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		<title>DM Your Way To Better Roleplaying</title>
		<link>http://feedproxy.google.com/~r/Stupidrangercom/~3/8ZcP7TH6PlU/dm-your-way-to-better-roleplaying.php</link>
		<comments>http://www.stupidranger.com/2009/07/dm-your-way-to-better-roleplaying.php#comments</comments>
		<pubDate>Thu, 16 Jul 2009 01:20:17 +0000</pubDate>
		<dc:creator>Dante</dc:creator>
				<category><![CDATA[Dante]]></category>
		<category><![CDATA[gm tips]]></category>
		<category><![CDATA[roleplaying]]></category>
		<category><![CDATA[rpgbloggers]]></category>

		<guid isPermaLink="false">http://www.stupidranger.com/?p=561</guid>
		<description><![CDATA[Yesterday, my lovely wife blogged some great advice to @jaredmcfarland&#8217;s tweet, where he asked for advice on how to foster more roleplaying with a hack &#8216;n slash group.  Today I will look at the DM&#8217;s perspective on how to foster roleplaying.
Here are a few really simple steps you can take to provide your players some [...]]]></description>
			<content:encoded><![CDATA[<p>Yesterday, my lovely wife blogged some <a href="http://www.stupidranger.com/2009/07/developing-your-roleplaying.php">great advice</a> to @<a href="http://twitter.com/jaredmcfarland">jaredmcfarland</a>&#8217;s tweet, where he asked for advice on how to foster more roleplaying with a hack &#8216;n slash group.  Today I will look at the DM&#8217;s perspective on how to foster roleplaying.</p>
<p>Here are a few really simple steps you can take to provide your players some incentive to think outside the sheath.</p>
<p><strong>Reward Them!</strong></p>
<p>This one is easy: provide some in-game incentives for them to roleplay more.  I have used both experience rewards and items/gold to tantalize my players out from behind the sword and shield, and I have found it best to inform them up front of this potential reward.  Encouraging your players to write backstory, act in character, or explore non-combat options can be immediately rewarded with an experience boost.  I have heard of this done as lump-sum RP rewards, or a multiplier for the rest of the session that will essentially double or triple earned experience.  I tend to lean toward 100 to 150 xp lump sum awards for in-character blog posts, character portraits or art, or other tie-in items.</p>
<p>You can beef this up as you desire.  Once, Vanir actually created a set of audio tracks inspired by an epic battle that he and our other players participated in.  I gave him around 1000 experience and a cool item to enhance his character, because participation outside the battle aspect of the campaign should be rewarded greatly.  For item rewards, I find it best to provide it to the character through an in-between session narrative in an effort not to bore the rest of the group.</p>
<p><strong>Provide Episodes of Non-Battle Content</strong></p>
<p>By learning to create <a href="http://www.stupidranger.com/2007/09/behind-the-screen-writing-episodic-content.php">episodic content</a> you can foster more roleplaying within your campaign.  You can choose to have a bad guy defect in the middle of combat, pleading with your players to help him defeat his ex-buddies or have the players run across a damsel in distress in between fights to lead them into some diplomatic intrigue, you can steer your players toward non-combat interactions.  Again, as before, ensure that you dole out equivalent rewards for non-battle participation to provide incentive for your players to interact this way.</p>
<p>If your group truly loves hack &#8216;n slash and opts to roleplay, reward them with what they love: a unique hack and slash opportunity.  Whether it is competing in a prestigious gladiatorial competition or destroying an evil creature of specific threat to the local townspeople, this can be an effective way to foster roleplaying.  The characters get to fight and win a special prize as a reward in either case.  If they warm to this idea, you can use those established plot hooks to further the story and provide your players with even more roleplaying opportunities.</p>
<p>If your players electively refuse to roleplay, you can take one of two actions: let them continue hack &#8216;n slashing, or restrict their ability to fight.  You can throw them in jail and take their items, enter a strange magical field that increases the weight of items by 300%, or whatever&#8230; if you do this, you must do it sparingly.  This can be seen as railroading your players if not done with the appropriate soft touch.  I would much prefer that you opt for trying to provide abundant opportunities and let your players warm up to the idea than I would force them into it, but it is a technique that can be used effectively.</p>
<p>More advice from the DM&#8217;s perspective will come later on this week, so stay tuned!</p>
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		<title>Developing Your Roleplaying</title>
		<link>http://feedproxy.google.com/~r/Stupidrangercom/~3/YmmxvcYTNHQ/developing-your-roleplaying.php</link>
		<comments>http://www.stupidranger.com/2009/07/developing-your-roleplaying.php#comments</comments>
		<pubDate>Tue, 14 Jul 2009 14:30:39 +0000</pubDate>
		<dc:creator>Stupid Ranger</dc:creator>
				<category><![CDATA[Stupid Ranger]]></category>
		<category><![CDATA[character-building tips]]></category>
		<category><![CDATA[player tips]]></category>
		<category><![CDATA[roleplaying]]></category>
		<category><![CDATA[rpgbloggers]]></category>

		<guid isPermaLink="false">http://www.stupidranger.com/?p=559</guid>
		<description><![CDATA[Dante &#38; I received this tweet Monday from @jaredmcfarland:
@stupidranger @dalcher Hi [= @geeksgreamgirl says you can help hack&#8217;n&#8217;slash PCs into a bit more of a story driven RP game. Suggestions?
