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		<title>‘Impossible Road’ Review</title>
		<link>http://stickskills.com/2013/05/19/impossible-road-review/</link>
		<comments>http://stickskills.com/2013/05/19/impossible-road-review/#comments</comments>
		<pubDate>Mon, 20 May 2013 02:40:16 +0000</pubDate>
		<dc:creator>S.C. Nolan</dc:creator>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[app store]]></category>
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		<category><![CDATA[features]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[impossible road]]></category>
		<category><![CDATA[mobile]]></category>

		<guid isPermaLink="false">http://stickskills.com/?p=29721</guid>
		<description><![CDATA[It can not be easy to be an independent iOS developer. With a marketplace to which the word &#8220;oversaturated&#8221; doesn&#8217;t even begin to apply, how do budget developers get their games to stand out? Unfortunately for Kevin Ng&#8211;developer of the new iOS arcade game Impossible Road&#8211;I don&#8217;t have the answer to that question. What I do [...]]]></description>
				<content:encoded><![CDATA[<p>It can not be easy to be an independent iOS developer. With a marketplace to which the word &#8220;oversaturated&#8221; doesn&#8217;t even begin to apply, how do budget developers get their games to stand out? Unfortunately for Kevin Ng&#8211;developer of the new iOS arcade game <em>Impossible Road&#8211;</em>I don&#8217;t have the answer to that question. What I do have, though, is a boatload of praise.</p>
<p>In <em>Impossible Road</em>, players take control of a white ball, steering it from a third-person perspective down an ever-growing path suspended in a stark white abyss. As the game&#8217;s title indicates, it isn&#8217;t possible to get to the end of this randomly generated road, but&#8211;much like in life&#8211;inevitable death does not serve as a deterrent here. Using virtual left and right arrow buttons, players try desperately to navigate the ball across sharp turns, bumps in the road, and death-defying bends in the track in pursuit of the next checkpoint. Soon, though, once-frustrated players learn the game&#8217;s secret; cheating is fun.</p>
<p><a href="http://stickskills.com/omega/wp-content/uploads/2013/05/IR-2.jpg"><img class="aligncenter size-full wp-image-29827" alt="IR 2" src="http://stickskills.com/omega/wp-content/uploads/2013/05/IR-2.jpg" width="590" height="300" /></a></p>
<p>Borrowing from the likes of <em>Mario Kart&#8217;s</em> &#8220;Rainbow Road,&#8221; <em>Impossible Road </em>allows&#8211;nay, encourages&#8211;players to skip parts of the track, flying off of one section and attempting to land on another. This high-risk, high-reward technique is the best way to amp up one&#8217;s score, but it&#8217;s not the easiest feat to accomplish. After launching from the track, players have about five seconds to land on another section of the winding road beneath them&#8211;a hidden countdown indicated by the fading out of the screen. At times, you&#8217;ll find yourself centimeters away from landing on the next piece of the track as the screen fades out, causing the run to end. It&#8217;s massively frustrating, but in the  way that makes you start a new run immediately.</p>
<p>That leads me to one of <em>Impossible Road&#8217;s </em>greatest accomplishments. Like so many games on the App Store try&#8211;but fail&#8211;to contain, this game has that addicting X-factor as seen in titles like <i>Ridiculous Fishing </i>and <em>Candy Crush</em>. With its minimalistic style and quick reload times, the end of one run leads almost naturally into the next. After a &#8220;death,&#8221; nothing but the word &#8220;AGAIN?&#8221; appears on the screen (a nice arcade-y touch), and it&#8217;s hard not to say, &#8220;Of course I&#8217;m going to try again. Why wouldn&#8217;t I?&#8221; Thirty minutes later you&#8217;ll realize you&#8217;ve missed a meeting. On the other hand, you managed to set three new high scores. We all have priorities, no?</p>
<p><a href="http://stickskills.com/omega/wp-content/uploads/2013/05/IR-1.jpg"><img class="aligncenter size-full wp-image-29826" alt="IR 1" src="http://stickskills.com/omega/wp-content/uploads/2013/05/IR-1.jpg" width="590" height="300" /></a></p>
<p>Visually speaking, the game is pretty, though its style does not lend itself to the blow-you-out-of-the-water graphics the iPad&#8217;s retina screen is capable of. More importantly is the challenge presented by the visual design. With a white ball over white space and a mostly white track, the only color present on-screen is the road&#8217;s blue highlights (as shown in the image above). This works as another of the game&#8217;s challenges. At times, players must trust where the road is beneath them, as the white ball on the screen can all-but cover up the path ahead. It isn&#8217;t a case of &#8220;difficulty for difficulty&#8217;s sake,&#8221; however&#8211;merely a part of <em>Impossible Road&#8217;s </em>learning curve.</p>
<p>Speaking of presentation, the game also touts a nice little techno soundtrack that&#8211;despite multiple runs&#8211;doesn&#8217;t seem to get old. It, too, matches the minimalistic style that Ng is clearly proud to present.</p>
<p>Undeniably addicting and massively fun, <em>Impossible Road </em>does have one issue to speak of. While the game knows it doesn&#8217;t play by real-world rules of physics (after all, its protagonist is a white ball careening down a winding path, suspended in mid-air), the physics system it does adhere to isn&#8217;t 100% reliable. While a decent number of interactions with the track produce the same result each and every time, every now and then you&#8217;ll find yourself flung from the road after colliding with an edge, or flying over a turn you could have sworn you were aligned to navigate correctly. This problem is slightly forgivable for two reasons, though. First of all, this is a game that encourages &#8220;cheating,&#8221; so you&#8217;re bound to run into some unorthodox collisions with the track, and secondly, with retry times so quick, it&#8217;s hard to stay mad at a &#8220;glitch&#8221; for too long.</p>
<p><em>Impossible Road </em>is a great little game that, quite frankly, will not do as well on the App Store as it should. With a price point at $1.99, players will inevitably overlook it, despite the fact that there really is nothing else quite like it on the market. That said&#8211;speaking as someone who always seems to have unused App Store money&#8211;it&#8217;s certainly worth dipping into that iTunes giftcard from grandma to give <em>Impossible Road </em>a try.</p>

