<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-4830920481618823746</id><updated>2024-09-22T10:08:22.570-07:00</updated><title type='text'>Strategic Games and Thinking</title><subtitle type='html'>The purpose of this blog is to present information on strategic gaming, both virtual and real. From videogames to board games, to even crosswords, details on strategic games and thinking will be the focus. These activities have always gone hand in hand with the youthful minds of our generation. Characteristics of games, from components to strategies to pure thought will be discussed in great detail in order to increase the popularity of the classic “gamers”.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://bhisds265fullerton2012.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4830920481618823746/posts/default?redirect=false'/><link rel='alternate' type='text/html' href='http://bhisds265fullerton2012.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>JMcKay21</name><uri>http://www.blogger.com/profile/06129632724522317813</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>9</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-4830920481618823746.post-3469052464105184756</id><published>2012-04-29T18:37:00.002-07:00</published><updated>2012-04-29T19:06:18.107-07:00</updated><title type='text'>Star Wars - Empire At War</title><content type='html'>&lt;br /&gt;
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&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12pt; line-height: 115%;&quot;&gt;Star Wars Empire at War
is an RTS (Real-Time Strategy) game that is for PC, and allows fans to control
iconic Star Wars forces. The point of RTS games is to manage an army with units
that have different functions, advantages, and disadvantages against an opponent.
One must build their army, counter-attack, hold key points on the map, and out-smart
and out-gun their enemy. In Empire at war there are two factions to play as,
Empire or Rebellion, and each side has their own campaign. There are over 40
planets to conquer, and each planet has two maps: space and land. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;/span&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12pt; line-height: 115%;&quot;&gt;To
conquer a planet, the space battle must be won first. In all battles, the
variety of your units are key, as each unit has stats to what it is good
against, and what it is weak against. In space, fighters are the most common
and good against other fighters, but are weak against Corvette Cruisers (which
are anti-air). Corvette Cruisers are weak against Frigates, and the ships go up
larger and larger, ending with Imperial Star Destroyers for the Empire, and
Mon-Calamari Cruisers for the Rebellion. But, it is not all about having the
biggest ship, for the large ships are all susceptible to bombers, who can
target hard-points on the cruisers and destroy them one by one. For example, a
Star Destroyer can spawn 10 TIE fighter squadrons and 5 TIE bomber squadrons.
But if the bombers target a hard-point on the ship, like the hanger, and
destroy it, then that ship cannot spawn any more fighters. Other hard-points
include turbo-laser cannons, missile launchers, shield generators, and engines.
So it you have a fleet of star destroyers, and the enemy deploys several
squadrons of Y-Wings (rebel bombers) to cripple your forces, a counter attack
would be to bring in several Correllian Corvettes and activate their special
ability of “Increased Firepower” and spray out a blast of anti-air to destroy
the incoming bombers. Then it would be smart to have these corvettes star with
the larger ships to protect them. Each unit has a special ability that can be
harnessed to either boost your units or impair the enemy. Also, the types of
units you built are related to your Tech Level, which in space is based off of
your space station level, which ranges from 1-5. Space battles are won by
either destroying the enemy space station or destroying all enemy units. Once
the skies are clear, a land battle can begin. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12pt; line-height: 115%;&quot;&gt;Land
battles rely on drop zones that need to be captured to deploy your units and
have a variety of planet/map attributes that affect battle, such as weather
conditions that can slow infantry or vehicles, or limit sight. Land units also
have special abilities and advantages/disadvantages. Infantry are used against
other infantry primarily, and can be equipped with rocket launchers to do extra
damage to enemy vehicles. Vehicles are the following tiers above infantry,
ranging from the basic AT-ST (all-terrain-scout-transport), to the massive
AT-AT (all-terrain-assault-vehicle) walker. Navigating the unique maps and
environmental hazards, while dealing with local fauna and inhabitants can be
quite challenging, with the ultimate goal of destroying the enemy base, which
is usually protected by a shield array that prevents any sort of air-strike. In
a basic scenario, a strike force will be sent in consisting of units that can
punch hard and destroy structures fast. A mobilization of 2-M Repulsor Tanks
will do because of their shielding, mobility, and expendability for speeding
through the base to strike at the shield array. Once destroyed, an orbital
strike or bombing run can be used to cripple their base as your main forces are
deployed at a captured landing zone and move in to strike.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12pt; line-height: 115%;&quot;&gt;Once
planets are captured, each has several building slots which can be filled by
building vehicle depots, research facilities, supply depots, and more. What you
build on these planets determine what resources and facilities you have for
defense when attacked, along with the units you have stationed there. Each
planet also produces a certain amount of Credits (money) and a possible bonus
to production. Your income from the Galactic Economy is important for funding
projects and continuing to improve defenses. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bhisds265fullerton2012.blogspot.com/feeds/3469052464105184756/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bhisds265fullerton2012.blogspot.com/2012/04/star-wars-empire-at-war.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4830920481618823746/posts/default/3469052464105184756'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4830920481618823746/posts/default/3469052464105184756'/><link rel='alternate' type='text/html' href='http://bhisds265fullerton2012.blogspot.com/2012/04/star-wars-empire-at-war.html' title='Star Wars - Empire At War'/><author><name>Mike Coronel, Jr.</name><uri>http://www.blogger.com/profile/06057789841425909269</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhUWoy0rq6d3Xy-dNVyMIbNGRjx3q7JEgr-OqR73uBJAx0qR4HsSj7G7i-hFmK9bd9o4AKZYPr5zl090e-GGMXp54aLGuE_iW0vrzDvk_CoUXiMr8e3KecCGpwMZDxZW3-n37HFLR_L8mje/s72-c/EAW_006-large.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4830920481618823746.post-5180783612966085661</id><published>2012-04-28T20:29:00.001-07:00</published><updated>2012-04-29T18:58:04.375-07:00</updated><title type='text'>TOTAL WAR, the best strategy game ever!</title><content type='html'>Without a doubt, the best game that both is&amp;nbsp;a lot of fun and that prepares you for a lot of history is the Total War series. Designed for the PC system, Total War was launched over a decade ago. Thie series includes a variety of grand strategies that build empires, fights wars, run economics, and implement diplomacy. For any lover of strategy, Total War delivers every time!&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
