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/><category term="models" /><category term="opinion/poll" /><category term="community" /><category term="site updates" /><category term="E3 2012" /><category term="cosplay/outfits" /><category term="music" /><category term="about stella" /><category term="tomb raider 2012 (TR9)" /><category term="most popular posts" /><category term="playstation/psp" /><category term="speedrunning" /><category term="guest blogger" /><category term="classic tomb raider" /><category term="guest bloggers" /><category term="fan video" /><category term="game design" /><category term="interview" /><category term="developers" /><category term="30-day challenge" /><category term="mobile/tablet" /><category term="level editor" /><category term="charity" /><category term="anniversary" /><category term="*welcome*" /><category term="xbox 360" /><category term="video" /><category term="fan art" /><category term="iphone/ipad" /><category term="legend" /><category term="fan fiction/poetry" /><category term="announcements" /><category term="group play" /><title>Stella's Tomb Raider Blog</title><subtitle type="html">&lt;b&gt;News and discussion about the Tomb Raider video game series.&lt;/b&gt;</subtitle><link rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml" href="http://blog.tombraiders.net/feeds/posts/default" /><link rel="alternate" type="text/html" href="http://blog.tombraiders.net/" /><link rel="next" type="application/atom+xml" href="http://www.blogger.com/feeds/203486658912585901/posts/default?start-index=26&amp;max-results=25&amp;redirect=false&amp;v=2" /><author><name>Stellalune</name><uri>http://www.blogger.com/profile/03782486742546192464</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/-smFitFTVauk/Tj61yG8_aXI/AAAAAAAAATM/gTMQaEh2Rpw/s220/stella_square.jpg" /></author><generator version="7.00" 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href="http://www.podcastready.com/oneclick_bookmark.php?url=http%3A%2F%2Ffeeds.feedburner.com%2FStellasTombRaiderBlog" src="http://www.podcastready.com/images/podcastready_button.gif">Subscribe with Podcast Ready</feedburner:feedFlare><feedburner:feedFlare href="http://www.wikio.com/subscribe?url=http%3A%2F%2Ffeeds.feedburner.com%2FStellasTombRaiderBlog" src="http://www.wikio.com/shared/img/add2wikio.gif">Subscribe with Wikio</feedburner:feedFlare><feedburner:feedFlare href="http://www.dailyrotation.com/index.php?feed=http%3A%2F%2Ffeeds.feedburner.com%2FStellasTombRaiderBlog" src="http://www.dailyrotation.com/rss-dr2.gif">Subscribe with Daily Rotation</feedburner:feedFlare><entry gd:etag="W/&quot;CEYHQH48fCp7ImA9WhVbEE4.&quot;"><id>tag:blogger.com,1999:blog-203486658912585901.post-9087943170253428704</id><published>2012-05-26T07:25:00.001-04:00</published><updated>2012-05-26T07:35:31.074-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-05-26T07:35:31.074-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="video" /><category scheme="http://www.blogger.com/atom/ns#" term="E3 2012" /><category scheme="http://www.blogger.com/atom/ns#" term="tomb raider 2012 (TR9)" /><title>New Tomb Raider "Crossroads" Trailer to Debut on GT.TV/Spike May 31</title><content type="html">As you've probably noticed, Tomb Raider developer Crystal Dynamics is gearing up for &lt;a href="http://www.e3expo.com" target="_blank"&gt;E3&lt;/a&gt; with an escalating media campaign. The latest is a new video trailer, titled &amp;quot;Crossroads,&amp;quot; which will debut on the Spike network's GT.TV Thursday, May 31 at 10 p.m. PST. &lt;a href="http://www.gametrailers.com/video/e3-2012-gt-tv/730565" target="_blank"&gt;GT.TV&lt;/a&gt; is offering us a 30-second sneak peek. Check it out and let me know what you think by posting a comment below.&lt;br /&gt;&lt;br /&gt;

&lt;div style="background-color:#000000;width:490px;"&gt;&lt;div style="padding:4px;"&gt;&lt;iframe src="http://media.mtvnservices.com/embed/mgid:moses:video:gametrailers.com:730565" width="482" height="271" frameborder="0"&gt;&lt;/iframe&gt;&lt;p style="text-align:left;background-color:#FFFFFF;padding:4px;margin-top:4px;margin-bottom:0px;font-family:Arial, Helvetica, sans-serif;font-size:12px;"&gt;Get More: &lt;a href='http://www.gametrailers.com'&gt;GameTrailers.com&lt;/a&gt;, &lt;a href="http://www.gametrailers.com/video/e3-2012-first-look-tomb-raider/730565"&gt;GT.TV - E3 2012: First Look Tomb Raider Teaser HD&lt;/a&gt;, &lt;a href='http://pc.gametrailers.com/'&gt;PC Games&lt;/a&gt;, &lt;a href='http://ps3.gametrailers.com/'&gt;PlayStation 3&lt;/a&gt;, &lt;a href='http://xbox360.gametrailers.com/'&gt;Xbox 360&lt;/a&gt;&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;

&lt;div align="center"&gt;More E3 coverage under the &lt;a href="http://blog.tombraiders.net/search/label/E3%202012"&gt;E3 2012 tag&lt;/a&gt;.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/203486658912585901-9087943170253428704?l=blog.tombraiders.net' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/I93ugdGU7DZDo5zGSpcvssatltA/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/I93ugdGU7DZDo5zGSpcvssatltA/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/StellasTombRaiderBlog/~4/JYQhyK0BEy0" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://blog.tombraiders.net/feeds/9087943170253428704/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://blog.tombraiders.net/2012/05/new-tomb-raider-crossroads-trailer-to.html#comment-form" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/203486658912585901/posts/default/9087943170253428704?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/203486658912585901/posts/default/9087943170253428704?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/StellasTombRaiderBlog/~3/JYQhyK0BEy0/new-tomb-raider-crossroads-trailer-to.html" title="New Tomb Raider &quot;Crossroads&quot; Trailer to Debut on GT.TV/Spike May 31" /><author><name>Stellalune</name><uri>http://www.blogger.com/profile/03782486742546192464</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/-smFitFTVauk/Tj61yG8_aXI/AAAAAAAAATM/gTMQaEh2Rpw/s220/stella_square.jpg" /></author><thr:total>1</thr:total><feedburner:origLink>http://blog.tombraiders.net/2012/05/new-tomb-raider-crossroads-trailer-to.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CEcARn04eyp7ImA9WhVbEE4.&quot;"><id>tag:blogger.com,1999:blog-203486658912585901.post-117565693044759928</id><published>2012-05-25T21:28:00.001-04:00</published><updated>2012-05-26T07:34:07.333-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-05-26T07:34:07.333-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="E3 2012" /><category scheme="http://www.blogger.com/atom/ns#" term="announcements" /><category scheme="http://www.blogger.com/atom/ns#" term="developers" /><category scheme="http://www.blogger.com/atom/ns#" term="community" /><category scheme="http://www.blogger.com/atom/ns#" term="tomb raider 2012 (TR9)" /><title>Crystal Dynamics Launches E3 Ambassador Initiative</title><content type="html">Crystal Dynamics announced today that they'll be flying a group of 17 fan &amp;quot;ambassadors&amp;quot; from around the world to the &lt;a href="http://www.e3expo.com/" target="_blank"&gt;Electronic Entertainment Expo&lt;/a&gt; in Los Angeles the first week in June. This will be a great opportunity not just to get a closer look at the new game but also to bring their communities' questions and concerns to the developers.&lt;br /&gt;&lt;br /&gt;

&lt;div style="float:right; width:175px; margin-left:5px; margin-right:3px; margin-top:-13px"&gt;&lt;p&gt;&lt;img src="http://tombraiders.net/stella/images/blog/tomb9/katie.jpg" width="175" height="204" alt="Katie Fleming" /&gt;&lt;i&gt;&amp;nbsp;Madame Ambassador,&lt;br /&gt;&amp;nbsp;Katie Fleming ;)&lt;/i&gt;&lt;/p&gt;&lt;/div&gt;Katie Fleming will representing both &lt;a href="http://tombraiders.net/katie" target="_blank"&gt;Katie's&lt;/a&gt; and &lt;a href="http://tombraiders.net" target="_blank"&gt;Stella's&lt;/a&gt; sites on tombraiders.net, as well as &lt;a href="http://maxraider2010.blogspot.com" target="_blank"&gt;MaxRaider&lt;/a&gt;. Over the next week, I'll be collecting questions and comments from our group for her to take with her. So please let us know what you'd like her to report on while she's at the show.&lt;br /&gt;&lt;br /&gt;

For more information, including a list of all the ambassadors, visit &lt;a href="http://officialtombraiderblog.tumblr.com/post/23741878303/e3-2012-community-ambassador-initiative-happy" target="_blank"&gt;The Official Tomb Raider Blog&lt;/a&gt; and check out &lt;a href="http://www.tombraiders.net/katie/screenshots/tr9/e3.shtml" target="_blank"&gt;Katie's E3 Coverage&lt;/a&gt; and &lt;a href="http://www.youtube.com/watch?v=64NL6_fLXFA" target="_blank"&gt;intro video&lt;/a&gt;. I wish we could all go, but it's nice to know there's such a great crew representing us fans! :D&lt;br /&gt;&lt;br /&gt;

P.S. If you'd like to send me your questions for Katie, feel free to comment below or on my &lt;a href="http://www.facebook.com/stellatombraider/posts/413081082046948 target="_blank"&gt;Facebook wall&lt;/a&gt;, &lt;a href="http://twitter.com/#!/stellalune" target="_blank"&gt;tweet&lt;/a&gt; or &lt;a href="http://tombraiders.net/stella/contact.html" target="_blank"&gt;email&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;

&lt;div style="margin-left:-5px"&gt;&lt;img src="http://tombraiders.net/stella/images/blog/tomb9/tomb-raider-E3-2012.jpg" width="490" height="247" alt="TOMB RAIDER" /&gt;&lt;/div&gt;

&lt;div align="center"&gt;More E3 coverage under the &lt;a href="http://blog.tombraiders.net/search/label/E3%202012"&gt;E3 2012 tag&lt;/a&gt;.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/203486658912585901-117565693044759928?l=blog.tombraiders.net' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/H7dyZ-hXJv83eUKQa8eL1Xw1WQI/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/H7dyZ-hXJv83eUKQa8eL1Xw1WQI/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/StellasTombRaiderBlog/~4/1QjPLU1X3hY" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://blog.tombraiders.net/feeds/117565693044759928/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://blog.tombraiders.net/2012/05/crystal-dynamics-launches-e3-ambassador.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/203486658912585901/posts/default/117565693044759928?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/203486658912585901/posts/default/117565693044759928?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/StellasTombRaiderBlog/~3/1QjPLU1X3hY/crystal-dynamics-launches-e3-ambassador.html" title="Crystal Dynamics Launches E3 Ambassador Initiative" /><author><name>Stellalune</name><uri>http://www.blogger.com/profile/03782486742546192464</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/-smFitFTVauk/Tj61yG8_aXI/AAAAAAAAATM/gTMQaEh2Rpw/s220/stella_square.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://blog.tombraiders.net/2012/05/crystal-dynamics-launches-e3-ambassador.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CEUFQH89fyp7ImA9WhVUGUw.&quot;"><id>tag:blogger.com,1999:blog-203486658912585901.post-3754583451384388157</id><published>2012-05-24T22:10:00.000-04:00</published><updated>2012-05-24T22:16:51.167-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-05-24T22:16:51.167-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="lara croft" /><category scheme="http://www.blogger.com/atom/ns#" term="classic tomb raider" /><category scheme="http://www.blogger.com/atom/ns#" term="guest bloggers" /><category scheme="http://www.blogger.com/atom/ns#" term="tomb raider 2012 (TR9)" /><title>Lara, Indy, Nate and Our Need for Virtual Adventure</title><content type="html">From Indiana Jones to Lara Croft and Nathan Drake, the academic-adventurer archetype is alive and well. Check out Stephanie Carmichael's article &lt;a href="http://venturebeat.com/2012/05/24/bringing-back-tomb-raider/" target="_blank"&gt;Bringing back Tomb Raider: Our need to fill the old archaeologist's shoes&lt;/a&gt; on VentureBeat, in which yours truly is liberally quoted. ;) If you have a chance to read it, I hope you'll post a comment to let me know what you think. I know not everyone will agree with me on some points.&lt;br /&gt;&lt;br /&gt;

&lt;div style="margin-left:-4px"&gt;&lt;a href="http://venturebeat.com/2012/05/24/bringing-back-tomb-raider/" target="_blank"&gt;&lt;img src="http://tombraiders.net/stella/images/blog/bringing-back-tomb-raider.jpg" width="490" height="490" alt="Bringing back Tomb Raider: Our need to fill the old archaeologist's shoes" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/203486658912585901-3754583451384388157?l=blog.tombraiders.net' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/k9GbdwRR80lLxUyweBYUfF31z9s/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/k9GbdwRR80lLxUyweBYUfF31z9s/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/k9GbdwRR80lLxUyweBYUfF31z9s/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/k9GbdwRR80lLxUyweBYUfF31z9s/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/StellasTombRaiderBlog/~4/Ai2Pan76LuA" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://blog.tombraiders.net/feeds/3754583451384388157/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://blog.tombraiders.net/2012/05/lara-indy-nate-and-our-need-for-virtual.html#comment-form" title="5 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/203486658912585901/posts/default/3754583451384388157?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/203486658912585901/posts/default/3754583451384388157?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/StellasTombRaiderBlog/~3/Ai2Pan76LuA/lara-indy-nate-and-our-need-for-virtual.html" title="Lara, Indy, Nate and Our Need for Virtual Adventure" /><author><name>Stellalune</name><uri>http://www.blogger.com/profile/03782486742546192464</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/-smFitFTVauk/Tj61yG8_aXI/AAAAAAAAATM/gTMQaEh2Rpw/s220/stella_square.jpg" /></author><thr:total>5</thr:total><feedburner:origLink>http://blog.tombraiders.net/2012/05/lara-indy-nate-and-our-need-for-virtual.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C0cBRnw4eSp7ImA9WhVUEE0.&quot;"><id>tag:blogger.com,1999:blog-203486658912585901.post-4159166346675953795</id><published>2012-05-14T09:01:00.000-04:00</published><updated>2012-05-14T09:10:57.231-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-05-14T09:10:57.231-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="announcements" /><category scheme="http://www.blogger.com/atom/ns#" term="developers" /><category scheme="http://www.blogger.com/atom/ns#" term="tomb raider 2012 (TR9)" /><title>TOMB RAIDER Delayed Until 2013</title><content type="html">Yesterday Crystal Dynamics announced that it's delaying the release of the new TOMB RAIDER until the first quarter of 2013.&lt;br /&gt;&lt;br /&gt;

Darrell Gallagher, Head of Studio at Crystal, penned the following message to the community:&lt;br /&gt;&lt;br /&gt;

&lt;div style="margin-left:25px; margin-right:30px"&gt;&lt;i&gt;When Crystal Dynamics first set out to reboot the Tomb Raider franchise, there were two goals that we were extremely passionate about. The first was to create a modern Tomb Raider game that would surprise and excite gamers. The second was to make this the best game of our careers, something we would be really proud to be a part of. We truly believe that we have something very special on our hands and we can't wait to share it with you.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;

&lt;i&gt;Our priority now is to make sure we fully deliver the very highest quality game. In order to do this, we have decided to move the game's release date by a few months, from Fall 2012 to the first quarter of 2013.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;

&lt;i&gt;We're doing things that are completely new to Tomb Raider in this game and the additional development time will allow us to put the finishing touches into the game and polish it to a level that you deserve. We believe this is the right choice and I guarantee it will be worth the wait. The game is looking amazing and we can't wait to show it to everyone at E3 in a few weeks.&lt;/i&gt;&lt;/div&gt;&lt;br /&gt;

If anyone has questions about the delay&amp;mdash;or other concerns related to the game&amp;mdash;our Community Manager, Meagan Marie, has encouraged people to post them in &lt;a href="http://forums.eidosgames.com/showthread.php?p=1757478#post1757478"&gt;this thread on the Official Eidos TR Forum&lt;/a&gt;. She'll bring the most popular ones to Darrell for an upcoming installment of &lt;a href="http://officialtombraiderblog.tumblr.com/tagged/Podcast" target="_blank"&gt;The Crystal Habit Podcast&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;

On the shiny side, we can all look forward to &lt;a href="http://www.e3expo.com/" target="_blank"&gt;E3&lt;/a&gt;, which will be held June 5-7 in Los Angeles. There will certainly be a lot more game news and media coming out of the expo. And, as Darrell mentioned, it's always better to finish a game before releasing it. Tomb Raider fans have certainly learned that lesson the hard way. ;)&lt;br /&gt;&lt;br /&gt;