<div class="review_wrap" itemscope itemtype="http://schema.org/Review">
	<div style="display:none" itemprop="reviewBody">It can not be easy to be an independent iOS developer. With a marketplace to which the word "oversaturated" doesn't even begin to apply, how do budget developers get their games to stand out? Unfortunately for Kevin Ng--developer of the new iOS arcade game Impossible Road--I don't have the answer to that question. What I do have, though, is a boatload of praise. In Impossible Road, players take control of a white ball, steering it from a third-person perspective down an ever-growing path suspended in a stark white abyss. As the game's title indicates, it isn't possible to get to the end of this randomly generated road, but--much like in life--inevitable death does not serve as a deterrent here. Using virtual left and right arrow buttons, players try desperately to navigate the ball across sharp turns, bumps in the road, and death-defying bends in the track in pursuit of the next checkpoint. Soon, though, once-frustrated players learn the game's secret; cheating is fun. Borrowing from the likes of Mario Kart's "Rainbow Road," Impossible Road allows--nay, encourages--players to skip parts of the track, flying off of one section and attempting to land on another. This high-risk, high-reward technique is the best way to amp up one's score, but it's not the easiest feat to accomplish. After launching from the track, players have about five seconds to land on another section of the winding road beneath them--a hidden countdown indicated by the fading out of the screen. At times, you'll find yourself centimeters away from landing on the next piece of the track as the screen fades out, causing the run to end. It's massively frustrating, but in the  way that makes you start a new run immediately. That leads me to one of Impossible Road's greatest accomplishments. Like so many games on the App Store try--but fail--to contain, this game has that addicting X-factor as seen in titles like Ridiculous Fishing and Candy Crush. With its minimalistic style and quick reload times, the end of one run leads almost naturally into the next. After a "death," nothing but the word "AGAIN?" appears on the screen (a nice arcade-y touch), and it's hard not to say, "Of course I'm going to try again. Why wouldn't I?" Thirty minutes later you'll realize you've missed a meeting. On the other hand, you managed to set three new high scores. We all have priorities, no? Visually speaking, the game is pretty, though its style does not lend itself to the blow-you-out-of-the-water graphics the iPad's retina screen is capable of. More importantly is the challenge presented by the visual design. With a white ball over white space and a mostly white track, the only color present on-screen is the road's blue highlights (as shown in the image above). This works as another of the game's challenges. At times, players must trust where the road is beneath them, as the white ball on the screen can all-but cover up the path ahead. It isn't a case of "difficulty for difficulty's sake," however--merely a&hellip;</div>
	<div style="display:none" class="name entry-title" itemprop="name">&#8216;Impossible Road&#8217; Review</div>
	<div style="display:none" class="entry-title" itemprop="itemReviewed" itemscope itemtype="http://schema.org/Thing"><span itemprop="name">&#8216;Impossible Road&#8217; Review</span></div>
	<div style="display:none" class="updated">2013-05-19</div>
	<div style="display:none" class="vcard author" itemprop="author" itemscope itemtype="http://schema.org/Person"><strong class="fn" itemprop="name">S.C. Nolan</strong></div>
			
	<meta itemprop="datePublished" content="2013-05-19" />
	
	<div id="review-box" class="review-box review-bottom review-percentage"><h2 class="review-box-header">The Breakdown</h2>	<div class="review-item">
			<span><h5>Gameplay - 9</h5><span data-width="90"></span></span>
		</div>	<div class="review-item">
			<span><h5>Presentation - 9.5</h5><span data-width="95"></span></span>
		</div>	<div class="review-item">
			<span><h5>Fun Factor - 10</h5><span data-width="100"></span></span>
		</div>	<div class="review-item">
			<span><h5>Lasting Appeal - 10</h5><span data-width="100"></span></span>
		</div>	<div class="review-item">
			<span><h5>Value - 9</h5><span data-width="90"></span></span>
		</div>
		<div class="review-summary" itemprop="reviewRating" itemscope itemtype="http://schema.org/Rating">
		<meta itemprop="worstRating" content = "1" />
		<meta itemprop="bestRating" content = "100" />
		<span class="rating points" style="display:none"><span class="rating points" itemprop="ratingValue">95</span></span>
			<div class="review-final-score">
				<h3>9.5</h3>
				<h4>Awesome! </h4>
			</div>
			<div class="review-short-summary" itemprop="description">
				<p>It's fun, it's pretty, it's addicting, and it's only $1.99. Give 'Impossible Road' a shot.</p>
			</div>
		</div><div class="user-rate-wrap"><span class="user-rating-text"><strong>User Rating: </strong> <span class="taq-score"></span> <small>Be the first one !</small> </span><div data-rate="0" data-id="29721" class="user-rate user-rate-active"><span class="user-rate-image post-large-rate stars-large"><span style="width:0%"></span></span></div><div class="taq-clear"></div></div>
		<span style="display:none" itemprop="reviewRating">10 </span>
	</div>

</div>]]></content:encoded>
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		<title>Top 10 things we want to see at the Xbox Reveal</title>
		<link>http://stickskills.com/2013/05/19/top-10-things-we-want-to-see-at-the-xbox-reveal/</link>
		<comments>http://stickskills.com/2013/05/19/top-10-things-we-want-to-see-at-the-xbox-reveal/#comments</comments>
		<pubDate>Sun, 19 May 2013 20:03:05 +0000</pubDate>
		<dc:creator>Douglas Veney</dc:creator>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[Xbox 720]]></category>
		<category><![CDATA[feature]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[next xbox]]></category>
		<category><![CDATA[xbox reveal]]></category>