2000- Shogun TW&lt;/div&gt;
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2002 - Medieval TW&lt;/div&gt;
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&lt;/div&gt;
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2004- Rome TW*&lt;/div&gt;
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&lt;/div&gt;
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2006- Medieval 2 TW&lt;/div&gt;
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&lt;/div&gt;
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2009- Empire TW&lt;/div&gt;
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&lt;/div&gt;
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2010- Napoleon TW&lt;/div&gt;
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&lt;/div&gt;
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2011- Shogun 2 TW&lt;/div&gt;
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Rome Total War, launched in 2004, is the number one game on Roman history. From 270 BC to 14 AD, it covers the history of Rome from the Punic Wars with Carthage to the death of Augustan Caesar. Rather than focus on the battles, the game offers a complete detailed control of the empire. The ability to trade, make alliances, build monuments, establish the ancient legions. The goal is to bring Roman civilization to the world, and beyond the borders of Italy lie barbarians, rivals, and dangers. &lt;/div&gt;
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A turn based strategy game, the graphics involve 3D cities, figures, and landmarks. When two armies clash, the map changes from a turn base style to a real-time battle. Cohorts of legionairres against thousands&amp;nbsp;of Gauls. Need I describe more?&lt;/div&gt;
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Besides the fun, it is very possible to learn Latin, learn locations, learn years, and evne learn people. Myself, I learned a lot of Latin that detail the Roman government.&lt;br /&gt;
&lt;br /&gt;
Imperator- emperor&lt;br /&gt;
Princeps Senatus- Lead Senator&lt;br /&gt;
Senatus Popularesque Romanus- the Senate and People of Rome&lt;br /&gt;
Names of provinces - Italia, Illyrium, Africa, Libya, Britannia&lt;br /&gt;
Names of Places- Nova Carthago, Alesia, Alexandria&lt;br /&gt;
Buildings - Forum, Collesium&lt;br /&gt;
Peoples - hastati, Triarii, gladus&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
Such learning can reinforce historical education. In my case, when studying for the Roman Republic in class, I was able to refer to such peoples, places and titles with accuracy. Not only was my teacher impressed, but I took my learning to a whole new level.&lt;/div&gt;
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Check out the TOTAL WAR website for the latest news, forums, games, and prices!&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;a href=&quot;http://www.totalwar.com/&quot;&gt;http://www.totalwar.com/&lt;/a&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bhisds265fullerton2012.blogspot.com/feeds/5180783612966085661/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bhisds265fullerton2012.blogspot.com/2012/04/total-war-best-strategy-game-ever.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4830920481618823746/posts/default/5180783612966085661'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4830920481618823746/posts/default/5180783612966085661'/><link rel='alternate' type='text/html' href='http://bhisds265fullerton2012.blogspot.com/2012/04/total-war-best-strategy-game-ever.html' title='TOTAL WAR, the best strategy game ever!'/><author><name>Mike Coronel, Jr.</name><uri>http://www.blogger.com/profile/06057789841425909269</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0uXt-tuYScawc0T4vACWQoEs7V1VZ5M5xKOiMLyHwg6HWrsjoQ3eT7v33pLCq87rM4SjyCn1WnPaqj2ZFrj7vLemGsZSWGQBMoU54BZKHB8P4mwsNqyvTltWPAjo0OO_Gu9szsWYHAIiU/s72-c/24zhojc.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4830920481618823746.post-1287594930098487898</id><published>2012-04-23T22:52:00.000-07:00</published><updated>2012-04-23T22:52:29.939-07:00</updated><title type='text'>What to Do on a Rainy Day?</title><content type='html'>The question has hit all young kids of both out parents and our generation. What to do on a rainy day. Being bored is an option, but no doubt a suffering one. Besides the need for productivity, every kid has to be doing something fun. This goes also for teenagers and adults? &lt;br /&gt;
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Now, in our parents generation, they played boardgames. &lt;br /&gt;
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In our generation, we play videogames. &lt;br /&gt;
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But why not have a mixture of both? Boardgames are a great alternative when there are friends over, but videogames are a lot of fun on their own.</content><link rel='replies' type='application/atom+xml' href='http://bhisds265fullerton2012.blogspot.com/feeds/1287594930098487898/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bhisds265fullerton2012.blogspot.com/2012/04/what-to-do-on-rainy-day.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4830920481618823746/posts/default/1287594930098487898'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4830920481618823746/posts/default/1287594930098487898'/><link rel='alternate' type='text/html' href='http://bhisds265fullerton2012.blogspot.com/2012/04/what-to-do-on-rainy-day.html' title='What to Do on a Rainy Day?'/><author><name>Mike Coronel, Jr.</name><uri>http://www.blogger.com/profile/06057789841425909269</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4830920481618823746.post-9083118981048634462</id><published>2012-04-15T21:23:00.002-07:00</published><updated>2012-04-29T19:09:07.652-07:00</updated><title type='text'>Settlers of Catan</title><content type='html'>One of the most famous boardgames has been &quot;Settlers of Catan&quot;. This game was designed in 1995, and thus is fairly a recent one. &lt;br /&gt;