&lt;div align="center" style="margin-left:-5px"&gt;&lt;a href="http://tombraiders.net/stella/images/blog/tomb9/the-reach.jpg" target="_blank"&gt;&lt;img src="http://tombraiders.net/stella/images/blog/tomb9/the-reach-sm.jpg" width="490" height="275" alt="TOMB RAIDER screenshot" target="_blank" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;i&gt;This brand new consolation screenshot, titled &amp;quot;The Reach,&amp;quot; presumably shows Lara discovering the bow she'll use to defeat some of the baddies in the new game. (click to enlarge)&lt;/i&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/203486658912585901-4159166346675953795?l=blog.tombraiders.net' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/ZStwWNDlWaTYW6K89IYEM1Rj2bI/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/ZStwWNDlWaTYW6K89IYEM1Rj2bI/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/ZStwWNDlWaTYW6K89IYEM1Rj2bI/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/ZStwWNDlWaTYW6K89IYEM1Rj2bI/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/StellasTombRaiderBlog/~4/roaUMjtLs9I" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://blog.tombraiders.net/feeds/4159166346675953795/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://blog.tombraiders.net/2012/05/tomb-raider-delayed-until-2013.html#comment-form" title="5 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/203486658912585901/posts/default/4159166346675953795?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/203486658912585901/posts/default/4159166346675953795?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/StellasTombRaiderBlog/~3/roaUMjtLs9I/tomb-raider-delayed-until-2013.html" title="TOMB RAIDER Delayed Until 2013" /><author><name>Stellalune</name><uri>http://www.blogger.com/profile/03782486742546192464</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/-smFitFTVauk/Tj61yG8_aXI/AAAAAAAAATM/gTMQaEh2Rpw/s220/stella_square.jpg" /></author><thr:total>5</thr:total><feedburner:origLink>http://blog.tombraiders.net/2012/05/tomb-raider-delayed-until-2013.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D08CSXg9fyp7ImA9WhVVFkU.&quot;"><id>tag:blogger.com,1999:blog-203486658912585901.post-4394958883176212585</id><published>2012-05-10T17:35:00.001-04:00</published><updated>2012-05-10T17:37:48.667-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-05-10T17:37:48.667-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="macintosh" /><category scheme="http://www.blogger.com/atom/ns#" term="announcements" /><category scheme="http://www.blogger.com/atom/ns#" term="underworld" /><title>Tomb Raider: Underworld Coming to Macintosh May 31</title><content type="html">&lt;div style="float:right; margin-left:10px"&gt;&lt;img src="http://tombraiders.net/stella/images/blog/mac/TRU-mac-boxshot.jpg" width="137" height="233" alt="Tomb Raider: Underworld for Macintosh" /&gt;&lt;/div&gt;Feral Interactive has at last announced a release date for the Macintosh port of &lt;i&gt;Tomb Raider: Underworld&lt;/i&gt;. The game, originally developed for PC and consoles by Crystal Dynamics and published by Eidos Interactive, will come out May 31 under the Feral Legends brand. For details, system requirements and pre-order info, visit Feral's &lt;a href="http://www.feralinteractive.com/?game=underworld" target="_blank"&gt;Underworld Microsite&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;

Tomb Raider: Underworld for the Mac will retail in North America for US $24.99, £17.49 in the UK, and €19.99 throughout Europe. It will also be available online for direct download on the Feral site and Mac App Store.&lt;br /&gt;&lt;br /&gt;

&lt;div align="center"&gt;&lt;iframe width="490" height="279" src="http://www.youtube.com/embed/aUQoEUzQqig" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;b&gt;Tomb Raider: Underworld Macintosh Teaser Trailer&lt;/b&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/203486658912585901-4394958883176212585?l=blog.tombraiders.net' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/_vHwdw72yCAKV_0MIPXTEheTiXg/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/_vHwdw72yCAKV_0MIPXTEheTiXg/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/_vHwdw72yCAKV_0MIPXTEheTiXg/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/_vHwdw72yCAKV_0MIPXTEheTiXg/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/StellasTombRaiderBlog/~4/-ssP9DEj9cw" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://blog.tombraiders.net/feeds/4394958883176212585/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://blog.tombraiders.net/2012/05/tomb-raider-underworld-coming-to.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/203486658912585901/posts/default/4394958883176212585?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/203486658912585901/posts/default/4394958883176212585?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/StellasTombRaiderBlog/~3/-ssP9DEj9cw/tomb-raider-underworld-coming-to.html" title="Tomb Raider: Underworld Coming to Macintosh May 31" /><author><name>Stellalune</name><uri>http://www.blogger.com/profile/03782486742546192464</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/-smFitFTVauk/Tj61yG8_aXI/AAAAAAAAATM/gTMQaEh2Rpw/s220/stella_square.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://img.youtube.com/vi/aUQoEUzQqig/default.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://blog.tombraiders.net/2012/05/tomb-raider-underworld-coming-to.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkMGSXoyfCp7ImA9WhVVE08.&quot;"><id>tag:blogger.com,1999:blog-203486658912585901.post-2281810066923393850</id><published>2012-05-06T14:01:00.000-04:00</published><updated>2012-05-06T14:20:28.494-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-05-06T14:20:28.494-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="fan art" /><title>Croft Manor Brick by LEGO Brick</title><content type="html">After posting about my buddy Jason's &lt;a href="http://blog.tombraiders.net/2012/04/lego-lara-croft-tomb-raider.html"&gt;LEGO Tomb Raider animations&lt;/a&gt; last week, I heard from quite a few TR fans who also love LEGO like we do. One of them was Dempsey Rosson, who created this replica of Croft Manor using the &lt;a href="http://ldd.lego.com/" target="_blank"&gt;LEGO Digital Designer&lt;/a&gt;. It even includes minifigures of Lara, Winston, Zip, Alister, Natla and the Doppelg&amp;auml;nger!&lt;br /&gt;&lt;br /&gt;

It's still a work in progress, Dempsey says. &amp;quot;I just completed the first part of the manor. I'll create the gym, pool house and an outer layer for the manor (similar to the &lt;a href="http://www.hatfield-house.co.uk/" target="_blank"&gt;Hatfield House&lt;/a&gt;) once I have more free time. (School is busy.) As you'll see in the pictures, the minifigures are in place as they are seen when playing Croft Manor in &lt;i&gt;Tomb Raider: Legend&lt;/i&gt;.&amp;quot;&lt;br /&gt;&lt;br /&gt;

I'm itching to try out the LEGO Digital Designer myself, so I asked Dempsey for advice. &amp;quot;First I'd say you would need a strong computer, depending on the size of your building. Download the software &lt;a href="http://ldd.lego.com/" target="_blank"&gt;here&lt;/a&gt;. Then, for starters, I'd recommend building according to instructions found &lt;a href="http://us.service.lego.com/en-US/BuildingInstructions/default.aspx" target="_blank"&gt;here&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;
 
&amp;quot;The designer requires a lot of patience since the bricks aren't always cooperating when trying to place them. With the latest version of the designer, players can build most of the themed sets, such as Star Wars, Indiana Jones and Batman. I'd say to start with something easy, and then build up until you think you're ready for the creation of your own work.&amp;quot;&lt;br /&gt;&lt;br /&gt;

Sounds like a plan. Meanwhile, check out Dempsey's Croft Manor and stay tuned for updates as the project progresses.&lt;br /&gt;&lt;br /&gt;

&lt;div align="center"&gt;&lt;iframe align="center" width="490" height="275" src="http://tombraiders.net/stella/images/blog/lego-croft-manor/manor1.html" scrolling="no" frameborder="0"&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/203486658912585901-2281810066923393850?l=blog.tombraiders.net' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/0NqLTAkQ39mo-q6nhloN-H3ztuY/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/0NqLTAkQ39mo-q6nhloN-H3ztuY/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/0NqLTAkQ39mo-q6nhloN-H3ztuY/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/0NqLTAkQ39mo-q6nhloN-H3ztuY/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/StellasTombRaiderBlog/~4/0VKKna_sBtE" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://blog.tombraiders.net/feeds/2281810066923393850/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://blog.tombraiders.net/2012/05/croft-manor-brick-by-lego-brick.html#comment-form" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/203486658912585901/posts/default/2281810066923393850?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/203486658912585901/posts/default/2281810066923393850?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/StellasTombRaiderBlog/~3/0VKKna_sBtE/croft-manor-brick-by-lego-brick.html" title="Croft Manor Brick by LEGO Brick" /><author><name>Stellalune</name><uri>http://www.blogger.com/profile/03782486742546192464</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/-smFitFTVauk/Tj61yG8_aXI/AAAAAAAAATM/gTMQaEh2Rpw/s220/stella_square.jpg" /></author><thr:total>2</thr:total><feedburner:origLink>http://blog.tombraiders.net/2012/05/croft-manor-brick-by-lego-brick.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DE4DSHwzeCp7ImA9WhVVE0w.&quot;"><id>tag:blogger.com,1999:blog-203486658912585901.post-783670288652697957</id><published>2012-05-06T11:08:00.000-04:00</published><updated>2012-05-06T11:09:39.280-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-05-06T11:09:39.280-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="announcements" /><category scheme="http://www.blogger.com/atom/ns#" term="community" /><title>Two Classic Tomb Raider Sites Reborn</title><content type="html">I'm overjoyed to announce the rebirth of two of my all-time favorite Tomb Raider fansites: &lt;a href="http://laracroftonline.com" target="_blank"&gt;Lara Croft Online&lt;/a&gt; and &lt;a href="http://planetlara.com" target="_blank"&gt;Planet Lara&lt;/a&gt;. Both have been around for over a decade but recently took a break to regroup. LCO relaunched last week with a spiffy new flash-based design. (Huzzah!) Planet Lara hasn't officially re-opened, but they plan to do so soon. I hope you'll all join me in welcoming Tom and Dan back into the fold.&lt;br /&gt;&lt;br /&gt;

Now if we could only get a new Tomb Raider game to play.... ;)&lt;br /&gt;&lt;br /&gt;

&lt;div style="margin-left:-5px"&gt;&lt;a href="http://laracroftonline.com" target="_blank"&gt;&lt;img src="http://tombraiders.net/stella/images/blog/lco-pl/laracroftonline.jpg" width="495" height="288" alt="Lara Croft Online" /&gt;&lt;/a&gt;&lt;/div&gt;

&lt;div style="margin-left:-5px"&gt;&lt;a href="http://planetlara.com" target="_blank"&gt;&lt;img src="http://tombraiders.net/stella/images/blog/lco-pl/planetlara.jpg" width="495" height="288" alt="Planet Lara" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/203486658912585901-783670288652697957?l=blog.tombraiders.net' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/-hglh1wPgOCqgwRSuRRzhmVHfZU/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/-hglh1wPgOCqgwRSuRRzhmVHfZU/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/-hglh1wPgOCqgwRSuRRzhmVHfZU/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/-hglh1wPgOCqgwRSuRRzhmVHfZU/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/StellasTombRaiderBlog/~4/QrsZ53ezXCQ" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://blog.tombraiders.net/feeds/783670288652697957/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://blog.tombraiders.net/2012/05/two-classic-tomb-raider-sites-reborn.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/203486658912585901/posts/default/783670288652697957?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/203486658912585901/posts/default/783670288652697957?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/StellasTombRaiderBlog/~3/QrsZ53ezXCQ/two-classic-tomb-raider-sites-reborn.html" title="Two Classic Tomb Raider Sites Reborn" /><author><name>Stellalune</name><uri>http://www.blogger.com/profile/03782486742546192464</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/-smFitFTVauk/Tj61yG8_aXI/AAAAAAAAATM/gTMQaEh2Rpw/s220/stella_square.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://blog.tombraiders.net/2012/05/two-classic-tomb-raider-sites-reborn.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkYGRHc6cCp7ImA9WhVVEk4.&quot;"><id>tag:blogger.com,1999:blog-203486658912585901.post-7754630422245940759</id><published>2012-05-05T11:00:00.000-04:00</published><updated>2012-05-05T11:02:05.918-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-05-05T11:02:05.918-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="mobile/tablet" /><category scheme="http://www.blogger.com/atom/ns#" term="guardian of light" /><title>Lara Croft and the Guardian of Light Ported to the Blackberry PlayBook</title><content type="html">&lt;i&gt;Lara Croft and the Guardian of Light&lt;/i&gt; has just been released for BlackBerry's PlayBook tablet. I haven't seen this version yet, but according to &lt;a href="http://crackberry.com/tags/lara-croft-and-guardian-light" target="_blank"&gt;Crackberry.com&lt;/a&gt;, it's a straight port of the original PC/Xbox/PS3 version and well worth the $3.99 price tag. &amp;quot;The 3D graphics are awesome and it runs super smooth on the PlayBook. If you're at all a Tomb Raider fan (and honestly, who isn't?) then you should definitiely pick this one up.&amp;quot;&lt;br /&gt;&lt;br /&gt;

So far the player reviews on the &lt;a href="http://appworld.blackberry.com/webstore/content/105361/" target="_blank"&gt;BlackBerry App World download page&lt;/a&gt; have been generally positive. It seems to be a much better gaming experience than the glitchy &lt;a href="http://blog.tombraiders.net/2010/12/guardian-of-light-makes-apple-store.html" target="_blank"&gt;iPad version&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;

You can see a bit of the gameplay in this stage demo from BlackBerry DevCon 2011, courtesy of CrackBerry.&lt;br /&gt;&lt;br /&gt;

If you've tried it, I hope you'll leave a comment below to let us know what you think.&lt;br /&gt;&lt;br /&gt;

For more info on the game itself, visit my &lt;a href="http://tombraiders.net/stella/guardian.html" target="_blank"&gt;&lt;i&gt;Lara Croft and the Guardian of Light&lt;/i&gt;&lt;/a&gt; page.&lt;br /&gt;&lt;br /&gt;

&lt;div align="center"&gt;&lt;iframe width="490" height="279" src="http://www.youtube.com/embed/BVPHmYJgvsw" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/203486658912585901-7754630422245940759?l=blog.tombraiders.net' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/dyrVFrgigAfQUlyat4IECTTpDlE/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/dyrVFrgigAfQUlyat4IECTTpDlE/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/dyrVFrgigAfQUlyat4IECTTpDlE/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/dyrVFrgigAfQUlyat4IECTTpDlE/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/StellasTombRaiderBlog/~4/cTRv-N6yHR4" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://blog.tombraiders.net/feeds/7754630422245940759/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://blog.tombraiders.net/2012/05/lara-croft-and-guardian-of-light-ported.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/203486658912585901/posts/default/7754630422245940759?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/203486658912585901/posts/default/7754630422245940759?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/StellasTombRaiderBlog/~3/cTRv-N6yHR4/lara-croft-and-guardian-of-light-ported.html" title="Lara Croft and the Guardian of Light Ported to the Blackberry PlayBook" /><author><name>Stellalune</name><uri>http://www.blogger.com/profile/03782486742546192464</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/-smFitFTVauk/Tj61yG8_aXI/AAAAAAAAATM/gTMQaEh2Rpw/s220/stella_square.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://img.youtube.com/vi/BVPHmYJgvsw/default.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://blog.tombraiders.net/2012/05/lara-croft-and-guardian-of-light-ported.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A0QMQng5fip7ImA9WhVWFkk.&quot;"><id>tag:blogger.com,1999:blog-203486658912585901.post-4838111559039809493</id><published>2012-04-28T17:41:00.000-04:00</published><updated>2012-04-28T17:43:03.626-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-04-28T17:43:03.626-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="video" /><category scheme="http://www.blogger.com/atom/ns#" term="contest" /><category scheme="http://www.blogger.com/atom/ns#" term="books and collectibles" /><category scheme="http://www.blogger.com/atom/ns#" term="guardian of light" /><title>Guardian of Light Contest Winner Shows Off His New Toy</title><content type="html">Max, the winner of last summer's &lt;a href="http://blog.tombraiders.net/2011/09/lara-croft-and-guardian-of-light.html"&gt;Lara Croft and the Guardian of Light contest&lt;/a&gt;, has at last received his prize from Sideshow Collectibles. From the photos and video he made to show off the statue, it looks awesome! 
More on Max's blog, &lt;a href="http://maxraider2010.blogspot.com/2012/04/my-new-lara-croft-and-guardian-of-light.html" target="_blank"&gt;MaxRaider&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;