		<guid isPermaLink="false">http://stickskills.com/?p=29814</guid>
		<description><![CDATA[In less than 24 hours, Microsoft will be unveiling their successor to the Xbox 360 and detailing their next-generation plans. While we&#8217;ve seen rumor after after regarding the Next Xbox, we&#8217;ll finally have our first concrete news on  the system regarding it&#8217;s name, features, and most likely a few games. With so many possibilities for [...]]]></description>
				<content:encoded><![CDATA[<p>In less than 24 hours, Microsoft will be unveiling their successor to the Xbox 360 and detailing their next-generation plans. While we&#8217;ve seen rumor after after regarding the Next Xbox, we&#8217;ll finally have our first concrete news on  the system regarding it&#8217;s name, features, and most likely a few games. With so many possibilities for the Xbox Reveal, we&#8217;ve created a list of the top ten things we want to see announced on May 21st.</p>
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		<title>Fan Art Favorites – A gaming portfolio by Team Epic Gamers’ Tim Fagnon</title>
		<link>http://stickskills.com/2013/05/19/fan-art-favorites-a-gaming-portfolio-by-team-epic-gamers-tim-fagnon/</link>
		<comments>http://stickskills.com/2013/05/19/fan-art-favorites-a-gaming-portfolio-by-team-epic-gamers-tim-fagnon/#comments</comments>
		<pubDate>Sun, 19 May 2013 20:01:08 +0000</pubDate>
		<dc:creator>Dillon Skiffington</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[bioshock]]></category>
		<category><![CDATA[castle crashers]]></category>
		<category><![CDATA[Fan Art Favorites]]></category>
		<category><![CDATA[feature]]></category>
		<category><![CDATA[Gears of War]]></category>
		<category><![CDATA[halo]]></category>
		<category><![CDATA[left 4 dead]]></category>
		<category><![CDATA[mass effect]]></category>

		<guid isPermaLink="false">http://stickskills.com/?p=29723</guid>
		<description><![CDATA[You may have heard of Team Epic Gamers before, the group of fans committed to building the Epic Games community. One of the first members inducted into that program was Tim Fagnon, or Arukun14, as he&#8217;s known on the Internet. This Epic Games fan has shared his art talent with the world through his deviantART [...]]]></description>
				<content:encoded><![CDATA[<p>You may have heard of Team Epic Gamers before, the group of fans committed to building the Epic Games community. One of the first members inducted into that program was Tim Fagnon, or Arukun14, as he&#8217;s known on the Internet. This Epic Games fan has shared his art talent with the world through his <a href="http://arukun14.deviantart.com/">deviantART</a> account and his blog which you can find <a href="http://www.arukun14.com/">here</a>. He hopes to inspire other artists to share their work as he&#8217;s a current student at San Jose State&#8217;s School of Animation and Illustration.</p>
<p>Despite his ties to the Epic community, that&#8217;s not the only work he&#8217;s done. In fact, he&#8217;s done a lot of really great pieces from other universes. We&#8217;ll be highlighting some of those and more in today&#8217;s Fan Art Favorites!</p>

<a href='http://stickskills.com/2013/05/19/fan-art-favorites-a-gaming-portfolio-by-team-epic-gamers-tim-fagnon/fan-art-tim-fagnon-big-daddy/' title='fan art tim fagnon Big Daddy'><img width="150" height="150" src="http://stickskills.com/omega/wp-content/uploads/2013/05/fan-art-tim-fagnon-Big-Daddy-150x150.jpg" class="attachment-thumbnail" alt="Big Daddy - Delta" /></a>
<a href='http://stickskills.com/2013/05/19/fan-art-favorites-a-gaming-portfolio-by-team-epic-gamers-tim-fagnon/fan-art-tim-fagnon-javik/' title='fan art tim fagnon javik'><img width="150" height="150" src="http://stickskills.com/omega/wp-content/uploads/2013/05/fan-art-tim-fagnon-javik-150x150.jpg" class="attachment-thumbnail" alt="Javik" /></a>
<a href='http://stickskills.com/2013/05/19/fan-art-favorites-a-gaming-portfolio-by-team-epic-gamers-tim-fagnon/fan-art-tim-fagnon-jockey/' title='fan art tim fagnon jockey'><img width="150" height="150" src="http://stickskills.com/omega/wp-content/uploads/2013/05/fan-art-tim-fagnon-jockey-150x150.jpg" class="attachment-thumbnail" alt="JOCKEY" /></a>
<a href='http://stickskills.com/2013/05/19/fan-art-favorites-a-gaming-portfolio-by-team-epic-gamers-tim-fagnon/fan-art-tim-fagnon-odst-the-rookie/' title='fan art tim fagnon odst - the rookie'><img width="150" height="150" src="http://stickskills.com/omega/wp-content/uploads/2013/05/fan-art-tim-fagnon-odst-the-rookie-150x150.jpg" class="attachment-thumbnail" alt="ODST - The Rookie" /></a>
<a href='http://stickskills.com/2013/05/19/fan-art-favorites-a-gaming-portfolio-by-team-epic-gamers-tim-fagnon/fan-art-tim-fagnon-saren/' title='fan art tim fagnon saren'><img width="150" height="150" src="http://stickskills.com/omega/wp-content/uploads/2013/05/fan-art-tim-fagnon-saren-150x150.jpg" class="attachment-thumbnail" alt="Saren" /></a>
<a href='http://stickskills.com/2013/05/19/fan-art-favorites-a-gaming-portfolio-by-team-epic-gamers-tim-fagnon/fan-art-tim-fagnon-savage-grenadier/' title='fan art tim fagnon savage grenadier'><img width="150" height="150" src="http://stickskills.com/omega/wp-content/uploads/2013/05/fan-art-tim-fagnon-savage-grenadier-150x150.jpg" class="attachment-thumbnail" alt="2011 - Savage Grenadier" /></a>
<a href='http://stickskills.com/2013/05/19/fan-art-favorites-a-gaming-portfolio-by-team-epic-gamers-tim-fagnon/fan-art-tim-fagnon-tank/' title='fan art tim fagnon TANK'><img width="150" height="150" src="http://stickskills.com/omega/wp-content/uploads/2013/05/fan-art-tim-fagnon-TANK-150x150.jpg" class="attachment-thumbnail" alt="TANK" /></a>
<a href='http://stickskills.com/2013/05/19/fan-art-favorites-a-gaming-portfolio-by-team-epic-gamers-tim-fagnon/fan-art-tim-fagnon-the-castle-crasher-knights/' title='fan art tim fagnon the castle crasher knights'><img width="150" height="150" src="http://stickskills.com/omega/wp-content/uploads/2013/05/fan-art-tim-fagnon-the-castle-crasher-knights-150x150.jpg" class="attachment-thumbnail" alt="The Castle Crashers Knights" /></a>

