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	<title>Stuart Foster</title>
	
	<link>http://stuart.is</link>
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		<title>Sky’s the Limit Challenge – JetBlue</title>
		<link>http://feedproxy.google.com/~r/Stuartis/~3/HaccI2JmVts/</link>
		<comments>http://stuart.is/doing/skysthelimit/#comments</comments>
		<pubDate>Sun, 15 Apr 2012 15:29:53 +0000</pubDate>
		<dc:creator>norcross</dc:creator>
		
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		<description>To give away millions of True Blue points for JetBlue we created a sweepstakes called "Sky's the Limit".  To enter all you had to do was tweet #TrueBlueJackpot or Like JetBlue on Facebook to add to the pot of points. (Facebook App &amp;#038; Microsite) Project completed while at Mullen.&lt;img src="http://feeds.feedburner.com/~r/Stuartis/~4/HaccI2JmVts" height="1" width="1"/&gt;</description>
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		<title>Spot the Drop – Toshiba</title>
		<link>http://feedproxy.google.com/~r/Stuartis/~3/OvHyGnUUki0/</link>
		<comments>http://stuart.is/doing/toshiba/#comments</comments>
		<pubDate>Thu, 12 Apr 2012 19:53:34 +0000</pubDate>
		<dc:creator>Stuart</dc:creator>
		
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		<description>To demonstrate how light and thin the new Toshiba Ultrabook was we created an interactive YouTube experience using notations. You can check out the full experience here. https://apps.facebook.com/spotthesetup/&lt;img src="http://feeds.feedburner.com/~r/Stuartis/~4/OvHyGnUUki0" height="1" width="1"/&gt;</description>
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		<item>
		<title>BrandBowl 2010 &amp; 2011 – Mullen</title>
		<link>http://feedproxy.google.com/~r/Stuartis/~3/T3fGnaec4WA/</link>
		<comments>http://stuart.is/doing/brandbowl/#comments</comments>
		<pubDate>Thu, 05 Apr 2012 02:57:58 +0000</pubDate>
		<dc:creator>Stuart</dc:creator>
		
		<guid isPermaLink="false">http://stuart.is/?post_type=rkv_doing&amp;p=7455</guid>
		<description>What if we could leverage the collective power of social media to engage with the biggest media event of the year? Agency: Mullen&lt;img src="http://feeds.feedburner.com/~r/Stuartis/~4/T3fGnaec4WA" height="1" width="1"/&gt;</description>
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		<item>
		<title>Altruism or Anonymity?</title>
		<link>http://feedproxy.google.com/~r/Stuartis/~3/51CXzP8Y7Rg/</link>
		<comments>http://stuart.is/thinking/altruism-vs-anonymity/#comments</comments>
		<pubDate>Mon, 28 Mar 2011 18:35:34 +0000</pubDate>
		<dc:creator>Stuart</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[4chan]]></category>
		<category><![CDATA[altruism]]></category>
		<category><![CDATA[anonymity]]></category>
		<category><![CDATA[ethics]]></category>
		<category><![CDATA[fandom]]></category>
		<category><![CDATA[human behavior]]></category>
		<category><![CDATA[internet memes]]></category>
		<category><![CDATA[mass media]]></category>
		<category><![CDATA[media fragmentation]]></category>
		<category><![CDATA[movement creation]]></category>
		<category><![CDATA[Reddit]]></category>
		<category><![CDATA[social psychology]]></category>
		<category><![CDATA[traditional media]]></category>

		<guid isPermaLink="false">http://thelostjacket.com/?p=6773</guid>
		<description>How do you create a movement without scale? You can&amp;#8217;t. At least not in the traditional sense. Segmentation of media has rendered the concept of  a &amp;#8220;movement&amp;#8221; into a much more digestible (and achievable) concept. Hitting the &amp;#8220;mainstream&amp;#8221; has never been easier. How? After all, shouldn&amp;#8217;t fragmentation hurt this process? Yes and no. Humans are [...]&lt;img src="http://feeds.feedburner.com/~r/Stuartis/~4/51CXzP8Y7Rg" height="1" width="1"/&gt;</description>
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		<item>
		<title>Brands Shouldn’t Build Ecosystems, They Should Improve Them</title>
		<link>http://feedproxy.google.com/~r/Stuartis/~3/-AhGftKrYnI/</link>
		<comments>http://stuart.is/thinking/improve-ecosystems/#comments</comments>
		<pubDate>Mon, 20 Dec 2010 18:47:54 +0000</pubDate>
		<dc:creator>Stuart</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[ecosystem]]></category>
		<category><![CDATA[fluid integration]]></category>
		<category><![CDATA[improve your business]]></category>
		<category><![CDATA[innovative coding]]></category>
		<category><![CDATA[innovative products]]></category>
		<category><![CDATA[vertical integration]]></category>