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Anyone who plays this can play with one thing in mind: no one can be conquered or eliminated. Each player is a Settler in the fictional island of Catan. Each players has to build cities, roads, and towns across a large game map of Catan. The goal to win is to earn 10 victory points. From this aspect, the game appears simple, but actually it is an intense strategic game.&lt;br /&gt;
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The game map is made of nearly a dozen hexagon tiles, each with a different region type (desert, forest, mountains, fields, mud, and pastures). Surronding the island is ocean, with certain ports on certain corners of the island. These regions are placed in a circular pattern in a random fashion. Each game is played with a different combination (so no two games are the same!).&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZZ4TrfbJ_6bLmPzcmJHYpnpjJGeoEBCYwn4UiuZ0JjJk6xaiFH7PrElZ_EFiQXRN6NdCoP1y9Axry2QKcbTgSnXpECZ4rA0spSipGdBjdxo-l1t_Fc_kNaBSRp2EL2kTegmq0jicHUFRn/s1600/Differents-Boards-settlers-of-catan-521934_1157_768.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;265&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZZ4TrfbJ_6bLmPzcmJHYpnpjJGeoEBCYwn4UiuZ0JjJk6xaiFH7PrElZ_EFiQXRN6NdCoP1y9Axry2QKcbTgSnXpECZ4rA0spSipGdBjdxo-l1t_Fc_kNaBSRp2EL2kTegmq0jicHUFRn/s400/Differents-Boards-settlers-of-catan-521934_1157_768.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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A total of 5 players place towns on the corners of these hexagons. Each region has a number tile placed on it, ranging from 2 to 12. Two dice are rolled, and whatever number is rolled, resources from the respective regions are earned. Based on chance, resources are gathered and either saved or used to build and develop settlements.&lt;br /&gt;
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For example, if player 2 rolls a total of 6 (3 and 3), then that player can collect resources of wheat and wool. But player 4 has no settlements adjacent to &quot;6&quot; hexagons. Thus Player 4 recieves no resources for the turn.&lt;br /&gt;
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Turns consist of a certain number of stages: 1) dice roll 2) collect resources 3) trade 4) build or develop and 5) turn to next player.&lt;br /&gt;
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1) DICE ROLL: Each player at the start of their turn rolls the two dice. See above for rules.&lt;br /&gt;
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2) COLLECT RESOURCES: Every player collect resources based on settlment position. If player 3 rolls, all players collect (if eligable).&lt;br /&gt;
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3) TRADE: Only the player who rolled the dice is allowed to begin trading. Trading consists of swapping resources. No limits are on trading (3 wood can be given for 1 wheat, or 5 brick for 5 ore).&lt;br /&gt;
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4) BUILD or DEVELOP: Resources are used to buy settlements or roads. Development cards can be purschased for a certain combination of resources. &lt;br /&gt;
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5) END TURN: the next player rolls the dice and the process begins again.&lt;br /&gt;
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The final goal of the game is to win 10 VICTORY POINTS. Points are earned through building and development. One town equals one point. The upgrade of a town, a city, is worth two points. Special trophies, such as longest road, earn two points. Development cards may contain special buildings for a civilization, such as a library, which is worth one point. The first to reach 10 at any point in the game wins.&lt;br /&gt;
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Each player begins with two settlements (so everyone starts with 2 victory points!). Each player rolls the dice and the highest number rolled places a settlement and road on the board. Then the next highest player places their settlement on the map. Settlements must be built within two spaces from each other on the hexagon points.&lt;br /&gt;
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Roads can be built anywhere, but must be adjacent to one of your roads already. This is where strategy comes in, because resource numbers (such as 2 or 12) are rarely rolled compared to common numbers (6 or 8). Experienced players will think far ahead and place their towns on strategic inlets. &lt;br /&gt;
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This game lasts approxmately two hours, but it will surely be two hours of amazing fun. This game is complex, but is a joy to any one who plays. Personally, my close friends and I always play this game and have always thought it is a great way for clean fun and special memories.</content><link rel='replies' type='application/atom+xml' href='http://bhisds265fullerton2012.blogspot.com/feeds/9083118981048634462/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bhisds265fullerton2012.blogspot.com/2012/04/settlers-of-catan.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4830920481618823746/posts/default/9083118981048634462'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4830920481618823746/posts/default/9083118981048634462'/><link rel='alternate' type='text/html' href='http://bhisds265fullerton2012.blogspot.com/2012/04/settlers-of-catan.html' title='Settlers of Catan'/><author><name>Mike Coronel, Jr.</name><uri>http://www.blogger.com/profile/06057789841425909269</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjCmHRC9H2pJ-VHPDarvKBRRjX_SWAL_J2CTuY19VLnLLP-fRHsEgFTikGpvIIWOMDf6ZWiNJ3NcWKyJrAY7oWO8VZ2nO3yLVWTu3cCzUdNOIfYfSb12C3P8rxNuorCTLZ1SBWbov1CI1jK/s72-c/B000W7JWUA-2-lg.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4830920481618823746.post-7568023470691992375</id><published>2012-03-18T22:42:00.001-07:00</published><updated>2012-03-18T22:42:43.047-07:00</updated><title type='text'>Magic: The Gathering</title><content type='html'>&lt;img height=&quot;112&quot; id=&quot;il_fi&quot; src=&quot;http://www.labyrinthfantasy.nl/Wordpress/wp-content/uploads/2011/mtg-logo11.png&quot; style=&quot;padding-bottom: 8px; padding-right: 8px; padding-top: 8px;&quot; width=&quot;400&quot; /&gt;&lt;br /&gt;
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Hello everyone! Today we will be looking at the world famous trading card game, Magic: The Gathering. Magic(better known by it&#39;s abbreviation MTG) was the first fantasy card game introduced in 1993 by Math professor Richard Garfield and produced by Wizards of the Coast. MTG holds the title as one of the most complex modern card games, and inspiration for many other modern card games to follow, such asYu-Gi-Oh and Duel Masters.&lt;br /&gt;