<p>You can also find Tim on Twitter under the handle <a href="https://twitter.com/arukun14">@arukun14</a>.</p>
<p>Remember to share your opinions in the comments below!</p>
<p>Next week we&#8217;ll take a look at some <em>Dead Space </em>concept art.</p>
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		<title>Top 10 best beards in gaming</title>
		<link>http://stickskills.com/2013/05/18/top-10-best-beards-in-gaming/</link>
		<comments>http://stickskills.com/2013/05/18/top-10-best-beards-in-gaming/#comments</comments>
		<pubDate>Sat, 18 May 2013 21:28:11 +0000</pubDate>
		<dc:creator>Perry Jackson</dc:creator>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[Beards]]></category>
		<category><![CDATA[feature]]></category>
		<category><![CDATA[Metal Gear Solid]]></category>

		<guid isPermaLink="false">http://stickskills.com/?p=29076</guid>
		<description><![CDATA[What&#8217;s the manliest thing a male hero can have? A big sword? A lot of hair gel? Tickets to Iron Maiden? I&#8217;d say none of these things. Unless you guessed mustache, then you&#8217;d be very close. It&#8217;s a beard! The thrill of having hair on your face. Pretty much everyone on staff (other than a few youngsters) [...]]]></description>
				<content:encoded><![CDATA[<p>What&#8217;s the manliest thing a male hero can have? A big sword? A lot of hair gel? <a href="http://www.youtube.com/watch?v=FC3y9llDXuM">Tickets to Iron Maiden</a>? I&#8217;d say none of these things. Unless you guessed mustache, then you&#8217;d be very close. It&#8217;s a beard! The thrill of having hair on your face. Pretty much everyone on staff (other than a few youngsters) has a beard, and we wear them proudly as we write about video games. So, to make sure you have a fun little time, here&#8217;s my Top 10 beards in gaming. Strictly personal and no Gordon Freeman. Sorry, everyone I&#8217;ve already disappointed. Now, onto the list.</p>
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		<title>EA employee: “Wii U is crap. Less powerful than an Xbox 360″</title>
		<link>http://stickskills.com/2013/05/17/ea-employee-wii-u-is-crap-less-powerful-than-an-xbox-360/</link>
		<comments>http://stickskills.com/2013/05/17/ea-employee-wii-u-is-crap-less-powerful-than-an-xbox-360/#comments</comments>
		<pubDate>Fri, 17 May 2013 19:40:20 +0000</pubDate>
		<dc:creator>Dillon Skiffington</dc:creator>
				<category><![CDATA[Industry]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Wii U]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://stickskills.com/?p=29704</guid>
		<description><![CDATA[With Electronic Arts having announced that they are not developing titles for the Wii U, the industry took it as another metaphorical nail in Nintendo&#8217;s coffin. The company, which has long since relied on internal AAA titles, has continued to struggle here in the United States. Recently an EA employee, Bob Summerwill, senior systems engineer [...]]]></description>
				<content:encoded><![CDATA[<p>With Electronic Arts having announced that they are not developing titles for the Wii U, the industry took it as another metaphorical nail in Nintendo&#8217;s coffin. The company, which has long since relied on internal AAA titles, has continued to <a href="http://stickskills.com/2013/05/16/wii-u-and-vita-sales-continue-to-struggle-in-abysmal-april-2013-npds/">struggle</a> here in the United States.</p>
<p>Recently an EA employee, Bob Summerwill, senior systems engineer and architect at EA Sports, took to Twitter to discuss his issues with the console. &#8220;The WiiU is crap. Less powerful than an XBOX360,&#8221; he began,  &#8221;Poor online/store. Weird tablet. Nintendo are walking dead at this point.&#8221;</p>
<p>&#8220;Nintendo platforms have always been very poor revenue-wise for third parties. Only Mario and Zelda make money. . .WiiU isn&#8217;t where that family/casual market is. It&#8217;s on mobile/tablet now!&#8221;</p>
<p>All of his relevent tweets can be found below in case they are deleted. What are your thoughts? Has Nintendo already failed? Or are they simply holding on until all of their big AAA titles can be released?</p>

<a href='http://stickskills.com/2013/05/17/ea-employee-wii-u-is-crap-less-powerful-than-an-xbox-360/ea-on-wii-u/' title='ea on wii u'><img width="150" height="150" src="http://stickskills.com/omega/wp-content/uploads/2013/05/ea-on-wii-u-150x150.png" class="attachment-thumbnail" alt="ea on wii u" /></a>
<a href='http://stickskills.com/2013/05/17/ea-employee-wii-u-is-crap-less-powerful-than-an-xbox-360/ea-on-wii-u-2/' title='ea on wii u 2'><img width="150" height="150" src="http://stickskills.com/omega/wp-content/uploads/2013/05/ea-on-wii-u-2-150x150.png" class="attachment-thumbnail" alt="ea on wii u 2" /></a>