Dante will be sharing ideas to help DMs encourage more roleplaying from their players.  Me, I&#8217;m taking a look from the player perspective.  If you&#8217;re a [...]]]></description>
			<content:encoded><![CDATA[<p>Dante &amp; I received this tweet Monday from @<a href="http://twitter.com/jaredmcfarland">jaredmcfarland</a>:</p>
<blockquote><p>@<a href="http://twitter.com/stupidranger">stupidranger </a>@<a href="http://twitter.com/dalcher">dalcher</a> Hi [= @<a href="http://twitter.com/geeksdreamgirl">geeksgreamgirl</a> says you can help hack&#8217;n&#8217;slash PCs into a bit more of a story driven RP game. Suggestions?</p></blockquote>
<p>Dante will be sharing ideas to help DMs encourage more roleplaying from their players.  Me, I&#8217;m taking a look from the player perspective.  If you&#8217;re a player who is mostly hack-n-slash and you want to develop your roleplaying, here&#8217;s are a couple of suggestions to get you started.</p>
<p><strong>Develop Your Quirky Side</strong></p>
<p>A great way to ease into roleplaying is to develop a character quirk that you can exercise periodically.  Think of something a little off-the-wall for your character.  Maybe you&#8217;ve developed an intense fear of spiders.  If you&#8217;re an archer, maybe you like to check the fletching on your arrows before you turn in for the night.  If you&#8217;re a sword-swinger, maybe you check the edge of your blade.</p>
<p>A small quirk can give you something small to interject into your game that a) doesn&#8217;t take a lot of effort to roleplay and b) doesn&#8217;t take a lot of in-game time.</p>
<p><strong>Develop an In-Character Connection</strong></p>
<p>You can roleplay with other characters, familiars or NPCs in-game with a little creativity.  This can be something you work into your backstory: you and the other fighter went through militia training together before moving on to something bigger, giving you something to chat about around the campfire.  If you have a familiar or animal companion, you can spend some in-game time chatting with it.</p>
<p>It&#8217;s a little easier to work your way into roleplaying conversations if you have a reason to <em>have</em> a conversation!</p>
<p><strong>Take Your Opportunities When They Arise</strong></p>
<p>When you find a chance to roleplay, take the opportunity.  Sitting around the campfire is a great time because you&#8217;re already out of the combat mode.  Or wandering around a new town, as you meet new people or interact with shopkeepers.  I know it&#8217;s a little intimidating to start speaking in-character, but remember, this is supposed to be fun.  Take small steps and easy opportunities to flex your roleplaying, and enjoy yourself!</p>
<p>For the DMs out there, stay tuned for Dante&#8217;s DM-focused advice on how to help your players roleplay more.</p>
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		<title>My Insight into Skills</title>
		<link>http://feedproxy.google.com/~r/Stupidrangercom/~3/JizzHVmAVkk/my-insight-into-skills.php</link>
		<comments>http://www.stupidranger.com/2009/07/my-insight-into-skills.php#comments</comments>
		<pubDate>Mon, 06 Jul 2009 15:00:09 +0000</pubDate>
		<dc:creator>Stupid Ranger</dc:creator>
				<category><![CDATA[D&D 3.5]]></category>
		<category><![CDATA[Stupid Ranger]]></category>
		<category><![CDATA[roleplay]]></category>
		<category><![CDATA[rpgbloggers]]></category>

		<guid isPermaLink="false">http://www.stupidranger.com/?p=557</guid>
		<description><![CDATA[This past weekend, in the flurry of getting things settled for our cross-country trip back to Illinois, there were a few moments that helped settle into my mind some of the finer distinctions of Skills.