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The story of MTG is the 2 players are wizards who are having a spellcasting battle. The spells they cast are the cards. This is why&amp;nbsp;the majority of cards&amp;nbsp;in the game&amp;nbsp;are referred to as a &quot;Spell.&quot; The other main card type is a &quot;Land.&quot; Lands produce Mana, which can be used to cast&amp;nbsp;the aforementioned&amp;nbsp;Spells. The key to any deck is the balance between how many Lands and Spells so as to not have too much of either. Too many Spells will result in too&amp;nbsp;little Mana to cast the spells. Too few Spells leaves one with an inability to do anything anyway with a huge Mana pool. To win, either player must make the opponent lose all life points, each starting with 20 at the beginning of the game.&lt;br /&gt;
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&amp;nbsp;Here is what all cards look like&amp;nbsp;on the back:&lt;br /&gt;
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&lt;img height=&quot;277&quot; id=&quot;il_fi&quot; src=&quot;http://upload.wikimedia.org/wikipedia/en/thumb/a/aa/Magic_the_gathering-card_back.jpg/200px-Magic_the_gathering-card_back.jpg&quot; style=&quot;padding-bottom: 8px; padding-right: 8px; padding-top: 8px;&quot; width=&quot;200&quot; /&gt;&lt;br /&gt;
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Now I will explain the 5 colors you see in the middle. There are 5 Different types of Mana Lands can produce. Most Lands are basic and produce only one color: Red, Blue, Green, White, or Black. There are Spells that produce mana besides lands, and there are also cards that can be cast with any Mana, normally shown with the colorless symbol.&lt;br /&gt;
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&lt;img src=&quot;http://www.cardkingdom.com/media/images/products/max/185676_1.jpg&quot; style=&quot;width: 223px;&quot; /&gt;&lt;br /&gt;
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Here we have a standard White creature. White cards have a standard theme of &amp;nbsp;light and heroes, worshipped by human or humanoid civilizations. When playing, they emphasize defense, power increase, and player life restoration.&lt;br /&gt;
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&lt;img src=&quot;http://www.cardkingdom.com/media/images/products/max/186344_1.jpg&quot; style=&quot;width: 223px;&quot; /&gt;&lt;br /&gt;
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This is a standard Black Creature. Black cards are known for being overall morbid, horrid, and/or creepy. When playing, black cards focus on discarding and death...mostly the death part.&lt;br /&gt;
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&lt;img src=&quot;http://www.cardkingdom.com/media/images/products/standard/185032_1.jpg&quot; /&gt;&lt;br /&gt;
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Here is a standard Blue Creature. Blue cards have a theme of water, intelligence, and magic. When playing, blue cards are known for having a harassing style. It is a mixed way of combat where you carefully counter the opponent and whittle them down.&lt;br /&gt;
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&lt;img src=&quot;http://www.cardkingdom.com/media/images/products/max/185669_1.jpg&quot; style=&quot;width: 223px;&quot; /&gt;&lt;br /&gt;
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Here&#39;s a good example of a Green Creature. Green cards have themes of forest beasts, rural humanoid cultures(such as elves) and land. Green cards are known for specializing in mana production. This mana production speeds up army production, and Green creatures are known for having the most numerous high cost and high power creatures.&lt;br /&gt;
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&lt;img src=&quot;http://www.cardkingdom.com/media/images/products/max/185621_1.jpg&quot; style=&quot;width: 223px;&quot; /&gt;&lt;br /&gt;
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Our final color is Red. Red cards have a theme of fire, battle, and overall chaos. Red cards are known for direct damage. Rather than relying solely on creatures to attack the enemy, abilities can damage the player or other cards the player owns.&lt;br /&gt;
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Thank you for reading this basic preview of Magic:The Gathering. For further discussion, keep on the lookout for another possible post and the deeper intricacies of playing magic rather than the background.</content><link rel='replies' type='application/atom+xml' href='http://bhisds265fullerton2012.blogspot.com/feeds/7568023470691992375/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bhisds265fullerton2012.blogspot.com/2012/03/magic-gathering.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4830920481618823746/posts/default/7568023470691992375'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4830920481618823746/posts/default/7568023470691992375'/><link rel='alternate' type='text/html' href='http://bhisds265fullerton2012.blogspot.com/2012/03/magic-gathering.html' title='Magic: The Gathering'/><author><name>JMcKay21</name><uri>http://www.blogger.com/profile/06129632724522317813</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4830920481618823746.post-5161221213190411518</id><published>2012-03-18T21:49:00.000-07:00</published><updated>2012-04-29T19:13:27.194-07:00</updated><title type='text'>Axis and Allies (end part)</title><content type='html'>Hello everyone, and the subject of&amp;nbsp; this blog will be Axis and Allies. Previously, I discussed the simple components and basic potentials of this classic board game. Here, I will discuss the rules of the game and how much&amp;nbsp;fun it can be.&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi0xWzjXQCWFxiN41b4qRiU4SPc8PswvT1Vt6Q24CHXGnphaKJU5fWC4SLcDepzjwwR9YrlJB7IhWhYTF5ZP-jrYDBANu7pegt9IessAqs91gRE0QyHHUCcRnBEi1i5a3Hz2A7wBtQ2083z/s1600/sean_shaw_axis_allies_1942_1_preview.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;300&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi0xWzjXQCWFxiN41b4qRiU4SPc8PswvT1Vt6Q24CHXGnphaKJU5fWC4SLcDepzjwwR9YrlJB7IhWhYTF5ZP-jrYDBANu7pegt9IessAqs91gRE0QyHHUCcRnBEi1i5a3Hz2A7wBtQ2083z/s400/sean_shaw_axis_allies_1942_1_preview.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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For many people. the idea of a board game with historical topics seem like uninteresting. But truthfully, this is one of the best games to play with close friends. Beyond the history, it offers a variety of campaign choices as well as the emotional touch of passion, of frustration, and of victory. Five players take the role of major world powers and attempt to conquer the other team. The rules of the pieces include movement, attack limits, defense, and special characteristics.&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhIwsSBcCmhmxPjkm2B6tISlNYj_K7_SVQu9B3e5c_nOjn30ZWMQm8fEsrz8kYv2TIJ85BC-1T3dzf3BUUFKcKZkkMFINzTS6SearltEyGnPEgu9VfsM6uVaUqVcI0R0k-BlhAakLFjgNKV/s1600/653569416005_2.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;206&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhIwsSBcCmhmxPjkm2B6tISlNYj_K7_SVQu9B3e5c_nOjn30ZWMQm8fEsrz8kYv2TIJ85BC-1T3dzf3BUUFKcKZkkMFINzTS6SearltEyGnPEgu9VfsM6uVaUqVcI0R0k-BlhAakLFjgNKV/s400/653569416005_2.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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Here is a complete list of all the types: (370 pieces total)&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;LAND&lt;/li&gt;