<p>via <a href="https://twitter.com/BobSummerwill">Twitter</a></p>
]]></content:encoded>
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		<slash:comments>12</slash:comments>
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		<title>Top 10 characters that need to be in ‘Super Smash Bros. Wii U’</title>
		<link>http://stickskills.com/2013/05/17/top-10-characters-that-need-to-be-in-super-smash-bros-wii-u/</link>
		<comments>http://stickskills.com/2013/05/17/top-10-characters-that-need-to-be-in-super-smash-bros-wii-u/#comments</comments>
		<pubDate>Fri, 17 May 2013 19:11:46 +0000</pubDate>
		<dc:creator>Matt Liparota</dc:creator>
				<category><![CDATA[3DS]]></category>
		<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[Wii U]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[super smash bros]]></category>
		<category><![CDATA[super smash bros wii u]]></category>

		<guid isPermaLink="false">http://stickskills.com/?p=29527</guid>
		<description><![CDATA[That Nintendo is prepping a new entry in its immensely popular Super Smash Bros. series for the Wii U and 3DS is no secret. The Namco Bandai-developed fighter, which Nintendo has confirmed will be in attendance at next month&#8217;s E3, will be the latest in a series of fighters that&#8217;s as much about celebrating Nintendo&#8217;s [...]]]></description>
				<content:encoded><![CDATA[<p>That Nintendo is prepping a new entry in its immensely popular <em>Super Smash Bros.</em> series for the Wii U and 3DS is no secret. The Namco Bandai-developed fighter, which Nintendo has confirmed will be in attendance at next month&#8217;s E3, will be the latest in a series of fighters that&#8217;s as much about celebrating Nintendo&#8217;s long history as it is beating the tar out of each other. Each entry features a smorgasbord of nods to classic games from the past, whether they be playable characters, special attacks or collectible trophies. The most recent entry in the series, <em>Super Smash Bros. Brawl</em>, opened the floodgates for non-Nintendo characters, with Sonic the Hedgehog and <em>Metal Gear Solid</em>&#8216;s Solid Snake joining the roster as playable characters. A new <em>Smash Bros.</em> means new speculation for what characters may join the fray, so without further ado, we present our list of 10 characters that need to be in the untitled <em>Super Smash Bros.</em> sequel.</p>
]]></content:encoded>
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		<slash:comments>10</slash:comments>
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		<title>‘Elder Scrolls Online’ video talks gathering and exploration</title>
		<link>http://stickskills.com/2013/05/17/elder-scrolls-online-video-talks-gathering-and-exploration/</link>
		<comments>http://stickskills.com/2013/05/17/elder-scrolls-online-video-talks-gathering-and-exploration/#comments</comments>
		<pubDate>Fri, 17 May 2013 19:00:38 +0000</pubDate>
		<dc:creator>Dillon Skiffington</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[elder scrolls]]></category>
		<category><![CDATA[elder scrolls online]]></category>
		<category><![CDATA[Zenimax Online]]></category>

		<guid isPermaLink="false">http://stickskills.com/?p=29673</guid>
		<description><![CDATA[Hunting and gathering is a huge part of what makes Elder Scrolls, Elder Scrolls. And for us long time fans, something even as simple as this can manage to get away from you when you&#8217;re thinking of how the upcoming Elder Scrolls Online will work. In their latest video, Zenimax Online set out with one simple goal, let you [...]]]></description>
				<content:encoded><![CDATA[<p>Hunting and gathering is a huge part of what makes <i>Elder Scrolls, </i><em>Elder Scrolls</em>. And for us long time fans, something even as simple as this can manage to get away from you when you&#8217;re thinking of how the upcoming <em>Elder Scrolls Online</em> will work. In their latest video, Zenimax Online set out with one simple goal, let you know that nothing has changed, this is still the <em>Elder Scrolls </em>you love.</p>
<p>If you&#8217;ve grown accustom to searching every single bin or perhaps finding every single Nirnroot, you can still do so, and Paul Sage, Creative Director, emphasizes that any items that you find will be part of the crafting system.</p>
<p>Learn about standing stones, lockpicking, sky stones, and more in the video that follows.</p>
<p><center><iframe src="http://www.youtube.com/embed/ST9D_P0d_Oc?rel=0" height="315" width="560" allowfullscreen="" frameborder="0"></iframe></center><em>Elder Scrolls Online </em>is currently in closed beta. I can&#8217;t wait for the day that I finally receive my invite, did you apply? Have you already gotten in? Let us know in the comments.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>New ‘The Last of Us’ screenshots showcase a beautiful apocalypse</title>
		<link>http://stickskills.com/2013/05/17/new-last-of-us-screenshots-showcase-a-beautiful-apocalypse/</link>
		<comments>http://stickskills.com/2013/05/17/new-last-of-us-screenshots-showcase-a-beautiful-apocalypse/#comments</comments>
		<pubDate>Fri, 17 May 2013 18:53:31 +0000</pubDate>
		<dc:creator>Christopher Hague</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[naughty dog]]></category>
		<category><![CDATA[The Last of Us]]></category>

		<guid isPermaLink="false">http://stickskills.com/?p=29630</guid>
		<description><![CDATA[Ever since its first reveal in 2011, it&#8217;s always been clear that The Last of Us is about survival. A compelling backdrop helps create that vibe, and developer Naught Dog aims to set players loose in a post-apocalyptic world ravaged by fungus infected mutants. Focusing on stringent item management and intense combat, the survival of the two protagonists [...]]]></description>
				<content:encoded><![CDATA[<p>Ever since its first reveal in 2011, it&#8217;s always been clear that <em>The Last of Us </em>is about survival. A compelling backdrop helps create that vibe, and developer Naught Dog aims to set players loose in a post-apocalyptic world ravaged by fungus infected mutants. Focusing on stringent item management and intense combat, the survival of the two protagonists will play out in a world nature is slowly reclaiming.</p>
<p>We&#8217;ve seen glimpses of abandoned buildings and overgrown streets before, but now we have a bunch of <a href="http://www.allgamesbeta.com/2013/05/the-last-of-us-previews-screens.html">screenshots</a> showing off various environs. Check out the extensive gallery below, full of some combat, the occasional zombie, and a few creepy abandoned buildings for good measure. <em>The Last of Us</em> launches June 14th exclusively for the PS3.</p>