In 3.5, we had the Listen, Spot and Search skills as the observation-based skills.  But on Friday night, I actually saw [...]]]></description>
			<content:encoded><![CDATA[<p>This past weekend, in the flurry of getting things settled for our cross-country trip back to Illinois, there were a few moments that helped settle into my mind some of the finer distinctions of Skills.</p>
<p>In 3.5, we had the Listen, Spot and Search skills as the observation-based skills.  But on Friday night, I actually saw these skills in action as Dante &amp; I were visiting with some friends.  The kids made a point to show us their rooms, including their books.  Dante rolled pretty well on his Spot check, noticing what books were on the bookshelf.</p>
<p>Shortly after that, I saw the Listen Skill in action.  The kids hovered on the periphery of the adults&#8217; conversation, adding in little bits and pieces.  Dante made a very low roll on his Listen check, and he didn&#8217;t really &#8220;listen&#8221; to anything that the kids said although he made appropriate responses at the time.</p>
<p>The final result of these skill checks came to light on Saturday morning as we were driving.  He mentioned that it might be nice to get the kids a little something as they are helping to take care of our dog, Teddy.  He suggested a couple of books that would fit nicely on the bookshelf, but he missed some of the verbal clues that gave me ideas of other small gifts we might give them.</p>
<p>This is really where the insight came to me: a low roll on one of these skills might not necessarily mean that you didn&#8217;t see or hear the subject of the check; maybe you just don&#8217;t really understand how it might be significant.  A low Spot check may mean that you see a bird in the sky, a higher check may mean that you recognize it, and a really good check may mean that you know it will lead you to safe water.</p>
<p>I have experienced this kind of description a couple of times in my D&amp;D days, but it does really add something to the game play.  The places where I&#8217;ve really missed this level of detail are usually in modules or other dungeon-crawl situations, where we&#8217;re just there to hack-and-slash our way through the baddies, but that doesn&#8217;t mean that this isn&#8217;t a valid place to include these little &#8220;flavor text&#8221; descriptions.</p>
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		<title>The Fabulousity of Familiars</title>
		<link>http://feedproxy.google.com/~r/Stupidrangercom/~3/mY3FDcqvxs4/the-fabulousity-of-familiars.php</link>
		<comments>http://www.stupidranger.com/2009/07/the-fabulousity-of-familiars.php#comments</comments>
		<pubDate>Wed, 01 Jul 2009 14:00:00 +0000</pubDate>
		<dc:creator>Stupid Ranger</dc:creator>
				<category><![CDATA[4e]]></category>
		<category><![CDATA[Stupid Ranger]]></category>
		<category><![CDATA[player tips]]></category>
		<category><![CDATA[rpgbloggers]]></category>

		<guid isPermaLink="false">http://www.stupidranger.com/?p=553</guid>
		<description><![CDATA[Arcane Power gave us back something our spellcasters were desperately missing: Familiars.  Life as a spellcaster just isn&#8217;t the same without a little friend to share it.