&lt;ul&gt;
&lt;li&gt;Infantry (1 att, 2 def)&lt;/li&gt;
&lt;li&gt;Artillery (2 att, 2 def)&lt;/li&gt;
&lt;li&gt;Tanks (3 att, 3 def)&lt;/li&gt;
&lt;li&gt;Antiaircraft Guns (cannot attack, 1 def)&lt;/li&gt;
&lt;li&gt;Factories (cannot be destroyed)&lt;/li&gt;
&lt;/ul&gt;
&lt;li&gt;AIR&lt;/li&gt;
&lt;ul&gt;
&lt;li&gt;Fighters (3 att, 4 def)&lt;/li&gt;
&lt;li&gt;Bombers (4 att, 1 def)&lt;/li&gt;
&lt;/ul&gt;
&lt;li&gt;SEA&lt;/li&gt;
&lt;ul&gt;
&lt;li&gt;Battleships (4 att, 4 def)&lt;/li&gt;
&lt;li&gt;Aircraft Carriers (1 att, 2 def)&lt;/li&gt;
&lt;li&gt;Cruisers (3 att, 3 def)&lt;/li&gt;
&lt;li&gt;Destroyers (2 att, 2 def)&lt;/li&gt;
&lt;li&gt;Submarines (2 att, 1 def)&lt;/li&gt;
&lt;li&gt;Transports (0 att, 0 def)&lt;/li&gt;
&lt;/ul&gt;
&lt;/ul&gt;
In battle, pieces of two sides fight and are assigned Attack and Defense points. Dice are rolled for each attacking piece, and if a roll is equal or lower than the attack point, it counts for 1 hit. Add up all the hits for a side, and that number (such as 6 hits) are inflicted on the defense. the defense then rolls for each piece with the same rules. From there, all the hit points are added up, and that number is inflicted on the enemy. One piece is removed (of their choice) from the respective side, based on the total hit points. The attacker can decide to retreat or continue fighting.&lt;br /&gt;
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On the campaign map, the more regions that are conquered, the higher the GDP, and the more units can be bought per turn. From the beginning, each player has distinct advantages on the campaign (Germany has a powerful army, Britian forces all over the world, Japan a powerful navy, Russia a concentrated army, and the US a powerful industry).&lt;br /&gt;
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HITLER PARODY: &lt;a href=&quot;http://www.youtube.com/watch?v=FDgUnppwjhQ&quot;&gt;http://www.youtube.com/watch?v=FDgUnppwjhQ&lt;/a&gt;&lt;br /&gt;
By the game&#39;s middle, every player is tired and wants a quick ending. Thus strategy is needed for smart moves. Rather than attacking continuously, perhaps it is better to pull back, regroup, and attack later. Teamwork is essential, and if each nation works independently, then defeat is more likely. &lt;br /&gt;
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Axis and Allies is a great game for testing a person&#39;s strategy skills and thinking ahead. Working with others is a valuable trait, as well as learning some history!&lt;br /&gt;
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For an online version, visit: &lt;a href=&quot;http://www.gametableonline.com/welcome.php&quot;&gt;http://www.gametableonline.com/welcome.php&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://bhisds265fullerton2012.blogspot.com/feeds/5161221213190411518/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bhisds265fullerton2012.blogspot.com/2012/03/axis-and-allies-end-part.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4830920481618823746/posts/default/5161221213190411518'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4830920481618823746/posts/default/5161221213190411518'/><link rel='alternate' type='text/html' href='http://bhisds265fullerton2012.blogspot.com/2012/03/axis-and-allies-end-part.html' title='Axis and Allies (end part)'/><author><name>Mike Coronel, Jr.</name><uri>http://www.blogger.com/profile/06057789841425909269</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi0xWzjXQCWFxiN41b4qRiU4SPc8PswvT1Vt6Q24CHXGnphaKJU5fWC4SLcDepzjwwR9YrlJB7IhWhYTF5ZP-jrYDBANu7pegt9IessAqs91gRE0QyHHUCcRnBEi1i5a3Hz2A7wBtQ2083z/s72-c/sean_shaw_axis_allies_1942_1_preview.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4830920481618823746.post-8907672108738632309</id><published>2012-03-11T22:36:00.002-07:00</published><updated>2012-03-11T22:36:44.202-07:00</updated><title type='text'>Starcraft 2</title><content type='html'>&lt;img height=&quot;317&quot; id=&quot;il_fi&quot; src=&quot;http://media.bestofmicro.com/4/0/245088/original/SC2%20title.jpg&quot; style=&quot;padding-bottom: 8px; padding-right: 8px; padding-top: 8px;&quot; width=&quot;450&quot; /&gt;&lt;br /&gt;
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Welcome everyone to our discussion of Starcraft 2. Starcraft 2 remains at the top of the competetive Real Time Strategy (or RTS)genre. Whenever someone mentions competetive gaming and RTS, normally one thinks of Starcraft 2. Starcraft comes from a long line of video games developed by Blizzard Entertainment.&lt;br /&gt;
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&lt;img height=&quot;117&quot; id=&quot;il_fi&quot; src=&quot;http://images.wikia.com/starcraft/images/a/af/BlizzardEnt.jpg&quot; style=&quot;padding-bottom: 8px; padding-right: 8px; padding-top: 8px;&quot; width=&quot;200&quot; /&gt;&lt;br /&gt;
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Starcraft evolved from the previous series of games from the 90&#39;s&amp;nbsp;known as Warcraft.&lt;br /&gt;
The original Warcraft games were in a fantasy setting where the story centered around the battle between the Orcs and the Humans, although other races existed.&lt;br /&gt;
&lt;img alt=&quot;&quot; class=&quot;rg_hi&quot; data-height=&quot;201&quot; data-width=&quot;201&quot; height=&quot;201&quot; id=&quot;rg_hi&quot; src=&quot;http://t1.gstatic.com/images?q=tbn:ANd9GcSOJqI8oEcvl9J3zE3H1Yf3PmL2OMuZciFJfgkWJMqfaBz4QeBB&quot; style=&quot;height: 201px; width: 201px;&quot; width=&quot;201&quot; /&gt;&lt;img height=&quot;200&quot; id=&quot;il_fi&quot; src=&quot;http://upload.wikimedia.org/wikipedia/en/thumb/e/e3/Warcraft-2-Tides-Of-Darkness-Pc.jpg/250px-Warcraft-2-Tides-Of-Darkness-Pc.jpg&quot; style=&quot;padding-bottom: 8px; padding-right: 8px; padding-top: 8px;&quot; width=&quot;153&quot; /&gt;&lt;img height=&quot;200&quot; id=&quot;il_fi&quot; src=&quot;http://upload.wikimedia.org/wikipedia/en/thumb/6/66/WarcraftIII.jpg/250px-WarcraftIII.jpg&quot; style=&quot;padding-bottom: 8px; padding-right: 8px; padding-top: 8px;&quot; width=&quot;140&quot; /&gt;&lt;br /&gt;