&lt;div align="center"&gt;&lt;iframe width="490" height="279" src="http://www.youtube.com/embed/S_c-80LS7UM" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/203486658912585901-4838111559039809493?l=blog.tombraiders.net' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/_o9gTRyxlhzcAYqZUznTTB2aohE/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/_o9gTRyxlhzcAYqZUznTTB2aohE/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/_o9gTRyxlhzcAYqZUznTTB2aohE/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/_o9gTRyxlhzcAYqZUznTTB2aohE/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/StellasTombRaiderBlog/~4/z1gGM89OjzQ" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://blog.tombraiders.net/feeds/4838111559039809493/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://blog.tombraiders.net/2012/04/guardian-of-light-contest-winner-shows.html#comment-form" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/203486658912585901/posts/default/4838111559039809493?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/203486658912585901/posts/default/4838111559039809493?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/StellasTombRaiderBlog/~3/z1gGM89OjzQ/guardian-of-light-contest-winner-shows.html" title="Guardian of Light Contest Winner Shows Off His New Toy" /><author><name>Stellalune</name><uri>http://www.blogger.com/profile/03782486742546192464</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/-smFitFTVauk/Tj61yG8_aXI/AAAAAAAAATM/gTMQaEh2Rpw/s220/stella_square.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://img.youtube.com/vi/S_c-80LS7UM/default.jpg" height="72" width="72" /><thr:total>1</thr:total><feedburner:origLink>http://blog.tombraiders.net/2012/04/guardian-of-light-contest-winner-shows.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C0cCSH06cCp7ImA9WhVWFEg.&quot;"><id>tag:blogger.com,1999:blog-203486658912585901.post-3707601025013678364</id><published>2012-04-26T10:21:00.000-04:00</published><updated>2012-04-26T10:37:49.318-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-04-26T10:37:49.318-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="video" /><category scheme="http://www.blogger.com/atom/ns#" term="books and collectibles" /><category scheme="http://www.blogger.com/atom/ns#" term="fan video" /><title>LEGO Lara Croft Tomb Raider</title><content type="html">Today I want to give a shout-out to another fan whose work I admire. Jason Scott (a.k.a. iJayzon) makes wonderful stop-motion animated videos starring LEGO Lara Croft.&lt;br /&gt;&lt;br /&gt;

As you probably know, I'm a big fan of both LEGO and Tomb Raider. One of my other sites, &lt;a href="http://brickraiders.net" target="_blank"&gt;brickraiders.net&lt;/a&gt;, features LEGO Indiana Jones game walkthroughs, and there's nothing I'd like to see more than a LEGO Tomb Raider game. I don't know if that'll ever happen, but Jason's movies are the next best thing.&lt;br /&gt;&lt;br /&gt;

If you love LEGO too, check out Lara Croft vs. Sophia Leigh in Tomb Raider III below, as well as the other videos on &lt;a href="http://www.youtube.com/ijayzon" target="_blank"&gt;Jason's YouTube channel&lt;/a&gt;, and visit his &lt;a href="http://legotombraider.weebly.com/" target="_blank"&gt;LEGO Lara Croft Tomb Raider&lt;/a&gt; site. Along with clips and screenshots from his movies, there's a great section on making your own Lara Croft LEGO minifigure. Fun stuff!&lt;br /&gt;&lt;br /&gt;

&lt;div align="center"&gt;&lt;iframe width="489" height="361" src="http://www.youtube.com/embed/fo0xOc4FpZk" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/203486658912585901-3707601025013678364?l=blog.tombraiders.net' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/LN4RtNN4Zj2owaBXZkglxKZUdC0/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/LN4RtNN4Zj2owaBXZkglxKZUdC0/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/LN4RtNN4Zj2owaBXZkglxKZUdC0/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/LN4RtNN4Zj2owaBXZkglxKZUdC0/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/StellasTombRaiderBlog/~4/9e1J-rjpBl8" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://blog.tombraiders.net/feeds/3707601025013678364/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://blog.tombraiders.net/2012/04/lego-lara-croft-tomb-raider.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/203486658912585901/posts/default/3707601025013678364?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/203486658912585901/posts/default/3707601025013678364?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/StellasTombRaiderBlog/~3/9e1J-rjpBl8/lego-lara-croft-tomb-raider.html" title="LEGO Lara Croft Tomb Raider" /><author><name>Stellalune</name><uri>http://www.blogger.com/profile/03782486742546192464</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/-smFitFTVauk/Tj61yG8_aXI/AAAAAAAAATM/gTMQaEh2Rpw/s220/stella_square.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://img.youtube.com/vi/fo0xOc4FpZk/default.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://blog.tombraiders.net/2012/04/lego-lara-croft-tomb-raider.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkQFQ3o9eSp7ImA9WhVXFEg.&quot;"><id>tag:blogger.com,1999:blog-203486658912585901.post-1387389981261898255</id><published>2012-04-14T21:44:00.000-04:00</published><updated>2012-04-14T21:45:12.461-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-04-14T21:45:12.461-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="classic tomb raider" /><category scheme="http://www.blogger.com/atom/ns#" term="music" /><category scheme="http://www.blogger.com/atom/ns#" term="angel of darkness" /><title>Tomb Raider Tunes</title><content type="html">Peter Connelly, composer and sound designer for &lt;i&gt;Tomb Raider: The Last Revelation&lt;/i&gt;, &lt;i&gt;Chronicles&lt;/i&gt; and &lt;i&gt;The Angel of Darkness&lt;/i&gt;, has released two compilations of his TR game soundtracks on &lt;a href="http://soundcloud.com/peter-conz-connelly" target="_blank"&gt;SoundCloud&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;

&lt;b&gt;&amp;quot;Tomb Raider: The Angel of Darkness - Original Abbey Road Mixes (2002)&amp;quot;&lt;/b&gt; contains 31 tracks, co-written with Martin Iveson and performed by the London Symphony Orchestra, including rare and previously unreleased mixes and cut scene background music.&lt;br /&gt;&lt;br /&gt;

&lt;b&gt;&amp;quot;Tomb Raider IV - The Last Revelation Soundtrack&amp;quot;&lt;/b&gt; includes 67 tracks, the most complete Last Revelation collection ever released. Along with the familiar game score and incidental music are cut scene and FMV tracks without overdubbed dialogue, and a few tracks that never made it into the final game.&lt;br /&gt;&lt;br /&gt;

Listen/download below. Visit &lt;a href="http://soundcloud.com/peter-conz-connelly" target="_blank"&gt;Peter Connelly's SoundCloud page&lt;/a&gt; for more of his music.&lt;br /&gt;&lt;br /&gt;


&lt;iframe width="100%" height="450" scrolling="no" frameborder="no" src="http://w.soundcloud.com/player/?url=http%3A%2F%2Fapi.soundcloud.com%2Fplaylists%2F1842822&amp;show_artwork=true"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;

&lt;iframe width="100%" height="450" scrolling="no" frameborder="no" src="http://w.soundcloud.com/player/?url=http%3A%2F%2Fapi.soundcloud.com%2Fplaylists%2F1848784&amp;show_artwork=true"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;


Also in Tomb Raider music news, Cavalier Kalm of Crowdsource Inspiration, a musical collective that seeks its inspiration online, recently wrote and released the Lara Croft-inspired ballad &lt;b&gt;&amp;quot;A Woman’s Clever Ways.&amp;quot;&lt;/b&gt; Listen to the song and find out more on Crowdsource Inspiration's on &lt;a href="http://soundcloud.com/crowdsourceinspiration" target="_blank"&gt;SoundCloud page&lt;/a&gt; and &lt;a href="http://crowdsourceinspiration.tumblr.com/" target="_blank"&gt;Tumblr blog&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;

&lt;iframe width="100%" height="166" scrolling="no" frameborder="no" src="http://w.soundcloud.com/player/?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F42830253&amp;show_artwork=true"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;

&lt;i&gt;Thanks to &lt;a href="http://www.musicoftombraider.com/" target="_blank"&gt;The Music of Tomb Raider&lt;/a&gt; for sharing the Peter Connelly links, and to the &lt;a href="http://officialtombraiderblog.tumblr.com/" target="_blank"&gt;Official Tomb Raider Blog&lt;/a&gt; for turning us on to Crowdsource Inspiration.&lt;/i&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/203486658912585901-1387389981261898255?l=blog.tombraiders.net' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/DX6MDouyXVVQfdGDS17k6c7gJaE/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/DX6MDouyXVVQfdGDS17k6c7gJaE/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/DX6MDouyXVVQfdGDS17k6c7gJaE/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/DX6MDouyXVVQfdGDS17k6c7gJaE/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/StellasTombRaiderBlog/~4/rRi19Kunhr4" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://blog.tombraiders.net/feeds/1387389981261898255/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://blog.tombraiders.net/2012/04/tomb-raider-tunes.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/203486658912585901/posts/default/1387389981261898255?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/203486658912585901/posts/default/1387389981261898255?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/StellasTombRaiderBlog/~3/rRi19Kunhr4/tomb-raider-tunes.html" title="Tomb Raider Tunes" /><author><name>Stellalune</name><uri>http://www.blogger.com/profile/03782486742546192464</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/-smFitFTVauk/Tj61yG8_aXI/AAAAAAAAATM/gTMQaEh2Rpw/s220/stella_square.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://blog.tombraiders.net/2012/04/tomb-raider-tunes.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C0MFQXY8fCp7ImA9WhVXFE8.&quot;"><id>tag:blogger.com,1999:blog-203486658912585901.post-2934849733376088440</id><published>2012-04-14T12:36:00.001-04:00</published><updated>2012-04-14T12:36:50.874-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-04-14T12:36:50.874-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="fan art" /><category scheme="http://www.blogger.com/atom/ns#" term="announcements" /><category scheme="http://www.blogger.com/atom/ns#" term="contest" /><category scheme="http://www.blogger.com/atom/ns#" term="tomb raider 2012 (TR9)" /><title>Official Tomb Raider Site Relaunched</title><content type="html">I assume you all follow the &lt;a href="http://officialtombraiderblog.tumblr.com" target="_blank"&gt;Official Tomb Raider Blog&lt;/a&gt;, so I don't usually re-post Meagan's announcements here. However, I thought a little roundup might be in order this week since, (a) I haven't posted anything here in a while and (b) the developers seem to be gearing up for a big news dump about the upcoming game. So, in case you missed the recent announcements....&lt;br /&gt;&lt;br /&gt;

&lt;div style="margin-left:-4px"&gt;&lt;a href="http://www.tombraider.com" target="_blank"&gt;&lt;img src="http://tombraiders.net/stella/images/blog/official/official-tomb-raider-site.jpg" width="490" height="596" alt="tombraider.com" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;

&lt;a href="http://www.tombraider.com" target="_blank"&gt;Tombraider.com&lt;/a&gt;, the official game portal, has been redesigned. All the podcasts, videos, screenshots and other media are now collected and organized for easy perusal. There are also new sections for fan sites and fan art, plus information on the &lt;a href="http://officialtombraiderblog.tumblr.com/post/15670151472/become-a-real-world-adventurer-with-crystal" target="_blank"&gt;TOMB RAIDER-Geocaching initiative&lt;/a&gt; launched back in January.&lt;br /&gt;&lt;br /&gt;

&lt;a href="http://forums.eidosgames.com/showthread.php?t=124079" target="_blank"&gt;The Official Tomb Forum&lt;/a&gt; is hosting another contest in which fans are invited to create a piece of original Tomb Raider fan art &lt;b&gt;BY HAND&lt;/b&gt; and submit it on the forum for a chance to win a signed sketch by Crystal Dynamics Art Director Brian Horton—or one of several other prizes.&lt;br /&gt;&lt;br /&gt;

They've also updated the &lt;a href="http://forums.eidosgames.com/showthread.php?t=124504 " target="_blank"&gt;TOMB RAIDER Game F.A.Q.&lt;/a&gt; on the forum.&lt;br /&gt;&lt;br /&gt;

I hope to have more news on the new game very soon.&lt;br /&gt;&lt;br /&gt;

&lt;div style="margin-left:-4px"&gt;&lt;a href="http://forums.eidosgames.com/showthread.php?t=124079" target="_blank"&gt;&lt;img src="http://tombraiders.net/stella/images/blog/official/comp_07_banner.jpg" width="490" height="71" alt="Tomb Raider By Hand contest" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/203486658912585901-2934849733376088440?l=blog.tombraiders.net' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/urNDNipILc5e85WkEjvNP7-dX0w/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/urNDNipILc5e85WkEjvNP7-dX0w/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/urNDNipILc5e85WkEjvNP7-dX0w/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/urNDNipILc5e85WkEjvNP7-dX0w/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/StellasTombRaiderBlog/~4/bH5cNML4WJU" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://blog.tombraiders.net/feeds/2934849733376088440/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://blog.tombraiders.net/2012/04/official-tomb-raider-site-relaunched.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/203486658912585901/posts/default/2934849733376088440?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/203486658912585901/posts/default/2934849733376088440?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/StellasTombRaiderBlog/~3/bH5cNML4WJU/official-tomb-raider-site-relaunched.html" title="Official Tomb Raider Site Relaunched" /><author><name>Stellalune</name><uri>http://www.blogger.com/profile/03782486742546192464</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/-smFitFTVauk/Tj61yG8_aXI/AAAAAAAAATM/gTMQaEh2Rpw/s220/stella_square.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://blog.tombraiders.net/2012/04/official-tomb-raider-site-relaunched.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DUYBQ386fSp7ImA9WhVVE0w.&quot;"><id>tag:blogger.com,1999:blog-203486658912585901.post-655222314842418862</id><published>2012-03-16T13:36:00.000-04:00</published><updated>2012-05-06T11:12:32.115-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-05-06T11:12:32.115-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="announcements" /><category scheme="http://www.blogger.com/atom/ns#" term="contest" /><category scheme="http://www.blogger.com/atom/ns#" term="cosplay/outfits" /><category scheme="http://www.blogger.com/atom/ns#" term="site updates" /><title>New Sister Site: Stella's Tomb Raider Cosplay</title><content type="html">Happy Friday, everybody! Sorry I haven't been around much lately. I've been absorbed in a new project, which I can finally tell you all about. In addition to my &lt;a href="http://tombraiders.net/" target="_blank"&gt;walkthroughs&lt;/a&gt;, I've just launched a new web site devoted to Tomb Raider cosplay at &lt;a href="http://tombraidercosplay.net" target="_blank"&gt;tombraidercosplay.net&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;
To celebrate the grand opening, I'll be giving away some fun Tomb Raider prizes. Contest details are on the new site. I hope you'll check it out and let me know what you think.&lt;br /&gt;&lt;br /&gt;

&lt;div align="center"&gt;&lt;a href="http://tombraidercosplay.net" target="_blank"&gt;&lt;img src="http://tombraiders.net/stella/images/blog/cosplay/tombraidercosplay.jpg" width="485" height="286" alt="Stella's Tomb Raider Cosplay Site" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/203486658912585901-655222314842418862?l=blog.tombraiders.net' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/e81jBQXdWL2esQPhwM3IorApqyY/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/e81jBQXdWL2esQPhwM3IorApqyY/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/e81jBQXdWL2esQPhwM3IorApqyY/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/e81jBQXdWL2esQPhwM3IorApqyY/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/StellasTombRaiderBlog/~4/g0kSbBuSlTw" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://blog.tombraiders.net/feeds/655222314842418862/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://blog.tombraiders.net/2012/03/new-sister-site-stellas-tomb-raider.html#comment-form" title="7 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/203486658912585901/posts/default/655222314842418862?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/203486658912585901/posts/default/655222314842418862?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/StellasTombRaiderBlog/~3/g0kSbBuSlTw/new-sister-site-stellas-tomb-raider.html" title="New Sister Site: Stella's Tomb Raider Cosplay" /><author><name>Stellalune</name><uri>http://www.blogger.com/profile/03782486742546192464</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/-smFitFTVauk/Tj61yG8_aXI/AAAAAAAAATM/gTMQaEh2Rpw/s220/stella_square.jpg" /></author><thr:total>7</thr:total><feedburner:origLink>http://blog.tombraiders.net/2012/03/new-sister-site-stellas-tomb-raider.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A0cNRXc9fSp7ImA9WhRaFUQ.&quot;"><id>tag:blogger.com,1999:blog-203486658912585901.post-3304082153469150145</id><published>2012-02-18T16:03:00.000-05:00</published><updated>2012-02-18T16:04:54.965-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-02-18T16:04:54.965-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="announcements" /><category scheme="http://www.blogger.com/atom/ns#" term="community" /><category scheme="http://www.blogger.com/atom/ns#" term="underworld" /><category scheme="http://www.blogger.com/atom/ns#" term="group play" /><title>Tomb Raider Underworld Group Play Is On!</title><content type="html">Hi, everybody. Our latest Tomb Raider play group is starting today. I hope you'll join us as we muddle through &lt;i&gt;Tomb Raider: Underworld&lt;/i&gt;. We'll be meeting on &lt;a href="http://www.laracroftonline.net/index.php?showtopic=6253" target="_blank"&gt;this Lara Croft Online Forum thread&lt;/a&gt;. There we can easily share our experiences, post links, screenshots, videos, etc., and chat back and forth as we each enjoy Lara's adventure at home.&lt;br /&gt;&lt;br /&gt;