The Specifics
If you haven&#8217;t checked out the details on Familiars from Arcane Power, here&#8217;s a quick run-down.  Any Arcane class can take the &#8220;Arcane Familiar&#8221; feat to gain a [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.wizards.com/default.asp?x=products/dndacc/9780786949571">Arcane Power</a> gave us back something our spellcasters were desperately missing: Familiars.  Life as a spellcaster just isn&#8217;t the same without a little friend to share it.</p>
<p><strong>The Specifics</strong></p>
<p>If you haven&#8217;t checked out the details on Familiars from Arcane Power, here&#8217;s a quick run-down.  Any Arcane class can take the &#8220;Arcane Familiar&#8221; feat to gain a Familiar.  Once you have a Familiar, you can take additional feats to supplement its abilities.</p>
<p>Familiars are either in Passive Mode or Active Mode.  In Passive Mode, your Familiar cannot be targeted or injured; it just sits on your shoulder.  In Active Mode, your Familiar can move around, but it is subject to being attacked, which means it won&#8217;t live long with its 1 hit point.  Fortunately, if your Familiar dies, it will reappear after a short rest or extended rest.</p>
<p>Familiars will also grant you bonuses, depending on what kind of Familiar you have.  The list of Familiars is on pages 140 and 141 in Arcane Power, and each Familiar has unique properties, such as bonuses to skill checks and bonus languages.</p>
<p><strong>Familiars Should Be Special</strong></p>
<p>Familiars are fun, but they should also fit your character.  So if the standard list of Familiars just doesn&#8217;t have something to strike your interest, work with your DM to find something perfect.  For instance, while looking for a Familiar for Eaerenel, my fiery wizard, the options on the list just didn&#8217;t suit her.  Dante &amp; I came up with a great compromise.  We took elements from the Dragonling and the Falcon, added a little twist and suddenly, we had a Phoenix.</p>
<p>Even if you don&#8217;t want to develop something different, I still recommend working with your DM to make the introduction of your Familiar something special.  Instead of just suddenly popping into existence, Dante &amp; I worked out that my Phoenix would emerge from the ashes of the campfire in the middle of the night.</p>
<p>You are using a feat to gain a Familiar; it should be something pretty special.  So don&#8217;t hesitate to involve your DM in your decision to add that extra something to make your Familiar extra Fabulous.</p>
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		<title>Awesome, Retro, Vintage D&amp;D</title>
		<link>http://feedproxy.google.com/~r/Stupidrangercom/~3/fx99OBgPt-g/awesome-retro-vintage-dd.php</link>
		<comments>http://www.stupidranger.com/2009/06/awesome-retro-vintage-dd.php#comments</comments>
		<pubDate>Tue, 30 Jun 2009 14:00:23 +0000</pubDate>
		<dc:creator>Dante</dc:creator>
				<category><![CDATA[Dante]]></category>
		<category><![CDATA[rpgbloggers]]></category>

		<guid isPermaLink="false">http://www.stupidranger.com/?p=551</guid>
		<description><![CDATA[
This is absolutely fantastic!  It&#8217;s an early 80&#8217;s ad for D&#38;D featuring some nerds in epic 80&#8217;s garb, a really weak dragon, and a cartoon version of Dudley Moore sniffing out treasure at the end.  It&#8217;s not really Dudley Moore, but that&#8217;s what my brain said when he showed up.  Also, I love the &#8220;part [...]]]></description>
			<content:encoded><![CDATA[<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/NnPz4qKnLds&amp;hl=en&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/NnPz4qKnLds&amp;hl=en&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>This is absolutely fantastic!  It&#8217;s an early 80&#8217;s ad for D&amp;D featuring some nerds in epic 80&#8217;s garb, a really weak dragon, and a cartoon version of Dudley Moore sniffing out treasure at the end.  It&#8217;s not really Dudley Moore, but that&#8217;s what my brain said when he showed up.  Also, I love the &#8220;part of a balanced breakfast&#8221; style money shot at the end of the commercial with all the dice nicely spaced out to display their dicely goodness.  All of this thanks to <a href="http://www.boingboing.net/2009/06/29/video-vintage-dungeo.html">Boing Boing</a>!</p>
<p>Also, their group was comprised of three guys, two girls&#8230; a pretty good ratio for a D&amp;D game!</p>
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		<title>Game Review – Sacred 2: Fallen Angel</title>
		<link>http://feedproxy.google.com/~r/Stupidrangercom/~3/hb4STkhq9Mo/game-review-sacred-2-fallen-angel.php</link>
		<comments>http://www.stupidranger.com/2009/06/game-review-sacred-2-fallen-angel.php#comments</comments>
		<pubDate>Mon, 29 Jun 2009 18:00:08 +0000</pubDate>
		<dc:creator>Stupid Ranger</dc:creator>
				<category><![CDATA[Dante]]></category>
		<category><![CDATA[Stupid Ranger]]></category>
		<category><![CDATA[reviews]]></category>
		<category><![CDATA[rpgbloggers]]></category>
		<category><![CDATA[videogames]]></category>