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After Warcraft 3, Blizzard decided on a bold move, they split their franchise. In the early 21st century, Blizzard released an MMORPG set with the same theme of Warcraft known as World of Warcraft. W.O.W. As it is more commonly referred to still remains today probably the most played MMORPG to date despite it&#39;s age. The other game created from Warcraft 3 was the original Starcraft, an RTS set in a new world, a futuristic society filled with Aliens.&lt;br /&gt;
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Starcraft 2 is the sequel to the original Starcraft and it&#39;s expansion Brood War. Starcraft 2 is being released over 3 games, Wings of Libery, Heart of the Swarm, and Legacy of the Void. Currently only Wings of Liberty has been released, with Heart of the Swarm being released later in the year 2012.&lt;br /&gt;
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Each of these 3 expansion focus on the three races playable in the Starcraft series, the Terran, Zerg, and Protoss.&lt;br /&gt;
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Before going in depth, I will give the basics on how the game is played. Normal game modes can vary from 1v1 to 4v4, although the standard for competitions is 1v1. Blizzard also released the map editor used for the game, allowing players to develop their own maps and custom games for the enjoyment of the general Starcraft community. Players begin the game with one base at a random location on each map. Each base has two kinds of resources, Minerals and Vespene Gas and eventually the home base will run out, inciting a need to expand and capture another base to continue unit production. Players harves these materials to produce more workers to harvest, create buildings, and train battle units. The game ends when either a player forfeits and loses&amp;nbsp;or&amp;nbsp;one player&amp;nbsp;destroys all enemy structures and wins. Most games end in surrender when the enemy realizes they do not have a chance to make a comeback and decide to be courteous and not waste anymore time on a lost cause. &lt;br /&gt;
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When entering a game, a player can choose any of the three races they want to use to battle with. The three races are:&lt;br /&gt;
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&lt;img height=&quot;480&quot; id=&quot;il_fi&quot; src=&quot;http://fc02.deviantart.net/fs17/i/2007/162/9/4/Starcraft_2_Terran_Wallpaper_by_maul.jpg&quot; style=&quot;padding-bottom: 8px; padding-right: 8px; padding-top: 8px;&quot; width=&quot;640&quot; /&gt;&lt;br /&gt;
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The Terran race are descendants of the Humans of Earth who have settled in another sector of space, the Koprulu Sector. The main theme of the Terrans are humans either in futuristic Space&amp;nbsp;Infantry Gear or Battle Ready Vehicles. Pictured on the right is the standard infantry the Marine, and on the left is one of the flying vehicles, the Banshee. The style of gameplay of Terrans is very defensive and flexible; Terrans are known for having fortified bases and amazing midgame power with easy to access ground AND air armies quickly.&lt;br /&gt;
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The Zerg:&lt;br /&gt;
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&lt;img height=&quot;480&quot; id=&quot;il_fi&quot; src=&quot;http://good-wallpapers.com/pictures/732/Starcraft_2_Zerg_Wallpaper_by_maul.jpg&quot; style=&quot;padding-bottom: 8px; padding-right: 8px; padding-top: 8px;&quot; width=&quot;640&quot; /&gt;&lt;br /&gt;
The second race we will discuss is the Zerg. Zerg are known to be the hardest race to pick up for new players, but that does by no means make them weaker than the other races. The Zerg theme is all about undeveloped creatures&amp;nbsp;whose only purpose is to&amp;nbsp;evolve. All units spawn from the central Hatchery in the form of Larvae. The player will evolve the Larvae into any unit the player has access to, depending on the strategy the player is using. Pictured on the left is a Hydralisk, an advanced ranged infantry unit, and a Mutalisk, an aerial attacker. The gameplay style normally revolves around massive armies, Zerg are known for getting the biggest armies earlier on, giving them the title of early game champions. Zerg are also known for being the best rushers, gaining a passive speedboost and health regen when walking over the substance known as Creep. Creep is an organic material produced by Zerg structures that allow other structures to spawn.&lt;br /&gt;
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The Protoss:&lt;br /&gt;
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&lt;img height=&quot;480&quot; id=&quot;il_fi&quot; src=&quot;http://images.rtsguru.com/features/46/Protoss3.jpg&quot; style=&quot;padding-bottom: 8px; padding-right: 8px; padding-top: 8px;&quot; width=&quot;640&quot; /&gt;&lt;br /&gt;
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The final race is an advanced race of Telekinetic beings known as the Protoss. They speak through mental communication as they do not have mouths and have resided in the Koprulu Sector since ancient times. Instead of training units on the field of battle the Protoss warp in units from the societies beyond. Protoss are also the only race that do not have any kind of health regen, instead gaining a shield that can recover that must be destroyed before actual health is taken from the unit. On the bottom right and left are the basic infantry unit, the Zealot. On the top right and middle right, one can also see the Carrier and Phoenix respectively. Due to the elaborate tech and strength, the Protoss hold the title of strongest late game race, where most armies will have some of the strongest units and mass producing them; it just takes really long to get to that point.&lt;br /&gt;
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Thank you for reading and I hope this gives you more insight into Starcraft 2!</content><link rel='replies' type='application/atom+xml' href='http://bhisds265fullerton2012.blogspot.com/feeds/8907672108738632309/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bhisds265fullerton2012.blogspot.com/2012/03/starcraft-2.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4830920481618823746/posts/default/8907672108738632309'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4830920481618823746/posts/default/8907672108738632309'/><link rel='alternate' type='text/html' href='http://bhisds265fullerton2012.blogspot.com/2012/03/starcraft-2.html' title='Starcraft 2'/><author><name>JMcKay21</name><uri>http://www.blogger.com/profile/06129632724522317813</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4830920481618823746.post-4609172877462598218</id><published>2012-03-04T22:00:00.002-08:00</published><updated>2012-04-30T09:34:15.612-07:00</updated><title type='text'>Yu-gi-Oh!</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjrSjHyV99ySv2Le3Bs2iOQYKqcWMtFOzY0k4w9ysiNLtx5gtMXoNl4lg03f-6-zMIFg6rviGcrUDFOR_f_2BarmXJXITazVJTB15_XIe-qlCWeQEiTmR7kSAihQ5tAZwoIkAHCaZ1nagc/s1600/imagesCAJEJZNN.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;239&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjrSjHyV99ySv2Le3Bs2iOQYKqcWMtFOzY0k4w9ysiNLtx5gtMXoNl4lg03f-6-zMIFg6rviGcrUDFOR_f_2BarmXJXITazVJTB15_XIe-qlCWeQEiTmR7kSAihQ5tAZwoIkAHCaZ1nagc/s320/imagesCAJEJZNN.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;span style=&quot;color: white;&quot;&gt;Yu-gi-oh is a Japanese manga created by Kazuki Takahashi. It has produced a franchise that includes multiple anime shows, a trading card game and several video games. Most ofg card game called Duel Monsters, where each player uses cards to&lt;/span&gt;&lt;/div&gt;