<a href='http://stickskills.com/2013/05/17/new-last-of-us-screenshots-showcase-a-beautiful-apocalypse/1368783349-bills-town-sunset/' title='1368783349-bills-town-sunset'><img width="150" height="150" src="http://stickskills.com/omega/wp-content/uploads/2013/05/1368783349-bills-town-sunset-150x150.jpg" class="attachment-thumbnail" alt="1368783349-bills-town-sunset" /></a>
<a href='http://stickskills.com/2013/05/17/new-last-of-us-screenshots-showcase-a-beautiful-apocalypse/1368783601-listening-mode-three-enemies/' title='1368783601-listening-mode-three-enemies'><img width="150" height="150" src="http://stickskills.com/omega/wp-content/uploads/2013/05/1368783601-listening-mode-three-enemies-150x150.jpg" class="attachment-thumbnail" alt="1368783601-listening-mode-three-enemies" /></a>
<a href='http://stickskills.com/2013/05/17/new-last-of-us-screenshots-showcase-a-beautiful-apocalypse/1368785155-laundromat-concept-art/' title='1368785155-laundromat-concept-art'><img width="150" height="150" src="http://stickskills.com/omega/wp-content/uploads/2013/05/1368785155-laundromat-concept-art-150x150.jpg" class="attachment-thumbnail" alt="1368785155-laundromat-concept-art" /></a>
<a href='http://stickskills.com/2013/05/17/new-last-of-us-screenshots-showcase-a-beautiful-apocalypse/1368785156-bills-town-trap-concept-art/' title='1368785156-bills-town-trap-concept-art'><img width="150" height="150" src="http://stickskills.com/omega/wp-content/uploads/2013/05/1368785156-bills-town-trap-concept-art-150x150.jpg" class="attachment-thumbnail" alt="1368785156-bills-town-trap-concept-art" /></a>
<a href='http://stickskills.com/2013/05/17/new-last-of-us-screenshots-showcase-a-beautiful-apocalypse/1368785154-bills-bar-concept-art/' title='1368785154-bills-bar-concept-art'><img width="150" height="150" src="http://stickskills.com/omega/wp-content/uploads/2013/05/1368785154-bills-bar-concept-art-150x150.jpg" class="attachment-thumbnail" alt="1368785154-bills-bar-concept-art" /></a>
<a href='http://stickskills.com/2013/05/17/new-last-of-us-screenshots-showcase-a-beautiful-apocalypse/1368783603-joel-in-combat-with-hunter/' title='1368783603-joel-in-combat-with-hunter'><img width="150" height="150" src="http://stickskills.com/omega/wp-content/uploads/2013/05/1368783603-joel-in-combat-with-hunter-150x150.jpg" class="attachment-thumbnail" alt="1368783603-joel-in-combat-with-hunter" /></a>
<a href='http://stickskills.com/2013/05/17/new-last-of-us-screenshots-showcase-a-beautiful-apocalypse/1368783603-joel-punches-hunter/' title='1368783603-joel-punches-hunter'><img width="150" height="150" src="http://stickskills.com/omega/wp-content/uploads/2013/05/1368783603-joel-punches-hunter-150x150.jpg" class="attachment-thumbnail" alt="1368783603-joel-punches-hunter" /></a>
<a href='http://stickskills.com/2013/05/17/new-last-of-us-screenshots-showcase-a-beautiful-apocalypse/1368783601-joel-stomps-hunter/' title='1368783601-joel-stomps-hunter'><img width="150" height="150" src="http://stickskills.com/omega/wp-content/uploads/2013/05/1368783601-joel-stomps-hunter-150x150.jpg" class="attachment-thumbnail" alt="1368783601-joel-stomps-hunter" /></a>
<a href='http://stickskills.com/2013/05/17/new-last-of-us-screenshots-showcase-a-beautiful-apocalypse/1368783601-joel-throws-brick/' title='1368783601-joel-throws-brick'><img width="150" height="150" src="http://stickskills.com/omega/wp-content/uploads/2013/05/1368783601-joel-throws-brick-150x150.jpg" class="attachment-thumbnail" alt="1368783601-joel-throws-brick" /></a>
<a href='http://stickskills.com/2013/05/17/new-last-of-us-screenshots-showcase-a-beautiful-apocalypse/1368783601-joel-with-human-shield/' title='1368783601-joel-with-human-shield'><img width="150" height="150" src="http://stickskills.com/omega/wp-content/uploads/2013/05/1368783601-joel-with-human-shield-150x150.jpg" class="attachment-thumbnail" alt="1368783601-joel-with-human-shield" /></a>
<a href='http://stickskills.com/2013/05/17/new-last-of-us-screenshots-showcase-a-beautiful-apocalypse/1368783348-crafting-health-kit/' title='1368783348-crafting-health-kit'><img width="150" height="150" src="http://stickskills.com/omega/wp-content/uploads/2013/05/1368783348-crafting-health-kit-150x150.jpg" class="attachment-thumbnail" alt="1368783348-crafting-health-kit" /></a>
<a href='http://stickskills.com/2013/05/17/new-last-of-us-screenshots-showcase-a-beautiful-apocalypse/1368783598-listening-mode-clicker/' title='1368783598-listening-mode-clicker'><img width="150" height="150" src="http://stickskills.com/omega/wp-content/uploads/2013/05/1368783598-listening-mode-clicker-150x150.jpg" class="attachment-thumbnail" alt="1368783598-listening-mode-clicker" /></a>
<a href='http://stickskills.com/2013/05/17/new-last-of-us-screenshots-showcase-a-beautiful-apocalypse/1368783344-church-light-rays/' title='1368783344-church-light-rays'><img width="150" height="150" src="http://stickskills.com/omega/wp-content/uploads/2013/05/1368783344-church-light-rays-150x150.jpg" class="attachment-thumbnail" alt="1368783344-church-light-rays" /></a>
<a href='http://stickskills.com/2013/05/17/new-last-of-us-screenshots-showcase-a-beautiful-apocalypse/1368783344-ellie-looking-concerned/' title='1368783344-ellie-looking-concerned'><img width="150" height="150" src="http://stickskills.com/omega/wp-content/uploads/2013/05/1368783344-ellie-looking-concerned-150x150.jpg" class="attachment-thumbnail" alt="1368783344-ellie-looking-concerned" /></a>
<a href='http://stickskills.com/2013/05/17/new-last-of-us-screenshots-showcase-a-beautiful-apocalypse/1368783345-ellie-looking-left/' title='1368783345-ellie-looking-left'><img width="150" height="150" src="http://stickskills.com/omega/wp-content/uploads/2013/05/1368783345-ellie-looking-left-150x150.jpg" class="attachment-thumbnail" alt="1368783345-ellie-looking-left" /></a>
<a href='http://stickskills.com/2013/05/17/new-last-of-us-screenshots-showcase-a-beautiful-apocalypse/1368783345-ellie-looks-at-reading-material/' title='1368783345-ellie-looks-at-reading-material'><img width="150" height="150" src="http://stickskills.com/omega/wp-content/uploads/2013/05/1368783345-ellie-looks-at-reading-material-150x150.jpg" class="attachment-thumbnail" alt="1368783345-ellie-looks-at-reading-material" /></a>
<a href='http://stickskills.com/2013/05/17/new-last-of-us-screenshots-showcase-a-beautiful-apocalypse/1368783348-joel-attacks-clicker/' title='1368783348-joel-attacks-clicker'><img width="150" height="150" src="http://stickskills.com/omega/wp-content/uploads/2013/05/1368783348-joel-attacks-clicker-150x150.jpg" class="attachment-thumbnail" alt="1368783348-joel-attacks-clicker" /></a>
<a href='http://stickskills.com/2013/05/17/new-last-of-us-screenshots-showcase-a-beautiful-apocalypse/1368783348-joel-chokehold-on-hunter/' title='1368783348-joel-chokehold-on-hunter'><img width="150" height="150" src="http://stickskills.com/omega/wp-content/uploads/2013/05/1368783348-joel-chokehold-on-hunter-150x150.jpg" class="attachment-thumbnail" alt="1368783348-joel-chokehold-on-hunter" /></a>