If you're new to the LCO Forum and have any trouble signing up, &lt;a href="http://tombraiders.net/stella/contact.html"&gt;let me know&lt;/a&gt; and I'll help sort it out. I'm also happy to answer any questions about group play, but please read my intro on the forum first. Your question may already be answered there.&lt;br /&gt;&lt;br /&gt;

Again, here's the link: &lt;a href="http://www.laracroftonline.net/index.php?showtopic=6253" target="_blank"&gt;http://www.laracroftonline.net/index.php?showtopic=6253&lt;/a&gt;. See you there! :D&lt;br /&gt;&lt;br /&gt;

&lt;div align="center"&gt;&lt;img src="http://tombraiders.net/stella/images/TR8/TRU_PC_package_med.jpg" width="213" height="300" border="0"&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/203486658912585901-3304082153469150145?l=blog.tombraiders.net' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/7BsRMhiznDSHCl5Ov4Ie6NvuPI8/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/7BsRMhiznDSHCl5Ov4Ie6NvuPI8/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/7BsRMhiznDSHCl5Ov4Ie6NvuPI8/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/7BsRMhiznDSHCl5Ov4Ie6NvuPI8/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/StellasTombRaiderBlog/~4/5tWkxg2eixI" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://blog.tombraiders.net/feeds/3304082153469150145/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://blog.tombraiders.net/2012/02/tomb-raider-underworld-group-play-is-on.html#comment-form" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/203486658912585901/posts/default/3304082153469150145?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/203486658912585901/posts/default/3304082153469150145?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/StellasTombRaiderBlog/~3/5tWkxg2eixI/tomb-raider-underworld-group-play-is-on.html" title="Tomb Raider Underworld Group Play Is On!" /><author><name>Stellalune</name><uri>http://www.blogger.com/profile/03782486742546192464</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/-smFitFTVauk/Tj61yG8_aXI/AAAAAAAAATM/gTMQaEh2Rpw/s220/stella_square.jpg" /></author><thr:total>1</thr:total><feedburner:origLink>http://blog.tombraiders.net/2012/02/tomb-raider-underworld-group-play-is-on.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkcBQHw_fCp7ImA9WhRQGE8.&quot;"><id>tag:blogger.com,1999:blog-203486658912585901.post-4647873273995432800</id><published>2011-12-13T09:38:00.000-05:00</published><updated>2011-12-13T19:54:11.244-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-12-13T19:54:11.244-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="developers" /><category scheme="http://www.blogger.com/atom/ns#" term="interview" /><category scheme="http://www.blogger.com/atom/ns#" term="tomb raider 2012 (TR9)" /><title>Bridging the Gap Between New and Old Tomb Raider Fans</title><content type="html">In an interview with &lt;a href="http://www.xbox.com/en-gb/" target="_blank"&gt;Xbox UK&lt;/a&gt;,  Crystal Dynamics' Community Manager Meagan Marie discusses the upcoming TOMB RAIDER and its mysterious island setting. She also acknowledges some of the rumblings heard among the series' long-time fans.&lt;br /&gt;&lt;br /&gt;

&lt;div align="center"&gt;&lt;iframe width="485" height="276" src="http://www.youtube.com/embed/QTNDHmkGUJs" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;br /&gt;

Now you may notice a subtle shift in the message coming out of the developer's offices recently. I think they've sensed that many of us are concerned about the games' straying too far from the traditional Tomb Raider model we've come to know and love. In this interview, as well as in the more recent &lt;a href="http://officialtombraiderblog.tumblr.com/tagged/Podcast" target="_blank"&gt;Crystal Habit Podcasts&lt;/a&gt;, they've been stressing that the new game will still comprise what they're calling the core &amp;quot;pillars&amp;quot; of Tomb Raider: exploration/traversal, puzzle solving and combat, but that all this will take place within the context of a survival story.&lt;br /&gt;&lt;br /&gt;

Some of the fans who watched the exciting &lt;a href="http://www.youtube.com/user/stellalune#grid/user/8CF127F96087C050" target="_blank"&gt;game trailers&lt;/a&gt; released this past summer came away with the impression that this was going to be a survival-horror game starring Lara Croft. (I'll admit I was among them.) After all, this will be the first M-rated Tomb Raider, and the action in the gameplay trailer looks damned scary. But lately Crystal has been carefully re-shaping their message to existing fans.&lt;br /&gt;&lt;br /&gt;

As Global Brand Manager Karl Stewart said in the &lt;a href="http://officialtombraiderblog.tumblr.com/post/11591659952/thanks-for-listening-in-to-the-fourth-crystal" target="_blank"&gt;fourth podcast&lt;/a&gt;, this will &lt;i&gt;not&lt;/i&gt; be a &lt;i&gt;Condemned&lt;/i&gt;, &lt;i&gt;Resident Evil&lt;/i&gt; or &lt;i&gt;Silent Hill&lt;/i&gt; type game. There will definitely be some scary situations, but the game will be more &amp;quot;survival-adventure&amp;quot; than &amp;quot;survival-horror&amp;quot;. Meagan also stresses in the interview above that anyone who plays the new game is &amp;quot;going to feel the Tomb Raider in it.&amp;quot;&lt;br /&gt;&lt;br /&gt;

What do you think? Is the upcoming game grabbing your interest so far? Are you OK with the new direction the series is taking and where would you like to see it go in the future? Please leave a comment below or on my &lt;a href="http://www.facebook.com/stellatombraider#!/stellatombraider/posts/132596890185515" target="_blank"&gt;Facebook page&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/203486658912585901-4647873273995432800?l=blog.tombraiders.net' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/KecZn0M5yz2-BLuhpJjOykpTGG0/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/KecZn0M5yz2-BLuhpJjOykpTGG0/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/KecZn0M5yz2-BLuhpJjOykpTGG0/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/KecZn0M5yz2-BLuhpJjOykpTGG0/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/StellasTombRaiderBlog/~4/mgPD93jSrVc" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://blog.tombraiders.net/feeds/4647873273995432800/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://blog.tombraiders.net/2011/12/bridging-gap-between-new-and-old-tomb.html#comment-form" title="32 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/203486658912585901/posts/default/4647873273995432800?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/203486658912585901/posts/default/4647873273995432800?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/StellasTombRaiderBlog/~3/mgPD93jSrVc/bridging-gap-between-new-and-old-tomb.html" title="Bridging the Gap Between New and Old Tomb Raider Fans" /><author><name>Stellalune</name><uri>http://www.blogger.com/profile/03782486742546192464</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/-smFitFTVauk/Tj61yG8_aXI/AAAAAAAAATM/gTMQaEh2Rpw/s220/stella_square.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://img.youtube.com/vi/QTNDHmkGUJs/default.jpg" height="72" width="72" /><thr:total>32</thr:total><feedburner:origLink>http://blog.tombraiders.net/2011/12/bridging-gap-between-new-and-old-tomb.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DUYDRn89eyp7ImA9WhRQFUg.&quot;"><id>tag:blogger.com,1999:blog-203486658912585901.post-6762139202417305157</id><published>2011-12-10T17:34:00.001-05:00</published><updated>2011-12-10T17:46:17.163-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-12-10T17:46:17.163-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="announcements" /><category scheme="http://www.blogger.com/atom/ns#" term="books and collectibles" /><title>Tomb Raider Collectibles Silent Auction</title><content type="html">My dear friend Katie Fleming is auctioning off part of her Tomb Raider memorabilia collection to help raise money so she can attend the &lt;a href="http://www.gdconf.com/" target="_blank"&gt;Game Developers Conference&lt;/a&gt; next March. This will be an amazing career networking opportunity, but traveling from her home in Canada to San Francisco for the 5-day event will be expensive. When she told me about her idea for the auction, I was sorry to hear she'd be letting go of some of her cherished possessions, but I couldn't think of a better way to raise money while doing something fun for the fan community.&lt;br /&gt;&lt;br /&gt;
Katie's auction runs through January 13, 2012. I encourage all Tomb Raider collectors to check it out. There are some great items up for sale, including Tomb Raider books, Lara Croft action figures, a Sideshow Lara figure, a Tonner doll, a PSP bundle with accessories and games, and lots more.&lt;br /&gt;&lt;br /&gt;
Please visit &lt;a href="http://www.tombraiders.net/katie/screenshots/auction/" target="_blank"&gt;Katie's site&lt;/a&gt; for details. Along with this video (below), she's posted photos and descriptions for all the items and guidelines for bidding.&lt;br /&gt;&lt;br /&gt;
Good luck and thanks to everyone who participates!&lt;br /&gt;&lt;br /&gt;
&lt;div align="center"&gt;&lt;iframe width="485" height="276" src="http://www.youtube.com/embed/xui145yzjWg" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/203486658912585901-6762139202417305157?l=blog.tombraiders.net' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/oMHPaT33BaA_9G3LS3RKYwx0h8s/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/oMHPaT33BaA_9G3LS3RKYwx0h8s/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/StellasTombRaiderBlog/~4/Qt9dvKx_HPg" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://blog.tombraiders.net/feeds/6762139202417305157/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://blog.tombraiders.net/2011/12/tomb-raider-collectibles-silent-auction.html#comment-form" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/203486658912585901/posts/default/6762139202417305157?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/203486658912585901/posts/default/6762139202417305157?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/StellasTombRaiderBlog/~3/Qt9dvKx_HPg/tomb-raider-collectibles-silent-auction.html" title="Tomb Raider Collectibles Silent Auction" /><author><name>Stellalune</name><uri>http://www.blogger.com/profile/03782486742546192464</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/-smFitFTVauk/Tj61yG8_aXI/AAAAAAAAATM/gTMQaEh2Rpw/s220/stella_square.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://img.youtube.com/vi/xui145yzjWg/default.jpg" height="72" width="72" /><thr:total>1</thr:total><feedburner:origLink>http://blog.tombraiders.net/2011/12/tomb-raider-collectibles-silent-auction.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkQGQXk6eyp7ImA9WhRSFEg.&quot;"><id>tag:blogger.com,1999:blog-203486658912585901.post-2355645534314898181</id><published>2011-11-16T08:48:00.001-05:00</published><updated>2011-11-16T09:38:40.713-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-11-16T09:38:40.713-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="announcements" /><category scheme="http://www.blogger.com/atom/ns#" term="site updates" /><title>This Post Has Been Censored</title><content type="html">If you visit &lt;a href="http://tombraiders.net/index.html" target="_blank"&gt;Stella's Tomb Raider Site&lt;/a&gt; today, you'll notice a new look. I apologize for the black screen, but I think it's important that sites like mine help observe &lt;b&gt;American Censorship Day&lt;/b&gt;. Today the black screen is just temporary, but if H.R.3261, the &amp;quot;Stop Online Piracy Act&amp;quot; passes, it could become permanent since walkthrough writers, speedrunners, amateur videographers and others could have their sites shut down permanently&amp;mdash;and even face prosecution. I urge you all to visit &lt;a href="http://americancensorship.org" target="_blank"&gt;americancensorship.org&lt;/a&gt; to find out more.&lt;br /&gt;&lt;br /&gt;

&lt;div align="center"&gt;&lt;a href="http://americancensorship.org" target="_blank"&gt;&lt;img src="http://tombraiders.net/stella/images/censored-page.jpg" alt="" width="400" height="294" border="0"&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/203486658912585901-2355645534314898181?l=blog.tombraiders.net' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/DLAk80ADuzA0faTu2jOeUu_ZuG8/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/DLAk80ADuzA0faTu2jOeUu_ZuG8/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/StellasTombRaiderBlog/~4/oZni8MC5aeQ" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://blog.tombraiders.net/feeds/2355645534314898181/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://blog.tombraiders.net/2011/11/if-you-visit-stellas-tomb-raider-site.html#comment-form" title="7 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/203486658912585901/posts/default/2355645534314898181?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/203486658912585901/posts/default/2355645534314898181?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/StellasTombRaiderBlog/~3/oZni8MC5aeQ/if-you-visit-stellas-tomb-raider-site.html" title="This Post Has Been Censored" /><author><name>Stellalune</name><uri>http://www.blogger.com/profile/03782486742546192464</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/-smFitFTVauk/Tj61yG8_aXI/AAAAAAAAATM/gTMQaEh2Rpw/s220/stella_square.jpg" /></author><thr:total>7</thr:total><feedburner:origLink>http://blog.tombraiders.net/2011/11/if-you-visit-stellas-tomb-raider-site.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkABRHw8eyp7ImA9WhRSEkw.&quot;"><id>tag:blogger.com,1999:blog-203486658912585901.post-3405270096225715309</id><published>2011-11-13T15:46:00.001-05:00</published><updated>2011-11-13T16:12:35.273-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-11-13T16:12:35.273-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="site updates" /><category scheme="http://www.blogger.com/atom/ns#" term="tomb raider 2012 (TR9)" /><title>TOMB RAIDER Media Section Updated</title><content type="html">Just a quick post to announce that the TOMB RAIDER media pages on Stella's Site have been updated. Along with the wallpapers, videos and audio files that have already been posted, we now have a huge collection of high-resolution screenshots and concept art&amp;mdash;all without logos or watermarks.&lt;br /&gt;&lt;br /&gt;
I hope to have some brand new stuff for you soon, but in the meantime, enjoy these top-quality re-issues. As always, I thank Meagan Marie, our woman on the inside at Crystal Dynamics, for sharing these official assets.
&lt;p align="center"&gt;&lt;a href="http://tombraiders.net/stella/images/TR9/tomb-raider-media.html" target="_blank"&gt;&lt;b&gt;TOMB RAIDER Media at Stella's Site&lt;/b&gt;&lt;/a&gt;&lt;/p&gt;
&lt;div align="center"&gt;&lt;a href="http://tombraiders.net/stella/images/TR9/tomb-raider-media.html" target="_blank"&gt;&lt;img src="http://tombraiders.net/stella/images/blog/tomb9/night-hub-concept.jpg" width="485" height="831" alt="TOMB RAIDER Night Hub concept art" border="0"&gt;&lt;/a&gt;&lt;br /&gt;&lt;i&gt;TOMB RAIDER Night Hub concept art, one of many images available in high resolution without watermarks or logos at &lt;a href="http://tombraiders.net/stella/images/TR9/tomb-raider-media.html" target="_blank"&gt;tombraiders.net&lt;/a&gt;.&lt;/i&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/203486658912585901-3405270096225715309?l=blog.tombraiders.net' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/H2O0yC2US5anjzGAaQHdqMId2qY/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/H2O0yC2US5anjzGAaQHdqMId2qY/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/H2O0yC2US5anjzGAaQHdqMId2qY/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/H2O0yC2US5anjzGAaQHdqMId2qY/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/StellasTombRaiderBlog/~4/nk2cMEvpNB8" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://blog.tombraiders.net/feeds/3405270096225715309/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://blog.tombraiders.net/2011/11/tomb-raider-media-section-updated.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/203486658912585901/posts/default/3405270096225715309?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/203486658912585901/posts/default/3405270096225715309?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/StellasTombRaiderBlog/~3/nk2cMEvpNB8/tomb-raider-media-section-updated.html" title="TOMB RAIDER Media Section Updated" /><author><name>Stellalune</name><uri>http://www.blogger.com/profile/03782486742546192464</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/-smFitFTVauk/Tj61yG8_aXI/AAAAAAAAATM/gTMQaEh2Rpw/s220/stella_square.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://blog.tombraiders.net/2011/11/tomb-raider-media-section-updated.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D0EGQnc-fip7ImA9WhRSEUw.&quot;"><id>tag:blogger.com,1999:blog-203486658912585901.post-3024096020693409567</id><published>2011-11-12T09:49:00.001-05:00</published><updated>2011-11-12T11:33:43.956-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-11-12T11:33:43.956-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="world travels" /><category scheme="http://www.blogger.com/atom/ns#" term="guest blogger" /><title>Bosnian Valley of Pyramids</title><content type="html">&lt;b&gt;Today guest blogger Eldin Mostic introduces us to a fascinating archaeological find located in his native Bosnia-Herzegovina. Perhaps someday Lara's adventures will take her there.&lt;/b&gt;&lt;br&gt;&lt;br&gt;