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&lt;u&gt;&lt;strong&gt;The basic rules to Yu-Gi-Oh&lt;/strong&gt;&lt;/u&gt;&lt;/div&gt;
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Each match is best 2 out of 3 games. In between game&amp;nbsp;1 and 2 and game 2 and 3 players have 15 extra cards&amp;nbsp;called a sidedeck in order to help them counter a deck using cards from there and swapping them with the same number of cards that are taken out from the maindeck. Both players begin with 8000 life points and draw 5 cards. The player who goes first is determined by either a the lowest/highest die roll, or rock,paper, scissors. At the beginning of each turn, the turn player draws one card. He or she can either play a spel monster card,&amp;nbsp;spell card, and&amp;nbsp;trap card. The objective of each turn is to deal life point damage to the opponent by attacking other monsters, or using spell and trap cards that inflict damage as well. &lt;br /&gt;
There are several monster cards with a special win condition. If the match continues after 40 minutes, it is then sent into time where each player has 2 turns left and the one with the highest life points wins the game. There are several types of decks that can be used and with the release of new packs every several months, you can fix your deck to make it even stronger. Some cards were too powerful the a limited/forbbiden list was created to even out the playing field. This list is changed on September 1st and March 1st . &lt;br /&gt;
Cards are priced depending on their rariety. There is common, rare, super rare, ultra rare, ultimte rare, ghost rare, and secret rare. Chances to pull that card are easier from left to right. Depeinding on how a deck does in tournaments, the price of specifi cards will rise or lower. Also, it depends on the supply of a card and demand of it as well. The game can be expensive sometimes, but the main thing is to have fun. It is very competitve and forces you to bluff, read your opponent and requires a lot of luck. &lt;br /&gt;
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&lt;strong&gt;&lt;u&gt;3 Tips on How to Become a Better Strategic Player&lt;/u&gt;&lt;/strong&gt;&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTPraWhewsZbZUX9cS5HkqKXXn9m3Q5eE-ag0q50Ye0Eij4TJEzt8HSI3ANmzNXdUp0pWRFkdjk8rujfy8dPZBwqpkj7-dYLhAr4NvBh5kxKv5wmuhMV_PrnwRQxse6I67AiE7aFdVD7E/s1600/Wind-Up+Carrier+Zenmaity.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;200&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTPraWhewsZbZUX9cS5HkqKXXn9m3Q5eE-ag0q50Ye0Eij4TJEzt8HSI3ANmzNXdUp0pWRFkdjk8rujfy8dPZBwqpkj7-dYLhAr4NvBh5kxKv5wmuhMV_PrnwRQxse6I67AiE7aFdVD7E/s200/Wind-Up+Carrier+Zenmaity.jpg&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmnoXVirotIb-qavGABy-a5BM8jhp8Uh3Xg0hxKmsFniFNlnQw0a07N7GjHCt5zqvQUmNZoOwNLkD3G6MAnbSTakrnOSDto1FoB97zTxABh35to_0VEJUYzL_KuU1J5njD_S707dsA7Ds/s1600/Inzektor+Hornet.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;200&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmnoXVirotIb-qavGABy-a5BM8jhp8Uh3Xg0hxKmsFniFNlnQw0a07N7GjHCt5zqvQUmNZoOwNLkD3G6MAnbSTakrnOSDto1FoB97zTxABh35to_0VEJUYzL_KuU1J5njD_S707dsA7Ds/s200/Inzektor+Hornet.jpg&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;&lt;strong&gt;Card Advantage&lt;u&gt;:&lt;/u&gt;&lt;/strong&gt; Card advantage means how many cards the player holds in hand. The best way to hve an upper hand on card advantage against your opponent is by not playing those important cards that you dont need to use at the time. Instead, you can use it later on during the game when you absolutely must. As a rsult, your opponent will be using ost of their resources while you still have cards in your hand, giving you a better chance to win. There is that chance where you have card advantage, but your opponent draws into the one card that can save them. Luck beats card advantage the majority of the time. Or does it?&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLPZxzBOh6_ospan4hnOgJsE6oEnbqgK0JjLN6jlZH8vQ4_mVIQvNfPDAajq65I-y9FkuUgufx6529FLnjB7vpFE76sEml8IcDbxWLVo6g6O46vwGjrh_w6d88jajfQjzvdGIQqTT_4OA/s1600/Light+pulsar.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;200&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLPZxzBOh6_ospan4hnOgJsE6oEnbqgK0JjLN6jlZH8vQ4_mVIQvNfPDAajq65I-y9FkuUgufx6529FLnjB7vpFE76sEml8IcDbxWLVo6g6O46vwGjrh_w6d88jajfQjzvdGIQqTT_4OA/s200/Light+pulsar.jpg&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;&lt;strong&gt;Thinking Towards the Future, and Reading Opponent&#39;s Possible Plays: &lt;/strong&gt;Luck wont have as much as an impact if you play to counter against any possibility of one card beating you. The better you think aboout what-if situations, the more likely you will be able to counter it. Also, reading opponents facedowns or posible cards in hand, will help you win the game because you can play around thos cards or force them to use it on less important cards. This results in your power cards going through giving you a better chance to win as well. The last tip is one of my favorites and is one that requires the player to have a poker face.&lt;br /&gt;
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&lt;strong&gt;Bluffing: &lt;/strong&gt;Bluffing can get you out of a posistion from where you are about to lose, to where you can turn the game around just because your opponent did not want to attack, because of the threat of some cards.Setting useless cards can make you opponent waste cards that can mess up your strategy later into the game.Winning a game because of bluffing can really make a difference in the late rounds of a regional or championship series events.&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkQOpnuUUnAt3eXeEDDg-tyqmPvd6aObkivDlYOU7c94tjSdp4H2PWT8zVBeVrKONWGRRqdf8jYSRtGXANQepV1O_AYTInbnpIBfQkPh0QCaCqlxOrYi_0IyMwf-XSEZEiACFdMj2VJAs/s1600/RescueRabbitVG-TF06-JP.png&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;200&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkQOpnuUUnAt3eXeEDDg-tyqmPvd6aObkivDlYOU7c94tjSdp4H2PWT8zVBeVrKONWGRRqdf8jYSRtGXANQepV1O_AYTInbnpIBfQkPh0QCaCqlxOrYi_0IyMwf-XSEZEiACFdMj2VJAs/s200/RescueRabbitVG-TF06-JP.png&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;These are a few tips that I have learned while playing competitively for the past years.&lt;br /&gt;
