc-4267-b454-215d6b9ed9a7" data-media-type="file" srcset="https://stardock.atlassian.net/wiki/download/thumbnails/3185934435/ScreenShot_5.png?version=1&amp;modificationDate=1771521830432&amp;cacheVersion=1&amp;api=v2&amp;width=1800&amp;height=1012 2x, https://stardock.atlassian.net/wiki/download/thumbnails/3185934435/ScreenShot_5.png?version=1&amp;modificationDate=1771521830432&amp;cacheVersion=1&amp;api=v2&amp;width=900&amp;height=506 1x"></span><p local-id="c966060c9d47">Crossroads (Night), our ‘medium’ map, is a 2v2 or 3v3 style map, and showcases our desert environment with a unique nighttime aesthetic.</p><span class="confluence-embedded-file-wrapper image-center-wrapper confluence-embedded-manual-size"><img class="confluence-embedded-image image-center" alt="ScreenShot_6.png" width="900" loading="lazy" src="https://stardock.atlassian.net/wiki/download/thumbnails/3185934435/ScreenShot_6.png?version=1&amp;modificationDate=1771521830457&amp;cacheVersion=1&amp;api=v2&amp;width=900&amp;height=506" data-image-src="https://stardock.atlassian.net/wiki/download/attachments/3185934435/ScreenShot_6.png?version=1&amp;modificationDate=1771521830457&amp;cacheVersion=1&amp;api=v2" data-height="1440" data-width="2560" data-unresolved-comment-count="0" data-linked-resource-id="3186917414" data-linked-resource-version="1" data-linked-resource-type="attachment" data-linked-resource-default-alias="ScreenShot_6.png" data-base-url="https://stardock.atlassian.net/wiki" data-linked-resource-content-type="image/png" data-linked-resource-container-id="3185934435" data-linked-resource-container-version="4" data-media-id="d871fd26-32ee-46ff-84ce-bdbcf370a3d5" data-media-type="file" srcset="https://stardock.atlassian.net/wiki/download/thumbnails/3185934435/ScreenShot_6.png?version=1&amp;modificationDate=1771521830457&amp;cacheVersion=1&amp;api=v2&amp;width=1800&amp;height=1012 2x, https://stardock.atlassian.net/wiki/download/thumbnails/3185934435/ScreenShot_6.png?version=1&amp;modificationDate=1771521830457&amp;cacheVersion=1&amp;api=v2&amp;width=900&amp;height=506 1x"></span><p local-id="985c25b8ed3d">The big map, Scorched Divide, is a daytime desert map that features a lot of jagged canyons and narrow paths. Positioning and pathing really matter, as there are a lot of cliffs that can really disrupt your ability to quickly reposition to nearby regions.</p><span class="confluence-embedded-file-wrapper image-center-wrapper confluence-embedded-manual-size"><img class="confluence-embedded-image image-center" alt="ScreenShot_9.png" width="900" loading="lazy" src="https://stardock.atlassian.net/wiki/download/thumbnails/3185934435/ScreenShot_9.png?version=1&amp;modificationDate=1771521830471&amp;cacheVersion=1&amp;api=v2&amp;width=900&amp;height=506" data-image-src="https://stardock.atlassian.net/wiki/download/attachments/3185934435/ScreenShot_9.png?version=1&amp;modificationDate=1771521830471&amp;cacheVersion=1&amp;api=v2" data-height="1440" data-width="2560" data-unresolved-comment-count="0" data-linked-resource-id="3186917420" data-linked-resource-version="1" data-linked-resource-type="attachment" data-linked-resource-default-alias="ScreenShot_9.png" data-base-url="https://stardock.atlassian.net/wiki" data-linked-resource-content-type="image/png" data-linked-resource-container-id="3185934435" data-linked-resource-container-version="4" data-media-id="78be177d-1d5f-4cd4-9706-2d0deb875c0c" data-media-type="file" srcset="https://stardock.atlassian.net/wiki/download/thumbnails/3185934435/ScreenShot_9.png?version=1&amp;modificationDate=1771521830471&amp;cacheVersion=1&amp;api=v2&amp;width=1800&amp;height=1012 2x, https://stardock.atlassian.net/wiki/download/thumbnails/3185934435/ScreenShot_9.png?version=1&amp;modificationDate=1771521830471&amp;cacheVersion=1&amp;api=v2&amp;width=900&amp;height=506 1x"></span><p local-id="82ebae51b701">This is a really large map, targeted at 6+ players, and the ideal place for a 4v4 match. You can also run an 8-player free-for-all here, but realize that this will be a brutal slugfest and we’ve seen games like this run for well over an hour, or in some cases, multiple hours. Good news is that Save / Load is functional (in singleplayer) including autosaves, so you can breakup these marathon games into multiple sessions.</p><p local-id="d5b10db3ab1f">Procedural maps are reserved for the full version of the game, so if you like what you see, please remember to wishlist Ashes of the Singularity II on Steam! </p><p local-id="6897e60fd98f"><a class="external-link" href="https://store.steampowered.com/app/4312490/Ashes_of_the_Singularity_II_Demo/" rel="nofollow">We hope to see you in-game during Steam Next Fest</a>, and enjoy playing the game as much as we’ve enjoyed making it so far.</p><p local-id="c3785e35d308" /><p local-id="9d235bae3614" /><p local-id="8e4c7080d2ab" /><p local-id="4c4019b78cd7" /></p>
<p data-renderer-start-pos="1079" data-local-id="edadc4b7-0620-452f-8e26-6d11b409a9ae">&nbsp;</p>
<p data-local-id="4c5418141d3e" data-prosemirror-content-type="node" data-prosemirror-node-name="paragraph" data-prosemirror-node-block="true" data-pm-slice="1 1 []"><strong><span style="font-size: large;">Check out this quick getting started vid if you want to speed-run through how to construct buildings and recruit new armies.</span></strong></p>
<p style="text-align: center;" data-local-id="4c5418141d3e" data-prosemirror-content-type="node" data-prosemirror-node-name="paragraph" data-prosemirror-node-block="true" data-pm-slice="1 1 []"><iframe title="YouTube video player" src="https://www.youtube.com/embed/1CwSuY6vvuQ?si=M-aITPtr6SguDHkF" width="560" height="315" frameborder="0" allowfullscreen=""></iframe></p>]]></description><guid isPermaLink="true">https://www.stardock.com/games/article/540885/ashes-ii-dev-journal-next-fest-demo-overview</guid><link>https://www.stardock.com/games/article/540885/ashes-ii-dev-journal-next-fest-demo-overview</link><pubDate>Mon, 23 Feb 2026 10:30:00 AM -0500</pubDate><pubDateParsed>2026-02-23T11:30:00</pubDateParsed><title>Ashes II Dev Journal: Next Fest Demo Overview</title></item><item><author>wasabi_md</author><comments>https://forums.stardock.net/540835</comments><description><![CDATA[<p style="text-align: center;"><span style="font-size: xx-large;"><strong>Stardock Announces March 17 Release Date for Elemental: Reforged</strong></span></p>
<p style="text-align: center;"><em><span style="font-weight: 400;"><span style="font-size: large;">The remastered fantasy 4X strategy RPG exits Early Access with three campaigns, a dynasty system, deep crafting, and hundreds of new quests, characters, and dungeons</span><br /></span></em></p>
<p style="text-align: center;"><strong><a href="https://store.steampowered.com/app/3796960">Wishlist Now</a>&nbsp; |&nbsp; <a href="https://store.steampowered.com/app/3796960">Join Early Access</a></strong></p>
<p style="text-align: center;"><a href="https://store.steampowered.com/app/3796960/Elemental_Reforged/" target="_blank" rel="noopener"><strong><img src="https://cdn.stardock.us/forums/73/67/7367586/90878068-6592-41bc-9244-55a28eab1445.png" width="75%" /></strong></a></p>
<p><span style="font-weight: 400;">Stardock Entertainment today announced that </span><em><span style="font-weight: 400;">Elemental: Reforged</span></em><span style="font-weight: 400;">, the remastered and expanded fantasy 4X strategy RPG, will leave Early Access and launch on March 17, 2026 on Steam with a launch discount.&nbsp;</span></p>
<p><em><span style="font-weight: 400;">Elemental: Reforged</span></em><span style="font-weight: 400;"> is a turn-based strategy game set in an RPG world. Players create their own sovereign, found a civilization, explore a procedurally generated fantasy world, and compete for control of powerful magical shards. Every unit in the game is a unique individual with their own name, stats, equipment, and history. Players can research technology, learn spells, send heroes on quests, craft magical items, and wage war or forge alliances with rival civilizations.</span></p>
<p><span style="font-weight: 400;">"What makes </span><em><span style="font-weight: 400;">Elemental </span></em><span style="font-weight: 400;">unique is that it's a strategy game in an RPG world. The world really is your sandbox. You create your own character, fantasy civilization and bring them into a vast world that is different each game." said Brad Wardell, CEO of Stardock.</span></p>
<p><span style="font-weight: 400;">The first <em>Elemental </em>game, <em>Elemental: War of Magic</em>, released in 2010 featured an ambitious design that envisioned a world in which every character was unique and existed within a living world of varied civilizations competing for domination. Despite praise of its innovative features, the game struggled under the limitations of 32-bit hardware. Two years later, Stardock released a sequel, <em>Elemental: Fallen Enchantress,</em> which streamlined the feature set to fit better in 32-bit memory space. A spin-off game, <em>Elemental: Sorcerer King</em>, was developed that focused heavily on the features that were removed from the original <em>Elemental </em>such as crafting, quests and character progression. Now, <em>Elemental: Reforged</em> takes a new 64-bit and 3D engine, a remastered set of visuals, features and content of all three games, and collects them all into a brand new package that introduces new content to fully deliver the original vision of Elemental, 16 years after the first game&rsquo;s release.</span></p>
<p><span style="font-size: large;"><strong><em>Elemental: Reforged </em></strong><strong>Key Features:</strong></span></p>
<ul>
<li aria-level="1"><strong>A world of unique characters. </strong><span style="font-weight: 400;">Players can design their own units with desired visual customization and attributes, recruit champions, equip gear and watch them develop over the course of a game.</span></li>
<li aria-level="1"><strong>Three Story-Driven Campaigns. </strong><span style="font-weight: 400;">The original Elemental trilogy&rsquo;s campaigns are all included:</span> <span style="font-weight: 400;">Prelude, The Fallen Enchantress, and The Legendary Heroes, each exploring an era in the history of this world and its ultimate destiny.</span></li>
<li aria-level="1"><strong>Hereditary Dynasties. </strong><span style="font-weight: 400;">Sovereign rulers can marry, have children, and pass down traits and visual characteristics across generations.</span></li>
<li aria-level="1"><strong>Deep Crafting System. </strong><span style="font-weight: 400;">Create unique weapons, armor, enchantments, and magical artifacts to equip your armies.</span></li>
<li aria-level="1"><strong>Hundreds of New Quests, Characters, and Dungeons. </strong><span style="font-weight: 400;">Never-before-seen content, including new storylines, encounters, and explorable locations that expand the world far beyond the original games.</span></li>
<li aria-level="1"><strong>10 Distinct Civilizations. </strong><span style="font-weight: 400;">Each with unique traits, playstyles, and visual identities.</span></li>
<li aria-level="1"><strong>World Terraforming. </strong><span style="font-weight: 400;">Reshape the land itself using shards of elemental magic.</span></li>
<li aria-level="1"><strong>Tactical Combat. </strong><span style="font-weight: 400;">Turn-based battles with intelligent, non-cheating AI.</span></li>
<li><strong>Full Modding Suite with Steam Workshop. </strong><span style="font-weight: 400;">Create and share custom maps, scenarios, and total conversions.</span></li>
</ul>
<p>&nbsp;</p>
<p style="text-align: center;"><span style="font-size: large;"><strong><strong><strong><span style="font-weight: 400;"><em>Elemental: Reforged</em> will release on <strong>March 17, 2026</strong> with a launch discount on <a href="https://store.steampowered.com/app/3796960">Steam</a> or <a href="https://www.elementalgame.com/store">direct through Stardock</a>. </span></strong></strong></strong></span></p>
<p style="text-align: center;"><span style="font-size: large;"><strong><strong><strong><span style="font-weight: 400;">For more information, visit <a href="http://www.elementalgame.com">www.elementalgame.com</a>.</span></strong></strong></strong></span></p>
<p>&nbsp;</p>
<p><img src="https://cdn.stardock.us/forums/73/67/7367586/b93cc023-3bcf-485a-a51a-33e3d8065d8f.png" alt="" width="100%" /></p>
<p><img src="https://cdn.stardock.us/forums/73/67/7367586/3d860e6d-77ed-40fc-9a1c-7bf835128228.png" alt="" width="100%" /></p>
<p><img src="https://cdn.stardock.us/forums/73/67/7367586/526129d8-b288-4db9-b7e2-3a4008fd5e0e.png" alt="" width="100%" /></p>
<p><img src="https://cdn.stardock.us/forums/73/67/7367586/29c88801-d5f3-454c-9a7d-597361e8c5c5.png" alt="" width="100%" /></p>
<p><img src="https://cdn.stardock.us/forums/73/67/7367586/caa3eb6a-8890-42c0-83ea-ce6dc289b735.png" alt="" width="100%" /></p>
<p><img src="https://cdn.stardock.us/forums/73/67/7367586/e94e1b5e-017f-4241-bb20-0219f2558849.png" alt="" width="100%" /></p>
<p>&nbsp;</p>
<p><strong><a href="https://store.steampowered.com/app/3796960">Wishlist Now</a>&nbsp; |&nbsp; <a href="https://store.steampowered.com/app/3796960">Join Early Access</a></strong></p>]]></description><guid isPermaLink="true">https://www.stardock.com/games/article/540835/launch-date-announcement-for-elemental-reforged</guid><link>https://www.stardock.com/games/article/540835/launch-date-announcement-for-elemental-reforged</link><pubDate>Fri, 27 Feb 2026 9:58:19 PM -0500</pubDate><pubDateParsed>2026-02-27T21:58:19-05:00</pubDateParsed><title>Launch Date Announcement for Elemental: Reforged</title></item><item><author>wasabi_md</author><comments>https://forums.stardock.net/540791</comments><description><![CDATA[<p style="text-align: center;"><strong><span style="font-size: xx-large;">The Post-Human Coalition (PHC) in Ashes of the Singularity II</span></strong></p>
<p style="text-align: center;"><a href="https://store.steampowered.com/app/4312490/Ashes_of_the_Singularity_II_Demo" target="_blank" rel="noopener"><span style="font-size: large;"><strong>Play as the UEF or PHC faction in the Ashes II Demo during Steam Next Fest (Feb 23 - Mar 2)</strong></span></a></p>
<p style="text-align: center;"><strong><a href="https://store.steampowered.com/app/3499790/Ashes_of_the_Singularity_II/">Wishlist Ashes II Now</a></strong></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><em class="_3TPGDj4kc0QGKvO8FJmGz8 BB_Italic">Ashes of the Singularity II</em>, the sequel to the massive-scale RTS, takes you to a world in the near future where three factions are fighting for the fate of the solar system: the United Earth Forces (UEF), the Post-Human Coalition (PHC), and the AI Substrate. Whether you're interested in the single-player campaign, multiplayer, or skirmish matches, the faction you fight for is in your hands.</p>