The Bosnian Pyramid,
Visocica Hill, is the first European pyramid to be discovered. It is
located in the heart of Bosnia, in the town of Visoko. The structure
has all the classic elements: four perfectly shaped slopes pointing
toward the cardinal points, a flat top and an entrance complex. At
720 feet high, it stands about one and a half times taller than the
Great Pyramid of Giza. On the top of the pyramid are also the ruins
of a Medieval walled town, once the base of a Bosnian king, Tvrtko of
Kotromanic (1338-1391). Because of its similarities to the Pyramid of
the Sun in Teotihuacan, Mexico, it has been named the &amp;quot;Bosnian
Pyramid of the Sun&amp;quot;. There are also four more ancient structures on
the site: the Bosnian Pyramid of the Moon, Bosnian Pyramid of the
Dragon, Bosnian Pyramid of Love and Temple of the Earth.&lt;br&gt;&lt;br&gt;

&lt;div align="center"&gt;&lt;img src="http://tombraiders.net/stella/images/blog/bosnia/pyramid-of-the-sun.jpg" width="485" height="364" border="0"&gt;&lt;br&gt;&lt;i&gt;The Bosnian Pyramid of the Sun&lt;/i&gt;&lt;/div&gt;&lt;br&gt;

&lt;span style="float:right; margin-left:12px"&gt;&lt;img src="http://tombraiders.net/stella/images/blog/bosnia/sam-osmanagic.jpg" width="200" height="151" border="0"&gt;&lt;br&gt;&lt;i&gt;Dr. Semir Osmanagic&lt;/i&gt;&lt;/span&gt;Dr. Semir &amp;quot;Sam&amp;quot; Osmanagic, who has been called the &amp;quot;Bosnian Indiana Jones&amp;quot;, was
born in that country and now resides in the United States. He is
credited with the discovery of the Visoko pyramid complex. During his
first trip to the area in 2005, Osmanagic noticed the precise
geometric appearance of the region's hills. To him they seemed
clearly man-made. Subsequent research revealed that the hillsides
were not only symmetrical, they also aligned to the points of the
compass&amp;mdash;north, south, east and west; and the Pyramids of the Sun, 
Moon and Dragon form a perfect equilateral triangle with 2.170 meters 
between their tops&lt;br&gt;&lt;br&gt;
Osmanagic began exploratory digs in
the area and soon confirmed the existence of stone tiles and other
man-made structures across the site, possibly dating back to the Ice
Age. Osmanagic says: &amp;quot;We have already  dug out stone blocks which I
believe are covering the  pyramid.&amp;quot; He established a non-profit
foundation to undertake further  excavation of the site. (More at
&lt;a href="http://www.bosnianpyramidofthesun.com" target="_blank"&gt;www.bosnianpyramidofthesun.com&lt;/a&gt;.)&lt;br&gt;&lt;br&gt;

&lt;div align="center"&gt;&lt;a href="http://tombraiders.net/stella/images/blog/bosnia/pyramid-diagram.jpg" target="_blank"&gt;&lt;img src="http://tombraiders.net/stella/images/blog/bosnia/pyramid-diagram-sm.jpg" width="485" height="419" border="0"&gt;&lt;/a&gt;&lt;br&gt;&lt;i&gt;Diagram of the pyramid site. Click for larger version.&lt;/i&gt;&lt;/div&gt;&lt;br&gt;

There is still some controversy as to whether the structures were in fact created by
ancient humans or are naturally occurring geological features called
&amp;quot;flatirons&amp;quot; with man-made structures built into them.&lt;br&gt;&lt;br&gt;

&lt;span style="float:left; margin-right:12px; margin-bottom:12px"&gt;&lt;img src="http://tombraiders.net/stella/images/blog/bosnia/pyramid-with-light-beam.jpg" width="250" height="338" border="0"&gt;&lt;/span&gt;In 2007 Egyptologist Nabil
Mohamed Swelim visited Visoko. His report, publicised by the
Archeological Park, agreed with Osmanagic's finding that the Pyramid
of the Sun was the world's largest pyramid. Swelim concluded,
&amp;quot;Arguments in favour or in disfavour have no effect on the fact
that the pyramid concept and the properties are there for everyone to
see.&amp;quot; However, in 2010 he released a report in which he clarified
that he does not claim it is man-made pyramid, but rather that he
uses the term for any feature, natural or artificial, which is a
geometric pyramid, but he does not exclude the possibility it is
man-made.&lt;br&gt;&lt;br&gt;

Additional research will
no doubt reveal more. Meanwhile, regardless of the structures'
origins, many interesting archeological discoveries have been made on
the site.&lt;br&gt;

&lt;div align="center"&gt;&lt;b&gt;&amp;middot;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;middot;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;middot;&lt;/b&gt;&lt;/div&gt;&lt;br&gt;

Here are some of the artifacts that were discovered here in the past 3 years:&lt;br&gt;&lt;br&gt;

&lt;span style="float:left; margin-right:12px; margin-bottom:12px"&gt;&lt;img src="http://tombraiders.net/stella/images/blog/bosnia/1-stone-wheel.jpg" alt="Stone Wheel" width="145" height="109" border="0"&gt;&lt;/span&gt;A stone wheel, the first artifact found in the KTK tunnels (shown on
the map below), has attracted a lot of public attention. The material
that composes this wheel is marl and sandstone and it has diameter of
one meter. Its width is 15-17 cm. It was found in the right-side
tunnel at 17 meters length during the removal of the debris.&lt;br&gt;&lt;br&gt;

Parts of this wheel were also found at a depth of 1.20 - 1.50 meters
within the landslide material. During the removal of the debris,
parts of this wheel were carefully separated from marl and clay,
where they were found. These parts have been pieced together.&lt;br&gt;&lt;br&gt;

&lt;span style="float:left; margin-right:12px; margin-bottom:12px"&gt;&lt;img src="http://tombraiders.net/stella/images/blog/bosnia/2-stone-block.jpg" alt="Carved Stone Block" width="300" height="223" border="0"&gt;&lt;/span&gt;This stone block was discovered in the Ravne tunnel complex, a labyrinth of underground passages to the northeast of the Sun Pyramid site,
with two moulds containing traces of oxidized molten metal. The
composition of this stone is not the same as the materials found in
the tunnel.&lt;br&gt;&lt;br&gt;

&lt;span style="clear:both; float:right; margin-left:12px; margin-bottom:12px"&gt;&lt;img src="http://tombraiders.net/stella/images/blog/bosnia/3-glass-lump.jpg" alt="Glass Lump" width="145" height="129" border="0"&gt;&lt;/span&gt;Artificial glass lump (right) also found during the Ravne tunnel excavation. At 110
meters from the entrance, workers found this forged glass lump. Its
age is still to be determined.&lt;br&gt;&lt;br&gt;

&lt;span style="float:left; margin-right:12px; margin-bottom:12px"&gt;&lt;img src="http://tombraiders.net/stella/images/blog/bosnia/4-megalith.jpg" alt="Megalith K-1" width="145" height="107" border="0"&gt;&lt;/span&gt;Megalith K-1 (left) was the first megalith found that contains what appears to be an
ancient writings.&lt;br&gt;&lt;br&gt;

&lt;span style="clear:both"&gt;An initial interpretation of megalith K-1 suggests it may be a diagram
of the pyramid complex itself, as shown by this map overlay:&lt;/span&gt;&lt;br&gt;&lt;br&gt;

&lt;div align="center"&gt;&lt;img src="http://tombraiders.net/stella/images/blog/bosnia/5-megalith-diagram.jpg" alt="Megalith K-1 map overlay" width="500" height="356" border="0"&gt;&lt;/div&gt;&lt;br&gt;

&lt;span style="float:right; margin-left:12px; margin-bottom:12px"&gt;&lt;img src="http://tombraiders.net/stella/images/blog/bosnia/6-stone-mould.jpg" alt="" width="147" height="148" border="0"&gt;&lt;/span&gt;Another carved stone mould containing traces of molten oxidized metal. It was found during the excavation works in tunnel Ravne at a distance of 130 meters, just before another tunnel intersection.&lt;br&gt;&lt;br&gt;

&lt;span style="clear:both"&gt;The Bosnian Pyramid of the Sun was the location where yet another sandstone
megalith with markings has been found (shown below). At this time the experts are
not trying to interpret the signs but rather let the public come to
it's own conclusions. What we have here is just another piece of
evidence of an ancient civilization. One thing that seems consistent
is the sign resembling the letter &amp;quot;E&amp;quot; which we saw on several
locations in Tunnel Ravne and on Visoko plate.&lt;/span&gt;&lt;br&gt;&lt;br&gt;

&lt;div align="center"&gt;&lt;img src="http://tombraiders.net/stella/images/blog/bosnia/7-megalithA.jpg" alt="" width="145" height="112" border="0"&gt;&amp;nbsp;&lt;img src="http://tombraiders.net/stella/images/blog/bosnia/7-megalithB.jpg" alt="" width="145" height="113" border="0"&gt;&lt;/div&gt;&lt;br&gt;

The removal of the debris from the underground tunnels is ongoing and
with the use of gravel filtration technique in the Ravne location,
another stone artifact was found (below). It looks like a stone shell and
could be possibly man made. Samples were taken which will be sent for
further archaeological analysis.&lt;br&gt;&lt;br&gt;

&lt;div align="center"&gt;&lt;img src="http://tombraiders.net/stella/images/blog/bosnia/8-stone-shellA.jpg" alt="" width="145" height="109" border="0"&gt;&amp;nbsp;&lt;img src="http://tombraiders.net/stella/images/blog/bosnia/8-stone-shellB.jpg" alt="" width="145" height="109" border="0"&gt;&lt;/div&gt;&lt;br&gt;

Two-sided human foot (below), found in the uncovered paved northern part of the plateau
of the Toprakalia hill, in Gornje Vratnice, near Visoko, 3 feet under
the ground.&lt;br&gt;&lt;br&gt;

&lt;div align="center"&gt;&lt;img src="http://tombraiders.net/stella/images/blog/bosnia/9-stone-footA.jpg" alt="" width="145" height="62" border="0"&gt;&amp;nbsp;&lt;img src="http://tombraiders.net/stella/images/blog/bosnia/9-stone-footB.jpg" alt="" width="145" height="67" border="0"&gt;&lt;/div&gt;&lt;br&gt;

200 meters from the Ravne tunnel entrance another megalith block was
found underneath 60 cm of debris that was removed while clearing the
tunnel. Its length is approximately 2 meters. New writings were
found, which can be seen on the photographs. This block was
photographed, then covered to protect it at its original location.
Foundation workers expect that by mid-October this part of tunnel
will be available and safe to visit by general public.&lt;br&gt;&lt;br&gt;

&lt;div align="center"&gt;&lt;img src="http://tombraiders.net/stella/images/blog/bosnia/10-megalithA.jpg" alt="" width="145" height="130" border="0"&gt;&amp;nbsp;&lt;img src="http://tombraiders.net/stella/images/blog/bosnia/10-megalithB.jpg" alt="" width="145" height="130" border="0"&gt;&lt;/div&gt;&lt;br&gt;

&lt;span style="float:right; margin-left:12px; margin-bottom:12px"&gt;&lt;img src="http://tombraiders.net/stella/images/blog/bosnia/11-carved-artifact.jpg" alt="" width="145" height="109" border="0"&gt;&lt;/span&gt;Discovered on May 6th this artifact speaks for itself. At this time it has not
yet been dated, but it is obvious that it was part of something
greater. It was moved from it's original location most probably
several times and traces are found hinting that it was worked on for
further incorporation.&lt;br&gt;&lt;br&gt;

Various web sites devoted to the excavation and its findings include many
more photos and descriptions of the interesting objects that have
been found so far. See the links below.&lt;br&gt;&lt;br&gt;

Parts of the site are open to tourists, and every summer people from all
over the world come to Visoko to work on the excavation. If you'd
like to visit or volunteer, the people of Bosnia welcome you.&lt;br&gt;&lt;br&gt;

&lt;div align="center"&gt;&lt;iframe width="485" height="359" src="http://www.youtube.com/embed/uShCOTzVLZw" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br&gt;&lt;i&gt;Dr. Osmanagic explains his hypothesis about the origins of&lt;br&gt;the Bosnian pyramids.&lt;/i&gt;&lt;/div&gt;&lt;br&gt;


&lt;b&gt;LINKS:&lt;/b&gt;&lt;br&gt;&lt;br&gt;

&lt;ul&gt;
 &lt;li&gt;&lt;b&gt;&lt;a href="http://en.wikipedia.org/wiki/Bosnian_pyramid" target="_blank"&gt;Wikipedia - Bosnian Pyramids&lt;/a&gt;&lt;/b&gt; - Informational article including evidence for and against the pyramids as manmade structures.&lt;br&gt;&lt;br&gt;&lt;/li&gt;
 &lt;li&gt;&lt;b&gt;&lt;a href="http://www.bosnianpyramidofthesun.com/" target="_blank"&gt;The Archeological Park: Bosnian Pyramid of the Sun Foundation&lt;/a&gt;&lt;/b&gt; - Sam Osmanagic's non-profit foundation formed to promote and support the pyramid excavation project. Includes maps, photo gallery, videos, media coverage and more.&lt;br&gt;&lt;br&gt;&lt;/li&gt;
 &lt;li&gt;&lt;b&gt;&lt;a href="http://www.bosnian-pyramid.com" target="_blank"&gt;bosnian-pyramid.com&lt;/a&gt;&lt;/b&gt; - Bosnian Pyramid tourism site, includes news, information, photo gallery and virtual tour.&lt;br&gt;&lt;br&gt;&lt;/li&gt;
 &lt;li&gt;&lt;b&gt;&lt;a href="http://www.smithsonianmag.com/history-archaeology/The-Mystery-of-Bosnias-Ancient-Pyramids.html" target="_blank"&gt;&amp;quot;The Mystery of Bosnia's Ancient Pyramids&amp;quot;&lt;/a&gt;&lt;/b&gt; - Smithsonian magazine article.&lt;br&gt;&lt;br&gt;&lt;/li&gt;
&lt;/ul&gt;


&lt;i&gt;Eldin Mostic is a long-time Tomb Raider fan who lives in Visoko, Bosnia. He
is a frequent contributor to &lt;a href="http://tombraiders.net"&gt;Stella's Site&lt;/a&gt;, and his own &lt;a href="http://www.youtube.com/user/SuperGameAdventure"&gt;YouTube
Channel&lt;/a&gt; and &lt;a href="http://tombraider.the-talk.net/t2-world-of-tomb-raider"&gt;forums&lt;/a&gt; feature Tomb
Raider videos and discussion. Follow him on Twitter &lt;a href="https://twitter.com/#!/EldinSuper" target="_blank"&gt;@EldinSuper&lt;/a&gt;.&lt;/i&gt;&lt;br&gt;&lt;br&gt;

&lt;i&gt;Photos courtesy of the Bosnian Pyramid of the Sun Foundation.&lt;/i&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/203486658912585901-3024096020693409567?l=blog.tombraiders.net' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/AOjfuVWILxdU8KmXHZ6tIXCpyvw/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/AOjfuVWILxdU8KmXHZ6tIXCpyvw/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/AOjfuVWILxdU8KmXHZ6tIXCpyvw/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/AOjfuVWILxdU8KmXHZ6tIXCpyvw/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/StellasTombRaiderBlog/~4/Q4oim5CKlt4" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://blog.tombraiders.net/feeds/3024096020693409567/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://blog.tombraiders.net/2011/11/bosnian-valley-of-pyramids.html#comment-form" title="3 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/203486658912585901/posts/default/3024096020693409567?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/203486658912585901/posts/default/3024096020693409567?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/StellasTombRaiderBlog/~3/Q4oim5CKlt4/bosnian-valley-of-pyramids.html" title="Bosnian Valley of Pyramids" /><author><name>Stellalune</name><uri>http://www.blogger.com/profile/03782486742546192464</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/-smFitFTVauk/Tj61yG8_aXI/AAAAAAAAATM/gTMQaEh2Rpw/s220/stella_square.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://img.youtube.com/vi/uShCOTzVLZw/default.jpg" height="72" width="72" /><thr:total>3</thr:total><feedburner:origLink>http://blog.tombraiders.net/2011/11/bosnian-valley-of-pyramids.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUAFSX48cSp7ImA9WhRTGEU.&quot;"><id>tag:blogger.com,1999:blog-203486658912585901.post-6362602674165162842</id><published>2011-11-09T09:24:00.000-05:00</published><updated>2011-11-09T19:08:38.079-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-11-09T19:08:38.079-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="music" /><category scheme="http://www.blogger.com/atom/ns#" term="tomb raider 2012 (TR9)" /><title>Rumor: Dead Space's Jason Graves composing the score to Tomb Raider reboot?</title><content type="html">Thanks to some clever detective work by fans, we may now know the secret identity of the new &lt;i&gt;Tomb Raider&lt;/i&gt; composer. According to H4RR7H, webmaster of &lt;a href="http://www.musicoftombraider.com/" target="_blank"&gt;The Music of Tomb Raider&lt;/a&gt; blog:&lt;br /&gt;&lt;br /&gt;