		<guid isPermaLink="false">http://thelostjacket.com/?p=6747</guid>
		<description>Andrew Carnegie&amp;#8217;s style of vertical integration is no longer possible for most (if not all) companies. The primary reason being that we&amp;#8217;ve moved from a brick and mortar world to a digital one. You can&amp;#8217;t really &amp;#8220;own&amp;#8221; data and code. Numerous attempts at controlling the flow and spread of code (see DRM, CD keys etc.) [...]&lt;img src="http://feeds.feedburner.com/~r/Stuartis/~4/-AhGftKrYnI" height="1" width="1"/&gt;</description>
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		<item>
		<title>The Predictive Web</title>
		<link>http://feedproxy.google.com/~r/Stuartis/~3/9beEKjPsszA/</link>
		<comments>http://stuart.is/thinking/predictive-web/#comments</comments>
		<pubDate>Mon, 13 Sep 2010 15:59:26 +0000</pubDate>
		<dc:creator>Stuart</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Advertising]]></category>
		<category><![CDATA[brand]]></category>
		<category><![CDATA[Branding]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[communication]]></category>
		<category><![CDATA[communication design]]></category>
		<category><![CDATA[experience]]></category>
		<category><![CDATA[Genuine]]></category>
		<category><![CDATA[graphic design]]></category>
		<category><![CDATA[Marketing]]></category>
		<category><![CDATA[predictive]]></category>
		<category><![CDATA[predictive modeling]]></category>
		<category><![CDATA[science]]></category>
		<category><![CDATA[serendipity]]></category>
		<category><![CDATA[timely]]></category>
		<category><![CDATA[usually]]></category>
		<category><![CDATA[utility]]></category>
		<category><![CDATA[web]]></category>

		<guid isPermaLink="false">http://thelostjacket.com/?p=6704</guid>
		<description>Can you create serendipity? Great marketing provides branding, an experience and utility. Serendipity is usually an after-thought. How can you create a genuine and timely experience for the consumer? Shouldn&amp;#8217;t the experience suffice? No. We&amp;#8217;re at the point where the timing of the message is often more important then the content inside that message. What [...]&lt;img src="http://feeds.feedburner.com/~r/Stuartis/~4/9beEKjPsszA" height="1" width="1"/&gt;</description>
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		<slash:comments>11</slash:comments>
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		<item>
		<title>Where Do Conversations Live?</title>
		<link>http://feedproxy.google.com/~r/Stuartis/~3/_SJ4XcuzpEo/</link>
		<comments>http://stuart.is/thinking/find-conversation-find-fire/#comments</comments>
		<pubDate>Tue, 07 Sep 2010 12:29:29 +0000</pubDate>
		<dc:creator>Stuart</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[conversation]]></category>
		<category><![CDATA[conversation marketing]]></category>
		<category><![CDATA[listening in marketing]]></category>
		<category><![CDATA[platform agnostic conversations]]></category>
		<category><![CDATA[remix]]></category>
		<category><![CDATA[simplicity of message]]></category>

		<guid isPermaLink="false">http://thelostjacket.com/?p=6648</guid>
		<description>Where do you hear a joke first? Is it from your friend? A relative? A co-worker? Online? Or from an actual comedian? Maybe you were lucky enough to hear it in the original writing session. Most of the time it won&amp;#8217;t matter. However, the medium through which the joke is received (and its make-up) will [...]&lt;img src="http://feeds.feedburner.com/~r/Stuartis/~4/_SJ4XcuzpEo" height="1" width="1"/&gt;</description>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Parasitic Marketing</title>
		<link>http://feedproxy.google.com/~r/Stuartis/~3/btE_qTdEW6I/</link>
		<comments>http://stuart.is/thinking/parasitic-marketing/#comments</comments>
		<pubDate>Mon, 14 Jun 2010 17:12:38 +0000</pubDate>
		<dc:creator>Stuart</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[accordingly]]></category>
		<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[filling]]></category>
		<category><![CDATA[leverage]]></category>
		<category><![CDATA[Marketing]]></category>
		<category><![CDATA[parasite]]></category>
		<category><![CDATA[parasitic]]></category>
		<category><![CDATA[parasitism]]></category>
		<category><![CDATA[popularity]]></category>
		<category><![CDATA[position]]></category>
		<category><![CDATA[positioning]]></category>
		<category><![CDATA[product]]></category>
		<category><![CDATA[sales]]></category>
		<category><![CDATA[spurs]]></category>
		<category><![CDATA[twitter]]></category>
		<category><![CDATA[world wide web]]></category>