<p class="_3lnqGBzYap-Z2T81XBiBUU" style="text-align: center;"><iframe title='YouTube video player' width='500' height='305' src='//www.youtube.com/embed/eodTlKxEfcU?wmode=transparent' frameborder='0' allowfullscreen></iframe><wbr /><wbr /></p>
<h2 class="_6-VR2WCBCDupCcUN5INQM BB_Header2 QuKtTJ4LCPUlQeWYfLNyX">Post-Human Coalition (PHC)</h2>
<p>World elites have access to "eternal life" by uploading their consciousness. Their bodies are gone but hey, that's the price of forever.</p>
<p>The Post-Human Coalition started as a small group of such elites, manageable, tame. But as more and more people became post-human, the PHC found itself in disarray.</p>
<p>In-fighting, greed, glory, the pursuit of planets and power to fuel each individual.</p>
<p>Claiming planets as their own, using up natural resources and destroying ecosystems to fuel their growing computational capacity.</p>
<p>Some post-humans view themselves still as part of humanity. Mac chief among them. They don't revel in antagonism. They seek a mutually beneficial relationship with those who remain tied to their biological forms. They seek diplomacy, compassion, care. Maybe even greater access to post-human ascension for humans who seek it.</p>
<p>Some post-humans view themselves as the natural evolution of humanity, a superior off-shoot of the mammalian evolutionary progression. Demi-gods of sorts. Still looking down on humanity but without animosity.</p>
<p style="text-align: left;">Some post-humans consider themselves something else entirely... a race of their own... not beholden to humanity or biological beings in any way. Supreme rulers... worse perhaps. Gods that fight among themselves and care little for the ants below that may be squashed by their actions.</p>
<p>Before Haalee and the Substrate split from the PHC, they were able to utilize her skills and knowledge to engineer advanced technology.</p>
<p>Their weapon systems mix their own personal vision for post-human futures with Haalee's guiding hand.</p>
<p>Since their split, their technology has been adapted slightly to try to address any subterfuge on her part, whether real or imagined.</p>
<p>You'll see assets and units from the first game but perhaps with slight optimization, additions, and changes as they cleave themselves from Haalee's influence.</p>
<p>&nbsp;</p>
<p><strong><span style="font-size: large;"><span style="font-size: x-large;">Notable Units</span></span></strong></p>
<table style="height: 424px;" width="804">
<thead>
<tr>
<th><br /><img style="display: block; margin-left: auto; margin-right: auto;" src="https://cdn.stardock.us/forums/73/67/7367586/42ba352a-1ade-4206-8c1b-64f2722c498e.png" alt="" width="129" height="148" /><br />Commander<br /><br /></th>
<th style="text-align: center;"><img src="https://cdn.stardock.us/forums/73/67/7367586/82928e70-4f93-482c-ae2d-364186a41c12.png" alt="" width="191" height="147" /><br /><br />Hyperion</th>
<th style="text-align: center;"><img style="display: block; margin-left: auto; margin-right: auto;" src="https://cdn.stardock.us/forums/73/67/7367586/205ca8c3-6fa1-4223-98fc-5aef059b845c.png" alt="" width="129" height="143" /><br />Nemesis</th>
</tr>
</thead>
<tbody>
<tr>
<td style="text-align: left;">
<p><br />Starting command and control unit.</p>
<p>Role: Enhancer<br />Health: 2500<br />Damage: 98.6<br />Recruited from: Cannot be recruited.</p>
</td>
<td style="text-align: left;">
<p>Aerial dreadnaught with unmatched firepower.</p>
<p>Role: Anti-Ground, Quality<br />Health: 7000<br />Damage: 137.1<br />Recruited from: Sky Factory</p>
</td>
<td style="text-align: left;">
<p>Long-range, anti-tank ground unit.</p>
<p>Role: Sniper, Range<br />Health: 900<br />Damage: 50<br />Recruited from: Forge</p>
</td>
</tr>
</tbody>
</table>
<p style="text-align: center;">&nbsp;</p>
<p class="_3lnqGBzYap-Z2T81XBiBUU" style="text-align: center;"><img src="https://cdn.stardock.us/forums/73/67/7367586/8f928b3d-9d50-4622-9234-46d308edff53.jpg" alt="" width="100%" /></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU" style="text-align: center;"><img src="https://cdn.stardock.us/forums/73/67/7367586/97d778bf-e45a-4c04-9d2e-a0bdc726438b.jpg" alt="" width="100%" /></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU" style="text-align: center;"><img src="https://cdn.stardock.us/forums/73/67/7367586/f98a750b-a322-48ef-9d42-a1960bc7aa8e.jpg" alt="" width="100%" /></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU" style="text-align: center;"><img src="https://cdn.stardock.us/forums/73/67/7367586/b156fea1-5497-4afe-b741-b1e42899c8ec.jpg" alt="" width="100%" /></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU" style="text-align: center;"><img src="https://cdn.stardock.us/forums/73/67/7367586/8163cfb6-d677-4b17-abdd-f48699af1029.jpg" alt="" width="100%" /></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU" style="text-align: center;"><img src="https://cdn.stardock.us/forums/40/24/4024393/a6eeda84-56a8-4e65-b3b9-912f1482722f.png" alt="" width="100%" /><wbr /></p>]]></description><guid isPermaLink="true">https://www.stardock.com/games/article/540791/faction-reveal-the-post-human-coalition-phc-in-ashes-of-the-singularity-ii</guid><link>https://www.stardock.com/games/article/540791/faction-reveal-the-post-human-coalition-phc-in-ashes-of-the-singularity-ii</link><pubDate>Mon, 16 Feb 2026 10:00:00 AM -0500</pubDate><pubDateParsed>2026-02-16T11:00:00</pubDateParsed><title>Faction Reveal: The Post-Human Coalition (PHC) in Ashes of the Singularity II</title></item><item><author>wasabi_md</author><comments>https://forums.stardock.net/540840</comments><description><![CDATA[<p><!--StartFragment --></p>
<p class="pf0"><span class="cf0"><h2 local-id="b24763e2-5504-4095-8032-a53201bce2df" id="DevJournal:26.01.29-AnotherYearinthe24thCentury">Another Year in the 24th Century</h2><p local-id="0100c4e0-50cb-40f4-a463-fccc935479cd">We have an exciting year coming up for Galactic Civilizations IV, probably the biggest year of updates and improvements yet. I’ll talk about the Expansions and DLCs we have in development first and then the free updates next.</p><h2 local-id="e6bd1a0e-bb4c-478a-956e-f5026a0defb2" id="DevJournal:26.01.29-ExpansionPass2">Expansion Pass 2</h2><p local-id="12a24bab-8112-4135-bb70-ef6ca433b8ff">We’re very happy about our plans for the next two years of GalCiv, and we wanted to make that concrete for players by laying out those plans; and making it easy for players to get on board with a single purchase. The issue isn’t the content, it’s the price:  It’s $75 which is a good deal when you consider it’s what we’re making for the game going into 2028.  However, users just see the price tag.   </p><p local-id="ab00419e2a5c">So we will make a big change to Expansion Pass 2 – we’re going to add content to address those concerns. We are adding onto the Pass with an entirely new DLC: Tales of the Snathi. </p><p local-id="639ee32ee09d">If you have already bought Expansion Pass 2, you need do nothing, and the Snathi will be added automatically when they are released. If you felt that the Pass was too expensive, hopefully you will see more value in it now. </p><p local-id="9d971272-3a95-4d14-afbc-887f706cc952">As a reminder, the schedule for 2026 is:</p><ol start="1" local-id="b108a2d5-09a8-4893-a822-b5f1f6654142"><li local-id="5ac21da6-70c1-4a00-b398-b1fa22de72b5"><p local-id="50b938c7-961f-4aac-a147-ef7212bc3eed">Federations &amp; Empires (Spring)</p></li><li local-id="a82791eb-24e2-4057-8973-6a33a1629617"><p local-id="5428b722-b8b1-4cf7-a1ea-684fedb71e4c">Ascension (Fall)</p></li></ol><p local-id="9fb053c853a9">These DLC will also be purchasable separately if desired.</p><h2 local-id="7520deb2-b838-4dd7-a7e2-2d271dd4bebd" id="DevJournal:26.01.29-2026">2026</h2><p local-id="238273e4-6da9-4b27-8926-fc081e0e9d6c">Now we get into the free updates and there’s a lot on our plate!  We’ve been reading this <a class="external-link" href="https://steamcommunity.com/app/1357210/discussions/0/592909223872142068/" rel="nofollow">thread</a> and taking notes.  </p><p local-id="ffa893c5-e75d-4603-8720-4e610f331ddf">A few big things on our list:</p><ol start="1" local-id="f1f74dcf-19b0-4656-a09a-2ef4207078a2"><li local-id="83207393-89ac-4d0f-a101-44b87799c209"><p local-id="40364fb5-be8f-4bd0-9152-915de04cc774">Combat:  We really want to beef this up in interesting ways this year. Some of this will involve updating the Warlords DLC, but a lot of it will be in free updates.</p></li><li local-id="075f78c0-7f1c-43e2-8b62-ae5e0a4b8b44"><p local-id="cba79131-b311-484a-9399-50fb948cf95f">Planet Depth:  Even the OS/2 version of GalCiv back 30 years ago had things like planetary statistics and more world depth. This is something we want to introduce in the big v4.0 update later this year.</p></li><li local-id="6dedf671-f76e-4030-9970-994401a7fe70"><p local-id="3d5ab881-e453-4f93-a366-84d2a9a119aa">UI, UI, UI:  There’s a lot of UI work we’ve been doing in some of our other games that we want to bring over to GalCiv this year.</p></li></ol><span class="confluence-embedded-file-wrapper image-center-wrapper confluence-embedded-manual-size"><img class="confluence-embedded-image image-center" alt="image-20260127-172626.png" width="835" loading="lazy" src="https://stardock.atlassian.net/wiki/download/thumbnails/3170271282/image-20260127-172626.png?version=1&amp;modificationDate=1770926939159&amp;cacheVersion=1&amp;api=v2&amp;width=835&amp;height=469" data-image-src="https://stardock.atlassian.net/wiki/download/attachments/3170271282/image-20260127-172626.png?version=1&amp;modificationDate=1770926939159&amp;cacheVersion=1&amp;api=v2" data-height="1308" data-width="2327" data-unresolved-comment-count="0" data-linked-resource-id="3170271297" data-linked-resource-version="1" data-linked-resource-type="attachment" data-linked-resource-default-alias="image-20260127-172626.png" data-base-url="https://stardock.atlassian.net/wiki" data-linked-resource-content-type="image/png" data-linked-resource-container-id="3170271282" data-linked-resource-container-version="2" data-media-id="4a39912d-1560-4cd6-a654-9f4cded958a4" data-media-type="file" srcset="https://stardock.atlassian.net/wiki/download/thumbnails/3170271282/image-20260127-172626.png?version=1&amp;modificationDate=1770926939159&amp;cacheVersion=1&amp;api=v2&amp;width=1670&amp;height=938 2x, https://stardock.atlassian.net/wiki/download/thumbnails/3170271282/image-20260127-172626.png?version=1&amp;modificationDate=1770926939159&amp;cacheVersion=1&amp;api=v2&amp;width=835&amp;height=469 1x"></span><p local-id="ed11799e-9750-499b-b78f-40de5ce74f55">Let us know in the comments what else you would like to see this year!</p></span></p>
<p><!--EndFragment --></p>]]></description><guid isPermaLink="true">https://www.stardock.com/games/article/540840/galciv-iv-dev-journal-113-upcoming-content-in-2026</guid><link>https://www.stardock.com/games/article/540840/galciv-iv-dev-journal-113-upcoming-content-in-2026</link><pubDate>Wed, 04 Mar 2026 5:51:48 PM -0500</pubDate><pubDateParsed>2026-03-04T17:51:48-05:00</pubDateParsed><title>GalCiv IV Dev Journal #113: Upcoming Content in 2026</title></item><item><author>wasabi_md</author><comments>https://forums.stardock.net/540772</comments><description><![CDATA[<p class="pf0"><span class="cf0"><p local-id="fb071ce5-7298-4a27-99e7-e2bcdaae9690">The Pirate Galleon is a new and powerful capital ship created to serve as the centerpiece around which the expanded Pirate faction can operate.</p><span class="confluence-embedded-file-wrapper image-center-wrapper confluence-embedded-manual-size"><img class="confluence-embedded-image image-center" alt="Sins of a Solar Empire II 1_28_2026 4_01_08 PM.png" width="1800" loading="lazy" src="https://stardock.atlassian.net/wiki/download/thumbnails/3122364417/Sins%20of%20a%20Solar%20Empire%20II%201_28_2026%204_01_08%20PM.png?version=1&amp;modificationDate=1770125063860&amp;cacheVersion=1&amp;api=v2&amp;width=1800&amp;height=1012" data-image-src="https://stardock.atlassian.net/wiki/download/attachments/3122364417/Sins%20of%20a%20Solar%20Empire%20II%201_28_2026%204_01_08%20PM.png?version=1&amp;modificationDate=1770125063860&amp;cacheVersion=1&amp;api=v2" data-height="2160" data-width="3840" data-unresolved-comment-count="0" data-linked-resource-id="3122364430" data-linked-resource-version="1" data-linked-resource-type="attachment" data-linked-resource-default-alias="Sins of a Solar Empire II 1_28_2026 4_01_08 PM.png" data-base-url="https://stardock.atlassian.net/wiki" data-linked-resource-content-type="image/png" data-linked-resource-container-id="3122364417" data-linked-resource-container-version="1" data-media-id="2e507f34-b046-461e-bbb4-444a26baec63" data-media-type="file" srcset="https://stardock.atlassian.net/wiki/download/thumbnails/3122364417/Sins%20of%20a%20Solar%20Empire%20II%201_28_2026%204_01_08%20PM.png?version=1&amp;modificationDate=1770125063860&amp;cacheVersion=1&amp;api=v2&amp;width=3600&amp;height=2024 2x, https://stardock.atlassian.net/wiki/download/thumbnails/3122364417/Sins%20of%20a%20Solar%20Empire%20II%201_28_2026%204_01_08%20PM.png?version=1&amp;modificationDate=1770125063860&amp;cacheVersion=1&amp;api=v2&amp;width=1800&amp;height=1012 1x"></span><p local-id="59e715b07878" /><p local-id="6e166fdc32f3">Based on the hull of a stolen Akkan Battlecruiser, the Pirates have made considerable modifications, transforming this normally lightly armed support vessel into a terrifying improvised battleship. A pair of jury-rigged, overcharged <strong>Gauss Cannons</strong> adorn the bow, giving the vessel a significant punch against opposing capital ships. Massive box launchers house unique <strong>Heavy Torpedoes</strong> capable of dealing significant damage to any titan or starbase. A large array of <strong>Medium Autocannons</strong> and <strong>PD Autocannons</strong> keep the ship safe from attack by smaller foes. While lacking shields, the Galleon’s hull is reinforced and clad in extremely thick armor. Finally, extra engines ensure that it remains a surprisingly fast ship in spite of its unwieldy additions.</p><p local-id="b1cbdb7d32fd">Beyond its weapons, the Pirate Lord has a full suite of potent abilities. These abilities have their leveling structured in the same way as the Command Ships from the Reinforcements DLC, maximizing customizability and value all the way from ship level 1 to ship level 10.