&lt;div style="margin-left:30px; margin-right:30px"&gt;&amp;quot;Multiple British Academy Award and BAFTA winning composer, Jason Graves, most famous for his recent work on &lt;i&gt;Dead Space&lt;/i&gt; and its sequel, might have let slip the possibility of a con&amp;#173;nec&amp;#173;tion to Crystal Dynamics and their new &lt;i&gt;Tomb Raider&lt;/i&gt; reboot in an interview at &lt;a href="http://thesoundcast.blogspot.com/2011/02/interview-jason-graves-dead-space-2.html" target="_blank"&gt;The Sound Cast&lt;/a&gt; back in February this year.&lt;br /&gt;&lt;br /&gt;

&amp;quot;By using all too familiar words like 'survival', 'gritty' and 'realistic', words purported by Crystal's marketing for the game at the time, fans are convinced they're at least a step closer to prematurely homing in on the composer....&amp;quot;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;

&lt;b&gt;Read the full story at  &lt;a href="http://www.musicoftombraider.com/2011/11/rumour-dead-spaces-jason-graves.html" target="_blank"&gt;The Music of Tomb Raider&lt;/a&gt;.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;

&lt;div align="center"&gt;&lt;img src="http://tombraiders.net/stella/images/blog/composer/jason-graves.jpg" width="485" height="324" border="0"&gt;&lt;br /&gt;&lt;i&gt;Game composer Jason Graves. Photo courtesy of &lt;a href="http://www.insidegamingdaily.com/2010/07/20/interview-with-vg-composer-jason-graves-dead-space-alpha-protocol/" target="_blank"&gt;Inside Gaming Daily&lt;/a&gt;. Visit &lt;a href="http://www.jasongraves.com" target="_blank"&gt;jasongraves.com&lt;/a&gt; for more info about this talented artist.&lt;/i&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/203486658912585901-6362602674165162842?l=blog.tombraiders.net' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/z5krRogCs9jyca0URAFRXuf_RkE/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/z5krRogCs9jyca0URAFRXuf_RkE/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/z5krRogCs9jyca0URAFRXuf_RkE/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/z5krRogCs9jyca0URAFRXuf_RkE/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/StellasTombRaiderBlog/~4/iKwEZJMeayY" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://blog.tombraiders.net/feeds/6362602674165162842/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://blog.tombraiders.net/2011/11/rumor-dead-spaces-jason-graves.html#comment-form" title="4 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/203486658912585901/posts/default/6362602674165162842?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/203486658912585901/posts/default/6362602674165162842?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/StellasTombRaiderBlog/~3/iKwEZJMeayY/rumor-dead-spaces-jason-graves.html" title="Rumor: Dead Space's Jason Graves composing the score to Tomb Raider reboot?" /><author><name>Stellalune</name><uri>http://www.blogger.com/profile/03782486742546192464</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/-smFitFTVauk/Tj61yG8_aXI/AAAAAAAAATM/gTMQaEh2Rpw/s220/stella_square.jpg" /></author><thr:total>4</thr:total><feedburner:origLink>http://blog.tombraiders.net/2011/11/rumor-dead-spaces-jason-graves.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkUMQnc7eCp7ImA9WhRTFUQ.&quot;"><id>tag:blogger.com,1999:blog-203486658912585901.post-3023655612991344743</id><published>2011-11-01T10:26:00.001-04:00</published><updated>2011-11-06T09:38:03.900-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-11-06T09:38:03.900-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="classic tomb raider" /><category scheme="http://www.blogger.com/atom/ns#" term="macintosh" /><title>Tomb Raider 2 Hits Mac App Store</title><content type="html">Mac raiders rejoice! Aspyr Media has just released an updated version of this classic game through the &lt;a href="http://itunes.apple.com/us/app/tomb-raider-ii/id462324231?mt=12" target="_blank"&gt;Mac App Store&lt;/a&gt;. The game costs $7.99 U.S. and is compatible with Macintosh OS X 10.6.6 or later. The &lt;a href="http://itunes.apple.com/us/app/tomb-raider-ii/id462324231?mt=12" target="_blank"&gt;App Store page&lt;/a&gt; includes detailed list of system requirements.&lt;br /&gt;&lt;br /&gt;

&lt;i&gt;Tomb Raider 2&lt;/i&gt; includes 17 extensive levels set in China, Tibet, Venice and a sunken ocean liner, plus the Croft Manor training level. One of the &lt;a href="http://itunes.apple.com/us/app/tomb-raider-ii/id462324231?mt=12" target="_blank"&gt;screenshots&lt;/a&gt; from the updated version shows the first level of the Golden Mask expansion pack, yet it doesn't appear those levels are included.*&lt;br /&gt;&lt;br /&gt;


TR2 was originally the first game in the series available for Macintosh. (TR1 Gold came later.) Aspyr has not yet announced any future plans to re-release other titles in the series, but perhaps if this one is well received, more updated classics could follow.&lt;br /&gt;&lt;br /&gt;

I'm primarily a Windows PC gamer myself, but I encourage any Mac players who try this new version to post your impressions in a comment below. How does it run? Are the graphics much improved? Any other changes from the original?&lt;br /&gt;&lt;br /&gt;

&lt;span style="color:#990000"&gt;&lt;b&gt;*UPDATE:&lt;/b&gt; The app does not include the Golden Mask levels, but it's possible to play them by downloading the free level pack and doing a simple set of file replacements. For step-by-step instructions, see &lt;a href="http://tombraiders.net/stella/walks/TRGMwalk/TR2GM-mac-OSX.html"&gt;here&lt;/a&gt;. Thanks to Attila for this info.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;SECOND UPDATE 11/6:&lt;/b&gt; Save files from the original game don't seem to work, but my Mac crew is searching for a solution. If there isn't one, we hope to have new save files available soon. Also, MacRaider has posted info on enabling widescreen and anti-aliasing. See &lt;a href="http://www.users.on.net/~macraider/tombraider/tr2.html#tr2%20intel" target="_blank"&gt;here&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;

&lt;div align="center"&gt;&lt;a href="http://tombraiders.net/stella/images/blog/mac/TR2-mac-great-wall.jpg" target="_blank"&gt;&lt;img src="http://tombraiders.net/stella/images/blog/mac/TR2-mac-great-wall.jpg" width="485" height="303" border="0"&gt;&lt;/a&gt;&lt;br&gt;&lt;i&gt;Tomb Raider 2 screenshot. Click for larger version. More screenshots available on the &lt;a href="http://itunes.apple.com/us/app/tomb-raider-ii/id462324231?mt=12" target="_blank"&gt;Mac App Store&lt;/a&gt; page.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;

&lt;i&gt;Thanks to Trevor from &lt;a href="http://www.users.on.net/~macraider/" target="_blank"&gt;MacRaider&lt;/a&gt; and the Mac Matts (Matt from &lt;a href="http://tombraiderblog.net" target="_blank"&gt;Matt's Tomb Raider Blog&lt;/a&gt; and &lt;a href="http://www.twitter.com/m_hardwick" target="_blank"&gt;Matt Hardwick&lt;/a&gt;) for keeping me posted on these developments.&lt;/i&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/203486658912585901-3023655612991344743?l=blog.tombraiders.net' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/QWBtows4QshQOfaK8SorbzvvryI/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/QWBtows4QshQOfaK8SorbzvvryI/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/QWBtows4QshQOfaK8SorbzvvryI/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/QWBtows4QshQOfaK8SorbzvvryI/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/StellasTombRaiderBlog/~4/hgYEIGd43Dk" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://blog.tombraiders.net/feeds/3023655612991344743/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://blog.tombraiders.net/2011/11/tomb-raider-2-hits-mac-app-store.html#comment-form" title="4 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/203486658912585901/posts/default/3023655612991344743?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/203486658912585901/posts/default/3023655612991344743?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/StellasTombRaiderBlog/~3/hgYEIGd43Dk/tomb-raider-2-hits-mac-app-store.html" title="Tomb Raider 2 Hits Mac App Store" /><author><name>Stellalune</name><uri>http://www.blogger.com/profile/03782486742546192464</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/-smFitFTVauk/Tj61yG8_aXI/AAAAAAAAATM/gTMQaEh2Rpw/s220/stella_square.jpg" /></author><thr:total>4</thr:total><feedburner:origLink>http://blog.tombraiders.net/2011/11/tomb-raider-2-hits-mac-app-store.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DUADQ3w6fip7ImA9WhdaGUw.&quot;"><id>tag:blogger.com,1999:blog-203486658912585901.post-1151054251264234405</id><published>2011-10-29T15:24:00.000-04:00</published><updated>2011-10-29T15:49:32.216-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-10-29T15:49:32.216-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="fan art" /><category scheme="http://www.blogger.com/atom/ns#" term="developers" /><category scheme="http://www.blogger.com/atom/ns#" term="tomb raider 2012 (TR9)" /><category scheme="http://www.blogger.com/atom/ns#" term="opinion/poll" /><title>Tomb Raider 15th Anniversary Tribute Art Gallery: Choose Your Favorite</title><content type="html">As many of you probably already know, Crystal Dynamics marked Tomb Raider's 15th birthday this month with a digital art exhibition featuring the new Lara Croft as envisioned by eight different artists. Some have long-standing ties with the series. Others are new to drawing Lara, but all have impressive credentials.&lt;br /&gt;&lt;br /&gt;
All eight entries are reproduced here. I encourage you to vote for your favorite in the poll below and leave a comment if you like.&lt;br /&gt;&lt;br /&gt;
Visit &lt;a href="http://tombraider.com/15" target="_blank"&gt;tombraider.com/15&lt;/a&gt; to read about the artists and their inspirations and to download full-size versions of each image in various formats, including standard, widescreen and mobile device wallpapers, as well as square avatars and icons.&lt;br /&gt;&lt;br /&gt;

&lt;div align="center"&gt;&lt;img src="http://tombraiders.net/stella/images/TR9/15/15_Andy_Park_med.jpg" width="485" height="303" border="0"&gt;&lt;br /&gt;&lt;i&gt;&amp;quot;Rebirth&amp;quot; by Andy Park&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;
&lt;img src="http://tombraiders.net/stella/images/TR9/15/15_Camilla_D'Errico_med.jpg" width="485" height="303" border="0"&gt;&lt;br /&gt;&lt;i&gt;&amp;quot;The Depths&amp;quot; by Camilla D’Errico&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;
&lt;img src="http://tombraiders.net/stella/images/TR9/15/15_Long_Vo_med.jpg" width="485" height="303" border="0"&gt;&lt;br /&gt;&lt;i&gt;&amp;quot;Wolf Den&amp;quot; by Long Vo&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;
&lt;img src="http://tombraiders.net/stella/images/TR9/15/15_Brenoch_Adams_med.jpg" width="485" height="303" border="0"&gt;&lt;br /&gt;&lt;i&gt;&amp;quot;Shipwreck Beach&amp;quot; by Brenoch Adams&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;
&lt;img src="http://tombraiders.net/stella/images/TR9/15/15_Brian_Horton_med.jpg" width="485" height="303" border="0"&gt;&lt;br /&gt;&lt;i&gt;&amp;quot;Into the Darkness&amp;quot; by Brian Horton&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;
&lt;img src="http://tombraiders.net/stella/images/TR9/15/15_Randy_Green_med.jpg" width="485" height="303" border="0"&gt;&lt;br /&gt;&lt;i&gt;&amp;quot;The Crucible&amp;quot; by Randy Green&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;
&lt;img src="http://tombraiders.net/stella/images/TR9/15/15_Jon_Jacques_Belletete_med.jpg" width="485" height="303" border="0"&gt;&lt;br /&gt;&lt;i&gt;&amp;quot;Profile Pic&amp;quot; by Jonathan Jacques-Belletête&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;
&lt;img src="http://tombraiders.net/stella/images/TR9/15/15_Toby_Gard_med.jpg" width="485" height="303" border="0"&gt;&lt;br /&gt;&lt;i&gt;&amp;quot;Kyudo&amp;quot; by Toby Gard&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;


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Please leave a comment below to let us know why you chose the picture you did.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/203486658912585901-1151054251264234405?l=blog.tombraiders.net' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/ZlXQxfKtE5oenLxi7tVc0yy2D3M/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/ZlXQxfKtE5oenLxi7tVc0yy2D3M/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/StellasTombRaiderBlog/~4/1Wi-QVOtiXc" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://blog.tombraiders.net/feeds/1151054251264234405/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://blog.tombraiders.net/2011/10/tomb-raider-15th-anniversary-tribute.html#comment-form" title="15 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/203486658912585901/posts/default/1151054251264234405?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/203486658912585901/posts/default/1151054251264234405?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/StellasTombRaiderBlog/~3/1Wi-QVOtiXc/tomb-raider-15th-anniversary-tribute.html" title="Tomb Raider 15th Anniversary Tribute Art Gallery: Choose Your Favorite" /><author><name>Stellalune</name><uri>http://www.blogger.com/profile/03782486742546192464</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/-smFitFTVauk/Tj61yG8_aXI/AAAAAAAAATM/gTMQaEh2Rpw/s220/stella_square.jpg" /></author><thr:total>15</thr:total><feedburner:origLink>http://blog.tombraiders.net/2011/10/tomb-raider-15th-anniversary-tribute.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DU8FRng8eSp7ImA9WhdaEk4.&quot;"><id>tag:blogger.com,1999:blog-203486658912585901.post-8954908473061098303</id><published>2011-10-21T18:56:00.000-04:00</published><updated>2011-10-21T18:56:57.671-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-10-21T18:56:57.671-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="classic tomb raider" /><category scheme="http://www.blogger.com/atom/ns#" term="guest blogger" /><category scheme="http://www.blogger.com/atom/ns#" term="podcast" /><category scheme="http://www.blogger.com/atom/ns#" term="tomb raider 2012 (TR9)" /><title>Turning Points</title><content type="html">&lt;p&gt;&lt;b&gt;The following originally appeared as part of &lt;a href="http://www.inretrospectpodcast.com/category/content/podcasts/specials/tomb-raider/" target="_blank"&gt;InRaiderSpect&lt;/a&gt;, a special podcast series produced by the crew of &lt;a href="http://www.inretrospectpodcast.com" target="_blank"&gt;InRetroSpect Podcast&lt;/a&gt;. I especially enjoyed this segment, Part III, titled &amp;quot;Turning Points.&amp;quot; Its creator, Strider, has kindly allowed me to publish a print version here. I highly recommend listening to the &lt;a href="http://www.inretrospectpodcast.com/2011/09/content/podcasts/inraiderspect-part-iii-turning-points/" target="_blank"&gt;original audio&lt;/a&gt;, as well as the other four parts in the series. It's wonderfully entertaining, informative and well produced.&lt;/b&gt;&lt;/p&gt;

&lt;div align="center"&gt;&lt;img src="http://tombraiders.net/stella/images/blog/turningpoints/turning-points.png" width="485" height="267" border="0" alt="InRaiderSpect Part III: Turning Points"&gt;&lt;/div&gt;

&lt;p&gt;&lt;i&gt;So I was playing &lt;b&gt;Tomb Raider II&lt;/b&gt;. In Venice. Bartoli's Hideout. I think I was about half-way through the level. And I remember entering one of the buildings they've got there, and I remember walking through, and on my right I could hear this repetitive mechanical sound. And I looked around and there was no indication of what was making this sound, but it seemed so familiar. And then I remembered that actually what it was, was a trap that I had previously sort of survived what seemed to be miles back in the level, and it was just the other side of this wall. And suddenly I had to re-orientate myself because it seemed so far away, it didn't seem like it was this close to me. And then I realised that this &lt;i&gt;Tomb Raider&lt;/i&gt; level and indeed the &lt;i&gt;Tomb Raider&lt;/i&gt; levels were just this complex back and forth sort of spiral I suppose, kind of like a maze or a labyrinth. Often at times you can either see or hear echoes or images of places you have been or have got to get to, and that something so close was actually in reality so far away.&lt;/i&gt;&lt;/p&gt;

&lt;div align="center" style="background-color:black; color:#E36C0A; font-size:15px; font-weight:bold; padding:10px"&gt;A famous explorer once said that&lt;br&gt;&amp;quot;The extraordinary is in what we do, not who we are.&amp;quot;&lt;/div&gt;&lt;br&gt;

&lt;p&gt;Hello there, my name is Strider and this is &lt;i&gt;Digital Wanderlust&lt;/i&gt;, a show from InRetroSpect Podcast that seeks to shift our understanding of the gaming landscape through psycho&amp;shy;geography. This is the third episode of our InRaiderSpect special in which I will be examining an aspect of the &lt;i&gt;Tomb Raider&lt;/i&gt; series that I feel warrants more of a detailed exploration.&lt;/p&gt;