]]></content:encoded>
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		<title>New ‘DriveClub’ screens show off sweet racing action</title>
		<link>http://stickskills.com/2013/05/17/new-driveclub-screens-show-off-sweet-racing-action/</link>
		<comments>http://stickskills.com/2013/05/17/new-driveclub-screens-show-off-sweet-racing-action/#comments</comments>
		<pubDate>Fri, 17 May 2013 18:52:41 +0000</pubDate>
		<dc:creator>Matt Liparota</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Playstation 4]]></category>
		<category><![CDATA[Screenshots]]></category>
		<category><![CDATA[all games beta]]></category>
		<category><![CDATA[driveclub]]></category>
		<category><![CDATA[evolution studios]]></category>
		<category><![CDATA[motorstorm]]></category>
		<category><![CDATA[playstation 4]]></category>
		<category><![CDATA[screenshots]]></category>

		<guid isPermaLink="false">http://stickskills.com/?p=29661</guid>
		<description><![CDATA[Not much is known yet about DriveClub, the upcoming PlayStation 4 racer developed by Evolution Studios. We know it&#8217;s a PS4 launch title focused on, naturally, driving (and perhaps even clubs of some kind) and that the studio behind the title is no stranger to race titles, being responsible for the PS3&#8242;s MotorStorm franchise and [...]]]></description>
				<content:encoded><![CDATA[<p>Not much is known yet about <em>DriveClub</em>, the upcoming PlayStation 4 racer developed by <a href="http://www.evos.net/">Evolution Studios</a>. We know it&#8217;s a PS4 launch title focused on, naturally, driving (and perhaps even clubs of some kind) and that the studio behind the title is no stranger to race titles, being responsible for the PS3&#8242;s <em>MotorStorm</em> franchise and all.</p>
<p>Today, however, thanks to our friends over at <a href="http://www.allgamesbeta.com/2013/05/driveclub-screenshots.html">All Games Beta</a>, we know one more thing about <em>DriveClub</em> – it looks absolutely gorgeous. Eight new screens show off some of what the PS4 will be capable of when it hits later this year and are worth checking out.</p>
<p>What do you think of the screens? Are you interested in<em> DriveClub</em>? Let us know in the comments.</p>