</p><ul local-id="47613810-55b3-49af-8d2b-491f2ffa98a3"><li local-id="b842fa63-7623-4376-84aa-a1d8d432ccbd"><p local-id="5cfbcc4e52cb"><strong>Pillage</strong>: Sends an elite Pirate Pillaging Team to a target structure or starbase to deal hull damage and generate credit income. Pillage also grants unique buffs to the Pirate Galleon based on which type of structure is boarded. All of these buffs can be acquired at the same time with enough pillaging!</p><ul local-id="2515a4b5-d6a1-42c4-b397-e56b5dff8b1b"><li local-id="a09cd7de-4d0d-413e-bc25-d49dee2612ef"><p local-id="010adbca319b">Armed structures give the Galleon a short rate of fire bonus for its weapons.</p></li><li local-id="3769220e-465f-48fd-b18f-65da69954b5e"><p local-id="b15bae363c2c">Culture structures allow the Galleon to generate culture for a decent amount of time as the crew sets up a Pirate Radio station using the pilfered comms gear.</p></li><li local-id="16ac99f2-a6b7-4785-b35d-6a2d1577320b"><p local-id="5f0f7514ec5d">Extractors will grant a one-off reward of the resource type that extractor normally harvests (Metal or Crystal).</p></li><li local-id="48382a14-146a-4a8e-8eca-81dadaf1aa9c"><p local-id="8ae45c99af30">Exotic Refineries can be pilfered for treasure in the form of Andvar.</p></li><li local-id="e97df7f3-776b-4d25-a409-53f7b4a295dd"><p local-id="71ea493664d5">Research structures allow the Galleon to generate research speed based on the type of research structure pillaged (Civilian or Military).</p></li></ul></li><li local-id="77459110-36ae-4880-ba5a-5c1fcab32f07"><p local-id="5b21600c6fed"><strong>Twin Ion Bolt</strong>: Charged Ion Bolts fired from the improvised Gauss Cannons on the ship's bow can disable enemy ships for a short time, interrupting abilities, and helping to prevent the escape of prospective prey. Although the disable is short lived, even Titans can be struck down by this ability.</p></li><li local-id="8345fe64-f326-45f7-84da-e162fa8e6811"><p local-id="fb52e12d106c"><strong>Redline Navigation</strong>: During the refit of the Galleon, the Pirates installed a massive jury-rigged Phase Drive in place of one of the Akkan's habitation domes. Together with an overclocked nav computer and no small degree of bravery, this allows the Galleon and all surrounding ships to evade the clutches of a Phase Jump Inhibitor. This will result in some minor hull damage... But it's all worth it to the Pirates!</p></li><li local-id="1b583bcf-7d26-4f47-87c7-b1e21d6b1cec"><p local-id="5c281b54a6ba"><strong>Mag Blast Torpedo Salvo</strong>: The ultimate ability of the Galleon leverages its massive torpedo pods to launch a large salvo of custom Mag Blast Torpedoes. These debilitating weapons can strip the shields of an entire fleet should they reach their target, forcing the enemy to fight like a Pirate! Yarr!</p></li></ul><span class="confluence-embedded-file-wrapper image-center-wrapper confluence-embedded-manual-size"><img class="confluence-embedded-image image-center" alt="Sins of a Solar Empire II 1_29_2026 2_25_17 PM.png" width="1800" loading="lazy" src="https://stardock.atlassian.net/wiki/download/thumbnails/3122364417/Sins%20of%20a%20Solar%20Empire%20II%201_29_2026%202_25_17%20PM.png?version=1&amp;modificationDate=1770125063861&amp;cacheVersion=1&amp;api=v2&amp;width=1800&amp;height=1012" data-image-src="https://stardock.atlassian.net/wiki/download/attachments/3122364417/Sins%20of%20a%20Solar%20Empire%20II%201_29_2026%202_25_17%20PM.png?version=1&amp;modificationDate=1770125063861&amp;cacheVersion=1&amp;api=v2" data-height="2160" data-width="3840" data-unresolved-comment-count="0" data-linked-resource-id="3122364433" data-linked-resource-version="1" data-linked-resource-type="attachment" data-linked-resource-default-alias="Sins of a Solar Empire II 1_29_2026 2_25_17 PM.png" data-base-url="https://stardock.atlassian.net/wiki" data-linked-resource-content-type="image/png" data-linked-resource-container-id="3122364417" data-linked-resource-container-version="1" data-media-id="6d8bb073-e44e-401c-a663-3777dac888b4" data-media-type="file" srcset="https://stardock.atlassian.net/wiki/download/thumbnails/3122364417/Sins%20of%20a%20Solar%20Empire%20II%201_29_2026%202_25_17%20PM.png?version=1&amp;modificationDate=1770125063861&amp;cacheVersion=1&amp;api=v2&amp;width=3600&amp;height=2024 2x, https://stardock.atlassian.net/wiki/download/thumbnails/3122364417/Sins%20of%20a%20Solar%20Empire%20II%201_29_2026%202_25_17%20PM.png?version=1&amp;modificationDate=1770125063861&amp;cacheVersion=1&amp;api=v2&amp;width=1800&amp;height=1012 1x"></span><p local-id="1083b0fc81c7">Even more terrifying than any one capability of this vessel are the reports that the Pirates have more than one of them in their possession!</p><p local-id="f6290f74cfa6">Several have been spotted lurking around Pirate Bases, while the occasional enterprising Galleon captain has been known to work for the TEC Primacy faction. Further reports of these fearsome vessels roaming the spaceways and attacking planets remain unsubstantiated, but a wise admiral should be prepared for anything.</p><p local-id="8549d2b2145c">Fortunately, should a prepared admiral manage to defeat a Galleon, the craven captains of these vessels have been known to surrender rather than risk death…</p><p local-id="7fd4fac8628c">As befitting an update themed around Pirates, we have also reworked the Capture mechanic in the game to a new, more robust and dynamic system. We have replaced the simple capture timer with a new points system that allows for capture tug-of-war. Each ship now has its own capture weight that determines how much it can contribute to capturing an object, with larger ships contributing more. Capture circles now respect the capture weight of every ship within them, which means it is possible to directly contest an enemy or ally's attempt to capture a derelict or wreck, or speed up your own capture by bringing multiple capture capable ships into play.</p><p local-id="32d4f0ce84ee">To make further use of this, we have also implemented two new types of capture behavior in addition to the existing behavior (Capture and Collect).</p><ul local-id="776cd737-bb97-4702-af8d-b9365b3cab8b"><li local-id="20aa3a5b-a2ed-4d2d-8829-17131357a08e"><p local-id="18d8cb73bded">Always Capturable: An object with this behavior can be captured and then be immediately recaptured by other players. This is the ideal behavior for neutral support structures, but not especially realistic for an armed unit…</p></li><li local-id="a0d102c8-2a3a-4e5d-9fed-52fb732f53c6"><p local-id="75f7e0bb8529">Capture on Surrender: A unit with this behavior will surrender instead of becoming Crippled, becoming capturable only while in this state of surrender. Should they switch sides, they will have a brief “No Surrender” period in which they will refuse to surrender again. A surrendered unit can also be convinced to rethink their surrender if their ship is repaired back to a combat worthy state. Surrendered units will not be auto-attacked by your units, but if you would rather rid the galaxy of cowardly scum you are still free to order an attack against a surrendered ship and destroy it permanently.</p></li></ul><span class="confluence-embedded-file-wrapper image-center-wrapper confluence-embedded-manual-size"><img class="confluence-embedded-image image-center" alt="Sins of a Solar Empire II 1_28_2026 4_11_12 PM.png" width="1800" loading="lazy" src="https://stardock.atlassian.net/wiki/download/thumbnails/3122364417/Sins%20of%20a%20Solar%20Empire%20II%201_28_2026%204_11_12%20PM.png?version=1&amp;modificationDate=1770125063860&amp;cacheVersion=1&amp;api=v2&amp;width=1800&amp;height=1012" data-image-src="https://stardock.atlassian.net/wiki/download/attachments/3122364417/Sins%20of%20a%20Solar%20Empire%20II%201_28_2026%204_11_12%20PM.png?version=1&amp;modificationDate=1770125063860&amp;cacheVersion=1&amp;api=v2" data-height="2160" data-width="3840" data-unresolved-comment-count="0" data-linked-resource-id="3122364427" data-linked-resource-version="1" data-linked-resource-type="attachment" data-linked-resource-default-alias="Sins of a Solar Empire II 1_28_2026 4_11_12 PM.png" data-base-url="https://stardock.atlassian.net/wiki" data-linked-resource-content-type="image/png" data-linked-resource-container-id="3122364417" data-linked-resource-container-version="1" data-media-id="953f051b-6bc6-4563-a455-d1e681b1d04f" data-media-type="file" srcset="https://stardock.atlassian.net/wiki/download/thumbnails/3122364417/Sins%20of%20a%20Solar%20Empire%20II%201_28_2026%204_11_12%20PM.png?version=1&amp;modificationDate=1770125063860&amp;cacheVersion=1&amp;api=v2&amp;width=3600&amp;height=2024 2x, https://stardock.atlassian.net/wiki/download/thumbnails/3122364417/Sins%20of%20a%20Solar%20Empire%20II%201_28_2026%204_11_12%20PM.png?version=1&amp;modificationDate=1770125063860&amp;cacheVersion=1&amp;api=v2&amp;width=1800&amp;height=1012 1x"></span><p local-id="f99e9060a1dd" /></span></p>]]></description><guid isPermaLink="true">https://www.stardock.com/games/article/540772/sins-ii-dev-journal-introducing-the-pirate-galleon</guid><link>https://www.stardock.com/games/article/540772/sins-ii-dev-journal-introducing-the-pirate-galleon</link><pubDate>Fri, 27 Feb 2026 12:05:17 PM -0500</pubDate><pubDateParsed>2026-02-27T09:05:17</pubDateParsed><title>Sins II Dev Journal: Introducing the Pirate Galleon</title></item><item><author>wasabi_md</author><comments>https://forums.stardock.net/540782</comments><description><![CDATA[<p style="text-align: center;" data-renderer-start-pos="43" data-local-id="2b653392-7eab-4261-818e-7115609b8776"><span style="font-size: xx-large;"><strong>The Streaming Economy in Ashes of the Singularity II Pt. 2</strong></span></p>
<p style="text-align: center;" data-renderer-start-pos="43" data-local-id="2b653392-7eab-4261-818e-7115609b8776"><strong><a href="https://store.steampowered.com/app/3499790/Ashes_of_the_Singularity_II/">Wishlist Ashes II Now</a></strong></p>
<p style="text-align: left;" data-renderer-start-pos="43" data-local-id="2b653392-7eab-4261-818e-7115609b8776">Part 2 on the streaming economy in Ashes of the Singularity II. In this video, we&rsquo;ll cover the second of our key resources, Elerite, and how it shapes key mid and late game strategies.</p>
<p style="text-align: center;"><iframe title="YouTube video player" src="https://www.youtube.com/embed/k0PZk30zoI0?si=lDRzTPhuElbZjmnJ" width="560" height="315" frameborder="0" allowfullscreen=""></iframe></p>]]></description><guid isPermaLink="true">https://www.stardock.com/games/article/540782/ashes-ii-video-blog-the-streaming-economy-pt-2</guid><link>https://www.stardock.com/games/article/540782/ashes-ii-video-blog-the-streaming-economy-pt-2</link><pubDate>Wed, 04 Feb 2026 10:30:00 AM -0500</pubDate><pubDateParsed>2026-02-04T11:30:00</pubDateParsed><title>Ashes II Video Blog: The Streaming Economy Pt. 2</title></item><item><author>wasabi_md</author><comments>https://forums.stardock.net/540747</comments><description><![CDATA[<div id="content" class="highlighter-context page view" data-inline-comments-target="true" data-testid="page-content-only">
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<p style="text-align: center;" data-renderer-start-pos="43" data-local-id="2b653392-7eab-4261-818e-7115609b8776"><strong><span style="font-size: xx-large;">The Streaming Economy in Ashes of the Singularity II Pt. 1</span></strong></p>
<p style="text-align: center;" data-renderer-start-pos="43" data-local-id="2b653392-7eab-4261-818e-7115609b8776"><strong><a href="https://store.steampowered.com/app/3499790/Ashes_of_the_Singularity_II/">Wishlist Ashes II Now</a></strong></p>
<p data-renderer-start-pos="43" data-local-id="2b653392-7eab-4261-818e-7115609b8776">How and when you spend your resources will impact the battle outcome just as much as how and where you deploy your forces. In this video dev journal, we&rsquo;ll explore the resources and decisions that go into the economy of Ashes of the Singularity II.</p>
<p style="text-align: center;"><iframe title="YouTube video player" src="https://www.youtube.com/embed/j8Tbo2gwkDY?si=9Aq5PtboZc91s-cX" width="560" height="315" frameborder="0" allowfullscreen=""></iframe></p>
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</div>]]></description><guid isPermaLink="true">https://www.stardock.com/games/article/540747/ashes-ii-video-blog-the-streaming-economy-pt-1</guid><link>https://www.stardock.com/games/article/540747/ashes-ii-video-blog-the-streaming-economy-pt-1</link><pubDate>Fri, 30 Jan 2026 1:00:00 PM -0500</pubDate><pubDateParsed>2026-01-30T13:00:00-05:00</pubDateParsed><title>Ashes II Video Blog: The Streaming Economy Pt. 1</title></item><item><author>BATTLEMODE</author><comments>https://forums.stardock.net/540679</comments><description><![CDATA[<p><span class="cf0"><p local-id="4651ba97-0320-444a-95f2-2aba30d10d28">In Galactic Civilizations, the infamous Korath Clan are every bit as deadly as their horrifying and well deserved reputation suggests. This radical offshoot of the Drengin were changed, both mentally and physically, by a brush with the deadly energies of the Dreadlords themselves, and make regular Drengin, a race of cunning, brutal slavers look rather tame by comparison. As the self-proclaimed apex of Drengin evolution the Korath Clan take it on themselves to purge the galaxy of all inferior civilizations and as well see, in Galactic Civilizations IV, they certainly have the tools for the job!</p><p local-id="bc37bbde-b87e-4a25-9315-772fd7c704b4">The Korath Clan are likely the most aggressive Core Civilization in GalCiv4, and this is reflected in two appropriately deadly, unique Civilization Abilities they start the game with.