&lt;p style="text-align:right"&gt;I like many was blown away by the E3 trailer for &lt;i&gt;Tomb Raider&lt;/i&gt;, the next chapter in the series, to be released in 2012. What particularly interested me though was the trailer's title: &lt;i&gt;Turning Point&lt;/i&gt;. Now this suggests many things for me that go beyond that of the aforementioned game. For a turning point is defined as:&lt;/p&gt;

&lt;p&gt;&lt;b&gt;A time at which a decisive change in a situation occurs. Especially one with beneficial results.&lt;/b&gt;&lt;/p&gt;

&lt;p style="text-align:right"&gt;&lt;i&gt;It asks one question: &lt;b&gt;to carry on or turn back?&lt;/b&gt;&lt;/i&gt;&lt;/p&gt; 

&lt;p style="text-align:right"&gt;For a young Lara in the trailer, her turning point is what sets her on her path to self-discovery, yet a turning point does not necessarily have to be something so epic.&lt;/p&gt;

&lt;p style="text-align:right"&gt;In this show I want to illustrate how this simple question takes on many forms in the &lt;i&gt;Tomb Raider&lt;/i&gt; series, and indeed life itself. For I wish to argue that turning back is not a bad thing, and indeed is paramount to &lt;i&gt;Tomb Raider's&lt;/i&gt; continued success.&lt;/p&gt;

&lt;div align="center"&gt;&lt;img src="http://tombraiders.net/stella/images/blog/turningpoints/turning-point-trailer-screen.png" width="485" height="272" border="0" alt="Still from the Tomb Raider 'Turning Point' trailer"&gt;&lt;/div&gt;

&lt;p style="text-align:right"&gt;The &amp;quot;famous explorer&amp;quot; Lara mentions at the beginning of the trailer was Sir Edmund Hillary, who along with Sherpa Tenzing Norgay were the first to reach the summit of Mount Everest in the Himalayas, in 1953. For &lt;i&gt;Tomb Raider&lt;/i&gt; fans will know that in the original series it was a plane crash in the Himalayas that was Lara's original 'turning point', which is now being rewritten for this next chapter in the series as a shipwreck. Hillary's expedition relates well to this notion of a turning point. Because for those who are familiar with mountain climbing of extreme altitudes, there is a need to repeatedly turn round and retrace your steps, in order to press on. This is so that the body itself can continually acclimatise to the changes in air pressure. This means that in effect you are walking a much longer distance than it would appear. It's two steps forward and one step back, but by doing this you stay alive.&lt;/p&gt;

&lt;div align="center" style="background-color:black; color:#E36C0A; font-size:15px; font-weight:bold; padding:10px"&gt;I'd finally set out to make my mark, to find adventure.&lt;br&gt;But instead, adventure found me.&lt;/div&gt;

&lt;p&gt;In the &lt;i&gt;Tomb Raider&lt;/i&gt; series, we often have to turn back to go on. This may be as complicated as retracing our steps significantly to flick a switch, or it may be as simple as creating enough space to take a run up to jump farther. In the original games of course (all the way up to &lt;i&gt;Angel of Darkness&lt;/i&gt;) there was a handy feature to aid this, in which a press of a button would allow Lara to roll and turn 180 degrees. This allowed for some speedy changes of direction when under a time limit, allowing you to make your mark quickly.&lt;/p&gt;

&lt;p style="text-align:right"&gt;Turning point can also refer to the climax of a narrative in which events come to a head. The word 'climax' comes from ancient Greek for staircase or ladder&amp;mdash;a physical manifestation of an upward change in direction of a story. At this moment everything is unveiled, the hero faces the villain or has an epiphany. This is where they make their 'mark'. In a &lt;i&gt;Tomb Raider&lt;/i&gt; level each rung on a ladder takes you closer and closer to the climax&amp;mdash;which may only be the opening of a door&amp;mdash;which some may view as an anti-climax. As for the games as a whole it is often a final confrontation with a boss. In the first episode of InRaiderSpect we discussed the moment towards the end of &lt;i&gt;Tomb Raider Anniversary&lt;/i&gt; when Lara kills a man in cold blood. This is an example of such a turning point and having done this, she can never go back. Yet I have never really cared for such turning points, as for me &lt;i&gt;Tomb Raider&lt;/i&gt; isn't about boss battles or explosions. I don't really have an impetus to find out about Ms. Croft&amp;mdash;perhaps with the exception of this latest trailer. The turning points I care about are in the levels themselves&amp;mdash;in their very construction.&lt;/p&gt;

&lt;div align="center" style="background-color:black; color:#E36C0A; font-size:15px; font-weight:bold; padding:10px"&gt;In our darkest moments&amp;#8230;&lt;/div&gt;

&lt;p&gt;Imagine a piece of string or thread. The start is where you begin the level, the end is where you finish it. If this was an actual path, it would be pretty simple, and if it was a narrative it would be pretty monotonous. To make a good story we'd have to put a few twists in it&amp;mdash;some turning points, a few highs and lows, all building to a climax&amp;mdash;making sure that it isn't too knotted. The shape we would be left with would be similar to a map of a good &lt;i&gt;Tomb Raider&lt;/i&gt; level, in which highs and lows become platforms and pools, twists in a story would become actual physical twists and a climax would be the opening of a door or passage to the next level. I have never really needed a story to be imposed when playing these games, as the levels themselves tell me all I need to know.&lt;/p&gt;

&lt;div align="center"&gt;&lt;img src="http://tombraiders.net/stella/images/blog/turningpoints/rocky-valley-labyrinth-tintagel.jpg" width="485" height="364" border="0" alt="Seven-ring classical labyrinth of unknown age in Rocky Valley near Tintagel, Cornwall, UK"&gt;&lt;/div&gt;

&lt;p&gt;There is an already existing architectural model that relates to such a design&amp;mdash;that of the labyrinth. Now for the uninitiated there is a difference between a maze and a labyrinth. A maze has multiple ways in which to reach the centre, a labyrinth only one. According to an article from Skyler Miller at Gamespot, the first puzzle video game was that of &lt;i&gt;Amazing Maze&lt;/i&gt; in 1976. As Miller says:&lt;/p&gt;

&lt;p style="font-family: 'Lucida Console', Terminal, Consolas, monospace; text-transform:uppercase"&gt;While this early arcade game from Midway looks like it has more in common with &lt;i&gt;Pac-Man&lt;/i&gt; than it does with &lt;i&gt;Tetris&lt;/i&gt;, it is notable because it is based on one of the oldest traditional puzzles: the maze. Without any enemies or weapons, your goal is to reach each maze's exit before your human or computer opponent does. That's it. There aren't any ghosts, aliens, or spaceships to stand in your way. It's just your brain against the maze.&lt;/p&gt;

&lt;div align="center"&gt;&lt;img src="http://tombraiders.net/stella/images/blog/turningpoints/amazing-maze.jpg" width="375" height="310" border="0" alt="Amazing Maze screenshot"&gt;&lt;/div&gt;

&lt;p&gt;One of the clever qualities of &lt;i&gt;Tomb Raider&lt;/i&gt; lies in the fact that each level is a labyrinth masquerading as a maze. At times you think there is more than one way of reaching the end, yet in reality there is only one. Partly such a mechanic allows the game developers to cheat a bit as it is giving the player the illusion of going beyond the limitations of what the console or PC can allow. In the original &lt;i&gt;Tomb Raider&lt;/i&gt; games at the end of each level it would notify you as to how many kilometres you had travelled, however this would mostly take place in a much smaller area of space in which you backtrack back and forth and up and down within a compressed area. Just look at the maps of the original game levels and you will see how tightly bound the gaming route is.&lt;/p&gt;

&lt;div align="center"&gt;&lt;img src="http://tombraiders.net/stella/images/blog/turningpoints/level-stats.jpg" width="375" height="281" border="0" alt="Tomb Raider II level stats screen"&gt;&lt;/div&gt;

&lt;p&gt;In later games they had the technology to make the gaming a lot more linear reducing the need for backtracking, and in the next instalment it has been stated that this will be reduced even more. This in my opinion although removing the sense of repetition, made the completion of such titles less rewarding. Remember Edmund Hillary and his backtracking up Everest. We need to toil away, to hit dead ends, so that we can turn around changed when we find the right path that takes us onwards.&lt;/p&gt;

&lt;div align="center" style="background-color:black; color:#E36C0A; font-size:15px; font-weight:bold; padding:10px"&gt;&amp;#8230;when life flashes before us&amp;#8230;&lt;/div&gt;

&lt;p style="text-align:right"&gt;&lt;span&gt;&lt;img class="cookie" src="http://tombraiders.net/stella/images/blog/turningpoints/theseus-ariadne-1.png" width="205" height="83" border="0" alt="Theseus and Ariadne" style="float:left; clear:left; padding:0px; margin:0px; border:0px"&gt;&lt;/span&gt;&lt;span&gt;&lt;img class="cookie" src="http://tombraiders.net/stella/images/blog/turningpoints/theseus-ariadne-2.png" width="240" height="73" border="0" alt="Theseus and Ariadne" style="float:left; clear:left; padding:0px; margin:0px; border:0px"&gt;&lt;/span&gt;&lt;span&gt;&lt;img class="cookie" src="http://tombraiders.net/stella/images/blog/turningpoints/theseus-ariadne-3.png" width="283" height="48" border="0" alt="Theseus and Ariadne" style="float:left; clear:left; padding:0px; margin:0px; border:0px"&gt;&lt;/span&gt;&lt;span&gt;&lt;img class="cookie" src="http://tombraiders.net/stella/images/blog/turningpoints/theseus-ariadne-4.png" width="485" height="173" border="0" alt="Theseus and Ariadne" style="float:left; clear:left; padding:0px; margin:0px; border:0px"&gt;&lt;/span&gt;In Greek mythology, the Labyrinth was an elaborate structure designed and built by the legendary artificer Daedalus for King Minos of Crete at Knossos. Its function was to hold the Minotaur, a mythical creature that was half man and half bull and was eventually killed by the Athenian hero Theseus. Daedalus had made the Labyrinth so cunningly that he himself could barely escape it after he built it. Theseus was aided by Ariadne, who provided him with a skein of thread to follow. The clumps of thread Theseus reached for were clews of thread&amp;mdash;and this is where we get the term 'clue' or clues in mystery solving. In &lt;i&gt;Tomb Raider&lt;/i&gt;, there is not a magical thread for Lara to follow, unless it is that of a walkthrough. Instead it is about navigating the labyrinth with brains and brawn. This is what keeps us going, the desire to unravel a mystery, whether it be knowing what is around the next corner or solving a puzzle.&lt;/p&gt;

&lt;div align="center" style="background-color:black; color:#E36C0A; font-size:15px; font-weight:bold; padding:10px"&gt;&amp;#8230;we find something,&amp;#8230;&lt;/div&gt;

&lt;p&gt;In his book &lt;i&gt;The Puzzle Instinct&lt;/i&gt;, Marcel Danesi states that:&lt;/p&gt;

&lt;p style="font-family: Helvetica, 'Helvetica Neue', 'Century Gothic'; font-weight:bold"&gt;Throughout the ancient world, puzzles were associated with portentous challenges and events. This association was given physical expression in the form of buildings known as labyrinths, which were, in effect, architectural intelligence tests. Finding one's way through their intricate, intertwining passages was considered not only a test of astuteness, but also a way of metaphorically finding the path to enlightenment and true knowledge.&lt;/p&gt;

&lt;div align="center"&gt;&lt;img src="http://tombraiders.net/stella/images/blog/turningpoints/minotaur-labyrinth.jpg" width="485" height="364" border="0" alt="Minotaur in Labyrinth—a Roman mosaic at Conímbriga, Portugal."&gt;&lt;/div&gt;

&lt;p&gt;The Greeks had labyrinths, so did the Romans, the Egyptians, the English and many other civilizations. It is not just a novel means of physically getting from A to B, but has strong psychological and indeed spiritual implications. It presents a desire to know something hidden, but feel worthy enough to find it. In some medieval churches labyrinths on the church floors were viewed by some such as walking historian Rebecca Solnit, as compressed pilgrimages in which one feels the weight of a long journey in a small space. It may be an illusion, but the labyrinth is the model that all explorers wish to follow&amp;mdash;and in &lt;i&gt;Tomb Raider&lt;/i&gt; this is no exception.&lt;/p&gt;

&lt;div align="center"&gt;&lt;img src="http://tombraiders.net/stella/images/blog/turningpoints/chartres-cathedral-labyrinth.jpg" width="485" height="364" border="0" alt="The Labyrinth at Chartres Cathedral"&gt;&lt;/div&gt;

&lt;p&gt;Yet the labyrinthine levels of &lt;i&gt;Tomb Raider&lt;/i&gt; are not like the mazes at Hampton Court or indeed Croft Manor. They combine puzzles with perils, allowing for the labyrinth to constantly shift as you play. This is an intellectual and indeed physical test, explored in three dimensions, a rite of passage that takes you further than the previous explorers before you. For to solve a labyrinth is to find order within chaos, and we human beings find this pleasant as it creates harmony. This is why most of the &lt;i&gt;Tomb Raider&lt;/i&gt; games involve the joining together of scattered artifacts from across the globe: The Scion of Atlantis, the four Meteorite stones, the pieces of Horus' armour, the five paintings, the sword fragments, Thor's gauntlet and hammer. It is not just about finding the correct route, it is also about procuring items on the way to take with you and prove that you did it. To take them onwards, to complete their journey as well as your own.&lt;/p&gt;

&lt;div align="center" style="background-color:black; color:#E36C0A; font-size:15px; font-weight:bold; padding:10px"&gt;&amp;#8230;something that keeps us going&amp;#8230;&lt;/div&gt;

&lt;p style="text-align:right"&gt;This desire to bring separated items together, also reverberates within the levels themselves through the use of puzzles. All the variety of puzzle types exist in &lt;i&gt;Tomb Raider&lt;/i&gt;. The mechanical, the lateral, the mathematical, the dextrous. Dead ends become doorways, doorways become dead ends. It is not about plotting your route through an existing labyrinth but constantly recalibrating your mental mapping of a changing one.  Each switch, lever and valve is a turning point, one which alters our path.&lt;/p&gt;

&lt;div align="center" style="background-color:black; color:#E36C0A; font-size:15px; font-weight:bold; padding:10px"&gt;&amp;#8230;something that pushes us.&lt;/div&gt;

&lt;p&gt;For if we step back and look at the series as a whole, it is possible to see how the pervading question&amp;mdash;to carry on or turn back?&amp;mdash;has been answered by the developers. Sometimes there was a lot of backtracking into previous games for ideas that have been maintained in subsequent games. &lt;i&gt;Tomb Raider II&lt;/i&gt; backtracked completely into the original, &lt;i&gt;Tomb Raider III&lt;/i&gt; branched out into more vehicles and weapons giving you the opportunity to dictate the order of events, &lt;i&gt;Tomb Raider IV&lt;/i&gt; took us back to Egypt and gave Lara a back story, &lt;i&gt;Tomb Raider Chronicles&lt;/i&gt; was a eulogy&amp;mdash;in which turning points of Lara's life are commemorated, &lt;i&gt;Angel of Darkness&lt;/i&gt; tried to be more stealthy yet continued with Lara's own personal history, &lt;i&gt;Tomb Raider Legend&lt;/i&gt; went back to the originals and made them arcadey with a new backstory, &lt;i&gt;Anniversary&lt;/i&gt; backtracked completely but became more personal and &lt;i&gt;Underworld&lt;/i&gt; went too far ahead. Where will the next &lt;i&gt;Tomb Raider&lt;/i&gt; sit? Will it go back to the originals or will it find a new route through the labyrinth of video game creation?&lt;/p&gt;

&lt;p style="text-align:right"&gt;For you see, the next &lt;i&gt;Tomb Raider&lt;/i&gt; game is a turning point, but it is not &lt;i&gt;the&lt;/i&gt; turning point. As I've illustrated here, a turning point is not just a new game, on a different console. It is merely the raising of one question: to turn back or carry on? To race to the top and run out of breath or take a step back and catch it?, to make a jump or to take a run up?, to enter the doorway or flick the switch first?, to run into the labyrinth or wait and look for clues?.&lt;/p&gt;

&lt;div align="center"&gt;&lt;img src="http://tombraiders.net/stella/images/blog/turningpoints/croft-manor-hedge-maze.jpg" width="375" height="281" border="0" alt="Tomb Raider II screenshot"&gt;&lt;/div&gt;