		<guid isPermaLink="false">http://www.stupidranger.com/?p=542</guid>
		<description><![CDATA[Dante &#38; I received a copy of Sacred 2: Fallen Angel for the XBox 360 to review.  We had not played its predecessor, so this was an entirely new experience for us.  Due to his recent travel and heavy work load, Dante hasn&#8217;t had a chance to play it yet, but I have put in [...]]]></description>
			<content:encoded><![CDATA[<p>Dante &amp; I received a copy of <a href="http://www.rocketxl.com/sacred2/assets/"><em>Sacred 2: Fallen Angel</em></a> for the XBox 360 to review.  We had not played its predecessor, so this was an entirely new experience for us.  Due to his recent travel and heavy work load, Dante hasn&#8217;t had a chance to play it yet, but I have put in a couple of hours of game time.</p>
<p><strong>General Information</strong></p>
<p><em>Sacred 2</em> is designed to be an open-ended roleplaying game in a seamless world.  There is always someplace to go explore, there are always new quests to take.  You can follow the quests as they come up, or you can completely ignore what&#8217;s in your quest log and wander off around the countryside.  It is designed to be whatever kind of game you want it to be.</p>
<p><strong>First Impressions</strong></p>
<p><em>Sacred 2</em> is a very visual game, and the graphics are great, making it easy to become immersed in the game.  The other element that helped improve the immersive nature of the game was the fact that there were no loading screens; as you move between regions, there is only a little pause in the game play.  The most delay came in big town centers, but even that wasn&#8217;t intolerably long.</p>
<p><strong>Characters &amp; Campaigns</strong></p>
<p>I have played two different characters of the six options.  First, I played a High Elf in a Campaign of Light.  The nature of the spell-caster nature was fun.  I particularly enjoyed the Blazing Tempest spell.  My only complaint with the High Elf was the clothing options; even though she was a female character, I didn&#8217;t expect to see such scanty clothing.  The second character I played as a Shadow Warrior in a Campaign of Shadow.  He was more fighter-y based, which was also fun to play; who doesn&#8217;t like to take a sword and bash the bad guys.</p>
<p>I didn&#8217;t play either campaign long enough to really get into the big Light vs Shadow differences, but there were minor differences throughout the campaigns.  Each starts as you make your way into larger settlements: some of the quests you complete are the same, but are different based on whether you are Light or Shadow.</p>
<p><strong>Overall Thoughts</strong></p>
<p>I found myself pulled into the game very easily, and before I realized it, I had been playing for several hours.  I was easily drawn into the game, and I enjoyed completing the quests; there was enough challenge to be interesting without being overwhelmingly difficult, and as I progressed, I did gain a sense of accomplishment.</p>
<p>However, after I had left the game, I found I wasn&#8217;t not particularly compelled to turn the game back on and continue to play.  So while it was fun, it wasn&#8217;t enough to make me want to devote entire weeks of my life to the game.</p>
<p><strong>Dante&#8217;s Footnotes</strong></p>
<p>I got to watch Stupid Ranger play Sacred 2 quite a bit, and visually it reminds me very much of a third person Diablo II style gameplay.  I thought that some of the visual features were nice, specifically like the in-game map showing the percentage of completed area.  Tasha liked the unobtrusive health and experience meters, but I found them a bit hard to keep track of and the little experience numbers that popped up above dispatched enemies seemed a bit cluttered.</p>
<p>Aside from those minor issues, this game was visually very appealing.  The spells that Stupid Ranger had earned during her time playing the game were increasingly visually interesting, several times she&#8217;d call me over to show me the cool effect that she had just gained.  I am looking forward to diving deeper into Sacred 2 myself once my Real Life workload eases up a bit.  The game is certainly worth a look if you enjoy third person fantasy styled excellence!</p>
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		<title>More Sizzle Cards…</title>
		<link>http://feedproxy.google.com/~r/Stupidrangercom/~3/8w3JhmdAmhc/more-sizzle-cards.php</link>
		<comments>http://www.stupidranger.com/2009/06/more-sizzle-cards.php#comments</comments>
		<pubDate>Wed, 24 Jun 2009 00:27:42 +0000</pubDate>
		<dc:creator>Dante</dc:creator>
				<category><![CDATA[Dante]]></category>
		<category><![CDATA[gm tips]]></category>
		<category><![CDATA[rpgbloggers]]></category>
		<category><![CDATA[sizzle]]></category>

		<guid isPermaLink="false">http://www.stupidranger.com/?p=537</guid>
		<description><![CDATA[Our good buddy Zzarchov over at Unofficial Games has taken a crack at some system neutral Sizzle Cards.  My personal favorite: WARDROBE MALFUNCTION!