</p><span class="confluence-embedded-file-wrapper image-center-wrapper confluence-embedded-manual-size"><img class="confluence-embedded-image image-center" alt="image-20260120-122712.png" width="1210" loading="lazy" src="https://stardock.atlassian.net/wiki/download/thumbnails/3063808014/image-20260120-122712.png?version=1&amp;modificationDate=1768925002805&amp;cacheVersion=1&amp;api=v2&amp;width=1210&amp;height=680" data-image-src="https://stardock.atlassian.net/wiki/download/attachments/3063808014/image-20260120-122712.png?version=1&amp;modificationDate=1768925002805&amp;cacheVersion=1&amp;api=v2" data-height="1309" data-width="2327" data-unresolved-comment-count="0" data-linked-resource-id="3065610244" data-linked-resource-version="1" data-linked-resource-type="attachment" data-linked-resource-default-alias="image-20260120-122712.png" data-base-url="https://stardock.atlassian.net/wiki" data-linked-resource-content-type="image/png" data-linked-resource-container-id="3063808014" data-linked-resource-container-version="1" data-media-id="bd6b05c8-e3be-4a22-93d4-b075e4de7167" data-media-type="file" srcset="https://stardock.atlassian.net/wiki/download/thumbnails/3063808014/image-20260120-122712.png?version=1&amp;modificationDate=1768925002805&amp;cacheVersion=1&amp;api=v2&amp;width=2420&amp;height=1360 2x, https://stardock.atlassian.net/wiki/download/thumbnails/3063808014/image-20260120-122712.png?version=1&amp;modificationDate=1768925002805&amp;cacheVersion=1&amp;api=v2&amp;width=1210&amp;height=680 1x"></span><p local-id="b3b08024-afb1-48e6-b6e6-a4cf01821950"><em>Exterminators</em> represents the Korath Clan’s unwavering commitment to their mighty crusade to wipe every other Civilization off the game-map, by granting access to Spore Ships. These horrifying vessels contain enough deadly self-replicating and corrosive bacteria to destroy any known life-form, regardless of its physical makeup, and any Civilization that detects an inbound Spore Ship must do all it can to destroy it or suffer catastrophic consequences! These Spore Ships not only wipe out all alien Citizens on the world, but they carry enough new Citizens to begin repopulating it with a more acceptable species to the Korath Clan.</p><p local-id="df93ff33-9fe2-4e50-90b2-d35d9de24799">The threat that this terrifying Ability represents is also modelled in-game: the Korath Clan have a +15 Intimidation bonus, allowing them to muscle their way through Diplomatic Trade sessions, while reducing their Influence Growth too: it turns out that genocidal mania is a rather unpopular culture with more reasonable species.</p><span class="confluence-embedded-file-wrapper image-center-wrapper confluence-embedded-manual-size"><img class="confluence-embedded-image image-center" alt="image-20260120-123106.png" width="497" loading="lazy" src="https://stardock.atlassian.net/wiki/download/thumbnails/3063808014/image-20260120-123106.png?version=1&amp;modificationDate=1768925002835&amp;cacheVersion=1&amp;api=v2&amp;width=497&amp;height=640" data-image-src="https://stardock.atlassian.net/wiki/download/attachments/3063808014/image-20260120-123106.png?version=1&amp;modificationDate=1768925002835&amp;cacheVersion=1&amp;api=v2" data-height="641" data-width="497" data-unresolved-comment-count="0" data-linked-resource-id="3065610251" data-linked-resource-version="1" data-linked-resource-type="attachment" data-linked-resource-default-alias="image-20260120-123106.png" data-base-url="https://stardock.atlassian.net/wiki" data-linked-resource-content-type="image/png" data-linked-resource-container-id="3063808014" data-linked-resource-container-version="1" data-media-id="a48eb934-e395-40eb-a39b-f074ff28460d" data-media-type="file" srcset="https://stardock.atlassian.net/wiki/download/thumbnails/3063808014/image-20260120-123106.png?version=1&amp;modificationDate=1768925002835&amp;cacheVersion=1&amp;api=v2&amp;width=547&amp;height=705 2x, https://stardock.atlassian.net/wiki/download/thumbnails/3063808014/image-20260120-123106.png?version=1&amp;modificationDate=1768925002835&amp;cacheVersion=1&amp;api=v2&amp;width=497&amp;height=640 1x"></span><p local-id="7963e26b-ee5d-4918-aae2-c6a5cfd10f01"> </p><p local-id="ba29df0e-6ca1-411e-9c62-ce718b8f8500">Speaking of which, the Korath Clan’s second Civilization Ability is <em>Genocidal</em>.</p><p local-id="b8fd9382-db7b-459d-a47f-2bbf973ed586">This is the meat of the Korath Clan Civilization’s identity. Along with another meaty Influence penalty, the Korath Clan’s natural aversion to Diplomacy means you’re more likely to be at war with other Civilizations. These two penalties are actually quite interesting: one problem with rapid Influence generation is that it will eventually cause border frictions with neighbours earlier rather than later.</p><p local-id="2fbb8643-06f4-4527-a58c-9b7556b12636">While the Korath aren’t skilled Diplomats, relying on Intimidation to extort what they want from their rivals, they tend to expand through conquest rather than Culture, and this Influence growth penalty can be helpful to allow you to pick and choose your targets, before your borders do the talking for you. Genocidal also boosts Deception, a useful skill for many of the Events that will pop up as you play.</p><span class="confluence-embedded-file-wrapper image-center-wrapper confluence-embedded-manual-size"><img class="confluence-embedded-image image-center" alt="image-20260120-124227.png" width="1210" loading="lazy" src="https://stardock.atlassian.net/wiki/download/thumbnails/3063808014/image-20260120-124227.png?version=1&amp;modificationDate=1768925002873&amp;cacheVersion=1&amp;api=v2&amp;width=1210&amp;height=601" data-image-src="https://stardock.atlassian.net/wiki/download/attachments/3063808014/image-20260120-124227.png?version=1&amp;modificationDate=1768925002873&amp;cacheVersion=1&amp;api=v2" data-height="899" data-width="1808" data-unresolved-comment-count="0" data-linked-resource-id="3065610257" data-linked-resource-version="1" data-linked-resource-type="attachment" data-linked-resource-default-alias="image-20260120-124227.png" data-base-url="https://stardock.atlassian.net/wiki" data-linked-resource-content-type="image/png" data-linked-resource-container-id="3063808014" data-linked-resource-container-version="1" data-media-id="859961a4-31bc-492c-a785-6f8aead628a5" data-media-type="file" srcset="https://stardock.atlassian.net/wiki/download/thumbnails/3063808014/image-20260120-124227.png?version=1&amp;modificationDate=1768925002873&amp;cacheVersion=1&amp;api=v2&amp;width=1989&amp;height=989 2x, https://stardock.atlassian.net/wiki/download/thumbnails/3063808014/image-20260120-124227.png?version=1&amp;modificationDate=1768925002873&amp;cacheVersion=1&amp;api=v2&amp;width=1210&amp;height=601 1x"></span><p local-id="e5f19705-a725-443f-b10b-526575636bd4">Genocidal also grants a hefty head-start along the Nihilism Ideology tree. This boasts an interesting set of Ideological Traits which includes tools to get around your weaker Diplomatic Trade and Culture push game if you want to play the Korath in a less physically aggressive way, and various war-boosting Traits such as <em>Fatalism </em>and <em>Attrition </em>too. <em>Terror Stars </em>is the capstone tech here and a perfect way for the Korath Clan to go win a game of GalCiv by destroying your enemy’s planets one by one!</p><p local-id="61811252-4291-4af4-a574-747f6815b9dd">Finally, Genocidal adds several thematic Improvements and gives a big bonus to Soldiering too: originally the GalCiv4 version of the Korath Clan had no Transports, but sometimes it is helpful to take enemy planets with a full complement of Citizens, and this boost to Sieges really helps the Korath if they do want a break from obliterating everything with Spore Ships.</p><p local-id="187c1aa8-6ec1-4ea9-b6d4-c292ed83ac16">The Korath Citizens themselves come with the statistics you’d expect from such a disagreeable, martial race.</p><span class="confluence-embedded-file-wrapper image-center-wrapper confluence-embedded-manual-size"><img class="confluence-embedded-image image-center" alt="image-20260120-125156.png" width="1210" loading="lazy" src="https://stardock.atlassian.net/wiki/download/thumbnails/3063808014/image-20260120-125156.png?version=1&amp;modificationDate=1768925002897&amp;cacheVersion=1&amp;api=v2&amp;width=1210&amp;height=713" data-image-src="https://stardock.atlassian.net/wiki/download/attachments/3063808014/image-20260120-125156.png?version=1&amp;modificationDate=1768925002897&amp;cacheVersion=1&amp;api=v2" data-height="760" data-width="1289" data-unresolved-comment-count="0" data-linked-resource-id="3065610263" data-linked-resource-version="1" data-linked-resource-type="attachment" data-linked-resource-default-alias="image-20260120-125156.png" data-base-url="https://stardock.atlassian.net/wiki" data-linked-resource-content-type="image/png" data-linked-resource-container-id="3063808014" data-linked-resource-container-version="1" data-media-id="70e4695b-1885-4509-bdef-4e47689087af" data-media-type="file" srcset="https://stardock.atlassian.net/wiki/download/thumbnails/3063808014/image-20260120-125156.png?version=1&amp;modificationDate=1768925002897&amp;cacheVersion=1&amp;api=v2&amp;width=1418&amp;height=836 2x, https://stardock.atlassian.net/wiki/download/thumbnails/3063808014/image-20260120-125156.png?version=1&amp;modificationDate=1768925002897&amp;cacheVersion=1&amp;api=v2&amp;width=1210&amp;height=713 1x"></span><p local-id="c768d3b4-c51f-48ad-9f4b-b9b375f4730f">They work hard and they fight even harder, but they’re not going to be winning any scientific prizes any time soon. They’re not quite as unpleasant to be around as the Irradiated Citizens of the Cosmic Contaminant, but they’re not much better, and they don’t much like being around any other Citizens of other species.</p><p local-id="9650b928-b3d2-40b6-b423-7e2c8f7f07bb">The Korath used to be really weak in Research but these days they’re just kind of average at it, which means the AI tends to play them a lot better than they did before. They’re never going to outpace a Researched focused Civilization but their exceptional combat prowess means they can often even the odds against superior tech.</p><p local-id="67fc5e06-bb18-48a2-bfbc-909e1d7c00f0">They’ve got some new tools to help them boost their Research output a bit too. Let’s take a look at some of these Improvements.</p><span class="confluence-embedded-file-wrapper image-center-wrapper confluence-embedded-manual-size"><img class="confluence-embedded-image image-center" alt="image-20260120-130343.png" width="1210" loading="lazy" src="https://stardock.atlassian.net/wiki/download/thumbnails/3063808014/image-20260120-130343.png?version=1&amp;modificationDate=1768925002923&amp;cacheVersion=1&amp;api=v2&amp;width=1210&amp;height=838" data-image-src="https://stardock.atlassian.net/wiki/download/attachments/3063808014/image-20260120-130343.png?version=1&amp;modificationDate=1768925002923&amp;cacheVersion=1&amp;api=v2" data-height="885" data-width="1276" data-unresolved-comment-count="0" data-linked-resource-id="3065610269" data-linked-resource-version="1" data-linked-resource-type="attachment" data-linked-resource-default-alias="image-20260120-130343.png" data-base-url="https://stardock.atlassian.net/wiki" data-linked-resource-content-type="image/png" data-linked-resource-container-id="3063808014" data-linked-resource-container-version="1" data-media-id="c40d33cd-d94d-436b-beb0-0c99bea97698" data-media-type="file" srcset="https://stardock.atlassian.net/wiki/download/thumbnails/3063808014/image-20260120-130343.png?version=1&amp;modificationDate=1768925002923&amp;cacheVersion=1&amp;api=v2&amp;width=1404&amp;height=973 2x, https://stardock.atlassian.net/wiki/download/thumbnails/3063808014/image-20260120-130343.png?version=1&amp;modificationDate=1768925002923&amp;cacheVersion=1&amp;api=v2&amp;width=1210&amp;height=838 1x"></span><p local-id="88a17660-4827-42b0-9560-be66e812f982">The <em>Interrogation Machine </em>here helps the Korath with Research and increases the max Population you can house on the planet. You only get one of these but if you place it well, it’ll grant a substantial Research bonus on the planet.</p><span class="confluence-embedded-file-wrapper image-center-wrapper confluence-embedded-manual-size"><img class="confluence-embedded-image image-center" alt="image-20260120-130420.png" width="1064" loading="lazy" src="https://stardock.atlassian.net/wiki/download/thumbnails/3063808014/image-20260120-130420.png?version=1&amp;modificationDate=1768925002952&amp;cacheVersion=1&amp;api=v2&amp;width=1064&amp;height=943" data-image-src="https://stardock.atlassian.net/wiki/download/attachments/3063808014/image-20260120-130420.png?version=1&amp;modificationDate=1768925002952&amp;cacheVersion=1&amp;api=v2" data-height="943" data-width="1064" data-unresolved-comment-count="0" data-linked-resource-id="3065610275" data-linked-resource-version="1" data-linked-resource-type="attachment" data-linked-resource-default-alias="image-20260120-130420.png" data-base-url="https://stardock.atlassian.net/wiki" data-linked-resource-content-type="image/png" data-linked-resource-container-id="3063808014" data-linked-resource-container-version="1" data-media-id="d3cb0717-ccd9-48b1-b51c-a0868473e39d" data-media-type="file" srcset="https://stardock.atlassian.net/wiki/download/thumbnails/3063808014/image-20260120-130420.png?version=1&amp;modificationDate=1768925002952&amp;cacheVersion=1&amp;api=v2&amp;width=1170&amp;height=1037 2x, https://stardock.atlassian.net/wiki/download/thumbnails/3063808014/image-20260120-130420.png?version=1&amp;modificationDate=1768925002952&amp;cacheVersion=1&amp;api=v2&amp;width=1064&amp;height=943 1x"></span><p local-id="c657ad78-1d46-4cc2-b9da-9733462253e3">The <em>Death Camp </em>provides some free Ruined Torian Citizens for you to work to death, while increasing Manufacturing too. This is a good Improvement, just be aware that your Korath will be upset that you’ve got filthy alien scum on your planet and you’ll suffer an Approval Penalty.</p><span class="confluence-embedded-file-wrapper image-center-wrapper confluence-embedded-manual-size"><img class="confluence-embedded-image image-center" alt="image-20260120-130731.png" width="1800" loading="lazy" src="https://stardock.atlassian.net/wiki/download/thumbnails/3063808014/image-20260120-130731.png?version=1&amp;modificationDate=1768925002976&amp;cacheVersion=1&amp;api=v2&amp;width=1800&amp;height=1012" data-image-src="https://stardock.atlassian.net/wiki/download/attachments/3063808014/image-20260120-130731.png?version=1&amp;modificationDate=1768925002976&amp;cacheVersion=1&amp;api=v2" data-height="1309" data-width="2327" data-unresolved-comment-count="0" data-linked-resource-id="3065610281" data-linked-resource-version="1" data-linked-resource-type="attachment" data-linked-resource-default-alias="image-20260120-130731.png" data-base-url="https://stardock.atlassian.net/wiki" data-linked-resource-content-type="image/png" data-linked-resource-container-id="3063808014" data-linked-resource-container-version="1" data-media-id="2ed99391-e3ef-47f8-bb25-6246e3ff9954" data-media-type="file" srcset="https://stardock.atlassian.net/wiki/download/thumbnails/3063808014/image-20260120-130731.png?version=1&amp;modificationDate=1768925002976&amp;cacheVersion=1&amp;api=v2&amp;width=2560&amp;height=1440 2x, https://stardock.atlassian.net/wiki/download/thumbnails/3063808014/image-20260120-130731.png?version=1&amp;modificationDate=1768925002976&amp;cacheVersion=1&amp;api=v2&amp;width=1800&amp;height=1012 1x"></span><p local-id="1d4474e0-cf0b-4c6a-86ee-d79da43e807e">So let’s talk strategy.