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		<title>筆記: Industry trends in prototyping (…</title>
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		<pubDate>Thu, 20 Jan 2011 15:15:22 +0000</pubDate>
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		<description><![CDATA[筆記: Industry trends in prototyping (via: http://www.adobe.com/devnet/fireworks/articles/cooper_prototyping.html) &#8220;Prototypes also provide extremely valuable insight into transitions between state and more dynamic interactions. Interactivity is about behavior—how a product or artifact changes over time in response to user input and events in the world. While the traditional model of software and web interactivity typically replaces one application [...]]]></description>
			<content:encoded><![CDATA[<p>筆記: Industry trends in prototyping<br />
(via: <a href="http://www.adobe.com/devnet/fireworks/articles/cooper_prototyping.html" rel="nofollow">http://www.adobe.com/devnet/fireworks/articles/cooper_prototyping.html</a>)<br />
&#8220;Prototypes also provide extremely valuable insight into transitions between state and more dynamic interactions. Interactivity is about behavior—how a product or artifact changes over time in response to user input and events in the world. While the traditional model of software and web interactivity typically replaces one application state by another—as in a slide show, the iPhone, Ajax, and other contemporary user interface (UI) frameworks—the transitions can be more animated and full of motion. The days of replacing one screen with another are over—and certain interface elements may grow, change, and move. Getting these behaviors just right makes prototyping especially critical to the design process.&#8221;<br />
對互動設計來說 可以驗證&#8221;behavior&#8221;和&#8221;interaction&#8221; 尤其重要<br />
不要再紙上空談 嘴上設計了<br />
用行動去印證吧 快速犯錯 快速修正 把握&#8221;敏捷開發&#8221;的精神<br />
業界可以和在學校作研究一樣深思嚴謹 只是策略不同 得邊行進邊開火</p>]]></content:encoded>
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