<a href='http://stickskills.com/2013/05/17/new-driveclub-screens-show-off-sweet-racing-action/driveclub1/' title='DriveClub1'><img width="150" height="150" src="http://stickskills.com/omega/wp-content/uploads/2013/05/DriveClub1-150x150.jpg" class="attachment-thumbnail" alt="DriveClub1" /></a>
<a href='http://stickskills.com/2013/05/17/new-driveclub-screens-show-off-sweet-racing-action/driveclub2/' title='DriveClub2'><img width="150" height="150" src="http://stickskills.com/omega/wp-content/uploads/2013/05/DriveClub2-150x150.jpg" class="attachment-thumbnail" alt="DriveClub2" /></a>
<a href='http://stickskills.com/2013/05/17/new-driveclub-screens-show-off-sweet-racing-action/driveclub3/' title='DriveClub3'><img width="150" height="150" src="http://stickskills.com/omega/wp-content/uploads/2013/05/DriveClub3-150x150.jpg" class="attachment-thumbnail" alt="DriveClub3" /></a>
<a href='http://stickskills.com/2013/05/17/new-driveclub-screens-show-off-sweet-racing-action/driveclub4/' title='DriveClub4'><img width="150" height="150" src="http://stickskills.com/omega/wp-content/uploads/2013/05/DriveClub4-150x150.jpg" class="attachment-thumbnail" alt="DriveClub4" /></a>
<a href='http://stickskills.com/2013/05/17/new-driveclub-screens-show-off-sweet-racing-action/driveclub5/' title='DriveClub5'><img width="150" height="150" src="http://stickskills.com/omega/wp-content/uploads/2013/05/DriveClub5-150x150.jpg" class="attachment-thumbnail" alt="DriveClub5" /></a>
<a href='http://stickskills.com/2013/05/17/new-driveclub-screens-show-off-sweet-racing-action/driveclub6/' title='DriveClub6'><img width="150" height="150" src="http://stickskills.com/omega/wp-content/uploads/2013/05/DriveClub6-150x150.jpg" class="attachment-thumbnail" alt="DriveClub6" /></a>
<a href='http://stickskills.com/2013/05/17/new-driveclub-screens-show-off-sweet-racing-action/driveclub7/' title='DriveClub7'><img width="150" height="150" src="http://stickskills.com/omega/wp-content/uploads/2013/05/DriveClub7-150x150.jpg" class="attachment-thumbnail" alt="DriveClub7" /></a>
<a href='http://stickskills.com/2013/05/17/new-driveclub-screens-show-off-sweet-racing-action/driveclub8/' title='DriveClub8'><img width="150" height="150" src="http://stickskills.com/omega/wp-content/uploads/2013/05/DriveClub8-150x150.jpg" class="attachment-thumbnail" alt="DriveClub8" /></a>

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		<slash:comments>1</slash:comments>
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		<title>‘Madden NFL 25′ Anniversary Edition features NFL Sunday Ticket</title>
		<link>http://stickskills.com/2013/05/17/madden-nfl-25-anniversary-edition-features-nfl-sunday-ticket/</link>
		<comments>http://stickskills.com/2013/05/17/madden-nfl-25-anniversary-edition-features-nfl-sunday-ticket/#comments</comments>
		<pubDate>Fri, 17 May 2013 17:25:26 +0000</pubDate>
		<dc:creator>Douglas Veney</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[anniversary edition]]></category>
		<category><![CDATA[ea sports]]></category>
		<category><![CDATA[madden nfl 25]]></category>

		<guid isPermaLink="false">http://stickskills.com/?p=29621</guid>
		<description><![CDATA[We&#8217;ve seen a few crazy deals with games over the years, but EA SPORTS will be doing for the Madden NFL 25 Anniversary Edition is pretty insane. Exclusive to Amazon, fans of the Madden series can pre-order the Anniversary Edition for $100 and score  NFL Sunday Ticket. In addition to the ability to have NFL [...]]]></description>
				<content:encoded><![CDATA[<p>We&#8217;ve seen a few crazy deals with games over the years, but EA SPORTS will be doing for the <a title="Madden NFL 25" href="http://www.stickskills.com/tag/madden-nfl-25" target="_blank"><em>Madden NFL 25 Anniversary Edition</em></a> is pretty insane.</p>
<p>Exclusive to Amazon, fans of the Madden series can <a href="http://www.amazon.com/gp/product/B00AY1CT4U/ref=as_li_ss_tl?ie=UTF8&amp;camp=1789&amp;creative=390957&amp;creativeASIN=B00AY1CT4U&amp;linkCode=as2&amp;tag=stickskcom-20" target="_blank">pre-order the Anniversary Edition</a> for $100 and score  NFL Sunday Ticket. In addition to the ability to have NFL Sunday Ticket, you&#8217;ll also receive a special Ultimate Team pack each week of the regular season.</p>
<p>The version of NFL Sunday Ticket that you&#8217;ll receive will only be able to be used on a computer or mobile device, however. Below, we&#8217;ve included the breakdown from EA SPORTS within their press release.</p>
<ul>
<li>Fans who are not currently DIRECTV subscribers but are able to receive DIRECTV service will receive a promo code entitling them to $10 off per month for their first year of service and one year of <i>NFL SUNDAY TICKET MAX</i>at no additional charge.</li>
<li>Fans who are already DIRECTV and <i>NFL SUNDAY TICKET MAX </i>subscribers can access <i>NFL SUNDAYTICKET </i>on computer and mobile devices using their current DIRECTV username and password.</li>
<li>For fans unable to receive DIRECTV service, each <i>Madden NFL 25 Anniversary Edition </i>will include a unique code to access the 2013 regular season (17 weeks) trial of <i>NFL SUNDAY TICKET </i>on computers, tablets, and mobile devices- including access to DIRECTV&#8217;s award-winning <i>RED ZONE CHANNEL</i><sup>®</sup>.</li>
</ul>
<p>For fans who don&#8217;t have NFL Sunday ticket, this is a bit of a no-brainer. You&#8217;ll be able to score the service for free (after the cost of the Anniversary Edition, of course) and use it on mobile devices or your computer. Want it on your TV? It&#8217;s fairly simple to setup the ability to stream content from a mobile device to a television, and even easier to do it from a laptop.</p>
<p>Are you planning on <a href="http://www.amazon.com/gp/product/B00AY1CT4U/ref=as_li_ss_tl?ie=UTF8&amp;camp=1789&amp;creative=390957&amp;creativeASIN=B00AY1CT4U&amp;linkCode=as2&amp;tag=stickskcom-20" target="_blank">pre-ordering the special edition of the game</a> to take advantage of the offer? With over $400 worth of content for only $100, it&#8217;s hard not to at least think about pulling the trigger here. Be sure to let us know what you think by leaving us a comment below, or <a href="http://www.stickskills.com/forums/" target="_blank">discuss Madden NFL 25 in our community</a>.</p>
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