</p><p local-id="209ad6b1-97cf-4da9-a2b1-4d688af77c91">Of course, the Korath Clan are built for war and you’ll be doing a lot of that later in the game. However, with the way GalCiv’s tech tree works, while you will start the game with a Siege Ship and some bombers, which is sufficient enough to get some early game colony theft in, you will need to develop your infrastructure for a while before you can commit to a war with an established neighbour.</p><p local-id="2c5476a4-ec10-42be-b1ac-bf864b3a23c5">The Korath are still Drengin deep down, and so they are as cunning as they are brutal, but they’re not great scientists. However, with their excellent martial skills,  wartime you’ll get much more out of the tech levels you do have.</p><p local-id="c74f8b42-1cd3-4e8d-a477-d0cedfdb076d">That said, you’ll usually be behind your rivals technologically and it can be important to put that cunning to use and extort as many Techs as possible out of weaker neighbours to ensure your military is up to the job. The Korath’s high Intimidate score ensures you can get more for each Threaten action that you make.</p><span class="confluence-embedded-file-wrapper image-center-wrapper confluence-embedded-manual-size"><img class="confluence-embedded-image image-center" alt="image-20260120-131949.png" width="1210" loading="lazy" src="https://stardock.atlassian.net/wiki/download/thumbnails/3063808014/image-20260120-131949.png?version=1&amp;modificationDate=1768925003001&amp;cacheVersion=1&amp;api=v2&amp;width=1210&amp;height=680" data-image-src="https://stardock.atlassian.net/wiki/download/attachments/3063808014/image-20260120-131949.png?version=1&amp;modificationDate=1768925003001&amp;cacheVersion=1&amp;api=v2" data-height="1309" data-width="2327" data-unresolved-comment-count="0" data-linked-resource-id="3065610287" data-linked-resource-version="1" data-linked-resource-type="attachment" data-linked-resource-default-alias="image-20260120-131949.png" data-base-url="https://stardock.atlassian.net/wiki" data-linked-resource-content-type="image/png" data-linked-resource-container-id="3063808014" data-linked-resource-container-version="1" data-media-id="8d9e3a17-3a3c-4058-b67d-01704ae57d6a" data-media-type="file" srcset="https://stardock.atlassian.net/wiki/download/thumbnails/3063808014/image-20260120-131949.png?version=1&amp;modificationDate=1768925003001&amp;cacheVersion=1&amp;api=v2&amp;width=2420&amp;height=1360 2x, https://stardock.atlassian.net/wiki/download/thumbnails/3063808014/image-20260120-131949.png?version=1&amp;modificationDate=1768925003001&amp;cacheVersion=1&amp;api=v2&amp;width=1210&amp;height=680 1x"></span><p local-id="32cc0592-fb3d-430c-b05d-ef9fc075b1c7"><em>Threaten </em>also reduces relations, and this can be really useful for goading a rival into attacking you, ensuring that is is they that suffer the Diplomacy penalties for starting a war, and not you. Because you’re already at a disadvantage in Diplomacy with most Civilizations, this can be helpful to avoid having multiple Civilizations declare war on you all at once.</p><p local-id="712ea74c-7f8b-45b2-a344-0730a9d0afac">As with all Civilizations in GalCiv4, the Korath can be played quite differently and you’ll have to adapt your strategy depending on who you start close to. If you’ve got more peaceful neighbours who’ve been neglecting their defences, make use of your early military advantage and go grab some new Colonies. Racing up the Logistics tree for <em>Battle Cruisers </em>and the <em>Planetary Mobilization </em>line of Techs before them will ensure you’ll win an early war and grab a big chunk of territory before other Civs are getting off the ground.</p><p local-id="169360a8-443c-4dac-8806-e0a86af1ee1e">Alternatively you can build your economy up and rely on your natural strengths to take the enemy on at a later date, knowing they’ll be better prepared for you by then. Whether you rush to an early war or not will very much depend on how many of your neighbours will be likely to declare war on you as a result.</p><p local-id="127a55a7-bbf7-4ca6-b514-ca8e2cc1ed33">If you are surrounded with powerful Civilizations and you do need to buy some time to build a stronger military, it can be wise to jump into the <em>Emissaries</em> line of the Governance tree to grab some Diplomacy boosting Techs: the classic Drengin play of “I’m your friend, honest!” can work for a while in keeping your rivals off your back long enough to build your defences up. Then, you can pick a target at your leisure and take a whole bunch of worlds.</p><p local-id="9ec85ab2-b8d3-4180-a6bb-d82819450dce">Military Bases will help here, as they are a dramatic force multiplier when fighting on home turf. If you are attacked back, you need to be prepared.</p><span class="confluence-embedded-file-wrapper image-center-wrapper confluence-embedded-manual-size"><img class="confluence-embedded-image image-center" alt="image-20260120-133622.png" width="1210" loading="lazy" src="https://stardock.atlassian.net/wiki/download/thumbnails/3063808014/image-20260120-133622.png?version=1&amp;modificationDate=1768925003024&amp;cacheVersion=1&amp;api=v2&amp;width=1210&amp;height=680" data-image-src="https://stardock.atlassian.net/wiki/download/attachments/3063808014/image-20260120-133622.png?version=1&amp;modificationDate=1768925003024&amp;cacheVersion=1&amp;api=v2" data-height="1309" data-width="2327" data-unresolved-comment-count="0" data-linked-resource-id="3065610293" data-linked-resource-version="1" data-linked-resource-type="attachment" data-linked-resource-default-alias="image-20260120-133622.png" data-base-url="https://stardock.atlassian.net/wiki" data-linked-resource-content-type="image/png" data-linked-resource-container-id="3063808014" data-linked-resource-container-version="1" data-media-id="61a66317-e581-484f-806e-ccbcaf5a2d7c" data-media-type="file" srcset="https://stardock.atlassian.net/wiki/download/thumbnails/3063808014/image-20260120-133622.png?version=1&amp;modificationDate=1768925003024&amp;cacheVersion=1&amp;api=v2&amp;width=2420&amp;height=1360 2x, https://stardock.atlassian.net/wiki/download/thumbnails/3063808014/image-20260120-133622.png?version=1&amp;modificationDate=1768925003024&amp;cacheVersion=1&amp;api=v2&amp;width=1210&amp;height=680 1x"></span><p local-id="3750c234-e9a2-48b9-ba7e-bf5dc7af1411">One big dilemma for the Korath is whether or not to use the Spore Ships to exterminate the Citizens from a world and repopulate them with your own. Doing so will avoid the rather nasty Approval penalty you get for recently conquered worlds compounding on the Korath Citizen’s hatred of sharing a world with aliens, but then you’re getting a drastic reduction in that Core World’s various Planetary Outputs until you’ve managed to repopulate it. Generally speaking you want Korath-only planets, but if you’ve built your Civilization to handle the Approval penalty, it can be worthwhile to keep Citizens with high Intelligence or Social Skills around for a while.</p><p local-id="66ef002b-4ce6-438f-8196-58d63807f9e7">The Korath have the ability to rapidly take enemy territory, but they’ll often not get a whole lot of of those conquered Core Worlds for a long time. This must be factored into your war plans!</p><p local-id="d1fb8488-56c7-477b-99cd-8cc69c8cfddb">I hope this has inspired you to go give the Korath Clan another play! They’re not quite as one-dimensional as war-focused factions in other 4X games can sometimes be, and much like the Yor and Drengin, can be played as sneaky conquerors instead of just running at your enemy with a huge number of Fleets. This can be a great challenge Civilization, and if you ramp the difficulty up and throw yourself into a galaxy of hostile aliens, you can have great fun burning the lot to the ground!</p></span></p>]]></description><guid isPermaLink="true">https://www.stardock.com/games/article/540679/galciv-iv-supernova-dev-journal-112---the-exterminators</guid><link>https://www.stardock.com/games/article/540679/galciv-iv-supernova-dev-journal-112---the-exterminators</link><pubDate>Sun, 01 Feb 2026 2:37:09 PM -0500</pubDate><pubDateParsed>2026-02-01T14:37:09-05:00</pubDateParsed><title>GalCiv IV: Supernova Dev Journal # 112 - The Exterminators</title></item><item><author>wasabi_md</author><comments>https://forums.stardock.net/540736</comments><description><![CDATA[<p><!--StartFragment --></p>
<p class="pf0"><span class="cf0"><p local-id="88dfe599-d058-42e6-9d52-19dfa3211087">Long time no see!  Sorry about that.  Happy New Year!  </p><p local-id="e3c6c9c9-5b07-4ae8-8657-8bf5cbc525c9">The sausage factory behind the scenes means that there are often multiple projects happening simultaneously.   The Oxide team is busy working towards having a beta version of their near-future RTS: <a class="external-link" href="https://store.steampowered.com/app/3499790/Ashes_of_the_Singularity_II/" rel="nofollow">Ashes of the Singularity II</a>. Do me a favor and wishlist that please!  If you like strategy games, especially ones with a strong single player effort, and that focus on strategy instead of click speed, you’ll probably like it.</p><p local-id="a5f4e1c0-dac4-487b-b879-39b2573c1d52">A lot of the Stardock time has been finishing up on the remaster of the fantasy 4X series, Elemental (War of Magic + Fallen Enchantress + Sorcerer King).  It’s actually in early access and you can go check that out here: <a class="external-link" href="https://store.steampowered.com/app/3796960/Elemental_Reforged/" rel="nofollow">Elemental: Reforged on Steam</a>.  If you like Ara and want to imagine what a fantasy version would be like, there you go (except no supply chains).</p><h2 local-id="d7e62d14-6d83-4036-bd2d-79eb8fa7b3ea" id="AraDevJournal#10:NationalProductionPolicyinv2.1-TheGoodNews">The Good News</h2><p local-id="1597beab-509f-4878-b730-56c1a1a36b68">We talked with Microsoft near the end of the year and they were happy enough with how things are going that they’ve renewed us to continue working on Ara for another year.  Our success is based on sales of the game and the DLC.  That’s what determines our staffing levels (well not mine, I’m with you guys no matter what).  </p><h2 local-id="8112b1f5-2bd3-4cd2-ab22-8d6b5a475b4a" id="AraDevJournal#10:NationalProductionPolicyinv2.1-NationalProductionPolicy">National Production Policy</h2><p local-id="2d978ca3-d60e-469d-9a0c-d3b1999386f9">We have been working on version 2.1 which has turned out to be a lot more complex than originally expected.</p><p local-id="e508de3f-d383-4bc1-b19f-36d3326c9d9b">Besides having lots of balance and other tweaks the big feature is the National Production Policy system:</p><span class="confluence-embedded-file-wrapper image-center-wrapper confluence-embedded-manual-size"><img class="confluence-embedded-image image-center" alt="image-20260127-163326.png" width="835" loading="lazy" src="https://stardock.atlassian.net/wiki/download/thumbnails/3097755649/image-20260127-163326.png?version=1&amp;modificationDate=1769605494407&amp;cacheVersion=1&amp;api=v2&amp;width=835&amp;height=217" data-image-src="https://stardock.atlassian.net/wiki/download/attachments/3097755649/image-20260127-163326.png?version=1&amp;modificationDate=1769605494407&amp;cacheVersion=1&amp;api=v2" data-height="580" data-width="2222" data-unresolved-comment-count="0" data-linked-resource-id="3097755675" data-linked-resource-version="1" data-linked-resource-type="attachment" data-linked-resource-default-alias="image-20260127-163326.png" data-base-url="https://stardock.atlassian.net/wiki" data-linked-resource-content-type="image/png" data-linked-resource-container-id="3097755649" data-linked-resource-container-version="3" data-media-id="33765912-4ed0-41d0-8b67-4fc6aee8b7b6" data-media-type="file" srcset="https://stardock.atlassian.net/wiki/download/thumbnails/3097755649/image-20260127-163326.png?version=1&amp;modificationDate=1769605494407&amp;cacheVersion=1&amp;api=v2&amp;width=1670&amp;height=434 2x, https://stardock.atlassian.net/wiki/download/thumbnails/3097755649/image-20260127-163326.png?version=1&amp;modificationDate=1769605494407&amp;cacheVersion=1&amp;api=v2&amp;width=835&amp;height=217 1x"></span><p local-id="e7d4252f-bf22-40c1-bfb9-11328754f769">So here’s how that works:</p><span class="confluence-embedded-file-wrapper image-center-wrapper confluence-embedded-manual-size"><img class="confluence-embedded-image image-center" alt="image-20260127-163349.png" width="835" loading="lazy" src="https://stardock.atlassian.net/wiki/download/thumbnails/3097755649/image-20260127-163349.png?version=1&amp;modificationDate=1769605494079&amp;cacheVersion=1&amp;api=v2&amp;width=835&amp;height=532" data-image-src="https://stardock.atlassian.net/wiki/download/attachments/3097755649/image-20260127-163349.png?version=1&amp;modificationDate=1769605494079&amp;cacheVersion=1&amp;api=v2" data-height="746" data-width="1170" data-unresolved-comment-count="0" data-linked-resource-id="3097755672" data-linked-resource-version="1" data-linked-resource-type="attachment" data-linked-resource-default-alias="image-20260127-163349.png" data-base-url="https://stardock.atlassian.net/wiki" data-linked-resource-content-type="image/png" data-linked-resource-container-id="3097755649" data-linked-resource-container-version="3" data-media-id="240af43c-dd70-49be-81ce-85ff1622e42e" data-media-type="file" srcset="https://stardock.atlassian.net/wiki/download/thumbnails/3097755649/image-20260127-163349.png?version=1&amp;modificationDate=1769605494079&amp;cacheVersion=1&amp;api=v2&amp;width=1670&amp;height=1064 2x, https://stardock.atlassian.net/wiki/download/thumbnails/3097755649/image-20260127-163349.png?version=1&amp;modificationDate=1769605494079&amp;cacheVersion=1&amp;api=v2&amp;width=835&amp;height=532 1x"></span><p local-id="7f3278b0-7b31-4a5b-883a-c0ad0db19f1c">Players can globally set what quotas they want for all their items and set a priority for reaching that quota.  </p><p local-id="6137d097-49e2-491b-8913-f3b11467bfed">That part is done and working great.  