The feedback that we&#8217;ve gotten on the Sizzle Card idea has been extremely positive.  Post up those ideas for Sizzle Cards and we&#8217;ll roll &#8216;em up into a PDF similar to what Zzarchov [...]]]></description>
			<content:encoded><![CDATA[<p>Our good buddy Zzarchov over at <a href="http://zzarchov.blogspot.com/">Unofficial Games</a> has <a href="http://zzarchov.blogspot.com/2009/06/system-neutral-sizzle-cards.html">taken a crack</a> at some system neutral <a href="http://www.stupidranger.com/2009/06/sizzle-cards-a-fun-way-to-add-excitement-to-a-campaign.php">Sizzle Cards</a>.  My personal favorite: WARDROBE MALFUNCTION!</p>
<p>The feedback that we&#8217;ve gotten on the Sizzle Card idea has been extremely positive.  Post up those ideas for Sizzle Cards and we&#8217;ll roll &#8216;em up into a PDF similar to what Zzarchov has done.  I&#8217;m honestly a little afraid of what Vanir will come up with!  Thanks for taking this one the extra mile, Zzarchov!</p>
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		<item>
		<title>I am a Gamer</title>
		<link>http://feedproxy.google.com/~r/Stupidrangercom/~3/Q8ONyMDm090/i-am-a-gamer.php</link>
		<comments>http://www.stupidranger.com/2009/06/i-am-a-gamer.php#comments</comments>
		<pubDate>Tue, 23 Jun 2009 14:38:56 +0000</pubDate>
		<dc:creator>Stupid Ranger</dc:creator>
				<category><![CDATA[Stupid Ranger]]></category>
		<category><![CDATA[announcements]]></category>

		<guid isPermaLink="false">http://www.stupidranger.com/?p=540</guid>
		<description><![CDATA[Jonathan over at The Core Mechanic is shutting down his blog operations on July 1, and as part of his send off, he&#8217;s asking for everyone in the community to share their &#8220;I am a gamer&#8221; thoughts.
Check out his post here for more information on participating.
]]></description>
			<content:encoded><![CDATA[<p>Jonathan over at <a href="http://www.thecoremechanic.com/">The Core Mechanic</a> is shutting down his blog operations on July 1, and as part of his send off, he&#8217;s asking for everyone in the community to share their &#8220;I am a gamer&#8221; thoughts.</p>
<p>Check out his post <a href="http://www.thecoremechanic.com/2009/06/i-am-gamer.html">here</a> for more information on participating.</p>
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		<slash:comments>3</slash:comments>
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		<item>
		<title>Exotic D&amp;D?</title>
		<link>http://feedproxy.google.com/~r/Stupidrangercom/~3/8L97oOphoCY/exotic-dd.php</link>
		<comments>http://www.stupidranger.com/2009/06/exotic-dd.php#comments</comments>
		<pubDate>Mon, 22 Jun 2009 23:42:27 +0000</pubDate>
		<dc:creator>Dante</dc:creator>
				<category><![CDATA[Dante]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[rpgbloggers]]></category>

		<guid isPermaLink="false">http://www.stupidranger.com/?p=534</guid>
		<description><![CDATA[Over the weekend, most of our D&#38;D crew packed up and headed out to Great Sand Dunes National Park and Preserve here in Colorado.  We had packed our gaming gear, however a smattering of bad weather on Saturday afternoon and some overly rambunctious children prevented us from actually getting to play D&#38;D under the stars.  [...]]]></description>
			<content:encoded><![CDATA[<p>Over the weekend, most of our D&amp;D crew packed up and headed out to <a href="http://www.nps.gov/grsa/index.htm">Great Sand Dunes National Park and Preserve</a> here in Colorado.  We had packed our gaming gear, however a smattering of bad weather on Saturday afternoon and some overly rambunctious children prevented us from actually getting to play D&amp;D under the stars.  The weekend wasn&#8217;t a complete loss from a roleplaying perspective&#8230; I got all sorts of context surrounding moving through difficult terrain and what a desert ecology actually feels like first hand as we hiked to the top of some of the largest sand dunes in North America.</p>