		<guid isPermaLink="false">http://thelostjacket.com/?p=6544</guid>
		<description>(Par-a-site) n. 1.  An organism that grows, feeds, and is sheltered on or in a different organism while contributing nothing to the survival of its host. Fill a need. Position accordingly. Profit. It&amp;#8217;s that simple. Parasites do this better then anyone. They fill holes in a product and in turn leverage that product&amp;#8217;s popularity to [...]&lt;img src="http://feeds.feedburner.com/~r/Stuartis/~4/btE_qTdEW6I" height="1" width="1"/&gt;</description>
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		<slash:comments>6</slash:comments>
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		<item>
		<title>What is Geolocation’s Endgame?</title>
		<link>http://feedproxy.google.com/~r/Stuartis/~3/Xy3WloWn0Fs/</link>
		<comments>http://stuart.is/thinking/geolocations-endgame/#comments</comments>
		<pubDate>Mon, 10 May 2010 13:29:38 +0000</pubDate>
		<dc:creator>Stuart</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[business intelligence]]></category>
		<category><![CDATA[business software]]></category>
		<category><![CDATA[data collection]]></category>
		<category><![CDATA[data modeling]]></category>
		<category><![CDATA[geo targeting]]></category>
		<category><![CDATA[geolocation]]></category>
		<category><![CDATA[internet privacy]]></category>
		<category><![CDATA[markets]]></category>
		<category><![CDATA[modeling]]></category>
		<category><![CDATA[predictive]]></category>
		<category><![CDATA[predictive modeling]]></category>
		<category><![CDATA[statistics]]></category>

		<guid isPermaLink="false">http://thelostjacket.com/?p=6440</guid>
		<description>Want to confuse someone? Start talking about the importance of geotargeting, user profiles and predictive data modeling. Now ask them if they’ve checked into Foursquare yet. Geolocation is hot. As in, $150-million-dollars hot. Why shouldn’t it be? It blends mobile, contextual information, gaming and serendipity into a relevant experience, enabling users to change their behavior [...]&lt;img src="http://feeds.feedburner.com/~r/Stuartis/~4/Xy3WloWn0Fs" height="1" width="1"/&gt;</description>
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		<slash:comments>14</slash:comments>
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		<item>
		<title>Gaming Mechanics: The Illusion of Openness</title>
		<link>http://feedproxy.google.com/~r/Stuartis/~3/xfn9xrRplVw/</link>
		<comments>http://stuart.is/thinking/gaming-mechanics-illusion-openness/#comments</comments>
		<pubDate>Mon, 03 May 2010 13:15:54 +0000</pubDate>
		<dc:creator>Stuart</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[cheating in video games]]></category>
		<category><![CDATA[experience point]]></category>
		<category><![CDATA[game developer]]></category>
		<category><![CDATA[game marketing]]></category>
		<category><![CDATA[game mechanics]]></category>
		<category><![CDATA[nonlinear gameplay]]></category>
		<category><![CDATA[sandbox]]></category>
		<category><![CDATA[sandbox games]]></category>
		<category><![CDATA[the illusion of games]]></category>
		<category><![CDATA[video game design]]></category>
		<category><![CDATA[video game marketing]]></category>
		<category><![CDATA[video games used]]></category>

		<guid isPermaLink="false">http://thelostjacket.com/?p=6416</guid>
		<description>Video games used to be fairly straightforward: a world to save, a princess to rescue or finding a piece of fruit. However, as consumers&amp;#8217; tastes evolved? The games have kept pace and have exceeded the limits of what was thought to be  previously impossible. Today&amp;#8217;s games are largely &amp;#8220;sandbox&amp;#8221; based meaning that they have a [...]&lt;img src="http://feeds.feedburner.com/~r/Stuartis/~4/xfn9xrRplVw" height="1" width="1"/&gt;</description>
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