The tricky part is how to handle it in the cities and here’s what we’ve designed and slowly been implementing:</p><p local-id="c827e9ff-261d-474e-a689-4a9e5a60cca6">Choice 1: Player wants to manage their improvements themselves or let the store owner handle it (which is what you have now):</p><span class="confluence-embedded-file-wrapper image-center-wrapper confluence-embedded-manual-size"><img class="confluence-embedded-image image-center" alt="image-20260127-163600.png" width="278" loading="lazy" src="https://stardock.atlassian.net/wiki/download/thumbnails/3097755649/image-20260127-163600.png?version=1&amp;modificationDate=1769605494078&amp;cacheVersion=1&amp;api=v2&amp;width=278&amp;height=423" data-image-src="https://stardock.atlassian.net/wiki/download/attachments/3097755649/image-20260127-163600.png?version=1&amp;modificationDate=1769605494078&amp;cacheVersion=1&amp;api=v2" data-height="1162" data-width="764" data-unresolved-comment-count="0" data-linked-resource-id="3097755669" data-linked-resource-version="1" data-linked-resource-type="attachment" data-linked-resource-default-alias="image-20260127-163600.png" data-base-url="https://stardock.atlassian.net/wiki" data-linked-resource-content-type="image/png" data-linked-resource-container-id="3097755649" data-linked-resource-container-version="3" data-media-id="95318e17-e76a-4a5f-8efb-81be5d9cea6c" data-media-type="file" srcset="https://stardock.atlassian.net/wiki/download/thumbnails/3097755649/image-20260127-163600.png?version=1&amp;modificationDate=1769605494078&amp;cacheVersion=1&amp;api=v2&amp;width=556&amp;height=846 2x, https://stardock.atlassian.net/wiki/download/thumbnails/3097755649/image-20260127-163600.png?version=1&amp;modificationDate=1769605494078&amp;cacheVersion=1&amp;api=v2&amp;width=278&amp;height=423 1x"></span><p local-id="0e92b0a8-c255-47c1-a3c4-3feb24702e05">But as you can see, the UI (this is a mockup btw) is a little different here.  We are trying to make it easier to use.</p><p local-id="d647dfc1-8334-4fff-ad82-f0d16adf8cb4">Choice 2: You allow the improvement to be managed by the National Policy.</p><span class="confluence-embedded-file-wrapper image-center-wrapper confluence-embedded-manual-size"><img class="confluence-embedded-image image-center" alt="image-20260127-163706.png" width="346" loading="lazy" src="https://stardock.atlassian.net/wiki/download/thumbnails/3097755649/image-20260127-163706.png?version=1&amp;modificationDate=1769605494077&amp;cacheVersion=1&amp;api=v2&amp;width=346&amp;height=364" data-image-src="https://stardock.atlassian.net/wiki/download/attachments/3097755649/image-20260127-163706.png?version=1&amp;modificationDate=1769605494077&amp;cacheVersion=1&amp;api=v2" data-height="867" data-width="824" data-unresolved-comment-count="0" data-linked-resource-id="3097755666" data-linked-resource-version="1" data-linked-resource-type="attachment" data-linked-resource-default-alias="image-20260127-163706.png" data-base-url="https://stardock.atlassian.net/wiki" data-linked-resource-content-type="image/png" data-linked-resource-container-id="3097755649" data-linked-resource-container-version="3" data-media-id="44046ba7-680c-4e23-a718-7c120c7ad29e" data-media-type="file" srcset="https://stardock.atlassian.net/wiki/download/thumbnails/3097755649/image-20260127-163706.png?version=1&amp;modificationDate=1769605494077&amp;cacheVersion=1&amp;api=v2&amp;width=692&amp;height=728 2x, https://stardock.atlassian.net/wiki/download/thumbnails/3097755649/image-20260127-163706.png?version=1&amp;modificationDate=1769605494077&amp;cacheVersion=1&amp;api=v2&amp;width=346&amp;height=364 1x"></span><p local-id="34a7407a-8d73-4711-9d67-e13628b57b3a">So in this case, your National Economic Advisor chooses what’s being built.  You still have to decide what improvements are being built, what ingredients you want to let them use to speed things up, etc.</p><p local-id="bb96ae95-9978-4164-bf02-ca409dad0bfc">But this isn’t as straightforward at it sounds.  There is a fine line between automation and having the game play itself. </p><p local-id="3c41a565-e005-4f7f-b8f1-a562e1fe3982">And we’ve actually considered having this feature gated behind a technology in Act II or even Act III because by the time you’re entering later ages, you really shouldn’t feel like you have to tell every grocery what they should be doing.  You have bigger fish to fry.  </p><p local-id="6e66c5d5-b8a6-478b-bfab-ea855a95a265">So we’d like to hear what you think! Let us know in the comments!</p><p local-id="cb7940b8-9ee9-493c-a2b5-7806908762c4" /><p local-id="d0eca1c0-fed6-44fa-b145-f87ef9096b6b" /><p local-id="eaa561c1-d83c-4953-a6b9-45bb13afaa84" /><p local-id="13492b69-08c5-4139-832b-08b56dcdc514" /><p local-id="674b0cca-7245-4019-b0f7-8b026038965e" /></span></p>
<p><!--EndFragment --></p>]]></description><guid isPermaLink="true">https://www.stardock.com/games/article/540736/ara-dev-journal-10-national-production-policy-in-v21</guid><link>https://www.stardock.com/games/article/540736/ara-dev-journal-10-national-production-policy-in-v21</link><pubDate>Thu, 29 Jan 2026 1:00:00 PM -0500</pubDate><pubDateParsed>2026-01-29T13:00:00-05:00</pubDateParsed><title>Ara Dev Journal #10: National Production Policy in v2.1</title></item><item><author>wasabi_md</author><comments>https://forums.stardock.net/540664</comments><description><![CDATA[<p style="text-align: center;"><strong><span style="font-size: xx-large;">Community Creators for Ashes of the Singularity II<br /></span></strong></p>
<p class="_3lnqGBzYap-Z2T81XBiBUU" style="text-align: left;">This week, we're shining a light on the creators that are digging into&nbsp;<em class="_3TPGDj4kc0QGKvO8FJmGz8 BB_Italic">Ashes of the Singularity II</em>! From first looks to never before seen gameplay, be sure to like and subscribe for more exclusive content.</p>
<h2 class="_6-VR2WCBCDupCcUN5INQM BB_Header2 QuKtTJ4LCPUlQeWYfLNyX">PotatoMcWhiskey</h2>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><a class="_29bMZB6BOQfTQ_3za-w60I Link Focusable" tabindex="0" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.youtube.com%2F%40PotatoMcWhiskey">PotatoMcWhiskey</a>&nbsp;has built a massive following breaking down strategy games for players who want to know if something's worth their time. When he tries a new RTS, his audience listens.</p>
<p style="text-align: center;"><iframe title="YouTube video player" src="https://www.youtube.com/embed/qQDCuxSvG24?si=eJMUz-GJgXeH4Gcy" width="560" height="315" frameborder="0" allowfullscreen=""></iframe></p>
<h2 class="_6-VR2WCBCDupCcUN5INQM BB_Header2 QuKtTJ4LCPUlQeWYfLNyX">Pravus</h2>
<p class="_3lnqGBzYap-Z2T81XBiBUU">With years of grand strategy content under his belt,&nbsp;<a class="_29bMZB6BOQfTQ_3za-w60I Link Focusable" tabindex="0" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.youtube.com%2F%40PravusGaming">Pravus&nbsp;</a>knows what makes a large-scale war game click. His first impressions carry weight with the empire-building crowd.</p>
<p style="text-align: center;"><iframe title="YouTube video player" src="https://www.youtube.com/embed/1u_YMdvWH_4?si=Sf-1tHLjeDxRogS2" width="560" height="315" frameborder="0" allowfullscreen=""></iframe></p>
<h2 class="_6-VR2WCBCDupCcUN5INQM BB_Header2 QuKtTJ4LCPUlQeWYfLNyX">CaptainShack (TheXPGamers)</h2>
<p class="_3lnqGBzYap-Z2T81XBiBUU"><a class="_29bMZB6BOQfTQ_3za-w60I Link Focusable" tabindex="0" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.youtube.com%2F%40CaptainShack">CaptainShack</a>&nbsp;has been the <span data-teams="true">authority on sci-fi gaming</span>&nbsp;on YouTube for over a decade, running one of the largest communities in the space. If it involves massive battles and starships, his audience wants to hear what he thinks.</p>
<p style="text-align: center;"><iframe title="YouTube video player" src="https://www.youtube.com/embed/Saz1csb6PiE?si=bJVeCKcNMggWvmTX" width="560" height="315" frameborder="0" allowfullscreen=""></iframe></p>]]></description><guid isPermaLink="true">https://www.stardock.com/games/article/540664/creator-spotlight-ashes-of-the-singularity-ii</guid><link>https://www.stardock.com/games/article/540664/creator-spotlight-ashes-of-the-singularity-ii</link><pubDate>Wed, 21 Jan 2026 1:00:00 PM -0500</pubDate><pubDateParsed>2026-01-21T13:00:00-05:00</pubDateParsed><title>Creator Spotlight: Ashes of the Singularity II</title></item><item><author>redskittlesonly</author><comments>https://forums.stardock.net/540493</comments><description><![CDATA[<h1 class="text-text-100 mt-3 -mb-1 text-[1.375rem] font-bold" style="text-align: center;">Elemental: Reforged Beta 3 Is Here</h1>
<p class="font-claude-response-body break-words whitespace-normal leading-[1.7]" style="text-align: center;"><span style="font-size: large;">Beta 3 for Elemental: Reforged is here, bringing a substantial visual overhaul, expanded campaign content, and reworked AI</span></p>
<p class="font-claude-response-body break-words whitespace-normal leading-[1.7]" style="text-align: center;"><a href="https://store.steampowered.com/app/3796960/Elemental_Reforged/" target="_blank" rel="noopener">Get into Early Access</a>&nbsp; |&nbsp; <a href="https://www.elementalgame.com/store" target="_blank" rel="noopener">Add to Steam Wishlist</a></p>
<h2 class="text-text-100 mt-3 -mb-1 text-[1.125rem] font-bold">Visual Overhaul</h2>
<p class="font-claude-response-body break-words whitespace-normal leading-[1.7]">The most immediately noticeable change is the updated character models. We've left the PlayStation 1 era behind with new models that apply retroactively to existing characters. <span data-teams="true">We may still need to upscale some clothing models and textures</span>, but the core visual upgrade is now in place.</p>
<h2 class="text-text-100 mt-3 -mb-1 text-[1.125rem] font-bold">Campaign Updates</h2>
<p class="font-claude-response-body break-words whitespace-normal leading-[1.7]">Beta 3 includes two campaigns: Fallen Enchantress and Legendary Heroes. We've not only ported this classic content but expanded upon it as well. The War of Magic campaign is coming soon and will be ready for our full release.</p>
<h2 class="text-text-100 mt-3 -mb-1 text-[1.125rem] font-bold">AI and Balance Changes</h2>
<p class="font-claude-response-body break-words whitespace-normal leading-[1.7]">The AI has received significant attention in this update. The original AI was designed to "lose well", throttling its own performance to ensure players could win while facing some early-game challenge. This approach has been reworked, with restrictions removed that previously prevented AI players from pursuing quests and exploration if the human player appeared to be struggling. We'll be lowering the default difficulty setting to account for these changes.</p>
<h2 class="text-text-100 mt-3 -mb-1 text-[1.125rem] font-bold">Bug Fixes and What's Next</h2>
<p class="font-claude-response-body break-words whitespace-normal leading-[1.7]">Beta 3 also includes extensive bug fixes, which occupied much of our recent development time. Following this beta, we're shifting focus toward release, with plans for a post-launch roadmap based on player feedback.</p>
<p class="font-claude-response-body break-words whitespace-normal leading-[1.7]">Thank you for your continued support, your enthusiasm is what drives us.</p>
<p class="font-claude-response-body break-words whitespace-normal leading-[1.7]"><img src="https://cdn.stardock.us/forums/40/24/4024393/9a6e230d-bbfb-4483-a197-29a42b65f599.png" alt="" width="100%" /></p>
<p class="font-claude-response-body break-words whitespace-normal leading-[1.7]"><img src="https://cdn.stardock.us/forums/40/24/4024393/37b29c39-7764-4c36-8286-2ccfeecdb657.jpg" alt="" width="100%" /></p>
<p class="font-claude-response-body break-words whitespace-normal leading-[1.7]"><img src="https://cdn.stardock.us/forums/40/24/4024393/4eba3778-6311-44a0-88de-716409e20e38.jpg" alt="" width="100%" /></p>
<p class="font-claude-response-body break-words whitespace-normal leading-[1.7]"><img src="https://cdn.stardock.us/forums/40/24/4024393/47e6af7f-f8f2-4e4c-a168-584fb69fe8a1.png" alt="" width="845" height="861" /></p>
<p class="font-claude-response-body break-words whitespace-normal leading-[1.7]"><img src="https://cdn.stardock.us/forums/40/24/4024393/70d940c0-0886-4744-a1d0-2a52ca4db820.png" alt="" width="847" height="871" /></p>
<p class="font-claude-response-body break-words whitespace-normal leading-[1.7]"><img src="https://cdn.stardock.us/forums/40/24/4024393/60a0e83e-905c-4313-ae45-8b104e1304b9.png" alt="" width="853" height="866" /></p>
<p class="font-claude-response-body break-words whitespace-normal leading-[1.7]"><img src="https://cdn.stardock.us/forums/40/24/4024393/284744fe-85c1-47a9-866c-4351b0c49a35.png" alt="" width="100%" /></p>
<p class="font-claude-response-body break-words whitespace-normal leading-[1.7]">&nbsp;</p>
<p class="font-claude-response-body break-words whitespace-normal leading-[1.7]"><span style="font-size: large;"><strong>Full Changelog:</strong></span></p>
<p class="font-claude-response-body break-words whitespace-normal leading-[1.7]"><h1 local-id="e354512d-af8d-4366-b98e-f8d50fe0505c" id="Elemental:ReforgedBeta3v0.9FinalChangeLog-KeyFeatures"><style>[data-colorid=n661gbm9p1]{color:#4c9aff} html[data-color-mode=dark] [data-colorid=n661gbm9p1]{color:#004eb3}[data-colorid=f9znjmsfcv]{color:#4c9aff} html[data-color-mode=dark] [data-colorid=f9znjmsfcv]{color:#004eb3}[data-colorid=s85xuhvbho]{color:#4c9aff} html[data-color-mode=dark] [data-colorid=s85xuhvbho]{color:#004eb3}[data-colorid=xegn6az1s2]{color:#4c9aff} html[data-color-mode=dark] [data-colorid=xegn6az1s2]{color:#004eb3}[data-colorid=aev9rx0xh0]{color:#4c9aff} html[data-color-mode=dark] [data-colorid=aev9rx0xh0]{color:#004eb3}[data-colorid=lnfaj8qo21]{color:#36b37e} html[data-color-mode=dark] [data-colorid=lnfaj8qo21]{color:#4cc994}[data-colorid=xoo9uv3jtm]{color:#4c9aff} html[data-color-mode=dark] [data-colorid=xoo9uv3jtm]{color:#004eb3}[data-colorid=nclcuas0vz]{color:#ff5630} html[data-color-mode=dark] [data-colorid=nclcuas0vz]{color:#cf2600}[data-colorid=io7ai7g8p2]{color:#4c9aff} html[data-color-mode=dark] [data-colorid=io7ai7g8p2]{color:#004eb3}[data-colorid=k6f0cfb1su]{color:#4c9aff} html[data-color-mode=dark] [data-colorid=k6f0cfb1su]{color:#004eb3}[data-colorid=ys26vdskxd]{color:#4c9aff} html[data-color-mode=dark] [data-colorid=ys26vdskxd]{color:#004eb3}[data-colorid=z8bt7r1vro]{color:#4c9aff} html[data-color-mode=dark] [data-colorid=z8bt7r1vro]{color:#004eb3}[data-colorid=h7cau3mtur]{color:#4c9aff} html[data-color-mode=dark] [data-colorid=h7cau3mtur]{color:#004eb3}[data-colorid=nz4fem89uv]{color:#4c9aff} html[data-color-mode=dark] [data-colorid=nz4fem89uv]{color:#004eb3}[data-colorid=f12qvk4d68]{color:#4c9aff} html[data-color-mode=dark] [data-colorid=f12qvk4d68]{color:#004eb3}[data-colorid=rakpxn2wa7]{color:#4c9aff} html[data-color-mode=dark] [data-colorid=rakpxn2wa7]{color:#004eb3}[data-colorid=t8bez5olzt]{color:#4c9aff} html[data-color-mode=dark] [data-colorid=t8bez5olzt]{color:#004eb3}[data-colorid=wbkc10mv6z]{color:#ff5630} html[data-color-mode=dark] [data-colorid=wbkc10mv6z]{color:#cf2600}[data-colorid=u39nii427x]{color:#ff5630} html[data-color-mode=dark] [data-colorid=u39nii427x]{color:#cf2600}[data-colorid=chtkk8cczo]{color:#4c9aff} html[data-color-mode=dark] [data-colorid=chtkk8cczo]{color:#004eb3}[data-colorid=mgccl0vhfj]{color:#4c9aff} html[data-color-mode=dark] [data-colorid=mgccl0vhfj]{color:#004eb3}[data-colorid=gda44nau4t]{color:#ff5630} html[data-color-mode=dark] [data-colorid=gda44nau4t]{color:#cf2600}[data-colorid=j1wf3w5gml]{color:#4c9aff} html[data-color-mode=dark] [data-colorid=j1wf3w5gml]{color:#004eb3}[data-colorid=szr05kldw8]{color:#4c9aff} html[data-color-mode=dark] [data-colorid=szr05kldw8]{color:#004eb3}[data-colorid=en6ypa41k8]{color:#4c9aff} html[data-color-mode=dark] [data-colorid=en6ypa41k8]{color:#004eb3}[data-colorid=elpy9ayx7k]{color:#ff5630} html[data-color-mode=dark] [data-colorid=elpy9ayx7k]{color:#cf2600}[data-colorid=rsty6yfvwv]{color:#4c9aff} html[data-color-mode=dark] [data-colorid=rsty6yfvwv]{color:#004eb3}[data-colorid=ur66vox5f7]{color:#4c9aff} html[data-color-mode=dark] [data-colorid=ur66vox5f7]{color:#004eb3}[data-colorid=z1ng492jjw]{color:#4c9aff} html[data-color-mode=dark] [data-colorid=z1ng492jjw]{color:#004eb3}</style><span