&lt;p&gt;Sometimes we haven't got time to think, because the Minotaur is gaining on us. Sometimes there isn't a choice. Yet some moments in life&amp;mdash;big and small&amp;mdash;that appear to only have one course of action, are turning points. The &lt;i&gt;Tomb Raider&lt;/i&gt; series teaches us one important lesson that sometimes to continue we have to turn back and that sometimes the shortest distance requires the longest walk. For you see that if in the next game, Lara had not been shipwrecked, she would have missed out on all the pain of dislocating her arm, of being without food and drink. But she would also have missed out on discovering her very self&amp;mdash;her own personal labyrinth. For we all know what is waiting for her at the centre.&lt;/p&gt;

&lt;div align="center" style="background-color:black; color:#E36C0A; font-size:15px; font-weight:bold; padding:10px"&gt;When all seemed lost, I found a truth&amp;#8230;&lt;/div&gt;

&lt;p style="text-align:right"&gt;Her destiny. To be an explorer, an archaeologist, a solver of ancient mysteries.&lt;/p&gt;

&lt;div align="center" style="background-color:black; color:#E36C0A; font-size:15px; font-weight:bold; padding:10px"&gt;&amp;#8230;and I knew what I must become.&lt;/div&gt;

&lt;p&gt;A Tomb Raider.&lt;/p&gt;

&lt;p style="text-align:right"&gt;&lt;i&gt;And then I realised that this &lt;i&gt;Tomb Raider&lt;/i&gt; level and indeed the &lt;i&gt;Tomb Raider&lt;/i&gt; levels were just this complex back and forth sort of spiral I suppose, kind of like a maze or a labyrinth. Often at times you can either see or hear echoes or images of places you have been or have got to get to, and that something so close was actually in reality so far away.&lt;/i&gt;&lt;/p&gt;

&lt;p align="center"&gt;&amp;middot;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;middot;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;middot;&lt;/p&gt;

&lt;p&gt;Well that concludes this very special episode of &lt;i&gt;Digital Wanderlust&lt;/i&gt;. Now we find ourselves at another turning point, for if you haven't heard the previous shows in this series, I suggest you back track and listen to them. If you have though, carry on to next week where you can hear another episode that looks at the &lt;i&gt;Tomb Raider&lt;/i&gt; series differently. As a label, we're always happy to hear people's views on the shows and there are several ways in which you can do this. You can follow us on &lt;a href="http://www.facebook.com/pages/InRetroSpect/135471577058" target="_blank"&gt;Facebook&lt;/a&gt;, Twitter (&lt;a href="http://twitter.com/#!/inretweetspect" target="_blank"&gt;@inretweetspect&lt;/a&gt; and &lt;a href="http://twitter.com/#!/digitalstrider" target="_blank"&gt;@DigitalStrider&lt;/a&gt;), rate us on &lt;a href="http://itunes.apple.com/podcast/inretrospect-podcast/id296453564" target="_blank"&gt;iTunes&lt;/a&gt;, or if you want you can leaves us a message on our site at &lt;a href="http://www.inretrospectpodcast.com" target="_blank"&gt;inretrospectpodcast.com&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;Anyways, I've been Strider and this has been &lt;i&gt;Digital Wanderlust&lt;/i&gt;. Take care and happy tomb raiding.&lt;/p&gt;

&lt;p&gt;&lt;i&gt;Strider produces a monthly podcast for &lt;a href="http://www.inretrospectpodcast.com" target="_blank"&gt;InRetroSpect Podcast&lt;/a&gt; looking at the psychogeography of level design. He has been a Tomb Raider fan since the beginning.&lt;/i&gt;&lt;/p&gt;

&lt;p align="center"&gt;&amp;middot;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;middot;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;middot;&lt;/p&gt;

&lt;p&gt;&lt;i&gt;&lt;b&gt;Image credits:&lt;/b&gt; InRaiderSpect header - &lt;a href="http://www.inretrospectpodcast.com" target="_blank"&gt;InRetroSpect&lt;/a&gt;. Tomb Raider &amp;quot;Turning Point&amp;quot; and Tomb Raider II screenshots - Square Enix, Ltd. Amazing Maze screenshot - Midway Games via &lt;a href="http://www.gamesdbase.com" target="_blank"&gt;gamesdbase.com&lt;/a&gt;. Theseus and Ariadne - public domain. Classical labyrinth of unknown age in Rocky Valley near Tintagel, Cornwall, UK; Minotaur in labyrinth Roman mosaic at Conímbriga, Portugal; Chartres Cathedral labyrinth in Chartres, France - &lt;a href="http://en.wikipedia.org/wiki/Labyrinth" target="_blank"&gt;Wikipedia&lt;/a&gt;. &lt;/i&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/203486658912585901-8954908473061098303?l=blog.tombraiders.net' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/Ht71iWDCqFdGQ3DVAN5RauWQaGk/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Ht71iWDCqFdGQ3DVAN5RauWQaGk/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/Ht71iWDCqFdGQ3DVAN5RauWQaGk/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Ht71iWDCqFdGQ3DVAN5RauWQaGk/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/StellasTombRaiderBlog/~4/4OrcFrMdRXM" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://blog.tombraiders.net/feeds/8954908473061098303/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://blog.tombraiders.net/2011/10/turning-points.html#comment-form" title="4 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/203486658912585901/posts/default/8954908473061098303?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/203486658912585901/posts/default/8954908473061098303?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/StellasTombRaiderBlog/~3/4OrcFrMdRXM/turning-points.html" title="Turning Points" /><author><name>Stellalune</name><uri>http://www.blogger.com/profile/03782486742546192464</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/-smFitFTVauk/Tj61yG8_aXI/AAAAAAAAATM/gTMQaEh2Rpw/s220/stella_square.jpg" /></author><thr:total>4</thr:total><feedburner:origLink>http://blog.tombraiders.net/2011/10/turning-points.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CEcFR3szfyp7ImA9WhdaEU8.&quot;"><id>tag:blogger.com,1999:blog-203486658912585901.post-3427937184549292654</id><published>2011-10-20T10:42:00.000-04:00</published><updated>2011-10-20T10:46:56.587-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-10-20T10:46:56.587-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="developers" /><category scheme="http://www.blogger.com/atom/ns#" term="community" /><category scheme="http://www.blogger.com/atom/ns#" term="game news" /><category scheme="http://www.blogger.com/atom/ns#" term="tomb raider 2012 (TR9)" /><title>Exclusive Tomb Raider UK Press Event Coverage by Guns and Grapple</title><content type="html">Last week Jaden from &lt;a href="http://www.gunsandgrapple.com/" target="_blank"&gt;Guns and Grapple&lt;/a&gt; had the opportunity to attend a special Tomb Raider community preview held at Eidos UK in Wimbledon, London. The developers treated a group of fans to a tour of the studio, a Q&amp;amp;A with Community Manager Meagan Marie and Global Brand Manager Karl Stewart, a presentation and some hands-on demo time, plus dinner out. Sounds like a great time.&lt;br /&gt;&lt;br /&gt;
For details on Jaden's experience with the demo, which features Lara's excursion into the wolves' den, plus the developer Q&amp;A session and photos from the event, please visit Guns and Grapple. Be sure to check out all three separate articles:&lt;br /&gt;&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;&lt;a href="http://www.gunsandgrapple.com/2011/10/exclusive-tomb-raider-uk-press-event-q.html" target="_blank"&gt;Tomb Raider UK Press Event Q&amp;A and Introduction&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.gunsandgrapple.com/2011/10/exclusive-tomb-raider-uk-press-event.html" target="_blank"&gt;Tomb Raider UK Press Event DAY FOUR&lt;/a&gt; (demo reveal)&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.gunsandgrapple.com/2011/10/exclusive-tomb-raider-uk-press-event-44.html" target="_blank"&gt;Tomb Raider UK Press Event Photographs&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;
&lt;div align="center"&gt;&lt;img src="http://tombraiders.net/stella/images/blog/UK/UK-fans.jpg" width="485" height="364" border="0"&gt;&lt;br /&gt;&lt;i&gt;Crystal Dynamics Community Manager Meagan Marie (standing, third from left) and Mastering Manager Jay Walker (the only guy) with Tomb Raider fans, including Guns and Grapple webmistress, Jaden (standing, second from right). The outfit in the case is one worn by Lara Croft model Rhona Mitra in 1997.&lt;/i&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/203486658912585901-3427937184549292654?l=blog.tombraiders.net' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/P1pbRMMl56zBhuQ3ApV1tq3BFvM/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/P1pbRMMl56zBhuQ3ApV1tq3BFvM/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/P1pbRMMl56zBhuQ3ApV1tq3BFvM/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/P1pbRMMl56zBhuQ3ApV1tq3BFvM/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/StellasTombRaiderBlog/~4/Yeh2T-Ef6Y4" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://blog.tombraiders.net/feeds/3427937184549292654/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://blog.tombraiders.net/2011/10/exclusive-tomb-raider-uk-press-event.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/203486658912585901/posts/default/3427937184549292654?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/203486658912585901/posts/default/3427937184549292654?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/StellasTombRaiderBlog/~3/Yeh2T-Ef6Y4/exclusive-tomb-raider-uk-press-event.html" title="Exclusive Tomb Raider UK Press Event Coverage by Guns and Grapple" /><author><name>Stellalune</name><uri>http://www.blogger.com/profile/03782486742546192464</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/-smFitFTVauk/Tj61yG8_aXI/AAAAAAAAATM/gTMQaEh2Rpw/s220/stella_square.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://blog.tombraiders.net/2011/10/exclusive-tomb-raider-uk-press-event.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D0YBQns_cSp7ImA9WhRTEUg.&quot;"><id>tag:blogger.com,1999:blog-203486658912585901.post-4947863853075601761</id><published>2011-10-08T15:53:00.000-04:00</published><updated>2011-11-01T09:45:53.549-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-11-01T09:45:53.549-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="anniversary" /><category scheme="http://www.blogger.com/atom/ns#" term="classic tomb raider" /><category scheme="http://www.blogger.com/atom/ns#" term="macintosh" /><category scheme="http://www.blogger.com/atom/ns#" term="guest blogger" /><category scheme="http://www.blogger.com/atom/ns#" term="angel of darkness" /><title>Tomb Raider on the Macintosh (Part 2)</title><content type="html">&lt;b&gt;Welcome to the second installment in our series on running the Tomb Raider games on Mac and Linux systems. Here guest blogger Trevor, webmaster of &lt;a href="http://www.users.on.net/~macraider/" target="_blank"&gt;MacRaider&lt;/a&gt;, gives us an overview of the series on Mac so far, announces an updated TR2 soon to be released for Mac OS 10, and links to resources for running the classic games on newer systems.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;

Tomb Raider on the Macintosh? I guess I have to remind myself that there are people that don't know the game exists on the platform, living in the Macintosh world as I do.&lt;br /&gt;&lt;br /&gt;

In fact Tomb Raider has existed on the Mac for almost as long as it has been on the PC. I say 'almost' because the first TR to be ported to the Mac was TR 2. TR 1 came later.&lt;br /&gt;&lt;br /&gt;

&lt;span style="float:right; margin-left:20px"&gt;&lt;img src="http://tombraiders.net/stella/images/blog/mac/TR-trilogy-mac.jpg" width="150" height="176" border="0"&gt;&lt;br&gt;&lt;i&gt;Tomb Raider Trilogy&lt;br&gt;for Macintosh&lt;/i&gt;&lt;/a&gt;&lt;/span&gt;Tomb Raider games have spanned several incarnations of the Mac operating System. TR1 through to &lt;i&gt;The Last Revelation&lt;/i&gt; are all playable in OS9. &lt;i&gt;Chronicles&lt;/i&gt; and &lt;i&gt;Angel of Darkness&lt;/i&gt; are optimised for OS 10. &lt;i&gt;Anniversary&lt;/i&gt; is the first TR not to run on Power PC Macs and as such can only be played on Macs with Intel chips.&lt;br /&gt;&lt;br /&gt;

As stated by Matt in his post, &lt;a href="http://blog.tombraiders.net/2011/08/tomb-raider-for-macintosh.html"&gt;Tomb Raider for Macintosh (Part 1)&lt;/a&gt;, the only games that aren't available on the Mac are &lt;i&gt;Legend&lt;/i&gt;, &lt;i&gt;Underworld &lt;/i&gt;and I would include &lt;i&gt;Lara Croft and the Guardian of Light&lt;/i&gt;. &lt;br /&gt;&lt;br /&gt;

Actually some of the classic Tomb Raiders can be played on a Mac running anything form OS 7.5 (TR1) to OS 10 (Chronicles). As the early TRs wont run (easily) on Intel Macs, I have found the best way to keep playing these games is to keep an old Mac lying around. Fortunately I have a few ;-) one of which I still use to produce &lt;a href="http://www.users.on.net/~macraider/" target="_blank"&gt;MacRaider&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;

The other alternative for playing Tomb Raider on a Mac is to run Windows and play the PC versions, as Macs have the ability to run both the Mac OS and Windows on the same system. Of course you would miss out on the Mac exclusives like bug fixes, Easter eggs and a generally better &lt;i&gt;Angel of Darkness&lt;/i&gt;, but it is an alternative.&lt;br /&gt;&lt;br /&gt;

There is software emerging that might allow us to play the classic Tomb Raider games on Intel Macs, but at present the results are variable and as such aren't really worth mentioning at this stage IMHO. Aspyr Media has also recently announced plans to re-release Tomb Raider 2 for OS 10.7 (Lion). (Read more at &lt;a href="http://www.insidemacgames.com/features/view.php?ID=571"&gt;InsideMacGames.com&lt;/a&gt;.) When asked about the possibility of the other classic Tomb Raider games receiving the same treatment, an Aspyr spokesperson responded, &amp;quot;We are assessing the re-release of multiple titles from our catalogue to be released in the same manner.&amp;quot; Slightly cryptic but encouraging. ;-) Keep checking &lt;a href="http://www.users.on.net/~macraider/" target="_blank"&gt;MacRaider&lt;/a&gt; for any new developments.&lt;br /&gt;&lt;br /&gt;

If you would like to see a more detailed analysis on which Tomb Raider games will run on which Macs head over to MacRaider and check out the &lt;a href="http://www.users.on.net/~macraider/tombraider/old_trs_new_macs.html"&gt;Old Tomb Raiders on Newer Macs&lt;/a&gt; page.&lt;br /&gt;&lt;br /&gt;

&amp;ndash;Trevor&lt;br /&gt;&lt;br /&gt;

&lt;span style="color:#009999"&gt;&lt;i&gt;&lt;b&gt;UPDATE:&lt;/b&gt; The updated version of Tomb Raider 2, for Mac OS X 10.6.6 or later, is now available in the &lt;a href="http://itunes.apple.com/us/app/tomb-raider-ii/id462324231?mt=12" target="_blank"&gt;Mac App Store&lt;/a&gt;.&lt;/i&gt;&lt;/span&gt;&lt;br&gt;&lt;br&gt;

&lt;div align="center"&gt;&lt;img src="http://tombraiders.net/stella/images/blog/mac/anniversary_mac_egypt.jpg" width="485" height=358"" border="0"&gt;&lt;br&gt;&lt;i&gt;Macintosh Tomb Raider: Anniversary screenshot courtesy of &lt;a href="http://www.switchingtomac.com/reviews/mac-game-review-tomb-raider-anniversary/" target="_blank"&gt;Switching to Mac&lt;/a&gt;.&lt;/i&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/203486658912585901-4947863853075601761?l=blog.tombraiders.net' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/iBMBgWfPPAfljZGus252MeimB38/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/iBMBgWfPPAfljZGus252MeimB38/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/iBMBgWfPPAfljZGus252MeimB38/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/iBMBgWfPPAfljZGus252MeimB38/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/StellasTombRaiderBlog/~4/39NPM2U1A4c" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://blog.tombraiders.net/feeds/4947863853075601761/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://blog.tombraiders.net/2011/10/tomb-raider-on-macintosh-part-2.html#comment-form" title="5 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/203486658912585901/posts/default/4947863853075601761?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/203486658912585901/posts/default/4947863853075601761?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/StellasTombRaiderBlog/~3/39NPM2U1A4c/tomb-raider-on-macintosh-part-2.html" title="Tomb Raider on the Macintosh (Part 2)" /><author><name>Stellalune</name><uri>http://www.blogger.com/profile/03782486742546192464</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/-smFitFTVauk/Tj61yG8_aXI/AAAAAAAAATM/gTMQaEh2Rpw/s220/stella_square.jpg" /></author><thr:total>5</thr:total><feedburner:origLink>http://blog.tombraiders.net/2011/10/tomb-raider-on-macintosh-part-2.html</feedburner:origLink></entry></feed>