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For more information on Yu-gi-oh products, events, or questions here&#39;s the main site&amp;nbsp;.&lt;br /&gt;
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&amp;nbsp;&lt;a href=&quot;http://www.yugioh-card.com/en/&quot;&gt;http://www.yugioh-card.com/en/&lt;/a&gt;&lt;/div&gt;
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&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://bhisds265fullerton2012.blogspot.com/feeds/4609172877462598218/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bhisds265fullerton2012.blogspot.com/2012/03/yu-gi-oh.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4830920481618823746/posts/default/4609172877462598218'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4830920481618823746/posts/default/4609172877462598218'/><link rel='alternate' type='text/html' href='http://bhisds265fullerton2012.blogspot.com/2012/03/yu-gi-oh.html' title='Yu-gi-Oh!'/><author><name>jjg1125</name><uri>http://www.blogger.com/profile/07046714278541410840</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjrSjHyV99ySv2Le3Bs2iOQYKqcWMtFOzY0k4w9ysiNLtx5gtMXoNl4lg03f-6-zMIFg6rviGcrUDFOR_f_2BarmXJXITazVJTB15_XIe-qlCWeQEiTmR7kSAihQ5tAZwoIkAHCaZ1nagc/s72-c/imagesCAJEJZNN.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4830920481618823746.post-5785495706895983449</id><published>2012-02-26T17:42:00.000-08:00</published><updated>2012-04-29T19:12:10.889-07:00</updated><title type='text'>Axis &amp; Allies (Part One)</title><content type='html'>&lt;br /&gt;
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&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; font-size: 12pt; line-height: 115%;&quot;&gt;&amp;nbsp; Strategic games are a fundamental column toward thinking and enjoyment. Personally, I prefer games with a little more panache in terms of objectives, strategies, and education. One classic game that stands out among the rest is the board game “Axis and Allies”. This game, published in 1984, is one of those games that anyone can enjoy. Designed for five players, it is a long time span, averaging in numerous hours.&lt;/span&gt; &lt;br /&gt;
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&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; font-size: 12pt; line-height: 115%;&quot;&gt;The game is set in 1942, at the height of the WW2. The two sides, the Allies (Great Britain, the Soviet Union, and the United States) and the Axis (Nazi Germany and the Japanese Empire), are at war with each other. The game board is a large map of the world, with corresponding territories that are either controlled by the Allies or the Axis. Each region has a “GDP” value to it, which is currency each turn for national production. Armies and Navies cost quite a bit to build, and some regions are worth only 1 GDP while others are worth as high as 10 GDP.&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; font-size: 12pt; line-height: 115%;&quot;&gt;The pieces consist of a variety of land, air, support, and naval pieces (a total of 370 game pieces). The land forces include tanks, infantry, and artillery. The air forces consist of fighters and bombers. The naval forces are much more complex, consisting of aircraft carriers, battleships, cruisers, destroyers, submarines, and transports. The support forces include factories and anti-air guns. Ten dice accompany the set, for attack and defense.&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; font-size: 12pt; line-height: 115%;&quot;&gt;But the most valuable portion of this game is the historical reality involved. If Germany is played, the player finds him or herself surrounded by enemies: Russia to the east, Britain to the south and west, America farther west. To attack in any direction will cause problems somewhere else. And to simply wait will allow your enemies to overwhelm you in numbers. This is where strategy comes into play. &lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; font-size: 12pt; line-height: 115%;&quot;&gt;Similar to chess, a player must think turns ahead. They must know the movement points of each piece, attack and defense rules, GDP output, and a prediction of enemy plans. To play as America, a player will find that the US has a great number of GDP points (similar to American productivity during the real war) but small armed forces.&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; font-size: 12pt; line-height: 115%;&quot;&gt;The choices involved are limitless, and each game is different from the last time it was played. Strategic thinking comes into hand. This is where videogames are limited and where board games are masters of: strategic thinking at hand. A video game can be restarted, can be paused, and will usually result in multiple chances. With a board game (with real people around you), there are few second chances. Every move is vital, and to make a mistake can cost dearly.&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; font-size: 12pt; line-height: 115%;&quot;&gt;Therefore, this game is only one of a dozen games that compel a person to think outside the box. To train your mind, in the way chess or crossword does. The CEO of Microsoft, Bill Gates, usually has a small crossword puzzle in his pocket whenever he travels. When he has time, he attempts to solve it, and through this, he challenges his mind continuously. Knowledge is a fundamental component of the human existence, and training your mind daily is a major boost to that goal.&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; font-size: 12pt; line-height: 115%;&quot;&gt;Official Website &amp;lt;http://www.wizards.com/default.asp?x=ah/prod/axis&amp;gt;&lt;/span&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bhisds265fullerton2012.blogspot.com/feeds/5785495706895983449/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bhisds265fullerton2012.blogspot.com/2012/02/axis-allies-part-one.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4830920481618823746/posts/default/5785495706895983449'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4830920481618823746/posts/default/5785495706895983449'/><link rel='alternate' type='text/html' href='http://bhisds265fullerton2012.blogspot.com/2012/02/axis-allies-part-one.html' title='Axis &amp; Allies (Part One)'/><author><name>Mike Coronel, Jr.</name><uri>http://www.blogger.com/profile/06057789841425909269</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhiMDC999LSpVESYEjjuvsgSsDsVmmKZzomSkbgToqTs-9TS2cHRn5oYKtd05SxZE2O3OfzqDgbtmAa_PUo5txf2x0XBDzbBrjJ4YnzZA6EGDmGHHpOpRl-2oMUet3biXg0NNZL4y11Z8En/s72-c/axes_allies.jpg" height="72" width="72"/><thr:total>0</thr:total></entry></feed>