data-colorid="lnfaj8qo21">Key Features</span></h1><p local-id="3df6d0ca-947a-4229-83fe-bf9dc8cbae58"><strong>Enhanced Visuals</strong> - Overhauled character models with improved heads, textures, new hairstyles, and updated graphics</p><p local-id="192a36e1-68ec-4df8-a142-7e2857cf8c5d"><strong>New Campaigns</strong> - Experience the Fallen Enchantress and the Legendary Heros stories in fully playable campaigns</p><p local-id="5a652ea2-8a15-445d-98ca-df9a138c5b05"><strong>Quality of Life Improvements</strong> - Resolved dozens of player-reported bugs affecting gameplay, UI, progression and more</p><p local-id="707fab4d-9e67-47c1-84b0-446ef653fa8e" /><hr local-id="be0a8f7f-3add-49a7-aafb-cc507d8249a7" /><h1 local-id="ee6f9038-4926-4cbf-a101-0d76f0a9f1ff" id="Elemental:ReforgedBeta3v0.9FinalChangeLog-January27th,2026BETA3AUpdateChangelog">January 27th, 2026 BETA 3A Update Changelog </h1><hr local-id="cec942da-1b9a-4f69-85bf-78ce2d557990" /><h2 local-id="640e44b3-1a3e-479c-abd7-cd7edfba3725" id="Elemental:ReforgedBeta3v0.9FinalChangeLog-Audio"><span data-colorid="h7cau3mtur">Audio</span></h2><ul local-id="f0bf651a-df32-42ac-a9d0-36a758c9f54e"><li local-id="61c8a8cd-1483-465a-b648-5d97c780c09e"><p local-id="ef7bacc4-9d1f-4f50-a134-64bd4b142a5e">Added in new Title Menu Song</p></li></ul><h2 local-id="28a4ebab-dfc0-4e7c-ac2a-6195fff31bef" id="Elemental:ReforgedBeta3v0.9FinalChangeLog-Gameplay"><span data-colorid="f9znjmsfcv">Gameplay</span></h2><ul local-id="65ba08c4-b31a-4a29-bb19-04f76fc0b8b1"><li local-id="7c29c815-a0f7-40b0-a788-668faa3c3716"><p local-id="e940a6e1-0d14-4e1d-9862-cab69e981bd8">Fixed issues where units on the map would disappear when removed from an army</p></li><li local-id="e04eef20-fdc9-4dbb-95a1-8bc4787c534a"><p local-id="de569eb9-2ceb-43f1-bb8b-1746d43616fd">Fixed issues where units would pop around the map instead of doing proper unit movement</p></li><li local-id="cb0433bd-adbf-4cfb-bd89-bdacee937a97"><p local-id="cd5adaa8-0f79-4f70-9a9a-37c03430ac8a">Fixed the Armor and Breast plate recipes to give the correct item</p></li></ul><h3 local-id="1e97a1db-7e42-49a3-b41b-d20b3ae36aec" id="Elemental:ReforgedBeta3v0.9FinalChangeLog-AI"><span data-colorid="wbkc10mv6z">AI</span></h3><ul local-id="b6d2f23c-9e26-4d0f-bb27-bbc443e37be1"><li local-id="ce968db2-5647-4c03-9b0b-aece39c69c2d"><p local-id="f8ac01e6-b27a-431c-bfc0-40baa197ab48">AI units blocked from changing destination while units are moving</p></li><li local-id="34132ba9-6e40-4d1b-a889-5c72383a522b"><p local-id="33feda75-e5a2-475b-85dd-077e5041c639">AI now prioritizes getting goodie huts and monster lairs around their cities before exploring</p></li></ul><h3 local-id="c3fb5abd-984c-4e14-b4b6-205c304ab5e7" id="Elemental:ReforgedBeta3v0.9FinalChangeLog-MonsterLairs"><span data-colorid="nclcuas0vz">Monster Lairs</span></h3><ul local-id="450eeec6-b76c-432b-9922-964f94950102"><li local-id="4d0b667e-2bd6-452d-8583-3362ff6a42ab"><p local-id="a5f98271-d97c-4e0c-aa19-513e8386e26d">Monster lairs leveling up to stronger lairs now take world difficulty level into account when deciding when to level up</p></li><li local-id="0cd2102d-768d-4cc6-ba93-eae3b60544e7"><p local-id="bc4515dd-b34d-47f2-8e91-e7db4f6185f6">Monster lair leveling up normalized so that they generally take quite a bit longer</p></li></ul><h2 local-id="00f46b72-9dfe-485a-be38-a987658e87d9" id="Elemental:ReforgedBeta3v0.9FinalChangeLog-Localization"><span data-colorid="k6f0cfb1su">Localization</span></h2><ul local-id="61d72954-f2dd-456a-a08a-bfbb25482ec4"><li local-id="a618c4a3-90f5-4ef3-9c51-1770ce4d3a49"><p local-id="2ae88fc4-bc1c-4e2b-889f-1fdac04263bf">Fixed issues with typing with non-Latin characters anywhere in the game</p></li><li local-id="2ff2286b-c493-41f6-aff3-d435db24af47"><p local-id="03e54475-6244-4449-9162-67610d6c27c1">Save games written in non-Latin characters will now appear correctly in the load game menu</p></li></ul><h2 local-id="8047515b-921b-4941-acb0-57721b11cf62" id="Elemental:ReforgedBeta3v0.9FinalChangeLog-UI"><span data-colorid="io7ai7g8p2">UI</span></h2><ul local-id="4c391c1f-6403-4a21-8ff2-f50c2a47d7e4"><li local-id="556f7fc4-53f1-4d6c-a07d-164d311177ea"><p local-id="4378d344-8dbc-45ec-890f-d479030879ce">Borderless Window correctly works on all resolutions</p></li><li local-id="4af118e3-93c3-4015-bc91-59560839a6b9"><p local-id="81c7f4d5-27fc-4550-9ea2-098168e3d82e">Updated the Campaign images</p></li><li local-id="be0f4c46-65e2-422d-bd5c-bd7e0ebc24d2"><p local-id="2b37f2a6-2c44-415a-bb8b-24b3493fde81">Updated the premade Sovereign Portraits</p></li><li local-id="7db91646-be90-443b-9ba1-2fd51ccb3373"><p local-id="54d1f862-23d6-464b-9c64-25dd814e3cff">Made sure that campaigns that cannot use Dynasty no longer have a coming soon tooltip</p></li><li local-id="0519e0a2-0336-482f-8972-69e8d0535aad"><p local-id="dc81d773-543b-4332-b887-57db9eadd57f">Changed the Dwarven description to be about Syndicate thugs</p></li></ul><hr local-id="b0838240-cc25-4207-9977-2c9435798bf6" /><h1 local-id="bf3ea4ba-a0bf-4824-88c1-a4039efdc836" id="Elemental:ReforgedBeta3v0.9FinalChangeLog-January23rd,2026HotPatch">January 23rd, 2026 Hot Patch </h1><hr local-id="bbcd3298-47a3-47e1-9203-102af4ad0eae" /><h2 local-id="25ad9dd8-d09d-4087-968b-8dc242dc007f" id="Elemental:ReforgedBeta3v0.9FinalChangeLog-Gameplay.1"><span data-colorid="ys26vdskxd">Gameplay</span></h2><ul local-id="0877a6bf-aefc-4b62-973f-852a7aa4023a"><li local-id="a71c1f25-9933-4477-9bbf-4c749a8bdb98"><p local-id="09693a08-832e-40dc-a6f1-0d15884bc243">Spearmen and Spellcasters will face the correct direction when attacking in tactical battles </p></li><li local-id="bc0c4c1f-48f5-4e84-adf7-433d3dcf8a01"><p local-id="d58f676e-8068-498a-a86c-09c5484dc323">Fixed the movement speed for Spider and Dragon mounts to not be extremely slow</p></li></ul><h2 local-id="9750cbd1-b5d2-4834-b70e-0463121e8936" id="Elemental:ReforgedBeta3v0.9FinalChangeLog-Graphics"><span data-colorid="rsty6yfvwv">Graphics</span></h2><ul local-id="f64e22b5-e396-4363-a52d-3df144402ea0"><li local-id="1b0fd5fa-3f1f-40bf-adf2-7ec2121543fe"><p local-id="1fe37243-f4b9-4e61-a25a-d9fbd1fa4423">When traveling through a city, armies will no longer leave their map position behind making it appear as if they disappeared</p></li></ul><h2 local-id="58d35bd3-acd4-49fe-afc8-4d4af7c4fae0" id="Elemental:ReforgedBeta3v0.9FinalChangeLog-UI.1"><span data-colorid="xegn6az1s2">UI</span></h2><ul local-id="344008d0-618a-4d27-a0a7-30d63f125d13"><li local-id="d4056d2a-b8ab-443f-a3d1-aa24d06e0208"><p local-id="f7dbc85d-0550-4014-84e3-9fab1b6d70f9">Fixed broken portraits that had bad sizing throughout the game</p></li></ul><p local-id="04f86015-51d6-44e9-8336-09bfaf93d723" /><hr local-id="90b19e50-2741-4bde-a87b-ff9651affc2a" /><h1 local-id="5b921130-e53e-43db-ae1c-13f787ad7f66" id="Elemental:ReforgedBeta3v0.9FinalChangeLog-January21st,2026HotPatch">January 21st, 2026 Hot Patch </h1><hr local-id="dad72bbb-9bd5-4b43-a2b6-4407e4b6c2fd" /><h2 local-id="314e0a68-f311-4f4c-aba6-1532820c4b5e" id="Elemental:ReforgedBeta3v0.9FinalChangeLog-Gameplay.2"><span data-colorid="en6ypa41k8">Gameplay</span></h2><ul local-id="d213ac90-6a5b-475c-a115-55377899d982"><li local-id="f94eaf6d-5e0c-4677-af3d-9f2a0dcc0eff"><p local-id="3ed891c4-4d45-4d53-92e7-e51ec601fb28">Adjusted the speed of units so they no longer walk and animate slowly</p></li><li local-id="ecb6e279-ee03-44ff-b4c6-0cc748a020ba"><p local-id="c227f316-e592-4889-ad4f-c5203942a0bf">Fixed archer units not facing the correct direction in tactical battles</p><ul local-id="66f85435-fd26-49ca-8b76-8d7e3fc17676"><li local-id="75cf7922-d587-4fc1-b079-49051b330628"><p local-id="1ba27a5d-2593-4201-8e9c-519091ec7586">We are still addressing the direction issues for Spellcasters </p></li></ul></li></ul><h2 local-id="ea6b060d-3171-4e9e-98bb-2b1471bd4e3c" id="Elemental:ReforgedBeta3v0.9FinalChangeLog-Graphics.1"><span data-colorid="szr05kldw8">Graphics</span></h2><ul local-id="dfd63a23-83f0-4712-8d28-7789940c6fa9"><li local-id="7e12a1f1-da6c-4573-bc29-80771f23b4c6"><p local-id="31693ced-d746-4fdc-9efe-01bae6d5206b">Fixed broken particle graphics when settling a city</p></li></ul><h2 local-id="5fa9a643-6c5c-4a6f-aa26-555e75e1b023" id="Elemental:ReforgedBeta3v0.9FinalChangeLog-Saves"><span data-colorid="rakpxn2wa7">Saves</span></h2><ul local-id="d90ce0dc-fcbf-4e97-8710-6db4da4fcadf"><li local-id="46a2b839-aabf-4619-856f-de7d3990a514"><p local-id="82be3091-75f4-4bb7-80e6-99c0ad840441">Fixed an issue where campaigns would disappear when trying to play them after already loading an old save made before Beta 3</p></li></ul><h2 local-id="2f0c0ec1-3511-4cc9-9887-b5092bf8f273" id="Elemental:ReforgedBeta3v0.9FinalChangeLog-UI.2"><span data-colorid="j1wf3w5gml">UI</span></h2><ul local-id="92bf1308-0b2f-41d5-9214-5dfa2750bbf1"><li local-id="69958b2e-b7a5-4eec-841c-04718b266892"><p local-id="950d2bcb-eb99-4624-8179-176f8dd608cf">Fixed the Discord link on the title screen to no longer have an expired link</p></li></ul><p local-id="1033c742-3629-42a8-b163-d0c93430ec86" /><hr local-id="c8504ffd-984c-472e-9a9e-f33bfa5a2381" /><h1 local-id="2f33a501-4540-4c45-b73e-486e94dde878" id="Elemental:ReforgedBeta3v0.9FinalChangeLog-January20th,2026UpdateChangeLog">January 20th, 2026 Update Change Log </h1><hr local-id="cfdc5412-a357-4903-bedd-49bf258dd013" /><h2 local-id="a25a72f4-7dd0-4631-ab2d-609517e5da94" id="Elemental:ReforgedBeta3v0.9FinalChangeLog-KnownIssues"><span data-colorid="f12qvk4d68">Known Issues</span></h2><ul local-id="ff7ac5f6-cb1f-4cd5-bc82-7ed6e7679198"><li local-id="c95446b8-aa39-4d81-b3d6-362372be643c"><p local-id="6aa37bfe-5756-4504-bc5c-b47c9440a4e3">If you load a save from before Beta 3 then try to play the campaigns in the same session, they will appear missing when loading into the campaign menu</p></li></ul><h2 local-id="aead80be-6dcd-42b6-a829-00cde886408a" id="Elemental:ReforgedBeta3v0.9FinalChangeLog-AI.1"><span data-colorid="s85xuhvbho">AI</span></h2><ul local-id="4f28f3c3-266b-42b7-a924-19f95adeec16"><li local-id="028e9b8f-b0a2-4413-8000-03c4e2b4e8fa"><p local-id="c7dc3d08-9dda-469b-9a55-051fe4d02183">Improved AI&rsquo;s ability to craft</p></li><li local-id="0a369cb9-5374-417f-a853-37635e960cc4"><p local-id="c20a94fa-8f6e-474e-a657-f568520832c3">Fixed AI overestimating threats from large enemy groups</p></li><li local-id="25b03f69-1c9d-47e5-abb3-699635f68ef7"><p local-id="0008412b-e146-4342-8c0b-34441790138d">Fixed AI difficulty levels not scaling properly</p></li></ul><h2 local-id="41727b94-7bd3-4608-9d68-8ed27f84debb" id="Elemental:ReforgedBeta3v0.9FinalChangeLog-Art"><span data-colorid="xoo9uv3jtm">Art</span></h2><ul local-id="0601d91f-12e8-40b2-b1f8-b61180cb8df2"><li local-id="55a435d7-6940-4f2c-88f4-afc5d50f9106"><p local-id="afba4d42-b1c4-4a28-b1a8-8a82462af025">Added in new face models for all races and genders</p></li><li local-id="8a4faa2c-8269-4b8b-82f9-f8cb95d927d9"><p local-id="ff6ffd56-df41-4697-89e8-b490d96189f1">Added in new body textures for all races</p></li><li local-id="227cb01a-fbc2-4a68-aefe-bb04dd503206"><p local-id="40a03483-2297-4aea-ac69-d4e4910b9d40">Added in new eye textures</p></li><li local-id="8a6367ba-de07-49ef-a6e1-5451029fca38"><p local-id="aae3bbea-3a38-49e9-8c9e-c79f6d5e474a">Added in new skin textures/tattoos for all races</p></li></ul><h2 local-id="0c7f130d-6674-4591-82b4-a122371cc8eb" id="Elemental:ReforgedBeta3v0.9FinalChangeLog-Audio.1"><span data-colorid="aev9rx0xh0">Audio</span></h2><ul local-id="6a984bff-111c-4594-ae8d-5fbf358a51d2"><li local-id="21ae0c26-9b89-41ad-af1b-2345e2f839e0"><p local-id="15118a94-6b2c-4ee4-b37b-e073745f3617">Music for the game will now play Elemental Reforged tracks more often than tracks from the legacy games</p></li></ul><h2 local-id="f7a6dc90-665c-4d0b-a589-2c64e3454d88" id="Elemental:ReforgedBeta3v0.9FinalChangeLog-Campaign"><span data-colorid="mgccl0vhfj">Campaign</span></h2><ul local-id="0aa16d34-1443-4e96-a26d-20e3d5a7bcab"><li local-id="3d5bf6d3-64d1-4b8a-af64-4d18ef65568e"><p local-id="db8531b2-8b9e-4c5f-926b-1595385de3e6">Added in The Fallen Enchantress Campaign</p></li><li local-id="b545da5f-4ef0-4573-aebe-93a6f8286151"><p local-id="cf31c529-4fd0-468d-bab5-25bf33c5324f">Added in The Legendary Heros Campaign</p></li></ul><h2 local-id="69330a62-fbc4-4e23-b397-0e4164fb565c" id="Elemental:ReforgedBeta3v0.9FinalChangeLog-Controls"><span data-colorid="chtkk8cczo">Controls</span></h2><ul local-id="ba0b358a-2fd4-4b5a-b4a4-0a04ca0a015a"><li local-id="76619c8c-9725-4ec1-b604-c3161e7c9d00"><p local-id="d04c270f-bcf8-4fa4-ab5f-a07858db2fef">Added the use of G (right click behavior) to tactical battles</p></li></ul><h2 local-id="cae11888-e4da-40f5-a9ad-e08574e82b53" id="Elemental:ReforgedBeta3v0.9FinalChangeLog-Dynasty"><span data-colorid="ur66vox5f7">Dynasty</span></h2><ul local-id="e69c9dec-91b9-4e25-9d4e-44d6c4783571"><li local-id="9a1a32b7-22e8-435c-a63c-f76a93dc5482"><p local-id="0aa5ac7c-a29b-44ec-bcd9-b6df7a7b89af">Fixed issues where a Dynasty newborn was showing up as a full-grown adult</p></li><li local-id="6fbc0994-4a3e-4bf7-bb01-45203dad0671"><p local-id="81562aaf-8b48-4d0f-abae-4f0d85a0e0af">Babies now correctly age 1 season at a time instead of 2</p></li><li local-id="031e1315-ce15-4492-8efe-24cec86f4aca"><p local-id="6d71c5b8-baf3-45ac-9dd4-16c27a332aa1">Updated the zoom on the dynasty screen</p></li><li local-id="84285321-2164-4dee-9077-6fe9dbd24ad2"><p local-id="f731c741-5210-4c02-9aa0-573c2657be91">Updated the Dynasty Screen from having tree lines that overlap into other families</p></li><li local-id="cbeb66f3-2da2-4b7f-a707-44c56d4e4473"><p