<p>One of my fellow campers joked that we were probably one of the only camping groups to come to this site with a battle mat and D&amp;D books in tow.  We all had a laugh and lamented that it was too windy and dark to play properly so we left our campaigning aside, but it got me wondering about all of the interesting places that our readers come from.</p>
<p>So I ask you this, gentle reader: What&#8217;s the most exotic locale that you&#8217;ve played a roleplaying game in?  Did the environment get in the way?  Did bears eat your dice?  Birds swoop in and snatch your mini off of the battle board?  Tell us about it!</p>
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		<item>
		<title>Sizzle Cards: A fun way to add excitement to a campaign!</title>
		<link>http://feedproxy.google.com/~r/Stupidrangercom/~3/e5ye63SlDFI/sizzle-cards-a-fun-way-to-add-excitement-to-a-campaign.php</link>
		<comments>http://www.stupidranger.com/2009/06/sizzle-cards-a-fun-way-to-add-excitement-to-a-campaign.php#comments</comments>
		<pubDate>Thu, 18 Jun 2009 01:02:59 +0000</pubDate>
		<dc:creator>Dante</dc:creator>
				<category><![CDATA[Dante]]></category>
		<category><![CDATA[behind the screen]]></category>
		<category><![CDATA[gm tips]]></category>
		<category><![CDATA[rpgbloggers]]></category>

		<guid isPermaLink="false">http://www.stupidranger.com/?p=532</guid>
		<description><![CDATA[Over the weekend one of our frequent commentors and all-round good guy, Todd Bradley, invited us to a D&#38;D game that he is running.  This marks the first time that Stupid Ranger and I have played D&#38;D with a  group comprised entirely of people we&#8217;ve never met before, so it was pretty exciting.  They have [...]]]></description>
			<content:encoded><![CDATA[<p>Over the weekend one of our frequent commentors and all-round good guy, Todd Bradley, invited us to a D&amp;D game that he is running.  This marks the first time that Stupid Ranger and I have played D&amp;D with a  group comprised entirely of people we&#8217;ve never met before, so it was pretty exciting.  They have been running through a D&amp;D 3.5 module named The Shattered Gates of Slaughtergarde, and it seems to be fun so far!</p>
<p><strong>Adding a little spice<br />
</strong></p>
<p>Todd has employed a very fun method of adding a little flair to his already fun campaign: sizzle cards.  Each player gets to draw a slip of paper at the beginning of each session that contains a special action that the player can invoke to affect the game in some way.  I haven&#8217;t seen the majority of them yet, but I got one that said &#8220;That&#8217;s no monster, that&#8217;s a guy in a costume!&#8221; which I assume means I could&#8217;ve turned a monster into a costumed person.  Another player invoked a random rockslide.  Someone else in our group told me they had one before that caused a successful hit to cause arterial spray to blind the attacker for the rest of the battle.</p>
<p>The players informed me that this wasn&#8217;t all fun and games, and that the Dungeon Master had the option to interpret the card creatively.  My old DM used to do this same thing with any of the Wish spells, but it was certainly always fun to try!</p>
<p>There&#8217;s a lot of things that I like about this approach to adding some random behavior and fun to a campaign.  It gives the players a little irreverent control over their surroundings, and the element of surprise is there since nobody else knows what Sizzle Card you have but you.  I like that it keeps the DM on his toes too, I&#8217;m sure a lot of thought goes into the Sizzle Cards and how they can impact the planned portion of the module/campaign.  Finally, it allows the DM to use some of those random content ideas that invariably pop into mind when you have to run the game instead of play.</p>
<p>Todd informed me that this idea wasn&#8217;t originally his, so thanks to whoever originated this idea!  Also, thanks to Todd and his group of players for inviting us into their group.  I&#8217;m sure there&#8217;s going to be a lot of new post ideas originated from such a great group of people and much fun to be had as a result!</p>
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