local-id="5f174b40-c78f-498e-9ca8-e28e9db648ce">Updated the visual appearance of some of the marriage candidates</p></li><li local-id="da8eaeb4-f8f8-426a-9cef-1f0d63dcee03"><p local-id="021625ea-b396-40eb-b0f4-0abd1fd9d5a3">Adjusted the childbirth chances by having made the first child easier to have, but having many children becomes harder faster</p></li><li local-id="2d0dbc89-1a9f-4599-9a5d-e44a72d2fee8"><p local-id="c5203874-cfa5-43c1-8663-4c77fe8d4973">Reduced the parent's city co-location bonus from 3x to 2x</p></li></ul><h2 local-id="e4aa7fbe-ea4c-42fc-b541-17823f438148" id="Elemental:ReforgedBeta3v0.9FinalChangeLog-Gameplay.3"><span data-colorid="n661gbm9p1">Gameplay</span></h2><ul local-id="2bcab94f-bf07-47fa-a1e9-77404ffe83a3"><li local-id="32a32444-b228-4d8d-b7d4-7553646da143"><p local-id="5869f4be-9542-4389-b59e-b1738d8fac28">Added in new Staggered movement </p><ul local-id="4f08f7fb-fe84-460a-8448-2dd0f090bd9f"><li local-id="22fb0ef4-5c53-4540-b87f-bf35314ebc78"><p local-id="c43fc5a4-7562-45bc-b192-00ffe68d1f26">Units will walk staggered</p></li></ul></li><li local-id="0afe41a5-fe23-4f53-92b9-847d71291645"><p local-id="f58b90cd-410f-4f28-94d7-ef4bdf18de82">Players can no longer build a pier on land</p></li><li local-id="57e4fcb6-90f1-4146-8a2c-9b541da308a6"><p local-id="6f74fd43-3c9c-4d83-a8b7-745f98c5e9ed">Fixed the enemy, Kez Morn the Chainfist, to actually have a weapon</p></li><li local-id="c47f73b0-32a1-4a31-a050-43c34a9f9998"><p local-id="9d971044-a3c4-42b6-86d1-3d18fa5f1ea3">Added in new Soul Ascension Life/Death spells which gives permanent +1 Essence</p></li><li local-id="49ce919f-ec35-4e4d-a185-f306d0fb5085"><p local-id="39ef4fac-63e4-48a0-9daa-4d8c27697832">Added in a new early-game champion event</p></li><li local-id="22a83115-242e-4176-942b-ab67ea7ce014"><p local-id="a22decc2-af90-4344-8456-715c7f821be2">Added in champion roster updates</p></li><li local-id="75d07e7d-6e62-4909-bc5a-7ebb1e74c6a6"><p local-id="7c61e7ee-c762-434b-aa1b-24a115324e1a">Added in +10 training turns to abilities </p></li></ul><h3 local-id="39dc5aa0-5fcb-4921-b860-70fa7c14584e" id="Elemental:ReforgedBeta3v0.9FinalChangeLog-Items"><span data-colorid="gda44nau4t">Items</span></h3><ul local-id="d8c11e7a-8390-4955-a05e-92a1d6457baf"><li local-id="b984f360-a848-4cf6-931c-3630ea3cc4d2"><p local-id="e480c7b8-010f-4c93-9399-95f8ec962449">Added in a new item the Frostbite Ring that has a cold attack and slow effect</p></li><li local-id="ea13e5f1-1014-4ef0-afdc-67e6a6fb725b"><p local-id="ad1edc3e-72b0-4972-97eb-338bc9516c37">Fixed some broken items that were not functioning correctly</p><ul local-id="7abf4f31-b083-40f0-a874-ad60aa8f95d5"><li local-id="a13772b3-17ae-49a5-bde0-20dcb793dd72"><p local-id="970aeed9-7b5b-44c1-b524-94504e1a77f2">Map of Champions</p></li><li local-id="878bdedc-7757-45c5-b08f-20d621a96b8d"><p local-id="8f0224f5-a7b7-4a6c-933d-62fd93f9c83d">Shard Map</p></li><li local-id="93feca8c-a4f0-41db-b193-2afcb7ddbc14"><p local-id="44ee2717-72f7-4cfd-bd55-12ac833a8955">Refreshing Elixir</p></li><li local-id="94083943-d8a7-417a-ad77-9451e2c69f98"><p local-id="4d89b337-204d-4a72-b01f-77eaa8648833">Candlecloak Scroll</p></li></ul></li><li local-id="d7966567-91ed-41f5-82ff-0273faac73fa"><p local-id="df85e8fe-41a0-4965-aa68-78464b64793f">Fixed Chain Mail Armor incorrectly showing up as a sellable item </p></li><li local-id="66a1aced-a187-4bac-a22e-6fbbf12ca5d7"><p local-id="5f39a38c-62ee-4be0-8d82-ea326116e3f5">Fixed issues where players could not equip chain armor even though they had the chainmail trait</p></li><li local-id="56f71d11-2b1f-4770-8b3b-df4b2b2dd2e5"><p local-id="7b55da3a-7f00-426a-a483-aa198f73e317">Fixed the Ring of Ash to show the correct amount of damage instead of 0</p></li><li local-id="066ce62e-6bd3-449c-b0a1-4e3e873d3312"><p local-id="785014b7-a586-4cd1-b247-ed1aba602d6d">Increased damage values on several weapons for better game balance</p></li></ul><h3 local-id="76dea6ad-d7f4-4395-8c97-34257d93e29f" id="Elemental:ReforgedBeta3v0.9FinalChangeLog-MonsterLairs.1"><span data-colorid="u39nii427x">Monster Lairs</span></h3><ul local-id="acffdb33-4b6d-43b0-a406-f3fe0afa38ca"><li local-id="ffb9ade7-dbc1-49da-bcfd-5883c6b544ce"><p local-id="47bac086-5aa9-48c0-9677-1954d36e2e98">Heavily improved Monster Lair progression </p><ul local-id="718e650b-bf34-4ad9-9de9-4d90b804182c"><li local-id="d7d49c60-057b-446f-b5a0-c83da6eea08a"><p local-id="ee504d79-a4b9-4835-bf30-fa810908be3a">Added in intermediate T2 tiers for Bandits and Darklings lairs</p></li><li local-id="cbb18ce7-d52e-4cb2-8f92-c01d90f18400"><p local-id="da894e91-1422-46e9-8075-315c95e855d8">Lairs have faster upgrade times</p></li><li local-id="a15e7e8e-c2fb-4a42-8705-ab87c26bd1a0"><p local-id="4cfb07b3-94d1-491a-86cb-725ca7ff77dd">Lairs are more varied with different monsters</p></li><li local-id="d373b2d8-9dec-429b-9877-05eee2540cae"><p local-id="b2405429-855d-4195-8579-38241d124f37">Added in respawning wandering monsters</p></li><li local-id="c6a61a9c-5527-495a-886d-6fa40924bdc4"><p local-id="aa3cfe81-09e6-414b-bc87-585813d4575a">Wildlands lairs used more dangerous creatures</p></li></ul></li></ul><h2 local-id="ad257ba5-ff2a-4344-87db-585436b2fcc1" id="Elemental:ReforgedBeta3v0.9FinalChangeLog-Graphics.2"><span data-colorid="nz4fem89uv">Graphics</span></h2><ul local-id="9d67f87f-f34c-4466-a359-9c593ded1331"><li local-id="821dab67-9630-4613-9722-071470e21988"><p local-id="baffbaf5-a2e4-4c11-9665-43c091d3132d">Updated Fog of War to reveal tiles progressively as units move through them</p></li><li local-id="8aad7a21-a762-4a46-bb57-5a16dfbc20bf"><p local-id="a850a3ea-86b1-4696-96cb-ea23a5d7892d">Added per-scene lighting for most scenes within the game</p></li><li local-id="594fdd3c-8f8c-4edb-ab8b-d51f00e6fcd1"><p local-id="2321e116-794a-472c-97e3-72f2a0bb1f87"> Added in a new tinting system for custom sovereign characters</p></li><li local-id="171418de-5ced-40e5-affd-814e8c40b836"><p local-id="4a52dae8-deac-4cf2-adc8-225671c5cb52">Updated lighting and bloom settings for the select Sovereign screen</p></li><li local-id="998c7d1d-4938-4581-b825-b4a916a3f3cb"><p local-id="0e88fcdd-b1a4-4632-b37a-285bea48c544">Updated water wave visuals</p></li><li local-id="58c197f7-229d-4ba6-b063-af7544747ad9"><p local-id="2e3d0a30-408a-4467-b41b-36b2cbf54f27">Updated water planes to extend infinitely in cloth map mode when Fog of War is revealed</p></li><li local-id="608de442-8438-4524-a85e-8124609a9b7d"><p local-id="680a3105-4e38-40b4-a97d-417d0dfa465c">Added in lots of improvements for the shadows </p></li><li local-id="72e1ade4-7e9f-4584-81c3-06b0db970945"><p local-id="a2125de0-d8ff-4227-8008-01dea033e0b2">Resolved an issue when reloading into a game caused a faction to turn neon pink or purple</p></li><li local-id="cefb886e-3b89-4ee7-82fb-c27e4a500098"><p local-id="4aa2804d-215b-4007-a48e-b7010dc8ba3b">Updated the crystals on the crystal rocks</p></li></ul><h2 local-id="c4d41182-e600-4e7f-8d63-35ee913bbdae" id="Elemental:ReforgedBeta3v0.9FinalChangeLog-Localization.1"><span data-colorid="z1ng492jjw">Localization</span></h2><ul local-id="f816de76-77a7-44a8-b1e7-007fca3b1e70"><li local-id="a955cb53-89e4-4f0e-8685-d8bd6237f827"><p local-id="2a4f9935-066f-4dd0-bf16-d9551791bba8">Localization improvements done throughout the game</p></li></ul><h2 local-id="870d075e-bce9-4a13-90f1-a59a9b6fcb44" id="Elemental:ReforgedBeta3v0.9FinalChangeLog-Modding"><span data-colorid="t8bez5olzt">Modding</span></h2><ul local-id="109daac6-de46-4de8-9166-73b2f520b8df"><li local-id="71fc5a99-76a7-4e68-a983-334c415968fc"><p local-id="e6dc047f-1c52-4327-a2e8-650bb8f9da18">The modding description window now sizes text correctly without incorrectly clipping off the side of the screen</p></li><li local-id="77ea91cf-e8e6-4f04-a8d8-62bd588e7be2"><p local-id="13e95dc3-f336-406c-83c3-610ad46e9443">Fixed an issue where custom tiles saved in the Builder&rsquo;s Forge had an incorrect time stamp</p></li><li local-id="e9d76688-ca46-4b15-8de6-bd7aec14b63a"><p local-id="5127d4af-e01b-4186-b8b0-5fd5cf634b7f">Fixed issues where players could not delete their custom-made tiles</p></li></ul><h2 local-id="0bda964a-609e-48d8-84fe-35c7feb42289" id="Elemental:ReforgedBeta3v0.9FinalChangeLog-UI.3"><span data-colorid="z8bt7r1vro">UI</span></h2><ul local-id="69c3f24e-dbc2-4fcf-a6a1-6804989472c8"><li local-id="c30b166e-1f49-4ced-8a24-f22534e997de"><p local-id="3a4b9661-233e-4fce-ab34-11154a7f1b12">Added in a new City Context UI</p></li><li local-id="2305bc12-55df-4cb3-a9d4-873654b432cd"><p local-id="5c9b6cee-af42-42ec-9b62-17395b16e3ad">Added in a new Player Context UI</p></li><li local-id="aefd2c17-903a-494c-a89c-7257d2e53ed7"><p local-id="842218f7-241e-4457-973c-bc20237498b2">Removed the soft lock from the game from casting the Spell of Making causing the Research window to not close</p></li><li local-id="dbb48210-3a8c-4859-8b08-eedd0b3cf2d6"><p local-id="8e2af237-92dd-4f21-84d1-86b551cdf311">Fixed a bug where mouse over was broken for most buttons in the game</p></li><li local-id="e4345ff7-8b1c-4294-a38f-908d1f1dbf83"><p local-id="00550773-2acb-4aed-b72a-6fd8610dcdff">Resolved the overlapping notifications if players got lots of notifications on the right side of their screen</p></li><li local-id="fcb78d43-97cd-4aaf-8a10-9253c2e11ec1"><p local-id="04f78a0d-b769-4935-87df-9239d12aab09">Fixed the missing icon for essence in the tech tree</p></li><li local-id="fd7c2b9d-ac45-4623-bf00-f5188fbb10da"><p local-id="fc23b44e-8191-4703-bcb7-ce6220573051">Added in new Active Effects to players in the Unit Details</p></li><li local-id="b68be0ce-c219-413b-93ee-d53f0ec1d122"><p local-id="4ae78e25-f7a5-4d7c-bfb4-0b20ff236319">Added a background to the Slag Ability to not make it look so transparent</p></li><li local-id="c739d352-b92a-4844-ae28-364d4e4294d2"><p local-id="3487253b-fe3a-499c-8261-50dcc356004d">Fixed the missing Elemental Logo from the Credits</p></li><li local-id="df7662d6-cfb7-455b-9604-e61254393b07"><p local-id="08e6824c-dab3-4031-80c8-f95faa402f52">Resolved confusing tooltips making it seem that a Corvax Leader could use specific items</p></li><li local-id="e66bfc9a-865e-45a8-9b05-e2b6c8f7341e"><p local-id="e72fcb6e-01ea-4aae-8b1f-7e25b22e7511">Fixed 0 fame being awarded to no longer show as ++0</p></li><li local-id="5d7179c3-57d3-4a80-a235-385e53612f89"><p local-id="0a8dc663-403a-45d4-81f6-db449f4b8052">Reduce tile yield icon height</p></li><li local-id="1fb92519-34a0-4646-8d61-588df7dbd6de"><p local-id="899e8d09-2c8c-4a58-a07a-8ad6673dccab">Fixed misspellings for the unlocks for the Third Book of the Magi </p></li></ul><h3 local-id="eaf16326-93e9-4e03-a647-af05538ced86" id="Elemental:ReforgedBeta3v0.9FinalChangeLog-Screens"><span data-colorid="elpy9ayx7k">Screens</span></h3><ul local-id="74555d6e-7b27-4396-9ed6-574ae52f40ae"><li local-id="1b7b762f-6c9c-43c6-8d56-b7f5f5551673"><p local-id="27665cb4-4615-4178-8292-fd0f1e0109cb">Updated the Campaign Screen</p></li><li local-id="5ae8d3b0-8ce3-4424-956b-b99f6a376b10"><p local-id="f324709d-014e-492d-af35-ecd9e66ae324">Updated the Unit Upgrade Screen</p></li><li local-id="d80a8f42-4661-4921-84c7-39753d62c2b7"><p local-id="eb040bb1-3b0e-4c11-8d4b-a89e5f147098">Updated the Heal Injury Screen</p></li><li local-id="472a1b84-2e35-43cc-a7ed-424c6d887fbe"><p local-id="5e275f4e-f926-47cc-8191-b3efb736f0c5">Updated the Enchant a Unit screen</p></li></ul></p>]]></description><guid isPermaLink="true">https://www.stardock.com/games/article/540493/elemental-reforged-beta-3-now-available</guid><link>https://www.stardock.com/games/article/540493/elemental-reforged-beta-3-now-available</link><pubDate>Tue, 20 Jan 2026 2:00:00 PM -0500</pubDate><pubDateParsed>2026-01-20T14:00:00-05:00</pubDateParsed><title>Elemental: Reforged Beta 3 Now Available</title></item><item><author>wasabi_md</author><comments>https://forums.stardock.net/540471</comments><description><![CDATA[<p class="pm_paragraph _3lnqGBzYap-Z2T81XBiBUU" data-pm-slice="1 1 []">Placing production facilities in forward regions comes with risks. Not just that the building might be destroyed, but that your opponent might flank your regions and cutoff power to your buildings. In this video dev journal, we explore the mechanics behind powerlines and flanking in Ashes of the Singularity II.</p>
<p style="text-align: center;"><iframe title="YouTube video player" src="https://www.youtube.com/embed/UG3KOGoRcfg?si=hXBy2QdIIAQM2I1V" width="560" height="315" frameborder="0" allowfullscreen=""></iframe></p>]]></description><guid isPermaLink="true">https://www.stardock.com/games/article/540471/ashes-ii-video-blog-powerlines-and-flanking</guid><link>https://www.stardock.com/games/article/540471/ashes-ii-video-blog-powerlines-and-flanking</link><pubDate>Wed, 14 Jan 2026 3:00:00 PM -0500</pubDate><pubDateParsed>2026-01-14T15:00:00-05:00</pubDateParsed><title>Ashes II Video Blog: Powerlines and Flanking</title></item><item><author>wasabi_md</author><comments>https://forums.stardock.net/540467</comments><description><![CDATA[<p class="pm_paragraph _3lnqGBzYap-Z2T81XBiBUU" style="text-align: center;" data-pm-slice="1 1 []"><strong><span style="font-size: xx-large;">Popular Mods in Sins of a Solar Empire II</span></strong></p>
<p class="pm_paragraph _3lnqGBzYap-Z2T81XBiBUU" data-pm-slice="1 1 []">Sins of a Solar Empire II has extensive modding tools to help creators in the community bring their ideas to life, to mutate, enhance and alter the game in many different ways.</p>
<p class="pm_paragraph _3lnqGBzYap-Z2T81XBiBUU">In this video, we&rsquo;ll take a look at a small selection of the more popular mods that alter Sins II in various ways to give you an idea of what is on offer. These mods tweak statistics or remove limitations on existing units, add new Maps, or overhaul the game with entirely original content such as new Ships, Starbases, Technologies and more!</p>
<p style="text-align: center;"><iframe title="YouTube video player" src="https://www.youtube.com/embed/Xm7tcs2s71Y?si=pd80P_Xl-M8R37fm" width="560" height="315" frameborder="0" allowfullscreen=""></iframe></p>
<p style="text-align: left;">All these mods can be found and accessed on the mod.io site or through our in-game mod browser.</p>]]></description><guid isPermaLink="true">https://www.stardock.com/games/article/540467/video-blog-popular-mods-in-sins-of-a-solar-empire-ii</guid><link>https://www.stardock.com/games/article/540467/video-blog-popular-mods-in-sins-of-a-solar-empire-ii</link><pubDate>Wed, 14 Jan 2026 1:00:00 PM -0500</pubDate><pubDateParsed>2026-01-14T13:00:00-05:00</pubDateParsed><title>Video Blog: Popular Mods in Sins of a Solar Empire II</title></item></channel></rss>